WebCore config: library(d:\games\roguelikes\t-engine4-windows-1.5.0-b5\t-engine4-windows-1.5.0-b5\te4-web.dll) spawn(d:\games\roguelikes\t-engine4-windows-1.5.0-b5\t-engine4-windows-1.5.0-b5\cef3spawn.exe)
Loading WebCore: loaded!
[CPU] Detected 4 CPUs
OpenAL device available: OpenAL Soft (default OpenAL Soft)
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Creating save thread
===top 2
Booting T-Engine from: d:\games\roguelikes\t-engine4-windows-1.5.0-b5\t-engine4-windows-1.5.0-b5\t-engine.exe
SelfExe gave us app directory of:	d:\games\roguelikes\t-engine4-windows-1.5.0-b5\t-engine4-windows-1.5.0-b5\
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
[DO RESIZE] Requested: 800x600 (0, 0); zoom 100%
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
[DO RESIZE] Got: 800x600 (0, 0)
OpenGL max texture size: 16384
OpenGL max texture size: 16384
Upgrading black texture to size 64
Running lua loader code...
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from teae: 	te4-1.5.0
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=5.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.5.0.teae" , } , } __byname={["te4-1.5.0"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\William\\T-Engine\4.0
	bootstrap
	d:\games\roguelikes\t-engine4-windows-1.5.0-b5\t-engine4-windows-1.5.0-b5\\game\thirdparty
	d:\games\roguelikes\t-engine4-windows-1.5.0-b5\t-engine4-windows-1.5.0-b5\\game
[ENGINE LOADER] sorted:	te4	1	5	0
[ENGINE LOADER] loading engine:	1	5	0	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.5.0.teae
Available resolutions: 1920x1200x32
Available resolutions: 1920x1080x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x1200x32
Available resolutions: 1440x900x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
0==WRITEPATH==allowed== C:\Users\William\\T-Engine\4.0
1==WRITEPATH==allowed== d:\games\roguelikes\t-engine4-windows-1.5.0-b5\t-engine4-windows-1.5.0-b5\game\addons\
2==WRITEPATH==allowed== d:\games\roguelikes\t-engine4-windows-1.5.0-b5\t-engine4-windows-1.5.0-b5\game\modules\
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	RUN_AUTO	table: 0x0c951f78
setResolution: switching resolution to	1920x1200 Fullscreen	1920	1200	true	nil	(forced)
Setting resolution to 1920x1200 (fullscreen, with borders)
[DO RESIZE] Requested: 1920x1200 (1, 0); zoom 100%
[DO RESIZE] Got: 1920x1200 (1, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1920	1200	from	nil	nil
onResolutionChange: no game yet!
Creating profile thread
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
LuaVM:	LuaJIT 2.0.2	x86
TE4Online starting...
[PROFILE] unmounted 	online	from /current-profile
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.5.0.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.5.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.5.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.5.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.5.0 using engine te4-1.5.0
* Module: tome
 ** 1.5.0
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = d:\games\roguelikes\t-engine4-windows-1.5.0-b5\t-engine4-windows-1.5.0-b5\\game\engines\te4-1.5.0.teae
}
[MODULE] booting module version	boot-1.0.0
[ENGINE] Switching to turn based
Loading savefile 	/save//
Loading savefile 	/save/player/
[PROFILE] Got metaserver infos
[PROFILE] Thread connecting to profiles.te4.org on ports 	2257	2258
Make wait background texture 2 : 0x1084096512 (0, 1083359232)
[PROFILE] Thread connected to profiles.te4.org
[ONLINE PROFILE] reconnecting to channels
Upgrading black texture to size 1048576
Upgrading black texture to size 16777216
table: 0x0c7571b0	normal
table: 0x0c757240	normal
Post-processing hooks.
[MODULE] All hashes validation: 	nil	no online profile active
table: 0x0c757240	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0c7572d0	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0c96fb28	normal
[ActorResource] Defined Resource:	power
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module	Tales of Maj'Eyal Main Menu	[mod.load]	::	nil	nil
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.15
table: 0x0c757240	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[ENGINE] Switching to turn based
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.15
Loading savefile 	/save/player/
Creating WebView with url	http://te4.org/tooltip-ingame?steam=0&vM=1&vm=5&vp=0&_te4
table: 0x0c963e28	normal
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B50 texSize
*p 1: Uniform: 5: 1406 tick
*p 1: Uniform: 6: 8B5E noisevol
*p 1: Uniform: 7: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.15
Loading savefile 	/save/player/
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
Creating level	dungeon	3
[WEBCORE] Browser count 1
[Zone:newLevel]	dungeon	beginning level generation, count:	1
C Map size 40:25 :: 1000
C Map seens texture: 42 (60x60)
Generating cavern
Floodfill group	1	631
Floodfill group	38	3
Floodfill group	334	15
Floodfill group	455	11
Floodfill group	501	310
Floodfill group	615	39
Floodfill group	845	117
Floodfill group	846	6
Floodfill group	854	26
Floodfill group	965	60
Floodfill group	1184	5
Floodfill group	1209	11
Floodfill group	1220	1
Ok floodfill
Loading tile	terrain/crystal_floor1.png
Loading tile	terrain/crystal_alpha3.png
Loading tile	terrain/crystal_alpha4.png
Loading tile	terrain/crystal_alpha1.png
Loading tile	terrain/crystal_alpha2.png
Loading tile	terrain/crystal_floor1.png
Loading tile	terrain/crystal_alpha5.png
Loading tile	terrain/crystal_alpha6.png
Loading tile	npc/canine_w.png
Loading tile	npc/troll_f.png
Loading tile	npc/canine_warg.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	npc/canine_fox.png
Loading tile	npc/troll_c.png
Loading tile	npc/troll_s.png
Loading tile	npc/skeleton_warrior.png
Loading tile	npc/troll_mt.png
Loading tile	npc/skeleton_mage.png
[PROFILE THREAD] batching CSETs
Loading tile	terrain/crystal_floor6.png
Loading tile	terrain/crystal_floor4.png
Loading tile	terrain/crystal_floor3.png
Loading tile	terrain/crystal_floor5.png
Loading tile	terrain/crystal_floor2.png
Loading tile	terrain/crystal_floor8.png
Loading tile	terrain/crystal_floor7.png
Loading tile	player/humanoid_elf_high_chronomancer_zemekkys.png
table: 0x0c757240	normal
table: 0x0c757240	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[KEYBINDER] Loaded keybinds: chat
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#{italic}##ROYAL_BLUE#Retrieving addons to update/download from te4.org...#{normal}#
Creating module	boot-te4-1.5.0.team	:: (as dir)	false	:: (as team)	15	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.5.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.5.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.5.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.5.0 using engine te4-1.5.0
* Module: tome
 ** 1.5.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = d:\games\roguelikes\t-engine4-windows-1.5.0-b5\t-engine4-windows-1.5.0-b5\\game\engines\te4-1.5.0.teae
}
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-possessors.teaa	:: (as dir)	false	:: (as teaa)	16	
Joining selected channels
[MODULE LOADER] done loading module	Tales of Maj'Eyal Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 809, 1025 ticks
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Creating module	boot-te4-1.5.0.team	:: (as dir)	false	:: (as team)	15	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.5.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.5.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.5.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.5.0 using engine te4-1.5.0
* Module: tome
 ** 1.5.0
After fs.reset
[1] = {
  [path] = d:\games\roguelikes\t-engine4-windows-1.5.0-b5\t-engine4-windows-1.5.0-b5\\game\engines\te4-1.5.0.teae
}
Listing saves for module	tome
 * save	/tmp/listsaves/tome/save/Dorf
 * save	/tmp/listsaves/tome/save/brains
 * save	/tmp/listsaves/tome/save/brainz
 * save	/tmp/listsaves/tome/save/butcher
 * save	/tmp/listsaves/tome/save/buzz
 * save	/tmp/listsaves/tome/save/cabrius
 * save	/tmp/listsaves/tome/save/doom
 * save	/tmp/listsaves/tome/save/dorn
 * save	/tmp/listsaves/tome/save/dragon
 * save	/tmp/listsaves/tome/save/eeek
 * save	/tmp/listsaves/tome/save/garamon
 * save	/tmp/listsaves/tome/save/grave_titan
 * save	/tmp/listsaves/tome/save/grim
 * save	/tmp/listsaves/tome/save/grimly
 * save	/tmp/listsaves/tome/save/ishi
 * save	/tmp/listsaves/tome/save/ivan
 * save	/tmp/listsaves/tome/save/jimmy
 * save	/tmp/listsaves/tome/save/lina
 * save	/tmp/listsaves/tome/save/loki
 * save	/tmp/listsaves/tome/save/malgrym
 * save	/tmp/listsaves/tome/save/moodalf
 * save	/tmp/listsaves/tome/save/nito
 * save	/tmp/listsaves/tome/save/reaper
 * save	/tmp/listsaves/tome/save/rodrick
 * save	/tmp/listsaves/tome/save/ryu
 * save	/tmp/listsaves/tome/save/tes
 * save	/tmp/listsaves/tome/save/test
 * save	/tmp/listsaves/tome/save/tyball
 * save	/tmp/listsaves/tome/save/tyriel
 * save	/tmp/listsaves/tome/save/yama
After fs.reset
[1] = {
  [path] = d:\games\roguelikes\t-engine4-windows-1.5.0-b5\t-engine4-windows-1.5.0-b5\\game\engines\te4-1.5.0.teae
}
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-possessors.teaa	:: (as dir)	false	:: (as teaa)	16	
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	te4	1.5.0	tome-1.5.0	grimly	false
[ENGINE] Switching to turn based
Deleting shader 3 (is clone 0)
Deleting shader 1 (is clone 0)
NO SELFEXE: bootstrapping from CWD
===top 2
Booting T-Engine from: d:\games\roguelikes\t-engine4-windows-1.5.0-b5\t-engine4-windows-1.5.0-b5\t-engine.exe
SelfExe gave us app directory of:	d:\games\roguelikes\t-engine4-windows-1.5.0-b5\t-engine4-windows-1.5.0-b5\
LuaVM:	LuaJIT 2.0.2	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread cee680)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 2f7bfc0)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 2f7c2e8)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Running lua loader code...
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
===	
Reboot using	te4	1.5.0	tome-1.5.0	grimly	false
[ENGINE LOADER] available from teae: 	te4-1.5.0
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=5.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.5.0.teae" , } , } __byname={["te4-1.5.0"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\William\\T-Engine\4.0
	bootstrap
	d:\games\roguelikes\t-engine4-windows-1.5.0-b5\t-engine4-windows-1.5.0-b5\\game\thirdparty
	d:\games\roguelikes\t-engine4-windows-1.5.0-b5\t-engine4-windows-1.5.0-b5\\game
[ENGINE LOADER] loading engine:	1	5	0	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.5.0.teae
Available resolutions: 1920x1200x32
Available resolutions: 1920x1080x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x1200x32
Available resolutions: 1440x900x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
0==WRITEPATH==allowed== C:\Users\William\\T-Engine\4.0
1==WRITEPATH==allowed== d:\games\roguelikes\t-engine4-windows-1.5.0-b5\t-engine4-windows-1.5.0-b5\game\addons\
2==WRITEPATH==allowed== d:\games\roguelikes\t-engine4-windows-1.5.0-b5\t-engine4-windows-1.5.0-b5\game\modules\
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	RUN_AUTO	table: 0x0c7e2350
setResolution: switching resolution to	1920x1200 Fullscreen	1920	1200	true	nil	(forced)
Setting resolution to 1920x1200 (fullscreen, with borders)
[DO RESIZE] Requested: 1920x1200 (1, 0); zoom 100%
[DO RESIZE] Got: 1920x1200 (1, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1920	1200	from	nil	nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.5.0.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.5.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.5.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.5.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.5.0 using engine te4-1.5.0
* Module: tome
 ** 1.5.0
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = d:\games\roguelikes\t-engine4-windows-1.5.0-b5\t-engine4-windows-1.5.0-b5\\game\engines\te4-1.5.0.teae
}
[MODULE] booting module version	tome-1.5.0
[ENGINE] Switching to turn based
Mounting additional team file:	/modules/tome-1.5.0-music.team
Mounting additional team file:	/modules/tome-1.5.0-gfx.team
Loading savefile 	/save//
Loading savefile 	/save/grimly/
 * save	/save/grimly/
[WEBCORE] Browser count 0
Make wait background texture 2 : 0x1084096512 (0, 1083359232)
table: 0x0c8393e8	normal
table: 0x0c839478	normal
[MODULE LOADER] module MD5	e328c836096f1f8f04d3ebc28680abd2	computed in 	741
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-possessors.teaa	:: (as dir)	false	:: (as teaa)	16	
Removing addon possessors: not allowed by savefile
Removing addon addon-dev: not allowed by savefile
Binding addon	Items Vault	/addons/tome-items-vault.teaa	tome-items-vault-1.4.8
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	d:\games\roguelikes\t-engine4-windows-1.5.0-b5\t-engine4-windows-1.5.0-b5\game\addons\tome-items-vault.teaa
[1] = /loaded-addons/items-vault/data/entities/fortress-grids.lua:567de8ed78faaffc884ffd8c503d9670
[2] = /loaded-addons/items-vault/hooks/load.lua:6f63e77f8d364ba8dc5e8bde330b647b
[3] = /loaded-addons/items-vault/init.lua:a5a51cd1d6c964c39242b1c581062571
[4] = /loaded-addons/items-vault/overload/data/chats/items-vault-command-orb-offline.lua:67bfc4e7f5d835dc1561ea868067f404
[5] = /loaded-addons/items-vault/overload/data/chats/items-vault-command-orb.lua:681d627ee18a31cba22d727ff9bcb723
[6] = /loaded-addons/items-vault/overload/data/maps/items-vault/fortress.lua:462d888146851dab01e20340eb58adc7
[7] = /loaded-addons/items-vault/overload/engine/EntityVaultSave.lua:2efa264db83f0fafe3fd37778e07707b
[8] = /loaded-addons/items-vault/overload/mod/class/ItemsVaultDLC.lua:c13ff620c027c1d2e4f82787fca710d4
[9] = /loaded-addons/items-vault/overload/mod/dialogs/ItemsVault.lua:da21dbe26a5e0ed765f61a22797fd9d3
[10] = /loaded-addons/items-vault/overload/mod/dialogs/ItemsVaultOffline.lua:cacf0a31714b8eaa3cdecbb519ab40df
[MODULE LOADER] addon 	items-vault	 MD5	6131ff24bad2ca963b280791aa52ecd9	computed in 	4	nil
Post-processing hooks.
[MODULE] All hashes validation: 	nil	no online profile active
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	offline	=>	allowed
[PROFILE THREAD] batching CSETs
[PROFILE] filtering load of 	allow_build	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	donations	 from profile 	offline	=>	allowed
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	artifacts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	characters	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	deaths	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	escorts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	lore	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	scores	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	uniques	 from profile 	online	=>	allowed
[PROFILE] unmounted 	online	from /current-profile
[TOME] Loaded default settings
table: 0x0c839478	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0c839828	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0c8398b8	normal
[INVENTORY] define slot	1	In inventory
Made 44 last hope graveyard stones
[KEYBINDER] Loaded keybinds: tome
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	On hands
[INVENTORY] define slot	13	On feet
[INVENTORY] define slot	14	Tool
[INVENTORY] define slot	15	Quiver
[INVENTORY] define slot	16	Socketed Gems
[INVENTORY] define slot	17	Second weapon set: In main hand
[INVENTORY] define slot	18	Second weapon set: In off hand
[INVENTORY] define slot	19	Second weapon set: psionic focus
[INVENTORY] define slot	20	Second weapon set: Quiver
[Talents] Defined	50	ActorObjectUse Talents base_name:	Activate Object
[TALENTS TACTICS]
 * 	cure
 * 	mana
 * 	heal
 * 	special
 * 	paradox
 * 	attackarea
 * 	areaattack
 * 	equilibrium
 * 	positive
 * 	stamina
 * 	closein
 * 	negative
 * 	attack
 * 	escape
 * 	feedback
 * 	hate
 * 	surrounded
 * 	defend
 * 	protect
 * 	ammo
 * 	vim
 * 	buff
 * 	disable
 * 	psi
 * 	attackall
===	magical	LIGHT_BURST
===	physical	SKIRMISHER_STUN_INCREASE
===	physical	SEDATED
===	physical	STONE_VINE
===	physical	MAIM
===	mental	MALIGNED
===	other	AEONS_STASIS
===	other	FLARE
[Resources] Defining Actor Resources
[ActorResource] Defined Resource:	air
[ActorResource] Defined Resource:	stamina
[ActorResource] Defined Resource:	mana
[ActorResource] Defined Resource:	equilibrium
[ActorResource] Defined Resource:	vim
[ActorResource] Defined Resource:	positive
[ActorResource] Defined Resource:	negative
[ActorResource] Defined Resource:	hate
[ActorResource] Defined Resource:	paradox
[ActorResource] Defined Resource:	psi
[ActorResource] Defined Resource:	soul
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	keepers-of-reality	Keepers of Reality
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	vargh-republic	Vargh Republic
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	slavers	Slavers
[FACTION] added	sorcerers	Sorcerers
[FACTION] added	fearscape	Fearscape
[FACTION] added	sher'tul	Sher'Tul
[FACTION] added	cosmic-fauna	Cosmic Fauna
[FACTION] added	horrors	Horrors
Loading entities file from file	/data/general/stores/basic.lua
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::	nil	nil
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.15
table: 0x0c839ac8	normal
table: 0x0c839b28	normal
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[GAME] Creating FBOs
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 air_warning
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 8B52 intensify
*p 1: Uniform: 4: 1406 solipsism_warning
*p 1: Uniform: 5: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/wobbling.lua
[SHADER] Loaded shader with totalname	main_fbo/wobbling[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/wobbling.frag
*p 3: Uniform: 0: 8B50 texSize
*p 3: Uniform: 1: 1406 tick
*p 3: Uniform: 2: 1406 wobbling
*p 3: Uniform: 3: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/underwater.lua
[SHADER] Loaded shader with totalname	main_fbo/underwater[]
New GL Shader program 5
New GL Shader 6 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/underwater.frag
*p 5: Uniform: 0: 8B50 mapCoord
*p 5: Uniform: 1: 8B50 texSize
*p 5: Uniform: 2: 1406 tick
*p 5: Uniform: 3: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/motionblur.lua
[SHADER] Loaded shader with totalname	main_fbo/motionblur[]
New GL Shader program 7
New GL Shader 8 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/motionblur.frag
*p 7: Uniform: 0: 1406 motionblur
*p 7: Uniform: 1: 8B50 texSize
*p 7: Uniform: 2: 1406 tick
*p 7: Uniform: 3: 8B5E noisevol
*p 7: Uniform: 4: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/blur.lua
[SHADER] Loaded shader with totalname	main_fbo/blur[]
New GL Shader program 9
New GL Shader 10 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/blur.frag
*p 9: Uniform: 0: 1406 blur
*p 9: Uniform: 1: 8B50 texSize
*p 9: Uniform: 2: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/timestop.lua
[SHADER] Loaded shader with totalname	main_fbo/timestop[]
New GL Shader program 11
New GL Shader 12 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/timestop.frag
*p 11: Uniform: 0: 1406 growSpeed
*p 11: Uniform: 1: 1406 innerRadius
*p 11: Uniform: 2: 1406 outerRadius
*p 11: Uniform: 3: 8B50 playerPos
*p 11: Uniform: 4: 8B50 texSize
*p 11: Uniform: 5: 1406 tick_real
*p 11: Uniform: 6: 1406 tick_start
*p 11: Uniform: 7: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/line_grids.lua
[SHADER] Loaded shader with totalname	main_fbo/line_grids[]
New GL Shader program 13
New GL Shader 14 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/line_grids.frag
*p 13: Uniform: 0: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/gestures.lua
[SHADER] Loaded shader with totalname	main_fbo/gestures[]
New GL Shader program 15
New GL Shader 16 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/gestures.frag
*p 15: Uniform: 0: 1406 fade
*p 15: Uniform: 1: 1406 intensity
*p 15: Uniform: 2: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 17
New GL Shader 18 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 17: Uniform: 0: 1406 gamma
*p 17: Uniform: 1: 8B5E sceneBuffer
[SHADER] Loading from /data/gfx/shaders/target_fbo.lua
[SHADER] Loaded shader with totalname	target_fbo[]
New GL Shader program 19
New GL Shader 20 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/target_fbo.frag
*p 19: Uniform: 0: 8B50 mapCoord
*p 19: Uniform: 1: 8B50 scrollOffset
*p 19: Uniform: 2: 8B50 tileSize
*p 19: Uniform: 3: 8B5E fboTex
*p 19: Uniform: 4: 8B5E targetSkin
[GAMMA] Setting gamma correction using fullscreen shader	1.15
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
[GAME] Creating FBOs
Loading savefile 	/save//
Loading savefile 	/save/grimly/
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.15
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
[GAME] Creating FBOs
C Map size 30:1 :: 30
C Map seens texture: 176 (70x70)
Loading tile	terrain/granite_wall_lichen.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Upgrading black texture to size 67108864
Loading tileset	/data/gfx/ts-gfx-terrain1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/stair_up_wild.png
Loading tile	player/dwarf_male/base_shadow_01.png
Loading tile	player/dwarf_male/cloak_behind_07.png
Loading tile	player/dwarf_male/base_01.png
Loading tile	player/dwarf_male/feet_07.png
Loading tile	player/dwarf_male/lower_body_11.png
Loading tile	player/dwarf_male/upper_body_22.png
Loading tile	player/dwarf_male/cloak_shoulder_07.png
Loading tile	player/dwarf_male/head_05.png
Loading tile	player/dwarf_male/hands_03.png
Loading tile	player/dwarf_male/right_2hmace_03.png
Loading tile	player/dwarf_male/beard_02.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/oldstone_floor.png
Loading tile from tileset	/data/gfx/shockbolt/npc/black_ant.png
Loading tileset	/data/gfx/ts-gfx-npc1.png
checkHit	30.61862178479	39.373340163392
=> chance to hit	33.002129720765
Loading tile from tileset	/data/gfx/shockbolt/object/plate_iron.png
Loading tileset	/data/gfx/ts-gfx-object1.png
Loading tile from tileset	/data/gfx/shockbolt/object/topaz.png
Loading tile from tileset	/data/gfx/shockbolt/npc/jelly-white.png
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=2]
New GL Shader program 21
New GL Shader 22 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/rotatingshield.frag
*p 21: Uniform: 0: 1406 appearTime
*p 21: Uniform: 1: 1406 cylinderHeight
*p 21: Uniform: 2: 1406 cylinderRadius
*p 21: Uniform: 3: 1406 cylinderRotationSpeed
*p 21: Uniform: 4: 1406 cylinderVerticalPos
*p 21: Uniform: 5: 1406 noup
*p 21: Uniform: 6: 1406 repeatTimes
*p 21: Uniform: 7: 1406 tick
*p 21: Uniform: 8: 1406 tick_start
*p 21: Uniform: 9: 1406 time_factor
*p 21: Uniform: 10: 1406 unbalancedSize
*p 21: Uniform: 11: 8B5E tex
[SHADER] setting reset param	tick_start	10991
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=1]
New GL Shader program 23
*p 23: Uniform: 0: 1406 appearTime
*p 23: Uniform: 1: 1406 cylinderHeight
*p 23: Uniform: 2: 1406 cylinderRadius
*p 23: Uniform: 3: 1406 cylinderRotationSpeed
*p 23: Uniform: 4: 1406 cylinderVerticalPos
*p 23: Uniform: 5: 1406 noup
*p 23: Uniform: 6: 1406 repeatTimes
*p 23: Uniform: 7: 1406 tick
*p 23: Uniform: 8: 1406 tick_start
*p 23: Uniform: 9: 1406 time_factor
*p 23: Uniform: 10: 1406 unbalancedSize
*p 23: Uniform: 11: 8B5E tex
[SHADER] setting reset param	tick_start	10991
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_yellow_ooze.png
Loading tile from tileset	/data/gfx/shockbolt/npc/green-snake.png
Loading tile from tileset	/data/gfx/shockbolt/object/scroll-lore.png
Loading tile from tileset	/data/gfx/shockbolt/npc/forest_wight.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/oldstone_floor.png
Loading tile from tileset	/data/gfx/shockbolt/object/chest3.png
Loading tile from tileset	/data/gfx/shockbolt/npc/lightning_ant.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_gelatinous_cube.png
Loading tile from tileset	/data/gfx/shockbolt/object/2haxe_steel.png
Loading tile from tileset	/data/gfx/shockbolt/object/totem_ash.png
Loading tile from tileset	/data/gfx/shockbolt/npc/white-snake.png
Loading tile from tileset	/data/gfx/shockbolt/npc/green_ant.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/giant_minotaur_minotaur.png
Loading tile from tileset	/data/gfx/shockbolt/object/torque_steel.png
Loading tile from tileset	/data/gfx/shockbolt/npc/jelly-green.png
Loading tile from tileset	/data/gfx/shockbolt/object/hboots_iron.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/oldstone_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/blight_root.png
Loading tile from tileset	/data/gfx/shockbolt/npc/salmon-snake.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_cutpurse.png
Loading tile from tileset	/data/gfx/shockbolt/object/mace_steel.png
Loading tile from tileset	/data/gfx/shockbolt/npc/acid_ant.png
checkHit	30.61862178479	43.780638546613
=> chance to hit	27.19502455739
Loading tile from tileset	/data/gfx/shockbolt/npc/vampire.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_worms_carrion_worm_mass.png
checkHit	30.61862178479	43.393149516723
=> chance to hit	27.627120574514
Loading tile from tileset	/data/gfx/shockbolt/object/cap_rough.png
checkHit	30.61862178479	41.328380011275
=> chance to hit	30.178531640214
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_green_ooze.png
Loading tile from tileset	/data/gfx/shockbolt/object/mindstar_vined.png
Loading tile from tileset	/data/gfx/shockbolt/npc/canine_w.png
Loading tile from tileset	/data/gfx/shockbolt/object/longbow_ash.png
Loading tile from tileset	/data/gfx/shockbolt/npc/troll_f.png
Loading tile from tileset	/data/gfx/shockbolt/npc/brown_ant.png
checkHit	30.61862178479	38.245750687808
=> chance to hit	34.815880985693
Loading tile from tileset	/data/gfx/shockbolt/npc/darkgrey-snake.png
checkHit	30.61862178479	39.005355712224
=> chance to hit	33.579187450367
Loading tile from tileset	/data/gfx/shockbolt/npc/immovable_molds_green_mold.png
Loading tile from tileset	/data/gfx/shockbolt/object/cloak_linen.png
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=3,color=vec3(0.8,1,0.2),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
New GL Shader program 24
New GL Shader 25 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shield.frag
*p 24: Uniform: 0: 1406 aadjust
*p 24: Uniform: 1: 1406 antialiasingRadius
*p 24: Uniform: 2: 8B51 color
*p 24: Uniform: 3: 1406 ellipsoidalFactor
*p 24: Uniform: 4: 1406 horizontalScrollingSpeed
*p 24: Uniform: 5: 8B50 impact
*p 24: Uniform: 6: 8B51 impact_color
*p 24: Uniform: 7: 1406 impact_tick
*p 24: Uniform: 8: 1406 impact_time
*p 24: Uniform: 9: 1406 oscillationSpeed
*p 24: Uniform: 10: 1406 shieldIntensity
*p 24: Uniform: 11: 1406 tick
*p 24: Uniform: 12: 1406 tick_start
*p 24: Uniform: 13: 1406 time_factor
*p 24: Uniform: 14: 1406 verticalScrollingSpeed
*p 24: Uniform: 15: 1406 wobblingPower
*p 24: Uniform: 16: 1406 wobblingSpeed
*p 24: Uniform: 17: 8B5E tex
[SHADER] setting reset param	tick_start	10991
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=3,color=vec3(1,0,0.3),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
New GL Shader program 26
*p 26: Uniform: 0: 1406 aadjust
*p 26: Uniform: 1: 1406 antialiasingRadius
*p 26: Uniform: 2: 8B51 color
*p 26: Uniform: 3: 1406 ellipsoidalFactor
*p 26: Uniform: 4: 1406 horizontalScrollingSpeed
*p 26: Uniform: 5: 8B50 impact
*p 26: Uniform: 6: 8B51 impact_color
*p 26: Uniform: 7: 1406 impact_tick
*p 26: Uniform: 8: 1406 impact_time
*p 26: Uniform: 9: 1406 oscillationSpeed
*p 26: Uniform: 10: 1406 shieldIntensity
*p 26: Uniform: 11: 1406 tick
*p 26: Uniform: 12: 1406 tick_start
*p 26: Uniform: 13: 1406 time_factor
*p 26: Uniform: 14: 1406 verticalScrollingSpeed
*p 26: Uniform: 15: 1406 wobblingPower
*p 26: Uniform: 16: 1406 wobblingSpeed
*p 26: Uniform: 17: 8B5E tex
[SHADER] setting reset param	tick_start	10991
Loading tile from tileset	/data/gfx/shockbolt/npc/canine_warg.png
checkHit	30.61862178479	43.393149516723
=> chance to hit	27.627120574514
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_worms_white_worm_mass.png
Loading tile from tileset	/data/gfx/shockbolt/npc/white_ant.png
Cloned shader 26
[SHADER] setting reset param	tick_start	10991
Loading tile from tileset	/data/gfx/shockbolt/npc/bee_swarm.png
checkHit	30.61862178479	40.087490089381
=> chance to hit	31.923535529478
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_black_ooze.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_cutpurse.png
Loading tile from tileset	/data/gfx/shockbolt/npc/jelly-red.png
Loading tile from tileset	/data/gfx/shockbolt/object/money_small.png
Loading tile from tileset	/data/gfx/shockbolt/npc/dragon_venom_venom_drake_hatchling.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/stair_down.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_cutpurse.png
checkHit	30.61862178479	39.373340163392
=> chance to hit	33.002129720765
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_shadowblade.png
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.5,color1=vec4(0.2,0.4,0,1),color2=vec4(0.2,0.5,0.1,1),hide_center=0,npow=1,time_factor=15000,zoom=0.4]
New GL Shader program 27
New GL Shader 28 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/sparks.frag
*p 27: Uniform: 0: 1406 aam
*p 27: Uniform: 1: 8B52 color1
*p 27: Uniform: 2: 8B52 color2
*p 27: Uniform: 3: 1406 hide_center
*p 27: Uniform: 4: 1406 npow
*p 27: Uniform: 5: 1406 tick
*p 27: Uniform: 6: 1406 time_factor
*p 27: Uniform: 7: 8B50 xy
*p 27: Uniform: 8: 1406 zoom
*p 27: Uniform: 9: 8B5E tex
Loading entities file from file	/data/zones/maze/npcs.lua
Loading entities file from file	/data/general/npcs/vermin.lua
Loading entities file from file	/data/general/npcs/rodent.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/snake.lua
Loading entities file from file	/data/general/npcs/ooze.lua
Loading entities file from file	/data/general/npcs/jelly.lua
Loading entities file from file	/data/general/npcs/ant.lua
Loading entities file from file	/data/general/npcs/thieve.lua
Loading entities file from file	/data/general/npcs/minotaur.lua
Loading entities file from file	/data/general/npcs/all.lua
Loading entities file from file	/data/general/npcs/bear.lua
Loading entities file from file	/data/general/npcs/bird.lua
Loading entities file from file	/data/general/npcs/cold-drake.lua
Loading entities file from file	/data/general/npcs/fire-drake.lua
Loading entities file from file	/data/general/npcs/ghost.lua
Loading entities file from file	/data/general/npcs/ghoul.lua
Loading entities file from file	/data/general/npcs/horror.lua
Loading entities file from file	/data/general/npcs/horror_temporal.lua
Loading entities file from file	/data/general/npcs/lich.lua
Loading entities file from file	/data/general/npcs/minor-demon.lua
Loading entities file from file	/data/general/npcs/major-demon.lua
Loading entities file from file	/data/general/npcs/molds.lua
Loading entities file from file	/data/general/npcs/multihued-drake.lua
Loading entities file from file	/data/general/npcs/naga.lua
Loading entities file from file	/data/general/npcs/orc-grushnak.lua
Loading entities file from file	/data/general/npcs/orc-gorbat.lua
Loading entities file from file	/data/general/npcs/orc.lua
Loading entities file from file	/data/general/npcs/orc-rak-shor.lua
Loading entities file from file	/data/general/npcs/orc-vor.lua
Loading entities file from file	/data/general/npcs/plant.lua
Loading entities file from file	/data/general/npcs/sandworm.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/snow-giant.lua
Loading entities file from file	/data/general/npcs/spider.lua
Loading entities file from file	/data/general/npcs/storm-drake.lua
Loading entities file from file	/data/general/npcs/swarm.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/general/npcs/vampire.lua
Loading entities file from file	/data/general/npcs/venom-drake.lua
Loading entities file from file	/data/general/npcs/wight.lua
Loading entities file from file	/data/general/npcs/wild-drake.lua
Loading entities file from file	/data/general/npcs/xorn.lua
Loading entities file from file	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/zones/maze/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/zones/maze/objects.lua
Loading entities file from file	/data/general/objects/objects-maj-eyal.lua
Loading entities file from file	/data/general/objects/objects.lua
Loading entities file from file	/data/general/objects/money.lua
Loading entities file from file	/data/general/objects/gem.lua
Loading entities file from file	/data/general/objects/lites.lua
Loading entities file from file	/data/general/objects/potions.lua
Loading entities file from file	/data/general/objects/scrolls.lua
Loading entities file from file	/data/general/objects/rods.lua
Loading entities file from file	/data/general/objects/wands.lua
Loading entities file from file	/data/general/objects/totems.lua
Loading entities file from file	/data/general/objects/torques.lua
Loading entities file from file	/data/general/objects/digger.lua
Loading entities file from file	/data/general/objects/misc-tools.lua
Loading entities file from file	/data/general/objects/jewelry.lua
Loading entities file from file	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/mindstars.lua
Loading entities file from file	/data/general/objects/knifes.lua
Loading entities file from file	/data/general/objects/whips.lua
Loading entities file from file	/data/general/objects/swords.lua
Loading entities file from file	/data/general/objects/2hswords.lua
Loading entities file from file	/data/general/objects/maces.lua
Loading entities file from file	/data/general/objects/2hmaces.lua
Loading entities file from file	/data/general/objects/axes.lua
Loading entities file from file	/data/general/objects/2haxes.lua
Loading entities file from file	/data/general/objects/2htridents.lua
Loading entities file from file	/data/general/objects/bows.lua
Loading entities file from file	/data/general/objects/slings.lua
Loading entities file from file	/data/general/objects/shields.lua
Loading entities file from file	/data/general/objects/cloth-armors.lua
Loading entities file from file	/data/general/objects/light-armors.lua
Loading entities file from file	/data/general/objects/heavy-armors.lua
Loading entities file from file	/data/general/objects/massive-armors.lua
Loading entities file from file	/data/general/objects/leather-caps.lua
Loading entities file from file	/data/general/objects/helms.lua
Loading entities file from file	/data/general/objects/wizard-hat.lua
Loading entities file from file	/data/general/objects/leather-boots.lua
Loading entities file from file	/data/general/objects/heavy-boots.lua
Loading entities file from file	/data/general/objects/gloves.lua
Loading entities file from file	/data/general/objects/gauntlets.lua
Loading entities file from file	/data/general/objects/cloak.lua
Loading entities file from file	/data/general/objects/leather-belt.lua
Loading entities file from file	/data/general/objects/world-artifacts.lua
Importing Duvugrim the Toxinward into world artifacts
Importing Arthochak into world artifacts
Importing Adota the steel dagger into world artifacts
Importing Blackblight the cured leather armour into world artifacts
Importing Sparkbreeze the pouch of steel shots into world artifacts
Importing dwarven-steel helm 'Dawnoblivion' into world artifacts
Importing Betilratira the stralite plate armour into world artifacts
Importing Zedir into world artifacts
Importing dwarven-steel torque of mindblast 'Cinderspawn' into world artifacts
Importing voratun ring 'Momas' into world artifacts
Importing steel battleaxe 'Moldnail' into world artifacts
Importing Isiminor into world artifacts
Importing Voryna into world artifacts
Importing Berydur the dwarven-steel dagger into world artifacts
Importing Ce'Nyrin into world artifacts
Importing Glimmeroracle the cured leather sling into world artifacts
Importing Phoenixnight into world artifacts
Importing Glowrebel the woollen robe into world artifacts
Importing Camotozor the voratun shield into world artifacts
Importing pouch of dwarven-steel shots 'Shimmerwrest' into world artifacts
Importing Porylle the pouch of stralite shots into world artifacts
Importing Ce'Nythra the steel greatmaul into world artifacts
Importing Ce'Nywyn into world artifacts
Importing Smolderbolt into world artifacts
Importing Aritira the alchemist's lamp into world artifacts
Importing Adulaith the ash totem of cure ailments into world artifacts
Importing Mucuspulverizer into world artifacts
Importing Fireslice into world artifacts
Importing Fulakor into world artifacts
Importing voratun greatsword 'Kindlequencher' into world artifacts
Importing Deepsdare into world artifacts
Importing Hefang the stralite ring into world artifacts
Importing Eremytovor the Lightmonster into world artifacts
Importing dwarven-steel gauntlets 'Jetonslaught' into world artifacts
Importing dwarven lantern 'Veliwyn' into world artifacts
Importing Elybeth into world artifacts
Importing cured leather armour 'Blazedare' into world artifacts
Importing Hathagen the steel longsword into world artifacts
Importing Camybar the reinforced leather armour into world artifacts
Importing pair of hardened leather boots 'Korulatharig' into world artifacts
Importing Sulfurripper into world artifacts
Importing pair of dwarven-steel boots 'Layygamibeth' into world artifacts
Importing Scaldcast into world artifacts
Importing Nydragen the dwarven-steel shield into world artifacts
Importing Brightstoker into world artifacts
Importing Aerytira the stralite waraxe into world artifacts
Importing Glowpyre into world artifacts
Importing Glintking into world artifacts
Importing Blindsun the stralite waraxe into world artifacts
Importing elven-wood starstaff 'Gilidogen' into world artifacts
Loading entities file from file	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/lore/spellhunt.lua
Loading entities file from file	/data/general/objects/lore/fun.lua
Loading entities file from file	/data/general/objects/lore/misc.lua
Loading entities file from file	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from file	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/maze/traps.lua
Loading entities file from file	/data/general/traps/complex.lua
[SHADER] Loading from /data/gfx/shaders/textoutline.lua
[SHADER] Loaded shader with totalname	textoutline[]
New GL Shader program 29
New GL Shader 30 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/textoutline.frag
*p 29: Uniform: 0: 1406 intensity
*p 29: Uniform: 1: 8B52 outlineColor
*p 29: Uniform: 2: 8B50 outlineSize
*p 29: Uniform: 3: 8B50 textSize
*p 29: Uniform: 4: 8B5E tex
table: 0x0c839478	normal
table: 0x0c839948	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x0c8399d8	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x0c839a68	normal
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
C Map size 30:18 :: 540
C Map seens texture: 197 (70x70)
[GAME] Creating FBOs
Using cached font	/data/font/DroidSans.ttf	12
[SHADER] Loading from /data/gfx/shaders/objectsoutline.lua
[SHADER] Loaded shader with totalname	objectsoutline[]
New GL Shader program 31
New GL Shader 32 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/objectsoutline.frag
*p 31: Uniform: 0: 1406 intensity
*p 31: Uniform: 1: 8B52 outlineColor
*p 31: Uniform: 2: 8B50 outlineSize
*p 31: Uniform: 3: 8B52 texCoord
*p 31: Uniform: 4: 8B50 textSize
*p 31: Uniform: 5: 8B5E tex
table: 0x0c839a68	normal
table: 0x0c839478	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_lichen_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_lichen_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_lichen_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2.png
[KEYBINDER] Loaded keybinds: chat
Joining selected channels
[LOG]	#LIGHT_RED#Online profile disabled(switching to offline profile) due to no online profile active.
[MODULE LOADER] done loading module	Tales of Maj'Eyal: Age of Ascendancy
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
[QUICK HOTKEYS] Successfully loaded quick hotkey settings.
Wait finished, counted 2019, 3256 ticks
Loading tile	tactical_self.png
Loading tile	tactical_powerful.png
Loading tile	tactical_danger.png
Loading tile	tactical_enemy_strong.png
Loading tile	tactical_friend.png
Loading tile	tactical_enemy.png
Loading tile	tactical_neutral.png
Updating zone name	The Maze (1)
C Map minimap texture: 240 (50x50; 64x64)
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
New GL Shader program 33
New GL Shader 34 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/resources.frag
*p 33: Uniform: 0: 1406 a
*p 33: Uniform: 1: 1406 amp
*p 33: Uniform: 2: 8B51 color
*p 33: Uniform: 3: 8B50 p2
*p 33: Uniform: 4: 1406 speed
*p 33: Uniform: 5: 1406 tick
*p 33: Uniform: 6: 8B5E tex
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,0.8,0.50196078431373),distort=vec2(1,1.4),require_shader=4,speed=700]
New GL Shader program 35
*p 35: Uniform: 0: 1406 a
*p 35: Uniform: 1: 1406 amp
*p 35: Uniform: 2: 8B51 color
*p 35: Uniform: 3: 8B50 p2
*p 35: Uniform: 4: 1406 speed
*p 35: Uniform: 5: 1406 tick
*p 35: Uniform: 6: 8B5E tex
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.4156862745098,0.57254901960784,0.87058823529412),distort=vec2(0.4,0.4),require_shader=4,speed=1000]
New GL Shader program 36
*p 36: Uniform: 0: 1406 a
*p 36: Uniform: 1: 1406 amp
*p 36: Uniform: 2: 8B51 color
*p 36: Uniform: 3: 8B50 p2
*p 36: Uniform: 4: 1406 speed
*p 36: Uniform: 5: 1406 tick
*p 36: Uniform: 6: 8B5E tex
Loading tile from tileset	/data/gfx/talents/stunning_blow.png
Loading tileset	/data/gfx/ts-gfx-talents-effects1.png
Loading tile from tileset	/data/gfx/talents/warshout.png
Loading tile from tileset	/data/gfx/talents/rush.png
Loading tile from tileset	/data/gfx/talents/fearless_cleave.png
Loading tile from tileset	/data/gfx/talents/death_dance.png
Loading tile from tileset	/data/gfx/talents/sunder_armour.png
Loading tile from tileset	/data/gfx/talents/infusion__regeneration.png
Loading tile from tileset	/data/gfx/talents/infusion__movement.png
Loading tile from tileset	/data/gfx/talents/rune__teleportation.png
Loading tile from tileset	/data/gfx/talents/infusion__wild.png
Loading tile from tileset	/data/gfx/talents/arcane_eye.png
Loading tile from tileset	/data/gfx/talents/dig_object.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/rod_of_recall.png
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[MUSIC] loading	The Ancients.ogg	sound "/data/music/The Ancients.ogg" : <static>
[MUSIC] playing	The Ancients.ogg	sound "/data/music/The Ancients.ogg" : <static>
[MUSIC] loading	weather/dungeon_base.ogg	sound "/data/music/weather/dungeon_base.ogg" : <static>
[MUSIC] playing	weather/dungeon_base.ogg	sound "/data/music/weather/dungeon_base.ogg" : <static>
[LOG]	Today is the 8th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:05.
[LOG]	
[SOUND] loading from	/data/sound/ambient/dungeon/dungeon4.ogg	:=:	sound "/data/sound/ambient/dungeon/dungeon4.ogg" : <static>
[SOUND] loading from	/data/sound/ambient/dungeon/dungeon1.ogg	:=:	sound "/data/sound/ambient/dungeon/dungeon1.ogg" : <static>
[LOG]	Resting starts...
[LOG]	Rested for 143 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	2891	yellow ooze	::	2651	Grimly	25	<	100
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the south (yellow ooze)).
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	yellow ooze	 :: 	105.55752426598	2	1	38	vs.	5	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	1	38	vs.	5	::	1
checkHit	38	vs	5	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	1	0.3	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	106
[PHYS CRIT %]	3.9
[ATTACK] after crit	106
[ATTACK] after mult	106
[ATTACK] mace accuracy bonus	38	5	=	1.033
checkHit	18	vs	7	=> chance to hit	78
[SOUND] loading from	/data/sound/actions/melee.lua	:=:	/data/sound/actions/melee.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee.ogg" : <static>
[SOUND] loading from	/data/sound/actions/melee_hit_squish.lua	:=:	/data/sound/actions/melee_hit_squish.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee_hit_squish.ogg" : <static>
Loading tile from tileset	/data/gfx/talents/attack.png
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Yellow ooze for #aaaaaa#109 physical#LAST#, #YELLOW#16 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (132 total damage).
AI took for target	2891	yellow ooze	::	2651	Grimly	1	<	100
yellow ooze	2891	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	11.475525808569	5	43.92	18	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	11.475525808569	5	43.92	18	vs.	22	::	1
checkHit	18	vs	22	=> chance to hit	40
[LOG]	#UID:2891:0#Yellow ooze misses #fbd578#Grimly#LAST#.
[SOUND] loading from	/data/sound/creatures/jelly/jelly_3.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_3.ogg" : <static>
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	yellow ooze	 :: 	105.55752426598	2	1	38	vs.	5	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	1	38	vs.	5	::	1
checkHit	38	vs	5	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	1	0.3	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	129
[PHYS CRIT %]	3.9
[ATTACK] after crit	129
[ATTACK] after mult	129
[ATTACK] mace accuracy bonus	38	5	=	1.033
[LOG]	Yellow ooze splits in two!
[ActorObjectUse] useObjectDisable: 	shielding rune of the duelist	inven/slot	1	1	tid	nil
Loading tile from tileset	/data/gfx/shockbolt/object/rune_red.png
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Yellow ooze for #aaaaaa#67 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Yellow ooze!#{normal}#
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	yellow ooze	 :: 	105.55752426598	2	1	38	vs.	6	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	1	38	vs.	6	::	1
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	1	0.3	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	109
[PHYS CRIT %]	3.9
[ATTACK] after crit	109
[ATTACK] after mult	109
[ATTACK] mace accuracy bonus	38	6	=	1.032
checkHit	18	vs	8	=> chance to hit	75
[LOG]	Yellow ooze resists the mind attack!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Yellow ooze for #aaaaaa#112 physical#LAST#, #YELLOW#8 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (127 total damage).
yellow ooze	4750	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	12.765269752142	5	43.92	20	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	12.765269752142	5	43.92	20	vs.	22	::	1
checkHit	20	vs	22	=> chance to hit	45
[LOG]	#UID:4750:0#Yellow ooze misses #fbd578#Grimly#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	yellow ooze	 :: 	105.55752426598	2	1	38	vs.	6	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	1	38	vs.	6	::	1
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	1	0.3	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	131
[PHYS CRIT %]	3.9
[ATTACK] after crit	131
[ATTACK] after mult	131
[ATTACK] mace accuracy bonus	38	6	=	1.032
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Yellow ooze for #aaaaaa#135 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Yellow ooze!#{normal}#
[LOG]	
[ActorObjectUse] useObjectEnable: 	shielding rune of the duelist	by	Grimly	inven/slot	1	nil
[Identify]	shielding rune of the duelist	true
[LOG]	Grimly picks up (c.): #00FF80##UID:2890:0#shielding rune of the duelist (absorb 140 for 4 turns)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	2768	rogue	::	2651	Grimly	16	<	121
checkHit	30.61862178479	39.373340163392
=> chance to hit	33.002129720765
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_rogue.png
checkHit	30.61862178479	39.373340163392
=> chance to hit	33.002129720765
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the southwest (rogue)).
[LOG]	
[LOG]	Rogue deactivates Stealth.
Loading tile from tileset	/data/gfx/talents/stealth.png
[ATTACK] attacking with (mainhand)	thought-forged steel dagger of projection
[ATTACK] to 	Grimly	 :: 	25.568206487715	6	43.92	30	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	25.568206487715	6	43.92	30	vs.	22	::	1
checkHit	30	vs	22	=> chance to hit	70
[ATTACK] dagger accuracy bonus	30	22	=	1.04	previous	6
[ATTACK] raw dam	25.568206487715	versus	43.92	0.81030927835052	with APR	6.24
[ATTACK] after armor	4.8500515399377
[ATTACK] after range	6
[PHYS CRIT %]	1.8728609768594
[ATTACK] after crit	6
[ATTACK] after mult	6
checkHit	21	vs	21	=> chance to hit	50
[LOG]	Grimly resists the mind attack!
checkHit	31	vs	21	=> chance to hit	75
[LOG]	#F53CBE#Grimly is stunned with fear!
[ATTACK] attacking with (offhand)	insidious steel dagger of erosion
[ATTACK] to 	Grimly	 :: 	25.568206487715	6	43.92	30	vs.	22	::	0.5
[ATTACK] after melee attack bonus hooks and callbacks :: 	25.568206487715	6	43.92	30	vs.	22	::	0.5
checkHit	30	vs	22	=> chance to hit	70
[LOG]	#UID:2768:0#Rogue misses #fbd578#Grimly#LAST#.
[LOG]	#UID:2768:0#Rogue hits #fbd578#Grimly#LAST# for #aaaaaa#6 physical#LAST#, #YELLOW#6 mind#LAST#, #YELLOW#<gloom stun>#LAST# (12 total damage).
Loading tile from tileset	/data/gfx/effects/gloom_stunned.png
[LOG]	Grimly shrugs off some effects!
[LOG]	Grimly overcomes the gloom
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	rogue	 :: 	105.55752426598	2	6	38	vs.	12	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	6	38	vs.	12	::	1
checkHit	38	vs	12	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	6	0.3	with APR	2
[ATTACK] after armor	101.55752426598
[ATTACK] after range	105
[PHYS CRIT %]	3.9
[ATTACK] after crit	105
[ATTACK] after mult	105
[ATTACK] mace accuracy bonus	38	12	=	1.026
checkHit	18	vs	20	=> chance to hit	45
[LOG]	Rogue resists the mind attack!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Rogue for #aaaaaa#101 physical#LAST#, #YELLOW#8 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#5 lightning#LAST# (115 total damage).
[ATTACK] attacking with (mainhand)	thought-forged steel dagger of projection
[ATTACK] to 	Grimly	 :: 	25.568206487715	6	43.92	30	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	25.568206487715	6	43.92	30	vs.	22	::	1
checkHit	30	vs	22	=> chance to hit	70
[ATTACK] dagger accuracy bonus	30	22	=	1.04	previous	6
[ATTACK] raw dam	25.568206487715	versus	43.92	0.81030927835052	with APR	6.24
[ATTACK] after armor	4.8500515399377
[ATTACK] after range	6
[PHYS CRIT %]	1.8728609768594
[ATTACK] after crit	6
[ATTACK] after mult	6
checkHit	21	vs	21	=> chance to hit	50
[LOG]	Grimly resists the mind attack!
[ATTACK] attacking with (offhand)	insidious steel dagger of erosion
[ATTACK] to 	Grimly	 :: 	25.568206487715	6	43.92	30	vs.	22	::	0.5
[ATTACK] after melee attack bonus hooks and callbacks :: 	25.568206487715	6	43.92	30	vs.	22	::	0.5
checkHit	30	vs	22	=> chance to hit	70
[ATTACK] dagger accuracy bonus	30	22	=	1.04	previous	6
[ATTACK] raw dam	25.568206487715	versus	43.92	0.81030927835052	with APR	6.24
[ATTACK] after armor	4.8500515399377
[ATTACK] after range	4
[PHYS CRIT %]	1.8728609768594
[ATTACK] after crit	4
[ATTACK] after mult	2
[LOG]	Grimly is poisoned!
[LOG]	#UID:2768:0#Rogue hits #fbd578#Grimly#LAST# for #aaaaaa#6 physical#LAST#, #YELLOW#6 mind#LAST#, #YELLOW#<9% gloom chance>#LAST#, #aaaaaa#2 physical#LAST#, #LIGHT_GREEN#1 nature#LAST#, #LIGHT_STEEL_BLUE#6 temporal#LAST#, #LIGHT_GREEN#6 nature#LAST# (27 total damage).
[LOG]	#00ff00##UID:439:0#Talent Warshout is ready to use.
[LOG]	#00ff00##UID:171:0#Talent Rune: Teleportation is ready to use.
[LOG]	#00ff00##UID:104:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:47:0#Talent Dig is ready to use.
[LOG]	Insidious Poison from Rogue hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#1 nature#LAST# damage.
Loading tile from tileset	/data/gfx/effects/insidious_poison.png
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	rogue	 :: 	105.55752426598	2	6	38	vs.	12	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	6	38	vs.	12	::	1
checkHit	38	vs	12	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	6	0.3	with APR	2
[ATTACK] after armor	101.55752426598
[ATTACK] after range	140
[PHYS CRIT %]	3.9
[ATTACK] after crit	140
[ATTACK] after mult	140
[ATTACK] mace accuracy bonus	38	12	=	1.026
Loading tile from tileset	/data/gfx/shockbolt/object/leather_cured.png
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Rogue for #aaaaaa#135 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Rogue!#{normal}#
[LOG]	Insidious Poison from Rogue hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#1 nature#LAST# damage.
[LOG]	
[SOUND] loading from	/data/sound/actions/coins.lua	:=:	/data/sound/actions/coins.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/coins.ogg" : <static>
[LOG]	You pickup 0.50 gold pieces.
[LOG]	You pickup 0.80 gold pieces.
[Identify]	rejuvenating cured leather armour of acid resistance	true
[LOG]	Grimly picks up (g.): #00FF80##UID:2755:0#rejuvenating cured leather armour of acid resistance (2 def, 4 armour)#LAST#.
[LOG]	Insidious Poison from Rogue hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#1 nature#LAST# damage.
[LOG]	
[LOG]	Insidious Poison from Rogue hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#1 nature#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Insidious Poison from Rogue hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#1 nature#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Grimly is no longer poisoned.
[LOG]	Rested for 36 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	2671	Eilinoleda the white jelly	::	2651	Grimly	25	<	169
[LOG]	Eilinoleda the white jelly uses Slime Spit.
[MIND CRIT %]	1
Adding entity	4751	after	2671
[SOUND] loading from	/data/sound/talents/slime.ogg	:=:	sound "/data/sound/talents/slime.ogg" : <static>
Loading tile from tileset	/data/gfx/talents/slime_spit.png
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the south (Eilinoleda the white jelly)).
[LOG]	
Loading tile	npc/boss_indicators/rare_circle_back.png
Loading tile	npc/boss_indicators/rare_circle_front.png
[SOUND] loading from	/data/sound/ambient/dungeon/dungeon2.ogg	:=:	sound "/data/sound/ambient/dungeon/dungeon2.ogg" : <static>
[LOG]	Grimly slows down.
[LOG]	Eilinoleda the white jelly's Slime Spit hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#36 nature#LAST# damage.
Loading tile from tileset	/data/gfx/talents/slow.png
[LOG]	
[LOG]	Grimly rushes out!
Loading tile from tileset	/data/gfx/shockbolt/object/sword_steel.png
Loading tile from tileset	/data/gfx/shockbolt/object/shield_dsteel.png
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	Eilinoleda the white jelly	 :: 	105.55752426598	2	52.072806161074	38	vs.	26	::	1.2
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	52.072806161074	38	vs.	26	::	1.2
checkHit	38	vs	26	=> chance to hit	80
[ATTACK] raw dam	105.55752426598	versus	52.072806161074	0.81030927835052	with APR	2
[ATTACK] after armor	55.484718104905
[ATTACK] after range	67
[PHYS CRIT %]	0
[ATTACK] after crit	67
[ATTACK] after mult	80.4
[ATTACK] mace accuracy bonus	38	26	=	1.012
checkHit	18	vs	11	=> chance to hit	68
[LOG]	Eilinoleda the white jelly resists the mind attack!
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Eilinoleda the white jelly for #aaaaaa#81 physical#LAST#, #YELLOW#7 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#5 lightning#LAST# (94 total damage).
[LOG]	#UID:2671:0#Eilinoleda the white jelly hits #fbd578#Grimly#LAST# for #YELLOW#2 light#LAST# damage.
[LOG]	Eilinoleda the white jelly uses Shield Pummel.
[ATTACK] to 	Grimly	 :: 	41.038245341171	0	43.92	40	vs.	22	::	1.6182232606429
[ATTACK] after melee attack bonus hooks and callbacks :: 	41.038245341171	0	43.92	40	vs.	22	::	1.6182232606429
checkHit	40	vs	22	=> chance to hit	95
[ATTACK] raw dam	41.038245341171	versus	43.92	0.81030927835052	with APR	0
[ATTACK] after armor	7.7845743739953
[ATTACK] after range	8
[PHYS CRIT %]	0
[ATTACK] after crit	8
[ATTACK] after mult	12.945786085144
[ATTACK] staff accuracy bonus	40	22	=	3
[ATTACK] to 	Grimly	 :: 	41.038245341171	0	43.92	40	vs.	22	::	1.9948584779695
[ATTACK] after melee attack bonus hooks and callbacks :: 	41.038245341171	0	43.92	40	vs.	22	::	1.9948584779695
checkHit	40	vs	22	=> chance to hit	95
[ATTACK] raw dam	41.038245341171	versus	43.92	0.81030927835052	with APR	0
[ATTACK] after armor	7.7845743739953
[ATTACK] after range	8
[PHYS CRIT %]	0
[ATTACK] after crit	8
[ATTACK] after mult	15.958867823756
[ATTACK] staff accuracy bonus	40	22	=	3
checkHit	25	vs	47	=> chance to hit	0
[LOG]	Grimly is stunned!
Loading tile from tileset	/data/gfx/talents/shield_pummel.png
[LOG]	#UID:2671:0#Eilinoleda the white jelly hits #fbd578#Grimly#LAST# for #aaaaaa#5 physical#LAST#, #aaaaaa#6 physical#LAST# (11 total damage).
[LOG]	Grimly speeds up.
[LOG]	#ORCHID#Grimly has recovered!#LAST#
[LOG]	
Loading tile from tileset	/data/gfx/effects/stunned.png
Loading tile from tileset	/data/gfx/effects/offbalance.png
[LOG]	Grimly uses Death Dance.
[ATTACK] to 	Eilinoleda the white jelly	 :: 	105.55752426598	2	52.072806161074	38	vs.	26	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	52.072806161074	38	vs.	26	::	2.1981227975694
checkHit	38	vs	26	=> chance to hit	80
[ATTACK] raw dam	105.55752426598	versus	52.072806161074	0.81030927835052	with APR	2
[ATTACK] after armor	55.484718104905
[ATTACK] after range	59
[PHYS CRIT %]	0
[ATTACK] after crit	59
[ATTACK] after mult	129.68924505659
[ATTACK] mace accuracy bonus	38	26	=	1.012
checkHit	18	vs	11	=> chance to hit	68
checkHit	39	vs	11	=> chance to hit	100
[LOG]	#F53CBE#Eilinoleda the white jelly moves reluctantly!
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[SHADER] Loading from /data/gfx/shaders/spinningwinds.lua
[SHADER] Loaded shader with totalname	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=0,time_factor=2000,verticalIntensityAdjust=-3]
New GL Shader program 37
New GL Shader 38 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/spinningwinds.frag
*p 37: Uniform: 0: 8B50 ellipsoidalFactor
*p 37: Uniform: 1: 1406 noup
*p 37: Uniform: 2: 1406 tick
*p 37: Uniform: 3: 1406 time_factor
*p 37: Uniform: 4: 8B5E tex
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Eilinoleda the white jelly for #aaaaaa#45 physical#LAST#, #YELLOW#5 mind#LAST#, #YELLOW#<gloom slow'>#LAST#, #ROYAL_BLUE#2 lightning#LAST# (51 total damage).
[LOG]	#UID:2671:0#Eilinoleda the white jelly hits #fbd578#Grimly#LAST# for #YELLOW#2 light#LAST# damage.
[LOG]	Grimly shrugs off some effects!
[LOG]	Grimly is not stunned anymore.
[LOG]	Eilinoleda the white jelly uses Dirty Fighting.
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	20.224825022051	5	43.92	40	vs.	22	::	1.8794733192202
[ATTACK] after melee attack bonus hooks and callbacks :: 	20.224825022051	5	43.92	40	vs.	22	::	1.8794733192202
checkHit	40	vs	22	=> chance to hit	95
[ATTACK] raw dam	20.224825022051	versus	43.92	0.81030927835052	with APR	5
[ATTACK] after armor	3.8364616536674
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	5.6384199576606
[SOUND] loading from	/data/sound/creatures/jelly/jelly_hit.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_hit.ogg" : <static>
[SOUND] loading from	/data/sound/creatures/jelly/jelly_2.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_2.ogg" : <static>
Loading tile from tileset	/data/gfx/talents/dirty_fighting.png
[LOG]	#ORCHID#Grimly has recovered!#LAST#
[LOG]	#00ff00##UID:171:0#Talent Rune: Teleportation is ready to use.
[LOG]	#00ff00##UID:439:0#Talent Warshout is ready to use.
[LOG]	#00ff00##UID:104:0#Talent Infusion: Regeneration is ready to use.
[LOG]	
[LOG]	#UID:2671:0#Eilinoleda the white jelly hits #fbd578#Grimly#LAST# for #aaaaaa#2 physical#LAST# damage.
[LOG]	Grimly uses Stunning Blow.
[ATTACK] to 	Eilinoleda the white jelly	 :: 	105.55752426598	2	52.072806161074	38	vs.	26	::	1.4415880433164
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	52.072806161074	38	vs.	26	::	1.4415880433164
checkHit	38	vs	26	=> chance to hit	80
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# misses Eilinoleda the white jelly.
[LOG]	
[LOG]	Grimly uses Shattering Blow.
[ATTACK] to 	Eilinoleda the white jelly	 :: 	105.55752426598	2	52.072806161074	38	vs.	26	::	1.513862731903
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	52.072806161074	38	vs.	26	::	1.513862731903
checkHit	38	vs	26	=> chance to hit	80
[ATTACK] raw dam	105.55752426598	versus	52.072806161074	0.81030927835052	with APR	2
[ATTACK] after armor	55.484718104905
[ATTACK] after range	61
[PHYS CRIT %]	0
[ATTACK] after crit	61
[ATTACK] after mult	92.345626646082
[ATTACK] mace accuracy bonus	38	26	=	1.012
checkHit	18	vs	11	=> chance to hit	68
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
checkHit	29	vs	57	=> chance to hit	0
[LOG]	Eilinoleda the white jelly's armour is damaged!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Eilinoleda the white jelly for #aaaaaa#93 physical#LAST#, #YELLOW#15 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#5 lightning#LAST# (113 total damage).
[LOG]	#UID:2671:0#Eilinoleda the white jelly hits #fbd578#Grimly#LAST# for #YELLOW#2 light#LAST# damage.
[LOG]	Eilinoleda the white jelly uses Block.
Loading tile from tileset	/data/gfx/talents/block.png
[LOG]	Eilinoleda the white jelly overcomes the gloom.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	Eilinoleda the white jelly	 :: 	105.55752426598	2	26.221011123316	38	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	26.221011123316	38	vs.	0	::	1
checkHit	38	vs	0	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	26.221011123316	0.81030927835052	with APR	2
[ATTACK] after armor	81.336513142663
[ATTACK] after range	94
[PHYS CRIT %]	0
[ATTACK] after crit	94
[ATTACK] after mult	94
[ATTACK] mace accuracy bonus	38	0	=	1.038
checkHit	18	vs	0	=> chance to hit	95
[LOG]	Eilinoleda the white jelly resists the mind attack!
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Eilinoleda the white jelly for #aaaaaa#(80 blocked)#LAST#, #aaaaaa#18 physical#LAST#, #YELLOW#(8 blocked)#LAST#, #YELLOW#0 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#5 lightning#LAST# (23 total damage).
[LOG]	#UID:2671:0#Eilinoleda the white jelly hits #fbd578#Grimly#LAST# for #YELLOW#2 light#LAST# damage.
[LOG]	Eilinoleda the white jelly uses Repulsion.
checkHit	40	vs	25	=> chance to hit	88
[KNOCKBACK] from	6	6	over	4
[KNOCKBACK] try	6	22	3
[KNOCKBACK] try	6	21	2	::
[KNOCKBACK] try	6	20	1	::
[KNOCKBACK] try	6	19	0	::
[KNOCKBACK] ok knocked to	6	19	::
[LOG]	Grimly is dazed!
[SHADER] Loading from /data/gfx/shaders/spinningwinds2.lua
[SHADER] Loaded shader with totalname	spinningwinds2[ellipsoidalFactor=vec2(1,1),noup=0,time_factor=2000,verticalIntensityAdjust=-3]
New GL Shader program 39
*p 39: Uniform: 0: 8B50 ellipsoidalFactor
*p 39: Uniform: 1: 1406 noup
*p 39: Uniform: 2: 1406 tick
*p 39: Uniform: 3: 1406 time_factor
*p 39: Uniform: 4: 8B5E tex
Loading tile from tileset	/data/gfx/talents/repulsion.png
Loading tile from tileset	/data/gfx/effects/dazed.png
Loading tile from tileset	/data/gfx/effects/counterstrike.png
[LOG]	Grimly is not dazed anymore.
[LOG]	#ORCHID#Grimly has recovered!#LAST#
[LOG]	
[LOG]	#00ff00##UID:435:0#Talent Stunning Blow is ready to use.
[LOG]	
[ATTACK] attacking with (mainhand)	glacial steel longsword
[ATTACK] to 	Grimly	 :: 	54.472533785236	3	43.92	40	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	54.472533785236	3	43.92	40	vs.	22	::	1
checkHit	40	vs	22	=> chance to hit	95
[ATTACK] raw dam	54.472533785236	versus	43.92	0.81030927835052	with APR	3
[ATTACK] after armor	13.552533785236
[ATTACK] after range	14
[PHYS CRIT %]	0
[ATTACK] after crit	14
[ATTACK] after mult	14
[LOG]	#UID:2671:0#Eilinoleda the white jelly hits #fbd578#Grimly#LAST# for #aaaaaa#5 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	Eilinoleda the white jelly	 :: 	105.55752426598	2	26.221011123316	38	vs.	26	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	26.221011123316	38	vs.	26	::	1
checkHit	38	vs	26	=> chance to hit	80
[ATTACK] raw dam	105.55752426598	versus	26.221011123316	0.81030927835052	with APR	2
[ATTACK] after armor	81.336513142663
[ATTACK] after range	106
[PHYS CRIT %]	0
[ATTACK] after crit	106
[ATTACK] after mult	106
[ATTACK] mace accuracy bonus	38	26	=	1.012
checkHit	18	vs	0	=> chance to hit	95
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Eilinoleda the white jelly for #aaaaaa#107 physical#LAST#, #YELLOW#15 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#5 lightning#LAST# (127 total damage).
[LOG]	#UID:2671:0#Eilinoleda the white jelly hits #fbd578#Grimly#LAST# for #YELLOW#2 light#LAST# damage.
[ATTACK] attacking with (mainhand)	glacial steel longsword
[ATTACK] to 	Grimly	 :: 	54.472533785236	3	43.92	40	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	54.472533785236	3	43.92	40	vs.	22	::	1
checkHit	40	vs	22	=> chance to hit	95
[ATTACK] raw dam	54.472533785236	versus	43.92	0.81030927835052	with APR	3
[ATTACK] after armor	13.552533785236
[ATTACK] after range	18
[PHYS CRIT %]	0
[ATTACK] after crit	18
[ATTACK] after mult	18
[LOG]	#UID:2671:0#Eilinoleda the white jelly hits #fbd578#Grimly#LAST# for #aaaaaa#7 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	Eilinoleda the white jelly	 :: 	105.55752426598	2	26.221011123316	38	vs.	26	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	26.221011123316	38	vs.	26	::	1
checkHit	38	vs	26	=> chance to hit	80
[ATTACK] raw dam	105.55752426598	versus	26.221011123316	0.81030927835052	with APR	2
[ATTACK] after armor	81.336513142663
[ATTACK] after range	108
[PHYS CRIT %]	0
[ATTACK] after crit	108
[ATTACK] after mult	108
[ATTACK] mace accuracy bonus	38	26	=	1.012
[SOUND] loading from	/data/sound/creatures/jelly/jelly_die_1.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_die_1.ogg" : <static>
[ATTACK]	target on_melee_hit:	6	LIGHT	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Eilinoleda the white jelly for #aaaaaa#109 physical#LAST# damage.
[LOG]	#UID:2671:0#Eilinoleda the white jelly hits #fbd578#Grimly#LAST# for #YELLOW#2 light#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Eilinoleda the white jelly!#{normal}#
[LOG]	#00ff00##UID:441:0#Talent Shattering Blow is ready to use.
[LOG]	#00ff00##UID:437:0#Talent Death Dance is ready to use.
[LOG]	
[Identify]	Bleaksmasher	true
[LOG]	Grimly picks up (h.): #SALMON##UID:2666:0#Bleaksmasher (8 def, 2 armour, 79.5 block)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:477:0#Talent Rush is ready to use.
[LOG]	Rested for 50 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	topaz	true
[SOUND] loading from	/data/sound/actions/gem.ogg	:=:	sound "/data/sound/actions/gem.ogg" : <static>
[LOG]	Grimly picks up (j.): #FFFFFF##UID:3041:0#topaz#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Identify]	prismatic iron plate armour of resilience	true
[LOG]	Grimly picks up (h.): #00FF80##UID:3071:0#prismatic iron plate armour of resilience (3 def, 7 armour)#LAST#.
AI took for target	2917	forest wight	::	2651	Grimly	36	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (forest wight)).
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	forest wight	 :: 	105.55752426598	2	7	38	vs.	6	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	7	38	vs.	6	::	1
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	7	0.3	with APR	2
[ATTACK] after armor	100.55752426598
[ATTACK] after range	122
[PHYS CRIT %]	3.9
[ATTACK] after crit	122
[ATTACK] after mult	122
[ATTACK] mace accuracy bonus	38	6	=	1.032
checkHit	18	vs	13	=> chance to hit	63
[LOG]	Forest wight resists the mind attack!
checkHit	39	vs	13	=> chance to hit	100
[LOG]	#F53CBE#Forest wight is lost in despair!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Forest wight for #aaaaaa#82 physical#LAST#, #YELLOW#8 mind#LAST#, #YELLOW#<gloom confusion>#LAST#, #ROYAL_BLUE#4 lightning#LAST# (94 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	6.3043382537854	9	43.92	15	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	6.3043382537854	9	43.92	15	vs.	22	::	1
checkHit	15	vs	22	=> chance to hit	33
[LOG]	#UID:2917:0#Forest wight misses #fbd578#Grimly#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	forest wight	 :: 	105.55752426598	2	7	38	vs.	6	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	7	38	vs.	6	::	1
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	7	0.3	with APR	2
[ATTACK] after armor	100.55752426598
[ATTACK] after range	109
[PHYS CRIT %]	3.9
[ATTACK] after crit	109
[ATTACK] after mult	109
[ATTACK] mace accuracy bonus	38	6	=	1.032
checkHit	18	vs	13	=> chance to hit	63
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Forest wight for #aaaaaa#73 physical#LAST#, #YELLOW#17 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#4 lightning#LAST# (94 total damage).
[LOG]	
[LOG]	Forest wight overcomes the gloom
forest wight	2917	dumb ai talents can use	Lightning	T_LIGHTNING
forest wight	2917	dumb ai talents can use	Flame	T_FLAME
forest wight	2917	dumb ai talents can use	Attack	T_ATTACK
forest wight	2917	dumb ai talents can use	Glacial Vapour	T_GLACIAL_VAPOUR
forest wight	2917	dumb ai talents can use	Mind Disruption	T_MIND_DISRUPTION
dumb ai uses	T_GLACIAL_VAPOUR
[LOG]	Forest wight casts Glacial Vapour.
[SPELL] friendly fire chance	100
[SOUND] loading from	/data/sound/talents/cloud.ogg	:=:	sound "/data/sound/talents/cloud.ogg" : <static>
Loading tile from tileset	/data/gfx/talents/glacial_vapour.png
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	forest wight	 :: 	105.55752426598	2	7	38	vs.	6	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	7	38	vs.	6	::	1
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	7	0.3	with APR	2
[ATTACK] after armor	100.55752426598
[ATTACK] after range	102
[PHYS CRIT %]	3.9
[ATTACK] after crit	102
[ATTACK] after mult	102
[ATTACK] mace accuracy bonus	38	6	=	1.032
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:28:0#vial of wight ectoplasm (1)#WHITE#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Forest wight for #aaaaaa#68 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Forest wight!#{normal}#
[LOG]	Forest wight's glacial vapour area effect hits #fbd578#Grimly#LAST# for #1133F3#6 cold#LAST# damage.
Loading tile from tileset	/data/gfx/shockbolt/object/vial_wight_ectoplasm.png
[LOG]	
[LOG]	Forest wight's glacial vapour area effect hits #fbd578#Grimly#LAST# for #1133F3#6 cold#LAST# damage.
[LOG]	
[LOG]	Forest wight's glacial vapour area effect hits #fbd578#Grimly#LAST# for #1133F3#6 cold#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 21 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	2916	gelatinous cube	::	2651	Grimly	100	<	100
AI took for target	2893	king cobra	::	2651	Grimly	9	<	100
AI took for target	2787	giant black ant	::	2651	Grimly	81	<	100
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the southwest (king cobra)).
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	king cobra	 :: 	105.55752426598	2	3	38	vs.	20	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	3	38	vs.	20	::	1
checkHit	38	vs	20	=> chance to hit	95
[ATTACK] raw dam	105.55752426598	versus	3	0.3	with APR	2
[ATTACK] after armor	104.55752426598
[ATTACK] after range	108
[PHYS CRIT %]	3.9
[ATTACK] after crit	108
[ATTACK] after mult	108
[ATTACK] mace accuracy bonus	38	20	=	1.018
checkHit	18	vs	8	=> chance to hit	75
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits King cobra for #aaaaaa#110 physical#LAST#, #YELLOW#17 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (133 total damage).
AI took for target	2893	king cobra	::	2651	Grimly	1	<	100
king cobra	2893	dumb ai talents can use	Attack	T_ATTACK
king cobra	2893	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	21.48375206627	10	43.92	26	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	21.48375206627	10	43.92	26	vs.	22	::	1
checkHit	26	vs	22	=> chance to hit	60
[ATTACK] raw dam	21.48375206627	versus	43.92	0.81030927835052	with APR	10
[ATTACK] after armor	4.0752684331894
[ATTACK] after range	4
[PHYS CRIT %]	0
[ATTACK] after crit	4
[ATTACK] after mult	4
[SOUND] loading from	/data/sound/creatures/snakes/snake_attack.ogg	:=:	sound "/data/sound/creatures/snakes/snake_attack.ogg" : <static>
[LOG]	#UID:2893:0#King cobra hits #fbd578#Grimly#LAST# for #aaaaaa#4 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	king cobra	 :: 	105.55752426598	2	3	38	vs.	20	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	3	38	vs.	20	::	1
checkHit	38	vs	20	=> chance to hit	95
[ATTACK] raw dam	105.55752426598	versus	3	0.3	with APR	2
[ATTACK] after armor	104.55752426598
[ATTACK] after range	145
[PHYS CRIT %]	3.9
[ATTACK] after crit	145
[ATTACK] after mult	145
[ATTACK] mace accuracy bonus	38	20	=	1.018
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits King cobra for #aaaaaa#148 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed King cobra!#{normal}#
[LOG]	
AI took for target	2916	gelatinous cube	::	2651	Grimly	16	<	100
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	giant black ant	 :: 	105.55752426598	2	1	38	vs.	4	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	1	38	vs.	4	::	1
checkHit	38	vs	4	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	1	0.3	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	127
[PHYS CRIT %]	3.9
[ATTACK] after crit	127
[ATTACK] after mult	127
[ATTACK] mace accuracy bonus	38	4	=	1.034
checkHit	18	vs	7	=> chance to hit	78
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Giant black ant for #aaaaaa#124 physical#LAST#, #YELLOW#17 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (148 total damage).
giant black ant	2787	dumb ai talents can use	Attack	T_ATTACK
giant black ant	2787	dumb ai talents can use	Acidic Crawl	T_CRAWL_ACID
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	16.486916800655	7	43.92	24	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	16.486916800655	7	43.92	24	vs.	22	::	1
checkHit	24	vs	22	=> chance to hit	55
[ATTACK] raw dam	16.486916800655	versus	43.92	0.81030927835052	with APR	7
[ATTACK] after armor	3.1274151456913
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[SOUND] loading from	/data/sound/creatures/ants/ant_hit.ogg	:=:	sound "/data/sound/creatures/ants/ant_hit.ogg" : <static>
[SOUND] loading from	/data/sound/creatures/ants/ant_2.ogg	:=:	sound "/data/sound/creatures/ants/ant_2.ogg" : <static>
[LOG]	#UID:2787:0#Giant black ant hits #fbd578#Grimly#LAST# for #GREEN#3 acid#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	giant black ant	 :: 	105.55752426598	2	1	38	vs.	4	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	1	38	vs.	4	::	1
checkHit	38	vs	4	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	1	0.3	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	157
[PHYS CRIT %]	3.9
[ATTACK] after crit	157
[ATTACK] after mult	157
[ATTACK] mace accuracy bonus	38	4	=	1.034
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Giant black ant for #aaaaaa#154 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Giant black ant!#{normal}#
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	gelatinous cube	 :: 	105.55752426598	2	1	38	vs.	6	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	1	38	vs.	6	::	1
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	1	0.3	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	134
[PHYS CRIT %]	3.9
[ATTACK] after crit	134
[ATTACK] after mult	134
[ATTACK] mace accuracy bonus	38	6	=	1.032
checkHit	18	vs	8	=> chance to hit	75
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Gelatinous cube for #aaaaaa#138 physical#LAST#, #YELLOW#17 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (162 total damage).
gelatinous cube	2916	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	24.646177998516	6	43.92	27	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	24.646177998516	6	43.92	27	vs.	22	::	1
checkHit	27	vs	22	=> chance to hit	63
[LOG]	#UID:2916:0#Gelatinous cube misses #fbd578#Grimly#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	gelatinous cube	 :: 	105.55752426598	2	1	38	vs.	6	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	1	38	vs.	6	::	1
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	1	0.3	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	121
[PHYS CRIT %]	3.9
[ATTACK] after crit	121
[ATTACK] after mult	121
[ATTACK] mace accuracy bonus	38	6	=	1.032
[ActorObjectUse] useObjectDisable: 	how to become a necromancer, part 1	inven/slot	1	5	tid	nil
Loading tile from tileset	/data/gfx/shockbolt/object/scroll.png
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Gelatinous cube for #aaaaaa#125 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Gelatinous cube!#{normal}#
[LOG]	
[Identify]	grounding linen wizard hat	true
[LOG]	Grimly picks up (g.): #00FF80##UID:2909:0#grounding linen wizard hat (1 def, 0 armour)#LAST#.
[LOG]	You pickup 0.95 gold pieces.
[Identify]	rough leather cap	true
[LOG]	Grimly picks up (h.): #FFFFFF##UID:2911:0#rough leather cap (0 def, 1 armour)#LAST#.
[Identify]	rejuvenating steel plate armour	true
[LOG]	Grimly picks up (k.): #00FF80##UID:2914:0#rejuvenating steel plate armour (4 def, 9 armour)#LAST#.
[LOG]	Lore found: #0080FF#how to be a necromancer, part 1
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	necromancer-primer-1
Loading tile from tileset	/data/gfx/shockbolt/object/plate_steel.png
Loading tile from tileset	/data/gfx/shockbolt/object/wizardhat_linen.png
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 7 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	2725	giant green ant	::	2651	Grimly	64	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (giant green ant)).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the south (giant green ant)).
[LOG]	
AI took for target	2725	giant green ant	::	2651	Grimly	9	<	100
giant green ant	2725	dumb ai talents can use	Attack	T_ATTACK
giant green ant	2725	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_BITE_POISON
[LOG]	Giant green ant bites poison into Grimly.
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	17.045369866441	7	43.92	24	vs.	22	::	4.7227062322936
[ATTACK] after melee attack bonus hooks and callbacks :: 	17.045369866441	7	43.92	24	vs.	22	::	4.7227062322936
checkHit	24	vs	22	=> chance to hit	55
[LOG]	#UID:2725:0#Giant green ant misses #fbd578#Grimly#LAST#.
Loading tile from tileset	/data/gfx/talents/bite_poison.png
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	giant green ant	 :: 	105.55752426598	2	1	38	vs.	4	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	1	38	vs.	4	::	1
checkHit	38	vs	4	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	1	0.3	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	152
[PHYS CRIT %]	3.9
[ATTACK] after crit	152
[ATTACK] after mult	152
[ATTACK] mace accuracy bonus	38	4	=	1.034
checkHit	18	vs	8	=> chance to hit	75
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Giant green ant for #aaaaaa#157 physical#LAST#, #YELLOW#17 mind#LAST# (174 total damage).
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Giant green ant!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 5 turns (stop reason: something interesting).
[LOG]	
[SOUND] loading from	/data/sound/ambient/dungeon/dungeon3.ogg	:=:	sound "/data/sound/ambient/dungeon/dungeon3.ogg" : <static>
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Lore found: #0080FF#diary (the maze)
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	maze-note-1
AI took for target	2821	giant lightning ant	::	2651	Grimly	36	<	100
giant lightning ant	2821	dumb ai talents can use	Lightning Speed	T_LIGHTNING_SPEED
giant lightning ant	2821	dumb ai talents can use	Call Lightning	T_CALL_LIGHTNING
dumb ai uses	T_CALL_LIGHTNING
[LOG]	Giant lightning ant hurls lightning at Grimly!
[MIND CRIT %]	1
[LOG]	Ran for 3 turns (stop reason: taken damage).
[SOUND] loading from	/data/sound/talents/lightning.ogg	:=:	sound "/data/sound/talents/lightning.ogg" : <static>
Loading tile from tileset	/data/gfx/talents/lightning.png
[LOG]	#UID:2821:0#Giant lightning ant hits #fbd578#Grimly#LAST# for #ROYAL_BLUE#37 lightning#LAST# damage.
[LOG]	
giant lightning ant	2821	dumb ai talents can use	Lightning Speed	T_LIGHTNING_SPEED
dumb ai uses	T_LIGHTNING_SPEED
[LOG]	Giant lightning ant uses Lightning Speed.
[MIND CRIT %]	1
[LOG]	Giant lightning ant turns into pure lightning!.
Loading tile from tileset	/data/gfx/talents/lightning_speed.png
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	12.941544843788	7	43.92	24	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	12.941544843788	7	43.92	24	vs.	22	::	1
checkHit	24	vs	22	=> chance to hit	55
[ATTACK] raw dam	12.941544843788	versus	43.92	0.81030927835052	with APR	7
[ATTACK] after armor	2.4548909806772
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
[LOG]	Giant lightning ant is back to normal.
[LOG]	#UID:2821:0#Giant lightning ant hits #fbd578#Grimly#LAST# for #ROYAL_BLUE#2 lightning#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	giant lightning ant	 :: 	105.55752426598	2	5	38	vs.	8	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	5	38	vs.	8	::	1
checkHit	38	vs	8	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	5	0.3	with APR	2
[ATTACK] after armor	102.55752426598
[ATTACK] after range	153
[PHYS CRIT %]	3.9
[ATTACK] after crit	153
[ATTACK] after mult	153
[ATTACK] mace accuracy bonus	38	8	=	1.03
checkHit	18	vs	8	=> chance to hit	75
[ATTACK]	target on_melee_hit:	5	LIGHTNING	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Giant lightning ant for #aaaaaa#158 physical#LAST#, #YELLOW#17 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (181 total damage).
[LOG]	#UID:2821:0#Giant lightning ant hits #fbd578#Grimly#LAST# for #ROYAL_BLUE#4 lightning#LAST# damage.
giant lightning ant	2821	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	12.941544843788	7	43.92	24	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	12.941544843788	7	43.92	24	vs.	22	::	1
checkHit	24	vs	22	=> chance to hit	55
[LOG]	#UID:2821:0#Giant lightning ant misses #fbd578#Grimly#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	giant lightning ant	 :: 	105.55752426598	2	5	38	vs.	8	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	5	38	vs.	8	::	1
checkHit	38	vs	8	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	5	0.3	with APR	2
[ATTACK] after armor	102.55752426598
[ATTACK] after range	144
[PHYS CRIT %]	3.9
[ATTACK] after crit	144
[ATTACK] after mult	144
[ATTACK] mace accuracy bonus	38	8	=	1.03
[SOUND] loading from	/data/sound/creatures/ants/ant_die_4.ogg	:=:	sound "/data/sound/creatures/ants/ant_die_4.ogg" : <static>
[ATTACK]	target on_melee_hit:	5	LIGHTNING	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Giant lightning ant for #aaaaaa#148 physical#LAST# damage.
[LOG]	#UID:2821:0#Giant lightning ant hits #fbd578#Grimly#LAST# for #ROYAL_BLUE#4 lightning#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Giant lightning ant!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 38 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	steel battleaxe	true
[LOG]	Grimly picks up (f.): #FFFFFF##UID:3015:0#steel battleaxe (119% power, 2 apr)#LAST#.
[ActorObjectUse] useObjectEnable: 	ash totem of thorny skin	by	Grimly	inven/slot	1	nil
[ActorObjectUse] Object	ash totem of thorny skin	3003	is ineligible for talent interface
[Identify]	ash totem of thorny skin	true
[LOG]	Grimly picks up (y.): #00FF80##UID:3003:0#ash totem of thorny skin [power 27]  (20 cooldown)#LAST#.
AI took for target	2919	minotaur	::	2651	Grimly	100	<	100
[LOG]	Ran for 11 turns (stop reason: hostile spotted to the east (minotaur)).
[LOG]	
minotaur	2919	dumb ai talents can use	Warshout	T_WARSHOUT
minotaur	2919	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_2
minotaur	2919	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[LOG]	Minotaur casts Rune: Shielding.
[LOG]	A shield forms around minotaur.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
New GL Shader program 40
*p 40: Uniform: 0: 1406 aadjust
*p 40: Uniform: 1: 1406 antialiasingRadius
*p 40: Uniform: 2: 8B51 color
*p 40: Uniform: 3: 1406 ellipsoidalFactor
*p 40: Uniform: 4: 1406 horizontalScrollingSpeed
*p 40: Uniform: 5: 8B50 impact
*p 40: Uniform: 6: 8B51 impact_color
*p 40: Uniform: 7: 1406 impact_tick
*p 40: Uniform: 8: 1406 impact_time
*p 40: Uniform: 9: 1406 oscillationSpeed
*p 40: Uniform: 10: 1406 shieldIntensity
*p 40: Uniform: 11: 1406 tick
*p 40: Uniform: 12: 1406 tick_start
*p 40: Uniform: 13: 1406 time_factor
*p 40: Uniform: 14: 1406 verticalScrollingSpeed
*p 40: Uniform: 15: 1406 wobblingPower
*p 40: Uniform: 16: 1406 wobblingSpeed
*p 40: Uniform: 17: 8B5E tex
[SHADER] setting reset param	tick_start	60149
Loading tile from tileset	/data/gfx/talents/rune__shielding.png
[LOG]	
minotaur	2919	dumb ai talents can use	Stunning Blow	T_STUNNING_BLOW
minotaur	2919	dumb ai talents can use	Attack	T_ATTACK
minotaur	2919	dumb ai talents can use	Sunder Armour	T_SUNDER_ARMOUR
minotaur	2919	dumb ai talents can use	Sunder Arms	T_SUNDER_ARMS
minotaur	2919	dumb ai talents can use	Warshout	T_WARSHOUT
minotaur	2919	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_2
dumb ai uses	T_STUNNING_BLOW
[LOG]	Minotaur uses Stunning Blow.
[ATTACK] to 	Grimly	 :: 	46.770568438293	2	43.92	26	vs.	22	::	1.4415880433164
[ATTACK] after melee attack bonus hooks and callbacks :: 	46.770568438293	2	43.92	26	vs.	22	::	1.4415880433164
checkHit	26	vs	22	=> chance to hit	60
[ATTACK] raw dam	46.770568438293	versus	43.92	0.81030927835052	with APR	2
[ATTACK] after armor	8.8719428790163
[ATTACK] after range	9
[PHYS CRIT %] axe accuracy bonus	26	22	=	0.8
[PHYS CRIT %]	0
[ATTACK] after crit	9
[ATTACK] after mult	12.974292389848
[LOG]	Grimly resists the stunning blow!
Loading tile from tileset	/data/gfx/talents/stunning_blow.png
[LOG]	#UID:2919:0#Minotaur hits #fbd578#Grimly#LAST# for #aaaaaa#13 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	minotaur	 :: 	105.55752426598	2	13	38	vs.	13	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	13	38	vs.	13	::	1
checkHit	38	vs	13	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	13	0.3	with APR	2
[ATTACK] after armor	94.557524265979
[ATTACK] after range	135
[PHYS CRIT %]	3.9
[ATTACK] after crit	135
[ATTACK] after mult	135
[ATTACK] mace accuracy bonus	38	13	=	1.025
[LOG]	The shield around minotaur crumbles.
checkHit	18	vs	9	=> chance to hit	73
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Minotaur for #SLATE#(116 absorbed)#LAST#, #aaaaaa#22 physical#LAST#, #YELLOW#17 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (46 total damage).
[ATTACK] attacking with (mainhand)	steel battleaxe
[ATTACK] to 	Grimly	 :: 	46.770568438293	2	43.92	26	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	46.770568438293	2	43.92	26	vs.	22	::	1
checkHit	26	vs	22	=> chance to hit	60
[LOG]	#UID:2919:0#Minotaur misses #fbd578#Grimly#LAST#.
[LOG]	
Server latency	112
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	minotaur	 :: 	105.55752426598	2	13	38	vs.	13	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	13	38	vs.	13	::	1
checkHit	38	vs	13	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	13	0.3	with APR	2
[ATTACK] after armor	94.557524265979
[ATTACK] after range	141
[PHYS CRIT %]	3.9
[ATTACK] after crit	141
[ATTACK] after mult	141
[ATTACK] mace accuracy bonus	38	13	=	1.025
checkHit	18	vs	9	=> chance to hit	73
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Minotaur for #aaaaaa#145 physical#LAST#, #YELLOW#17 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (168 total damage).
[ATTACK] attacking with (mainhand)	steel battleaxe
[ATTACK] to 	Grimly	 :: 	46.770568438293	2	43.92	26	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	46.770568438293	2	43.92	26	vs.	22	::	1
checkHit	26	vs	22	=> chance to hit	60
[ATTACK] raw dam	46.770568438293	versus	43.92	0.81030927835052	with APR	2
[ATTACK] after armor	8.8719428790163
[ATTACK] after range	10
[PHYS CRIT %] axe accuracy bonus	26	22	=	0.8
[PHYS CRIT %]	0
[ATTACK] after crit	10
[ATTACK] after mult	10
[LOG]	#UID:2919:0#Minotaur hits #fbd578#Grimly#LAST# for #aaaaaa#10 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	minotaur	 :: 	105.55752426598	2	13	38	vs.	13	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	13	38	vs.	13	::	1
checkHit	38	vs	13	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	13	0.3	with APR	2
[ATTACK] after armor	94.557524265979
[ATTACK] after range	105
[PHYS CRIT %]	3.9
[ATTACK] after crit	105
[ATTACK] after mult	105
[ATTACK] mace accuracy bonus	38	13	=	1.025
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:9:0#minotaur nose (1)#WHITE#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Minotaur for #aaaaaa#108 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Minotaur!#{normal}#
Loading tile from tileset	/data/gfx/shockbolt/object/minotaur_nose.png
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 24 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	2739	cutpurse	::	2651	Grimly	25	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southeast (cutpurse)).
[LOG]	
AI took for target	2739	cutpurse	::	2651	Grimly	1	<	100
[ATTACK] attacking with (mainhand)	dwarven-steel dagger
[ATTACK] to 	Grimly	 :: 	31.49096833883	7	43.92	33	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	31.49096833883	7	43.92	33	vs.	22	::	1
checkHit	33	vs	22	=> chance to hit	78
[ATTACK] dagger accuracy bonus	33	22	=	1.055	previous	7
[ATTACK] raw dam	31.49096833883	versus	43.92	0.81030927835052	with APR	7.385
[ATTACK] after armor	5.9735445096337
[ATTACK] after range	5
[PHYS CRIT %]	1.3728609768594
[ATTACK] after crit	5
[ATTACK] after mult	5
[ATTACK] attacking with (offhand)	steel dagger of paradox
[ATTACK] to 	Grimly	 :: 	26.393316694846	6	43.92	33	vs.	22	::	0.5
[ATTACK] after melee attack bonus hooks and callbacks :: 	26.393316694846	6	43.92	33	vs.	22	::	0.5
checkHit	33	vs	22	=> chance to hit	78
[ATTACK] dagger accuracy bonus	33	22	=	1.055	previous	6
[ATTACK] raw dam	26.393316694846	versus	43.92	0.81030927835052	with APR	6.33
[ATTACK] after armor	5.0065672905686
[ATTACK] after range	6
[PHYS CRIT %]	0.3728609768594
[ATTACK] after crit	6
[ATTACK] after mult	3
[LOG]	#UID:2739:0#Cutpurse hits #fbd578#Grimly#LAST# for #aaaaaa#5 physical#LAST#, #aaaaaa#3 physical#LAST#, #LIGHT_STEEL_BLUE#6 temporal#LAST# (14 total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	cutpurse	 :: 	105.55752426598	2	5	38	vs.	15	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	5	38	vs.	15	::	1
checkHit	38	vs	15	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	5	0.3	with APR	2
[ATTACK] after armor	102.55752426598
[ATTACK] after range	111
[PHYS CRIT %]	3.9
[ATTACK] after crit	111
[ATTACK] after mult	111
[ATTACK] mace accuracy bonus	38	15	=	1.023
checkHit	18	vs	17	=> chance to hit	53
[LOG]	Cutpurse resists the mind attack!
[ATTACK]	target on_melee_hit:	6	TEMPORAL	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Cutpurse for #aaaaaa#114 physical#LAST#, #YELLOW#8 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (128 total damage).
[LOG]	#UID:2739:0#Cutpurse hits #fbd578#Grimly#LAST# for #LIGHT_STEEL_BLUE#6 temporal#LAST# damage.
cutpurse	2739	dumb ai talents can use	Attack	T_ATTACK
cutpurse	2739	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
cutpurse	2739	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_INFUSION:_WILD_1
[LOG]	Cutpurse uses Infusion: Wild.
[LOG]	Cutpurse lessens the pain.
[ATTACK] attacking with (mainhand)	dwarven-steel dagger
[ATTACK] to 	Grimly	 :: 	31.49096833883	7	43.92	33	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	31.49096833883	7	43.92	33	vs.	22	::	1
checkHit	33	vs	22	=> chance to hit	78
[ATTACK] dagger accuracy bonus	33	22	=	1.055	previous	7
[ATTACK] raw dam	31.49096833883	versus	43.92	0.81030927835052	with APR	7.385
[ATTACK] after armor	5.9735445096337
[ATTACK] after range	6
[PHYS CRIT %]	1.3728609768594
[ATTACK] after crit	6
[ATTACK] after mult	6
[ATTACK] attacking with (offhand)	steel dagger of paradox
[ATTACK] to 	Grimly	 :: 	26.393316694846	6	43.92	33	vs.	22	::	0.5
[ATTACK] after melee attack bonus hooks and callbacks :: 	26.393316694846	6	43.92	33	vs.	22	::	0.5
checkHit	33	vs	22	=> chance to hit	78
[ATTACK] dagger accuracy bonus	33	22	=	1.055	previous	6
[ATTACK] raw dam	26.393316694846	versus	43.92	0.81030927835052	with APR	6.33
[ATTACK] after armor	5.0065672905686
[ATTACK] after range	6
[PHYS CRIT %]	0.3728609768594
[ATTACK] after crit	6
[ATTACK] after mult	3
[LOG]	#UID:2739:0#Cutpurse hits #fbd578#Grimly#LAST# for #aaaaaa#6 physical#LAST#, #aaaaaa#3 physical#LAST#, #LIGHT_STEEL_BLUE#6 temporal#LAST# (15 total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	cutpurse	 :: 	105.55752426598	2	5	38	vs.	15	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	5	38	vs.	15	::	1
checkHit	38	vs	15	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	5	0.3	with APR	2
[ATTACK] after armor	102.55752426598
[ATTACK] after range	150
[PHYS CRIT %]	3.9
[ATTACK] after crit	150
[ATTACK] after mult	150
[ATTACK] mace accuracy bonus	38	15	=	1.023
Loading tile from tileset	/data/gfx/shockbolt/object/robe_woollen.png
[ATTACK]	target on_melee_hit:	6	TEMPORAL	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Cutpurse for #aaaaaa#136 physical#LAST# damage.
[LOG]	#UID:2739:0#Cutpurse hits #fbd578#Grimly#LAST# for #LIGHT_STEEL_BLUE#6 temporal#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Cutpurse!#{normal}#
[LOG]	
[LOG]	You pickup 0.40 gold pieces.
[LOG]	You pickup 0.65 gold pieces.
[Identify]	woollen robe	true
[LOG]	Grimly picks up (g.): #FFFFFF##UID:2731:0#woollen robe (0 def, 0 armour)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Today is the 9th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	Rested for 35 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	2683	giant acid ant	::	2651	Grimly	16	<	100
giant acid ant	2683	dumb ai talents can use	Acidic Spray	T_ACIDIC_SPRAY
dumb ai uses	T_ACIDIC_SPRAY
[LOG]	Giant acid ant spits acid!
[MIND CRIT %]	1
[LOG]	Ran for 2 turns (stop reason: taken damage).
Loading tile from tileset	/data/gfx/talents/acidic_spray.png
[LOG]	#UID:2683:0#Giant acid ant hits #fbd578#Grimly#LAST# for #GREEN#47 acid#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	giant acid ant	 :: 	105.55752426598	2	5	38	vs.	8	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	5	38	vs.	8	::	1
checkHit	38	vs	8	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	5	0.3	with APR	2
[ATTACK] after armor	102.55752426598
[ATTACK] after range	136
[PHYS CRIT %]	3.9
[ATTACK] after crit	136
[ATTACK] after mult	136
[ATTACK] mace accuracy bonus	38	8	=	1.03
checkHit	18	vs	8	=> chance to hit	75
[ATTACK]	target on_melee_hit:	5	ACID	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Giant acid ant for #aaaaaa#140 physical#LAST#, #YELLOW#17 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (163 total damage).
[LOG]	#UID:2683:0#Giant acid ant hits #fbd578#Grimly#LAST# for #GREEN#5 acid#LAST# damage.
giant acid ant	2683	dumb ai talents can use	Attack	T_ATTACK
giant acid ant	2683	dumb ai talents can use	Acidic Crawl	T_CRAWL_ACID
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	12.941544843788	7	43.92	24	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	12.941544843788	7	43.92	24	vs.	22	::	1
checkHit	24	vs	22	=> chance to hit	55
[ATTACK] raw dam	12.941544843788	versus	43.92	0.81030927835052	with APR	7
[ATTACK] after armor	2.4548909806772
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
[LOG]	#UID:2683:0#Giant acid ant hits #fbd578#Grimly#LAST# for #GREEN#2 acid#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	giant acid ant	 :: 	105.55752426598	2	5	38	vs.	8	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	5	38	vs.	8	::	1
checkHit	38	vs	8	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	5	0.3	with APR	2
[ATTACK] after armor	102.55752426598
[ATTACK] after range	132
[PHYS CRIT %]	3.9
[ATTACK] after crit	132
[ATTACK] after mult	132
[ATTACK] mace accuracy bonus	38	8	=	1.03
[ATTACK]	target on_melee_hit:	5	ACID	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Giant acid ant for #aaaaaa#136 physical#LAST# damage.
[LOG]	#UID:2683:0#Giant acid ant hits #fbd578#Grimly#LAST# for #GREEN#5 acid#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Giant acid ant!#{normal}#
[LOG]	
[SOUND] loading from	/data/sound/ambient/dungeon/dungeon5.ogg	:=:	sound "/data/sound/ambient/dungeon/dungeon5.ogg" : <static>
[LOG]	Resting starts...
[LOG]	Rested for 44 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	2749	carrion worm mass	::	2651	Grimly	100	<	100
AI took for target	2724	vampire	::	2651	Grimly	100	<	100
[TARGET] Passing target	green ooze	from	carrion worm mass	to	Grimly
[TARGET] Passing target	green ooze	from	carrion worm mass	to	Grimly
AI took for target	2749	carrion worm mass	::	2651	Grimly	36	<	100
[TARGET] Passing target	giant green ant	from	green ooze	to	Grimly
carrion worm mass	2749	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	Carrion worm mass uses Multiply.
[MULTIPLY]	26	7	::	nil
[MULTIPLY]	0	uids	2749	=>	5021	::	nil	nil
Loading tile from tileset	/data/gfx/talents/multiply.png
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (carrion worm mass)).
[LOG]	
AI took for target	5021	carrion worm mass	::	2651	Grimly	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	7.776508273806	100	43.92	25	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	7.776508273806	100	43.92	25	vs.	22	::	1
checkHit	25	vs	22	=> chance to hit	58
[ATTACK] raw dam	7.776508273806	versus	43.92	0.81030927835052	with APR	100
[ATTACK] after armor	7.776508273806
[ATTACK] after range	8
[PHYS CRIT %]	0
[ATTACK] after crit	8
[ATTACK] after mult	8
[SOUND] loading from	/data/sound/creatures/worms/worm_2.ogg	:=:	sound "/data/sound/creatures/worms/worm_2.ogg" : <static>
[LOG]	#UID:5021:0#Carrion worm mass hits #fbd578#Grimly#LAST# for #aaaaaa#8 physical#LAST# damage.
AI took for target	2724	vampire	::	2651	Grimly	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	27.338089601786	9	43.92	21	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	27.338089601786	9	43.92	21	vs.	22	::	1
checkHit	21	vs	22	=> chance to hit	48
[LOG]	#UID:2724:0#Vampire misses #fbd578#Grimly#LAST#.
[LOG]	
[LOG]	Grimly uses Death Dance.
[ATTACK] to 	carrion worm mass	 :: 	105.55752426598	2	1	38	vs.	4	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	1	38	vs.	4	::	2.1981227975694
checkHit	38	vs	4	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	1	0.3	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	152
[PHYS CRIT %]	3.9
[ATTACK] after crit	152
[ATTACK] after mult	334.11466523055
[ATTACK] mace accuracy bonus	38	4	=	1.034
[ATTACK] to 	carrion worm mass	 :: 	105.55752426598	2	1	38	vs.	4	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	1	38	vs.	4	::	2.1981227975694
checkHit	38	vs	4	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	1	0.3	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	120
[PHYS CRIT %]	3.9
[ATTACK] after crit	120
[ATTACK] after mult	263.77473570833
[ATTACK] mace accuracy bonus	38	4	=	1.034
[ATTACK] to 	vampire	 :: 	105.55752426598	2	9	38	vs.	13	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	9	38	vs.	13	::	2.1981227975694
checkHit	38	vs	13	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	9	0.3	with APR	2
[ATTACK] after armor	98.557524265979
[ATTACK] after range	115
[PHYS CRIT %]	3.9
[ATTACK] after crit	115
[ATTACK] after mult	252.78412172048
[ATTACK] mace accuracy bonus	38	13	=	1.025
checkHit	18	vs	11	=> chance to hit	68
[LOG]	Vampire resists the mind attack!
checkHit	16	vs	57	=> chance to hit	0
[LOG]	Vampire starts to bleed.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Carrion worm mass for #aaaaaa#136 physical#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Carrion worm mass for #aaaaaa#173 physical#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Vampire for #aaaaaa#259 physical#LAST#, #YELLOW#7 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (273 total damage).
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Carrion worm mass!#{normal}#
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Carrion worm mass!#{normal}#
[LOG]	Carrion worm mass's blight area effect hits Green ooze for #DARK_GREEN#22 blight#LAST# damage.
[LOG]	Carrion worm mass's blight area effect hits #fbd578#Grimly#LAST# for #DARK_GREEN#17 blight#LAST# damage.
[LOG]	Carrion worm mass's blight area effect hits Vampire for #DARK_GREEN#22 blight#LAST# damage.
[LOG]	Carrion worm mass's blight area effect hits Green ooze for #DARK_GREEN#22 blight#LAST# damage.
[LOG]	Carrion worm mass's blight area effect hits #fbd578#Grimly#LAST# for #DARK_GREEN#17 blight#LAST# damage.
[LOG]	Carrion worm mass's blight area effect hits Vampire for #DARK_GREEN#22 blight#LAST# damage.
[LOG]	Bleeding from Grimly hits Vampire for #aaaaaa#64 physical#LAST# damage.
[LOG]	#{bold}#Bleeding from Grimly killed Vampire!#{normal}#
[LOG]	
[LOG]	Carrion worm mass's blight area effect hits #fbd578#Grimly#LAST# for #DARK_GREEN#17 blight#LAST# damage.
[LOG]	Carrion worm mass's blight area effect hits Green ooze for #DARK_GREEN#22 blight#LAST# damage.
[LOG]	Carrion worm mass's blight area effect hits #fbd578#Grimly#LAST# for #DARK_GREEN#17 blight#LAST# damage.
[LOG]	Carrion worm mass's blight area effect hits Green ooze for #DARK_GREEN#22 blight#LAST# damage.
[LOG]	
[LOG]	Carrion worm mass's blight area effect hits Green ooze for #DARK_GREEN#22 blight#LAST# damage.
[LOG]	Carrion worm mass's blight area effect hits Green ooze for #DARK_GREEN#22 blight#LAST# damage.
[LOG]	
[ActorObjectUse] useObjectDisable: 	ash wand of clairvoyance	inven/slot	1	1	tid	nil
[LOG]	Carrion worm mass's blight area effect hits Green ooze for #DARK_GREEN#22 blight#LAST# damage.
[LOG]	
[Identify]	topaz	true
[LOG]	Grimly picks up (p.): #FFFFFF##UID:2723:0#topaz#LAST#.
green ooze	2791	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	12.119737629177	5	43.92	18	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	12.119737629177	5	43.92	18	vs.	22	::	1
checkHit	18	vs	22	=> chance to hit	40
[LOG]	#UID:2791:0#Green ooze misses #fbd578#Grimly#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	green ooze	 :: 	105.55752426598	2	1	38	vs.	5	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	1	38	vs.	5	::	1
checkHit	38	vs	5	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	1	0.3	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	121
[PHYS CRIT %]	3.9
[ATTACK] after crit	121
[ATTACK] after mult	121
[ATTACK] mace accuracy bonus	38	5	=	1.033
checkHit	18	vs	8	=> chance to hit	75
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Green ooze for #aaaaaa#125 physical#LAST#, #YELLOW#17 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (148 total damage).
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Green ooze!#{normal}#
AI took for target	2771	giant green ant	::	2651	Grimly	1	<	100
giant green ant	2771	dumb ai talents can use	Attack	T_ATTACK
giant green ant	2771	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	17.996895056099	7	43.92	25	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	17.996895056099	7	43.92	25	vs.	22	::	1
checkHit	25	vs	22	=> chance to hit	58
[ATTACK] raw dam	17.996895056099	versus	43.92	0.81030927835052	with APR	7
[ATTACK] after armor	3.4138440106415
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[LOG]	#UID:2771:0#Giant green ant hits #fbd578#Grimly#LAST# for #aaaaaa#3 physical#LAST# damage.
[LOG]	#00ff00##UID:437:0#Talent Death Dance is ready to use.
[LOG]	
[Identify]	hardened leather belt	true
[LOG]	Grimly picks up (g.): #FFFFFF##UID:2789:0#hardened leather belt#LAST#.
[LOG]	You pickup 0.55 gold pieces.
Loading tile from tileset	/data/gfx/shockbolt/object/belt_hardened.png
giant green ant	2771	dumb ai talents can use	Attack	T_ATTACK
giant green ant	2771	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_BITE_POISON
[LOG]	Giant green ant bites poison into Grimly.
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	17.996895056099	7	43.92	25	vs.	22	::	4.7227062322936
[ATTACK] after melee attack bonus hooks and callbacks :: 	17.996895056099	7	43.92	25	vs.	22	::	4.7227062322936
checkHit	25	vs	22	=> chance to hit	58
[ATTACK] raw dam	17.996895056099	versus	43.92	0.81030927835052	with APR	7
[ATTACK] after armor	3.4138440106415
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	14.168118696881
checkHit	25	vs	25	=> chance to hit	50
[LOG]	Grimly is poisoned!
[LOG]	#UID:2771:0#Giant green ant hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	
[LOG]	Poison from Giant green ant hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
Loading tile from tileset	/data/gfx/effects/poisoned.png
giant green ant	2771	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	17.996895056099	7	43.92	25	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	17.996895056099	7	43.92	25	vs.	22	::	1
checkHit	25	vs	22	=> chance to hit	58
[ATTACK] raw dam	17.996895056099	versus	43.92	0.81030927835052	with APR	7
[ATTACK] after armor	3.4138440106415
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[LOG]	#UID:2771:0#Giant green ant hits #fbd578#Grimly#LAST# for #aaaaaa#3 physical#LAST# damage.
[LOG]	
[LOG]	Poison from Giant green ant hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	giant green ant	 :: 	105.55752426598	2	1	38	vs.	4	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	1	38	vs.	4	::	1
checkHit	38	vs	4	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	1	0.3	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	117
[PHYS CRIT %]	3.9
[ATTACK] after crit	117
[ATTACK] after mult	117
[ATTACK] mace accuracy bonus	38	4	=	1.034
checkHit	18	vs	8	=> chance to hit	75
[LOG]	Giant green ant resists the mind attack!
checkHit	39	vs	8	=> chance to hit	100
[LOG]	#F53CBE#Giant green ant is stunned with fear!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Giant green ant for #aaaaaa#121 physical#LAST#, #YELLOW#8 mind#LAST#, #YELLOW#<gloom stun>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (136 total damage).
giant green ant	2771	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	17.996895056099	7	43.92	25	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	17.996895056099	7	43.92	25	vs.	22	::	1
checkHit	25	vs	22	=> chance to hit	58
[ATTACK] raw dam	17.996895056099	versus	43.92	0.81030927835052	with APR	7
[ATTACK] after armor	3.4138440106415
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[LOG]	#UID:2771:0#Giant green ant hits #fbd578#Grimly#LAST# for #aaaaaa#1 physical#LAST# damage.
[LOG]	
[LOG]	Poison from Giant green ant hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#1 nature#LAST# damage.
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	giant green ant	 :: 	105.55752426598	2	1	38	vs.	4	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	1	38	vs.	4	::	1
checkHit	38	vs	4	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	1	0.3	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	132
[PHYS CRIT %]	3.9
[ATTACK] after crit	132
[ATTACK] after mult	132
[ATTACK] mace accuracy bonus	38	4	=	1.034
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Giant green ant for #aaaaaa#136 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Giant green ant!#{normal}#
[LOG]	
[LOG]	Poison from Giant green ant hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#1 nature#LAST# damage.
[LOG]	Grimly stops being poisoned.
[LOG]	
[ActorObjectUse] useObjectEnable: 	ash wand of clairvoyance	by	Grimly	inven/slot	1	nil
[ActorObjectUse] Object	ash wand of clairvoyance	2896	is ineligible for talent interface
[Identify]	ash wand of clairvoyance	true
[LOG]	Grimly picks up (D.): #00FF80##UID:2896:0#ash wand of clairvoyance [power 10]  (6 cooldown)#LAST#.
[LOG]	You pickup 0.75 gold pieces.
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/wand_ash.png
[LOG]	Resting starts...
[LOG]	Rested for 55 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	vined mindstar	true
[LOG]	Grimly picks up (g.): #FFFFFF##UID:3000:0#vined mindstar (85% power, 18 apr, mind damage)#LAST#.
AI took for target	2726	black mamba	::	2651	Grimly	64	<	100
[TARGET] Passing target	thief	from	black mamba	to	Grimly
checkHit	30.61862178479	43.393149516723
=> chance to hit	27.627120574514
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_thief.png
checkHit	30.61862178479	43.393149516723
=> chance to hit	27.627120574514
thief	2748	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
thief	2748	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
checkHit	30.61862178479	43.393149516723
=> chance to hit	27.627120574514
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (black mamba)).
[LOG]	
AI took for target	2726	black mamba	::	2651	Grimly	9	<	100
[TARGET] Passing target	Gloravena the minotaur	from	thief	to	Grimly
thief	2748	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
thief	2748	dumb ai talents can use	Activate Object	T_ACTIVATE_OBJECT_1
dumb ai uses	T_ACTIVATE_OBJECT_1
[LOG]	Something psionically attacks #fbd578#Grimly#LAST# with his #B4B4B4##UID:2746:0#steel dagger#LAST#!
[ATTACK] attacking with (mainhand)	steel dagger
[ATTACK] to 	Grimly	 :: 	25.144200017251	6	43.92	31	vs.	22	::	1.5
[ATTACK] after melee attack bonus hooks and callbacks :: 	25.144200017251	6	43.92	31	vs.	22	::	1.5
checkHit	31	vs	22	=> chance to hit	73
[ATTACK] dagger accuracy bonus	31	22	=	1.045	previous	6
[ATTACK] raw dam	25.144200017251	versus	43.92	0.81030927835052	with APR	6.27
[ATTACK] after armor	4.7696214465713
[ATTACK] after range	5
[PHYS CRIT %]	1.8728609768594
[ATTACK] after crit	5
[ATTACK] after mult	7.5
checkHit	20	vs	21	=> chance to hit	48
[LOG]	Grimly resists the mind attack!
[ATTACK] attacking with (offhand)	steel dagger of projection
[ATTACK] to 	Grimly	 :: 	25.144200017251	6	43.92	31	vs.	22	::	0.75
[ATTACK] after melee attack bonus hooks and callbacks :: 	25.144200017251	6	43.92	31	vs.	22	::	0.75
checkHit	31	vs	22	=> chance to hit	73
[LOG]	Something misses #fbd578#Grimly#LAST#.
[LOG]	Something hits #fbd578#Grimly#LAST# for #YELLOW#4 mind#LAST# damage.
Loading tile from tileset	/data/gfx/shockbolt/object/knife_steel.png
[LOG]	
black mamba	2726	dumb ai talents can use	Attack	T_ATTACK
black mamba	2726	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	18.109047801823	10	43.92	29	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	18.109047801823	10	43.92	29	vs.	22	::	1
checkHit	29	vs	22	=> chance to hit	68
[ATTACK] raw dam	18.109047801823	versus	43.92	0.81030927835052	with APR	10
[ATTACK] after armor	3.4351183459128
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[LOG]	#UID:2726:0#Black mamba hits #fbd578#Grimly#LAST# for #aaaaaa#3 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	18.109047801823	10	43.92	29	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	18.109047801823	10	43.92	29	vs.	22	::	1
checkHit	29	vs	22	=> chance to hit	68
[ATTACK] raw dam	18.109047801823	versus	43.92	0.81030927835052	with APR	10
[ATTACK] after armor	3.4351183459128
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[LOG]	#UID:2726:0#Black mamba hits #fbd578#Grimly#LAST# for #aaaaaa#3 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	black mamba	 :: 	105.55752426598	2	4	38	vs.	20	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	4	38	vs.	20	::	1
checkHit	38	vs	20	=> chance to hit	95
[ATTACK] raw dam	105.55752426598	versus	4	0.3	with APR	2
[ATTACK] after armor	103.55752426598
[ATTACK] after range	111
[PHYS CRIT %]	3.9
[ATTACK] after crit	111
[ATTACK] after mult	111
[ATTACK] mace accuracy bonus	38	20	=	1.018
checkHit	18	vs	8	=> chance to hit	75
[LOG]	Black mamba resists the mind attack!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Black mamba for #aaaaaa#99 physical#LAST#, #YELLOW#8 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (113 total damage).
[SOUND] loading from	/data/sound/creatures/snakes/snake_1.ogg	:=:	sound "/data/sound/creatures/snakes/snake_1.ogg" : <static>
black mamba	2726	dumb ai talents can use	Attack	T_ATTACK
black mamba	2726	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_BITE_POISON
[LOG]	Black mamba bites poison into Grimly.
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	18.109047801823	10	43.92	29	vs.	22	::	5.7304247779439
[ATTACK] after melee attack bonus hooks and callbacks :: 	18.109047801823	10	43.92	29	vs.	22	::	5.7304247779439
checkHit	29	vs	22	=> chance to hit	68
[LOG]	#UID:2726:0#Black mamba misses #fbd578#Grimly#LAST#.
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	18.109047801823	10	43.92	29	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	18.109047801823	10	43.92	29	vs.	22	::	1
checkHit	29	vs	22	=> chance to hit	68
[ATTACK] raw dam	18.109047801823	versus	43.92	0.81030927835052	with APR	10
[ATTACK] after armor	3.4351183459128
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[LOG]	
[LOG]	#UID:2726:0#Black mamba hits #fbd578#Grimly#LAST# for #aaaaaa#3 physical#LAST# damage.
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	black mamba	 :: 	105.55752426598	2	4	38	vs.	20	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	4	38	vs.	20	::	1
checkHit	38	vs	20	=> chance to hit	95
[ATTACK] raw dam	105.55752426598	versus	4	0.3	with APR	2
[ATTACK] after armor	103.55752426598
[ATTACK] after range	113
[PHYS CRIT %]	3.9
[ATTACK] after crit	113
[ATTACK] after mult	113
[ATTACK] mace accuracy bonus	38	20	=	1.018
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:24:0#black mamba head (1)#WHITE#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Black mamba for #aaaaaa#100 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Black mamba!#{normal}#
[LOG]	Gloravena the minotaur uses Warshout.
checkHit	21	vs	35	=> chance to hit	15
[LOG]	Grimly wanders around!.
Loading tile from tileset	/data/gfx/talents/warshout.png
Loading tile from tileset	/data/gfx/shockbolt/object/black_mamba_head.png
Loading tile from tileset	/data/gfx/effects/confused.png
AI took for target	2856	Gloravena the minotaur	::	2651	Grimly	9	<	100
[LOG]	
AI took for target	2856	Gloravena the minotaur	::	2651	Grimly	9	<	100
[LOG]	Grimly seems more focused.
[LOG]	#ORCHID#Grimly has recovered!#LAST#
[LOG]	
[LOG]	Gloravena the minotaur casts Rune: Shielding.
[LOG]	A shield forms around Gloravena the minotaur.
Cloned shader 40
[SHADER] setting reset param	tick_start	77932
[PSI ATTACK] attacking with	insidious steel greatsword of erosion
[ATTACK] to 	Grimly	 :: 	34.729050521708	2	43.92	33	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	34.729050521708	2	43.92	33	vs.	22	::	1
checkHit	33	vs	22	=> chance to hit	78
[ATTACK] raw dam	34.729050521708	versus	43.92	0.81030927835052	with APR	2
[ATTACK] after armor	6.5877786556642
[ATTACK] after range	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	7
[LOG]	Grimly is poisoned!
[LOG]	Gloravena the minotaur's Beyond the Flesh hits #fbd578#Grimly#LAST# for #aaaaaa#7 physical#LAST#, #LIGHT_GREEN#3 nature#LAST#, #LIGHT_STEEL_BLUE#9 temporal#LAST#, #LIGHT_GREEN#5 nature#LAST#, #aaaaaa#14 physical#LAST# (37 total damage).
[LOG]	Gloravena the minotaur uses Stunning Blow.
[ATTACK] to 	Grimly	 :: 	35.167319393675	2	43.92	33	vs.	22	::	1.4415880433164
[ATTACK] after melee attack bonus hooks and callbacks :: 	35.167319393675	2	43.92	33	vs.	22	::	1.4415880433164
checkHit	33	vs	22	=> chance to hit	78
[LOG]	#UID:2856:0#Gloravena the minotaur misses #fbd578#Grimly#LAST#.
[LOG]	
[LOG]	Insidious Poison from Gloravena the minotaur hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#3 nature#LAST# damage.
[LOG]	Grimly uses Shattering Blow.
[ATTACK] to 	Gloravena the minotaur	 :: 	105.55752426598	2	3	38	vs.	0	::	1.513862731903
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	3	38	vs.	0	::	1.513862731903
checkHit	38	vs	0	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	3	0.3	with APR	2
[ATTACK] after armor	104.55752426598
[ATTACK] after range	109
[PHYS CRIT %]	3.9
[ATTACK] after crit	109
[ATTACK] after mult	165.01103777743
[ATTACK] mace accuracy bonus	38	0	=	1.038
checkHit	18	vs	25	=> chance to hit	33
checkHit	17	vs	57	=> chance to hit	0
[LOG]	Gloravena the minotaur's armour is damaged!
[LOG]	#CRIMSON#Grimly shatters Gloravena the minotaur shield!
[LOG]	The shield around Gloravena the minotaur crumbles.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Gloravena the minotaur for #aaaaaa#(43 to psi shield)#LAST#, #SLATE#(106 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #YELLOW#(7 to psi shield)#LAST#, #SLATE#(10 absorbed)#LAST#, #YELLOW#0 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#(2 to psi shield)#LAST#, #SLATE#(4 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	Gloravena the minotaur uses Sunder Arms.
[ATTACK] to 	Grimly	 :: 	35.167319393675	2	43.92	33	vs.	22	::	1.3605551275464
[ATTACK] after melee attack bonus hooks and callbacks :: 	35.167319393675	2	43.92	33	vs.	22	::	1.3605551275464
checkHit	33	vs	22	=> chance to hit	78
[ATTACK] raw dam	35.167319393675	versus	43.92	0.81030927835052	with APR	2
[ATTACK] after armor	6.6709141942641
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	8.1633307652784
checkHit	25	vs	35	=> chance to hit	25
[LOG]	#ORANGE#Grimly shrugs off the effect 'Sunder Arms'!
Loading tile from tileset	/data/gfx/talents/sunder_arms.png
[LOG]	#UID:2856:0#Gloravena the minotaur hits #fbd578#Grimly#LAST# for #aaaaaa#7 physical#LAST#, #LIGHT_STEEL_BLUE#10 temporal#LAST#, #LIGHT_GREEN#5 nature#LAST#, #1133F3#4 cold#LAST#, #aaaaaa#12 physical#LAST# (36 total damage).
[PSI ATTACK] attacking with	insidious steel greatsword of erosion
[ATTACK] to 	Grimly	 :: 	34.729050521708	2	43.92	33	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	34.729050521708	2	43.92	33	vs.	22	::	1
checkHit	33	vs	22	=> chance to hit	78
[ATTACK] raw dam	34.729050521708	versus	43.92	0.81030927835052	with APR	2
[ATTACK] after armor	6.5877786556642
[ATTACK] after range	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	7
[LOG]	Gloravena the minotaur's Beyond the Flesh hits #fbd578#Grimly#LAST# for #aaaaaa#6 physical#LAST#, #LIGHT_GREEN#2 nature#LAST#, #LIGHT_STEEL_BLUE#7 temporal#LAST#, #LIGHT_GREEN#5 nature#LAST#, #aaaaaa#12 physical#LAST# (31 total damage).
[LOG]	
[LOG]	Insidious Poison from Gloravena the minotaur hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	Grimly uses Death Dance.
[ATTACK] to 	thief	 :: 	105.55752426598	2	7	38	vs.	13	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	7	38	vs.	13	::	2.1981227975694
checkHit	38	vs	13	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	7	0.3	with APR	2
[ATTACK] after armor	100.55752426598
[ATTACK] after range	132
[PHYS CRIT %]	3.9
[ATTACK] after crit	132
[ATTACK] after mult	290.15220927916
[ATTACK] mace accuracy bonus	38	13	=	1.025
checkHit	9	vs	57	=> chance to hit	0
[ATTACK] to 	Gloravena the minotaur	 :: 	105.55752426598	2	-22.851795037758	38	vs.	0	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	-22.851795037758	38	vs.	0	::	2.1981227975694
checkHit	38	vs	0	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	-22.851795037758	0.3	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	133
[PHYS CRIT %]	3.9
[ATTACK] after crit	133
[ATTACK] after mult	292.35033207673
[ATTACK] mace accuracy bonus	38	0	=	1.038
checkHit	18	vs	6	=> chance to hit	80
checkHit	39	vs	6	=> chance to hit	100
[LOG]	#F53CBE#Gloravena the minotaur is lost in despair!
checkHit	0	vs	57	=> chance to hit	0
[LOG]	Gloravena the minotaur starts to bleed.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Thief for #aaaaaa#297 physical#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Gloravena the minotaur for #aaaaaa#(43 to psi shield)#LAST#, #aaaaaa#222 physical#LAST#, #YELLOW#(7 to psi shield)#LAST#, #YELLOW#10 mind#LAST#, #YELLOW#<gloom confusion>#LAST#, #ROYAL_BLUE#(2 to psi shield)#LAST#, #ROYAL_BLUE#4 lightning#LAST# (236 total damage).
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Thief!#{normal}#
[LOG]	Gloravena the minotaur uses Sunder Armour.
[ATTACK] to 	Grimly	 :: 	35.167319393675	2	43.92	33	vs.	22	::	1.3605551275464
[ATTACK] after melee attack bonus hooks and callbacks :: 	35.167319393675	2	43.92	33	vs.	22	::	1.3605551275464
checkHit	33	vs	22	=> chance to hit	78
[ATTACK] raw dam	35.167319393675	versus	43.92	0.81030927835052	with APR	2
[ATTACK] after armor	6.6709141942641
[ATTACK] after range	10
[PHYS CRIT %]	0
[ATTACK] after crit	10
[ATTACK] after mult	13.605551275464
checkHit	25	vs	35	=> chance to hit	25
[LOG]	#ORANGE#Grimly shrugs off the effect 'Sunder Armour'!
Loading tile from tileset	/data/gfx/talents/sunder_armour.png
[LOG]	#UID:2856:0#Gloravena the minotaur hits #fbd578#Grimly#LAST# for #aaaaaa#11 physical#LAST#, #LIGHT_STEEL_BLUE#10 temporal#LAST#, #LIGHT_GREEN#5 nature#LAST#, #1133F3#4 cold#LAST#, #aaaaaa#12 physical#LAST# (40 total damage).
[PSI ATTACK] attacking with	insidious steel greatsword of erosion
[ATTACK] to 	Grimly	 :: 	34.729050521708	2	43.92	33	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	34.729050521708	2	43.92	33	vs.	22	::	1
checkHit	33	vs	22	=> chance to hit	78
[ATTACK] raw dam	34.729050521708	versus	43.92	0.81030927835052	with APR	2
[ATTACK] after armor	6.5877786556642
[ATTACK] after range	9
[PHYS CRIT %]	0
[ATTACK] after crit	9
[ATTACK] after mult	9
[LOG]	Bleeding from Grimly hits Gloravena the minotaur for #aaaaaa#(24 to psi shield)#LAST#, #aaaaaa#25 physical#LAST# (25 total damage).
[LOG]	Gloravena the minotaur's Beyond the Flesh hits #fbd578#Grimly#LAST# for #aaaaaa#7 physical#LAST#, #LIGHT_GREEN#2 nature#LAST#, #LIGHT_STEEL_BLUE#7 temporal#LAST#, #LIGHT_GREEN#5 nature#LAST#, #aaaaaa#12 physical#LAST# (33 total damage).
[LOG]	
[LOG]	Insidious Poison from Gloravena the minotaur hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
Deleting shader 40 (is clone 1)
[LOG]	Grimly uses Stunning Blow.
[ATTACK] to 	Gloravena the minotaur	 :: 	105.55752426598	2	-22.851795037758	38	vs.	0	::	1.4415880433164
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	-22.851795037758	38	vs.	0	::	1.4415880433164
checkHit	38	vs	0	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	-22.851795037758	0.3	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	144
[PHYS CRIT %]	3.9
[ATTACK] after crit	144
[ATTACK] after mult	207.58867823756
[ATTACK] mace accuracy bonus	38	0	=	1.038
checkHit	18	vs	6	=> chance to hit	80
checkHit	0	vs	57	=> chance to hit	0
[LOG]	Gloravena the minotaur is stunned!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Gloravena the minotaur for #aaaaaa#(43 to psi shield)#LAST#, #aaaaaa#145 physical#LAST#, #YELLOW#(7 to psi shield)#LAST#, #YELLOW#10 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#(2 to psi shield)#LAST#, #ROYAL_BLUE#4 lightning#LAST# (159 total damage).
[LOG]	Gloravena the minotaur uses Infusion: Healing.
[LOG]	Gloravena the minotaur stops bleeding.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 41
New GL Shader 42 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/healing.frag
*p 41: Uniform: 0: 8B52 beamColor1
*p 41: Uniform: 1: 8B52 beamColor2
*p 41: Uniform: 2: 1406 beamsCount
*p 41: Uniform: 3: 8B52 circleColor
*p 41: Uniform: 4: 1406 circleDescendSpeed
*p 41: Uniform: 5: 1406 circleRotationSpeed
*p 41: Uniform: 6: 1406 noup
*p 41: Uniform: 7: 1406 tick
*p 41: Uniform: 8: 1406 tick_start
*p 41: Uniform: 9: 1406 time_factor
*p 41: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 43
*p 43: Uniform: 0: 8B52 beamColor1
*p 43: Uniform: 1: 8B52 beamColor2
*p 43: Uniform: 2: 1406 beamsCount
*p 43: Uniform: 3: 8B52 circleColor
*p 43: Uniform: 4: 1406 circleDescendSpeed
*p 43: Uniform: 5: 1406 circleRotationSpeed
*p 43: Uniform: 6: 1406 noup
*p 43: Uniform: 7: 1406 tick
*p 43: Uniform: 8: 1406 tick_start
*p 43: Uniform: 9: 1406 time_factor
*p 43: Uniform: 10: 8B5E tex
Loading tile from tileset	/data/gfx/talents/infusion__healing.png
[ATTACK] attacking with (mainhand)	chilling steel greatsword of erosion
[ATTACK] to 	Grimly	 :: 	35.167319393675	2	43.92	33	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	35.167319393675	2	43.92	33	vs.	22	::	1
checkHit	33	vs	22	=> chance to hit	78
[ATTACK] raw dam	35.167319393675	versus	43.92	0.81030927835052	with APR	2
[ATTACK] after armor	6.6709141942641
[ATTACK] after range	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	7
[LOG]	#UID:2856:0#Gloravena the minotaur hits #fbd578#Grimly#LAST# for #aaaaaa#2 physical#LAST#, #LIGHT_STEEL_BLUE#4 temporal#LAST#, #LIGHT_GREEN#2 nature#LAST#, #1133F3#1 cold#LAST#, #aaaaaa#5 physical#LAST# (14 total damage).
[LOG]	Gloravena the minotaur receives #LIGHT_GREEN#83 healing#LAST# from Infusion: Healing.
[PSI ATTACK] attacking with	insidious steel greatsword of erosion
[ATTACK] to 	Grimly	 :: 	34.729050521708	2	43.92	33	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	34.729050521708	2	43.92	33	vs.	22	::	1
checkHit	33	vs	22	=> chance to hit	78
[ATTACK] raw dam	34.729050521708	versus	43.92	0.81030927835052	with APR	2
[ATTACK] after armor	6.5877786556642
[ATTACK] after range	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	7
[LOG]	Gloravena the minotaur's Beyond the Flesh hits #fbd578#Grimly#LAST# for #aaaaaa#2 physical#LAST#, #LIGHT_GREEN#1 nature#LAST#, #LIGHT_STEEL_BLUE#3 temporal#LAST#, #LIGHT_GREEN#2 nature#LAST#, #aaaaaa#5 physical#LAST# (13 total damage).
[LOG]	
[LOG]	Insidious Poison from Gloravena the minotaur hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#1 nature#LAST# damage.
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	Gloravena the minotaur	 :: 	105.55752426598	2	-22.851795037758	38	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	-22.851795037758	38	vs.	0	::	1
checkHit	38	vs	0	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	-22.851795037758	0.3	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	112
[PHYS CRIT %]	3.9
[ATTACK] after crit	112
[ATTACK] after mult	112
[ATTACK] mace accuracy bonus	38	0	=	1.038
checkHit	18	vs	6	=> chance to hit	80
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Gloravena the minotaur for #aaaaaa#(43 to psi shield)#LAST#, #aaaaaa#58 physical#LAST#, #YELLOW#(7 to psi shield)#LAST#, #YELLOW#10 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#(2 to psi shield)#LAST#, #ROYAL_BLUE#4 lightning#LAST# (73 total damage).
[ATTACK] attacking with (mainhand)	chilling steel greatsword of erosion
[ATTACK] to 	Grimly	 :: 	35.167319393675	2	43.92	33	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	35.167319393675	2	43.92	33	vs.	22	::	1
checkHit	33	vs	22	=> chance to hit	78
[ATTACK] raw dam	35.167319393675	versus	43.92	0.81030927835052	with APR	2
[ATTACK] after armor	6.6709141942641
[ATTACK] after range	10
[PHYS CRIT %]	0
[ATTACK] after crit	10
[ATTACK] after mult	10
[LOG]	#UID:2856:0#Gloravena the minotaur hits #fbd578#Grimly#LAST# for #aaaaaa#3 physical#LAST#, #LIGHT_STEEL_BLUE#4 temporal#LAST#, #LIGHT_GREEN#2 nature#LAST#, #1133F3#1 cold#LAST#, #aaaaaa#5 physical#LAST# (15 total damage).
[LOG]	Gloravena the minotaur overcomes the gloom
[PSI ATTACK] attacking with	insidious steel greatsword of erosion
[ATTACK] to 	Grimly	 :: 	34.729050521708	2	43.92	33	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	34.729050521708	2	43.92	33	vs.	22	::	1
checkHit	33	vs	22	=> chance to hit	78
[ATTACK] raw dam	34.729050521708	versus	43.92	0.81030927835052	with APR	2
[ATTACK] after armor	6.5877786556642
[ATTACK] after range	9
[PHYS CRIT %]	0
[ATTACK] after crit	9
[ATTACK] after mult	9
[LOG]	Gloravena the minotaur's Beyond the Flesh hits #fbd578#Grimly#LAST# for #aaaaaa#3 physical#LAST#, #LIGHT_GREEN#1 nature#LAST#, #LIGHT_STEEL_BLUE#3 temporal#LAST#, #LIGHT_GREEN#2 nature#LAST#, #aaaaaa#5 physical#LAST# (13 total damage).
AI took for target	2856	Gloravena the minotaur	::	2651	Grimly	1	<	100
[ATTACK] attacking with (mainhand)	chilling steel greatsword of erosion
[ATTACK] to 	Grimly	 :: 	35.167319393675	2	43.92	33	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	35.167319393675	2	43.92	33	vs.	22	::	1
checkHit	33	vs	22	=> chance to hit	78
[ATTACK] raw dam	35.167319393675	versus	43.92	0.81030927835052	with APR	2
[ATTACK] after armor	6.6709141942641
[ATTACK] after range	8
[PHYS CRIT %]	0
[ATTACK] after crit	8
[ATTACK] after mult	8
[LOG]	#UID:2856:0#Gloravena the minotaur hits #fbd578#Grimly#LAST# for #aaaaaa#3 physical#LAST#, #LIGHT_STEEL_BLUE#4 temporal#LAST#, #LIGHT_GREEN#2 nature#LAST#, #1133F3#1 cold#LAST#, #aaaaaa#5 physical#LAST# (14 total damage).
[LOG]	Grimly is recovering from the damage!
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 44
*p 44: Uniform: 0: 8B52 beamColor1
*p 44: Uniform: 1: 8B52 beamColor2
*p 44: Uniform: 2: 1406 beamsCount
*p 44: Uniform: 3: 8B52 circleColor
*p 44: Uniform: 4: 1406 circleDescendSpeed
*p 44: Uniform: 5: 1406 circleRotationSpeed
*p 44: Uniform: 6: 1406 noup
*p 44: Uniform: 7: 1406 tick
*p 44: Uniform: 8: 1406 tick_start
*p 44: Uniform: 9: 1406 time_factor
*p 44: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 45
*p 45: Uniform: 0: 8B52 beamColor1
*p 45: Uniform: 1: 8B52 beamColor2
*p 45: Uniform: 2: 1406 beamsCount
*p 45: Uniform: 3: 8B52 circleColor
*p 45: Uniform: 4: 1406 circleDescendSpeed
*p 45: Uniform: 5: 1406 circleRotationSpeed
*p 45: Uniform: 6: 1406 noup
*p 45: Uniform: 7: 1406 tick
*p 45: Uniform: 8: 1406 tick_start
*p 45: Uniform: 9: 1406 time_factor
*p 45: Uniform: 10: 8B5E tex
[LOG]	
[LOG]	Insidious Poison from Gloravena the minotaur hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#1 nature#LAST# damage.
Loading tile from tileset	/data/gfx/effects/recovery.png
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	Gloravena the minotaur	 :: 	105.55752426598	2	-22.851795037758	38	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	-22.851795037758	38	vs.	0	::	1
checkHit	38	vs	0	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	-22.851795037758	0.3	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	125
[PHYS CRIT %]	3.9
[ATTACK] after crit	125
[ATTACK] after mult	125
[ATTACK] mace accuracy bonus	38	0	=	1.038
checkHit	18	vs	6	=> chance to hit	80
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Gloravena the minotaur for #aaaaaa#(43 to psi shield)#LAST#, #aaaaaa#70 physical#LAST#, #YELLOW#(7 to psi shield)#LAST#, #YELLOW#10 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#(2 to psi shield)#LAST#, #ROYAL_BLUE#4 lightning#LAST# (84 total damage).
[PSI ATTACK] attacking with	insidious steel greatsword of erosion
[ATTACK] to 	Grimly	 :: 	34.729050521708	2	43.92	33	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	34.729050521708	2	43.92	33	vs.	22	::	1
checkHit	33	vs	22	=> chance to hit	78
[ATTACK] raw dam	34.729050521708	versus	43.92	0.81030927835052	with APR	2
[ATTACK] after armor	6.5877786556642
[ATTACK] after range	8
[PHYS CRIT %]	0
[ATTACK] after crit	8
[ATTACK] after mult	8
[LOG]	Gloravena the minotaur's Beyond the Flesh hits #fbd578#Grimly#LAST# for #aaaaaa#3 physical#LAST#, #LIGHT_GREEN#1 nature#LAST#, #LIGHT_STEEL_BLUE#3 temporal#LAST#, #LIGHT_GREEN#2 nature#LAST#, #aaaaaa#5 physical#LAST# (15 total damage).
[ATTACK] attacking with (mainhand)	chilling steel greatsword of erosion
[ATTACK] to 	Grimly	 :: 	35.167319393675	2	43.92	33	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	35.167319393675	2	43.92	33	vs.	22	::	1
checkHit	33	vs	22	=> chance to hit	78
[ATTACK] raw dam	35.167319393675	versus	43.92	0.81030927835052	with APR	2
[ATTACK] after armor	6.6709141942641
[ATTACK] after range	10
[PHYS CRIT %]	0
[ATTACK] after crit	10
[ATTACK] after mult	10
[LOG]	#UID:2856:0#Gloravena the minotaur hits #fbd578#Grimly#LAST# for #aaaaaa#4 physical#LAST#, #LIGHT_STEEL_BLUE#5 temporal#LAST#, #LIGHT_GREEN#2 nature#LAST#, #1133F3#2 cold#LAST#, #aaaaaa#5 physical#LAST# (18 total damage).
[LOG]	
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#38 healing#LAST#.
[LOG]	Insidious Poison from Gloravena the minotaur hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#1 nature#LAST# damage.
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	Gloravena the minotaur	 :: 	105.55752426598	2	-22.851795037758	38	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	-22.851795037758	38	vs.	0	::	1
checkHit	38	vs	0	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	-22.851795037758	0.3	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	124
[PHYS CRIT %]	3.9
[ATTACK] after crit	186
[ATTACK] after mult	186
[ATTACK] mace accuracy bonus	38	0	=	1.038
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# performs a melee critical strike against Gloravena the minotaur!#{normal}#
Loading tile from tileset	/data/gfx/shockbolt/object/helm_dsteel.png
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:9:0#minotaur nose (1)#WHITE#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Gloravena the minotaur for #aaaaaa#(43 to psi shield)#LAST#, #{bold}##aaaaaa#125 physical#{normal}##LAST# (125 total damage).
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Gloravena the minotaur!#{normal}#
[LOG]	
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#38 healing#LAST#.
[LOG]	Insidious Poison from Gloravena the minotaur hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#1 nature#LAST# damage.
[Identify]	dwarven-steel helm 'Negonarindil'	true
[LOG]	Grimly picks up (k.): #SALMON##UID:2844:0#dwarven-steel helm 'Negonarindil' (0 def, 4 armour)#LAST#.
[LOG]	
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#38 healing#LAST#.
[LOG]	Insidious Poison from Gloravena the minotaur hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#1 nature#LAST# damage.
[LOG]	You pickup 0.85 gold pieces.
[LOG]	You pickup 0.70 gold pieces.
[LOG]	#00ff00##UID:441:0#Talent Shattering Blow is ready to use.
[LOG]	#00ff00##UID:435:0#Talent Stunning Blow is ready to use.
[LOG]	
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#38 healing#LAST#.
[LOG]	Insidious Poison from Gloravena the minotaur hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#1 nature#LAST# damage.
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	
[LOG]	Insidious Poison from Gloravena the minotaur hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#1 nature#LAST# damage.
[LOG]	Resting starts...
[LOG]	Grimly is no longer poisoned.
[LOG]	#00ff00##UID:437:0#Talent Death Dance is ready to use.
[LOG]	Grimly has finished recovering.
[LOG]	#00ff00##UID:604:0#Talent Vitality is ready to use.
Loading tile from tileset	/data/gfx/talents/vitality.png
[LOG]	Rested for 27 turns (stop reason: all resources and life at maximum).
[LOG]	
checkHit	30.61862178479	39.005355712224
=> chance to hit	33.579187450367
checkHit	30.61862178479	39.005355712224
=> chance to hit	33.579187450367
AI took for target	2706	rogue sapper	::	2651	Grimly	100	<	121
T_TRAP_MASTERY	rogue sapper	2706	updating from trap level	0	to level	3
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_assassin.png
traps_ai_select	T_TRAP_MASTERY	rogue sapper	2706	learning talent	T_SPRINGRAZOR_TRAP
traps_ai_select	T_TRAP_MASTERY	rogue sapper	2706	learning talent	T_BEAR_TRAP
traps_ai_select	T_TRAP_MASTERY	rogue sapper	2706	learning talent	T_CATAPULT_TRAP
AI took for target	2788	giant brown ant	::	2651	Grimly	100	<	100
checkHit	30.61862178479	39.005355712224
=> chance to hit	33.579187450367
rogue sapper advanced trap placement targeting grid (39, 11) range/dist:2/10 (defense:false)
npc trap_ai_coords: target too far to place trap, aborting	T_CATAPULT_TRAP	39	11
NPC Trap Placement for	rogue sapper	T_CATAPULT_TRAP	nil	nil
[useTalent] TALENT FAILED:	T_CATAPULT_TRAP	for	rogue sapper	2706	true
checkHit	30.61862178479	39.005355712224
=> chance to hit	33.579187450367
rogue sapper advanced trap placement targeting grid (40, 10) range/dist:2/10 (defense:false)
npc trap_ai_coords: target too far to place trap, aborting	T_SPRINGRAZOR_TRAP	40	10
NPC Trap Placement for	rogue sapper	T_SPRINGRAZOR_TRAP	nil	nil
[useTalent] TALENT FAILED:	T_SPRINGRAZOR_TRAP	for	rogue sapper	2706	true
checkHit	30.61862178479	39.005355712224
=> chance to hit	33.579187450367
rogue sapper advanced trap placement targeting grid (42, 10) range/dist:2/9 (defense:false)
npc trap_ai_coords: target too far to place trap, aborting	T_SPRINGRAZOR_TRAP	42	10
NPC Trap Placement for	rogue sapper	T_SPRINGRAZOR_TRAP	nil	nil
[useTalent] TALENT FAILED:	T_SPRINGRAZOR_TRAP	for	rogue sapper	2706	true
checkHit	30.61862178479	39.005355712224
=> chance to hit	33.579187450367
rogue sapper advanced trap placement targeting grid (42, 8) range/dist:2/10 (defense:true)
npc trap_ai_coords: target too far to place trap, aborting	T_SPRINGRAZOR_TRAP	42	8
NPC Trap Placement for	rogue sapper	T_SPRINGRAZOR_TRAP	nil	nil
[useTalent] TALENT FAILED:	T_SPRINGRAZOR_TRAP	for	rogue sapper	2706	true
checkHit	30.61862178479	39.005355712224
=> chance to hit	33.579187450367
rogue sapper advanced trap placement targeting grid (43, 7) range/dist:2/10 (defense:false)
npc trap_ai_coords: target too far to place trap, aborting	T_SPRINGRAZOR_TRAP	43	7
NPC Trap Placement for	rogue sapper	T_SPRINGRAZOR_TRAP	nil	nil
[useTalent] TALENT FAILED:	T_SPRINGRAZOR_TRAP	for	rogue sapper	2706	true
checkHit	30.61862178479	39.005355712224
=> chance to hit	33.579187450367
rogue sapper advanced trap placement targeting grid (42, 9) range/dist:2/7 (defense:false)
npc trap_ai_coords: target too far to place trap, aborting	T_SPRINGRAZOR_TRAP	42	9
NPC Trap Placement for	rogue sapper	T_SPRINGRAZOR_TRAP	nil	nil
[useTalent] TALENT FAILED:	T_SPRINGRAZOR_TRAP	for	rogue sapper	2706	true
checkHit	30.61862178479	39.005355712224
=> chance to hit	33.579187450367
[Identify]	regal linen cloak	true
[LOG]	Grimly picks up (i.): #00FF80##UID:2951:0#regal linen cloak (1 def, 0 armour)#LAST#.
rogue sapper advanced trap placement targeting grid (39, 6) range/dist:2/8 (defense:false)
npc trap_ai_coords: target too far to place trap, aborting	T_SPRINGRAZOR_TRAP	39	6
NPC Trap Placement for	rogue sapper	T_SPRINGRAZOR_TRAP	nil	nil
[useTalent] TALENT FAILED:	T_SPRINGRAZOR_TRAP	for	rogue sapper	2706	true
checkHit	30.61862178479	39.005355712224
=> chance to hit	33.579187450367
rogue sapper advanced trap placement targeting grid (38, 10) range/dist:2/3 (defense:false)
npc trap_ai_coords: target too far to place trap, aborting	T_SPRINGRAZOR_TRAP	38	10
NPC Trap Placement for	rogue sapper	T_SPRINGRAZOR_TRAP	nil	nil
[useTalent] TALENT FAILED:	T_SPRINGRAZOR_TRAP	for	rogue sapper	2706	true
checkHit	30.61862178479	39.005355712224
=> chance to hit	33.579187450367
rogue sapper advanced trap placement targeting grid (42, 8) range/dist:2/5 (defense:false)
npc trap_ai_coords: target too far to place trap, aborting	T_SPRINGRAZOR_TRAP	42	8
NPC Trap Placement for	rogue sapper	T_SPRINGRAZOR_TRAP	nil	nil
[useTalent] TALENT FAILED:	T_SPRINGRAZOR_TRAP	for	rogue sapper	2706	true
checkHit	30.61862178479	39.005355712224
=> chance to hit	33.579187450367
checkHit	30.61862178479	39.005355712224
=> chance to hit	33.579187450367
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the southwest (rogue sapper)).
[LOG]	
[LOG]	Rogue sapper uses Infusion: Insidious Poison.
Adding entity	5024	after	2706
checkHit	35.077815125364	vs	24.494897427832	=> chance to hit	77
Unseen Actions: 35.077815125364 stealth vs 24.494897427832 detection -->chance(no luck): 77
Loading tile from tileset	/data/gfx/talents/infusion__insidious_poison.png
[LOG]	
checkHit	30.61862178479	39.005355712224
=> chance to hit	33.579187450367
[LOG]	Grimly is poisoned!
[LOG]	Rogue sapper's Infusion: Insidious Poison hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#12 nature#LAST# damage.
[ATTACK] attacking with (mainhand)	acidic steel dagger of massacre
[ATTACK] to 	Grimly	 :: 	16.433477012104	6	43.92	23	vs.	22	::	0.72360679774998
[ATTACK] after melee attack bonus hooks and callbacks :: 	16.433477012104	6	43.92	23	vs.	22	::	0.72360679774998
checkHit	23	vs	22	=> chance to hit	53
[LOG]	Something misses #fbd578#Grimly#LAST#.
[ATTACK] attacking with (offhand)	balanced steel dagger of daylight
[ATTACK] to 	Grimly	 :: 	14.763516111133	6	43.92	23	vs.	22	::	0.43416407864999
[ATTACK] after melee attack bonus hooks and callbacks :: 	14.763516111133	6	43.92	23	vs.	22	::	0.43416407864999
checkHit	23	vs	22	=> chance to hit	53
[LOG]	Something misses #fbd578#Grimly#LAST#.
checkHit	35.077815125364	vs	30.61862178479	=> chance to hit	62
Unseen Actions: 35.077815125364 stealth vs 30.61862178479 detection -->chance(no luck): 62
[LOG]	Grimly resists the blow!
checkHit	35.077815125364	vs	30.61862178479	=> chance to hit	62
Unseen Actions: 35.077815125364 stealth vs 30.61862178479 detection -->chance(no luck): 62
Loading tile from tileset	/data/gfx/talents/disarm.png
[LOG]	
[LOG]	Insidious Poison from Rogue sapper hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#12 nature#LAST# damage.
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	rogue sapper	 :: 	105.55752426598	2	10	38	vs.	24	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	10	38	vs.	24	::	1
checkHit	38	vs	24	=> chance to hit	85
[ATTACK] raw dam	105.55752426598	versus	10	0.3	with APR	2
[ATTACK] after armor	97.557524265979
[ATTACK] after range	137
[PHYS CRIT %]	3.9
[ATTACK] after crit	137
[ATTACK] after mult	137
[ATTACK] mace accuracy bonus	38	24	=	1.014
checkHit	18	vs	24	=> chance to hit	35
[LOG]	Rogue sapper resists the mind attack!
checkHit	39	vs	24	=> chance to hit	88
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Rogue sapper for #aaaaaa#139 physical#LAST#, #YELLOW#8 mind#LAST#, #ROYAL_BLUE#6 lightning#LAST# (154 total damage).
[LOG]	Rogue sapper activates a prepared device.
rogue sapper advanced trap placement targeting grid (41, 10) range/dist:2/1 (defense:true)
# trap_ai_coords checking projection to (40, 11): (40, 11) ok: true
NPC Trap Placement for	rogue sapper	T_BEAR_TRAP	40	11
[PHYS CRIT %]	11.1
Loading tile from tileset	/data/gfx/talents/bear_trap.png
[LOG]	
[LOG]	Insidious Poison from Rogue sapper hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#12 nature#LAST# damage.
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	rogue sapper	 :: 	105.55752426598	2	10	38	vs.	24	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	10	38	vs.	24	::	1
checkHit	38	vs	24	=> chance to hit	85
[ATTACK] raw dam	105.55752426598	versus	10	0.3	with APR	2
[ATTACK] after armor	97.557524265979
[ATTACK] after range	98
[PHYS CRIT %]	3.9
[ATTACK] after crit	98
[ATTACK] after mult	98
[ATTACK] mace accuracy bonus	38	24	=	1.014
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Rogue sapper for #aaaaaa#99 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Rogue sapper!#{normal}#
AI took for target	2788	giant brown ant	::	2651	Grimly	4	<	100
[LOG]	#CRIMSON#Prox's Lucky Halfling Foot twitches, alerting Grimly that a hidden trap is nearby.
[LOG]	
[LOG]	Insidious Poison from Rogue sapper hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#12 nature#LAST# damage.
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	giant brown ant	 :: 	105.55752426598	2	1	38	vs.	4	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	1	38	vs.	4	::	1
checkHit	38	vs	4	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	1	0.3	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	126
[PHYS CRIT %]	3.9
[ATTACK] after crit	126
[ATTACK] after mult	126
[ATTACK] mace accuracy bonus	38	4	=	1.034
checkHit	18	vs	7	=> chance to hit	78
[LOG]	Giant brown ant resists the mind attack!
checkHit	39	vs	7	=> chance to hit	100
[LOG]	#F53CBE#Giant brown ant is lost in despair!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Giant brown ant for #aaaaaa#127 physical#LAST#, #YELLOW#8 mind#LAST#, #YELLOW#<gloom confusion>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (142 total damage).
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Giant brown ant!#{normal}#
[LOG]	
[LOG]	Insidious Poison from Rogue sapper hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#12 nature#LAST# damage.
[LOG]	Grimly triggers a trap (Rogue sapper's bear trap)!
[LOG]	A bear trap snaps onto Grimly!
Loading tile from tileset	/data/gfx/shockbolt/trap/beartrap01.png
Loading tileset	/data/gfx/ts-gfx-trap1.png
[LOG]	You pickup 0.75 gold pieces.
[LOG]	You pickup 0.65 gold pieces.
Loading tile from tileset	/data/gfx/talents/bear_trap.png
[LOG]	Rogue sapper's bear trap hits #fbd578#Grimly#LAST# for #aaaaaa#65 physical#LAST# damage.
[LOG]	Bear Trap from Rogue sapper hits #fbd578#Grimly#LAST# for #aaaaaa#13 physical#LAST# damage.
[LOG]	Insidious Poison from Rogue sapper hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#12 nature#LAST# damage.
[LOG]	
[LOG]	You are unable to move!
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Grimly is no longer poisoned.
[LOG]	Grimly is freed from a bear trap.
[LOG]	#ORCHID#Grimly has recovered!#LAST#
[LOG]	Bear Trap from Rogue sapper hits #fbd578#Grimly#LAST# for #aaaaaa#13 physical#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 80 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Ran for 37 turns (stop reason: something interesting).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	2801	large white snake	::	2651	Grimly	81	<	100
[SOUND] loading from	/data/sound/creatures/snakes/snake_2.ogg	:=:	sound "/data/sound/creatures/snakes/snake_2.ogg" : <static>
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (large white snake)).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the east (large white snake)).
large white snake	2801	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	20.036917946375	10	43.92	24	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	20.036917946375	10	43.92	24	vs.	22	::	1
checkHit	24	vs	22	=> chance to hit	55
[ATTACK] raw dam	20.036917946375	versus	43.92	0.81030927835052	with APR	10
[ATTACK] after armor	3.8008174248794
[ATTACK] after range	4
[PHYS CRIT %]	0
[ATTACK] after crit	4
[ATTACK] after mult	4
[LOG]	
[LOG]	#UID:2801:0#Large white snake hits #fbd578#Grimly#LAST# for #aaaaaa#4 physical#LAST# damage.
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	large white snake	 :: 	105.55752426598	2	1	38	vs.	12	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	1	38	vs.	12	::	1
checkHit	38	vs	12	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	1	0.3	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	129
[PHYS CRIT %]	3.9
[ATTACK] after crit	129
[ATTACK] after mult	129
[ATTACK] mace accuracy bonus	38	12	=	1.026
checkHit	18	vs	8	=> chance to hit	75
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Large white snake for #aaaaaa#132 physical#LAST#, #YELLOW#17 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (156 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	20.036917946375	10	43.92	24	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	20.036917946375	10	43.92	24	vs.	22	::	1
checkHit	24	vs	22	=> chance to hit	55
[ATTACK] raw dam	20.036917946375	versus	43.92	0.81030927835052	with APR	10
[ATTACK] after armor	3.8008174248794
[ATTACK] after range	4
[PHYS CRIT %]	0
[ATTACK] after crit	4
[ATTACK] after mult	4
[LOG]	#UID:2801:0#Large white snake hits #fbd578#Grimly#LAST# for #aaaaaa#4 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	large white snake	 :: 	105.55752426598	2	1	38	vs.	12	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	1	38	vs.	12	::	1
checkHit	38	vs	12	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	1	0.3	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	117
[PHYS CRIT %]	3.9
[ATTACK] after crit	117
[ATTACK] after mult	117
[ATTACK] mace accuracy bonus	38	12	=	1.026
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Large white snake for #aaaaaa#120 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Large white snake!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 11 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	2809	green jelly	::	2651	Grimly	36	<	100
green jelly	2809	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_SLIME_SPIT
[LOG]	Green jelly uses Slime Spit.
[MIND CRIT %]	1
Adding entity	5027	after	2809
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Grimly slows down.
[LOG]	Green jelly's Slime Spit hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#35 nature#LAST# damage.
[LOG]	
[LOG]	Grimly speeds up.
[LOG]	#ORCHID#Grimly has recovered!#LAST#
[LOG]	
Loading tile from tileset	/data/gfx/talents/shadow_blast.png
[LOG]	Grimly rushes out!
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	green jelly	 :: 	105.55752426598	2	1	38	vs.	6	::	1.2
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	1	38	vs.	6	::	1.2
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	1	0.3	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	142
[PHYS CRIT %]	3.9
[ATTACK] after crit	142
[ATTACK] after mult	170.4
[ATTACK] mace accuracy bonus	38	6	=	1.032
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Green jelly for #aaaaaa#176 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Green jelly!#{normal}#
[LOG]	
[LOG]	You pickup 0.65 gold pieces.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 29 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	2727	copperhead snake	::	2651	Grimly	16	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (copperhead snake)).
[LOG]	
[LOG]	#00ff00##UID:477:0#Talent Rush is ready to use.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	20.168149884771	10	43.92	25	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	20.168149884771	10	43.92	25	vs.	22	::	1
checkHit	25	vs	22	=> chance to hit	58
[LOG]	#UID:2727:0#Copperhead snake misses #fbd578#Grimly#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	copperhead snake	 :: 	105.55752426598	2	2	38	vs.	14	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	2	38	vs.	14	::	1
checkHit	38	vs	14	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	2	0.3	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	134
[PHYS CRIT %]	3.9
[ATTACK] after crit	134
[ATTACK] after mult	134
[ATTACK] mace accuracy bonus	38	14	=	1.024
checkHit	18	vs	8	=> chance to hit	75
[LOG]	Copperhead snake resists the mind attack!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Copperhead snake for #aaaaaa#137 physical#LAST#, #YELLOW#8 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (152 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	20.168149884771	10	43.92	25	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	20.168149884771	10	43.92	25	vs.	22	::	1
checkHit	25	vs	22	=> chance to hit	58
[LOG]	#UID:2727:0#Copperhead snake misses #fbd578#Grimly#LAST#.
AI took for target	2727	copperhead snake	::	2651	Grimly	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	20.168149884771	10	43.92	25	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	20.168149884771	10	43.92	25	vs.	22	::	1
checkHit	25	vs	22	=> chance to hit	58
[LOG]	#UID:2727:0#Copperhead snake misses #fbd578#Grimly#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	copperhead snake	 :: 	105.55752426598	2	2	38	vs.	14	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	2	38	vs.	14	::	1
checkHit	38	vs	14	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	2	0.3	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	134
[PHYS CRIT %]	3.9
[ATTACK] after crit	134
[ATTACK] after mult	134
[ATTACK] mace accuracy bonus	38	14	=	1.024
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Copperhead snake for #aaaaaa#137 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Copperhead snake!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Identify]	pair of iron boots	true
[LOG]	Grimly picks up (k.): #FFFFFF##UID:3072:0#pair of iron boots (0 def, 3 armour)#LAST#.
AI took for target	2692	bandit	::	2651	Grimly	81	<	121
checkHit	30.61862178479	41.328380011275
=> chance to hit	30.178531640214
checkHit	30.61862178479	41.328380011275
=> chance to hit	30.178531640214
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_bandit.png
checkHit	30.61862178479	41.328380011275
=> chance to hit	30.178531640214
[Identify]	prismatic rough leather cap of strength (#STATBONUS#)	true
[LOG]	Grimly picks up (o.): #00FF80##UID:3067:0#prismatic rough leather cap of strength (+3) (0 def, 1 armour)#LAST#.
checkHit	30.61862178479	41.328380011275
=> chance to hit	30.178531640214
[TARGET] Passing target	wolf	from	bandit	to	Grimly
checkHit	30.61862178479	41.328380011275
=> chance to hit	30.178531640214
[TARGET] Passing target	forest troll	from	wolf	to	Grimly
checkHit	30.61862178479	41.328380011275
=> chance to hit	30.178531640214
checkHit	30.61862178479	41.328380011275
=> chance to hit	30.178531640214
[ATTACK] attacking with (mainhand)	balanced dwarven-steel dagger of the mystic
[ATTACK] to 	Grimly	 :: 	25.131633380622	16.363564365614	43.92	32	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	25.131633380622	16.363564365614	43.92	32	vs.	22	::	1
checkHit	32	vs	22	=> chance to hit	75
[ATTACK] dagger accuracy bonus	32	22	=	1.05	previous	16.363564365614
[ATTACK] raw dam	25.131633380622	versus	43.92	0.81030927835052	with APR	17.181742583895
[ATTACK] after armor	4.7672376722005
[ATTACK] after range	4
[PHYS CRIT %]	2.5907568233277
[ATTACK] after crit	4
[ATTACK] after mult	4
[LOG]	Ran for 3 turns (stop reason: taken damage).
[ATTACK] attacking with (offhand)	steel dagger
[ATTACK] to 	Grimly	 :: 	22.20707871027	15.363564365614	43.92	32	vs.	22	::	0.5
[ATTACK] after melee attack bonus hooks and callbacks :: 	22.20707871027	15.363564365614	43.92	32	vs.	22	::	0.5
checkHit	32	vs	22	=> chance to hit	75
[LOG]	Something misses #fbd578#Grimly#LAST#.
[LOG]	
[LOG]	Something hits #fbd578#Grimly#LAST# for #aaaaaa#4 physical#LAST# damage.
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	bandit	 :: 	105.55752426598	2	8	38	vs.	21	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	8	38	vs.	21	::	1
checkHit	38	vs	21	=> chance to hit	93
[ATTACK] raw dam	105.55752426598	versus	8	0.3	with APR	2
[ATTACK] after armor	99.557524265979
[ATTACK] after range	111
[PHYS CRIT %]	3.9
[ATTACK] after crit	111
[ATTACK] after mult	111
[ATTACK] mace accuracy bonus	38	21	=	1.017
checkHit	18	vs	18	=> chance to hit	50
[LOG]	Bandit resists the mind attack!
checkHit	39	vs	18	=> chance to hit	100
[LOG]	#F53CBE#Bandit is lost in despair!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Bandit for #aaaaaa#113 physical#LAST#, #YELLOW#8 mind#LAST#, #YELLOW#<gloom confusion>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (128 total damage).
[ATTACK] attacking with (mainhand)	balanced dwarven-steel dagger of the mystic
[ATTACK] to 	Grimly	 :: 	25.131633380622	16.363564365614	43.92	32	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	25.131633380622	16.363564365614	43.92	32	vs.	22	::	1
checkHit	32	vs	22	=> chance to hit	75
[ATTACK] dagger accuracy bonus	32	22	=	1.05	previous	16.363564365614
[ATTACK] raw dam	25.131633380622	versus	43.92	0.81030927835052	with APR	17.181742583895
[ATTACK] after armor	4.7672376722005
[ATTACK] after range	6
[PHYS CRIT %]	2.5907568233277
[ATTACK] after crit	6
[ATTACK] after mult	6
[ATTACK] attacking with (offhand)	steel dagger
[ATTACK] to 	Grimly	 :: 	22.20707871027	15.363564365614	43.92	32	vs.	22	::	0.5
[ATTACK] after melee attack bonus hooks and callbacks :: 	22.20707871027	15.363564365614	43.92	32	vs.	22	::	0.5
checkHit	32	vs	22	=> chance to hit	75
[ATTACK] dagger accuracy bonus	32	22	=	1.05	previous	15.363564365614
[ATTACK] raw dam	22.20707871027	versus	43.92	0.81030927835052	with APR	16.131742583895
[ATTACK] after armor	4.212476786278
[ATTACK] after range	5
[PHYS CRIT %]	1.5907568233277
[ATTACK] after crit	5
[ATTACK] after mult	2.5
[LOG]	
[LOG]	#UID:2692:0#Bandit hits #fbd578#Grimly#LAST# for #aaaaaa#6 physical#LAST#, #aaaaaa#2 physical#LAST# (9 total damage).
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	bandit	 :: 	105.55752426598	2	8	38	vs.	21	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	8	38	vs.	21	::	1
checkHit	38	vs	21	=> chance to hit	93
[ATTACK] raw dam	105.55752426598	versus	8	0.3	with APR	2
[ATTACK] after armor	99.557524265979
[ATTACK] after range	121
[PHYS CRIT %]	3.9
[ATTACK] after crit	121
[ATTACK] after mult	121
[ATTACK] mace accuracy bonus	38	21	=	1.017
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Bandit for #aaaaaa#123 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Bandit!#{normal}#
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	15.684638114908	3	43.92	20	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	15.684638114908	3	43.92	20	vs.	22	::	1
checkHit	20	vs	22	=> chance to hit	45
[ATTACK] raw dam	15.684638114908	versus	43.92	0.81030927835052	with APR	3
[ATTACK] after armor	2.9752303228279
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[SOUND] loading from	/data/sound/creatures/wolves/wolf_attack_1.ogg	:=:	sound "/data/sound/creatures/wolves/wolf_attack_1.ogg" : <static>
[LOG]	#UID:2934:0#Wolf hits #fbd578#Grimly#LAST# for #aaaaaa#3 physical#LAST# damage.
AI took for target	2774	forest troll	::	2651	Grimly	9	<	100
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	wolf	 :: 	105.55752426598	2	1	38	vs.	8	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	1	38	vs.	8	::	1
checkHit	38	vs	8	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	1	0.3	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	127
[PHYS CRIT %]	3.9
[ATTACK] after crit	127
[ATTACK] after mult	127
[ATTACK] mace accuracy bonus	38	8	=	1.03
checkHit	18	vs	7	=> chance to hit	78
[LOG]	Wolf resists the mind attack!
checkHit	39	vs	7	=> chance to hit	100
[LOG]	#F53CBE#Wolf is stunned with fear!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Wolf for #aaaaaa#131 physical#LAST#, #YELLOW#8 mind#LAST#, #YELLOW#<gloom stun>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (145 total damage).
wolf	2934	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	15.684638114908	3	43.92	20	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	15.684638114908	3	43.92	20	vs.	22	::	1
checkHit	20	vs	22	=> chance to hit	45
[ATTACK] raw dam	15.684638114908	versus	43.92	0.81030927835052	with APR	3
[ATTACK] after armor	2.9752303228279
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[LOG]	#UID:2934:0#Wolf hits #fbd578#Grimly#LAST# for #aaaaaa#1 physical#LAST# damage.
AI took for target	2774	forest troll	::	2651	Grimly	9	<	100
[SOUND] loading from	/data/sound/creatures/wolves/wolf_howl_1.ogg	:=:	sound "/data/sound/creatures/wolves/wolf_howl_1.ogg" : <static>
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	15.684638114908	3	43.92	20	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	15.684638114908	3	43.92	20	vs.	22	::	1
checkHit	20	vs	22	=> chance to hit	45
[LOG]	#UID:2934:0#Wolf misses #fbd578#Grimly#LAST#.
[SOUND] loading from	/data/sound/creatures/wolves/wolf_hurt_1.ogg	:=:	sound "/data/sound/creatures/wolves/wolf_hurt_1.ogg" : <static>
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	wolf	 :: 	105.55752426598	2	1	38	vs.	8	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	1	38	vs.	8	::	1
checkHit	38	vs	8	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	1	0.3	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	138
[PHYS CRIT %]	3.9
[ATTACK] after crit	138
[ATTACK] after mult	138
[ATTACK] mace accuracy bonus	38	8	=	1.03
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Wolf for #aaaaaa#142 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Wolf!#{normal}#
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	forest troll	 :: 	105.55752426598	2	4	38	vs.	3	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	4	38	vs.	3	::	1
checkHit	38	vs	3	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	4	0.3	with APR	2
[ATTACK] after armor	103.55752426598
[ATTACK] after range	127
[PHYS CRIT %]	3.9
[ATTACK] after crit	127
[ATTACK] after mult	127
[ATTACK] mace accuracy bonus	38	3	=	1.035
checkHit	18	vs	8	=> chance to hit	75
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Forest troll for #aaaaaa#131 physical#LAST#, #YELLOW#17 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (155 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	36.794232002566	6	43.92	17	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	36.794232002566	6	43.92	17	vs.	22	::	1
checkHit	17	vs	22	=> chance to hit	38
[ATTACK] raw dam	36.794232002566	versus	43.92	0.81030927835052	with APR	6
[ATTACK] after armor	6.9795244211053
[ATTACK] after range	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	7
[SOUND] loading from	/data/sound/creatures/trolls/stomp.ogg	:=:	sound "/data/sound/creatures/trolls/stomp.ogg" : <static>
[SOUND] loading from	/data/sound/creatures/trolls/troll_moan_1.ogg	:=:	sound "/data/sound/creatures/trolls/troll_moan_1.ogg" : <static>
[LOG]	#UID:2774:0#Forest troll hits #fbd578#Grimly#LAST# for #aaaaaa#7 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	forest troll	 :: 	105.55752426598	2	4	38	vs.	3	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	4	38	vs.	3	::	1
checkHit	38	vs	3	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	4	0.3	with APR	2
[ATTACK] after armor	103.55752426598
[ATTACK] after range	141
[PHYS CRIT %]	3.9
[ATTACK] after crit	141
[ATTACK] after mult	141
[ATTACK] mace accuracy bonus	38	3	=	1.035
checkHit	18	vs	8	=> chance to hit	75
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Forest troll for #aaaaaa#146 physical#LAST#, #YELLOW#17 mind#LAST# (163 total damage).
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Forest troll!#{normal}#
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/troll_intestine.png
[Identify]	iron helm	true
[LOG]	Grimly picks up (o.): #FFFFFF##UID:2772:0#iron helm (0 def, 3 armour)#LAST#.
[LOG]	You pickup 0.65 gold pieces.
Loading tile from tileset	/data/gfx/shockbolt/object/helm_iron.png
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 24 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	You pickup 0.70 gold pieces.
[LOG]	You pickup 0.75 gold pieces.
[Identify]	mighty ash longbow of power	true
[LOG]	Grimly picks up (g.): #00FF80##UID:3076:0#mighty ash longbow of power#LAST#.
[Identify]	steel mace of shearing	true
[LOG]	Grimly picks up (h.): #0080FF##UID:3079:0#steel mace of shearing (110% power, 3 apr)#LAST#.
AI took for target	2682	rogue	::	2651	Grimly	49	<	121
checkHit	30.61862178479	38.245750687808
=> chance to hit	34.815880985693
checkHit	30.61862178479	38.245750687808
=> chance to hit	34.815880985693
rogue	2682	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
rogue	2682	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[LOG]	Rogue uses Highborn's Bloom.
Loading tile from tileset	/data/gfx/talents/highborn_s_bloom.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_rogue.png
checkHit	30.61862178479	38.245750687808
=> chance to hit	34.815880985693
AI took for target	2682	rogue	::	2651	Grimly	16	<	121
checkHit	30.61862178479	38.245750687808
=> chance to hit	34.815880985693
AI took for target	2710	minotaur	::	2651	Grimly	25	<	100
minotaur	2710	dumb ai talents can use	Warshout	T_WARSHOUT
minotaur	2710	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_2
dumb ai uses	T_INFUSION:_MOVEMENT_2
[LOG]	Minotaur uses Infusion: Movement.
[LOG]	Minotaur is moving freely.
Loading tile from tileset	/data/gfx/talents/infusion__movement.png
[LOG]	Minotaur is moving at extreme speed!
checkHit	30.61862178479	38.245750687808
=> chance to hit	34.815880985693
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the southeast (minotaur)).
[LOG]	
[TARGET] Passing target	green mold	from	minotaur	to	Grimly
[LOG]	Minotaur slows down.
[ATTACK] attacking with (mainhand)	flaming steel battleaxe
[ATTACK] to 	Grimly	 :: 	50.672800727402	2	43.92	26	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	50.672800727402	2	43.92	26	vs.	22	::	1
checkHit	26	vs	22	=> chance to hit	60
[LOG]	#UID:2710:0#Minotaur misses #fbd578#Grimly#LAST#.
AI took for target	2682	rogue	::	2651	Grimly	4	<	121
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	minotaur	 :: 	105.55752426598	2	13	38	vs.	13	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	13	38	vs.	13	::	1
checkHit	38	vs	13	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	13	0.3	with APR	2
[ATTACK] after armor	94.557524265979
[ATTACK] after range	109
[PHYS CRIT %]	3.9
[ATTACK] after crit	109
[ATTACK] after mult	109
[ATTACK] mace accuracy bonus	38	13	=	1.025
checkHit	18	vs	9	=> chance to hit	73
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Minotaur for #aaaaaa#112 physical#LAST#, #YELLOW#17 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (135 total damage).
minotaur	2710	dumb ai talents can use	Stunning Blow	T_STUNNING_BLOW
minotaur	2710	dumb ai talents can use	Attack	T_ATTACK
minotaur	2710	dumb ai talents can use	Sunder Armour	T_SUNDER_ARMOUR
minotaur	2710	dumb ai talents can use	Sunder Arms	T_SUNDER_ARMS
minotaur	2710	dumb ai talents can use	Warshout	T_WARSHOUT
dumb ai uses	T_STUNNING_BLOW
[LOG]	Minotaur uses Stunning Blow.
[ATTACK] to 	Grimly	 :: 	50.672800727402	2	43.92	26	vs.	22	::	1.4415880433164
[ATTACK] after melee attack bonus hooks and callbacks :: 	50.672800727402	2	43.92	26	vs.	22	::	1.4415880433164
checkHit	26	vs	22	=> chance to hit	60
[LOG]	#UID:2710:0#Minotaur misses #fbd578#Grimly#LAST#.
checkHit	30.61862178479	38.245750687808
=> chance to hit	34.815880985693
[LOG]	Rogue deactivates Stealth.
[ATTACK] attacking with (mainhand)	glacial steel dagger
[ATTACK] to 	Grimly	 :: 	25.18708426724	6	43.92	30	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	25.18708426724	6	43.92	30	vs.	22	::	1
checkHit	30	vs	22	=> chance to hit	70
[LOG]	#UID:2682:0#Rogue misses #fbd578#Grimly#LAST#.
[ATTACK] attacking with (offhand)	iron dagger
[ATTACK] to 	Grimly	 :: 	24.240013858711	5	43.92	30	vs.	22	::	0.5
[ATTACK] after melee attack bonus hooks and callbacks :: 	24.240013858711	5	43.92	30	vs.	22	::	0.5
checkHit	30	vs	22	=> chance to hit	70
[ATTACK] dagger accuracy bonus	30	22	=	1.04	previous	5
[ATTACK] raw dam	24.240013858711	versus	43.92	0.81030927835052	with APR	5.2
[ATTACK] after armor	4.5981057216525
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	2.5
[LOG]	
[LOG]	#UID:2682:0#Rogue hits #fbd578#Grimly#LAST# for #aaaaaa#2 physical#LAST# damage.
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	minotaur	 :: 	105.55752426598	2	13	38	vs.	13	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	13	38	vs.	13	::	1
checkHit	38	vs	13	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	13	0.3	with APR	2
[ATTACK] after armor	94.557524265979
[ATTACK] after range	129
[PHYS CRIT %]	3.9
[ATTACK] after crit	129
[ATTACK] after mult	129
[ATTACK] mace accuracy bonus	38	13	=	1.025
checkHit	18	vs	9	=> chance to hit	73
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Minotaur for #aaaaaa#132 physical#LAST#, #YELLOW#17 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (155 total damage).
green mold	2728	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
[ATTACK] attacking with (mainhand)	flaming steel battleaxe
[ATTACK] to 	Grimly	 :: 	50.672800727402	2	43.92	26	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	50.672800727402	2	43.92	26	vs.	22	::	1
checkHit	26	vs	22	=> chance to hit	60
[ATTACK] raw dam	50.672800727402	versus	43.92	0.81030927835052	with APR	2
[ATTACK] after armor	9.6121601379814
[ATTACK] after range	11
[PHYS CRIT %] axe accuracy bonus	26	22	=	0.8
[PHYS CRIT %]	0
[ATTACK] after crit	11
[ATTACK] after mult	11
[LOG]	#UID:2710:0#Minotaur hits #fbd578#Grimly#LAST# for #aaaaaa#11 physical#LAST#, #LIGHT_RED#7 fire#LAST# (18 total damage).
[ATTACK] attacking with (mainhand)	glacial steel dagger
[ATTACK] to 	Grimly	 :: 	25.18708426724	6	43.92	30	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	25.18708426724	6	43.92	30	vs.	22	::	1
checkHit	30	vs	22	=> chance to hit	70
[ATTACK] dagger accuracy bonus	30	22	=	1.04	previous	6
[ATTACK] raw dam	25.18708426724	versus	43.92	0.81030927835052	with APR	6.24
[ATTACK] after armor	4.7777561908991
[ATTACK] after range	6
[PHYS CRIT %]	0.9728609768594
[ATTACK] after crit	6
[ATTACK] after mult	6
[ATTACK] attacking with (offhand)	iron dagger
[ATTACK] to 	Grimly	 :: 	24.240013858711	5	43.92	30	vs.	22	::	0.5
[ATTACK] after melee attack bonus hooks and callbacks :: 	24.240013858711	5	43.92	30	vs.	22	::	0.5
checkHit	30	vs	22	=> chance to hit	70
[ATTACK] dagger accuracy bonus	30	22	=	1.04	previous	5
[ATTACK] raw dam	24.240013858711	versus	43.92	0.81030927835052	with APR	5.2
[ATTACK] after armor	4.5981057216525
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	2.5
[LOG]	
[LOG]	#UID:2682:0#Rogue hits #fbd578#Grimly#LAST# for #aaaaaa#6 physical#LAST#, #aaaaaa#2 physical#LAST# (9 total damage).
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	minotaur	 :: 	105.55752426598	2	13	38	vs.	13	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	13	38	vs.	13	::	1
checkHit	38	vs	13	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	13	0.3	with APR	2
[ATTACK] after armor	94.557524265979
[ATTACK] after range	98
[PHYS CRIT %]	3.9
[ATTACK] after crit	98
[ATTACK] after mult	98
[ATTACK] mace accuracy bonus	38	13	=	1.025
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:9:0#minotaur nose (1)#WHITE#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Minotaur for #aaaaaa#100 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Minotaur!#{normal}#
[ATTACK] attacking with (mainhand)	glacial steel dagger
[ATTACK] to 	Grimly	 :: 	25.18708426724	6	43.92	30	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	25.18708426724	6	43.92	30	vs.	22	::	1
checkHit	30	vs	22	=> chance to hit	70
[LOG]	#UID:2682:0#Rogue misses #fbd578#Grimly#LAST#.
[ATTACK] attacking with (offhand)	iron dagger
[ATTACK] to 	Grimly	 :: 	24.240013858711	5	43.92	30	vs.	22	::	0.5
[ATTACK] after melee attack bonus hooks and callbacks :: 	24.240013858711	5	43.92	30	vs.	22	::	0.5
checkHit	30	vs	22	=> chance to hit	70
[ATTACK] dagger accuracy bonus	30	22	=	1.04	previous	5
[ATTACK] raw dam	24.240013858711	versus	43.92	0.81030927835052	with APR	5.2
[ATTACK] after armor	4.5981057216525
[ATTACK] after range	4
[PHYS CRIT %]	0
[ATTACK] after crit	4
[ATTACK] after mult	2
[LOG]	
[LOG]	#UID:2682:0#Rogue hits #fbd578#Grimly#LAST# for #aaaaaa#2 physical#LAST# damage.
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	rogue	 :: 	105.55752426598	2	13	38	vs.	13	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	13	38	vs.	13	::	1
checkHit	38	vs	13	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	13	0.3	with APR	2
[ATTACK] after armor	94.557524265979
[ATTACK] after range	99
[PHYS CRIT %]	3.9
[ATTACK] after crit	99
[ATTACK] after mult	99
[ATTACK] mace accuracy bonus	38	13	=	1.025
checkHit	18	vs	18	=> chance to hit	50
[LOG]	Rogue resists the mind attack!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Rogue for #aaaaaa#101 physical#LAST#, #YELLOW#8 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (116 total damage).
rogue	2682	dumb ai talents can use	Attack	T_ATTACK
rogue	2682	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
rogue	2682	dumb ai talents can use	Switch Place	T_SWITCH_PLACE
dumb ai uses	T_SWITCH_PLACE
[LOG]	Rogue uses Switch Place.
[ATTACK] attacking with (mainhand)	glacial steel dagger
[ATTACK] to 	Grimly	 :: 	25.18708426724	6	43.92	30	vs.	22	::	0
[ATTACK] after melee attack bonus hooks and callbacks :: 	25.18708426724	6	43.92	30	vs.	22	::	0
checkHit	30	vs	22	=> chance to hit	70
[LOG]	#UID:2682:0#Rogue misses #fbd578#Grimly#LAST#.
[ATTACK] attacking with (offhand)	iron dagger
[ATTACK] to 	Grimly	 :: 	24.240013858711	5	43.92	30	vs.	22	::	0
[ATTACK] after melee attack bonus hooks and callbacks :: 	24.240013858711	5	43.92	30	vs.	22	::	0
checkHit	30	vs	22	=> chance to hit	70
[ATTACK] dagger accuracy bonus	30	22	=	1.04	previous	5
[ATTACK] raw dam	24.240013858711	versus	43.92	0.81030927835052	with APR	5.2
[ATTACK] after armor	4.5981057216525
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	0
[LOG]	Rogue tries to evade attacks.
Loading tile from tileset	/data/gfx/talents/switch_place.png
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the south (rogue)).
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	rogue	 :: 	105.55752426598	2	13	38	vs.	13	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	13	38	vs.	13	::	1
checkEvasion	50	15	15
=> evasion chance	50
checkHit	38	vs	13	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	13	0.3	with APR	2
[ATTACK] after armor	94.557524265979
[ATTACK] after range	119
[PHYS CRIT %]	3.9
[ATTACK] after crit	119
[ATTACK] after mult	119
[ATTACK] mace accuracy bonus	38	13	=	1.025
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Rogue for #aaaaaa#122 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Rogue!#{normal}#
[LOG]	
[LOG]	You pickup 0.85 gold pieces.
[LOG]	You pickup 0.60 gold pieces.
[Identify]	ash longbow of power	true
[LOG]	Grimly picks up (g.): #00FF80##UID:2676:0#ash longbow of power#LAST#.
[LOG]	
[LOG]	Resting starts...
green mold	2728	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
green mold	2728	dumb ai talents can use	Slime Roots	T_SLIME_ROOTS
dumb ai uses	T_SLIME_ROOTS
Loading tile from tileset	/data/gfx/talents/slime_roots.png
[LOG]	Rested for 16 turns (stop reason: hostile spotted to the south (green mold)).
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	green mold	 :: 	105.55752426598	2	1	38	vs.	5	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	1	38	vs.	5	::	1
checkHit	38	vs	5	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	1	0.3	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	131
[PHYS CRIT %]	3.9
[ATTACK] after crit	131
[ATTACK] after mult	131
[ATTACK] mace accuracy bonus	38	5	=	1.033
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Green mold for #aaaaaa#135 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Green mold!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 19 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	2900	warg	::	2651	Grimly	9	<	100
[TARGET] Passing target	shadowblade	from	warg	to	Grimly
[TARGET] Passing target	giant lightning ant	from	shadowblade	to	Grimly
checkHit	30.61862178479	39.373340163392
=> chance to hit	33.002129720765
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the southeast (warg)).
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	warg	 :: 	105.55752426598	2	5	38	vs.	12	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	5	38	vs.	12	::	1
checkHit	38	vs	12	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	5	0.3	with APR	2
[ATTACK] after armor	102.55752426598
[ATTACK] after range	146
[PHYS CRIT %]	3.9
[ATTACK] after crit	146
[ATTACK] after mult	146
[ATTACK] mace accuracy bonus	38	12	=	1.026
[LOG]	Warg is recovering from the damage!
checkHit	18	vs	8	=> chance to hit	75
[LOG]	Warg resists the mind attack!
checkHit	39	vs	8	=> chance to hit	100
[LOG]	#F53CBE#Warg is lost in despair!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Warg for #aaaaaa#141 physical#LAST#, #YELLOW#8 mind#LAST#, #YELLOW#<gloom confusion>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (156 total damage).
AI took for target	2900	warg	::	2651	Grimly	1	<	100
warg	2900	dumb ai talents can use	Attack	T_ATTACK
warg	2900	dumb ai talents can use	Hack'n'Back	T_HACK_N_BACK
warg	2900	dumb ai talents can use	Howl	T_HOWL
warg	2900	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_HACK_N_BACK
[LOG]	Warg uses Hack'n'Back.
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	17.359534533252	5	43.92	25	vs.	22	::	0.66832815729997
[ATTACK] after melee attack bonus hooks and callbacks :: 	17.359534533252	5	43.92	25	vs.	22	::	0.66832815729997
checkHit	25	vs	22	=> chance to hit	58
[ATTACK] raw dam	17.359534533252	versus	43.92	0.81030927835052	with APR	5
[ATTACK] after armor	3.2929426331118
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	2.0049844718999
[KNOCKBACK] from	49	49	over	2
[KNOCKBACK] try	51	49	1
[KNOCKBACK] try	52	50	0	::
[KNOCKBACK] ok knocked to	52	50	::
Loading tile from tileset	/data/gfx/talents/hack_n_back.png
[LOG]	#UID:2900:0#Warg hits #fbd578#Grimly#LAST# for #aaaaaa#2 physical#LAST# damage.
[LOG]	#UID:2900:0#Warg receives #LIGHT_GREEN#14 healing#LAST#.
checkHit	30.61862178479	39.373340163392
=> chance to hit	33.002129720765
[LOG]	
[LOG]	#UID:2900:0#Warg receives #LIGHT_GREEN#14 healing#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	warg	 :: 	105.55752426598	2	5	38	vs.	12	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	5	38	vs.	12	::	1
checkHit	38	vs	12	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	5	0.3	with APR	2
[ATTACK] after armor	102.55752426598
[ATTACK] after range	149
[PHYS CRIT %]	3.9
[ATTACK] after crit	149
[ATTACK] after mult	149
[ATTACK] mace accuracy bonus	38	12	=	1.026
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:30:0#warg claw (1)#WHITE#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Warg for #aaaaaa#144 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Warg!#{normal}#
Loading tile from tileset	/data/gfx/shockbolt/object/warg_claw.png
shadowblade	2784	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
checkHit	30.61862178479	39.373340163392
=> chance to hit	33.002129720765
[LOG]	
[LOG]	Resting starts...
checkHit	30.61862178479	39.373340163392
=> chance to hit	33.002129720765
checkHit	30.61862178479	39.373340163392
=> chance to hit	33.002129720765
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	
checkHit	22.912878474779	39.373340163392
=> chance to hit	22.740569449395
giant lightning ant	2722	dumb ai talents can use	Lightning Speed	T_LIGHTNING_SPEED
giant lightning ant	2722	dumb ai talents can use	Call Lightning	T_CALL_LIGHTNING
dumb ai uses	T_LIGHTNING_SPEED
[LOG]	Giant lightning ant uses Lightning Speed.
[MIND CRIT %]	1
[LOG]	Giant lightning ant turns into pure lightning!.
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	13.963941903961	7	43.92	25	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	13.963941903961	7	43.92	25	vs.	22	::	1
checkHit	25	vs	22	=> chance to hit	58
[LOG]	#UID:2722:0#Giant lightning ant misses #fbd578#Grimly#LAST#.
[LOG]	Giant lightning ant is back to normal.
checkHit	30.61862178479	39.373340163392
=> chance to hit	33.002129720765
checkHit	30.61862178479	39.373340163392
=> chance to hit	33.002129720765
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southeast (giant lightning ant)).
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	giant lightning ant	 :: 	105.55752426598	2	5	38	vs.	8	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	5	38	vs.	8	::	1
checkHit	38	vs	8	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	5	0.3	with APR	2
[ATTACK] after armor	102.55752426598
[ATTACK] after range	135
[PHYS CRIT %]	3.9
[ATTACK] after crit	135
[ATTACK] after mult	135
[ATTACK] mace accuracy bonus	38	8	=	1.03
checkHit	18	vs	8	=> chance to hit	75
[ATTACK]	target on_melee_hit:	5	LIGHTNING	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Giant lightning ant for #aaaaaa#131 physical#LAST#, #YELLOW#17 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (154 total damage).
[LOG]	#UID:2722:0#Giant lightning ant hits #fbd578#Grimly#LAST# for #ROYAL_BLUE#4 lightning#LAST# damage.
AI took for target	2722	giant lightning ant	::	2651	Grimly	1	<	100
giant lightning ant	2722	dumb ai talents can use	Attack	T_ATTACK
giant lightning ant	2722	dumb ai talents can use	Call Lightning	T_CALL_LIGHTNING
dumb ai uses	T_CALL_LIGHTNING
[LOG]	Giant lightning ant hurls lightning at Grimly!
[MIND CRIT %]	1
[LOG]	#UID:2722:0#Giant lightning ant hits #fbd578#Grimly#LAST# for #ROYAL_BLUE#47 lightning#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	giant lightning ant	 :: 	105.55752426598	2	5	38	vs.	8	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	5	38	vs.	8	::	1
checkHit	38	vs	8	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	5	0.3	with APR	2
[ATTACK] after armor	102.55752426598
[ATTACK] after range	129
[PHYS CRIT %]	3.9
[ATTACK] after crit	129
[ATTACK] after mult	129
[ATTACK] mace accuracy bonus	38	8	=	1.03
[ATTACK]	target on_melee_hit:	5	LIGHTNING	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Giant lightning ant for #aaaaaa#125 physical#LAST# damage.
[LOG]	#UID:2722:0#Giant lightning ant hits #fbd578#Grimly#LAST# for #ROYAL_BLUE#4 lightning#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Giant lightning ant!#{normal}#
checkHit	30.61862178479	39.373340163392
=> chance to hit	33.002129720765
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	shadowblade	 :: 	105.55752426598	2	7	38	vs.	18	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	7	38	vs.	18	::	1
checkHit	38	vs	18	=> chance to hit	100
checkHit	30.61862178479	39.373340163392
=> chance to hit	33.002129720765
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# misses Something.
shadowblade	2784	dumb ai talents can use	Attack	T_ATTACK
shadowblade	2784	dumb ai talents can use	Shadow Leash	T_SHADOW_LEASH
shadowblade	2784	dumb ai talents can use	Dual Strike	T_DUAL_STRIKE
shadowblade	2784	dumb ai talents can use	Shadow Ambush	T_SHADOW_AMBUSH
shadowblade	2784	dumb ai talents can use	Shadowstep	T_SHADOWSTEP
shadowblade	2784	dumb ai talents can use	Infusion: Insidious Poison	T_INFUSION:_INSIDIOUS_POISON_1
dumb ai uses	T_INFUSION:_INSIDIOUS_POISON_1
Adding entity	5028	after	2784
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	shadowblade	 :: 	105.55752426598	2	7	38	vs.	18	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	7	38	vs.	18	::	1
checkHit	38	vs	18	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	7	0.3	with APR	2
[ATTACK] after armor	100.55752426598
[ATTACK] after range	143
[PHYS CRIT %]	3.9
[ATTACK] after crit	143
[ATTACK] after mult	143
[ATTACK] mace accuracy bonus	38	18	=	1.02
checkHit	18	vs	19	=> chance to hit	48
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Shadowblade for #aaaaaa#146 physical#LAST#, #YELLOW#17 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (169 total damage).
[LOG]	Grimly is poisoned!
[LOG]	Shadowblade's Infusion: Insidious Poison hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#12 nature#LAST# damage.
[LOG]	Insidious Poison from Shadowblade hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#12 nature#LAST# damage.
[ATTACK] attacking with (mainhand)	chilling steel dagger
[ATTACK] to 	Grimly	 :: 	14.917249346413	6	43.92	21	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	14.917249346413	6	43.92	21	vs.	22	::	1
checkHit	21	vs	22	=> chance to hit	48
[LOG]	#UID:2784:0#Shadowblade misses #fbd578#Grimly#LAST#.
[ATTACK] attacking with (offhand)	acidic steel dagger
[ATTACK] to 	Grimly	 :: 	15.089950228816	6	43.92	21	vs.	22	::	0.68
[ATTACK] after melee attack bonus hooks and callbacks :: 	15.089950228816	6	43.92	21	vs.	22	::	0.68
checkHit	21	vs	22	=> chance to hit	48
[ATTACK] dagger accuracy bonus	21	22	=	1	previous	6
[ATTACK] raw dam	15.089950228816	versus	43.92	0.81030927835052	with APR	6
[ATTACK] after armor	2.862423548559
[ATTACK] after range	3
[PHYS CRIT %]	5.321076575356
[ATTACK] after crit	3
[ATTACK] after mult	2.04
[LOG]	
[LOG]	#UID:2784:0#Shadowblade hits #fbd578#Grimly#LAST# for #aaaaaa#2 physical#LAST#, #GREEN#6 acid#LAST#, #GREY#4 darkness#LAST# (12 total damage).
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the southeast (shadowblade)).
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	shadowblade	 :: 	105.55752426598	2	7	38	vs.	18	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	7	38	vs.	18	::	1
checkHit	38	vs	18	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	7	0.3	with APR	2
[ATTACK] after armor	100.55752426598
[ATTACK] after range	118
[PHYS CRIT %]	3.9
[ATTACK] after crit	118
[ATTACK] after mult	118
[ATTACK] mace accuracy bonus	38	18	=	1.02
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Shadowblade for #aaaaaa#120 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Shadowblade!#{normal}#
[LOG]	Insidious Poison from Shadowblade hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#12 nature#LAST# damage.
[LOG]	
[LOG]	You pickup 0.60 gold pieces.
[LOG]	You pickup 0.85 gold pieces.
[LOG]	Insidious Poison from Shadowblade hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#12 nature#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Insidious Poison from Shadowblade hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#12 nature#LAST# damage.
[LOG]	
[LOG]	Insidious Poison from Shadowblade hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#12 nature#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Grimly is no longer poisoned.
[LOG]	Today is the 10th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	Rested for 73 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	You pickup 0.90 gold pieces.
AI took for target	2868	red jelly	::	2651	Grimly	16	<	100
red jelly	2868	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_SLIME_SPIT
[LOG]	Red jelly uses Slime Spit.
[MIND CRIT %]	1
Adding entity	5029	after	2868
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southwest (red jelly)).
[LOG]	
[LOG]	Grimly slows down.
[LOG]	Red jelly's Slime Spit hits #fbd578#Grimly#LAST# for #LIGHT_RED#20 fire#LAST#, #LIGHT_GREEN#17 nature#LAST# (37 total damage).
[TARGET] Passing target	bee swarm	from	red jelly	to	Grimly
[TARGET] Passing target	green jelly	from	red jelly	to	Grimly
[LOG]	
red jelly	2868	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	14.94587755958	5	43.92	20	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	14.94587755958	5	43.92	20	vs.	22	::	1
checkHit	20	vs	22	=> chance to hit	45
[LOG]	#UID:2868:0#Red jelly misses #fbd578#Grimly#LAST#.
[TARGET] Passing target	minotaur	from	bee swarm	to	Grimly
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	red jelly	 :: 	105.55752426598	2	1	38	vs.	6	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	1	38	vs.	6	::	1
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	1	0.3	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	118
[PHYS CRIT %]	3.9
[ATTACK] after crit	118
[ATTACK] after mult	118
[ATTACK] mace accuracy bonus	38	6	=	1.032
checkHit	18	vs	8	=> chance to hit	75
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Red jelly for #aaaaaa#122 physical#LAST#, #YELLOW#17 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (145 total damage).
AI took for target	2868	red jelly	::	2651	Grimly	1	<	100
red jelly	2868	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	14.94587755958	5	43.92	20	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	14.94587755958	5	43.92	20	vs.	22	::	1
checkHit	20	vs	22	=> chance to hit	45
[ATTACK] raw dam	14.94587755958	versus	43.92	0.81030927835052	with APR	5
[ATTACK] after armor	2.8350942999615
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
[LOG]	#UID:2868:0#Red jelly hits #fbd578#Grimly#LAST# for #LIGHT_RED#1 fire#LAST# damage.
[LOG]	Grimly speeds up.
[LOG]	#ORCHID#Grimly has recovered!#LAST#
[SOUND] loading from	/data/sound/creatures/swarm/mswarm_1.ogg	:=:	sound "/data/sound/creatures/swarm/mswarm_1.ogg" : <static>
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	red jelly	 :: 	105.55752426598	2	1	38	vs.	6	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	1	38	vs.	6	::	1
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	1	0.3	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	140
[PHYS CRIT %]	3.9
[ATTACK] after crit	140
[ATTACK] after mult	140
[ATTACK] mace accuracy bonus	38	6	=	1.032
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Red jelly for #aaaaaa#144 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Red jelly!#{normal}#
AI took for target	2786	bee swarm	::	2651	Grimly	16	<	100
[LOG]	
[LOG]	You pickup 0.65 gold pieces.
bee swarm	2786	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
bee swarm	2786	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_BITE_POISON
[LOG]	Bee swarm bites poison into Grimly.
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	7.1166789702512	20	43.92	21	vs.	22	::	5.7304247779439
[ATTACK] after melee attack bonus hooks and callbacks :: 	7.1166789702512	20	43.92	21	vs.	22	::	5.7304247779439
checkHit	21	vs	22	=> chance to hit	48
[LOG]	#UID:2786:0#Bee swarm misses #fbd578#Grimly#LAST#.
[SOUND] loading from	/data/sound/creatures/swarm/mswarm_2.ogg	:=:	sound "/data/sound/creatures/swarm/mswarm_2.ogg" : <static>
[SOUND] loading from	/data/sound/creatures/swarm/mswarm_4.ogg	:=:	sound "/data/sound/creatures/swarm/mswarm_4.ogg" : <static>
bee swarm	2786	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	7.1166789702512	20	43.92	21	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	7.1166789702512	20	43.92	21	vs.	22	::	1
checkHit	21	vs	22	=> chance to hit	48
[ATTACK] raw dam	7.1166789702512	versus	43.92	0.81030927835052	with APR	20
[ATTACK] after armor	1.3499679696147
[ATTACK] after range	1
[PHYS CRIT %]	0
[ATTACK] after crit	1
[ATTACK] after mult	1
[LOG]	
[LOG]	#UID:2786:0#Bee swarm hits #fbd578#Grimly#LAST# for #aaaaaa#1 physical#LAST# damage.
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	bee swarm	 :: 	105.55752426598	2	1	38	vs.	16	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	1	38	vs.	16	::	1
checkHit	38	vs	16	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	1	0.3	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	140
[PHYS CRIT %]	3.9
[ATTACK] after crit	140
[ATTACK] after mult	140
[ATTACK] mace accuracy bonus	38	16	=	1.022
checkHit	18	vs	7	=> chance to hit	78
[SOUND] loading from	/data/sound/creatures/swarm/mswarm_die.ogg	:=:	sound "/data/sound/creatures/swarm/mswarm_die.ogg" : <static>
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Bee swarm for #aaaaaa#138 physical#LAST#, #YELLOW#17 mind#LAST# (155 total damage).
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Bee swarm!#{normal}#
[LOG]	
AI took for target	2906	minotaur	::	2651	Grimly	4	<	100
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	minotaur	 :: 	105.55752426598	2	13	38	vs.	12	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	13	38	vs.	12	::	1
checkHit	38	vs	12	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	13	0.3	with APR	2
[ATTACK] after armor	94.557524265979
[ATTACK] after range	126
[PHYS CRIT %]	3.9
[ATTACK] after crit	126
[ATTACK] after mult	126
[ATTACK] mace accuracy bonus	38	12	=	1.026
checkHit	18	vs	9	=> chance to hit	73
checkHit	39	vs	9	=> chance to hit	100
[LOG]	#F53CBE#Minotaur is lost in despair!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Minotaur for #aaaaaa#129 physical#LAST#, #YELLOW#17 mind#LAST#, #YELLOW#<gloom confusion>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (153 total damage).
[ATTACK] attacking with (mainhand)	chilling steel battleaxe of massacre
[ATTACK] to 	Grimly	 :: 	51.307399873434	2	43.92	25	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	51.307399873434	2	43.92	25	vs.	22	::	1
checkHit	25	vs	22	=> chance to hit	58
[ATTACK] raw dam	51.307399873434	versus	43.92	0.81030927835052	with APR	2
[ATTACK] after armor	9.7325377079504
[ATTACK] after range	10
[PHYS CRIT %] axe accuracy bonus	25	22	=	0.6
[PHYS CRIT %]	0
[ATTACK] after crit	10
[ATTACK] after mult	10
[LOG]	#UID:2906:0#Minotaur hits #fbd578#Grimly#LAST# for #aaaaaa#10 physical#LAST#, #1133F3#8 cold#LAST# (18 total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	minotaur	 :: 	105.55752426598	2	13	38	vs.	12	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	13	38	vs.	12	::	1
checkHit	38	vs	12	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	13	0.3	with APR	2
[ATTACK] after armor	94.557524265979
[ATTACK] after range	134
[PHYS CRIT %]	3.9
[ATTACK] after crit	134
[ATTACK] after mult	134
[ATTACK] mace accuracy bonus	38	12	=	1.026
checkHit	18	vs	9	=> chance to hit	73
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Minotaur for #aaaaaa#137 physical#LAST#, #YELLOW#17 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (161 total damage).
AI took for target	2899	green jelly	::	2651	Grimly	81	<	100
[LOG]	
minotaur	2906	dumb ai talents can use	Stunning Blow	T_STUNNING_BLOW
minotaur	2906	dumb ai talents can use	Attack	T_ATTACK
minotaur	2906	dumb ai talents can use	Sunder Armour	T_SUNDER_ARMOUR
minotaur	2906	dumb ai talents can use	Sunder Arms	T_SUNDER_ARMS
minotaur	2906	dumb ai talents can use	Warshout	T_WARSHOUT
minotaur	2906	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_2
minotaur	2906	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_SUNDER_ARMOUR
[LOG]	Minotaur uses Sunder Armour.
[ATTACK] to 	Grimly	 :: 	51.307399873434	2	43.92	25	vs.	22	::	1.3605551275464
[ATTACK] after melee attack bonus hooks and callbacks :: 	51.307399873434	2	43.92	25	vs.	22	::	1.3605551275464
checkHit	25	vs	22	=> chance to hit	58
[LOG]	#UID:2906:0#Minotaur misses #fbd578#Grimly#LAST#.
AI took for target	2899	green jelly	::	2651	Grimly	64	<	100
[LOG]	Minotaur overcomes the gloom
minotaur	2906	dumb ai talents can use	Stunning Blow	T_STUNNING_BLOW
minotaur	2906	dumb ai talents can use	Attack	T_ATTACK
minotaur	2906	dumb ai talents can use	Sunder Arms	T_SUNDER_ARMS
minotaur	2906	dumb ai talents can use	Warshout	T_WARSHOUT
minotaur	2906	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_2
minotaur	2906	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[LOG]	Minotaur casts Rune: Shielding.
[LOG]	A shield forms around minotaur.
Cloned shader 40
[SHADER] setting reset param	tick_start	119308
[ATTACK] attacking with (mainhand)	chilling steel battleaxe of massacre
[ATTACK] to 	Grimly	 :: 	51.307399873434	2	43.92	25	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	51.307399873434	2	43.92	25	vs.	22	::	1
checkHit	25	vs	22	=> chance to hit	58
[ATTACK] raw dam	51.307399873434	versus	43.92	0.81030927835052	with APR	2
[ATTACK] after armor	9.7325377079504
[ATTACK] after range	12
[PHYS CRIT %] axe accuracy bonus	25	22	=	0.6
[PHYS CRIT %]	0
[ATTACK] after crit	12
[ATTACK] after mult	12
[LOG]	#UID:2906:0#Minotaur hits #fbd578#Grimly#LAST# for #aaaaaa#12 physical#LAST#, #1133F3#8 cold#LAST# (20 total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	minotaur	 :: 	105.55752426598	2	13	38	vs.	12	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	13	38	vs.	12	::	1
checkHit	38	vs	12	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	13	0.3	with APR	2
[ATTACK] after armor	94.557524265979
[ATTACK] after range	119
[PHYS CRIT %]	3.9
[ATTACK] after crit	119
[ATTACK] after mult	119
[ATTACK] mace accuracy bonus	38	12	=	1.026
checkHit	18	vs	9	=> chance to hit	73
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Minotaur for #SLATE#(122 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #SLATE#(17 absorbed)#LAST#, #YELLOW#0 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #SLATE#(6 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
minotaur	2906	dumb ai talents can use	Stunning Blow	T_STUNNING_BLOW
minotaur	2906	dumb ai talents can use	Attack	T_ATTACK
minotaur	2906	dumb ai talents can use	Sunder Arms	T_SUNDER_ARMS
minotaur	2906	dumb ai talents can use	Warshout	T_WARSHOUT
minotaur	2906	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_2
dumb ai uses	T_INFUSION:_REGENERATION_2
[LOG]	Minotaur uses Infusion: Regeneration.
[LOG]	Minotaur starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 46
*p 46: Uniform: 0: 8B52 beamColor1
*p 46: Uniform: 1: 8B52 beamColor2
*p 46: Uniform: 2: 1406 beamsCount
*p 46: Uniform: 3: 8B52 circleColor
*p 46: Uniform: 4: 1406 circleDescendSpeed
*p 46: Uniform: 5: 1406 circleRotationSpeed
*p 46: Uniform: 6: 1406 noup
*p 46: Uniform: 7: 1406 tick
*p 46: Uniform: 8: 1406 tick_start
*p 46: Uniform: 9: 1406 time_factor
*p 46: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 47
*p 47: Uniform: 0: 8B52 beamColor1
*p 47: Uniform: 1: 8B52 beamColor2
*p 47: Uniform: 2: 1406 beamsCount
*p 47: Uniform: 3: 8B52 circleColor
*p 47: Uniform: 4: 1406 circleDescendSpeed
*p 47: Uniform: 5: 1406 circleRotationSpeed
*p 47: Uniform: 6: 1406 noup
*p 47: Uniform: 7: 1406 tick
*p 47: Uniform: 8: 1406 tick_start
*p 47: Uniform: 9: 1406 time_factor
*p 47: Uniform: 10: 8B5E tex
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	minotaur	 :: 	105.55752426598	2	13	38	vs.	12	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	13	38	vs.	12	::	1
checkHit	38	vs	12	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	13	0.3	with APR	2
[ATTACK] after armor	94.557524265979
[ATTACK] after range	116
[PHYS CRIT %]	3.9
[ATTACK] after crit	116
[ATTACK] after mult	116
[ATTACK] mace accuracy bonus	38	12	=	1.026
[LOG]	The shield around minotaur crumbles.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:9:0#minotaur nose (1)#WHITE#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Minotaur for #SLATE#(25 absorbed)#LAST#, #aaaaaa#94 physical#LAST# (94 total damage).
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Minotaur!#{normal}#
green jelly	2899	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_SLIME_SPIT
[MIND CRIT %]	1
Adding entity	5030	after	2899
[LOG]	
[LOG]	You pickup 1.00 gold pieces.
[LOG]	Grimly slows down.
[LOG]	Green jelly's Slime Spit hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#42 nature#LAST# damage.
[LOG]	Grimly speeds up.
[LOG]	#ORCHID#Grimly has recovered!#LAST#
[LOG]	
AI took for target	2899	green jelly	::	2651	Grimly	4	<	100
green jelly	2899	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	16.391356458424	5	43.92	21	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	16.391356458424	5	43.92	21	vs.	22	::	1
checkHit	21	vs	22	=> chance to hit	48
[ATTACK] raw dam	16.391356458424	versus	43.92	0.81030927835052	with APR	5
[ATTACK] after armor	3.1092882354124
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
checkHit	25	vs	21	=> chance to hit	60
[LOG]	Grimly is poisoned!
[LOG]	#UID:2899:0#Green jelly hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#0 nature#LAST# damage.
[LOG]	Poison from Green jelly hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#0 nature#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	green jelly	 :: 	105.55752426598	2	1	38	vs.	7	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	1	38	vs.	7	::	1
checkHit	38	vs	7	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	1	0.3	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	125
[PHYS CRIT %]	3.9
[ATTACK] after crit	125
[ATTACK] after mult	125
[ATTACK] mace accuracy bonus	38	7	=	1.031
checkHit	18	vs	8	=> chance to hit	75
checkHit	39	vs	8	=> chance to hit	100
[LOG]	#F53CBE#Green jelly is lost in despair!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Green jelly for #aaaaaa#129 physical#LAST#, #YELLOW#17 mind#LAST#, #YELLOW#<gloom confusion>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (152 total damage).
green jelly	2899	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	16.391356458424	5	43.92	21	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	16.391356458424	5	43.92	21	vs.	22	::	1
checkHit	21	vs	22	=> chance to hit	48
[ATTACK] raw dam	16.391356458424	versus	43.92	0.81030927835052	with APR	5
[ATTACK] after armor	3.1092882354124
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
checkHit	25	vs	21	=> chance to hit	60
[LOG]	#ORANGE#Grimly shrugs off the effect 'Poison'!
[LOG]	#UID:2899:0#Green jelly hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#0 nature#LAST# damage.
[LOG]	Poison from Green jelly hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#0 nature#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	green jelly	 :: 	105.55752426598	2	1	38	vs.	7	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	1	38	vs.	7	::	1
checkHit	38	vs	7	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	1	0.3	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	143
[PHYS CRIT %]	3.9
[ATTACK] after crit	143
[ATTACK] after mult	143
[ATTACK] mace accuracy bonus	38	7	=	1.031
[SOUND] loading from	/data/sound/creatures/jelly/jelly_die_2.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_die_2.ogg" : <static>
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Green jelly for #aaaaaa#147 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Green jelly!#{normal}#
[LOG]	Poison from Green jelly hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#0 nature#LAST# damage.
[LOG]	
[LOG]	Grimly stops being poisoned.
[LOG]	
[LOG]	Resting starts...
Server latency	113
Deleting shader 40 (is clone 1)
[LOG]	Rested for 64 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	You pickup 0.60 gold pieces.
[LOG]	Ran for 21 turns (stop reason: something interesting).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	2740	giant black ant	::	2651	Grimly	16	<	100
[LOG]	Ran for 17 turns (stop reason: hostile spotted to the northeast (giant black ant)).
[LOG]	
[TARGET] Passing target	minotaur	from	giant black ant	to	Grimly
[TARGET] Passing target	warg	from	minotaur	to	Grimly
AI took for target	2770	minotaur	::	2651	Grimly	100	<	100
minotaur	2770	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_2
dumb ai uses	T_INFUSION:_WILD_2
[LOG]	Minotaur uses Infusion: Wild.
[LOG]	Minotaur lessens the pain.
Loading tile from tileset	/data/gfx/talents/infusion__wild.png
warg	2800	dumb ai talents can use	Howl	T_HOWL
warg	2800	dumb ai talents can activate	Daunting Presence	T_DAUNTING_PRESENCE
warg	2800	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	giant black ant	 :: 	105.55752426598	2	1	38	vs.	4	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	1	38	vs.	4	::	1
checkHit	38	vs	4	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	1	0.3	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	132
[PHYS CRIT %]	3.9
[ATTACK] after crit	132
[ATTACK] after mult	132
[ATTACK] mace accuracy bonus	38	4	=	1.034
checkHit	18	vs	8	=> chance to hit	75
[LOG]	Giant black ant resists the mind attack!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Giant black ant for #aaaaaa#136 physical#LAST#, #YELLOW#8 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (151 total damage).
giant black ant	2740	dumb ai talents can use	Attack	T_ATTACK
giant black ant	2740	dumb ai talents can use	Acidic Crawl	T_CRAWL_ACID
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	17.996895056099	7	43.92	25	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	17.996895056099	7	43.92	25	vs.	22	::	1
checkHit	25	vs	22	=> chance to hit	58
[LOG]	#UID:2740:0#Giant black ant misses #fbd578#Grimly#LAST#.
[TARGET] Passing target	white worm mass	from	minotaur	to	Grimly
warg	2800	dumb ai talents can use	Howl	T_HOWL
warg	2800	dumb ai talents can activate	Daunting Presence	T_DAUNTING_PRESENCE
dumb ai uses	T_DAUNTING_PRESENCE
[LOG]	Warg activates Daunting Presence.
Loading tile from tileset	/data/gfx/talents/daunting_presence.png
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	giant black ant	 :: 	105.55752426598	2	1	38	vs.	4	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	1	38	vs.	4	::	1
checkHit	38	vs	4	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	1	0.3	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	153
[PHYS CRIT %]	3.9
[ATTACK] after crit	153
[ATTACK] after mult	153
[ATTACK] mace accuracy bonus	38	4	=	1.034
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Giant black ant for #aaaaaa#158 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Giant black ant!#{normal}#
minotaur	2770	dumb ai talents can use	Warshout	T_WARSHOUT
dumb ai uses	T_WARSHOUT
[LOG]	Minotaur uses Warshout.
checkHit	21	vs	36	=> chance to hit	13
[LOG]	Grimly wanders around!.
[LOG]	
[LOG]	Grimly seems more focused.
[LOG]	#ORCHID#Grimly has recovered!#LAST#
AI took for target	2800	warg	::	2651	Grimly	49	<	100
[LOG]	
warg	2800	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	Warg howls
[SOUND] loading from	/data/sound/creatures/wolves/wolf_howl_3.ogg	:=:	sound "/data/sound/creatures/wolves/wolf_howl_3.ogg" : <static>
Loading tile from tileset	/data/gfx/talents/howl.png
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	minotaur	 :: 	105.55752426598	2	13	38	vs.	12	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	13	38	vs.	12	::	1
checkHit	38	vs	12	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	13	0.3	with APR	2
[ATTACK] after armor	94.557524265979
[ATTACK] after range	127
[PHYS CRIT %]	3.9
[ATTACK] after crit	127
[ATTACK] after mult	127
[ATTACK] mace accuracy bonus	38	12	=	1.026
checkHit	18	vs	9	=> chance to hit	73
checkHit	39	vs	9	=> chance to hit	100
[LOG]	#F53CBE#Minotaur moves reluctantly!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Minotaur for #aaaaaa#107 physical#LAST#, #YELLOW#14 mind#LAST#, #YELLOW#<gloom slow'>#LAST#, #ROYAL_BLUE#5 lightning#LAST# (126 total damage).
[LOG]	Minotaur feels pain again.
[LOG]	Warg feels pain again.
minotaur	2770	dumb ai talents can use	Stunning Blow	T_STUNNING_BLOW
minotaur	2770	dumb ai talents can use	Attack	T_ATTACK
minotaur	2770	dumb ai talents can use	Sunder Armour	T_SUNDER_ARMOUR
minotaur	2770	dumb ai talents can use	Sunder Arms	T_SUNDER_ARMS
dumb ai uses	T_ATTACK
[ATTACK] attacking with (mainhand)	steel battleaxe
[ATTACK] to 	Grimly	 :: 	45.475406086276	2	43.92	25	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	45.475406086276	2	43.92	25	vs.	22	::	1
checkHit	25	vs	22	=> chance to hit	58
[LOG]	#UID:2770:0#Minotaur misses #fbd578#Grimly#LAST#.
[LOG]	
[LOG]	Grimly uses Stunning Blow.
[ATTACK] to 	minotaur	 :: 	105.55752426598	2	13	38	vs.	12	::	1.4415880433164
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	13	38	vs.	12	::	1.4415880433164
checkHit	38	vs	12	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	13	0.3	with APR	2
[ATTACK] after armor	94.557524265979
[ATTACK] after range	113
[PHYS CRIT %]	3.9
[ATTACK] after crit	113
[ATTACK] after mult	162.89944889475
[ATTACK] mace accuracy bonus	38	12	=	1.026
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:9:0#minotaur nose (1)#WHITE#.
checkHit	21	vs	57	=> chance to hit	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Minotaur for #aaaaaa#167 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Minotaur!#{normal}#
warg	2800	dumb ai talents can use	Attack	T_ATTACK
warg	2800	dumb ai talents can use	Hack'n'Back	T_HACK_N_BACK
dumb ai uses	T_HACK_N_BACK
[LOG]	Warg uses Hack'n'Back.
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	16.836165575673	5	43.92	25	vs.	22	::	0.66832815729997
[ATTACK] after melee attack bonus hooks and callbacks :: 	16.836165575673	5	43.92	25	vs.	22	::	0.66832815729997
checkHit	25	vs	22	=> chance to hit	58
[ATTACK] raw dam	16.836165575673	versus	43.92	0.81030927835052	with APR	5
[ATTACK] after armor	3.1936643978595
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	2.0049844718999
[KNOCKBACK] from	35	35	over	2
[KNOCKBACK] try	37	28	1
[LOG]	#UID:2800:0#Warg hits #fbd578#Grimly#LAST# for #aaaaaa#2 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	warg	 :: 	105.55752426598	2	5	38	vs.	12	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	5	38	vs.	12	::	1
checkHit	38	vs	12	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	5	0.3	with APR	2
[ATTACK] after armor	102.55752426598
[ATTACK] after range	141
[PHYS CRIT %]	3.9
[ATTACK] after crit	141
[ATTACK] after mult	141
[ATTACK] mace accuracy bonus	38	12	=	1.026
[LOG]	Warg is recovering from the damage!
checkHit	21	vs	27	=> chance to hit	35
[LOG]	#ORANGE#Grimly shrugs off the effect 'Intimidated'!
[SHADER] Loading from /data/gfx/shaders/fireflash.lua
[SHADER] Loaded shader with totalname	fireflash[]
New GL Shader program 48
New GL Shader 49 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/fireball.frag
*p 48: Uniform: 0: 1406 explosion_time_factor
*p 48: Uniform: 1: 1406 is_exploding
*p 48: Uniform: 2: 1406 projectile_time_factor
*p 48: Uniform: 3: 1406 tick
*p 48: Uniform: 4: 1406 tick_start
*p 48: Uniform: 5: 1406 trail_length
*p 48: Uniform: 6: 8B5E tex
[SHADER] setting reset param	tick_start	128011
checkHit	18	vs	7	=> chance to hit	78
checkHit	21	vs	27	=> chance to hit	35
[LOG]	Grimly's morale has been lowered.
Cloned shader 48
[SHADER] setting reset param	tick_start	128011
Loading tile from tileset	/data/gfx/effects/intimidated.png
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Warg for #aaaaaa#145 physical#LAST#, #YELLOW#17 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (168 total damage).
[LOG]	Warg deactivates Daunting Presence.
[LOG]	#UID:2800:0#Warg receives #LIGHT_GREEN#14 healing#LAST#.
AI took for target	2800	warg	::	2651	Grimly	1	<	100
warg	2800	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	16.836165575673	5	43.92	25	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	16.836165575673	5	43.92	25	vs.	22	::	1
checkHit	25	vs	22	=> chance to hit	58
[LOG]	#UID:2800:0#Warg misses #fbd578#Grimly#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	warg	 :: 	103.64231847484	2	5	38	vs.	12	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	103.64231847484	2	5	38	vs.	12	::	1
checkHit	38	vs	12	=> chance to hit	100
[ATTACK] raw dam	103.64231847484	versus	5	0.3	with APR	2
[ATTACK] after armor	100.64231847484
[ATTACK] after range	141
[PHYS CRIT %]	3.9
[ATTACK] after crit	141
[ATTACK] after mult	141
[ATTACK] mace accuracy bonus	38	12	=	1.026
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:30:0#warg claw (1)#WHITE#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Warg for #aaaaaa#145 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Warg!#{normal}#
[LOG]	
Deleting shader 48 (is clone 1)
[LOG]	Resting starts...
[LOG]	Grimly has regained its confidence.
[LOG]	#00ff00##UID:435:0#Talent Stunning Blow is ready to use.
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	2892	white worm mass	::	2651	Grimly	25	<	100
white worm mass	2892	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	White worm mass uses Multiply.
[MULTIPLY]	42	24	::	nil
[MULTIPLY]	2	uids	2892	=>	5299	::	nil	nil
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (white worm mass)).
[LOG]	
[TARGET] Passing target	black ooze	from	white worm mass	to	Grimly
[TARGET] Passing target	white worm mass	from	white worm mass	to	Grimly
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	white worm mass	 :: 	105.55752426598	2	1	38	vs.	5	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	1	38	vs.	5	::	1
checkHit	38	vs	5	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	1	0.3	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	116
[PHYS CRIT %]	3.9
[ATTACK] after crit	116
[ATTACK] after mult	116
[ATTACK] mace accuracy bonus	38	5	=	1.033
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits White worm mass for #aaaaaa#120 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed White worm mass!#{normal}#
white worm mass	5299	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	White worm mass uses Multiply.
[MULTIPLY]	41	27	::	nil
[MULTIPLY]	0	uids	5299	=>	5569	::	nil	nil
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	8.7564035630889	100	43.92	18	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	8.7564035630889	100	43.92	18	vs.	22	::	1
checkHit	18	vs	22	=> chance to hit	40
[LOG]	#UID:5299:0#White worm mass misses #fbd578#Grimly#LAST#.
AI took for target	5569	white worm mass	::	2651	Grimly	1	<	100
white worm mass	5569	dumb ai talents can use	Attack	T_ATTACK
white worm mass	5569	dumb ai talents can use	Poisonous Crawl	T_CRAWL_POISON
dumb ai uses	T_CRAWL_POISON
[LOG]	White worm mass envelops Grimly with poison.
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	9.3822099741956	1100	43.92	19	vs.	22	::	3
[ATTACK] after melee attack bonus hooks and callbacks :: 	9.3822099741956	1100	43.92	19	vs.	22	::	3
checkHit	19	vs	22	=> chance to hit	43
[ATTACK] raw dam	9.3822099741956	versus	43.92	0.81030927835052	with APR	1100
[ATTACK] after armor	9.3822099741956
[ATTACK] after range	10
[PHYS CRIT %]	0
[ATTACK] after crit	10
[ATTACK] after mult	30
checkHit	25	vs	19	=> chance to hit	65
[LOG]	#ORANGE#Grimly shrugs off the effect 'Poison'!
[SOUND] loading from	/data/sound/creatures/worms/worm_4.ogg	:=:	sound "/data/sound/creatures/worms/worm_4.ogg" : <static>
Loading tile from tileset	/data/gfx/talents/crawl_poison.png
[LOG]	#UID:5569:0#White worm mass hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#4 nature#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	white worm mass	 :: 	105.55752426598	2	1	38	vs.	5	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	1	38	vs.	5	::	1
checkHit	38	vs	5	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	1	0.3	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	141
[PHYS CRIT %]	3.9
[ATTACK] after crit	141
[ATTACK] after mult	141
[ATTACK] mace accuracy bonus	38	5	=	1.033
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits White worm mass for #aaaaaa#146 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed White worm mass!#{normal}#
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	9.3822099741956	100	43.92	19	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	9.3822099741956	100	43.92	19	vs.	22	::	1
checkHit	19	vs	22	=> chance to hit	43
[LOG]	#UID:5569:0#White worm mass misses #fbd578#Grimly#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	white worm mass	 :: 	105.55752426598	2	1	38	vs.	6	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	1	38	vs.	6	::	1
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	1	0.3	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	117
[PHYS CRIT %]	3.9
[ATTACK] after crit	117
[ATTACK] after mult	117
[ATTACK] mace accuracy bonus	38	6	=	1.032
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits White worm mass for #aaaaaa#121 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed White worm mass!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the east (black ooze)).
[LOG]	
black ooze	2807	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	12.119737629177	5	43.92	18	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	12.119737629177	5	43.92	18	vs.	22	::	1
checkHit	18	vs	22	=> chance to hit	40
[ATTACK] raw dam	12.119737629177	versus	43.92	0.81030927835052	with APR	5
[ATTACK] after armor	2.2990017770809
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
[LOG]	#UID:2807:0#Black ooze hits #fbd578#Grimly#LAST# for #GREEN#2 acid#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	black ooze	 :: 	105.55752426598	2	1	38	vs.	5	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	1	38	vs.	5	::	1
checkHit	38	vs	5	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	1	0.3	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	122
[PHYS CRIT %]	3.9
[ATTACK] after crit	122
[ATTACK] after mult	122
[ATTACK] mace accuracy bonus	38	5	=	1.033
[LOG]	Black ooze splits in two!
checkHit	18	vs	7	=> chance to hit	78
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Black ooze for #aaaaaa#63 physical#LAST#, #YELLOW#17 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (86 total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	black ooze	 :: 	105.55752426598	2	1	38	vs.	5	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	1	38	vs.	5	::	1
checkHit	38	vs	5	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	1	0.3	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	114
[PHYS CRIT %]	3.9
[ATTACK] after crit	114
[ATTACK] after mult	114
[ATTACK] mace accuracy bonus	38	5	=	1.033
[LOG]	Black ooze splits in two!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Black ooze for #aaaaaa#59 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Black ooze!#{normal}#
[LOG]	
[Identify]	prismatic steel plate armour of acid resistance	true
[LOG]	Grimly picks up (w.): #00FF80##UID:2805:0#prismatic steel plate armour of acid resistance (4 def, 9 armour)#LAST#.
[LOG]	You pickup 0.75 gold pieces.
black ooze	5571	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	12.295663616298	5	43.92	19	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	12.295663616298	5	43.92	19	vs.	22	::	1
checkHit	19	vs	22	=> chance to hit	43
[ATTACK] raw dam	12.295663616298	versus	43.92	0.81030927835052	with APR	5
[ATTACK] after armor	2.332373304535
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
[LOG]	#UID:5571:0#Black ooze hits #fbd578#Grimly#LAST# for #GREEN#2 acid#LAST# damage.
AI took for target	5570	black ooze	::	2651	Grimly	1	<	100
black ooze	5570	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	12.295663616298	5	43.92	19	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	12.295663616298	5	43.92	19	vs.	22	::	1
checkHit	19	vs	22	=> chance to hit	43
[LOG]	#UID:5570:0#Black ooze misses #fbd578#Grimly#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	black ooze	 :: 	105.55752426598	2	1	38	vs.	6	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	1	38	vs.	6	::	1
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	1	0.3	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	116
[PHYS CRIT %]	3.9
[ATTACK] after crit	116
[ATTACK] after mult	116
[ATTACK] mace accuracy bonus	38	6	=	1.032
checkHit	18	vs	8	=> chance to hit	75
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Black ooze for #aaaaaa#120 physical#LAST#, #YELLOW#17 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (143 total damage).
black ooze	5571	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	12.295663616298	5	43.92	19	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	12.295663616298	5	43.92	19	vs.	22	::	1
checkHit	19	vs	22	=> chance to hit	43
[LOG]	#UID:5571:0#Black ooze misses #fbd578#Grimly#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	black ooze	 :: 	105.55752426598	2	1	38	vs.	6	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	1	38	vs.	6	::	1
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	1	0.3	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	117
[PHYS CRIT %]	3.9
[ATTACK] after crit	117
[ATTACK] after mult	117
[ATTACK] mace accuracy bonus	38	6	=	1.032
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Black ooze for #aaaaaa#121 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Black ooze!#{normal}#
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	black ooze	 :: 	105.55752426598	2	1	38	vs.	6	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	1	38	vs.	6	::	1
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	1	0.3	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	150
[PHYS CRIT %]	3.9
[ATTACK] after crit	150
[ATTACK] after mult	150
[ATTACK] mace accuracy bonus	38	6	=	1.032
checkHit	18	vs	8	=> chance to hit	75
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Black ooze for #aaaaaa#155 physical#LAST#, #YELLOW#17 mind#LAST# (172 total damage).
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Black ooze!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	2866	shadowblade	::	2651	Grimly	81	<	121
checkHit	30.61862178479	40.087490089381
=> chance to hit	31.923535529478
checkHit	30.61862178479	40.087490089381
=> chance to hit	31.923535529478
checkHit	30.61862178479	40.087490089381
=> chance to hit	31.923535529478
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_shadowblade.png
checkHit	30.61862178479	40.087490089381
=> chance to hit	31.923535529478
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (shadowblade)).
[LOG]	
AI took for target	2820	cutpurse	::	2651	Grimly	16	<	100
checkHit	30.61862178479	40.087490089381
=> chance to hit	31.923535529478
[ATTACK] attacking with (mainhand)	acidic steel dagger
[ATTACK] to 	Grimly	 :: 	15.589532356662	6	43.92	21	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	15.589532356662	6	43.92	21	vs.	22	::	1
checkHit	21	vs	22	=> chance to hit	48
[LOG]	Something misses #fbd578#Grimly#LAST#.
[ATTACK] attacking with (offhand)	steel dagger of phasing
[ATTACK] to 	Grimly	 :: 	16.088791010994	10	43.92	21	vs.	22	::	0.68
[ATTACK] after melee attack bonus hooks and callbacks :: 	16.088791010994	10	43.92	21	vs.	22	::	0.68
checkHit	21	vs	22	=> chance to hit	48
[LOG]	Something misses #fbd578#Grimly#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	shadowblade	 :: 	105.55752426598	2	7	38	vs.	18	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	7	38	vs.	18	::	1
checkHit	38	vs	18	=> chance to hit	100
[ATTACK] after PARRY	103.03917312962
[ATTACK] raw dam	103.03917312962	versus	7	0.3	with APR	2
[ATTACK] after armor	98.039173129617
[ATTACK] after range	100
[ATTACK] after crit	100
[ATTACK] after mult	100
[ATTACK] mace accuracy bonus	38	18	=	1.02
checkHit	18	vs	20	=> chance to hit	45
[LOG]	Shadowblade resists the mind attack!
checkHit	39	vs	20	=> chance to hit	98
[LOG]	#F53CBE#Shadowblade is stunned with fear!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Shadowblade for #aaaaaa#(3 parried#LAST#), #aaaaaa#102 physical#LAST#, #YELLOW#8 mind#LAST#, #YELLOW#<gloom stun>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (117 total damage).
cutpurse	2820	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
cutpurse	2820	dumb ai talents can use	Attack	T_ATTACK
cutpurse	2820	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_INFUSION:_SUN_1
[LOG]	Cutpurse uses Infusion: Sun.
checkHit	20	vs	32	=> chance to hit	20
[LOG]	Shadowblade loses sight!
checkHit	21	vs	32	=> chance to hit	23
[LOG]	Grimly loses sight!
[LOG]	Grimly has been illuminated.
Loading tile from tileset	/data/gfx/talents/infusion__sun.png
Loading tile from tileset	/data/gfx/talents/infusion__sun.png
Loading tile from tileset	/data/gfx/effects/blinded.png
[ATTACK] attacking with (mainhand)	acidic steel dagger
[ATTACK] to 	Grimly	 :: 	15.589532356662	6	43.92	21	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	15.589532356662	6	43.92	21	vs.	22	::	1
checkHit	21	vs	22	=> chance to hit	48
[LOG]	Something misses #fbd578#Grimly#LAST#.
[ATTACK] attacking with (offhand)	steel dagger of phasing
[ATTACK] to 	Grimly	 :: 	16.088791010994	10	43.92	21	vs.	22	::	0.68
[ATTACK] after melee attack bonus hooks and callbacks :: 	16.088791010994	10	43.92	21	vs.	22	::	0.68
checkHit	21	vs	22	=> chance to hit	48
[LOG]	Something misses #fbd578#Grimly#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	cutpurse	 :: 	105.55752426598	2	3	38	vs.	18	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	3	38	vs.	18	::	1
checkHit	38	vs	18	=> chance to hit	100
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# misses Something.
[ATTACK] attacking with (mainhand)	balanced steel dagger of paradox
[ATTACK] to 	Grimly	 :: 	26.734989545683	6	43.92	35	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	26.734989545683	6	43.92	35	vs.	22	::	1
checkHit	35	vs	22	=> chance to hit	83
[ATTACK] dagger accuracy bonus	35	22	=	1.065	previous	6
[ATTACK] raw dam	26.734989545683	versus	43.92	0.81030927835052	with APR	6.39
[ATTACK] after armor	5.071379460212
[ATTACK] after range	6
[PHYS CRIT %]	3.0728609768594
[ATTACK] after crit	6
[ATTACK] after mult	6
[ATTACK] attacking with (offhand)	steel dagger
[ATTACK] to 	Grimly	 :: 	26.734989545683	6	43.92	35	vs.	22	::	0.5
[ATTACK] after melee attack bonus hooks and callbacks :: 	26.734989545683	6	43.92	35	vs.	22	::	0.5
checkHit	35	vs	22	=> chance to hit	83
[ATTACK] dagger accuracy bonus	35	22	=	1.065	previous	6
[ATTACK] raw dam	26.734989545683	versus	43.92	0.81030927835052	with APR	6.39
[ATTACK] after armor	5.071379460212
[ATTACK] after range	5
[PHYS CRIT %]	3.0728609768594
[ATTACK] after crit	5
[ATTACK] after mult	2.5
[LOG]	Something hits #fbd578#Grimly#LAST# for #aaaaaa#6 physical#LAST#, #LIGHT_STEEL_BLUE#6 temporal#LAST#, #aaaaaa#2 physical#LAST# (15 total damage).
AI took for target	2866	shadowblade	::	2651	Grimly	1	<	100
[ATTACK] attacking with (mainhand)	acidic steel dagger
[ATTACK] to 	Grimly	 :: 	15.589532356662	6	43.92	21	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	15.589532356662	6	43.92	21	vs.	22	::	1
checkHit	21	vs	22	=> chance to hit	48
[LOG]	Something misses #fbd578#Grimly#LAST#.
[ATTACK] attacking with (offhand)	steel dagger of phasing
[ATTACK] to 	Grimly	 :: 	16.088791010994	10	43.92	21	vs.	22	::	0.68
[ATTACK] after melee attack bonus hooks and callbacks :: 	16.088791010994	10	43.92	21	vs.	22	::	0.68
checkHit	21	vs	22	=> chance to hit	48
[LOG]	Something misses #fbd578#Grimly#LAST#.
[LOG]	Grimly recovers sight.
checkHit	30.61862178479	43.780638546613
=> chance to hit	27.19502455739
checkHit	30.61862178479	43.393149516723
=> chance to hit	27.627120574514
[LOG]	#ORCHID#Grimly has recovered!#LAST#
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	shadowblade	 :: 	105.55752426598	2	7	38	vs.	18	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	7	38	vs.	18	::	1
checkHit	38	vs	18	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	7	0.3	with APR	2
[ATTACK] after armor	100.55752426598
[ATTACK] after range	115
[PHYS CRIT %]	3.9
[ATTACK] after crit	115
[ATTACK] after mult	115
[ATTACK] mace accuracy bonus	38	18	=	1.02
checkHit	18	vs	20	=> chance to hit	45
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Shadowblade for #aaaaaa#117 physical#LAST#, #YELLOW#17 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (141 total damage).
[ATTACK] attacking with (mainhand)	balanced steel dagger of paradox
[ATTACK] to 	Grimly	 :: 	26.734989545683	6	43.92	35	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	26.734989545683	6	43.92	35	vs.	22	::	1
checkHit	35	vs	22	=> chance to hit	83
[ATTACK] dagger accuracy bonus	35	22	=	1.065	previous	6
[ATTACK] raw dam	26.734989545683	versus	43.92	0.81030927835052	with APR	6.39
[ATTACK] after armor	5.071379460212
[ATTACK] after range	5
[PHYS CRIT %]	3.0728609768594
[ATTACK] after crit	5
[ATTACK] after mult	5
[ATTACK] attacking with (offhand)	steel dagger
[ATTACK] to 	Grimly	 :: 	26.734989545683	6	43.92	35	vs.	22	::	0.5
[ATTACK] after melee attack bonus hooks and callbacks :: 	26.734989545683	6	43.92	35	vs.	22	::	0.5
checkHit	35	vs	22	=> chance to hit	83
[ATTACK] dagger accuracy bonus	35	22	=	1.065	previous	6
[ATTACK] raw dam	26.734989545683	versus	43.92	0.81030927835052	with APR	6.39
[ATTACK] after armor	5.071379460212
[ATTACK] after range	5
[PHYS CRIT %]	3.0728609768594
[ATTACK] after crit	5
[ATTACK] after mult	2.5
[LOG]	Shadowblade overcomes the gloom
[LOG]	#UID:2820:0#Cutpurse hits #fbd578#Grimly#LAST# for #aaaaaa#5 physical#LAST#, #LIGHT_STEEL_BLUE#6 temporal#LAST#, #aaaaaa#2 physical#LAST# (14 total damage).
[ATTACK] attacking with (mainhand)	acidic steel dagger
[ATTACK] to 	Grimly	 :: 	15.589532356662	6	43.92	21	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	15.589532356662	6	43.92	21	vs.	22	::	1
checkHit	21	vs	22	=> chance to hit	48
[LOG]	#UID:2866:0#Shadowblade misses #fbd578#Grimly#LAST#.
[ATTACK] attacking with (offhand)	steel dagger of phasing
[ATTACK] to 	Grimly	 :: 	16.088791010994	10	43.92	21	vs.	22	::	0.68
[ATTACK] after melee attack bonus hooks and callbacks :: 	16.088791010994	10	43.92	21	vs.	22	::	0.68
checkHit	21	vs	22	=> chance to hit	48
[LOG]	#UID:2866:0#Shadowblade misses #fbd578#Grimly#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	cutpurse	 :: 	105.55752426598	2	3	38	vs.	18	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	3	38	vs.	18	::	1
checkHit	38	vs	18	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	3	0.3	with APR	2
[ATTACK] after armor	104.55752426598
[ATTACK] after range	156
[PHYS CRIT %]	3.9
[ATTACK] after crit	156
[ATTACK] after mult	156
[ATTACK] mace accuracy bonus	38	18	=	1.02
checkHit	18	vs	20	=> chance to hit	45
[LOG]	Cutpurse resists the mind attack!
[ATTACK]	target on_melee_hit:	6	TEMPORAL	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Cutpurse for #aaaaaa#159 physical#LAST#, #YELLOW#8 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (174 total damage).
[LOG]	#UID:2820:0#Cutpurse hits #fbd578#Grimly#LAST# for #LIGHT_STEEL_BLUE#6 temporal#LAST# damage.
[ATTACK] attacking with (mainhand)	balanced steel dagger of paradox
[ATTACK] to 	Grimly	 :: 	26.734989545683	6	43.92	35	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	26.734989545683	6	43.92	35	vs.	22	::	1
checkHit	35	vs	22	=> chance to hit	83
[ATTACK] dagger accuracy bonus	35	22	=	1.065	previous	6
[ATTACK] raw dam	26.734989545683	versus	43.92	0.81030927835052	with APR	6.39
[ATTACK] after armor	5.071379460212
[ATTACK] after range	5
[PHYS CRIT %]	3.0728609768594
[ATTACK] after crit	5
[ATTACK] after mult	5
[ATTACK] attacking with (offhand)	steel dagger
[ATTACK] to 	Grimly	 :: 	26.734989545683	6	43.92	35	vs.	22	::	0.5
[ATTACK] after melee attack bonus hooks and callbacks :: 	26.734989545683	6	43.92	35	vs.	22	::	0.5
checkHit	35	vs	22	=> chance to hit	83
[ATTACK] dagger accuracy bonus	35	22	=	1.065	previous	6
[ATTACK] raw dam	26.734989545683	versus	43.92	0.81030927835052	with APR	6.39
[ATTACK] after armor	5.071379460212
[ATTACK] after range	5
[PHYS CRIT %]	3.0728609768594
[ATTACK] after crit	5
[ATTACK] after mult	2.5
[LOG]	#UID:2820:0#Cutpurse hits #fbd578#Grimly#LAST# for #aaaaaa#5 physical#LAST#, #LIGHT_STEEL_BLUE#6 temporal#LAST#, #aaaaaa#2 physical#LAST# (14 total damage).
[ATTACK] attacking with (mainhand)	acidic steel dagger
[ATTACK] to 	Grimly	 :: 	15.589532356662	6	43.92	21	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	15.589532356662	6	43.92	21	vs.	22	::	1
checkHit	21	vs	22	=> chance to hit	48
[LOG]	#UID:2866:0#Shadowblade misses #fbd578#Grimly#LAST#.
[ATTACK] attacking with (offhand)	steel dagger of phasing
[ATTACK] to 	Grimly	 :: 	16.088791010994	10	43.92	21	vs.	22	::	0.68
[ATTACK] after melee attack bonus hooks and callbacks :: 	16.088791010994	10	43.92	21	vs.	22	::	0.68
checkHit	21	vs	22	=> chance to hit	48
[LOG]	#UID:2866:0#Shadowblade misses #fbd578#Grimly#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	cutpurse	 :: 	105.55752426598	2	3	38	vs.	18	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	3	38	vs.	18	::	1
checkHit	38	vs	18	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	3	0.3	with APR	2
[ATTACK] after armor	104.55752426598
[ATTACK] after range	148
[PHYS CRIT %]	3.9
[ATTACK] after crit	148
[ATTACK] after mult	148
[ATTACK] mace accuracy bonus	38	18	=	1.02
[ATTACK]	target on_melee_hit:	6	TEMPORAL	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Cutpurse for #aaaaaa#151 physical#LAST# damage.
[LOG]	#UID:2820:0#Cutpurse hits #fbd578#Grimly#LAST# for #LIGHT_STEEL_BLUE#6 temporal#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Cutpurse!#{normal}#
[LOG]	Shadowblade is no longer illuminated.
[LOG]	Shadowblade recovers sight.
[ATTACK] attacking with (mainhand)	acidic steel dagger
[ATTACK] to 	Grimly	 :: 	15.589532356662	6	43.92	21	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	15.589532356662	6	43.92	21	vs.	22	::	1
checkHit	21	vs	22	=> chance to hit	48
[ATTACK] dagger accuracy bonus	21	22	=	1	previous	6
[ATTACK] raw dam	15.589532356662	versus	43.92	0.81030927835052	with APR	6
[ATTACK] after armor	2.9571896429131
[ATTACK] after range	3
[PHYS CRIT %]	5.921076575356
[ATTACK] after crit	3
[ATTACK] after mult	3
[ATTACK] attacking with (offhand)	steel dagger of phasing
[ATTACK] to 	Grimly	 :: 	16.088791010994	10	43.92	21	vs.	22	::	0.68
[ATTACK] after melee attack bonus hooks and callbacks :: 	16.088791010994	10	43.92	21	vs.	22	::	0.68
checkHit	21	vs	22	=> chance to hit	48
[LOG]	#UID:2866:0#Shadowblade misses #fbd578#Grimly#LAST#.
[LOG]	#UID:2866:0#Shadowblade hits #fbd578#Grimly#LAST# for #aaaaaa#3 physical#LAST#, #GREEN#4 acid#LAST#, #GREY#4 darkness#LAST# (11 total damage).
[LOG]	Grimly is no longer illuminated.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	shadowblade	 :: 	105.55752426598	2	7	38	vs.	18	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	7	38	vs.	18	::	1
checkHit	38	vs	18	=> chance to hit	100
[ATTACK] after PARRY	103.03917312962
[ATTACK] raw dam	103.03917312962	versus	7	0.3	with APR	2
[ATTACK] after armor	98.039173129617
[ATTACK] after range	115
[ATTACK] after crit	115
[ATTACK] after mult	115
[ATTACK] mace accuracy bonus	38	18	=	1.02
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Shadowblade for #aaaaaa#(3 parried#LAST#), #aaaaaa#117 physical#LAST# (117 total damage).
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Shadowblade!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 46 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	You pickup 0.65 gold pieces.
[LOG]	You pickup 0.40 gold pieces.
[LOG]	You pickup 0.80 gold pieces.
[LOG]	You pickup 0.90 gold pieces.
AI took for target	2785	wolf	::	2651	Grimly	49	<	100
[TARGET] Passing target	venom drake hatchling	from	wolf	to	Grimly
[TARGET] Passing target	venom drake hatchling	from	wolf	to	Grimly
[TARGET] Passing target	venom drake hatchling	from	wolf	to	Grimly
[TARGET] Passing target	venom drake hatchling	from	wolf	to	Grimly
[LOG]	Ran for 8 turns (stop reason: hostile spotted to the east (wolf)).
[LOG]	
wolf	2785	dumb ai talents can use	Rush	T_RUSH
dumb ai uses	T_RUSH
[LOG]	Wolf rushes out!
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	16.132660800747	3	43.92	20	vs.	22	::	1.2
[ATTACK] after melee attack bonus hooks and callbacks :: 	16.132660800747	3	43.92	20	vs.	22	::	1.2
checkHit	20	vs	22	=> chance to hit	45
[LOG]	#UID:2785:0#Wolf misses #fbd578#Grimly#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	wolf	 :: 	105.55752426598	2	1	38	vs.	8	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	1	38	vs.	8	::	1
checkHit	38	vs	8	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	1	0.3	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	124
[PHYS CRIT %]	3.9
[ATTACK] after crit	124
[ATTACK] after mult	124
[ATTACK] mace accuracy bonus	38	8	=	1.03
checkHit	18	vs	8	=> chance to hit	75
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Wolf for #aaaaaa#128 physical#LAST#, #YELLOW#17 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (151 total damage).
wolf	2785	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	16.132660800747	3	43.92	20	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	16.132660800747	3	43.92	20	vs.	22	::	1
checkHit	20	vs	22	=> chance to hit	45
[LOG]	#UID:2785:0#Wolf misses #fbd578#Grimly#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	wolf	 :: 	105.55752426598	2	1	38	vs.	8	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	1	38	vs.	8	::	1
checkHit	38	vs	8	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	1	0.3	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	123
[PHYS CRIT %]	3.9
[ATTACK] after crit	123
[ATTACK] after mult	123
[ATTACK] mace accuracy bonus	38	8	=	1.03
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Wolf for #aaaaaa#127 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Wolf!#{normal}#
[LOG]	
venom drake hatchling	2938	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	27.27451334799	25	43.92	39	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	27.27451334799	25	43.92	39	vs.	22	::	1
checkHit	39	vs	22	=> chance to hit	93
[ATTACK] raw dam	27.27451334799	versus	43.92	0.81030927835052	with APR	25
[ATTACK] after armor	8.35451334799
[ATTACK] after range	9
[PHYS CRIT %]	0
[ATTACK] after crit	9
[ATTACK] after mult	9
venom drake hatchling	2942	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	28.707405279498	25	43.92	42	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	28.707405279498	25	43.92	42	vs.	22	::	1
checkHit	42	vs	22	=> chance to hit	100
[ATTACK] raw dam	28.707405279498	versus	43.92	0.81030927835052	with APR	25
[ATTACK] after armor	9.7874052794981
[ATTACK] after range	9
[PHYS CRIT %]	0
[ATTACK] after crit	9
[ATTACK] after mult	9
[LOG]	#UID:2942:0#Venom drake hatchling hits #fbd578#Grimly#LAST# for #aaaaaa#9 physical#LAST# damage.
[LOG]	#UID:2938:0#Venom drake hatchling hits #fbd578#Grimly#LAST# for #aaaaaa#9 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	venom drake hatchling	 :: 	105.55752426598	2	5	38	vs.	4	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	5	38	vs.	4	::	1
checkHit	38	vs	4	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	5	0.3	with APR	2
[ATTACK] after armor	102.55752426598
[ATTACK] after range	122
[PHYS CRIT %]	3.9
[ATTACK] after crit	122
[ATTACK] after mult	122
[ATTACK] mace accuracy bonus	38	4	=	1.034
checkHit	18	vs	11	=> chance to hit	68
[LOG]	Venom drake hatchling resists the mind attack!
[ATTACK]	target on_melee_hit:	5	ACID	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Venom drake hatchling for #aaaaaa#126 physical#LAST#, #YELLOW#8 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (141 total damage).
[LOG]	#UID:2938:0#Venom drake hatchling hits #fbd578#Grimly#LAST# for #GREEN#5 acid#LAST# damage.
AI took for target	2938	venom drake hatchling	::	2651	Grimly	1	<	100
venom drake hatchling	2938	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	27.27451334799	25	43.92	39	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	27.27451334799	25	43.92	39	vs.	22	::	1
checkHit	39	vs	22	=> chance to hit	93
[ATTACK] raw dam	27.27451334799	versus	43.92	0.81030927835052	with APR	25
[ATTACK] after armor	8.35451334799
[ATTACK] after range	9
[PHYS CRIT %]	0
[ATTACK] after crit	9
[ATTACK] after mult	9
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	28.707405279498	25	43.92	42	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	28.707405279498	25	43.92	42	vs.	22	::	1
checkHit	42	vs	22	=> chance to hit	100
[ATTACK] raw dam	28.707405279498	versus	43.92	0.81030927835052	with APR	25
[ATTACK] after armor	9.7874052794981
[ATTACK] after range	9
[PHYS CRIT %]	0
[ATTACK] after crit	9
[ATTACK] after mult	9
[LOG]	#UID:2942:0#Venom drake hatchling hits #fbd578#Grimly#LAST# for #aaaaaa#9 physical#LAST# damage.
[LOG]	#UID:2938:0#Venom drake hatchling hits #fbd578#Grimly#LAST# for #aaaaaa#9 physical#LAST# damage.
[LOG]	
[LOG]	Grimly uses Death Dance.
[ATTACK] to 	venom drake hatchling	 :: 	105.55752426598	2	5	38	vs.	4	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	5	38	vs.	4	::	2.1981227975694
checkHit	38	vs	4	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	5	0.3	with APR	2
[ATTACK] after armor	102.55752426598
[ATTACK] after range	124
[PHYS CRIT %]	3.9
[ATTACK] after crit	124
[ATTACK] after mult	272.56722689861
[ATTACK] mace accuracy bonus	38	4	=	1.034
[ATTACK]	target on_melee_hit:	5	ACID	vs	0
checkHit	19	vs	57	=> chance to hit	0
[ATTACK] to 	venom drake hatchling	 :: 	105.55752426598	2	5	38	vs.	4	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	5	38	vs.	4	::	2.1981227975694
checkHit	38	vs	4	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	5	0.3	with APR	2
[ATTACK] after armor	102.55752426598
[ATTACK] after range	142
[PHYS CRIT %]	3.9
[ATTACK] after crit	142
[ATTACK] after mult	312.13343725485
[ATTACK] mace accuracy bonus	38	4	=	1.034
[ATTACK]	target on_melee_hit:	4	ACID	vs	0
checkHit	19	vs	57	=> chance to hit	0
[LOG]	#UID:2938:0#Venom drake hatchling hits #fbd578#Grimly#LAST# for #GREEN#5 acid#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Venom drake hatchling for #aaaaaa#323 physical#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Venom drake hatchling for #aaaaaa#282 physical#LAST# damage.
[LOG]	#UID:2942:0#Venom drake hatchling hits #fbd578#Grimly#LAST# for #GREEN#4 acid#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Venom drake hatchling!#{normal}#
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Venom drake hatchling!#{normal}#
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	venom drake hatchling	 :: 	105.55752426598	2	5	38	vs.	4	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	5	38	vs.	4	::	1
checkHit	38	vs	4	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	5	0.3	with APR	2
[ATTACK] after armor	102.55752426598
[ATTACK] after range	129
[PHYS CRIT %]	3.9
[ATTACK] after crit	129
[ATTACK] after mult	129
[ATTACK] mace accuracy bonus	38	4	=	1.034
checkHit	18	vs	11	=> chance to hit	68
[ATTACK]	target on_melee_hit:	4	ACID	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Venom drake hatchling for #aaaaaa#133 physical#LAST#, #YELLOW#16 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (156 total damage).
[LOG]	#UID:2940:0#Venom drake hatchling hits #fbd578#Grimly#LAST# for #GREEN#4 acid#LAST# damage.
venom drake hatchling	2936	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	27.990191914486	25	43.92	44	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	27.990191914486	25	43.92	44	vs.	22	::	1
checkHit	44	vs	22	=> chance to hit	100
[ATTACK] raw dam	27.990191914486	versus	43.92	0.81030927835052	with APR	25
[ATTACK] after armor	9.0701919144865
[ATTACK] after range	9
[PHYS CRIT %]	0
[ATTACK] after crit	9
[ATTACK] after mult	9
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	28.949774042938	25	43.92	35	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	28.949774042938	25	43.92	35	vs.	22	::	1
checkHit	35	vs	22	=> chance to hit	83
[ATTACK] raw dam	28.949774042938	versus	43.92	0.81030927835052	with APR	25
[ATTACK] after armor	10.029774042938
[ATTACK] after range	11
[PHYS CRIT %]	0
[ATTACK] after crit	11
[ATTACK] after mult	11
[LOG]	#UID:2936:0#Venom drake hatchling hits #fbd578#Grimly#LAST# for #aaaaaa#9 physical#LAST# damage.
[LOG]	#UID:2940:0#Venom drake hatchling hits #fbd578#Grimly#LAST# for #aaaaaa#11 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	venom drake hatchling	 :: 	105.55752426598	2	5	38	vs.	4	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	5	38	vs.	4	::	1
checkHit	38	vs	4	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	5	0.3	with APR	2
[ATTACK] after armor	102.55752426598
[ATTACK] after range	110
[PHYS CRIT %]	3.9
[ATTACK] after crit	110
[ATTACK] after mult	110
[ATTACK] mace accuracy bonus	38	4	=	1.034
[ATTACK]	target on_melee_hit:	4	ACID	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Venom drake hatchling for #aaaaaa#114 physical#LAST# damage.
[LOG]	#UID:2940:0#Venom drake hatchling hits #fbd578#Grimly#LAST# for #GREEN#4 acid#LAST# damage.
venom drake hatchling	2936	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	27.990191914486	25	43.92	44	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	27.990191914486	25	43.92	44	vs.	22	::	1
checkHit	44	vs	22	=> chance to hit	100
[ATTACK] raw dam	27.990191914486	versus	43.92	0.81030927835052	with APR	25
[ATTACK] after armor	9.0701919144865
[ATTACK] after range	9
[PHYS CRIT %]	0
[ATTACK] after crit	9
[ATTACK] after mult	9
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Venom drake hatchling!#{normal}#
[LOG]	#UID:2936:0#Venom drake hatchling hits #fbd578#Grimly#LAST# for #aaaaaa#9 physical#LAST# damage.
[LOG]	
[LOG]	You pickup 0.70 gold pieces.
[LOG]	You pickup 0.65 gold pieces.
venom drake hatchling	2936	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	27.990191914486	25	43.92	44	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	27.990191914486	25	43.92	44	vs.	22	::	1
checkHit	44	vs	22	=> chance to hit	100
[ATTACK] raw dam	27.990191914486	versus	43.92	0.81030927835052	with APR	25
[ATTACK] after armor	9.0701919144865
[ATTACK] after range	9
[PHYS CRIT %]	0
[ATTACK] after crit	9
[ATTACK] after mult	9
[LOG]	#UID:2936:0#Venom drake hatchling hits #fbd578#Grimly#LAST# for #aaaaaa#9 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	venom drake hatchling	 :: 	105.55752426598	2	5	38	vs.	4	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	5	38	vs.	4	::	1
checkHit	38	vs	4	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	5	0.3	with APR	2
[ATTACK] after armor	102.55752426598
[ATTACK] after range	130
[PHYS CRIT %]	3.9
[ATTACK] after crit	130
[ATTACK] after mult	130
[ATTACK] mace accuracy bonus	38	4	=	1.034
checkHit	18	vs	11	=> chance to hit	68
checkHit	39	vs	11	=> chance to hit	100
[LOG]	#F53CBE#Venom drake hatchling moves reluctantly!
[ATTACK]	target on_melee_hit:	4	ACID	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Venom drake hatchling for #aaaaaa#130 physical#LAST#, #YELLOW#17 mind#LAST#, #YELLOW#<gloom slow'>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (153 total damage).
[LOG]	#UID:2936:0#Venom drake hatchling hits #fbd578#Grimly#LAST# for #GREEN#4 acid#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	27.990191914486	25	43.92	44	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	27.990191914486	25	43.92	44	vs.	22	::	1
checkHit	44	vs	22	=> chance to hit	100
[ATTACK] raw dam	27.990191914486	versus	43.92	0.81030927835052	with APR	25
[ATTACK] after armor	9.0701919144865
[ATTACK] after range	9
[PHYS CRIT %]	0
[ATTACK] after crit	9
[ATTACK] after mult	9
[LOG]	#UID:2936:0#Venom drake hatchling hits #fbd578#Grimly#LAST# for #aaaaaa#9 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	venom drake hatchling	 :: 	105.55752426598	2	5	38	vs.	4	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	5	38	vs.	4	::	1
checkHit	38	vs	4	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	5	0.3	with APR	2
[ATTACK] after armor	102.55752426598
[ATTACK] after range	150
[PHYS CRIT %]	3.9
[ATTACK] after crit	150
[ATTACK] after mult	150
[ATTACK] mace accuracy bonus	38	4	=	1.034
[ATTACK]	target on_melee_hit:	4	ACID	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Venom drake hatchling for #aaaaaa#150 physical#LAST# damage.
[LOG]	#UID:2936:0#Venom drake hatchling hits #fbd578#Grimly#LAST# for #GREEN#4 acid#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Venom drake hatchling!#{normal}#
[LOG]	
[LOG]	You pickup 0.65 gold pieces.
[LOG]	You pickup 0.75 gold pieces.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:437:0#Talent Death Dance is ready to use.
[LOG]	Rested for 64 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	2721	cutpurse	::	2651	Grimly	100	<	100
cutpurse	2721	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
cutpurse	2721	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[LOG]	Cutpurse uses Highborn's Bloom.
cutpurse	2721	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
[LOG]	Cutpurse uses Infusion: Sun.
[LOG]	Grimly resists the blinding light!
[LOG]	Ran for 2 turns (stop reason: detrimental status effect).
[LOG]	Grimly has been illuminated.
[LOG]	
[ATTACK] attacking with (mainhand)	steel dagger
[ATTACK] to 	Grimly	 :: 	26.525548127846	6	43.92	34	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	26.525548127846	6	43.92	34	vs.	22	::	1
checkHit	34	vs	22	=> chance to hit	80
[ATTACK] dagger accuracy bonus	34	22	=	1.06	previous	6
[ATTACK] raw dam	26.525548127846	versus	43.92	0.81030927835052	with APR	6.36
[ATTACK] after armor	5.0316503665193
[ATTACK] after range	5
[PHYS CRIT %]	0.6728609768594
[ATTACK] after crit	5
[ATTACK] after mult	5
[ATTACK] attacking with (offhand)	manaburning dwarven-steel dagger of massacre
[ATTACK] to 	Grimly	 :: 	33.749415682898	7	43.92	34	vs.	22	::	0.5
[ATTACK] after melee attack bonus hooks and callbacks :: 	33.749415682898	7	43.92	34	vs.	22	::	0.5
checkHit	34	vs	22	=> chance to hit	80
[ATTACK] dagger accuracy bonus	34	22	=	1.06	previous	7
[ATTACK] raw dam	33.749415682898	versus	43.92	0.81030927835052	with APR	7.42
[ATTACK] after armor	6.4019510161373
[ATTACK] after range	8
[PHYS CRIT %]	1.6728609768594
[ATTACK] after crit	8
[ATTACK] after mult	4
[LOG]	#UID:2721:0#Cutpurse hits #fbd578#Grimly#LAST# for #aaaaaa#5 physical#LAST#, #ROYAL_BLUE#4 lightning#LAST#, #aaaaaa#4 physical#LAST#, #PURPLE#8 arcane#LAST#, #ROYAL_BLUE#4 lightning#LAST# (25 total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	cutpurse	 :: 	105.55752426598	2	5	38	vs.	19	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	5	38	vs.	19	::	1
checkHit	38	vs	19	=> chance to hit	98
[ATTACK] raw dam	105.55752426598	versus	5	0.3	with APR	2
[ATTACK] after armor	102.55752426598
[ATTACK] after range	136
[PHYS CRIT %]	3.9
[ATTACK] after crit	136
[ATTACK] after mult	136
[ATTACK] mace accuracy bonus	38	19	=	1.019
checkHit	18	vs	18	=> chance to hit	50
[LOG]	Cutpurse resists the mind attack!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Cutpurse for #aaaaaa#139 physical#LAST#, #YELLOW#8 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#4 lightning#LAST# (152 total damage).
[ATTACK] attacking with (mainhand)	steel dagger
[ATTACK] to 	Grimly	 :: 	26.525548127846	6	43.92	34	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	26.525548127846	6	43.92	34	vs.	22	::	1
checkHit	34	vs	22	=> chance to hit	80
[ATTACK] dagger accuracy bonus	34	22	=	1.06	previous	6
[ATTACK] raw dam	26.525548127846	versus	43.92	0.81030927835052	with APR	6.36
[ATTACK] after armor	5.0316503665193
[ATTACK] after range	6
[PHYS CRIT %]	0.6728609768594
[ATTACK] after crit	6
[ATTACK] after mult	6
[ATTACK] attacking with (offhand)	manaburning dwarven-steel dagger of massacre
[ATTACK] to 	Grimly	 :: 	33.749415682898	7	43.92	34	vs.	22	::	0.5
[ATTACK] after melee attack bonus hooks and callbacks :: 	33.749415682898	7	43.92	34	vs.	22	::	0.5
checkHit	34	vs	22	=> chance to hit	80
[ATTACK] dagger accuracy bonus	34	22	=	1.06	previous	7
[ATTACK] raw dam	33.749415682898	versus	43.92	0.81030927835052	with APR	7.42
[ATTACK] after armor	6.4019510161373
[ATTACK] after range	6
[PHYS CRIT %]	1.6728609768594
[ATTACK] after crit	6
[ATTACK] after mult	3
[LOG]	#UID:2721:0#Cutpurse hits #fbd578#Grimly#LAST# for #aaaaaa#6 physical#LAST#, #ROYAL_BLUE#4 lightning#LAST#, #aaaaaa#3 physical#LAST#, #PURPLE#8 arcane#LAST#, #ROYAL_BLUE#4 lightning#LAST# (25 total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	cutpurse	 :: 	105.55752426598	2	5	38	vs.	19	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	5	38	vs.	19	::	1
checkHit	38	vs	19	=> chance to hit	98
[ATTACK] raw dam	105.55752426598	versus	5	0.3	with APR	2
[ATTACK] after armor	102.55752426598
[ATTACK] after range	140
[PHYS CRIT %]	3.9
[ATTACK] after crit	140
[ATTACK] after mult	140
[ATTACK] mace accuracy bonus	38	19	=	1.019
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Cutpurse for #aaaaaa#143 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Cutpurse!#{normal}#
[LOG]	Grimly is no longer illuminated.
[LOG]	
[LOG]	You pickup 0.70 gold pieces.
[LOG]	You pickup 0.75 gold pieces.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 39 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	2837	cutpurse	::	2651	Grimly	16	<	100
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the north (cutpurse)).
[LOG]	
cutpurse	2837	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
cutpurse	2837	dumb ai talents can use	Infusion: Insidious Poison	T_INFUSION:_INSIDIOUS_POISON_1
dumb ai uses	T_INFUSION:_INSIDIOUS_POISON_1
[LOG]	Cutpurse uses Infusion: Insidious Poison.
Adding entity	5572	after	2837
[LOG]	Grimly is poisoned!
[LOG]	Cutpurse's Infusion: Insidious Poison hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#15 nature#LAST# damage.
[LOG]	Insidious Poison from Cutpurse hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#15 nature#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	chilling steel dagger of phasing
[ATTACK] to 	Grimly	 :: 	27.133531725857	11	43.92	31	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	27.133531725857	11	43.92	31	vs.	22	::	1
checkHit	31	vs	22	=> chance to hit	73
[LOG]	#UID:2837:0#Cutpurse misses #fbd578#Grimly#LAST#.
[ATTACK] attacking with (offhand)	arcing steel dagger of massacre
[ATTACK] to 	Grimly	 :: 	30.118765592719	6	43.92	31	vs.	22	::	0.5
[ATTACK] after melee attack bonus hooks and callbacks :: 	30.118765592719	6	43.92	31	vs.	22	::	0.5
checkHit	31	vs	22	=> chance to hit	73
[ATTACK] dagger accuracy bonus	31	22	=	1.045	previous	6
[ATTACK] raw dam	30.118765592719	versus	43.92	0.81030927835052	with APR	6.27
[ATTACK] after armor	5.7132503804745
[ATTACK] after range	6
[PHYS CRIT %]	2.4728609768594
[ATTACK] after crit	6
[ATTACK] after mult	3
[LOG]	#UID:2837:0#Cutpurse hits #fbd578#Grimly#LAST# for #aaaaaa#3 physical#LAST#, #ROYAL_BLUE#4 lightning#LAST# (7 total damage).
[LOG]	Insidious Poison from Cutpurse hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#15 nature#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	cutpurse	 :: 	105.55752426598	2	5	38	vs.	13	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	5	38	vs.	13	::	1
checkHit	38	vs	13	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	5	0.3	with APR	2
[ATTACK] after armor	102.55752426598
[ATTACK] after range	149
[PHYS CRIT %]	3.9
[ATTACK] after crit	149
[ATTACK] after mult	149
[ATTACK] mace accuracy bonus	38	13	=	1.025
checkHit	18	vs	20	=> chance to hit	45
[LOG]	Cutpurse resists the mind attack!
checkHit	39	vs	20	=> chance to hit	98
[LOG]	#F53CBE#Cutpurse is stunned with fear!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Cutpurse for #aaaaaa#153 physical#LAST#, #YELLOW#8 mind#LAST#, #YELLOW#<gloom stun>#LAST#, #ROYAL_BLUE#5 lightning#LAST# (166 total damage).
cutpurse	2837	dumb ai talents can use	Attack	T_ATTACK
cutpurse	2837	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_ATTACK
[ATTACK] attacking with (mainhand)	chilling steel dagger of phasing
[ATTACK] to 	Grimly	 :: 	27.133531725857	11	43.92	31	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	27.133531725857	11	43.92	31	vs.	22	::	1
checkHit	31	vs	22	=> chance to hit	73
[ATTACK] dagger accuracy bonus	31	22	=	1.045	previous	11
[ATTACK] raw dam	27.133531725857	versus	43.92	0.81030927835052	with APR	11.495
[ATTACK] after armor	5.146979213977
[ATTACK] after range	6
[PHYS CRIT %]	2.4728609768594
[ATTACK] after crit	6
[ATTACK] after mult	6
[ATTACK] attacking with (offhand)	arcing steel dagger of massacre
[ATTACK] to 	Grimly	 :: 	30.118765592719	6	43.92	31	vs.	22	::	0.5
[ATTACK] after melee attack bonus hooks and callbacks :: 	30.118765592719	6	43.92	31	vs.	22	::	0.5
checkHit	31	vs	22	=> chance to hit	73
[ATTACK] dagger accuracy bonus	31	22	=	1.045	previous	6
[ATTACK] raw dam	30.118765592719	versus	43.92	0.81030927835052	with APR	6.27
[ATTACK] after armor	5.7132503804745
[ATTACK] after range	7
[PHYS CRIT %]	2.4728609768594
[ATTACK] after crit	7
[ATTACK] after mult	3.5
[LOG]	#UID:2837:0#Cutpurse hits #fbd578#Grimly#LAST# for #aaaaaa#2 physical#LAST#, #1133F3#2 cold#LAST#, #aaaaaa#1 physical#LAST#, #ROYAL_BLUE#2 lightning#LAST# (7 total damage).
[LOG]	Insidious Poison from Cutpurse hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	cutpurse	 :: 	105.55752426598	2	5	38	vs.	13	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	5	38	vs.	13	::	1
checkHit	38	vs	13	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	5	0.3	with APR	2
[ATTACK] after armor	102.55752426598
[ATTACK] after range	132
[PHYS CRIT %]	3.9
[ATTACK] after crit	132
[ATTACK] after mult	132
[ATTACK] mace accuracy bonus	38	13	=	1.025
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Cutpurse for #aaaaaa#135 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Cutpurse!#{normal}#
[LOG]	Insidious Poison from Cutpurse hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	
[Identify]	quiver of ash arrows	true
[LOG]	Grimly picks up (z.): #FFFFFF##UID:2822:0#quiver of ash arrows (13/13, 119% power, 7 apr)#LAST#.
[LOG]	You pickup 0.85 gold pieces.
[LOG]	You pickup 0.55 gold pieces.
[LOG]	Insidious Poison from Cutpurse hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#6 nature#LAST# damage.
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/arrow_ash.png
[LOG]	Grimly is no longer poisoned.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 51 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	nature's vined mindstar	true
[LOG]	Grimly picks up (j.): #00FF80##UID:2948:0#nature's vined mindstar (85% power, 18 apr, mind damage)#LAST#.
AI took for target	2887	Emelyvena the giant white ant	::	2651	Grimly	25	<	100
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the south (Emelyvena the giant white ant)).
[LOG]	
[LOG]	Emelyvena the giant white ant uses Thermal Leech.
[MIND CRIT %]	7
[LOG]	Grimly resists the freezing!
Loading tile from tileset	/data/gfx/talents/thermal_leech.png
[LOG]	#UID:2887:0#Emelyvena the giant white ant hits #fbd578#Grimly#LAST# for #1133F3#12 cold#LAST# damage.
[LOG]	
[PSI ATTACK] attacking with	manaburning steel greatsword of crippling
[ATTACK] to 	Grimly	 :: 	18.479814364474	2	43.92	16	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	18.479814364474	2	43.92	16	vs.	22	::	1
checkHit	16	vs	22	=> chance to hit	35
[ATTACK] raw dam	18.479814364474	versus	43.92	0.81030927835052	with APR	2
[ATTACK] after armor	3.5054493227456
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[LOG]	Emelyvena the giant white ant's Beyond the Flesh hits #fbd578#Grimly#LAST# for #aaaaaa#3 physical#LAST#, #PURPLE#15 arcane#LAST#, #aaaaaa#12 physical#LAST# (29 total damage).
[LOG]	Emelyvena the giant white ant uses Telekinetic Smash.
[ATTACK] attacking with (mainhand)	manaburning steel greatsword of massacre
[ATTACK] to 	Grimly	 :: 	20.455974070278	2	43.92	16	vs.	22	::	1.4299056519797
[ATTACK] after melee attack bonus hooks and callbacks :: 	20.455974070278	2	43.92	16	vs.	22	::	1.4299056519797
checkHit	16	vs	22	=> chance to hit	35
[LOG]	#UID:2887:0#Emelyvena the giant white ant misses #fbd578#Grimly#LAST#.
[ATTACK] to 	Grimly	 :: 	18.479814364474	2	43.92	16	vs.	22	::	1.4299056519797
[ATTACK] after melee attack bonus hooks and callbacks :: 	18.479814364474	2	43.92	16	vs.	22	::	1.4299056519797
checkHit	16	vs	22	=> chance to hit	35
[LOG]	#UID:2887:0#Emelyvena the giant white ant misses #fbd578#Grimly#LAST#.
Loading tile from tileset	/data/gfx/talents/telekinetic_smash.png
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	Emelyvena the giant white ant	 :: 	105.55752426598	2	1	38	vs.	18	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	1	38	vs.	18	::	1
checkHit	38	vs	18	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	1	0.44670658682635	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	115
[PHYS CRIT %]	3.9
[ATTACK] after crit	115
[ATTACK] after mult	115
[ATTACK] mace accuracy bonus	38	18	=	1.02
checkHit	18	vs	34	=> chance to hit	10
[LOG]	Emelyvena the giant white ant resists the mind attack!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Emelyvena the giant white ant for #aaaaaa#(40 to psi shield)#LAST#, #aaaaaa#68 physical#LAST#, #YELLOW#7 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (81 total damage).
[PSI ATTACK] attacking with	manaburning steel greatsword of crippling
[ATTACK] to 	Grimly	 :: 	18.479814364474	2	43.92	16	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	18.479814364474	2	43.92	16	vs.	22	::	1
checkHit	16	vs	22	=> chance to hit	35
[ATTACK] raw dam	18.479814364474	versus	43.92	0.81030927835052	with APR	2
[ATTACK] after armor	3.5054493227456
[ATTACK] after range	4
[PHYS CRIT %]	0
[ATTACK] after crit	4
[ATTACK] after mult	4
[LOG]	Emelyvena the giant white ant's Beyond the Flesh hits #fbd578#Grimly#LAST# for #aaaaaa#4 physical#LAST#, #PURPLE#15 arcane#LAST#, #aaaaaa#12 physical#LAST# (30 total damage).
[LOG]	Emelyvena the giant white ant uses Charged Strike.
[MIND CRIT %]	7
[ATTACK] attacking with (mainhand)	manaburning steel greatsword of massacre
[ATTACK] to 	Grimly	 :: 	20.455974070278	2	43.92	16	vs.	22	::	1.5816653826392
[ATTACK] after melee attack bonus hooks and callbacks :: 	20.455974070278	2	43.92	16	vs.	22	::	1.5816653826392
checkHit	16	vs	22	=> chance to hit	35
[ATTACK] raw dam	20.455974070278	versus	43.92	0.81030927835052	with APR	2
[ATTACK] after armor	3.8803084834342
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	7.908326913196
checkHit	21	vs	27	=> chance to hit	35
[LOG]	#ORANGE#Grimly shrugs off the effect 'Shocked'!
Loading tile from tileset	/data/gfx/talents/charged_strike.png
[LOG]	#UID:2887:0#Emelyvena the giant white ant hits #fbd578#Grimly#LAST# for #ROYAL_BLUE#5 lightning#LAST#, #PURPLE#15 arcane#LAST#, #aaaaaa#12 physical#LAST#, #ROYAL_BLUE#48 lightning#LAST# (80 total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	Emelyvena the giant white ant	 :: 	105.55752426598	2	1	38	vs.	18	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	1	38	vs.	18	::	1
checkHit	38	vs	18	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	1	0.44670658682635	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	153
[PHYS CRIT %]	3.9
[ATTACK] after crit	153
[ATTACK] after mult	153
[ATTACK] mace accuracy bonus	38	18	=	1.02
checkHit	18	vs	34	=> chance to hit	10
[LOG]	Emelyvena the giant white ant resists the mind attack!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Emelyvena the giant white ant for #aaaaaa#(40 to psi shield)#LAST#, #aaaaaa#104 physical#LAST#, #YELLOW#7 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (117 total damage).
[PSI ATTACK] attacking with	manaburning steel greatsword of crippling
[ATTACK] to 	Grimly	 :: 	18.479814364474	2	43.92	16	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	18.479814364474	2	43.92	16	vs.	22	::	1
checkHit	16	vs	22	=> chance to hit	35
[ATTACK] raw dam	18.479814364474	versus	43.92	0.81030927835052	with APR	2
[ATTACK] after armor	3.5054493227456
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[LOG]	Emelyvena the giant white ant's Beyond the Flesh hits #fbd578#Grimly#LAST# for #aaaaaa#4 physical#LAST#, #PURPLE#15 arcane#LAST#, #aaaaaa#12 physical#LAST# (31 total damage).
[ATTACK] attacking with (mainhand)	manaburning steel greatsword of massacre
[ATTACK] to 	Grimly	 :: 	20.455974070278	2	43.92	16	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	20.455974070278	2	43.92	16	vs.	22	::	1
checkHit	16	vs	22	=> chance to hit	35
[ATTACK] raw dam	20.455974070278	versus	43.92	0.81030927835052	with APR	2
[ATTACK] after armor	3.8803084834342
[ATTACK] after range	4
[PHYS CRIT %]	0
[ATTACK] after crit	4
[ATTACK] after mult	4
[LOG]	#UID:2887:0#Emelyvena the giant white ant hits #fbd578#Grimly#LAST# for #aaaaaa#4 physical#LAST#, #PURPLE#15 arcane#LAST#, #aaaaaa#12 physical#LAST# (30 total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	Emelyvena the giant white ant	 :: 	105.55752426598	2	1	38	vs.	18	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	1	38	vs.	18	::	1
checkHit	38	vs	18	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	1	0.44670658682635	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	134
[PHYS CRIT %]	3.9
[ATTACK] after crit	134
[ATTACK] after mult	134
[ATTACK] mace accuracy bonus	38	18	=	1.02
checkHit	18	vs	34	=> chance to hit	10
[LOG]	Emelyvena the giant white ant resists the mind attack!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Emelyvena the giant white ant for #aaaaaa#(40 to psi shield)#LAST#, #aaaaaa#86 physical#LAST#, #YELLOW#7 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (99 total damage).
[PSI ATTACK] attacking with	manaburning steel greatsword of crippling
[ATTACK] to 	Grimly	 :: 	18.479814364474	2	43.92	16	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	18.479814364474	2	43.92	16	vs.	22	::	1
checkHit	16	vs	22	=> chance to hit	35
[ATTACK] raw dam	18.479814364474	versus	43.92	0.81030927835052	with APR	2
[ATTACK] after armor	3.5054493227456
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[LOG]	Emelyvena the giant white ant's Beyond the Flesh hits #fbd578#Grimly#LAST# for #aaaaaa#3 physical#LAST#, #PURPLE#15 arcane#LAST#, #aaaaaa#12 physical#LAST# (29 total damage).
[ATTACK] attacking with (mainhand)	manaburning steel greatsword of massacre
[ATTACK] to 	Grimly	 :: 	20.455974070278	2	43.92	16	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	20.455974070278	2	43.92	16	vs.	22	::	1
checkHit	16	vs	22	=> chance to hit	35
[ATTACK] raw dam	20.455974070278	versus	43.92	0.81030927835052	with APR	2
[ATTACK] after armor	3.8803084834342
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[LOG]	Grimly is recovering from the damage!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#45 healing#LAST#.
[LOG]	#UID:2887:0#Emelyvena the giant white ant hits #fbd578#Grimly#LAST# for #aaaaaa#3 physical#LAST#, #PURPLE#15 arcane#LAST#, #aaaaaa#12 physical#LAST# (29 total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	Emelyvena the giant white ant	 :: 	105.55752426598	2	1	38	vs.	18	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	1	38	vs.	18	::	1
checkHit	38	vs	18	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	1	0.44670658682635	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	141
[PHYS CRIT %]	3.9
[ATTACK] after crit	141
[ATTACK] after mult	141
[ATTACK] mace accuracy bonus	38	18	=	1.02
Loading tile from tileset	/data/gfx/shockbolt/object/2haxe_dsteel.png
[SOUND] loading from	/data/sound/creatures/ants/ant_die_1.ogg	:=:	sound "/data/sound/creatures/ants/ant_die_1.ogg" : <static>
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Emelyvena the giant white ant for #aaaaaa#(40 to psi shield)#LAST#, #aaaaaa#93 physical#LAST# (93 total damage).
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Emelyvena the giant white ant!#{normal}#
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#45 healing#LAST#.
[LOG]	
[Identify]	Ashfame the dwarven-steel battleaxe	true
[LOG]	Grimly picks up (f.): #SALMON##UID:2874:0#Ashfame the dwarven-steel battleaxe (140% power, 2 apr)#LAST#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#45 healing#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#45 healing#LAST#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#45 healing#LAST#.
[LOG]	Grimly has finished recovering.
[LOG]	#00ff00##UID:604:0#Talent Vitality is ready to use.
[ActorObjectUse] useObjectEnable: 	steel torque of clear mind	by	Grimly	inven/slot	1	nil
[ActorObjectUse] Object	steel torque of clear mind	3048	is ineligible for talent interface
[Identify]	steel torque of clear mind	true
[LOG]	Grimly picks up (N.): #00FF80##UID:3048:0#steel torque of clear mind [power 2]  (10 cooldown)#LAST#.
Loading tile from tileset	/data/gfx/talents/blightzone.png
AI took for target	2799	bandit	::	2651	Grimly	4	<	121
checkHit	30.61862178479	43.780638546613
=> chance to hit	27.19502455739
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_bandit.png
AI took for target	2933	bandit	::	2651	Grimly	16	<	121
checkHit	30.61862178479	43.393149516723
=> chance to hit	27.627120574514
checkHit	30.61862178479	43.780638546613
=> chance to hit	27.19502455739
checkHit	30.61862178479	43.393149516723
=> chance to hit	27.627120574514
AI took for target	2799	bandit	::	2651	Grimly	1	<	121
[ATTACK] attacking with (mainhand)	steel dagger
[ATTACK] to 	Grimly	 :: 	21.986720611169	15.363564365614	43.92	26	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	21.986720611169	15.363564365614	43.92	26	vs.	22	::	1
checkHit	26	vs	22	=> chance to hit	60
[LOG]	Something misses #fbd578#Grimly#LAST#.
[ATTACK] attacking with (offhand)	steel dagger
[ATTACK] to 	Grimly	 :: 	20.754253729137	15.363564365614	43.92	26	vs.	22	::	0.5
[ATTACK] after melee attack bonus hooks and callbacks :: 	20.754253729137	15.363564365614	43.92	26	vs.	22	::	0.5
checkHit	26	vs	22	=> chance to hit	60
[ATTACK] dagger accuracy bonus	26	22	=	1.02	previous	15.363564365614
[ATTACK] raw dam	20.754253729137	versus	43.92	0.81030927835052	with APR	15.670835652927
[ATTACK] after armor	3.9368893671764
[ATTACK] after range	4
[PHYS CRIT %]	3.3907568233277
[ATTACK] after crit	4
[ATTACK] after mult	2
[LOG]	Ran for 4 turns (stop reason: taken damage).
[LOG]	Something hits #fbd578#Grimly#LAST# for #aaaaaa#2 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	bandit	 :: 	105.55752426598	2	6	38	vs.	13	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	6	38	vs.	13	::	1
checkHit	38	vs	13	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	6	0.3	with APR	2
[ATTACK] after armor	101.55752426598
[ATTACK] after range	113
[PHYS CRIT %]	3.9
[ATTACK] after crit	113
[ATTACK] after mult	113
[ATTACK] mace accuracy bonus	38	13	=	1.025
checkHit	18	vs	19	=> chance to hit	48
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Bandit for #aaaaaa#107 physical#LAST#, #YELLOW#17 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (130 total damage).
bandit	2799	dumb ai talents can use	Attack	T_ATTACK
bandit	2799	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
bandit	2799	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[LOG]	Bandit uses Highborn's Bloom.
[ATTACK] attacking with (mainhand)	steel dagger
[ATTACK] to 	Grimly	 :: 	21.986720611169	15.363564365614	43.92	26	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	21.986720611169	15.363564365614	43.92	26	vs.	22	::	1
checkHit	26	vs	22	=> chance to hit	60
[LOG]	#UID:2799:0#Bandit misses #fbd578#Grimly#LAST#.
[ATTACK] attacking with (offhand)	steel dagger
[ATTACK] to 	Grimly	 :: 	20.754253729137	15.363564365614	43.92	26	vs.	22	::	0.5
[ATTACK] after melee attack bonus hooks and callbacks :: 	20.754253729137	15.363564365614	43.92	26	vs.	22	::	0.5
checkHit	26	vs	22	=> chance to hit	60
[LOG]	#UID:2799:0#Bandit misses #fbd578#Grimly#LAST#.
checkHit	30.61862178479	43.393149516723
=> chance to hit	27.627120574514
[ATTACK] attacking with (mainhand)	quick steel dagger
[ATTACK] to 	Grimly	 :: 	21.986720611169	15.363564365614	43.92	29	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	21.986720611169	15.363564365614	43.92	29	vs.	22	::	1
checkHit	29	vs	22	=> chance to hit	68
[ATTACK] dagger accuracy bonus	29	22	=	1.035	previous	15.363564365614
[ATTACK] raw dam	21.986720611169	versus	43.92	0.81030927835052	with APR	15.901289118411
[ATTACK] after armor	4.1706768994382
[ATTACK] after range	5
[PHYS CRIT %]	3.0907568233277
[ATTACK] after crit	5
[ATTACK] after mult	5
[ATTACK] attacking with (offhand)	steel dagger
[ATTACK] to 	Grimly	 :: 	21.262845985692	15.363564365614	43.92	29	vs.	22	::	0.5
[ATTACK] after melee attack bonus hooks and callbacks :: 	21.262845985692	15.363564365614	43.92	29	vs.	22	::	0.5
checkHit	29	vs	22	=> chance to hit	68
[ATTACK] dagger accuracy bonus	29	22	=	1.035	previous	15.363564365614
[ATTACK] raw dam	21.262845985692	versus	43.92	0.81030927835052	with APR	15.901289118411
[ATTACK] after armor	4.0333645993478
[ATTACK] after range	4
[PHYS CRIT %]	3.0907568233277
[ATTACK] after crit	7.1511597822299
[ATTACK] after mult	3.5755798911149
[LOG]	#{bold}#Something performs a melee critical strike against #fbd578#Grimly#LAST#!#{normal}#
[LOG]	Something hits #fbd578#Grimly#LAST# for #aaaaaa#5 physical#LAST#, #LIGHT_RED#6 fire#LAST#, #{bold}##aaaaaa#4 physical#{normal}##LAST#, #LIGHT_RED#6 fire#LAST# (20 total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	bandit	 :: 	105.55752426598	2	6	38	vs.	13	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	6	38	vs.	13	::	1
checkHit	38	vs	13	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	6	0.3	with APR	2
[ATTACK] after armor	101.55752426598
[ATTACK] after range	127
[PHYS CRIT %]	3.9
[ATTACK] after crit	190.5
[ATTACK] after mult	190.5
[ATTACK] mace accuracy bonus	38	13	=	1.025
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# performs a melee critical strike against Bandit!#{normal}#
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Bandit for #{bold}##aaaaaa#180 physical#{normal}##LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Bandit!#{normal}#
bandit	2933	dumb ai talents can use	Attack	T_ATTACK
bandit	2933	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_1
bandit	2933	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_ATTACK
[ATTACK] attacking with (mainhand)	quick steel dagger
[ATTACK] to 	Grimly	 :: 	21.986720611169	15.363564365614	43.92	29	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	21.986720611169	15.363564365614	43.92	29	vs.	22	::	1
checkHit	29	vs	22	=> chance to hit	68
[ATTACK] dagger accuracy bonus	29	22	=	1.035	previous	15.363564365614
[ATTACK] raw dam	21.986720611169	versus	43.92	0.81030927835052	with APR	15.901289118411
[ATTACK] after armor	4.1706768994382
[ATTACK] after range	5
[PHYS CRIT %]	3.0907568233277
[ATTACK] after crit	5
[ATTACK] after mult	5
[ATTACK] attacking with (offhand)	steel dagger
[ATTACK] to 	Grimly	 :: 	21.262845985692	15.363564365614	43.92	29	vs.	22	::	0.5
[ATTACK] after melee attack bonus hooks and callbacks :: 	21.262845985692	15.363564365614	43.92	29	vs.	22	::	0.5
checkHit	29	vs	22	=> chance to hit	68
[LOG]	#UID:2933:0#Bandit misses #fbd578#Grimly#LAST#.
[LOG]	#UID:2933:0#Bandit hits #fbd578#Grimly#LAST# for #aaaaaa#5 physical#LAST#, #LIGHT_RED#6 fire#LAST# (11 total damage).
[LOG]	
[LOG]	You pickup 0.75 gold pieces.
[LOG]	You pickup 0.80 gold pieces.
[ATTACK] attacking with (mainhand)	quick steel dagger
[ATTACK] to 	Grimly	 :: 	21.986720611169	15.363564365614	43.92	29	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	21.986720611169	15.363564365614	43.92	29	vs.	22	::	1
checkHit	29	vs	22	=> chance to hit	68
[ATTACK] dagger accuracy bonus	29	22	=	1.035	previous	15.363564365614
[ATTACK] raw dam	21.986720611169	versus	43.92	0.81030927835052	with APR	15.901289118411
[ATTACK] after armor	4.1706768994382
[ATTACK] after range	4
[PHYS CRIT %]	3.0907568233277
[ATTACK] after crit	4
[ATTACK] after mult	4
[ATTACK] attacking with (offhand)	steel dagger
[ATTACK] to 	Grimly	 :: 	21.262845985692	15.363564365614	43.92	29	vs.	22	::	0.5
[ATTACK] after melee attack bonus hooks and callbacks :: 	21.262845985692	15.363564365614	43.92	29	vs.	22	::	0.5
checkHit	29	vs	22	=> chance to hit	68
[LOG]	#UID:2933:0#Bandit misses #fbd578#Grimly#LAST#.
[LOG]	#UID:2933:0#Bandit hits #fbd578#Grimly#LAST# for #aaaaaa#4 physical#LAST#, #LIGHT_RED#6 fire#LAST# (10 total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	quick steel dagger
[ATTACK] to 	Grimly	 :: 	21.986720611169	15.363564365614	43.92	29	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	21.986720611169	15.363564365614	43.92	29	vs.	22	::	1
checkHit	29	vs	22	=> chance to hit	68
[ATTACK] dagger accuracy bonus	29	22	=	1.035	previous	15.363564365614
[ATTACK] raw dam	21.986720611169	versus	43.92	0.81030927835052	with APR	15.901289118411
[ATTACK] after armor	4.1706768994382
[ATTACK] after range	4
[PHYS CRIT %]	3.0907568233277
[ATTACK] after crit	4
[ATTACK] after mult	4
[ATTACK] attacking with (offhand)	steel dagger
[ATTACK] to 	Grimly	 :: 	21.262845985692	15.363564365614	43.92	29	vs.	22	::	0.5
[ATTACK] after melee attack bonus hooks and callbacks :: 	21.262845985692	15.363564365614	43.92	29	vs.	22	::	0.5
checkHit	29	vs	22	=> chance to hit	68
[ATTACK] dagger accuracy bonus	29	22	=	1.035	previous	15.363564365614
[ATTACK] raw dam	21.262845985692	versus	43.92	0.81030927835052	with APR	15.901289118411
[ATTACK] after armor	4.0333645993478
[ATTACK] after range	4
[PHYS CRIT %]	3.0907568233277
[ATTACK] after crit	4
[ATTACK] after mult	2
[LOG]	#UID:2933:0#Bandit hits #fbd578#Grimly#LAST# for #aaaaaa#4 physical#LAST#, #LIGHT_RED#6 fire#LAST#, #aaaaaa#2 physical#LAST#, #LIGHT_RED#6 fire#LAST# (17 total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	bandit	 :: 	105.55752426598	2	12	38	vs.	13	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	12	38	vs.	13	::	1
checkHit	38	vs	13	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	12	0.3	with APR	2
[ATTACK] after armor	95.557524265979
[ATTACK] after range	125
[PHYS CRIT %]	3.9
[ATTACK] after crit	125
[ATTACK] after mult	125
[ATTACK] mace accuracy bonus	38	13	=	1.025
checkHit	18	vs	19	=> chance to hit	48
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Bandit for #aaaaaa#115 physical#LAST#, #YELLOW#16 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (137 total damage).
[ATTACK] attacking with (mainhand)	quick steel dagger
[ATTACK] to 	Grimly	 :: 	21.986720611169	15.363564365614	43.92	29	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	21.986720611169	15.363564365614	43.92	29	vs.	22	::	1
checkHit	29	vs	22	=> chance to hit	68
[ATTACK] dagger accuracy bonus	29	22	=	1.035	previous	15.363564365614
[ATTACK] raw dam	21.986720611169	versus	43.92	0.81030927835052	with APR	15.901289118411
[ATTACK] after armor	4.1706768994382
[ATTACK] after range	5
[PHYS CRIT %]	3.0907568233277
[ATTACK] after crit	5
[ATTACK] after mult	5
[ATTACK] attacking with (offhand)	steel dagger
[ATTACK] to 	Grimly	 :: 	21.262845985692	15.363564365614	43.92	29	vs.	22	::	0.5
[ATTACK] after melee attack bonus hooks and callbacks :: 	21.262845985692	15.363564365614	43.92	29	vs.	22	::	0.5
checkHit	29	vs	22	=> chance to hit	68
[ATTACK] dagger accuracy bonus	29	22	=	1.035	previous	15.363564365614
[ATTACK] raw dam	21.262845985692	versus	43.92	0.81030927835052	with APR	15.901289118411
[ATTACK] after armor	4.0333645993478
[ATTACK] after range	4
[PHYS CRIT %]	3.0907568233277
[ATTACK] after crit	4
[ATTACK] after mult	2
[LOG]	Today is the 11st Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	#UID:2933:0#Bandit hits #fbd578#Grimly#LAST# for #aaaaaa#5 physical#LAST#, #LIGHT_RED#6 fire#LAST#, #aaaaaa#2 physical#LAST#, #LIGHT_RED#6 fire#LAST# (18 total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	bandit	 :: 	105.55752426598	2	12	38	vs.	13	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	12	38	vs.	13	::	1
checkHit	38	vs	13	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	12	0.3	with APR	2
[ATTACK] after armor	95.557524265979
[ATTACK] after range	132
[PHYS CRIT %]	3.9
[ATTACK] after crit	132
[ATTACK] after mult	132
[ATTACK] mace accuracy bonus	38	13	=	1.025
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Bandit for #aaaaaa#122 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Bandit!#{normal}#
[LOG]	
[Identify]	bright brass lantern of clarity	true
[LOG]	Grimly picks up (H.): #00FF80##UID:2923:0#bright brass lantern of clarity#LAST#.
[LOG]	You pickup 2.50 gold pieces.
[LOG]	You pickup 0.85 gold pieces.
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/lite_brass.png
[LOG]	Resting starts...
[LOG]	Rested for 51 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	Ran for 69 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[LOG]	Ran for 85 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	Ran for 85 turns (stop reason: at exit).
[LOG]	
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Loading tile from tileset	/data/gfx/shockbolt/object/belt_rough.png
[LOG]	#GOLD#An object rolls from the chest!
Loading tile from tileset	/data/gfx/shockbolt/object/chestopen3.png
[LOG]	
[Identify]	noble's rough leather belt of transcendence	true
[LOG]	Grimly picks up (n.): #0080FF##UID:3120:0#noble's rough leather belt of transcendence#LAST#.
[LOG]	
[SOUND] loading from	/data/sound/actions/read.ogg	:=:	sound "/data/sound/actions/read.ogg" : <static>
C Map minimap texture: 240 (60x49; 64x64)
[LOG]	Ran for 2 turns (stop reason: dialog is displayed).
[LOG]	
[LOG]	Ran for 2 turns (stop reason: dialog is displayed).
[LOG]	
[LOG]	Ran for 2 turns (stop reason: dialog is displayed).
[LOG]	
[LOG]	Ran for 2 turns (stop reason: dialog is displayed).
[LOG]	
[LOG]	Ran for 2 turns (stop reason: dialog is displayed).
[LOG]	
[LOG]	Ran for 2 turns (stop reason: dialog is displayed).
[LOG]	
[LOG]	Ran for 2 turns (stop reason: dialog is displayed).
[LOG]	
[LOG]	Ran for 2 turns (stop reason: dialog is displayed).
[LOG]	
[LOG]	Ran for 2 turns (stop reason: dialog is displayed).
[LOG]	
[LOG]	Ran for 2 turns (stop reason: dialog is displayed).
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/rune_green.png
[LOG]	#GOLD#An object rolls from the chest!
Added unique	mod.class.NPC/Betheda the giant brown ant	::	1
Loading tile from tileset	/data/gfx/talents/gesture_of_pain.png
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=2]
New GL Shader program 50
*p 50: Uniform: 0: 1406 appearTime
*p 50: Uniform: 1: 1406 cylinderHeight
*p 50: Uniform: 2: 1406 cylinderRadius
*p 50: Uniform: 3: 1406 cylinderRotationSpeed
*p 50: Uniform: 4: 1406 cylinderVerticalPos
*p 50: Uniform: 5: 1406 noup
*p 50: Uniform: 6: 1406 repeatTimes
*p 50: Uniform: 7: 1406 tick
*p 50: Uniform: 8: 1406 tick_start
*p 50: Uniform: 9: 1406 time_factor
*p 50: Uniform: 10: 1406 unbalancedSize
*p 50: Uniform: 11: 8B5E tex
[SHADER] setting reset param	tick_start	171837
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=1]
New GL Shader program 51
*p 51: Uniform: 0: 1406 appearTime
*p 51: Uniform: 1: 1406 cylinderHeight
*p 51: Uniform: 2: 1406 cylinderRadius
*p 51: Uniform: 3: 1406 cylinderRotationSpeed
*p 51: Uniform: 4: 1406 cylinderVerticalPos
*p 51: Uniform: 5: 1406 noup
*p 51: Uniform: 6: 1406 repeatTimes
*p 51: Uniform: 7: 1406 tick
*p 51: Uniform: 8: 1406 tick_start
*p 51: Uniform: 9: 1406 time_factor
*p 51: Uniform: 10: 1406 unbalancedSize
*p 51: Uniform: 11: 8B5E tex
[SHADER] setting reset param	tick_start	171837
[CALLBACK] upgrading to prioritized	talents_on_act_base
Loading tile from tileset	/data/gfx/talents/call_shadows.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/giant_ice_snow_giant_chieftain.png
Added unique	mod.class.NPC/Burb the snow giant champion	::	1
[NPC:addedToLevel]	Burb the snow giant champion	3113	wearing	cruel yew starstaff of fate
fight: 	steel dagger of erosion	cruel yew starstaff of fate	::	OFFHAND	MAINHAND
fight: 	steel dagger of erosion	cruel yew starstaff of fate	::	OFFHAND	OFFHAND
 impossible => 	steel dagger of erosion	cruel yew starstaff of fate	::	OFFHAND	OFFHAND
fight: 	flaming steel waraxe	cruel yew starstaff of fate	::	OFFHAND	MAINHAND
Loading tile from tileset	/data/gfx/talents/command_staff.png
[LOG]	#GOLD#But the chest was guarded!
Loading entities file from file	/data/general/objects/egos/infusions.lua
[TOME ENTITY FILTER] selected basic	89.274502850133	116.7
Loading entities file from file	/data/general/objects/egos/lite.lua
Loading entities file from file	/data/general/objects/egos/wands.lua
Loading entities file from file	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/wands-powers.lua
Loading entities file from file	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/totems-powers.lua
Loading entities file from file	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/torques-powers.lua
Loading entities file from file	/data/general/objects/egos/digger.lua
Loading entities file from file	/data/general/objects/egos/rings.lua
Loading entities file from file	/data/general/objects/egos/amulets.lua
Loading entities file from file	/data/general/objects/egos/staves.lua
Loading entities file from file	/data/general/objects/egos/mindstars.lua
Loading entities file from file	/data/general/objects/egos/weapon.lua
Loading entities file from file	/data/general/objects/egos/bow.lua
Loading entities file from file	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/ammo.lua
Loading entities file from file	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/shield.lua
Loading entities file from file	/data/general/objects/egos/robe.lua
Loading entities file from file	/data/general/objects/egos/light-armor.lua
Loading entities file from file	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/helm.lua
Loading entities file from file	/data/general/objects/egos/wizard-hat.lua
Loading entities file from file	/data/general/objects/egos/light-boots.lua
Loading entities file from file	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from file	/data/general/objects/egos/gloves.lua
Loading entities file from file	/data/general/objects/egos/cloak.lua
Loading entities file from file	/data/general/objects/egos/belt.lua
[ActorObjectUse] useObjectEnable: 	biting gale rune	by	snow giant chieftain	inven/slot	1	nil
Loading tile from tileset	/data/gfx/shockbolt/invis.png
[TOME ENTITY FILTER] selected Ego	47.546246601914	75.7
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/giant_ice_snow_giant.png
[TOME ENTITY FILTER] selected Greater	4.3905529970918	10.7
Loading tile	npc/boss_indicators/unique_circle_back.png
Loading tile	npc/boss_indicators/unique_circle_front.png
[TOME ENTITY FILTER] selected Ego	58.933460718557	75.7
[TOME ENTITY FILTER] selected Ego	63.023362916506	75.7
[TOME ENTITY FILTER] selected Ego	48.846036067951	75.7
[LOG]	Grimly uses Death Dance.
[ATTACK] to 	snow giant chieftain	 :: 	105.55752426598	2	12	38	vs.	16	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	12	38	vs.	16	::	2.1981227975694
checkHit	38	vs	16	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	12	0.3	with APR	2
[ATTACK] after armor	95.557524265979
[ATTACK] after range	124
[PHYS CRIT %]	3.9
[ATTACK] after crit	124
[ATTACK] after mult	272.56722689861
[ATTACK] mace accuracy bonus	38	16	=	1.022
checkHit	18	vs	9	=> chance to hit	73
[ATTACK]	target on_melee_hit:	17	COLD	vs	0
checkHit	23	vs	57	=> chance to hit	0
[LOG]	Snow giant chieftain starts to bleed.
[ATTACK] to 	snow giant	 :: 	105.55752426598	2	0	38	vs.	3	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	0	38	vs.	3	::	2.1981227975694
checkHit	38	vs	3	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	0	0.3	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	111
[PHYS CRIT %]	3.9
[ATTACK] after crit	111
[ATTACK] after mult	243.9916305302
[ATTACK] mace accuracy bonus	38	3	=	1.035
checkHit	18	vs	8	=> chance to hit	75
[LOG]	Snow giant resists the mind attack!
[ATTACK]	target on_melee_hit:	5	COLD	vs	0
checkHit	23	vs	57	=> chance to hit	0
[LOG]	Snow giant starts to bleed.
[ATTACK] to 	Burb the snow giant champion	 :: 	105.55752426598	2	32	38	vs.	27	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	32	38	vs.	27	::	2.1981227975694
checkHit	38	vs	27	=> chance to hit	78
[ATTACK] raw dam	105.55752426598	versus	32	0.3	with APR	2
[ATTACK] after armor	75.557524265979
[ATTACK] after range	94
[PHYS CRIT %]	3.9
[ATTACK] after crit	94
[ATTACK] after mult	206.62354297152
[ATTACK] mace accuracy bonus	38	27	=	1.011
checkHit	18	vs	23	=> chance to hit	38
[LOG]	Burb the snow giant champion resists the mind attack!
checkHit	39	vs	23	=> chance to hit	90
[ATTACK]	target on_melee_hit:	27	COLD	vs	0
checkHit	30	vs	57	=> chance to hit	0
[LOG]	Burb the snow giant champion starts to bleed.
[ATTACK] to 	Betheda the giant brown ant	 :: 	105.55752426598	2	1	38	vs.	1	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	1	38	vs.	1	::	2.1981227975694
checkHit	38	vs	1	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	1	0.3	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	130
[PHYS CRIT %]	3.9
[ATTACK] after crit	130
[ATTACK] after mult	285.75596368402
[ATTACK] mace accuracy bonus	38	1	=	1.037
checkHit	18	vs	26	=> chance to hit	30
[LOG]	Betheda the giant brown ant resists the mind attack!
[ATTACK]	target on_melee_hit:	3	LIGHTNING	vs	0
[ATTACK]	target on_melee_hit:	3	PHYSICAL	vs	0
[ATTACK]	target on_melee_hit:	3	FIRE	vs	0
[ATTACK]	target on_melee_hit:	3	ACID	vs	0
[ATTACK]	target on_melee_hit:	3	COLD	vs	0
checkHit	15	vs	57	=> chance to hit	0
[LOG]	Betheda the giant brown ant starts to bleed.
[ATTACK] to 	snow giant	 :: 	105.55752426598	2	0	38	vs.	3	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	0	38	vs.	3	::	2.1981227975694
checkHit	38	vs	3	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	0	0.3	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	123
[PHYS CRIT %]	3.9
[ATTACK] after crit	123
[ATTACK] after mult	270.36910410104
[ATTACK] mace accuracy bonus	38	3	=	1.035
checkHit	18	vs	8	=> chance to hit	75
[ATTACK]	target on_melee_hit:	8	COLD	vs	0
checkHit	23	vs	57	=> chance to hit	0
[LOG]	Snow giant starts to bleed.
[ATTACK] to 	snow giant	 :: 	105.55752426598	2	0	38	vs.	3	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	0	38	vs.	3	::	2.1981227975694
checkHit	38	vs	3	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	0	0.3	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	117
[PHYS CRIT %]	3.9
[ATTACK] after crit	117
[ATTACK] after mult	257.18036731562
[ATTACK] mace accuracy bonus	38	3	=	1.035
checkHit	18	vs	8	=> chance to hit	75
[LOG]	Snow giant resists the mind attack!
[ATTACK]	target on_melee_hit:	9	COLD	vs	0
checkHit	22	vs	57	=> chance to hit	0
[LOG]	Snow giant starts to bleed.
[TARGET] Passing target	snow giant	from	Betheda the giant brown ant	to	Grimly
[TARGET] Passing target	snow giant	from	Betheda the giant brown ant	to	Grimly
[LOG]	Betheda the giant brown ant uses Willful Strike.
[MIND CRIT %]	12.5
[LOG]	Grimly was smashed!
Loading tile from tileset	/data/gfx/talents/willful_strike.png
[LOG]	#UID:3101:0#Betheda the giant brown ant hits #fbd578#Grimly#LAST# for #ROYAL_BLUE#2 lightning#LAST#, #aaaaaa#3 physical#LAST#, #LIGHT_RED#2 fire#LAST#, #GREEN#3 acid#LAST#, #1133F3#2 cold#LAST#, #aaaaaa#78 physical#LAST#, #aaaaaa#11 physical#LAST# (101 total damage).
[LOG]	#UID:3113:0#Burb the snow giant champion hits #fbd578#Grimly#LAST# for #1133F3#20 cold#LAST# damage.
[LOG]	#UID:6291:0#Snow giant hits #fbd578#Grimly#LAST# for #1133F3#3 cold#LAST# damage.
[LOG]	#UID:6297:0#Snow giant hits #fbd578#Grimly#LAST# for #1133F3#6 cold#LAST# damage.
[LOG]	#UID:6294:0#Snow giant hits #fbd578#Grimly#LAST# for #1133F3#5 cold#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Betheda the giant brown ant for #aaaaaa#287 physical#LAST#, #YELLOW#8 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (302 total damage).
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Burb the snow giant champion for #aaaaaa#109 physical#LAST#, #YELLOW#8 mind#LAST#, #YELLOW#<gloom confusion>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (124 total damage).
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Snow giant for #aaaaaa#179 physical#LAST#, #YELLOW#8 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (194 total damage).
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Snow giant for #aaaaaa#224 physical#LAST#, #YELLOW#17 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (247 total damage).
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Snow giant for #aaaaaa#180 physical#LAST#, #YELLOW#8 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (195 total damage).
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Snow giant chieftain for #aaaaaa#214 physical#LAST#, #YELLOW#17 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (237 total damage).
[LOG]	#UID:5573:0#Snow giant chieftain hits #fbd578#Grimly#LAST# for #1133F3#11 cold#LAST# damage.
Loading tile from tileset	/data/gfx/shockbolt/npc/undead_shadow_shadow.png
[SOUND] loading from	/data/sound/talents/spell_generic.ogg	:=:	sound "/data/sound/talents/spell_generic.ogg" : <static>
[TARGET] Passing target	shadow	from	Burb the snow giant champion	to	Grimly
[LOG]	Burb the snow giant champion uses Infusion: Wild.
[LOG]	Burb the snow giant champion stops bleeding.
[LOG]	Burb the snow giant champion is cured!
[LOG]	Burb the snow giant champion lessens the pain.
[ATTACK] attacking with (mainhand)	cruel yew magestaff of fate
[ATTACK] to 	Grimly	 :: 	27.991804183678	4	43.92	18	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	27.991804183678	4	43.92	18	vs.	22	::	1
checkHit	18	vs	22	=> chance to hit	40
[ATTACK] raw dam	27.991804183678	versus	43.92	0.81030927835052	with APR	4
[ATTACK] after armor	5.309785535873
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[ATTACK] staff accuracy bonus	18	22	=	1
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	24.56598677739	15	43.92	25	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	24.56598677739	15	43.92	25	vs.	22	::	1
checkHit	25	vs	22	=> chance to hit	58
[LOG]	#UID:5573:0#Snow giant chieftain misses #fbd578#Grimly#LAST#.
snow giant	6288	dumb ai talents can use	Mind Disruption	T_MIND_DISRUPTION
dumb ai uses	T_MIND_DISRUPTION
[LOG]	Snow giant casts Mind Disruption.
[LOG]	Grimly resists!
Loading tile from tileset	/data/gfx/talents/mind_disruption.png
snow giant	6291	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
snow giant	6291	dumb ai talents can use	Mind Disruption	T_MIND_DISRUPTION
snow giant	6291	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_MIND_DISRUPTION
[LOG]	Snow giant casts Mind Disruption.
checkHit	21	vs	6	=> chance to hit	88
[LOG]	Grimly wanders around!.
snow giant	6294	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_1
snow giant	6294	dumb ai talents can use	Mind Disruption	T_MIND_DISRUPTION
snow giant	6294	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_INFUSION:_MOVEMENT_1
[LOG]	Snow giant uses Infusion: Movement.
[LOG]	Snow giant is moving freely.
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	27.95865130605	15	43.92	25	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	27.95865130605	15	43.92	25	vs.	22	::	1
checkHit	25	vs	22	=> chance to hit	58
[ATTACK] raw dam	27.95865130605	versus	43.92	0.81030927835052	with APR	15
[ATTACK] after armor	5.3034967425909
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
snow giant	6297	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
snow giant	6297	dumb ai talents can use	Mind Disruption	T_MIND_DISRUPTION
snow giant	6297	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	24.903450105457	15	43.92	24	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	24.903450105457	15	43.92	24	vs.	22	::	1
checkHit	24	vs	22	=> chance to hit	55
[ATTACK] raw dam	24.903450105457	versus	43.92	0.81030927835052	with APR	15
[ATTACK] after armor	4.723953422066
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
snow giant	6300	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
snow giant	6300	dumb ai talents can use	Mind Disruption	T_MIND_DISRUPTION
dumb ai uses	T_INFUSION:_REGENERATION_1
[LOG]	Snow giant uses Infusion: Regeneration.
[LOG]	Snow giant starts regenerating health quickly.
Loading tile from tileset	/data/gfx/talents/infusion__regeneration.png
[LOG]	#UID:6294:0#Snow giant hits #fbd578#Grimly#LAST# for #aaaaaa#4 physical#LAST#, #1133F3#3 cold#LAST# (7 total damage).
[LOG]	#UID:3113:0#Burb the snow giant champion hits #fbd578#Grimly#LAST# for #aaaaaa#5 physical#LAST#, #1133F3#22 cold#LAST# (27 total damage).
[LOG]	Bleeding from Grimly hits Snow giant for #aaaaaa#32 physical#LAST# damage.
[LOG]	Bleeding from Grimly hits Snow giant for #aaaaaa#31 physical#LAST# damage.
[LOG]	Bleeding from Grimly hits Snow giant chieftain for #aaaaaa#43 physical#LAST# damage.
[LOG]	Bleeding from Grimly hits Betheda the giant brown ant for #aaaaaa#69 physical#LAST# damage.
[LOG]	Bleeding from Grimly hits Snow giant for #aaaaaa#47 physical#LAST# damage.
[LOG]	Bleeding from Grimly hits Burb the snow giant champion for #aaaaaa#15 physical#LAST# damage.
[LOG]	#UID:6297:0#Snow giant hits #fbd578#Grimly#LAST# for #aaaaaa#4 physical#LAST#, #1133F3#4 cold#LAST# (9 total damage).
[LOG]	Snow giant is moving at extreme speed!
[LOG]	
[LOG]	Grimly uses Infusion: Regeneration.
[LOG]	Grimly starts regenerating health quickly.
[LOG]	Betheda the giant brown ant uses Feed.
Loading tile from tileset	/data/gfx/talents/feed.png
[ATTACK] attacking with Gesture of Pain
checkHit	35	vs	21	=> chance to hit	85
[MIND CRIT %]	18.5
[LOG]	#UID:3101:0#Betheda the giant brown ant hits #fbd578#Grimly#LAST# for #YELLOW#34 mind#LAST# damage.
[LOG]	Shadow casts Blindside.
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	24.724087171936	8	43.92	39	vs.	22	::	1.6745966692415
[ATTACK] after melee attack bonus hooks and callbacks :: 	24.724087171936	8	43.92	39	vs.	22	::	1.6745966692415
checkHit	39	vs	22	=> chance to hit	93
[ATTACK] raw dam	24.724087171936	versus	43.92	0.81030927835052	with APR	8
[ATTACK] after armor	4.6899299377692
[ATTACK] after range	4
[PHYS CRIT %]	0
[ATTACK] after crit	4
[ATTACK] after mult	6.6983866769659
Loading tile from tileset	/data/gfx/talents/default.png
[LOG]	#UID:6303:0#Shadow hits #fbd578#Grimly#LAST# for #aaaaaa#7 physical#LAST# damage.
Loading tile from tileset	/data/gfx/effects/fed_upon.png
Loading tile from tileset	/data/gfx/effects/infusion_cooldown.png
Loading tile from tileset	/data/gfx/shockbolt/object/axe_dsteel.png
[ATTACK] attacking with (mainhand)	cruel yew magestaff of fate
[ATTACK] to 	Grimly	 :: 	27.991804183678	4	43.92	18	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	27.991804183678	4	43.92	18	vs.	22	::	1
checkHit	18	vs	22	=> chance to hit	40
[ATTACK] raw dam	27.991804183678	versus	43.92	0.81030927835052	with APR	4
[ATTACK] after armor	5.309785535873
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[ATTACK] staff accuracy bonus	18	22	=	1
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	24.56598677739	15	43.92	25	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	24.56598677739	15	43.92	25	vs.	22	::	1
checkHit	25	vs	22	=> chance to hit	58
[LOG]	#UID:5573:0#Snow giant chieftain misses #fbd578#Grimly#LAST#.
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	32.029255002347	15	43.92	25	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	32.029255002347	15	43.92	25	vs.	22	::	1
checkHit	25	vs	22	=> chance to hit	58
[ATTACK] raw dam	32.029255002347	versus	43.92	0.81030927835052	with APR	15
[ATTACK] after armor	6.0756524952906
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#snow giant kidney (1)#WHITE#.
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	24.903450105457	15	43.92	24	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	24.903450105457	15	43.92	24	vs.	22	::	1
checkHit	24	vs	22	=> chance to hit	55
[LOG]	#UID:6297:0#Snow giant misses #fbd578#Grimly#LAST#.
snow giant	6300	dumb ai talents can use	Mind Disruption	T_MIND_DISRUPTION
dumb ai uses	T_MIND_DISRUPTION
[LOG]	Snow giant casts Mind Disruption.
checkHit	21	vs	6	=> chance to hit	88
[LOG]	#ORANGE#Grimly shrugs off the effect 'Confused'!
[LOG]	#UID:3113:0#Burb the snow giant champion hits #fbd578#Grimly#LAST# for #aaaaaa#6 physical#LAST#, #1133F3#22 cold#LAST# (28 total damage).
[LOG]	Bleeding from Grimly hits Snow giant for #aaaaaa#32 physical#LAST# damage.
[LOG]	Bleeding from Grimly hits Snow giant chieftain for #aaaaaa#43 physical#LAST# damage.
[LOG]	Bleeding from Grimly hits Betheda the giant brown ant for #aaaaaa#69 physical#LAST# damage.
[LOG]	Bleeding from Grimly hits Snow giant for #aaaaaa#31 physical#LAST# damage.
[LOG]	Bleeding from Grimly hits Snow giant for #aaaaaa#47 physical#LAST# damage.
[LOG]	#UID:6291:0#Snow giant hits #fbd578#Grimly#LAST# for #aaaaaa#6 physical#LAST#, #1133F3#8 cold#LAST# (14 total damage).
[LOG]	
[LOG]	#{bold}#Bleeding from Grimly killed Betheda the giant brown ant!#{normal}#
[LOG]	#{bold}#Bleeding from Grimly killed Snow giant!#{normal}#
[LOG]	Grimly uses Warshout.
Loading tile from tileset	/data/gfx/shockbolt/object/staff_yew.png
[LOG]	Burb the snow giant champion resists!
[LOG]	Shadow resists!
[LOG]	Snow giant resists!
[SHADER] Loading from /data/gfx/shaders/distort.lua
[SHADER] Loaded shader with totalname	distort[blacken=30,power=0.06,power_time=1000000]
New GL Shader program 52
New GL Shader 53 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/distort.frag
*p 52: Uniform: 0: 1406 blacken
*p 52: Uniform: 1: 1406 power
*p 52: Uniform: 2: 1406 power_amp
*p 52: Uniform: 3: 1406 power_time
*p 52: Uniform: 4: 8B50 texSize
*p 52: Uniform: 5: 1406 tick
*p 52: Uniform: 6: 8B5E mainfbo
*p 52: Uniform: 7: 8B5E tex
[LOG]	Grimly seems more focused.
[LOG]	Burb the snow giant champion casts Freeze.
[SPELL CRIT %]	8
checkHit	25	vs	34	=> chance to hit	28
[LOG]	Grimly is encased in ice!
Loading tile	player/dwarf_male/base_shadow_01.png
Loading tile from tileset	/data/gfx/shockbolt/npc/iceblock.png
[SOUND] loading from	/data/sound/talents/water.ogg	:=:	sound "/data/sound/talents/water.ogg" : <static>
Loading tile from tileset	/data/gfx/talents/freeze.png
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	24.56598677739	15	43.92	25	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	24.56598677739	15	43.92	25	vs.	0	::	1
checkHit	25	vs	0	=> chance to hit	100
[ATTACK] raw dam	24.56598677739	versus	43.92	0.81030927835052	with APR	15
[ATTACK] after armor	4.6599397598348
[ATTACK] after range	4
[PHYS CRIT %]	0
[ATTACK] after crit	4
[ATTACK] after mult	4
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	32.029255002347	15	43.92	25	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	32.029255002347	15	43.92	25	vs.	0	::	1
checkHit	25	vs	0	=> chance to hit	100
[ATTACK] raw dam	32.029255002347	versus	43.92	0.81030927835052	with APR	15
[ATTACK] after armor	6.0756524952906
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	24.903450105457	15	43.92	24	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	24.903450105457	15	43.92	24	vs.	0	::	1
checkHit	24	vs	0	=> chance to hit	100
[ATTACK] raw dam	24.903450105457	versus	43.92	0.81030927835052	with APR	15
[ATTACK] after armor	4.723953422066
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[LOG]	#UID:3113:0#Burb the snow giant champion hits #fbd578#Grimly#LAST# for #1133F3#110 cold#LAST# damage.
[LOG]	#UID:6291:0#Snow giant hits #fbd578#Grimly#LAST# for #STEEL_BLUE#(2 to ice)#LAST#, #aaaaaa#4 physical#LAST#, #STEEL_BLUE#(3 to ice)#LAST#, #1133F3#5 cold#LAST# (9 total damage).
[LOG]	#UID:6297:0#Snow giant hits #fbd578#Grimly#LAST# for #STEEL_BLUE#(2 to ice)#LAST#, #aaaaaa#3 physical#LAST#, #STEEL_BLUE#(2 to ice)#LAST#, #1133F3#3 cold#LAST# (6 total damage).
[LOG]	Bleeding from Grimly hits Iceblock for #aaaaaa#56 physical#LAST# damage.
[LOG]	Bleeding from Grimly hits Iceblock for #aaaaaa#46 physical#LAST# damage.
[LOG]	Bleeding from Grimly hits Iceblock for #aaaaaa#46 physical#LAST# damage.
[LOG]	#UID:5573:0#Snow giant chieftain hits #fbd578#Grimly#LAST# for #STEEL_BLUE#(2 to ice)#LAST#, #aaaaaa#2 physical#LAST#, #STEEL_BLUE#(4 to ice)#LAST#, #1133F3#6 cold#LAST# (9 total damage).
[LOG]	
Loading tile from tileset	/data/gfx/talents/freeze.png
Server latency	116
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	Grimly	 :: 	105.55752426598	2	43.92	38	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	43.92	38	vs.	0	::	1
checkHit	38	vs	0	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	43.92	0.81030927835052	with APR	2
[ATTACK] after armor	63.637524265979
[ATTACK] after range	64
[PHYS CRIT %]	0
[ATTACK] after crit	64
[ATTACK] after mult	64
[ATTACK] mace accuracy bonus	38	0	=	1.038
checkHit	18	vs	21	=> chance to hit	43
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits #fbd578#Grimly#LAST# for #YELLOW#<17% gloom chance>#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Iceblock for #aaaaaa#67 physical#LAST#, #YELLOW#17 mind#LAST#, #ROYAL_BLUE#7 lightning#LAST# (90 total damage).
[LOG]	Burb the snow giant champion uses Stun.
[ATTACK] attacking with (mainhand)	cruel yew magestaff of fate
[ATTACK] to 	Grimly	 :: 	27.991804183678	4	43.92	18	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	27.991804183678	4	43.92	18	vs.	0	::	1
checkHit	18	vs	0	=> chance to hit	95
[ATTACK] raw dam	27.991804183678	versus	43.92	0.81030927835052	with APR	4
[ATTACK] after armor	5.309785535873
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[ATTACK] staff accuracy bonus	18	0	=	3
checkHit	25	vs	36	=> chance to hit	23
Loading tile from tileset	/data/gfx/talents/stun.png
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	24.56598677739	15	43.92	25	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	24.56598677739	15	43.92	25	vs.	0	::	1
checkHit	25	vs	0	=> chance to hit	100
[ATTACK] raw dam	24.56598677739	versus	43.92	0.81030927835052	with APR	15
[ATTACK] after armor	4.6599397598348
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
snow giant	6288	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
snow giant	6288	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	33.739924700935	15	43.92	24	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	33.739924700935	15	43.92	24	vs.	0	::	1
checkHit	24	vs	0	=> chance to hit	100
[ATTACK] raw dam	33.739924700935	versus	43.92	0.81030927835052	with APR	15
[ATTACK] after armor	6.4001506649196
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	32.029255002347	15	43.92	25	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	32.029255002347	15	43.92	25	vs.	0	::	1
checkHit	25	vs	0	=> chance to hit	100
[ATTACK] raw dam	32.029255002347	versus	43.92	0.81030927835052	with APR	15
[ATTACK] after armor	6.0756524952906
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[LOG]	Grimly forces the iceblock to shatter.
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	24.903450105457	15	43.92	24	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	24.903450105457	15	43.92	24	vs.	0	::	1
checkHit	24	vs	0	=> chance to hit	100
[ATTACK] raw dam	24.903450105457	versus	43.92	0.81030927835052	with APR	15
[ATTACK] after armor	4.723953422066
[ATTACK] after range	4
[PHYS CRIT %]	0
[ATTACK] after crit	4
[ATTACK] after mult	4
snow giant	6300	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	30.766805517302	15	43.92	25	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	30.766805517302	15	43.92	25	vs.	0	::	1
checkHit	25	vs	0	=> chance to hit	100
[ATTACK] raw dam	30.766805517302	versus	43.92	0.81030927835052	with APR	15
[ATTACK] after armor	5.8361775414264
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[LOG]	#UID:6300:0#Snow giant hits #fbd578#Grimly#LAST# for #STEEL_BLUE#(2 to ice)#LAST#, #aaaaaa#3 physical#LAST#, #STEEL_BLUE#(2 to ice)#LAST#, #1133F3#3 cold#LAST# (6 total damage).
[LOG]	#UID:3113:0#Burb the snow giant champion hits #fbd578#Grimly#LAST# for #STEEL_BLUE#(2 to ice)#LAST#, #aaaaaa#3 physical#LAST#, #STEEL_BLUE#(26 to ice)#LAST#, #1133F3#39 cold#LAST# (42 total damage).
[LOG]	#UID:6291:0#Snow giant hits #fbd578#Grimly#LAST# for #STEEL_BLUE#(2 to ice)#LAST#, #aaaaaa#4 physical#LAST#, #STEEL_BLUE#(3 to ice)#LAST#, #1133F3#5 cold#LAST# (9 total damage).
[LOG]	#UID:6297:0#Snow giant hits #fbd578#Grimly#LAST# for #STEEL_BLUE#(2 to ice)#LAST#, #aaaaaa#2 physical#LAST#, #STEEL_BLUE#(2 to ice)#LAST#, #1133F3#3 cold#LAST# (5 total damage).
[LOG]	#UID:6288:0#Snow giant hits #fbd578#Grimly#LAST# for #STEEL_BLUE#(2 to ice)#LAST#, #aaaaaa#4 physical#LAST#, #STEEL_BLUE#(3 to ice)#LAST#, #1133F3#5 cold#LAST# (8 total damage).
[LOG]	Bleeding from Grimly hits Iceblock for #aaaaaa#56 physical#LAST# damage.
[LOG]	Bleeding from Grimly hits Iceblock for #aaaaaa#46 physical#LAST# damage.
[LOG]	#UID:5573:0#Snow giant chieftain hits #fbd578#Grimly#LAST# for #STEEL_BLUE#(2 to ice)#LAST#, #aaaaaa#3 physical#LAST#, #STEEL_BLUE#(4 to ice)#LAST#, #1133F3#6 cold#LAST# (9 total damage).
[LOG]	Grimly is free from the ice.
[LOG]	
[LOG]	Grimly uses Fearless Cleave.
[ATTACK] to 	snow giant	 :: 	105.55752426598	2	0	38	vs.	3	::	0.74661064030104
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	0	38	vs.	3	::	0.74661064030104
checkHit	38	vs	3	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	0	0.3	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	113
[PHYS CRIT %]	3.9
[ATTACK] after crit	113
[ATTACK] after mult	84.367002354017
[ATTACK] mace accuracy bonus	38	3	=	1.035
[LOG]	#LIGHT_GREEN#Personal New Achievement: Exterminator!
Donation check: too soon (player)
[ACHIEVEMENT] forcing 	Exterminator (Exploration mode)
[PROFILE] filtering save of 	achievements	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#snow giant kidney (1)#WHITE#.
[ATTACK]	target on_melee_hit:	9	COLD	vs	0
[ATTACK] to 	snow giant chieftain	 :: 	105.55752426598	2	12	38	vs.	16	::	0.74661064030104
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	12	38	vs.	16	::	0.74661064030104
checkHit	38	vs	16	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	12	0.3	with APR	2
[ATTACK] after armor	95.557524265979
[ATTACK] after range	118
[PHYS CRIT %]	3.9
[ATTACK] after crit	118
[ATTACK] after mult	88.100055555523
[ATTACK] mace accuracy bonus	38	16	=	1.022
checkHit	18	vs	9	=> chance to hit	73
[ActorObjectUse] useObjectDisable: 	biting gale rune	inven/slot	1	2	tid	nil
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#snow giant kidney (1)#WHITE#.
[ATTACK]	target on_melee_hit:	17	COLD	vs	0
[ATTACK] to 	snow giant	 :: 	105.55752426598	2	0	38	vs.	3	::	0.74661064030104
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	0	38	vs.	3	::	0.74661064030104
checkHit	38	vs	3	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	0	0.3	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	122
[PHYS CRIT %]	3.9
[ATTACK] after crit	122
[ATTACK] after mult	91.086498116727
[ATTACK] mace accuracy bonus	38	3	=	1.035
checkHit	18	vs	8	=> chance to hit	75
[LOG]	Snow giant resists the mind attack!
[ATTACK]	target on_melee_hit:	7	COLD	vs	0
Loading tile from tileset	/data/gfx/shockbolt/object/snow_giant_kidney.png
[SOUND] loading from	/data/sound/actions/achievement.ogg	:=:	sound "/data/sound/actions/achievement.ogg" : <static>
[LOG]	#UID:6300:0#Snow giant hits #fbd578#Grimly#LAST# for #1133F3#4 cold#LAST# damage.
[LOG]	#UID:6297:0#Snow giant hits #fbd578#Grimly#LAST# for #1133F3#6 cold#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Snow giant for #aaaaaa#70 physical#LAST#, #YELLOW#8 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (85 total damage).
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Snow giant for #aaaaaa#59 physical#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Snow giant chieftain for #aaaaaa#69 physical#LAST#, #YELLOW#17 mind#LAST# (86 total damage).
[LOG]	#UID:5573:0#Snow giant chieftain hits #fbd578#Grimly#LAST# for #1133F3#11 cold#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Snow giant!#{normal}#
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Snow giant chieftain!#{normal}#
[ATTACK] attacking with (mainhand)	cruel yew magestaff of fate
[ATTACK] to 	Grimly	 :: 	27.991804183678	4	43.92	18	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	27.991804183678	4	43.92	18	vs.	22	::	1
checkHit	18	vs	22	=> chance to hit	40
[ATTACK] raw dam	27.991804183678	versus	43.92	0.81030927835052	with APR	4
[ATTACK] after armor	5.309785535873
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[ATTACK] staff accuracy bonus	18	22	=	1
snow giant	6288	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
snow giant	6288	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_INFUSION:_SUN_1
[LOG]	Snow giant uses Infusion: Sun.
checkHit	23	vs	33	=> chance to hit	25
[LOG]	Burb the snow giant champion loses sight!
checkHit	8	vs	33	=> chance to hit	0
[LOG]	Snow giant loses sight!
[LOG]	Grimly resists the blinding light!
checkHit	8	vs	33	=> chance to hit	0
[LOG]	Snow giant loses sight!
[LOG]	Burb the snow giant champion has been illuminated.
[LOG]	Snow giant has been illuminated.
[LOG]	Grimly has been illuminated.
[LOG]	Snow giant has been illuminated.
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	32.029255002347	15	43.92	25	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	32.029255002347	15	43.92	25	vs.	22	::	1
checkHit	25	vs	22	=> chance to hit	58
[LOG]	#UID:6291:0#Snow giant misses #fbd578#Grimly#LAST#.
snow giant	6300	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	30.766805517302	15	43.92	25	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	30.766805517302	15	43.92	25	vs.	22	::	1
checkHit	25	vs	22	=> chance to hit	58
[ATTACK] raw dam	30.766805517302	versus	43.92	0.81030927835052	with APR	15
[ATTACK] after armor	5.8361775414264
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[LOG]	#UID:6300:0#Snow giant hits #fbd578#Grimly#LAST# for #aaaaaa#6 physical#LAST#, #1133F3#4 cold#LAST# (10 total damage).
[LOG]	#UID:3113:0#Burb the snow giant champion hits #fbd578#Grimly#LAST# for #aaaaaa#5 physical#LAST#, #1133F3#22 cold#LAST# (27 total damage).
[LOG]	Bleeding from Grimly hits Snow giant for #aaaaaa#32 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	snow giant	 :: 	105.55752426598	2	0	38	vs.	3	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	0	38	vs.	3	::	1
checkHit	38	vs	3	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	0	0.3	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	105
[PHYS CRIT %]	3.9
[ATTACK] after crit	105
[ATTACK] after mult	105
[ATTACK] mace accuracy bonus	38	3	=	1.035
checkHit	18	vs	8	=> chance to hit	75
[ATTACK]	target on_melee_hit:	7	COLD	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Snow giant for #aaaaaa#81 physical#LAST#, #YELLOW#17 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (104 total damage).
[LOG]	#UID:6300:0#Snow giant hits #fbd578#Grimly#LAST# for #1133F3#4 cold#LAST# damage.
[LOG]	Burb the snow giant champion activates Uttercold.
[SOUND] loading from	/data/sound/talents/ice.ogg	:=:	sound "/data/sound/talents/ice.ogg" : <static>
[SHADER] Loading from /data/gfx/shaders/circular_flames.lua
[SHADER] Loaded shader with totalname	circular_flames[ellipsoidalFactor=vec2(1,2),noup=2,time_factor=22000,verticalIntensityAdjust=-3]
New GL Shader program 54
New GL Shader 55 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/circular_flames.frag
*p 54: Uniform: 0: 8B50 ellipsoidalFactor
*p 54: Uniform: 1: 1406 noup
*p 54: Uniform: 2: 1406 tick
*p 54: Uniform: 3: 1406 time_factor
*p 54: Uniform: 4: 1406 verticalIntensityAdjust
*p 54: Uniform: 5: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/circular_flames.lua
[SHADER] Loaded shader with totalname	circular_flames[ellipsoidalFactor=vec2(1,2),noup=1,time_factor=22000,verticalIntensityAdjust=-3]
New GL Shader program 56
*p 56: Uniform: 0: 8B50 ellipsoidalFactor
*p 56: Uniform: 1: 1406 noup
*p 56: Uniform: 2: 1406 tick
*p 56: Uniform: 3: 1406 time_factor
*p 56: Uniform: 4: 1406 verticalIntensityAdjust
*p 56: Uniform: 5: 8B5E tex
Loading tile from tileset	/data/gfx/talents/uttercold.png
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	33.739924700935	15	43.92	24	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	33.739924700935	15	43.92	24	vs.	22	::	1
checkHit	24	vs	22	=> chance to hit	55
[LOG]	#UID:6288:0#Snow giant misses #fbd578#Grimly#LAST#.
[LOG]	Snow giant stops bleeding.
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	32.029255002347	15	43.92	25	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	32.029255002347	15	43.92	25	vs.	22	::	1
checkHit	25	vs	22	=> chance to hit	58
[LOG]	#UID:6291:0#Snow giant misses #fbd578#Grimly#LAST#.
snow giant	6300	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	30.766805517302	15	43.92	25	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	30.766805517302	15	43.92	25	vs.	22	::	1
checkHit	25	vs	22	=> chance to hit	58
[LOG]	#UID:6300:0#Snow giant misses #fbd578#Grimly#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	snow giant	 :: 	105.55752426598	2	0	38	vs.	3	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	0	38	vs.	3	::	1
checkHit	38	vs	3	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	0	0.3	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	124
[PHYS CRIT %]	3.9
[ATTACK] after crit	124
[ATTACK] after mult	124
[ATTACK] mace accuracy bonus	38	3	=	1.035
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#snow giant kidney (1)#WHITE#.
[ATTACK]	target on_melee_hit:	5	COLD	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Snow giant for #aaaaaa#91 physical#LAST# damage.
[LOG]	#UID:6291:0#Snow giant hits #fbd578#Grimly#LAST# for #1133F3#3 cold#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Snow giant!#{normal}#
[LOG]	Grimly stops regenerating health quickly.
[LOG]	Burb the snow giant champion feels pain again.
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	33.739924700935	15	43.92	24	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	33.739924700935	15	43.92	24	vs.	22	::	1
checkHit	24	vs	22	=> chance to hit	55
[LOG]	#UID:6288:0#Snow giant misses #fbd578#Grimly#LAST#.
[LOG]	Snow giant stops regenerating health quickly.
snow giant	6300	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	30.766805517302	15	43.92	25	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	30.766805517302	15	43.92	25	vs.	22	::	1
checkHit	25	vs	22	=> chance to hit	58
[LOG]	#UID:6300:0#Snow giant misses #fbd578#Grimly#LAST#.
[LOG]	
[LOG]	Grimly uses Shattering Blow.
Loading tile from tileset	/data/gfx/shockbolt/object/2hmace_dsteel.png
[ATTACK] to 	Burb the snow giant champion	 :: 	105.55752426598	2	32	38	vs.	27	::	1.513862731903
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	32	38	vs.	27	::	1.513862731903
checkHit	38	vs	27	=> chance to hit	78
[ATTACK] raw dam	105.55752426598	versus	32	0.3	with APR	2
[ATTACK] after armor	75.557524265979
[ATTACK] after range	106
[PHYS CRIT %]	3.9
[ATTACK] after crit	106
[ATTACK] after mult	160.46944958172
[ATTACK] mace accuracy bonus	38	27	=	1.011
checkHit	18	vs	23	=> chance to hit	38
[ATTACK]	target on_melee_hit:	27	COLD	vs	0
checkHit	30	vs	57	=> chance to hit	0
[LOG]	Burb the snow giant champion's armour is damaged!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Burb the snow giant champion for #aaaaaa#85 physical#LAST#, #YELLOW#17 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (108 total damage).
[LOG]	#UID:3113:0#Burb the snow giant champion hits #fbd578#Grimly#LAST# for #1133F3#28 cold#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	33.739924700935	15	43.92	24	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	33.739924700935	15	43.92	24	vs.	22	::	1
checkHit	24	vs	22	=> chance to hit	55
[LOG]	#UID:6288:0#Snow giant misses #fbd578#Grimly#LAST#.
snow giant	6300	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	30.766805517302	15	43.92	25	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	30.766805517302	15	43.92	25	vs.	22	::	1
checkHit	25	vs	22	=> chance to hit	58
[LOG]	#UID:6300:0#Snow giant misses #fbd578#Grimly#LAST#.
[LOG]	
[LOG]	Grimly uses Stunning Blow.
[ATTACK] to 	Burb the snow giant champion	 :: 	105.55752426598	2	6.1482049622424	38	vs.	27	::	1.4415880433164
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	6.1482049622424	38	vs.	27	::	1.4415880433164
checkHit	38	vs	27	=> chance to hit	78
[ATTACK] raw dam	105.55752426598	versus	6.1482049622424	0.3	with APR	2
[ATTACK] after armor	101.40931930374
[ATTACK] after range	104
[PHYS CRIT %]	3.9
[ATTACK] after crit	104
[ATTACK] after mult	149.9251565049
[ATTACK] mace accuracy bonus	38	27	=	1.011
checkHit	18	vs	1	=> chance to hit	93
checkHit	39	vs	1	=> chance to hit	100
[LOG]	#F53CBE#Burb the snow giant champion moves reluctantly!
[ATTACK]	target on_melee_hit:	27	COLD	vs	0
checkHit	14	vs	57	=> chance to hit	0
[LOG]	Burb the snow giant champion is stunned!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Burb the snow giant champion for #aaaaaa#79 physical#LAST#, #YELLOW#17 mind#LAST#, #YELLOW#<gloom slow'>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (102 total damage).
[LOG]	#UID:3113:0#Burb the snow giant champion hits #fbd578#Grimly#LAST# for #1133F3#23 cold#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	33.739924700935	15	43.92	24	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	33.739924700935	15	43.92	24	vs.	22	::	1
checkHit	24	vs	22	=> chance to hit	55
[LOG]	#UID:6288:0#Snow giant misses #fbd578#Grimly#LAST#.
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	30.766805517302	15	43.92	25	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	30.766805517302	15	43.92	25	vs.	22	::	1
checkHit	25	vs	22	=> chance to hit	58
[LOG]	#UID:6300:0#Snow giant misses #fbd578#Grimly#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	Burb the snow giant champion	 :: 	105.55752426598	2	6.1482049622424	38	vs.	27	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	6.1482049622424	38	vs.	27	::	1
checkHit	38	vs	27	=> chance to hit	78
[ATTACK] raw dam	105.55752426598	versus	6.1482049622424	0.3	with APR	2
[ATTACK] after armor	101.40931930374
[ATTACK] after range	140
[PHYS CRIT %]	3.9
[ATTACK] after crit	140
[ATTACK] after mult	140
[ATTACK] mace accuracy bonus	38	27	=	1.011
checkHit	18	vs	1	=> chance to hit	93
checkHit	39	vs	1	=> chance to hit	100
[ATTACK]	target on_melee_hit:	27	COLD	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Burb the snow giant champion for #aaaaaa#74 physical#LAST#, #YELLOW#17 mind#LAST#, #YELLOW#<gloom slow'>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (97 total damage).
[LOG]	#UID:3113:0#Burb the snow giant champion hits #fbd578#Grimly#LAST# for #1133F3#9 cold#LAST# damage.
[LOG]	Burb the snow giant champion uses Knockback.
[ATTACK] attacking with (mainhand)	cruel yew magestaff of fate
[ATTACK] to 	Grimly	 :: 	27.991804183678	4	43.92	18	vs.	22	::	1.9472135955
[ATTACK] after melee attack bonus hooks and callbacks :: 	27.991804183678	4	43.92	18	vs.	22	::	1.9472135955
checkHit	18	vs	22	=> chance to hit	40
[LOG]	#UID:3113:0#Burb the snow giant champion misses #fbd578#Grimly#LAST#.
[ATTACK] staff accuracy bonus	18	22	=	1
Loading tile from tileset	/data/gfx/talents/knockback.png
[LOG]	#00ff00##UID:437:0#Talent Death Dance is ready to use.
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	33.739924700935	15	43.92	24	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	33.739924700935	15	43.92	24	vs.	22	::	1
checkHit	24	vs	22	=> chance to hit	55
[LOG]	#UID:6288:0#Snow giant misses #fbd578#Grimly#LAST#.
[LOG]	Snow giant is no longer illuminated.
[LOG]	Snow giant recovers sight.
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	30.766805517302	15	43.92	25	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	30.766805517302	15	43.92	25	vs.	22	::	1
checkHit	25	vs	22	=> chance to hit	58
[LOG]	#UID:6300:0#Snow giant misses #fbd578#Grimly#LAST#.
[LOG]	
[LOG]	Grimly uses Death Dance.
[ATTACK] to 	Burb the snow giant champion	 :: 	105.55752426598	2	6.1482049622424	38	vs.	27	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	6.1482049622424	38	vs.	27	::	2.1981227975694
checkHit	38	vs	27	=> chance to hit	78
[ATTACK] raw dam	105.55752426598	versus	6.1482049622424	0.3	with APR	2
[ATTACK] after armor	101.40931930374
[ATTACK] after range	143
[PHYS CRIT %]	3.9
[ATTACK] after crit	143
[ATTACK] after mult	314.33156005242
[ATTACK] mace accuracy bonus	38	27	=	1.011
checkHit	18	vs	1	=> chance to hit	93
[ATTACK]	target on_melee_hit:	27	COLD	vs	0
checkHit	14	vs	57	=> chance to hit	0
[LOG]	Burb the snow giant champion starts to bleed.
[ATTACK] to 	snow giant	 :: 	105.55752426598	2	0	38	vs.	3	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	0	38	vs.	3	::	2.1981227975694
checkHit	38	vs	3	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	0	0.3	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	122
[PHYS CRIT %]	3.9
[ATTACK] after crit	122
[ATTACK] after mult	268.17098130347
[ATTACK] mace accuracy bonus	38	3	=	1.035
checkHit	18	vs	8	=> chance to hit	75
[ATTACK]	target on_melee_hit:	9	COLD	vs	0
checkHit	22	vs	57	=> chance to hit	0
[LOG]	Snow giant starts to bleed.
[ATTACK] to 	snow giant	 :: 	105.55752426598	2	0	38	vs.	3	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	0	38	vs.	3	::	2.1981227975694
checkHit	38	vs	3	=> chance to hit	100
[ATTACK] raw dam	105.55752426598	versus	0	0.3	with APR	2
[ATTACK] after armor	105.55752426598
[ATTACK] after range	114
[PHYS CRIT %]	3.9
[ATTACK] after crit	114
[ATTACK] after mult	250.58599892291
[ATTACK] mace accuracy bonus	38	3	=	1.035
checkHit	18	vs	8	=> chance to hit	75
[ATTACK]	target on_melee_hit:	7	COLD	vs	0
checkHit	23	vs	57	=> chance to hit	0
[LOG]	Snow giant starts to bleed.
[LOG]	#UID:6300:0#Snow giant hits #fbd578#Grimly#LAST# for #1133F3#4 cold#LAST# damage.
[LOG]	#UID:3113:0#Burb the snow giant champion hits #fbd578#Grimly#LAST# for #1133F3#9 cold#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Snow giant for #aaaaaa#193 physical#LAST#, #YELLOW#17 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (216 total damage).
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Snow giant for #aaaaaa#222 physical#LAST#, #YELLOW#17 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (245 total damage).
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Burb the snow giant champion for #aaaaaa#166 physical#LAST#, #YELLOW#17 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (189 total damage).
[LOG]	#UID:6288:0#Snow giant hits #fbd578#Grimly#LAST# for #1133F3#6 cold#LAST# damage.
[LOG]	Grimly is no longer illuminated.
[LOG]	Burb the snow giant champion recovers sight.
[LOG]	Burb the snow giant champion overcomes the gloom.
[LOG]	Burb the snow giant champion is no longer illuminated.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#snow giant kidney (1)#WHITE#.
AI took for target	6300	snow giant	::	2651	Grimly	1	<	100
snow giant	6300	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	30.766805517302	15	43.92	25	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	30.766805517302	15	43.92	25	vs.	22	::	1
checkHit	25	vs	22	=> chance to hit	58
[LOG]	#UID:6300:0#Snow giant misses #fbd578#Grimly#LAST#.
[LOG]	Bleeding from Grimly hits Snow giant for #aaaaaa#38 physical#LAST# damage.
[LOG]	Bleeding from Grimly hits Burb the snow giant champion for #aaaaaa#23 physical#LAST# damage.
[LOG]	Bleeding from Grimly hits Snow giant for #aaaaaa#46 physical#LAST# damage.
[LOG]	
[LOG]	#{bold}#Bleeding from Grimly killed Snow giant!#{normal}#
[LOG]	You pickup 0.95 gold pieces.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#snow giant kidney (1)#WHITE#.
[LOG]	Bleeding from Grimly hits Burb the snow giant champion for #aaaaaa#23 physical#LAST# damage.
[LOG]	Bleeding from Grimly hits Snow giant for #aaaaaa#38 physical#LAST# damage.
[LOG]	
[LOG]	#{bold}#Bleeding from Grimly killed Snow giant!#{normal}#
[ActorObjectUse] useObjectEnable: 	sun infusion	by	Grimly	inven/slot	1	nil
[Identify]	sun infusion	true
[LOG]	Grimly picks up (a.): #FFFFFF##UID:3081:0#sun infusion (rad 5; power 20; turns 5; dispels darkness)#LAST#.
AI took for target	3113	Burb the snow giant champion	::	2651	Grimly	4	<	100
[LOG]	Burb the snow giant champion uses Giant Leap.
[ATTACK] attacking with (mainhand)	cruel yew magestaff of fate
[ATTACK] to 	Grimly	 :: 	27.991804183678	4	43.92	18	vs.	22	::	2
[ATTACK] after melee attack bonus hooks and callbacks :: 	27.991804183678	4	43.92	18	vs.	22	::	2
checkHit	18	vs	22	=> chance to hit	40
[ATTACK] raw dam	27.991804183678	versus	43.92	0.81030927835052	with APR	4
[ATTACK] after armor	5.309785535873
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	12
[ATTACK] staff accuracy bonus	18	22	=	1
Loading tile from tileset	/data/gfx/talents/giant_leap.png
[LOG]	#UID:3113:0#Burb the snow giant champion hits #fbd578#Grimly#LAST# for #aaaaaa#4 physical#LAST#, #1133F3#10 cold#LAST# (14 total damage).
[LOG]	Bleeding from Grimly hits Burb the snow giant champion for #aaaaaa#23 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	Burb the snow giant champion	 :: 	105.55752426598	2	6.1482049622424	38	vs.	27	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	6.1482049622424	38	vs.	27	::	1
checkHit	38	vs	27	=> chance to hit	78
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# misses Burb the snow giant champion.
[LOG]	#00ff00##UID:435:0#Talent Stunning Blow is ready to use.
[LOG]	Bleeding from Grimly hits Burb the snow giant champion for #aaaaaa#23 physical#LAST# damage.
[LOG]	
[LOG]	#00ff00##UID:441:0#Talent Shattering Blow is ready to use.
[LOG]	#00ff00##UID:104:0#Talent Infusion: Regeneration is ready to use.
[LOG]	Burb the snow giant champion is not stunned anymore.
[LOG]	Bleeding from Grimly hits Burb the snow giant champion for #aaaaaa#23 physical#LAST# damage.
[LOG]	
[LOG]	Grimly uses Stunning Blow.
[ATTACK] to 	Burb the snow giant champion	 :: 	105.55752426598	2	6.1482049622424	38	vs.	27	::	1.4415880433164
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	6.1482049622424	38	vs.	27	::	1.4415880433164
checkHit	38	vs	27	=> chance to hit	78
[ATTACK] raw dam	105.55752426598	versus	6.1482049622424	0.3	with APR	2
[ATTACK] after armor	101.40931930374
[ATTACK] after range	105
[PHYS CRIT %]	3.9
[ATTACK] after crit	157.5
[ATTACK] after mult	227.05011682233
[ATTACK] mace accuracy bonus	38	27	=	1.011
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# performs a melee critical strike against Burb the snow giant champion!#{normal}#
checkHit	18	vs	1	=> chance to hit	93
[ATTACK]	target on_melee_hit:	27	COLD	vs	0
checkHit	14	vs	57	=> chance to hit	0
[LOG]	Burb the snow giant champion is stunned!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Burb the snow giant champion for #{bold}##aaaaaa#120 physical#{normal}##LAST#, #YELLOW#17 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (143 total damage).
[LOG]	#UID:3113:0#Burb the snow giant champion hits #fbd578#Grimly#LAST# for #1133F3#28 cold#LAST# damage.
[LOG]	Burb the snow giant champion casts Ice Storm.
[SOUND] loading from	/data/sound/talents/icestorm.ogg	:=:	sound "/data/sound/talents/icestorm.ogg" : <static>
Loading tile from tileset	/data/gfx/talents/ice_storm.png
[LOG]	Burb the snow giant champion's ice storm area effect hits #fbd578#Grimly#LAST# for #1133F3#12 cold#LAST# damage.
[LOG]	Burb the snow giant champion stops bleeding.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	Burb the snow giant champion	 :: 	105.55752426598	2	6.1482049622424	38	vs.	27	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	6.1482049622424	38	vs.	27	::	1
checkHit	38	vs	27	=> chance to hit	78
[ATTACK] raw dam	105.55752426598	versus	6.1482049622424	0.3	with APR	2
[ATTACK] after armor	101.40931930374
[ATTACK] after range	146
[PHYS CRIT %]	3.9
[ATTACK] after crit	146
[ATTACK] after mult	146
[ATTACK] mace accuracy bonus	38	27	=	1.011
checkHit	18	vs	1	=> chance to hit	93
[ATTACK]	target on_melee_hit:	27	COLD	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Burb the snow giant champion for #aaaaaa#77 physical#LAST#, #YELLOW#17 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (100 total damage).
[LOG]	#UID:3113:0#Burb the snow giant champion hits #fbd578#Grimly#LAST# for #1133F3#9 cold#LAST# damage.
[ATTACK] attacking with (mainhand)	cruel yew magestaff of fate
[ATTACK] to 	Grimly	 :: 	27.991804183678	4	43.92	18	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	27.991804183678	4	43.92	18	vs.	22	::	1
checkHit	18	vs	22	=> chance to hit	40
[ATTACK] raw dam	27.991804183678	versus	43.92	0.81030927835052	with APR	4
[ATTACK] after armor	5.309785535873
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[ATTACK] staff accuracy bonus	18	22	=	1
[LOG]	Burb the snow giant champion's ice storm area effect hits #fbd578#Grimly#LAST# for #1133F3#12 cold#LAST# damage.
[LOG]	#UID:3113:0#Burb the snow giant champion hits #fbd578#Grimly#LAST# for #aaaaaa#2 physical#LAST#, #1133F3#10 cold#LAST# (12 total damage).
[LOG]	Burb the snow giant champion's armour is more intact.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	Burb the snow giant champion	 :: 	105.55752426598	2	32	38	vs.	27	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	32	38	vs.	27	::	1
checkHit	38	vs	27	=> chance to hit	78
[ATTACK] raw dam	105.55752426598	versus	32	0.3	with APR	2
[ATTACK] after armor	75.557524265979
[ATTACK] after range	79
[PHYS CRIT %]	3.9
[ATTACK] after crit	79
[ATTACK] after mult	79
[ATTACK] mace accuracy bonus	38	27	=	1.011
checkHit	18	vs	23	=> chance to hit	38
[LOG]	Burb the snow giant champion resists the mind attack!
[ATTACK]	target on_melee_hit:	27	COLD	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Burb the snow giant champion for #aaaaaa#42 physical#LAST#, #YELLOW#8 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (56 total damage).
[LOG]	#UID:3113:0#Burb the snow giant champion hits #fbd578#Grimly#LAST# for #1133F3#9 cold#LAST# damage.
[LOG]	Burb the snow giant champion's ice storm area effect hits #fbd578#Grimly#LAST# for #1133F3#12 cold#LAST# damage.
[ATTACK] attacking with (mainhand)	cruel yew magestaff of fate
[ATTACK] to 	Grimly	 :: 	27.991804183678	4	43.92	18	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	27.991804183678	4	43.92	18	vs.	22	::	1
checkHit	18	vs	22	=> chance to hit	40
[ATTACK] raw dam	27.991804183678	versus	43.92	0.81030927835052	with APR	4
[ATTACK] after armor	5.309785535873
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[ATTACK] staff accuracy bonus	18	22	=	1
[LOG]	#UID:3113:0#Burb the snow giant champion hits #fbd578#Grimly#LAST# for #aaaaaa#2 physical#LAST#, #1133F3#10 cold#LAST# (12 total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	Burb the snow giant champion	 :: 	105.55752426598	2	32	38	vs.	27	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	32	38	vs.	27	::	1
checkHit	38	vs	27	=> chance to hit	78
[ATTACK] raw dam	105.55752426598	versus	32	0.3	with APR	2
[ATTACK] after armor	75.557524265979
[ATTACK] after range	79
[PHYS CRIT %]	3.9
[ATTACK] after crit	79
[ATTACK] after mult	79
[ATTACK] mace accuracy bonus	38	27	=	1.011
checkHit	18	vs	23	=> chance to hit	38
[LOG]	Burb the snow giant champion resists the mind attack!
[ATTACK]	target on_melee_hit:	27	COLD	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Burb the snow giant champion for #aaaaaa#42 physical#LAST#, #YELLOW#8 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (56 total damage).
[LOG]	#UID:3113:0#Burb the snow giant champion hits #fbd578#Grimly#LAST# for #1133F3#11 cold#LAST# damage.
[LOG]	Burb the snow giant champion's ice storm area effect hits #fbd578#Grimly#LAST# for #1133F3#14 cold#LAST# damage.
[LOG]	
[LOG]	Burb the snow giant champion's ice storm area effect hits #fbd578#Grimly#LAST# for #1133F3#14 cold#LAST# damage.
[LOG]	#00ff00##UID:437:0#Talent Death Dance is ready to use.
[LOG]	#00ff00##UID:439:0#Talent Warshout is ready to use.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	Burb the snow giant champion	 :: 	105.55752426598	2	32	38	vs.	27	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	32	38	vs.	27	::	1
checkHit	38	vs	27	=> chance to hit	78
[ATTACK] raw dam	105.55752426598	versus	32	0.3	with APR	2
[ATTACK] after armor	75.557524265979
[ATTACK] after range	100
[PHYS CRIT %]	3.9
[ATTACK] after crit	100
[ATTACK] after mult	100
[ATTACK] mace accuracy bonus	38	27	=	1.011
checkHit	18	vs	23	=> chance to hit	38
[LOG]	Burb the snow giant champion resists the mind attack!
[ATTACK]	target on_melee_hit:	27	COLD	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Burb the snow giant champion for #aaaaaa#53 physical#LAST#, #YELLOW#8 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (67 total damage).
[LOG]	#UID:3113:0#Burb the snow giant champion hits #fbd578#Grimly#LAST# for #1133F3#11 cold#LAST# damage.
[LOG]	Burb the snow giant champion's ice storm area effect hits #fbd578#Grimly#LAST# for #1133F3#14 cold#LAST# damage.
[LOG]	#00ff00##UID:435:0#Talent Stunning Blow is ready to use.
[LOG]	
[LOG]	Grimly uses Infusion: Regeneration.
[LOG]	Grimly starts regenerating health quickly.
[LOG]	Grimly is recovering from the damage!
[LOG]	Burb the snow giant champion's ice storm area effect hits #fbd578#Grimly#LAST# for #1133F3#14 cold#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#45 healing#LAST#.
[LOG]	Burb the snow giant champion is not stunned anymore.
[LOG]	
[LOG]	Burb the snow giant champion's ice storm area effect hits #fbd578#Grimly#LAST# for #1133F3#35 cold#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#45 healing#LAST#.
[LOG]	
[LOG]	Burb the snow giant champion's ice storm area effect hits #fbd578#Grimly#LAST# for #1133F3#35 cold#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#45 healing#LAST#.
[ATTACK] attacking with (mainhand)	cruel yew magestaff of fate
[ATTACK] to 	Grimly	 :: 	27.991804183678	4	43.92	18	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	27.991804183678	4	43.92	18	vs.	22	::	1
checkHit	18	vs	22	=> chance to hit	40
[ATTACK] raw dam	27.991804183678	versus	43.92	0.81030927835052	with APR	4
[ATTACK] after armor	5.309785535873
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[ATTACK] staff accuracy bonus	18	22	=	1
[LOG]	#UID:3113:0#Burb the snow giant champion hits #fbd578#Grimly#LAST# for #aaaaaa#5 physical#LAST#, #1133F3#30 cold#LAST# (35 total damage).
[LOG]	Burb the snow giant champion's ice storm area effect hits #fbd578#Grimly#LAST# for #1133F3#35 cold#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	Burb the snow giant champion	 :: 	105.55752426598	2	32	38	vs.	27	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	32	38	vs.	27	::	1
checkHit	38	vs	27	=> chance to hit	78
[ATTACK] raw dam	105.55752426598	versus	32	0.3	with APR	2
[ATTACK] after armor	75.557524265979
[ATTACK] after range	110
[PHYS CRIT %]	3.9
[ATTACK] after crit	110
[ATTACK] after mult	110
[ATTACK] mace accuracy bonus	38	27	=	1.011
checkHit	18	vs	23	=> chance to hit	38
[LOG]	Burb the snow giant champion resists the mind attack!
[ATTACK]	target on_melee_hit:	27	COLD	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Burb the snow giant champion for #aaaaaa#58 physical#LAST#, #YELLOW#8 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (73 total damage).
[LOG]	#UID:3113:0#Burb the snow giant champion hits #fbd578#Grimly#LAST# for #1133F3#28 cold#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#45 healing#LAST#.
[LOG]	Burb the snow giant champion uses Stun.
[ATTACK] attacking with (mainhand)	cruel yew magestaff of fate
[ATTACK] to 	Grimly	 :: 	27.991804183678	4	43.92	18	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	27.991804183678	4	43.92	18	vs.	22	::	1
checkHit	18	vs	22	=> chance to hit	40
[LOG]	#UID:3113:0#Burb the snow giant champion misses #fbd578#Grimly#LAST#.
[ATTACK] staff accuracy bonus	18	22	=	1
[LOG]	Burb the snow giant champion's ice storm area effect hits #fbd578#Grimly#LAST# for #1133F3#35 cold#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	Burb the snow giant champion	 :: 	105.55752426598	2	32	38	vs.	27	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	32	38	vs.	27	::	1
checkHit	38	vs	27	=> chance to hit	78
[ATTACK] raw dam	105.55752426598	versus	32	0.3	with APR	2
[ATTACK] after armor	75.557524265979
[ATTACK] after range	93
[PHYS CRIT %]	3.9
[ATTACK] after crit	93
[ATTACK] after mult	93
[ATTACK] mace accuracy bonus	38	27	=	1.011
checkHit	18	vs	23	=> chance to hit	38
[LOG]	Burb the snow giant champion resists the mind attack!
[ATTACK]	target on_melee_hit:	27	COLD	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Burb the snow giant champion for #aaaaaa#49 physical#LAST#, #YELLOW#8 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (64 total damage).
[LOG]	#UID:3113:0#Burb the snow giant champion hits #fbd578#Grimly#LAST# for #1133F3#28 cold#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#45 healing#LAST#.
[ATTACK] attacking with (mainhand)	cruel yew magestaff of fate
[ATTACK] to 	Grimly	 :: 	27.991804183678	4	43.92	18	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	27.991804183678	4	43.92	18	vs.	22	::	1
checkHit	18	vs	22	=> chance to hit	40
[LOG]	#UID:3113:0#Burb the snow giant champion misses #fbd578#Grimly#LAST#.
[ATTACK] staff accuracy bonus	18	22	=	1
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	Burb the snow giant champion	 :: 	105.55752426598	2	32	38	vs.	27	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	32	38	vs.	27	::	1
checkHit	38	vs	27	=> chance to hit	78
[ATTACK] raw dam	105.55752426598	versus	32	0.3	with APR	2
[ATTACK] after armor	75.557524265979
[ATTACK] after range	95
[PHYS CRIT %]	3.9
[ATTACK] after crit	95
[ATTACK] after mult	95
[ATTACK] mace accuracy bonus	38	27	=	1.011
checkHit	18	vs	23	=> chance to hit	38
[ATTACK]	target on_melee_hit:	27	COLD	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Burb the snow giant champion for #aaaaaa#50 physical#LAST#, #YELLOW#17 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (73 total damage).
[LOG]	#UID:3113:0#Burb the snow giant champion hits #fbd578#Grimly#LAST# for #1133F3#28 cold#LAST# damage.
[LOG]	Grimly stops regenerating health quickly.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#45 healing#LAST#.
AI took for target	3113	Burb the snow giant champion	::	2651	Grimly	1	<	100
[LOG]	Burb the snow giant champion casts Freeze.
[SPELL CRIT %]	8
[LOG]	Grimly resists!
[LOG]	#UID:3113:0#Burb the snow giant champion hits #fbd578#Grimly#LAST# for #1133F3#148 cold#LAST# damage.
[LOG]	
[LOG]	Grimly uses Stunning Blow.
[ATTACK] to 	Burb the snow giant champion	 :: 	105.55752426598	2	32	38	vs.	27	::	1.4415880433164
[ATTACK] after melee attack bonus hooks and callbacks :: 	105.55752426598	2	32	38	vs.	27	::	1.4415880433164
checkHit	38	vs	27	=> chance to hit	78
[ATTACK] raw dam	105.55752426598	versus	32	0.3	with APR	2
[ATTACK] after armor	75.557524265979
[ATTACK] after range	108
[PHYS CRIT %]	3.9
[ATTACK] after crit	108
[ATTACK] after mult	155.69150867817
[ATTACK] mace accuracy bonus	38	27	=	1.011
[LOG]	#00ffff#Welcome to level 16 [Grimly].
[LOG]	Grimly has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#snow giant kidney (1)#WHITE#.
[ATTACK]	target on_melee_hit:	27	COLD	vs	0
checkHit	27	vs	57	=> chance to hit	0
[SOUND] loading from	/data/sound/actions/levelup.ogg	:=:	sound "/data/sound/actions/levelup.ogg" : <static>
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Burb the snow giant champion for #aaaaaa#82 physical#LAST# damage.
[LOG]	#UID:3113:0#Burb the snow giant champion hits #fbd578#Grimly#LAST# for #1133F3#23 cold#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Burb the snow giant champion!#{normal}#
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#46 healing#LAST#.
[LOG]	
[LOG]	You pickup 0.65 gold pieces.
[Identify]	steel dagger of erosion	true
[LOG]	Grimly picks up (i.): #00FF80##UID:3108:0#steel dagger of erosion (102% power, 6 apr)#LAST#.
[Identify]	flaming steel waraxe	true
[LOG]	Grimly picks up (o.): #00FF80##UID:3105:0#flaming steel waraxe (105% power, 3 apr)#LAST#.
[Identify]	cruel yew magestaff of fate	true
[LOG]	Grimly picks up (o.): #00FF80##UID:3112:0#cruel yew magestaff of fate (120% power, 4 apr, cold element)#LAST#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#46 healing#LAST#.
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/axe_steel.png
[LOG]	Grimly has finished recovering.
[LOG]	
[Identify]	dwarven-steel waraxe 'Shimmerhue'	true
[LOG]	Grimly picks up (p.): #SALMON##UID:3088:0#dwarven-steel waraxe 'Shimmerhue' (125% power, 4 apr)#LAST#.
[LOG]	#00ff00##UID:435:0#Talent Stunning Blow is ready to use.
[LOG]	
[LOG]	You pickup 0.50 gold pieces.
[ActorObjectUse] useObjectEnable: 	biting gale rune	by	Grimly	inven/slot	1	nil
[Identify]	biting gale rune	true
[LOG]	Grimly picks up (b.): #FFFFFF##UID:6287:0#biting gale rune (33 cold damage; freeze 3 turns with power 20)#LAST#.
[LOG]	
[LOG]	#00ff00##UID:104:0#Talent Infusion: Regeneration is ready to use.
[LOG]	
[LOG]	You pickup 0.50 gold pieces.
[LOG]	You pickup 0.70 gold pieces.
[LOG]	#00ff00##UID:604:0#Talent Vitality is ready to use.
[LOG]	
[LOG]	You pickup 0.85 gold pieces.
[LOG]	
[LOG]	You pickup 0.60 gold pieces.
[LOG]	
table: 0x0c839948	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Loading tile from tileset	/data/gfx/talents/dwarf_resilience.png
Loading tile from tileset	/data/gfx/talents/stoneskin.png
Loading tile from tileset	/data/gfx/talents/power_is_money.png
Loading tile from tileset	/data/gfx/talents/stone_walking.png
Loading tile from tileset	/data/gfx/talents/execution.png
Loading tile from tileset	/data/gfx/talents/berserker.png
Loading tile from tileset	/data/gfx/talents/relentless_fury.png
Loading tile from tileset	/data/gfx/talents/shield_wall.png
Loading tile from tileset	/data/gfx/talents/shield_expertise.png
Loading tile from tileset	/data/gfx/talents/last_stand.png
Loading tile from tileset	/data/gfx/talents/steady_shot.png
Loading tile from tileset	/data/gfx/talents/pin_down.png
Loading tile from tileset	/data/gfx/talents/fragmentation_shot.png
Loading tile from tileset	/data/gfx/talents/scatter_shot.png
Loading tile from tileset	/data/gfx/talents/juggernaut.png
Loading tile from tileset	/data/gfx/talents/onslaught.png
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Loading tile from tileset	/data/gfx/talents/second_wind.png
Loading tile from tileset	/data/gfx/talents/battle_shout.png
Loading tile from tileset	/data/gfx/talents/battle_cry.png
Loading tile from tileset	/data/gfx/talents/mortal_terror.png
Loading tile from tileset	/data/gfx/talents/bloodbath.png
Loading tile from tileset	/data/gfx/talents/bloody_butcher.png
Loading tile from tileset	/data/gfx/talents/unstoppable.png
Loading tile from tileset	/data/gfx/talents/precise_strikes.png
Loading tile from tileset	/data/gfx/talents/perfect_strike.png
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Loading tile from tileset	/data/gfx/talents/unending_frenzy.png
Loading tile from tileset	/data/gfx/talents/thick_skin.png
Loading tile from tileset	/data/gfx/talents/armour_training.png
Loading tile from tileset	/data/gfx/talents/light_armour_training.png
Loading tile from tileset	/data/gfx/talents/weapon_combat.png
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Loading tile from tileset	/data/gfx/talents/knife_mastery.png
Loading tile from tileset	/data/gfx/talents/exotic_weapons_mastery.png
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Loading tile from tileset	/data/gfx/talents/adrenaline_surge.png
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Loading tile from tileset	/data/gfx/talents/blinding_powder.png
Loading tile from tileset	/data/gfx/talents/twist_the_knife.png
Loading tile from tileset	/data/gfx/talents/heightened_senses.png
Loading tile from tileset	/data/gfx/talents/device_mastery.png
Loading tile from tileset	/data/gfx/talents/track.png
Loading tile from tileset	/data/gfx/talents/danger_sense.png
Loading tile from tileset	/data/gfx/stats/strength.png
Loading tile from tileset	/data/gfx/stats/dexterity.png
Loading tile from tileset	/data/gfx/stats/constitution.png
Loading tile from tileset	/data/gfx/stats/magic.png
Loading tile from tileset	/data/gfx/stats/willpower.png
Loading tile from tileset	/data/gfx/stats/cunning.png
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Server latency	113
Deleting temp shader	shield[aadjust=3,color=vec3(0.8,1,0.2),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
Deleting temp shader	main_fbo/wobbling[]
Deleting temp shader	textoutline[]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=2]
Deleting temp shader	full_fbo[]
Deleting temp shader	main_fbo/gestures[]
Deleting temp shader	main_fbo/line_grids[]
Deleting temp shader	main_fbo/blur[]
Deleting temp shader	flames[aam=0.5,color1=vec4(0.2,0.4,0,1),color2=vec4(0.2,0.5,0.1,1),hide_center=0,npow=1,time_factor=15000,zoom=0.4]
Deleting temp shader	target_fbo[]
Deleting temp shader	main_fbo[]
Deleting temp shader	main_fbo/timestop[]
Deleting temp shader	main_fbo/motionblur[]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=1]
Deleting temp shader	main_fbo/underwater[]
Deleting temp shader	shield[aadjust=3,color=vec3(1,0,0.3),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
Deleting temp shader	resources[color=vec3(0.4156862745098,0.57254901960784,0.87058823529412),distort=vec2(0.4,0.4),require_shader=4,speed=1000]
Deleting temp shader	objectsoutline[]
Deleting temp shader	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
Deleting temp shader	resources[color=vec3(1,0.8,0.50196078431373),distort=vec2(1,1.4),require_shader=4,speed=700]
Deleting temp shader	spinningwinds2[ellipsoidalFactor=vec2(1,1),noup=0,time_factor=2000,verticalIntensityAdjust=-3]
Deleting shader 39 (is clone 0)
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[LOG]	Resting starts...
[LOG]	Rested for 7 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:442:0#Talent Relentless Fury is ready to use.
[LOG]	#00ff00##UID:380:0#Talent Resilience of the Dwarves is ready to use.
[LOG]	Rested for 38 turns (stop reason: all resources and life at maximum).
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
Server latency	112
Loading tile from tileset	/data/gfx/talents/charm_mastery.png
Loading tile from tileset	/data/gfx/shockbolt/object/hboots_dsteel.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/summertide_phial.png
[LOG]	Grimly uses Stunning Blow.
C Map minimap texture: 240 (50x50; 64x64)
C Map minimap texture: 240 (60x49; 64x64)
[LOG]	Ran for 2 turns (stop reason: dialog is displayed).
[LOG]	
[LOG]	Ran for 2 turns (stop reason: dialog is displayed).
[LOG]	
[LOG]	Ran for 2 turns (stop reason: dialog is displayed).
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	You don't see how to get there...
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	
[LOG]	Ran for 65 turns (stop reason: something interesting).
[LOG]	
C Map minimap texture: 240 (50x50; 64x64)
C Map minimap texture: 240 (60x49; 64x64)
Loading tile from tileset	/data/gfx/shockbolt/object/shield_steel.png
[LOG]	#GOLD#An object rolls from the chest!
Added unique	mod.class.NPC/Nerimira the yellow ooze	::	1
[ActorObjectUse] useObjectDisable: 	yew vilestaff 'Olegogandur'	inven/slot	1	1	tid	nil
[ActorObjectUse] useObjectEnable: 	yew vilestaff 'Olegogandur'	by	Nerimira the yellow ooze	inven/slot	1	nil
[ActorObjectUse] Object	yew vilestaff 'Olegogandur'	2962	is ineligible for talent interface
Added unique	mod.class.NPC/Poludadhemira the green ooze	::	1
Loading tile from tileset	/data/gfx/talents/skate.png
[SOUND] loading from	/data/sound/talents/heal.ogg	:=:	sound "/data/sound/talents/heal.ogg" : <static>
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=3,color=vec3(1,0,0.3),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
New GL Shader program 39
*p 39: Uniform: 0: 1406 aadjust
*p 39: Uniform: 1: 1406 antialiasingRadius
*p 39: Uniform: 2: 8B51 color
*p 39: Uniform: 3: 1406 ellipsoidalFactor
*p 39: Uniform: 4: 1406 horizontalScrollingSpeed
*p 39: Uniform: 5: 8B50 impact
*p 39: Uniform: 6: 8B51 impact_color
*p 39: Uniform: 7: 1406 impact_tick
*p 39: Uniform: 8: 1406 impact_time
*p 39: Uniform: 9: 1406 oscillationSpeed
*p 39: Uniform: 10: 1406 shieldIntensity
*p 39: Uniform: 11: 1406 tick
*p 39: Uniform: 12: 1406 tick_start
*p 39: Uniform: 13: 1406 time_factor
*p 39: Uniform: 14: 1406 verticalScrollingSpeed
*p 39: Uniform: 15: 1406 wobblingPower
*p 39: Uniform: 16: 1406 wobblingSpeed
*p 39: Uniform: 17: 8B5E tex
[SHADER] setting reset param	tick_start	346751
[CALLBACK] upgrading to prioritized	talents_on_act_base
Loading tile from tileset	/data/gfx/talents/kinetic_shield.png
[CALLBACK] upgrading to prioritized	talents_on_takeoff
[CALLBACK] upgrading to prioritized	talents_on_wear
Loading tile from tileset	/data/gfx/talents/beyond_the_flesh.png
Loading tile from tileset	/data/gfx/talents/kinetic_aura.png
[LOG]	#GOLD#But the chest was guarded!
[LOG]	Grimly uses Death Dance.
[ATTACK] to 	Poludadhemira the green ooze	 :: 	108.81643184634	2	1	38	vs.	9	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	1	38	vs.	9	::	2.1981227975694
checkHit	38	vs	9	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	1	0.3	with APR	2
[ATTACK] after armor	108.81643184634
[ATTACK] after range	123
[PHYS CRIT %]	3.9
[ATTACK] after crit	123
[ATTACK] after mult	270.36910410104
[ATTACK] mace accuracy bonus	38	9	=	1.029
checkHit	18	vs	24	=> chance to hit	35
[LOG]	Poludadhemira the green ooze resists the mind attack!
[ATTACK] to 	Nerimira the yellow ooze	 :: 	108.81643184634	2	5	38	vs.	7	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	5	38	vs.	7	::	2.1981227975694
checkHit	38	vs	7	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	5	0.3	with APR	2
[ATTACK] after armor	105.81643184634
[ATTACK] after range	150
[PHYS CRIT %]	3.9
[ATTACK] after crit	150
[ATTACK] after mult	329.71841963541
[ATTACK] mace accuracy bonus	38	7	=	1.031
checkHit	18	vs	28	=> chance to hit	25
[ATTACK]	target on_melee_hit:	6	LIGHTNING	vs	0
Deleting temp shader	healing[beamsCount=20,noup=1,time_factor=2000]
Deleting temp shader	healing[beamsCount=20,noup=2,time_factor=2000]
[LOG]	Poludadhemira the green ooze uses Telekinetic Smash.
[ATTACK] attacking with (mainhand)	blazebringer's steel greatsword
[ATTACK] to 	Grimly	 :: 	19.495171928097	2	43.92	23	vs.	22	::	1.4299056519797
[ATTACK] after melee attack bonus hooks and callbacks :: 	19.495171928097	2	43.92	23	vs.	22	::	1.4299056519797
checkHit	23	vs	22	=> chance to hit	53
[ATTACK] raw dam	19.495171928097	versus	43.92	0.81030927835052	with APR	2
[ATTACK] after armor	3.6980532317215
[ATTACK] after range	4
[PHYS CRIT %]	0
[ATTACK] after crit	4
[ATTACK] after mult	5.7196226079187
[ATTACK] to 	Grimly	 :: 	19.23580973256	2	43.92	23	vs.	22	::	1.4299056519797
[ATTACK] after melee attack bonus hooks and callbacks :: 	19.23580973256	2	43.92	23	vs.	22	::	1.4299056519797
checkHit	23	vs	22	=> chance to hit	53
[LOG]	#UID:2998:0#Poludadhemira the green ooze misses #fbd578#Grimly#LAST#.
[LOG]	#UID:2979:0#Nerimira the yellow ooze hits #fbd578#Grimly#LAST# for #ROYAL_BLUE#4 lightning#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Poludadhemira the green ooze for #aaaaaa#(41 to psi shield)#LAST#, #aaaaaa#237 physical#LAST#, #YELLOW#7 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (250 total damage).
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Nerimira the yellow ooze for #aaaaaa#271 physical#LAST#, #YELLOW#17 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (294 total damage).
[LOG]	#UID:2998:0#Poludadhemira the green ooze hits #fbd578#Grimly#LAST# for #aaaaaa#5 physical#LAST#, #aaaaaa#12 physical#LAST# (17 total damage).
[PSI ATTACK] attacking with	balanced steel greatsword
[ATTACK] to 	Grimly	 :: 	19.23580973256	2	43.92	23	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	19.23580973256	2	43.92	23	vs.	22	::	1
checkHit	23	vs	22	=> chance to hit	53
[LOG]	Poludadhemira the green ooze's Beyond the Flesh misses #fbd578#Grimly#LAST#.
[LOG]	
[LOG]	Grimly uses Shattering Blow.
[ATTACK] to 	Nerimira the yellow ooze	 :: 	108.81643184634	2	5	38	vs.	7	::	1.513862731903
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	5	38	vs.	7	::	1.513862731903
checkHit	38	vs	7	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	5	0.3	with APR	2
[ATTACK] after armor	105.81643184634
[ATTACK] after range	110
[PHYS CRIT %]	3.9
[ATTACK] after crit	110
[ATTACK] after mult	166.52490050933
[ATTACK] mace accuracy bonus	38	7	=	1.031
[ActorObjectUse] useObjectDisable: 	yew vilestaff 'Olegogandur'	inven/slot	1	1	tid	nil
[ATTACK]	target on_melee_hit:	6	LIGHTNING	vs	0
checkHit	15	vs	58	=> chance to hit	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Nerimira the yellow ooze for #aaaaaa#137 physical#LAST# damage.
[LOG]	#UID:2979:0#Nerimira the yellow ooze hits #fbd578#Grimly#LAST# for #ROYAL_BLUE#4 lightning#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Nerimira the yellow ooze!#{normal}#
[ATTACK] attacking with (mainhand)	blazebringer's steel greatsword
[ATTACK] to 	Grimly	 :: 	19.495171928097	2	43.92	23	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	19.495171928097	2	43.92	23	vs.	22	::	1
checkHit	23	vs	22	=> chance to hit	53
[ATTACK] raw dam	19.495171928097	versus	43.92	0.81030927835052	with APR	2
[ATTACK] after armor	3.6980532317215
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[LOG]	#UID:2998:0#Poludadhemira the green ooze hits #fbd578#Grimly#LAST# for #aaaaaa#3 physical#LAST#, #aaaaaa#12 physical#LAST# (15 total damage).
[PSI ATTACK] attacking with	balanced steel greatsword
[ATTACK] to 	Grimly	 :: 	19.23580973256	2	43.92	23	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	19.23580973256	2	43.92	23	vs.	22	::	1
checkHit	23	vs	22	=> chance to hit	53
[LOG]	Poludadhemira the green ooze's Beyond the Flesh misses #fbd578#Grimly#LAST#.
[LOG]	
Deleting shader 43 (is clone 0)
Deleting shader 41 (is clone 0)
[LOG]	Grimly uses Stunning Blow.
[ATTACK] to 	Poludadhemira the green ooze	 :: 	108.81643184634	2	1	38	vs.	9	::	1.4415880433164
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	1	38	vs.	9	::	1.4415880433164
checkHit	38	vs	9	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	1	0.3	with APR	2
[ATTACK] after armor	108.81643184634
[ATTACK] after range	124
[PHYS CRIT %]	3.9
[ATTACK] after crit	124
[ATTACK] after mult	178.75691737123
[ATTACK] mace accuracy bonus	38	9	=	1.029
[LOG]	Poludadhemira the green ooze splits in two!
checkHit	18	vs	24	=> chance to hit	35
[LOG]	Poludadhemira the green ooze resists the mind attack!
checkHit	14	vs	58	=> chance to hit	0
[LOG]	Poludadhemira the green ooze is stunned!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Poludadhemira the green ooze for #aaaaaa#(41 to psi shield)#LAST#, #aaaaaa#71 physical#LAST#, #YELLOW#7 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (84 total damage).
[PSI ATTACK] attacking with	balanced steel greatsword
[ATTACK] to 	Grimly	 :: 	19.23580973256	2	43.92	23	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	19.23580973256	2	43.92	23	vs.	22	::	1
checkHit	23	vs	22	=> chance to hit	53
[ATTACK] raw dam	19.23580973256	versus	43.92	0.81030927835052	with APR	2
[ATTACK] after armor	3.6488546296814
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[TARGET] Passing target	green ooze	from	Poludadhemira the green ooze	to	Grimly
[ATTACK] attacking with (mainhand)	blazebringer's steel greatsword
[ATTACK] to 	Grimly	 :: 	19.495171928097	2	43.92	23	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	19.495171928097	2	43.92	23	vs.	22	::	1
checkHit	23	vs	22	=> chance to hit	53
[LOG]	#UID:2998:0#Poludadhemira the green ooze misses #fbd578#Grimly#LAST#.
[LOG]	Poludadhemira the green ooze's Beyond the Flesh hits #fbd578#Grimly#LAST# for #aaaaaa#1 physical#LAST#, #aaaaaa#4 physical#LAST# (6 total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	Poludadhemira the green ooze	 :: 	108.81643184634	2	1	38	vs.	9	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	1	38	vs.	9	::	1
checkHit	38	vs	9	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	1	0.3	with APR	2
[ATTACK] after armor	108.81643184634
[ATTACK] after range	122
[PHYS CRIT %]	3.9
[ATTACK] after crit	122
[ATTACK] after mult	122
[ATTACK] mace accuracy bonus	38	9	=	1.029
[LOG]	Poludadhemira the green ooze splits in two!
checkHit	18	vs	24	=> chance to hit	35
[LOG]	Poludadhemira the green ooze resists the mind attack!
Loading tile from tileset	/data/gfx/shockbolt/object/mace_dsteel.png
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Poludadhemira the green ooze for #aaaaaa#(41 to psi shield)#LAST#, #aaaaaa#42 physical#LAST#, #YELLOW#7 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (55 total damage).
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Poludadhemira the green ooze!#{normal}#
[TARGET] Passing target	green ooze	from	green ooze	to	Grimly
green ooze	6315	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	11.475525808569	5	43.92	18	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	11.475525808569	5	43.92	18	vs.	22	::	1
checkHit	18	vs	22	=> chance to hit	40
[ATTACK] raw dam	11.475525808569	versus	43.92	0.81030927835052	with APR	5
[ATTACK] after armor	2.1768007719348
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
checkHit	26	vs	18	=> chance to hit	70
[LOG]	Grimly is poisoned!
[LOG]	#UID:6315:0#Green ooze hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#0 nature#LAST# damage.
[LOG]	Poison from Green ooze hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#0 nature#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	green ooze	 :: 	108.81643184634	2	1	38	vs.	5	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	1	38	vs.	5	::	1
checkHit	38	vs	5	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	1	0.3	with APR	2
[ATTACK] after armor	108.81643184634
[ATTACK] after range	163
[PHYS CRIT %]	3.9
[ATTACK] after crit	163
[ATTACK] after mult	163
[ATTACK] mace accuracy bonus	38	5	=	1.033
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Green ooze for #aaaaaa#168 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Green ooze!#{normal}#
[LOG]	Poison from Green ooze hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#0 nature#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	green ooze	 :: 	108.81643184634	2	1	38	vs.	6	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	1	38	vs.	6	::	1
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	1	0.3	with APR	2
[ATTACK] after armor	108.81643184634
[ATTACK] after range	143
[PHYS CRIT %]	3.9
[ATTACK] after crit	143
[ATTACK] after mult	143
[ATTACK] mace accuracy bonus	38	6	=	1.032
checkHit	18	vs	8	=> chance to hit	75
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Green ooze for #aaaaaa#148 physical#LAST#, #YELLOW#17 mind#LAST# (165 total damage).
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Green ooze!#{normal}#
[LOG]	Grimly stops being poisoned.
[LOG]	
[Identify]	dwarven-steel mace 'Brandfear'	true
[LOG]	Grimly picks up (m.): #SALMON##UID:2985:0#dwarven-steel mace 'Brandfear' (140% power, 4 apr)#LAST#.
[LOG]	#00ff00##UID:435:0#Talent Stunning Blow is ready to use.
[LOG]	
[Identify]	corrosive steel shield of radiance	true
[LOG]	Grimly picks up (J.): #8d55ff##UID:2955:0#corrosive steel shield of radiance (6 def, 2 armour, 38 block)#LAST#.
[LOG]	#00ff00##UID:441:0#Talent Shattering Blow is ready to use.
[LOG]	
[ActorObjectUse] useObjectEnable: 	yew vilestaff 'Olegogandur'	by	Grimly	inven/slot	1	nil
[ActorObjectUse] Object	yew vilestaff 'Olegogandur'	2962	is ineligible for talent interface
[Identify]	yew vilestaff 'Olegogandur'	true
[LOG]	Grimly picks up (r.): #SALMON##UID:2962:0#yew vilestaff 'Olegogandur' (120% power, 4 apr, fire element)#LAST#.
[LOG]	#00ff00##UID:437:0#Talent Death Dance is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 37 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Today is the 12nd Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	Ran for 81 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
Deleting temp shader	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
Deleting shader 40 (is clone 0)
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[LOG]	Ran for 5 turns (stop reason: at exit).
[LOG]	
C Map minimap texture: 240 (50x50; 64x64)
C Map minimap texture: 240 (60x49; 64x64)
[LOG]	Ran for 2 turns (stop reason: dialog is displayed).
[LOG]	
Server latency	112
[LOG]	Ran for 2 turns (stop reason: dialog is displayed).
[LOG]	
[LOG]	Ran for 2 turns (stop reason: dialog is displayed).
[LOG]	
[LOG]	Ran for 2 turns (stop reason: dialog is displayed).
[LOG]	
[LOG]	Ran for 2 turns (stop reason: dialog is displayed).
[LOG]	
[LOG]	Ran for 2 turns (stop reason: dialog is displayed).
[LOG]	
[LOG]	Ran for 2 turns (stop reason: dialog is displayed).
[LOG]	
[LOG]	Ran for 2 turns (stop reason: dialog is displayed).
[LOG]	
[LOG]	Ran for 2 turns (stop reason: dialog is displayed).
[LOG]	
[LOG]	Ran for 2 turns (stop reason: dialog is displayed).
[LOG]	
[LOG]	Ran for 2 turns (stop reason: dialog is displayed).
[LOG]	
[LOG]	Ran for 2 turns (stop reason: dialog is displayed).
[LOG]	
Deleting temp shader	fireflash[]
[LOG]	Ran for 2 turns (stop reason: dialog is displayed).
[LOG]	
[LOG]	Ran for 2 turns (stop reason: dialog is displayed).
[LOG]	
[LOG]	Ran for 2 turns (stop reason: dialog is displayed).
[LOG]	
Deleting shader 48 (is clone 0)
[LOG]	Ran for 2 turns (stop reason: dialog is displayed).
[LOG]	
[LOG]	Ran for 2 turns (stop reason: dialog is displayed).
[LOG]	
[LOG]	Ran for 2 turns (stop reason: dialog is displayed).
[LOG]	
[LOG]	Ran for 2 turns (stop reason: dialog is displayed).
[LOG]	
[LOG]	Ran for 2 turns (stop reason: dialog is displayed).
[LOG]	
[LOG]	Ran for 2 turns (stop reason: dialog is displayed).
[LOG]	
[LOG]	Ran for 2 turns (stop reason: dialog is displayed).
[LOG]	
[LOG]	Ran for 2 turns (stop reason: dialog is displayed).
[LOG]	
[LOG]	Ran for 2 turns (stop reason: dialog is displayed).
[LOG]	
[LOG]	Ran for 2 turns (stop reason: dialog is displayed).
[LOG]	
[LOG]	Ran for 2 turns (stop reason: dialog is displayed).
[LOG]	
[LOG]	Ran for 2 turns (stop reason: dialog is displayed).
[LOG]	
[LOG]	Ran for 2 turns (stop reason: dialog is displayed).
[LOG]	
C Map minimap texture: 240 (50x50; 64x64)
C Map minimap texture: 240 (60x49; 64x64)
[LOG]	Ran for 2 turns (stop reason: dialog is displayed).
[LOG]	
[LOG]	Ran for 2 turns (stop reason: dialog is displayed).
[LOG]	
[LOG]	Ran for 2 turns (stop reason: dialog is displayed).
[LOG]	
[LOG]	Ran for 2 turns (stop reason: dialog is displayed).
[LOG]	
[LOG]	Ran for 2 turns (stop reason: dialog is displayed).
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	You don't see how to get there...
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	You don't see how to get there...
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	You don't see how to get there...
[LOG]	
C Map minimap texture: 240 (50x50; 64x64)
C Map minimap texture: 240 (60x49; 64x64)
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	You don't see how to get there...
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
C Map minimap texture: 240 (50x50; 64x64)
C Map minimap texture: 240 (60x49; 64x64)
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[LOG]	Ran for 88 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	Ran for 85 turns (stop reason: at exit).
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/amulet_steel.png
Loading tile from tileset	/data/gfx/shockbolt/object/ring_steel.png
Loading tile from tileset	/data/gfx/shockbolt/object/boots_rough.png
Loading tile from tileset	/data/gfx/shockbolt/object/agate.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/tooth_of_the_mouth.png
Loading tile from tileset	/data/gfx/shockbolt/object/pickaxe_iron.png
Loading tile from tileset	/data/gfx/shockbolt/object/spinel.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/orb_scrying.png
Loading tile from tileset	/data/gfx/shockbolt/object/chest4.png
Loading tile from tileset	/data/gfx/shockbolt/object/torque_iron.png
Loading tile from tileset	/data/gfx/shockbolt/object/totem_elm.png
Loading tile from tileset	/data/gfx/shockbolt/object/amethyst.png
Loading tile from tileset	/data/gfx/shockbolt/object/citrine.png
Loading tile from tileset	/data/gfx/shockbolt/object/plate_dsteel.png
Loading tile from tileset	/data/gfx/shockbolt/object/ring_copper.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/proxs_lucky_halfling_foot.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/girdle_of_the_calm_waters.png
Loading tile from tileset	/data/gfx/shockbolt/object/hgloves_iron.png
Loading tile from tileset	/data/gfx/shockbolt/object/amulet_gold.png
Deleting temp shader	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=2]
Deleting temp shader	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=1]
Deleting temp shader	distort[blacken=30,power=0.06,power_time=1000000]
Deleting shader 52 (is clone 0)
Server latency	115
Deleting temp shader	circular_flames[ellipsoidalFactor=vec2(1,2),noup=1,time_factor=22000,verticalIntensityAdjust=-3]
Deleting temp shader	circular_flames[ellipsoidalFactor=vec2(1,2),noup=2,time_factor=22000,verticalIntensityAdjust=-3]
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
[LOG]	You gain 0.10 gold from the transmogrification of #00FF80##UID:2896:0#ash wand of clairvoyance [power 10]  (6 cooldown)#LAST#.
[LOG]	You gain 3.28 gold from the transmogrification of #00FF80##UID:2923:0#bright brass lantern of clarity#LAST#.
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:2822:0#quiver of ash arrows (13/13, 119% power, 7 apr)#LAST#.
[LOG]	You gain 6.30 gold from the transmogrification of #8d55ff##UID:2955:0#corrosive steel shield of radiance (6 def, 2 armour, 38 block)#LAST#.
[LOG]	You gain 5.47 gold from the transmogrification of #SALMON##UID:2666:0#Bleaksmasher (8 def, 2 armour, 79.5 block)#LAST#.
[LOG]	You gain 5.90 gold from the transmogrification of #00FF80##UID:2914:0#rejuvenating steel plate armour (4 def, 9 armour)#LAST#.
[LOG]	You gain 1.75 gold from the transmogrification of #00FF80##UID:2805:0#prismatic steel plate armour of acid resistance (4 def, 9 armour)#LAST#.
[LOG]	You gain 1.61 gold from the transmogrification of #00FF80##UID:3071:0#prismatic iron plate armour of resilience (3 def, 7 armour)#LAST#.
[LOG]	You gain 5.49 gold from the transmogrification of #00FF80##UID:2755:0#rejuvenating cured leather armour of acid resistance (2 def, 4 armour)#LAST#.
[LOG]	You gain 0.10 gold from the transmogrification of #FFFFFF##UID:2911:0#rough leather cap (0 def, 1 armour)#LAST#.
[LOG]	You gain 1.27 gold from the transmogrification of #00FF80##UID:3067:0#prismatic rough leather cap of strength (+3) (0 def, 1 armour)#LAST#.
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:2772:0#iron helm (0 def, 3 armour)#LAST#.
[LOG]	You gain 0.49 gold from the transmogrification of #00FF80##UID:2909:0#grounding linen wizard hat (1 def, 0 armour)#LAST#.
[LOG]	You gain 9.45 gold from the transmogrification of #SALMON##UID:2844:0#dwarven-steel helm 'Negonarindil' (0 def, 4 armour)#LAST#.
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:3072:0#pair of iron boots (0 def, 3 armour)#LAST#.
[LOG]	You gain 0.07 gold from the transmogrification of #FFFFFF##UID:2731:0#woollen robe (0 def, 0 armour)#LAST#.
[LOG]	You gain 1.65 gold from the transmogrification of #00FF80##UID:2951:0#regal linen cloak (1 def, 0 armour)#LAST#.
[LOG]	You gain 2.38 gold from the transmogrification of #0080FF##UID:3120:0#noble's rough leather belt of transcendence#LAST#.
[LOG]	You gain 0.10 gold from the transmogrification of #FFFFFF##UID:2789:0#hardened leather belt#LAST#.
[LOG]	You gain 1.28 gold from the transmogrification of #00FF80##UID:3105:0#flaming steel waraxe (105% power, 3 apr)#LAST#.
[LOG]	You gain 7.60 gold from the transmogrification of #SALMON##UID:3088:0#dwarven-steel waraxe 'Shimmerhue' (125% power, 4 apr)#LAST#.
[LOG]	You gain 9.20 gold from the transmogrification of #SALMON##UID:2962:0#yew vilestaff 'Olegogandur' (120% power, 4 apr, fire element)#LAST#.
[LOG]	You gain 4.82 gold from the transmogrification of #00FF80##UID:3112:0#cruel yew magestaff of fate (120% power, 4 apr, cold element)#LAST#.
[LOG]	You gain 0.50 gold from the transmogrification of #FFFFFF##UID:3000:0#vined mindstar (85% power, 18 apr, mind damage)#LAST#.
[LOG]	You gain 1.48 gold from the transmogrification of #00FF80##UID:2948:0#nature's vined mindstar (85% power, 18 apr, mind damage)#LAST#.
[LOG]	You gain 3.15 gold from the transmogrification of #0080FF##UID:3079:0#steel mace of shearing (110% power, 3 apr)#LAST#.
[LOG]	You gain 4.91 gold from the transmogrification of #SALMON##UID:2985:0#dwarven-steel mace 'Brandfear' (140% power, 4 apr)#LAST#.
[LOG]	You gain 4.12 gold from the transmogrification of #00FF80##UID:3076:0#mighty ash longbow of power#LAST#.
[LOG]	You gain 2.11 gold from the transmogrification of #00FF80##UID:2676:0#ash longbow of power#LAST#.
[LOG]	You gain 1.67 gold from the transmogrification of #00FF80##UID:3108:0#steel dagger of erosion (102% power, 6 apr)#LAST#.
[LOG]	You gain 0.50 gold from the transmogrification of #FFFFFF##UID:3015:0#steel battleaxe (119% power, 2 apr)#LAST#.
[LOG]	You gain 5.76 gold from the transmogrification of #SALMON##UID:2874:0#Ashfame the dwarven-steel battleaxe (140% power, 2 apr)#LAST#.
[LOG]	You gain 1.83 gold from the transmogrification of #00FF80##UID:2890:0#shielding rune of the duelist (absorb 140 for 4 turns)#LAST#.
[LOG]	You gain 1.26 gold from the transmogrification of #FFFFFF##UID:6287:0#biting gale rune (33 cold damage; freeze 3 turns with power 20)#LAST#.
[LOG]	You gain 0.63 gold from the transmogrification of #FFFFFF##UID:3081:0#sun infusion (rad 5; power 20; turns 5; dispels darkness)#LAST#.
[COROUTINE] registering	savefilepipe	thread: 0x16354360
Loading level persistance level	maze	2
Make wait background texture 494 : 0x1084096512 (0, 1083359232)
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-maze-1.teal	?=?	level-maze-2.teal
Loading savefile 	/save/grimly/
Wait finished, counted 0, 20 ticks
Creating level	maze	2
Make wait background texture 627 : 0x1084096512 (0, 1083359232)
[Zone:newLevel]	maze	beginning level generation, count:	1
C Map size 30:18 :: 540
C Map seens texture: 642 (30x30)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Loading tile from tileset	/data/gfx/shockbolt/terrain/stair_up.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/maze_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/maze_teleport.png
[TOME ENTITY FILTER] selected basic	106.30458724861	116.7
[TOME ENTITY FILTER] selected Double Ego	42.32781181649	45.7
fight: 	insidious dwarven-steel dagger of projection	iron dagger	::	nil	MAINHAND
fight: 	insidious dwarven-steel dagger of projection	iron dagger	::	nil	OFFHAND
[ActorObjectUse] useObjectEnable: 	insidious dwarven-steel dagger of projection	by	rogue	inven/slot	OFFHAND	nil
[TOME ENTITY FILTER] selected Ego	74.155333230778	75.7
fight: 	spiked cured leather armour	iron dagger	::	nil	BODY
fight: 	spiked cured leather armour	insidious dwarven-steel dagger of projection	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	72.980859458076	75.7
[TOME ENTITY FILTER] selected Double Ego	21.466871433451	45.7
[CALLBACK] upgrading to prioritized	talents_on_act_base
[TOME ENTITY FILTER] selected Double Ego	41.730563257623	45.7
[TOME ENTITY FILTER] selected basic	83.164483107677	116.7
fight: 	steel dagger	balanced iron dagger of erosion	::	nil	MAINHAND
fight: 	steel dagger	balanced iron dagger of erosion	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	82.565454364428	116.7
fight: 	cured leather armour	balanced iron dagger of erosion	::	nil	BODY
fight: 	cured leather armour	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	94.474378689647	116.7
[TOME ENTITY FILTER] selected Double Ego	14.287295709738	45.7
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_rogue.png
[CALLBACK] upgrading to prioritized	talents_on_act_base
[TOME ENTITY FILTER] selected Lore	84.699110274427	86.2
[ActorObjectUse] useObjectEnable: 	Spellhunter's Guide part 1: How to Detect a Spellweaver	by	blue ooze	inven/slot	1	nil
[ActorObjectUse] Object	Spellhunter's Guide part 1: How to Detect a Spellweaver	7054	is ineligible for talent interface
Added unique	mod.class.Object/Spellhunter's Guide part 1: How to Detect a Spellweaver	::	1
[TOME ENTITY FILTER] selected Ego	61.30909453669	75.7
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_blue_ooze.png
Loading tile from tileset	/data/gfx/shockbolt/npc/horror_eldritch_devourer.png
[TOME ENTITY FILTER] selected Ego	48.191931707109	75.7
[TOME ENTITY FILTER] selected basic	102.58775177892	116.7
Loading tile from tileset	/data/gfx/shockbolt/npc/elemental_xorn_umber_hulk.png
Loading tile from tileset	/data/gfx/shockbolt/npc/carpenter_ant.png
[TOME ENTITY FILTER] selected Ego	70.585960864252	75.7
[TOME ENTITY FILTER] selected Double Ego	11.807681293861	45.7
fight: 	arcing steel dagger of phasing	steel dagger of erosion	::	nil	MAINHAND
fight: 	arcing steel dagger of phasing	steel dagger of erosion	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	30.648032845581	45.7
fight: 	spiked cured leather armour of clarity	steel dagger of erosion	::	nil	BODY
fight: 	spiked cured leather armour of clarity	arcing steel dagger of phasing	::	nil	BODY
[TOME ENTITY FILTER] selected basic	103.21680202197	116.7
[TOME ENTITY FILTER] selected basic	95.206260400331	116.7
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_bandit.png
[CALLBACK] upgrading to prioritized	talents_on_act_base
Loading tile from tileset	/data/gfx/shockbolt/npc/immovable_molds_grey_mold.png
Loading tile from tileset	/data/gfx/shockbolt/npc/ice_ant.png
Loading tile from tileset	/data/gfx/shockbolt/npc/fire_ant.png
[TOME ENTITY FILTER] selected Double Ego	34.790653712766	67
fight: 	Steel Helm of Garkul	insidious steel battleaxe of erosion	::	OFFHAND	HEAD
Added unique	mod.class.Object/Steel Helm of Garkul	::	1
[TOME ENTITY FILTER] selected Greater + Ego	8.3908764562548	12
[TOME ENTITY FILTER] selected Double Ego	55.872812737215	67
[TOME ENTITY FILTER] selected Money	104.15658004306	106
[TOME ENTITY FILTER] selected Double Ego	59.015674574537	67
[ActorObjectUse] useObjectEnable: 	sun infusion of the titan	by	Minotaur of the Labyrinth	inven/slot	1	nil
[TOME ENTITY FILTER] selected Ego	77.900706386636	102
Loading tile from tileset	/data/gfx/shockbolt/npc/giant_minotaur_minotaur_of_the_labyrinth.png
Added unique	mod.class.NPC/Minotaur of the Labyrinth	::	1
fight: 	clarifying cashmere wizard hat of lightning (#RESIST#)	insidious steel battleaxe of erosion	::	OFFHAND	HEAD
fight: 	clarifying cashmere wizard hat of lightning (#RESIST#)	Steel Helm of Garkul	::	nil	HEAD
Guardian allocated: 	MINOTAUR_MAZE	7085	Minotaur of the Labyrinth
[TOME ENTITY FILTER] selected Greater	7.4784838976491	10.7
[TOME ENTITY FILTER] selected basic	102.6394712241	127.2
[TOME ENTITY FILTER] selected Double Ego	14.84188557227	45.7
[TOME ENTITY FILTER] selected basic	126.04710384478	127.2
Loading tile from tileset	/data/gfx/shockbolt/object/mindstar_mossy.png
[TOME ENTITY FILTER] selected Double Ego	25.311613959517	45.7
[TOME ENTITY FILTER] selected Double Ego	29.84343062757	45.7
[TOME ENTITY FILTER] selected Greater	2.9266907547947	10.7
[TOME ENTITY FILTER] selected Double Ego	18.547320658564	45.7
[TOME ENTITY FILTER] selected Ego	63.237424915982	75.7
[TOME ENTITY FILTER] selected Ego	73.596502975076	75.7
Loading tile from tileset	/data/gfx/shockbolt/object/lapis_lazuli.png
Placed lore	torn diary page	17	10
[Identify]	torn diary page	true
Wait finished, counted 533, 124 ticks
[STARTEVENTS] Assigned events list:
[2] = {
  [1] = glowing-chest
  [2] = glowing-chest
  [3] = glowing-chest
  [4] = font-life
}
[1] = {
}
[TOME ENTITY FILTER] selected Double Greater	0.32049756900419	1
[TOME ENTITY FILTER] selected Double Ego	18.326751252325	45.7
[TOME ENTITY FILTER] selected Double Ego	45.210406909172	45.7
[TOME ENTITY FILTER] selected Uniques	0.30042448908979	0.7
[EVENT] glowing-chest placed at 	10	18
[TOME ENTITY FILTER] selected Double Greater	0.10626689067722	1
[TOME ENTITY FILTER] selected basic	103.72760470552	116.7
[TOME ENTITY FILTER] selected Greater	8.2211750092816	10.7
fight: 	elemental steel dagger	steel dagger	::	nil	MAINHAND
fight: 	elemental steel dagger	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Greater	0.70201003361855	10.7
fight: 	troll-hide cured leather armour	steel dagger	::	nil	BODY
fight: 	troll-hide cured leather armour	elemental steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	114.50363740027	116.7
[TOME ENTITY FILTER] selected Greater	1.34800271833	10.7
[TOME ENTITY FILTER] selected Double Ego	34.810191524734	45.7
[TOME ENTITY FILTER] selected Ego	49.397157562486	75.7
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_miss
[CALLBACK] upgrading to prioritized	talents_on_melee_miss
[CALLBACK] upgrading to prioritized	talents_on_act_base
[TOME ENTITY FILTER] selected Ego	51.845688933473	75.7
[TOME ENTITY FILTER] selected Ego	55.832275485948	75.7
[TOME ENTITY FILTER] selected Ego	71.759863685683	75.7
fight: 	balanced steel dagger	balanced iron dagger	::	nil	MAINHAND
fight: 	balanced steel dagger	balanced iron dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	97.173346019237	116.7
fight: 	hardened leather armour	balanced iron dagger	::	nil	BODY
fight: 	hardened leather armour	balanced steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	103.96181629117	116.7
[TOME ENTITY FILTER] selected Uniques	0.6306291150165	0.7
[EVENT] glowing-chest placed at 	2	7
[TOME ENTITY FILTER] selected Greater + Ego	0.45630803598471	1
[TOME ENTITY FILTER] selected Greater	9.4930835496838	10.7
[ActorObjectUse] useObjectEnable: 	ash totem of thorny skin	by	white ooze	inven/slot	1	nil
[ActorObjectUse] Object	ash totem of thorny skin	7235	is ineligible for talent interface
[TOME ENTITY FILTER] selected Greater	7.7354263891765	10.7
fight: 	steel dagger	steel dagger	::	nil	MAINHAND
fight: 	steel dagger	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	104.28532185153	116.7
fight: 	cured leather armour	steel dagger	::	nil	BODY
fight: 	cured leather armour	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	50.362548452633	75.7
fight: 	yew totem of cure ailments	steel dagger	::	nil	TOOL
fight: 	yew totem of cure ailments	steel dagger	::	nil	TOOL
fight: 	yew totem of cure ailments	cured leather armour	::	nil	TOOL
[ActorObjectUse] useObjectEnable: 	yew totem of cure ailments	by	orc master assassin	inven/slot	14	nil
[CALLBACK] upgrading to prioritized	talents_on_kill
[TOME ENTITY FILTER] selected Ego	57.607448033687	75.7
[TOME ENTITY FILTER] selected basic	100.38476212622	116.7
fight: 	steel dagger	steel dagger of massacre	::	nil	MAINHAND
fight: 	steel dagger	steel dagger of massacre	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	44.122779850442	45.7
fight: 	prismatic cured leather armour of lightning resistance	steel dagger of massacre	::	nil	BODY
fight: 	prismatic cured leather armour of lightning resistance	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	64.209128851662	75.7
[TOME ENTITY FILTER] selected Double Ego	35.623062542502	45.7
[EVENT] glowing-chest placed at 	15	15
Loading tile from tileset	/data/gfx/shockbolt/terrain/terrain_pot_03_01_64.png
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.5,color1=vec4(0.2,0.7,0,1),color2=vec4(0,1,0.3,1),hide_center=0,npow=4,time_factor=4000,zoom=3]
New GL Shader program 40
*p 40: Uniform: 0: 1406 aam
*p 40: Uniform: 1: 8B52 color1
*p 40: Uniform: 2: 8B52 color2
*p 40: Uniform: 3: 1406 hide_center
*p 40: Uniform: 4: 1406 npow
*p 40: Uniform: 5: 1406 tick
*p 40: Uniform: 6: 1406 time_factor
*p 40: Uniform: 7: 8B50 xy
*p 40: Uniform: 8: 1406 zoom
*p 40: Uniform: 9: 8B5E tex
[EVENT] font-life centered at 	3	8
Not gone east, no backup guardian
Running on level loads	maze-2
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Grimly	Grimly
Adding entity	2651	after	2651
Updating zone name	The Maze (2)
[SAVEFILE PIPE] new save running in the pipe:	Grimly	level	::	level-maze-1.teal	::	table: 0x1266b9f0	=>	table: 0x1619cf28	(2793)
Loading savefile 	/save/grimly/
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,0.84313725490196,0),distort=vec2(1.6,0.2),require_shader=4,speed=1000]
New GL Shader program 41
*p 41: Uniform: 0: 1406 a
*p 41: Uniform: 1: 1406 amp
*p 41: Uniform: 2: 8B51 color
*p 41: Uniform: 3: 8B50 p2
*p 41: Uniform: 4: 1406 speed
*p 41: Uniform: 5: 1406 tick
*p 41: Uniform: 6: 8B5E tex
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Grimly	game	::	game.teag	::	table: 0x0c998850	=>	table: 0x0f13c900	(3509)
Loading savefile 	/save/grimly/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x12b438e8	=>	table: 0x02983e50	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/grimly/level-maze-1.teal.tmp
Saved zipname /save/grimly/level-maze-1.teal.tmp
[SAVEFILE PIPE] Checking save	Grimly	level	/save/grimly/level-maze-1.teal.tmp
Loading savefile 	/save/grimly/
[SAVEFILE] checked validity of type	level	 => 	all fine
Saved zipname /save/grimly/game.teag.tmp
[SAVEFILE PIPE] Checking save	Grimly	game	/save/grimly/game.teag.tmp
Loading savefile 	/save/grimly/
Saved zipname /save//world.teaw.tmp
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
Server latency	120
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveLevel_md5
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 2 seconds
[COROUTINE] dead	savefilepipe
AI took for target	7061	bandit	::	2651	Grimly	36	<	121
AI took for target	7083	giant ice ant	::	2651	Grimly	36	<	100
giant ice ant	7083	dumb ai talents can use	Water Bolt	T_WATER_BOLT
giant ice ant	7083	dumb ai talents can activate	Icy Skin	T_ICY_SKIN
dumb ai uses	T_WATER_BOLT
[LOG]	Giant ice ant casts Water Bolt.
[SPELL CRIT %]	1
Loading tile from tileset	/data/gfx/talents/water_bolt.png
Astar fail: destination unreachable
[LOG]	
[LOG]	#UID:7083:0#Giant ice ant hits #fbd578#Grimly#LAST# for #1133F3#11 cold#LAST# damage.
[TARGET] Passing target	grey mold	from	bandit	to	Grimly
checkHit	31.024184114977	43.393149516723
=> chance to hit	28.140550768648
grey mold	7082	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 43
*p 43: Uniform: 0: 8B52 beamColor1
*p 43: Uniform: 1: 8B52 beamColor2
*p 43: Uniform: 2: 1406 beamsCount
*p 43: Uniform: 3: 8B52 circleColor
*p 43: Uniform: 4: 1406 circleDescendSpeed
*p 43: Uniform: 5: 1406 circleRotationSpeed
*p 43: Uniform: 6: 1406 noup
*p 43: Uniform: 7: 1406 tick
*p 43: Uniform: 8: 1406 tick_start
*p 43: Uniform: 9: 1406 time_factor
*p 43: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 48
*p 48: Uniform: 0: 8B52 beamColor1
*p 48: Uniform: 1: 8B52 beamColor2
*p 48: Uniform: 2: 1406 beamsCount
*p 48: Uniform: 3: 8B52 circleColor
*p 48: Uniform: 4: 1406 circleDescendSpeed
*p 48: Uniform: 5: 1406 circleRotationSpeed
*p 48: Uniform: 6: 1406 noup
*p 48: Uniform: 7: 1406 tick
*p 48: Uniform: 8: 1406 tick_start
*p 48: Uniform: 9: 1406 time_factor
*p 48: Uniform: 10: 8B5E tex
giant ice ant	7083	dumb ai talents can activate	Icy Skin	T_ICY_SKIN
dumb ai uses	T_ICY_SKIN
[LOG]	Giant ice ant activates Icy Skin.
Loading tile from tileset	/data/gfx/talents/icy_skin.png
[LOG]	
checkHit	31.024184114977	43.393149516723
=> chance to hit	28.140550768648
[LOG]	Minotaur of the Labyrinth slows down.
[ATTACK] attacking with (mainhand)	insidious steel battleaxe of erosion
[ATTACK] to 	Grimly	 :: 	56.896636712918	2	43.92	22	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	56.896636712918	2	43.92	22	vs.	22	::	1
checkHit	22	vs	22	=> chance to hit	50
[ATTACK] raw dam	56.896636712918	versus	43.92	0.81030927835052	with APR	2
[ATTACK] after armor	14.976636712918
[ATTACK] after range	16
[PHYS CRIT %] axe accuracy bonus	22	22	=	0
[PHYS CRIT %]	0
[ATTACK] after crit	16
[ATTACK] after mult	16
[LOG]	Grimly is poisoned!
[LOG]	#UID:7085:0#Minotaur of the Labyrinth hits #fbd578#Grimly#LAST# for #aaaaaa#18 physical#LAST#, #LIGHT_GREEN#2 nature#LAST#, #LIGHT_STEEL_BLUE#9 temporal#LAST#, #LIGHT_GREEN#10 nature#LAST# (38 total damage).
Loading tile	npc/boss_indicators/boss_circle_back.png
Loading tile	npc/boss_indicators/boss_circle_front.png
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	Minotaur of the Labyrinth	 :: 	108.81643184634	2	6	38	vs.	7	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	6	38	vs.	7	::	1
checkHit	38	vs	7	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	6	0.3	with APR	2
[ATTACK] after armor	104.81643184634
[ATTACK] after range	129
[PHYS CRIT %]	3.9
[ATTACK] after crit	129
[ATTACK] after mult	129
[ATTACK] mace accuracy bonus	38	7	=	1.031
checkHit	18	vs	24	=> chance to hit	35
[LOG]	Minotaur of the Labyrinth resists the mind attack!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Minotaur of the Labyrinth for #aaaaaa#122 physical#LAST#, #YELLOW#8 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (136 total damage).
checkHit	31.024184114977	43.393149516723
=> chance to hit	28.140550768648
[LOG]	Bandit deactivates Stealth.
[ATTACK] attacking with (mainhand)	steel dagger of erosion
[ATTACK] to 	Grimly	 :: 	21.427825554412	15.363564365614	43.92	26	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	21.427825554412	15.363564365614	43.92	26	vs.	22	::	1
checkHit	26	vs	22	=> chance to hit	60
[ATTACK] dagger accuracy bonus	26	22	=	1.02	previous	15.363564365614
[ATTACK] raw dam	21.427825554412	versus	43.92	0.81030927835052	with APR	15.670835652927
[ATTACK] after armor	4.0646596927957
[ATTACK] after range	5
[PHYS CRIT %]	3.0907568233277
[ATTACK] after crit	5
[ATTACK] after mult	5
[ATTACK] attacking with (offhand)	arcing steel dagger of phasing
[ATTACK] to 	Grimly	 :: 	22.20707871027	19.363564365614	43.92	26	vs.	22	::	0.5
[ATTACK] after melee attack bonus hooks and callbacks :: 	22.20707871027	19.363564365614	43.92	26	vs.	22	::	0.5
checkHit	26	vs	22	=> chance to hit	60
[ATTACK] dagger accuracy bonus	26	22	=	1.02	previous	19.363564365614
[ATTACK] raw dam	22.20707871027	versus	43.92	0.81030927835052	with APR	19.750835652927
[ATTACK] after armor	4.212476786278
[ATTACK] after range	4
[PHYS CRIT %]	3.0907568233277
[ATTACK] after crit	4
[ATTACK] after mult	2
[LOG]	#UID:7061:0#Bandit hits #fbd578#Grimly#LAST# for #aaaaaa#5 physical#LAST#, #LIGHT_GREEN#3 nature#LAST#, #LIGHT_STEEL_BLUE#4 temporal#LAST#, #aaaaaa#2 physical#LAST#, #ROYAL_BLUE#4 lightning#LAST# (18 total damage).
[LOG]	Insidious Poison from Minotaur of the Labyrinth hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
AI took for target	7085	Minotaur of the Labyrinth	::	2651	Grimly	1	<	100
[LOG]	Minotaur of the Labyrinth uses Crush.
[ATTACK] to 	Grimly	 :: 	56.896636712918	2	43.92	22	vs.	22	::	1.2529822128135
[ATTACK] after melee attack bonus hooks and callbacks :: 	56.896636712918	2	43.92	22	vs.	22	::	1.2529822128135
checkHit	22	vs	22	=> chance to hit	50
[ATTACK] raw dam	56.896636712918	versus	43.92	0.81030927835052	with APR	2
[ATTACK] after armor	14.976636712918
[ATTACK] after range	20
[PHYS CRIT %] axe accuracy bonus	22	22	=	0
[PHYS CRIT %]	0
[ATTACK] after crit	20
[ATTACK] after mult	25.059644256269
checkHit	26	vs	43	=> chance to hit	8
[LOG]	Grimly is pinned to the ground.
Loading tile from tileset	/data/gfx/talents/crush.png
[LOG]	Grimly shrugs off some effects!
[LOG]	Grimly is no longer pinned.
[LOG]	#UID:7085:0#Minotaur of the Labyrinth hits #fbd578#Grimly#LAST# for #aaaaaa#28 physical#LAST#, #LIGHT_GREEN#2 nature#LAST#, #LIGHT_STEEL_BLUE#9 temporal#LAST#, #LIGHT_GREEN#10 nature#LAST# (48 total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	Minotaur of the Labyrinth	 :: 	108.81643184634	2	6	38	vs.	7	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	6	38	vs.	7	::	1
checkHit	38	vs	7	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	6	0.3	with APR	2
[ATTACK] after armor	104.81643184634
[ATTACK] after range	146
[PHYS CRIT %]	3.9
[ATTACK] after crit	146
[ATTACK] after mult	146
[ATTACK] mace accuracy bonus	38	7	=	1.031
checkHit	18	vs	24	=> chance to hit	35
checkHit	39	vs	24	=> chance to hit	88
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Minotaur of the Labyrinth for #aaaaaa#118 physical#LAST#, #YELLOW#13 mind#LAST#, #YELLOW#<gloom stun>#LAST#, #ROYAL_BLUE#5 lightning#LAST# (136 total damage).
[ATTACK] attacking with (mainhand)	steel dagger of erosion
[ATTACK] to 	Grimly	 :: 	21.427825554412	15.363564365614	43.92	26	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	21.427825554412	15.363564365614	43.92	26	vs.	22	::	1
checkHit	26	vs	22	=> chance to hit	60
[ATTACK] dagger accuracy bonus	26	22	=	1.02	previous	15.363564365614
[ATTACK] raw dam	21.427825554412	versus	43.92	0.81030927835052	with APR	15.670835652927
[ATTACK] after armor	4.0646596927957
[ATTACK] after range	5
[PHYS CRIT %]	3.0907568233277
[ATTACK] after crit	5
[ATTACK] after mult	5
[ATTACK] attacking with (offhand)	arcing steel dagger of phasing
[ATTACK] to 	Grimly	 :: 	22.20707871027	19.363564365614	43.92	26	vs.	22	::	0.5
[ATTACK] after melee attack bonus hooks and callbacks :: 	22.20707871027	19.363564365614	43.92	26	vs.	22	::	0.5
checkHit	26	vs	22	=> chance to hit	60
[ATTACK] dagger accuracy bonus	26	22	=	1.02	previous	19.363564365614
[ATTACK] raw dam	22.20707871027	versus	43.92	0.81030927835052	with APR	19.750835652927
[ATTACK] after armor	4.212476786278
[ATTACK] after range	5
[PHYS CRIT %]	3.0907568233277
[ATTACK] after crit	5
[ATTACK] after mult	2.5
[LOG]	#UID:7061:0#Bandit hits #fbd578#Grimly#LAST# for #aaaaaa#5 physical#LAST#, #LIGHT_GREEN#3 nature#LAST#, #LIGHT_STEEL_BLUE#4 temporal#LAST#, #aaaaaa#2 physical#LAST#, #ROYAL_BLUE#4 lightning#LAST# (19 total damage).
[LOG]	Insidious Poison from Minotaur of the Labyrinth hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	Minotaur of the Labyrinth uses Sunder Armour.
[ATTACK] to 	Grimly	 :: 	56.896636712918	2	43.92	22	vs.	22	::	1.3162277660168
[ATTACK] after melee attack bonus hooks and callbacks :: 	56.896636712918	2	43.92	22	vs.	22	::	1.3162277660168
checkHit	22	vs	22	=> chance to hit	50
[ATTACK] raw dam	56.896636712918	versus	43.92	0.81030927835052	with APR	2
[ATTACK] after armor	14.976636712918
[ATTACK] after range	18
[PHYS CRIT %] axe accuracy bonus	22	22	=	0
[PHYS CRIT %]	0
[ATTACK] after crit	18
[ATTACK] after mult	23.692099788303
checkHit	26	vs	43	=> chance to hit	8
[LOG]	Grimly's armour is damaged!
[LOG]	#UID:7085:0#Minotaur of the Labyrinth hits #fbd578#Grimly#LAST# for #aaaaaa#26 physical#LAST#, #LIGHT_GREEN#2 nature#LAST#, #LIGHT_STEEL_BLUE#9 temporal#LAST#, #LIGHT_GREEN#10 nature#LAST# (47 total damage).
[LOG]	
Deleting shader 27 (is clone 0)
[LOG]	Grimly uses Resilience of the Dwarves.
[LOG]	Grimly's skin turns to stone.
[LOG]	Grimly uses Shattering Blow.
[ATTACK] to 	Minotaur of the Labyrinth	 :: 	108.81643184634	2	6	38	vs.	7	::	1.513862731903
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	6	38	vs.	7	::	1.513862731903
checkHit	38	vs	7	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	6	0.3	with APR	2
[ATTACK] after armor	104.81643184634
[ATTACK] after range	131
[PHYS CRIT %]	3.9
[ATTACK] after crit	131
[ATTACK] after mult	198.31601787929
[ATTACK] mace accuracy bonus	38	7	=	1.031
checkHit	18	vs	24	=> chance to hit	35
checkHit	39	vs	58	=> chance to hit	3
[LOG]	Minotaur of the Labyrinth's armour is damaged!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Minotaur of the Labyrinth for #aaaaaa#160 physical#LAST#, #YELLOW#13 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#5 lightning#LAST# (178 total damage).
bandit	7061	dumb ai talents can use	Attack	T_ATTACK
bandit	7061	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
bandit	7061	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
[LOG]	Bandit uses Highborn's Bloom.
[ATTACK] attacking with (mainhand)	steel dagger of erosion
[ATTACK] to 	Grimly	 :: 	21.427825554412	15.363564365614	48.217038387267	26	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	21.427825554412	15.363564365614	48.217038387267	26	vs.	22	::	1
checkHit	26	vs	22	=> chance to hit	60
[ATTACK] dagger accuracy bonus	26	22	=	1.02	previous	15.363564365614
[ATTACK] raw dam	21.427825554412	versus	48.217038387267	1	with APR	15.670835652927
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	3.0907568233277
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	#{bold}##UID:7061:0#Bandit performs a melee critical strike against #fbd578#Grimly#LAST#!#{normal}#
[ATTACK] attacking with (offhand)	arcing steel dagger of phasing
[ATTACK] to 	Grimly	 :: 	22.20707871027	19.363564365614	48.217038387267	26	vs.	22	::	0.5
[ATTACK] after melee attack bonus hooks and callbacks :: 	22.20707871027	19.363564365614	48.217038387267	26	vs.	22	::	0.5
checkHit	26	vs	22	=> chance to hit	60
[LOG]	#UID:7061:0#Bandit misses #fbd578#Grimly#LAST#.
[LOG]	#UID:7061:0#Bandit hits #fbd578#Grimly#LAST# for #{bold}##LIGHT_GREEN#3 nature#{normal}##LAST#, #LIGHT_STEEL_BLUE#4 temporal#LAST# (7 total damage).
[LOG]	Insidious Poison from Minotaur of the Labyrinth hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	Minotaur of the Labyrinth uses Stunning Blow.
[ATTACK] to 	Grimly	 :: 	56.896636712918	2	48.217038387267	22	vs.	22	::	1.3162277660168
[ATTACK] after melee attack bonus hooks and callbacks :: 	56.896636712918	2	48.217038387267	22	vs.	22	::	1.3162277660168
checkHit	22	vs	22	=> chance to hit	50
[LOG]	#UID:7085:0#Minotaur of the Labyrinth misses #fbd578#Grimly#LAST#.
AI took for target	7083	giant ice ant	::	2651	Grimly	16	<	100
[LOG]	
[LOG]	Grimly uses Stunning Blow.
[ATTACK] to 	Minotaur of the Labyrinth	 :: 	108.81643184634	2	-19.851795037758	38	vs.	7	::	1.4415880433164
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	-19.851795037758	38	vs.	7	::	1.4415880433164
checkHit	38	vs	7	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	-19.851795037758	0.3	with APR	2
[ATTACK] after armor	108.81643184634
[ATTACK] after range	112
[PHYS CRIT %]	3.9
[ATTACK] after crit	112
[ATTACK] after mult	161.45786085144
[ATTACK] mace accuracy bonus	38	7	=	1.031
checkHit	18	vs	3	=> chance to hit	88
[LOG]	Minotaur of the Labyrinth resists the stunning blow!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Minotaur of the Labyrinth for #aaaaaa#130 physical#LAST#, #YELLOW#13 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#5 lightning#LAST# (148 total damage).
AI took for target	7061	bandit	::	2651	Grimly	1	<	100
[ATTACK] attacking with (mainhand)	steel dagger of erosion
[ATTACK] to 	Grimly	 :: 	21.427825554412	15.363564365614	48.217038387267	26	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	21.427825554412	15.363564365614	48.217038387267	26	vs.	22	::	1
checkHit	26	vs	22	=> chance to hit	60
[LOG]	#UID:7061:0#Bandit misses #fbd578#Grimly#LAST#.
[ATTACK] attacking with (offhand)	arcing steel dagger of phasing
[ATTACK] to 	Grimly	 :: 	22.20707871027	19.363564365614	48.217038387267	26	vs.	22	::	0.5
[ATTACK] after melee attack bonus hooks and callbacks :: 	22.20707871027	19.363564365614	48.217038387267	26	vs.	22	::	0.5
checkHit	26	vs	22	=> chance to hit	60
[ATTACK] dagger accuracy bonus	26	22	=	1.02	previous	19.363564365614
[ATTACK] raw dam	22.20707871027	versus	48.217038387267	1	with APR	19.750835652927
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	3.0907568233277
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	#UID:7061:0#Bandit hits #fbd578#Grimly#LAST# for #ROYAL_BLUE#4 lightning#LAST# damage.
[LOG]	Insidious Poison from Minotaur of the Labyrinth hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	Minotaur of the Labyrinth uses Sunder Arms.
[ATTACK] to 	Grimly	 :: 	56.896636712918	2	48.217038387267	22	vs.	22	::	1.3162277660168
[ATTACK] after melee attack bonus hooks and callbacks :: 	56.896636712918	2	48.217038387267	22	vs.	22	::	1.3162277660168
checkHit	22	vs	22	=> chance to hit	50
[ATTACK] raw dam	56.896636712918	versus	48.217038387267	1	with APR	2
[ATTACK] after armor	10.67959832565
[ATTACK] after range	11
[PHYS CRIT %] axe accuracy bonus	22	22	=	0
[PHYS CRIT %]	0
[ATTACK] after crit	11
[ATTACK] after mult	14.478505426185
checkHit	30	vs	43	=> chance to hit	18
[LOG]	Grimly's fighting ability is impaired!
[LOG]	#UID:7085:0#Minotaur of the Labyrinth hits #fbd578#Grimly#LAST# for #aaaaaa#14 physical#LAST#, #LIGHT_GREEN#2 nature#LAST#, #LIGHT_STEEL_BLUE#8 temporal#LAST#, #LIGHT_GREEN#8 nature#LAST# (31 total damage).
[LOG]	Minotaur of the Labyrinth is moving less freely.
[LOG]	
Loading tile from tileset	/data/gfx/talents/sunder_arms.png
[LOG]	Grimly uses Warshout.
checkHit	25	vs	58	=> chance to hit	0
[LOG]	Bandit wanders around!.
checkHit	3	vs	58	=> chance to hit	0
[LOG]	Minotaur of the Labyrinth wanders around!.
[SHADER] Loading from /data/gfx/shaders/distort.lua
[SHADER] Loaded shader with totalname	distort[blacken=30,power=0.06,power_time=1000000]
New GL Shader program 27
*p 27: Uniform: 0: 1406 blacken
*p 27: Uniform: 1: 1406 power
*p 27: Uniform: 2: 1406 power_amp
*p 27: Uniform: 3: 1406 power_time
*p 27: Uniform: 4: 8B50 texSize
*p 27: Uniform: 5: 1406 tick
*p 27: Uniform: 6: 8B5E mainfbo
*p 27: Uniform: 7: 8B5E tex
bandit	7061	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[LOG]	Bandit is confused and fails to use Attack.
[useTalent] TALENT FAILED:	T_ATTACK	for	bandit	7061	true
[LOG]	Insidious Poison from Minotaur of the Labyrinth hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	Minotaur of the Labyrinth is confused and fails to use Attack.
[useTalent] TALENT FAILED:	T_ATTACK	for	Minotaur of the Labyrinth	7085	true
giant ice ant	7083	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	13.963941903961	7	48.217038387267	25	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	13.963941903961	7	48.217038387267	25	vs.	22	::	1
checkHit	25	vs	22	=> chance to hit	58
[ATTACK] raw dam	13.963941903961	versus	48.217038387267	1	with APR	7
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	
[LOG]	Grimly uses Death Dance.
[ATTACK] to 	giant ice ant	 :: 	108.81643184634	2	7.6474600760889	35	vs.	8	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	7.6474600760889	35	vs.	8	::	2.1981227975694
checkHit	35	vs	8	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	7.6474600760889	0.3	with APR	2
[ATTACK] after armor	103.16897177025
[ATTACK] after range	127
[PHYS CRIT %]	3.9
[ATTACK] after crit	127
[ATTACK] after mult	279.16159529131
[ATTACK] mace accuracy bonus	35	8	=	1.027
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:8:0#ice ant stinger (1)#WHITE#.
[ATTACK]	target on_melee_hit:	5	ICE	vs	0
[ATTACK]	target on_melee_hit:	14.045662766561	COLD	vs	0
checkHit	18	vs	58	=> chance to hit	0
[ATTACK] to 	bandit	 :: 	108.81643184634	2	8	35	vs.	14	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	8	35	vs.	14	::	2.1981227975694
checkHit	35	vs	14	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	8	0.3	with APR	2
[ATTACK] after armor	102.81643184634
[ATTACK] after range	147
[PHYS CRIT %]	3.9
[ATTACK] after crit	147
[ATTACK] after mult	323.1240512427
[ATTACK] mace accuracy bonus	35	14	=	1.021
[ATTACK]	target on_melee_hit:	12	PHYSICAL	vs	0
checkHit	9	vs	58	=> chance to hit	0
[ATTACK] to 	Minotaur of the Labyrinth	 :: 	108.81643184634	2	-19.851795037758	35	vs.	7	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	-19.851795037758	35	vs.	7	::	2.1981227975694
checkHit	35	vs	7	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	-19.851795037758	0.3	with APR	2
[ATTACK] after armor	108.81643184634
[ATTACK] after range	150
[PHYS CRIT %]	3.9
[ATTACK] after crit	150
[ATTACK] after mult	329.71841963541
[ATTACK] mace accuracy bonus	35	7	=	1.028
checkHit	18	vs	3	=> chance to hit	88
checkHit	26	vs	58	=> chance to hit	0
[LOG]	Minotaur of the Labyrinth starts to bleed.
Loading tile from tileset	/data/gfx/shockbolt/object/ice_ant_stinger.png
[LOG]	#UID:7083:0#Giant ice ant hits #fbd578#Grimly#LAST# for #1133F3#3 cold#LAST#, #1133F3#9 cold#LAST# (12 total damage).
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Bandit for #aaaaaa#280 physical#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Giant ice ant for #aaaaaa#244 physical#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Minotaur of the Labyrinth for #aaaaaa#265 physical#LAST#, #YELLOW#13 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#5 lightning#LAST# (283 total damage).
[LOG]	#UID:7061:0#Bandit hits #fbd578#Grimly#LAST# for #aaaaaa#12 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Giant ice ant!#{normal}#
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Bandit!#{normal}#
[LOG]	Insidious Poison from Minotaur of the Labyrinth hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	Minotaur of the Labyrinth uses Infusion: Healing.
[LOG]	Minotaur of the Labyrinth stops bleeding.
[LOG]	Minotaur of the Labyrinth is confused and fails to use Attack.
[useTalent] TALENT FAILED:	T_ATTACK	for	Minotaur of the Labyrinth	7085	true
[LOG]	Minotaur of the Labyrinth receives #LIGHT_GREEN#143 healing#LAST# from Infusion: Healing.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	Minotaur of the Labyrinth	 :: 	108.81643184634	2	-19.851795037758	35	vs.	7	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	-19.851795037758	35	vs.	7	::	1
checkHit	35	vs	7	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	-19.851795037758	0.3	with APR	2
[ATTACK] after armor	108.81643184634
[ATTACK] after range	157
[PHYS CRIT %]	3.9
[ATTACK] after crit	235.5
[ATTACK] after mult	235.5
[ATTACK] mace accuracy bonus	35	7	=	1.028
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# performs a melee critical strike against Minotaur of the Labyrinth!#{normal}#
checkHit	18	vs	3	=> chance to hit	88
[LOG]	Minotaur of the Labyrinth resists the mind attack!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Minotaur of the Labyrinth for #{bold}##aaaaaa#223 physical#{normal}##LAST#, #YELLOW#8 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (236 total damage).
[LOG]	Insidious Poison from Minotaur of the Labyrinth hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[ATTACK] attacking with (mainhand)	insidious steel battleaxe of erosion
[ATTACK] to 	Grimly	 :: 	56.896636712918	2	48.217038387267	22	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	56.896636712918	2	48.217038387267	22	vs.	22	::	1
checkHit	22	vs	22	=> chance to hit	50
[ATTACK] raw dam	56.896636712918	versus	48.217038387267	1	with APR	2
[ATTACK] after armor	10.67959832565
[ATTACK] after range	11
[PHYS CRIT %] axe accuracy bonus	22	22	=	0
[PHYS CRIT %]	0
[ATTACK] after crit	11
[ATTACK] after mult	11
[LOG]	Grimly is recovering from the damage!
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 52
*p 52: Uniform: 0: 8B52 beamColor1
*p 52: Uniform: 1: 8B52 beamColor2
*p 52: Uniform: 2: 1406 beamsCount
*p 52: Uniform: 3: 8B52 circleColor
*p 52: Uniform: 4: 1406 circleDescendSpeed
*p 52: Uniform: 5: 1406 circleRotationSpeed
*p 52: Uniform: 6: 1406 noup
*p 52: Uniform: 7: 1406 tick
*p 52: Uniform: 8: 1406 tick_start
*p 52: Uniform: 9: 1406 time_factor
*p 52: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 57
*p 57: Uniform: 0: 8B52 beamColor1
*p 57: Uniform: 1: 8B52 beamColor2
*p 57: Uniform: 2: 1406 beamsCount
*p 57: Uniform: 3: 8B52 circleColor
*p 57: Uniform: 4: 1406 circleDescendSpeed
*p 57: Uniform: 5: 1406 circleRotationSpeed
*p 57: Uniform: 6: 1406 noup
*p 57: Uniform: 7: 1406 tick
*p 57: Uniform: 8: 1406 tick_start
*p 57: Uniform: 9: 1406 time_factor
*p 57: Uniform: 10: 8B5E tex
[LOG]	#UID:7085:0#Minotaur of the Labyrinth hits #fbd578#Grimly#LAST# for #aaaaaa#10 physical#LAST#, #LIGHT_GREEN#2 nature#LAST#, #LIGHT_STEEL_BLUE#8 temporal#LAST#, #LIGHT_GREEN#8 nature#LAST# (28 total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	Minotaur of the Labyrinth	 :: 	108.81643184634	2	-19.851795037758	35	vs.	7	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	-19.851795037758	35	vs.	7	::	1
checkHit	35	vs	7	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	-19.851795037758	0.3	with APR	2
[ATTACK] after armor	108.81643184634
[ATTACK] after range	143
[PHYS CRIT %]	3.9
[ATTACK] after crit	143
[ATTACK] after mult	143
[ATTACK] mace accuracy bonus	35	7	=	1.028
checkHit	18	vs	3	=> chance to hit	88
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Minotaur of the Labyrinth for #aaaaaa#135 physical#LAST#, #YELLOW#16 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (157 total damage).
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#41 healing#LAST#.
[LOG]	Insidious Poison from Minotaur of the Labyrinth hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	Minotaur of the Labyrinth uses Warshout.
checkHit	12	vs	43	=> chance to hit	0
[LOG]	Grimly wanders around!.
[LOG]	
Loading tile from tileset	/data/gfx/effects/brainlocked.png
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	Minotaur of the Labyrinth	 :: 	108.81643184634	2	-19.851795037758	35	vs.	7	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	-19.851795037758	35	vs.	7	::	1
checkHit	35	vs	7	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	-19.851795037758	0.3	with APR	2
[ATTACK] after armor	108.81643184634
[ATTACK] after range	129
[PHYS CRIT %]	3.9
[ATTACK] after crit	129
[ATTACK] after mult	129
[ATTACK] mace accuracy bonus	35	7	=	1.028
checkHit	18	vs	3	=> chance to hit	88
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Minotaur of the Labyrinth for #aaaaaa#122 physical#LAST#, #YELLOW#16 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (143 total damage).
[LOG]	Grimly's armour is more intact.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#41 healing#LAST#.
[LOG]	Insidious Poison from Minotaur of the Labyrinth hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	Minotaur of the Labyrinth is confused and fails to use Crush.
[useTalent] TALENT FAILED:	T_CRUSH	for	Minotaur of the Labyrinth	7085	true
[LOG]	
[LOG]	Grimly is confused and fails to use Attack.
[useTalent] TALENT FAILED:	T_ATTACK	for	Grimly	2651	true
[LOG]	Grimly seems more focused.
[LOG]	#ORCHID#Grimly has recovered!#LAST#
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#41 healing#LAST#.
[LOG]	Insidious Poison from Minotaur of the Labyrinth hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
AI took for target	7085	Minotaur of the Labyrinth	::	2651	Grimly	1	<	100
[LOG]	Minotaur of the Labyrinth is confused and fails to use Sunder Armour.
[useTalent] TALENT FAILED:	T_SUNDER_ARMOUR	for	Minotaur of the Labyrinth	7085	true
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	Minotaur of the Labyrinth	 :: 	108.81643184634	2	-19.851795037758	35	vs.	7	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	-19.851795037758	35	vs.	7	::	1
checkHit	35	vs	7	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	-19.851795037758	0.3	with APR	2
[ATTACK] after armor	108.81643184634
[ATTACK] after range	162
[PHYS CRIT %]	3.9
[ATTACK] after crit	243
[ATTACK] after mult	243
[ATTACK] mace accuracy bonus	35	7	=	1.028
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# performs a melee critical strike against Minotaur of the Labyrinth!#{normal}#
Zone guardian dead, setting up backup guardian	NIMISIL	40
===	nil	nil
[QUEST] try update status on	Grimly	starter-zones	1	maze
[LOG]	#LIGHT_GREEN#Quest 'Into the darkness' status updated! #WHITE#(Press 'j' to see the quest log)
[LOG]	#00ffff#Welcome to level 17 [Grimly].
[LOG]	Grimly has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
[ActorObjectUse] useObjectDisable: 	sun infusion of the titan	inven/slot	1	2	tid	nil
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
table: 0x0c839828	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0c839a68	normal
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Minotaur of the Labyrinth for #{bold}##aaaaaa#230 physical#{normal}##LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Minotaur of the Labyrinth!#{normal}#
[LOG]	Grimly's ability to fight has recovered.
[LOG]	Grimly's skin returns to normal.
[LOG]	#00ff00##UID:442:0#Talent Relentless Fury is ready to use.
[LOG]	#00ff00##UID:435:0#Talent Stunning Blow is ready to use.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#41 healing#LAST#.
[LOG]	Insidious Poison from Minotaur of the Labyrinth hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	
[LOG]	You pickup 0.60 gold pieces.
[LOG]	You pickup 0.90 gold pieces.
AI took for target	7605	devourer	::	2651	Grimly	49	<	100
AI took for target	7606	devourer	::	2651	Grimly	64	<	100
[LOG]	#00ff00##UID:441:0#Talent Shattering Blow is ready to use.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#41 healing#LAST#.
[LOG]	Insidious Poison from Minotaur of the Labyrinth hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
AI took for target	7056	devourer	::	2651	Grimly	64	<	100
[TARGET] Passing target	giant fire ant	from	grey mold	to	Grimly
AI took for target	7082	grey mold	::	2651	Grimly	64	<	100
[LOG]	
[Identify]	topaz	true
[LOG]	Grimly picks up (g.): #FFFFFF##UID:7107:0#topaz#LAST#.
[ActorObjectUse] useObjectEnable: 	sun infusion of the titan	by	Grimly	inven/slot	1	nil
[Identify]	sun infusion of the titan	true
[LOG]	Grimly picks up (a.): #00FF80##UID:7108:0#sun infusion of the titan (rad 6; power 42; turns 4; dispels darkness)#LAST#.
[Identify]	aquamarine	true
[LOG]	Grimly picks up (h.): #FFFFFF##UID:7112:0#aquamarine#LAST#.
[Identify]	clarifying cashmere wizard hat of lightning (#RESIST#)	true
[LOG]	Grimly picks up (g.): #00FF80##UID:7101:0#clarifying cashmere wizard hat of lightning (+15%) (2 def, 0 armour)#LAST#.
[Identify]	spiked steel plate armour of command	true
[LOG]	Grimly picks up (h.): #0080FF##UID:7095:0#spiked steel plate armour of command (10 def, 12 armour)#LAST#.
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Steel Helm of Garkul	true
[LOG]	Grimly picks up (g.): #FFD700##UID:7094:0#Steel Helm of Garkul (0 def, 6 armour)#LAST#.
[Identify]	insidious steel battleaxe of erosion	true
[LOG]	Grimly picks up (f.): #00FF80##UID:7088:0#insidious steel battleaxe of erosion (129% power, 2 apr)#LAST#.
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/helm_of_garkul.png
Loading tile from tileset	/data/gfx/shockbolt/object/wizardhat_cashmere.png
Loading tile from tileset	/data/gfx/shockbolt/object/aquamarine.png
[LOG]	Lore found: #0080FF#Steel Helm of Garkul
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Steel Helm of Garkul
AI took for target	7605	devourer	::	2651	Grimly	25	<	100
AI took for target	7606	devourer	::	2651	Grimly	36	<	100
[LOG]	Grimly is no longer poisoned.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#41 healing#LAST#.
[LOG]	
AI took for target	7056	devourer	::	2651	Grimly	25	<	100
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#47 healing#LAST#.
[TARGET] Passing target	blue ooze	from	grey mold	to	Grimly
AI took for target	7082	grey mold	::	2651	Grimly	49	<	100
grey mold	7082	dumb ai talents can use	Slime Roots	T_SLIME_ROOTS
grey mold	7082	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
giant fire ant	7084	dumb ai talents can use	Flamespit	T_RITCH_FLAMESPITTER_BOLT
dumb ai uses	T_RITCH_FLAMESPITTER_BOLT
[MIND CRIT %]	1
[SHADER] Loading from /data/gfx/shaders/fireflash.lua
[SHADER] Loaded shader with totalname	fireflash[]
New GL Shader program 58
*p 58: Uniform: 0: 1406 explosion_time_factor
*p 58: Uniform: 1: 1406 is_exploding
*p 58: Uniform: 2: 1406 projectile_time_factor
*p 58: Uniform: 3: 1406 tick
*p 58: Uniform: 4: 1406 tick_start
*p 58: Uniform: 5: 1406 trail_length
*p 58: Uniform: 6: 8B5E tex
[SHADER] setting reset param	tick_start	518948
[LOG]	
[LOG]	Something hits #fbd578#Grimly#LAST# for #LIGHT_RED#11 fire#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#47 healing#LAST#.
devourer	7605	dumb ai talents can use	Attack	T_ATTACK
devourer	7605	dumb ai talents can use	Gnashing Teeth	T_GNASHING_TEETH
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	44.485622330767	25	43.92	37	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	44.485622330767	25	43.92	37	vs.	22	::	1
checkHit	37	vs	22	=> chance to hit	88
[ATTACK] raw dam	44.485622330767	versus	43.92	0.81030927835052	with APR	25
[ATTACK] after armor	25.565622330767
[ATTACK] after range	26
[PHYS CRIT %]	0
[ATTACK] after crit	26
[ATTACK] after mult	26
AI took for target	7606	devourer	::	2651	Grimly	4	<	100
[LOG]	#UID:7605:0#Devourer hits #fbd578#Grimly#LAST# for #aaaaaa#26 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	devourer	 :: 	108.81643184634	2	16	38	vs.	4	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	16	38	vs.	4	::	1
checkHit	38	vs	4	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	16	0.3	with APR	2
[ATTACK] after armor	94.816431846342
[ATTACK] after range	113
[PHYS CRIT %]	3.9
[ATTACK] after crit	113
[ATTACK] after mult	113
[ATTACK] mace accuracy bonus	38	4	=	1.034
checkHit	18	vs	18	=> chance to hit	50
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Devourer for #aaaaaa#117 physical#LAST#, #YELLOW#17 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (140 total damage).
[LOG]	Grimly has finished recovering.
devourer	7605	dumb ai talents can use	Attack	T_ATTACK
devourer	7605	dumb ai talents can use	Gnashing Teeth	T_GNASHING_TEETH
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	44.485622330767	25	43.92	37	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	44.485622330767	25	43.92	37	vs.	22	::	1
checkHit	37	vs	22	=> chance to hit	88
[ATTACK] raw dam	44.485622330767	versus	43.92	0.81030927835052	with APR	25
[ATTACK] after armor	25.565622330767
[ATTACK] after range	25
[PHYS CRIT %]	0
[ATTACK] after crit	25
[ATTACK] after mult	25
[LOG]	#UID:7605:0#Devourer hits #fbd578#Grimly#LAST# for #aaaaaa#25 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	devourer	 :: 	108.81643184634	2	16	38	vs.	4	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	16	38	vs.	4	::	1
checkHit	38	vs	4	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	16	0.3	with APR	2
[ATTACK] after armor	94.816431846342
[ATTACK] after range	129
[PHYS CRIT %]	3.9
[ATTACK] after crit	129
[ATTACK] after mult	129
[ATTACK] mace accuracy bonus	38	4	=	1.034
checkHit	18	vs	18	=> chance to hit	50
[LOG]	Devourer resists the mind attack!
checkHit	39	vs	18	=> chance to hit	100
[LOG]	#F53CBE#Devourer is lost in despair!
devourer	7606	dumb ai talents can use	Attack	T_ATTACK
devourer	7606	dumb ai talents can use	Gnashing Teeth	T_GNASHING_TEETH
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	43.49462019759	25	43.92	39	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	43.49462019759	25	43.92	39	vs.	22	::	1
checkHit	39	vs	22	=> chance to hit	93
[ATTACK] raw dam	43.49462019759	versus	43.92	0.81030927835052	with APR	25
[ATTACK] after armor	24.57462019759
[ATTACK] after range	24
[PHYS CRIT %]	0
[ATTACK] after crit	24
[ATTACK] after mult	24
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Devourer for #aaaaaa#133 physical#LAST#, #YELLOW#8 mind#LAST#, #YELLOW#<gloom confusion>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (148 total damage).
[LOG]	#UID:7606:0#Devourer hits #fbd578#Grimly#LAST# for #aaaaaa#24 physical#LAST# damage.
[LOG]	#00ff00##UID:437:0#Talent Death Dance is ready to use.
AI took for target	7605	devourer	::	2651	Grimly	1	<	100
devourer	7605	dumb ai talents can use	Attack	T_ATTACK
devourer	7605	dumb ai talents can use	Gnashing Teeth	T_GNASHING_TEETH
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	44.485622330767	25	43.92	37	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	44.485622330767	25	43.92	37	vs.	22	::	1
checkHit	37	vs	22	=> chance to hit	88
[ATTACK] raw dam	44.485622330767	versus	43.92	0.81030927835052	with APR	25
[ATTACK] after armor	25.565622330767
[ATTACK] after range	26
[PHYS CRIT %]	0
[ATTACK] after crit	26
[ATTACK] after mult	26
[LOG]	#UID:7605:0#Devourer hits #fbd578#Grimly#LAST# for #aaaaaa#26 physical#LAST# damage.
giant fire ant	7084	dumb ai talents can use	Flamespit	T_RITCH_FLAMESPITTER_BOLT
dumb ai uses	T_RITCH_FLAMESPITTER_BOLT
[MIND CRIT %]	1
Cloned shader 58
[SHADER] setting reset param	tick_start	520077
[LOG]	
[LOG]	Grimly uses Death Dance.
[ATTACK] to 	devourer	 :: 	108.81643184634	2	16	38	vs.	4	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	16	38	vs.	4	::	2.1981227975694
checkHit	38	vs	4	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	16	0.3	with APR	2
[ATTACK] after armor	94.816431846342
[ATTACK] after range	123
[PHYS CRIT %]	3.9
[ATTACK] after crit	123
[ATTACK] after mult	270.36910410104
[ATTACK] mace accuracy bonus	38	4	=	1.034
checkHit	27	vs	58	=> chance to hit	0
[ATTACK] to 	devourer	 :: 	108.81643184634	2	16	38	vs.	4	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	16	38	vs.	4	::	2.1981227975694
checkHit	38	vs	4	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	16	0.3	with APR	2
[ATTACK] after armor	94.816431846342
[ATTACK] after range	110
[PHYS CRIT %]	3.9
[ATTACK] after crit	110
[ATTACK] after mult	241.79350773263
[ATTACK] mace accuracy bonus	38	4	=	1.034
checkHit	18	vs	17	=> chance to hit	53
checkHit	26	vs	58	=> chance to hit	0
[LOG]	Devourer starts to bleed.
Deleting shader 58 (is clone 1)
devourer	7606	dumb ai talents can use	Attack	T_ATTACK
devourer	7606	dumb ai talents can use	Gnashing Teeth	T_GNASHING_TEETH
dumb ai uses	T_GNASHING_TEETH
[LOG]	Devourer tries to bite Grimly with razor sharp teeth!
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	43.49462019759	25	43.92	39	vs.	22	::	0.81622776601684
[ATTACK] after melee attack bonus hooks and callbacks :: 	43.49462019759	25	43.92	39	vs.	22	::	0.81622776601684
checkHit	39	vs	22	=> chance to hit	93
[ATTACK] raw dam	43.49462019759	versus	43.92	0.81030927835052	with APR	25
[ATTACK] after armor	24.57462019759
[ATTACK] after range	26
[PHYS CRIT %]	0
[ATTACK] after crit	26
[ATTACK] after mult	21.221921916438
checkHit	26	vs	33	=> chance to hit	33
[LOG]	Grimly starts to bleed.
[LOG]	The scent of blood sends the Devourers into a frenzy!
[LOG]	Devourer goes into a killing frenzy.
[LOG]	Devourer goes into a killing frenzy.
Loading tile from tileset	/data/gfx/talents/gnashing_teeth.png
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Devourer for #aaaaaa#250 physical#LAST#, #YELLOW#17 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#5 lightning#LAST# (272 total damage).
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Devourer for #aaaaaa#280 physical#LAST# damage.
[LOG]	Bleeding from Grimly hits Devourer for #aaaaaa#64 physical#LAST# damage.
[LOG]	#UID:7606:0#Devourer hits #fbd578#Grimly#LAST# for #aaaaaa#18 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Devourer!#{normal}#
[LOG]	Grimly stops bleeding.
[LOG]	#ORCHID#Grimly has recovered!#LAST#
[LOG]	Bleeding from Devourer hits #fbd578#Grimly#LAST# for #aaaaaa#1 physical#LAST# damage.
devourer	7606	dumb ai talents can use	Attack	T_ATTACK
devourer	7606	dumb ai talents can use	Frenzied Bite	T_FRENZIED_BITE
devourer	7606	dumb ai talents can use	Frenzied Leap	T_FRENZIED_LEAP
dumb ai uses	T_FRENZIED_LEAP
[LOG]	Devourer leaps forward in a frenzy!
Loading tile from tileset	/data/gfx/talents/frenzied_leap.png
giant fire ant	7084	dumb ai talents can use	Flamespit	T_RITCH_FLAMESPITTER_BOLT
dumb ai uses	T_RITCH_FLAMESPITTER_BOLT
[MIND CRIT %]	1
Cloned shader 58
[SHADER] setting reset param	tick_start	520779
[LOG]	
[LOG]	Grimly uses Stunning Blow.
[ATTACK] to 	devourer	 :: 	108.81643184634	2	16	38	vs.	4	::	1.4415880433164
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	16	38	vs.	4	::	1.4415880433164
checkHit	38	vs	4	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	16	0.3	with APR	2
[ATTACK] after armor	94.816431846342
[ATTACK] after range	111
[PHYS CRIT %]	3.9
[ATTACK] after crit	111
[ATTACK] after mult	160.01627280812
[ATTACK] mace accuracy bonus	38	4	=	1.034
checkHit	26	vs	58	=> chance to hit	0
devourer	7056	dumb ai talents can use	Frenzied Bite	T_FRENZIED_BITE
devourer	7056	dumb ai talents can use	Frenzied Leap	T_FRENZIED_LEAP
dumb ai uses	T_FRENZIED_BITE
[LOG]	In a frenzy Devourer bites at Grimly!
[LOG][remove]	521600	In a frenzy Devourer bites at Grimly!
[useTalent] TALENT FAILED:	T_FRENZIED_BITE	for	devourer	7056	true
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Devourer for #aaaaaa#165 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Devourer!#{normal}#
grey mold	7082	dumb ai talents can use	Slime Roots	T_SLIME_ROOTS
dumb ai uses	T_SLIME_ROOTS
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	devourer	 :: 	108.81643184634	2	16	38	vs.	4	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	16	38	vs.	4	::	1
checkHit	38	vs	4	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	16	0.3	with APR	2
[ATTACK] after armor	94.816431846342
[ATTACK] after range	117
[PHYS CRIT %]	3.9
[ATTACK] after crit	117
[ATTACK] after mult	117
[ATTACK] mace accuracy bonus	38	4	=	1.034
checkHit	18	vs	17	=> chance to hit	53
[LOG]	Devourer resists the mind attack!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Devourer for #aaaaaa#121 physical#LAST#, #YELLOW#8 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (136 total damage).
devourer	7056	dumb ai talents can use	Attack	T_ATTACK
devourer	7056	dumb ai talents can use	Gnashing Teeth	T_GNASHING_TEETH
devourer	7056	dumb ai talents can use	Frenzied Bite	T_FRENZIED_BITE
devourer	7056	dumb ai talents can use	Frenzied Leap	T_FRENZIED_LEAP
dumb ai uses	T_FRENZIED_LEAP
[LOG]	Devourer leaps forward in a frenzy!
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	devourer	 :: 	108.81643184634	2	16	38	vs.	4	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	16	38	vs.	4	::	1
checkHit	38	vs	4	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	16	0.3	with APR	2
[ATTACK] after armor	94.816431846342
[ATTACK] after range	118
[PHYS CRIT %]	3.9
[ATTACK] after crit	118
[ATTACK] after mult	118
[ATTACK] mace accuracy bonus	38	4	=	1.034
checkHit	18	vs	17	=> chance to hit	53
[LOG]	Devourer resists the mind attack!
devourer	7056	dumb ai talents can use	Attack	T_ATTACK
devourer	7056	dumb ai talents can use	Gnashing Teeth	T_GNASHING_TEETH
devourer	7056	dumb ai talents can use	Frenzied Bite	T_FRENZIED_BITE
dumb ai uses	T_FRENZIED_BITE
[LOG]	In a frenzy Devourer bites at Grimly!
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	44.069864533817	25	43.92	38	vs.	22	::	1.4427188724236
[ATTACK] after melee attack bonus hooks and callbacks :: 	44.069864533817	25	43.92	38	vs.	22	::	1.4427188724236
checkHit	38	vs	22	=> chance to hit	90
[ATTACK] raw dam	44.069864533817	versus	43.92	0.81030927835052	with APR	25
[ATTACK] after armor	25.149864533817
[ATTACK] after range	25
[PHYS CRIT %]	9.3368827376163
[ATTACK] after crit	25
[ATTACK] after mult	36.067971810589
checkHit	26	vs	34	=> chance to hit	30
[LOG]	#ORANGE#Grimly shrugs off the effect 'Deep Wound'!
Loading tile from tileset	/data/gfx/talents/frenzied_bite.png
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Devourer for #aaaaaa#122 physical#LAST#, #YELLOW#8 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (137 total damage).
[LOG]	#UID:7056:0#Devourer hits #fbd578#Grimly#LAST# for #aaaaaa#36 physical#LAST# damage.
Deleting shader 58 (is clone 1)
grey mold	7082	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[LOG]	Grey mold uses Nature's Touch.
[MIND CRIT %]	1
Loading tile from tileset	/data/gfx/talents/nature_touch.png
[LOG]	#UID:7082:0#Grey mold receives #LIGHT_GREEN#128 healing#LAST#.
devourer	7056	dumb ai talents can use	Attack	T_ATTACK
devourer	7056	dumb ai talents can use	Gnashing Teeth	T_GNASHING_TEETH
dumb ai uses	T_GNASHING_TEETH
[LOG]	Devourer tries to bite Grimly with razor sharp teeth!
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	44.069864533817	25	43.92	38	vs.	22	::	0.81622776601684
[ATTACK] after melee attack bonus hooks and callbacks :: 	44.069864533817	25	43.92	38	vs.	22	::	0.81622776601684
checkHit	38	vs	22	=> chance to hit	90
[ATTACK] raw dam	44.069864533817	versus	43.92	0.81030927835052	with APR	25
[ATTACK] after armor	25.149864533817
[ATTACK] after range	25
[PHYS CRIT %]	9.3368827376163
[ATTACK] after crit	25
[ATTACK] after mult	20.405694150421
checkHit	26	vs	34	=> chance to hit	30
[LOG]	Grimly starts to bleed.
[LOG]	The scent of blood sends the Devourers into a frenzy!
[LOG]	
[LOG]	#UID:7056:0#Devourer hits #fbd578#Grimly#LAST# for #aaaaaa#20 physical#LAST# damage.
Loading tile from tileset	/data/gfx/effects/cut.png
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	devourer	 :: 	108.81643184634	2	16	38	vs.	4	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	16	38	vs.	4	::	1
checkHit	38	vs	4	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	16	0.3	with APR	2
[ATTACK] after armor	94.816431846342
[ATTACK] after range	113
[PHYS CRIT %]	3.9
[ATTACK] after crit	113
[ATTACK] after mult	113
[ATTACK] mace accuracy bonus	38	4	=	1.034
checkHit	18	vs	17	=> chance to hit	53
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Devourer for #aaaaaa#117 physical#LAST#, #YELLOW#17 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (140 total damage).
[LOG]	Bleeding from Devourer hits #fbd578#Grimly#LAST# for #aaaaaa#1 physical#LAST# damage.
devourer	7056	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	44.069864533817	25	43.92	38	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	44.069864533817	25	43.92	38	vs.	22	::	1
checkHit	38	vs	22	=> chance to hit	90
[ATTACK] raw dam	44.069864533817	versus	43.92	0.81030927835052	with APR	25
[ATTACK] after armor	25.149864533817
[ATTACK] after range	27
[PHYS CRIT %]	9.3368827376163
[ATTACK] after crit	27
[ATTACK] after mult	27
[LOG]	#UID:7056:0#Devourer hits #fbd578#Grimly#LAST# for #aaaaaa#27 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	devourer	 :: 	108.81643184634	2	16	38	vs.	4	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	16	38	vs.	4	::	1
checkHit	38	vs	4	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	16	0.3	with APR	2
[ATTACK] after armor	94.816431846342
[ATTACK] after range	136
[PHYS CRIT %]	3.9
[ATTACK] after crit	136
[ATTACK] after mult	136
[ATTACK] mace accuracy bonus	38	4	=	1.034
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Devourer for #aaaaaa#141 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Devourer!#{normal}#
[LOG]	Bleeding from Devourer hits #fbd578#Grimly#LAST# for #aaaaaa#1 physical#LAST# damage.
[LOG]	
[LOG]	Grimly stops bleeding.
[LOG]	#ORCHID#Grimly has recovered!#LAST#
[LOG]	#00ff00##UID:604:0#Talent Vitality is ready to use.
[LOG]	#00ff00##UID:439:0#Talent Warshout is ready to use.
[LOG]	#00ff00##UID:435:0#Talent Stunning Blow is ready to use.
[LOG]	Bleeding from Devourer hits #fbd578#Grimly#LAST# for #aaaaaa#1 physical#LAST# damage.
grey mold	7082	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	18.4364397324	10	43.92	20	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	18.4364397324	10	43.92	20	vs.	22	::	1
checkHit	20	vs	22	=> chance to hit	45
[ATTACK] raw dam	18.4364397324	versus	43.92	0.81030927835052	with APR	10
[ATTACK] after armor	3.4972215574862
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[LOG]	#UID:7082:0#Grey mold hits #fbd578#Grimly#LAST# for #aaaaaa#3 physical#LAST# damage.
giant fire ant	7084	dumb ai talents can use	Flamespit	T_RITCH_FLAMESPITTER_BOLT
giant fire ant	7084	dumb ai talents can use	Flame Fury	T_FLAME_FURY
dumb ai uses	T_RITCH_FLAMESPITTER_BOLT
[LOG]	Giant fire ant spits flames!
[MIND CRIT %]	1
Cloned shader 58
[SHADER] setting reset param	tick_start	524231
[SOUND] loading from	/data/sound/talents/fire.ogg	:=:	sound "/data/sound/talents/fire.ogg" : <static>
Loading tile from tileset	/data/gfx/talents/ritch_flamespitter_bolt.png
[LOG]	
[LOG]	#UID:7084:0#Giant fire ant hits #fbd578#Grimly#LAST# for #LIGHT_RED#11 fire#LAST# damage.
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	grey mold	 :: 	108.81643184634	2	1	38	vs.	6	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	1	38	vs.	6	::	1
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	1	0.3	with APR	2
[ATTACK] after armor	108.81643184634
[ATTACK] after range	125
[PHYS CRIT %]	3.9
[ATTACK] after crit	125
[ATTACK] after mult	125
[ATTACK] mace accuracy bonus	38	6	=	1.032
checkHit	18	vs	8	=> chance to hit	75
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Grey mold for #aaaaaa#129 physical#LAST#, #YELLOW#17 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (152 total damage).
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Grey mold!#{normal}#
giant fire ant	7084	dumb ai talents can use	Flamespit	T_RITCH_FLAMESPITTER_BOLT
giant fire ant	7084	dumb ai talents can use	Flame Fury	T_FLAME_FURY
dumb ai uses	T_RITCH_FLAMESPITTER_BOLT
[LOG]	Giant fire ant spits flames!
[MIND CRIT %]	1
Cloned shader 58
[SHADER] setting reset param	tick_start	524431
[LOG]	
[LOG]	#UID:7084:0#Giant fire ant hits #fbd578#Grimly#LAST# for #LIGHT_RED#11 fire#LAST# damage.
giant fire ant	7084	dumb ai talents can use	Flamespit	T_RITCH_FLAMESPITTER_BOLT
giant fire ant	7084	dumb ai talents can use	Flame Fury	T_FLAME_FURY
dumb ai uses	T_RITCH_FLAMESPITTER_BOLT
[LOG]	Giant fire ant spits flames!
[MIND CRIT %]	1
Cloned shader 58
[SHADER] setting reset param	tick_start	524564
[LOG]	
[LOG]	#UID:7084:0#Giant fire ant hits #fbd578#Grimly#LAST# for #LIGHT_RED#11 fire#LAST# damage.
[LOG]	#00ff00##UID:437:0#Talent Death Dance is ready to use.
giant fire ant	7084	dumb ai talents can use	Flamespit	T_RITCH_FLAMESPITTER_BOLT
giant fire ant	7084	dumb ai talents can use	Flame Fury	T_FLAME_FURY
dumb ai uses	T_RITCH_FLAMESPITTER_BOLT
[LOG]	Giant fire ant spits flames!
[MIND CRIT %]	1
Cloned shader 58
[SHADER] setting reset param	tick_start	526296
[LOG]	
[LOG]	#UID:7084:0#Giant fire ant hits #fbd578#Grimly#LAST# for #LIGHT_RED#11 fire#LAST# damage.
giant fire ant	7084	dumb ai talents can use	Flamespit	T_RITCH_FLAMESPITTER_BOLT
giant fire ant	7084	dumb ai talents can use	Attack	T_ATTACK
giant fire ant	7084	dumb ai talents can use	Flame Fury	T_FLAME_FURY
dumb ai uses	T_FLAME_FURY
[LOG]	Giant fire ant uses Flame Fury.
[MIND CRIT %]	1
[LOG]	Grimly is on fire!
checkHit	11	vs	26	=> chance to hit	13
[LOG]	Grimly resists the punch!
[LOG]	Blue ooze is on fire!
checkHit	11	vs	17	=> chance to hit	35
[KNOCKBACK] from	10	10	over	3
[KNOCKBACK] try	12	3	2
[KNOCKBACK] try	13	3	1	::
[KNOCKBACK] try	14	3	0	::
[KNOCKBACK] ok knocked to	14	3	::
[SHADER] Loading from /data/gfx/shaders/shockwave2.lua
[SHADER] Loaded shader with totalname	shockwave2[shockwaveSpeed=5.6]
New GL Shader program 59
New GL Shader 60 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shockwave2.frag
*p 59: Uniform: 0: 8B50 ellipsoidalFactor
*p 59: Uniform: 1: 1406 flameIntensity
*p 59: Uniform: 2: 1406 innerShockwaveWidth
*p 59: Uniform: 3: 1406 outerShockwaveWidth
*p 59: Uniform: 4: 1406 shockwaveSpeed
*p 59: Uniform: 5: 1406 tick
*p 59: Uniform: 6: 1406 tick_start
*p 59: Uniform: 7: 1406 time_factor
*p 59: Uniform: 8: 8B5E tex
[SHADER] setting reset param	tick_start	526489
Loading tile from tileset	/data/gfx/talents/blastwave.png
[LOG]	
[LOG]	#UID:7084:0#Giant fire ant hits #fbd578#Grimly#LAST# for #LIGHT_RED#20 fire#LAST# damage.
[LOG]	#UID:7084:0#Giant fire ant hits Blue ooze for #LIGHT_RED#21 fire#LAST# damage.
Loading tile from tileset	/data/gfx/talents/flame.png
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	giant fire ant	 :: 	108.81643184634	2	5	38	vs.	8	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	5	38	vs.	8	::	1
checkHit	38	vs	8	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	5	0.3	with APR	2
[ATTACK] after armor	105.81643184634
[ATTACK] after range	148
[PHYS CRIT %]	3.9
[ATTACK] after crit	148
[ATTACK] after mult	148
[ATTACK] mace accuracy bonus	38	8	=	1.03
checkHit	18	vs	8	=> chance to hit	75
[LOG]	Giant fire ant resists the mind attack!
[ATTACK]	target on_melee_hit:	5	FIRE	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Giant fire ant for #aaaaaa#152 physical#LAST#, #YELLOW#8 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (167 total damage).
[LOG]	#UID:7084:0#Giant fire ant hits #fbd578#Grimly#LAST# for #LIGHT_RED#5 fire#LAST# damage.
[LOG]	Burning from Giant fire ant hits #fbd578#Grimly#LAST# for #LIGHT_RED#7 fire#LAST# damage.
giant fire ant	7084	dumb ai talents can use	Flamespit	T_RITCH_FLAMESPITTER_BOLT
giant fire ant	7084	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_RITCH_FLAMESPITTER_BOLT
[LOG]	Giant fire ant spits flames!
[MIND CRIT %]	1
[LOG]	Grimly is recovering from the damage!
Cloned shader 58
[SHADER] setting reset param	tick_start	526627
[LOG]	
[LOG]	Burning from Giant fire ant hits Blue ooze for #LIGHT_RED#7 fire#LAST# damage.
[LOG]	#UID:7084:0#Giant fire ant hits #fbd578#Grimly#LAST# for #LIGHT_RED#11 fire#LAST# damage.
Deleting shader 58 (is clone 1)
Deleting shader 58 (is clone 1)
Deleting shader 58 (is clone 1)
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	giant fire ant	 :: 	108.81643184634	2	5	38	vs.	8	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	5	38	vs.	8	::	1
checkHit	38	vs	8	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	5	0.3	with APR	2
[ATTACK] after armor	105.81643184634
[ATTACK] after range	119
[PHYS CRIT %]	3.9
[ATTACK] after crit	119
[ATTACK] after mult	119
[ATTACK] mace accuracy bonus	38	8	=	1.03
[ATTACK]	target on_melee_hit:	5	FIRE	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Giant fire ant for #aaaaaa#123 physical#LAST# damage.
[LOG]	#UID:7084:0#Giant fire ant hits #fbd578#Grimly#LAST# for #LIGHT_RED#5 fire#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Giant fire ant!#{normal}#
[LOG]	Burning from Giant fire ant hits #fbd578#Grimly#LAST# for #LIGHT_RED#7 fire#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#47 healing#LAST#.
[LOG]	
[LOG]	Burning from Giant fire ant hits Blue ooze for #LIGHT_RED#7 fire#LAST# damage.
[LOG]	Grimly rushes out!
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	blue ooze	 :: 	108.81643184634	2	1	38	vs.	6	::	1.2
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	1	38	vs.	6	::	1.2
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	1	0.3	with APR	2
[ATTACK] after armor	108.81643184634
[ATTACK] after range	113
[PHYS CRIT %]	3.9
[ATTACK] after crit	113
[ATTACK] after mult	135.6
[ATTACK] mace accuracy bonus	38	6	=	1.032
[ActorObjectUse] useObjectDisable: 	Spellhunter's Guide part 1: How to Detect a Spellweaver	inven/slot	1	1	tid	nil
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Blue ooze for #aaaaaa#140 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Blue ooze!#{normal}#
[LOG]	Burning from Giant fire ant hits #fbd578#Grimly#LAST# for #LIGHT_RED#7 fire#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#47 healing#LAST#.
[LOG]	
[ActorObjectUse] useObjectEnable: 	phase door rune	by	Grimly	inven/slot	1	nil
[Identify]	phase door rune	true
[LOG]	Grimly picks up (c.): #FFFFFF##UID:7132:0#phase door rune (range 8; power 16; dur 3)#LAST#.
[LOG]	Grimly stops burning.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#47 healing#LAST#.
[LOG]	
[Identify]	warbringer's steel battleaxe	true
[LOG]	Grimly picks up (h.): #0080FF##UID:7113:0#warbringer's steel battleaxe (122% power, 2 apr)#LAST#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#47 healing#LAST#.
Deleting shader 58 (is clone 1)
Deleting shader 58 (is clone 1)
[LOG]	
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#47 healing#LAST#.
[LOG]	
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#47 healing#LAST#.
[LOG]	
[Identify]	lapis lazuli	true
[LOG]	Grimly picks up (o.): #FFFFFF##UID:7140:0#lapis lazuli#LAST#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#47 healing#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Grimly has finished recovering.
[LOG]	#00ff00##UID:604:0#Talent Vitality is ready to use.
[LOG]	#00ff00##UID:380:0#Talent Resilience of the Dwarves is ready to use.
[LOG]	#00ff00##UID:477:0#Talent Rush is ready to use.
[LOG]	Rested for 29 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	nature's vined mindstar of the jelly	true
[LOG]	Grimly picks up (i.): #00FF80##UID:7120:0#nature's vined mindstar of the jelly (87% power, 18 apr, nature damage)#LAST#.
[LOG]	Lore found: #0080FF#Spellhunter's Guide part 1: How to Detect a Spellweaver
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	spellhunt-note-2
[LOG]	You pickup 0.75 gold pieces.
[Identify]	spinel	true
[LOG]	Grimly picks up (t.): #FFFFFF##UID:7118:0#spinel#LAST#.
AI took for target	7041	rogue	::	2651	Grimly	16	<	121
checkHit	31.424512724941	38.629623118431
=> chance to hit	35.58971224131
checkHit	31.424512724941	38.629623118431
=> chance to hit	35.58971224131
checkHit	31.424512724941	38.629623118431
=> chance to hit	35.58971224131
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the south (rogue)).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the south (rogue)).
AI took for target	7041	rogue	::	2651	Grimly	1	<	121
[LOG]	Rogue deactivates Stealth.
[ATTACK] attacking with (mainhand)	balanced iron dagger of erosion
[ATTACK] to 	Grimly	 :: 	24.8318141687	5	43.92	33	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	24.8318141687	5	43.92	33	vs.	22	::	1
checkHit	33	vs	22	=> chance to hit	78
[LOG]	#UID:7041:0#Rogue misses #fbd578#Grimly#LAST#.
[ATTACK] attacking with (offhand)	steel dagger
[ATTACK] to 	Grimly	 :: 	26.023438499535	6	43.92	33	vs.	22	::	0.5
[ATTACK] after melee attack bonus hooks and callbacks :: 	26.023438499535	6	43.92	33	vs.	22	::	0.5
checkHit	33	vs	22	=> chance to hit	78
[ATTACK] dagger accuracy bonus	33	22	=	1.055	previous	6
[ATTACK] raw dam	26.023438499535	versus	43.92	0.81030927835052	with APR	6.33
[ATTACK] after armor	4.9364048287777
[ATTACK] after range	4
[PHYS CRIT %]	1.2728609768594
[ATTACK] after crit	4
[ATTACK] after mult	2
[LOG]	#UID:7041:0#Rogue hits #fbd578#Grimly#LAST# for #aaaaaa#2 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	rogue	 :: 	108.81643184634	2	6	38	vs.	17	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	6	38	vs.	17	::	1
checkHit	38	vs	17	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	6	0.3	with APR	2
[ATTACK] after armor	104.81643184634
[ATTACK] after range	146
[PHYS CRIT %]	3.9
[ATTACK] after crit	146
[ATTACK] after mult	146
[ATTACK] mace accuracy bonus	38	17	=	1.021
checkHit	18	vs	18	=> chance to hit	50
[LOG]	Rogue resists the mind attack!
[ATTACK] attacking with (mainhand)	balanced iron dagger of erosion
[ATTACK] to 	Grimly	 :: 	24.8318141687	5	43.92	33	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	24.8318141687	5	43.92	33	vs.	22	::	1
checkHit	33	vs	22	=> chance to hit	78
[ATTACK] dagger accuracy bonus	33	22	=	1.055	previous	5
[ATTACK] raw dam	24.8318141687	versus	43.92	0.81030927835052	with APR	5.275
[ATTACK] after armor	4.7103647495266
[ATTACK] after range	6
[PHYS CRIT %]	0.27286097685941
[ATTACK] after crit	6
[ATTACK] after mult	6
[ATTACK] attacking with (offhand)	steel dagger
[ATTACK] to 	Grimly	 :: 	26.023438499535	6	43.92	33	vs.	22	::	0.5
[ATTACK] after melee attack bonus hooks and callbacks :: 	26.023438499535	6	43.92	33	vs.	22	::	0.5
checkHit	33	vs	22	=> chance to hit	78
[LOG]	#UID:7041:0#Rogue misses #fbd578#Grimly#LAST#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Rogue for #aaaaaa#149 physical#LAST#, #YELLOW#8 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (164 total damage).
[LOG]	#UID:7041:0#Rogue hits #fbd578#Grimly#LAST# for #aaaaaa#6 physical#LAST#, #LIGHT_GREEN#5 nature#LAST#, #LIGHT_STEEL_BLUE#4 temporal#LAST# (15 total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	rogue	 :: 	108.81643184634	2	6	38	vs.	17	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	6	38	vs.	17	::	1
checkHit	38	vs	17	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	6	0.3	with APR	2
[ATTACK] after armor	104.81643184634
[ATTACK] after range	108
[PHYS CRIT %]	3.9
[ATTACK] after crit	108
[ATTACK] after mult	108
[ATTACK] mace accuracy bonus	38	17	=	1.021
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Rogue for #aaaaaa#110 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Rogue!#{normal}#
[LOG]	
[LOG]	You pickup 0.75 gold pieces.
[LOG]	You pickup 0.55 gold pieces.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 19 turns (stop reason: all resources and life at maximum).
[LOG]	
Loading tile from tileset	/data/gfx/talents/grand_arrival.png
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (umber hulk)).
[LOG]	
umber hulk	7057	dumb ai talents can use	Mind Disruption	T_MIND_DISRUPTION
dumb ai uses	T_MIND_DISRUPTION
[LOG]	Umber hulk casts Mind Disruption.
checkHit	21	vs	6	=> chance to hit	88
[LOG]	Grimly wanders around!.
[LOG]	
[LOG]	Grimly seems more focused.
[LOG]	
[TARGET] Passing target	copperhead snake	from	umber hulk	to	Grimly
[TARGET] Passing target	rogue	from	copperhead snake	to	Grimly
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	38.029476958323	15	43.92	25	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	38.029476958323	15	43.92	25	vs.	22	::	1
checkHit	25	vs	22	=> chance to hit	58
[LOG]	#UID:7057:0#Umber hulk misses #fbd578#Grimly#LAST#.
[LOG]	
[Identify]	restful iron gauntlets of dexterity (#STATBONUS#)	true
[LOG]	Grimly picks up (k.): #00FF80##UID:7133:0#restful iron gauntlets of dexterity (+3) (0 def, 1 armour)#LAST#.
checkHit	31.424512724941	36.619825768943
=> chance to hit	39.2175013495
umber hulk	7057	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	38.029476958323	15	43.92	25	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	38.029476958323	15	43.92	25	vs.	22	::	1
checkHit	25	vs	22	=> chance to hit	58
[LOG]	#UID:7057:0#Umber hulk misses #fbd578#Grimly#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	umber hulk	 :: 	108.81643184634	2	12	38	vs.	3	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	12	38	vs.	3	::	1
checkHit	38	vs	3	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	12	0.3	with APR	2
[ATTACK] after armor	98.816431846342
[ATTACK] after range	127
[PHYS CRIT %]	3.9
[ATTACK] after crit	127
[ATTACK] after mult	127
[ATTACK] mace accuracy bonus	38	3	=	1.035
checkHit	18	vs	8	=> chance to hit	75
[LOG]	Umber hulk resists the mind attack!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Umber hulk for #aaaaaa#105 physical#LAST#, #YELLOW#8 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (120 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	38.029476958323	15	43.92	25	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	38.029476958323	15	43.92	25	vs.	22	::	1
checkHit	25	vs	22	=> chance to hit	58
[LOG]	#UID:7057:0#Umber hulk misses #fbd578#Grimly#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	umber hulk	 :: 	108.81643184634	2	12	38	vs.	3	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	12	38	vs.	3	::	1
checkHit	38	vs	3	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	12	0.3	with APR	2
[ATTACK] after armor	98.816431846342
[ATTACK] after range	105
[PHYS CRIT %]	3.9
[ATTACK] after crit	105
[ATTACK] after mult	105
[ATTACK] mace accuracy bonus	38	3	=	1.035
checkHit	18	vs	8	=> chance to hit	75
checkHit	31.424512724941	36.619825768943
=> chance to hit	39.2175013495
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Umber hulk for #aaaaaa#87 physical#LAST#, #YELLOW#17 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (110 total damage).
AI took for target	7081	copperhead snake	::	2651	Grimly	4	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	38.029476958323	15	43.92	25	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	38.029476958323	15	43.92	25	vs.	22	::	1
checkHit	25	vs	22	=> chance to hit	58
[LOG]	#UID:7057:0#Umber hulk misses #fbd578#Grimly#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	umber hulk	 :: 	108.81643184634	2	12	38	vs.	3	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	12	38	vs.	3	::	1
checkHit	38	vs	3	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	12	0.3	with APR	2
[ATTACK] after armor	98.816431846342
[ATTACK] after range	103
[PHYS CRIT %]	3.9
[ATTACK] after crit	103
[ATTACK] after mult	103
[ATTACK] mace accuracy bonus	38	3	=	1.035
checkHit	18	vs	8	=> chance to hit	75
checkHit	31.424512724941	36.619825768943
=> chance to hit	39.2175013495
copperhead snake	7081	dumb ai talents can use	Attack	T_ATTACK
copperhead snake	7081	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_BITE_POISON
[LOG]	Copperhead snake bites poison into Grimly.
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	20.695940176645	10	43.92	25	vs.	22	::	3
[ATTACK] after melee attack bonus hooks and callbacks :: 	20.695940176645	10	43.92	25	vs.	22	::	3
checkHit	25	vs	22	=> chance to hit	58
[ATTACK] raw dam	20.695940176645	versus	43.92	0.81030927835052	with APR	10
[ATTACK] after armor	3.9258278273223
[ATTACK] after range	4
[PHYS CRIT %]	0
[ATTACK] after crit	4
[ATTACK] after mult	12
checkHit	26	vs	25	=> chance to hit	53
[LOG]	Grimly is poisoned!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Umber hulk for #aaaaaa#85 physical#LAST#, #YELLOW#17 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (109 total damage).
[LOG]	#UID:7081:0#Copperhead snake hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	Poison from Copperhead snake hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
copperhead snake	7081	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	20.695940176645	10	43.92	25	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	20.695940176645	10	43.92	25	vs.	22	::	1
checkHit	25	vs	22	=> chance to hit	58
[ATTACK] raw dam	20.695940176645	versus	43.92	0.81030927835052	with APR	10
[ATTACK] after armor	3.9258278273223
[ATTACK] after range	4
[PHYS CRIT %]	0
[ATTACK] after crit	4
[ATTACK] after mult	4
[LOG]	#UID:7081:0#Copperhead snake hits #fbd578#Grimly#LAST# for #aaaaaa#4 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	38.029476958323	15	43.92	25	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	38.029476958323	15	43.92	25	vs.	22	::	1
checkHit	25	vs	22	=> chance to hit	58
[LOG]	#UID:7057:0#Umber hulk misses #fbd578#Grimly#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	umber hulk	 :: 	108.81643184634	2	12	38	vs.	3	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	12	38	vs.	3	::	1
checkHit	38	vs	3	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	12	0.3	with APR	2
[ATTACK] after armor	98.816431846342
[ATTACK] after range	121
[PHYS CRIT %]	3.9
[ATTACK] after crit	121
[ATTACK] after mult	121
[ATTACK] mace accuracy bonus	38	3	=	1.035
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:29:0#xorn fragment (1)#WHITE#.
checkHit	31.424512724941	36.619825768943
=> chance to hit	39.2175013495
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Umber hulk for #aaaaaa#100 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Umber hulk!#{normal}#
[LOG]	Poison from Copperhead snake hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	20.695940176645	10	43.92	25	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	20.695940176645	10	43.92	25	vs.	22	::	1
checkHit	25	vs	22	=> chance to hit	58
[ATTACK] raw dam	20.695940176645	versus	43.92	0.81030927835052	with APR	10
[ATTACK] after armor	3.9258278273223
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[LOG]	#UID:7081:0#Copperhead snake hits #fbd578#Grimly#LAST# for #aaaaaa#3 physical#LAST# damage.
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/xorn_fragment.png
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	copperhead snake	 :: 	108.81643184634	2	2	38	vs.	14	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	2	38	vs.	14	::	1
checkHit	38	vs	14	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	2	0.3	with APR	2
[ATTACK] after armor	108.81643184634
[ATTACK] after range	113
[PHYS CRIT %]	3.9
[ATTACK] after crit	113
[ATTACK] after mult	113
[ATTACK] mace accuracy bonus	38	14	=	1.024
checkHit	18	vs	8	=> chance to hit	75
[LOG]	Copperhead snake resists the mind attack!
checkHit	31.424512724941	36.619825768943
=> chance to hit	39.2175013495
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Copperhead snake for #aaaaaa#116 physical#LAST#, #YELLOW#8 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (130 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	20.695940176645	10	43.92	25	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	20.695940176645	10	43.92	25	vs.	22	::	1
checkHit	25	vs	22	=> chance to hit	58
[ATTACK] raw dam	20.695940176645	versus	43.92	0.81030927835052	with APR	10
[ATTACK] after armor	3.9258278273223
[ATTACK] after range	4
[PHYS CRIT %]	0
[ATTACK] after crit	4
[ATTACK] after mult	4
[LOG]	#UID:7081:0#Copperhead snake hits #fbd578#Grimly#LAST# for #aaaaaa#4 physical#LAST# damage.
[LOG]	Poison from Copperhead snake hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	copperhead snake	 :: 	108.81643184634	2	2	38	vs.	14	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	2	38	vs.	14	::	1
checkHit	38	vs	14	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	2	0.3	with APR	2
[ATTACK] after armor	108.81643184634
[ATTACK] after range	108
[PHYS CRIT %]	3.9
[ATTACK] after crit	108
[ATTACK] after mult	108
[ATTACK] mace accuracy bonus	38	14	=	1.024
[SOUND] loading from	/data/sound/creatures/snakes/snake_die_2.ogg	:=:	sound "/data/sound/creatures/snakes/snake_die_2.ogg" : <static>
checkHit	31.424512724941	36.619825768943
=> chance to hit	39.2175013495
[LOG]	Rogue deactivates Stealth.
[ATTACK] attacking with (mainhand)	iron dagger
[ATTACK] to 	Grimly	 :: 	24.516904373634	5	43.92	33	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	24.516904373634	5	43.92	33	vs.	22	::	1
checkHit	33	vs	22	=> chance to hit	78
[LOG]	#UID:7025:0#Rogue misses #fbd578#Grimly#LAST#.
[ATTACK] attacking with (offhand)	insidious dwarven-steel dagger of projection
[ATTACK] to 	Grimly	 :: 	27.124838930106	7	43.92	33	vs.	22	::	0.5
[ATTACK] after melee attack bonus hooks and callbacks :: 	27.124838930106	7	43.92	33	vs.	22	::	0.5
checkHit	33	vs	22	=> chance to hit	78
[ATTACK] dagger accuracy bonus	33	22	=	1.055	previous	7
[ATTACK] raw dam	27.124838930106	versus	43.92	0.81030927835052	with APR	7.385
[ATTACK] after armor	5.1453302712779
[ATTACK] after range	6
[PHYS CRIT %]	0.77286097685941
[ATTACK] after crit	6
[ATTACK] after mult	3
[LOG]	Grimly is poisoned!
checkHit	19	vs	21	=> chance to hit	45
[LOG]	Grimly resists the mind attack!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Copperhead snake for #aaaaaa#111 physical#LAST# damage.
[LOG]	#UID:7025:0#Rogue hits #fbd578#Grimly#LAST# for #aaaaaa#3 physical#LAST#, #LIGHT_GREEN#1 nature#LAST#, #YELLOW#2 mind#LAST# (6 total damage).
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Copperhead snake!#{normal}#
[LOG]	Grimly stops being poisoned.
[LOG]	Insidious Poison from Rogue hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#1 nature#LAST# damage.
[LOG]	
rogue	7025	dumb ai talents can use	Attack	T_ATTACK
rogue	7025	dumb ai talents can use	Switch Place	T_SWITCH_PLACE
rogue	7025	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
rogue	7025	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
rogue	7025	dumb ai talents can use	Activate Object	T_ACTIVATE_OBJECT_1
dumb ai uses	T_ACTIVATE_OBJECT_1
[LOG]	#UID:7025:0#Rogue psionically attacks #fbd578#Grimly#LAST# with his #B4B4B4##UID:7028:0#dwarven-steel dagger#LAST#!
[ATTACK] attacking with (mainhand)	iron dagger
[ATTACK] to 	Grimly	 :: 	24.516904373634	5	43.92	33	vs.	22	::	1.5
[ATTACK] after melee attack bonus hooks and callbacks :: 	24.516904373634	5	43.92	33	vs.	22	::	1.5
checkHit	33	vs	22	=> chance to hit	78
[ATTACK] dagger accuracy bonus	33	22	=	1.055	previous	5
[ATTACK] raw dam	24.516904373634	versus	43.92	0.81030927835052	with APR	5.275
[ATTACK] after armor	4.6506292832461
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	9
checkHit	19	vs	21	=> chance to hit	45
[ATTACK] attacking with (offhand)	insidious dwarven-steel dagger of projection
[ATTACK] to 	Grimly	 :: 	27.124838930106	7	43.92	33	vs.	22	::	0.75
[ATTACK] after melee attack bonus hooks and callbacks :: 	27.124838930106	7	43.92	33	vs.	22	::	0.75
checkHit	33	vs	22	=> chance to hit	78
[ATTACK] dagger accuracy bonus	33	22	=	1.055	previous	7
[ATTACK] raw dam	27.124838930106	versus	43.92	0.81030927835052	with APR	7.385
[ATTACK] after armor	5.1453302712779
[ATTACK] after range	6
[PHYS CRIT %]	0.77286097685941
[ATTACK] after crit	6
[ATTACK] after mult	4.5
checkHit	19	vs	21	=> chance to hit	45
checkHit	19	vs	21	=> chance to hit	45
Loading tile from tileset	/data/gfx/talents/charm_mastery.png
[LOG]	#UID:7025:0#Rogue hits #fbd578#Grimly#LAST# for #YELLOW#9 mind#LAST#, #YELLOW#4 mind#LAST#, #LIGHT_GREEN#1 nature#LAST#, #YELLOW#4 mind#LAST# (19 total damage).
[LOG]	Insidious Poison from Rogue hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#1 nature#LAST# damage.
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/knife_dsteel.png
[LOG]	Insidious Poison from Rogue hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#1 nature#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	rogue	 :: 	108.81643184634	2	6	38	vs.	14	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	6	38	vs.	14	::	1
checkHit	38	vs	14	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	6	0.3	with APR	2
[ATTACK] after armor	104.81643184634
[ATTACK] after range	156
[PHYS CRIT %]	3.9
[ATTACK] after crit	156
[ATTACK] after mult	156
[ATTACK] mace accuracy bonus	38	14	=	1.024
checkHit	18	vs	16	=> chance to hit	55
[LOG]	Rogue resists the mind attack!
checkHit	39	vs	16	=> chance to hit	100
[LOG]	#F53CBE#Rogue moves reluctantly!
[ATTACK]	target on_melee_hit:	11	PHYSICAL	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Rogue for #aaaaaa#160 physical#LAST#, #YELLOW#8 mind#LAST#, #YELLOW#<gloom slow'>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (174 total damage).
[LOG]	#UID:7025:0#Rogue hits #fbd578#Grimly#LAST# for #aaaaaa#11 physical#LAST# damage.
rogue	7025	dumb ai talents can use	Attack	T_ATTACK
rogue	7025	dumb ai talents can use	Switch Place	T_SWITCH_PLACE
rogue	7025	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
rogue	7025	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_ATTACK
[ATTACK] attacking with (mainhand)	iron dagger
[ATTACK] to 	Grimly	 :: 	24.516904373634	5	43.92	33	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	24.516904373634	5	43.92	33	vs.	22	::	1
checkHit	33	vs	22	=> chance to hit	78
[ATTACK] dagger accuracy bonus	33	22	=	1.055	previous	5
[ATTACK] raw dam	24.516904373634	versus	43.92	0.81030927835052	with APR	5.275
[ATTACK] after armor	4.6506292832461
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[ATTACK] attacking with (offhand)	insidious dwarven-steel dagger of projection
[ATTACK] to 	Grimly	 :: 	27.124838930106	7	43.92	33	vs.	22	::	0.5
[ATTACK] after melee attack bonus hooks and callbacks :: 	27.124838930106	7	43.92	33	vs.	22	::	0.5
checkHit	33	vs	22	=> chance to hit	78
[LOG]	#UID:7025:0#Rogue misses #fbd578#Grimly#LAST#.
[LOG]	#UID:7025:0#Rogue hits #fbd578#Grimly#LAST# for #aaaaaa#5 physical#LAST# damage.
[LOG]	Insidious Poison from Rogue hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#1 nature#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	rogue	 :: 	108.81643184634	2	6	38	vs.	14	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	6	38	vs.	14	::	1
checkHit	38	vs	14	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	6	0.3	with APR	2
[ATTACK] after armor	104.81643184634
[ATTACK] after range	105
[PHYS CRIT %]	3.9
[ATTACK] after crit	105
[ATTACK] after mult	105
[ATTACK] mace accuracy bonus	38	14	=	1.024
[ATTACK]	target on_melee_hit:	11	PHYSICAL	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Rogue for #aaaaaa#108 physical#LAST# damage.
[LOG]	#UID:7025:0#Rogue hits #fbd578#Grimly#LAST# for #aaaaaa#11 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Rogue!#{normal}#
[LOG]	Insidious Poison from Rogue hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#1 nature#LAST# damage.
[LOG]	
[LOG]	You pickup 0.80 gold pieces.
[LOG]	You pickup 0.50 gold pieces.
[LOG]	Insidious Poison from Rogue hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#1 nature#LAST# damage.
[LOG]	
[LOG]	Grimly is no longer poisoned.
[LOG]	
[LOG]	You pickup 0.80 gold pieces.
[LOG]	You pickup 0.65 gold pieces.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 51 turns (stop reason: all resources and life at maximum).
[LOG]	
[ActorObjectUse] useObjectEnable: 	sun infusion	by	Grimly	inven/slot	1	nil
[Identify]	sun infusion	true
[LOG]	Grimly picks up (a.): #FFFFFF##UID:7117:0#sun infusion (rad 6; power 20; turns 4; dispels darkness)#LAST#.
[Identify]	creative mossy mindstar of resolve	true
[LOG]	Grimly picks up (j.): #00FF80##UID:7126:0#creative mossy mindstar of resolve (75% power, 12 apr, mind damage)#LAST#.
[LOG]	Ran for 10 turns (stop reason: something interesting).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	7060	giant carpenter ant	::	2651	Grimly	64	<	100
[TARGET] Passing target	white worm mass	from	giant carpenter ant	to	Grimly
AI took for target	7060	giant carpenter ant	::	2651	Grimly	16	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (giant carpenter ant)).
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	giant carpenter ant	 :: 	108.81643184634	2	1	38	vs.	4	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	1	38	vs.	4	::	1
checkHit	38	vs	4	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	1	0.3	with APR	2
[ATTACK] after armor	108.81643184634
[ATTACK] after range	140
[PHYS CRIT %]	3.9
[ATTACK] after crit	140
[ATTACK] after mult	140
[ATTACK] mace accuracy bonus	38	4	=	1.034
checkHit	18	vs	8	=> chance to hit	75
[LOG]	Giant carpenter ant resists the mind attack!
giant carpenter ant	7060	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	14.638598572806	7	43.92	25	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	14.638598572806	7	43.92	25	vs.	22	::	1
checkHit	25	vs	22	=> chance to hit	58
[LOG]	#UID:7060:0#Giant carpenter ant misses #fbd578#Grimly#LAST#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Giant carpenter ant for #aaaaaa#145 physical#LAST#, #YELLOW#8 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (160 total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	giant carpenter ant	 :: 	108.81643184634	2	1	38	vs.	4	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	1	38	vs.	4	::	1
checkHit	38	vs	4	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	1	0.3	with APR	2
[ATTACK] after armor	108.81643184634
[ATTACK] after range	149
[PHYS CRIT %]	3.9
[ATTACK] after crit	149
[ATTACK] after mult	149
[ATTACK] mace accuracy bonus	38	4	=	1.034
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Giant carpenter ant for #aaaaaa#154 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Giant carpenter ant!#{normal}#
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	9.247969594611	100	43.92	18	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	9.247969594611	100	43.92	18	vs.	22	::	1
checkHit	18	vs	22	=> chance to hit	40
[LOG]	#UID:7040:0#White worm mass misses #fbd578#Grimly#LAST#.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	9.247969594611	100	43.92	18	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	9.247969594611	100	43.92	18	vs.	22	::	1
checkHit	18	vs	22	=> chance to hit	40
[LOG]	#UID:7040:0#White worm mass misses #fbd578#Grimly#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	white worm mass	 :: 	108.81643184634	2	1	38	vs.	5	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	1	38	vs.	5	::	1
checkHit	38	vs	5	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	1	0.3	with APR	2
[ATTACK] after armor	108.81643184634
[ATTACK] after range	140
[PHYS CRIT %]	3.9
[ATTACK] after crit	140
[ATTACK] after mult	140
[ATTACK] mace accuracy bonus	38	5	=	1.033
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits White worm mass for #aaaaaa#145 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed White worm mass!#{normal}#
[LOG]	
Server latency	113
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	You pickup 0.50 gold pieces.
[LOG]	Lore found: #0080FF#diary (the maze)
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	maze-note-2
[Identify]	mossy mindstar	true
[LOG]	Grimly picks up (k.): #FFFFFF##UID:7119:0#mossy mindstar (77% power, 12 apr, nature damage)#LAST#.
[LOG]	Ran for 6 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	#GOLD#An object rolls from the chest!
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_white_ooze.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_orc_orc_master_assassin.png
checkHit	31.424512724941	47.126178931563
=> chance to hit	24.800032764721
[CALLBACK] upgrading to prioritized	talents_on_act_base
Loading tile from tileset	/data/gfx/talents/crippling_poison.png
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
Loading tile from tileset	/data/gfx/talents/apply_poison.png
Loading tile from tileset	/data/gfx/talents/insidious_poison.png
Loading tile from tileset	/data/gfx/talents/numbing_poison.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_cutpurse.png
Loading tile from tileset	/data/gfx/shockbolt/npc/immovable_plants_poison_ivy.png
[LOG]	#GOLD#But the chest was guarded!
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	orc master assassin	 :: 	108.81643184634	2	6	38	vs.	23	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	6	38	vs.	23	::	1
checkHit	38	vs	23	=> chance to hit	88
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# misses Something.
AI took for target	7240	orc master assassin	::	2651	Grimly	1	<	121
[ATTACK] attacking with (mainhand)	steel dagger
[ATTACK] to 	Grimly	 :: 	28.739528317384	6	43.92	27	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	28.739528317384	6	43.92	27	vs.	22	::	1
checkHit	27	vs	22	=> chance to hit	63
[ATTACK] dagger accuracy bonus	27	22	=	1.025	previous	6
[ATTACK] raw dam	28.739528317384	versus	43.92	0.81030927835052	with APR	6.15
[ATTACK] after armor	5.4516218663904
[ATTACK] after range	6
[PHYS CRIT %]	100
[ATTACK] after crit	10.035108781558
[ATTACK] after mult	10.035108781558
[LOG]	#{bold}#Something performs a melee critical strike against #fbd578#Grimly#LAST#!#{normal}#
[ATTACK] attacking with (offhand)	steel dagger
[ATTACK] to 	Grimly	 :: 	28.739528317384	6	43.92	27	vs.	22	::	0.5
[ATTACK] after melee attack bonus hooks and callbacks :: 	28.739528317384	6	43.92	27	vs.	22	::	0.5
checkHit	27	vs	22	=> chance to hit	63
[ATTACK] dagger accuracy bonus	27	22	=	1.025	previous	6
[ATTACK] raw dam	28.739528317384	versus	43.92	0.81030927835052	with APR	6.15
[ATTACK] after armor	5.4516218663904
[ATTACK] after range	7
[PHYS CRIT %]	100
[ATTACK] after crit	11.707626911818
[ATTACK] after mult	5.8538134559089
[LOG]	#{bold}#Something performs a melee critical strike against #fbd578#Grimly#LAST#!#{normal}#
[LOG]	Something hits #fbd578#Grimly#LAST# for #{bold}##aaaaaa#12 physical#{normal}##LAST#, #{bold}##aaaaaa#7 physical#{normal}##LAST# (19 total damage).
AI took for target	7249	cutpurse	::	2651	Grimly	1	<	100
[ATTACK] attacking with (mainhand)	steel dagger of massacre
[ATTACK] to 	Grimly	 :: 	27.388349453973	6	43.92	30	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	27.388349453973	6	43.92	30	vs.	22	::	1
checkHit	30	vs	22	=> chance to hit	70
[ATTACK] dagger accuracy bonus	30	22	=	1.04	previous	6
[ATTACK] raw dam	27.388349453973	versus	43.92	0.81030927835052	with APR	6.24
[ATTACK] after armor	5.1953157727124
[ATTACK] after range	6
[PHYS CRIT %]	1.2728609768594
[ATTACK] after crit	6
[ATTACK] after mult	6
[ATTACK] attacking with (offhand)	steel dagger
[ATTACK] to 	Grimly	 :: 	25.44032886488	6	43.92	30	vs.	22	::	0.5
[ATTACK] after melee attack bonus hooks and callbacks :: 	25.44032886488	6	43.92	30	vs.	22	::	0.5
checkHit	30	vs	22	=> chance to hit	70
[ATTACK] dagger accuracy bonus	30	22	=	1.04	previous	6
[ATTACK] raw dam	25.44032886488	versus	43.92	0.81030927835052	with APR	6.24
[ATTACK] after armor	4.8257943413793
[ATTACK] after range	5
[PHYS CRIT %]	1.2728609768594
[ATTACK] after crit	5
[ATTACK] after mult	2.5
AI took for target	7264	poison ivy	::	2651	Grimly	4	<	100
[LOG]	#UID:7249:0#Cutpurse hits #fbd578#Grimly#LAST# for #aaaaaa#6 physical#LAST#, #aaaaaa#2 physical#LAST# (9 total damage).
[LOG]	
[LOG]	Grimly uses Death Dance.
[ATTACK] to 	cutpurse	 :: 	108.81643184634	2	5	38	vs.	12	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	5	38	vs.	12	::	2.1981227975694
checkHit	38	vs	12	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	5	0.3	with APR	2
[ATTACK] after armor	105.81643184634
[ATTACK] after range	145
[PHYS CRIT %]	3.9
[ATTACK] after crit	145
[ATTACK] after mult	318.72780564756
[ATTACK] mace accuracy bonus	38	12	=	1.026
checkHit	9	vs	58	=> chance to hit	0
[ATTACK] to 	white ooze	 :: 	108.81643184634	2	1	38	vs.	5	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	1	38	vs.	5	::	2.1981227975694
checkHit	38	vs	5	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	1	0.3	with APR	2
[ATTACK] after armor	108.81643184634
[ATTACK] after range	122
[PHYS CRIT %]	3.9
[ATTACK] after crit	122
[ATTACK] after mult	268.17098130347
[ATTACK] mace accuracy bonus	38	5	=	1.033
[LOG]	White ooze splits in two!
[ActorObjectUse] useObjectDisable: 	ash totem of thorny skin	inven/slot	1	1	tid	nil
[ATTACK] to 	orc master assassin	 :: 	108.81643184634	2	6	38	vs.	23	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	6	38	vs.	23	::	2.1981227975694
checkHit	38	vs	23	=> chance to hit	88
[ATTACK] raw dam	108.81643184634	versus	6	0.3	with APR	2
[ATTACK] after armor	104.81643184634
[ATTACK] after range	154
[PHYS CRIT %]	3.9
[ATTACK] after crit	154
[ATTACK] after mult	338.51091082569
[ATTACK] mace accuracy bonus	38	23	=	1.015
checkHit	18	vs	20	=> chance to hit	45
checkHit	16	vs	58	=> chance to hit	0
[LOG]	Orc master assassin starts to bleed.
AI took for target	7240	orc master assassin	::	2651	Grimly	1	<	100
[ATTACK] attacking with (mainhand)	steel dagger
[ATTACK] to 	Grimly	 :: 	28.739528317384	6	43.92	27	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	28.739528317384	6	43.92	27	vs.	22	::	1
checkHit	27	vs	22	=> chance to hit	63
[LOG]	#UID:7240:0#Orc master assassin misses #fbd578#Grimly#LAST#.
[ATTACK] attacking with (offhand)	steel dagger
[ATTACK] to 	Grimly	 :: 	28.739528317384	6	43.92	27	vs.	22	::	0.5
[ATTACK] after melee attack bonus hooks and callbacks :: 	28.739528317384	6	43.92	27	vs.	22	::	0.5
checkHit	27	vs	22	=> chance to hit	63
[ATTACK] dagger accuracy bonus	27	22	=	1.025	previous	6
[ATTACK] raw dam	28.739528317384	versus	43.92	0.81030927835052	with APR	6.15
[ATTACK] after armor	5.4516218663904
[ATTACK] after range	7
[PHYS CRIT %]	3.3907568233277
[ATTACK] after crit	7
[ATTACK] after mult	3.5
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Cutpurse for #aaaaaa#327 physical#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Orc master assassin for #aaaaaa#281 physical#LAST#, #YELLOW#17 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (304 total damage).
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits White ooze for #aaaaaa#139 physical#LAST# damage.
[LOG]	#UID:7240:0#Orc master assassin hits #fbd578#Grimly#LAST# for #aaaaaa#3 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Cutpurse!#{normal}#
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed White ooze!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart (1)#WHITE#.
[TARGET] Passing target	white ooze	from	poison ivy	to	Grimly
[LOG]	Bleeding from Grimly hits Orc master assassin for #aaaaaa#58 physical#LAST# damage.
[LOG]	
[LOG]	#{bold}#Bleeding from Grimly killed Orc master assassin!#{normal}#
Loading tile from tileset	/data/gfx/shockbolt/object/orc_heart.png
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	white ooze	 :: 	108.81643184634	2	1	38	vs.	6	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	1	38	vs.	6	::	1
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	1	0.3	with APR	2
[ATTACK] after armor	108.81643184634
[ATTACK] after range	133
[PHYS CRIT %]	3.9
[ATTACK] after crit	133
[ATTACK] after mult	133
[ATTACK] mace accuracy bonus	38	6	=	1.032
[LOG]	White ooze splits in two!
checkHit	18	vs	8	=> chance to hit	75
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits White ooze for #aaaaaa#69 physical#LAST#, #YELLOW#17 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (92 total damage).
white ooze	7607	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	12.765269752142	5	43.92	20	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	12.765269752142	5	43.92	20	vs.	22	::	1
checkHit	20	vs	22	=> chance to hit	45
[ATTACK] raw dam	12.765269752142	versus	43.92	0.81030927835052	with APR	5
[ATTACK] after armor	2.4214532313342
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
[LOG]	#UID:7607:0#White ooze hits #fbd578#Grimly#LAST# for #aaaaaa#2 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	white ooze	 :: 	108.81643184634	2	1	38	vs.	6	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	1	38	vs.	6	::	1
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	1	0.3	with APR	2
[ATTACK] after armor	108.81643184634
[ATTACK] after range	132
[PHYS CRIT %]	3.9
[ATTACK] after crit	198
[ATTACK] after mult	198
[ATTACK] mace accuracy bonus	38	6	=	1.032
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# performs a melee critical strike against White ooze!#{normal}#
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits White ooze for #{bold}##aaaaaa#204 physical#{normal}##LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed White ooze!#{normal}#
white ooze	7607	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	12.765269752142	5	43.92	20	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	12.765269752142	5	43.92	20	vs.	22	::	1
checkHit	20	vs	22	=> chance to hit	45
[ATTACK] raw dam	12.765269752142	versus	43.92	0.81030927835052	with APR	5
[ATTACK] after armor	2.4214532313342
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
[LOG]	#UID:7607:0#White ooze hits #fbd578#Grimly#LAST# for #aaaaaa#2 physical#LAST# damage.
poison ivy	7264	dumb ai talents can use	Poisonous Spores	T_POISONOUS_SPORES
dumb ai uses	T_POISONOUS_SPORES
[LOG]	Poison ivy releases poisonous spores at Grimly.
[MIND CRIT %]	1
[LOG]	Grimly is poisoned and cannot move!
Loading tile from tileset	/data/gfx/talents/poisonous_spores.png
Loading tile from tileset	/data/gfx/effects/spydric_poison.png
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	white ooze	 :: 	108.81643184634	2	1	38	vs.	6	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	1	38	vs.	6	::	1
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	1	0.3	with APR	2
[ATTACK] after armor	108.81643184634
[ATTACK] after range	133
[PHYS CRIT %]	3.9
[ATTACK] after crit	133
[ATTACK] after mult	133
[ATTACK] mace accuracy bonus	38	6	=	1.032
[LOG]	White ooze splits in two!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits White ooze for #aaaaaa#69 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed White ooze!#{normal}#
[LOG]	Grimly is no longer poisoned.
[LOG]	#ORCHID#Grimly has recovered!#LAST#
[LOG]	Spydric Poison from Poison ivy hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#4 nature#LAST# damage.
[LOG]	
[LOG]	You pickup 0.95 gold pieces.
[LOG]	You pickup 0.65 gold pieces.
white ooze	7609	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	12.765269752142	5	43.92	20	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	12.765269752142	5	43.92	20	vs.	22	::	1
checkHit	20	vs	22	=> chance to hit	45
[LOG]	#UID:7609:0#White ooze misses #fbd578#Grimly#LAST#.
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	16.544404422528	3	43.92	25	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	16.544404422528	3	43.92	25	vs.	22	::	1
checkHit	25	vs	22	=> chance to hit	58
[ATTACK] raw dam	16.544404422528	versus	43.92	0.81030927835052	with APR	3
[ATTACK] after armor	3.1383200141703
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
checkHit	26	vs	25	=> chance to hit	53
[LOG]	Grimly is poisoned!
[LOG]	#UID:7264:0#Poison ivy hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#0 nature#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	white ooze	 :: 	108.81643184634	2	1	38	vs.	6	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	1	38	vs.	6	::	1
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	1	0.3	with APR	2
[ATTACK] after armor	108.81643184634
[ATTACK] after range	115
[PHYS CRIT %]	3.9
[ATTACK] after crit	115
[ATTACK] after mult	115
[ATTACK] mace accuracy bonus	38	6	=	1.032
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits White ooze for #aaaaaa#119 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed White ooze!#{normal}#
[LOG]	Poison from Poison ivy hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#0 nature#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	16.544404422528	3	43.92	25	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	16.544404422528	3	43.92	25	vs.	22	::	1
checkHit	25	vs	22	=> chance to hit	58
[ATTACK] raw dam	16.544404422528	versus	43.92	0.81030927835052	with APR	3
[ATTACK] after armor	3.1383200141703
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
checkHit	26	vs	25	=> chance to hit	53
[LOG]	#ORANGE#Grimly shrugs off the effect 'Poison'!
[LOG]	#UID:7264:0#Poison ivy hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#0 nature#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	poison ivy	 :: 	108.81643184634	2	1	38	vs.	4	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	1	38	vs.	4	::	1
checkHit	38	vs	4	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	1	0.3	with APR	2
[ATTACK] after armor	108.81643184634
[ATTACK] after range	125
[PHYS CRIT %]	3.9
[ATTACK] after crit	125
[ATTACK] after mult	125
[ATTACK] mace accuracy bonus	38	4	=	1.034
checkHit	18	vs	8	=> chance to hit	75
[ATTACK]	target on_melee_hit:	10	POISON	vs	0
checkHit	26	vs	25	=> chance to hit	53
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Poison ivy for #aaaaaa#117 physical#LAST#, #YELLOW#17 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (140 total damage).
[LOG]	#UID:7264:0#Poison ivy hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#1 nature#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Poison ivy!#{normal}#
[LOG]	Today is the 13rd Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	Poison from Poison ivy hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#1 nature#LAST# damage.
[LOG]	
[LOG]	Poison from Poison ivy hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#1 nature#LAST# damage.
[LOG]	
[LOG]	Poison from Poison ivy hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#1 nature#LAST# damage.
[LOG]	
[LOG]	Grimly stops being poisoned.
[LOG]	#00ff00##UID:437:0#Talent Death Dance is ready to use.
[LOG]	
[Identify]	insulating iron helm of might	true
[LOG]	Grimly picks up (q.): #0080FF##UID:7228:0#insulating iron helm of might (0 def, 3 armour)#LAST#.
[LOG]	
[ActorObjectUse] useObjectEnable: 	ash totem of thorny skin	by	Grimly	inven/slot	1	nil
[ActorObjectUse] Object	ash totem of thorny skin	7235	is ineligible for talent interface
[Identify]	ash totem of thorny skin	true
[LOG]	Grimly picks up (H.): #00FF80##UID:7235:0#ash totem of thorny skin [power 29]  (20 cooldown)#LAST#.
[LOG]	You pickup 0.45 gold pieces.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 35 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Ran for 3 turns (stop reason: something interesting).
[LOG]	
[LOG]	#GOLD#An object rolls from the chest!
Loading tile from tileset	/data/gfx/talents/blurred_mortality.png
Loading tile from tileset	/data/gfx/talents/blur_sight.png
[useTalent] TALENT FAILED:	T_VAMPIRIC_GIFT	for	vampire	7170	true
Loading tile from tileset	/data/gfx/shockbolt/npc/yellow_ant.png
Loading tile from tileset	/data/gfx/shockbolt/npc/jelly-blue.png
[LOG]	#GOLD#But the chest was guarded!
[LOG]	Grimly uses Death Dance.
[ATTACK] to 	giant yellow ant	 :: 	108.81643184634	2	1	38	vs.	4	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	1	38	vs.	4	::	2.1981227975694
checkHit	38	vs	4	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	1	0.3	with APR	2
[ATTACK] after armor	108.81643184634
[ATTACK] after range	144
[PHYS CRIT %]	3.9
[ATTACK] after crit	144
[ATTACK] after mult	316.52968284999
[ATTACK] mace accuracy bonus	38	4	=	1.034
checkHit	18	vs	58	=> chance to hit	0
[ATTACK] to 	blue jelly	 :: 	108.81643184634	2	1	38	vs.	6	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	1	38	vs.	6	::	2.1981227975694
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	1	0.3	with APR	2
[ATTACK] after armor	108.81643184634
[ATTACK] after range	121
[PHYS CRIT %]	3.9
[ATTACK] after crit	121
[ATTACK] after mult	265.9728585059
[ATTACK] mace accuracy bonus	38	6	=	1.032
[ATTACK] to 	vampire	 :: 	108.81643184634	2	9	38	vs.	13	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	9	38	vs.	13	::	2.1981227975694
checkHit	38	vs	13	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	9	0.3	with APR	2
[ATTACK] after armor	101.81643184634
[ATTACK] after range	101
[PHYS CRIT %]	3.9
[ATTACK] after crit	101
[ATTACK] after mult	222.01040255451
[ATTACK] mace accuracy bonus	38	13	=	1.025
checkHit	18	vs	11	=> chance to hit	68
[LOG]	Vampire resists the mind attack!
checkHit	16	vs	58	=> chance to hit	0
[LOG]	Vampire starts to bleed.
[ATTACK] to 	blue ooze	 :: 	108.81643184634	2	1	38	vs.	5	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	1	38	vs.	5	::	2.1981227975694
checkHit	38	vs	5	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	1	0.3	with APR	2
[ATTACK] after armor	108.81643184634
[ATTACK] after range	140
[PHYS CRIT %]	3.9
[ATTACK] after crit	140
[ATTACK] after mult	307.73719165972
[ATTACK] mace accuracy bonus	38	5	=	1.033
Loading tile from tileset	/data/gfx/shockbolt/object/staff_ash.png
AI took for target	7170	vampire	::	2651	Grimly	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	30.679738729835	9	43.92	21	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	30.679738729835	9	43.92	21	vs.	22	::	1
checkHit	21	vs	22	=> chance to hit	48
[LOG]	#UID:7170:0#Vampire misses #fbd578#Grimly#LAST#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Blue ooze for #aaaaaa#318 physical#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Blue jelly for #aaaaaa#274 physical#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Giant yellow ant for #aaaaaa#327 physical#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Vampire for #aaaaaa#228 physical#LAST#, #YELLOW#8 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (242 total damage).
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Blue jelly!#{normal}#
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Giant yellow ant!#{normal}#
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Blue ooze!#{normal}#
[LOG]	Bleeding from Grimly hits Vampire for #aaaaaa#57 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	vampire	 :: 	108.81643184634	2	9	38	vs.	13	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	9	38	vs.	13	::	1
checkHit	38	vs	13	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	9	0.3	with APR	2
[ATTACK] after armor	101.81643184634
[ATTACK] after range	126
[PHYS CRIT %]	3.9
[ATTACK] after crit	126
[ATTACK] after mult	126
[ATTACK] mace accuracy bonus	38	13	=	1.025
Loading tile from tileset	/data/gfx/shockbolt/object/mail_iron.png
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Vampire for #aaaaaa#129 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Vampire!#{normal}#
[LOG]	
[Identify]	cleansing iron mail armour of acid resistance	true
[LOG]	Grimly picks up (r.): #00FF80##UID:7172:0#cleansing iron mail armour of acid resistance (2 def, 4 armour)#LAST#.
[LOG]	
[Identify]	noble's rough leather belt of burglary	true
[LOG]	Grimly picks up (m.): #8d55ff##UID:7157:0#noble's rough leather belt of burglary#LAST#.
[LOG]	
[Identify]	cruel ash magestaff of power	true
[LOG]	Grimly picks up (m.): #00FF80##UID:7164:0#cruel ash magestaff of power (111% power, 3 apr, fire element)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:437:0#Talent Death Dance is ready to use.
[LOG]	Rested for 18 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	#YELLOW_GREEN#There is a teleporting circle to the surface here (press '<', '>' or right click to use).
[LOG]	Ran for 20 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a teleporting circle to the surface here (press '<', '>' or right click to use).
[LOG]	Ran for 2 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 27 turns (stop reason: at exit).
[LOG]	
[LOG]	#GOLD#An object rolls from the chest!
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_rogue.png
checkHit	31.424512724941	38.629623118431
=> chance to hit	35.58971224131
[CALLBACK] upgrading to prioritized	talents_on_act_base
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_assassin.png
checkHit	31.424512724941	44.160553554004
=> chance to hit	27.762601860045
[LOG]	#GOLD#But the chest was guarded!
[LOG]	Grimly uses Death Dance.
[ATTACK] to 	blue ooze	 :: 	108.81643184634	2	1	38	vs.	6	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	1	38	vs.	6	::	2.1981227975694
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	1	0.3	with APR	2
[ATTACK] after armor	108.81643184634
[ATTACK] after range	161
[PHYS CRIT %]	3.9
[ATTACK] after crit	161
[ATTACK] after mult	353.89777040867
[ATTACK] mace accuracy bonus	38	6	=	1.032
[ATTACK] to 	rogue	 :: 	108.81643184634	2	6	38	vs.	12	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	6	38	vs.	12	::	2.1981227975694
checkHit	38	vs	12	=> chance to hit	100
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# misses Something.
[ATTACK] to 	assassin	 :: 	108.81643184634	2	9	38	vs.	24	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	9	38	vs.	24	::	2.1981227975694
checkHit	38	vs	24	=> chance to hit	85
[ATTACK] raw dam	108.81643184634	versus	9	0.3	with APR	2
[ATTACK] after armor	101.81643184634
[ATTACK] after range	128
[PHYS CRIT %]	3.9
[ATTACK] after crit	128
[ATTACK] after mult	281.35971808888
[ATTACK] mace accuracy bonus	38	24	=	1.014
checkHit	10	vs	58	=> chance to hit	0
[ATTACK] to 	king cobra	 :: 	108.81643184634	2	3	38	vs.	20	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	3	38	vs.	20	::	2.1981227975694
checkHit	38	vs	20	=> chance to hit	95
[ATTACK] raw dam	108.81643184634	versus	3	0.3	with APR	2
[ATTACK] after armor	107.81643184634
[ATTACK] after range	115
[PHYS CRIT %]	3.9
[ATTACK] after crit	115
[ATTACK] after mult	252.78412172048
[ATTACK] mace accuracy bonus	38	20	=	1.018
checkHit	19	vs	58	=> chance to hit	0
AI took for target	7287	rogue	::	2651	Grimly	1	<	121
[ATTACK] attacking with (mainhand)	steel dagger
[ATTACK] to 	Grimly	 :: 	25.734858180679	6	43.92	30	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	25.734858180679	6	43.92	30	vs.	22	::	1
checkHit	30	vs	22	=> chance to hit	70
[ATTACK] dagger accuracy bonus	30	22	=	1.04	previous	6
[ATTACK] raw dam	25.734858180679	versus	43.92	0.81030927835052	with APR	6.24
[ATTACK] after armor	4.8816638198401
[ATTACK] after range	4
[PHYS CRIT %]	1.2728609768594
[ATTACK] after crit	4
[ATTACK] after mult	4
[ATTACK] attacking with (offhand)	elemental steel dagger
[ATTACK] to 	Grimly	 :: 	26.306422168733	6	43.92	30	vs.	22	::	0.5
[ATTACK] after melee attack bonus hooks and callbacks :: 	26.306422168733	6	43.92	30	vs.	22	::	0.5
checkHit	30	vs	22	=> chance to hit	70
[ATTACK] dagger accuracy bonus	30	22	=	1.04	previous	6
[ATTACK] raw dam	26.306422168733	versus	43.92	0.81030927835052	with APR	6.24
[ATTACK] after armor	4.990084205203
[ATTACK] after range	5
[PHYS CRIT %]	1.2728609768594
[ATTACK] after crit	5
[ATTACK] after mult	2.5
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Something for #aaaaaa#285 physical#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits King cobra for #aaaaaa#257 physical#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Blue ooze for #aaaaaa#365 physical#LAST# damage.
[LOG]	Something hits #fbd578#Grimly#LAST# for #aaaaaa#4 physical#LAST#, #aaaaaa#2 physical#LAST#, #ROYAL_BLUE#8 lightning#LAST# (14 total damage).
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Blue ooze!#{normal}#
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed King cobra!#{normal}#
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	rogue	 :: 	108.81643184634	2	6	38	vs.	12	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	6	38	vs.	12	::	1
checkHit	38	vs	12	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	6	0.3	with APR	2
[ATTACK] after armor	104.81643184634
[ATTACK] after range	150
[PHYS CRIT %]	3.9
[ATTACK] after crit	150
[ATTACK] after mult	150
[ATTACK] mace accuracy bonus	38	12	=	1.026
checkHit	18	vs	18	=> chance to hit	50
[LOG]	Rogue resists the mind attack!
[ATTACK] attacking with (mainhand)	steel dagger
[ATTACK] to 	Grimly	 :: 	25.734858180679	6	43.92	30	vs.	22	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	25.734858180679	6	43.92	30	vs.	22	::	1
checkHit	30	vs	22	=> chance to hit	70
[LOG]	#UID:7287:0#Rogue misses #fbd578#Grimly#LAST#.
[ATTACK] attacking with (offhand)	elemental steel dagger
[ATTACK] to 	Grimly	 :: 	26.306422168733	6	43.92	30	vs.	22	::	0.5
[ATTACK] after melee attack bonus hooks and callbacks :: 	26.306422168733	6	43.92	30	vs.	22	::	0.5
checkHit	30	vs	22	=> chance to hit	70
[ATTACK] dagger accuracy bonus	30	22	=	1.04	previous	6
[ATTACK] raw dam	26.306422168733	versus	43.92	0.81030927835052	with APR	6.24
[ATTACK] after armor	4.990084205203
[ATTACK] after range	4
[PHYS CRIT %]	1.2728609768594
[ATTACK] after crit	4
[ATTACK] after mult	2
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Rogue for #aaaaaa#154 physical#LAST#, #YELLOW#8 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (169 total damage).
[LOG]	#UID:7287:0#Rogue hits #fbd578#Grimly#LAST# for #aaaaaa#2 physical#LAST#, #GREEN#12 acid#LAST# (14 total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	rogue	 :: 	108.81643184634	2	6	38	vs.	12	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	108.81643184634	2	6	38	vs.	12	::	1
checkHit	38	vs	12	=> chance to hit	100
[ATTACK] raw dam	108.81643184634	versus	6	0.3	with APR	2
[ATTACK] after armor	104.81643184634
[ATTACK] after range	126
[PHYS CRIT %]	3.9
[ATTACK] after crit	126
[ATTACK] after mult	126
[ATTACK] mace accuracy bonus	38	12	=	1.026
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Rogue for #aaaaaa#129 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Rogue!#{normal}#
[LOG]	
[LOG]	You pickup 0.60 gold pieces.
[LOG]	You pickup 0.50 gold pieces.
[LOG]	
[Identify]	savior's steel amulet of manastreaming	true
[LOG]	Grimly picks up (g.): #8d55ff##UID:7275:0#savior's steel amulet of manastreaming#LAST#.
[LOG]	
[Identify]	spiked cured leather armour of temporal resistance	true
[LOG]	Grimly picks up (v.): #00FF80##UID:7291:0#spiked cured leather armour of temporal resistance (2 def, 4 armour)#LAST#.
[LOG]	You pickup 0.80 gold pieces.
[LOG]	
[Identify]	iron gauntlets of dexterity (#STATBONUS#)	true
[LOG]	Grimly picks up (q.): #00FF80##UID:7296:0#iron gauntlets of dexterity (+3) (0 def, 1 armour)#LAST#.
[LOG]	You pickup 0.50 gold pieces.
[LOG]	
[LOG]	#00ff00##UID:437:0#Talent Death Dance is ready to use.
[LOG]	
C Map minimap texture: 662 (50x50; 64x64)
C Map minimap texture: 662 (20x20; 32x32)
[LOG]	Ran for 2 turns (stop reason: dialog is displayed).
[LOG]	
[LOG]	Ran for 18 turns (stop reason: interesting terrain).
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	You don't see how to get there...
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	Ran for 9 turns (stop reason: interesting terrain).
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	You don't see how to get there...
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	You don't see how to get there...
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	You don't see how to get there...
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	You don't see how to get there...
[LOG]	
Deleting temp shader	shield[aadjust=3,color=vec3(1,0,0.3),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
[LOG]	#YELLOW_GREEN#There is a teleporting circle to the surface here (press '<', '>' or right click to use).
[LOG]	
table: 0x0c839948	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	16
Server latency	117
[LOG]	#YELLOW_GREEN#There is a teleporting circle to the surface here (press '<', '>' or right click to use).
[LOG]	
fight: 	spiked steel plate armour of command	Prox's Lucky Halfling Foot	::	nil	BODY
fight: 	spiked steel plate armour of command	thought-forged dwarven-steel greatmaul of massacre	::	OFFHAND	BODY
fight: 	spiked steel plate armour of command	Eremiran	::	nil	BODY
fight: 	spiked steel plate armour of command	Girdle of the Calm Waters	::	nil	BODY
fight: 	spiked steel plate armour of command	miner's iron helm of constitution (#STATBONUS#)	::	nil	BODY
fight: 	spiked steel plate armour of command	thick linen cloak of protection	::	nil	BODY
fight: 	spiked steel plate armour of command	impenetrable dwarven-steel plate armour of resilience	::	nil	BODY
fight: 	spiked steel plate armour of command	Summertide Phial	::	nil	BODY
fight: 	spiked steel plate armour of command	grounding gold amulet of vision	::	nil	BODY
fight: 	spiked steel plate armour of command	copper ring of clarity	::	nil	BODY
fight: 	spiked steel plate armour of command	wizard's copper ring of sensing	::	nil	BODY
fight: 	spiked steel plate armour of command	insulating pair of dwarven-steel boots of evasion	::	nil	BODY
Loading tile	player/dwarf_male/lower_body_01.png
Loading tile	player/dwarf_male/upper_body_01.png
[SOUND] loading from	/data/sound/actions/takeoff.ogg	:=:	sound "/data/sound/actions/takeoff.ogg" : <static>
fight: 	spiked steel plate armour of command	Prox's Lucky Halfling Foot	::	nil	BODY
fight: 	spiked steel plate armour of command	thought-forged dwarven-steel greatmaul of massacre	::	OFFHAND	BODY
fight: 	spiked steel plate armour of command	Eremiran	::	nil	BODY
fight: 	spiked steel plate armour of command	Girdle of the Calm Waters	::	nil	BODY
fight: 	spiked steel plate armour of command	miner's iron helm of constitution (#STATBONUS#)	::	nil	BODY
fight: 	spiked steel plate armour of command	thick linen cloak of protection	::	nil	BODY
fight: 	spiked steel plate armour of command	Summertide Phial	::	nil	BODY
fight: 	spiked steel plate armour of command	grounding gold amulet of vision	::	nil	BODY
fight: 	spiked steel plate armour of command	copper ring of clarity	::	nil	BODY
fight: 	spiked steel plate armour of command	wizard's copper ring of sensing	::	nil	BODY
fight: 	spiked steel plate armour of command	insulating pair of dwarven-steel boots of evasion	::	nil	BODY
Loading tile	player/dwarf_male/lower_body_10.png
Loading tile	player/dwarf_male/upper_body_21.png
[SOUND] loading from	/data/sound/actions/wear.ogg	:=:	sound "/data/sound/actions/wear.ogg" : <static>
[LOG]	#LIGHT_BLUE#New shimmer option unlocked: #{italic}##B4B4B4#steel plate armour#LAST##{normal}#
[LOG]	Grimly wears (replacing #00FF80##UID:2632:0#impenetrable dwarven-steel plate armour of resilience (5 def, 17 armour)#LAST#): #0080FF##UID:7095:0#spiked steel plate armour of command (10 def, 12 armour)#LAST#.
[LOG]	
Server latency	114
fight: 	Steel Helm of Garkul	Prox's Lucky Halfling Foot	::	nil	HEAD
fight: 	Steel Helm of Garkul	thought-forged dwarven-steel greatmaul of massacre	::	OFFHAND	HEAD
fight: 	Steel Helm of Garkul	Eremiran	::	nil	HEAD
fight: 	Steel Helm of Garkul	Girdle of the Calm Waters	::	nil	HEAD
fight: 	Steel Helm of Garkul	miner's iron helm of constitution (#STATBONUS#)	::	nil	HEAD
fight: 	Steel Helm of Garkul	thick linen cloak of protection	::	nil	HEAD
fight: 	Steel Helm of Garkul	spiked steel plate armour of command	::	nil	HEAD
fight: 	Steel Helm of Garkul	Summertide Phial	::	nil	HEAD
fight: 	Steel Helm of Garkul	grounding gold amulet of vision	::	nil	HEAD
fight: 	Steel Helm of Garkul	copper ring of clarity	::	nil	HEAD
fight: 	Steel Helm of Garkul	wizard's copper ring of sensing	::	nil	HEAD
fight: 	Steel Helm of Garkul	insulating pair of dwarven-steel boots of evasion	::	nil	HEAD
fight: 	Steel Helm of Garkul	Prox's Lucky Halfling Foot	::	nil	HEAD
fight: 	Steel Helm of Garkul	thought-forged dwarven-steel greatmaul of massacre	::	OFFHAND	HEAD
fight: 	Steel Helm of Garkul	Eremiran	::	nil	HEAD
fight: 	Steel Helm of Garkul	Girdle of the Calm Waters	::	nil	HEAD
fight: 	Steel Helm of Garkul	thick linen cloak of protection	::	nil	HEAD
fight: 	Steel Helm of Garkul	spiked steel plate armour of command	::	nil	HEAD
fight: 	Steel Helm of Garkul	Summertide Phial	::	nil	HEAD
fight: 	Steel Helm of Garkul	grounding gold amulet of vision	::	nil	HEAD
fight: 	Steel Helm of Garkul	copper ring of clarity	::	nil	HEAD
fight: 	Steel Helm of Garkul	wizard's copper ring of sensing	::	nil	HEAD
fight: 	Steel Helm of Garkul	insulating pair of dwarven-steel boots of evasion	::	nil	HEAD
Loading tile	player/dwarf_male/special/helm_of_garkul.png
[LOG]	#LIGHT_BLUE#New shimmer option unlocked: #{italic}##FFD700#Steel Helm of Garkul#LAST##{normal}#
[LOG]	Grimly wears (replacing #00FF80##UID:2640:0#miner's iron helm of constitution (+3) (0 def, 5 armour)#LAST#): #FFD700##UID:7094:0#Steel Helm of Garkul (0 def, 6 armour)#LAST#.
[LOG]	
[LOG]	You gain 0.10 gold from the transmogrification of #00FF80##UID:7235:0#ash totem of thorny skin [power 29]  (20 cooldown)#LAST#.
[LOG]	You gain 1.62 gold from the transmogrification of #00FF80##UID:7291:0#spiked cured leather armour of temporal resistance (2 def, 4 armour)#LAST#.
[LOG]	You gain 1.64 gold from the transmogrification of #00FF80##UID:7172:0#cleansing iron mail armour of acid resistance (2 def, 4 armour)#LAST#.
[LOG]	You gain 2.99 gold from the transmogrification of #0080FF##UID:7228:0#insulating iron helm of might (0 def, 3 armour)#LAST#.
[LOG]	You gain 1.96 gold from the transmogrification of #00FF80##UID:7101:0#clarifying cashmere wizard hat of lightning (+15%) (2 def, 0 armour)#LAST#.
[LOG]	You gain 4.85 gold from the transmogrification of #00FF80##UID:7133:0#restful iron gauntlets of dexterity (+3) (0 def, 1 armour)#LAST#.
[LOG]	You gain 1.50 gold from the transmogrification of #00FF80##UID:7296:0#iron gauntlets of dexterity (+3) (0 def, 1 armour)#LAST#.
[LOG]	You gain 6.92 gold from the transmogrification of #8d55ff##UID:7157:0#noble's rough leather belt of burglary#LAST#.
[LOG]	You gain 3.86 gold from the transmogrification of #00FF80##UID:7164:0#cruel ash magestaff of power (111% power, 3 apr, fire element)#LAST#.
[LOG]	You gain 2.25 gold from the transmogrification of #00FF80##UID:7120:0#nature's vined mindstar of the jelly (87% power, 18 apr, nature damage)#LAST#.
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:7119:0#mossy mindstar (77% power, 12 apr, nature damage)#LAST#.
[LOG]	You gain 2.56 gold from the transmogrification of #00FF80##UID:7126:0#creative mossy mindstar of resolve (75% power, 12 apr, mind damage)#LAST#.
[LOG]	You gain 5.47 gold from the transmogrification of #0080FF##UID:7113:0#warbringer's steel battleaxe (122% power, 2 apr)#LAST#.
[LOG]	You gain 3.43 gold from the transmogrification of #00FF80##UID:7088:0#insidious steel battleaxe of erosion (129% power, 2 apr)#LAST#.
[LOG]	You gain 6.65 gold from the transmogrification of #8d55ff##UID:7275:0#savior's steel amulet of manastreaming#LAST#.
[LOG]	You gain 1.70 gold from the transmogrification of #FFFFFF##UID:7132:0#phase door rune (range 8; power 16; dur 3)#LAST#.
[LOG]	You gain 1.13 gold from the transmogrification of #00FF80##UID:7108:0#sun infusion of the titan (rad 6; power 44; turns 4; dispels darkness)#LAST#.
[LOG]	You gain 0.63 gold from the transmogrification of #FFFFFF##UID:7117:0#sun infusion (rad 6; power 20; turns 4; dispels darkness)#LAST#.
[COROUTINE] registering	savefilepipe	thread: 0x0e47ec20
[ZONE] Left zone	The Maze
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-maze-2.teal	?=?	zone-wilderness.teaz
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-maze.teaz	?=?	zone-wilderness.teaz
Loading savefile 	/save/grimly/
Make wait background texture 471 : 0x1084096512 (0, 1083359232)
Loading entities file from file	/data/zones/wilderness/npcs.lua
Loading entities file from file	/data/zones/wilderness/grids.lua
Loading entities file from file	/data/zones/wilderness/objects.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Duvugrim the Toxinward into world artifacts
Importing Arthochak into world artifacts
Importing Adota the steel dagger into world artifacts
Importing Blackblight the cured leather armour into world artifacts
Importing Sparkbreeze the pouch of steel shots into world artifacts
Importing dwarven-steel helm 'Dawnoblivion' into world artifacts
Importing Betilratira the stralite plate armour into world artifacts
Importing Zedir into world artifacts
Importing dwarven-steel torque of mindblast 'Cinderspawn' into world artifacts
Importing voratun ring 'Momas' into world artifacts
Importing steel battleaxe 'Moldnail' into world artifacts
Importing Isiminor into world artifacts
Importing Voryna into world artifacts
Importing Berydur the dwarven-steel dagger into world artifacts
Importing Ce'Nyrin into world artifacts
Importing Glimmeroracle the cured leather sling into world artifacts
Importing Phoenixnight into world artifacts
Importing Glowrebel the woollen robe into world artifacts
Importing Camotozor the voratun shield into world artifacts
Importing pouch of dwarven-steel shots 'Shimmerwrest' into world artifacts
Importing Porylle the pouch of stralite shots into world artifacts
Importing Ce'Nythra the steel greatmaul into world artifacts
Importing Ce'Nywyn into world artifacts
Importing Smolderbolt into world artifacts
Importing Aritira the alchemist's lamp into world artifacts
Importing Adulaith the ash totem of cure ailments into world artifacts
Importing Mucuspulverizer into world artifacts
Importing Fireslice into world artifacts
Importing Fulakor into world artifacts
Importing voratun greatsword 'Kindlequencher' into world artifacts
Importing Deepsdare into world artifacts
Importing Hefang the stralite ring into world artifacts
Importing Eremytovor the Lightmonster into world artifacts
Importing dwarven-steel gauntlets 'Jetonslaught' into world artifacts
Importing dwarven lantern 'Veliwyn' into world artifacts
Importing Elybeth into world artifacts
Importing cured leather armour 'Blazedare' into world artifacts
Importing Hathagen the steel longsword into world artifacts
Importing Camybar the reinforced leather armour into world artifacts
Importing pair of hardened leather boots 'Korulatharig' into world artifacts
Importing Sulfurripper into world artifacts
Importing pair of dwarven-steel boots 'Layygamibeth' into world artifacts
Importing Scaldcast into world artifacts
Importing Nydragen the dwarven-steel shield into world artifacts
Importing Brightstoker into world artifacts
Importing Aerytira the stralite waraxe into world artifacts
Importing Glowpyre into world artifacts
Importing Glintking into world artifacts
Importing Blindsun the stralite waraxe into world artifacts
Importing elven-wood starstaff 'Gilidogen' into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from file	/data/zones/wilderness/traps.lua	which does not exists!
Wait finished, counted 1, 89 ticks
Loaded zone	World of Eyal	with base_level	1
[ZONE] persisting to persist_last_zones	wilderness
Loading level persistance level	wilderness	1
Make wait background texture 581 : 0x1084096512 (0, 1083359232)
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-maze-2.teal	?=?	level-wilderness-1.teal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-maze.teaz	?=?	level-wilderness-1.teal
Loading savefile 	/save/grimly/
C Map size 30:18 :: 540
C Map seens texture: 310 (180x110)
Loading tile from tileset	/data/gfx/shockbolt/terrain/water_grass_5_1.png
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
New GL Shader program 61
New GL Shader 62 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/water.frag
*p 61: Uniform: 0: 8B50 mapCoord
*p 61: Uniform: 1: 8B52 texCoord
*p 61: Uniform: 2: 8B50 texSize
*p 61: Uniform: 3: 1406 tick
*p 61: Uniform: 4: 8B5E tex
Loading tile from tileset	/data/gfx/shockbolt/terrain/water_grass_5_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sandfloor.png
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Loading tile from tileset	/data/gfx/shockbolt/npc/hostile_humanoid_adventurers_party.png
Loading tile	terrain/tree.png
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Loading tile from tileset	/data/gfx/shockbolt/terrain/frozen_ground.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_main_01.png
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Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_main_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/town1.png
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Loading tile from tileset	/data/gfx/shockbolt/npc/hostile_humanoid_ziguranth_patrol.png
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Loading tile from tileset	/data/gfx/shockbolt/terrain/ruin_entrance_closed01.png
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Loading tile from tileset	/data/gfx/shockbolt/terrain/road_going_right_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_floor_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_floor_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/water_grass_5_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_cave_entrance_01.png
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Loading tile from tileset	/data/gfx/shockbolt/terrain/ruin_entrance01.png
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Loading tile from tileset	/data/gfx/shockbolt/terrain/town1.png
Loading tile	terrain/burnt_tree.png
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Loading tile from tileset	/data/gfx/shockbolt/npc/alchemist_golem.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_halfling_agrimley_the_hermit.png
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Loading tile from tileset	/data/gfx/shockbolt/terrain/cave_entrance01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/golden_mountain5_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/golden_cave_entrance02.png
Wait finished, counted 1577, 497 ticks
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_5_03.png
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Not gone east, no backup guardian
Running on level loads	wilderness-1
[LOG]	#YELLOW_GREEN#There is a A gate into the Maze here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Grimly	Grimly
Adding entity	2651	after	2651
[MUSIC] stoping	The Ancients.ogg
[MUSIC] stoping	weather/dungeon_base.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Maj'Eyal
[SAVEFILE PIPE] new save running in the pipe:	Grimly	level	::	level-maze-2.teal	::	table: 0x18582410	=>	table: 0x12afd828	(2116)
Loading savefile 	/save/grimly/
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] Already saving data	game	Grimly	waiting for finish before piping...
[SAVEFILE PIPE] force waiting
Make wait background texture 327 : 0x1084096512 (0, 1083359232)
[SAVEFILE PIPE] new save running in the pipe:	Grimly	zone	::	zone-maze.teaz	::	table: 0x128ccbb8	=>	table: 0x0e7a1a08	(1581)
Loading savefile 	/save/grimly/
[SAVEFILE PIPE] new save running in the pipe:	Grimly	game	::	game.teag	::	table: 0x0c998850	=>	table: 0x19c3f800	(8761)
Loading savefile 	/save/grimly/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x12b438e8	=>	table: 0x264aa6c0	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/grimly/level-maze-2.teal.tmp
Saved zipname /save/grimly/level-maze-2.teal.tmp
[SAVEFILE PIPE] Checking save	Grimly	level	/save/grimly/level-maze-2.teal.tmp
Loading savefile 	/save/grimly/
Saved zipname /save/grimly/zone-maze.teaz.tmp
[SAVEFILE] checked validity of type	level	 => 	all fine
[SAVEFILE PIPE] Checking save	Grimly	zone	/save/grimly/zone-maze.teaz.tmp
Loading savefile 	/save/grimly/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/grimly/game.teag.tmp
[SAVEFILE PIPE] Checking save	Grimly	game	/save/grimly/game.teag.tmp
Loading savefile 	/save/grimly/
Saved zipname /save//world.teaw.tmp
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveLevel_md5
[SAVEFILE PIPE] on end	saveZone_md5
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 3 seconds
Wait finished, counted 7117, 585 ticks
[SAVEFILE PIPE] All pipe saving emptied, resuming next save
[COROUTINE] registering	savefilepipe	thread: 0x256d06a0
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Grimly	game	::	game.teag	::	table: 0x0c998850	=>	table: 0x0c937b08	(8761)
Loading savefile 	/save/grimly/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x12b438e8	=>	table: 0x26063520	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/grimly/game.teag.tmp
Saved zipname /save/grimly/game.teag.tmp
[SAVEFILE PIPE] Checking save	Grimly	game	/save/grimly/game.teag.tmp
Loading savefile 	/save/grimly/
Saved zipname /save//world.teaw.tmp
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 1 seconds
[COROUTINE] dead	savefilepipe
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
Server latency	113
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
Deleting temp shader	resources[color=vec3(1,0.84313725490196,0),distort=vec2(1.6,0.2),require_shader=4,speed=1000]
Deleting temp shader	distort[blacken=30,power=0.06,power_time=1000000]
Deleting temp shader	flames[aam=0.5,color1=vec4(0.2,0.7,0,1),color2=vec4(0,1,0.3,1),hide_center=0,npow=4,time_factor=4000,zoom=3]
[LOG]	
[LOG]	#YELLOW_GREEN#There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '<', '>' or right click to use).
[LOG]	
[LOG]	Today is the 14th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	
[LOG]	Today is the 15th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:15.
[LOG]	
AI took for target	8962	adventurers party	::	2651	Grimly	1	<	1
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/sand.lua
Loading entities file from memory	/data/general/npcs/all.lua
Loading entities file from memory	/data/general/npcs/ant.lua
Loading entities file from memory	/data/general/npcs/bear.lua
Loading entities file from memory	/data/general/npcs/bird.lua
Loading entities file from memory	/data/general/npcs/canine.lua
Loading entities file from memory	/data/general/npcs/cold-drake.lua
Loading entities file from memory	/data/general/npcs/fire-drake.lua
Loading entities file from memory	/data/general/npcs/ghost.lua
Loading entities file from memory	/data/general/npcs/ghoul.lua
Loading entities file from memory	/data/general/npcs/horror.lua
Loading entities file from memory	/data/general/npcs/horror_temporal.lua
Loading entities file from memory	/data/general/npcs/jelly.lua
Loading entities file from memory	/data/general/npcs/lich.lua
Loading entities file from memory	/data/general/npcs/minor-demon.lua
Loading entities file from memory	/data/general/npcs/major-demon.lua
Loading entities file from memory	/data/general/npcs/minotaur.lua
Loading entities file from memory	/data/general/npcs/molds.lua
Loading entities file from memory	/data/general/npcs/multihued-drake.lua
Loading entities file from memory	/data/general/npcs/naga.lua
Loading entities file from memory	/data/general/npcs/ooze.lua
Loading entities file from memory	/data/general/npcs/orc-grushnak.lua
Loading entities file from memory	/data/general/npcs/orc-gorbat.lua
Loading entities file from memory	/data/general/npcs/orc.lua
Loading entities file from memory	/data/general/npcs/orc-rak-shor.lua
Loading entities file from memory	/data/general/npcs/orc-vor.lua
Loading entities file from memory	/data/general/npcs/plant.lua
Loading entities file from memory	/data/general/npcs/rodent.lua
Loading entities file from memory	/data/general/npcs/sandworm.lua
Loading entities file from memory	/data/general/npcs/skeleton.lua
Loading entities file from memory	/data/general/npcs/snake.lua
Loading entities file from memory	/data/general/npcs/snow-giant.lua
Loading entities file from memory	/data/general/npcs/spider.lua
Loading entities file from memory	/data/general/npcs/storm-drake.lua
Loading entities file from memory	/data/general/npcs/swarm.lua
Loading entities file from memory	/data/general/npcs/thieve.lua
Loading entities file from memory	/data/general/npcs/troll.lua
Loading entities file from memory	/data/general/npcs/vampire.lua
Loading entities file from memory	/data/general/npcs/venom-drake.lua
Loading entities file from memory	/data/general/npcs/vermin.lua
Loading entities file from memory	/data/general/npcs/wight.lua
Loading entities file from memory	/data/general/npcs/wild-drake.lua
Loading entities file from memory	/data/general/npcs/xorn.lua
Loading entities file from memory	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Duvugrim the Toxinward into world artifacts
Importing Arthochak into world artifacts
Importing Adota the steel dagger into world artifacts
Importing Blackblight the cured leather armour into world artifacts
Importing Sparkbreeze the pouch of steel shots into world artifacts
Importing dwarven-steel helm 'Dawnoblivion' into world artifacts
Importing Betilratira the stralite plate armour into world artifacts
Importing Zedir into world artifacts
Importing dwarven-steel torque of mindblast 'Cinderspawn' into world artifacts
Importing voratun ring 'Momas' into world artifacts
Importing steel battleaxe 'Moldnail' into world artifacts
Importing Isiminor into world artifacts
Importing Voryna into world artifacts
Importing Berydur the dwarven-steel dagger into world artifacts
Importing Ce'Nyrin into world artifacts
Importing Glimmeroracle the cured leather sling into world artifacts
Importing Phoenixnight into world artifacts
Importing Glowrebel the woollen robe into world artifacts
Importing Camotozor the voratun shield into world artifacts
Importing pouch of dwarven-steel shots 'Shimmerwrest' into world artifacts
Importing Porylle the pouch of stralite shots into world artifacts
Importing Ce'Nythra the steel greatmaul into world artifacts
Importing Ce'Nywyn into world artifacts
Importing Smolderbolt into world artifacts
Importing Aritira the alchemist's lamp into world artifacts
Importing Adulaith the ash totem of cure ailments into world artifacts
Importing Mucuspulverizer into world artifacts
Importing Fireslice into world artifacts
Importing Fulakor into world artifacts
Importing voratun greatsword 'Kindlequencher' into world artifacts
Importing Deepsdare into world artifacts
Importing Hefang the stralite ring into world artifacts
Importing Eremytovor the Lightmonster into world artifacts
Importing dwarven-steel gauntlets 'Jetonslaught' into world artifacts
Importing dwarven lantern 'Veliwyn' into world artifacts
Importing Elybeth into world artifacts
Importing cured leather armour 'Blazedare' into world artifacts
Importing Hathagen the steel longsword into world artifacts
Importing Camybar the reinforced leather armour into world artifacts
Importing pair of hardened leather boots 'Korulatharig' into world artifacts
Importing Sulfurripper into world artifacts
Importing pair of dwarven-steel boots 'Layygamibeth' into world artifacts
Importing Scaldcast into world artifacts
Importing Nydragen the dwarven-steel shield into world artifacts
Importing Brightstoker into world artifacts
Importing Aerytira the stralite waraxe into world artifacts
Importing Glowpyre into world artifacts
Importing Glintking into world artifacts
Importing Blindsun the stralite waraxe into world artifacts
Importing elven-wood starstaff 'Gilidogen' into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading savefile 	/save/grimly/
Initiated zone	Ambush!	with base_level	17
[ZONE] persisting to persist_last_zones	ambush
Creating level	ambush	1
Make wait background texture 197 : 0x1084096512 (0, 1083359232)
[Zone:newLevel]	ambush	beginning level generation, count:	1
C Map size 30:18 :: 540
C Map seens texture: 211 (28x28)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Deleting shader 27 (is clone 0)
Deleting shader 40 (is clone 0)
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
[Forest] generating map:	0	rooms
End Room:	nil
[Forest] placed	0	rooms
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap.png
Random elite generating
Loading language	/data/languages/names/cornac_male.txt
Make word from	bra, on	2
Creating random boss 	Braon the human	17	level	1	classes
Adding to random boss class	Oozemancer	Wilder
   power types: not_power_source =	arcane	power_source =	antimagic,nature
Adding 7 random class talents to boss
1	 * talent:	T_MUCUS	3
2	 * talent:	T_PSIBLADES	3
3	 * talent:	T_HEIGHTENED_SENSES	3
4	 * talent:	T_OOZEBEAM	3
5	 * talent:	T_NATURE_TOUCH	3
6	 * talent:	T_SLIME_SPIT	3
7	 * talent:	T_NATURE_S_BALANCE	3
 ** Finished adding	7	of	7	random class talents
[TOME ENTITY FILTER] selected Greater	59.59950930418	63.5
[TOME ENTITY FILTER] selected Greater	42.461234452194	63.5
[TOME ENTITY FILTER] selected Greater	56.897882700874	63.5
fight: 	wyrm's vined mindstar	resonating vined mindstar	::	nil	MAINHAND
fight: 	wyrm's vined mindstar	resonating vined mindstar	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	78.61419675141	98.5
fight: 	slimy elven-silk robe of lightning (#RESIST#)	resonating vined mindstar	::	nil	BODY
fight: 	slimy elven-silk robe of lightning (#RESIST#)	wyrm's vined mindstar	::	nil	BODY
Loading tile	player/human_female/base_shadow_01.png
Loading tile	player/human_female/base_cornac_01.png
Loading tile	player/human_female/lower_body_01.png
Loading tile	player/human_female/upper_body_38.png
Loading tile	player/human_female/mindstar_vines_right_01.png
Loading tile	player/human_female/mindstar_vines_left_01.png
Added unique	mod.class.NPC/Braon the human	::	1
[CALLBACK] upgrading to prioritized	talents_on_stat_change
Activating psiblade	resonating vined mindstar
Loading tile	player/human_female/mindstar_psiblade_right_01.png
Activating psiblade	wyrm's vined mindstar
Loading tile	player/human_female/mindstar_psiblade_left_01.png
Loading language	/data/languages/names/cornac_male.txt
Make word from	bea, on	2
Creating random boss 	Beaon the human	17	level	1	classes
Adding to random boss class	Solipsist	Psionic
   power types: not_power_source =		power_source =	psionic
Adding 8 random class talents to boss
1	 * talent:	T_FORGE_SHIELD	3
2	 * talent:	T_SLUMBER	3
3	 * talent:	T_PSYCHOMETRY	3
4	 * talent:	T_RESTLESS_NIGHT	3
5	 * talent:	T_NIGHTMARE	3
6	 * talent:	T_SLEEP	3
7	 * talent:	T_SOLIPSISM	3
8	 * talent:	T_MENTAL_SHIELDING	3
 ** Finished adding	8	of	8	random class talents
[TOME ENTITY FILTER] selected Greater + Ego	35.972572936554	38.5
[TOME ENTITY FILTER] selected Greater + Ego	22.760073822634	38.5
[TOME ENTITY FILTER] selected Double Greater	13.034245892203	20.5
fight: 	projecting vined mindstar of storms	verdant woollen robe of the mountain (#RESIST#)	::	nil	MAINHAND
[TOME ENTITY FILTER] selected Double Ego	78.933540115001	98.5
fight: 	blooming thorny mindstar of life	projecting vined mindstar of storms	::	nil	MAINHAND
fight: 	blooming thorny mindstar of life	verdant woollen robe of the mountain (#RESIST#)	::	nil	MAINHAND
fight: 	blooming thorny mindstar of life	projecting vined mindstar of storms	::	nil	OFFHAND
fight: 	blooming thorny mindstar of life	verdant woollen robe of the mountain (#RESIST#)	::	nil	OFFHAND
Loading tile	player/human_female/upper_body_35.png
Loading tile	player/human_female/mindstar_thorn_left_01.png
Added unique	mod.class.NPC/Beaon the human	::	1
fight: 	caustic iron dagger of vileness	projecting vined mindstar of storms	::	nil	MAINHAND
fight: 	caustic iron dagger of vileness	blooming thorny mindstar of life	::	nil	MAINHAND
fight: 	caustic iron dagger of vileness	verdant woollen robe of the mountain (#RESIST#)	::	nil	MAINHAND
[MIND CRIT %]	11.4
[TOME ENTITY FILTER] selected basic	103.26607476615	116.7
[TOME ENTITY FILTER] selected Ego	71.141180393937	75.7
fight: 	quiver of ash arrows of wind	ash longbow	::	OFFHAND	QUIVER
[TOME ENTITY FILTER] selected Ego	53.770431030338	75.7
fight: 	cured leather armour of clarity	ash longbow	::	OFFHAND	BODY
fight: 	cured leather armour of clarity	quiver of ash arrows of wind	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	13.357712183563	45.7
[TOME ENTITY FILTER] selected Double Ego	35.290266776516	45.7
Loading tile	player/human_female/base_shadow_01.png
Loading tile	player/human_female/lower_body_04.png
Loading tile	player/human_female/upper_body_30.png
Loading tile	player/human_female/quiver_02.png
Loading tile	player/human_female/right_hand_01_02.png
[SHADER] Loading from /data/gfx/shaders/shadow_simulacrum.lua
[SHADER] Loaded shader with totalname	shadow_simulacrum[base=0.8,color=vec3(0.8,0.8,0.8),time_factor=4000]
New GL Shader program 27
New GL Shader 40 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shadow_simulacrum.frag
*p 27: Uniform: 0: 1406 base
*p 27: Uniform: 1: 8B51 color
*p 27: Uniform: 2: 8B50 p2
*p 27: Uniform: 3: 1406 tick
*p 27: Uniform: 4: 1406 time_factor
*p 27: Uniform: 5: 8B5E tex
[useTalent] TALENT FAILED:	T_RAPID_SHOT	for	thought-forged bowman	34577	true
Loading language	/data/languages/names/dwarf_male.txt
Make word from	se, rti	2
Creating random boss 	Serti the dwarf	17	level	1	classes
Adding to random boss class	Sun Paladin	Celestial
   power types: not_power_source =	antimagic	power_source =	technique,arcane
Adding 8 random class talents to boss
1	 * talent:	T_CHANT_OF_FORTITUDE	3
2	 * talent:	T_LIGHT_ARMOUR_TRAINING	3
3	 * talent:	T_ARMOUR_TRAINING	3
4	 * talent:	T_EXOTIC_WEAPONS_MASTERY	3
5	 * talent:	T_RADIANCE	3
6	 * talent:	T_ABSORPTION_STRIKE	3
7	 * talent:	T_MARK_OF_LIGHT	3
8	 * talent:	T_HEALING_LIGHT	3
 ** Finished adding	8	of	8	random class talents
[TOME ENTITY FILTER] selected Greater	55.663097544611	63.5
[TOME ENTITY FILTER] selected Greater	44.473162993899	63.5
[TOME ENTITY FILTER] selected Greater + Ego	34.848148036829	38.5
fight: 	corrosive stralite shield of fire resistance (#RESIST#)	dwarven-steel mace of crippling	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	69.969639195355	98.5
fight: 	prismatic steel mail armour of clarity	dwarven-steel mace of crippling	::	nil	BODY
fight: 	prismatic steel mail armour of clarity	corrosive stralite shield of fire resistance (#RESIST#)	::	nil	BODY
Loading tile	player/dwarf_female/base_shadow_01.png
Loading tile	player/dwarf_female/base_01.png
Loading tile	player/dwarf_female/lower_body_08.png
Loading tile	player/dwarf_female/upper_body_11.png
Loading tile	player/dwarf_female/right_hand_05_03.png
Loading tile	player/dwarf_female/left_hand_12_01.png
Added unique	mod.class.NPC/Serti the dwarf	::	1
fight: 	spellcowled linen cloak	dwarven-steel mace of crippling	::	nil	CLOAK
fight: 	spellcowled linen cloak	corrosive stralite shield of fire resistance (#RESIST#)	::	nil	CLOAK
fight: 	spellcowled linen cloak	prismatic steel mail armour of clarity	::	nil	CLOAK
Loading tile	player/dwarf_female/cloak_behind_07.png
Loading tile	player/dwarf_female/cloak_shoulder_07.png
[NPC:addedToLevel]	Serti the dwarf	34600	wearing	spellcowled linen cloak
[CALLBACK] upgrading to prioritized	talents_on_move
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
Wait finished, counted 339, 259 ticks
Loading tile from tileset	/data/gfx/shockbolt/terrain/palmtree_alpha6.png
[SHADER] Loading from /data/gfx/shaders/tree.lua
[SHADER] Loaded shader with totalname	tree[attenuation=25]
New GL Shader program 63
New GL Shader 64 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/tree.frag
*p 63: Uniform: 0: 1406 attenuation
*p 63: Uniform: 1: 8B50 mapCoord
*p 63: Uniform: 2: 8B52 texCoord
*p 63: Uniform: 3: 1406 tick
*p 63: Uniform: 4: 8B5E tex
Loading tile from tileset	/data/gfx/shockbolt/terrain/palmtree_alpha1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/palmtree_alpha2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/palmtree_alpha3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/palmtree_alpha7.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/palmtree_alpha4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/palmtree_alpha8.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/palmtree_alpha5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_2_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_8_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_4_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_inner_9_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_inner_3_02.png
Not gone east, no backup guardian
Running on level loads	ambush-1
[PARTY] New member, add after	Grimly	Grimly
Adding entity	2651	after	2651
Updating zone name	Ambush!
[LOG]	Grimly rushes out!
Loading tile from tileset	/data/gfx/shockbolt/object/shield_stralite.png
AI took for target	34600	Serti the dwarf	::	2651	Grimly	36	<	100
[LOG]	Serti the dwarf casts Sun Ray.
[SPELL CRIT %]	1
[SHADER] Loading from /data/gfx/shaders/volumetric/conic_cylinder.lua
[SHADER] Loaded shader with totalname	volumetric/conic_cylinder[density=40,growSpeed=0.006,shininess=20]
New GL Shader program 65
New GL Shader 66 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/volumetric/volumetric.frag
*p 65: Uniform: 0: 1406 coneAngle
*p 65: Uniform: 1: 1406 cylinderHeight
*p 65: Uniform: 2: 1406 cylinderRadius
*p 65: Uniform: 3: 1406 density
*p 65: Uniform: 4: 1406 growSpeed
*p 65: Uniform: 5: 1406 isSphere
*p 65: Uniform: 6: 1406 scrollingSpeed
*p 65: Uniform: 7: 1406 shininess
*p 65: Uniform: 8: 1406 side
*p 65: Uniform: 9: 1406 tick
*p 65: Uniform: 10: 1406 tick_start
*p 65: Uniform: 11: 1406 topTransperency
*p 65: Uniform: 12: 1406 twist
*p 65: Uniform: 13: 8B5E tex
[SHADER] setting reset param	tick_start	752655
checkHit	33	vs	21	=> chance to hit	80
[LOG]	#ORANGE#Grimly shrugs off the effect 'Blinded'!
[SOUND] loading from	/data/sound/talents/flame.ogg	:=: unknown file
Loading tile from tileset	/data/gfx/talents/sun_beam.png
[LOG]	#UID:34600:0#Serti the dwarf hits #fbd578#Grimly#LAST# for #YELLOW#64 light#LAST# damage.
AI took for target	34532	Braon the human	::	2651	Grimly	81	<	100
[LOG]	Braon the human uses Mucus.
Loading tile from tileset	/data/gfx/talents/mucus.png
[LOG]	
[TARGET] Passing target	Beaon the human	from	Braon the human	to	Grimly
[TARGET] Passing target	thought-forged bowman	from	Braon the human	to	Grimly
[MIND CRIT %]	11
Adding entity	34646	after	34532
[LOG]	Grimly rushes out!
[LOG]	Grimly rushes out!
Deleting temp shader	healing[beamsCount=20,noup=2,time_factor=2000]
Deleting temp shader	healing[beamsCount=20,noup=1,time_factor=2000]
[LOG]	Grimly uses Resilience of the Dwarves.
[LOG]	Grimly's skin turns to stone.
[LOG]	Grimly casts Rune: Teleportation.
[LOG]	Beaon the human uses Mind Sear.
[MIND CRIT %]	11.4
checkHit	39	vs	35	=> chance to hit	60
[LOG]	Grimly resists the mind attack!
Loading tile from tileset	/data/gfx/talents/mind_sear.png
[LOG]	#UID:34552:0#Beaon the human hits #fbd578#Grimly#LAST# for #YELLOW#83 mind#LAST# damage.
[LOG]	Braon the human uses Oozebeam.
[MIND CRIT %]	11
[LOG]	#{bold}#Braon the human's mind surges with critical power!#{normal}#
[LOG]	Grimly is recovering from the damage!
[LOG]	Grimly slows down.
Loading tile from tileset	/data/gfx/talents/oozebeam.png
[LOG]	#UID:34532:0#Braon the human hits #fbd578#Grimly#LAST# for #{bold}##LIGHT_GREEN#179 nature#{normal}##LAST# damage.
[LOG]	Beaon the human uses Slumber.
[MIND CRIT %]	11.4
checkHit	35	vs	39	=> chance to hit	40
[LOG]	Grimly is in a deep sleep.
[SOUND] loading from	/data/sound/talents/dispel.ogg	:=:	sound "/data/sound/talents/dispel.ogg" : <static>
Loading tile from tileset	/data/gfx/talents/slumber.png
[LOG]	Thought-forged bowman uses Crippling Shot.
[ARCHERY ACQUIRE TARGETS WITH]	ash longbow	quiver of ash arrows of wind	nil	nil
[SHOOT] speed	0.8	=>	800
[SOUND] loading from	/data/sound/actions/arrow.ogg	:=:	sound "/data/sound/actions/arrow.ogg" : <static>
[ARCHERY SHOOT]	thought-forged bowman	34577	using weapon:	ash longbow	ammo:	quiver of ash arrows of wind	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	ash longbow	to:	0	10
Adding entity	34647	after	34577
Loading tile from tileset	/data/gfx/talents/crippling_shot.png
[LOG]	
Loading tile from tileset	/data/gfx/effects/rune_cooldown.png
Loading tile from tileset	/data/gfx/talents/slumber.png
Deleting temp shader	fireflash[]
Deleting temp shader	shockwave2[shockwaveSpeed=5.6]
Loading tile from tileset	/data/gfx/shockbolt/object/mindstar_thorned.png
[LOG]	Grimly uses Infusion: Movement.
[LOG]	Grimly is moving freely.
[LOG]	Grimly is moving at extreme speed!
Loading tile from tileset	/data/gfx/effects/free_action.png
[LOG]	You are asleep and unable to move!
[LOG]	You are asleep and unable to move!
[LOG]	You are asleep and unable to move!
[LOG]	You are asleep and unable to move!
[ATTACK ARCHERY]	34647	 to 	Grimly	 :: 	35.443071155614	7	55.857609998933	::	1.3162277660168
checkHit	34	vs	25	=> chance to hit	73
[ATTACK ARCHERY] raw dam	35.443071155614	versus	55.857609998933	with APR	7
[ATTACK ARCHERY] after armor	0
[ATTACK ARCHERY] after range	0
[PHYS CRIT %] axe accuracy bonus	34	25	=	1.8
[PHYS CRIT %]	0
[ATTACK ARCHERY] after crit	0
[ATTACK ARCHERY] after mult	0
[ATTACK ARCHERY] after hook	0
checkHit	42	vs	34	=> chance to hit	70
Deleting shader 59 (is clone 0)
Deleting shader 58 (is clone 0)
Deleting shader 48 (is clone 0)
Deleting shader 43 (is clone 0)
[LOG]	Grimly is suffering from insomnia.
[LOG]	Grimly slows down.
[LOG]	Grimly speeds up.
[LOG]	#ORCHID#Grimly has recovered!#LAST#
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#48 healing#LAST#, #LIGHT_GREEN#48 healing#LAST# (0 total damage) #LIGHT_GREEN#[97 healing]#LAST#.
[LOG]	Beaon the human uses Mind Sear.
[MIND CRIT %]	11.4
checkHit	39	vs	35	=> chance to hit	60
[LOG]	
[LOG]	#UID:34552:0#Beaon the human hits #fbd578#Grimly#LAST# for #YELLOW#166 mind#LAST# damage.
[LOG]	Grimly is no longer sleeping.
[MIND CRIT %]	11.4
[LOG]	Grimly had a restless night.
Loading tile from tileset	/data/gfx/effects/insomnia.png
Loading tile from tileset	/data/gfx/talents/restless_night.png
checkHit	39	vs	35	=> chance to hit	60
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#48 healing#LAST#.
[LOG]	Restless Night from Beaon the human hits #fbd578#Grimly#LAST# for #YELLOW#17 mind#LAST# damage.
AI took for target	34577	thought-forged bowman	::	2651	Grimly	4	<	100
[LOG]	
checkHit	39	vs	35	=> chance to hit	60
[LOG]	Grimly resists the mind attack!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#48 healing#LAST#.
[LOG]	Restless Night from Beaon the human hits #fbd578#Grimly#LAST# for #YELLOW#8 mind#LAST# damage.
[LOG]	Thought-forged bowman uses Steady Shot.
[ARCHERY ACQUIRE TARGETS WITH]	ash longbow	quiver of ash arrows of wind	nil	nil
[SHOOT] speed	0.8	=>	800
[ARCHERY SHOOT]	thought-forged bowman	34577	using weapon:	ash longbow	ammo:	quiver of ash arrows of wind	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	ash longbow	to:	1	9
Adding entity	34648	after	34577
[ATTACK ARCHERY]	34648	 to 	Grimly	 :: 	35.443071155614	7	55.857609998933	::	1.5059644256269
checkHit	34	vs	25	=> chance to hit	73
[ATTACK ARCHERY] raw dam	35.443071155614	versus	55.857609998933	with APR	7
[ATTACK ARCHERY] after armor	0
[ATTACK ARCHERY] after range	0
[PHYS CRIT %] axe accuracy bonus	34	25	=	1.8
[PHYS CRIT %]	0
[ATTACK ARCHERY] after crit	0
[ATTACK ARCHERY] after mult	0
[ATTACK ARCHERY] after hook	0
[LOG]	
Loading tile from tileset	/data/gfx/talents/master_marksman.png
[LOG]	Grimly uses Infusion: Regeneration.
[LOG]	Grimly starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 43
*p 43: Uniform: 0: 8B52 beamColor1
*p 43: Uniform: 1: 8B52 beamColor2
*p 43: Uniform: 2: 1406 beamsCount
*p 43: Uniform: 3: 8B52 circleColor
*p 43: Uniform: 4: 1406 circleDescendSpeed
*p 43: Uniform: 5: 1406 circleRotationSpeed
*p 43: Uniform: 6: 1406 noup
*p 43: Uniform: 7: 1406 tick
*p 43: Uniform: 8: 1406 tick_start
*p 43: Uniform: 9: 1406 time_factor
*p 43: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 48
*p 48: Uniform: 0: 8B52 beamColor1
*p 48: Uniform: 1: 8B52 beamColor2
*p 48: Uniform: 2: 1406 beamsCount
*p 48: Uniform: 3: 8B52 circleColor
*p 48: Uniform: 4: 1406 circleDescendSpeed
*p 48: Uniform: 5: 1406 circleRotationSpeed
*p 48: Uniform: 6: 1406 noup
*p 48: Uniform: 7: 1406 tick
*p 48: Uniform: 8: 1406 tick_start
*p 48: Uniform: 9: 1406 time_factor
*p 48: Uniform: 10: 8B5E tex
checkHit	39	vs	35	=> chance to hit	60
[LOG]	Grimly resists the mind attack!
[LOG]	Grimly is no longer suffering from insomnia.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#48 healing#LAST#.
[LOG]	Restless Night from Beaon the human hits #fbd578#Grimly#LAST# for #YELLOW#8 mind#LAST# damage.
[LOG]	Thought-forged bowman shoots!
[ARCHERY ACQUIRE TARGETS WITH]	ash longbow	quiver of ash arrows of wind	nil	nil
[SHOOT] speed	0.8	=>	800
[ARCHERY SHOOT]	thought-forged bowman	34577	using weapon:	ash longbow	ammo:	quiver of ash arrows of wind	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	ash longbow	to:	1	9
Adding entity	34649	after	34577
Loading tile from tileset	/data/gfx/talents/shoot.png
[ATTACK ARCHERY]	34649	 to 	Grimly	 :: 	35.443071155614	7	55.857609998933	::	1
checkHit	34	vs	25	=> chance to hit	73
[ATTACK ARCHERY] raw dam	35.443071155614	versus	55.857609998933	with APR	7
[ATTACK ARCHERY] after armor	0
[ATTACK ARCHERY] after range	0
[PHYS CRIT %] axe accuracy bonus	34	25	=	1.8
[PHYS CRIT %]	0
[ATTACK ARCHERY] after crit	0
[ATTACK ARCHERY] after mult	0
[ATTACK ARCHERY] after hook	0
[LOG]	
[LOG]	Thought-forged bowman shoots!
[ARCHERY ACQUIRE TARGETS WITH]	ash longbow	quiver of ash arrows of wind	nil	nil
[SHOOT] speed	0.8	=>	800
[ARCHERY SHOOT]	thought-forged bowman	34577	using weapon:	ash longbow	ammo:	quiver of ash arrows of wind	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	ash longbow	to:	1	8
Adding entity	34650	after	34577
checkHit	39	vs	35	=> chance to hit	60
[LOG]	Grimly resists the mind attack!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#48 healing#LAST#.
[LOG]	Restless Night from Beaon the human hits #fbd578#Grimly#LAST# for #YELLOW#8 mind#LAST# damage.
[ATTACK ARCHERY]	34650	 to 	Grimly	 :: 	35.443071155614	7	55.857609998933	::	1
checkHit	34	vs	25	=> chance to hit	73
[ATTACK ARCHERY] raw dam	35.443071155614	versus	55.857609998933	with APR	7
[ATTACK ARCHERY] after armor	0
[ATTACK ARCHERY] after range	0
[PHYS CRIT %] axe accuracy bonus	34	25	=	1.8
[PHYS CRIT %]	0
[ATTACK ARCHERY] after crit	0
[ATTACK ARCHERY] after mult	0
[ATTACK ARCHERY] after hook	0
checkHit	31	vs	42	=> chance to hit	23
[LOG]	Grimly resists the knockback!
[LOG]	Thought-forged bowman's Shoot hits #fbd578#Grimly#LAST# for #aaaaaa#36 physical#LAST# damage.
[LOG]	Braon the human uses Oozebeam.
[MIND CRIT %]	11
[LOG]	Grimly slows down.
[LOG]	#UID:34532:0#Braon the human hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#120 nature#LAST# damage.
[LOG]	
AI took for target	34577	thought-forged bowman	::	2651	Grimly	4	<	100
checkHit	39	vs	35	=> chance to hit	60
[LOG]	Grimly is moving less freely.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#48 healing#LAST#.
[LOG]	Restless Night from Beaon the human hits #fbd578#Grimly#LAST# for #YELLOW#17 mind#LAST# damage.
AI took for target	34532	Braon the human	::	2651	Grimly	36	<	100
[LOG]	Braon the human uses Slime Spit.
[MIND CRIT %]	11
Adding entity	34651	after	34532
[LOG]	Beaon the human uses Sleep.
[MIND CRIT %]	11.4
checkHit	35	vs	39	=> chance to hit	40
[LOG]	Grimly has been put to sleep.
Loading tile from tileset	/data/gfx/talents/sleep.png
[LOG]	
Loading tile from tileset	/data/gfx/talents/sleep.png
[LOG]	You are asleep and unable to move!
[LOG]	You are asleep and unable to move!
[LOG]	You are asleep and unable to move!
[LOG]	Grimly is suffering from insomnia.
[LOG]	Grimly's skin returns to normal.
[LOG]	Grimly has recovered from poor sleep.
[LOG]	Grimly speeds up.
[LOG]	#ORCHID#Grimly has recovered!#LAST#
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#48 healing#LAST#.
[LOG]	Grimly slows down.
[LOG]	Braon the human's Slime Spit hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#128 nature#LAST# damage.
[LOG]	Grimly is no longer sleeping.
[MIND CRIT %]	11.4
[LOG]	Grimly had a restless night.
[LOG]	Serti the dwarf casts Sun Ray.
[SPELL CRIT %]	1
Cloned shader 65
[SHADER] setting reset param	tick_start	787685
[LOG]	Grimly resists the blinding light!
[LOG]	#UID:34600:0#Serti the dwarf hits #fbd578#Grimly#LAST# for #YELLOW#64 light#LAST# damage.
[LOG]	
checkHit	39	vs	35	=> chance to hit	60
[LOG]	Grimly resists the mind attack!
[LOG]	Grimly has finished recovering.
[LOG]	Restless Night from Beaon the human hits #fbd578#Grimly#LAST# for #YELLOW#8 mind#LAST# damage.
[LOG]	Braon the human uses Oozebeam.
[MIND CRIT %]	11
[LOG]	#{bold}#Braon the human's mind surges with critical power!#{normal}#
[LOG]	#UID:34532:0#Braon the human hits #fbd578#Grimly#LAST# for #{bold}##LIGHT_GREEN#179 nature#{normal}##LAST# damage.
AI took for target	34552	Beaon the human	::	2651	Grimly	81	<	100
AI took for target	34577	thought-forged bowman	::	2651	Grimly	49	<	100
[LOG]	Thought-forged bowman uses Steady Shot.
[ARCHERY ACQUIRE TARGETS WITH]	ash longbow	quiver of ash arrows of wind	nil	nil
[SHOOT] speed	0.8	=>	800
[ARCHERY SHOOT]	thought-forged bowman	34577	using weapon:	ash longbow	ammo:	quiver of ash arrows of wind	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	ash longbow	to:	1	6
Adding entity	34652	after	34577
checkHit	39	vs	35	=> chance to hit	60
[LOG]	Grimly is no longer suffering from insomnia.
[LOG]	Grimly stops regenerating health quickly.
[LOG]	Grimly speeds up.
[LOG]	#ORCHID#Grimly has recovered!#LAST#
[LOG]	
[LOG]	Restless Night from Beaon the human hits #fbd578#Grimly#LAST# for #YELLOW#17 mind#LAST# damage.
checkHit	39	vs	35	=> chance to hit	60
[LOG]	
[LOG]	Restless Night from Beaon the human hits #fbd578#Grimly#LAST# for #YELLOW#17 mind#LAST# damage.
AI took for target	34532	Braon the human	::	2651	Grimly	36	<	100
AI took for target	34600	Serti the dwarf	::	2651	Grimly	36	<	100
checkHit	39	vs	35	=> chance to hit	60
[LOG]	Grimly resists the mind attack!
[LOG]	
[LOG]	Restless Night from Beaon the human hits #fbd578#Grimly#LAST# for #YELLOW#8 mind#LAST# damage.
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[LOG]	Braon the human uses Slime Spit.
[MIND CRIT %]	11
Adding entity	34653	after	34532
checkHit	39	vs	35	=> chance to hit	60
[LOG]	
[LOG]	Restless Night from Beaon the human hits #fbd578#Grimly#LAST# for #YELLOW#17 mind#LAST# damage.
[LOG]	You cannot go into the wilds with the following effects: Restless Night
[LOG]	You cannot go into the wilds with the following effects: Restless Night
[LOG]	You cannot go into the wilds with the following effects: Restless Night
[LOG]	You cannot go into the wilds with the following effects: Restless Night
[LOG]	You cannot go into the wilds with the following effects: Restless Night
[LOG]	You cannot go into the wilds with the following effects: Restless Night
[LOG]	You cannot go into the wilds with the following effects: Restless Night
[LOG]	You cannot go into the wilds with the following effects: Restless Night
[LOG]	You cannot go into the wilds with the following effects: Restless Night
[LOG]	You cannot go into the wilds with the following effects: Restless Night
Server latency	113
[LOG]	Grimly uses Warshout.
checkHit	20	vs	60	=> chance to hit	0
[LOG]	Serti the dwarf wanders around!.
checkHit	25	vs	60	=> chance to hit	0
[LOG]	Braon the human wanders around!.
[SHADER] Loading from /data/gfx/shaders/distort.lua
[SHADER] Loaded shader with totalname	distort[blacken=30,power=0.06,power_time=1000000]
New GL Shader program 58
*p 58: Uniform: 0: 1406 blacken
*p 58: Uniform: 1: 1406 power
*p 58: Uniform: 2: 1406 power_amp
*p 58: Uniform: 3: 1406 power_time
*p 58: Uniform: 4: 8B50 texSize
*p 58: Uniform: 5: 1406 tick
*p 58: Uniform: 6: 8B5E mainfbo
*p 58: Uniform: 7: 8B5E tex
[LOG]	Grimly slows down.
[LOG]	Braon the human's Slime Spit hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#128 nature#LAST# damage.
[LOG]	Braon the human is confused and fails to use Oozebeam.
[useTalent] TALENT FAILED:	T_OOZEBEAM	for	Braon the human	34532	true
[LOG]	Beaon the human uses Highborn's Bloom.
[LOG]	Grimly has recovered from poor sleep.
[LOG]	
[LOG]	You cannot go into the wilds with the following effects: Slow
[LOG]	Braon the human is confused and fails to use Oozebeam.
[useTalent] TALENT FAILED:	T_OOZEBEAM	for	Braon the human	34532	true
AI took for target	34552	Beaon the human	::	2651	Grimly	81	<	100
AI took for target	34600	Serti the dwarf	::	2651	Grimly	9	<	100
[LOG]	Grimly speeds up.
[LOG]	#ORCHID#Grimly has recovered!#LAST#
AI took for target	34532	Braon the human	::	2651	Grimly	36	<	100
[LOG]	Braon the human uses Oozebeam.
[MIND CRIT %]	11
[LOG]	Grimly slows down.
[LOG]	#UID:34532:0#Braon the human hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#120 nature#LAST# damage.
[LOG]	
[LOG]	You cannot go into the wilds with the following effects: Slow
[LOG]	Grimly uses Infusion: Wild.
[LOG]	Grimly speeds up.
[LOG]	Grimly is cured!
[LOG]	Grimly lessens the pain.
[LOG]	#00ff00##UID:604:0#Talent Vitality is ready to use.
[LOG]	
Deleting temp shader	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=0,time_factor=2000,verticalIntensityAdjust=-3]
Make wait background texture 656 : 0x1084096512 (0, 1083359232)
Removed unique	mod.class.NPC/Serti the dwarf	::	nil
Removed unique	mod.class.NPC/Braon the human	::	nil
Removed unique	mod.class.NPC/Beaon the human	::	nil
[ZONE] Left zone	Ambush!
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_dirt_var_1_64_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_dirt_var_3_64_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_6_64_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_4_128_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_6_128_01.png
Deleting shader 37 (is clone 0)
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_inner_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_6_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_inner_1_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_9_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_3_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_jungle_2_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_8_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_2_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_7_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_9_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_1_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_2_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_7_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_7_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_3_03.png
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Not gone east, no backup guardian
Running on level loads	wilderness-1
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Grimly	Grimly
Adding entity	2651	after	2651
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
C Map size 30:18 :: 540
C Map seens texture: 196 (180x110)
Wait finished, counted 7545, 1678 ticks
Updating zone name	Maj'Eyal
[LOG]	#00ff00##UID:171:0#Talent Rune: Teleportation is ready to use.
[LOG]	
[LOG]	#00ff00##UID:104:0#Talent Infusion: Regeneration is ready to use.
[LOG]	
[LOG]	Grimly feels pain again.
[LOG]	#00ff00##UID:130:0#Talent Infusion: Movement is ready to use.
[LOG]	
[LOG]	Today is the 16th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:15.
[LOG]	
Spawned hostile	57	14	adventurers party
[LOG]	#YELLOW_GREEN#There is a A mysterious hole in the beach here (press '<', '>' or right click to use).
[LOG]	#00ff00##UID:115:0#Talent Infusion: Wild is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:439:0#Talent Warshout is ready to use.
AI took for target	8966	ziguranth patrol	::	56202	adventurers party	1	<	1
[LOG]	#00ff00##UID:380:0#Talent Resilience of the Dwarves is ready to use.
[LOG]	Rested for 99 turns (stop reason: hostile spotted to the south (ziguranth patrol)).
[LOG]	
Deleting shader 65 (is clone 1)
[COROUTINE] registering	savefilepipe	thread: 0x25ef3ca8
[ZONE] Left zone	World of Eyal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-wilderness-1.teal	?=?	zone-sandworm-lair.teaz
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	zone-sandworm-lair.teaz
Loading savefile 	/save/grimly/
[ZONE] Alternate layout computing for
[1] = {
  [1] = DEFAULT
  [2] = 1
}
[2] = {
  [1] = BIGWORM
  [2] = 2
}
Loading entities file from file	/data/zones/sandworm-lair/npcs.lua
Loading entities file from memory	/data/general/npcs/vermin.lua
Loading entities file from memory	/data/general/npcs/ooze.lua
Loading entities file from memory	/data/general/npcs/jelly.lua
Loading entities file from memory	/data/general/npcs/sandworm.lua
Loading entities file from file	/data/zones/sandworm-lair/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/general/grids/sand.lua
Loading entities file from file	/data/zones/sandworm-lair/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Duvugrim the Toxinward into world artifacts
Importing Arthochak into world artifacts
Importing Adota the steel dagger into world artifacts
Importing Blackblight the cured leather armour into world artifacts
Importing Sparkbreeze the pouch of steel shots into world artifacts
Importing dwarven-steel helm 'Dawnoblivion' into world artifacts
Importing Betilratira the stralite plate armour into world artifacts
Importing Zedir into world artifacts
Importing dwarven-steel torque of mindblast 'Cinderspawn' into world artifacts
Importing voratun ring 'Momas' into world artifacts
Importing steel battleaxe 'Moldnail' into world artifacts
Importing Isiminor into world artifacts
Importing Voryna into world artifacts
Importing Berydur the dwarven-steel dagger into world artifacts
Importing Ce'Nyrin into world artifacts
Importing Glimmeroracle the cured leather sling into world artifacts
Importing Phoenixnight into world artifacts
Importing Glowrebel the woollen robe into world artifacts
Importing Camotozor the voratun shield into world artifacts
Importing pouch of dwarven-steel shots 'Shimmerwrest' into world artifacts
Importing Porylle the pouch of stralite shots into world artifacts
Importing Ce'Nythra the steel greatmaul into world artifacts
Importing Ce'Nywyn into world artifacts
Importing Smolderbolt into world artifacts
Importing Aritira the alchemist's lamp into world artifacts
Importing Adulaith the ash totem of cure ailments into world artifacts
Importing Mucuspulverizer into world artifacts
Importing Fireslice into world artifacts
Importing Fulakor into world artifacts
Importing voratun greatsword 'Kindlequencher' into world artifacts
Importing Deepsdare into world artifacts
Importing Hefang the stralite ring into world artifacts
Importing Eremytovor the Lightmonster into world artifacts
Importing dwarven-steel gauntlets 'Jetonslaught' into world artifacts
Importing dwarven lantern 'Veliwyn' into world artifacts
Importing Elybeth into world artifacts
Importing cured leather armour 'Blazedare' into world artifacts
Importing Hathagen the steel longsword into world artifacts
Importing Camybar the reinforced leather armour into world artifacts
Importing pair of hardened leather boots 'Korulatharig' into world artifacts
Importing Sulfurripper into world artifacts
Importing pair of dwarven-steel boots 'Layygamibeth' into world artifacts
Importing Scaldcast into world artifacts
Importing Nydragen the dwarven-steel shield into world artifacts
Importing Brightstoker into world artifacts
Importing Aerytira the stralite waraxe into world artifacts
Importing Glowpyre into world artifacts
Importing Glintking into world artifacts
Importing Blindsun the stralite waraxe into world artifacts
Importing elven-wood starstaff 'Gilidogen' into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from memory	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/sandworm-lair/traps.lua
Loading entities file from file	/data/general/traps/natural_forest.lua
Initiated zone	Sandworm lair	with base_level	16
[ZONE] persisting to persist_last_zones	sandworm-lair
Loading level persistance level	sandworm-lair	1
Make wait background texture 202 : 0x1084096512 (0, 1083359232)
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-wilderness-1.teal	?=?	level-sandworm-lair-1.teal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	level-sandworm-lair-1.teal
Loading savefile 	/save/grimly/
Wait finished, counted 0, 15 ticks
Creating level	sandworm-lair	1
Make wait background texture 409 : 0x1084096512 (0, 1083359232)
[Zone:newLevel]	sandworm-lair	beginning level generation, count:	1
C Map size 30:18 :: 540
C Map seens texture: 418 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
loaded room generator	forest_clearing	function: 0x202e6368
[RoomsLoader:init] loaded room:	forest_clearing	function: 0x202e6368
[roomGen] room generator	function: 0x202e6368	is making a room
[roomGen] generated room	forest_clearing6x9
Making heightmap	6	9
placed room	forest_clearing6x9	at	4	37	with center	6	41
[roomGen] room generator	function: 0x202e6368	is making a room
[roomGen] generated room	forest_clearing6x7
Making heightmap	6	7
placed room	forest_clearing6x7	at	27	33	with center	29	36
[roomGen] room generator	function: 0x202e6368	is making a room
[roomGen] generated room	forest_clearing10x6
Making heightmap	10	6
placed room	forest_clearing10x6	at	36	18	with center	40	20
[roomGen] room generator	function: 0x202e6368	is making a room
[roomGen] generated room	forest_clearing7x7
Making heightmap	7	7
placed room	forest_clearing7x7	at	20	33	with center	23	36
[roomGen] room generator	function: 0x202e6368	is making a room
[roomGen] generated room	forest_clearing10x6
Making heightmap	10	6
placed room	forest_clearing10x6	at	7	28	with center	11	30
[roomGen] room generator	function: 0x202e6368	is making a room
[roomGen] generated room	forest_clearing8x7
Making heightmap	8	7
placed room	forest_clearing8x7	at	20	24	with center	23	27
[roomGen] room generator	function: 0x202e6368	is making a room
[roomGen] generated room	forest_clearing8x7
Making heightmap	8	7
placed room	forest_clearing8x7	at	36	5	with center	39	8
[roomGen] room generator	function: 0x202e6368	is making a room
[roomGen] generated room	forest_clearing7x6
Making heightmap	7	6
placed room	forest_clearing7x6	at	41	25	with center	44	27
[roomGen] room generator	function: 0x202e6368	is making a room
[roomGen] generated room	forest_clearing6x6
Making heightmap	6	6
placed room	forest_clearing6x6	at	6	17	with center	8	19
[roomGen] room generator	function: 0x202e6368	is making a room
[roomGen] generated room	forest_clearing10x7
Making heightmap	10	7
placed room	forest_clearing10x7	at	32	29	with center	36	32
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_V3_5_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ladder_up_wild.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ladder_down.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_sandworm_sandworm.png
[TOME ENTITY FILTER] selected Ego	55.796951746907	75.7
[ActorObjectUse] useObjectEnable: 	steel torque of charged psionic shield	by	green ooze	inven/slot	1	nil
[ActorObjectUse] Object	steel torque of charged psionic shield	58348	is ineligible for talent interface
[TOME ENTITY FILTER] selected basic	87.740515655823	116.7
Loading tile from tileset	/data/gfx/shockbolt/npc/jelly-darkgrey.png
[TOME ENTITY FILTER] selected Ego	61.172142564912	75.7
[TOME ENTITY FILTER] selected Greater	6.5095277735362	10.7
[TOME ENTITY FILTER] selected Ego	74.015537389376	75.7
[TOME ENTITY FILTER] selected Ego	71.969036396673	75.7
[TOME ENTITY FILTER] selected basic	94.231788093645	127.2
[ActorObjectUse] useObjectEnable: 	ash wand of trap destruction	by	yellow ooze	inven/slot	1	nil
[ActorObjectUse] Object	ash wand of trap destruction	58372	is ineligible for talent interface
[TOME ENTITY FILTER] selected basic	89.526654497799	127.2
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_red_ooze.png
Random elite generating
Creating random boss 	Eilinarerin the red ooze	16	level	1	classes
[TOME ENTITY FILTER] selected Double Ego	20.409562873777	45.7
[ActorObjectUse] useObjectEnable: 	teleportation rune of the sneak	by	red ooze	inven/slot	1	nil
  class	Corruptor	 rejected due to power source
Adding to random boss class	Mindslayer	Psionic
   power types: not_power_source =	technique_ranged,arcane	power_source =	psionic
Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	16
Random boss forbade talent because of level	Telekinetic Leap	T_TELEKINETIC_LEAP	16
Random boss forbade talent because of level	Implode	T_IMPLODE	16
Random boss forbade talent because of level	Deflect Projectiles	T_DEFLECT_PROJECTILES	16
Random boss forbade talent because of level	Kinetic Surge	T_KINETIC_SURGE	16
Random boss forbade talent because of level	Resonant Focus	T_RESONANT_FOCUS	16
Random boss forbade talent because of level	Brainfreeze	T_BRAINFREEZE	16
Random boss forbade talent because of level	Static Net	T_STATIC_NET	16
Random boss forbade talent because of level	Iron Will	T_IRON_WILL	16
Random boss forbade talent because of level	Thought Sense	T_THOUGHT_SENSE	16
Random boss forbade talent because of level	Transcendent Electrokinesis	T_TRANSCENDENT_ELECTROKINESIS	16
Random boss forbade talent because of level	Thermal Balance	T_THERMAL_BALANCE	16
Random boss forbade talent because of level	Heat Shift	T_HEAT_SHIFT	16
Random boss forbade talent because of level	Transcendent Pyrokinesis	T_TRANSCENDENT_PYROKINESIS	16
Random boss forbade talent because of level	Transcendent Telekinesis	T_TRANSCENDENT_TELEKINESIS	16
Random boss forbade talent because of level	Psi Tap	T_PSI_TAP	16
Random boss forbade talent because of level	Frenzied Focus	T_FRENZIED_FOCUS	16
Random boss forbade talent because of level	Forcefield	T_FORCEFIELD	16
Random boss forbade talent because of level	Heartstart	T_HEARTSTART	16
Random boss forbade talent because of level	Impale	T_IMPALE	16
Random boss forbade talent because of level	Insatiable	T_INSATIABLE	16
Adding 5 random class talents to boss
1	 * talent:	T_KINETIC_AURA	2
2	 * talent:	T_CHARGED_STRIKE	2
3	 * talent:	T_WEAPONS_MASTERY	2
4	 * talent:	T_PYROKINESIS	2
5	 * talent:	T_THICK_SKIN	2
 ** Finished adding	5	of	5	random class talents
Loading entities file from file	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	16	egos =	1	gr egos =	0	rand themes = 	2	points = 	9	nb_powers = 	3
 * using themes	light,nature
 * forbid power sources:	arcane,technique_ranged
Creating randart Mardontir the Lustrestriker(laminated hardened leather belt) with light
 ** selected ego	 of resilience	(normal)	nature
 * adding power: resists pen nature(2 points)
 * adding power: resist light(2 points)
 * adding power: resists pen light(2 points)
[TOME ENTITY FILTER] selected Double Ego	74.516969164022	98.5
[TOME ENTITY FILTER] selected Double Ego	90.494426735326	98.5
fight: 	thought-forged steel greatsword of massacre	slimy woollen robe of fire (#RESIST#)	::	nil	MAINHAND
[TOME ENTITY FILTER] selected Double Ego	79.687486979106	98.5
Added unique	mod.class.NPC/Eilinarerin the red ooze	::	1
fight: 	Mardontir the Lustrestriker	thought-forged steel greatsword of massacre	::	OFFHAND	BELT
fight: 	Mardontir the Lustrestriker	slimy woollen robe of fire (#RESIST#)	::	nil	BELT
[NPC:addedToLevel]	Eilinarerin the red ooze	58523	wearing	Mardontir the Lustrestriker
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=3,color=vec3(1,0,0.3),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
New GL Shader program 37
*p 37: Uniform: 0: 1406 aadjust
*p 37: Uniform: 1: 1406 antialiasingRadius
*p 37: Uniform: 2: 8B51 color
*p 37: Uniform: 3: 1406 ellipsoidalFactor
*p 37: Uniform: 4: 1406 horizontalScrollingSpeed
*p 37: Uniform: 5: 8B50 impact
*p 37: Uniform: 6: 8B51 impact_color
*p 37: Uniform: 7: 1406 impact_tick
*p 37: Uniform: 8: 1406 impact_time
*p 37: Uniform: 9: 1406 oscillationSpeed
*p 37: Uniform: 10: 1406 shieldIntensity
*p 37: Uniform: 11: 1406 tick
*p 37: Uniform: 12: 1406 tick_start
*p 37: Uniform: 13: 1406 time_factor
*p 37: Uniform: 14: 1406 verticalScrollingSpeed
*p 37: Uniform: 15: 1406 wobblingPower
*p 37: Uniform: 16: 1406 wobblingSpeed
*p 37: Uniform: 17: 8B5E tex
[SHADER] setting reset param	tick_start	823768
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_takeoff
[CALLBACK] upgrading to prioritized	talents_on_wear
[TOME ENTITY FILTER] selected basic	102.34480907682	127.2
[TOME ENTITY FILTER] selected Ego	47.905134783924	75.7
[TOME ENTITY FILTER] selected Money	82.196984831125	83.7
[TOME ENTITY FILTER] selected Double Ego	36.329414256634	45.7
Random elite generating
Creating random boss 	Yvoretta the sandworm	16	level	1	classes
  class	Necromancer	 rejected due to power source
  class	Arcane Blade	 rejected due to power source
  class	Alchemist	 rejected due to power source
  class	Shadowblade	 rejected due to power source
  class	Anorithil	 rejected due to power source
  class	Reaver	 rejected due to power source
Adding to random boss class	Summoner	Wilder
   power types: not_power_source =	technique_ranged,arcane	power_source =	nature
Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	16
Random boss forbade talent because of level	Unending Frenzy	T_UNENDING_FRENZY	16
Random boss forbade talent because of level	Phase Summon	T_PHASE_SUMMON	16
Random boss forbade talent because of level	Fire Drake	T_FIRE_DRAKE	16
Random boss forbade talent because of level	Nature's Equilibrium	T_NATURE_S_EQUILIBRIUM	16
Random boss forbade talent because of level	Master Summoner	T_MASTER_SUMMONER	16
Random boss forbade talent because of level	Stone Golem	T_STONE_GOLEM	16
Random boss forbade talent because of level	Wild Summon	T_WILD_SUMMON	16
Random boss forbade talent because of level	Healing Nexus	T_HEALING_NEXUS	16
Random boss forbade talent because of level	Summon Control	T_SUMMON_CONTROL	16
Random boss forbade talent because of level	Nature's Cycle	T_NATURE_CYCLE	16
Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	16
Random boss forbade talent because of level	Nature's Balance	T_NATURE_S_BALANCE	16
Random boss forbade talent because of level	Grand Arrival	T_GRAND_ARRIVAL	16
Adding 6 random class talents to boss
1	 * talent:	T_WEAPONS_MASTERY	2
2	 * talent:	T_QUICK_RECOVERY	2
3	 * talent:	T_HEIGHTENED_SENSES	2
4	 * talent:	T_NATURE_TOUCH	2
5	 * talent:	T_THICK_SKIN	2
6	 * talent:	T_EXOTIC_WEAPONS_MASTERY	2
 ** Finished adding	6	of	6	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	16	egos =	1	gr egos =	0	rand themes = 	2	points = 	12	nb_powers = 	5
 * using themes	physical,defense
 * forbid power sources:	arcane,technique_ranged
Creating randart %s 'Erogund'(faded cashmere wizard hat) with no themename
 ** selected ego	 of nature (#RESIST#)	(normal)	nature
 * adding power: def(2 points)
 * adding power: phys apr(1 points)
 * adding power: save spell(1 points)
 * adding power: phys atk(1 points)
 * adding power: immune teleport(1 points)
[TOME ENTITY FILTER] selected Greater	57.688403976776	63.5
[TOME ENTITY FILTER] selected Greater + Ego	29.292641122079	38.5
fight: 	wyrm's mossy mindstar of the jelly	vined mindstar of persecution	::	nil	MAINHAND
fight: 	wyrm's mossy mindstar of the jelly	vined mindstar of persecution	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Greater	58.270205360085	63.5
fight: 	troll-hide cured leather armour	vined mindstar of persecution	::	nil	BODY
fight: 	troll-hide cured leather armour	wyrm's mossy mindstar of the jelly	::	nil	BODY
Added unique	mod.class.NPC/Yvoretta the sandworm	::	1
fight: 	cashmere wizard hat 'Erogund'	vined mindstar of persecution	::	nil	HEAD
fight: 	cashmere wizard hat 'Erogund'	wyrm's mossy mindstar of the jelly	::	nil	HEAD
fight: 	cashmere wizard hat 'Erogund'	troll-hide cured leather armour	::	nil	HEAD
[NPC:addedToLevel]	Yvoretta the sandworm	58698	wearing	cashmere wizard hat 'Erogund'
[CALLBACK] upgrading to prioritized	talents_on_stat_change
Random elite generating
Creating random boss 	Neryra the sandworm destroyer	16	level	1	classes
Adding to random boss class	Solipsist	Psionic
   power types: not_power_source =	technique_ranged,arcane	power_source =	psionic
Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	16
Random boss forbade talent because of level	Dismissal	T_DISMISSAL	16
Random boss forbade talent because of level	Forge Bellows	T_FORGE_BELLOWS	16
Random boss forbade talent because of level	Nightmare	T_NIGHTMARE	16
Random boss forbade talent because of level	Mind Storm	T_MIND_STORM	16
Random boss forbade talent because of level	Backlash	T_BACKLASH	16
Random boss forbade talent because of level	Dream Prison	T_DREAM_PRISON	16
Random boss forbade talent because of level	Forge Echoes	T_FORGE_ECHOES	16
Random boss forbade talent because of level	Forge Shield	T_FORGE_SHIELD	16
Random boss forbade talent because of level	Forge Armor	T_FORGE_ARMOR	16
Random boss forbade talent because of level	Maelstrom	T_MAELSTROM	16
Random boss forbade talent because of level	Thought-Form Unity	T_TF_UNITY	16
Random boss forbade talent because of level	Sunder Mind	T_SUNDER_MIND	16
Random boss forbade talent because of level	Night Terror	T_NIGHT_TERROR	16
Random boss forbade talent because of level	Waking Nightmare	T_WAKING_NIGHTMARE	16
Random boss forbade talent because of level	Inner Demons	T_INNER_DEMONS	16
Random boss forbade talent because of level	Conversion	T_CONVERSION	16
Random boss forbade talent because of level	Mind Link	T_MIND_LINK	16
Random boss forbade talent because of level	Focused Wrath	T_FOCUSED_WRATH	16
Random boss forbade talent because of level	Feedback Loop	T_FEEDBACK_LOOP	16
Random boss forbade talent because of level	Dreamforge	T_DREAMFORGE	16
Adding 9 random class talents to boss
1	 * talent:	T_DEVICE_MASTERY	2
2	 * talent:	T_HEIGHTENED_SENSES	2
3	 * talent:	T_SLEEP	2
4	 * talent:	T_SLUMBER	2
5	 * talent:	T_TRANSCENDENT_THOUGHT_FORMS	2
6	 * talent:	T_MENTAL_SHIELDING	2
7	 * talent:	T_PSYCHOMETRY	2
8	 * talent:	T_SOLIPSISM	2
9	 * talent:	T_DREAM_HAMMER	2
 ** Finished adding	9	of	9	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	16	egos =	1	gr egos =	0	rand themes = 	2	points = 	12	nb_powers = 	3
 * using themes	light,dark
 * forbid power sources:	arcane,technique_ranged
Creating randart Blindrock(twisted pair of dwarven-steel boots) with light
 ** selected ego	 of disengagement	(greater)	technique
 * adding power: inc damage light(1 points)
 * adding power: resist light(2 points)
 * adding power: light retribution(1 points)
 * adding power: inc damage light(1.5 points)
[ActorObjectUse] useObjectEnable: 	Blindrock	by	Neryra the sandworm destroyer	inven/slot	1	nil
[ActorObjectUse] Object	Blindrock	58716	is ineligible for talent interface
[TOME ENTITY FILTER] selected Double Ego	74.951825191721	98.5
[TOME ENTITY FILTER] selected Greater + Ego	23.754619284825	38.5
fight: 	nature's vined mindstar of frost	slimy woollen robe of frost (#RESIST#)	::	nil	MAINHAND
[TOME ENTITY FILTER] selected Double Ego	86.278893980495	98.5
fight: 	blooming vined mindstar of the jelly	nature's vined mindstar of frost	::	nil	MAINHAND
fight: 	blooming vined mindstar of the jelly	slimy woollen robe of frost (#RESIST#)	::	nil	MAINHAND
fight: 	blooming vined mindstar of the jelly	nature's vined mindstar of frost	::	nil	OFFHAND
fight: 	blooming vined mindstar of the jelly	slimy woollen robe of frost (#RESIST#)	::	nil	OFFHAND
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_sandworm_sandworm_destroyer.png
Added unique	mod.class.NPC/Neryra the sandworm destroyer	::	1
[ActorObjectUse] useObjectDisable: 	Blindrock	inven/slot	1	1	tid	nil
[ActorObjectUse] useObjectEnable: 	Blindrock	by	Neryra the sandworm destroyer	inven/slot	1	nil
[ActorObjectUse] Object	Blindrock	58716	is ineligible for talent interface
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[MIND CRIT %]	11.9
[TOME ENTITY FILTER] selected Ego	48.366411676648	75.7
[ActorObjectUse] useObjectEnable: 	fungal ash longbow	by	thought-forged bowman	inven/slot	2	nil
[TOME ENTITY FILTER] selected Double Ego	11.258552898292	45.7
fight: 	deadly quiver of ash arrows of wind	fungal ash longbow	::	OFFHAND	QUIVER
[TOME ENTITY FILTER] selected Greater	5.4416272533739	10.7
fight: 	cured leather armour of command	fungal ash longbow	::	OFFHAND	BODY
fight: 	cured leather armour of command	deadly quiver of ash arrows of wind	::	nil	BODY
[TOME ENTITY FILTER] selected Greater	8.3167201029187	10.7
[TOME ENTITY FILTER] selected Ego	59.791438836557	75.7
fight: 	pair of hardened leather boots of uncanny dodging	fungal ash longbow	::	OFFHAND	FEET
fight: 	pair of hardened leather boots of uncanny dodging	cured leather armour of command	::	nil	FEET
fight: 	pair of hardened leather boots of uncanny dodging	deadly quiver of ash arrows of wind	::	nil	FEET
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_sandworm_sandworm_destroyer.png
[useTalent] TALENT FAILED:	T_RAPID_SHOT	for	thought-forged bowman	58873	true
[TOME ENTITY FILTER] selected basic	95.109099590405	116.7
[TOME ENTITY FILTER] selected Ego	67.694298951002	75.7
[ActorObjectUse] useObjectEnable: 	insidious poison infusion of the titan	by	yellow ooze	inven/slot	1	nil
[TOME ENTITY FILTER] selected Ego	57.877538063527	75.7
[TOME ENTITY FILTER] selected basic	106.79331174828	127.2
[TOME ENTITY FILTER] selected basic	110.5825985403	127.2
[TOME ENTITY FILTER] selected Ego	61.783502765221	75.7
[TOME ENTITY FILTER] selected Double Ego	13.667184152022	45.7
[TOME ENTITY FILTER] selected Ego	59.216542926176	75.7
[TOME ENTITY FILTER] selected Ego	72.907159036086	75.7
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_sandworm_sandworm_burrower.png
[TOME ENTITY FILTER] selected Double Ego	26.379737555633	45.7
[TOME ENTITY FILTER] selected Ego	70.646322807242	75.7
[TOME ENTITY FILTER] selected Money	80.858656886606	83.7
[TOME ENTITY FILTER] selected Greater	10.228265237684	10.7
Loading tile from tileset	/data/gfx/shockbolt/object/2hsword_steel.png
[TOME ENTITY FILTER] selected basic	112.36842937336	127.2
[TOME ENTITY FILTER] selected basic	113.9885966305	127.2
Placed lore	Song of the Sands	7	42
[Identify]	Song of the Sands	true
Wait finished, counted 1361, 285 ticks
[STARTEVENTS] Zone events list:
[1] = {
  [name] = weird-pedestals
  [percent] = 10
}
[1] = {
  [max_repeat] = 3
  [minor] = true
  [name] = glowing-chest
  [percent] = 100
}
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sandwall_5_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sandwall_5_4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sandwall_5_5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sandwall_5_6.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sandwall_5_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sandwall_5_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand_7.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand_9.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand_5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand_11.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand_6.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand_4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand_8.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand_10.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_V3_inner_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_ver_edge_left_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_V3_inner_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sandwall_8_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_V3_8_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_ver_edge_right_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_V3_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sandwall_19d_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_V3_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sandwall_8h_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_V3_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_V3_9_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sandwall_2h_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sandwall_73d_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sandwall_91d_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sandwall_37d_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_V3_inner_9_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_V3_inner_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_V3_pillar_top_01.png
[STARTEVENTS] Assigned events list:
[1] = {
  [1] = glowing-chest
  [2] = glowing-chest
}
[2] = {
  [1] = glowing-chest
  [2] = glowing-chest
  [3] = glowing-chest
}
[3] = {
  [1] = glowing-chest
  [2] = glowing-chest
  [3] = glowing-chest
}
[4] = {
  [1] = glowing-chest
  [2] = glowing-chest
}
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	26	egos =	3	gr egos =	2	rand themes = 	2	points = 	15	nb_powers = 	4
 * using themes	mind,arcane
 * forbid power sources:	antimagic
Creating randart Golegen the %s(faded dwarven lantern) with no themename
 ** selected ego	nightwalker's 	(greater)	nature
 ** selected ego	piercing 	(greater)	technique
 ** selected ego	preserving 	(greater)	nature
 * adding power: inc damage arcane(1 points)
 * adding power: inc damage arcane(1 points)
 * adding power: inc damage mind(1 points)
 * adding power: resists pen arcane(2 points)
 * adding power: inc damage arcane(1.5 points)
 * adding power: inc damage arcane(1.5 points)
[TOME ENTITY FILTER] selected Double Ego	14.464258009384	45.7
[TOME ENTITY FILTER] selected basic	99.718487778586	116.7
[TOME ENTITY FILTER] selected Double Ego	13.295016812748	45.7
[ActorObjectUse] useObjectEnable: 	teleportation rune of the titan	by	gelatinous cube	inven/slot	1	nil
[TOME ENTITY FILTER] selected basic	94.040983831808	127.2
[TOME ENTITY FILTER] selected Greater	9.111472064403	10.7
[ActorObjectUse] useObjectEnable: 	insidious poison infusion	by	gelatinous cube	inven/slot	1	nil
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand.png
[EVENT] glowing-chest placed at 	12	31
[TOME ENTITY FILTER] selected Double Greater	0.20434947037239	1
Creating random boss 	Xydhewyn the yellow ooze	16	level	1	classes
[TOME ENTITY FILTER] selected basic	91.51147828442	127.2
[TOME ENTITY FILTER] selected Greater	3.7142248206189	10.7
Adding to random boss class	Cursed	Afflicted
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique,psionic
Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	16
Random boss forbade talent because of level	Repel	T_REPEL	16
Random boss forbade talent because of level	Surge	T_SURGE	16
Random boss forbade talent because of level	Cleave	T_CLEAVE	16
Random boss forbade talent because of level	Panic	T_PANIC	16
Random boss forbade talent because of level	Sanctuary	T_SANCTUARY	16
Random boss forbade talent because of level	Mimic	T_MIMIC	16
Random boss forbade talent because of level	Grim Resolve	T_GRIM_RESOLVE	16
Random boss forbade talent because of level	Slam	T_SLAM	16
Adding 4 random class talents to boss
1	 * talent:	T_RAMPAGE	2
2	 * talent:	T_THICK_SKIN	2
3	 * talent:	T_WEAPONS_MASTERY	2
4	 * talent:	T_STALK	2
 ** Finished adding	4	of	4	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	16	egos =	1	gr egos =	0	rand themes = 	2	points = 	12	nb_powers = 	3
 * using themes	lightning,defense
 * forbid power sources:	arcane,technique_ranged
Creating randart Earuvor the %s(gleaming pair of dwarven-steel boots) with no themename
 ** selected ego	blood-soaked 	(greater)	technique
 * adding power: resist cold(1 points)
 * adding power: resist nature(2 points)
 * adding power: die at greater(1 points)
 * adding power: resist cold(1.5 points)
[TOME ENTITY FILTER] selected Double Greater	16.852564270923	20.5
[TOME ENTITY FILTER] selected Double Ego	77.087479110245	98.5
fight: 	cleansing iron mail armour of resilience	warbringer's steel battleaxe of purging	::	OFFHAND	BODY
Creating random boss 	Mayinor the red ooze	16	level	1	classes
[TOME ENTITY FILTER] selected Lore	84.094214775108	86.2
[ActorObjectUse] useObjectEnable: 	of halfling feet	by	red ooze	inven/slot	1	nil
[ActorObjectUse] Object	of halfling feet	61139	is ineligible for talent interface
Added unique	mod.class.Object/of halfling feet	::	1
[TOME ENTITY FILTER] selected Double Ego	38.717165838248	45.7
  class	Temporal Warden	 rejected due to power source
  class	Arcane Blade	 rejected due to power source
  class	Paradox Mage	 rejected due to power source
  class	Archer	 rejected due to power source
Adding to random boss class	Summoner	Wilder
   power types: not_power_source =	technique_ranged,arcane	power_source =	nature
Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	16
Random boss forbade talent because of level	Unending Frenzy	T_UNENDING_FRENZY	16
Random boss forbade talent because of level	Phase Summon	T_PHASE_SUMMON	16
Random boss forbade talent because of level	Fire Drake	T_FIRE_DRAKE	16
Random boss forbade talent because of level	Nature's Equilibrium	T_NATURE_S_EQUILIBRIUM	16
Random boss forbade talent because of level	Master Summoner	T_MASTER_SUMMONER	16
Random boss forbade talent because of level	Stone Golem	T_STONE_GOLEM	16
Random boss forbade talent because of level	Wild Summon	T_WILD_SUMMON	16
Random boss forbade talent because of level	Healing Nexus	T_HEALING_NEXUS	16
Random boss forbade talent because of level	Summon Control	T_SUMMON_CONTROL	16
Random boss forbade talent because of level	Nature's Cycle	T_NATURE_CYCLE	16
Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	16
Random boss forbade talent because of level	Nature's Balance	T_NATURE_S_BALANCE	16
Random boss forbade talent because of level	Grand Arrival	T_GRAND_ARRIVAL	16
Adding 7 random class talents to boss
1	 * talent:	T_RITCH_FLAMESPITTER	2
2	 * talent:	T_TURTLE	2
3	 * talent:	T_LIGHT_ARMOUR_TRAINING	2
4	 * talent:	T_WEAPON_COMBAT	2
5	 * talent:	T_WATERS_OF_LIFE	2
6	 * talent:	T_HYDRA	2
7	 * talent:	T_ELEMENTAL_HARMONY	2
 ** Finished adding	7	of	7	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	16	egos =	1	gr egos =	0	rand themes = 	2	points = 	11	nb_powers = 	5
 * using themes	mental,fire
 * forbid power sources:	arcane,technique_ranged
Creating randart Turedodil the Singewrecker(plated dwarven-steel plate armour) with fire
 ** selected ego	radiant 	(greater)	nature
 * adding power: equilibrium on hit(1 points)
 * adding power: orc telepathy(2 points)
 * adding power: mindcrit(1 points)
 * adding power: resist fire(1 points)
 * adding power: mindpower(1 points)
[TOME ENTITY FILTER] selected Double Ego	85.435118331675	98.5
[TOME ENTITY FILTER] selected Double Ego	77.279954839563	98.5
fight: 	blooming mossy mindstar of resolve	nature's vined mindstar of life	::	nil	MAINHAND
fight: 	blooming mossy mindstar of resolve	nature's vined mindstar of life	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Greater	58.187482473135	63.5
fight: 	troll-hide cured leather armour	nature's vined mindstar of life	::	nil	BODY
fight: 	troll-hide cured leather armour	blooming mossy mindstar of resolve	::	nil	BODY
[EVENT] glowing-chest placed at 	20	26
Not gone east, no backup guardian
Running on level loads	sandworm-lair-1
[LOG]	#YELLOW_GREEN#There is a ladder to worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	Grimly	Grimly
Adding entity	2651	after	2651
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	Suspicion.ogg	sound "/data/music/Suspicion.ogg" : <static>
[MUSIC] playing	Suspicion.ogg	sound "/data/music/Suspicion.ogg" : <static>
Updating zone name	Sandworm lair (1)
[SAVEFILE PIPE] new save running in the pipe:	Grimly	level	::	level-wilderness-1.teal	::	table: 0x1987d6e8	=>	table: 0x262f9c10	(6805)
Loading savefile 	/save/grimly/
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] Already saving data	game	Grimly	waiting for finish before piping...
[SAVEFILE PIPE] force waiting
Make wait background texture 510 : 0x1084096512 (0, 1083359232)
[SAVEFILE PIPE] new save running in the pipe:	Grimly	zone	::	zone-wilderness.teaz	::	table: 0x19e4e240	=>	table: 0x25f16358	(1296)
Loading savefile 	/save/grimly/
[SAVEFILE PIPE] new save running in the pipe:	Grimly	game	::	game.teag	::	table: 0x0c998850	=>	table: 0x0ed14d08	(5756)
Loading savefile 	/save/grimly/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x12b438e8	=>	table: 0x21bae7a8	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/grimly/level-wilderness-1.teal.tmp
Saved zipname /save/grimly/level-wilderness-1.teal.tmp
[SAVEFILE PIPE] Checking save	Grimly	level	/save/grimly/level-wilderness-1.teal.tmp
Loading savefile 	/save/grimly/
Saved zipname /save/grimly/zone-wilderness.teaz.tmp
[SAVEFILE] checked validity of type	level	 => 	all fine
[SAVEFILE PIPE] Checking save	Grimly	zone	/save/grimly/zone-wilderness.teaz.tmp
Loading savefile 	/save/grimly/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/grimly/game.teag.tmp
[SAVEFILE PIPE] Checking save	Grimly	game	/save/grimly/game.teag.tmp
Loading savefile 	/save/grimly/
Saved zipname /save//world.teaw.tmp
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveLevel_md5
[SAVEFILE PIPE] on end	saveZone_md5
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 3 seconds
Wait finished, counted 9508, 727 ticks
[SAVEFILE PIPE] All pipe saving emptied, resuming next save
[COROUTINE] registering	savefilepipe	thread: 0x23161a00
Saving JSON	true
[LOG]	Saving game...
[LOG]	Resting starts...
[SAVEFILE PIPE] new save running in the pipe:	Grimly	game	::	game.teag	::	table: 0x0c998850	=>	table: 0x21849ea8	(5756)
Loading savefile 	/save/grimly/
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand/sand_V3_pillar_bottom_01.png
[LOG]	The unstable sand tunnel collapses!
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand_1.png
[LOG]	Rested for 79 turns (stop reason: all resources and life at maximum).
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x12b438e8	=>	table: 0x201b3038	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/grimly/game.teag.tmp
Saved zipname /save/grimly/game.teag.tmp
[SAVEFILE PIPE] Checking save	Grimly	game	/save/grimly/game.teag.tmp
Loading savefile 	/save/grimly/
Saved zipname /save//world.teaw.tmp
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 3 seconds
[COROUTINE] dead	savefilepipe
[Identify]	flaming steel battleaxe of daylight	true
[LOG]	Grimly picks up (e.): #00FF80##UID:58933:0#flaming steel battleaxe of daylight (125% power, 2 apr)#LAST#.
[LOG]	
AI took for target	58367	white worm mass	::	2651	Grimly	25	<	100
white worm mass	58367	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[MULTIPLY]	31	34	::	nil
[MULTIPLY]	2	uids	58367	=>	84270	::	nil	nil
[TARGET] Passing target	sandworm	from	white worm mass	to	Grimly
[TARGET] Passing target	black jelly	from	white worm mass	to	Grimly
AI took for target	84270	white worm mass	::	2651	Grimly	16	<	100
sandworm	58354	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	27.319129522598	0	39.92	24	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	27.319129522598	0	39.92	24	vs.	25	::	1
checkHit	24	vs	25	=> chance to hit	48
[LOG]	#UID:58354:0#Sandworm misses #fbd578#Grimly#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	white worm mass	 :: 	117.65321228208	2	1	38	vs.	5	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	117.65321228208	2	1	38	vs.	5	::	1
checkHit	38	vs	5	=> chance to hit	100
[ATTACK] raw dam	117.65321228208	versus	1	0.3	with APR	2
[ATTACK] after armor	117.65321228208
[ATTACK] after range	143
[PHYS CRIT %]	4.5
[ATTACK] after crit	143
[ATTACK] after mult	143
[ATTACK] mace accuracy bonus	38	5	=	1.033
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits White worm mass for #aaaaaa#162 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed White worm mass!#{normal}#
sandworm	58354	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	27.319129522598	0	39.92	24	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	27.319129522598	0	39.92	24	vs.	25	::	1
[LOG]	#ORCHID#Grimly instinctively hardens his skin and ignores the attack!#LAST#
[LOG]	#fbd578#Grimly#LAST# repels an attack from #UID:58354:0#Sandworm.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	sandworm	 :: 	117.65321228208	2	1	38	vs.	4	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	117.65321228208	2	1	38	vs.	4	::	1
checkHit	38	vs	4	=> chance to hit	100
[ATTACK] raw dam	117.65321228208	versus	1	0.3	with APR	2
[ATTACK] after armor	117.65321228208
[ATTACK] after range	138
[PHYS CRIT %]	4.5
[ATTACK] after crit	138
[ATTACK] after mult	138
[ATTACK] mace accuracy bonus	38	4	=	1.034
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Sandworm for #aaaaaa#157 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Sandworm!#{normal}#
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/sandworm_tooth.png
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	white worm mass	 :: 	117.65321228208	2	1	38	vs.	6	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	117.65321228208	2	1	38	vs.	6	::	1
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	117.65321228208	versus	1	0.3	with APR	2
[ATTACK] after armor	117.65321228208
[ATTACK] after range	156
[PHYS CRIT %]	4.5
[ATTACK] after crit	156
[ATTACK] after mult	156
[ATTACK] mace accuracy bonus	38	6	=	1.032
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits White worm mass for #aaaaaa#177 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed White worm mass!#{normal}#
black jelly	58352	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_SLIME_SPIT
[MIND CRIT %]	1
Adding entity	85548	after	58352
[LOG]	
[LOG]	Grimly slows down.
[LOG]	Black jelly's Slime Spit hits #fbd578#Grimly#LAST# for #GREEN#26 acid#LAST#, #LIGHT_GREEN#21 nature#LAST# (47 total damage).
[LOG]	
black jelly	58352	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	16.588857755058	5	45.92	21	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	16.588857755058	5	45.92	21	vs.	25	::	1
checkHit	21	vs	25	=> chance to hit	40
[LOG]	#UID:58352:0#Black jelly misses #fbd578#Grimly#LAST#.
[LOG]	Grimly speeds up.
[LOG]	#ORCHID#Grimly has recovered!#LAST#
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	black jelly	 :: 	117.65321228208	2	1	38	vs.	7	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	117.65321228208	2	1	38	vs.	7	::	1
checkHit	38	vs	7	=> chance to hit	100
[ATTACK] raw dam	117.65321228208	versus	1	0.3	with APR	2
[ATTACK] after armor	117.65321228208
[ATTACK] after range	133
[PHYS CRIT %]	4.5
[ATTACK] after crit	133
[ATTACK] after mult	133
[ATTACK] mace accuracy bonus	38	7	=	1.031
checkHit	21	vs	9	=> chance to hit	80
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Black jelly for #aaaaaa#151 physical#LAST#, #YELLOW#17 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (174 total damage).
black jelly	58352	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	16.588857755058	5	45.92	21	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	16.588857755058	5	45.92	21	vs.	25	::	1
checkHit	21	vs	25	=> chance to hit	40
[LOG]	#UID:58352:0#Black jelly misses #fbd578#Grimly#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	black jelly	 :: 	117.65321228208	2	1	38	vs.	7	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	117.65321228208	2	1	38	vs.	7	::	1
checkHit	38	vs	7	=> chance to hit	100
[ATTACK] raw dam	117.65321228208	versus	1	0.3	with APR	2
[ATTACK] after armor	117.65321228208
[ATTACK] after range	176
[PHYS CRIT %]	4.5
[ATTACK] after crit	176
[ATTACK] after mult	176
[ATTACK] mace accuracy bonus	38	7	=	1.031
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Black jelly for #aaaaaa#200 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Black jelly!#{normal}#
[LOG]	
[LOG]	You pickup 0.55 gold pieces.
[LOG]	
[Identify]	warrior's steel ring	true
[LOG]	Grimly picks up (d.): #00FF80##UID:58939:0#warrior's steel ring#LAST#.
[LOG]	
[Identify]	amethyst	true
[LOG]	Grimly picks up (z.): #FFFFFF##UID:58943:0#amethyst#LAST#.
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	#YELLOW_GREEN#There is a ladder to worldmap here (press '<', '>' or right click to use).
[LOG]	
AI took for target	58355	yellow ooze	::	2651	Grimly	81	<	100
AI took for target	58546	yellow ooze	::	2651	Grimly	36	<	100
AI took for target	58346	sandworm	::	2651	Grimly	49	<	100
AI took for target	58907	gelatinous cube	::	2651	Grimly	49	<	100
[LOG]	The unstable sand tunnel collapses!
[LOG]	
AI took for target	58355	yellow ooze	::	2651	Grimly	16	<	100
yellow ooze	58546	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	13.412060375232	5	39.92	20	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	13.412060375232	5	39.92	20	vs.	25	::	1
checkHit	20	vs	25	=> chance to hit	38
[LOG]	#UID:58546:0#Yellow ooze misses #fbd578#Grimly#LAST#.
[LOG]	
[LOG]	The unstable sand tunnel collapses!
AI took for target	58346	sandworm	::	2651	Grimly	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	26.708624914923	0	39.92	24	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	26.708624914923	0	39.92	24	vs.	25	::	1
checkHit	24	vs	25	=> chance to hit	48
[LOG]	#UID:58346:0#Sandworm misses #fbd578#Grimly#LAST#.
yellow ooze	58546	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	13.412060375232	5	39.92	20	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	13.412060375232	5	39.92	20	vs.	25	::	1
[LOG]	#ORCHID#Grimly instinctively hardens his skin and ignores the attack!#LAST#
[LOG]	#fbd578#Grimly#LAST# repels an attack from #UID:58546:0#Yellow ooze.
[TARGET] Passing target	sandworm	from	gelatinous cube	to	Grimly
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	sandworm	 :: 	117.65321228208	2	1	38	vs.	4	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	117.65321228208	2	1	38	vs.	4	::	1
checkHit	38	vs	4	=> chance to hit	100
[ATTACK] raw dam	117.65321228208	versus	1	0.3	with APR	2
[ATTACK] after armor	117.65321228208
[ATTACK] after range	120
[PHYS CRIT %]	4.5
[ATTACK] after crit	120
[ATTACK] after mult	120
[ATTACK] mace accuracy bonus	38	4	=	1.034
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Sandworm for #aaaaaa#136 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Sandworm!#{normal}#
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	yellow ooze	 :: 	117.65321228208	2	1	38	vs.	6	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	117.65321228208	2	1	38	vs.	6	::	1
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	117.65321228208	versus	1	0.3	with APR	2
[ATTACK] after armor	117.65321228208
[ATTACK] after range	123
[PHYS CRIT %]	4.5
[ATTACK] after crit	123
[ATTACK] after mult	123
[ATTACK] mace accuracy bonus	38	6	=	1.032
[LOG]	Yellow ooze splits in two!
checkHit	21	vs	8	=> chance to hit	83
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Yellow ooze for #aaaaaa#70 physical#LAST#, #YELLOW#17 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (93 total damage).
[SOUND] loading from	/data/sound/creatures/jelly/jelly_1.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_1.ogg" : <static>
yellow ooze	58546	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	13.412060375232	5	45.92	20	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	13.412060375232	5	45.92	20	vs.	25	::	1
checkHit	20	vs	25	=> chance to hit	38
[LOG]	#UID:58546:0#Yellow ooze misses #fbd578#Grimly#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	yellow ooze	 :: 	117.65321228208	2	1	38	vs.	6	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	117.65321228208	2	1	38	vs.	6	::	1
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	117.65321228208	versus	1	0.3	with APR	2
[ATTACK] after armor	117.65321228208
[ATTACK] after range	170
[PHYS CRIT %]	4.5
[ATTACK] after crit	170
[ATTACK] after mult	170
[ATTACK] mace accuracy bonus	38	6	=	1.032
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Yellow ooze for #aaaaaa#193 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Yellow ooze!#{normal}#
yellow ooze	95007	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	13.412060375232	5	45.92	20	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	13.412060375232	5	45.92	20	vs.	25	::	1
checkHit	20	vs	25	=> chance to hit	38
[LOG]	#UID:95007:0#Yellow ooze misses #fbd578#Grimly#LAST#.
yellow ooze	58355	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	12.765269752142	5	45.92	20	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	12.765269752142	5	45.92	20	vs.	25	::	1
[LOG]	#ORCHID#Grimly instinctively hardens his skin and ignores the attack!#LAST#
[LOG]	#fbd578#Grimly#LAST# repels an attack from #UID:58355:0#Yellow ooze.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	yellow ooze	 :: 	117.65321228208	2	1	38	vs.	6	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	117.65321228208	2	1	38	vs.	6	::	1
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	117.65321228208	versus	1	0.3	with APR	2
[ATTACK] after armor	117.65321228208
[ATTACK] after range	163
[PHYS CRIT %]	4.5
[ATTACK] after crit	163
[ATTACK] after mult	163
[ATTACK] mace accuracy bonus	38	6	=	1.032
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Yellow ooze for #aaaaaa#185 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Yellow ooze!#{normal}#
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	yellow ooze	 :: 	117.65321228208	2	1	38	vs.	6	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	117.65321228208	2	1	38	vs.	6	::	1
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	117.65321228208	versus	1	0.3	with APR	2
[ATTACK] after armor	117.65321228208
[ATTACK] after range	137
[PHYS CRIT %]	4.5
[ATTACK] after crit	137
[ATTACK] after mult	137
[ATTACK] mace accuracy bonus	38	6	=	1.032
checkHit	21	vs	8	=> chance to hit	83
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Yellow ooze for #aaaaaa#156 physical#LAST#, #YELLOW#17 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (179 total damage).
yellow ooze	58355	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	12.765269752142	5	45.92	20	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	12.765269752142	5	45.92	20	vs.	25	::	1
checkHit	20	vs	25	=> chance to hit	38
[ATTACK] raw dam	12.765269752142	versus	45.92	0.81030927835052	with APR	5
[ATTACK] after armor	2.4214532313342
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[LOG]	#UID:58355:0#Yellow ooze hits #fbd578#Grimly#LAST# for #ROYAL_BLUE#2 lightning#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Yellow ooze for #aaaaaa#11 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Yellow ooze!#{normal}#
[LOG]	
[LOG]	You pickup 0.75 gold pieces.
[LOG]	You pickup 0.75 gold pieces.
[LOG]	
[Identify]	shimmering yew vilestaff	true
[LOG]	Grimly picks up (g.): #00FF80##UID:58356:0#shimmering yew vilestaff (120% power, 4 apr, darkness element)#LAST#.
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	#GOLD#An object rolls from the chest!
Added unique	mod.class.NPC/Xydhewyn the yellow ooze	::	1
fight: 	Earuvor the pair of dwarven-steel boots	warbringer's steel battleaxe of purging	::	OFFHAND	FEET
fight: 	Earuvor the pair of dwarven-steel boots	cleansing iron mail armour of resilience	::	nil	FEET
[NPC:addedToLevel]	Xydhewyn the yellow ooze	61124	wearing	Earuvor the pair of dwarven-steel boots
Loading tile from tileset	/data/gfx/talents/stalk.png
[SOUND] loading from	/data/sound/talents/arcane.ogg	:=:	sound "/data/sound/talents/arcane.ogg" : <static>
[CALLBACK] upgrading to prioritized	talents_on_act_base
Loading tile from tileset	/data/gfx/talents/gloom.png
Added unique	mod.class.NPC/Mayinor the red ooze	::	1
[CALLBACK] upgrading to prioritized	talents_on_move
Loading tile from tileset	/data/gfx/talents/elemental_harmony.png
[LOG]	#GOLD#But the chest was guarded!
[LOG]	Grimly uses Death Dance.
[ATTACK] to 	Xydhewyn the yellow ooze	 :: 	117.65321228208	2	17.19	38	vs.	4	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	117.65321228208	2	17.19	38	vs.	4	::	2.1981227975694
checkHit	38	vs	4	=> chance to hit	100
[ATTACK] raw dam	117.65321228208	versus	17.19	0.73452380952381	with APR	2
[ATTACK] after armor	102.46321228208
[ATTACK] after range	131
[PHYS CRIT %]	0
[ATTACK] after crit	131
[ATTACK] after mult	287.95408648159
[ATTACK] mace accuracy bonus	38	4	=	1.034
[LOG]	#F53CBE#Xydhewyn the yellow ooze begins rampaging!
Loading tile	npc/vermin_oozes_yellow_ooze.png
==SDM 64x64 :: 64x128
Loading tile	particles_images/bloodwings.png
[SHADER] Loading from /data/gfx/shaders/awesomeaura.lua
[SHADER] Loaded shader with totalname	awesomeaura[alpha=0.7,time_factor=5000]
New GL Shader program 59
New GL Shader 67 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/awesomeaura.frag
*p 59: Uniform: 0: 1406 alpha
*p 59: Uniform: 1: 1406 flameScale
*p 59: Uniform: 2: 1406 tick
*p 59: Uniform: 3: 1406 time_factor
*p 59: Uniform: 4: 8B5E flames
*p 59: Uniform: 5: 8B5E tex
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_yellow_ooze.png
checkHit	21	vs	20	=> chance to hit	53
[LOG]	Xydhewyn the yellow ooze resists the mind attack!
[ATTACK] to 	Mayinor the red ooze	 :: 	117.65321228208	2	5	38	vs.	24	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	117.65321228208	2	5	38	vs.	24	::	2.1981227975694
checkHit	38	vs	24	=> chance to hit	85
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# misses Mayinor the red ooze.
[SHADER] Loading from /data/gfx/shaders/spinningwinds.lua
[SHADER] Loaded shader with totalname	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=0,time_factor=2000,verticalIntensityAdjust=-3]
New GL Shader program 68
*p 68: Uniform: 0: 8B50 ellipsoidalFactor
*p 68: Uniform: 1: 1406 noup
*p 68: Uniform: 2: 1406 tick
*p 68: Uniform: 3: 1406 time_factor
*p 68: Uniform: 4: 8B5E tex
[TARGET] Passing target	Mayinor the red ooze	from	Xydhewyn the yellow ooze	to	Grimly
[LOG]	Xydhewyn the yellow ooze uses Slash.
[ATTACK] attacking with (mainhand)	warbringer's steel battleaxe of purging
[ATTACK] to 	Grimly	 :: 	68.930080689876	10	39.92	34	vs.	25	::	1.9233010412772
[ATTACK] after melee attack bonus hooks and callbacks :: 	68.930080689876	10	39.92	34	vs.	25	::	1.9233010412772
checkHit	34	vs	25	=> chance to hit	73
[ATTACK] raw dam	68.930080689876	versus	39.92	0.81030927835052	with APR	10
[ATTACK] after armor	39.010080689876
[ATTACK] after range	55
[PHYS CRIT %] axe accuracy bonus	34	25	=	1.8
[PHYS CRIT %]	0
[ATTACK] after crit	55
[ATTACK] after mult	105.78155727024
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[LOG]	Grimly has a cursed wound!
Loading tile from tileset	/data/gfx/talents/slash.png
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Xydhewyn the yellow ooze for #aaaaaa#304 physical#LAST#, #YELLOW#8 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #aaaaaa#10 physical#LAST# (328 total damage).
[LOG]	#UID:61124:0#Xydhewyn the yellow ooze hits #fbd578#Grimly#LAST# for #aaaaaa#95 physical#LAST#, #LIGHT_GREEN#7 nature#LAST# (102 total damage).
[LOG]	The unstable sand tunnel collapses!
[LOG]	Unstable sand tunnel hits Xydhewyn the yellow ooze for #aaaaaa#58 physical#LAST# damage.
Loading tile from tileset	/data/gfx/talents/slash.png
[LOG]	
[LOG]	Grimly uses Shattering Blow.
[ATTACK] to 	Mayinor the red ooze	 :: 	117.65321228208	2	5	38	vs.	24	::	1.513862731903
[ATTACK] after melee attack bonus hooks and callbacks :: 	117.65321228208	2	5	38	vs.	24	::	1.513862731903
checkHit	38	vs	24	=> chance to hit	85
[ATTACK] raw dam	117.65321228208	versus	5	0.44670658682635	with APR	2
[ATTACK] after armor	114.65321228208
[ATTACK] after range	134
[PHYS CRIT %]	4.5
[ATTACK] after crit	134
[ATTACK] after mult	202.857606075
[ATTACK] mace accuracy bonus	38	24	=	1.014
[LOG]	Mayinor the red ooze splits in two!
checkHit	21	vs	27	=> chance to hit	35
checkHit	39	vs	27	=> chance to hit	80
[LOG]	#F53CBE#Mayinor the red ooze moves reluctantly!
checkHit	16	vs	60	=> chance to hit	0
[LOG]	Mayinor the red ooze's armour is damaged!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Mayinor the red ooze for #aaaaaa#101 physical#LAST#, #YELLOW#17 mind#LAST#, #YELLOW#<gloom slow'>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (124 total damage).
[LOG]	The unstable sand tunnel collapses!
[LOG]	Unstable sand tunnel hits Mayinor the red ooze for #aaaaaa#123 physical#LAST# damage.
[TARGET] Passing target	red ooze	from	Xydhewyn the yellow ooze	to	Grimly
[ATTACK] attacking with (mainhand)	warbringer's steel battleaxe of purging
[ATTACK] to 	Grimly	 :: 	68.930080689876	10	39.92	34	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	68.930080689876	10	39.92	34	vs.	25	::	1
[LOG]	#ORCHID#Grimly instinctively hardens his skin and ignores the attack!#LAST#
[LOG]	#fbd578#Grimly#LAST# repels an attack from #UID:61124:0#Xydhewyn the yellow ooze.
[LOG]	Mayinor the red ooze summons a War Hound!
[MIND CRIT %]	10
[MIND CRIT %]	10
[LOG]	#{bold}#Mayinor the red ooze's mind surges with critical power!#{normal}#
Loading tile from tileset	/data/gfx/shockbolt/npc/summoner_wardog.png
Loading tile from tileset	/data/gfx/talents/war_hound.png
[LOG]	#UID:61288:0#Mayinor the red ooze receives #LIGHT_GREEN#14 healing#LAST#.
[LOG]	Xydhewyn the yellow ooze receives #LIGHT_GREEN#12 healing#LAST# from #UID:61288:0#Mayinor the red ooze.
[LOG]	Red ooze receives #LIGHT_GREEN#11 healing#LAST# from #UID:61288:0#Mayinor the red ooze.
[LOG]	War hound receives #LIGHT_GREEN#12 healing#LAST# from #UID:61288:0#Mayinor the red ooze.
[LOG]	Grimly no longer has a cursed wound.
[LOG]	#ORCHID#Grimly has recovered!#LAST#
[LOG]	
[LOG]	Grimly uses Stunning Blow.
[ATTACK] to 	Mayinor the red ooze	 :: 	117.65321228208	2	-20.851795037758	38	vs.	24	::	1.4415880433164
[ATTACK] after melee attack bonus hooks and callbacks :: 	117.65321228208	2	-20.851795037758	38	vs.	24	::	1.4415880433164
checkHit	38	vs	24	=> chance to hit	85
[ATTACK] raw dam	117.65321228208	versus	-20.851795037758	0.44670658682635	with APR	2
[ATTACK] after armor	117.65321228208
[ATTACK] after range	170
[PHYS CRIT %]	4.5
[ATTACK] after crit	170
[ATTACK] after mult	245.06996736379
[ATTACK] mace accuracy bonus	38	24	=	1.014
checkHit	0	vs	60	=> chance to hit	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Mayinor the red ooze for #aaaaaa#244 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Mayinor the red ooze!#{normal}#
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	67.229300992416	10	45.92	59	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	67.229300992416	10	45.92	59	vs.	25	::	1
checkHit	59	vs	25	=> chance to hit	100
[ATTACK] raw dam	67.229300992416	versus	45.92	0.81030927835052	with APR	10
[ATTACK] after armor	31.309300992416
[ATTACK] after range	32
[PHYS CRIT %]	0
[ATTACK] after crit	32
[ATTACK] after mult	32
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits War hound for #aaaaaa#11 physical#LAST# damage.
[LOG]	#UID:98187:0#War hound hits #fbd578#Grimly#LAST# for #aaaaaa#24 physical#LAST# damage.
red ooze	97853	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	13.412060375232	5	45.92	20	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	13.412060375232	5	45.92	20	vs.	25	::	1
checkHit	20	vs	25	=> chance to hit	38
[ATTACK] raw dam	13.412060375232	versus	45.92	0.81030927835052	with APR	5
[ATTACK] after armor	2.5441434113842
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[LOG]	#UID:97853:0#Red ooze hits #fbd578#Grimly#LAST# for #LIGHT_RED#2 fire#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Red ooze for #aaaaaa#11 physical#LAST# damage.
[ATTACK] attacking with (mainhand)	warbringer's steel battleaxe of purging
[ATTACK] to 	Grimly	 :: 	68.930080689876	10	45.92	34	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	68.930080689876	10	45.92	34	vs.	25	::	1
checkHit	34	vs	25	=> chance to hit	73
[LOG]	#UID:61124:0#Xydhewyn the yellow ooze misses #fbd578#Grimly#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	red ooze	 :: 	117.65321228208	2	1	38	vs.	6	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	117.65321228208	2	1	38	vs.	6	::	1
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	117.65321228208	versus	1	0.3	with APR	2
[ATTACK] after armor	117.65321228208
[ATTACK] after range	120
[PHYS CRIT %]	4.5
[ATTACK] after crit	120
[ATTACK] after mult	120
[ATTACK] mace accuracy bonus	38	6	=	1.032
checkHit	21	vs	8	=> chance to hit	83
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Red ooze for #aaaaaa#136 physical#LAST#, #YELLOW#17 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (159 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	67.229300992416	10	45.92	59	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	67.229300992416	10	45.92	59	vs.	25	::	1
checkHit	59	vs	25	=> chance to hit	100
[ATTACK] raw dam	67.229300992416	versus	45.92	0.81030927835052	with APR	10
[ATTACK] after armor	31.309300992416
[ATTACK] after range	33
[PHYS CRIT %]	0
[ATTACK] after crit	33
[ATTACK] after mult	33
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Red ooze!#{normal}#
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits War hound for #aaaaaa#11 physical#LAST# damage.
[LOG]	#UID:98187:0#War hound hits #fbd578#Grimly#LAST# for #aaaaaa#25 physical#LAST# damage.
[LOG]	The unstable sand tunnel collapses!
Loading tile from tileset	/data/gfx/shockbolt/object/2hmace_steel.png
[ATTACK] attacking with (mainhand)	warbringer's steel battleaxe of purging
[ATTACK] to 	Grimly	 :: 	68.930080689876	10	45.92	34	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	68.930080689876	10	45.92	34	vs.	25	::	1
checkHit	34	vs	25	=> chance to hit	73
[ATTACK] raw dam	68.930080689876	versus	45.92	0.81030927835052	with APR	10
[ATTACK] after armor	33.010080689876
[ATTACK] after range	37
[PHYS CRIT %] axe accuracy bonus	34	25	=	1.8
[PHYS CRIT %]	0
[ATTACK] after crit	37
[ATTACK] after mult	37
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[LOG]	#UID:61124:0#Xydhewyn the yellow ooze hits #fbd578#Grimly#LAST# for #aaaaaa#33 physical#LAST#, #LIGHT_GREEN#7 nature#LAST# (41 total damage).
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Xydhewyn the yellow ooze for #aaaaaa#10 physical#LAST# damage.
AI took for target	98187	war hound	::	2651	Grimly	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	67.229300992416	10	45.92	59	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	67.229300992416	10	45.92	59	vs.	25	::	1
checkHit	59	vs	25	=> chance to hit	100
[ATTACK] raw dam	67.229300992416	versus	45.92	0.81030927835052	with APR	10
[ATTACK] after armor	31.309300992416
[ATTACK] after range	33
[PHYS CRIT %]	0
[ATTACK] after crit	33
[ATTACK] after mult	33
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits War hound for #aaaaaa#11 physical#LAST# damage.
[LOG]	#UID:98187:0#War hound hits #fbd578#Grimly#LAST# for #aaaaaa#25 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	Xydhewyn the yellow ooze	 :: 	117.65321228208	2	17.19	38	vs.	4	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	117.65321228208	2	17.19	38	vs.	4	::	1
checkHit	38	vs	4	=> chance to hit	100
[ATTACK] raw dam	117.65321228208	versus	17.19	0.73452380952381	with APR	2
[ATTACK] after armor	102.46321228208
[ATTACK] after range	116
[PHYS CRIT %]	0
[ATTACK] after crit	116
[ATTACK] after mult	116
[ATTACK] mace accuracy bonus	38	4	=	1.034
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Xydhewyn the yellow ooze for #aaaaaa#122 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Xydhewyn the yellow ooze!#{normal}#
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	67.229300992416	10	45.92	59	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	67.229300992416	10	45.92	59	vs.	25	::	1
checkHit	59	vs	25	=> chance to hit	100
[ATTACK] raw dam	67.229300992416	versus	45.92	0.81030927835052	with APR	10
[ATTACK] after armor	31.309300992416
[ATTACK] after range	31
[PHYS CRIT %]	0
[ATTACK] after crit	31
[ATTACK] after mult	31
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits War hound for #aaaaaa#11 physical#LAST# damage.
[LOG]	#UID:98187:0#War hound hits #fbd578#Grimly#LAST# for #aaaaaa#24 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	war hound	 :: 	117.65321228208	2	2	38	vs.	30	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	117.65321228208	2	2	38	vs.	30	::	1
checkHit	38	vs	30	=> chance to hit	70
[ATTACK] raw dam	117.65321228208	versus	2	0.3	with APR	2
[ATTACK] after armor	117.65321228208
[ATTACK] after range	154
[PHYS CRIT %]	4.5
[ATTACK] after crit	154
[ATTACK] after mult	154
[ATTACK] mace accuracy bonus	38	30	=	1.008
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits War hound for #aaaaaa#171 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed War hound!#{normal}#
[LOG]	The unstable sand tunnel collapses!
[LOG]	
Server latency	114
[ActorObjectUse] useObjectEnable: 	lifebinding ash magestaff of invocation	by	Grimly	inven/slot	1	nil
[ActorObjectUse] Object	lifebinding ash magestaff of invocation	60975	is ineligible for talent interface
[Identify]	lifebinding ash magestaff of invocation	true
[LOG]	Grimly picks up (g.): #8d55ff##UID:60975:0#lifebinding ash magestaff of invocation (111% power, 3 apr, cold element)#LAST#.
[LOG]	#00ff00##UID:435:0#Talent Stunning Blow is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:441:0#Talent Shattering Blow is ready to use.
[LOG]	#00ff00##UID:437:0#Talent Death Dance is ready to use.
gelatinous cube	95090	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	Today is the 17th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	Rested for 108 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
sandworm	58542	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	sandworm	 :: 	27.624648313541	0	1	25	vs.	4	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	27.624648313541	0	1	25	vs.	4	::	1
checkHit	25	vs	4	=> chance to hit	100
[ATTACK] raw dam	27.624648313541	versus	1	0.3	with APR	0
[ATTACK] after armor	26.624648313541
[ATTACK] after range	26
[PHYS CRIT %]	1
[ATTACK] after crit	26
[ATTACK] after mult	26
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	Grimly uses Dig.
[LOG]	Digging starts...
[LOG]	Dug for 13 turns.
[LOG]	
[LOG]	Grimly uses Dig.
[LOG]	Digging starts...
[LOG]	Dug for 13 turns.
[LOG]	
[LOG]	Grimly uses Dig.
[LOG]	Digging starts...
[LOG]	The unstable sand tunnel collapses!
[LOG]	Dug for 13 turns.
[LOG]	
[LOG]	Grimly uses Dig.
[LOG]	Digging starts...
[LOG]	The unstable sand tunnel collapses!
[LOG]	Dug for 13 turns.
[LOG]	
[Identify]	Turedodil the Singewrecker	true
[LOG]	Grimly picks up (k.): #SALMON##UID:61142:0#Turedodil the Singewrecker (5 def, 11 armour)#LAST#.
[LOG]	
[LOG]	Grimly uses Dig.
[LOG]	Digging starts...
[LOG]	The unstable sand tunnel collapses!
[LOG]	Dug for 13 turns.
[LOG]	
[Identify]	Earuvor the pair of dwarven-steel boots	true
[LOG]	Grimly picks up (i.): #SALMON##UID:60986:0#Earuvor the pair of dwarven-steel boots (0 def, 4 armour)#LAST#.
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
AI took for target	58376	red ooze	::	2651	Grimly	100	<	100
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[TARGET] Passing target	sandworm destroyer	from	red ooze	to	Grimly
[TARGET] Passing target	sandworm	from	red ooze	to	Grimly
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
AI took for target	58376	red ooze	::	2651	Grimly	9	<	100
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
red ooze	58376	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	12.295663616298	5	39.92	19	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	12.295663616298	5	39.92	19	vs.	25	::	1
checkHit	19	vs	25	=> chance to hit	35
[ATTACK] raw dam	12.295663616298	versus	39.92	0.81030927835052	with APR	5
[ATTACK] after armor	2.332373304535
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[LOG]	#UID:58376:0#Red ooze hits #fbd578#Grimly#LAST# for #LIGHT_RED#2 fire#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Red ooze for #aaaaaa#11 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	red ooze	 :: 	117.65321228208	2	1	38	vs.	6	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	117.65321228208	2	1	38	vs.	6	::	1
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	117.65321228208	versus	1	0.3	with APR	2
[ATTACK] after armor	117.65321228208
[ATTACK] after range	147
[PHYS CRIT %]	4.5
[ATTACK] after crit	147
[ATTACK] after mult	147
[ATTACK] mace accuracy bonus	38	6	=	1.032
Loading tile from tileset	/data/gfx/shockbolt/object/sling_cured.png
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Red ooze for #aaaaaa#167 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Red ooze!#{normal}#
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	sandworm	 :: 	117.65321228208	2	1	38	vs.	5	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	117.65321228208	2	1	38	vs.	5	::	1
checkHit	38	vs	5	=> chance to hit	100
[ATTACK] raw dam	117.65321228208	versus	1	0.3	with APR	2
[ATTACK] after armor	117.65321228208
[ATTACK] after range	162
[PHYS CRIT %]	4.5
[ATTACK] after crit	162
[ATTACK] after mult	162
[ATTACK] mace accuracy bonus	38	5	=	1.033
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Sandworm for #aaaaaa#184 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Sandworm!#{normal}#
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	sandworm destroyer	 :: 	117.65321228208	2	1	38	vs.	5	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	117.65321228208	2	1	38	vs.	5	::	1
checkHit	38	vs	5	=> chance to hit	100
[ATTACK] raw dam	117.65321228208	versus	1	0.3	with APR	2
[ATTACK] after armor	117.65321228208
[ATTACK] after range	161
[PHYS CRIT %]	4.5
[ATTACK] after crit	161
[ATTACK] after mult	161
[ATTACK] mace accuracy bonus	38	5	=	1.033
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Sandworm destroyer for #aaaaaa#183 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Sandworm destroyer!#{normal}#
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[Identify]	cured leather sling	true
[LOG]	Grimly picks up (g.): #FFFFFF##UID:58377:0#cured leather sling#LAST#.
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
AI took for target	58523	Eilinarerin the red ooze	::	2651	Grimly	64	<	100
[TARGET] Passing target	blue jelly	from	Eilinarerin the red ooze	to	Grimly
[TARGET] Passing target	green ooze	from	Eilinarerin the red ooze	to	Grimly
[TARGET] Passing target	yellow ooze	from	Eilinarerin the red ooze	to	Grimly
[TARGET] Passing target	Yvoretta the sandworm	from	Eilinarerin the red ooze	to	Grimly
[LOG]	Eilinarerin the red ooze uses Pyrokinesis.
[MIND CRIT %]	8.8
[LOG]	Grimly is on fire!
[SHADER] Loading from /data/gfx/shaders/fireflash.lua
[SHADER] Loaded shader with totalname	fireflash[]
New GL Shader program 69
*p 69: Uniform: 0: 1406 explosion_time_factor
*p 69: Uniform: 1: 1406 is_exploding
*p 69: Uniform: 2: 1406 projectile_time_factor
*p 69: Uniform: 3: 1406 tick
*p 69: Uniform: 4: 1406 tick_start
*p 69: Uniform: 5: 1406 trail_length
*p 69: Uniform: 6: 8B5E tex
[SHADER] setting reset param	tick_start	911849
Loading tile from tileset	/data/gfx/talents/pyrokinesis.png
[LOG]	
[LOG]	Burning from Eilinarerin the red ooze hits #fbd578#Grimly#LAST# for #LIGHT_RED#27 fire#LAST# damage.
[TARGET] Passing target	black jelly	from	yellow ooze	to	Grimly
[TARGET] Passing target	thought-forged bowman	from	yellow ooze	to	Grimly
[LOG]	
[LOG]	Burning from Eilinarerin the red ooze hits #fbd578#Grimly#LAST# for #LIGHT_RED#27 fire#LAST# damage.
[LOG]	Grimly rushes out!
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	Eilinarerin the red ooze	 :: 	117.65321228208	2	1	38	vs.	2	::	1.2
[ATTACK] after melee attack bonus hooks and callbacks :: 	117.65321228208	2	1	38	vs.	2	::	1.2
checkHit	38	vs	2	=> chance to hit	100
[ATTACK] raw dam	117.65321228208	versus	1	0.3	with APR	2
[ATTACK] after armor	117.65321228208
[ATTACK] after range	126
[PHYS CRIT %]	4.5
[ATTACK] after crit	126
[ATTACK] after mult	151.2
[ATTACK] mace accuracy bonus	38	2	=	1.036
checkHit	21	vs	25	=> chance to hit	40
[LOG]	Eilinarerin the red ooze resists the mind attack!
[ATTACK]	target on_melee_hit:	3	ITEM_NATURE_SLOW	vs	0
[LOG]	Grimly slows down.
[ATTACK]	target on_melee_hit:	5	ITEM_ANTIMAGIC_MANABURN	vs	0
[LOG]	Eilinarerin the red ooze is dazed!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Eilinarerin the red ooze for #aaaaaa#(43 to psi shield)#LAST#, #aaaaaa#117 physical#LAST#, #YELLOW#8 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#5 lightning#LAST# (130 total damage).
[LOG]	#UID:58523:0#Eilinarerin the red ooze hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#<3% slow>#LAST#, #PURPLE#4 arcane#LAST# (5 total damage).
[LOG]	Eilinarerin the red ooze uses Telekinetic Smash.
[ATTACK] attacking with (mainhand)	thought-forged steel greatsword of massacre
[ATTACK] to 	Grimly	 :: 	30.492627553563	2	39.92	9	vs.	25	::	1.4299056519797
[ATTACK] after melee attack bonus hooks and callbacks :: 	30.492627553563	2	39.92	9	vs.	25	::	1.4299056519797
checkHit	9	vs	25	=> chance to hit	10
[ATTACK] raw dam	30.492627553563	versus	39.92	0.81030927835052	with APR	2
[ATTACK] after armor	5.7841685256244
[ATTACK] after range	9
[PHYS CRIT %]	0
[ATTACK] after crit	9
[ATTACK] after mult	12.869150867817
checkHit	20	vs	35	=> chance to hit	13
[LOG]	Grimly resists the mind attack!
checkHit	20	vs	35	=> chance to hit	13
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[LOG]	Eilinarerin the red ooze is not dazed anymore.
[ATTACK] to 	Grimly	 :: 	32.182814223153	2	39.92	19	vs.	25	::	1.4299056519797
[ATTACK] after melee attack bonus hooks and callbacks :: 	32.182814223153	2	39.92	19	vs.	25	::	1.4299056519797
[LOG]	#ORCHID#Grimly instinctively hardens his skin and ignores the attack!#LAST#
[LOG]	#fbd578#Grimly#LAST# repels an attack from #UID:58523:0#Eilinarerin the red ooze.
checkHit	33	vs	30	=> chance to hit	58
[LOG]	Grimly is stunned!
[LOG]	#UID:58523:0#Eilinarerin the red ooze hits #fbd578#Grimly#LAST# for #aaaaaa#6 physical#LAST#, #YELLOW#2 mind#LAST#, #aaaaaa#13 physical#LAST# (20 total damage).
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Eilinarerin the red ooze for #aaaaaa#(5 to psi shield)#LAST#, #aaaaaa#5 physical#LAST# (5 total damage).
[PSI ATTACK] attacking with	thought-forged steel greatsword of erosion
[ATTACK] to 	Grimly	 :: 	32.182814223153	2	45.92	19	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	32.182814223153	2	45.92	19	vs.	25	::	1
checkHit	19	vs	25	=> chance to hit	35
[ATTACK] raw dam	32.182814223153	versus	45.92	0.81030927835052	with APR	2
[ATTACK] after armor	6.1047812547011
[ATTACK] after range	9
[PHYS CRIT %]	0
[ATTACK] after crit	9
[ATTACK] after mult	9
checkHit	30	vs	35	=> chance to hit	38
[LOG]	Grimly resists the mind attack!
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[TARGET] Passing target	blue ooze	from	black jelly	to	Grimly
[TARGET] Passing target	Neryra the sandworm destroyer	from	black jelly	to	Grimly
[LOG]	Eilinarerin the red ooze's Beyond the Flesh hits #fbd578#Grimly#LAST# for #aaaaaa#8 physical#LAST#, #YELLOW#<23% gloom chance>#LAST#, #LIGHT_STEEL_BLUE#8 temporal#LAST#, #LIGHT_GREEN#5 nature#LAST#, #YELLOW#4 mind#LAST#, #aaaaaa#13 physical#LAST# (38 total damage).
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Eilinarerin the red ooze for #aaaaaa#(2 to psi shield)#LAST#, #aaaaaa#2 physical#LAST# (2 total damage).
[LOG]	Grimly shrugs off some effects!
[LOG]	Grimly is not stunned anymore.
[LOG]	#00ff00##UID:171:0#Talent Rune: Teleportation is ready to use.
[LOG]	#00ff00##UID:442:0#Talent Relentless Fury is ready to use.
[LOG]	#00ff00##UID:437:0#Talent Death Dance is ready to use.
[LOG]	
[LOG]	Burning from Eilinarerin the red ooze hits #fbd578#Grimly#LAST# for #LIGHT_RED#27 fire#LAST# damage.
Server latency	122
[LOG]	Grimly uses Shattering Blow.
[ATTACK] to 	Eilinarerin the red ooze	 :: 	117.65321228208	2	1	38	vs.	2	::	1.513862731903
[ATTACK] after melee attack bonus hooks and callbacks :: 	117.65321228208	2	1	38	vs.	2	::	1.513862731903
checkHit	38	vs	2	=> chance to hit	100
[ATTACK] raw dam	117.65321228208	versus	1	0.3	with APR	2
[ATTACK] after armor	117.65321228208
[ATTACK] after range	122
[PHYS CRIT %]	4.5
[ATTACK] after crit	122
[ATTACK] after mult	184.69125329216
[ATTACK] mace accuracy bonus	38	2	=	1.036
checkHit	21	vs	25	=> chance to hit	40
[LOG]	Eilinarerin the red ooze resists the mind attack!
[ATTACK]	target on_melee_hit:	3	ITEM_NATURE_SLOW	vs	0
[ATTACK]	target on_melee_hit:	5	ITEM_ANTIMAGIC_MANABURN	vs	0
checkHit	14	vs	60	=> chance to hit	0
[LOG]	Eilinarerin the red ooze's armour is damaged!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Eilinarerin the red ooze for #aaaaaa#(43 to psi shield)#LAST#, #aaaaaa#152 physical#LAST#, #YELLOW#8 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#5 lightning#LAST# (165 total damage).
[LOG]	#UID:58523:0#Eilinarerin the red ooze hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#<3% slow>#LAST#, #PURPLE#4 arcane#LAST# (5 total damage).
[PSI ATTACK] attacking with	thought-forged steel greatsword of erosion
[ATTACK] to 	Grimly	 :: 	32.182814223153	2	45.92	19	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	32.182814223153	2	45.92	19	vs.	25	::	1
checkHit	19	vs	25	=> chance to hit	35
[ATTACK] raw dam	32.182814223153	versus	45.92	0.81030927835052	with APR	2
[ATTACK] after armor	6.1047812547011
[ATTACK] after range	9
[PHYS CRIT %]	0
[ATTACK] after crit	9
[ATTACK] after mult	9
checkHit	30	vs	35	=> chance to hit	38
[LOG]	#F53CBE#Grimly is stunned with fear!
checkHit	30	vs	35	=> chance to hit	38
[LOG]	Grimly resists the mind attack!
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[LOG]	Eilinarerin the red ooze uses Charged Strike.
[MIND CRIT %]	8.8
[ATTACK] attacking with (mainhand)	thought-forged steel greatsword of massacre
[ATTACK] to 	Grimly	 :: 	37.778953013571	2	45.92	19	vs.	25	::	1.5816653826392
[ATTACK] after melee attack bonus hooks and callbacks :: 	37.778953013571	2	45.92	19	vs.	25	::	1.5816653826392
checkHit	19	vs	25	=> chance to hit	35
[ATTACK] raw dam	37.778953013571	versus	45.92	0.81030927835052	with APR	2
[ATTACK] after armor	7.1663168603062
[ATTACK] after range	11
[PHYS CRIT %]	0
[ATTACK] after crit	11
[ATTACK] after mult	17.398319209031
checkHit	30	vs	35	=> chance to hit	38
checkHit	30	vs	35	=> chance to hit	38
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
checkHit	27	vs	30	=> chance to hit	43
[LOG]	#ORANGE#Grimly shrugs off the effect 'Shocked'!
[LOG]	Eilinarerin the red ooze's Beyond the Flesh hits #fbd578#Grimly#LAST# for #aaaaaa#7 physical#LAST#, #YELLOW#<gloom stun>#LAST#, #LIGHT_STEEL_BLUE#7 temporal#LAST#, #LIGHT_GREEN#4 nature#LAST#, #YELLOW#3 mind#LAST#, #aaaaaa#11 physical#LAST# (33 total damage).
[LOG]	#UID:58523:0#Eilinarerin the red ooze hits #fbd578#Grimly#LAST# for #ROYAL_BLUE#11 lightning#LAST#, #YELLOW#5 mind#LAST#, #aaaaaa#11 physical#LAST#, #ROYAL_BLUE#45 lightning#LAST# (71 total damage).
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Eilinarerin the red ooze for #aaaaaa#(2 to psi shield)#LAST#, #aaaaaa#2 physical#LAST#, #aaaaaa#(2 to psi shield)#LAST#, #aaaaaa#2 physical#LAST# (4 total damage).
[LOG]	Grimly overcomes the gloom
[LOG]	#ORCHID#Grimly has recovered!#LAST#
[LOG]	#00ff00##UID:442:0#Talent Relentless Fury is ready to use.
[LOG]	#00ff00##UID:435:0#Talent Stunning Blow is ready to use.
[LOG]	#00ff00##UID:439:0#Talent Warshout is ready to use.
[LOG]	#00ff00##UID:437:0#Talent Death Dance is ready to use.
[LOG]	
[LOG]	Burning from Eilinarerin the red ooze hits #fbd578#Grimly#LAST# for #LIGHT_RED#23 fire#LAST# damage.
[LOG]	Grimly uses Stunning Blow.
[ATTACK] to 	Eilinarerin the red ooze	 :: 	117.65321228208	2	-24.851795037758	38	vs.	2	::	1.4415880433164
[ATTACK] after melee attack bonus hooks and callbacks :: 	117.65321228208	2	-24.851795037758	38	vs.	2	::	1.4415880433164
checkHit	38	vs	2	=> chance to hit	100
[ATTACK] raw dam	117.65321228208	versus	-24.851795037758	0.3	with APR	2
[ATTACK] after armor	117.65321228208
[ATTACK] after range	130
[PHYS CRIT %]	4.5
[ATTACK] after crit	130
[ATTACK] after mult	187.40644563113
[ATTACK] mace accuracy bonus	38	2	=	1.036
[LOG]	Eilinarerin the red ooze splits in two!
[ATTACK]	target on_melee_hit:	3	ITEM_NATURE_SLOW	vs	0
[ATTACK]	target on_melee_hit:	5	ITEM_ANTIMAGIC_MANABURN	vs	0
checkHit	0	vs	60	=> chance to hit	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Eilinarerin the red ooze for #aaaaaa#(43 to psi shield)#LAST#, #aaaaaa#78 physical#LAST# (78 total damage).
[LOG]	#UID:58523:0#Eilinarerin the red ooze hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#<3% slow>#LAST#, #PURPLE#4 arcane#LAST# (4 total damage).
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Eilinarerin the red ooze!#{normal}#
[TARGET] Passing target	red ooze	from	blue jelly	to	Grimly
blue jelly	58369	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_SLIME_SPIT
[LOG]	Blue jelly uses Slime Spit.
[MIND CRIT %]	1
Adding entity	173460	after	58369
[LOG]	Burning from Eilinarerin the red ooze hits #fbd578#Grimly#LAST# for #LIGHT_RED#9 fire#LAST# damage.
[LOG]	
[LOG]	Grimly is recovering from the damage!
[Identify]	Mardontir the Lustrestriker	true
[LOG]	Grimly picks up (j.): #SALMON##UID:58385:0#Mardontir the Lustrestriker#LAST#.
[LOG]	Blue jelly's Slime Spit hits #fbd578#Grimly#LAST# for #1133F3#16 cold#LAST#, #LIGHT_GREEN#21 nature#LAST# (37 total damage).
[LOG]	The unstable sand tunnel collapses!
red ooze	173428	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	12.119737629177	5	45.92	18	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	12.119737629177	5	45.92	18	vs.	25	::	1
[LOG]	#ORCHID#Grimly instinctively hardens his skin and ignores the attack!#LAST#
[LOG]	#fbd578#Grimly#LAST# repels an attack from #UID:173428:0#Red ooze.
AI took for target	58369	blue jelly	::	2651	Grimly	9	<	100
[LOG]	Burning from Eilinarerin the red ooze hits #fbd578#Grimly#LAST# for #LIGHT_RED#9 fire#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#48 healing#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	red ooze	 :: 	117.65321228208	2	1	38	vs.	5	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	117.65321228208	2	1	38	vs.	5	::	1
checkHit	38	vs	5	=> chance to hit	100
[ATTACK] raw dam	117.65321228208	versus	1	0.3	with APR	2
[ATTACK] after armor	117.65321228208
[ATTACK] after range	172
[PHYS CRIT %]	4.5
[ATTACK] after crit	172
[ATTACK] after mult	172
[ATTACK] mace accuracy bonus	38	5	=	1.033
[LOG]	The unstable sand tunnel collapses!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Red ooze for #aaaaaa#195 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Red ooze!#{normal}#
[LOG]	Grimly stops burning.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#48 healing#LAST#.
[LOG]	
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#48 healing#LAST#.
[LOG]	Grimly speeds up.
[LOG]	
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#48 healing#LAST#.
blue jelly	58369	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	17.313795881371	5	45.92	22	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	17.313795881371	5	45.92	22	vs.	25	::	1
checkHit	22	vs	25	=> chance to hit	43
[LOG]	#UID:58369:0#Blue jelly misses #fbd578#Grimly#LAST#.
[LOG]	#00ff00##UID:435:0#Talent Stunning Blow is ready to use.
[LOG]	
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#48 healing#LAST#.
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	blue jelly	 :: 	117.65321228208	2	1	38	vs.	8	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	117.65321228208	2	1	38	vs.	8	::	1
checkHit	38	vs	8	=> chance to hit	100
[ATTACK] raw dam	117.65321228208	versus	1	0.3	with APR	2
[ATTACK] after armor	117.65321228208
[ATTACK] after range	172
[PHYS CRIT %]	4.5
[ATTACK] after crit	172
[ATTACK] after mult	172
[ATTACK] mace accuracy bonus	38	8	=	1.03
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Blue jelly for #aaaaaa#195 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Blue jelly!#{normal}#
[LOG]	#00ff00##UID:441:0#Talent Shattering Blow is ready to use.
[LOG]	
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#48 healing#LAST#.
[LOG]	
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#48 healing#LAST#.
[ActorObjectUse] useObjectEnable: 	steel torque of thermal psionic shield	by	Grimly	inven/slot	1	nil
[ActorObjectUse] Object	steel torque of thermal psionic shield	58948	is ineligible for talent interface
[Identify]	steel torque of thermal psionic shield	true
[LOG]	Grimly picks up (D.): #00FF80##UID:58948:0#steel torque of thermal psionic shield [power 47]  (20 cooldown)#LAST#.
[LOG]	
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#48 healing#LAST#.
[LOG]	Grimly has finished recovering.
[LOG]	
[LOG]	You pickup 0.55 gold pieces.
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	Resting starts...
black jelly	58896	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_SLIME_SPIT
[MIND CRIT %]	1
Adding entity	177473	after	58896
green ooze	58904	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
green ooze	58904	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[LOG]	#00ff00##UID:604:0#Talent Vitality is ready to use.
green ooze	58904	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[TARGET] Passing target	thought-forged bowman	from	Neryra the sandworm destroyer	to	Grimly
AI took for target	58873	thought-forged bowman	::	2651	Grimly	49	<	100
[LOG]	Neryra the sandworm destroyer uses Slumber.
[MIND CRIT %]	11.9
checkHit	35	vs	38	=> chance to hit	43
[LOG]	#ORANGE#Grimly shrugs off the effect 'Slumber'!
[LOG]	Rested for 15 turns (stop reason: detrimental status effect).
[LOG]	
[LOG]	Rush is still on cooldown for 4 turns.
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
AI took for target	58854	Neryra the sandworm destroyer	::	2651	Grimly	25	<	100
AI took for target	58873	thought-forged bowman	::	2651	Grimly	9	<	100
[LOG]	Thought-forged bowman uses Crippling Shot.
[ARCHERY ACQUIRE TARGETS WITH]	fungal ash longbow	deadly quiver of ash arrows of wind	nil	nil
[SHOOT] speed	0.8	=>	800
[ARCHERY SHOOT]	thought-forged bowman	58873	using weapon:	fungal ash longbow	ammo:	deadly quiver of ash arrows of wind	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	fungal ash longbow	to:	45	26
Adding entity	182478	after	58873
[ATTACK ARCHERY]	182478	 to 	Grimly	 :: 	38.27121640048	7	39.92	::	1.3162277660168
checkHit	32	vs	25	=> chance to hit	68
[ATTACK ARCHERY] raw dam	38.27121640048	versus	39.92	with APR	7
[ATTACK ARCHERY] after armor	7.2596946574107
[ATTACK ARCHERY] after range	10
[PHYS CRIT %] axe accuracy bonus	32	25	=	1.4
[PHYS CRIT %]	0
[ATTACK ARCHERY] after crit	10
[ATTACK ARCHERY] after mult	13.162277660168
[ATTACK ARCHERY] after hook	13.162277660168
checkHit	33	vs	32	=> chance to hit	53
[LOG]	#ORANGE#Grimly shrugs off the effect 'Slow'!
[LOG]	Thought-forged bowman's Crippling Shot hits #fbd578#Grimly#LAST# for #aaaaaa#13 physical#LAST# damage.
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	#00ff00##UID:477:0#Talent Rush is ready to use.
[LOG]	
AI took for target	58873	thought-forged bowman	::	2651	Grimly	16	<	100
[LOG]	Thought-forged bowman uses Steady Shot.
[ARCHERY ACQUIRE TARGETS WITH]	fungal ash longbow	deadly quiver of ash arrows of wind	nil	nil
[SHOOT] speed	0.8	=>	800
[ARCHERY SHOOT]	thought-forged bowman	58873	using weapon:	fungal ash longbow	ammo:	deadly quiver of ash arrows of wind	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	fungal ash longbow	to:	46	27
Adding entity	182889	after	58873
[ATTACK ARCHERY]	182889	 to 	Grimly	 :: 	38.27121640048	7	39.92	::	1.5059644256269
checkHit	32	vs	25	=> chance to hit	68
[LOG]	Thought-forged bowman's Steady Shot misses #fbd578#Grimly#LAST#.
[LOG]	
[LOG]	Thought-forged bowman shoots!
[ARCHERY ACQUIRE TARGETS WITH]	fungal ash longbow	deadly quiver of ash arrows of wind	nil	nil
[SHOOT] speed	0.8	=>	800
[ARCHERY SHOOT]	thought-forged bowman	58873	using weapon:	fungal ash longbow	ammo:	deadly quiver of ash arrows of wind	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	fungal ash longbow	to:	45	26
Adding entity	183147	after	58873
[ATTACK ARCHERY]	183147	 to 	Grimly	 :: 	38.27121640048	7	39.92	::	1
checkHit	32	vs	25	=> chance to hit	68
[LOG]	Thought-forged bowman's Shoot misses #fbd578#Grimly#LAST#.
[LOG]	Thought-forged bowman shoots!
[ARCHERY ACQUIRE TARGETS WITH]	fungal ash longbow	deadly quiver of ash arrows of wind	nil	nil
[SHOOT] speed	0.8	=>	800
[ARCHERY SHOOT]	thought-forged bowman	58873	using weapon:	fungal ash longbow	ammo:	deadly quiver of ash arrows of wind	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	fungal ash longbow	to:	45	26
Adding entity	183507	after	58873
[LOG]	
[ATTACK ARCHERY]	183507	 to 	Grimly	 :: 	38.27121640048	7	39.92	::	1
checkHit	32	vs	25	=> chance to hit	68
[ATTACK ARCHERY] raw dam	38.27121640048	versus	39.92	with APR	7
[ATTACK ARCHERY] after armor	7.2596946574107
[ATTACK ARCHERY] after range	7
[PHYS CRIT %] axe accuracy bonus	32	25	=	1.4
[PHYS CRIT %]	0
[ATTACK ARCHERY] after crit	7
[ATTACK ARCHERY] after mult	7
[ATTACK ARCHERY] after hook	7
[LOG]	Thought-forged bowman's Shoot hits #fbd578#Grimly#LAST# for #aaaaaa#7 physical#LAST# damage.
[LOG]	
[LOG]	Grimly rushes out!
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	thought-forged bowman	 :: 	117.65321228208	2	12	38	vs.	20	::	1.2
[ATTACK] after melee attack bonus hooks and callbacks :: 	117.65321228208	2	12	38	vs.	20	::	1.2
checkHit	38	vs	20	=> chance to hit	95
[ATTACK] raw dam	117.65321228208	versus	12	0.3	with APR	2
[ATTACK] after armor	107.65321228208
[ATTACK] after range	112
[PHYS CRIT %]	4.5
[ATTACK] after crit	112
[ATTACK] after mult	134.4
[ATTACK] mace accuracy bonus	38	20	=	1.018
checkHit	21	vs	37	=> chance to hit	10
[LOG]	Thought-forged bowman resists the mind attack!
[LOG]	Thought-forged bowman is dazed!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Thought-forged bowman for #aaaaaa#151 physical#LAST#, #YELLOW#8 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (165 total damage).
[LOG]	#UID:58873:0#Thought-forged bowman receives #LIGHT_GREEN#3 healing#LAST#.
AI took for target	58873	thought-forged bowman	::	2651	Grimly	1	<	100
[LOG]	Thought-forged bowman uses Steady Shot.
[ARCHERY ACQUIRE TARGETS WITH]	fungal ash longbow	deadly quiver of ash arrows of wind	nil	nil
[SHOOT] speed	0.8	=>	800
[ARCHERY SHOOT]	thought-forged bowman	58873	using weapon:	fungal ash longbow	ammo:	deadly quiver of ash arrows of wind	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	fungal ash longbow	to:	44	24
Adding entity	184183	after	58873
[ATTACK ARCHERY]	184183	 to 	Grimly	 :: 	31.236178214969	7	39.92	::	1.5059644256269
checkHit	21	vs	25	=> chance to hit	40
[LOG]	Thought-forged bowman's Steady Shot misses #fbd578#Grimly#LAST#.
[LOG]	
[LOG]	Grimly uses Stunning Blow.
[ATTACK] to 	thought-forged bowman	 :: 	117.65321228208	2	12	38	vs.	10	::	1.4415880433164
[ATTACK] after melee attack bonus hooks and callbacks :: 	117.65321228208	2	12	38	vs.	10	::	1.4415880433164
checkHit	38	vs	10	=> chance to hit	100
[ATTACK] raw dam	117.65321228208	versus	12	0.3	with APR	2
[ATTACK] after armor	107.65321228208
[ATTACK] after range	140
[PHYS CRIT %]	4.5
[ATTACK] after crit	140
[ATTACK] after mult	201.82232606429
[ATTACK] mace accuracy bonus	38	10	=	1.028
[LOG]	Thought-forged bowman is not dazed anymore.
checkHit	23	vs	60	=> chance to hit	0
[LOG]	Neryra the sandworm destroyer deactivates Thought-Form: Bowman.
Loading tile from tileset	/data/gfx/talents/tf_bowman.png
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Thought-forged bowman for #aaaaaa#228 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Thought-forged bowman!#{normal}#
[LOG]	Neryra the sandworm destroyer uses Mind Sear.
[MIND CRIT %]	11.9
checkHit	38	vs	35	=> chance to hit	58
[LOG]	Grimly resists the mind attack!
[LOG]	#UID:58854:0#Neryra the sandworm destroyer hits #fbd578#Grimly#LAST# for #YELLOW#64 mind#LAST# damage.
[LOG]	
Astar fail: destination unreachable
AI took for target	58854	Neryra the sandworm destroyer	::	2651	Grimly	25	<	100
[LOG]	Neryra the sandworm destroyer uses Sleep.
[MIND CRIT %]	11.9
checkHit	35	vs	38	=> chance to hit	43
[LOG]	Grimly has been put to sleep.
[LOG]	Grimly is suffering from insomnia.
[LOG]	
[LOG]	You are asleep and unable to move!
[LOG]	You are asleep and unable to move!
[LOG]	You are asleep and unable to move!
[LOG]	
[LOG]	You are asleep and unable to move!
[LOG]	You are asleep and unable to move!
[LOG]	
Astar fail: destination unreachable
[LOG]	You are asleep and unable to move!
[MIND CRIT %]	11.9
checkHit	38	vs	35	=> chance to hit	58
[LOG]	Grimly resists the mind attack!
[LOG]	Something hits #fbd578#Grimly#LAST# for #YELLOW#64 mind#LAST# damage.
[LOG]	Grimly is no longer sleeping.
[LOG]	#00ff00##UID:435:0#Talent Stunning Blow is ready to use.
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	Yvoretta the sandworm summons a War Hound!
[MIND CRIT %]	9.4
[MIND CRIT %]	9.4
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	war hound	 :: 	117.65321228208	2	2	38	vs.	24	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	117.65321228208	2	2	38	vs.	24	::	1
checkHit	38	vs	24	=> chance to hit	85
[ATTACK] raw dam	117.65321228208	versus	2	0.3	with APR	2
[ATTACK] after armor	117.65321228208
[ATTACK] after range	159
[PHYS CRIT %]	4.5
[ATTACK] after crit	159
[ATTACK] after mult	159
[ATTACK] mace accuracy bonus	38	24	=	1.014
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits War hound for #aaaaaa#177 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed War hound!#{normal}#
[LOG]	The unstable sand tunnel collapses!
[LOG]	Yvoretta the sandworm summons a Ritch Flamespitter!
[MIND CRIT %]	9.4
[MIND CRIT %]	9.4
Loading tile from tileset	/data/gfx/shockbolt/npc/summoner_ritch.png
Loading tile from tileset	/data/gfx/talents/ritch_flamespitter.png
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	ritch flamespitter	 :: 	117.65321228208	2	0	38	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	117.65321228208	2	0	38	vs.	0	::	1
checkHit	38	vs	0	=> chance to hit	100
[ATTACK] raw dam	117.65321228208	versus	0	0.3	with APR	2
[ATTACK] after armor	117.65321228208
[ATTACK] after range	135
[PHYS CRIT %]	4.5
[ATTACK] after crit	135
[ATTACK] after mult	135
[ATTACK] mace accuracy bonus	38	0	=	1.038
checkHit	21	vs	39	=> chance to hit	5
[LOG]	Ritch flamespitter resists the mind attack!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Ritch flamespitter for #aaaaaa#154 physical#LAST#, #YELLOW#8 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (169 total damage).
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	Ritch flamespitter spits flames!
[MIND CRIT %]	16.775286720136
Cloned shader 69
[SHADER] setting reset param	tick_start	938508
[LOG]	#UID:186502:0#Ritch flamespitter hits #fbd578#Grimly#LAST# for #LIGHT_RED#45 fire#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	ritch flamespitter	 :: 	117.65321228208	2	0	38	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	117.65321228208	2	0	38	vs.	0	::	1
checkHit	38	vs	0	=> chance to hit	100
[ATTACK] raw dam	117.65321228208	versus	0	0.3	with APR	2
[ATTACK] after armor	117.65321228208
[ATTACK] after range	136
[PHYS CRIT %]	4.5
[ATTACK] after crit	136
[ATTACK] after mult	136
[ATTACK] mace accuracy bonus	38	0	=	1.038
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Ritch flamespitter for #aaaaaa#155 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Ritch flamespitter!#{normal}#
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[ATTACK] attacking with (mainhand)	vined mindstar of persecution
[ATTACK] to 	Grimly	 :: 	9.4227054916573	19	39.92	33	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	9.4227054916573	19	39.92	33	vs.	25	::	1
checkHit	33	vs	25	=> chance to hit	70
[LOG]	#UID:58698:0#Yvoretta the sandworm misses #fbd578#Grimly#LAST#.
[ATTACK] attacking with (offhand)	wyrm's mossy mindstar of the jelly
[ATTACK] to 	Grimly	 :: 	7.6903195265242	13	39.92	33	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	7.6903195265242	13	39.92	33	vs.	25	::	1
checkHit	33	vs	25	=> chance to hit	70
[LOG]	#UID:58698:0#Yvoretta the sandworm misses #fbd578#Grimly#LAST#.
[LOG]	Grimly is no longer suffering from insomnia.
[LOG]	
[LOG]	Grimly uses Death Dance.
[ATTACK] to 	Yvoretta the sandworm	 :: 	117.65321228208	2	5	38	vs.	7	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	117.65321228208	2	5	38	vs.	7	::	2.1981227975694
checkHit	38	vs	7	=> chance to hit	100
[ATTACK] raw dam	117.65321228208	versus	5	0.3	with APR	2
[ATTACK] after armor	114.65321228208
[ATTACK] after range	155
[PHYS CRIT %]	4.5
[ATTACK] after crit	155
[ATTACK] after mult	340.70903362326
[ATTACK] mace accuracy bonus	38	7	=	1.031
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
[ATTACK]	target on_melee_hit:	3	LIGHTNING	vs	0
[ATTACK]	target on_melee_hit:	3	PHYSICAL	vs	0
[ATTACK]	target on_melee_hit:	3	COLD	vs	0
[ATTACK]	target on_melee_hit:	3	ACID	vs	0
[ATTACK]	target on_melee_hit:	3	FIRE	vs	0
checkHit	8	vs	60	=> chance to hit	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Yvoretta the sandworm for #aaaaaa#283 physical#LAST# damage.
[LOG]	#UID:58698:0#Yvoretta the sandworm hits #fbd578#Grimly#LAST# for #ROYAL_BLUE#2 lightning#LAST#, #aaaaaa#3 physical#LAST#, #1133F3#2 cold#LAST#, #GREEN#3 acid#LAST#, #LIGHT_RED#3 fire#LAST# (12 total damage).
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Yvoretta the sandworm!#{normal}#
[LOG]	
[Identify]	cashmere wizard hat 'Erogund'	true
[LOG]	Grimly picks up (m.): #SALMON##UID:58552:0#cashmere wizard hat 'Erogund' (4 def, 0 armour)#LAST#.
AI took for target	58898	yellow ooze	::	2651	Grimly	9	<	100
[LOG]	
Deleting shader 69 (is clone 1)
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	yellow ooze	 :: 	117.65321228208	2	1	38	vs.	6	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	117.65321228208	2	1	38	vs.	6	::	1
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	117.65321228208	versus	1	0.3	with APR	2
[ATTACK] after armor	117.65321228208
[ATTACK] after range	161
[PHYS CRIT %]	4.5
[ATTACK] after crit	161
[ATTACK] after mult	161
[ATTACK] mace accuracy bonus	38	6	=	1.032
[ActorObjectUse] useObjectDisable: 	insidious poison infusion of the titan	inven/slot	1	1	tid	nil
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Yellow ooze for #aaaaaa#183 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Yellow ooze!#{normal}#
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	green ooze	 :: 	117.65321228208	2	1	38	vs.	6	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	117.65321228208	2	1	38	vs.	6	::	1
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	117.65321228208	versus	1	0.3	with APR	2
[ATTACK] after armor	117.65321228208
[ATTACK] after range	121
[PHYS CRIT %]	4.5
[ATTACK] after crit	121
[ATTACK] after mult	121
[ATTACK] mace accuracy bonus	38	6	=	1.032
checkHit	21	vs	8	=> chance to hit	83
[LOG]	Green ooze resists the mind attack!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Green ooze for #aaaaaa#137 physical#LAST#, #YELLOW#8 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (151 total damage).
[LOG]	The unstable sand tunnel collapses!
green ooze	58904	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	13.412060375232	5	39.92	20	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	13.412060375232	5	39.92	20	vs.	25	::	1
checkHit	20	vs	25	=> chance to hit	38
[ATTACK] raw dam	13.412060375232	versus	39.92	0.81030927835052	with APR	5
[ATTACK] after armor	2.5441434113842
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
checkHit	33	vs	20	=> chance to hit	83
[LOG]	#ORANGE#Grimly shrugs off the effect 'Poison'!
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[LOG]	#UID:58904:0#Green ooze hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#0 nature#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Green ooze for #aaaaaa#11 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Green ooze!#{normal}#
[LOG]	
[Identify]	opal	true
[LOG]	Grimly picks up (t.): #FFFFFF##UID:58905:0#opal#LAST#.
[ActorObjectUse] useObjectEnable: 	insidious poison infusion of the titan	by	Grimly	inven/slot	1	nil
[Identify]	insidious poison infusion of the titan	true
[LOG]	Grimly picks up (a.): #00FF80##UID:58899:0#insidious poison infusion of the titan (33 nature damage, 29% healing reduction)#LAST#.
[LOG]	You pickup 0.65 gold pieces.
Loading tile from tileset	/data/gfx/shockbolt/object/opal.png
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	#00ff00##UID:437:0#Talent Death Dance is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:477:0#Talent Rush is ready to use.
black jelly	58896	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_SLIME_SPIT
[MIND CRIT %]	1
Adding entity	194635	after	58896
blue ooze	189496	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
blue ooze	189496	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
blue ooze	189496	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	blue ooze	 :: 	13.412060375232	5	1	20	vs.	6	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	13.412060375232	5	1	20	vs.	6	::	1
checkHit	20	vs	6	=> chance to hit	85
[ATTACK] raw dam	13.412060375232	versus	1	0.3	with APR	5
[ATTACK] after armor	13.412060375232
[ATTACK] after range	13
[PHYS CRIT %]	1
[ATTACK] after crit	13
[ATTACK] after mult	13
black jelly	58896	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_SLIME_SPIT
[MIND CRIT %]	1
Adding entity	199028	after	58896
black jelly	58896	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_SLIME_SPIT
[MIND CRIT %]	1
Adding entity	206258	after	58896
blue ooze	189496	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[LOG]	Rested for 87 turns (stop reason: all resources and life at maximum).
[LOG]	
blue ooze	189496	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	13.412060375232	5	39.92	20	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	13.412060375232	5	39.92	20	vs.	25	::	1
checkHit	20	vs	25	=> chance to hit	38
[LOG]	#UID:189496:0#Blue ooze misses #fbd578#Grimly#LAST#.
[LOG]	
[Identify]	plaguebringer's steel greatsword	true
[LOG]	Grimly picks up (h.): #0080FF##UID:58944:0#plaguebringer's steel greatsword (125% power, 2 apr)#LAST#.
black jelly	58896	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_SLIME_SPIT
[LOG]	Black jelly uses Slime Spit.
[MIND CRIT %]	1
Adding entity	215539	after	58896
blue ooze	189496	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	13.412060375232	5	39.92	20	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	13.412060375232	5	39.92	20	vs.	25	::	1
checkHit	20	vs	25	=> chance to hit	38
[LOG]	#UID:189496:0#Blue ooze misses #fbd578#Grimly#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	blue ooze	 :: 	117.65321228208	2	1	38	vs.	6	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	117.65321228208	2	1	38	vs.	6	::	1
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	117.65321228208	versus	1	0.3	with APR	2
[ATTACK] after armor	117.65321228208
[ATTACK] after range	146
[PHYS CRIT %]	4.5
[ATTACK] after crit	146
[ATTACK] after mult	146
[ATTACK] mace accuracy bonus	38	6	=	1.032
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Blue ooze for #aaaaaa#166 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Blue ooze!#{normal}#
[LOG]	Grimly slows down.
[LOG]	Black jelly's Slime Spit hits #fbd578#Grimly#LAST# for #GREEN#26 acid#LAST#, #LIGHT_GREEN#21 nature#LAST# (47 total damage).
[LOG]	Grimly speeds up.
[LOG]	#ORCHID#Grimly has recovered!#LAST#
[LOG]	
[LOG]	You pickup 0.75 gold pieces.
[LOG]	
black jelly	58896	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	16.391356458424	5	39.92	21	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	16.391356458424	5	39.92	21	vs.	25	::	1
[LOG]	#ORCHID#Grimly instinctively hardens his skin and ignores the attack!#LAST#
[LOG]	#fbd578#Grimly#LAST# repels an attack from #UID:58896:0#Black jelly.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	black jelly	 :: 	117.65321228208	2	1	38	vs.	7	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	117.65321228208	2	1	38	vs.	7	::	1
checkHit	38	vs	7	=> chance to hit	100
[ATTACK] raw dam	117.65321228208	versus	1	0.3	with APR	2
[ATTACK] after armor	117.65321228208
[ATTACK] after range	163
[PHYS CRIT %]	4.5
[ATTACK] after crit	163
[ATTACK] after mult	163
[ATTACK] mace accuracy bonus	38	7	=	1.031
checkHit	21	vs	8	=> chance to hit	83
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Black jelly for #aaaaaa#185 physical#LAST#, #YELLOW#17 mind#LAST# (202 total damage).
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Black jelly!#{normal}#
[LOG]	
[LOG]	You pickup 0.85 gold pieces.
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	Neryra the sandworm destroyer uses Slumber.
[MIND CRIT %]	11.9
checkHit	35	vs	38	=> chance to hit	43
[LOG]	Grimly is in a deep sleep.
[LOG]	Grimly is suffering from insomnia.
[LOG]	
[LOG]	Neryra the sandworm destroyer uses Mind Sear.
[MIND CRIT %]	11.9
checkHit	38	vs	35	=> chance to hit	58
[LOG]	#UID:58854:0#Neryra the sandworm destroyer hits #fbd578#Grimly#LAST# for #YELLOW#128 mind#LAST# damage.
[LOG]	Grimly is no longer sleeping.
[LOG]	
[LOG]	Neryra the sandworm destroyer uses Sleep.
[MIND CRIT %]	11.9
[LOG]	Grimly resists the sleep!
[LOG]	Grimly is no longer suffering from insomnia.
AI took for target	58360	blue ooze	::	2651	Grimly	25	<	100
[LOG]	
blue ooze	204314	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	13.412060375232	5	39.92	20	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	13.412060375232	5	39.92	20	vs.	25	::	1
checkHit	20	vs	25	=> chance to hit	38
[LOG]	#UID:204314:0#Blue ooze misses #fbd578#Grimly#LAST#.
[LOG]	Neryra the sandworm destroyer uses Mind Sear.
[MIND CRIT %]	11.9
checkHit	38	vs	35	=> chance to hit	58
[LOG]	Grimly resists the mind attack!
[LOG]	#UID:58854:0#Neryra the sandworm destroyer hits #fbd578#Grimly#LAST# for #YELLOW#64 mind#LAST# damage.
AI took for target	58360	blue ooze	::	2651	Grimly	4	<	100
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	blue ooze	 :: 	117.65321228208	2	1	38	vs.	6	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	117.65321228208	2	1	38	vs.	6	::	1
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	117.65321228208	versus	1	0.3	with APR	2
[ATTACK] after armor	117.65321228208
[ATTACK] after range	147
[PHYS CRIT %]	4.5
[ATTACK] after crit	147
[ATTACK] after mult	147
[ATTACK] mace accuracy bonus	38	6	=	1.032
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Blue ooze for #aaaaaa#167 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Blue ooze!#{normal}#
[LOG]	The unstable sand tunnel collapses!
[LOG]	
blue ooze	58360	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	13.412060375232	5	39.92	20	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	13.412060375232	5	39.92	20	vs.	25	::	1
checkHit	20	vs	25	=> chance to hit	38
[LOG]	#UID:58360:0#Blue ooze misses #fbd578#Grimly#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	blue ooze	 :: 	117.65321228208	2	1	38	vs.	6	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	117.65321228208	2	1	38	vs.	6	::	1
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	117.65321228208	versus	1	0.3	with APR	2
[ATTACK] after armor	117.65321228208
[ATTACK] after range	137
[PHYS CRIT %]	4.5
[ATTACK] after crit	137
[ATTACK] after mult	137
[ATTACK] mace accuracy bonus	38	6	=	1.032
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Blue ooze for #aaaaaa#156 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Blue ooze!#{normal}#
[LOG]	
[Identify]	warbringer's steel dagger	true
[LOG]	Grimly picks up (h.): #0080FF##UID:58361:0#warbringer's steel dagger (102% power, 6 apr)#LAST#.
[LOG]	You pickup 0.85 gold pieces.
AI took for target	58854	Neryra the sandworm destroyer	::	2651	Grimly	36	<	100
[MIND CRIT %]	11.9
checkHit	38	vs	35	=> chance to hit	58
[LOG]	Grimly resists the mind attack!
[LOG]	Grimly is recovering from the damage!
[LOG]	Something hits #fbd578#Grimly#LAST# for #YELLOW#64 mind#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#48 healing#LAST#.
[LOG]	
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#48 healing#LAST#.
[LOG]	
[LOG]	Grimly rushes out!
[LOG]	The unstable sand tunnel collapses!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#48 healing#LAST#.
[LOG]	
[LOG]	Grimly rushes out!
AI took for target	58854	Neryra the sandworm destroyer	::	2651	Grimly	4	<	100
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#48 healing#LAST#.
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	Neryra the sandworm destroyer uses Mind Sear.
[MIND CRIT %]	11.9
checkHit	38	vs	35	=> chance to hit	58
[LOG]	Grimly resists the mind attack!
[LOG]	#UID:58854:0#Neryra the sandworm destroyer hits #fbd578#Grimly#LAST# for #YELLOW#64 mind#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#48 healing#LAST#.
[LOG]	
[LOG]	Grimly rushes out!
Deleting temp shader	water[]
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	Neryra the sandworm destroyer	 :: 	117.65321228208	2	6	38	vs.	0	::	1.2
[ATTACK] after melee attack bonus hooks and callbacks :: 	117.65321228208	2	6	38	vs.	0	::	1.2
checkHit	38	vs	0	=> chance to hit	100
[ATTACK] raw dam	117.65321228208	versus	6	0.3	with APR	2
[ATTACK] after armor	113.65321228208
[ATTACK] after range	131
[PHYS CRIT %]	4.5
[ATTACK] after crit	131
[ATTACK] after mult	157.2
[ATTACK] mace accuracy bonus	38	0	=	1.038
checkHit	21	vs	26	=> chance to hit	38
[LOG]	Neryra the sandworm destroyer resists the mind attack!
[ATTACK]	target on_melee_hit:	6	ICE	vs	0
checkHit	33	vs	38	=> chance to hit	38
[LOG]	Grimly is encased in ice!
[ATTACK]	target on_melee_hit:	5	ITEM_NATURE_SLOW	vs	0
[ATTACK]	target on_melee_hit:	4	ITEM_ANTIMAGIC_MANABURN	vs	0
[LOG]	Neryra the sandworm destroyer is dazed!
[LOG]	#YELLOW##UID:58854:0#Neryra the sandworm destroyer converts some damage to Psi!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Neryra the sandworm destroyer for #YELLOW#59 to psi#LAST#, #aaaaaa#101 physical#LAST#, #YELLOW#3 to psi#LAST#, #YELLOW#5 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #YELLOW#2 to psi#LAST#, #ROYAL_BLUE#4 lightning#LAST# (173 total damage).
[LOG]	#UID:58854:0#Neryra the sandworm destroyer hits #fbd578#Grimly#LAST# for #1133F3#4 cold#LAST#, #LIGHT_GREEN#<5% slow>#LAST#, #STEEL_BLUE#(1 to ice)#LAST#, #PURPLE#2 arcane#LAST# (7 total damage).
[LOG]	The unstable sand tunnel collapses!
[LOG]	Neryra the sandworm destroyer uses Stun.
[ATTACK] attacking with (mainhand)	nature's vined mindstar of frost
[ATTACK] to 	Grimly	 :: 	8.3491887608045	18	39.92	20	vs.	0	::	0.88729833462074
[ATTACK] after melee attack bonus hooks and callbacks :: 	8.3491887608045	18	39.92	20	vs.	0	::	0.88729833462074
checkHit	20	vs	0	=> chance to hit	100
[ATTACK] raw dam	8.3491887608045	versus	39.92	0.81030927835052	with APR	18
[ATTACK] after armor	1.5837636412248
[ATTACK] after range	1
[PHYS CRIT %]	0
[ATTACK] after crit	1
[ATTACK] after mult	0.88729833462074
checkHit	24	vs	35	=> chance to hit	23
[LOG]	Grimly resists the mind attack!
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[ATTACK] attacking with (offhand)	blooming vined mindstar of the jelly
[ATTACK] to 	Grimly	 :: 	8.5248091510453	18	39.92	20	vs.	0	::	0.88729833462074
[ATTACK] after melee attack bonus hooks and callbacks :: 	8.5248091510453	18	39.92	20	vs.	0	::	0.88729833462074
checkHit	20	vs	0	=> chance to hit	100
[ATTACK] raw dam	8.5248091510453	versus	39.92	0.81030927835052	with APR	18
[ATTACK] after armor	1.6170771997859
[ATTACK] after range	1
[PHYS CRIT %]	0
[ATTACK] after crit	1
[ATTACK] after mult	0.88729833462074
checkHit	24	vs	35	=> chance to hit	23
[LOG]	Grimly resists the mind attack!
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Iceblock for #aaaaaa#11 physical#LAST#, #aaaaaa#11 physical#LAST# (22 total damage).
[LOG]	#UID:58854:0#Neryra the sandworm destroyer hits #fbd578#Grimly#LAST# for #STEEL_BLUE#(0 to ice)#LAST#, #YELLOW#0 mind#LAST#, #STEEL_BLUE#(0 to ice)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	Grimly is free from the ice.
[LOG]	#ORCHID#Grimly has recovered!#LAST#
[LOG]	
[LOG]	Grimly uses Death Dance.
[ATTACK] to 	Neryra the sandworm destroyer	 :: 	117.65321228208	2	6	38	vs.	0	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	117.65321228208	2	6	38	vs.	0	::	2.1981227975694
checkHit	38	vs	0	=> chance to hit	100
[ATTACK] raw dam	117.65321228208	versus	6	0.3	with APR	2
[ATTACK] after armor	113.65321228208
[ATTACK] after range	170
[PHYS CRIT %]	4.5
[ATTACK] after crit	170
[ATTACK] after mult	373.6808755868
[ATTACK] mace accuracy bonus	38	0	=	1.038
[LOG]	Neryra the sandworm destroyer is not dazed anymore.
[ActorObjectUse] useObjectDisable: 	Blindrock	inven/slot	1	1	tid	nil
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
[ATTACK]	target on_melee_hit:	6	ICE	vs	0
[ATTACK]	target on_melee_hit:	5	ITEM_NATURE_SLOW	vs	0
[LOG]	Grimly slows down.
[ATTACK]	target on_melee_hit:	4	ITEM_ANTIMAGIC_MANABURN	vs	0
checkHit	8	vs	60	=> chance to hit	0
[LOG]	#YELLOW##UID:58854:0#Neryra the sandworm destroyer converts some damage to Psi!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Neryra the sandworm destroyer for #YELLOW#139 to psi#LAST#, #aaaaaa#241 physical#LAST# (380 total damage).
[LOG]	#UID:58854:0#Neryra the sandworm destroyer hits #fbd578#Grimly#LAST# for #1133F3#4 cold#LAST#, #LIGHT_GREEN#<5% slow>#LAST#, #PURPLE#4 arcane#LAST# (8 total damage).
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Neryra the sandworm destroyer!#{normal}#
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#48 healing#LAST#.
[LOG]	
[ActorObjectUse] useObjectEnable: 	Blindrock	by	Grimly	inven/slot	1	nil
[ActorObjectUse] Object	Blindrock	58716	is ineligible for talent interface
[Identify]	Blindrock	true
[LOG]	Grimly picks up (n.): #SALMON##UID:58716:0#Blindrock (0 def, 4 armour)#LAST#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#48 healing#LAST#.
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	Grimly has finished recovering.
[LOG]	Grimly speeds up.
[LOG]	#ORCHID#Grimly has recovered!#LAST#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:604:0#Talent Vitality is ready to use.
[LOG]	#00ff00##UID:437:0#Talent Death Dance is ready to use.
[LOG]	The unstable sand tunnel collapses!
[LOG]	#00ff00##UID:477:0#Talent Rush is ready to use.
[LOG]	Rested for 29 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Grimly casts Rune: Teleportation.
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	#00ff00##UID:171:0#Talent Rune: Teleportation is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Grimly casts Rune: Teleportation.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	27.624648313541	0	39.92	25	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	27.624648313541	0	39.92	25	vs.	25	::	1
[LOG]	#ORCHID#Grimly instinctively hardens his skin and ignores the attack!#LAST#
[LOG]	#fbd578#Grimly#LAST# repels an attack from #UID:58542:0#Sandworm.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	sandworm	 :: 	117.65321228208	2	1	38	vs.	4	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	117.65321228208	2	1	38	vs.	4	::	1
checkHit	38	vs	4	=> chance to hit	100
[ATTACK] raw dam	117.65321228208	versus	1	0.3	with APR	2
[ATTACK] after armor	117.65321228208
[ATTACK] after range	127
[PHYS CRIT %]	4.5
[ATTACK] after crit	127
[ATTACK] after mult	127
[ATTACK] mace accuracy bonus	38	4	=	1.034
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Sandworm for #aaaaaa#144 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Sandworm!#{normal}#
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
Server latency	112
[LOG]	#00ff00##UID:171:0#Talent Rune: Teleportation is ready to use.
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/lite_faenorian.png
Added unique	mod.class.Object/Golegen the dwarven lantern	::	1
[LOG]	#GOLD#An object rolls from the chest!
Loading tile from tileset	/data/gfx/shockbolt/npc/jelly-yellow.png
[LOG]	#GOLD#But the chest was guarded!
[LOG]	Grimly uses Death Dance.
[ATTACK] to 	gelatinous cube	 :: 	117.65321228208	2	1	38	vs.	6	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	117.65321228208	2	1	38	vs.	6	::	2.1981227975694
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	117.65321228208	versus	1	0.3	with APR	2
[ATTACK] after armor	117.65321228208
[ATTACK] after range	124
[PHYS CRIT %]	4.5
[ATTACK] after crit	124
[ATTACK] after mult	272.56722689861
[ATTACK] mace accuracy bonus	38	6	=	1.032
[ActorObjectUse] useObjectDisable: 	insidious poison infusion	inven/slot	1	5	tid	nil
[ActorObjectUse] useObjectDisable: 	teleportation rune of the titan	inven/slot	1	3	tid	nil
[ATTACK] to 	blue jelly	 :: 	117.65321228208	2	1	38	vs.	6	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	117.65321228208	2	1	38	vs.	6	::	2.1981227975694
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	117.65321228208	versus	1	0.3	with APR	2
[ATTACK] after armor	117.65321228208
[ATTACK] after range	134
[PHYS CRIT %]	4.5
[ATTACK] after crit	134
[ATTACK] after mult	294.5484548743
[ATTACK] mace accuracy bonus	38	6	=	1.032
[ATTACK] to 	yellow jelly	 :: 	117.65321228208	2	1	38	vs.	6	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	117.65321228208	2	1	38	vs.	6	::	2.1981227975694
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	117.65321228208	versus	1	0.3	with APR	2
[ATTACK] after armor	117.65321228208
[ATTACK] after range	167
[PHYS CRIT %]	4.5
[ATTACK] after crit	167
[ATTACK] after mult	367.08650719409
[ATTACK] mace accuracy bonus	38	6	=	1.032
[ATTACK] to 	sandworm	 :: 	117.65321228208	2	1	38	vs.	4	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	117.65321228208	2	1	38	vs.	4	::	2.1981227975694
checkHit	38	vs	4	=> chance to hit	100
[ATTACK] raw dam	117.65321228208	versus	1	0.3	with APR	2
[ATTACK] after armor	117.65321228208
[ATTACK] after range	130
[PHYS CRIT %]	4.5
[ATTACK] after crit	130
[ATTACK] after mult	285.75596368402
[ATTACK] mace accuracy bonus	38	4	=	1.034
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
checkHit	19	vs	60	=> chance to hit	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Yellow jelly for #aaaaaa#417 physical#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Gelatinous cube for #aaaaaa#309 physical#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Sandworm for #aaaaaa#325 physical#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Blue jelly for #aaaaaa#301 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Yellow jelly!#{normal}#
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Blue jelly!#{normal}#
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Sandworm!#{normal}#
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Gelatinous cube!#{normal}#
[LOG]	
[Identify]	manaburning steel battleaxe of dampening	true
[LOG]	Grimly picks up (h.): #00FF80##UID:60958:0#manaburning steel battleaxe of dampening (122% power, 2 apr)#LAST#.
[LOG]	You pickup 0.75 gold pieces.
[ActorObjectUse] useObjectEnable: 	teleportation rune of the titan	by	Grimly	inven/slot	1	nil
[Identify]	teleportation rune of the titan	true
[LOG]	Grimly picks up (d.): #00FF80##UID:60965:0#teleportation rune of the titan (range 63)#LAST#.
[Identify]	vined mindstar	true
[LOG]	Grimly picks up (l.): #FFFFFF##UID:60969:0#vined mindstar (88% power, 18 apr, nature damage)#LAST#.
[ActorObjectUse] useObjectEnable: 	insidious poison infusion	by	Grimly	inven/slot	1	nil
[Identify]	insidious poison infusion	true
[LOG]	Grimly picks up (a.): #FFFFFF##UID:60970:0#insidious poison infusion (16 nature damage, 20% healing reduction)#LAST#.
[LOG]	
[Identify]	Golegen the dwarven lantern	true
[LOG]	Grimly picks up (G.): #FF7700##UID:60812:0#Golegen the dwarven lantern#LAST#.
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	#00ff00##UID:437:0#Talent Death Dance is ready to use.
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
Deleting temp shader	tree[attenuation=25]
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
C Map minimap texture: 520 (50x50; 64x64)
C Map minimap texture: 520 (50x49; 64x64)
[LOG]	Grimly casts Rune: Teleportation.
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	Grimly uses Dig.
[LOG]	Digging starts...
[LOG]	#00ff00##UID:171:0#Talent Rune: Teleportation is ready to use.
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	You are crushed by the collapsing tunnel! You suffocate!
[LOG]	Dug for 13 turns (stop reason: suffocating).
[LOG]	Grimly is recovering from the damage!
[LOG]	Unstable sand tunnel hits #fbd578#Grimly#LAST# for #aaaaaa#286 physical#LAST# damage.
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[amp=0.8,color=vec3(0.57254901960784,229,232),distort=vec2(2,2.5),require_shader=4,speed=100]
New GL Shader program 70
*p 70: Uniform: 0: 1406 a
*p 70: Uniform: 1: 1406 amp
*p 70: Uniform: 2: 8B51 color
*p 70: Uniform: 3: 8B50 p2
*p 70: Uniform: 4: 1406 speed
*p 70: Uniform: 5: 1406 tick
*p 70: Uniform: 6: 8B5E tex
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#48 healing#LAST#.
[LOG]	The unstable sand tunnel collapses!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#48 healing#LAST#.
[LOG]	
[Identify]	steel mace	true
[LOG]	Grimly picks up (m.): #FFFFFF##UID:58908:0#steel mace (107% power, 3 apr)#LAST#.
[LOG]	You pickup 0.55 gold pieces.
[Identify]	insidious steel greatsword of erosion	true
[LOG]	Grimly picks up (l.): #00FF80##UID:58910:0#insidious steel greatsword of erosion (132% power, 2 apr)#LAST#.
[Identify]	cured leather sling of power	true
[LOG]	Grimly picks up (q.): #00FF80##UID:58916:0#cured leather sling of power#LAST#.
[Identify]	steel greatmaul of massacre	true
[LOG]	Grimly picks up (l.): #00FF80##UID:58920:0#steel greatmaul of massacre (144% power, 2 apr)#LAST#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#48 healing#LAST#.
[LOG]	
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
[LOG]	Grimly uses Warshout.
Deleting temp shader	volumetric/conic_cylinder[density=40,growSpeed=0.006,shininess=20]
[LOG]	Grimly casts Rune: Teleportation.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#48 healing#LAST#.
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#48 healing#LAST#.
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#48 healing#LAST#.
[LOG]	
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[LOG]	The unstable sand tunnel collapses!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#48 healing#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	The unstable sand tunnel collapses!
Deleting shader 48 (is clone 0)
Deleting shader 43 (is clone 0)
Deleting shader 65 (is clone 0)
[LOG]	The unstable sand tunnel collapses!
[LOG]	Grimly has finished recovering.
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	#00ff00##UID:604:0#Talent Vitality is ready to use.
[LOG]	Rested for 10 turns (stop reason: all resources and life at maximum).
[LOG]	
Server latency	113
Deleting temp shader	distort[blacken=30,power=0.06,power_time=1000000]
Deleting shader 58 (is clone 0)
fight: 	Golegen the dwarven lantern	Prox's Lucky Halfling Foot	::	nil	LITE
fight: 	Golegen the dwarven lantern	thought-forged dwarven-steel greatmaul of massacre	::	OFFHAND	LITE
fight: 	Golegen the dwarven lantern	Eremiran	::	nil	LITE
fight: 	Golegen the dwarven lantern	Girdle of the Calm Waters	::	nil	LITE
fight: 	Golegen the dwarven lantern	Steel Helm of Garkul	::	nil	LITE
fight: 	Golegen the dwarven lantern	thick linen cloak of protection	::	nil	LITE
fight: 	Golegen the dwarven lantern	spiked steel plate armour of command	::	nil	LITE
fight: 	Golegen the dwarven lantern	Summertide Phial	::	nil	LITE
fight: 	Golegen the dwarven lantern	grounding gold amulet of vision	::	nil	LITE
fight: 	Golegen the dwarven lantern	copper ring of clarity	::	nil	LITE
fight: 	Golegen the dwarven lantern	wizard's copper ring of sensing	::	nil	LITE
fight: 	Golegen the dwarven lantern	insulating pair of dwarven-steel boots of evasion	::	nil	LITE
[ActorObjectUse] useObjectDisable: 	Summertide Phial	inven/slot	7	1	tid	nil
fight: 	Golegen the dwarven lantern	Prox's Lucky Halfling Foot	::	nil	LITE
fight: 	Golegen the dwarven lantern	thought-forged dwarven-steel greatmaul of massacre	::	OFFHAND	LITE
fight: 	Golegen the dwarven lantern	Eremiran	::	nil	LITE
fight: 	Golegen the dwarven lantern	Girdle of the Calm Waters	::	nil	LITE
fight: 	Golegen the dwarven lantern	Steel Helm of Garkul	::	nil	LITE
fight: 	Golegen the dwarven lantern	thick linen cloak of protection	::	nil	LITE
fight: 	Golegen the dwarven lantern	spiked steel plate armour of command	::	nil	LITE
fight: 	Golegen the dwarven lantern	grounding gold amulet of vision	::	nil	LITE
fight: 	Golegen the dwarven lantern	copper ring of clarity	::	nil	LITE
fight: 	Golegen the dwarven lantern	wizard's copper ring of sensing	::	nil	LITE
fight: 	Golegen the dwarven lantern	insulating pair of dwarven-steel boots of evasion	::	nil	LITE
[LOG]	Grimly wears (replacing #FFD700##UID:2481:0#Summertide Phial#LAST#): #FF7700##UID:60812:0#Golegen the dwarven lantern#LAST#.
[ActorObjectUse] useObjectEnable: 	Summertide Phial	by	Grimly	inven/slot	1	nil
[ActorObjectUse] Object	Summertide Phial	2481	is ineligible for talent interface
[LOG]	
Deleting temp shader	shadow_simulacrum[base=0.8,color=vec3(0.8,0.8,0.8),time_factor=4000]
Deleting temp shader	shield[aadjust=3,color=vec3(1,0,0.3),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
Deleting temp shader	awesomeaura[alpha=0.7,time_factor=5000]
Server latency	115
[LOG]	You gain 7.15 gold from the transmogrification of #SALMON##UID:61142:0#Turedodil the Singewrecker (5 def, 11 armour)#LAST#.
[LOG]	You gain 6.15 gold from the transmogrification of #SALMON##UID:58552:0#cashmere wizard hat 'Erogund' (4 def, 0 armour)#LAST#.
[LOG]	You gain 6.71 gold from the transmogrification of #SALMON##UID:60986:0#Earuvor the pair of dwarven-steel boots (0 def, 4 armour)#LAST#.
[LOG]	You gain 8.14 gold from the transmogrification of #SALMON##UID:58716:0#Blindrock (0 def, 4 armour)#LAST#.
[LOG]	You gain 4.47 gold from the transmogrification of #SALMON##UID:58385:0#Mardontir the Lustrestriker#LAST#.
[LOG]	You gain 3.37 gold from the transmogrification of #00FF80##UID:58356:0#shimmering yew vilestaff (120% power, 4 apr, darkness element)#LAST#.
[LOG]	You gain 7.79 gold from the transmogrification of #8d55ff##UID:60975:0#lifebinding ash magestaff of invocation (111% power, 3 apr, cold element)#LAST#.
[LOG]	You gain 1.60 gold from the transmogrification of #00FF80##UID:58916:0#cured leather sling of power#LAST#.
[LOG]	You gain 0.50 gold from the transmogrification of #FFFFFF##UID:58377:0#cured leather sling#LAST#.
[LOG]	You gain 0.50 gold from the transmogrification of #FFFFFF##UID:60969:0#vined mindstar (88% power, 18 apr, nature damage)#LAST#.
[LOG]	You gain 0.50 gold from the transmogrification of #FFFFFF##UID:58908:0#steel mace (107% power, 3 apr)#LAST#.
[LOG]	You gain 4.84 gold from the transmogrification of #0080FF##UID:58944:0#plaguebringer's steel greatsword (125% power, 2 apr)#LAST#.
[LOG]	You gain 3.57 gold from the transmogrification of #00FF80##UID:58910:0#insidious steel greatsword of erosion (132% power, 2 apr)#LAST#.
[LOG]	You gain 0.70 gold from the transmogrification of #00FF80##UID:58920:0#steel greatmaul of massacre (144% power, 2 apr)#LAST#.
[LOG]	You gain 4.17 gold from the transmogrification of #0080FF##UID:58361:0#warbringer's steel dagger (102% power, 6 apr)#LAST#.
[LOG]	You gain 4.59 gold from the transmogrification of #00FF80##UID:60958:0#manaburning steel battleaxe of dampening (122% power, 2 apr)#LAST#.
[LOG]	You gain 3.03 gold from the transmogrification of #00FF80##UID:58933:0#flaming steel battleaxe of daylight (125% power, 2 apr)#LAST#.
[LOG]	You gain 0.90 gold from the transmogrification of #00FF80##UID:58939:0#warrior's steel ring#LAST#.
[LOG]	You gain 2.38 gold from the transmogrification of #00FF80##UID:58899:0#insidious poison infusion of the titan (34 nature damage, 29% healing reduction)#LAST#.
[LOG]	You gain 1.65 gold from the transmogrification of #FFFFFF##UID:60970:0#insidious poison infusion (16 nature damage, 20% healing reduction)#LAST#.
[COROUTINE] registering	savefilepipe	thread: 0x0ed24430
Loading level persistance level	sandworm-lair	2
Make wait background texture 927 : 0x1084096512 (0, 1083359232)
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-sandworm-lair-1.teal	?=?	level-sandworm-lair-2.teal
Loading savefile 	/save/grimly/
Wait finished, counted 0, 11 ticks
Creating level	sandworm-lair	2
Make wait background texture 197 : 0x1084096512 (0, 1083359232)
[Zone:newLevel]	sandworm-lair	beginning level generation, count:	1
C Map size 30:18 :: 540
C Map seens texture: 402 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
[RoomsLoader:init] loaded room:	forest_clearing	function: 0x202e6368
[roomGen] room generator	function: 0x202e6368	is making a room
[roomGen] generated room	forest_clearing7x8
Making heightmap	7	8
placed room	forest_clearing7x8	at	29	25	with center	32	28
[roomGen] room generator	function: 0x202e6368	is making a room
[roomGen] generated room	forest_clearing6x7
Making heightmap	6	7
placed room	forest_clearing6x7	at	37	40	with center	39	43
[roomGen] room generator	function: 0x202e6368	is making a room
[roomGen] generated room	forest_clearing9x7
Making heightmap	9	7
placed room	forest_clearing9x7	at	1	34	with center	5	37
[roomGen] room generator	function: 0x202e6368	is making a room
[roomGen] generated room	forest_clearing8x8
Making heightmap	8	8
placed room	forest_clearing8x8	at	24	39	with center	27	42
[roomGen] room generator	function: 0x202e6368	is making a room
[roomGen] generated room	forest_clearing7x7
Making heightmap	7	7
placed room	forest_clearing7x7	at	37	8	with center	40	11
[roomGen] room generator	function: 0x202e6368	is making a room
[roomGen] generated room	forest_clearing6x9
Making heightmap	6	9
placed room	forest_clearing6x9	at	25	8	with center	27	12
[roomGen] room generator	function: 0x202e6368	is making a room
[roomGen] generated room	forest_clearing10x10
Making heightmap	10	10
placed room	forest_clearing10x10	at	38	20	with center	42	24
[roomGen] room generator	function: 0x202e6368	is making a room
[roomGen] generated room	forest_clearing6x8
Making heightmap	6	8
placed room	forest_clearing6x8	at	22	24	with center	24	27
[roomGen] room generator	function: 0x202e6368	is making a room
[roomGen] generated room	forest_clearing6x7
Making heightmap	6	7
placed room	forest_clearing6x7	at	43	13	with center	45	16
[roomGen] room generator	function: 0x202e6368	is making a room
[roomGen] generated room	forest_clearing6x9
Making heightmap	6	9
placed room	forest_clearing6x9	at	8	6	with center	10	10
Loading tile from tileset	/data/gfx/shockbolt/terrain/ladder_up.png
Random elite generating
Creating random boss 	Voryranor the sandworm destroyer	17	level	1	classes
Adding to random boss class	Cursed	Afflicted
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique,psionic
Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	17
Random boss forbade talent because of level	Repel	T_REPEL	17
Random boss forbade talent because of level	Surge	T_SURGE	17
Random boss forbade talent because of level	Cleave	T_CLEAVE	17
Random boss forbade talent because of level	Panic	T_PANIC	17
Random boss forbade talent because of level	Sanctuary	T_SANCTUARY	17
Random boss forbade talent because of level	Mimic	T_MIMIC	17
Random boss forbade talent because of level	Grim Resolve	T_GRIM_RESOLVE	17
Random boss forbade talent because of level	Slam	T_SLAM	17
Adding 9 random class talents to boss
1	 * talent:	T_EXOTIC_WEAPONS_MASTERY	3
2	 * talent:	T_WEAPONS_MASTERY	3
3	 * talent:	T_INSTILL_FEAR	3
4	 * talent:	T_RAMPAGE	3
5	 * talent:	T_KNIFE_MASTERY	3
6	 * talent:	T_ARMOUR_TRAINING	3
7	 * talent:	T_HEIGHTENED_SENSES	3
8	 * talent:	T_DEVICE_MASTERY	3
9	 * talent:	T_BRUTALITY	3
 ** Finished adding	9	of	9	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	17	egos =	1	gr egos =	0	rand themes = 	2	points = 	12	nb_powers = 	4
 * using themes	acid,defense
 * forbid power sources:	arcane,technique_ranged
Creating randart %s 'Bethymira'(unblemished cashmere cloak) with no themename
 ** selected ego	thick 	(normal)	technique
 * adding power: save mental(1 points)
 * adding power: immune knockback(1 points)
 * adding power: resist acid(1 points)
 * adding power: acid corrode melee(2 points)
 * adding power: save mental(1.5 points)
[TOME ENTITY FILTER] selected Greater + Ego	33.349997459061	38.5
[TOME ENTITY FILTER] selected Double Ego	79.920098388316	98.5
fight: 	impenetrable steel mail armour of fire resistance	quick steel battleaxe of erosion	::	OFFHAND	BODY
Added unique	mod.class.NPC/Voryranor the sandworm destroyer	::	1
fight: 	cashmere cloak 'Bethymira'	quick steel battleaxe of erosion	::	OFFHAND	CLOAK
fight: 	cashmere cloak 'Bethymira'	impenetrable steel mail armour of fire resistance	::	nil	CLOAK
[NPC:addedToLevel]	Voryranor the sandworm destroyer	317670	wearing	cashmere cloak 'Bethymira'
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_act_base
[TOME ENTITY FILTER] selected Ego	58.969663443998	75.7
[TOME ENTITY FILTER] selected Double Ego	38.272776156499	45.7
[TOME ENTITY FILTER] selected Ego	67.876376851606	75.7
Loading tile from tileset	/data/gfx/shockbolt/npc/dragon_sand_sand_drake.png
[TOME ENTITY FILTER] selected Double Ego	16.401714851716	45.7
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_sandworm_gigantic_corrosive_tunneler.png
[TOME ENTITY FILTER] selected Double Ego	24.227237604315	45.7
[TOME ENTITY FILTER] selected Double Ego	30.237128701374	45.7
[TOME ENTITY FILTER] selected basic	92.538616278252	127.2
[TOME ENTITY FILTER] selected basic	81.052121515073	116.7
[TOME ENTITY FILTER] selected Lore	84.610341296257	86.2
[ActorObjectUse] useObjectEnable: 	necromancer poem	by	green ooze	inven/slot	1	nil
[ActorObjectUse] Object	necromancer poem	317723	is ineligible for talent interface
Added unique	mod.class.Object/necromancer poem	::	1
Random elite generating
Creating random boss 	Ce'Nyldavena the sandworm	17	level	1	classes
Adding to random boss class	Rogue	Rogue
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
Random boss forbade talent because of level	Intricate Tools	T_INTRICATE_TOOLS	17
Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	17
Random boss forbade talent because of level	Quickdraw	T_QUICKDRAW	17
Random boss forbade talent because of level	Marked for Death	T_MARKED_FOR_DEATH	17
Random boss forbade talent because of level	Master Artificer	T_MASTER_ARTIFICER	17
Random boss forbade talent because of level	Rogue's Tools	T_ROGUE_S_TOOLS	17
Random boss forbade talent because of level	Venomous Strike	T_VENOMOUS_STRIKE	17
Random boss forbade talent because of level	Lunge	T_LUNGE	17
Random boss forbade talent because of level	Coup de Grace	T_COUP_DE_GRACE	17
Random boss forbade talent because of level	Fumble	T_FUMBLE	17
Random boss forbade talent because of level	Garrote	T_GARROTE	17
Random boss forbade talent because of level	Stoning Poison	T_STONING_POISON	17
Random boss forbade talent because of level	Trained Reactions	T_TRAINED_REACTIONS	17
Random boss forbade talent because of level	Terrorize	T_TERRORIZE	17
Random boss forbade talent because of level	Twist the Knife	T_TWIST_THE_KNIFE	17
Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	17
Random boss forbade talent because of level	Shadow Dance	T_SHADOW_DANCE	17
Random boss forbade talent because of level	Snap	T_SNAP	17
Random boss forbade talent because of level	Cunning Tools	T_CUNNING_TOOLS	17
Random boss forbade talent because of level	Trap Priming	T_TRAP_PRIMING	17
Random boss forbade talent because of level	Whirlwind	T_WHIRLWIND	17
Adding 5 random class talents to boss
1	 * talent:	T_DEVICE_MASTERY	3
2	 * talent:	T_THICK_SKIN	3
3	 * talent:	T_HEIGHTENED_SENSES	3
4	 * talent:	T_STEALTH	3
5	 * talent:	T_WEAPONS_MASTERY	3
 ** Finished adding	5	of	5	random class talents
Loading entities file from file	/data/general/objects/random-artifacts/gloves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	17	egos =	1	gr egos =	0	rand themes = 	2	points = 	9	nb_powers = 	4
 * using themes	fire,misc
 * forbid power sources:	arcane,technique_ranged
Creating randart %s 'Searrot'(glistening dwarven-steel gauntlets) with fire
 ** selected ego	restful 	(normal)	psionic
 * adding power: stat cun(2 points)
 * adding power: stat con(2 points)
 * adding power: resist fire(1 points)
[CALLBACK] upgrading to prioritized	talents_on_act_base
[TOME ENTITY FILTER] selected Double Ego	76.0086380702	98.5
[TOME ENTITY FILTER] selected Greater + Ego	37.754703798158	38.5
fight: 	insidious steel dagger of purging	thought-forged steel dagger of erosion	::	nil	MAINHAND
fight: 	insidious steel dagger of purging	thought-forged steel dagger of erosion	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Greater	46.283121885099	63.5
fight: 	rough leather armour of command	thought-forged steel dagger of erosion	::	nil	BODY
fight: 	rough leather armour of command	insidious steel dagger of purging	::	nil	BODY
Added unique	mod.class.NPC/Ce'Nyldavena the sandworm	::	1
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[TOME ENTITY FILTER] selected basic	86.015385045593	116.7
[TOME ENTITY FILTER] selected Uniques	0.47277429973618	0.7
[ActorObjectUse] useObjectEnable: 	Wind's Whisper	by	black ooze	inven/slot	1	nil
[ActorObjectUse] Object	Wind's Whisper	317937	is ineligible for talent interface
Added unique	mod.class.Object/Wind's Whisper	::	1
[TOME ENTITY FILTER] selected Double Ego	45.461663053469	45.7
[TOME ENTITY FILTER] selected Ego	66.911942437858	75.7
Loading tile from tileset	/data/gfx/shockbolt/object/shot_steel.png
[TOME ENTITY FILTER] selected basic	90.141120366761	127.2
Loading tile from tileset	/data/gfx/shockbolt/object/mail_steel.png
[TOME ENTITY FILTER] selected Double Ego	44.621332218745	45.7
[TOME ENTITY FILTER] selected basic	86.508406827677	127.2
Loading tile from tileset	/data/gfx/shockbolt/object/ring_gold.png
[TOME ENTITY FILTER] selected Ego	63.095777681994	75.7
[TOME ENTITY FILTER] selected Double Ego	26.831147098272	45.7
[TOME ENTITY FILTER] selected Double Ego	29.921449747005	45.7
Placed lore	Song of the Sands	4	39
[Identify]	Song of the Sands	true
Wait finished, counted 1245, 246 ticks
[STARTEVENTS] Assigned events list:
[1] = {
}
[2] = {
  [1] = glowing-chest
  [2] = glowing-chest
  [3] = glowing-chest
}
[3] = {
  [1] = glowing-chest
  [2] = glowing-chest
  [3] = glowing-chest
}
[4] = {
  [1] = glowing-chest
  [2] = glowing-chest
}
[TOME ENTITY FILTER] selected Double Greater	0.87803614253133	1
Creating random boss 	Velossra the yellow jelly	17	level	1	classes
  class	Necromancer	 rejected due to power source
Adding to random boss class	Cursed	Afflicted
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique,psionic
Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	17
Random boss forbade talent because of level	Repel	T_REPEL	17
Random boss forbade talent because of level	Surge	T_SURGE	17
Random boss forbade talent because of level	Cleave	T_CLEAVE	17
Random boss forbade talent because of level	Panic	T_PANIC	17
Random boss forbade talent because of level	Sanctuary	T_SANCTUARY	17
Random boss forbade talent because of level	Mimic	T_MIMIC	17
Random boss forbade talent because of level	Grim Resolve	T_GRIM_RESOLVE	17
Random boss forbade talent because of level	Slam	T_SLAM	17
Adding 8 random class talents to boss
1	 * talent:	T_HEIGHTENED_SENSES	3
2	 * talent:	T_ARMOUR_TRAINING	3
3	 * talent:	T_THICK_SKIN	3
4	 * talent:	T_EXOTIC_WEAPONS_MASTERY	3
5	 * talent:	T_DEVICE_MASTERY	3
6	 * talent:	T_LIGHT_ARMOUR_TRAINING	3
7	 * talent:	T_KNIFE_MASTERY	3
8	 * talent:	T_MARK_PREY	3
 ** Finished adding	8	of	8	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	17	egos =	1	gr egos =	0	rand themes = 	2	points = 	11	nb_powers = 	3
 * using themes	antimagic,physical
 * forbid power sources:	arcane,technique_ranged
Creating randart Guniregothel the %s(humming hardened leather armour) with no themename
 ** selected ego	spiked 	(normal)	technique
 * adding power: phys dam(1 points)
 * adding power: phys dam(1 points)
 * adding power: inc damage physical(1 points)
 * adding power: phys dam(1.5 points)
 * adding power: phys dam(1.5 points)
[TOME ENTITY FILTER] selected Greater	50.528220232117	63.5
[TOME ENTITY FILTER] selected Double Greater	10.107541491652	20.5
fight: 	enlightening steel mail armour of the deep	dwarven-steel battleaxe of crippling	::	OFFHAND	BODY
[EVENT] glowing-chest placed at 	11	7
[TOME ENTITY FILTER] selected Double Greater	0.93466336627832	1
Creating random boss 	Zuberanne the sandworm	17	level	1	classes
  class	Sun Paladin	 rejected due to power source
  class	Temporal Warden	 rejected due to power source
  class	Alchemist	 rejected due to power source
Adding to random boss class	Brawler	Warrior
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	17
Random boss forbade talent because of level	Unending Frenzy	T_UNENDING_FRENZY	17
Random boss forbade talent because of level	Touch of Death	T_TOUCH_OF_DEATH	17
Random boss forbade talent because of level	Adrenaline Surge	T_ADRENALINE_SURGE	17
Random boss forbade talent because of level	Haymaker	T_HAYMAKER	17
Random boss forbade talent because of level	Hurricane Throw	T_HURRICANE_THROW	17
Random boss forbade talent because of level	Reflex Defense	T_REFLEX_DEFENSE	17
Random boss forbade talent because of level	Trained Reactions	T_TRAINED_REACTIONS	17
Random boss forbade talent because of level	Twist the Knife	T_TWIST_THE_KNIFE	17
Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	17
Random boss forbade talent because of level	Exploit Weakness	T_EXPLOIT_WEAKNESS	17
Random boss forbade talent because of level	Flurry of Fists	T_FLURRY_OF_FISTS	17
Adding 10 random class talents to boss
1	 * talent:	T_UPPERCUT	3
2	 * talent:	T_ARMOUR_TRAINING	3
3	 * talent:	T_QUICK_RECOVERY	3
4	 * talent:	T_THICK_SKIN	3
5	 * talent:	T_VITALITY	3
6	 * talent:	T_DOUBLE_STRIKE	3
7	 * talent:	T_LIGHT_ARMOUR_TRAINING	3
8	 * talent:	T_DEVICE_MASTERY	3
9	 * talent:	T_FAST_METABOLISM	3
10	 * talent:	T_DISENGAGE	3
 ** Finished adding	10	of	10	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	17	egos =	1	gr egos =	0	rand themes = 	2	points = 	12	nb_powers = 	4
 * using themes	mental,acid
 * forbid power sources:	arcane,technique_ranged
Creating randart %s 'Leladunafang'(glowing pair of dwarven-steel boots) with no themename
 ** selected ego	grounding 	(normal)	nature
 * adding power: dragon telepathy(2 points)
 * adding power: max hate(1 points)
 * adding power: save mental(1 points)
 * adding power: stat cun(2 points)
[TOME ENTITY FILTER] selected Double Greater	9.5800749375671	20.5
[TOME ENTITY FILTER] selected Greater	52.00581642613	63.5
fight: 	troll-hide cured leather armour	scouring rough leather gloves of butchering	::	nil	BODY
Creating random boss 	Eilinoma the sandworm	17	level	1	classes
Adding to random boss class	Summoner	Wilder
   power types: not_power_source =	technique_ranged,arcane	power_source =	nature
Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	17
Random boss forbade talent because of level	Unending Frenzy	T_UNENDING_FRENZY	17
Random boss forbade talent because of level	Phase Summon	T_PHASE_SUMMON	17
Random boss forbade talent because of level	Fire Drake	T_FIRE_DRAKE	17
Random boss forbade talent because of level	Nature's Equilibrium	T_NATURE_S_EQUILIBRIUM	17
Random boss forbade talent because of level	Master Summoner	T_MASTER_SUMMONER	17
Random boss forbade talent because of level	Stone Golem	T_STONE_GOLEM	17
Random boss forbade talent because of level	Wild Summon	T_WILD_SUMMON	17
Random boss forbade talent because of level	Healing Nexus	T_HEALING_NEXUS	17
Random boss forbade talent because of level	Summon Control	T_SUMMON_CONTROL	17
Random boss forbade talent because of level	Nature's Cycle	T_NATURE_CYCLE	17
Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	17
Random boss forbade talent because of level	Nature's Balance	T_NATURE_S_BALANCE	17
Random boss forbade talent because of level	Grand Arrival	T_GRAND_ARRIVAL	17
Adding 7 random class talents to boss
1	 * talent:	T_THICK_SKIN	3
2	 * talent:	T_NATURE_TOUCH	3
3	 * talent:	T_DEVICE_MASTERY	3
4	 * talent:	T_WAR_HOUND	3
5	 * talent:	T_QUICK_RECOVERY	3
6	 * talent:	T_EXOTIC_WEAPONS_MASTERY	3
7	 * talent:	T_WEAPON_COMBAT	3
 ** Finished adding	7	of	7	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/gloves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	17	egos =	1	gr egos =	0	rand themes = 	2	points = 	10	nb_powers = 	5
 * using themes	mind,physical
 * forbid power sources:	arcane,technique_ranged
Creating randart %s 'Aryravea'(laminated dwarven-steel gauntlets) with no themename
 ** selected ego	polar 	(normal)	nature
 * adding power: mind burst(2 points)
 * adding power: increased life(1 points)
 * adding power: mind melee(2 points)
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[TOME ENTITY FILTER] selected Greater	58.283951106082	63.5
[TOME ENTITY FILTER] selected Greater	43.102092283336	63.5
fight: 	thorny mindstar of storms	vined mindstar of persecution	::	nil	MAINHAND
fight: 	thorny mindstar of storms	vined mindstar of persecution	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Greater	47.029976861442	63.5
fight: 	caller's cured leather armour	vined mindstar of persecution	::	nil	BODY
fight: 	caller's cured leather armour	thorny mindstar of storms	::	nil	BODY
[EVENT] glowing-chest placed at 	42	22
[TOME ENTITY FILTER] selected Greater + Ego	0.73890370287441	1
Loading tile from tileset	/data/gfx/shockbolt/terrain/sand_3.png
[EVENT] glowing-chest placed at 	28	11
Not gone east, no backup guardian
Running on level loads	sandworm-lair-2
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Grimly	Grimly
Adding entity	2651	after	2651
Updating zone name	Sandworm lair (2)
[SAVEFILE PIPE] new save running in the pipe:	Grimly	level	::	level-sandworm-lair-1.teal	::	table: 0x24b8fbc8	=>	table: 0x0ef5ce00	(4377)
Loading savefile 	/save/grimly/
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Grimly	game	::	game.teag	::	table: 0x0c998850	=>	table: 0x23040638	(5725)
Loading savefile 	/save/grimly/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x12b438e8	=>	table: 0x265ecce8	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/grimly/level-sandworm-lair-1.teal.tmp
Saved zipname /save/grimly/level-sandworm-lair-1.teal.tmp
[SAVEFILE PIPE] Checking save	Grimly	level	/save/grimly/level-sandworm-lair-1.teal.tmp
Loading savefile 	/save/grimly/
[SAVEFILE] checked validity of type	level	 => 	all fine
Saved zipname /save/grimly/game.teag.tmp
[SAVEFILE PIPE] Checking save	Grimly	game	/save/grimly/game.teag.tmp
Loading savefile 	/save/grimly/
Saved zipname /save//world.teaw.tmp
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveLevel_md5
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 1 seconds
[COROUTINE] dead	savefilepipe
[LOG]	
[LOG]	#00ff00##UID:171:0#Talent Rune: Teleportation is ready to use.
[TARGET] Passing target	sand-drake	from	gigantic corrosive tunneler	to	Grimly
[TARGET] Passing target	black ooze	from	gigantic corrosive tunneler	to	Grimly
[TARGET] Passing target	Voryranor the sandworm destroyer	from	gigantic corrosive tunneler	to	Grimly
[LOG]	
Loading tile	npc/vermin_sandworm_sandworm_destroyer.png
==SDM 64x64 :: 64x128
[SHADER] Loading from /data/gfx/shaders/awesomeaura.lua
[SHADER] Loaded shader with totalname	awesomeaura[alpha=0.7,time_factor=5000]
New GL Shader program 43
*p 43: Uniform: 0: 1406 alpha
*p 43: Uniform: 1: 1406 flameScale
*p 43: Uniform: 2: 1406 tick
*p 43: Uniform: 3: 1406 time_factor
*p 43: Uniform: 4: 8B5E flames
*p 43: Uniform: 5: 8B5E tex
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_sandworm_sandworm_destroyer.png
AI took for target	317697	sandworm	::	2651	Grimly	25	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	27.845226983345	0	39.92	24	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	27.845226983345	0	39.92	24	vs.	25	::	1
checkHit	24	vs	25	=> chance to hit	48
[ATTACK] raw dam	27.845226983345	versus	39.92	0.81030927835052	with APR	0
[ATTACK] after armor	5.2819812009644
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Sandworm for #aaaaaa#11 physical#LAST# damage.
[LOG]	#UID:317697:0#Sandworm hits #fbd578#Grimly#LAST# for #aaaaaa#5 physical#LAST# damage.
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	sandworm	 :: 	119.57770326372	8	1	38	vs.	4	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	119.57770326372	8	1	38	vs.	4	::	1
checkHit	38	vs	4	=> chance to hit	100
[ATTACK] raw dam	119.57770326372	versus	1	0.3	with APR	8
[ATTACK] after armor	119.57770326372
[ATTACK] after range	171
[PHYS CRIT %]	8.5
[ATTACK] after crit	171
[ATTACK] after mult	171
[ATTACK] mace accuracy bonus	38	4	=	1.034
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Sandworm for #aaaaaa#194 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Sandworm!#{normal}#
checkHit	31.819805153395	51.819808235699
=> chance to hit	21.737632665643
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	black ooze	 :: 	119.57770326372	8	1	38	vs.	6	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	119.57770326372	8	1	38	vs.	6	::	1
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	119.57770326372	versus	1	0.3	with APR	8
[ATTACK] after armor	119.57770326372
[ATTACK] after range	163
[PHYS CRIT %]	8.5
[ATTACK] after crit	163
[ATTACK] after mult	163
[ATTACK] mace accuracy bonus	38	6	=	1.032
checkHit	23	vs	8	=> chance to hit	88
checkHit	39	vs	8	=> chance to hit	100
[LOG]	#F53CBE#Black ooze moves reluctantly!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Black ooze for #aaaaaa#185 physical#LAST#, #YELLOW#18 mind#LAST#, #YELLOW#<gloom slow'>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (209 total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	black ooze	 :: 	119.57770326372	8	1	38	vs.	6	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	119.57770326372	8	1	38	vs.	6	::	1
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	119.57770326372	versus	1	0.3	with APR	8
[ATTACK] after armor	119.57770326372
[ATTACK] after range	127
[PHYS CRIT %]	8.5
[ATTACK] after crit	127
[ATTACK] after mult	127
[ATTACK] mace accuracy bonus	38	6	=	1.032
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Black ooze for #aaaaaa#144 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Black ooze!#{normal}#
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	Grimly uses Fearless Cleave.
[ATTACK] to 	gigantic corrosive tunneler	 :: 	119.57770326372	8	1	38	vs.	4	::	1.4932212806021
[ATTACK] after melee attack bonus hooks and callbacks :: 	119.57770326372	8	1	38	vs.	4	::	1.4932212806021
checkHit	38	vs	4	=> chance to hit	100
[ATTACK] raw dam	119.57770326372	versus	1	0.3	with APR	8
[ATTACK] after armor	119.57770326372
[ATTACK] after range	160
[PHYS CRIT %]	8.5
[ATTACK] after crit	160
[ATTACK] after mult	238.91540489633
[ATTACK] mace accuracy bonus	38	4	=	1.034
checkHit	23	vs	9	=> chance to hit	85
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
[ATTACK] to 	sand-drake	 :: 	119.57770326372	8	1	38	vs.	6	::	1.4932212806021
[ATTACK] after melee attack bonus hooks and callbacks :: 	119.57770326372	8	1	38	vs.	6	::	1.4932212806021
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	119.57770326372	versus	1	0.3	with APR	8
[ATTACK] after armor	119.57770326372
[ATTACK] after range	157
[PHYS CRIT %]	8.5
[ATTACK] after crit	157
[ATTACK] after mult	234.43574105453
[ATTACK] mace accuracy bonus	38	6	=	1.032
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Sand-drake for #aaaaaa#260 physical#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Gigantic corrosive tunneler for #aaaaaa#272 physical#LAST#, #YELLOW#18 mind#LAST# (290 total damage).
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Sand-drake!#{normal}#
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Gigantic corrosive tunneler!#{normal}#
[LOG]	Gigantic corrosive tunneler's acid area effect hits #fbd578#Grimly#LAST# for #GREEN#55 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits Voryranor the sandworm destroyer for #GREEN#53 acid#LAST# damage.
[LOG]	Voryranor the sandworm destroyer uses Stun.
[ATTACK] attacking with (mainhand)	quick steel battleaxe of erosion
[ATTACK] to 	Grimly	 :: 	77.639834041859	2	39.92	41	vs.	25	::	0.88729833462074
[ATTACK] after melee attack bonus hooks and callbacks :: 	77.639834041859	2	39.92	41	vs.	25	::	0.88729833462074
checkHit	41	vs	25	=> chance to hit	90
[ATTACK] raw dam	77.639834041859	versus	39.92	0.81030927835052	with APR	2
[ATTACK] after armor	39.719834041859
[ATTACK] after range	50
[PHYS CRIT %] axe accuracy bonus	41	25	=	3.2
[PHYS CRIT %]	0
[ATTACK] after crit	50
[ATTACK] after mult	44.364916731037
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
checkHit	34	vs	55	=> chance to hit	0
[LOG]	Grimly is stunned!
[LOG]	The unstable sand tunnel collapses!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Voryranor the sandworm destroyer for #aaaaaa#10 physical#LAST# damage.
[LOG]	#UID:317670:0#Voryranor the sandworm destroyer hits #fbd578#Grimly#LAST# for #aaaaaa#41 physical#LAST#, #LIGHT_GREEN#5 nature#LAST#, #LIGHT_STEEL_BLUE#9 temporal#LAST#, #GREEN#<15% corrode armour chance>#LAST# (55 total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	Voryranor the sandworm destroyer	 :: 	119.57770326372	8	29.92	38	vs.	5	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	119.57770326372	8	29.92	38	vs.	5	::	1
checkHit	38	vs	5	=> chance to hit	100
[ATTACK] raw dam	119.57770326372	versus	29.92	0.81030927835052	with APR	8
[ATTACK] after armor	97.657703263719
[ATTACK] after range	100
[PHYS CRIT %]	0
[ATTACK] after crit	100
[ATTACK] after mult	100
[ATTACK] mace accuracy bonus	38	5	=	1.033
[LOG]	#F53CBE#Voryranor the sandworm destroyer begins rampaging!
Loading tile	npc/vermin_sandworm_sandworm_destroyer.png
==SDM 64x64 :: 64x128
checkHit	23	vs	40	=> chance to hit	8
[LOG]	Voryranor the sandworm destroyer resists the mind attack!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Voryranor the sandworm destroyer for #aaaaaa#36 physical#LAST#, #YELLOW#3 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#2 lightning#LAST# (41 total damage).
[LOG]	Gigantic corrosive tunneler's acid area effect hits #fbd578#Grimly#LAST# for #GREEN#55 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits Voryranor the sandworm destroyer for #GREEN#53 acid#LAST# damage.
[LOG]	Grimly shrugs off some effects!
[LOG]	Grimly is not stunned anymore.
[LOG]	Voryranor the sandworm destroyer uses Knockback.
[ATTACK] attacking with (mainhand)	quick steel battleaxe of erosion
[ATTACK] to 	Grimly	 :: 	77.639834041859	2	39.92	41	vs.	25	::	1.8872983346207
[ATTACK] after melee attack bonus hooks and callbacks :: 	77.639834041859	2	39.92	41	vs.	25	::	1.8872983346207
[LOG]	#ORCHID#Grimly instinctively hardens his skin and ignores the attack!#LAST#
[LOG]	#fbd578#Grimly#LAST# repels an attack from #UID:317670:0#Voryranor the sandworm destroyer.
[LOG]	#00ff00##UID:436:0#Talent Fearless Cleave is ready to use.
[LOG]	#00ff00##UID:437:0#Talent Death Dance is ready to use.
[LOG]	#00ff00##UID:104:0#Talent Infusion: Regeneration is ready to use.
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	Grimly uses Stunning Blow.
[ATTACK] to 	Voryranor the sandworm destroyer	 :: 	119.57770326372	8	29.92	38	vs.	5	::	1.4415880433164
[ATTACK] after melee attack bonus hooks and callbacks :: 	119.57770326372	8	29.92	38	vs.	5	::	1.4415880433164
checkHit	38	vs	5	=> chance to hit	100
[ATTACK] raw dam	119.57770326372	versus	29.92	0.81030927835052	with APR	8
[ATTACK] after armor	97.657703263719
[ATTACK] after range	126
[PHYS CRIT %]	0
[ATTACK] after crit	126
[ATTACK] after mult	181.64009345787
[ATTACK] mace accuracy bonus	38	5	=	1.033
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
checkHit	29	vs	62	=> chance to hit	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Voryranor the sandworm destroyer for #aaaaaa#163 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Voryranor the sandworm destroyer!#{normal}#
[LOG]	Gigantic corrosive tunneler's acid area effect hits #fbd578#Grimly#LAST# for #GREEN#55 acid#LAST# damage.
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	Gigantic corrosive tunneler's acid area effect hits #fbd578#Grimly#LAST# for #GREEN#55 acid#LAST# damage.
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	#00ff00##UID:435:0#Talent Stunning Blow is ready to use.
[LOG]	
[Identify]	cashmere cloak 'Bethymira'	true
[LOG]	Grimly picks up (f.): #SALMON##UID:317528:0#cashmere cloak 'Bethymira' (2 def, 7 armour)#LAST#.
[Identify]	shimmering yew vilestaff of might	true
[LOG]	Grimly picks up (f.): #00FF80##UID:317709:0#shimmering yew vilestaff of might (120% power, 4 apr, blight element)#LAST#.
[LOG]	You pickup 0.70 gold pieces.
Loading tile from tileset	/data/gfx/shockbolt/object/cloak_cashmere.png
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	Resting starts...
[LOG]	The unstable sand tunnel collapses!
AI took for target	317688	sandworm	::	2651	Grimly	100	<	100
AI took for target	317716	sand-drake	::	2651	Grimly	81	<	100
[TARGET] Passing target	sandworm	from	sandworm	to	Grimly
[TARGET] Passing target	sandworm	from	sandworm	to	Grimly
[TARGET] Passing target	green ooze	from	sandworm	to	Grimly
[TARGET] Passing target	green ooze	from	sandworm	to	Grimly
[TARGET] Passing target	green ooze	from	sandworm	to	Grimly
[LOG]	Rested for 2 turns (stop reason: hostile spotted to the southwest (sand-drake)).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the southwest (sand-drake)).
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
checkHit	31.819805153395	51.819808235699
=> chance to hit	21.737632665643
AI took for target	317688	sandworm	::	2651	Grimly	16	<	100
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	sand-drake	 :: 	119.57770326372	8	1	38	vs.	5	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	119.57770326372	8	1	38	vs.	5	::	1
checkHit	38	vs	5	=> chance to hit	100
[ATTACK] raw dam	119.57770326372	versus	1	0.3	with APR	8
[ATTACK] after armor	119.57770326372
[ATTACK] after range	165
[PHYS CRIT %]	8.5
[ATTACK] after crit	165
[ATTACK] after mult	165
[ATTACK] mace accuracy bonus	38	5	=	1.033
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Sand-drake for #aaaaaa#183 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Sand-drake!#{normal}#
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	sandworm	 :: 	119.57770326372	8	1	38	vs.	4	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	119.57770326372	8	1	38	vs.	4	::	1
checkHit	38	vs	4	=> chance to hit	100
[ATTACK] raw dam	119.57770326372	versus	1	0.3	with APR	8
[ATTACK] after armor	119.57770326372
[ATTACK] after range	159
[PHYS CRIT %]	8.5
[ATTACK] after crit	159
[ATTACK] after mult	159
[ATTACK] mace accuracy bonus	38	4	=	1.034
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Sandworm for #aaaaaa#181 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Sandworm!#{normal}#
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	sandworm	 :: 	119.57770326372	8	1	38	vs.	4	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	119.57770326372	8	1	38	vs.	4	::	1
checkHit	38	vs	4	=> chance to hit	100
[ATTACK] raw dam	119.57770326372	versus	1	0.3	with APR	8
[ATTACK] after armor	119.57770326372
[ATTACK] after range	164
[PHYS CRIT %]	8.5
[ATTACK] after crit	265.68
[ATTACK] after mult	265.68
[ATTACK] mace accuracy bonus	38	4	=	1.034
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# performs a melee critical strike against Sandworm!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Sandworm for #{bold}##aaaaaa#264 physical#{normal}##LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Sandworm!#{normal}#
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	sandworm	 :: 	119.57770326372	8	1	38	vs.	4	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	119.57770326372	8	1	38	vs.	4	::	1
checkHit	38	vs	4	=> chance to hit	100
[ATTACK] raw dam	119.57770326372	versus	1	0.3	with APR	8
[ATTACK] after armor	119.57770326372
[ATTACK] after range	141
[PHYS CRIT %]	8.5
[ATTACK] after crit	141
[ATTACK] after mult	141
[ATTACK] mace accuracy bonus	38	4	=	1.034
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Sandworm for #aaaaaa#160 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Sandworm!#{normal}#
AI took for target	317718	green ooze	::	2651	Grimly	36	<	100
[LOG]	
AI took for target	317718	green ooze	::	2651	Grimly	9	<	100
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	green ooze	 :: 	119.57770326372	8	1	38	vs.	6	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	119.57770326372	8	1	38	vs.	6	::	1
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	119.57770326372	versus	1	0.3	with APR	8
[ATTACK] after armor	119.57770326372
[ATTACK] after range	147
[PHYS CRIT %]	8.5
[ATTACK] after crit	238.14
[ATTACK] after mult	238.14
[ATTACK] mace accuracy bonus	38	6	=	1.032
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# performs a melee critical strike against Green ooze!#{normal}#
[LOG]	Green ooze splits in two!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Green ooze for #{bold}##aaaaaa#130 physical#{normal}##LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Green ooze!#{normal}#
[LOG]	The unstable sand tunnel collapses!
[LOG]	Green ooze splits in two!
[LOG]	Unstable sand tunnel hits Green ooze for #aaaaaa#19 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	green ooze	 :: 	119.57770326372	8	1	38	vs.	6	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	119.57770326372	8	1	38	vs.	6	::	1
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	119.57770326372	versus	1	0.3	with APR	8
[ATTACK] after armor	119.57770326372
[ATTACK] after range	160
[PHYS CRIT %]	8.5
[ATTACK] after crit	160
[ATTACK] after mult	160
[ATTACK] mace accuracy bonus	38	6	=	1.032
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Green ooze for #aaaaaa#174 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Green ooze!#{normal}#
[LOG]	The unstable sand tunnel collapses!
[LOG]	#LIGHT_RED#Green ooze starts suffocating to death!
[LOG]	Green ooze is suffocating.
[LOG]	Unstable sand tunnel hits Green ooze for #aaaaaa#29 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	green ooze	 :: 	119.57770326372	8	1	38	vs.	6	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	119.57770326372	8	1	38	vs.	6	::	1
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	119.57770326372	versus	1	0.3	with APR	8
[ATTACK] after armor	119.57770326372
[ATTACK] after range	123
[PHYS CRIT %]	8.5
[ATTACK] after crit	123
[ATTACK] after mult	123
[ATTACK] mace accuracy bonus	38	6	=	1.032
checkHit	23	vs	8	=> chance to hit	88
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Green ooze for #aaaaaa#132 physical#LAST#, #YELLOW#18 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (156 total damage).
green ooze	330130	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	13.588668727777	5	39.92	20	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	13.588668727777	5	39.92	20	vs.	25	::	1
checkHit	20	vs	25	=> chance to hit	38
[LOG]	#UID:330130:0#Green ooze misses #fbd578#Grimly#LAST#.
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	green ooze	 :: 	119.57770326372	8	1	38	vs.	6	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	119.57770326372	8	1	38	vs.	6	::	1
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	119.57770326372	versus	1	0.3	with APR	8
[ATTACK] after armor	119.57770326372
[ATTACK] after range	173
[PHYS CRIT %]	8.5
[ATTACK] after crit	173
[ATTACK] after mult	173
[ATTACK] mace accuracy bonus	38	6	=	1.032
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Green ooze for #aaaaaa#186 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Green ooze!#{normal}#
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	green ooze	 :: 	119.57770326372	8	1	38	vs.	6	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	119.57770326372	8	1	38	vs.	6	::	1
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	119.57770326372	versus	1	0.3	with APR	8
[ATTACK] after armor	119.57770326372
[ATTACK] after range	135
[PHYS CRIT %]	8.5
[ATTACK] after crit	135
[ATTACK] after mult	135
[ATTACK] mace accuracy bonus	38	6	=	1.032
checkHit	23	vs	8	=> chance to hit	88
checkHit	39	vs	8	=> chance to hit	100
[LOG]	#F53CBE#Green ooze moves reluctantly!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Green ooze for #aaaaaa#138 physical#LAST#, #YELLOW#18 mind#LAST#, #YELLOW#<gloom slow'>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (162 total damage).
green ooze	317689	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	13.412060375232	5	39.92	20	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	13.412060375232	5	39.92	20	vs.	25	::	1
checkHit	20	vs	25	=> chance to hit	38
[ATTACK] raw dam	13.412060375232	versus	39.92	0.81030927835052	with APR	5
[ATTACK] after armor	2.5441434113842
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
checkHit	34	vs	20	=> chance to hit	85
[LOG]	#ORANGE#Grimly shrugs off the effect 'Poison'!
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[LOG]	#UID:317689:0#Green ooze hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#0 nature#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Green ooze for #aaaaaa#10 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	green ooze	 :: 	119.57770326372	8	1	38	vs.	6	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	119.57770326372	8	1	38	vs.	6	::	1
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	119.57770326372	versus	1	0.3	with APR	8
[ATTACK] after armor	119.57770326372
[ATTACK] after range	155
[PHYS CRIT %]	8.5
[ATTACK] after crit	155
[ATTACK] after mult	155
[ATTACK] mace accuracy bonus	38	6	=	1.032
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Green ooze for #aaaaaa#158 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Green ooze!#{normal}#
[LOG]	
green ooze	332608	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	13.588668727777	5	39.92	20	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	13.588668727777	5	39.92	20	vs.	25	::	1
checkHit	20	vs	25	=> chance to hit	38
[ATTACK] raw dam	13.588668727777	versus	39.92	0.81030927835052	with APR	5
[ATTACK] after armor	2.5776443772278
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
checkHit	34	vs	20	=> chance to hit	85
[LOG]	#ORANGE#Grimly shrugs off the effect 'Poison'!
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[LOG]	#UID:332608:0#Green ooze hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#0 nature#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Green ooze for #aaaaaa#11 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	green ooze	 :: 	119.57770326372	8	1	38	vs.	6	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	119.57770326372	8	1	38	vs.	6	::	1
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	119.57770326372	versus	1	0.3	with APR	8
[ATTACK] after armor	119.57770326372
[ATTACK] after range	174
[PHYS CRIT %]	8.5
[ATTACK] after crit	174
[ATTACK] after mult	174
[ATTACK] mace accuracy bonus	38	6	=	1.032
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Green ooze for #aaaaaa#198 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Green ooze!#{normal}#
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[Identify]	horrifying vined mindstar of the jelly	true
[LOG]	Grimly picks up (f.): #00FF80##UID:317690:0#horrifying vined mindstar of the jelly (85% power, 18 apr, mind damage)#LAST#.
[LOG]	You pickup 0.55 gold pieces.
[Identify]	dwarven-steel shield	true
[LOG]	Grimly picks up (l.): #FFFFFF##UID:317719:0#dwarven-steel shield (8 def, 2 armour, 82.5 block)#LAST#.
[LOG]	You pickup 0.65 gold pieces.
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[Identify]	acidic dwarven-steel waraxe	true
[LOG]	Grimly picks up (h.): #00FF80##UID:317684:0#acidic dwarven-steel waraxe (118% power, 4 apr)#LAST#.
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	Resting starts...
[LOG]	The unstable sand tunnel collapses!
[LOG]	Rested for 13 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	#GOLD#An object rolls from the chest!
Added unique	mod.class.NPC/Zuberanne the sandworm	::	1
fight: 	pair of dwarven-steel boots 'Leladunafang'	troll-hide cured leather armour	::	nil	FEET
fight: 	pair of dwarven-steel boots 'Leladunafang'	scouring rough leather gloves of butchering	::	nil	FEET
[NPC:addedToLevel]	Zuberanne the sandworm	320057	wearing	pair of dwarven-steel boots 'Leladunafang'
[CALLBACK] upgrading to prioritized	talents_on_move
Loading tile from tileset	/data/gfx/talents/striking_stance.png
Added unique	mod.class.NPC/Eilinoma the sandworm	::	1
[LOG]	#GOLD#But the chest was guarded!
[LOG]	Grimly uses Death Dance.
[ATTACK] to 	Eilinoma the sandworm	 :: 	119.57770326372	8	5	38	vs.	4	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	119.57770326372	8	5	38	vs.	4	::	2.1981227975694
checkHit	38	vs	4	=> chance to hit	100
[ATTACK] raw dam	119.57770326372	versus	5	0.3	with APR	8
[ATTACK] after armor	119.57770326372
[ATTACK] after range	165
[PHYS CRIT %]	8.5
[ATTACK] after crit	165
[ATTACK] after mult	362.69026159895
[ATTACK] mace accuracy bonus	38	4	=	1.034
Loading tile from tileset	/data/gfx/shockbolt/object/hgloves_dsteel.png
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
[ATTACK]	target on_melee_hit:	7	LIGHTNING	vs	0
checkHit	10	vs	62	=> chance to hit	0
[ATTACK] to 	Zuberanne the sandworm	 :: 	119.57770326372	8	10	38	vs.	28	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	119.57770326372	8	10	38	vs.	28	::	2.1981227975694
checkHit	38	vs	28	=> chance to hit	75
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# misses Zuberanne the sandworm.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Eilinoma the sandworm for #aaaaaa#359 physical#LAST# damage.
[LOG]	#UID:320265:0#Eilinoma the sandworm hits #fbd578#Grimly#LAST# for #ROYAL_BLUE#5 lightning#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Eilinoma the sandworm!#{normal}#
AI took for target	320057	Zuberanne the sandworm	::	2651	Grimly	1	<	100
[LOG]	Zuberanne the sandworm throws a finishing uppercut.
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	54.174617832658	13	39.92	51	vs.	25	::	1.9572808990706
[ATTACK] after melee attack bonus hooks and callbacks :: 	54.174617832658	13	39.92	51	vs.	25	::	1.9572808990706
checkHit	51	vs	25	=> chance to hit	100
[ATTACK] raw dam	54.174617832658	versus	39.92	0.81030927835052	with APR	13
[ATTACK] after armor	27.254617832658
[ATTACK] after range	27
[PHYS CRIT %] axe accuracy bonus	51	25	=	5.2
[PHYS CRIT %]	0
[ATTACK] after crit	27
[ATTACK] after mult	52.846584274907
[LOG]	Grimly's power is greatly reduced!
[LOG]	Grimly slows down.
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[SOUND] loading from	/data/sound/actions/punch4.ogg	:=:	sound "/data/sound/actions/punch4.ogg" : <static>
[LOG]	Grimly resists the stun!
Loading tile from tileset	/data/gfx/talents/uppercut.png
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Zuberanne the sandworm for #aaaaaa#(8 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:320057:0#Zuberanne the sandworm hits #fbd578#Grimly#LAST# for #aaaaaa#49 physical#LAST#, #ORCHID#<20% scouring>#LAST#, #GREEN#<12% corrode armour chance>#LAST#, #PURPLE#17 arcane#LAST#, #LIGHT_GREEN#<12% slow>#LAST# (66 total damage).
[LOG]	Grimly speeds up.
[LOG]	#ORCHID#Grimly has recovered!#LAST#
Loading tile from tileset	/data/gfx/talents/acidic_skin.png
[LOG]	
[LOG]	Grimly uses Shattering Blow.
[ATTACK] to 	Zuberanne the sandworm	 :: 	113.80787899094	8	10	33	vs.	28	::	1.513862731903
[ATTACK] after melee attack bonus hooks and callbacks :: 	113.80787899094	8	10	33	vs.	28	::	1.513862731903
checkHit	33	vs	28	=> chance to hit	63
[ATTACK] raw dam	113.80787899094	versus	10	0.54121405750799	with APR	8
[ATTACK] after armor	111.80787899094
[ATTACK] after range	153
[PHYS CRIT %]	8.5
[ATTACK] after crit	153
[ATTACK] after mult	231.62099798116
[ATTACK] mace accuracy bonus	33	28	=	1.005
[LOG]	Zuberanne the sandworm is recovering from the damage!
checkHit	20	vs	31	=> chance to hit	23
[LOG]	Zuberanne the sandworm resists the mind attack!
[ATTACK]	target on_melee_hit:	16	ITEM_ANTIMAGIC_SCOURING	vs	0
[ATTACK]	target on_melee_hit:	17	ITEM_ANTIMAGIC_MANABURN	vs	0
checkHit	17	vs	56	=> chance to hit	0
[LOG]	Zuberanne the sandworm's armour is damaged!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Zuberanne the sandworm for #aaaaaa#(11 resist armour)#LAST#, #aaaaaa#182 physical#LAST#, #YELLOW#(8 resist armour)#LAST#, #YELLOW#0 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#(5 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (182 total damage).
[LOG]	#UID:320057:0#Zuberanne the sandworm hits #fbd578#Grimly#LAST# for #ORCHID#<16% scour chance>#LAST#, #PURPLE#16 arcane#LAST# (16 total damage).
[LOG]	Zuberanne the sandworm throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	54.174617832658	13	39.92	51	vs.	25	::	0.9493593379832
[ATTACK] after melee attack bonus hooks and callbacks :: 	54.174617832658	13	39.92	51	vs.	25	::	0.9493593379832
checkHit	51	vs	25	=> chance to hit	100
[ATTACK] raw dam	54.174617832658	versus	39.92	0.81030927835052	with APR	13
[ATTACK] after armor	27.254617832658
[ATTACK] after range	28
[PHYS CRIT %] axe accuracy bonus	51	25	=	5.2
[PHYS CRIT %]	0
[ATTACK] after crit	28
[ATTACK] after mult	26.58206146353
[LOG]	Grimly slows down.
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	54.174617832658	13	39.92	51	vs.	25	::	0.9493593379832
[ATTACK] after melee attack bonus hooks and callbacks :: 	54.174617832658	13	39.92	51	vs.	25	::	0.9493593379832
checkHit	51	vs	25	=> chance to hit	100
[ATTACK] raw dam	54.174617832658	versus	39.92	0.81030927835052	with APR	13
[ATTACK] after armor	27.254617832658
[ATTACK] after range	28
[PHYS CRIT %] axe accuracy bonus	51	25	=	5.2
[PHYS CRIT %]	0
[ATTACK] after crit	28
[ATTACK] after mult	26.58206146353
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
Loading tile from tileset	/data/gfx/talents/double_strike.png
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Zuberanne the sandworm for #aaaaaa#(8 resist armour)#LAST#, #aaaaaa#0 physical#LAST#, #aaaaaa#(8 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:320057:0#Zuberanne the sandworm hits #fbd578#Grimly#LAST# for #aaaaaa#21 physical#LAST#, #ORCHID#<15% scour chance>#LAST#, #GREEN#<12% corrode armour chance>#LAST#, #PURPLE#15 arcane#LAST#, #LIGHT_GREEN#<12% slow>#LAST#, #aaaaaa#21 physical#LAST#, #ORCHID#<15% scour chance>#LAST#, #GREEN#<12% corrode armour chance>#LAST#, #PURPLE#15 arcane#LAST#, #LIGHT_GREEN#<12% slow>#LAST# (71 total damage).
[LOG]	Zuberanne the sandworm uses Disengage.
[LOG][remove]	1156697	Zuberanne the sandworm uses Disengage.
[useTalent] TALENT FAILED:	T_DISENGAGE	for	Zuberanne the sandworm	320057	true
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	54.174617832658	13	39.92	51	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	54.174617832658	13	39.92	51	vs.	25	::	1
checkHit	51	vs	25	=> chance to hit	100
[ATTACK] raw dam	54.174617832658	versus	39.92	0.81030927835052	with APR	13
[ATTACK] after armor	27.254617832658
[ATTACK] after range	28
[PHYS CRIT %] axe accuracy bonus	51	25	=	5.2
[PHYS CRIT %]	0
[ATTACK] after crit	28
[ATTACK] after mult	28
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Zuberanne the sandworm for #aaaaaa#(8 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:320057:0#Zuberanne the sandworm hits #fbd578#Grimly#LAST# for #aaaaaa#22 physical#LAST#, #ORCHID#<15% scour chance>#LAST#, #GREEN#<12% corrode armour chance>#LAST#, #PURPLE#15 arcane#LAST#, #LIGHT_GREEN#<12% slow>#LAST# (37 total damage).
[LOG]	#UID:320057:0#Zuberanne the sandworm receives #LIGHT_GREEN#13 healing#LAST#.
[LOG]	
[LOG]	Grimly uses Stunning Blow.
[ATTACK] to 	Zuberanne the sandworm	 :: 	113.80787899094	8	-15.851795037758	33	vs.	28	::	1.4415880433164
[ATTACK] after melee attack bonus hooks and callbacks :: 	113.80787899094	8	-15.851795037758	33	vs.	28	::	1.4415880433164
checkHit	33	vs	28	=> chance to hit	63
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# misses Zuberanne the sandworm.
[LOG]	Zuberanne the sandworm uses Disengage.
[LOG][remove]	1157309	Zuberanne the sandworm uses Disengage.
[useTalent] TALENT FAILED:	T_DISENGAGE	for	Zuberanne the sandworm	320057	true
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	54.174617832658	13	39.92	51	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	54.174617832658	13	39.92	51	vs.	25	::	1
checkHit	51	vs	25	=> chance to hit	100
[ATTACK] raw dam	54.174617832658	versus	39.92	0.81030927835052	with APR	13
[ATTACK] after armor	27.254617832658
[ATTACK] after range	28
[PHYS CRIT %] axe accuracy bonus	51	25	=	5.2
[PHYS CRIT %]	0
[ATTACK] after crit	28
[ATTACK] after mult	28
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Zuberanne the sandworm for #aaaaaa#(8 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:320057:0#Zuberanne the sandworm hits #fbd578#Grimly#LAST# for #aaaaaa#22 physical#LAST#, #ORCHID#<15% scour chance>#LAST#, #GREEN#<12% corrode armour chance>#LAST#, #PURPLE#15 arcane#LAST#, #LIGHT_GREEN#<12% slow>#LAST# (37 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	54.174617832658	13	39.92	51	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	54.174617832658	13	39.92	51	vs.	25	::	1
checkHit	51	vs	25	=> chance to hit	100
[ATTACK] raw dam	54.174617832658	versus	39.92	0.81030927835052	with APR	13
[ATTACK] after armor	27.254617832658
[ATTACK] after range	27
[PHYS CRIT %] axe accuracy bonus	51	25	=	5.2
[PHYS CRIT %]	0
[ATTACK] after crit	27
[ATTACK] after mult	27
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Zuberanne the sandworm for #aaaaaa#(8 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:320057:0#Zuberanne the sandworm hits #fbd578#Grimly#LAST# for #aaaaaa#21 physical#LAST#, #ORCHID#<15% scour chance>#LAST#, #GREEN#<12% corrode armour chance>#LAST#, #PURPLE#15 arcane#LAST#, #LIGHT_GREEN#<12% slow>#LAST# (36 total damage).
[LOG]	#UID:320057:0#Zuberanne the sandworm receives #LIGHT_GREEN#13 healing#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	Zuberanne the sandworm	 :: 	113.80787899094	8	-15.851795037758	33	vs.	28	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	113.80787899094	8	-15.851795037758	33	vs.	28	::	1
checkHit	33	vs	28	=> chance to hit	63
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# misses Zuberanne the sandworm.
AI took for target	320057	Zuberanne the sandworm	::	2651	Grimly	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	54.174617832658	13	39.92	51	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	54.174617832658	13	39.92	51	vs.	25	::	1
checkHit	51	vs	25	=> chance to hit	100
[ATTACK] raw dam	54.174617832658	versus	39.92	0.81030927835052	with APR	13
[ATTACK] after armor	27.254617832658
[ATTACK] after range	27
[PHYS CRIT %] axe accuracy bonus	51	25	=	5.2
[PHYS CRIT %]	0
[ATTACK] after crit	27
[ATTACK] after mult	27
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Zuberanne the sandworm for #aaaaaa#(8 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:320057:0#Zuberanne the sandworm hits #fbd578#Grimly#LAST# for #aaaaaa#21 physical#LAST#, #ORCHID#<20% scouring>#LAST#, #GREEN#<12% corrode armour chance>#LAST#, #PURPLE#15 arcane#LAST#, #LIGHT_GREEN#<12% slow>#LAST# (36 total damage).
Server latency	112
[LOG]	Grimly speeds up.
[LOG]	#ORCHID#Grimly has recovered!#LAST#
[LOG]	#UID:320057:0#Zuberanne the sandworm receives #LIGHT_GREEN#13 healing#LAST#.
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	54.174617832658	13	39.92	51	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	54.174617832658	13	39.92	51	vs.	25	::	1
checkHit	51	vs	25	=> chance to hit	100
[ATTACK] raw dam	54.174617832658	versus	39.92	0.81030927835052	with APR	13
[ATTACK] after armor	27.254617832658
[ATTACK] after range	29
[PHYS CRIT %] axe accuracy bonus	51	25	=	5.2
[PHYS CRIT %]	0
[ATTACK] after crit	29
[ATTACK] after mult	29
[LOG]	Grimly is recovering from the damage!
checkHit	28	vs	51	=> chance to hit	0
[LOG]	Grimly's armor corrodes!
[LOG]	Grimly slows down.
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Zuberanne the sandworm for #aaaaaa#(8 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:320057:0#Zuberanne the sandworm hits #fbd578#Grimly#LAST# for #aaaaaa#27 physical#LAST#, #ORCHID#<15% scour chance>#LAST#, #GREEN#<30% armour corrode>#LAST#, #PURPLE#17 arcane#LAST#, #LIGHT_GREEN#<12% slow>#LAST# (44 total damage).
[LOG]	
[LOG]	Grimly uses Infusion: Regeneration.
[LOG]	Grimly starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 48
*p 48: Uniform: 0: 8B52 beamColor1
*p 48: Uniform: 1: 8B52 beamColor2
*p 48: Uniform: 2: 1406 beamsCount
*p 48: Uniform: 3: 8B52 circleColor
*p 48: Uniform: 4: 1406 circleDescendSpeed
*p 48: Uniform: 5: 1406 circleRotationSpeed
*p 48: Uniform: 6: 1406 noup
*p 48: Uniform: 7: 1406 tick
*p 48: Uniform: 8: 1406 tick_start
*p 48: Uniform: 9: 1406 time_factor
*p 48: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 58
*p 58: Uniform: 0: 8B52 beamColor1
*p 58: Uniform: 1: 8B52 beamColor2
*p 58: Uniform: 2: 1406 beamsCount
*p 58: Uniform: 3: 8B52 circleColor
*p 58: Uniform: 4: 1406 circleDescendSpeed
*p 58: Uniform: 5: 1406 circleRotationSpeed
*p 58: Uniform: 6: 1406 noup
*p 58: Uniform: 7: 1406 tick
*p 58: Uniform: 8: 1406 tick_start
*p 58: Uniform: 9: 1406 time_factor
*p 58: Uniform: 10: 8B5E tex
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	54.174617832658	13	31.22	51	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	54.174617832658	13	31.22	51	vs.	25	::	1
checkHit	51	vs	25	=> chance to hit	100
[ATTACK] raw dam	54.174617832658	versus	31.22	0.81030927835052	with APR	13
[ATTACK] after armor	35.954617832658
[ATTACK] after range	37
[PHYS CRIT %] axe accuracy bonus	51	25	=	5.2
[PHYS CRIT %]	0
[ATTACK] after crit	37
[ATTACK] after mult	37
checkHit	28	vs	51	=> chance to hit	0
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Zuberanne the sandworm for #aaaaaa#(8 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:320057:0#Zuberanne the sandworm hits #fbd578#Grimly#LAST# for #aaaaaa#34 physical#LAST#, #ORCHID#<15% scour chance>#LAST#, #GREEN#<30% armour corrode>#LAST#, #PURPLE#17 arcane#LAST#, #LIGHT_GREEN#<12% slow>#LAST# (52 total damage).
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#47 healing#LAST#.
[LOG]	#UID:320057:0#Zuberanne the sandworm receives #LIGHT_GREEN#13 healing#LAST#.
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	54.174617832658	13	31.22	51	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	54.174617832658	13	31.22	51	vs.	25	::	1
checkHit	51	vs	25	=> chance to hit	100
[ATTACK] raw dam	54.174617832658	versus	31.22	0.81030927835052	with APR	13
[ATTACK] after armor	35.954617832658
[ATTACK] after range	38
[PHYS CRIT %] axe accuracy bonus	51	25	=	5.2
[PHYS CRIT %]	0
[ATTACK] after crit	38
[ATTACK] after mult	38
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Zuberanne the sandworm for #aaaaaa#(8 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:320057:0#Zuberanne the sandworm hits #fbd578#Grimly#LAST# for #aaaaaa#35 physical#LAST#, #ORCHID#<20% scouring>#LAST#, #GREEN#<12% corrode armour chance>#LAST#, #PURPLE#17 arcane#LAST#, #LIGHT_GREEN#<12% slow>#LAST# (52 total damage).
[LOG]	
[LOG]	Grimly uses Warshout.
checkHit	17	vs	56	=> chance to hit	0
[LOG]	Zuberanne the sandworm wanders around!.
[SHADER] Loading from /data/gfx/shaders/distort.lua
[SHADER] Loaded shader with totalname	distort[blacken=30,power=0.06,power_time=1000000]
New GL Shader program 65
*p 65: Uniform: 0: 1406 blacken
*p 65: Uniform: 1: 1406 power
*p 65: Uniform: 2: 1406 power_amp
*p 65: Uniform: 3: 1406 power_time
*p 65: Uniform: 4: 8B50 texSize
*p 65: Uniform: 5: 1406 tick
*p 65: Uniform: 6: 8B5E mainfbo
*p 65: Uniform: 7: 8B5E tex
[LOG]	Grimly speeds up.
[LOG]	#ORCHID#Grimly has recovered!#LAST#
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#47 healing#LAST#.
[LOG]	Zuberanne the sandworm is confused and fails to use Attack.
[useTalent] TALENT FAILED:	T_ATTACK	for	Zuberanne the sandworm	320057	true
[LOG]	#UID:320057:0#Zuberanne the sandworm receives #LIGHT_GREEN#13 healing#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	Zuberanne the sandworm	 :: 	113.80787899094	8	-15.851795037758	33	vs.	28	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	113.80787899094	8	-15.851795037758	33	vs.	28	::	1
checkHit	33	vs	28	=> chance to hit	63
[ATTACK] raw dam	113.80787899094	versus	-15.851795037758	0.54121405750799	with APR	8
[ATTACK] after armor	113.80787899094
[ATTACK] after range	126
[PHYS CRIT %]	8.5
[ATTACK] after crit	126
[ATTACK] after mult	126
[ATTACK] mace accuracy bonus	33	28	=	1.005
checkHit	20	vs	17	=> chance to hit	58
[ATTACK]	target on_melee_hit:	16	ITEM_ANTIMAGIC_SCOURING	vs	0
[ATTACK]	target on_melee_hit:	17	ITEM_ANTIMAGIC_MANABURN	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Zuberanne the sandworm for #aaaaaa#(11 resist armour)#LAST#, #aaaaaa#94 physical#LAST#, #YELLOW#(11 resist armour)#LAST#, #YELLOW#5 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#(5 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (99 total damage).
[LOG]	#UID:320057:0#Zuberanne the sandworm hits #fbd578#Grimly#LAST# for #ORCHID#<16% scour chance>#LAST#, #PURPLE#10 arcane#LAST# (10 total damage).
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#47 healing#LAST#.
[LOG]	Zuberanne the sandworm is confused and fails to use Attack.
[useTalent] TALENT FAILED:	T_ATTACK	for	Zuberanne the sandworm	320057	true
[LOG]	#UID:320057:0#Zuberanne the sandworm receives #LIGHT_GREEN#13 healing#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	Zuberanne the sandworm	 :: 	113.80787899094	8	-15.851795037758	33	vs.	28	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	113.80787899094	8	-15.851795037758	33	vs.	28	::	1
checkHit	33	vs	28	=> chance to hit	63
[ATTACK] raw dam	113.80787899094	versus	-15.851795037758	0.54121405750799	with APR	8
[ATTACK] after armor	113.80787899094
[ATTACK] after range	143
[PHYS CRIT %]	8.5
[ATTACK] after crit	143
[ATTACK] after mult	143
[ATTACK] mace accuracy bonus	33	28	=	1.005
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
[ATTACK]	target on_melee_hit:	16	ITEM_ANTIMAGIC_SCOURING	vs	0
[ATTACK]	target on_melee_hit:	17	ITEM_ANTIMAGIC_MANABURN	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Zuberanne the sandworm for #aaaaaa#(11 resist armour)#LAST#, #aaaaaa#108 physical#LAST# (108 total damage).
[LOG]	#UID:320057:0#Zuberanne the sandworm hits #fbd578#Grimly#LAST# for #ORCHID#<20% scouring>#LAST#, #PURPLE#0 arcane#LAST# (0 total damage).
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Zuberanne the sandworm!#{normal}#
[LOG]	#00ff00##UID:435:0#Talent Stunning Blow is ready to use.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#47 healing#LAST#.
[LOG]	
[Identify]	pair of dwarven-steel boots 'Leladunafang'	true
[LOG]	Grimly picks up (j.): #SALMON##UID:319915:0#pair of dwarven-steel boots 'Leladunafang' (0 def, 4 armour)#LAST#.
[LOG]	#00ff00##UID:441:0#Talent Shattering Blow is ready to use.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#47 healing#LAST#.
[LOG]	
[Identify]	dwarven-steel gauntlets 'Aryravea'	true
[LOG]	Grimly picks up (l.): #SALMON##UID:320070:0#dwarven-steel gauntlets 'Aryravea' (0 def, 2 armour)#LAST#.
[LOG]	Grimly stops regenerating health quickly.
[LOG]	Grimly is fully armored again.
[LOG]	#00ff00##UID:437:0#Talent Death Dance is ready to use.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#47 healing#LAST#.
[LOG]	
[Identify]	savior's steel amulet of the eclipse	true
[LOG]	Grimly picks up (e.): #8d55ff##UID:319907:0#savior's steel amulet of the eclipse#LAST#.
[LOG]	Grimly power has recovered.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#47 healing#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Grimly has finished recovering.
checkHit	31.819805153395	51.819808235699
=> chance to hit	21.737632665643
[LOG]	Today is the 18th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	#00ff00##UID:104:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:604:0#Talent Vitality is ready to use.
checkHit	31.819805153395	51.819808235699
=> chance to hit	21.737632665643
[LOG]	#00ff00##UID:439:0#Talent Warshout is ready to use.
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
checkHit	31.819805153395	51.819808235699
=> chance to hit	21.737632665643
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	Rested for 37 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
Deleting temp shader	fireflash[]
AI took for target	317721	sandworm	::	2651	Grimly	100	<	100
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	sandworm	 :: 	119.57770326372	8	1	38	vs.	4	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	119.57770326372	8	1	38	vs.	4	::	1
checkHit	38	vs	4	=> chance to hit	100
[ATTACK] raw dam	119.57770326372	versus	1	0.3	with APR	8
[ATTACK] after armor	119.57770326372
[ATTACK] after range	176
[PHYS CRIT %]	8.5
[ATTACK] after crit	176
[ATTACK] after mult	176
[ATTACK] mace accuracy bonus	38	4	=	1.034
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Sandworm for #aaaaaa#200 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Sandworm!#{normal}#
[LOG]	
Deleting shader 69 (is clone 0)
AI took for target	317722	green ooze	::	2651	Grimly	49	<	100
AI took for target	317707	sandworm	::	2651	Grimly	36	<	100
AI took for target	317699	sandworm	::	2651	Grimly	4	<	100
sandworm	317699	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	28.651405635268	0	39.92	25	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	28.651405635268	0	39.92	25	vs.	25	::	1
checkHit	25	vs	25	=> chance to hit	50
[LOG]	#UID:317699:0#Sandworm misses #fbd578#Grimly#LAST#.
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	32.12536323271	0	39.92	26	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	32.12536323271	0	39.92	26	vs.	25	::	1
checkHit	26	vs	25	=> chance to hit	53
[ATTACK] raw dam	32.12536323271	versus	39.92	0.81030927835052	with APR	0
[ATTACK] after armor	6.0938833348646
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[LOG]	#UID:317707:0#Sandworm hits #fbd578#Grimly#LAST# for #aaaaaa#6 physical#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Sandworm for #aaaaaa#11 physical#LAST# damage.
AI took for target	317722	green ooze	::	2651	Grimly	4	<	100
[LOG]	
[LOG]	Grimly uses Death Dance.
[ATTACK] to 	sandworm	 :: 	119.57770326372	8	1	38	vs.	5	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	119.57770326372	8	1	38	vs.	5	::	2.1981227975694
checkHit	38	vs	5	=> chance to hit	100
[ATTACK] raw dam	119.57770326372	versus	1	0.3	with APR	8
[ATTACK] after armor	119.57770326372
[ATTACK] after range	130
[PHYS CRIT %]	8.5
[ATTACK] after crit	130
[ATTACK] after mult	285.75596368402
[ATTACK] mace accuracy bonus	38	5	=	1.033
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
checkHit	20	vs	62	=> chance to hit	0
[ATTACK] to 	green ooze	 :: 	119.57770326372	8	1	38	vs.	6	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	119.57770326372	8	1	38	vs.	6	::	2.1981227975694
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	119.57770326372	versus	1	0.3	with APR	8
[ATTACK] after armor	119.57770326372
[ATTACK] after range	129
[PHYS CRIT %]	8.5
[ATTACK] after crit	129
[ATTACK] after mult	283.55784088645
[ATTACK] mace accuracy bonus	38	6	=	1.032
[ActorObjectUse] useObjectDisable: 	necromancer poem	inven/slot	1	1	tid	nil
[ATTACK] to 	sandworm	 :: 	119.57770326372	8	1	38	vs.	4	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	119.57770326372	8	1	38	vs.	4	::	2.1981227975694
checkHit	38	vs	4	=> chance to hit	100
[ATTACK] raw dam	119.57770326372	versus	1	0.3	with APR	8
[ATTACK] after armor	119.57770326372
[ATTACK] after range	132
[PHYS CRIT %]	8.5
[ATTACK] after crit	132
[ATTACK] after mult	290.15220927916
[ATTACK] mace accuracy bonus	38	4	=	1.034
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
checkHit	19	vs	62	=> chance to hit	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Sandworm for #aaaaaa#325 physical#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Green ooze for #aaaaaa#322 physical#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Sandworm for #aaaaaa#330 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Sandworm!#{normal}#
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Green ooze!#{normal}#
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Sandworm!#{normal}#
[LOG]	
[Identify]	rejuvenating steel mail armour of acid resistance	true
[LOG]	Grimly picks up (o.): #00FF80##UID:317965:0#rejuvenating steel mail armour of acid resistance (2 def, 6 armour)#LAST#.
[LOG]	
[LOG]	Lore found: #0080FF#necromancer poem
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	necromancer-poem
[LOG]	
[LOG]	You pickup 0.75 gold pieces.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:437:0#Talent Death Dance is ready to use.
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
checkHit	31.819805153395	51.819808235699
=> chance to hit	21.737632665643
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	Rested for 19 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
checkHit	31.819805153395	51.819808235699
=> chance to hit	21.737632665643
checkHit	31.819805153395	51.819808235699
=> chance to hit	21.737632665643
checkHit	31.819805153395	51.819808235699
=> chance to hit	21.737632665643
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
checkHit	31.819805153395	51.819808235699
=> chance to hit	21.737632665643
[LOG]	The unstable sand tunnel collapses!
[LOG]	
checkHit	31.819805153395	51.819808235699
=> chance to hit	21.737632665643
[LOG]	The unstable sand tunnel collapses!
[LOG]	
checkHit	31.819805153395	51.819808235699
=> chance to hit	21.737632665643
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	You are crushed by the collapsing tunnel! You suffocate!
[LOG]	Grimly is recovering from the damage!
[LOG]	Unstable sand tunnel hits #fbd578#Grimly#LAST# for #aaaaaa#292 physical#LAST# damage.
[LOG]	
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#47 healing#LAST#.
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#47 healing#LAST#.
[LOG]	
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#47 healing#LAST#.
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#47 healing#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	Grimly has finished recovering.
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	#00ff00##UID:604:0#Talent Vitality is ready to use.
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
checkHit	31.819805153395	51.819808235699
=> chance to hit	21.737632665643
checkHit	31.819805153395	51.819808235699
=> chance to hit	21.737632665643
[LOG]	The unstable sand tunnel collapses!
[LOG]	
checkHit	31.819805153395	51.819808235699
=> chance to hit	21.737632665643
checkHit	31.819805153395	51.819808235699
=> chance to hit	21.737632665643
checkHit	31.819805153395	51.819808235699
=> chance to hit	21.737632665643
[LOG]	Grimly casts Rune: Teleportation.
AI took for target	317705	black jelly	::	2651	Grimly	1	<	100
black jelly	317705	dumb ai talents can use	Attack	T_ATTACK
black jelly	317705	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_SLIME_SPIT
[LOG]	Black jelly uses Slime Spit.
[MIND CRIT %]	1
Adding entity	423948	after	317705
[LOG]	Grimly slows down.
[LOG]	Black jelly's Slime Spit hits #fbd578#Grimly#LAST# for #GREEN#26 acid#LAST#, #LIGHT_GREEN#21 nature#LAST# (47 total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	black jelly	 :: 	119.57770326372	8	1	38	vs.	7	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	119.57770326372	8	1	38	vs.	7	::	1
checkHit	38	vs	7	=> chance to hit	100
[ATTACK] raw dam	119.57770326372	versus	1	0.3	with APR	8
[ATTACK] after armor	119.57770326372
[ATTACK] after range	127
[PHYS CRIT %]	8.5
[ATTACK] after crit	127
[ATTACK] after mult	127
[ATTACK] mace accuracy bonus	38	7	=	1.031
checkHit	23	vs	8	=> chance to hit	88
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Black jelly for #aaaaaa#144 physical#LAST#, #YELLOW#18 mind#LAST# (162 total damage).
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Black jelly!#{normal}#
[LOG]	Grimly speeds up.
[LOG]	#ORCHID#Grimly has recovered!#LAST#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:171:0#Talent Rune: Teleportation is ready to use.
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Lore found: #0080FF#song of the sands
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	sandworm-note-2
checkHit	31.819805153395	51.819808235699
=> chance to hit	21.737632665643
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	Grimly casts Rune: Teleportation.
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
Server latency	131
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	#00ff00##UID:171:0#Talent Rune: Teleportation is ready to use.
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	Grimly casts Rune: Teleportation.
AI took for target	317700	sandworm destroyer	::	2651	Grimly	9	<	100
AI took for target	317934	yellow jelly	::	2651	Grimly	1	<	100
yellow jelly	317934	dumb ai talents can use	Attack	T_ATTACK
yellow jelly	317934	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	16.588857755058	5	39.92	21	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	16.588857755058	5	39.92	21	vs.	25	::	1
checkHit	21	vs	25	=> chance to hit	40
[ATTACK] raw dam	16.588857755058	versus	39.92	0.81030927835052	with APR	5
[ATTACK] after armor	3.1467523988977
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[LOG]	#UID:317934:0#Yellow jelly hits #fbd578#Grimly#LAST# for #ROYAL_BLUE#2 lightning#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Yellow jelly for #aaaaaa#11 physical#LAST# damage.
[LOG]	
AI took for target	317700	sandworm destroyer	::	2651	Grimly	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	30.471983987711	0	39.92	25	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	30.471983987711	0	39.92	25	vs.	25	::	1
[LOG]	#ORCHID#Grimly instinctively hardens his skin and ignores the attack!#LAST#
[LOG]	#fbd578#Grimly#LAST# repels an attack from #UID:317700:0#Sandworm destroyer.
yellow jelly	317934	dumb ai talents can use	Attack	T_ATTACK
yellow jelly	317934	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	16.588857755058	5	45.92	21	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	16.588857755058	5	45.92	21	vs.	25	::	1
checkHit	21	vs	25	=> chance to hit	40
[LOG]	#UID:317934:0#Yellow jelly misses #fbd578#Grimly#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	yellow jelly	 :: 	119.57770326372	8	1	38	vs.	7	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	119.57770326372	8	1	38	vs.	7	::	1
checkHit	38	vs	7	=> chance to hit	100
[ATTACK] raw dam	119.57770326372	versus	1	0.3	with APR	8
[ATTACK] after armor	119.57770326372
[ATTACK] after range	130
[PHYS CRIT %]	8.5
[ATTACK] after crit	130
[ATTACK] after mult	130
[ATTACK] mace accuracy bonus	38	7	=	1.031
checkHit	23	vs	9	=> chance to hit	85
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Yellow jelly for #aaaaaa#147 physical#LAST#, #YELLOW#18 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (171 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	30.471983987711	0	45.92	25	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	30.471983987711	0	45.92	25	vs.	25	::	1
checkHit	25	vs	25	=> chance to hit	50
[LOG]	#UID:317700:0#Sandworm destroyer misses #fbd578#Grimly#LAST#.
yellow jelly	317934	dumb ai talents can use	Attack	T_ATTACK
yellow jelly	317934	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_SLIME_SPIT
[LOG]	Yellow jelly uses Slime Spit.
[MIND CRIT %]	1
Adding entity	455410	after	317934
[LOG]	Grimly slows down.
[LOG]	Yellow jelly's Slime Spit hits #fbd578#Grimly#LAST# for #ROYAL_BLUE#21 lightning#LAST#, #LIGHT_GREEN#21 nature#LAST# (41 total damage).
[LOG]	Grimly speeds up.
[LOG]	#ORCHID#Grimly has recovered!#LAST#
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	sandworm destroyer	 :: 	119.57770326372	8	1	38	vs.	5	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	119.57770326372	8	1	38	vs.	5	::	1
checkHit	38	vs	5	=> chance to hit	100
[ATTACK] raw dam	119.57770326372	versus	1	0.3	with APR	8
[ATTACK] after armor	119.57770326372
[ATTACK] after range	136
[PHYS CRIT %]	8.5
[ATTACK] after crit	136
[ATTACK] after mult	136
[ATTACK] mace accuracy bonus	38	5	=	1.033
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Sandworm destroyer for #aaaaaa#155 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Sandworm destroyer!#{normal}#
yellow jelly	317934	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	16.588857755058	5	45.92	21	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	16.588857755058	5	45.92	21	vs.	25	::	1
checkHit	21	vs	25	=> chance to hit	40
[ATTACK] raw dam	16.588857755058	versus	45.92	0.81030927835052	with APR	5
[ATTACK] after armor	3.1467523988977
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[LOG]	#UID:317934:0#Yellow jelly hits #fbd578#Grimly#LAST# for #ROYAL_BLUE#2 lightning#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Yellow jelly for #aaaaaa#11 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	yellow jelly	 :: 	119.57770326372	8	1	38	vs.	7	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	119.57770326372	8	1	38	vs.	7	::	1
checkHit	38	vs	7	=> chance to hit	100
[ATTACK] raw dam	119.57770326372	versus	1	0.3	with APR	8
[ATTACK] after armor	119.57770326372
[ATTACK] after range	158
[PHYS CRIT %]	8.5
[ATTACK] after crit	158
[ATTACK] after mult	158
[ATTACK] mace accuracy bonus	38	7	=	1.031
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Yellow jelly for #aaaaaa#179 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Yellow jelly!#{normal}#
[LOG]	
[LOG]	You pickup 0.65 gold pieces.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Rune: Teleportation is still on cooldown for 5 turns.
[LOG]	
[LOG]	Rune: Teleportation is still on cooldown for 3 turns.
[LOG]	Resting starts...
[LOG]	#00ff00##UID:171:0#Talent Rune: Teleportation is ready to use.
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Grimly casts Rune: Teleportation.
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	Resting starts...
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	#00ff00##UID:171:0#Talent Rune: Teleportation is ready to use.
[LOG]	Rested for 13 turns (stop reason: all resources and life at maximum).
[LOG]	
C Map minimap texture: 608 (50x50; 64x64)
C Map minimap texture: 608 (50x49; 64x64)
[LOG]	Grimly casts Rune: Teleportation.
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[LOG]	
[Identify]	pouch of steel shots of accuracy	true
[LOG]	Grimly picks up (D.): #00FF80##UID:317948:0#pouch of steel shots of accuracy (13/13, 120% power, 2 apr)#LAST#.
[LOG]	
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[LOG]	
[LOG]	Resting starts...
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
checkHit	31.819805153395	51.819808235699
=> chance to hit	21.737632665643
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	#00ff00##UID:171:0#Talent Rune: Teleportation is ready to use.
[LOG]	Rested for 9 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Grimly casts Rune: Teleportation.
checkHit	31.819805153395	51.819808235699
=> chance to hit	21.737632665643
[LOG]	
checkHit	31.819805153395	51.819808235699
=> chance to hit	21.737632665643
[LOG]	Resting starts...
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
checkHit	31.819805153395	51.819808235699
=> chance to hit	21.737632665643
[LOG]	The unstable sand tunnel collapses!
[LOG]	#00ff00##UID:171:0#Talent Rune: Teleportation is ready to use.
[LOG]	Rested for 14 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Grimly casts Rune: Teleportation.
[LOG]	
[Identify]	steel waraxe of erosion	true
[LOG]	Grimly picks up (j.): #00FF80##UID:317955:0#steel waraxe of erosion (108% power, 3 apr)#LAST#.
[LOG]	
[LOG]	Resting starts...
checkHit	31.819805153395	51.819808235699
=> chance to hit	21.737632665643
[LOG]	#00ff00##UID:171:0#Talent Rune: Teleportation is ready to use.
[LOG]	Rested for 13 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	#GOLD#An object rolls from the chest!
Added unique	mod.class.NPC/Velossra the yellow jelly	::	1
fight: 	Guniregothel the hardened leather armour	dwarven-steel battleaxe of crippling	::	OFFHAND	BODY
fight: 	Guniregothel the hardened leather armour	enlightening steel mail armour of the deep	::	nil	BODY
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_move
[CALLBACK] upgrading to prioritized	talents_on_act_base
[LOG]	#GOLD#But the chest was guarded!
[LOG]	Grimly uses Death Dance.
[ATTACK] to 	Velossra the yellow jelly	 :: 	119.57770326372	8	19.92	38	vs.	4	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	119.57770326372	8	19.92	38	vs.	4	::	2.1981227975694
checkHit	38	vs	4	=> chance to hit	100
[ATTACK] raw dam	119.57770326372	versus	19.92	0.81030927835052	with APR	8
[ATTACK] after armor	107.65770326372
[ATTACK] after range	151
[PHYS CRIT %]	0
[ATTACK] after crit	151
[ATTACK] after mult	331.91654243298
[ATTACK] mace accuracy bonus	38	4	=	1.034
Loading tile from tileset	/data/gfx/shockbolt/object/leather_hardened.png
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Velossra the yellow jelly for #aaaaaa#344 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Velossra the yellow jelly!#{normal}#
[LOG]	
[Identify]	Guniregothel the hardened leather armour	true
[LOG]	Grimly picks up (q.): #SALMON##UID:319758:0#Guniregothel the hardened leather armour (3 def, 6 armour)#LAST#.
[LOG]	
[Identify]	fortifying steel mail armour of command	true
[LOG]	Grimly picks up (p.): #8d55ff##UID:319750:0#fortifying steel mail armour of command (8 def, 10 armour)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:437:0#Talent Death Dance is ready to use.
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
C Map minimap texture: 608 (50x50; 64x64)
C Map minimap texture: 608 (50x49; 64x64)
Deleting temp shader	resources[amp=0.8,color=vec3(0.57254901960784,229,232),distort=vec2(2,2.5),require_shader=4,speed=100]
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
AI took for target	317917	Ce'Nyldavena the sandworm	::	2651	Grimly	25	<	121
checkHit	31.819805153395	51.819808235699
=> chance to hit	21.737632665643
AI took for target	317936	black ooze	::	2651	Grimly	49	<	100
[LOG]	The unstable sand tunnel collapses!
AI took for target	317702	black jelly	::	2651	Grimly	49	<	100
AI took for target	317704	sandworm destroyer	::	2651	Grimly	25	<	100
checkHit	31.819805153395	51.819808235699
=> chance to hit	21.737632665643
[LOG]	
[LOG]	The unstable sand tunnel collapses!
checkHit	31.819805153395	51.819808235699
=> chance to hit	21.737632665643
[ATTACK] to 	Grimly	 :: 	45.938032354241	6	39.92	47	vs.	25	::	1.2200688544334
[ATTACK] after melee attack bonus hooks and callbacks :: 	45.938032354241	6	39.92	47	vs.	25	::	1.2200688544334
checkHit	47	vs	25	=> chance to hit	100
[ATTACK] dagger accuracy bonus	47	25	=	1.11	previous	6
[ATTACK] raw dam	45.938032354241	versus	39.92	0.81030927835052	with APR	6.66
[ATTACK] after armor	12.678032354241
[ATTACK] after range	13
[PHYS CRIT %]	8.0554693143418
[ATTACK] after crit	13
[ATTACK] after mult	15.860895107634
[LOG]	Grimly is poisoned!
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
checkHit	34	vs	52	=> chance to hit	5
[LOG]	Grimly is stunned!
[ATTACK] to 	Grimly	 :: 	45.44386736031	6	39.92	47	vs.	25	::	1.5158431221748
[ATTACK] after melee attack bonus hooks and callbacks :: 	45.44386736031	6	39.92	47	vs.	25	::	1.5158431221748
checkHit	47	vs	25	=> chance to hit	100
[ATTACK] dagger accuracy bonus	47	25	=	1.11	previous	6
[ATTACK] raw dam	45.44386736031	versus	39.92	0.81030927835052	with APR	6.66
[ATTACK] after armor	12.18386736031
[ATTACK] after range	13
[PHYS CRIT %]	8.0554693143418
[ATTACK] after crit	13
[ATTACK] after mult	19.705960588273
checkHit	24	vs	36	=> chance to hit	20
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
Loading tile from tileset	/data/gfx/talents/dual_strike.png
[LOG]	Something hits #fbd578#Grimly#LAST# for #aaaaaa#15 physical#LAST#, #LIGHT_GREEN#4 nature#LAST#, #LIGHT_GREEN#2 nature#LAST#, #aaaaaa#18 physical#LAST#, #LIGHT_STEEL_BLUE#4 temporal#LAST#, #YELLOW#<10% gloom chance>#LAST#, #YELLOW#5 mind#LAST#, #LIGHT_GREEN#4 nature#LAST# (51 total damage).
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Something for #aaaaaa#10 physical#LAST#, #aaaaaa#3 physical#LAST# (13 total damage).
[LOG]	
[LOG]	Insidious Poison from Ce'Nyldavena the sandworm hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	Ce'Nyldavena the sandworm	 :: 	119.57770326372	8	6	38	vs.	16	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	119.57770326372	8	6	38	vs.	16	::	1
checkHit	38	vs	16	=> chance to hit	100
[ATTACK] after PARRY	104.46638021358
[ATTACK] raw dam	104.46638021358	versus	6	0.3	with APR	8
[ATTACK] after armor	104.46638021358
[ATTACK] after range	126
[ATTACK] after crit	126
[ATTACK] after mult	126
[ATTACK] mace accuracy bonus	38	16	=	1.022
checkHit	23	vs	29	=> chance to hit	35
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Ce'Nyldavena the sandworm for #aaaaaa#(15 parried#LAST#), #aaaaaa#44 physical#LAST#, #YELLOW#6 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#2 lightning#LAST# (51 total damage).
[ATTACK] attacking with (mainhand)	thought-forged steel dagger of erosion
[ATTACK] to 	Grimly	 :: 	45.44386736031	6	39.92	47	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	45.44386736031	6	39.92	47	vs.	25	::	1
checkHit	47	vs	25	=> chance to hit	100
[ATTACK] dagger accuracy bonus	47	25	=	1.11	previous	6
[ATTACK] raw dam	45.44386736031	versus	39.92	0.81030927835052	with APR	6.66
[ATTACK] after armor	12.18386736031
[ATTACK] after range	12
[PHYS CRIT %]	8.0554693143418
[ATTACK] after crit	12
[ATTACK] after mult	12
checkHit	24	vs	36	=> chance to hit	20
[LOG]	Grimly resists the mind attack!
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[ATTACK] attacking with (offhand)	insidious steel dagger of purging
[ATTACK] to 	Grimly	 :: 	45.938032354241	6	39.92	47	vs.	25	::	0.80487804878049
[ATTACK] after melee attack bonus hooks and callbacks :: 	45.938032354241	6	39.92	47	vs.	25	::	0.80487804878049
checkHit	47	vs	25	=> chance to hit	100
[ATTACK] dagger accuracy bonus	47	25	=	1.11	previous	6
[ATTACK] raw dam	45.938032354241	versus	39.92	0.81030927835052	with APR	6.66
[ATTACK] after armor	12.678032354241
[ATTACK] after range	15
[PHYS CRIT %]	8.0554693143418
[ATTACK] after crit	15
[ATTACK] after mult	12.073170731707
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[LOG]	#UID:317917:0#Ce'Nyldavena the sandworm hits #fbd578#Grimly#LAST# for #aaaaaa#11 physical#LAST#, #LIGHT_STEEL_BLUE#4 temporal#LAST#, #YELLOW#<10% gloom chance>#LAST#, #YELLOW#2 mind#LAST#, #LIGHT_GREEN#4 nature#LAST#, #aaaaaa#11 physical#LAST#, #LIGHT_GREEN#4 nature#LAST#, #LIGHT_GREEN#2 nature#LAST# (38 total damage).
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Ce'Nyldavena the sandworm for #aaaaaa#3 physical#LAST#, #aaaaaa#3 physical#LAST# (7 total damage).
[LOG]	Grimly is not stunned anymore.
[LOG]	#ORCHID#Grimly has recovered!#LAST#
[LOG]	#00ff00##UID:442:0#Talent Relentless Fury is ready to use.
[LOG]	#00ff00##UID:47:0#Talent Dig is ready to use.
[LOG]	#00ff00##UID:435:0#Talent Stunning Blow is ready to use.
[LOG]	
[LOG]	Insidious Poison from Ce'Nyldavena the sandworm hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	Ce'Nyldavena the sandworm	 :: 	119.57770326372	8	6	38	vs.	16	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	119.57770326372	8	6	38	vs.	16	::	1
checkHit	38	vs	16	=> chance to hit	100
[ATTACK] after PARRY	104.46638021358
[ATTACK] raw dam	104.46638021358	versus	6	0.3	with APR	8
[ATTACK] after armor	104.46638021358
[ATTACK] after range	156
[ATTACK] after crit	156
[ATTACK] after mult	156
[ATTACK] mace accuracy bonus	38	16	=	1.022
checkHit	23	vs	29	=> chance to hit	35
[LOG]	Ce'Nyldavena the sandworm resists the mind attack!
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Ce'Nyldavena the sandworm for #aaaaaa#(15 parried#LAST#), #aaaaaa#160 physical#LAST#, #YELLOW#8 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (173 total damage).
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Ce'Nyldavena the sandworm!#{normal}#
AI took for target	317936	black ooze	::	2651	Grimly	4	<	100
[LOG]	
[LOG]	Insidious Poison from Ce'Nyldavena the sandworm hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	sandworm destroyer	 :: 	119.57770326372	8	1	38	vs.	5	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	119.57770326372	8	1	38	vs.	5	::	1
checkHit	38	vs	5	=> chance to hit	100
[ATTACK] raw dam	119.57770326372	versus	1	0.3	with APR	8
[ATTACK] after armor	119.57770326372
[ATTACK] after range	144
[PHYS CRIT %]	8.5
[ATTACK] after crit	144
[ATTACK] after mult	144
[ATTACK] mace accuracy bonus	38	5	=	1.033
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Sandworm destroyer for #aaaaaa#155 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Sandworm destroyer!#{normal}#
AI took for target	317702	black jelly	::	2651	Grimly	36	<	100
[LOG]	
[LOG]	Insidious Poison from Ce'Nyldavena the sandworm hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[Identify]	dwarven-steel gauntlets 'Searrot'	true
[LOG]	Grimly picks up (o.): #SALMON##UID:317726:0#dwarven-steel gauntlets 'Searrot' (0 def, 2 armour)#LAST#.
AI took for target	317702	black jelly	::	2651	Grimly	25	<	100
black ooze	317936	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	12.765269752142	5	39.92	20	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	12.765269752142	5	39.92	20	vs.	25	::	1
checkHit	20	vs	25	=> chance to hit	38
[LOG]	#UID:317936:0#Black ooze misses #fbd578#Grimly#LAST#.
[LOG]	
[LOG]	Insidious Poison from Ce'Nyldavena the sandworm hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	black ooze	 :: 	119.57770326372	8	1	38	vs.	6	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	119.57770326372	8	1	38	vs.	6	::	1
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	119.57770326372	versus	1	0.3	with APR	8
[ATTACK] after armor	119.57770326372
[ATTACK] after range	169
[PHYS CRIT %]	8.5
[ATTACK] after crit	169
[ATTACK] after mult	169
[ATTACK] mace accuracy bonus	38	6	=	1.032
[LOG]	Black ooze splits in two!
checkHit	23	vs	8	=> chance to hit	88
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Black ooze for #aaaaaa#96 physical#LAST#, #YELLOW#18 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (120 total damage).
[LOG]	The unstable sand tunnel collapses!
black ooze	317936	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	12.765269752142	5	39.92	20	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	12.765269752142	5	39.92	20	vs.	25	::	1
checkHit	20	vs	25	=> chance to hit	38
[LOG]	#UID:317936:0#Black ooze misses #fbd578#Grimly#LAST#.
[LOG]	
[LOG]	Insidious Poison from Ce'Nyldavena the sandworm hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#2 nature#LAST# damage.
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	black ooze	 :: 	119.57770326372	8	1	38	vs.	6	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	119.57770326372	8	1	38	vs.	6	::	1
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	119.57770326372	versus	1	0.3	with APR	8
[ATTACK] after armor	119.57770326372
[ATTACK] after range	120
[PHYS CRIT %]	8.5
[ATTACK] after crit	120
[ATTACK] after mult	120
[ATTACK] mace accuracy bonus	38	6	=	1.032
[ActorObjectUse] useObjectDisable: 	Wind's Whisper	inven/slot	1	1	tid	nil
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Black ooze for #aaaaaa#136 physical#LAST# damage.
[LOG]	The unstable sand tunnel collapses!
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Black ooze!#{normal}#
black jelly	317702	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_SLIME_SPIT
[LOG]	Black jelly uses Slime Spit.
[MIND CRIT %]	1
Adding entity	503310	after	317702
black ooze	502849	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	13.588668727777	5	39.92	20	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	13.588668727777	5	39.92	20	vs.	25	::	1
checkHit	20	vs	25	=> chance to hit	38
[LOG]	#UID:502849:0#Black ooze misses #fbd578#Grimly#LAST#.
[LOG]	Grimly is no longer poisoned.
[LOG]	
[LOG]	Grimly slows down.
[ActorObjectUse] useObjectEnable: 	Wind's Whisper	by	Grimly	inven/slot	1	nil
[ActorObjectUse] Object	Wind's Whisper	317937	is ineligible for talent interface
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Wind's Whisper	true
[LOG]	Grimly picks up (k.): #FFD700##UID:317937:0#Wind's Whisper (4 def, 0 armour)#LAST#.
[LOG]	You pickup 0.75 gold pieces.
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/cloak_winds_whisper.png
[LOG]	Lore found: #0080FF#Wind's Whisper
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Wind's Whisper
[LOG]	Black jelly's Slime Spit hits #fbd578#Grimly#LAST# for #GREEN#26 acid#LAST#, #LIGHT_GREEN#21 nature#LAST# (47 total damage).
black ooze	502849	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	13.588668727777	5	39.92	20	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	13.588668727777	5	39.92	20	vs.	25	::	1
[LOG]	#ORCHID#Grimly instinctively hardens his skin and ignores the attack!#LAST#
[LOG]	#fbd578#Grimly#LAST# repels an attack from #UID:502849:0#Black ooze.
[LOG]	
[LOG]	Grimly uses Death Dance.
[ATTACK] to 	black ooze	 :: 	119.57770326372	8	1	38	vs.	6	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	119.57770326372	8	1	38	vs.	6	::	2.1981227975694
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	119.57770326372	versus	1	0.3	with APR	8
[ATTACK] after armor	119.57770326372
[ATTACK] after range	151
[PHYS CRIT %]	8.5
[ATTACK] after crit	151
[ATTACK] after mult	331.91654243298
[ATTACK] mace accuracy bonus	38	6	=	1.032
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Black ooze for #aaaaaa#377 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Black ooze!#{normal}#
[LOG]	
[LOG]	Grimly speeds up.
[LOG]	#ORCHID#Grimly has recovered!#LAST#
[LOG]	
[Identify]	flaming steel battleaxe of paradox	true
[LOG]	Grimly picks up (g.): #00FF80##UID:317959:0#flaming steel battleaxe of paradox (124% power, 2 apr)#LAST#.
[LOG]	
black jelly	317702	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	17.313795881371	5	39.92	22	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	17.313795881371	5	39.92	22	vs.	25	::	1
[LOG]	#ORCHID#Grimly instinctively hardens his skin and ignores the attack!#LAST#
[LOG]	#fbd578#Grimly#LAST# repels an attack from #UID:317702:0#Black jelly.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	black jelly	 :: 	119.57770326372	8	1	38	vs.	8	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	119.57770326372	8	1	38	vs.	8	::	1
checkHit	38	vs	8	=> chance to hit	100
[ATTACK] raw dam	119.57770326372	versus	1	0.3	with APR	8
[ATTACK] after armor	119.57770326372
[ATTACK] after range	177
[PHYS CRIT %]	8.5
[ATTACK] after crit	177
[ATTACK] after mult	177
[ATTACK] mace accuracy bonus	38	8	=	1.03
checkHit	23	vs	9	=> chance to hit	85
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Black jelly for #aaaaaa#180 physical#LAST#, #YELLOW#18 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #ROYAL_BLUE#6 lightning#LAST# (204 total damage).
black jelly	317702	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	17.313795881371	5	45.92	22	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	17.313795881371	5	45.92	22	vs.	25	::	1
checkHit	22	vs	25	=> chance to hit	43
[ATTACK] raw dam	17.313795881371	versus	45.92	0.81030927835052	with APR	5
[ATTACK] after armor	3.2842664352291
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[LOG]	#UID:317702:0#Black jelly hits #fbd578#Grimly#LAST# for #GREEN#2 acid#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Black jelly for #aaaaaa#10 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	black jelly	 :: 	119.57770326372	8	1	38	vs.	8	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	119.57770326372	8	1	38	vs.	8	::	1
checkHit	38	vs	8	=> chance to hit	100
[ATTACK] raw dam	119.57770326372	versus	1	0.3	with APR	8
[ATTACK] after armor	119.57770326372
[ATTACK] after range	130
[PHYS CRIT %]	8.5
[ATTACK] after crit	130
[ATTACK] after mult	130
[ATTACK] mace accuracy bonus	38	8	=	1.03
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Black jelly for #aaaaaa#132 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Black jelly!#{normal}#
[LOG]	
[LOG]	You pickup 0.70 gold pieces.
[Identify]	steel mail armour	true
[LOG]	Grimly picks up (u.): #FFFFFF##UID:317952:0#steel mail armour (2 def, 6 armour)#LAST#.
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	#00ff00##UID:437:0#Talent Death Dance is ready to use.
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[Identify]	gold ring	true
[LOG]	Grimly picks up (f.): #FFFFFF##UID:317954:0#gold ring#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	Rested for 18 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	#GOLD#An object rolls from the chest!
[LOG]	Grimly uses Death Dance.
[LOG]	
[Identify]	dreamer's woollen robe of fire (#RESIST#)	true
[LOG]	Grimly picks up (o.): #0080FF##UID:320281:0#dreamer's woollen robe of fire (+18%) (0 def, 0 armour)#LAST#.
[LOG]	
Server latency	114
[LOG]	Resting starts...
[LOG]	#00ff00##UID:437:0#Talent Death Dance is ready to use.
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[LOG]	
[LOG]	Grimly casts Rune: Teleportation.
[LOG]	
[LOG]	Grimly uses Fearless Cleave.
[LOG]	Resting starts...
[LOG]	#00ff00##UID:171:0#Talent Rune: Teleportation is ready to use.
[LOG]	Rested for 14 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Grimly casts Rune: Teleportation.
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
C Map minimap texture: 502 (50x50; 64x64)
C Map minimap texture: 502 (50x49; 64x64)
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	#00ff00##UID:171:0#Talent Rune: Teleportation is ready to use.
[LOG]	
[LOG]	Grimly casts Rune: Teleportation.
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	Resting starts...
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	#00ff00##UID:171:0#Talent Rune: Teleportation is ready to use.
[LOG]	Rested for 15 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Grimly casts Rune: Teleportation.
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	Resting starts...
[LOG]	The unstable sand tunnel collapses!
[LOG]	#00ff00##UID:171:0#Talent Rune: Teleportation is ready to use.
[LOG]	Rested for 12 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Grimly casts Rune: Teleportation.
[LOG]	
[LOG]	Rune: Teleportation is still on cooldown for 14 turns.
[LOG]	Resting starts...
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	#00ff00##UID:171:0#Talent Rune: Teleportation is ready to use.
[LOG]	Rested for 14 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Grimly casts Rune: Teleportation.
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	#00ff00##UID:171:0#Talent Rune: Teleportation is ready to use.
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	Grimly casts Rune: Teleportation.
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	Resting starts...
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	#00ff00##UID:171:0#Talent Rune: Teleportation is ready to use.
[LOG]	The unstable sand tunnel collapses!
[LOG]	Rested for 12 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Grimly casts Rune: Teleportation.
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	#00ff00##UID:171:0#Talent Rune: Teleportation is ready to use.
[LOG]	
[LOG]	Today is the 19th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[LOG]	
Server latency	114
Deleting temp shader	awesomeaura[alpha=0.7,time_factor=5000]
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Server latency	115
Deleting shader 58 (is clone 0)
Deleting shader 48 (is clone 0)
Deleting temp shader	distort[blacken=30,power=0.06,power_time=1000000]
Deleting shader 65 (is clone 0)
fight: 	dwarven-steel gauntlets 'Aryravea'	Prox's Lucky Halfling Foot	::	nil	HANDS
fight: 	dwarven-steel gauntlets 'Aryravea'	thought-forged dwarven-steel greatmaul of massacre	::	OFFHAND	HANDS
fight: 	dwarven-steel gauntlets 'Aryravea'	Eremiran	::	nil	HANDS
fight: 	dwarven-steel gauntlets 'Aryravea'	Girdle of the Calm Waters	::	nil	HANDS
fight: 	dwarven-steel gauntlets 'Aryravea'	Steel Helm of Garkul	::	nil	HANDS
fight: 	dwarven-steel gauntlets 'Aryravea'	thick linen cloak of protection	::	nil	HANDS
fight: 	dwarven-steel gauntlets 'Aryravea'	spiked steel plate armour of command	::	nil	HANDS
fight: 	dwarven-steel gauntlets 'Aryravea'	Golegen the dwarven lantern	::	nil	HANDS
fight: 	dwarven-steel gauntlets 'Aryravea'	grounding gold amulet of vision	::	nil	HANDS
fight: 	dwarven-steel gauntlets 'Aryravea'	copper ring of clarity	::	nil	HANDS
fight: 	dwarven-steel gauntlets 'Aryravea'	wizard's copper ring of sensing	::	nil	HANDS
fight: 	dwarven-steel gauntlets 'Aryravea'	insulating pair of dwarven-steel boots of evasion	::	nil	HANDS
fight: 	dwarven-steel gauntlets 'Aryravea'	Prox's Lucky Halfling Foot	::	nil	HANDS
fight: 	dwarven-steel gauntlets 'Aryravea'	thought-forged dwarven-steel greatmaul of massacre	::	OFFHAND	HANDS
fight: 	dwarven-steel gauntlets 'Aryravea'	Girdle of the Calm Waters	::	nil	HANDS
fight: 	dwarven-steel gauntlets 'Aryravea'	Steel Helm of Garkul	::	nil	HANDS
fight: 	dwarven-steel gauntlets 'Aryravea'	thick linen cloak of protection	::	nil	HANDS
fight: 	dwarven-steel gauntlets 'Aryravea'	spiked steel plate armour of command	::	nil	HANDS
fight: 	dwarven-steel gauntlets 'Aryravea'	Golegen the dwarven lantern	::	nil	HANDS
fight: 	dwarven-steel gauntlets 'Aryravea'	grounding gold amulet of vision	::	nil	HANDS
fight: 	dwarven-steel gauntlets 'Aryravea'	copper ring of clarity	::	nil	HANDS
fight: 	dwarven-steel gauntlets 'Aryravea'	wizard's copper ring of sensing	::	nil	HANDS
fight: 	dwarven-steel gauntlets 'Aryravea'	insulating pair of dwarven-steel boots of evasion	::	nil	HANDS
Loading tile	player/dwarf_male/hands_05.png
[LOG]	#LIGHT_BLUE#New shimmer option unlocked: #{italic}##B4B4B4#dwarven-steel gauntlets 'Aryravea'#LAST##{normal}#
[LOG]	Grimly wears (replacing #SALMON##UID:2647:0#Eremiran (0 def, 1 armour)#LAST#): #SALMON##UID:320070:0#dwarven-steel gauntlets 'Aryravea' (0 def, 2 armour)#LAST#.
[LOG]	
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Server latency	112
fight: 	cashmere cloak 'Bethymira'	Prox's Lucky Halfling Foot	::	nil	CLOAK
fight: 	cashmere cloak 'Bethymira'	thought-forged dwarven-steel greatmaul of massacre	::	OFFHAND	CLOAK
fight: 	cashmere cloak 'Bethymira'	dwarven-steel gauntlets 'Aryravea'	::	nil	CLOAK
fight: 	cashmere cloak 'Bethymira'	Girdle of the Calm Waters	::	nil	CLOAK
fight: 	cashmere cloak 'Bethymira'	Steel Helm of Garkul	::	nil	CLOAK
fight: 	cashmere cloak 'Bethymira'	thick linen cloak of protection	::	nil	CLOAK
fight: 	cashmere cloak 'Bethymira'	spiked steel plate armour of command	::	nil	CLOAK
fight: 	cashmere cloak 'Bethymira'	Golegen the dwarven lantern	::	nil	CLOAK
fight: 	cashmere cloak 'Bethymira'	grounding gold amulet of vision	::	nil	CLOAK
fight: 	cashmere cloak 'Bethymira'	copper ring of clarity	::	nil	CLOAK
fight: 	cashmere cloak 'Bethymira'	wizard's copper ring of sensing	::	nil	CLOAK
fight: 	cashmere cloak 'Bethymira'	insulating pair of dwarven-steel boots of evasion	::	nil	CLOAK
fight: 	cashmere cloak 'Bethymira'	Prox's Lucky Halfling Foot	::	nil	CLOAK
fight: 	cashmere cloak 'Bethymira'	thought-forged dwarven-steel greatmaul of massacre	::	OFFHAND	CLOAK
fight: 	cashmere cloak 'Bethymira'	dwarven-steel gauntlets 'Aryravea'	::	nil	CLOAK
fight: 	cashmere cloak 'Bethymira'	Girdle of the Calm Waters	::	nil	CLOAK
fight: 	cashmere cloak 'Bethymira'	Steel Helm of Garkul	::	nil	CLOAK
fight: 	cashmere cloak 'Bethymira'	spiked steel plate armour of command	::	nil	CLOAK
fight: 	cashmere cloak 'Bethymira'	Golegen the dwarven lantern	::	nil	CLOAK
fight: 	cashmere cloak 'Bethymira'	grounding gold amulet of vision	::	nil	CLOAK
fight: 	cashmere cloak 'Bethymira'	copper ring of clarity	::	nil	CLOAK
fight: 	cashmere cloak 'Bethymira'	wizard's copper ring of sensing	::	nil	CLOAK
fight: 	cashmere cloak 'Bethymira'	insulating pair of dwarven-steel boots of evasion	::	nil	CLOAK
Loading tile	player/dwarf_male/cloak_behind_08.png
Loading tile	player/dwarf_male/cloak_shoulder_08.png
[LOG]	#LIGHT_BLUE#New shimmer option unlocked: #{italic}##B4B4B4#cashmere cloak 'Bethymira'#LAST##{normal}#
[LOG]	Grimly wears (replacing #00FF80##UID:2636:0#thick linen cloak of protection (1 def, 6 armour)#LAST#): #SALMON##UID:317528:0#cashmere cloak 'Bethymira' (2 def, 7 armour)#LAST#.
[LOG]	
[LOG]	You gain 0.55 gold from the transmogrification of #00FF80##UID:317948:0#pouch of steel shots of accuracy (13/13, 120% power, 2 apr)#LAST#.
[LOG]	You gain 0.75 gold from the transmogrification of #FFFFFF##UID:317719:0#dwarven-steel shield (8 def, 2 armour, 82.5 block)#LAST#.
[LOG]	You gain 7.28 gold from the transmogrification of #SALMON##UID:319758:0#Guniregothel the hardened leather armour (3 def, 6 armour)#LAST#.
[LOG]	You gain 1.25 gold from the transmogrification of #FFFFFF##UID:317952:0#steel mail armour (2 def, 6 armour)#LAST#.
[LOG]	You gain 6.22 gold from the transmogrification of #00FF80##UID:317965:0#rejuvenating steel mail armour of acid resistance (2 def, 6 armour)#LAST#.
[LOG]	You gain 6.62 gold from the transmogrification of #8d55ff##UID:319750:0#fortifying steel mail armour of command (8 def, 10 armour)#LAST#.
[LOG]	You gain 8.16 gold from the transmogrification of #SALMON##UID:317726:0#dwarven-steel gauntlets 'Searrot' (0 def, 2 armour)#LAST#.
[LOG]	You gain 5.70 gold from the transmogrification of #SALMON##UID:319915:0#pair of dwarven-steel boots 'Leladunafang' (0 def, 4 armour)#LAST#.
[LOG]	You gain 4.33 gold from the transmogrification of #0080FF##UID:320281:0#dreamer's woollen robe of fire (+18%) (0 def, 0 armour)#LAST#.
[LOG]	You gain 12.50 gold from the transmogrification of #FFD700##UID:317937:0#Wind's Whisper (4 def, 0 armour)#LAST#.
[LOG]	You gain 1.63 gold from the transmogrification of #00FF80##UID:317955:0#steel waraxe of erosion (108% power, 3 apr)#LAST#.
[LOG]	You gain 1.49 gold from the transmogrification of #00FF80##UID:317684:0#acidic dwarven-steel waraxe (118% power, 4 apr)#LAST#.
[LOG]	You gain 4.18 gold from the transmogrification of #00FF80##UID:317709:0#shimmering yew vilestaff of might (120% power, 4 apr, blight element)#LAST#.
[LOG]	You gain 1.91 gold from the transmogrification of #00FF80##UID:317690:0#horrifying vined mindstar of the jelly (85% power, 18 apr, mind damage)#LAST#.
[LOG]	You gain 3.64 gold from the transmogrification of #00FF80##UID:317959:0#flaming steel battleaxe of paradox (124% power, 2 apr)#LAST#.
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:317954:0#gold ring#LAST#.
[LOG]	You gain 5.33 gold from the transmogrification of #8d55ff##UID:319907:0#savior's steel amulet of the eclipse#LAST#.
[COROUTINE] registering	savefilepipe	thread: 0x25fc83e8
Loading level persistance level	sandworm-lair	3
Make wait background texture 499 : 0x1084096512 (0, 1083359232)
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-sandworm-lair-2.teal	?=?	level-sandworm-lair-3.teal
Loading savefile 	/save/grimly/
Wait finished, counted 0, 16 ticks
Creating level	sandworm-lair	3
Make wait background texture 576 : 0x1084096512 (0, 1083359232)
[Zone:newLevel]	sandworm-lair	beginning level generation, count:	1
C Map size 30:18 :: 540
C Map seens texture: 584 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
[RoomsLoader:init] loaded room:	forest_clearing	function: 0x202e6368
[roomGen] room generator	function: 0x202e6368	is making a room
[roomGen] generated room	forest_clearing6x6
Making heightmap	6	6
placed room	forest_clearing6x6	at	35	10	with center	37	12
[roomGen] room generator	function: 0x202e6368	is making a room
[roomGen] generated room	forest_clearing10x6
Making heightmap	10	6
placed room	forest_clearing10x6	at	17	17	with center	21	19
[roomGen] room generator	function: 0x202e6368	is making a room
[roomGen] generated room	forest_clearing9x8
Making heightmap	9	8
placed room	forest_clearing9x8	at	4	34	with center	8	37
[roomGen] room generator	function: 0x202e6368	is making a room
[roomGen] generated room	forest_clearing10x8
Making heightmap	10	8
placed room	forest_clearing10x8	at	9	41	with center	13	44
[roomGen] room generator	function: 0x202e6368	is making a room
[roomGen] generated room	forest_clearing6x7
Making heightmap	6	7
placed room	forest_clearing6x7	at	26	41	with center	28	44
[roomGen] room generator	function: 0x202e6368	is making a room
[roomGen] generated room	forest_clearing7x10
Making heightmap	7	10
placed room	forest_clearing7x10	at	16	30	with center	19	34
[roomGen] room generator	function: 0x202e6368	is making a room
[roomGen] generated room	forest_clearing6x6
Making heightmap	6	6
placed room	forest_clearing6x6	at	10	29	with center	12	31
[roomGen] room generator	function: 0x202e6368	is making a room
[roomGen] generated room	forest_clearing7x8
Making heightmap	7	8
placed room	forest_clearing7x8	at	28	27	with center	31	30
[roomGen] room generator	function: 0x202e6368	is making a room
[roomGen] generated room	forest_clearing6x6
Making heightmap	6	6
placed room	forest_clearing6x6	at	37	21	with center	39	23
[roomGen] room generator	function: 0x202e6368	is making a room
[roomGen] generated room	forest_clearing9x6
Making heightmap	9	6
placed room	forest_clearing9x6	at	15	1	with center	19	3
[TOME ENTITY FILTER] selected Ego	46.430182994601	75.7
[TOME ENTITY FILTER] selected Double Ego	13.782233145834	45.7
[TOME ENTITY FILTER] selected Ego	71.298529187872	75.7
[TOME ENTITY FILTER] selected Greater	5.4302639563634	10.7
[TOME ENTITY FILTER] selected Double Ego	14.65259246975	45.7
[TOME ENTITY FILTER] selected Ego	75.111447691159	75.7
Random elite generating
Creating random boss 	Salyyassra the blue jelly	18	level	1	classes
  class	Reaver	 rejected due to power source
  class	Archer	 rejected due to power source
Adding to random boss class	Bulwark	Warrior
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	18
Random boss forbade talent because of level	Battle Cry	T_BATTLE_CRY	18
Random boss forbade talent because of level	Unending Frenzy	T_UNENDING_FRENZY	18
Random boss forbade talent because of level	Adrenaline Surge	T_ADRENALINE_SURGE	18
Random boss forbade talent because of level	Juggernaut	T_JUGGERNAUT	18
Random boss forbade talent because of level	Second Wind	T_SECOND_WIND	18
Random boss forbade talent because of level	True Grit	T_TRUE_GRIT	18
Random boss forbade talent because of level	Onslaught	T_ONSLAUGHT	18
Random boss forbade talent because of level	Battle Shout	T_BATTLE_SHOUT	18
Random boss forbade talent because of level	Greater Weapon Focus	T_GREATER_WEAPON_FOCUS	18
Random boss forbade talent because of level	Death Blow	T_DEATH_BLOW	18
Random boss forbade talent because of level	Battle Call	T_BATTLE_CALL	18
Random boss forbade talent because of level	Bleeding Edge	T_BLEEDING_EDGE	18
Random boss forbade talent because of level	Shattering Impact	T_SHATTERING_IMPACT	18
Random boss forbade talent because of level	Shattering Shout	T_SHATTERING_SHOUT	18
Random boss forbade talent because of level	Twist the Knife	T_TWIST_THE_KNIFE	18
Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	18
Random boss forbade talent because of level	Step Up	T_STEP_UP	18
Random boss forbade talent because of level	Assault	T_ASSAULT	18
Random boss forbade talent because of level	Scatter Shot	T_SCATTER_SHOT	18
Adding 8 random class talents to boss
1	 * talent:	T_WEAPON_COMBAT	3
2	 * talent:	T_STEADY_SHOT	3
3	 * talent:	T_LIGHT_ARMOUR_TRAINING	3
4	 * talent:	T_THICK_SKIN	3
5	 * talent:	T_SHIELD_WALL	3
6	 * talent:	T_DEATH_DANCE	3
7	 * talent:	T_SHIELD_PUMMEL	3
8	 * talent:	T_RIPOSTE	3
 ** Finished adding	8	of	8	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	18	egos =	1	gr egos =	0	rand themes = 	2	points = 	9	nb_powers = 	4
 * using themes	mind,misc
 * forbid power sources:	arcane,technique_ranged
Creating randart Aredhevea(glowing hardened leather cap) with no themename
 ** selected ego	mindcaging 	(greater)	psionic
 * adding power: stat str(2 points)
 * adding power: stat con(2 points)
 * adding power: stat cun(2 points)
[TOME ENTITY FILTER] selected Double Greater	15.970440196914	20.5
[TOME ENTITY FILTER] selected Greater	43.273846723902	63.5
fight: 	steel shield of earthen fury	quick iron longsword of crippling	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Greater + Ego	38.271658065094	38.5
fight: 	rejuvenating dwarven-steel mail armour of command	quick iron longsword of crippling	::	nil	BODY
fight: 	rejuvenating dwarven-steel mail armour of command	steel shield of earthen fury	::	nil	BODY
Added unique	mod.class.NPC/Salyyassra the blue jelly	::	1
fight: 	Aredhevea	quick iron longsword of crippling	::	nil	HEAD
fight: 	Aredhevea	steel shield of earthen fury	::	nil	HEAD
fight: 	Aredhevea	rejuvenating dwarven-steel mail armour of command	::	nil	HEAD
[NPC:addedToLevel]	Salyyassra the blue jelly	619960	wearing	Aredhevea
[CALLBACK] upgrading to prioritized	talents_on_move
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=2]
New GL Shader program 48
*p 48: Uniform: 0: 1406 appearTime
*p 48: Uniform: 1: 1406 cylinderHeight
*p 48: Uniform: 2: 1406 cylinderRadius
*p 48: Uniform: 3: 1406 cylinderRotationSpeed
*p 48: Uniform: 4: 1406 cylinderVerticalPos
*p 48: Uniform: 5: 1406 noup
*p 48: Uniform: 6: 1406 repeatTimes
*p 48: Uniform: 7: 1406 tick
*p 48: Uniform: 8: 1406 tick_start
*p 48: Uniform: 9: 1406 time_factor
*p 48: Uniform: 10: 1406 unbalancedSize
*p 48: Uniform: 11: 8B5E tex
[SHADER] setting reset param	tick_start	1511402
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,noup=1]
New GL Shader program 58
*p 58: Uniform: 0: 1406 appearTime
*p 58: Uniform: 1: 1406 cylinderHeight
*p 58: Uniform: 2: 1406 cylinderRadius
*p 58: Uniform: 3: 1406 cylinderRotationSpeed
*p 58: Uniform: 4: 1406 cylinderVerticalPos
*p 58: Uniform: 5: 1406 noup
*p 58: Uniform: 6: 1406 repeatTimes
*p 58: Uniform: 7: 1406 tick
*p 58: Uniform: 8: 1406 tick_start
*p 58: Uniform: 9: 1406 time_factor
*p 58: Uniform: 10: 1406 unbalancedSize
*p 58: Uniform: 11: 8B5E tex
[SHADER] setting reset param	tick_start	1511402
[TOME ENTITY FILTER] selected basic	95.912154162847	127.2
[TOME ENTITY FILTER] selected basic	89.867755673928	116.7
[TOME ENTITY FILTER] selected Greater	4.0411812203987	10.7
[TOME ENTITY FILTER] selected Ego	48.245950356682	75.7
[TOME ENTITY FILTER] selected Double Ego	40.976376852814	45.7
[TOME ENTITY FILTER] selected basic	87.940108958408	127.2
[TOME ENTITY FILTER] selected basic	122.39352419415	127.2
[TOME ENTITY FILTER] selected Double Ego	12.439021839265	45.7
[TOME ENTITY FILTER] selected Double Ego	15.734838097718	45.7
[TOME ENTITY FILTER] selected Double Ego	21.962371962813	45.7
Loading tile from tileset	/data/gfx/shockbolt/object/robe_cashmere.png
Placed lore	Song of the Sands	21	19
[Identify]	Song of the Sands	true
Wait finished, counted 1191, 260 ticks
[STARTEVENTS] Assigned events list:
[1] = {
}
[2] = {
}
[3] = {
  [1] = glowing-chest
  [2] = glowing-chest
  [3] = glowing-chest
}
[4] = {
  [1] = glowing-chest
  [2] = glowing-chest
}
[TOME ENTITY FILTER] selected Double Greater	0.077801534458483	1
[TOME ENTITY FILTER] selected Ego	58.320976339442	75.7
[EVENT] glowing-chest placed at 	30	42
Loading entities file from file	/data/general/objects/random-artifacts/ammo.lua
Begin randart generation:	level = 	28	egos =	3	gr egos =	2	rand themes = 	2	points = 	16	nb_powers = 	6
 * using themes	mind,physical
Creating randart Veliwyn the %s(plated quiver of dragonbone arrows) with no themename
 ** selected ego	flaming 	(normal)	arcane
 ** selected ego	storming 	(normal)	nature
 ** selected ego	deadly 	(normal)	technique
 * adding power: crit(1 points)
 * adding power: ammo reload(1 points)
 * adding power: mind burst(2 points)
 * adding power: physical burst (crit)(3 points)
 * adding power: mind ranged(1 points)
Creating random boss 	Aerugana the sandworm	18	level	1	classes
Adding to random boss class	Summoner	Wilder
   power types: not_power_source =	technique_ranged,arcane	power_source =	nature
Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	18
Random boss forbade talent because of level	Unending Frenzy	T_UNENDING_FRENZY	18
Random boss forbade talent because of level	Phase Summon	T_PHASE_SUMMON	18
Random boss forbade talent because of level	Fire Drake	T_FIRE_DRAKE	18
Random boss forbade talent because of level	Nature's Equilibrium	T_NATURE_S_EQUILIBRIUM	18
Random boss forbade talent because of level	Master Summoner	T_MASTER_SUMMONER	18
Random boss forbade talent because of level	Stone Golem	T_STONE_GOLEM	18
Random boss forbade talent because of level	Wild Summon	T_WILD_SUMMON	18
Random boss forbade talent because of level	Healing Nexus	T_HEALING_NEXUS	18
Random boss forbade talent because of level	Summon Control	T_SUMMON_CONTROL	18
Random boss forbade talent because of level	Nature's Cycle	T_NATURE_CYCLE	18
Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	18
Random boss forbade talent because of level	Nature's Balance	T_NATURE_S_BALANCE	18
Random boss forbade talent because of level	Grand Arrival	T_GRAND_ARRIVAL	18
Adding 8 random class talents to boss
1	 * talent:	T_RAGE	3
2	 * talent:	T_QUICK_RECOVERY	3
3	 * talent:	T_FAST_METABOLISM	3
4	 * talent:	T_NATURE_TOUCH	3
5	 * talent:	T_HEIGHTENED_SENSES	3
6	 * talent:	T_WEAPON_COMBAT	3
7	 * talent:	T_RUSH	3
8	 * talent:	T_EXOTIC_WEAPONS_MASTERY	3
 ** Finished adding	8	of	8	random class talents
Loading entities file from file	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	18	egos =	1	gr egos =	0	rand themes = 	2	points = 	11	nb_powers = 	3
 * using themes	fire,defense
 * forbid power sources:	arcane,technique_ranged
Creating randart %s 'Galekor'(humming yew magestaff) with no themename
 ** selected ego	cruel 	(normal)	technique
 * adding power: die at greater(1 points)
 * adding power: resist blight(2 points)
 * adding power: die at greater(1 points)
 * adding power: die at greater(1.5 points)
[TOME ENTITY FILTER] selected Double Ego	74.402076337114	98.5
[TOME ENTITY FILTER] selected Double Greater	17.294494952842	20.5
fight: 	dreamer's mossy mindstar of frost	creative mossy mindstar of the jelly	::	nil	MAINHAND
fight: 	dreamer's mossy mindstar of frost	creative mossy mindstar of the jelly	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Greater	62.985776755141	63.5
fight: 	cured leather armour of Eyal	creative mossy mindstar of the jelly	::	nil	BODY
fight: 	cured leather armour of Eyal	dreamer's mossy mindstar of frost	::	nil	BODY
[EVENT] glowing-chest placed at 	20	37
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	28	egos =	3	gr egos =	2	rand themes = 	2	points = 	16	nb_powers = 	7
 * using themes	temporal,acid
 * forbid power sources:	antimagic
Creating randart Eremubers(plated pair of drakeskin leather boots) with no themename
 ** selected ego	 of uncanny dodging	(normal)	technique
 ** selected ego	 of spellbinding	(greater)	arcane
 ** selected ego	 of uncanny dodging	(normal)	technique
 * adding power: temporal retribution(2 points)
 * adding power: temporal energize melee(2 points)
 * adding power: resists pen acid(2 points)
 * adding power: resists pen acid(2 points)
Creating random boss 	Xerema the sandworm	18	level	1	classes
Adding to random boss class	Summoner	Wilder
   power types: not_power_source =	technique_ranged,arcane	power_source =	nature
Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	18
Random boss forbade talent because of level	Unending Frenzy	T_UNENDING_FRENZY	18
Random boss forbade talent because of level	Phase Summon	T_PHASE_SUMMON	18
Random boss forbade talent because of level	Fire Drake	T_FIRE_DRAKE	18
Random boss forbade talent because of level	Nature's Equilibrium	T_NATURE_S_EQUILIBRIUM	18
Random boss forbade talent because of level	Master Summoner	T_MASTER_SUMMONER	18
Random boss forbade talent because of level	Stone Golem	T_STONE_GOLEM	18
Random boss forbade talent because of level	Wild Summon	T_WILD_SUMMON	18
Random boss forbade talent because of level	Healing Nexus	T_HEALING_NEXUS	18
Random boss forbade talent because of level	Summon Control	T_SUMMON_CONTROL	18
Random boss forbade talent because of level	Nature's Cycle	T_NATURE_CYCLE	18
Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	18
Random boss forbade talent because of level	Nature's Balance	T_NATURE_S_BALANCE	18
Random boss forbade talent because of level	Grand Arrival	T_GRAND_ARRIVAL	18
Adding 9 random class talents to boss
1	 * talent:	T_PSIBLADES	3
2	 * talent:	T_NATURE_TOUCH	3
3	 * talent:	T_WEAPONS_MASTERY	3
4	 * talent:	T_RUSH	3
5	 * talent:	T_HEIGHTENED_SENSES	3
6	 * talent:	T_DEVICE_MASTERY	3
7	 * talent:	T_KNIFE_MASTERY	3
8	 * talent:	T_TURTLE	3
9	 * talent:	T_RITCH_FLAMESPITTER	3
 ** Finished adding	9	of	9	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	18	egos =	1	gr egos =	0	rand themes = 	2	points = 	14	nb_powers = 	4
 * using themes	antimagic,dark
 * forbid power sources:	arcane,technique_ranged
Creating randart %s 'Murkfoe'(faceted dwarven-steel pickaxe) with dark
 ** selected ego	 of the Iron Throne	(greater)	technique
 * adding power: resist temporal(2 points)
 * adding power: resist arcane(5 points)
[TOME ENTITY FILTER] selected Double Greater	6.1196266342	20.5
[TOME ENTITY FILTER] selected Double Ego	79.709413723138	98.5
fight: 	creative thorny mindstar of life	inquisitor's vined mindstar of venom	::	nil	MAINHAND
fight: 	creative thorny mindstar of life	inquisitor's vined mindstar of venom	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	106.23948049341	106.5
fight: 	spiked cured leather armour	inquisitor's vined mindstar of venom	::	nil	BODY
fight: 	spiked cured leather armour	creative thorny mindstar of life	::	nil	BODY
[EVENT] glowing-chest placed at 	29	45
Not gone east, no backup guardian
Running on level loads	sandworm-lair-3
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Grimly	Grimly
Adding entity	2651	after	2651
Updating zone name	Sandworm lair (3)
[SAVEFILE PIPE] new save running in the pipe:	Grimly	level	::	level-sandworm-lair-2.teal	::	table: 0x26080088	=>	table: 0x22038280	(4437)
Loading savefile 	/save/grimly/
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Grimly	game	::	game.teag	::	table: 0x0c998850	=>	table: 0x19bbb848	(5759)
Loading savefile 	/save/grimly/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x12b438e8	=>	table: 0x26678030	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/grimly/level-sandworm-lair-2.teal.tmp
Saved zipname /save/grimly/level-sandworm-lair-2.teal.tmp
[SAVEFILE PIPE] Checking save	Grimly	level	/save/grimly/level-sandworm-lair-2.teal.tmp
Loading savefile 	/save/grimly/
[SAVEFILE] checked validity of type	level	 => 	all fine
Saved zipname /save/grimly/game.teag.tmp
[SAVEFILE PIPE] Checking save	Grimly	game	/save/grimly/game.teag.tmp
Loading savefile 	/save/grimly/
Saved zipname /save//world.teaw.tmp
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveLevel_md5
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 1 seconds
[COROUTINE] dead	savefilepipe
[LOG]	
[ActorObjectUse] useObjectEnable: 	invisibility rune of the psychic	by	Grimly	inven/slot	1	nil
[Identify]	invisibility rune of the psychic	true
[LOG]	Grimly picks up (b.): #00FF80##UID:619994:0#invisibility rune of the psychic (power 11 for 6 turns)#LAST#.
[LOG]	
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[LOG]	
AI took for target	619801	black jelly	::	2651	Grimly	25	<	100
black jelly	619801	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_SLIME_SPIT
[LOG]	Black jelly uses Slime Spit.
[MIND CRIT %]	1
Adding entity	625747	after	619801
AI took for target	619803	black jelly	::	2651	Grimly	4	<	100
black jelly	619803	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_SLIME_SPIT
[MIND CRIT %]	1
Adding entity	625748	after	619803
[LOG]	
black jelly	619803	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	18.568691706057	5	41.92	23	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	18.568691706057	5	41.92	23	vs.	25	::	1
checkHit	23	vs	25	=> chance to hit	45
[LOG]	#UID:619803:0#Black jelly misses #fbd578#Grimly#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	black jelly	 :: 	118.42286448965	9	1	38	vs.	8	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	118.42286448965	9	1	38	vs.	8	::	1
checkHit	38	vs	8	=> chance to hit	100
[ATTACK] raw dam	118.42286448965	versus	1	0.3	with APR	9
[ATTACK] after armor	118.42286448965
[ATTACK] after range	174
[PHYS CRIT %]	8.5
[ATTACK] after crit	174
[ATTACK] after mult	174
[ATTACK] mace accuracy bonus	38	8	=	1.03
checkHit	23	vs	9	=> chance to hit	85
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Black jelly for #aaaaaa#197 physical#LAST#, #YELLOW#16 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #1133F3#8 cold#LAST#, #GREEN#<15% corrode armour chance>#LAST# (221 total damage).
AI took for target	619801	black jelly	::	2651	Grimly	9	<	100
black jelly	619803	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	18.568691706057	5	41.92	23	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	18.568691706057	5	41.92	23	vs.	25	::	1
[LOG]	#ORCHID#Grimly instinctively hardens his skin and ignores the attack!#LAST#
[LOG]	#fbd578#Grimly#LAST# repels an attack from #UID:619803:0#Black jelly.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	black jelly	 :: 	118.42286448965	9	1	38	vs.	8	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	118.42286448965	9	1	38	vs.	8	::	1
checkHit	38	vs	8	=> chance to hit	100
[ATTACK] raw dam	118.42286448965	versus	1	0.3	with APR	9
[ATTACK] after armor	118.42286448965
[ATTACK] after range	147
[PHYS CRIT %]	8.5
[ATTACK] after crit	147
[ATTACK] after mult	147
[ATTACK] mace accuracy bonus	38	8	=	1.03
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Black jelly for #aaaaaa#167 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Black jelly!#{normal}#
[LOG]	
black jelly	619801	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	18.568691706057	5	47.92	23	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	18.568691706057	5	47.92	23	vs.	25	::	1
checkHit	23	vs	25	=> chance to hit	45
[ATTACK] raw dam	18.568691706057	versus	47.92	0.81030927835052	with APR	5
[ATTACK] after armor	3.5223085298088
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Black jelly for #aaaaaa#10 physical#LAST# damage.
[LOG]	#UID:619801:0#Black jelly hits #fbd578#Grimly#LAST# for #GREEN#2 acid#LAST# damage.
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	black jelly	 :: 	118.42286448965	9	1	38	vs.	8	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	118.42286448965	9	1	38	vs.	8	::	1
checkHit	38	vs	8	=> chance to hit	100
[ATTACK] raw dam	118.42286448965	versus	1	0.3	with APR	9
[ATTACK] after armor	118.42286448965
[ATTACK] after range	147
[PHYS CRIT %]	8.5
[ATTACK] after crit	147
[ATTACK] after mult	147
[ATTACK] mace accuracy bonus	38	8	=	1.03
checkHit	23	vs	9	=> chance to hit	85
checkHit	39	vs	9	=> chance to hit	100
[LOG]	#F53CBE#Black jelly moves reluctantly!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Black jelly for #aaaaaa#156 physical#LAST#, #YELLOW#18 mind#LAST#, #YELLOW#<gloom slow'>#LAST#, #1133F3#8 cold#LAST#, #GREEN#<15% corrode armour chance>#LAST# (182 total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	black jelly	 :: 	118.42286448965	9	1	38	vs.	8	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	118.42286448965	9	1	38	vs.	8	::	1
checkHit	38	vs	8	=> chance to hit	100
[ATTACK] raw dam	118.42286448965	versus	1	0.3	with APR	9
[ATTACK] after armor	118.42286448965
[ATTACK] after range	123
[PHYS CRIT %]	8.5
[ATTACK] after crit	199.26
[ATTACK] after mult	199.26
[ATTACK] mace accuracy bonus	38	8	=	1.03
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# performs a melee critical strike against Black jelly!#{normal}#
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Black jelly for #{bold}##aaaaaa#211 physical#{normal}##LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Black jelly!#{normal}#
[TARGET] Passing target	black ooze	from	gigantic corrosive tunneler	to	Grimly
[LOG]	
[LOG]	You pickup 0.45 gold pieces.
gigantic corrosive tunneler	619807	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	gigantic corrosive tunneler	 :: 	61.74073794824	50	1	26	vs.	4	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	61.74073794824	50	1	26	vs.	4	::	1
checkHit	26	vs	4	=> chance to hit	100
[ATTACK] raw dam	61.74073794824	versus	1	0.3	with APR	50
[ATTACK] after armor	61.74073794824
[ATTACK] after range	67
[PHYS CRIT %]	1
[ATTACK] after crit	67
[ATTACK] after mult	67
[SPELL CRIT %]	1
[LOG]	
[TARGET] Passing target	Salyyassra the blue jelly	from	black ooze	to	Grimly
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
Deleting temp shader	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=0,time_factor=2000,verticalIntensityAdjust=-3]
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	#GOLD#An object rolls from the chest!
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_sandworm_gigantic_gravity_worm.png
[LOG]	#GOLD#But the chest was guarded!
[LOG]	Grimly uses Death Dance.
[ATTACK] to 	sand-drake	 :: 	118.42286448965	9	1	38	vs.	5	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	118.42286448965	9	1	38	vs.	5	::	2.1981227975694
checkHit	38	vs	5	=> chance to hit	100
[ATTACK] raw dam	118.42286448965	versus	1	0.3	with APR	9
[ATTACK] after armor	118.42286448965
[ATTACK] after range	148
[PHYS CRIT %]	8.5
[ATTACK] after crit	148
[ATTACK] after mult	325.32217404027
[ATTACK] mace accuracy bonus	38	5	=	1.033
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
checkHit	21	vs	62	=> chance to hit	0
[ATTACK] to 	gigantic gravity worm	 :: 	118.42286448965	9	1	38	vs.	1	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	118.42286448965	9	1	38	vs.	1	::	2.1981227975694
checkHit	38	vs	1	=> chance to hit	100
[ATTACK] raw dam	118.42286448965	versus	1	0.3	with APR	9
[ATTACK] after armor	118.42286448965
[ATTACK] after range	136
[PHYS CRIT %]	8.5
[ATTACK] after crit	136
[ATTACK] after mult	298.94470046944
[ATTACK] mace accuracy bonus	38	1	=	1.037
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
checkHit	15	vs	62	=> chance to hit	0
[ATTACK] to 	green jelly	 :: 	118.42286448965	9	1	38	vs.	8	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	118.42286448965	9	1	38	vs.	8	::	2.1981227975694
checkHit	38	vs	8	=> chance to hit	100
[ATTACK] raw dam	118.42286448965	versus	1	0.3	with APR	9
[ATTACK] after armor	118.42286448965
[ATTACK] after range	124
[PHYS CRIT %]	8.5
[ATTACK] after crit	124
[ATTACK] after mult	272.56722689861
[ATTACK] mace accuracy bonus	38	8	=	1.03
[SHADER] Loading from /data/gfx/shaders/spinningwinds.lua
[SHADER] Loaded shader with totalname	spinningwinds[ellipsoidalFactor=vec2(1,1),noup=0,time_factor=2000,verticalIntensityAdjust=-3]
New GL Shader program 65
*p 65: Uniform: 0: 8B50 ellipsoidalFactor
*p 65: Uniform: 1: 1406 noup
*p 65: Uniform: 2: 1406 tick
*p 65: Uniform: 3: 1406 time_factor
*p 65: Uniform: 4: 8B5E tex
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Gigantic gravity worm for #aaaaaa#341 physical#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Sand-drake for #aaaaaa#361 physical#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Green jelly for #aaaaaa#309 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Gigantic gravity worm!#{normal}#
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Sand-drake!#{normal}#
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Green jelly!#{normal}#
[LOG]	
Server latency	113
AI took for target	621760	green ooze	::	2651	Grimly	1	<	100
green ooze	621760	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	14.060053330039	5	41.92	21	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	14.060053330039	5	41.92	21	vs.	25	::	1
[LOG]	#ORCHID#Grimly instinctively hardens his skin and ignores the attack!#LAST#
[LOG]	#fbd578#Grimly#LAST# repels an attack from #UID:621760:0#Green ooze.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	green ooze	 :: 	118.42286448965	9	1	38	vs.	7	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	118.42286448965	9	1	38	vs.	7	::	1
checkHit	38	vs	7	=> chance to hit	100
[ATTACK] raw dam	118.42286448965	versus	1	0.3	with APR	9
[ATTACK] after armor	118.42286448965
[ATTACK] after range	160
[PHYS CRIT %]	8.5
[ATTACK] after crit	160
[ATTACK] after mult	160
[ATTACK] mace accuracy bonus	38	7	=	1.031
checkHit	23	vs	8	=> chance to hit	88
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Green ooze for #aaaaaa#181 physical#LAST#, #YELLOW#18 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #1133F3#12 cold#LAST# (212 total damage).
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Green ooze!#{normal}#
[LOG]	
[Identify]	hardened leather armour of spell shielding	true
[LOG]	Grimly picks up (k.): #00FF80##UID:621761:0#hardened leather armour of spell shielding (3 def, 6 armour)#LAST#.
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	You pickup 0.70 gold pieces.
Astar fail: destination unreachable
[LOG]	
Deleting shader 68 (is clone 0)
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	gigantic corrosive tunneler	 :: 	118.42286448965	9	1	38	vs.	4	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	118.42286448965	9	1	38	vs.	4	::	1
checkHit	38	vs	4	=> chance to hit	100
[ATTACK] raw dam	118.42286448965	versus	1	0.3	with APR	9
[ATTACK] after armor	118.42286448965
[ATTACK] after range	175
[PHYS CRIT %]	8.5
[ATTACK] after crit	175
[ATTACK] after mult	175
[ATTACK] mace accuracy bonus	38	4	=	1.034
checkHit	23	vs	9	=> chance to hit	85
[SPELL CRIT %]	1
[LOG]	Grimly is covered in acid!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Gigantic corrosive tunneler for #aaaaaa#199 physical#LAST#, #YELLOW#18 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #1133F3#11 cold#LAST#, #GREEN#<15% corrode armour chance>#LAST# (228 total damage).
[LOG]	#00ff00##UID:437:0#Talent Death Dance is ready to use.
[LOG]	Acid Splash from Gigantic corrosive tunneler hits #fbd578#Grimly#LAST# for #GREEN#2 acid#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	61.74073794824	50	35.846537677544	26	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	61.74073794824	50	35.846537677544	26	vs.	25	::	1
checkHit	26	vs	25	=> chance to hit	53
[LOG]	#UID:619807:0#Gigantic corrosive tunneler misses #fbd578#Grimly#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	gigantic corrosive tunneler	 :: 	118.42286448965	9	1	35	vs.	4	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	118.42286448965	9	1	35	vs.	4	::	1
checkHit	35	vs	4	=> chance to hit	100
[ATTACK] raw dam	118.42286448965	versus	1	0.3	with APR	9
[ATTACK] after armor	118.42286448965
[ATTACK] after range	121
[PHYS CRIT %]	8.5
[ATTACK] after crit	121
[ATTACK] after mult	121
[ATTACK] mace accuracy bonus	35	4	=	1.031
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Gigantic corrosive tunneler for #aaaaaa#137 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Gigantic corrosive tunneler!#{normal}#
[LOG]	Acid Splash from Gigantic corrosive tunneler hits #fbd578#Grimly#LAST# for #GREEN#2 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits #fbd578#Grimly#LAST# for #GREEN#56 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits Sandworm burrower for #GREEN#0 acid#LAST# damage.
[LOG]	
[LOG]	Acid Splash from Gigantic corrosive tunneler hits #fbd578#Grimly#LAST# for #GREEN#2 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits #fbd578#Grimly#LAST# for #GREEN#56 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits Sandworm burrower for #GREEN#0 acid#LAST# damage.
[LOG]	
[LOG]	Gigantic corrosive tunneler's acid area effect hits #fbd578#Grimly#LAST# for #GREEN#56 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits Sandworm burrower for #GREEN#0 acid#LAST# damage.
[LOG]	Acid Splash from Gigantic corrosive tunneler hits #fbd578#Grimly#LAST# for #GREEN#2 acid#LAST# damage.
[LOG]	
[LOG]	Acid Splash from Gigantic corrosive tunneler hits #fbd578#Grimly#LAST# for #GREEN#2 acid#LAST# damage.
[LOG]	
[LOG]	Resting starts...
[LOG]	Grimly is free from the acid.
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	Rested for 40 turns (stop reason: all resources and life at maximum).
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/boots_drakeskin.png
Added unique	mod.class.Object/Eremubers	::	1
[LOG]	#GOLD#An object rolls from the chest!
Added unique	mod.class.NPC/Xerema the sandworm	::	1
fight: 	dwarven-steel pickaxe 'Murkfoe'	inquisitor's vined mindstar of venom	::	nil	TOOL
fight: 	dwarven-steel pickaxe 'Murkfoe'	creative thorny mindstar of life	::	nil	TOOL
fight: 	dwarven-steel pickaxe 'Murkfoe'	spiked cured leather armour	::	nil	TOOL
[NPC:addedToLevel]	Xerema the sandworm	622351	wearing	dwarven-steel pickaxe 'Murkfoe'
[CALLBACK] upgrading to prioritized	talents_on_stat_change
Activating psiblade	inquisitor's vined mindstar of venom
Activating psiblade	creative thorny mindstar of life
Loading tile from tileset	/data/gfx/talents/psiblades.png
[LOG]	#GOLD#But the chest was guarded!
[LOG]	Grimly uses Shattering Blow.
[ATTACK] to 	Xerema the sandworm	 :: 	118.42286448965	9	5	38	vs.	3	::	1.513862731903
[ATTACK] after melee attack bonus hooks and callbacks :: 	118.42286448965	9	5	38	vs.	3	::	1.513862731903
checkHit	38	vs	3	=> chance to hit	100
[ATTACK] raw dam	118.42286448965	versus	5	0.3	with APR	9
[ATTACK] after armor	118.42286448965
[ATTACK] after range	135
[PHYS CRIT %]	8.5
[ATTACK] after crit	135
[ATTACK] after mult	204.3714688069
[ATTACK] mace accuracy bonus	38	3	=	1.035
checkHit	23	vs	28	=> chance to hit	38
[LOG]	Xerema the sandworm resists the mind attack!
Loading tile from tileset	/data/gfx/shockbolt/object/pickaxe_dsteel.png
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
[ATTACK]	target on_melee_hit:	5	ACID	vs	0
[ATTACK]	target on_melee_hit:	13	PHYSICAL	vs	0
checkHit	8	vs	62	=> chance to hit	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Xerema the sandworm for #aaaaaa#233 physical#LAST#, #YELLOW#9 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #1133F3#11 cold#LAST# (253 total damage).
[LOG]	#UID:622351:0#Xerema the sandworm hits #fbd578#Grimly#LAST# for #GREEN#5 acid#LAST#, #aaaaaa#12 physical#LAST# (17 total damage).
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Xerema the sandworm!#{normal}#
[LOG]	
[Identify]	dwarven-steel pickaxe 'Murkfoe'	true
[LOG]	Grimly picks up (s.): #SALMON##UID:622212:0#dwarven-steel pickaxe 'Murkfoe' (dig speed 15 turns)#LAST#.
[LOG]	
[Identify]	Eremubers	true
[LOG]	Grimly picks up (h.): #FF7700##UID:622055:0#Eremubers (10 def, 5 armour)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:47:0#Talent Dig is ready to use.
[LOG]	#00ff00##UID:441:0#Talent Shattering Blow is ready to use.
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	Rested for 23 turns (stop reason: all resources and life at maximum).
[LOG]	
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
Server latency	116
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
Server latency	113
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
AI took for target	619804	yellow jelly	::	2651	Grimly	81	<	100
yellow jelly	619804	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_SLIME_SPIT
[MIND CRIT %]	1
Adding entity	690339	after	619804
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[TARGET] Passing target	sandworm	from	yellow jelly	to	Grimly
[LOG]	
[ActorObjectUse] useObjectEnable: 	teleportation rune of the warrior	by	Grimly	inven/slot	1	nil
[Identify]	teleportation rune of the warrior	true
[LOG]	Grimly picks up (e.): #00FF80##UID:620006:0#teleportation rune of the warrior (range 104)#LAST#.
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
AI took for target	619804	yellow jelly	::	2651	Grimly	81	<	100
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
AI took for target	619804	yellow jelly	::	2651	Grimly	81	<	100
[TARGET] Passing target	sandworm	from	Salyyassra the blue jelly	to	Grimly
[LOG]	
[LOG]	The unstable sand tunnel collapses!
Astar fail: destination unreachable
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	sandworm	 :: 	118.42286448965	9	1	38	vs.	5	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	118.42286448965	9	1	38	vs.	5	::	1
checkHit	38	vs	5	=> chance to hit	100
[ATTACK] raw dam	118.42286448965	versus	1	0.3	with APR	9
[ATTACK] after armor	118.42286448965
[ATTACK] after range	175
[PHYS CRIT %]	8.5
[ATTACK] after crit	175
[ATTACK] after mult	175
[ATTACK] mace accuracy bonus	38	5	=	1.033
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Sandworm for #aaaaaa#188 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Sandworm!#{normal}#
[LOG]	The unstable sand tunnel collapses!
Astar fail: destination unreachable
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	You are crushed by the collapsing tunnel! You suffocate!
[LOG]	Grimly is recovering from the damage!
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 68
*p 68: Uniform: 0: 8B52 beamColor1
*p 68: Uniform: 1: 8B52 beamColor2
*p 68: Uniform: 2: 1406 beamsCount
*p 68: Uniform: 3: 8B52 circleColor
*p 68: Uniform: 4: 1406 circleDescendSpeed
*p 68: Uniform: 5: 1406 circleRotationSpeed
*p 68: Uniform: 6: 1406 noup
*p 68: Uniform: 7: 1406 tick
*p 68: Uniform: 8: 1406 tick_start
*p 68: Uniform: 9: 1406 time_factor
*p 68: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 69
*p 69: Uniform: 0: 8B52 beamColor1
*p 69: Uniform: 1: 8B52 beamColor2
*p 69: Uniform: 2: 1406 beamsCount
*p 69: Uniform: 3: 8B52 circleColor
*p 69: Uniform: 4: 1406 circleDescendSpeed
*p 69: Uniform: 5: 1406 circleRotationSpeed
*p 69: Uniform: 6: 1406 noup
*p 69: Uniform: 7: 1406 tick
*p 69: Uniform: 8: 1406 tick_start
*p 69: Uniform: 9: 1406 time_factor
*p 69: Uniform: 10: 8B5E tex
[LOG]	Unstable sand tunnel hits #fbd578#Grimly#LAST# for #aaaaaa#298 physical#LAST# damage.
[LOG]	
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#47 healing#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	The unstable sand tunnel collapses!
[LOG]	Grimly has finished recovering.
[LOG]	Rested for 9 turns (stop reason: all resources and life at maximum).
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/arrow_dragonbone.png
Added unique	mod.class.Object/Veliwyn the quiver of dragonbone arrows	::	1
[LOG]	#GOLD#An object rolls from the chest!
Added unique	mod.class.NPC/Aerugana the sandworm	::	1
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[LOG]	#GOLD#But the chest was guarded!
[LOG]	Grimly uses Shattering Blow.
[ATTACK] to 	Aerugana the sandworm	 :: 	118.42286448965	9	11	38	vs.	4	::	1.513862731903
[ATTACK] after melee attack bonus hooks and callbacks :: 	118.42286448965	9	11	38	vs.	4	::	1.513862731903
checkHit	38	vs	4	=> chance to hit	100
[ATTACK] raw dam	118.42286448965	versus	11	0.3	with APR	9
[ATTACK] after armor	116.42286448965
[ATTACK] after range	158
[PHYS CRIT %]	8.5
[ATTACK] after crit	158
[ATTACK] after mult	239.19031164067
[ATTACK] mace accuracy bonus	38	4	=	1.034
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
[ATTACK]	target on_melee_hit:	5	ICE	vs	0
checkHit	8	vs	62	=> chance to hit	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Aerugana the sandworm for #aaaaaa#272 physical#LAST# damage.
[LOG]	#UID:622034:0#Aerugana the sandworm hits #fbd578#Grimly#LAST# for #1133F3#3 cold#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Aerugana the sandworm!#{normal}#
[LOG]	
[Identify]	yew magestaff 'Galekor'	true
[LOG]	Grimly picks up (h.): #SALMON##UID:621850:0#yew magestaff 'Galekor' (120% power, 4 apr, cold element)#LAST#.
[LOG]	
[Identify]	Veliwyn the quiver of dragonbone arrows	true
[LOG]	Grimly picks up (p.): #FF7700##UID:621769:0#Veliwyn the quiver of dragonbone arrows (22/22, 185% power, 18 apr)#LAST#.
[LOG]	
[LOG]	#00ff00##UID:604:0#Talent Vitality is ready to use.
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	Resting starts...
[LOG]	The unstable sand tunnel collapses!
[LOG]	#00ff00##UID:441:0#Talent Shattering Blow is ready to use.
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
yellow jelly	619804	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_SLIME_SPIT
[MIND CRIT %]	1
Adding entity	701159	after	619804
yellow jelly	619804	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
yellow jelly	619804	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
yellow jelly	619804	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
yellow jelly	619804	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
yellow jelly	619804	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
yellow jelly	619804	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
yellow jelly	619804	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[LOG]	Rested for 23 turns (stop reason: all resources and life at maximum).
[LOG]	
yellow jelly	619804	dumb ai talents can use	Attack	T_ATTACK
yellow jelly	619804	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_SLIME_SPIT
[MIND CRIT %]	1
Adding entity	709393	after	619804
yellow jelly	619804	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	17.313795881371	5	41.92	22	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	17.313795881371	5	41.92	22	vs.	25	::	1
checkHit	22	vs	25	=> chance to hit	43
[ATTACK] raw dam	17.313795881371	versus	41.92	0.81030927835052	with APR	5
[ATTACK] after armor	3.2842664352291
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[LOG]	#UID:619804:0#Yellow jelly hits #fbd578#Grimly#LAST# for #ROYAL_BLUE#2 lightning#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Yellow jelly for #aaaaaa#11 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	yellow jelly	 :: 	118.42286448965	9	1	38	vs.	8	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	118.42286448965	9	1	38	vs.	8	::	1
checkHit	38	vs	8	=> chance to hit	100
[ATTACK] raw dam	118.42286448965	versus	1	0.3	with APR	9
[ATTACK] after armor	118.42286448965
[ATTACK] after range	155
[PHYS CRIT %]	8.5
[ATTACK] after crit	155
[ATTACK] after mult	155
[ATTACK] mace accuracy bonus	38	8	=	1.03
checkHit	23	vs	9	=> chance to hit	85
checkHit	39	vs	9	=> chance to hit	100
[LOG]	#F53CBE#Yellow jelly is lost in despair!
[LOG]	#00ffff#Welcome to level 18 [Grimly].
[LOG]	Grimly has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Yellow jelly for #aaaaaa#176 physical#LAST#, #YELLOW#18 mind#LAST#, #YELLOW#<gloom confusion>#LAST#, #1133F3#8 cold#LAST# (202 total damage).
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Yellow jelly!#{normal}#
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
table: 0x0c839948	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	16
Server latency	138
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	Salyyassra the blue jelly uses Slime Spit.
[MIND CRIT %]	2.2
Adding entity	725517	after	619960
[LOG]	
[LOG]	Grimly slows down.
[LOG]	Grimly speeds up.
[LOG]	#ORCHID#Grimly has recovered!#LAST#
[LOG]	Salyyassra the blue jelly's Slime Spit hits #fbd578#Grimly#LAST# for #1133F3#13 cold#LAST#, #LIGHT_GREEN#19 nature#LAST# (32 total damage).
sandworm	619818	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	33.343005761643	0	41.92	26	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	33.343005761643	0	41.92	26	vs.	25	::	1
checkHit	26	vs	25	=> chance to hit	53
[LOG]	#UID:619818:0#Sandworm misses #fbd578#Grimly#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	sandworm	 :: 	121.69601948598	9	1	38	vs.	5	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	38	vs.	5	::	1
checkHit	38	vs	5	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	165
[PHYS CRIT %]	8.5
[ATTACK] after crit	165
[ATTACK] after mult	165
[ATTACK] mace accuracy bonus	38	5	=	1.033
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Sandworm for #aaaaaa#187 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Sandworm!#{normal}#
[LOG]	
[LOG]	Salyyassra the blue jelly uses Shield Pummel.
[ATTACK] to 	Grimly	 :: 	36.714620406797	0	41.92	46	vs.	25	::	1.713862731903
[ATTACK] after melee attack bonus hooks and callbacks :: 	36.714620406797	0	41.92	46	vs.	25	::	1.713862731903
[LOG]	#ORCHID#Grimly instinctively hardens his skin and ignores the attack!#LAST#
[LOG]	#fbd578#Grimly#LAST# repels an attack from #UID:619960:0#Salyyassra the blue jelly.
[ATTACK] staff accuracy bonus	46	25	=	3
[ATTACK] to 	Grimly	 :: 	36.714620406797	0	47.92	46	vs.	25	::	2.1178235124467
[ATTACK] after melee attack bonus hooks and callbacks :: 	36.714620406797	0	47.92	46	vs.	25	::	2.1178235124467
checkHit	46	vs	25	=> chance to hit	100
[ATTACK] raw dam	36.714620406797	versus	47.92	0.81030927835052	with APR	0
[ATTACK] after armor	6.9644228400522
[ATTACK] after range	8
[PHYS CRIT %]	0
[ATTACK] after crit	8
[ATTACK] after mult	16.942588099574
[ATTACK] staff accuracy bonus	46	25	=	3
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[LOG]	Grimly resists the shield bash!
[LOG]	
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Salyyassra the blue jelly for #aaaaaa#8 physical#LAST# damage.
[LOG]	#UID:619960:0#Salyyassra the blue jelly hits #fbd578#Grimly#LAST# for #1133F3#3 cold#LAST#, #aaaaaa#4 physical#LAST#, #1133F3#31 cold#LAST#, #aaaaaa#40 physical#LAST# (77 total damage).
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	Salyyassra the blue jelly	 :: 	121.69601948598	9	60.642851998782	38	vs.	31	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	60.642851998782	38	vs.	31	::	1
checkHit	38	vs	31	=> chance to hit	68
[ATTACK] raw dam	121.69601948598	versus	60.642851998782	0.91818181818182	with APR	9
[ATTACK] after armor	70.053167487197
[ATTACK] after range	95
[PHYS CRIT %]	0
[ATTACK] after crit	95
[ATTACK] after mult	95
[ATTACK] mace accuracy bonus	38	31	=	1.007
checkHit	23	vs	28	=> chance to hit	38
[LOG]	Salyyassra the blue jelly resists the mind attack!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Salyyassra the blue jelly for #aaaaaa#74 physical#LAST#, #YELLOW#7 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #1133F3#7 cold#LAST#, #GREEN#<15% corrode armour chance>#LAST# (89 total damage).
[LOG]	Salyyassra the blue jelly uses Block.
[LOG]	
[LOG]	Grimly uses Shattering Blow.
[ATTACK] to 	Salyyassra the blue jelly	 :: 	121.69601948598	9	60.642851998782	38	vs.	0	::	1.513862731903
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	60.642851998782	38	vs.	0	::	1.513862731903
checkHit	38	vs	0	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	60.642851998782	0.91818181818182	with APR	9
[ATTACK] after armor	70.053167487197
[ATTACK] after range	80
[PHYS CRIT %]	0
[ATTACK] after crit	80
[ATTACK] after mult	121.10901855224
[ATTACK] mace accuracy bonus	38	0	=	1.038
checkHit	23	vs	28	=> chance to hit	38
checkHit	27	vs	63	=> chance to hit	0
[LOG]	Salyyassra the blue jelly's armour is damaged!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Salyyassra the blue jelly for #aaaaaa#(44 blocked)#LAST#, #aaaaaa#64 physical#LAST#, #YELLOW#14 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #1133F3#7 cold#LAST#, #GREEN#<15% corrode armour chance>#LAST# (86 total damage).
[ATTACK] attacking with (mainhand)	quick iron longsword of crippling
[ATTACK] to 	Grimly	 :: 	59.173418859277	2	47.92	46	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	59.173418859277	2	47.92	46	vs.	0	::	1
checkHit	46	vs	0	=> chance to hit	100
[ATTACK] raw dam	59.173418859277	versus	47.92	0.81030927835052	with APR	2
[ATTACK] after armor	13.253418859277
[ATTACK] after range	15
[PHYS CRIT %]	13.065785669478
[PHYS CRIT %] sword accuracy bonus	46	0	=	0.184
[ATTACK] after crit	25.26
[ATTACK] after mult	25.26
[ATTACK] after counterstrike	50.52
[LOG]	#{bold}##UID:619960:0#Salyyassra the blue jelly performs a melee critical strike against #fbd578#Grimly#LAST#!#{normal}#
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
checkHit	38	vs	46	=> chance to hit	30
[LOG]	Grimly is crippled.
[LOG]	
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Salyyassra the blue jelly for #aaaaaa#8 physical#LAST# damage.
[LOG]	#UID:619960:0#Salyyassra the blue jelly hits #fbd578#Grimly#LAST# for #{bold}##1133F3#7 cold#{normal}##LAST#, #{bold}##aaaaaa#9 physical#{normal}##LAST# (17 total damage).
Loading tile from tileset	/data/gfx/talents/cripple.png
[LOG]	Grimly uses Stunning Blow.
[ATTACK] to 	Salyyassra the blue jelly	 :: 	121.69601948598	9	34.791056961025	38	vs.	31	::	1.4415880433164
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	34.791056961025	38	vs.	31	::	1.4415880433164
checkHit	38	vs	31	=> chance to hit	68
[ATTACK] raw dam	121.69601948598	versus	34.791056961025	0.91818181818182	with APR	9
[ATTACK] after armor	95.904962524954
[ATTACK] after range	127
[PHYS CRIT %]	0
[ATTACK] after crit	127
[ATTACK] after mult	183.08168150118
[ATTACK] mace accuracy bonus	38	31	=	1.007
checkHit	23	vs	10	=> chance to hit	83
checkHit	0	vs	39	=> chance to hit	0
[LOG]	Salyyassra the blue jelly's armor corrodes!
[LOG]	Salyyassra the blue jelly resists the stunning blow!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Salyyassra the blue jelly for #aaaaaa#122 physical#LAST#, #YELLOW#12 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #1133F3#6 cold#LAST#, #GREEN#<30% armour corrode>#LAST# (140 total damage).
[ATTACK] attacking with (mainhand)	quick iron longsword of crippling
[ATTACK] to 	Grimly	 :: 	59.173418859277	2	47.92	46	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	59.173418859277	2	47.92	46	vs.	0	::	1
checkHit	46	vs	0	=> chance to hit	100
[ATTACK] raw dam	59.173418859277	versus	47.92	0.81030927835052	with APR	2
[ATTACK] after armor	13.253418859277
[ATTACK] after range	16
[PHYS CRIT %]	13.065785669478
[ATTACK] after crit	16
[ATTACK] after mult	16
[ATTACK] after counterstrike	32
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Salyyassra the blue jelly for #aaaaaa#7 physical#LAST# damage.
[LOG]	#UID:619960:0#Salyyassra the blue jelly hits #fbd578#Grimly#LAST# for #1133F3#5 cold#LAST#, #aaaaaa#6 physical#LAST# (11 total damage).
[LOG]	
[LOG]	Grimly uses Death Dance.
[ATTACK] to 	Salyyassra the blue jelly	 :: 	121.69601948598	9	28.448739872717	38	vs.	31	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	28.448739872717	38	vs.	31	::	2.1981227975694
checkHit	38	vs	31	=> chance to hit	68
[ATTACK] raw dam	121.69601948598	versus	28.448739872717	0.91818181818182	with APR	9
[ATTACK] after armor	102.24727961326
[ATTACK] after range	109
[PHYS CRIT %]	0
[ATTACK] after crit	109
[ATTACK] after mult	239.59538493506
[ATTACK] mace accuracy bonus	38	31	=	1.007
Loading tile from tileset	/data/gfx/shockbolt/object/cap_hardened.png
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Salyyassra the blue jelly for #aaaaaa#188 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Salyyassra the blue jelly!#{normal}#
[LOG]	
[Identify]	Aredhevea	true
[LOG]	Grimly picks up (m.): #SALMON##UID:619821:0#Aredhevea (0 def, 3 armour)#LAST#.
[LOG]	Grimly is not crippled anymore.
[LOG]	
[LOG]	#00ff00##UID:435:0#Talent Stunning Blow is ready to use.
[LOG]	
[Identify]	regal cashmere cloak of Iron Throne	true
[LOG]	Grimly picks up (i.): #00FF80##UID:620010:0#regal cashmere cloak of Iron Throne (2 def, 0 armour)#LAST#.
[LOG]	#00ff00##UID:441:0#Talent Shattering Blow is ready to use.
[LOG]	
[Identify]	steel mail armour of Eyal	true
[LOG]	Grimly picks up (p.): #0080FF##UID:619990:0#steel mail armour of Eyal (2 def, 6 armour)#LAST#.
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[Identify]	vined mindstar	true
[LOG]	Grimly picks up (h.): #FFFFFF##UID:620004:0#vined mindstar (83% power, 18 apr, mind damage)#LAST#.
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	#00ff00##UID:437:0#Talent Death Dance is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	Rested for 55 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	619792	sandworm	::	2651	Grimly	81	<	100
AI took for target	619800	sandworm	::	2651	Grimly	36	<	100
[TARGET] Passing target	blue ooze	from	sandworm	to	Grimly
AI took for target	619800	sandworm	::	2651	Grimly	9	<	100
[LOG]	The unstable sand tunnel collapses!
[LOG]	You are crushed by the collapsing tunnel! You suffocate!
[LOG]	Grimly is recovering from the damage!
[LOG]	Unstable sand tunnel hits #fbd578#Grimly#LAST# for #aaaaaa#311 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	29.085905152122	0	41.92	25	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	29.085905152122	0	41.92	25	vs.	25	::	1
checkHit	25	vs	25	=> chance to hit	50
[LOG]	#UID:619800:0#Sandworm misses #fbd578#Grimly#LAST#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#48 healing#LAST#.
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	29.085905152122	0	41.92	25	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	29.085905152122	0	41.92	25	vs.	25	::	1
[LOG]	#ORCHID#Grimly instinctively hardens his skin and ignores the attack!#LAST#
[LOG]	#fbd578#Grimly#LAST# repels an attack from #UID:619800:0#Sandworm.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#48 healing#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	sandworm	 :: 	121.69601948598	9	1	38	vs.	5	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	38	vs.	5	::	1
checkHit	38	vs	5	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	158
[PHYS CRIT %]	8.5
[ATTACK] after crit	158
[ATTACK] after mult	158
[ATTACK] mace accuracy bonus	38	5	=	1.033
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Sandworm for #aaaaaa#180 physical#LAST# damage.
AI took for target	619792	sandworm	::	2651	Grimly	4	<	100
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Sandworm!#{normal}#
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#48 healing#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	sandworm	 :: 	121.69601948598	9	1	38	vs.	5	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	38	vs.	5	::	1
checkHit	38	vs	5	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	131
[PHYS CRIT %]	8.5
[ATTACK] after crit	131
[ATTACK] after mult	131
[ATTACK] mace accuracy bonus	38	5	=	1.033
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Sandworm for #aaaaaa#149 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Sandworm!#{normal}#
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#48 healing#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	blue ooze	 :: 	121.69601948598	9	1	38	vs.	6	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	38	vs.	6	::	1
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	176
[PHYS CRIT %]	8.5
[ATTACK] after crit	176
[ATTACK] after mult	176
[ATTACK] mace accuracy bonus	38	6	=	1.032
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Blue ooze for #aaaaaa#200 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Blue ooze!#{normal}#
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#48 healing#LAST#.
[LOG]	
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#48 healing#LAST#.
[LOG]	
[Identify]	rejuvenating steel mail armour	true
[LOG]	Grimly picks up (q.): #00FF80##UID:619795:0#rejuvenating steel mail armour (2 def, 6 armour)#LAST#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#48 healing#LAST#.
[LOG]	
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#48 healing#LAST#.
[LOG]	
[LOG]	Grimly has finished recovering.
[LOG]	
[LOG]	#00ff00##UID:604:0#Talent Vitality is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Grimly casts Rune: Teleportation.
[LOG]	The unstable sand tunnel collapses!
AI took for target	619806	sand-drake	::	2651	Grimly	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	35.425957222919	0	41.92	27	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	35.425957222919	0	41.92	27	vs.	25	::	1
checkHit	27	vs	25	=> chance to hit	55
[ATTACK] raw dam	35.425957222919	versus	41.92	0.81030927835052	with APR	0
[ATTACK] after armor	6.7199753907393
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[LOG]	#UID:619806:0#Sand-drake hits #fbd578#Grimly#LAST# for #aaaaaa#6 physical#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Sand-drake for #aaaaaa#11 physical#LAST# damage.
AI took for target	619799	white worm mass	::	2651	Grimly	1	<	100
white worm mass	619799	dumb ai talents can use	Multiply	T_MULTIPLY
white worm mass	619799	dumb ai talents can use	Attack	T_ATTACK
white worm mass	619799	dumb ai talents can use	Poisonous Crawl	T_CRAWL_POISON
dumb ai uses	T_MULTIPLY
[LOG]	White worm mass uses Multiply.
[MULTIPLY]	20	3	::	nil
[MULTIPLY]	2	uids	619799	=>	753554	::	nil	nil
[LOG]	
[LOG]	Grimly uses Death Dance.
[ATTACK] to 	sand-drake	 :: 	121.69601948598	9	1	38	vs.	6	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	38	vs.	6	::	2.1981227975694
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	179
[PHYS CRIT %]	8.5
[ATTACK] after crit	179
[ATTACK] after mult	393.46398076492
[ATTACK] mace accuracy bonus	38	6	=	1.032
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
checkHit	22	vs	63	=> chance to hit	0
[ATTACK] to 	white worm mass	 :: 	121.69601948598	9	1	38	vs.	6	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	38	vs.	6	::	2.1981227975694
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	123
[PHYS CRIT %]	8.5
[ATTACK] after crit	123
[ATTACK] after mult	270.36910410104
[ATTACK] mace accuracy bonus	38	6	=	1.032
[ATTACK] to 	white worm mass	 :: 	121.69601948598	9	1	38	vs.	6	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	38	vs.	6	::	2.1981227975694
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	129
[PHYS CRIT %]	8.5
[ATTACK] after crit	129
[ATTACK] after mult	283.55784088645
[ATTACK] mace accuracy bonus	38	6	=	1.032
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits White worm mass for #aaaaaa#307 physical#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Sand-drake for #aaaaaa#437 physical#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits White worm mass for #aaaaaa#322 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed White worm mass!#{normal}#
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Sand-drake!#{normal}#
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed White worm mass!#{normal}#
[LOG]	
[Identify]	balanced steel dagger of massacre	true
[LOG]	Grimly picks up (h.): #00FF80##UID:619998:0#balanced steel dagger of massacre (117% power, 6 apr)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:437:0#Talent Death Dance is ready to use.
[LOG]	#00ff00##UID:171:0#Talent Rune: Teleportation is ready to use.
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	Rested for 42 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Grimly casts Rune: Teleportation.
[LOG]	
AI took for target	619977	yellow ooze	::	2651	Grimly	1	<	100
yellow ooze	619977	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	13.412060375232	5	41.92	20	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	13.412060375232	5	41.92	20	vs.	25	::	1
checkHit	20	vs	25	=> chance to hit	38
[LOG]	#UID:619977:0#Yellow ooze misses #fbd578#Grimly#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	yellow ooze	 :: 	121.69601948598	9	1	38	vs.	6	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	38	vs.	6	::	1
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	173
[PHYS CRIT %]	8.5
[ATTACK] after crit	173
[ATTACK] after mult	173
[ATTACK] mace accuracy bonus	38	6	=	1.032
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Yellow ooze for #aaaaaa#196 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Yellow ooze!#{normal}#
[LOG]	
[LOG]	Lore found: #0080FF#song of the sands
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	sandworm-note-3
[LOG]	
[Identify]	ash longbow	true
[LOG]	Grimly picks up (i.): #FFFFFF##UID:619978:0#ash longbow#LAST#.
[LOG]	You pickup 0.60 gold pieces.
[LOG]	
Deleting temp shader	rotatingshield[appearTime=0.2,noup=1]
Deleting temp shader	rotatingshield[appearTime=0.2,noup=2]
[LOG]	#00ff00##UID:171:0#Talent Rune: Teleportation is ready to use.
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
AI took for target	619808	black ooze	::	2651	Grimly	25	<	100
AI took for target	619805	sandworm	::	2651	Grimly	25	<	100
AI took for target	619816	sandworm destroyer	::	2651	Grimly	25	<	100
AI took for target	619817	sandworm destroyer	::	2651	Grimly	16	<	100
AI took for target	619817	sandworm destroyer	::	2651	Grimly	4	<	100
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	sandworm destroyer	 :: 	121.69601948598	9	1	38	vs.	5	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	38	vs.	5	::	1
checkHit	38	vs	5	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	149
[PHYS CRIT %]	8.5
[ATTACK] after crit	149
[ATTACK] after mult	149
[ATTACK] mace accuracy bonus	38	5	=	1.033
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Sandworm destroyer for #aaaaaa#169 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Sandworm destroyer!#{normal}#
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	black ooze	 :: 	121.69601948598	9	1	38	vs.	7	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	38	vs.	7	::	1
checkHit	38	vs	7	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	158
[PHYS CRIT %]	8.5
[ATTACK] after crit	158
[ATTACK] after mult	158
[ATTACK] mace accuracy bonus	38	7	=	1.031
checkHit	23	vs	8	=> chance to hit	88
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Black ooze for #aaaaaa#179 physical#LAST#, #YELLOW#18 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #1133F3#13 cold#LAST#, #GREEN#<15% corrode armour chance>#LAST# (210 total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	black ooze	 :: 	121.69601948598	9	1	38	vs.	7	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	38	vs.	7	::	1
checkHit	38	vs	7	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	127
[PHYS CRIT %]	8.5
[ATTACK] after crit	205.74
[ATTACK] after mult	205.74
[ATTACK] mace accuracy bonus	38	7	=	1.031
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# performs a melee critical strike against Black ooze!#{normal}#
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Black ooze for #{bold}##aaaaaa#233 physical#{normal}##LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Black ooze!#{normal}#
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	sandworm	 :: 	121.69601948598	9	1	38	vs.	5	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	38	vs.	5	::	1
checkHit	38	vs	5	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	127
[PHYS CRIT %]	8.5
[ATTACK] after crit	127
[ATTACK] after mult	127
[ATTACK] mace accuracy bonus	38	5	=	1.033
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Sandworm for #aaaaaa#134 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Sandworm!#{normal}#
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	sandworm destroyer	 :: 	121.69601948598	9	1	38	vs.	5	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	38	vs.	5	::	1
checkHit	38	vs	5	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	126
[PHYS CRIT %]	8.5
[ATTACK] after crit	126
[ATTACK] after mult	126
[ATTACK] mace accuracy bonus	38	5	=	1.033
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Sandworm destroyer for #aaaaaa#143 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Sandworm destroyer!#{normal}#
[LOG]	
[Identify]	spiked steel plate armour of cold resistance	true
[LOG]	Grimly picks up (w.): #00FF80##UID:619809:0#spiked steel plate armour of cold resistance (4 def, 9 armour)#LAST#.
[LOG]	You pickup 0.75 gold pieces.
[LOG]	
[Identify]	vined mindstar	true
[LOG]	Grimly picks up (k.): #FFFFFF##UID:620005:0#vined mindstar (87% power, 18 apr, mind damage)#LAST#.
[LOG]	
C Map minimap texture: 625 (50x50; 64x64)
C Map minimap texture: 625 (50x49; 64x64)
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
Server latency	116
[LOG]	Grimly casts Rune: Teleportation.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:171:0#Talent Rune: Teleportation is ready to use.
[LOG]	Rested for 15 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Grimly casts Rune: Teleportation.
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	Resting starts...
[LOG]	The unstable sand tunnel collapses!
[LOG]	#00ff00##UID:171:0#Talent Rune: Teleportation is ready to use.
[LOG]	Rested for 14 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Grimly casts Rune: Teleportation.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:171:0#Talent Rune: Teleportation is ready to use.
[LOG]	Rested for 13 turns (stop reason: all resources and life at maximum).
[LOG]	
C Map minimap texture: 625 (50x50; 64x64)
C Map minimap texture: 625 (50x49; 64x64)
C Map minimap texture: 625 (50x50; 64x64)
[LOG]	Grimly casts Rune: Teleportation.
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	Resting starts...
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	#00ff00##UID:171:0#Talent Rune: Teleportation is ready to use.
[LOG]	Rested for 11 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Grimly casts Rune: Teleportation.
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:171:0#Talent Rune: Teleportation is ready to use.
[LOG]	Rested for 14 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Grimly casts Rune: Teleportation.
[LOG]	
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[LOG]	
AI took for target	619783	yellow jelly	::	2651	Grimly	100	<	100
AI took for target	619980	sandworm	::	2651	Grimly	81	<	100
yellow jelly	619783	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_SLIME_SPIT
[LOG]	Yellow jelly uses Slime Spit.
[MIND CRIT %]	1
Adding entity	826042	after	619783
AI took for target	619980	sandworm	::	2651	Grimly	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	34.314493816978	0	41.92	26	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	34.314493816978	0	41.92	26	vs.	25	::	1
checkHit	26	vs	25	=> chance to hit	53
[ATTACK] raw dam	34.314493816978	versus	41.92	0.81030927835052	with APR	0
[ATTACK] after armor	6.5091410951794
[ATTACK] after range	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	7
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Sandworm for #aaaaaa#11 physical#LAST# damage.
[LOG]	#UID:619980:0#Sandworm hits #fbd578#Grimly#LAST# for #aaaaaa#7 physical#LAST# damage.
[LOG]	Grimly slows down.
[LOG]	Yellow jelly's Slime Spit hits #fbd578#Grimly#LAST# for #ROYAL_BLUE#22 lightning#LAST#, #LIGHT_GREEN#21 nature#LAST# (43 total damage).
sandworm	619980	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	34.314493816978	0	41.92	26	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	34.314493816978	0	41.92	26	vs.	25	::	1
checkHit	26	vs	25	=> chance to hit	53
[LOG]	#UID:619980:0#Sandworm misses #fbd578#Grimly#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	sandworm	 :: 	121.69601948598	9	1	38	vs.	5	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	38	vs.	5	::	1
checkHit	38	vs	5	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	131
[PHYS CRIT %]	8.5
[ATTACK] after crit	131
[ATTACK] after mult	131
[ATTACK] mace accuracy bonus	38	5	=	1.033
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Sandworm for #aaaaaa#149 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Sandworm!#{normal}#
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
AI took for target	619783	yellow jelly	::	2651	Grimly	16	<	100
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	Grimly speeds up.
[LOG]	
[LOG]	The unstable sand tunnel collapses!
yellow jelly	619783	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	17.841760813945	5	41.92	22	vs.	25	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	17.841760813945	5	41.92	22	vs.	25	::	1
checkHit	22	vs	25	=> chance to hit	43
[ATTACK] raw dam	17.841760813945	versus	41.92	0.81030927835052	with APR	5
[ATTACK] after armor	3.3844164842947
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[LOG]	#UID:619783:0#Yellow jelly hits #fbd578#Grimly#LAST# for #ROYAL_BLUE#2 lightning#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Yellow jelly for #aaaaaa#11 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	yellow jelly	 :: 	121.69601948598	9	1	38	vs.	8	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	38	vs.	8	::	1
checkHit	38	vs	8	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	179
[PHYS CRIT %]	8.5
[ATTACK] after crit	179
[ATTACK] after mult	179
[ATTACK] mace accuracy bonus	38	8	=	1.03
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Yellow jelly for #aaaaaa#203 physical#LAST# damage.
[LOG]	The unstable sand tunnel collapses!
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Yellow jelly!#{normal}#
[LOG]	
[LOG]	You pickup 0.75 gold pieces.
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[Identify]	slimy cashmere robe of corrosion (#RESIST#)	true
[LOG]	Grimly picks up (o.): #00FF80##UID:620016:0#slimy cashmere robe of corrosion (+18%) (2 def, 0 armour)#LAST#.
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	#00ff00##UID:171:0#Talent Rune: Teleportation is ready to use.
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
Server latency	121
Server latency	114
fight: 	Eremubers	Prox's Lucky Halfling Foot	::	nil	FEET
fight: 	Eremubers	thought-forged dwarven-steel greatmaul of massacre	::	OFFHAND	FEET
fight: 	Eremubers	dwarven-steel gauntlets 'Aryravea'	::	nil	FEET
fight: 	Eremubers	Girdle of the Calm Waters	::	nil	FEET
fight: 	Eremubers	Steel Helm of Garkul	::	nil	FEET
fight: 	Eremubers	cashmere cloak 'Bethymira'	::	nil	FEET
fight: 	Eremubers	spiked steel plate armour of command	::	nil	FEET
fight: 	Eremubers	Golegen the dwarven lantern	::	nil	FEET
fight: 	Eremubers	grounding gold amulet of vision	::	nil	FEET
fight: 	Eremubers	copper ring of clarity	::	nil	FEET
fight: 	Eremubers	wizard's copper ring of sensing	::	nil	FEET
fight: 	Eremubers	insulating pair of dwarven-steel boots of evasion	::	nil	FEET
[ActorObjectUse] useObjectDisable: 	insulating pair of dwarven-steel boots of evasion	inven/slot	13	1	tid	nil
fight: 	Eremubers	Prox's Lucky Halfling Foot	::	nil	FEET
fight: 	Eremubers	thought-forged dwarven-steel greatmaul of massacre	::	OFFHAND	FEET
fight: 	Eremubers	dwarven-steel gauntlets 'Aryravea'	::	nil	FEET
fight: 	Eremubers	Girdle of the Calm Waters	::	nil	FEET
fight: 	Eremubers	Steel Helm of Garkul	::	nil	FEET
fight: 	Eremubers	cashmere cloak 'Bethymira'	::	nil	FEET
fight: 	Eremubers	spiked steel plate armour of command	::	nil	FEET
fight: 	Eremubers	Golegen the dwarven lantern	::	nil	FEET
fight: 	Eremubers	grounding gold amulet of vision	::	nil	FEET
fight: 	Eremubers	copper ring of clarity	::	nil	FEET
fight: 	Eremubers	wizard's copper ring of sensing	::	nil	FEET
Loading tile	player/dwarf_male/feet_11.png
[LOG]	Grimly wears (replacing #0080FF##UID:2468:0#insulating pair of dwarven-steel boots of evasion (13 def, 4 armour)#LAST#): #FF7700##UID:622055:0#Eremubers (10 def, 5 armour)#LAST#.
[ActorObjectUse] useObjectEnable: 	insulating pair of dwarven-steel boots of evasion	by	Grimly	inven/slot	1	nil
[ActorObjectUse] Object	insulating pair of dwarven-steel boots of evasion	2468	is ineligible for talent interface
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	You gain 6.49 gold from the transmogrification of #SALMON##UID:622212:0#dwarven-steel pickaxe 'Murkfoe' (dig speed 15 turns)#LAST#.
[LOG]	You gain 12.87 gold from the transmogrification of #FF7700##UID:621769:0#Veliwyn the quiver of dragonbone arrows (22/22, 185% power, 18 apr)#LAST#.
[LOG]	You gain 1.89 gold from the transmogrification of #00FF80##UID:619809:0#spiked steel plate armour of cold resistance (4 def, 9 armour)#LAST#.
[LOG]	You gain 1.23 gold from the transmogrification of #00FF80##UID:621761:0#hardened leather armour of spell shielding (3 def, 6 armour)#LAST#.
[LOG]	You gain 3.15 gold from the transmogrification of #0080FF##UID:619990:0#steel mail armour of Eyal (2 def, 6 armour)#LAST#.
[LOG]	You gain 6.45 gold from the transmogrification of #00FF80##UID:619795:0#rejuvenating steel mail armour (2 def, 6 armour)#LAST#.
[LOG]	You gain 1.54 gold from the transmogrification of #00FF80##UID:620016:0#slimy cashmere robe of corrosion (+18%) (2 def, 0 armour)#LAST#.
[LOG]	You gain 2.60 gold from the transmogrification of #00FF80##UID:620010:0#regal cashmere cloak of Iron Throne (2 def, 0 armour)#LAST#.
[LOG]	You gain 7.63 gold from the transmogrification of #SALMON##UID:621850:0#yew magestaff 'Galekor' (120% power, 4 apr, cold element)#LAST#.
[LOG]	You gain 0.50 gold from the transmogrification of #FFFFFF##UID:620004:0#vined mindstar (83% power, 18 apr, mind damage)#LAST#.
[LOG]	You gain 0.50 gold from the transmogrification of #FFFFFF##UID:620005:0#vined mindstar (87% power, 18 apr, mind damage)#LAST#.
[LOG]	You gain 0.50 gold from the transmogrification of #FFFFFF##UID:619978:0#ash longbow#LAST#.
[LOG]	You gain 2.78 gold from the transmogrification of #00FF80##UID:619998:0#balanced steel dagger of massacre (117% power, 6 apr)#LAST#.
[LOG]	You gain 3.25 gold from the transmogrification of #00FF80##UID:619994:0#invisibility rune of the psychic (power 11 for 6 turns)#LAST#.
[COROUTINE] registering	savefilepipe	thread: 0x2502e830
Loading level persistance level	sandworm-lair	4
Make wait background texture 815 : 0x1084096512 (0, 1083359232)
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-sandworm-lair-3.teal	?=?	level-sandworm-lair-4.teal
Loading savefile 	/save/grimly/
Wait finished, counted 0, 10 ticks
Creating level	sandworm-lair	4
Make wait background texture 859 : 0x1084096512 (0, 1083359232)
[Zone:newLevel]	sandworm-lair	beginning level generation, count:	1
C Map size 30:18 :: 540
C Map seens texture: 877 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
[RoomsLoader:init] loaded room:	forest_clearing	function: 0x202e6368
[roomGen] room generator	function: 0x202e6368	is making a room
[roomGen] generated room	forest_clearing6x9
Making heightmap	6	9
placed room	forest_clearing6x9	at	30	32	with center	32	36
[roomGen] room generator	function: 0x202e6368	is making a room
[roomGen] generated room	forest_clearing8x6
Making heightmap	8	6
placed room	forest_clearing8x6	at	3	14	with center	6	16
[roomGen] room generator	function: 0x202e6368	is making a room
[roomGen] generated room	forest_clearing9x8
Making heightmap	9	8
placed room	forest_clearing9x8	at	38	21	with center	42	24
[roomGen] room generator	function: 0x202e6368	is making a room
[roomGen] generated room	forest_clearing10x6
Making heightmap	10	6
placed room	forest_clearing10x6	at	26	7	with center	30	9
[roomGen] room generator	function: 0x202e6368	is making a room
[roomGen] generated room	forest_clearing8x8
Making heightmap	8	8
placed room	forest_clearing8x8	at	15	10	with center	18	13
[roomGen] room generator	function: 0x202e6368	is making a room
[roomGen] generated room	forest_clearing8x6
Making heightmap	8	6
placed room	forest_clearing8x6	at	8	22	with center	11	24
[roomGen] room generator	function: 0x202e6368	is making a room
[roomGen] generated room	forest_clearing10x10
Making heightmap	10	10
placed room	forest_clearing10x10	at	21	22	with center	25	26
[roomGen] room generator	function: 0x202e6368	is making a room
[roomGen] generated room	forest_clearing10x8
Making heightmap	10	8
placed room	forest_clearing10x8	at	6	27	with center	10	30
[roomGen] room generator	function: 0x202e6368	is making a room
[roomGen] generated room	forest_clearing6x8
Making heightmap	6	8
placed room	forest_clearing6x8	at	11	35	with center	13	38
[roomGen] room generator	function: 0x202e6368	is making a room
[roomGen] generated room	forest_clearing9x6
Making heightmap	9	6
placed room	forest_clearing9x6	at	28	17	with center	32	19
[TOME ENTITY FILTER] selected Ego	73.03989497175	75.7
[ActorObjectUse] useObjectEnable: 	regeneration infusion of the duelist	by	sandworm	inven/slot	1	nil
[TOME ENTITY FILTER] selected Ego	59.79595791872	75.7
[ActorObjectUse] useObjectEnable: 	manasurge rune of the warrior	by	gigantic corrosive tunneler	inven/slot	1	nil
[TOME ENTITY FILTER] selected Double Ego	23.03875956429	45.7
[TOME ENTITY FILTER] selected Double Ego	36.429414715652	45.7
[ActorObjectUse] useObjectEnable: 	sun infusion of the sneak	by	gigantic corrosive tunneler	inven/slot	1	nil
[TOME ENTITY FILTER] selected Double Ego	12.075307861747	45.7
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_sandworm_gigantic_sandworm_tunneler.png
[TOME ENTITY FILTER] selected basic	123.37452442832	127.2
[TOME ENTITY FILTER] selected basic	79.538363162605	116.7
[TOME ENTITY FILTER] selected Double Ego	29.739829217183	45.7
[TOME ENTITY FILTER] selected Greater	7.4398667103212	10.7
[TOME ENTITY FILTER] selected Ego	50.044245849784	75.7
[TOME ENTITY FILTER] selected Double Ego	27.220875397109	45.7
[TOME ENTITY FILTER] selected basic	107.84909806415	116.7
[TOME ENTITY FILTER] selected basic	91.3472095905	116.7
[TOME ENTITY FILTER] selected Greater	0.87697720958612	10.7
[ActorObjectUse] useObjectEnable: 	ash magestaff of channeling	by	red ooze	inven/slot	1	nil
[ActorObjectUse] Object	ash magestaff of channeling	830905	is ineligible for talent interface
[TOME ENTITY FILTER] selected basic	96.602657223363	116.7
[TOME ENTITY FILTER] selected basic	103.57145300395	127.2
[ActorObjectUse] useObjectEnable: 	manasurge rune	by	yellow ooze	inven/slot	1	nil
[TOME ENTITY FILTER] selected Ego	62.621527042464	75.7
[ActorObjectUse] useObjectEnable: 	Heart of the Sandworm Queen	by	Sandworm Queen	inven/slot	1	nil
Added unique	mod.class.Object/Heart of the Sandworm Queen	::	1
[TOME ENTITY FILTER] selected Money	104.72489775594	106
[TOME ENTITY FILTER] selected Greater	21.173867901129	27
[TOME ENTITY FILTER] selected Double Ego	37.791880342595	67
[TOME ENTITY FILTER] selected Money	105.34998964922	106
[TOME ENTITY FILTER] selected Ego	79.012025808685	102
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_sandworm_sandworm_queen.png
Added unique	mod.class.NPC/Sandworm Queen	::	1
[NPC:addedToLevel]	Sandworm Queen	830914	wearing	shimmering woollen robe of darkness (#RESIST#)
Guardian allocated: 	SANDWORM_QUEEN	830914	Sandworm Queen
[TOME ENTITY FILTER] selected basic	122.61029658493	127.2
[TOME ENTITY FILTER] selected Double Ego	16.608452700173	45.7
[TOME ENTITY FILTER] selected Lore	85.925512297595	86.2
Added unique	mod.class.Object/Loremaster Greynot's Analysis of the Races - Chapter 9 - Sher'Tul (extinct)	::	1
[TOME ENTITY FILTER] selected basic	121.34748052368	127.2
[TOME ENTITY FILTER] selected Ego	50.01724660621	75.7
[TOME ENTITY FILTER] selected basic	111.50506388135	127.2
[TOME ENTITY FILTER] selected basic	110.9173014488	127.2
[TOME ENTITY FILTER] selected Double Ego	40.43978098644	45.7
Placed lore	Song of the Sands	21	30
[Identify]	Song of the Sands	true
Wait finished, counted 1287, 390 ticks
[STARTEVENTS] Assigned events list:
[1] = {
}
[2] = {
}
[3] = {
}
[4] = {
  [1] = glowing-chest
  [2] = glowing-chest
}
[TOME ENTITY FILTER] selected Greater + Ego	0.11339339826102	1
Creating random boss 	Xanedayata the gigantic gravity worm	19	level	1	classes
Adding to random boss class	Brawler	Warrior
   power types: not_power_source =	antimagic,arcane,technique_ranged	power_source =	technique
Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	19
Random boss forbade talent because of level	Unending Frenzy	T_UNENDING_FRENZY	19
Random boss forbade talent because of level	Touch of Death	T_TOUCH_OF_DEATH	19
Random boss forbade talent because of level	Adrenaline Surge	T_ADRENALINE_SURGE	19
Random boss forbade talent because of level	Haymaker	T_HAYMAKER	19
Random boss forbade talent because of level	Hurricane Throw	T_HURRICANE_THROW	19
Random boss forbade talent because of level	Reflex Defense	T_REFLEX_DEFENSE	19
Random boss forbade talent because of level	Trained Reactions	T_TRAINED_REACTIONS	19
Random boss forbade talent because of level	Twist the Knife	T_TWIST_THE_KNIFE	19
Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	19
Random boss forbade talent because of level	Exploit Weakness	T_EXPLOIT_WEAKNESS	19
Random boss forbade talent because of level	Flurry of Fists	T_FLURRY_OF_FISTS	19
Adding 5 random class talents to boss
1	 * talent:	T_KNIFE_MASTERY	3
2	 * talent:	T_LIGHT_ARMOUR_TRAINING	3
3	 * talent:	T_HEIGHTENED_SENSES	3
4	 * talent:	T_DIRTY_FIGHTING	3
5	 * talent:	T_DISENGAGE	3
 ** Finished adding	5	of	5	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	1	gr egos =	0	rand themes = 	2	points = 	10	nb_powers = 	3
 * using themes	defense,acid
 * forbid power sources:	antimagic,arcane,technique_ranged
Creating randart %s 'Lisinn'(rune-covered alchemist's lamp) with no themename
 ** selected ego	preserving 	(greater)	nature
 * adding power: resist arcane(5 points)
[TOME ENTITY FILTER] selected Greater + Ego	22.445264145254	38.5
[ActorObjectUse] useObjectEnable: 	restful rough leather gloves of archery	by	Xanedayata the gigantic gravity worm	inven/slot	12	nil
[TOME ENTITY FILTER] selected Double Ego	91.973094731679	98.5
fight: 	rejuvenating cured leather armour of stability	restful rough leather gloves of archery	::	nil	BODY
Creating random boss 	Emelayakira the blue ooze	19	level	1	classes
[TOME ENTITY FILTER] selected Double Ego	28.756725176784	45.7
  class	Anorithil	 rejected due to power source
  class	Shadowblade	 rejected due to power source
  class	Necromancer	 rejected due to power source
Adding to random boss class	Wyrmic	Wilder
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique,nature
Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	19
Random boss forbade talent because of level	Unending Frenzy	T_UNENDING_FRENZY	19
Random boss forbade talent because of level	Sudden Growth	T_SUDDEN_GROWTH	19
Random boss forbade talent because of level	Venomous Breath	T_VENOMOUS_BREATH	19
Random boss forbade talent because of level	Corrosive Breath	T_CORROSIVE_BREATH	19
Random boss forbade talent because of level	Fire Breath	T_FIRE_BREATH	19
Random boss forbade talent because of level	Chromatic Fury	T_CHROMATIC_FURY	19
Random boss forbade talent because of level	Wyrmic Guile	T_WYRMIC_GUILE	19
Random boss forbade talent because of level	Execution	T_EXECUTION	19
Random boss forbade talent because of level	Ice Breath	T_ICE_BREATH	19
Random boss forbade talent because of level	Healing Nexus	T_HEALING_NEXUS	19
Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	19
Random boss forbade talent because of level	Nature's Balance	T_NATURE_S_BALANCE	19
Random boss forbade talent because of level	Assault	T_ASSAULT	19
Random boss forbade talent because of level	Lightning Breath	T_LIGHTNING_BREATH	19
Random boss forbade talent because of level	Sand Breath	T_SAND_BREATH	19
Adding 9 random class talents to boss
1	 * talent:	T_KNIFE_MASTERY	3
2	 * talent:	T_SHIELD_PUMMEL	3
3	 * talent:	T_HEIGHTENED_SENSES	3
4	 * talent:	T_THICK_SKIN	3
5	 * talent:	T_NATURE_TOUCH	3
6	 * talent:	T_EXOTIC_WEAPONS_MASTERY	3
7	 * talent:	T_ACIDIC_SPRAY	3
8	 * talent:	T_WEAPONS_MASTERY	3
9	 * talent:	T_WILD_GROWTH	3
 ** Finished adding	9	of	9	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	1	gr egos =	0	rand themes = 	2	points = 	11	nb_powers = 	4
 * using themes	fire,misc
 * forbid power sources:	arcane,technique_ranged
Creating randart %s 'Isuwe'(unblemished alchemist's lamp) with no themename
 ** selected ego	 of health	(normal)	nature
 * adding power: orc telepathy(2 points)
 * adding power: stat con(2 points)
 * adding power: stat dex(2 points)
[TOME ENTITY FILTER] selected Double Ego	73.689316051823	98.5
[ActorObjectUse] useObjectEnable: 	slime-covered steel battleaxe of projection	by	Emelayakira the blue ooze	inven/slot	2	nil
[TOME ENTITY FILTER] selected Double Ego	95.39860325572	98.5
fight: 	spiked cured leather armour of stability	slime-covered steel battleaxe of projection	::	OFFHAND	BODY
[EVENT] glowing-chest placed at 	35	18
[TOME ENTITY FILTER] selected Greater + Ego	0.25665989593991	1
[TOME ENTITY FILTER] selected Greater	4.2797336731106	10.7
[ActorObjectUse] useObjectEnable: 	regeneration infusion	by	sandworm destroyer	inven/slot	1	nil
[TOME ENTITY FILTER] selected basic	105.19563815659	116.7
[TOME ENTITY FILTER] selected basic	112.84312948683	127.2
[TOME ENTITY FILTER] selected Ego	47.151373925998	75.7
[TOME ENTITY FILTER] selected Double Ego	19.448549183875	45.7
[TOME ENTITY FILTER] selected basic	87.970893961353	127.2
[TOME ENTITY FILTER] selected Double Ego	31.685059119279	45.7
[EVENT] glowing-chest placed at 	34	36
Not gone east, no backup guardian
Running on level loads	sandworm-lair-4
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Grimly	Grimly
Adding entity	2651	after	2651
Updating zone name	Sandworm lair (4)
C Map minimap texture: 295 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Grimly	level	::	level-sandworm-lair-3.teal	::	table: 0x0edb2a68	=>	table: 0x21f96400	(4490)
Loading savefile 	/save/grimly/
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Grimly	game	::	game.teag	::	table: 0x0c998850	=>	table: 0x19b0a748	(5806)
Loading savefile 	/save/grimly/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x12b438e8	=>	table: 0x26449410	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/grimly/level-sandworm-lair-3.teal.tmp
Saved zipname /save/grimly/level-sandworm-lair-3.teal.tmp
[SAVEFILE PIPE] Checking save	Grimly	level	/save/grimly/level-sandworm-lair-3.teal.tmp
Loading savefile 	/save/grimly/
[SAVEFILE] checked validity of type	level	 => 	all fine
Saved zipname /save/grimly/game.teag.tmp
[SAVEFILE PIPE] Checking save	Grimly	game	/save/grimly/game.teag.tmp
Loading savefile 	/save/grimly/
Saved zipname /save//world.teaw.tmp
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveLevel_md5
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 1 seconds
[COROUTINE] dead	savefilepipe
AI took for target	830875	yellow jelly	::	2651	Grimly	81	<	100
AI took for target	830914	Sandworm Queen	::	2651	Grimly	49	<	100
[LOG]	Something summons Gigantic gravity worm!
[LOG]	
AI took for target	830872	white ooze	::	2651	Grimly	81	<	100
AI took for target	833519	sandworm	::	2651	Grimly	64	<	100
AI took for target	833520	gigantic gravity worm	::	2651	Grimly	49	<	100
AI took for target	833522	sandworm	::	2651	Grimly	64	<	100
[Identify]	topaz	true
[LOG]	Grimly picks up (r.): #FFFFFF##UID:830956:0#topaz#LAST#.
gigantic gravity worm	833520	dumb ai talents can use	Gravity Well	T_GRAVITY_WELL
gigantic gravity worm	833520	dumb ai talents can use	Gravity Spike	T_GRAVITY_SPIKE
gigantic gravity worm	833520	dumb ai talents can activate	Gravity Locus	T_GRAVITY_LOCUS
dumb ai uses	T_GRAVITY_SPIKE
[SPELL] friendly fire chance	100
checkHit	33	vs	20	=> chance to hit	83
[PULL] from	9	9	towards	10	31	over	3
[PULL] try	10	31	2
checkHit	33	vs	22	=> chance to hit	78
[PULL] from	10	10	towards	10	31	over	2
[PULL] try	nil	nil	1
[LOG]	Sandworm burrower is drawn in by the singularity!
checkHit	33	vs	38	=> chance to hit	38
[LOG]	Grimly resists the knockback!
checkHit	33	vs	22	=> chance to hit	78
[PULL] from	10	10	towards	10	31	over	3
[PULL] try	nil	nil	2
[LOG]	Sandworm burrower is drawn in by the singularity!
[SPELL CRIT %]	1
[SHADER] Loading from /data/gfx/shaders/distort.lua
[SHADER] Loaded shader with totalname	distort[]
New GL Shader program 71
*p 71: Uniform: 0: 1406 blacken
*p 71: Uniform: 1: 1406 power
*p 71: Uniform: 2: 1406 power_amp
*p 71: Uniform: 3: 1406 power_time
*p 71: Uniform: 4: 8B50 texSize
*p 71: Uniform: 5: 1406 tick
*p 71: Uniform: 6: 8B5E mainfbo
*p 71: Uniform: 7: 8B5E tex
AI took for target	833522	sandworm	::	2651	Grimly	64	<	100
[LOG]	Something hits Sandworm burrower for #aaaaaa#0 physical#LAST# damage.
[LOG]	Something hits #fbd578#Grimly#LAST# for #aaaaaa#93 physical#LAST# damage.
[LOG]	Something hits Sandworm burrower for #aaaaaa#0 physical#LAST# damage.
[LOG]	
gigantic gravity worm	833520	dumb ai talents can use	Gravity Well	T_GRAVITY_WELL
gigantic gravity worm	833520	dumb ai talents can activate	Gravity Locus	T_GRAVITY_LOCUS
dumb ai uses	T_GRAVITY_LOCUS
[LOG]	Gigantic gravity worm activates Gravity Locus.
Loading tile from tileset	/data/gfx/talents/gravity_locus.png
yellow jelly	830875	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_SLIME_SPIT
[MIND CRIT %]	1
Adding entity	833709	after	830875
[LOG]	
[LOG]	Sandworm burrower slows down.
Adding entity	833815	after	830875
[LOG]	Yellow jelly's Slime Spit hits Sandworm burrower for #ROYAL_BLUE#0 lightning#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	32.083369895513	0	42.92	25	vs.	24	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	32.083369895513	0	42.92	25	vs.	24	::	1
checkHit	25	vs	24	=> chance to hit	53
[LOG]	#UID:833519:0#Sandworm misses #fbd578#Grimly#LAST#.
[LOG]	Sandworm slows down.
Adding entity	833816	after	830875
[LOG]	Yellow jelly's Slime Spit hits Sandworm for #ROYAL_BLUE#14 lightning#LAST#, #LIGHT_GREEN#14 nature#LAST# (29 total damage).
[LOG]	
[LOG]	Grimly uses Resilience of the Dwarves.
[LOG]	Grimly's skin turns to stone.
[LOG]	Grimly uses Shattering Blow.
[ATTACK] to 	Sandworm Queen	 :: 	121.69601948598	9	0	38	vs.	8	::	1.513862731903
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	0	38	vs.	8	::	1.513862731903
checkHit	38	vs	8	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	0	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	139
[PHYS CRIT %]	8.5
[ATTACK] after crit	139
[ATTACK] after mult	210.42691973452
[ATTACK] mace accuracy bonus	38	8	=	1.03
checkHit	23	vs	15	=> chance to hit	70
checkHit	21	vs	39	=> chance to hit	5
[LOG]	Sandworm Queen's armor corrodes!
checkHit	32	vs	63	=> chance to hit	0
[LOG]	Sandworm Queen's armour is damaged!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Sandworm Queen for #aaaaaa#213 physical#LAST#, #YELLOW#16 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #GREEN#<30% armour corrode>#LAST#, #1133F3#10 cold#LAST#, #LIGHT_STEEL_BLUE#<temporal energize>#LAST# (240 total damage).
[LOG]	Sandworm Queen slows down.
Adding entity	833980	after	830875
[LOG]	Yellow jelly's Slime Spit hits Sandworm Queen for #ROYAL_BLUE#7 lightning#LAST#, #LIGHT_GREEN#7 nature#LAST# (15 total damage).
[LOG]	Grimly slows down.
[LOG]	Yellow jelly's Slime Spit hits #fbd578#Grimly#LAST# for #ROYAL_BLUE#4 lightning#LAST#, #LIGHT_GREEN#4 nature#LAST# (7 total damage).
[LOG]	Grimly speeds up.
[LOG]	#ORCHID#Grimly has recovered!#LAST#
[LOG]	
[PARTY] error trying to set player, not a member of party: 	830914	Sandworm Queen
[PARTY] error trying to order, not a member of party: 	830914	Sandworm Queen
table: 0x0c839948	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x0c839478	normal
table: 0x0c839828	normal
Using cached font	/data/font/Salsa-Regular.ttf	15
[LOG]	Grimly uses Warshout.
checkHit	0	vs	63	=> chance to hit	0
[LOG]	Sandworm Queen wanders around!.
checkHit	9	vs	63	=> chance to hit	0
checkHit	9	vs	63	=> chance to hit	0
[LOG]	Sandworm burrower wanders around!.
checkHit	9	vs	63	=> chance to hit	0
[LOG]	Sandworm wanders around!.
checkHit	9	vs	63	=> chance to hit	0
[LOG]	Sandworm wanders around!.
checkHit	12	vs	63	=> chance to hit	0
[LOG]	Gigantic gravity worm wanders around!.
checkHit	9	vs	63	=> chance to hit	0
[LOG]	Gigantic sandworm tunneler wanders around!.
[SHADER] Loading from /data/gfx/shaders/distort.lua
[SHADER] Loaded shader with totalname	distort[blacken=30,power=0.06,power_time=1000000]
New GL Shader program 72
*p 72: Uniform: 0: 1406 blacken
*p 72: Uniform: 1: 1406 power
*p 72: Uniform: 2: 1406 power_amp
*p 72: Uniform: 3: 1406 power_time
*p 72: Uniform: 4: 8B50 texSize
*p 72: Uniform: 5: 1406 tick
*p 72: Uniform: 6: 8B5E mainfbo
*p 72: Uniform: 7: 8B5E tex
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	32.083369895513	0	59.642650558201	25	vs.	24	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	32.083369895513	0	59.642650558201	25	vs.	24	::	1
checkHit	25	vs	24	=> chance to hit	53
[LOG]	#UID:833519:0#Sandworm misses #fbd578#Grimly#LAST#.
[TARGET] Passing target	yellow ooze	from	gigantic corrosive tunneler	to	Grimly
[TARGET] Passing target	black ooze	from	gigantic corrosive tunneler	to	Grimly
AI took for target	830872	white ooze	::	2651	Grimly	16	<	100
[LOG]	
Server latency	112
[LOG]	Grimly uses Death Dance.
[ATTACK] to 	sandworm burrower	 :: 	121.69601948598	9	0	38	vs.	5	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	0	38	vs.	5	::	2.1981227975694
checkHit	38	vs	5	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	0	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	149
[PHYS CRIT %]	8.5
[ATTACK] after crit	149
[ATTACK] after mult	327.52029683784
[ATTACK] mace accuracy bonus	38	5	=	1.033
checkHit	23	vs	9	=> chance to hit	85
checkHit	9	vs	39	=> chance to hit	0
[LOG]	Sandworm burrower's armor corrodes!
[ATTACK] to 	sandworm	 :: 	121.69601948598	9	1	38	vs.	5	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	38	vs.	5	::	2.1981227975694
checkHit	38	vs	5	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	150
[PHYS CRIT %]	8.5
[ATTACK] after crit	150
[ATTACK] after mult	329.71841963541
[ATTACK] mace accuracy bonus	38	5	=	1.033
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
checkHit	20	vs	63	=> chance to hit	0
[ATTACK] to 	Sandworm Queen	 :: 	121.69601948598	9	-25.851795037758	38	vs.	8	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	-25.851795037758	38	vs.	8	::	2.1981227975694
checkHit	38	vs	8	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	-25.851795037758	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	174
[PHYS CRIT %]	8.5
[ATTACK] after crit	174
[ATTACK] after mult	382.47336677708
[ATTACK] mace accuracy bonus	38	8	=	1.03
checkHit	23	vs	0	=> chance to hit	95
checkHit	20	vs	63	=> chance to hit	0
[LOG]	Sandworm Queen starts to bleed.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Sandworm Queen for #aaaaaa#388 physical#LAST#, #YELLOW#16 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #GREEN#<30% corrode armour chance>#LAST#, #1133F3#10 cold#LAST#, #LIGHT_STEEL_BLUE#<20% chance to energize>#LAST# (414 total damage).
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Sandworm for #aaaaaa#375 physical#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Sandworm burrower for #aaaaaa#0 physical#LAST#, #YELLOW#0 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #GREEN#<30% armour corrode>#LAST#, #1133F3#0 cold#LAST#, #LIGHT_STEEL_BLUE#<20% chance to energize>#LAST# (0 total damage).
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Sandworm!#{normal}#
[LOG]	Bleeding from Grimly hits Sandworm Queen for #aaaaaa#96 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	25.260432413521	0	59.642650558201	24	vs.	24	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	25.260432413521	0	59.642650558201	24	vs.	24	::	1
checkHit	24	vs	24	=> chance to hit	50
[LOG]	#UID:830914:0#Sandworm Queen misses #fbd578#Grimly#LAST#.
[LOG]	
[LOG]	Grimly uses Stunning Blow.
[ATTACK] to 	Sandworm Queen	 :: 	121.69601948598	9	-25.851795037758	38	vs.	8	::	1.4415880433164
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	-25.851795037758	38	vs.	8	::	1.4415880433164
checkHit	38	vs	8	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	-25.851795037758	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	128
[PHYS CRIT %]	8.5
[ATTACK] after crit	128
[ATTACK] after mult	184.5232695445
[ATTACK] mace accuracy bonus	38	8	=	1.03
checkHit	23	vs	0	=> chance to hit	95
checkHit	39	vs	0	=> chance to hit	100
[LOG]	Sandworm Queen resists the stunning blow!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Sandworm Queen for #aaaaaa#187 physical#LAST#, #YELLOW#16 mind#LAST#, #YELLOW#<gloom stun>#LAST#, #GREEN#<30% corrode armour chance>#LAST#, #1133F3#10 cold#LAST#, #LIGHT_STEEL_BLUE#<20% chance to energize>#LAST# (214 total damage).
[LOG]	Sandworm burrower speeds up.
[LOG]	Bleeding from Grimly hits Sandworm Queen for #aaaaaa#96 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	Sandworm Queen	 :: 	121.69601948598	9	-25.851795037758	38	vs.	8	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	-25.851795037758	38	vs.	8	::	1
checkHit	38	vs	8	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	-25.851795037758	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	125
[PHYS CRIT %]	8.5
[ATTACK] after crit	125
[ATTACK] after mult	125
[ATTACK] mace accuracy bonus	38	8	=	1.03
checkHit	23	vs	0	=> chance to hit	95
checkHit	0	vs	39	=> chance to hit	0
gigantic gravity worm	833520	dumb ai talents can use	Gravity Well	T_GRAVITY_WELL
dumb ai uses	T_GRAVITY_WELL
[LOG]	Gigantic gravity worm casts Gravity Well.
[SPELL] friendly fire chance	100
[SPELL CRIT %]	1
[SPELL] friendly fire chance	100
[SHADER] Loading from /data/gfx/shaders/distort.lua
[SHADER] Loaded shader with totalname	distort[blacken=0,power=0.01,power_amp=0.3,power_time=1000]
New GL Shader program 73
*p 73: Uniform: 0: 1406 blacken
*p 73: Uniform: 1: 1406 power
*p 73: Uniform: 2: 1406 power_amp
*p 73: Uniform: 3: 1406 power_time
*p 73: Uniform: 4: 8B50 texSize
*p 73: Uniform: 5: 1406 tick
*p 73: Uniform: 6: 8B5E mainfbo
*p 73: Uniform: 7: 8B5E tex
[SOUND] loading from	/data/sound/talents/earth.ogg	:=:	sound "/data/sound/talents/earth.ogg" : <static>
Loading tile from tileset	/data/gfx/talents/gravity_well.png
[LOG]	Sandworm speeds up.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Sandworm Queen for #aaaaaa#127 physical#LAST#, #YELLOW#16 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #GREEN#<30% armour corrode>#LAST#, #1133F3#10 cold#LAST#, #LIGHT_STEEL_BLUE#<20% chance to energize>#LAST# (153 total damage).
white ooze	830872	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	13.412060375232	5	59.642650558201	20	vs.	24	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	13.412060375232	5	59.642650558201	20	vs.	24	::	1
checkHit	20	vs	24	=> chance to hit	40
[LOG]	#UID:830872:0#White ooze misses #fbd578#Grimly#LAST#.
[LOG]	Sandworm Queen speeds up.
[LOG]	Sandworm Queen slows down.
[LOG]	Sandworm slows down.
[LOG]	Grimly slows down.
[LOG]	White ooze slows down.
[LOG]	Gigantic sandworm tunneler slows down.
[LOG]	Sandworm burrower slows down.
[LOG]	Gigantic sandworm tunneler slows down.
[LOG]	Bleeding from Grimly hits Sandworm Queen for #aaaaaa#96 physical#LAST# damage.
[LOG]	Gigantic gravity worm's gravity area effect hits Sandworm for #aaaaaa#24 physical#LAST# damage.
[LOG]	Gigantic gravity worm's gravity area effect hits Gigantic sandworm tunneler for #aaaaaa#24 physical#LAST# damage.
[LOG]	Gigantic gravity worm's gravity area effect hits Gigantic sandworm tunneler for #aaaaaa#24 physical#LAST# damage.
[LOG]	Gigantic gravity worm's gravity area effect hits Sandworm Queen for #aaaaaa#22 physical#LAST# damage.
[LOG]	Gigantic gravity worm's gravity area effect hits Sandworm burrower for #aaaaaa#0 physical#LAST# damage.
[LOG]	Gigantic gravity worm's gravity area effect hits #fbd578#Grimly#LAST# for #aaaaaa#24 physical#LAST# damage.
[LOG]	Gigantic gravity worm's gravity area effect hits White ooze for #aaaaaa#23 physical#LAST# damage.
[LOG]	Bleeding from Grimly hits Sandworm Queen for #aaaaaa#96 physical#LAST# damage.
[LOG]	Gigantic gravity worm's gravity area effect hits Sandworm for #aaaaaa#24 physical#LAST# damage.
[LOG]	Gigantic gravity worm's gravity area effect hits Gigantic sandworm tunneler for #aaaaaa#24 physical#LAST# damage.
[LOG]	Gigantic gravity worm's gravity area effect hits Gigantic sandworm tunneler for #aaaaaa#24 physical#LAST# damage.
[LOG]	Gigantic gravity worm's gravity area effect hits Sandworm Queen for #aaaaaa#22 physical#LAST# damage.
[LOG]	Gigantic gravity worm's gravity area effect hits Sandworm burrower for #aaaaaa#0 physical#LAST# damage.
[LOG]	Gigantic gravity worm's gravity area effect hits #fbd578#Grimly#LAST# for #aaaaaa#24 physical#LAST# damage.
[LOG]	Gigantic gravity worm's gravity area effect hits White ooze for #aaaaaa#23 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	25.260432413521	0	59.642650558201	24	vs.	24	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	25.260432413521	0	59.642650558201	24	vs.	24	::	1
checkHit	24	vs	24	=> chance to hit	50
[ATTACK] raw dam	25.260432413521	versus	59.642650558201	1	with APR	0
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	4	TEMPORAL	vs	0
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[LOG]	
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Sandworm Queen for #LIGHT_STEEL_BLUE#4 temporal#LAST#, #aaaaaa#10 physical#LAST# (14 total damage).
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	Sandworm Queen	 :: 	121.69601948598	9	-18.09625652643	38	vs.	8	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	-18.09625652643	38	vs.	8	::	1
checkHit	38	vs	8	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	-18.09625652643	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	149
[PHYS CRIT %]	8.5
[ATTACK] after crit	149
[ATTACK] after mult	149
[ATTACK] mace accuracy bonus	38	8	=	1.03
Zone guardian dead, setting up backup guardian	CORRUPTED_SAND_WYRM	45
===	nil	nil
[QUEST] try update status on	Grimly	starter-zones	1	sandworm-lair
[LOG]	#LIGHT_GREEN#Quest 'Into the darkness' status updated! #WHITE#(Press 'j' to see the quest log)
[ActorObjectUse] useObjectDisable: 	Heart of the Sandworm Queen	inven/slot	1	1	tid	nil
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
table: 0x0c839828	normal
Using cached font	/data/font/Salsa-Regular.ttf	32
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0c839a68	normal
Using cached font	/data/font/Salsa-Regular.ttf	30
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Sandworm Queen for #aaaaaa#151 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Sandworm Queen!#{normal}#
gigantic sandworm tunneler	830871	dumb ai talents can use	Rush	T_RUSH
dumb ai uses	T_RUSH
[LOG]	Gigantic sandworm tunneler rushes out!
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	61.329680391056	0	59.642650558201	26	vs.	24	::	1.2
[ATTACK] after melee attack bonus hooks and callbacks :: 	61.329680391056	0	59.642650558201	26	vs.	24	::	1.2
[LOG]	#ORCHID#Grimly instinctively hardens his skin and ignores the attack!#LAST#
[LOG]	#fbd578#Grimly#LAST# repels an attack from #UID:830871:0#Gigantic sandworm tunneler.
[LOG]	Grimly speeds up.
[LOG]	#ORCHID#Grimly has recovered!#LAST#
white ooze	830872	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	13.412060375232	5	65.642650558201	20	vs.	24	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	13.412060375232	5	65.642650558201	20	vs.	24	::	1
checkHit	20	vs	24	=> chance to hit	40
[LOG]	#UID:830872:0#White ooze misses #fbd578#Grimly#LAST#.
gigantic gravity worm	833520	dumb ai talents can use	Gravity Spike	T_GRAVITY_SPIKE
dumb ai uses	T_GRAVITY_SPIKE
[LOG]	Gigantic gravity worm casts Gravity Spike.
[SPELL] friendly fire chance	100
checkHit	34.897605398664	vs	45	=> chance to hit	25
[PULL] from	10	10	towards	10	30	over	3
[PULL] try	nil	nil	2
[LOG]	Grimly is drawn in by the singularity!
checkHit	34.897605398664	vs	17	=> chance to hit	95
[PULL] from	11	11	towards	10	30	over	3
[PULL] try	10	30	2
checkHit	34.897605398664	vs	45	=> chance to hit	25
[LOG]	Grimly resists the knockback!
[LOG]	White ooze is drawn in by the singularity!
checkHit	34.897605398664	vs	25	=> chance to hit	75
[PULL] from	11	11	towards	10	30	over	3
[PULL] try	11	29	2
checkHit	34.897605398664	vs	17	=> chance to hit	95
[PULL] from	11	11	towards	10	30	over	2
[PULL] try	10	30	1
checkHit	34.897605398664	vs	45	=> chance to hit	25
[LOG]	Grimly resists the knockback!
[LOG]	Gigantic sandworm tunneler is drawn in by the singularity!
checkHit	34.897605398664	vs	24	=> chance to hit	78
[LOG]	Gigantic sandworm tunneler resists the knockback!
checkHit	34.897605398664	vs	22	=> chance to hit	83
[PULL] from	12	12	towards	10	30	over	3
[PULL] try	11	29	2
checkHit	34.897605398664	vs	17	=> chance to hit	95
[PULL] from	11	11	towards	10	30	over	2
[PULL] try	10	30	1
checkHit	34.897605398664	vs	45	=> chance to hit	25
[LOG]	Grimly resists the knockback!
[LOG]	Sandworm burrower is drawn in by the singularity!
[SPELL CRIT %]	1
Loading tile from tileset	/data/gfx/talents/gravity_spike.png
[LOG]	Grimly slows down.
[LOG]	#UID:833520:0#Gigantic gravity worm hits Gigantic sandworm tunneler for #aaaaaa#137 physical#LAST# damage.
[LOG]	#UID:833520:0#Gigantic gravity worm hits White ooze for #aaaaaa#130 physical#LAST# damage.
[LOG]	#UID:833520:0#Gigantic gravity worm hits Sandworm burrower for #aaaaaa#0 physical#LAST# damage.
[LOG]	#UID:833520:0#Gigantic gravity worm hits #fbd578#Grimly#LAST# for #aaaaaa#165 physical#LAST# damage.
[LOG]	#UID:833520:0#Gigantic gravity worm hits Gigantic sandworm tunneler for #aaaaaa#118 physical#LAST# damage.
[LOG]	Gigantic gravity worm's gravity area effect hits Gigantic sandworm tunneler for #aaaaaa#24 physical#LAST# damage.
[LOG]	Gigantic gravity worm's gravity area effect hits Sandworm for #aaaaaa#24 physical#LAST# damage.
[LOG]	Gigantic gravity worm's gravity area effect hits Sandworm burrower for #aaaaaa#0 physical#LAST# damage.
[LOG]	Gigantic gravity worm's gravity area effect hits #fbd578#Grimly#LAST# for #aaaaaa#24 physical#LAST# damage.
[LOG]	Gigantic gravity worm's gravity area effect hits Gigantic sandworm tunneler for #aaaaaa#24 physical#LAST# damage.
[LOG]	
[LOG]	Grimly uses Fearless Cleave.
[ActorObjectUse] useObjectEnable: 	Heart of the Sandworm Queen	by	Grimly	inven/slot	1	nil
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Heart of the Sandworm Queen	true
[LOG]	Grimly picks up (v.): #FFD700##UID:830917:0#Heart of the Sandworm Queen#LAST#.
[Identify]	amethyst	true
[LOG]	Grimly picks up (H.): #FFFFFF##UID:830918:0#amethyst#LAST#.
[Identify]	steel mace of amnesia	true
[LOG]	Grimly picks up (g.): #0080FF##UID:830919:0#steel mace of amnesia (111% power, 3 apr)#LAST#.
[Identify]	topaz	true
[LOG]	Grimly picks up (s.): #FFFFFF##UID:830929:0#topaz#LAST#.
[Identify]	spiked steel plate armour	true
[LOG]	Grimly picks up (o.): #00FF80##UID:830930:0#spiked steel plate armour (4 def, 9 armour)#LAST#.
[Identify]	shimmering woollen robe of darkness (#RESIST#)	true
[LOG]	Grimly picks up (i.): #00FF80##UID:830923:0#shimmering woollen robe of darkness (+15%) (0 def, 0 armour)#LAST#.
[ATTACK] to 	gigantic sandworm tunneler	 :: 	121.69601948598	9	1	38	vs.	4	::	1.4932212806021
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	38	vs.	4	::	1.4932212806021
checkHit	38	vs	4	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	144
[PHYS CRIT %]	8.5
[ATTACK] after crit	144
[ATTACK] after mult	215.0238644067
[ATTACK] mace accuracy bonus	38	4	=	1.034
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/queen_heart.png
[LOG]	Lore found: #0080FF#Heart of the Sandworm Queen
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Heart of the Sandworm Queen
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Gigantic sandworm tunneler for #aaaaaa#245 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Gigantic sandworm tunneler!#{normal}#
[LOG]	Grimly speeds up.
[LOG]	#ORCHID#Grimly has recovered!#LAST#
[LOG]	Grimly slows down.
[LOG]	Grimly is recovering from the damage!
[LOG]	Gigantic gravity worm's gravity area effect hits Sandworm for #aaaaaa#24 physical#LAST# damage.
[LOG]	Gigantic gravity worm's gravity area effect hits Sandworm burrower for #aaaaaa#0 physical#LAST# damage.
[LOG]	Gigantic gravity worm's gravity area effect hits #fbd578#Grimly#LAST# for #aaaaaa#24 physical#LAST# damage.
[LOG]	Gigantic gravity worm's gravity area effect hits Gigantic sandworm tunneler for #aaaaaa#24 physical#LAST# damage.
[LOG]	Sandworm burrower is fully armored again.
[LOG]	
[Identify]	woollen robe	true
[LOG]	Grimly picks up (j.): #FFFFFF##UID:830873:0#woollen robe (0 def, 0 armour)#LAST#.
[LOG]	You pickup 0.85 gold pieces.
[LOG]	#00ff00##UID:441:0#Talent Shattering Blow is ready to use.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#48 healing#LAST#.
[LOG]	Gigantic gravity worm's gravity area effect hits Sandworm for #aaaaaa#24 physical#LAST# damage.
[LOG]	Gigantic gravity worm's gravity area effect hits Sandworm burrower for #aaaaaa#0 physical#LAST# damage.
[LOG]	Gigantic gravity worm's gravity area effect hits Gigantic sandworm tunneler for #aaaaaa#24 physical#LAST# damage.
[LOG]	Gigantic gravity worm's gravity area effect hits #fbd578#Grimly#LAST# for #aaaaaa#24 physical#LAST# damage.
gigantic sandworm tunneler	830871	dumb ai talents can use	Grab	T_GRAB
gigantic sandworm tunneler	830871	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_GRAB
[LOG]	Gigantic sandworm tunneler uses Grab.
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	61.329680391056	0	65.642650558201	26	vs.	24	::	1.4572670690062
[ATTACK] after melee attack bonus hooks and callbacks :: 	61.329680391056	0	65.642650558201	26	vs.	24	::	1.4572670690062
checkHit	26	vs	24	=> chance to hit	55
[ATTACK] raw dam	61.329680391056	versus	65.642650558201	1	with APR	0
[ATTACK] after armor	0
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK]	target on_melee_hit:	4	TEMPORAL	vs	0
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
checkHit	45	vs	41	=> chance to hit	60
[LOG]	#ORANGE#Grimly shrugs off the effect 'Pinned to the ground'!
Loading tile from tileset	/data/gfx/talents/grab.png
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Gigantic sandworm tunneler for #LIGHT_STEEL_BLUE#4 temporal#LAST#, #aaaaaa#11 physical#LAST# (15 total damage).
[LOG]	Grimly's skin returns to normal.
[LOG]	Grimly speeds up.
[LOG]	#ORCHID#Grimly has recovered!#LAST#
[LOG]	#00ff00##UID:435:0#Talent Stunning Blow is ready to use.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#48 healing#LAST#.
[LOG]	
[LOG]	Grimly slows down.
[LOG]	Gigantic gravity worm's gravity area effect hits Sandworm burrower for #aaaaaa#0 physical#LAST# damage.
[LOG]	Gigantic gravity worm's gravity area effect hits Gigantic sandworm tunneler for #aaaaaa#24 physical#LAST# damage.
[LOG]	Gigantic gravity worm's gravity area effect hits #fbd578#Grimly#LAST# for #aaaaaa#24 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	33.959968758949	0	48.92	21	vs.	24	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	33.959968758949	0	48.92	21	vs.	24	::	1
checkHit	21	vs	24	=> chance to hit	43
[LOG]	#UID:833520:0#Gigantic gravity worm misses #fbd578#Grimly#LAST#.
[TARGET] Passing target	sandworm destroyer	from	gigantic corrosive tunneler	to	Grimly
[LOG]	Grimly speeds up.
[LOG]	#ORCHID#Grimly has recovered!#LAST#
[LOG]	Grimly slows down.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#48 healing#LAST#.
[LOG]	Gigantic gravity worm's gravity area effect hits Sandworm burrower for #aaaaaa#0 physical#LAST# damage.
[LOG]	Gigantic gravity worm's gravity area effect hits Gigantic sandworm tunneler for #aaaaaa#24 physical#LAST# damage.
[LOG]	Gigantic gravity worm's gravity area effect hits #fbd578#Grimly#LAST# for #aaaaaa#24 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	gigantic sandworm tunneler	 :: 	121.69601948598	9	1	38	vs.	4	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	38	vs.	4	::	1
checkHit	38	vs	4	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	168
[PHYS CRIT %]	8.5
[ATTACK] after crit	168
[ATTACK] after mult	168
[ATTACK] mace accuracy bonus	38	4	=	1.034
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
[LOG]	Gigantic gravity worm seems more focused.
gigantic gravity worm	833520	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	33.959968758949	0	48.92	21	vs.	24	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	33.959968758949	0	48.92	21	vs.	24	::	1
checkHit	21	vs	24	=> chance to hit	43
[LOG]	#UID:833520:0#Gigantic gravity worm misses #fbd578#Grimly#LAST#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Gigantic sandworm tunneler for #aaaaaa#191 physical#LAST# damage.
[LOG]	Yellow jelly seems more focused.
AI took for target	830875	yellow jelly	::	2651	Grimly	36	<	100
[LOG]	Sandworm burrower seems more focused.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Gigantic sandworm tunneler!#{normal}#
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#48 healing#LAST#.
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	33.959968758949	0	42.92	21	vs.	24	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	33.959968758949	0	42.92	21	vs.	24	::	1
checkHit	21	vs	24	=> chance to hit	43
[ATTACK] raw dam	33.959968758949	versus	42.92	0.81030927835052	with APR	0
[ATTACK] after armor	6.4418909810789
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[ATTACK]	target on_melee_hit:	4	TEMPORAL	vs	0
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[LOG]	#UID:833520:0#Gigantic gravity worm hits #fbd578#Grimly#LAST# for #aaaaaa#6 physical#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Gigantic gravity worm for #LIGHT_STEEL_BLUE#4 temporal#LAST#, #aaaaaa#11 physical#LAST# (15 total damage).
[LOG]	Sandworm burrower speeds up.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	gigantic gravity worm	 :: 	121.69601948598	9	1	38	vs.	1	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	38	vs.	1	::	1
checkHit	38	vs	1	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	157
[PHYS CRIT %]	8.5
[ATTACK] after crit	254.34
[ATTACK] after mult	254.34
[ATTACK] mace accuracy bonus	38	1	=	1.037
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# performs a melee critical strike against Gigantic gravity worm!#{normal}#
checkHit	23	vs	12	=> chance to hit	78
checkHit	39	vs	12	=> chance to hit	100
[LOG]	#F53CBE#Gigantic gravity worm is stunned with fear!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Gigantic gravity worm for #{bold}##aaaaaa#290 physical#{normal}##LAST#, #YELLOW#18 mind#LAST#, #YELLOW#<gloom stun>#LAST#, #GREEN#<30% corrode armour chance>#LAST#, #1133F3#10 cold#LAST#, #LIGHT_STEEL_BLUE#<20% chance to energize>#LAST# (319 total damage).
[LOG]	Grimly speeds up.
[LOG]	#00ff00##UID:437:0#Talent Death Dance is ready to use.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#48 healing#LAST#.
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	33.959968758949	0	42.92	21	vs.	24	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	33.959968758949	0	42.92	21	vs.	24	::	1
[LOG]	#ORCHID#Grimly instinctively hardens his skin and ignores the attack!#LAST#
[LOG]	#fbd578#Grimly#LAST# repels an attack from #UID:833520:0#Gigantic gravity worm.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	gigantic gravity worm	 :: 	121.69601948598	9	1	38	vs.	1	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	38	vs.	1	::	1
checkHit	38	vs	1	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	156
[PHYS CRIT %]	8.5
[ATTACK] after crit	156
[ATTACK] after mult	156
[ATTACK] mace accuracy bonus	38	1	=	1.037
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Gigantic gravity worm for #aaaaaa#178 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Gigantic gravity worm!#{normal}#
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#48 healing#LAST#.
[LOG]	
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#48 healing#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	gigantic corrosive tunneler	 :: 	121.69601948598	9	1	38	vs.	4	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	38	vs.	4	::	1
checkHit	38	vs	4	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	158
[PHYS CRIT %]	8.5
[ATTACK] after crit	158
[ATTACK] after mult	158
[ATTACK] mace accuracy bonus	38	4	=	1.034
checkHit	23	vs	9	=> chance to hit	85
[SPELL CRIT %]	1
[LOG]	Grimly is covered in acid!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Gigantic corrosive tunneler for #aaaaaa#180 physical#LAST#, #YELLOW#16 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #GREEN#<30% corrode armour chance>#LAST#, #1133F3#11 cold#LAST#, #LIGHT_STEEL_BLUE#<20% chance to energize>#LAST# (207 total damage).
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#48 healing#LAST#.
[LOG]	Acid Splash from Gigantic corrosive tunneler hits #fbd578#Grimly#LAST# for #GREEN#2 acid#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	48.899540124074	50	42.846537677544	26	vs.	24	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	48.899540124074	50	42.846537677544	26	vs.	24	::	1
checkHit	26	vs	24	=> chance to hit	55
[ATTACK] raw dam	48.899540124074	versus	42.846537677544	0.81030927835052	with APR	50
[ATTACK] after armor	48.899540124074
[ATTACK] after range	53
[PHYS CRIT %]	0
[ATTACK] after crit	53
[ATTACK] after mult	53
[ATTACK]	target on_melee_hit:	4	TEMPORAL	vs	0
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[LOG]	#UID:830886:0#Gigantic corrosive tunneler hits #fbd578#Grimly#LAST# for #GREEN#50 acid#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Gigantic corrosive tunneler for #LIGHT_STEEL_BLUE#4 temporal#LAST#, #aaaaaa#11 physical#LAST# (15 total damage).
[LOG]	Today is the 20th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	gigantic corrosive tunneler	 :: 	121.69601948598	9	1	35	vs.	4	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	35	vs.	4	::	1
checkHit	35	vs	4	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	150
[PHYS CRIT %]	8.5
[ATTACK] after crit	243
[ATTACK] after mult	243
[ATTACK] mace accuracy bonus	35	4	=	1.031
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# performs a melee critical strike against Gigantic corrosive tunneler!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Gigantic corrosive tunneler for #{bold}##aaaaaa#276 physical#{normal}##LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Gigantic corrosive tunneler!#{normal}#
[LOG]	Grimly has finished recovering.
[LOG]	Acid Splash from Gigantic corrosive tunneler hits #fbd578#Grimly#LAST# for #GREEN#2 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits Sandworm burrower for #GREEN#0 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits #fbd578#Grimly#LAST# for #GREEN#54 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits Black ooze for #GREEN#58 acid#LAST# damage.
[LOG]	
[LOG]	Grimly rushes out!
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	yellow jelly	 :: 	121.69601948598	9	1	35	vs.	8	::	1.2
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	35	vs.	8	::	1.2
checkHit	35	vs	8	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	168
[PHYS CRIT %]	8.5
[ATTACK] after crit	168
[ATTACK] after mult	201.6
[ATTACK] mace accuracy bonus	35	8	=	1.027
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Yellow jelly for #aaaaaa#228 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Yellow jelly!#{normal}#
[LOG]	Acid Splash from Gigantic corrosive tunneler hits #fbd578#Grimly#LAST# for #GREEN#2 acid#LAST# damage.
black ooze	830893	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	13.588668727777	5	42.846537677544	20	vs.	24	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	13.588668727777	5	42.846537677544	20	vs.	24	::	1
checkHit	20	vs	24	=> chance to hit	40
[LOG]	#UID:830893:0#Black ooze misses #fbd578#Grimly#LAST#.
[LOG]	Gigantic corrosive tunneler's acid area effect hits #fbd578#Grimly#LAST# for #GREEN#54 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits Black ooze for #GREEN#58 acid#LAST# damage.
[LOG]	
[LOG]	Acid Splash from Gigantic corrosive tunneler hits #fbd578#Grimly#LAST# for #GREEN#2 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits Black ooze for #GREEN#58 acid#LAST# damage.
[LOG]	The unstable sand tunnel collapses!
yellow ooze	830910	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	14.709197340602	5	36.846537677544	21	vs.	24	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	14.709197340602	5	36.846537677544	21	vs.	24	::	1
checkHit	21	vs	24	=> chance to hit	43
[LOG]	#UID:830910:0#Yellow ooze misses #fbd578#Grimly#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	yellow ooze	 :: 	121.69601948598	9	1	35	vs.	7	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	35	vs.	7	::	1
checkHit	35	vs	7	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	173
[PHYS CRIT %]	8.5
[ATTACK] after crit	173
[ATTACK] after mult	173
[ATTACK] mace accuracy bonus	35	7	=	1.028
checkHit	23	vs	8	=> chance to hit	88
checkHit	5	vs	36	=> chance to hit	0
[LOG]	Yellow ooze's armor corrodes!
[ActorObjectUse] useObjectDisable: 	manasurge rune	inven/slot	1	1	tid	nil
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Yellow ooze for #aaaaaa#196 physical#LAST#, #YELLOW#18 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #GREEN#<30% armour corrode>#LAST#, #1133F3#13 cold#LAST# (226 total damage).
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Yellow ooze!#{normal}#
[LOG]	#00ff00##UID:439:0#Talent Warshout is ready to use.
[LOG]	Acid Splash from Gigantic corrosive tunneler hits #fbd578#Grimly#LAST# for #GREEN#2 acid#LAST# damage.
[LOG]	Black ooze splits in two!
[LOG]	Gigantic corrosive tunneler's acid area effect hits Black ooze for #GREEN#29 acid#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	black ooze	 :: 	121.69601948598	9	1	35	vs.	7	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	35	vs.	7	::	1
checkHit	35	vs	7	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	181
[PHYS CRIT %]	8.5
[ATTACK] after crit	181
[ATTACK] after mult	181
[ATTACK] mace accuracy bonus	35	7	=	1.028
checkHit	23	vs	8	=> chance to hit	88
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Black ooze for #aaaaaa#205 physical#LAST#, #YELLOW#16 mind#LAST# (221 total damage).
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Black ooze!#{normal}#
[LOG]	Grimly is free from the acid.
[LOG]	
[Identify]	restful hardened leather gloves of strength (#STATBONUS#)	true
[LOG]	Grimly picks up (n.): #00FF80##UID:830894:0#restful hardened leather gloves of strength (+3) (0 def, 2 armour)#LAST#.
[LOG]	You pickup 0.65 gold pieces.
Loading tile from tileset	/data/gfx/shockbolt/object/gloves_hardened.png
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[ActorObjectUse] useObjectEnable: 	manasurge rune	by	Grimly	inven/slot	1	nil
[Identify]	manasurge rune	true
[LOG]	Grimly picks up (b.): #FFFFFF##UID:830911:0#manasurge rune (851% regen over 10 turns; 43 instant mana)#LAST#.
[LOG]	You pickup 0.80 gold pieces.
[LOG]	#00ff00##UID:604:0#Talent Vitality is ready to use.
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
AI took for target	830888	sandworm destroyer	::	2651	Grimly	16	<	100
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	sandworm destroyer	 :: 	121.69601948598	9	1	38	vs.	5	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	38	vs.	5	::	1
checkHit	38	vs	5	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	143
[PHYS CRIT %]	8.5
[ATTACK] after crit	143
[ATTACK] after mult	143
[ATTACK] mace accuracy bonus	38	5	=	1.033
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Sandworm destroyer for #aaaaaa#162 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Sandworm destroyer!#{normal}#
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	gigantic corrosive tunneler	 :: 	121.69601948598	9	1	38	vs.	4	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	38	vs.	4	::	1
checkHit	38	vs	4	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	170
[PHYS CRIT %]	8.5
[ATTACK] after crit	275.4
[ATTACK] after mult	275.4
[ATTACK] mace accuracy bonus	38	4	=	1.034
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# performs a melee critical strike against Gigantic corrosive tunneler!#{normal}#
[ActorObjectUse] useObjectDisable: 	sun infusion of the sneak	inven/slot	1	1	tid	nil
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Gigantic corrosive tunneler for #{bold}##aaaaaa#313 physical#{normal}##LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits #fbd578#Grimly#LAST# for #GREEN#52 acid#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Gigantic corrosive tunneler!#{normal}#
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	Gigantic corrosive tunneler's acid area effect hits #fbd578#Grimly#LAST# for #GREEN#52 acid#LAST# damage.
[ActorObjectUse] useObjectEnable: 	sun infusion of the sneak	by	Grimly	inven/slot	1	nil
[Identify]	sun infusion of the sneak	true
[LOG]	Grimly picks up (a.): #00FF80##UID:830863:0#sun infusion of the sneak (rad 6; power 29; turns 4; dispels darkness)#LAST#.
[LOG]	Gigantic corrosive tunneler's acid area effect hits #fbd578#Grimly#LAST# for #GREEN#52 acid#LAST# damage.
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	Gigantic corrosive tunneler's acid area effect hits #fbd578#Grimly#LAST# for #GREEN#52 acid#LAST# damage.
[LOG]	
[LOG]	Grimly is recovering from the damage!
[LOG]	Gigantic corrosive tunneler's acid area effect hits #fbd578#Grimly#LAST# for #GREEN#52 acid#LAST# damage.
[LOG]	
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#48 healing#LAST#.
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	Resting starts...
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	Grimly has finished recovering.
[LOG]	#00ff00##UID:380:0#Talent Resilience of the Dwarves is ready to use.
[LOG]	#00ff00##UID:477:0#Talent Rush is ready to use.
[LOG]	#00ff00##UID:604:0#Talent Vitality is ready to use.
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	Rested for 90 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	gigantic corrosive tunneler	 :: 	121.69601948598	9	1	38	vs.	4	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	38	vs.	4	::	1
checkHit	38	vs	4	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	125
[PHYS CRIT %]	8.5
[ATTACK] after crit	125
[ATTACK] after mult	125
[ATTACK] mace accuracy bonus	38	4	=	1.034
checkHit	23	vs	9	=> chance to hit	85
[SPELL CRIT %]	1
[LOG]	Grimly is covered in acid!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Gigantic corrosive tunneler for #aaaaaa#142 physical#LAST#, #YELLOW#18 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #GREEN#<30% corrode armour chance>#LAST#, #1133F3#11 cold#LAST#, #LIGHT_STEEL_BLUE#<20% chance to energize>#LAST# (171 total damage).
[LOG]	Acid Splash from Gigantic corrosive tunneler hits #fbd578#Grimly#LAST# for #GREEN#2 acid#LAST# damage.
gigantic corrosive tunneler	830892	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	53.402364776503	50	36.846537677544	25	vs.	24	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	53.402364776503	50	36.846537677544	25	vs.	24	::	1
checkHit	25	vs	24	=> chance to hit	53
[LOG]	#UID:830892:0#Gigantic corrosive tunneler misses #fbd578#Grimly#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	gigantic corrosive tunneler	 :: 	121.69601948598	9	1	35	vs.	4	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	35	vs.	4	::	1
checkHit	35	vs	4	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	182
[PHYS CRIT %]	8.5
[ATTACK] after crit	182
[ATTACK] after mult	182
[ATTACK] mace accuracy bonus	35	4	=	1.031
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Gigantic corrosive tunneler for #aaaaaa#206 physical#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits Sandworm burrower for #GREEN#0 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits #fbd578#Grimly#LAST# for #GREEN#52 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits Sandworm burrower for #GREEN#0 acid#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Gigantic corrosive tunneler!#{normal}#
[LOG]	Acid Splash from Gigantic corrosive tunneler hits #fbd578#Grimly#LAST# for #GREEN#2 acid#LAST# damage.
[LOG]	
[LOG]	Gigantic corrosive tunneler's acid area effect hits Sandworm burrower for #GREEN#0 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits #fbd578#Grimly#LAST# for #GREEN#52 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits Sandworm burrower for #GREEN#0 acid#LAST# damage.
[LOG]	Acid Splash from Gigantic corrosive tunneler hits #fbd578#Grimly#LAST# for #GREEN#2 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits Sandworm burrower for #GREEN#0 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits #fbd578#Grimly#LAST# for #GREEN#52 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits Sandworm burrower for #GREEN#0 acid#LAST# damage.
[LOG]	
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[LOG]	Acid Splash from Gigantic corrosive tunneler hits #fbd578#Grimly#LAST# for #GREEN#2 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits Sandworm burrower for #GREEN#0 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits Sandworm burrower for #GREEN#0 acid#LAST# damage.
[LOG]	
[LOG]	Acid Splash from Gigantic corrosive tunneler hits #fbd578#Grimly#LAST# for #GREEN#2 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits Sandworm burrower for #GREEN#0 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits Sandworm burrower for #GREEN#0 acid#LAST# damage.
[LOG]	
[LOG]	Grimly is free from the acid.
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[TARGET] Passing target	sandworm	from	gigantic corrosive tunneler	to	Grimly
[TARGET] Passing target	sand-drake	from	gigantic corrosive tunneler	to	Grimly
[TARGET] Passing target	yellow jelly	from	sand-drake	to	Grimly
[TARGET] Passing target	sandworm destroyer	from	sandworm	to	Grimly
[TARGET] Passing target	green jelly	from	sandworm destroyer	to	Grimly
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	35.100182359999	0	42.92	28	vs.	24	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	35.100182359999	0	42.92	28	vs.	24	::	1
checkHit	28	vs	24	=> chance to hit	60
[LOG]	#UID:830843:0#Sand-drake misses #fbd578#Grimly#LAST#.
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	53.699213060825	50	42.92	26	vs.	24	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	53.699213060825	50	42.92	26	vs.	24	::	1
checkHit	26	vs	24	=> chance to hit	55
[ATTACK] raw dam	53.699213060825	versus	42.92	0.81030927835052	with APR	50
[ATTACK] after armor	53.699213060825
[ATTACK] after range	57
[PHYS CRIT %]	0
[ATTACK] after crit	57
[ATTACK] after mult	57
[ATTACK]	target on_melee_hit:	4	TEMPORAL	vs	0
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Gigantic corrosive tunneler for #LIGHT_STEEL_BLUE#4 temporal#LAST#, #aaaaaa#11 physical#LAST# (15 total damage).
[LOG]	#UID:830849:0#Gigantic corrosive tunneler hits #fbd578#Grimly#LAST# for #GREEN#54 acid#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	sand-drake	 :: 	121.69601948598	9	1	38	vs.	6	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	38	vs.	6	::	1
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	165
[PHYS CRIT %]	8.5
[ATTACK] after crit	165
[ATTACK] after mult	165
[ATTACK] mace accuracy bonus	38	6	=	1.032
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Sand-drake for #aaaaaa#183 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Sand-drake!#{normal}#
gigantic corrosive tunneler	830849	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	53.699213060825	50	42.92	26	vs.	24	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	53.699213060825	50	42.92	26	vs.	24	::	1
checkHit	26	vs	24	=> chance to hit	55
[ATTACK] raw dam	53.699213060825	versus	42.92	0.81030927835052	with APR	50
[ATTACK] after armor	53.699213060825
[ATTACK] after range	59
[PHYS CRIT %]	0
[ATTACK] after crit	59
[ATTACK] after mult	59
[ATTACK]	target on_melee_hit:	4	TEMPORAL	vs	0
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Gigantic corrosive tunneler for #LIGHT_STEEL_BLUE#4 temporal#LAST#, #aaaaaa#11 physical#LAST# (15 total damage).
[LOG]	#UID:830849:0#Gigantic corrosive tunneler hits #fbd578#Grimly#LAST# for #GREEN#55 acid#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	gigantic corrosive tunneler	 :: 	121.69601948598	9	1	38	vs.	4	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	38	vs.	4	::	1
checkHit	38	vs	4	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	149
[PHYS CRIT %]	8.5
[ATTACK] after crit	149
[ATTACK] after mult	149
[ATTACK] mace accuracy bonus	38	4	=	1.034
checkHit	23	vs	9	=> chance to hit	85
checkHit	6	vs	39	=> chance to hit	0
[LOG]	Gigantic corrosive tunneler's armor corrodes!
[SPELL CRIT %]	1
[LOG]	Grimly is covered in acid!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Gigantic corrosive tunneler for #aaaaaa#169 physical#LAST#, #YELLOW#18 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #GREEN#<30% armour corrode>#LAST#, #1133F3#11 cold#LAST#, #LIGHT_STEEL_BLUE#<20% chance to energize>#LAST# (198 total damage).
[LOG]	Acid Splash from Gigantic corrosive tunneler hits #fbd578#Grimly#LAST# for #GREEN#2 acid#LAST# damage.
sandworm	830844	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	29.441647695055	0	36.846537677544	25	vs.	24	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	29.441647695055	0	36.846537677544	25	vs.	24	::	1
checkHit	25	vs	24	=> chance to hit	53
[ATTACK] raw dam	29.441647695055	versus	36.846537677544	0.81030927835052	with APR	0
[ATTACK] after armor	5.5848073978249
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[ATTACK]	target on_melee_hit:	4	TEMPORAL	vs	0
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
gigantic corrosive tunneler	830849	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	53.699213060825	50	36.846537677544	26	vs.	24	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	53.699213060825	50	36.846537677544	26	vs.	24	::	1
checkHit	26	vs	24	=> chance to hit	55
[LOG]	#UID:830849:0#Gigantic corrosive tunneler misses #fbd578#Grimly#LAST#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Sandworm for #LIGHT_STEEL_BLUE#4 temporal#LAST#, #aaaaaa#11 physical#LAST# (15 total damage).
[LOG]	#UID:830844:0#Sandworm hits #fbd578#Grimly#LAST# for #aaaaaa#6 physical#LAST# damage.
[LOG]	
[LOG]	Grimly uses Death Dance.
[ATTACK] to 	gigantic corrosive tunneler	 :: 	121.69601948598	9	0.7	35	vs.	4	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	0.7	35	vs.	4	::	2.1981227975694
checkHit	35	vs	4	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	0.7	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	181
[PHYS CRIT %]	8.5
[ATTACK] after crit	181
[ATTACK] after mult	397.86022636006
[ATTACK] mace accuracy bonus	35	4	=	1.031
[ActorObjectUse] useObjectDisable: 	manasurge rune of the warrior	inven/slot	1	1	tid	nil
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
checkHit	25	vs	63	=> chance to hit	0
[ATTACK] to 	sandworm	 :: 	121.69601948598	9	1	35	vs.	5	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	35	vs.	5	::	2.1981227975694
checkHit	35	vs	5	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	134
[PHYS CRIT %]	8.5
[ATTACK] after crit	217.08
[ATTACK] after mult	477.16849689636
[ATTACK] mace accuracy bonus	35	5	=	1.03
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# performs a melee critical strike against Sandworm!#{normal}#
[ActorObjectUse] useObjectDisable: 	regeneration infusion of the duelist	inven/slot	1	1	tid	nil
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
checkHit	20	vs	63	=> chance to hit	0
[ATTACK] to 	sandworm burrower	 :: 	121.69601948598	9	0	35	vs.	5	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	0	35	vs.	5	::	2.1981227975694
checkHit	35	vs	5	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	0	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	164
[PHYS CRIT %]	8.5
[ATTACK] after crit	164
[ATTACK] after mult	360.49213880138
[ATTACK] mace accuracy bonus	35	5	=	1.03
checkHit	23	vs	9	=> chance to hit	85
checkHit	9	vs	36	=> chance to hit	0
[LOG]	Sandworm burrower's armor corrodes!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Sandworm for #{bold}##aaaaaa#541 physical#{normal}##LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Sandworm burrower for #aaaaaa#0 physical#LAST#, #YELLOW#0 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #GREEN#<30% armour corrode>#LAST#, #1133F3#0 cold#LAST#, #LIGHT_STEEL_BLUE#<20% chance to energize>#LAST# (0 total damage).
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Gigantic corrosive tunneler for #aaaaaa#451 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Gigantic corrosive tunneler!#{normal}#
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Sandworm!#{normal}#
[LOG]	Acid Splash from Gigantic corrosive tunneler hits #fbd578#Grimly#LAST# for #GREEN#2 acid#LAST# damage.
[LOG]	The unstable sand tunnel collapses!
yellow jelly	830868	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_SLIME_SPIT
[LOG]	Yellow jelly uses Slime Spit.
[MIND CRIT %]	1
Adding entity	873590	after	830868
[LOG]	Gigantic corrosive tunneler's acid area effect hits #fbd578#Grimly#LAST# for #GREEN#47 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits Yellow jelly for #GREEN#50 acid#LAST# damage.
[LOG]	
[LOG]	Grimly slows down.
[ActorObjectUse] useObjectEnable: 	regeneration infusion of the duelist	by	Grimly	inven/slot	1	nil
[Identify]	regeneration infusion of the duelist	true
[LOG]	Grimly picks up (a.): #00FF80##UID:830845:0#regeneration infusion of the duelist (heal 127 over 5 turns)#LAST#.
[LOG]	Yellow jelly's Slime Spit hits #fbd578#Grimly#LAST# for #ROYAL_BLUE#22 lightning#LAST#, #LIGHT_GREEN#21 nature#LAST# (43 total damage).
[LOG]	Acid Splash from Gigantic corrosive tunneler hits #fbd578#Grimly#LAST# for #GREEN#2 acid#LAST# damage.
[LOG]	The unstable sand tunnel collapses!
[LOG]	Grimly is recovering from the damage!
[LOG]	Gigantic corrosive tunneler's acid area effect hits #fbd578#Grimly#LAST# for #GREEN#47 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits Yellow jelly for #GREEN#50 acid#LAST# damage.
green jelly	830854	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_SLIME_SPIT
[MIND CRIT %]	1
Adding entity	873892	after	830854
yellow jelly	830868	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	17.313795881371	5	36.846537677544	22	vs.	24	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	17.313795881371	5	36.846537677544	22	vs.	24	::	1
checkHit	22	vs	24	=> chance to hit	45
[LOG]	#UID:830868:0#Yellow jelly misses #fbd578#Grimly#LAST#.
[LOG]	
[LOG]	Grimly uses Infusion: Regeneration.
[LOG]	Grimly starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 74
*p 74: Uniform: 0: 8B52 beamColor1
*p 74: Uniform: 1: 8B52 beamColor2
*p 74: Uniform: 2: 1406 beamsCount
*p 74: Uniform: 3: 8B52 circleColor
*p 74: Uniform: 4: 1406 circleDescendSpeed
*p 74: Uniform: 5: 1406 circleRotationSpeed
*p 74: Uniform: 6: 1406 noup
*p 74: Uniform: 7: 1406 tick
*p 74: Uniform: 8: 1406 tick_start
*p 74: Uniform: 9: 1406 time_factor
*p 74: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 75
*p 75: Uniform: 0: 8B52 beamColor1
*p 75: Uniform: 1: 8B52 beamColor2
*p 75: Uniform: 2: 1406 beamsCount
*p 75: Uniform: 3: 8B52 circleColor
*p 75: Uniform: 4: 1406 circleDescendSpeed
*p 75: Uniform: 5: 1406 circleRotationSpeed
*p 75: Uniform: 6: 1406 noup
*p 75: Uniform: 7: 1406 tick
*p 75: Uniform: 8: 1406 tick_start
*p 75: Uniform: 9: 1406 time_factor
*p 75: Uniform: 10: 8B5E tex
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#48 healing#LAST#.
[LOG]	Acid Splash from Gigantic corrosive tunneler hits #fbd578#Grimly#LAST# for #GREEN#2 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits #fbd578#Grimly#LAST# for #GREEN#47 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits Yellow jelly for #GREEN#50 acid#LAST# damage.
Adding entity	874105	after	830854
[LOG]	Green jelly's Slime Spit hits Yellow jelly for #LIGHT_GREEN#52 nature#LAST# damage.
[LOG]	Green jelly's Slime Spit hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#23 nature#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#48 healing#LAST#.
[LOG]	Acid Splash from Gigantic corrosive tunneler hits #fbd578#Grimly#LAST# for #GREEN#2 acid#LAST# damage.
[LOG]	
[LOG]	Gigantic corrosive tunneler's acid area effect hits #fbd578#Grimly#LAST# for #GREEN#47 acid#LAST# damage.
[LOG]	You pickup 0.65 gold pieces.
[LOG]	Grimly is free from the acid.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#48 healing#LAST#.
[LOG]	Gigantic corrosive tunneler's acid area effect hits #fbd578#Grimly#LAST# for #GREEN#47 acid#LAST# damage.
[LOG]	
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#48 healing#LAST#.
Server latency	112
[LOG]	
[Identify]	starlit steel amulet of cunning (#STATBONUS#)	true
[LOG]	Grimly picks up (i.): #00FF80##UID:830957:0#starlit steel amulet of cunning (+4)#LAST#.
[LOG]	Grimly speeds up.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#48 healing#LAST#.
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	sandworm destroyer	 :: 	121.69601948598	9	1	38	vs.	5	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	38	vs.	5	::	1
checkHit	38	vs	5	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	166
[PHYS CRIT %]	8.5
[ATTACK] after crit	166
[ATTACK] after mult	166
[ATTACK] mace accuracy bonus	38	5	=	1.033
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Sandworm destroyer for #aaaaaa#189 physical#LAST# damage.
[LOG]	Grimly stops regenerating health quickly.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Sandworm destroyer!#{normal}#
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#48 healing#LAST#.
[LOG]	
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#48 healing#LAST#.
[LOG]	
[LOG]	#00ff00##UID:437:0#Talent Death Dance is ready to use.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# receives #LIGHT_GREEN#48 healing#LAST#.
[LOG]	
[LOG]	Grimly has finished recovering.
[LOG]	
[ActorObjectUse] useObjectEnable: 	manasurge rune of the warrior	by	Grimly	inven/slot	1	nil
[Identify]	manasurge rune of the warrior	true
[LOG]	Grimly picks up (e.): #00FF80##UID:830850:0#manasurge rune of the warrior (828% regen over 10 turns; 41 instant mana)#LAST#.
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
AI took for target	830854	green jelly	::	2651	Grimly	16	<	100
[LOG]	
[LOG]	#00ff00##UID:104:0#Talent Infusion: Regeneration is ready to use.
[LOG]	
[LOG]	#00ff00##UID:604:0#Talent Vitality is ready to use.
green jelly	830854	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_SLIME_SPIT
[LOG]	Green jelly uses Slime Spit.
[MIND CRIT %]	1
Adding entity	876999	after	830854
[LOG]	
[Identify]	spiked steel mail armour of acid resistance	true
[LOG]	Grimly picks up (v.): #00FF80##UID:830943:0#spiked steel mail armour of acid resistance (2 def, 6 armour)#LAST#.
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	Grimly rushes out!
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	green jelly	 :: 	121.69601948598	9	1	38	vs.	8	::	1.2
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	38	vs.	8	::	1.2
checkHit	38	vs	8	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	154
[PHYS CRIT %]	8.5
[ATTACK] after crit	154
[ATTACK] after mult	184.8
[ATTACK] mace accuracy bonus	38	8	=	1.03
checkHit	23	vs	9	=> chance to hit	85
checkHit	39	vs	9	=> chance to hit	100
[LOG]	#F53CBE#Green jelly is stunned with fear!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Green jelly for #aaaaaa#209 physical#LAST#, #YELLOW#18 mind#LAST#, #YELLOW#<gloom stun>#LAST#, #GREEN#<30% corrode armour chance>#LAST#, #1133F3#8 cold#LAST# (235 total damage).
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Green jelly!#{normal}#
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	Lore found: #0080FF#song of the sands
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	sandworm-note-4
[LOG]	
[LOG]	Resting starts...
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	#00ff00##UID:477:0#Talent Rush is ready to use.
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	Rested for 54 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	Lore found: #0080FF#Loremaster Greynot's Analysis of the Races - Chapter 9 - Sher'Tul (extinct)
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	races-8
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
AI took for target	830867	sandworm	::	2651	Grimly	36	<	100
AI took for target	830885	sandworm	::	2651	Grimly	36	<	100
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
sandworm	830867	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	31.980169681366	0	42.92	26	vs.	24	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	31.980169681366	0	42.92	26	vs.	24	::	1
checkHit	26	vs	24	=> chance to hit	55
[ATTACK] raw dam	31.980169681366	versus	42.92	0.81030927835052	with APR	0
[ATTACK] after armor	6.0663414653312
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[ATTACK]	target on_melee_hit:	4	TEMPORAL	vs	0
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[LOG]	#UID:830867:0#Sandworm hits #fbd578#Grimly#LAST# for #aaaaaa#6 physical#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Sandworm for #LIGHT_STEEL_BLUE#4 temporal#LAST#, #aaaaaa#11 physical#LAST# (15 total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	sandworm	 :: 	121.69601948598	9	1	38	vs.	5	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	38	vs.	5	::	1
checkHit	38	vs	5	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	137
[PHYS CRIT %]	8.5
[ATTACK] after crit	137
[ATTACK] after mult	137
[ATTACK] mace accuracy bonus	38	5	=	1.033
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Sandworm for #aaaaaa#156 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Sandworm!#{normal}#
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	sandworm	 :: 	121.69601948598	9	1	38	vs.	5	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	38	vs.	5	::	1
checkHit	38	vs	5	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	169
[PHYS CRIT %]	8.5
[ATTACK] after crit	169
[ATTACK] after mult	169
[ATTACK] mace accuracy bonus	38	5	=	1.033
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Sandworm for #aaaaaa#192 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Sandworm!#{normal}#
[LOG]	
[Identify]	steel greatmaul	true
[LOG]	Grimly picks up (l.): #FFFFFF##UID:830955:0#steel greatmaul (132% power, 2 apr)#LAST#.
[LOG]	
AI took for target	830901	red ooze	::	2651	Grimly	36	<	100
red ooze	830901	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	13.588668727777	5	42.92	20	vs.	24	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	13.588668727777	5	42.92	20	vs.	24	::	1
checkHit	20	vs	24	=> chance to hit	40
[LOG]	#UID:830901:0#Red ooze misses #fbd578#Grimly#LAST#.
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	red ooze	 :: 	121.69601948598	9	1	38	vs.	6	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	38	vs.	6	::	1
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	161
[PHYS CRIT %]	8.5
[ATTACK] after crit	161
[ATTACK] after mult	161
[ATTACK] mace accuracy bonus	38	6	=	1.032
checkHit	23	vs	8	=> chance to hit	88
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Red ooze for #aaaaaa#183 physical#LAST#, #YELLOW#18 mind#LAST# (201 total damage).
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Red ooze!#{normal}#
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	You pickup 0.70 gold pieces.
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
AI took for target	830889	sand-drake	::	2651	Grimly	100	<	100
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	Sand-drake breathes sand!
[MIND CRIT %]	1
[LOG]	Grimly resists the sandstorm!
[SOUND] loading from	/data/sound/talents/breath.lua	:=:	/data/sound/talents/breath.ogg	:>
[SOUND] :=>	sound "/data/sound/talents/breath.ogg" : <static>
[SHADER] Loading from /data/gfx/shaders/flamewings.lua
[SHADER] Loaded shader with totalname	flamewings[deploy_factor=14]
New GL Shader program 76
New GL Shader 77 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/flamewings.frag
*p 76: Uniform: 0: 1406 deploy_factor
*p 76: Uniform: 1: 1406 ellipsoidalFactor
*p 76: Uniform: 2: 1406 flap
*p 76: Uniform: 3: 1406 tick
*p 76: Uniform: 4: 1406 tick_start
*p 76: Uniform: 5: 1406 time_factor
*p 76: Uniform: 6: 8B5E tex
[SHADER] setting reset param	tick_start	2044567
Loading tile from tileset	/data/gfx/talents/sand_breath.png
[LOG]	#UID:830889:0#Sand-drake hits #fbd578#Grimly#LAST# for #aaaaaa#207 physical#LAST# damage.
[LOG]	
[LOG]	The unstable sand tunnel collapses!
AI took for target	830889	sand-drake	::	2651	Grimly	9	<	100
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	Sand-drake uses Knockback.
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	37.848308748643	0	42.92	28	vs.	24	::	1.8872983346207
[ATTACK] after melee attack bonus hooks and callbacks :: 	37.848308748643	0	42.92	28	vs.	24	::	1.8872983346207
[LOG]	#ORCHID#Grimly instinctively hardens his skin and ignores the attack!#LAST#
[LOG]	#fbd578#Grimly#LAST# repels an attack from #UID:830889:0#Sand-drake.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	sand-drake	 :: 	121.69601948598	9	1	38	vs.	7	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	38	vs.	7	::	1
checkHit	38	vs	7	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	149
[PHYS CRIT %]	8.5
[ATTACK] after crit	149
[ATTACK] after mult	149
[ATTACK] mace accuracy bonus	38	7	=	1.031
checkHit	23	vs	10	=> chance to hit	83
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Sand-drake for #aaaaaa#126 physical#LAST#, #YELLOW#18 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #GREEN#<30% corrode armour chance>#LAST#, #1133F3#11 cold#LAST# (155 total damage).
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Sand-drake!#{normal}#
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	Resting starts...
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	Rested for 21 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	#GOLD#An object rolls from the chest!
Added unique	mod.class.NPC/Xanedayata the gigantic gravity worm	::	1
fight: 	alchemist's lamp 'Lisinn'	rejuvenating cured leather armour of stability	::	nil	LITE
fight: 	alchemist's lamp 'Lisinn'	restful rough leather gloves of archery	::	nil	LITE
[NPC:addedToLevel]	Xanedayata the gigantic gravity worm	832933	wearing	alchemist's lamp 'Lisinn'
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_move
Added unique	mod.class.NPC/Emelayakira the blue ooze	::	1
fight: 	alchemist's lamp 'Isuwe'	slime-covered steel battleaxe of projection	::	OFFHAND	LITE
fight: 	alchemist's lamp 'Isuwe'	spiked cured leather armour of stability	::	nil	LITE
[NPC:addedToLevel]	Emelayakira the blue ooze	833089	wearing	alchemist's lamp 'Isuwe'
[CALLBACK] upgrading to prioritized	talents_on_stat_change
Loading tile from tileset	/data/gfx/talents/wild_growth.png
[LOG]	#GOLD#But the chest was guarded!
[LOG]	Grimly uses Death Dance.
[ATTACK] to 	Xanedayata the gigantic gravity worm	 :: 	121.69601948598	9	6	38	vs.	30	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	6	38	vs.	30	::	2.1981227975694
checkHit	38	vs	30	=> chance to hit	70
[ATTACK] raw dam	121.69601948598	versus	6	0.54121405750799	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	152
[PHYS CRIT %]	8.5
[ATTACK] after crit	152
[ATTACK] after mult	334.11466523055
[ATTACK] mace accuracy bonus	38	30	=	1.008
checkHit	23	vs	20	=> chance to hit	58
checkHit	26	vs	63	=> chance to hit	0
[LOG]	Xanedayata the gigantic gravity worm starts to bleed.
[ATTACK] to 	Emelayakira the blue ooze	 :: 	121.69601948598	9	5	38	vs.	5	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	5	38	vs.	5	::	2.1981227975694
checkHit	38	vs	5	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	5	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	122
[PHYS CRIT %]	8.5
[ATTACK] after crit	197.64
[ATTACK] after mult	434.43698971162
[ATTACK] mace accuracy bonus	38	5	=	1.033
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# performs a melee critical strike against Emelayakira the blue ooze!#{normal}#
[LOG]	Emelayakira the blue ooze splits in two!
checkHit	23	vs	27	=> chance to hit	40
[LOG]	Emelayakira the blue ooze resists the mind attack!
checkHit	25	vs	39	=> chance to hit	15
[LOG]	Emelayakira the blue ooze's armor corrodes!
[ATTACK]	target on_melee_hit:	11	PHYSICAL	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Xanedayata the gigantic gravity worm for #aaaaaa#(12 resist armour)#LAST#, #aaaaaa#338 physical#LAST#, #YELLOW#(12 resist armour)#LAST#, #YELLOW#4 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #GREEN#<30% corrode armour chance>#LAST#, #1133F3#(10 resist armour)#LAST#, #1133F3#0 cold#LAST#, #LIGHT_STEEL_BLUE#<20% chance to energize>#LAST# (343 total damage).
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Emelayakira the blue ooze for #{bold}##aaaaaa#215 physical#{normal}##LAST#, #YELLOW#8 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #GREEN#<30% armour corrode>#LAST#, #1133F3#11 cold#LAST#, #LIGHT_STEEL_BLUE#<20% chance to energize>#LAST# (234 total damage).
[LOG]	#UID:833089:0#Emelayakira the blue ooze hits #fbd578#Grimly#LAST# for #aaaaaa#11 physical#LAST# damage.
[TARGET] Passing target	blue ooze	from	Xanedayata the gigantic gravity worm	to	Grimly
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Xanedayata the gigantic gravity worm throws a finishing uppercut.
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	65.149905878758	13	42.92	55	vs.	24	::	1.9771585718639
[ATTACK] after melee attack bonus hooks and callbacks :: 	65.149905878758	13	42.92	55	vs.	24	::	1.9771585718639
checkHit	55	vs	24	=> chance to hit	100
[ATTACK] raw dam	65.149905878758	versus	42.92	0.81030927835052	with APR	13
[ATTACK] after armor	35.229905878758
[ATTACK] after range	38
[PHYS CRIT %] axe accuracy bonus	55	24	=	6.2
[PHYS CRIT %]	0
[ATTACK] after crit	38
[ATTACK] after mult	75.132025730829
[LOG]	Xanedayata the gigantic gravity worm uses Perfect Strike.
[LOG]	Xanedayata the gigantic gravity worm aims carefully.
[LOG]	Xanedayata the gigantic gravity worm uses Slumber.
[MIND CRIT %]	8.2
[ATTACK]	target on_melee_hit:	4	TEMPORAL	vs	0
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[SOUND] loading from	/data/sound/actions/punch1.ogg	:=:	sound "/data/sound/actions/punch1.ogg" : <static>
checkHit	38	vs	54	=> chance to hit	10
[LOG]	Grimly is stunned!
[LOG]	Bleeding from Grimly hits Xanedayata the gigantic gravity worm for #aaaaaa#(12 resist armour)#LAST#, #aaaaaa#72 physical#LAST# (72 total damage).
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Xanedayata the gigantic gravity worm for #LIGHT_STEEL_BLUE#(4 resist armour)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST#, #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:832933:0#Xanedayata the gigantic gravity worm hits #fbd578#Grimly#LAST# for #aaaaaa#61 physical#LAST# damage.
[LOG]	
[LOG]	Grimly uses Shattering Blow.
[ATTACK] to 	Xanedayata the gigantic gravity worm	 :: 	121.69601948598	9	6	38	vs.	30	::	1.513862731903
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	6	38	vs.	30	::	1.513862731903
checkHit	38	vs	30	=> chance to hit	70
[ATTACK] raw dam	121.69601948598	versus	6	0.54121405750799	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	151
[PHYS CRIT %]	8.5
[ATTACK] after crit	151
[ATTACK] after mult	228.59327251735
[ATTACK] mace accuracy bonus	38	30	=	1.008
checkHit	23	vs	20	=> chance to hit	58
[LOG]	Xanedayata the gigantic gravity worm resists the mind attack!
checkHit	39	vs	20	=> chance to hit	98
[LOG]	#F53CBE#Xanedayata the gigantic gravity worm is lost in despair!
checkHit	26	vs	63	=> chance to hit	0
[LOG]	Xanedayata the gigantic gravity worm's armour is damaged!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Xanedayata the gigantic gravity worm for #aaaaaa#(12 resist armour)#LAST#, #aaaaaa#70 physical#LAST#, #YELLOW#(3 resist armour)#LAST#, #YELLOW#0 mind#LAST#, #YELLOW#<gloom confusion>#LAST#, #GREEN#<30% corrode armour chance>#LAST#, #1133F3#(3 resist armour)#LAST#, #1133F3#0 cold#LAST#, #LIGHT_STEEL_BLUE#<temporal energize>#LAST# (70 total damage).
[LOG]	Grimly shrugs off some effects!
[LOG]	Grimly is not stunned anymore.
[LOG]	Emelayakira the blue ooze spits acid!
[MIND CRIT %]	1
[LOG]	#UID:833089:0#Emelayakira the blue ooze hits #fbd578#Grimly#LAST# for #GREEN#103 acid#LAST# damage.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Xanedayata the gigantic gravity worm is confused and fails to use Dirty Fighting.
[useTalent] TALENT FAILED:	T_DIRTY_FIGHTING	for	Xanedayata the gigantic gravity worm	832933	true
[LOG]	
[LOG]	Stunning Blow is still on cooldown for 1 turns.
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	Xanedayata the gigantic gravity worm	 :: 	121.69601948598	9	-19.851795037758	38	vs.	30	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	-19.851795037758	38	vs.	30	::	1
checkHit	38	vs	30	=> chance to hit	70
[ATTACK] raw dam	121.69601948598	versus	-19.851795037758	0.54121405750799	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	179
[PHYS CRIT %]	8.5
[ATTACK] after crit	179
[ATTACK] after mult	179
[ATTACK] mace accuracy bonus	38	30	=	1.008
Loading tile from tileset	/data/gfx/shockbolt/object/lite_dwarven.png
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Xanedayata the gigantic gravity worm for #aaaaaa#(12 resist armour)#LAST#, #aaaaaa#148 physical#LAST# (148 total damage).
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Xanedayata the gigantic gravity worm!#{normal}#
[LOG]	#00ff00##UID:436:0#Talent Fearless Cleave is ready to use.
[LOG]	#00ff00##UID:477:0#Talent Rush is ready to use.
[LOG]	#00ff00##UID:435:0#Talent Stunning Blow is ready to use.
AI took for target	833089	Emelayakira the blue ooze	::	2651	Grimly	1	<	100
[LOG]	#UID:833089:0#Emelayakira the blue ooze psionically attacks #fbd578#Grimly#LAST# with his #B4B4B4##UID:833090:0#steel battleaxe#LAST#!
[ATTACK] attacking with (mainhand)	slime-covered steel battleaxe of projection
[ATTACK] to 	Grimly	 :: 	68.84461392961	2	42.92	35	vs.	24	::	1.5
[ATTACK] after melee attack bonus hooks and callbacks :: 	68.84461392961	2	42.92	35	vs.	24	::	1.5
checkHit	35	vs	24	=> chance to hit	78
[ATTACK] raw dam	68.84461392961	versus	42.92	0.81030927835052	with APR	2
[ATTACK] after armor	27.92461392961
[ATTACK] after range	29
[PHYS CRIT %] axe accuracy bonus	35	24	=	2.2
[PHYS CRIT %]	0
[ATTACK] after crit	29
[ATTACK] after mult	43.5
checkHit	28	vs	46	=> chance to hit	5
[LOG]	Grimly resists the mind attack!
checkHit	28	vs	46	=> chance to hit	5
[LOG]	Grimly resists the mind attack!
[LOG]	Grimly slows down.
[ATTACK]	target on_melee_hit:	4	TEMPORAL	vs	0
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
blue ooze	924829	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	14.709197340602	5	42.92	21	vs.	24	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	14.709197340602	5	42.92	21	vs.	24	::	1
checkHit	21	vs	24	=> chance to hit	43
[ATTACK] raw dam	14.709197340602	versus	42.92	0.81030927835052	with APR	5
[ATTACK] after armor	2.7901982584235
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[ATTACK]	target on_melee_hit:	4	TEMPORAL	vs	0
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[LOG]	#UID:924829:0#Blue ooze hits #fbd578#Grimly#LAST# for #1133F3#2 cold#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Blue ooze for #LIGHT_STEEL_BLUE#4 temporal#LAST#, #aaaaaa#11 physical#LAST# (15 total damage).
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Emelayakira the blue ooze for #LIGHT_STEEL_BLUE#4 temporal#LAST#, #aaaaaa#10 physical#LAST# (13 total damage).
[LOG]	#UID:833089:0#Emelayakira the blue ooze hits #fbd578#Grimly#LAST# for #YELLOW#21 mind#LAST#, #YELLOW#4 mind#LAST#, #LIGHT_GREEN#<13% slow>#LAST# (25 total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	Emelayakira the blue ooze	 :: 	121.69601948598	9	3.5	38	vs.	5	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	3.5	38	vs.	5	::	1
checkHit	38	vs	5	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	3.5	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	164
[PHYS CRIT %]	8.5
[ATTACK] after crit	164
[ATTACK] after mult	164
[ATTACK] mace accuracy bonus	38	5	=	1.033
[LOG]	Emelayakira the blue ooze splits in two!
checkHit	23	vs	27	=> chance to hit	40
[ATTACK]	target on_melee_hit:	11	PHYSICAL	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Emelayakira the blue ooze for #aaaaaa#81 physical#LAST#, #YELLOW#16 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #GREEN#<30% corrode armour chance>#LAST#, #1133F3#11 cold#LAST#, #LIGHT_STEEL_BLUE#<20% chance to energize>#LAST# (108 total damage).
[LOG]	#UID:833089:0#Emelayakira the blue ooze hits #fbd578#Grimly#LAST# for #aaaaaa#11 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	Emelayakira the blue ooze	 :: 	121.69601948598	9	3.5	38	vs.	5	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	3.5	38	vs.	5	::	1
checkHit	38	vs	5	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	3.5	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	168
[PHYS CRIT %]	8.5
[ATTACK] after crit	168
[ATTACK] after mult	168
[ATTACK] mace accuracy bonus	38	5	=	1.033
[LOG]	Emelayakira the blue ooze splits in two!
checkHit	23	vs	27	=> chance to hit	40
[LOG]	Emelayakira the blue ooze resists the mind attack!
checkHit	25	vs	39	=> chance to hit	15
[ATTACK]	target on_melee_hit:	11	PHYSICAL	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Emelayakira the blue ooze for #aaaaaa#83 physical#LAST#, #YELLOW#8 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #GREEN#<30% armour corrode>#LAST#, #1133F3#11 cold#LAST#, #LIGHT_STEEL_BLUE#<20% chance to energize>#LAST# (102 total damage).
[LOG]	#UID:833089:0#Emelayakira the blue ooze hits #fbd578#Grimly#LAST# for #aaaaaa#11 physical#LAST# damage.
[LOG]	Grimly speeds up.
[LOG]	#ORCHID#Grimly has recovered!#LAST#
[TARGET] Passing target	blue ooze	from	blue ooze	to	Grimly
[TARGET] Passing target	blue ooze	from	blue ooze	to	Grimly
blue ooze	924829	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	14.709197340602	5	42.92	21	vs.	24	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	14.709197340602	5	42.92	21	vs.	24	::	1
checkHit	21	vs	24	=> chance to hit	43
[ATTACK] raw dam	14.709197340602	versus	42.92	0.81030927835052	with APR	5
[ATTACK] after armor	2.7901982584235
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
[ATTACK]	target on_melee_hit:	4	TEMPORAL	vs	0
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[LOG]	#UID:924829:0#Blue ooze hits #fbd578#Grimly#LAST# for #1133F3#1 cold#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Blue ooze for #LIGHT_STEEL_BLUE#4 temporal#LAST#, #aaaaaa#11 physical#LAST# (15 total damage).
blue ooze	925318	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	13.588668727777	5	42.92	20	vs.	24	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	13.588668727777	5	42.92	20	vs.	24	::	1
[LOG]	#ORCHID#Grimly instinctively hardens his skin and ignores the attack!#LAST#
[LOG]	#fbd578#Grimly#LAST# repels an attack from #UID:925318:0#Blue ooze.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	Emelayakira the blue ooze	 :: 	121.69601948598	9	3.5	38	vs.	5	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	3.5	38	vs.	5	::	1
checkHit	38	vs	5	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	3.5	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	128
[PHYS CRIT %]	8.5
[ATTACK] after crit	128
[ATTACK] after mult	128
[ATTACK] mace accuracy bonus	38	5	=	1.033
[LOG]	Emelayakira the blue ooze splits in two!
[ATTACK]	target on_melee_hit:	11	PHYSICAL	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Emelayakira the blue ooze for #aaaaaa#63 physical#LAST# damage.
[LOG]	#UID:833089:0#Emelayakira the blue ooze hits #fbd578#Grimly#LAST# for #aaaaaa#11 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Emelayakira the blue ooze!#{normal}#
[TARGET] Passing target	blue ooze	from	blue ooze	to	Grimly
blue ooze	924829	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	14.709197340602	5	48.92	21	vs.	24	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	14.709197340602	5	48.92	21	vs.	24	::	1
checkHit	21	vs	24	=> chance to hit	43
[ATTACK] raw dam	14.709197340602	versus	48.92	0.81030927835052	with APR	5
[ATTACK] after armor	2.7901982584235
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[ATTACK]	target on_melee_hit:	4	TEMPORAL	vs	0
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
blue ooze	925318	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	13.588668727777	5	48.92	20	vs.	24	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	13.588668727777	5	48.92	20	vs.	24	::	1
checkHit	20	vs	24	=> chance to hit	40
[LOG]	#UID:925318:0#Blue ooze misses #fbd578#Grimly#LAST#.
[LOG]	#UID:924829:0#Blue ooze hits #fbd578#Grimly#LAST# for #1133F3#2 cold#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Blue ooze for #LIGHT_STEEL_BLUE#4 temporal#LAST#, #aaaaaa#11 physical#LAST# (15 total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	blue ooze	 :: 	121.69601948598	9	1	38	vs.	6	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	38	vs.	6	::	1
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	143
[PHYS CRIT %]	8.5
[ATTACK] after crit	143
[ATTACK] after mult	143
[ATTACK] mace accuracy bonus	38	6	=	1.032
checkHit	23	vs	8	=> chance to hit	88
checkHit	39	vs	8	=> chance to hit	100
[LOG]	#F53CBE#Blue ooze moves reluctantly!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Blue ooze for #aaaaaa#162 physical#LAST#, #YELLOW#18 mind#LAST#, #YELLOW#<gloom slow'>#LAST#, #GREEN#<30% corrode armour chance>#LAST#, #1133F3#13 cold#LAST# (193 total damage).
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Blue ooze!#{normal}#
AI took for target	925639	blue ooze	::	2651	Grimly	1	<	100
blue ooze	925639	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	13.412060375232	5	48.92	20	vs.	24	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	13.412060375232	5	48.92	20	vs.	24	::	1
[LOG]	#ORCHID#Grimly instinctively hardens his skin and ignores the attack!#LAST#
[LOG]	#fbd578#Grimly#LAST# repels an attack from #UID:925639:0#Blue ooze.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	blue ooze	 :: 	121.69601948598	9	1	38	vs.	6	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	38	vs.	6	::	1
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	165
[PHYS CRIT %]	8.5
[ATTACK] after crit	165
[ATTACK] after mult	165
[ATTACK] mace accuracy bonus	38	6	=	1.032
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Blue ooze for #aaaaaa#187 physical#LAST# damage.
blue ooze	924829	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	14.709197340602	5	48.92	21	vs.	24	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	14.709197340602	5	48.92	21	vs.	24	::	1
checkHit	21	vs	24	=> chance to hit	43
[ATTACK] raw dam	14.709197340602	versus	48.92	0.81030927835052	with APR	5
[ATTACK] after armor	2.7901982584235
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[ATTACK]	target on_melee_hit:	4	TEMPORAL	vs	0
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Blue ooze!#{normal}#
[LOG]	#UID:924829:0#Blue ooze hits #fbd578#Grimly#LAST# for #1133F3#2 cold#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Blue ooze for #LIGHT_STEEL_BLUE#4 temporal#LAST#, #aaaaaa#11 physical#LAST# (15 total damage).
blue ooze	925843	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	13.412060375232	5	48.92	20	vs.	24	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	13.412060375232	5	48.92	20	vs.	24	::	1
checkHit	20	vs	24	=> chance to hit	40
[ATTACK] raw dam	13.412060375232	versus	48.92	0.81030927835052	with APR	5
[ATTACK] after armor	2.5441434113842
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
[ATTACK]	target on_melee_hit:	4	TEMPORAL	vs	0
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[LOG]	#UID:925843:0#Blue ooze hits #fbd578#Grimly#LAST# for #1133F3#1 cold#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Blue ooze for #LIGHT_STEEL_BLUE#4 temporal#LAST#, #aaaaaa#11 physical#LAST# (15 total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	blue ooze	 :: 	121.69601948598	9	1	38	vs.	6	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	38	vs.	6	::	1
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	155
[PHYS CRIT %]	8.5
[ATTACK] after crit	155
[ATTACK] after mult	155
[ATTACK] mace accuracy bonus	38	6	=	1.032
[LOG]	Blue ooze splits in two!
checkHit	23	vs	8	=> chance to hit	88
checkHit	39	vs	8	=> chance to hit	100
[LOG]	#F53CBE#Blue ooze moves reluctantly!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Blue ooze for #aaaaaa#88 physical#LAST#, #YELLOW#18 mind#LAST#, #YELLOW#<gloom slow'>#LAST#, #GREEN#<30% corrode armour chance>#LAST#, #1133F3#13 cold#LAST#, #LIGHT_STEEL_BLUE#<20% chance to energize>#LAST# (119 total damage).
blue ooze	924829	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	14.709197340602	5	48.92	21	vs.	24	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	14.709197340602	5	48.92	21	vs.	24	::	1
checkHit	21	vs	24	=> chance to hit	43
[LOG]	#UID:924829:0#Blue ooze misses #fbd578#Grimly#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	blue ooze	 :: 	121.69601948598	9	1	38	vs.	6	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	38	vs.	6	::	1
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	176
[PHYS CRIT %]	8.5
[ATTACK] after crit	176
[ATTACK] after mult	176
[ATTACK] mace accuracy bonus	38	6	=	1.032
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Blue ooze for #aaaaaa#200 physical#LAST# damage.
[LOG]	#00ff00##UID:441:0#Talent Shattering Blow is ready to use.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Blue ooze!#{normal}#
blue ooze	924829	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	14.709197340602	5	48.92	21	vs.	24	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	14.709197340602	5	48.92	21	vs.	24	::	1
checkHit	21	vs	24	=> chance to hit	43
[LOG]	#UID:924829:0#Blue ooze misses #fbd578#Grimly#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	blue ooze	 :: 	121.69601948598	9	1	38	vs.	6	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	38	vs.	6	::	1
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	129
[PHYS CRIT %]	8.5
[ATTACK] after crit	129
[ATTACK] after mult	129
[ATTACK] mace accuracy bonus	38	6	=	1.032
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Blue ooze for #aaaaaa#146 physical#LAST# damage.
[LOG]	#00ff00##UID:437:0#Talent Death Dance is ready to use.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Blue ooze!#{normal}#
[LOG]	
[Identify]	alchemist's lamp 'Isuwe'	true
[LOG]	Grimly picks up (J.): #SALMON##UID:832950:0#alchemist's lamp 'Isuwe'#LAST#.
blue ooze	924829	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	14.709197340602	5	48.92	21	vs.	24	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	14.709197340602	5	48.92	21	vs.	24	::	1
checkHit	21	vs	24	=> chance to hit	43
[LOG]	#UID:924829:0#Blue ooze misses #fbd578#Grimly#LAST#.
[LOG]	
[Identify]	alchemist's lamp 'Lisinn'	true
[LOG]	Grimly picks up (K.): #SALMON##UID:832795:0#alchemist's lamp 'Lisinn'#LAST#.
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	14.709197340602	5	42.92	21	vs.	24	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	14.709197340602	5	42.92	21	vs.	24	::	1
checkHit	21	vs	24	=> chance to hit	43
[LOG]	#UID:924829:0#Blue ooze misses #fbd578#Grimly#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	blue ooze	 :: 	121.69601948598	9	1	38	vs.	7	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	38	vs.	7	::	1
checkHit	38	vs	7	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	146
[PHYS CRIT %]	8.5
[ATTACK] after crit	236.52
[ATTACK] after mult	236.52
[ATTACK] mace accuracy bonus	38	7	=	1.031
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# performs a melee critical strike against Blue ooze!#{normal}#
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Blue ooze for #{bold}##aaaaaa#268 physical#{normal}##LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Blue ooze!#{normal}#
[LOG]	
[Identify]	mighty cured leather sling of true flight	true
[LOG]	Grimly picks up (n.): #0080FF##UID:832787:0#mighty cured leather sling of true flight#LAST#.
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	Resting starts...
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	Rested for 49 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
AI took for target	830855	black ooze	::	2651	Grimly	81	<	100
AI took for target	830913	gigantic gravity worm	::	2651	Grimly	49	<	100
[TARGET] Passing target	red ooze	from	gigantic gravity worm	to	Grimly
[TARGET] Passing target	blue jelly	from	gigantic gravity worm	to	Grimly
[TARGET] Passing target	blue jelly	from	gigantic gravity worm	to	Grimly
[TARGET] Passing target	sandworm	from	gigantic gravity worm	to	Grimly
[TARGET] Passing target	white ooze	from	gigantic gravity worm	to	Grimly
white ooze	830876	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	14.060053330039	5	42.92	21	vs.	24	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	14.060053330039	5	42.92	21	vs.	24	::	1
checkHit	21	vs	24	=> chance to hit	43
[ATTACK] raw dam	14.060053330039	versus	42.92	0.81030927835052	with APR	5
[ATTACK] after armor	2.6670616626053
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
[ATTACK]	target on_melee_hit:	4	TEMPORAL	vs	0
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[LOG]	#UID:830876:0#White ooze hits #fbd578#Grimly#LAST# for #aaaaaa#2 physical#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits White ooze for #LIGHT_STEEL_BLUE#4 temporal#LAST#, #aaaaaa#11 physical#LAST# (15 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	31.553050367386	0	42.92	22	vs.	24	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	31.553050367386	0	42.92	22	vs.	24	::	1
checkHit	22	vs	24	=> chance to hit	45
[ATTACK] raw dam	31.553050367386	versus	42.92	0.81030927835052	with APR	0
[ATTACK] after armor	5.985320894432
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[ATTACK]	target on_melee_hit:	4	TEMPORAL	vs	0
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Gigantic gravity worm for #LIGHT_STEEL_BLUE#4 temporal#LAST#, #aaaaaa#10 physical#LAST# (14 total damage).
[LOG]	#UID:830913:0#Gigantic gravity worm hits #fbd578#Grimly#LAST# for #aaaaaa#6 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	gigantic gravity worm	 :: 	121.69601948598	9	1	38	vs.	1	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	38	vs.	1	::	1
checkHit	38	vs	1	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	127
[PHYS CRIT %]	8.5
[ATTACK] after crit	127
[ATTACK] after mult	127
[ATTACK] mace accuracy bonus	38	1	=	1.037
checkHit	23	vs	13	=> chance to hit	75
checkHit	39	vs	13	=> chance to hit	100
[LOG]	#F53CBE#Gigantic gravity worm is lost in despair!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Gigantic gravity worm for #aaaaaa#127 physical#LAST#, #YELLOW#16 mind#LAST#, #YELLOW#<gloom confusion>#LAST#, #GREEN#<30% corrode armour chance>#LAST#, #1133F3#11 cold#LAST#, #LIGHT_STEEL_BLUE#<20% chance to energize>#LAST# (155 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	31.553050367386	0	42.92	22	vs.	24	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	31.553050367386	0	42.92	22	vs.	24	::	1
checkHit	22	vs	24	=> chance to hit	45
[LOG]	#UID:830913:0#Gigantic gravity worm misses #fbd578#Grimly#LAST#.
white ooze	830876	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	14.060053330039	5	42.92	21	vs.	24	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	14.060053330039	5	42.92	21	vs.	24	::	1
checkHit	21	vs	24	=> chance to hit	43
[LOG]	#UID:830876:0#White ooze misses #fbd578#Grimly#LAST#.
red ooze	830904	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	14.709197340602	5	42.92	21	vs.	24	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	14.709197340602	5	42.92	21	vs.	24	::	1
checkHit	21	vs	24	=> chance to hit	43
[LOG]	#UID:830904:0#Red ooze misses #fbd578#Grimly#LAST#.
[LOG]	
[LOG]	Grimly uses Death Dance.
[ATTACK] to 	white ooze	 :: 	121.69601948598	9	1	38	vs.	7	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	38	vs.	7	::	2.1981227975694
checkHit	38	vs	7	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	157
[PHYS CRIT %]	8.5
[ATTACK] after crit	157
[ATTACK] after mult	345.1052792184
[ATTACK] mace accuracy bonus	38	7	=	1.031
[LOG]	White ooze splits in two!
[ATTACK] to 	red ooze	 :: 	121.69601948598	9	1	38	vs.	7	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	38	vs.	7	::	2.1981227975694
checkHit	38	vs	7	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	127
[PHYS CRIT %]	8.5
[ATTACK] after crit	127
[ATTACK] after mult	279.16159529131
[ATTACK] mace accuracy bonus	38	7	=	1.031
[ActorObjectUse] useObjectDisable: 	ash magestaff of channeling	inven/slot	1	1	tid	nil
[ATTACK] to 	gigantic gravity worm	 :: 	121.69601948598	9	1	38	vs.	1	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	38	vs.	1	::	2.1981227975694
checkHit	38	vs	1	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	124
[PHYS CRIT %]	8.5
[ATTACK] after crit	124
[ATTACK] after mult	272.56722689861
[ATTACK] mace accuracy bonus	38	1	=	1.037
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
checkHit	18	vs	63	=> chance to hit	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Gigantic gravity worm for #aaaaaa#273 physical#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits White ooze for #aaaaaa#196 physical#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Red ooze for #aaaaaa#317 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Red ooze!#{normal}#
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed White ooze!#{normal}#
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Gigantic gravity worm!#{normal}#
blue jelly	830884	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_SLIME_SPIT
[LOG]	Blue jelly uses Slime Spit.
[MIND CRIT %]	1
Adding entity	941108	after	830884
blue jelly	830890	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_SLIME_SPIT
[LOG]	Blue jelly uses Slime Spit.
[MIND CRIT %]	1
Adding entity	941109	after	830890
[LOG]	Sandworm slows down.
Adding entity	941206	after	830890
[LOG]	Blue jelly's Slime Spit hits Sandworm for #1133F3#34 cold#LAST#, #LIGHT_GREEN#26 nature#LAST# (60 total damage).
[LOG]	Grimly slows down.
[LOG]	Blue jelly's Slime Spit hits #fbd578#Grimly#LAST# for #1133F3#9 cold#LAST#, #LIGHT_GREEN#12 nature#LAST# (20 total damage).
[LOG]	Blue jelly's Slime Spit hits #fbd578#Grimly#LAST# for #1133F3#16 cold#LAST#, #LIGHT_GREEN#21 nature#LAST# (36 total damage).
[LOG]	
black ooze	830855	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	13.588668727777	5	42.92	20	vs.	24	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	13.588668727777	5	42.92	20	vs.	24	::	1
checkHit	20	vs	24	=> chance to hit	40
[ATTACK] raw dam	13.588668727777	versus	42.92	0.81030927835052	with APR	5
[ATTACK] after armor	2.5776443772278
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
[ATTACK]	target on_melee_hit:	4	TEMPORAL	vs	0
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[LOG]	#UID:830855:0#Black ooze hits #fbd578#Grimly#LAST# for #GREEN#2 acid#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Black ooze for #LIGHT_STEEL_BLUE#4 temporal#LAST#, #aaaaaa#11 physical#LAST# (15 total damage).
AI took for target	830884	blue jelly	::	2651	Grimly	9	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	29.791022077336	0	42.92	25	vs.	24	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	29.791022077336	0	42.92	25	vs.	24	::	1
checkHit	25	vs	24	=> chance to hit	53
[ATTACK] raw dam	29.791022077336	versus	42.92	0.81030927835052	with APR	0
[ATTACK] after armor	5.6510804765256
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[ATTACK]	target on_melee_hit:	4	TEMPORAL	vs	0
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Sandworm for #LIGHT_STEEL_BLUE#4 temporal#LAST#, #aaaaaa#11 physical#LAST# (15 total damage).
[LOG]	#UID:830903:0#Sandworm hits #fbd578#Grimly#LAST# for #aaaaaa#5 physical#LAST# damage.
[LOG]	Grimly speeds up.
[LOG]	#ORCHID#Grimly has recovered!#LAST#
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	sandworm	 :: 	121.69601948598	9	1	38	vs.	5	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	38	vs.	5	::	1
checkHit	38	vs	5	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	132
[PHYS CRIT %]	8.5
[ATTACK] after crit	132
[ATTACK] after mult	132
[ATTACK] mace accuracy bonus	38	5	=	1.033
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Sandworm for #aaaaaa#150 physical#LAST# damage.
[LOG]	The unstable sand tunnel collapses!
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Sandworm!#{normal}#
black ooze	830855	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	13.588668727777	5	42.92	20	vs.	24	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	13.588668727777	5	42.92	20	vs.	24	::	1
checkHit	20	vs	24	=> chance to hit	40
[LOG]	#UID:830855:0#Black ooze misses #fbd578#Grimly#LAST#.
white ooze	940985	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	14.060053330039	5	42.92	21	vs.	24	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	14.060053330039	5	42.92	21	vs.	24	::	1
checkHit	21	vs	24	=> chance to hit	43
[ATTACK] raw dam	14.060053330039	versus	42.92	0.81030927835052	with APR	5
[ATTACK] after armor	2.6670616626053
[ATTACK] after range	2
[PHYS CRIT %]	0
[ATTACK] after crit	2
[ATTACK] after mult	2
[ATTACK]	target on_melee_hit:	4	TEMPORAL	vs	0
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits White ooze for #LIGHT_STEEL_BLUE#4 temporal#LAST# damage.
[LOG]	#UID:940985:0#White ooze hits #fbd578#Grimly#LAST# for #aaaaaa#2 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed White ooze!#{normal}#
[LOG]	
[LOG]	The unstable sand tunnel collapses!
blue jelly	830890	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	18.568691706057	5	42.92	23	vs.	24	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	18.568691706057	5	42.92	23	vs.	24	::	1
checkHit	23	vs	24	=> chance to hit	48
[LOG]	#UID:830890:0#Blue jelly misses #fbd578#Grimly#LAST#.
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	13.588668727777	5	42.92	20	vs.	24	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	13.588668727777	5	42.92	20	vs.	24	::	1
checkHit	20	vs	24	=> chance to hit	40
[LOG]	#UID:830855:0#Black ooze misses #fbd578#Grimly#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	black ooze	 :: 	121.69601948598	9	1	38	vs.	6	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	38	vs.	6	::	1
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	158
[PHYS CRIT %]	8.5
[ATTACK] after crit	158
[ATTACK] after mult	158
[ATTACK] mace accuracy bonus	38	6	=	1.032
checkHit	23	vs	8	=> chance to hit	88
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Black ooze for #aaaaaa#179 physical#LAST#, #YELLOW#18 mind#LAST# (197 total damage).
[LOG]	The unstable sand tunnel collapses!
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Black ooze!#{normal}#
blue jelly	830890	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	18.568691706057	5	42.92	23	vs.	24	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	18.568691706057	5	42.92	23	vs.	24	::	1
checkHit	23	vs	24	=> chance to hit	48
[ATTACK] raw dam	18.568691706057	versus	42.92	0.81030927835052	with APR	5
[ATTACK] after armor	3.5223085298088
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[ATTACK]	target on_melee_hit:	4	TEMPORAL	vs	0
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Blue jelly for #LIGHT_STEEL_BLUE#4 temporal#LAST#, #aaaaaa#9 physical#LAST# (13 total damage).
[LOG]	#UID:830890:0#Blue jelly hits #fbd578#Grimly#LAST# for #1133F3#1 cold#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	blue jelly	 :: 	121.69601948598	9	1	38	vs.	8	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	38	vs.	8	::	1
checkHit	38	vs	8	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	135
[PHYS CRIT %]	8.5
[ATTACK] after crit	135
[ATTACK] after mult	135
[ATTACK] mace accuracy bonus	38	8	=	1.03
checkHit	23	vs	9	=> chance to hit	85
checkHit	6	vs	39	=> chance to hit	0
[LOG]	Blue jelly's armor corrodes!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Blue jelly for #aaaaaa#127 physical#LAST#, #YELLOW#18 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #GREEN#<30% armour corrode>#LAST#, #1133F3#8 cold#LAST#, #LIGHT_STEEL_BLUE#<20% chance to energize>#LAST# (154 total damage).
[LOG]	The unstable sand tunnel collapses!
blue jelly	830890	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	18.568691706057	5	42.92	23	vs.	24	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	18.568691706057	5	42.92	23	vs.	24	::	1
checkHit	23	vs	24	=> chance to hit	48
[ATTACK] raw dam	18.568691706057	versus	42.92	0.81030927835052	with APR	5
[ATTACK] after armor	3.5223085298088
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[ATTACK]	target on_melee_hit:	4	TEMPORAL	vs	0
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Blue jelly for #LIGHT_STEEL_BLUE#4 temporal#LAST#, #aaaaaa#9 physical#LAST# (13 total damage).
[LOG]	#UID:830890:0#Blue jelly hits #fbd578#Grimly#LAST# for #1133F3#1 cold#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	blue jelly	 :: 	121.69601948598	9	0.7	38	vs.	8	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	0.7	38	vs.	8	::	1
checkHit	38	vs	8	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	0.7	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	144
[PHYS CRIT %]	8.5
[ATTACK] after crit	144
[ATTACK] after mult	144
[ATTACK] mace accuracy bonus	38	8	=	1.03
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Blue jelly for #aaaaaa#136 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Blue jelly!#{normal}#
AI took for target	830884	blue jelly	::	2651	Grimly	16	<	100
[LOG]	
[LOG]	You pickup 0.70 gold pieces.
[LOG]	
[Identify]	cured leather armour	true
[LOG]	Grimly picks up (y.): #FFFFFF##UID:830950:0#cured leather armour (2 def, 4 armour)#LAST#.
[LOG]	#00ff00##UID:437:0#Talent Death Dance is ready to use.
[LOG]	
[Identify]	cleansing steel amulet of mastery (#MASTERY#)	true
[LOG]	Grimly picks up (i.): #00FF80##UID:830877:0#cleansing steel amulet of mastery (0.13 Technique / Archery training)#LAST#.
[LOG]	You pickup 0.75 gold pieces.
[LOG]	
[ActorObjectUse] useObjectEnable: 	ash magestaff of channeling	by	Grimly	inven/slot	1	nil
[ActorObjectUse] Object	ash magestaff of channeling	830905	is ineligible for talent interface
[Identify]	ash magestaff of channeling	true
[LOG]	Grimly picks up (p.): #0080FF##UID:830905:0#ash magestaff of channeling (111% power, 3 apr, lightning element)#LAST#.
[LOG]	You pickup 0.65 gold pieces.
[LOG]	
[Identify]	slime-covered dwarven-steel dagger of erosion	true
[LOG]	Grimly picks up (m.): #00FF80##UID:830856:0#slime-covered dwarven-steel dagger of erosion (114% power, 7 apr)#LAST#.
[LOG]	
[Identify]	steel waraxe	true
[LOG]	Grimly picks up (r.): #FFFFFF##UID:830942:0#steel waraxe (102% power, 3 apr)#LAST#.
blue jelly	830884	dumb ai talents can use	Attack	T_ATTACK
blue jelly	830884	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_SLIME_SPIT
[LOG]	Blue jelly uses Slime Spit.
[MIND CRIT %]	1
Adding entity	944509	after	830884
[LOG]	Grimly slows down.
[LOG]	Blue jelly's Slime Spit hits #fbd578#Grimly#LAST# for #1133F3#16 cold#LAST#, #LIGHT_GREEN#21 nature#LAST# (36 total damage).
[LOG]	Grimly speeds up.
[LOG]	#ORCHID#Grimly has recovered!#LAST#
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	blue jelly	 :: 	121.69601948598	9	1	38	vs.	8	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	38	vs.	8	::	1
checkHit	38	vs	8	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	121
[PHYS CRIT %]	8.5
[ATTACK] after crit	121
[ATTACK] after mult	121
[ATTACK] mace accuracy bonus	38	8	=	1.03
checkHit	23	vs	9	=> chance to hit	85
[LOG]	The unstable sand tunnel collapses!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Blue jelly for #aaaaaa#137 physical#LAST#, #YELLOW#18 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #GREEN#<30% corrode armour chance>#LAST#, #1133F3#8 cold#LAST#, #LIGHT_STEEL_BLUE#<20% chance to energize>#LAST# (164 total damage).
blue jelly	830884	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	18.568691706057	5	42.92	23	vs.	24	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	18.568691706057	5	42.92	23	vs.	24	::	1
checkHit	23	vs	24	=> chance to hit	48
[ATTACK] raw dam	18.568691706057	versus	42.92	0.81030927835052	with APR	5
[ATTACK] after armor	3.5223085298088
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[ATTACK]	target on_melee_hit:	4	TEMPORAL	vs	0
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[LOG]	#UID:830884:0#Blue jelly hits #fbd578#Grimly#LAST# for #1133F3#1 cold#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Blue jelly for #LIGHT_STEEL_BLUE#4 temporal#LAST#, #aaaaaa#11 physical#LAST# (15 total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	blue jelly	 :: 	121.69601948598	9	1	38	vs.	8	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	38	vs.	8	::	1
checkHit	38	vs	8	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	155
[PHYS CRIT %]	8.5
[ATTACK] after crit	251.1
[ATTACK] after mult	251.1
[ATTACK] mace accuracy bonus	38	8	=	1.03
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# performs a melee critical strike against Blue jelly!#{normal}#
[LOG]	Blue jelly shrugs off the critical damage!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Blue jelly for #aaaaaa#176 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Blue jelly!#{normal}#
[LOG]	
[Identify]	steel dagger of erosion	true
[LOG]	Grimly picks up (n.): #00FF80##UID:830951:0#steel dagger of erosion (101% power, 6 apr)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	Rested for 38 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
Server latency	116
[LOG]	Grimly casts Rune: Teleportation.
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	Resting starts...
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	#00ff00##UID:171:0#Talent Rune: Teleportation is ready to use.
[LOG]	Rested for 12 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Grimly casts Rune: Teleportation.
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:171:0#Talent Rune: Teleportation is ready to use.
[LOG]	Rested for 5 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	#GOLD#An object rolls from the chest!
[LOG]	#GOLD#But the chest was guarded!
[LOG]	Grimly uses Death Dance.
[ATTACK] to 	sandworm	 :: 	121.69601948598	9	1	38	vs.	5	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	38	vs.	5	::	2.1981227975694
checkHit	38	vs	5	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	130
[PHYS CRIT %]	8.5
[ATTACK] after crit	130
[ATTACK] after mult	285.75596368402
[ATTACK] mace accuracy bonus	38	5	=	1.033
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
checkHit	20	vs	63	=> chance to hit	0
[ATTACK] to 	sandworm destroyer	 :: 	121.69601948598	9	1	38	vs.	5	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	38	vs.	5	::	2.1981227975694
checkHit	38	vs	5	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	137
[PHYS CRIT %]	8.5
[ATTACK] after crit	137
[ATTACK] after mult	301.14282326701
[ATTACK] mace accuracy bonus	38	5	=	1.033
[ActorObjectUse] useObjectDisable: 	regeneration infusion	inven/slot	1	1	tid	nil
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth (1)#WHITE#.
checkHit	21	vs	63	=> chance to hit	0
[ATTACK] to 	yellow ooze	 :: 	121.69601948598	9	1	38	vs.	6	::	2.1981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	38	vs.	6	::	2.1981227975694
checkHit	38	vs	6	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	133
[PHYS CRIT %]	8.5
[ATTACK] after crit	133
[ATTACK] after mult	292.35033207673
[ATTACK] mace accuracy bonus	38	6	=	1.032
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Sandworm for #aaaaaa#325 physical#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Sandworm destroyer for #aaaaaa#342 physical#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Yellow ooze for #aaaaaa#332 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Sandworm!#{normal}#
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Sandworm destroyer!#{normal}#
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Yellow ooze!#{normal}#
[LOG]	
AI took for target	833116	gelatinous cube	::	2651	Grimly	1	<	100
gelatinous cube	833116	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	19.203763736532	6	42.92	28	vs.	24	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	19.203763736532	6	42.92	28	vs.	24	::	1
checkHit	28	vs	24	=> chance to hit	60
[ATTACK] raw dam	19.203763736532	versus	42.92	0.81030927835052	with APR	6
[ATTACK] after armor	3.642775801569
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[ATTACK]	target on_melee_hit:	4	TEMPORAL	vs	0
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Gelatinous cube for #LIGHT_STEEL_BLUE#4 temporal#LAST#, #aaaaaa#11 physical#LAST# (15 total damage).
[LOG]	#UID:833116:0#Gelatinous cube hits #fbd578#Grimly#LAST# for #GREEN#3 acid#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	gelatinous cube	 :: 	121.69601948598	9	1	38	vs.	7	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	38	vs.	7	::	1
checkHit	38	vs	7	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	122
[PHYS CRIT %]	8.5
[ATTACK] after crit	122
[ATTACK] after mult	122
[ATTACK] mace accuracy bonus	38	7	=	1.031
checkHit	23	vs	8	=> chance to hit	88
checkHit	5	vs	39	=> chance to hit	0
[LOG]	Gelatinous cube's armor corrodes!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Gelatinous cube for #aaaaaa#138 physical#LAST#, #YELLOW#18 mind#LAST#, #YELLOW#<17% gloom chance>#LAST#, #GREEN#<30% armour corrode>#LAST#, #1133F3#13 cold#LAST#, #LIGHT_STEEL_BLUE#<20% chance to energize>#LAST# (169 total damage).
gelatinous cube	833116	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	19.203763736532	6	42.92	28	vs.	24	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	19.203763736532	6	42.92	28	vs.	24	::	1
checkHit	28	vs	24	=> chance to hit	60
[ATTACK] raw dam	19.203763736532	versus	42.92	0.81030927835052	with APR	6
[ATTACK] after armor	3.642775801569
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[ATTACK]	target on_melee_hit:	4	TEMPORAL	vs	0
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Gelatinous cube for #LIGHT_STEEL_BLUE#4 temporal#LAST#, #aaaaaa#11 physical#LAST# (15 total damage).
[LOG]	#UID:833116:0#Gelatinous cube hits #fbd578#Grimly#LAST# for #GREEN#3 acid#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	gelatinous cube	 :: 	121.69601948598	9	0.7	38	vs.	7	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	0.7	38	vs.	7	::	1
checkHit	38	vs	7	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	0.7	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	121
[PHYS CRIT %]	8.5
[ATTACK] after crit	121
[ATTACK] after mult	121
[ATTACK] mace accuracy bonus	38	7	=	1.031
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Gelatinous cube for #aaaaaa#137 physical#LAST# damage.
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Gelatinous cube!#{normal}#
[LOG]	
[Identify]	ash starstaff	true
[LOG]	Grimly picks up (s.): #FFFFFF##UID:833117:0#ash starstaff (111% power, 3 apr, physical element)#LAST#.
[LOG]	You pickup 0.75 gold pieces.
[Identify]	spiked steel plate armour of temporal resistance	true
[LOG]	Grimly picks up (H.): #00FF80##UID:833119:0#spiked steel plate armour of temporal resistance (4 def, 9 armour)#LAST#.
[Identify]	steel longsword	true
[LOG]	Grimly picks up (p.): #FFFFFF##UID:833125:0#steel longsword (110% power, 3 apr)#LAST#.
[Identify]	deadly pouch of steel shots of accuracy	true
[LOG]	Grimly picks up (Y.): #00FF80##UID:833126:0#deadly pouch of steel shots of accuracy (22/22, 134% power, 2 apr)#LAST#.
[LOG]	
[LOG]	You pickup 0.75 gold pieces.
[LOG]	
[ActorObjectUse] useObjectEnable: 	regeneration infusion	by	Grimly	inven/slot	1	nil
[Identify]	regeneration infusion	true
[LOG]	Grimly picks up (a.): #FFFFFF##UID:833112:0#regeneration infusion (heal 155 over 5 turns)#LAST#.
[LOG]	
[Identify]	warbringer's steel greatsword of erosion	true
[LOG]	Grimly picks up (q.): #0080FF##UID:833105:0#warbringer's steel greatsword of erosion (126% power, 2 apr)#LAST#.
[LOG]	
[LOG]	#00ff00##UID:437:0#Talent Death Dance is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	Rested for 41 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
C Map minimap texture: 295 (50x49; 64x64)
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
AI took for target	830870	green jelly	::	2651	Grimly	16	<	100
green jelly	830870	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_SLIME_SPIT
[LOG]	Green jelly uses Slime Spit.
[MIND CRIT %]	1
Adding entity	1003089	after	830870
[LOG]	Grimly slows down.
[LOG]	Green jelly's Slime Spit hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#42 nature#LAST# damage.
[LOG]	
AI took for target	830870	green jelly	::	2651	Grimly	9	<	100
[LOG]	Grimly speeds up.
[LOG]	#ORCHID#Grimly has recovered!#LAST#
[LOG]	
green jelly	830870	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Grimly	 :: 	17.313795881371	5	42.92	22	vs.	24	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	17.313795881371	5	42.92	22	vs.	24	::	1
checkHit	22	vs	24	=> chance to hit	45
[ATTACK] raw dam	17.313795881371	versus	42.92	0.81030927835052	with APR	5
[ATTACK] after armor	3.2842664352291
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
checkHit	38	vs	22	=> chance to hit	90
[LOG]	#ORANGE#Grimly shrugs off the effect 'Poison'!
[ATTACK]	target on_melee_hit:	4	TEMPORAL	vs	0
[ATTACK]	target on_melee_hit:	10	PHYSICAL	vs	0
[LOG]	#UID:830870:0#Green jelly hits #fbd578#Grimly#LAST# for #LIGHT_GREEN#0 nature#LAST# damage.
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Green jelly for #LIGHT_STEEL_BLUE#4 temporal#LAST#, #aaaaaa#11 physical#LAST# (15 total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	thought-forged dwarven-steel greatmaul of massacre
[ATTACK] to 	green jelly	 :: 	121.69601948598	9	1	38	vs.	8	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	121.69601948598	9	1	38	vs.	8	::	1
checkHit	38	vs	8	=> chance to hit	100
[ATTACK] raw dam	121.69601948598	versus	1	0.3	with APR	9
[ATTACK] after armor	121.69601948598
[ATTACK] after range	174
[PHYS CRIT %]	8.5
[ATTACK] after crit	174
[ATTACK] after mult	174
[ATTACK] mace accuracy bonus	38	8	=	1.03
checkHit	23	vs	9	=> chance to hit	85
[LOG]	Green jelly resists the mind attack!
[LOG]	#UID:2651:0##fbd578#Grimly#LAST# hits Green jelly for #aaaaaa#197 physical#LAST#, #YELLOW#9 mind#LAST# (206 total damage).
[LOG]	#{bold}##UID:2651:0##fbd578#Grimly#LAST# killed Green jelly!#{normal}#
[LOG]	
C Map minimap texture: 295 (50x50; 64x64)
C Map minimap texture: 295 (50x49; 64x64)
C Map minimap texture: 295 (50x50; 64x64)
C Map minimap texture: 295 (50x49; 64x64)
[LOG]	Grimly casts Rune: Teleportation.
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	Resting starts...
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	#00ff00##UID:171:0#Talent Rune: Teleportation is ready to use.
[LOG]	Rested for 14 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Grimly casts Rune: Teleportation.
[LOG]	
[LOG]	Resting starts...
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	#00ff00##UID:171:0#Talent Rune: Teleportation is ready to use.
[LOG]	Rested for 14 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Grimly casts Rune: Teleportation.
[LOG]	
[LOG]	Resting starts...
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	Today is the 21st Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	#00ff00##UID:171:0#Talent Rune: Teleportation is ready to use.
[LOG]	Rested for 15 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Grimly casts Rune: Teleportation.
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	Resting starts...
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	#00ff00##UID:171:0#Talent Rune: Teleportation is ready to use.
[LOG]	Rested for 15 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Space around you starts to dissolve...
[Identify]	Rod of Recall	true
[LORE] learnt	Rod of Recall
[LOG]	
Loading tile from tileset	/data/gfx/effects/recall.png
[LOG]	Resting starts...
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	You are yanked out of this place!
[LOG]	Rested for 37 turns (stop reason: dialog is displayed).
[LOG]	
Server latency	116
[LOG]	You gain 0.75 gold from the transmogrification of #00FF80##UID:833126:0#deadly pouch of steel shots of accuracy (22/22, 134% power, 2 apr)#LAST#.
[LOG]	You gain 9.19 gold from the transmogrification of #SALMON##UID:832795:0#alchemist's lamp 'Lisinn'#LAST#.
[LOG]	You gain 6.95 gold from the transmogrification of #SALMON##UID:832950:0#alchemist's lamp 'Isuwe'#LAST#.
[LOG]	You gain 1.91 gold from the transmogrification of #00FF80##UID:833119:0#spiked steel plate armour of temporal resistance (4 def, 9 armour)#LAST#.
[LOG]	You gain 1.54 gold from the transmogrification of #00FF80##UID:830930:0#spiked steel plate armour (4 def, 9 armour)#LAST#.
[LOG]	You gain 0.60 gold from the transmogrification of #FFFFFF##UID:830950:0#cured leather armour (2 def, 4 armour)#LAST#.
[LOG]	You gain 2.04 gold from the transmogrification of #00FF80##UID:830943:0#spiked steel mail armour of acid resistance (2 def, 6 armour)#LAST#.
[LOG]	You gain 5.55 gold from the transmogrification of #00FF80##UID:830894:0#restful hardened leather gloves of strength (+3) (0 def, 2 armour)#LAST#.
[LOG]	You gain 0.07 gold from the transmogrification of #FFFFFF##UID:830873:0#woollen robe (0 def, 0 armour)#LAST#.
[LOG]	You gain 1.69 gold from the transmogrification of #00FF80##UID:830923:0#shimmering woollen robe of darkness (+15%) (0 def, 0 armour)#LAST#.
[LOG]	You gain 0.50 gold from the transmogrification of #FFFFFF##UID:830942:0#steel waraxe (102% power, 3 apr)#LAST#.
[LOG]	You gain 0.50 gold from the transmogrification of #FFFFFF##UID:833117:0#ash starstaff (111% power, 3 apr, physical element)#LAST#.
[LOG]	You gain 4.71 gold from the transmogrification of #0080FF##UID:830905:0#ash magestaff of channeling (111% power, 3 apr, lightning element)#LAST#.
[LOG]	You gain 4.89 gold from the transmogrification of #0080FF##UID:832787:0#mighty cured leather sling of true flight#LAST#.
[LOG]	You gain 1.25 gold from the transmogrification of #0080FF##UID:830919:0#steel mace of amnesia (111% power, 3 apr)#LAST#.
[LOG]	You gain 0.50 gold from the transmogrification of #FFFFFF##UID:833125:0#steel longsword (110% power, 3 apr)#LAST#.
[LOG]	You gain 6.74 gold from the transmogrification of #0080FF##UID:833105:0#warbringer's steel greatsword of erosion (126% power, 2 apr)#LAST#.
[LOG]	You gain 0.50 gold from the transmogrification of #FFFFFF##UID:830955:0#steel greatmaul (132% power, 2 apr)#LAST#.
[LOG]	You gain 1.77 gold from the transmogrification of #00FF80##UID:830951:0#steel dagger of erosion (101% power, 6 apr)#LAST#.
[LOG]	You gain 3.05 gold from the transmogrification of #00FF80##UID:830856:0#slime-covered dwarven-steel dagger of erosion (114% power, 7 apr)#LAST#.
[LOG]	You gain 1.09 gold from the transmogrification of #00FF80##UID:830850:0#manasurge rune of the warrior (828% regen over 10 turns; 41 instant mana)#LAST#.
[LOG]	You gain 0.62 gold from the transmogrification of #FFFFFF##UID:830911:0#manasurge rune (851% regen over 10 turns; 43 instant mana)#LAST#.
[LOG]	You gain 1.13 gold from the transmogrification of #00FF80##UID:830863:0#sun infusion of the sneak (rad 6; power 29; turns 4; dispels darkness)#LAST#.
[LOG]	You gain 1.28 gold from the transmogrification of #00FF80##UID:830845:0#regeneration infusion of the duelist (heal 127 over 5 turns)#LAST#.
[LOG]	You gain 0.96 gold from the transmogrification of #FFFFFF##UID:833112:0#regeneration infusion (heal 155 over 5 turns)#LAST#.
[COROUTINE] registering	savefilepipe	thread: 0x0eded400
[ZONE] Left zone	Sandworm lair
[ZONE] loading from last persistent	wilderness	table: 0x19e4e240
[ZONE] using old zone	wilderness
Loading level persistance level	wilderness	1
Make wait background texture 729 : 0x1084096512 (0, 1083359232)
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	level-sandworm-lair-4.teal	?=?	level-wilderness-1.teal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-sandworm-lair.teaz	?=?	level-wilderness-1.teal
Loading savefile 	/save/grimly/
C Map size 30:18 :: 540
C Map seens texture: 612 (180x110)
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
New GL Shader program 78
*p 78: Uniform: 0: 8B50 mapCoord
*p 78: Uniform: 1: 8B52 texCoord
*p 78: Uniform: 2: 8B50 texSize
*p 78: Uniform: 3: 1406 tick
*p 78: Uniform: 4: 8B5E tex
Wait finished, counted 1600, 577 ticks
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_7_128_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_8_128_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_3_02.png
Not gone east, no backup guardian
Running on level loads	wilderness-1
[LOG]	#YELLOW_GREEN#There is a A mysterious hole in the beach here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Grimly	Grimly
Adding entity	2651	after	2651
[MUSIC] stoping	Suspicion.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Maj'Eyal
[SAVEFILE PIPE] new save running in the pipe:	Grimly	level	::	level-sandworm-lair-4.teal	::	table: 0x26130470	=>	table: 0x18592ae8	(4468)
Loading savefile 	/save/grimly/
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] Already saving data	game	Grimly	waiting for finish before piping...
[SAVEFILE PIPE] force waiting
Make wait background texture 487 : 0x1084096512 (0, 1083359232)
[SAVEFILE PIPE] new save running in the pipe:	Grimly	zone	::	zone-sandworm-lair.teaz	::	table: 0x25561c70	=>	table: 0x196cc3b0	(1438)
Loading savefile 	/save/grimly/
[SAVEFILE PIPE] new save running in the pipe:	Grimly	game	::	game.teag	::	table: 0x0c998850	=>	table: 0x254c7290	(8944)
Loading savefile 	/save/grimly/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x12b438e8	=>	table: 0x25edeec0	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/grimly/level-sandworm-lair-4.teal.tmp
Saved zipname /save/grimly/level-sandworm-lair-4.teal.tmp
[SAVEFILE PIPE] Checking save	Grimly	level	/save/grimly/level-sandworm-lair-4.teal.tmp
Loading savefile 	/save/grimly/
Saved zipname /save/grimly/zone-sandworm-lair.teaz.tmp
[SAVEFILE] checked validity of type	level	 => 	all fine
[SAVEFILE PIPE] Checking save	Grimly	zone	/save/grimly/zone-sandworm-lair.teaz.tmp
Loading savefile 	/save/grimly/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/grimly/game.teag.tmp
[SAVEFILE PIPE] Checking save	Grimly	game	/save/grimly/game.teag.tmp
Loading savefile 	/save/grimly/
Saved zipname /save//world.teaw.tmp
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveLevel_md5
[SAVEFILE PIPE] on end	saveZone_md5
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 4 seconds
Wait finished, counted 8818, 774 ticks
[SAVEFILE PIPE] All pipe saving emptied, resuming next save
[COROUTINE] registering	savefilepipe	thread: 0x246a17a0
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Grimly	game	::	game.teag	::	table: 0x0c998850	=>	table: 0x19a461c8	(8944)
Loading savefile 	/save/grimly/
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x12b438e8	=>	table: 0x246a19c0	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/grimly/game.teag.tmp
Saved zipname /save/grimly/game.teag.tmp
[SAVEFILE PIPE] Checking save	Grimly	game	/save/grimly/game.teag.tmp
Loading savefile 	/save/grimly/
Saved zipname /save//world.teaw.tmp
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 2 seconds
[COROUTINE] dead	savefilepipe
[LOG]	
[LOG]	Today is the 22nd Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:13.
[LOG]	
Spawned hostile	45	43	adventurers party
[LOG]	Today is the 23rd Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 12:33.
[LOG]	
[LOG]	Today is the 24th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:36.
[LOG]	
[LOG]	#YELLOW_GREEN#There is a A mysterious hole in the beach here (press '<', '>' or right click to use).
[LOG]	
[LOG]	Today is the 25th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:03.
[LOG]	
Deleting temp shader	distort[blacken=30,power=0.06,power_time=1000000]
[LOG]	Today is the 26th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:20.
[LOG]	
[LOG]	Today is the 27th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:50.
[LOG]	
Server latency	112
AI took for target	1033961	ziguranth patrol	::	1033957	adventurers party	1	<	1
[LOG]	Today is the 28th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:05.
[LOG]	
Spawned hostile	56	14	ziguranth patrol
[LOG]	Today is the 29th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:33.
[LOG]	
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 2 (500 ms)
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ENGINE] Setting requested FPS to 30 (33 ms)
Deleting temp shader	distort[blacken=0,power=0.01,power_amp=0.3,power_time=1000]
Deleting temp shader	distort[]
[LOG]	Today is the 30th Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:50.
[LOG]	
[LOG]	Today is the 31st Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:18.
[LOG]	
AI took for target	1033961	ziguranth patrol	::	2651	Grimly	1	<	1
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/general/grids/forest.lua
Loading entities file from memory	/data/general/grids/sand.lua
Loading entities file from memory	/data/general/npcs/all.lua
Loading entities file from memory	/data/general/npcs/ant.lua
Loading entities file from memory	/data/general/npcs/bear.lua
Loading entities file from memory	/data/general/npcs/bird.lua
Loading entities file from memory	/data/general/npcs/canine.lua
Loading entities file from memory	/data/general/npcs/cold-drake.lua
Loading entities file from memory	/data/general/npcs/fire-drake.lua
Loading entities file from memory	/data/general/npcs/ghost.lua
Loading entities file from memory	/data/general/npcs/ghoul.lua
Loading entities file from memory	/data/general/npcs/horror.lua
Loading entities file from memory	/data/general/npcs/horror_temporal.lua
Loading entities file from memory	/data/general/npcs/jelly.lua
Loading entities file from memory	/data/general/npcs/lich.lua
Loading entities file from memory	/data/general/npcs/minor-demon.lua
Loading entities file from memory	/data/general/npcs/major-demon.lua
Loading entities file from memory	/data/general/npcs/minotaur.lua
Loading entities file from memory	/data/general/npcs/molds.lua
Loading entities file from memory	/data/general/npcs/multihued-drake.lua
Loading entities file from memory	/data/general/npcs/naga.lua
Loading entities file from memory	/data/general/npcs/ooze.lua
Loading entities file from memory	/data/general/npcs/orc-grushnak.lua
Loading entities file from memory	/data/general/npcs/orc-gorbat.lua
Loading entities file from memory	/data/general/npcs/orc.lua
Deleting shader 72 (is clone 0)
Loading entities file from memory	/data/general/npcs/orc-rak-shor.lua
Loading entities file from memory	/data/general/npcs/orc-vor.lua
Loading entities file from memory	/data/general/npcs/plant.lua
Loading entities file from memory	/data/general/npcs/rodent.lua
Loading entities file from memory	/data/general/npcs/sandworm.lua
Loading entities file from memory	/data/general/npcs/skeleton.lua
Loading entities file from memory	/data/general/npcs/snake.lua
Loading entities file from memory	/data/general/npcs/snow-giant.lua
Loading entities file from memory	/data/general/npcs/spider.lua
Loading entities file from memory	/data/general/npcs/storm-drake.lua
Loading entities file from memory	/data/general/npcs/swarm.lua
Loading entities file from memory	/data/general/npcs/thieve.lua
Loading entities file from memory	/data/general/npcs/troll.lua
Loading entities file from memory	/data/general/npcs/vampire.lua
Loading entities file from memory	/data/general/npcs/venom-drake.lua
Loading entities file from memory	/data/general/npcs/vermin.lua
Loading entities file from memory	/data/general/npcs/wight.lua
Loading entities file from memory	/data/general/npcs/wild-drake.lua
Loading entities file from memory	/data/general/npcs/xorn.lua
Loading entities file from memory	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Deleting shader 73 (is clone 0)
Deleting shader 71 (is clone 0)
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Duvugrim the Toxinward into world artifacts
Importing Arthochak into world artifacts
Importing Adota the steel dagger into world artifacts
Importing Blackblight the cured leather armour into world artifacts
Importing Sparkbreeze the pouch of steel shots into world artifacts
Importing dwarven-steel helm 'Dawnoblivion' into world artifacts
Importing Betilratira the stralite plate armour into world artifacts
Importing Zedir into world artifacts
Importing dwarven-steel torque of mindblast 'Cinderspawn' into world artifacts
Importing voratun ring 'Momas' into world artifacts
Importing steel battleaxe 'Moldnail' into world artifacts
Importing Isiminor into world artifacts
Importing Voryna into world artifacts
Importing Berydur the dwarven-steel dagger into world artifacts
Importing Ce'Nyrin into world artifacts
Importing Glimmeroracle the cured leather sling into world artifacts
Importing Phoenixnight into world artifacts
Importing Glowrebel the woollen robe into world artifacts
Importing Camotozor the voratun shield into world artifacts
Importing pouch of dwarven-steel shots 'Shimmerwrest' into world artifacts
Importing Porylle the pouch of stralite shots into world artifacts
Importing Ce'Nythra the steel greatmaul into world artifacts
Importing Ce'Nywyn into world artifacts
Importing Smolderbolt into world artifacts
Importing Aritira the alchemist's lamp into world artifacts
Importing Adulaith the ash totem of cure ailments into world artifacts
Importing Mucuspulverizer into world artifacts
Importing Fireslice into world artifacts
Importing Fulakor into world artifacts
Importing voratun greatsword 'Kindlequencher' into world artifacts
Importing Deepsdare into world artifacts
Importing Hefang the stralite ring into world artifacts
Importing Eremytovor the Lightmonster into world artifacts
Importing dwarven-steel gauntlets 'Jetonslaught' into world artifacts
Importing dwarven lantern 'Veliwyn' into world artifacts
Importing Elybeth into world artifacts
Importing cured leather armour 'Blazedare' into world artifacts
Importing Hathagen the steel longsword into world artifacts
Importing Camybar the reinforced leather armour into world artifacts
Importing pair of hardened leather boots 'Korulatharig' into world artifacts
Importing Sulfurripper into world artifacts
Importing pair of dwarven-steel boots 'Layygamibeth' into world artifacts
Importing Scaldcast into world artifacts
Importing Nydragen the dwarven-steel shield into world artifacts
Importing Brightstoker into world artifacts
Importing Aerytira the stralite waraxe into world artifacts
Importing Glowpyre into world artifacts
Importing Glintking into world artifacts
Importing Blindsun the stralite waraxe into world artifacts
Importing elven-wood starstaff 'Gilidogen' into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
[ZONE] loading from last persistent	ambush	table: 0x12dcf4d0
[ZONE] using old zone	ambush
Creating level	ambush	1
Make wait background texture 202 : 0x1084096512 (0, 1083359232)
[Zone:newLevel]	ambush	beginning level generation, count:	1
C Map size 30:18 :: 540
C Map seens texture: 280 (28x28)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
[Forest] generating map:	0	rooms
End Room:	nil
[Forest] placed	0	rooms
Loading language	/data/languages/names/thalore_male.txt
Make word from	bod, uk, dur	3
Creating random boss 	Bodukdur the thalore	17	level	1	classes
Adding to random boss class	Doomed	Afflicted
   power types: not_power_source =		power_source =	psionic
Adding 5 random class talents to boss
1	 * talent:	T_REPROACH	3
2	 * talent:	T_CALL_SHADOWS	3
3	 * talent:	T_SHADOW_WARRIORS	3
4	 * talent:	T_INSTILL_FEAR	3
5	 * talent:	T_SHADOW_MAGES	3
 ** Finished adding	5	of	5	random class talents
[TOME ENTITY FILTER] selected Double Ego	96.232817983309	98.5
[TOME ENTITY FILTER] selected Greater + Ego	27.25484942255	38.5
[TOME ENTITY FILTER] selected Double Ego	68.843869583412	98.5
fight: 	horrifying vined mindstar of resolve	absorbing mossy mindstar of slime	::	nil	MAINHAND
fight: 	horrifying vined mindstar of resolve	absorbing mossy mindstar of slime	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	103.11741951041	106.5
fight: 	woollen robe of fire (#RESIST#)	absorbing mossy mindstar of slime	::	nil	BODY
fight: 	woollen robe of fire (#RESIST#)	horrifying vined mindstar of resolve	::	nil	BODY
Loading tile	player/elf_female/base_shadow_01.png
Loading tile	player/elf_female/base_thalore_01.png
Loading tile	player/elf_female/lower_body_01.png
Loading tile	player/elf_female/upper_body_35.png
Loading tile	player/elf_female/mindstar_mossy_right_01.png
Loading tile	player/elf_female/mindstar_vines_left_01.png
Loading tile	player/elf_female/braid_01.png
Added unique	mod.class.NPC/Bodukdur the thalore	::	1
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=2]
New GL Shader program 71
*p 71: Uniform: 0: 1406 appearTime
*p 71: Uniform: 1: 1406 cylinderHeight
*p 71: Uniform: 2: 1406 cylinderRadius
*p 71: Uniform: 3: 1406 cylinderRotationSpeed
*p 71: Uniform: 4: 1406 cylinderVerticalPos
*p 71: Uniform: 5: 1406 noup
*p 71: Uniform: 6: 1406 repeatTimes
*p 71: Uniform: 7: 1406 tick
*p 71: Uniform: 8: 1406 tick_start
*p 71: Uniform: 9: 1406 time_factor
*p 71: Uniform: 10: 1406 unbalancedSize
*p 71: Uniform: 11: 8B5E tex
[SHADER] setting reset param	tick_start	2218621
[SHADER] Loading from /data/gfx/shaders/rotatingshield.lua
[SHADER] Loaded shader with totalname	rotatingshield[appearTime=0.2,cylinderRotationSpeed=1.7,noup=1]
New GL Shader program 72
*p 72: Uniform: 0: 1406 appearTime
*p 72: Uniform: 1: 1406 cylinderHeight
*p 72: Uniform: 2: 1406 cylinderRadius
*p 72: Uniform: 3: 1406 cylinderRotationSpeed
*p 72: Uniform: 4: 1406 cylinderVerticalPos
*p 72: Uniform: 5: 1406 noup
*p 72: Uniform: 6: 1406 repeatTimes
*p 72: Uniform: 7: 1406 tick
*p 72: Uniform: 8: 1406 tick_start
*p 72: Uniform: 9: 1406 time_factor
*p 72: Uniform: 10: 1406 unbalancedSize
*p 72: Uniform: 11: 8B5E tex
[SHADER] setting reset param	tick_start	2218621
[CALLBACK] upgrading to prioritized	talents_on_act_base
Loading language	/data/languages/names/halfling_male.txt
Make word from	sla, od	2
Creating random boss 	Slaod the halfling	17	level	1	classes
Adding to random boss class	Summoner	Wilder
   power types: not_power_source =		power_source =	nature
Adding 9 random class talents to boss
1	 * talent:	T_MASTER_SUMMONER	3
2	 * talent:	T_LIGHT_ARMOUR_TRAINING	3
3	 * talent:	T_WAR_HOUND	3
4	 * talent:	T_QUICK_RECOVERY	3
5	 * talent:	T_EXOTIC_WEAPONS_MASTERY	3
6	 * talent:	T_HEIGHTENED_SENSES	3
7	 * talent:	T_GRAND_ARRIVAL	3
8	 * talent:	T_WATERS_OF_LIFE	3
9	 * talent:	T_RITCH_FLAMESPITTER	3
 ** Finished adding	9	of	9	random class talents
[TOME ENTITY FILTER] selected Greater + Ego	28.066524412731	38.5
[TOME ENTITY FILTER] selected Double Greater	11.950014472927	20.5
[TOME ENTITY FILTER] selected Double Greater	14.7189893127	20.5
fight: 	harmonious vined mindstar of persecution	harmonious vined mindstar of venom	: