WebCore config: library(C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\te4-web.dll) spawn(C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\cef3spawn.exe)
Loading WebCore: loaded!
[CPU] Detected 4 CPUs
OpenAL device available: OpenAL Soft (default OpenAL Soft)
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Creating save thread
===top 2
Booting T-Engine from: C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\t-engine.exe
SelfExe gave us app directory of:	C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
[DO RESIZE] Requested: 800x600 (0, 0); zoom 100%
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
[DO RESIZE] Got: 800x600 (0, 0)
OpenGL max texture size: 16384
OpenGL max texture size: 16384
Upgrading black texture to size 64
Running lua loader code...
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from teae: 	te4-1.5.0
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=5.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.5.0.teae" , } , } __byname={["te4-1.5.0"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\dmore_000\\T-Engine\4.0
	bootstrap
	C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\\game\thirdparty
	C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\\game
[ENGINE LOADER] sorted:	te4	1	5	0
[ENGINE LOADER] loading engine:	1	5	0	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.5.0.teae
Available resolutions: 1920x1080x32
Available resolutions: 1776x1000x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1400x1050x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x648x32
Available resolutions: 1024x768x32
Available resolutions: 1024x600x32
Available resolutions: 800x600x32
Available resolutions: 800x480x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
0==WRITEPATH==allowed== C:\Users\dmore_000\\T-Engine\4.0
1==WRITEPATH==allowed== C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\game\addons\
2==WRITEPATH==allowed== C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\game\dlcs\
3==WRITEPATH==allowed== C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\game\modules\
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
setResolution: switching resolution to	1920x1080 Borderless	1920	1080	false	true	(forced)
Setting resolution to 1920x1080 (windowed, borderless)
[DO RESIZE] Requested: 1920x1080 (0, 1); zoom 100%
[DO RESIZE] Got: 1920x1080 (0, 1)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1920	1080	from	nil	nil
onResolutionChange: no game yet!
Creating profile thread
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
LuaVM:	LuaJIT 2.0.2	x86
TE4Online starting...
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] Got metaserver infos
[PROFILE] Thread connecting to profiles.te4.org on ports 	2257	2258
[PROFILE] Thread connected to profiles.te4.org
[PROFILE] waiting cancelled, got disconnect event
[ENGINE] Setting requested FPS to 60 (16 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.5.0.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.5.0-gfx.team	:: (as dir)	false	:: (as team)	15	
[PROFILE] logged in!	dadito
[PROFILE] Pull socket connected to profiles.te4.org
[ONLINE PROFILE] reconnecting to channels
Creating module	tome-1.5.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.5.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.5.0 using engine te4-1.5.0
* Module: tome
 ** 1.5.0
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\\game\engines\te4-1.5.0.teae
}
[MODULE] booting module version	boot-1.0.0
[ENGINE] Switching to turn based
Loading savefile 	/save//
Loading savefile 	/save/player/
Make wait background texture 1 : 0x1084096512 (0, 1083236352)
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = ashes1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = orcs1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
Upgrading black texture to size 1048576
Upgrading black texture to size 16777216
table: 0x0ece41a0	normal
table: 0x0ecdc390	normal
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Binding addon	Embers of Rage: Bootmenu	/dlcs/orcs.teaac	boot-orcs-1.0.0
 * with overload
 * with hooks
Binding addon	Ashes of Urh'Rok DLC - boot menu	/dlcs/ashes-urhrok.teaac	boot-ashes-urhrok-1.0.0
 * with data
 * with overload
 * with hooks
Post-processing hooks.
[MODULE] All hashes validation: 	nil	no online profile active
[PROFILE THREAD] batching CSETs
table: 0x0ecdc390	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0ecdcb08	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0ece4330	normal
[ActorResource] Defined Resource:	power
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module	Tales of Maj'Eyal Main Menu	[mod.load]	::	nil	nil
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
table: 0x0ecdc390	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[PROFILE] Main thread got authed	dadito
[ENGINE] Switching to turn based
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
[ONLINE PROFILE] current character 	Main Menu
Loading savefile 	/save/player/
Creating WebView with url	http://te4.org/tooltip-ingame?steam=0&vM=1&vm=5&vp=0&_te4ah=cbfe0002-3266-42bd-a1c3-d3b67245dc36&_te4ad=168399&_te4
table: 0x0ecb0f58	normal
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
[WEBCORE] Browser count 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B50 texSize
*p 1: Uniform: 5: 1406 tick
*p 1: Uniform: 6: 8B5E noisevol
*p 1: Uniform: 7: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Loading savefile 	/save/player/
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
Creating level	dungeon	3
[Zone:newLevel]	dungeon	beginning level generation, count:	1
C Map size 40:22 :: 880
C Map seens texture: 41 (60x60)
Generating cavern
Floodfill group	1	41
Floodfill group	3	423
Floodfill group	14	2
Floodfill group	16	13
Floodfill group	20	54
Floodfill group	91	13
Floodfill group	142	435
Floodfill group	163	28
Floodfill group	628	28
Floodfill group	729	40
Floodfill group	934	77
Floodfill group	957	41
Floodfill group	981	43
Generating cavern
Floodfill group	1	138
Floodfill group	10	986
Floodfill group	242	6
Floodfill group	395	59
Floodfill group	537	2
Floodfill group	973	31
Floodfill group	1076	19
Ok floodfill
Loading tile	terrain/crystal_floor1.png
Loading tile	terrain/crystal_alpha3.png
Loading tile	terrain/crystal_alpha4.png
Loading tile	terrain/crystal_alpha6.png
Loading tile	terrain/crystal_alpha2.png
Loading tile	terrain/crystal_alpha5.png
Loading tile	terrain/crystal_alpha1.png
Loading tile	terrain/crystal_floor1.png
Loading tile	npc/skeleton_warrior.png
Loading tile	npc/canine_ww.png
Loading tile	npc/canine_warg.png
Loading tile	npc/canine_w.png
Loading tile	npc/troll_s.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	npc/troll_mt.png
Loading tile	npc/troll_m.png
Loading tile	npc/troll_f.png
Loading tile	npc/skeleton_mage.png
Loading tile	terrain/crystal_floor5.png
Loading tile	terrain/crystal_floor4.png
Loading tile	terrain/crystal_floor6.png
Loading tile	terrain/crystal_floor3.png
Loading tile	terrain/crystal_floor7.png
Loading tile	terrain/crystal_floor2.png
Loading tile	terrain/crystal_floor8.png
Loading tile	player/humanoid_elf_high_chronomancer_zemekkys.png
table: 0x0ecdc390	normal
table: 0x0ecdc390	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[KEYBINDER] Loaded keybinds: chat
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[ENGINE] Setting requested FPS to 60 (16 ms)
[LOG]	#{italic}##ROYAL_BLUE#Retrieving addons to update/download from te4.org...#{normal}#
Creating module	boot-te4-1.5.0.team	:: (as dir)	false	:: (as team)	15	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.5.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.5.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.5.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.5.0 using engine te4-1.5.0
* Module: tome
 ** 1.5.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\\game\engines\te4-1.5.0.teae
}
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-allow-respec-anywhere.teaa	:: (as dir)	false	:: (as teaa)	27	
Checking addon	tome-fasteradventurer.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-hero_tooltip_2.teaa	:: (as dir)	false	:: (as teaa)	20	
Checking addon	tome-hz-escorts_1.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-ignore_rc_locks.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-indieroyale.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-infinite500.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-marson-recycler.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-mex-lasthopestart.teaa	:: (as dir)	false	:: (as teaa)	23	
Checking addon	tome-myth-tactical-borders.teaa	:: (as dir)	false	:: (as teaa)	27	
Checking addon	tome-neka_qol01.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-possessors.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-qqq_11.teaa	:: (as dir)	false	:: (as teaa)	12	
Checking addon	tome-qt-communication_1.teaa	:: (as dir)	false	:: (as teaa)	24	
Checking addon	tome-quick-drown-npcs.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-stone-wardens.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-succor.teaa	:: (as dir)	false	:: (as teaa)	12	
Checking addon	tome-verbose-enemies.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-zomnibus.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
[1] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 5
  }
  [long_name] = Ashes of Urh'Rok
  [file] = /dlcs/ashes-urhrok.teaac
  [name] = tome-ashes-urhrok
  [id_dlc] = 2
}
[2] = {
  [version] = {
    [1] = 1
    [2] = 1
    [3] = 1
  }
  [long_name] = Myth's Tactical Borders
  [file] = /addons/tome-myth-tactical-borders.teaa
  [name] = tome-myth-tactical-borders
}
[3] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 3
  }
  [long_name] = Embers of Rage
  [file] = /dlcs/orcs.teaac
  [name] = tome-orcs
  [id_dlc] = 3
}
[4] = {
  [version] = {
    [1] = 2
    [2] = 5
    [3] = 9
  }
  [long_name] = Infinite500 v2.5ga:  Revised high level play for ToME
  [file] = /addons/tome-infinite500.teaa
  [name] = tome-Infinite500
}
[5] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 0
  }
  [long_name] = Ignore Race/Class Locks
  [file] = /addons/tome-ignore_rc_locks.teaa
  [name] = tome-ignore_rc_locks
}
[6] = {
  [version] = {
    [1] = 15
    [2] = 3
    [3] = 3
  }
  [long_name] = ZOmnibus Addon Pack
  [file] = /addons/tome-zomnibus.teaa
  [name] = tome-zomnibus
}
[7] = {
  [version] = {
    [1] = 2
    [2] = 0
    [3] = 0
  }
  [long_name] = Pragmatic Heroism
  [file] = /addons/tome-hero_tooltip_2.teaa
  [name] = tome-hero_tooltip
}
[8] = {
  [version] = {
    [1] = 1
    [2] = 1
    [3] = 1
  }
  [long_name] = Escorts Enhanced
  [file] = /addons/tome-hz-escorts_1.teaa
  [name] = tome-hz-escorts
}
[9] = {
  [version] = {
    [1] = 1
    [2] = 1
    [3] = 0
  }
  [long_name] = Nekarcos's Quality of Life 01: Effect Display
  [file] = /addons/tome-neka_qol01.teaa
  [name] = tome-neka_qol01
}
[10] = {
  [version] = {
    [1] = 1
    [2] = 1
    [3] = 2
  }
  [long_name] = Verbose Enemies
  [file] = /addons/tome-verbose-enemies.teaa
  [name] = tome-verbose-enemies
}
[11] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 1
  }
  [long_name] = QuickTome: Orb of Communication
  [file] = /addons/tome-qt-communication_1.teaa
  [name] = tome-qt-communication
}
[tome-qt-communication] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 1
  }
  [long_name] = QuickTome: Orb of Communication
  [file] = /addons/tome-qt-communication_1.teaa
  [name] = tome-qt-communication
}
[tome-orcs] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 3
  }
  [long_name] = Embers of Rage
  [file] = /dlcs/orcs.teaac
  [name] = tome-orcs
  [id_dlc] = 3
}
[tome-ashes-urhrok] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 5
  }
  [long_name] = Ashes of Urh'Rok
  [file] = /dlcs/ashes-urhrok.teaac
  [name] = tome-ashes-urhrok
  [id_dlc] = 2
}
[tome-Infinite500] = {
  [version] = {
    [1] = 2
    [2] = 5
    [3] = 9
  }
  [long_name] = Infinite500 v2.5ga:  Revised high level play for ToME
  [file] = /addons/tome-infinite500.teaa
  [name] = tome-Infinite500
}
[tome-ignore_rc_locks] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 0
  }
  [long_name] = Ignore Race/Class Locks
  [file] = /addons/tome-ignore_rc_locks.teaa
  [name] = tome-ignore_rc_locks
}
[tome-neka_qol01] = {
  [version] = {
    [1] = 1
    [2] = 1
    [3] = 0
  }
  [long_name] = Nekarcos's Quality of Life 01: Effect Display
  [file] = /addons/tome-neka_qol01.teaa
  [name] = tome-neka_qol01
}
[tome-verbose-enemies] = {
  [version] = {
    [1] = 1
    [2] = 1
    [3] = 2
  }
  [long_name] = Verbose Enemies
  [file] = /addons/tome-verbose-enemies.teaa
  [name] = tome-verbose-enemies
}
[tome-myth-tactical-borders] = {
  [version] = {
    [1] = 1
    [2] = 1
    [3] = 1
  }
  [long_name] = Myth's Tactical Borders
  [file] = /addons/tome-myth-tactical-borders.teaa
  [name] = tome-myth-tactical-borders
}
[tome-hero_tooltip] = {
  [version] = {
    [1] = 2
    [2] = 0
    [3] = 0
  }
  [long_name] = Pragmatic Heroism
  [file] = /addons/tome-hero_tooltip_2.teaa
  [name] = tome-hero_tooltip
}
[tome-hz-escorts] = {
  [version] = {
    [1] = 1
    [2] = 1
    [3] = 1
  }
  [long_name] = Escorts Enhanced
  [file] = /addons/tome-hz-escorts_1.teaa
  [name] = tome-hz-escorts
}
[tome-zomnibus] = {
  [version] = {
    [1] = 15
    [2] = 3
    [3] = 3
  }
  [long_name] = ZOmnibus Addon Pack
  [file] = /addons/tome-zomnibus.teaa
  [name] = tome-zomnibus
}
[ONLINE PROFILE] addon update list returned
[LOG]	#{italic}##ROYAL_BLUE#Addons update finished.#{normal}#
Joining selected channels
[MODULE LOADER] done loading module	Tales of Maj'Eyal Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 1133, 3468 ticks
[ENGINE] Setting requested FPS to 2 (500 ms)
[ENGINE] Setting requested FPS to 60 (16 ms)
[PROFILE THREAD] flushing CSETs
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[ENGINE] Setting requested FPS to 2 (500 ms)
[ENGINE] Setting requested FPS to 60 (16 ms)
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
table: 0x0ecdc390	normal
Using cached font	/data/font/Salsa-Regular.ttf	10
table: 0x0ecdc390	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0ecdc390	normal
Using cached font	/data/font/Salsa-Regular.ttf	10
table: 0x0ecdc390	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	nil	nil	nil	nil	nil
[ENGINE] Switching to turn based
Deleting shader 3 (is clone 0)
Deleting shader 1 (is clone 0)
NO SELFEXE: bootstrapping from CWD
===top 2
Booting T-Engine from: C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\t-engine.exe
SelfExe gave us app directory of:	C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\
LuaVM:	LuaJIT 2.0.2	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 136e3a0)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 136ead0)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 34dbfe0)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Running lua loader code...
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
===	
Reboot using	te4	LATEST	boot	player	false
LuaVM:	LuaJIT 2.0.2	x86
[ENGINE LOADER] available from teae: 	te4-1.5.0
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=5.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.5.0.teae" , } , } __byname={["te4-1.5.0"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\dmore_000\\T-Engine\4.0
	bootstrap
	C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\\game\thirdparty
	C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\\game
[ENGINE LOADER] sorted:	te4	1	5	0
[ENGINE LOADER] loading engine:	1	5	0	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.5.0.teae
Available resolutions: 1920x1080x32
Available resolutions: 1776x1000x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1400x1050x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x648x32
Available resolutions: 1024x768x32
Available resolutions: 1024x600x32
Available resolutions: 800x600x32
Available resolutions: 800x480x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
0==WRITEPATH==allowed== C:\Users\dmore_000\\T-Engine\4.0
1==WRITEPATH==allowed== C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\game\addons\
2==WRITEPATH==allowed== C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\game\dlcs\
3==WRITEPATH==allowed== C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\game\modules\
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
setResolution: switching resolution to	1920x1080 Borderless	1920	1080	false	true	(forced)
Setting resolution to 1920x1080 (windowed, borderless)
[DO RESIZE] Requested: 1920x1080 (0, 1); zoom 100%
[DO RESIZE] Got: 1920x1080 (0, 1)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1920	1080	from	nil	nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] reusing login	dadito
[ONLINE PROFILE] forwarding friends to client
[WEBCORE] Browser count 0
[PROFILE] Main thread got authed	dadito
[ENGINE] Setting requested FPS to 60 (16 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.5.0.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.5.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.5.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.5.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.5.0 using engine te4-1.5.0
* Module: tome
 ** 1.5.0
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\\game\engines\te4-1.5.0.teae
}
[MODULE] booting module version	boot-1.0.0
[ENGINE] Switching to turn based
Loading savefile 	/save//
Loading savefile 	/save/player/
Make wait background texture 1 : 0x1084096512 (0, 1083236352)
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = ashes1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = orcs1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
table: 0x0ebdc938	normal
table: 0x0f400ac0	normal
Computing fun facts
true
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Binding addon	Embers of Rage: Bootmenu	/dlcs/orcs.teaac	boot-orcs-1.0.0
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\game\dlcs\orcs.teaac
[1] = /loaded-addons/orcs/boot-orcs/hooks/load.lua:6e0e33dfd003cac118922f7437c778d2
[2] = /loaded-addons/orcs/boot-orcs/init.lua:5444cea32d7c257129f94a2a8b59953f
[3] = /loaded-addons/orcs/boot-orcs/overload/data/gfx/particles/steamui_vapour.lua:c41b5dddb6d50233d3e669a87dc2a086
[4] = /loaded-addons/orcs/boot-orcs/overload/data/gfx/ui/definitions/steamtech.lua:affe4af9ffa6c4ccbf1ceb95aff1d956
[5] = /loaded-addons/orcs/boot-screen/init.lua:669466a525d7a4c942d8c12878dac64f
[6] = /loaded-addons/orcs/tome-orcs/data/achievements/special.lua:4d9ba7054398cd7783bfef920c7ca271
[7] = /loaded-addons/orcs/tome-orcs/data/achievements/story.lua:dc260a1fb55b516f57458ccb4e8bb6e4
[8] = /loaded-addons/orcs/tome-orcs/data/ai/aeryn.lua:59cb649650dff9fdec42e3e22381824d
[9] = /loaded-addons/orcs/tome-orcs/data/ai/specialheal.lua:9b9b18a6437ab72ed74cbc34496ae51f
[10] = /loaded-addons/orcs/tome-orcs/data/birth/classes/empyreal.lua:b99fd8f7eac58a9079342e69d715658c
[11] = /loaded-addons/orcs/tome-orcs/data/birth/classes/tinker.lua:51e0ebb7dfad18e6006432a538202514
[12] = /loaded-addons/orcs/tome-orcs/data/birth/classes/wilder.lua:6a64578e8f6178023fb9ff4e867dbbc0
[13] = /loaded-addons/orcs/tome-orcs/data/birth/races/orc.lua:9d6645be65708890707deda53c5496f3
[14] = /loaded-addons/orcs/tome-orcs/data/birth/races/whitehooves.lua:a743cc516cb00b82a9235db434fc46dc
[15] = /loaded-addons/orcs/tome-orcs/data/birth/races/yeti.lua:eb91e86333603a930244f41370a78c50
[16] = /loaded-addons/orcs/tome-orcs/data/birth/worlds.lua:93f2f5d478d5ffe0a01d632b574b594f
[17] = /loaded-addons/orcs/tome-orcs/data/chats/aaa.lua:c65089c964815aad59b6eb5fefd0c0d3
[18] = /loaded-addons/orcs/tome-orcs/data/chats/aaf.lua:b46a9a6392abe1a9a648e11eb19104c8
[19] = /loaded-addons/orcs/tome-orcs/data/chats/destructicus-lead.lua:f920e64382ea7c11393f912ca3c261a4
[20] = /loaded-addons/orcs/tome-orcs/data/chats/destructicus.lua:2891e5e799cd299950d4062a086f133a
[21] = /loaded-addons/orcs/tome-orcs/data/chats/john-surrender.lua:d2b11eaad13d7545c461136e99bc8c7b
[22] = /loaded-addons/orcs/tome-orcs/data/chats/john-worldmap.lua:ab981444ee27528515bb807b9aef5ac4
[23] = /loaded-addons/orcs/tome-orcs/data/chats/kaltor-entry.lua:98af831e018b119daec59a8e0f5c4fd8
[24] = /loaded-addons/orcs/tome-orcs/data/chats/kaltor-shop.lua:b59957dd5459f1e9c34d5f2d5bb1e75d
[25] = /loaded-addons/orcs/tome-orcs/data/chats/kruk-tinker-shop.lua:b6a9035dce8b3035fad5147dba494a44
[26] = /loaded-addons/orcs/tome-orcs/data/chats/metash.lua:2e82d0b55fb15382d9575bab395e241e
[27] = /loaded-addons/orcs/tome-orcs/data/chats/phonograph.lua:28c07972ad6900cfe9403fb8ecbde786
[28] = /loaded-addons/orcs/tome-orcs/data/chats/shertul-priest.lua:1043b79606a74babb4728494125d9f15
[29] = /loaded-addons/orcs/tome-orcs/data/chats/weissi-machine.lua:5ff308999adba93944f2d71f78e9ad53
[30] = /loaded-addons/orcs/tome-orcs/data/damage_types.lua:8a470e5645d25d4a6c7e6a5a5220c7e5
[31] = /loaded-addons/orcs/tome-orcs/data/factions.lua:f7b602e41cd65b142c587e614697584c
[32] = /loaded-addons/orcs/tome-orcs/data/general/encounters/fareast-npcs.lua:0afcf6b656633dcf54a212b591904477
[33] = /loaded-addons/orcs/tome-orcs/data/general/encounters/fareast.lua:42f3bbbdc222779c3beced4f3c067250
[34] = /loaded-addons/orcs/tome-orcs/data/general/events/AAA.lua:ff8a2ca3087443df873c4e6faab5ab05
[35] = /loaded-addons/orcs/tome-orcs/data/general/events/campfire.lua:9d37627eb8a87bb4cea47fcab249e15d
[36] = /loaded-addons/orcs/tome-orcs/data/general/events/celestial-well.lua:16bf8a193584b3edc7c21f62f35b2d3c
[37] = /loaded-addons/orcs/tome-orcs/data/general/events/drills.lua:c10dd6c71a8528f32bf25c9b063d5304
[38] = /loaded-addons/orcs/tome-orcs/data/general/events/herbs.lua:29a6ab8cdc691748fb470fa5fd2f6be5
[39] = /loaded-addons/orcs/tome-orcs/data/general/events/merchant-stall.lua:5973ee062a99a57ee6ba494f0e75a1f9
[40] = /loaded-addons/orcs/tome-orcs/data/general/events/sewer-alligator-nest.lua:ab10697fdc573d08ef90c2588d9a87b4
[41] = /loaded-addons/orcs/tome-orcs/data/general/grids/manacave.lua:d6b84883a5deb240801a1fe920a5f44d
[42] = /loaded-addons/orcs/tome-orcs/data/general/grids/mechstone.lua:dbd03e98fca25c0bd8379fb4db8d2f76
[43] = /loaded-addons/orcs/tome-orcs/data/general/grids/mechwall.lua:4719d6d72fce60ff93bf8e18aeb85901
[44] = /loaded-addons/orcs/tome-orcs/data/general/grids/primal_trunk.lua:a0965a7541c35538d274d777e67935b4
[45] = /loaded-addons/orcs/tome-orcs/data/general/grids/psicave.lua:17dd8fdd7870ca6dd27f764945289bf9
[46] = /loaded-addons/orcs/tome-orcs/data/general/grids/slumbering_cave.lua:973f66bf377be3d3aec1d261be3bc58c
[47] = /loaded-addons/orcs/tome-orcs/data/general/grids/snow_mountains.lua:4a46c877ba94ca6f2f16093f912746a6
[48] = /loaded-addons/orcs/tome-orcs/data/general/npcs/alligator.lua:06ea554405ba169bd92b0e4a44a14db5
[49] = /loaded-addons/orcs/tome-orcs/data/general/npcs/domestic-yeti.lua:5d6c35ab6d6222757b16fd8dae1fbe50
[50] = /loaded-addons/orcs/tome-orcs/data/general/npcs/hethugoroth.lua:e7ce7ec914401457d5f5a52e16ea9559
[51] = /loaded-addons/orcs/tome-orcs/data/general/npcs/horror.lua:a48beb0e7b88d9f291827ee5a5d48ec4
[52] = /loaded-addons/orcs/tome-orcs/data/general/npcs/ritch-extended.lua:a3d284fd085918664ccd77b20b487121
[53] = /loaded-addons/orcs/tome-orcs/data/general/npcs/steam-drone.lua:60345d405380f0c0e969f15c05e8b8ca
[54] = /loaded-addons/orcs/tome-orcs/data/general/npcs/steam-giant-arcane.lua:befdce1ebd1c474e63f53ebf6fd711b5
[55] = /loaded-addons/orcs/tome-orcs/data/general/npcs/steam-giant-gunner.lua:78fbae9d8285e0d098b94c492a848231
[56] = /loaded-addons/orcs/tome-orcs/data/general/npcs/steam-giant-warrior.lua:b377058c56b3185c494ead460c531b7c
[57] = /loaded-addons/orcs/tome-orcs/data/general/npcs/steam-spiders.lua:ba4750b86dc044cc54835b29f153b80e
[58] = /loaded-addons/orcs/tome-orcs/data/general/npcs/sunwall-mage.lua:27e29b38a7443eb1f304d00b41a3eceb
[59] = /loaded-addons/orcs/tome-orcs/data/general/npcs/sunwall-warrior.lua:6e0848d6f96efbda485087234b455cd2
[60] = /loaded-addons/orcs/tome-orcs/data/general/npcs/titan.lua:81a44f370fd8af0bbeb2bf70f39afb00
[61] = /loaded-addons/orcs/tome-orcs/data/general/npcs/troll-pirates.lua:5a40e2252a2f6d9cced956aad1973e9f
[62] = /loaded-addons/orcs/tome-orcs/data/general/npcs/undead-drake.lua:a920d0c7e516e1f1401ff4a88f5ff65d
[63] = /loaded-addons/orcs/tome-orcs/data/general/npcs/whitehooves.lua:eeb28699d815dd4e3807e8660c23dbe2
[64] = /loaded-addons/orcs/tome-orcs/data/general/npcs/yeti.lua:4ba5d77ec734be787d698078dc7b1f28
[65] = /loaded-addons/orcs/tome-orcs/data/general/objects/boss-artifacts.lua:10b467bbbac88ee362aabd28e5c24ae2
[66] = /loaded-addons/orcs/tome-orcs/data/general/objects/egos/steamgun.lua:4779329011d02e8ffb1c22ecaeb3602b
[67] = /loaded-addons/orcs/tome-orcs/data/general/objects/egos/steamsaw.lua:a1dbee736045e3884a95647fe187439b
[68] = /loaded-addons/orcs/tome-orcs/data/general/objects/generic.lua:8cb0a373535cfeae0f994f5c6a622cf9
[69] = /loaded-addons/orcs/tome-orcs/data/general/objects/inscriptions.lua:830b82976c73ba86d16e53ffae4d8e31
[70] = /loaded-addons/orcs/tome-orcs/data/general/objects/leather-hats.lua:f2821a1e2a29d611ad591ff685bfb037
[71] = /loaded-addons/orcs/tome-orcs/data/general/objects/lore.lua:afccc0f15a325e415e55f2841f37e995
[72] = /loaded-addons/orcs/tome-orcs/data/general/objects/objects.lua:d5ddb126803e02b838faaaa07667798f
[73] = /loaded-addons/orcs/tome-orcs/data/general/objects/quest-artifacts.lua:15227ab64568e2320644e123af1f9c3b
[74] = /loaded-addons/orcs/tome-orcs/data/general/objects/random-artifacts/steamsaw.lua:1966487dde104a5513a99d88c881e1d7
[75] = /loaded-addons/orcs/tome-orcs/data/general/objects/schematics.lua:6e7b9f665aa51651ac8cbfc48d359d00
[76] = /loaded-addons/orcs/tome-orcs/data/general/objects/steamgun.lua:e8571fd95a4997816ca643170c39708c
[77] = /loaded-addons/orcs/tome-orcs/data/general/objects/steamsaw.lua:100d789b480d19499f2d4860d81d9d38
[78] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinker.lua:87fd7744dcf7d63a9082d43d2730f7ee
[79] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinkers/chemistry.lua:4655d237404e4818bf9b0a01c6cd6d3f
[80] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinkers/electricity.lua:bdce176fb29de84ce5a70b2f94fb4d9b
[81] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinkers/explosive.lua:12580a39a6d87fa0a2ce041f6148e27e
[82] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinkers/mechanical.lua:22515d47bcf1a552a143d0cdf6c18b3d
[83] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinkers/smith.lua:4aafa4183a36428f44a0e10f09d7a7e5
[84] = /loaded-addons/orcs/tome-orcs/data/general/objects/tinkers/therapeutics.lua:951e8e71a913a1c663888155f6f38b95
[85] = /loaded-addons/orcs/tome-orcs/data/general/objects/world-artifacts.lua:b14c5166d166468665b1fd74da0e7296
[86] = /loaded-addons/orcs/tome-orcs/data/general/stores/orcs.lua:30c6179ba63680209966caef898b70c0
[87] = /loaded-addons/orcs/tome-orcs/data/general/traps/ritch.lua:23826f7c06a91902f1c246110797cf7c
[88] = /loaded-addons/orcs/tome-orcs/data/ingredients.lua:780ebd584f7576cf13ec2949761e493d
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[380] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-orcs_tinker_eyal.lua:d487369b361d9dce0e67d0ccef76ac04
[381] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-race_whitehooves.lua:506586dc5df655482f1c54f654240650
[382] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-race_yeti.lua:f7ff0c77d9028ae94a00a9258579b8a1
[383] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-tinker_psyshot.lua:8ba3c1e5b97797d5f2af420902af3537
[384] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-wyrmic_undead.lua:7b6a56d23c47920f0cb937e0a12cf799
[385] = /loaded-addons/orcs/tome-orcs/overload/mod/class/OrcCampaign.lua:dc781bea921c72d93b175c5b1644ef53
[386] = /loaded-addons/orcs/tome-orcs/overload/mod/class/generator/map/orc/Sewers.lua:acca166dd070cca3dd148610b46d57c1
[387] = /loaded-addons/orcs/tome-orcs/overload/mod/class/interface/PartyTinker.lua:152b1d285c044d0b63d402aa76a10efe
[388] = /loaded-addons/orcs/tome-orcs/overload/mod/dialogs/CreateTinker.lua:67095b744c5b2e4e9368f0adb6da1521
[389] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Actor.lua:1a2aa336e0f87c5209dc345508652aa4
[390] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Game.lua:c478edecb09af48c970e56beb090529c
[391] = /loaded-addons/orcs/tome-orcs/superload/mod/class/NicerTiles.lua:c5d282f1832e4877883751b99945a36e
[392] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Object.lua:094e57726536deedc446fb4a59dab4b2
[393] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Party.lua:11b94cd85c418b159ab67e9be3edaa06
[394] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Projectile.lua:7e9266accffff43599d0833e5eb494d3
[395] = /loaded-addons/orcs/tome-orcs/superload/mod/class/generator/actor/KrukInvasion.lua:42bc02722fbd6f6aff0307bcd744539e
[396] = /loaded-addons/orcs/tome-orcs/superload/mod/class/generator/map/VaultLevel.lua:cf7be6f4bac01d4c02fdd8a70cfdd97e
[397] = /loaded-addons/orcs/tome-orcs/superload/mod/class/interface/Archery.lua:7462075b0bd6a90808f0444c15e22803
[398] = /loaded-addons/orcs/tome-orcs/superload/mod/class/interface/Combat.lua:6ea4dcfc2489e82eaad570607ac2f5b5
[399] = /loaded-addons/orcs/tome-orcs/superload/mod/class/interface/TooltipsData.lua:8d366e328bc41f8a98e0b6d437d2cfbb
[400] = /loaded-addons/orcs/tome-orcs/superload/mod/dialogs/Birther.lua:f3275121d456209b89b1e0a32c93817e
[401] = /loaded-addons/orcs/tome-orcs/superload/mod/dialogs/LevelupDialog.lua:ffbd31bdb1a601dfdac36432b80bb0d6
[402] = /loaded-addons/orcs/tome-orcs/superload/mod/dialogs/debug/DebugMain.lua:99ed200c073a6fac958fb855bee12f87
[MODULE LOADER] addon 	orcs	 MD5	66aa2d33bf40f529fb0fdf96558cf918	computed in 	619	nil
Binding addon	Ashes of Urh'Rok DLC - boot menu	/dlcs/ashes-urhrok.teaac	boot-ashes-urhrok-1.0.0
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\game\dlcs\ashes-urhrok.teaac
[1] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/hooks/load.lua:144f1ebde2ef9f962eb12e150a50fb73
[2] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/init.lua:c767011c2a4d290593f001bd98a69c42
[3] = /loaded-addons/ashes-urhrok/boot-screen/init.lua:467726e119812ac778f733c1d76c935f
[4] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/achievements/all.lua:686f936b9e25eec698acb6f30d4d7425
[5] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/corrupted.lua:fd96ceb672f95207d11de4a566dadd24
[6] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/doomelf.lua:c486db366d5ec8a6c4324c9b62b430fe
[7] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/races_cosmetic.lua:121d8322d62ee1e68bdf936d10c4fa66
[8] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/demon-statue.lua:e8d25e943d21975c83bc9339fbe60b85
[9] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/fire-haven.lua:be9ec2880eaf94c2d88ff4a997f612b4
[10] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/demon_statues.lua:017490f608c4b879b468250269882e44
[11] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/malrok_walls.lua:3168c6e2a67466a6c4349d891c8941e1
[12] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/npcs/aquatic-demon.lua:09f1f4b02421b6b08789a7b32214d6b0
[13] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/npcs/major-demon.lua:1d58135f54ad52a6734f5e9bc1047f6d
[14] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/objects/world-artifacts.lua:6f156e21cf65b3188a1c5ca58375e442
[15] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/lore/demon.lua:f38e9396b7b5ca9b93a64dd301e59dd5
[16] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/anteroom-agony-start.lua:3fb2311f7bb864d2cd290b242bc31a4f
[17] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/searing-halls-start.lua:66ff5cb0861634fe4add6f53c10f6f4b
[18] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/re-abducted.lua:f98923ce1f8f53a3bdcd9aa0ffd5d10f
[19] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/start-ashes.lua:9bd0998cfa25f5d4be53b5dac570cf94
[20] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/black-magic.lua:9ee1da2f08336ab332f754c12d15c1c5
[21] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/brutality.lua:7b80a98f2fdf2022ba9ac8de32e7907b
[22] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/corruptions.lua:fd6a7f48d66fe8e31b1b5884d4ec59be
[23] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demon-seeds.lua:0a66f9352c5236af694a7411c0956e41
[24] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-pact.lua:7e8faa3d42a1d4b25ee4ad8cb7a26679
[25] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-strength.lua:0ce29fe24ee6773e771bc5cd3cac66b5
[26] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-covenant.lua:3f1407cda23c600a11b67f200f87d821
[27] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-shield.lua:b91b6e942b11013e361b52023f4a37e6
[28] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/fearfire.lua:c048ced069a0b2d7f6fbd47676aa8e1a
[29] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/heart-of-fire.lua:2aa32c464a52714121ac15f97cc1981f
[30] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/infernal-combat.lua:397577c73d8db41dcd33d1048c40de94
[31] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/npcs.lua:c9cbdd962baff19b906c3a9f3cf5e3c2
[32] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/oppression.lua:3fef5501607877e32317f7fed2d0a6e3
[33] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/spellblaze.lua:862916d7ca902b76185b5bc8142fdd20
[34] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/torture.lua:d3cfdcbfb6ce0d313fea095f76db9e9c
[35] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/wrath.lua:25806a5e843c4efd7b20e042c4f5875e
[36] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/misc/races.lua:4c49d4dae13542011a93b7995ef7cb06
[37] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/timed_effects.lua:fc5db234f1a50803bc339f0e7a012645
[38] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/events.lua:0e47808cf562f71ddf4e299689fd7948
[39] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/generatorMap.lua:d607dd34c1a5a1d994df9ccf8f15e826
[40] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/grids.lua:3428cda941fd3e5bf7413f1df6847cb4
[41] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/npcs.lua:19e0d0a0f1430a9de68acf6b005e2b5b
[42] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/objects.lua:c6fe01281892f233ed7924b76b88f4af
[43] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/traps.lua:e45c548f05c7b8981f83a85cbdd0281c
[44] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/zone.lua:0d4e1dc9706e0e3d3d0fb32b97bd25be
[45] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/events.lua:70ab07d3c47729a50431464193c63259
[46] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/generatorMap.lua:19ec46abc1a6bb27c04a608a73cf1a4a
[47] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/grids.lua:4e2c6f9253bace69dcecd7941fb13f8a
[48] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/npcs.lua:bd0185cb41f918b5606f068d04c1d986
[49] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/objects.lua:7a8cee17b9245a4b23e6845e266c111c
[50] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/traps.lua:e45c548f05c7b8981f83a85cbdd0281c
[51] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/zone.lua:8cff519f571a331d2e36df92196dff65
[52] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/hooks/load.lua:2214d864741d4caaed31f57f4bbc7e6d
[53] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/init.lua:7ae4998b5134ff6f756c30247842f0a8
[54] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/chats/ashes-urhrok-walrog-pop.lua:a3c9b9d98f04ef2b7185713126d0ae8a
[55] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/blood_shield.lua:35708c5b5f1631e335472c4312d2ebca
[56] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/corrosive_slashes.lua:31101d9d10dcbd66d11e2831c6412ff2
[57] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/demonic_madness.lua:c733777232dc7aa6ff19e8e431790fb6
[58] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/destroyer.lua:b185ef50ebc2c6801e4a6fe815b6b1d8
[59] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/detonating_charge.lua:6ccad4fca7801f3190ea0fec998baedc
[60] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/doom_tendrils.lua:67de0baec6400ea6da577b463ef76910
[61] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fiery_portal_link.lua:dddedb2333b17718c896eb9d4b452679
[62] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fire_blast.lua:5ad71a5c78324470db33ac768b7be6f0
[63] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/flame_leash.lua:40e835814e94860538d2056e3dad1a1a
[64] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/link_of_pain.lua:c4e4d8590960255b8f8ca8575727d4a1
[65] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/obliterating_smash.lua:e329f368afa22c8a8d92113432d1268d
[66] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/tale_of_destruction.lua:9778c99da241740028e1c19242931498
[67] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/black_artifacts.lua:45e7f30ab784d5d7b7b71cbb69222d5b
[68] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/greyscale.lua:1e497f0ca66160c3e0fe8e3709f56a0e
[69] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/osmosis_shield.lua:2a19d7e340f622d6d116914a2129e2fb
[70] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/intro-ashes-urhrok.lua:a266b279a5e857e95f127672d7cc0813
[71] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-corrupter_demonologist.lua:d84a3e265b82266e1cda13562a90410a
[72] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_doomhorns.lua:860ea6ad106eb39b58cf7fa48acbce3e
[73] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_red_skin.lua:126251fa0269325bff69e904ea120c03
[74] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-race_doomelf.lua:8ccfc5a4d9d202678ac560fc011fe272
[75] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/mod/class/DemonologistsDLC.lua:12d4c386bc17484b37a4d2bd0d73ff9b
[76] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Actor.lua:341105072426289f30b4ca71bedce931
[77] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Game.lua:ede446a1abacd9a5651b291b057fd54c
[78] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Player.lua:3541345f58f3ebc0de19f358cd7457db
[79] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/interface/Combat.lua:73f4158b84eb395c15b478804038d021
[80] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/dialogs/Birther.lua:20a446e5fd66fec2d491a2a143279b0c
[MODULE LOADER] addon 	ashes-urhrok	 MD5	e6aa92b80095fab46ed4650d1bb34151	computed in 	138	nil
Post-processing hooks.
[MODULE] All hashes validation: 	nil	invalid addon hash (boot-orcs-1.0.0)
[ONLINE PROFILE] current character 	game did not tell us
[PROFILE THREAD] batching CSETs
table: 0x0f400ac0	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0f400b50	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0f400f00	normal
[ActorResource] Defined Resource:	power
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module	Tales of Maj'Eyal Main Menu	[mod.load]	::	nil	nil
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
table: 0x0f400ac0	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[PROFILE] mounted 	online	on /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ENGINE] Switching to turn based
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
[ONLINE PROFILE] current character 	Main Menu
Loading savefile 	/save/player/
Creating WebView with url	http://te4.org/tooltip-ingame?steam=0&vM=1&vm=5&vp=0&_te4ah=cbfe0002-3266-42bd-a1c3-d3b67245dc36&_te4ad=168399&_te4
table: 0x0ebec110	normal
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] batching CSETs
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
[WEBCORE] Browser count 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B50 texSize
*p 1: Uniform: 5: 1406 tick
*p 1: Uniform: 6: 8B5E noisevol
*p 1: Uniform: 7: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Loading savefile 	/save/player/
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
Creating level	dungeon	3
[Zone:newLevel]	dungeon	beginning level generation, count:	1
C Map size 40:22 :: 880
C Map seens texture: 51 (60x60)
Generating cavern
Floodfill group	1	98
Floodfill group	13	2
Floodfill group	15	66
Floodfill group	21	5
Floodfill group	40	742
Floodfill group	42	13
Floodfill group	607	72
Floodfill group	860	22
Floodfill group	869	43
Floodfill group	905	130
Floodfill group	1079	43
Floodfill group	1196	6
Floodfill group	1219	2
Ok floodfill
Loading tile	terrain/crystal_floor1.png
Loading tile	terrain/crystal_alpha3.png
Loading tile	terrain/crystal_alpha1.png
Loading tile	terrain/crystal_alpha4.png
Loading tile	terrain/crystal_alpha6.png
Loading tile	terrain/crystal_alpha5.png
Loading tile	terrain/crystal_alpha2.png
Loading tile	terrain/crystal_floor1.png
Loading tile	npc/troll_c.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	npc/skeleton_warrior.png
Loading tile	npc/troll_s.png
Loading tile	npc/skeleton_mage.png
Loading tile	npc/canine_ww.png
Loading tile	npc/canine_w.png
Loading tile	npc/troll_f.png
Loading tile	npc/troll_mt.png
Loading tile	terrain/crystal_floor7.png
Loading tile	terrain/crystal_floor3.png
Loading tile	terrain/crystal_floor2.png
Loading tile	terrain/crystal_floor5.png
Loading tile	terrain/crystal_floor8.png
Loading tile	terrain/crystal_floor4.png
Loading tile	terrain/crystal_floor6.png
Loading tile	player/humanoid_halfling_protector_myssil.png
table: 0x0f400ac0	normal
table: 0x0f400ac0	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[KEYBINDER] Loaded keybinds: chat
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[ENGINE] Setting requested FPS to 60 (16 ms)
[LOG]	#{italic}##ROYAL_BLUE#Retrieving addons to update/download from te4.org...#{normal}#
Creating module	boot-te4-1.5.0.team	:: (as dir)	false	:: (as team)	15	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.5.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.5.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.5.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.5.0 using engine te4-1.5.0
* Module: tome
 ** 1.5.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\\game\engines\te4-1.5.0.teae
}
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-allow-respec-anywhere.teaa	:: (as dir)	false	:: (as teaa)	27	
Checking addon	tome-fasteradventurer.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-hero_tooltip_2.teaa	:: (as dir)	false	:: (as teaa)	20	
Checking addon	tome-hz-escorts_1.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-ignore_rc_locks.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-indieroyale.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-infinite500.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-marson-recycler.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-mex-lasthopestart.teaa	:: (as dir)	false	:: (as teaa)	23	
Checking addon	tome-myth-tactical-borders.teaa	:: (as dir)	false	:: (as teaa)	27	
Checking addon	tome-neka_qol01.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-possessors.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-qqq_11.teaa	:: (as dir)	false	:: (as teaa)	12	
Checking addon	tome-qt-communication_1.teaa	:: (as dir)	false	:: (as teaa)	24	
Checking addon	tome-quick-drown-npcs.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-stone-wardens.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-succor.teaa	:: (as dir)	false	:: (as teaa)	12	
Checking addon	tome-verbose-enemies.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-zomnibus.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
[1] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 5
  }
  [long_name] = Ashes of Urh'Rok
  [file] = /dlcs/ashes-urhrok.teaac
  [name] = tome-ashes-urhrok
  [id_dlc] = 2
}
[2] = {
  [version] = {
    [1] = 1
    [2] = 1
    [3] = 1
  }
  [long_name] = Myth's Tactical Borders
  [file] = /addons/tome-myth-tactical-borders.teaa
  [name] = tome-myth-tactical-borders
}
[3] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 3
  }
  [long_name] = Embers of Rage
  [file] = /dlcs/orcs.teaac
  [name] = tome-orcs
  [id_dlc] = 3
}
[4] = {
  [version] = {
    [1] = 2
    [2] = 5
    [3] = 9
  }
  [long_name] = Infinite500 v2.5ga:  Revised high level play for ToME
  [file] = /addons/tome-infinite500.teaa
  [name] = tome-Infinite500
}
[5] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 0
  }
  [long_name] = Ignore Race/Class Locks
  [file] = /addons/tome-ignore_rc_locks.teaa
  [name] = tome-ignore_rc_locks
}
[6] = {
  [version] = {
    [1] = 15
    [2] = 3
    [3] = 3
  }
  [long_name] = ZOmnibus Addon Pack
  [file] = /addons/tome-zomnibus.teaa
  [name] = tome-zomnibus
}
[7] = {
  [version] = {
    [1] = 2
    [2] = 0
    [3] = 0
  }
  [long_name] = Pragmatic Heroism
  [file] = /addons/tome-hero_tooltip_2.teaa
  [name] = tome-hero_tooltip
}
[8] = {
  [version] = {
    [1] = 1
    [2] = 1
    [3] = 1
  }
  [long_name] = Escorts Enhanced
  [file] = /addons/tome-hz-escorts_1.teaa
  [name] = tome-hz-escorts
}
[9] = {
  [version] = {
    [1] = 1
    [2] = 1
    [3] = 0
  }
  [long_name] = Nekarcos's Quality of Life 01: Effect Display
  [file] = /addons/tome-neka_qol01.teaa
  [name] = tome-neka_qol01
}
[10] = {
  [version] = {
    [1] = 1
    [2] = 1
    [3] = 2
  }
  [long_name] = Verbose Enemies
  [file] = /addons/tome-verbose-enemies.teaa
  [name] = tome-verbose-enemies
}
[11] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 1
  }
  [long_name] = QuickTome: Orb of Communication
  [file] = /addons/tome-qt-communication_1.teaa
  [name] = tome-qt-communication
}
[tome-qt-communication] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 1
  }
  [long_name] = QuickTome: Orb of Communication
  [file] = /addons/tome-qt-communication_1.teaa
  [name] = tome-qt-communication
}
[tome-orcs] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 3
  }
  [long_name] = Embers of Rage
  [file] = /dlcs/orcs.teaac
  [name] = tome-orcs
  [id_dlc] = 3
}
[tome-ashes-urhrok] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 5
  }
  [long_name] = Ashes of Urh'Rok
  [file] = /dlcs/ashes-urhrok.teaac
  [name] = tome-ashes-urhrok
  [id_dlc] = 2
}
[tome-Infinite500] = {
  [version] = {
    [1] = 2
    [2] = 5
    [3] = 9
  }
  [long_name] = Infinite500 v2.5ga:  Revised high level play for ToME
  [file] = /addons/tome-infinite500.teaa
  [name] = tome-Infinite500
}
[tome-ignore_rc_locks] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 0
  }
  [long_name] = Ignore Race/Class Locks
  [file] = /addons/tome-ignore_rc_locks.teaa
  [name] = tome-ignore_rc_locks
}
[tome-neka_qol01] = {
  [version] = {
    [1] = 1
    [2] = 1
    [3] = 0
  }
  [long_name] = Nekarcos's Quality of Life 01: Effect Display
  [file] = /addons/tome-neka_qol01.teaa
  [name] = tome-neka_qol01
}
[tome-verbose-enemies] = {
  [version] = {
    [1] = 1
    [2] = 1
    [3] = 2
  }
  [long_name] = Verbose Enemies
  [file] = /addons/tome-verbose-enemies.teaa
  [name] = tome-verbose-enemies
}
[tome-myth-tactical-borders] = {
  [version] = {
    [1] = 1
    [2] = 1
    [3] = 1
  }
  [long_name] = Myth's Tactical Borders
  [file] = /addons/tome-myth-tactical-borders.teaa
  [name] = tome-myth-tactical-borders
}
[tome-hero_tooltip] = {
  [version] = {
    [1] = 2
    [2] = 0
    [3] = 0
  }
  [long_name] = Pragmatic Heroism
  [file] = /addons/tome-hero_tooltip_2.teaa
  [name] = tome-hero_tooltip
}
[tome-hz-escorts] = {
  [version] = {
    [1] = 1
    [2] = 1
    [3] = 1
  }
  [long_name] = Escorts Enhanced
  [file] = /addons/tome-hz-escorts_1.teaa
  [name] = tome-hz-escorts
}
[tome-zomnibus] = {
  [version] = {
    [1] = 15
    [2] = 3
    [3] = 3
  }
  [long_name] = ZOmnibus Addon Pack
  [file] = /addons/tome-zomnibus.teaa
  [name] = tome-zomnibus
}
[ONLINE PROFILE] addon update list returned
[LOG]	#{italic}##ROYAL_BLUE#Addons update finished.#{normal}#
Joining selected channels
[MODULE LOADER] done loading module	Tales of Maj'Eyal Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 847, 4191 ticks
[PROFILE THREAD] flushing CSETs
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Creating module	boot-te4-1.5.0.team	:: (as dir)	false	:: (as team)	15	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.5.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.5.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.5.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.5.0 using engine te4-1.5.0
* Module: tome
 ** 1.5.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\\game\engines\te4-1.5.0.teae
}
Server latency	42
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	te4	1.5.0	tome-1.5.0	player	true
[ENGINE] Switching to turn based
Deleting shader 3 (is clone 0)
Deleting shader 1 (is clone 0)
NO SELFEXE: bootstrapping from CWD
===top 2
Booting T-Engine from: C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\t-engine.exe
SelfExe gave us app directory of:	C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\
LuaVM:	LuaJIT 2.0.2	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 11fbd008)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 34dbfe0)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 136ead0)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Running lua loader code...
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
===	
Reboot using	te4	1.5.0	tome-1.5.0	player	true
LuaVM:	LuaJIT 2.0.2	x86
[ENGINE LOADER] available from teae: 	te4-1.5.0
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=5.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.5.0.teae" , } , } __byname={["te4-1.5.0"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\dmore_000\\T-Engine\4.0
	bootstrap
	C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\\game\thirdparty
	C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\\game
[ENGINE LOADER] loading engine:	1	5	0	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.5.0.teae
Available resolutions: 1920x1080x32
Available resolutions: 1776x1000x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1400x1050x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x648x32
Available resolutions: 1024x768x32
Available resolutions: 1024x600x32
Available resolutions: 800x600x32
Available resolutions: 800x480x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
0==WRITEPATH==allowed== C:\Users\dmore_000\\T-Engine\4.0
1==WRITEPATH==allowed== C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\game\addons\
2==WRITEPATH==allowed== C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\game\dlcs\
3==WRITEPATH==allowed== C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\game\modules\
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
setResolution: switching resolution to	1920x1080 Borderless	1920	1080	false	true	(forced)
Setting resolution to 1920x1080 (windowed, borderless)
[DO RESIZE] Requested: 1920x1080 (0, 1); zoom 100%
[DO RESIZE] Got: 1920x1080 (0, 1)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1920	1080	from	nil	nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] reusing login	dadito
[ONLINE PROFILE] forwarding friends to client
[WEBCORE] Browser count 0
[PROFILE] Main thread got authed	dadito
[ENGINE] Setting requested FPS to 60 (16 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.5.0.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.5.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.5.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.5.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.5.0 using engine te4-1.5.0
* Module: tome
 ** 1.5.0
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\\game\engines\te4-1.5.0.teae
}
[MODULE] booting module version	tome-1.5.0
[ENGINE] Switching to turn based
Mounting additional team file:	/modules/tome-1.5.0-music.team
Mounting additional team file:	/modules/tome-1.5.0-gfx.team
Loading savefile 	/save//
Loading savefile 	/save/player/
Make wait background texture 1 : 0x1084096512 (0, 1083236352)
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = ashes1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = orcs1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
table: 0x011a5380	normal
table: 0x011c0240	normal
Computing fun facts
true
[MODULE LOADER] module MD5	c50139ace082a6905bd667e178126871	computed in 	700
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-allow-respec-anywhere.teaa	:: (as dir)	false	:: (as teaa)	27	
Checking addon	tome-fasteradventurer.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-hero_tooltip_2.teaa	:: (as dir)	false	:: (as teaa)	20	
Checking addon	tome-hz-escorts_1.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-ignore_rc_locks.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-indieroyale.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-infinite500.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-marson-recycler.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-mex-lasthopestart.teaa	:: (as dir)	false	:: (as teaa)	23	
Checking addon	tome-myth-tactical-borders.teaa	:: (as dir)	false	:: (as teaa)	27	
Checking addon	tome-neka_qol01.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-possessors.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-qqq_11.teaa	:: (as dir)	false	:: (as teaa)	12	
Checking addon	tome-qt-communication_1.teaa	:: (as dir)	false	:: (as teaa)	24	
Checking addon	tome-quick-drown-npcs.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-stone-wardens.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-succor.teaa	:: (as dir)	false	:: (as teaa)	12	
Checking addon	tome-verbose-enemies.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-zomnibus.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Removing addon qt-communication: not allowed by config
Removing addon mex-lasthopestart: not allowed by config
Removing addon verbose-enemies: not allowed by config
Removing addon fasteradventurer: not allowed by config
Removing addon neka_qol01: not allowed by config
Removing addon qqq: not allowed by config
Removing addon hz-escorts: not allowed by config
Removing addon hero_tooltip: not allowed by config
Removing addon zomnibus: not allowed by config
Removing addon allow-respec-anywhere: not allowed by config
Removing addon succor: not allowed by config
Removing addon quick-drown-npcs: not allowed by config
Removing addon Infinite500: not allowed by config
Removing addon myth-tactical-borders: not allowed by config
Removing addon stone-wardens: module forbids it
Removing addon indieroyale: not allowed by config
Removing addon addon-dev: cheat mode required
Binding addon	Items Vault	/addons/tome-items-vault.teaa	tome-items-vault-1.4.8
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\game\addons\tome-items-vault.teaa
[1] = /loaded-addons/items-vault/data/entities/fortress-grids.lua:567de8ed78faaffc884ffd8c503d9670
[2] = /loaded-addons/items-vault/hooks/load.lua:6f63e77f8d364ba8dc5e8bde330b647b
[3] = /loaded-addons/items-vault/init.lua:a5a51cd1d6c964c39242b1c581062571
[4] = /loaded-addons/items-vault/overload/data/chats/items-vault-command-orb-offline.lua:67bfc4e7f5d835dc1561ea868067f404
[5] = /loaded-addons/items-vault/overload/data/chats/items-vault-command-orb.lua:681d627ee18a31cba22d727ff9bcb723
[6] = /loaded-addons/items-vault/overload/data/maps/items-vault/fortress.lua:462d888146851dab01e20340eb58adc7
[7] = /loaded-addons/items-vault/overload/engine/EntityVaultSave.lua:2efa264db83f0fafe3fd37778e07707b
[8] = /loaded-addons/items-vault/overload/mod/class/ItemsVaultDLC.lua:c13ff620c027c1d2e4f82787fca710d4
[9] = /loaded-addons/items-vault/overload/mod/dialogs/ItemsVault.lua:da21dbe26a5e0ed765f61a22797fd9d3
[10] = /loaded-addons/items-vault/overload/mod/dialogs/ItemsVaultOffline.lua:cacf0a31714b8eaa3cdecbb519ab40df
[MODULE LOADER] addon 	items-vault	 MD5	6131ff24bad2ca963b280791aa52ecd9	computed in 	6	nil
Binding addon	Possessor Bonus Class	/addons/tome-possessors.teaa	tome-possessors-1.5.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\game\addons\tome-possessors.teaa
[1] = /loaded-addons/possessors/data/achievements/possessors.lua:e93b7746bcd886d30216a744885bb9e1
[2] = /loaded-addons/possessors/data/birth/psionic.lua:c852fd926e925cd9098e344c45b52ccd
[3] = /loaded-addons/possessors/data/talents/psionic/battle-psionics.lua:dafcd86292a3cd5e2528acbdd48b88a1
[4] = /loaded-addons/possessors/data/talents/psionic/body-snatcher.lua:7274ca19d2614cc3c0b3b87f6e71b048
[5] = /loaded-addons/possessors/data/talents/psionic/deep-horror.lua:e7265c86c4300f9e8d73a2726e696f67
[6] = /loaded-addons/possessors/data/talents/psionic/possession.lua:c0ae41e7c2c9e78fb7d500defd40d6b8
[7] = /loaded-addons/possessors/data/talents/psionic/psionic-menace.lua:19060c4ded2717f5eded4fd184814319
[8] = /loaded-addons/possessors/data/talents/psionic/psionic.lua:77507a730d71a3743008c8458ae0af26
[9] = /loaded-addons/possessors/data/talents/psionic/psychic-blows.lua:acbf8ab2a6b7573d7b1c770035203898
[10] = /loaded-addons/possessors/data/timed_effects.lua:d744ffccf1cee3a0b34b1a4bb5764b28
[11] = /loaded-addons/possessors/hooks/load.lua:9e071f1f3fea36894ce155eab5c32987
[12] = /loaded-addons/possessors/init.lua:2d5fd0fab9bdaa6bcdfc7e15c8726cf0
[13] = /loaded-addons/possessors/overload/data/gfx/particles/mind_steal.lua:e13867ff0839e094277c254b9a566031
[14] = /loaded-addons/possessors/overload/data/gfx/particles/psionic_block.lua:fb7c04a2efc47ad5baf57592d5f29568
[15] = /loaded-addons/possessors/overload/data/gfx/particles/psionicbeam.lua:05858e8c17f2e2262074cac8cf895a85
[16] = /loaded-addons/possessors/overload/data/gfx/particles/psionicflash.lua:b5caa92d236836134b530fa4fd2321c3
[17] = /loaded-addons/possessors/overload/data/gfx/particles/psychic_blow.lua:45c29b6dce94b45aa780f57279f82686
[18] = /loaded-addons/possessors/overload/mod/class/PossessorsDLC.lua:8fa17af32b43530636a90e81648f80c2
[19] = /loaded-addons/possessors/overload/mod/dialogs/AssumeForm.lua:7925213df6c0d0a10dbaa0bb9a4d052b
[20] = /loaded-addons/possessors/overload/mod/dialogs/AssumeFormSelectTalents.lua:3d37ea5505bbb8dbab76ae7dcbcf812d
[21] = /loaded-addons/possessors/superload/mod/class/Actor.lua:888b90a2e45076faa79d2f46ef8e4d6d
[MODULE LOADER] addon 	possessors	 MD5	fe889738dd7f1a08d826b7623692d345	computed in 	18	nil
Binding addon	Ashes of Urh'Rok	/dlcs/ashes-urhrok.teaac	tome-ashes-urhrok-1.4.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\game\dlcs\ashes-urhrok.teaac
[1] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/hooks/load.lua:144f1ebde2ef9f962eb12e150a50fb73
[2] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/init.lua:c767011c2a4d290593f001bd98a69c42
[3] = /loaded-addons/ashes-urhrok/boot-screen/init.lua:467726e119812ac778f733c1d76c935f
[4] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/achievements/all.lua:686f936b9e25eec698acb6f30d4d7425
[5] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/corrupted.lua:fd96ceb672f95207d11de4a566dadd24
[6] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/doomelf.lua:c486db366d5ec8a6c4324c9b62b430fe
[7] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/races_cosmetic.lua:121d8322d62ee1e68bdf936d10c4fa66
[8] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/demon-statue.lua:e8d25e943d21975c83bc9339fbe60b85
[9] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/fire-haven.lua:be9ec2880eaf94c2d88ff4a997f612b4
[10] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/demon_statues.lua:017490f608c4b879b468250269882e44
[11] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/malrok_walls.lua:3168c6e2a67466a6c4349d891c8941e1
[12] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/npcs/aquatic-demon.lua:09f1f4b02421b6b08789a7b32214d6b0
[13] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/npcs/major-demon.lua:1d58135f54ad52a6734f5e9bc1047f6d
[14] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/objects/world-artifacts.lua:6f156e21cf65b3188a1c5ca58375e442
[15] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/lore/demon.lua:f38e9396b7b5ca9b93a64dd301e59dd5
[16] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/anteroom-agony-start.lua:3fb2311f7bb864d2cd290b242bc31a4f
[17] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/searing-halls-start.lua:66ff5cb0861634fe4add6f53c10f6f4b
[18] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/re-abducted.lua:f98923ce1f8f53a3bdcd9aa0ffd5d10f
[19] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/start-ashes.lua:9bd0998cfa25f5d4be53b5dac570cf94
[20] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/black-magic.lua:9ee1da2f08336ab332f754c12d15c1c5
[21] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/brutality.lua:7b80a98f2fdf2022ba9ac8de32e7907b
[22] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/corruptions.lua:fd6a7f48d66fe8e31b1b5884d4ec59be
[23] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demon-seeds.lua:0a66f9352c5236af694a7411c0956e41
[24] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-pact.lua:7e8faa3d42a1d4b25ee4ad8cb7a26679
[25] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-strength.lua:0ce29fe24ee6773e771bc5cd3cac66b5
[26] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-covenant.lua:3f1407cda23c600a11b67f200f87d821
[27] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-shield.lua:b91b6e942b11013e361b52023f4a37e6
[28] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/fearfire.lua:c048ced069a0b2d7f6fbd47676aa8e1a
[29] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/heart-of-fire.lua:2aa32c464a52714121ac15f97cc1981f
[30] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/infernal-combat.lua:397577c73d8db41dcd33d1048c40de94
[31] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/npcs.lua:c9cbdd962baff19b906c3a9f3cf5e3c2
[32] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/oppression.lua:3fef5501607877e32317f7fed2d0a6e3
[33] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/spellblaze.lua:862916d7ca902b76185b5bc8142fdd20
[34] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/torture.lua:d3cfdcbfb6ce0d313fea095f76db9e9c
[35] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/wrath.lua:25806a5e843c4efd7b20e042c4f5875e
[36] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/misc/races.lua:4c49d4dae13542011a93b7995ef7cb06
[37] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/timed_effects.lua:fc5db234f1a50803bc339f0e7a012645
[38] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/events.lua:0e47808cf562f71ddf4e299689fd7948
[39] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/generatorMap.lua:d607dd34c1a5a1d994df9ccf8f15e826
[40] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/grids.lua:3428cda941fd3e5bf7413f1df6847cb4
[41] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/npcs.lua:19e0d0a0f1430a9de68acf6b005e2b5b
[42] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/objects.lua:c6fe01281892f233ed7924b76b88f4af
[43] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/traps.lua:e45c548f05c7b8981f83a85cbdd0281c
[44] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/zone.lua:0d4e1dc9706e0e3d3d0fb32b97bd25be
[45] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/events.lua:70ab07d3c47729a50431464193c63259
[46] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/generatorMap.lua:19ec46abc1a6bb27c04a608a73cf1a4a
[47] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/grids.lua:4e2c6f9253bace69dcecd7941fb13f8a
[48] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/npcs.lua:bd0185cb41f918b5606f068d04c1d986
[49] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/objects.lua:7a8cee17b9245a4b23e6845e266c111c
[50] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/traps.lua:e45c548f05c7b8981f83a85cbdd0281c
[51] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/zone.lua:8cff519f571a331d2e36df92196dff65
[52] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/hooks/load.lua:2214d864741d4caaed31f57f4bbc7e6d
[53] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/init.lua:7ae4998b5134ff6f756c30247842f0a8
[54] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/chats/ashes-urhrok-walrog-pop.lua:a3c9b9d98f04ef2b7185713126d0ae8a
[55] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/blood_shield.lua:35708c5b5f1631e335472c4312d2ebca
[56] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/corrosive_slashes.lua:31101d9d10dcbd66d11e2831c6412ff2
[57] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/demonic_madness.lua:c733777232dc7aa6ff19e8e431790fb6
[58] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/destroyer.lua:b185ef50ebc2c6801e4a6fe815b6b1d8
[59] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/detonating_charge.lua:6ccad4fca7801f3190ea0fec998baedc
[60] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/doom_tendrils.lua:67de0baec6400ea6da577b463ef76910
[61] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fiery_portal_link.lua:dddedb2333b17718c896eb9d4b452679
[62] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fire_blast.lua:5ad71a5c78324470db33ac768b7be6f0
[63] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/flame_leash.lua:40e835814e94860538d2056e3dad1a1a
[64] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/link_of_pain.lua:c4e4d8590960255b8f8ca8575727d4a1
[65] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/obliterating_smash.lua:e329f368afa22c8a8d92113432d1268d
[66] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/tale_of_destruction.lua:9778c99da241740028e1c19242931498
[67] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/black_artifacts.lua:45e7f30ab784d5d7b7b71cbb69222d5b
[68] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/greyscale.lua:1e497f0ca66160c3e0fe8e3709f56a0e
[69] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/osmosis_shield.lua:2a19d7e340f622d6d116914a2129e2fb
[70] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/intro-ashes-urhrok.lua:a266b279a5e857e95f127672d7cc0813
[71] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-corrupter_demonologist.lua:d84a3e265b82266e1cda13562a90410a
[72] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_doomhorns.lua:860ea6ad106eb39b58cf7fa48acbce3e
[73] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_red_skin.lua:126251fa0269325bff69e904ea120c03
[74] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-race_doomelf.lua:8ccfc5a4d9d202678ac560fc011fe272
[75] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/mod/class/DemonologistsDLC.lua:12d4c386bc17484b37a4d2bd0d73ff9b
[76] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Actor.lua:341105072426289f30b4ca71bedce931
[77] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Game.lua:ede446a1abacd9a5651b291b057fd54c
[78] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Player.lua:3541345f58f3ebc0de19f358cd7457db
[79] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/interface/Combat.lua:73f4158b84eb395c15b478804038d021
[80] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/dialogs/Birther.lua:20a446e5fd66fec2d491a2a143279b0c
[MODULE LOADER] addon 	ashes-urhrok	 MD5	e6aa92b80095fab46ed4650d1bb34151	computed in 	147	nil
Binding addon	Embers of Rage	/dlcs/orcs.teaac	tome-orcs-1.4.4
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\game\dlcs\orcs.teaac
[1] = /loaded-addons/orcs/boot-orcs/hooks/load.lua:6e0e33dfd003cac118922f7437c778d2
[2] = /loaded-addons/orcs/boot-orcs/init.lua:5444cea32d7c257129f94a2a8b59953f
[3] = /loaded-addons/orcs/boot-orcs/overload/data/gfx/particles/steamui_vapour.lua:c41b5dddb6d50233d3e669a87dc2a086
[4] = /loaded-addons/orcs/boot-orcs/overload/data/gfx/ui/definitions/steamtech.lua:affe4af9ffa6c4ccbf1ceb95aff1d956
[5] = /loaded-addons/orcs/boot-screen/init.lua:669466a525d7a4c942d8c12878dac64f
[6] = /loaded-addons/orcs/tome-orcs/data/achievements/special.lua:4d9ba7054398cd7783bfef920c7ca271
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[304] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-observatory/zone.lua:ba9f404848dbe3f393633ec1ddc7517a
[305] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-outpost/events.lua:5c7bbb1fa207107cbda088f0d24a22cc
[306] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-outpost/generatorMap.lua:509b47d02f5b887e49229eac7a5f5a23
[307] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-outpost/grids.lua:ad44f3a1ad18710d85f70c0a8d10ee18
[308] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-outpost/npcs.lua:826110419958d3efd4f5fb82b2f64aa1
[309] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-outpost/objects.lua:28a3782436234e10b09bad9a5f96ee6c
[310] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-outpost/traps.lua:e45c548f05c7b8981f83a85cbdd0281c
[311] = /loaded-addons/orcs/tome-orcs/data/zones/sunwall-outpost/zone.lua:55dce476b805968d92bfd263e6935c96
[312] = /loaded-addons/orcs/tome-orcs/data/zones/tinker-master/grids.lua:d7c36af278fd4ba0e41d796c05c6a67a
[313] = /loaded-addons/orcs/tome-orcs/data/zones/tinker-master/npcs.lua:d686ac39f72db133a117469c17196a31
[314] = /loaded-addons/orcs/tome-orcs/data/zones/tinker-master/objects.lua:15ac76af9e97d2905e879cfce1e5a3d8
[315] = /loaded-addons/orcs/tome-orcs/data/zones/tinker-master/traps.lua:e45c548f05c7b8981f83a85cbdd0281c
[316] = /loaded-addons/orcs/tome-orcs/data/zones/tinker-master/zone.lua:fe9f1a483d8b888b81ced3937ceefcb9
[317] = /loaded-addons/orcs/tome-orcs/data/zones/town-kruk/grids.lua:d9a93e3fe2ddd46beb2a2720cc35dd3a
[318] = /loaded-addons/orcs/tome-orcs/data/zones/town-kruk/npcs.lua:c2eb681c23f7ccbd89a90a83adc2c312
[319] = /loaded-addons/orcs/tome-orcs/data/zones/town-kruk/objects.lua:67b564afcd9d522f6e80dafeda24a993
[320] = /loaded-addons/orcs/tome-orcs/data/zones/town-kruk/traps.lua:3a7662530ce27b8272be188d2fd654c2
[321] = /loaded-addons/orcs/tome-orcs/data/zones/town-kruk/zone.lua:79b4f6c484ce0783c234b5b4c3233dba
[322] = /loaded-addons/orcs/tome-orcs/data/zones/ureslak-host/events.lua:66eede452546afe14cb1aab24b7fd64b
[323] = /loaded-addons/orcs/tome-orcs/data/zones/ureslak-host/grids.lua:106c7da42e7e458b5b3e309f29a8f390
[324] = /loaded-addons/orcs/tome-orcs/data/zones/ureslak-host/npcs.lua:8a63bd1d39ef6e7fddf61ff9d58a8cd1
[325] = /loaded-addons/orcs/tome-orcs/data/zones/ureslak-host/objects.lua:e69c54a6f786045e37f68639c175053f
[326] = /loaded-addons/orcs/tome-orcs/data/zones/ureslak-host/traps.lua:4a8dbe641b963085acceb1e476932998
[327] = /loaded-addons/orcs/tome-orcs/data/zones/ureslak-host/zone.lua:93e8c809b7194cd1110c9ef64b611612
[328] = /loaded-addons/orcs/tome-orcs/data/zones/vaporous-emporium/events.lua:73cb1815f735ac0b7b127cef6ffa661e
[329] = /loaded-addons/orcs/tome-orcs/data/zones/vaporous-emporium/generatorMap.lua:2832c98de0e632c3a4774073b1bb57ad
[330] = /loaded-addons/orcs/tome-orcs/data/zones/vaporous-emporium/grids.lua:af52d30d5ff2d6498e19ac610dbb6787
[331] = /loaded-addons/orcs/tome-orcs/data/zones/vaporous-emporium/npcs.lua:62817e256e20f056f928b26174fc7929
[332] = /loaded-addons/orcs/tome-orcs/data/zones/vaporous-emporium/objects.lua:5a1cde581c1f33d2c0998fbc8703d410
[333] = /loaded-addons/orcs/tome-orcs/data/zones/vaporous-emporium/traps.lua:e45c548f05c7b8981f83a85cbdd0281c
[334] = /loaded-addons/orcs/tome-orcs/data/zones/vaporous-emporium/zone.lua:2d4fe12653a16ff9eb497efbe862f234
[335] = /loaded-addons/orcs/tome-orcs/data/zones/wilderness-add/grids.lua:6073edb83e96088f492d2f141f58060c
[336] = /loaded-addons/orcs/tome-orcs/data/zones/yeti-caves/events.lua:01e7939d8a6086db42be281af58033b2
[337] = /loaded-addons/orcs/tome-orcs/data/zones/yeti-caves/generatorMap.lua:80f252903ae087dc8890c417bcc688c3
[338] = /loaded-addons/orcs/tome-orcs/data/zones/yeti-caves/grids.lua:8815dc5331221740d8056cd14e7108fe
[339] = /loaded-addons/orcs/tome-orcs/data/zones/yeti-caves/npcs.lua:fdeeae2cb7779c51b874352cc8fed713
[340] = /loaded-addons/orcs/tome-orcs/data/zones/yeti-caves/objects.lua:69633366e844f1905546fbe6a7514661
[341] = /loaded-addons/orcs/tome-orcs/data/zones/yeti-caves/traps.lua:e45c548f05c7b8981f83a85cbdd0281c
[342] = /loaded-addons/orcs/tome-orcs/data/zones/yeti-caves/zone.lua:c58519b3b798c17ae5cb11d5b8814e71
[343] = /loaded-addons/orcs/tome-orcs/hooks/load.lua:55fd182bb74d2d34e4a0e5782aa779c4
[344] = /loaded-addons/orcs/tome-orcs/init.lua:69abf8bf09c3896fa08b35a836defa3f
[345] = /loaded-addons/orcs/tome-orcs/overload/data/calendar_orc.lua:99cbbf01e423503320de91d0121e4e12
[346] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/astral_orb.lua:20993500a01db452aa1fdd45b2a8e51f
[347] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/ball_plasma.lua:e86e738bbead4bb3d46fddc20b728958
[348] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/bloodstar_tendrils.lua:0a860a351348ca918cb890e565b52d39
[349] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/burning-steam.lua:8434b11e00593d2b2c9bc0711d99f345
[350] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/cogstorm.lua:90b38b0f6a0a8934cefc297be13ac3ef
[351] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/dark_collapse.lua:1b8b368f1e8d390c1b6c2f58ecd54ae7
[352] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/dark_teleport.lua:ca831319825aa8bcc38e1277b164b6cc
[353] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/flying_sawblade.lua:9d6117e019740dbff12d0f9eff52eed1
[354] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/galactic_pulse.lua:1912ebfb3cf2bf5d49af5687e9ecd84b
[355] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/lunar_orb.lua:064254896cebdf40970ff3a043fafa82
[356] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/mechanical_arms.lua:3dbb6bd2593e96a13277f6886f4a84fd
[357] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/mirror_wall.lua:4b0319fe9644a86ab943a8aa9ce1f38b
[358] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/nebula_spear.lua:372f0dfae6186e62f2d591641a316122
[359] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/plasma_bolt.lua:5ce5c31b015bc1d2ad50f5b65f0aa68a
[360] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/sawstorm.lua:b22418b3b94356f649fb1b674ecf644e
[361] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/solar_orb.lua:af812027716b34ac5ebac21b8d011737
[362] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/steam_generator_fumes.lua:8d51aa7a2fdc1f61ebb6c5b6ba3145d7
[363] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/steamgun_spin.lua:dede2af1d671f8872fca940557826c77
[364] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/steamui_vapour.lua:c41b5dddb6d50233d3e669a87dc2a086
[365] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/structural_tower_weakness.lua:b059f53acebdeb6d7eb9ace7b65f3b94
[366] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/sunstrike_warning.lua:37bff1a79403b764edcea2856e848a76
[367] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/thunder_grenade.lua:5d6bf1075b226f51d6862b28dba419b5
[368] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/vapour_explosion.lua:c938998f5528443e94ea1e3c92df0e8b
[369] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/particles/vapour_spin.lua:98f9436aabbb0146350a2841f320f527
[370] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/shockbolt/attachements-orcs.lua:4046571ee95e897d385bc68b2b77f094
[371] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/shockbolt/facings-orcs.lua:379dd07ad540c26481ff9217658fb8a5
[372] = /loaded-addons/orcs/tome-orcs/overload/data/gfx/ui/definitions/steamtech.lua:affe4af9ffa6c4ccbf1ceb95aff1d956
[373] = /loaded-addons/orcs/tome-orcs/overload/data/texts/intro-orc-whitehooves.lua:a0df13e4ce4014da7f3033be16bb156b
[374] = /loaded-addons/orcs/tome-orcs/overload/data/texts/intro-orc-yeti.lua:e46467dabf1d981a23e8b1ad63ed1f84
[375] = /loaded-addons/orcs/tome-orcs/overload/data/texts/intro-orc.lua:952b9c6764678aa1de58a1d97b050042
[376] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-cosmetic_race_orc.lua:472b682e0a8d6e02e690b43891e22aeb
[377] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-orcs_campaign_all_classes.lua:7430195c6ff1f5c7cd178a22b689857e
[378] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-orcs_campaign_mage.lua:82f038c9cb0cfb2010bd40392572c49e
[379] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-orcs_campaign_rogue.lua:74a0b0522412595acde99a23a96ee58e
[380] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-orcs_tinker_eyal.lua:d487369b361d9dce0e67d0ccef76ac04
[381] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-race_whitehooves.lua:506586dc5df655482f1c54f654240650
[382] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-race_yeti.lua:f7ff0c77d9028ae94a00a9258579b8a1
[383] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-tinker_psyshot.lua:8ba3c1e5b97797d5f2af420902af3537
[384] = /loaded-addons/orcs/tome-orcs/overload/data/texts/unlock-wyrmic_undead.lua:7b6a56d23c47920f0cb937e0a12cf799
[385] = /loaded-addons/orcs/tome-orcs/overload/mod/class/OrcCampaign.lua:dc781bea921c72d93b175c5b1644ef53
[386] = /loaded-addons/orcs/tome-orcs/overload/mod/class/generator/map/orc/Sewers.lua:acca166dd070cca3dd148610b46d57c1
[387] = /loaded-addons/orcs/tome-orcs/overload/mod/class/interface/PartyTinker.lua:152b1d285c044d0b63d402aa76a10efe
[388] = /loaded-addons/orcs/tome-orcs/overload/mod/dialogs/CreateTinker.lua:67095b744c5b2e4e9368f0adb6da1521
[389] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Actor.lua:1a2aa336e0f87c5209dc345508652aa4
[390] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Game.lua:c478edecb09af48c970e56beb090529c
[391] = /loaded-addons/orcs/tome-orcs/superload/mod/class/NicerTiles.lua:c5d282f1832e4877883751b99945a36e
[392] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Object.lua:094e57726536deedc446fb4a59dab4b2
[393] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Party.lua:11b94cd85c418b159ab67e9be3edaa06
[394] = /loaded-addons/orcs/tome-orcs/superload/mod/class/Projectile.lua:7e9266accffff43599d0833e5eb494d3
[395] = /loaded-addons/orcs/tome-orcs/superload/mod/class/generator/actor/KrukInvasion.lua:42bc02722fbd6f6aff0307bcd744539e
[396] = /loaded-addons/orcs/tome-orcs/superload/mod/class/generator/map/VaultLevel.lua:cf7be6f4bac01d4c02fdd8a70cfdd97e
[397] = /loaded-addons/orcs/tome-orcs/superload/mod/class/interface/Archery.lua:7462075b0bd6a90808f0444c15e22803
[398] = /loaded-addons/orcs/tome-orcs/superload/mod/class/interface/Combat.lua:6ea4dcfc2489e82eaad570607ac2f5b5
[399] = /loaded-addons/orcs/tome-orcs/superload/mod/class/interface/TooltipsData.lua:8d366e328bc41f8a98e0b6d437d2cfbb
[400] = /loaded-addons/orcs/tome-orcs/superload/mod/dialogs/Birther.lua:f3275121d456209b89b1e0a32c93817e
[401] = /loaded-addons/orcs/tome-orcs/superload/mod/dialogs/LevelupDialog.lua:ffbd31bdb1a601dfdac36432b80bb0d6
[402] = /loaded-addons/orcs/tome-orcs/superload/mod/dialogs/debug/DebugMain.lua:99ed200c073a6fac958fb855bee12f87
[MODULE LOADER] addon 	orcs	 MD5	66aa2d33bf40f529fb0fdf96558cf918	computed in 	690	nil
Binding addon	Ignore Race/Class Locks	/addons/tome-ignore_rc_locks.teaa	tome-ignore_rc_locks-1.1.0
 * with superload
[MODULE LOADER] computing addon md5 from	C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\game\addons\tome-ignore_rc_locks.teaa
[1] = /loaded-addons/ignore_rc_locks/init.lua:d01e3eebb6bdc67a9f414f2fe12d81ab
[2] = /loaded-addons/ignore_rc_locks/superload/mod/dialogs/Birther.lua:53c925619638d41d0ea4cb731bb27dbb
[MODULE LOADER] addon 	ignore_rc_locks	 MD5	f92479db331e1b12b5cae275a587c6ad	computed in 	2	nil
Binding addon	Marson's Character Recycler	/addons/tome-marson-recycler.teaa	tome-marson-recycler-1.2.3
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\game\addons\tome-marson-recycler.teaa
[1] = /loaded-addons/marson-recycler/hooks/load.lua:00686b589f0ed45a7d8f795ef9928280
[2] = /loaded-addons/marson-recycler/init.lua:ab87cad02ffc239008713bd8c5546275
[3] = /loaded-addons/marson-recycler/overload/data/keybinds/marson-recycler.lua:e688dc922930c29e232c7e23e3d468fc
[MODULE LOADER] addon 	marson-recycler	 MD5	d34b5df0612043108de37f567e70c6b8	computed in 	3	nil
Post-processing hooks.
[MODULE] All hashes validation: 	nil	invalid addon hash (tome-possessors-1.5.0)
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	offline	=>	allowed
[PROFILE THREAD] batching CSETs
[PROFILE] filtering load of 	allow_build	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	donations	 from profile 	offline	=>	allowed
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	artifacts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	characters	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	deaths	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	escorts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	lore	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	scores	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	uniques	 from profile 	online	=>	allowed
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	game did not tell us
[TOME] Loaded default settings
table: 0x011c0240	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x011c02d0	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x011c0140	normal
[INVENTORY] define slot	1	In inventory
Made 44 last hope graveyard stones
[KEYBINDER] Loaded keybinds: tome
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	On hands
[INVENTORY] define slot	13	On feet
[INVENTORY] define slot	14	Tool
[INVENTORY] define slot	15	Quiver
[INVENTORY] define slot	16	Socketed Gems
[INVENTORY] define slot	17	Second weapon set: In main hand
[INVENTORY] define slot	18	Second weapon set: In off hand
[INVENTORY] define slot	19	Second weapon set: psionic focus
[INVENTORY] define slot	20	Second weapon set: Quiver
FROM 	/mod/addons/orcs/superload/mod/class/interface/Archery.lua	loading previous!
[Talents] Defined	50	ActorObjectUse Talents base_name:	Activate Object
FROM 	/mod/addons/orcs/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/interface/Combat.lua	loading previous!
[TALENTS TACTICS]
 * 	cure
 * 	mana
 * 	heal
 * 	special
 * 	paradox
 * 	attackarea
 * 	areaattack
 * 	equilibrium
 * 	positive
 * 	stamina
 * 	closein
 * 	negative
 * 	attack
 * 	escape
 * 	feedback
 * 	hate
 * 	surrounded
 * 	defend
 * 	protect
 * 	ammo
 * 	vim
 * 	buff
 * 	disable
 * 	psi
 * 	attackall
===	magical	LIGHT_BURST
===	physical	SKIRMISHER_STUN_INCREASE
===	physical	SEDATED
===	physical	STONE_VINE
===	physical	MAIM
===	mental	MALIGNED
===	other	AEONS_STASIS
===	other	FLARE
[Resources] Defining Actor Resources
[ActorResource] Defined Resource:	air
[ActorResource] Defined Resource:	stamina
[ActorResource] Defined Resource:	mana
[ActorResource] Defined Resource:	equilibrium
[ActorResource] Defined Resource:	vim
[ActorResource] Defined Resource:	positive
[ActorResource] Defined Resource:	negative
[ActorResource] Defined Resource:	hate
[ActorResource] Defined Resource:	paradox
[ActorResource] Defined Resource:	psi
[ActorResource] Defined Resource:	soul
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	keepers-of-reality	Keepers of Reality
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	vargh-republic	Vargh Republic
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	slavers	Slavers
[FACTION] added	sorcerers	Sorcerers
[FACTION] added	fearscape	Fearscape
[FACTION] added	sher'tul	Sher'Tul
[FACTION] added	cosmic-fauna	Cosmic Fauna
[FACTION] added	horrors	Horrors
Loading entities file from file	/data/general/stores/basic.lua
Achievement with default image not found	POSSESSOR_BILL_KILL	/data/gfx/achievements/possessor_bill_kill.png
Achievement with default image not found	NORMAL_ROGUELIKE_POSSESSOR_BILL_KILL	/data/gfx/achievements/normal_roguelike_possessor_bill_kill.png
Achievement with default image not found	EXPLORATION_POSSESSOR_BILL_KILL	/data/gfx/achievements/exploration_possessor_bill_kill.png
Achievement with default image not found	NIGHTMARE_ADVENTURE_POSSESSOR_BILL_KILL	/data/gfx/achievements/nightmare_adventure_possessor_bill_kill.png
Achievement with default image not found	NIGHTMARE_POSSESSOR_BILL_KILL	/data/gfx/achievements/nightmare_possessor_bill_kill.png
Achievement with default image not found	INSANE_ADVENTURE_POSSESSOR_BILL_KILL	/data/gfx/achievements/insane_adventure_possessor_bill_kill.png
Achievement with default image not found	INSANE_POSSESSOR_BILL_KILL	/data/gfx/achievements/insane_possessor_bill_kill.png
Achievement with default image not found	MADNESS_ADVENTURE_POSSESSOR_BILL_KILL	/data/gfx/achievements/madness_adventure_possessor_bill_kill.png
Achievement with default image not found	MADNESS_POSSESSOR_BILL_KILL	/data/gfx/achievements/madness_possessor_bill_kill.png
Achievement with default image not found	POSSESSOR_DEMON_KILL	/data/gfx/achievements/possessor_demon_kill.png
Achievement with default image not found	NORMAL_ROGUELIKE_POSSESSOR_DEMON_KILL	/data/gfx/achievements/normal_roguelike_possessor_demon_kill.png
Achievement with default image not found	EXPLORATION_POSSESSOR_DEMON_KILL	/data/gfx/achievements/exploration_possessor_demon_kill.png
Achievement with default image not found	NIGHTMARE_ADVENTURE_POSSESSOR_DEMON_KILL	/data/gfx/achievements/nightmare_adventure_possessor_demon_kill.png
Achievement with default image not found	NIGHTMARE_POSSESSOR_DEMON_KILL	/data/gfx/achievements/nightmare_possessor_demon_kill.png
Achievement with default image not found	INSANE_ADVENTURE_POSSESSOR_DEMON_KILL	/data/gfx/achievements/insane_adventure_possessor_demon_kill.png
Achievement with default image not found	INSANE_POSSESSOR_DEMON_KILL	/data/gfx/achievements/insane_possessor_demon_kill.png
Achievement with default image not found	MADNESS_ADVENTURE_POSSESSOR_DEMON_KILL	/data/gfx/achievements/madness_adventure_possessor_demon_kill.png
Achievement with default image not found	MADNESS_POSSESSOR_DEMON_KILL	/data/gfx/achievements/madness_possessor_demon_kill.png
Achievement with default image not found	POSSESSOR_ORCS_KILL	/data/gfx/achievements/possessor_orcs_kill.png
Achievement with default image not found	NORMAL_ROGUELIKE_POSSESSOR_ORCS_KILL	/data/gfx/achievements/normal_roguelike_possessor_orcs_kill.png
Achievement with default image not found	EXPLORATION_POSSESSOR_ORCS_KILL	/data/gfx/achievements/exploration_possessor_orcs_kill.png
Achievement with default image not found	NIGHTMARE_ADVENTURE_POSSESSOR_ORCS_KILL	/data/gfx/achievements/nightmare_adventure_possessor_orcs_kill.png
Achievement with default image not found	NIGHTMARE_POSSESSOR_ORCS_KILL	/data/gfx/achievements/nightmare_possessor_orcs_kill.png
Achievement with default image not found	INSANE_ADVENTURE_POSSESSOR_ORCS_KILL	/data/gfx/achievements/insane_adventure_possessor_orcs_kill.png
Achievement with default image not found	INSANE_POSSESSOR_ORCS_KILL	/data/gfx/achievements/insane_possessor_orcs_kill.png
Achievement with default image not found	MADNESS_ADVENTURE_POSSESSOR_ORCS_KILL	/data/gfx/achievements/madness_adventure_possessor_orcs_kill.png
Achievement with default image not found	MADNESS_POSSESSOR_ORCS_KILL	/data/gfx/achievements/madness_possessor_orcs_kill.png
===	mental	POSSESS
===	magical	FIERY_TORMENT
===	magical	ACIDIC_BATH
===	magical	BLACKICE
===	magical	BLACKICE_DET
Loading entities file from file	/data-orcs/general/stores/orcs.lua
===	physical	IRON_GRIP
===	magical	STARSCAPE
===	other	OUTSIDE_THE_STARSCAPE
[ActorResource] Defined Resource:	steam
FROM 	/mod/addons/orcs/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/ignore_rc_locks/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/NicerTiles.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/possessors/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/Party.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Player.lua	loading previous!
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::	nil	nil
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
FROM 	/mod/addons/orcs/superload/mod/class/interface/TooltipsData.lua	loading previous!
table: 0x011893d0	normal
table: 0x0118db20	normal
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
[GAME] Creating FBOs
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 air_warning
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 8B52 intensify
*p 1: Uniform: 4: 1406 solipsism_warning
*p 1: Uniform: 5: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/wobbling.lua
[SHADER] Loaded shader with totalname	main_fbo/wobbling[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/wobbling.frag
*p 3: Uniform: 0: 8B50 texSize
*p 3: Uniform: 1: 1406 tick
*p 3: Uniform: 2: 1406 wobbling
*p 3: Uniform: 3: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/underwater.lua
[SHADER] Loaded shader with totalname	main_fbo/underwater[]
New GL Shader program 5
New GL Shader 6 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/underwater.frag
*p 5: Uniform: 0: 8B50 mapCoord
*p 5: Uniform: 1: 8B50 texSize
*p 5: Uniform: 2: 1406 tick
*p 5: Uniform: 3: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/motionblur.lua
[SHADER] Loaded shader with totalname	main_fbo/motionblur[]
New GL Shader program 7
New GL Shader 8 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/motionblur.frag
*p 7: Uniform: 0: 1406 motionblur
*p 7: Uniform: 1: 8B50 texSize
*p 7: Uniform: 2: 1406 tick
*p 7: Uniform: 3: 8B5E noisevol
*p 7: Uniform: 4: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/blur.lua
[SHADER] Loaded shader with totalname	main_fbo/blur[]
New GL Shader program 9
New GL Shader 10 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/blur.frag
*p 9: Uniform: 0: 1406 blur
*p 9: Uniform: 1: 8B50 texSize
*p 9: Uniform: 2: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/timestop.lua
[SHADER] Loaded shader with totalname	main_fbo/timestop[]
New GL Shader program 11
New GL Shader 12 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/timestop.frag
*p 11: Uniform: 0: 1406 growSpeed
*p 11: Uniform: 1: 1406 innerRadius
*p 11: Uniform: 2: 1406 outerRadius
*p 11: Uniform: 3: 8B50 playerPos
*p 11: Uniform: 4: 8B50 texSize
*p 11: Uniform: 5: 1406 tick_real
*p 11: Uniform: 6: 1406 tick_start
*p 11: Uniform: 7: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/line_grids.lua
[SHADER] Loaded shader with totalname	main_fbo/line_grids[]
New GL Shader program 13
New GL Shader 14 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/line_grids.frag
*p 13: Uniform: 0: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/gestures.lua
[SHADER] Loaded shader with totalname	main_fbo/gestures[]
New GL Shader program 15
New GL Shader 16 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/gestures.frag
*p 15: Uniform: 0: 1406 fade
*p 15: Uniform: 1: 1406 intensity
*p 15: Uniform: 2: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 17
New GL Shader 18 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 17: Uniform: 0: 1406 gamma
*p 17: Uniform: 1: 8B5E sceneBuffer
[SHADER] Loading from /data/gfx/shaders/target_fbo.lua
[SHADER] Loaded shader with totalname	target_fbo[]
New GL Shader program 19
New GL Shader 20 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/target_fbo.frag
*p 19: Uniform: 0: 8B50 mapCoord
*p 19: Uniform: 1: 8B50 scrollOffset
*p 19: Uniform: 2: 8B50 tileSize
*p 19: Uniform: 3: 8B5E fboTex
*p 19: Uniform: 4: 8B5E targetSkin
[GAMMA] Setting gamma correction using fullscreen shader	1.2
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[GAME] Creating FBOs
Loading savefile 	/save//
[SHADER] Loading from /data/gfx/shaders/crystalineaura.lua
[SHADER] Loaded shader with totalname	crystalineaura[color=vec3(0.84313725490196,0.55686274509804,0.27058823529412),growthSpeed=2,spikeLength=0.9,spikeOffset=0.123123,spikeWidth=3,time_factor=1500]
New GL Shader program 21
New GL Shader 22 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/crystalineaura.frag
*p 21: Uniform: 0: 8B51 color
*p 21: Uniform: 1: 1406 growthSpeed
*p 21: Uniform: 2: 1406 spikeLength
*p 21: Uniform: 3: 1406 spikeOffset
*p 21: Uniform: 4: 1406 spikeWidth
*p 21: Uniform: 5: 1406 tick
*p 21: Uniform: 6: 1406 tick_start
*p 21: Uniform: 7: 1406 time_factor
*p 21: Uniform: 8: 8B5E displMapTex
*p 21: Uniform: 9: 8B5E normalMapTex
[SHADER] setting reset param	tick_start	67475
Cloned shader 21
[SHADER] setting reset param	tick_start	67475
[PARTICLES] systemdizzied does not exist, replacing with dummy
[PARTICLES] systemmotionslow does not exist, replacing with dummy
[SHADER] Loading from /data/gfx/shaders/shadowfire.lua
[SHADER] Loaded shader with totalname	shadowfire[]
New GL Shader program 23
New GL Shader 24 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shadowfire.frag
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
ERROR: Internal compile error, error code: E_SC_OUT_OF_GPR
Shader not supported by HW
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=3,color=vec3(0.3,1,1),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
New GL Shader program 25
New GL Shader 26 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shield.frag
*p 25: Uniform: 0: 1406 aadjust
*p 25: Uniform: 1: 1406 antialiasingRadius
*p 25: Uniform: 2: 8B51 color
*p 25: Uniform: 3: 1406 ellipsoidalFactor
*p 25: Uniform: 4: 1406 horizontalScrollingSpeed
*p 25: Uniform: 5: 8B50 impact
*p 25: Uniform: 6: 8B51 impact_color
*p 25: Uniform: 7: 1406 impact_tick
*p 25: Uniform: 8: 1406 impact_time
*p 25: Uniform: 9: 1406 oscillationSpeed
*p 25: Uniform: 10: 1406 shieldIntensity
*p 25: Uniform: 11: 1406 tick
*p 25: Uniform: 12: 1406 tick_start
*p 25: Uniform: 13: 1406 time_factor
*p 25: Uniform: 14: 1406 verticalScrollingSpeed
*p 25: Uniform: 15: 1406 wobblingPower
*p 25: Uniform: 16: 1406 wobblingSpeed
*p 25: Uniform: 17: 8B5E tex
[SHADER] setting reset param	tick_start	62620
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=3,color=vec3(1,0,0.3),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
New GL Shader program 27
*p 27: Uniform: 0: 1406 aadjust
*p 27: Uniform: 1: 1406 antialiasingRadius
*p 27: Uniform: 2: 8B51 color
*p 27: Uniform: 3: 1406 ellipsoidalFactor
*p 27: Uniform: 4: 1406 horizontalScrollingSpeed
*p 27: Uniform: 5: 8B50 impact
*p 27: Uniform: 6: 8B51 impact_color
*p 27: Uniform: 7: 1406 impact_tick
*p 27: Uniform: 8: 1406 impact_time
*p 27: Uniform: 9: 1406 oscillationSpeed
*p 27: Uniform: 10: 1406 shieldIntensity
*p 27: Uniform: 11: 1406 tick
*p 27: Uniform: 12: 1406 tick_start
*p 27: Uniform: 13: 1406 time_factor
*p 27: Uniform: 14: 1406 verticalScrollingSpeed
*p 27: Uniform: 15: 1406 wobblingPower
*p 27: Uniform: 16: 1406 wobblingSpeed
*p 27: Uniform: 17: 8B5E tex
[SHADER] setting reset param	tick_start	62620
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.89803921568627,0,0,1),beamColor2=vec4(1.1725490196078,0,0,1),beamsCount=5,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 28
New GL Shader 29 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/healing.frag
*p 28: Uniform: 0: 8B52 beamColor1
*p 28: Uniform: 1: 8B52 beamColor2
*p 28: Uniform: 2: 1406 beamsCount
*p 28: Uniform: 3: 8B52 circleColor
*p 28: Uniform: 4: 1406 circleDescendSpeed
*p 28: Uniform: 5: 1406 circleRotationSpeed
*p 28: Uniform: 6: 1406 noup
*p 28: Uniform: 7: 1406 tick
*p 28: Uniform: 8: 1406 tick_start
*p 28: Uniform: 9: 1406 time_factor
*p 28: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.89803921568627,0,0,1),beamColor2=vec4(0.89803921568627,0,0,1),beamsCount=5,circleColor=vec4(0.8,0,0,0.8),noup=1,time_factor=4000]
New GL Shader program 30
*p 30: Uniform: 0: 8B52 beamColor1
*p 30: Uniform: 1: 8B52 beamColor2
*p 30: Uniform: 2: 1406 beamsCount
*p 30: Uniform: 3: 8B52 circleColor
*p 30: Uniform: 4: 1406 circleDescendSpeed
*p 30: Uniform: 5: 1406 circleRotationSpeed
*p 30: Uniform: 6: 1406 noup
*p 30: Uniform: 7: 1406 tick
*p 30: Uniform: 8: 1406 tick_start
*p 30: Uniform: 9: 1406 time_factor
*p 30: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/runicshield.lua
[SHADER] Loaded shader with totalname	runicshield[auraColor=vec4(0.5,1,0.8,0.5),bubbleColor=vec4(0.5,1,0.8,0.2),ellipsoidalFactor=1,scrollingSpeed=1,shieldIntensity=0.1,time_factor=12000]
New GL Shader program 31
New GL Shader 32 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/runicshield.frag
*p 31: Uniform: 0: 1406 aadjust
*p 31: Uniform: 1: 8B52 auraColor
*p 31: Uniform: 2: 1406 auraWidth
*p 31: Uniform: 3: 8B52 bubbleColor
*p 31: Uniform: 4: 1406 ellipsoidalFactor
*p 31: Uniform: 5: 8B50 impact
*p 31: Uniform: 6: 8B51 impact_color
*p 31: Uniform: 7: 1406 impact_tick
*p 31: Uniform: 8: 1406 impact_time
*p 31: Uniform: 9: 1406 oscillationSpeed
*p 31: Uniform: 10: 1406 scrollingSpeed
*p 31: Uniform: 11: 1406 shieldIntensity
*p 31: Uniform: 12: 1406 tick
*p 31: Uniform: 13: 1406 tick_start
*p 31: Uniform: 14: 1406 time_factor
*p 31: Uniform: 15: 1406 wobblingPower
*p 31: Uniform: 16: 1406 wobblingSpeed
*p 31: Uniform: 17: 8B5E tex
[SHADER] setting reset param	tick_start	62620
Loading savefile 	/save/player/
[KEYBINDER] Loaded keybinds: marson-recycler
[SHADER] Loading from /data/gfx/shaders/textoutline.lua
[SHADER] Loaded shader with totalname	textoutline[]
New GL Shader program 33
New GL Shader 34 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/textoutline.frag
*p 33: Uniform: 0: 1406 intensity
*p 33: Uniform: 1: 8B52 outlineColor
*p 33: Uniform: 2: 8B50 outlineSize
*p 33: Uniform: 3: 8B50 textSize
*p 33: Uniform: 4: 8B5E tex
table: 0x011c0240	normal
table: 0x011c06e8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x0117d5f0	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x0117a8b8	normal
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[GAME] Creating FBOs
Using cached font	/data/font/DroidSans.ttf	12
[SHADER] Loading from /data/gfx/shaders/objectsoutline.lua
[SHADER] Loaded shader with totalname	objectsoutline[]
New GL Shader program 35
Deleting shader 23 (is clone 0)
New GL Shader 23 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/objectsoutline.frag
*p 35: Uniform: 0: 1406 intensity
*p 35: Uniform: 1: 8B52 outlineColor
*p 35: Uniform: 2: 8B50 outlineSize
*p 35: Uniform: 3: 8B52 texCoord
*p 35: Uniform: 4: 8B50 textSize
*p 35: Uniform: 5: 8B5E tex
[SORTING HOTKEYS] actor = "player"
[LOG]	#MOCCASIN#Character control switched to player.
Using cached font	/data/font/DroidSansMono.ttf	14
Loading entities file from file	/data/general/objects/objects.lua
Loading entities file from file	/data/general/objects/money.lua
Loading entities file from file	/data/general/objects/gem.lua
Loading entities file from file	/data/general/objects/lites.lua
Loading entities file from file	/data/general/objects/potions.lua
Loading entities file from file	/data/general/objects/scrolls.lua
Loading entities file from file	/data/general/objects/rods.lua
Loading entities file from file	/data/general/objects/wands.lua
Loading entities file from file	/data/general/objects/totems.lua
Loading entities file from file	/data/general/objects/torques.lua
Loading entities file from file	/data/general/objects/digger.lua
Loading entities file from file	/data/general/objects/misc-tools.lua
Loading entities file from file	/data/general/objects/jewelry.lua
Loading entities file from file	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/mindstars.lua
Loading entities file from file	/data/general/objects/knifes.lua
Loading entities file from file	/data/general/objects/whips.lua
Loading entities file from file	/data/general/objects/swords.lua
Loading entities file from file	/data/general/objects/2hswords.lua
Loading entities file from file	/data/general/objects/maces.lua
Loading entities file from file	/data/general/objects/2hmaces.lua
Loading entities file from file	/data/general/objects/axes.lua
Loading entities file from file	/data/general/objects/2haxes.lua
Loading entities file from file	/data/general/objects/2htridents.lua
Loading entities file from file	/data/general/objects/bows.lua
Loading entities file from file	/data/general/objects/slings.lua
Loading entities file from file	/data/general/objects/shields.lua
Loading entities file from file	/data/general/objects/cloth-armors.lua
Loading entities file from file	/data/general/objects/light-armors.lua
Loading entities file from file	/data/general/objects/heavy-armors.lua
Loading entities file from file	/data/general/objects/massive-armors.lua
Loading entities file from file	/data/general/objects/leather-caps.lua
Loading entities file from file	/data/general/objects/helms.lua
Loading entities file from file	/data/general/objects/wizard-hat.lua
Loading entities file from file	/data/general/objects/leather-boots.lua
Loading entities file from file	/data/general/objects/heavy-boots.lua
Loading entities file from file	/data/general/objects/gloves.lua
Loading entities file from file	/data/general/objects/gauntlets.lua
Loading entities file from file	/data/general/objects/cloak.lua
Loading entities file from file	/data/general/objects/leather-belt.lua
Loading entities file from file	/data/general/objects/world-artifacts.lua
Loading entities file from file	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from file	/data-ashes-urhrok/general/objects/world-artifacts.lua
[BIRTHER] checking allowance for 	Maj'Eyal	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Infinite	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Arena	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Orcs	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Tutorial	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Easy	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Normal	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Nightmare	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Insane	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Madness	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Exploration	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Adventure	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Roguelike	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] set descriptor	base	base
Missing 	world
[BIRTHER] set descriptor	world	Maj'Eyal
Missing 	difficulty
[BIRTHER] set descriptor	difficulty	Insane
Missing 	permadeath
[BIRTHER] set descriptor	permadeath	Adventure
Missing 	race
[BIRTHER] set descriptor	sex	Female
Missing 	race
[BIRTHER] checking allowance for 	Tutorial Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Insane	=>	forbid	nil
[BIRTHER] checking allowance for 	Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Elf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Halfling	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Dwarf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Yeek	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Giant	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Undead	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Construct	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Orc	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Insane	=>	nil	false
[BIRTHER] checking allowance for 	Yeti	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Insane	=>	nil	false
[BIRTHER] checking allowance for 	MinotaurUndead	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Insane	=>	nil	false
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Insane	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Doombringer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doombringer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Demonologist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Demonologist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Possessor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Possessor	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Insane	=>	nil	false
[BIRTHER] checking allowance for 	Tinker	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Sawbutcher	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sawbutcher	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Gunslinger	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Gunslinger	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psyshot	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Psyshot	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] set descriptor	sex	Male
Missing 	race
table: 0x0117a8b8	normal
table: 0x011c0240	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[KEYBINDER] Loaded keybinds: chat
Joining selected channels
[LOG]	#LIGHT_RED#Online profile disabled(switching to offline profile) due to invalid addon hash (tome-possessors-1.5.0).
[MODULE LOADER] done loading module	Tales of Maj'Eyal: Age of Ascendancy
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
[QUICK HOTKEYS] Successfully loaded quick hotkey settings.
Wait finished, counted 2509, 5606 ticks
Loading tile	player/human_male/base_shadow_01.png
Loading tile	player/human_male/base_cornac_01.png
Loading tile	player/human_male/lower_body_16.png
Loading tile	player/human_male/upper_body_25.png
Loading tile	player/human_male/right_2hsword_01.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
[PROFILE THREAD] batching CSETs
Upgrading black texture to size 67108864
Loading tileset	/data/gfx/ts-gfx-terrain1.png
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	allow_build	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] connected to channel	tome-spoiler
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	deaths	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	achievements	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[ONLINE PROFILE] connected to channel	tome
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] filtering save of 	characters	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	escorts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ENGINE] Setting requested FPS to 2 (500 ms)
[ONLINE PROFILE] connected to channel	global
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[ENGINE] Setting requested FPS to 60 (16 ms)
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
[BIRTHER] set descriptor	race	Giant
Missing 	subrace
[BIRTHER] set descriptor	subrace	Ogre
Missing 	class
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Insane	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Doombringer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doombringer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Demonologist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Demonologist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Possessor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Possessor	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Insane	=>	nil	false
[BIRTHER] checking allowance for 	Tinker	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Sawbutcher	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sawbutcher	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Gunslinger	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Gunslinger	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psyshot	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Psyshot	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] set descriptor	class	nil
Missing 	class
[BIRTHER] set descriptor	subclass	nil
Missing 	class
Loading tile	player/ogre_male/base_shadow_01.png
Loading tile	player/ogre_male/base_01.png
Loading tile	player/ogre_male/lower_body_16.png
Loading tile	player/ogre_male/upper_body_25.png
Loading tile	player/ogre_male/right_2hsword_01.png
[BIRTHER] set descriptor	class	Warrior
Missing 	subclass
[BIRTHER] set descriptor	subclass	Brawler
Loading tile	player/ogre_male/lower_body_03.png
Loading tile	player/ogre_male/upper_body_29.png
Loading tile	player/ogre_male/hands_03.png
[BIRTHER] Ignoring auto-assign for T_OGRE_WRATH (from subrace descriptor "Ogre")
[BIRTHER] Ignoring auto-assign for T_UPPERCUT (from subclass descriptor "Brawler")
[BIRTHER] Ignoring auto-assign for T_DOUBLE_STRIKE (from subclass descriptor "Brawler")
[BIRTHER] Ignoring auto-assign for T_UNARMED_MASTERY (from subclass descriptor "Brawler")
[BIRTHER] Ignoring auto-assign for T_WEAPON_COMBAT (from subclass descriptor "Brawler")
[BIRTHER] Applying descriptor base
[BIRTHER] Applying descriptor Maj'Eyal
[BIRTHER] Applying descriptor Insane
[BIRTHER] Applying descriptor Adventure
[BIRTHER] Applying descriptor Male
[BIRTHER] Applying descriptor Giant
[BIRTHER] Applying descriptor Ogre
[BIRTHER] Applying descriptor Warrior
[BIRTHER] Applying descriptor Brawler
Loading savefile 	/save/fdfdsf/
Registering on level load	wilderness-1	function: 0x12c0ce58	nil
Loading savefile 	/save/fdfdsf/
[ZONE] Alternate layout computing for
[1] = {
  [1] = DEFAULT
  [2] = 1
}
[2] = {
  [1] = TWISTED
  [2] = 2
}
Loading entities file from file	/data/zones/scintillating-caves/npcs.lua
Loading entities file from file	/data/general/npcs/rodent.lua
Loading entities file from file	/data/general/npcs/vermin.lua
Loading entities file from file	/data/general/npcs/snake.lua
Loading entities file from file	/data/general/npcs/bear.lua
Loading entities file from file	/data/general/npcs/crystal.lua
Loading entities file from file	/data/general/npcs/all.lua
Loading entities file from file	/data/general/npcs/ant.lua
Loading entities file from file	/data/general/npcs/bird.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/cold-drake.lua
Loading entities file from file	/data/general/npcs/fire-drake.lua
Loading entities file from file	/data/general/npcs/ghost.lua
Loading entities file from file	/data/general/npcs/ghoul.lua
Loading entities file from file	/data/general/npcs/horror.lua
Loading entities file from file	/data-orcs/general/npcs/horror.lua
Loading entities file from file	/data/general/npcs/horror_temporal.lua
Loading entities file from file	/data/general/npcs/jelly.lua
Loading entities file from file	/data/general/npcs/lich.lua
Loading entities file from file	/data/general/npcs/minor-demon.lua
Loading entities file from file	/data/general/npcs/major-demon.lua
Loading entities file from file	/data-ashes-urhrok/general/npcs/major-demon.lua
Loading entities file from file	/data/general/npcs/minotaur.lua
Loading entities file from file	/data/general/npcs/molds.lua
Loading entities file from file	/data/general/npcs/multihued-drake.lua
Loading entities file from file	/data/general/npcs/naga.lua
Loading entities file from file	/data/general/npcs/ooze.lua
Loading entities file from file	/data/general/npcs/orc-grushnak.lua
Loading entities file from file	/data/general/npcs/orc-gorbat.lua
Loading entities file from file	/data/general/npcs/orc.lua
Loading entities file from file	/data/general/npcs/orc-rak-shor.lua
Loading entities file from file	/data/general/npcs/orc-vor.lua
Loading entities file from file	/data/general/npcs/plant.lua
Loading entities file from file	/data/general/npcs/sandworm.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/snow-giant.lua
Loading entities file from file	/data/general/npcs/spider.lua
Loading entities file from file	/data/general/npcs/storm-drake.lua
Loading entities file from file	/data/general/npcs/swarm.lua
Loading entities file from file	/data/general/npcs/thieve.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/general/npcs/vampire.lua
Loading entities file from file	/data/general/npcs/venom-drake.lua
Loading entities file from file	/data/general/npcs/wight.lua
Loading entities file from file	/data/general/npcs/wild-drake.lua
Loading entities file from file	/data/general/npcs/xorn.lua
Loading entities file from file	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/zones/scintillating-caves/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/general/grids/underground_gloomy.lua
Loading entities file from file	/data/general/grids/crystal.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/zones/scintillating-caves/objects.lua
Loading entities file from file	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from file	/data/general/objects/lore/spellhunt.lua
Loading entities file from file	/data/general/objects/lore/fun.lua
Loading entities file from file	/data/general/objects/lore/misc.lua
Loading entities file from file	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from file	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/scintillating-caves/traps.lua
Loading entities file from file	/data/general/traps/natural_forest.lua
Initiated zone	Scintillating Caves	with base_level	2.5
[ZONE] persisting to persist_last_zones	scintillating-caves
Loading zone persistance level	scintillating-caves	1
Make wait background texture 467 : 0x1084096512 (0, 1083236352)
Wait finished, counted 0, 17 ticks
Creating level	scintillating-caves	1
Make wait background texture 754 : 0x1084096512 (0, 1083236352)
[Zone:newLevel]	scintillating-caves	beginning level generation, count:	1
C Map size 40:22 :: 880
C Map seens texture: 762 (60x60)
Loading entities file from file	/data/general/objects/egos/lite.lua
Loading entities file from file	/data/general/objects/egos/infusions.lua
Loading entities file from file	/data/general/objects/egos/wands.lua
Loading entities file from file	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/wands-powers.lua
Loading entities file from file	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/totems-powers.lua
Loading entities file from file	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/torques-powers.lua
Loading entities file from file	/data/general/objects/egos/digger.lua
Loading entities file from file	/data/general/objects/egos/rings.lua
Loading entities file from file	/data/general/objects/egos/amulets.lua
Loading entities file from file	/data/general/objects/egos/staves.lua
Loading entities file from file	/data/general/objects/egos/mindstars.lua
Loading entities file from file	/data/general/objects/egos/weapon.lua
Loading entities file from file	/data/general/objects/egos/bow.lua
Loading entities file from file	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/ammo.lua
Loading entities file from file	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/shield.lua
Loading entities file from file	/data/general/objects/egos/robe.lua
Loading entities file from file	/data/general/objects/egos/light-armor.lua
Loading entities file from file	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/helm.lua
Loading entities file from file	/data/general/objects/egos/wizard-hat.lua
Loading entities file from file	/data/general/objects/egos/light-boots.lua
Loading entities file from file	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from file	/data/general/objects/egos/gloves.lua
Loading entities file from file	/data/general/objects/egos/cloak.lua
Loading entities file from file	/data/general/objects/egos/belt.lua
Generating cavern
Floodfill group	1	293
Floodfill group	14	49
Floodfill group	17	19
Floodfill group	26	374
Floodfill group	29	29
Floodfill group	501	2
Floodfill group	568	321
Floodfill group	716	66
Floodfill group	1048	87
Floodfill group	1225	2
Floodfill group	1227	2
Generating cavern
Floodfill group	1	1077
Floodfill group	11	2
Floodfill group	22	19
Floodfill group	170	18
Floodfill group	374	68
Floodfill group	458	35
Floodfill group	753	39
Ok floodfill
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_alpha6.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_alpha3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_alpha4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_alpha2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_alpha5.png
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Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_ladder_down.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_ladder_up.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_white_mouse.png
Loading tileset	/data/gfx/ts-gfx-npc1.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/crystal_black.png
Loading tile from tileset	/data/gfx/shockbolt/npc/salmon-snake.png
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Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_worms_white_worm_mass.png
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[TOME ENTITY FILTER] selected Ego	61.087380553034	65.5
Loading tile from tileset	/data/gfx/shockbolt/npc/troll_f.png
[NPC:addedToLevel]	forest troll	6502	wearing	iron greatsword of vileness
Loading tile from tileset	/data/gfx/shockbolt/npc/immovable_molds_shining_mold.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_brown_mouse.png
[TOME ENTITY FILTER] selected Ego	46.873556263017	65.5
[TOME ENTITY FILTER] selected Ego	34.005614352065	65.5
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_yellow_ooze.png
[TOME ENTITY FILTER] selected Double Ego	1.0605036399934	20.5
Loading tile from tileset	/data/gfx/shockbolt/object/money_small.png
Loading tileset	/data/gfx/ts-gfx-object1.png
[TOME ENTITY FILTER] selected Double Ego	13.598953883303	20.5
Loading tile from tileset	/data/gfx/shockbolt/object/ametrine.png
[TOME ENTITY FILTER] selected Ego	21.06963663154	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/leather_rough.png
[TOME ENTITY FILTER] selected Double Ego	15.77049426927	20.5
Loading tile from tileset	/data/gfx/shockbolt/object/totem_elm.png
[TOME ENTITY FILTER] selected Money	66.315434344303	72.5
Loading tile from tileset	/data/gfx/shockbolt/object/agate.png
[TOME ENTITY FILTER] selected basic	112.08879739851	112.5
Loading tile from tileset	/data/gfx/shockbolt/object/ring_copper.png
[TOME ENTITY FILTER] selected Ego	49.026339495095	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/2haxe_iron.png
[TOME ENTITY FILTER] selected Ego	42.759139100732	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/axe_iron.png
Loading tile from tileset	/data/gfx/shockbolt/object/scroll-lore.png
Placed lore	research log	41	5
[Identify]	research log	true
Wait finished, counted 1239, 669 ticks
[STARTEVENTS] Zone events list:
[1] = {
  [minor] = true
  [name] = ashes-urhrok+fire-haven
  [percent] = 25
}
[2] = {
  [minor] = true
  [name] = spellblaze-scar
  [percent] = 50
}
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Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor3.png
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[STARTEVENTS] Assigned events list:
[1] = {
  [1] = ashes-urhrok+fire-haven
  [2] = spellblaze-scar
}
[2] = {
  [1] = spellblaze-scar
}
[3] = {
}
Loading entities file from file	/data/general/grids/lava.lua
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava_floor.png
[SHADER] Loading from /data/gfx/shaders/lava.lua
[SHADER] Loaded shader with totalname	lava[]
New GL Shader program 36
New GL Shader 37 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/lava.frag
*p 36: Uniform: 0: 1406 tick
*p 36: Uniform: 1: 8B5E tex
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_2_07.png
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[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.5,hide_center=0,npow=4,time_factor=1000,zoom=3]
New GL Shader program 38
New GL Shader 39 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/sparks.frag
*p 38: Uniform: 0: 1406 aam
*p 38: Uniform: 1: 8B52 color1
*p 38: Uniform: 2: 8B52 color2
*p 38: Uniform: 3: 1406 hide_center
*p 38: Uniform: 4: 1406 npow
*p 38: Uniform: 5: 1406 tick
*p 38: Uniform: 6: 1406 time_factor
*p 38: Uniform: 7: 8B50 xy
*p 38: Uniform: 8: 1406 zoom
*p 38: Uniform: 9: 8B5E tex
Loading entities file from memory	/data/general/grids/lava.lua
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_2_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_8_05.png
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Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_1_01.png
[EVENT] spellblaze-scar centered at 	27	34
Not gone east, no backup guardian
Running on level loads	scintillating-caves-1
Loading tile	npc/humanoid_player_player.png
[PARTY] New member, add after	fdfdsf	fdfdsf
Adding entity	3775	after	3775
Entering tier1 zone for escort	tier1.1	1	0
[MUSIC] loading	Mystery.ogg	sound "/data/music/Mystery.ogg" : <static>
[MUSIC] playing	Mystery.ogg	sound "/data/music/Mystery.ogg" : <static>
[PLAYER BIRTH] resolve...
Loading tile	player/ogre_male/base_shadow_01.png
Loading tile	player/ogre_male/base_01.png
Loading tile	player/ogre_male/lower_body_01.png
Loading tile	player/ogre_male/upper_body_01.png
[SOUND] loading from	/data/sound/actions/wear.ogg	:=:	sound "/data/sound/actions/wear.ogg" : <static>
[Identify]	brass lantern	true
Inventory resolver	fdfdsf	nil	nil	nil
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Added unique	mod.class.Object/Scrying Orb	::	1
[Identify]	Scrying Orb	true
Inventory resolver	fdfdsf	nil	scroll	rune
Inventory resolver	fdfdsf	nil	armor	hands
[Identify]	rough leather gloves	true
fight: 	iron gauntlets	brass lantern	::	nil	HANDS
Loading tile	player/ogre_male/hands_03.png
[Identify]	iron gauntlets	true
fight: 	rough leather armour	brass lantern	::	nil	BODY
fight: 	rough leather armour	iron gauntlets	::	nil	BODY
Loading tile	player/ogre_male/lower_body_03.png
Loading tile	player/ogre_male/upper_body_29.png
[Identify]	rough leather armour	true
[LOG]	#00ffff#Welcome to level 2 [Fdfdsf].
[LOG]	Fdfdsf has 6 stat point(s), 5 class talent point(s), 5 generic talent point(s) to spend. Press p to use them.
[LOG]	#AQUAMARINE#You have gained one more life (2 remaining).
[ONLINE PROFILE] current character 	fdfdsf the level 2 Ogre Brawler
[PLAYER BIRTH] resolved!
FROM 	/mod/addons/orcs/superload/mod/dialogs/LevelupDialog.lua	loading previous!
table: 0x011c06e8	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
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Loading tile from tileset	/data/gfx/talents/twist_the_knife.png
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Loading tile from tileset	/data/gfx/talents/track.png
Loading tile from tileset	/data/gfx/talents/danger_sense.png
Loading tile from tileset	/data/gfx/talents/tactical_expert.png
Loading tile from tileset	/data/gfx/talents/counter_attack.png
Loading tile from tileset	/data/gfx/talents/set_up.png
Loading tile from tileset	/data/gfx/talents/exploit_weakness.png
Loading tile from tileset	/data/gfx/stats/strength.png
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Loading tile from tileset	/data/gfx/stats/constitution.png
Loading tile from tileset	/data/gfx/stats/magic.png
Loading tile from tileset	/data/gfx/stats/willpower.png
Loading tile from tileset	/data/gfx/stats/cunning.png
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Loading tile	alt_side_tactical_self.png
Loading tile	alt_side_tactical_powerful.png
Loading tile	alt_side_tactical_danger.png
Loading tile	alt_side_tactical_enemy_strong.png
Loading tile	alt_side_tactical_friend.png
Loading tile	alt_side_tactical_enemy.png
Loading tile	alt_side_tactical_neutral.png
Updating zone name	Scintillating Caves (1)
[SOUND] loading from	/data/sound/actions/levelup.ogg	:=:	sound "/data/sound/actions/levelup.ogg" : <static>
[ENGINE] Setting requested FPS to 2 (500 ms)
[ENGINE] Setting requested FPS to 60 (16 ms)
[USERCHAT] channel achievement	shadabejin	tome	Home sweet home	false	false
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
[PROFILE] filtering save of 	characters	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Random escort on	old-forest	2
Random escort on	reknor	1
Random escort on	dreadfell	8
Random escort on	dreadfell	4
Random escort on	dreadfell	7
Random escort on	dreadfell	3
Random escort on	old-forest	1
Random escort on	daikara	2
Random escort on	dreadfell	2
[COROUTINE] registering	savefilepipe	thread: 0x183ad3d0
===	nil	nil
[QUEST] given to	table: 0x15072480	start-shaloren
[LOG]	#LIGHT_GREEN#Accepted quest 'Echoes of the Spellblaze'! #WHITE#(Press 'j' to see the quest log)
Added unique	mod.class.Object/Transmogrification Chest	::	1
[ActorObjectUse] useObjectEnable: 	Transmogrification Chest	by	fdfdsf	inven/slot	table: 0x1641d500	nil
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Loading entities file from file	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	32	egos =	3	gr egos =	2	rand themes = 	2	points = 	18	nb_powers = 	6
 * using themes	arcane,dark
 * forbid power sources:	antimagic
Creating randart Demonstake(gleaming dwarven-steel plate armour) with dark
 ** selected ego	enlightening 	(greater)	psionic
 ** selected ego	spiked 	(normal)	technique
 ** selected ego	 of implacability	(greater)	technique
 * adding power: inc damage arcane(1 points)
 * adding power: inc damage darkness(1 points)
 * adding power: resist arcane(5 points)
 * adding power: inc damage arcane(1 points)
 * adding power: resists pen arcane(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	14	egos =	3	gr egos =	2	rand themes = 	2	points = 	10	nb_powers = 	5
 * using themes	light,arcane
 * forbid power sources:	antimagic
Creating randart Glitterrage(scintillating cashmere wizard hat) with light
 ** selected ego	 of lightning (#RESIST#)	(normal)	nature
 ** selected ego	mindwoven 	(normal)	psionic
 ** selected ego	 of nature (#RESIST#)	(normal)	nature
 * adding power: resists pen light(2 points)
 * adding power: resists pen light(2 points)
 * adding power: resists pen light(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	43	egos =	3	gr egos =	2	rand themes = 	2	points = 	26	nb_powers = 	5
 * using themes	fire,lightning
Creating randart %s 'Hellswyrd'(silvered hardened leather cap) with fire
 ** selected ego	warlord's 	(greater)	nature
 ** selected ego	dragonslayer's 	(greater)	nature
 ** selected ego	 of constitution (#STATBONUS#)	(normal)	technique
 * adding power: resist fire(1 points)
 * adding power: resist fire(1 points)
 * adding power: fire retribution(1 points)
 * adding power: inc damage lightning(1 points)
 * adding power: inc damage lightning(1 points)
 * adding power: resist fire(1.5 points)
 * adding power: resist fire(1.5 points)
 * adding power: fire retribution(1.5 points)
 * adding power: inc damage lightning(1.5 points)
 * adding power: inc damage lightning(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	37	egos =	3	gr egos =	2	rand themes = 	2	points = 	20	nb_powers = 	5
 * using themes	lightning,misc
Creating randart %s 'Arcmalice'(faded cashmere cloak) with lightning
 ** selected ego	 of protection	(normal)	arcane
 ** selected ego	enveloping 	(normal)	technique
 ** selected ego	 of sorcery	(greater)	arcane
 * adding power: ignore crit greater(1 points)
 * adding power: lite radius(1 points)
 * adding power: stat str(2 points)
 * adding power: dragon telepathy(2 points)
 * adding power: resists pen lightning(2 points)
 * adding power: ignore crit greater(1.5 points)
Loading entities file from file	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	47	egos =	3	gr egos =	2	rand themes = 	2	points = 	24	nb_powers = 	6
 * using themes	light,temporal
 * forbid power sources:	antimagic
Creating randart Morningbreak(gleaming living mindstar) with light
 ** selected ego	summoner's 	(greater)	nature
 ** selected ego	 of clarity	(normal)	psionic
 ** selected ego	horrifying 	(normal)	psionic
 * adding power: inc damage temporal(1 points)
 * adding power: inc damage light(1 points)
 * adding power: resist temporal(2 points)
 * adding power: temporal burst(4 points)
 * adding power: light blind melee(2 points)
 * adding power: light blind melee(2 points)
Loading entities file from file	/data/general/objects/random-artifacts/ammo.lua
Begin randart generation:	level = 	27	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	6
 * using themes	mind,arcane
 * forbid power sources:	antimagic
Creating randart Runidrazilarim the %s(sigiled pouch of dwarven-steel shots) with no themename
 ** selected ego	 of gravity	(greater)	nature
 ** selected ego	 of amnesia	(greater)	psionic
 ** selected ego	tundral 	(normal)	nature
 * adding power: arcane ranged(2 points)
 * adding power: mind burst (crit)(3 points)
 * adding power: arcane ranged(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	18	egos =	3	gr egos =	2	rand themes = 	2	points = 	8	nb_powers = 	4
 * using themes	mental,arcane
 * forbid power sources:	antimagic
Creating randart Siliyalaith the %s(flawless cured leather armour) with no themename
 ** selected ego	spiked 	(normal)	technique
 ** selected ego	 of lightning resistance	(normal)	technique
 ** selected ego	troll-hide 	(greater)	nature
 * adding power: stat wil(2 points)
 * adding power: mindpower(1 points)
 * adding power: save mental(1 points)
Loading entities file from file	/data/general/objects/random-artifacts/shields.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	20	egos =	3	gr egos =	2	rand themes = 	2	points = 	15	nb_powers = 	3
 * using themes	fire,spell
 * forbid power sources:	antimagic
Creating randart Badig(gleaming steel shield) with no themename
 ** selected ego	shocking 	(normal)	nature
 ** selected ego	 of radiance	(greater)	arcane
 ** selected ego	crackling 	(greater)	arcane
 * adding power: vim on crit(1 points)
 * adding power: increased vim(1 points)
 * adding power: spellpower(1 points)
 * adding power: vim on crit(1.5 points)
 * adding power: increased vim(1.5 points)
 * adding power: spellpower(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	17	egos =	3	gr egos =	2	rand themes = 	2	points = 	12	nb_powers = 	5
 * using themes	dark,spell
 * forbid power sources:	antimagic
Creating randart %s 'Ebonykin'(immaculate steel greatmaul) with dark
 ** selected ego	 of massacre	(normal)	technique
 ** selected ego	 of projection	(normal)	psionic
 ** selected ego	 of daylight	(normal)	arcane
 * adding power: increased mana(1 points)
 * adding power: dark burst(2 points)
 * adding power: stat wil(2 points)
 * adding power: resist darkness(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	25	egos =	3	gr egos =	2	rand themes = 	2	points = 	15	nb_powers = 	3
 * using themes	physical,acid
Creating randart %s 'Torimas'(crackling dwarven-steel helm) with no themename
 ** selected ego	leafwalker's 	(greater)	nature
 ** selected ego	 of constitution (#STATBONUS#)	(normal)	technique
 ** selected ego	dragonslayer's 	(greater)	nature
 * adding power: increased life(1 points)
 * adding power: resist physical(2 points)
 * adding power: greater max encumbrance(1 points)
 * adding power: increased life(1.5 points)
 * adding power: resist physical(3 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	37	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	4
 * using themes	dark,nature
Creating randart %s 'Jetsorrow'(crackling voratun waraxe) with dark
 ** selected ego	 of daylight	(normal)	arcane
 ** selected ego	 of daylight	(normal)	arcane
 ** selected ego	 of shearing	(greater)	technique
 * adding power: resists pen darkness(2 points)
 * adding power: dark burst(2 points)
 * adding power: resist darkness(2 points)
 * adding power: resist nature(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	31	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	4
 * using themes	blight,arcane
 * forbid power sources:	antimagic
Creating randart Islowen(faded cashmere cloak) with no themename
 ** selected ego	 of fog	(greater)	nature
 ** selected ego	shadow 	(greater)	technique
 ** selected ego	 of Eldoral	(normal)	technique
 * adding power: resist blight(2 points)
 * adding power: inc damage blight(1 points)
 * adding power: resist arcane(5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	29	egos =	3	gr egos =	2	rand themes = 	2	points = 	13	nb_powers = 	6
 * using themes	lightning,spell
 * forbid power sources:	antimagic
Creating randart %s 'Galenaught'(scintillating stralite mail armour) with lightning
 ** selected ego	 of stability	(normal)	technique
 ** selected ego	 of Eyal	(greater)	nature
 ** selected ego	enlightening 	(greater)	psionic
 * adding power: resist lightning(1 points)
 * adding power: blight retribution(1 points)
 * adding power: resists pen blight(2 points)
 * adding power: spellpower(1 points)
 * adding power: resist lightning(1 points)
 * adding power: stat mag(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	21	egos =	3	gr egos =	2	rand themes = 	2	points = 	13	nb_powers = 	5
 * using themes	acid,nature
Creating randart Chamisaldir the Windlace(twisted dwarven-steel battleaxe) with nature
 ** selected ego	 of erosion	(normal)	nature
 ** selected ego	 of erosion	(normal)	nature
 ** selected ego	 of the leech	(greater)	antimagic
 * adding power: resists pen nature(2 points)
 * adding power: acid burst(2 points)
 * adding power: slime melee(2 points)
 * adding power: acid retribution(1 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	46	egos =	3	gr egos =	2	rand themes = 	2	points = 	23	nb_powers = 	7
 * using themes	arcane,spell
 * forbid power sources:	antimagic
Creating randart Toryzilahor(crackling voratun waraxe) with no themename
 ** selected ego	arcing 	(normal)	arcane
 ** selected ego	arcing 	(normal)	arcane
 ** selected ego	acidic 	(normal)	arcane
 * adding power: mana on crit(1 points)
 * adding power: save spell(1 points)
 * adding power: phasing(1 points)
 * adding power: inc damage blight(1 points)
 * adding power: save spell(1 points)
 * adding power: phasing(1 points)
 * adding power: stat wil(2 points)
 * adding power: mana on crit(1.5 points)
 * adding power: save spell(1.5 points)
 * adding power: phasing(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	45	egos =	3	gr egos =	2	rand themes = 	2	points = 	23	nb_powers = 	6
 * using themes	defense,dark
Creating randart Dourspawner(unblemished dragonbone magestaff) with dark
 ** selected ego	 of greater warding	(greater)	arcane
 ** selected ego	blighted 	(greater)	arcane
 ** selected ego	 of breaching	(greater)	arcane
 * adding power: immune cut(1 points)
 * adding power: immune poison(1 points)
 * adding power: save physical(1 points)
 * adding power: immune disease(1 points)
 * adding power: dark burst(2 points)
 * adding power: void(2 points)
 * adding power: immune cut(1.5 points)
 * adding power: immune poison(1.5 points)
 * adding power: save physical(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	33	egos =	3	gr egos =	2	rand themes = 	2	points = 	20	nb_powers = 	6
 * using themes	defense,physical
Creating randart Balykor(silvered pair of dwarven-steel boots) with no themename
 ** selected ego	undeterred 	(greater)	arcane
 ** selected ego	dreamer's 	(greater)	psionic
 ** selected ego	scholar's 	(normal)	arcane
 * adding power: stat con(2 points)
 * adding power: save spell(1 points)
 * adding power: resist fire(1 points)
 * adding power: def(2 points)
 * adding power: immune stun(1 points)
 * adding power: stat dex(2 points)
 * adding power: save spell(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	28	egos =	3	gr egos =	2	rand themes = 	2	points = 	19	nb_powers = 	5
 * using themes	blight,lightning
 * forbid power sources:	antimagic
Creating randart %s 'Blastkill'(gleaming hardened leather armour) with lightning
 ** selected ego	troll-hide 	(greater)	nature
 ** selected ego	 of Toknor	(greater)	technique
 ** selected ego	spiked 	(normal)	technique
 * adding power: lightning daze melee(2 points)
 * adding power: lightning retribution(1 points)
 * adding power: lightning retribution(1 points)
 * adding power: blight retribution(1 points)
 * adding power: inc damage blight(1 points)
 * adding power: lightning daze melee(3 points)
 * adding power: lightning retribution(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	15	egos =	3	gr egos =	2	rand themes = 	2	points = 	12	nb_powers = 	4
 * using themes	temporal,defense
 * forbid power sources:	antimagic
Creating randart Radhathad the %s(crackling totem) with no themename
 ** selected ego	warded 	(greater)	nil
 ** selected ego	warded 	(greater)	nil
 ** selected ego	forceful 	(normal)	nil
 * adding power: resist fire(1 points)
 * adding power: immune poison(1 points)
 * adding power: immune disarm(1 points)
 * adding power: immune disarm(1 points)
 * adding power: resist fire(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	49	egos =	3	gr egos =	2	rand themes = 	3	points = 	25	nb_powers = 	6
 * using themes	antimagic,acid,mental
 * forbid power sources:	arcane
Creating randart Korirab the %s(sigiled voratun greatmaul) with no themename
 ** selected ego	thought-forged 	(normal)	psionic
 ** selected ego	 of massacre	(normal)	technique
 ** selected ego	manaburning 	(normal)	antimagic
 * adding power: resist light(2 points)
 * adding power: stat wil(2 points)
 * adding power: hate on crit(1 points)
 * adding power: resist light(2 points)
 * adding power: resist lightning(1 points)
 * adding power: mind burst(2 points)
 * adding power: resist light(3 points)
Loading entities file from file	/data/general/objects/random-artifacts/ranged.lua
Begin randart generation:	level = 	12	egos =	3	gr egos =	2	rand themes = 	2	points = 	6	nb_powers = 	3
 * using themes	defense,dark
Creating randart Deepswinter(faded cured leather sling) with dark
 ** selected ego	 of dampening	(normal)	antimagic
 ** selected ego	mighty 	(normal)	technique
 ** selected ego	swiftstrike 	(greater)	technique
 * adding power: immune poison(1 points)
 * adding power: dark numbing melee(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	3	gr egos =	2	rand themes = 	2	points = 	9	nb_powers = 	4
 * using themes	nature,lightning
Creating randart Sepsisravager the %s(jewel-encrusted cashmere robe) with nature
 ** selected ego	 of power	(greater)	arcane
 ** selected ego	 of frost (#RESIST#)	(normal)	nature
 ** selected ego	mindwoven 	(normal)	psionic
 * adding power: resist nature(2 points)
 * adding power: resist nature(2 points)
 * adding power: resists pen lightning(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	36	egos =	3	gr egos =	2	rand themes = 	3	points = 	20	nb_powers = 	4
 * using themes	dark,light,misc
Creating randart %s 'Gleammaster'(flawless dwarven-steel pickaxe) with light
 ** selected ego	 of Reknor	(greater)	technique
 ** selected ego	dream-smith's 	(greater)	psionic
 ** selected ego	 of endurance	(normal)	technique
 * adding power: light blind melee(2 points)
 * adding power: light retribution(1 points)
 * adding power: resist light(2 points)
 * adding power: stat con(2 points)
 * adding power: light blind melee(3 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	40	egos =	3	gr egos =	2	rand themes = 	3	points = 	21	nb_powers = 	5
 * using themes	spell,fire,lightning
 * forbid power sources:	antimagic
Creating randart Boltzephyr(unblemished voratun greatsword) with lightning
 ** selected ego	 of erosion	(normal)	nature
 ** selected ego	 of shearing	(greater)	technique
 ** selected ego	 of erosion	(normal)	nature
 * adding power: resists pen lightning(2 points)
 * adding power: inc damage blight(1 points)
 * adding power: arcane retribution(2 points)
 * adding power: lightning daze melee(2 points)
 * adding power: increased vim(1 points)
 * adding power: resists pen lightning(3 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	24	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	5
 * using themes	blight,mind
 * forbid power sources:	antimagic
Creating randart Aroyon(plated ash vilestaff) with no themename
 ** selected ego	shimmering 	(normal)	arcane
 ** selected ego	cruel 	(normal)	technique
 ** selected ego	shimmering 	(normal)	arcane
 * adding power: resist mind(2 points)
 * adding power: blight burst(2 points)
 * adding power: mind melee(1 points)
 * adding power: resist mind(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/ammo.lua
Begin randart generation:	level = 	22	egos =	3	gr egos =	2	rand themes = 	2	points = 	13	nb_powers = 	5
 * using themes	fire,defense
Creating randart Searwinter(rune-covered pouch of dwarven-steel shots) with fire
 ** selected ego	 of paradox	(normal)	arcane
 ** selected ego	 of daylight	(normal)	arcane
 ** selected ego	hateful 	(greater)	psionic
 * adding power: fire ranged(1 points)
 * adding power: fire burst(2 points)
 * adding power: fire burst(2 points)
 * adding power: fire burst (crit)(3 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	15	egos =	3	gr egos =	2	rand themes = 	2	points = 	8	nb_powers = 	5
 * using themes	fire,mind
Creating randart %s 'Blazesun'(humming steel greatsword) with fire
 ** selected ego	 of projection	(normal)	psionic
 ** selected ego	 of the leech	(greater)	antimagic
 ** selected ego	 of crippling	(greater)	technique
 * adding power: resist fire(1 points)
 * adding power: resist fire(1 points)
 * adding power: inc damage fire(1 points)
 * adding power: gloom mind melee(2 points)
Loading entities file from file	/data/general/objects/random-artifacts/gloves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	37	egos =	3	gr egos =	2	rand themes = 	2	points = 	17	nb_powers = 	5
 * using themes	fire,spell
 * forbid power sources:	antimagic
Creating randart Gladawe(glowing dwarven-steel gauntlets) with no themename
 ** selected ego	steady 	(normal)	psionic
 ** selected ego	spellstreaming 	(greater)	arcane
 ** selected ego	 of archery	(greater)	technique
 * adding power: void(2 points)
 * adding power: resists pen blight(2 points)
 * adding power: spell crit magnitude(3 points)
 * adding power: phasing(1 points)
 * adding power: increased mana(1 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	41	egos =	3	gr egos =	2	rand themes = 	2	points = 	15	nb_powers = 	5
 * using themes	mind,physical
Creating randart %s 'Delurerath'(immaculate elven-silk robe) with no themename
 ** selected ego	focusing 	(normal)	psionic
 ** selected ego	 of Angolwen	(greater)	arcane
 ** selected ego	 of Linaniil	(greater)	arcane
 * adding power: life regeneration(1 points)
 * adding power: phys apr(1 points)
 * adding power: increased stamina(1 points)
 * adding power: improve heal(1 points)
 * adding power: stat dex(2 points)
 * adding power: life regeneration(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	42	egos =	3	gr egos =	2	rand themes = 	2	points = 	19	nb_powers = 	6
 * using themes	light,defense
Creating randart Glowvortex(gleaming voratun mace) with light
 ** selected ego	 of the mystic	(normal)	arcane
 ** selected ego	elemental 	(greater)	arcane
 ** selected ego	warbringer's 	(greater)	technique
 * adding power: resist darkness(2 points)
 * adding power: resists pen light(2 points)
 * adding power: immune silence(1 points)
 * adding power: immune blind(1 points)
 * adding power: save mental(1 points)
 * adding power: resist physical(2 points)
 * adding power: immune silence(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	41	egos =	3	gr egos =	2	rand themes = 	2	points = 	18	nb_powers = 	7
 * using themes	mind,acid
Creating randart Neryvea the %s(glowing voratun greatsword) with no themename
 ** selected ego	warbringer's 	(greater)	technique
 ** selected ego	glacial 	(greater)	nature
 ** selected ego	 of the leech	(greater)	antimagic
 * adding power: acid retribution(1 points)
 * adding power: resist mind(2 points)
 * adding power: acid retribution(1 points)
 * adding power: inc damage acid(1 points)
 * adding power: resists pen acid(2 points)
 * adding power: mind melee(1 points)
 * adding power: inc damage mind(1 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	18	egos =	3	gr egos =	2	rand themes = 	2	points = 	8	nb_powers = 	5
 * using themes	dark,lightning
Creating randart Adibeth the Eclipsestrider(plated steel longsword) with dark
 ** selected ego	 of massacre	(normal)	technique
 ** selected ego	chilling 	(normal)	arcane
 ** selected ego	 of crippling	(greater)	technique
 * adding power: inc damage lightning(1 points)
 * adding power: lightning daze melee(2 points)
 * adding power: resists pen darkness(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	16	egos =	3	gr egos =	2	rand themes = 	2	points = 	10	nb_powers = 	5
 * using themes	dark,arcane
 * forbid power sources:	antimagic
Creating randart %s 'Pitchresolve'(jewel-encrusted woollen robe) with dark
 ** selected ego	mindwoven 	(normal)	psionic
 ** selected ego	 of protection	(normal)	technique
 ** selected ego	shimmering 	(normal)	arcane
 * adding power: resists pen darkness(2 points)
 * adding power: resist darkness(2 points)
 * adding power: inc damage arcane(1 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	38	egos =	3	gr egos =	2	rand themes = 	2	points = 	17	nb_powers = 	7
 * using themes	mind,spell
 * forbid power sources:	antimagic
Creating randart %s 'Arelranor'(glistening stralite waraxe) with no themename
 ** selected ego	chilling 	(normal)	arcane
 ** selected ego	chilling 	(normal)	arcane
 ** selected ego	elemental 	(greater)	arcane
 * adding power: blight retribution(1 points)
 * adding power: void(2 points)
 * adding power: vim on crit(1 points)
 * adding power: spellsurge(1 points)
 * adding power: stat mag(2 points)
 * adding power: mind burst (crit)(3 points)
Loading entities file from memory	/data/general/objects/random-artifacts/ranged.lua
Begin randart generation:	level = 	14	egos =	3	gr egos =	2	rand themes = 	2	points = 	8	nb_powers = 	3
 * using themes	fire,spell
 * forbid power sources:	antimagic
Creating randart Lavanoon(rune-covered cured leather sling) with fire
 ** selected ego	swiftstrike 	(greater)	technique
 ** selected ego	 of lightning	(normal)	arcane
 ** selected ego	 of cold	(normal)	arcane
 * adding power: stat mag(2 points)
 * adding power: spellsurge(1 points)
 * adding power: resists pen fire(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	22	egos =	3	gr egos =	2	rand themes = 	2	points = 	16	nb_powers = 	5
 * using themes	antimagic,dark
 * forbid power sources:	arcane
Creating randart Isybeth the Bleakidol(jewel-encrusted dwarven-steel longsword) with dark
 ** selected ego	 of purging	(greater)	antimagic
 ** selected ego	 of dampening	(normal)	antimagic
 ** selected ego	slime-covered 	(normal)	antimagic
 * adding power: resist lightning(1 points)
 * adding power: dark burst (crit)(3 points)
 * adding power: resists pen darkness(2 points)
 * adding power: inc damage darkness(1 points)
 * adding power: dark retribution(1 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	15	egos =	3	gr egos =	2	rand themes = 	2	points = 	11	nb_powers = 	4
 * using themes	misc,temporal
 * forbid power sources:	antimagic
Creating randart %s 'Unrulakath'(twisted stralite amulet) with no themename
 ** selected ego	warrior's 	(normal)	nature
 ** selected ego	 of vision	(greater)	nature
 ** selected ego	stabilizing 	(normal)	nature
 * adding power: resist temporal(2 points)
 * adding power: demon telepathy(2 points)
 * adding power: stat con(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/ranged.lua
Begin randart generation:	level = 	41	egos =	3	gr egos =	2	rand themes = 	2	points = 	15	nb_powers = 	6
 * using themes	blight,spell
 * forbid power sources:	antimagic
Creating randart Aerylatharand the %s(silvered dragonbone longbow) with no themename
 ** selected ego	fungal 	(normal)	nature
 ** selected ego	caustic 	(greater)	nature
 ** selected ego	thunderous 	(greater)	nature
 * adding power: spellcrit(1 points)
 * adding power: stat mag(2 points)
 * adding power: spellsurge(1 points)
 * adding power: vim on crit(1 points)
 * adding power: spellcrit(1 points)
 * adding power: inc damage blight(1 points)
 * adding power: spellcrit(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	24	egos =	3	gr egos =	2	rand themes = 	2	points = 	16	nb_powers = 	3
 * using themes	nature,temporal
 * forbid power sources:	antimagic
Creating randart Emetira(humming dwarven-steel battleaxe) with no themename
 ** selected ego	 of torment	(greater)	psionic
 ** selected ego	 of crippling	(greater)	technique
 ** selected ego	acidic 	(normal)	arcane
 * adding power: resist temporal(2 points)
 * adding power: resists pen temporal(2 points)
 * adding power: temporal burst(4 points)
Loading entities file from memory	/data/general/objects/random-artifacts/ranged.lua
Begin randart generation:	level = 	18	egos =	3	gr egos =	2	rand themes = 	2	points = 	12	nb_powers = 	4
 * using themes	fire,mental
Creating randart Ginne the Brightdare(silvered hardened leather sling) with fire
 ** selected ego	 of acid	(normal)	arcane
 ** selected ego	 of acid	(normal)	arcane
 ** selected ego	 of power	(normal)	technique
 * adding power: inc damage fire(1 points)
 * adding power: resists pen mind(2 points)
 * adding power: mindpower(1 points)
 * adding power: mind burst (crit)(3 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	13	egos =	3	gr egos =	2	rand themes = 	2	points = 	8	nb_powers = 	4
 * using themes	antimagic,misc
 * forbid power sources:	arcane
Creating randart Lelentir the %s(humming steel amulet) with no themename
 ** selected ego	starlit 	(normal)	nature
 ** selected ego	savior's 	(greater)	technique
 ** selected ego	stabilizing 	(normal)	nature
 * adding power: stat con(2 points)
 * adding power: stat str(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/ammo.lua
Begin randart generation:	level = 	47	egos =	3	gr egos =	2	rand themes = 	3	points = 	27	nb_powers = 	5
 * using themes	dark,misc,temporal
 * forbid power sources:	antimagic
Creating randart Shadowcrack the %s(gleaming pouch of stralite shots) with dark
 ** selected ego	 of torment	(greater)	psionic
 ** selected ego	sentry's 	(greater)	arcane
 ** selected ego	high-capacity 	(normal)	technique
 * adding power: dark ranged(1 points)
 * adding power: dark ranged(1 points)
 * adding power: temporal energize melee(2 points)
 * adding power: temporal ranged(2 points)
 * adding power: dark numbing melee(2 points)
 * adding power: dark ranged(1.5 points)
 * adding power: dark ranged(1.5 points)
 * adding power: temporal energize melee(3 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	43	egos =	3	gr egos =	2	rand themes = 	2	points = 	17	nb_powers = 	7
 * using themes	mind,spell
 * forbid power sources:	antimagic
Creating randart Emyma(faceted stralite battleaxe) with no themename
 ** selected ego	plaguebringer's 	(greater)	arcane
 ** selected ego	acidic 	(normal)	arcane
 ** selected ego	acidic 	(normal)	arcane
 * adding power: increased mana(1 points)
 * adding power: spell crit magnitude(3 points)
 * adding power: mana regeneration(1 points)
 * adding power: mana on crit(1 points)
 * adding power: spellcrit(1 points)
 * adding power: resists pen mind(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/ammo.lua
Begin randart generation:	level = 	27	egos =	3	gr egos =	2	rand themes = 	2	points = 	18	nb_powers = 	5
 * using themes	fire,defense
Creating randart %s 'Infernonail'(jewel-encrusted quiver of yew arrows) with fire
 ** selected ego	deadly 	(normal)	technique
 ** selected ego	 of annihilation	(greater)	technique
 ** selected ego	plaguebringer's 	(greater)	arcane
 * adding power: fire burst(2 points)
 * adding power: fire burst (crit)(3 points)
 * adding power: fire burst(2 points)
 * adding power: fire ranged(1 points)
 * adding power: fire ranged(1 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	38	egos =	3	gr egos =	2	rand themes = 	2	points = 	17	nb_powers = 	5
 * using themes	blight,temporal
 * forbid power sources:	antimagic
Creating randart Meroddarand the %s(crackling stralite greatmaul) with no themename
 ** selected ego	balanced 	(normal)	technique
 ** selected ego	 of amnesia	(greater)	psionic
 ** selected ego	acidic 	(normal)	arcane
 * adding power: temporal energize melee(2 points)
 * adding power: resist blight(2 points)
 * adding power: inc damage blight(1 points)
 * adding power: inc damage blight(1 points)
 * adding power: blight melee(1 points)
 * adding power: temporal energize melee(3 points)
Loading entities file from memory	/data/general/objects/random-artifacts/ranged.lua
Begin randart generation:	level = 	28	egos =	3	gr egos =	2	rand themes = 	2	points = 	13	nb_powers = 	4
 * using themes	blight,lightning
 * forbid power sources:	antimagic
Creating randart Arcstreaker(gleaming yew longbow) with lightning
 ** selected ego	mighty 	(normal)	technique
 ** selected ego	swiftstrike 	(greater)	technique
 ** selected ego	 of acid	(normal)	arcane
 * adding power: inc damage lightning(1 points)
 * adding power: inc damage lightning(1 points)
 * adding power: corrupted blood melee(2 points)
 * adding power: resist blight(2 points)
 * adding power: inc damage lightning(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	38	egos =	3	gr egos =	2	rand themes = 	2	points = 	20	nb_powers = 	6
 * using themes	mental,arcane
 * forbid power sources:	antimagic
Creating randart Bokidorion(glistening stralite dagger) with no themename
 ** selected ego	 of massacre	(normal)	technique
 ** selected ego	quick 	(greater)	technique
 ** selected ego	plaguebringer's 	(greater)	arcane
 * adding power: save mental(1 points)
 * adding power: summon heal(1 points)
 * adding power: mind crit magnitude(3 points)
 * adding power: mindpower(1 points)
 * adding power: psi on hit(1 points)
 * adding power: mind crit magnitude(3 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	18	egos =	3	gr egos =	2	rand themes = 	2	points = 	8	nb_powers = 	3
 * using themes	blight,spell
 * forbid power sources:	antimagic
Creating randart %s 'Eremoroddatar'(laminated yew starstaff) with no themename
 ** selected ego	infernal 	(greater)	arcane
 ** selected ego	short 	(normal)	technique
 ** selected ego	potent 	(normal)	arcane
 * adding power: spellcrit(1 points)
 * adding power: stat wil(2 points)
 * adding power: arcane retribution(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	23	egos =	3	gr egos =	2	rand themes = 	2	points = 	13	nb_powers = 	5
 * using themes	mind,misc
Creating randart %s 'Yaruran'(faded yew starstaff) with no themename
 ** selected ego	 of projection	(normal)	arcane
 ** selected ego	infernal 	(greater)	arcane
 ** selected ego	 of channeling	(greater)	arcane
 * adding power: mind retribution(1 points)
 * adding power: stat cun(2 points)
 * adding power: resist mind(2 points)
 * adding power: resists pen mind(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/shields.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	34	egos =	3	gr egos =	2	rand themes = 	2	points = 	19	nb_powers = 	7
 * using themes	spell,nature
 * forbid power sources:	antimagic
Creating randart Forestrock the %s(scintillating stralite shield) with nature
 ** selected ego	coruscating 	(greater)	arcane
 ** selected ego	corrosive 	(greater)	arcane
 ** selected ego	impervious 	(greater)	technique
 * adding power: slime melee(2 points)
 * adding power: spellcrit(1 points)
 * adding power: inc damage nature(1 points)
 * adding power: blight melee(1 points)
 * adding power: phasing(1 points)
 * adding power: inc damage blight(1 points)
 * adding power: resist nature(2 points)
 * adding power: spellcrit(1.5 points)
[SORTING HOTKEYS] actor = "fdfdsf"
[SORTING HOTKEYS] actor = "fdfdsf" - pairing	T_RUNE:_SHIELDING_2	nil
[SORTING HOTKEYS] actor = "fdfdsf" - pairing	T_RUNE:_PHASE_DOOR_1	nil
[SORTING HOTKEYS] actor = "fdfdsf" - pairing	T_ATTACK	nil
[SORTING HOTKEYS] actor = "fdfdsf" - pairing	Transmogrification Chest	nil
[ONLINE PROFILE] current character 	fdfdsf the level 2 Ogre Brawler
[LOG]	Showing small healthbars and tactical borders.
C Map minimap texture: 778 (50x50; 64x64)
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
New GL Shader program 40
New GL Shader 41 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/resources.frag
*p 40: Uniform: 0: 1406 a
*p 40: Uniform: 1: 1406 amp
*p 40: Uniform: 2: 8B51 color
*p 40: Uniform: 3: 8B50 p2
*p 40: Uniform: 4: 1406 speed
*p 40: Uniform: 5: 1406 tick
*p 40: Uniform: 6: 8B5E tex
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,0.8,0.50196078431373),distort=vec2(1,1.4),require_shader=4,speed=700]
New GL Shader program 42
*p 42: Uniform: 0: 1406 a
*p 42: Uniform: 1: 1406 amp
*p 42: Uniform: 2: 8B51 color
*p 42: Uniform: 3: 8B50 p2
*p 42: Uniform: 4: 1406 speed
*p 42: Uniform: 5: 1406 tick
*p 42: Uniform: 6: 8B5E tex
Loading tile from tileset	/data/gfx/talents/rune__shielding.png
Loading tile from tileset	/data/gfx/talents/rune__phase_door.png
Loading tile from tileset	/data/gfx/talents/attack.png
Loading tile from tileset	/data/gfx/shockbolt/object/chest4.png
[SAVEFILE PIPE] new save running in the pipe:	fdfdsf	entity	::	character.teac	::	table: 0x14f4ba20	=>	table: 0x13691468	(39)
Loading savefile 	/save/fdfdsf/
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,0.84313725490196,0),distort=vec2(1.6,0.2),require_shader=4,speed=1000]
New GL Shader program 43
*p 43: Uniform: 0: 1406 a
*p 43: Uniform: 1: 1406 amp
*p 43: Uniform: 2: 8B51 color
*p 43: Uniform: 3: 8B50 p2
*p 43: Uniform: 4: 1406 speed
*p 43: Uniform: 5: 1406 tick
*p 43: Uniform: 6: 8B5E tex
[SAVEFILE PIPE] unleashing save thread
Saving zipname /vault/fdfdsf/character.teac.tmp
Saved zipname /vault/fdfdsf/character.teac.tmp
[SAVEFILE PIPE] Checking save	fdfdsf	entity	/vault/fdfdsf/character.teac.tmp
Loading savefile 	/save/fdfdsf/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveEntity_md5
[SAVEFILE PIPE] saving took 1 seconds
[COROUTINE] dead	savefilepipe
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[COROUTINE] registering	savefilepipe	thread: 0x18270798
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	fdfdsf	game	::	game.teag	::	table: 0x145da498	=>	table: 0x15c7ee30	(3913)
Loading savefile 	/save/fdfdsf/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x14f29078	=>	table: 0x182709d8	(1338)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/fdfdsf/game.teag.tmp
Saved zipname /save/fdfdsf/game.teag.tmp
[SAVEFILE PIPE] Checking save	fdfdsf	game	/save/fdfdsf/game.teag.tmp
Loading savefile 	/save/fdfdsf/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 1 seconds
[COROUTINE] dead	savefilepipe
[USERCHAT] channel achievement	isterwanderer	tome	Overpowered! (Exploration mode)	true	true
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[COROUTINE] registering	savefilepipe	thread: 0x14f63680
Saving JSON	true
[LOG]	Saving game...
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Make wait background texture 275 : 0x1084096512 (0, 1083236352)
[SAVEFILE PIPE] new save running in the pipe:	fdfdsf	game	::	game.teag	::	table: 0x145da498	=>	table: 0x16d1b408	(3925)
Loading savefile 	/save/fdfdsf/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x14f29078	=>	table: 0x133962d8	(1338)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/fdfdsf/game.teag.tmp
Saved zipname /save/fdfdsf/game.teag.tmp
[SAVEFILE PIPE] Checking save	fdfdsf	game	/save/fdfdsf/game.teag.tmp
Loading savefile 	/save/fdfdsf/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 1 seconds
Wait finished, counted 6751, 598 ticks
Played ToME for 53 seconds
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	nil	nil	nil	nil	nil
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[ENGINE] Switching to turn based
Deleting shader 43 (is clone 0)
Deleting shader 42 (is clone 0)
Deleting shader 40 (is clone 0)
Deleting shader 38 (is clone 0)
Deleting shader 36 (is clone 0)
Deleting shader 35 (is clone 0)
Deleting shader 33 (is clone 0)
Deleting shader 31 (is clone 0)
Deleting shader 30 (is clone 0)
Deleting shader 28 (is clone 0)
Deleting shader 27 (is clone 0)
Deleting shader 25 (is clone 0)
Deleting shader 21 (is clone 1)
Deleting shader 21 (is clone 0)
Deleting shader 19 (is clone 0)
Deleting shader 17 (is clone 0)
Deleting shader 15 (is clone 0)
Deleting shader 13 (is clone 0)
Deleting shader 11 (is clone 0)
Deleting shader 9 (is clone 0)
Deleting shader 7 (is clone 0)
Deleting shader 5 (is clone 0)
Deleting shader 3 (is clone 0)
Deleting shader 1 (is clone 0)
NO SELFEXE: bootstrapping from CWD
===top 2
Booting T-Engine from: C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\t-engine.exe
SelfExe gave us app directory of:	C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\
LuaVM:	LuaJIT 2.0.2	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 34f9b00)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 3546d10)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 3547038)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Running lua loader code...
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
===	
Reboot using	te4	LATEST	boot	player	false
LuaVM:	LuaJIT 2.0.2	x86
[ENGINE LOADER] available from teae: 	te4-1.5.0
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=5.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.5.0.teae" , } , } __byname={["te4-1.5.0"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\dmore_000\\T-Engine\4.0
	bootstrap
	C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\\game\thirdparty
	C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\\game
[ENGINE LOADER] sorted:	te4	1	5	0
[ENGINE LOADER] loading engine:	1	5	0	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.5.0.teae
Available resolutions: 1920x1080x32
Available resolutions: 1776x1000x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1400x1050x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x648x32
Available resolutions: 1024x768x32
Available resolutions: 1024x600x32
Available resolutions: 800x600x32
Available resolutions: 800x480x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
0==WRITEPATH==allowed== C:\Users\dmore_000\\T-Engine\4.0
1==WRITEPATH==allowed== C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\game\addons\
2==WRITEPATH==allowed== C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\game\dlcs\
3==WRITEPATH==allowed== C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\game\modules\
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
setResolution: switching resolution to	1920x1080 Borderless	1920	1080	false	true	(forced)
Setting resolution to 1920x1080 (windowed, borderless)
[DO RESIZE] Requested: 1920x1080 (0, 1); zoom 100%
[DO RESIZE] Got: 1920x1080 (0, 1)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1920	1080	from	nil	nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] reusing login	dadito
[ONLINE PROFILE] forwarding friends to client
[PROFILE] Main thread got authed	dadito
[ENGINE] Setting requested FPS to 60 (16 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.5.0.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.5.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Server latency	42
Creating module	tome-1.5.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.5.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.5.0 using engine te4-1.5.0
* Module: tome
 ** 1.5.0
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\\game\engines\te4-1.5.0.teae
}
[MODULE] booting module version	boot-1.0.0
[ENGINE] Switching to turn based
Loading savefile 	/save//
Loading savefile 	/save/player/
Make wait background texture 2 : 0x1084096512 (0, 1083236352)
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = ashes1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = orcs1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
table: 0x011c09b8	normal
table: 0x011c0a50	normal
Computing fun facts
true
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Binding addon	Embers of Rage: Bootmenu	/dlcs/orcs.teaac	boot-orcs-1.0.0
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\game\dlcs\orcs.teaac
[1] = /loaded-addons/orcs/boot-orcs/hooks/load.lua:6e0e33dfd003cac118922f7437c778d2
[2] = /loaded-addons/orcs/boot-orcs/init.lua:5444cea32d7c257129f94a2a8b59953f
[3] = /loaded-addons/orcs/boot-orcs/overload/data/gfx/particles/steamui_vapour.lua:c41b5dddb6d50233d3e669a87dc2a086
[4] = /loaded-addons/orcs/boot-orcs/overload/data/gfx/ui/definitions/steamtech.lua:affe4af9ffa6c4ccbf1ceb95aff1d956
[5] = /loaded-addons/orcs/boot-screen/init.lua:669466a525d7a4c942d8c12878dac64f
[6] = /loaded-addons/orcs/tome-orcs/data/achievements/special.lua:4d9ba7054398cd7783bfef920c7ca271
[7] = /loaded-addons/orcs/tome-orcs/data/achievements/story.lua:dc260a1fb55b516f57458ccb4e8bb6e4
[8] = /loaded-addons/orcs/tome-orcs/data/ai/aeryn.lua:59cb649650dff9fdec42e3e22381824d
[9] = /loaded-addons/orcs/tome-orcs/data/ai/specialheal.lua:9b9b18a6437ab72ed74cbc34496ae51f
[10] = /loaded-addons/orcs/tome-orcs/data/birth/classes/empyreal.lua:b99fd8f7eac58a9079342e69d715658c
[11] = /loaded-addons/orcs/tome-orcs/data/birth/classes/tinker.lua:51e0ebb7dfad18e6006432a538202514
[12] = /loaded-addons/orcs/tome-orcs/data/birth/classes/wilder.lua:6a64578e8f6178023fb9ff4e867dbbc0
[13] = /loaded-addons/orcs/tome-orcs/data/birth/races/orc.lua:9d6645be65708890707deda53c5496f3
[14] = /loaded-addons/orcs/tome-orcs/data/birth/races/whitehooves.lua:a743cc516cb00b82a9235db434fc46dc
[15] = /loaded-addons/orcs/tome-orcs/data/birth/races/yeti.lua:eb91e86333603a930244f41370a78c50
[16] = /loaded-addons/orcs/tome-orcs/data/birth/worlds.lua:93f2f5d478d5ffe0a01d632b574b594f
[17] = /loaded-addons/orcs/tome-orcs/data/chats/aaa.lua:c65089c964815aad59b6eb5fefd0c0d3
[18] = /loaded-addons/orcs/tome-orcs/data/chats/aaf.lua:b46a9a6392abe1a9a648e11eb19104c8
[19] = /loaded-addons/orcs/tome-orcs/data/chats/destructicus-lead.lua:f920e64382ea7c11393f912ca3c261a4
[20] = /loaded-addons/orcs/tome-orcs/data/chats/destructicus.lua:2891e5e799cd299950d4062a086f133a
[21] = /loaded-addons/orcs/tome-orcs/data/chats/john-surrender.lua:d2b11eaad13d7545c461136e99bc8c7b
[22] = /loaded-addons/orcs/tome-orcs/data/chats/john-worldmap.lua:ab981444ee27528515bb807b9aef5ac4
[23] = /loaded-addons/orcs/tome-orcs/data/chats/kaltor-entry.lua:98af831e018b119daec59a8e0f5c4fd8
[24] = /loaded-addons/orcs/tome-orcs/data/chats/kaltor-shop.lua:b59957dd5459f1e9c34d5f2d5bb1e75d
[25] = /loaded-addons/orcs/tome-orcs/data/chats/kruk-tinker-shop.lua:b6a9035dce8b3035fad5147dba494a44
[26] = /loaded-addons/orcs/tome-orcs/data/chats/metash.lua:2e82d0b55fb15382d9575bab395e241e
[27] = /loaded-addons/orcs/tome-orcs/data/chats/phonograph.lua:28c07972ad6900cfe9403fb8ecbde786
[28] = /loaded-addons/orcs/tome-orcs/data/chats/shertul-priest.lua:1043b79606a74babb4728494125d9f15
[29] = /loaded-addons/orcs/tome-orcs/data/chats/weissi-machine.lua:5ff308999adba93944f2d71f78e9ad53
[30] = /loaded-addons/orcs/tome-orcs/data/damage_types.lua:8a470e5645d25d4a6c7e6a5a5220c7e5
[31] = /loaded-addons/orcs/tome-orcs/data/factions.lua:f7b602e41cd65b142c587e614697584c
[32] = /loaded-addons/orcs/tome-orcs/data/general/encounters/fareast-npcs.lua:0afcf6b656633dcf54a212b591904477
[33] = /loaded-addons/orcs/tome-orcs/data/general/encounters/fareast.lua:42f3bbbdc222779c3beced4f3c067250
[34] = /loaded-addons/orcs/tome-orcs/data/general/events/AAA.lua:ff8a2ca3087443df873c4e6faab5ab05
[35] = /loaded-addons/orcs/tome-orcs/data/general/events/campfire.lua:9d37627eb8a87bb4cea47fcab249e15d
[36] = /loaded-addons/orcs/tome-orcs/data/general/events/celestial-well.lua:16bf8a193584b3edc7c21f62f35b2d3c
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[331] = /loaded-addons/orcs/tome-orcs/data/zones/vaporous-emporium/npcs.lua:62817e256e20f056f928b26174fc7929
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[MODULE LOADER] addon 	orcs	 MD5	66aa2d33bf40f529fb0fdf96558cf918	computed in 	612	nil
Binding addon	Ashes of Urh'Rok DLC - boot menu	/dlcs/ashes-urhrok.teaac	boot-ashes-urhrok-1.0.0
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\game\dlcs\ashes-urhrok.teaac
[1] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/hooks/load.lua:144f1ebde2ef9f962eb12e150a50fb73
[2] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/init.lua:c767011c2a4d290593f001bd98a69c42
[3] = /loaded-addons/ashes-urhrok/boot-screen/init.lua:467726e119812ac778f733c1d76c935f
[4] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/achievements/all.lua:686f936b9e25eec698acb6f30d4d7425
[5] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/corrupted.lua:fd96ceb672f95207d11de4a566dadd24
[6] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/doomelf.lua:c486db366d5ec8a6c4324c9b62b430fe
[7] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/races_cosmetic.lua:121d8322d62ee1e68bdf936d10c4fa66
[8] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/demon-statue.lua:e8d25e943d21975c83bc9339fbe60b85
[9] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/fire-haven.lua:be9ec2880eaf94c2d88ff4a997f612b4
[10] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/demon_statues.lua:017490f608c4b879b468250269882e44
[11] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/malrok_walls.lua:3168c6e2a67466a6c4349d891c8941e1
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[14] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/objects/world-artifacts.lua:6f156e21cf65b3188a1c5ca58375e442
[15] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/lore/demon.lua:f38e9396b7b5ca9b93a64dd301e59dd5
[16] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/anteroom-agony-start.lua:3fb2311f7bb864d2cd290b242bc31a4f
[17] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/searing-halls-start.lua:66ff5cb0861634fe4add6f53c10f6f4b
[18] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/re-abducted.lua:f98923ce1f8f53a3bdcd9aa0ffd5d10f
[19] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/start-ashes.lua:9bd0998cfa25f5d4be53b5dac570cf94
[20] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/black-magic.lua:9ee1da2f08336ab332f754c12d15c1c5
[21] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/brutality.lua:7b80a98f2fdf2022ba9ac8de32e7907b
[22] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/corruptions.lua:fd6a7f48d66fe8e31b1b5884d4ec59be
[23] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demon-seeds.lua:0a66f9352c5236af694a7411c0956e41
[24] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-pact.lua:7e8faa3d42a1d4b25ee4ad8cb7a26679
[25] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-strength.lua:0ce29fe24ee6773e771bc5cd3cac66b5
[26] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-covenant.lua:3f1407cda23c600a11b67f200f87d821
[27] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-shield.lua:b91b6e942b11013e361b52023f4a37e6
[28] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/fearfire.lua:c048ced069a0b2d7f6fbd47676aa8e1a
[29] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/heart-of-fire.lua:2aa32c464a52714121ac15f97cc1981f
[30] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/infernal-combat.lua:397577c73d8db41dcd33d1048c40de94
[31] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/npcs.lua:c9cbdd962baff19b906c3a9f3cf5e3c2
[32] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/oppression.lua:3fef5501607877e32317f7fed2d0a6e3
[33] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/spellblaze.lua:862916d7ca902b76185b5bc8142fdd20
[34] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/torture.lua:d3cfdcbfb6ce0d313fea095f76db9e9c
[35] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/wrath.lua:25806a5e843c4efd7b20e042c4f5875e
[36] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/misc/races.lua:4c49d4dae13542011a93b7995ef7cb06
[37] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/timed_effects.lua:fc5db234f1a50803bc339f0e7a012645
[38] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/events.lua:0e47808cf562f71ddf4e299689fd7948
[39] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/generatorMap.lua:d607dd34c1a5a1d994df9ccf8f15e826
[40] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/grids.lua:3428cda941fd3e5bf7413f1df6847cb4
[41] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/npcs.lua:19e0d0a0f1430a9de68acf6b005e2b5b
[42] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/objects.lua:c6fe01281892f233ed7924b76b88f4af
[43] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/traps.lua:e45c548f05c7b8981f83a85cbdd0281c
[44] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/zone.lua:0d4e1dc9706e0e3d3d0fb32b97bd25be
[45] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/events.lua:70ab07d3c47729a50431464193c63259
[46] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/generatorMap.lua:19ec46abc1a6bb27c04a608a73cf1a4a
[47] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/grids.lua:4e2c6f9253bace69dcecd7941fb13f8a
[48] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/npcs.lua:bd0185cb41f918b5606f068d04c1d986
[49] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/objects.lua:7a8cee17b9245a4b23e6845e266c111c
[50] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/traps.lua:e45c548f05c7b8981f83a85cbdd0281c
[51] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/zone.lua:8cff519f571a331d2e36df92196dff65
[52] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/hooks/load.lua:2214d864741d4caaed31f57f4bbc7e6d
[53] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/init.lua:7ae4998b5134ff6f756c30247842f0a8
[54] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/chats/ashes-urhrok-walrog-pop.lua:a3c9b9d98f04ef2b7185713126d0ae8a
[55] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/blood_shield.lua:35708c5b5f1631e335472c4312d2ebca
[56] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/corrosive_slashes.lua:31101d9d10dcbd66d11e2831c6412ff2
[57] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/demonic_madness.lua:c733777232dc7aa6ff19e8e431790fb6
[58] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/destroyer.lua:b185ef50ebc2c6801e4a6fe815b6b1d8
[59] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/detonating_charge.lua:6ccad4fca7801f3190ea0fec998baedc
[60] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/doom_tendrils.lua:67de0baec6400ea6da577b463ef76910
[61] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fiery_portal_link.lua:dddedb2333b17718c896eb9d4b452679
[62] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fire_blast.lua:5ad71a5c78324470db33ac768b7be6f0
[63] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/flame_leash.lua:40e835814e94860538d2056e3dad1a1a
[64] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/link_of_pain.lua:c4e4d8590960255b8f8ca8575727d4a1
[65] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/obliterating_smash.lua:e329f368afa22c8a8d92113432d1268d
[66] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/tale_of_destruction.lua:9778c99da241740028e1c19242931498
[67] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/black_artifacts.lua:45e7f30ab784d5d7b7b71cbb69222d5b
[68] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/greyscale.lua:1e497f0ca66160c3e0fe8e3709f56a0e
[69] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/osmosis_shield.lua:2a19d7e340f622d6d116914a2129e2fb
[70] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/intro-ashes-urhrok.lua:a266b279a5e857e95f127672d7cc0813
[71] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-corrupter_demonologist.lua:d84a3e265b82266e1cda13562a90410a
[72] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_doomhorns.lua:860ea6ad106eb39b58cf7fa48acbce3e
[73] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_red_skin.lua:126251fa0269325bff69e904ea120c03
[74] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-race_doomelf.lua:8ccfc5a4d9d202678ac560fc011fe272
[75] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/mod/class/DemonologistsDLC.lua:12d4c386bc17484b37a4d2bd0d73ff9b
[76] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Actor.lua:341105072426289f30b4ca71bedce931
[77] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Game.lua:ede446a1abacd9a5651b291b057fd54c
[78] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Player.lua:3541345f58f3ebc0de19f358cd7457db
[79] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/interface/Combat.lua:73f4158b84eb395c15b478804038d021
[80] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/dialogs/Birther.lua:20a446e5fd66fec2d491a2a143279b0c
[MODULE LOADER] addon 	ashes-urhrok	 MD5	e6aa92b80095fab46ed4650d1bb34151	computed in 	138	nil
Post-processing hooks.
[MODULE] All hashes validation: 	nil	invalid addon hash (boot-orcs-1.0.0)
[ONLINE PROFILE] current character 	game did not tell us
[PROFILE THREAD] batching CSETs
table: 0x011c0a50	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x011c0ae0	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x011c0e90	normal
[ActorResource] Defined Resource:	power
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module	Tales of Maj'Eyal Main Menu	[mod.load]	::	nil	nil
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
table: 0x011c0a50	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] batching CSETs
[PROFILE] unmounted 	online	from /current-profile
[ENGINE] Switching to turn based
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
[ONLINE PROFILE] current character 	Main Menu
Loading savefile 	/save/player/
Creating WebView with url	http://te4.org/tooltip-ingame?steam=0&vM=1&vm=5&vp=0&_te4ah=cbfe0002-3266-42bd-a1c3-d3b67245dc36&_te4ad=168399&_te4
table: 0x0119c178	normal
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
[WEBCORE] Browser count 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B50 texSize
*p 1: Uniform: 5: 1406 tick
*p 1: Uniform: 6: 8B5E noisevol
*p 1: Uniform: 7: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Loading savefile 	/save/player/
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
Creating level	dungeon	3
[Zone:newLevel]	dungeon	beginning level generation, count:	1
C Map size 40:22 :: 880
C Map seens texture: 52 (60x60)
Generating cavern
Floodfill group	1	106
Floodfill group	15	70
Floodfill group	25	19
Floodfill group	107	118
Floodfill group	230	609
Floodfill group	316	89
Floodfill group	417	12
Floodfill group	484	14
Floodfill group	724	39
Floodfill group	850	103
Floodfill group	882	11
Floodfill group	914	12
Floodfill group	959	14
Floodfill group	980	1
Floodfill group	1096	18
Ok floodfill
Loading tile	terrain/crystal_floor1.png
Loading tile	terrain/crystal_alpha4.png
Loading tile	terrain/crystal_alpha5.png
Loading tile	terrain/crystal_alpha3.png
Loading tile	terrain/crystal_alpha1.png
Loading tile	terrain/crystal_alpha6.png
Loading tile	terrain/crystal_alpha2.png
Loading tile	terrain/crystal_floor1.png
Loading tile	npc/troll_c.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	npc/canine_ww.png
Loading tile	npc/troll_s.png
Loading tile	npc/skeleton_warrior.png
Loading tile	npc/troll_f.png
Loading tile	npc/canine_fox.png
Loading tile	npc/troll_mt.png
Loading tile	npc/skeleton_mage.png
Loading tile	npc/canine_w.png
Loading tile	terrain/crystal_floor2.png
Loading tile	terrain/crystal_floor5.png
Loading tile	terrain/crystal_floor8.png
Loading tile	terrain/crystal_floor7.png
Loading tile	terrain/crystal_floor4.png
Loading tile	terrain/crystal_floor3.png
Loading tile	terrain/crystal_floor6.png
Loading tile	player/humanoid_halfling_protector_myssil.png
table: 0x011c0a50	normal
table: 0x011c0a50	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[KEYBINDER] Loaded keybinds: chat
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[ENGINE] Setting requested FPS to 60 (16 ms)
[LOG]	#{italic}##ROYAL_BLUE#Retrieving addons to update/download from te4.org...#{normal}#
Creating module	boot-te4-1.5.0.team	:: (as dir)	false	:: (as team)	15	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.5.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.5.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.5.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.5.0 using engine te4-1.5.0
* Module: tome
 ** 1.5.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\\game\engines\te4-1.5.0.teae
}
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-allow-respec-anywhere.teaa	:: (as dir)	false	:: (as teaa)	27	
Checking addon	tome-fasteradventurer.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-hero_tooltip_2.teaa	:: (as dir)	false	:: (as teaa)	20	
Checking addon	tome-hz-escorts_1.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-ignore_rc_locks.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-indieroyale.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-infinite500.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-marson-recycler.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-mex-lasthopestart.teaa	:: (as dir)	false	:: (as teaa)	23	
Checking addon	tome-myth-tactical-borders.teaa	:: (as dir)	false	:: (as teaa)	27	
Checking addon	tome-neka_qol01.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-possessors.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-qqq_11.teaa	:: (as dir)	false	:: (as teaa)	12	
Checking addon	tome-qt-communication_1.teaa	:: (as dir)	false	:: (as teaa)	24	
Checking addon	tome-quick-drown-npcs.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-stone-wardens.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-succor.teaa	:: (as dir)	false	:: (as teaa)	12	
Checking addon	tome-verbose-enemies.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-zomnibus.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
[1] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 5
  }
  [long_name] = Ashes of Urh'Rok
  [file] = /dlcs/ashes-urhrok.teaac
  [name] = tome-ashes-urhrok
  [id_dlc] = 2
}
[2] = {
  [version] = {
    [1] = 1
    [2] = 1
    [3] = 1
  }
  [long_name] = Myth's Tactical Borders
  [file] = /addons/tome-myth-tactical-borders.teaa
  [name] = tome-myth-tactical-borders
}
[3] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 3
  }
  [long_name] = Embers of Rage
  [file] = /dlcs/orcs.teaac
  [name] = tome-orcs
  [id_dlc] = 3
}
[4] = {
  [version] = {
    [1] = 2
    [2] = 5
    [3] = 9
  }
  [long_name] = Infinite500 v2.5ga:  Revised high level play for ToME
  [file] = /addons/tome-infinite500.teaa
  [name] = tome-Infinite500
}
[5] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 0
  }
  [long_name] = Ignore Race/Class Locks
  [file] = /addons/tome-ignore_rc_locks.teaa
  [name] = tome-ignore_rc_locks
}
[6] = {
  [version] = {
    [1] = 15
    [2] = 3
    [3] = 3
  }
  [long_name] = ZOmnibus Addon Pack
  [file] = /addons/tome-zomnibus.teaa
  [name] = tome-zomnibus
}
[7] = {
  [version] = {
    [1] = 2
    [2] = 0
    [3] = 0
  }
  [long_name] = Pragmatic Heroism
  [file] = /addons/tome-hero_tooltip_2.teaa
  [name] = tome-hero_tooltip
}
[8] = {
  [version] = {
    [1] = 1
    [2] = 1
    [3] = 1
  }
  [long_name] = Escorts Enhanced
  [file] = /addons/tome-hz-escorts_1.teaa
  [name] = tome-hz-escorts
}
[9] = {
  [version] = {
    [1] = 1
    [2] = 1
    [3] = 0
  }
  [long_name] = Nekarcos's Quality of Life 01: Effect Display
  [file] = /addons/tome-neka_qol01.teaa
  [name] = tome-neka_qol01
}
[10] = {
  [version] = {
    [1] = 1
    [2] = 1
    [3] = 2
  }
  [long_name] = Verbose Enemies
  [file] = /addons/tome-verbose-enemies.teaa
  [name] = tome-verbose-enemies
}
[11] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 1
  }
  [long_name] = QuickTome: Orb of Communication
  [file] = /addons/tome-qt-communication_1.teaa
  [name] = tome-qt-communication
}
[tome-qt-communication] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 1
  }
  [long_name] = QuickTome: Orb of Communication
  [file] = /addons/tome-qt-communication_1.teaa
  [name] = tome-qt-communication
}
[tome-orcs] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 3
  }
  [long_name] = Embers of Rage
  [file] = /dlcs/orcs.teaac
  [name] = tome-orcs
  [id_dlc] = 3
}
[tome-ashes-urhrok] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 5
  }
  [long_name] = Ashes of Urh'Rok
  [file] = /dlcs/ashes-urhrok.teaac
  [name] = tome-ashes-urhrok
  [id_dlc] = 2
}
[tome-Infinite500] = {
  [version] = {
    [1] = 2
    [2] = 5
    [3] = 9
  }
  [long_name] = Infinite500 v2.5ga:  Revised high level play for ToME
  [file] = /addons/tome-infinite500.teaa
  [name] = tome-Infinite500
}
[tome-ignore_rc_locks] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 0
  }
  [long_name] = Ignore Race/Class Locks
  [file] = /addons/tome-ignore_rc_locks.teaa
  [name] = tome-ignore_rc_locks
}
[tome-neka_qol01] = {
  [version] = {
    [1] = 1
    [2] = 1
    [3] = 0
  }
  [long_name] = Nekarcos's Quality of Life 01: Effect Display
  [file] = /addons/tome-neka_qol01.teaa
  [name] = tome-neka_qol01
}
[tome-verbose-enemies] = {
  [version] = {
    [1] = 1
    [2] = 1
    [3] = 2
  }
  [long_name] = Verbose Enemies
  [file] = /addons/tome-verbose-enemies.teaa
  [name] = tome-verbose-enemies
}
[tome-myth-tactical-borders] = {
  [version] = {
    [1] = 1
    [2] = 1
    [3] = 1
  }
  [long_name] = Myth's Tactical Borders
  [file] = /addons/tome-myth-tactical-borders.teaa
  [name] = tome-myth-tactical-borders
}
[tome-hero_tooltip] = {
  [version] = {
    [1] = 2
    [2] = 0
    [3] = 0
  }
  [long_name] = Pragmatic Heroism
  [file] = /addons/tome-hero_tooltip_2.teaa
  [name] = tome-hero_tooltip
}
[tome-hz-escorts] = {
  [version] = {
    [1] = 1
    [2] = 1
    [3] = 1
  }
  [long_name] = Escorts Enhanced
  [file] = /addons/tome-hz-escorts_1.teaa
  [name] = tome-hz-escorts
}
[tome-zomnibus] = {
  [version] = {
    [1] = 15
    [2] = 3
    [3] = 3
  }
  [long_name] = ZOmnibus Addon Pack
  [file] = /addons/tome-zomnibus.teaa
  [name] = tome-zomnibus
}
[USERCHAT] channel achievement	hantslambda	global	That was close (Exploration mode)	true	false
[ONLINE PROFILE] addon update list returned
[LOG]	#{italic}##ROYAL_BLUE#Addons update finished.#{normal}#
Joining selected channels
[MODULE LOADER] done loading module	Tales of Maj'Eyal Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 830, 4395 ticks
[PROFILE THREAD] flushing CSETs
[LOG]	#GOLD#hantslambda has earned the achievement <That was close (Exploration mode)>
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
table: 0x011c0a50	normal
Using cached font	/data/font/Salsa-Regular.ttf	10
table: 0x011c0a50	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x011c0a50	normal
Using cached font	/data/font/Salsa-Regular.ttf	10
table: 0x011c0a50	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	nil	nil	nil	nil	nil
[ENGINE] Switching to turn based
Deleting shader 3 (is clone 0)
Deleting shader 1 (is clone 0)
NO SELFEXE: bootstrapping from CWD
===top 2
Booting T-Engine from: C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\t-engine.exe
SelfExe gave us app directory of:	C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\
LuaVM:	LuaJIT 2.0.2	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 156511f8)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 156521c0)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 15651520)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Running lua loader code...
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
===	
Reboot using	te4	LATEST	boot	player	false
LuaVM:	LuaJIT 2.0.2	x86
[ENGINE LOADER] available from teae: 	te4-1.5.0
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=5.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.5.0.teae" , } , } __byname={["te4-1.5.0"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\dmore_000\\T-Engine\4.0
	bootstrap
	C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\\game\thirdparty
	C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\\game
[ENGINE LOADER] sorted:	te4	1	5	0
[ENGINE LOADER] loading engine:	1	5	0	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.5.0.teae
Available resolutions: 1920x1080x32
Available resolutions: 1776x1000x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1400x1050x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x648x32
Available resolutions: 1024x768x32
Available resolutions: 1024x600x32
Available resolutions: 800x600x32
Available resolutions: 800x480x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
0==WRITEPATH==allowed== C:\Users\dmore_000\\T-Engine\4.0
1==WRITEPATH==allowed== C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\game\addons\
2==WRITEPATH==allowed== C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\game\dlcs\
3==WRITEPATH==allowed== C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\game\modules\
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
setResolution: switching resolution to	1920x1080 Borderless	1920	1080	false	true	(forced)
Setting resolution to 1920x1080 (windowed, borderless)
[DO RESIZE] Requested: 1920x1080 (0, 1); zoom 100%
[DO RESIZE] Got: 1920x1080 (0, 1)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1920	1080	from	nil	nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] reusing login	dadito
[ONLINE PROFILE] forwarding friends to client
[WEBCORE] Browser count 0
[PROFILE] Main thread got authed	dadito
[ENGINE] Setting requested FPS to 60 (16 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.5.0.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.5.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.5.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.5.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.5.0 using engine te4-1.5.0
* Module: tome
 ** 1.5.0
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\\game\engines\te4-1.5.0.teae
}
[MODULE] booting module version	boot-1.0.0
[ENGINE] Switching to turn based
Loading savefile 	/save//
Loading savefile 	/save/player/
Make wait background texture 2 : 0x1084096512 (0, 1083236352)
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = ashes1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = orcs1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
table: 0x0118d670	normal
table: 0x011c0b90	normal
Computing fun facts
true
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Binding addon	Embers of Rage: Bootmenu	/dlcs/orcs.teaac	boot-orcs-1.0.0
 * with overload
 * with hooks
Binding addon	Ashes of Urh'Rok DLC - boot menu	/dlcs/ashes-urhrok.teaac	boot-ashes-urhrok-1.0.0
 * with data
 * with overload
 * with hooks
Post-processing hooks.
[MODULE] All hashes validation: 	nil	cheat mode active
[ONLINE PROFILE] current character 	game did not tell us
[PROFILE THREAD] batching CSETs
table: 0x011c0b90	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x011c0c20	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0118d698	normal
[ActorResource] Defined Resource:	power
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module	Tales of Maj'Eyal Main Menu	[mod.load]	::	nil	nil
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
table: 0x011c0b90	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] batching CSETs
[PROFILE] unmounted 	online	from /current-profile
[ENGINE] Switching to turn based
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
[ONLINE PROFILE] current character 	Main Menu
Loading savefile 	/save/player/
Creating WebView with url	http://te4.org/tooltip-ingame?steam=0&vM=1&vm=5&vp=0&_te4ah=cbfe0002-3266-42bd-a1c3-d3b67245dc36&_te4ad=168399&_te4
table: 0x0119c1a0	normal
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
[WEBCORE] Browser count 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B50 texSize
*p 1: Uniform: 5: 1406 tick
*p 1: Uniform: 6: 8B5E noisevol
*p 1: Uniform: 7: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Loading savefile 	/save/player/
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
Creating level	dungeon	3
[Zone:newLevel]	dungeon	beginning level generation, count:	1
C Map size 40:22 :: 880
C Map seens texture: 52 (60x60)
Generating cavern
Floodfill group	1	395
Floodfill group	5	1
Floodfill group	6	652
Floodfill group	13	1
Floodfill group	19	26
Floodfill group	20	44
Floodfill group	350	18
Floodfill group	643	6
Floodfill group	853	106
Floodfill group	1021	11
Floodfill group	1213	13
Ok floodfill
Loading tile	terrain/crystal_floor1.png
Loading tile	terrain/crystal_alpha3.png
Loading tile	terrain/crystal_alpha1.png
Loading tile	terrain/crystal_alpha2.png
Loading tile	terrain/crystal_alpha5.png
Loading tile	terrain/crystal_alpha4.png
Loading tile	terrain/crystal_alpha6.png
Loading tile	terrain/crystal_floor1.png
Loading tile	npc/troll_s.png
Loading tile	npc/skeleton_mage.png
Loading tile	npc/troll_c.png
Loading tile	npc/skeleton_warrior.png
Loading tile	npc/troll_m.png
Loading tile	npc/canine_w.png
Loading tile	npc/canine_fox.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	npc/troll_f.png
Loading tile	npc/canine_ww.png
Loading tile	terrain/crystal_floor5.png
Loading tile	terrain/crystal_floor8.png
Loading tile	terrain/crystal_floor2.png
Loading tile	terrain/crystal_floor4.png
Loading tile	terrain/crystal_floor3.png
Loading tile	terrain/crystal_floor7.png
Loading tile	terrain/crystal_floor6.png
Loading tile	player/humanoid_dwarf_dwarven_summoner.png
table: 0x011c0b90	normal
table: 0x011c0b90	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[KEYBINDER] Loaded keybinds: chat
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[ENGINE] Setting requested FPS to 60 (16 ms)
[LOG]	#{italic}##ROYAL_BLUE#Retrieving addons to update/download from te4.org...#{normal}#
Creating module	boot-te4-1.5.0.team	:: (as dir)	false	:: (as team)	15	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.5.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.5.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.5.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.5.0 using engine te4-1.5.0
* Module: tome
 ** 1.5.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\\game\engines\te4-1.5.0.teae
}
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-allow-respec-anywhere.teaa	:: (as dir)	false	:: (as teaa)	27	
Checking addon	tome-fasteradventurer.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-hero_tooltip_2.teaa	:: (as dir)	false	:: (as teaa)	20	
Checking addon	tome-hz-escorts_1.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-ignore_rc_locks.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-indieroyale.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-infinite500.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-marson-recycler.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-mex-lasthopestart.teaa	:: (as dir)	false	:: (as teaa)	23	
Checking addon	tome-myth-tactical-borders.teaa	:: (as dir)	false	:: (as teaa)	27	
Checking addon	tome-neka_qol01.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-possessors.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-qqq_11.teaa	:: (as dir)	false	:: (as teaa)	12	
Checking addon	tome-qt-communication_1.teaa	:: (as dir)	false	:: (as teaa)	24	
Checking addon	tome-quick-drown-npcs.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-stone-wardens.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-succor.teaa	:: (as dir)	false	:: (as teaa)	12	
Checking addon	tome-verbose-enemies.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-zomnibus.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
[1] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 5
  }
  [long_name] = Ashes of Urh'Rok
  [file] = /dlcs/ashes-urhrok.teaac
  [name] = tome-ashes-urhrok
  [id_dlc] = 2
}
[2] = {
  [version] = {
    [1] = 1
    [2] = 1
    [3] = 1
  }
  [long_name] = Myth's Tactical Borders
  [file] = /addons/tome-myth-tactical-borders.teaa
  [name] = tome-myth-tactical-borders
}
[3] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 3
  }
  [long_name] = Embers of Rage
  [file] = /dlcs/orcs.teaac
  [name] = tome-orcs
  [id_dlc] = 3
}
[4] = {
  [version] = {
    [1] = 2
    [2] = 5
    [3] = 9
  }
  [long_name] = Infinite500 v2.5ga:  Revised high level play for ToME
  [file] = /addons/tome-infinite500.teaa
  [name] = tome-Infinite500
}
[5] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 0
  }
  [long_name] = Ignore Race/Class Locks
  [file] = /addons/tome-ignore_rc_locks.teaa
  [name] = tome-ignore_rc_locks
}
[6] = {
  [version] = {
    [1] = 15
    [2] = 3
    [3] = 3
  }
  [long_name] = ZOmnibus Addon Pack
  [file] = /addons/tome-zomnibus.teaa
  [name] = tome-zomnibus
}
[7] = {
  [version] = {
    [1] = 2
    [2] = 0
    [3] = 0
  }
  [long_name] = Pragmatic Heroism
  [file] = /addons/tome-hero_tooltip_2.teaa
  [name] = tome-hero_tooltip
}
[8] = {
  [version] = {
    [1] = 1
    [2] = 1
    [3] = 1
  }
  [long_name] = Escorts Enhanced
  [file] = /addons/tome-hz-escorts_1.teaa
  [name] = tome-hz-escorts
}
[9] = {
  [version] = {
    [1] = 1
    [2] = 1
    [3] = 0
  }
  [long_name] = Nekarcos's Quality of Life 01: Effect Display
  [file] = /addons/tome-neka_qol01.teaa
  [name] = tome-neka_qol01
}
[10] = {
  [version] = {
    [1] = 1
    [2] = 1
    [3] = 2
  }
  [long_name] = Verbose Enemies
  [file] = /addons/tome-verbose-enemies.teaa
  [name] = tome-verbose-enemies
}
[11] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 1
  }
  [long_name] = QuickTome: Orb of Communication
  [file] = /addons/tome-qt-communication_1.teaa
  [name] = tome-qt-communication
}
[tome-qt-communication] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 1
  }
  [long_name] = QuickTome: Orb of Communication
  [file] = /addons/tome-qt-communication_1.teaa
  [name] = tome-qt-communication
}
[tome-orcs] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 3
  }
  [long_name] = Embers of Rage
  [file] = /dlcs/orcs.teaac
  [name] = tome-orcs
  [id_dlc] = 3
}
[tome-ashes-urhrok] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 5
  }
  [long_name] = Ashes of Urh'Rok
  [file] = /dlcs/ashes-urhrok.teaac
  [name] = tome-ashes-urhrok
  [id_dlc] = 2
}
[tome-Infinite500] = {
  [version] = {
    [1] = 2
    [2] = 5
    [3] = 9
  }
  [long_name] = Infinite500 v2.5ga:  Revised high level play for ToME
  [file] = /addons/tome-infinite500.teaa
  [name] = tome-Infinite500
}
[tome-ignore_rc_locks] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 0
  }
  [long_name] = Ignore Race/Class Locks
  [file] = /addons/tome-ignore_rc_locks.teaa
  [name] = tome-ignore_rc_locks
}
[tome-neka_qol01] = {
  [version] = {
    [1] = 1
    [2] = 1
    [3] = 0
  }
  [long_name] = Nekarcos's Quality of Life 01: Effect Display
  [file] = /addons/tome-neka_qol01.teaa
  [name] = tome-neka_qol01
}
[tome-verbose-enemies] = {
  [version] = {
    [1] = 1
    [2] = 1
    [3] = 2
  }
  [long_name] = Verbose Enemies
  [file] = /addons/tome-verbose-enemies.teaa
  [name] = tome-verbose-enemies
}
[tome-myth-tactical-borders] = {
  [version] = {
    [1] = 1
    [2] = 1
    [3] = 1
  }
  [long_name] = Myth's Tactical Borders
  [file] = /addons/tome-myth-tactical-borders.teaa
  [name] = tome-myth-tactical-borders
}
[tome-hero_tooltip] = {
  [version] = {
    [1] = 2
    [2] = 0
    [3] = 0
  }
  [long_name] = Pragmatic Heroism
  [file] = /addons/tome-hero_tooltip_2.teaa
  [name] = tome-hero_tooltip
}
[tome-hz-escorts] = {
  [version] = {
    [1] = 1
    [2] = 1
    [3] = 1
  }
  [long_name] = Escorts Enhanced
  [file] = /addons/tome-hz-escorts_1.teaa
  [name] = tome-hz-escorts
}
[tome-zomnibus] = {
  [version] = {
    [1] = 15
    [2] = 3
    [3] = 3
  }
  [long_name] = ZOmnibus Addon Pack
  [file] = /addons/tome-zomnibus.teaa
  [name] = tome-zomnibus
}
[ONLINE PROFILE] addon update list returned
[LOG]	#{italic}##ROYAL_BLUE#Addons update finished.#{normal}#
Joining selected channels
[MODULE LOADER] done loading module	Tales of Maj'Eyal Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 850, 3369 ticks
[PROFILE THREAD] flushing CSETs
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Creating module	boot-te4-1.5.0.team	:: (as dir)	false	:: (as team)	15	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.5.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.5.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.5.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.5.0 using engine te4-1.5.0
* Module: tome
 ** 1.5.0
After fs.reset
[1] = {
  [path] = C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\\game\engines\te4-1.5.0.teae
}
[USERCHAT] channel serial data	sorro	tome	532
Listing saves for module	tome
 * save	/tmp/listsaves/tome/save/_d
 * save	/tmp/listsaves/tome/save/_orcs
 * save	/tmp/listsaves/tome/save/aeragahir
 * save	/tmp/listsaves/tome/save/assburgers
 * save	/tmp/listsaves/tome/save/ayyyyyy
 * save	/tmp/listsaves/tome/save/baal
 * save	/tmp/listsaves/tome/save/barry
 * save	/tmp/listsaves/tome/save/beef
 * save	/tmp/listsaves/tome/save/bigrogue
 * save	/tmp/listsaves/tome/save/cara
 * save	/tmp/listsaves/tome/save/cheevs
 * save	/tmp/listsaves/tome/save/chickennugget
 * save	/tmp/listsaves/tome/save/chickennuggets
 * save	/tmp/listsaves/tome/save/deneai
 * save	/tmp/listsaves/tome/save/deneb
 * save	/tmp/listsaves/tome/save/doot_doot
 * save	/tmp/listsaves/tome/save/doot_doot_2__electric_boo
 * save	/tmp/listsaves/tome/save/double
 * save	/tmp/listsaves/tome/save/dumb
 * save	/tmp/listsaves/tome/save/edgelord
 * save	/tmp/listsaves/tome/save/endless
 * save	/tmp/listsaves/tome/save/fafdsfdsf
 * save	/tmp/listsaves/tome/save/fdfdsf
 * save	/tmp/listsaves/tome/save/fightmeirl
 * save	/tmp/listsaves/tome/save/fuck_vaults
 * save	/tmp/listsaves/tome/save/getoharastir
 * save	/tmp/listsaves/tome/save/gl_im_behind_99_skeletons
 * save	/tmp/listsaves/tome/save/gotta_go_fast
 * save	/tmp/listsaves/tome/save/heyguys
 * save	/tmp/listsaves/tome/save/heyooo
 * save	/tmp/listsaves/tome/save/horny_guy
 * save	/tmp/listsaves/tome/save/how_do_i_shot
 * save	/tmp/listsaves/tome/save/huuhaaa
 * save	/tmp/listsaves/tome/save/i_m_a_bus_bitch
 * save	/tmp/listsaves/tome/save/id
 * save	/tmp/listsaves/tome/save/let_it_rip
 * save	/tmp/listsaves/tome/save/literally_unkillable
 * save	/tmp/listsaves/tome/save/lulbringer
 * save	/tmp/listsaves/tome/save/m__bison
 * save	/tmp/listsaves/tome/save/mindstarslayer
 * save	/tmp/listsaves/tome/save/miniyo
 * save	/tmp/listsaves/tome/save/mr__skeltal
 * save	/tmp/listsaves/tome/save/muh_procs
 * save	/tmp/listsaves/tome/save/neverending
 * save	/tmp/listsaves/tome/save/nomi
 * save	/tmp/listsaves/tome/save/one_chance
 * save	/tmp/listsaves/tome/save/ooze_the_3rd
 * save	/tmp/listsaves/tome/save/oozeman
 * save	/tmp/listsaves/tome/save/oozy
 * save	/tmp/listsaves/tome/save/ozzie
 * save	/tmp/listsaves/tome/save/playerasd
 * save	/tmp/listsaves/tome/save/playerasfsd
 * save	/tmp/listsaves/tome/save/playerfdgdf
 * save	/tmp/listsaves/tome/save/playerfdsf
 * save	/tmp/listsaves/tome/save/playerfsdf
 * save	/tmp/listsaves/tome/save/plsnobully
 * save	/tmp/listsaves/tome/save/plsssafdds
 * save	/tmp/listsaves/tome/save/punchy
 * save	/tmp/listsaves/tome/save/reavers_are_overrated
 * save	/tmp/listsaves/tome/save/redbeard
 * save	/tmp/listsaves/tome/save/remove_stealth
 * save	/tmp/listsaves/tome/save/rip_in_pieces_staves
 * save	/tmp/listsaves/tome/save/rip_reavers
 * save	/tmp/listsaves/tome/save/rngod_please
 * save	/tmp/listsaves/tome/save/robbie_rotten
 * save	/tmp/listsaves/tome/save/sasdf
 * save	/tmp/listsaves/tome/save/saves_break
 * save	/tmp/listsaves/tome/save/shalore_is_bad
 * save	/tmp/listsaves/tome/save/shalore_is_poop
 * save	/tmp/listsaves/tome/save/shalore_sux
 * save	/tmp/listsaves/tome/save/shalores_suck
 * save	/tmp/listsaves/tome/save/that_s_a_paddlin_
 * save	/tmp/listsaves/tome/save/timmytwo
 * save	/tmp/listsaves/tome/save/whack_a_mole
 * save	/tmp/listsaves/tome/save/what_s_this
 * save	/tmp/listsaves/tome/save/xzibit
 * save	/tmp/listsaves/tome/save/yeti_rider
 * save	/tmp/listsaves/tome/save/zardi
After fs.reset
[1] = {
  [path] = C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\\game\engines\te4-1.5.0.teae
}
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-allow-respec-anywhere.teaa	:: (as dir)	false	:: (as teaa)	27	
Checking addon	tome-fasteradventurer.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-hero_tooltip_2.teaa	:: (as dir)	false	:: (as teaa)	20	
Checking addon	tome-hz-escorts_1.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-ignore_rc_locks.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-indieroyale.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-infinite500.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-marson-recycler.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-mex-lasthopestart.teaa	:: (as dir)	false	:: (as teaa)	23	
Checking addon	tome-myth-tactical-borders.teaa	:: (as dir)	false	:: (as teaa)	27	
Checking addon	tome-neka_qol01.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-possessors.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-qqq_11.teaa	:: (as dir)	false	:: (as teaa)	12	
Checking addon	tome-qt-communication_1.teaa	:: (as dir)	false	:: (as teaa)	24	
Checking addon	tome-quick-drown-npcs.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-stone-wardens.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-succor.teaa	:: (as dir)	false	:: (as teaa)	12	
Checking addon	tome-verbose-enemies.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-zomnibus.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
[USERCHAT] channel achievement	RulebookHeavily	tome	A Fistful of Gold	false	false
[USERCHAT] channel achievement	shadabejin	tome	A different point of view	false	false
[USERCHAT] channel achievement	shadabejin	tome	The Legend of Garkul	false	false
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	te4	1.5.0	tome-1.5.0	fdfdsf	false
[ENGINE] Switching to turn based
Deleting shader 3 (is clone 0)
Deleting shader 1 (is clone 0)
NO SELFEXE: bootstrapping from CWD
===top 2
Booting T-Engine from: C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\t-engine.exe
SelfExe gave us app directory of:	C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\
LuaVM:	LuaJIT 2.0.2	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 15651520)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 15651848)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 15651b70)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Running lua loader code...
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
===	
Reboot using	te4	1.5.0	tome-1.5.0	fdfdsf	false
LuaVM:	LuaJIT 2.0.2	x86
[ENGINE LOADER] available from teae: 	te4-1.5.0
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=5.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.5.0.teae" , } , } __byname={["te4-1.5.0"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\dmore_000\\T-Engine\4.0
	bootstrap
	C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\\game\thirdparty
	C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\\game
[ENGINE LOADER] loading engine:	1	5	0	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.5.0.teae
Available resolutions: 1920x1080x32
Available resolutions: 1776x1000x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1400x1050x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x648x32
Available resolutions: 1024x768x32
Available resolutions: 1024x600x32
Available resolutions: 800x600x32
Available resolutions: 800x480x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
0==WRITEPATH==allowed== C:\Users\dmore_000\\T-Engine\4.0
1==WRITEPATH==allowed== C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\game\addons\
2==WRITEPATH==allowed== C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\game\dlcs\
3==WRITEPATH==allowed== C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\game\modules\
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
setResolution: switching resolution to	1920x1080 Borderless	1920	1080	false	true	(forced)
Setting resolution to 1920x1080 (windowed, borderless)
[DO RESIZE] Requested: 1920x1080 (0, 1); zoom 100%
[DO RESIZE] Got: 1920x1080 (0, 1)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1920	1080	from	nil	nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[WEBCORE] Browser count 0
[PROFILE] reusing login	dadito
[ONLINE PROFILE] forwarding friends to client
[PROFILE] Main thread got authed	dadito
[ENGINE] Setting requested FPS to 60 (16 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.5.0.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.5.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.5.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.5.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.5.0 using engine te4-1.5.0
* Module: tome
 ** 1.5.0
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\\game\engines\te4-1.5.0.teae
}
[MODULE] booting module version	tome-1.5.0
[ENGINE] Switching to turn based
Mounting additional team file:	/modules/tome-1.5.0-music.team
Mounting additional team file:	/modules/tome-1.5.0-gfx.team
Loading savefile 	/save//
Loading savefile 	/save/fdfdsf/
 * save	/save/fdfdsf/
Make wait background texture 2 : 0x1084096512 (0, 1083236352)
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = ashes1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = orcs1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
table: 0x011816a0	normal
table: 0x01181730	normal
Computing fun facts
true
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-allow-respec-anywhere.teaa	:: (as dir)	false	:: (as teaa)	27	
Checking addon	tome-fasteradventurer.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-hero_tooltip_2.teaa	:: (as dir)	false	:: (as teaa)	20	
Checking addon	tome-hz-escorts_1.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-ignore_rc_locks.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-indieroyale.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-infinite500.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-marson-recycler.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-mex-lasthopestart.teaa	:: (as dir)	false	:: (as teaa)	23	
Checking addon	tome-myth-tactical-borders.teaa	:: (as dir)	false	:: (as teaa)	27	
Checking addon	tome-neka_qol01.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-possessors.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-qqq_11.teaa	:: (as dir)	false	:: (as teaa)	12	
Checking addon	tome-qt-communication_1.teaa	:: (as dir)	false	:: (as teaa)	24	
Checking addon	tome-quick-drown-npcs.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-stone-wardens.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-succor.teaa	:: (as dir)	false	:: (as teaa)	12	
Checking addon	tome-verbose-enemies.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-zomnibus.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Removing addon qt-communication: not allowed by savefile
Removing addon mex-lasthopestart: not allowed by savefile
Removing addon verbose-enemies: not allowed by savefile
Removing addon fasteradventurer: not allowed by savefile
Removing addon neka_qol01: not allowed by savefile
Removing addon qqq: not allowed by savefile
Removing addon hz-escorts: not allowed by savefile
Removing addon hero_tooltip: not allowed by savefile
Removing addon zomnibus: not allowed by savefile
Removing addon allow-respec-anywhere: not allowed by savefile
Removing addon succor: not allowed by savefile
Removing addon quick-drown-npcs: not allowed by savefile
Removing addon Infinite500: not allowed by savefile
Removing addon myth-tactical-borders: not allowed by savefile
Removing addon stone-wardens: not allowed by savefile
Removing addon indieroyale: not allowed by savefile
Removing addon addon-dev: not allowed by savefile
Binding addon	Items Vault	/addons/tome-items-vault.teaa	tome-items-vault-1.4.8
 * with data
 * with overload
 * with hooks
Binding addon	Possessor Bonus Class	/addons/tome-possessors.teaa	tome-possessors-1.5.0
 * with data
 * with superload
 * with overload
 * with hooks
Binding addon	Ashes of Urh'Rok	/dlcs/ashes-urhrok.teaac	tome-ashes-urhrok-1.4.0
 * with data
 * with superload
 * with overload
 * with hooks
Binding addon	Embers of Rage	/dlcs/orcs.teaac	tome-orcs-1.4.4
 * with data
 * with superload
 * with overload
 * with hooks
Binding addon	Ignore Race/Class Locks	/addons/tome-ignore_rc_locks.teaa	tome-ignore_rc_locks-1.1.0
 * with superload
Binding addon	Marson's Character Recycler	/addons/tome-marson-recycler.teaa	tome-marson-recycler-1.2.3
 * with overload
 * with hooks
Post-processing hooks.
[MODULE] All hashes validation: 	nil	cheat mode active
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	donations	 from profile 	offline	=>	allowed
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	online	=>	allowed
[PROFILE THREAD] batching CSETs
[PROFILE] filtering load of 	allow_build	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	artifacts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	characters	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	deaths	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	escorts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	lore	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	scores	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	uniques	 from profile 	online	=>	allowed
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	game did not tell us
[TOME] Loaded default settings
table: 0x01181730	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x011817c0	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x01132280	normal
[INVENTORY] define slot	1	In inventory
Made 44 last hope graveyard stones
[KEYBINDER] Loaded keybinds: tome
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	On hands
[INVENTORY] define slot	13	On feet
[INVENTORY] define slot	14	Tool
[INVENTORY] define slot	15	Quiver
[INVENTORY] define slot	16	Socketed Gems
[INVENTORY] define slot	17	Second weapon set: In main hand
[INVENTORY] define slot	18	Second weapon set: In off hand
[INVENTORY] define slot	19	Second weapon set: psionic focus
[INVENTORY] define slot	20	Second weapon set: Quiver
FROM 	/mod/addons/orcs/superload/mod/class/interface/Archery.lua	loading previous!
[Talents] Defined	50	ActorObjectUse Talents base_name:	Activate Object
FROM 	/mod/addons/orcs/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/interface/Combat.lua	loading previous!
[TALENTS TACTICS]
 * 	cure
 * 	mana
 * 	heal
 * 	special
 * 	paradox
 * 	attackarea
 * 	areaattack
 * 	equilibrium
 * 	positive
 * 	stamina
 * 	closein
 * 	negative
 * 	attack
 * 	escape
 * 	feedback
 * 	hate
 * 	surrounded
 * 	defend
 * 	protect
 * 	ammo
 * 	vim
 * 	buff
 * 	disable
 * 	psi
 * 	attackall
===	magical	LIGHT_BURST
===	physical	SKIRMISHER_STUN_INCREASE
===	physical	SEDATED
===	physical	STONE_VINE
===	physical	MAIM
===	mental	MALIGNED
===	other	AEONS_STASIS
===	other	FLARE
[Resources] Defining Actor Resources
[ActorResource] Defined Resource:	air
[ActorResource] Defined Resource:	stamina
[ActorResource] Defined Resource:	mana
[ActorResource] Defined Resource:	equilibrium
[ActorResource] Defined Resource:	vim
[ActorResource] Defined Resource:	positive
[ActorResource] Defined Resource:	negative
[ActorResource] Defined Resource:	hate
[ActorResource] Defined Resource:	paradox
[ActorResource] Defined Resource:	psi
[ActorResource] Defined Resource:	soul
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	keepers-of-reality	Keepers of Reality
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	vargh-republic	Vargh Republic
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	slavers	Slavers
[FACTION] added	sorcerers	Sorcerers
[FACTION] added	fearscape	Fearscape
[FACTION] added	sher'tul	Sher'Tul
[FACTION] added	cosmic-fauna	Cosmic Fauna
[FACTION] added	horrors	Horrors
Loading entities file from file	/data/general/stores/basic.lua
Achievement with default image not found	POSSESSOR_BILL_KILL	/data/gfx/achievements/possessor_bill_kill.png
Achievement with default image not found	NORMAL_ROGUELIKE_POSSESSOR_BILL_KILL	/data/gfx/achievements/normal_roguelike_possessor_bill_kill.png
Achievement with default image not found	EXPLORATION_POSSESSOR_BILL_KILL	/data/gfx/achievements/exploration_possessor_bill_kill.png
Achievement with default image not found	NIGHTMARE_ADVENTURE_POSSESSOR_BILL_KILL	/data/gfx/achievements/nightmare_adventure_possessor_bill_kill.png
Achievement with default image not found	NIGHTMARE_POSSESSOR_BILL_KILL	/data/gfx/achievements/nightmare_possessor_bill_kill.png
Achievement with default image not found	INSANE_ADVENTURE_POSSESSOR_BILL_KILL	/data/gfx/achievements/insane_adventure_possessor_bill_kill.png
Achievement with default image not found	INSANE_POSSESSOR_BILL_KILL	/data/gfx/achievements/insane_possessor_bill_kill.png
Achievement with default image not found	MADNESS_ADVENTURE_POSSESSOR_BILL_KILL	/data/gfx/achievements/madness_adventure_possessor_bill_kill.png
Achievement with default image not found	MADNESS_POSSESSOR_BILL_KILL	/data/gfx/achievements/madness_possessor_bill_kill.png
Achievement with default image not found	POSSESSOR_DEMON_KILL	/data/gfx/achievements/possessor_demon_kill.png
Achievement with default image not found	NORMAL_ROGUELIKE_POSSESSOR_DEMON_KILL	/data/gfx/achievements/normal_roguelike_possessor_demon_kill.png
Achievement with default image not found	EXPLORATION_POSSESSOR_DEMON_KILL	/data/gfx/achievements/exploration_possessor_demon_kill.png
Achievement with default image not found	NIGHTMARE_ADVENTURE_POSSESSOR_DEMON_KILL	/data/gfx/achievements/nightmare_adventure_possessor_demon_kill.png
Achievement with default image not found	NIGHTMARE_POSSESSOR_DEMON_KILL	/data/gfx/achievements/nightmare_possessor_demon_kill.png
Achievement with default image not found	INSANE_ADVENTURE_POSSESSOR_DEMON_KILL	/data/gfx/achievements/insane_adventure_possessor_demon_kill.png
Achievement with default image not found	INSANE_POSSESSOR_DEMON_KILL	/data/gfx/achievements/insane_possessor_demon_kill.png
Achievement with default image not found	MADNESS_ADVENTURE_POSSESSOR_DEMON_KILL	/data/gfx/achievements/madness_adventure_possessor_demon_kill.png
Achievement with default image not found	MADNESS_POSSESSOR_DEMON_KILL	/data/gfx/achievements/madness_possessor_demon_kill.png
Achievement with default image not found	POSSESSOR_ORCS_KILL	/data/gfx/achievements/possessor_orcs_kill.png
Achievement with default image not found	NORMAL_ROGUELIKE_POSSESSOR_ORCS_KILL	/data/gfx/achievements/normal_roguelike_possessor_orcs_kill.png
Achievement with default image not found	EXPLORATION_POSSESSOR_ORCS_KILL	/data/gfx/achievements/exploration_possessor_orcs_kill.png
Achievement with default image not found	NIGHTMARE_ADVENTURE_POSSESSOR_ORCS_KILL	/data/gfx/achievements/nightmare_adventure_possessor_orcs_kill.png
Achievement with default image not found	NIGHTMARE_POSSESSOR_ORCS_KILL	/data/gfx/achievements/nightmare_possessor_orcs_kill.png
Achievement with default image not found	INSANE_ADVENTURE_POSSESSOR_ORCS_KILL	/data/gfx/achievements/insane_adventure_possessor_orcs_kill.png
Achievement with default image not found	INSANE_POSSESSOR_ORCS_KILL	/data/gfx/achievements/insane_possessor_orcs_kill.png
Achievement with default image not found	MADNESS_ADVENTURE_POSSESSOR_ORCS_KILL	/data/gfx/achievements/madness_adventure_possessor_orcs_kill.png
Achievement with default image not found	MADNESS_POSSESSOR_ORCS_KILL	/data/gfx/achievements/madness_possessor_orcs_kill.png
===	mental	POSSESS
===	magical	FIERY_TORMENT
===	magical	ACIDIC_BATH
===	magical	BLACKICE
===	magical	BLACKICE_DET
Loading entities file from file	/data-orcs/general/stores/orcs.lua
===	physical	IRON_GRIP
===	magical	STARSCAPE
===	other	OUTSIDE_THE_STARSCAPE
[ActorResource] Defined Resource:	steam
FROM 	/mod/addons/orcs/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/ignore_rc_locks/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/NicerTiles.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/possessors/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/Party.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Player.lua	loading previous!
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::	nil	nil
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
FROM 	/mod/addons/orcs/superload/mod/class/interface/TooltipsData.lua	loading previous!
table: 0x011a8730	normal
table: 0x011a8790	normal
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
[GAME] Creating FBOs
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 air_warning
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 8B52 intensify
*p 1: Uniform: 4: 1406 solipsism_warning
*p 1: Uniform: 5: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/wobbling.lua
[SHADER] Loaded shader with totalname	main_fbo/wobbling[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/wobbling.frag
*p 3: Uniform: 0: 8B50 texSize
*p 3: Uniform: 1: 1406 tick
*p 3: Uniform: 2: 1406 wobbling
*p 3: Uniform: 3: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/underwater.lua
[SHADER] Loaded shader with totalname	main_fbo/underwater[]
New GL Shader program 5
New GL Shader 6 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/underwater.frag
*p 5: Uniform: 0: 8B50 mapCoord
*p 5: Uniform: 1: 8B50 texSize
*p 5: Uniform: 2: 1406 tick
*p 5: Uniform: 3: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/motionblur.lua
[SHADER] Loaded shader with totalname	main_fbo/motionblur[]
New GL Shader program 7
New GL Shader 8 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/motionblur.frag
*p 7: Uniform: 0: 1406 motionblur
*p 7: Uniform: 1: 8B50 texSize
*p 7: Uniform: 2: 1406 tick
*p 7: Uniform: 3: 8B5E noisevol
*p 7: Uniform: 4: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/blur.lua
[SHADER] Loaded shader with totalname	main_fbo/blur[]
New GL Shader program 9
New GL Shader 10 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/blur.frag
*p 9: Uniform: 0: 1406 blur
*p 9: Uniform: 1: 8B50 texSize
*p 9: Uniform: 2: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/timestop.lua
[SHADER] Loaded shader with totalname	main_fbo/timestop[]
New GL Shader program 11
New GL Shader 12 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/timestop.frag
*p 11: Uniform: 0: 1406 growSpeed
*p 11: Uniform: 1: 1406 innerRadius
*p 11: Uniform: 2: 1406 outerRadius
*p 11: Uniform: 3: 8B50 playerPos
*p 11: Uniform: 4: 8B50 texSize
*p 11: Uniform: 5: 1406 tick_real
*p 11: Uniform: 6: 1406 tick_start
*p 11: Uniform: 7: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/line_grids.lua
[SHADER] Loaded shader with totalname	main_fbo/line_grids[]
New GL Shader program 13
New GL Shader 14 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/line_grids.frag
*p 13: Uniform: 0: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/gestures.lua
[SHADER] Loaded shader with totalname	main_fbo/gestures[]
New GL Shader program 15
New GL Shader 16 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/gestures.frag
*p 15: Uniform: 0: 1406 fade
*p 15: Uniform: 1: 1406 intensity
*p 15: Uniform: 2: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 17
New GL Shader 18 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 17: Uniform: 0: 1406 gamma
*p 17: Uniform: 1: 8B5E sceneBuffer
[SHADER] Loading from /data/gfx/shaders/target_fbo.lua
[SHADER] Loaded shader with totalname	target_fbo[]
New GL Shader program 19
New GL Shader 20 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/target_fbo.frag
*p 19: Uniform: 0: 8B50 mapCoord
*p 19: Uniform: 1: 8B50 scrollOffset
*p 19: Uniform: 2: 8B50 tileSize
*p 19: Uniform: 3: 8B5E fboTex
*p 19: Uniform: 4: 8B5E targetSkin
[GAMMA] Setting gamma correction using fullscreen shader	1.2
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[GAME] Creating FBOs
Loading savefile 	/save//
[SHADER] Loading from /data/gfx/shaders/crystalineaura.lua
[SHADER] Loaded shader with totalname	crystalineaura[color=vec3(0.84313725490196,0.55686274509804,0.27058823529412),growthSpeed=2,spikeLength=0.9,spikeOffset=0.123123,spikeWidth=3,time_factor=1500]
New GL Shader program 21
New GL Shader 22 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/crystalineaura.frag
*p 21: Uniform: 0: 8B51 color
*p 21: Uniform: 1: 1406 growthSpeed
*p 21: Uniform: 2: 1406 spikeLength
*p 21: Uniform: 3: 1406 spikeOffset
*p 21: Uniform: 4: 1406 spikeWidth
*p 21: Uniform: 5: 1406 tick
*p 21: Uniform: 6: 1406 tick_start
*p 21: Uniform: 7: 1406 time_factor
*p 21: Uniform: 8: 8B5E displMapTex
*p 21: Uniform: 9: 8B5E normalMapTex
[SHADER] setting reset param	tick_start	152612
Cloned shader 21
[SHADER] setting reset param	tick_start	152613
[SHADER] Loading from /data/gfx/shaders/shadowfire.lua
[SHADER] Loaded shader with totalname	shadowfire[]
New GL Shader program 23
New GL Shader 24 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shadowfire.frag
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
ERROR: Internal compile error, error code: E_SC_OUT_OF_GPR
Shader not supported by HW
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=3,color=vec3(1,0,0.3),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
New GL Shader program 25
New GL Shader 26 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shield.frag
*p 25: Uniform: 0: 1406 aadjust
*p 25: Uniform: 1: 1406 antialiasingRadius
*p 25: Uniform: 2: 8B51 color
*p 25: Uniform: 3: 1406 ellipsoidalFactor
*p 25: Uniform: 4: 1406 horizontalScrollingSpeed
*p 25: Uniform: 5: 8B50 impact
*p 25: Uniform: 6: 8B51 impact_color
*p 25: Uniform: 7: 1406 impact_tick
*p 25: Uniform: 8: 1406 impact_time
*p 25: Uniform: 9: 1406 oscillationSpeed
*p 25: Uniform: 10: 1406 shieldIntensity
*p 25: Uniform: 11: 1406 tick
*p 25: Uniform: 12: 1406 tick_start
*p 25: Uniform: 13: 1406 time_factor
*p 25: Uniform: 14: 1406 verticalScrollingSpeed
*p 25: Uniform: 15: 1406 wobblingPower
*p 25: Uniform: 16: 1406 wobblingSpeed
*p 25: Uniform: 17: 8B5E tex
[SHADER] setting reset param	tick_start	149638
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=3,color=vec3(0.3,1,1),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
New GL Shader program 27
*p 27: Uniform: 0: 1406 aadjust
*p 27: Uniform: 1: 1406 antialiasingRadius
*p 27: Uniform: 2: 8B51 color
*p 27: Uniform: 3: 1406 ellipsoidalFactor
*p 27: Uniform: 4: 1406 horizontalScrollingSpeed
*p 27: Uniform: 5: 8B50 impact
*p 27: Uniform: 6: 8B51 impact_color
*p 27: Uniform: 7: 1406 impact_tick
*p 27: Uniform: 8: 1406 impact_time
*p 27: Uniform: 9: 1406 oscillationSpeed
*p 27: Uniform: 10: 1406 shieldIntensity
*p 27: Uniform: 11: 1406 tick
*p 27: Uniform: 12: 1406 tick_start
*p 27: Uniform: 13: 1406 time_factor
*p 27: Uniform: 14: 1406 verticalScrollingSpeed
*p 27: Uniform: 15: 1406 wobblingPower
*p 27: Uniform: 16: 1406 wobblingSpeed
*p 27: Uniform: 17: 8B5E tex
[SHADER] setting reset param	tick_start	149638
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.89803921568627,0,0,1),beamColor2=vec4(1.1725490196078,0,0,1),beamsCount=5,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 28
New GL Shader 29 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/healing.frag
*p 28: Uniform: 0: 8B52 beamColor1
*p 28: Uniform: 1: 8B52 beamColor2
*p 28: Uniform: 2: 1406 beamsCount
*p 28: Uniform: 3: 8B52 circleColor
*p 28: Uniform: 4: 1406 circleDescendSpeed
*p 28: Uniform: 5: 1406 circleRotationSpeed
*p 28: Uniform: 6: 1406 noup
*p 28: Uniform: 7: 1406 tick
*p 28: Uniform: 8: 1406 tick_start
*p 28: Uniform: 9: 1406 time_factor
*p 28: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.89803921568627,0,0,1),beamColor2=vec4(0.89803921568627,0,0,1),beamsCount=5,circleColor=vec4(0.8,0,0,0.8),noup=1,time_factor=4000]
New GL Shader program 30
*p 30: Uniform: 0: 8B52 beamColor1
*p 30: Uniform: 1: 8B52 beamColor2
*p 30: Uniform: 2: 1406 beamsCount
*p 30: Uniform: 3: 8B52 circleColor
*p 30: Uniform: 4: 1406 circleDescendSpeed
*p 30: Uniform: 5: 1406 circleRotationSpeed
*p 30: Uniform: 6: 1406 noup
*p 30: Uniform: 7: 1406 tick
*p 30: Uniform: 8: 1406 tick_start
*p 30: Uniform: 9: 1406 time_factor
*p 30: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/runicshield.lua
[SHADER] Loaded shader with totalname	runicshield[auraColor=vec4(0.5,1,0.8,0.5),bubbleColor=vec4(0.5,1,0.8,0.2),ellipsoidalFactor=1,scrollingSpeed=1,shieldIntensity=0.1,time_factor=12000]
New GL Shader program 31
New GL Shader 32 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/runicshield.frag
*p 31: Uniform: 0: 1406 aadjust
*p 31: Uniform: 1: 8B52 auraColor
*p 31: Uniform: 2: 1406 auraWidth
*p 31: Uniform: 3: 8B52 bubbleColor
*p 31: Uniform: 4: 1406 ellipsoidalFactor
*p 31: Uniform: 5: 8B50 impact
*p 31: Uniform: 6: 8B51 impact_color
*p 31: Uniform: 7: 1406 impact_tick
*p 31: Uniform: 8: 1406 impact_time
*p 31: Uniform: 9: 1406 oscillationSpeed
*p 31: Uniform: 10: 1406 scrollingSpeed
*p 31: Uniform: 11: 1406 shieldIntensity
*p 31: Uniform: 12: 1406 tick
*p 31: Uniform: 13: 1406 tick_start
*p 31: Uniform: 14: 1406 time_factor
*p 31: Uniform: 15: 1406 wobblingPower
*p 31: Uniform: 16: 1406 wobblingSpeed
*p 31: Uniform: 17: 8B5E tex
[SHADER] setting reset param	tick_start	149638
Loading savefile 	/save/fdfdsf/
Deleting shader 23 (is clone 0)
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[GAME] Creating FBOs
[ONLINE PROFILE] current character 	fdfdsf the level 2 Ogre Brawler
C Map size 40:1 :: 40
C Map seens texture: 187 (60x60)
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor1.png
Loading tileset	/data/gfx/ts-gfx-terrain1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_alpha6.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor1.png
Loading tile from tileset	/data/gfx/shockbolt/object/money_small.png
Loading tileset	/data/gfx/ts-gfx-object1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_alpha3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_alpha4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_alpha2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_alpha5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_alpha1.png
Loading tile from tileset	/data/gfx/shockbolt/npc/crystal_red.png
[PROFILE THREAD] batching CSETs
Loading tileset	/data/gfx/ts-gfx-npc1.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/object/ametrine.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_grey_mouse.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_ladder_down.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_white_mouse.png
[USERCHAT] channel achievement	derusion	tome	The secret city (Roguelike)	false	false
Loading tile from tileset	/data/gfx/shockbolt/npc/immovable_molds_shining_mold.png
Loading tile from tileset	/data/gfx/shockbolt/npc/crystal_blue.png
Loading tile from tileset	/data/gfx/shockbolt/object/ring_copper.png
Loading tile from tileset	/data/gfx/shockbolt/object/totem_elm.png
Loading tile from tileset	/data/gfx/shockbolt/object/2haxe_iron.png
Loading tile from tileset	/data/gfx/shockbolt/object/leather_rough.png
Loading tile from tileset	/data/gfx/shockbolt/npc/troll_f.png
Loading tile from tileset	/data/gfx/shockbolt/npc/salmon-snake.png
Loading tile from tileset	/data/gfx/shockbolt/npc/umber-snake.png
Loading tile from tileset	/data/gfx/shockbolt/npc/crystal_black.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava_floor.png
[SHADER] Loading from /data/gfx/shaders/lava.lua
[SHADER] Loaded shader with totalname	lava[]
New GL Shader program 23
New GL Shader 33 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/lava.frag
*p 23: Uniform: 0: 1406 tick
*p 23: Uniform: 1: 8B5E tex
Loading tile from tileset	/data/gfx/shockbolt/object/axe_iron.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_ladder_up.png
Loading tile	player/ogre_male/base_shadow_01.png
Loading tile	player/ogre_male/base_01.png
Loading tile	player/ogre_male/lower_body_03.png
Loading tile	player/ogre_male/upper_body_29.png
Loading tile	player/ogre_male/hands_03.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_brown_mouse.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_2_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_8_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_6_07.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_4_08.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_7_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_9_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/npc/crystal_darkred.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_worms_white_worm_mass.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_yellow_ooze.png
Loading tile from tileset	/data/gfx/shockbolt/npc/white-snake.png
Loading tile from tileset	/data/gfx/shockbolt/object/scroll-lore.png
Loading tile from tileset	/data/gfx/shockbolt/object/agate.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_rabbit.png
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.5,hide_center=0,npow=4,time_factor=1000,zoom=3]
New GL Shader program 34
New GL Shader 35 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/sparks.frag
*p 34: Uniform: 0: 1406 aam
*p 34: Uniform: 1: 8B52 color1
*p 34: Uniform: 2: 8B52 color2
*p 34: Uniform: 3: 1406 hide_center
*p 34: Uniform: 4: 1406 npow
*p 34: Uniform: 5: 1406 tick
*p 34: Uniform: 6: 1406 time_factor
*p 34: Uniform: 7: 8B50 xy
*p 34: Uniform: 8: 1406 zoom
*p 34: Uniform: 9: 8B5E tex
Loading entities file from file	/data/zones/scintillating-caves/npcs.lua
Loading entities file from file	/data/general/npcs/rodent.lua
Loading entities file from file	/data/general/npcs/vermin.lua
Loading entities file from file	/data/general/npcs/snake.lua
Loading entities file from file	/data/general/npcs/bear.lua
Loading entities file from file	/data/general/npcs/crystal.lua
Loading entities file from file	/data/general/npcs/all.lua
Loading entities file from file	/data/general/npcs/ant.lua
Loading entities file from file	/data/general/npcs/bird.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/cold-drake.lua
Loading entities file from file	/data/general/npcs/fire-drake.lua
Loading entities file from file	/data/general/npcs/ghost.lua
Loading entities file from file	/data/general/npcs/ghoul.lua
Loading entities file from file	/data/general/npcs/horror.lua
Loading entities file from file	/data-orcs/general/npcs/horror.lua
Loading entities file from file	/data/general/npcs/horror_temporal.lua
Loading entities file from file	/data/general/npcs/jelly.lua
Loading entities file from file	/data/general/npcs/lich.lua
Loading entities file from file	/data/general/npcs/minor-demon.lua
Loading entities file from file	/data/general/npcs/major-demon.lua
Loading entities file from file	/data-ashes-urhrok/general/npcs/major-demon.lua
Loading entities file from file	/data/general/npcs/minotaur.lua
Loading entities file from file	/data/general/npcs/molds.lua
Loading entities file from file	/data/general/npcs/multihued-drake.lua
Loading entities file from file	/data/general/npcs/naga.lua
Loading entities file from file	/data/general/npcs/ooze.lua
Loading entities file from file	/data/general/npcs/orc-grushnak.lua
Loading entities file from file	/data/general/npcs/orc-gorbat.lua
Loading entities file from file	/data/general/npcs/orc.lua
Loading entities file from file	/data/general/npcs/orc-rak-shor.lua
Loading entities file from file	/data/general/npcs/orc-vor.lua
Loading entities file from file	/data/general/npcs/plant.lua
Loading entities file from file	/data/general/npcs/sandworm.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/snow-giant.lua
[USERCHAT] channel talk	Warsnout	tome	Woot. Mindstar Mastery escort <3.
Loading entities file from file	/data/general/npcs/spider.lua
Loading entities file from file	/data/general/npcs/storm-drake.lua
Loading entities file from file	/data/general/npcs/swarm.lua
Loading entities file from file	/data/general/npcs/thieve.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/general/npcs/vampire.lua
Loading entities file from file	/data/general/npcs/venom-drake.lua
Loading entities file from file	/data/general/npcs/wight.lua
Loading entities file from file	/data/general/npcs/wild-drake.lua
Loading entities file from file	/data/general/npcs/xorn.lua
Loading entities file from file	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/zones/scintillating-caves/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/general/grids/underground_gloomy.lua
Loading entities file from file	/data/general/grids/crystal.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/zones/scintillating-caves/objects.lua
Loading entities file from file	/data/general/objects/objects-maj-eyal.lua
Loading entities file from file	/data/general/objects/objects.lua
Loading entities file from file	/data/general/objects/money.lua
Loading entities file from file	/data/general/objects/gem.lua
Loading entities file from file	/data/general/objects/lites.lua
Loading entities file from file	/data/general/objects/potions.lua
Loading entities file from file	/data/general/objects/scrolls.lua
Loading entities file from file	/data/general/objects/rods.lua
Loading entities file from file	/data/general/objects/wands.lua
Loading entities file from file	/data/general/objects/totems.lua
Loading entities file from file	/data/general/objects/torques.lua
Loading entities file from file	/data/general/objects/digger.lua
Loading entities file from file	/data/general/objects/misc-tools.lua
Loading entities file from file	/data/general/objects/jewelry.lua
Loading entities file from file	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/mindstars.lua
Loading entities file from file	/data/general/objects/knifes.lua
Loading entities file from file	/data/general/objects/whips.lua
Loading entities file from file	/data/general/objects/swords.lua
Loading entities file from file	/data/general/objects/2hswords.lua
Loading entities file from file	/data/general/objects/maces.lua
Loading entities file from file	/data/general/objects/2hmaces.lua
Loading entities file from file	/data/general/objects/axes.lua
Loading entities file from file	/data/general/objects/2haxes.lua
Loading entities file from file	/data/general/objects/2htridents.lua
Loading entities file from file	/data/general/objects/bows.lua
Loading entities file from file	/data/general/objects/slings.lua
Loading entities file from file	/data/general/objects/shields.lua
Loading entities file from file	/data/general/objects/cloth-armors.lua
Loading entities file from file	/data/general/objects/light-armors.lua
Loading entities file from file	/data/general/objects/heavy-armors.lua
Loading entities file from file	/data/general/objects/massive-armors.lua
Loading entities file from file	/data/general/objects/leather-caps.lua
Loading entities file from file	/data/general/objects/helms.lua
Loading entities file from file	/data/general/objects/wizard-hat.lua
Loading entities file from file	/data/general/objects/leather-boots.lua
Loading entities file from file	/data/general/objects/heavy-boots.lua
Loading entities file from file	/data/general/objects/gloves.lua
Loading entities file from file	/data/general/objects/gauntlets.lua
Loading entities file from file	/data/general/objects/cloak.lua
Loading entities file from file	/data/general/objects/leather-belt.lua
Loading entities file from file	/data/general/objects/world-artifacts.lua
Importing Runidrazilarim the pouch of dwarven-steel shots into world artifacts
Importing dwarven-steel pickaxe 'Gleammaster' into world artifacts
Importing Adibeth the Eclipsestrider into world artifacts
Importing Sepsisravager the cashmere robe into world artifacts
Importing Toryzilahor into world artifacts
Importing Aerylatharand the dragonbone longbow into world artifacts
Importing Korirab the voratun greatmaul into world artifacts
Importing Demonstake into world artifacts
Importing dwarven-steel helm 'Torimas' into world artifacts
Importing Morningbreak into world artifacts
Importing Lelentir the steel amulet into world artifacts
Importing cashmere cloak 'Arcmalice' into world artifacts
Importing quiver of yew arrows 'Infernonail' into world artifacts
Importing Boltzephyr into world artifacts
Importing Neryvea the voratun greatsword into world artifacts
Importing Glowvortex into world artifacts
Importing Islowen into world artifacts
Importing Glitterrage into world artifacts
Importing stralite amulet 'Unrulakath' into world artifacts
Importing Emetira into world artifacts
Importing steel greatmaul 'Ebonykin' into world artifacts
Importing Ginne the Brightdare into world artifacts
Importing Balykor into world artifacts
Importing Deepswinter into world artifacts
Importing Forestrock the stralite shield into world artifacts
Importing hardened leather armour 'Blastkill' into world artifacts
Importing yew starstaff 'Eremoroddatar' into world artifacts
Importing Lavanoon into world artifacts
Importing Meroddarand the stralite greatmaul into world artifacts
Importing Aroyon into world artifacts
Importing Badig into world artifacts
Importing stralite mail armour 'Galenaught' into world artifacts
Importing steel greatsword 'Blazesun' into world artifacts
Importing yew starstaff 'Yaruran' into world artifacts
Importing Shadowcrack the pouch of stralite shots into world artifacts
Importing Isybeth the Bleakidol into world artifacts
Importing Dourspawner into world artifacts
Importing stralite waraxe 'Arelranor' into world artifacts
Importing elven-silk robe 'Delurerath' into world artifacts
Importing Gladawe into world artifacts
Importing hardened leather cap 'Hellswyrd' into world artifacts
Importing Chamisaldir the Windlace into world artifacts
Importing Arcstreaker into world artifacts
Importing woollen robe 'Pitchresolve' into world artifacts
Importing Siliyalaith the cured leather armour into world artifacts
Importing Bokidorion into world artifacts
Importing voratun waraxe 'Jetsorrow' into world artifacts
Importing Searwinter into world artifacts
Importing Radhathad the ash totem of thorny skin into world artifacts
Importing Emyma into world artifacts
Loading entities file from file	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from file	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from file	/data/general/objects/lore/spellhunt.lua
Loading entities file from file	/data/general/objects/lore/fun.lua
Loading entities file from file	/data/general/objects/lore/misc.lua
Loading entities file from file	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from file	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/scintillating-caves/traps.lua
Loading entities file from file	/data/general/traps/natural_forest.lua
[KEYBINDER] Loaded keybinds: marson-recycler
[SHADER] Loading from /data/gfx/shaders/textoutline.lua
[SHADER] Loaded shader with totalname	textoutline[]
New GL Shader program 36
New GL Shader 37 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/textoutline.frag
*p 36: Uniform: 0: 1406 intensity
*p 36: Uniform: 1: 8B52 outlineColor
*p 36: Uniform: 2: 8B50 outlineSize
*p 36: Uniform: 3: 8B50 textSize
*p 36: Uniform: 4: 8B5E tex
table: 0x01181730	normal
table: 0x01181428	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x011814b8	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x011a8708	normal
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
C Map size 40:22 :: 880
C Map seens texture: 174 (60x60)
[GAME] Creating FBOs
Using cached font	/data/font/DroidSans.ttf	12
[SHADER] Loading from /data/gfx/shaders/objectsoutline.lua
[SHADER] Loaded shader with totalname	objectsoutline[]
New GL Shader program 38
New GL Shader 39 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/objectsoutline.frag
*p 38: Uniform: 0: 1406 intensity
*p 38: Uniform: 1: 8B52 outlineColor
*p 38: Uniform: 2: 8B50 outlineSize
*p 38: Uniform: 3: 8B52 texCoord
*p 38: Uniform: 4: 8B50 textSize
*p 38: Uniform: 5: 8B5E tex
table: 0x011a8708	normal
table: 0x01181730	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor6.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor8.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor7.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_2_06.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_6_06.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_4_06.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_9_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_3_04.png
[KEYBINDER] Loaded keybinds: chat
Joining selected channels
[LOG]	#LIGHT_RED#Online profile disabled(switching to offline profile) due to cheat mode active.
[MODULE LOADER] done loading module	Tales of Maj'Eyal: Age of Ascendancy
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
[QUICK HOTKEYS] Successfully loaded quick hotkey settings.
Wait finished, counted 3238, 5451 ticks
Loading tile	alt_side_tactical_self.png
Loading tile	alt_side_tactical_powerful.png
Loading tile	alt_side_tactical_danger.png
Loading tile	alt_side_tactical_enemy_strong.png
Loading tile	alt_side_tactical_friend.png
Loading tile	alt_side_tactical_enemy.png
Loading tile	alt_side_tactical_neutral.png
Updating zone name	Scintillating Caves (1)
C Map minimap texture: 242 (50x50; 64x64)
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
New GL Shader program 40
New GL Shader 41 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/resources.frag
*p 40: Uniform: 0: 1406 a
*p 40: Uniform: 1: 1406 amp
*p 40: Uniform: 2: 8B51 color
*p 40: Uniform: 3: 8B50 p2
*p 40: Uniform: 4: 1406 speed
*p 40: Uniform: 5: 1406 tick
*p 40: Uniform: 6: 8B5E tex
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,0.8,0.50196078431373),distort=vec2(1,1.4),require_shader=4,speed=700]
New GL Shader program 42
*p 42: Uniform: 0: 1406 a
*p 42: Uniform: 1: 1406 amp
*p 42: Uniform: 2: 8B51 color
*p 42: Uniform: 3: 8B50 p2
*p 42: Uniform: 4: 1406 speed
*p 42: Uniform: 5: 1406 tick
*p 42: Uniform: 6: 8B5E tex
Loading tile from tileset	/data/gfx/talents/rune__shielding.png
Loading tileset	/data/gfx/ts-gfx-talents-effects1.png
Loading tile from tileset	/data/gfx/talents/rune__phase_door.png
Loading tile from tileset	/data/gfx/talents/attack.png
Loading tile from tileset	/data/gfx/shockbolt/object/chest4.png
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	allow_build	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] flushing CSETs
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	deaths	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	achievements	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] filtering save of 	characters	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	escorts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[MUSIC] loading	Mystery.ogg	sound "/data/music/Mystery.ogg" : <static>
[MUSIC] playing	Mystery.ogg	sound "/data/music/Mystery.ogg" : <static>
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[USERCHAT] channel talk	Chimney_Imp	tome	Nice
[USERCHAT] channel talk	dadito	tome	get the mindstar training point
[USERCHAT] channel talk	dadito	tome	before buying the tree on zigur!
Server latency	42
FROM 	/mod/addons/orcs/superload/mod/dialogs/debug/DebugMain.lua	loading previous!
Using cached font	/data/font/DroidSansMono.ttf	12
Loading tile	border_7.png
Loading tile	border_9.png
Loading tile	border_1.png
Loading tile	border_3.png
Loading tile	border_8.png
Loading tile	border_4.png
[LOG]	#00ffff#Welcome to level 3 [Fdfdsf].
[LOG]	Fdfdsf has 9 stat point(s), 6 class talent point(s), 6 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	fdfdsf the level 3 Ogre Brawler
[LOG]	#00ffff#Welcome to level 4 [Fdfdsf].
[LOG]	Fdfdsf has 12 stat point(s), 7 class talent point(s), 7 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	fdfdsf the level 4 Ogre Brawler
[LOG]	#00ffff#Welcome to level 5 [Fdfdsf].
[LOG]	Fdfdsf has 15 stat point(s), 9 class talent point(s), 7 generic talent point(s) to spend. Press p to use them.
[LOG]	#AQUAMARINE#You have gained one more life (3 remaining).
[ONLINE PROFILE] current character 	fdfdsf the level 5 Ogre Brawler
[LOG]	#00ffff#Welcome to level 6 [Fdfdsf].
[LOG]	Fdfdsf has 18 stat point(s), 10 class talent point(s), 8 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	fdfdsf the level 6 Ogre Brawler
[LOG]	#00ffff#Welcome to level 7 [Fdfdsf].
[LOG]	Fdfdsf has 21 stat point(s), 11 class talent point(s), 9 generic talent point(s) to spend. Press p to use them.
[LOG]	#AQUAMARINE#You have gained one more life (4 remaining).
[ONLINE PROFILE] current character 	fdfdsf the level 7 Ogre Brawler
[LOG]	#00ffff#Welcome to level 8 [Fdfdsf].
[LOG]	Fdfdsf has 24 stat point(s), 12 class talent point(s), 10 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	fdfdsf the level 8 Ogre Brawler
[LOG]	#00ffff#Welcome to level 9 [Fdfdsf].
[LOG]	Fdfdsf has 27 stat point(s), 13 class talent point(s), 11 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	fdfdsf the level 9 Ogre Brawler
[LOG]	#00ffff#Welcome to level 10 [Fdfdsf].
[LOG]	Fdfdsf has 30 stat point(s), 15 class talent point(s), 11 generic talent point(s), 1 category point(s) to spend. Press p to use them.
[LOG]	#LIGHT_GREEN#Personal New Achievement: Level 10 (Insane (Adventure) difficulty)!
Donation check: too soon (donator)
[ACHIEVEMENT] forcing 	Level 10 (Nightmare (Adventure) difficulty)
[ACHIEVEMENT] forcing 	Level 10
[ACHIEVEMENT] forcing 	Level 10 (Exploration mode)
[ONLINE PROFILE] current character 	fdfdsf the level 10 Ogre Brawler
[LOG]	#00ffff#Welcome to level 11 [Fdfdsf].
[LOG]	Fdfdsf has 33 stat point(s), 16 class talent point(s), 12 generic talent point(s), 1 category point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	fdfdsf the level 11 Ogre Brawler
[LOG]	#00ffff#Welcome to level 12 [Fdfdsf].
[LOG]	Fdfdsf has 36 stat point(s), 17 class talent point(s), 13 generic talent point(s), 1 category point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	fdfdsf the level 12 Ogre Brawler
[LOG]	#00ffff#Welcome to level 13 [Fdfdsf].
[LOG]	Fdfdsf has 39 stat point(s), 18 class talent point(s), 14 generic talent point(s), 1 category point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	fdfdsf the level 13 Ogre Brawler
[LOG]	#00ffff#Welcome to level 14 [Fdfdsf].
[LOG]	Fdfdsf has 42 stat point(s), 19 class talent point(s), 15 generic talent point(s), 1 category point(s) to spend. Press p to use them.
[LOG]	#AQUAMARINE#You have gained one more life (5 remaining).
[ONLINE PROFILE] current character 	fdfdsf the level 14 Ogre Brawler
[LOG]	#00ffff#Welcome to level 15 [Fdfdsf].
[LOG]	Fdfdsf has 45 stat point(s), 21 class talent point(s), 15 generic talent point(s), 1 category point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	fdfdsf the level 15 Ogre Brawler
[LOG]	#00ffff#Welcome to level 16 [Fdfdsf].
[LOG]	Fdfdsf has 48 stat point(s), 22 class talent point(s), 16 generic talent point(s), 1 category point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	fdfdsf the level 16 Ogre Brawler
[LOG]	#00ffff#Welcome to level 17 [Fdfdsf].
[LOG]	Fdfdsf has 51 stat point(s), 23 class talent point(s), 17 generic talent point(s), 1 category point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	fdfdsf the level 17 Ogre Brawler
[LOG]	#00ffff#Welcome to level 18 [Fdfdsf].
[LOG]	Fdfdsf has 54 stat point(s), 24 class talent point(s), 18 generic talent point(s), 1 category point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	fdfdsf the level 18 Ogre Brawler
[LOG]	#00ffff#Welcome to level 19 [Fdfdsf].
[LOG]	Fdfdsf has 57 stat point(s), 25 class talent point(s), 19 generic talent point(s), 1 category point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	fdfdsf the level 19 Ogre Brawler
[LOG]	#00ffff#Welcome to level 20 [Fdfdsf].
[LOG]	Fdfdsf has 60 stat point(s), 27 class talent point(s), 19 generic talent point(s), 2 category point(s) to spend. Press p to use them.
[LOG]	#LIGHT_GREEN#Personal New Achievement: Level 20 (Insane (Adventure) difficulty)!
Donation check: too soon (donator)
[ACHIEVEMENT] forcing 	Level 20 (Nightmare (Adventure) difficulty)
[ACHIEVEMENT] forcing 	Level 20
[ACHIEVEMENT] forcing 	Level 20 (Exploration mode)
[ONLINE PROFILE] current character 	fdfdsf the level 20 Ogre Brawler
[LOG]	#00ffff#Welcome to level 21 [Fdfdsf].
[LOG]	Fdfdsf has 63 stat point(s), 28 class talent point(s), 20 generic talent point(s), 2 category point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	fdfdsf the level 21 Ogre Brawler
[LOG]	#00ffff#Welcome to level 22 [Fdfdsf].
[LOG]	Fdfdsf has 66 stat point(s), 29 class talent point(s), 21 generic talent point(s), 2 category point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	fdfdsf the level 22 Ogre Brawler
[LOG]	#00ffff#Welcome to level 23 [Fdfdsf].
[LOG]	Fdfdsf has 69 stat point(s), 30 class talent point(s), 22 generic talent point(s), 2 category point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	fdfdsf the level 23 Ogre Brawler
[LOG]	#00ffff#Welcome to level 24 [Fdfdsf].
[LOG]	Fdfdsf has 72 stat point(s), 31 class talent point(s), 23 generic talent point(s), 2 category point(s) to spend. Press p to use them.
[LOG]	#AQUAMARINE#You have gained one more life (6 remaining).
[ONLINE PROFILE] current character 	fdfdsf the level 24 Ogre Brawler
[LOG]	#00ffff#Welcome to level 25 [Fdfdsf].
[LOG]	Fdfdsf has 75 stat point(s), 33 class talent point(s), 23 generic talent point(s), 2 category point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	fdfdsf the level 25 Ogre Brawler
[LOG]	#00ffff#Welcome to level 26 [Fdfdsf].
[LOG]	Fdfdsf has 78 stat point(s), 34 class talent point(s), 24 generic talent point(s), 2 category point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	fdfdsf the level 26 Ogre Brawler
[LOG]	#00ffff#Welcome to level 27 [Fdfdsf].
[LOG]	Fdfdsf has 81 stat point(s), 35 class talent point(s), 25 generic talent point(s), 2 category point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	fdfdsf the level 27 Ogre Brawler
[LOG]	#00ffff#Welcome to level 28 [Fdfdsf].
[LOG]	Fdfdsf has 84 stat point(s), 36 class talent point(s), 26 generic talent point(s), 2 category point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	fdfdsf the level 28 Ogre Brawler
[LOG]	#00ffff#Welcome to level 29 [Fdfdsf].
[LOG]	Fdfdsf has 87 stat point(s), 37 class talent point(s), 27 generic talent point(s), 2 category point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	fdfdsf the level 29 Ogre Brawler
[LOG]	#00ffff#Welcome to level 30 [Fdfdsf].
[LOG]	Fdfdsf has 90 stat point(s), 39 class talent point(s), 27 generic talent point(s), 2 category point(s), #VIOLET#1 prodigies point(s)#WHITE# to spend. Press p to use them.
[LOG]	#LIGHT_GREEN#Personal New Achievement: Level 30 (Insane (Adventure) difficulty)!
Donation check: too soon (donator)
[ACHIEVEMENT] forcing 	Level 30 (Nightmare (Adventure) difficulty)
[ACHIEVEMENT] forcing 	Level 30
[ACHIEVEMENT] forcing 	Level 30 (Exploration mode)
[ONLINE PROFILE] current character 	fdfdsf the level 30 Ogre Brawler
[LOG]	#00ffff#Welcome to level 31 [Fdfdsf].
[LOG]	Fdfdsf has 93 stat point(s), 40 class talent point(s), 28 generic talent point(s), 2 category point(s), #VIOLET#1 prodigies point(s)#WHITE# to spend. Press p to use them.
[ONLINE PROFILE] current character 	fdfdsf the level 31 Ogre Brawler
[LOG]	#00ffff#Welcome to level 32 [Fdfdsf].
[LOG]	Fdfdsf has 96 stat point(s), 41 class talent point(s), 29 generic talent point(s), 2 category point(s), #VIOLET#1 prodigies point(s)#WHITE# to spend. Press p to use them.
[ONLINE PROFILE] current character 	fdfdsf the level 32 Ogre Brawler
[LOG]	#00ffff#Welcome to level 33 [Fdfdsf].
[LOG]	Fdfdsf has 99 stat point(s), 42 class talent point(s), 30 generic talent point(s), 2 category point(s), #VIOLET#1 prodigies point(s)#WHITE# to spend. Press p to use them.
[ONLINE PROFILE] current character 	fdfdsf the level 33 Ogre Brawler
[LOG]	#00ffff#Welcome to level 34 [Fdfdsf].
[LOG]	Fdfdsf has 102 stat point(s), 43 class talent point(s), 31 generic talent point(s), 2 category point(s), #VIOLET#1 prodigies point(s)#WHITE# to spend. Press p to use them.
[ONLINE PROFILE] current character 	fdfdsf the level 34 Ogre Brawler
[LOG]	#00ffff#Welcome to level 35 [Fdfdsf].
[LOG]	Fdfdsf has 105 stat point(s), 45 class talent point(s), 31 generic talent point(s), 2 category point(s), #VIOLET#1 prodigies point(s)#WHITE# to spend. Press p to use them.
[LOG]	#AQUAMARINE#You have gained one more life (7 remaining).
[ONLINE PROFILE] current character 	fdfdsf the level 35 Ogre Brawler
[LOG]	#00ffff#Welcome to level 36 [Fdfdsf].
[LOG]	Fdfdsf has 108 stat point(s), 46 class talent point(s), 32 generic talent point(s), 3 category point(s), #VIOLET#1 prodigies point(s)#WHITE# to spend. Press p to use them.
[ONLINE PROFILE] current character 	fdfdsf the level 36 Ogre Brawler
[LOG]	#00ffff#Welcome to level 37 [Fdfdsf].
[LOG]	Fdfdsf has 111 stat point(s), 47 class talent point(s), 33 generic talent point(s), 3 category point(s), #VIOLET#1 prodigies point(s)#WHITE# to spend. Press p to use them.
[ONLINE PROFILE] current character 	fdfdsf the level 37 Ogre Brawler
[LOG]	#00ffff#Welcome to level 38 [Fdfdsf].
[LOG]	Fdfdsf has 114 stat point(s), 48 class talent point(s), 34 generic talent point(s), 3 category point(s), #VIOLET#1 prodigies point(s)#WHITE# to spend. Press p to use them.
[ONLINE PROFILE] current character 	fdfdsf the level 38 Ogre Brawler
[LOG]	#00ffff#Welcome to level 39 [Fdfdsf].
[LOG]	Fdfdsf has 117 stat point(s), 49 class talent point(s), 35 generic talent point(s), 3 category point(s), #VIOLET#1 prodigies point(s)#WHITE# to spend. Press p to use them.
[ONLINE PROFILE] current character 	fdfdsf the level 39 Ogre Brawler
[LOG]	#00ffff#Welcome to level 40 [Fdfdsf].
[LOG]	Fdfdsf has 120 stat point(s), 51 class talent point(s), 35 generic talent point(s), 3 category point(s), #VIOLET#1 prodigies point(s)#WHITE# to spend. Press p to use them.
[LOG]	#GOLD#Personal New Achievement: Level 40 (Insane (Adventure) difficulty)!
Donation check: too soon (donator)
[ACHIEVEMENT] forcing 	Level 40 (Nightmare (Adventure) difficulty)
[ACHIEVEMENT] forcing 	Level 40
[ACHIEVEMENT] forcing 	Level 40 (Exploration mode)
[ONLINE PROFILE] current character 	fdfdsf the level 40 Ogre Brawler
[LOG]	#00ffff#Welcome to level 41 [Fdfdsf].
[LOG]	Fdfdsf has 123 stat point(s), 52 class talent point(s), 36 generic talent point(s), 3 category point(s), #VIOLET#1 prodigies point(s)#WHITE# to spend. Press p to use them.
[ONLINE PROFILE] current character 	fdfdsf the level 41 Ogre Brawler
[LOG]	#00ffff#Welcome to level 42 [Fdfdsf].
[LOG]	Fdfdsf has 126 stat point(s), 53 class talent point(s), 37 generic talent point(s), 3 category point(s), #VIOLET#2 prodigies point(s)#WHITE# to spend. Press p to use them.
[ONLINE PROFILE] current character 	fdfdsf the level 42 Ogre Brawler
[LOG]	#00ffff#Welcome to level 43 [Fdfdsf].
[LOG]	Fdfdsf has 129 stat point(s), 54 class talent point(s), 38 generic talent point(s), 3 category point(s), #VIOLET#2 prodigies point(s)#WHITE# to spend. Press p to use them.
[ONLINE PROFILE] current character 	fdfdsf the level 43 Ogre Brawler
[LOG]	#00ffff#Welcome to level 44 [Fdfdsf].
[LOG]	Fdfdsf has 132 stat point(s), 55 class talent point(s), 39 generic talent point(s), 3 category point(s), #VIOLET#2 prodigies point(s)#WHITE# to spend. Press p to use them.
[ONLINE PROFILE] current character 	fdfdsf the level 44 Ogre Brawler
[LOG]	#00ffff#Welcome to level 45 [Fdfdsf].
[LOG]	Fdfdsf has 135 stat point(s), 57 class talent point(s), 39 generic talent point(s), 3 category point(s), #VIOLET#2 prodigies point(s)#WHITE# to spend. Press p to use them.
[ONLINE PROFILE] current character 	fdfdsf the level 45 Ogre Brawler
[LOG]	#00ffff#Welcome to level 46 [Fdfdsf].
[LOG]	Fdfdsf has 138 stat point(s), 58 class talent point(s), 40 generic talent point(s), 3 category point(s), #VIOLET#2 prodigies point(s)#WHITE# to spend. Press p to use them.
[ONLINE PROFILE] current character 	fdfdsf the level 46 Ogre Brawler
[LOG]	#00ffff#Welcome to level 47 [Fdfdsf].
[LOG]	Fdfdsf has 141 stat point(s), 59 class talent point(s), 41 generic talent point(s), 3 category point(s), #VIOLET#2 prodigies point(s)#WHITE# to spend. Press p to use them.
[ONLINE PROFILE] current character 	fdfdsf the level 47 Ogre Brawler
[LOG]	#00ffff#Welcome to level 48 [Fdfdsf].
[LOG]	Fdfdsf has 144 stat point(s), 60 class talent point(s), 42 generic talent point(s), 3 category point(s), #VIOLET#2 prodigies point(s)#WHITE# to spend. Press p to use them.
[ONLINE PROFILE] current character 	fdfdsf the level 48 Ogre Brawler
[LOG]	#00ffff#Welcome to level 49 [Fdfdsf].
[LOG]	Fdfdsf has 147 stat point(s), 61 class talent point(s), 43 generic talent point(s), 3 category point(s), #VIOLET#2 prodigies point(s)#WHITE# to spend. Press p to use them.
[ONLINE PROFILE] current character 	fdfdsf the level 49 Ogre Brawler
[LOG]	#00ffff#Welcome to level 50 [Fdfdsf].
[LOG]	Fdfdsf has 160 stat point(s), 66 class talent point(s), 46 generic talent point(s), 3 category point(s), #VIOLET#2 prodigies point(s)#WHITE# to spend. Press p to use them.
[LOG]	#GOLD#Personal New Achievement: Level 50 (Insane (Adventure) difficulty)!
Donation check: too soon (donator)
[ACHIEVEMENT] forcing 	Level 50 (Nightmare (Adventure) difficulty)
[ACHIEVEMENT] forcing 	Level 50
[ACHIEVEMENT] forcing 	Level 50 (Exploration mode)
[ONLINE PROFILE] current character 	fdfdsf the level 50 Ogre Brawler
[SOUND] loading from	/data/sound/actions/levelup.ogg	:=:	sound "/data/sound/actions/levelup.ogg" : <static>
[SOUND] loading from	/data/sound/actions/achievement.ogg	:=:	sound "/data/sound/actions/achievement.ogg" : <static>
FROM 	/mod/addons/orcs/superload/mod/dialogs/LevelupDialog.lua	loading previous!
table: 0x01181428	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Loading tile from tileset	/data/gfx/talents/ogre_wrath.png
Loading tile from tileset	/data/gfx/talents/grisly_constitution.png
Loading tile from tileset	/data/gfx/talents/scar_scripted_flesh.png
Loading tile from tileset	/data/gfx/talents/writ_large.png
Loading tile from tileset	/data/gfx/talents/rush.png
Loading tile from tileset	/data/gfx/talents/precise_strikes.png
Loading tile from tileset	/data/gfx/talents/perfect_strike.png
Loading tile from tileset	/data/gfx/talents/blinding_speed.png
Loading tile from tileset	/data/gfx/talents/quick_recovery.png
Loading tile from tileset	/data/gfx/talents/fast_metabolism.png
Loading tile from tileset	/data/gfx/talents/spell_shield.png
Loading tile from tileset	/data/gfx/talents/unending_frenzy.png
Loading tile from tileset	/data/gfx/talents/thick_skin.png
Loading tile from tileset	/data/gfx/talents/armour_training.png
Loading tile from tileset	/data/gfx/talents/light_armour_training.png
Loading tile from tileset	/data/gfx/talents/weapon_combat.png
Loading tile from tileset	/data/gfx/talents/weapons_mastery.png
Loading tile from tileset	/data/gfx/talents/knife_mastery.png
Loading tile from tileset	/data/gfx/talents/disengage.png
Loading tile from tileset	/data/gfx/talents/evasion.png
Loading tile from tileset	/data/gfx/talents/tumble.png
Loading tile from tileset	/data/gfx/talents/trained_reactions.png
Loading tile from tileset	/data/gfx/talents/double_strike.png
Loading tile from tileset	/data/gfx/talents/spinning_backhand.png
Loading tile from tileset	/data/gfx/talents/axe_kick.png
Loading tile from tileset	/data/gfx/talents/flurry_of_fists.png
Loading tile from tileset	/data/gfx/talents/uppercut.png
Loading tile from tileset	/data/gfx/talents/concussive_punch.png
Loading tile from tileset	/data/gfx/talents/butterfly_kick.png
Loading tile from tileset	/data/gfx/talents/haymaker.png
Loading tile from tileset	/data/gfx/talents/clinch.png
Loading tile from tileset	/data/gfx/talents/crushing_hold.png
Loading tile from tileset	/data/gfx/talents/take_down.png
Loading tile from tileset	/data/gfx/talents/hurricane_throw.png
Loading tile from tileset	/data/gfx/talents/push_kick.png
Loading tile from tileset	/data/gfx/talents/relentless_strikes.png
Loading tile from tileset	/data/gfx/talents/breath_control.png
Loading tile from tileset	/data/gfx/talents/touch_of_death.png
Loading tile from tileset	/data/gfx/talents/unarmed_mastery.png
Loading tile from tileset	/data/gfx/talents/unified_body.png
Loading tile from tileset	/data/gfx/talents/heightened_reflexes.png
Loading tile from tileset	/data/gfx/talents/reflex_defense.png
Loading tile from tileset	/data/gfx/talents/vitality.png
Loading tile from tileset	/data/gfx/talents/unflinching_resolve.png
Loading tile from tileset	/data/gfx/talents/daunting_presence.png
Loading tile from tileset	/data/gfx/talents/adrenaline_surge.png
Loading tile from tileset	/data/gfx/talents/dirty_fighting.png
Loading tile from tileset	/data/gfx/talents/backstab.png
Loading tile from tileset	/data/gfx/talents/blinding_powder.png
Loading tile from tileset	/data/gfx/talents/twist_the_knife.png
Loading tile from tileset	/data/gfx/talents/heightened_senses.png
Loading tile from tileset	/data/gfx/talents/device_mastery.png
Loading tile from tileset	/data/gfx/talents/track.png
Loading tile from tileset	/data/gfx/talents/danger_sense.png
Loading tile from tileset	/data/gfx/talents/tactical_expert.png
Loading tile from tileset	/data/gfx/talents/counter_attack.png
Loading tile from tileset	/data/gfx/talents/set_up.png
Loading tile from tileset	/data/gfx/talents/exploit_weakness.png
Loading tile from tileset	/data/gfx/stats/strength.png
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Loading tile from tileset	/data/gfx/stats/constitution.png
Loading tile from tileset	/data/gfx/stats/magic.png
Loading tile from tileset	/data/gfx/stats/willpower.png
Loading tile from tileset	/data/gfx/stats/cunning.png
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
[USERCHAT] channel talk	Warsnout	tome	Hmhm, someone told me about that last night. How much of a bonus is it?
[CALLBACK] upgrading to prioritized	talents_on_stat_change
Loading tile from tileset	/data/gfx/talents/trap_priming.png
[CALLBACK] upgrading to prioritized	talents_on_effect_save
[USERCHAT] channel talk	Cathbald	tome	0.1 mastery
[CALLBACK] upgrading to prioritized	talents_on_effect_save
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
[LOG]	Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.
[LOG]	
AI took for target	4264	giant brown mouse	::	4241	fdfdsf	100	<	100
[USERCHAT] channel talk	Warsnout	tome	That's fair enough to make sure I do that.
[USERCHAT] channel talk	dadito	tome	yeah you end up with 1.3 instead of 1.2
[TARGET] Passing target	black crystal	from	giant brown mouse	to	fdfdsf
black crystal	4244	dumb ai talents can use	Blight Bolt	T_BLIGHT_BOLT
black crystal	4244	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_BLIGHT_BOLT
[SPELL CRIT %]	8
FROM 	/mod/addons/orcs/superload/mod/class/Projectile.lua	loading previous!
Adding entity	6344	after	4244
Projectile slowing down from	10
Projectile slowing down to	5
black crystal	4244	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Black crystal casts Phase Door.
[PROJECTOR] starting dam	BLIGHT	17.911368618861
[PROJECTOR] after difficulty dam	17.911368618861
[PROJECTOR] res	0	1	 on dam	17.911368618861
[PROJECTOR] after resists dam	17.911368618861
[PROJECTOR] res	0	1	 on dam	17.911368618861
[PROJECTOR] after self-resists dam	17.911368618861
[PROJECTOR] after flat damage armor	17.911368618861
[PROJECTOR] final dam after static checks	17.911368618861
[PROJECTOR] final dam after hooks and callbacks	17.911368618861
[phase door] final location of 	black crystal	24	32
[SOUND] loading from	/data/sound/talents/teleport.ogg	:=:	sound "/data/sound/talents/teleport.ogg" : <static>
[LOG]	Black crystal's Blight Bolt hits Black crystal for #DARK_GREEN#18 blight#LAST# damage.
[LOG]	
black crystal	4244	dumb ai talents can use	Blight Bolt	T_BLIGHT_BOLT
dumb ai uses	T_BLIGHT_BOLT
[LOG]	Black crystal casts Blight Bolt.
[SPELL CRIT %]	8
Adding entity	6345	after	4244
Projectile slowing down from	10
Projectile slowing down to	5
[SOUND] loading from	/data/sound/talents/slime.ogg	:=:	sound "/data/sound/talents/slime.ogg" : <static>
[LOG]	
[PROJECTOR] starting dam	BLIGHT	17.911368618861
[PROJECTOR] after difficulty dam	17.911368618861
[PROJECTOR] res	0	1	 on dam	17.911368618861
[PROJECTOR] after resists dam	17.911368618861
[PROJECTOR] after flat damage armor	17.911368618861
[PROJECTOR] final dam after static checks	17.911368618861
[PROJECTOR] final dam after hooks and callbacks	17.911368618861
[SOUND] loading from	/data/sound/creatures/rats/rat_die_1.ogg	:=:	sound "/data/sound/creatures/rats/rat_die_1.ogg" : <static>
[LOG]	Black crystal's Blight Bolt hits Giant brown mouse for #DARK_GREEN#18 blight#LAST# damage.
[LOG]	
black crystal	4244	dumb ai talents can use	Blight Bolt	T_BLIGHT_BOLT
dumb ai uses	T_BLIGHT_BOLT
[LOG]	Black crystal casts Blight Bolt.
[SPELL CRIT %]	8
Adding entity	6346	after	4244
Projectile slowing down from	10
Projectile slowing down to	5
[PROJECTOR] starting dam	BLIGHT	17.911368618861
[PROJECTOR] after difficulty dam	17.911368618861
[PROJECTOR] res	0	1	 on dam	17.911368618861
[PROJECTOR] after resists dam	17.911368618861
[PROJECTOR] after flat damage armor	17.911368618861
[PROJECTOR] final dam after static checks	17.911368618861
[PROJECTOR] final dam after hooks and callbacks	17.911368618861
[LOG]	Black crystal's Blight Bolt hits #fbd578#fdfdsf#LAST# for #DARK_GREEN#18 blight#LAST# damage.
[LOG]	
black crystal	4244	dumb ai talents can use	Blight Bolt	T_BLIGHT_BOLT
black crystal	4244	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Black crystal casts Phase Door.
[phase door] final location of 	black crystal	25	28
[LOG]	
black crystal	4244	dumb ai talents can use	Blight Bolt	T_BLIGHT_BOLT
dumb ai uses	T_BLIGHT_BOLT
[LOG]	Black crystal casts Blight Bolt.
[SPELL CRIT %]	8
Adding entity	6347	after	4244
Projectile slowing down from	10
Projectile slowing down to	5
[LOG]	
[PROJECTOR] starting dam	BLIGHT	17.911368618861
[PROJECTOR] after difficulty dam	17.911368618861
[PROJECTOR] res	0	1	 on dam	17.911368618861
[PROJECTOR] after resists dam	17.911368618861
[PROJECTOR] after flat damage armor	17.911368618861
[PROJECTOR] final dam after static checks	17.911368618861
[PROJECTOR] final dam after hooks and callbacks	17.911368618861
[LOG]	Black crystal's Blight Bolt hits #fbd578#fdfdsf#LAST# for #DARK_GREEN#18 blight#LAST# damage.
[LOG]	#00ff00##UID:657:0#Talent Track is ready to use.
[LOG]	
black crystal	4244	dumb ai talents can use	Blight Bolt	T_BLIGHT_BOLT
dumb ai uses	T_BLIGHT_BOLT
[LOG]	Black crystal casts Blight Bolt.
[SPELL CRIT %]	8
Adding entity	6348	after	4244
Projectile slowing down from	10
Projectile slowing down to	5
[LOG]	
[PROJECTOR] starting dam	BLIGHT	17.911368618861
[PROJECTOR] after difficulty dam	17.911368618861
[PROJECTOR] res	0	1	 on dam	17.911368618861
[PROJECTOR] after resists dam	17.911368618861
[PROJECTOR] after flat damage armor	17.911368618861
[PROJECTOR] final dam after static checks	17.911368618861
[PROJECTOR] final dam after hooks and callbacks	17.911368618861
[LOG]	Black crystal's Blight Bolt hits #fbd578#fdfdsf#LAST# for #DARK_GREEN#18 blight#LAST# damage.
[LOG]	
black crystal	4244	dumb ai talents can use	Blight Bolt	T_BLIGHT_BOLT
dumb ai uses	T_BLIGHT_BOLT
[LOG]	Black crystal casts Blight Bolt.
[SPELL CRIT %]	8
Adding entity	6349	after	4244
Projectile slowing down from	10
Projectile slowing down to	5
[LOG]	
[PROJECTOR] starting dam	BLIGHT	17.911368618861
[PROJECTOR] after difficulty dam	17.911368618861
[PROJECTOR] res	0	1	 on dam	17.911368618861
[PROJECTOR] after resists dam	17.911368618861
[PROJECTOR] after flat damage armor	17.911368618861
[PROJECTOR] final dam after static checks	17.911368618861
[PROJECTOR] final dam after hooks and callbacks	17.911368618861
[LOG]	Black crystal's Blight Bolt hits #fbd578#fdfdsf#LAST# for #DARK_GREEN#18 blight#LAST# damage.
black crystal	4244	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Black crystal casts Phase Door.
[phase door] final location of 	black crystal	24	32
[LOG]	
AI took for target	4244	black crystal	::	4241	fdfdsf	4	<	100
black crystal	4244	dumb ai talents can use	Blight Bolt	T_BLIGHT_BOLT
dumb ai uses	T_BLIGHT_BOLT
[LOG]	Black crystal casts Blight Bolt.
[SPELL CRIT %]	8
Adding entity	6350	after	4244
Projectile slowing down from	10
Projectile slowing down to	5
[PROJECTOR] starting dam	BLIGHT	17.911368618861
[PROJECTOR] after difficulty dam	17.911368618861
[PROJECTOR] res	0	1	 on dam	17.911368618861
[PROJECTOR] after resists dam	17.911368618861
[PROJECTOR] after flat damage armor	17.911368618861
[PROJECTOR] final dam after static checks	17.911368618861
[PROJECTOR] final dam after hooks and callbacks	17.911368618861
[LOG]	Black crystal's Blight Bolt hits #fbd578#fdfdsf#LAST# for #DARK_GREEN#18 blight#LAST# damage.
[LOG]	
black crystal	4244	dumb ai talents can use	Blight Bolt	T_BLIGHT_BOLT
dumb ai uses	T_BLIGHT_BOLT
[LOG]	Black crystal casts Blight Bolt.
[SPELL CRIT %]	8
[LOG]	#{bold}#Black crystal's spell attains critical power!#{normal}#
Adding entity	6351	after	4244
Projectile slowing down from	10
Projectile slowing down to	5
[LOG]	
[PROJECTOR] starting dam	BLIGHT	26.867052928291
[PROJECTOR] after difficulty dam	26.867052928291
[PROJECTOR] res	0	1	 on dam	26.867052928291
[PROJECTOR] after resists dam	26.867052928291
[PROJECTOR] after flat damage armor	26.867052928291
[PROJECTOR] final dam after static checks	26.867052928291
[PROJECTOR] final dam after hooks and callbacks	26.867052928291
[LOG]	Black crystal's Blight Bolt hits #fbd578#fdfdsf#LAST# for #{bold}##DARK_GREEN#27 blight#{normal}##LAST# damage.
[LOG]	
table: 0x01181428	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	16
[CALLBACK] upgrading to prioritized	talents_on_effect_save
[USERCHAT] channel serial data	mordacai	tome	598
AI took for target	4244	black crystal	::	4241	fdfdsf	4	<	100
black crystal	4244	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Black crystal casts Phase Door.
[phase door] final location of 	black crystal	24	29
[LOG]	
AI took for target	4244	black crystal	::	4241	fdfdsf	25	<	100
AI took for target	4244	black crystal	::	4241	fdfdsf	25	<	100
AI took for target	4244	black crystal	::	4241	fdfdsf	9	<	100
black crystal	4244	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	0.38046121886181	0	3	0	vs.	1	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	0.38046121886181	0	3	0	vs.	1	::	1
checkHit	0	vs	1	=> chance to hit	48
[LOG]	#UID:4244:0#Black crystal misses #fbd578#fdfdsf#LAST#.
[SOUND] loading from	/data/sound/actions/melee_hit_squish.lua	:=:	/data/sound/actions/melee_hit_squish.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee_hit_squish.ogg" : <static>
[LOG]	
AI took for target	4244	black crystal	::	4241	fdfdsf	1	<	100
black crystal	4244	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	0.38046121886181	0	3	0	vs.	1	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	0.38046121886181	0	3	0	vs.	1	::	1
checkHit	0	vs	1	=> chance to hit	48
[ATTACK] raw dam	0.38046121886181	versus	3	0.3	with APR	0
[ATTACK] after armor	0.26632285320327
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
black crystal	4244	dumb ai talents can use	Attack	T_ATTACK
black crystal	4244	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Black crystal casts Phase Door.
[phase door] final location of 	black crystal	22	24
[LOG]	
black crystal	4244	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	0.38046121886181	0	3	0	vs.	1	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	0.38046121886181	0	3	0	vs.	1	::	1
checkHit	0	vs	1	=> chance to hit	48
[ATTACK] raw dam	0.38046121886181	versus	3	0.3	with APR	0
[ATTACK] after armor	0.26632285320327
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
black crystal	4244	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	0.38046121886181	0	3	0	vs.	1	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	0.38046121886181	0	3	0	vs.	1	::	1
checkHit	0	vs	1	=> chance to hit	48
[ATTACK] raw dam	0.38046121886181	versus	3	0.3	with APR	0
[ATTACK] after armor	0.26632285320327
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
black crystal	4244	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	0.38046121886181	0	3	0	vs.	1	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	0.38046121886181	0	3	0	vs.	1	::	1
checkHit	0	vs	1	=> chance to hit	48
[ATTACK] raw dam	0.38046121886181	versus	3	0.3	with APR	0
[ATTACK] after armor	0.26632285320327
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
black crystal	4244	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	0.38046121886181	0	3	0	vs.	1	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	0.38046121886181	0	3	0	vs.	1	::	1
checkHit	0	vs	1	=> chance to hit	48
[ATTACK] raw dam	0.38046121886181	versus	3	0.3	with APR	0
[ATTACK] after armor	0.26632285320327
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
black crystal	4244	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	0.38046121886181	0	3	0	vs.	1	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	0.38046121886181	0	3	0	vs.	1	::	1
checkHit	0	vs	1	=> chance to hit	48
[LOG]	#UID:4244:0#Black crystal misses #fbd578#fdfdsf#LAST#.
[LOG]	
black crystal	4244	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	0.38046121886181	0	3	0	vs.	1	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	0.38046121886181	0	3	0	vs.	1	::	1
checkHit	0	vs	1	=> chance to hit	48
[ATTACK] raw dam	0.38046121886181	versus	3	0.3	with APR	0
[ATTACK] after armor	0.26632285320327
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
black crystal	4244	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	0.38046121886181	0	3	0	vs.	1	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	0.38046121886181	0	3	0	vs.	1	::	1
checkHit	0	vs	1	=> chance to hit	48
[ATTACK] raw dam	0.38046121886181	versus	3	0.3	with APR	0
[ATTACK] after armor	0.26632285320327
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
black crystal	4244	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	0.38046121886181	0	3	0	vs.	1	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	0.38046121886181	0	3	0	vs.	1	::	1
checkHit	0	vs	1	=> chance to hit	48
[LOG]	#UID:4244:0#Black crystal misses #fbd578#fdfdsf#LAST#.
[LOG]	
black crystal	4244	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	0.38046121886181	0	3	0	vs.	1	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	0.38046121886181	0	3	0	vs.	1	::	1
checkHit	0	vs	1	=> chance to hit	48
[ATTACK] raw dam	0.38046121886181	versus	3	0.3	with APR	0
[ATTACK] after armor	0.26632285320327
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
black crystal	4244	dumb ai talents can use	Attack	T_ATTACK
black crystal	4244	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	0.38046121886181	0	3	0	vs.	1	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	0.38046121886181	0	3	0	vs.	1	::	1
checkHit	0	vs	1	=> chance to hit	48
[LOG]	#UID:4244:0#Black crystal misses #fbd578#fdfdsf#LAST#.
[LOG]	
black crystal	4244	dumb ai talents can use	Attack	T_ATTACK
black crystal	4244	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	0.38046121886181	0	3	0	vs.	1	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	0.38046121886181	0	3	0	vs.	1	::	1
checkHit	0	vs	1	=> chance to hit	48
[LOG]	#UID:4244:0#Black crystal misses #fbd578#fdfdsf#LAST#.
[LOG]	
black crystal	4244	dumb ai talents can use	Blight Bolt	T_BLIGHT_BOLT
black crystal	4244	dumb ai talents can use	Attack	T_ATTACK
black crystal	4244	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	0.38046121886181	0	3	0	vs.	1	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	0.38046121886181	0	3	0	vs.	1	::	1
checkHit	0	vs	1	=> chance to hit	48
[ATTACK] raw dam	0.38046121886181	versus	3	0.3	with APR	0
[ATTACK] after armor	0.26632285320327
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
black crystal	4244	dumb ai talents can use	Blight Bolt	T_BLIGHT_BOLT
black crystal	4244	dumb ai talents can use	Attack	T_ATTACK
black crystal	4244	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_BLIGHT_BOLT
[LOG]	Black crystal casts Blight Bolt.
[SPELL CRIT %]	8
Adding entity	6359	after	4244
Projectile slowing down from	10
Projectile slowing down to	5
[PROJECTOR] starting dam	BLIGHT	17.911368618861
[PROJECTOR] after difficulty dam	17.911368618861
[PROJECTOR] res	0	1	 on dam	17.911368618861
[PROJECTOR] after resists dam	17.911368618861
[PROJECTOR] after flat damage armor	17.911368618861
[PROJECTOR] final dam after static checks	17.911368618861
[PROJECTOR] final dam after hooks and callbacks	17.911368618861
[LOG]	Black crystal's Blight Bolt hits #fbd578#fdfdsf#LAST# for #DARK_GREEN#18 blight#LAST# damage.
[LOG]	
black crystal	4244	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	0.38046121886181	0	3	0	vs.	1	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	0.38046121886181	0	3	0	vs.	1	::	1
checkHit	0	vs	1	=> chance to hit	48
[ATTACK] raw dam	0.38046121886181	versus	3	0.3	with APR	0
[ATTACK] after armor	0.26632285320327
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
black crystal	4244	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	0.38046121886181	0	3	0	vs.	1	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	0.38046121886181	0	3	0	vs.	1	::	1
checkHit	0	vs	1	=> chance to hit	48
[LOG]	#UID:4244:0#Black crystal misses #fbd578#fdfdsf#LAST#.
[LOG]	
black crystal	4244	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	0.38046121886181	0	3	0	vs.	1	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	0.38046121886181	0	3	0	vs.	1	::	1
checkHit	0	vs	1	=> chance to hit	48
[ATTACK] raw dam	0.38046121886181	versus	3	0.3	with APR	0
[ATTACK] after armor	0.26632285320327
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
black crystal	4244	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	0.38046121886181	0	3	0	vs.	1	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	0.38046121886181	0	3	0	vs.	1	::	1
checkHit	0	vs	1	=> chance to hit	48
[LOG]	#UID:4244:0#Black crystal misses #fbd578#fdfdsf#LAST#.
[LOG]	
black crystal	4244	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	0.38046121886181	0	3	0	vs.	1	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	0.38046121886181	0	3	0	vs.	1	::	1
checkHit	0	vs	1	=> chance to hit	48
[LOG]	#UID:4244:0#Black crystal misses #fbd578#fdfdsf#LAST#.
[LOG]	
black crystal	4244	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	0.38046121886181	0	3	0	vs.	1	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	0.38046121886181	0	3	0	vs.	1	::	1
checkHit	0	vs	1	=> chance to hit	48
[LOG]	#UID:4244:0#Black crystal misses #fbd578#fdfdsf#LAST#.
[LOG]	
AI took for target	4244	black crystal	::	4241	fdfdsf	1	<	100
black crystal	4244	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	0.38046121886181	0	3	0	vs.	1	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	0.38046121886181	0	3	0	vs.	1	::	1
checkHit	0	vs	1	=> chance to hit	48
[ATTACK] raw dam	0.38046121886181	versus	3	0.3	with APR	0
[ATTACK] after armor	0.26632285320327
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
black crystal	4244	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	0.38046121886181	0	3	0	vs.	1	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	0.38046121886181	0	3	0	vs.	1	::	1
checkHit	0	vs	1	=> chance to hit	48
[ATTACK] raw dam	0.38046121886181	versus	3	0.3	with APR	0
[ATTACK] after armor	0.26632285320327
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
AI took for target	4244	black crystal	::	4241	fdfdsf	1	<	100
black crystal	4244	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	0.38046121886181	0	3	0	vs.	1	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	0.38046121886181	0	3	0	vs.	1	::	1
checkHit	0	vs	1	=> chance to hit	48
[ATTACK] raw dam	0.38046121886181	versus	3	0.3	with APR	0
[ATTACK] after armor	0.26632285320327
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
black crystal	4244	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	0.38046121886181	0	3	0	vs.	1	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	0.38046121886181	0	3	0	vs.	1	::	1
checkHit	0	vs	1	=> chance to hit	48
[LOG]	#UID:4244:0#Black crystal misses #fbd578#fdfdsf#LAST#.
[LOG]	
black crystal	4244	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	0.38046121886181	0	3	0	vs.	1	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	0.38046121886181	0	3	0	vs.	1	::	1
checkHit	0	vs	1	=> chance to hit	48
[LOG]	#UID:4244:0#Black crystal misses #fbd578#fdfdsf#LAST#.
[LOG]	
black crystal	4244	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	0.38046121886181	0	3	0	vs.	1	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	0.38046121886181	0	3	0	vs.	1	::	1
checkHit	0	vs	1	=> chance to hit	48
[LOG]	#UID:4244:0#Black crystal misses #fbd578#fdfdsf#LAST#.
[LOG]	
black crystal	4244	dumb ai talents can use	Attack	T_ATTACK
black crystal	4244	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	0.38046121886181	0	3	0	vs.	1	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	0.38046121886181	0	3	0	vs.	1	::	1
checkHit	0	vs	1	=> chance to hit	48
[LOG]	#UID:4244:0#Black crystal misses #fbd578#fdfdsf#LAST#.
[LOG]	
black crystal	4244	dumb ai talents can use	Attack	T_ATTACK
black crystal	4244	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Black crystal casts Phase Door.
[phase door] final location of 	black crystal	23	21
[LOG]	
Server latency	43
table: 0x01181428	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	16
[MOUSE] pre starting drag'n'drop
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	22.598239874322	3	3	7	vs.	1	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	22.598239874322	3	3	7	vs.	1	::	1
checkHit	7	vs	1	=> chance to hit	65
[ATTACK] raw dam	22.598239874322	versus	3	0.3	with APR	3
[ATTACK] after armor	22.598239874322
[ATTACK] after range	31
[PHYS CRIT %]	17.6
[ATTACK] after crit	31
[ATTACK] after mult	31
[ATTACK] mace accuracy bonus	7	1	=	1.006
[PROJECTOR] starting dam	PHYSICAL	31.186
[PROJECTOR] after difficulty dam	31.186
[PROJECTOR] res	0	1	 on dam	31.186
[PROJECTOR] after resists dam	31.186
[PROJECTOR] res	0	1	 on dam	31.186
[PROJECTOR] after self-resists dam	31.186
[PROJECTOR] after flat damage armor	31.186
[PROJECTOR] final dam after static checks	31.186
[PROJECTOR] final dam after hooks and callbacks	31.186
[SOUND] loading from	/data/sound/actions/punch4.ogg	:=:	sound "/data/sound/actions/punch4.ogg" : <static>
[LOG]	#UID:4241:0##fbd578#fdfdsf#LAST# hits #fbd578#fdfdsf#LAST# for #aaaaaa#31 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	22.598239874322	3	3	7	vs.	1	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	22.598239874322	3	3	7	vs.	1	::	1
checkHit	7	vs	1	=> chance to hit	65
[ATTACK] raw dam	22.598239874322	versus	3	0.3	with APR	3
[ATTACK] after armor	22.598239874322
[ATTACK] after range	29
[PHYS CRIT %]	17.6
[ATTACK] after crit	43.5
[ATTACK] after mult	43.5
[ATTACK] mace accuracy bonus	7	1	=	1.006
[LOG]	#{bold}##UID:4241:0##fbd578#fdfdsf#LAST# performs a melee critical strike against #fbd578#fdfdsf#LAST#!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	43.761
[PROJECTOR] after difficulty dam	43.761
[PROJECTOR] res	0	1	 on dam	43.761
[PROJECTOR] after resists dam	43.761
[PROJECTOR] res	0	1	 on dam	43.761
[PROJECTOR] after self-resists dam	43.761
[PROJECTOR] after flat damage armor	43.761
[PROJECTOR] final dam after static checks	43.761
[PROJECTOR] final dam after hooks and callbacks	43.761
[LOG]	#UID:4241:0##fbd578#fdfdsf#LAST# hits #fbd578#fdfdsf#LAST# for #{bold}##aaaaaa#44 physical#{normal}##LAST# damage.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	22.598239874322	3	3	7	vs.	1	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	22.598239874322	3	3	7	vs.	1	::	1
checkHit	7	vs	1	=> chance to hit	65
[ATTACK] raw dam	22.598239874322	versus	3	0.3	with APR	3
[ATTACK] after armor	22.598239874322
[ATTACK] after range	25
[PHYS CRIT %]	17.6
[ATTACK] after crit	37.5
[ATTACK] after mult	37.5
[ATTACK] mace accuracy bonus	7	1	=	1.006
[LOG]	#{bold}##UID:4241:0##fbd578#fdfdsf#LAST# performs a melee critical strike against #fbd578#fdfdsf#LAST#!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	37.725
[PROJECTOR] after difficulty dam	37.725
[PROJECTOR] res	0	1	 on dam	37.725
[PROJECTOR] after resists dam	37.725
[PROJECTOR] res	0	1	 on dam	37.725
[PROJECTOR] after self-resists dam	37.725
[PROJECTOR] after flat damage armor	37.725
[PROJECTOR] final dam after static checks	37.725
[PROJECTOR] final dam after hooks and callbacks	37.725
[LOG]	#UID:4241:0##fbd578#fdfdsf#LAST# hits #fbd578#fdfdsf#LAST# for #{bold}##aaaaaa#38 physical#{normal}##LAST# damage.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	22.598239874322	3	3	7	vs.	1	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	22.598239874322	3	3	7	vs.	1	::	1
checkHit	7	vs	1	=> chance to hit	65
[ATTACK] raw dam	22.598239874322	versus	3	0.3	with APR	3
[ATTACK] after armor	22.598239874322
[ATTACK] after range	27
[PHYS CRIT %]	17.6
[ATTACK] after crit	27
[ATTACK] after mult	27
[ATTACK] mace accuracy bonus	7	1	=	1.006
[PROJECTOR] starting dam	PHYSICAL	27.162
[PROJECTOR] after difficulty dam	27.162
[PROJECTOR] res	0	1	 on dam	27.162
[PROJECTOR] after resists dam	27.162
[PROJECTOR] res	0	1	 on dam	27.162
[PROJECTOR] after self-resists dam	27.162
[PROJECTOR] after flat damage armor	27.162
[PROJECTOR] final dam after static checks	27.162
[PROJECTOR] final dam after hooks and callbacks	27.162
[LOG]	#UID:4241:0##fbd578#fdfdsf#LAST# hits #fbd578#fdfdsf#LAST# for #aaaaaa#27 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	22.598239874322	3	3	7	vs.	1	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	22.598239874322	3	3	7	vs.	1	::	1
checkHit	7	vs	1	=> chance to hit	65
[ATTACK] raw dam	22.598239874322	versus	3	0.3	with APR	3
[ATTACK] after armor	22.598239874322
[ATTACK] after range	25
[PHYS CRIT %]	17.6
[ATTACK] after crit	37.5
[ATTACK] after mult	37.5
[ATTACK] mace accuracy bonus	7	1	=	1.006
[LOG]	#{bold}##UID:4241:0##fbd578#fdfdsf#LAST# performs a melee critical strike against #fbd578#fdfdsf#LAST#!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	37.725
[PROJECTOR] after difficulty dam	37.725
[PROJECTOR] res	0	1	 on dam	37.725
[PROJECTOR] after resists dam	37.725
[PROJECTOR] res	0	1	 on dam	37.725
[PROJECTOR] after self-resists dam	37.725
[PROJECTOR] after flat damage armor	37.725
[PROJECTOR] final dam after static checks	37.725
[PROJECTOR] final dam after hooks and callbacks	37.725
[LOG]	#UID:4241:0##fbd578#fdfdsf#LAST# hits #fbd578#fdfdsf#LAST# for #{bold}##aaaaaa#38 physical#{normal}##LAST# damage.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	22.598239874322	3	3	7	vs.	1	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	22.598239874322	3	3	7	vs.	1	::	1
checkHit	7	vs	1	=> chance to hit	65
[LOG]	#UID:4241:0##fbd578#fdfdsf#LAST# misses #fbd578#fdfdsf#LAST#.
[SOUND] loading from	/data/sound/actions/melee_miss.lua	:=:	/data/sound/actions/melee_miss.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee_miss.ogg" : <static>
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	22.598239874322	3	3	7	vs.	1	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	22.598239874322	3	3	7	vs.	1	::	1
checkHit	7	vs	1	=> chance to hit	65
[ATTACK] raw dam	22.598239874322	versus	3	0.3	with APR	3
[ATTACK] after armor	22.598239874322
[ATTACK] after range	27
[PHYS CRIT %]	17.6
[ATTACK] after crit	27
[ATTACK] after mult	27
[ATTACK] mace accuracy bonus	7	1	=	1.006
[PROJECTOR] starting dam	PHYSICAL	27.162
[PROJECTOR] after difficulty dam	27.162
[PROJECTOR] res	0	1	 on dam	27.162
[PROJECTOR] after resists dam	27.162
[PROJECTOR] res	0	1	 on dam	27.162
[PROJECTOR] after self-resists dam	27.162
[PROJECTOR] after flat damage armor	27.162
[PROJECTOR] final dam after static checks	27.162
[PROJECTOR] final dam after hooks and callbacks	27.162
[LOG]	#UID:4241:0##fbd578#fdfdsf#LAST# hits #fbd578#fdfdsf#LAST# for #aaaaaa#27 physical#LAST# damage.
[LOG]	
table: 0x01181428	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	16
[USERCHAT] channel achievement	Dick Johnson	tome	Squadmate (Roguelike)	false	false
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	22.598239874322	3	3	7	vs.	1	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	22.598239874322	3	3	7	vs.	1	::	1
checkHit	7	vs	1	=> chance to hit	65
[LOG]	#UID:4241:0##fbd578#fdfdsf#LAST# misses #fbd578#fdfdsf#LAST#.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	22.598239874322	3	3	7	vs.	1	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	22.598239874322	3	3	7	vs.	1	::	1
checkHit	7	vs	1	=> chance to hit	65
[ATTACK] raw dam	22.598239874322	versus	3	0.3	with APR	3
[ATTACK] after armor	22.598239874322
[ATTACK] after range	29
[PHYS CRIT %]	17.6
[ATTACK] after crit	29
[ATTACK] after mult	29
[ATTACK] mace accuracy bonus	7	1	=	1.006
[PROJECTOR] starting dam	PHYSICAL	29.174
[PROJECTOR] after difficulty dam	29.174
[PROJECTOR] res	0	1	 on dam	29.174
[PROJECTOR] after resists dam	29.174
[PROJECTOR] res	0	1	 on dam	29.174
[PROJECTOR] after self-resists dam	29.174
[PROJECTOR] after flat damage armor	29.174
[PROJECTOR] final dam after static checks	29.174
[PROJECTOR] final dam after hooks and callbacks	29.174
[LOG]	#UID:4241:0##fbd578#fdfdsf#LAST# hits #fbd578#fdfdsf#LAST# for #aaaaaa#29 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	22.598239874322	3	3	7	vs.	1	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	22.598239874322	3	3	7	vs.	1	::	1
checkHit	7	vs	1	=> chance to hit	65
[ATTACK] raw dam	22.598239874322	versus	3	0.3	with APR	3
[ATTACK] after armor	22.598239874322
[ATTACK] after range	24
[PHYS CRIT %]	17.6
[ATTACK] after crit	36
[ATTACK] after mult	36
[ATTACK] mace accuracy bonus	7	1	=	1.006
[LOG]	#{bold}##UID:4241:0##fbd578#fdfdsf#LAST# performs a melee critical strike against #fbd578#fdfdsf#LAST#!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	36.216
[PROJECTOR] after difficulty dam	36.216
[PROJECTOR] res	0	1	 on dam	36.216
[PROJECTOR] after resists dam	36.216
[PROJECTOR] res	0	1	 on dam	36.216
[PROJECTOR] after self-resists dam	36.216
[PROJECTOR] after flat damage armor	36.216
[PROJECTOR] final dam after static checks	36.216
[PROJECTOR] final dam after hooks and callbacks	36.216
[LOG]	#UID:4241:0##fbd578#fdfdsf#LAST# hits #fbd578#fdfdsf#LAST# for #{bold}##aaaaaa#36 physical#{normal}##LAST# damage.
[LOG]	
[USERCHAT] channel achievement	Gutty21	tome	Utterly Destroyed	false	true
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel achievement	popkatimmy	tome	Size matters (Nightmare (Roguelike) difficulty)	false	true
[ENGINE] Setting requested FPS to 60 (16 ms)
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	22.598239874322	3	3	7	vs.	1	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	22.598239874322	3	3	7	vs.	1	::	1
checkHit	7	vs	1	=> chance to hit	65
[ATTACK] raw dam	22.598239874322	versus	3	0.3	with APR	3
[ATTACK] after armor	22.598239874322
[ATTACK] after range	27
[PHYS CRIT %]	17.6
[ATTACK] after crit	27
[ATTACK] after mult	27
[ATTACK] mace accuracy bonus	7	1	=	1.006
[PROJECTOR] starting dam	PHYSICAL	27.162
[PROJECTOR] after difficulty dam	27.162
[PROJECTOR] res	0	1	 on dam	27.162
[PROJECTOR] after resists dam	27.162
[PROJECTOR] res	0	1	 on dam	27.162
[PROJECTOR] after self-resists dam	27.162
[PROJECTOR] after flat damage armor	27.162
[PROJECTOR] final dam after static checks	27.162
[PROJECTOR] final dam after hooks and callbacks	27.162
[LOG]	#UID:4241:0##fbd578#fdfdsf#LAST# hits #fbd578#fdfdsf#LAST# for #aaaaaa#27 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	22.598239874322	3	3	7	vs.	1	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	22.598239874322	3	3	7	vs.	1	::	1
checkHit	7	vs	1	=> chance to hit	65
[LOG]	#UID:4241:0##fbd578#fdfdsf#LAST# misses #fbd578#fdfdsf#LAST#.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	22.598239874322	3	3	7	vs.	1	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	22.598239874322	3	3	7	vs.	1	::	1
checkHit	7	vs	1	=> chance to hit	65
[ATTACK] raw dam	22.598239874322	versus	3	0.3	with APR	3
[ATTACK] after armor	22.598239874322
[ATTACK] after range	25
[PHYS CRIT %]	17.6
[ATTACK] after crit	25
[ATTACK] after mult	25
[ATTACK] mace accuracy bonus	7	1	=	1.006
[PROJECTOR] starting dam	PHYSICAL	25.15
[PROJECTOR] after difficulty dam	25.15
[PROJECTOR] res	0	1	 on dam	25.15
[PROJECTOR] after resists dam	25.15
[PROJECTOR] res	0	1	 on dam	25.15
[PROJECTOR] after self-resists dam	25.15
[PROJECTOR] after flat damage armor	25.15
[PROJECTOR] final dam after static checks	25.15
[PROJECTOR] final dam after hooks and callbacks	25.15
[LOG]	#UID:4241:0##fbd578#fdfdsf#LAST# hits #fbd578#fdfdsf#LAST# for #aaaaaa#25 physical#LAST# damage.
[LOG]	
table: 0x01181428	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	16
[USERCHAT] channel achievement	dakkhir	tome	Level 10	false	false
table: 0x01181428	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	16
Server latency	43
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	43.030759377004	3	3	37	vs.	18	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	43.030759377004	3	3	37	vs.	18	::	1
checkHit	37	vs	18	=> chance to hit	98
[ATTACK] raw dam	43.030759377004	versus	3	0.3	with APR	3
[ATTACK] after armor	43.030759377004
[ATTACK] after range	45
[PHYS CRIT %]	17.6
[ATTACK] after crit	45
[ATTACK] after mult	45
[ATTACK] mace accuracy bonus	37	18	=	1.019
[PROJECTOR] starting dam	PHYSICAL	45.855
[PROJECTOR] after difficulty dam	45.855
[PROJECTOR] res	0	1	 on dam	45.855
[PROJECTOR] after resists dam	45.855
[PROJECTOR] res	0	1	 on dam	45.855
[PROJECTOR] after self-resists dam	45.855
[PROJECTOR] after flat damage armor	45.855
[PROJECTOR] final dam after static checks	45.855
[PROJECTOR] final dam after hooks and callbacks	45.855
[LOG]	#UID:4241:0##fbd578#fdfdsf#LAST# hits #fbd578#fdfdsf#LAST# for #aaaaaa#46 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	43.030759377004	3	3	37	vs.	18	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	43.030759377004	3	3	37	vs.	18	::	1
checkHit	37	vs	18	=> chance to hit	98
[ATTACK] raw dam	43.030759377004	versus	3	0.3	with APR	3
[ATTACK] after armor	43.030759377004
[ATTACK] after range	55
[PHYS CRIT %]	17.6
[ATTACK] after crit	82.5
[ATTACK] after mult	82.5
[ATTACK] mace accuracy bonus	37	18	=	1.019
[LOG]	#{bold}##UID:4241:0##fbd578#fdfdsf#LAST# performs a melee critical strike against #fbd578#fdfdsf#LAST#!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	84.0675
[PROJECTOR] after difficulty dam	84.0675
[PROJECTOR] res	0	1	 on dam	84.0675
[PROJECTOR] after resists dam	84.0675
[PROJECTOR] res	0	1	 on dam	84.0675
[PROJECTOR] after self-resists dam	84.0675
[PROJECTOR] after flat damage armor	84.0675
[PROJECTOR] final dam after static checks	84.0675
[PROJECTOR] final dam after hooks and callbacks	84.0675
[LOG]	#UID:4241:0##fbd578#fdfdsf#LAST# hits #fbd578#fdfdsf#LAST# for #{bold}##aaaaaa#84 physical#{normal}##LAST# damage.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	43.030759377004	3	3	37	vs.	18	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	43.030759377004	3	3	37	vs.	18	::	1
checkHit	37	vs	18	=> chance to hit	98
[ATTACK] raw dam	43.030759377004	versus	3	0.3	with APR	3
[ATTACK] after armor	43.030759377004
[ATTACK] after range	58
[PHYS CRIT %]	17.6
[ATTACK] after crit	58
[ATTACK] after mult	58
[ATTACK] mace accuracy bonus	37	18	=	1.019
[PROJECTOR] starting dam	PHYSICAL	59.102
[PROJECTOR] after difficulty dam	59.102
[PROJECTOR] res	0	1	 on dam	59.102
[PROJECTOR] after resists dam	59.102
[PROJECTOR] res	0	1	 on dam	59.102
[PROJECTOR] after self-resists dam	59.102
[PROJECTOR] after flat damage armor	59.102
[PROJECTOR] final dam after static checks	59.102
[PROJECTOR] final dam after hooks and callbacks	59.102
[LOG]	#UID:4241:0##fbd578#fdfdsf#LAST# hits #fbd578#fdfdsf#LAST# for #aaaaaa#59 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	43.030759377004	3	3	37	vs.	18	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	43.030759377004	3	3	37	vs.	18	::	1
checkHit	37	vs	18	=> chance to hit	98
[ATTACK] raw dam	43.030759377004	versus	3	0.3	with APR	3
[ATTACK] after armor	43.030759377004
[ATTACK] after range	57
[PHYS CRIT %]	17.6
[ATTACK] after crit	57
[ATTACK] after mult	57
[ATTACK] mace accuracy bonus	37	18	=	1.019
[PROJECTOR] starting dam	PHYSICAL	58.083
[PROJECTOR] after difficulty dam	58.083
[PROJECTOR] res	0	1	 on dam	58.083
[PROJECTOR] after resists dam	58.083
[PROJECTOR] res	0	1	 on dam	58.083
[PROJECTOR] after self-resists dam	58.083
[PROJECTOR] after flat damage armor	58.083
[PROJECTOR] final dam after static checks	58.083
[PROJECTOR] final dam after hooks and callbacks	58.083
[LOG]	#UID:4241:0##fbd578#fdfdsf#LAST# hits #fbd578#fdfdsf#LAST# for #aaaaaa#58 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	43.030759377004	3	3	37	vs.	18	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	43.030759377004	3	3	37	vs.	18	::	1
checkHit	37	vs	18	=> chance to hit	98
[ATTACK] raw dam	43.030759377004	versus	3	0.3	with APR	3
[ATTACK] after armor	43.030759377004
[ATTACK] after range	43
[PHYS CRIT %]	17.6
[ATTACK] after crit	43
[ATTACK] after mult	43
[ATTACK] mace accuracy bonus	37	18	=	1.019
[PROJECTOR] starting dam	PHYSICAL	43.817
[PROJECTOR] after difficulty dam	43.817
[PROJECTOR] res	0	1	 on dam	43.817
[PROJECTOR] after resists dam	43.817
[PROJECTOR] res	0	1	 on dam	43.817
[PROJECTOR] after self-resists dam	43.817
[PROJECTOR] after flat damage armor	43.817
[PROJECTOR] final dam after static checks	43.817
[PROJECTOR] final dam after hooks and callbacks	43.817
[LOG]	#UID:4241:0##fbd578#fdfdsf#LAST# hits #fbd578#fdfdsf#LAST# for #aaaaaa#44 physical#LAST# damage.
[LOG]	
AI took for target	4244	black crystal	::	4241	fdfdsf	9	<	100
black crystal	4244	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Black crystal casts Phase Door.
[phase door] final location of 	black crystal	25	27
[LOG]	
[LOG]	Fdfdsf uses Track.
[LOG]	
[SOUND] loading from	/data/sound/creatures/snakes/snake_2.ogg	:=:	sound "/data/sound/creatures/snakes/snake_2.ogg" : <static>
[SOUND] loading from	/data/sound/creatures/snakes/snake_4.ogg	:=:	sound "/data/sound/creatures/snakes/snake_4.ogg" : <static>
[USERCHAT] channel achievement	Wardsback	tome	Level 10 (Nightmare (Adventure) difficulty)	false	false
[SOUND] loading from	/data/sound/creatures/rats/rat_2.ogg	:=:	sound "/data/sound/creatures/rats/rat_2.ogg" : <static>
[SOUND] loading from	/data/sound/creatures/snakes/snake_1.ogg	:=:	sound "/data/sound/creatures/snakes/snake_1.ogg" : <static>
black crystal	4244	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	0.38046121886181	0	3	0	vs.	18	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	0.38046121886181	0	3	0	vs.	18	::	1
checkHit	0	vs	18	=> chance to hit	5
[LOG]	#UID:4244:0#Black crystal misses #fbd578#fdfdsf#LAST#.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	black crystal	 :: 	43.030759377004	3	0	37	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	43.030759377004	3	0	37	vs.	0	::	1
checkHit	37	vs	0	=> chance to hit	100
[ATTACK] raw dam	43.030759377004	versus	0	0.3	with APR	3
[ATTACK] after armor	43.030759377004
[ATTACK] after range	54
[PHYS CRIT %]	17.6
[ATTACK] after crit	81
[ATTACK] after mult	81
[ATTACK] mace accuracy bonus	37	0	=	1.037
[LOG]	#{bold}##UID:4241:0##fbd578#fdfdsf#LAST# performs a melee critical strike against Black crystal!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	83.997
[PROJECTOR] after difficulty dam	83.997
[PROJECTOR] res	0	1	 on dam	83.997
[PROJECTOR] after resists dam	83.997
[PROJECTOR] after flat damage armor	83.997
[PROJECTOR] final dam after static checks	83.997
[PROJECTOR] final dam after hooks and callbacks	83.997
[LOG]	#UID:4241:0##fbd578#fdfdsf#LAST# hits Black crystal for #{bold}##aaaaaa#84 physical#{normal}##LAST# damage.
[LOG]	#{bold}##UID:4241:0##fbd578#fdfdsf#LAST# killed Black crystal!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:657:0#Talent Track is ready to use.
[LOG]	Today is the 75th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	Rested for 354 turns (stop reason: all resources and life at maximum).
[LOG]	
[USERCHAT] channel serial data	userf476yat	tome	547
[USERCHAT] channel achievement	userf476yat	tome	Unstoppable (Roguelike)	false	false
[Identify]	acidic iron waraxe	true
[LOG]	Fdfdsf picks up (a.): #00FF80##UID:4358:0#acidic iron waraxe (104% power, 2 apr)#LAST#.
[LOG]	
AI took for target	4250	black crystal	::	4241	fdfdsf	36	<	100
black crystal	4250	dumb ai talents can use	Blight Bolt	T_BLIGHT_BOLT
black crystal	4250	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_BLIGHT_BOLT
[LOG]	Black crystal casts Blight Bolt.
[SPELL CRIT %]	22.042610757395
Adding entity	6388	after	4250
Projectile slowing down from	10
Projectile slowing down to	5
[LOG]	
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel serial data	dekarflamon	tome	596
[USERCHAT] channel achievement	Drazyl	global	Home sweet home (Exploration mode)	false	false
[USERCHAT] channel serial data	rackhar	tome	558
Server latency	43
[ENGINE] Setting requested FPS to 60 (16 ms)
AI took for target	4246	large brown snake	::	4241	fdfdsf	64	<	100
black crystal	4250	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Black crystal casts Phase Door.
[phase door] final location of 	black crystal	21	15
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	43.030759377004	3	3	37	vs.	18	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	43.030759377004	3	3	37	vs.	18	::	1
checkHit	37	vs	18	=> chance to hit	98
[ATTACK] raw dam	43.030759377004	versus	3	0.3	with APR	3
[ATTACK] after armor	43.030759377004
[ATTACK] after range	48
[PHYS CRIT %]	17.6
[ATTACK] after crit	48
[ATTACK] after mult	48
[ATTACK] mace accuracy bonus	37	18	=	1.019
[PROJECTOR] starting dam	PHYSICAL	48.912
[PROJECTOR] after difficulty dam	48.912
[PROJECTOR] res	0	1	 on dam	48.912
[PROJECTOR] after resists dam	48.912
[PROJECTOR] res	0	1	 on dam	48.912
[PROJECTOR] after self-resists dam	48.912
[PROJECTOR] after flat damage armor	48.912
[PROJECTOR] final dam after static checks	48.912
[PROJECTOR] final dam after hooks and callbacks	48.912
[LOG]	#UID:4241:0##fbd578#fdfdsf#LAST# hits #fbd578#fdfdsf#LAST# for #aaaaaa#49 physical#LAST# damage.
AI took for target	4246	large brown snake	::	4241	fdfdsf	49	<	100
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	black crystal	 :: 	43.030759377004	3	0	37	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	43.030759377004	3	0	37	vs.	0	::	1
checkHit	37	vs	0	=> chance to hit	100
[ATTACK] raw dam	43.030759377004	versus	0	0.3	with APR	3
[ATTACK] after armor	43.030759377004
[ATTACK] after range	56
[PHYS CRIT %]	17.6
[ATTACK] after crit	56
[ATTACK] after mult	56
[ATTACK] mace accuracy bonus	37	0	=	1.037
[PROJECTOR] starting dam	PHYSICAL	58.072
[PROJECTOR] after difficulty dam	58.072
[PROJECTOR] res	0	1	 on dam	58.072
[PROJECTOR] after resists dam	58.072
[PROJECTOR] after flat damage armor	58.072
[PROJECTOR] final dam after static checks	58.072
[PROJECTOR] final dam after hooks and callbacks	58.072
[LOG]	#UID:4241:0##fbd578#fdfdsf#LAST# hits Black crystal for #aaaaaa#58 physical#LAST# damage.
[LOG]	#{bold}##UID:4241:0##fbd578#fdfdsf#LAST# killed Black crystal!#{normal}#
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	9.4684166087815	10	3	19	vs.	18	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	9.4684166087815	10	3	19	vs.	18	::	1
checkHit	19	vs	18	=> chance to hit	53
[LOG]	#UID:4246:0#Large brown snake misses #fbd578#fdfdsf#LAST#.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	large brown snake	 :: 	43.030759377004	3	1	37	vs.	8	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	43.030759377004	3	1	37	vs.	8	::	1
checkHit	37	vs	8	=> chance to hit	100
[ATTACK] raw dam	43.030759377004	versus	1	0.3	with APR	3
[ATTACK] after armor	43.030759377004
[ATTACK] after range	58
[PHYS CRIT %]	17.6
[ATTACK] after crit	58
[ATTACK] after mult	58
[ATTACK] mace accuracy bonus	37	8	=	1.029
[PROJECTOR] starting dam	PHYSICAL	59.682
[PROJECTOR] after difficulty dam	59.682
[PROJECTOR] res	0	1	 on dam	59.682
[PROJECTOR] after resists dam	59.682
[PROJECTOR] after flat damage armor	59.682
[PROJECTOR] final dam after static checks	59.682
[PROJECTOR] final dam after hooks and callbacks	59.682
[LOG]	#UID:4241:0##fbd578#fdfdsf#LAST# hits Large brown snake for #aaaaaa#60 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	9.4684166087815	10	3	19	vs.	18	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	9.4684166087815	10	3	19	vs.	18	::	1
checkHit	19	vs	18	=> chance to hit	53
[ATTACK] raw dam	9.4684166087815	versus	3	0.3	with APR	10
[ATTACK] after armor	9.4684166087815
[ATTACK] after range	9
[PHYS CRIT %]	1
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	PHYSICAL	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] after flat damage armor	9
[PROJECTOR] final dam after static checks	9
[PROJECTOR] final dam after hooks and callbacks	9
[SOUND] loading from	/data/sound/creatures/snakes/snake_attack.ogg	:=:	sound "/data/sound/creatures/snakes/snake_attack.ogg" : <static>
[LOG]	#UID:4246:0#Large brown snake hits #fbd578#fdfdsf#LAST# for #aaaaaa#9 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	large brown snake	 :: 	43.030759377004	3	1	37	vs.	8	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	43.030759377004	3	1	37	vs.	8	::	1
checkHit	37	vs	8	=> chance to hit	100
[ATTACK] raw dam	43.030759377004	versus	1	0.3	with APR	3
[ATTACK] after armor	43.030759377004
[ATTACK] after range	57
[PHYS CRIT %]	17.6
[ATTACK] after crit	85.5
[ATTACK] after mult	85.5
[ATTACK] mace accuracy bonus	37	8	=	1.029
[LOG]	#{bold}##UID:4241:0##fbd578#fdfdsf#LAST# performs a melee critical strike against Large brown snake!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	87.9795
[PROJECTOR] crit power reduce dam	58.653
[LOG]	Large brown snake shrugs off the critical damage!
[PROJECTOR] after difficulty dam	58.653
[PROJECTOR] res	0	1	 on dam	58.653
[PROJECTOR] after resists dam	58.653
[PROJECTOR] after flat damage armor	58.653
[PROJECTOR] final dam after static checks	58.653
[PROJECTOR] final dam after hooks and callbacks	58.653
[LOG]	#UID:4241:0##fbd578#fdfdsf#LAST# hits Large brown snake for #aaaaaa#59 physical#LAST# damage.
[LOG]	#{bold}##UID:4241:0##fbd578#fdfdsf#LAST# killed Large brown snake!#{normal}#
[LOG]	
table: 0x01181428	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	16
[CALLBACK] upgrading to prioritized	talents_on_move
Astar fail: destination unreachable
Astar fail: destination unreachable
AI took for target	4260	forest troll	::	4241	fdfdsf	16	<	100
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the southeast (forest troll)).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	52.227887731472	3	3	37	vs.	40	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	52.227887731472	3	3	37	vs.	40	::	1
checkHit	37	vs	40	=> chance to hit	43
[LOG]	#UID:4241:0##fbd578#fdfdsf#LAST# misses #fbd578#fdfdsf#LAST#.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	forest troll	 :: 	52.227887731472	3	4	37	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	52.227887731472	3	4	37	vs.	0	::	1
checkHit	37	vs	0	=> chance to hit	100
[ATTACK] raw dam	52.227887731472	versus	4	0.3	with APR	3
[ATTACK] after armor	51.227887731472
[ATTACK] after range	68
[PHYS CRIT %]	17.6
[ATTACK] after crit	68
[ATTACK] after mult	68
[ATTACK] mace accuracy bonus	37	0	=	1.037
[PROJECTOR] starting dam	PHYSICAL	70.516
[PROJECTOR] after difficulty dam	70.516
[PROJECTOR] res	0	1	 on dam	70.516
[PROJECTOR] after resists dam	70.516
[PROJECTOR] after flat damage armor	70.516
[PROJECTOR] final dam after static checks	70.516
[PROJECTOR] final dam after hooks and callbacks	70.516
[LOG]	#UID:4241:0##fbd578#fdfdsf#LAST# hits Forest troll for #aaaaaa#71 physical#LAST# damage.
[ATTACK] attacking with (mainhand)	iron greatsword of vileness
[ATTACK] to 	fdfdsf	 :: 	20.023235494222	1	3	4	vs.	40	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	20.023235494222	1	3	4	vs.	40	::	1
checkHit	4	vs	40	=> chance to hit	0
[LOG]	#UID:4260:0#Forest troll misses #fbd578#fdfdsf#LAST#.
[SOUND] loading from	/data/sound/actions/melee.lua	:=:	/data/sound/actions/melee.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee.ogg" : <static>
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	forest troll	 :: 	52.227887731472	3	4	37	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	52.227887731472	3	4	37	vs.	0	::	1
checkHit	37	vs	0	=> chance to hit	100
[ATTACK] raw dam	52.227887731472	versus	4	0.3	with APR	3
[ATTACK] after armor	51.227887731472
[ATTACK] after range	70
[PHYS CRIT %]	17.6
[ATTACK] after crit	70
[ATTACK] after mult	70
[ATTACK] mace accuracy bonus	37	0	=	1.037
[PROJECTOR] starting dam	PHYSICAL	72.59
[PROJECTOR] after difficulty dam	72.59
[PROJECTOR] res	0	1	 on dam	72.59
[PROJECTOR] after resists dam	72.59
[PROJECTOR] after flat damage armor	72.59
[PROJECTOR] final dam after static checks	72.59
[PROJECTOR] final dam after hooks and callbacks	72.59
Loading tile from tileset	/data/gfx/shockbolt/object/2hsword_iron.png
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[SOUND] loading from	/data/sound/creatures/trolls/troll_die_1.ogg	:=:	sound "/data/sound/creatures/trolls/troll_die_1.ogg" : <static>
[LOG]	#UID:4241:0##fbd578#fdfdsf#LAST# hits Forest troll for #aaaaaa#73 physical#LAST# damage.
[LOG]	#{bold}##UID:4241:0##fbd578#fdfdsf#LAST# killed Forest troll!#{normal}#
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/troll_intestine.png
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	52.227887731472	3	3	37	vs.	40	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	52.227887731472	3	3	37	vs.	40	::	1
checkHit	37	vs	40	=> chance to hit	43
[ATTACK] raw dam	52.227887731472	versus	3	0.6609865470852	with APR	3
[ATTACK] after armor	52.227887731472
[ATTACK] after range	59
[PHYS CRIT %]	17.6
[ATTACK] after crit	59
[ATTACK] after mult	59
[ATTACK] mace accuracy bonus	37	40	=	1
[PROJECTOR] starting dam	PHYSICAL	59
[PROJECTOR] after difficulty dam	59
[PROJECTOR] res	0	1	 on dam	59
[PROJECTOR] after resists dam	59
[PROJECTOR] res	0	1	 on dam	59
[PROJECTOR] after self-resists dam	59
[PROJECTOR] after flat damage armor	59
[PROJECTOR] final dam after static checks	59
[PROJECTOR] final dam after hooks and callbacks	59
[LOG]	#UID:4241:0##fbd578#fdfdsf#LAST# hits #fbd578#fdfdsf#LAST# for #aaaaaa#59 physical#LAST# damage.
[LOG]	
[Identify]	iron greatsword of vileness	true
[LOG]	Fdfdsf picks up (a.): #00FF80##UID:4259:0#iron greatsword of vileness (117% power, 1 apr)#LAST#.
Deleting temp shader	main_fbo/wobbling[]
Deleting temp shader	main_fbo/timestop[]
Deleting temp shader	main_fbo[]
Deleting temp shader	main_fbo/gestures[]
Deleting temp shader	main_fbo/blur[]
Deleting temp shader	target_fbo[]
Deleting temp shader	full_fbo[]
Deleting temp shader	main_fbo/motionblur[]
Deleting temp shader	crystalineaura[color=vec3(0.84313725490196,0.55686274509804,0.27058823529412),growthSpeed=2,spikeLength=0.9,spikeOffset=0.123123,spikeWidth=3,time_factor=1500]
Deleting temp shader	main_fbo/underwater[]
Deleting temp shader	main_fbo/line_grids[]
table: 0x01181428	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	16
Deleting temp shader	healing[beamColor1=vec4(0.89803921568627,0,0,1),beamColor2=vec4(1.1725490196078,0,0,1),beamsCount=5,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	runicshield[auraColor=vec4(0.5,1,0.8,0.5),bubbleColor=vec4(0.5,1,0.8,0.2),ellipsoidalFactor=1,scrollingSpeed=1,shieldIntensity=0.1,time_factor=12000]
Deleting temp shader	shadowfire[]
Deleting temp shader	healing[beamColor1=vec4(0.89803921568627,0,0,1),beamColor2=vec4(0.89803921568627,0,0,1),beamsCount=5,circleColor=vec4(0.8,0,0,0.8),noup=1,time_factor=4000]
Deleting temp shader	shield[aadjust=3,color=vec3(0.3,1,1),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
Deleting temp shader	shield[aadjust=3,color=vec3(1,0,0.3),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
Deleting temp shader	flames[aam=0.5,hide_center=0,npow=4,time_factor=1000,zoom=3]
Deleting temp shader	objectsoutline[]
Deleting temp shader	textoutline[]
Deleting temp shader	resources[color=vec3(1,0.8,0.50196078431373),distort=vec2(1,1.4),require_shader=4,speed=700]
Deleting temp shader	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
Deleting temp shader	lava[]
Loading tile from tileset	/data/gfx/talents/striking_stance.png
[USERCHAT] channel talk	Warsnout	tome	I was really tempted to learn the 'immovable' category on my possessor.
[LOG]	Fdfdsf activates Striking Stance.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:582:0#Talent Double Strike is ready to use.
[LOG]	Rested for 97 turns (stop reason: all resources and life at maximum).
[LOG]	
[USERCHAT] channel serial data	mordacai	tome	596
[LOG]	Fdfdsf throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	52.227887731472	3	3	42	vs.	40	::	0.9012325736744
[ATTACK] after melee attack bonus hooks and callbacks :: 	52.227887731472	3	3	42	vs.	40	::	0.9012325736744
checkHit	42	vs	40	=> chance to hit	55
[LOG]	#UID:4241:0##fbd578#fdfdsf#LAST# misses #fbd578#fdfdsf#LAST#.
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	52.227887731472	3	3	42	vs.	40	::	0.9012325736744
[ATTACK] after melee attack bonus hooks and callbacks :: 	52.227887731472	3	3	42	vs.	40	::	0.9012325736744
checkHit	42	vs	40	=> chance to hit	55
[ATTACK] raw dam	52.227887731472	versus	3	0.6609865470852	with APR	3
[ATTACK] after armor	52.227887731472
[ATTACK] after range	55
[PHYS CRIT %]	17.6
[ATTACK] after crit	55
[ATTACK] after mult	49.567791552092
[ATTACK] mace accuracy bonus	42	40	=	1.002
[PROJECTOR] starting dam	PHYSICAL	49.666927135196
[PROJECTOR] after difficulty dam	49.666927135196
[PROJECTOR] res	0	1	 on dam	49.666927135196
[PROJECTOR] after resists dam	49.666927135196
[PROJECTOR] res	0	1	 on dam	49.666927135196
[PROJECTOR] after self-resists dam	49.666927135196
[PROJECTOR] after flat damage armor	10.666927135196
[PROJECTOR] final dam after static checks	10.666927135196
[PROJECTOR] final dam after hooks and callbacks	10.666927135196
[LOG]	#UID:4241:0##fbd578#fdfdsf#LAST# hits #fbd578#fdfdsf#LAST# for #aaaaaa#(39 resist armour)#LAST#, #aaaaaa#11 physical#LAST# (11 total damage).
[LOG]	
Loading tile from tileset	/data/gfx/talents/combo_string.png
[USERCHAT] channel achievement	TheGrim13	tome	Level 10	false	false
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	52.227887731472	3	3	42	vs.	40	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	52.227887731472	3	3	42	vs.	40	::	1
checkHit	42	vs	40	=> chance to hit	55
[LOG]	#UID:4241:0##fbd578#fdfdsf#LAST# misses #fbd578#fdfdsf#LAST#.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	52.227887731472	3	3	42	vs.	40	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	52.227887731472	3	3	42	vs.	40	::	1
checkHit	42	vs	40	=> chance to hit	55
[LOG]	#UID:4241:0##fbd578#fdfdsf#LAST# misses #fbd578#fdfdsf#LAST#.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	52.227887731472	3	3	42	vs.	40	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	52.227887731472	3	3	42	vs.	40	::	1
checkHit	42	vs	40	=> chance to hit	55
[ATTACK] raw dam	52.227887731472	versus	3	0.6609865470852	with APR	3
[ATTACK] after armor	52.227887731472
[ATTACK] after range	64
[PHYS CRIT %]	17.6
[ATTACK] after crit	96
[ATTACK] after mult	96
[ATTACK] mace accuracy bonus	42	40	=	1.002
[LOG]	#{bold}##UID:4241:0##fbd578#fdfdsf#LAST# performs a melee critical strike against #fbd578#fdfdsf#LAST#!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	96.192
[PROJECTOR] crit power reduce dam	64.128
[LOG]	Fdfdsf shrugs off the critical damage!
[PROJECTOR] after difficulty dam	64.128
[PROJECTOR] res	0	1	 on dam	64.128
[PROJECTOR] after resists dam	64.128
[PROJECTOR] res	0	1	 on dam	64.128
[PROJECTOR] after self-resists dam	64.128
[PROJECTOR] after flat damage armor	25.128
[PROJECTOR] final dam after static checks	25.128
[PROJECTOR] final dam after hooks and callbacks	25.128
[LOG]	#UID:4241:0##fbd578#fdfdsf#LAST# hits #fbd578#fdfdsf#LAST# for #aaaaaa#(39 resist armour)#LAST#, #aaaaaa#25 physical#LAST# (25 total damage).
[LOG]	#00ff00##UID:582:0#Talent Double Strike is ready to use.
[LOG]	
[LOG]	Fdfdsf throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	52.227887731472	3	3	42	vs.	40	::	0.9012325736744
[ATTACK] after melee attack bonus hooks and callbacks :: 	52.227887731472	3	3	42	vs.	40	::	0.9012325736744
checkHit	42	vs	40	=> chance to hit	55
[ATTACK] raw dam	52.227887731472	versus	3	0.6609865470852	with APR	3
[ATTACK] after armor	52.227887731472
[ATTACK] after range	71
[PHYS CRIT %]	17.6
[ATTACK] after crit	71
[ATTACK] after mult	63.987512730882
[ATTACK] mace accuracy bonus	42	40	=	1.002
[PROJECTOR] starting dam	PHYSICAL	64.115487756344
[PROJECTOR] after difficulty dam	64.115487756344
[PROJECTOR] res	0	1	 on dam	64.115487756344
[PROJECTOR] after resists dam	64.115487756344
[PROJECTOR] res	0	1	 on dam	64.115487756344
[PROJECTOR] after self-resists dam	64.115487756344
[PROJECTOR] after flat damage armor	25.115487756344
[PROJECTOR] final dam after static checks	25.115487756344
[PROJECTOR] final dam after hooks and callbacks	25.115487756344
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	52.227887731472	3	3	42	vs.	40	::	0.9012325736744
[ATTACK] after melee attack bonus hooks and callbacks :: 	52.227887731472	3	3	42	vs.	40	::	0.9012325736744
checkHit	42	vs	40	=> chance to hit	55
[LOG]	#UID:4241:0##fbd578#fdfdsf#LAST# misses #fbd578#fdfdsf#LAST#.
[LOG]	#UID:4241:0##fbd578#fdfdsf#LAST# hits #fbd578#fdfdsf#LAST# for #aaaaaa#(39 resist armour)#LAST#, #aaaaaa#25 physical#LAST# (25 total damage).
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/gloves_rough.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/orb_scrying.png
Loading tile from tileset	/data/gfx/shockbolt/object/lite_brass.png
Loading tile from tileset	/data/gfx/shockbolt/object/hgloves_iron.png
table: 0x01181428	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	16
[USERCHAT] channel achievement	Dragtanker	tome	The secret city	false	false
[USERCHAT] channel achievement	Last_Laugh	tome	The Restless Dead	false	true
[USERCHAT] channel achievement	isterwanderer	tome	Fear of Fours (Exploration mode)	true	false
[LOG]	Fdfdsf deactivates Striking Stance.
[LOG]	Fdfdsf activates Striking Stance.
[USERCHAT] channel achievement	Woocash	tome	Level 10	false	false
[LOG]	Resting starts...
[LOG]	#00ff00##UID:582:0#Talent Double Strike is ready to use.
[LOG]	#00ff00##UID:595:0#Talent Clinch is ready to use.
[LOG]	Rested for 57 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Fdfdsf uses Clinch.
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	52.227887731472	3	3	42	vs.	40	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	52.227887731472	3	3	42	vs.	40	::	1
checkHit	42	vs	40	=> chance to hit	55
[ATTACK] raw dam	52.227887731472	versus	3	0.6609865470852	with APR	3
[ATTACK] after armor	52.227887731472
[ATTACK] after range	55
[PHYS CRIT %]	17.6
[ATTACK] after crit	55
[ATTACK] after mult	55
[ATTACK] mace accuracy bonus	42	40	=	1.002
[PROJECTOR] starting dam	PHYSICAL	55.11
[PROJECTOR] after difficulty dam	55.11
[PROJECTOR] res	0	1	 on dam	55.11
[PROJECTOR] after resists dam	55.11
[PROJECTOR] res	0	1	 on dam	55.11
[PROJECTOR] after self-resists dam	55.11
[PROJECTOR] after flat damage armor	16.11
[PROJECTOR] final dam after static checks	16.11
[PROJECTOR] final dam after hooks and callbacks	16.11
[PHYS CRIT %]	17.6
checkHit	25	vs	55	=> chance to hit	0
[callbackOnEffectSave]	T_DANGER_SENSE	additional save at	-13.600917431193
checkHit	11.399082568807	vs	55	=> chance to hit	0
[LOG]	Fdfdsf is grappled!
[LOG]	Fdfdsf is engaged in a grapple!
[CALLBACK] upgrading to prioritized	talents_on_hit
[LOG]	#UID:4241:0##fbd578#fdfdsf#LAST# hits #fbd578#fdfdsf#LAST# for #aaaaaa#(39 resist armour)#LAST#, #aaaaaa#16 physical#LAST# (16 total damage).
[PROJECTOR] starting dam	PHYSICAL	49.04833436688
[PROJECTOR] after difficulty dam	49.04833436688
[PROJECTOR] numbed dam	41.691084211848
[PROJECTOR] res	0	1	 on dam	41.691084211848
[PROJECTOR] after resists dam	41.691084211848
[PROJECTOR] res	0	1	 on dam	41.691084211848
[PROJECTOR] after self-resists dam	41.691084211848
[PROJECTOR] after flat damage armor	2.6910842118478
[PROJECTOR] final dam after static checks	2.6910842118478
[PROJECTOR] final dam after hooks and callbacks	2.6910842118478
[PROJECTOR] starting dam	PHYSICAL	0.80925193248521
[PROJECTOR] after difficulty dam	0.80925193248521
[PROJECTOR] numbed dam	0.68786414261243
[PROJECTOR] res	0	1	 on dam	0.68786414261243
[PROJECTOR] after resists dam	0.68786414261243
[PROJECTOR] res	0	1	 on dam	0.68786414261243
[PROJECTOR] after self-resists dam	0.68786414261243
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Grappled from Fdfdsf hits #fbd578#fdfdsf#LAST# for #aaaaaa#(39 resist armour)#LAST#, #aaaaaa#3 physical#LAST# (3 total damage).
[LOG]	Grappling hits #fbd578#fdfdsf#LAST# for #aaaaaa#(1 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
Loading tile from tileset	/data/gfx/talents/grab.png
Loading tile from tileset	/data/gfx/effects/offbalance.png
[USERCHAT] channel talk	Cathbald	tome	it doesn't see enough use
[PROJECTOR] starting dam	PHYSICAL	49.04833436688
[PROJECTOR] after difficulty dam	49.04833436688
[PROJECTOR] numbed dam	41.691084211848
[PROJECTOR] res	0	1	 on dam	41.691084211848
[PROJECTOR] after resists dam	41.691084211848
[PROJECTOR] res	0	1	 on dam	41.691084211848
[PROJECTOR] after self-resists dam	41.691084211848
[PROJECTOR] after flat damage armor	2.6910842118478
[PROJECTOR] final dam after static checks	2.6910842118478
[PROJECTOR] final dam after hooks and callbacks	2.6910842118478
[PROJECTOR] starting dam	PHYSICAL	0.80925193248521
[PROJECTOR] after difficulty dam	0.80925193248521
[PROJECTOR] numbed dam	0.68786414261243
[PROJECTOR] res	0	1	 on dam	0.68786414261243
[PROJECTOR] after resists dam	0.68786414261243
[PROJECTOR] res	0	1	 on dam	0.68786414261243
[PROJECTOR] after self-resists dam	0.68786414261243
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Grappled from Fdfdsf hits #fbd578#fdfdsf#LAST# for #aaaaaa#(39 resist armour)#LAST#, #aaaaaa#3 physical#LAST# (3 total damage).
[LOG]	Grappling hits #fbd578#fdfdsf#LAST# for #aaaaaa#(1 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[PROJECTOR] starting dam	PHYSICAL	49.04833436688
[PROJECTOR] after difficulty dam	49.04833436688
[PROJECTOR] res	0	1	 on dam	49.04833436688
[PROJECTOR] after resists dam	49.04833436688
[PROJECTOR] res	0	1	 on dam	49.04833436688
[PROJECTOR] after self-resists dam	49.04833436688
[PROJECTOR] after flat damage armor	10.04833436688
[PROJECTOR] final dam after static checks	10.04833436688
[PROJECTOR] final dam after hooks and callbacks	10.04833436688
[PROJECTOR] starting dam	PHYSICAL	3.0216943672199
[PROJECTOR] after difficulty dam	3.0216943672199
[PROJECTOR] res	0	1	 on dam	3.0216943672199
[PROJECTOR] after resists dam	3.0216943672199
[PROJECTOR] res	0	1	 on dam	3.0216943672199
[PROJECTOR] after self-resists dam	3.0216943672199
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Grappled from Fdfdsf hits #fbd578#fdfdsf#LAST# for #aaaaaa#(39 resist armour)#LAST#, #aaaaaa#10 physical#LAST# (10 total damage).
[LOG]	Grappling hits #fbd578#fdfdsf#LAST# for #aaaaaa#(3 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[PROJECTOR] starting dam	PHYSICAL	49.04833436688
[PROJECTOR] after difficulty dam	49.04833436688
[PROJECTOR] res	0	1	 on dam	49.04833436688
[PROJECTOR] after resists dam	49.04833436688
[PROJECTOR] res	0	1	 on dam	49.04833436688
[PROJECTOR] after self-resists dam	49.04833436688
[PROJECTOR] after flat damage armor	10.04833436688
[PROJECTOR] final dam after static checks	10.04833436688
[PROJECTOR] final dam after hooks and callbacks	10.04833436688
[PROJECTOR] starting dam	PHYSICAL	3.0216943672199
[PROJECTOR] after difficulty dam	3.0216943672199
[PROJECTOR] res	0	1	 on dam	3.0216943672199
[PROJECTOR] after resists dam	3.0216943672199
[PROJECTOR] res	0	1	 on dam	3.0216943672199
[PROJECTOR] after self-resists dam	3.0216943672199
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Grappled from Fdfdsf hits #fbd578#fdfdsf#LAST# for #aaaaaa#(39 resist armour)#LAST#, #aaaaaa#10 physical#LAST# (10 total damage).
[LOG]	Grappling hits #fbd578#fdfdsf#LAST# for #aaaaaa#(3 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[PROJECTOR] starting dam	PHYSICAL	49.04833436688
[PROJECTOR] after difficulty dam	49.04833436688
[PROJECTOR] res	0	1	 on dam	49.04833436688
[PROJECTOR] after resists dam	49.04833436688
[PROJECTOR] res	0	1	 on dam	49.04833436688
[PROJECTOR] after self-resists dam	49.04833436688
[PROJECTOR] after flat damage armor	10.04833436688
[PROJECTOR] final dam after static checks	10.04833436688
[PROJECTOR] final dam after hooks and callbacks	10.04833436688
[PROJECTOR] starting dam	PHYSICAL	3.0216943672199
[PROJECTOR] after difficulty dam	3.0216943672199
[PROJECTOR] res	0	1	 on dam	3.0216943672199
[PROJECTOR] after resists dam	3.0216943672199
[PROJECTOR] res	0	1	 on dam	3.0216943672199
[PROJECTOR] after self-resists dam	3.0216943672199
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Grappled from Fdfdsf hits #fbd578#fdfdsf#LAST# for #aaaaaa#(39 resist armour)#LAST#, #aaaaaa#10 physical#LAST# (10 total damage).
[LOG]	Grappling hits #fbd578#fdfdsf#LAST# for #aaaaaa#(3 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[PROJECTOR] starting dam	PHYSICAL	49.04833436688
[PROJECTOR] after difficulty dam	49.04833436688
[PROJECTOR] res	0	1	 on dam	49.04833436688
[PROJECTOR] after resists dam	49.04833436688
[PROJECTOR] res	0	1	 on dam	49.04833436688
[PROJECTOR] after self-resists dam	49.04833436688
[PROJECTOR] after flat damage armor	10.04833436688
[PROJECTOR] final dam after static checks	10.04833436688
[PROJECTOR] final dam after hooks and callbacks	10.04833436688
[PROJECTOR] starting dam	PHYSICAL	3.0216943672199
[PROJECTOR] after difficulty dam	3.0216943672199
[PROJECTOR] res	0	1	 on dam	3.0216943672199
[PROJECTOR] after resists dam	3.0216943672199
[PROJECTOR] res	0	1	 on dam	3.0216943672199
[PROJECTOR] after self-resists dam	3.0216943672199
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	#00ff00##UID:595:0#Talent Clinch is ready to use.
[LOG]	Grappled from Fdfdsf hits #fbd578#fdfdsf#LAST# for #aaaaaa#(39 resist armour)#LAST#, #aaaaaa#10 physical#LAST# (10 total damage).
[LOG]	Grappling hits #fbd578#fdfdsf#LAST# for #aaaaaa#(3 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[PROJECTOR] starting dam	PHYSICAL	49.04833436688
[PROJECTOR] after difficulty dam	49.04833436688
[PROJECTOR] res	0	1	 on dam	49.04833436688
[PROJECTOR] after resists dam	49.04833436688
[PROJECTOR] res	0	1	 on dam	49.04833436688
[PROJECTOR] after self-resists dam	49.04833436688
[PROJECTOR] after flat damage armor	10.04833436688
[PROJECTOR] final dam after static checks	10.04833436688
[PROJECTOR] final dam after hooks and callbacks	10.04833436688
[PROJECTOR] starting dam	PHYSICAL	3.0216943672199
[PROJECTOR] after difficulty dam	3.0216943672199
[PROJECTOR] res	0	1	 on dam	3.0216943672199
[PROJECTOR] after resists dam	3.0216943672199
[PROJECTOR] res	0	1	 on dam	3.0216943672199
[PROJECTOR] after self-resists dam	3.0216943672199
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Grappled from Fdfdsf hits #fbd578#fdfdsf#LAST# for #aaaaaa#(39 resist armour)#LAST#, #aaaaaa#10 physical#LAST# (10 total damage).
[LOG]	Grappling hits #fbd578#fdfdsf#LAST# for #aaaaaa#(3 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[PROJECTOR] starting dam	PHYSICAL	49.04833436688
[PROJECTOR] after difficulty dam	49.04833436688
[PROJECTOR] res	0	1	 on dam	49.04833436688
[PROJECTOR] after resists dam	49.04833436688
[PROJECTOR] res	0	1	 on dam	49.04833436688
[PROJECTOR] after self-resists dam	49.04833436688
[PROJECTOR] after flat damage armor	10.04833436688
[PROJECTOR] final dam after static checks	10.04833436688
[PROJECTOR] final dam after hooks and callbacks	10.04833436688
[PROJECTOR] starting dam	PHYSICAL	3.0216943672199
[PROJECTOR] after difficulty dam	3.0216943672199
[PROJECTOR] res	0	1	 on dam	3.0216943672199
[PROJECTOR] after resists dam	3.0216943672199
[PROJECTOR] res	0	1	 on dam	3.0216943672199
[PROJECTOR] after self-resists dam	3.0216943672199
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Grappled from Fdfdsf hits #fbd578#fdfdsf#LAST# for #aaaaaa#(39 resist armour)#LAST#, #aaaaaa#10 physical#LAST# (10 total damage).
[LOG]	Grappling hits #fbd578#fdfdsf#LAST# for #aaaaaa#(3 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[LOG]	Fdfdsf has released the hold.
[LOG]	Fdfdsf is free from the grapple.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 66 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel serial data	dekarflamon	tome	568
Server latency	43
[USERCHAT] channel serial data	popkatimmy	tome	543
[ENGINE] Setting requested FPS to 60 (16 ms)
[LOG]	
[LOG]	Fdfdsf uses Clinch.
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	52.227887731472	3	3	42	vs.	40	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	52.227887731472	3	3	42	vs.	40	::	1
checkHit	42	vs	40	=> chance to hit	55
[ATTACK] raw dam	52.227887731472	versus	3	0.6609865470852	with APR	3
[ATTACK] after armor	52.227887731472
[ATTACK] after range	69
[PHYS CRIT %]	17.6
[ATTACK] after crit	69
[ATTACK] after mult	69
[ATTACK] mace accuracy bonus	42	40	=	1.002
[PROJECTOR] starting dam	PHYSICAL	69.138
[PROJECTOR] after difficulty dam	69.138
[PROJECTOR] res	0	1	 on dam	69.138
[PROJECTOR] after resists dam	69.138
[PROJECTOR] res	0	1	 on dam	69.138
[PROJECTOR] after self-resists dam	69.138
[PROJECTOR] after flat damage armor	30.138
[PROJECTOR] final dam after static checks	30.138
[PROJECTOR] final dam after hooks and callbacks	30.138
[PHYS CRIT %]	17.6
checkHit	25	vs	55	=> chance to hit	0
[callbackOnEffectSave]	T_DANGER_SENSE	additional save at	-13.600917431193
checkHit	11.399082568807	vs	55	=> chance to hit	0
[LOG]	Fdfdsf is grappled!
[LOG]	Fdfdsf is engaged in a grapple!
[CALLBACK] upgrading to prioritized	talents_on_hit
[LOG]	#UID:4241:0##fbd578#fdfdsf#LAST# hits #fbd578#fdfdsf#LAST# for #aaaaaa#(39 resist armour)#LAST#, #aaaaaa#30 physical#LAST# (30 total damage).
[PROJECTOR] starting dam	PHYSICAL	73.57250155032
[PROJECTOR] crit power reduce dam	49.04833436688
[LOG]	Fdfdsf shrugs off the critical damage!
[PROJECTOR] after difficulty dam	49.04833436688
[PROJECTOR] numbed dam	41.691084211848
[PROJECTOR] res	0	1	 on dam	41.691084211848
[PROJECTOR] after resists dam	41.691084211848
[PROJECTOR] res	0	1	 on dam	41.691084211848
[PROJECTOR] after self-resists dam	41.691084211848
[PROJECTOR] after flat damage armor	2.6910842118478
[PROJECTOR] final dam after static checks	2.6910842118478
[PROJECTOR] final dam after hooks and callbacks	2.6910842118478
[PROJECTOR] starting dam	PHYSICAL	0.80925193248521
[PROJECTOR] after difficulty dam	0.80925193248521
[PROJECTOR] numbed dam	0.68786414261243
[PROJECTOR] res	0	1	 on dam	0.68786414261243
[PROJECTOR] after resists dam	0.68786414261243
[PROJECTOR] res	0	1	 on dam	0.68786414261243
[PROJECTOR] after self-resists dam	0.68786414261243
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Grappled from Fdfdsf hits #fbd578#fdfdsf#LAST# for #aaaaaa#(39 resist armour)#LAST#, #aaaaaa#3 physical#LAST# (3 total damage).
[LOG]	Grappling hits #fbd578#fdfdsf#LAST# for #aaaaaa#(1 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[PROJECTOR] starting dam	PHYSICAL	73.57250155032
[PROJECTOR] after difficulty dam	73.57250155032
[PROJECTOR] numbed dam	62.536626317772
[PROJECTOR] res	0	1	 on dam	62.536626317772
[PROJECTOR] after resists dam	62.536626317772
[PROJECTOR] res	0	1	 on dam	62.536626317772
[PROJECTOR] after self-resists dam	62.536626317772
[PROJECTOR] after flat damage armor	23.536626317772
[PROJECTOR] final dam after static checks	23.536626317772
[PROJECTOR] final dam after hooks and callbacks	23.536626317772
[PROJECTOR] starting dam	PHYSICAL	7.0778388309003
[PROJECTOR] after difficulty dam	7.0778388309003
[PROJECTOR] numbed dam	6.0161630062653
[PROJECTOR] res	0	1	 on dam	6.0161630062653
[PROJECTOR] after resists dam	6.0161630062653
[PROJECTOR] res	0	1	 on dam	6.0161630062653
[PROJECTOR] after self-resists dam	6.0161630062653
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Grappled from Fdfdsf hits #fbd578#fdfdsf#LAST# for #aaaaaa#(39 resist armour)#LAST#, #aaaaaa#24 physical#LAST# (24 total damage).
[LOG]	Grappling hits #fbd578#fdfdsf#LAST# for #aaaaaa#(6 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[PROJECTOR] starting dam	PHYSICAL	73.57250155032
[PROJECTOR] after difficulty dam	73.57250155032
[PROJECTOR] res	0	1	 on dam	73.57250155032
[PROJECTOR] after resists dam	73.57250155032
[PROJECTOR] res	0	1	 on dam	73.57250155032
[PROJECTOR] after self-resists dam	73.57250155032
[PROJECTOR] after flat damage armor	34.57250155032
[PROJECTOR] final dam after static checks	34.57250155032
[PROJECTOR] final dam after hooks and callbacks	34.57250155032
[PROJECTOR] starting dam	PHYSICAL	10.396502483002
[PROJECTOR] after difficulty dam	10.396502483002
[PROJECTOR] res	0	1	 on dam	10.396502483002
[PROJECTOR] after resists dam	10.396502483002
[PROJECTOR] res	0	1	 on dam	10.396502483002
[PROJECTOR] after self-resists dam	10.396502483002
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Grappled from Fdfdsf hits #fbd578#fdfdsf#LAST# for #aaaaaa#(39 resist armour)#LAST#, #aaaaaa#35 physical#LAST# (35 total damage).
[LOG]	Grappling hits #fbd578#fdfdsf#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[PROJECTOR] starting dam	PHYSICAL	73.57250155032
[PROJECTOR] after difficulty dam	73.57250155032
[PROJECTOR] res	0	1	 on dam	73.57250155032
[PROJECTOR] after resists dam	73.57250155032
[PROJECTOR] res	0	1	 on dam	73.57250155032
[PROJECTOR] after self-resists dam	73.57250155032
[PROJECTOR] after flat damage armor	34.57250155032
[PROJECTOR] final dam after static checks	34.57250155032
[PROJECTOR] final dam after hooks and callbacks	34.57250155032
[PROJECTOR] starting dam	PHYSICAL	10.396502483002
[PROJECTOR] after difficulty dam	10.396502483002
[PROJECTOR] res	0	1	 on dam	10.396502483002
[PROJECTOR] after resists dam	10.396502483002
[PROJECTOR] res	0	1	 on dam	10.396502483002
[PROJECTOR] after self-resists dam	10.396502483002
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Grappled from Fdfdsf hits #fbd578#fdfdsf#LAST# for #aaaaaa#(39 resist armour)#LAST#, #aaaaaa#35 physical#LAST# (35 total damage).
[LOG]	Grappling hits #fbd578#fdfdsf#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[PROJECTOR] starting dam	PHYSICAL	73.57250155032
[PROJECTOR] after difficulty dam	73.57250155032
[PROJECTOR] res	0	1	 on dam	73.57250155032
[PROJECTOR] after resists dam	73.57250155032
[PROJECTOR] res	0	1	 on dam	73.57250155032
[PROJECTOR] after self-resists dam	73.57250155032
[PROJECTOR] after flat damage armor	34.57250155032
[PROJECTOR] final dam after static checks	34.57250155032
[PROJECTOR] final dam after hooks and callbacks	34.57250155032
[PROJECTOR] starting dam	PHYSICAL	10.396502483002
[PROJECTOR] after difficulty dam	10.396502483002
[PROJECTOR] res	0	1	 on dam	10.396502483002
[PROJECTOR] after resists dam	10.396502483002
[PROJECTOR] res	0	1	 on dam	10.396502483002
[PROJECTOR] after self-resists dam	10.396502483002
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Grappled from Fdfdsf hits #fbd578#fdfdsf#LAST# for #aaaaaa#(39 resist armour)#LAST#, #aaaaaa#35 physical#LAST# (35 total damage).
[LOG]	Grappling hits #fbd578#fdfdsf#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[PROJECTOR] starting dam	PHYSICAL	73.57250155032
[PROJECTOR] after difficulty dam	73.57250155032
[PROJECTOR] res	0	1	 on dam	73.57250155032
[PROJECTOR] after resists dam	73.57250155032
[PROJECTOR] res	0	1	 on dam	73.57250155032
[PROJECTOR] after self-resists dam	73.57250155032
[PROJECTOR] after flat damage armor	34.57250155032
[PROJECTOR] final dam after static checks	34.57250155032
[PROJECTOR] final dam after hooks and callbacks	34.57250155032
[PROJECTOR] starting dam	PHYSICAL	10.396502483002
[PROJECTOR] after difficulty dam	10.396502483002
[PROJECTOR] res	0	1	 on dam	10.396502483002
[PROJECTOR] after resists dam	10.396502483002
[PROJECTOR] res	0	1	 on dam	10.396502483002
[PROJECTOR] after self-resists dam	10.396502483002
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	#00ff00##UID:595:0#Talent Clinch is ready to use.
[LOG]	Grappled from Fdfdsf hits #fbd578#fdfdsf#LAST# for #aaaaaa#(39 resist armour)#LAST#, #aaaaaa#35 physical#LAST# (35 total damage).
[LOG]	Grappling hits #fbd578#fdfdsf#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[PROJECTOR] starting dam	PHYSICAL	73.57250155032
[PROJECTOR] after difficulty dam	73.57250155032
[PROJECTOR] res	0	1	 on dam	73.57250155032
[PROJECTOR] after resists dam	73.57250155032
[PROJECTOR] res	0	1	 on dam	73.57250155032
[PROJECTOR] after self-resists dam	73.57250155032
[PROJECTOR] after flat damage armor	34.57250155032
[PROJECTOR] final dam after static checks	34.57250155032
[PROJECTOR] final dam after hooks and callbacks	34.57250155032
[PROJECTOR] starting dam	PHYSICAL	10.396502483002
[PROJECTOR] after difficulty dam	10.396502483002
[PROJECTOR] res	0	1	 on dam	10.396502483002
[PROJECTOR] after resists dam	10.396502483002
[PROJECTOR] res	0	1	 on dam	10.396502483002
[PROJECTOR] after self-resists dam	10.396502483002
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Grappled from Fdfdsf hits #fbd578#fdfdsf#LAST# for #aaaaaa#(39 resist armour)#LAST#, #aaaaaa#35 physical#LAST# (35 total damage).
[LOG]	Grappling hits #fbd578#fdfdsf#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[PROJECTOR] starting dam	PHYSICAL	73.57250155032
[PROJECTOR] after difficulty dam	73.57250155032
[PROJECTOR] res	0	1	 on dam	73.57250155032
[PROJECTOR] after resists dam	73.57250155032
[PROJECTOR] res	0	1	 on dam	73.57250155032
[PROJECTOR] after self-resists dam	73.57250155032
[PROJECTOR] after flat damage armor	34.57250155032
[PROJECTOR] final dam after static checks	34.57250155032
[PROJECTOR] final dam after hooks and callbacks	34.57250155032
[PROJECTOR] starting dam	PHYSICAL	10.396502483002
[PROJECTOR] after difficulty dam	10.396502483002
[PROJECTOR] res	0	1	 on dam	10.396502483002
[PROJECTOR] after resists dam	10.396502483002
[PROJECTOR] res	0	1	 on dam	10.396502483002
[PROJECTOR] after self-resists dam	10.396502483002
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Grappled from Fdfdsf hits #fbd578#fdfdsf#LAST# for #aaaaaa#(39 resist armour)#LAST#, #aaaaaa#35 physical#LAST# (35 total damage).
[LOG]	Grappling hits #fbd578#fdfdsf#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[LOG]	Fdfdsf has released the hold.
[LOG]	Fdfdsf is free from the grapple.
[LOG]	
AI took for target	4245	copperhead snake	::	4241	fdfdsf	100	<	100
[TARGET] Passing target	giant white mouse	from	copperhead snake	to	fdfdsf
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the north (copperhead snake)).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the north (copperhead snake)).
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the north (copperhead snake)).
[SOUND] loading from	/data/sound/creatures/snakes/snake_3.ogg	:=:	sound "/data/sound/creatures/snakes/snake_3.ogg" : <static>
[LOG]	
[TARGET] Passing target	red crystal	from	giant white mouse	to	fdfdsf
giant white mouse	4262	dumb ai talents can activate	Stealth	T_STEALTH
giant white mouse	4262	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
dumb ai uses	T_HIDE_IN_PLAIN_SIGHT
checkHit	62.205058171585	15
=> chance to hit	90.226758877765
[CALLBACK] upgrading to prioritized	talents_on_act_base
[USERCHAT] channel achievement	userf476yat	tome	Home sweet home (Roguelike)	false	false
[TARGET] Passing target	shining mold	from	copperhead snake	to	fdfdsf
red crystal	4249	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[phase door] final location of 	red crystal	10	3
checkHit	62.205058171585	15
=> chance to hit	90.226758877765
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	8.6757509238992	10	3	20	vs.	47	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	8.6757509238992	10	3	20	vs.	47	::	1
checkHit	20	vs	47	=> chance to hit	0
[LOG]	#UID:4245:0#Copperhead snake misses #fbd578#fdfdsf#LAST#.
[LOG]	
checkHit	62.205058171585	15
=> chance to hit	90.226758877765
[LOG]	Fdfdsf throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	copperhead snake	 :: 	52.227887731472	3	2	42	vs.	10	::	0.9012325736744
[ATTACK] after melee attack bonus hooks and callbacks :: 	52.227887731472	3	2	42	vs.	10	::	0.9012325736744
checkHit	42	vs	10	=> chance to hit	100
[ATTACK] raw dam	52.227887731472	versus	2	0.3	with APR	3
[ATTACK] after armor	52.227887731472
[ATTACK] after range	57
[PHYS CRIT %]	17.6
[ATTACK] after crit	57
[ATTACK] after mult	51.370256699441
[ATTACK] mace accuracy bonus	42	10	=	1.032
[PROJECTOR] starting dam	PHYSICAL	53.014104913823
[PROJECTOR] after difficulty dam	53.014104913823
[PROJECTOR] res	0	1	 on dam	53.014104913823
[PROJECTOR] after resists dam	53.014104913823
[PROJECTOR] after flat damage armor	53.014104913823
[PROJECTOR] final dam after static checks	53.014104913823
[PROJECTOR] final dam after hooks and callbacks	53.014104913823
[ATTACK] attacking with innate combat
[ATTACK] to 	copperhead snake	 :: 	52.227887731472	3	2	42	vs.	10	::	0.9012325736744
[ATTACK] after melee attack bonus hooks and callbacks :: 	52.227887731472	3	2	42	vs.	10	::	0.9012325736744
checkHit	42	vs	10	=> chance to hit	100
[ATTACK] raw dam	52.227887731472	versus	2	0.3	with APR	3
[ATTACK] after armor	52.227887731472
[ATTACK] after range	52
[PHYS CRIT %]	17.6
[ATTACK] after crit	78
[ATTACK] after mult	70.296140746603
[ATTACK] mace accuracy bonus	42	10	=	1.032
[LOG]	#{bold}##UID:4241:0##fbd578#fdfdsf#LAST# performs a melee critical strike against Copperhead snake!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	72.545617250494
[PROJECTOR] after difficulty dam	72.545617250494
[PROJECTOR] res	0	1	 on dam	72.545617250494
[PROJECTOR] after resists dam	72.545617250494
[PROJECTOR] after flat damage armor	72.545617250494
[PROJECTOR] final dam after static checks	72.545617250494
[PROJECTOR] final dam after hooks and callbacks	72.545617250494
[LOG]	#UID:4241:0##fbd578#fdfdsf#LAST# hits Copperhead snake for #aaaaaa#53 physical#LAST#, #{bold}##aaaaaa#73 physical#{normal}##LAST# (126 total damage).
[LOG]	#{bold}##UID:4241:0##fbd578#fdfdsf#LAST# killed Copperhead snake!#{normal}#
[LOG]	
checkHit	62.205058171585	15
=> chance to hit	90.226758877765
checkHit	62.205058171585	15
=> chance to hit	90.226758877765
[LOG]	Giant white mouse deactivates Stealth.
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	5.2398553999506	10	3	11	vs.	47	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	5.2398553999506	10	3	11	vs.	47	::	1
checkHit	11	vs	47	=> chance to hit	0
[LOG]	#UID:4262:0#Giant white mouse misses #fbd578#fdfdsf#LAST#.
[LOG]	#00ff00##UID:582:0#Talent Double Strike is ready to use.
[LOG]	
[LOG]	Fdfdsf throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	giant white mouse	 :: 	52.227887731472	3	1	42	vs.	3	::	0.9012325736744
[ATTACK] after melee attack bonus hooks and callbacks :: 	52.227887731472	3	1	42	vs.	3	::	0.9012325736744
checkHit	42	vs	3	=> chance to hit	100
[ATTACK] raw dam	52.227887731472	versus	1	0.3	with APR	3
[ATTACK] after armor	52.227887731472
[ATTACK] after range	68
[PHYS CRIT %]	17.6
[ATTACK] after crit	102
[ATTACK] after mult	91.925722514789
[ATTACK] mace accuracy bonus	42	3	=	1.039
[LOG]	#{bold}##UID:4241:0##fbd578#fdfdsf#LAST# performs a melee critical strike against Giant white mouse!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	95.510825692865
[PROJECTOR] after difficulty dam	95.510825692865
[PROJECTOR] res	0	1	 on dam	95.510825692865
[PROJECTOR] after resists dam	95.510825692865
[PROJECTOR] after flat damage armor	95.510825692865
[PROJECTOR] final dam after static checks	95.510825692865
[PROJECTOR] final dam after hooks and callbacks	95.510825692865
[ATTACK] attacking with innate combat
[ATTACK] to 	giant white mouse	 :: 	52.227887731472	3	1	42	vs.	3	::	0.9012325736744
[ATTACK] after melee attack bonus hooks and callbacks :: 	52.227887731472	3	1	42	vs.	3	::	0.9012325736744
checkHit	42	vs	3	=> chance to hit	100
[ATTACK] raw dam	52.227887731472	versus	1	0.3	with APR	3
[ATTACK] after armor	52.227887731472
[ATTACK] after range	69
[PHYS CRIT %]	17.6
[ATTACK] after crit	103.5
[ATTACK] after mult	93.2775713753
[ATTACK] mace accuracy bonus	42	3	=	1.039
[LOG]	#{bold}##UID:4241:0##fbd578#fdfdsf#LAST# performs a melee critical strike against Giant white mouse!#{normal}#
[LOG]	#UID:4241:0##fbd578#fdfdsf#LAST# hits Giant white mouse for #{bold}##aaaaaa#96 physical#{normal}##LAST# damage.
[LOG]	#{bold}##UID:4241:0##fbd578#fdfdsf#LAST# killed Giant white mouse!#{normal}#
[LOG]	
[Identify]	rough leather armour of temporal resistance	true
[LOG]	Fdfdsf picks up (d.): #00FF80##UID:4346:0#rough leather armour of temporal resistance (1 def, 2 armour)#LAST#.
[LOG]	
AI took for target	4263	shining mold	::	4241	fdfdsf	36	<	100
[LOG]	#00ff00##UID:582:0#Talent Double Strike is ready to use.
[LOG]	
red crystal	4249	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[phase door] final location of 	red crystal	12	3
shining mold	4263	dumb ai talents can use	Attack	T_ATTACK
shining mold	4263	dumb ai talents can use	Blinding Spores	T_SPORE_BLIND
dumb ai uses	T_SPORE_BLIND
[LOG]	Shining mold releases blinding spores at fdfdsf.
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	8.6448268154631	10	3	16	vs.	47	::	1.3577708764
[ATTACK] after melee attack bonus hooks and callbacks :: 	8.6448268154631	10	3	16	vs.	47	::	1.3577708764
checkHit	16	vs	47	=> chance to hit	0
[LOG]	#UID:4263:0#Shining mold misses #fbd578#fdfdsf#LAST#.
[LOG]	
[LOG]	Fdfdsf throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	shining mold	 :: 	52.227887731472	3	1	42	vs.	3	::	0.9012325736744
[ATTACK] after melee attack bonus hooks and callbacks :: 	52.227887731472	3	1	42	vs.	3	::	0.9012325736744
checkHit	42	vs	3	=> chance to hit	100
[ATTACK] raw dam	52.227887731472	versus	1	0.3	with APR	3
[ATTACK] after armor	52.227887731472
[ATTACK] after range	70
[PHYS CRIT %]	17.6
[ATTACK] after crit	70
[ATTACK] after mult	63.086280157208
[ATTACK] mace accuracy bonus	42	3	=	1.039
[PROJECTOR] starting dam	PHYSICAL	65.546645083339
[PROJECTOR] after difficulty dam	65.546645083339
[PROJECTOR] res	0	1	 on dam	65.546645083339
[PROJECTOR] after resists dam	65.546645083339
[PROJECTOR] after flat damage armor	65.546645083339
[PROJECTOR] final dam after static checks	65.546645083339
[PROJECTOR] final dam after hooks and callbacks	65.546645083339
[ATTACK] attacking with innate combat
[ATTACK] to 	shining mold	 :: 	52.227887731472	3	1	42	vs.	3	::	0.9012325736744
[ATTACK] after melee attack bonus hooks and callbacks :: 	52.227887731472	3	1	42	vs.	3	::	0.9012325736744
checkHit	42	vs	3	=> chance to hit	100
[ATTACK] raw dam	52.227887731472	versus	1	0.3	with APR	3
[ATTACK] after armor	52.227887731472
[ATTACK] after range	70
[PHYS CRIT %]	17.6
[ATTACK] after crit	105
[ATTACK] after mult	94.629420235812
[ATTACK] mace accuracy bonus	42	3	=	1.039
[LOG]	#{bold}##UID:4241:0##fbd578#fdfdsf#LAST# performs a melee critical strike against Shining mold!#{normal}#
[LOG]	#UID:4241:0##fbd578#fdfdsf#LAST# hits Shining mold for #aaaaaa#66 physical#LAST# damage.
[LOG]	#{bold}##UID:4241:0##fbd578#fdfdsf#LAST# killed Shining mold!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:582:0#Talent Double Strike is ready to use.
red crystal	4249	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[phase door] final location of 	red crystal	13	9
red crystal	4249	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[phase door] final location of 	red crystal	13	8
red crystal	4249	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[phase door] final location of 	red crystal	11	3
red crystal	4249	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[phase door] final location of 	red crystal	6	6
red crystal	4249	dumb ai talents can use	Flame Bolt	T_FLAME_BOLT
dumb ai uses	T_FLAME_BOLT
[SPELL CRIT %]	1
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[trail_length=1]
New GL Shader program 43
New GL Shader 44 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/fireball.frag
*p 43: Uniform: 0: 1406 explosion_time_factor
*p 43: Uniform: 1: 1406 is_exploding
*p 43: Uniform: 2: 1406 projectile_time_factor
*p 43: Uniform: 3: 1406 tick
*p 43: Uniform: 4: 1406 tick_start
*p 43: Uniform: 5: 1406 trail_length
*p 43: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[]
New GL Shader program 45
*p 45: Uniform: 0: 1406 explosion_time_factor
*p 45: Uniform: 1: 1406 is_exploding
*p 45: Uniform: 2: 1406 projectile_time_factor
*p 45: Uniform: 3: 1406 tick
*p 45: Uniform: 4: 1406 tick_start
*p 45: Uniform: 5: 1406 trail_length
*p 45: Uniform: 6: 8B5E tex
Adding entity	6410	after	4249
Projectile slowing down from	20
Projectile slowing down to	10
[SHADER] Loading from /data/gfx/shaders/fireflash.lua
[SHADER] Loaded shader with totalname	fireflash[]
New GL Shader program 46
*p 46: Uniform: 0: 1406 explosion_time_factor
*p 46: Uniform: 1: 1406 is_exploding
*p 46: Uniform: 2: 1406 projectile_time_factor
*p 46: Uniform: 3: 1406 tick
*p 46: Uniform: 4: 1406 tick_start
*p 46: Uniform: 5: 1406 trail_length
*p 46: Uniform: 6: 8B5E tex
[SHADER] setting reset param	tick_start	456793
red crystal	4249	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[phase door] final location of 	red crystal	2	1
red crystal	4249	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[phase door] final location of 	red crystal	0	6
red crystal	4249	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[phase door] final location of 	red crystal	2	4
red crystal	4249	dumb ai talents can use	Flame Bolt	T_FLAME_BOLT
red crystal	4249	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_FLAME_BOLT
[SPELL CRIT %]	1
Adding entity	6411	after	4249
Projectile slowing down from	20
Projectile slowing down to	10
Cloned shader 46
[SHADER] setting reset param	tick_start	457029
red crystal	4249	dumb ai talents can use	Flame Bolt	T_FLAME_BOLT
red crystal	4249	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[phase door] final location of 	red crystal	0	4
red crystal	4249	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[phase door] final location of 	red crystal	5	0
red crystal	4249	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[phase door] final location of 	red crystal	4	5
red crystal	4249	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[phase door] final location of 	red crystal	6	7
red crystal	4249	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[phase door] final location of 	red crystal	12	8
red crystal	4249	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[phase door] final location of 	red crystal	14	14
[LOG]	Rested for 106 turns (stop reason: hostile spotted to the east (red crystal)).
[LOG]	
table: 0x01181428	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x01181730	normal
table: 0x011817c0	normal
Using cached font	/data/font/Salsa-Regular.ttf	15
Deleting shader 46 (is clone 1)
red crystal	4249	dumb ai talents can use	Flame Bolt	T_FLAME_BOLT
dumb ai uses	T_FLAME_BOLT
[LOG]	Red crystal casts Flame Bolt.
[SPELL CRIT %]	1
[LOG]	Fdfdsf speeds up.
Adding entity	6413	after	4249
Projectile slowing down from	20
Projectile slowing down to	10
[SOUND] loading from	/data/sound/talents/fire.ogg	:=:	sound "/data/sound/talents/fire.ogg" : <static>
[LOG]	
[PROJECTOR] starting dam	FIRE	30.388900174142
[PROJECTOR] after difficulty dam	30.388900174142
[PROJECTOR] res	0	1	 on dam	30.388900174142
[PROJECTOR] after resists dam	30.388900174142
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Fdfdsf is on fire!
Cloned shader 46
[SHADER] setting reset param	tick_start	459186
[LOG]	Red crystal's Flame Bolt hits #fbd578#fdfdsf#LAST# for #LIGHT_RED#(30 resist armour)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[LOG]	
Loading tile from tileset	/data/gfx/talents/flame.png
[PROJECTOR] starting dam	FIRE	10.129633391381
[PROJECTOR] after difficulty dam	10.129633391381
[PROJECTOR] res	0	1	 on dam	10.129633391381
[PROJECTOR] after resists dam	10.129633391381
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Fdfdsf slows down.
[LOG]	Burning from Red crystal hits #fbd578#fdfdsf#LAST# for #LIGHT_RED#(10 resist armour)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[LOG]	
[PROJECTOR] starting dam	FIRE	10.129633391381
[PROJECTOR] after difficulty dam	10.129633391381
[PROJECTOR] res	0	1	 on dam	10.129633391381
[PROJECTOR] after resists dam	10.129633391381
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Burning from Red crystal hits #fbd578#fdfdsf#LAST# for #LIGHT_RED#(10 resist armour)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
red crystal	4249	dumb ai talents can use	Flame Bolt	T_FLAME_BOLT
dumb ai uses	T_FLAME_BOLT
[LOG]	Red crystal casts Flame Bolt.
[SPELL CRIT %]	1
[LOG]	Fdfdsf speeds up.
Adding entity	6414	after	4249
Projectile slowing down from	20
Projectile slowing down to	10
[LOG]	
Cloned shader 46
[SHADER] setting reset param	tick_start	459788
[PROJECTOR] starting dam	FIRE	10.129633391381
[PROJECTOR] after difficulty dam	10.129633391381
[PROJECTOR] res	0	1	 on dam	10.129633391381
[PROJECTOR] after resists dam	10.129633391381
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Burning from Red crystal hits #fbd578#fdfdsf#LAST# for #LIGHT_RED#(10 resist armour)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[LOG]	
red crystal	4249	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	0.38046121886181	0	3	0	vs.	47	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	0.38046121886181	0	3	0	vs.	47	::	1
checkHit	0	vs	47	=> chance to hit	0
[LOG]	#UID:4249:0#Red crystal misses #fbd578#fdfdsf#LAST#.
[LOG]	Fdfdsf slows down.
[LOG]	Fdfdsf stops burning.
[LOG]	
Deleting shader 46 (is clone 1)
[LOG]	Fdfdsf throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	red crystal	 :: 	52.227887731472	3	0	42	vs.	0	::	0.9012325736744
[ATTACK] after melee attack bonus hooks and callbacks :: 	52.227887731472	3	0	42	vs.	0	::	0.9012325736744
checkHit	42	vs	0	=> chance to hit	100
[ATTACK] raw dam	52.227887731472	versus	0	0.3	with APR	3
[ATTACK] after armor	52.227887731472
[ATTACK] after range	56
[PHYS CRIT %]	17.6
[ATTACK] after crit	56
[ATTACK] after mult	50.469024125766
[ATTACK] mace accuracy bonus	42	0	=	1.042
[PROJECTOR] starting dam	PHYSICAL	52.588723139049
[PROJECTOR] after difficulty dam	52.588723139049
[PROJECTOR] res	0	1	 on dam	52.588723139049
[PROJECTOR] after resists dam	52.588723139049
[PROJECTOR] after flat damage armor	52.588723139049
[PROJECTOR] final dam after static checks	52.588723139049
[PROJECTOR] final dam after hooks and callbacks	52.588723139049
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:19:0#red crystal shard (1)#WHITE#.
[ATTACK] attacking with innate combat
[ATTACK] to 	red crystal	 :: 	52.227887731472	3	0	42	vs.	0	::	0.9012325736744
[ATTACK] after melee attack bonus hooks and callbacks :: 	52.227887731472	3	0	42	vs.	0	::	0.9012325736744
checkHit	42	vs	0	=> chance to hit	100
[ATTACK] raw dam	52.227887731472	versus	0	0.3	with APR	3
[ATTACK] after armor	52.227887731472
[ATTACK] after range	65
[PHYS CRIT %]	17.6
[ATTACK] after crit	65
[ATTACK] after mult	58.580117288836
[ATTACK] mace accuracy bonus	42	0	=	1.042
[LOG]	#UID:4241:0##fbd578#fdfdsf#LAST# hits Red crystal for #aaaaaa#53 physical#LAST# damage.
[LOG]	#{bold}##UID:4241:0##fbd578#fdfdsf#LAST# killed Red crystal!#{normal}#
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/red_crystal_shard.png
Deleting shader 46 (is clone 1)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:582:0#Talent Double Strike is ready to use.
[LOG]	Rested for 67 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	acidic iron battleaxe	true
[LOG]	Fdfdsf picks up (a.): #00FF80##UID:4343:0#acidic iron battleaxe (107% power, 1 apr)#LAST#.
[Identify]	copper ring	true
[LOG]	Fdfdsf picks up (a.): #FFFFFF##UID:4336:0#copper ring#LAST#.
[ActorObjectUse] useObjectEnable: 	forceful elm totem of thorny skin	by	fdfdsf	inven/slot	1	nil
[ActorObjectUse] Object	forceful elm totem of thorny skin	4362	is ineligible for talent interface
[Identify]	forceful elm totem of thorny skin	true
[LOG]	Fdfdsf picks up (i.): #00FF80##UID:4362:0#forceful elm totem of thorny skin [power 16]  (18 cooldown)#LAST#.
AI took for target	4253	giant grey mouse	::	4241	fdfdsf	49	<	100
[LOG]	Ran for 17 turns (stop reason: hostile spotted to the south (giant grey mouse)).
[LOG]	
[USERCHAT] channel achievement	Jessan	global	Earth Master	false	false
[USERCHAT] channel talk	Warsnout	tome	Unfortunately, forlorn dreams of being a plant :/. I went with giant instead, seeing as I wasn't even sure if I was able to get to Daikara, wasn't a bad choice.
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	5.2398553999506	10	3	11	vs.	47	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	5.2398553999506	10	3	11	vs.	47	::	1
checkHit	11	vs	47	=> chance to hit	0
[LOG]	#UID:4253:0#Giant grey mouse misses #fbd578#fdfdsf#LAST#.
[LOG]	
[LOG]	Fdfdsf throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	giant grey mouse	 :: 	52.227887731472	3	1	42	vs.	3	::	0.9012325736744
[ATTACK] after melee attack bonus hooks and callbacks :: 	52.227887731472	3	1	42	vs.	3	::	0.9012325736744
checkHit	42	vs	3	=> chance to hit	100
[ATTACK] raw dam	52.227887731472	versus	1	0.3	with APR	3
[ATTACK] after armor	52.227887731472
[ATTACK] after range	67
[PHYS CRIT %]	17.6
[ATTACK] after crit	67
[ATTACK] after mult	60.382582436185
[ATTACK] mace accuracy bonus	42	3	=	1.039
[PROJECTOR] starting dam	PHYSICAL	62.737503151196
[PROJECTOR] after difficulty dam	62.737503151196
[PROJECTOR] res	0.77455314551222	0.99225446854488	 on dam	62.737503151196
[PROJECTOR] after resists dam	62.251567847122
[PROJECTOR] after flat damage armor	62.251567847122
[PROJECTOR] final dam after static checks	62.251567847122
[PROJECTOR] final dam after hooks and callbacks	62.251567847122
[ATTACK] attacking with innate combat
[ATTACK] to 	giant grey mouse	 :: 	52.227887731472	3	1	42	vs.	3	::	0.9012325736744
[ATTACK] after melee attack bonus hooks and callbacks :: 	52.227887731472	3	1	42	vs.	3	::	0.9012325736744
checkHit	42	vs	3	=> chance to hit	100
[ATTACK] raw dam	52.227887731472	versus	1	0.3	with APR	3
[ATTACK] after armor	52.227887731472
[ATTACK] after range	62
[PHYS CRIT %]	17.6
[ATTACK] after crit	62
[ATTACK] after mult	55.876419567813
[ATTACK] mace accuracy bonus	42	3	=	1.039
[LOG]	#UID:4241:0##fbd578#fdfdsf#LAST# hits Giant grey mouse for #aaaaaa#62 physical#LAST# damage.
[LOG]	#{bold}##UID:4241:0##fbd578#fdfdsf#LAST# killed Giant grey mouse!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:582:0#Talent Double Strike is ready to use.
[LOG]	Rested for 2 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	4251	red crystal	::	4241	fdfdsf	100	<	100
red crystal	4251	dumb ai talents can use	Flame Bolt	T_FLAME_BOLT
red crystal	4251	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Red crystal casts Phase Door.
[phase door] final location of 	red crystal	0	6
[LOG]	Ran for 6 turns (stop reason: hostile spotted to the north (red crystal)).
[LOG]	
[TARGET] Passing target	blue crystal	from	red crystal	to	fdfdsf
red crystal	4251	dumb ai talents can use	Flame Bolt	T_FLAME_BOLT
dumb ai uses	T_FLAME_BOLT
[LOG]	Red crystal casts Flame Bolt.
[SPELL CRIT %]	1
[LOG]	Fdfdsf speeds up.
Adding entity	6415	after	4251
Projectile slowing down from	20
Projectile slowing down to	10
blue crystal	4261	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[phase door] final location of 	blue crystal	10	5
[LOG]	
Cloned shader 46
[SHADER] setting reset param	tick_start	466618
[LOG]	Fdfdsf slows down.
red crystal	4251	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	0.38046121886181	0	3	0	vs.	47	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	0.38046121886181	0	3	0	vs.	47	::	1
checkHit	0	vs	47	=> chance to hit	0
[LOG]	#UID:4251:0#Red crystal misses #fbd578#fdfdsf#LAST#.
[LOG]	
[LOG]	Fdfdsf throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	red crystal	 :: 	52.227887731472	3	0	42	vs.	0	::	0.9012325736744
[ATTACK] after melee attack bonus hooks and callbacks :: 	52.227887731472	3	0	42	vs.	0	::	0.9012325736744
checkHit	42	vs	0	=> chance to hit	100
[ATTACK] raw dam	52.227887731472	versus	0	0.3	with APR	3
[ATTACK] after armor	52.227887731472
[ATTACK] after range	69
[PHYS CRIT %]	17.6
[ATTACK] after crit	69
[ATTACK] after mult	62.185047583534
[ATTACK] mace accuracy bonus	42	0	=	1.042
[PROJECTOR] starting dam	PHYSICAL	64.796819582042
[PROJECTOR] after difficulty dam	64.796819582042
[PROJECTOR] res	0	1	 on dam	64.796819582042
[PROJECTOR] after resists dam	64.796819582042
[PROJECTOR] after flat damage armor	64.796819582042
[PROJECTOR] final dam after static checks	64.796819582042
[PROJECTOR] final dam after hooks and callbacks	64.796819582042
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:19:0#red crystal shard (1)#WHITE#.
[ATTACK] attacking with innate combat
[ATTACK] to 	red crystal	 :: 	52.227887731472	3	0	42	vs.	0	::	0.9012325736744
[ATTACK] after melee attack bonus hooks and callbacks :: 	52.227887731472	3	0	42	vs.	0	::	0.9012325736744
checkHit	42	vs	0	=> chance to hit	100
[ATTACK] raw dam	52.227887731472	versus	0	0.3	with APR	3
[ATTACK] after armor	52.227887731472
[ATTACK] after range	58
[PHYS CRIT %]	17.6
[ATTACK] after crit	58
[ATTACK] after mult	52.271489273115
[ATTACK] mace accuracy bonus	42	0	=	1.042
[LOG]	#UID:4241:0##fbd578#fdfdsf#LAST# hits Red crystal for #aaaaaa#65 physical#LAST# damage.
[LOG]	#{bold}##UID:4241:0##fbd578#fdfdsf#LAST# killed Red crystal!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:582:0#Talent Double Strike is ready to use.
[LOG]	Rested for 1 turns (stop reason: all resources and life at maximum).
[LOG]	
[SOUND] loading from	/data/sound/actions/coins.lua	:=:	/data/sound/actions/coins.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/coins.ogg" : <static>
[LOG]	You pickup 0.90 gold pieces.
[Identify]	ametrine	true
[SOUND] loading from	/data/sound/actions/gem.ogg	:=:	sound "/data/sound/actions/gem.ogg" : <static>
[LOG]	Fdfdsf picks up (j.): #FFFFFF##UID:4339:0#ametrine#LAST#.
blue crystal	4261	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[phase door] final location of 	blue crystal	5	5
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the east (blue crystal)).
[LOG]	
Deleting shader 46 (is clone 1)
blue crystal	4261	dumb ai talents can use	Tidal Wave	T_TIDAL_WAVE
blue crystal	4261	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_TIDAL_WAVE
[LOG]	Blue crystal casts Tidal Wave.
[LOG]	A #LIGHT_BLUE#wave of icy water#LAST# erupts from the ground!
[SOUND] loading from	/data/sound/talents/tidalwave.ogg	:=:	sound "/data/sound/talents/tidalwave.ogg" : <static>
[PROJECTOR] starting dam	COLD	12.740179890213
[PROJECTOR] after difficulty dam	12.740179890213
[PROJECTOR] res	0	1	 on dam	12.740179890213
[PROJECTOR] after resists dam	12.740179890213
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	PHYSICAL	12.740179890213
[PROJECTOR] after difficulty dam	12.740179890213
[PROJECTOR] res	0	1	 on dam	12.740179890213
[PROJECTOR] after resists dam	12.740179890213
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[SHADER] Loading from /data/gfx/shaders/volumetric_aura.lua
checkHit	24	vs	25	=> chance to hit	48
[LOG]	Fdfdsf resists the wave!
[LOG]	Blue crystal's cold repulsion area effect hits #fbd578#fdfdsf#LAST# for #1133F3#(13 resist armour)#LAST#, #1133F3#0 cold#LAST#, #aaaaaa#(13 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
Loading tile from tileset	/data/gfx/effects/wet.png
[LOG]	
[LOG]	Fdfdsf throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	blue crystal	 :: 	52.227887731472	3	0	42	vs.	0	::	0.9012325736744
[ATTACK] after melee attack bonus hooks and callbacks :: 	52.227887731472	3	0	42	vs.	0	::	0.9012325736744
checkHit	42	vs	0	=> chance to hit	100
[ATTACK] raw dam	52.227887731472	versus	0	0.3	with APR	3
[ATTACK] after armor	52.227887731472
[ATTACK] after range	62
[PHYS CRIT %]	17.6
[ATTACK] after crit	62
[ATTACK] after mult	55.876419567813
[ATTACK] mace accuracy bonus	42	0	=	1.042
[PROJECTOR] starting dam	PHYSICAL	58.223229189661
[PROJECTOR] after difficulty dam	58.223229189661
[PROJECTOR] res	0	1	 on dam	58.223229189661
[PROJECTOR] after resists dam	58.223229189661
[PROJECTOR] after flat damage armor	58.223229189661
[PROJECTOR] final dam after static checks	58.223229189661
[PROJECTOR] final dam after hooks and callbacks	58.223229189661
[ATTACK] attacking with innate combat
[ATTACK] to 	blue crystal	 :: 	52.227887731472	3	0	42	vs.	0	::	0.9012325736744
[ATTACK] after melee attack bonus hooks and callbacks :: 	52.227887731472	3	0	42	vs.	0	::	0.9012325736744
checkHit	42	vs	0	=> chance to hit	100
[ATTACK] raw dam	52.227887731472	versus	0	0.3	with APR	3
[ATTACK] after armor	52.227887731472
[ATTACK] after range	63
[PHYS CRIT %]	17.6
[ATTACK] after crit	63
[ATTACK] after mult	56.777652141487
[ATTACK] mace accuracy bonus	42	0	=	1.042
[LOG]	#UID:4241:0##fbd578#fdfdsf#LAST# hits Blue crystal for #aaaaaa#58 physical#LAST# damage.
[LOG]	#{bold}##UID:4241:0##fbd578#fdfdsf#LAST# killed Blue crystal!#{normal}#
[PROJECTOR] starting dam	COLD	12.740179890213
[PROJECTOR] after difficulty dam	12.740179890213
[PROJECTOR] res	0	1	 on dam	12.740179890213
[PROJECTOR] after resists dam	12.740179890213
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	PHYSICAL	12.740179890213
[PROJECTOR] after difficulty dam	12.740179890213
[PROJECTOR] res	0	1	 on dam	12.740179890213
[PROJECTOR] after resists dam	12.740179890213
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	24	vs	25	=> chance to hit	48
[KNOCKBACK] from	5	5	over	1
[KNOCKBACK] try	3	5	0
[KNOCKBACK] ok knocked to	3	5	::
[LOG]	Fdfdsf is knocked back!
[LOG]	Blue crystal's cold repulsion area effect hits #fbd578#fdfdsf#LAST# for #1133F3#(13 resist armour)#LAST#, #1133F3#0 cold#LAST#, #aaaaaa#(13 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[PROJECTOR] starting dam	COLD	12.740179890213
[PROJECTOR] after difficulty dam	12.740179890213
[PROJECTOR] res	0	1	 on dam	12.740179890213
[PROJECTOR] after resists dam	12.740179890213
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Ran for 2 turns (stop reason: taken damage).
[PROJECTOR] starting dam	PHYSICAL	12.740179890213
[PROJECTOR] after difficulty dam	12.740179890213
[PROJECTOR] res	0	1	 on dam	12.740179890213
[PROJECTOR] after resists dam	12.740179890213
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	24	vs	25	=> chance to hit	48
[LOG]	Fdfdsf resists the wave!
[LOG]	Blue crystal's cold repulsion area effect hits #fbd578#fdfdsf#LAST# for #1133F3#(13 resist armour)#LAST#, #1133F3#0 cold#LAST#, #aaaaaa#(13 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[LOG]	#00ff00##UID:582:0#Talent Double Strike is ready to use.
[PROJECTOR] starting dam	COLD	12.740179890213
[PROJECTOR] after difficulty dam	12.740179890213
[PROJECTOR] res	0	1	 on dam	12.740179890213
[PROJECTOR] after resists dam	12.740179890213
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Ran for 2 turns (stop reason: taken damage).
[PROJECTOR] starting dam	PHYSICAL	12.740179890213
[PROJECTOR] after difficulty dam	12.740179890213
[PROJECTOR] res	0	1	 on dam	12.740179890213
[PROJECTOR] after resists dam	12.740179890213
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	24	vs	25	=> chance to hit	48
[KNOCKBACK] from	5	5	over	1
[KNOCKBACK] try	2	5	0
[KNOCKBACK] ok knocked to	2	5	::
[LOG]	Fdfdsf is knocked back!
[LOG]	Blue crystal's cold repulsion area effect hits #fbd578#fdfdsf#LAST# for #1133F3#(13 resist armour)#LAST#, #1133F3#0 cold#LAST#, #aaaaaa#(13 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[PROJECTOR] starting dam	COLD	12.740179890213
[PROJECTOR] after difficulty dam	12.740179890213
[PROJECTOR] res	0	1	 on dam	12.740179890213
[PROJECTOR] after resists dam	12.740179890213
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	PHYSICAL	12.740179890213
[PROJECTOR] after difficulty dam	12.740179890213
[PROJECTOR] res	0	1	 on dam	12.740179890213
[PROJECTOR] after resists dam	12.740179890213
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	24	vs	25	=> chance to hit	48
[KNOCKBACK] from	5	5	over	1
[KNOCKBACK] try	1	5	0
[KNOCKBACK] ok knocked to	1	5	::
[LOG]	Fdfdsf is knocked back!
[LOG]	Blue crystal's cold repulsion area effect hits #fbd578#fdfdsf#LAST# for #1133F3#(13 resist armour)#LAST#, #1133F3#0 cold#LAST#, #aaaaaa#(13 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 5 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	4273	white worm mass	::	4241	fdfdsf	64	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (white worm mass)).
[LOG]	
[TARGET] Passing target	crimson crystal	from	white worm mass	to	fdfdsf
crimson crystal	4256	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[phase door] final location of 	crimson crystal	30	3
white worm mass	4273	dumb ai talents can use	Multiply	T_MULTIPLY
white worm mass	4273	dumb ai talents can use	Attack	T_ATTACK
white worm mass	4273	dumb ai talents can use	Poisonous Crawl	T_CRAWL_POISON
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	5.3927310740456	100	3	12	vs.	47	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	5.3927310740456	100	3	12	vs.	47	::	1
checkHit	12	vs	47	=> chance to hit	0
[LOG]	#UID:4273:0#White worm mass misses #fbd578#fdfdsf#LAST#.
[LOG]	
[LOG]	Fdfdsf throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	white worm mass	 :: 	52.227887731472	3	1	42	vs.	3	::	0.9012325736744
[ATTACK] after melee attack bonus hooks and callbacks :: 	52.227887731472	3	1	42	vs.	3	::	0.9012325736744
checkHit	42	vs	3	=> chance to hit	100
[ATTACK] raw dam	52.227887731472	versus	1	0.3	with APR	3
[ATTACK] after armor	52.227887731472
[ATTACK] after range	52
[PHYS CRIT %]	17.6
[ATTACK] after crit	52
[ATTACK] after mult	46.864093831069
[ATTACK] mace accuracy bonus	42	3	=	1.039
[PROJECTOR] starting dam	PHYSICAL	48.69179349048
[PROJECTOR] after difficulty dam	48.69179349048
[PROJECTOR] res	0	1	 on dam	48.69179349048
[PROJECTOR] after resists dam	48.69179349048
[PROJECTOR] after flat damage armor	48.69179349048
[PROJECTOR] final dam after static checks	48.69179349048
[PROJECTOR] final dam after hooks and callbacks	48.69179349048
[SOUND] loading from	/data/sound/creatures/worms/worm_die_2.ogg	:=:	sound "/data/sound/creatures/worms/worm_die_2.ogg" : <static>
[ATTACK] attacking with innate combat
[ATTACK] to 	white worm mass	 :: 	52.227887731472	3	1	42	vs.	3	::	0.9012325736744
[ATTACK] after melee attack bonus hooks and callbacks :: 	52.227887731472	3	1	42	vs.	3	::	0.9012325736744
checkHit	42	vs	3	=> chance to hit	100
[ATTACK] raw dam	52.227887731472	versus	1	0.3	with APR	3
[ATTACK] after armor	52.227887731472
[ATTACK] after range	54
[PHYS CRIT %]	17.6
[ATTACK] after crit	81
[ATTACK] after mult	72.999838467626
[ATTACK] mace accuracy bonus	42	3	=	1.039
[LOG]	#{bold}##UID:4241:0##fbd578#fdfdsf#LAST# performs a melee critical strike against White worm mass!#{normal}#
[LOG]	#UID:4241:0##fbd578#fdfdsf#LAST# hits White worm mass for #aaaaaa#49 physical#LAST# damage.
[LOG]	#{bold}##UID:4241:0##fbd578#fdfdsf#LAST# killed White worm mass!#{normal}#
[LOG]	
[ENGINE] Setting requested FPS to 2 (500 ms)
Server latency	43
[USERCHAT] channel achievement	karandas	tome	Gem of the Moon (Exploration mode)	true	true
[USERCHAT] channel achievement	Warsnout	tome	Level 10 (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	robothumper	tome	Utterly Destroyed	false	false
[USERCHAT] channel serial data	socardion	tome	584
[USERCHAT] channel serial data	Cha Dawn	tome	619
[USERCHAT] channel serial data	jeremy7986	tome	722
[USERCHAT] channel achievement	Bahond	tome	That was close	true	false
Server latency	43
[USERCHAT] channel achievement	dakkhir	tome	The Arena	false	false
[USERCHAT] channel serial data	socardion	tome	518
[USERCHAT] channel achievement	socardion	tome	Utterly Destroyed	false	true
[USERCHAT] channel achievement	Deponics	tome	Level 10	false	false
Server latency	50
[USERCHAT] channel achievement	kongarishisyamo	tome	Exterminator	false	false
[ENGINE] Setting requested FPS to 60 (16 ms)
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel achievement	beastsenior	global	Earth Master	false	false
[USERCHAT] channel achievement	Wardsback	tome	Across the Narrow Sea (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	swiftndeed	tome	The Arena	false	false
[USERCHAT] channel achievement	hjaal	tome	Level 20	false	false
[USERCHAT] channel achievement	mordacai	tome	Orbituary (Nightmare (Roguelike) difficulty)	false	false
Server latency	43
[USERCHAT] channel achievement	userf476yat	tome	Exterminator (Roguelike)	false	false
[USERCHAT] channel serial data	dekarflamon	tome	668
[USERCHAT] channel achievement	alexn200	tome	Hell has no fury like a demon scorned!	false	true
[USERCHAT] channel talk	dekarflamon	tome	I couldnt handle his girth
[USERCHAT] channel achievement	jcliang	global	The Arena (Exploration mode)	false	false
[USERCHAT] channel achievement	Chimney_Imp	tome	Curse Lifter (Nightmare (Roguelike) difficulty)	false	false
Server latency	43
[ENGINE] Setting requested FPS to 60 (16 ms)
Deleting temp shader	fireball[]
Deleting temp shader	fireflash[]
Deleting temp shader	fireball[trail_length=1]
[LOG]	#00ff00##UID:582:0#Talent Double Strike is ready to use.
[LOG]	
Deleting shader 46 (is clone 0)
Deleting shader 45 (is clone 0)
Deleting shader 43 (is clone 0)
[LOG]	Fdfdsf throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	52.227887731472	3	3	42	vs.	40	::	0.9012325736744
[ATTACK] after melee attack bonus hooks and callbacks :: 	52.227887731472	3	3	42	vs.	40	::	0.9012325736744
checkHit	42	vs	40	=> chance to hit	55
[ATTACK] raw dam	52.227887731472	versus	3	0.6609865470852	with APR	3
[ATTACK] after armor	52.227887731472
[ATTACK] after range	62
[PHYS CRIT %]	17.6
[ATTACK] after crit	62
[ATTACK] after mult	55.876419567813
[ATTACK] mace accuracy bonus	42	40	=	1.002
[PROJECTOR] starting dam	PHYSICAL	55.988172406948
[PROJECTOR] after difficulty dam	55.988172406948
[PROJECTOR] res	0	1	 on dam	55.988172406948
[PROJECTOR] after resists dam	55.988172406948
[PROJECTOR] res	0	1	 on dam	55.988172406948
[PROJECTOR] after self-resists dam	55.988172406948
[PROJECTOR] after flat damage armor	16.988172406948
[PROJECTOR] final dam after static checks	16.988172406948
[PROJECTOR] final dam after hooks and callbacks	16.988172406948
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	52.227887731472	3	3	42	vs.	40	::	0.9012325736744
[ATTACK] after melee attack bonus hooks and callbacks :: 	52.227887731472	3	3	42	vs.	40	::	0.9012325736744
checkHit	42	vs	40	=> chance to hit	55
[ATTACK] raw dam	52.227887731472	versus	3	0.6609865470852	with APR	3
[ATTACK] after armor	52.227887731472
[ATTACK] after range	54
[PHYS CRIT %]	17.6
[ATTACK] after crit	54
[ATTACK] after mult	48.666558978418
[ATTACK] mace accuracy bonus	42	40	=	1.002
[PROJECTOR] starting dam	PHYSICAL	48.763892096374
[PROJECTOR] after difficulty dam	48.763892096374
[PROJECTOR] res	0	1	 on dam	48.763892096374
[PROJECTOR] after resists dam	48.763892096374
[PROJECTOR] res	0	1	 on dam	48.763892096374
[PROJECTOR] after self-resists dam	48.763892096374
[PROJECTOR] after flat damage armor	9.7638920963744
[PROJECTOR] final dam after static checks	9.7638920963744
[PROJECTOR] final dam after hooks and callbacks	9.7638920963744
[LOG]	#UID:4241:0##fbd578#fdfdsf#LAST# hits #fbd578#fdfdsf#LAST# for #aaaaaa#(39 resist armour)#LAST#, #aaaaaa#17 physical#LAST#, #aaaaaa#(39 resist armour)#LAST#, #aaaaaa#10 physical#LAST# (27 total damage).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	52.227887731472	3	3	42	vs.	40	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	52.227887731472	3	3	42	vs.	40	::	1
checkHit	42	vs	40	=> chance to hit	55
[LOG]	#UID:4241:0##fbd578#fdfdsf#LAST# misses #fbd578#fdfdsf#LAST#.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	52.227887731472	3	3	42	vs.	40	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	52.227887731472	3	3	42	vs.	40	::	1
checkHit	42	vs	40	=> chance to hit	55
[ATTACK] raw dam	52.227887731472	versus	3	0.6609865470852	with APR	3
[ATTACK] after armor	52.227887731472
[ATTACK] after range	58
[PHYS CRIT %]	17.6
[ATTACK] after crit	58
[ATTACK] after mult	58
[ATTACK] mace accuracy bonus	42	40	=	1.002
[PROJECTOR] starting dam	PHYSICAL	58.116
[PROJECTOR] after difficulty dam	58.116
[PROJECTOR] res	0	1	 on dam	58.116
[PROJECTOR] after resists dam	58.116
[PROJECTOR] res	0	1	 on dam	58.116
[PROJECTOR] after self-resists dam	58.116
[PROJECTOR] after flat damage armor	19.116
[PROJECTOR] final dam after static checks	19.116
[PROJECTOR] final dam after hooks and callbacks	19.116
[LOG]	#UID:4241:0##fbd578#fdfdsf#LAST# hits #fbd578#fdfdsf#LAST# for #aaaaaa#(39 resist armour)#LAST#, #aaaaaa#19 physical#LAST# (19 total damage).
crimson crystal	4256	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[phase door] final location of 	crimson crystal	31	4
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	52.227887731472	3	3	42	vs.	40	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	52.227887731472	3	3	42	vs.	40	::	1
checkHit	42	vs	40	=> chance to hit	55
[ATTACK] raw dam	52.227887731472	versus	3	0.6609865470852	with APR	3
[ATTACK] after armor	52.227887731472
[ATTACK] after range	57
[PHYS CRIT %]	17.6
[ATTACK] after crit	57
[ATTACK] after mult	57
[ATTACK] mace accuracy bonus	42	40	=	1.002
[PROJECTOR] starting dam	PHYSICAL	57.114
[PROJECTOR] after difficulty dam	57.114
[PROJECTOR] res	0	1	 on dam	57.114
[PROJECTOR] after resists dam	57.114
[PROJECTOR] res	0	1	 on dam	57.114
[PROJECTOR] after self-resists dam	57.114
[PROJECTOR] after flat damage armor	18.114
[PROJECTOR] final dam after static checks	18.114
[PROJECTOR] final dam after hooks and callbacks	18.114
[LOG]	#UID:4241:0##fbd578#fdfdsf#LAST# hits #fbd578#fdfdsf#LAST# for #aaaaaa#(39 resist armour)#LAST#, #aaaaaa#18 physical#LAST# (18 total damage).
[LOG]	#00ff00##UID:582:0#Talent Double Strike is ready to use.
[TARGET] Passing target	yellow ooze	from	crimson crystal	to	fdfdsf
[LOG]	
[LOG]	Fdfdsf throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	52.227887731472	3	3	42	vs.	40	::	0.9012325736744
[ATTACK] after melee attack bonus hooks and callbacks :: 	52.227887731472	3	3	42	vs.	40	::	0.9012325736744
checkHit	42	vs	40	=> chance to hit	55
[LOG]	#UID:4241:0##fbd578#fdfdsf#LAST# misses #fbd578#fdfdsf#LAST#.
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	52.227887731472	3	3	42	vs.	40	::	0.9012325736744
[ATTACK] after melee attack bonus hooks and callbacks :: 	52.227887731472	3	3	42	vs.	40	::	0.9012325736744
checkHit	42	vs	40	=> chance to hit	55
[ATTACK] raw dam	52.227887731472	versus	3	0.6609865470852	with APR	3
[ATTACK] after armor	52.227887731472
[ATTACK] after range	66
[PHYS CRIT %]	17.6
[ATTACK] after crit	66
[ATTACK] after mult	59.48134986251
[ATTACK] mace accuracy bonus	42	40	=	1.002
[PROJECTOR] starting dam	PHYSICAL	59.600312562235
[PROJECTOR] after difficulty dam	59.600312562235
[PROJECTOR] res	0	1	 on dam	59.600312562235
[PROJECTOR] after resists dam	59.600312562235
[PROJECTOR] res	0	1	 on dam	59.600312562235
[PROJECTOR] after self-resists dam	59.600312562235
[PROJECTOR] after flat damage armor	20.600312562235
[PROJECTOR] final dam after static checks	20.600312562235
[PROJECTOR] final dam after hooks and callbacks	20.600312562235
[LOG]	#UID:4241:0##fbd578#fdfdsf#LAST# hits #fbd578#fdfdsf#LAST# for #aaaaaa#(39 resist armour)#LAST#, #aaaaaa#21 physical#LAST# (21 total damage).
[LOG]	
table: 0x01181428	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
[USERCHAT] channel serial data	Mistaque	tome	495
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	16
[LOG]	Fdfdsf deactivates Striking Stance.
[LOG]	Fdfdsf activates Striking Stance.
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	52.227887731472	3	3	42	vs.	40	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	52.227887731472	3	3	42	vs.	40	::	1
checkHit	42	vs	40	=> chance to hit	55
[ATTACK] raw dam	52.227887731472	versus	3	0.6609865470852	with APR	3
[ATTACK] after armor	52.227887731472
[ATTACK] after range	69
[PHYS CRIT %]	17.6
[ATTACK] after crit	69
[ATTACK] after mult	69
[ATTACK] mace accuracy bonus	42	40	=	1.002
[PROJECTOR] starting dam	PHYSICAL	69.138
[PROJECTOR] after difficulty dam	69.138
[PROJECTOR] res	0	1	 on dam	69.138
[PROJECTOR] after resists dam	69.138
[PROJECTOR] res	0	1	 on dam	69.138
[PROJECTOR] after self-resists dam	69.138
[PROJECTOR] after flat damage armor	30.138
[PROJECTOR] final dam after static checks	30.138
[PROJECTOR] final dam after hooks and callbacks	30.138
[LOG]	#UID:4241:0##fbd578#fdfdsf#LAST# hits #fbd578#fdfdsf#LAST# for #aaaaaa#(39 resist armour)#LAST#, #aaaaaa#30 physical#LAST# (30 total damage).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	52.227887731472	3	3	42	vs.	40	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	52.227887731472	3	3	42	vs.	40	::	1
checkHit	42	vs	40	=> chance to hit	55
[ATTACK] raw dam	52.227887731472	versus	3	0.6609865470852	with APR	3
[ATTACK] after armor	52.227887731472
[ATTACK] after range	73
[PHYS CRIT %]	17.6
[ATTACK] after crit	73
[ATTACK] after mult	73
[ATTACK] mace accuracy bonus	42	40	=	1.002
[PROJECTOR] starting dam	PHYSICAL	73.146
[PROJECTOR] after difficulty dam	73.146
[PROJECTOR] res	0	1	 on dam	73.146
[PROJECTOR] after resists dam	73.146
[PROJECTOR] res	0	1	 on dam	73.146
[PROJECTOR] after self-resists dam	73.146
[PROJECTOR] after flat damage armor	34.146
[PROJECTOR] final dam after static checks	34.146
[PROJECTOR] final dam after hooks and callbacks	34.146
[LOG]	#UID:4241:0##fbd578#fdfdsf#LAST# hits #fbd578#fdfdsf#LAST# for #aaaaaa#(39 resist armour)#LAST#, #aaaaaa#34 physical#LAST# (34 total damage).
[LOG]	
[LOG]	Fdfdsf uses Clinch.
[ATTACK] attacking with innate combat
[ATTACK] to 	fdfdsf	 :: 	52.227887731472	3	3	42	vs.	40	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	52.227887731472	3	3	42	vs.	40	::	1
checkHit	42	vs	40	=> chance to hit	55
[ATTACK] raw dam	52.227887731472	versus	3	0.6609865470852	with APR	3
[ATTACK] after armor	52.227887731472
[ATTACK] after range	52
[PHYS CRIT %]	17.6
[ATTACK] after crit	52
[ATTACK] after mult	52
[ATTACK] mace accuracy bonus	42	40	=	1.002
[PROJECTOR] starting dam	PHYSICAL	52.104
[PROJECTOR] after difficulty dam	52.104
[PROJECTOR] res	0	1	 on dam	52.104
[PROJECTOR] after resists dam	52.104
[PROJECTOR] res	0	1	 on dam	52.104
[PROJECTOR] after self-resists dam	52.104
[PROJECTOR] after flat damage armor	13.104
[PROJECTOR] final dam after static checks	13.104
[PROJECTOR] final dam after hooks and callbacks	13.104
[PHYS CRIT %]	17.6
checkHit	25	vs	55	=> chance to hit	0
[callbackOnEffectSave]	T_DANGER_SENSE	additional save at	-13.600917431193
checkHit	11.399082568807	vs	55	=> chance to hit	0
[LOG]	Fdfdsf is grappled!
[LOG]	Fdfdsf is engaged in a grapple!
[CALLBACK] upgrading to prioritized	talents_on_hit
[LOG]	#UID:4241:0##fbd578#fdfdsf#LAST# hits #fbd578#fdfdsf#LAST# for #aaaaaa#(39 resist armour)#LAST#, #aaaaaa#13 physical#LAST# (13 total damage).
[PROJECTOR] starting dam	PHYSICAL	73.57250155032
[PROJECTOR] after difficulty dam	73.57250155032
[PROJECTOR] numbed dam	62.536626317772
[PROJECTOR] res	0	1	 on dam	62.536626317772
[PROJECTOR] after resists dam	62.536626317772
[PROJECTOR] res	0	1	 on dam	62.536626317772
[PROJECTOR] after self-resists dam	62.536626317772
[PROJECTOR] after flat damage armor	23.536626317772
[PROJECTOR] final dam after static checks	23.536626317772
[PROJECTOR] final dam after hooks and callbacks	23.536626317772
[PROJECTOR] starting dam	PHYSICAL	7.0778388309003
[PROJECTOR] after difficulty dam	7.0778388309003
[PROJECTOR] numbed dam	6.0161630062653
[PROJECTOR] res	0	1	 on dam	6.0161630062653
[PROJECTOR] after resists dam	6.0161630062653
[PROJECTOR] res	0	1	 on dam	6.0161630062653
[PROJECTOR] after self-resists dam	6.0161630062653
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	#00ff00##UID:582:0#Talent Double Strike is ready to use.
[LOG]	Grappled from Fdfdsf hits #fbd578#fdfdsf#LAST# for #aaaaaa#(39 resist armour)#LAST#, #{bold}##aaaaaa#24 physical#{normal}##LAST# (24 total damage).
[LOG]	Grappling hits #fbd578#fdfdsf#LAST# for #aaaaaa#(6 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[LOG]	You are unable to move!
[PROJECTOR] starting dam	PHYSICAL	73.57250155032
[PROJECTOR] after difficulty dam	73.57250155032
[PROJECTOR] numbed dam	62.536626317772
[PROJECTOR] res	0	1	 on dam	62.536626317772
[PROJECTOR] after resists dam	62.536626317772
[PROJECTOR] res	0	1	 on dam	62.536626317772
[PROJECTOR] after self-resists dam	62.536626317772
[PROJECTOR] after flat damage armor	23.536626317772
[PROJECTOR] final dam after static checks	23.536626317772
[PROJECTOR] final dam after hooks and callbacks	23.536626317772
[PROJECTOR] starting dam	PHYSICAL	7.0778388309003
[PROJECTOR] after difficulty dam	7.0778388309003
[PROJECTOR] numbed dam	6.0161630062653
[PROJECTOR] res	0	1	 on dam	6.0161630062653
[PROJECTOR] after resists dam	6.0161630062653
[PROJECTOR] res	0	1	 on dam	6.0161630062653
[PROJECTOR] after self-resists dam	6.0161630062653
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Grappled from Fdfdsf hits #fbd578#fdfdsf#LAST# for #aaaaaa#(39 resist armour)#LAST#, #aaaaaa#24 physical#LAST# (24 total damage).
[LOG]	Grappling hits #fbd578#fdfdsf#LAST# for #aaaaaa#(6 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[PROJECTOR] starting dam	PHYSICAL	73.57250155032
[PROJECTOR] after difficulty dam	73.57250155032
[PROJECTOR] res	0	1	 on dam	73.57250155032
[PROJECTOR] after resists dam	73.57250155032
[PROJECTOR] res	0	1	 on dam	73.57250155032
[PROJECTOR] after self-resists dam	73.57250155032
[PROJECTOR] after flat damage armor	34.57250155032
[PROJECTOR] final dam after static checks	34.57250155032
[PROJECTOR] final dam after hooks and callbacks	34.57250155032
[PROJECTOR] starting dam	PHYSICAL	10.396502483002
[PROJECTOR] after difficulty dam	10.396502483002
[PROJECTOR] res	0	1	 on dam	10.396502483002
[PROJECTOR] after resists dam	10.396502483002
[PROJECTOR] res	0	1	 on dam	10.396502483002
[PROJECTOR] after self-resists dam	10.396502483002
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Grappled from Fdfdsf hits #fbd578#fdfdsf#LAST# for #aaaaaa#(39 resist armour)#LAST#, #aaaaaa#35 physical#LAST# (35 total damage).
[LOG]	Grappling hits #fbd578#fdfdsf#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[PROJECTOR] starting dam	PHYSICAL	73.57250155032
[PROJECTOR] after difficulty dam	73.57250155032
[PROJECTOR] res	0	1	 on dam	73.57250155032
[PROJECTOR] after resists dam	73.57250155032
[PROJECTOR] res	0	1	 on dam	73.57250155032
[PROJECTOR] after self-resists dam	73.57250155032
[PROJECTOR] after flat damage armor	34.57250155032
[PROJECTOR] final dam after static checks	34.57250155032
[PROJECTOR] final dam after hooks and callbacks	34.57250155032
[PROJECTOR] starting dam	PHYSICAL	10.396502483002
[PROJECTOR] after difficulty dam	10.396502483002
[PROJECTOR] res	0	1	 on dam	10.396502483002
[PROJECTOR] after resists dam	10.396502483002
[PROJECTOR] res	0	1	 on dam	10.396502483002
[PROJECTOR] after self-resists dam	10.396502483002
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Grappled from Fdfdsf hits #fbd578#fdfdsf#LAST# for #aaaaaa#(39 resist armour)#LAST#, #aaaaaa#35 physical#LAST# (35 total damage).
[LOG]	Grappling hits #fbd578#fdfdsf#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[PROJECTOR] starting dam	PHYSICAL	73.57250155032
[PROJECTOR] after difficulty dam	73.57250155032
[PROJECTOR] res	0	1	 on dam	73.57250155032
[PROJECTOR] after resists dam	73.57250155032
[PROJECTOR] res	0	1	 on dam	73.57250155032
[PROJECTOR] after self-resists dam	73.57250155032
[PROJECTOR] after flat damage armor	34.57250155032
[PROJECTOR] final dam after static checks	34.57250155032
[PROJECTOR] final dam after hooks and callbacks	34.57250155032
[PROJECTOR] starting dam	PHYSICAL	10.396502483002
[PROJECTOR] after difficulty dam	10.396502483002
[PROJECTOR] res	0	1	 on dam	10.396502483002
[PROJECTOR] after resists dam	10.396502483002
[PROJECTOR] res	0	1	 on dam	10.396502483002
[PROJECTOR] after self-resists dam	10.396502483002
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Grappled from Fdfdsf hits #fbd578#fdfdsf#LAST# for #aaaaaa#(39 resist armour)#LAST#, #aaaaaa#35 physical#LAST# (35 total damage).
[LOG]	Grappling hits #fbd578#fdfdsf#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
crimson crystal	4256	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[phase door] final location of 	crimson crystal	35	6
[LOG]	
[PROJECTOR] starting dam	PHYSICAL	73.57250155032
[PROJECTOR] after difficulty dam	73.57250155032
[PROJECTOR] res	0	1	 on dam	73.57250155032
[PROJECTOR] after resists dam	73.57250155032
[PROJECTOR] res	0	1	 on dam	73.57250155032
[PROJECTOR] after self-resists dam	73.57250155032
[PROJECTOR] after flat damage armor	34.57250155032
[PROJECTOR] final dam after static checks	34.57250155032
[PROJECTOR] final dam after hooks and callbacks	34.57250155032
[PROJECTOR] starting dam	PHYSICAL	10.396502483002
[PROJECTOR] after difficulty dam	10.396502483002
[PROJECTOR] res	0	1	 on dam	10.396502483002
[PROJECTOR] after resists dam	10.396502483002
[PROJECTOR] res	0	1	 on dam	10.396502483002
[PROJECTOR] after self-resists dam	10.396502483002
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	#00ff00##UID:595:0#Talent Clinch is ready to use.
[LOG]	Grappled from Fdfdsf hits #fbd578#fdfdsf#LAST# for #aaaaaa#(39 resist armour)#LAST#, #aaaaaa#35 physical#LAST# (35 total damage).
[LOG]	Grappling hits #fbd578#fdfdsf#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[PROJECTOR] starting dam	PHYSICAL	73.57250155032
[PROJECTOR] after difficulty dam	73.57250155032
[PROJECTOR] res	0	1	 on dam	73.57250155032
[PROJECTOR] after resists dam	73.57250155032
[PROJECTOR] res	0	1	 on dam	73.57250155032
[PROJECTOR] after self-resists dam	73.57250155032
[PROJECTOR] after flat damage armor	34.57250155032
[PROJECTOR] final dam after static checks	34.57250155032
[PROJECTOR] final dam after hooks and callbacks	34.57250155032
[PROJECTOR] starting dam	PHYSICAL	10.396502483002
[PROJECTOR] after difficulty dam	10.396502483002
[PROJECTOR] res	0	1	 on dam	10.396502483002
[PROJECTOR] after resists dam	10.396502483002
[PROJECTOR] res	0	1	 on dam	10.396502483002
[PROJECTOR] after self-resists dam	10.396502483002
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Grappled from Fdfdsf hits #fbd578#fdfdsf#LAST# for #aaaaaa#(39 resist armour)#LAST#, #aaaaaa#35 physical#LAST# (35 total damage).
[LOG]	Grappling hits #fbd578#fdfdsf#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[PROJECTOR] starting dam	PHYSICAL	73.57250155032
[PROJECTOR] after difficulty dam	73.57250155032
[PROJECTOR] res	0	1	 on dam	73.57250155032
[PROJECTOR] after resists dam	73.57250155032
[PROJECTOR] res	0	1	 on dam	73.57250155032
[PROJECTOR] after self-resists dam	73.57250155032
[PROJECTOR] after flat damage armor	34.57250155032
[PROJECTOR] final dam after static checks	34.57250155032
[PROJECTOR] final dam after hooks and callbacks	34.57250155032
[PROJECTOR] starting dam	PHYSICAL	10.396502483002
[PROJECTOR] after difficulty dam	10.396502483002
[PROJECTOR] res	0	1	 on dam	10.396502483002
[PROJECTOR] after resists dam	10.396502483002
[PROJECTOR] res	0	1	 on dam	10.396502483002
[PROJECTOR] after self-resists dam	10.396502483002
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Grappled from Fdfdsf hits #fbd578#fdfdsf#LAST# for #aaaaaa#(39 resist armour)#LAST#, #aaaaaa#35 physical#LAST# (35 total damage).
[LOG]	Grappling hits #fbd578#fdfdsf#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[LOG]	Fdfdsf has released the hold.
[LOG]	Fdfdsf is free from the grapple.
[LOG]	#00ff00##UID:520:0#Talent Disengage is ready to use.
[LOG]	
table: 0x01181428	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	16
[USERCHAT] channel serial data	jeremy7986	tome	694
[CALLBACK] upgrading to prioritized	talents_on_act_base
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[COROUTINE] registering	savefilepipe	thread: 0x11cb2938
[LOG]	Fdfdsf deactivates Striking Stance.
Saving JSON	true
[LOG]	Saving game...
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Make wait background texture 272 : 0x1084096512 (0, 1083236352)
[SAVEFILE PIPE] new save running in the pipe:	fdfdsf	game	::	game.teag	::	table: 0x14eb0350	=>	table: 0x14eafbc0	(3748)
Loading savefile 	/save/fdfdsf/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x1377d5e8	=>	table: 0x11cb2b88	(1338)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/fdfdsf/game.teag.tmp
Saved zipname /save/fdfdsf/game.teag.tmp
[SAVEFILE PIPE] Checking save	fdfdsf	game	/save/fdfdsf/game.teag.tmp
Loading savefile 	/save/fdfdsf/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 1 seconds
Wait finished, counted 6644, 569 ticks
Played ToME for 610 seconds
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	nil	nil	nil	nil	nil
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[ENGINE] Switching to turn based
Deleting shader 42 (is clone 0)
Deleting shader 40 (is clone 0)
Deleting shader 38 (is clone 0)
Deleting shader 36 (is clone 0)
Deleting shader 34 (is clone 0)
Deleting shader 23 (is clone 0)
Deleting shader 31 (is clone 0)
Deleting shader 30 (is clone 0)
Deleting shader 28 (is clone 0)
Deleting shader 27 (is clone 0)
Deleting shader 25 (is clone 0)
Deleting shader 21 (is clone 1)
Deleting shader 21 (is clone 0)
Deleting shader 19 (is clone 0)
Deleting shader 17 (is clone 0)
Deleting shader 15 (is clone 0)
Deleting shader 13 (is clone 0)
Deleting shader 11 (is clone 0)
Deleting shader 9 (is clone 0)
Deleting shader 7 (is clone 0)
Deleting shader 5 (is clone 0)
Deleting shader 3 (is clone 0)
Deleting shader 1 (is clone 0)
NO SELFEXE: bootstrapping from CWD
===top 2
Booting T-Engine from: C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\t-engine.exe
SelfExe gave us app directory of:	C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\
LuaVM:	LuaJIT 2.0.2	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 14146ce8)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 14147988)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 14147660)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Running lua loader code...
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
===	
Reboot using	te4	LATEST	boot	player	false
LuaVM:	LuaJIT 2.0.2	x86
[ENGINE LOADER] available from teae: 	te4-1.5.0
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=5.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.5.0.teae" , } , } __byname={["te4-1.5.0"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\dmore_000\\T-Engine\4.0
	bootstrap
	C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\\game\thirdparty
	C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\\game
[ENGINE LOADER] sorted:	te4	1	5	0
[ENGINE LOADER] loading engine:	1	5	0	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.5.0.teae
Available resolutions: 1920x1080x32
Available resolutions: 1776x1000x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1400x1050x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x648x32
Available resolutions: 1024x768x32
Available resolutions: 1024x600x32
Available resolutions: 800x600x32
Available resolutions: 800x480x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
0==WRITEPATH==allowed== C:\Users\dmore_000\\T-Engine\4.0
1==WRITEPATH==allowed== C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\game\addons\
2==WRITEPATH==allowed== C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\game\dlcs\
3==WRITEPATH==allowed== C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\game\modules\
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
setResolution: switching resolution to	1920x1080 Borderless	1920	1080	false	true	(forced)
Setting resolution to 1920x1080 (windowed, borderless)
[DO RESIZE] Requested: 1920x1080 (0, 1); zoom 100%
[DO RESIZE] Got: 1920x1080 (0, 1)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1920	1080	from	nil	nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] reusing login	dadito
[ONLINE PROFILE] forwarding friends to client
[PROFILE] Main thread got authed	dadito
[ENGINE] Setting requested FPS to 60 (16 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.5.0.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.5.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.5.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.5.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.5.0 using engine te4-1.5.0
* Module: tome
 ** 1.5.0
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\\game\engines\te4-1.5.0.teae
}
[MODULE] booting module version	boot-1.0.0
[ENGINE] Switching to turn based
Loading savefile 	/save//
Loading savefile 	/save/player/
Make wait background texture 2 : 0x1084096512 (0, 1083236352)
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = ashes1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = orcs1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
table: 0x0118d670	normal
table: 0x011c0b90	normal
Computing fun facts
true
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Binding addon	Embers of Rage: Bootmenu	/dlcs/orcs.teaac	boot-orcs-1.0.0
 * with overload
 * with hooks
Binding addon	Ashes of Urh'Rok DLC - boot menu	/dlcs/ashes-urhrok.teaac	boot-ashes-urhrok-1.0.0
 * with data
 * with overload
 * with hooks
Post-processing hooks.
[MODULE] All hashes validation: 	nil	cheat mode active
[ONLINE PROFILE] current character 	game did not tell us
[PROFILE THREAD] batching CSETs
table: 0x011c0b90	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x011c0c20	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0118d698	normal
[ActorResource] Defined Resource:	power
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module	Tales of Maj'Eyal Main Menu	[mod.load]	::	nil	nil
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
table: 0x011c0b90	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ENGINE] Switching to turn based
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
[ONLINE PROFILE] current character 	Main Menu
Loading savefile 	/save/player/
Creating WebView with url	http://te4.org/tooltip-ingame?steam=0&vM=1&vm=5&vp=0&_te4ah=cbfe0002-3266-42bd-a1c3-d3b67245dc36&_te4ad=168399&_te4
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] batching CSETs
table: 0x0119c1a0	normal
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
[WEBCORE] Browser count 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B50 texSize
*p 1: Uniform: 5: 1406 tick
*p 1: Uniform: 6: 8B5E noisevol
*p 1: Uniform: 7: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Loading savefile 	/save/player/
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
Creating level	dungeon	2
[Zone:newLevel]	dungeon	beginning level generation, count:	1
C Map size 40:22 :: 880
C Map seens texture: 52 (60x60)
loaded room generator	random_room	function: 0x068300e0
[RoomsLoader:init] loaded room:	random_room	function: 0x068300e0
[roomGen] room generator	function: 0x068300e0	is making a room
loaded room	cross_circled	9	9
[roomGen] generated room	cross_circled
placed room	cross_circled	at	10	8	with center	14	12
[roomGen] room generator	function: 0x068300e0	is making a room
loaded room	pilar	10	5
[roomGen] generated room	pilar
placed room	pilar	at	32	22	with center	36	24
[roomGen] room generator	function: 0x068300e0	is making a room
loaded room generator	simple	function: 0x06ca1fd8
[roomGen] generated room	simple5x5
placed room	simple5x5	at	21	21	with center	23	23
[roomGen] room generator	function: 0x068300e0	is making a room
loaded room	equal	9	7
[roomGen] generated room	equal
placed room	equal	at	37	42	with center	41	45
[roomGen] room generator	function: 0x068300e0	is making a room
[roomGen] generated room	simple12x12
placed room	simple12x12	at	17	33	with center	22	38
[roomGen] room generator	function: 0x068300e0	is making a room
loaded room	equal2	9	10
[roomGen] generated room	equal2
placed room	equal2	at	19	11	with center	23	15
[roomGen] room generator	function: 0x068300e0	is making a room
loaded room	big_cross	13	11
[roomGen] generated room	big_cross
placed room	big_cross	at	2	19	with center	8	24
[roomGen] room generator	function: 0x068300e0	is making a room
loaded room	xroads	7	7
[roomGen] generated room	xroads
placed room	xroads	at	36	7	with center	39	10
[roomGen] room generator	function: 0x068300e0	is making a room
[roomGen] generated room	simple12x12
placed room	simple12x12	at	34	31	with center	39	36
[roomGen] room generator	function: 0x068300e0	is making a room
loaded room	big_inner_circle	11	11
[roomGen] generated room	big_inner_circle
placed room	big_inner_circle	at	6	36	with center	11	41
Loading tile	terrain/granite_wall1.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1.png
Loading tile	npc/troll_s.png
Loading tile	npc/troll_c.png
Loading tile	npc/troll_m.png
Loading tile	npc/canine_ww.png
Loading tile	npc/canine_w.png
Loading tile	npc/troll_f.png
Loading tile	npc/canine_fox.png
Loading tile	npc/canine_warg.png
Loading tile	terrain/granite_wall1_1.png
Loading tile	terrain/granite_wall1_5.png
Loading tile	terrain/granite_wall1_4.png
Loading tile	terrain/granite_wall1_2.png
Loading tile	terrain/granite_wall1_3.png
Loading tile	terrain/granite_wall2_17.png
Loading tile	terrain/granite_wall3.png
Loading tile	terrain/granite_wall2.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_wall_pillar_3.png
Loading tile	terrain/granite_wall_pillar_9.png
Loading tile	terrain/granite_wall_pillar_2.png
Loading tile	terrain/granite_wall_pillar_8.png
Loading tile	terrain/granite_wall2_1.png
Loading tile	terrain/granite_wall_pillar_1.png
Loading tile	terrain/granite_wall_pillar_7.png
Loading tile	terrain/granite_wall2_8.png
Loading tile	terrain/granite_wall2_6.png
Loading tile	terrain/granite_wall_pillar_small.png
Loading tile	terrain/granite_wall_pillar_small_top.png
Loading tile	terrain/granite_wall2_16.png
Loading tile	terrain/granite_wall2_7.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1_vert.png
Loading tile	terrain/granite_door1_vert_north.png
Loading tile	terrain/granite_wall2_4.png
Loading tile	terrain/granite_wall2_15.png
Loading tile	terrain/granite_wall2_14.png
Loading tile	terrain/granite_wall2_5.png
Loading tile	terrain/granite_wall2_2.png
Loading tile	terrain/granite_wall2_12.png
Loading tile	player/humanoid_halfling_protector_myssil.png
table: 0x011c0b90	normal
table: 0x011c0b90	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[KEYBINDER] Loaded keybinds: chat
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[ENGINE] Setting requested FPS to 60 (16 ms)
[LOG]	#{italic}##ROYAL_BLUE#Retrieving addons to update/download from te4.org...#{normal}#
Creating module	boot-te4-1.5.0.team	:: (as dir)	false	:: (as team)	15	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.5.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.5.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.5.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.5.0 using engine te4-1.5.0
* Module: tome
 ** 1.5.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\\game\engines\te4-1.5.0.teae
}
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-allow-respec-anywhere.teaa	:: (as dir)	false	:: (as teaa)	27	
Checking addon	tome-fasteradventurer.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-hero_tooltip_2.teaa	:: (as dir)	false	:: (as teaa)	20	
Checking addon	tome-hz-escorts_1.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-ignore_rc_locks.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-indieroyale.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-infinite500.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-marson-recycler.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-mex-lasthopestart.teaa	:: (as dir)	false	:: (as teaa)	23	
Checking addon	tome-myth-tactical-borders.teaa	:: (as dir)	false	:: (as teaa)	27	
Checking addon	tome-neka_qol01.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-possessors.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-qqq_11.teaa	:: (as dir)	false	:: (as teaa)	12	
Checking addon	tome-qt-communication_1.teaa	:: (as dir)	false	:: (as teaa)	24	
Checking addon	tome-quick-drown-npcs.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-stone-wardens.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-succor.teaa	:: (as dir)	false	:: (as teaa)	12	
Checking addon	tome-verbose-enemies.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-zomnibus.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
[1] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 5
  }
  [long_name] = Ashes of Urh'Rok
  [file] = /dlcs/ashes-urhrok.teaac
  [name] = tome-ashes-urhrok
  [id_dlc] = 2
}
[2] = {
  [version] = {
    [1] = 1
    [2] = 1
    [3] = 1
  }
  [long_name] = Myth's Tactical Borders
  [file] = /addons/tome-myth-tactical-borders.teaa
  [name] = tome-myth-tactical-borders
}
[3] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 3
  }
  [long_name] = Embers of Rage
  [file] = /dlcs/orcs.teaac
  [name] = tome-orcs
  [id_dlc] = 3
}
[4] = {
  [version] = {
    [1] = 2
    [2] = 5
    [3] = 9
  }
  [long_name] = Infinite500 v2.5ga:  Revised high level play for ToME
  [file] = /addons/tome-infinite500.teaa
  [name] = tome-Infinite500
}
[5] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 0
  }
  [long_name] = Ignore Race/Class Locks
  [file] = /addons/tome-ignore_rc_locks.teaa
  [name] = tome-ignore_rc_locks
}
[6] = {
  [version] = {
    [1] = 15
    [2] = 3
    [3] = 3
  }
  [long_name] = ZOmnibus Addon Pack
  [file] = /addons/tome-zomnibus.teaa
  [name] = tome-zomnibus
}
[7] = {
  [version] = {
    [1] = 2
    [2] = 0
    [3] = 0
  }
  [long_name] = Pragmatic Heroism
  [file] = /addons/tome-hero_tooltip_2.teaa
  [name] = tome-hero_tooltip
}
[8] = {
  [version] = {
    [1] = 1
    [2] = 1
    [3] = 1
  }
  [long_name] = Escorts Enhanced
  [file] = /addons/tome-hz-escorts_1.teaa
  [name] = tome-hz-escorts
}
[9] = {
  [version] = {
    [1] = 1
    [2] = 1
    [3] = 0
  }
  [long_name] = Nekarcos's Quality of Life 01: Effect Display
  [file] = /addons/tome-neka_qol01.teaa
  [name] = tome-neka_qol01
}
[10] = {
  [version] = {
    [1] = 1
    [2] = 1
    [3] = 2
  }
  [long_name] = Verbose Enemies
  [file] = /addons/tome-verbose-enemies.teaa
  [name] = tome-verbose-enemies
}
[11] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 1
  }
  [long_name] = QuickTome: Orb of Communication
  [file] = /addons/tome-qt-communication_1.teaa
  [name] = tome-qt-communication
}
[tome-qt-communication] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 1
  }
  [long_name] = QuickTome: Orb of Communication
  [file] = /addons/tome-qt-communication_1.teaa
  [name] = tome-qt-communication
}
[tome-orcs] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 3
  }
  [long_name] = Embers of Rage
  [file] = /dlcs/orcs.teaac
  [name] = tome-orcs
  [id_dlc] = 3
}
[tome-ashes-urhrok] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 5
  }
  [long_name] = Ashes of Urh'Rok
  [file] = /dlcs/ashes-urhrok.teaac
  [name] = tome-ashes-urhrok
  [id_dlc] = 2
}
[tome-Infinite500] = {
  [version] = {
    [1] = 2
    [2] = 5
    [3] = 9
  }
  [long_name] = Infinite500 v2.5ga:  Revised high level play for ToME
  [file] = /addons/tome-infinite500.teaa
  [name] = tome-Infinite500
}
[tome-ignore_rc_locks] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 0
  }
  [long_name] = Ignore Race/Class Locks
  [file] = /addons/tome-ignore_rc_locks.teaa
  [name] = tome-ignore_rc_locks
}
[tome-neka_qol01] = {
  [version] = {
    [1] = 1
    [2] = 1
    [3] = 0
  }
  [long_name] = Nekarcos's Quality of Life 01: Effect Display
  [file] = /addons/tome-neka_qol01.teaa
  [name] = tome-neka_qol01
}
[tome-verbose-enemies] = {
  [version] = {
    [1] = 1
    [2] = 1
    [3] = 2
  }
  [long_name] = Verbose Enemies
  [file] = /addons/tome-verbose-enemies.teaa
  [name] = tome-verbose-enemies
}
[tome-myth-tactical-borders] = {
  [version] = {
    [1] = 1
    [2] = 1
    [3] = 1
  }
  [long_name] = Myth's Tactical Borders
  [file] = /addons/tome-myth-tactical-borders.teaa
  [name] = tome-myth-tactical-borders
}
[tome-hero_tooltip] = {
  [version] = {
    [1] = 2
    [2] = 0
    [3] = 0
  }
  [long_name] = Pragmatic Heroism
  [file] = /addons/tome-hero_tooltip_2.teaa
  [name] = tome-hero_tooltip
}
[tome-hz-escorts] = {
  [version] = {
    [1] = 1
    [2] = 1
    [3] = 1
  }
  [long_name] = Escorts Enhanced
  [file] = /addons/tome-hz-escorts_1.teaa
  [name] = tome-hz-escorts
}
[tome-zomnibus] = {
  [version] = {
    [1] = 15
    [2] = 3
    [3] = 3
  }
  [long_name] = ZOmnibus Addon Pack
  [file] = /addons/tome-zomnibus.teaa
  [name] = tome-zomnibus
}
[ONLINE PROFILE] addon update list returned
[LOG]	#{italic}##ROYAL_BLUE#Addons update finished.#{normal}#
Joining selected channels
[MODULE LOADER] done loading module	Tales of Maj'Eyal Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 1477, 3410 ticks
[PROFILE THREAD] flushing CSETs
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Creating module	boot-te4-1.5.0.team	:: (as dir)	false	:: (as team)	15	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.5.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.5.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.5.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.5.0 using engine te4-1.5.0
* Module: tome
 ** 1.5.0
After fs.reset
[1] = {
  [path] = C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\\game\engines\te4-1.5.0.teae
}
Listing saves for module	tome
 * save	/tmp/listsaves/tome/save/_d
 * save	/tmp/listsaves/tome/save/_orcs
 * save	/tmp/listsaves/tome/save/aeragahir
 * save	/tmp/listsaves/tome/save/assburgers
 * save	/tmp/listsaves/tome/save/ayyyyyy
 * save	/tmp/listsaves/tome/save/baal
 * save	/tmp/listsaves/tome/save/barry
 * save	/tmp/listsaves/tome/save/beef
 * save	/tmp/listsaves/tome/save/bigrogue
 * save	/tmp/listsaves/tome/save/cara
 * save	/tmp/listsaves/tome/save/cheevs
 * save	/tmp/listsaves/tome/save/chickennugget
 * save	/tmp/listsaves/tome/save/chickennuggets
 * save	/tmp/listsaves/tome/save/deneai
 * save	/tmp/listsaves/tome/save/deneb
 * save	/tmp/listsaves/tome/save/doot_doot
 * save	/tmp/listsaves/tome/save/doot_doot_2__electric_boo
 * save	/tmp/listsaves/tome/save/double
 * save	/tmp/listsaves/tome/save/dumb
 * save	/tmp/listsaves/tome/save/edgelord
 * save	/tmp/listsaves/tome/save/endless
 * save	/tmp/listsaves/tome/save/fafdsfdsf
 * save	/tmp/listsaves/tome/save/fdfdsf
 * save	/tmp/listsaves/tome/save/fightmeirl
 * save	/tmp/listsaves/tome/save/fuck_vaults
 * save	/tmp/listsaves/tome/save/getoharastir
 * save	/tmp/listsaves/tome/save/gl_im_behind_99_skeletons
 * save	/tmp/listsaves/tome/save/gotta_go_fast
 * save	/tmp/listsaves/tome/save/heyguys
 * save	/tmp/listsaves/tome/save/heyooo
 * save	/tmp/listsaves/tome/save/horny_guy
 * save	/tmp/listsaves/tome/save/how_do_i_shot
 * save	/tmp/listsaves/tome/save/huuhaaa
 * save	/tmp/listsaves/tome/save/i_m_a_bus_bitch
 * save	/tmp/listsaves/tome/save/id
 * save	/tmp/listsaves/tome/save/let_it_rip
 * save	/tmp/listsaves/tome/save/literally_unkillable
 * save	/tmp/listsaves/tome/save/lulbringer
 * save	/tmp/listsaves/tome/save/m__bison
 * save	/tmp/listsaves/tome/save/mindstarslayer
 * save	/tmp/listsaves/tome/save/miniyo
 * save	/tmp/listsaves/tome/save/mr__skeltal
 * save	/tmp/listsaves/tome/save/muh_procs
 * save	/tmp/listsaves/tome/save/neverending
 * save	/tmp/listsaves/tome/save/nomi
 * save	/tmp/listsaves/tome/save/one_chance
 * save	/tmp/listsaves/tome/save/ooze_the_3rd
 * save	/tmp/listsaves/tome/save/oozeman
 * save	/tmp/listsaves/tome/save/oozy
 * save	/tmp/listsaves/tome/save/ozzie
 * save	/tmp/listsaves/tome/save/playerasd
 * save	/tmp/listsaves/tome/save/playerasfsd
 * save	/tmp/listsaves/tome/save/playerfdgdf
 * save	/tmp/listsaves/tome/save/playerfdsf
 * save	/tmp/listsaves/tome/save/playerfsdf
 * save	/tmp/listsaves/tome/save/plsnobully
 * save	/tmp/listsaves/tome/save/plsssafdds
 * save	/tmp/listsaves/tome/save/punchy
 * save	/tmp/listsaves/tome/save/reavers_are_overrated
 * save	/tmp/listsaves/tome/save/redbeard
 * save	/tmp/listsaves/tome/save/remove_stealth
 * save	/tmp/listsaves/tome/save/rip_in_pieces_staves
 * save	/tmp/listsaves/tome/save/rip_reavers
 * save	/tmp/listsaves/tome/save/rngod_please
 * save	/tmp/listsaves/tome/save/robbie_rotten
 * save	/tmp/listsaves/tome/save/sasdf
 * save	/tmp/listsaves/tome/save/saves_break
 * save	/tmp/listsaves/tome/save/shalore_is_bad
 * save	/tmp/listsaves/tome/save/shalore_is_poop
 * save	/tmp/listsaves/tome/save/shalore_sux
 * save	/tmp/listsaves/tome/save/shalores_suck
 * save	/tmp/listsaves/tome/save/that_s_a_paddlin_
 * save	/tmp/listsaves/tome/save/timmytwo
 * save	/tmp/listsaves/tome/save/whack_a_mole
 * save	/tmp/listsaves/tome/save/what_s_this
 * save	/tmp/listsaves/tome/save/xzibit
 * save	/tmp/listsaves/tome/save/yeti_rider
 * save	/tmp/listsaves/tome/save/zardi
After fs.reset
[1] = {
  [path] = C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\\game\engines\te4-1.5.0.teae
}
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-allow-respec-anywhere.teaa	:: (as dir)	false	:: (as teaa)	27	
Checking addon	tome-fasteradventurer.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-hero_tooltip_2.teaa	:: (as dir)	false	:: (as teaa)	20	
Checking addon	tome-hz-escorts_1.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-ignore_rc_locks.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-indieroyale.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-infinite500.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-marson-recycler.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-mex-lasthopestart.teaa	:: (as dir)	false	:: (as teaa)	23	
Checking addon	tome-myth-tactical-borders.teaa	:: (as dir)	false	:: (as teaa)	27	
Checking addon	tome-neka_qol01.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-possessors.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-qqq_11.teaa	:: (as dir)	false	:: (as teaa)	12	
Checking addon	tome-qt-communication_1.teaa	:: (as dir)	false	:: (as teaa)	24	
Checking addon	tome-quick-drown-npcs.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-stone-wardens.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-succor.teaa	:: (as dir)	false	:: (as teaa)	12	
Checking addon	tome-verbose-enemies.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-zomnibus.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	te4	1.5.0	tome-1.5.0	playerfdsf	false
[ENGINE] Switching to turn based
Deleting shader 3 (is clone 0)
Deleting shader 1 (is clone 0)
NO SELFEXE: bootstrapping from CWD
===top 2
Booting T-Engine from: C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\t-engine.exe
SelfExe gave us app directory of:	C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\
LuaVM:	LuaJIT 2.0.2	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 14148628)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 14148300)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 14147fd8)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Running lua loader code...
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
===	
Reboot using	te4	1.5.0	tome-1.5.0	playerfdsf	false
LuaVM:	LuaJIT 2.0.2	x86
[ENGINE LOADER] available from teae: 	te4-1.5.0
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=5.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.5.0.teae" , } , } __byname={["te4-1.5.0"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\dmore_000\\T-Engine\4.0
	bootstrap
	C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\\game\thirdparty
	C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\\game
[ENGINE LOADER] loading engine:	1	5	0	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.5.0.teae
Available resolutions: 1920x1080x32
Available resolutions: 1776x1000x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1400x1050x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x648x32
Available resolutions: 1024x768x32
Available resolutions: 1024x600x32
Available resolutions: 800x600x32
Available resolutions: 800x480x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
0==WRITEPATH==allowed== C:\Users\dmore_000\\T-Engine\4.0
1==WRITEPATH==allowed== C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\game\addons\
2==WRITEPATH==allowed== C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\game\dlcs\
3==WRITEPATH==allowed== C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\game\modules\
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
setResolution: switching resolution to	1920x1080 Borderless	1920	1080	false	true	(forced)
Setting resolution to 1920x1080 (windowed, borderless)
[DO RESIZE] Requested: 1920x1080 (0, 1); zoom 100%
[DO RESIZE] Got: 1920x1080 (0, 1)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1920	1080	from	nil	nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] reusing login	dadito
[ONLINE PROFILE] forwarding friends to client
[WEBCORE] Browser count 0
[PROFILE] Main thread got authed	dadito
[ENGINE] Setting requested FPS to 60 (16 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.5.0.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.5.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.5.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.5.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.5.0 using engine te4-1.5.0
* Module: tome
 ** 1.5.0
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\\game\engines\te4-1.5.0.teae
}
[MODULE] booting module version	tome-1.5.0
[ENGINE] Switching to turn based
Mounting additional team file:	/modules/tome-1.5.0-music.team
Mounting additional team file:	/modules/tome-1.5.0-gfx.team
[USERCHAT] channel achievement	Last_Laugh	tome	Eye of the storm	false	false
Loading savefile 	/save//
Loading savefile 	/save/playerfdsf/
 * save	/save/playerfdsf/
Make wait background texture 2 : 0x1084096512 (0, 1083236352)
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = ashes1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = orcs1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
[USERCHAT] channel achievement	fz	tome	Arena Battler 20 (Nightmare (Roguelike) difficulty)	false	true
table: 0x0119b308	normal
table: 0x0119b398	normal
Computing fun facts
true
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-allow-respec-anywhere.teaa	:: (as dir)	false	:: (as teaa)	27	
Checking addon	tome-fasteradventurer.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-hero_tooltip_2.teaa	:: (as dir)	false	:: (as teaa)	20	
Checking addon	tome-hz-escorts_1.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-ignore_rc_locks.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-indieroyale.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-infinite500.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-marson-recycler.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-mex-lasthopestart.teaa	:: (as dir)	false	:: (as teaa)	23	
Checking addon	tome-myth-tactical-borders.teaa	:: (as dir)	false	:: (as teaa)	27	
Checking addon	tome-neka_qol01.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-possessors.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-qqq_11.teaa	:: (as dir)	false	:: (as teaa)	12	
Checking addon	tome-qt-communication_1.teaa	:: (as dir)	false	:: (as teaa)	24	
Checking addon	tome-quick-drown-npcs.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-stone-wardens.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-succor.teaa	:: (as dir)	false	:: (as teaa)	12	
Checking addon	tome-verbose-enemies.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-zomnibus.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Removing addon fasteradventurer: not allowed by savefile
Removing addon qqq: not allowed by savefile
Removing addon hero_tooltip: not allowed by savefile
Removing addon myth-tactical-borders: not allowed by savefile
Removing addon stone-wardens: not allowed by savefile
Binding addon	ToME Addon's Development Tools	/addons/tome-addon-dev.teaa	tome-addon-dev-1.0.5
 * with data
 * with superload
Binding addon	Items Vault	/addons/tome-items-vault.teaa	tome-items-vault-1.4.8
 * with data
 * with overload
 * with hooks
Binding addon	Possessor Bonus Class	/addons/tome-possessors.teaa	tome-possessors-1.5.0
 * with data
 * with superload
 * with overload
 * with hooks
Binding addon	IndieRoyale Bonus	/addons/tome-indieroyale.teaa	tome-indieroyale-1.2.2
 * with data
 * with superload
Binding addon	Ashes of Urh'Rok	/dlcs/ashes-urhrok.teaac	tome-ashes-urhrok-1.4.0
 * with data
 * with superload
 * with overload
 * with hooks
Binding addon	Embers of Rage	/dlcs/orcs.teaac	tome-orcs-1.4.4
 * with data
 * with superload
 * with overload
 * with hooks
Binding addon	Infinite500 v2.5ga:  Revised high level play for ToME	/addons/tome-infinite500.teaa	tome-Infinite500-1.4.8
 * with data
 * with superload
 * with overload
 * with hooks
Binding addon	Ignore Race/Class Locks	/addons/tome-ignore_rc_locks.teaa	tome-ignore_rc_locks-1.1.0
 * with superload
Binding addon	Quick Drown NPCs	/addons/tome-quick-drown-npcs.teaa	tome-quick-drown-npcs-1.2.5
 * with data
 * with superload
 * with hooks
Binding addon	Succor and easement	/addons/tome-succor.teaa	tome-succor-1.0.1
 * with overload
Binding addon	Allow Respec Anywhere	/addons/tome-allow-respec-anywhere.teaa	tome-allow-respec-anywhere-1.2.3
 * with superload
Binding addon	ZOmnibus Addon Pack	/addons/tome-zomnibus.teaa	tome-zomnibus-1.4.0
 * with data
 * with superload
 * with overload
 * with hooks
Binding addon	Escorts Enhanced	/addons/tome-hz-escorts_1.teaa	tome-hz-escorts-1.3.1
 * with overload
Binding addon	Nekarcos's Quality of Life 01: Effect Display	/addons/tome-neka_qol01.teaa	tome-neka_qol01-1.4.8
 * with superload
 * with overload
Binding addon	Verbose Enemies	/addons/tome-verbose-enemies.teaa	tome-verbose-enemies-1.3.1
 * with superload
 * with hooks
Binding addon	Marson's Character Recycler	/addons/tome-marson-recycler.teaa	tome-marson-recycler-1.2.3
 * with overload
 * with hooks
Binding addon	Mex's Start in Last Hope	/addons/tome-mex-lasthopestart.teaa	tome-mex-lasthopestart-1.0.0
 * with overload
Binding addon	QuickTome: Orb of Communication	/addons/tome-qt-communication_1.teaa	tome-qt-communication-1.3.1
 * with data
 * with overload
 * with hooks
Post-processing hooks.
[MODULE] All hashes validation: 	nil	cheat mode active
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	donations	 from profile 	offline	=>	allowed
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE] mounted 	online	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	artifacts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	characters	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	deaths	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	escorts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	lore	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	scores	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	uniques	 from profile 	online	=>	allowed
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	game did not tell us
[TOME] Loaded default settings
table: 0x0119b398	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0119b428	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x0119b4b8	normal
FROM 	/mod/addons/Infinite500/superload/engine/interface/ActorStats.lua	loading previous!
FROM 	/mod/addons/zomnibus/superload/mod/dialogs/ShowInventory.lua	loading previous!
FROM 	/mod/addons/zomnibus/superload/mod/dialogs/ShowEquipInven.lua	loading previous!
FROM 	/mod/addons/zomnibus/superload/mod/dialogs/ShowPickupFloor.lua	loading previous!
[INVENTORY] define slot	1	In inventory
FROM 	/mod/addons/zomnibus/superload/mod/class/Store.lua	loading previous!
FROM 	/mod/addons/zomnibus/superload/mod/dialogs/ShowStore.lua	loading previous!
Made 44 last hope graveyard stones
[KEYBINDER] Loaded keybinds: tome
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	On hands
[INVENTORY] define slot	13	On feet
[INVENTORY] define slot	14	Tool
[INVENTORY] define slot	15	Quiver
[INVENTORY] define slot	16	Socketed Gems
[INVENTORY] define slot	17	Second weapon set: In main hand
[INVENTORY] define slot	18	Second weapon set: In off hand
[INVENTORY] define slot	19	Second weapon set: psionic focus
[INVENTORY] define slot	20	Second weapon set: Quiver
FROM 	/mod/addons/orcs/superload/mod/class/interface/Archery.lua	loading previous!
FROM 	/mod/addons/indieroyale/superload/engine/Chat.lua	loading previous!
[Talents] Defined	50	ActorObjectUse Talents base_name:	Activate Object
FROM 	/mod/addons/zomnibus/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/Infinite500/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/interface/Combat.lua	loading previous!
[TALENTS TACTICS]
 * 	cure
 * 	mana
 * 	heal
 * 	special
 * 	paradox
 * 	attackarea
 * 	areaattack
 * 	equilibrium
 * 	positive
 * 	stamina
 * 	closein
 * 	negative
 * 	attack
 * 	escape
 * 	feedback
 * 	hate
 * 	surrounded
 * 	defend
 * 	protect
 * 	ammo
 * 	vim
 * 	buff
 * 	disable
 * 	psi
 * 	attackall
===	magical	LIGHT_BURST
Loading mod	/mod/addons/quick-drown-npcs/superload//data/timed_effects/physical.lua
Loaded mod	function: 0x12adb190	/mod/addons/quick-drown-npcs/superload//data/timed_effects/physical.lua
===	physical	SKIRMISHER_STUN_INCREASE
===	physical	SEDATED
===	physical	STONE_VINE
===	physical	MAIM
===	mental	MALIGNED
===	other	AEONS_STASIS
===	other	FLARE
[Resources] Defining Actor Resources
[ActorResource] Defined Resource:	air
[ActorResource] Defined Resource:	stamina
[ActorResource] Defined Resource:	mana
[ActorResource] Defined Resource:	equilibrium
[ActorResource] Defined Resource:	vim
[ActorResource] Defined Resource:	positive
[ActorResource] Defined Resource:	negative
[ActorResource] Defined Resource:	hate
[ActorResource] Defined Resource:	paradox
[ActorResource] Defined Resource:	psi
[ActorResource] Defined Resource:	soul
FROM 	/mod/addons/neka_qol01/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/zomnibus/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/Infinite500/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/possessors/superload/mod/class/Actor.lua	loading previous!
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	keepers-of-reality	Keepers of Reality
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	vargh-republic	Vargh Republic
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	slavers	Slavers
[FACTION] added	sorcerers	Sorcerers
[FACTION] added	fearscape	Fearscape
[FACTION] added	sher'tul	Sher'Tul
[FACTION] added	cosmic-fauna	Cosmic Fauna
[FACTION] added	horrors	Horrors
Loading mod	/mod/addons/allow-respec-anywhere/superload//data/birth/descriptors.lua
Loaded mod	function: 0x13107468	/mod/addons/allow-respec-anywhere/superload//data/birth/descriptors.lua
Loading mod	/mod/addons/quick-drown-npcs/superload//data/birth/worlds.lua
Loaded mod	function: 0x12ce5298	/mod/addons/quick-drown-npcs/superload//data/birth/worlds.lua
Loading entities file from file	/data/general/stores/basic.lua
Loading entities file from file	/data-Infinite500/general/stores/isolated-shop.lua
Achievement with default image not found	POSSESSOR_BILL_KILL	/data/gfx/achievements/possessor_bill_kill.png
Achievement with default image not found	NORMAL_ROGUELIKE_POSSESSOR_BILL_KILL	/data/gfx/achievements/normal_roguelike_possessor_bill_kill.png
Achievement with default image not found	EXPLORATION_POSSESSOR_BILL_KILL	/data/gfx/achievements/exploration_possessor_bill_kill.png
Achievement with default image not found	NIGHTMARE_ADVENTURE_POSSESSOR_BILL_KILL	/data/gfx/achievements/nightmare_adventure_possessor_bill_kill.png
Achievement with default image not found	NIGHTMARE_POSSESSOR_BILL_KILL	/data/gfx/achievements/nightmare_possessor_bill_kill.png
Achievement with default image not found	INSANE_ADVENTURE_POSSESSOR_BILL_KILL	/data/gfx/achievements/insane_adventure_possessor_bill_kill.png
Achievement with default image not found	INSANE_POSSESSOR_BILL_KILL	/data/gfx/achievements/insane_possessor_bill_kill.png
Achievement with default image not found	MADNESS_ADVENTURE_POSSESSOR_BILL_KILL	/data/gfx/achievements/madness_adventure_possessor_bill_kill.png
Achievement with default image not found	MADNESS_POSSESSOR_BILL_KILL	/data/gfx/achievements/madness_possessor_bill_kill.png
Achievement with default image not found	POSSESSOR_DEMON_KILL	/data/gfx/achievements/possessor_demon_kill.png
Achievement with default image not found	NORMAL_ROGUELIKE_POSSESSOR_DEMON_KILL	/data/gfx/achievements/normal_roguelike_possessor_demon_kill.png
Achievement with default image not found	EXPLORATION_POSSESSOR_DEMON_KILL	/data/gfx/achievements/exploration_possessor_demon_kill.png
Achievement with default image not found	NIGHTMARE_ADVENTURE_POSSESSOR_DEMON_KILL	/data/gfx/achievements/nightmare_adventure_possessor_demon_kill.png
Achievement with default image not found	NIGHTMARE_POSSESSOR_DEMON_KILL	/data/gfx/achievements/nightmare_possessor_demon_kill.png
Achievement with default image not found	INSANE_ADVENTURE_POSSESSOR_DEMON_KILL	/data/gfx/achievements/insane_adventure_possessor_demon_kill.png
Achievement with default image not found	INSANE_POSSESSOR_DEMON_KILL	/data/gfx/achievements/insane_possessor_demon_kill.png
Achievement with default image not found	MADNESS_ADVENTURE_POSSESSOR_DEMON_KILL	/data/gfx/achievements/madness_adventure_possessor_demon_kill.png
Achievement with default image not found	MADNESS_POSSESSOR_DEMON_KILL	/data/gfx/achievements/madness_possessor_demon_kill.png
Achievement with default image not found	POSSESSOR_ORCS_KILL	/data/gfx/achievements/possessor_orcs_kill.png
Achievement with default image not found	NORMAL_ROGUELIKE_POSSESSOR_ORCS_KILL	/data/gfx/achievements/normal_roguelike_possessor_orcs_kill.png
Achievement with default image not found	EXPLORATION_POSSESSOR_ORCS_KILL	/data/gfx/achievements/exploration_possessor_orcs_kill.png
Achievement with default image not found	NIGHTMARE_ADVENTURE_POSSESSOR_ORCS_KILL	/data/gfx/achievements/nightmare_adventure_possessor_orcs_kill.png
Achievement with default image not found	NIGHTMARE_POSSESSOR_ORCS_KILL	/data/gfx/achievements/nightmare_possessor_orcs_kill.png
Achievement with default image not found	INSANE_ADVENTURE_POSSESSOR_ORCS_KILL	/data/gfx/achievements/insane_adventure_possessor_orcs_kill.png
Achievement with default image not found	INSANE_POSSESSOR_ORCS_KILL	/data/gfx/achievements/insane_possessor_orcs_kill.png
Achievement with default image not found	MADNESS_ADVENTURE_POSSESSOR_ORCS_KILL	/data/gfx/achievements/madness_adventure_possessor_orcs_kill.png
Achievement with default image not found	MADNESS_POSSESSOR_ORCS_KILL	/data/gfx/achievements/madness_possessor_orcs_kill.png
===	mental	POSSESS
===	magical	FIERY_TORMENT
===	magical	ACIDIC_BATH
===	magical	BLACKICE
===	magical	BLACKICE_DET
Loading entities file from file	/data-orcs/general/stores/orcs.lua
===	physical	IRON_GRIP
===	magical	STARSCAPE
===	other	OUTSIDE_THE_STARSCAPE
[ActorResource] Defined Resource:	steam
[Infinite500] Updating DamageType 	light
[Infinite500] Updating DamageType 	arcane
[Infinite500] Updating DamageType 	life leech
[TALENT] Talent HATE_POOL already exists.  Updating with new definition information.
[TALENT]	Hate Pool	HATE_POOL	T_HATE_POOL
[TALENT] Talent TELEPORT_ANGOLWEN already exists.  Updating with new definition information.
[TALENT]	Teleport: Angolwen	TELEPORT_ANGOLWEN	T_TELEPORT_ANGOLWEN
[TALENT] Talent RELENTLESS_PURSUIT already exists.  Updating with new definition information.
[TALENT]	Relentless Pursuit	RELENTLESS_PURSUIT	T_RELENTLESS_PURSUIT
[TALENTS TACTICS]
 * 	cure
FROM 	/mod/addons/zomnibus/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/Infinite500/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/zomnibus/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/ignore_rc_locks/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/NicerTiles.lua	loading previous!
FROM 	/mod/addons/zomnibus/superload/mod/class/GameState.lua	loading previous!
FROM 	/mod/addons/Infinite500/superload/mod/class/GameState.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/Party.lua	loading previous!
FROM 	/mod/addons/zomnibus/superload/mod/class/Player.lua	loading previous!
FROM 	/mod/addons/Infinite500/superload/mod/class/Player.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Player.lua	loading previous!
FROM 	/mod/addons/verbose-enemies/superload/mod/class/NPC.lua	loading previous!
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::	nil	nil
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
FROM 	/mod/addons/zomnibus/superload/mod/class/uiset/Minimalist.lua	loading previous!
FROM 	/mod/addons/Infinite500/superload/mod/class/interface/TooltipsData.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/interface/TooltipsData.lua	loading previous!
table: 0x0119af08	normal
table: 0x0119af68	normal
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
[GAME] Creating FBOs
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 air_warning
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 8B52 intensify
*p 1: Uniform: 4: 1406 solipsism_warning
*p 1: Uniform: 5: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/wobbling.lua
[SHADER] Loaded shader with totalname	main_fbo/wobbling[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/wobbling.frag
*p 3: Uniform: 0: 8B50 texSize
*p 3: Uniform: 1: 1406 tick
*p 3: Uniform: 2: 1406 wobbling
*p 3: Uniform: 3: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/underwater.lua
[SHADER] Loaded shader with totalname	main_fbo/underwater[]
New GL Shader program 5
New GL Shader 6 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/underwater.frag
*p 5: Uniform: 0: 8B50 mapCoord
*p 5: Uniform: 1: 8B50 texSize
*p 5: Uniform: 2: 1406 tick
*p 5: Uniform: 3: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/motionblur.lua
[SHADER] Loaded shader with totalname	main_fbo/motionblur[]
New GL Shader program 7
New GL Shader 8 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/motionblur.frag
*p 7: Uniform: 0: 1406 motionblur
*p 7: Uniform: 1: 8B50 texSize
*p 7: Uniform: 2: 1406 tick
*p 7: Uniform: 3: 8B5E noisevol
*p 7: Uniform: 4: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/blur.lua
[SHADER] Loaded shader with totalname	main_fbo/blur[]
New GL Shader program 9
New GL Shader 10 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/blur.frag
*p 9: Uniform: 0: 1406 blur
*p 9: Uniform: 1: 8B50 texSize
*p 9: Uniform: 2: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/timestop.lua
[SHADER] Loaded shader with totalname	main_fbo/timestop[]
New GL Shader program 11
New GL Shader 12 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/timestop.frag
*p 11: Uniform: 0: 1406 growSpeed
*p 11: Uniform: 1: 1406 innerRadius
*p 11: Uniform: 2: 1406 outerRadius
*p 11: Uniform: 3: 8B50 playerPos
*p 11: Uniform: 4: 8B50 texSize
*p 11: Uniform: 5: 1406 tick_real
*p 11: Uniform: 6: 1406 tick_start
*p 11: Uniform: 7: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/line_grids.lua
[SHADER] Loaded shader with totalname	main_fbo/line_grids[]
New GL Shader program 13
New GL Shader 14 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/line_grids.frag
*p 13: Uniform: 0: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/gestures.lua
[SHADER] Loaded shader with totalname	main_fbo/gestures[]
New GL Shader program 15
New GL Shader 16 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/gestures.frag
*p 15: Uniform: 0: 1406 fade
*p 15: Uniform: 1: 1406 intensity
*p 15: Uniform: 2: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 17
New GL Shader 18 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 17: Uniform: 0: 1406 gamma
*p 17: Uniform: 1: 8B5E sceneBuffer
[SHADER] Loading from /data/gfx/shaders/target_fbo.lua
[SHADER] Loaded shader with totalname	target_fbo[]
New GL Shader program 19
New GL Shader 20 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/target_fbo.frag
*p 19: Uniform: 0: 8B50 mapCoord
*p 19: Uniform: 1: 8B50 scrollOffset
*p 19: Uniform: 2: 8B50 tileSize
*p 19: Uniform: 3: 8B5E fboTex
*p 19: Uniform: 4: 8B5E targetSkin
[GAMMA] Setting gamma correction using fullscreen shader	1.2
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[GAME] Creating FBOs
Loading savefile 	/save//
[SHADER] Loading from /data/gfx/shaders/crystalineaura.lua
[SHADER] Loaded shader with totalname	crystalineaura[color=vec3(0.84313725490196,0.55686274509804,0.27058823529412),growthSpeed=2,spikeLength=0.9,spikeOffset=0.123123,spikeWidth=3,time_factor=1500]
New GL Shader program 21
New GL Shader 22 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/crystalineaura.frag
*p 21: Uniform: 0: 8B51 color
*p 21: Uniform: 1: 1406 growthSpeed
*p 21: Uniform: 2: 1406 spikeLength
*p 21: Uniform: 3: 1406 spikeOffset
*p 21: Uniform: 4: 1406 spikeWidth
*p 21: Uniform: 5: 1406 tick
*p 21: Uniform: 6: 1406 tick_start
*p 21: Uniform: 7: 1406 time_factor
*p 21: Uniform: 8: 8B5E displMapTex
*p 21: Uniform: 9: 8B5E normalMapTex
[SHADER] setting reset param	tick_start	787522
Cloned shader 21
[SHADER] setting reset param	tick_start	787522
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=3,color=vec3(0.3,1,1),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
New GL Shader program 23
New GL Shader 24 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shield.frag
*p 23: Uniform: 0: 1406 aadjust
*p 23: Uniform: 1: 1406 antialiasingRadius
*p 23: Uniform: 2: 8B51 color
*p 23: Uniform: 3: 1406 ellipsoidalFactor
*p 23: Uniform: 4: 1406 horizontalScrollingSpeed
*p 23: Uniform: 5: 8B50 impact
*p 23: Uniform: 6: 8B51 impact_color
*p 23: Uniform: 7: 1406 impact_tick
*p 23: Uniform: 8: 1406 impact_time
*p 23: Uniform: 9: 1406 oscillationSpeed
*p 23: Uniform: 10: 1406 shieldIntensity
*p 23: Uniform: 11: 1406 tick
*p 23: Uniform: 12: 1406 tick_start
*p 23: Uniform: 13: 1406 time_factor
*p 23: Uniform: 14: 1406 verticalScrollingSpeed
*p 23: Uniform: 15: 1406 wobblingPower
*p 23: Uniform: 16: 1406 wobblingSpeed
*p 23: Uniform: 17: 8B5E tex
[SHADER] setting reset param	tick_start	783859
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=3,color=vec3(1,0,0.3),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
New GL Shader program 25
*p 25: Uniform: 0: 1406 aadjust
*p 25: Uniform: 1: 1406 antialiasingRadius
*p 25: Uniform: 2: 8B51 color
*p 25: Uniform: 3: 1406 ellipsoidalFactor
*p 25: Uniform: 4: 1406 horizontalScrollingSpeed
*p 25: Uniform: 5: 8B50 impact
*p 25: Uniform: 6: 8B51 impact_color
*p 25: Uniform: 7: 1406 impact_tick
*p 25: Uniform: 8: 1406 impact_time
*p 25: Uniform: 9: 1406 oscillationSpeed
*p 25: Uniform: 10: 1406 shieldIntensity
*p 25: Uniform: 11: 1406 tick
*p 25: Uniform: 12: 1406 tick_start
*p 25: Uniform: 13: 1406 time_factor
*p 25: Uniform: 14: 1406 verticalScrollingSpeed
*p 25: Uniform: 15: 1406 wobblingPower
*p 25: Uniform: 16: 1406 wobblingSpeed
*p 25: Uniform: 17: 8B5E tex
[SHADER] setting reset param	tick_start	783859
[SHADER] Loading from /data/gfx/shaders/shadowfire.lua
[SHADER] Loaded shader with totalname	shadowfire[]
New GL Shader program 26
New GL Shader 27 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shadowfire.frag
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
ERROR: Internal compile error, error code: E_SC_OUT_OF_GPR
Shader not supported by HW
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.89803921568627,0,0,1),beamColor2=vec4(1.1725490196078,0,0,1),beamsCount=5,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 28
New GL Shader 29 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/healing.frag
*p 28: Uniform: 0: 8B52 beamColor1
*p 28: Uniform: 1: 8B52 beamColor2
*p 28: Uniform: 2: 1406 beamsCount
*p 28: Uniform: 3: 8B52 circleColor
*p 28: Uniform: 4: 1406 circleDescendSpeed
*p 28: Uniform: 5: 1406 circleRotationSpeed
*p 28: Uniform: 6: 1406 noup
*p 28: Uniform: 7: 1406 tick
*p 28: Uniform: 8: 1406 tick_start
*p 28: Uniform: 9: 1406 time_factor
*p 28: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.89803921568627,0,0,1),beamColor2=vec4(0.89803921568627,0,0,1),beamsCount=5,circleColor=vec4(0.8,0,0,0.8),noup=1,time_factor=4000]
New GL Shader program 30
*p 30: Uniform: 0: 8B52 beamColor1
*p 30: Uniform: 1: 8B52 beamColor2
*p 30: Uniform: 2: 1406 beamsCount
*p 30: Uniform: 3: 8B52 circleColor
*p 30: Uniform: 4: 1406 circleDescendSpeed
*p 30: Uniform: 5: 1406 circleRotationSpeed
*p 30: Uniform: 6: 1406 noup
*p 30: Uniform: 7: 1406 tick
*p 30: Uniform: 8: 1406 tick_start
*p 30: Uniform: 9: 1406 time_factor
*p 30: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/runicshield.lua
[SHADER] Loaded shader with totalname	runicshield[auraColor=vec4(0.5,1,0.8,0.5),bubbleColor=vec4(0.5,1,0.8,0.2),ellipsoidalFactor=1,scrollingSpeed=1,shieldIntensity=0.1,time_factor=12000]
New GL Shader program 31
New GL Shader 32 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/runicshield.frag
*p 31: Uniform: 0: 1406 aadjust
*p 31: Uniform: 1: 8B52 auraColor
*p 31: Uniform: 2: 1406 auraWidth
*p 31: Uniform: 3: 8B52 bubbleColor
*p 31: Uniform: 4: 1406 ellipsoidalFactor
*p 31: Uniform: 5: 8B50 impact
*p 31: Uniform: 6: 8B51 impact_color
*p 31: Uniform: 7: 1406 impact_tick
*p 31: Uniform: 8: 1406 impact_time
*p 31: Uniform: 9: 1406 oscillationSpeed
*p 31: Uniform: 10: 1406 scrollingSpeed
*p 31: Uniform: 11: 1406 shieldIntensity
*p 31: Uniform: 12: 1406 tick
*p 31: Uniform: 13: 1406 tick_start
*p 31: Uniform: 14: 1406 time_factor
*p 31: Uniform: 15: 1406 wobblingPower
*p 31: Uniform: 16: 1406 wobblingSpeed
*p 31: Uniform: 17: 8B5E tex
[SHADER] setting reset param	tick_start	783859
Loading savefile 	/save/playerfdsf/
Deleting shader 26 (is clone 0)
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[GAME] Creating FBOs
[ONLINE PROFILE] current character 	playerfdsf the level 50 Yeek Possessor
C Map size 40:1 :: 40
C Map seens texture: 193 (60x60)
Loading tile from tileset	/data/gfx/shockbolt/terrain/water_grass_5_1.png
[PROFILE THREAD] batching CSETs
Loading tileset	/data/gfx/ts-gfx-terrain1.png
[SHADER] Loading from /data/gfx/shaders/water.lua
Loading tile	terrain/tree.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_floor_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/bamboo/hut_dirt_floor_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/bamboo/hut_dirt_floor_01.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_yeek_yeek_mindslayer.png
Loading tileset	/data/gfx/ts-gfx-npc1.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_yeek_yeek_summoner.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_yeek_yeek_commoner_07.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_yeek_yeek_psionic.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/bamboo/floor_deco_cooking_pit_c_01.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_yeek_yeek_commoner_06.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_yeek_yeek_commoner_08.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_yeek_yeek_psionic.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_yeek_yeek_commoner_04.png
Loading tile	player/yeek/base_shadow_01.png
Loading tile	player/yeek/base_01.png
Loading tile	player/yeek/lower_body_01.png
Loading tile	player/yeek/upper_body_34.png
Loading tile	player/yeek/right_hand_05_01.png
Loading tile	player/yeek/mindstar_mossy_left_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_floor_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap.png
Loading entities file from file	/data/zones/town-irkkk/npcs.lua
Loading entities file from file	/data/general/npcs/gwelgoroth.lua
Loading entities file from file	/data/zones/town-irkkk/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/jungle.lua
Loading entities file from file	/data/general/grids/jungle_hut.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/zones/town-irkkk/objects.lua
Loading entities file from file	/data/general/objects/objects-maj-eyal.lua
Loading entities file from file	/data/general/objects/objects.lua
Loading entities file from file	/data/general/objects/money.lua
Loading entities file from file	/data/general/objects/gem.lua
Loading entities file from file	/data/general/objects/lites.lua
Loading entities file from file	/data/general/objects/potions.lua
Loading entities file from file	/data/general/objects/scrolls.lua
Loading entities file from file	/data/general/objects/rods.lua
Loading entities file from file	/data/general/objects/wands.lua
Loading entities file from file	/data/general/objects/totems.lua
Loading entities file from file	/data/general/objects/torques.lua
Loading entities file from file	/data/general/objects/digger.lua
Loading entities file from file	/data/general/objects/misc-tools.lua
Loading entities file from file	/data/general/objects/jewelry.lua
Loading entities file from file	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/mindstars.lua
Loading entities file from file	/data/general/objects/knifes.lua
Loading entities file from file	/data/general/objects/whips.lua
Loading entities file from file	/data/general/objects/swords.lua
Loading entities file from file	/data/general/objects/2hswords.lua
Loading entities file from file	/data/general/objects/maces.lua
Loading entities file from file	/data/general/objects/2hmaces.lua
Loading entities file from file	/data/general/objects/axes.lua
Loading entities file from file	/data/general/objects/2haxes.lua
Loading entities file from file	/data/general/objects/2htridents.lua
Loading entities file from file	/data/general/objects/bows.lua
Loading entities file from file	/data/general/objects/slings.lua
Loading entities file from file	/data/general/objects/shields.lua
Loading entities file from file	/data/general/objects/cloth-armors.lua
Loading entities file from file	/data/general/objects/light-armors.lua
Loading entities file from file	/data/general/objects/heavy-armors.lua
Loading entities file from file	/data/general/objects/massive-armors.lua
Loading entities file from file	/data/general/objects/leather-caps.lua
Loading entities file from file	/data/general/objects/helms.lua
Loading entities file from file	/data/general/objects/wizard-hat.lua
Loading entities file from file	/data/general/objects/leather-boots.lua
Loading entities file from file	/data/general/objects/heavy-boots.lua
Loading entities file from file	/data/general/objects/gloves.lua
Loading entities file from file	/data/general/objects/gauntlets.lua
Loading entities file from file	/data/general/objects/cloak.lua
Loading entities file from file	/data/general/objects/leather-belt.lua
Loading entities file from file	/data/general/objects/world-artifacts.lua
Importing dwarven-steel pickaxe 'Pitch's kiss' into world artifacts
Importing Cyriganne the Cobratouch into world artifacts
Importing Ashwend the pouch of voratun shots into world artifacts
Importing Xutira the Scaldmark into world artifacts
Importing Porylrabremina the pair of dwarven-steel boots into world artifacts
Importing Arthedor into world artifacts
Importing Silyna into world artifacts
Importing Hanekaltholdil into world artifacts
Importing steel waraxe 'Blastmarrow' into world artifacts
Importing Arthikhad into world artifacts
Importing Emithra the Blindvenom into world artifacts
Importing Turand into world artifacts
Importing stralite waraxe 'Adalena' into world artifacts
Importing elven-silk robe 'Mayowyn' into world artifacts
Importing Saluta the dwarven-steel greatmaul into world artifacts
Importing Aryriath the yew longbow into world artifacts
Importing Aerybrerin the Chargehue into world artifacts
Importing Radholathafang into world artifacts
Importing thorny mindstar 'Hellsobeisance' into world artifacts
Importing Cloudrigor into world artifacts
Importing voratun longsword 'Betolle' into world artifacts
Importing Zubalewen into world artifacts
Importing Anoruidas the cured leather armour into world artifacts
Importing Belovena the Smolderwind into world artifacts
Importing stralite dagger 'Glolramira' into world artifacts
Importing Abyssfame the steel shield into world artifacts
Importing pair of voratun boots 'Hotorand' into world artifacts
Importing Isidariwe the hardened leather cap into world artifacts
Importing Searhunt the stralite mace into world artifacts
Importing stralite greatmaul 'Amichik' into world artifacts
Importing dragonbone longbow 'Salena' into world artifacts
Importing Brenamas into world artifacts
Importing Torodin into world artifacts
Importing Glowire the quiver of yew arrows into world artifacts
Importing Noonfear into world artifacts
Importing Salussra the steel mail armour into world artifacts
Importing Zerudar the Healreek into world artifacts
Importing Mayagabeth the steel mail armour into world artifacts
Importing dwarven-steel greatsword 'Dagigorn' into world artifacts
Importing Turezilasta the voratun waraxe into world artifacts
Importing Starwrack into world artifacts
Importing Silynn the voratun plate armour into world artifacts
Importing Demonworth the pouch of voratun shots into world artifacts
Importing Beryrath the dwarven-steel gauntlets into world artifacts
Importing stralite battleaxe 'Relguruimalach' into world artifacts
Importing Gyvena the voratun greatsword into world artifacts
Importing Aeraba into world artifacts
Importing Layyth the Bleaksage into world artifacts
Importing drakeskin leather armour 'Porolemina' into world artifacts
Importing Gilusta into world artifacts
Loading entities file from file	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data-quick-drown-npcs/objects/quest-artifacts.lua
Loading entities file from file	/data-qt-communication/general/objects/orb-communication.lua
Loading entities file from file	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from file	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from file	/data/general/objects/lore/spellhunt.lua
Loading entities file from file	/data/general/objects/lore/fun.lua
Loading entities file from file	/data/general/objects/lore/misc.lua
Loading entities file from file	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from file	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/town-irkkk/traps.lua
Loading entities file from file	/data/general/traps/store.lua
[KEYBINDER] Loaded keybinds: marson-recycler
[SHADER] Loading from /data/gfx/shaders/textoutline.lua
[SHADER] Loaded shader with totalname	textoutline[]
New GL Shader program 26
New GL Shader 33 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/textoutline.frag
*p 26: Uniform: 0: 1406 intensity
*p 26: Uniform: 1: 8B52 outlineColor
*p 26: Uniform: 2: 8B50 outlineSize
*p 26: Uniform: 3: 8B50 textSize
*p 26: Uniform: 4: 8B5E tex
table: 0x0119b398	normal
table: 0x0119b548	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x0119b5d8	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x0119b600	normal
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
C Map size 40:22 :: 880
C Map seens texture: 180 (60x60)
[GAME] Creating FBOs
Using cached font	/data/font/DroidSans.ttf	12
[SHADER] Loading from /data/gfx/shaders/objectsoutline.lua
[SHADER] Loaded shader with totalname	objectsoutline[]
New GL Shader program 34
New GL Shader 35 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/objectsoutline.frag
*p 34: Uniform: 0: 1406 intensity
*p 34: Uniform: 1: 8B52 outlineColor
*p 34: Uniform: 2: 8B50 outlineSize
*p 34: Uniform: 3: 8B52 texCoord
*p 34: Uniform: 4: 8B50 textSize
*p 34: Uniform: 5: 8B5E tex
table: 0x0119b600	normal
table: 0x0119b398	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_tree_7.png
[SHADER] Loading from /data/gfx/shaders/tree.lua
[SHADER] Loaded shader with totalname	tree[]
New GL Shader program 36
New GL Shader 37 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/tree.frag
*p 36: Uniform: 0: 1406 attenuation
*p 36: Uniform: 1: 8B50 mapCoord
*p 36: Uniform: 2: 8B52 texCoord
*p 36: Uniform: 3: 1406 tick
*p 36: Uniform: 4: 8B5E tex
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_tree_8.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_tree_11.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_tree_15.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_tree_4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_tree_13.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_tree_12.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_tree_10.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_plant_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_9_128_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_dirt_var_1_64_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_plant_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_5_192_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_4_128_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_3_192_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_11_128_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_6_128_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_tree_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_tree_16.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_tree_5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_2_64_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_tree_17.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_plant_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_10_128_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_tree_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_8_64_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_3_64_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_plant_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_4_64_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_7_128_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_8_128_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_6_64_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_tree_9.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_dirt_var_4_64_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_4_192_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_brush_5_128_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/bamboo/hut_corner_4_7_8_bottom_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/bamboo/hut_corner_4_7_8_top_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/bamboo/hut_wall_full_hor_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/bamboo/hut_corner_4_1_2_bottom_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/bamboo/hut_corner_4_1_2_top_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_dirt_var_2_64_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/bamboo/hut_wall_bottom_hor_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/bamboo/hut_wall_top_hor_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_tree_14.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_dirt_var_3_64_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/bamboo/hut_corner_8_9_6_bottom_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/bamboo/hut_corner_8_9_6_top_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/bamboo/hut_corner_6_3_2_bottom_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/bamboo/hut_corner_6_3_2_top_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/bamboo/wall_decor_spears_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/bamboo/wall_decor_skin_a_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_tree_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/bamboo/wall_decor_sticks_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/bamboo/wall_decor_3_masks_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/bamboo/wall_decor_mask_a_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/bamboo/palm_door_closed_ver_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/bamboo/wall_decor_mask_b_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/bamboo/hut_wall_door_closed_hor_01.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_2_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_8_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_4_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_inner_9_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_inner_3_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_2_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_8_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_6_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_4_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_inner_7_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_inner_9_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_inner_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_inner_3_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_2_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_8_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_6_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_inner_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_inner_9_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_inner_1_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_2_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_inner_7_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_6_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_inner_1_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_2_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_8_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_6_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_4_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_inner_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_3_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_9_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_6_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_9_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_3_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_3_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_8_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_9_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_7_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_1_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_4_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_1_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_7_02.png
[KEYBINDER] Loaded keybinds: chat
Joining selected channels
[LOG]	#LIGHT_RED#Online profile disabled(switching to offline profile) due to cheat mode active.
[MODULE LOADER] done loading module	Tales of Maj'Eyal: Age of Ascendancy
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
[QUICK HOTKEYS] Successfully loaded quick hotkey settings.
Wait finished, counted 3530, 5675 ticks
Loading tile	alt_side_tactical_self.png
Loading tile	alt_side_tactical_powerful.png
Loading tile	alt_side_tactical_danger.png
Loading tile	alt_side_tactical_enemy_strong.png
Loading tile	alt_side_tactical_friend.png
Loading tile	alt_side_tactical_enemy.png
Loading tile	alt_side_tactical_neutral.png
Updating zone name	Irkkk
C Map minimap texture: 189 (50x50; 64x64)
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
New GL Shader program 38
New GL Shader 39 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/resources.frag
*p 38: Uniform: 0: 1406 a
*p 38: Uniform: 1: 1406 amp
*p 38: Uniform: 2: 8B51 color
*p 38: Uniform: 3: 8B50 p2
*p 38: Uniform: 4: 1406 speed
*p 38: Uniform: 5: 1406 tick
*p 38: Uniform: 6: 8B5E tex
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0,0,0.89019607843137),distort=vec2(0.4,0.4),require_shader=4,speed=2000]
New GL Shader program 40
*p 40: Uniform: 0: 1406 a
*p 40: Uniform: 1: 1406 amp
*p 40: Uniform: 2: 8B51 color
*p 40: Uniform: 3: 8B50 p2
*p 40: Uniform: 4: 1406 speed
*p 40: Uniform: 5: 1406 tick
*p 40: Uniform: 6: 8B5E tex
Loading tile	talents/possess.png
Loading tile	talents/possession_talent_1.png
Loading tile	talents/possession_talent_2.png
Loading tile	talents/assume_form.png
Loading tile from tileset	/data/gfx/talents/infusion__wild.png
Loading tileset	/data/gfx/ts-gfx-talents-effects1.png
Loading tile from tileset	/data/gfx/talents/infusion__regeneration.png
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	allow_build	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE THREAD] flushing CSETs
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	deaths	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	achievements	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] filtering save of 	characters	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	escorts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[MUSIC] loading	Virtue lost.ogg	sound "/data/music/Virtue lost.ogg" : <static>
[MUSIC] playing	Virtue lost.ogg	sound "/data/music/Virtue lost.ogg" : <static>
[MUSIC] loading	weather/jungle_base.ogg	sound "/data/music/weather/jungle_base.ogg" : <static>
[MUSIC] playing	weather/jungle_base.ogg	sound "/data/music/weather/jungle_base.ogg" : <static>
[SOUND] loading from	/data/sound/ambient/jungle/jungle3.ogg	:=:	sound "/data/sound/ambient/jungle/jungle3.ogg" : <static>
[LOG]	Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:30.
[LOG]	
[SOUND] loading from	/data/sound/ambient/jungle/jungle2.ogg	:=:	sound "/data/sound/ambient/jungle/jungle2.ogg" : <static>
Server latency	43
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Played ToME for 7 seconds
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	te4	1.5.0	tome	playerfdsf	true
[ENGINE] Switching to turn based
Deleting shader 40 (is clone 0)
Deleting shader 38 (is clone 0)
Deleting shader 36 (is clone 0)
Deleting shader 34 (is clone 0)
Deleting shader 26 (is clone 0)
Deleting shader 31 (is clone 0)
Deleting shader 30 (is clone 0)
Deleting shader 28 (is clone 0)
Deleting shader 25 (is clone 0)
Deleting shader 23 (is clone 0)
Deleting shader 21 (is clone 1)
Deleting shader 21 (is clone 0)
Deleting shader 19 (is clone 0)
Deleting shader 17 (is clone 0)
Deleting shader 15 (is clone 0)
Deleting shader 13 (is clone 0)
Deleting shader 11 (is clone 0)
Deleting shader 9 (is clone 0)
Deleting shader 7 (is clone 0)
Deleting shader 5 (is clone 0)
Deleting shader 3 (is clone 0)
Deleting shader 1 (is clone 0)
NO SELFEXE: bootstrapping from CWD
===top 2
Booting T-Engine from: C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\t-engine.exe
SelfExe gave us app directory of:	C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\
LuaVM:	LuaJIT 2.0.2	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 14139040)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 14138d18)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 14139690)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Running lua loader code...
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
===	
Reboot using	te4	1.5.0	tome	playerfdsf	true
LuaVM:	LuaJIT 2.0.2	x86
[ENGINE LOADER] available from teae: 	te4-1.5.0
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=5.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.5.0.teae" , } , } __byname={["te4-1.5.0"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\dmore_000\\T-Engine\4.0
	bootstrap
	C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\\game\thirdparty
	C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\\game
[ENGINE LOADER] loading engine:	1	5	0	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.5.0.teae
Available resolutions: 1920x1080x32
Available resolutions: 1776x1000x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1400x1050x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x648x32
Available resolutions: 1024x768x32
Available resolutions: 1024x600x32
Available resolutions: 800x600x32
Available resolutions: 800x480x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
0==WRITEPATH==allowed== C:\Users\dmore_000\\T-Engine\4.0
1==WRITEPATH==allowed== C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\game\addons\
2==WRITEPATH==allowed== C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\game\dlcs\
3==WRITEPATH==allowed== C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\game\modules\
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
setResolution: switching resolution to	1920x1080 Borderless	1920	1080	false	true	(forced)
Setting resolution to 1920x1080 (windowed, borderless)
[DO RESIZE] Requested: 1920x1080 (0, 1); zoom 100%
[DO RESIZE] Got: 1920x1080 (0, 1)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1920	1080	from	nil	nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] reusing login	dadito
[ONLINE PROFILE] forwarding friends to client
[PROFILE] Main thread got authed	dadito
[ENGINE] Setting requested FPS to 60 (16 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.5.0.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.5.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.5.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.5.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.5.0 using engine te4-1.5.0
* Module: tome
 ** 1.5.0
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\\game\engines\te4-1.5.0.teae
}
[MODULE] booting module version	tome-1.5.0
[ENGINE] Switching to turn based
Mounting additional team file:	/modules/tome-1.5.0-music.team
Mounting additional team file:	/modules/tome-1.5.0-gfx.team
Loading savefile 	/save//
Loading savefile 	/save/playerfdsf/
Make wait background texture 2 : 0x1084096512 (0, 1083236352)
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = ashes1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = orcs1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
table: 0x011a8ea8	normal
table: 0x011a8f38	normal
Computing fun facts
true
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-allow-respec-anywhere.teaa	:: (as dir)	false	:: (as teaa)	27	
Checking addon	tome-fasteradventurer.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-hero_tooltip_2.teaa	:: (as dir)	false	:: (as teaa)	20	
Checking addon	tome-hz-escorts_1.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-ignore_rc_locks.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-indieroyale.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-infinite500.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-marson-recycler.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-mex-lasthopestart.teaa	:: (as dir)	false	:: (as teaa)	23	
Checking addon	tome-myth-tactical-borders.teaa	:: (as dir)	false	:: (as teaa)	27	
Checking addon	tome-neka_qol01.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-possessors.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-qqq_11.teaa	:: (as dir)	false	:: (as teaa)	12	
Checking addon	tome-qt-communication_1.teaa	:: (as dir)	false	:: (as teaa)	24	
Checking addon	tome-quick-drown-npcs.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-stone-wardens.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-succor.teaa	:: (as dir)	false	:: (as teaa)	12	
Checking addon	tome-verbose-enemies.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-zomnibus.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Removing addon qt-communication: not allowed by config
Removing addon mex-lasthopestart: not allowed by config
Removing addon verbose-enemies: not allowed by config
Removing addon fasteradventurer: not allowed by config
Removing addon neka_qol01: not allowed by config
Removing addon qqq: not allowed by config
Removing addon hz-escorts: not allowed by config
Removing addon hero_tooltip: not allowed by config
Removing addon zomnibus: not allowed by config
Removing addon allow-respec-anywhere: not allowed by config
Removing addon succor: not allowed by config
Removing addon quick-drown-npcs: not allowed by config
Removing addon Infinite500: not allowed by config
Removing addon myth-tactical-borders: not allowed by config
Removing addon stone-wardens: module forbids it
Removing addon indieroyale: not allowed by config
Binding addon	ToME Addon's Development Tools	/addons/tome-addon-dev.teaa	tome-addon-dev-1.0.5
 * with data
 * with superload
Binding addon	Items Vault	/addons/tome-items-vault.teaa	tome-items-vault-1.4.8
 * with data
 * with overload
 * with hooks
Binding addon	Possessor Bonus Class	/addons/tome-possessors.teaa	tome-possessors-1.5.0
 * with data
 * with superload
 * with overload
 * with hooks
Binding addon	Ashes of Urh'Rok	/dlcs/ashes-urhrok.teaac	tome-ashes-urhrok-1.4.0
 * with data
 * with superload
 * with overload
 * with hooks
Binding addon	Embers of Rage	/dlcs/orcs.teaac	tome-orcs-1.4.4
 * with data
 * with superload
 * with overload
 * with hooks
Binding addon	Ignore Race/Class Locks	/addons/tome-ignore_rc_locks.teaa	tome-ignore_rc_locks-1.1.0
 * with superload
Binding addon	Marson's Character Recycler	/addons/tome-marson-recycler.teaa	tome-marson-recycler-1.2.3
 * with overload
 * with hooks
Post-processing hooks.
[MODULE] All hashes validation: 	nil	cheat mode active
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	offline	=>	allowed
[PROFILE THREAD] batching CSETs
[PROFILE] filtering load of 	allow_build	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	donations	 from profile 	offline	=>	allowed
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	artifacts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	characters	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	deaths	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	escorts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	lore	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	scores	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	uniques	 from profile 	online	=>	allowed
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	game did not tell us
[TOME] Loaded default settings
table: 0x011a8f38	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x011a8fc8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x011a9058	normal
[INVENTORY] define slot	1	In inventory
Made 44 last hope graveyard stones
[KEYBINDER] Loaded keybinds: tome
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	On hands
[INVENTORY] define slot	13	On feet
[INVENTORY] define slot	14	Tool
[INVENTORY] define slot	15	Quiver
[INVENTORY] define slot	16	Socketed Gems
[INVENTORY] define slot	17	Second weapon set: In main hand
[INVENTORY] define slot	18	Second weapon set: In off hand
[INVENTORY] define slot	19	Second weapon set: psionic focus
[INVENTORY] define slot	20	Second weapon set: Quiver
FROM 	/mod/addons/orcs/superload/mod/class/interface/Archery.lua	loading previous!
[Talents] Defined	50	ActorObjectUse Talents base_name:	Activate Object
FROM 	/mod/addons/orcs/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/interface/Combat.lua	loading previous!
[TALENTS TACTICS]
 * 	cure
 * 	mana
 * 	heal
 * 	special
 * 	paradox
 * 	attackarea
 * 	areaattack
 * 	equilibrium
 * 	positive
 * 	stamina
 * 	closein
 * 	negative
 * 	attack
 * 	escape
 * 	feedback
 * 	hate
 * 	surrounded
 * 	defend
 * 	protect
 * 	ammo
 * 	vim
 * 	buff
 * 	disable
 * 	psi
 * 	attackall
===	magical	LIGHT_BURST
===	physical	SKIRMISHER_STUN_INCREASE
===	physical	SEDATED
===	physical	STONE_VINE
===	physical	MAIM
===	mental	MALIGNED
===	other	AEONS_STASIS
===	other	FLARE
[Resources] Defining Actor Resources
[ActorResource] Defined Resource:	air
[ActorResource] Defined Resource:	stamina
[ActorResource] Defined Resource:	mana
[ActorResource] Defined Resource:	equilibrium
[ActorResource] Defined Resource:	vim
[ActorResource] Defined Resource:	positive
[ActorResource] Defined Resource:	negative
[ActorResource] Defined Resource:	hate
[ActorResource] Defined Resource:	paradox
[ActorResource] Defined Resource:	psi
[ActorResource] Defined Resource:	soul
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	keepers-of-reality	Keepers of Reality
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	vargh-republic	Vargh Republic
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	slavers	Slavers
[FACTION] added	sorcerers	Sorcerers
[FACTION] added	fearscape	Fearscape
[FACTION] added	sher'tul	Sher'Tul
[FACTION] added	cosmic-fauna	Cosmic Fauna
[FACTION] added	horrors	Horrors
Loading entities file from file	/data/general/stores/basic.lua
Achievement with default image not found	POSSESSOR_BILL_KILL	/data/gfx/achievements/possessor_bill_kill.png
Achievement with default image not found	NORMAL_ROGUELIKE_POSSESSOR_BILL_KILL	/data/gfx/achievements/normal_roguelike_possessor_bill_kill.png
Achievement with default image not found	EXPLORATION_POSSESSOR_BILL_KILL	/data/gfx/achievements/exploration_possessor_bill_kill.png
Achievement with default image not found	NIGHTMARE_ADVENTURE_POSSESSOR_BILL_KILL	/data/gfx/achievements/nightmare_adventure_possessor_bill_kill.png
Achievement with default image not found	NIGHTMARE_POSSESSOR_BILL_KILL	/data/gfx/achievements/nightmare_possessor_bill_kill.png
Achievement with default image not found	INSANE_ADVENTURE_POSSESSOR_BILL_KILL	/data/gfx/achievements/insane_adventure_possessor_bill_kill.png
Achievement with default image not found	INSANE_POSSESSOR_BILL_KILL	/data/gfx/achievements/insane_possessor_bill_kill.png
Achievement with default image not found	MADNESS_ADVENTURE_POSSESSOR_BILL_KILL	/data/gfx/achievements/madness_adventure_possessor_bill_kill.png
Achievement with default image not found	MADNESS_POSSESSOR_BILL_KILL	/data/gfx/achievements/madness_possessor_bill_kill.png
Achievement with default image not found	POSSESSOR_DEMON_KILL	/data/gfx/achievements/possessor_demon_kill.png
Achievement with default image not found	NORMAL_ROGUELIKE_POSSESSOR_DEMON_KILL	/data/gfx/achievements/normal_roguelike_possessor_demon_kill.png
Achievement with default image not found	EXPLORATION_POSSESSOR_DEMON_KILL	/data/gfx/achievements/exploration_possessor_demon_kill.png
Achievement with default image not found	NIGHTMARE_ADVENTURE_POSSESSOR_DEMON_KILL	/data/gfx/achievements/nightmare_adventure_possessor_demon_kill.png
Achievement with default image not found	NIGHTMARE_POSSESSOR_DEMON_KILL	/data/gfx/achievements/nightmare_possessor_demon_kill.png
Achievement with default image not found	INSANE_ADVENTURE_POSSESSOR_DEMON_KILL	/data/gfx/achievements/insane_adventure_possessor_demon_kill.png
Achievement with default image not found	INSANE_POSSESSOR_DEMON_KILL	/data/gfx/achievements/insane_possessor_demon_kill.png
Achievement with default image not found	MADNESS_ADVENTURE_POSSESSOR_DEMON_KILL	/data/gfx/achievements/madness_adventure_possessor_demon_kill.png
Achievement with default image not found	MADNESS_POSSESSOR_DEMON_KILL	/data/gfx/achievements/madness_possessor_demon_kill.png
Achievement with default image not found	POSSESSOR_ORCS_KILL	/data/gfx/achievements/possessor_orcs_kill.png
Achievement with default image not found	NORMAL_ROGUELIKE_POSSESSOR_ORCS_KILL	/data/gfx/achievements/normal_roguelike_possessor_orcs_kill.png
Achievement with default image not found	EXPLORATION_POSSESSOR_ORCS_KILL	/data/gfx/achievements/exploration_possessor_orcs_kill.png
Achievement with default image not found	NIGHTMARE_ADVENTURE_POSSESSOR_ORCS_KILL	/data/gfx/achievements/nightmare_adventure_possessor_orcs_kill.png
Achievement with default image not found	NIGHTMARE_POSSESSOR_ORCS_KILL	/data/gfx/achievements/nightmare_possessor_orcs_kill.png
Achievement with default image not found	INSANE_ADVENTURE_POSSESSOR_ORCS_KILL	/data/gfx/achievements/insane_adventure_possessor_orcs_kill.png
Achievement with default image not found	INSANE_POSSESSOR_ORCS_KILL	/data/gfx/achievements/insane_possessor_orcs_kill.png
Achievement with default image not found	MADNESS_ADVENTURE_POSSESSOR_ORCS_KILL	/data/gfx/achievements/madness_adventure_possessor_orcs_kill.png
Achievement with default image not found	MADNESS_POSSESSOR_ORCS_KILL	/data/gfx/achievements/madness_possessor_orcs_kill.png
===	mental	POSSESS
===	magical	FIERY_TORMENT
===	magical	ACIDIC_BATH
===	magical	BLACKICE
===	magical	BLACKICE_DET
Loading entities file from file	/data-orcs/general/stores/orcs.lua
===	physical	IRON_GRIP
===	magical	STARSCAPE
===	other	OUTSIDE_THE_STARSCAPE
[ActorResource] Defined Resource:	steam
FROM 	/mod/addons/orcs/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/ignore_rc_locks/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/NicerTiles.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/possessors/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/Party.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Player.lua	loading previous!
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::	nil	nil
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
FROM 	/mod/addons/orcs/superload/mod/class/interface/TooltipsData.lua	loading previous!
table: 0x0119aab0	normal
table: 0x0119ab10	normal
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
[GAME] Creating FBOs
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 air_warning
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 8B52 intensify
*p 1: Uniform: 4: 1406 solipsism_warning
*p 1: Uniform: 5: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/wobbling.lua
[SHADER] Loaded shader with totalname	main_fbo/wobbling[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/wobbling.frag
*p 3: Uniform: 0: 8B50 texSize
*p 3: Uniform: 1: 1406 tick
*p 3: Uniform: 2: 1406 wobbling
*p 3: Uniform: 3: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/underwater.lua
[SHADER] Loaded shader with totalname	main_fbo/underwater[]
New GL Shader program 5
New GL Shader 6 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/underwater.frag
*p 5: Uniform: 0: 8B50 mapCoord
*p 5: Uniform: 1: 8B50 texSize
*p 5: Uniform: 2: 1406 tick
*p 5: Uniform: 3: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/motionblur.lua
[SHADER] Loaded shader with totalname	main_fbo/motionblur[]
New GL Shader program 7
New GL Shader 8 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/motionblur.frag
*p 7: Uniform: 0: 1406 motionblur
*p 7: Uniform: 1: 8B50 texSize
*p 7: Uniform: 2: 1406 tick
*p 7: Uniform: 3: 8B5E noisevol
*p 7: Uniform: 4: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/blur.lua
[SHADER] Loaded shader with totalname	main_fbo/blur[]
New GL Shader program 9
New GL Shader 10 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/blur.frag
*p 9: Uniform: 0: 1406 blur
*p 9: Uniform: 1: 8B50 texSize
*p 9: Uniform: 2: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/timestop.lua
[SHADER] Loaded shader with totalname	main_fbo/timestop[]
New GL Shader program 11
New GL Shader 12 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/timestop.frag
*p 11: Uniform: 0: 1406 growSpeed
*p 11: Uniform: 1: 1406 innerRadius
*p 11: Uniform: 2: 1406 outerRadius
*p 11: Uniform: 3: 8B50 playerPos
*p 11: Uniform: 4: 8B50 texSize
*p 11: Uniform: 5: 1406 tick_real
*p 11: Uniform: 6: 1406 tick_start
*p 11: Uniform: 7: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/line_grids.lua
[SHADER] Loaded shader with totalname	main_fbo/line_grids[]
New GL Shader program 13
New GL Shader 14 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/line_grids.frag
*p 13: Uniform: 0: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/gestures.lua
[SHADER] Loaded shader with totalname	main_fbo/gestures[]
New GL Shader program 15
New GL Shader 16 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/gestures.frag
*p 15: Uniform: 0: 1406 fade
*p 15: Uniform: 1: 1406 intensity
*p 15: Uniform: 2: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 17
New GL Shader 18 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 17: Uniform: 0: 1406 gamma
*p 17: Uniform: 1: 8B5E sceneBuffer
[SHADER] Loading from /data/gfx/shaders/target_fbo.lua
[SHADER] Loaded shader with totalname	target_fbo[]
New GL Shader program 19
New GL Shader 20 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/target_fbo.frag
*p 19: Uniform: 0: 8B50 mapCoord
*p 19: Uniform: 1: 8B50 scrollOffset
*p 19: Uniform: 2: 8B50 tileSize
*p 19: Uniform: 3: 8B5E fboTex
*p 19: Uniform: 4: 8B5E targetSkin
[GAMMA] Setting gamma correction using fullscreen shader	1.2
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[GAME] Creating FBOs
Loading savefile 	/save//
[SHADER] Loading from /data/gfx/shaders/crystalineaura.lua
[SHADER] Loaded shader with totalname	crystalineaura[color=vec3(0.84313725490196,0.55686274509804,0.27058823529412),growthSpeed=2,spikeLength=0.9,spikeOffset=0.123123,spikeWidth=3,time_factor=1500]
New GL Shader program 21
New GL Shader 22 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/crystalineaura.frag
*p 21: Uniform: 0: 8B51 color
*p 21: Uniform: 1: 1406 growthSpeed
*p 21: Uniform: 2: 1406 spikeLength
*p 21: Uniform: 3: 1406 spikeOffset
*p 21: Uniform: 4: 1406 spikeWidth
*p 21: Uniform: 5: 1406 tick
*p 21: Uniform: 6: 1406 tick_start
*p 21: Uniform: 7: 1406 time_factor
*p 21: Uniform: 8: 8B5E displMapTex
*p 21: Uniform: 9: 8B5E normalMapTex
[SHADER] setting reset param	tick_start	801358
Cloned shader 21
[SHADER] setting reset param	tick_start	801358
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=3,color=vec3(0.3,1,1),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
New GL Shader program 23
New GL Shader 24 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shield.frag
*p 23: Uniform: 0: 1406 aadjust
*p 23: Uniform: 1: 1406 antialiasingRadius
*p 23: Uniform: 2: 8B51 color
*p 23: Uniform: 3: 1406 ellipsoidalFactor
*p 23: Uniform: 4: 1406 horizontalScrollingSpeed
*p 23: Uniform: 5: 8B50 impact
*p 23: Uniform: 6: 8B51 impact_color
*p 23: Uniform: 7: 1406 impact_tick
*p 23: Uniform: 8: 1406 impact_time
*p 23: Uniform: 9: 1406 oscillationSpeed
*p 23: Uniform: 10: 1406 shieldIntensity
*p 23: Uniform: 11: 1406 tick
*p 23: Uniform: 12: 1406 tick_start
*p 23: Uniform: 13: 1406 time_factor
*p 23: Uniform: 14: 1406 verticalScrollingSpeed
*p 23: Uniform: 15: 1406 wobblingPower
*p 23: Uniform: 16: 1406 wobblingSpeed
*p 23: Uniform: 17: 8B5E tex
[SHADER] setting reset param	tick_start	797793
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=3,color=vec3(1,0,0.3),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
New GL Shader program 25
*p 25: Uniform: 0: 1406 aadjust
*p 25: Uniform: 1: 1406 antialiasingRadius
*p 25: Uniform: 2: 8B51 color
*p 25: Uniform: 3: 1406 ellipsoidalFactor
*p 25: Uniform: 4: 1406 horizontalScrollingSpeed
*p 25: Uniform: 5: 8B50 impact
*p 25: Uniform: 6: 8B51 impact_color
*p 25: Uniform: 7: 1406 impact_tick
*p 25: Uniform: 8: 1406 impact_time
*p 25: Uniform: 9: 1406 oscillationSpeed
*p 25: Uniform: 10: 1406 shieldIntensity
*p 25: Uniform: 11: 1406 tick
*p 25: Uniform: 12: 1406 tick_start
*p 25: Uniform: 13: 1406 time_factor
*p 25: Uniform: 14: 1406 verticalScrollingSpeed
*p 25: Uniform: 15: 1406 wobblingPower
*p 25: Uniform: 16: 1406 wobblingSpeed
*p 25: Uniform: 17: 8B5E tex
[SHADER] setting reset param	tick_start	797793
[SHADER] Loading from /data/gfx/shaders/shadowfire.lua
[SHADER] Loaded shader with totalname	shadowfire[]
New GL Shader program 26
New GL Shader 27 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shadowfire.frag
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
ERROR: Internal compile error, error code: E_SC_OUT_OF_GPR
Shader not supported by HW
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.89803921568627,0,0,1),beamColor2=vec4(1.1725490196078,0,0,1),beamsCount=5,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 28
New GL Shader 29 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/healing.frag
*p 28: Uniform: 0: 8B52 beamColor1
*p 28: Uniform: 1: 8B52 beamColor2
*p 28: Uniform: 2: 1406 beamsCount
*p 28: Uniform: 3: 8B52 circleColor
*p 28: Uniform: 4: 1406 circleDescendSpeed
*p 28: Uniform: 5: 1406 circleRotationSpeed
*p 28: Uniform: 6: 1406 noup
*p 28: Uniform: 7: 1406 tick
*p 28: Uniform: 8: 1406 tick_start
*p 28: Uniform: 9: 1406 time_factor
*p 28: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.89803921568627,0,0,1),beamColor2=vec4(0.89803921568627,0,0,1),beamsCount=5,circleColor=vec4(0.8,0,0,0.8),noup=1,time_factor=4000]
New GL Shader program 30
*p 30: Uniform: 0: 8B52 beamColor1
*p 30: Uniform: 1: 8B52 beamColor2
*p 30: Uniform: 2: 1406 beamsCount
*p 30: Uniform: 3: 8B52 circleColor
*p 30: Uniform: 4: 1406 circleDescendSpeed
*p 30: Uniform: 5: 1406 circleRotationSpeed
*p 30: Uniform: 6: 1406 noup
*p 30: Uniform: 7: 1406 tick
*p 30: Uniform: 8: 1406 tick_start
*p 30: Uniform: 9: 1406 time_factor
*p 30: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/runicshield.lua
[SHADER] Loaded shader with totalname	runicshield[auraColor=vec4(0.5,1,0.8,0.5),bubbleColor=vec4(0.5,1,0.8,0.2),ellipsoidalFactor=1,scrollingSpeed=1,shieldIntensity=0.1,time_factor=12000]
New GL Shader program 31
New GL Shader 32 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/runicshield.frag
*p 31: Uniform: 0: 1406 aadjust
*p 31: Uniform: 1: 8B52 auraColor
*p 31: Uniform: 2: 1406 auraWidth
*p 31: Uniform: 3: 8B52 bubbleColor
*p 31: Uniform: 4: 1406 ellipsoidalFactor
*p 31: Uniform: 5: 8B50 impact
*p 31: Uniform: 6: 8B51 impact_color
*p 31: Uniform: 7: 1406 impact_tick
*p 31: Uniform: 8: 1406 impact_time
*p 31: Uniform: 9: 1406 oscillationSpeed
*p 31: Uniform: 10: 1406 scrollingSpeed
*p 31: Uniform: 11: 1406 shieldIntensity
*p 31: Uniform: 12: 1406 tick
*p 31: Uniform: 13: 1406 tick_start
*p 31: Uniform: 14: 1406 time_factor
*p 31: Uniform: 15: 1406 wobblingPower
*p 31: Uniform: 16: 1406 wobblingSpeed
*p 31: Uniform: 17: 8B5E tex
[SHADER] setting reset param	tick_start	797793
Loading savefile 	/save/playerfdsf/
[KEYBINDER] Loaded keybinds: marson-recycler
[SHADER] Loading from /data/gfx/shaders/textoutline.lua
[SHADER] Loaded shader with totalname	textoutline[]
New GL Shader program 33
New GL Shader 34 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/textoutline.frag
*p 33: Uniform: 0: 1406 intensity
*p 33: Uniform: 1: 8B52 outlineColor
*p 33: Uniform: 2: 8B50 outlineSize
*p 33: Uniform: 3: 8B50 textSize
*p 33: Uniform: 4: 8B5E tex
table: 0x011a8f38	normal
table: 0x011a89a8	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x011a8aa8	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x011a8b38	normal
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[GAME] Creating FBOs
Using cached font	/data/font/DroidSans.ttf	12
[SHADER] Loading from /data/gfx/shaders/objectsoutline.lua
[SHADER] Loaded shader with totalname	objectsoutline[]
New GL Shader program 35
New GL Shader 36 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/objectsoutline.frag
*p 35: Uniform: 0: 1406 intensity
*p 35: Uniform: 1: 8B52 outlineColor
*p 35: Uniform: 2: 8B50 outlineSize
*p 35: Uniform: 3: 8B52 texCoord
*p 35: Uniform: 4: 8B50 textSize
*p 35: Uniform: 5: 8B5E tex
[SORTING HOTKEYS] actor = "playerfdsf"
[LOG]	#MOCCASIN#Character control switched to playerfdsf.
Using cached font	/data/font/DroidSansMono.ttf	14
Loading entities file from file	/data/general/objects/objects.lua
Loading entities file from file	/data/general/objects/money.lua
Loading entities file from file	/data/general/objects/gem.lua
Loading entities file from file	/data/general/objects/lites.lua
Loading entities file from file	/data/general/objects/potions.lua
Loading entities file from file	/data/general/objects/scrolls.lua
Loading entities file from file	/data/general/objects/rods.lua
Deleting shader 26 (is clone 0)
Loading entities file from file	/data/general/objects/wands.lua
Loading entities file from file	/data/general/objects/totems.lua
Loading entities file from file	/data/general/objects/torques.lua
Loading entities file from file	/data/general/objects/digger.lua
Loading entities file from file	/data/general/objects/misc-tools.lua
Loading entities file from file	/data/general/objects/jewelry.lua
Loading entities file from file	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/mindstars.lua
Loading entities file from file	/data/general/objects/knifes.lua
Loading entities file from file	/data/general/objects/whips.lua
Loading entities file from file	/data/general/objects/swords.lua
Loading entities file from file	/data/general/objects/2hswords.lua
Loading entities file from file	/data/general/objects/maces.lua
Loading entities file from file	/data/general/objects/2hmaces.lua
Loading entities file from file	/data/general/objects/axes.lua
Loading entities file from file	/data/general/objects/2haxes.lua
Loading entities file from file	/data/general/objects/2htridents.lua
Loading entities file from file	/data/general/objects/bows.lua
Loading entities file from file	/data/general/objects/slings.lua
Loading entities file from file	/data/general/objects/shields.lua
Loading entities file from file	/data/general/objects/cloth-armors.lua
Loading entities file from file	/data/general/objects/light-armors.lua
Loading entities file from file	/data/general/objects/heavy-armors.lua
Loading entities file from file	/data/general/objects/massive-armors.lua
Loading entities file from file	/data/general/objects/leather-caps.lua
Loading entities file from file	/data/general/objects/helms.lua
Loading entities file from file	/data/general/objects/wizard-hat.lua
Loading entities file from file	/data/general/objects/leather-boots.lua
Loading entities file from file	/data/general/objects/heavy-boots.lua
Loading entities file from file	/data/general/objects/gloves.lua
Loading entities file from file	/data/general/objects/gauntlets.lua
Loading entities file from file	/data/general/objects/cloak.lua
Loading entities file from file	/data/general/objects/leather-belt.lua
Loading entities file from file	/data/general/objects/world-artifacts.lua
Loading entities file from file	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from file	/data-ashes-urhrok/general/objects/world-artifacts.lua
[BIRTHER] checking allowance for 	Maj'Eyal	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Infinite	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Arena	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Orcs	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Tutorial	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Easy	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Normal	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Nightmare	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Insane	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Madness	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Exploration	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Adventure	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Roguelike	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] set descriptor	base	base
Missing 	world
[BIRTHER] set descriptor	world	Maj'Eyal
Missing 	difficulty
[BIRTHER] set descriptor	difficulty	Insane
Missing 	permadeath
[BIRTHER] set descriptor	permadeath	Adventure
Missing 	race
[BIRTHER] set descriptor	sex	Female
Missing 	race
[BIRTHER] checking allowance for 	Tutorial Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Insane	=>	forbid	nil
[BIRTHER] checking allowance for 	Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Elf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Halfling	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Dwarf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Yeek	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Giant	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Undead	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Construct	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Orc	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Insane	=>	nil	false
[BIRTHER] checking allowance for 	Yeti	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Insane	=>	nil	false
[BIRTHER] checking allowance for 	MinotaurUndead	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Insane	=>	nil	false
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Insane	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Doombringer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doombringer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Demonologist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Demonologist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Possessor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Possessor	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Insane	=>	nil	false
[BIRTHER] checking allowance for 	Tinker	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Sawbutcher	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sawbutcher	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Gunslinger	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Gunslinger	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psyshot	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Psyshot	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] set descriptor	sex	Male
Missing 	race
table: 0x011a8b38	normal
table: 0x011a8f38	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[KEYBINDER] Loaded keybinds: chat
Joining selected channels
[LOG]	#LIGHT_RED#Online profile disabled(switching to offline profile) due to cheat mode active.
[MODULE LOADER] done loading module	Tales of Maj'Eyal: Age of Ascendancy
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
[QUICK HOTKEYS] Successfully loaded quick hotkey settings.
Wait finished, counted 2625, 4314 ticks
Loading tile	player/human_male/base_shadow_01.png
Loading tile	player/human_male/base_cornac_01.png
Loading tile	player/human_male/lower_body_16.png
Loading tile	player/human_male/upper_body_25.png
Loading tile	player/human_male/right_2hsword_01.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tileset	/data/gfx/ts-gfx-terrain1.png
[PROFILE THREAD] batching CSETs
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	allow_build	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	deaths	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	achievements	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] filtering save of 	characters	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	escorts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ENGINE] Setting requested FPS to 2 (500 ms)
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[ENGINE] Setting requested FPS to 60 (16 ms)
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
[BIRTHER] set descriptor	race	Giant
Missing 	subrace
[BIRTHER] set descriptor	subrace	Ogre
Missing 	class
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Insane	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Doombringer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doombringer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Demonologist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Demonologist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Possessor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Possessor	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Insane	=>	nil	false
[BIRTHER] checking allowance for 	Tinker	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Sawbutcher	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sawbutcher	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Gunslinger	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Gunslinger	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psyshot	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Psyshot	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] set descriptor	class	nil
Missing 	class
[BIRTHER] set descriptor	subclass	nil
Missing 	class
Loading tile	player/ogre_male/base_shadow_01.png
Loading tile	player/ogre_male/base_01.png
Loading tile	player/ogre_male/lower_body_16.png
Loading tile	player/ogre_male/upper_body_25.png
Loading tile	player/ogre_male/right_2hsword_01.png
[BIRTHER] set descriptor	class	Psionic
Missing 	subclass
[BIRTHER] set descriptor	subclass	Possessor
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.4,noup=2,time_factor=2000,wobblingType=0]
New GL Shader program 26
GLSL ERROR: Compile error in shader inline
Fragment shader failed to compile with the following errors:
ERROR: 0:29: error(#132) Syntax error: "float2" parse error
ERROR: error(#273) 1 compilation errors.  No code generated


[SHADER] created fragment shader from /data/gfx/shaders/tentacles.frag
OPENGL ERROR: Program link ErrorError: No shaders attached to current program 

[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.4,noup=1,time_factor=2000,wobblingType=0]
New GL Shader program 38
OPENGL ERROR: Program link ErrorError: No shaders attached to current program 

Loading tile	player/ogre_male/lower_body_01.png
Loading tile	player/ogre_male/upper_body_34.png
Loading tile	player/ogre_male/right_hand_05_01.png
Loading tile	player/ogre_male/mindstar_mossy_left_01.png
[BIRTHER] Ignoring auto-assign for T_OGRE_WRATH (from subrace descriptor "Ogre")
[BIRTHER] Ignoring auto-assign for T_WEAPON_COMBAT (from subclass descriptor "Possessor")
[BIRTHER] Ignoring auto-assign for T_PSIONIC_DISRUPTION (from subclass descriptor "Possessor")
[BIRTHER] Applying descriptor base
[BIRTHER] Applying descriptor Maj'Eyal
[BIRTHER] Applying descriptor Insane
[BIRTHER] Applying descriptor Adventure
[BIRTHER] Applying descriptor Male
[BIRTHER] Applying descriptor Giant
[BIRTHER] Applying descriptor Ogre
[BIRTHER] Applying descriptor Psionic
[BIRTHER] Applying descriptor Possessor
Loading savefile 	/save/playerfdsf/
Registering on level load	wilderness-1	function: 0x15d75e30	nil
Loading savefile 	/save/playerfdsf/
[ZONE] Alternate layout computing for
[1] = {
  [1] = DEFAULT
  [2] = 1
}
[2] = {
  [1] = TWISTED
  [2] = 2
}
Loading entities file from file	/data/zones/scintillating-caves/npcs.lua
Loading entities file from file	/data/general/npcs/rodent.lua
Loading entities file from file	/data/general/npcs/vermin.lua
Loading entities file from file	/data/general/npcs/snake.lua
Loading entities file from file	/data/general/npcs/bear.lua
Deleting shader 38 (is clone 0)
Deleting shader 26 (is clone 0)
Loading entities file from file	/data/general/npcs/crystal.lua
Loading entities file from file	/data/general/npcs/all.lua
Loading entities file from file	/data/general/npcs/ant.lua
Loading entities file from file	/data/general/npcs/bird.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/cold-drake.lua
Loading entities file from file	/data/general/npcs/fire-drake.lua
Loading entities file from file	/data/general/npcs/ghost.lua
Loading entities file from file	/data/general/npcs/ghoul.lua
Loading entities file from file	/data/general/npcs/horror.lua
Loading entities file from file	/data-orcs/general/npcs/horror.lua
Loading entities file from file	/data/general/npcs/horror_temporal.lua
Loading entities file from file	/data/general/npcs/jelly.lua
Loading entities file from file	/data/general/npcs/lich.lua
Loading entities file from file	/data/general/npcs/minor-demon.lua
Loading entities file from file	/data/general/npcs/major-demon.lua
Loading entities file from file	/data-ashes-urhrok/general/npcs/major-demon.lua
Loading entities file from file	/data/general/npcs/minotaur.lua
Loading entities file from file	/data/general/npcs/molds.lua
Loading entities file from file	/data/general/npcs/multihued-drake.lua
Loading entities file from file	/data/general/npcs/naga.lua
Loading entities file from file	/data/general/npcs/ooze.lua
Loading entities file from file	/data/general/npcs/orc-grushnak.lua
Loading entities file from file	/data/general/npcs/orc-gorbat.lua
Loading entities file from file	/data/general/npcs/orc.lua
Loading entities file from file	/data/general/npcs/orc-rak-shor.lua
Loading entities file from file	/data/general/npcs/orc-vor.lua
Loading entities file from file	/data/general/npcs/plant.lua
Loading entities file from file	/data/general/npcs/sandworm.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/snow-giant.lua
Loading entities file from file	/data/general/npcs/spider.lua
Loading entities file from file	/data/general/npcs/storm-drake.lua
Loading entities file from file	/data/general/npcs/swarm.lua
Loading entities file from file	/data/general/npcs/thieve.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/general/npcs/vampire.lua
Loading entities file from file	/data/general/npcs/venom-drake.lua
Loading entities file from file	/data/general/npcs/wight.lua
Loading entities file from file	/data/general/npcs/wild-drake.lua
Loading entities file from file	/data/general/npcs/xorn.lua
Loading entities file from file	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/zones/scintillating-caves/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/general/grids/underground_gloomy.lua
Loading entities file from file	/data/general/grids/crystal.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/zones/scintillating-caves/objects.lua
Loading entities file from file	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from file	/data/general/objects/lore/spellhunt.lua
Loading entities file from file	/data/general/objects/lore/fun.lua
Loading entities file from file	/data/general/objects/lore/misc.lua
Loading entities file from file	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from file	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/scintillating-caves/traps.lua
Loading entities file from file	/data/general/traps/natural_forest.lua
Initiated zone	Scintillating Caves	with base_level	2.5
[ZONE] persisting to persist_last_zones	scintillating-caves
Loading zone persistance level	scintillating-caves	1
Make wait background texture 558 : 0x1084096512 (0, 1083236352)
Wait finished, counted 0, 12 ticks
Creating level	scintillating-caves	1
Make wait background texture 715 : 0x1084096512 (0, 1083236352)
[Zone:newLevel]	scintillating-caves	beginning level generation, count:	1
C Map size 40:22 :: 880
C Map seens texture: 720 (60x60)
Loading entities file from file	/data/general/objects/egos/lite.lua
Loading entities file from file	/data/general/objects/egos/infusions.lua
Loading entities file from file	/data/general/objects/egos/wands.lua
Loading entities file from file	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/wands-powers.lua
Loading entities file from file	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/totems-powers.lua
Loading entities file from file	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/torques-powers.lua
Loading entities file from file	/data/general/objects/egos/digger.lua
Loading entities file from file	/data/general/objects/egos/rings.lua
Loading entities file from file	/data/general/objects/egos/amulets.lua
Loading entities file from file	/data/general/objects/egos/staves.lua
Loading entities file from file	/data/general/objects/egos/mindstars.lua
Loading entities file from file	/data/general/objects/egos/weapon.lua
Loading entities file from file	/data/general/objects/egos/bow.lua
Loading entities file from file	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/ammo.lua
Loading entities file from file	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/shield.lua
Loading entities file from file	/data/general/objects/egos/robe.lua
Loading entities file from file	/data/general/objects/egos/light-armor.lua
Loading entities file from file	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/helm.lua
Loading entities file from file	/data/general/objects/egos/wizard-hat.lua
Loading entities file from file	/data/general/objects/egos/light-boots.lua
Loading entities file from file	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from file	/data/general/objects/egos/gloves.lua
Loading entities file from file	/data/general/objects/egos/cloak.lua
Loading entities file from file	/data/general/objects/egos/belt.lua
Generating cavern
Floodfill group	1	217
Floodfill group	10	15
Floodfill group	18	210
Floodfill group	26	17
Floodfill group	309	9
Floodfill group	356	460
Floodfill group	475	13
Floodfill group	536	4
Floodfill group	918	80
Floodfill group	947	128
Floodfill group	967	94
Generating cavern
Floodfill group	1	84
Floodfill group	7	579
Floodfill group	24	39
Floodfill group	138	29
Floodfill group	166	2
Floodfill group	359	3
Floodfill group	360	8
Floodfill group	406	194
Floodfill group	831	41
Floodfill group	921	147
Floodfill group	956	76
Floodfill group	985	50
Floodfill group	1111	3
Generating cavern
Floodfill group	1	700
Floodfill group	18	89
Floodfill group	307	9
Floodfill group	417	22
Floodfill group	462	28
Floodfill group	578	29
Floodfill group	774	125
Floodfill group	805	129
Floodfill group	881	12
Floodfill group	997	53
Floodfill group	1047	30
Floodfill group	1098	18
Ok floodfill
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_alpha3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_alpha4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_alpha5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_alpha2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_alpha6.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_alpha1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_ladder_down.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_ladder_up.png
Loading tile from tileset	/data/gfx/shockbolt/npc/brown_ant.png
Loading tileset	/data/gfx/ts-gfx-npc1.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_worms_white_worm_mass.png
Loading tile from tileset	/data/gfx/shockbolt/npc/crystal_darkred.png
[TOME ENTITY FILTER] selected basic	98.296544530731	103.5
Loading tile from tileset	/data/gfx/shockbolt/npc/crystal_red.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_grey_rat.png
Loading tile from tileset	/data/gfx/shockbolt/npc/umber-snake.png
Loading tile from tileset	/data/gfx/shockbolt/npc/firebrick-snake.png
[TOME ENTITY FILTER] selected Ego	45.022885053657	65.5
Loading tile from tileset	/data/gfx/shockbolt/npc/crystal_npc.png
Loading tile from tileset	/data/gfx/shockbolt/npc/crystal_black.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_brown_mouse.png
Loading tile from tileset	/data/gfx/shockbolt/npc/crystal_blue.png
Loading tile from tileset	/data/gfx/shockbolt/npc/white-snake.png
[TOME ENTITY FILTER] selected basic	91.650980867597	103.5
[TOME ENTITY FILTER] selected Ego	62.62051509114	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/lite_brass.png
Loading tileset	/data/gfx/ts-gfx-object1.png
[TOME ENTITY FILTER] selected Ego	28.923489203775	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/sword_iron.png
[TOME ENTITY FILTER] selected Double Ego	12.707574601566	20.5
Loading tile from tileset	/data/gfx/shockbolt/object/ring_copper.png
[TOME ENTITY FILTER] selected Money	66.170234033179	72.5
Loading tile from tileset	/data/gfx/shockbolt/object/zircon.png
[TOME ENTITY FILTER] selected basic	106.3895359039	112.5
Loading tile from tileset	/data/gfx/shockbolt/object/robe_linen.png
[TOME ENTITY FILTER] selected Double Ego	18.845538071786	20.5
Loading tile from tileset	/data/gfx/shockbolt/object/staff_elm.png
[TOME ENTITY FILTER] selected basic	112.4186448287	112.5
Loading tile from tileset	/data/gfx/shockbolt/object/leather_rough.png
[TOME ENTITY FILTER] selected Double Ego	8.6783307508282	20.5
Loading tile from tileset	/data/gfx/shockbolt/object/scroll-lore.png
Placed lore	research log	10	14
[Identify]	research log	true
Wait finished, counted 1704, 748 ticks
[STARTEVENTS] Zone events list:
[1] = {
  [minor] = true
  [name] = spellblaze-scar
  [percent] = 50
}
[2] = {
  [minor] = true
  [name] = ashes-urhrok+fire-haven
  [percent] = 25
}
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor6.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor8.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor7.png
[STARTEVENTS] Assigned events list:
[1] = {
  [1] = ashes-urhrok+fire-haven
}
[2] = {
}
[3] = {
  [1] = spellblaze-scar
  [2] = ashes-urhrok+fire-haven
}
Loading entities file from file	/data/general/grids/lava.lua
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava_floor.png
[SHADER] Loading from /data/gfx/shaders/lava.lua
[SHADER] Loaded shader with totalname	lava[]
New GL Shader program 26
New GL Shader 38 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/lava.frag
*p 26: Uniform: 0: 1406 tick
*p 26: Uniform: 1: 8B5E tex
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_2_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_8_08.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_6_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_4_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_7_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_9_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_1_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_3_04.png
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.5,hide_center=0,npow=4,time_factor=1000,zoom=3]
New GL Shader program 39
New GL Shader 40 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/sparks.frag
*p 39: Uniform: 0: 1406 aam
*p 39: Uniform: 1: 8B52 color1
*p 39: Uniform: 2: 8B52 color2
*p 39: Uniform: 3: 1406 hide_center
*p 39: Uniform: 4: 1406 npow
*p 39: Uniform: 5: 1406 tick
*p 39: Uniform: 6: 1406 time_factor
*p 39: Uniform: 7: 8B50 xy
*p 39: Uniform: 8: 1406 zoom
*p 39: Uniform: 9: 8B5E tex
Not gone east, no backup guardian
Running on level loads	scintillating-caves-1
Loading tile	npc/humanoid_player_playerfdsf.png
[PARTY] New member, add after	playerfdsf	playerfdsf
Adding entity	3775	after	3775
Entering tier1 zone for escort	tier1.1	1	0
[MUSIC] loading	Mystery.ogg	sound "/data/music/Mystery.ogg" : <static>
[MUSIC] playing	Mystery.ogg	sound "/data/music/Mystery.ogg" : <static>
[PLAYER BIRTH] resolve...
Loading tile	player/ogre_male/base_shadow_01.png
Loading tile	player/ogre_male/base_01.png
Loading tile	player/ogre_male/lower_body_01.png
Loading tile	player/ogre_male/upper_body_01.png
[SOUND] loading from	/data/sound/actions/wear.ogg	:=:	sound "/data/sound/actions/wear.ogg" : <static>
[Identify]	brass lantern	true
Inventory resolver	playerfdsf	nil	nil	nil
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Added unique	mod.class.Object/Scrying Orb	::	1
[Identify]	Scrying Orb	true
Inventory resolver	playerfdsf	nil	scroll	rune
Inventory resolver	playerfdsf	nil	weapon	battleaxe
[Identify]	iron battleaxe	true
Inventory resolver	playerfdsf	nil	weapon	mindstar
[Identify]	mossy mindstar	true
Inventory resolver	playerfdsf	nil	weapon	mindstar
[Identify]	mossy mindstar	true
fight: 	linen robe	brass lantern	::	nil	BODY
Loading tile	player/ogre_male/upper_body_34.png
[Identify]	linen robe	true
fight: 	iron mace	brass lantern	::	nil	MAINHAND
fight: 	iron mace	linen robe	::	nil	MAINHAND
Loading tile	player/ogre_male/right_hand_05_01.png
[Identify]	iron mace	true
fight: 	mossy mindstar	iron mace	::	nil	MAINHAND
fight: 	mossy mindstar	brass lantern	::	nil	MAINHAND
fight: 	mossy mindstar	linen robe	::	nil	MAINHAND
fight: 	mossy mindstar	iron mace	::	nil	OFFHAND
fight: 	mossy mindstar	brass lantern	::	nil	OFFHAND
fight: 	mossy mindstar	linen robe	::	nil	OFFHAND
Loading tile	player/ogre_male/mindstar_mossy_left_01.png
[Identify]	mossy mindstar	true
[LOG]	#00ffff#Welcome to level 2 [Playerfdsf].
[LOG]	Playerfdsf has 6 stat point(s), 4 class talent point(s), 4 generic talent point(s) to spend. Press p to use them.
[LOG]	#AQUAMARINE#You have gained one more life (2 remaining).
[ONLINE PROFILE] current character 	playerfdsf the level 2 Ogre Possessor
[PLAYER BIRTH] resolved!
FROM 	/mod/addons/orcs/superload/mod/dialogs/LevelupDialog.lua	loading previous!
table: 0x011a89a8	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Loading tile from tileset	/data/gfx/talents/ogre_wrath.png
Loading tileset	/data/gfx/ts-gfx-talents-effects1.png
Loading tile from tileset	/data/gfx/talents/grisly_constitution.png
Loading tile from tileset	/data/gfx/talents/scar_scripted_flesh.png
Loading tile from tileset	/data/gfx/talents/writ_large.png
Loading tile from tileset	/data/gfx/talents/thick_skin.png
Loading tile from tileset	/data/gfx/talents/armour_training.png
Loading tile from tileset	/data/gfx/talents/light_armour_training.png
Loading tile from tileset	/data/gfx/talents/weapon_combat.png
Loading tile from tileset	/data/gfx/talents/weapons_mastery.png
Loading tile from tileset	/data/gfx/talents/knife_mastery.png
Loading tile from tileset	/data/gfx/talents/heightened_senses.png
Loading tile from tileset	/data/gfx/talents/device_mastery.png
Loading tile from tileset	/data/gfx/talents/track.png
Loading tile from tileset	/data/gfx/talents/danger_sense.png
Loading tile from tileset	/data/gfx/talents/solipsism.png
Loading tile from tileset	/data/gfx/talents/balance.png
Loading tile from tileset	/data/gfx/talents/clarity.png
Loading tile from tileset	/data/gfx/talents/dismissal.png
Loading tile from tileset	/data/gfx/talents/psychometry.png
Loading tile from tileset	/data/gfx/talents/mental_shielding.png
Loading tile from tileset	/data/gfx/talents/projection.png
Loading tile from tileset	/data/gfx/talents/mind_link.png
Loading tile	talents/possess.png
Loading tile	talents/self_persistence.png
Loading tile	talents/improved_form.png
Loading tile	talents/full_control.png
Loading tile	talents/bodies_reserve.png
Loading tile	talents/psionic_minion.png
Loading tile	talents/psionic_duplication.png
Loading tile	talents/cannibalize.png
Loading tile	talents/mind_whip.png
Loading tile	talents/psychic_wipe.png
Loading tile	talents/ghastly_wail.png
Loading tile	talents/finger_of_death.png
Loading tile	talents/psychic_crush.png
Loading tile	talents/force_shield.png
Loading tile	talents/unleashed_mind.png
Loading tile	talents/seismic_mind.png
Loading tile	talents/psionic_disruption.png
Loading tile	talents/shockstar.png
Loading tile	talents/dazzling_lights.png
Loading tile	talents/psionic_block.png
Loading tile	talents/mind_steal.png
Loading tile	talents/spectral_dash.png
Loading tile	talents/writhing_psionic_mass.png
Loading tile	talents/ominous_form.png
Loading tile from tileset	/data/gfx/stats/strength.png
Loading tile from tileset	/data/gfx/stats/dexterity.png
Loading tile from tileset	/data/gfx/stats/constitution.png
Loading tile from tileset	/data/gfx/stats/magic.png
Loading tile from tileset	/data/gfx/stats/willpower.png
Loading tile from tileset	/data/gfx/stats/cunning.png
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Loading tile	alt_side_tactical_self.png
Loading tile	alt_side_tactical_powerful.png
Loading tile	alt_side_tactical_danger.png
Loading tile	alt_side_tactical_enemy_strong.png
Loading tile	alt_side_tactical_friend.png
Loading tile	alt_side_tactical_enemy.png
Loading tile	alt_side_tactical_neutral.png
Updating zone name	Scintillating Caves (1)
Loading entities file from memory	/data/general/npcs/troll.lua
[TOME ENTITY FILTER] selected basic	99.890947567623	103.5
Loading entities file from file	/data/general/npcs/feline.lua
Loading entities file from memory	/data/general/npcs/crystal.lua
[SOUND] loading from	/data/sound/actions/levelup.ogg	:=:	sound "/data/sound/actions/levelup.ogg" : <static>
[USERCHAT] channel achievement	RulebookHeavily	tome	Across the Narrow Sea	false	false
[USERCHAT] channel achievement	levsha	tome	Level 20 (Roguelike)	false	false
[USERCHAT] channel serial data	groinoid	tome	692
[USERCHAT] channel serial data	dekarflamon	tome	618
[USERCHAT] channel achievement	groinoid	tome	Unstoppable (Nightmare (Roguelike) difficulty)	false	true
[USERCHAT] channel talk	Dopaminka	tome	i wonder if the pinning infusion from alchemist will synergize with icestorm/tidal wave combo
[USERCHAT] channel achievement	kongarishisyamo	tome	Home sweet home	false	false
Server latency	42
[USERCHAT] channel achievement	userf476yat	tome	The Rat Lich (Roguelike)	true	false
[PROFILE] filtering save of 	characters	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[USERCHAT] channel achievement	kongarishisyamo	tome	The Legend of Garkul	false	false
[PROFILE] unmounted 	online	from /current-profile
Random escort on	dreadfell	4
Random escort on	tier1.2	1
Random escort on	old-forest	4
Random escort on	old-forest	3
Random escort on	old-forest	2
Random escort on	old-forest	1
Random escort on	dreadfell	3
Random escort on	dreadfell	2
Random escort on	tier1.1	1
[COROUTINE] registering	savefilepipe	thread: 0x18036050
===	nil	nil
[QUEST] given to	table: 0x152852e0	start-shaloren
[LOG]	#LIGHT_GREEN#Accepted quest 'Echoes of the Spellblaze'! #WHITE#(Press 'j' to see the quest log)
Added unique	mod.class.Object/Transmogrification Chest	::	1
[ActorObjectUse] useObjectEnable: 	Transmogrification Chest	by	playerfdsf	inven/slot	table: 0x15761b40	nil
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Loading entities file from file	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	13	egos =	3	gr egos =	2	rand themes = 	2	points = 	10	nb_powers = 	3
 * using themes	acid,lightning
Creating randart %s 'Nimbusstar'(scintillating torque) with lightning
 ** selected ego	psionic 	(normal)	nil
 ** selected ego	hateful 	(normal)	nil
 ** selected ego	telekinetic 	(greater)	nil
 * adding power: acid corrode melee(2 points)
 * adding power: acid retribution(1 points)
 * adding power: resists pen lightning(2 points)
Loading entities file from file	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	5
 * using themes	mental,arcane
 * forbid power sources:	antimagic
Creating randart Churagrim(laminated steel longsword) with no themename
 ** selected ego	 of crippling	(greater)	technique
 ** selected ego	 of erosion	(normal)	nature
 ** selected ego	thought-forged 	(normal)	psionic
 * adding power: mindcrit(1 points)
 * adding power: resist arcane(5 points)
 * adding power: mindpower(1 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	34	egos =	3	gr egos =	2	rand themes = 	2	points = 	20	nb_powers = 	6
 * using themes	blight,spell
 * forbid power sources:	antimagic
Creating randart Eluriabeth the %s(silvered stralite mail armour) with no themename
 ** selected ego	enlightening 	(greater)	psionic
 ** selected ego	searing 	(greater)	arcane
 ** selected ego	 of acid resistance	(normal)	technique
 * adding power: resists pen blight(2 points)
 * adding power: stat wil(2 points)
 * adding power: increased mana(1 points)
 * adding power: corrupted blood melee(2 points)
 * adding power: spellcrit(1 points)
 * adding power: spellpower(1 points)
 * adding power: increased mana(1.5 points)
Loading entities file from file	/data/general/objects/random-artifacts/ammo.lua
Begin randart generation:	level = 	26	egos =	3	gr egos =	2	rand themes = 	2	points = 	11	nb_powers = 	4
 * using themes	spell,dark
 * forbid power sources:	antimagic
Creating randart %s 'Ravenseam'(crackling quiver of ash arrows) with dark
 ** selected ego	 of crippling	(greater)	technique
 ** selected ego	psychokinetic 	(normal)	psionic
 ** selected ego	 of corruption	(greater)	arcane
 * adding power: blight ranged(1 points)
 * adding power: dark burst(2 points)
 * adding power: dark burst (crit)(3 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	18	egos =	3	gr egos =	2	rand themes = 	2	points = 	9	nb_powers = 	4
 * using themes	arcane,defense
 * forbid power sources:	antimagic
Creating randart %s 'Hathirentir'(scintillating steel longsword) with no themename
 ** selected ego	 of daylight	(normal)	arcane
 ** selected ego	 of crippling	(greater)	technique
 ** selected ego	flaming 	(normal)	arcane
 * adding power: immune pin(1 points)
 * adding power: arcane retribution(2 points)
 * adding power: armor(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	3	gr egos =	2	rand themes = 	2	points = 	11	nb_powers = 	5
 * using themes	mental,dark
Creating randart Shadowsting(immaculate gold amulet) with dark
 ** selected ego	 of manastreaming	(greater)	arcane
 ** selected ego	wanderer's 	(greater)	technique
 ** selected ego	 of mastery (#MASTERY#)	(normal)	technique
 * adding power: stat cun(2 points)
 * adding power: inc damage darkness(1 points)
 * adding power: resists pen mind(2 points)
 * adding power: psi on hit(1 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	26	egos =	3	gr egos =	2	rand themes = 	2	points = 	12	nb_powers = 	4
 * using themes	mind,temporal
 * forbid power sources:	antimagic
Creating randart Isatha the %s(glowing stralite battleaxe) with no themename
 ** selected ego	 of massacre	(normal)	technique
 ** selected ego	 of ruin	(greater)	technique
 ** selected ego	 of corruption	(greater)	arcane
 * adding power: inc damage mind(1 points)
 * adding power: temporal retribution(2 points)
 * adding power: resists pen mind(2 points)
 * adding power: inc damage temporal(1 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	17	egos =	3	gr egos =	2	rand themes = 	2	points = 	11	nb_powers = 	4
 * using themes	mental,defense
Creating randart Zubinn(flawless stralite plate armour) with no themename
 ** selected ego	 of the deep	(greater)	nature
 ** selected ego	 of the dragon	(greater)	nature
 ** selected ego	 of acid resistance	(normal)	technique
 * adding power: die at greater(1 points)
 * adding power: psi on hit(1 points)
 * adding power: summon heal(1 points)
 * adding power: immune blind(1 points)
 * adding power: die at greater(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	43	egos =	3	gr egos =	2	rand themes = 	3	points = 	16	nb_powers = 	4
 * using themes	blight,dark,fire
 * forbid power sources:	antimagic
Creating randart %s 'Duathelstone'(gleaming dragonbone magestaff) with dark
 ** selected ego	 of fate	(normal)	arcane
 ** selected ego	shimmering 	(normal)	arcane
 ** selected ego	magelord's 	(greater)	arcane
 * adding power: resist blight(2 points)
 * adding power: blight burst (crit)(3 points)
 * adding power: inc damage darkness(1 points)
 * adding power: resists pen darkness(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	21	egos =	3	gr egos =	2	rand themes = 	2	points = 	12	nb_powers = 	5
 * using themes	light,lightning
Creating randart %s 'Flashstun'(silvered gold ring) with light
 ** selected ego	warrior's 	(normal)	technique
 ** selected ego	 of perseverance	(normal)	technique
 ** selected ego	sneakthief's 	(greater)	technique
 * adding power: resists pen light(2 points)
 * adding power: lightning daze melee(2 points)
 * adding power: resist lightning(1 points)
 * adding power: light blind melee(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	28	egos =	3	gr egos =	2	rand themes = 	2	points = 	13	nb_powers = 	6
 * using themes	dark,misc
Creating randart Polyna the %s(faceted dwarven-steel helm) with no themename
 ** selected ego	cleansing 	(normal)	antimagic
 ** selected ego	prismatic 	(normal)	nature
 ** selected ego	insulating 	(normal)	technique
 * adding power: stat wil(2 points)
 * adding power: stat str(2 points)
 * adding power: see invisible(1 points)
 * adding power: stat wil(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	49	egos =	3	gr egos =	2	rand themes = 	2	points = 	17	nb_powers = 	7
 * using themes	temporal,acid
 * forbid power sources:	antimagic
Creating randart Elevea(faded voratun dagger) with no themename
 ** selected ego	acidic 	(normal)	arcane
 ** selected ego	 of massacre	(normal)	technique
 ** selected ego	 of corruption	(greater)	arcane
 * adding power: inc damage acid(1 points)
 * adding power: acid melee(1 points)
 * adding power: resist acid(1 points)
 * adding power: resists pen temporal(2 points)
 * adding power: resists pen acid(2 points)
 * adding power: temporal energize melee(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	18	egos =	3	gr egos =	2	rand themes = 	2	points = 	11	nb_powers = 	4
 * using themes	fire,temporal
 * forbid power sources:	antimagic
Creating randart Zanarak the Searrazor(crackling hardened leather cap) with fire
 ** selected ego	 of strength (#STATBONUS#)	(normal)	technique
 ** selected ego	 of strength (#STATBONUS#)	(normal)	technique
 ** selected ego	 of dexterity (#STATBONUS#)	(normal)	technique
 * adding power: resist temporal(2 points)
 * adding power: resist temporal(2 points)
 * adding power: resist fire(1 points)
 * adding power: temporal energize melee(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	3	gr egos =	2	rand themes = 	2	points = 	12	nb_powers = 	4
 * using themes	lightning,nature
Creating randart Strikebender(crackling totem) with lightning
 ** selected ego	supercharged 	(normal)	nil
 ** selected ego	forceful 	(normal)	nil
 ** selected ego	supercharged 	(normal)	nil
 * adding power: resist lightning(1 points)
 * adding power: slime melee(2 points)
 * adding power: resists pen lightning(2 points)
 * adding power: inc damage nature(1 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	30	egos =	3	gr egos =	2	rand themes = 	2	points = 	17	nb_powers = 	5
 * using themes	light,defense
Creating randart Glorymina the %s(gleaming totem) with no themename
 ** selected ego	tentacled 	(greater)	nil
 ** selected ego	rushing 	(greater)	nil
 ** selected ego	quick 	(normal)	nil
 * adding power: armor(2 points)
 * adding power: void(2 points)
 * adding power: die at greater(1 points)
 * adding power: resist cold(1 points)
 * adding power: immune silence(1 points)
 * adding power: armor(3 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	13	egos =	3	gr egos =	2	rand themes = 	2	points = 	7	nb_powers = 	3
 * using themes	mind,defense
Creating randart Ce'Nith the %s(plated cured leather armour) with no themename
 ** selected ego	prismatic 	(normal)	arcane
 ** selected ego	 of spell shielding	(normal)	arcane
 ** selected ego	nimble 	(greater)	technique
 * adding power: immune disease(1 points)
 * adding power: resist fire(1 points)
 * adding power: immune teleport(1 points)
 * adding power: immune disease(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	15	egos =	3	gr egos =	2	rand themes = 	2	points = 	9	nb_powers = 	4
 * using themes	blight,spell
 * forbid power sources:	antimagic
Creating randart Belara the %s(silvered steel waraxe) with no themename
 ** selected ego	 of massacre	(normal)	technique
 ** selected ego	acidic 	(normal)	arcane
 ** selected ego	 of daylight	(normal)	arcane
 * adding power: increased vim(1 points)
 * adding power: spellsurge(1 points)
 * adding power: spellcrit(1 points)
 * adding power: mana regeneration(1 points)
 * adding power: increased vim(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	22	egos =	3	gr egos =	2	rand themes = 	2	points = 	11	nb_powers = 	4
 * using themes	lightning,arcane
 * forbid power sources:	antimagic
Creating randart %s 'Cracklewoe'(glistening pair of hardened leather boots) with lightning
 ** selected ego	dreamer's 	(greater)	psionic
 ** selected ego	miner's 	(normal)	technique
 ** selected ego	scholar's 	(normal)	arcane
 * adding power: resists pen arcane(2 points)
 * adding power: inc damage lightning(1 points)
 * adding power: resist lightning(1 points)
 * adding power: inc damage lightning(1 points)
 * adding power: inc damage lightning(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/ammo.lua
Begin randart generation:	level = 	15	egos =	3	gr egos =	2	rand themes = 	2	points = 	8	nb_powers = 	4
 * using themes	dark,arcane
 * forbid power sources:	antimagic
Creating randart Blackpower the %s(crackling pouch of steel shots) with dark
 ** selected ego	psychokinetic 	(normal)	psionic
 ** selected ego	icy 	(normal)	arcane
 ** selected ego	acidic 	(normal)	arcane
 * adding power: dark burst(2 points)
 * adding power: arcane burst(4 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	39	egos =	3	gr egos =	2	rand themes = 	2	points = 	22	nb_powers = 	5
 * using themes	temporal,dark
 * forbid power sources:	antimagic
Creating randart %s 'Uraldir'(glowing voratun longsword) with no themename
 ** selected ego	 of ruin	(greater)	technique
 ** selected ego	balanced 	(normal)	technique
 ** selected ego	 of evisceration	(greater)	technique
 * adding power: temporal burst(4 points)
 * adding power: inc damage temporal(1 points)
 * adding power: temporal retribution(2 points)
 * adding power: inc damage temporal(1 points)
 * adding power: inc damage temporal(1 points)
 * adding power: inc damage temporal(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	35	egos =	3	gr egos =	2	rand themes = 	2	points = 	21	nb_powers = 	6
 * using themes	antimagic,physical
 * forbid power sources:	arcane
Creating randart Glorabeth the %s(immaculate silk robe) with no themename
 ** selected ego	tormentor's 	(greater)	psionic
 ** selected ego	 of nature (#RESIST#)	(normal)	nature
 ** selected ego	stormwoven 	(greater)	nature
 * adding power: phys atk(1 points)
 * adding power: improve heal(1 points)
 * adding power: phys dam(1 points)
 * adding power: phys dam(1 points)
 * adding power: phys crit magnitude(3 points)
 * adding power: save spell(1 points)
 * adding power: phys atk(1.5 points)
 * adding power: improve heal(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	18	egos =	3	gr egos =	2	rand themes = 	2	points = 	12	nb_powers = 	5
 * using themes	antimagic,dark
 * forbid power sources:	arcane
Creating randart Polymith the Bleakbreacher(humming yew magestaff) with dark
 ** selected ego	lifebinding 	(greater)	nature
 ** selected ego	cruel 	(normal)	technique
 ** selected ego	 of illumination	(normal)	nature
 * adding power: resist blight(2 points)
 * adding power: resist temporal(2 points)
 * adding power: dark melee(1 points)
 * adding power: manaburn melee(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	50	egos =	3	gr egos =	2	rand themes = 	2	points = 	27	nb_powers = 	5
 * using themes	fire,spell
 * forbid power sources:	antimagic
Creating randart %s 'Torchcrack'(flawless voratun greatmaul) with fire
 ** selected ego	 of vileness	(normal)	arcane
 ** selected ego	balanced 	(normal)	technique
 ** selected ego	 of shearing	(greater)	technique
 * adding power: stat wil(2 points)
 * adding power: save spell(1 points)
 * adding power: stat wil(2 points)
 * adding power: spellsurge(1 points)
 * adding power: resist fire(1 points)
 * adding power: stat wil(3 points)
 * adding power: save spell(1.5 points)
 * adding power: stat wil(3 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	13	egos =	3	gr egos =	2	rand themes = 	2	points = 	9	nb_powers = 	5
 * using themes	blight,arcane
 * forbid power sources:	antimagic
Creating randart %s 'Arildawyn'(glistening totem) with no themename
 ** selected ego	rushing 	(greater)	nil
 ** selected ego	supercharged 	(normal)	nil
 ** selected ego	supercharged 	(normal)	nil
 * adding power: inc damage blight(1 points)
 * adding power: inc damage blight(1 points)
 * adding power: inc damage blight(1 points)
 * adding power: resists pen blight(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	18	egos =	3	gr egos =	2	rand themes = 	2	points = 	11	nb_powers = 	4
 * using themes	mental,spell
 * forbid power sources:	antimagic
Creating randart Armudunakan the %s(scintillating steel plate armour) with no themename
 ** selected ego	 of clarity	(normal)	psionic
 ** selected ego	 of implacability	(greater)	technique
 ** selected ego	 of fire resistance	(normal)	technique
 * adding power: blight retribution(1 points)
 * adding power: spellcrit(1 points)
 * adding power: inc damage mind(1 points)
 * adding power: spellpower(1 points)
 * adding power: blight retribution(1.5 points)
Loading entities file from file	/data/general/objects/random-artifacts/shields.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	13	egos =	3	gr egos =	2	rand themes = 	2	points = 	7	nb_powers = 	4
 * using themes	spell,acid
 * forbid power sources:	antimagic
Creating randart Brodyrek(sigiled steel shield) with no themename
 ** selected ego	 of radiance	(greater)	arcane
 ** selected ego	 of physical resistance (#RESIST#)	(normal)	technique
 ** selected ego	deflecting 	(normal)	technique
 * adding power: resist acid(1 points)
 * adding power: acid melee(1 points)
 * adding power: phasing(1 points)
 * adding power: stat mag(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	18	egos =	3	gr egos =	2	rand themes = 	2	points = 	9	nb_powers = 	4
 * using themes	antimagic,mental
 * forbid power sources:	arcane
Creating randart %s 'Gilindur'(crackling steel waraxe) with no themename
 ** selected ego	 of amnesia	(greater)	psionic
 ** selected ego	 of massacre	(normal)	technique
 ** selected ego	balanced 	(normal)	technique
 * adding power: mind retribution(1 points)
 * adding power: resist fire(1 points)
 * adding power: save mental(1 points)
 * adding power: max hate(1 points)
 * adding power: mind retribution(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	30	egos =	3	gr egos =	2	rand themes = 	2	points = 	13	nb_powers = 	5
 * using themes	antimagic,physical
 * forbid power sources:	arcane
Creating randart Cyraseba the %s(rune-covered pulsing mindstar) with no themename
 ** selected ego	dreamer's 	(greater)	psionic
 ** selected ego	harmonious 	(greater)	nature
 ** selected ego	mitotic 	(greater)	nature
 * adding power: slime melee(2 points)
 * adding power: phys crit(1 points)
 * adding power: resist cold(1 points)
 * adding power: phasing(1 points)
 * adding power: slime melee(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/shields.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	29	egos =	3	gr egos =	2	rand themes = 	2	points = 	15	nb_powers = 	6
 * using themes	arcane,physical
 * forbid power sources:	antimagic
Creating randart Erelachik(gleaming stralite shield) with no themename
 ** selected ego	corrosive 	(greater)	arcane
 ** selected ego	reinforced 	(normal)	technique
 ** selected ego	 of radiance	(greater)	arcane
 * adding power: slay undead(1 points)
 * adding power: slay insect(1 points)
 * adding power: apr(1 points)
 * adding power: phasing(1 points)
 * adding power: resist arcane(5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	26	egos =	3	gr egos =	2	rand themes = 	2	points = 	12	nb_powers = 	5
 * using themes	antimagic,acid
 * forbid power sources:	arcane
Creating randart Saleda(gleaming dwarven-steel helm) with no themename
 ** selected ego	bladed 	(greater)	technique
 ** selected ego	prismatic 	(normal)	nature
 ** selected ego	thaloren 	(greater)	technique
 * adding power: resist fire(1 points)
 * adding power: resist nature(2 points)
 * adding power: inc damage acid(1 points)
 * adding power: resist cold(1 points)
 * adding power: save spell(1 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	44	egos =	3	gr egos =	2	rand themes = 	3	points = 	24	nb_powers = 	5
 * using themes	blight,acid,defense
 * forbid power sources:	antimagic
Creating randart %s 'Harimarath'(glowing drakeskin leather cap) with no themename
 ** selected ego	leafwalker's 	(greater)	nature
 ** selected ego	catburglar's 	(greater)	technique
 ** selected ego	 of strength (#STATBONUS#)	(normal)	technique
 * adding power: immune stun(1 points)
 * adding power: immune confusion(1 points)
 * adding power: immune confusion(1 points)
 * adding power: resists pen acid(2 points)
 * adding power: immune pin(1 points)
 * adding power: immune stun(1.5 points)
 * adding power: immune confusion(1.5 points)
 * adding power: immune confusion(1.5 points)
 * adding power: resists pen acid(3 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	31	egos =	3	gr egos =	2	rand themes = 	2	points = 	18	nb_powers = 	6
 * using themes	fire,defense
 * forbid power sources:	antimagic
Creating randart Runezilaldir(laminated wand) with no themename
 ** selected ego	striking 	(greater)	nil
 ** selected ego	shadowy 	(normal)	nil
 ** selected ego	shadowy 	(normal)	nil
 * adding power: resist nature(2 points)
 * adding power: resist mind(2 points)
 * adding power: immune teleport(1 points)
 * adding power: ignore crit greater(1 points)
 * adding power: immune silence(1 points)
 * adding power: ignore crit greater(1 points)
 * adding power: immune teleport(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	45	egos =	3	gr egos =	2	rand themes = 	2	points = 	21	nb_powers = 	6
 * using themes	blight,dark
 * forbid power sources:	antimagic
Creating randart Blackmire(silvered steel mail armour) with dark
 ** selected ego	radiant 	(greater)	nature
 ** selected ego	 of clarity	(normal)	psionic
 ** selected ego	 of Eyal	(greater)	nature
 * adding power: inc damage blight(1 points)
 * adding power: resist blight(2 points)
 * adding power: dark numbing melee(2 points)
 * adding power: inc damage darkness(1 points)
 * adding power: inc damage darkness(1 points)
 * adding power: resists pen blight(2 points)
 * adding power: inc damage blight(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	28	egos =	3	gr egos =	2	rand themes = 	2	points = 	16	nb_powers = 	5
 * using themes	fire,spell
 * forbid power sources:	antimagic
Creating randart Fulufast the Burnumbra(silvered yew vilestaff) with fire
 ** selected ego	 of wizardry	(greater)	arcane
 ** selected ego	 of channeling	(greater)	arcane
 ** selected ego	 of might	(normal)	arcane
 * adding power: save spell(1 points)
 * adding power: spellcrit(1 points)
 * adding power: spellpower(1 points)
 * adding power: mana on crit(1 points)
 * adding power: fire melee(1 points)
 * adding power: save spell(1.5 points)
 * adding power: spellcrit(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	26	egos =	3	gr egos =	2	rand themes = 	2	points = 	11	nb_powers = 	5
 * using themes	light,nature
Creating randart %s 'Sunreign'(glistening cashmere cloak) with light
 ** selected ego	thick 	(normal)	technique
 ** selected ego	spellcowled 	(greater)	arcane
 ** selected ego	 of the voidstalker	(greater)	arcane
 * adding power: light retribution(1 points)
 * adding power: resists pen light(2 points)
 * adding power: light retribution(1 points)
 * adding power: resist nature(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	12	egos =	3	gr egos =	2	rand themes = 	2	points = 	7	nb_powers = 	5
 * using themes	physical,temporal
 * forbid power sources:	antimagic
Creating randart %s 'Beliriamina'(glowing ash magestaff) with no themename
 ** selected ego	cruel 	(normal)	technique
 ** selected ego	 of channeling	(greater)	arcane
 ** selected ego	potent 	(normal)	arcane
 * adding power: stat dex(2 points)
 * adding power: increased stamina(1 points)
 * adding power: life regeneration(1 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	43	egos =	3	gr egos =	2	rand themes = 	2	points = 	24	nb_powers = 	6
 * using themes	dark,temporal
 * forbid power sources:	antimagic
Creating randart %s 'Duathelfoe'(gleaming voratun dagger) with dark
 ** selected ego	acidic 	(normal)	arcane
 ** selected ego	 of massacre	(normal)	technique
 ** selected ego	 of corruption	(greater)	arcane
 * adding power: temporal energize melee(2 points)
 * adding power: resist darkness(2 points)
 * adding power: resists pen temporal(2 points)
 * adding power: temporal burst(4 points)
 * adding power: temporal melee(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	36	egos =	3	gr egos =	2	rand themes = 	2	points = 	21	nb_powers = 	7
 * using themes	dark,lightning
Creating randart %s 'Boltwake'(immaculate stralite greatmaul) with lightning
 ** selected ego	 of amnesia	(greater)	psionic
 ** selected ego	 of crippling	(greater)	technique
 ** selected ego	 of daylight	(normal)	arcane
 * adding power: resists pen lightning(2 points)
 * adding power: resists pen darkness(2 points)
 * adding power: resists pen darkness(2 points)
 * adding power: lightning burst(2 points)
 * adding power: inc damage lightning(1 points)
 * adding power: lightning burst (crit)(3 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	13	egos =	3	gr egos =	2	rand themes = 	2	points = 	7	nb_powers = 	3
 * using themes	antimagic,misc
 * forbid power sources:	arcane
Creating randart Barechik(scintillating steel amulet) with no themename
 ** selected ego	stabilizing 	(normal)	nature
 ** selected ego	insulating 	(normal)	nature
 ** selected ego	 of willpower (#STATBONUS#)	(normal)	nature
 * adding power: stat wil(2 points)
 * adding power: resist cold(1 points)
 * adding power: resist lightning(1 points)
Loading entities file from memory	/data/general/objects/random-artifacts/ammo.lua
Begin randart generation:	level = 	49	egos =	3	gr egos =	2	rand themes = 	3	points = 	17	nb_powers = 	7
 * using themes	blight,physical,nature
 * forbid power sources:	antimagic
Creating randart Huradil the %s(plated quiver of dragonbone arrows) with no themename
 ** selected ego	storming 	(normal)	nature
 ** selected ego	 of crippling	(greater)	technique
 ** selected ego	psychokinetic 	(normal)	psionic
 * adding power: damage(1 points)
 * adding power: travel speed(1 points)
 * adding power: travel speed(1 points)
 * adding power: physical burst(2 points)
 * adding power: ammo reload(1 points)
 * adding power: crit(1 points)
 * adding power: crit(1 points)
 * adding power: damage(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/ammo.lua
Begin randart generation:	level = 	48	egos =	3	gr egos =	2	rand themes = 	3	points = 	24	nb_powers = 	6
 * using themes	antimagic,lightning,mental
 * forbid power sources:	arcane
Creating randart Neruba the Lightningblack(glowing quiver of dragonbone arrows) with lightning
 ** selected ego	deadly 	(normal)	technique
 ** selected ego	 of erosion	(normal)	nature
 ** selected ego	 of wind	(normal)	nature
 * adding power: lightning daze melee(2 points)
 * adding power: slime melee(2 points)
 * adding power: mind burst(2 points)
 * adding power: lightning daze melee(2 points)
 * adding power: lightning burst (crit)(3 points)
 * adding power: mind burst(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	45	egos =	3	gr egos =	2	rand themes = 	3	points = 	16	nb_powers = 	6
 * using themes	blight,lightning,defense
 * forbid power sources:	antimagic
Creating randart Chamintir the Galeenvy(scintillating dragonbone magestaff) with lightning
 ** selected ego	shimmering 	(normal)	arcane
 ** selected ego	potent 	(normal)	arcane
 ** selected ego	 of wizardry	(greater)	arcane
 * adding power: resist fire(1 points)
 * adding power: resist light(2 points)
 * adding power: resist temporal(2 points)
 * adding power: immune disarm(1 points)
 * adding power: resist light(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	43	egos =	3	gr egos =	2	rand themes = 	3	points = 	21	nb_powers = 	6
 * using themes	dark,light,lightning
Creating randart %s 'Demonwreath'(glistening elven-silk wizard hat) with dark
 ** selected ego	 of knowledge	(greater)	psionic
 ** selected ego	 of lightning (#RESIST#)	(normal)	nature
 ** selected ego	spellwoven 	(normal)	arcane
 * adding power: resists pen light(2 points)
 * adding power: lite radius(1 points)
 * adding power: resist darkness(2 points)
 * adding power: dark numbing melee(2 points)
 * adding power: resists pen darkness(2 points)
 * adding power: resist darkness(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	38	egos =	3	gr egos =	2	rand themes = 	3	points = 	14	nb_powers = 	7
 * using themes	nature,misc,temporal
 * forbid power sources:	antimagic
Creating randart Morbusbreaker(gleaming reinforced leather armour) with nature
 ** selected ego	radiant 	(greater)	nature
 ** selected ego	 of lightning resistance	(normal)	technique
 ** selected ego	 of fire resistance	(normal)	technique
 * adding power: stat cun(2 points)
 * adding power: stat dex(2 points)
 * adding power: nature retribution(1 points)
 * adding power: nature retribution(1 points)
 * adding power: ignore crit greater(1 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	34	egos =	3	gr egos =	2	rand themes = 	2	points = 	20	nb_powers = 	6
 * using themes	spell,arcane
 * forbid power sources:	antimagic
Creating randart Emidhebeth(glowing reinforced leather armour) with no themename
 ** selected ego	 of Eyal	(greater)	nature
 ** selected ego	volcanic 	(greater)	nature
 ** selected ego	 of acid resistance	(normal)	technique
 * adding power: spellpower(1 points)
 * adding power: inc damage blight(1 points)
 * adding power: spellsurge(1 points)
 * adding power: phasing(1 points)
 * adding power: spellpower(1 points)
 * adding power: stat wil(2 points)
 * adding power: spellpower(1.5 points)
 * adding power: inc damage blight(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	39	egos =	3	gr egos =	2	rand themes = 	2	points = 	24	nb_powers = 	5
 * using themes	mental,lightning
Creating randart Chargeworth(gleaming silk robe) with lightning
 ** selected ego	stormwoven 	(greater)	nature
 ** selected ego	 of life	(greater)	nature
 ** selected ego	verdant 	(greater)	nature
 * adding power: save mental(1 points)
 * adding power: resists pen lightning(2 points)
 * adding power: dragon telepathy(2 points)
 * adding power: mindpower(1 points)
 * adding power: save mental(1.5 points)
 * adding power: resists pen lightning(3 points)
 * adding power: dragon telepathy(3 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	47	egos =	3	gr egos =	2	rand themes = 	3	points = 	20	nb_powers = 	4
 * using themes	spell,light,misc
 * forbid power sources:	antimagic
Creating randart Dawnquench(scintillating drakeskin leather armour) with light
 ** selected ego	radiant 	(greater)	nature
 ** selected ego	radiant 	(greater)	nature
 ** selected ego	 of fire resistance	(normal)	technique
 * adding power: stat wil(2 points)
 * adding power: infravision radius(1 points)
 * adding power: spellsurge(1 points)
 * adding power: lite radius(1 points)
 * adding power: stat wil(3 points)
 * adding power: infravision radius(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	26	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	4
 * using themes	temporal,dark
 * forbid power sources:	antimagic
Creating randart Maliregodor the Pitchwrest(silvered stralite plate armour) with dark
 ** selected ego	enlightening 	(greater)	psionic
 ** selected ego	 of stability	(normal)	technique
 ** selected ego	 of Eyal	(greater)	nature
 * adding power: inc damage darkness(1 points)
 * adding power: resist darkness(2 points)
 * adding power: resists pen temporal(2 points)
 * adding power: inc damage darkness(1 points)
 * adding power: inc damage darkness(1.5 points)
Loading entities file from file	/data/general/objects/random-artifacts/gloves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	49	egos =	3	gr egos =	2	rand themes = 	2	points = 	23	nb_powers = 	6
 * using themes	light,physical
Creating randart %s 'Berodor'(laminated voratun gauntlets) with no themename
 ** selected ego	 of the juggernaut	(greater)	technique
 ** selected ego	temporal 	(normal)	arcane
 ** selected ego	 of the juggernaut	(greater)	technique
 * adding power: greater max encumbrance(1 points)
 * adding power: crit(1 points)
 * adding power: phys dam(1 points)
 * adding power: physical burst(2 points)
 * adding power: resists pen physical(2 points)
 * adding power: phys dam(1 points)
 * adding power: greater max encumbrance(1.5 points)
 * adding power: crit(1.5 points)
 * adding power: phys dam(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	27	egos =	3	gr egos =	2	rand themes = 	2	points = 	15	nb_powers = 	5
 * using themes	mental,dark
Creating randart Emeluldawe the %s(rune-covered cashmere cloak) with no themename
 ** selected ego	 of sorcery	(greater)	arcane
 ** selected ego	 of the Shaloren	(normal)	arcane
 ** selected ego	 of sorcery	(greater)	arcane
 * adding power: max psi(1 points)
 * adding power: save mental(1 points)
 * adding power: save mental(1 points)
 * adding power: mindcrit(1 points)
 * adding power: resists pen mind(2 points)
 * adding power: max psi(1.5 points)
[SORTING HOTKEYS] actor = "playerfdsf"
[SORTING HOTKEYS] actor = "playerfdsf" - pairing	T_POSSESS	nil
[SORTING HOTKEYS] actor = "playerfdsf" - pairing	T_ASSUME_FORM	nil
[SORTING HOTKEYS] actor = "playerfdsf" - pairing	T_ATTACK	nil
[SORTING HOTKEYS] actor = "playerfdsf" - pairing	T_RUNE:_PHASE_DOOR_1	nil
[SORTING HOTKEYS] actor = "playerfdsf" - pairing	T_RUNE:_SHIELDING_2	nil
[SORTING HOTKEYS] actor = "playerfdsf" - pairing	T_POSSESSION_TALENT_2	nil
[SORTING HOTKEYS] actor = "playerfdsf" - pairing	Transmogrification Chest	nil
[SORTING HOTKEYS] actor = "playerfdsf" - added back	T_POSSESSION_TALENT_1	5
[ONLINE PROFILE] current character 	playerfdsf the level 2 Ogre Possessor
[LOG]	Showing small healthbars and tactical borders.
C Map minimap texture: 785 (50x50; 64x64)
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
New GL Shader program 41
New GL Shader 42 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/resources.frag
*p 41: Uniform: 0: 1406 a
*p 41: Uniform: 1: 1406 amp
*p 41: Uniform: 2: 8B51 color
*p 41: Uniform: 3: 8B50 p2
*p 41: Uniform: 4: 1406 speed
*p 41: Uniform: 5: 1406 tick
*p 41: Uniform: 6: 8B5E tex
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0,0,0.89019607843137),distort=vec2(0.4,0.4),require_shader=4,speed=2000]
New GL Shader program 43
*p 43: Uniform: 0: 1406 a
*p 43: Uniform: 1: 1406 amp
*p 43: Uniform: 2: 8B51 color
*p 43: Uniform: 3: 8B50 p2
*p 43: Uniform: 4: 1406 speed
*p 43: Uniform: 5: 1406 tick
*p 43: Uniform: 6: 8B5E tex
Loading tile from tileset	/data/gfx/talents/attack.png
Loading tile	talents/possession_talent_2.png
Loading tile	talents/assume_form.png
Loading tile	talents/possession_talent_1.png
Loading tile from tileset	/data/gfx/talents/rune__shielding.png
Loading tile from tileset	/data/gfx/talents/rune__phase_door.png
Loading tile from tileset	/data/gfx/shockbolt/object/chest4.png
[SAVEFILE PIPE] new save running in the pipe:	playerfdsf	entity	::	character.teac	::	table: 0x15284b80	=>	table: 0x183c3ad8	(41)
Loading savefile 	/save/playerfdsf/
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,0.84313725490196,0),distort=vec2(1.6,0.2),require_shader=4,speed=1000]
New GL Shader program 44
*p 44: Uniform: 0: 1406 a
*p 44: Uniform: 1: 1406 amp
*p 44: Uniform: 2: 8B51 color
*p 44: Uniform: 3: 8B50 p2
*p 44: Uniform: 4: 1406 speed
*p 44: Uniform: 5: 1406 tick
*p 44: Uniform: 6: 8B5E tex
[SAVEFILE PIPE] unleashing save thread
Saving zipname /vault/playerfdsf/character.teac.tmp
Saved zipname /vault/playerfdsf/character.teac.tmp
[SAVEFILE PIPE] Checking save	playerfdsf	entity	/vault/playerfdsf/character.teac.tmp
Loading savefile 	/save/playerfdsf/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveEntity_md5
[SAVEFILE PIPE] saving took 1 seconds
[COROUTINE] dead	savefilepipe
Loading tile from tileset	/data/gfx/shockbolt/object/2haxe_iron.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/orb_scrying.png
Loading tile from tileset	/data/gfx/shockbolt/object/mace_iron.png
Loading tile from tileset	/data/gfx/shockbolt/object/mindstar_mossy.png
[USERCHAT] channel achievement	kongarishisyamo	tome	A different point of view	false	false
[USERCHAT] channel talk	Dopaminka	tome	wiki says it gives 50 armor as well
[USERCHAT] channel achievement	kongarishisyamo	tome	Tales of the Spellblaze	false	false
[SOUND] loading from	/data/sound/actions/coins.lua	:=:	/data/sound/actions/coins.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/coins.ogg" : <static>
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:6599:0#iron battleaxe (112% power, 1 apr)#LAST#.
Loading zone persistance level	scintillating-caves	2
Make wait background texture 524 : 0x1084096512 (0, 1083236352)
Wait finished, counted 0, 16 ticks
Creating level	scintillating-caves	2
Make wait background texture 652 : 0x1084096512 (0, 1083236352)
[Zone:newLevel]	scintillating-caves	beginning level generation, count:	1
C Map size 40:22 :: 880
C Map seens texture: 657 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Generating cavern
Floodfill group	1	582
Floodfill group	16	21
Floodfill group	69	2
Floodfill group	345	3
Floodfill group	422	83
Floodfill group	491	4
Floodfill group	627	323
Floodfill group	724	116
Floodfill group	966	71
Floodfill group	1011	1
Floodfill group	1122	12
Floodfill group	1175	6
Floodfill group	1206	12
Floodfill group	1208	19
Generating cavern
Floodfill group	1	749
Floodfill group	22	13
Floodfill group	25	172
Floodfill group	28	4
Floodfill group	350	16
Floodfill group	356	13
Floodfill group	517	41
Floodfill group	717	188
Floodfill group	814	11
Floodfill group	889	6
Floodfill group	1201	2
Floodfill group	1203	1
Floodfill group	1207	7
Ok floodfill
Random elite generating
Creating random boss 	Emuwe the rattlesnake	3.5	level	1	classes
  class	Arcane Blade	 rejected due to power source
  class	Empyreal	 rejected due to power source
Adding to random boss class	Rogue	Rogue
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
Random boss forbade talent because of level	Intricate Tools	T_INTRICATE_TOOLS	3.5
Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	3.5
Random boss forbade talent because of level	Evasion	T_EVASION	3.5
Random boss forbade talent because of level	Quickdraw	T_QUICKDRAW	3.5
Random boss forbade talent because of level	Device Mastery	T_DEVICE_MASTERY	3.5
Random boss forbade talent because of level	Marked for Death	T_MARKED_FOR_DEATH	3.5
Random boss forbade talent because of level	Precise Strikes	T_PRECISE_STRIKES	3.5
Random boss forbade talent because of level	Fan of Knives	T_FAN_OF_KNIVES	3.5
Random boss forbade talent because of level	Blade Flurry	T_BLADE_FLURRY	3.5
Random boss forbade talent because of level	Master Artificer	T_MASTER_ARTIFICER	3.5
Random boss forbade talent because of level	Rogue's Tools	T_ROGUE_S_TOOLS	3.5
Random boss forbade talent because of level	Shadowstrike	T_SHADOWSTRIKE	3.5
Random boss forbade talent because of level	Venomous Strike	T_VENOMOUS_STRIKE	3.5
Random boss forbade talent because of level	Advanced Trap Deployment	T_TRAP_LAUNCHER	3.5
Random boss forbade talent because of level	Lunge	T_LUNGE	3.5
Random boss forbade talent because of level	Expose Weakness	T_EXPOSE_WEAKNESS	3.5
Random boss forbade talent because of level	Coup de Grace	T_COUP_DE_GRACE	3.5
Random boss forbade talent because of level	Perfect Strike	T_PERFECT_STRIKE	3.5
Random boss forbade talent because of level	Precise Aim	T_PRECISE_AIM	3.5
Random boss forbade talent because of level	Fumble	T_FUMBLE	3.5
Random boss forbade talent because of level	Garrote	T_GARROTE	3.5
Random boss forbade talent because of level	Heartseeker	T_HEARTSEEKER	3.5
Random boss forbade talent because of level	Stoning Poison	T_STONING_POISON	3.5
Random boss forbade talent because of level	Backstab	T_BACKSTAB	3.5
Random boss forbade talent because of level	Toxic Death	T_TOXIC_DEATH	3.5
Random boss forbade talent because of level	Misdirection	T_MISDIRECTION	3.5
Random boss forbade talent because of level	Trained Reactions	T_TRAINED_REACTIONS	3.5
Random boss forbade talent because of level	Soothing Darkness	T_SOOTHING_DARKNESS	3.5
Random boss forbade talent because of level	Terrorize	T_TERRORIZE	3.5
Random boss forbade talent because of level	Tumble	T_TUMBLE	3.5
Random boss forbade talent because of level	Flurry	T_FLURRY	3.5
Random boss forbade talent because of level	Blinding Powder	T_BLINDING_POWDER	3.5
Random boss forbade talent because of level	Twist the Knife	T_TWIST_THE_KNIFE	3.5
Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	3.5
Random boss forbade talent because of level	Shadow Dance	T_SHADOW_DANCE	3.5
Random boss forbade talent because of level	Snap	T_SNAP	3.5
Random boss forbade talent because of level	Scoundrel's Strategies	T_SCOUNDREL	3.5
Random boss forbade talent because of level	Cunning Tools	T_CUNNING_TOOLS	3.5
Random boss forbade talent because of level	Vile Poisons	T_VILE_POISONS	3.5
Random boss forbade talent because of level	Tempo	T_TEMPO	3.5
Random boss forbade talent because of level	Feint	T_FEINT	3.5
Random boss forbade talent because of level	Trap Priming	T_TRAP_PRIMING	3.5
Random boss forbade talent because of level	Whirlwind	T_WHIRLWIND	3.5
Adding 4 random class talents to boss
1	 * talent:	T_EXOTIC_WEAPONS_MASTERY	1
2	 * talent:	T_TRAP_MASTERY	1
3	 * talent:	T_DIRTY_FIGHTING	1
4	 * talent:	T_KNIFE_MASTERY	1
 ** Finished adding	4	of	4	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	3.5	egos =	1	gr egos =	0	rand themes = 	2	points = 	4	nb_powers = 	3
 * using themes	misc,physical
 * forbid power sources:	arcane,technique_ranged
Creating randart Ce'Notha the %s(shadowy rough leather armour) with no themename
 ** selected ego	 of cold resistance	(normal)	technique
 * adding power: greater max encumbrance(1 points)
 * adding power: see invisible(1 points)
[CALLBACK] upgrading to prioritized	talents_on_act_base
[TOME ENTITY FILTER] selected Double Ego	86.317634332766	95.5
[TOME ENTITY FILTER] selected Greater + Ego	24.433965939082	25.5
fight: 	hateful iron dagger of crippling	hateful iron dagger of erosion	::	nil	MAINHAND
fight: 	hateful iron dagger of crippling	hateful iron dagger of erosion	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	103.31564637199	105.5
fight: 	rough leather armour of acid resistance	hateful iron dagger of erosion	::	nil	BODY
fight: 	rough leather armour of acid resistance	hateful iron dagger of crippling	::	nil	BODY
Added unique	mod.class.NPC/Emuwe the rattlesnake	::	1
fight: 	Ce'Notha the rough leather armour	hateful iron dagger of erosion	::	nil	BODY
fight: 	Ce'Notha the rough leather armour	hateful iron dagger of crippling	::	nil	BODY
fight: 	Ce'Notha the rough leather armour	rough leather armour of acid resistance	::	nil	BODY
fight: 	Ce'Notha the rough leather armour	hateful iron dagger of erosion	::	nil	BODY
fight: 	Ce'Notha the rough leather armour	hateful iron dagger of crippling	::	nil	BODY
[NPC:addedToLevel]	Emuwe the rattlesnake	15599	wearing	Ce'Notha the rough leather armour
--- replacing	rough leather armour of acid resistance
Random elite generating
Creating random boss 	Bethelaith the white worm mass	3.5	level	1	classes
Adding to random boss class	Wyrmic	Wilder
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique,nature
Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	3.5
Random boss forbade talent because of level	Fearless Cleave	T_FEARLESS_CLEAVE	3.5
Random boss forbade talent because of level	Device Mastery	T_DEVICE_MASTERY	3.5
Random boss forbade talent because of level	Unending Frenzy	T_UNENDING_FRENZY	3.5
Random boss forbade talent because of level	Sudden Growth	T_SUDDEN_GROWTH	3.5
Random boss forbade talent because of level	Fungal Growth	T_FUNGAL_GROWTH	3.5
Random boss forbade talent because of level	Ancestral Life	T_ANCESTRAL_LIFE	3.5
Random boss forbade talent because of level	Venomous Breath	T_VENOMOUS_BREATH	3.5
Random boss forbade talent because of level	Precise Strikes	T_PRECISE_STRIKES	3.5
Random boss forbade talent because of level	Ice Wall	T_ICE_WALL	3.5
Random boss forbade talent because of level	Vampiric Surge	T_VAMPIRIC_SURGE	3.5
Random boss forbade talent because of level	Corrosive Breath	T_CORROSIVE_BREATH	3.5
Random boss forbade talent because of level	Infectious Miasma	T_INFECTIOUS_MIASMA	3.5
Random boss forbade talent because of level	Spell Shield	T_SPELL_SHIELD	3.5
Random boss forbade talent because of level	Fire Breath	T_FIRE_BREATH	3.5
Random boss forbade talent because of level	Shield Slam	T_SHIELD_SLAM	3.5
Random boss forbade talent because of level	Icy Skin	T_ICY_SKIN	3.5
Random boss forbade talent because of level	Tornado	T_TORNADO	3.5
Random boss forbade talent because of level	Chromatic Fury	T_CHROMATIC_FURY	3.5
Random boss forbade talent because of level	Devouring Flame	T_DEVOURING_FLAME	3.5
Random boss forbade talent because of level	Dissolve	T_DISSOLVE	3.5
Random boss forbade talent because of level	Necrotic Breath	T_NECROTIC_BREATH	3.5
Random boss forbade talent because of level	Death Dance	T_DEATH_DANCE_ASSAULT	3.5
Random boss forbade talent because of level	Perfect Strike	T_PERFECT_STRIKE	3.5
Random boss forbade talent because of level	Fast Metabolism	T_FAST_METABOLISM	3.5
Random boss forbade talent because of level	Wyrmic Guile	T_WYRMIC_GUILE	3.5
Random boss forbade talent because of level	Execution	T_EXECUTION	3.5
Random boss forbade talent because of level	Riposte	T_RIPOSTE	3.5
Random boss forbade talent because of level	Ice Breath	T_ICE_BREATH	3.5
Random boss forbade talent because of level	Elemental Harmony	T_ELEMENTAL_HARMONY	3.5
Random boss forbade talent because of level	Healing Nexus	T_HEALING_NEXUS	3.5
Random boss forbade talent because of level	Prismatic Slash	T_PRISMATIC_SLASH	3.5
Random boss forbade talent because of level	Static Field	T_STATIC_FIELD	3.5
Random boss forbade talent because of level	Burrow	T_BURROW	3.5
Random boss forbade talent because of level	One with Nature	T_ONE_WITH_NATURE	3.5
Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	3.5
Random boss forbade talent because of level	Nature's Balance	T_NATURE_S_BALANCE	3.5
Random boss forbade talent because of level	Bellowing Roar	T_BELLOWING_ROAR	3.5
Random boss forbade talent because of level	Assault	T_ASSAULT	3.5
Random boss forbade talent because of level	Nature's Touch	T_NATURE_TOUCH	3.5
Random boss forbade talent because of level	Lightning Breath	T_LIGHTNING_BREATH	3.5
Random boss forbade talent because of level	Corrosive Mist	T_CORROSIVE_MIST	3.5
Random boss forbade talent because of level	Sand Breath	T_SAND_BREATH	3.5
Adding 4 random class talents to boss
1	 * talent:	T_THICK_SKIN	1
2	 * talent:	T_LIGHTNING_SPEED	1
3	 * talent:	T_EXOTIC_WEAPONS_MASTERY	1
4	 * talent:	T_QUICK_RECOVERY	1
 ** Finished adding	4	of	4	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	3.5	egos =	1	gr egos =	0	rand themes = 	2	points = 	3	nb_powers = 	3
 * using themes	physical,misc
 * forbid power sources:	arcane,technique_ranged
Creating randart Guma the %s(gleaming iron battleaxe) with no themename
 ** selected ego	 of erosion	(normal)	nature
 * adding power: inc damage physical(1 points)
 * adding power: phasing(1 points)
[TOME ENTITY FILTER] selected Greater + Ego	15.718987579159	25.5
[TOME ENTITY FILTER] selected Double Ego	57.753498675128	95.5
fight: 	spiked rough leather armour of fire resistance	balanced iron battleaxe of purging	::	OFFHAND	BODY
Added unique	mod.class.NPC/Bethelaith the white worm mass	::	1
fight: 	Guma the iron battleaxe	balanced iron battleaxe of purging	::	OFFHAND	MAINHAND
fight: 	Guma the iron battleaxe	spiked rough leather armour of fire resistance	::	nil	MAINHAND
fight: 	Guma the iron battleaxe	spiked rough leather armour of fire resistance	::	nil	MAINHAND
[NPC:addedToLevel]	Bethelaith the white worm mass	15806	wearing	Guma the iron battleaxe
--- replacing	balanced iron battleaxe of purging
Random elite generating
Creating random boss 	Betudhema the green worm mass	3.5	level	1	classes
  class	Temporal Warden	 rejected due to power source
Adding to random boss class	Wyrmic	Wilder
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique,nature
Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	3.5
Random boss forbade talent because of level	Fearless Cleave	T_FEARLESS_CLEAVE	3.5
Random boss forbade talent because of level	Device Mastery	T_DEVICE_MASTERY	3.5
Random boss forbade talent because of level	Unending Frenzy	T_UNENDING_FRENZY	3.5
Random boss forbade talent because of level	Sudden Growth	T_SUDDEN_GROWTH	3.5
Random boss forbade talent because of level	Fungal Growth	T_FUNGAL_GROWTH	3.5
Random boss forbade talent because of level	Ancestral Life	T_ANCESTRAL_LIFE	3.5
Random boss forbade talent because of level	Venomous Breath	T_VENOMOUS_BREATH	3.5
Random boss forbade talent because of level	Precise Strikes	T_PRECISE_STRIKES	3.5
Random boss forbade talent because of level	Ice Wall	T_ICE_WALL	3.5
Random boss forbade talent because of level	Vampiric Surge	T_VAMPIRIC_SURGE	3.5
Random boss forbade talent because of level	Corrosive Breath	T_CORROSIVE_BREATH	3.5
Random boss forbade talent because of level	Infectious Miasma	T_INFECTIOUS_MIASMA	3.5
Random boss forbade talent because of level	Spell Shield	T_SPELL_SHIELD	3.5
Random boss forbade talent because of level	Fire Breath	T_FIRE_BREATH	3.5
Random boss forbade talent because of level	Shield Slam	T_SHIELD_SLAM	3.5
Random boss forbade talent because of level	Icy Skin	T_ICY_SKIN	3.5
Random boss forbade talent because of level	Tornado	T_TORNADO	3.5
Random boss forbade talent because of level	Chromatic Fury	T_CHROMATIC_FURY	3.5
Random boss forbade talent because of level	Devouring Flame	T_DEVOURING_FLAME	3.5
Random boss forbade talent because of level	Dissolve	T_DISSOLVE	3.5
Random boss forbade talent because of level	Necrotic Breath	T_NECROTIC_BREATH	3.5
Random boss forbade talent because of level	Death Dance	T_DEATH_DANCE_ASSAULT	3.5
Random boss forbade talent because of level	Perfect Strike	T_PERFECT_STRIKE	3.5
Random boss forbade talent because of level	Fast Metabolism	T_FAST_METABOLISM	3.5
Random boss forbade talent because of level	Wyrmic Guile	T_WYRMIC_GUILE	3.5
Random boss forbade talent because of level	Execution	T_EXECUTION	3.5
Random boss forbade talent because of level	Riposte	T_RIPOSTE	3.5
Random boss forbade talent because of level	Ice Breath	T_ICE_BREATH	3.5
Random boss forbade talent because of level	Elemental Harmony	T_ELEMENTAL_HARMONY	3.5
Random boss forbade talent because of level	Healing Nexus	T_HEALING_NEXUS	3.5
Random boss forbade talent because of level	Prismatic Slash	T_PRISMATIC_SLASH	3.5
Random boss forbade talent because of level	Static Field	T_STATIC_FIELD	3.5
Random boss forbade talent because of level	Burrow	T_BURROW	3.5
Random boss forbade talent because of level	One with Nature	T_ONE_WITH_NATURE	3.5
Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	3.5
Random boss forbade talent because of level	Nature's Balance	T_NATURE_S_BALANCE	3.5
Random boss forbade talent because of level	Bellowing Roar	T_BELLOWING_ROAR	3.5
Random boss forbade talent because of level	Assault	T_ASSAULT	3.5
Random boss forbade talent because of level	Nature's Touch	T_NATURE_TOUCH	3.5
Random boss forbade talent because of level	Lightning Breath	T_LIGHTNING_BREATH	3.5
Random boss forbade talent because of level	Corrosive Mist	T_CORROSIVE_MIST	3.5
Random boss forbade talent because of level	Sand Breath	T_SAND_BREATH	3.5
Adding 6 random class talents to boss
1	 * talent:	T_WILD_GROWTH	1
2	 * talent:	T_RUSH	1
3	 * talent:	T_EXOTIC_WEAPONS_MASTERY	1
4	 * talent:	T_LIGHTNING_SPEED	1
5	 * talent:	T_STUNNING_BLOW_ASSAULT	1
6	 * talent:	T_QUICK_RECOVERY	1
 ** Finished adding	6	of	6	random class talents
Loading entities file from file	/data/general/objects/random-artifacts/ranged.lua
Begin randart generation:	level = 	3.5	egos =	1	gr egos =	0	rand themes = 	2	points = 	4	nb_powers = 	2
 * using themes	light,lightning
 * forbid power sources:	arcane,technique_ranged
Creating randart Tempestwaker the %s(jewel-encrusted rough leather sling) with lightning
 ** selected ego	 of power	(normal)	technique
 * adding power: resist lightning(1 points)
 * adding power: light blind melee(2 points)
[TOME ENTITY FILTER] selected Greater + Ego	23.485072701467	25.5
[ActorObjectUse] useObjectEnable: 	warbringer's iron battleaxe of projection	by	Betudhema the green worm mass	inven/slot	2	nil
[TOME ENTITY FILTER] selected Greater	50.150737467373	50.5
fight: 	marauder's rough leather armour	warbringer's iron battleaxe of projection	::	OFFHAND	BODY
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_worms_green_worm_mass.png
Added unique	mod.class.NPC/Betudhema the green worm mass	::	1
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_white_rat.png
[TOME ENTITY FILTER] selected Double Ego	9.5783029071936	20.5
Loading tile from tileset	/data/gfx/shockbolt/npc/brown_bear.png
[TOME ENTITY FILTER] selected Double Ego	13.960659996015	20.5
Random elite generating
Creating random boss 	Beteyath the green worm mass	3.5	level	1	classes
Adding to random boss class	Berserker	Warrior
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	3.5
Random boss forbade talent because of level	Fearless Cleave	T_FEARLESS_CLEAVE	3.5
Random boss forbade talent because of level	Bloody Butcher	T_BLOODY_BUTCHER	3.5
Random boss forbade talent because of level	Battle Cry	T_BATTLE_CRY	3.5
Random boss forbade talent because of level	Device Mastery	T_DEVICE_MASTERY	3.5
Random boss forbade talent because of level	Unending Frenzy	T_UNENDING_FRENZY	3.5
Random boss forbade talent because of level	Bloodbath	T_BLOODBATH	3.5
Random boss forbade talent because of level	Precise Strikes	T_PRECISE_STRIKES	3.5
Random boss forbade talent because of level	Repulsion	T_REPULSION	3.5
Random boss forbade talent because of level	Shield Expertise	T_SHIELD_EXPERTISE	3.5
Random boss forbade talent because of level	Spell Shield	T_SPELL_SHIELD	3.5
Random boss forbade talent because of level	Fragmentation Shot	T_FRAGMENTATION_SHOT	3.5
Random boss forbade talent because of level	Adrenaline Surge	T_ADRENALINE_SURGE	3.5
Random boss forbade talent because of level	Relentless Fury	T_RELENTLESS_FURY	3.5
Random boss forbade talent because of level	Juggernaut	T_JUGGERNAUT	3.5
Random boss forbade talent because of level	Second Wind	T_SECOND_WIND	3.5
Random boss forbade talent because of level	Onslaught	T_ONSLAUGHT	3.5
Random boss forbade talent because of level	Battle Shout	T_BATTLE_SHOUT	3.5
Random boss forbade talent because of level	Daunting Presence	T_DAUNTING_PRESENCE	3.5
Random boss forbade talent because of level	Death Dance	T_DEATH_DANCE_ASSAULT	3.5
Random boss forbade talent because of level	Pin Down	T_PIN_DOWN	3.5
Random boss forbade talent because of level	Shattering Blow	T_SHATTERING_BLOW	3.5
Random boss forbade talent because of level	Perfect Strike	T_PERFECT_STRIKE	3.5
Random boss forbade talent because of level	Fast Metabolism	T_FAST_METABOLISM	3.5
Random boss forbade talent because of level	Execution	T_EXECUTION	3.5
Random boss forbade talent because of level	Backstab	T_BACKSTAB	3.5
Random boss forbade talent because of level	Unflinching Resolve	T_UNFLINCHING_RESOLVE	3.5
Random boss forbade talent because of level	Battle Call	T_BATTLE_CALL	3.5
Random boss forbade talent because of level	Shattering Impact	T_SHATTERING_IMPACT	3.5
Random boss forbade talent because of level	Shattering Shout	T_SHATTERING_SHOUT	3.5
Random boss forbade talent because of level	Blinding Powder	T_BLINDING_POWDER	3.5
Random boss forbade talent because of level	Twist the Knife	T_TWIST_THE_KNIFE	3.5
Random boss forbade talent because of level	Unstoppable	T_UNSTOPPABLE	3.5
Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	3.5
Random boss forbade talent because of level	Mortal Terror	T_MORTAL_TERROR	3.5
Random boss forbade talent because of level	Scatter Shot	T_SCATTER_SHOT	3.5
Adding 7 random class talents to boss
1	 * talent:	T_STEADY_SHOT	1
2	 * talent:	T_SHIELD_WALL	1
3	 * talent:	T_LIGHT_ARMOUR_TRAINING	1
4	 * talent:	T_ARMOUR_TRAINING	1
5	 * talent:	T_DIRTY_FIGHTING	1
6	 * talent:	T_QUICK_RECOVERY	1
7	 * talent:	T_EXOTIC_WEAPONS_MASTERY	1
 ** Finished adding	7	of	7	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	3.5	egos =	1	gr egos =	0	rand themes = 	2	points = 	3	nb_powers = 	3
 * using themes	misc,lightning
 * forbid power sources:	arcane,technique_ranged
Creating randart Armiroddayon the Stormtouch(sigiled pair of rough leather boots) with lightning
 ** selected ego	grounding 	(normal)	nature
 * adding power: lite radius(1 points)
 * adding power: inc damage lightning(1 points)
[TOME ENTITY FILTER] selected Double Ego	73.341272952347	95.5
[TOME ENTITY FILTER] selected Double Ego	89.476114558749	95.5
fight: 	spiked iron mail armour of fire resistance	balanced iron greatsword of dampening	::	OFFHAND	BODY
Added unique	mod.class.NPC/Beteyath the green worm mass	::	1
fight: 	Armiroddayon the Stormtouch	balanced iron greatsword of dampening	::	OFFHAND	FEET
fight: 	Armiroddayon the Stormtouch	spiked iron mail armour of fire resistance	::	nil	FEET
[NPC:addedToLevel]	Beteyath the green worm mass	16135	wearing	Armiroddayon the Stormtouch
[CALLBACK] upgrading to prioritized	talents_on_move
[useTalent] TALENT FAILED:	T_SHIELD_WALL	for	Beteyath the green worm mass	16135	true
Random elite generating
Creating random boss 	Poluvena the thief	3.5	level	1	classes
Adding to random boss class	Sawbutcher	Tinker
   power types: not_power_source =		power_source =	steam,technique
Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	3.5
Random boss forbade talent because of level	Tremor Engine	T_TREMOR_ENGINE	3.5
Random boss forbade talent because of level	Device Mastery	T_DEVICE_MASTERY	3.5
Random boss forbade talent because of level	Melting Point	T_MELTING_POINT	3.5
Random boss forbade talent because of level	Explosive Saw	T_EXPLOSIVE_SAW	3.5
Random boss forbade talent because of level	Compact Steam Tank	T_COMPACT_STEAM_TANK	3.5
Random boss forbade talent because of level	Seismic Activity	T_SEISMIC_ACTIVITY	3.5
Random boss forbade talent because of level	Bloodstream	T_BLOODSTREAM	3.5
Random boss forbade talent because of level	Life in the Flames	T_LIFE_IN_THE_FLAMES	3.5
Random boss forbade talent because of level	Last Engineer Standing	T_LAST_ENGINEER_STANDING	3.5
Random boss forbade talent because of level	Supercharge Tinkers	T_SUPERCHARGE_TINKERS	3.5
Random boss forbade talent because of level	Innovation	T_INNOVATION	3.5
Random boss forbade talent because of level	Endless Endurance	T_ENDLESS_ENDURANCE	3.5
Random boss forbade talent because of level	Furnace Vent	T_FURNACE_VENT	3.5
Random boss forbade talent because of level	Molten Metal	T_MOLTEN_METAL	3.5
Random boss forbade talent because of level	Furnace	T_FURNACE	3.5
Random boss forbade talent because of level	Tech Overload	T_TECH_OVERLOAD	3.5
Random boss forbade talent because of level	Mow Down	T_MOW_DOWN	3.5
Random boss forbade talent because of level	Continuous Butchery	T_CONTINUOUS_BUTCHERY	3.5
Random boss forbade talent because of level	Lingering Cloud	T_LINGERING_CLOUD	3.5
Random boss forbade talent because of level	Battlefield Veteran	T_BATTLEFIELD_VETERAN	3.5
Random boss forbade talent because of level	Punishment	T_PUNISHMENT	3.5
Random boss forbade talent because of level	Grinding Shield	T_GRINDING_SHIELD	3.5
Random boss forbade talent because of level	Goresplosion	T_GORESPLOSION	3.5
Random boss forbade talent because of level	Overcharge Saws	T_OVERCHARGE_SAWS	3.5
Random boss forbade talent because of level	Tempest of Metal	T_TEMPEST_OF_METAL	3.5
Random boss forbade talent because of level	Steam Power	T_STEAM_POWER	3.5
Random boss forbade talent because of level	Overheat Saws	T_OVERHEAT_SAWS	3.5
Random boss forbade talent because of level	Spinal Break	T_SPINAL_BREAK	3.5
Adding 6 random class talents to boss
1	 * talent:	T_HEIGHTENED_SENSES	1
2	 * talent:	T_EMERGENCY_STEAM_PURGE	1
3	 * talent:	T_LIGHT_ARMOUR_TRAINING	1
4	 * talent:	T_EXPLOSIVE_STEAM_ENGINE	1
5	 * talent:	T_WEAPONS_MASTERY	1
6	 * talent:	T_MASSIVE_PHYSIQUE	1
 ** Finished adding	6	of	6	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	3.5	egos =	1	gr egos =	0	rand themes = 	2	points = 	4	nb_powers = 	2
 * using themes	antimagic,defense
 * forbid power sources:	arcane
Creating randart Yaramarin the %s(scintillating elm starstaff) with no themename
 ** selected ego	cruel 	(normal)	technique
 * adding power: armor(2 points)
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[TOME ENTITY FILTER] selected Greater	33.47411663981	50.5
Loading entities file from file	/data-orcs/general/objects/steamsaw.lua
Loading entities file from file	/data-orcs/general/objects/egos/steamsaw.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
[TOME ENTITY FILTER] selected Double Greater	1.7430568599941	10.5
Loading entities file from memory	/data-orcs/general/objects/steamsaw.lua
fight: 	impervious iron steamsaw of purging	corrosive iron steamsaw	::	nil	MAINHAND
fight: 	impervious iron steamsaw of purging	corrosive iron steamsaw	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	77.031407392824	95.5
fight: 	spiked iron mail armour of lightning resistance	corrosive iron steamsaw	::	nil	BODY
fight: 	spiked iron mail armour of lightning resistance	impervious iron steamsaw of purging	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	60.399439319712	95.5
fight: 	blighted iron gauntlets of magic (#STATBONUS#)	corrosive iron steamsaw	::	nil	HANDS
fight: 	blighted iron gauntlets of magic (#STATBONUS#)	impervious iron steamsaw of purging	::	nil	HANDS
fight: 	blighted iron gauntlets of magic (#STATBONUS#)	spiked iron mail armour of lightning resistance	::	nil	HANDS
[TOME ENTITY FILTER] selected Greater + Ego	17.043864285002	25.5
fight: 	traveler's pair of iron boots of evasion	corrosive iron steamsaw	::	nil	FEET
fight: 	traveler's pair of iron boots of evasion	impervious iron steamsaw of purging	::	nil	FEET
fight: 	traveler's pair of iron boots of evasion	spiked iron mail armour of lightning resistance	::	nil	FEET
fight: 	traveler's pair of iron boots of evasion	blighted iron gauntlets of magic (#STATBONUS#)	::	nil	FEET
[ActorObjectUse] useObjectEnable: 	traveler's pair of iron boots of evasion	by	Poluvena the thief	inven/slot	13	nil
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_thief.png
Added unique	mod.class.NPC/Poluvena the thief	::	1
[CALLBACK] upgrading to prioritized	talents_on_move
[useTalent] TALENT FAILED:	T_STEALTH	for	Poluvena the thief	16333	true
Random boss generating
Creating random boss 	Porytta the large brown snake	3.5	level	2	classes
Adding to random boss class	Summoner	Wilder
   power types: not_power_source =	technique_ranged,arcane	power_source =	nature
Adding 7 random class talents to boss
1	 * talent:	T_LIGHT_ARMOUR_TRAINING	1
2	 * talent:	T_QUICK_RECOVERY	1
3	 * talent:	T_PSIBLADES	1
4	 * talent:	T_RAGE	1
5	 * talent:	T_WATERS_OF_LIFE	1
6	 * talent:	T_FAST_METABOLISM	1
7	 * talent:	T_NATURE_TOUCH	1
 ** Finished adding	7	of	7	random class talents
Adding to random boss class	Marauder	Rogue
   power types: not_power_source =	technique_ranged,arcane	power_source =	nature
Adding 6 random class talents to boss
1	 * talent:	T_DIRTY_FIGHTING	1
2	 * talent:	T_WEAPONS_MASTERY	1
3	 * talent:	T_TACTICAL_EXPERT	1
4	 * talent:	T_ARMOUR_TRAINING	1
5	 * talent:	T_KNIFE_MASTERY	1
6	 * talent:	T_HEIGHTENED_SENSES	1
 ** Finished adding	6	of	6	random class talents
[TOME ENTITY FILTER] selected Double Ego	43.331417871949	53
[TOME ENTITY FILTER] selected Ego	77.103835971352	98
[TOME ENTITY FILTER] selected Double Ego	20.941305843867	53
Loading entities file from memory	/data/general/objects/random-artifacts/ranged.lua
Begin randart generation:	level = 	3.5	egos =	3	gr egos =	2	rand themes = 	2	points = 	3	nb_powers = 	2
 * using themes	fire,spell
 * forbid power sources:	antimagic
Creating randart Ragysta(laminated cured leather sling) with no themename
 ** selected ego	steady 	(normal)	technique
 ** selected ego	steady 	(normal)	technique
 ** selected ego	mighty 	(normal)	technique
 * adding power: mana regeneration(1 points)
 * adding power: mana on crit(1 points)
Added unique	mod.class.Object/Ragysta	::	1
[TOME ENTITY FILTER] selected Ego	76.644599795026	98
[TOME ENTITY FILTER] selected Ego	76.222626288008	98
fight: 	mossy mindstar of balance	mossy mindstar of clarity	::	nil	MAINHAND
fight: 	mossy mindstar of balance	mossy mindstar of clarity	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	57.322210969711	98
fight: 	spiked rough leather armour	mossy mindstar of clarity	::	nil	BODY
fight: 	spiked rough leather armour	mossy mindstar of balance	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	94.287315839503	98
fight: 	iron dagger of massacre	mossy mindstar of clarity	::	nil	MAINHAND
fight: 	iron dagger of massacre	mossy mindstar of balance	::	nil	MAINHAND
fight: 	iron dagger of massacre	spiked rough leather armour	::	nil	MAINHAND
fight: 	iron dagger of massacre	mossy mindstar of balance	::	nil	MAINHAND
fight: 	iron dagger of massacre	spiked rough leather armour	::	nil	MAINHAND
[TOME ENTITY FILTER] selected Double Ego	48.574032066989	53
fight: 	hateful iron dagger of erosion	iron dagger of massacre	::	nil	MAINHAND
fight: 	hateful iron dagger of erosion	mossy mindstar of balance	::	nil	MAINHAND
fight: 	hateful iron dagger of erosion	spiked rough leather armour	::	nil	MAINHAND
fight: 	hateful iron dagger of erosion	mossy mindstar of balance	::	nil	MAINHAND
fight: 	hateful iron dagger of erosion	spiked rough leather armour	::	nil	MAINHAND
[TOME ENTITY FILTER] selected Double Ego	30.254913411628	53
fight: 	spiked rough leather armour of resilience	hateful iron dagger of erosion	::	nil	BODY
fight: 	spiked rough leather armour of resilience	mossy mindstar of balance	::	nil	BODY
fight: 	spiked rough leather armour of resilience	spiked rough leather armour	::	nil	BODY
fight: 	spiked rough leather armour of resilience	hateful iron dagger of erosion	::	nil	BODY
fight: 	spiked rough leather armour of resilience	mossy mindstar of balance	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	20.054978538317	53
fight: 	grounding rough leather cap of constitution (#STATBONUS#)	hateful iron dagger of erosion	::	nil	HEAD
fight: 	grounding rough leather cap of constitution (#STATBONUS#)	mossy mindstar of balance	::	nil	HEAD
fight: 	grounding rough leather cap of constitution (#STATBONUS#)	spiked rough leather armour of resilience	::	nil	HEAD
Added unique	mod.class.NPC/Porytta the large brown snake	::	1
fight: 	enveloping linen cloak of Eldoral	hateful iron dagger of erosion	::	nil	CLOAK
fight: 	enveloping linen cloak of Eldoral	mossy mindstar of balance	::	nil	CLOAK
fight: 	enveloping linen cloak of Eldoral	spiked rough leather armour of resilience	::	nil	CLOAK
fight: 	enveloping linen cloak of Eldoral	grounding rough leather cap of constitution (#STATBONUS#)	::	nil	CLOAK
[NPC:addedToLevel]	Porytta the large brown snake	16449	wearing	enveloping linen cloak of Eldoral
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_move
Activating psiblade	mossy mindstar of balance
Loading tile from tileset	/data/gfx/shockbolt/npc/salmon-snake.png
Random elite generating
Creating random boss 	Emigaba the giant brown mouse	3.5	level	1	classes
Adding to random boss class	Brawler	Warrior
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	3.5
Random boss forbade talent because of level	Axe Kick	T_AXE_KICK	3.5
Random boss forbade talent because of level	Evasion	T_EVASION	3.5
Random boss forbade talent because of level	Device Mastery	T_DEVICE_MASTERY	3.5
Random boss forbade talent because of level	Unending Frenzy	T_UNENDING_FRENZY	3.5
Random boss forbade talent because of level	Precise Strikes	T_PRECISE_STRIKES	3.5
Random boss forbade talent because of level	Spell Shield	T_SPELL_SHIELD	3.5
Random boss forbade talent because of level	Touch of Death	T_TOUCH_OF_DEATH	3.5
Random boss forbade talent because of level	Adrenaline Surge	T_ADRENALINE_SURGE	3.5
Random boss forbade talent because of level	Haymaker	T_HAYMAKER	3.5
Random boss forbade talent because of level	Take Down	T_TAKE_DOWN	3.5
Random boss forbade talent because of level	Relentless Strikes	T_RELENTLESS_STRIKES	3.5
Random boss forbade talent because of level	Hurricane Throw	T_HURRICANE_THROW	3.5
Random boss forbade talent because of level	Heightened Reflexes	T_HEIGHTENED_REFLEXES	3.5
Random boss forbade talent because of level	Concussive Punch	T_CONCUSSIVE_PUNCH	3.5
Random boss forbade talent because of level	Daunting Presence	T_DAUNTING_PRESENCE	3.5
Random boss forbade talent because of level	Reflex Defense	T_REFLEX_DEFENSE	3.5
Random boss forbade talent because of level	Spinning Backhand	T_SPINNING_BACKHAND	3.5
Random boss forbade talent because of level	Perfect Strike	T_PERFECT_STRIKE	3.5
Random boss forbade talent because of level	Set Up	T_SET_UP	3.5
Random boss forbade talent because of level	Fast Metabolism	T_FAST_METABOLISM	3.5
Random boss forbade talent because of level	Backstab	T_BACKSTAB	3.5
Random boss forbade talent because of level	Unflinching Resolve	T_UNFLINCHING_RESOLVE	3.5
Random boss forbade talent because of level	Trained Reactions	T_TRAINED_REACTIONS	3.5
Random boss forbade talent because of level	Crushing Hold	T_CRUSHING_HOLD	3.5
Random boss forbade talent because of level	Tumble	T_TUMBLE	3.5
Random boss forbade talent because of level	Blinding Powder	T_BLINDING_POWDER	3.5
Random boss forbade talent because of level	Twist the Knife	T_TWIST_THE_KNIFE	3.5
Random boss forbade talent because of level	Counter Attack	T_COUNTER_ATTACK	3.5
Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	3.5
Random boss forbade talent because of level	Unified Body	T_UNIFIED_BODY	3.5
Random boss forbade talent because of level	Butterfly Kick	T_BUTTERFLY_KICK	3.5
Random boss forbade talent because of level	Open Palm Block	T_BREATH_CONTROL	3.5
Random boss forbade talent because of level	Exploit Weakness	T_EXPLOIT_WEAKNESS	3.5
Random boss forbade talent because of level	Flurry of Fists	T_FLURRY_OF_FISTS	3.5
Adding 6 random class talents to boss
1	 * talent:	T_CLINCH	1
2	 * talent:	T_KNIFE_MASTERY	1
3	 * talent:	T_WEAPONS_MASTERY	1
4	 * talent:	T_DISENGAGE	1
5	 * talent:	T_ARMOUR_TRAINING	1
6	 * talent:	T_HEIGHTENED_SENSES	1
 ** Finished adding	6	of	6	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	3.5	egos =	1	gr egos =	0	rand themes = 	2	points = 	4	nb_powers = 	3
 * using themes	mind,nature
 * forbid power sources:	arcane,technique_ranged
Creating randart Drothad the Sepsisedge(unblemished iron waraxe) with nature
 ** selected ego	 of massacre	(normal)	technique
 * adding power: nature retribution(1 points)
 * adding power: mind retribution(1 points)
[TOME ENTITY FILTER] selected Ego	101.24333191971	105.5
[TOME ENTITY FILTER] selected Double Ego	54.287844250628	95.5
fight: 	spiked rough leather armour of lightning resistance	polar rough leather gloves	::	nil	BODY
Added unique	mod.class.NPC/Emigaba the giant brown mouse	::	1
fight: 	Drothad the Sepsisedge	spiked rough leather armour of lightning resistance	::	nil	MAINHAND
fight: 	Drothad the Sepsisedge	polar rough leather gloves	::	nil	MAINHAND
[NPC:addedToLevel]	Emigaba the giant brown mouse	16833	wearing	Drothad the Sepsisedge
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_act_base
[useTalent] TALENT FAILED:	T_STRIKING_STANCE	for	Emigaba the giant brown mouse	16833	true
Random elite generating
Creating random boss 	Layukira the giant brown rat	3.5	level	1	classes
  class	Reaver	 rejected due to power source
Adding to random boss class	Cursed	Afflicted
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique,psionic
Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	3.5
Random boss forbade talent because of level	Relentless	T_RELENTLESS	3.5
Random boss forbade talent because of level	Device Mastery	T_DEVICE_MASTERY	3.5
Random boss forbade talent because of level	Beckon	T_BECKON	3.5
Random boss forbade talent because of level	Reckless Charge	T_RECKLESS_CHARGE	3.5
Random boss forbade talent because of level	Blindside	T_BLINDSIDE	3.5
Random boss forbade talent because of level	Harass Prey	T_HARASS_PREY	3.5
Random boss forbade talent because of level	Surge	T_SURGE	3.5
Random boss forbade talent because of level	Seethe	T_SEETHE	3.5
Random boss forbade talent because of level	Dismay	T_DISMAY	3.5
Random boss forbade talent because of level	Heighten Fear	T_HEIGHTEN_FEAR	3.5
Random boss forbade talent because of level	Outmaneuver	T_OUTMANEUVER	3.5
Random boss forbade talent because of level	Brutality	T_BRUTALITY	3.5
Random boss forbade talent because of level	Frenzy	T_FRENZY	3.5
Random boss forbade talent because of level	Tenacity	T_TENACITY	3.5
Random boss forbade talent because of level	Weakness	T_WEAKNESS	3.5
Random boss forbade talent because of level	Repel	T_REPEL	3.5
Random boss forbade talent because of level	Cleave	T_CLEAVE	3.5
Random boss forbade talent because of level	Panic	T_PANIC	3.5
Random boss forbade talent because of level	Sanctuary	T_SANCTUARY	3.5
Random boss forbade talent because of level	Tyrant	T_TYRANT	3.5
Random boss forbade talent because of level	Anatomy	T_ANATOMY	3.5
Random boss forbade talent because of level	Preternatural Senses	T_PRETERNATURAL_SENSES	3.5
Random boss forbade talent because of level	Mimic	T_MIMIC	3.5
Random boss forbade talent because of level	Grim Resolve	T_GRIM_RESOLVE	3.5
Random boss forbade talent because of level	Slam	T_SLAM	3.5
Adding 7 random class talents to boss
1	 * talent:	T_STALK	1
2	 * talent:	T_WEAPON_COMBAT	1
3	 * talent:	T_THICK_SKIN	1
4	 * talent:	T_SLASH	1
5	 * talent:	T_DOMINATE	1
6	 * talent:	T_KNIFE_MASTERY	1
7	 * talent:	T_WEAPONS_MASTERY	1
 ** Finished adding	7	of	7	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	3.5	egos =	1	gr egos =	0	rand themes = 	2	points = 	3	nb_powers = 	3
 * using themes	physical,misc
 * forbid power sources:	arcane,technique_ranged
Creating randart %s 'Rhuyathad'(plated pair of rough leather boots) with no themename
 ** selected ego	grounding 	(normal)	nature
 * adding power: stat wil(2 points)
[TOME ENTITY FILTER] selected Greater + Ego	24.693528497055	25.5
[TOME ENTITY FILTER] selected Double Ego	91.24070908228	95.5
fight: 	spiked iron mail armour of cold resistance	thought-forged iron battleaxe of purging	::	OFFHAND	BODY
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_brown_rat.png
Added unique	mod.class.NPC/Layukira the giant brown rat	::	1
fight: 	pair of rough leather boots 'Rhuyathad'	thought-forged iron battleaxe of purging	::	OFFHAND	FEET
fight: 	pair of rough leather boots 'Rhuyathad'	spiked iron mail armour of cold resistance	::	nil	FEET
[NPC:addedToLevel]	Layukira the giant brown rat	16979	wearing	pair of rough leather boots 'Rhuyathad'
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[CALLBACK] upgrading to prioritized	talents_on_act_base
Random elite generating
Creating random boss 	Zuburikira the red crystal	3.5	level	1	classes
Adding to random boss class	Psyshot	Tinker
   power types: not_power_source =	antimagic,nature,technique	power_source =	steam,psionic
Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	3.5
Random boss forbade talent because of level	Device Mastery	T_DEVICE_MASTERY	3.5
Random boss forbade talent because of level	Compact Steam Tank	T_COMPACT_STEAM_TANK	3.5
Random boss forbade talent because of level	Mind Drones	T_MIND_DRONES	3.5
Random boss forbade talent because of level	No Hope	T_NO_HOPE	3.5
Random boss forbade talent because of level	Nightmare	T_NIGHTMARE	3.5
Random boss forbade talent because of level	Embedded Restoration Systems	T_EMBEDDED_RESTORATION_SYSTEMS	3.5
Random boss forbade talent because of level	Uncertainty Principle	T_UNCERTAINTY_PRINCIPLE	3.5
Random boss forbade talent because of level	Psionic Fog	T_PSIONIC_FOG	3.5
Random boss forbade talent because of level	Inhale Vapours	T_INHALE_VAPOURS	3.5
Random boss forbade talent because of level	Solidify Air	T_SOLIDIFY_AIR	3.5
Random boss forbade talent because of level	Improved Gestalt	T_IMPROVED_GESTALT	3.5
Random boss forbade talent because of level	Life in the Flames	T_LIFE_IN_THE_FLAMES	3.5
Random boss forbade talent because of level	Lucid Shot	T_LUCID_SHOT	3.5
Random boss forbade talent because of level	Last Engineer Standing	T_LAST_ENGINEER_STANDING	3.5
Random boss forbade talent because of level	Supercharge Tinkers	T_SUPERCHARGE_TINKERS	3.5
Random boss forbade talent because of level	Innovation	T_INNOVATION	3.5
Random boss forbade talent because of level	Endless Endurance	T_ENDLESS_ENDURANCE	3.5
Random boss forbade talent because of level	Mechanical Arms	T_MECHANICAL_ARMS	3.5
Random boss forbade talent because of level	Psionic Mirror	T_PSIONIC_MIRROR	3.5
Random boss forbade talent because of level	Vacuum Shot	T_VACUUM_SHOT	3.5
Random boss forbade talent because of level	Cloaking Device	T_CLOAK	3.5
Random boss forbade talent because of level	Steam Power	T_STEAM_POWER	3.5
Random boss forbade talent because of level	Bloodstar	T_BLOODSTAR	3.5
Random boss forbade talent because of level	Boiling Shot	T_BOILING_SHOT	3.5
Random boss forbade talent because of level	Night Terror	T_NIGHT_TERROR	3.5
Random boss forbade talent because of level	Waking Nightmare	T_WAKING_NIGHTMARE	3.5
Random boss forbade talent because of level	Inner Demons	T_INNER_DEMONS	3.5
Random boss forbade talent because of level	Instant Channeling	T_INSTANT_CHANNELING	3.5
Random boss forbade talent because of level	Superconduction	T_SUPERCONDUCTION	3.5
Random boss forbade talent because of level	Deathstar	T_DEATHSTAR	3.5
Random boss forbade talent because of level	Psy Worm	T_PSY_WORM	3.5
Random boss forbade talent because of level	Cloak Gesture	T_CLOAK_GESTURE	3.5
Random boss forbade talent because of level	Steamstar	T_STEAMSTAR	3.5
Random boss forbade talent because of level	Negative Biofeedback	T_NEGATIVE_BIOFEEDBACK	3.5
Random boss forbade talent because of level	Blunt Shot	T_BLUNT_SHOT	3.5
Random boss forbade talent because of level	Forced Gestalt	T_FORCED_GESTALT	3.5
Adding 5 random class talents to boss
1	 * talent:	T_ARMOUR_TRAINING	1
2	 * talent:	T_MASSIVE_PHYSIQUE	1
3	 * talent:	T_KNIFE_MASTERY	1
4	 * talent:	T_PSYSHOT	1
5	 * talent:	T_LIGHT_ARMOUR_TRAINING	1
 ** Finished adding	5	of	5	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	3.5	egos =	1	gr egos =	0	rand themes = 	2	points = 	4	nb_powers = 	2
 * using themes	temporal,misc
 * forbid power sources:	antimagic,technique,nature
Creating randart Cuthazilarek the %s(plated brass lantern) with no themename
 ** selected ego	 of focus	(normal)	psionic
 * adding power: stat str(2 points)
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[TOME ENTITY FILTER] selected Double Ego	60.295995450415	95.5
Loading entities file from file	/data-orcs/general/objects/steamgun.lua
Loading entities file from file	/data-orcs/general/objects/egos/steamgun.lua
[TOME ENTITY FILTER] selected Double Ego	62.304299556255	95.5
[TOME ENTITY FILTER] selected Greater	49.301283219783	50.5
fight: 	pouch of iron shots of amnesia	iron steamgun of cold	::	nil	QUIVER
[TOME ENTITY FILTER] selected Double Ego	55.966444369281	95.5
fight: 	spellwoven linen robe of light (#RESIST#)	iron steamgun of cold	::	nil	BODY
fight: 	spellwoven linen robe of light (#RESIST#)	pouch of iron shots of amnesia	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	59.725508318452	95.5
fight: 	scholar's pair of rough leather boots	iron steamgun of cold	::	nil	FEET
fight: 	scholar's pair of rough leather boots	spellwoven linen robe of light (#RESIST#)	::	nil	FEET
fight: 	scholar's pair of rough leather boots	pouch of iron shots of amnesia	::	nil	FEET
Added unique	mod.class.NPC/Zuburikira the red crystal	::	1
fight: 	Cuthazilarek the brass lantern	iron steamgun of cold	::	nil	LITE
fight: 	Cuthazilarek the brass lantern	spellwoven linen robe of light (#RESIST#)	::	nil	LITE
fight: 	Cuthazilarek the brass lantern	scholar's pair of rough leather boots	::	nil	LITE
fight: 	Cuthazilarek the brass lantern	pouch of iron shots of amnesia	::	nil	LITE
[NPC:addedToLevel]	Zuburikira the red crystal	17126	wearing	Cuthazilarek the brass lantern
[CALLBACK] upgrading to prioritized	talents_on_move
[CALLBACK] upgrading to prioritized	talents_on_talent_post
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_rabbit.png
Random elite generating
Creating random boss 	Aerawen the giant brown mouse	3.5	level	1	classes
Adding to random boss class	Oozemancer	Wilder
   power types: not_power_source =	technique_ranged,arcane	power_source =	antimagic,nature
Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	3.5
Random boss forbade talent because of level	Leaves Tide	T_LEAVES_TIDE	3.5
Random boss forbade talent because of level	Slime Roots	T_SLIME_ROOTS	3.5
Random boss forbade talent because of level	Oozebeam	T_OOZEBEAM	3.5
Random boss forbade talent because of level	Device Mastery	T_DEVICE_MASTERY	3.5
Random boss forbade talent because of level	Reabsorb	T_REABSORB	3.5
Random boss forbade talent because of level	Eyal's Wrath	T_EYAL_S_WRATH	3.5
Random boss forbade talent because of level	Sudden Growth	T_SUDDEN_GROWTH	3.5
Random boss forbade talent because of level	Reclaim	T_RECLAIM	3.5
Random boss forbade talent because of level	Fungal Growth	T_FUNGAL_GROWTH	3.5
Random boss forbade talent because of level	Ancestral Life	T_ANCESTRAL_LIFE	3.5
Random boss forbade talent because of level	Unstoppable Nature	T_UNSTOPPABLE_NATURE	3.5
Random boss forbade talent because of level	Slippery Moss	T_SLIPPERY_MOSS	3.5
Random boss forbade talent because of level	Natural Acid	T_NATURAL_ACID	3.5
Random boss forbade talent because of level	Hallucinogenic Moss	T_HALLUCINOGENIC_MOSS	3.5
Random boss forbade talent because of level	Living Mucus	T_LIVING_MUCUS	3.5
Random boss forbade talent because of level	Indiscernible Anatomy	T_INDISCERNIBLE_ANATOMY	3.5
Random boss forbade talent because of level	Poisonous Spores	T_POISONOUS_SPORES	3.5
Random boss forbade talent because of level	Oozewalk	T_OOZEWALK	3.5
Random boss forbade talent because of level	Call of the Ooze	T_CALL_OF_THE_OOZE	3.5
Random boss forbade talent because of level	Mind Parasite	T_MIND_PARASITE	3.5
Random boss forbade talent because of level	Thorn Grab	T_THORN_GRAB	3.5
Random boss forbade talent because of level	Corrosive Seeds	T_CORROSIVE_SEEDS	3.5
Random boss forbade talent because of level	Nature's Equilibrium	T_NATURE_S_EQUILIBRIUM	3.5
Random boss forbade talent because of level	Nourishing Moss	T_NOURISHING_MOSS	3.5
Random boss forbade talent because of level	Acidbeam	T_ACIDBEAM	3.5
Random boss forbade talent because of level	Aura of Silence	T_AURA_OF_SILENCE	3.5
Random boss forbade talent because of level	Acid Splash	T_ACID_SPLASH	3.5
Random boss forbade talent because of level	Nature's Defiance	T_NATURE_S_DEFIANCE	3.5
Random boss forbade talent because of level	Mana Clash	T_MANA_CLASH	3.5
Random boss forbade talent because of level	Antimagic Shield	T_ANTIMAGIC_SHIELD	3.5
Random boss forbade talent because of level	Nature's Balance	T_NATURE_S_BALANCE	3.5
Random boss forbade talent because of level	Acidic Skin	T_ACIDIC_SKIN	3.5
Random boss forbade talent because of level	Acidic Soil	T_ACIDIC_SOIL	3.5
Random boss forbade talent because of level	Corrosive Nature	T_CORROSIVE_NATURE	3.5
Random boss forbade talent because of level	Nature's Touch	T_NATURE_TOUCH	3.5
Random boss forbade talent because of level	Acidfire	T_ACIDFIRE	3.5
Adding 5 random class talents to boss
1	 * talent:	T_SLIME_SPIT	1
2	 * talent:	T_RESOLVE	1
3	 * talent:	T_PSIBLADES	1
4	 * talent:	T_HEIGHTENED_SENSES	1
5	 * talent:	T_MITOSIS	1
 ** Finished adding	5	of	5	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/ammo.lua
Begin randart generation:	level = 	3.5	egos =	1	gr egos =	0	rand themes = 	2	points = 	3	nb_powers = 	2
 * using themes	fire,misc
 * forbid power sources:	arcane,technique_ranged
Creating randart Kilnpower the %s(flawless pouch of iron shots) with fire
 ** selected ego	psychokinetic 	(normal)	psionic
 * adding power: fire burst (crit)(3 points)
[TOME ENTITY FILTER] selected Greater + Ego	15.995551020488	25.5
[TOME ENTITY FILTER] selected Greater	42.561815017383	50.5
fight: 	resonating living mindstar	horrifying thorny mindstar of venom	::	nil	MAINHAND
fight: 	resonating living mindstar	horrifying thorny mindstar of venom	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Greater	5.065427339651	10.5
fight: 	dreamer's linen robe of life	horrifying thorny mindstar of venom	::	nil	BODY
fight: 	dreamer's linen robe of life	resonating living mindstar	::	nil	BODY
Added unique	mod.class.NPC/Aerawen the giant brown mouse	::	1
fight: 	Kilnpower the pouch of iron shots	horrifying thorny mindstar of venom	::	nil	QUIVER
fight: 	Kilnpower the pouch of iron shots	resonating living mindstar	::	nil	QUIVER
fight: 	Kilnpower the pouch of iron shots	dreamer's linen robe of life	::	nil	QUIVER
[NPC:addedToLevel]	Aerawen the giant brown mouse	17244	wearing	Kilnpower the pouch of iron shots
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_act_base
Activating psiblade	horrifying thorny mindstar of venom
Activating psiblade	resonating living mindstar
Random elite generating
Creating random boss 	Belaba the giant white rat	3.5	level	1	classes
  class	Empyreal	 rejected due to power source
Adding to random boss class	Cursed	Afflicted
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique,psionic
Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	3.5
Random boss forbade talent because of level	Relentless	T_RELENTLESS	3.5
Random boss forbade talent because of level	Device Mastery	T_DEVICE_MASTERY	3.5
Random boss forbade talent because of level	Beckon	T_BECKON	3.5
Random boss forbade talent because of level	Reckless Charge	T_RECKLESS_CHARGE	3.5
Random boss forbade talent because of level	Blindside	T_BLINDSIDE	3.5
Random boss forbade talent because of level	Harass Prey	T_HARASS_PREY	3.5
Random boss forbade talent because of level	Surge	T_SURGE	3.5
Random boss forbade talent because of level	Seethe	T_SEETHE	3.5
Random boss forbade talent because of level	Dismay	T_DISMAY	3.5
Random boss forbade talent because of level	Heighten Fear	T_HEIGHTEN_FEAR	3.5
Random boss forbade talent because of level	Outmaneuver	T_OUTMANEUVER	3.5
Random boss forbade talent because of level	Brutality	T_BRUTALITY	3.5
Random boss forbade talent because of level	Frenzy	T_FRENZY	3.5
Random boss forbade talent because of level	Tenacity	T_TENACITY	3.5
Random boss forbade talent because of level	Weakness	T_WEAKNESS	3.5
Random boss forbade talent because of level	Repel	T_REPEL	3.5
Random boss forbade talent because of level	Cleave	T_CLEAVE	3.5
Random boss forbade talent because of level	Panic	T_PANIC	3.5
Random boss forbade talent because of level	Sanctuary	T_SANCTUARY	3.5
Random boss forbade talent because of level	Tyrant	T_TYRANT	3.5
Random boss forbade talent because of level	Anatomy	T_ANATOMY	3.5
Random boss forbade talent because of level	Preternatural Senses	T_PRETERNATURAL_SENSES	3.5
Random boss forbade talent because of level	Mimic	T_MIMIC	3.5
Random boss forbade talent because of level	Grim Resolve	T_GRIM_RESOLVE	3.5
Random boss forbade talent because of level	Slam	T_SLAM	3.5
Adding 7 random class talents to boss
1	 * talent:	T_LIGHT_ARMOUR_TRAINING	1
2	 * talent:	T_HEIGHTENED_SENSES	1
3	 * talent:	T_THICK_SKIN	1
4	 * talent:	T_EXOTIC_WEAPONS_MASTERY	1
5	 * talent:	T_SLASH	1
6	 * talent:	T_UNNATURAL_BODY	1
7	 * talent:	T_RAMPAGE	1
 ** Finished adding	7	of	7	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	3.5	egos =	1	gr egos =	0	rand themes = 	2	points = 	4	nb_powers = 	3
 * using themes	mind,lightning
 * forbid power sources:	arcane,technique_ranged
Creating randart %s 'Boltthorn'(twisted linen wizard hat) with lightning
 ** selected ego	 of the mind (#RESIST#)	(normal)	psionic
 * adding power: lightning retribution(1 points)
 * adding power: resists pen mind(2 points)
[TOME ENTITY FILTER] selected Double Ego	55.811770857384	95.5
[ActorObjectUse] useObjectEnable: 	hateful iron battleaxe of projection	by	Belaba the giant white rat	inven/slot	2	nil
[TOME ENTITY FILTER] selected Double Ego	80.760401991839	95.5
fight: 	spiked steel mail armour of cold resistance	hateful iron battleaxe of projection	::	OFFHAND	BODY
Added unique	mod.class.NPC/Belaba the giant white rat	::	1
fight: 	linen wizard hat 'Boltthorn'	hateful iron battleaxe of projection	::	OFFHAND	HEAD
fight: 	linen wizard hat 'Boltthorn'	spiked steel mail armour of cold resistance	::	nil	HEAD
[NPC:addedToLevel]	Belaba the giant white rat	17399	wearing	linen wizard hat 'Boltthorn'
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_move
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[CALLBACK] upgrading to prioritized	talents_on_act_base
[TOME ENTITY FILTER] selected Ego	51.915427763461	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/wizardhat_linen.png
[TOME ENTITY FILTER] selected Money	67.304450984766	72.5
Loading tile from tileset	/data/gfx/shockbolt/object/agate.png
[TOME ENTITY FILTER] selected Double Ego	11.294960515526	20.5
Loading tile from tileset	/data/gfx/shockbolt/object/axe_iron.png
[TOME ENTITY FILTER] selected basic	83.839501887872	112.5
Loading tile from tileset	/data/gfx/shockbolt/object/plate_iron.png
[TOME ENTITY FILTER] selected Ego	27.241441642922	65.5
[TOME ENTITY FILTER] selected Ego	40.392908084996	65.5
[TOME ENTITY FILTER] selected basic	99.165201428501	112.5
Loading tile from tileset	/data/gfx/shockbolt/object/shot_iron.png
[TOME ENTITY FILTER] selected Ego	49.240608993392	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/citrine.png
Placed lore	research log	33	18
[Identify]	research log	true
Placed lore	research log	2	10
[Identify]	research log	true
Wait finished, counted 2114, 718 ticks
[STARTEVENTS] Assigned events list:
[1] = {
}
[2] = {
}
[3] = {
  [1] = spellblaze-scar
  [2] = ashes-urhrok+fire-haven
}
Not gone east, no backup guardian
Running on level loads	scintillating-caves-2
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	playerfdsf	playerfdsf
Adding entity	3775	after	3775
Entering tier1 zone for escort	tier1.1	1	1
[1] = true
===	nil	nil
[TOME ENTITY FILTER] selected Ego	53.94243621755	65.5
[ActorObjectUse] useObjectEnable: 	elm magestaff of illumination	by	Lisatta, the injured seer	inven/slot	2	nil
Placing portal at 	18	15
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/maze_teleport.png
Loading tile	player/halfling_female.png
[CHAT] loaded	welcome	table: 0x180b81d0
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[QUEST] given to	table: 0x152852e0	escort-duty-scintillating-caves-2
[LOG]	#LIGHT_GREEN#Accepted quest ''! #WHITE#(Press 'j' to see the quest log)
[onEnterLevel] Terminating player created entity 	17444	Lisatta, the injured seer	actor
Updating zone name	Scintillating Caves (2)
C Map minimap texture: 198 (50x50; 64x64)
[CHAT] selected	Lead on; I will protect you.	function: 0x1809e078	nil
[LOG]	
[LOG]	Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[LOG]	
[USERCHAT] channel talk	Cathbald	tome	it does, and some hardiness i believe
[USERCHAT] channel talk	Dopaminka	tome	sounds great
============================================== SEEING from	playerfdsf
  0 : playerfdsf                               at  41x 47 (see at  41x 47), diff   0x  0
  1 : Lisatta, the injured seer                at  42x 48 (see at  42x 48), diff   1x  1
==============================================
[QUEST] try update status on	playerfdsf	escort-duty-scintillating-caves-2	101	nil
[LOG]	#LIGHT_RED#Quest 'Escort: injured seer (level 2 of Scintillating Caves)' is failed! #WHITE#(Press 'j' to see the quest log)
Loading zone persistance level	scintillating-caves	3
Make wait background texture 572 : 0x1084096512 (0, 1083236352)
Wait finished, counted 0, 16 ticks
Creating level	scintillating-caves	3
Make wait background texture 661 : 0x1084096512 (0, 1083236352)
[Zone:newLevel]	scintillating-caves	beginning level generation, count:	1
C Map size 40:22 :: 880
C Map seens texture: 666 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Generating cavern
Floodfill group	1	33
Floodfill group	5	33
Floodfill group	10	1001
Floodfill group	320	12
Floodfill group	590	98
Floodfill group	781	27
Floodfill group	1012	4
Floodfill group	1037	11
Floodfill group	1151	36
Floodfill group	1171	12
Ok floodfill
Random elite generating
Creating random boss 	Eilinomina the brown bear	4.5	level	1	classes
  class	Demonologist	 rejected due to power source
  class	Sun Paladin	 rejected due to power source
Adding to random boss class	Mindslayer	Psionic
   power types: not_power_source =	technique_ranged,arcane	power_source =	psionic
Random boss forbade talent because of level	Thermal Aura	T_THERMAL_AURA	4.5
Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	4.5
Random boss forbade talent because of level	Device Mastery	T_DEVICE_MASTERY	4.5
Random boss forbade talent because of level	Telekinetic Leap	T_TELEKINETIC_LEAP	4.5
Random boss forbade talent because of level	Implode	T_IMPLODE	4.5
Random boss forbade talent because of level	Deflect Projectiles	T_DEFLECT_PROJECTILES	4.5
Random boss forbade talent because of level	Kinetic Surge	T_KINETIC_SURGE	4.5
Random boss forbade talent because of level	Resonant Focus	T_RESONANT_FOCUS	4.5
Random boss forbade talent because of level	Thermal Shield	T_THERMAL_SHIELD	4.5
Random boss forbade talent because of level	Thermal Strike	T_THERMAL_STRIKE	4.5
Random boss forbade talent because of level	Psi Tap	T_PSI_TAP	4.5
Random boss forbade talent because of level	Charged Strike	T_CHARGED_STRIKE	4.5
Random boss forbade talent because of level	Brainfreeze	T_BRAINFREEZE	4.5
Random boss forbade talent because of level	Warding Weapon	T_WARDING_WEAPON	4.5
Random boss forbade talent because of level	Static Net	T_STATIC_NET	4.5
Random boss forbade talent because of level	Iron Will	T_IRON_WILL	4.5
Random boss forbade talent because of level	Pyrokinesis	T_PYROKINESIS	4.5
Random boss forbade talent because of level	Thought Sense	T_THOUGHT_SENSE	4.5
Random boss forbade talent because of level	Transcendent Electrokinesis	T_TRANSCENDENT_ELECTROKINESIS	4.5
Random boss forbade talent because of level	Thermal Balance	T_THERMAL_BALANCE	4.5
Random boss forbade talent because of level	Charged Shield	T_CHARGED_SHIELD	4.5
Random boss forbade talent because of level	Heat Shift	T_HEAT_SHIFT	4.5
Random boss forbade talent because of level	Transcendent Pyrokinesis	T_TRANSCENDENT_PYROKINESIS	4.5
Random boss forbade talent because of level	Transcendent Telekinesis	T_TRANSCENDENT_TELEKINESIS	4.5
Random boss forbade talent because of level	Brain Storm	T_BRAIN_STORM	4.5
Random boss forbade talent because of level	Mindhook	T_MINDHOOK	4.5
Random boss forbade talent because of level	Quick as Thought	T_QUICK_AS_THOUGHT	4.5
Random boss forbade talent because of level	Augmentation	T_AUGMENTATION	4.5
Random boss forbade talent because of level	Frenzied Focus	T_FRENZIED_FOCUS	4.5
Random boss forbade talent because of level	Charged Aura	T_CHARGED_AURA	4.5
Random boss forbade talent because of level	Forcefield	T_FORCEFIELD	4.5
Random boss forbade talent because of level	Thermal Leech	T_THERMAL_LEECH	4.5
Random boss forbade talent because of level	Charge Leech	T_CHARGE_LEECH	4.5
Random boss forbade talent because of level	Heartstart	T_HEARTSTART	4.5
Random boss forbade talent because of level	Impale	T_IMPALE	4.5
Random boss forbade talent because of level	Insatiable	T_INSATIABLE	4.5
Adding 3 random class talents to boss
1	 * talent:	T_KNIFE_MASTERY	1
2	 * talent:	T_KINETIC_STRIKE	1
3	 * talent:	T_KINETIC_SHIELD	1
 ** Finished adding	3	of	3	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/shields.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	4.5	egos =	1	gr egos =	0	rand themes = 	2	points = 	5	nb_powers = 	2
 * using themes	fire,misc
 * forbid power sources:	arcane,technique_ranged
Creating randart Brighttrial the %s(scintillating iron shield) with fire
 ** selected ego	 of resistance	(greater)	nature
 * adding power: lite radius(1 points)
 * adding power: fire burst (crit)(3 points)
[TOME ENTITY FILTER] selected Double Ego	64.760698882225	95.5
[TOME ENTITY FILTER] selected Double Ego	88.014498519598	95.5
fight: 	balanced iron greatsword of massacre	mindwoven linen robe of protection	::	nil	MAINHAND
[TOME ENTITY FILTER] selected Ego	103.36363973139	105.5
Added unique	mod.class.NPC/Eilinomina the brown bear	::	1
Cloned shader 25
[SHADER] setting reset param	tick_start	887643
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_takeoff
[CALLBACK] upgrading to prioritized	talents_on_wear
Random elite generating
Creating random boss 	Ivuvena the brown bear	4.5	level	1	classes
Adding to random boss class	Summoner	Wilder
   power types: not_power_source =	technique_ranged,arcane	power_source =	nature
Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	4.5
Random boss forbade talent because of level	Leaves Tide	T_LEAVES_TIDE	4.5
Random boss forbade talent because of level	Device Mastery	T_DEVICE_MASTERY	4.5
Random boss forbade talent because of level	Unending Frenzy	T_UNENDING_FRENZY	4.5
Random boss forbade talent because of level	Minotaur	T_MINOTAUR	4.5
Random boss forbade talent because of level	Hydra	T_HYDRA	4.5
Random boss forbade talent because of level	Resilience	T_RESILIENCE	4.5
Random boss forbade talent because of level	Precise Strikes	T_PRECISE_STRIKES	4.5
Random boss forbade talent because of level	Spell Shield	T_SPELL_SHIELD	4.5
Random boss forbade talent because of level	Jelly	T_JELLY	4.5
Random boss forbade talent because of level	Phase Summon	T_PHASE_SUMMON	4.5
Random boss forbade talent because of level	Fire Drake	T_FIRE_DRAKE	4.5
Random boss forbade talent because of level	Thorn Grab	T_THORN_GRAB	4.5
Random boss forbade talent because of level	Nature's Equilibrium	T_NATURE_S_EQUILIBRIUM	4.5
Random boss forbade talent because of level	Master Summoner	T_MASTER_SUMMONER	4.5
Random boss forbade talent because of level	Rimebark	T_RIMEBARK	4.5
Random boss forbade talent because of level	Perfect Strike	T_PERFECT_STRIKE	4.5
Random boss forbade talent because of level	Fast Metabolism	T_FAST_METABOLISM	4.5
Random boss forbade talent because of level	Stone Golem	T_STONE_GOLEM	4.5
Random boss forbade talent because of level	Elemental Harmony	T_ELEMENTAL_HARMONY	4.5
Random boss forbade talent because of level	Spider	T_SPIDER	4.5
Random boss forbade talent because of level	Wild Summon	T_WILD_SUMMON	4.5
Random boss forbade talent because of level	Healing Nexus	T_HEALING_NEXUS	4.5
Random boss forbade talent because of level	Summon Control	T_SUMMON_CONTROL	4.5
Random boss forbade talent because of level	Nature's Cycle	T_NATURE_CYCLE	4.5
Random boss forbade talent because of level	One with Nature	T_ONE_WITH_NATURE	4.5
Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	4.5
Random boss forbade talent because of level	Nature's Balance	T_NATURE_S_BALANCE	4.5
Random boss forbade talent because of level	Grand Arrival	T_GRAND_ARRIVAL	4.5
Random boss forbade talent because of level	Frantic Summoning	T_FRANTIC_SUMMONING	4.5
Random boss forbade talent because of level	Nature's Touch	T_NATURE_TOUCH	4.5
Adding 7 random class talents to boss
1	 * talent:	T_RAGE	1
2	 * talent:	T_WEAPONS_MASTERY	1
3	 * talent:	T_ARMOUR_TRAINING	1
4	 * talent:	T_TURTLE	1
5	 * talent:	T_EXOTIC_WEAPONS_MASTERY	1
6	 * talent:	T_LIGHT_ARMOUR_TRAINING	1
7	 * talent:	T_WAR_HOUND	1
 ** Finished adding	7	of	7	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/gloves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	4.5	egos =	1	gr egos =	0	rand themes = 	2	points = 	4	nb_powers = 	2
 * using themes	mental,mind
 * forbid power sources:	arcane,technique_ranged
Creating randart Veloth(faded iron gauntlets) with no themename
 ** selected ego	 of strength (#STATBONUS#)	(normal)	technique
 * adding power: resists pen mind(2 points)
[TOME ENTITY FILTER] selected Greater + Ego	16.407328614594	25.5
[TOME ENTITY FILTER] selected Double Ego	91.647605784272	95.5
fight: 	gifted mossy mindstar of the jelly	horrifying mossy mindstar of frost	::	nil	MAINHAND
fight: 	gifted mossy mindstar of the jelly	horrifying mossy mindstar of frost	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	93.91353533543	95.5
fight: 	spiked rough leather armour of lightning resistance	horrifying mossy mindstar of frost	::	nil	BODY
fight: 	spiked rough leather armour of lightning resistance	gifted mossy mindstar of the jelly	::	nil	BODY
Added unique	mod.class.NPC/Ivuvena the brown bear	::	1
[CALLBACK] upgrading to prioritized	talents_on_move
Loading tile from tileset	/data/gfx/shockbolt/npc/red_ant.png
Loading tile from tileset	/data/gfx/shockbolt/npc/bee_swarm.png
Random elite generating
Creating random boss 	Polorevea the brown bear	4.5	level	1	classes
  class	Reaver	 rejected due to power source
Adding to random boss class	Gunslinger	Tinker
   power types: not_power_source =	technique_ranged,arcane	power_source =	steam
Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	4.5
Random boss forbade talent because of level	Dazzling Jump	T_DAZZLING_JUMP	4.5
Random boss forbade talent because of level	Startling Shot	T_STARTLING_SHOT	4.5
Random boss forbade talent because of level	Device Mastery	T_DEVICE_MASTERY	4.5
Random boss forbade talent because of level	Compact Steam Tank	T_COMPACT_STEAM_TANK	4.5
Random boss forbade talent because of level	Double Shots	T_DOUBLE_SHOTS	4.5
Random boss forbade talent because of level	Trick Shot	T_TRICK_SHOT	4.5
Random boss forbade talent because of level	Embedded Restoration Systems	T_EMBEDDED_RESTORATION_SYSTEMS	4.5
Random boss forbade talent because of level	Combustive Bullets	T_COMBUSTIVE_BULLETS	4.5
Random boss forbade talent because of level	Life in the Flames	T_LIFE_IN_THE_FLAMES	4.5
Random boss forbade talent because of level	Last Engineer Standing	T_LAST_ENGINEER_STANDING	4.5
Random boss forbade talent because of level	Supercharge Tinkers	T_SUPERCHARGE_TINKERS	4.5
Random boss forbade talent because of level	Innovation	T_INNOVATION	4.5
Random boss forbade talent because of level	Endless Endurance	T_ENDLESS_ENDURANCE	4.5
Random boss forbade talent because of level	Sawfield	T_SAWFIELD	4.5
Random boss forbade talent because of level	Flying Grapple	T_FLYING_GRAPPLE	4.5
Random boss forbade talent because of level	Agile Gunner	T_AGILE_GUNNER	4.5
Random boss forbade talent because of level	Cloaking Device	T_CLOAK	4.5
Random boss forbade talent because of level	Percussive Bullets	T_PERCUSSIVE_BULLETS	4.5
Random boss forbade talent because of level	Supercharge Bullets	T_SUPERCHARGE_BULLETS	4.5
Random boss forbade talent because of level	Static Shot	T_STATIC_SHOT	4.5
Random boss forbade talent because of level	Steam Power	T_STEAM_POWER	4.5
Random boss forbade talent because of level	Pulse Detonator	T_PULSE_DETONATOR	4.5
Random boss forbade talent because of level	Net Projector	T_NET_PROJECTOR	4.5
Random boss forbade talent because of level	Cloak Gesture	T_CLOAK_GESTURE	4.5
Random boss forbade talent because of level	Evasive Shots	T_EVASIVE_SHOTS	4.5
Random boss forbade talent because of level	Uncanny Reload	T_UNCANNY_RELOAD	4.5
Adding 3 random class talents to boss
1	 * talent:	T_THICK_SKIN	1
2	 * talent:	T_OVERHEAT_BULLETS	1
3	 * talent:	T_HEIGHTENED_SENSES	1
 ** Finished adding	3	of	3	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	4.5	egos =	1	gr egos =	0	rand themes = 	2	points = 	5	nb_powers = 	3
 * using themes	nature,dark
 * forbid power sources:	arcane,technique_ranged
Creating randart %s 'Greenarc'(immaculate iron mail armour) with nature
 ** selected ego	 of fire resistance	(normal)	technique
 * adding power: resists pen nature(2 points)
 * adding power: resists pen nature(2 points)
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[TOME ENTITY FILTER] selected Double Ego	57.667743176144	95.5
Loading entities file from memory	/data-orcs/general/objects/steamgun.lua
Loading entities file from memory	/data-orcs/general/objects/egos/steamgun.lua
[TOME ENTITY FILTER] selected Double Ego	67.964093170586	95.5
Loading entities file from memory	/data-orcs/general/objects/steamgun.lua
fight: 	mighty iron steamgun of power	mighty iron steamgun of power	::	nil	MAINHAND
fight: 	mighty iron steamgun of power	mighty iron steamgun of power	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	85.65469391147	95.5
fight: 	deadly pouch of iron shots of accuracy	mighty iron steamgun of power	::	nil	QUIVER
fight: 	deadly pouch of iron shots of accuracy	mighty iron steamgun of power	::	nil	QUIVER
[TOME ENTITY FILTER] selected Greater	43.669357734772	50.5
fight: 	rough leather cap of trickery	mighty iron steamgun of power	::	nil	HEAD
fight: 	rough leather cap of trickery	mighty iron steamgun of power	::	nil	HEAD
fight: 	rough leather cap of trickery	deadly pouch of iron shots of accuracy	::	nil	HEAD
[TOME ENTITY FILTER] selected Double Greater	7.3796750060002	10.5
fight: 	troll-hide rough leather armour of natural resilience	mighty iron steamgun of power	::	nil	BODY
fight: 	troll-hide rough leather armour of natural resilience	mighty iron steamgun of power	::	nil	BODY
fight: 	troll-hide rough leather armour of natural resilience	rough leather cap of trickery	::	nil	BODY
fight: 	troll-hide rough leather armour of natural resilience	deadly pouch of iron shots of accuracy	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	84.622506033308	95.5
fight: 	thick linen cloak of Iron Throne	mighty iron steamgun of power	::	nil	CLOAK
fight: 	thick linen cloak of Iron Throne	mighty iron steamgun of power	::	nil	CLOAK
fight: 	thick linen cloak of Iron Throne	troll-hide rough leather armour of natural resilience	::	nil	CLOAK
fight: 	thick linen cloak of Iron Throne	rough leather cap of trickery	::	nil	CLOAK
fight: 	thick linen cloak of Iron Throne	deadly pouch of iron shots of accuracy	::	nil	CLOAK
Added unique	mod.class.NPC/Polorevea the brown bear	::	1
Random elite generating
Creating random boss 	Silolrarin the red crystal	4.5	level	1	classes
Adding to random boss class	Archmage	Mage
   power types: not_power_source =	antimagic,nature,technique	power_source =	arcane
Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	4.5
Random boss forbade talent because of level	Crystalline Focus	T_CRYSTALLINE_FOCUS	4.5
Random boss forbade talent because of level	Spellcraft	T_SPELLCRAFT	4.5
Random boss forbade talent because of level	Phantasmal Shield	T_PHANTASMAL_SHIELD	4.5
Random boss forbade talent because of level	Aegis	T_AEGIS	4.5
Random boss forbade talent because of level	Pure Aether	T_PURE_AETHER	4.5
Random boss forbade talent because of level	Flameshock	T_FLAMESHOCK	4.5
Random boss forbade talent because of level	Device Mastery	T_DEVICE_MASTERY	4.5
Random boss forbade talent because of level	Premonition	T_PREMONITION	4.5
Random boss forbade talent because of level	Aether Beam	T_AETHER_BEAM	4.5
Random boss forbade talent because of level	Blastwave	T_BLASTWAVE	4.5
Random boss forbade talent because of level	Arcane Vortex	T_ARCANE_VORTEX	4.5
Random boss forbade talent because of level	Earthen Missiles	T_EARTHEN_MISSILES	4.5
Random boss forbade talent because of level	Metaflow	T_METAFLOW	4.5
Random boss forbade talent because of level	Essence of Speed	T_ESSENCE_OF_SPEED	4.5
Random boss forbade talent because of level	Freeze	T_FREEZE	4.5
Random boss forbade talent because of level	Aether Breach	T_AETHER_BREACH	4.5
Random boss forbade talent because of level	Tempest	T_TEMPEST	4.5
Random boss forbade talent because of level	Disruption Shield	T_DISRUPTION_SHIELD	4.5
Random boss forbade talent because of level	Stone Wall	T_STONE_WALL	4.5
Random boss forbade talent because of level	Chain Lightning	T_CHAIN_LIGHTNING	4.5
Random boss forbade talent because of level	Burning Wake	T_BURNING_WAKE	4.5
Random boss forbade talent because of level	Thunderstorm	T_THUNDERSTORM	4.5
Random boss forbade talent because of level	Teleport	T_TELEPORT	4.5
Random boss forbade talent because of level	Shielding	T_SHIELDING	4.5
Random boss forbade talent because of level	Mudslide	T_MUDSLIDE	4.5
Random boss forbade talent because of level	Invisibility	T_INVISIBILITY	4.5
Random boss forbade talent because of level	Tidal Wave	T_TIDAL_WAVE	4.5
Random boss forbade talent because of level	Cleansing Flames	T_CLEANSING_FLAMES	4.5
Random boss forbade talent because of level	Ice Shards	T_ICE_SHARDS	4.5
Random boss forbade talent because of level	Hurricane	T_HURRICANE	4.5
Random boss forbade talent because of level	Nova	T_NOVA	4.5
Random boss forbade talent because of level	Blur Sight	T_BLUR_SIGHT	4.5
Random boss forbade talent because of level	Earthquake	T_EARTHQUAKE	4.5
Random boss forbade talent because of level	Manathrust	T_MANATHRUST	4.5
Random boss forbade talent because of level	Keen Senses	T_KEEN_SENSES	4.5
Random boss forbade talent because of level	Inferno	T_INFERNO	4.5
Random boss forbade talent because of level	Uttercold	T_UTTERCOLD	4.5
Random boss forbade talent because of level	Quicken Spells	T_QUICKEN_SPELLS	4.5
Random boss forbade talent because of level	Arcane Shield	T_ARCANE_SHIELD	4.5
Random boss forbade talent because of level	Aether Avatar	T_AETHER_AVATAR	4.5
Random boss forbade talent because of level	Fireflash	T_FIREFLASH	4.5
Random boss forbade talent because of level	Feather Wind	T_FEATHER_WIND	4.5
Random boss forbade talent because of level	Displacement Shield	T_DISPLACEMENT_SHIELD	4.5
Random boss forbade talent because of level	Probability Travel	T_PROBABILITY_TRAVEL	4.5
Random boss forbade talent because of level	Time Prison	T_TIME_PRISON	4.5
Random boss forbade talent because of level	Frozen Ground	T_FROZEN_GROUND	4.5
Random boss forbade talent because of level	Wildfire	T_WILDFIRE	4.5
Random boss forbade talent because of level	Shivgoroth Form	T_SHIVGOROTH_FORM	4.5
Random boss forbade talent because of level	Shatter	T_SHATTER	4.5
Random boss forbade talent because of level	Shock	T_SHOCK	4.5
Random boss forbade talent because of level	Time Shield	T_TIME_SHIELD	4.5
Random boss forbade talent because of level	Pulverizing Auger	T_DIG	4.5
Adding 3 random class talents to boss
1	 * talent:	T_FLAME	1
2	 * talent:	T_ARCANE_POWER	1
3	 * talent:	T_LIGHTNING	1
 ** Finished adding	3	of	3	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	4.5	egos =	1	gr egos =	0	rand themes = 	2	points = 	4	nb_powers = 	2
 * using themes	lightning,misc
 * forbid power sources:	antimagic,technique,nature
Creating randart %s 'Isorianne'(faded rough leather armour) with no themename
 ** selected ego	 of clarity	(normal)	psionic
 * adding power: infravision radius(1 points)
 * adding power: stat str(2 points)
[TOME ENTITY FILTER] selected Double Ego	57.364646786327	95.5
[TOME ENTITY FILTER] selected Double Ego	66.983678282584	95.5
fight: 	spellwoven linen robe of darkness (#RESIST#)	earthen elm vilestaff of power	::	OFFHAND	BODY
Added unique	mod.class.NPC/Silolrarin the red crystal	::	1
[useTalent] TALENT FAILED:	T_COMMAND_STAFF	for	Silolrarin the red crystal	18924	true
[TOME ENTITY FILTER] selected Ego	20.627263092116	65.5
[TOME ENTITY FILTER] selected Double Ego	15.947601929295	20.5
[ActorObjectUse] useObjectEnable: 	arcing iron greatsword of projection	by	degenerated skeleton warrior	inven/slot	2	nil
Loading tile from tileset	/data/gfx/shockbolt/npc/degenerated_skeleton_warrior.png
Loading tile from tileset	/data/gfx/shockbolt/npc/jelly-darkgrey.png
Random elite generating
Creating random boss 	Xatta the giant yellow ant	4.5	level	1	classes
Adding to random boss class	Psyshot	Tinker
   power types: not_power_source =	technique_ranged,arcane	power_source =	steam,psionic
Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	4.5
Random boss forbade talent because of level	Device Mastery	T_DEVICE_MASTERY	4.5
Random boss forbade talent because of level	Compact Steam Tank	T_COMPACT_STEAM_TANK	4.5
Random boss forbade talent because of level	Mind Drones	T_MIND_DRONES	4.5
Random boss forbade talent because of level	No Hope	T_NO_HOPE	4.5
Random boss forbade talent because of level	Nightmare	T_NIGHTMARE	4.5
Random boss forbade talent because of level	Embedded Restoration Systems	T_EMBEDDED_RESTORATION_SYSTEMS	4.5
Random boss forbade talent because of level	Uncertainty Principle	T_UNCERTAINTY_PRINCIPLE	4.5
Random boss forbade talent because of level	Psionic Fog	T_PSIONIC_FOG	4.5
Random boss forbade talent because of level	Inhale Vapours	T_INHALE_VAPOURS	4.5
Random boss forbade talent because of level	Solidify Air	T_SOLIDIFY_AIR	4.5
Random boss forbade talent because of level	Improved Gestalt	T_IMPROVED_GESTALT	4.5
Random boss forbade talent because of level	Life in the Flames	T_LIFE_IN_THE_FLAMES	4.5
Random boss forbade talent because of level	Lucid Shot	T_LUCID_SHOT	4.5
Random boss forbade talent because of level	Last Engineer Standing	T_LAST_ENGINEER_STANDING	4.5
Random boss forbade talent because of level	Supercharge Tinkers	T_SUPERCHARGE_TINKERS	4.5
Random boss forbade talent because of level	Innovation	T_INNOVATION	4.5
Random boss forbade talent because of level	Endless Endurance	T_ENDLESS_ENDURANCE	4.5
Random boss forbade talent because of level	Mechanical Arms	T_MECHANICAL_ARMS	4.5
Random boss forbade talent because of level	Psionic Mirror	T_PSIONIC_MIRROR	4.5
Random boss forbade talent because of level	Vacuum Shot	T_VACUUM_SHOT	4.5
Random boss forbade talent because of level	Cloaking Device	T_CLOAK	4.5
Random boss forbade talent because of level	Steam Power	T_STEAM_POWER	4.5
Random boss forbade talent because of level	Bloodstar	T_BLOODSTAR	4.5
Random boss forbade talent because of level	Boiling Shot	T_BOILING_SHOT	4.5
Random boss forbade talent because of level	Night Terror	T_NIGHT_TERROR	4.5
Random boss forbade talent because of level	Waking Nightmare	T_WAKING_NIGHTMARE	4.5
Random boss forbade talent because of level	Inner Demons	T_INNER_DEMONS	4.5
Random boss forbade talent because of level	Instant Channeling	T_INSTANT_CHANNELING	4.5
Random boss forbade talent because of level	Superconduction	T_SUPERCONDUCTION	4.5
Random boss forbade talent because of level	Deathstar	T_DEATHSTAR	4.5
Random boss forbade talent because of level	Psy Worm	T_PSY_WORM	4.5
Random boss forbade talent because of level	Cloak Gesture	T_CLOAK_GESTURE	4.5
Random boss forbade talent because of level	Steamstar	T_STEAMSTAR	4.5
Random boss forbade talent because of level	Negative Biofeedback	T_NEGATIVE_BIOFEEDBACK	4.5
Random boss forbade talent because of level	Blunt Shot	T_BLUNT_SHOT	4.5
Random boss forbade talent because of level	Forced Gestalt	T_FORCED_GESTALT	4.5
Adding 5 random class talents to boss
1	 * talent:	T_PSYSHOT	1
2	 * talent:	T_AUTOMATED_CLOAK_TESSELLATION	1
3	 * talent:	T_METALSTAR	1
4	 * talent:	T_EMERGENCY_STEAM_PURGE	1
5	 * talent:	T_HEIGHTENED_SENSES	1
 ** Finished adding	5	of	5	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	4.5	egos =	1	gr egos =	0	rand themes = 	2	points = 	5	nb_powers = 	2
 * using themes	misc,physical
 * forbid power sources:	arcane,technique_ranged
Creating randart Gloryta(jewel-encrusted iron dagger) with no themename
 ** selected ego	slime-covered 	(normal)	antimagic
 * adding power: stat mag(2 points)
 * adding power: greater max encumbrance(1 points)
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[TOME ENTITY FILTER] selected Greater + Ego	19.22037589951	25.5
Loading entities file from memory	/data-orcs/general/objects/steamgun.lua
[TOME ENTITY FILTER] selected Greater	46.288653740028	50.5
fight: 	mossy mindstar of sand	strafer's iron steamgun of true shot	::	nil	OFFHAND
[ActorObjectUse] useObjectEnable: 	mossy mindstar of sand	by	Xatta the giant yellow ant	inven/slot	3	nil
[TOME ENTITY FILTER] selected Double Ego	64.976902894438	95.5
fight: 	tundral pouch of iron shots of accuracy	strafer's iron steamgun of true shot	::	nil	QUIVER
fight: 	tundral pouch of iron shots of accuracy	mossy mindstar of sand	::	nil	QUIVER
[TOME ENTITY FILTER] selected Double Ego	94.604528604565	95.5
fight: 	mindwoven linen robe of the mountain (#RESIST#)	strafer's iron steamgun of true shot	::	nil	BODY
fight: 	mindwoven linen robe of the mountain (#RESIST#)	mossy mindstar of sand	::	nil	BODY
fight: 	mindwoven linen robe of the mountain (#RESIST#)	tundral pouch of iron shots of accuracy	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	58.362188200667	95.5
Loading tile from tileset	/data/gfx/shockbolt/npc/yellow_ant.png
Added unique	mod.class.NPC/Xatta the giant yellow ant	::	1
fight: 	Gloryta	strafer's iron steamgun of true shot	::	nil	MAINHAND
fight: 	Gloryta	mossy mindstar of sand	::	nil	MAINHAND
fight: 	Gloryta	mindwoven linen robe of the mountain (#RESIST#)	::	nil	MAINHAND
fight: 	Gloryta	tundral pouch of iron shots of accuracy	::	nil	MAINHAND
[useTalent] TALENT FAILED:	T_AUTOMATED_CLOAK_TESSELLATION	for	Xatta the giant yellow ant	19133	true
[CALLBACK] upgrading to prioritized	talents_on_talent_post
Loading tile from tileset	/data/gfx/shockbolt/npc/green-snake.png
Random elite generating
Creating random boss 	Cyralrath the brown bear	4.5	level	1	classes
  class	Archmage	 rejected due to power source
  class	Demonologist	 rejected due to power source
  class	Sun Paladin	 rejected due to power source
  class	Alchemist	 rejected due to power source
Adding to random boss class	Wyrmic	Wilder
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique,nature
Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	4.5
Random boss forbade talent because of level	Fearless Cleave	T_FEARLESS_CLEAVE	4.5
Random boss forbade talent because of level	Device Mastery	T_DEVICE_MASTERY	4.5
Random boss forbade talent because of level	Unending Frenzy	T_UNENDING_FRENZY	4.5
Random boss forbade talent because of level	Sudden Growth	T_SUDDEN_GROWTH	4.5
Random boss forbade talent because of level	Fungal Growth	T_FUNGAL_GROWTH	4.5
Random boss forbade talent because of level	Ancestral Life	T_ANCESTRAL_LIFE	4.5
Random boss forbade talent because of level	Venomous Breath	T_VENOMOUS_BREATH	4.5
Random boss forbade talent because of level	Precise Strikes	T_PRECISE_STRIKES	4.5
Random boss forbade talent because of level	Ice Wall	T_ICE_WALL	4.5
Random boss forbade talent because of level	Vampiric Surge	T_VAMPIRIC_SURGE	4.5
Random boss forbade talent because of level	Corrosive Breath	T_CORROSIVE_BREATH	4.5
Random boss forbade talent because of level	Infectious Miasma	T_INFECTIOUS_MIASMA	4.5
Random boss forbade talent because of level	Spell Shield	T_SPELL_SHIELD	4.5
Random boss forbade talent because of level	Fire Breath	T_FIRE_BREATH	4.5
Random boss forbade talent because of level	Shield Slam	T_SHIELD_SLAM	4.5
Random boss forbade talent because of level	Icy Skin	T_ICY_SKIN	4.5
Random boss forbade talent because of level	Tornado	T_TORNADO	4.5
Random boss forbade talent because of level	Chromatic Fury	T_CHROMATIC_FURY	4.5
Random boss forbade talent because of level	Devouring Flame	T_DEVOURING_FLAME	4.5
Random boss forbade talent because of level	Dissolve	T_DISSOLVE	4.5
Random boss forbade talent because of level	Necrotic Breath	T_NECROTIC_BREATH	4.5
Random boss forbade talent because of level	Death Dance	T_DEATH_DANCE_ASSAULT	4.5
Random boss forbade talent because of level	Perfect Strike	T_PERFECT_STRIKE	4.5
Random boss forbade talent because of level	Fast Metabolism	T_FAST_METABOLISM	4.5
Random boss forbade talent because of level	Wyrmic Guile	T_WYRMIC_GUILE	4.5
Random boss forbade talent because of level	Execution	T_EXECUTION	4.5
Random boss forbade talent because of level	Riposte	T_RIPOSTE	4.5
Random boss forbade talent because of level	Ice Breath	T_ICE_BREATH	4.5
Random boss forbade talent because of level	Elemental Harmony	T_ELEMENTAL_HARMONY	4.5
Random boss forbade talent because of level	Healing Nexus	T_HEALING_NEXUS	4.5
Random boss forbade talent because of level	Prismatic Slash	T_PRISMATIC_SLASH	4.5
Random boss forbade talent because of level	Static Field	T_STATIC_FIELD	4.5
Random boss forbade talent because of level	Burrow	T_BURROW	4.5
Random boss forbade talent because of level	One with Nature	T_ONE_WITH_NATURE	4.5
Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	4.5
Random boss forbade talent because of level	Nature's Balance	T_NATURE_S_BALANCE	4.5
Random boss forbade talent because of level	Bellowing Roar	T_BELLOWING_ROAR	4.5
Random boss forbade talent because of level	Assault	T_ASSAULT	4.5
Random boss forbade talent because of level	Nature's Touch	T_NATURE_TOUCH	4.5
Random boss forbade talent because of level	Lightning Breath	T_LIGHTNING_BREATH	4.5
Random boss forbade talent because of level	Corrosive Mist	T_CORROSIVE_MIST	4.5
Random boss forbade talent because of level	Sand Breath	T_SAND_BREATH	4.5
Adding 7 random class talents to boss
1	 * talent:	T_ICE_CLAW	1
2	 * talent:	T_RUSH	1
3	 * talent:	T_ARMOUR_TRAINING	1
4	 * talent:	T_STUNNING_BLOW_ASSAULT	1
5	 * talent:	T_LIGHT_ARMOUR_TRAINING	1
6	 * talent:	T_HEIGHTENED_SENSES	1
7	 * talent:	T_EXOTIC_WEAPONS_MASTERY	1
 ** Finished adding	7	of	7	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	4.5	egos =	1	gr egos =	0	rand themes = 	2	points = 	4	nb_powers = 	3
 * using themes	lightning,defense
 * forbid power sources:	arcane,technique_ranged
Creating randart %s 'Gorosafang'(unblemished iron helm) with no themename
 ** selected ego	grounding 	(normal)	nature
 * adding power: immune confusion(1 points)
 * adding power: save mental(1 points)
[TOME ENTITY FILTER] selected Double Ego	59.052376863442	95.5
[ActorObjectUse] useObjectEnable: 	balanced iron battleaxe of projection	by	Cyralrath the brown bear	inven/slot	2	nil
[TOME ENTITY FILTER] selected Double Ego	67.494250194168	95.5
fight: 	spiked rough leather armour of cold resistance	balanced iron battleaxe of projection	::	OFFHAND	BODY
Added unique	mod.class.NPC/Cyralrath the brown bear	::	1
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_move
Random boss generating
Creating random boss 	Eilinurin the brown bear	4.5	level	2	classes
  class	Shadowblade	 rejected due to power source
Adding to random boss class	Psyshot	Tinker
   power types: not_power_source =	technique_ranged,arcane	power_source =	steam,psionic
Adding 3 random class talents to boss
1	 * talent:	T_MECHANICAL_ARMS	1
2	 * talent:	T_PSYSHOT	1
3	 * talent:	T_HEIGHTENED_SENSES	1
 ** Finished adding	3	of	3	random class talents
  class	Anorithil	 rejected due to power source
  class	Temporal Warden	 rejected due to power source
Adding to random boss class	Cursed	Afflicted
   power types: not_power_source =	technique_ranged,arcane	power_source =	steam,psionic,technique
Adding 3 random class talents to boss
1	 * talent:	T_EMERGENCY_STEAM_PURGE	1
2	 * talent:	T_COMPACT_STEAM_TANK	1
3	 * talent:	T_LIGHT_ARMOUR_TRAINING	1
 ** Finished adding	3	of	3	random class talents
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[TOME ENTITY FILTER] selected Double Ego	8.8068580620007	53
[TOME ENTITY FILTER] selected Ego	91.582850665223	98
[TOME ENTITY FILTER] selected Double Ego	48.683044270771	53
[ActorObjectUse] useObjectEnable: 	arcing iron waraxe of projection	by	Eilinurin the brown bear	inven/slot	1	nil
[ActorObjectUse] Object	arcing iron waraxe of projection	19332	is ineligible for talent interface
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	4.5	egos =	3	gr egos =	2	rand themes = 	2	points = 	4	nb_powers = 	2
 * using themes	arcane,lightning
 * forbid power sources:	antimagic
Creating randart %s 'Lisuratha'(glistening dwarven-steel plate armour) with no themename
 ** selected ego	 of lightning resistance	(normal)	technique
 ** selected ego	 of acid resistance	(normal)	technique
 ** selected ego	spiked 	(normal)	technique
 * adding power: resists pen arcane(2 points)
Added unique	mod.class.Object/dwarven-steel plate armour 'Lisuratha'	::	1
[TOME ENTITY FILTER] selected Double Ego	18.662844807064	53
Loading entities file from memory	/data-orcs/general/objects/steamgun.lua
[ActorObjectUse] useObjectEnable: 	fungal iron steamgun of power	by	Eilinurin the brown bear	inven/slot	2	nil
[TOME ENTITY FILTER] selected Double Ego	36.896624663588	53
fight: 	gifted mossy mindstar of balance	fungal iron steamgun of power	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	74.230769973768	98
fight: 	pouch of iron shots of accuracy	fungal iron steamgun of power	::	nil	QUIVER
fight: 	pouch of iron shots of accuracy	gifted mossy mindstar of balance	::	nil	QUIVER
[TOME ENTITY FILTER] selected Ego	76.73006285744	98
fight: 	linen robe of corrosion (#RESIST#)	fungal iron steamgun of power	::	nil	BODY
fight: 	linen robe of corrosion (#RESIST#)	gifted mossy mindstar of balance	::	nil	BODY
fight: 	linen robe of corrosion (#RESIST#)	pouch of iron shots of accuracy	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	14.380186366937	53
fight: 	grounding pair of iron boots of uncanny dodging	fungal iron steamgun of power	::	nil	FEET
fight: 	grounding pair of iron boots of uncanny dodging	gifted mossy mindstar of balance	::	nil	FEET
fight: 	grounding pair of iron boots of uncanny dodging	linen robe of corrosion (#RESIST#)	::	nil	FEET
fight: 	grounding pair of iron boots of uncanny dodging	pouch of iron shots of accuracy	::	nil	FEET
[TOME ENTITY FILTER] selected Ego	81.189156022665	98
[TOME ENTITY FILTER] selected Ego	87.074989298609	98
fight: 	spiked iron mail armour	fungal iron steamgun of power	::	nil	BODY
fight: 	spiked iron mail armour	gifted mossy mindstar of balance	::	nil	BODY
fight: 	spiked iron mail armour	linen robe of corrosion (#RESIST#)	::	nil	BODY
fight: 	spiked iron mail armour	grounding pair of iron boots of uncanny dodging	::	nil	BODY
fight: 	spiked iron mail armour	pouch of iron shots of accuracy	::	nil	BODY
fight: 	spiked iron mail armour	fungal iron steamgun of power	::	nil	BODY
fight: 	spiked iron mail armour	gifted mossy mindstar of balance	::	nil	BODY
fight: 	spiked iron mail armour	grounding pair of iron boots of uncanny dodging	::	nil	BODY
fight: 	spiked iron mail armour	pouch of iron shots of accuracy	::	nil	BODY
Added unique	mod.class.NPC/Eilinurin the brown bear	::	1
fight: 	copper amulet of willpower (#STATBONUS#)	fungal iron steamgun of power	::	nil	NECK
fight: 	copper amulet of willpower (#STATBONUS#)	gifted mossy mindstar of balance	::	nil	NECK
fight: 	copper amulet of willpower (#STATBONUS#)	spiked iron mail armour	::	nil	NECK
fight: 	copper amulet of willpower (#STATBONUS#)	grounding pair of iron boots of uncanny dodging	::	nil	NECK
fight: 	copper amulet of willpower (#STATBONUS#)	pouch of iron shots of accuracy	::	nil	NECK
[NPC:addedToLevel]	Eilinurin the brown bear	19321	wearing	copper amulet of willpower (#STATBONUS#)
fight: 	insulating iron helm of dexterity (#STATBONUS#)	fungal iron steamgun of power	::	nil	HEAD
fight: 	insulating iron helm of dexterity (#STATBONUS#)	gifted mossy mindstar of balance	::	nil	HEAD
fight: 	insulating iron helm of dexterity (#STATBONUS#)	copper amulet of willpower (#STATBONUS#)	::	nil	HEAD
fight: 	insulating iron helm of dexterity (#STATBONUS#)	spiked iron mail armour	::	nil	HEAD
fight: 	insulating iron helm of dexterity (#STATBONUS#)	grounding pair of iron boots of uncanny dodging	::	nil	HEAD
fight: 	insulating iron helm of dexterity (#STATBONUS#)	pouch of iron shots of accuracy	::	nil	HEAD
[NPC:addedToLevel]	Eilinurin the brown bear	19321	wearing	insulating iron helm of dexterity (#STATBONUS#)
[CALLBACK] upgrading to prioritized	talents_on_move
[CALLBACK] upgrading to prioritized	talents_on_talent_post
[CALLBACK] upgrading to prioritized	talents_on_act_base
Random elite generating
Creating random boss 	Neruselle the rattlesnake	4.5	level	1	classes
Adding to random boss class	Berserker	Warrior
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
Random boss forbade talent because of level	Danger Sense	T_DANGER_SENSE	4.5
Random boss forbade talent because of level	Fearless Cleave	T_FEARLESS_CLEAVE	4.5
Random boss forbade talent because of level	Bloody Butcher	T_BLOODY_BUTCHER	4.5
Random boss forbade talent because of level	Battle Cry	T_BATTLE_CRY	4.5
Random boss forbade talent because of level	Device Mastery	T_DEVICE_MASTERY	4.5
Random boss forbade talent because of level	Unending Frenzy	T_UNENDING_FRENZY	4.5
Random boss forbade talent because of level	Bloodbath	T_BLOODBATH	4.5
Random boss forbade talent because of level	Precise Strikes	T_PRECISE_STRIKES	4.5
Random boss forbade talent because of level	Repulsion	T_REPULSION	4.5
Random boss forbade talent because of level	Shield Expertise	T_SHIELD_EXPERTISE	4.5
Random boss forbade talent because of level	Spell Shield	T_SPELL_SHIELD	4.5
Random boss forbade talent because of level	Fragmentation Shot	T_FRAGMENTATION_SHOT	4.5
Random boss forbade talent because of level	Adrenaline Surge	T_ADRENALINE_SURGE	4.5
Random boss forbade talent because of level	Relentless Fury	T_RELENTLESS_FURY	4.5
Random boss forbade talent because of level	Juggernaut	T_JUGGERNAUT	4.5
Random boss forbade talent because of level	Second Wind	T_SECOND_WIND	4.5
Random boss forbade talent because of level	Onslaught	T_ONSLAUGHT	4.5
Random boss forbade talent because of level	Battle Shout	T_BATTLE_SHOUT	4.5
Random boss forbade talent because of level	Daunting Presence	T_DAUNTING_PRESENCE	4.5
Random boss forbade talent because of level	Death Dance	T_DEATH_DANCE_ASSAULT	4.5
Random boss forbade talent because of level	Pin Down	T_PIN_DOWN	4.5
Random boss forbade talent because of level	Shattering Blow	T_SHATTERING_BLOW	4.5
Random boss forbade talent because of level	Perfect Strike	T_PERFECT_STRIKE	4.5
Random boss forbade talent because of level	Fast Metabolism	T_FAST_METABOLISM	4.5
Random boss forbade talent because of level	Execution	T_EXECUTION	4.5
Random boss forbade talent because of level	Backstab	T_BACKSTAB	4.5
Random boss forbade talent because of level	Unflinching Resolve	T_UNFLINCHING_RESOLVE	4.5
Random boss forbade talent because of level	Battle Call	T_BATTLE_CALL	4.5
Random boss forbade talent because of level	Shattering Impact	T_SHATTERING_IMPACT	4.5
Random boss forbade talent because of level	Shattering Shout	T_SHATTERING_SHOUT	4.5
Random boss forbade talent because of level	Blinding Powder	T_BLINDING_POWDER	4.5
Random boss forbade talent because of level	Twist the Knife	T_TWIST_THE_KNIFE	4.5
Random boss forbade talent because of level	Unstoppable	T_UNSTOPPABLE	4.5
Random boss forbade talent because of level	Blinding Speed	T_BLINDING_SPEED	4.5
Random boss forbade talent because of level	Mortal Terror	T_MORTAL_TERROR	4.5
Random boss forbade talent because of level	Scatter Shot	T_SCATTER_SHOT	4.5
Adding 7 random class talents to boss
1	 * talent:	T_STUNNING_BLOW_ASSAULT	1
2	 * talent:	T_LIGHT_ARMOUR_TRAINING	1
3	 * talent:	T_ARMOUR_TRAINING	1
4	 * talent:	T_KNIFE_MASTERY	1
5	 * talent:	T_WEAPONS_MASTERY	1
6	 * talent:	T_HEIGHTENED_SENSES	1
7	 * talent:	T_WARSHOUT_BERSERKER	1
 ** Finished adding	7	of	7	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/ammo.lua
Begin randart generation:	level = 	4.5	egos =	1	gr egos =	0	rand themes = 	2	points = 	4	nb_powers = 	2
 * using themes	mind,acid
 * forbid power sources:	arcane,technique_ranged
Creating randart Tahek(gleaming pouch of iron shots) with no themename
 ** selected ego	 of wind	(normal)	nature
 * adding power: mind burst (crit)(3 points)
[TOME ENTITY FILTER] selected Uniques	0.18738851269879	0.5
[TOME ENTITY FILTER] selected Greater	48.998709863401	50.5
Added unique	mod.class.NPC/Neruselle the rattlesnake	::	1
fight: 	Tahek	enlightening iron mail armour	::	nil	QUIVER
[NPC:addedToLevel]	Neruselle the rattlesnake	19578	wearing	Tahek
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_move
[TOME ENTITY FILTER] selected Ego	28.70543054042	65.5
[ActorObjectUse] useObjectEnable: 	Crystal Focus	by	Spellblaze Crystal	inven/slot	1	nil
Added unique	mod.class.Object/Crystal Focus	::	1
[TOME ENTITY FILTER] selected Double Ego	50.085038320647	53
[TOME ENTITY FILTER] selected Ego	68.704196477007	98
[ActorObjectUse] useObjectEnable: 	wild infusion of the psychic	by	Spellblaze Crystal	inven/slot	1	nil
[TOME ENTITY FILTER] selected Greater	3.0762668831917	8
Loading tile from tileset	/data/gfx/shockbolt/npc/spellblaze_crystal.png
Added unique	mod.class.NPC/Spellblaze Crystal	::	1
Adding to random boss class	Mindslayer	Psionic
   power types: not_power_source =	antimagic,nature,technique	power_source =	psionic
Adding 7 random class talents to boss
1	 * talent:	T_ARMOUR_TRAINING	1
2	 * talent:	T_PYROKINESIS	1
3	 * talent:	T_KINETIC_SHIELD	1
Cloned shader 25
[SHADER] setting reset param	tick_start	887643
[CALLBACK] upgrading to prioritized	talents_on_act_base
4	 * talent:	T_TRANSCENDENT_ELECTROKINESIS	1
5	 * talent:	T_WEAPONS_MASTERY	1
6	 * talent:	T_CHARGE_LEECH	1
7	 * talent:	T_THOUGHT_SENSE	1
 ** Finished adding	7	of	7	random class talents
Guardian allocated: 	SPELLBLAZE_CRYSTAL	19591	Spellblaze Crystal
[TOME ENTITY FILTER] selected basic	91.994580022175	112.5
Loading tile from tileset	/data/gfx/shockbolt/object/arrow_elm.png
[TOME ENTITY FILTER] selected Ego	38.788441272054	65.5
[TOME ENTITY FILTER] selected Ego	38.785096316432	65.5
[TOME ENTITY FILTER] selected Double Ego	15.177603910602	20.5
[TOME ENTITY FILTER] selected Ego	40.009173949368	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/money_small.png
[TOME ENTITY FILTER] selected Ego	43.178635045346	65.5
[TOME ENTITY FILTER] selected Ego	26.473980103381	65.5
[TOME ENTITY FILTER] selected Ego	33.160369455153	65.5
Placed lore	research log	37	36
[Identify]	research log	true
Placed lore	research log	6	33
[Identify]	research log	true
Wait finished, counted 1622, 493 ticks
[STARTEVENTS] Assigned events list:
[1] = {
}
[2] = {
}
[3] = {
  [1] = spellblaze-scar
  [2] = ashes-urhrok+fire-haven
}
Loading entities file from memory	/data/general/grids/lava.lua
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_2_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_8_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_6_06.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_4_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_9_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_3_03.png
[EVENT] spellblaze-scar centered at 	23	1
Loading entities file from memory	/data/general/grids/lava.lua
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_2_06.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_8_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_6_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_4_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_7_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_1_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_3_01.png
Not gone east, no backup guardian
Running on level loads	scintillating-caves-3
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	playerfdsf	playerfdsf
Adding entity	3775	after	3775
Entering tier1 zone for escort	tier1.1	1	2
[1] = true
[LOG]	#TEAL#You feel mildly anxious, and walk with caution.
Updating zone name	Scintillating Caves (3)
C Map minimap texture: 17 (50x50; 64x64)
===	nil	nil
[QUEST] given to	table: 0x152852e0	love-melinda
[LOG]	#LIGHT_GREEN#Accepted quest 'Melinda, lucky girl'! #WHITE#(Press 'j' to see the quest log)
Using cached font	/data/font/DroidSansMono.ttf	14
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Emidhebeth into world artifacts
Importing dragonbone magestaff 'Duathelstone' into world artifacts
Importing Neruba the Lightningblack into world artifacts
Importing Polyna the dwarven-steel helm into world artifacts
Importing Blackpower the pouch of steel shots into world artifacts
Importing voratun gauntlets 'Berodor' into world artifacts
Importing Cyraseba the pulsing mindstar into world artifacts
Importing Blackmire into world artifacts
Importing Huradil the quiver of dragonbone arrows into world artifacts
Importing Fulufast the Burnumbra into world artifacts
Importing Barechik into world artifacts
Importing elven-silk wizard hat 'Demonwreath' into world artifacts
Importing pair of hardened leather boots 'Cracklewoe' into world artifacts
Importing Chargeworth into world artifacts
Importing Runezilaldir into world artifacts
Importing Maliregodor the Pitchwrest into world artifacts
Importing Elevea into world artifacts
Importing ash magestaff 'Beliriamina' into world artifacts
Importing Isatha the stralite battleaxe into world artifacts
Importing gold ring 'Flashstun' into world artifacts
Importing Emeluldawe the cashmere cloak into world artifacts
Importing Dawnquench into world artifacts
Importing cashmere cloak 'Sunreign' into world artifacts
Importing Chamintir the Galeenvy into world artifacts
Importing stralite greatmaul 'Boltwake' into world artifacts
Importing voratun dagger 'Duathelfoe' into world artifacts
Importing Saleda into world artifacts
Importing Morbusbreaker into world artifacts
Importing Strikebender into world artifacts
Importing Polymith the Bleakbreacher into world artifacts
Importing quiver of ash arrows 'Ravenseam' into world artifacts
Importing drakeskin leather cap 'Harimarath' into world artifacts
Importing steel longsword 'Hathirentir' into world artifacts
Importing Ce'Nith the cured leather armour into world artifacts
Importing ash totem of thorny skin 'Arildawyn' into world artifacts
Importing Brodyrek into world artifacts
Importing Zanarak the Searrazor into world artifacts
Importing Churagrim into world artifacts
Importing Erelachik into world artifacts
Importing Armudunakan the steel plate armour into world artifacts
Importing Belara the steel waraxe into world artifacts
Importing steel waraxe 'Gilindur' into world artifacts
Importing Zubinn into world artifacts
Importing Shadowsting into world artifacts
Importing voratun greatmaul 'Torchcrack' into world artifacts
Importing Glorymina the elven-wood totem of cure ailments into world artifacts
Importing voratun longsword 'Uraldir' into world artifacts
Importing steel torque of thermal psionic shield 'Nimbusstar' into world artifacts
Importing Glorabeth the silk robe into world artifacts
Importing Eluriabeth the stralite mail armour into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
[BIRTHER] checking allowance for 	Maj'Eyal	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Infinite	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Arena	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Orcs	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Tutorial	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Easy	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Normal	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Nightmare	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Insane	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Madness	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Exploration	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Adventure	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Roguelike	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] set descriptor	base	base
[BIRTHER] set descriptor	world	Maj'Eyal
[BIRTHER] set descriptor	difficulty	Insane
[BIRTHER] set descriptor	permadeath	Adventure
[BIRTHER] set descriptor	sex	Female
[BIRTHER] checking allowance for 	Tutorial Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Insane	=>	forbid	nil
[BIRTHER] checking allowance for 	Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Elf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Halfling	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Dwarf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Yeek	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Giant	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Undead	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Construct	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Orc	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Insane	=>	nil	false
[BIRTHER] checking allowance for 	Yeti	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Insane	=>	nil	false
[BIRTHER] checking allowance for 	MinotaurUndead	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Insane	=>	nil	false
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Insane	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Doombringer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doombringer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Demonologist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Demonologist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Possessor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Possessor	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Insane	=>	nil	false
[BIRTHER] checking allowance for 	Tinker	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Sawbutcher	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sawbutcher	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Gunslinger	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Gunslinger	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psyshot	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Psyshot	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] set descriptor	sex	Male
[BIRTHER] set descriptor	sex	Female
[BIRTHER] set descriptor	world	Maj'Eyal
[BIRTHER] set descriptor	difficulty	Normal
[BIRTHER] set descriptor	permadeath	Roguelike
[BIRTHER] set descriptor	race	Human
[BIRTHER] set descriptor	subrace	Cornac
[BIRTHER] set descriptor	class	Defiler
[BIRTHER] set descriptor	subclass	Corruptor
[BIRTHER] Applying descriptor base
[BIRTHER] Applying descriptor Maj'Eyal
[BIRTHER] Applying descriptor Normal
[BIRTHER] Applying descriptor Roguelike
[BIRTHER] Applying descriptor Female
[BIRTHER] Applying descriptor Human
[BIRTHER] Applying descriptor Cornac
[BIRTHER] Applying descriptor Defiler
[BIRTHER] Applying descriptor Corruptor
[Identify]	brass lantern	true
Inventory resolver	Melinda	nil	nil	nil
Refused unique by name	Scrying Orb	mod.class.Object/Scrying Orb
Inventory resolver	Melinda	nil	scroll	infusion
[ActorObjectUse] useObjectEnable: 	healing infusion	by	Melinda	inven/slot	1	nil
[Identify]	healing infusion	true
fight: 	elm magestaff	brass lantern	::	nil	MAINHAND
[Identify]	elm magestaff	true
fight: 	linen robe	elm magestaff	::	OFFHAND	BODY
fight: 	linen robe	brass lantern	::	nil	BODY
[Identify]	linen robe	true
Lua Error: /data/quests/love-melinda.lua:113: attempt to index local 'spot' (a nil value)
	At [C]:-1 __index
	At /data/quests/love-melinda.lua:113 melindaCompanion
	At /mod/class/Game.lua:1853 
	At /engine/KeyCommand.lua:80 
[LOG]	Lore found: #0080FF#research journal part 5
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	scintillating-caves-note-5
[LOG]	
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[LOG]	
============================================== SEEING from	playerfdsf
  0 : playerfdsf                               at   7x 34 (see at   7x 34), diff   0x  0
==============================================
===	nil	nil
[QUEST] given to	table: 0x152852e0	love-melinda
[LOG]	#LIGHT_GREEN#Accepted quest 'Melinda, lucky girl'! #WHITE#(Press 'j' to see the quest log)
Using cached font	/data/font/DroidSansMono.ttf	14
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Emidhebeth into world artifacts
Importing dragonbone magestaff 'Duathelstone' into world artifacts
Importing Neruba the Lightningblack into world artifacts
Importing Polyna the dwarven-steel helm into world artifacts
Importing Blackpower the pouch of steel shots into world artifacts
Importing voratun gauntlets 'Berodor' into world artifacts
Importing Cyraseba the pulsing mindstar into world artifacts
Importing Blackmire into world artifacts
Importing Huradil the quiver of dragonbone arrows into world artifacts
Importing Fulufast the Burnumbra into world artifacts
Importing Barechik into world artifacts
Importing elven-silk wizard hat 'Demonwreath' into world artifacts
Importing pair of hardened leather boots 'Cracklewoe' into world artifacts
Importing Chargeworth into world artifacts
Importing Runezilaldir into world artifacts
Importing Maliregodor the Pitchwrest into world artifacts
Importing Elevea into world artifacts
Importing ash magestaff 'Beliriamina' into world artifacts
Importing Isatha the stralite battleaxe into world artifacts
Importing gold ring 'Flashstun' into world artifacts
Importing Emeluldawe the cashmere cloak into world artifacts
Importing Dawnquench into world artifacts
Importing cashmere cloak 'Sunreign' into world artifacts
Importing Chamintir the Galeenvy into world artifacts
Importing stralite greatmaul 'Boltwake' into world artifacts
Importing voratun dagger 'Duathelfoe' into world artifacts
Importing Saleda into world artifacts
Importing Morbusbreaker into world artifacts
Importing Strikebender into world artifacts
Importing Polymith the Bleakbreacher into world artifacts
Importing quiver of ash arrows 'Ravenseam' into world artifacts
Importing drakeskin leather cap 'Harimarath' into world artifacts
Importing steel longsword 'Hathirentir' into world artifacts
Importing Ce'Nith the cured leather armour into world artifacts
Importing ash totem of thorny skin 'Arildawyn' into world artifacts
Importing Brodyrek into world artifacts
Importing Zanarak the Searrazor into world artifacts
Importing Churagrim into world artifacts
Importing Erelachik into world artifacts
Importing Armudunakan the steel plate armour into world artifacts
Importing Belara the steel waraxe into world artifacts
Importing steel waraxe 'Gilindur' into world artifacts
Importing Zubinn into world artifacts
Importing Shadowsting into world artifacts
Importing voratun greatmaul 'Torchcrack' into world artifacts
Importing Glorymina the elven-wood totem of cure ailments into world artifacts
Importing voratun longsword 'Uraldir' into world artifacts
Importing steel torque of thermal psionic shield 'Nimbusstar' into world artifacts
Importing Glorabeth the silk robe into world artifacts
Importing Eluriabeth the stralite mail armour into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
[BIRTHER] checking allowance for 	Maj'Eyal	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Infinite	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Arena	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Orcs	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Tutorial	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Easy	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Normal	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Nightmare	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Insane	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Madness	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Exploration	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Adventure	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Roguelike	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] set descriptor	base	base
[BIRTHER] set descriptor	world	Maj'Eyal
[BIRTHER] set descriptor	difficulty	Insane
[BIRTHER] set descriptor	permadeath	Adventure
[BIRTHER] set descriptor	sex	Female
[BIRTHER] checking allowance for 	Tutorial Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Insane	=>	forbid	nil
[BIRTHER] checking allowance for 	Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Elf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Halfling	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Dwarf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Yeek	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Giant	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Undead	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Construct	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Orc	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Insane	=>	nil	false
[BIRTHER] checking allowance for 	Yeti	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Insane	=>	nil	false
[BIRTHER] checking allowance for 	MinotaurUndead	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Insane	=>	nil	false
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Insane	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Doombringer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doombringer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Demonologist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Demonologist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Possessor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Possessor	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Insane	=>	nil	false
[BIRTHER] checking allowance for 	Tinker	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Sawbutcher	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sawbutcher	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Gunslinger	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Gunslinger	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psyshot	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Psyshot	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] set descriptor	sex	Male
[BIRTHER] set descriptor	sex	Female
[BIRTHER] set descriptor	world	Maj'Eyal
[BIRTHER] set descriptor	difficulty	Normal
[BIRTHER] set descriptor	permadeath	Roguelike
[BIRTHER] set descriptor	race	Human
[BIRTHER] set descriptor	subrace	Cornac
[BIRTHER] set descriptor	class	Defiler
[BIRTHER] set descriptor	subclass	Corruptor
[SHADER] Loading from /data/gfx/shaders/flamewings.lua
[SHADER] Loaded shader with totalname	flamewings[flap=28]
New GL Shader program 45
New GL Shader 46 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/flamewings.frag
*p 45: Uniform: 0: 1406 deploy_factor
*p 45: Uniform: 1: 1406 ellipsoidalFactor
*p 45: Uniform: 2: 1406 flap
*p 45: Uniform: 3: 1406 tick
*p 45: Uniform: 4: 1406 tick_start
*p 45: Uniform: 5: 1406 time_factor
*p 45: Uniform: 6: 8B5E tex
[SHADER] setting reset param	tick_start	897065
[BIRTHER] Applying descriptor base
[BIRTHER] Applying descriptor Maj'Eyal
[BIRTHER] Applying descriptor Normal
[BIRTHER] Applying descriptor Roguelike
[BIRTHER] Applying descriptor Female
[BIRTHER] Applying descriptor Human
[BIRTHER] Applying descriptor Cornac
[BIRTHER] Applying descriptor Defiler
[BIRTHER] Applying descriptor Corruptor
[Identify]	brass lantern	true
Inventory resolver	Melinda	nil	nil	nil
Refused unique by name	Scrying Orb	mod.class.Object/Scrying Orb
Inventory resolver	Melinda	nil	scroll	infusion
[ActorObjectUse] useObjectEnable: 	healing infusion	by	Melinda	inven/slot	1	nil
[Identify]	healing infusion	true
fight: 	elm vilestaff	brass lantern	::	nil	MAINHAND
[Identify]	elm vilestaff	true
fight: 	linen robe	elm vilestaff	::	OFFHAND	BODY
fight: 	linen robe	brass lantern	::	nil	BODY
[Identify]	linen robe	true
Lua Error: /data/quests/love-melinda.lua:113: attempt to index local 'spot' (a nil value)
	At [C]:-1 __index
	At /data/quests/love-melinda.lua:113 melindaCompanion
	At /mod/class/Game.lua:1853 
	At /engine/KeyCommand.lua:80 
[LOG]	
============================================== SEEING from	playerfdsf
  0 : playerfdsf                               at   8x 33 (see at   8x 33), diff   0x  0
100 : king cobra                               at   3x 24 (see at   3x 24), diff  -5x -9
==============================================
===	nil	nil
[QUEST] given to	table: 0x152852e0	love-melinda
[LOG]	#LIGHT_GREEN#Accepted quest 'Melinda, lucky girl'! #WHITE#(Press 'j' to see the quest log)
Using cached font	/data/font/DroidSansMono.ttf	14
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Emidhebeth into world artifacts
Importing dragonbone magestaff 'Duathelstone' into world artifacts
Importing Neruba the Lightningblack into world artifacts
Importing Polyna the dwarven-steel helm into world artifacts
Importing Blackpower the pouch of steel shots into world artifacts
Importing voratun gauntlets 'Berodor' into world artifacts
Importing Cyraseba the pulsing mindstar into world artifacts
Importing Blackmire into world artifacts
Importing Huradil the quiver of dragonbone arrows into world artifacts
Importing Fulufast the Burnumbra into world artifacts
Importing Barechik into world artifacts
Importing elven-silk wizard hat 'Demonwreath' into world artifacts
Importing pair of hardened leather boots 'Cracklewoe' into world artifacts
Importing Chargeworth into world artifacts
Importing Runezilaldir into world artifacts
Importing Maliregodor the Pitchwrest into world artifacts
Importing Elevea into world artifacts
Importing ash magestaff 'Beliriamina' into world artifacts
Importing Isatha the stralite battleaxe into world artifacts
Importing gold ring 'Flashstun' into world artifacts
Importing Emeluldawe the cashmere cloak into world artifacts
Importing Dawnquench into world artifacts
Importing cashmere cloak 'Sunreign' into world artifacts
Importing Chamintir the Galeenvy into world artifacts
Importing stralite greatmaul 'Boltwake' into world artifacts
Importing voratun dagger 'Duathelfoe' into world artifacts
Importing Saleda into world artifacts
Importing Morbusbreaker into world artifacts
Importing Strikebender into world artifacts
Importing Polymith the Bleakbreacher into world artifacts
Importing quiver of ash arrows 'Ravenseam' into world artifacts
Importing drakeskin leather cap 'Harimarath' into world artifacts
Importing steel longsword 'Hathirentir' into world artifacts
Importing Ce'Nith the cured leather armour into world artifacts
Importing ash totem of thorny skin 'Arildawyn' into world artifacts
Importing Brodyrek into world artifacts
Importing Zanarak the Searrazor into world artifacts
Importing Churagrim into world artifacts
Importing Erelachik into world artifacts
Importing Armudunakan the steel plate armour into world artifacts
Importing Belara the steel waraxe into world artifacts
Importing steel waraxe 'Gilindur' into world artifacts
Importing Zubinn into world artifacts
Importing Shadowsting into world artifacts
Importing voratun greatmaul 'Torchcrack' into world artifacts
Importing Glorymina the elven-wood totem of cure ailments into world artifacts
Importing voratun longsword 'Uraldir' into world artifacts
Importing steel torque of thermal psionic shield 'Nimbusstar' into world artifacts
Importing Glorabeth the silk robe into world artifacts
Importing Eluriabeth the stralite mail armour into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
[BIRTHER] checking allowance for 	Maj'Eyal	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Infinite	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Arena	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Orcs	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Tutorial	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Easy	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Normal	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Nightmare	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Insane	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Madness	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Exploration	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Adventure	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Roguelike	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] set descriptor	base	base
[BIRTHER] set descriptor	world	Maj'Eyal
[BIRTHER] set descriptor	difficulty	Insane
[BIRTHER] set descriptor	permadeath	Adventure
[BIRTHER] set descriptor	sex	Female
[BIRTHER] checking allowance for 	Tutorial Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Insane	=>	forbid	nil
[BIRTHER] checking allowance for 	Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Elf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Halfling	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Dwarf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Yeek	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Giant	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Undead	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Construct	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Orc	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Insane	=>	nil	false
[BIRTHER] checking allowance for 	Yeti	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Insane	=>	nil	false
[BIRTHER] checking allowance for 	MinotaurUndead	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Insane	=>	nil	false
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Insane	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Doombringer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doombringer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Demonologist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Demonologist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Possessor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Possessor	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Insane	=>	nil	false
[BIRTHER] checking allowance for 	Tinker	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Sawbutcher	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sawbutcher	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Gunslinger	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Gunslinger	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psyshot	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Psyshot	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] set descriptor	sex	Male
[BIRTHER] set descriptor	sex	Female
[BIRTHER] set descriptor	world	Maj'Eyal
[BIRTHER] set descriptor	difficulty	Normal
[BIRTHER] set descriptor	permadeath	Roguelike
[BIRTHER] set descriptor	race	Human
[BIRTHER] set descriptor	subrace	Cornac
[BIRTHER] set descriptor	class	Defiler
[BIRTHER] set descriptor	subclass	Corruptor
Cloned shader 45
[SHADER] setting reset param	tick_start	899806
[BIRTHER] Applying descriptor base
[BIRTHER] Applying descriptor Maj'Eyal
[BIRTHER] Applying descriptor Normal
[BIRTHER] Applying descriptor Roguelike
[BIRTHER] Applying descriptor Female
[BIRTHER] Applying descriptor Human
[BIRTHER] Applying descriptor Cornac
[BIRTHER] Applying descriptor Defiler
[BIRTHER] Applying descriptor Corruptor
[Identify]	brass lantern	true
Inventory resolver	Melinda	nil	nil	nil
Refused unique by name	Scrying Orb	mod.class.Object/Scrying Orb
Inventory resolver	Melinda	nil	scroll	infusion
[ActorObjectUse] useObjectEnable: 	healing infusion	by	Melinda	inven/slot	1	nil
[Identify]	healing infusion	true
fight: 	elm starstaff	brass lantern	::	nil	MAINHAND
[Identify]	elm starstaff	true
fight: 	linen robe	elm starstaff	::	OFFHAND	BODY
fight: 	linen robe	brass lantern	::	nil	BODY
[Identify]	linen robe	true
Lua Error: /data/quests/love-melinda.lua:113: attempt to index local 'spot' (a nil value)
	At [C]:-1 __index
	At /data/quests/love-melinda.lua:113 melindaCompanion
	At /mod/class/Game.lua:1853 
	At /engine/KeyCommand.lua:80 
Deleting shader 45 (is clone 1)
CRYSTAL_FLOOR4	terrain/crystal_floor4.png	nil
---
[1] = userdata: 0x15743b08
===============
[walked] = true
===============
AI took for target	19516	king cobra	::	3775	playerfdsf	100	<	100
[TARGET] Passing target	Spellblaze Crystal	from	king cobra	to	playerfdsf
[LOG]	
============================================== SEEING from	playerfdsf
  0 : playerfdsf                               at   7x 33 (see at   7x 33), diff   0x  0
 64 : king cobra                               at   4x 26 (see at   4x 26), diff  -3x -7
==============================================
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Played ToME for 112 seconds
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	te4	1.5.0	tome	playerfdsf	true
[ENGINE] Switching to turn based
Deleting shader 45 (is clone 0)
Deleting shader 25 (is clone 1)
Deleting shader 25 (is clone 1)
Deleting shader 44 (is clone 0)
Deleting shader 43 (is clone 0)
Deleting shader 41 (is clone 0)
Deleting shader 39 (is clone 0)
Deleting shader 26 (is clone 0)
Deleting shader 35 (is clone 0)
Deleting shader 33 (is clone 0)
Deleting shader 31 (is clone 0)
Deleting shader 30 (is clone 0)
Deleting shader 28 (is clone 0)
Deleting shader 25 (is clone 0)
Deleting shader 23 (is clone 0)
Deleting shader 21 (is clone 1)
Deleting shader 21 (is clone 0)
Deleting shader 19 (is clone 0)
Deleting shader 17 (is clone 0)
Deleting shader 15 (is clone 0)
Deleting shader 13 (is clone 0)
Deleting shader 11 (is clone 0)
Deleting shader 9 (is clone 0)
Deleting shader 7 (is clone 0)
Deleting shader 5 (is clone 0)
Deleting shader 3 (is clone 0)
Deleting shader 1 (is clone 0)
NO SELFEXE: bootstrapping from CWD
===top 2
Booting T-Engine from: C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\t-engine.exe
SelfExe gave us app directory of:	C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\
LuaVM:	LuaJIT 2.0.2	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 202c84a8)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 202c71b8)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 202c74e0)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Running lua loader code...
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
===	auto_quickbirth="playerfdsf" set_addons={'ashes-urhrok', 'addon-dev', 'orcs', 'ignore_rc_locks', 'possessors', 'marson-recycler', 'items-vault'}
 * Module extra info	auto_quickbirth	:=:	playerfdsf
 * Module extra info	set_addons	:=:	table: 0x001d84b8
Reboot using	te4	1.5.0	tome	playerfdsf	true
LuaVM:	LuaJIT 2.0.2	x86
[ENGINE LOADER] available from teae: 	te4-1.5.0
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=5.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.5.0.teae" , } , } __byname={["te4-1.5.0"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\dmore_000\\T-Engine\4.0
	bootstrap
	C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\\game\thirdparty
	C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\\game
[ENGINE LOADER] loading engine:	1	5	0	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.5.0.teae
Available resolutions: 1920x1080x32
Available resolutions: 1776x1000x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1400x1050x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x648x32
Available resolutions: 1024x768x32
Available resolutions: 1024x600x32
Available resolutions: 800x600x32
Available resolutions: 800x480x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
0==WRITEPATH==allowed== C:\Users\dmore_000\\T-Engine\4.0
1==WRITEPATH==allowed== C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\game\addons\
2==WRITEPATH==allowed== C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\game\dlcs\
3==WRITEPATH==allowed== C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\game\modules\
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
setResolution: switching resolution to	1920x1080 Borderless	1920	1080	false	true	(forced)
Setting resolution to 1920x1080 (windowed, borderless)
[DO RESIZE] Requested: 1920x1080 (0, 1); zoom 100%
[DO RESIZE] Got: 1920x1080 (0, 1)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1920	1080	from	nil	nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] reusing login	dadito
[ONLINE PROFILE] forwarding friends to client
[PROFILE] Main thread got authed	dadito
[ENGINE] Setting requested FPS to 60 (16 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.5.0.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.5.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.5.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.5.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.5.0 using engine te4-1.5.0
* Module: tome
 ** 1.5.0
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = C:\Users\dmore_000\Desktop\t-engine4-windows-1.5.0-b1\\game\engines\te4-1.5.0.teae
}
[MODULE] booting module version	tome-1.5.0
[ENGINE] Switching to turn based
Mounting additional team file:	/modules/tome-1.5.0-music.team
Mounting additional team file:	/modules/tome-1.5.0-gfx.team
Server latency	43
Loading savefile 	/save//
Loading savefile 	/save/playerfdsf/
Make wait background texture 2 : 0x1084096512 (0, 1083236352)
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = ashes1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = orcs1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
table: 0x0118b0c8	normal
table: 0x011c08f0	normal
Computing fun facts
true
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-allow-respec-anywhere.teaa	:: (as dir)	false	:: (as teaa)	27	
Checking addon	tome-fasteradventurer.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-hero_tooltip_2.teaa	:: (as dir)	false	:: (as teaa)	20	
Checking addon	tome-hz-escorts_1.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-ignore_rc_locks.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-indieroyale.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-infinite500.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-marson-recycler.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-mex-lasthopestart.teaa	:: (as dir)	false	:: (as teaa)	23	
Checking addon	tome-myth-tactical-borders.teaa	:: (as dir)	false	:: (as teaa)	27	
Checking addon	tome-neka_qol01.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-possessors.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-qqq_11.teaa	:: (as dir)	false	:: (as teaa)	12	
Checking addon	tome-qt-communication_1.teaa	:: (as dir)	false	:: (as teaa)	24	
Checking addon	tome-quick-drown-npcs.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-stone-wardens.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-succor.teaa	:: (as dir)	false	:: (as teaa)	12	
Checking addon	tome-verbose-enemies.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-zomnibus.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	orcs.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-orcs
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-orcs
Removing addon qt-communication: not allowed by savefile
Removing addon mex-lasthopestart: not allowed by savefile
Removing addon verbose-enemies: not allowed by savefile
Removing addon fasteradventurer: not allowed by savefile
Removing addon neka_qol01: not allowed by savefile
Removing addon qqq: not allowed by savefile
Removing addon hz-escorts: not allowed by savefile
Removing addon hero_tooltip: not allowed by savefile
Removing addon zomnibus: not allowed by savefile
Removing addon allow-respec-anywhere: not allowed by savefile
Removing addon succor: not allowed by savefile
Removing addon quick-drown-npcs: not allowed by savefile
Removing addon Infinite500: not allowed by savefile
Removing addon myth-tactical-borders: not allowed by savefile
Removing addon stone-wardens: not allowed by savefile
Removing addon indieroyale: not allowed by savefile
Binding addon	ToME Addon's Development Tools	/addons/tome-addon-dev.teaa	tome-addon-dev-1.0.5
 * with data
 * with superload
Binding addon	Items Vault	/addons/tome-items-vault.teaa	tome-items-vault-1.4.8
 * with data
 * with overload
 * with hooks
Binding addon	Possessor Bonus Class	/addons/tome-possessors.teaa	tome-possessors-1.5.0
 * with data
 * with superload
 * with overload
 * with hooks
Binding addon	Ashes of Urh'Rok	/dlcs/ashes-urhrok.teaac	tome-ashes-urhrok-1.4.0
 * with data
 * with superload
 * with overload
 * with hooks
Binding addon	Embers of Rage	/dlcs/orcs.teaac	tome-orcs-1.4.4
 * with data
 * with superload
 * with overload
 * with hooks
Binding addon	Ignore Race/Class Locks	/addons/tome-ignore_rc_locks.teaa	tome-ignore_rc_locks-1.1.0
 * with superload
Binding addon	Marson's Character Recycler	/addons/tome-marson-recycler.teaa	tome-marson-recycler-1.2.3
 * with overload
 * with hooks
Post-processing hooks.
[MODULE] All hashes validation: 	nil	cheat mode active
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	donations	 from profile 	offline	=>	allowed
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	online	=>	allowed
[PROFILE THREAD] batching CSETs
[PROFILE] filtering load of 	allow_build	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	artifacts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	characters	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	deaths	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	escorts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	lore	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	scores	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	uniques	 from profile 	online	=>	allowed
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	game did not tell us
[TOME] Loaded default settings
table: 0x011c08f0	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x011c0980	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
table: 0x011c07f0	normal
[INVENTORY] define slot	1	In inventory
Made 44 last hope graveyard stones
[KEYBINDER] Loaded keybinds: tome
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	On hands
[INVENTORY] define slot	13	On feet
[INVENTORY] define slot	14	Tool
[INVENTORY] define slot	15	Quiver
[INVENTORY] define slot	16	Socketed Gems
[INVENTORY] define slot	17	Second weapon set: In main hand
[INVENTORY] define slot	18	Second weapon set: In off hand
[INVENTORY] define slot	19	Second weapon set: psionic focus
[INVENTORY] define slot	20	Second weapon set: Quiver
FROM 	/mod/addons/orcs/superload/mod/class/interface/Archery.lua	loading previous!
[Talents] Defined	50	ActorObjectUse Talents base_name:	Activate Object
FROM 	/mod/addons/orcs/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/interface/Combat.lua	loading previous!
[TALENTS TACTICS]
 * 	cure
 * 	mana
 * 	heal
 * 	special
 * 	paradox
 * 	attackarea
 * 	areaattack
 * 	equilibrium
 * 	positive
 * 	stamina
 * 	closein
 * 	negative
 * 	attack
 * 	escape
 * 	feedback
 * 	hate
 * 	surrounded
 * 	defend
 * 	protect
 * 	ammo
 * 	vim
 * 	buff
 * 	disable
 * 	psi
 * 	attackall
===	magical	LIGHT_BURST
===	physical	SKIRMISHER_STUN_INCREASE
===	physical	SEDATED
===	physical	STONE_VINE
===	physical	MAIM
===	mental	MALIGNED
===	other	AEONS_STASIS
===	other	FLARE
[Resources] Defining Actor Resources
[ActorResource] Defined Resource:	air
[ActorResource] Defined Resource:	stamina
[ActorResource] Defined Resource:	mana
[ActorResource] Defined Resource:	equilibrium
[ActorResource] Defined Resource:	vim
[ActorResource] Defined Resource:	positive
[ActorResource] Defined Resource:	negative
[ActorResource] Defined Resource:	hate
[ActorResource] Defined Resource:	paradox
[ActorResource] Defined Resource:	psi
[ActorResource] Defined Resource:	soul
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	keepers-of-reality	Keepers of Reality
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	vargh-republic	Vargh Republic
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	slavers	Slavers
[FACTION] added	sorcerers	Sorcerers
[FACTION] added	fearscape	Fearscape
[FACTION] added	sher'tul	Sher'Tul
[FACTION] added	cosmic-fauna	Cosmic Fauna
[FACTION] added	horrors	Horrors
Loading entities file from file	/data/general/stores/basic.lua
Achievement with default image not found	POSSESSOR_BILL_KILL	/data/gfx/achievements/possessor_bill_kill.png
Achievement with default image not found	NORMAL_ROGUELIKE_POSSESSOR_BILL_KILL	/data/gfx/achievements/normal_roguelike_possessor_bill_kill.png
Achievement with default image not found	EXPLORATION_POSSESSOR_BILL_KILL	/data/gfx/achievements/exploration_possessor_bill_kill.png
Achievement with default image not found	NIGHTMARE_ADVENTURE_POSSESSOR_BILL_KILL	/data/gfx/achievements/nightmare_adventure_possessor_bill_kill.png
Achievement with default image not found	NIGHTMARE_POSSESSOR_BILL_KILL	/data/gfx/achievements/nightmare_possessor_bill_kill.png
Achievement with default image not found	INSANE_ADVENTURE_POSSESSOR_BILL_KILL	/data/gfx/achievements/insane_adventure_possessor_bill_kill.png
Achievement with default image not found	INSANE_POSSESSOR_BILL_KILL	/data/gfx/achievements/insane_possessor_bill_kill.png
Achievement with default image not found	MADNESS_ADVENTURE_POSSESSOR_BILL_KILL	/data/gfx/achievements/madness_adventure_possessor_bill_kill.png
Achievement with default image not found	MADNESS_POSSESSOR_BILL_KILL	/data/gfx/achievements/madness_possessor_bill_kill.png
Achievement with default image not found	POSSESSOR_DEMON_KILL	/data/gfx/achievements/possessor_demon_kill.png
Achievement with default image not found	NORMAL_ROGUELIKE_POSSESSOR_DEMON_KILL	/data/gfx/achievements/normal_roguelike_possessor_demon_kill.png
Achievement with default image not found	EXPLORATION_POSSESSOR_DEMON_KILL	/data/gfx/achievements/exploration_possessor_demon_kill.png
Achievement with default image not found	NIGHTMARE_ADVENTURE_POSSESSOR_DEMON_KILL	/data/gfx/achievements/nightmare_adventure_possessor_demon_kill.png
Achievement with default image not found	NIGHTMARE_POSSESSOR_DEMON_KILL	/data/gfx/achievements/nightmare_possessor_demon_kill.png
Achievement with default image not found	INSANE_ADVENTURE_POSSESSOR_DEMON_KILL	/data/gfx/achievements/insane_adventure_possessor_demon_kill.png
Achievement with default image not found	INSANE_POSSESSOR_DEMON_KILL	/data/gfx/achievements/insane_possessor_demon_kill.png
Achievement with default image not found	MADNESS_ADVENTURE_POSSESSOR_DEMON_KILL	/data/gfx/achievements/madness_adventure_possessor_demon_kill.png
Achievement with default image not found	MADNESS_POSSESSOR_DEMON_KILL	/data/gfx/achievements/madness_possessor_demon_kill.png
Achievement with default image not found	POSSESSOR_ORCS_KILL	/data/gfx/achievements/possessor_orcs_kill.png
Achievement with default image not found	NORMAL_ROGUELIKE_POSSESSOR_ORCS_KILL	/data/gfx/achievements/normal_roguelike_possessor_orcs_kill.png
Achievement with default image not found	EXPLORATION_POSSESSOR_ORCS_KILL	/data/gfx/achievements/exploration_possessor_orcs_kill.png
Achievement with default image not found	NIGHTMARE_ADVENTURE_POSSESSOR_ORCS_KILL	/data/gfx/achievements/nightmare_adventure_possessor_orcs_kill.png
Achievement with default image not found	NIGHTMARE_POSSESSOR_ORCS_KILL	/data/gfx/achievements/nightmare_possessor_orcs_kill.png
Achievement with default image not found	INSANE_ADVENTURE_POSSESSOR_ORCS_KILL	/data/gfx/achievements/insane_adventure_possessor_orcs_kill.png
Achievement with default image not found	INSANE_POSSESSOR_ORCS_KILL	/data/gfx/achievements/insane_possessor_orcs_kill.png
Achievement with default image not found	MADNESS_ADVENTURE_POSSESSOR_ORCS_KILL	/data/gfx/achievements/madness_adventure_possessor_orcs_kill.png
Achievement with default image not found	MADNESS_POSSESSOR_ORCS_KILL	/data/gfx/achievements/madness_possessor_orcs_kill.png
===	mental	POSSESS
===	magical	FIERY_TORMENT
===	magical	ACIDIC_BATH
===	magical	BLACKICE
===	magical	BLACKICE_DET
Loading entities file from file	/data-orcs/general/stores/orcs.lua
===	physical	IRON_GRIP
===	magical	STARSCAPE
===	other	OUTSIDE_THE_STARSCAPE
[ActorResource] Defined Resource:	steam
FROM 	/mod/addons/orcs/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/ignore_rc_locks/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/NicerTiles.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/possessors/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/orcs/superload/mod/class/Party.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Player.lua	loading previous!
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::	nil	nil
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
FROM 	/mod/addons/orcs/superload/mod/class/interface/TooltipsData.lua	loading previous!
table: 0x011c0e90	normal
table: 0x011c0ef0	normal
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
[GAME] Creating FBOs
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 air_warning
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 8B52 intensify
*p 1: Uniform: 4: 1406 solipsism_warning
*p 1: Uniform: 5: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/wobbling.lua
[SHADER] Loaded shader with totalname	main_fbo/wobbling[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/wobbling.frag
*p 3: Uniform: 0: 8B50 texSize
*p 3: Uniform: 1: 1406 tick
*p 3: Uniform: 2: 1406 wobbling
*p 3: Uniform: 3: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/underwater.lua
[SHADER] Loaded shader with totalname	main_fbo/underwater[]
New GL Shader program 5
New GL Shader 6 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/underwater.frag
*p 5: Uniform: 0: 8B50 mapCoord
*p 5: Uniform: 1: 8B50 texSize
*p 5: Uniform: 2: 1406 tick
*p 5: Uniform: 3: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/motionblur.lua
[SHADER] Loaded shader with totalname	main_fbo/motionblur[]
New GL Shader program 7
New GL Shader 8 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/motionblur.frag
*p 7: Uniform: 0: 1406 motionblur
*p 7: Uniform: 1: 8B50 texSize
*p 7: Uniform: 2: 1406 tick
*p 7: Uniform: 3: 8B5E noisevol
*p 7: Uniform: 4: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/blur.lua
[SHADER] Loaded shader with totalname	main_fbo/blur[]
New GL Shader program 9
New GL Shader 10 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/blur.frag
*p 9: Uniform: 0: 1406 blur
*p 9: Uniform: 1: 8B50 texSize
*p 9: Uniform: 2: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/timestop.lua
[SHADER] Loaded shader with totalname	main_fbo/timestop[]
New GL Shader program 11
New GL Shader 12 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/timestop.frag
*p 11: Uniform: 0: 1406 growSpeed
*p 11: Uniform: 1: 1406 innerRadius
*p 11: Uniform: 2: 1406 outerRadius
*p 11: Uniform: 3: 8B50 playerPos
*p 11: Uniform: 4: 8B50 texSize
*p 11: Uniform: 5: 1406 tick_real
*p 11: Uniform: 6: 1406 tick_start
*p 11: Uniform: 7: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/line_grids.lua
[SHADER] Loaded shader with totalname	main_fbo/line_grids[]
New GL Shader program 13
New GL Shader 14 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/line_grids.frag
*p 13: Uniform: 0: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/gestures.lua
[SHADER] Loaded shader with totalname	main_fbo/gestures[]
New GL Shader program 15
New GL Shader 16 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/gestures.frag
*p 15: Uniform: 0: 1406 fade
*p 15: Uniform: 1: 1406 intensity
*p 15: Uniform: 2: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 17
New GL Shader 18 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 17: Uniform: 0: 1406 gamma
*p 17: Uniform: 1: 8B5E sceneBuffer
[SHADER] Loading from /data/gfx/shaders/target_fbo.lua
[SHADER] Loaded shader with totalname	target_fbo[]
New GL Shader program 19
New GL Shader 20 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/target_fbo.frag
*p 19: Uniform: 0: 8B50 mapCoord
*p 19: Uniform: 1: 8B50 scrollOffset
*p 19: Uniform: 2: 8B50 tileSize
*p 19: Uniform: 3: 8B5E fboTex
*p 19: Uniform: 4: 8B5E targetSkin
[GAMMA] Setting gamma correction using fullscreen shader	1.2
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam.png	found
[Minimalist] resource ui:	steam	gfx file	/data/gfx/dark-ui/minimalist/resources/front_steam_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[GAME] Creating FBOs
Loading savefile 	/save//
[SHADER] Loading from /data/gfx/shaders/crystalineaura.lua
[SHADER] Loaded shader with totalname	crystalineaura[color=vec3(0.84313725490196,0.55686274509804,0.27058823529412),growthSpeed=2,spikeLength=0.9,spikeOffset=0.123123,spikeWidth=3,time_factor=1500]
New GL Shader program 21
New GL Shader 22 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/crystalineaura.frag
*p 21: Uniform: 0: 8B51 color
*p 21: Uniform: 1: 1406 growthSpeed
*p 21: Uniform: 2: 1406 spikeLength
*p 21: Uniform: 3: 1406 spikeOffset
*p 21: Uniform: 4: 1406 spikeWidth
*p 21: Uniform: 5: 1406 tick
*p 21: Uniform: 6: 1406 tick_start
*p 21: Uniform: 7: 1406 time_factor
*p 21: Uniform: 8: 8B5E displMapTex
*p 21: Uniform: 9: 8B5E normalMapTex
[SHADER] setting reset param	tick_start	918115
Cloned shader 21
[SHADER] setting reset param	tick_start	918115
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=3,color=vec3(0.3,1,1),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
New GL Shader program 23
New GL Shader 24 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shield.frag
*p 23: Uniform: 0: 1406 aadjust
*p 23: Uniform: 1: 1406 antialiasingRadius
*p 23: Uniform: 2: 8B51 color
*p 23: Uniform: 3: 1406 ellipsoidalFactor
*p 23: Uniform: 4: 1406 horizontalScrollingSpeed
*p 23: Uniform: 5: 8B50 impact
*p 23: Uniform: 6: 8B51 impact_color
*p 23: Uniform: 7: 1406 impact_tick
*p 23: Uniform: 8: 1406 impact_time
*p 23: Uniform: 9: 1406 oscillationSpeed
*p 23: Uniform: 10: 1406 shieldIntensity
*p 23: Uniform: 11: 1406 tick
*p 23: Uniform: 12: 1406 tick_start
*p 23: Uniform: 13: 1406 time_factor
*p 23: Uniform: 14: 1406 verticalScrollingSpeed
*p 23: Uniform: 15: 1406 wobblingPower
*p 23: Uniform: 16: 1406 wobblingSpeed
*p 23: Uniform: 17: 8B5E tex
[SHADER] setting reset param	tick_start	915036
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=3,color=vec3(1,0,0.3),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
New GL Shader program 25
*p 25: Uniform: 0: 1406 aadjust
*p 25: Uniform: 1: 1406 antialiasingRadius
*p 25: Uniform: 2: 8B51 color
*p 25: Uniform: 3: 1406 ellipsoidalFactor
*p 25: Uniform: 4: 1406 horizontalScrollingSpeed
*p 25: Uniform: 5: 8B50 impact
*p 25: Uniform: 6: 8B51 impact_color
*p 25: Uniform: 7: 1406 impact_tick
*p 25: Uniform: 8: 1406 impact_time
*p 25: Uniform: 9: 1406 oscillationSpeed
*p 25: Uniform: 10: 1406 shieldIntensity
*p 25: Uniform: 11: 1406 tick
*p 25: Uniform: 12: 1406 tick_start
*p 25: Uniform: 13: 1406 time_factor
*p 25: Uniform: 14: 1406 verticalScrollingSpeed
*p 25: Uniform: 15: 1406 wobblingPower
*p 25: Uniform: 16: 1406 wobblingSpeed
*p 25: Uniform: 17: 8B5E tex
[SHADER] setting reset param	tick_start	915036
[SHADER] Loading from /data/gfx/shaders/shadowfire.lua
[SHADER] Loaded shader with totalname	shadowfire[]
New GL Shader program 26
New GL Shader 27 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shadowfire.frag
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: HW_UNSUPPORTED.
ERROR: Internal compile error, error code: E_SC_OUT_OF_GPR
Shader not supported by HW
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.89803921568627,0,0,1),beamColor2=vec4(1.1725490196078,0,0,1),beamsCount=5,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 28
New GL Shader 29 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/healing.frag
*p 28: Uniform: 0: 8B52 beamColor1
*p 28: Uniform: 1: 8B52 beamColor2
*p 28: Uniform: 2: 1406 beamsCount
*p 28: Uniform: 3: 8B52 circleColor
*p 28: Uniform: 4: 1406 circleDescendSpeed
*p 28: Uniform: 5: 1406 circleRotationSpeed
*p 28: Uniform: 6: 1406 noup
*p 28: Uniform: 7: 1406 tick
*p 28: Uniform: 8: 1406 tick_start
*p 28: Uniform: 9: 1406 time_factor
*p 28: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.89803921568627,0,0,1),beamColor2=vec4(0.89803921568627,0,0,1),beamsCount=5,circleColor=vec4(0.8,0,0,0.8),noup=1,time_factor=4000]
New GL Shader program 30
*p 30: Uniform: 0: 8B52 beamColor1
*p 30: Uniform: 1: 8B52 beamColor2
*p 30: Uniform: 2: 1406 beamsCount
*p 30: Uniform: 3: 8B52 circleColor
*p 30: Uniform: 4: 1406 circleDescendSpeed
*p 30: Uniform: 5: 1406 circleRotationSpeed
*p 30: Uniform: 6: 1406 noup
*p 30: Uniform: 7: 1406 tick
*p 30: Uniform: 8: 1406 tick_start
*p 30: Uniform: 9: 1406 time_factor
*p 30: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/runicshield.lua
[SHADER] Loaded shader with totalname	runicshield[auraColor=vec4(0.5,1,0.8,0.5),bubbleColor=vec4(0.5,1,0.8,0.2),ellipsoidalFactor=1,scrollingSpeed=1,shieldIntensity=0.1,time_factor=12000]
New GL Shader program 31
New GL Shader 32 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/runicshield.frag
*p 31: Uniform: 0: 1406 aadjust
*p 31: Uniform: 1: 8B52 auraColor
*p 31: Uniform: 2: 1406 auraWidth
*p 31: Uniform: 3: 8B52 bubbleColor
*p 31: Uniform: 4: 1406 ellipsoidalFactor
*p 31: Uniform: 5: 8B50 impact
*p 31: Uniform: 6: 8B51 impact_color
*p 31: Uniform: 7: 1406 impact_tick
*p 31: Uniform: 8: 1406 impact_time
*p 31: Uniform: 9: 1406 oscillationSpeed
*p 31: Uniform: 10: 1406 scrollingSpeed
*p 31: Uniform: 11: 1406 shieldIntensity
*p 31: Uniform: 12: 1406 tick
*p 31: Uniform: 13: 1406 tick_start
*p 31: Uniform: 14: 1406 time_factor
*p 31: Uniform: 15: 1406 wobblingPower
*p 31: Uniform: 16: 1406 wobblingSpeed
*p 31: Uniform: 17: 8B5E tex
[SHADER] setting reset param	tick_start	915036
Loading savefile 	/save/playerfdsf/
[KEYBINDER] Loaded keybinds: marson-recycler
[SHADER] Loading from /data/gfx/shaders/textoutline.lua
[SHADER] Loaded shader with totalname	textoutline[]
New GL Shader program 33
New GL Shader 34 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/textoutline.frag
*p 33: Uniform: 0: 1406 intensity
*p 33: Uniform: 1: 8B52 outlineColor
*p 33: Uniform: 2: 8B50 outlineSize
*p 33: Uniform: 3: 8B50 textSize
*p 33: Uniform: 4: 8B5E tex
table: 0x011c08f0	normal
table: 0x011c0d98	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x0117bea8	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x0119e968	normal
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset attachements from 	/data/gfx/shockbolt/attachements-orcs.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings-orcs.lua
[GAME] Creating FBOs
Using cached font	/data/font/DroidSans.ttf	12
[SHADER] Loading from /data/gfx/shaders/objectsoutline.lua
[SHADER] Loaded shader with totalname	objectsoutline[]
New GL Shader program 35
New GL Shader 36 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/objectsoutline.frag
*p 35: Uniform: 0: 1406 intensity
*p 35: Uniform: 1: 8B52 outlineColor
*p 35: Uniform: 2: 8B50 outlineSize
*p 35: Uniform: 3: 8B52 texCoord
*p 35: Uniform: 4: 8B50 textSize
*p 35: Uniform: 5: 8B5E tex
[SORTING HOTKEYS] actor = "playerfdsf"
[LOG]	#MOCCASIN#Character control switched to playerfdsf.
Using cached font	/data/font/DroidSansMono.ttf	14
Loading entities file from file	/data/general/objects/objects.lua
Loading entities file from file	/data/general/objects/money.lua
Deleting shader 26 (is clone 0)
Loading entities file from file	/data/general/objects/gem.lua
Loading entities file from file	/data/general/objects/lites.lua
Loading entities file from file	/data/general/objects/potions.lua
Loading entities file from file	/data/general/objects/scrolls.lua
Loading entities file from file	/data/general/objects/rods.lua
Loading entities file from file	/data/general/objects/wands.lua
Loading entities file from file	/data/general/objects/totems.lua
Loading entities file from file	/data/general/objects/torques.lua
Loading entities file from file	/data/general/objects/digger.lua
Loading entities file from file	/data/general/objects/misc-tools.lua
Loading entities file from file	/data/general/objects/jewelry.lua
Loading entities file from file	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/mindstars.lua
Loading entities file from file	/data/general/objects/knifes.lua
Loading entities file from file	/data/general/objects/whips.lua
Loading entities file from file	/data/general/objects/swords.lua
Loading entities file from file	/data/general/objects/2hswords.lua
Loading entities file from file	/data/general/objects/maces.lua
Loading entities file from file	/data/general/objects/2hmaces.lua
Loading entities file from file	/data/general/objects/axes.lua
Loading entities file from file	/data/general/objects/2haxes.lua
Loading entities file from file	/data/general/objects/2htridents.lua
Loading entities file from file	/data/general/objects/bows.lua
Loading entities file from file	/data/general/objects/slings.lua
Loading entities file from file	/data/general/objects/shields.lua
Loading entities file from file	/data/general/objects/cloth-armors.lua
Loading entities file from file	/data/general/objects/light-armors.lua
Loading entities file from file	/data/general/objects/heavy-armors.lua
Loading entities file from file	/data/general/objects/massive-armors.lua
Loading entities file from file	/data/general/objects/leather-caps.lua
Loading entities file from file	/data/general/objects/helms.lua
Loading entities file from file	/data/general/objects/wizard-hat.lua
Loading entities file from file	/data/general/objects/leather-boots.lua
Loading entities file from file	/data/general/objects/heavy-boots.lua
Loading entities file from file	/data/general/objects/gloves.lua
Loading entities file from file	/data/general/objects/gauntlets.lua
Loading entities file from file	/data/general/objects/cloak.lua
Loading entities file from file	/data/general/objects/leather-belt.lua
Loading entities file from file	/data/general/objects/world-artifacts.lua
Loading entities file from file	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from file	/data-ashes-urhrok/general/objects/world-artifacts.lua
[BIRTHER] checking allowance for 	Maj'Eyal	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Infinite	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Arena	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Orcs	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Tutorial	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Easy	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Normal	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Nightmare	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Insane	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Madness	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Exploration	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Adventure	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Roguelike	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] set descriptor	base	base
Missing 	world
[BIRTHER] set descriptor	world	Maj'Eyal
Missing 	difficulty
[BIRTHER] set descriptor	difficulty	Insane
Missing 	permadeath
[BIRTHER] set descriptor	permadeath	Adventure
Missing 	race
[BIRTHER] set descriptor	sex	Female
Missing 	race
[BIRTHER] checking allowance for 	Tutorial Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Insane	=>	forbid	nil
[BIRTHER] checking allowance for 	Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Elf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Halfling	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Dwarf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Yeek	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Giant	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Undead	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Construct	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Orc	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Insane	=>	nil	false
[BIRTHER] checking allowance for 	Yeti	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Insane	=>	nil	false
[BIRTHER] checking allowance for 	MinotaurUndead	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Insane	=>	nil	false
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Insane	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Doombringer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doombringer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Demonologist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Demonologist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Possessor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Possessor	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Insane	=>	nil	false
[BIRTHER] checking allowance for 	Tinker	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Insane	=>	nil	true
[BIRTHER] checking allowance for 	Sawbutcher	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sawbutcher	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Gunslinger	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Gunslinger	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psyshot	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Psyshot	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] set descriptor	sex	Male
Missing 	race
 * save	/vault/Altair
 * save	/vault/Barry
 * save	/vault/Curry
 * save	/vault/Deneb
 * save	/vault/Doggo
 * save	/vault/Doot_doot
 * save	/vault/Doot_doot_2nd
 * save	/vault/Dumd
 * save	/vault/Edgelord
 * save	/vault/Fisty
 * save	/vault/Fuck_vaults
 * save	/vault/Gerzi
 * save	/vault/Getoharastir
 * save	/vault/Gilezor
 * save	/vault/Good_luck_i_m_behind_99_s
 * save	/vault/Gotta_go_fast
 * save	/vault/Gurkal
 * save	/vault/HeyGuys
 * save	/vault/Heyeayeayea
 * save	/vault/Heyooo
 * save	/vault/Horny_guy
 * save	/vault/Hulksmash
 * save	/vault/Hulky
 * save	/vault/Huuhaaa
 * save	/vault/I_m_a_bus_bitch
 * save	/vault/Kiees
 * save	/vault/KillBill
 * save	/vault/LUL
 * save	/vault/LULbringer
 * save	/vault/Leggo
 * save	/vault/Let_it_rip
 * save	/vault/Lisolratha
 * save	/vault/Literally_unkillable
 * save	/vault/M_Bison
 * save	/vault/M__Bison
 * save	/vault/Mark
 * save	/vault/MasterOfOozes
 * save	/vault/Merravyn
 * save	/vault/Mike
 * save	/vault/Mindstarslayer
 * save	/vault/Miniyo
 * save	/vault/Monkey
 * save	/vault/Mr__Skeltal
 * save	/vault/MuhMarauder
 * save	/vault/MuhProcs
 * save	/vault/Muh_procs
 * save	/vault/Mynameisralph
 * save	/vault/Nara
 * save	/vault/Neverending
 * save	/vault/Nomi
 * save	/vault/Ohboy
 * save	/vault/One_chance
 * save	/vault/Oozewinner
 * save	/vault/Oozey
 * save	/vault/Oozie
 * save	/vault/Oozy
 * save	/vault/Ozzie
 * save	/vault/Ozzy
 * save	/vault/PSY
 * save	/vault/Pally
 * save	/vault/Punchy
 * save	/vault/RNGod_please
 * save	/vault/Rawr
 * save	/vault/Reavers_are_overrated
 * save	/vault/Reaving_bows
 * save	/vault/Redbeard
 * save	/vault/Reeeeeeeeeep
 * save	/vault/Remove_stealth
 * save	/vault/Renth
 * save	/vault/Riwe
 * save	/vault/Robbie_Rotten
 * save	/vault/Rocky
 * save	/vault/Rvaari
 * save	/vault/Sammy
 * save	/vault/Sandmaster
 * save	/vault/Saves_break
 * save	/vault/Sedna
 * save	/vault/Shalore_is_bad
 * save	/vault/Shalore_is_poop
 * save	/vault/Shalore_sux
 * save	/vault/Shalores_suck
 * save	/vault/Shazam
 * save	/vault/Shieldy
 * save	/vault/Shrek
 * save	/vault/Slingy
 * save	/vault/Slingy_2_0
 * save	/vault/Sneaky_giant
 * save	/vault/Social_Butterfly
 * save	/vault/Sodomy_is_a_no_no
 * save	/vault/Sodomy_is_fine
 * save	/vault/Starslayer
 * save	/vault/Sustains_lul
 * save	/vault/Timmy
 * save	/vault/Timmytwo
 * save	/vault/Try
 * save	/vault/Umekair
 * save	/vault/Vega
 * save	/vault/Whack_a_mole
 * save	/vault/What_s_this
 * save	/vault/Whatshisface
 * save	/vault/Why_u_always_reavin
 * save	/vault/Wilderino
 * save	/vault/Yeti_rider
 * save	/vault/Zardi
 * save	/vault/_orcs
 * save	/vault/aaaaaaaaaaaaaaaaaa
 * save	/vault/adsdf
 * save	/vault/alo
 * save	/vault/asdff
 * save	/vault/asdsafsds
 * save	/vault/ayyy
 * save	/vault/ayyyy
 * save	/vault/ayyyyyy
 * save	/vault/cmon
 * save	/vault/dado
 * save	/vault/dreamer
 * save	/vault/eyyy
 * save	/vault/fafdsfdsf
 * save	/vault/fdfdsf
 * save	/vault/fightmeirl
 * save	/vault/fsdfdsf
 * save	/vault/gl_im_behind_99_skeletons
 * save	/vault/hehuehue
 * save	/vault/hello
 * save	/vault/hey
 * save	/vault/hfghf
 * save	/vault/how
 * save	/vault/how_do_i_shot
 * save	/vault/huehue
 * save	/vault/i_throw_things
 * save	/vault/id
 * save	/vault/lmao
 * save	/vault/moo
 * save	/vault/multi
 * save	/vault/necrodado
 * save	/vault/newrogue
 * save	/vault/ooze_the_3rd
 * save	/vault/oozeman
 * save	/vault/opieop
 * save	/vault/pew_pew
 * save	/vault/pewpew
 * save	/vault/player
 * save	/vault/playerasd
 * save	/vault/playerasfsd
 * save	/vault/playerayyy
 * save	/vault/playerdsfsd
 * save	/vault/playerfdgdf
 * save	/vault/playerfds
 * save	/vault/playerfdsf
 * save	/vault/playerfsdf
 * save	/vault/playerhf
 * save	/vault/playeriopoi
 * save	/vault/please
 * save	/vault/pls
 * save	/vault/plsnobully
 * save	/vault/plss
 * save	/vault/plsssafdds
 * save	/vault/psysh
 * save	/vault/ralph
 * save	/vault/rip_in_pieces_staves
 * save	/vault/rip_reavers
 * save	/vault/safds
 * save	/vault/safsdf
 * save	/vault/sasdf
 * save	/vault/slayer_test
 * save	/vault/starstruck
 * save	/vault/test_slayer
 * save	/vault/that_s_a_paddlin_
 * save	/vault/what_am_i_doing
 * save	/vault/wut
 * save	/vault/xzibit
Loading savefile 	/save/playerfdsf/
[LOG]	#MOCCASIN#Character control switched to playerfdsf.
Registering on level load	wilderness-1	function: 0x14a67578	nil
Loading savefile 	/save/playerfdsf/
[ZONE] Alternate layout computing for
[1] = {
  [1] = DEFAULT
  [2] = 1
}
[2] = {
  [1] = TWISTED
  [2] = 2
}
Loading entities file from file	/data/zones/scintillating-caves/npcs.lua
Loading entities file from file	/data/general/npcs/rodent.lua
Loading entities file from file	/data/general/npcs/vermin.lua
Loading entities file from file	/data/general/npcs/snake.lua
Loading entities file from file	/data/general/npcs/bear.lua
Loading entities file from file	/data/general/npcs/crystal.lua
Loading entities file from file	/data/general/npcs/all.lua
Loading entities file from file	/data/general/npcs/ant.lua
Loading entities file from file	/data/general/npcs/bird.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/cold-drake.lua
Loading entities file from file	/data/general/npcs/fire-drake.lua
Loading entities file from file	/data/general/npcs/ghost.lua
Loading entities file from file	/data/general/npcs/ghoul.lua
Loading entities file from file	/data/general/npcs/horror.lua
Loading entities file from file	/data-orcs/general/npcs/horror.lua
Loading entities file from file	/data/general/npcs/horror_temporal.lua
Loading entities file from file	/data/general/npcs/jelly.lua
Loading entities file from file	/data/general/npcs/lich.lua
Loading entities file from file	/data/general/npcs/minor-demon.lua
Loading entities file from file	/data/general/npcs/major-demon.lua
Loading entities file from file	/data-ashes-urhrok/general/npcs/major-demon.lua
Loading entities file from file	/data/general/npcs/minotaur.lua
Loading entities file from file	/data/general/npcs/molds.lua
Loading entities file from file	/data/general/npcs/multihued-drake.lua
Loading entities file from file	/data/general/npcs/naga.lua
Loading entities file from file	/data/general/npcs/ooze.lua
Loading entities file from file	/data/general/npcs/orc-grushnak.lua
Loading entities file from file	/data/general/npcs/orc-gorbat.lua
Loading entities file from file	/data/general/npcs/orc.lua
Loading entities file from file	/data/general/npcs/orc-rak-shor.lua
Loading entities file from file	/data/general/npcs/orc-vor.lua
Loading entities file from file	/data/general/npcs/plant.lua
Loading entities file from file	/data/general/npcs/sandworm.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
[PROFILE THREAD] batching CSETs
Loading entities file from file	/data/general/npcs/snow-giant.lua
Loading entities file from file	/data/general/npcs/spider.lua
Loading entities file from file	/data/general/npcs/storm-drake.lua
Loading entities file from file	/data/general/npcs/swarm.lua
Loading entities file from file	/data/general/npcs/thieve.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/general/npcs/vampire.lua
Loading entities file from file	/data/general/npcs/venom-drake.lua
Loading entities file from file	/data/general/npcs/wight.lua
Loading entities file from file	/data/general/npcs/wild-drake.lua
Loading entities file from file	/data/general/npcs/xorn.lua
Loading entities file from file	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/zones/scintillating-caves/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/general/grids/underground_gloomy.lua
Loading entities file from file	/data/general/grids/crystal.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/zones/scintillating-caves/objects.lua
Loading entities file from file	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from file	/data/general/objects/lore/spellhunt.lua
Loading entities file from file	/data/general/objects/lore/fun.lua
Loading entities file from file	/data/general/objects/lore/misc.lua
Loading entities file from file	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from file	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/scintillating-caves/traps.lua
Loading entities file from file	/data/general/traps/natural_forest.lua
Initiated zone	Scintillating Caves	with base_level	2.5
[ZONE] persisting to persist_last_zones	scintillating-caves
Loading zone persistance level	scintillating-caves	1
Creating level	scintillating-caves	1
[Zone:newLevel]	scintillating-caves	beginning level generation, count:	1
C Map size 40:22 :: 880
C Map seens texture: 403 (60x60)
Loading entities file from file	/data/general/objects/egos/lite.lua
Loading entities file from file	/data/general/objects/egos/infusions.lua
Loading entities file from file	/data/general/objects/egos/wands.lua
Loading entities file from file	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/wands-powers.lua
Loading entities file from file	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/totems-powers.lua
Loading entities file from file	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/torques-powers.lua
Loading entities file from file	/data/general/objects/egos/digger.lua
Loading entities file from file	/data/general/objects/egos/rings.lua
Loading entities file from file	/data/general/objects/egos/amulets.lua
Loading entities file from file	/data/general/objects/egos/staves.lua
Loading entities file from file	/data/general/objects/egos/mindstars.lua
Loading entities file from file	/data/general/objects/egos/weapon.lua
Loading entities file from file	/data/general/objects/egos/bow.lua
Loading entities file from file	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/ammo.lua
Loading entities file from file	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/shield.lua
Loading entities file from file	/data/general/objects/egos/robe.lua
Loading entities file from file	/data/general/objects/egos/light-armor.lua
Loading entities file from file	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/helm.lua
Loading entities file from file	/data/general/objects/egos/wizard-hat.lua
Loading entities file from file	/data/general/objects/egos/light-boots.lua
Loading entities file from file	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from file	/data/general/objects/egos/gloves.lua
Loading entities file from file	/data/general/objects/egos/cloak.lua
Loading entities file from file	/data/general/objects/egos/belt.lua
Generating cavern
Floodfill group	1	54
Floodfill group	4	158
Floodfill group	15	8
Floodfill group	18	4
Floodfill group	82	129
Floodfill group	208	16
Floodfill group	236	2
Floodfill group	270	595
Floodfill group	309	40
Floodfill group	420	12
Floodfill group	479	89
Floodfill group	559	14
Floodfill group	894	37
Floodfill group	1052	68
Floodfill group	1204	1
Generating cavern
Floodfill group	1	106
Floodfill group	8	2
Floodfill group	10	6
Floodfill group	14	328
Floodfill group	18	12
Floodfill group	23	3
Floodfill group	72	24
Floodfill group	111	35
Floodfill group	198	12
Floodfill group	226	55
Floodfill group	304	23
Floodfill group	341	10
Floodfill group	346	414
Floodfill group	443	36
Floodfill group	812	6
Floodfill group	955	60
Floodfill group	978	3
Floodfill group	985	56
Floodfill group	1097	14
Floodfill group	1177	7
Generating cavern
Floodfill group	1	3
Floodfill group	4	75
Floodfill group	7	3
Floodfill group	10	9
Floodfill group	11	1061
Floodfill group	525	19
Floodfill group	823	7
Floodfill group	870	13
Floodfill group	968	40
Ok floodfill
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor1.png
Loading tileset	/data/gfx/ts-gfx-terrain1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_alpha6.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_alpha4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_alpha2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_alpha5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_alpha1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_alpha3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_ladder_up.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_ladder_down.png
Loading tile from tileset	/data/gfx/shockbolt/npc/crystal_black.png
Loading tileset	/data/gfx/ts-gfx-npc1.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_rabbit.png
Loading tile from tileset	/data/gfx/shockbolt/npc/hornet_swarm.png
Loading tile from tileset	/data/gfx/shockbolt/npc/crystal_darkred.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_worms_green_worm_mass.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_grey_mouse.png
Loading tile from tileset	/data/gfx/shockbolt/npc/firebrick-snake.png
Loading tile from tileset	/data/gfx/shockbolt/npc/crystal_npc.png
Loading tile from tileset	/data/gfx/shockbolt/npc/crystal_blue.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_worms_white_worm_mass.png
Loading tile from tileset	/data/gfx/shockbolt/npc/umber-snake.png
Loading tile from tileset	/data/gfx/shockbolt/npc/crystal_red.png
Loading tile from tileset	/data/gfx/shockbolt/npc/brown_ant.png
Loading tile from tileset	/data/gfx/shockbolt/npc/salmon-snake.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_brown_mouse.png
[TOME ENTITY FILTER] selected basic	82.583894756991	112.5
[TOME ENTITY FILTER] selected basic	98.976616833936	103.5
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_green_ooze.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_brown_rat.png
[TOME ENTITY FILTER] selected basic	103.18693144263	103.5
Loading tile from tileset	/data/gfx/shockbolt/npc/troll_s.png
Loading tile from tileset	/data/gfx/shockbolt/npc/canine_w.png
[TOME ENTITY FILTER] selected Ego	47.07626934328	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/helm_iron.png
Loading tileset	/data/gfx/ts-gfx-object1.png
[TOME ENTITY FILTER] selected basic	86.354229660089	112.5
Loading tile from tileset	/data/gfx/shockbolt/object/2haxe_iron.png
[TOME ENTITY FILTER] selected Double Ego	12.864646306928	20.5
Loading tile from tileset	/data/gfx/shockbolt/object/rune_red.png
[TOME ENTITY FILTER] selected Double Ego	15.420573202525	20.5
Loading tile from tileset	/data/gfx/shockbolt/object/2hmace_iron.png
[TOME ENTITY FILTER] selected Ego	22.124336275068	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/wizardhat_linen.png
[TOME ENTITY FILTER] selected Ego	21.160426106341	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/arrow_elm.png
[TOME ENTITY FILTER] selected Double Ego	4.6374177978461	20.5
Loading tile from tileset	/data/gfx/shockbolt/object/belt_rough.png
[TOME ENTITY FILTER] selected Ego	62.438836423084	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/staff_elm.png
Loading tile from tileset	/data/gfx/shockbolt/object/scroll-lore.png
Placed lore	research log	3	24
[Identify]	research log	true
[STARTEVENTS] Zone events list:
[1] = {
  [minor] = true
  [name] = ashes-urhrok+fire-haven
  [percent] = 25
}
[2] = {
  [minor] = true
  [name] = spellblaze-scar
  [percent] = 50
}
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor7.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor8.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor6.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor2.png
[STARTEVENTS] Assigned events list:
[1] = {
  [1] = spellblaze-scar
}
[2] = {
  [1] = spellblaze-scar
}
[3] = {
  [1] = ashes-urhrok+fire-haven
  [2] = spellblaze-scar
}
Loading entities file from file	/data/general/grids/lava.lua
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava_floor.png
[SHADER] Loading from /data/gfx/shaders/lava.lua
[SHADER] Loaded shader with totalname	lava[]
New GL Shader program 26
New GL Shader 38 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/lava.frag
*p 26: Uniform: 0: 1406 tick
*p 26: Uniform: 1: 8B5E tex
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_2_08.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_8_06.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_6_06.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_4_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_9_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_1_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/lava_floor_inner_3_02.png
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.5,hide_center=0,npow=4,time_factor=1000,zoom=3]
New GL Shader program 39
New GL Shader 40 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/sparks.frag
*p 39: Uniform: 0: 1406 aam
*p 39: Uniform: 1: 8B52 color1
*p 39: Uniform: 2: 8B52 color2
*p 39: Uniform: 3: 1406 hide_center
*p 39: Uniform: 4: 1406 npow
*p 39: Uniform: 5: 1406 tick
*p 39: Uniform: 6: 1406 time_factor
*p 39: Uniform: 7: 8B50 xy
*p 39: Uniform: 8: 1406 zoom
*p 39: Uniform: 9: 8B5E tex
[EVENT] spellblaze-scar centered at 	26	42
Not gone east, no backup guardian
Running on level loads	scintillating-caves-1
Loading tile	player/ogre_male/base_shadow_01.png
Loading tile	player/ogre_male/base_01.png
Loading tile	player/ogre_male/lower_body_01.png
Loading tile	player/ogre_male/upper_body_34.png
Loading tile	player/ogre_male/right_hand_05_01.png
Loading tile	player/ogre_male/mindstar_mossy_left_01.png
[LOG]	#YELLOW_GREEN#There is a ladder to worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	playerfdsf	playerfdsf
Adding entity	4297	after	4297
Entering tier1 zone for escort	tier1.1	1	0
[1] = true
[MUSIC] loading	Mystery.ogg	sound "/data/music/Mystery.ogg" : <static>
[MUSIC] playing	Mystery.ogg	sound "/data/music/Mystery.ogg" : <static>
===	nil	nil
[QUEST] given to	table: 0x149d7e30	start-shaloren
[LOG]	#LIGHT_GREEN#Accepted quest 'Echoes of the Spellblaze'! #WHITE#(Press 'j' to see the quest log)
Added unique	mod.class.Object/Transmogrification Chest	::	1
[ActorObjectUse] useObjectEnable: 	Transmogrification Chest	by	playerfdsf	inven/slot	table: 0x149daee0	nil
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Loading entities file from file	/data/general/objects/random-artifacts/melee.lua
Loading entities file from file	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	27	egos =	3	gr egos =	2	rand themes = 	2	points = 	18	nb_powers = 	7
 * using themes	blight,spell
 * forbid power sources:	antimagic
Creating randart Arurain(glowing stralite longsword) with no themename
 ** selected ego	 of paradox	(normal)	arcane
 ** selected ego	quick 	(greater)	technique
 ** selected ego	 of crippling	(greater)	technique
 * adding power: blight retribution(1 points)
 * adding power: blight retribution(1 points)
 * adding power: save spell(1 points)
 * adding power: spellpower(1 points)
 * adding power: stat wil(2 points)
 * adding power: blight retribution(1 points)
 * adding power: blight melee(1 points)
 * adding power: blight retribution(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	43	egos =	3	gr egos =	2	rand themes = 	2	points = 	26	nb_powers = 	5
 * using themes	mind,nature
Creating randart Venomwither the %s(silvered dragonbone magestaff) with nature
 ** selected ego	blighted 	(greater)	arcane
 ** selected ego	potent 	(normal)	arcane
 ** selected ego	shimmering 	(normal)	arcane
 * adding power: slime melee(2 points)
 * adding power: slime melee(2 points)
 * adding power: mind retribution(1 points)
 * adding power: gloom mind melee(2 points)
 * adding power: mind retribution(1 points)
 * adding power: slime melee(3 points)
 * adding power: slime melee(3 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	28	egos =	3	gr egos =	2	rand themes = 	2	points = 	15	nb_powers = 	7
 * using themes	lightning,dark
Creating randart Glorelerin the Chargespawn(glistening stralite greatmaul) with lightning
 ** selected ego	 of erosion	(normal)	nature
 ** selected ego	 of shearing	(greater)	technique
 ** selected ego	 of massacre	(normal)	technique
 * adding power: inc damage darkness(1 points)
 * adding power: lightning retribution(1 points)
 * adding power: dark burst (crit)(3 points)
 * adding power: inc damage darkness(1 points)
 * adding power: lightning daze melee(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	20	egos =	3	gr egos =	2	rand themes = 	2	points = 	9	nb_powers = 	4
 * using themes	temporal,spell
 * forbid power sources:	antimagic
Creating randart Barachik the %s(glowing hardened leather cap) with no themename
 ** selected ego	 of might	(greater)	technique
 ** selected ego	 of strength (#STATBONUS#)	(normal)	technique
 ** selected ego	 of strength (#STATBONUS#)	(normal)	technique
 * adding power: mana on crit(1 points)
 * adding power: resist temporal(2 points)
 * adding power: increased vim(1 points)
 * adding power: void(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	45	egos =	3	gr egos =	2	rand themes = 	2	points = 	27	nb_powers = 	7
 * using themes	light,temporal
 * forbid power sources:	antimagic
Creating randart Hettidir the Splendourwing(faded voratun greatmaul) with light
 ** selected ego	blazebringer's 	(greater)	nature
 ** selected ego	 of massacre	(normal)	technique
 ** selected ego	 of massacre	(normal)	technique
 * adding power: light melee(1 points)
 * adding power: resist light(2 points)
 * adding power: resist light(2 points)
 * adding power: resist light(2 points)
 * adding power: temporal melee(2 points)
 * adding power: light blind melee(2 points)
 * adding power: light burst (crit)(3 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	33	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	5
 * using themes	blight,acid
 * forbid power sources:	antimagic
Creating randart %s 'Elawe'(scintillating stralite greatsword) with no themename
 ** selected ego	chilling 	(normal)	arcane
 ** selected ego	 of evisceration	(greater)	technique
 ** selected ego	 of corruption	(greater)	arcane
 * adding power: inc damage blight(1 points)
 * adding power: inc damage blight(1 points)
 * adding power: blight burst(2 points)
 * adding power: resist acid(1 points)
 * adding power: acid melee(1 points)
 * adding power: inc damage blight(1.5 points)
Loading entities file from file	/data/general/objects/random-artifacts/ranged.lua
Begin randart generation:	level = 	50	egos =	3	gr egos =	2	rand themes = 	3	points = 	25	nb_powers = 	5
 * using themes	acid,fire,lightning
Creating randart %s 'Phoenixshear'(crackling drakeskin leather sling) with fire
 ** selected ego	 of true flight	(greater)	technique
 ** selected ego	 of lightning	(normal)	arcane
 ** selected ego	 of acid	(normal)	arcane
 * adding power: inc damage acid(1 points)
 * adding power: acid burst (crit)(3 points)
 * adding power: inc damage acid(1 points)
 * adding power: fire burst(2 points)
 * adding power: inc damage acid(1 points)
 * adding power: inc damage acid(1.5 points)
 * adding power: acid burst (crit)(4.5 points)
Loading entities file from file	/data/general/objects/random-artifacts/shields.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	12	egos =	3	gr egos =	2	rand themes = 	2	points = 	8	nb_powers = 	4
 * using themes	mind,blight
 * forbid power sources:	antimagic
Creating randart %s 'Zubenor'(flawless steel shield) with no themename
 ** selected ego	flaming 	(normal)	nature
 ** selected ego	 of fire resistance (#RESIST#)	(normal)	technique
 ** selected ego	crackling 	(greater)	arcane
 * adding power: blight retribution(1 points)
 * adding power: mind burst (crit)(3 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	25	egos =	3	gr egos =	2	rand themes = 	2	points = 	13	nb_powers = 	4
 * using themes	antimagic,mind
 * forbid power sources:	arcane
Creating randart Yvagawe the %s(gleaming dwarven-steel waraxe) with no themename
 ** selected ego	 of crippling	(greater)	technique
 ** selected ego	 of projection	(normal)	psionic
 ** selected ego	balanced 	(normal)	technique
 * adding power: resist acid(1 points)
 * adding power: mind melee(1 points)
 * adding power: resist light(2 points)
 * adding power: resist cold(1 points)
 * adding power: resist acid(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	16	egos =	3	gr egos =	2	rand themes = 	2	points = 	12	nb_powers = 	5
 * using themes	spell,nature
 * forbid power sources:	antimagic
Creating randart Satyrbrawn the %s(crackling steel mace) with nature
 ** selected ego	flaming 	(normal)	arcane
 ** selected ego	arcing 	(normal)	arcane
 ** selected ego	hateful 	(normal)	psionic
 * adding power: vim on crit(1 points)
 * adding power: spellcrit(1 points)
 * adding power: stat wil(2 points)
 * adding power: inc damage nature(1 points)
 * adding power: blight retribution(1 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	34	egos =	3	gr egos =	2	rand themes = 	2	points = 	22	nb_powers = 	6
 * using themes	light,physical
Creating randart Baruibers(jewel-encrusted steel battleaxe) with no themename
 ** selected ego	 of ruin	(greater)	technique
 ** selected ego	 of shearing	(greater)	technique
 ** selected ego	 of dampening	(normal)	antimagic
 * adding power: increased life(1 points)
 * adding power: apr(1 points)
 * adding power: improve heal(1 points)
 * adding power: improve heal(1 points)
 * adding power: stat str(2 points)
 * adding power: phys apr(1 points)
 * adding power: increased life(1.5 points)
 * adding power: apr(1.5 points)
 * adding power: improve heal(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	40	egos =	3	gr egos =	2	rand themes = 	2	points = 	20	nb_powers = 	5
 * using themes	misc,lightning
Creating randart %s 'Chargevein'(faded voratun mail armour) with lightning
 ** selected ego	 of natural resilience	(greater)	antimagic
 ** selected ego	 of command	(greater)	psionic
 ** selected ego	 of cold resistance	(normal)	technique
 * adding power: stat mag(2 points)
 * adding power: inc damage lightning(1 points)
 * adding power: stat wil(2 points)
 * adding power: infravision radius(1 points)
 * adding power: stat mag(2 points)
 * adding power: stat mag(3 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	12	egos =	3	gr egos =	2	rand themes = 	2	points = 	8	nb_powers = 	4
 * using themes	fire,acid
Creating randart Drokhad the Kindlejeer(humming woollen robe) with fire
 ** selected ego	 of fire (#RESIST#)	(normal)	nature
 ** selected ego	 of life	(greater)	nature
 ** selected ego	 of the mind (#RESIST#)	(normal)	psionic
 * adding power: resist acid(1 points)
 * adding power: inc damage fire(1 points)
 * adding power: inc damage acid(1 points)
 * adding power: inc damage acid(1 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	16	egos =	3	gr egos =	2	rand themes = 	2	points = 	8	nb_powers = 	5
 * using themes	fire,misc
Creating randart Adara(laminated steel greatmaul) with no themename
 ** selected ego	 of crippling	(greater)	technique
 ** selected ego	acidic 	(normal)	arcane
 ** selected ego	 of projection	(normal)	psionic
 * adding power: stat cun(2 points)
 * adding power: see invisible(1 points)
 * adding power: stat mag(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/ranged.lua
Begin randart generation:	level = 	17	egos =	3	gr egos =	2	rand themes = 	2	points = 	12	nb_powers = 	5
 * using themes	defense,lightning
Creating randart Dagidunarak the Nimbusvalor(faded cured leather sling) with lightning
 ** selected ego	 of cold	(normal)	arcane
 ** selected ego	 of power	(normal)	technique
 ** selected ego	penetrating 	(greater)	arcane
 * adding power: resist physical(2 points)
 * adding power: rdef(1.5 points)
 * adding power: immune stun(1 points)
 * adding power: lightning daze melee(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	25	egos =	3	gr egos =	2	rand themes = 	2	points = 	15	nb_powers = 	3
 * using themes	acid,temporal
 * forbid power sources:	antimagic
Creating randart %s 'Aerith'(silvered steel mail armour) with no themename
 ** selected ego	 of cold resistance	(normal)	technique
 ** selected ego	 of acid resistance	(normal)	technique
 ** selected ego	 of clarity	(normal)	psionic
 * adding power: acid corrode melee(2 points)
 * adding power: inc damage acid(1 points)
 * adding power: acid retribution(1 points)
 * adding power: acid corrode melee(3 points)
 * adding power: inc damage acid(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	47	egos =	3	gr egos =	2	rand themes = 	3	points = 	26	nb_powers = 	5
 * using themes	nature,fire,temporal
 * forbid power sources:	antimagic
Creating randart %s 'Curebreaker'(faceted dragonbone starstaff) with nature
 ** selected ego	magewarrior's short 	(greater)	technique
 ** selected ego	magewarrior's short 	(greater)	technique
 ** selected ego	magewarrior's short 	(greater)	technique
 * adding power: resist fire(1 points)
 * adding power: inc damage temporal(1 points)
 * adding power: inc damage nature(1 points)
 * adding power: resist temporal(2 points)
 * adding power: resists pen nature(2 points)
 * adding power: resist fire(1.5 points)
 * adding power: inc damage temporal(1.5 points)
 * adding power: inc damage nature(1.5 points)
 * adding power: resist temporal(3 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	33	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	6
 * using themes	misc,arcane
 * forbid power sources:	antimagic
Creating randart Yaridunadur the %s(crackling stralite mail armour) with no themename
 ** selected ego	 of spell shielding	(normal)	arcane
 ** selected ego	searing 	(greater)	arcane
 ** selected ego	prismatic 	(normal)	arcane
 * adding power: stat cun(2 points)
 * adding power: inc damage arcane(1 points)
 * adding power: stat mag(2 points)
 * adding power: stat cun(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	25	egos =	3	gr egos =	2	rand themes = 	2	points = 	16	nb_powers = 	3
 * using themes	lightning,nature
Creating randart Scabsage the %s(faded hardened leather belt) with nature
 ** selected ego	 of carrying	(normal)	arcane
 ** selected ego	blurring 	(normal)	technique
 ** selected ego	insulating 	(normal)	technique
 * adding power: resists pen lightning(2 points)
 * adding power: slime melee(2 points)
 * adding power: slime melee(2 points)
 * adding power: resists pen lightning(3 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	33	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	5
 * using themes	mental,spell
 * forbid power sources:	antimagic
Creating randart Chaloroddarain(gleaming stralite waraxe) with no themename
 ** selected ego	 of ruin	(greater)	technique
 ** selected ego	 of rage	(greater)	technique
 ** selected ego	 of ruin	(greater)	technique
 * adding power: spellcrit(1 points)
 * adding power: stat wil(2 points)
 * adding power: spellcrit(1 points)
 * adding power: save mental(1 points)
 * adding power: mind burst(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	16	egos =	3	gr egos =	2	rand themes = 	2	points = 	8	nb_powers = 	4
 * using themes	blight,mental
 * forbid power sources:	antimagic
Creating randart Poramida(sigiled hardened leather cap) with no themename
 ** selected ego	 of knowledge	(greater)	psionic
 ** selected ego	 of might	(greater)	technique
 ** selected ego	 of knowledge	(greater)	psionic
 * adding power: mind crit magnitude(3 points)
 * adding power: max hate(1 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	31	egos =	3	gr egos =	2	rand themes = 	2	points = 	16	nb_powers = 	5
 * using themes	temporal,lightning
 * forbid power sources:	antimagic
Creating randart Vorekira the Galegrit(humming stralite greatmaul) with lightning
 ** selected ego	 of ruin	(greater)	technique
 ** selected ego	insidious 	(normal)	nature
 ** selected ego	 of projection	(normal)	psionic
 * adding power: inc damage lightning(1 points)
 * adding power: lightning burst (crit)(3 points)
 * adding power: inc damage lightning(1 points)
 * adding power: lightning burst(2 points)
 * adding power: inc damage temporal(1 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	17	egos =	3	gr egos =	2	rand themes = 	2	points = 	10	nb_powers = 	4
 * using themes	blight,acid
 * forbid power sources:	antimagic
Creating randart %s 'Poreminn'(humming dwarven-steel greatsword) with no themename
 ** selected ego	 of crippling	(greater)	technique
 ** selected ego	 of paradox	(normal)	arcane
 ** selected ego	flaming 	(normal)	arcane
 * adding power: blight melee(1 points)
 * adding power: acid melee(1 points)
 * adding power: resists pen acid(2 points)
 * adding power: blight retribution(1 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	32	egos =	3	gr egos =	2	rand themes = 	2	points = 	15	nb_powers = 	6
 * using themes	blight,arcane
 * forbid power sources:	antimagic
Creating randart Eremilar the %s(plated stralite dagger) with no themename
 ** selected ego	 of amnesia	(greater)	psionic
 ** selected ego	glacial 	(greater)	nature
 ** selected ego	 of amnesia	(greater)	psionic
 * adding power: blight burst(2 points)
 * adding power: corrupted blood melee(2 points)
 * adding power: arcane burst(4 points)
Loading entities file from memory	/data/general/objects/random-artifacts/shields.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	20	egos =	3	gr egos =	2	rand themes = 	2	points = 	12	nb_powers = 	4
 * using themes	misc,spell
 * forbid power sources:	antimagic
Creating randart %s 'Boranariyon'(laminated dwarven-steel shield) with no themename
 ** selected ego	shocking 	(normal)	nature
 ** selected ego	 of lightning resistance (#RESIST#)	(normal)	technique
 ** selected ego	reinforced 	(normal)	technique
 * adding power: see invisible(1 points)
 * adding power: spellpower(1 points)
 * adding power: increased vim(1 points)
 * adding power: inc damage blight(1 points)
 * adding power: see invisible(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	29	egos =	3	gr egos =	2	rand themes = 	2	points = 	13	nb_powers = 	6
 * using themes	physical,lightning
Creating randart Strikeriver(gleaming stralite longsword) with lightning
 ** selected ego	 of disruption	(greater)	antimagic
 ** selected ego	 of massacre	(normal)	technique
 ** selected ego	insidious 	(normal)	nature
 * adding power: resist lightning(1 points)
 * adding power: phys dam(1 points)
 * adding power: apr(1 points)
 * adding power: resist lightning(1 points)
 * adding power: stat con(2 points)
 * adding power: resist lightning(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	43	egos =	3	gr egos =	2	rand themes = 	2	points = 	26	nb_powers = 	5
 * using themes	defense,physical
Creating randart Bethenne the %s(shadowy steel greatmaul) with no themename
 ** selected ego	glacial 	(greater)	nature
 ** selected ego	caustic 	(greater)	nature
 ** selected ego	 of purging	(greater)	antimagic
 * adding power: immune teleport(1 points)
 * adding power: save physical(1 points)
 * adding power: def(2 points)
 * adding power: apr(1 points)
 * adding power: inc damage physical(1 points)
 * adding power: immune teleport(1.5 points)
 * adding power: save physical(1.5 points)
 * adding power: def(3 points)
 * adding power: apr(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	12	egos =	3	gr egos =	2	rand themes = 	2	points = 	7	nb_powers = 	5
 * using themes	physical,arcane
 * forbid power sources:	antimagic
Creating randart %s 'Hathethel'(laminated steel plate armour) with no themename
 ** selected ego	 of lightning resistance	(normal)	technique
 ** selected ego	 of clarity	(normal)	psionic
 ** selected ego	 of fire resistance	(normal)	technique
 * adding power: phys dam(1 points)
 * adding power: resist arcane(5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	45	egos =	3	gr egos =	2	rand themes = 	2	points = 	25	nb_powers = 	5
 * using themes	acid,lightning
Creating randart Flashward the %s(laminated elven-silk cloak) with lightning
 ** selected ego	restorative 	(greater)	nature
 ** selected ego	regal 	(normal)	psionic
 ** selected ego	 of the guardian	(greater)	technique
 * adding power: resist acid(1 points)
 * adding power: lightning retribution(1 points)
 * adding power: resists pen acid(2 points)
 * adding power: resist acid(1 points)
 * adding power: inc damage acid(1 points)
 * adding power: resist acid(1.5 points)
 * adding power: lightning retribution(1.5 points)
 * adding power: resists pen acid(3 points)
 * adding power: resist acid(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	28	egos =	3	gr egos =	2	rand themes = 	2	points = 	13	nb_powers = 	6
 * using themes	mind,arcane
 * forbid power sources:	antimagic
Creating randart Malyrekhad(scintillating dwarven-steel mail armour) with no themename
 ** selected ego	fortifying 	(greater)	technique
 ** selected ego	 of delving	(greater)	technique
 ** selected ego	prismatic 	(normal)	arcane
 * adding power: resist arcane(5 points)
 * adding power: resist mind(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	50	egos =	3	gr egos =	2	rand themes = 	3	points = 	25	nb_powers = 	5
 * using themes	lightning,mental,temporal
 * forbid power sources:	antimagic
Creating randart Tarridunalar(immaculate dragonbone vilestaff) with no themename
 ** selected ego	shimmering 	(normal)	arcane
 ** selected ego	 of breaching	(greater)	arcane
 ** selected ego	 of channeling	(greater)	arcane
 * adding power: max hate(1 points)
 * adding power: mindpower(1 points)
 * adding power: psi on hit(1 points)
 * adding power: stat cun(2 points)
 * adding power: summon heal(1 points)
 * adding power: max hate(1.5 points)
 * adding power: mindpower(1.5 points)
 * adding power: psi on hit(1.5 points)
 * adding power: stat cun(3 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	26	egos =	3	gr egos =	2	rand themes = 	2	points = 	15	nb_powers = 	5
 * using themes	dark,misc
Creating randart %s 'Duskvile'(silvered pulsing mindstar) with dark
 ** selected ego	 of resolve	(normal)	psionic
 ** selected ego	 of life	(normal)	nature
 ** selected ego	summoner's 	(greater)	nature
 * adding power: stat cun(2 points)
 * adding power: dark burst(2 points)
 * adding power: see invisible(1 points)
 * adding power: dark burst (crit)(3 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	17	egos =	3	gr egos =	2	rand themes = 	2	points = 	11	nb_powers = 	4
 * using themes	antimagic,defense
 * forbid power sources:	arcane
Creating randart Ulfydunakan(humming cashmere wizard hat) with no themename
 ** selected ego	 of corrosion (#RESIST#)	(normal)	nature
 ** selected ego	 of frost (#RESIST#)	(normal)	nature
 ** selected ego	grounding 	(normal)	nature
 * adding power: resist darkness(2 points)
 * adding power: resist light(2 points)
 * adding power: immune pin(1 points)
 * adding power: resist nature(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	48	egos =	3	gr egos =	2	rand themes = 	3	points = 	24	nb_powers = 	6
 * using themes	blight,arcane,mind
 * forbid power sources:	antimagic
Creating randart %s 'Xerathra'(immaculate voratun mace) with no themename
 ** selected ego	 of massacre	(normal)	technique
 ** selected ego	 of projection	(normal)	psionic
 ** selected ego	 of projection	(normal)	psionic
 * adding power: inc damage blight(1 points)
 * adding power: resist arcane(5 points)
 * adding power: mind retribution(1 points)
 * adding power: resist mind(2 points)
 * adding power: mind retribution(1 points)
 * adding power: resist blight(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	38	egos =	3	gr egos =	2	rand themes = 	3	points = 	16	nb_powers = 	6
 * using themes	spell,light,physical
 * forbid power sources:	antimagic
Creating randart Lustretyphoon(twisted reinforced leather armour) with light
 ** selected ego	caller's 	(greater)	nature
 ** selected ego	 of stability	(normal)	technique
 ** selected ego	tempestuous 	(greater)	nature
 * adding power: resist light(2 points)
 * adding power: phys crit(1 points)
 * adding power: resists pen physical(2 points)
 * adding power: spellpower(1 points)
 * adding power: physical retribution(1 points)
 * adding power: decreased fatigue(1 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	47	egos =	3	gr egos =	2	rand themes = 	2	points = 	22	nb_powers = 	4
 * using themes	physical,arcane
 * forbid power sources:	antimagic
Creating randart %s 'Isusethra'(jewel-encrusted voratun mail armour) with no themename
 ** selected ego	 of spell shielding	(normal)	arcane
 ** selected ego	 of delving	(greater)	technique
 ** selected ego	 of lightning resistance	(normal)	technique
 * adding power: inc damage physical(1 points)
 * adding power: resists pen physical(2 points)
 * adding power: ignore crit greater(1 points)
 * adding power: increased life(1 points)
 * adding power: inc damage physical(1.5 points)
 * adding power: resists pen physical(3 points)
 * adding power: ignore crit greater(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	45	egos =	3	gr egos =	2	rand themes = 	2	points = 	23	nb_powers = 	5
 * using themes	blight,acid
 * forbid power sources:	antimagic
Creating randart %s 'Aerytta'(crackling voratun battleaxe) with no themename
 ** selected ego	balanced 	(normal)	technique
 ** selected ego	 of shearing	(greater)	technique
 ** selected ego	quick 	(greater)	technique
 * adding power: resists pen acid(2 points)
 * adding power: acid burst(2 points)
 * adding power: blight burst (crit)(3 points)
 * adding power: inc damage acid(1 points)
 * adding power: blight melee(1 points)
 * adding power: resists pen acid(3 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	29	egos =	3	gr egos =	2	rand themes = 	2	points = 	12	nb_powers = 	6
 * using themes	fire,misc
Creating randart Erokath the Helllore(silvered stralite mail armour) with fire
 ** selected ego	spiked 	(normal)	technique
 ** selected ego	enlightening 	(greater)	psionic
 ** selected ego	fortifying 	(greater)	technique
 * adding power: resists pen fire(2 points)
 * adding power: fire retribution(1 points)
 * adding power: stat dex(2 points)
 * adding power: lite radius(1 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	20	egos =	3	gr egos =	2	rand themes = 	2	points = 	15	nb_powers = 	4
 * using themes	antimagic,misc
 * forbid power sources:	arcane
Creating randart Isura the %s(unblemished cured leather armour) with no themename
 ** selected ego	volcanic 	(greater)	nature
 ** selected ego	 of Toknor	(greater)	technique
 ** selected ego	volcanic 	(greater)	nature
 * adding power: resist arcane(5 points)
 * adding power: lite radius(1 points)
 * adding power: resist darkness(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	21	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	4
 * using themes	mental,misc
Creating randart Getomnir the %s(silvered totem) with no themename
 ** selected ego	natural 	(normal)	nil
 ** selected ego	warded 	(greater)	nil
 ** selected ego	forceful 	(normal)	nil
 * adding power: equilibrium on hit(1 points)
 * adding power: stat wil(2 points)
 * adding power: max psi(1 points)
 * adding power: stat str(2 points)
 * adding power: equilibrium on hit(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	36	egos =	3	gr egos =	2	rand themes = 	2	points = 	23	nb_powers = 	5
 * using themes	fire,temporal
 * forbid power sources:	antimagic
Creating randart Flarewitch(twisted hardened leather belt) with fire
 ** selected ego	 of burglary	(greater)	technique
 ** selected ego	 of the vagrant	(greater)	nature
 ** selected ego	 of the giants	(normal)	technique
 * adding power: inc damage temporal(1 points)
 * adding power: temporal retribution(2 points)
 * adding power: resist fire(1 points)
 * adding power: inc damage temporal(1 points)
 * adding power: temporal energize melee(2 points)
 * adding power: inc damage temporal(1.5 points)
 * adding power: temporal retribution(3 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	21	egos =	3	gr egos =	2	rand themes = 	2	points = 	13	nb_powers = 	3
 * using themes	temporal,acid
 * forbid power sources:	antimagic
Creating randart Daimudir(unblemished dwarven-steel greatsword) with no themename
 ** selected ego	 of crippling	(greater)	technique
 ** selected ego	 of phasing	(normal)	arcane
 ** selected ego	 of amnesia	(greater)	psionic
 * adding power: inc damage temporal(1 points)
 * adding power: resists pen temporal(2 points)
 * adding power: acid retribution(1 points)
 * adding power: inc damage temporal(1.5 points)
 * adding power: resists pen temporal(3 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	49	egos =	3	gr egos =	2	rand themes = 	2	points = 	23	nb_powers = 	6
 * using themes	defense,acid
Creating randart Cuthozor the %s(glistening drakeskin leather cap) with no themename
 ** selected ego	insulating 	(normal)	technique
 ** selected ego	 of precognition	(greater)	nature
 ** selected ego	 of the bounder	(greater)	technique
 * adding power: resist fire(1 points)
 * adding power: save physical(1 points)
 * adding power: resist darkness(2 points)
 * adding power: immune blind(1 points)
 * adding power: resist arcane(5 points)
 * adding power: resist mind(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	23	egos =	3	gr egos =	2	rand themes = 	2	points = 	15	nb_powers = 	4
 * using themes	blight,temporal
 * forbid power sources:	antimagic
Creating randart %s 'Porumilewe'(unblemished steel ring) with no themename
 ** selected ego	 of time (#RESIST#)	(normal)	arcane
 ** selected ego	 of sensing	(normal)	arcane
 ** selected ego	 of perseverance	(normal)	technique
 * adding power: temporal energize melee(2 points)
 * adding power: inc damage blight(1 points)
 * adding power: blight retribution(1 points)
 * adding power: resists pen temporal(2 points)
 * adding power: temporal energize melee(3 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	13	egos =	3	gr egos =	2	rand themes = 	2	points = 	9	nb_powers = 	5
 * using themes	light,fire
Creating randart Dazzlepall(sigiled steel waraxe) with light
 ** selected ego	chilling 	(normal)	arcane
 ** selected ego	flaming 	(normal)	arcane
 ** selected ego	 of paradox	(normal)	arcane
 * adding power: fire retribution(1 points)
 * adding power: inc damage light(1 points)
 * adding power: resist light(2 points)
 * adding power: resists pen light(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	3	gr egos =	2	rand themes = 	2	points = 	13	nb_powers = 	4
 * using themes	dark,misc
Creating randart Deepsnull the %s(flawless vined mindstar) with dark
 ** selected ego	nature's 	(normal)	nature
 ** selected ego	 of clarity	(normal)	psionic
 ** selected ego	parasitic 	(greater)	psionic
 * adding power: dark numbing melee(2 points)
 * adding power: stat dex(2 points)
 * adding power: inc damage darkness(1 points)
 * adding power: dark melee(1 points)
 * adding power: inc damage darkness(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	12	egos =	3	gr egos =	2	rand themes = 	2	points = 	8	nb_powers = 	3
 * using themes	mental,acid
Creating randart %s 'Beyyaldil'(immaculate woollen robe) with no themename
 ** selected ego	 of frost (#RESIST#)	(normal)	nature
 ** selected ego	 of fire (#RESIST#)	(normal)	nature
 ** selected ego	 of lightning (#RESIST#)	(normal)	nature
 * adding power: psi on hit(1 points)
 * adding power: max hate(1 points)
 * adding power: dragon telepathy(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/shields.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	44	egos =	3	gr egos =	2	rand themes = 	2	points = 	19	nb_powers = 	5
 * using themes	light,mind
Creating randart Suntrial(plated voratun shield) with light
 ** selected ego	 of cold resistance (#RESIST#)	(normal)	technique
 ** selected ego	 of acid resistance (#RESIST#)	(normal)	technique
 ** selected ego	wintry 	(greater)	nature
 * adding power: inc damage light(1 points)
 * adding power: resists pen light(2 points)
 * adding power: mind melee(1 points)
 * adding power: gloom mind melee(2 points)
 * adding power: light blind melee(2 points)
 * adding power: inc damage light(1.5 points)
Loading entities file from file	/data/general/objects/random-artifacts/ammo.lua
Begin randart generation:	level = 	18	egos =	3	gr egos =	2	rand themes = 	2	points = 	10	nb_powers = 	5
 * using themes	mental,temporal
 * forbid power sources:	antimagic
Creating randart %s 'Vorybrewe'(scintillating quiver of yew arrows) with no themename
 ** selected ego	hateful 	(greater)	psionic
 ** selected ego	 of crippling	(greater)	technique
 ** selected ego	 of crippling	(greater)	technique
 * adding power: temporal burst(4 points)
 * adding power: temporal energize melee(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	39	egos =	3	gr egos =	2	rand themes = 	2	points = 	16	nb_powers = 	6
 * using themes	arcane,misc
 * forbid power sources:	antimagic
Creating randart Grinisus the %s(gleaming stralite waraxe) with no themename
 ** selected ego	 of nature	(greater)	nature
 ** selected ego	thunderous 	(greater)	nature
 ** selected ego	 of evisceration	(greater)	technique
 * adding power: stat str(2 points)
 * adding power: resist arcane(5 points)
 * adding power: stat con(2 points)
[SORTING HOTKEYS] actor = "playerfdsf"
[ONLINE PROFILE] current character 	playerfdsf the level 2 Ogre Possessor
[LOG]	Showing small healthbars and tactical borders.
table: 0x0119e968	normal
table: 0x011c08f0	normal
Using cached font	/data/font/Salsa-Regular.ttf	16
[KEYBINDER] Loaded keybinds: chat
Joining selected channels
[LOG]	#LIGHT_RED#Online profile disabled(switching to offline profile) due to cheat mode active.
[MODULE LOADER] done loading module	Tales of Maj'Eyal: Age of Ascendancy
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
[QUICK HOTKEYS] Successfully loaded quick hotkey settings.
Wait finished, counted 7640, 7317 ticks
Loading tile	alt_side_tactical_self.png
Loading tile	alt_side_tactical_powerful.png
Loading tile	alt_side_tactical_danger.png
Loading tile	alt_side_tactical_enemy_strong.png
Loading tile	alt_side_tactical_friend.png
Loading tile	alt_side_tactical_enemy.png
Loading tile	alt_side_tactical_neutral.png
Updating zone name	Scintillating Caves (1)
C Map minimap texture: 440 (50x50; 64x64)
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
New GL Shader program 41
New GL Shader 42 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/resources.frag
*p 41: Uniform: 0: 1406 a
*p 41: Uniform: 1: 1406 amp
*p 41: Uniform: 2: 8B51 color
*p 41: Uniform: 3: 8B50 p2
*p 41: Uniform: 4: 1406 speed
*p 41: Uniform: 5: 1406 tick
*p 41: Uniform: 6: 8B5E tex
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0,0,0.89019607843137),distort=vec2(0.4,0.4),require_shader=4,speed=2000]
New GL Shader program 43
*p 43: Uniform: 0: 1406 a
*p 43: Uniform: 1: 1406 amp
*p 43: Uniform: 2: 8B51 color
*p 43: Uniform: 3: 8B50 p2
*p 43: Uniform: 4: 1406 speed
*p 43: Uniform: 5: 1406 tick
*p 43: Uniform: 6: 8B5E tex
Loading tile	talents/possess.png
Loading tile	talents/possession_talent_1.png
Loading tile	talents/possession_talent_2.png
Loading tile	talents/assume_form.png
Loading tile from tileset	/data/gfx/talents/rune__shielding.png
Loading tileset	/data/gfx/ts-gfx-talents-effects1.png
Loading tile from tileset	/data/gfx/talents/rune__phase_door.png
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	allow_build	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] flushing CSETs
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	deaths	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	achievements	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] filtering save of 	characters	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	escorts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[USERCHAT] channel serial data	malivix	tome	664
Using cached font	/data/font/DroidSansMono.ttf	12
Loading tile	border_7.png
Loading tile	border_9.png
Loading tile	border_1.png
Loading tile	border_3.png
Loading tile	border_8.png
Loading tile	border_4.png
[LOG]	#00ffff#Welcome to level 3 [Playerfdsf].
[LOG]	Playerfdsf has 9 stat point(s), 5 class talent point(s), 5 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	playerfdsf the level 3 Ogre Possessor
[LOG]	#00ffff#Welcome to level 4 [Playerfdsf].
[LOG]	Playerfdsf has 12 stat point(s), 6 class talent point(s), 6 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	playerfdsf the level 4 Ogre Possessor
[LOG]	#00ffff#Welcome to level 5 [Playerfdsf].
[LOG]	Playerfdsf has 15 stat point(s), 8 class talent point(s), 6 generic talent point(s) to spend. Press p to use them.
[LOG]	#AQUAMARINE#You have gained one more life (3 remaining).
[ONLINE PROFILE] current character 	playerfdsf the level 5 Ogre Possessor
[LOG]	#00ffff#Welcome to level 6 [Playerfdsf].
[LOG]	Playerfdsf has 18 stat point(s), 9 class talent point(s), 7 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	playerfdsf the level 6 Ogre Possessor
[LOG]	#00ffff#Welcome to level 7 [Playerfdsf].
[LOG]	Playerfdsf has 21 stat point(s), 10 class talent point(s), 8 generic talent point(s) to spend. Press p to use them.
[LOG]	#AQUAMARINE#You have gained one more life (4 remaining).
[ONLINE PROFILE] current character 	playerfdsf the level 7 Ogre Possessor
[LOG]	#00ffff#Welcome to level 8 [Playerfdsf].
[LOG]	Playerfdsf has 24 stat point(s), 11 class talent point(s), 9 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	playerfdsf the level 8 Ogre Possessor
[LOG]	#00ffff#Welcome to level 9 [Playerfdsf].
[LOG]	Playerfdsf has 27 stat point(s), 12 class talent point(s), 10 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	playerfdsf the level 9 Ogre Possessor
[LOG]	#00ffff#Welcome to level 10 [Playerfdsf].
[LOG]	Playerfdsf has 30 stat point(s), 14 class talent point(s), 10 generic talent point(s), 1 category point(s) to spend. Press p to use them.
[LOG]	#LIGHT_GREEN#Personal New Achievement: Level 10 (Insane (Adventure) difficulty)!
Donation check: too soon (donator)
[ACHIEVEMENT] forcing 	Level 10 (Nightmare (Adventure) difficulty)
[ACHIEVEMENT] forcing 	Level 10
[ACHIEVEMENT] forcing 	Level 10 (Exploration mode)
[ONLINE PROFILE] current character 	playerfdsf the level 10 Ogre Possessor
[LOG]	#00ffff#Welcome to level 11 [Playerfdsf].
[LOG]	Playerfdsf has 33 stat point(s), 15 class talent point(s), 11 generic talent point(s), 1 category point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	playerfdsf the level 11 Ogre Possessor
[LOG]	#00ffff#Welcome to level 12 [Playerfdsf].
[LOG]	Playerfdsf has 36 stat point(s), 16 class talent point(s), 12 generic talent point(s), 1 category point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	playerfdsf the level 12 Ogre Possessor
[LOG]	#00ffff#Welcome to level 13 [Playerfdsf].
[LOG]	Playerfdsf has 39 stat point(s), 17 class talent point(s), 13 generic talent point(s), 1 category point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	playerfdsf the level 13 Ogre Possessor
[LOG]	#00ffff#Welcome to level 14 [Playerfdsf].
[LOG]	Playerfdsf has 42 stat point(s), 18 class talent point(s), 14 generic talent point(s), 1 category point(s) to spend. Press p to use them.
[LOG]	#AQUAMARINE#You have gained one more life (5 remaining).
[ONLINE PROFILE] current character 	playerfdsf the level 14 Ogre Possessor
[LOG]	#00ffff#Welcome to level 15 [Playerfdsf].
[LOG]	Playerfdsf has 45 stat point(s), 20 class talent point(s), 14 generic talent point(s), 1 category point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	playerfdsf the level 15 Ogre Possessor
[LOG]	#00ffff#Welcome to level 16 [Playerfdsf].
[LOG]	Playerfdsf has 48 stat point(s), 21 class talent point(s), 15 generic talent point(s), 1 category point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	playerfdsf the level 16 Ogre Possessor
[LOG]	#00ffff#Welcome to level 17 [Playerfdsf].
[LOG]	Playerfdsf has 51 stat point(s), 22 class talent point(s), 16 generic talent point(s), 1 category point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	playerfdsf the level 17 Ogre Possessor
[LOG]	#00ffff#Welcome to level 18 [Playerfdsf].
[LOG]	Playerfdsf has 54 stat point(s), 23 class talent point(s), 17 generic talent point(s), 1 category point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	playerfdsf the level 18 Ogre Possessor
[LOG]	#00ffff#Welcome to level 19 [Playerfdsf].
[LOG]	Playerfdsf has 57 stat point(s), 24 class talent point(s), 18 generic talent point(s), 1 category point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	playerfdsf the level 19 Ogre Possessor
[LOG]	#00ffff#Welcome to level 20 [Playerfdsf].
[LOG]	Playerfdsf has 60 stat point(s), 26 class talent point(s), 18 generic talent point(s), 2 category point(s) to spend. Press p to use them.
[LOG]	#LIGHT_GREEN#Personal New Achievement: Level 20 (Insane (Adventure) difficulty)!
Donation check: too soon (donator)
[ACHIEVEMENT] forcing 	Level 20 (Nightmare (Adventure) difficulty)
[ACHIEVEMENT] forcing 	Level 20
[ACHIEVEMENT] forcing 	Level 20 (Exploration mode)
[ONLINE PROFILE] current character 	playerfdsf the level 20 Ogre Possessor
[LOG]	#00ffff#Welcome to level 21 [Playerfdsf].
[LOG]	Playerfdsf has 63 stat point(s), 27 class talent point(s), 19 generic talent point(s), 2 category point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	playerfdsf the level 21 Ogre Possessor
[LOG]	#00ffff#Welcome to level 22 [Playerfdsf].
[LOG]	Playerfdsf has 66 stat point(s), 28 class talent point(s), 20 generic talent point(s), 2 category point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	playerfdsf the level 22 Ogre Possessor
[LOG]	#00ffff#Welcome to level 23 [Playerfdsf].
[LOG]	Playerfdsf has 69 stat point(s), 29 class talent point(s), 21 generic talent point(s), 2 category point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	playerfdsf the level 23 Ogre Possessor
[LOG]	#00ffff#Welcome to level 24 [Playerfdsf].
[LOG]	Playerfdsf has 72 stat point(s), 30 class talent point(s), 22 generic talent point(s), 2 category point(s) to spend. Press p to use them.
[LOG]	#AQUAMARINE#You have gained one more life (6 remaining).
[ONLINE PROFILE] current character 	playerfdsf the level 24 Ogre Possessor
[LOG]	#00ffff#Welcome to level 25 [Playerfdsf].
[LOG]	Playerfdsf has 75 stat point(s), 32 class talent point(s), 22 generic talent point(s), 2 category point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	playerfdsf the level 25 Ogre Possessor
[LOG]	#00ffff#Welcome to level 26 [Playerfdsf].
[LOG]	Playerfdsf has 78 stat point(s), 33 class talent point(s), 23 generic talent point(s), 2 category point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	playerfdsf the level 26 Ogre Possessor
[LOG]	#00ffff#Welcome to level 27 [Playerfdsf].
[LOG]	Playerfdsf has 81 stat point(s), 34 class talent point(s), 24 generic talent point(s), 2 category point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	playerfdsf the level 27 Ogre Possessor
[LOG]	#00ffff#Welcome to level 28 [Playerfdsf].
[LOG]	Playerfdsf has 84 stat point(s), 35 class talent point(s), 25 generic talent point(s), 2 category point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	playerfdsf the level 28 Ogre Possessor
[LOG]	#00ffff#Welcome to level 29 [Playerfdsf].
[LOG]	Playerfdsf has 87 stat point(s), 36 class talent point(s), 26 generic talent point(s), 2 category point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	playerfdsf the level 29 Ogre Possessor
[LOG]	#00ffff#Welcome to level 30 [Playerfdsf].
[LOG]	Playerfdsf has 90 stat point(s), 38 class talent point(s), 26 generic talent point(s), 2 category point(s), #VIOLET#1 prodigies point(s)#WHITE# to spend. Press p to use them.
[LOG]	#LIGHT_GREEN#Personal New Achievement: Level 30 (Insane (Adventure) difficulty)!
Donation check: too soon (donator)
[ACHIEVEMENT] forcing 	Level 30 (Nightmare (Adventure) difficulty)
[ACHIEVEMENT] forcing 	Level 30
[ACHIEVEMENT] forcing 	Level 30 (Exploration mode)
[ONLINE PROFILE] current character 	playerfdsf the level 30 Ogre Possessor
[LOG]	#00ffff#Welcome to level 31 [Playerfdsf].
[LOG]	Playerfdsf has 93 stat point(s), 39 class talent point(s), 27 generic talent point(s), 2 category point(s), #VIOLET#1 prodigies point(s)#WHITE# to spend. Press p to use them.
[ONLINE PROFILE] current character 	playerfdsf the level 31 Ogre Possessor
[LOG]	#00ffff#Welcome to level 32 [Playerfdsf].
[LOG]	Playerfdsf has 96 stat point(s), 40 class talent point(s), 28 generic talent point(s), 2 category point(s), #VIOLET#1 prodigies point(s)#WHITE# to spend. Press p to use them.
[ONLINE PROFILE] current character 	playerfdsf the level 32 Ogre Possessor
[LOG]	#00ffff#Welcome to level 33 [Playerfdsf].
[LOG]	Playerfdsf has 99 stat point(s), 41 class talent point(s), 29 generic talent point(s), 2 category point(s), #VIOLET#1 prodigies point(s)#WHITE# to spend. Press p to use them.
[ONLINE PROFILE] current character 	playerfdsf the level 33 Ogre Possessor
[LOG]	#00ffff#Welcome to level 34 [Playerfdsf].
[LOG]	Playerfdsf has 102 stat point(s), 42 class talent point(s), 30 generic talent point(s), 2 category point(s), #VIOLET#1 prodigies point(s)#WHITE# to spend. Press p to use them.
[ONLINE PROFILE] current character 	playerfdsf the level 34 Ogre Possessor
[LOG]	#00ffff#Welcome to level 35 [Playerfdsf].
[LOG]	Playerfdsf has 105 stat point(s), 44 class talent point(s), 30 generic talent point(s), 2 category point(s), #VIOLET#1 prodigies point(s)#WHITE# to spend. Press p to use them.
[LOG]	#AQUAMARINE#You have gained one more life (7 remaining).
[ONLINE PROFILE] current character 	playerfdsf the level 35 Ogre Possessor
[LOG]	#00ffff#Welcome to level 36 [Playerfdsf].
[LOG]	Playerfdsf has 108 stat point(s), 45 class talent point(s), 31 generic talent point(s), 3 category point(s), #VIOLET#1 prodigies point(s)#WHITE# to spend. Press p to use them.
[ONLINE PROFILE] current character 	playerfdsf the level 36 Ogre Possessor
[LOG]	#00ffff#Welcome to level 37 [Playerfdsf].
[LOG]	Playerfdsf has 111 stat point(s), 46 class talent point(s), 32 generic talent point(s), 3 category point(s), #VIOLET#1 prodigies point(s)#WHITE# to spend. Press p to use them.
[ONLINE PROFILE] current character 	playerfdsf the level 37 Ogre Possessor
[LOG]	#00ffff#Welcome to level 38 [Playerfdsf].
[LOG]	Playerfdsf has 114 stat point(s), 47 class talent point(s), 33 generic talent point(s), 3 category point(s), #VIOLET#1 prodigies point(s)#WHITE# to spend. Press p to use them.
[ONLINE PROFILE] current character 	playerfdsf the level 38 Ogre Possessor
[LOG]	#00ffff#Welcome to level 39 [Playerfdsf].
[LOG]	Playerfdsf has 117 stat point(s), 48 class talent point(s), 34 generic talent point(s), 3 category point(s), #VIOLET#1 prodigies point(s)#WHITE# to spend. Press p to use them.
[ONLINE PROFILE] current character 	playerfdsf the level 39 Ogre Possessor
[LOG]	#00ffff#Welcome to level 40 [Playerfdsf].
[LOG]	Playerfdsf has 120 stat point(s), 50 class talent point(s), 34 generic talent point(s), 3 category point(s), #VIOLET#1 prodigies point(s)#WHITE# to spend. Press p to use them.
[LOG]	#GOLD#Personal New Achievement: Level 40 (Insane (Adventure) difficulty)!
Donation check: too soon (donator)
[ACHIEVEMENT] forcing 	Level 40 (Nightmare (Adventure) difficulty)
[ACHIEVEMENT] forcing 	Level 40
[ACHIEVEMENT] forcing 	Level 40 (Exploration mode)
[ONLINE PROFILE] current character 	playerfdsf the level 40 Ogre Possessor
[LOG]	#00ffff#Welcome to level 41 [Playerfdsf].
[LOG]	Playerfdsf has 123 stat point(s), 51 class talent point(s), 35 generic talent point(s), 3 category point(s), #VIOLET#1 prodigies point(s)#WHITE# to spend. Press p to use them.
[ONLINE PROFILE] current character 	playerfdsf the level 41 Ogre Possessor
[LOG]	#00ffff#Welcome to level 42 [Playerfdsf].
[LOG]	Playerfdsf has 126 stat point(s), 52 class talent point(s), 36 generic talent point(s), 3 category point(s), #VIOLET#2 prodigies point(s)#WHITE# to spend. Press p to use them.
[ONLINE PROFILE] current character 	playerfdsf the level 42 Ogre Possessor
[LOG]	#00ffff#Welcome to level 43 [Playerfdsf].
[LOG]	Playerfdsf has 129 stat point(s), 53 class talent point(s), 37 generic talent point(s), 3 category point(s), #VIOLET#2 prodigies point(s)#WHITE# to spend. Press p to use them.
[ONLINE PROFILE] current character 	playerfdsf the level 43 Ogre Possessor
[LOG]	#00ffff#Welcome to level 44 [Playerfdsf].
[LOG]	Playerfdsf has 132 stat point(s), 54 class talent point(s), 38 generic talent point(s), 3 category point(s), #VIOLET#2 prodigies point(s)#WHITE# to spend. Press p to use them.
[ONLINE PROFILE] current character 	playerfdsf the level 44 Ogre Possessor
[LOG]	#00ffff#Welcome to level 45 [Playerfdsf].
[LOG]	Playerfdsf has 135 stat point(s), 56 class talent point(s), 38 generic talent point(s), 3 category point(s), #VIOLET#2 prodigies point(s)#WHITE# to spend. Press p to use them.
[ONLINE PROFILE] current character 	playerfdsf the level 45 Ogre Possessor
[LOG]	#00ffff#Welcome to level 46 [Playerfdsf].
[LOG]	Playerfdsf has 138 stat point(s), 57 class talent point(s), 39 generic talent point(s), 3 category point(s), #VIOLET#2 prodigies point(s)#WHITE# to spend. Press p to use them.
[ONLINE PROFILE] current character 	playerfdsf the level 46 Ogre Possessor
[LOG]	#00ffff#Welcome to level 47 [Playerfdsf].
[LOG]	Playerfdsf has 141 stat point(s), 58 class talent point(s), 40 generic talent point(s), 3 category point(s), #VIOLET#2 prodigies point(s)#WHITE# to spend. Press p to use them.
[ONLINE PROFILE] current character 	playerfdsf the level 47 Ogre Possessor
[LOG]	#00ffff#Welcome to level 48 [Playerfdsf].
[LOG]	Playerfdsf has 144 stat point(s), 59 class talent point(s), 41 generic talent point(s), 3 category point(s), #VIOLET#2 prodigies point(s)#WHITE# to spend. Press p to use them.
[ONLINE PROFILE] current character 	playerfdsf the level 48 Ogre Possessor
[LOG]	#00ffff#Welcome to level 49 [Playerfdsf].
[LOG]	Playerfdsf has 147 stat point(s), 60 class talent point(s), 42 generic talent point(s), 3 category point(s), #VIOLET#2 prodigies point(s)#WHITE# to spend. Press p to use them.
[ONLINE PROFILE] current character 	playerfdsf the level 49 Ogre Possessor
[LOG]	#00ffff#Welcome to level 50 [Playerfdsf].
[LOG]	Playerfdsf has 160 stat point(s), 65 class talent point(s), 45 generic talent point(s), 3 category point(s), #VIOLET#2 prodigies point(s)#WHITE# to spend. Press p to use them.
[LOG]	#GOLD#Personal New Achievement: Level 50 (Insane (Adventure) difficulty)!
Donation check: too soon (donator)
[ACHIEVEMENT] forcing 	Level 50 (Nightmare (Adventure) difficulty)
[ACHIEVEMENT] forcing 	Level 50
[ACHIEVEMENT] forcing 	Level 50 (Exploration mode)
[ONLINE PROFILE] current character 	playerfdsf the level 50 Ogre Possessor
[SOUND] loading from	/data/sound/actions/levelup.ogg	:=:	sound "/data/sound/actions/levelup.ogg" : <static>
[SOUND] loading from	/data/sound/actions/achievement.ogg	:=:	sound "/data/sound/actions/achievement.ogg" : <static>
FROM 	/mod/addons/orcs/superload/mod/dialogs/LevelupDialog.lua	loading previous!
table: 0x011c0d98	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
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Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
[USERCHAT] channel serial data	Soribus	global	671
[USERCHAT] channel achievement	Soribus	global	Unstoppable	false	false
[USERCHAT] channel serial data	Chimney_Imp	tome	954
[USERCHAT] channel talk	Chimney_Imp	tome	Found in a chest in the Unknown Tunnels
[USERCHAT] channel talk	Chimney_Imp	tome	Not great for a corruptor tho
Server latency	42
[USERCHAT] channel serial data	rackhar	tome	518
[USERCHAT] channel achievement	robothumper	tome	Squadmate	false	false
[USERCHAT] channel achievement	Tantrumoo	tome	Exterminator	false	false
[USERCHAT] channel achievement	beastsenior	global	Arachnophobia	false	false
[USERCHAT] channel achievement	alucratos	tome	The Legend of Garkul	false	true
[USERCHAT] channel achievement	alucratos	tome	A different point of view	false	true
Server latency	43
[ENGINE] Setting requested FPS to 2 (500 ms)
[ENGINE] Setting requested FPS to 60 (16 ms)
[USERCHAT] channel serial data	derusion	tome	818
[USERCHAT] channel achievement	derusion	tome	Unstoppable (Roguelike)	false	false
[USERCHAT] channel achievement	popkatimmy	tome	The secret city (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel talk	sorro	tome	hello is my firned bontho here!?!?
[USERCHAT] channel talk	oobey	tome	i was really nervous when this escort quest started off right next to the spellblaze crystal. fortunately, it picked up on that, and was polite enough to immediately phase door away.
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel achievement	WaRadius	tome	Level 20 (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	eLECTRIC	tome	Thralless (Nightmare (Adventure) difficulty)	false	true
[USERCHAT] channel achievement	alucratos	tome	Home sweet home	false	true
[USERCHAT] channel achievement	Warsnout	tome	The Arena (Nightmare (Roguelike) difficulty)	false	false
[ENGINE] Setting requested FPS to 60 (16 ms)
[ENGINE] Setting requested FPS to 2 (500 ms)
Server latency	43
[USERCHAT] channel serial data	derusion	tome	724
[USERCHAT] channel talk	dekarflamon	tome	well obey the escorts ive had would go seek him out and try to hug im
[USERCHAT] channel talk	Warsnout	tome	Hehe
[ENGINE] Setting requested FPS to 60 (16 ms)
[ENGINE] Setting requested FPS to 2 (500 ms)
[ENGINE] Setting requested FPS to 60 (16 ms)
[USERCHAT] channel serial data	alexn200	tome	664
[USERCHAT] channel talk	dekarflamon	tome	they were all a bit "special" if you catch my drift
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel achievement	RulebookHeavily	tome	Utterly Destroyed	false	false
[ENGINE] Setting requested FPS to 60 (16 ms)
[USERCHAT] channel achievement	Chimney_Imp	tome	Rescuer of the lost (Nightmare (Roguelike) difficulty)	false	false
Server latency	43
Deleting temp shader	main_fbo/wobbling[]
Deleting temp shader	textoutline[]
Deleting temp shader	shadowfire[]
Deleting temp shader	healing[beamColor1=vec4(0.89803921568627,0,0,1),beamColor2=vec4(0.89803921568627,0,0,1),beamsCount=5,circleColor=vec4(0.8,0,0,0.8),noup=1,time_factor=4000]
Deleting temp shader	main_fbo/blur[]
Deleting temp shader	runicshield[auraColor=vec4(0.5,1,0.8,0.5),bubbleColor=vec4(0.5,1,0.8,0.2),ellipsoidalFactor=1,scrollingSpeed=1,shieldIntensity=0.1,time_factor=12000]
Deleting temp shader	main_fbo/underwater[]
Deleting temp shader	healing[beamColor1=vec4(0.89803921568627,0,0,1),beamColor2=vec4(1.1725490196078,0,0,1),beamsCount=5,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	objectsoutline[]
Deleting temp shader	main_fbo/timestop[]
Deleting temp shader	main_fbo[]
Deleting temp shader	main_fbo/gestures[]
Deleting temp shader	target_fbo[]
Deleting temp shader	shield[aadjust=3,color=vec3(1,0,0.3),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
Deleting temp shader	full_fbo[]
Deleting temp shader	main_fbo/motionblur[]
Deleting temp shader	crystalineaura[color=vec3(0.84313725490196,0.55686274509804,0.27058823529412),growthSpeed=2,spikeLength=0.9,spikeOffset=0.123123,spikeWidth=3,time_factor=1500]
Deleting temp shader	main_fbo/line_grids[]
Deleting temp shader	shield[aadjust=3,color=vec3(0.3,1,1),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
Deleting temp shader	flames[aam=0.5,hide_center=0,npow=4,time_factor=1000,zoom=3]
Deleting temp shader	lava[]
Deleting temp shader	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
Deleting temp shader	resources[color=vec3(0,0,0.89019607843137),distort=vec2(0.4,0.4),require_shader=4,speed=2000]
[USERCHAT] channel achievement	cellulanus	tome	Bringer of Doom	false	false
[USERCHAT] channel achievement	kalapuikko	tome	Bringer of Doom	false	true
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel serial data	dekarflamon	tome	636
[USERCHAT] channel achievement	ijor2	tome	Arachnophobia	false	false
[ENGINE] Setting requested FPS to 60 (16 ms)
[USERCHAT] channel achievement	Gutty21	tome	Utterly Destroyed	false	false
Server latency	43
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel talk	dekarflamon	tome	man these starting elites like my boooty
[USERCHAT] channel achievement	fluffsorcerer	tome	Eye of the storm (Exploration mode)	false	false
[USERCHAT] channel achievement	sorro	tome	Squadmate (Nightmare (Roguelike) difficulty)	false	false
Server latency	43
[USERCHAT] channel achievement	zephinox	tome	Hell has no fury like a demon scorned! (Roguelike)	false	false
[USERCHAT] channel achievement	demonofthedeep	tome	The secret city	false	false
[USERCHAT] channel achievement	oobey	tome	The secret city (Roguelike)	false	false
[ENGINE] Setting requested FPS to 60 (16 ms)
[USERCHAT] channel achievement	Hezehoo	tome	That was close (Insane (Adventure) difficulty)	true	false
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel achievement	kalapuikko	tome	Thralless	false	true
[ENGINE] Setting requested FPS to 60 (16 ms)
Server latency	44
[USERCHAT] channel talk	Dopaminka	tome	temporal or meta for ice mage?
[USERCHAT] channel achievement	eLECTRIC	tome	The Right thing to do (Nightmare (Adventure) difficulty)	false	true
[USERCHAT] channel talk	Cathbald	tome	both
[USERCHAT] channel achievement	karandas	tome	Orcrist (Exploration mode)	false	true
Server latency	43
[USERCHAT] channel talk	Warsnout	tome	Blood of life <3.
[ENGINE] Setting requested FPS to 2 (500 ms)
[ENGINE] Setting requested FPS to 60 (16 ms)
[ENGINE] Setting requested FPS to 2 (500 ms)
[ENGINE] Setting requested FPS to 60 (16 ms)
[USERCHAT] channel achievement	jeremy7986	tome	Reaver (Nightmare (Roguelike) difficulty)	false	true
Server latency	43
[USERCHAT] channel achievement	eLECTRIC	tome	Curse Lifter (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	sictransit	tome	Rescuer of the lost	false	false
[USERCHAT] channel achievement	karandas	tome	The Legend of Garkul (Exploration mode)	false	true
[ENGINE] Setting requested FPS to 2 (500 ms)
[ENGINE] Setting requested FPS to 60 (16 ms)
[ENGINE] Setting requested FPS to 2 (500 ms)
[ENGINE] Setting requested FPS to 60 (16 ms)
Server latency	42
[USERCHAT] channel serial data	eisenbes	tome	568
[USERCHAT] channel achievement	duangboi	tome	This will make a big Omelette! (Exploration mode)	false	true
[USERCHAT] channel serial data	dekarflamon	tome	629
[USERCHAT] channel serial data	erinye2000	tome	701
[USERCHAT] channel serial data	bontho	tome	589
[USERCHAT] channel serial data	Sorowulen	tome	604
[USERCHAT] channel achievement	rubeck	tome	Treasure Hunter	false	false
[USERCHAT] channel serial data	jeremy7986	tome	652
[USERCHAT] channel serial data	meidis	tome	554
[USERCHAT] channel serial data	dekarflamon	tome	565
[USERCHAT] channel achievement	Ne0n	tome	Curse Lifter (Roguelike)	false	false
Server latency	42
[USERCHAT] channel talk	Dopaminka	tome	i'm 15 levels old and i dont want to die
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
[USERCHAT] channel serial data	Iwannabefree	tome	687
[USERCHAT] channel serial data	Dalatan	tome	485
[USERCHAT] channel achievement	Gutty21	tome	Level 20	false	true
Server latency	42
[USERCHAT] channel achievement	Ravennn	tome	Level 10 (Insane (Adventure) difficulty)	false	false
[CALLBACK] upgrading to prioritized	talents_on_crit
[USERCHAT] channel talk	Duskheart	tome	possesor is hard
table: 0x011c0d98	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
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Loading tile	talents/arcane_amplification_drone.png
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Loading tile from tileset	/data/gfx/talents/lucky_day.png
Loading tile from tileset	/data/gfx/talents/mental_tyranny.png
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Loading tile	talents/range_amplification_device.png
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Loading tile	talents/rakshor_cunning.png
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Using cached font	/data/font/DroidSans.ttf	14
[USERCHAT] channel achievement	socardion	tome	Squadmate	false	true
Loading tile from tileset	/data/gfx/shockbolt/object/mace_iron.png
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[LOG]	
[LOG]	Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the northeast (white crystal)).
[LOG]	
AI took for target	6493	white crystal	::	4297	playerfdsf	100	<	100
white crystal	6493	dumb ai talents can use	Ice Bolt	T_ICE_BOLT
white crystal	6493	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	White crystal casts Phase Door.
[phase door] final location of 	white crystal	18	34
[LOG]	
[Identify]	grounding iron helm	true
[LOG]	Playerfdsf picks up (b.): #00FF80##UID:6503:0#grounding iron helm (0 def, 3 armour)#LAST#.
[LOG]	
[LOG]	#00ff00##UID:2013:0#Talent Psychic Crush is ready to use.
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/orb_scrying.png
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[USERCHAT] channel talk	Chimney_Imp	tome	wow
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	iron battleaxe	iron mace	::	nil	MAINHAND
fight: 	iron battleaxe	linen robe	::	nil	MAINHAND
fight: 	iron battleaxe	brass lantern	::	nil	MAINHAND
fight: 	iron battleaxe	mossy mindstar	::	nil	MAINHAND
fight: 	iron battleaxe	iron mace	::	nil	MAINHAND
fight: 	iron battleaxe	linen robe	::	nil	MAINHAND
fight: 	iron battleaxe	brass lantern	::	nil	MAINHAND
fight: 	iron battleaxe	mossy mindstar	::	nil	MAINHAND
[SOUND] loading from	/data/sound/actions/takeoff.ogg	:=:	sound "/data/sound/actions/takeoff.ogg" : <static>
fight: 	iron battleaxe	linen robe	::	nil	MAINHAND
fight: 	iron battleaxe	brass lantern	::	nil	MAINHAND
fight: 	iron battleaxe	mossy mindstar	::	nil	MAINHAND
Loading tile	player/ogre_male/right_2haxe_01.png
[SOUND] loading from	/data/sound/actions/wear.ogg	:=:	sound "/data/sound/actions/wear.ogg" : <static>
[LOG]	Playerfdsf wears (replacing #FFFFFF##UID:4287:0#iron mace (105% power, 2 apr)#LAST#): #FFFFFF##UID:4285:0#iron battleaxe (112% power, 1 apr)#LAST#.
Loading tile from tileset	/data/gfx/talents/unstoppable.png
[LOG]	
[LOG]	Resting starts...
white crystal	6493	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[phase door] final location of 	white crystal	18	33
[LOG]	#00ff00##UID:2017:0#Talent Psionic Disruption is ready to use.
[LOG]	#00ff00##UID:2014:0#Talent Force Shield is ready to use.
[LOG]	#00ff00##UID:2015:0#Talent Unleashed Mind is ready to use.
[LOG]	#00ff00##UID:2019:0#Talent Dazzling Lights is ready to use.
[LOG]	#00ff00##UID:2022:0#Talent Spectral Dash is ready to use.
[LOG]	#00ff00##UID:2020:0#Talent Psionic Block is ready to use.
[LOG]	#00ff00##UID:2018:0#Talent Shockstar is ready to use.
[LOG]	#00ff00##UID:1384:0#Talent Mental Shielding is ready to use.
[LOG]	#00ff00##UID:2023:0#Talent Writhing Psionic Mass is ready to use.
[LOG]	#00ff00##UID:2016:0#Talent Seismic Mind is ready to use.
white crystal	6493	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[phase door] final location of 	white crystal	14	32
white crystal	6493	dumb ai talents can use	Ice Bolt	T_ICE_BOLT
dumb ai uses	T_ICE_BOLT
[LOG]	#00ff00##UID:2024:0#Talent Ominous Form is ready to use.
white crystal	6493	dumb ai talents can use	Ice Bolt	T_ICE_BOLT
dumb ai uses	T_ICE_BOLT
white crystal	6493	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[phase door] final location of 	white crystal	12	29
[SOUND] loading from	/data/sound/talents/teleport.ogg	:=:	sound "/data/sound/talents/teleport.ogg" : <static>
[LOG]	Rested for 23 turns (stop reason: hostile spotted to the north (white crystal)).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the north (white crystal)).
[LOG]	Playerfdsf activates Force Shield.
[CALLBACK] upgrading to prioritized	talents_on_melee_hit
[LOG]	
Loading tile	player/ogre_male/mindstar_mossy_right_01.png
[LOG]	Playerfdsf switches his weapons to: #FFFFFF##UID:4291:0#mossy mindstar#LAST#
#FFFFFF##UID:4292:0#mossy mindstar#LAST#.
white crystal	6493	dumb ai talents can use	Ice Bolt	T_ICE_BOLT
dumb ai uses	T_ICE_BOLT
[LOG]	White crystal casts Ice Bolt.
[SPELL CRIT %]	1
FROM 	/mod/addons/orcs/superload/mod/class/Projectile.lua	loading previous!
Adding entity	15223	after	6493
Projectile slowing down from	6
Projectile slowing down to	3
[SOUND] loading from	/data/sound/talents/ice.ogg	:=:	sound "/data/sound/talents/ice.ogg" : <static>
[LOG]	
[USERCHAT] channel talk	Chimney_Imp	tome	just critted like 5 people in a row
[LOG]	#00ff00##UID:2021:0#Talent Mind Steal is ready to use.
[LOG]	
[LOG]	Playerfdsf switches his weapons to: #FFFFFF##UID:4285:0#iron battleaxe#LAST#
#FFFFFF##UID:4288:0#mossy mindstar#LAST#.
[LOG]	
[LOG]	Playerfdsf deactivates Force Shield.
[LOG]	
[LOG]	Resting starts...
white crystal	6493	dumb ai talents can use	Ice Bolt	T_ICE_BOLT
dumb ai uses	T_ICE_BOLT
white crystal	6493	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[phase door] final location of 	white crystal	15	30
[LOG]	Rested for 4 turns (stop reason: hostile spotted to the northeast (white crystal)).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the northeast (white crystal)).
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the northeast (white crystal)).
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the northeast (white crystal)).
[LOG]	
white crystal	6493	dumb ai talents can use	Ice Bolt	T_ICE_BOLT
dumb ai uses	T_ICE_BOLT
[LOG]	Resting starts...
white crystal	6493	dumb ai talents can use	Ice Bolt	T_ICE_BOLT
dumb ai uses	T_ICE_BOLT
[LOG]	#00ff00##UID:2014:0#Talent Force Shield is ready to use.
white crystal	6493	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[phase door] final location of 	white crystal	19	34
[LOG]	#00ff00##UID:400:0#Talent Writ Large is ready to use.
[LOG]	#00ff00##UID:397:0#Talent Ogric Wrath is ready to use.
white crystal	6493	dumb ai talents can use	Ice Bolt	T_ICE_BOLT
dumb ai uses	T_ICE_BOLT
white crystal	6493	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[phase door] final location of 	white crystal	19	35
white crystal	6493	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[phase door] final location of 	white crystal	22	30
white crystal	6493	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[phase door] final location of 	white crystal	25	35
[LOG]	Rested for 81 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Playerfdsf switches his weapons to: #FFFFFF##UID:4291:0#mossy mindstar#LAST#
#FFFFFF##UID:4292:0#mossy mindstar#LAST#.
[LOG]	
[LOG]	Playerfdsf switches his weapons to: #FFFFFF##UID:4288:0#mossy mindstar#LAST#.
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
Server latency	42
[MOUSE] ending drag'n'drop
fight: 	iron mace	linen robe	::	nil	MAINHAND
fight: 	iron mace	brass lantern	::	nil	MAINHAND
fight: 	iron mace	mossy mindstar	::	nil	MAINHAND
fight: 	iron mace	linen robe	::	nil	MAINHAND
fight: 	iron mace	brass lantern	::	nil	MAINHAND
fight: 	iron mace	mossy mindstar	::	nil	MAINHAND
[LOG]	Playerfdsf wears: #FFFFFF##UID:4287:0#iron mace (105% power, 2 apr)#LAST#.
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	iron battleaxe	iron mace	::	nil	MAINHAND
fight: 	iron battleaxe	linen robe	::	nil	MAINHAND
fight: 	iron battleaxe	brass lantern	::	nil	MAINHAND
fight: 	iron battleaxe	mossy mindstar	::	nil	MAINHAND
fight: 	iron battleaxe	iron mace	::	nil	MAINHAND
fight: 	iron battleaxe	linen robe	::	nil	MAINHAND
fight: 	iron battleaxe	brass lantern	::	nil	MAINHAND
fight: 	iron battleaxe	mossy mindstar	::	nil	MAINHAND
fight: 	iron battleaxe	linen robe	::	nil	MAINHAND
fight: 	iron battleaxe	brass lantern	::	nil	MAINHAND
fight: 	iron battleaxe	mossy mindstar	::	nil	MAINHAND
[LOG]	Playerfdsf wears (replacing #FFFFFF##UID:4287:0#iron mace (105% power, 2 apr)#LAST#): #FFFFFF##UID:4285:0#iron battleaxe (112% power, 1 apr)#LAST#.
[LOG]	
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the east (white crystal)).
[LOG]	
white crystal	6493	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	White crystal casts Phase Door.
[phase door] final location of 	white crystal	25	34
[LOG]	
AI took for target	6493	white crystal	::	4297	playerfdsf	49	<	100
white crystal	6493	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	playerfdsf	 :: 	0.38046121886181	0	0	0	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	0.38046121886181	0	0	0	vs.	0	::	1
checkHit	0	vs	0	=> chance to hit	50
[LOG]	#UID:6493:0#White crystal misses #fbd578#playerfdsf#LAST#.
[SOUND] loading from	/data/sound/actions/melee_hit_squish.lua	:=:	/data/sound/actions/melee_hit_squish.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee_hit_squish.ogg" : <static>
[LOG]	
[LOG]	Playerfdsf uses Assume Form.
Loading tile from tileset	/data/gfx/shockbolt/npc/animal_feline_panther.png
[USERCHAT] channel achievement	karandas	tome	Fear of Fours (Exploration mode)	true	true
[LOG]	Playerfdsf uses Psychic Crush.
[ATTACK] to 	white crystal	 :: 	85.720022622175	1	0	4	vs.	0	::	1.9981227975694
[ATTACK] after melee attack bonus hooks and callbacks :: 	85.720022622175	1	0	4	vs.	0	::	1.9981227975694
checkHit	4	vs	0	=> chance to hit	60
[ATTACK] raw dam	85.720022622175	versus	0	0.3	with APR	1
[ATTACK] after armor	85.720022622175
[ATTACK] after range	86
[PHYS CRIT %] axe accuracy bonus	4	0	=	0.8
[PHYS CRIT %]	20.9
[ATTACK] after crit	86
[ATTACK] after mult	171.83856059097
checkHit	46	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	171.83856059097
[PROJECTOR] after difficulty dam	171.83856059097
[PROJECTOR] res	0.61863747614405	0.99381362523856	 on dam	171.83856059097
[PROJECTOR] after resists dam	170.77550285669
[PROJECTOR] after flat damage armor	170.77550285669
[PROJECTOR] final dam after static checks	170.77550285669
[PROJECTOR] final dam after hooks and callbacks	170.77550285669
[SHADER] Loading from /data/gfx/shaders/volumetric_aura.lua
checkHit	46	vs	8	=> chance to hit	95
[LOG]	#UID:4297:0##fbd578#playerfdsf#LAST# hits White crystal for #YELLOW#171 mind#LAST# damage.
[LOG]	#{bold}##UID:4297:0##fbd578#playerfdsf#LAST# killed White crystal!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:2013:0#Talent Psychic Crush is ready to use.
[LOG]	#PINK#Your summoned white crystal's Psychic Image disappears.
[LOG]	Rested for 28 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	6478	crimson crystal	::	4297	playerfdsf	64	<	100
crimson crystal	6478	dumb ai talents can use	Blood Grasp	T_BLOOD_GRASP
crimson crystal	6478	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Crimson crystal casts Phase Door.
[phase door] final location of 	crimson crystal	23	23
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (crimson crystal)).
[LOG]	
[MOUSE] pre starting drag'n'drop
[LOG]	Playerfdsf uses Possess.
checkHit	8	vs	46	=> chance to hit	0
[LOG]	Crimson crystal starts to bleed.
[CALLBACK] upgrading to prioritized	talents_on_death
checkHit	46	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	11.950929171756
[PROJECTOR] after difficulty dam	11.950929171756
[PROJECTOR] res	0	1	 on dam	11.950929171756
[PROJECTOR] after resists dam	11.950929171756
[PROJECTOR] after flat damage armor	11.950929171756
[PROJECTOR] final dam after static checks	11.950929171756
[PROJECTOR] final dam after hooks and callbacks	11.950929171756
[LOG]	Possess from Playerfdsf hits Crimson crystal for #YELLOW#12 mind#LAST# damage.
[LOG]	
[TARGET] Passing target	rattlesnake	from	crimson crystal	to	playerfdsf
checkHit	46	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	11.950929171756
[PROJECTOR] after difficulty dam	11.950929171756
[PROJECTOR] res	0	1	 on dam	11.950929171756
[PROJECTOR] after resists dam	11.950929171756
[PROJECTOR] after flat damage armor	11.950929171756
[PROJECTOR] final dam after static checks	11.950929171756
[PROJECTOR] final dam after hooks and callbacks	11.950929171756
[LOG]	Possess from Playerfdsf hits Crimson crystal for #YELLOW#12 mind#LAST# damage.
[LOG]	
checkHit	46	vs	8	=> chance to hit	95
[PROJECTOR] starting dam	MIND	11.950929171756
[PROJECTOR] after difficulty dam	11.950929171756
[PROJECTOR] res	0	1	 on dam	11.950929171756
[PROJECTOR] after resists dam	11.950929171756
[PROJECTOR] after flat damage armor	11.950929171756
[PROJECTOR] final dam after static checks	11.950929171756
[PROJECTOR] final dam after hooks and callbacks	11.950929171756
[LOG]	Crimson crystal stops bleeding.
[LOG]	#PURPLE#Possess from Playerfdsf shatters Crimson crystal's mind, utterly destroying it.
[LOG]	Possess from Playerfdsf hits Crimson crystal for #YELLOW#12 mind#LAST# damage.
[LOG]	
[LOG]	#{bold}#Possess from Playerfdsf killed Crimson crystal!#{normal}#
[LOG]	
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	rattlesnake	 :: 	85.720022622175	1	2	4	vs.	13	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	85.720022622175	1	2	4	vs.	13	::	1
checkHit	4	vs	13	=> chance to hit	28
[LOG]	#UID:4297:0##fbd578#playerfdsf#LAST# misses Rattlesnake.
[ATTACK] attacking with (offhand)	mossy mindstar
[ATTACK] to 	rattlesnake	 :: 	19.156490774743	12	2	35	vs.	13	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	19.156490774743	12	2	35	vs.	13	::	1
checkHit	35	vs	13	=> chance to hit	100
[ATTACK] raw dam	19.156490774743	versus	2	0.3	with APR	12
[ATTACK] after armor	19.156490774743
[ATTACK] after range	19
[PHYS CRIT %]	18.1
[ATTACK] after crit	19
[ATTACK] after mult	19
checkHit	46	vs	7	=> chance to hit	95
[PROJECTOR] starting dam	MIND	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	0	1	 on dam	19
[PROJECTOR] after resists dam	19
[PROJECTOR] after flat damage armor	19
[PROJECTOR] final dam after static checks	19
[PROJECTOR] final dam after hooks and callbacks	19
[SOUND] loading from	/data/sound/actions/melee.lua	:=:	/data/sound/actions/melee.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee.ogg" : <static>
[LOG]	#UID:4297:0##fbd578#playerfdsf#LAST# hits Rattlesnake for #YELLOW#19 mind#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	playerfdsf	 :: 	9.8302826293022	10	0	20	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	9.8302826293022	10	0	20	vs.	0	::	1
checkHit	20	vs	0	=> chance to hit	100
[ATTACK] raw dam	9.8302826293022	versus	0	0.3	with APR	10
[ATTACK] after armor	9.8302826293022
[ATTACK] after range	10
[PHYS CRIT %]	1
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	PHYSICAL	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] after resists dam	10
[PROJECTOR] after flat damage armor	10
[PROJECTOR] final dam after static checks	10
[PROJECTOR] final dam after hooks and callbacks	10
[Dismissal] 	Playerfdsf	 attempting to ignore 	10	damage from 	Rattlesnake	using	21.351340029249	mental save.
checkHit	21.351340029249	vs	10	=> chance to hit	79
[SOUND] loading from	/data/sound/creatures/snakes/snake_attack.ogg	:=:	sound "/data/sound/creatures/snakes/snake_attack.ogg" : <static>
[LOG]	
[LOG]	#YELLOW##UID:4297:0##fbd578#playerfdsf#LAST# converts some damage to Psi!
[LOG]	#UID:6477:0#Rattlesnake hits #fbd578#playerfdsf#LAST# for #YELLOW#2 to psi#LAST#, #aaaaaa#6 physical#LAST# (8 total damage).
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	rattlesnake	 :: 	85.720022622175	1	2	4	vs.	13	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	85.720022622175	1	2	4	vs.	13	::	1
checkHit	4	vs	13	=> chance to hit	28
[LOG]	#UID:4297:0##fbd578#playerfdsf#LAST# misses Rattlesnake.
[ATTACK] attacking with (offhand)	mossy mindstar
[ATTACK] to 	rattlesnake	 :: 	19.156490774743	12	2	35	vs.	13	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	19.156490774743	12	2	35	vs.	13	::	1
checkHit	35	vs	13	=> chance to hit	100
[ATTACK] raw dam	19.156490774743	versus	2	0.3	with APR	12
[ATTACK] after armor	19.156490774743
[ATTACK] after range	21
[PHYS CRIT %]	18.1
[LOG]	Playerfdsf revels in the pain.
[ATTACK] after crit	31.5
[ATTACK] after mult	31.5
[LOG]	#{bold}##UID:4297:0##fbd578#playerfdsf#LAST# performs a melee critical strike against Rattlesnake!#{normal}#
checkHit	55	vs	7	=> chance to hit	95
[PROJECTOR] starting dam	MIND	31.5
[PROJECTOR] after difficulty dam	31.5
[PROJECTOR] res	0	1	 on dam	31.5
[PROJECTOR] after resists dam	31.5
[PROJECTOR] after flat damage armor	31.5
[PROJECTOR] final dam after static checks	31.5
[PROJECTOR] final dam after hooks and callbacks	31.5
[LOG]	#UID:4297:0##fbd578#playerfdsf#LAST# hits Rattlesnake for #{bold}##YELLOW#32 mind#{normal}##LAST# damage.
rattlesnake	6477	dumb ai talents can use	Attack	T_ATTACK
rattlesnake	6477	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_BITE_POISON
[LOG]	Rattlesnake bites poison into playerfdsf.
[ATTACK] attacking with innate combat
[ATTACK] to 	playerfdsf	 :: 	9.8302826293022	10	0	20	vs.	11	::	3
[ATTACK] after melee attack bonus hooks and callbacks :: 	9.8302826293022	10	0	20	vs.	11	::	3
checkHit	20	vs	11	=> chance to hit	73
[ATTACK] raw dam	9.8302826293022	versus	0	0.3	with APR	10
[ATTACK] after armor	9.8302826293022
[ATTACK] after range	9
[PHYS CRIT %]	1
[ATTACK] after crit	9
[ATTACK] after mult	27
[PROJECTOR] starting dam	NATURE	4.5
[PROJECTOR] after difficulty dam	4.5
[PROJECTOR] res	0	1	 on dam	4.5
[PROJECTOR] after resists dam	4.5
[PROJECTOR] after flat damage armor	4.5
[PROJECTOR] final dam after static checks	4.5
[PROJECTOR] final dam after hooks and callbacks	4.5
[Dismissal] 	Playerfdsf	 attempting to ignore 	4.5	damage from 	Rattlesnake	using	28.238869070942	mental save.
checkHit	28.238869070942	vs	4.5	=> chance to hit	100
[MIND CRIT %]	26.9
checkHit	30.99	vs	20	=> chance to hit	78
[LOG]	Playerfdsf is poisoned!
[LOG]	
[LOG]	#YELLOW##UID:4297:0##fbd578#playerfdsf#LAST# converts some damage to Psi!
[LOG]	#TAN##UID:4297:0##fbd578#playerfdsf#LAST# mentally dismisses some damage!
[LOG]	#UID:6477:0#Rattlesnake hits #fbd578#playerfdsf#LAST# for #TAN#(2 dismissed)#LAST#, #YELLOW#1 to psi#LAST#, #LIGHT_GREEN#1 nature#LAST# (2 total damage).
Loading tile from tileset	/data/gfx/effects/poisoned.png
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	rattlesnake	 :: 	91.525202301013	1	2	27	vs.	13	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	91.525202301013	1	2	27	vs.	13	::	1
checkHit	27	vs	13	=> chance to hit	85
[ATTACK] raw dam	91.525202301013	versus	2	0.3	with APR	1
[ATTACK] after armor	90.525202301013
[ATTACK] after range	118
[PHYS CRIT %] axe accuracy bonus	27	13	=	2.8
[PHYS CRIT %]	32.2
[ATTACK] after crit	118
[ATTACK] after mult	118
[PROJECTOR] starting dam	PHYSICAL	118
[PROJECTOR] after difficulty dam	118
[PROJECTOR] res	0	1	 on dam	118
[PROJECTOR] after resists dam	118
[PROJECTOR] after flat damage armor	118
[PROJECTOR] final dam after static checks	118
[PROJECTOR] final dam after hooks and callbacks	118
[ATTACK] attacking with (offhand)	mossy mindstar
[ATTACK] to 	rattlesnake	 :: 	24.874832505179	12	2	47	vs.	13	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	24.874832505179	12	2	47	vs.	13	::	1
checkHit	47	vs	13	=> chance to hit	100
[ATTACK] raw dam	24.874832505179	versus	2	0.3	with APR	12
[ATTACK] after armor	24.874832505179
[ATTACK] after range	25
[PHYS CRIT %]	27.4
[ATTACK] after crit	25
[ATTACK] after mult	25
[LOG]	#UID:4297:0##fbd578#playerfdsf#LAST# hits Rattlesnake for #aaaaaa#118 physical#LAST# damage.
[LOG]	#{bold}##UID:4297:0##fbd578#playerfdsf#LAST# killed Rattlesnake!#{normal}#
[PROJECTOR] starting dam	NATURE	4.5
[PROJECTOR] after difficulty dam	4.5
[PROJECTOR] res	0	1	 on dam	4.5
[PROJECTOR] after resists dam	4.5
[PROJECTOR] after flat damage armor	4.5
[PROJECTOR] final dam after static checks	4.5
[PROJECTOR] final dam after hooks and callbacks	4.5
[Dismissal] 	Playerfdsf	 attempting to ignore 	4.5	damage from 	Rattlesnake	using	28.238869070942	mental save.
checkHit	28.238869070942	vs	4.5	=> chance to hit	100
[MIND CRIT %]	26.9
[LOG]	#{bold}#Playerfdsf's mind surges with critical power!#{normal}#
[LOG]	#YELLOW##UID:4297:0##fbd578#playerfdsf#LAST# converts some damage to Psi!
[LOG]	#TAN##UID:4297:0##fbd578#playerfdsf#LAST# mentally dismisses some damage!
[LOG]	Poison from Rattlesnake hits #fbd578#playerfdsf#LAST# for #TAN#(3 dismissed)#LAST#, #YELLOW#0 to psi#LAST#, #LIGHT_GREEN#1 nature#LAST# (1 total damage).
[LOG]	
[PROJECTOR] starting dam	NATURE	4.5
[PROJECTOR] after difficulty dam	4.5
[PROJECTOR] res	0	1	 on dam	4.5
[PROJECTOR] after resists dam	4.5
[PROJECTOR] after flat damage armor	4.5
[PROJECTOR] final dam after static checks	4.5
[PROJECTOR] final dam after hooks and callbacks	4.5
[Dismissal] 	Playerfdsf	 attempting to ignore 	4.5	damage from 	Rattlesnake	using	28.238869070942	mental save.
checkHit	28.238869070942	vs	4.5	=> chance to hit	100
[MIND CRIT %]	26.9
[LOG]	#YELLOW##UID:4297:0##fbd578#playerfdsf#LAST# converts some damage to Psi!
[LOG]	#TAN##UID:4297:0##fbd578#playerfdsf#LAST# mentally dismisses some damage!
[LOG]	Poison from Rattlesnake hits #fbd578#playerfdsf#LAST# for #TAN#(2 dismissed)#LAST#, #YELLOW#1 to psi#LAST#, #LIGHT_GREEN#1 nature#LAST# (2 total damage).
[LOG]	
[LOG]	Playerfdsf stops being poisoned.
[LOG]	
[LOG]	Playerfdsf no longer feels strong.
AI took for target	6474	crimson crystal	::	4297	playerfdsf	81	<	100
crimson crystal	6474	dumb ai talents can use	Blood Grasp	T_BLOOD_GRASP
crimson crystal	6474	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_BLOOD_GRASP
[LOG]	Crimson crystal casts Blood Grasp.
[SPELL CRIT %]	1
Adding entity	15262	after	6474
Projectile slowing down from	20
Projectile slowing down to	10
[SOUND] loading from	/data/sound/talents/slime.ogg	:=:	sound "/data/sound/talents/slime.ogg" : <static>
[LOG]	#00ff00##UID:2439:0#Talent Pain Enhancement System is ready to use.
[LOG]	Ran for 6 turns (stop reason: hostile spotted to the north (crimson crystal)).
[LOG]	
table: 0x011c0d98	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x011c08f0	normal
table: 0x011c0980	normal
Using cached font	/data/font/Salsa-Regular.ttf	15
[LOG]	Playerfdsf switches his weapons to: #FFFFFF##UID:4291:0#mossy mindstar#LAST#
#FFFFFF##UID:4292:0#mossy mindstar#LAST#.
[PROJECTOR] starting dam	BLIGHT	49.2781501726
[PROJECTOR] after difficulty dam	49.2781501726
[PROJECTOR] res	0	1	 on dam	49.2781501726
[PROJECTOR] after resists dam	49.2781501726
[PROJECTOR] after flat damage armor	49.2781501726
[PROJECTOR] final dam after static checks	49.2781501726
[PROJECTOR] final dam after hooks and callbacks	49.2781501726
[Dismissal] 	Playerfdsf	 attempting to ignore 	49.2781501726	damage from 	Crimson crystal	using	21.351340029249	mental save.
checkHit	21.351340029249	vs	49.2781501726	=> chance to hit	0
[LOG]	Crimson crystal's Blood Grasp drains life from #fbd578#playerfdsf#LAST#!
[LOG]	#YELLOW##UID:4297:0##fbd578#playerfdsf#LAST# converts some damage to Psi!
[LOG]	Crimson crystal receives #LIGHT_GREEN#12 healing#LAST# from #UID:4297:0##fbd578#playerfdsf#LAST#.
[LOG]	Crimson crystal's Blood Grasp hits #fbd578#playerfdsf#LAST# for #YELLOW#12 to psi#LAST#, #DARK_GREEN#28 blight#LAST# (40 total damage).
[LOG]	
table: 0x011c0d98	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x011c08f0	normal
Using cached font	/data/font/Salsa-Regular.ttf	15
table: 0x011c0980	normal
Using cached font	/data/font/Salsa-Regular.ttf	15
[LOG]	Playerfdsf switches his weapons to: #FFFFFF##UID:4285:0#iron battleaxe#LAST#
#FFFFFF##UID:4288:0#mossy mindstar#LAST#.
crimson crystal	6474	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Crimson crystal casts Phase Door.
[phase door] final location of 	crimson crystal	32	18
[LOG]	
table: 0x011c0d98	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x011c08f0	normal
Using cached font	/data/font/Salsa-Regular.ttf	15
table: 0x011c0980	normal
Using cached font	/data/font/Salsa-Regular.ttf	15
table: 0x011c0d98	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x011c08f0	normal
Using cached font	/data/font/Salsa-Regular.ttf	15
table: 0x011c0980	normal
Using cached font	/data/font/Salsa-Regular.ttf	15
[TARGET] Passing target	giant rabbit	from	crimson crystal	to	playerfdsf
giant rabbit	6471	dumb ai talents can use	Evasion	T_EVASION
dumb ai uses	T_EVASION
[TARGET] Passing target	hornet swarm	from	giant rabbit	to	playerfdsf
[TARGET] Passing target	giant grey mouse	from	giant rabbit	to	playerfdsf
[TARGET] Passing target	hornet swarm	from	hornet swarm	to	playerfdsf
crimson crystal	6474	dumb ai talents can use	Blood Grasp	T_BLOOD_GRASP
crimson crystal	6474	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	playerfdsf	 :: 	0.38046121886181	0	0	0	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	0.38046121886181	0	0	0	vs.	0	::	1
checkHit	0	vs	0	=> chance to hit	50
[ATTACK] raw dam	0.38046121886181	versus	0	0.3	with APR	0
[ATTACK] after armor	0.38046121886181
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
giant rabbit	6471	dumb ai talents can use	Disengage	T_DISENGAGE
dumb ai uses	T_DISENGAGE
[LOG]	Giant rabbit uses Disengage.
	npc_grids[1] = {
	npc_grids  [1] = 25
	npc_grids  [2] = 14
	npc_grids  [dist] = 3.0585665129607
	npc_grids}
	npc_grids[2] = {
	npc_grids  [1] = 24
	npc_grids  [2] = 15
	npc_grids  [dist] = 3.0288382983009
	npc_grids}
	npc_grids[3] = {
	npc_grids  [1] = 25
	npc_grids  [2] = 15
	npc_grids  [dist] = 2.0103690433721
	npc_grids}
	npc_grids[4] = {
	npc_grids  [1] = 25
	npc_grids  [2] = 16
	npc_grids  [dist] = 2.002015878733
	npc_grids}
	npc_grids[5] = {
	npc_grids  [1] = 26
	npc_grids  [2] = 16
	npc_grids  [dist] = 1.0666051525458
	npc_grids}
	npc_grids[6] = {
	npc_grids  [1] = 26
	npc_grids  [2] = 15
	npc_grids  [dist] = 1.0139082981283
	npc_grids}
[LOG]	Giant rabbit is moving at extreme speed!
[LOG]	
[USERCHAT] channel achievement	shadabejin	tome	Level 20	false	false
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	crimson crystal	 :: 	85.720022622175	1	0	4	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	85.720022622175	1	0	4	vs.	0	::	1
checkHit	4	vs	0	=> chance to hit	60
[ATTACK] raw dam	85.720022622175	versus	0	0.3	with APR	1
[ATTACK] after armor	85.720022622175
[ATTACK] after range	125
[PHYS CRIT %] axe accuracy bonus	4	0	=	0.8
[PHYS CRIT %]	20.9
[ATTACK] after crit	125
[ATTACK] after mult	125
[PROJECTOR] starting dam	PHYSICAL	125
[PROJECTOR] after difficulty dam	125
[PROJECTOR] res	0	1	 on dam	125
[PROJECTOR] after resists dam	125
[PROJECTOR] after flat damage armor	125
[PROJECTOR] final dam after static checks	125
[PROJECTOR] final dam after hooks and callbacks	125
[ATTACK] attacking with (offhand)	mossy mindstar
[ATTACK] to 	crimson crystal	 :: 	19.156490774743	12	0	35	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	19.156490774743	12	0	35	vs.	0	::	1
checkHit	35	vs	0	=> chance to hit	100
[ATTACK] raw dam	19.156490774743	versus	0	0.3	with APR	12
[ATTACK] after armor	19.156490774743
[ATTACK] after range	19
[PHYS CRIT %]	18.1
[ATTACK] after crit	19
[ATTACK] after mult	19
[LOG]	#UID:4297:0##fbd578#playerfdsf#LAST# hits Crimson crystal for #aaaaaa#125 physical#LAST# damage.
[LOG]	#{bold}##UID:4297:0##fbd578#playerfdsf#LAST# killed Crimson crystal!#{normal}#
[LOG]	
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	hornet swarm	 :: 	85.720022622175	1	1	4	vs.	14	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	85.720022622175	1	1	4	vs.	14	::	1
checkHit	4	vs	14	=> chance to hit	25
[LOG]	#UID:4297:0##fbd578#playerfdsf#LAST# misses Hornet swarm.
[ATTACK] attacking with (offhand)	mossy mindstar
[ATTACK] to 	hornet swarm	 :: 	19.156490774743	12	1	35	vs.	14	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	19.156490774743	12	1	35	vs.	14	::	1
checkHit	35	vs	14	=> chance to hit	100
[ATTACK] raw dam	19.156490774743	versus	1	0.3	with APR	12
[ATTACK] after armor	19.156490774743
[ATTACK] after range	20
[PHYS CRIT %]	18.1
[LOG]	Playerfdsf revels in the pain.
[ATTACK] after crit	30
[ATTACK] after mult	30
[LOG]	#{bold}##UID:4297:0##fbd578#playerfdsf#LAST# performs a melee critical strike against Hornet swarm!#{normal}#
checkHit	55	vs	7	=> chance to hit	95
[PROJECTOR] starting dam	MIND	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	0	1	 on dam	30
[PROJECTOR] after resists dam	30
[PROJECTOR] after flat damage armor	30
[PROJECTOR] final dam after static checks	30
[PROJECTOR] final dam after hooks and callbacks	30
[LOG]	#UID:4297:0##fbd578#playerfdsf#LAST# hits Hornet swarm for #{bold}##YELLOW#30 mind#{normal}##LAST# damage.
[LOG]	#{bold}##UID:4297:0##fbd578#playerfdsf#LAST# killed Hornet swarm!#{normal}#
[LOG]	Giant rabbit is no longer evading attacks.
[SOUND] loading from	/data/sound/creatures/rats/rat_1.ogg	:=:	sound "/data/sound/creatures/rats/rat_1.ogg" : <static>
[LOG]	Giant rabbit slows down.
[ATTACK] attacking with innate combat
[ATTACK] to 	playerfdsf	 :: 	4.8305516122015	10	0	10	vs.	11	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	4.8305516122015	10	0	10	vs.	11	::	1
checkHit	10	vs	11	=> chance to hit	48
[LOG]	#UID:6471:0#Giant rabbit misses #fbd578#playerfdsf#LAST#.
AI took for target	6472	hornet swarm	::	4297	playerfdsf	16	<	100
[LOG]	
giant rabbit	6471	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	playerfdsf	 :: 	4.8305516122015	10	0	10	vs.	11	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	4.8305516122015	10	0	10	vs.	11	::	1
checkHit	10	vs	11	=> chance to hit	48
[LOG]	#UID:6471:0#Giant rabbit misses #fbd578#playerfdsf#LAST#.
giant grey mouse	6476	dumb ai talents can use	Attack	T_ATTACK
giant grey mouse	6476	dumb ai talents can use	Poisonous Crawl	T_CRAWL_POISON
dumb ai uses	T_CRAWL_POISON
[LOG]	Giant grey mouse envelops playerfdsf with poison.
[ATTACK] attacking with innate combat
[ATTACK] to 	playerfdsf	 :: 	5.2398553999506	1010	0	11	vs.	11	::	3
[ATTACK] after melee attack bonus hooks and callbacks :: 	5.2398553999506	1010	0	11	vs.	11	::	3
checkHit	11	vs	11	=> chance to hit	50
[LOG]	#UID:6476:0#Giant grey mouse misses #fbd578#playerfdsf#LAST#.
[LOG]	
giant rabbit	6471	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	playerfdsf	 :: 	4.8305516122015	10	0	10	vs.	11	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	4.8305516122015	10	0	10	vs.	11	::	1
checkHit	10	vs	11	=> chance to hit	48
[ATTACK] raw dam	4.8305516122015	versus	0	0.3	with APR	10
[ATTACK] after armor	4.8305516122015
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	PHYSICAL	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam after static checks	4
[PROJECTOR] final dam after hooks and callbacks	4
[Dismissal] 	Playerfdsf	 attempting to ignore 	4	damage from 	Giant rabbit	using	28.238869070942	mental save.
checkHit	28.238869070942	vs	4	=> chance to hit	100
[MIND CRIT %]	26.9
[LOG]	#{bold}#Playerfdsf's mind surges with critical power!#{normal}#
[SOUND] loading from	/data/sound/creatures/rats/rat_attack.ogg	:=:	sound "/data/sound/creatures/rats/rat_attack.ogg" : <static>
[LOG]	#YELLOW##UID:4297:0##fbd578#playerfdsf#LAST# converts some damage to Psi!
[LOG]	#TAN##UID:4297:0##fbd578#playerfdsf#LAST# mentally dismisses some damage!
[LOG]	#UID:6471:0#Giant rabbit hits #fbd578#playerfdsf#LAST# for #TAN#(3 dismissed)#LAST#, #YELLOW#0 to psi#LAST#, #aaaaaa#1 physical#LAST# (1 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	playerfdsf	 :: 	5.2398553999506	10	0	11	vs.	11	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	5.2398553999506	10	0	11	vs.	11	::	1
checkHit	11	vs	11	=> chance to hit	50
[LOG]	#UID:6476:0#Giant grey mouse misses #fbd578#playerfdsf#LAST#.
[SOUND] loading from	/data/sound/creatures/rats/rat_hurt_1.ogg	:=:	sound "/data/sound/creatures/rats/rat_hurt_1.ogg" : <static>
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	playerfdsf	 :: 	4.8305516122015	10	0	10	vs.	11	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	4.8305516122015	10	0	10	vs.	11	::	1
checkHit	10	vs	11	=> chance to hit	48
[LOG]	#UID:6471:0#Giant rabbit misses #fbd578#playerfdsf#LAST#.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	playerfdsf	 :: 	5.2398553999506	10	0	11	vs.	11	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	5.2398553999506	10	0	11	vs.	11	::	1
checkHit	11	vs	11	=> chance to hit	50
[ATTACK] raw dam	5.2398553999506	versus	0	0.3	with APR	10
[ATTACK] after armor	5.2398553999506
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	PHYSICAL	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam after static checks	5
[PROJECTOR] final dam after hooks and callbacks	5
[Dismissal] 	Playerfdsf	 attempting to ignore 	5	damage from 	Giant grey mouse	using	28.238869070942	mental save.
checkHit	28.238869070942	vs	5	=> chance to hit	100
[MIND CRIT %]	26.9
[LOG]	#{bold}#Playerfdsf's mind surges with critical power!#{normal}#
[LOG]	#YELLOW##UID:4297:0##fbd578#playerfdsf#LAST# converts some damage to Psi!
[LOG]	#TAN##UID:4297:0##fbd578#playerfdsf#LAST# mentally dismisses some damage!
[LOG]	#UID:6476:0#Giant grey mouse hits #fbd578#playerfdsf#LAST# for #TAN#(3 dismissed)#LAST#, #YELLOW#0 to psi#LAST#, #aaaaaa#1 physical#LAST# (1 total damage).
giant rabbit	6471	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	playerfdsf	 :: 	4.8305516122015	10	0	10	vs.	11	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	4.8305516122015	10	0	10	vs.	11	::	1
checkHit	10	vs	11	=> chance to hit	48
[LOG]	#UID:6471:0#Giant rabbit misses #fbd578#playerfdsf#LAST#.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	playerfdsf	 :: 	5.2398553999506	10	0	11	vs.	11	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	5.2398553999506	10	0	11	vs.	11	::	1
checkHit	11	vs	11	=> chance to hit	50
[ATTACK] raw dam	5.2398553999506	versus	0	0.3	with APR	10
[ATTACK] after armor	5.2398553999506
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	PHYSICAL	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam after static checks	5
[PROJECTOR] final dam after hooks and callbacks	5
[Dismissal] 	Playerfdsf	 attempting to ignore 	5	damage from 	Giant grey mouse	using	28.238869070942	mental save.
checkHit	28.238869070942	vs	5	=> chance to hit	100
[MIND CRIT %]	26.9
[LOG]	#00ff00##UID:2001:0#Talent Possess is ready to use.
[LOG]	#YELLOW##UID:4297:0##fbd578#playerfdsf#LAST# converts some damage to Psi!
[LOG]	#TAN##UID:4297:0##fbd578#playerfdsf#LAST# mentally dismisses some damage!
[LOG]	#UID:6476:0#Giant grey mouse hits #fbd578#playerfdsf#LAST# for #TAN#(2 dismissed)#LAST#, #YELLOW#1 to psi#LAST#, #aaaaaa#1 physical#LAST# (2 total damage).
giant rabbit	6471	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	playerfdsf	 :: 	4.8305516122015	10	0	10	vs.	11	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	4.8305516122015	10	0	10	vs.	11	::	1
checkHit	10	vs	11	=> chance to hit	48
[LOG]	#UID:6471:0#Giant rabbit misses #fbd578#playerfdsf#LAST#.
[LOG]	
AI took for target	6472	hornet swarm	::	4297	playerfdsf	4	<	100
giant grey mouse	6476	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	playerfdsf	 :: 	5.2398553999506	10	0	11	vs.	11	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	5.2398553999506	10	0	11	vs.	11	::	1
checkHit	11	vs	11	=> chance to hit	50
[ATTACK] raw dam	5.2398553999506	versus	0	0.3	with APR	10
[ATTACK] after armor	5.2398553999506
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	PHYSICAL	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam after static checks	5
[PROJECTOR] final dam after hooks and callbacks	5
[Dismissal] 	Playerfdsf	 attempting to ignore 	5	damage from 	Giant grey mouse	using	28.238869070942	mental save.
checkHit	28.238869070942	vs	5	=> chance to hit	100
[MIND CRIT %]	26.9
[LOG]	Playerfdsf no longer feels strong.
[LOG]	#YELLOW##UID:4297:0##fbd578#playerfdsf#LAST# converts some damage to Psi!
[LOG]	#TAN##UID:4297:0##fbd578#playerfdsf#LAST# mentally dismisses some damage!
[LOG]	#UID:6476:0#Giant grey mouse hits #fbd578#playerfdsf#LAST# for #TAN#(2 dismissed)#LAST#, #YELLOW#1 to psi#LAST#, #aaaaaa#1 physical#LAST# (2 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	playerfdsf	 :: 	4.8305516122015	10	0	10	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	4.8305516122015	10	0	10	vs.	0	::	1
checkHit	10	vs	0	=> chance to hit	75
[LOG]	#UID:6471:0#Giant rabbit misses #fbd578#playerfdsf#LAST#.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	playerfdsf	 :: 	5.2398553999506	10	0	11	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	5.2398553999506	10	0	11	vs.	0	::	1
checkHit	11	vs	0	=> chance to hit	78
[ATTACK] raw dam	5.2398553999506	versus	0	0.3	with APR	10
[ATTACK] after armor	5.2398553999506
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	PHYSICAL	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam after static checks	5
[PROJECTOR] final dam after hooks and callbacks	5
[Dismissal] 	Playerfdsf	 attempting to ignore 	5	damage from 	Giant grey mouse	using	21.351340029249	mental save.
checkHit	21.351340029249	vs	5	=> chance to hit	91
[LOG]	#YELLOW##UID:4297:0##fbd578#playerfdsf#LAST# converts some damage to Psi!
[LOG]	#UID:6476:0#Giant grey mouse hits #fbd578#playerfdsf#LAST# for #YELLOW#1 to psi#LAST#, #aaaaaa#3 physical#LAST# (4 total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	giant rabbit	 :: 	85.720022622175	1	1	4	vs.	3	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	85.720022622175	1	1	4	vs.	3	::	1
checkHit	4	vs	3	=> chance to hit	53
[LOG]	#UID:4297:0##fbd578#playerfdsf#LAST# misses Giant rabbit.
[ATTACK] attacking with (offhand)	mossy mindstar
[ATTACK] to 	giant rabbit	 :: 	19.156490774743	12	1	35	vs.	3	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	19.156490774743	12	1	35	vs.	3	::	1
checkHit	35	vs	3	=> chance to hit	100
[ATTACK] raw dam	19.156490774743	versus	1	0.3	with APR	12
[ATTACK] after armor	19.156490774743
[ATTACK] after range	19
[PHYS CRIT %]	18.1
[ATTACK] after crit	19
[ATTACK] after mult	19
checkHit	46	vs	7	=> chance to hit	95
[PROJECTOR] starting dam	MIND	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	0	1	 on dam	19
[PROJECTOR] after resists dam	19
[PROJECTOR] after flat damage armor	19
[PROJECTOR] final dam after static checks	19
[PROJECTOR] final dam after hooks and callbacks	19
[LOG]	#UID:4297:0##fbd578#playerfdsf#LAST# hits Giant rabbit for #YELLOW#19 mind#LAST# damage.
[LOG]	#{bold}##UID:4297:0##fbd578#playerfdsf#LAST# killed Giant rabbit!#{normal}#
[ATTACK] attacking with innate combat
[ATTACK] to 	playerfdsf	 :: 	5.2398553999506	10	0	11	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	5.2398553999506	10	0	11	vs.	0	::	1
checkHit	11	vs	0	=> chance to hit	78
[ATTACK] raw dam	5.2398553999506	versus	0	0.3	with APR	10
[ATTACK] after armor	5.2398553999506
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	PHYSICAL	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam after static checks	5
[PROJECTOR] final dam after hooks and callbacks	5
[Dismissal] 	Playerfdsf	 attempting to ignore 	5	damage from 	Giant grey mouse	using	21.351340029249	mental save.
checkHit	21.351340029249	vs	5	=> chance to hit	91
[MIND CRIT %]	17.6
[LOG]	
[LOG]	#YELLOW##UID:4297:0##fbd578#playerfdsf#LAST# converts some damage to Psi!
[LOG]	#TAN##UID:4297:0##fbd578#playerfdsf#LAST# mentally dismisses some damage!
[LOG]	#UID:6476:0#Giant grey mouse hits #fbd578#playerfdsf#LAST# for #TAN#(2 dismissed)#LAST#, #YELLOW#1 to psi#LAST#, #aaaaaa#1 physical#LAST# (2 total damage).
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	giant grey mouse	 :: 	85.720022622175	1	1	4	vs.	3	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	85.720022622175	1	1	4	vs.	3	::	1
checkHit	4	vs	3	=> chance to hit	53
[ATTACK] raw dam	85.720022622175	versus	1	0.3	with APR	1
[ATTACK] after armor	85.720022622175
[ATTACK] after range	110
[PHYS CRIT %] axe accuracy bonus	4	3	=	0.2
[PHYS CRIT %]	20.3
[ATTACK] after crit	165
[ATTACK] after mult	165
[LOG]	#{bold}##UID:4297:0##fbd578#playerfdsf#LAST# performs a melee critical strike against Giant grey mouse!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	165
[PROJECTOR] after difficulty dam	165
[PROJECTOR] res	0	1	 on dam	165
[PROJECTOR] after resists dam	165
[PROJECTOR] after flat damage armor	165
[PROJECTOR] final dam after static checks	165
[PROJECTOR] final dam after hooks and callbacks	165
[ATTACK] attacking with (offhand)	mossy mindstar
[ATTACK] to 	giant grey mouse	 :: 	19.156490774743	12	1	35	vs.	3	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	19.156490774743	12	1	35	vs.	3	::	1
checkHit	35	vs	3	=> chance to hit	100
[ATTACK] raw dam	19.156490774743	versus	1	0.3	with APR	12
[ATTACK] after armor	19.156490774743
[ATTACK] after range	19
[PHYS CRIT %]	18.1
[ATTACK] after crit	19
[ATTACK] after mult	19
[LOG]	#UID:4297:0##fbd578#playerfdsf#LAST# hits Giant grey mouse for #{bold}##aaaaaa#165 physical#{normal}##LAST# damage.
[LOG]	#{bold}##UID:4297:0##fbd578#playerfdsf#LAST# killed Giant grey mouse!#{normal}#
[LOG]	
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	hornet swarm	 :: 	85.720022622175	1	1	4	vs.	14	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	85.720022622175	1	1	4	vs.	14	::	1
checkHit	4	vs	14	=> chance to hit	25
[LOG]	#UID:4297:0##fbd578#playerfdsf#LAST# misses Hornet swarm.
[ATTACK] attacking with (offhand)	mossy mindstar
[ATTACK] to 	hornet swarm	 :: 	19.156490774743	12	1	35	vs.	14	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	19.156490774743	12	1	35	vs.	14	::	1
checkHit	35	vs	14	=> chance to hit	100
[ATTACK] raw dam	19.156490774743	versus	1	0.3	with APR	12
[ATTACK] after armor	19.156490774743
[ATTACK] after range	21
[PHYS CRIT %]	18.1
[ATTACK] after crit	21
[ATTACK] after mult	21
checkHit	46	vs	7	=> chance to hit	95
[PROJECTOR] starting dam	MIND	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	0	1	 on dam	21
[PROJECTOR] after resists dam	21
[PROJECTOR] after flat damage armor	21
[PROJECTOR] final dam after static checks	21
[PROJECTOR] final dam after hooks and callbacks	21
[LOG]	#UID:4297:0##fbd578#playerfdsf#LAST# hits Hornet swarm for #YELLOW#21 mind#LAST# damage.
hornet swarm	6472	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
hornet swarm	6472	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_BITE_POISON
[LOG]	Hornet swarm bites poison into playerfdsf.
[ATTACK] attacking with innate combat
[ATTACK] to 	playerfdsf	 :: 	2.991388143663	20	0	21	vs.	0	::	5.7304247779439
[ATTACK] after melee attack bonus hooks and callbacks :: 	2.991388143663	20	0	21	vs.	0	::	5.7304247779439
checkHit	21	vs	0	=> chance to hit	100
[ATTACK] raw dam	2.991388143663	versus	0	0.3	with APR	20
[ATTACK] after armor	2.991388143663
[ATTACK] after range	2
[PHYS CRIT %]	1
[ATTACK] after crit	2
[ATTACK] after mult	11.460849555888
[PROJECTOR] starting dam	NATURE	1.910141592648
[PROJECTOR] after difficulty dam	1.910141592648
[PROJECTOR] res	0	1	 on dam	1.910141592648
[PROJECTOR] after resists dam	1.910141592648
[PROJECTOR] after flat damage armor	1.910141592648
[PROJECTOR] final dam after static checks	1.910141592648
[PROJECTOR] final dam after hooks and callbacks	1.910141592648
[Dismissal] 	Playerfdsf	 attempting to ignore 	1.910141592648	damage from 	Hornet swarm	using	21.351340029249	mental save.
checkHit	21.351340029249	vs	1.910141592648	=> chance to hit	99
[MIND CRIT %]	17.6
checkHit	24.07	vs	21	=> chance to hit	58
[LOG]	#ORANGE#Playerfdsf shrugs off the effect 'Poison'!
[SOUND] loading from	/data/sound/creatures/swarm/mswarm_4.ogg	:=:	sound "/data/sound/creatures/swarm/mswarm_4.ogg" : <static>
[LOG]	#00ff00##UID:2439:0#Talent Pain Enhancement System is ready to use.
[LOG]	#YELLOW##UID:4297:0##fbd578#playerfdsf#LAST# converts some damage to Psi!
[LOG]	#TAN##UID:4297:0##fbd578#playerfdsf#LAST# mentally dismisses some damage!
[LOG]	#UID:6472:0#Hornet swarm hits #fbd578#playerfdsf#LAST# for #TAN#(1 dismissed)#LAST#, #YELLOW#0 to psi#LAST#, #LIGHT_GREEN#1 nature#LAST# (1 total damage).
hornet swarm	6472	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	playerfdsf	 :: 	2.991388143663	20	0	21	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	2.991388143663	20	0	21	vs.	0	::	1
checkHit	21	vs	0	=> chance to hit	100
[ATTACK] raw dam	2.991388143663	versus	0	0.3	with APR	20
[ATTACK] after armor	2.991388143663
[ATTACK] after range	2
[PHYS CRIT %]	1
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	PHYSICAL	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] after resists dam	2
[PROJECTOR] after flat damage armor	2
[PROJECTOR] final dam after static checks	2
[PROJECTOR] final dam after hooks and callbacks	2
[Dismissal] 	Playerfdsf	 attempting to ignore 	2	damage from 	Hornet swarm	using	21.351340029249	mental save.
checkHit	21.351340029249	vs	2	=> chance to hit	99
[MIND CRIT %]	17.6
[LOG]	#{bold}#Playerfdsf's mind surges with critical power!#{normal}#
[LOG]	Playerfdsf revels in the pain.
[LOG]	#YELLOW##UID:4297:0##fbd578#playerfdsf#LAST# converts some damage to Psi!
[LOG]	#TAN##UID:4297:0##fbd578#playerfdsf#LAST# mentally dismisses some damage!
[LOG]	#UID:6472:0#Hornet swarm hits #fbd578#playerfdsf#LAST# for #TAN#(1 dismissed)#LAST#, #YELLOW#0 to psi#LAST#, #aaaaaa#0 physical#LAST# (1 total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	hornet swarm	 :: 	91.525202301013	1	1	27	vs.	14	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	91.525202301013	1	1	27	vs.	14	::	1
checkHit	27	vs	14	=> chance to hit	83
[LOG]	#UID:4297:0##fbd578#playerfdsf#LAST# misses Hornet swarm.
[ATTACK] attacking with (offhand)	mossy mindstar
[ATTACK] to 	hornet swarm	 :: 	24.874832505179	12	1	47	vs.	14	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	24.874832505179	12	1	47	vs.	14	::	1
checkHit	47	vs	14	=> chance to hit	100
[ATTACK] raw dam	24.874832505179	versus	1	0.3	with APR	12
[ATTACK] after armor	24.874832505179
[ATTACK] after range	26
[PHYS CRIT %]	27.4
[ATTACK] after crit	39
[ATTACK] after mult	39
[LOG]	#{bold}##UID:4297:0##fbd578#playerfdsf#LAST# performs a melee critical strike against Hornet swarm!#{normal}#
checkHit	55	vs	7	=> chance to hit	95
[PROJECTOR] starting dam	MIND	39
[PROJECTOR] after difficulty dam	39
[PROJECTOR] res	0	1	 on dam	39
[PROJECTOR] after resists dam	39
[PROJECTOR] after flat damage armor	39
[PROJECTOR] final dam after static checks	39
[PROJECTOR] final dam after hooks and callbacks	39
[LOG]	#UID:4297:0##fbd578#playerfdsf#LAST# hits Hornet swarm for #{bold}##YELLOW#39 mind#{normal}##LAST# damage.
[LOG]	#{bold}##UID:4297:0##fbd578#playerfdsf#LAST# killed Hornet swarm!#{normal}#
[LOG]	
[USERCHAT] channel achievement	kongarishisyamo	tome	Earth Master	false	false
[Identify]	quiver of elm arrows of vileness	true
[LOG]	Playerfdsf picks up (c.): #00FF80##UID:6522:0#quiver of elm arrows of vileness (20/20, 108% power, 5 apr)#LAST#.
[LOG]	
[Identify]	thought-forged iron greatmaul of massacre	true
[LOG]	Playerfdsf picks up (a.): #00FF80##UID:6512:0#thought-forged iron greatmaul of massacre (126% power, 1 apr)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Playerfdsf no longer feels strong.
[LOG]	#00ff00##UID:2439:0#Talent Pain Enhancement System is ready to use.
[LOG]	Rested for 64 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	6481	white worm mass	::	4297	playerfdsf	49	<	100
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the east (white worm mass)).
[LOG]	
Loading tile from tileset	/data/gfx/talents/attack.png
Loading tile	ui/chat-icon.png
Loading tile	ui/hotkeys/mainmenu.png
[USERCHAT] channel serial data	H-32	tome	730
[USERCHAT] channel achievement	Last_Laugh	tome	Self-killer	false	true
Server latency	43
[USERCHAT] channel achievement	jcliang	global	Level 10 (Exploration mode)	false	false
[LOG]	You do not have enough room in your bodies storage.
[useTalent] TALENT FAILED:	T_POSSESS	for	playerfdsf	4297	true
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[USERCHAT] channel achievement	jcliang	global	Curse Lifter (Exploration mode)	false	false
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[LOG]	Playerfdsf activates Psionic Disruption.
[CALLBACK] upgrading to prioritized	talents_on_melee_attack
[CALLBACK] upgrading to prioritized	talents_on_takeoff
[CALLBACK] upgrading to prioritized	talents_on_wear
[CALLBACK] upgrading to prioritized	talents_on_talent_post
[LOG]	
[LOG]	Playerfdsf activates Force Shield.
[CALLBACK] upgrading to prioritized	talents_on_melee_hit
[LOG]	
[USERCHAT] channel achievement	hantslambda	global	Level 10 (Exploration mode)	false	false
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[LOG]	
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	white worm mass	 :: 	85.720022622175	1	1	4	vs.	3	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	85.720022622175	1	1	4	vs.	3	::	1
checkHit	4	vs	3	=> chance to hit	53
[ATTACK] raw dam	85.720022622175	versus	1	0.3	with APR	1
[ATTACK] after armor	85.720022622175
[ATTACK] after range	106
[PHYS CRIT %] axe accuracy bonus	4	3	=	0.2
[PHYS CRIT %]	20.3
[LOG]	Playerfdsf revels in the pain.
[ATTACK] after crit	159
[ATTACK] after mult	159
[LOG]	#{bold}##UID:4297:0##fbd578#playerfdsf#LAST# performs a melee critical strike against White worm mass!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	159
[PROJECTOR] after difficulty dam	159
[PROJECTOR] res	0	1	 on dam	159
[PROJECTOR] after resists dam	159
[PROJECTOR] after flat damage armor	159
[PROJECTOR] final dam after static checks	159
[PROJECTOR] final dam after hooks and callbacks	159
[ATTACK] attacking with (offhand)	mossy mindstar
[ATTACK] to 	white worm mass	 :: 	24.874832505179	12	1	47	vs.	3	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	24.874832505179	12	1	47	vs.	3	::	1
checkHit	47	vs	3	=> chance to hit	100
[ATTACK] raw dam	24.874832505179	versus	1	0.3	with APR	12
[ATTACK] after armor	24.874832505179
[ATTACK] after range	26
[PHYS CRIT %]	27.4
[ATTACK] after crit	39
[ATTACK] after mult	39
[LOG]	#{bold}##UID:4297:0##fbd578#playerfdsf#LAST# performs a melee critical strike against White worm mass!#{normal}#
[LOG]	#UID:4297:0##fbd578#playerfdsf#LAST# hits White worm mass for #{bold}##aaaaaa#159 physical#{normal}##LAST# damage.
[LOG]	#{bold}##UID:4297:0##fbd578#playerfdsf#LAST# killed White worm mass!#{normal}#
[LOG]	
[USERCHAT] channel achievement	infinityryvus	tome	A dangerous secret (Exploration mode)	false	false
[LOG]	Playerfdsf casts Ogric Wrath.
[LOG]	Playerfdsf enters an ogric frenzy.
Loading tile	player/ogre_male/runes_red_glow_01.png
[SHADER] Loading from /data/gfx/shaders/runes_glow.lua
[SHADER] Loaded shader with totalname	runes_glow[]
New GL Shader program 44
New GL Shader 45 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/runes_glow.frag
*p 44: Uniform: 0: 1406 tick
*p 44: Uniform: 1: 8B5E tex
[CALLBACK] upgrading to prioritized	talents_on_deal_damage
[LOG]	Resting starts...
[LOG]	Playerfdsf no longer feels strong.
[LOG]	Rested for 8 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:2439:0#Talent Pain Enhancement System is ready to use.
[LOG]	Playerfdsf calms down.
[LOG]	#00ff00##UID:397:0#Talent Ogric Wrath is ready to use.
[LOG]	Rested for 59 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Playerfdsf uses Dazzling Lights.
[SOUND] loading from	/data/sound/talents/heal.ogg	:=:	sound "/data/sound/talents/heal.ogg" : <static>
[LOG]	
[LOG]	Playerfdsf uses Shockstar.
[MOUSE] pre starting drag'n'drop
[LOG]	Playerfdsf uses Shockstar.
[ATTACK] to 	playerfdsf	 :: 	85.720022622175	1	0	4	vs.	0	::	1.913862731903
[ATTACK] after melee attack bonus hooks and callbacks :: 	85.720022622175	1	0	4	vs.	0	::	1.913862731903
checkHit	4	vs	0	=> chance to hit	60
[LOG]	#UID:4297:0##fbd578#playerfdsf#LAST# misses #fbd578#playerfdsf#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:2019:0#Talent Dazzling Lights is ready to use.
[LOG]	#00ff00##UID:2018:0#Talent Shockstar is ready to use.
[LOG]	Rested for 44 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	6494	copperhead snake	::	4297	playerfdsf	36	<	100
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the east (green ooze)).
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
AI took for target	6489	green ooze	::	4297	playerfdsf	25	<	100
[TARGET] Passing target	copperhead snake	from	copperhead snake	to	playerfdsf
AI took for target	6494	copperhead snake	::	4297	playerfdsf	16	<	100
[LOG]	Playerfdsf uses Shockstar.
[ATTACK] to 	copperhead snake	 :: 	85.720022622175	1	2	4	vs.	10	::	1.913862731903
[ATTACK] after melee attack bonus hooks and callbacks :: 	85.720022622175	1	2	4	vs.	10	::	1.913862731903
checkHit	4	vs	10	=> chance to hit	35
[ATTACK] raw dam	85.720022622175	versus	2	0.3	with APR	1
[ATTACK] after armor	84.720022622175
[ATTACK] after range	92
[PHYS CRIT %] axe accuracy bonus	4	10	=	0
[PHYS CRIT %]	20.1
[LOG]	Playerfdsf revels in the pain.
[ATTACK] after crit	138
[ATTACK] after mult	264.11305700261
[LOG]	#{bold}##UID:4297:0##fbd578#playerfdsf#LAST# performs a melee critical strike against Copperhead snake!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	264.11305700261
[PROJECTOR] after difficulty dam	264.11305700261
[PROJECTOR] res	0	1	 on dam	264.11305700261
[PROJECTOR] after resists dam	264.11305700261
[PROJECTOR] after flat damage armor	264.11305700261
[PROJECTOR] final dam after static checks	264.11305700261
[PROJECTOR] final dam after hooks and callbacks	264.11305700261
[ATTACK] to 	copperhead snake	 :: 	24.874832505179	12	2	47	vs.	10	::	5.5396078054371
[ATTACK] after melee attack bonus hooks and callbacks :: 	24.874832505179	12	2	47	vs.	10	::	5.5396078054371
checkHit	47	vs	10	=> chance to hit	100
[ATTACK] raw dam	24.874832505179	versus	2	0.3	with APR	12
[ATTACK] after armor	24.874832505179
[ATTACK] after range	27
[PHYS CRIT %]	27.4
[ATTACK] after crit	27
[ATTACK] after mult	149.5694107468
checkHit	9	vs	56	=> chance to hit	0
checkHit	7	vs	56	=> chance to hit	0
[LOG]	Green ooze is dazed!
[LOG]	#UID:4297:0##fbd578#playerfdsf#LAST# hits Copperhead snake for #{bold}##aaaaaa#264 physical#{normal}##LAST# damage.
[LOG]	#{bold}##UID:4297:0##fbd578#playerfdsf#LAST# killed Copperhead snake!#{normal}#
AI took for target	6470	black crystal	::	4297	playerfdsf	81	<	100
black crystal	6470	dumb ai talents can use	Blight Bolt	T_BLIGHT_BOLT
black crystal	6470	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_BLIGHT_BOLT
[LOG]	Black crystal casts Blight Bolt.
[SPELL CRIT %]	8
Adding entity	15269	after	6470
Projectile slowing down from	10
Projectile slowing down to	5
[TARGET] Passing target	giant brown ant	from	green ooze	to	playerfdsf
[LOG]	
[USERCHAT] channel achievement	WaRadius	tome	Fool of a Took! (Nightmare (Adventure) difficulty)	false	false
[PROJECTOR] starting dam	BLIGHT	17.911368618861
[PROJECTOR] after difficulty dam	17.911368618861
[PROJECTOR] res	0	1	 on dam	17.911368618861
[PROJECTOR] after resists dam	17.911368618861
[PROJECTOR] after flat damage armor	17.911368618861
[PROJECTOR] final dam after static checks	17.911368618861
[PROJECTOR] final dam after hooks and callbacks	17.911368618861
[LOG]	Black crystal's Blight Bolt hits Copperhead snake for #DARK_GREEN#18 blight#LAST# damage.
[LOG]	
AI took for target	6470	black crystal	::	4297	playerfdsf	49	<	100
black crystal	6470	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[phase door] final location of 	black crystal	44	11
green ooze	6489	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	playerfdsf	 :: 	3.5488113452831	5	0	5	vs.	11	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	3.5488113452831	5	0	5	vs.	11	::	1
checkEvasion	17.538860103627	50	2
=> evasion chance	17.538860103627
[LOG]	#fbd578#playerfdsf#LAST# evades #UID:6489:0#Green ooze.
[LOG]	
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	green ooze	 :: 	91.525202301013	1	1	27	vs.	1	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	91.525202301013	1	1	27	vs.	1	::	1
checkHit	27	vs	1	=> chance to hit	100
[ATTACK] raw dam	91.525202301013	versus	1	0.3	with APR	1
[ATTACK] after armor	91.525202301013
[ATTACK] after range	124
[PHYS CRIT %] axe accuracy bonus	27	1	=	5.2
[PHYS CRIT %]	34.6
[ATTACK] after crit	186
[ATTACK] after mult	186
[LOG]	#{bold}##UID:4297:0##fbd578#playerfdsf#LAST# performs a melee critical strike against Green ooze!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	186
[PROJECTOR] after difficulty dam	186
[PROJECTOR] res	0	1	 on dam	186
[PROJECTOR] after resists dam	186
[PROJECTOR] after flat damage armor	186
[PROJECTOR] final dam after static checks	186
[PROJECTOR] final dam after hooks and callbacks	186
[LOG]	Green ooze is not dazed anymore.
[LOG]	Green ooze splits in two!
Loading tile from tileset	/data/gfx/shockbolt/object/money_small.png
[ATTACK] attacking with (offhand)	mossy mindstar
[ATTACK] to 	green ooze	 :: 	24.874832505179	12	1	47	vs.	3	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	24.874832505179	12	1	47	vs.	3	::	1
checkHit	47	vs	3	=> chance to hit	100
[ATTACK] raw dam	24.874832505179	versus	1	0.3	with APR	12
[ATTACK] after armor	24.874832505179
[ATTACK] after range	25
[PHYS CRIT %]	27.4
[ATTACK] after crit	25
[ATTACK] after mult	25
[LOG]	#UID:4297:0##fbd578#playerfdsf#LAST# hits Green ooze for #{bold}##aaaaaa#93 physical#{normal}##LAST# damage.
[LOG]	#{bold}##UID:4297:0##fbd578#playerfdsf#LAST# killed Green ooze!#{normal}#
black crystal	6470	dumb ai talents can use	Blight Bolt	T_BLIGHT_BOLT
dumb ai uses	T_BLIGHT_BOLT
[LOG]	Black crystal casts Blight Bolt.
[SPELL CRIT %]	8
Adding entity	15271	after	6470
Projectile slowing down from	10
Projectile slowing down to	5
[LOG]	
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	copperhead snake	 :: 	91.525202301013	1	2	27	vs.	9	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	91.525202301013	1	2	27	vs.	9	::	1
checkHit	27	vs	9	=> chance to hit	95
[ATTACK] raw dam	91.525202301013	versus	2	0.3	with APR	1
[ATTACK] after armor	90.525202301013
[ATTACK] after range	121
[PHYS CRIT %] axe accuracy bonus	27	9	=	3.6
[PHYS CRIT %]	33
[ATTACK] after crit	181.5
[ATTACK] after mult	181.5
[LOG]	#{bold}##UID:4297:0##fbd578#playerfdsf#LAST# performs a melee critical strike against Copperhead snake!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	181.5
[PROJECTOR] after difficulty dam	181.5
[PROJECTOR] res	0	1	 on dam	181.5
[PROJECTOR] after resists dam	181.5
[PROJECTOR] after flat damage armor	181.5
[PROJECTOR] final dam after static checks	181.5
[PROJECTOR] final dam after hooks and callbacks	181.5
[ATTACK] attacking with (offhand)	mossy mindstar
[ATTACK] to 	copperhead snake	 :: 	24.874832505179	12	2	47	vs.	9	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	24.874832505179	12	2	47	vs.	9	::	1
checkHit	47	vs	9	=> chance to hit	100
[ATTACK] raw dam	24.874832505179	versus	2	0.3	with APR	12
[ATTACK] after armor	24.874832505179
[ATTACK] after range	27
[PHYS CRIT %]	27.4
[ATTACK] after crit	27
[ATTACK] after mult	27
[LOG]	#UID:4297:0##fbd578#playerfdsf#LAST# hits Copperhead snake for #{bold}##aaaaaa#182 physical#{normal}##LAST# damage.
[LOG]	#{bold}##UID:4297:0##fbd578#playerfdsf#LAST# killed Copperhead snake!#{normal}#
[PROJECTOR] starting dam	BLIGHT	17.911368618861
[PROJECTOR] after difficulty dam	17.911368618861
[PROJECTOR] res	0	1	 on dam	17.911368618861
[PROJECTOR] after resists dam	17.911368618861
[PROJECTOR] after flat damage armor	17.911368618861
[PROJECTOR] final dam after static checks	17.911368618861
[PROJECTOR] final dam after hooks and callbacks	17.911368618861
[Dismissal] 	Playerfdsf	 attempting to ignore 	17.911368618861	damage from 	Black crystal	using	28.238869070942	mental save.
checkHit	28.238869070942	vs	17.911368618861	=> chance to hit	76
[MIND CRIT %]	27.9
[TAKE HIT] after flat damage cap	5.0496395774565
[LOG]	
[LOG]	#YELLOW##UID:4297:0##fbd578#playerfdsf#LAST# converts some damage to Psi!
[LOG]	#TAN##UID:4297:0##fbd578#playerfdsf#LAST# mentally dismisses some damage!
[LOG]	Black crystal's Blight Bolt hits #fbd578#playerfdsf#LAST# for #TAN#(9 dismissed)#LAST#, #YELLOW#2 to psi#LAST#, #DARK_GREEN#5 blight#LAST# (7 total damage).
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	green ooze	 :: 	91.525202301013	1	1	27	vs.	3	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	91.525202301013	1	1	27	vs.	3	::	1
checkHit	27	vs	3	=> chance to hit	100
[ATTACK] raw dam	91.525202301013	versus	1	0.3	with APR	1
[ATTACK] after armor	91.525202301013
[ATTACK] after range	128
[PHYS CRIT %] axe accuracy bonus	27	3	=	4.8
[PHYS CRIT %]	34.2
[ATTACK] after crit	128
[ATTACK] after mult	128
[PROJECTOR] starting dam	PHYSICAL	128
[PROJECTOR] after difficulty dam	128
[PROJECTOR] res	0	1	 on dam	128
[PROJECTOR] after resists dam	128
[PROJECTOR] after flat damage armor	128
[PROJECTOR] final dam after static checks	128
[PROJECTOR] final dam after hooks and callbacks	128
[LOG]	Green ooze splits in two!
[ATTACK] attacking with (offhand)	mossy mindstar
[ATTACK] to 	green ooze	 :: 	24.874832505179	12	1	47	vs.	3	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	24.874832505179	12	1	47	vs.	3	::	1
checkHit	47	vs	3	=> chance to hit	100
[ATTACK] raw dam	24.874832505179	versus	1	0.3	with APR	12
[ATTACK] after armor	24.874832505179
[ATTACK] after range	24
[PHYS CRIT %]	27.4
[ATTACK] after crit	24
[ATTACK] after mult	24
[LOG]	#UID:4297:0##fbd578#playerfdsf#LAST# hits Green ooze for #aaaaaa#64 physical#LAST# damage.
[LOG]	#{bold}##UID:4297:0##fbd578#playerfdsf#LAST# killed Green ooze!#{normal}#
[LOG]	
[Identify]	iron mace	true
[LOG]	Playerfdsf picks up (c.): #FFFFFF##UID:6490:0#iron mace (107% power, 2 apr)#LAST#.
[SOUND] loading from	/data/sound/actions/coins.lua	:=:	/data/sound/actions/coins.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/coins.ogg" : <static>
[LOG]	You pickup 0.70 gold pieces.
green ooze	15272	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	playerfdsf	 :: 	6.1509750227898	5	0	11	vs.	11	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	6.1509750227898	5	0	11	vs.	11	::	1
checkEvasion	17.538860103627	50	3
=> evasion chance	17.538860103627
checkHit	11	vs	11	=> chance to hit	50
[ATTACK] raw dam	6.1509750227898	versus	0	0.3	with APR	5
[ATTACK] after armor	6.1509750227898
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	NATURE	1
[PROJECTOR] after difficulty dam	1
[PROJECTOR] res	0	1	 on dam	1
[PROJECTOR] after resists dam	1
[PROJECTOR] after flat damage armor	1
[PROJECTOR] final dam after static checks	1
[PROJECTOR] final dam after hooks and callbacks	1
[Dismissal] 	Playerfdsf	 attempting to ignore 	1	damage from 	Green ooze	using	28.238869070942	mental save.
checkHit	28.238869070942	vs	1	=> chance to hit	100
[MIND CRIT %]	27.9
[TAKE HIT] after flat damage cap	0.28192371475954
[ATTACK] to 	green ooze	 :: 	91.525202301013	1	1	27	vs.	3	::	0.65607017003966
[ATTACK] after melee attack bonus hooks and callbacks :: 	91.525202301013	1	1	27	vs.	3	::	0.65607017003966
checkHit	27	vs	3	=> chance to hit	100
[ATTACK] raw dam	91.525202301013	versus	1	0.3	with APR	1
[ATTACK] after armor	91.525202301013
[ATTACK] after range	106
[PHYS CRIT %] axe accuracy bonus	27	3	=	4.8
[PHYS CRIT %]	34.2
[ATTACK] after crit	106
[ATTACK] after mult	69.543438024203
checkHit	56	vs	7	=> chance to hit	95
[PROJECTOR] starting dam	MIND	69.543438024203
[PROJECTOR] after difficulty dam	69.543438024203
[PROJECTOR] res	0	1	 on dam	69.543438024203
[PROJECTOR] after resists dam	69.543438024203
[PROJECTOR] after flat damage armor	69.543438024203
[PROJECTOR] final dam after static checks	69.543438024203
[PROJECTOR] final dam after hooks and callbacks	69.543438024203
[SOUND] loading from	/data/sound/creatures/jelly/jelly_hit.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_hit.ogg" : <static>
[SOUND] loading from	/data/sound/creatures/jelly/jelly_1.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_1.ogg" : <static>
[LOG]	#YELLOW##UID:4297:0##fbd578#playerfdsf#LAST# converts some damage to Psi!
[LOG]	#TAN##UID:4297:0##fbd578#playerfdsf#LAST# mentally dismisses some damage!
[LOG]	Force Shield hits Green ooze for #YELLOW#70 mind#LAST# damage.
[LOG]	#UID:15272:0#Green ooze hits #fbd578#playerfdsf#LAST# for #TAN#(0 dismissed)#LAST#, #YELLOW#0 to psi#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	#{bold}#Force Shield killed Green ooze!#{normal}#
[LOG]	
[ActorObjectUse] useObjectEnable: 	elm starstaff of projection	by	playerfdsf	inven/slot	1	nil
[ActorObjectUse] Object	elm starstaff of projection	6532	is ineligible for talent interface
[Identify]	elm starstaff of projection	true
[LOG]	Playerfdsf picks up (d.): #00FF80##UID:6532:0#elm starstaff of projection (100% power, 2 apr, physical element)#LAST#.
AI took for target	6470	black crystal	::	4297	playerfdsf	9	<	100
black crystal	6470	dumb ai talents can use	Blight Bolt	T_BLIGHT_BOLT
dumb ai uses	T_BLIGHT_BOLT
[LOG]	Black crystal casts Blight Bolt.
[SPELL CRIT %]	8
Adding entity	15273	after	6470
Projectile slowing down from	10
Projectile slowing down to	5
[LOG]	
[PROJECTOR] starting dam	BLIGHT	17.911368618861
[PROJECTOR] after difficulty dam	17.911368618861
[PROJECTOR] res	0	1	 on dam	17.911368618861
[PROJECTOR] after resists dam	17.911368618861
[PROJECTOR] after flat damage armor	17.911368618861
[PROJECTOR] final dam after static checks	17.911368618861
[PROJECTOR] final dam after hooks and callbacks	17.911368618861
[Dismissal] 	Playerfdsf	 attempting to ignore 	17.911368618861	damage from 	Black crystal	using	28.238869070942	mental save.
checkHit	28.238869070942	vs	17.911368618861	=> chance to hit	76
[MIND CRIT %]	27.9
[TAKE HIT] after flat damage cap	5.0496395774565
[LOG]	Playerfdsf no longer feels strong.
[LOG]	#YELLOW##UID:4297:0##fbd578#playerfdsf#LAST# converts some damage to Psi!
[LOG]	#TAN##UID:4297:0##fbd578#playerfdsf#LAST# mentally dismisses some damage!
[LOG]	Black crystal's Blight Bolt hits #fbd578#playerfdsf#LAST# for #TAN#(9 dismissed)#LAST#, #YELLOW#2 to psi#LAST#, #DARK_GREEN#5 blight#LAST# (7 total damage).
[LOG]	
AI took for target	6470	black crystal	::	4297	playerfdsf	1	<	100
black crystal	6470	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	playerfdsf	 :: 	0.38046121886181	0	0	0	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	0.38046121886181	0	0	0	vs.	0	::	1
checkEvasion	17.538860103627	50	3
=> evasion chance	17.538860103627
checkHit	0	vs	0	=> chance to hit	50
[LOG]	#UID:6470:0#Black crystal misses #fbd578#playerfdsf#LAST#.
giant brown ant	6485	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	playerfdsf	 :: 	5.2398553999506	7	0	19	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	5.2398553999506	7	0	19	vs.	0	::	1
checkEvasion	17.538860103627	50	1
=> evasion chance	17.538860103627
checkHit	19	vs	0	=> chance to hit	98
[ATTACK] raw dam	5.2398553999506	versus	0	0.3	with APR	7
[ATTACK] after armor	5.2398553999506
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	PHYSICAL	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam after static checks	5
[PROJECTOR] final dam after hooks and callbacks	5
[Dismissal] 	Playerfdsf	 attempting to ignore 	5	damage from 	Giant brown ant	using	21.351340029249	mental save.
checkHit	21.351340029249	vs	5	=> chance to hit	91
[MIND CRIT %]	18.6
[TAKE HIT] after flat damage cap	1.4096185737977
[ATTACK] to 	giant brown ant	 :: 	85.720022622175	1	1	4	vs.	1	::	0.65607017003966
[ATTACK] after melee attack bonus hooks and callbacks :: 	85.720022622175	1	1	4	vs.	1	::	0.65607017003966
checkHit	4	vs	1	=> chance to hit	58
[LOG]	Force Shield misses Giant brown ant.
[SOUND] loading from	/data/sound/creatures/ants/ant_hit.ogg	:=:	sound "/data/sound/creatures/ants/ant_hit.ogg" : <static>
[SOUND] loading from	/data/sound/creatures/ants/ant_2.ogg	:=:	sound "/data/sound/creatures/ants/ant_2.ogg" : <static>
[LOG]	#YELLOW##UID:4297:0##fbd578#playerfdsf#LAST# converts some damage to Psi!
[LOG]	#TAN##UID:4297:0##fbd578#playerfdsf#LAST# mentally dismisses some damage!
[LOG]	#UID:6485:0#Giant brown ant hits #fbd578#playerfdsf#LAST# for #TAN#(2 dismissed)#LAST#, #YELLOW#1 to psi#LAST#, #aaaaaa#1 physical#LAST# (2 total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	giant brown ant	 :: 	85.720022622175	1	1	4	vs.	1	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	85.720022622175	1	1	4	vs.	1	::	1
checkHit	4	vs	1	=> chance to hit	58
[ATTACK] raw dam	85.720022622175	versus	1	0.3	with APR	1
[ATTACK] after armor	85.720022622175
[ATTACK] after range	107
[PHYS CRIT %] axe accuracy bonus	4	1	=	0.6
[PHYS CRIT %]	20.7
[ATTACK] after crit	107
[ATTACK] after mult	107
[PROJECTOR] starting dam	PHYSICAL	107
[PROJECTOR] after difficulty dam	107
[PROJECTOR] res	0	1	 on dam	107
[PROJECTOR] after resists dam	107
[PROJECTOR] after flat damage armor	107
[PROJECTOR] final dam after static checks	107
[PROJECTOR] final dam after hooks and callbacks	107
[ATTACK] attacking with (offhand)	mossy mindstar
[ATTACK] to 	giant brown ant	 :: 	19.156490774743	12	1	35	vs.	1	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	19.156490774743	12	1	35	vs.	1	::	1
checkHit	35	vs	1	=> chance to hit	100
[ATTACK] raw dam	19.156490774743	versus	1	0.3	with APR	12
[ATTACK] after armor	19.156490774743
[ATTACK] after range	20
[PHYS CRIT %]	18.1
[ATTACK] after crit	20
[ATTACK] after mult	20
[LOG]	#UID:4297:0##fbd578#playerfdsf#LAST# hits Giant brown ant for #aaaaaa#107 physical#LAST# damage.
[LOG]	#{bold}##UID:4297:0##fbd578#playerfdsf#LAST# killed Giant brown ant!#{normal}#
black crystal	6470	dumb ai talents can use	Blight Bolt	T_BLIGHT_BOLT
black crystal	6470	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_BLIGHT_BOLT
[LOG]	Black crystal casts Blight Bolt.
[SPELL CRIT %]	8
Adding entity	15274	after	6470
Projectile slowing down from	10
Projectile slowing down to	5
[LOG]	
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	black crystal	 :: 	85.720022622175	1	0	4	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	85.720022622175	1	0	4	vs.	0	::	1
checkHit	4	vs	0	=> chance to hit	60
[ATTACK] raw dam	85.720022622175	versus	0	0.3	with APR	1
[ATTACK] after armor	85.720022622175
[ATTACK] after range	122
[PHYS CRIT %] axe accuracy bonus	4	0	=	0.8
[PHYS CRIT %]	20.9
[ATTACK] after crit	122
[ATTACK] after mult	122
[PROJECTOR] starting dam	PHYSICAL	122
[PROJECTOR] after difficulty dam	122
[PROJECTOR] res	0	1	 on dam	122
[PROJECTOR] after resists dam	122
[PROJECTOR] after flat damage armor	122
[PROJECTOR] final dam after static checks	122
[PROJECTOR] final dam after hooks and callbacks	122
[ATTACK] attacking with (offhand)	mossy mindstar
[ATTACK] to 	black crystal	 :: 	19.156490774743	12	0	35	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	19.156490774743	12	0	35	vs.	0	::	1
checkHit	35	vs	0	=> chance to hit	100
[ATTACK] raw dam	19.156490774743	versus	0	0.3	with APR	12
[ATTACK] after armor	19.156490774743
[ATTACK] after range	21
[PHYS CRIT %]	18.1
[ATTACK] after crit	21
[ATTACK] after mult	21
[LOG]	#UID:4297:0##fbd578#playerfdsf#LAST# hits Black crystal for #aaaaaa#122 physical#LAST# damage.
[PROJECTOR] starting dam	BLIGHT	17.911368618861
[PROJECTOR] after difficulty dam	17.911368618861
[PROJECTOR] res	0	1	 on dam	17.911368618861
[PROJECTOR] after resists dam	17.911368618861
[PROJECTOR] after flat damage armor	17.911368618861
[PROJECTOR] final dam after static checks	17.911368618861
[PROJECTOR] final dam after hooks and callbacks	17.911368618861
[Dismissal] 	Playerfdsf	 attempting to ignore 	17.911368618861	damage from 	Black crystal	using	21.351340029249	mental save.
checkHit	21.351340029249	vs	17.911368618861	=> chance to hit	59
[TAKE HIT] after flat damage cap	10.099279154913
[LOG]	#{bold}##UID:4297:0##fbd578#playerfdsf#LAST# killed Black crystal!#{normal}#
[LOG]	#YELLOW##UID:4297:0##fbd578#playerfdsf#LAST# converts some damage to Psi!
[LOG]	Black crystal's Blight Bolt hits #fbd578#playerfdsf#LAST# for #YELLOW#4 to psi#LAST#, #DARK_GREEN#10 blight#LAST# (14 total damage).
[LOG]	#00ff00##UID:2439:0#Talent Pain Enhancement System is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:2018:0#Talent Shockstar is ready to use.
[LOG]	Rested for 42 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the north (white crystal)).
[LOG]	
AI took for target	6479	white crystal	::	4297	playerfdsf	64	<	100
white crystal	6479	dumb ai talents can use	Ice Bolt	T_ICE_BOLT
white crystal	6479	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_ICE_BOLT
[LOG]	White crystal casts Ice Bolt.
[SPELL CRIT %]	1
Adding entity	15275	after	6479
Projectile slowing down from	6
Projectile slowing down to	3
[LOG]	
white crystal	6479	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	White crystal casts Phase Door.
[phase door] final location of 	white crystal	42	6
[LOG]	
AI took for target	6479	white crystal	::	4297	playerfdsf	16	<	100
white crystal	6479	dumb ai talents can use	Ice Bolt	T_ICE_BOLT
dumb ai uses	T_ICE_BOLT
[LOG]	White crystal casts Ice Bolt.
[SPELL CRIT %]	1
Adding entity	15276	after	6479
Projectile slowing down from	6
Projectile slowing down to	3
[LOG]	
AI took for target	6479	white crystal	::	4297	playerfdsf	1	<	100
white crystal	6479	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	playerfdsf	 :: 	0.38046121886181	0	0	0	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	0.38046121886181	0	0	0	vs.	0	::	1
checkEvasion	17.538860103627	50	3
=> evasion chance	17.538860103627
checkHit	0	vs	0	=> chance to hit	50
[ATTACK] raw dam	0.38046121886181	versus	0	0.3	with APR	0
[ATTACK] after armor	0.38046121886181
[ATTACK] after range	0
[PHYS CRIT %]	0
[ATTACK] after crit	0
[ATTACK] after mult	0
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	white crystal	 :: 	85.720022622175	1	0	4	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	85.720022622175	1	0	4	vs.	0	::	1
checkHit	4	vs	0	=> chance to hit	60
[ATTACK] raw dam	85.720022622175	versus	0	0.3	with APR	1
[ATTACK] after armor	85.720022622175
[ATTACK] after range	87
[PHYS CRIT %] axe accuracy bonus	4	0	=	0.8
[PHYS CRIT %]	20.9
[ATTACK] after crit	87
[ATTACK] after mult	87
[PROJECTOR] starting dam	PHYSICAL	87
[PROJECTOR] after difficulty dam	87
[PROJECTOR] res	0	1	 on dam	87
[PROJECTOR] after resists dam	87
[PROJECTOR] after flat damage armor	87
[PROJECTOR] final dam after static checks	87
[PROJECTOR] final dam after hooks and callbacks	87
[ATTACK] attacking with (offhand)	mossy mindstar
[ATTACK] to 	white crystal	 :: 	19.156490774743	12	0	35	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	19.156490774743	12	0	35	vs.	0	::	1
checkHit	35	vs	0	=> chance to hit	100
[ATTACK] raw dam	19.156490774743	versus	0	0.3	with APR	12
[ATTACK] after armor	19.156490774743
[ATTACK] after range	20
[PHYS CRIT %]	18.1
[ATTACK] after crit	20
[ATTACK] after mult	20
[LOG]	#UID:4297:0##fbd578#playerfdsf#LAST# hits White crystal for #aaaaaa#87 physical#LAST# damage.
[LOG]	#{bold}##UID:4297:0##fbd578#playerfdsf#LAST# killed White crystal!#{normal}#
[LOG]	
[USERCHAT] channel achievement	Tantrumoo	tome	Home sweet home	false	false
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	You don't see how to get there...
[LOG]	
[USERCHAT] channel talk	Chimney_Imp	tome	So if you're Bloodcasting and your spell kills something, do you get the health that you paid back?
[LOG]	Ran for 3 turns (stop reason: didn't move).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Today is the 75th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
AI took for target	6500	stone troll	::	4297	playerfdsf	100	<	100
[LOG]	Ran for 52 turns (stop reason: hostile spotted to the northwest (stone troll)).
[LOG]	
AI took for target	6484	red crystal	::	4297	playerfdsf	100	<	100
red crystal	6484	dumb ai talents can use	Flame Bolt	T_FLAME_BOLT
red crystal	6484	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[phase door] final location of 	red crystal	11	18
red crystal	6484	dumb ai talents can use	Flame Bolt	T_FLAME_BOLT
dumb ai uses	T_FLAME_BOLT
[LOG]	Red crystal casts Flame Bolt.
[SPELL CRIT %]	1
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[trail_length=1]
New GL Shader program 46
New GL Shader 47 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/fireball.frag
*p 46: Uniform: 0: 1406 explosion_time_factor
*p 46: Uniform: 1: 1406 is_exploding
*p 46: Uniform: 2: 1406 projectile_time_factor
*p 46: Uniform: 3: 1406 tick
*p 46: Uniform: 4: 1406 tick_start
*p 46: Uniform: 5: 1406 trail_length
*p 46: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[]
New GL Shader program 48
*p 48: Uniform: 0: 1406 explosion_time_factor
*p 48: Uniform: 1: 1406 is_exploding
*p 48: Uniform: 2: 1406 projectile_time_factor
*p 48: Uniform: 3: 1406 tick
*p 48: Uniform: 4: 1406 tick_start
*p 48: Uniform: 5: 1406 trail_length
*p 48: Uniform: 6: 8B5E tex
Adding entity	15277	after	6484
Projectile slowing down from	20
Projectile slowing down to	10
[SOUND] loading from	/data/sound/talents/fire.ogg	:=:	sound "/data/sound/talents/fire.ogg" : <static>
[PROJECTOR] starting dam	FIRE	30.388900174142
[PROJECTOR] after difficulty dam	30.388900174142
[PROJECTOR] res	0	1	 on dam	30.388900174142
[PROJECTOR] after resists dam	30.388900174142
[PROJECTOR] after flat damage armor	30.388900174142
[PROJECTOR] final dam after static checks	30.388900174142
[PROJECTOR] final dam after hooks and callbacks	30.388900174142
[Dismissal] 	Playerfdsf	 attempting to ignore 	30.388900174142	damage from 	Red crystal	using	21.351340029249	mental save.
checkHit	21.351340029249	vs	30.388900174142	=> chance to hit	28
[MIND CRIT %]	18.6
[TAKE HIT] after flat damage cap	8.5673516245507
[LOG]	Playerfdsf is on fire!
[SHADER] Loading from /data/gfx/shaders/fireflash.lua
[SHADER] Loaded shader with totalname	fireflash[]
New GL Shader program 49
*p 49: Uniform: 0: 1406 explosion_time_factor
*p 49: Uniform: 1: 1406 is_exploding
*p 49: Uniform: 2: 1406 projectile_time_factor
*p 49: Uniform: 3: 1406 tick
*p 49: Uniform: 4: 1406 tick_start
*p 49: Uniform: 5: 1406 trail_length
*p 49: Uniform: 6: 8B5E tex
[SHADER] setting reset param	tick_start	1827838
[LOG]	#YELLOW##UID:4297:0##fbd578#playerfdsf#LAST# converts some damage to Psi!
[LOG]	#TAN##UID:4297:0##fbd578#playerfdsf#LAST# mentally dismisses some damage!
[LOG]	Red crystal's Flame Bolt hits #fbd578#playerfdsf#LAST# for #TAN#(15 dismissed)#LAST#, #YELLOW#4 to psi#LAST#, #LIGHT_RED#9 fire#LAST# (12 total damage).
Loading tile from tileset	/data/gfx/talents/flame.png
[PROJECTOR] starting dam	FIRE	10.129633391381
[PROJECTOR] after difficulty dam	10.129633391381
[PROJECTOR] res	0	1	 on dam	10.129633391381
[PROJECTOR] after resists dam	10.129633391381
[PROJECTOR] after flat damage armor	10.129633391381
[PROJECTOR] final dam after static checks	10.129633391381
[PROJECTOR] final dam after hooks and callbacks	10.129633391381
[Dismissal] 	Playerfdsf	 attempting to ignore 	10.129633391381	damage from 	Red crystal	using	21.351340029249	mental save.
checkHit	21.351340029249	vs	10.129633391381	=> chance to hit	79
[MIND CRIT %]	18.6
[TAKE HIT] after flat damage cap	2.8557838748502
[LOG]	
[LOG]	#YELLOW##UID:4297:0##fbd578#playerfdsf#LAST# converts some damage to Psi!
[LOG]	#TAN##UID:4297:0##fbd578#playerfdsf#LAST# mentally dismisses some damage!
[LOG]	Burning from Red crystal hits #fbd578#playerfdsf#LAST# for #TAN#(5 dismissed)#LAST#, #YELLOW#1 to psi#LAST#, #LIGHT_RED#3 fire#LAST# (4 total damage).
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	stone troll	 :: 	85.720022622175	1	7	4	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	85.720022622175	1	7	4	vs.	0	::	1
checkHit	4	vs	0	=> chance to hit	60
[ATTACK] raw dam	85.720022622175	versus	7	0.3	with APR	1
[ATTACK] after armor	79.720022622175
[ATTACK] after range	106
[PHYS CRIT %] axe accuracy bonus	4	0	=	0.8
[PHYS CRIT %]	20.9
[ATTACK] after crit	106
[ATTACK] after mult	106
[PROJECTOR] starting dam	PHYSICAL	106
[PROJECTOR] after difficulty dam	106
[PROJECTOR] res	0	1	 on dam	106
[PROJECTOR] after resists dam	106
[PROJECTOR] after flat damage armor	106
[PROJECTOR] final dam after static checks	106
[PROJECTOR] final dam after hooks and callbacks	106
[LOG]	Stone troll is disprupted by psionic energies!
[ATTACK] attacking with (offhand)	mossy mindstar
[ATTACK] to 	stone troll	 :: 	19.156490774743	12	7	35	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	19.156490774743	12	7	35	vs.	0	::	1
checkHit	35	vs	0	=> chance to hit	100
[ATTACK] raw dam	19.156490774743	versus	7	0.3	with APR	12
[ATTACK] after armor	19.156490774743
[ATTACK] after range	20
[PHYS CRIT %]	18.1
[LOG]	Playerfdsf revels in the pain.
[ATTACK] after crit	30
[ATTACK] after mult	30
[LOG]	#{bold}##UID:4297:0##fbd578#playerfdsf#LAST# performs a melee critical strike against Stone troll!#{normal}#
checkHit	56	vs	7	=> chance to hit	95
[PROJECTOR] starting dam	MIND	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	0	1	 on dam	30
[PROJECTOR] after resists dam	30
[PROJECTOR] after flat damage armor	30
[PROJECTOR] final dam after static checks	30
[PROJECTOR] final dam after hooks and callbacks	30
[LOG]	#UID:4297:0##fbd578#playerfdsf#LAST# hits Stone troll for #aaaaaa#106 physical#LAST#, #{bold}##YELLOW#30 mind#{normal}##LAST# (136 total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	stone troll	 :: 	91.525202301013	1	7	27	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	91.525202301013	1	7	27	vs.	0	::	1
checkHit	27	vs	0	=> chance to hit	100
[ATTACK] raw dam	91.525202301013	versus	7	0.3	with APR	1
[ATTACK] after armor	85.525202301013
[ATTACK] after range	128
[PHYS CRIT %] axe accuracy bonus	27	0	=	5.4
[PHYS CRIT %]	34.8
[ATTACK] after crit	128
[ATTACK] after mult	128
[PROJECTOR] starting dam	PHYSICAL	128
[PROJECTOR] after difficulty dam	128
[PROJECTOR] res	0	1	 on dam	128
[PROJECTOR] after resists dam	128
[PROJECTOR] after flat damage armor	128
[PROJECTOR] final dam after static checks	128
[PROJECTOR] final dam after hooks and callbacks	128
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[SOUND] loading from	/data/sound/creatures/trolls/troll_die_1.ogg	:=:	sound "/data/sound/creatures/trolls/troll_die_1.ogg" : <static>
[ATTACK] attacking with (offhand)	mossy mindstar
[ATTACK] to 	stone troll	 :: 	24.874832505179	12	7	47	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	24.874832505179	12	7	47	vs.	0	::	1
checkHit	47	vs	0	=> chance to hit	100
[ATTACK] raw dam	24.874832505179	versus	7	0.3	with APR	12
[ATTACK] after armor	24.874832505179
[ATTACK] after range	27
[PHYS CRIT %]	27.4
[ATTACK] after crit	40.5
[ATTACK] after mult	40.5
[LOG]	#{bold}##UID:4297:0##fbd578#playerfdsf#LAST# performs a melee critical strike against Stone troll!#{normal}#
Loading tile from tileset	/data/gfx/shockbolt/object/troll_intestine.png
[LOG]	#UID:4297:0##fbd578#playerfdsf#LAST# hits Stone troll for #aaaaaa#128 physical#LAST# damage.
[PROJECTOR] starting dam	FIRE	10.129633391381
[PROJECTOR] after difficulty dam	10.129633391381
[PROJECTOR] res	0	1	 on dam	10.129633391381
[PROJECTOR] after resists dam	10.129633391381
[PROJECTOR] after flat damage armor	10.129633391381
[PROJECTOR] final dam after static checks	10.129633391381
[PROJECTOR] final dam after hooks and callbacks	10.129633391381
[Dismissal] 	Playerfdsf	 attempting to ignore 	10.129633391381	damage from 	Red crystal	using	28.238869070942	mental save.
checkHit	28.238869070942	vs	10.129633391381	=> chance to hit	96
[MIND CRIT %]	27.9
[TAKE HIT] after flat damage cap	2.8557838748502
[LOG]	#YELLOW##UID:4297:0##fbd578#playerfdsf#LAST# converts some damage to Psi!
[LOG]	#TAN##UID:4297:0##fbd578#playerfdsf#LAST# mentally dismisses some damage!
[LOG]	#{bold}##UID:4297:0##fbd578#playerfdsf#LAST# killed Stone troll!#{normal}#
[LOG]	Burning from Red crystal hits #fbd578#playerfdsf#LAST# for #TAN#(5 dismissed)#LAST#, #YELLOW#1 to psi#LAST#, #LIGHT_RED#3 fire#LAST# (4 total damage).
[LOG]	
[LOG]	You pickup 0.60 gold pieces.
[PROJECTOR] starting dam	FIRE	10.129633391381
[PROJECTOR] after difficulty dam	10.129633391381
[PROJECTOR] res	0	1	 on dam	10.129633391381
[PROJECTOR] after resists dam	10.129633391381
[PROJECTOR] after flat damage armor	10.129633391381
[PROJECTOR] final dam after static checks	10.129633391381
[PROJECTOR] final dam after hooks and callbacks	10.129633391381
[Dismissal] 	Playerfdsf	 attempting to ignore 	10.129633391381	damage from 	Red crystal	using	28.238869070942	mental save.
checkHit	28.238869070942	vs	10.129633391381	=> chance to hit	96
[MIND CRIT %]	27.9
[TAKE HIT] after flat damage cap	2.8557838748502
[LOG]	#YELLOW##UID:4297:0##fbd578#playerfdsf#LAST# converts some damage to Psi!
[LOG]	#TAN##UID:4297:0##fbd578#playerfdsf#LAST# mentally dismisses some damage!
[LOG]	Burning from Red crystal hits #fbd578#playerfdsf#LAST# for #TAN#(5 dismissed)#LAST#, #YELLOW#1 to psi#LAST#, #LIGHT_RED#3 fire#LAST# (4 total damage).
red crystal	6484	dumb ai talents can use	Flame Bolt	T_FLAME_BOLT
dumb ai uses	T_FLAME_BOLT
[LOG]	Red crystal casts Flame Bolt.
[SPELL CRIT %]	1
Adding entity	15278	after	6484
Projectile slowing down from	20
Projectile slowing down to	10
[LOG]	
[PROJECTOR] starting dam	FIRE	30.388900174142
[PROJECTOR] after difficulty dam	30.388900174142
[PROJECTOR] res	0	1	 on dam	30.388900174142
[PROJECTOR] after resists dam	30.388900174142
[PROJECTOR] after flat damage armor	30.388900174142
[PROJECTOR] final dam after static checks	30.388900174142
[PROJECTOR] final dam after hooks and callbacks	30.388900174142
[Dismissal] 	Playerfdsf	 attempting to ignore 	30.388900174142	damage from 	Red crystal	using	28.238869070942	mental save.
checkHit	28.238869070942	vs	30.388900174142	=> chance to hit	45
[TAKE HIT] after flat damage cap	17.134703249101
Cloned shader 49
[SHADER] setting reset param	tick_start	1829197
[LOG]	#YELLOW##UID:4297:0##fbd578#playerfdsf#LAST# converts some damage to Psi!
[LOG]	Red crystal's Flame Bolt hits #fbd578#playerfdsf#LAST# for #YELLOW#7 to psi#LAST#, #LIGHT_RED#17 fire#LAST# (25 total damage).
[PROJECTOR] starting dam	FIRE	15.194450087071
[PROJECTOR] after difficulty dam	15.194450087071
[PROJECTOR] res	0	1	 on dam	15.194450087071
[PROJECTOR] after resists dam	15.194450087071
[PROJECTOR] after flat damage armor	15.194450087071
[PROJECTOR] final dam after static checks	15.194450087071
[PROJECTOR] final dam after hooks and callbacks	15.194450087071
[Dismissal] 	Playerfdsf	 attempting to ignore 	15.194450087071	damage from 	Red crystal	using	28.238869070942	mental save.
checkHit	28.238869070942	vs	15.194450087071	=> chance to hit	83
[TAKE HIT] after flat damage cap	8.5673516245507
[LOG]	#YELLOW##UID:4297:0##fbd578#playerfdsf#LAST# converts some damage to Psi!
[LOG]	Burning from Red crystal hits #fbd578#playerfdsf#LAST# for #YELLOW#4 to psi#LAST#, #LIGHT_RED#9 fire#LAST# (12 total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	red crystal	 :: 	91.525202301013	1	0	27	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	91.525202301013	1	0	27	vs.	0	::	1
checkHit	27	vs	0	=> chance to hit	100
[ATTACK] raw dam	91.525202301013	versus	0	0.3	with APR	1
[ATTACK] after armor	91.525202301013
[ATTACK] after range	101
[PHYS CRIT %] axe accuracy bonus	27	0	=	5.4
[PHYS CRIT %]	34.8
[ATTACK] after crit	101
[ATTACK] after mult	101
[PROJECTOR] starting dam	PHYSICAL	101
[PROJECTOR] after difficulty dam	101
[PROJECTOR] res	0	1	 on dam	101
[PROJECTOR] after resists dam	101
[PROJECTOR] after flat damage armor	101
[PROJECTOR] final dam after static checks	101
[PROJECTOR] final dam after hooks and callbacks	101
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:19:0#red crystal shard (1)#WHITE#.
[ATTACK] attacking with (offhand)	mossy mindstar
[ATTACK] to 	red crystal	 :: 	24.874832505179	12	0	47	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	24.874832505179	12	0	47	vs.	0	::	1
checkHit	47	vs	0	=> chance to hit	100
[ATTACK] raw dam	24.874832505179	versus	0	0.3	with APR	12
[ATTACK] after armor	24.874832505179
[ATTACK] after range	25
[PHYS CRIT %]	27.4
[ATTACK] after crit	25
[ATTACK] after mult	25
Loading tile from tileset	/data/gfx/shockbolt/object/red_crystal_shard.png
[LOG]	#UID:4297:0##fbd578#playerfdsf#LAST# hits Red crystal for #aaaaaa#101 physical#LAST# damage.
[LOG]	#{bold}##UID:4297:0##fbd578#playerfdsf#LAST# killed Red crystal!#{normal}#
[PROJECTOR] starting dam	FIRE	15.194450087071
[PROJECTOR] after difficulty dam	15.194450087071
[PROJECTOR] res	0	1	 on dam	15.194450087071
[PROJECTOR] after resists dam	15.194450087071
[PROJECTOR] after flat damage armor	15.194450087071
[PROJECTOR] final dam after static checks	15.194450087071
[PROJECTOR] final dam after hooks and callbacks	15.194450087071
[Dismissal] 	Playerfdsf	 attempting to ignore 	15.194450087071	damage from 	Red crystal	using	28.238869070942	mental save.
checkHit	28.238869070942	vs	15.194450087071	=> chance to hit	83
[MIND CRIT %]	27.9
[LOG]	#{bold}#Playerfdsf's mind surges with critical power!#{normal}#
[TAKE HIT] after flat damage cap	2.8557838748502
[LOG]	
[LOG]	#YELLOW##UID:4297:0##fbd578#playerfdsf#LAST# converts some damage to Psi!
[LOG]	#TAN##UID:4297:0##fbd578#playerfdsf#LAST# mentally dismisses some damage!
[LOG]	Burning from Red crystal hits #fbd578#playerfdsf#LAST# for #TAN#(10 dismissed)#LAST#, #YELLOW#1 to psi#LAST#, #LIGHT_RED#3 fire#LAST# (4 total damage).
[LOG]	
Server latency	43
Deleting shader 49 (is clone 1)
[LOG]	Playerfdsf stops burning.
[LOG]	Playerfdsf no longer feels strong.
[LOG]	
[LOG]	#00ff00##UID:2439:0#Talent Pain Enhancement System is ready to use.
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	Ran for 6 turns (stop reason: hostile spotted to the northeast (black crystal)).
[LOG]	
AI took for target	6498	black crystal	::	4297	playerfdsf	4	<	100
black crystal	6498	dumb ai talents can use	Blight Bolt	T_BLIGHT_BOLT
black crystal	6498	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_BLIGHT_BOLT
[LOG]	Black crystal casts Blight Bolt.
[SPELL CRIT %]	8
Adding entity	15279	after	6498
Projectile slowing down from	10
Projectile slowing down to	5
[LOG]	
[PROJECTOR] starting dam	BLIGHT	17.911368618861
[PROJECTOR] after difficulty dam	17.911368618861
[PROJECTOR] res	0	1	 on dam	17.911368618861
[PROJECTOR] after resists dam	17.911368618861
[PROJECTOR] after flat damage armor	17.911368618861
[PROJECTOR] final dam after static checks	17.911368618861
[PROJECTOR] final dam after hooks and callbacks	17.911368618861
[Dismissal] 	Playerfdsf	 attempting to ignore 	17.911368618861	damage from 	Black crystal	using	21.351340029249	mental save.
checkHit	21.351340029249	vs	17.911368618861	=> chance to hit	59
[TAKE HIT] after flat damage cap	10.099279154913
[LOG]	#YELLOW##UID:4297:0##fbd578#playerfdsf#LAST# converts some damage to Psi!
[LOG]	Black crystal's Blight Bolt hits #fbd578#playerfdsf#LAST# for #YELLOW#4 to psi#LAST#, #DARK_GREEN#10 blight#LAST# (14 total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	black crystal	 :: 	85.720022622175	1	0	4	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	85.720022622175	1	0	4	vs.	0	::	1
checkHit	4	vs	0	=> chance to hit	60
[ATTACK] raw dam	85.720022622175	versus	0	0.3	with APR	1
[ATTACK] after armor	85.720022622175
[ATTACK] after range	106
[PHYS CRIT %] axe accuracy bonus	4	0	=	0.8
[PHYS CRIT %]	20.9
[LOG]	Playerfdsf revels in the pain.
[ATTACK] after crit	159
[ATTACK] after mult	159
[LOG]	#{bold}##UID:4297:0##fbd578#playerfdsf#LAST# performs a melee critical strike against Black crystal!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	159
[PROJECTOR] after difficulty dam	159
[PROJECTOR] res	0	1	 on dam	159
[PROJECTOR] after resists dam	159
[PROJECTOR] after flat damage armor	159
[PROJECTOR] final dam after static checks	159
[PROJECTOR] final dam after hooks and callbacks	159
[ATTACK] attacking with (offhand)	mossy mindstar
[ATTACK] to 	black crystal	 :: 	24.874832505179	12	0	47	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	24.874832505179	12	0	47	vs.	0	::	1
checkHit	47	vs	0	=> chance to hit	100
[ATTACK] raw dam	24.874832505179	versus	0	0.3	with APR	12
[ATTACK] after armor	24.874832505179
[ATTACK] after range	25
[PHYS CRIT %]	27.4
[ATTACK] after crit	37.5
[ATTACK] after mult	37.5
[LOG]	#{bold}##UID:4297:0##fbd578#playerfdsf#LAST# performs a melee critical strike against Black crystal!#{normal}#
[LOG]	#UID:4297:0##fbd578#playerfdsf#LAST# hits Black crystal for #{bold}##aaaaaa#159 physical#{normal}##LAST# damage.
[LOG]	#{bold}##UID:4297:0##fbd578#playerfdsf#LAST# killed Black crystal!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Playerfdsf no longer feels strong.
[LOG]	#00ff00##UID:2439:0#Talent Pain Enhancement System is ready to use.
[LOG]	Rested for 74 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the west (blue crystal)).
[LOG]	
AI took for target	6480	blue crystal	::	4297	playerfdsf	16	<	100
blue crystal	6480	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Blue crystal casts Phase Door.
[phase door] final location of 	blue crystal	9	23
AI took for target	6496	white crystal	::	4297	playerfdsf	16	<	100
white crystal	6496	dumb ai talents can use	Ice Bolt	T_ICE_BOLT
white crystal	6496	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_ICE_BOLT
[SPELL CRIT %]	1
Adding entity	15280	after	6496
Projectile slowing down from	6
Projectile slowing down to	3
[LOG]	
[USERCHAT] channel achievement	motgz	tome	Rescuer of the lost (Nightmare (Roguelike) difficulty)	false	false
[PROJECTOR] starting dam	COLD	27.622588338221
[PROJECTOR] after difficulty dam	27.622588338221
[PROJECTOR] res	0	1	 on dam	27.622588338221
[PROJECTOR] after resists dam	27.622588338221
[PROJECTOR] after flat damage armor	27.622588338221
[PROJECTOR] final dam after static checks	27.622588338221
[PROJECTOR] final dam after hooks and callbacks	27.622588338221
[Dismissal] 	Playerfdsf	 attempting to ignore 	27.622588338221	damage from 	White crystal	using	21.351340029249	mental save.
checkHit	21.351340029249	vs	27.622588338221	=> chance to hit	35
[TAKE HIT] after flat damage cap	15.574925431169
[LOG]	#YELLOW##UID:4297:0##fbd578#playerfdsf#LAST# converts some damage to Psi!
[LOG]	White crystal's Ice Bolt hits #fbd578#playerfdsf#LAST# for #YELLOW#7 to psi#LAST#, #1133F3#16 cold#LAST# (22 total damage).
[LOG]	
[TARGET] Passing target	rattlesnake	from	white crystal	to	playerfdsf
white crystal	6496	dumb ai talents can use	Attack	T_ATTACK
white crystal	6496	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	playerfdsf	 :: 	0.38046121886181	0	0	0	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	0.38046121886181	0	0	0	vs.	0	::	1
checkEvasion	17.538860103627	50	2
=> evasion chance	17.538860103627
checkHit	0	vs	0	=> chance to hit	50
[LOG]	#UID:6496:0#White crystal misses #fbd578#playerfdsf#LAST#.
[LOG]	
[USERCHAT] channel serial data	Soribus	global	603
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	white crystal	 :: 	85.720022622175	1	0	4	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	85.720022622175	1	0	4	vs.	0	::	1
checkHit	4	vs	0	=> chance to hit	60
[ATTACK] raw dam	85.720022622175	versus	0	0.3	with APR	1
[ATTACK] after armor	85.720022622175
[ATTACK] after range	109
[PHYS CRIT %] axe accuracy bonus	4	0	=	0.8
[PHYS CRIT %]	20.9
[ATTACK] after crit	109
[ATTACK] after mult	109
[PROJECTOR] starting dam	PHYSICAL	109
[PROJECTOR] after difficulty dam	109
[PROJECTOR] res	0	1	 on dam	109
[PROJECTOR] after resists dam	109
[PROJECTOR] after flat damage armor	109
[PROJECTOR] final dam after static checks	109
[PROJECTOR] final dam after hooks and callbacks	109
[ATTACK] attacking with (offhand)	mossy mindstar
[ATTACK] to 	white crystal	 :: 	19.156490774743	12	0	35	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	19.156490774743	12	0	35	vs.	0	::	1
checkHit	35	vs	0	=> chance to hit	100
[ATTACK] raw dam	19.156490774743	versus	0	0.3	with APR	12
[ATTACK] after armor	19.156490774743
[ATTACK] after range	20
[PHYS CRIT %]	18.1
[ATTACK] after crit	20
[ATTACK] after mult	20
[LOG]	#UID:4297:0##fbd578#playerfdsf#LAST# hits White crystal for #aaaaaa#109 physical#LAST# damage.
[LOG]	#{bold}##UID:4297:0##fbd578#playerfdsf#LAST# killed White crystal!#{normal}#
[LOG]	
table: 0x011c0d98	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	16
[USERCHAT] channel talk	Cathbald	tome	good question
[USERCHAT] channel talk	Chimney_Imp	tome	It works that way with vim but I dunno about life
blue crystal	6480	dumb ai talents can use	Tidal Wave	T_TIDAL_WAVE
dumb ai uses	T_TIDAL_WAVE
AI took for target	6492	rattlesnake	::	4297	playerfdsf	9	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	playerfdsf	 :: 	8.9133713776057	10	0	20	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	8.9133713776057	10	0	20	vs.	0	::	1
checkEvasion	17.538860103627	50	4
=> evasion chance	17.538860103627
checkHit	20	vs	0	=> chance to hit	100
[ATTACK] raw dam	8.9133713776057	versus	0	0.3	with APR	10
[ATTACK] after armor	8.9133713776057
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	PHYSICAL	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam after static checks	8
[PROJECTOR] final dam after hooks and callbacks	8
[Dismissal] 	Playerfdsf	 attempting to ignore 	8	damage from 	Rattlesnake	using	21.351340029249	mental save.
checkHit	21.351340029249	vs	8	=> chance to hit	84
[MIND CRIT %]	18.6
[TAKE HIT] after flat damage cap	2.2553897180763
[ATTACK] to 	rattlesnake	 :: 	85.720022622175	1	2	4	vs.	13	::	0.65607017003966
[ATTACK] after melee attack bonus hooks and callbacks :: 	85.720022622175	1	2	4	vs.	13	::	0.65607017003966
checkHit	4	vs	13	=> chance to hit	28
[LOG]	Force Shield misses Rattlesnake.
[LOG]	#YELLOW##UID:4297:0##fbd578#playerfdsf#LAST# converts some damage to Psi!
[LOG]	#TAN##UID:4297:0##fbd578#playerfdsf#LAST# mentally dismisses some damage!
[LOG]	#UID:6492:0#Rattlesnake hits #fbd578#playerfdsf#LAST# for #TAN#(4 dismissed)#LAST#, #YELLOW#1 to psi#LAST#, #aaaaaa#2 physical#LAST# (3 total damage).
[LOG]	
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	rattlesnake	 :: 	85.720022622175	1	2	4	vs.	13	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	85.720022622175	1	2	4	vs.	13	::	1
checkHit	4	vs	13	=> chance to hit	28
[LOG]	#UID:4297:0##fbd578#playerfdsf#LAST# misses Rattlesnake.
[ATTACK] attacking with (offhand)	mossy mindstar
[ATTACK] to 	rattlesnake	 :: 	19.156490774743	12	2	35	vs.	13	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	19.156490774743	12	2	35	vs.	13	::	1
checkHit	35	vs	13	=> chance to hit	100
[ATTACK] raw dam	19.156490774743	versus	2	0.3	with APR	12
[ATTACK] after armor	19.156490774743
[ATTACK] after range	21
[PHYS CRIT %]	18.1
[ATTACK] after crit	21
[ATTACK] after mult	21
checkHit	47	vs	7	=> chance to hit	95
[PROJECTOR] starting dam	MIND	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	0	1	 on dam	21
[PROJECTOR] after resists dam	21
[PROJECTOR] after flat damage armor	21
[PROJECTOR] final dam after static checks	21
[PROJECTOR] final dam after hooks and callbacks	21
[LOG]	Rattlesnake is disprupted by psionic energies!
[LOG]	#UID:4297:0##fbd578#playerfdsf#LAST# hits Rattlesnake for #YELLOW#21 mind#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	playerfdsf	 :: 	8.9133713776057	10	0	20	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	8.9133713776057	10	0	20	vs.	0	::	1
checkEvasion	17.538860103627	50	4
=> evasion chance	17.538860103627
[LOG]	#fbd578#playerfdsf#LAST# evades #UID:6492:0#Rattlesnake.
[LOG]	
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	rattlesnake	 :: 	85.720022622175	1	2	4	vs.	13	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	85.720022622175	1	2	4	vs.	13	::	1
checkHit	4	vs	13	=> chance to hit	28
[LOG]	#UID:4297:0##fbd578#playerfdsf#LAST# misses Rattlesnake.
[ATTACK] attacking with (offhand)	mossy mindstar
[ATTACK] to 	rattlesnake	 :: 	19.156490774743	12	2	35	vs.	13	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	19.156490774743	12	2	35	vs.	13	::	1
checkHit	35	vs	13	=> chance to hit	100
[ATTACK] raw dam	19.156490774743	versus	2	0.3	with APR	12
[ATTACK] after armor	19.156490774743
[ATTACK] after range	19
[PHYS CRIT %]	18.1
[ATTACK] after crit	19
[ATTACK] after mult	19
checkHit	47	vs	7	=> chance to hit	95
[PROJECTOR] starting dam	MIND	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	0	1	 on dam	19
[PROJECTOR] after resists dam	19
[PROJECTOR] after flat damage armor	19
[PROJECTOR] final dam after static checks	19
[PROJECTOR] final dam after hooks and callbacks	19
checkHit	47	vs	7	=> chance to hit	95
[PROJECTOR] starting dam	MIND	50.577051975423
[PROJECTOR] after difficulty dam	50.577051975423
[PROJECTOR] res	0	1	 on dam	50.577051975423
[PROJECTOR] after resists dam	50.577051975423
[PROJECTOR] after flat damage armor	50.577051975423
[PROJECTOR] final dam after static checks	50.577051975423
[PROJECTOR] final dam after hooks and callbacks	50.577051975423
[LOG]	Psionic Disruption from Playerfdsf hits Rattlesnake for #YELLOW#51 mind#LAST# damage.
[LOG]	#UID:4297:0##fbd578#playerfdsf#LAST# hits Rattlesnake for #YELLOW#19 mind#LAST# damage.
[LOG]	#{bold}##UID:4297:0##fbd578#playerfdsf#LAST# killed Rattlesnake!#{normal}#
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	You don't see how to get there...
[LOG]	
[PROJECTOR] starting dam	COLD	11.827690650081
[PROJECTOR] after difficulty dam	11.827690650081
[PROJECTOR] res	0	1	 on dam	11.827690650081
[PROJECTOR] after resists dam	11.827690650081
[PROJECTOR] after flat damage armor	11.827690650081
[PROJECTOR] final dam after static checks	11.827690650081
[PROJECTOR] final dam after hooks and callbacks	11.827690650081
[Dismissal] 	Playerfdsf	 attempting to ignore 	11.827690650081	damage from 	Blue crystal	using	21.351340029249	mental save.
checkHit	21.351340029249	vs	11.827690650081	=> chance to hit	74
[TAKE HIT] after flat damage cap	6.6690129701951
[PROJECTOR] starting dam	PHYSICAL	11.827690650081
[PROJECTOR] after difficulty dam	11.827690650081
[PROJECTOR] res	0	1	 on dam	11.827690650081
[PROJECTOR] after resists dam	11.827690650081
[PROJECTOR] after flat damage armor	11.827690650081
[PROJECTOR] final dam after static checks	11.827690650081
[PROJECTOR] final dam after hooks and callbacks	11.827690650081
[Dismissal] 	Playerfdsf	 attempting to ignore 	11.827690650081	damage from 	Blue crystal	using	21.351340029249	mental save.
checkHit	21.351340029249	vs	11.827690650081	=> chance to hit	74
[MIND CRIT %]	18.6
[TAKE HIT] after flat damage cap	3.3345064850975
[SHADER] Loading from /data/gfx/shaders/volumetric_aura.lua
checkHit	22	vs	24.07	=> chance to hit	45
[KNOCKBACK] from	9	9	over	1
[KNOCKBACK] try	6	21	0
[LOG]	Playerfdsf is knocked back!
[LOG]	#TAN##UID:4297:0##fbd578#playerfdsf#LAST# mentally dismisses some damage!
[LOG]	#YELLOW##UID:4297:0##fbd578#playerfdsf#LAST# converts some damage to Psi!
[LOG]	Blue crystal's cold repulsion area effect hits #fbd578#playerfdsf#LAST# for #YELLOW#3 to psi#LAST#, #1133F3#7 cold#LAST#, #TAN#(6 dismissed)#LAST#, #YELLOW#1 to psi#LAST#, #aaaaaa#3 physical#LAST# (14 total damage).
[LOG]	
Loading tile from tileset	/data/gfx/effects/wet.png
blue crystal	6480	dumb ai talents can use	Attack	T_ATTACK
blue crystal	6480	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Blue crystal casts Phase Door.
[phase door] final location of 	blue crystal	13	22
[LOG]	
blue crystal	6480	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	playerfdsf	 :: 	0.38046121886181	0	0	0	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	0.38046121886181	0	0	0	vs.	0	::	1
checkEvasion	17.538860103627	50	3
=> evasion chance	17.538860103627
checkHit	0	vs	0	=> chance to hit	50
[LOG]	#UID:6480:0#Blue crystal misses #fbd578#playerfdsf#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	blue crystal	 :: 	85.720022622175	1	0	4	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	85.720022622175	1	0	4	vs.	0	::	1
checkHit	4	vs	0	=> chance to hit	60
[LOG]	#UID:4297:0##fbd578#playerfdsf#LAST# misses Blue crystal.
[ATTACK] attacking with (offhand)	mossy mindstar
[ATTACK] to 	blue crystal	 :: 	19.156490774743	12	0	35	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	19.156490774743	12	0	35	vs.	0	::	1
checkHit	35	vs	0	=> chance to hit	100
[ATTACK] raw dam	19.156490774743	versus	0	0.3	with APR	12
[ATTACK] after armor	19.156490774743
[ATTACK] after range	21
[PHYS CRIT %]	18.1
[ATTACK] after crit	21
[ATTACK] after mult	21
checkHit	47	vs	7	=> chance to hit	95
[PROJECTOR] starting dam	MIND	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	0	1	 on dam	21
[PROJECTOR] after resists dam	21
[PROJECTOR] after flat damage armor	21
[PROJECTOR] final dam after static checks	21
[PROJECTOR] final dam after hooks and callbacks	21
[LOG]	Blue crystal is disprupted by psionic energies!
[LOG]	#UID:4297:0##fbd578#playerfdsf#LAST# hits Blue crystal for #YELLOW#21 mind#LAST# damage.
checkHit	47	vs	7	=> chance to hit	95
[PROJECTOR] starting dam	MIND	25.288525987712
[PROJECTOR] after difficulty dam	25.288525987712
[PROJECTOR] res	0	1	 on dam	25.288525987712
[PROJECTOR] after resists dam	25.288525987712
[PROJECTOR] after flat damage armor	25.288525987712
[PROJECTOR] final dam after static checks	25.288525987712
[PROJECTOR] final dam after hooks and callbacks	25.288525987712
[LOG]	
[LOG]	Psionic Disruption from Playerfdsf hits Blue crystal for #YELLOW#25 mind#LAST# damage.
[LOG]	#{bold}#Psionic Disruption from Playerfdsf killed Blue crystal!#{normal}#
[LOG]	Resting starts...
[LOG]	Rested for 50 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Lore found: #0080FF#research journal part 1
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	scintillating-caves-note-1
[Identify]	stabilizing linen wizard hat	true
[LOG]	Playerfdsf picks up (f.): #00FF80##UID:6518:0#stabilizing linen wizard hat (1 def, 0 armour)#LAST#.
AI took for target	6482	large brown snake	::	4297	playerfdsf	25	<	100
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the east (large brown snake)).
[LOG]	
AI took for target	6502	wolf	::	4297	playerfdsf	25	<	100
[SOUND] loading from	/data/sound/creatures/snakes/snake_1.ogg	:=:	sound "/data/sound/creatures/snakes/snake_1.ogg" : <static>
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	wolf	 :: 	85.720022622175	1	1	4	vs.	6	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	85.720022622175	1	1	4	vs.	6	::	1
checkHit	4	vs	6	=> chance to hit	45
[ATTACK] raw dam	85.720022622175	versus	1	0.3	with APR	1
[ATTACK] after armor	85.720022622175
[ATTACK] after range	118
[PHYS CRIT %] axe accuracy bonus	4	6	=	0
[PHYS CRIT %]	20.1
[ATTACK] after crit	118
[ATTACK] after mult	118
[PROJECTOR] starting dam	PHYSICAL	118
[PROJECTOR] after difficulty dam	118
[PROJECTOR] res	0	1	 on dam	118
[PROJECTOR] after resists dam	118
[PROJECTOR] after flat damage armor	118
[PROJECTOR] final dam after static checks	118
[PROJECTOR] final dam after hooks and callbacks	118
[ATTACK] attacking with (offhand)	mossy mindstar
[ATTACK] to 	wolf	 :: 	19.156490774743	12	1	35	vs.	6	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	19.156490774743	12	1	35	vs.	6	::	1
checkHit	35	vs	6	=> chance to hit	100
[ATTACK] raw dam	19.156490774743	versus	1	0.3	with APR	12
[ATTACK] after armor	19.156490774743
[ATTACK] after range	21
[PHYS CRIT %]	18.1
[ATTACK] after crit	21
[ATTACK] after mult	21
[LOG]	#UID:4297:0##fbd578#playerfdsf#LAST# hits Wolf for #aaaaaa#118 physical#LAST# damage.
[LOG]	#{bold}##UID:4297:0##fbd578#playerfdsf#LAST# killed Wolf!#{normal}#
[LOG]	
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	large brown snake	 :: 	85.720022622175	1	1	4	vs.	7	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	85.720022622175	1	1	4	vs.	7	::	1
checkHit	4	vs	7	=> chance to hit	43
[ATTACK] raw dam	85.720022622175	versus	1	0.3	with APR	1
[ATTACK] after armor	85.720022622175
[ATTACK] after range	116
[PHYS CRIT %] axe accuracy bonus	4	7	=	0
[PHYS CRIT %]	20.1
[LOG]	Playerfdsf revels in the pain.
[ATTACK] after crit	174
[ATTACK] after mult	174
[LOG]	#{bold}##UID:4297:0##fbd578#playerfdsf#LAST# performs a melee critical strike against Large brown snake!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	174
[PROJECTOR] after difficulty dam	174
[PROJECTOR] res	0	1	 on dam	174
[PROJECTOR] after resists dam	174
[PROJECTOR] after flat damage armor	174
[PROJECTOR] final dam after static checks	174
[PROJECTOR] final dam after hooks and callbacks	174
[ATTACK] attacking with (offhand)	mossy mindstar
[ATTACK] to 	large brown snake	 :: 	24.874832505179	12	1	47	vs.	7	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	24.874832505179	12	1	47	vs.	7	::	1
checkHit	47	vs	7	=> chance to hit	100
[ATTACK] raw dam	24.874832505179	versus	1	0.3	with APR	12
[ATTACK] after armor	24.874832505179
[ATTACK] after range	24
[PHYS CRIT %]	27.4
[ATTACK] after crit	24
[ATTACK] after mult	24
[LOG]	#UID:4297:0##fbd578#playerfdsf#LAST# hits Large brown snake for #{bold}##aaaaaa#174 physical#{normal}##LAST# damage.
[LOG]	#{bold}##UID:4297:0##fbd578#playerfdsf#LAST# killed Large brown snake!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Playerfdsf no longer feels strong.
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	#00ff00##UID:2439:0#Talent Pain Enhancement System is ready to use.
AI took for target	6475	green worm mass	::	4297	playerfdsf	100	<	100
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the east (green worm mass)).
[LOG]	
table: 0x011c0d98	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	16
green worm mass	6475	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	Green worm mass uses Multiply.
[MULTIPLY]	29	46	::	nil
[MULTIPLY]	2	uids	6475	=>	15329	::	nil	nil
[LOG]	
AI took for target	15329	green worm mass	::	4297	playerfdsf	16	<	100
green worm mass	15329	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	Green worm mass uses Multiply.
[MULTIPLY]	27	45	::	nil
[MULTIPLY]	0	uids	15329	=>	15364	::	nil	nil
[LOG]	
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	green worm mass	 :: 	85.720022622175	1	1	4	vs.	3	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	85.720022622175	1	1	4	vs.	3	::	1
checkHit	4	vs	3	=> chance to hit	53
[LOG]	#UID:4297:0##fbd578#playerfdsf#LAST# misses Green worm mass.
[ATTACK] attacking with (offhand)	mossy mindstar
[ATTACK] to 	green worm mass	 :: 	19.156490774743	12	1	35	vs.	3	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	19.156490774743	12	1	35	vs.	3	::	1
checkHit	35	vs	3	=> chance to hit	100
[ATTACK] raw dam	19.156490774743	versus	1	0.3	with APR	12
[ATTACK] after armor	19.156490774743
[ATTACK] after range	21
[PHYS CRIT %]	18.1
[LOG]	Playerfdsf revels in the pain.
[ATTACK] after crit	31.5
[ATTACK] after mult	31.5
[LOG]	#{bold}##UID:4297:0##fbd578#playerfdsf#LAST# performs a melee critical strike against Green worm mass!#{normal}#
checkHit	56	vs	7	=> chance to hit	95
[PROJECTOR] starting dam	MIND	31.5
[PROJECTOR] after difficulty dam	31.5
[PROJECTOR] res	0	1	 on dam	31.5
[PROJECTOR] after resists dam	31.5
[PROJECTOR] after flat damage armor	31.5
[PROJECTOR] final dam after static checks	31.5
[PROJECTOR] final dam after hooks and callbacks	31.5
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm (1)#WHITE#.
[LOG]	#UID:4297:0##fbd578#playerfdsf#LAST# hits Green worm mass for #{bold}##YELLOW#32 mind#{normal}##LAST# damage.
AI took for target	6475	green worm mass	::	4297	playerfdsf	4	<	100
green worm mass	6475	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	Green worm mass uses Multiply.
[MULTIPLY]	30	47	::	nil
[MULTIPLY]	1	uids	6475	=>	15433	::	nil	nil
AI took for target	15364	green worm mass	::	4297	playerfdsf	4	<	100
[LOG]	#{bold}##UID:4297:0##fbd578#playerfdsf#LAST# killed Green worm mass!#{normal}#
Loading tile from tileset	/data/gfx/shockbolt/object/green_worm.png
[LOG]	
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	green worm mass	 :: 	91.525202301013	1	1	27	vs.	3	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	91.525202301013	1	1	27	vs.	3	::	1
checkHit	27	vs	3	=> chance to hit	100
[ATTACK] raw dam	91.525202301013	versus	1	0.3	with APR	1
[ATTACK] after armor	91.525202301013
[ATTACK] after range	110
[PHYS CRIT %] axe accuracy bonus	27	3	=	4.8
[PHYS CRIT %]	34.2
[ATTACK] after crit	110
[ATTACK] after mult	110
[PROJECTOR] starting dam	PHYSICAL	110
[PROJECTOR] after difficulty dam	110
[PROJECTOR] res	0	1	 on dam	110
[PROJECTOR] after resists dam	110
[PROJECTOR] after flat damage armor	110
[PROJECTOR] final dam after static checks	110
[PROJECTOR] final dam after hooks and callbacks	110
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm (1)#WHITE#.
[SOUND] loading from	/data/sound/creatures/worms/worm_die_2.ogg	:=:	sound "/data/sound/creatures/worms/worm_die_2.ogg" : <static>
[ATTACK] attacking with (offhand)	mossy mindstar
[ATTACK] to 	green worm mass	 :: 	24.874832505179	12	1	47	vs.	3	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	24.874832505179	12	1	47	vs.	3	::	1
checkHit	47	vs	3	=> chance to hit	100
[ATTACK] raw dam	24.874832505179	versus	1	0.3	with APR	12
[ATTACK] after armor	24.874832505179
[ATTACK] after range	24
[PHYS CRIT %]	27.4
[ATTACK] after crit	36
[ATTACK] after mult	36
[LOG]	#{bold}##UID:4297:0##fbd578#playerfdsf#LAST# performs a melee critical strike against Green worm mass!#{normal}#
[LOG]	#UID:4297:0##fbd578#playerfdsf#LAST# hits Green worm mass for #aaaaaa#110 physical#LAST# damage.
[LOG]	#{bold}##UID:4297:0##fbd578#playerfdsf#LAST# killed Green worm mass!#{normal}#
[LOG]	
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	green worm mass	 :: 	91.525202301013	1	1	27	vs.	3	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	91.525202301013	1	1	27	vs.	3	::	1
checkHit	27	vs	3	=> chance to hit	100
[ATTACK] raw dam	91.525202301013	versus	1	0.3	with APR	1
[ATTACK] after armor	91.525202301013
[ATTACK] after range	134
[PHYS CRIT %] axe accuracy bonus	27	3	=	4.8
[PHYS CRIT %]	34.2
[ATTACK] after crit	134
[ATTACK] after mult	134
[PROJECTOR] starting dam	PHYSICAL	134
[PROJECTOR] after difficulty dam	134
[PROJECTOR] res	0	1	 on dam	134
[PROJECTOR] after resists dam	134
[PROJECTOR] after flat damage armor	134
[PROJECTOR] final dam after static checks	134
[PROJECTOR] final dam after hooks and callbacks	134
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm (1)#WHITE#.
[ATTACK] attacking with (offhand)	mossy mindstar
[ATTACK] to 	green worm mass	 :: 	24.874832505179	12	1	47	vs.	3	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	24.874832505179	12	1	47	vs.	3	::	1
checkHit	47	vs	3	=> chance to hit	100
[ATTACK] raw dam	24.874832505179	versus	1	0.3	with APR	12
[ATTACK] after armor	24.874832505179
[ATTACK] after range	25
[PHYS CRIT %]	27.4
[ATTACK] after crit	25
[ATTACK] after mult	25
[LOG]	#UID:4297:0##fbd578#playerfdsf#LAST# hits Green worm mass for #aaaaaa#134 physical#LAST# damage.
[LOG]	#{bold}##UID:4297:0##fbd578#playerfdsf#LAST# killed Green worm mass!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the southeast (green worm mass)).
[USERCHAT] channel serial data	dekarflamon	tome	551
AI took for target	15433	green worm mass	::	4297	playerfdsf	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	playerfdsf	 :: 	5.3927310740456	100	0	15	vs.	11	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	5.3927310740456	100	0	15	vs.	11	::	1
checkEvasion	17.538860103627	50	4
=> evasion chance	17.538860103627
checkHit	15	vs	11	=> chance to hit	60
[LOG]	#UID:15433:0#Green worm mass misses #fbd578#playerfdsf#LAST#.
[LOG]	
[LOG]	Playerfdsf uses Shockstar.
[ATTACK] to 	green worm mass	 :: 	91.525202301013	1	1	27	vs.	3	::	1.913862731903
[ATTACK] after melee attack bonus hooks and callbacks :: 	91.525202301013	1	1	27	vs.	3	::	1.913862731903
checkHit	27	vs	3	=> chance to hit	100
[ATTACK] raw dam	91.525202301013	versus	1	0.3	with APR	1
[ATTACK] after armor	91.525202301013
[ATTACK] after range	117
[PHYS CRIT %] axe accuracy bonus	27	3	=	4.8
[PHYS CRIT %]	34.2
[ATTACK] after crit	175.5
[ATTACK] after mult	335.88290944897
[LOG]	#{bold}##UID:4297:0##fbd578#playerfdsf#LAST# performs a melee critical strike against Green worm mass!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	335.88290944897
[PROJECTOR] after difficulty dam	335.88290944897
[PROJECTOR] res	0	1	 on dam	335.88290944897
[PROJECTOR] after resists dam	335.88290944897
[PROJECTOR] after flat damage armor	335.88290944897
[PROJECTOR] final dam after static checks	335.88290944897
[PROJECTOR] final dam after hooks and callbacks	335.88290944897
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm (1)#WHITE#.
[ATTACK] to 	green worm mass	 :: 	24.874832505179	12	1	47	vs.	3	::	5.5396078054371
[ATTACK] after melee attack bonus hooks and callbacks :: 	24.874832505179	12	1	47	vs.	3	::	5.5396078054371
checkHit	47	vs	3	=> chance to hit	100
[ATTACK] raw dam	24.874832505179	versus	1	0.3	with APR	12
[ATTACK] after armor	24.874832505179
[ATTACK] after range	26
[PHYS CRIT %]	27.4
[ATTACK] after crit	26
[ATTACK] after mult	144.02980294136
checkHit	6	vs	56	=> chance to hit	0
[LOG]	#UID:4297:0##fbd578#playerfdsf#LAST# hits Green worm mass for #{bold}##aaaaaa#336 physical#{normal}##LAST# damage.
[LOG]	#{bold}##UID:4297:0##fbd578#playerfdsf#LAST# killed Green worm mass!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Playerfdsf no longer feels strong.
[LOG]	#00ff00##UID:2439:0#Talent Pain Enhancement System is ready to use.
[LOG]	#00ff00##UID:2018:0#Talent Shockstar is ready to use.
[LOG]	Rested for 28 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	iron battleaxe	true
[LOG]	Playerfdsf picks up (a.): #FFFFFF##UID:6507:0#iron battleaxe (110% power, 1 apr)#LAST#.
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (giant grey mouse)).
[LOG]	
[LOG]	Playerfdsf uses Assume Form.
table: 0x011c0d98	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x011c08f0	normal
Using cached font	/data/font/Salsa-Regular.ttf	15
table: 0x011c0980	normal
Using cached font	/data/font/Salsa-Regular.ttf	15
[LOG]	Playerfdsf uses Assume Form.
Loading tile	npc/troll_s.png
==SDM 64x64 :: 64x128
Loading tile	particles_images/lightningwings.png
[SHADER] Loading from /data/gfx/shaders/awesomeaura.lua
[SHADER] Loaded shader with totalname	awesomeaura[alpha=0.5,flame_scale=0.4,time_factor=2000]
New GL Shader program 50
New GL Shader 51 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/awesomeaura.frag
*p 50: Uniform: 0: 1406 alpha
*p 50: Uniform: 1: 1406 flameScale
*p 50: Uniform: 2: 1406 tick
*p 50: Uniform: 3: 1406 time_factor
*p 50: Uniform: 4: 8B5E flames
*p 50: Uniform: 5: 8B5E tex
Loading tile from tileset	/data/gfx/shockbolt/npc/troll_s.png
[CALLBACK] upgrading to prioritized	talents_on_kill
[CALLBACK] upgrading to prioritized	talents_on_die
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,0.8,0.50196078431373),distort=vec2(1,1.4),require_shader=4,speed=700]
New GL Shader program 52
*p 52: Uniform: 0: 1406 a
*p 52: Uniform: 1: 1406 amp
*p 52: Uniform: 2: 8B51 color
*p 52: Uniform: 3: 8B50 p2
*p 52: Uniform: 4: 1406 speed
*p 52: Uniform: 5: 1406 tick
*p 52: Uniform: 6: 8B5E tex
Loading tile from tileset	/data/gfx/talents/stun.png
Loading tile from tileset	/data/gfx/talents/knockback.png
AI took for target	6483	giant grey mouse	::	4297	playerfdsf	16	<	100
[LOG]	
table: 0x011c0d98	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x011c08f0	normal
Using cached font	/data/font/Salsa-Regular.ttf	15
table: 0x011c0980	normal
Using cached font	/data/font/Salsa-Regular.ttf	15
[USERCHAT] channel achievement	Ne0n	tome	Rescuer of the lost (Roguelike)	false	false
[LOG]	Playerfdsf uses Stun.
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	giant grey mouse	 :: 	73.387360096483	1	1	5	vs.	3	::	0.72360679774998
[ATTACK] after melee attack bonus hooks and callbacks :: 	73.387360096483	1	1	5	vs.	3	::	0.72360679774998
checkHit	5	vs	3	=> chance to hit	55
[LOG]	#UID:4297:0##fbd578#playerfdsf#LAST# misses Giant grey mouse.
[ATTACK] attacking with (offhand)	mossy mindstar
[ATTACK] to 	giant grey mouse	 :: 	17.304095304232	12	1	35	vs.	3	::	0.72360679774998
[ATTACK] after melee attack bonus hooks and callbacks :: 	17.304095304232	12	1	35	vs.	3	::	0.72360679774998
checkHit	35	vs	3	=> chance to hit	100
[ATTACK] raw dam	17.304095304232	versus	1	0.3	with APR	12
[ATTACK] after armor	17.304095304232
[ATTACK] after range	17
[PHYS CRIT %]	11.86
[LOG]	Playerfdsf revels in the pain.
[ATTACK] after crit	25.5
[ATTACK] after mult	18.451973342624
[LOG]	#{bold}##UID:4297:0##fbd578#playerfdsf#LAST# performs a melee critical strike against Giant grey mouse!#{normal}#
checkHit	49	vs	7	=> chance to hit	95
[PROJECTOR] starting dam	MIND	18.451973342624
[PROJECTOR] after difficulty dam	18.451973342624
[PROJECTOR] res	0	1	 on dam	18.451973342624
[PROJECTOR] after resists dam	18.451973342624
[PROJECTOR] after flat damage armor	18.451973342624
[PROJECTOR] final dam after static checks	18.451973342624
[PROJECTOR] final dam after hooks and callbacks	18.451973342624
[LOG]	Giant grey mouse is disprupted by psionic energies!
checkHit	6	vs	46	=> chance to hit	0
[LOG]	Giant grey mouse is stunned!
[LOG]	#UID:4297:0##fbd578#playerfdsf#LAST# hits Giant grey mouse for #{bold}##YELLOW#18 mind#{normal}##LAST# damage.
[LOG]	
[LOG]	Playerfdsf uses Knockback.
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	giant grey mouse	 :: 	77.854357300096	1	1	24	vs.	3	::	1.72360679775
[ATTACK] after melee attack bonus hooks and callbacks :: 	77.854357300096	1	1	24	vs.	3	::	1.72360679775
checkHit	24	vs	3	=> chance to hit	100
[ATTACK] raw dam	77.854357300096	versus	1	0.3	with APR	1
[ATTACK] after armor	77.854357300096
[ATTACK] after range	108
[PHYS CRIT %] axe accuracy bonus	24	3	=	4.2
[PHYS CRIT %]	25.26
[ATTACK] after crit	108
[ATTACK] after mult	186.149534157
[PROJECTOR] starting dam	PHYSICAL	186.149534157
[PROJECTOR] after difficulty dam	186.149534157
[PROJECTOR] res	0.40111280284268	0.99598887197157	 on dam	186.149534157
[PROJECTOR] after resists dam	185.40286454306
[PROJECTOR] after flat damage armor	185.40286454306
[PROJECTOR] final dam after static checks	185.40286454306
[PROJECTOR] final dam after hooks and callbacks	185.40286454306
[SOUND] loading from	/data/sound/creatures/rats/rat_die_1.ogg	:=:	sound "/data/sound/creatures/rats/rat_die_1.ogg" : <static>
[ATTACK] attacking with (offhand)	mossy mindstar
[ATTACK] to 	giant grey mouse	 :: 	21.71077205803	12	1	45	vs.	3	::	1.72360679775
[ATTACK] after melee attack bonus hooks and callbacks :: 	21.71077205803	12	1	45	vs.	3	::	1.72360679775
checkHit	45	vs	3	=> chance to hit	100
[ATTACK] raw dam	21.71077205803	versus	1	0.3	with APR	12
[ATTACK] after armor	21.71077205803
[ATTACK] after range	21
[PHYS CRIT %]	19.06
[ATTACK] after crit	21
[ATTACK] after mult	36.19574275275
checkHit	46	vs	6	=> chance to hit	95
[KNOCKBACK] from	36	36	over	4
[KNOCKBACK] try	36	35	3
[KNOCKBACK] try	36	36	2	::
[KNOCKBACK] try	36	37	1	::
[KNOCKBACK] try	36	38	0	::
[KNOCKBACK] ok knocked to	36	38	::
[LOG]	#UID:4297:0##fbd578#playerfdsf#LAST# hits Giant grey mouse for #aaaaaa#185 physical#LAST# damage.
[LOG]	#{bold}##UID:4297:0##fbd578#playerfdsf#LAST# killed Giant grey mouse!#{normal}#
[LOG]	
AI took for target	6495	giant brown rat	::	4297	playerfdsf	49	<	100
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the south (giant brown rat)).
[LOG]	
AI took for target	6488	giant brown mouse	::	4297	playerfdsf	36	<	100
[LOG]	#00ff00##UID:264:0#Talent Stun is ready to use.
[LOG]	#00ff00##UID:267:0#Talent Knockback is ready to use.
[LOG]	
[TARGET] Passing target	giant brown mouse	from	giant brown mouse	to	playerfdsf
[TARGET] Passing target	crimson crystal	from	giant brown mouse	to	playerfdsf
AI took for target	6499	giant brown mouse	::	4297	playerfdsf	36	<	100
[LOG]	Playerfdsf no longer feels strong.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the east (giant brown mouse)).
[ATTACK] attacking with innate combat
[ATTACK] to 	playerfdsf	 :: 	5.654030048728	10	2.8	11	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	5.654030048728	10	2.8	11	vs.	0	::	1
checkEvasion	17.538860103627	50	3
=> evasion chance	17.538860103627
checkHit	11	vs	0	=> chance to hit	78
[ATTACK] raw dam	5.654030048728	versus	2.8	0.3	with APR	10
[ATTACK] after armor	5.654030048728
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	PHYSICAL	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam after static checks	6
[PROJECTOR] final dam after hooks and callbacks	6
[Dismissal] 	Playerfdsf	 attempting to ignore 	6	damage from 	Giant brown rat	using	18.596328412572	mental save.
checkHit	18.596328412572	vs	6	=> chance to hit	82
[TAKE HIT] after flat damage cap	3.3830845771144
[ATTACK] to 	giant brown rat	 :: 	73.387360096483	1	1	5	vs.	3	::	0.65607017003966
[ATTACK] after melee attack bonus hooks and callbacks :: 	73.387360096483	1	1	5	vs.	3	::	0.65607017003966
checkHit	5	vs	3	=> chance to hit	55
[LOG]	Force Shield misses Giant brown rat.
giant brown mouse	6499	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
dumb ai uses	T_HIDE_IN_PLAIN_SIGHT
[LOG]	Giant brown mouse uses Hide in Plain Sight.
checkHit	13.5	vs	25.20714184512	=> chance to hit	21
Hide in Plain Sight: 13.5 stealth vs 25.20714184512 detection -->chance 21
[LOG]	Giant brown mouse activates Stealth.
checkHit	42.0119030752	15
=> chance to hit	85.812018180777
[CALLBACK] upgrading to prioritized	talents_on_act_base
checkHit	42.0119030752	15
=> chance to hit	85.812018180777
[LOG]	
[LOG]	#YELLOW##UID:4297:0##fbd578#playerfdsf#LAST# converts some damage to Psi!
[LOG]	#UID:6495:0#Giant brown rat hits #fbd578#playerfdsf#LAST# for #YELLOW#1 to psi#LAST#, #aaaaaa#3 physical#LAST# (5 total damage).
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	giant brown rat	 :: 	73.387360096483	1	1	5	vs.	3	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	73.387360096483	1	1	5	vs.	3	::	1
checkHit	5	vs	3	=> chance to hit	55
[ATTACK] raw dam	73.387360096483	versus	1	0.3	with APR	1
[ATTACK] after armor	73.387360096483
[ATTACK] after range	106
[PHYS CRIT %] axe accuracy bonus	5	3	=	0.4
[PHYS CRIT %]	14.26
[ATTACK] after crit	106
[ATTACK] after mult	106
[PROJECTOR] starting dam	PHYSICAL	106
[PROJECTOR] after difficulty dam	106
[PROJECTOR] res	0	1	 on dam	106
[PROJECTOR] after resists dam	106
[PROJECTOR] after flat damage armor	106
[PROJECTOR] final dam after static checks	106
[PROJECTOR] final dam after hooks and callbacks	106
[ATTACK] attacking with (offhand)	mossy mindstar
[ATTACK] to 	giant brown rat	 :: 	17.304095304232	12	1	35	vs.	3	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	17.304095304232	12	1	35	vs.	3	::	1
checkHit	35	vs	3	=> chance to hit	100
[ATTACK] raw dam	17.304095304232	versus	1	0.3	with APR	12
[ATTACK] after armor	17.304095304232
[ATTACK] after range	17
[PHYS CRIT %]	11.86
[ATTACK] after crit	17
[ATTACK] after mult	17
[LOG]	#UID:4297:0##fbd578#playerfdsf#LAST# hits Giant brown rat for #aaaaaa#106 physical#LAST# damage.
[LOG]	#{bold}##UID:4297:0##fbd578#playerfdsf#LAST# killed Giant brown rat!#{normal}#
AI took for target	6497	crimson crystal	::	4297	playerfdsf	81	<	100
crimson crystal	6497	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Crimson crystal casts Phase Door.
[phase door] final location of 	crimson crystal	42	39
checkHit	42.0119030752	15
=> chance to hit	85.812018180777
[LOG]	
AI took for target	6499	giant brown mouse	::	4297	playerfdsf	16	<	121
checkHit	42.0119030752	15
=> chance to hit	85.812018180777
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	giant brown mouse	 :: 	73.387360096483	1	1	5	vs.	3	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	73.387360096483	1	1	5	vs.	3	::	1
checkHit	5	vs	3	=> chance to hit	55
[ATTACK] raw dam	73.387360096483	versus	1	0.3	with APR	1
[ATTACK] after armor	73.387360096483
[ATTACK] after range	108
[PHYS CRIT %] axe accuracy bonus	5	3	=	0.4
[PHYS CRIT %]	14.26
[ATTACK] after crit	108
[ATTACK] after mult	108
[PROJECTOR] starting dam	PHYSICAL	108
[PROJECTOR] after difficulty dam	108
[PROJECTOR] res	0	1	 on dam	108
[PROJECTOR] after resists dam	108
[PROJECTOR] after flat damage armor	108
[PROJECTOR] final dam after static checks	108
[PROJECTOR] final dam after hooks and callbacks	108
[ATTACK] attacking with (offhand)	mossy mindstar
[ATTACK] to 	giant brown mouse	 :: 	17.304095304232	12	1	35	vs.	3	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	17.304095304232	12	1	35	vs.	3	::	1
checkHit	35	vs	3	=> chance to hit	100
[ATTACK] raw dam	17.304095304232	versus	1	0.3	with APR	12
[ATTACK] after armor	17.304095304232
[ATTACK] after range	18
[PHYS CRIT %]	11.86
[ATTACK] after crit	18
[ATTACK] after mult	18
[LOG]	#UID:4297:0##fbd578#playerfdsf#LAST# hits Giant brown mouse for #aaaaaa#108 physical#LAST# damage.
[LOG]	#{bold}##UID:4297:0##fbd578#playerfdsf#LAST# killed Giant brown mouse!#{normal}#
[SOUND] loading from	/data/sound/creatures/rats/rat_2.ogg	:=:	sound "/data/sound/creatures/rats/rat_2.ogg" : <static>
[LOG]	#00ff00##UID:2439:0#Talent Pain Enhancement System is ready to use.
checkHit	42.0119030752	15
=> chance to hit	85.812018180777
[LOG]	
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	giant brown mouse	 :: 	73.387360096483	1	1	5	vs.	3	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	73.387360096483	1	1	5	vs.	3	::	1
checkHit	5	vs	3	=> chance to hit	55
[ATTACK] raw dam	73.387360096483	versus	1	0.3	with APR	1
[ATTACK] after armor	73.387360096483
[ATTACK] after range	92
[PHYS CRIT %] axe accuracy bonus	5	3	=	0.4
[PHYS CRIT %]	14.26
[ATTACK] after crit	92
[ATTACK] after mult	92
[PROJECTOR] starting dam	PHYSICAL	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] res	0	1	 on dam	92
[PROJECTOR] after resists dam	92
[PROJECTOR] after flat damage armor	92
[PROJECTOR] final dam after static checks	92
[PROJECTOR] final dam after hooks and callbacks	92
[ATTACK] attacking with (offhand)	mossy mindstar
[ATTACK] to 	giant brown mouse	 :: 	17.304095304232	12	1	35	vs.	3	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	17.304095304232	12	1	35	vs.	3	::	1
checkHit	35	vs	3	=> chance to hit	100
[ATTACK] raw dam	17.304095304232	versus	1	0.3	with APR	12
[ATTACK] after armor	17.304095304232
[ATTACK] after range	18
[PHYS CRIT %]	11.86
[ATTACK] after crit	18
[ATTACK] after mult	18
[LOG]	#UID:4297:0##fbd578#playerfdsf#LAST# hits Something for #aaaaaa#92 physical#LAST# damage.
[LOG]	
Server latency	42
crimson crystal	6497	dumb ai talents can use	Blood Grasp	T_BLOOD_GRASP
dumb ai uses	T_BLOOD_GRASP
[LOG]	Crimson crystal casts Blood Grasp.
[SPELL CRIT %]	1
Adding entity	15436	after	6497
Projectile slowing down from	20
Projectile slowing down to	10
[PROJECTOR] starting dam	BLIGHT	52.485156071732
[PROJECTOR] after difficulty dam	52.485156071732
[PROJECTOR] res	0	1	 on dam	52.485156071732
[PROJECTOR] after resists dam	52.485156071732
[PROJECTOR] after flat damage armor	52.485156071732
[PROJECTOR] final dam after static checks	52.485156071732
[PROJECTOR] final dam after hooks and callbacks	52.485156071732
[Dismissal] 	Playerfdsf	 attempting to ignore 	52.485156071732	damage from 	Crimson crystal	using	18.596328412572	mental save.
checkHit	18.596328412572	vs	52.485156071732	=> chance to hit	0
[TAKE HIT] after flat damage cap	29.593620338953
[LOG]	Crimson crystal's Blood Grasp drains life from #fbd578#playerfdsf#LAST#!
[LOG]	#YELLOW##UID:4297:0##fbd578#playerfdsf#LAST# converts some damage to Psi!
[LOG]	Crimson crystal's Blood Grasp hits #fbd578#playerfdsf#LAST# for #YELLOW#13 to psi#LAST#, #DARK_GREEN#30 blight#LAST# (42 total damage).
[LOG]	Crimson crystal receives #LIGHT_GREEN#12 healing#LAST# from #UID:4297:0##fbd578#playerfdsf#LAST#.
[LOG]	
crimson crystal	6497	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	playerfdsf	 :: 	0.38046121886181	0	2.8	0	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	0.38046121886181	0	2.8	0	vs.	0	::	1
checkEvasion	17.538860103627	50	5
=> evasion chance	17.538860103627
checkHit	0	vs	0	=> chance to hit	50
[LOG]	#UID:6497:0#Crimson crystal misses #fbd578#playerfdsf#LAST#.
[LOG]	
[USERCHAT] channel achievement	Deponics	tome	The Arena	false	true
[ATTACK] attacking with (mainhand)	iron battleaxe
[ATTACK] to 	crimson crystal	 :: 	73.387360096483	1	0	5	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	73.387360096483	1	0	5	vs.	0	::	1
checkHit	5	vs	0	=> chance to hit	63
[ATTACK] raw dam	73.387360096483	versus	0	0.3	with APR	1
[ATTACK] after armor	73.387360096483
[ATTACK] after range	86
[PHYS CRIT %] axe accuracy bonus	5	0	=	1
[PHYS CRIT %]	14.86
[LOG]	Playerfdsf revels in the pain.
[ATTACK] after crit	129
[ATTACK] after mult	129
[LOG]	#{bold}##UID:4297:0##fbd578#playerfdsf#LAST# performs a melee critical strike against Crimson crystal!#{normal}#
[PROJECTOR] starting dam	PHYSICAL	129
[PROJECTOR] after difficulty dam	129
[PROJECTOR] res	0	1	 on dam	129
[PROJECTOR] after resists dam	129
[PROJECTOR] after flat damage armor	129
[PROJECTOR] final dam after static checks	129
[PROJECTOR] final dam after hooks and callbacks	129
[ATTACK] attacking with (offhand)	mossy mindstar
[ATTACK] to 	crimson crystal	 :: 	21.71077205803	12	0	45	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	21.71077205803	12	0	45	vs.	0	::	1
checkHit	45	vs	0	=> chance to hit	100
[ATTACK] raw dam	21.71077205803	versus	0	0.3	with APR	12
[ATTACK] after armor	21.71077205803
[ATTACK] after range	23
[PHYS CRIT %]	19.06
[ATTACK] after crit	23
[ATTACK] after mult	23
[LOG]	#UID:4297:0##fbd578#playerfdsf#LAST# hits Crimson crystal for #{bold}##aaaaaa#129 physical#{normal}##LAST# damage.
[LOG]	#{bold}##UID:4297:0##fbd578#playerfdsf#LAST# killed Crimson crystal!#{normal}#
[LOG]	
[Identify]	insulating rough leather belt of life	true
[LOG]	Playerfdsf picks up (f.): #00FF80##UID:6526:0#insulating rough leather belt of life#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Playerfdsf no longer feels strong.
[LOG]	#00ff00##UID:2439:0#Talent Pain Enhancement System is ready to use.
[LOG]	Rested for 39 turns (stop reason: all resources and life at maximum).
[LOG]	
[ActorObjectUse] useObjectEnable: 	manasurge rune of the warrior	by	playerfdsf	inven/slot	1	nil
[Identify]	manasurge rune of the warrior	true
[LOG]	Playerfdsf picks up (a.): #00FF80##UID:6508:0#manasurge rune of the warrior (859% regen over 10 turns; 43 instant mana)#LAST#.
AI took for target	6487	giant brown mouse	::	4297	playerfdsf	16	<	100
giant brown mouse	6487	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
dumb ai uses	T_HIDE_IN_PLAIN_SIGHT
[LOG]	Giant brown mouse uses Hide in Plain Sight.
checkHit	13.5	vs	29.40833215264	=> chance to hit	11
Hide in Plain Sight: 13.5 stealth vs 29.40833215264 detection -->chance 11
[useTalent] TALENT FAILED:	T_STEALTH	for	giant brown mouse	6487	true
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southeast (giant brown mouse)).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	playerfdsf	 :: 	5.2398553999506	10	2.8	11	vs.	0	::	1
[ATTACK] after melee attack bonus hooks and callbacks :: 	5.2398553999506	10	2.8	11	vs.	0	::	1
checkEvasion	17.538860103627	50	3
=> evasion chance	17.538860103627
checkHit	11	vs	0	=> chance to hit	78
[ATTACK] raw dam	5.2398553999506	versus	2.8	0.3	with APR	10
[ATTACK] after armor	5.2398553999506
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	PHYSICAL	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam after static checks	5
[PROJECTOR] final dam after hooks and callbacks	5
[Dismissal] 	Playerfdsf	 attempting to ignore 	5	damage from 	Giant brown mouse	using	18.596328412572	mental save.
checkHit	18.596328412572	vs	5	=> chance to hit	84
[MIND CRIT %]	11.56
[LOG]	#{bold}#Playerfdsf's mind surges with critical power!#{normal}#
[LOG]	Playerfdsf revels in the pain.
[TAKE HIT] after flat damage cap	0.93974571586512
[ATTACK] to 	giant brown mouse	 :: 	77.854357300096	1	1	24	vs.	3	::	0.65607017003966
[ATTACK] after melee attack bonus hooks and callbacks :: 	77.854357300096	1	1	24	vs.	3	::	0.65607017003966
checkHit	24	vs	3	=> chance to hit	100
[ATTACK] raw dam	77.854357300096	versus	1	0.3	with APR	1
[ATTACK] after armor	77.854357300096
[ATTACK] after range	106
[PHYS CRIT %] axe accuracy bonus	24	3	=	4.2
[PHYS CRIT %]	25.26
[ATTACK] after crit	106
[ATTACK] after mult	69.543438024203
checkHit	49	vs	7	=> chance to hit	95
[PROJECTOR] starting dam	MIND	69.543438024203
[PROJECTOR] after difficulty dam	69.543438024203
[PROJECTOR] res	0	1	 on dam	69.543438024203
[PROJECTOR] after resists dam	69.543438024203
[PROJECTOR] after flat damage armor	69.543438024203
[PROJECTOR] final dam after static checks	69.543438024203
[PROJECTOR] final dam after hooks and callbacks	69.543438024203
[LOG]	#YELLOW##UID:4297:0##fbd578#playerfdsf#LAST# converts some damage to Psi!
[LOG]	#TAN##UID:4297:0##fbd578#playerfdsf#LAST# mentally dismisses some damage!
[LOG]	Force Shield hits Giant brown mouse for #{bold}##YELLOW#70 mind#{normal}##LAST# damage.
[LOG]	#UID:6487:0#Giant brown mouse hits #fbd578#playerfdsf#LAST# for #TAN#(3 dismissed)#LAST#, #YELLOW#0 to psi#LAST#, #aaaaaa#1 physical#LAST# (1 total damage).
[LOG]	
[LOG]	#{bold}#Force Shield killed Giant brown mouse!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Playerfdsf no longer feels strong.
[LOG]	Rested for 7 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	#00ff00##UID:2439:0#Talent Pain Enhancement System is ready to use.
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 42 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a ladder to worldmap here (press '<', '>' or right click to use).
[LOG]	Ran for 53 turns (stop reason: at exit).
[LOG]	
[LOG]	#YELLOW_GREEN#There is a ladder to worldmap here (press '<', '>' or right click to use).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 53 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a ladder to worldmap here (press '<', '>' or right click to use).
[LOG]	Ran for 53 turns (stop reason: at exit).
[LOG]	
[LOG]	Playerfdsf uses Assume Form.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 19 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:2000:0#Talent Assume Form is ready to use.
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Playerfdsf uses Psychic Crush.
[LOG]	Playerfdsf uses Psychic Crush.
[LOG]	Playerfdsf uses Psychic Crush.
[LOG]	Playerfdsf uses Shockstar.
[ATTACK] to 	playerfdsf	 :: 	85.720022622175	1	0	4	vs.	0	::	1.913862731903
[ATTACK] after melee attack bonus hooks and callbacks :: 	85.720022622175	1	0	4	vs.	0	::	1.913862731903
checkHit	4	vs	0	=> chance to hit	60
[LOG]	#UID:4297:0##fbd578#playerfdsf#LAST# misses #fbd578#playerfdsf#LAST#.
[LOG]	
[LOG]	Playerfdsf uses Psychic Crush.
[LOG]	Resting starts...
[LOG]	#00ff00##UID:2018:0#Talent Shockstar is ready to use.
[LOG]	Rested for 30 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Playerfdsf uses Shockstar.
[ATTACK] to 	playerfdsf	 :: 	85.720022622175	1	0	4	vs.	0	::	1.913862731903
[ATTACK] after melee attack bonus hooks and callbacks :: 	85.720022622175	1	0	4	vs.	0	::	1.913862731903
checkHit	4	vs	0	=> chance to hit	60
[ATTACK] raw dam	85.720022622175	versus	0	0.3	with APR	1
[ATTACK] after armor	85.720022622175
[ATTACK] after range	97
[PHYS CRIT %] axe accuracy bonus	4	0	=	0.8
[PHYS CRIT %]	20.9
[ATTACK] after crit	97
[ATTACK] after mult	185.64468499459
[PROJECTOR] starting dam	PHYSICAL	185.64468499459
[PROJECTOR] after difficulty dam	185.64468499459
[PROJECTOR] res	0	1	 on dam	185.64468499459
[PROJECTOR] after resists dam	185.64468499459
[PROJECTOR] res	0	1	 on dam	185.64468499459
[PROJECTOR] after self-resists dam	185.64468499459
[PROJECTOR] after flat damage armor	185.64468499459
[PROJECTOR] final dam after static checks	185.64468499459
[PROJECTOR] final dam after hooks and callbacks	185.64468499459
[Dismissal] 	Playerfdsf	 attempting to ignore 	185.64468499459	damage from 	Playerfdsf	using	21.351340029249	mental save.
checkHit	21.351340029249	vs	185.64468499459	=> chance to hit	0
[TAKE HIT] after flat damage cap	104.67527843808
[ATTACK] to 	playerfdsf	 :: 	85.720022622175	1	0	4	vs.	0	::	0.65607017003966
[ATTACK] after melee attack bonus hooks and callbacks :: 	85.720022622175	1	0	4	vs.	0	::	0.65607017003966
checkHit	4	vs	0	=> chance to hit	60
[ATTACK] raw dam	85.720022622175	versus	0	0.3	with APR	1
[ATTACK] after armor	85.720022622175
[ATTACK] after range	86
[PHYS CRIT %] axe accuracy bonus	4	0	=	0.8
[PHYS CRIT %]	20.9
[LOG]	Playerfdsf revels in the pain.
[ATTACK] after crit	129
[ATTACK] after mult	84.633051935116
[LOG]	#{bold}#Force Shield performs a melee critical strike against #fbd578#playerfdsf#LAST#!#{normal}#
checkHit	56	vs	41	=> chance to hit	88
[PROJECTOR] starting dam	MIND	84.633051935116
[PROJECTOR] after difficulty dam	84.633051935116
[PROJECTOR] res	0	1	 on dam	84.633051935116
[PROJECTOR] after resists dam	84.633051935116
[PROJECTOR] res	0	1	 on dam	84.633051935116
[PROJECTOR] after self-resists dam	84.633051935116
[PROJECTOR] after flat damage armor	84.633051935116
[PROJECTOR] final dam after static checks	84.633051935116
[PROJECTOR] final dam after hooks and callbacks	84.633051935116
[Dismissal] 	Playerfdsf	 attempting to ignore 	84.633051935116	damage from 	Playerfdsf	using	28.238869070942	mental save.
checkHit	28.238869070942	vs	84.633051935116	=> chance to hit	0
[TAKE HIT] after flat damage cap	47.720128785969
[LOG]	Playerfdsf is disprupted by psionic energies!
[ATTACK] to 	playerfdsf	 :: 	24.874832505179	12	0	47	vs.	11	::	5.5396078054371
[ATTACK] after melee attack bonus hooks and callbacks :: 	24.874832505179	12	0	47	vs.	11	::	5.5396078054371
checkHit	47	vs	11	=> chance to hit	100
[ATTACK] raw dam	24.874832505179	versus	0	0.3	with APR	12
[ATTACK] after armor	24.874832505179
[ATTACK] after range	24
[PHYS CRIT %]	27.4
[ATTACK] after crit	36
[ATTACK] after mult	199.42588099574
[LOG]	#{bold}##UID:4297:0##fbd578#playerfdsf#LAST# performs a melee critical strike against #fbd578#playerfdsf#LAST#!#{normal}#
checkHit	56	vs	41	=> chance to hit	88
[PROJECTOR] starting dam	MIND	199.42588099574
[PROJECTOR] after difficulty dam	199.42588099574
[PROJECTOR] res	0	1	 on dam	199.42588099574
[PROJECTOR] after resists dam	199.42588099574
[PROJECTOR] res	0	1	 on dam	199.42588099574
[PROJECTOR] after self-resists dam	199.42588099574
[PROJECTOR] after flat damage armor	199.42588099574
[PROJECTOR] final dam after static checks	199.42588099574
[PROJECTOR] final dam after hooks and callbacks	199.42588099574
[Dismissal] 	Playerfdsf	 attempting to ignore 	199.42588099574	damage from 	Playerfdsf	using	28.238869070942	mental save.
checkHit	28.238869070942	vs	199.42588099574	=> chance to hit	0
[TAKE HIT] after flat damage cap	112.44577037902
checkHit	30.99	vs	56	=> chance to hit	0
[LOG]	Playerfdsf is stunned!
Loading tile from tileset	/data/gfx/effects/offbalance.png
Loading tile from tileset	/data/gfx/effects/stunned.png
[LOG]	#YELLOW##UID:4297:0##fbd578#playerfdsf#LAST# converts some damage to Psi!
[LOG]	Force Shield hits #fbd578#playerfdsf#LAST# for #YELLOW#21 to psi#LAST#, #{bold}##YELLOW#48 mind#{normal}##LAST# (68 total damage).
[LOG]	#UID:4297:0##fbd578#playerfdsf#LAST# hits #fbd578#playerfdsf#LAST# for #YELLOW#45 to psi#LAST#, #aaaaaa#105 physical#LAST#, #YELLOW#49 to psi#LAST#, #{bold}##YELLOW#112 mind#{normal}##LAST# (311 total damage).
checkHit	56	vs	41	=> chance to hit	88
[PROJECTOR] starting dam	MIND	28.014674167813
[PROJECTOR] after difficulty dam	28.014674167813
[PROJECTOR] stunned dam	11.205869667125
[PROJECTOR] numbed dam	9.5249892170563
[PROJECTOR] res	0	1	 on dam	9.5249892170563
[PROJECTOR] after resists dam	9.5249892170563
[PROJECTOR] res	0	1	 on dam	9.5249892170563
[PROJECTOR] after self-resists dam	9.5249892170563
[PROJECTOR] after flat damage armor	9.5249892170563
[PROJECTOR] final dam after static checks	9.5249892170563
[PROJECTOR] final dam after hooks and callbacks	9.5249892170563
[Dismissal] 	Playerfdsf	 attempting to ignore 	9.5249892170563	damage from 	Playerfdsf	using	28.238869070942	mental save.
checkHit	28.238869070942	vs	9.5249892170563	=> chance to hit	97
[MIND CRIT %]	27.9
[LOG]	#{bold}#Playerfdsf's mind surges with critical power!#{normal}#
[TAKE HIT] after flat damage cap	1.790213562078
[LOG]	#YELLOW##UID:4297:0##fbd578#playerfdsf#LAST# converts some damage to Psi!
[LOG]	#TAN##UID:4297:0##fbd578#playerfdsf#LAST# mentally dismisses some damage!
[LOG]	Psionic Disruption from Playerfdsf hits #fbd578#playerfdsf#LAST# for #TAN#(6 dismissed)#LAST#, #YELLOW#1 to psi#LAST#, #YELLOW#2 mind#LAST# (3 total damage).
[LOG]	
[USERCHAT] channel talk	Last_Laugh	tome	does epochs curve make my arrows bounce to extra targets or something?
[USERCHAT] channel talk	Last_Laugh	tome	i'm hitting 2 dudes per shot
[USERCHAT] channel achievement	fz	tome	Level 20 (Nightmare (Roguelike) difficulty)	false	true
[USERCHAT] channel talk	Last_Laugh	tome	or is that just the warden skill?
checkHit	56	vs	41	=> chance to hit	88
[PROJECTOR] starting dam	MIND	28.014674167813
[PROJECTOR] after difficulty dam	28.014674167813
[PROJECTOR] stunned dam	11.205869667125
[PROJECTOR] numbed dam	9.5249892170563
[PROJECTOR] res	0	1	 on dam	9.5249892170563
[PROJECTOR] after resists dam	9.5249892170563
[PROJECTOR] res	0	1	 on dam	9.5249892170563
[PROJECTOR] after self-resists dam	9.5249892170563
[PROJECTOR] after flat damage armor	9.5249892170563
[PROJECTOR] final dam after static checks	9.5249892170563
[PROJECTOR] final dam after hooks and callbacks	9.5249892170563
[Dismissal] 	Playerfdsf	 attempting to ignore 	9.5249892170563	damage from 	Playerfdsf	using	28.238869070942	mental save.
checkHit	28.238869070942	vs	9.5249892170563	=> chance to hit	97
[MIND CRIT %]	27.9
[TAKE HIT] after flat damage cap	2.685320343117
[LOG]	#YELLOW##UID:4297:0##fbd578#playerfdsf#LAST# converts some damage to Psi!
[LOG]	#TAN##UID:4297:0##fbd578#playerfdsf#LAST# mentally dismisses some damage!
[LOG]	Psionic Disruption from Playerfdsf hits #fbd578#playerfdsf#LAST# for #TAN#(5 dismissed)#LAST#, #YELLOW#1 to psi#LAST#, #YELLOW#3 mind#LAST# (4 total damage).
checkHit	56	vs	41	=> chance to hit	88
[PROJECTOR] starting dam	MIND	28.014674167813
[PROJECTOR] after difficulty dam	28.014674167813
[PROJECTOR] stunned dam	11.205869667125
[PROJECTOR] res	0	1	 on dam	11.205869667125
[PROJECTOR] after resists dam	11.205869667125
[PROJECTOR] res	0	1	 on dam	11.205869667125
[PROJECTOR] after self-resists dam	11.205869667125
[PROJECTOR] after flat damage armor	11.205869667125
[PROJECTOR] final dam after static checks	11.205869667125
[PROJECTOR] final dam after hooks and callbacks	11.205869667125
[Dismissal] 	Playerfdsf	 attempting to ignore 	11.205869667125	damage from 	Playerfdsf	using	28.238869070942	mental save.
checkHit	28.238869070942	vs	11.205869667125	=> chance to hit	93
[MIND CRIT %]	27.9
[LOG]	#{bold}#Playerfdsf's mind surges with critical power!#{normal}#
[TAKE HIT] after flat damage cap	2.1061336024447
[LOG]	#YELLOW##UID:4297:0##fbd578#playerfdsf#LAST# converts some damage to Psi!
[LOG]	#TAN##UID:4297:0##fbd578#playerfdsf#LAST# mentally dismisses some damage!
[LOG]	Psionic Disruption from Playerfdsf hits #fbd578#playerfdsf#LAST# for #TAN#(7 dismissed)#LAST#, #YELLOW#1 to psi#LAST#, #YELLOW#2 mind#LAST# (3 total damage).
[LOG]	
[LOG]	Resting starts...
checkHit	56	vs	41	=> chance to hit	88
[PROJECTOR] starting dam	MIND	28.014674167813
[PROJECTOR] after difficulty dam	28.014674167813
[PROJECTOR] stunned dam	11.205869667125
[PROJECTOR] res	0	1	 on dam	11.205869667125
[PROJECTOR] after resists dam	11.205869667125
[PROJECTOR] res	0	1	 on dam	11.205869667125
[PROJECTOR] after self-resists dam	11.205869667125
[PROJECTOR] after flat damage armor	11.205869667125
[PROJECTOR] final dam after static checks	11.205869667125
[PROJECTOR] final dam after hooks and callbacks	11.205869667125
[LOG]	Rested for 1 turns (stop reason: taken damage).
[Dismissal] 	Playerfdsf	 attempting to ignore 	11.205869667125	damage from 	Playerfdsf	using	28.238869070942	mental save.
checkHit	28.238869070942	vs	11.205869667125	=> chance to hit	93
[TAKE HIT] after flat damage cap	6.3184008073342
[LOG]	Playerfdsf is not stunned anymore.
[LOG]	#00ff00##UID:2000:0#Talent Assume Form is ready to use.
[LOG]	#00ff00##UID:2016:0#Talent Seismic Mind is ready to use.
[LOG]	#00ff00##UID:2019:0#Talent Dazzling Lights is ready to use.
[LOG]	#YELLOW##UID:4297:0##fbd578#playerfdsf#LAST# converts some damage to Psi!
[LOG]	Psionic Disruption from Playerfdsf hits #fbd578#playerfdsf#LAST# for #YELLOW#3 to psi#LAST#, #YELLOW#6 mind#LAST# (9 total damage).
[LOG]	
[LOG]	Resting starts...
checkHit	56	vs	41	=> chance to hit	88
[PROJECTOR] starting dam	MIND	28.014674167813
[PROJECTOR] after difficulty dam	28.014674167813
[PROJECTOR] res	0	1	 on dam	28.014674167813
[PROJECTOR] after resists dam	28.014674167813
[PROJECTOR] res	0	1	 on dam	28.014674167813
[PROJECTOR] after self-resists dam	28.014674167813
[PROJECTOR] after flat damage armor	28.014674167813
[PROJECTOR] final dam after static checks	28.014674167813
[PROJECTOR] final dam after hooks and callbacks	28.014674167813
[LOG]	Rested for 1 turns (stop reason: taken damage).
[Dismissal] 	Playerfdsf	 attempting to ignore 	28.014674167813	damage from 	Playerfdsf	using	28.238869070942	mental save.
checkHit	28.238869070942	vs	28.014674167813	=> chance to hit	51
[TAKE HIT] after flat damage cap	15.796002018335
[LOG]	#YELLOW##UID:4297:0##fbd578#playerfdsf#LAST# converts some damage to Psi!
[LOG]	Psionic Disruption from Playerfdsf hits #fbd578#playerfdsf#LAST# for #YELLOW#7 to psi#LAST#, #YELLOW#16 mind#LAST# (23 total damage).
[LOG]	
[USERCHAT] channel talk	Cathbald	tome	warden skill
[LOG]	Resting starts...
[LOG]	Playerfdsf no longer tormented by psionic energies.
[LOG]	Playerfdsf no longer feels strong.
[LOG]	#00ff00##UID:2439:0#Talent Pain Enhancement System is ready to use.
[LOG]	#00ff00##UID:2018:0#Talent Shockstar is ready to use.
[USERCHAT] channel talk	Cha Dawn	tome	Warden skill
[USERCHAT] channel talk	Dopaminka	tome	dont think so about bloodcasting
[LOG]	Rested for 256 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	#YELLOW_GREEN#There is a ladder to worldmap here (press '<', '>' or right click to use).
[LOG]	Ran for 2 turns (stop reason: at exit).
[LOG]	
Server latency	43
[USERCHAT] channel talk	Last_Laugh	tome	ok thanks
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 53 turns (stop reason: at exit).
[LOG]	
FROM 	/mod/addons/orcs/superload/mod/dialogs/debug/DebugMain.lua	loading previous!
FROM 	/mod/addons/addon-dev/superload/mod/dialogs/debug/DebugMain.lua	loading previous!
table: 0x011c0d98	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	16
[USERCHAT] channel talk	Cathbald	tome	but does it give you vim back?
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	thought-forged iron greatmaul of massacre	iron battleaxe	::	OFFHAND	MAINHAND
fight: 	thought-forged iron greatmaul of massacre	linen robe	::	nil	MAINHAND
fight: 	thought-forged iron greatmaul of massacre	brass lantern	::	nil	MAINHAND
fight: 	thought-forged iron greatmaul of massacre	mossy mindstar	::	nil	MAINHAND
fight: 	thought-forged iron greatmaul of massacre	iron battleaxe	::	OFFHAND	MAINHAND
fight: 	thought-forged iron greatmaul of massacre	linen robe	::	nil	MAINHAND
fight: 	thought-forged iron greatmaul of massacre	brass lantern	::	nil	MAINHAND
fight: 	thought-forged iron greatmaul of massacre	mossy mindstar	::	nil	MAINHAND
fight: 	thought-forged iron greatmaul of massacre	linen robe	::	nil	MAINHAND
fight: 	thought-forged iron greatmaul of massacre	brass lantern	::	nil	MAINHAND
fight: 	thought-forged iron greatmaul of massacre	mossy mindstar	::	nil	MAINHAND
Loading tile	player/ogre_male/right_2hmace_01.png
[LOG]	#LIGHT_BLUE#New shimmer option unlocked: #{italic}##B4B4B4#iron greatmaul#LAST##{normal}#
[LOG]	Playerfdsf wears (replacing #FFFFFF##UID:4285:0#iron battleaxe (112% power, 1 apr)#LAST#): #00FF80##UID:6512:0#thought-forged iron greatmaul of massacre (126% power, 1 apr)#LAST#.
[LOG]	
fight: 	grounding iron helm	thought-forged iron greatmaul of massacre	::	OFFHAND	HEAD
fight: 	grounding iron helm	linen robe	::	nil	HEAD
fight: 	grounding iron helm	brass lantern	::	nil	HEAD
fight: 	grounding iron helm	mossy mindstar	::	nil	HEAD
Loading tile	player/ogre_male/head_05.png
[LOG]	#LIGHT_BLUE#New shimmer option unlocked: #{italic}##B4B4B4#iron helm#LAST##{normal}#
[LOG]	Playerfdsf wears: #00FF80##UID:6503:0#grounding iron helm (0 def, 3 armour)#LAST#.
[LOG]	
fight: 	insulating rough leather belt of life	thought-forged iron greatmaul of massacre	::	OFFHAND	BELT
fight: 	insulating rough leather belt of life	grounding iron helm	::	nil	BELT
fight: 	insulating rough leather belt of life	linen robe	::	nil	BELT
fight: 	insulating rough leather belt of life	brass lantern	::	nil	BELT
fight: 	insulating rough leather belt of life	mossy mindstar	::	nil	BELT
[LOG]	Playerfdsf wears: #00FF80##UID:6526:0#insulating rough leather belt of life#LAST#.
[LOG]	
[USERCHAT] channel talk	Chimney_Imp	tome	I doubt it or Bloodcasting would be really good
[ENGINE] Setting requested FPS to 2 (500 ms)
[ENGINE] Setting requested FPS to 60 (16 ms)
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel talk	Chimney_Imp	tome	Of course it gives you the vim for killing a thing
[USERCHAT] channel serial data	Iwannabefree	tome	503
[USERCHAT] channel talk	Chimney_Imp	tome	but I doubt it refunds the spell
Server latency	43
[USERCHAT] channel achievement	jtgribs	tome	Level 10	false	false
[ENGINE] Setting requested FPS to 60 (16 ms)
[ENGINE] Setting requested FPS to 2 (500 ms)
[ENGINE] Setting requested FPS to 60 (16 ms)
[LOG]	Resting starts...
[LOG]	Rested for 7 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 4 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
Deleting temp shader	runes_glow[]
[LOG]	Today is the 76th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	#YELLOW_GREEN#There is a ladder to worldmap here (press '<', '>' or right click to use).
[LOG]	Ran for 53 turns (stop reason: at exit).
[LOG]	
Deleting shader 44 (is clone 0)
[LOG]	You gain 2.02 gold from the transmogrification of #00FF80##UID:6522:0#quiver of elm arrows of vileness (20/20, 108% power, 5 apr)#LAST#.
[LOG]	You gain 1.70 gold from the transmogrification of #00FF80##UID:6532:0#elm starstaff of projection (100% power, 2 apr, physical element)#LAST#.
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:6490:0#iron mace (107% power, 2 apr)#LAST#.
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:6507:0#iron battleaxe (110% power, 1 apr)#LAST#.
[LOG]	You gain 1.09 gold from the transmogrification of #00FF80##UID:6508:0#manasurge rune of the warrior (928% regen over 10 turns; 46 instant mana)#LAST#.
[COROUTINE] registering	savefilepipe	thread: 0x15744d28
[ZONE] Closed level map	1
[ZONE] Left zone	Scintillating Caves
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-scintillating-caves.teaz	?=?	zone-wilderness.teaz
Loading savefile 	/save/playerfdsf/
Loading entities file from file	/data/zones/wilderness/npcs.lua
Loading entities file from file	/data/zones/wilderness/grids.lua
Loading entities file from file	/data/zones/wilderness/objects.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Suntrial into world artifacts
Importing voratun mail armour 'Isusethra' into world artifacts
Importing Lustretyphoon into world artifacts
Importing voratun mace 'Xerathra' into world artifacts
Importing Malyrekhad into world artifacts
Importing Tarridunalar into world artifacts
Importing voratun battleaxe 'Aerytta' into world artifacts
Importing steel ring 'Porumilewe' into world artifacts
Importing steel shield 'Zubenor' into world artifacts
Importing Bethenne the steel greatmaul into world artifacts
Importing Chaloroddarain into world artifacts
Importing Arurain into world artifacts
Importing Yaridunadur the stralite mail armour into world artifacts
Importing Scabsage the hardened leather belt into world artifacts
Importing Drokhad the Kindlejeer into world artifacts
Importing Isura the cured leather armour into world artifacts
Importing Barachik the hardened leather cap into world artifacts
Importing woollen robe 'Beyyaldil' into world artifacts
Importing steel plate armour 'Hathethel' into world artifacts
Importing quiver of yew arrows 'Vorybrewe' into world artifacts
Importing Hettidir the Splendourwing into world artifacts
Importing Baruibers into world artifacts
Importing Glorelerin the Chargespawn into world artifacts
Importing Satyrbrawn the steel mace into world artifacts
Importing dwarven-steel shield 'Boranariyon' into world artifacts
Importing Deepsnull the vined mindstar into world artifacts
Importing Dazzlepall into world artifacts
Importing Flashward the elven-silk cloak into world artifacts
Importing Adara into world artifacts
Importing Cuthozor the drakeskin leather cap into world artifacts
Importing Daimudir into world artifacts
Importing Flarewitch into world artifacts
Importing Getomnir the yew totem of cure ailments into world artifacts
Importing Grinisus the stralite waraxe into world artifacts
Importing Dagidunarak the Nimbusvalor into world artifacts
Importing Erokath the Helllore into world artifacts
Importing stralite greatsword 'Elawe' into world artifacts
Importing Vorekira the Galegrit into world artifacts
Importing dwarven-steel greatsword 'Poreminn' into world artifacts
Importing dragonbone starstaff 'Curebreaker' into world artifacts
Importing Ulfydunakan into world artifacts
Importing steel mail armour 'Aerith' into world artifacts
Importing Yvagawe the dwarven-steel waraxe into world artifacts
Importing Poramida into world artifacts
Importing voratun mail armour 'Chargevein' into world artifacts
Importing drakeskin leather sling 'Phoenixshear' into world artifacts
Importing pulsing mindstar 'Duskvile' into world artifacts
Importing Strikeriver into world artifacts
Importing Venomwither the dragonbone magestaff into world artifacts
Importing Eremilar the stralite dagger into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from file	/data/zones/wilderness/traps.lua	which does not exists!
Initiated zone	World of Eyal	with base_level	2.5
[ZONE] persisting to persist_last_zones	wilderness
Loading zone persistance level	wilderness	1
Make wait background texture 522 : 0x1084096512 (0, 1083236352)
Wait finished, counted 0, 13 ticks
Creating level	wilderness	1
Make wait background texture 646 : 0x1084096512 (0, 1083236352)
[Zone:newLevel]	wilderness	beginning level generation, count:	1
C Map size 40:22 :: 880
C Map seens texture: 661 (180x110)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/wilderness/eyal.lua
Loading entities file from file	/data/general/encounters/maj-eyal.lua
Loading entities file from file	/data/general/encounters/maj-eyal-npcs.lua
Loading entities file from file	/data/general/encounters/fareast.lua
Loading entities file from file	/data/general/encounters/fareast-npcs.lua
[STATIC MAP] size	170	100	rotate:	default
Loading tile from tileset	/data/gfx/shockbolt/terrain/water_grass_5_1.png
[SHADER] Loading from /data/gfx/shaders/water.lua
Loading tile from tileset	/data/gfx/shockbolt/terrain/water_grass_5_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sandfloor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sandfloor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ladder_down.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_main_01.png
Loading tile	terrain/tree.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/rocky_mountain.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/frozen_ground.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_main_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave_entrance02.png
[SHADER] Loading from /data/gfx/shaders/water.lua
Loading tile from tileset	/data/gfx/shockbolt/terrain/cultivation.png
Loading tile	terrain/palmtree.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/dungeon_entrance02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_main_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/village_01.png
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loading from /data/gfx/shaders/water.lua
Loading tile from tileset	/data/gfx/shockbolt/terrain/ruin_tower01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_main_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_going_right_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_floor_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_floor_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/water_grass_5_1.png
[SHADER] Loading from /data/gfx/shaders/water.lua
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_cave_entrance_01.png
[SHADER] Loading from /data/gfx/shaders/water.lua
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_floor_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ruin_entrance01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_going_left_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/town1.png
Loading tile	terrain/burnt_tree.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave_entrance_closed01.png
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loading from /data/gfx/shaders/water.lua
Loading tile from tileset	/data/gfx/shockbolt/terrain/tower_entrance02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/tower_entrance_up02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/volcano_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/volcano_02_up.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_main_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_upwards_01.png
[SHADER] Loading from /data/gfx/shaders/water.lua
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave_entrance01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/golden_mountain5_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/golden_cave_entrance02.png
Wait finished, counted 5077, 1059 ticks
[STARTEVENTS] Zone events list:
[1] = {
  [percent] = 30
  [name] = noxious-caldera
  [special] = function: 0x1819b5f0
}
[2] = {
  [percent] = 30
  [name] = sludgenest
  [special] = function: 0x1819c358
}
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_5_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_5_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_5_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_5_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_09.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_hill_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_5_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_5_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_hill_2_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_hill_4_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_hill_5_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_14.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_06.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_pines_5_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_pines_5_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_pines_5_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_12.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_5_10.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_5_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_5_09.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap/WM_norm_trees_5_12.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_10.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mountain5_6.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mountain5_2.png
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Added unique	mod.class.Encounter/Novice mage	::	1
[Encounter] Immediate set	Novice mage	18	23
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[WORLDMAP] Elven ruins at	38	8
Added unique	mod.class.Encounter/Ancient Elven Ruins	::	1
[Encounter] Immediate set	Ancient Elven Ruins	39	7
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[WORLDMAP] Ruined dungeon at	36	25
Added unique	mod.class.Encounter/Ruined Dungeon	::	1
[Encounter] Immediate set	Ruined Dungeon	37	25
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[WORLDMAP] Mark of the spellblaze at	44	42
Added unique	mod.class.Encounter/Mark of the Spellblaze	::	1
[Encounter] Immediate set	Mark of the Spellblaze	44	43
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[WORLDMAP] Golem Graveyard at	62	44
Added unique	mod.class.Encounter/Golem Graveyard	::	1
[Encounter] Immediate set	Golem Graveyard	62	45
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[WORLDMAP] Agrimley at	34	27
Added unique	mod.class.Encounter/Agrimley the Hermit	::	1
[Encounter] Immediate set	Agrimley the Hermit	35	28
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[WORLDMAP] Hidden compound at	64	19
Added unique	mod.class.Encounter/Ring of Blood	::	1
[Encounter] Immediate set	Ring of Blood	63	19
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Added unique	mod.class.Encounter/Shadow Crypt	::	1
[Encounter] Immediate set	Shadow Crypt	154	29
[STARTEVENTS] Assigned events list:
[1] = {
  [1] = noxious-caldera
}
Not gone east, no backup guardian
Running on level loads	wilderness-1
[LOG]	#YELLOW_GREEN#There is a Entrance to the Scintillating Caves here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	playerfdsf	playerfdsf
Adding entity	4297	after	4297
Loading tile from tileset	/data/gfx/shockbolt/terrain/caldera.png
[WORLDMAP] noxious caldera at	35	35
[MUSIC] stoping	Mystery.ogg
[USERCHAT] channel achievement	WaRadius	tome	Treasure Hunter (Nightmare (Adventure) difficulty)	false	false
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Maj'Eyal
C Map minimap texture: 242 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	playerfdsf	zone	::	zone-scintillating-caves.teaz	::	table: 0x14a637c0	=>	table: 0x16d780e8	(3738)
Loading savefile 	/save/playerfdsf/
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,0.84313725490196,0),distort=vec2(1.6,0.2),require_shader=4,speed=1000]
New GL Shader program 44
*p 44: Uniform: 0: 1406 a
*p 44: Uniform: 1: 1406 amp
*p 44: Uniform: 2: 8B51 color
*p 44: Uniform: 3: 8B50 p2
*p 44: Uniform: 4: 1406 speed
*p 44: Uniform: 5: 1406 tick
*p 44: Uniform: 6: 8B5E tex
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/playerfdsf/zone-scintillating-caves.teaz.tmp
Saved zipname /save/playerfdsf/zone-scintillating-caves.teaz.tmp
[SAVEFILE PIPE] Checking save	playerfdsf	zone	/save/playerfdsf/zone-scintillating-caves.teaz.tmp
Loading savefile 	/save/playerfdsf/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveZone_md5
[SAVEFILE PIPE] saving took 4 seconds
[COROUTINE] dead	savefilepipe
[USERCHAT] channel achievement	WaRadius	tome	Curse Lifter (Nightmare (Adventure) difficulty)	false	false
[ZONE] Alternate layout computing for
[1] = {
  [1] = DEFAULT
  [2] = 1
}
[2] = {
  [1] = TWISTED
  [2] = 2
}
Spawned allied kingdom patrol	33	40	Allied Kingdoms halfling patrol
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Spawned allied kingdom patrol	60	38	Allied Kingdoms halfling patrol
[LOG]	
Spawned allied kingdom patrol	24	17	Allied Kingdoms human patrol
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[LOG]	Today is the 77th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:30.
[LOG]	
[USERCHAT] channel achievement	fluffsorcerer	tome	Treasure Hunter (Exploration mode)	false	false
[LOG]	Today is the 78th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:41.
[LOG]	
[LOG]	Ran for 4 turns (stop reason: didn't move).
[LOG]	
[LOG]	Today is the 79th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 06:38.
Added unique	mod.class.Encounter/Sect of Kryl-Faijan	::	1
Spawned hostile	25	26	adventurers party
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[LOG]	
[LOG]	#LIGHT_BLUE#You carefully get away without making a sound.
[USERCHAT] channel achievement	Dr_East	tome	The Arena (Nightmare (Roguelike) difficulty)	false	false
[LOG]	#YELLOW_GREEN#There is a Derth (Town) here (press '<', '>' or right click to use).
[LOG]	Ran for 4 turns (stop reason: interesting terrain).
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x1a116d90
[ZONE] Closed level map	1
[ZONE] Left zone	World of Eyal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	zone-town-derth.teaz
Loading savefile 	/save/playerfdsf/
Loading entities file from file	/data/zones/town-derth/npcs.lua
Loading entities file from file	/data/general/npcs/gwelgoroth.lua
Loading entities file from file	/data/zones/town-derth/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from memory	/data/general/grids/water.lua
Loading entities file from file	/data/zones/town-derth/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Suntrial into world artifacts
Importing voratun mail armour 'Isusethra' into world artifacts
Importing Lustretyphoon into world artifacts
Importing voratun mace 'Xerathra' into world artifacts
Importing Malyrekhad into world artifacts
Importing Tarridunalar into world artifacts
Importing voratun battleaxe 'Aerytta' into world artifacts
Importing steel ring 'Porumilewe' into world artifacts
Importing steel shield 'Zubenor' into world artifacts
Importing Bethenne the steel greatmaul into world artifacts
Importing Chaloroddarain into world artifacts
Importing Arurain into world artifacts
Importing Yaridunadur the stralite mail armour into world artifacts
Importing Scabsage the hardened leather belt into world artifacts
Importing Drokhad the Kindlejeer into world artifacts
Importing Isura the cured leather armour into world artifacts
Importing Barachik the hardened leather cap into world artifacts
Importing woollen robe 'Beyyaldil' into world artifacts
Importing steel plate armour 'Hathethel' into world artifacts
Importing quiver of yew arrows 'Vorybrewe' into world artifacts
Importing Hettidir the Splendourwing into world artifacts
Importing Baruibers into world artifacts
Importing Glorelerin the Chargespawn into world artifacts
Importing Satyrbrawn the steel mace into world artifacts
Importing dwarven-steel shield 'Boranariyon' into world artifacts
Importing Deepsnull the vined mindstar into world artifacts
Importing Dazzlepall into world artifacts
Importing Flashward the elven-silk cloak into world artifacts
Importing Adara into world artifacts
Importing Cuthozor the drakeskin leather cap into world artifacts
Importing Daimudir into world artifacts
Importing Flarewitch into world artifacts
Importing Getomnir the yew totem of cure ailments into world artifacts
Importing Grinisus the stralite waraxe into world artifacts
Importing Dagidunarak the Nimbusvalor into world artifacts
Importing Erokath the Helllore into world artifacts
Importing stralite greatsword 'Elawe' into world artifacts
Importing Vorekira the Galegrit into world artifacts
Importing dwarven-steel greatsword 'Poreminn' into world artifacts
Importing dragonbone starstaff 'Curebreaker' into world artifacts
Importing Ulfydunakan into world artifacts
Importing steel mail armour 'Aerith' into world artifacts
Importing Yvagawe the dwarven-steel waraxe into world artifacts
Importing Poramida into world artifacts
Importing voratun mail armour 'Chargevein' into world artifacts
Importing drakeskin leather sling 'Phoenixshear' into world artifacts
Importing pulsing mindstar 'Duskvile' into world artifacts
Importing Strikeriver into world artifacts
Importing Venomwither the dragonbone magestaff into world artifacts
Importing Eremilar the stralite dagger into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from memory	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/town-derth/traps.lua
Loading entities file from file	/data/general/traps/store.lua
Initiated zone	Derth	with base_level	23.5
[ZONE] persisting to persist_last_zones	town-derth
Loading zone persistance level	town-derth	1
Make wait background texture 13 : 0x1084096512 (0, 1083236352)
Wait finished, counted 0, 25 ticks
Creating level	town-derth	1
Make wait background texture 390 : 0x1084096512 (0, 1083236352)
[Zone:newLevel]	town-derth	beginning level generation, count:	1
C Map size 40:22 :: 880
C Map seens texture: 400 (206x90)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/towns/derth.lua
[STATIC MAP] size	50	50	rotate:	default
[STORE] Grabbing	KNIFE_WEAPON
[STORE] Grabbing	SWORD_WEAPON
[STORE] Grabbing	POTION
[STORE] Grabbing	LIGHT_ARMOR
[STORE] Grabbing	HEAVY_ARMOR
[STORE] Grabbing	LITEDIGSTORE
[STORE] Grabbing	GEMSTORE
[STORE] Grabbing	ARCHER_WEAPON
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
[SHADER] Loading from /data/gfx/shaders/water.lua
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_knives.png
Loading tile	store/shop_sign_swordsmith.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_herbalist.png
Loading tile	store/shop_sign_tanner.png
Loading tile	store/shop_sign_armory.png
Loading tile	store/shop_door_barred.png
Loading tile	store/shop_sign_utility_store.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_jewelry.png
Loading tile	store/shop_sign_bows.png
Random elite generating
Creating random boss 	Bethelrathra the derth guard	23.5	level	1	classes
Adding to random boss class	Summoner	Wilder
   power types: not_power_source =		power_source =	nature
Random boss forbade talent because of level	Wild Summon	T_WILD_SUMMON	23.5
Random boss forbade talent because of level	Nature's Cycle	T_NATURE_CYCLE	23.5
Random boss forbade talent because of level	Grand Arrival	T_GRAND_ARRIVAL	23.5
Adding 5 random class talents to boss
1	 * talent:	T_TURTLE	3
2	 * talent:	T_RITCH_FLAMESPITTER	3
3	 * talent:	T_MASTER_SUMMONER	3
4	 * talent:	T_PSIBLADES	3
5	 * talent:	T_HYDRA	3
 ** Finished adding	5	of	5	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	23.5	egos =	1	gr egos =	0	rand themes = 	2	points = 	15	nb_powers = 	3
 * using themes	light,defense
Creating randart Lustrespike(faded iron greatmaul) with light
 ** selected ego	arcing 	(normal)	arcane
 * adding power: light melee(1 points)
 * adding power: immune teleport(1 points)
 * adding power: resist nature(2 points)
 * adding power: light melee(1.5 points)
 * adding power: immune teleport(1.5 points)
[TOME ENTITY FILTER] selected Double Greater	8.1330271435746	20.5
[TOME ENTITY FILTER] selected Double Ego	66.248025040782	98.5
fight: 	creative thorny mindstar of balance	hateful thorny mindstar of frost	::	nil	MAINHAND
fight: 	creative thorny mindstar of balance	hateful thorny mindstar of frost	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Greater + Ego	33.30329069153	38.5
fight: 	cleansing hardened leather armour of command	hateful thorny mindstar of frost	::	nil	BODY
fight: 	cleansing hardened leather armour of command	creative thorny mindstar of balance	::	nil	BODY
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_derth_guard.png
Added unique	mod.class.NPC/Bethelrathra the derth guard	::	1
Loading tile	npc/humanoid_human_derth_guard.png
==SDM 64x64 :: 64x128
Loading tile	particles_images/naturewings.png
[SHADER] Loading from /data/gfx/shaders/awesomeaura.lua
[SHADER] Loaded shader with totalname	awesomeaura[alpha=0.7,flame_scale=0.8,time_factor=6200]
New GL Shader program 53
*p 53: Uniform: 0: 1406 alpha
*p 53: Uniform: 1: 1406 flameScale
*p 53: Uniform: 2: 1406 tick
*p 53: Uniform: 3: 1406 time_factor
*p 53: Uniform: 4: 8B5E flames
*p 53: Uniform: 5: 8B5E tex
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_derth_guard.png
Activating psiblade	hateful thorny mindstar of frost
Activating psiblade	creative thorny mindstar of balance
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_halfling_halfling_gardener.png
Random elite generating
Creating random boss 	Cyruriara the halfling slinger	23.5	level	1	classes
Adding to random boss class	Psyshot	Tinker
   power types: not_power_source =		power_source =	steam,psionic
Random boss forbade talent because of level	No Hope	T_NO_HOPE	23.5
Random boss forbade talent because of level	Lucid Shot	T_LUCID_SHOT	23.5
Random boss forbade talent because of level	Night Terror	T_NIGHT_TERROR	23.5
Random boss forbade talent because of level	Waking Nightmare	T_WAKING_NIGHTMARE	23.5
Random boss forbade talent because of level	Inner Demons	T_INNER_DEMONS	23.5
Random boss forbade talent because of level	Psy Worm	T_PSY_WORM	23.5
Adding 7 random class talents to boss
1	 * talent:	T_NIGHTMARE	3
2	 * talent:	T_KNIFE_MASTERY	3
3	 * talent:	T_EXOTIC_WEAPONS_MASTERY	3
4	 * talent:	T_CONDENSATE	3
5	 * talent:	T_THICK_SKIN	3
6	 * talent:	T_ENDLESS_ENDURANCE	3
7	 * talent:	T_METALSTAR	3
 ** Finished adding	7	of	7	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	23.5	egos =	1	gr egos =	0	rand themes = 	2	points = 	10	nb_powers = 	4
 * using themes	nature,spell
 * forbid power sources:	antimagic
Creating randart Morbusstreak(silvered cured leather armour) with nature
 ** selected ego	prismatic 	(normal)	arcane
 * adding power: blight retribution(1 points)
 * adding power: void(2 points)
 * adding power: inc damage blight(1 points)
 * adding power: slime melee(2 points)
[CALLBACK] upgrading to prioritized	talents_on_stat_change
[CALLBACK] upgrading to prioritized	talents_on_archery_attack
[TOME ENTITY FILTER] selected Greater + Ego	36.918544283933	38.5
Loading entities file from file	/data-orcs/general/objects/steamgun.lua
Loading entities file from file	/data-orcs/general/objects/egos/steamgun.lua
[TOME ENTITY FILTER] selected Double Ego	80.133230191686	98.5
fight: 	horrifying mossy mindstar of clarity	runic steel steamgun of fire	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Greater	8.9204777742085	20.5
fight: 	hateful pouch of steel shots of amnesia	runic steel steamgun of fire	::	nil	QUIVER
fight: 	hateful pouch of steel shots of amnesia	horrifying mossy mindstar of clarity	::	nil	QUIVER
[TOME ENTITY FILTER] selected Double Ego	95.556798097342	98.5
fight: 	mindwoven woollen robe of frost (#RESIST#)	runic steel steamgun of fire	::	nil	BODY
fight: 	mindwoven woollen robe of frost (#RESIST#)	horrifying mossy mindstar of clarity	::	nil	BODY
fight: 	mindwoven woollen robe of frost (#RESIST#)	hateful pouch of steel shots of amnesia	::	nil	BODY
[TOME ENTITY FILTER] selected Greater	59.249447040085	63.5
fight: 	restorative pair of rough leather boots	runic steel steamgun of fire	::	nil	FEET
fight: 	restorative pair of rough leather boots	horrifying mossy mindstar of clarity	::	nil	FEET
fight: 	restorative pair of rough leather boots	mindwoven woollen robe of frost (#RESIST#)	::	nil	FEET
fight: 	restorative pair of rough leather boots	hateful pouch of steel shots of amnesia	::	nil	FEET
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_halfling_halfling_slinger.png
Added unique	mod.class.NPC/Cyruriara the halfling slinger	::	1
[CALLBACK] upgrading to prioritized	talents_on_talent_post
Random elite generating
Creating random boss 	Polemina the halfling gardener	23.5	level	1	classes
Adding to random boss class	Shadowblade	Rogue
   power types: not_power_source =	antimagic	power_source =	technique,arcane
Random boss forbade talent because of level	Shadow Veil	T_SHADOW_VEIL	23.5
Random boss forbade talent because of level	Ambuscade	T_AMBUSCADE	23.5
Random boss forbade talent because of level	Shadow Ambush	T_SHADOW_AMBUSH	23.5
Adding 10 random class talents to boss
1	 * talent:	T_KEEN_SENSES	3
2	 * talent:	T_KNIFE_MASTERY	3
3	 * talent:	T_PHASE_DOOR	3
4	 * talent:	T_CONGEAL_TIME	3
5	 * talent:	T_WEAPONS_MASTERY	3
6	 * talent:	T_TIME_SHIELD	3
7	 * talent:	T_SHADOW_LEASH	3
8	 * talent:	T_EXOTIC_WEAPONS_MASTERY	3
9	 * talent:	T_TELEPORT	3
10	 * talent:	T_LETHALITY	3
 ** Finished adding	10	of	10	random class talents
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	23.5	egos =	1	gr egos =	0	rand themes = 	2	points = 	17	nb_powers = 	4
 * using themes	physical,nature
 * forbid power sources:	antimagic
Creating randart Poryvea the Spidermoon(scintillating iron dagger) with nature
 ** selected ego	 of crippling	(greater)	technique
 * adding power: physical melee(1 points)
 * adding power: phys atk(1 points)
 * adding power: resist nature(2 points)
 * adding power: phys dam(1 points)
 * adding power: physical melee(1.5 points)
 * adding power: phys atk(1.5 points)
 * adding power: phys dam(1.5 points)
[TOME ENTITY FILTER] selected Greater	45.963831709922	63.5
[TOME ENTITY FILTER] selected Greater	59.169769629992	63.5
fight: 	dwarven-steel dagger of crippling	quick dwarven-steel dagger	::	nil	MAINHAND
fight: 	dwarven-steel dagger of crippling	quick dwarven-steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Greater	45.507127270221	63.5
fight: 	miasmic cured leather armour	quick dwarven-steel dagger	::	nil	BODY
fight: 	miasmic cured leather armour	dwarven-steel dagger of crippling	::	nil	BODY
Added unique	mod.class.NPC/Polemina the halfling gardener	::	1
fight: 	Poryvea the Spidermoon	quick dwarven-steel dagger	::	nil	MAINHAND
fight: 	Poryvea the Spidermoon	dwarven-steel dagger of crippling	::	nil	MAINHAND
fight: 	Poryvea the Spidermoon	miasmic cured leather armour	::	nil	MAINHAND
fight: 	Poryvea the Spidermoon	dwarven-steel dagger of crippling	::	nil	MAINHAND
fight: 	Poryvea the Spidermoon	miasmic cured leather armour	::	nil	MAINHAND
[NPC:addedToLevel]	Polemina the halfling gardener	41742	wearing	Poryvea the Spidermoon
--- replacing	quick dwarven-steel dagger
[TOME ENTITY FILTER] selected Double Ego	15.062097886777	45.7
[ActorObjectUse] useObjectEnable: 	fungal cured leather sling of cunning (#STATBONUS#)	by	halfling slinger	inven/slot	2	nil
[TOME ENTITY FILTER] selected Greater	9.9482502991583	10.7
fight: 	hateful pouch of iron shots	fungal cured leather sling of cunning (#STATBONUS#)	::	nil	QUIVER
Wait finished, counted 1943, 493 ticks
No zone events loaded
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Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/cypress_trunk.png
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Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_elm_trunk.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/cypress_foliage_01.png
[SHADER] Loading from /data/gfx/shaders/tree.lua
[SHADER] Loaded shader with totalname	tree[]
New GL Shader program 54
New GL Shader 55 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/tree.frag
*p 54: Uniform: 0: 1406 attenuation
*p 54: Uniform: 1: 8B50 mapCoord
*p 54: Uniform: 2: 8B52 texCoord
*p 54: Uniform: 3: 1406 tick
*p 54: Uniform: 4: 8B5E tex
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_elm_foliage_summer.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_small_wider_pine_shadow.png
Loading tile	terrain/trees/light_small_wider_pine_trunk.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_small_wider_pine_foliage_02.png
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Not gone east, no backup guardian
Running on level loads	town-derth-1
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	playerfdsf	playerfdsf
Adding entity	4297	after	4297
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	Virtue lost.ogg	sound "/data/music/Virtue lost.ogg" : <static>
[MUSIC] playing	Virtue lost.ogg	sound "/data/music/Virtue lost.ogg" : <static>
[MUSIC] loading	weather/town_small_base.ogg	sound "/data/music/weather/town_small_base.ogg" : <static>
[MUSIC] playing	weather/town_small_base.ogg	sound "/data/music/weather/town_small_base.ogg" : <static>
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Derth
C Map minimap texture: 448 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	playerfdsf	zone	::	zone-wilderness.teaz	::	table: 0x18137cb0	=>	table: 0x25178d50	(8468)
Loading savefile 	/save/playerfdsf/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/playerfdsf/zone-wilderness.teaz.tmp
Saved zipname /save/playerfdsf/zone-wilderness.teaz.tmp
[SAVEFILE PIPE] Checking save	playerfdsf	zone	/save/playerfdsf/zone-wilderness.teaz.tmp
Loading savefile 	/save/playerfdsf/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveZone_md5
[SAVEFILE PIPE] saving took 3 seconds
[COROUTINE] dead	savefilepipe
[SOUND] loading from	/data/sound/ambient/town/town_small2.lua	:=:	/data/sound/ambient/town/town_small2.ogg	:>
[SOUND] :=>	sound "/data/sound/ambient/town/town_small2.ogg" : <static>
[LOG]	Playerfdsf uses Seismic Mind.
[SOUND] loading from	/data/sound/talents/spell_generic2.ogg	:=:	sound "/data/sound/talents/spell_generic2.ogg" : <static>
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 19 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	#00ff00##UID:2016:0#Talent Seismic Mind is ready to use.
[LOG]	
[LOG]	Playerfdsf uses Seismic Mind.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 17 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Playerfdsf uses Mind Steal.
checkHit	48	vs	10	=> chance to hit	95
[LOG]	Playerfdsf stole a talent!
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.4,noup=2,time_factor=2000,wobblingType=0]
New GL Shader program 56
GLSL ERROR: Compile error in shader inline
Fragment shader failed to compile with the following errors:
ERROR: 0:29: error(#132) Syntax error: "float2" parse error
ERROR: error(#273) 1 compilation errors.  No code generated


[SHADER] created fragment shader from /data/gfx/shaders/tentacles.frag
OPENGL ERROR: Program link ErrorError: No shaders attached to current program 

[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[appearTime=0.4,noup=1,time_factor=2000,wobblingType=0]
New GL Shader program 58
OPENGL ERROR: Program link ErrorError: No shaders attached to current program 

[LOG]	Halfling gardener stole a talent!
Loading tile from tileset	/data/gfx/talents/halfling_luck.png
[LOG]	
Deleting temp shader	fireball[trail_length=1]
Deleting temp shader	fireflash[]
Deleting temp shader	fireball[]
[LOG]	#00ff00##UID:2016:0#Talent Seismic Mind is ready to use.
[LOG]	
table: 0x011c0d98	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x011c08f0	normal
Using cached font	/data/font/Salsa-Regular.ttf	15
table: 0x011c0980	normal
Using cached font	/data/font/Salsa-Regular.ttf	15
Deleting shader 58 (is clone 0)
Deleting shader 56 (is clone 0)
Deleting shader 49 (is clone 0)
Deleting shader 48 (is clone 0)
Deleting shader 46 (is clone 0)
Server latency	43
[USERCHAT] channel talk	Chimney_Imp	tome	wtf
[SOUND] loading from	/data/sound/ambient/town/town_small1.lua	:=:	/data/sound/ambient/town/town_small1.ogg	:>
[SOUND] :=>	sound "/data/sound/ambient/town/town_small1.ogg" : <static>
[SOUND] loading from	/data/sound/actions/eagle_scream.lua	:=:	/data/sound/actions/eagle_scream.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/eagle_scream.ogg" : <static>
[USERCHAT] channel achievement	sictransit	tome	Exterminator	false	false
[LOG]	Playerfdsf uses Luck of the Little Folk.
[LOG]	Playerfdsf seems more aware.
[LOG]	
[USERCHAT] channel talk	Chimney_Imp	tome	Sun Pally rare just cast Path of the Sun
[USERCHAT] channel serial data	rackhar	tome	533
[USERCHAT] channel talk	Chimney_Imp	tome	then slowly walked along it, one square at a time
[USERCHAT] channel talk	Cathbald	tome	yeah
[USERCHAT] channel talk	Chimney_Imp	tome	Does he not know what his spell does?
[USERCHAT] channel talk	Cathbald	tome	PotS with AI is stupid
Deleting temp shader	awesomeaura[alpha=0.5,flame_scale=0.4,time_factor=2000]
Deleting temp shader	resources[color=vec3(1,0.8,0.50196078431373),distort=vec2(1,1.4),require_shader=4,speed=700]
[ENGINE] Setting requested FPS to 2 (500 ms)
[ENGINE] Setting requested FPS to 60 (16 ms)
[LOG]	Playerfdsf uses Writhing Psionic Mass.
[LOG]	Playerfdsf's body writhe in psionic energies!
[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[noup=2]
New GL Shader program 46
OPENGL ERROR: Program link ErrorError: No shaders attached to current program 

[SHADER] Loading from /data/gfx/shaders/tentacles.lua
[SHADER] Loaded shader with totalname	tentacles[noup=1]
New GL Shader program 48
OPENGL ERROR: Program link ErrorError: No shaders attached to current program 

[LOG]	Resting starts...
Deleting shader 48 (is clone 0)
Deleting shader 46 (is clone 0)
Deleting shader 50 (is clone 0)
[LOG]	Playerfdsf's awareness returns to normal.
[LOG]	Playerfdsf's body looks more at rest.
[LOG]	#00ff00##UID:2023:0#Talent Writhing Psionic Mass is ready to use.
[LOG]	#00ff00##UID:384:0#Talent Luck of the Little Folk is ready to use.
[LOG]	Rested for 28 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:2021:0#Talent Mind Steal is ready to use.
[LOG]	Rested for 7 turns (stop reason: all resources and life at maximum).
[LOG]	
[MOUSE] pre starting drag'n'drop
[LOG]	Playerfdsf uses Writhing Psionic Mass.
[LOG]	Playerfdsf's body writhe in psionic energies!
[LOG]	Resting starts...
[LOG]	Playerfdsf's body looks more at rest.
[LOG]	Playerfdsf forgot a talent.
[LOG]	Halfling gardener forgot a talent.
[LOG]	Rested for 12 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:2023:0#Talent Writhing Psionic Mass is ready to use.
[LOG]	Rested for 13 turns (stop reason: all resources and life at maximum).
[LOG]	
[USERCHAT] channel serial data	rackhar	tome	480
[LOG]	Playerfdsf uses Writhing Psionic Mass.
[LOG]	Playerfdsf's body writhe in psionic energies!
[LOG]	Resting starts...
[LOG]	Playerfdsf's body looks more at rest.
[LOG]	Rested for 12 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:2023:0#Talent Writhing Psionic Mass is ready to use.
[LOG]	Rested for 13 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Playerfdsf uses Ominous Form.
[USERCHAT] channel serial data	kuba202020	tome	507
[USERCHAT] channel achievement	kuba202020	tome	Utterly Destroyed	false	false
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Playerfdsf uses Ominous Form.
checkHit	48	vs	10	=> chance to hit	95
Loading tile	npc/humanoid_halfling_halfling_gardener.png
==SDM 64x64 :: 64x128
[SHADER] Loading from /data/gfx/shaders/awesomeaura.lua
[SHADER] Loaded shader with totalname	awesomeaura[alpha=0.5,flame_scale=0.4,time_factor=2000]
New GL Shader program 46
*p 46: Uniform: 0: 1406 alpha
*p 46: Uniform: 1: 1406 flameScale
*p 46: Uniform: 2: 1406 tick
*p 46: Uniform: 3: 1406 time_factor
*p 46: Uniform: 4: 8B5E flames
*p 46: Uniform: 5: 8B5E tex
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_halfling_halfling_gardener.png
[CALLBACK] upgrading to prioritized	talents_on_kill
[CALLBACK] upgrading to prioritized	talents_on_die
[CALLBACK] upgrading to prioritized	talents_on_act_base
[SOUND] loading from	/data/sound/talents/spell_generic.ogg	:=:	sound "/data/sound/talents/spell_generic.ogg" : <static>
Loading tile from tileset	/data/gfx/talents/indomitable.png
[LOG]	
Server latency	42
[LOG]	Resting starts...
[LOG]	Today is the 1st Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	#00ff00##UID:2024:0#Talent Ominous Form is ready to use.
[LOG]	Rested for 33 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Playerfdsf uses Mind Steal.
checkHit	48	vs	10	=> chance to hit	95
[LOG]	Playerfdsf stole a talent!
[LOG]	Halfling gardener stole a talent!
[LOG]	
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel serial data	eisenbes	tome	513
[USERCHAT] channel achievement	eisenbes	tome	Utterly Destroyed	false	true
[USERCHAT] channel achievement	Honekko	tome	Arachnophobia	false	false
[ENGINE] Setting requested FPS to 60 (16 ms)
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel achievement	velaasmodi	tome	Exterminator (Nightmare (Adventure) difficulty)	false	true
[ENGINE] Setting requested FPS to 60 (16 ms)
[LOG]	Resting starts...
[LOG]	Rested for 24 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:2021:0#Talent Mind Steal is ready to use.
[LOG]	Rested for 16 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Playerfdsf forgot a talent.
[LOG]	Halfling gardener forgot a talent.
[LOG]	
Server latency	43
[USERCHAT] channel serial data	Dalatan	tome	510
[LOG]	Playerfdsf uses Writhing Psionic Mass.
[LOG]	Playerfdsf's body writhe in psionic energies!
[USERCHAT] channel achievement	jsraper27	tome	The secret city	false	false
table: 0x011c0d98	normal
Using cached font	/data/font/Salsa-Mono.ttf	14
table: 0x011c08f0	normal
Using cached font	/data/font/Salsa-Regular.ttf	15
table: 0x011c0980	normal
Using cached font	/data/font/Salsa-Regular.ttf	15
[ENGINE] Setting requested FPS to 2 (500 ms)
[ENGINE] Setting requested FPS to 60 (16 ms)
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel serial data	Sunfrost	global	573
[USERCHAT] channel serial data	jfault	tome	641
[USERCHAT] channel achievement	popkatimmy	tome	Level 10 (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	Tantrumoo	tome	Size matters	false	false
Server latency	43
[USERCHAT] channel achievement	Tantrumoo	tome	Thralless	false	false
Server latency	42
[USERCHAT] channel serial data	kuba202020	tome	507
[USERCHAT] channel achievement	kuba202020	tome	Utterly Destroyed	false	false
[USERCHAT] channel achievement	Ravennn	tome	The secret city (Insane (Adventure) difficulty)	false	false
[ENGINE] Setting requested FPS to 60 (16 ms)
Deleting temp shader	tree[]
Deleting temp shader	awesomeaura[alpha=0.7,flame_scale=0.8,time_factor=6200]
Deleting temp shader	resources[color=vec3(1,0.84313725490196,0),distort=vec2(1.6,0.2),require_shader=4,speed=1000]
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel achievement	kalapuikko	tome	Earth Master	false	true
[USERCHAT] channel serial data	H-32	tome	739
[USERCHAT] channel serial data	Iwannabefree	tome	521
[USERCHAT] channel achievement	TheGrim13	tome	Rescuer of the lost	false	false
[USERCHAT] channel achievement	drmarkandersen	tome	Rescuer of the lost (Insane (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	Zidd	tome	Curse Lifter (Roguelike)	false	false
Server latency	42
[USERCHAT] channel achievement	sictransit	tome	That was close	true	false
[USERCHAT] channel serial data	hjaal	tome	645
[USERCHAT] channel achievement	jeremy7986	tome	Squadmate (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	kongarishisyamo	tome	Rescuer of the lost	false	false
[USERCHAT] channel achievement	mordacai	tome	Level 10 (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel serial data	shadabejin	tome	309
[ENGINE] Setting requested FPS to 60 (16 ms)
Deleting temp shader	tentacles[appearTime=0.4,noup=1,time_factor=2000,wobblingType=0]
Deleting temp shader	awesomeaura[alpha=0.5,flame_scale=0.4,time_factor=2000]
Deleting temp shader	tentacles[appearTime=0.4,noup=2,time_factor=2000,wobblingType=0]
[LOG]	
[LOG]	Playerfdsf's body looks more at rest.
Deleting shader 46 (is clone 0)
[LOG]	Ran for 5 turns (stop reason: didn't move).
[LOG]	
[LOG]	#00ff00##UID:2023:0#Talent Writhing Psionic Mass is ready to use.
[LOG]	
[ENGINE] Setting requested FPS to 2 (500 ms)
Server latency	43
[USERCHAT] channel talk	Cathbald	tome	all right, lt's stop messing around and actually try to win a possessor
Server latency	42
[USERCHAT] channel achievement	Hezehoo	tome	Size matters (Insane (Adventure) difficulty)	false	true
Deleting temp shader	tentacles[noup=1]
Deleting temp shader	tentacles[noup=2]
[USERCHAT] channel achievement	Blindseed	tome	Eye of the storm (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	erinye2000	tome	Level 10 (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	byebye_nemo	tome	Hell has no fury like a demon scorned!	false	false
[USERCHAT] channel achievement	TheGrim13	tome	Curse Lifter	false	false
[USERCHAT] channel achievement	TheGrim13	tome	Fast Curse Dispel	true	false
[ENGINE] Setting requested FPS to 60 (16 ms)
[USERCHAT] channel achievement	Noel	tome	Ay ay captain! (Roguelike)	false	true
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel achievement	swiftndeed	tome	Curse Lifter	false	false
[USERCHAT] channel talk	Dopaminka	tome	if my theory that there are several zones with higher drops for specific artefacts is correct, which file stores that data?
Server latency	43
[USERCHAT] channel talk	Warsnout	tome	Hmm, I always wonder when I should be able to pick up the AM quest without too much worry. At what level do you go for it?
[USERCHAT] channel talk	Dopaminka	tome	like searing halls for tirakai maul and sandworm lair for fists of desert scorp
[USERCHAT] channel achievement	stoudy	tome	Size matters (Roguelike)	false	true
[USERCHAT] channel achievement	thewerewolf5	tome	Curse Lifter	false	false
[USERCHAT] channel talk	Cathbald	tome	no idea Dopaminka
[USERCHAT] channel talk	Cathbald	tome	Warsnout, probbly just before/after Dreadfell
[ENGINE] Setting requested FPS to 60 (16 ms)
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel achievement	motgz	tome	Bringer of Doom (Nightmare (Roguelike) difficulty)	false	false
[ENGINE] Setting requested FPS to 60 (16 ms)
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel talk	Chimney_Imp	tome	I'd do it before Dreadfell
Server latency	43
[USERCHAT] channel talk	Chimney_Imp	tome	or at least before fighting the Master
[USERCHAT] channel talk	Chimney_Imp	tome	AM makes him a chump
[USERCHAT] channel achievement	Dr_East	tome	Level 10 (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	jsraper27	tome	Rescuer of the lost	false	false
[USERCHAT] channel achievement	senon	tome	Level 10 (Roguelike)	false	false
[USERCHAT] channel serial data	kuba202020	tome	507
[USERCHAT] channel achievement	kuba202020	tome	Utterly Destroyed	false	false
[USERCHAT] channel achievement	frobnik	tome	Squadmate	false	false
[USERCHAT] channel talk	Warsnout	tome	Hmhm
[USERCHAT] channel serial data	Cripplefish	tome	601
[USERCHAT] channel achievement	groinoid	tome	Exterminator (Nightmare (Roguelike) difficulty)	false	true
[USERCHAT] channel talk	Warsnout	tome	Not that I will be getting that far, I play way too risky.
Server latency	43
[USERCHAT] channel achievement	stoudy	tome	Fear me not! (Roguelike)	false	true
[USERCHAT] channel achievement	erinye2000	tome	A Fistful of Gold (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel talk	Warsnout	tome	Going good so far though, psiblades this early on isn't even too bad, and I know it will be a lot better once I find some good ones.
[USERCHAT] channel talk	Dopaminka	tome	yeah, with yeek cursed i would worry
[ENGINE] Setting requested FPS to 60 (16 ms)
[ENGINE] Setting requested FPS to 2 (500 ms)
[ENGINE] Setting requested FPS to 60 (16 ms)
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel talk	Warsnout	tome	Yeek Cursed is the best.
[USERCHAT] channel achievement	deaf	tome	Rescuer of the lost	false	false
[USERCHAT] channel achievement	erinye2000	tome	Mercy, mercy! (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel serial data	kuba202020	tome	507
[USERCHAT] channel achievement	kuba202020	tome	Utterly Destro