[ToME4 @ www.te4.org Character Dump] Sex : Female STR: 26 Race : Dragon DEX: 12 Class : Fire Drake MAG: 14 Level : 13 WIL: 46 Exp : 18% CUN: 11 Gold : 308.05 CON: 32 Times died : 0 Life : 579/579 Encumbrance : 13/86 Difficulty : Normal Permadeath : Exploration Equilibrium : 0 Fatigue : 0% Spellpower : 14 Armor : 0 Spell Crit : 1.3% Armor Hardiness : 30% Spell Speed : 1 Defense : 1 Ranged Defense : 1 All damage : 0% Physical Save : 20 Spell Save : 20 Mental Save : 19 All Resists: 0% Pinning Resistance: 20% Knockback Resistance: 20% Instadeath Resistance: 100% Number of NPC killed: 584 Most killed NPC: white worm mass (43) [Talents Chart] - Ego / Dragon (mastery 1.00) Boldly and Fiercely (generic) 0/5 Blazing Body (generic) 0/5 Turn Up The Heat (generic) 0/5 Heat Sink (generic) 0/5 - Wild-heart / Hoarding Beast (mastery 1.00) Consume (generic) 1/5 Clasp (generic) 1/5 Relief (generic) 0/5 Treasure Hoarder's Will (generic) 0/5 - Wild-heart / Natural Combat (mastery 1.05) Eagle Eyes (generic) 0/10 Savage Strength (generic) 0/10 Nature Hardened (generic) 0/10 Elusiveness (generic) 0/10 Keen Awareness (generic) 0/10 Lick Wounds (generic) 2/10 Natural Cycle (generic) 0/10 Rabbit's Foot (generic) 0/10 Predation (generic) 5/10 Sturdy Heart (generic) 0/10 Growing Bones (generic) 1/10 Extrasensory (generic) 0/10 Blend In (generic) 0/10 Splendour (generic) 0/10 Hungry Eyes (generic) 0/10 Primal Rhythm (generic) 0/10 - Wild-heart / Dragon Brood (mastery 1.20) Raise Drakeling (generic) 5/5 Role Model (generic) 5/5 Idealists (generic) 5/5 Parental Bond (generic) 1/5 - Wild-heart / Fiery Breath (mastery 1.30) Breath of Fire (class) 5/5 Renewing Flames (class) 5/5 Consuming Fire (class) 5/5 Torrential Blaze (class) 1/5 - Wild-heart / Mighty Wings (mastery 1.30) Wingbeat (class) 0/5 Glide (class) 0/5 Backdraft (class) 0/5 Low Flight (class) 0/5 - Wild-heart / Savaging Claws (mastery 1.30) Fire Claw (class) 1/5 Pyro Wheel (class) 0/5 Blazing Fang (class) 0/5 Horn Charge (class) 0/5 - Wild-heart / Dragon Scales (mastery 1.30) Fire Drake Scales (generic) 5/5 Cold Drake Scales (generic) 0/5 Storm Drake Scales (generic) 0/5 Sand Drake Scales (generic) 1/5 Venom Drake Scales (generic) 0/5 Scale Temperance (generic) 2/5 Scale Potential (generic) 0/5 Scale Release (generic) 0/5 - Wild-heart / Snarling Beast (mastery 1.10) Commanding Roar (class) 0/5 Titanic Roar (class) 0/5 Infuriated Roar (class) 0/5 Terrorizing Roar (class) 0/5 [Inscriptions (0/0)] [Current Effects] [Character Equipment] Light source a) Planar Beacon [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 50.74 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 50.74 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. Cloak b) linen cloak 'Gizilasin' (1 def, 0 armour) Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Str / +2 Con Equilibrium when hit: +0.08 Mental crit. chance: +3% Dropped by Emibeth the wolf Tool c) iron torque of thermal psionic shield [power 23] (20 cooldown) Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 23 for 7 turns, putting all charms on cooldown for 20 turns. Dropped by stone troll In mouth d) mossy mindstar of life (2.5-2.75 power, 12 apr, mind damage) Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Life regen: +0.60 Maximum life: +13.00 Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Dropped by Shax the Slimy Decoration slot e) agate Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid f) Withering Orbs [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. g) stabilizing copper amulet of strength (+2) Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Str Changes resistances: +10% temporal Pinning immunity: +20% Knockback immunity: +20% h) agate Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid i) agate Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid j) agate Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid [Player Achievements] 'Level 10 (Exploration mode)' was achieved for Got a character to level 10. At 2016-08-28 20:52:13 'The Arena (Exploration mode)' was achieved for Unlocked Arena mode. At 2016-08-28 21:18:34 [Character Inventory] ) healing infusion of the wizard (heal 54) Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 54 and cleanse 1 wound and poison effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. ) regeneration infusion (heal 82 over 5 turns) Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 82 life over 5 turns. It can be used to inscribe your skin with the infusion. ) regeneration infusion of the sneak (heal 97 over 5 turns) Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 97 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. ) regeneration infusion of the titan (heal 175 over 5 turns) Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 175 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. ) sun infusion of the sneak (rad 5; power 27; turns 3; dispells darkness) Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 14). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 27) for 3 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. ) wild infusion (resist 14%; cure magical) Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. ) wild infusion of the warrior (resist 13%; cure magical) Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 13% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Dropped by forest troll ) wild infusion of the wizard (resist 12%; cure physical) Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 12% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Dropped by mean looking elven guard ) manasurge rune (640% regen over 10 turns; 32 instant mana) Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 640% for 10 turns and instantly restoring 32 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. ) manasurge rune of the sneak (664% regen over 10 turns; 33 instant mana) Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 664% for 10 turns and instantly restoring 33 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Dropped by The Possessed ) stabilizing copper amulet of mastery (0.11 Wild-heart / Dissension) Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +12% temporal Talent mastery: +0.11 Wild-heart / Dissension Pinning immunity: +20% Knockback immunity: +20% Dropped by black crystal ) warrior's copper ring of lightning (+22%) Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +22% lightning Changes damage: +11% lightning ) warrior's copper ring of nature (+20%) Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Changes resistances: +20% nature Changes damage: +10% nature Dropped by white crystal ) Kor's Fall (10-12 power, 0 apr, darkness element) [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 (+6 eff.) Spell crit. chance: +8% See invisible: +2 It can be used to activate talent Bone Spear (costing 6 power out of 6/6) : Effective talent level: 3.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 52.62 physical damage to all targets in line, and inflicting bleeding for another 26.31 damage over 5 turns. The damage will increase with your Spellpower. ) linen robe of protection (2 def, 2 armour) Type: armor / cloth ; tier 1 When wielded/worn: Armour: +2 Defense: +2 (+2 eff.) Physical save: +15 (+7 eff.) Dropped by The Possessed ) pair of iron boots (0 def, 3 armour) Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Dropped by thief ) pair of rough leather boots of evasion (10 def, 1 armour) Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +10 (+10 eff.) Fatigue: +1% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 17% chance to completely evade them and granting you 5 defense for 10 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Dropped by The Possessed ) traveler's pair of iron boots (0 def, 3 armour) Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -2% Maximum encumbrance: +22 Physical save: +5 (+2 eff.) Dropped by thief ) linen wizard hat of corrosion (+15%) (1 def, 0 armour) Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +15% acid Changes damage: +10% acid Dropped by The Possessed ) iron plate armour of cold resistance (3 def, 7 armour) Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+3 eff.) Fatigue: +20% Changes resistances: +18% cold ) agate Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Dropped by rogue ) 8 spinel Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Dropped by forest troll ) Rod of Recall (1/1) [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. ) Transmogrification Chest [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. ) amethyst Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Dropped by gladiator ) Vorana the Cloudsun [power 24] (19 cooldown) Type: charm / wand ; tier 1 When wielded/worn: Changes resistances: +3% light Changes resistances penetration: +10% lightning It can be used to disarm traps (24 bonus disarm power, based on Magic) along a range 2 line, putting all charms on cooldown for 19 turns. Dropped by Elybremina the storm drake hatchling ) 6 ametrine Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light ) 10 citrine Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light ) 4 zircon Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light [Last Messages] Isovau receives 58 nurturing from Drenng. Isovau uses Consuming Fire. [Huuloc] grows to level 13! Huuloc can currently: spend 5 stat point(s), inherit 1 talent(s), learn 1 Natural Combat talent(s). Huuloc learns Eagle Eyes. [Isovau] grows to level 13! Isovau can currently: spend 5 stat point(s), inherit 2 talent(s), learn 1 Natural Combat talent(s). Isovau learns Keen Awareness. [Drenng] grows to level 13! Drenng can currently: spend 5 stat point(s), inherit 2 talent(s), learn 1 Natural Combat talent(s). Drenng learns Savage Strength. Isovau hits Brown mold for 34 fire damage. Isovau killed Brown mold! Isovau's invigoration fades. Playerlll's inspiration fades. Resting starts... Rested for 17 turns (stop reason: all resources and life at maximum). There is a previous level here (press '<', '>' or right click to use). Ran for 36 turns (stop reason: at exit). Resting starts... Rested for 0 turns (stop reason: all resources and life at maximum). There is nowhere left to explore. Resting starts... Rested for 11 turns (stop reason: all resources and life at maximum). Resting starts... Rested for 0 turns (stop reason: all resources and life at maximum). Resting starts... Rested for 0 turns (stop reason: all resources and life at maximum). Saving done. Saving done. Saving game...