﻿Initiated zone	wilderness	with base_level	1
size 25:18 :: 450
[MUSIC] playing	gillicuddy_-_04_-_instrumental_2.ogg	userdata: 0A724640	 :: current ? 	true
play music 7b7abf0 -1 0
434822 ticks  in 10 seconds = 43482.2 TPS
236 frames in 10.018 seconds = 23.5576 FPS
356327 ticks  in 10 seconds = 35632.7 TPS
210 frames in 10.058 seconds = 20.8789 FPS
table: 0AA7C9A8	true	table: 0B2A5110
chance	5	4
table: 0AA7C9A8	true	table: 0B2A5110
chance	5	4
Filtering	harmless	nil
Filtering	harmless	nil
Filtering	harmless	nil
Filtering	harmless	nil
accepted unique	Lost merchant	mod.class.Encounter/Lost merchant
Made encounter:	Lost merchant
Added unique	mod.class.Encounter/Lost merchant
table: 0AA7C9A8	true	table: 0B2A5110
chance	5	4
[LEVEL] persisting to memory	wilderness-1
Loading entities file from file	/data/zones/old-forest/npcs.lua
Loading entities file from file	/data/general/npcs/bear.lua
Loading entities file from memory	/data/general/npcs/vermin.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from memory	/data/general/npcs/snake.lua
Loading entities file from file	/data/general/npcs/swarm.lua
Loading entities file from file	/data/general/npcs/plant.lua
Loading entities file from file	/data/general/npcs/ant.lua
Loading entities file from file	/data/zones/old-forest/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/zones/old-forest/objects.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data/zones/old-forest/traps.lua
Loading entities file from file	/data/general/traps/natural_forest.lua
Initiated zone	Old Forest	with base_level	7
size 25:18 :: 450
******************	1
Entity(                    brown bear) got 1429 (=10000 /   7) chance to generate. Level range( 5-50), current  7
Entity(                    black bear) got 1429 (=10000 /   7) chance to generate. Level range( 6-50), current  7
Entity(                     cave bear) got 1250 (=10000 /   8) chance to generate. Level range( 7-50), current  7
Entity(                      war bear) got 1250 (=10000 /   8) chance to generate. Level range( 7-50), current  7
Entity(                  grizzly bear) got 124 (=1111 /   9) chance to generate. Level range(10-50), current  7
Entity(                    polar bear) got  61 (=666 /  11) chance to generate. Level range(12-50), current  7
Entity(               white worm mass) got 2500 (=10000 /   4) chance to generate. Level range( 1-15), current  7
Entity(               green worm mass) got 2000 (=10000 /   5) chance to generate. Level range( 2-15), current  7
Entity(                          wolf) got 2500 (=10000 /   4) chance to generate. Level range( 1-50), current  7
Entity(                    great wolf) got 1667 (=10000 /   6) chance to generate. Level range( 3-50), current  7
Entity(                     dire wolf) got 1429 (=10000 /   7) chance to generate. Level range( 4-50), current  7
Entity(                    white wolf) got 1429 (=10000 /   7) chance to generate. Level range( 4-50), current  7
Entity(                          warg) got 1429 (=10000 /   7) chance to generate. Level range( 6-50), current  7
Entity(                           fox) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  7
Entity(             large brown snake) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  7
Entity(             large white snake) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  7
Entity(              copperhead snake) got 3334 (=10000 /   3) chance to generate. Level range( 2-50), current  7
Entity(                   rattlesnake) got 3334 (=10000 /   3) chance to generate. Level range( 4-50), current  7
Entity(                    king cobra) got 1667 (=10000 /   6) chance to generate. Level range( 5-50), current  7
Entity(                   black mamba) got 1429 (=10000 /   7) chance to generate. Level range( 7-50), current  7
Entity(                      anaconda) got 102 (=1111 /  11) chance to generate. Level range(10-50), current  7
Entity(                   midge swarm) got 2500 (=10000 /   4) chance to generate. Level range( 1-25), current  7
Entity(                     bee swarm) got 2500 (=10000 /   4) chance to generate. Level range( 2-25), current  7
Entity(                  hornet swarm) got 1429 (=10000 /   7) chance to generate. Level range( 3-25), current  7
Entity(                    hummerhorn) got  53 (=370 /   7) chance to generate. Level range(16-50), current  7
Entity(           giant venus flytrap) got 1667 (=10000 /   6) chance to generate. Level range( 7-50), current  7
Entity(                         huorn) got  96 (=666 /   7) chance to generate. Level range(12-50), current  7
Entity(                    poison ivy) got 1429 (=10000 /   7) chance to generate. Level range( 3-25), current  7
Entity(                    honey tree) got 159 (=1111 /   7) chance to generate. Level range(10-50), current  7
Entity(               giant white ant) got 2500 (=10000 /   4) chance to generate. Level range( 1-15), current  7
Entity(               giant brown ant) got 2500 (=10000 /   4) chance to generate. Level range( 1-15), current  7
Entity(           giant carpenter ant) got 2500 (=10000 /   4) chance to generate. Level range( 2-25), current  7
Entity(               giant green ant) got 2500 (=10000 /   4) chance to generate. Level range( 5-50), current  7
Entity(                 giant red ant) got 2500 (=10000 /   4) chance to generate. Level range( 5-50), current  7
Entity(                giant blue ant) got 2500 (=10000 /   4) chance to generate. Level range( 5-50), current  7
Entity(              giant yellow ant) got 2500 (=10000 /   4) chance to generate. Level range( 5-50), current  7
Entity(               giant black ant) got 2500 (=10000 /   4) chance to generate. Level range( 5-50), current  7
Entity(                giant fire ant) got 105 (=416 /   4) chance to generate. Level range(15-50), current  7
Entity(                 giant ice ant) got 105 (=416 /   4) chance to generate. Level range(15-50), current  7
Entity(           giant lightning ant) got 105 (=416 /   4) chance to generate. Level range(15-50), current  7
Entity(                giant acid ant) got 105 (=416 /   4) chance to generate. Level range(15-50), current  7
Entity(                giant army ant) got  76 (=303 /   4) chance to generate. Level range(18-50), current  7
*DONE	67360
entity chance  1 : chance(1429): brown bear
entity chance  2 : chance(2858): black bear
entity chance  3 : chance(4108): cave bear
entity chance  4 : chance(5358): war bear
entity chance  5 : chance(5482): grizzly bear
entity chance  6 : chance(5543): polar bear
entity chance  7 : chance(8043): white worm mass
entity chance  8 : chance(10043): green worm mass
entity chance  9 : chance(12543): wolf
entity chance 10 : chance(14210): great wolf
entity chance 11 : chance(15639): dire wolf
entity chance 12 : chance(17068): white wolf
entity chance 13 : chance(18497): warg
entity chance 14 : chance(20497): fox
entity chance 15 : chance(23831): large brown snake
entity chance 16 : chance(27165): large white snake
entity chance 17 : chance(30499): copperhead snake
entity chance 18 : chance(33833): rattlesnake
entity chance 19 : chance(35500): king cobra
entity chance 20 : chance(36929): black mamba
entity chance 21 : chance(37031): anaconda
entity chance 22 : chance(39531): midge swarm
entity chance 23 : chance(42031): bee swarm
entity chance 24 : chance(43460): hornet swarm
entity chance 25 : chance(43513): hummerhorn
entity chance 26 : chance(45180): giant venus flytrap
entity chance 27 : chance(45276): huorn
entity chance 28 : chance(46705): poison ivy
entity chance 29 : chance(46864): honey tree
entity chance 30 : chance(49364): giant white ant
entity chance 31 : chance(51864): giant brown ant
entity chance 32 : chance(54364): giant carpenter ant
entity chance 33 : chance(56864): giant green ant
entity chance 34 : chance(59364): giant red ant
entity chance 35 : chance(61864): giant blue ant
entity chance 36 : chance(64364): giant yellow ant
entity chance 37 : chance(66864): giant black ant
entity chance 38 : chance(66969): giant fire ant
entity chance 39 : chance(67074): giant ice ant
entity chance 40 : chance(67179): giant lightning ant
entity chance 41 : chance(67284): giant acid ant
entity chance 42 : chance(67360): giant army ant
Stored entities list	actor	table: 0A913040
******************	1
Entity(                   gold pieces) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  7
Entity(      huge pile of gold pieces) got  10 (=144 /  15) chance to generate. Level range(30-50), current  7
Entity(                 brass lantern) got 1429 (=10000 /   7) chance to generate. Level range( 1-20), current  7
Loading entities file from memory	/data/general/objects/egos/lite.lua
Stored entities list	object//data/general/objects/egos/lite.lua	table: 0A911C40
******************	1
Entity(                       bright ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  7
Entity(               of clean seeing) got 223 (=1111 /   5) chance to generate. Level range(10-50), current  7
*DONE	2223
entity chance  1 : chance(2000): bright 
entity chance  2 : chance(2223):  of clean seeing
Stored entities list	object//data/general/objects/egos/lite.lua	table: 0A9139A0
Stored entities list	object/base//data/general/objects/egos/lite.lua	table: 0A911C40
Entity(               dwarven lantern) got  86 (=256 /   3) chance to generate. Level range(20-35), current  7
Entity(                faenorian lamp) got  40 (=119 /   3) chance to generate. Level range(35-50), current  7
Entity(      potion of lesser healing) got 3334 (=10000 /   3) chance to generate. Level range( 1-20), current  7
Loading entities file from memory	/data/general/objects/egos/potions.lua
Stored entities list	object//data/general/objects/egos/potions.lua	table: 0A912370
******************	1
Entity(                   acid-proof ) got 2500 (=10000 /   4) chance to generate. Level range( 1-50), current  7
Entity(                        giant ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  7
*DONE	4500
entity chance  1 : chance(2500): acid-proof 
entity chance  2 : chance(4500): giant 
Stored entities list	object//data/general/objects/egos/potions.lua	table: 0A9170F0
Stored entities list	object/base//data/general/objects/egos/potions.lua	table: 0A912370
Entity(             potion of healing) got 105 (=416 /   4) chance to generate. Level range(15-35), current  7
Entity(     potion of greater healing) got  29 (=144 /   5) chance to generate. Level range(30-50), current  7
Entity(        potion of full healing) got   7 (= 87 /  14) chance to generate. Level range(45-50), current  7
Entity(         potion of lesser mana) got 3334 (=10000 /   3) chance to generate. Level range( 1-20), current  7
Entity(                potion of mana) got 105 (=416 /   4) chance to generate. Level range(15-35), current  7
Entity(        potion of greater mana) got  29 (=144 /   5) chance to generate. Level range(30-50), current  7
Entity(           potion of full mana) got   7 (= 87 /  14) chance to generate. Level range(45-50), current  7
Entity(         potion of cure poison) got 1429 (=10000 /   7) chance to generate. Level range( 1-50), current  7
Entity(        potion of cure disease) got 1429 (=10000 /   7) chance to generate. Level range( 1-50), current  7
Entity(    potion of slime mold juice) got 500 (=2000 /   4) chance to generate. Level range( 1- 2), current  7
Entity(               potion of speed) got  42 (=416 /  10) chance to generate. Level range(15-40), current  7
Entity(        potion of invisibility) got  42 (=416 /  10) chance to generate. Level range(15-40), current  7
Entity(       potion of see invisible) got 1667 (=10000 /   6) chance to generate. Level range( 5-30), current  7
Entity(               scroll of light) got 3334 (=10000 /   3) chance to generate. Level range( 1-40), current  7
Loading entities file from memory	/data/general/objects/egos/scrolls.lua
Stored entities list	object//data/general/objects/egos/scrolls.lua	table: 0A916B50
******************	1
Entity(                   fire-proof ) got 2500 (=10000 /   4) chance to generate. Level range( 1-50), current  7
Entity(                         long ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  7
*DONE	4500
entity chance  1 : chance(2500): fire-proof 
entity chance  2 : chance(4500): long 
Stored entities list	object//data/general/objects/egos/scrolls.lua	table: 0A9144E0
Stored entities list	object/base//data/general/objects/egos/scrolls.lua	table: 0A916B50
Entity(            scroll of identify) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  7
Entity(          scroll of phase door) got 2500 (=10000 /   4) chance to generate. Level range( 1-30), current  7
Entity(       scroll of teleportation) got 139 (=1111 /   8) chance to generate. Level range(10-40), current  7
Entity(       scroll of magic mapping) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  7
Entity(   scroll of enemies detection) got 105 (=416 /   4) chance to generate. Level range(15-35), current  7
Entity(                   copper ring) got 1667 (=10000 /   6) chance to generate. Level range( 1-10), current  7
Loading entities file from memory	/data/general/objects/egos/rings.lua
Stored entities list	object//data/general/objects/egos/rings.lua	table: 0A9119E8
******************	1
Entity(              of see invisible) got 2500 (=10000 /   4) chance to generate. Level range( 1-20), current  7
Entity(               of invisibility) got  37 (=144 /   4) chance to generate. Level range(30-40), current  7
Entity(               of regeneration) got 112 (=1111 /  10) chance to generate. Level range(10-20), current  7
Entity(                   energizing ) got 139 (=1111 /   8) chance to generate. Level range(10-20), current  7
Entity(                   of accuracy) got 1667 (=10000 /   6) chance to generate. Level range( 1-30), current  7
Entity(                    of defense) got 1667 (=10000 /   6) chance to generate. Level range( 1-30), current  7
Entity(            of fire resistance) got 186 (=1111 /   6) chance to generate. Level range(10-40), current  7
Entity(            of cold resistance) got 186 (=1111 /   6) chance to generate. Level range(10-40), current  7
Entity(          of nature resistance) got 186 (=1111 /   6) chance to generate. Level range(10-40), current  7
Entity(       of lightning resistance) got 186 (=1111 /   6) chance to generate. Level range(10-40), current  7
Entity(            of acid resistance) got 186 (=1111 /   6) chance to generate. Level range(10-40), current  7
Entity(           of spell resistance) got 1667 (=10000 /   6) chance to generate. Level range( 1-30), current  7
Entity(        of physical resistance) got 1667 (=10000 /   6) chance to generate. Level range( 1-30), current  7
Entity(     of strength (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  7
Entity(    of dexterity (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  7
Entity(        of magic (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  7
Entity( of constitution (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  7
Entity(      of massacre (#DAMBONUS#)) got 2500 (=10000 /   4) chance to generate. Level range( 6-50), current  7
Entity(  of arcane power (#DAMBONUS#)) got 2500 (=10000 /   4) chance to generate. Level range( 6-50), current  7
Entity(       of burning (#DAMBONUS#)) got 2500 (=10000 /   4) chance to generate. Level range( 6-50), current  7
Entity(      of freezing (#DAMBONUS#)) got 2500 (=10000 /   4) chance to generate. Level range( 6-50), current  7
Entity( of nature's blessing (#DAMBONUS#)) got 2500 (=10000 /   4) chance to generate. Level range( 6-50), current  7
Entity(        of blight (#DAMBONUS#)) got 2500 (=10000 /   4) chance to generate. Level range( 6-50), current  7
Entity(         of shock (#DAMBONUS#)) got 2500 (=10000 /   4) chance to generate. Level range( 6-50), current  7
Entity(     of corrosion (#DAMBONUS#)) got 2500 (=10000 /   4) chance to generate. Level range( 6-50), current  7
*DONE	37054
entity chance  1 : chance(2500):  of see invisible
entity chance  2 : chance(2537):  of invisibility
entity chance  3 : chance(2649):  of regeneration
entity chance  4 : chance(2788): energizing 
entity chance  5 : chance(4455):  of accuracy
entity chance  6 : chance(6122):  of defense
entity chance  7 : chance(6308):  of fire resistance
entity chance  8 : chance(6494):  of cold resistance
entity chance  9 : chance(6680):  of nature resistance
entity chance 10 : chance(6866):  of lightning resistance
entity chance 11 : chance(7052):  of acid resistance
entity chance 12 : chance(8719):  of spell resistance
entity chance 13 : chance(10386):  of physical resistance
entity chance 14 : chance(12053):  of strength (#STATBONUS#)
entity chance 15 : chance(13720):  of dexterity (#STATBONUS#)
entity chance 16 : chance(15387):  of magic (#STATBONUS#)
entity chance 17 : chance(17054):  of constitution (#STATBONUS#)
entity chance 18 : chance(19554):  of massacre (#DAMBONUS#)
entity chance 19 : chance(22054):  of arcane power (#DAMBONUS#)
entity chance 20 : chance(24554):  of burning (#DAMBONUS#)
entity chance 21 : chance(27054):  of freezing (#DAMBONUS#)
entity chance 22 : chance(29554):  of nature's blessing (#DAMBONUS#)
entity chance 23 : chance(32054):  of blight (#DAMBONUS#)
entity chance 24 : chance(34554):  of shock (#DAMBONUS#)
entity chance 25 : chance(37054):  of corrosion (#DAMBONUS#)
Stored entities list	object//data/general/objects/egos/rings.lua	table: 07CD5180
Stored entities list	object/base//data/general/objects/egos/rings.lua	table: 0A9119E8
Entity(                    steel ring) got 186 (=1111 /   6) chance to generate. Level range(10-20), current  7
Entity(                     gold ring) got  43 (=256 /   6) chance to generate. Level range(20-30), current  7
Entity(                  galvorn ring) got  25 (=144 /   6) chance to generate. Level range(30-40), current  7
Entity(                  mithril ring) got  17 (=101 /   6) chance to generate. Level range(40-50), current  7
Entity(                 copper amulet) got 1250 (=10000 /   8) chance to generate. Level range( 1-10), current  7
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 07CD13F0
******************	1
Entity(      of cunning (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  7
Entity(    of willpower (#STATBONUS#)) got 1667 (=10000 /   6) chance to generate. Level range( 1-50), current  7
Entity(        of mastery (#MASTERY#)) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  7
Entity(          of greater telepathy) got   7 (=101 /  15) chance to generate. Level range(40-50), current  7
Entity(           of telepathic range) got   7 (=101 /  15) chance to generate. Level range(40-50), current  7
Entity(                   of the fish) got  19 (=185 /  10) chance to generate. Level range(25-50), current  7
*DONE	6701
entity chance  1 : chance(1667):  of cunning (#STATBONUS#)
entity chance  2 : chance(3334):  of willpower (#STATBONUS#)
entity chance  3 : chance(6668):  of mastery (#MASTERY#)
entity chance  4 : chance(6675):  of greater telepathy
entity chance  5 : chance(6682):  of telepathic range
entity chance  6 : chance(6701):  of the fish
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 07CCE0B0
Stored entities list	object/base//data/general/objects/egos/amulets.lua	table: 07CD13F0
Entity(                  steel amulet) got 139 (=1111 /   8) chance to generate. Level range(10-20), current  7
Entity(                   gold amulet) got  33 (=256 /   8) chance to generate. Level range(20-30), current  7
Entity(                galvorn amulet) got  19 (=144 /   8) chance to generate. Level range(30-40), current  7
Entity(                mithril amulet) got  13 (=101 /   8) chance to generate. Level range(40-50), current  7
Entity(                     elm staff) got 2500 (=10000 /   4) chance to generate. Level range( 1-10), current  7
Loading entities file from memory	/data/general/objects/egos/staves.lua
Stored entities list	object//data/general/objects/egos/staves.lua	table: 07CCE330
******************	1
Entity(                      of power) got 2500 (=10000 /   4) chance to generate. Level range( 1-50), current  7
Entity(                   shimmering ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  7
Entity(                      of might) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  7
Entity(                   of wizardry) got  47 (=185 /   4) chance to generate. Level range(25-50), current  7
Entity(                        magma ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  7
Entity(                          icy ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  7
Entity(                       acidic ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  7
Entity(                    crackling ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  7
Entity(                   naturalist ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  7
Entity(                     blighted ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  7
*DONE	29219
entity chance  1 : chance(2500):  of power
entity chance  2 : chance(5834): shimmering 
entity chance  3 : chance(9168):  of might
entity chance  4 : chance(9215):  of wizardry
entity chance  5 : chance(12549): magma 
entity chance  6 : chance(15883): icy 
entity chance  7 : chance(19217): acidic 
entity chance  8 : chance(22551): crackling 
entity chance  9 : chance(25885): naturalist 
entity chance 10 : chance(29219): blighted 
Stored entities list	object//data/general/objects/egos/staves.lua	table: 07CD1508
Stored entities list	object/base//data/general/objects/egos/staves.lua	table: 07CCE330
Entity(                     ash staff) got 278 (=1111 /   4) chance to generate. Level range(10-20), current  7
Entity(                     yew staff) got  65 (=256 /   4) chance to generate. Level range(20-30), current  7
Entity(              elven-wood staff) got  37 (=144 /   4) chance to generate. Level range(30-40), current  7
Entity(              dragonbone staff) got  26 (=101 /   4) chance to generate. Level range(40-50), current  7
Entity(                   iron dagger) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  7
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 07CD1CD8
******************	1
Entity(                      flaming ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  7
Entity(                          icy ) got  84 (=416 /   5) chance to generate. Level range(15-50), current  7
Entity(                       acidic ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  7
Entity(                     shocking ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  7
Entity(                    poisonous ) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  7
Entity(                slime-covered ) got 223 (=1111 /   5) chance to generate. Level range(10-50), current  7
Entity(                   of accuracy) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  7
Entity(                      kinetic ) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  7
Entity(                    elemental ) got   5 (=119 /  25) chance to generate. Level range(35-50), current  7
Entity(                   of massacre) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  7
*DONE	18314
entity chance  1 : chance(2000): flaming 
entity chance  2 : chance(2084): icy 
entity chance  3 : chance(4084): acidic 
entity chance  4 : chance(6084): shocking 
entity chance  5 : chance(8084): poisonous 
entity chance  6 : chance(8307): slime-covered 
entity chance  7 : chance(11641):  of accuracy
entity chance  8 : chance(14975): kinetic 
entity chance  9 : chance(14980): elemental 
entity chance 10 : chance(18314):  of massacre
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 07CD4B40
Stored entities list	object/base//data/general/objects/egos/weapon.lua	table: 07CD1CD8
Entity(                  steel dagger) got 223 (=1111 /   5) chance to generate. Level range(10-20), current  7
Entity(          dwarven-steel dagger) got  52 (=256 /   5) chance to generate. Level range(20-30), current  7
Entity(                galvorn dagger) got  29 (=144 /   5) chance to generate. Level range(30-40), current  7
Entity(                mithril dagger) got  21 (=101 /   5) chance to generate. Level range(40-50), current  7
Entity(                iron longsword) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  7
Entity(               steel longsword) got 223 (=1111 /   5) chance to generate. Level range(10-20), current  7
Entity(       dwarven-steel longsword) got  52 (=256 /   5) chance to generate. Level range(20-30), current  7
Entity(             galvorn longsword) got  29 (=144 /   5) chance to generate. Level range(30-40), current  7
Entity(             mithril longsword) got  21 (=101 /   5) chance to generate. Level range(40-50), current  7
Entity(               iron greatsword) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  7
Entity(              steel greatsword) got 223 (=1111 /   5) chance to generate. Level range(10-20), current  7
Entity(      dwarven-steel greatsword) got  52 (=256 /   5) chance to generate. Level range(20-30), current  7
Entity(            galvorn greatsword) got  29 (=144 /   5) chance to generate. Level range(30-40), current  7
Entity(            mithril greatsword) got  21 (=101 /   5) chance to generate. Level range(40-50), current  7
Entity(                     iron mace) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  7
Entity(                    steel mace) got 223 (=1111 /   5) chance to generate. Level range(10-20), current  7
Entity(            dwarven-steel mace) got  52 (=256 /   5) chance to generate. Level range(20-30), current  7
Entity(                  galvorn mace) got  29 (=144 /   5) chance to generate. Level range(30-40), current  7
Entity(                  mithril mace) got  21 (=101 /   5) chance to generate. Level range(40-50), current  7
Entity(                iron greatmaul) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  7
Entity(               steel greatmaul) got 223 (=1111 /   5) chance to generate. Level range(10-20), current  7
Entity(       dwarven-steel greatmaul) got  52 (=256 /   5) chance to generate. Level range(20-30), current  7
Entity(             galvorn greatmaul) got  29 (=144 /   5) chance to generate. Level range(30-40), current  7
Entity(             mithril greatmaul) got  21 (=101 /   5) chance to generate. Level range(40-50), current  7
Entity(                   iron waraxe) got 3334 (=10000 /   3) chance to generate. Level range( 1-10), current  7
Entity(                  steel waraxe) got 371 (=1111 /   3) chance to generate. Level range(10-20), current  7
Entity(          dwarven-steel waraxe) got  86 (=256 /   3) chance to generate. Level range(20-30), current  7
Entity(                galvorn waraxe) got  49 (=144 /   3) chance to generate. Level range(30-40), current  7
Entity(                mithril waraxe) got  34 (=101 /   3) chance to generate. Level range(40-50), current  7
Entity(                iron battleaxe) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  7
Entity(               steel battleaxe) got 223 (=1111 /   5) chance to generate. Level range(10-20), current  7
Entity(       dwarven-steel battleaxe) got  52 (=256 /   5) chance to generate. Level range(20-30), current  7
Entity(             galvorn battleaxe) got  29 (=144 /   5) chance to generate. Level range(30-40), current  7
Entity(             mithril battleaxe) got  21 (=101 /   5) chance to generate. Level range(40-50), current  7
Entity(                   elm longbow) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  7
Entity(                   ash longbow) got 223 (=1111 /   5) chance to generate. Level range(10-20), current  7
Entity(                   yew longbow) got  52 (=256 /   5) chance to generate. Level range(20-30), current  7
Entity(            elven-wood longbow) got  29 (=144 /   5) chance to generate. Level range(30-40), current  7
Entity(            dragonbone longbow) got  21 (=101 /   5) chance to generate. Level range(40-50), current  7
Entity(                     elm arrow) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  7
Entity(                     ash arrow) got 223 (=1111 /   5) chance to generate. Level range(10-20), current  7
Entity(                     yew arrow) got  52 (=256 /   5) chance to generate. Level range(20-30), current  7
Entity(              elven-wood arrow) got  29 (=144 /   5) chance to generate. Level range(30-40), current  7
Entity(              dragonbone arrow) got  21 (=101 /   5) chance to generate. Level range(40-50), current  7
Entity(                     elm sling) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  7
Entity(                     ash sling) got 223 (=1111 /   5) chance to generate. Level range(10-20), current  7
Entity(                     yew sling) got  52 (=256 /   5) chance to generate. Level range(20-30), current  7
Entity(              elven-wood sling) got  29 (=144 /   5) chance to generate. Level range(30-40), current  7
Entity(              dragonbone sling) got  21 (=101 /   5) chance to generate. Level range(40-50), current  7
Entity(                     iron shot) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  7
Entity(                    steel shot) got 223 (=1111 /   5) chance to generate. Level range(10-20), current  7
Entity(            dwarven-steel shot) got  52 (=256 /   5) chance to generate. Level range(20-30), current  7
Entity(                  galvorn shot) got  29 (=144 /   5) chance to generate. Level range(30-40), current  7
Entity(                  mithril shot) got  21 (=101 /   5) chance to generate. Level range(40-50), current  7
Entity(                   iron shield) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  7
Loading entities file from memory	/data/general/objects/egos/shield.lua
Stored entities list	object//data/general/objects/egos/shield.lua	table: 0A959A30
******************	1
Entity(            of fire resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  7
Entity(            of cold resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  7
Entity(            of acid resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  7
Entity(       of lightning resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  7
Entity(          of nature resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  7
Entity(                      flaming ) got  53 (=416 /   8) chance to generate. Level range(15-50), current  7
Entity(                          icy ) got  53 (=416 /   8) chance to generate. Level range(15-50), current  7
Entity(                       acidic ) got  53 (=416 /   8) chance to generate. Level range(15-50), current  7
Entity(                     shocking ) got  53 (=416 /   8) chance to generate. Level range(15-50), current  7
Entity(                 of deflection) got  75 (=1111 /  15) chance to generate. Level range(10-50), current  7
Entity(                 of resilience) got  18 (=256 /  15) chance to generate. Level range(20-50), current  7
*DONE	10305
entity chance  1 : chance(2000):  of fire resistance
entity chance  2 : chance(4000):  of cold resistance
entity chance  3 : chance(6000):  of acid resistance
entity chance  4 : chance(8000):  of lightning resistance
entity chance  5 : chance(10000):  of nature resistance
entity chance  6 : chance(10053): flaming 
entity chance  7 : chance(10106): icy 
entity chance  8 : chance(10159): acidic 
entity chance  9 : chance(10212): shocking 
entity chance 10 : chance(10287):  of deflection
entity chance 11 : chance(10305):  of resilience
Stored entities list	object//data/general/objects/egos/shield.lua	table: 0A958E28
Stored entities list	object/base//data/general/objects/egos/shield.lua	table: 0A959A30
Entity(                  steel shield) got 223 (=1111 /   5) chance to generate. Level range(10-20), current  7
Entity(          dwarven-steel shield) got  52 (=256 /   5) chance to generate. Level range(20-30), current  7
Entity(                galvorn shield) got  29 (=144 /   5) chance to generate. Level range(30-40), current  7
Entity(                mithril shield) got  21 (=101 /   5) chance to generate. Level range(40-50), current  7
Entity(                          robe) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  7
Loading entities file from memory	/data/general/objects/egos/robe.lua
Stored entities list	object//data/general/objects/egos/robe.lua	table: 0ADF0118
******************	1
Entity(            of fire resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  7
Entity(            of cold resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  7
Entity(            of acid resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  7
Entity(       of lightning resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  7
Entity(          of nature resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  7
Entity(                   shimmering ) got 159 (=1111 /   7) chance to generate. Level range(10-50), current  7
Entity(                        slimy ) got 159 (=1111 /   7) chance to generate. Level range(10-50), current  7
Entity(                      of power) got  29 (=256 /   9) chance to generate. Level range(20-50), current  7
*DONE	10347
entity chance  1 : chance(2000):  of fire resistance
entity chance  2 : chance(4000):  of cold resistance
entity chance  3 : chance(6000):  of acid resistance
entity chance  4 : chance(8000):  of lightning resistance
entity chance  5 : chance(10000):  of nature resistance
entity chance  6 : chance(10159): shimmering 
entity chance  7 : chance(10318): slimy 
entity chance  8 : chance(10347):  of power
Stored entities list	object//data/general/objects/egos/robe.lua	table: 0ADED148
Stored entities list	object/base//data/general/objects/egos/robe.lua	table: 0ADF0118
Entity(          rough leather armour) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  7
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/armor.lua	table: 0ADED8C8
******************	1
Entity(            of fire resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  7
Entity(            of cold resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  7
Entity(            of acid resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  7
Entity(       of lightning resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  7
Entity(          of nature resistance) got 2000 (=10000 /   5) chance to generate. Level range( 1-50), current  7
Entity(                  of stability) got 159 (=1111 /   7) chance to generate. Level range(10-50), current  7
*DONE	10159
entity chance  1 : chance(2000):  of fire resistance
entity chance  2 : chance(4000):  of cold resistance
entity chance  3 : chance(6000):  of acid resistance
entity chance  4 : chance(8000):  of lightning resistance
entity chance  5 : chance(10000):  of nature resistance
entity chance  6 : chance(10159):  of stability
Stored entities list	object//data/general/objects/egos/armor.lua	table: 0AD4A7B8
Stored entities list	object/base//data/general/objects/egos/armor.lua	table: 0ADED8C8
Entity(          cured leather armour) got 223 (=1111 /   5) chance to generate. Level range(10-20), current  7
Entity(       hardened leather armour) got  52 (=256 /   5) chance to generate. Level range(20-30), current  7
Entity(     reinforced leather armour) got  29 (=144 /   5) chance to generate. Level range(30-40), current  7
Entity(      drakeskin leather armour) got  21 (=101 /   5) chance to generate. Level range(40-50), current  7
Entity(              iron mail armour) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  7
Entity(             steel mail armour) got 223 (=1111 /   5) chance to generate. Level range(10-20), current  7
Entity(     dwarven-steel mail armour) got  52 (=256 /   5) chance to generate. Level range(20-30), current  7
Entity(           galvorn mail armour) got  29 (=144 /   5) chance to generate. Level range(30-40), current  7
Entity(           mithril mail armour) got  21 (=101 /   5) chance to generate. Level range(40-50), current  7
Entity(             iron plate armour) got 2000 (=10000 /   5) chance to generate. Level range( 1-10), current  7
Entity(            steel plate armour) got 223 (=1111 /   5) chance to generate. Level range(10-20), current  7
Entity(    dwarven-steel plate armour) got  52 (=256 /   5) chance to generate. Level range(20-30), current  7
Entity(          galvorn plate armour) got  29 (=144 /   5) chance to generate. Level range(30-40), current  7
Entity(          mithril plate armour) got  21 (=101 /   5) chance to generate. Level range(40-50), current  7
Entity(             rough leather cap) got 1667 (=10000 /   6) chance to generate. Level range( 1-20), current  7
Entity(          hardened leather cap) got  43 (=256 /   6) chance to generate. Level range(20-40), current  7
Entity(         drakeskin leather cap) got  17 (=101 /   6) chance to generate. Level range(40-50), current  7
Entity(                     iron helm) got 1429 (=10000 /   7) chance to generate. Level range( 1-20), current  7
Entity(            dwarven-steel helm) got  37 (=256 /   7) chance to generate. Level range(20-40), current  7
Entity(                  mithril helm) got  15 (=101 /   7) chance to generate. Level range(40-50), current  7
Entity(   pair of rough leather boots) got 1667 (=10000 /   6) chance to generate. Level range( 1-20), current  7
Entity(pair of hardened leather boots) got  43 (=256 /   6) chance to generate. Level range(20-40), current  7
Entity(pair of drakeskin leather boots) got  17 (=101 /   6) chance to generate. Level range(40-50), current  7
Entity(            pair of iron boots) got 1429 (=10000 /   7) chance to generate. Level range( 1-20), current  7
Entity(   pair of dwarven-steel boots) got  37 (=256 /   7) chance to generate. Level range(20-40), current  7
Entity(         pair of mithril boots) got  15 (=101 /   7) chance to generate. Level range(40-50), current  7
Entity(          Staff of Destruction) got   3 (=256 / 100) chance to generate. Level range(20-25), current  7
Entity(                  Ring of Ulmo) got   8 (=1111 / 150) chance to generate. Level range(10-20), current  7
Entity(                Elemental Fury) got   3 (=416 / 150) chance to generate. Level range(15-30), current  7
Entity(            Phial of Galadriel) got 100 (=10000 / 100) chance to generate. Level range( 1-10), current  7
Entity(          Arkenstone of Thrain) got   2 (=256 / 250) chance to generate. Level range(20-30), current  7
Entity(Ever Refilling Potion of Healing) got   1 (=119 / 150) chance to generate. Level range(35-40), current  7
Entity( Ever Refilling Potion of Mana) got   1 (=119 / 150) chance to generate. Level range(35-40), current  7
Entity(                 Blood of Life) got  29 (=10000 / 350) chance to generate. Level range( 1-50), current  7
*DONE	76654
entity chance  1 : chance(2000): gold pieces
entity chance  2 : chance(2010): huge pile of gold pieces
entity chance  3 : chance(3439): brass lantern
entity chance  4 : chance(3525): dwarven lantern
entity chance  5 : chance(3565): faenorian lamp
entity chance  6 : chance(6899): potion of lesser healing
entity chance  7 : chance(7004): potion of healing
entity chance  8 : chance(7033): potion of greater healing
entity chance  9 : chance(7040): potion of full healing
entity chance 10 : chance(10374): potion of lesser mana
entity chance 11 : chance(10479): potion of mana
entity chance 12 : chance(10508): potion of greater mana
entity chance 13 : chance(10515): potion of full mana
entity chance 14 : chance(11944): potion of cure poison
entity chance 15 : chance(13373): potion of cure disease
entity chance 16 : chance(13873): potion of slime mold juice
entity chance 17 : chance(13915): potion of speed
entity chance 18 : chance(13957): potion of invisibility
entity chance 19 : chance(15624): potion of see invisible
entity chance 20 : chance(18958): scroll of light
entity chance 21 : chance(20625): scroll of identify
entity chance 22 : chance(23125): scroll of phase door
entity chance 23 : chance(23264): scroll of teleportation
entity chance 24 : chance(25264): scroll of magic mapping
entity chance 25 : chance(25369): scroll of enemies detection
entity chance 26 : chance(27036): copper ring
entity chance 27 : chance(27222): steel ring
entity chance 28 : chance(27265): gold ring
entity chance 29 : chance(27290): galvorn ring
entity chance 30 : chance(27307): mithril ring
entity chance 31 : chance(28557): copper amulet
entity chance 32 : chance(28696): steel amulet
entity chance 33 : chance(28729): gold amulet
entity chance 34 : chance(28748): galvorn amulet
entity chance 35 : chance(28761): mithril amulet
entity chance 36 : chance(31261): elm staff
entity chance 37 : chance(31539): ash staff
entity chance 38 : chance(31604): yew staff
entity chance 39 : chance(31641): elven-wood staff
entity chance 40 : chance(31667): dragonbone staff
entity chance 41 : chance(33667): iron dagger
entity chance 42 : chance(33890): steel dagger
entity chance 43 : chance(33942): dwarven-steel dagger
entity chance 44 : chance(33971): galvorn dagger
entity chance 45 : chance(33992): mithril dagger
entity chance 46 : chance(35992): iron longsword
entity chance 47 : chance(36215): steel longsword
entity chance 48 : chance(36267): dwarven-steel longsword
entity chance 49 : chance(36296): galvorn longsword
entity chance 50 : chance(36317): mithril longsword
entity chance 51 : chance(38317): iron greatsword
entity chance 52 : chance(38540): steel greatsword
entity chance 53 : chance(38592): dwarven-steel greatsword
entity chance 54 : chance(38621): galvorn greatsword
entity chance 55 : chance(38642): mithril greatsword
entity chance 56 : chance(40642): iron mace
entity chance 57 : chance(40865): steel mace
entity chance 58 : chance(40917): dwarven-steel mace
entity chance 59 : chance(40946): galvorn mace
entity chance 60 : chance(40967): mithril mace
entity chance 61 : chance(42967): iron greatmaul
entity chance 62 : chance(43190): steel greatmaul
entity chance 63 : chance(43242): dwarven-steel greatmaul
entity chance 64 : chance(43271): galvorn greatmaul
entity chance 65 : chance(43292): mithril greatmaul
entity chance 66 : chance(46626): iron waraxe
entity chance 67 : chance(46997): steel waraxe
entity chance 68 : chance(47083): dwarven-steel waraxe
entity chance 69 : chance(47132): galvorn waraxe
entity chance 70 : chance(47166): mithril waraxe
entity chance 71 : chance(49166): iron battleaxe
entity chance 72 : chance(49389): steel battleaxe
entity chance 73 : chance(49441): dwarven-steel battleaxe
entity chance 74 : chance(49470): galvorn battleaxe
entity chance 75 : chance(49491): mithril battleaxe
entity chance 76 : chance(51491): elm longbow
entity chance 77 : chance(51714): ash longbow
entity chance 78 : chance(51766): yew longbow
entity chance 79 : chance(51795): elven-wood longbow
entity chance 80 : chance(51816): dragonbone longbow
entity chance 81 : chance(53816): elm arrow
entity chance 82 : chance(54039): ash arrow
entity chance 83 : chance(54091): yew arrow
entity chance 84 : chance(54120): elven-wood arrow
entity chance 85 : chance(54141): dragonbone arrow
entity chance 86 : chance(56141): elm sling
entity chance 87 : chance(56364): ash sling
entity chance 88 : chance(56416): yew sling
entity chance 89 : chance(56445): elven-wood sling
entity chance 90 : chance(56466): dragonbone sling
entity chance 91 : chance(58466): iron shot
entity chance 92 : chance(58689): steel shot
entity chance 93 : chance(58741): dwarven-steel shot
entity chance 94 : chance(58770): galvorn shot
entity chance 95 : chance(58791): mithril shot
entity chance 96 : chance(60791): iron shield
entity chance 97 : chance(61014): steel shield
entity chance 98 : chance(61066): dwarven-steel shield
entity chance 99 : chance(61095): galvorn shield
entity chance 100 : chance(61116): mithril shield
entity chance 101 : chance(63116): robe
entity chance 102 : chance(65116): rough leather armour
entity chance 103 : chance(65339): cured leather armour
entity chance 104 : chance(65391): hardened leather armour
entity chance 105 : chance(65420): reinforced leather armour
entity chance 106 : chance(65441): drakeskin leather armour
entity chance 107 : chance(67441): iron mail armour
entity chance 108 : chance(67664): steel mail armour
entity chance 109 : chance(67716): dwarven-steel mail armour
entity chance 110 : chance(67745): galvorn mail armour
entity chance 111 : chance(67766): mithril mail armour
entity chance 112 : chance(69766): iron plate armour
entity chance 113 : chance(69989): steel plate armour
entity chance 114 : chance(70041): dwarven-steel plate armour
entity chance 115 : chance(70070): galvorn plate armour
entity chance 116 : chance(70091): mithril plate armour
entity chance 117 : chance(71758): rough leather cap
entity chance 118 : chance(71801): hardened leather cap
entity chance 119 : chance(71818): drakeskin leather cap
entity chance 120 : chance(73247): iron helm
entity chance 121 : chance(73284): dwarven-steel helm
entity chance 122 : chance(73299): mithril helm
entity chance 123 : chance(74966): pair of rough leather boots
entity chance 124 : chance(75009): pair of hardened leather boots
entity chance 125 : chance(75026): pair of drakeskin leather boots
entity chance 126 : chance(76455): pair of iron boots
entity chance 127 : chance(76492): pair of dwarven-steel boots
entity chance 128 : chance(76507): pair of mithril boots
entity chance 129 : chance(76510): Staff of Destruction
entity chance 130 : chance(76518): Ring of Ulmo
entity chance 131 : chance(76521): Elemental Fury
entity chance 132 : chance(76621): Phial of Galadriel
entity chance 133 : chance(76623): Arkenstone of Thrain
entity chance 134 : chance(76624): Ever Refilling Potion of Healing
entity chance 135 : chance(76625): Ever Refilling Potion of Mana
entity chance 136 : chance(76654): Blood of Life
Stored entities list	object	table: 0A9182E8
******************	1
Entity(                  sliding rock) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  7
Entity(                   poison vine) got 3334 (=10000 /   3) chance to generate. Level range( 1-50), current  7
*DONE	6668
entity chance  1 : chance(3334): sliding rock
entity chance  2 : chance(6668): poison vine
Stored entities list	trap	table: 0AD4C108
loaded room generator	forest_clearing	function: 0AA702C0
room generator	function: 0AA702C0	is making a room
alloc	forest_clearing10x7
Making heightmap	10	7
Loading tile	terrain/grass_dark1.png
room allocated at	36	25	with center	40	28
room generator	function: 0AA702C0	is making a room
alloc	forest_clearing9x11
Making heightmap	9	11
room allocated at	28	35	with center	32	40
room generator	function: 0AA702C0	is making a room
alloc	forest_clearing10x5
Making heightmap	10	5
room allocated at	2	42	with center	6	44
room generator	function: 0AA702C0	is making a room
alloc	forest_clearing8x9
Making heightmap	8	9
room allocated at	3	8	with center	6	12
room generator	function: 0AA702C0	is making a room
alloc	forest_clearing6x10
Making heightmap	6	10
room allocated at	30	11	with center	32	15
room generator	function: 0AA702C0	is making a room
alloc	forest_clearing12x8
Making heightmap	12	8
room allocated at	11	33	with center	16	36
room generator	function: 0AA702C0	is making a room
alloc	forest_clearing5x7
Making heightmap	5	7
room allocated at	10	13	with center	12	16
room generator	function: 0AA702C0	is making a room
alloc	forest_clearing12x12
Making heightmap	12	12
room allocated at	23	24	with center	28	29
room generator	function: 0AA702C0	is making a room
alloc	forest_clearing7x7
Making heightmap	7	7
room allocated at	2	18	with center	5	21
room generator	function: 0AA702C0	is making a room
alloc	forest_clearing6x8
Making heightmap	6	8
room allocated at	24	6	with center	26	9
Begin tunnel	10	table: 0AA7BE18
Filtering	nil	nil
Filtering	nil	nil
Filtering	nil	nil
Filtering	nil	nil
Filtering	nil	nil
Filtering	nil	nil
Filtering	nil	nil
Filtering	nil	nil
[MOVE] actor moved without a starting position	white wolf	30	26
[MOVE] actor moved without a starting position	giant green ant	18	37
[MOVE] actor moved without a starting position	giant brown ant	26	33
[MOVE] actor moved without a starting position	giant blue ant	31	28
[MOVE] actor moved without a starting position	white wolf	24	21
[MOVE] actor moved without a starting position	poison ivy	4	44
[MOVE] actor moved without a starting position	giant green ant	21	16
[MOVE] actor moved without a starting position	rattlesnake	40	25
[MOVE] actor moved without a starting position	giant white ant	7	16
[MOVE] actor moved without a starting position	giant brown ant	20	43
[MOVE] actor moved without a starting position	giant brown ant	39	44
[MOVE] actor moved without a starting position	poison ivy	5	10
[MOVE] actor moved without a starting position	bee swarm	23	33
[MOVE] actor moved without a starting position	dire wolf	43	27
[MOVE] actor moved without a starting position	large white snake	31	42
[MOVE] actor moved without a starting position	giant ice ant	21	21
[MOVE] actor moved without a starting position	giant brown ant	4	13
[MOVE] actor moved without a starting position	giant green ant	34	16
[MOVE] actor moved without a starting position	rattlesnake	26	32
[MOVE] actor moved without a starting position	green worm mass	41	10
[MOVE] actor moved without a starting position	brown bear	26	25
[MOVE] actor moved without a starting position	green worm mass	17	37
