WebCore config: library(C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\te4-web.dll) spawn(C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\cef3spawn.exe)
Loading WebCore: loaded!
[CPU] Detected 8 CPUs
OpenAL device available: OpenAL Soft (default OpenAL Soft)
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Creating save thread
===top 2
Booting T-Engine from: C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\t-engine.exe
SelfExe gave us app directory of:	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Creating particles thread 3
Creating particles thread 4
Creating particles thread 5
Creating particles thread 6
[DO RESIZE] Requested: 800x600 (0, 0); zoom 100%
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
[DO RESIZE] Got: 800x600 (0, 0)
OpenGL max texture size: 16384
OpenGL max texture size: 16384
Upgrading black texture to size 64
Running lua loader code...
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from teae: 	te4-1.4.1
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=4.000000 , [3]=1.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.4.1.teae" , } , } __byname={["te4-1.4.1"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\The Rasmussens\\T-Engine\4.0
	bootstrap
	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\thirdparty
	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game
[ENGINE LOADER] sorted:	te4	1	4	1
[ENGINE LOADER] loading engine:	1	4	1	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.4.1.teae
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
[STEAM] Disabling cloud saves until the user elects to use them
setResolution: switching resolution to	1600x900 Fullscreen	1600	900	true	nil	(forced)
Setting resolution to 1600x900 (fullscreen, with borders)
[DO RESIZE] Requested: 1600x900 (1, 0); zoom 100%
[DO RESIZE] Got: 1600x900 (1, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1600	900	from	nil	nil
onResolutionChange: no game yet!
Creating profile thread
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
LuaVM:	LuaJIT 2.0.2	x86
TE4Online starting...
[PROFILE] unmounted 	online	from /current-profile
[ENGINE] Setting requested FPS to 60 (16 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4.team	:: (as dir)	false	:: (as team)	9	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-gfx.team	:: (as dir)	false	:: (as team)	9	
[PROFILE] Got metaserver infos
[PROFILE] Thread connecting to profiles.te4.org on ports 	2257	2258
[PROFILE] Thread connected to profiles.te4.org
[ONLINE PROFILE] reconnecting to channels
Creating module	tome-music.team	:: (as dir)	false	:: (as team)	11	
Creating module	tome.team	:: (as dir)	false	:: (as team)	5	
Loaded module definition for tome-1.4.1 using engine te4-1.4.1
* Module: tome
 ** 1.4.1
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\engines\te4-1.4.1.teae
}
[MODULE] booting module version	boot-1.0.0
[ENGINE] Switching to turn based
Loading savefile 	/save//
Loading savefile 	/save/player/
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] logged in with steam!	fayd
[PROFILE] Main thread got authed	fayd
Make wait background texture 2 : 0x1083768832 (0, 1082925056)
[PROFILE] Pull socket connected to profiles.te4.org
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = ashes1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
Upgrading black texture to size 2097152
Upgrading black texture to size 16777216
Computing fun facts
true
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Binding addon	Ashes of Urh'Rok DLC - boot menu	/dlcs/ashes-urhrok.teaac	boot-ashes-urhrok-1.0.0
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\game\dlcs\ashes-urhrok.teaac
[1] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/hooks/load.lua:d13a4a2f81d6533db2b44a90d2fc9bef
[2] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/init.lua:9162b03f35b94314026fc20a2060cee7
[3] = /loaded-addons/ashes-urhrok/boot-screen/init.lua:975bae9d94fbd5738870d30da3112973
[4] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/achievements/all.lua:d99d10e40c4e754e4197baa4b7f3c9fb
[5] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/corrupted.lua:22c66bd0123a3fb4f67412f3b0d3e8d5
[6] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/doomelf.lua:7eae3b28749ed44e6647c9129940cc10
[7] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/races_cosmetic.lua:1c16db43ddaa23d813e9ab53af218591
[8] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/demon-statue.lua:cc98c7c060710b78d2c171628130f28e
[9] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/fire-haven.lua:7f02cc8546fdedf0fa3d7f80332bc910
[10] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/demon_statues.lua:fb5d89c54d6d52e0f5d8f2de21c3156c
[11] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/malrok_walls.lua:045893586b968c09e26504d22137a2d5
[12] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/npcs/aquatic-demon.lua:061ab57cf2b06a925c1642cc856a3814
[13] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/npcs/major-demon.lua:30e10c715a1ddf5a972acfa33e49d3c6
[14] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/objects/world-artifacts.lua:6a51e2817a52995963fd13e1bc05fdce
[15] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/lore/demon.lua:dcbfeb0c460bbef0f1815522557cefb3
[16] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/anteroom-agony-start.lua:0ff48e9dca24f709f43f4607eafd3fbb
[17] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/searing-halls-start.lua:2cceec3eac977b62babb67df54b51d17
[18] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/re-abducted.lua:4d20c66b18fecf89eccc0a14277c7d77
[19] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/start-ashes.lua:661d83ab6e0549cbface3cdde1b6878b
[20] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/black-magic.lua:846d18edfa8fb501ba71064fb3a98799
[21] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/brutality.lua:7b80a98f2fdf2022ba9ac8de32e7907b
[22] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/corruptions.lua:896af05b3406ffec2cada439804fc7a4
[23] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demon-seeds.lua:39c69ebe7d01a048bddf01e0a233b87e
[24] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-pact.lua:96ffc5629d78dc7fafab2f8a509d1dcd
[25] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-strength.lua:0ce29fe24ee6773e771bc5cd3cac66b5
[26] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-covenant.lua:64eae132b217525c4cc8b8834b6d882e
[27] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-shield.lua:2f379762b721988870a196b22f531e80
[28] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/fearfire.lua:c048ced069a0b2d7f6fbd47676aa8e1a
[29] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/heart-of-fire.lua:2aa32c464a52714121ac15f97cc1981f
[30] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/infernal-combat.lua:fc82ba94d9343c63118e77920b035232
[31] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/npcs.lua:c9cbdd962baff19b906c3a9f3cf5e3c2
[32] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/oppression.lua:3fef5501607877e32317f7fed2d0a6e3
[33] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/spellblaze.lua:9929e748a13897238cd8210752b5c533
[34] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/torture.lua:d3cfdcbfb6ce0d313fea095f76db9e9c
[35] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/wrath.lua:25806a5e843c4efd7b20e042c4f5875e
[36] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/misc/races.lua:2c98994c1c4b6f52d83d824f6501e851
[37] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/timed_effects.lua:32781160bd31c15c524bd746ae5bc4ad
[38] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/events.lua:0edc7ebc067c2cfec0f86beda35b87e3
[39] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/generatorMap.lua:88393997d98e80175e7851c46aaa344f
[40] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/grids.lua:6e21081bde57043d10c38f0cd2f05d37
[41] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/npcs.lua:c3b3c889f67720b9ac73585482e941eb
[42] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/objects.lua:82c94c8437c1f579a23dd981e48c6ef8
[43] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/traps.lua:64c2a7bab6ca17bcc2d61a957f504d65
[44] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/zone.lua:0207e9499d003c19e3da4a3cfa235cdc
[45] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/events.lua:e1df458150c28dcfd1032e7efaad99ff
[46] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/generatorMap.lua:3b25f57fa7bd9651d5c8d3d74ea5b53a
[47] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/grids.lua:964f19e22b9784b28d8c0ced8daf10d6
[48] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/npcs.lua:8e38d8093fc19e78a212ee4261325285
[49] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/objects.lua:e4af87f5cfc1ddc40a31d76488c3865e
[50] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/traps.lua:64c2a7bab6ca17bcc2d61a957f504d65
[51] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/zone.lua:bcc284e14ddb829da33a9d306ad19a64
[52] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/hooks/load.lua:4b31cb92627e88100650657006e8535b
[53] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/init.lua:0a89a447e6c8c9fc0fa38672be4e0e5b
[54] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/chats/ashes-urhrok-walrog-pop.lua:f14baef64a1020af1d6542fbbc0c5277
[55] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/blood_shield.lua:d35b410d4d7b54fb461093f6b8d544c7
[56] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/corrosive_slashes.lua:f6400ab4b567d57fffef4e970c88c575
[57] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/demonic_madness.lua:00440a66f5862a3a2ff835ebe050f5d2
[58] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/destroyer.lua:b185ef50ebc2c6801e4a6fe815b6b1d8
[59] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/detonating_charge.lua:015c1ecdc7a0eb29d46e0d3fdaa948cb
[60] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/doom_tendrils.lua:0caf35eb721f17bc306d778904ba9881
[61] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fiery_portal_link.lua:461cf4361ed11b6c9764cabed665cc74
[62] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fire_blast.lua:5ad71a5c78324470db33ac768b7be6f0
[63] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/flame_leash.lua:9e178bda7e875cd032634aceee6f11d1
[64] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/link_of_pain.lua:61796e7a22077eed6fd1e4e23acc1b8c
[65] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/obliterating_smash.lua:100e4af73796aba0ba6ebb64a0daf1e0
[66] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/tale_of_destruction.lua:84f31a2f03e443daa7e000fbc3874db8
[67] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/black_artifacts.lua:d792c41199384c5afca858dd72278071
[68] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/greyscale.lua:4608e7d194509a857f294b41a3a2a8f0
[69] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/osmosis_shield.lua:205b6faf35d820f323d0a3d78adf5f2b
[70] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/intro-ashes-urhrok.lua:2fca629b2067d646235573942513d312
[71] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-corrupter_demonologist.lua:30bc3731eee0299cc496e2335e39b5cf
[72] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_doomhorns.lua:28ab5467c5199808de540844a587714b
[73] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_red_skin.lua:d9be9e1061471f7b532d1f91597e482a
[74] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-race_doomelf.lua:60caad219d6a29a51b19c8905cec3e19
[75] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/mod/class/DemonologistsDLC.lua:7bc437d43e30cae9c0d89c22ca3ae04f
[76] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Actor.lua:c081a04375dc73ab5d68b28cc259bc2d
[77] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Game.lua:0d08b891352b18068ba2ab8434f0f579
[78] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Player.lua:346afa3698f869a42eac8969ec191afe
[79] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/interface/Combat.lua:9a68a86064b13edc0c63b4c45b990621
[80] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/dialogs/Birther.lua:5f8a55f38b8c20a0e85c9f82b93b9ba8
[MODULE LOADER] addon 	ashes-urhrok	 MD5	d092784750bbb1fff44eb3d03d5364d0	computed in 	265	nil
Post-processing hooks.
[MODULE] All hashes validation: 	nil	invalid addon hash (boot-ashes-urhrok-1.0.0)
[ONLINE PROFILE] current character 	game did not tell us
[PROFILE THREAD] batching CSETs
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Regular.ttf	16
[ActorResource] Defined Resource:	power
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module	Tales of Maj'Eyal Main Menu	[mod.load]	::	nil	nil
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
Using cached font	/data/font/Salsa-Regular.ttf	16
[PROFILE] mounted 	online	on /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] batching CSETs
[PROFILE] unmounted 	online	from /current-profile
[ENGINE] Switching to realtime, interval 125 ms
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
[ONLINE PROFILE] current character 	Main Menu
Loading savefile 	/save/player/
Creating WebView with url	http://te4.org/tooltip-ingame?steam=1&vM=1&vm=4&vp=1&_te4ah=409a470f-693c-4952-b62c-8f0a3e13a204&_te4ad=7729&_te4
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
[WEBCORE] Browser count 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B50 texSize
*p 1: Uniform: 5: 1406 tick
*p 1: Uniform: 6: 8B5E noisevol
*p 1: Uniform: 7: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Loading savefile 	/save/player/
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
Creating level	dungeon	3
C Map size 33:18 :: 594
C Map seens texture: 49 (60x60)
Generating cavern
Floodfill group	1	360
Floodfill group	17	202
Floodfill group	22	18
Floodfill group	283	1
Floodfill group	360	391
Floodfill group	473	256
Floodfill group	779	12
Floodfill group	1121	12
Floodfill group	1186	5
Floodfill group	1193	14
Floodfill group	1245	7
Generating cavern
Floodfill group	1	270
Floodfill group	4	28
Floodfill group	16	435
Floodfill group	339	11
Floodfill group	549	385
Floodfill group	567	13
Floodfill group	754	38
Floodfill group	857	55
Floodfill group	875	13
Floodfill group	1014	14
Generating cavern
Floodfill group	1	506
Floodfill group	4	169
Floodfill group	25	190
Floodfill group	60	14
Floodfill group	242	31
Floodfill group	331	27
Floodfill group	340	3
Floodfill group	732	133
Floodfill group	759	14
Floodfill group	810	88
Floodfill group	1032	19
Floodfill group	1120	15
Ok floodfill
Loading tile	terrain/crystal_floor1.png
Loading tile	terrain/crystal_alpha1.png
Loading tile	terrain/crystal_floor1.png
Loading tile	terrain/crystal_alpha2.png
Loading tile	terrain/crystal_alpha3.png
Loading tile	terrain/crystal_alpha4.png
Loading tile	terrain/crystal_alpha5.png
Loading tile	terrain/crystal_alpha6.png
Loading tile	npc/troll_s.png
Loading tile	npc/troll_mt.png
Loading tile	npc/canine_w.png
Loading tile	npc/canine_fox.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	npc/skeleton_warrior.png
Loading tile	npc/troll_f.png
Loading tile	npc/troll_m.png
Loading tile	npc/skeleton_mage.png
Loading tile	npc/troll_c.png
Loading tile	terrain/crystal_floor6.png
Loading tile	terrain/crystal_floor8.png
Loading tile	terrain/crystal_floor5.png
Loading tile	terrain/crystal_floor3.png
Loading tile	terrain/crystal_floor4.png
Loading tile	terrain/crystal_floor2.png
Loading tile	terrain/crystal_floor7.png
Loading tile	player/humanoid_human_riala_shalarak.png
Using cached font	/data/font/Salsa-Regular.ttf	16
[KEYBINDER] Loaded keybinds: chat
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[ENGINE] Setting requested FPS to 60 (16 ms)
[LOG]	#{italic}##ROYAL_BLUE#Retrieving addons to update/download from Steam...#{normal}#
Joining selected channels
[MODULE LOADER] done loading module	Tales of Maj'Eyal Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 1427, 4277 ticks
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FLAME
[ONLINE PROFILE] connected to channel	mainmenu
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_MANATHRUST
Loading tile	npc/canine_ww.png
[PROFILE THREAD] flushing CSETs
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FIREFLASH
Adding entity	340	after	1
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Creating module	boot-te4.team	:: (as dir)	false	:: (as team)	9	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-gfx.team	:: (as dir)	false	:: (as team)	9	
Creating module	tome-music.team	:: (as dir)	false	:: (as team)	11	
Creating module	tome.team	:: (as dir)	false	:: (as team)	5	
Loaded module definition for tome-1.4.1 using engine te4-1.4.1
* Module: tome
 ** 1.4.1
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\engines\te4-1.4.1.teae
}
Selecting waypoint	10	0	::	stone troll
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	te4	1.4.1	tome-1.4.1	player	true
[ENGINE] Switching to turn based
Deleting shader 3 (is clone 0)
Deleting shader 1 (is clone 0)
NO SELFEXE: bootstrapping from CWD
===top 2
Booting T-Engine from: C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\t-engine.exe
SelfExe gave us app directory of:	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\
LuaVM:	LuaJIT 2.0.2	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 6c0c680)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 6c0cdb0)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 6c0d0d8)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Destroying particle thread 3 (waiting for mutex)
Destroying particle thread 3
Destroying particle thread 3 (waiting for thread 6c0d508)
Cleaning up particle thread 3
Cleaned up particle thread 3
Destroyed particle thread 3 (0)
Destroying particle thread 4 (waiting for mutex)
Destroying particle thread 4
Destroying particle thread 4 (waiting for thread 6c0daf0)
Cleaning up particle thread 4
Cleaned up particle thread 4
Destroyed particle thread 4 (0)
Destroying particle thread 5 (waiting for mutex)
Destroying particle thread 5
Destroying particle thread 5 (waiting for thread 6c0de18)
Cleaning up particle thread 5
Cleaned up particle thread 5
Destroyed particle thread 5 (0)
Destroying particle thread 6 (waiting for mutex)
Destroying particle thread 6
Destroying particle thread 6 (waiting for thread 6c0e1e0)
Cleaning up particle thread 6
Cleaned up particle thread 6
Destroyed particle thread 6 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Creating particles thread 3
Creating particles thread 4
Creating particles thread 5
Creating particles thread 6
Running lua loader code...
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
===	
Reboot using	te4	1.4.1	tome-1.4.1	player	true
[ENGINE LOADER] available from teae: 	te4-1.4.1
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=4.000000 , [3]=1.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.4.1.teae" , } , } __byname={["te4-1.4.1"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\The Rasmussens\\T-Engine\4.0
	bootstrap
	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\thirdparty
	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game
[ENGINE LOADER] loading engine:	1	4	1	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.4.1.teae
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
[STEAM] Disabling cloud saves until the user elects to use them
setResolution: switching resolution to	1600x900 Fullscreen	1600	900	true	nil	(forced)
Setting resolution to 1600x900 (fullscreen, with borders)
[DO RESIZE] Requested: 1600x900 (1, 0); zoom 100%
[DO RESIZE] Got: 1600x900 (1, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1600	900	from	nil	nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] reusing login	fayd
[WEBCORE] Browser count 0
[PROFILE] Main thread got authed	fayd
[ENGINE] Setting requested FPS to 60 (16 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4.team	:: (as dir)	false	:: (as team)	9	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-gfx.team	:: (as dir)	false	:: (as team)	9	
Creating module	tome-music.team	:: (as dir)	false	:: (as team)	11	
Creating module	tome.team	:: (as dir)	false	:: (as team)	5	
Loaded module definition for tome-1.4.1 using engine te4-1.4.1
* Module: tome
 ** 1.4.1
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\engines\te4-1.4.1.teae
}
[MODULE] booting module version	tome-1.4.1
[ENGINE] Switching to turn based
Mounting additional team file:	/modules/tome-music.team
Mounting additional team file:	/modules/tome-gfx.team
Loading savefile 	/save//
Loading savefile 	/save/player/
Make wait background texture 2 : 0x1083768832 (0, 1082925056)
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = ashes1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
Computing fun facts
true
[MODULE LOADER] module MD5	c40cfc7362dc6687f6cc1582f154be04	computed in 	1267
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-arcanum.teaa	:: (as dir)	false	:: (as teaa)	13	
Checking addon	tome-beholder-cont.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-draconic-fork.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-druid.teaa	:: (as dir)	false	:: (as teaa)	11	
Checking addon	tome-furraerace.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-infinite500.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-midnight.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	tome-nullnewgems.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-nullpack.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	tome-online_icon.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-pointplanner.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-stone-wardens.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-taint.teaa	:: (as dir)	false	:: (as teaa)	11	
Checking addon	tome-tempusfugit.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-tourist.teaa	:: (as dir)	false	:: (as teaa)	13	
Checking addon	tome-werebeast.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Removing addon nullnewgems: not allowed by config
Removing addon werebeast: not allowed by config
Removing addon midnight: not allowed by config
Removing addon draconic-fork: not allowed by config
Removing addon beholder-cont: not allowed by config
Removing addon nullpack: not allowed by config
Removing addon druid: not allowed by config
Removing addon tourist: not allowed by config
Removing addon tempusfugit: not allowed by config
Removing addon taint: not allowed by config
Removing addon arcanum: not allowed by config
Removing addon furraerace: not allowed by config
Removing addon pointplanner: not allowed by config
Removing addon online_icon: not allowed by config
Removing addon Infinite500: not allowed by config
Removing addon addon-dev: cheat mode required
Binding addon	Stone Wardens Bonus Class	/addons/tome-stone-wardens.teaa	tome-stone-wardens-1.2.3
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\game\addons\tome-stone-wardens.teaa
[1] = /loaded-addons/stone-wardens/data/birth/wilder.lua:34a56069d6dd4f32cb4024b6387ee7ec
[2] = /loaded-addons/stone-wardens/data/talents/gifts/dwarven-nature.lua:5aed2bc52a1fb89d0c87663da90198b9
[3] = /loaded-addons/stone-wardens/data/talents/gifts/earthen-power.lua:d65950333813a31898f2bba2f8196f89
[4] = /loaded-addons/stone-wardens/data/talents/gifts/earthen-vines.lua:6522ab43edd13a6892b936a04f7d61e9
[5] = /loaded-addons/stone-wardens/data/talents/gifts/gifts.lua:2373b92d1eadb506b33c80474a0b9d76
[6] = /loaded-addons/stone-wardens/data/talents/spells/deeprock.lua:9c0e3f451b9cc14daad29f1dd5a416a2
[7] = /loaded-addons/stone-wardens/data/talents/spells/eldritch-shield.lua:689a1dce75507e3866604e1473881f09
[8] = /loaded-addons/stone-wardens/data/talents/spells/eldritch-stone.lua:05ab16533aabb9e6f889839b22afe661
[9] = /loaded-addons/stone-wardens/data/talents/spells/spells.lua:f3097426a6c537c65c53b1a1202cabac
[10] = /loaded-addons/stone-wardens/data/timed_effects.lua:9143c992c6fc21cd067a3252f09819a4
[11] = /loaded-addons/stone-wardens/hooks/load.lua:dbaaa6c8fada188507ee4f7b66c485f8
[12] = /loaded-addons/stone-wardens/init.lua:5c9a306153513ad89aa311bf42483c45
[13] = /loaded-addons/stone-wardens/overload/data/gfx/particles/eldricth_stone_explo.lua:4ee02e4bac12ab7b353b3f094a9d5c71
[14] = /loaded-addons/stone-wardens/overload/data/gfx/particles/eldritch_stone.lua:4fababfd9f4a106a084d353f0d599164
[15] = /loaded-addons/stone-wardens/overload/data/gfx/particles/shieldstorm.lua:8f184aa9782018d322f4b6bb74d1cc3b
[16] = /loaded-addons/stone-wardens/overload/data/gfx/particles/stone_spikes.lua:1a4dd04f34212fc79106693d12a95edf
[17] = /loaded-addons/stone-wardens/overload/data/gfx/particles/stonevine.lua:e03a641cfaaa41111658f5075e4aebd1
[18] = /loaded-addons/stone-wardens/overload/data/gfx/particles/stonevine_static.lua:896fe211e05f797d157d2bef4010d3cd
[19] = /loaded-addons/stone-wardens/overload/mod/class/StoneWardensDLC.lua:48895906f58c1039b85ca5cf2c58b971
[20] = /loaded-addons/stone-wardens/superload/mod/class/Actor.lua:23bad60e5716c01021e469d775b7e4bb
[21] = /loaded-addons/stone-wardens/superload/mod/class/Game.lua:eda24ae793d80f20eb08107d3ad0cc2b
[22] = /loaded-addons/stone-wardens/superload/mod/class/interface/Combat.lua:9dd43be3b732520706ba9c5202107ff4
[MODULE LOADER] addon 	stone-wardens	 MD5	6e3fdeea5fad9caeaa32354a9b99b4f7	computed in 	65	nil
Binding addon	Items Vault	/addons/tome-items-vault.teaa	tome-items-vault-1.3.0
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\game\addons\tome-items-vault.teaa
[1] = /loaded-addons/items-vault/data/entities/fortress-grids.lua:813944099bca514e718f250a98d92d1c
[2] = /loaded-addons/items-vault/hooks/load.lua:92a1176fe2bb6e17e1ba155e1447d069
[3] = /loaded-addons/items-vault/init.lua:a20c22941e1a31cc5a68de3d9f9a6605
[4] = /loaded-addons/items-vault/overload/data/chats/items-vault-command-orb-offline.lua:75571c23adf8149d542869c1985aa7cc
[5] = /loaded-addons/items-vault/overload/data/chats/items-vault-command-orb.lua:7895f8168ed725d2f5b7236040abb412
[6] = /loaded-addons/items-vault/overload/data/maps/items-vault/fortress.lua:b1c4598cc4b53525b47c788b2c6b1a05
[7] = /loaded-addons/items-vault/overload/engine/EntityVaultSave.lua:aa64e22c7a3b45eca4ae95ce6450f1e9
[8] = /loaded-addons/items-vault/overload/mod/class/ItemsVaultDLC.lua:d41ba10949a5bf832ad2fc3eb03a9b4c
[9] = /loaded-addons/items-vault/overload/mod/dialogs/ItemsVault.lua:700c95e9c0f313250e00b4045104072a
[10] = /loaded-addons/items-vault/overload/mod/dialogs/ItemsVaultOffline.lua:cec136b6e6b97c34749687eee72e8c4d
[MODULE LOADER] addon 	items-vault	 MD5	0cc80c9e99f350d8f2cf6fa99ae7fbf8	computed in 	9	nil
Binding addon	Ashes of Urh'Rok	/dlcs/ashes-urhrok.teaac	tome-ashes-urhrok-1.2.4
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\game\dlcs\ashes-urhrok.teaac
[1] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/hooks/load.lua:d13a4a2f81d6533db2b44a90d2fc9bef
[2] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/init.lua:9162b03f35b94314026fc20a2060cee7
[3] = /loaded-addons/ashes-urhrok/boot-screen/init.lua:975bae9d94fbd5738870d30da3112973
[4] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/achievements/all.lua:d99d10e40c4e754e4197baa4b7f3c9fb
[5] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/corrupted.lua:22c66bd0123a3fb4f67412f3b0d3e8d5
[6] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/doomelf.lua:7eae3b28749ed44e6647c9129940cc10
[7] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/races_cosmetic.lua:1c16db43ddaa23d813e9ab53af218591
[8] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/demon-statue.lua:cc98c7c060710b78d2c171628130f28e
[9] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/fire-haven.lua:7f02cc8546fdedf0fa3d7f80332bc910
[10] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/demon_statues.lua:fb5d89c54d6d52e0f5d8f2de21c3156c
[11] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/malrok_walls.lua:045893586b968c09e26504d22137a2d5
[12] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/npcs/aquatic-demon.lua:061ab57cf2b06a925c1642cc856a3814
[13] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/npcs/major-demon.lua:30e10c715a1ddf5a972acfa33e49d3c6
[14] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/objects/world-artifacts.lua:6a51e2817a52995963fd13e1bc05fdce
[15] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/lore/demon.lua:dcbfeb0c460bbef0f1815522557cefb3
[16] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/anteroom-agony-start.lua:0ff48e9dca24f709f43f4607eafd3fbb
[17] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/searing-halls-start.lua:2cceec3eac977b62babb67df54b51d17
[18] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/re-abducted.lua:4d20c66b18fecf89eccc0a14277c7d77
[19] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/start-ashes.lua:661d83ab6e0549cbface3cdde1b6878b
[20] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/black-magic.lua:846d18edfa8fb501ba71064fb3a98799
[21] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/brutality.lua:7b80a98f2fdf2022ba9ac8de32e7907b
[22] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/corruptions.lua:896af05b3406ffec2cada439804fc7a4
[23] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demon-seeds.lua:39c69ebe7d01a048bddf01e0a233b87e
[24] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-pact.lua:96ffc5629d78dc7fafab2f8a509d1dcd
[25] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-strength.lua:0ce29fe24ee6773e771bc5cd3cac66b5
[26] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-covenant.lua:64eae132b217525c4cc8b8834b6d882e
[27] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-shield.lua:2f379762b721988870a196b22f531e80
[28] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/fearfire.lua:c048ced069a0b2d7f6fbd47676aa8e1a
[29] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/heart-of-fire.lua:2aa32c464a52714121ac15f97cc1981f
[30] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/infernal-combat.lua:fc82ba94d9343c63118e77920b035232
[31] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/npcs.lua:c9cbdd962baff19b906c3a9f3cf5e3c2
[32] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/oppression.lua:3fef5501607877e32317f7fed2d0a6e3
[33] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/spellblaze.lua:9929e748a13897238cd8210752b5c533
[34] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/torture.lua:d3cfdcbfb6ce0d313fea095f76db9e9c
[35] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/wrath.lua:25806a5e843c4efd7b20e042c4f5875e
[36] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/misc/races.lua:2c98994c1c4b6f52d83d824f6501e851
[37] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/timed_effects.lua:32781160bd31c15c524bd746ae5bc4ad
[38] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/events.lua:0edc7ebc067c2cfec0f86beda35b87e3
[39] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/generatorMap.lua:88393997d98e80175e7851c46aaa344f
[40] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/grids.lua:6e21081bde57043d10c38f0cd2f05d37
[41] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/npcs.lua:c3b3c889f67720b9ac73585482e941eb
[42] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/objects.lua:82c94c8437c1f579a23dd981e48c6ef8
[43] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/traps.lua:64c2a7bab6ca17bcc2d61a957f504d65
[44] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/zone.lua:0207e9499d003c19e3da4a3cfa235cdc
[45] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/events.lua:e1df458150c28dcfd1032e7efaad99ff
[46] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/generatorMap.lua:3b25f57fa7bd9651d5c8d3d74ea5b53a
[47] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/grids.lua:964f19e22b9784b28d8c0ced8daf10d6
[48] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/npcs.lua:8e38d8093fc19e78a212ee4261325285
[49] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/objects.lua:e4af87f5cfc1ddc40a31d76488c3865e
[50] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/traps.lua:64c2a7bab6ca17bcc2d61a957f504d65
[51] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/zone.lua:bcc284e14ddb829da33a9d306ad19a64
[52] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/hooks/load.lua:4b31cb92627e88100650657006e8535b
[53] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/init.lua:0a89a447e6c8c9fc0fa38672be4e0e5b
[54] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/chats/ashes-urhrok-walrog-pop.lua:f14baef64a1020af1d6542fbbc0c5277
[55] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/blood_shield.lua:d35b410d4d7b54fb461093f6b8d544c7
[56] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/corrosive_slashes.lua:f6400ab4b567d57fffef4e970c88c575
[57] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/demonic_madness.lua:00440a66f5862a3a2ff835ebe050f5d2
[58] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/destroyer.lua:b185ef50ebc2c6801e4a6fe815b6b1d8
[59] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/detonating_charge.lua:015c1ecdc7a0eb29d46e0d3fdaa948cb
[60] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/doom_tendrils.lua:0caf35eb721f17bc306d778904ba9881
[61] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fiery_portal_link.lua:461cf4361ed11b6c9764cabed665cc74
[62] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fire_blast.lua:5ad71a5c78324470db33ac768b7be6f0
[63] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/flame_leash.lua:9e178bda7e875cd032634aceee6f11d1
[64] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/link_of_pain.lua:61796e7a22077eed6fd1e4e23acc1b8c
[65] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/obliterating_smash.lua:100e4af73796aba0ba6ebb64a0daf1e0
[66] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/tale_of_destruction.lua:84f31a2f03e443daa7e000fbc3874db8
[67] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/black_artifacts.lua:d792c41199384c5afca858dd72278071
[68] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/greyscale.lua:4608e7d194509a857f294b41a3a2a8f0
[69] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/osmosis_shield.lua:205b6faf35d820f323d0a3d78adf5f2b
[70] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/intro-ashes-urhrok.lua:2fca629b2067d646235573942513d312
[71] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-corrupter_demonologist.lua:30bc3731eee0299cc496e2335e39b5cf
[72] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_doomhorns.lua:28ab5467c5199808de540844a587714b
[73] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_red_skin.lua:d9be9e1061471f7b532d1f91597e482a
[74] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-race_doomelf.lua:60caad219d6a29a51b19c8905cec3e19
[75] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/mod/class/DemonologistsDLC.lua:7bc437d43e30cae9c0d89c22ca3ae04f
[76] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Actor.lua:c081a04375dc73ab5d68b28cc259bc2d
[77] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Game.lua:0d08b891352b18068ba2ab8434f0f579
[78] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Player.lua:346afa3698f869a42eac8969ec191afe
[79] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/interface/Combat.lua:9a68a86064b13edc0c63b4c45b990621
[80] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/dialogs/Birther.lua:5f8a55f38b8c20a0e85c9f82b93b9ba8
[MODULE LOADER] addon 	ashes-urhrok	 MD5	d092784750bbb1fff44eb3d03d5364d0	computed in 	247	nil
Post-processing hooks.
[ONLINE PROFILE] all hashes are valid
[MODULE] All hashes validation: 	true	nil
[PROFILE THREAD] batching CSETs
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	allow_build	 from profile 	offline	=>	allowed
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	artifacts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	characters	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	deaths	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	escorts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	lore	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	scores	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	uniques	 from profile 	online	=>	allowed
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	game did not tell us
[TOME] Loaded default settings
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Regular.ttf	16
[INVENTORY] define slot	1	In inventory
Made 44 last hope graveyard stones
[KEYBINDER] Loaded keybinds: tome
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	On hands
[INVENTORY] define slot	13	On feet
[INVENTORY] define slot	14	Tool
[INVENTORY] define slot	15	Quiver
[INVENTORY] define slot	16	Socketed Gems
[INVENTORY] define slot	17	Second weapon set: In main hand
[INVENTORY] define slot	18	Second weapon set: In off hand
[INVENTORY] define slot	19	Second weapon set: psionic focus
[INVENTORY] define slot	20	Second weapon set: Quiver
[Talents] Defined	50	ActorObjectUse Talents base_name:	Activate Object
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/stone-wardens/superload/mod/class/interface/Combat.lua	loading previous!
[TALENTS TACTICS]
 * 	cure
 * 	mana
 * 	heal
 * 	special
 * 	paradox
 * 	attackarea
 * 	areaattack
 * 	equilibrium
 * 	positive
 * 	stamina
 * 	closein
 * 	negative
 * 	attack
 * 	escape
 * 	feedback
 * 	hate
 * 	surrounded
 * 	defend
 * 	protect
 * 	ammo
 * 	vim
 * 	buff
 * 	disable
 * 	psi
 * 	attackall
===	magical	LIGHT_BURST
===	physical	SKIRMISHER_STUN_INCREASE
===	mental	MALIGNED
===	other	AEONS_STASIS
[Resources] Defining Actor Resources
[ActorResource] Defined Resource:	air
[ActorResource] Defined Resource:	stamina
[ActorResource] Defined Resource:	mana
[ActorResource] Defined Resource:	equilibrium
[ActorResource] Defined Resource:	vim
[ActorResource] Defined Resource:	positive
[ActorResource] Defined Resource:	negative
[ActorResource] Defined Resource:	hate
[ActorResource] Defined Resource:	paradox
[ActorResource] Defined Resource:	psi
[ActorResource] Defined Resource:	soul
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	keepers-of-reality	Keepers of Reality
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	vargh-republic	Vargh Republic
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	slavers	Slavers
[FACTION] added	sorcerers	Sorcerers
[FACTION] added	fearscape	Fearscape
[FACTION] added	sher'tul	Sher'Tul
[FACTION] added	cosmic-fauna	Cosmic Fauna
[FACTION] added	horrors	Horrors
Loading entities file from file	/data/general/stores/basic.lua
===	physical	STONE_VINE
===	magical	FIERY_TORMENT
===	magical	ACIDIC_BATH
===	magical	BLACKICE
===	magical	BLACKICE_DET
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/stone-wardens/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/stone-wardens/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Player.lua	loading previous!
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::	nil	nil
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[GAME] Creating FBOs
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 air_warning
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 8B52 intensify
*p 1: Uniform: 4: 1406 solipsism_warning
*p 1: Uniform: 5: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/wobbling.lua
[SHADER] Loaded shader with totalname	main_fbo/wobbling[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/wobbling.frag
*p 3: Uniform: 0: 8B50 texSize
*p 3: Uniform: 1: 1406 tick
*p 3: Uniform: 2: 1406 wobbling
*p 3: Uniform: 3: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/underwater.lua
[SHADER] Loaded shader with totalname	main_fbo/underwater[]
New GL Shader program 5
New GL Shader 6 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/underwater.frag
*p 5: Uniform: 0: 8B50 mapCoord
*p 5: Uniform: 1: 8B50 texSize
*p 5: Uniform: 2: 1406 tick
*p 5: Uniform: 3: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/motionblur.lua
[SHADER] Loaded shader with totalname	main_fbo/motionblur[]
New GL Shader program 7
New GL Shader 8 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/motionblur.frag
*p 7: Uniform: 0: 1406 motionblur
*p 7: Uniform: 1: 8B50 texSize
*p 7: Uniform: 2: 1406 tick
*p 7: Uniform: 3: 8B5E noisevol
*p 7: Uniform: 4: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/blur.lua
[SHADER] Loaded shader with totalname	main_fbo/blur[]
New GL Shader program 9
New GL Shader 10 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/blur.frag
*p 9: Uniform: 0: 1406 blur
*p 9: Uniform: 1: 8B50 texSize
*p 9: Uniform: 2: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/timestop.lua
[SHADER] Loaded shader with totalname	main_fbo/timestop[]
New GL Shader program 11
New GL Shader 12 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/timestop.frag
*p 11: Uniform: 0: 1406 growSpeed
*p 11: Uniform: 1: 1406 innerRadius
*p 11: Uniform: 2: 1406 outerRadius
*p 11: Uniform: 3: 8B50 playerPos
*p 11: Uniform: 4: 8B50 texSize
*p 11: Uniform: 5: 1406 tick_real
*p 11: Uniform: 6: 1406 tick_start
*p 11: Uniform: 7: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/line_grids.lua
[SHADER] Loaded shader with totalname	main_fbo/line_grids[]
New GL Shader program 13
New GL Shader 14 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/line_grids.frag
*p 13: Uniform: 0: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/gestures.lua
[SHADER] Loaded shader with totalname	main_fbo/gestures[]
New GL Shader program 15
New GL Shader 16 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/gestures.frag
*p 15: Uniform: 0: 1406 fade
*p 15: Uniform: 1: 1406 intensity
*p 15: Uniform: 2: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 17
New GL Shader 18 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 17: Uniform: 0: 1406 gamma
*p 17: Uniform: 1: 8B5E sceneBuffer
[SHADER] Loading from /data/gfx/shaders/target_fbo.lua
[SHADER] Loaded shader with totalname	target_fbo[]
New GL Shader program 19
New GL Shader 20 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/target_fbo.frag
*p 19: Uniform: 0: 8B50 mapCoord
*p 19: Uniform: 1: 8B50 scrollOffset
*p 19: Uniform: 2: 8B50 tileSize
*p 19: Uniform: 3: 8B5E fboTex
*p 19: Uniform: 4: 8B5E targetSkin
[GAMMA] Setting gamma correction using fullscreen shader	1.2
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
[GAME] Creating FBOs
Loading savefile 	/save//
Loading savefile 	/save/player/
[SHADER] Loading from /data/gfx/shaders/textoutline.lua
[SHADER] Loaded shader with totalname	textoutline[]
New GL Shader program 21
New GL Shader 22 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/textoutline.frag
*p 21: Uniform: 0: 1406 intensity
*p 21: Uniform: 1: 8B52 outlineColor
*p 21: Uniform: 2: 8B50 outlineSize
*p 21: Uniform: 3: 8B50 textSize
*p 21: Uniform: 4: 8B5E tex
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
[GAME] Creating FBOs
Using cached font	/data/font/DroidSans.ttf	12
[SHADER] Loading from /data/gfx/shaders/objectsoutline.lua
[SHADER] Loaded shader with totalname	objectsoutline[]
New GL Shader program 23
New GL Shader 24 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/objectsoutline.frag
*p 23: Uniform: 0: 1406 intensity
*p 23: Uniform: 1: 8B52 outlineColor
*p 23: Uniform: 2: 8B50 outlineSize
*p 23: Uniform: 3: 8B52 texCoord
*p 23: Uniform: 4: 8B50 textSize
*p 23: Uniform: 5: 8B5E tex
[SORTING HOTKEYS] actor = "player"
[LOG]	#MOCCASIN#Character control switched to player.
Using cached font	/data/font/DroidSansMono.ttf	14
Loading entities file from file	/data/general/objects/objects.lua
Loading entities file from file	/data/general/objects/money.lua
Loading entities file from file	/data/general/objects/gem.lua
Loading entities file from file	/data/general/objects/lites.lua
Loading entities file from file	/data/general/objects/potions.lua
Loading entities file from file	/data/general/objects/scrolls.lua
Loading entities file from file	/data/general/objects/rods.lua
Loading entities file from file	/data/general/objects/wands.lua
Loading entities file from file	/data/general/objects/totems.lua
Loading entities file from file	/data/general/objects/torques.lua
Loading entities file from file	/data/general/objects/digger.lua
Loading entities file from file	/data/general/objects/misc-tools.lua
Loading entities file from file	/data/general/objects/jewelry.lua
Loading entities file from file	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/mindstars.lua
Loading entities file from file	/data/general/objects/knifes.lua
Loading entities file from file	/data/general/objects/whips.lua
Loading entities file from file	/data/general/objects/swords.lua
Loading entities file from file	/data/general/objects/2hswords.lua
Loading entities file from file	/data/general/objects/maces.lua
Loading entities file from file	/data/general/objects/2hmaces.lua
Loading entities file from file	/data/general/objects/axes.lua
Loading entities file from file	/data/general/objects/2haxes.lua
Loading entities file from file	/data/general/objects/2htridents.lua
Loading entities file from file	/data/general/objects/bows.lua
Loading entities file from file	/data/general/objects/slings.lua
Loading entities file from file	/data/general/objects/shields.lua
Loading entities file from file	/data/general/objects/cloth-armors.lua
Loading entities file from file	/data/general/objects/light-armors.lua
Loading entities file from file	/data/general/objects/heavy-armors.lua
Loading entities file from file	/data/general/objects/massive-armors.lua
Loading entities file from file	/data/general/objects/leather-caps.lua
Loading entities file from file	/data/general/objects/helms.lua
Loading entities file from file	/data/general/objects/wizard-hat.lua
Loading entities file from file	/data/general/objects/leather-boots.lua
Loading entities file from file	/data/general/objects/heavy-boots.lua
Loading entities file from file	/data/general/objects/gloves.lua
Loading entities file from file	/data/general/objects/gauntlets.lua
Loading entities file from file	/data/general/objects/cloak.lua
Loading entities file from file	/data/general/objects/leather-belt.lua
Loading entities file from file	/data/general/objects/world-artifacts.lua
Loading entities file from file	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from file	/data-ashes-urhrok/general/objects/world-artifacts.lua
[BIRTHER] checking allowance for 	Maj'Eyal	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Infinite	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Arena	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Tutorial	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Easy	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Normal	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Nightmare	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Insane	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Madness	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Exploration	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Adventure	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Roguelike	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] set descriptor	base	base
Missing 	world
[BIRTHER] set descriptor	world	Maj'Eyal
Missing 	difficulty
[BIRTHER] set descriptor	difficulty	Normal
Missing 	permadeath
[BIRTHER] set descriptor	permadeath	Adventure
Missing 	race
[BIRTHER] set descriptor	sex	Female
Missing 	race
[BIRTHER] checking allowance for 	Tutorial Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Elf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Halfling	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Dwarf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Yeek	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Giant	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Undead	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Construct	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Doombringer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doombringer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Demonologist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Demonologist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] set descriptor	sex	Male
Missing 	race
Using cached font	/data/font/Salsa-Regular.ttf	16
[KEYBINDER] Loaded keybinds: chat
Joining selected channels
[MODULE LOADER] done loading module	Tales of Maj'Eyal: Age of Ascendancy
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
[QUICK HOTKEYS] Successfully loaded quick hotkey settings.
Wait finished, counted 916, 6422 ticks
Loading tile	player/human_male/base_shadow_01.png
Loading tile	player/human_male/base_cornac_01.png
Loading tile	player/human_male/lower_body_08.png
Loading tile	player/human_male/upper_body_25.png
Loading tile	player/human_male/right_2hsword.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Upgrading black texture to size 67108864
Loading tileset	/data/gfx/ts-gfx-terrain1.png
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	deaths	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	characters	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[ONLINE PROFILE] connected to channel	tome-spoiler
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	escorts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ONLINE PROFILE] connected to channel	global
[ONLINE PROFILE] connected to channel	tome
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[USERCHAT] channel talk	zeyphor	tome	happened again?
[USERCHAT] channel talk	Lunanon	tome	*hides*
[USERCHAT] channel achievement	scandyandy	tome	Arachnophobia	false	false
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
[USERCHAT] channel talk	ratbuddy	tome	anyway back to my summoner
[USERCHAT] channel talk	dadito	tome	aahahahahahahah stunt
[BIRTHER] set descriptor	race	Human
Missing 	subrace
[BIRTHER] set descriptor	subrace	Cornac
Missing 	class
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] test against 	Human	=>	allow	true
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] test against 	Human	=>	allow	true
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] test against 	Human	=>	allow	true
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Doombringer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doombringer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Demonologist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Demonologist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] set descriptor	class	nil
Missing 	class
[BIRTHER] set descriptor	subclass	nil
Missing 	class
[USERCHAT] channel talk	dadito	tome	you the man
[USERCHAT] channel talk	qetc	tome	can you not just recall out
[USERCHAT] channel talk	Centuros	tome	ooh, cultists
[USERCHAT] channel serial data	wolfic	global	632
[USERCHAT] channel serial data	fionn_mcgreggor	tome	721
[USERCHAT] channel serial data	dadito	tome	273
[USERCHAT] channel talk	Sheila	tome	idk, maybe it's one of the famous tooltip errors
[USERCHAT] channel achievement	Rach039	tome	The Arena	false	false
[BIRTHER] set descriptor	race	Elf
Missing 	class
[BIRTHER] set descriptor	subrace	Shalore
Missing 	class
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] test against 	Elf	=>	allow	true
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] test against 	Elf	=>	allow	true
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] test against 	Elf	=>	allow	true
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Doombringer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doombringer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Demonologist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Demonologist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Elf	=>	nil	true
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] set descriptor	class	nil
Missing 	class
[BIRTHER] set descriptor	subclass	nil
Missing 	class
Loading tile	player/elf_male/base_shadow_01.png
Loading tile	player/elf_male/base_shalore_01.png
Loading tile	player/elf_male/lower_body_08.png
Loading tile	player/elf_male/upper_body_25.png
Loading tile	player/elf_male/right_2hsword.png
[USERCHAT] channel achievement	HellFalcon	tome	The secret city (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel talk	vulor	tome	holy shit thank you man
[USERCHAT] channel talk	vulor	tome	appreciate that
Missing 	class
Missing 	class
Missing 	class
Missing 	class
Missing 	class
Missing 	class
Missing 	class
Missing 	class
Missing 	class
Missing 	class
Missing 	class
Missing 	class
Missing 	class
Missing 	class
Missing 	class
Missing 	class
Missing 	class
Missing 	class
Missing 	class
[USERCHAT] channel talk	stuntofthelitter	tome	No problem
Missing 	class
Missing 	class
Missing 	class
[BIRTHER] set descriptor	class	Defiler
Missing 	subclass
[BIRTHER] set descriptor	subclass	Corruptor
[SHADER] Loading from /data/gfx/shaders/flamewings.lua
[SHADER] Loaded shader with totalname	flamewings[flap=28]
New GL Shader program 25
New GL Shader 26 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/flamewings.frag
*p 25: Uniform: 0: 1406 deploy_factor
*p 25: Uniform: 1: 1406 ellipsoidalFactor
*p 25: Uniform: 2: 1406 flap
*p 25: Uniform: 3: 1406 tick
*p 25: Uniform: 4: 1406 tick_start
*p 25: Uniform: 5: 1406 time_factor
*p 25: Uniform: 6: 8B5E tex
[SHADER] setting reset param	tick_start	57616
Loading tile	player/elf_male/lower_body_01.png
Loading tile	player/elf_male/upper_body_18.png
Loading tile	player/elf_male/right_hand_08.png
Server latency	166
[BIRTHER] Applying descriptor base
[BIRTHER] Applying descriptor Maj'Eyal
[BIRTHER] Applying descriptor Normal
[BIRTHER] Applying descriptor Adventure
[BIRTHER] Applying descriptor Male
[BIRTHER] Applying descriptor Elf
[BIRTHER] Applying descriptor Shalore
[BIRTHER] Applying descriptor Defiler
[BIRTHER] Applying descriptor Corruptor
Loading savefile 	/save/pucecube/
Registering on level load	wilderness-1	function: 0x14fb85f0	nil
Loading savefile 	/save/pucecube/
[ZONE] Alternate layout computing for
[1] = {
  [1] = DEFAULT
  [2] = 1
}
[2] = {
  [1] = TWISTED
  [2] = 2
}
Loading entities file from file	/data/zones/scintillating-caves/npcs.lua
Loading entities file from file	/data/general/npcs/rodent.lua
Loading entities file from file	/data/general/npcs/vermin.lua
Loading entities file from file	/data/general/npcs/snake.lua
Loading entities file from file	/data/general/npcs/bear.lua
Loading entities file from file	/data/general/npcs/crystal.lua
Loading entities file from file	/data/general/npcs/all.lua
Loading entities file from file	/data/general/npcs/ant.lua
Loading entities file from file	/data/general/npcs/bird.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/cold-drake.lua
Loading entities file from file	/data/general/npcs/fire-drake.lua
Loading entities file from file	/data/general/npcs/ghost.lua
Loading entities file from file	/data/general/npcs/ghoul.lua
Loading entities file from file	/data/general/npcs/horror.lua
Loading entities file from file	/data/general/npcs/horror_temporal.lua
Loading entities file from file	/data/general/npcs/jelly.lua
Loading entities file from file	/data/general/npcs/lich.lua
Loading entities file from file	/data/general/npcs/minor-demon.lua
Loading entities file from file	/data/general/npcs/major-demon.lua
Loading entities file from file	/data-ashes-urhrok/general/npcs/major-demon.lua
Loading entities file from file	/data/general/npcs/minotaur.lua
Loading entities file from file	/data/general/npcs/molds.lua
Loading entities file from file	/data/general/npcs/multihued-drake.lua
Loading entities file from file	/data/general/npcs/naga.lua
Loading entities file from file	/data/general/npcs/ooze.lua
Loading entities file from file	/data/general/npcs/orc-grushnak.lua
Loading entities file from file	/data/general/npcs/orc-gorbat.lua
Loading entities file from file	/data/general/npcs/orc.lua
Loading entities file from file	/data/general/npcs/orc-rak-shor.lua
Loading entities file from file	/data/general/npcs/orc-vor.lua
Loading entities file from file	/data/general/npcs/plant.lua
Loading entities file from file	/data/general/npcs/sandworm.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/snow-giant.lua
Loading entities file from file	/data/general/npcs/spider.lua
Loading entities file from file	/data/general/npcs/storm-drake.lua
Loading entities file from file	/data/general/npcs/swarm.lua
Loading entities file from file	/data/general/npcs/thieve.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/general/npcs/vampire.lua
Loading entities file from file	/data/general/npcs/venom-drake.lua
Loading entities file from file	/data/general/npcs/wight.lua
Loading entities file from file	/data/general/npcs/wild-drake.lua
Loading entities file from file	/data/general/npcs/xorn.lua
Loading entities file from file	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/zones/scintillating-caves/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/zones/scintillating-caves/objects.lua
Loading entities file from file	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from file	/data/general/objects/lore/spellhunt.lua
Loading entities file from file	/data/general/objects/lore/fun.lua
Loading entities file from file	/data/general/objects/lore/misc.lua
Loading entities file from file	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from file	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/scintillating-caves/traps.lua
Loading entities file from file	/data/general/traps/natural_forest.lua
Initiated zone	Scintillating Caves	with base_level	1
[ZONE] persisting to persist_last_zones	scintillating-caves
Loading zone persistance level	scintillating-caves	1
Make wait background texture 720 : 0x1083768832 (0, 1082925056)
Wait finished, counted 0, 11 ticks
Creating level	scintillating-caves	1
Make wait background texture 757 : 0x1083768832 (0, 1082925056)
C Map size 25:13 :: 325
C Map seens texture: 762 (60x60)
Loading entities file from file	/data/general/objects/egos/lite.lua
Loading entities file from file	/data/general/objects/egos/infusions.lua
Loading entities file from file	/data/general/objects/egos/wands.lua
Loading entities file from file	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/wands-powers.lua
Loading entities file from file	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/totems-powers.lua
Loading entities file from file	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/torques-powers.lua
Loading entities file from file	/data/general/objects/egos/digger.lua
Loading entities file from file	/data/general/objects/egos/rings.lua
Loading entities file from file	/data/general/objects/egos/amulets.lua
Loading entities file from file	/data/general/objects/egos/staves.lua
Loading entities file from file	/data/general/objects/egos/mindstars.lua
Loading entities file from file	/data/general/objects/egos/weapon.lua
Loading entities file from file	/data/general/objects/egos/bow.lua
Loading entities file from file	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/ammo.lua
Loading entities file from file	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/shield.lua
Loading entities file from file	/data/general/objects/egos/robe.lua
Loading entities file from file	/data/general/objects/egos/light-armor.lua
Loading entities file from file	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/helm.lua
Loading entities file from file	/data/general/objects/egos/wizard-hat.lua
Loading entities file from file	/data/general/objects/egos/light-boots.lua
Loading entities file from file	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from file	/data/general/objects/egos/gloves.lua
Loading entities file from file	/data/general/objects/egos/cloak.lua
Loading entities file from file	/data/general/objects/egos/belt.lua
Generating cavern
Floodfill group	1	76
Floodfill group	14	53
Floodfill group	18	690
Floodfill group	157	6
Floodfill group	165	100
Floodfill group	312	10
Floodfill group	393	58
Floodfill group	450	171
Floodfill group	974	92
Floodfill group	1117	5
Floodfill group	1247	4
Generating cavern
Floodfill group	1	882
Floodfill group	16	2
Floodfill group	18	116
Floodfill group	266	17
Floodfill group	309	67
Floodfill group	799	138
Floodfill group	978	11
Floodfill group	1094	2
Floodfill group	1149	29
Ok floodfill
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_alpha3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_alpha2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_alpha6.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_alpha4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_alpha1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_alpha5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_ladder_down.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_ladder_up.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_brown_mouse.png
Loading tileset	/data/gfx/ts-gfx-npc1.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_grey_rat.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_worms_white_worm_mass.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_grey_mouse.png
Loading tile from tileset	/data/gfx/shockbolt/npc/crystal_red.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_crystal_rat.png
Loading tile from tileset	/data/gfx/shockbolt/npc/immovable_molds_grey_mold.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_worms_green_worm_mass.png
[TOME ENTITY FILTER] selected Ego	22.834184781144	65.5
[TOME ENTITY FILTER] selected basic	98.143284901311	103.5
fight: 	iron dagger	iron dagger of erosion	::	nil	MAINHAND
fight: 	iron dagger	iron dagger of erosion	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	16.739185933429	20.5
fight: 	rejuvenating rough leather armour of cold resistance	iron dagger of erosion	::	nil	BODY
fight: 	rejuvenating rough leather armour of cold resistance	iron dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	59.002444920131	65.5
[TOME ENTITY FILTER] selected Ego	23.005734457752	65.5
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_cutpurse.png
Loading tile from tileset	/data/gfx/shockbolt/npc/white-snake.png
Loading tile from tileset	/data/gfx/shockbolt/npc/jelly-red.png
Loading tile from tileset	/data/gfx/shockbolt/npc/crystal_npc.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_white_rat.png
Loading tile from tileset	/data/gfx/shockbolt/npc/salmon-snake.png
Loading tile from tileset	/data/gfx/shockbolt/npc/crystal_darkred.png
Loading tile from tileset	/data/gfx/shockbolt/npc/canine_fox.png
[TOME ENTITY FILTER] selected Ego	33.702619686654	65.5
Loading tile from tileset	/data/gfx/shockbolt/npc/crystal_blue.png
[TOME ENTITY FILTER] selected Ego	52.401241742983	65.5
[TOME ENTITY FILTER] selected Double Ego	18.760487764669	20.5
Loading tile from tileset	/data/gfx/shockbolt/object/agate.png
Loading tileset	/data/gfx/ts-gfx-object1.png
[TOME ENTITY FILTER] selected Ego	54.701503410982	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/plate_iron.png
[TOME ENTITY FILTER] selected Ego	29.065389088137	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/2haxe_iron.png
[TOME ENTITY FILTER] selected basic	110.39369080632	112.5
Loading tile from tileset	/data/gfx/shockbolt/object/rune_green.png
[TOME ENTITY FILTER] selected Money	70.082004541783	72.5
Loading tile from tileset	/data/gfx/shockbolt/object/money_small.png
[TOME ENTITY FILTER] selected Double Ego	4.903992519808	20.5
Loading tile from tileset	/data/gfx/shockbolt/object/staff_elm.png
Loading tile from tileset	/data/gfx/shockbolt/object/scroll-lore.png
Placed lore	research log	4	13
[Identify]	research log	true
Wait finished, counted 1285, 876 ticks
[STARTEVENTS] Zone events list:
[1] = {
  [minor] = true
  [name] = spellblaze-scar
  [percent] = 50
}
[2] = {
  [minor] = true
  [name] = ashes-urhrok+fire-haven
  [percent] = 25
}
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor8.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor6.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/crystal_floor7.png
[STARTEVENTS] Assigned events list:
[1] = {
}
[2] = {
}
[3] = {
  [1] = spellblaze-scar
}
Not gone east, no backup guardian
Running on level loads	scintillating-caves-1
Loading tile	npc/humanoid_player_player.png
[PARTY] New member, add after	PuceCube	PuceCube
Adding entity	1983	after	1983
Entering tier1 zone for escort	tier1.1	1	0
[MUSIC] loading	Mystery.ogg	sound "/data/music/Mystery.ogg" : <static>
[MUSIC] playing	Mystery.ogg	sound "/data/music/Mystery.ogg" : <static>
[PLAYER BIRTH] resolve...
Loading tile	player/elf_male/base_shadow_01.png
Loading tile	player/elf_male/base_shalore_01.png
Loading tile	player/elf_male/lower_body_01.png
Loading tile	player/elf_male/upper_body_01.png
[SOUND] loading from	/data/sound/actions/wear.ogg	:=:	sound "/data/sound/actions/wear.ogg" : <static>
[Identify]	brass lantern	true
Inventory resolver	PuceCube	nil	nil	nil
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Added unique	mod.class.Object/Scrying Orb	::	1
[Identify]	Scrying Orb	true
Inventory resolver	PuceCube	nil	scroll	rune
fight: 	elm vilestaff	brass lantern	::	nil	MAINHAND
Loading tile	player/elf_male/right_hand_08.png
[Identify]	elm vilestaff	true
fight: 	linen robe	elm vilestaff	::	OFFHAND	BODY
fight: 	linen robe	brass lantern	::	nil	BODY
Loading tile	player/elf_male/upper_body_18.png
[Identify]	linen robe	true
[PLAYER BIRTH] resolved!
Using cached font	/data/font/Salsa-Mono.ttf	14
Loading tile from tileset	/data/gfx/talents/shaloren_speed.png
Loading tileset	/data/gfx/ts-gfx-talents-effects1.png
Loading tile from tileset	/data/gfx/talents/magic_of_the_eternals.png
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Updating zone name	Scintillating Caves (1)
[USERCHAT] channel achievement	alatarmerlin	tome	Size matters	false	false
[USERCHAT] channel talk	stuntofthelitter	tome	hahaha, glad you like it dadito
[USERCHAT] channel achievement	imbazy	tome	Level 10	false	false
[PROFILE] filtering save of 	characters	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Random escort on	daikara	1
Random escort on	dreadfell	8
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Random escort on	old-forest	3
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[COROUTINE] registering	savefilepipe	thread: 0x12f5d2b0
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[QUEST] given to	table: 0x14f0de30	start-shaloren
[LOG]	#LIGHT_GREEN#Accepted quest 'Echoes of the Spellblaze'! #WHITE#(Press 'j' to see the quest log)
Added unique	mod.class.Object/Transmogrification Chest	::	1
[ActorObjectUse] useObjectEnable: 	Transmogrification Chest	by	PuceCube	inven/slot	table: 0x1211cc80	nil
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Loading entities file from file	/data/general/objects/random-artifacts/ranged.lua
Begin randart generation:	level = 	27	egos =	3	gr egos =	2	rand themes = 	2	points = 	15	nb_powers = 	6
 * using themes	antimagic,mind
 * forbid power sources:	arcane
Creating randart Runulathanik(flawless yew longbow) with no themename
 ** selected ego	steady 	(normal)	technique
 ** selected ego	 of nature	(greater)	nature
 ** selected ego	steady 	(normal)	technique
 * adding power: resists pen mind(2 points)
 * adding power: resist mind(2 points)
 * adding power: resist acid(1 points)
 * adding power: mind burst (crit)(3 points)
Loading entities file from file	/data/general/objects/random-artifacts/shields.lua
Loading entities file from file	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	24	egos =	3	gr egos =	2	rand themes = 	2	points = 	15	nb_powers = 	3
 * using themes	fire,misc
Creating randart Galelin the Hellskin(plated steel shield) with fire
 ** selected ego	 of radiance	(greater)	arcane
 ** selected ego	reinforced 	(normal)	technique
 ** selected ego	corrosive 	(greater)	arcane
 * adding power: fire burst(2 points)
 * adding power: inc damage fire(1 points)
 * adding power: stat str(2 points)
 * adding power: fire burst(3 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	26	egos =	3	gr egos =	2	rand themes = 	2	points = 	11	nb_powers = 	4
 * using themes	arcane,dark
 * forbid power sources:	antimagic
Creating randart Samalen the Unlightquarry(humming pair of hardened leather boots) with dark
 ** selected ego	miner's 	(normal)	technique
 ** selected ego	undeterred 	(greater)	arcane
 ** selected ego	wanderer's 	(greater)	technique
 * adding power: inc damage darkness(1 points)
 * adding power: dark numbing melee(2 points)
 * adding power: inc damage darkness(1 points)
 * adding power: arcane retribution(2 points)
Loading entities file from file	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	13	egos =	3	gr egos =	2	rand themes = 	2	points = 	11	nb_powers = 	5
 * using themes	mind,nature
Creating randart Serpentspawn the steel dagger(shadowy steel dagger) with nature
 ** selected ego	slime-covered 	(normal)	antimagic
 ** selected ego	 of massacre	(normal)	technique
 ** selected ego	 of projection	(normal)	psionic
 * adding power: inc damage nature(1 points)
 * adding power: resists pen nature(2 points)
 * adding power: nature burst(2 points)
 * adding power: nature retribution(1 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	29	egos =	3	gr egos =	2	rand themes = 	2	points = 	19	nb_powers = 	4
 * using themes	antimagic,defense
 * forbid power sources:	arcane
Creating randart Delachik the thorny mindstar(shadowy thorny mindstar) with no themename
 ** selected ego	harmonious 	(greater)	nature
 ** selected ego	mitotic 	(greater)	nature
 ** selected ego	 of life	(normal)	nature
 * adding power: immune knockback(1 points)
 * adding power: immune knockback(1 points)
 * adding power: resist fire(1 points)
 * adding power: slime melee(2 points)
 * adding power: immune knockback(1.5 points)
 * adding power: immune knockback(1.5 points)
 * adding power: resist fire(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	37	egos =	3	gr egos =	2	rand themes = 	2	points = 	17	nb_powers = 	7
 * using themes	mental,physical
Creating randart Zubunne(gleaming pair of hardened leather boots) with no themename
 ** selected ego	 of speed	(greater)	arcane
 ** selected ego	 of phasing	(greater)	arcane
 ** selected ego	stealthy 	(normal)	technique
 * adding power: inc damage physical(1 points)
 * adding power: phys apr(1 points)
 * adding power: phys crit(1 points)
 * adding power: stat cun(2 points)
 * adding power: stat con(2 points)
 * adding power: mindpower(1 points)
 * adding power: increased stamina(1 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	16	egos =	3	gr egos =	2	rand themes = 	2	points = 	8	nb_powers = 	4
 * using themes	light,blight
 * forbid power sources:	antimagic
Creating randart Glintenvy the steel plate armour(immaculate steel plate armour) with light
 ** selected ego	fortifying 	(greater)	technique
 ** selected ego	 of cold resistance	(normal)	technique
 ** selected ego	 of lightning resistance	(normal)	technique
 * adding power: inc damage blight(1 points)
 * adding power: blight retribution(1 points)
 * adding power: inc damage light(1 points)
 * adding power: inc damage blight(1 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	3	gr egos =	2	rand themes = 	2	points = 	12	nb_powers = 	3
 * using themes	light,physical
Creating randart Morningtorrent the ash totem of thorny skin(humming totem) with light
 ** selected ego	tentacled 	(greater)	nil
 ** selected ego	supercharged 	(normal)	nil
 ** selected ego	quick 	(normal)	nil
 * adding power: phys atk(1 points)
 * adding power: resist physical(2 points)
 * adding power: inc damage light(1 points)
 * adding power: phys atk(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/ranged.lua
Begin randart generation:	level = 	39	egos =	3	gr egos =	2	rand themes = 	2	points = 	21	nb_powers = 	6
 * using themes	light,nature
Creating randart drakeskin leather sling 'Growgash'(faceted drakeskin leather sling) with nature
 ** selected ego	blazebringer's 	(greater)	nature
 ** selected ego	thunderous 	(greater)	nature
 ** selected ego	 of dampening	(normal)	antimagic
 * adding power: lite radius(1 points)
 * adding power: nature burst(2 points)
 * adding power: resists pen light(2 points)
 * adding power: inc damage nature(1 points)
 * adding power: light burst(2 points)
 * adding power: resists pen nature(2 points)
 * adding power: lite radius(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	27	egos =	3	gr egos =	2	rand themes = 	2	points = 	18	nb_powers = 	5
 * using themes	acid,misc
Creating randart gold amulet 'Polytira'(shadowy gold amulet) with no themename
 ** selected ego	starseer's 	(greater)	arcane
 ** selected ego	 of mastery (#MASTERY#)	(normal)	technique
 ** selected ego	savior's 	(greater)	technique
 * adding power: stat str(2 points)
 * adding power: stat wil(2 points)
 * adding power: stat str(2 points)
 * adding power: infravision radius(1 points)
 * adding power: resists pen acid(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	36	egos =	3	gr egos =	2	rand themes = 	2	points = 	17	nb_powers = 	5
 * using themes	defense,acid
Creating randart stralite mail armour 'Chugagorn'(immaculate stralite mail armour) with no themename
 ** selected ego	rejuvenating 	(normal)	nature
 ** selected ego	 of lightning resistance	(normal)	technique
 ** selected ego	 of cold resistance	(normal)	technique
 * adding power: immune cut(1 points)
 * adding power: armor(2 points)
 * adding power: save mental(1 points)
 * adding power: void(2 points)
 * adding power: resist physical(2 points)
 * adding power: immune cut(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	15	egos =	3	gr egos =	2	rand themes = 	2	points = 	7	nb_powers = 	4
 * using themes	acid,defense
Creating randart steel waraxe 'Aeroriba'(unblemished steel waraxe) with no themename
 ** selected ego	 of erosion	(normal)	nature
 ** selected ego	 of amnesia	(greater)	psionic
 ** selected ego	 of crippling	(greater)	technique
 * adding power: def(2 points)
 * adding power: resist mind(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	32	egos =	3	gr egos =	2	rand themes = 	2	points = 	19	nb_powers = 	6
 * using themes	mind,nature
Creating randart Balancequake(unblemished stralite waraxe) with nature
 ** selected ego	 of massacre	(normal)	technique
 ** selected ego	thought-forged 	(normal)	psionic
 ** selected ego	 of crippling	(greater)	technique
 * adding power: resists pen nature(2 points)
 * adding power: mind retribution(1 points)
 * adding power: nature burst (crit)(3 points)
 * adding power: mind burst (crit)(3 points)
 * adding power: mind burst(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	30	egos =	3	gr egos =	2	rand themes = 	2	points = 	15	nb_powers = 	7
 * using themes	lightning,nature
Creating randart Chargeshaper the cashmere wizard hat(silvered cashmere wizard hat) with lightning
 ** selected ego	 of knowledge	(greater)	psionic
 ** selected ego	 of corrosion (#RESIST#)	(normal)	nature
 ** selected ego	clarifying 	(normal)	psionic
 * adding power: lightning daze melee(2 points)
 * adding power: lightning retribution(1 points)
 * adding power: resist lightning(1 points)
 * adding power: resists pen lightning(2 points)
 * adding power: lightning daze melee(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	33	egos =	3	gr egos =	2	rand themes = 	2	points = 	13	nb_powers = 	5
 * using themes	mental,arcane
 * forbid power sources:	antimagic
Creating randart Dradunarig(gleaming reinforced leather armour) with no themename
 ** selected ego	 of cold resistance	(normal)	technique
 ** selected ego	 of Toknor	(greater)	technique
 ** selected ego	 of command	(greater)	psionic
 * adding power: resist arcane(5 points)
 * adding power: inc damage mind(1 points)
 * adding power: inc damage arcane(1 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	25	egos =	3	gr egos =	2	rand themes = 	2	points = 	15	nb_powers = 	4
 * using themes	lightning,acid
Creating randart Chizor the Cloudwyrd(glowing dwarven-steel greatmaul) with lightning
 ** selected ego	thought-forged 	(normal)	psionic
 ** selected ego	 of amnesia	(greater)	psionic
 ** selected ego	insidious 	(normal)	nature
 * adding power: resist acid(1 points)
 * adding power: acid burst(2 points)
 * adding power: lightning daze melee(2 points)
 * adding power: acid corrode melee(2 points)
 * adding power: resist acid(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	12	egos =	3	gr egos =	2	rand themes = 	2	points = 	6	nb_powers = 	3
 * using themes	physical,defense
Creating randart Manorek(immaculate steel waraxe) with no themename
 ** selected ego	flaming 	(normal)	arcane
 ** selected ego	 of crippling	(greater)	technique
 ** selected ego	balanced 	(normal)	technique
 * adding power: phys dam(1 points)
 * adding power: greater max encumbrance(1 points)
 * adding power: apr(1 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	46	egos =	3	gr egos =	2	rand themes = 	2	points = 	18	nb_powers = 	4
 * using themes	mind,nature
 * forbid power sources:	antimagic
Creating randart Oozestar the dragonbone wand of clairvoyance(flawless wand) with nature
 ** selected ego	striking 	(greater)	nil
 ** selected ego	void 	(greater)	nil
 ** selected ego	arcane 	(normal)	nil
 * adding power: slime melee(2 points)
 * adding power: nature retribution(1 points)
 * adding power: inc damage mind(1 points)
 * adding power: inc damage nature(1 points)
 * adding power: slime melee(3 points)
 * adding power: nature retribution(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	27	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	5
 * using themes	mind,dark
Creating randart Pitchstar the cashmere wizard hat(rune-covered cashmere wizard hat) with dark
 ** selected ego	 of blight (#RESIST#)	(normal)	arcane
 ** selected ego	grounding 	(normal)	nature
 ** selected ego	augmenting 	(greater)	arcane
 * adding power: resists pen mind(2 points)
 * adding power: resists pen darkness(2 points)
 * adding power: dark retribution(1 points)
 * adding power: resist mind(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	31	egos =	3	gr egos =	2	rand themes = 	2	points = 	20	nb_powers = 	5
 * using themes	spell,acid
 * forbid power sources:	antimagic
Creating randart cashmere robe 'Grinukan'(glowing cashmere robe) with no themename
 ** selected ego	 of time (#RESIST#)	(normal)	arcane
 ** selected ego	 of darkness (#RESIST#)	(normal)	arcane
 ** selected ego	 of time (#RESIST#)	(normal)	arcane
 * adding power: spell crit magnitude(3 points)
 * adding power: blight retribution(1 points)
 * adding power: stat wil(2 points)
 * adding power: resists pen arcane(2 points)
 * adding power: phasing(1 points)
 * adding power: blight retribution(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	29	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	6
 * using themes	blight,misc
 * forbid power sources:	antimagic
Creating randart Koralagas the thorny mindstar(immaculate thorny mindstar) with no themename
 ** selected ego	nature's 	(normal)	nature
 ** selected ego	hungering 	(greater)	psionic
 ** selected ego	honing 	(greater)	psionic
 * adding power: demon telepathy(2 points)
 * adding power: stat dex(2 points)
 * adding power: stat cun(2 points)
 * adding power: resists pen blight(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	27	egos =	3	gr egos =	2	rand themes = 	2	points = 	18	nb_powers = 	5
 * using themes	nature,temporal
 * forbid power sources:	antimagic
Creating randart Undeathhacker(twisted dwarven-steel greatsword) with nature
 ** selected ego	flaming 	(normal)	arcane
 ** selected ego	 of massacre	(normal)	technique
 ** selected ego	flaming 	(normal)	arcane
 * adding power: inc damage temporal(1 points)
 * adding power: nature burst (crit)(3 points)
 * adding power: inc damage nature(1 points)
 * adding power: slime melee(2 points)
 * adding power: temporal melee(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	25	egos =	3	gr egos =	2	rand themes = 	2	points = 	17	nb_powers = 	5
 * using themes	mind,lightning
Creating randart Sparkfurnace(shadowy hardened leather belt) with lightning
 ** selected ego	grounding 	(normal)	nature
 ** selected ego	 of valiance	(greater)	psionic
 ** selected ego	 of recklessness	(greater)	technique
 * adding power: resists pen lightning(2 points)
 * adding power: resist mind(2 points)
 * adding power: inc damage mind(1 points)
 * adding power: resists pen lightning(2 points)
 * adding power: inc damage mind(1 points)
 * adding power: inc damage mind(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	26	egos =	3	gr egos =	2	rand themes = 	2	points = 	17	nb_powers = 	4
 * using themes	mind,light
Creating randart Blazeoozer(faded hardened leather belt) with light
 ** selected ego	 of recklessness	(greater)	technique
 ** selected ego	grounding 	(normal)	nature
 ** selected ego	 of life	(normal)	nature
 * adding power: inc damage light(1 points)
 * adding power: light blind melee(2 points)
 * adding power: mind retribution(1 points)
 * adding power: light blind melee(2 points)
 * adding power: inc damage light(1.5 points)
 * adding power: light blind melee(3 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	3	gr egos =	2	rand themes = 	2	points = 	9	nb_powers = 	4
 * using themes	blight,defense
 * forbid power sources:	antimagic
Creating randart Camedor(faded steel ring) with no themename
 ** selected ego	psionicist's 	(normal)	psionic
 ** selected ego	 of pilfering	(greater)	technique
 ** selected ego	gladiator's 	(greater)	technique
 * adding power: blight retribution(1 points)
 * adding power: immune poison(1 points)
 * adding power: armor(2 points)
 * adding power: resist darkness(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	18	egos =	3	gr egos =	2	rand themes = 	2	points = 	9	nb_powers = 	4
 * using themes	mental,misc
Creating randart Goragen the steel mail armour(jewel-encrusted steel mail armour) with no themename
 ** selected ego	 of clarity	(normal)	psionic
 ** selected ego	searing 	(greater)	arcane
 ** selected ego	 of acid resistance	(normal)	technique
 * adding power: stat con(2 points)
 * adding power: mindpower(1 points)
 * adding power: max hate(1 points)
 * adding power: equilibrium on hit(1 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	16	egos =	3	gr egos =	2	rand themes = 	2	points = 	12	nb_powers = 	4
 * using themes	dark,temporal
 * forbid power sources:	antimagic
Creating randart steel battleaxe 'Deepsspawner'(glistening steel battleaxe) with dark
 ** selected ego	 of projection	(normal)	psionic
 ** selected ego	insidious 	(normal)	nature
 ** selected ego	balanced 	(normal)	technique
 * adding power: inc damage darkness(1 points)
 * adding power: inc damage temporal(1 points)
 * adding power: inc damage darkness(1 points)
 * adding power: dark burst(2 points)
 * adding power: inc damage darkness(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	20	egos =	3	gr egos =	2	rand themes = 	2	points = 	9	nb_powers = 	5
 * using themes	mental,temporal
 * forbid power sources:	antimagic
Creating randart Falychak(faceted steel longsword) with no themename
 ** selected ego	 of crippling	(greater)	technique
 ** selected ego	 of massacre	(normal)	technique
 ** selected ego	flaming 	(normal)	arcane
 * adding power: inc damage temporal(1 points)
 * adding power: mind burst (crit)(3 points)
 * adding power: max hate(1 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	40	egos =	3	gr egos =	2	rand themes = 	3	points = 	20	nb_powers = 	5
 * using themes	acid,mind,nature
Creating randart Spiderstreaker(glowing stralite longsword) with nature
 ** selected ego	 of the leech	(greater)	antimagic
 ** selected ego	 of erosion	(normal)	nature
 ** selected ego	manaburning 	(normal)	antimagic
 * adding power: resist nature(2 points)
 * adding power: nature retribution(1 points)
 * adding power: mind burst(2 points)
 * adding power: acid melee(1 points)
 * adding power: acid retribution(1 points)
 * adding power: resist nature(3 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	39	egos =	3	gr egos =	2	rand themes = 	2	points = 	16	nb_powers = 	6
 * using themes	defense,physical
Creating randart Uliblek(plated reinforced leather armour) with no themename
 ** selected ego	nimble 	(greater)	technique
 ** selected ego	 of the deep	(greater)	nature
 ** selected ego	 of fire resistance	(normal)	technique
 * adding power: phys atk(1 points)
 * adding power: resist darkness(2 points)
 * adding power: die at greater(1 points)
 * adding power: resist cold(1 points)
 * adding power: phys dam(1 points)
 * adding power: resist acid(1 points)
 * adding power: phys atk(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	23	egos =	3	gr egos =	2	rand themes = 	2	points = 	10	nb_powers = 	3
 * using themes	mental,nature
Creating randart dwarven-steel waraxe 'Bogripper'(unblemished dwarven-steel waraxe) with nature
 ** selected ego	flaming 	(normal)	arcane
 ** selected ego	 of amnesia	(greater)	psionic
 ** selected ego	acidic 	(normal)	arcane
 * adding power: nature melee(1 points)
 * adding power: mindcrit(1 points)
 * adding power: mindpower(1 points)
 * adding power: nature melee(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	22	egos =	3	gr egos =	2	rand themes = 	2	points = 	16	nb_powers = 	4
 * using themes	mental,light
Creating randart Lelemnir the Morningpython(sigiled dwarven-steel greatmaul) with light
 ** selected ego	manaburning 	(normal)	antimagic
 ** selected ego	 of crippling	(greater)	technique
 ** selected ego	balanced 	(normal)	technique
 * adding power: mind retribution(1 points)
 * adding power: light burst(2 points)
 * adding power: resist light(2 points)
 * adding power: light blind melee(2 points)
 * adding power: mind retribution(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	12	egos =	3	gr egos =	2	rand themes = 	2	points = 	9	nb_powers = 	3
 * using themes	dark,temporal
 * forbid power sources:	antimagic
Creating randart Silelle(scintillating steel mail armour) with no themename
 ** selected ego	 of fire resistance	(normal)	technique
 ** selected ego	impenetrable 	(normal)	technique
 ** selected ego	spiked 	(normal)	technique
 * adding power: resist temporal(2 points)
 * adding power: resists pen temporal(2 points)
 * adding power: resists pen temporal(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	29	egos =	3	gr egos =	2	rand themes = 	2	points = 	12	nb_powers = 	6
 * using themes	acid,physical
Creating randart cashmere robe 'Galesadar'(unblemished cashmere robe) with no themename
 ** selected ego	 of the mountain (#RESIST#)	(normal)	nature
 ** selected ego	mindwoven 	(normal)	psionic
 ** selected ego	stormwoven 	(greater)	nature
 * adding power: stat con(2 points)
 * adding power: resist acid(1 points)
 * adding power: life regeneration(1 points)
 * adding power: increased life(1 points)
 * adding power: die at greater(1 points)
Loading entities file from file	/data/general/objects/random-artifacts/ammo.lua
Begin randart generation:	level = 	39	egos =	3	gr egos =	2	rand themes = 	2	points = 	21	nb_powers = 	6
 * using themes	blight,fire
 * forbid power sources:	antimagic
Creating randart Haraziladil the Cinderspawn(twisted quiver of dragonbone arrows) with fire
 ** selected ego	hateful 	(greater)	psionic
 ** selected ego	 of amnesia	(greater)	psionic
 ** selected ego	insidious 	(normal)	nature
 * adding power: corrupted blood melee(2 points)
 * adding power: blight burst (crit)(3 points)
 * adding power: fire burst (crit)(3 points)
 * adding power: gloom mind melee(2 points)
 * adding power: fire burst(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	26	egos =	3	gr egos =	2	rand themes = 	2	points = 	15	nb_powers = 	5
 * using themes	arcane,spell
 * forbid power sources:	antimagic
Creating randart ash starstaff 'Chamoblek'(glistening ash starstaff) with no themename
 ** selected ego	shimmering 	(normal)	arcane
 ** selected ego	magelord's 	(greater)	arcane
 ** selected ego	shimmering 	(normal)	arcane
 * adding power: spellpower(1 points)
 * adding power: blight retribution(1 points)
 * adding power: increased mana(1 points)
 * adding power: mana on crit(1 points)
 * adding power: arcane melee(2 points)
 * adding power: spellpower(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	41	egos =	3	gr egos =	2	rand themes = 	2	points = 	23	nb_powers = 	5
 * using themes	mind,mental
Creating randart Olyrek the voratun mail armour(scintillating voratun mail armour) with no themename
 ** selected ego	hardened 	(greater)	technique
 ** selected ego	 of the deep	(greater)	nature
 ** selected ego	searing 	(greater)	arcane
 * adding power: dragon telepathy(2 points)
 * adding power: resist mind(2 points)
 * adding power: stat cun(2 points)
 * adding power: mindpower(1 points)
 * adding power: mindpower(1 points)
 * adding power: dragon telepathy(3 points)
 * adding power: mindpower(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	45	egos =	3	gr egos =	2	rand themes = 	2	points = 	20	nb_powers = 	5
 * using themes	blight,fire
 * forbid power sources:	antimagic
Creating randart Abyssstone(silvered pair of drakeskin leather boots) with fire
 ** selected ego	 of void walking	(greater)	arcane
 ** selected ego	traveler's 	(normal)	technique
 ** selected ego	 of massiveness	(greater)	technique
 * adding power: resist fire(1 points)
 * adding power: resists pen blight(2 points)
 * adding power: resist blight(2 points)
 * adding power: fire retribution(1 points)
 * adding power: fire retribution(1 points)
 * adding power: resist fire(1.5 points)
 * adding power: resists pen blight(3 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	39	egos =	3	gr egos =	2	rand themes = 	2	points = 	22	nb_powers = 	5
 * using themes	blight,defense
 * forbid power sources:	antimagic
Creating randart Zubuda the pair of voratun boots(faceted pair of voratun boots) with no themename
 ** selected ego	 of phasing	(greater)	arcane
 ** selected ego	blood-soaked 	(greater)	technique
 ** selected ego	undeterred 	(greater)	arcane
 * adding power: immune silence(1 points)
 * adding power: save spell(1 points)
 * adding power: resist mind(2 points)
 * adding power: immune disease(1 points)
 * adding power: immune teleport(1 points)
 * adding power: immune silence(1.5 points)
 * adding power: save spell(1.5 points)
 * adding power: resist mind(3 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	34	egos =	3	gr egos =	2	rand themes = 	2	points = 	16	nb_powers = 	5
 * using themes	mind,misc
Creating randart Unrukan the stralite longsword(immaculate stralite longsword) with no themename
 ** selected ego	 of the leech	(greater)	antimagic
 ** selected ego	manaburning 	(normal)	antimagic
 ** selected ego	 of projection	(normal)	psionic
 * adding power: stat dex(2 points)
 * adding power: stat cun(2 points)
 * adding power: stat con(2 points)
 * adding power: resist mind(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	50	egos =	3	gr egos =	2	rand themes = 	3	points = 	23	nb_powers = 	5
 * using themes	spell,dark,misc
 * forbid power sources:	antimagic
Creating randart Mitir the voratun mace(humming voratun mace) with no themename
 ** selected ego	 of crippling	(greater)	technique
 ** selected ego	 of crippling	(greater)	technique
 ** selected ego	 of projection	(normal)	psionic
 * adding power: save spell(1 points)
 * adding power: arcane retribution(2 points)
 * adding power: increased mana(1 points)
 * adding power: infravision radius(1 points)
 * adding power: resists pen arcane(2 points)
 * adding power: save spell(1.5 points)
 * adding power: arcane retribution(3 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	26	egos =	3	gr egos =	2	rand themes = 	2	points = 	11	nb_powers = 	5
 * using themes	mental,mind
Creating randart Eludanne the pair of dwarven-steel boots(flawless pair of dwarven-steel boots) with no themename
 ** selected ego	restorative 	(greater)	nature
 ** selected ego	grounding 	(normal)	nature
 ** selected ego	 of uncanny dodging	(normal)	technique
 * adding power: stat cun(2 points)
 * adding power: equilibrium on hit(1 points)
 * adding power: mindpower(1 points)
 * adding power: mind retribution(1 points)
 * adding power: mindpower(1 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	32	egos =	3	gr egos =	2	rand themes = 	2	points = 	15	nb_powers = 	6
 * using themes	fire,defense
Creating randart Runachak the dwarven-steel greatmaul(plated dwarven-steel greatmaul) with no themename
 ** selected ego	 of projection	(normal)	psionic
 ** selected ego	 of daylight	(normal)	arcane
 ** selected ego	 of phasing	(normal)	arcane
 * adding power: resist lightning(1 points)
 * adding power: immune blind(1 points)
 * adding power: immune confusion(1 points)
 * adding power: immune stun(1 points)
 * adding power: armor(2 points)
 * adding power: immune confusion(1 points)
 * adding power: resist lightning(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	49	egos =	3	gr egos =	2	rand themes = 	2	points = 	26	nb_powers = 	6
 * using themes	antimagic,nature
 * forbid power sources:	arcane
Creating randart elven-silk cloak 'Bilehunter'(glistening elven-silk cloak) with nature
 ** selected ego	 of implacability	(greater)	nature
 ** selected ego	shadow 	(greater)	technique
 ** selected ego	 of Eldoral	(normal)	technique
 * adding power: save spell(1 points)
 * adding power: resist light(2 points)
 * adding power: resist nature(2 points)
 * adding power: nature retribution(1 points)
 * adding power: inc damage nature(1 points)
 * adding power: resist light(2 points)
 * adding power: save spell(1.5 points)
 * adding power: resist light(3 points)
Loading entities file from file	/data/general/objects/random-artifacts/gloves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	35	egos =	3	gr egos =	2	rand themes = 	2	points = 	18	nb_powers = 	7
 * using themes	antimagic,dark
 * forbid power sources:	arcane
Creating randart Ebonynail the dwarven-steel gauntlets(scintillating dwarven-steel gauntlets) with dark
 ** selected ego	polar 	(normal)	nature
 ** selected ego	 of strength (#STATBONUS#)	(normal)	technique
 ** selected ego	brawler's 	(greater)	technique
 * adding power: resist arcane(5 points)
 * adding power: save spell(1 points)
 * adding power: resist nature(2 points)
 * adding power: manaburn melee(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	22	egos =	3	gr egos =	2	rand themes = 	2	points = 	16	nb_powers = 	3
 * using themes	blight,dark
 * forbid power sources:	antimagic
Creating randart Blackweeper(crackling dwarven-steel mace) with dark
 ** selected ego	 of paradox	(normal)	arcane
 ** selected ego	 of crippling	(greater)	technique
 ** selected ego	plaguebringer's 	(greater)	arcane
 * adding power: resist darkness(2 points)
 * adding power: resist darkness(2 points)
 * adding power: inc damage darkness(1 points)
 * adding power: resist darkness(3 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	43	egos =	3	gr egos =	2	rand themes = 	3	points = 	16	nb_powers = 	6
 * using themes	light,mind,defense
Creating randart Shineoath the stralite greatmaul(glowing stralite greatmaul) with light
 ** selected ego	hateful 	(normal)	psionic
 ** selected ego	plaguebringer's 	(greater)	arcane
 ** selected ego	 of the mystic	(normal)	arcane
 * adding power: die at greater(1 points)
 * adding power: immune pin(1 points)
 * adding power: light burst(2 points)
 * adding power: resists pen light(2 points)
 * adding power: save spell(1 points)
 * adding power: ignore crit greater(1 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	38	egos =	3	gr egos =	2	rand themes = 	2	points = 	16	nb_powers = 	5
 * using themes	fire,antimagic
 * forbid power sources:	arcane
Creating randart Kilnwar(plated stralite mace) with fire
 ** selected ego	hateful 	(normal)	psionic
 ** selected ego	 of amnesia	(greater)	psionic
 ** selected ego	 of rage	(greater)	technique
 * adding power: resist darkness(2 points)
 * adding power: resists pen fire(2 points)
 * adding power: resist fire(1 points)
 * adding power: resist cold(1 points)
 * adding power: resist lightning(1 points)
 * adding power: resist fire(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/shields.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	20	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	4
 * using themes	blight,temporal
 * forbid power sources:	antimagic
Creating randart Zeruthad(sigiled steel shield) with no themename
 ** selected ego	shocking 	(normal)	nature
 ** selected ego	 of crushing	(greater)	technique
 ** selected ego	 of mind resistance (#RESIST#)	(normal)	psionic
 * adding power: corrupted blood melee(2 points)
 * adding power: temporal energize melee(2 points)
 * adding power: temporal retribution(2 points)
 * adding power: resist temporal(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	20	egos =	3	gr egos =	2	rand themes = 	2	points = 	11	nb_powers = 	4
 * using themes	physical,spell
 * forbid power sources:	antimagic
Creating randart Polysemina the steel mail armour(humming steel mail armour) with no themename
 ** selected ego	 of lightning resistance	(normal)	technique
 ** selected ego	 of lightning resistance	(normal)	technique
 ** selected ego	impenetrable 	(normal)	technique
 * adding power: spell crit magnitude(3 points)
 * adding power: inc damage blight(1 points)
 * adding power: phys crit magnitude(3 points)
[SORTING HOTKEYS] actor = "PuceCube"
[SORTING HOTKEYS] actor = "PuceCube" - pairing	T_COMMAND_STAFF	nil
[SORTING HOTKEYS] actor = "PuceCube" - pairing	T_RUNE:_SHIELDING_2	nil
[SORTING HOTKEYS] actor = "PuceCube" - pairing	T_RUNE:_PHASE_DOOR_1	nil
[SORTING HOTKEYS] actor = "PuceCube" - pairing	T_SHALOREN_SPEED	nil
[SORTING HOTKEYS] actor = "PuceCube" - added back	T_BLOOD_SPRAY	1
[SORTING HOTKEYS] actor = "PuceCube" - added back	T_SOUL_ROT	2
[SORTING HOTKEYS] actor = "PuceCube" - added back	T_PACIFICATION_HEX	3
[SORTING HOTKEYS] actor = "PuceCube" - added back	T_DRAIN	4
C Map minimap texture: 777 (50x50; 64x64)
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
New GL Shader program 27
New GL Shader 28 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/resources.frag
*p 27: Uniform: 0: 1406 a
*p 27: Uniform: 1: 1406 amp
*p 27: Uniform: 2: 8B51 color
*p 27: Uniform: 3: 8B50 p2
*p 27: Uniform: 4: 1406 speed
*p 27: Uniform: 5: 1406 tick
*p 27: Uniform: 6: 8B5E tex
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.56470588235294,0.25098039215686,0.062745098039216),distort=vec2(0.4,0.4),require_shader=4,speed=1000]
New GL Shader program 29
*p 29: Uniform: 0: 1406 a
*p 29: Uniform: 1: 1406 amp
*p 29: Uniform: 2: 8B51 color
*p 29: Uniform: 3: 8B50 p2
*p 29: Uniform: 4: 1406 speed
*p 29: Uniform: 5: 1406 tick
*p 29: Uniform: 6: 8B5E tex
Loading tile from tileset	/data/gfx/talents/rune__shielding.png
Loading tile from tileset	/data/gfx/talents/rune__phase_door.png
Loading tile from tileset	/data/gfx/talents/command_staff.png
Make wait background texture 813 : 0x1083768832 (0, 1082925056)
Wait finished, counted 5, 338 ticks
[ONLINE PROFILE] new character UUID 	a768c647-d0fc-4f77-8523-003ec1707342
[ONLINE PROFILE] current character 	PuceCube the level 1 Shalore Corruptor
[LOG]	Showing big healthbars and tactical borders.
[SAVEFILE PIPE] new save running in the pipe:	PuceCube	entity	::	character.teac	::	table: 0x14f0d6c0	=>	table: 0x12ff6288	(52)
Loading savefile 	/save/pucecube/
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,0.84313725490196,0),distort=vec2(1.6,0.2),require_shader=4,speed=1000]
New GL Shader program 30
*p 30: Uniform: 0: 1406 a
*p 30: Uniform: 1: 1406 amp
*p 30: Uniform: 2: 8B51 color
*p 30: Uniform: 3: 8B50 p2
*p 30: Uniform: 4: 1406 speed
*p 30: Uniform: 5: 1406 tick
*p 30: Uniform: 6: 8B5E tex
[SAVEFILE PIPE] unleashing save thread
Saving zipname /vault/PuceCube/character.teac.tmp
AI took for target	4764	large white snake	::	1983	PuceCube	100	<	100
AI took for target	4718	giant grey mouse	::	1983	PuceCube	49	<	100
[LOG]	
[LOG]	Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.
Saved zipname /vault/PuceCube/character.teac.tmp
[SAVEFILE PIPE] Checking save	PuceCube	entity	/vault/PuceCube/character.teac.tmp
Loading savefile 	/save/pucecube/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveEntity_md5
[SAVEFILE PIPE] saving took 2 seconds
[COROUTINE] dead	savefilepipe
[USERCHAT] channel achievement	roblicious	tome	Squadmate (Roguelike)	false	true
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[COROUTINE] registering	savefilepipe	thread: 0x13decbe0
[ONLINE PROFILE] saved character 	a768c647-d0fc-4f77-8523-003ec1707342
Saving JSON	true
[LOG]	Saving game...
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Make wait background texture 118 : 0x1083768832 (0, 1082925056)
[SAVEFILE PIPE] new save running in the pipe:	PuceCube	game	::	game.teag	::	table: 0x13976528	=>	table: 0x14fcd3f8	(3677)
Loading savefile 	/save/pucecube/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x13d08d68	=>	table: 0x13deccb0	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	a768c647-d0fc-4f77-8523-003ec1707342-1.4.1.charball	::	table: 0x12603be8	=>	table: 0x1803fec0	(7)
Loading savefile 	/save/party/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/pucecube/game.teag.tmp
Saved zipname /save/pucecube/game.teag.tmp
[SAVEFILE PIPE] Checking save	PuceCube	game	/save/pucecube/game.teag.tmp
Loading savefile 	/save/pucecube/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
Saved zipname /charballs/a768c647-d0fc-4f77-8523-003ec1707342-1.4.1.charball.tmp
[SAVEFILE PIPE] Checking save	party	entity	/charballs/a768c647-d0fc-4f77-8523-003ec1707342-1.4.1.charball.tmp
Loading savefile 	/save/party/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[ONLINE PROFILE] saved character charball	a768c647-d0fc-4f77-8523-003ec1707342
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	a768c647-d0fc-4f77-8523-003ec1707342	f470cf975f646308bc04bd780a4d4fd0	game	/save/pucecube/game.teag
[ONLINE PROFILE] saved character md5	a768c647-d0fc-4f77-8523-003ec1707342	game.teag	f470cf975f646308bc04bd780a4d4fd0
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] on end	saveEntity_md5
[SAVEFILE PIPE] saving took 1 seconds
Wait finished, counted 8814, 1240 ticks
Played ToME for 58 seconds
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	nil	nil	nil	nil	nil
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[ENGINE] Switching to turn based
Deleting shader 30 (is clone 0)
Deleting shader 29 (is clone 0)
Deleting shader 27 (is clone 0)
Deleting shader 25 (is clone 0)
Deleting shader 23 (is clone 0)
Deleting shader 21 (is clone 0)
Deleting shader 19 (is clone 0)
Deleting shader 17 (is clone 0)
Deleting shader 15 (is clone 0)
Deleting shader 13 (is clone 0)
Deleting shader 11 (is clone 0)
Deleting shader 9 (is clone 0)
Deleting shader 7 (is clone 0)
Deleting shader 5 (is clone 0)
Deleting shader 3 (is clone 0)
Deleting shader 1 (is clone 0)
NO SELFEXE: bootstrapping from CWD
===top 2
Booting T-Engine from: C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\t-engine.exe
SelfExe gave us app directory of:	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\
LuaVM:	LuaJIT 2.0.2	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 6c0d508)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 6ceec00)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 14395ba8)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Destroying particle thread 3 (waiting for mutex)
Destroying particle thread 3
Destroying particle thread 3 (waiting for thread 6c0c3f0)
Cleaning up particle thread 3
Cleaned up particle thread 3
Destroyed particle thread 3 (0)
Destroying particle thread 4 (waiting for mutex)
Destroying particle thread 4
Destroying particle thread 4 (waiting for thread 10abf9e0)
Cleaning up particle thread 4
Cleaned up particle thread 4
Destroyed particle thread 4 (0)
Destroying particle thread 5 (waiting for mutex)
Destroying particle thread 5
Destroying particle thread 5 (waiting for thread 10abfd08)
Cleaning up particle thread 5
Cleaned up particle thread 5
Destroyed particle thread 5 (0)
Destroying particle thread 6 (waiting for mutex)
Destroying particle thread 6
Destroying particle thread 6 (waiting for thread 6c0cdb0)
Cleaning up particle thread 6
Cleaned up particle thread 6
Destroyed particle thread 6 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Creating particles thread 3
Creating particles thread 4
Creating particles thread 5
Creating particles thread 6
Running lua loader code...
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
===	
Reboot using	te4	LATEST	boot	player	false
LuaVM:	LuaJIT 2.0.2	x86
[ENGINE LOADER] available from teae: 	te4-1.4.1
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=4.000000 , [3]=1.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.4.1.teae" , } , } __byname={["te4-1.4.1"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\The Rasmussens\\T-Engine\4.0
	bootstrap
	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\thirdparty
	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game
[ENGINE LOADER] sorted:	te4	1	4	1
[ENGINE LOADER] loading engine:	1	4	1	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.4.1.teae
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
[STEAM] Disabling cloud saves until the user elects to use them
setResolution: switching resolution to	1600x900 Fullscreen	1600	900	true	nil	(forced)
Setting resolution to 1600x900 (fullscreen, with borders)
[DO RESIZE] Requested: 1600x900 (1, 0); zoom 100%
[DO RESIZE] Got: 1600x900 (1, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1600	900	from	nil	nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] reusing login	fayd
[USERCHAT] channel achievement	noirsolv	tome	Once bitten, twice shy (Roguelike)	false	true
[PROFILE] Main thread got authed	fayd
[ENGINE] Setting requested FPS to 60 (16 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4.team	:: (as dir)	false	:: (as team)	9	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-gfx.team	:: (as dir)	false	:: (as team)	9	
Creating module	tome-music.team	:: (as dir)	false	:: (as team)	11	
Creating module	tome.team	:: (as dir)	false	:: (as team)	5	
Loaded module definition for tome-1.4.1 using engine te4-1.4.1
* Module: tome
 ** 1.4.1
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\engines\te4-1.4.1.teae
}
[MODULE] booting module version	boot-1.0.0
[ENGINE] Switching to turn based
Loading savefile 	/save//
Loading savefile 	/save/player/
Make wait background texture 2 : 0x1083768832 (0, 1082925056)
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = ashes1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
Computing fun facts
true
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Binding addon	Ashes of Urh'Rok DLC - boot menu	/dlcs/ashes-urhrok.teaac	boot-ashes-urhrok-1.0.0
 * with data
 * with overload
[USERCHAT] channel achievement	jerronnimo	tome	Squadmate (Roguelike)	false	false
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\game\dlcs\ashes-urhrok.teaac
[1] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/hooks/load.lua:d13a4a2f81d6533db2b44a90d2fc9bef
[2] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/init.lua:9162b03f35b94314026fc20a2060cee7
[3] = /loaded-addons/ashes-urhrok/boot-screen/init.lua:975bae9d94fbd5738870d30da3112973
[4] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/achievements/all.lua:d99d10e40c4e754e4197baa4b7f3c9fb
[5] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/corrupted.lua:22c66bd0123a3fb4f67412f3b0d3e8d5
[6] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/doomelf.lua:7eae3b28749ed44e6647c9129940cc10
[7] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/races_cosmetic.lua:1c16db43ddaa23d813e9ab53af218591
[8] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/demon-statue.lua:cc98c7c060710b78d2c171628130f28e
[9] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/fire-haven.lua:7f02cc8546fdedf0fa3d7f80332bc910
[10] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/demon_statues.lua:fb5d89c54d6d52e0f5d8f2de21c3156c
[11] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/malrok_walls.lua:045893586b968c09e26504d22137a2d5
[12] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/npcs/aquatic-demon.lua:061ab57cf2b06a925c1642cc856a3814
[13] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/npcs/major-demon.lua:30e10c715a1ddf5a972acfa33e49d3c6
[14] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/objects/world-artifacts.lua:6a51e2817a52995963fd13e1bc05fdce
[15] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/lore/demon.lua:dcbfeb0c460bbef0f1815522557cefb3
[16] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/anteroom-agony-start.lua:0ff48e9dca24f709f43f4607eafd3fbb
[17] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/searing-halls-start.lua:2cceec3eac977b62babb67df54b51d17
[18] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/re-abducted.lua:4d20c66b18fecf89eccc0a14277c7d77
[19] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/start-ashes.lua:661d83ab6e0549cbface3cdde1b6878b
[20] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/black-magic.lua:846d18edfa8fb501ba71064fb3a98799
[21] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/brutality.lua:7b80a98f2fdf2022ba9ac8de32e7907b
[22] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/corruptions.lua:896af05b3406ffec2cada439804fc7a4
[23] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demon-seeds.lua:39c69ebe7d01a048bddf01e0a233b87e
[24] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-pact.lua:96ffc5629d78dc7fafab2f8a509d1dcd
[25] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-strength.lua:0ce29fe24ee6773e771bc5cd3cac66b5
[26] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-covenant.lua:64eae132b217525c4cc8b8834b6d882e
[27] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-shield.lua:2f379762b721988870a196b22f531e80
[28] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/fearfire.lua:c048ced069a0b2d7f6fbd47676aa8e1a
[29] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/heart-of-fire.lua:2aa32c464a52714121ac15f97cc1981f
[30] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/infernal-combat.lua:fc82ba94d9343c63118e77920b035232
[31] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/npcs.lua:c9cbdd962baff19b906c3a9f3cf5e3c2
[32] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/oppression.lua:3fef5501607877e32317f7fed2d0a6e3
[33] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/spellblaze.lua:9929e748a13897238cd8210752b5c533
[34] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/torture.lua:d3cfdcbfb6ce0d313fea095f76db9e9c
[35] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/wrath.lua:25806a5e843c4efd7b20e042c4f5875e
[36] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/misc/races.lua:2c98994c1c4b6f52d83d824f6501e851
[37] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/timed_effects.lua:32781160bd31c15c524bd746ae5bc4ad
[38] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/events.lua:0edc7ebc067c2cfec0f86beda35b87e3
[39] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/generatorMap.lua:88393997d98e80175e7851c46aaa344f
[40] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/grids.lua:6e21081bde57043d10c38f0cd2f05d37
[41] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/npcs.lua:c3b3c889f67720b9ac73585482e941eb
[42] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/objects.lua:82c94c8437c1f579a23dd981e48c6ef8
[43] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/traps.lua:64c2a7bab6ca17bcc2d61a957f504d65
[44] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/zone.lua:0207e9499d003c19e3da4a3cfa235cdc
[45] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/events.lua:e1df458150c28dcfd1032e7efaad99ff
[46] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/generatorMap.lua:3b25f57fa7bd9651d5c8d3d74ea5b53a
[47] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/grids.lua:964f19e22b9784b28d8c0ced8daf10d6
[48] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/npcs.lua:8e38d8093fc19e78a212ee4261325285
[49] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/objects.lua:e4af87f5cfc1ddc40a31d76488c3865e
[50] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/traps.lua:64c2a7bab6ca17bcc2d61a957f504d65
[51] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/zone.lua:bcc284e14ddb829da33a9d306ad19a64
[52] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/hooks/load.lua:4b31cb92627e88100650657006e8535b
[53] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/init.lua:0a89a447e6c8c9fc0fa38672be4e0e5b
[54] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/chats/ashes-urhrok-walrog-pop.lua:f14baef64a1020af1d6542fbbc0c5277
[55] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/blood_shield.lua:d35b410d4d7b54fb461093f6b8d544c7
[56] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/corrosive_slashes.lua:f6400ab4b567d57fffef4e970c88c575
[57] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/demonic_madness.lua:00440a66f5862a3a2ff835ebe050f5d2
[58] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/destroyer.lua:b185ef50ebc2c6801e4a6fe815b6b1d8
[59] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/detonating_charge.lua:015c1ecdc7a0eb29d46e0d3fdaa948cb
[60] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/doom_tendrils.lua:0caf35eb721f17bc306d778904ba9881
[61] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fiery_portal_link.lua:461cf4361ed11b6c9764cabed665cc74
[62] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fire_blast.lua:5ad71a5c78324470db33ac768b7be6f0
[63] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/flame_leash.lua:9e178bda7e875cd032634aceee6f11d1
[64] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/link_of_pain.lua:61796e7a22077eed6fd1e4e23acc1b8c
[65] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/obliterating_smash.lua:100e4af73796aba0ba6ebb64a0daf1e0
[66] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/tale_of_destruction.lua:84f31a2f03e443daa7e000fbc3874db8
[67] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/black_artifacts.lua:d792c41199384c5afca858dd72278071
[68] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/greyscale.lua:4608e7d194509a857f294b41a3a2a8f0
[69] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/osmosis_shield.lua:205b6faf35d820f323d0a3d78adf5f2b
[70] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/intro-ashes-urhrok.lua:2fca629b2067d646235573942513d312
[71] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-corrupter_demonologist.lua:30bc3731eee0299cc496e2335e39b5cf
[72] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_doomhorns.lua:28ab5467c5199808de540844a587714b
[73] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_red_skin.lua:d9be9e1061471f7b532d1f91597e482a
[74] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-race_doomelf.lua:60caad219d6a29a51b19c8905cec3e19
[75] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/mod/class/DemonologistsDLC.lua:7bc437d43e30cae9c0d89c22ca3ae04f
[76] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Actor.lua:c081a04375dc73ab5d68b28cc259bc2d
[77] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Game.lua:0d08b891352b18068ba2ab8434f0f579
[78] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Player.lua:346afa3698f869a42eac8969ec191afe
[79] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/interface/Combat.lua:9a68a86064b13edc0c63b4c45b990621
[80] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/dialogs/Birther.lua:5f8a55f38b8c20a0e85c9f82b93b9ba8
[MODULE LOADER] addon 	ashes-urhrok	 MD5	d092784750bbb1fff44eb3d03d5364d0	computed in 	207	nil
Post-processing hooks.
[USERCHAT] channel achievement	izawwlgood	tome	The Arena	false	false
[MODULE] All hashes validation: 	nil	invalid addon hash (boot-ashes-urhrok-1.0.0)
[ONLINE PROFILE] current character 	game did not tell us
[PROFILE THREAD] batching CSETs
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Regular.ttf	16
[ActorResource] Defined Resource:	power
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module	Tales of Maj'Eyal Main Menu	[mod.load]	::	nil	nil
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
Using cached font	/data/font/Salsa-Regular.ttf	16
[PROFILE] mounted 	online	on /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] batching CSETs
[PROFILE] unmounted 	online	from /current-profile
[ENGINE] Switching to realtime, interval 125 ms
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
[ONLINE PROFILE] current character 	Main Menu
Loading savefile 	/save/player/
Creating WebView with url	http://te4.org/tooltip-ingame?steam=1&vM=1&vm=4&vp=1&_te4ah=409a470f-693c-4952-b62c-8f0a3e13a204&_te4ad=7729&_te4
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
[WEBCORE] Browser count 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B50 texSize
*p 1: Uniform: 5: 1406 tick
*p 1: Uniform: 6: 8B5E noisevol
*p 1: Uniform: 7: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Loading savefile 	/save/player/
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
Creating level	dungeon	2
C Map size 33:18 :: 594
C Map seens texture: 52 (60x60)
loaded room generator	random_room	function: 0x10d3bea8
room generator	function: 0x10d3bea8	is making a room
loaded room	center_arrows	11	15
alloc	center_arrows
room allocated at	9	32	with center	14	39
room generator	function: 0x10d3bea8	is making a room
loaded room	womb	9	6
alloc	womb
room allocated at	19	19	with center	23	21
room generator	function: 0x10d3bea8	is making a room
loaded room	equal2	9	10
alloc	equal2
room allocated at	4	21	with center	8	25
room generator	function: 0x10d3bea8	is making a room
loaded room	inner_pillar	9	7
alloc	inner_pillar
room allocated at	28	18	with center	32	21
room generator	function: 0x10d3bea8	is making a room
loaded room	cells5	6	13
alloc	cells5
room allocated at	2	1	with center	4	7
room generator	function: 0x10d3bea8	is making a room
loaded room generator	simple	function: 0x112c0c98
alloc	simple11x6
room allocated at	33	8	with center	38	10
room generator	function: 0x10d3bea8	is making a room
loaded room	cells3	10	8
alloc	cells3
room allocated at	25	25	with center	29	28
room generator	function: 0x10d3bea8	is making a room
loaded room	big_cells	8	9
alloc	big_cells
room allocated at	39	35	with center	42	39
room generator	function: 0x10d3bea8	is making a room
alloc	equal2
room allocated at	25	5	with center	29	9
room generator	function: 0x10d3bea8	is making a room
alloc	equal2
room allocated at	28	36	with center	32	40
Begin tunnel	10	table: 0x112da8c8
Loading tile	terrain/granite_wall1.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1.png
Loading tile	npc/canine_warg.png
Loading tile	npc/troll_m.png
Loading tile	npc/troll_f.png
Loading tile	npc/canine_w.png
Loading tile	npc/troll_s.png
Loading tile	npc/skeleton_warrior.png
Loading tile	npc/troll_c.png
Loading tile	npc/skeleton_mage.png
Loading tile	npc/canine_fox.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	npc/canine_ww.png
Loading tile	terrain/granite_wall1_2.png
Loading tile	terrain/granite_wall1_1.png
Loading tile	terrain/granite_wall1_3.png
Loading tile	terrain/granite_wall1_4.png
Loading tile	terrain/granite_wall1_5.png
Loading tile	terrain/granite_wall2.png
Loading tile	terrain/granite_wall3.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_wall_pillar_3.png
Loading tile	terrain/granite_wall_pillar_9.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1_vert.png
Loading tile	terrain/granite_door1_vert_north.png
Loading tile	terrain/granite_wall_pillar_1.png
Loading tile	terrain/granite_wall_pillar_7.png
Loading tile	terrain/granite_wall_pillar_2.png
Loading tile	terrain/granite_wall2_7.png
Loading tile	terrain/granite_wall_pillar_8.png
Loading tile	terrain/granite_wall2_10.png
Loading tile	terrain/granite_wall2_11.png
Loading tile	terrain/granite_wall2_16.png
Loading tile	terrain/granite_wall2_4.png
Loading tile	terrain/granite_wall2_14.png
Loading tile	terrain/granite_wall2_5.png
Loading tile	terrain/granite_wall2_3.png
Loading tile	terrain/granite_wall2_8.png
Loading tile	terrain/granite_wall2_13.png
Loading tile	terrain/granite_wall_pillar_small.png
Loading tile	terrain/granite_wall_pillar_small_top.png
Loading tile	terrain/granite_wall2_12.png
Loading tile	player/humanoid_halfling_protector_myssil.png
Using cached font	/data/font/Salsa-Regular.ttf	16
[KEYBINDER] Loaded keybinds: chat
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[ENGINE] Setting requested FPS to 60 (16 ms)
[LOG]	#{italic}##ROYAL_BLUE#Retrieving addons to update/download from Steam...#{normal}#
Joining selected channels
[MODULE LOADER] done loading module	Tales of Maj'Eyal Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 1364, 2437 ticks
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
skeleton mage	313	dumb ai talents can use	Manathrust	T_MANATHRUST
skeleton mage	313	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
skeleton mage	313	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_MANATHRUST
[PROFILE THREAD] flushing CSETs
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_SUNSHIELD
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FLAMESHOCK
Loading tile	npc/troll_mt.png
Selecting waypoint	27	22	::	cave troll
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Creating module	boot-te4.team	:: (as dir)	false	:: (as team)	9	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-gfx.team	:: (as dir)	false	:: (as team)	9	
Creating module	tome-music.team	:: (as dir)	false	:: (as team)	11	
Creating module	tome.team	:: (as dir)	false	:: (as team)	5	
Loaded module definition for tome-1.4.1 using engine te4-1.4.1
* Module: tome
 ** 1.4.1
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\engines\te4-1.4.1.teae
}
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1_open.png
skeleton mage	312	dumb ai talents can use	Manathrust	T_MANATHRUST
skeleton mage	312	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_LIGHTNING
[USERCHAT] channel serial data	zombebwar	tome	415
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_MANATHRUST
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	te4	1.4.1	tome-1.4.1	player	true
[ENGINE] Switching to turn based
Deleting shader 3 (is clone 0)
Deleting shader 1 (is clone 0)
NO SELFEXE: bootstrapping from CWD
===top 2
Booting T-Engine from: C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\t-engine.exe
SelfExe gave us app directory of:	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\
LuaVM:	LuaJIT 2.0.2	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 6c0d508)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Cleaning up particle thread 1
Destroying particle thread 1 (waiting for thread 144cd5f0)
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 144cc950)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Destroying particle thread 3 (waiting for mutex)
Destroying particle thread 3
Destroying particle thread 3 (waiting for thread 144cc300)
Cleaning up particle thread 3
Cleaned up particle thread 3
Destroyed particle thread 3 (0)
Destroying particle thread 4 (waiting for mutex)
Destroying particle thread 4
Destroying particle thread 4 (waiting for thread 144cd2c8)
Cleaning up particle thread 4
Cleaned up particle thread 4
Destroyed particle thread 4 (0)
Destroying particle thread 5 (waiting for mutex)
Destroying particle thread 5
Cleaning up particle thread 5
Destroying particle thread 5 (waiting for thread 144cdc40)
Cleaned up particle thread 5
Destroyed particle thread 5 (0)
Destroying particle thread 6 (waiting for mutex)
Destroying particle thread 6
Destroying particle thread 6 (waiting for thread 144cd918)
Cleaning up particle thread 6
Cleaned up particle thread 6
Destroyed particle thread 6 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Creating particles thread 3
Creating particles thread 4
Creating particles thread 5
Creating particles thread 6
LuaVM:	LuaJIT 2.0.2	x86
Running lua loader code...
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
===	
Reboot using	te4	1.4.1	tome-1.4.1	player	true
[ENGINE LOADER] available from teae: 	te4-1.4.1
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=4.000000 , [3]=1.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.4.1.teae" , } , } __byname={["te4-1.4.1"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\The Rasmussens\\T-Engine\4.0
	bootstrap
	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\thirdparty
	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game
[ENGINE LOADER] loading engine:	1	4	1	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.4.1.teae
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
[STEAM] Disabling cloud saves until the user elects to use them
setResolution: switching resolution to	1600x900 Fullscreen	1600	900	true	nil	(forced)
Setting resolution to 1600x900 (fullscreen, with borders)
[DO RESIZE] Requested: 1600x900 (1, 0); zoom 100%
[DO RESIZE] Got: 1600x900 (1, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1600	900	from	nil	nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] reusing login	fayd
[WEBCORE] Browser count 0
[PROFILE] Main thread got authed	fayd
[ENGINE] Setting requested FPS to 60 (16 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4.team	:: (as dir)	false	:: (as team)	9	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-gfx.team	:: (as dir)	false	:: (as team)	9	
Creating module	tome-music.team	:: (as dir)	false	:: (as team)	11	
Creating module	tome.team	:: (as dir)	false	:: (as team)	5	
Loaded module definition for tome-1.4.1 using engine te4-1.4.1
* Module: tome
 ** 1.4.1
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\engines\te4-1.4.1.teae
}
[MODULE] booting module version	tome-1.4.1
[ENGINE] Switching to turn based
Mounting additional team file:	/modules/tome-music.team
Mounting additional team file:	/modules/tome-gfx.team
Loading savefile 	/save//
Loading savefile 	/save/player/
Make wait background texture 2 : 0x1083768832 (0, 1082925056)
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = ashes1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
Computing fun facts
true
[MODULE LOADER] module MD5	c40cfc7362dc6687f6cc1582f154be04	computed in 	780
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-arcanum.teaa	:: (as dir)	false	:: (as teaa)	13	
Checking addon	tome-beholder-cont.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-draconic-fork.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-druid.teaa	:: (as dir)	false	:: (as teaa)	11	
Checking addon	tome-furraerace.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-infinite500.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-midnight.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	tome-nullnewgems.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-nullpack.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	tome-online_icon.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-pointplanner.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-stone-wardens.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-taint.teaa	:: (as dir)	false	:: (as teaa)	11	
Checking addon	tome-tempusfugit.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-tourist.teaa	:: (as dir)	false	:: (as teaa)	13	
Checking addon	tome-werebeast.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Removing addon nullnewgems: not allowed by config
Removing addon werebeast: not allowed by config
Removing addon midnight: not allowed by config
Removing addon draconic-fork: not allowed by config
Removing addon beholder-cont: not allowed by config
Removing addon nullpack: not allowed by config
Removing addon druid: not allowed by config
Removing addon tourist: not allowed by config
Removing addon tempusfugit: not allowed by config
Removing addon taint: not allowed by config
Removing addon arcanum: not allowed by config
Removing addon furraerace: not allowed by config
Removing addon pointplanner: not allowed by config
Removing addon online_icon: not allowed by config
Removing addon Infinite500: not allowed by config
Removing addon addon-dev: cheat mode required
Binding addon	Stone Wardens Bonus Class	/addons/tome-stone-wardens.teaa	tome-stone-wardens-1.2.3
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\game\addons\tome-stone-wardens.teaa
[1] = /loaded-addons/stone-wardens/data/birth/wilder.lua:34a56069d6dd4f32cb4024b6387ee7ec
[2] = /loaded-addons/stone-wardens/data/talents/gifts/dwarven-nature.lua:5aed2bc52a1fb89d0c87663da90198b9
[3] = /loaded-addons/stone-wardens/data/talents/gifts/earthen-power.lua:d65950333813a31898f2bba2f8196f89
[4] = /loaded-addons/stone-wardens/data/talents/gifts/earthen-vines.lua:6522ab43edd13a6892b936a04f7d61e9
[5] = /loaded-addons/stone-wardens/data/talents/gifts/gifts.lua:2373b92d1eadb506b33c80474a0b9d76
[6] = /loaded-addons/stone-wardens/data/talents/spells/deeprock.lua:9c0e3f451b9cc14daad29f1dd5a416a2
[7] = /loaded-addons/stone-wardens/data/talents/spells/eldritch-shield.lua:689a1dce75507e3866604e1473881f09
[8] = /loaded-addons/stone-wardens/data/talents/spells/eldritch-stone.lua:05ab16533aabb9e6f889839b22afe661
[9] = /loaded-addons/stone-wardens/data/talents/spells/spells.lua:f3097426a6c537c65c53b1a1202cabac
[10] = /loaded-addons/stone-wardens/data/timed_effects.lua:9143c992c6fc21cd067a3252f09819a4
[11] = /loaded-addons/stone-wardens/hooks/load.lua:dbaaa6c8fada188507ee4f7b66c485f8
[12] = /loaded-addons/stone-wardens/init.lua:5c9a306153513ad89aa311bf42483c45
[13] = /loaded-addons/stone-wardens/overload/data/gfx/particles/eldricth_stone_explo.lua:4ee02e4bac12ab7b353b3f094a9d5c71
[14] = /loaded-addons/stone-wardens/overload/data/gfx/particles/eldritch_stone.lua:4fababfd9f4a106a084d353f0d599164
[15] = /loaded-addons/stone-wardens/overload/data/gfx/particles/shieldstorm.lua:8f184aa9782018d322f4b6bb74d1cc3b
[16] = /loaded-addons/stone-wardens/overload/data/gfx/particles/stone_spikes.lua:1a4dd04f34212fc79106693d12a95edf
[17] = /loaded-addons/stone-wardens/overload/data/gfx/particles/stonevine.lua:e03a641cfaaa41111658f5075e4aebd1
[18] = /loaded-addons/stone-wardens/overload/data/gfx/particles/stonevine_static.lua:896fe211e05f797d157d2bef4010d3cd
[19] = /loaded-addons/stone-wardens/overload/mod/class/StoneWardensDLC.lua:48895906f58c1039b85ca5cf2c58b971
[20] = /loaded-addons/stone-wardens/superload/mod/class/Actor.lua:23bad60e5716c01021e469d775b7e4bb
[21] = /loaded-addons/stone-wardens/superload/mod/class/Game.lua:eda24ae793d80f20eb08107d3ad0cc2b
[22] = /loaded-addons/stone-wardens/superload/mod/class/interface/Combat.lua:9dd43be3b732520706ba9c5202107ff4
[MODULE LOADER] addon 	stone-wardens	 MD5	6e3fdeea5fad9caeaa32354a9b99b4f7	computed in 	22	nil
Binding addon	Items Vault	/addons/tome-items-vault.teaa	tome-items-vault-1.3.0
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\game\addons\tome-items-vault.teaa
[1] = /loaded-addons/items-vault/data/entities/fortress-grids.lua:813944099bca514e718f250a98d92d1c
[2] = /loaded-addons/items-vault/hooks/load.lua:92a1176fe2bb6e17e1ba155e1447d069
[3] = /loaded-addons/items-vault/init.lua:a20c22941e1a31cc5a68de3d9f9a6605
[4] = /loaded-addons/items-vault/overload/data/chats/items-vault-command-orb-offline.lua:75571c23adf8149d542869c1985aa7cc
[5] = /loaded-addons/items-vault/overload/data/chats/items-vault-command-orb.lua:7895f8168ed725d2f5b7236040abb412
[6] = /loaded-addons/items-vault/overload/data/maps/items-vault/fortress.lua:b1c4598cc4b53525b47c788b2c6b1a05
[7] = /loaded-addons/items-vault/overload/engine/EntityVaultSave.lua:aa64e22c7a3b45eca4ae95ce6450f1e9
[8] = /loaded-addons/items-vault/overload/mod/class/ItemsVaultDLC.lua:d41ba10949a5bf832ad2fc3eb03a9b4c
[9] = /loaded-addons/items-vault/overload/mod/dialogs/ItemsVault.lua:700c95e9c0f313250e00b4045104072a
[10] = /loaded-addons/items-vault/overload/mod/dialogs/ItemsVaultOffline.lua:cec136b6e6b97c34749687eee72e8c4d
[MODULE LOADER] addon 	items-vault	 MD5	0cc80c9e99f350d8f2cf6fa99ae7fbf8	computed in 	10	nil
Binding addon	Ashes of Urh'Rok	/dlcs/ashes-urhrok.teaac	tome-ashes-urhrok-1.2.4
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\game\dlcs\ashes-urhrok.teaac
[1] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/hooks/load.lua:d13a4a2f81d6533db2b44a90d2fc9bef
[2] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/init.lua:9162b03f35b94314026fc20a2060cee7
[3] = /loaded-addons/ashes-urhrok/boot-screen/init.lua:975bae9d94fbd5738870d30da3112973
[4] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/achievements/all.lua:d99d10e40c4e754e4197baa4b7f3c9fb
[5] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/corrupted.lua:22c66bd0123a3fb4f67412f3b0d3e8d5
[6] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/doomelf.lua:7eae3b28749ed44e6647c9129940cc10
[7] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/races_cosmetic.lua:1c16db43ddaa23d813e9ab53af218591
[8] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/demon-statue.lua:cc98c7c060710b78d2c171628130f28e
[9] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/fire-haven.lua:7f02cc8546fdedf0fa3d7f80332bc910
[10] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/demon_statues.lua:fb5d89c54d6d52e0f5d8f2de21c3156c
[11] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/malrok_walls.lua:045893586b968c09e26504d22137a2d5
[12] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/npcs/aquatic-demon.lua:061ab57cf2b06a925c1642cc856a3814
[13] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/npcs/major-demon.lua:30e10c715a1ddf5a972acfa33e49d3c6
[14] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/objects/world-artifacts.lua:6a51e2817a52995963fd13e1bc05fdce
[15] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/lore/demon.lua:dcbfeb0c460bbef0f1815522557cefb3
[16] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/anteroom-agony-start.lua:0ff48e9dca24f709f43f4607eafd3fbb
[17] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/searing-halls-start.lua:2cceec3eac977b62babb67df54b51d17
[18] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/re-abducted.lua:4d20c66b18fecf89eccc0a14277c7d77
[19] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/start-ashes.lua:661d83ab6e0549cbface3cdde1b6878b
[20] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/black-magic.lua:846d18edfa8fb501ba71064fb3a98799
[21] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/brutality.lua:7b80a98f2fdf2022ba9ac8de32e7907b
[22] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/corruptions.lua:896af05b3406ffec2cada439804fc7a4
[23] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demon-seeds.lua:39c69ebe7d01a048bddf01e0a233b87e
[24] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-pact.lua:96ffc5629d78dc7fafab2f8a509d1dcd
[25] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-strength.lua:0ce29fe24ee6773e771bc5cd3cac66b5
[26] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-covenant.lua:64eae132b217525c4cc8b8834b6d882e
[27] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-shield.lua:2f379762b721988870a196b22f531e80
[28] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/fearfire.lua:c048ced069a0b2d7f6fbd47676aa8e1a
[29] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/heart-of-fire.lua:2aa32c464a52714121ac15f97cc1981f
[30] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/infernal-combat.lua:fc82ba94d9343c63118e77920b035232
[31] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/npcs.lua:c9cbdd962baff19b906c3a9f3cf5e3c2
[32] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/oppression.lua:3fef5501607877e32317f7fed2d0a6e3
[33] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/spellblaze.lua:9929e748a13897238cd8210752b5c533
[34] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/torture.lua:d3cfdcbfb6ce0d313fea095f76db9e9c
[35] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/wrath.lua:25806a5e843c4efd7b20e042c4f5875e
[36] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/misc/races.lua:2c98994c1c4b6f52d83d824f6501e851
[37] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/timed_effects.lua:32781160bd31c15c524bd746ae5bc4ad
[38] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/events.lua:0edc7ebc067c2cfec0f86beda35b87e3
[39] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/generatorMap.lua:88393997d98e80175e7851c46aaa344f
[40] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/grids.lua:6e21081bde57043d10c38f0cd2f05d37
[41] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/npcs.lua:c3b3c889f67720b9ac73585482e941eb
[42] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/objects.lua:82c94c8437c1f579a23dd981e48c6ef8
[43] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/traps.lua:64c2a7bab6ca17bcc2d61a957f504d65
[44] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/zone.lua:0207e9499d003c19e3da4a3cfa235cdc
[45] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/events.lua:e1df458150c28dcfd1032e7efaad99ff
[46] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/generatorMap.lua:3b25f57fa7bd9651d5c8d3d74ea5b53a
[47] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/grids.lua:964f19e22b9784b28d8c0ced8daf10d6
[48] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/npcs.lua:8e38d8093fc19e78a212ee4261325285
[49] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/objects.lua:e4af87f5cfc1ddc40a31d76488c3865e
[50] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/traps.lua:64c2a7bab6ca17bcc2d61a957f504d65
[51] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/zone.lua:bcc284e14ddb829da33a9d306ad19a64
[52] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/hooks/load.lua:4b31cb92627e88100650657006e8535b
[53] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/init.lua:0a89a447e6c8c9fc0fa38672be4e0e5b
[54] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/chats/ashes-urhrok-walrog-pop.lua:f14baef64a1020af1d6542fbbc0c5277
[55] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/blood_shield.lua:d35b410d4d7b54fb461093f6b8d544c7
[56] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/corrosive_slashes.lua:f6400ab4b567d57fffef4e970c88c575
[57] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/demonic_madness.lua:00440a66f5862a3a2ff835ebe050f5d2
[58] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/destroyer.lua:b185ef50ebc2c6801e4a6fe815b6b1d8
[59] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/detonating_charge.lua:015c1ecdc7a0eb29d46e0d3fdaa948cb
[60] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/doom_tendrils.lua:0caf35eb721f17bc306d778904ba9881
[61] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fiery_portal_link.lua:461cf4361ed11b6c9764cabed665cc74
[62] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fire_blast.lua:5ad71a5c78324470db33ac768b7be6f0
[63] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/flame_leash.lua:9e178bda7e875cd032634aceee6f11d1
[64] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/link_of_pain.lua:61796e7a22077eed6fd1e4e23acc1b8c
[65] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/obliterating_smash.lua:100e4af73796aba0ba6ebb64a0daf1e0
[66] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/tale_of_destruction.lua:84f31a2f03e443daa7e000fbc3874db8
[67] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/black_artifacts.lua:d792c41199384c5afca858dd72278071
[68] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/greyscale.lua:4608e7d194509a857f294b41a3a2a8f0
[69] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/osmosis_shield.lua:205b6faf35d820f323d0a3d78adf5f2b
[70] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/intro-ashes-urhrok.lua:2fca629b2067d646235573942513d312
[71] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-corrupter_demonologist.lua:30bc3731eee0299cc496e2335e39b5cf
[72] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_doomhorns.lua:28ab5467c5199808de540844a587714b
[73] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_red_skin.lua:d9be9e1061471f7b532d1f91597e482a
[74] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-race_doomelf.lua:60caad219d6a29a51b19c8905cec3e19
[75] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/mod/class/DemonologistsDLC.lua:7bc437d43e30cae9c0d89c22ca3ae04f
[76] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Actor.lua:c081a04375dc73ab5d68b28cc259bc2d
[77] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Game.lua:0d08b891352b18068ba2ab8434f0f579
[78] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Player.lua:346afa3698f869a42eac8969ec191afe
[79] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/interface/Combat.lua:9a68a86064b13edc0c63b4c45b990621
[80] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/dialogs/Birther.lua:5f8a55f38b8c20a0e85c9f82b93b9ba8
[MODULE LOADER] addon 	ashes-urhrok	 MD5	d092784750bbb1fff44eb3d03d5364d0	computed in 	229	nil
Post-processing hooks.
[ONLINE PROFILE] all hashes are valid
[MODULE] All hashes validation: 	true	nil
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	allow_build	 from profile 	offline	=>	allowed
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE] mounted 	online	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	artifacts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	characters	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	deaths	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	escorts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	lore	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	scores	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	uniques	 from profile 	online	=>	allowed
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	game did not tell us
[TOME] Loaded default settings
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Regular.ttf	16
[INVENTORY] define slot	1	In inventory
Made 44 last hope graveyard stones
[KEYBINDER] Loaded keybinds: tome
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	On hands
[INVENTORY] define slot	13	On feet
[INVENTORY] define slot	14	Tool
[INVENTORY] define slot	15	Quiver
[INVENTORY] define slot	16	Socketed Gems
[INVENTORY] define slot	17	Second weapon set: In main hand
[INVENTORY] define slot	18	Second weapon set: In off hand
[INVENTORY] define slot	19	Second weapon set: psionic focus
[INVENTORY] define slot	20	Second weapon set: Quiver
[Talents] Defined	50	ActorObjectUse Talents base_name:	Activate Object
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/stone-wardens/superload/mod/class/interface/Combat.lua	loading previous!
[TALENTS TACTICS]
 * 	cure
 * 	mana
 * 	heal
 * 	special
 * 	paradox
 * 	attackarea
 * 	areaattack
 * 	equilibrium
 * 	positive
 * 	stamina
 * 	closein
 * 	negative
 * 	attack
 * 	escape
 * 	feedback
 * 	hate
 * 	surrounded
 * 	defend
 * 	protect
 * 	ammo
 * 	vim
 * 	buff
 * 	disable
 * 	psi
 * 	attackall
===	magical	LIGHT_BURST
===	physical	SKIRMISHER_STUN_INCREASE
===	mental	MALIGNED
===	other	AEONS_STASIS
[Resources] Defining Actor Resources
[ActorResource] Defined Resource:	air
[ActorResource] Defined Resource:	stamina
[ActorResource] Defined Resource:	mana
[ActorResource] Defined Resource:	equilibrium
[ActorResource] Defined Resource:	vim
[ActorResource] Defined Resource:	positive
[ActorResource] Defined Resource:	negative
[ActorResource] Defined Resource:	hate
[ActorResource] Defined Resource:	paradox
[ActorResource] Defined Resource:	psi
[ActorResource] Defined Resource:	soul
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	keepers-of-reality	Keepers of Reality
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	vargh-republic	Vargh Republic
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	slavers	Slavers
[FACTION] added	sorcerers	Sorcerers
[FACTION] added	fearscape	Fearscape
[FACTION] added	sher'tul	Sher'Tul
[FACTION] added	cosmic-fauna	Cosmic Fauna
[FACTION] added	horrors	Horrors
Loading entities file from file	/data/general/stores/basic.lua
===	physical	STONE_VINE
===	magical	FIERY_TORMENT
===	magical	ACIDIC_BATH
===	magical	BLACKICE
===	magical	BLACKICE_DET
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/stone-wardens/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/stone-wardens/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Player.lua	loading previous!
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::	nil	nil
[GAMMA] Not setting gamma correction yet, no fullscreen shader found	1.2
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[GAME] Creating FBOs
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 air_warning
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 8B52 intensify
*p 1: Uniform: 4: 1406 solipsism_warning
*p 1: Uniform: 5: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/wobbling.lua
[SHADER] Loaded shader with totalname	main_fbo/wobbling[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/wobbling.frag
*p 3: Uniform: 0: 8B50 texSize
*p 3: Uniform: 1: 1406 tick
*p 3: Uniform: 2: 1406 wobbling
*p 3: Uniform: 3: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/underwater.lua
[SHADER] Loaded shader with totalname	main_fbo/underwater[]
New GL Shader program 5
New GL Shader 6 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/underwater.frag
*p 5: Uniform: 0: 8B50 mapCoord
*p 5: Uniform: 1: 8B50 texSize
*p 5: Uniform: 2: 1406 tick
*p 5: Uniform: 3: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/motionblur.lua
[SHADER] Loaded shader with totalname	main_fbo/motionblur[]
New GL Shader program 7
New GL Shader 8 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/motionblur.frag
*p 7: Uniform: 0: 1406 motionblur
*p 7: Uniform: 1: 8B50 texSize
*p 7: Uniform: 2: 1406 tick
*p 7: Uniform: 3: 8B5E noisevol
*p 7: Uniform: 4: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/blur.lua
[SHADER] Loaded shader with totalname	main_fbo/blur[]
New GL Shader program 9
New GL Shader 10 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/blur.frag
*p 9: Uniform: 0: 1406 blur
*p 9: Uniform: 1: 8B50 texSize
*p 9: Uniform: 2: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/timestop.lua
[SHADER] Loaded shader with totalname	main_fbo/timestop[]
New GL Shader program 11
New GL Shader 12 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/timestop.frag
*p 11: Uniform: 0: 1406 growSpeed
*p 11: Uniform: 1: 1406 innerRadius
*p 11: Uniform: 2: 1406 outerRadius
*p 11: Uniform: 3: 8B50 playerPos
*p 11: Uniform: 4: 8B50 texSize
*p 11: Uniform: 5: 1406 tick_real
*p 11: Uniform: 6: 1406 tick_start
*p 11: Uniform: 7: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/line_grids.lua
[SHADER] Loaded shader with totalname	main_fbo/line_grids[]
New GL Shader program 13
New GL Shader 14 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/line_grids.frag
*p 13: Uniform: 0: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/gestures.lua
[SHADER] Loaded shader with totalname	main_fbo/gestures[]
New GL Shader program 15
New GL Shader 16 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/gestures.frag
*p 15: Uniform: 0: 1406 fade
*p 15: Uniform: 1: 1406 intensity
*p 15: Uniform: 2: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 17
New GL Shader 18 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 17: Uniform: 0: 1406 gamma
*p 17: Uniform: 1: 8B5E sceneBuffer
[SHADER] Loading from /data/gfx/shaders/target_fbo.lua
[SHADER] Loaded shader with totalname	target_fbo[]
New GL Shader program 19
New GL Shader 20 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/target_fbo.frag
*p 19: Uniform: 0: 8B50 mapCoord
*p 19: Uniform: 1: 8B50 scrollOffset
*p 19: Uniform: 2: 8B50 tileSize
*p 19: Uniform: 3: 8B5E fboTex
*p 19: Uniform: 4: 8B5E targetSkin
[GAMMA] Setting gamma correction using fullscreen shader	1.2
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air.png	found
[Minimalist] resource ui:	air	gfx file	/data/gfx/dark-ui/minimalist/resources/front_air_dark.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina.png	found
[Minimalist] resource ui:	stamina	gfx file	/data/gfx/dark-ui/minimalist/resources/front_stamina_dark.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana.png	found
[Minimalist] resource ui:	mana	gfx file	/data/gfx/dark-ui/minimalist/resources/front_mana_dark.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature.png	found
[Minimalist] resource ui:	equilibrium	gfx file	/data/gfx/dark-ui/minimalist/resources/front_nature_dark.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim.png	found
[Minimalist] resource ui:	vim	gfx file	/data/gfx/dark-ui/minimalist/resources/front_vim_dark.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive.png	found
[Minimalist] resource ui:	positive	gfx file	/data/gfx/dark-ui/minimalist/resources/front_positive_dark.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative.png	found
[Minimalist] resource ui:	negative	gfx file	/data/gfx/dark-ui/minimalist/resources/front_negative_dark.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate.png	found
[Minimalist] resource ui:	hate	gfx file	/data/gfx/dark-ui/minimalist/resources/front_hate_dark.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox.png	found
[Minimalist] resource ui:	paradox	gfx file	/data/gfx/dark-ui/minimalist/resources/front_paradox_dark.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi.png	found
[Minimalist] resource ui:	psi	gfx file	/data/gfx/dark-ui/minimalist/resources/front_psi_dark.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls.png	found
[Minimalist] resource ui:	soul	gfx file	/data/gfx/dark-ui/minimalist/resources/front_souls_dark.png	found
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
[GAME] Creating FBOs
Loading savefile 	/save//
Loading savefile 	/save/player/
[SHADER] Loading from /data/gfx/shaders/textoutline.lua
[SHADER] Loaded shader with totalname	textoutline[]
New GL Shader program 21
New GL Shader 22 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/textoutline.frag
*p 21: Uniform: 0: 1406 intensity
*p 21: Uniform: 1: 8B52 outlineColor
*p 21: Uniform: 2: 8B50 outlineSize
*p 21: Uniform: 3: 8B50 textSize
*p 21: Uniform: 4: 8B5E tex
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
[GAME] Creating FBOs
Using cached font	/data/font/DroidSans.ttf	12
[SHADER] Loading from /data/gfx/shaders/objectsoutline.lua
[SHADER] Loaded shader with totalname	objectsoutline[]
New GL Shader program 23
New GL Shader 24 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/objectsoutline.frag
*p 23: Uniform: 0: 1406 intensity
*p 23: Uniform: 1: 8B52 outlineColor
*p 23: Uniform: 2: 8B50 outlineSize
*p 23: Uniform: 3: 8B52 texCoord
*p 23: Uniform: 4: 8B50 textSize
*p 23: Uniform: 5: 8B5E tex
[SORTING HOTKEYS] actor = "player"
[LOG]	#MOCCASIN#Character control switched to player.
Using cached font	/data/font/DroidSansMono.ttf	14
Loading entities file from file	/data/general/objects/objects.lua
Loading entities file from file	/data/general/objects/money.lua
Loading entities file from file	/data/general/objects/gem.lua
Loading entities file from file	/data/general/objects/lites.lua
Loading entities file from file	/data/general/objects/potions.lua
Loading entities file from file	/data/general/objects/scrolls.lua
Loading entities file from file	/data/general/objects/rods.lua
Loading entities file from file	/data/general/objects/wands.lua
Loading entities file from file	/data/general/objects/totems.lua
Loading entities file from file	/data/general/objects/torques.lua
Loading entities file from file	/data/general/objects/digger.lua
Loading entities file from file	/data/general/objects/misc-tools.lua
Loading entities file from file	/data/general/objects/jewelry.lua
Loading entities file from file	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/mindstars.lua
Loading entities file from file	/data/general/objects/knifes.lua
Loading entities file from file	/data/general/objects/whips.lua
Loading entities file from file	/data/general/objects/swords.lua
Loading entities file from file	/data/general/objects/2hswords.lua
Loading entities file from file	/data/general/objects/maces.lua
Loading entities file from file	/data/general/objects/2hmaces.lua
Loading entities file from file	/data/general/objects/axes.lua
Loading entities file from file	/data/general/objects/2haxes.lua
Loading entities file from file	/data/general/objects/2htridents.lua
Loading entities file from file	/data/general/objects/bows.lua
Loading entities file from file	/data/general/objects/slings.lua
Loading entities file from file	/data/general/objects/shields.lua
Loading entities file from file	/data/general/objects/cloth-armors.lua
Loading entities file from file	/data/general/objects/light-armors.lua
Loading entities file from file	/data/general/objects/heavy-armors.lua
Loading entities file from file	/data/general/objects/massive-armors.lua
Loading entities file from file	/data/general/objects/leather-caps.lua
Loading entities file from file	/data/general/objects/helms.lua
Loading entities file from file	/data/general/objects/wizard-hat.lua
Loading entities file from file	/data/general/objects/leather-boots.lua
Loading entities file from file	/data/general/objects/heavy-boots.lua
Loading entities file from file	/data/general/objects/gloves.lua
Loading entities file from file	/data/general/objects/gauntlets.lua
Loading entities file from file	/data/general/objects/cloak.lua
Loading entities file from file	/data/general/objects/leather-belt.lua
Loading entities file from file	/data/general/objects/world-artifacts.lua
Loading entities file from file	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from file	/data-ashes-urhrok/general/objects/world-artifacts.lua
[BIRTHER] checking allowance for 	Maj'Eyal	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Infinite	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Arena	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Tutorial	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Easy	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Normal	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Nightmare	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Insane	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Madness	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Exploration	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Adventure	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Roguelike	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] set descriptor	base	base
Missing 	world
[BIRTHER] set descriptor	world	Maj'Eyal
Missing 	difficulty
[BIRTHER] set descriptor	difficulty	Normal
Missing 	permadeath
[BIRTHER] set descriptor	permadeath	Adventure
Missing 	race
[BIRTHER] set descriptor	sex	Female
Missing 	race
[BIRTHER] checking allowance for 	Tutorial Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Elf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Halfling	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Dwarf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Yeek	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Giant	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Undead	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Construct	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Doombringer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doombringer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Demonologist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Demonologist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] set descriptor	sex	Male
Missing 	race
Using cached font	/data/font/Salsa-Regular.ttf	16
[KEYBINDER] Loaded keybinds: chat
Joining selected channels
[MODULE LOADER] done loading module	Tales of Maj'Eyal: Age of Ascendancy
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
[QUICK HOTKEYS] Successfully loaded quick hotkey settings.
Wait finished, counted 918, 5150 ticks
Loading tile	player/human_male/base_shadow_01.png
Loading tile	player/human_male/base_cornac_01.png
Loading tile	player/human_male/lower_body_08.png
Loading tile	player/human_male/upper_body_25.png
Loading tile	player/human_male/right_2hsword.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tileset	/data/gfx/ts-gfx-terrain1.png
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	deaths	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[PROFILE] filtering save of 	characters	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE] filtering save of 	escorts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
[BIRTHER] set descriptor	race	Human
Missing 	subrace
[BIRTHER] set descriptor	subrace	Cornac
Missing 	class
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] test against 	Human	=>	allow	true
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] test against 	Human	=>	allow	true
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] test against 	Human	=>	allow	true
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Doombringer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doombringer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Demonologist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Demonologist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] test against 	Human	=>	nil	true
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] set descriptor	class	nil
Missing 	class
[BIRTHER] set descriptor	subclass	nil
Missing 	class
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
Missing 	class
Missing 	class
Missing 	class
Missing 	class
Missing 	class
Missing 	class
Missing 	class
Missing 	class
Missing 	class
Missing 	class
Missing 	class
Missing 	class
[BIRTHER] set descriptor	class	Defiler
Missing 	subclass
[BIRTHER] set descriptor	subclass	Corruptor
[SHADER] Loading from /data/gfx/shaders/flamewings.lua
[SHADER] Loaded shader with totalname	flamewings[flap=28]
New GL Shader program 25
New GL Shader 26 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/flamewings.frag
*p 25: Uniform: 0: 1406 deploy_factor
*p 25: Uniform: 1: 1406 ellipsoidalFactor
*p 25: Uniform: 2: 1406 flap
*p 25: Uniform: 3: 1406 tick
*p 25: Uniform: 4: 1406 tick_start
*p 25: Uniform: 5: 1406 time_factor
*p 25: Uniform: 6: 8B5E tex
[SHADER] setting reset param	tick_start	107982
Loading tile	player/human_male/lower_body_01.png
Loading tile	player/human_male/upper_body_18.png
Loading tile	player/human_male/right_hand_08.png
[USERCHAT] channel achievement	baltham	tome	The secret city (Exploration mode)	false	false
[BIRTHER] Applying descriptor base
[BIRTHER] Applying descriptor Maj'Eyal
[BIRTHER] Applying descriptor Normal
[BIRTHER] Applying descriptor Adventure
[BIRTHER] Applying descriptor Male
[BIRTHER] Applying descriptor Human
[BIRTHER] Applying descriptor Cornac
[BIRTHER] Applying descriptor Defiler
[BIRTHER] Applying descriptor Corruptor
Loading savefile 	/save/pucecube/
Registering on level load	wilderness-1	function: 0x139db608	nil
Loading savefile 	/save/pucecube/
Loading entities file from file	/data/zones/trollmire/npcs.lua
Loading entities file from file	/data/general/npcs/rodent.lua
Loading entities file from file	/data/general/npcs/vermin.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/general/npcs/snake.lua
Loading entities file from file	/data/general/npcs/plant.lua
Loading entities file from file	/data/general/npcs/swarm.lua
Loading entities file from file	/data/general/npcs/bear.lua
Loading entities file from file	/data/general/npcs/all.lua
Loading entities file from file	/data/general/npcs/ant.lua
Loading entities file from file	/data/general/npcs/bird.lua
Loading entities file from file	/data/general/npcs/cold-drake.lua
Loading entities file from file	/data/general/npcs/fire-drake.lua
Loading entities file from file	/data/general/npcs/ghost.lua
Loading entities file from file	/data/general/npcs/ghoul.lua
Loading entities file from file	/data/general/npcs/horror.lua
Loading entities file from file	/data/general/npcs/horror_temporal.lua
Loading entities file from file	/data/general/npcs/jelly.lua
Loading entities file from file	/data/general/npcs/lich.lua
Loading entities file from file	/data/general/npcs/minor-demon.lua
Loading entities file from file	/data/general/npcs/major-demon.lua
Loading entities file from file	/data-ashes-urhrok/general/npcs/major-demon.lua
Loading entities file from file	/data/general/npcs/minotaur.lua
Loading entities file from file	/data/general/npcs/molds.lua
Loading entities file from file	/data/general/npcs/multihued-drake.lua
Loading entities file from file	/data/general/npcs/naga.lua
Loading entities file from file	/data/general/npcs/ooze.lua
Loading entities file from file	/data/general/npcs/orc-grushnak.lua
Loading entities file from file	/data/general/npcs/orc-gorbat.lua
Loading entities file from file	/data/general/npcs/orc.lua
Loading entities file from file	/data/general/npcs/orc-rak-shor.lua
Loading entities file from file	/data/general/npcs/orc-vor.lua
Loading entities file from file	/data/general/npcs/sandworm.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/snow-giant.lua
Loading entities file from file	/data/general/npcs/spider.lua
Loading entities file from file	/data/general/npcs/storm-drake.lua
Loading entities file from file	/data/general/npcs/thieve.lua
Loading entities file from file	/data/general/npcs/vampire.lua
Loading entities file from file	/data/general/npcs/venom-drake.lua
Loading entities file from file	/data/general/npcs/wight.lua
Loading entities file from file	/data/general/npcs/wild-drake.lua
Loading entities file from file	/data/general/npcs/xorn.lua
Loading entities file from file	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/zones/trollmire/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/autumn_forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/zones/trollmire/objects.lua
Loading entities file from file	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from file	/data/general/objects/lore/spellhunt.lua
Loading entities file from file	/data/general/objects/lore/fun.lua
Loading entities file from file	/data/general/objects/lore/misc.lua
Loading entities file from file	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from file	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/trollmire/traps.lua
Loading entities file from file	/data/general/traps/natural_forest.lua
Initiated zone	Trollmire	with base_level	1
[ZONE] persisting to persist_last_zones	trollmire
Loading zone persistance level	trollmire	1
Make wait background texture 461 : 0x1083768832 (0, 1082925056)
Wait finished, counted 0, 11 ticks
Creating level	trollmire	1
Make wait background texture 597 : 0x1083768832 (0, 1082925056)
C Map size 25:13 :: 325
C Map seens texture: 602 (75x50)
Loading entities file from file	/data/general/objects/egos/lite.lua
Loading entities file from file	/data/general/objects/egos/infusions.lua
Loading entities file from file	/data/general/objects/egos/wands.lua
Loading entities file from file	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/wands-powers.lua
Loading entities file from file	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/totems-powers.lua
Loading entities file from file	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/torques-powers.lua
Loading entities file from file	/data/general/objects/egos/digger.lua
Loading entities file from file	/data/general/objects/egos/rings.lua
Loading entities file from file	/data/general/objects/egos/amulets.lua
Loading entities file from file	/data/general/objects/egos/staves.lua
Loading entities file from file	/data/general/objects/egos/mindstars.lua
Loading entities file from file	/data/general/objects/egos/weapon.lua
Loading entities file from file	/data/general/objects/egos/bow.lua
Loading entities file from file	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/ammo.lua
Loading entities file from file	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/shield.lua
Loading entities file from file	/data/general/objects/egos/robe.lua
Loading entities file from file	/data/general/objects/egos/light-armor.lua
Loading entities file from file	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/helm.lua
Loading entities file from file	/data/general/objects/egos/wizard-hat.lua
Loading entities file from file	/data/general/objects/egos/light-boots.lua
Loading entities file from file	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from file	/data/general/objects/egos/gloves.lua
Loading entities file from file	/data/general/objects/egos/cloak.lua
Loading entities file from file	/data/general/objects/egos/belt.lua
loaded room generator	lesser_vault	function: 0x14130828
End Room:	nil
Axis : 	x	 from 	0	 to 	65
Possible waypoint	1	0	21
Waypoint	1	0	21	rejected: 	not enough progress from previous waypoint
Possible waypoint	2	0	13
Waypoint	2	0	13	rejected: 	not enough progress from previous waypoint
Possible waypoint	3	7	19
Waypoint	3	7	19	accepted
Possible waypoint	4	10	18
Waypoint	4	10	18	accepted
Possible waypoint	5	11	8
Waypoint	5	11	8	rejected: 	not enough progress from previous waypoint
Possible waypoint	6	12	35
Waypoint	6	12	35	rejected: 	not enough progress from previous waypoint
Possible waypoint	7	19	0
Waypoint	7	19	0	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	8	19	22
Waypoint	8	19	22	accepted
Possible waypoint	9	19	9
Waypoint	9	19	9	rejected: 	not enough progress from previous waypoint
Possible waypoint	10	19	17
Waypoint	10	19	17	rejected: 	not enough progress from previous waypoint
Possible waypoint	11	20	17
Waypoint	11	20	17	rejected: 	not enough progress from previous waypoint
Possible waypoint	12	20	25
Waypoint	12	20	25	rejected: 	not enough progress from previous waypoint
Possible waypoint	13	20	27
Waypoint	13	20	27	rejected: 	not enough progress from previous waypoint
Possible waypoint	14	21	18
Waypoint	14	21	18	rejected: 	not enough progress from previous waypoint
Possible waypoint	15	25	39
Waypoint	15	25	39	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	16	26	10
Waypoint	16	26	10	accepted
Possible waypoint	17	28	22
Waypoint	17	28	22	rejected: 	not enough progress from previous waypoint
Possible waypoint	18	31	3
Waypoint	18	31	3	accepted
Possible waypoint	19	33	6
Waypoint	19	33	6	rejected: 	not enough progress from previous waypoint
Possible waypoint	20	34	21
Waypoint	20	34	21	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	21	37	14
Waypoint	21	37	14	accepted
Possible waypoint	22	37	29
Waypoint	22	37	29	rejected: 	not enough progress from previous waypoint
Possible waypoint	23	39	19
Waypoint	23	39	19	rejected: 	not enough progress from previous waypoint
Possible waypoint	24	46	35
Waypoint	24	46	35	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	25	47	3
Waypoint	25	47	3	accepted
Possible waypoint	26	51	14
Waypoint	26	51	14	accepted
Possible waypoint	27	51	9
Waypoint	27	51	9	rejected: 	not enough progress from previous waypoint
Possible waypoint	28	53	35
Waypoint	28	53	35	rejected: 	not enough progress from previous waypoint
Possible waypoint	29	53	20
Waypoint	29	53	20	rejected: 	not enough progress from previous waypoint
Possible waypoint	30	64	24
Waypoint	30	64	24	rejected: 	measure too close to finish
tunnel waypoint 	1	 from 	0	20	 to 	7	19
tunnel waypoint 	2	 from 	7	19	 to 	10	18
tunnel waypoint 	3	 from 	10	18	 to 	19	22
tunnel waypoint 	4	 from 	19	22	 to 	26	10
tunnel waypoint 	5	 from 	26	10	 to 	31	3
tunnel waypoint 	6	 from 	31	3	 to 	37	14
tunnel waypoint 	7	 from 	37	14	 to 	47	3
tunnel waypoint 	8	 from 	47	3	 to 	51	14
tunnel waypoint 	9	 from 	51	14	 to 	64	32
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tile	terrain/tree.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/worldmap.png
Loading tile	terrain/flower.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/water_grass_5_1.png
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
New GL Shader program 27
New GL Shader 28 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/water.frag
*p 27: Uniform: 0: 8B50 mapCoord
*p 27: Uniform: 1: 8B52 texCoord
*p 27: Uniform: 2: 8B50 texSize
*p 27: Uniform: 3: 1406 tick
*p 27: Uniform: 4: 8B5E tex
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/way_next_6.png
Spawning 	green worm mass	 near 	clearing	clearing	 at 	59	28
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_worms_green_worm_mass.png
Loading tileset	/data/gfx/ts-gfx-npc1.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/troll_f.png
Loading tile from tileset	/data/gfx/shockbolt/npc/canine_fox.png
Spawning 	red jelly	 near 	clearing	clearing	 at 	62	21
Loading tile from tileset	/data/gfx/shockbolt/npc/jelly-red.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_white_rat.png
Spawning 	white worm mass	 near 	clearing	clearing	 at 	61	28
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_worms_white_worm_mass.png
[TOME ENTITY FILTER] selected basic	85.186933841949	112.5
[TOME ENTITY FILTER] selected basic	82.250183016935	103.5
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_red_ooze.png
Spawning 	wolf	 near 	clearing	clearing	 at 	13	25
Loading tile from tileset	/data/gfx/shockbolt/npc/canine_w.png
[TOME ENTITY FILTER] selected basic	106.81362039044	112.5
Spawning 	black ooze	 near 	clearing	clearing	 at 	20	19
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_black_ooze.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_brown_mouse.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_brown_rat.png
[TOME ENTITY FILTER] selected Ego	56.933746208189	65.5
Spawning 	wolf	 near 	clearing	clearing	 at 	59	26
Spawning 	giant grey mouse	 near 	clearing	clearing	 at 	20	21
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_grey_mouse.png
Loading tile from tileset	/data/gfx/shockbolt/npc/midge_swarm.png
[TOME ENTITY FILTER] selected basic	73.916539548877	103.5
Loading tile from tileset	/data/gfx/shockbolt/npc/white-snake.png
Spawning 	giant white mouse	 near 	clearing	clearing	 at 	20	23
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_white_mouse.png
[TOME ENTITY FILTER] selected basic	109.7541623335	112.5
Spawning 	forest troll	 near 	clearing	clearing	 at 	64	22
Spawning 	forest troll	 near 	clearing	clearing	 at 	19	22
Spawning 	white worm mass	 near 	clearing	clearing	 at 	15	24
[TOME ENTITY FILTER] selected Ego	31.690956554769	65.5
Spawning 	iron greatsword of paradox	 near 	clearing	clearing	 at 	nil	nil
[TOME ENTITY FILTER] selected Ego	47.793833622777	65.5
Spawning 	flaming iron waraxe	 near 	clearing	clearing	 at 	nil	nil
[TOME ENTITY FILTER] selected basic	87.554209321401	112.5
Loading tile from tileset	/data/gfx/shockbolt/object/leather_rough.png
Loading tileset	/data/gfx/ts-gfx-object1.png
[TOME ENTITY FILTER] selected Ego	45.651835437899	65.5
Spawning 	barbed quiver of elm arrows	 near 	clearing	clearing	 at 	nil	nil
[TOME ENTITY FILTER] selected Ego	44.746818302024	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/wizardhat_linen.png
[TOME ENTITY FILTER] selected Ego	44.779941933178	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/wand_elm.png
Loading tile from tileset	/data/gfx/shockbolt/object/scroll-lore.png
Placed lore	tattered paper scrap	44	5
[Identify]	tattered paper scrap	true
Wait finished, counted 1447, 931 ticks
[STARTEVENTS] Zone events list:
[1] = {
  [minor] = true
  [name] = font-life
  [percent] = 60
}
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_03.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_pine_shadow.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_pine_trunk.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_elm_shadow.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_elm_trunk.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_oak_shadow.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_oak_trunk_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_pine_foliage_04.png
[SHADER] Loading from /data/gfx/shaders/tree.lua
[SHADER] Loaded shader with totalname	tree[]
New GL Shader program 29
New GL Shader 30 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/tree.frag
*p 29: Uniform: 0: 1406 attenuation
*p 29: Uniform: 1: 8B50 mapCoord
*p 29: Uniform: 2: 8B52 texCoord
*p 29: Uniform: 3: 1406 tick
*p 29: Uniform: 4: 8B5E tex
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_elm_foliage_summer.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_oak_foliage_summer_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_11.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_08.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_small_narrow_pine_shadow.png
Loading tile	terrain/trees/light_small_narrow_pine_trunk.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_small_narrow_pine_foliage_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/oak_shadow.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/oak_trunk_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/oak_foliage_summer_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_06.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_09.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/oak_trunk_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/oak_foliage_summer_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_oak_trunk_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/elm_shadow.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/elm_trunk.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_oak_foliage_summer_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/elm_foliage_summer.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_small_wider_pine_shadow.png
Loading tile	terrain/trees/light_small_wider_pine_trunk.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_oak_foliage_summer_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_small_wider_pine_foliage_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_13.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/tiny_cypress_shadow.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/tiny_cypress_trunk.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/tiny_cypress_foliage_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_small_narrow_pine_foliage_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_cypress_shadow.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_cypress_trunk.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_cypress_foliage_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_small_narrow_pine_foliage_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_10.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/tiny_cypress_foliage_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/flower_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_12.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_small_wider_pine_foliage_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_07.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_14.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_pine_foliage_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_small_narrow_pine_foliage_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushroom_07.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_small_wider_pine_foliage_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/cypress_shadow.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/cypress_trunk.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/cypress_foliage_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/tiny_cypress_foliage_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_oak_foliage_summer_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_cypress_foliage_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_cypress_foliage_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushroom_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushroom_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushroom_05.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/flower_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushroom_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/flower_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushroom_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/flower_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/mushroom_06.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/flower_05.png
Loading tile	terrain/flower_06.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_dirt/road_end_a_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_dirt/road_horizontal_a_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_dirt/road_horizontal_a_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_dirt/road_turn_c_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_dirt/road_turn_a_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_dirt/road_horizontal_a_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_dirt/road_turn_d_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_dirt/road_turn_b_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_dirt/road_turn_d_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_dirt/road_t_section_a_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_dirt/road_turn_c_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_dirt/road_t_section_b_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_dirt/road_vertical_a_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_dirt/road_vertical_a_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_dirt/road_turn_a_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_dirt/road_t_section_c_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_dirt/road_end_a_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_dirt/road_vertical_a_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_4_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_8_01.png
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[STARTEVENTS] Assigned events list:
[1] = {
  [1] = font-life
}
[2] = {
}
[3] = {
}
Loading tile from tileset	/data/gfx/shockbolt/terrain/terrain_pot_03_01_64.png
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.5,color1=vec4(0.2,0.7,0,1),color2=vec4(0,1,0.3,1),hide_center=0,npow=4,time_factor=4000,zoom=3]
New GL Shader program 31
New GL Shader 32 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/sparks.frag
*p 31: Uniform: 0: 1406 aam
*p 31: Uniform: 1: 8B52 color1
*p 31: Uniform: 2: 8B52 color2
*p 31: Uniform: 3: 1406 hide_center
*p 31: Uniform: 4: 1406 npow
*p 31: Uniform: 5: 1406 tick
*p 31: Uniform: 6: 1406 time_factor
*p 31: Uniform: 7: 8B50 xy
*p 31: Uniform: 8: 1406 zoom
*p 31: Uniform: 9: 8B5E tex
[EVENT] font-life centered at 	53	1
Not gone east, no backup guardian
Running on level loads	trollmire-1
Loading tile	npc/humanoid_player_player.png
[PARTY] New member, add after	PuceCube	PuceCube
Adding entity	1983	after	1983
Entering tier1 zone for escort	tier1.1	1	0
[MUSIC] loading	Rainy Day.ogg	sound "/data/music/Rainy Day.ogg" : <static>
[MUSIC] playing	Rainy Day.ogg	sound "/data/music/Rainy Day.ogg" : <static>
[PLAYER BIRTH] resolve...
Loading tile	player/human_male/base_shadow_01.png
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[SOUND] loading from	/data/sound/actions/wear.ogg	:=:	sound "/data/sound/actions/wear.ogg" : <static>
[Identify]	brass lantern	true
Inventory resolver	PuceCube	nil	nil	nil
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Added unique	mod.class.Object/Scrying Orb	::	1
[Identify]	Scrying Orb	true
Inventory resolver	PuceCube	nil	scroll	infusion
[ActorObjectUse] useObjectEnable: 	healing infusion	by	PuceCube	inven/slot	1	nil
[Identify]	healing infusion	true
fight: 	elm starstaff	brass lantern	::	nil	MAINHAND
Loading tile	player/human_male/right_hand_08.png
[Identify]	elm starstaff	true
fight: 	linen robe	elm starstaff	::	OFFHAND	BODY
fight: 	linen robe	brass lantern	::	nil	BODY
Loading tile	player/human_male/upper_body_18.png
[Identify]	linen robe	true
[PLAYER BIRTH] resolved!
Using cached font	/data/font/Salsa-Mono.ttf	14
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Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Loading tile	tactical_self.png
Loading tile	tactical_powerful.png
Loading tile	tactical_danger.png
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Loading tile	tactical_friend.png
Loading tile	tactical_enemy.png
Loading tile	tactical_neutral.png
Updating zone name	Trollmire (1)
[SOUND] loading from	/data/sound/ambient/forest/wind3.ogg	:=:	sound "/data/sound/ambient/forest/wind3.ogg" : <static>
[SOUND] loading from	/data/sound/ambient/forest/cricket2.ogg	:=:	sound "/data/sound/ambient/forest/cricket2.ogg" : <static>
[USERCHAT] channel achievement	ratbuddy	tome	The secret city (Insane (Adventure) difficulty)	false	false
Server latency	159
[USERCHAT] channel achievement	ArthurTheKing	tome	Utterly Destroyed	false	false
[SOUND] loading from	/data/sound/ambient/forest/wind4.ogg	:=:	sound "/data/sound/ambient/forest/wind4.ogg" : <static>
[SOUND] loading from	/data/sound/ambient/forest/bird3.ogg	:=:	sound "/data/sound/ambient/forest/bird3.ogg" : <static>
[USERCHAT] channel serial data	realm087	tome	690
[USERCHAT] channel achievement	Jaysyn	tome	Curse Lifter	false	false
[USERCHAT] channel talk	realm087	tome	this guy is fine
[SOUND] loading from	/data/sound/ambient/forest/bird4.ogg	:=:	sound "/data/sound/ambient/forest/bird4.ogg" : <static>
[PROFILE] filtering save of 	characters	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Random escort on	reknor	1
Random escort on	old-forest	2
Random escort on	dreadfell	6
Random escort on	old-forest	3
Random escort on	dreadfell	7
Random escort on	dreadfell	8
Random escort on	dreadfell	5
Random escort on	daikara	2
Random escort on	old-forest	1
[COROUTINE] registering	savefilepipe	thread: 0x13c3e660
===	nil	nil
[QUEST] given to	table: 0x1352f9e8	start-allied
[LOG]	#LIGHT_GREEN#Accepted quest 'Of trolls and damp caves'! #WHITE#(Press 'j' to see the quest log)
Added unique	mod.class.Object/Transmogrification Chest	::	1
[ActorObjectUse] useObjectEnable: 	Transmogrification Chest	by	PuceCube	inven/slot	table: 0x13794fb8	nil
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Loading entities file from file	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	18	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	4
 * using themes	blight,misc
 * forbid power sources:	antimagic
Creating randart pair of hardened leather boots 'Runuvon'(faded pair of hardened leather boots) with no themename
 ** selected ego	miner's 	(normal)	technique
 ** selected ego	wanderer's 	(greater)	technique
 ** selected ego	miner's 	(normal)	technique
 * adding power: stat str(2 points)
 * adding power: stat dex(2 points)
 * adding power: stat mag(2 points)
 * adding power: stat mag(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	20	egos =	3	gr egos =	2	rand themes = 	2	points = 	9	nb_powers = 	5
 * using themes	lightning,misc
Creating randart hardened leather armour 'Zeridoyon'(scintillating hardened leather armour) with no themename
 ** selected ego	volcanic 	(greater)	nature
 ** selected ego	 of lightning resistance	(normal)	technique
 ** selected ego	 of fire resistance	(normal)	technique
 * adding power: ignore crit greater(1 points)
 * adding power: stat dex(2 points)
 * adding power: stat con(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	17	egos =	3	gr egos =	2	rand themes = 	2	points = 	11	nb_powers = 	3
 * using themes	fire,defense
Creating randart Aerevea the pair of dwarven-steel boots(rune-covered pair of dwarven-steel boots) with no themename
 ** selected ego	 of evasion	(greater)	technique
 ** selected ego	undeterred 	(greater)	arcane
 ** selected ego	grounding 	(normal)	nature
 * adding power: immune cut(1 points)
 * adding power: def(2 points)
 * adding power: immune confusion(1 points)
 * adding power: immune cut(1.5 points)
Loading entities file from file	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	12	egos =	3	gr egos =	2	rand themes = 	2	points = 	8	nb_powers = 	5
 * using themes	light,temporal
 * forbid power sources:	antimagic
Creating randart Radiancewedge(jewel-encrusted steel greatsword) with light
 ** selected ego	 of crippling	(greater)	technique
 ** selected ego	 of projection	(normal)	psionic
 ** selected ego	 of massacre	(normal)	technique
 * adding power: resists pen temporal(2 points)
 * adding power: resist light(2 points)
Loading entities file from file	/data/general/objects/random-artifacts/shields.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	32	egos =	3	gr egos =	2	rand themes = 	2	points = 	17	nb_powers = 	4
 * using themes	physical,defense
Creating randart stralite shield 'Bethobeth'(jewel-encrusted stralite shield) with no themename
 ** selected ego	 of lightning resistance (#RESIST#)	(normal)	technique
 ** selected ego	 of lightning resistance (#RESIST#)	(normal)	technique
 ** selected ego	impervious 	(greater)	technique
 * adding power: save spell(1 points)
 * adding power: slay demon(1 points)
 * adding power: immune stun(1 points)
 * adding power: phys dam(1 points)
 * adding power: save spell(1.5 points)
 * adding power: slay demon(1.5 points)
 * adding power: immune stun(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	49	egos =	3	gr egos =	2	rand themes = 	3	points = 	21	nb_powers = 	5
 * using themes	arcane,physical,defense
 * forbid power sources:	antimagic
Creating randart Voromira the voratun mace(scintillating voratun mace) with no themename
 ** selected ego	elemental 	(greater)	arcane
 ** selected ego	arcing 	(normal)	arcane
 ** selected ego	balanced 	(normal)	technique
 * adding power: resist mind(2 points)
 * adding power: greater max encumbrance(1 points)
 * adding power: immune stun(1 points)
 * adding power: phys crit magnitude(3 points)
 * adding power: increased life(1 points)
 * adding power: resist mind(3 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	15	egos =	3	gr egos =	2	rand themes = 	2	points = 	10	nb_powers = 	5
 * using themes	fire,antimagic
 * forbid power sources:	arcane
Creating randart Xerydabeth the steel mace(shadowy steel mace) with no themename
 ** selected ego	 of purging	(greater)	antimagic
 ** selected ego	hateful 	(normal)	psionic
 ** selected ego	hateful 	(normal)	psionic
 * adding power: resist lightning(1 points)
 * adding power: resist acid(1 points)
 * adding power: resist arcane(5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	23	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	3
 * using themes	temporal,acid
 * forbid power sources:	antimagic
Creating randart Berygantir(shadowy pair of hardened leather boots) with no themename
 ** selected ego	stealthy 	(normal)	technique
 ** selected ego	grounding 	(normal)	nature
 ** selected ego	 of phasing	(greater)	arcane
 * adding power: resist temporal(2 points)
 * adding power: resists pen temporal(2 points)
 * adding power: inc damage acid(1 points)
 * adding power: resist temporal(3 points)
Loading entities file from file	/data/general/objects/random-artifacts/ammo.lua
Begin randart generation:	level = 	17	egos =	3	gr egos =	2	rand themes = 	2	points = 	13	nb_powers = 	3
 * using themes	mind,fire
Creating randart Xabeth the Abyssquick(laminated quiver of ash arrows) with fire
 ** selected ego	insidious 	(normal)	nature
 ** selected ego	deadly 	(normal)	technique
 ** selected ego	 of vileness	(normal)	arcane
 * adding power: mind burst (crit)(3 points)
 * adding power: mind burst (crit)(3 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	42	egos =	3	gr egos =	2	rand themes = 	3	points = 	17	nb_powers = 	5
 * using themes	lightning,fire,physical
Creating randart voratun ring 'Airgore'(gleaming voratun ring) with lightning
 ** selected ego	treant's 	(greater)	nature
 ** selected ego	 of nature (#RESIST#)	(normal)	nature
 ** selected ego	mule's 	(normal)	technique
 * adding power: phys crit magnitude(3 points)
 * adding power: increased life(1 points)
 * adding power: phys atk(1 points)
 * adding power: increased stamina(1 points)
 * adding power: inc damage lightning(1 points)
 * adding power: increased life(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/ammo.lua
Begin randart generation:	level = 	45	egos =	3	gr egos =	2	rand themes = 	2	points = 	16	nb_powers = 	5
 * using themes	spell,arcane
 * forbid power sources:	antimagic
Creating randart Islorasethra the quiver of dragonbone arrows(gleaming quiver of dragonbone arrows) with no themename
 ** selected ego	 of annihilation	(greater)	technique
 ** selected ego	barbed 	(normal)	technique
 ** selected ego	arcing 	(normal)	arcane
 * adding power: arcane burst (crit)(6 points)
 * adding power: blight ranged(1 points)
 * adding power: blight ranged(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	29	egos =	3	gr egos =	2	rand themes = 	2	points = 	18	nb_powers = 	6
 * using themes	lightning,dark
Creating randart Sootspike the cashmere robe(laminated cashmere robe) with dark
 ** selected ego	 of light (#RESIST#)	(normal)	arcane
 ** selected ego	 of darkness (#RESIST#)	(normal)	arcane
 ** selected ego	ancient 	(greater)	arcane
 * adding power: dark numbing melee(2 points)
 * adding power: dark numbing melee(2 points)
 * adding power: inc damage darkness(1 points)
 * adding power: dark numbing melee(2 points)
 * adding power: lightning retribution(1 points)
 * adding power: inc damage darkness(1 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	41	egos =	3	gr egos =	2	rand themes = 	3	points = 	17	nb_powers = 	5
 * using themes	physical,mind,temporal
 * forbid power sources:	antimagic
Creating randart pair of voratun boots 'Ce'Nutta'(laminated pair of voratun boots) with no themename
 ** selected ego	 of strife	(greater)	psionic
 ** selected ego	scholar's 	(normal)	arcane
 ** selected ego	 of strife	(greater)	psionic
 * adding power: increased stamina(1 points)
 * adding power: stat dex(2 points)
 * adding power: decreased fatigue(1 points)
 * adding power: phys dam(1 points)
 * adding power: phys atk(1 points)
 * adding power: increased stamina(1.5 points)
 * adding power: stat dex(3 points)
Loading entities file from memory	/data/general/objects/random-artifacts/ammo.lua
Begin randart generation:	level = 	35	egos =	3	gr egos =	2	rand themes = 	3	points = 	21	nb_powers = 	4
 * using themes	antimagic,mind,fire
 * forbid power sources:	arcane
Creating randart quiver of yew arrows 'Smolderminister'(immaculate quiver of yew arrows) with fire
 ** selected ego	tundral 	(normal)	nature
 ** selected ego	 of erosion	(normal)	nature
 ** selected ego	 of gravity	(greater)	nature
 * adding power: fire burst (crit)(3 points)
 * adding power: fire ranged(1 points)
 * adding power: fire ranged(1 points)
 * adding power: manaburn melee(2 points)
 * adding power: fire burst (crit)(4.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	42	egos =	3	gr egos =	2	rand themes = 	3	points = 	17	nb_powers = 	6
 * using themes	physical,acid,temporal
 * forbid power sources:	antimagic
Creating randart Belyvea(faded voratun dagger) with no themename
 ** selected ego	 of amnesia	(greater)	psionic
 ** selected ego	flaming 	(normal)	arcane
 ** selected ego	 of shearing	(greater)	technique
 * adding power: acid retribution(1 points)
 * adding power: phys crit magnitude(3 points)
 * adding power: stat dex(2 points)
 * adding power: increased life(1 points)
 * adding power: decreased fatigue(1 points)
 * adding power: acid retribution(1 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	12	egos =	3	gr egos =	2	rand themes = 	2	points = 	7	nb_powers = 	3
 * using themes	light,physical
Creating randart Prismpanic(gleaming steel dagger) with light
 ** selected ego	 of crippling	(greater)	technique
 ** selected ego	 of crippling	(greater)	technique
 ** selected ego	balanced 	(normal)	technique
 * adding power: damage(1 points)
 * adding power: light blind melee(2 points)
 * adding power: apr(1 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	23	egos =	3	gr egos =	2	rand themes = 	2	points = 	15	nb_powers = 	3
 * using themes	blight,arcane
 * forbid power sources:	antimagic
Creating randart pair of dwarven-steel boots 'Elynor'(glowing pair of dwarven-steel boots) with no themename
 ** selected ego	 of uncanny dodging	(normal)	technique
 ** selected ego	insulating 	(normal)	technique
 ** selected ego	scholar's 	(normal)	arcane
 * adding power: resist blight(2 points)
 * adding power: resist arcane(5 points)
 * adding power: resists pen arcane(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	49	egos =	3	gr egos =	2	rand themes = 	2	points = 	23	nb_powers = 	5
 * using themes	dark,temporal
 * forbid power sources:	antimagic
Creating randart Woeresolve the stralite longsword(twisted stralite longsword) with dark
 ** selected ego	chilling 	(normal)	arcane
 ** selected ego	warbringer's 	(greater)	technique
 ** selected ego	arcing 	(normal)	arcane
 * adding power: inc damage darkness(1 points)
 * adding power: resists pen darkness(2 points)
 * adding power: resist temporal(2 points)
 * adding power: resist darkness(2 points)
 * adding power: dark burst(2 points)
 * adding power: inc damage darkness(1.5 points)
 * adding power: resists pen darkness(3 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	24	egos =	3	gr egos =	2	rand themes = 	2	points = 	15	nb_powers = 	5
 * using themes	light,arcane
 * forbid power sources:	antimagic
Creating randart Arygassra the Prismcast(jewel-encrusted dwarven-steel battleaxe) with light
 ** selected ego	flaming 	(normal)	arcane
 ** selected ego	 of amnesia	(greater)	psionic
 ** selected ego	 of paradox	(normal)	arcane
 * adding power: resist arcane(5 points)
 * adding power: resist light(2 points)
 * adding power: light melee(1 points)
Loading entities file from file	/data/general/objects/random-artifacts/gloves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	22	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	4
 * using themes	blight,physical
 * forbid power sources:	antimagic
Creating randart dwarven-steel gauntlets 'Halekalthogas'(flawless dwarven-steel gauntlets) with no themename
 ** selected ego	 of regeneration	(greater)	nature
 ** selected ego	polar 	(normal)	nature
 ** selected ego	polar 	(normal)	nature
 * adding power: damage(1 points)
 * adding power: stamina regeneration(1 points)
 * adding power: stat dex(2 points)
 * adding power: physical retribution(1 points)
 * adding power: damage(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	38	egos =	3	gr egos =	2	rand themes = 	2	points = 	20	nb_powers = 	7
 * using themes	mental,misc
Creating randart Nerebrevea(faded elven-wood starstaff) with no themename
 ** selected ego	 of fate	(normal)	arcane
 ** selected ego	 of blasting	(greater)	arcane
 ** selected ego	 of greater warding	(greater)	arcane
 * adding power: stat dex(2 points)
 * adding power: mind melee(1 points)
 * adding power: stat cun(2 points)
 * adding power: stat dex(2 points)
 * adding power: mind burst(2 points)
 * adding power: mind melee(1 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	3	gr egos =	2	rand themes = 	2	points = 	10	nb_powers = 	4
 * using themes	arcane,misc
 * forbid power sources:	antimagic
Creating randart steel longsword 'Chalelar'(crackling steel longsword) with no themename
 ** selected ego	 of crippling	(greater)	technique
 ** selected ego	flaming 	(normal)	arcane
 ** selected ego	 of crippling	(greater)	technique
 * adding power: stat con(2 points)
 * adding power: resist arcane(5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	49	egos =	3	gr egos =	2	rand themes = 	2	points = 	21	nb_powers = 	7
 * using themes	light,lightning
 * forbid power sources:	antimagic
Creating randart Noonstreak the yew wand of trap destruction(crackling wand) with light
 ** selected ego	bright 	(normal)	nil
 ** selected ego	overpowered 	(greater)	nil
 ** selected ego	overpowered 	(greater)	nil
 * adding power: lite radius(1 points)
 * adding power: lite radius(1 points)
 * adding power: resists pen light(2 points)
 * adding power: resists pen lightning(2 points)
 * adding power: inc damage lightning(1 points)
 * adding power: inc damage lightning(1 points)
 * adding power: light blind melee(2 points)
 * adding power: lite radius(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	36	egos =	3	gr egos =	2	rand themes = 	2	points = 	20	nb_powers = 	6
 * using themes	dark,nature
Creating randart Blindborn the stralite waraxe(rune-covered stralite waraxe) with dark
 ** selected ego	 of disruption	(greater)	antimagic
 ** selected ego	 of shearing	(greater)	technique
 ** selected ego	balanced 	(normal)	technique
 * adding power: dark retribution(1 points)
 * adding power: dark melee(1 points)
 * adding power: dark numbing melee(2 points)
 * adding power: nature retribution(1 points)
 * adding power: resists pen nature(2 points)
 * adding power: inc damage nature(1 points)
 * adding power: dark retribution(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	12	egos =	3	gr egos =	2	rand themes = 	2	points = 	8	nb_powers = 	4
 * using themes	nature,temporal
 * forbid power sources:	antimagic
Creating randart steel greatmaul 'Rotlace'(crackling steel greatmaul) with nature
 ** selected ego	 of daylight	(normal)	arcane
 ** selected ego	 of the mystic	(normal)	arcane
 ** selected ego	 of paradox	(normal)	arcane
 * adding power: resist temporal(2 points)
 * adding power: nature burst(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	25	egos =	3	gr egos =	2	rand themes = 	2	points = 	16	nb_powers = 	3
 * using themes	mental,physical
Creating randart Anylen(laminated hardened leather belt) with no themename
 ** selected ego	insulating 	(normal)	technique
 ** selected ego	nightruned 	(normal)	arcane
 ** selected ego	noble's 	(greater)	technique
 * adding power: summon heal(1 points)
 * adding power: mind crit magnitude(3 points)
 * adding power: improve heal(1 points)
 * adding power: summon heal(1.5 points)
 * adding power: improve heal(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	16	egos =	3	gr egos =	2	rand themes = 	2	points = 	12	nb_powers = 	3
 * using themes	mind,lightning
Creating randart ash totem of cure ailments 'Airlady'(rune-covered totem) with lightning
 ** selected ego	forceful 	(normal)	nil
 ** selected ego	supercharged 	(normal)	nil
 ** selected ego	forceful 	(normal)	nil
 * adding power: inc damage mind(1 points)
 * adding power: lightning retribution(1 points)
 * adding power: resist lightning(1 points)
 * adding power: inc damage mind(1.5 points)
 * adding power: lightning retribution(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	35	egos =	3	gr egos =	2	rand themes = 	2	points = 	21	nb_powers = 	7
 * using themes	antimagic,fire
 * forbid power sources:	arcane
Creating randart Cyrynor the Pyredeath(silvered stralite greatmaul) with fire
 ** selected ego	 of projection	(normal)	psionic
 ** selected ego	 of shearing	(greater)	technique
 ** selected ego	 of disruption	(greater)	antimagic
 * adding power: manaburn melee(2 points)
 * adding power: resist blight(2 points)
 * adding power: resist temporal(2 points)
 * adding power: inc damage fire(1 points)
 * adding power: resist acid(1 points)
 * adding power: resist fire(1 points)
 * adding power: fire burst (crit)(3 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	42	egos =	3	gr egos =	2	rand themes = 	2	points = 	25	nb_powers = 	6
 * using themes	nature,arcane
 * forbid power sources:	antimagic
Creating randart Salunne the Cystvalor(glistening dragonbone vilestaff) with nature
 ** selected ego	surging 	(normal)	arcane
 ** selected ego	magelord's 	(greater)	arcane
 ** selected ego	 of wizardry	(greater)	arcane
 * adding power: arcane burst(4 points)
 * adding power: slime melee(2 points)
 * adding power: nature melee(1 points)
 * adding power: nature burst (crit)(3 points)
 * adding power: nature melee(1 points)
 * adding power: arcane burst(4 points)
Loading entities file from file	/data/general/objects/random-artifacts/ranged.lua
Begin randart generation:	level = 	45	egos =	3	gr egos =	2	rand themes = 	3	points = 	27	nb_powers = 	6
 * using themes	antimagic,physical,light
 * forbid power sources:	arcane
Creating randart dragonbone longbow 'Shinevagrant'(jewel-encrusted dragonbone longbow) with light
 ** selected ego	steady 	(normal)	technique
 ** selected ego	 of dexterity (#STATBONUS#)	(normal)	technique
 ** selected ego	 of dexterity (#STATBONUS#)	(normal)	technique
 * adding power: inc damage light(1 points)
 * adding power: phys apr(1 points)
 * adding power: save physical(1 points)
 * adding power: phys crit magnitude(3 points)
 * adding power: manaburn melee(2 points)
 * adding power: stat str(2 points)
 * adding power: inc damage light(1.5 points)
 * adding power: phys apr(1.5 points)
 * adding power: save physical(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	27	egos =	3	gr egos =	2	rand themes = 	2	points = 	16	nb_powers = 	6
 * using themes	blight,arcane
 * forbid power sources:	antimagic
Creating randart thorny mindstar 'Glytha'(humming thorny mindstar) with no themename
 ** selected ego	nature's 	(normal)	nature
 ** selected ego	 of resolve	(normal)	psionic
 ** selected ego	caller's 	(greater)	nature
 * adding power: inc damage blight(1 points)
 * adding power: resist arcane(5 points)
 * adding power: inc damage blight(1 points)
 * adding power: inc damage arcane(1 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	32	egos =	3	gr egos =	2	rand themes = 	2	points = 	15	nb_powers = 	7
 * using themes	arcane,spell
 * forbid power sources:	antimagic
Creating randart Eremumahor the reinforced leather armour(immaculate reinforced leather armour) with no themename
 ** selected ego	 of lightning resistance	(normal)	technique
 ** selected ego	enlightening 	(greater)	psionic
 ** selected ego	 of cold resistance	(normal)	technique
 * adding power: blight retribution(1 points)
 * adding power: spellcrit(1 points)
 * adding power: spellpower(1 points)
 * adding power: void(2 points)
 * adding power: blight retribution(1 points)
 * adding power: spellcrit(1 points)
 * adding power: vim on crit(1 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	50	egos =	3	gr egos =	2	rand themes = 	2	points = 	25	nb_powers = 	6
 * using themes	mind,defense
Creating randart stralite waraxe 'Cyralewyn'(crackling stralite waraxe) with no themename
 ** selected ego	acidic 	(normal)	arcane
 ** selected ego	 of vileness	(normal)	arcane
 ** selected ego	arcing 	(normal)	arcane
 * adding power: save spell(1 points)
 * adding power: immune silence(1 points)
 * adding power: immune poison(1 points)
 * adding power: save mental(1 points)
 * adding power: ignore crit greater(1 points)
 * adding power: armor(2 points)
 * adding power: save spell(1.5 points)
 * adding power: immune silence(1.5 points)
 * adding power: immune poison(1.5 points)
 * adding power: save mental(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	29	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	5
 * using themes	mind,acid
Creating randart reinforced leather armour 'Voribreba'(gleaming reinforced leather armour) with no themename
 ** selected ego	 of clarity	(normal)	psionic
 ** selected ego	 of the deep	(greater)	nature
 ** selected ego	troll-hide 	(greater)	nature
 * adding power: inc damage mind(1 points)
 * adding power: resists pen mind(2 points)
 * adding power: resist acid(1 points)
 * adding power: resists pen acid(2 points)
 * adding power: acid corrode melee(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	18	egos =	3	gr egos =	2	rand themes = 	2	points = 	9	nb_powers = 	3
 * using themes	mental,blight
 * forbid power sources:	antimagic
Creating randart cashmere cloak 'Adytta'(faded cashmere cloak) with no themename
 ** selected ego	 of Iron Throne	(normal)	technique
 ** selected ego	resilient 	(normal)	nature
 ** selected ego	resilient 	(normal)	nature
 * adding power: resists pen mind(2 points)
 * adding power: mindpower(1 points)
 * adding power: mindpower(1 points)
 * adding power: mindpower(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/ammo.lua
Begin randart generation:	level = 	38	egos =	3	gr egos =	2	rand themes = 	2	points = 	19	nb_powers = 	6
 * using themes	blight,physical
 * forbid power sources:	antimagic
Creating randart Givena the quiver of dragonbone arrows(faded quiver of dragonbone arrows) with no themename
 ** selected ego	 of accuracy	(normal)	technique
 ** selected ego	self-loading 	(normal)	arcane
 ** selected ego	 of warping	(greater)	magic
 * adding power: ammo reload(1 points)
 * adding power: gloom mind melee(2 points)
 * adding power: apr(1 points)
 * adding power: damage(1 points)
 * adding power: travel speed(1 points)
 * adding power: physical burst (crit)(3 points)
 * adding power: ammo reload(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/shields.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	12	egos =	3	gr egos =	2	rand themes = 	2	points = 	8	nb_powers = 	4
 * using themes	physical,temporal
 * forbid power sources:	antimagic
Creating randart Tedil the steel shield(silvered steel shield) with no themename
 ** selected ego	reinforced 	(normal)	technique
 ** selected ego	 of resilience	(normal)	nature
 ** selected ego	 of resistance	(greater)	nature
 * adding power: greater max encumbrance(1 points)
 * adding power: slay elemental(1 points)
 * adding power: increased stamina(1 points)
 * adding power: life regeneration(1 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	26	egos =	3	gr egos =	2	rand themes = 	2	points = 	18	nb_powers = 	4
 * using themes	lightning,arcane
 * forbid power sources:	antimagic
Creating randart dwarven-steel mace 'Blastfoe'(scintillating dwarven-steel mace) with lightning
 ** selected ego	 of crippling	(greater)	technique
 ** selected ego	 of massacre	(normal)	technique
 ** selected ego	 of projection	(normal)	psionic
 * adding power: inc damage arcane(1 points)
 * adding power: resists pen lightning(2 points)
 * adding power: resists pen arcane(2 points)
 * adding power: resists pen arcane(2 points)
 * adding power: inc damage arcane(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	34	egos =	3	gr egos =	2	rand themes = 	3	points = 	16	nb_powers = 	5
 * using themes	spell,mental,defense
 * forbid power sources:	antimagic
Creating randart Gabeth the reinforced leather armour(laminated reinforced leather armour) with no themename
 ** selected ego	rejuvenating 	(normal)	nature
 ** selected ego	 of resilience	(normal)	nature
 ** selected ego	 of lightning resistance	(normal)	technique
 * adding power: resist blight(2 points)
 * adding power: immune pin(1 points)
 * adding power: mind retribution(1 points)
 * adding power: armor(2 points)
 * adding power: mind crit magnitude(3 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	3	gr egos =	2	rand themes = 	2	points = 	11	nb_powers = 	4
 * using themes	light,acid
Creating randart Lustresweeper the cashmere wizard hat(crackling cashmere wizard hat) with light
 ** selected ego	 of madness	(greater)	psionic
 ** selected ego	grounding 	(normal)	nature
 ** selected ego	 of nature (#RESIST#)	(normal)	nature
 * adding power: lite radius(1 points)
 * adding power: resists pen acid(2 points)
 * adding power: acid corrode melee(2 points)
 * adding power: resists pen light(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	39	egos =	3	gr egos =	2	rand themes = 	2	points = 	22	nb_powers = 	4
 * using themes	antimagic,defense
 * forbid power sources:	arcane
Creating randart silk robe 'Xywyn'(laminated silk robe) with no themename
 ** selected ego	psion's 	(greater)	psionic
 ** selected ego	verdant 	(greater)	nature
 ** selected ego	 of life	(greater)	nature
 * adding power: save mental(1 points)
 * adding power: resist light(2 points)
 * adding power: ignore crit greater(1 points)
 * adding power: immune cut(1 points)
 * adding power: save mental(1.5 points)
 * adding power: resist light(3 points)
 * adding power: ignore crit greater(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	36	egos =	3	gr egos =	2	rand themes = 	2	points = 	21	nb_powers = 	6
 * using themes	mind,acid
Creating randart Mayotha(faded stralite plate armour) with no themename
 ** selected ego	 of implacability	(greater)	technique
 ** selected ego	searing 	(greater)	arcane
 ** selected ego	 of acid resistance	(normal)	technique
 * adding power: inc damage mind(1 points)
 * adding power: resists pen acid(2 points)
 * adding power: resist acid(1 points)
 * adding power: resists pen acid(2 points)
 * adding power: acid corrode melee(2 points)
 * adding power: resists pen acid(2 points)
 * adding power: inc damage mind(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	23	egos =	3	gr egos =	2	rand themes = 	2	points = 	12	nb_powers = 	5
 * using themes	blight,misc
 * forbid power sources:	antimagic
Creating randart Salydamina the alchemist's lamp(glistening alchemist's lamp) with no themename
 ** selected ego	preserving 	(greater)	nature
 ** selected ego	bright 	(normal)	technique
 ** selected ego	 of clarity	(normal)	psionic
 * adding power: resist blight(2 points)
 * adding power: stat mag(2 points)
 * adding power: infravision radius(1 points)
 * adding power: infravision radius(1 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	37	egos =	3	gr egos =	2	rand themes = 	2	points = 	23	nb_powers = 	5
 * using themes	defense,temporal
 * forbid power sources:	antimagic
Creating randart stralite greatmaul 'Poruriwen'(twisted stralite greatmaul) with no themename
 ** selected ego	thunderous 	(greater)	nature
 ** selected ego	 of erosion	(normal)	nature
 ** selected ego	 of erosion	(normal)	nature
 * adding power: immune teleport(1 points)
 * adding power: save mental(1 points)
 * adding power: resist cold(1 points)
 * adding power: immune poison(1 points)
 * adding power: immune teleport(1 points)
 * adding power: immune teleport(1.5 points)
 * adding power: save mental(1.5 points)
 * adding power: resist cold(1.5 points)
 * adding power: immune poison(1.5 points)
 * adding power: immune teleport(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	31	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	6
 * using themes	fire,misc
Creating randart Burnqueen(faded hardened leather armour) with fire
 ** selected ego	 of lightning resistance	(normal)	technique
 ** selected ego	volcanic 	(greater)	nature
 ** selected ego	aetheric 	(greater)	arcane
 * adding power: stat cun(2 points)
 * adding power: stat mag(2 points)
 * adding power: ignore crit greater(1 points)
 * adding power: ignore crit greater(1 points)
 * adding power: infravision radius(1 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	17	egos =	3	gr egos =	2	rand themes = 	2	points = 	9	nb_powers = 	4
 * using themes	fire,dark
Creating randart Korechik the Fogglory(sigiled steel amulet) with dark
 ** selected ego	 of constitution (#STATBONUS#)	(normal)	nature
 ** selected ego	 of constitution (#STATBONUS#)	(normal)	nature
 ** selected ego	wanderer's 	(greater)	technique
 * adding power: fire retribution(1 points)
 * adding power: inc damage darkness(1 points)
 * adding power: fire retribution(1 points)
 * adding power: resist darkness(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	36	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	5
 * using themes	misc,acid
Creating randart dragonbone starstaff 'Xoldathra'(faded dragonbone starstaff) with no themename
 ** selected ego	magewarrior's short 	(greater)	technique
 ** selected ego	 of warding	(normal)	arcane
 ** selected ego	ethereal 	(greater)	arcane
 * adding power: stat wil(2 points)
 * adding power: lite radius(1 points)
 * adding power: lite radius(1 points)
 * adding power: acid corrode melee(2 points)
 * adding power: acid retribution(1 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	25	egos =	3	gr egos =	2	rand themes = 	2	points = 	16	nb_powers = 	5
 * using themes	acid,temporal
 * forbid power sources:	antimagic
Creating randart Turodufast(twisted dwarven-steel greatsword) with no themename
 ** selected ego	 of shearing	(greater)	technique
 ** selected ego	balanced 	(normal)	technique
 ** selected ego	chilling 	(normal)	arcane
 * adding power: acid corrode melee(2 points)
 * adding power: resist temporal(2 points)
 * adding power: resist temporal(2 points)
 * adding power: acid burst (crit)(3 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	18	egos =	3	gr egos =	2	rand themes = 	2	points = 	10	nb_powers = 	4
 * using themes	lightning,nature
Creating randart yew starstaff 'Boltfist'(humming yew starstaff) with lightning
 ** selected ego	 of warding	(normal)	arcane
 ** selected ego	infernal 	(greater)	arcane
 ** selected ego	greater 	(greater)	arcane
 * adding power: resist nature(2 points)
 * adding power: inc damage lightning(1 points)
 * adding power: lightning daze melee(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	38	egos =	3	gr egos =	2	rand themes = 	2	points = 	23	nb_powers = 	6
 * using themes	light,spell
 * forbid power sources:	antimagic
Creating randart Sunmark the pair of dwarven-steel boots(crackling pair of dwarven-steel boots) with light
 ** selected ego	 of invasion	(greater)	technique
 ** selected ego	traveler's 	(normal)	technique
 ** selected ego	 of uncanny dodging	(normal)	technique
 * adding power: inc damage light(1 points)
 * adding power: blight retribution(1 points)
 * adding power: light retribution(1 points)
 * adding power: lite radius(1 points)
 * adding power: spellpower(1 points)
 * adding power: stat wil(2 points)
 * adding power: inc damage light(1.5 points)
 * adding power: blight retribution(1.5 points)
 * adding power: light retribution(1.5 points)
[SORTING HOTKEYS] actor = "PuceCube"
[SORTING HOTKEYS] actor = "PuceCube" - pairing	T_COMMAND_STAFF	nil
[SORTING HOTKEYS] actor = "PuceCube" - pairing	T_INFUSION:_REGENERATION_2	nil
[SORTING HOTKEYS] actor = "PuceCube" - pairing	T_DRAIN	nil
[SORTING HOTKEYS] actor = "PuceCube" - pairing	T_SOUL_ROT	nil
[SORTING HOTKEYS] actor = "PuceCube" - pairing	T_BLOOD_SPRAY	nil
[SORTING HOTKEYS] actor = "PuceCube" - pairing	T_PACIFICATION_HEX	nil
[SORTING HOTKEYS] actor = "PuceCube" - pairing	T_INFUSION:_WILD_1	nil
[SORTING HOTKEYS] actor = "PuceCube" - pairing	T_WRAITHFORM	nil
[SORTING HOTKEYS] actor = "PuceCube" - added back	T_CURSE_OF_DEFENSELESSNESS	5
C Map minimap texture: 625 (50x50; 64x64)
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
New GL Shader program 33
New GL Shader 34 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/resources.frag
*p 33: Uniform: 0: 1406 a
*p 33: Uniform: 1: 1406 amp
*p 33: Uniform: 2: 8B51 color
*p 33: Uniform: 3: 8B50 p2
*p 33: Uniform: 4: 1406 speed
*p 33: Uniform: 5: 1406 tick
*p 33: Uniform: 6: 8B5E tex
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.56470588235294,0.25098039215686,0.062745098039216),distort=vec2(0.4,0.4),require_shader=4,speed=1000]
New GL Shader program 35
*p 35: Uniform: 0: 1406 a
*p 35: Uniform: 1: 1406 amp
*p 35: Uniform: 2: 8B51 color
*p 35: Uniform: 3: 8B50 p2
*p 35: Uniform: 4: 1406 speed
*p 35: Uniform: 5: 1406 tick
*p 35: Uniform: 6: 8B5E tex
Loading tile from tileset	/data/gfx/talents/infusion__regeneration.png
Loading tile from tileset	/data/gfx/talents/infusion__wild.png
Loading tile from tileset	/data/gfx/talents/command_staff.png
Make wait background texture 667 : 0x1083768832 (0, 1082925056)
Wait finished, counted 7, 490 ticks
[ONLINE PROFILE] new character UUID 	bb8f538d-f07c-451a-830e-0545086966fc
[ONLINE PROFILE] current character 	PuceCube the level 1 Cornac Corruptor
[LOG]	Showing big healthbars and tactical borders.
[SAVEFILE PIPE] new save running in the pipe:	PuceCube	entity	::	character.teac	::	table: 0x1352f278	=>	table: 0x163faf38	(38)
Loading savefile 	/save/pucecube/
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,0.84313725490196,0),distort=vec2(1.6,0.2),require_shader=4,speed=1000]
New GL Shader program 36
*p 36: Uniform: 0: 1406 a
*p 36: Uniform: 1: 1406 amp
*p 36: Uniform: 2: 8B51 color
*p 36: Uniform: 3: 8B50 p2
*p 36: Uniform: 4: 1406 speed
*p 36: Uniform: 5: 1406 tick
*p 36: Uniform: 6: 8B5E tex
[SAVEFILE PIPE] unleashing save thread
Saving zipname /vault/PuceCube/character.teac.tmp
Saved zipname /vault/PuceCube/character.teac.tmp
[SAVEFILE PIPE] Checking save	PuceCube	entity	/vault/PuceCube/character.teac.tmp
Loading savefile 	/save/pucecube/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveEntity_md5
[SAVEFILE PIPE] saving took 2 seconds
[COROUTINE] dead	savefilepipe
[SOUND] loading from	/data/sound/ambient/forest/wind2.ogg	:=:	sound "/data/sound/ambient/forest/wind2.ogg" : <static>
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[SOUND] loading from	/data/sound/creatures/rats/rat_die_2.ogg	:=:	sound "/data/sound/creatures/rats/rat_die_2.ogg" : <static>
[SOUND] loading from	/data/sound/talents/slime.ogg	:=:	sound "/data/sound/talents/slime.ogg" : <static>
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Giant white rat for #DARK_GREEN#45 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Giant white rat!#{normal}#
AI took for target	5105	fox	::	1983	PuceCube	49	<	100
[LOG]	
[LOG]	Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.
[LOG]	
[LOG]	PuceCube casts Soul Rot.
[SPELL CRIT %]	10.670187905941
Adding entity	13925	after	1983
[LOG]	PuceCube's Soul Rot hits Fox for #DARK_GREEN#54 blight#LAST# damage.
[LOG]	#{bold}#PuceCube's Soul Rot killed Fox!#{normal}#
[LOG]	
AI took for target	5103	fox	::	1983	PuceCube	36	<	100
[LOG]	#00ff00##UID:39:0#Talent Command Staff is ready to use.
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the northeast (fox)).
[LOG]	
[LOG]	PuceCube casts Drain.
[SPELL CRIT %]	2
Adding entity	13926	after	1983
[SOUND] loading from	/data/sound/creatures/wolves/death_1.ogg	:=: unknown file
[LOG]	PuceCube's Drain hits Fox for #DARK_GREEN#47 blight#LAST# damage.
[LOG]	#{bold}#PuceCube's Drain killed Fox!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:963:0#Talent Soul Rot is ready to use.
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	#00ff00##UID:923:0#Talent Drain is ready to use.
[LOG]	Rested for 8 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	5129	white worm mass	::	1983	PuceCube	64	<	100
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the east (white worm mass)).
[LOG]	
[TARGET] Passing target	wolf	from	white worm mass	to	PuceCube
[TARGET] Passing target	giant white mouse	from	white worm mass	to	PuceCube
[TARGET] Passing target	forest troll	from	white worm mass	to	PuceCube
[TARGET] Passing target	giant grey mouse	from	white worm mass	to	PuceCube
[TARGET] Passing target	black ooze	from	wolf	to	PuceCube
AI took for target	5111	wolf	::	1983	PuceCube	16	<	100
Loading tile from tileset	/data/gfx/shockbolt/object/staff_elm.png
[LOG]	PuceCube casts Drain.
[SPELL CRIT %]	2
Adding entity	13927	after	1983
[LOG]	PuceCube's Drain hits Wolf for #DARK_GREEN#47 blight#LAST# damage.
[LOG]	#{bold}#PuceCube's Drain killed Wolf!#{normal}#
AI took for target	5129	white worm mass	::	1983	PuceCube	9	<	100
white worm mass	5129	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	White worm mass uses Multiply.
[MULTIPLY]	11	24	::	nil
[MULTIPLY]	2	uids	5129	=>	13928	::	nil	nil
[LOG]	
[SOUND] loading from	/data/sound/ambient/forest/bird7.ogg	:=:	sound "/data/sound/ambient/forest/bird7.ogg" : <static>
[LOG]	PuceCube casts Soul Rot.
[SOUND] loading from	/data/sound/ambient/forest/bird1.ogg	:=:	sound "/data/sound/ambient/forest/bird1.ogg" : <static>
[USERCHAT] channel serial data	jerronnimo	tome	633
[LOG]	PuceCube casts Blood Spray.
white worm mass	13928	dumb ai talents can use	Multiply	T_MULTIPLY
white worm mass	13928	dumb ai talents can use	Attack	T_ATTACK
white worm mass	13928	dumb ai talents can use	Poisonous Crawl	T_CRAWL_POISON
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	3.9982733043862	100	0	10	vs.	0	::	1
checkHit	10	vs	0	=> chance to hit	75
[ATTACK] raw dam	3.9982733043862	versus	0	0.3	with APR	100
[ATTACK] after armor	3.9982733043862
[ATTACK] after range	3
[PHYS CRIT %]	1
[ATTACK] after crit	3
[ATTACK] after mult	3
[SOUND] loading from	/data/sound/creatures/worms/worm_4.ogg	:=:	sound "/data/sound/creatures/worms/worm_4.ogg" : <static>
[SOUND] loading from	/data/sound/actions/melee_hit_squish.lua	:=:	/data/sound/actions/melee_hit_squish.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee_hit_squish.ogg" : <static>
[LOG]	#UID:13928:0#White worm mass hits #fbd578#PuceCube#LAST# for #aaaaaa#3 physical#LAST# damage.
[LOG]	
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Forest troll for #DARK_GREEN#45 blight#LAST# damage.
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits White worm mass for #DARK_GREEN#45 blight#LAST# damage.
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits White worm mass for #DARK_GREEN#45 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed White worm mass!#{normal}#
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed White worm mass!#{normal}#
[LOG]	
[LOG]	PuceCube casts Soul Rot.
[SPELL CRIT %]	10.670187905941
Adding entity	13929	after	1983
[LOG]	PuceCube's Soul Rot hits Forest troll for #DARK_GREEN#54 blight#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	forest troll	 :: 	7.6565758283664	2	4	4	vs.	0	::	1
checkHit	4	vs	0	=> chance to hit	60
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# misses Forest troll.
[ATTACK] staff accuracy bonus	4	0	=	1.1
[SOUND] loading from	/data/sound/actions/melee.lua	:=:	/data/sound/actions/melee.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee.ogg" : <static>
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	13.096257479923	6	0	5	vs.	0	::	1
checkHit	5	vs	0	=> chance to hit	63
[LOG]	#UID:5128:0#Forest troll misses #fbd578#PuceCube#LAST#.
[LOG]	
AI took for target	5120	giant grey mouse	::	1983	PuceCube	16	<	100
[SOUND] loading from	/data/sound/creatures/rats/rat_3.ogg	:=:	sound "/data/sound/creatures/rats/rat_3.ogg" : <static>
AI took for target	5128	forest troll	::	1983	PuceCube	9	<	100
[LOG]	#00ff00##UID:963:0#Talent Soul Rot is ready to use.
[LOG]	
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	#00ff00##UID:923:0#Talent Drain is ready to use.
[LOG]	
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Forest troll for #DARK_GREEN#45 blight#LAST# damage.
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Giant grey mouse for #DARK_GREEN#45 blight#LAST# damage.
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Giant white mouse for #DARK_GREEN#45 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Forest troll!#{normal}#
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Giant grey mouse!#{normal}#
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Giant white mouse!#{normal}#
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/troll_intestine.png
[LOG]	PuceCube casts Soul Rot.
[USERCHAT] channel achievement	Opoewan	tome	Pest Control (Exploration mode)	false	true
[SPELL CRIT %]	10.670187905941
Adding entity	13930	after	1983
[LOG]	Black ooze splits in two!
Loading tile from tileset	/data/gfx/shockbolt/object/plate_iron.png
[LOG]	PuceCube's Soul Rot hits Black ooze for #DARK_GREEN#27 blight#LAST# damage.
[LOG]	#{bold}#PuceCube's Soul Rot killed Black ooze!#{normal}#
[LOG]	
[LOG]	PuceCube casts Drain.
[SPELL CRIT %]	2
Adding entity	13932	after	1983
[LOG]	PuceCube's Drain hits Black ooze for #DARK_GREEN#47 blight#LAST# damage.
[LOG]	#{bold}#PuceCube's Drain killed Black ooze!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:963:0#Talent Soul Rot is ready to use.
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	#00ff00##UID:923:0#Talent Drain is ready to use.
[LOG]	Rested for 8 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	iron plate armour	true
[LOG]	PuceCube picks up (b.): #FFFFFF##UID:5113:0#iron plate armour (3 def, 7 armour)#LAST#.
[USERCHAT] channel talk	realm087	tome	I cant even tell
[ActorObjectUse] useObjectEnable: 	quick elm wand of trap destruction	by	PuceCube	inven/slot	1	nil
[ActorObjectUse] Object	quick elm wand of trap destruction	5149	is ineligible for talent interface
[Identify]	quick elm wand of trap destruction	true
[LOG]	PuceCube picks up (e.): #00FF80##UID:5149:0#quick elm wand of trap destruction [power 13]  (12 cooldown)#LAST#.
AI took for target	5119	giant white rat	::	1983	PuceCube	4	<	100
[LOG]	Ran for 6 turns (stop reason: hostile spotted to the south (giant white rat)).
[LOG]	
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Giant white rat for #DARK_GREEN#45 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Giant white rat!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	5131	wolf	::	1983	PuceCube	16	<	100
[LOG]	Ran for 8 turns (stop reason: hostile spotted to the east (wolf)).
[LOG]	
[LOG]	PuceCube casts Blood Spray.
[USERCHAT] channel achievement	noirsolv	tome	Rescuer of the lost (Roguelike)	false	false
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Wolf for #DARK_GREEN#45 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Wolf!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	rough leather armour	true
[LOG]	PuceCube picks up (b.): #FFFFFF##UID:5140:0#rough leather armour (1 def, 2 armour)#LAST#.
AI took for target	5115	giant brown rat	::	1983	PuceCube	81	<	100
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the northwest (giant brown rat)).
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the south (giant brown rat)).
[LOG]	
[USERCHAT] channel talk	realm087	tome	wtf he is on screen right meow
AI took for target	5130	wolf	::	1983	PuceCube	64	<	100
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the northwest (wolf)).
[LOG]	
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	Wolf is afflicted by a weakness disease!
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Wolf for #DARK_GREEN#45 blight#LAST# damage.
[SOUND] loading from	/data/sound/creatures/wolves/wolf_howl_3.ogg	:=:	sound "/data/sound/creatures/wolves/wolf_howl_3.ogg" : <static>
[LOG]	
[LOG]	Weakness Disease from PuceCube hits Wolf for #DARK_GREEN#9 blight#LAST# damage.
[LOG]	#{bold}#Weakness Disease from PuceCube killed Wolf!#{normal}#
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the southwest (giant brown rat)).
[USERCHAT] channel achievement	imbazy	tome	The Arena	false	false
[USERCHAT] channel achievement	vulor	tome	Level 30 (Nightmare (Roguelike) difficulty)	false	false
[LOG]	PuceCube casts Drain.
[SPELL CRIT %]	2
Adding entity	13933	after	1983
[LOG]	PuceCube's Drain hits Giant brown rat for #DARK_GREEN#47 blight#LAST# damage.
[LOG]	#{bold}#PuceCube's Drain killed Giant brown rat!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	#00ff00##UID:923:0#Talent Drain is ready to use.
[LOG]	Rested for 8 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	5121	midge swarm	::	1983	PuceCube	36	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the northwest (midge swarm)).
[LOG]	
Server latency	180
[LOG]	PuceCube casts Drain.
[SPELL CRIT %]	2
Adding entity	13934	after	1983
[LOG]	PuceCube's Drain hits Midge swarm for #DARK_GREEN#47 blight#LAST# damage.
[LOG]	#{bold}#PuceCube's Drain killed Midge swarm!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:923:0#Talent Drain is ready to use.
[LOG]	Rested for 8 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Lore found: #0080FF#tattered paper scrap (trollmire)
[SOUND] loading from	/data/sound/actions/read.ogg	:=:	sound "/data/sound/actions/read.ogg" : <static>
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[USERCHAT] channel achievement	Teilisto	tome	Treasure Hunter (Roguelike)	false	false
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	trollmire-note-1
[LOG]	Ran for 4 turns (stop reason: learnt lore).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	5116	forest troll	::	1983	PuceCube	49	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (forest troll)).
[LOG]	
[LOG]	PuceCube casts Drain.
[SPELL CRIT %]	2
Adding entity	13935	after	1983
[LOG]	PuceCube's Drain hits Forest troll for #DARK_GREEN#47 blight#LAST# damage.
[LOG]	
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
Loading tile from tileset	/data/gfx/shockbolt/object/money_small.png
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Forest troll for #DARK_GREEN#45 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Forest troll!#{normal}#
[LOG]	
[USERCHAT] channel achievement	angelmarauder	tome	Thralless	false	true
[LOG]	Resting starts...
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	#00ff00##UID:923:0#Talent Drain is ready to use.
[LOG]	Rested for 7 turns (stop reason: all resources and life at maximum).
[LOG]	
Loading tile from tileset	/data/gfx/talents/grand_arrival.png
[SOUND] loading from	/data/sound/actions/coins.lua	:=:	/data/sound/actions/coins.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/coins.ogg" : <static>
[LOG]	You pickup 0.65 gold pieces.
[SOUND] loading from	/data/sound/creatures/trolls/troll_growl_2.ogg	:=:	sound "/data/sound/creatures/trolls/troll_growl_2.ogg" : <static>
AI took for target	5126	forest troll	::	1983	PuceCube	64	<	100
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the south (forest troll - offscreen)).
[LOG]	
[TARGET] Passing target	red jelly	from	forest troll	to	PuceCube
[TARGET] Passing target	white worm mass	from	red jelly	to	PuceCube
[USERCHAT] channel talk	Brassqund	tome	XD
[Identify]	linen wizard hat of corrosion (#RESIST#)	true
[LOG]	PuceCube picks up (b.): #00FF80##UID:5145:0#linen wizard hat of corrosion (+15%) (1 def, 0 armour)#LAST#.
[LOG]	
[LOG]	PuceCube casts Drain.
[SPELL CRIT %]	2
Adding entity	13936	after	1983
[LOG]	PuceCube's Drain hits Forest troll for #DARK_GREEN#47 blight#LAST# damage.
forest troll	5126	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	16.219146450713	6	0	5	vs.	0	::	1
checkHit	5	vs	0	=> chance to hit	63
[ATTACK] raw dam	16.219146450713	versus	0	0.3	with APR	6
[ATTACK] after armor	16.219146450713
[ATTACK] after range	16
[PHYS CRIT %]	1
[ATTACK] after crit	16
[ATTACK] after mult	16
[SOUND] loading from	/data/sound/creatures/trolls/stomp.ogg	:=:	sound "/data/sound/creatures/trolls/stomp.ogg" : <static>
[LOG]	
[LOG]	#UID:5126:0#Forest troll hits #fbd578#PuceCube#LAST# for #aaaaaa#16 physical#LAST# damage.
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Forest troll for #DARK_GREEN#45 blight#LAST# damage.
[TARGET] Passing target	green worm mass	from	white worm mass	to	PuceCube
[TARGET] Passing target	wolf	from	white worm mass	to	PuceCube
[LOG]	
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	forest troll	 :: 	7.6565758283664	2	4	4	vs.	0	::	1
checkHit	4	vs	0	=> chance to hit	60
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# misses Forest troll.
[ATTACK] staff accuracy bonus	4	0	=	1.1
forest troll	5126	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	16.219146450713	6	0	5	vs.	0	::	1
checkHit	5	vs	0	=> chance to hit	63
[ATTACK] raw dam	16.219146450713	versus	0	0.3	with APR	6
[ATTACK] after armor	16.219146450713
[ATTACK] after range	16
[PHYS CRIT %]	1
[ATTACK] after crit	16
[ATTACK] after mult	16
[LOG]	
[LOG]	#UID:5126:0#Forest troll hits #fbd578#PuceCube#LAST# for #aaaaaa#16 physical#LAST# damage.
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	forest troll	 :: 	7.6565758283664	2	4	4	vs.	0	::	1
checkHit	4	vs	0	=> chance to hit	60
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# misses Forest troll.
[ATTACK] staff accuracy bonus	4	0	=	1.1
[LOG]	
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	forest troll	 :: 	7.6565758283664	2	4	4	vs.	0	::	1
checkHit	4	vs	0	=> chance to hit	60
[ATTACK] raw dam	7.6565758283664	versus	4	0.3	with APR	2
[ATTACK] after armor	5.6565758283664
[ATTACK] after range	5
[PHYS CRIT %]	2.5
[ATTACK] after crit	5
[ATTACK] after mult	5
[ATTACK] staff accuracy bonus	4	0	=	1.1
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Forest troll for #aaaaaa#6 physical#LAST# damage.
forest troll	5126	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	16.219146450713	6	0	5	vs.	0	::	1
checkHit	5	vs	0	=> chance to hit	63
[LOG]	#UID:5126:0#Forest troll misses #fbd578#PuceCube#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	forest troll	 :: 	7.6565758283664	2	4	4	vs.	0	::	1
checkHit	4	vs	0	=> chance to hit	60
[ATTACK] raw dam	7.6565758283664	versus	4	0.3	with APR	2
[ATTACK] after armor	5.6565758283664
[ATTACK] after range	6
[PHYS CRIT %]	2.5
[ATTACK] after crit	6
[ATTACK] after mult	6
[ATTACK] staff accuracy bonus	4	0	=	1.1
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Forest troll for #aaaaaa#7 physical#LAST# damage.
[LOG]	
[LOG]	PuceCube casts Soul Rot.
[SPELL CRIT %]	10.670187905941
Adding entity	13937	after	1983
Loading tile from tileset	/data/gfx/shockbolt/object/boots_rough.png
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[LOG]	PuceCube's Soul Rot hits Forest troll for #DARK_GREEN#54 blight#LAST# damage.
[LOG]	#{bold}#PuceCube's Soul Rot killed Forest troll!#{normal}#
[LOG]	
[USERCHAT] channel achievement	zeppelinj0	tome	Level 10	false	false
[LOG]	Drain is still on cooldown for 2 turns.
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	
[LOG]	PuceCube casts Blood Spray.
[USERCHAT] channel serial data	w0rm	tome	536
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits White worm mass for #DARK_GREEN#45 blight#LAST# damage.
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Wolf for #DARK_GREEN#45 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed White worm mass!#{normal}#
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Wolf!#{normal}#
[LOG]	#00ff00##UID:923:0#Talent Drain is ready to use.
[LOG]	
[Identify]	pair of rough leather boots	true
[LOG]	PuceCube picks up (b.): #FFFFFF##UID:5127:0#pair of rough leather boots (0 def, 1 armour)#LAST#.
[LOG]	#00ff00##UID:963:0#Talent Soul Rot is ready to use.
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (green worm mass)).
[LOG]	
[LOG]	Blood Spray is still on cooldown for 4 turns.
green worm mass	5101	dumb ai talents can use	Multiply	T_MULTIPLY
green worm mass	5101	dumb ai talents can use	Attack	T_ATTACK
green worm mass	5101	dumb ai talents can use	Acidic Crawl	T_CRAWL_ACID
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	3.9982733043862	100	0	13	vs.	0	::	1
checkHit	13	vs	0	=> chance to hit	83
[ATTACK] raw dam	3.9982733043862	versus	0	0.3	with APR	100
[ATTACK] after armor	3.9982733043862
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[SOUND] loading from	/data/sound/creatures/worms/worm_1.ogg	:=:	sound "/data/sound/creatures/worms/worm_1.ogg" : <static>
[LOG]	#UID:5101:0#Green worm mass hits #fbd578#PuceCube#LAST# for #aaaaaa#4 physical#LAST# damage.
[LOG]	
[LOG]	PuceCube casts Drain.
[SPELL CRIT %]	2
Adding entity	13938	after	1983
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm (1)#WHITE#.
[LOG]	PuceCube's Drain hits Green worm mass for #DARK_GREEN#47 blight#LAST# damage.
[LOG]	#{bold}#PuceCube's Drain killed Green worm mass!#{normal}#
[SOUND] loading from	/data/sound/creatures/jelly/jelly_3.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_3.ogg" : <static>
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/green_worm.png
red jelly	5104	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	5.8390907173507	5	0	10	vs.	0	::	1
checkHit	10	vs	0	=> chance to hit	75
[ATTACK] raw dam	5.8390907173507	versus	0	0.3	with APR	5
[ATTACK] after armor	5.8390907173507
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[SOUND] loading from	/data/sound/creatures/jelly/jelly_hit.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_hit.ogg" : <static>
[LOG]	#UID:5104:0#Red jelly hits #fbd578#PuceCube#LAST# for #LIGHT_RED#4 fire#LAST# damage.
[LOG]	PuceCube casts Soul Rot.
[SPELL CRIT %]	10.670187905941
Adding entity	13939	after	1983
[LOG]	PuceCube's Soul Rot hits Red jelly for #DARK_GREEN#54 blight#LAST# damage.
[LOG]	#{bold}#PuceCube's Soul Rot killed Red jelly!#{normal}#
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	
[LOG]	#00ff00##UID:963:0#Talent Soul Rot is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:923:0#Talent Drain is ready to use.
[LOG]	Today is the 75th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	Rested for 44 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	5114	giant brown mouse	::	1983	PuceCube	100	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (giant brown mouse - offscreen)).
[LOG]	
[TARGET] Passing target	forest troll	from	giant brown mouse	to	PuceCube
[TARGET] Passing target	forest troll	from	giant brown mouse	to	PuceCube
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the south (giant brown mouse - offscreen)).
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (giant brown mouse)).
[LOG]	
giant brown mouse	5114	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	Forest troll is afflicted by a decrepitude disease!
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Forest troll for #DARK_GREEN#45 blight#LAST# damage.
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Forest troll for #DARK_GREEN#45 blight#LAST# damage.
AI took for target	5114	giant brown mouse	::	1983	PuceCube	9	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	14.446951771171	6	0	4	vs.	0	::	1
checkHit	4	vs	0	=> chance to hit	60
[LOG]	#UID:5122:0#Forest troll misses #fbd578#PuceCube#LAST#.
[LOG]	
[LOG]	Decrepitude Disease from PuceCube hits Forest troll for #DARK_GREEN#9 blight#LAST# damage.
[LOG]	PuceCube casts Soul Rot.
[SPELL CRIT %]	10.670187905941
Adding entity	13940	after	1983
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[LOG]	PuceCube's Soul Rot hits Forest troll for #DARK_GREEN#54 blight#LAST# damage.
[LOG]	#{bold}#PuceCube's Soul Rot killed Forest troll!#{normal}#
[LOG]	
[LOG]	Decrepitude Disease from PuceCube hits Forest troll for #DARK_GREEN#9 blight#LAST# damage.
[LOG]	PuceCube casts Drain.
[SPELL CRIT %]	2
Adding entity	13941	after	1983
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[SOUND] loading from	/data/sound/creatures/trolls/troll_die_2.ogg	:=:	sound "/data/sound/creatures/trolls/troll_die_2.ogg" : <static>
[LOG]	PuceCube's Drain hits Forest troll for #DARK_GREEN#47 blight#LAST# damage.
[LOG]	#{bold}#PuceCube's Drain killed Forest troll!#{normal}#
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	4.3348173842756	10	0	10	vs.	0	::	1
checkHit	10	vs	0	=> chance to hit	75
[ATTACK] raw dam	4.3348173842756	versus	0	0.3	with APR	10
[ATTACK] after armor	4.3348173842756
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[SOUND] loading from	/data/sound/creatures/rats/rat_attack.ogg	:=:	sound "/data/sound/creatures/rats/rat_attack.ogg" : <static>
[LOG]	
[LOG]	#UID:5114:0#Giant brown mouse hits #fbd578#PuceCube#LAST# for #aaaaaa#4 physical#LAST# damage.
[LOG]	You pickup 0.90 gold pieces.
[LOG]	
[LOG]	#00ff00##UID:963:0#Talent Soul Rot is ready to use.
[LOG]	
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	giant brown mouse	 :: 	7.6565758283664	2	1	4	vs.	3.1	::	1
checkHit	4	vs	3.1	=> chance to hit	53
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# misses Giant brown mouse.
[ATTACK] staff accuracy bonus	4	3.1	=	1.0225
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	4.3348173842756	10	0	10	vs.	0	::	1
checkHit	10	vs	0	=> chance to hit	75
[ATTACK] raw dam	4.3348173842756	versus	0	0.3	with APR	10
[ATTACK] after armor	4.3348173842756
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[LOG]	
[LOG]	#UID:5114:0#Giant brown mouse hits #fbd578#PuceCube#LAST# for #aaaaaa#4 physical#LAST# damage.
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	giant brown mouse	 :: 	7.6565758283664	2	1	4	vs.	3.1	::	1
checkHit	4	vs	3.1	=> chance to hit	53
[ATTACK] raw dam	7.6565758283664	versus	1	0.3	with APR	2
[ATTACK] after armor	7.6565758283664
[ATTACK] after range	9
[PHYS CRIT %]	2.5
[ATTACK] after crit	9
[ATTACK] after mult	9
[ATTACK] staff accuracy bonus	4	3.1	=	1.0225
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Giant brown mouse for #aaaaaa#10 physical#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Giant brown mouse!#{normal}#
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:923:0#Talent Drain is ready to use.
[LOG]	Rested for 15 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	5124	large white snake	::	1983	PuceCube	4	<	100
[SOUND] loading from	/data/sound/creatures/snakes/snake_3.ogg	:=:	sound "/data/sound/creatures/snakes/snake_3.ogg" : <static>
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	5.1802031016356	10	0	15	vs.	0	::	1
checkHit	15	vs	0	=> chance to hit	88
[ATTACK] raw dam	5.1802031016356	versus	0	0.3	with APR	10
[ATTACK] after armor	5.1802031016356
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[LOG]	Ran for 5 turns (stop reason: taken damage).
[SOUND] loading from	/data/sound/creatures/snakes/snake_attack.ogg	:=:	sound "/data/sound/creatures/snakes/snake_attack.ogg" : <static>
[SOUND] loading from	/data/sound/creatures/snakes/snake_2.ogg	:=:	sound "/data/sound/creatures/snakes/snake_2.ogg" : <static>
[LOG]	#UID:5124:0#Large white snake hits #fbd578#PuceCube#LAST# for #aaaaaa#5 physical#LAST# damage.
[LOG]	
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Large white snake for #DARK_GREEN#45 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Large white snake!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	Rested for 12 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Ran for 54 turns (stop reason: hostile spotted to the north (red ooze)).
[LOG]	
[LOG]	PuceCube casts Blood Spray.
[USERCHAT] channel talk	commodus	tome	Is there any point in getting mindstar training as a doomed?
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Red ooze for #DARK_GREEN#45 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Red ooze!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	iron waraxe	true
[LOG]	PuceCube picks up (b.): #FFFFFF##UID:5109:0#iron waraxe (12.5-17.5 power, 2 apr)#LAST#.
[LOG]	You pickup 0.70 gold pieces.
Loading tile from tileset	/data/gfx/shockbolt/object/axe_iron.png
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[amp=0.8,color=vec3(0.57254901960784,229,232),distort=vec2(2,2.5),require_shader=4,speed=100]
New GL Shader program 37
*p 37: Uniform: 0: 1406 a
*p 37: Uniform: 1: 1406 amp
*p 37: Uniform: 2: 8B51 color
*p 37: Uniform: 3: 8B50 p2
*p 37: Uniform: 4: 1406 speed
*p 37: Uniform: 5: 1406 tick
*p 37: Uniform: 6: 8B5E tex
[LOG]	#YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 34 turns (stop reason: at exit).
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/object/rune_green.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/orb_scrying.png
Loading tile from tileset	/data/gfx/shockbolt/object/chest4.png
Loading tile from tileset	/data/gfx/shockbolt/object/robe_linen.png
Loading tile from tileset	/data/gfx/shockbolt/object/lite_brass.png
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	linen wizard hat of corrosion (#RESIST#)	elm starstaff	::	OFFHAND	HEAD
fight: 	linen wizard hat of corrosion (#RESIST#)	brass lantern	::	nil	HEAD
fight: 	linen wizard hat of corrosion (#RESIST#)	linen robe	::	nil	HEAD
Loading tile	player/human_male/head_11.png
[LOG]	PuceCube wears: #00FF80##UID:5145:0#linen wizard hat of corrosion (+15%) (1 def, 0 armour)#LAST#.
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	quick elm wand of trap destruction	elm starstaff	::	OFFHAND	TOOL
fight: 	quick elm wand of trap destruction	brass lantern	::	nil	TOOL
fight: 	quick elm wand of trap destruction	linen robe	::	nil	TOOL
fight: 	quick elm wand of trap destruction	linen wizard hat of corrosion (#RESIST#)	::	nil	TOOL
[ActorObjectUse] useObjectEnable: 	quick elm wand of trap destruction	by	PuceCube	inven/slot	14	nil
[LOG]	PuceCube wears: #00FF80##UID:5149:0#quick elm wand of trap destruction [power 13]  (12 cooldown)#LAST#.
[LOG]	
[USERCHAT] channel talk	zeyphor	tome	more mindpower
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	pair of rough leather boots	elm starstaff	::	OFFHAND	FEET
fight: 	pair of rough leather boots	brass lantern	::	nil	FEET
fight: 	pair of rough leather boots	linen robe	::	nil	FEET
fight: 	pair of rough leather boots	linen wizard hat of corrosion (#RESIST#)	::	nil	FEET
fight: 	pair of rough leather boots	quick elm wand of trap destruction	::	nil	FEET
Loading tile	player/human_male/feet_03.png
[LOG]	PuceCube wears: #FFFFFF##UID:5127:0#pair of rough leather boots (0 def, 1 armour)#LAST#.
[LOG]	
[LOG]	You gain 1.00 gold from the transmogrification of #FFFFFF##UID:5113:0#iron plate armour (3 def, 7 armour)#LAST#.
[LOG]	You gain 0.50 gold from the transmogrification of #FFFFFF##UID:5140:0#rough leather armour (1 def, 2 armour)#LAST#.
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:5109:0#iron waraxe (12.5-17.5 power, 2 apr)#LAST#.
Loading zone persistance level	trollmire	2
Make wait background texture 503 : 0x1083768832 (0, 1082925056)
Wait finished, counted 0, 9 ticks
Creating level	trollmire	2
Make wait background texture 560 : 0x1083768832 (0, 1082925056)
C Map size 25:13 :: 325
C Map seens texture: 566 (75x50)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
End Room:	nil
Axis : 	x	 from 	0	 to 	65
Possible waypoint	1	3	28
Waypoint	1	3	28	accepted
Possible waypoint	2	6	25
Waypoint	2	6	25	accepted
Possible waypoint	3	6	8
Waypoint	3	6	8	rejected: 	not enough progress from previous waypoint
Possible waypoint	4	10	18
Waypoint	4	10	18	accepted
Possible waypoint	5	16	9
Waypoint	5	16	9	accepted
Possible waypoint	6	17	15
Waypoint	6	17	15	rejected: 	not enough progress from previous waypoint
Possible waypoint	7	20	27
Waypoint	7	20	27	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	8	21	29
Waypoint	8	21	29	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	9	22	25
Waypoint	9	22	25	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	10	23	30
Waypoint	10	23	30	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	11	25	34
Waypoint	11	25	34	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	12	26	31
Waypoint	12	26	31	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	13	26	2
Waypoint	13	26	2	accepted
Possible waypoint	14	27	10
Waypoint	14	27	10	rejected: 	not enough progress from previous waypoint
Possible waypoint	15	28	5
Waypoint	15	28	5	rejected: 	not enough progress from previous waypoint
Possible waypoint	16	28	35
Waypoint	16	28	35	rejected: 	not enough progress from previous waypoint
Possible waypoint	17	29	25
Waypoint	17	29	25	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	18	33	5
Waypoint	18	33	5	accepted
Possible waypoint	19	35	17
Waypoint	19	35	17	rejected: 	not enough progress from previous waypoint
Possible waypoint	20	36	11
Waypoint	20	36	11	accepted
Possible waypoint	21	37	17
Waypoint	21	37	17	rejected: 	not enough progress from previous waypoint
Possible waypoint	22	40	38
Waypoint	22	40	38	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	23	45	6
Waypoint	23	45	6	accepted
Possible waypoint	24	46	6
Waypoint	24	46	6	rejected: 	not enough progress from previous waypoint
Possible waypoint	25	52	34
Waypoint	25	52	34	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	26	57	1
Waypoint	26	57	1	accepted
Possible waypoint	27	57	28
Waypoint	27	57	28	rejected: 	not enough progress from previous waypoint
Possible waypoint	28	59	8
Waypoint	28	59	8	rejected: 	not enough progress from previous waypoint
Possible waypoint	29	62	18
Waypoint	29	62	18	rejected: 	measure too close to finish
Possible waypoint	30	62	31
Waypoint	30	62	31	rejected: 	measure too close to finish
tunnel waypoint 	1	 from 	0	26	 to 	3	28
tunnel waypoint 	2	 from 	3	28	 to 	6	25
tunnel waypoint 	3	 from 	6	25	 to 	10	18
tunnel waypoint 	4	 from 	10	18	 to 	16	9
tunnel waypoint 	5	 from 	16	9	 to 	26	2
tunnel waypoint 	6	 from 	26	2	 to 	33	5
tunnel waypoint 	7	 from 	33	5	 to 	36	11
tunnel waypoint 	8	 from 	36	11	 to 	45	6
tunnel waypoint 	9	 from 	45	6	 to 	57	1
tunnel waypoint 	10	 from 	57	1	 to 	64	34
Loading tile from tileset	/data/gfx/shockbolt/terrain/way_next_4.png
[TOME ENTITY FILTER] selected Ego	58.231716564212	65.5
[TOME ENTITY FILTER] selected basic	82.416344314794	103.5
Loading tile from tileset	/data/gfx/shockbolt/npc/troll_s.png
[TOME ENTITY FILTER] selected basic	76.05591009512	112.5
[TOME ENTITY FILTER] selected Ego	47.878306606407	65.5
[NPC:addedToLevel]	forest troll	14653	wearing	linen robe
Spawning 	great wolf	 near 	clearing	clearing	 at 	53	14
Loading tile from tileset	/data/gfx/shockbolt/npc/canine_gw.png
Spawning 	copperhead snake	 near 	clearing	clearing	 at 	50	12
Loading tile from tileset	/data/gfx/shockbolt/npc/salmon-snake.png
Spawning 	giant rabbit	 near 	clearing	clearing	 at 	49	11
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_rabbit.png
Spawning 	large brown snake	 near 	clearing	clearing	 at 	51	13
Loading tile from tileset	/data/gfx/shockbolt/npc/umber-snake.png
Spawning 	giant brown mouse	 near 	clearing	clearing	 at 	49	9
Spawning 	copperhead snake	 near 	clearing	clearing	 at 	46	13
[TOME ENTITY FILTER] selected basic	77.678250583163	112.5
[TOME ENTITY FILTER] selected Ego	35.150371119415	65.5
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_blue_ooze.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_crystal_rat.png
Loading tile from tileset	/data/gfx/shockbolt/npc/immovable_molds_grey_mold.png
[TOME ENTITY FILTER] selected Double Ego	2.0203470926546	20.5
[TOME ENTITY FILTER] selected basic	99.502055320889	103.5
[TOME ENTITY FILTER] selected basic	74.525346245855	103.5
fight: 	iron dagger	iron dagger	::	nil	MAINHAND
fight: 	iron dagger	iron dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	44.609422900623	65.5
fight: 	rough leather armour of resilience	iron dagger	::	nil	BODY
fight: 	rough leather armour of resilience	iron dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	89.307241619287	103.5
[TOME ENTITY FILTER] selected basic	69.206878700691	103.5
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_cutpurse.png
Spawning 	large brown snake	 near 	clearing	clearing	 at 	49	12
Spawning 	wolf	 near 	clearing	clearing	 at 	48	14
Spawning 	fox	 near 	clearing	clearing	 at 	53	10
[TOME ENTITY FILTER] selected Money	65.852782678174	72.5
Spawning 	zircon	 near 	clearing	clearing	 at 	nil	nil
[TOME ENTITY FILTER] selected Ego	57.39948661821	65.5
[TOME ENTITY FILTER] selected basic	106.34646062247	112.5
Spawning 	mossy mindstar	 near 	clearing	clearing	 at 	nil	nil
[TOME ENTITY FILTER] selected Ego	51.778295662785	65.5
Spawning 	elm magestaff of projection	 near 	clearing	clearing	 at 	nil	nil
[TOME ENTITY FILTER] selected Ego	25.291318842278	65.5
Spawning 	pouch of iron shots of accuracy	 near 	clearing	clearing	 at 	nil	nil
[TOME ENTITY FILTER] selected Ego	43.376991500467	65.5
[TOME ENTITY FILTER] selected Ego	47.738379868152	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/2hmace_iron.png
[TOME ENTITY FILTER] selected basic	100.54514974485	112.5
[TOME ENTITY FILTER] selected Ego	41.644369578954	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/belt_rough.png
Placed lore	tattered paper scrap	9	9
[Identify]	tattered paper scrap	true
Wait finished, counted 1509, 456 ticks
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_1_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_2_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_inner_9_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_inner_7_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_3_01.png
[STARTEVENTS] Assigned events list:
[1] = {
}
[2] = {
}
[3] = {
}
Not gone east, no backup guardian
Running on level loads	trollmire-2
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	PuceCube	PuceCube
Adding entity	1983	after	1983
Entering tier1 zone for escort	tier1.1	1	1
Updating zone name	Trollmire (2)
C Map minimap texture: 16 (50x50; 64x64)
AI took for target	14653	forest troll	::	1983	PuceCube	81	<	100
[LOG]	
[TARGET] Passing target	stone troll	from	forest troll	to	PuceCube
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	Forest troll is afflicted by a weakness disease!
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Forest troll for #DARK_GREEN#45 blight#LAST# damage.
AI took for target	14650	stone troll	::	1983	PuceCube	81	<	100
[LOG]	
[LOG]	Weakness Disease from PuceCube hits Forest troll for #DARK_GREEN#9 blight#LAST# damage.
[USERCHAT] channel achievement	foxfiredds	tome	Level 10	false	true
[LOG]	PuceCube casts Drain.
[SPELL CRIT %]	2
Adding entity	15482	after	1983
[LOG]	PuceCube's Drain hits Forest troll for #DARK_GREEN#47 blight#LAST# damage.
[LOG]	
[LOG]	Weakness Disease from PuceCube hits Forest troll for #DARK_GREEN#9 blight#LAST# damage.
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	forest troll	 :: 	7.6565758283664	2	4	4	vs.	0	::	1
checkHit	4	vs	0	=> chance to hit	60
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# misses Forest troll.
[ATTACK] staff accuracy bonus	4	0	=	1.1
[SOUND] loading from	/data/sound/creatures/trolls/troll_growl_1.ogg	:=:	sound "/data/sound/creatures/trolls/troll_growl_1.ogg" : <static>
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[LOG]	
[LOG]	Weakness Disease from PuceCube hits Forest troll for #DARK_GREEN#9 blight#LAST# damage.
[LOG]	#{bold}#Weakness Disease from PuceCube killed Forest troll!#{normal}#
[LOG]	You pickup 0.50 gold pieces.
[Identify]	linen robe	true
[LOG]	PuceCube picks up (b.): #FFFFFF##UID:14654:0#linen robe (0 def, 0 armour)#LAST#.
[LOG]	
[LOG]	Blood Spray is still on cooldown for 3 turns.
[LOG]	PuceCube casts Soul Rot.
[USERCHAT] channel talk	commodus	tome	hmm ill pass
[SPELL CRIT %]	10.670187905941
Adding entity	15483	after	1983
[LOG]	
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	stone troll	 :: 	7.6565758283664	2	7	4	vs.	0	::	1
checkHit	4	vs	0	=> chance to hit	60
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# misses Stone troll.
[ATTACK] staff accuracy bonus	4	0	=	1.1
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	16.366854890639	6	1	6	vs.	1	::	1
checkHit	6	vs	1	=> chance to hit	63
[LOG]	#UID:14650:0#Stone troll misses #fbd578#PuceCube#LAST#.
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	
[LOG]	Soul Rot is still on cooldown for 1 turns.
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	stone troll	 :: 	7.6565758283664	2	7	4	vs.	0	::	1
checkHit	4	vs	0	=> chance to hit	60
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# misses Stone troll.
[ATTACK] staff accuracy bonus	4	0	=	1.1
[LOG]	#00ff00##UID:963:0#Talent Soul Rot is ready to use.
[LOG]	
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	stone troll	 :: 	7.6565758283664	2	7	4	vs.	0	::	1
checkHit	4	vs	0	=> chance to hit	60
[ATTACK] raw dam	7.6565758283664	versus	7	0.3	with APR	2
[ATTACK] after armor	5.3596030798565
[ATTACK] after range	6
[PHYS CRIT %]	2.5
[ATTACK] after crit	6
[ATTACK] after mult	6
[ATTACK] staff accuracy bonus	4	0	=	1.1
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Stone troll for #aaaaaa#7 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	16.366854890639	6	1	6	vs.	1	::	1
checkHit	6	vs	1	=> chance to hit	63
[ATTACK] raw dam	16.366854890639	versus	1	0.3	with APR	6
[ATTACK] after armor	16.366854890639
[ATTACK] after range	16
[PHYS CRIT %]	1
[ATTACK] after crit	16
[ATTACK] after mult	16
[LOG]	
[LOG]	#UID:14650:0#Stone troll hits #fbd578#PuceCube#LAST# for #aaaaaa#16 physical#LAST# damage.
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	stone troll	 :: 	7.6565758283664	2	7	4	vs.	0	::	1
checkHit	4	vs	0	=> chance to hit	60
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# misses Stone troll.
[ATTACK] staff accuracy bonus	4	0	=	1.1
[LOG]	#00ff00##UID:923:0#Talent Drain is ready to use.
[LOG]	
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	stone troll	 :: 	7.6565758283664	2	7	4	vs.	0	::	1
checkHit	4	vs	0	=> chance to hit	60
[ATTACK] raw dam	7.6565758283664	versus	7	0.3	with APR	2
[ATTACK] after armor	5.3596030798565
[ATTACK] after range	6
[PHYS CRIT %]	2.5
[ATTACK] after crit	6
[ATTACK] after mult	6
[ATTACK] staff accuracy bonus	4	0	=	1.1
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Stone troll for #aaaaaa#7 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	16.366854890639	6	1	6	vs.	1	::	1
checkHit	6	vs	1	=> chance to hit	63
[ATTACK] raw dam	16.366854890639	versus	1	0.3	with APR	6
[ATTACK] after armor	16.366854890639
[ATTACK] after range	16
[PHYS CRIT %]	1
[ATTACK] after crit	16
[ATTACK] after mult	16
[LOG]	
[LOG]	#UID:14650:0#Stone troll hits #fbd578#PuceCube#LAST# for #aaaaaa#16 physical#LAST# damage.
[LOG]	PuceCube casts Soul Rot.
[SPELL CRIT %]	10.670187905941
Adding entity	15484	after	1983
[LOG]	PuceCube's Soul Rot hits Stone troll for #DARK_GREEN#54 blight#LAST# damage.
[LOG]	
[LOG]	PuceCube casts Drain.
[SPELL CRIT %]	2
Adding entity	15485	after	1983
[LOG]	PuceCube's Drain hits Stone troll for #DARK_GREEN#47 blight#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	16.366854890639	6	1	6	vs.	1	::	1
checkHit	6	vs	1	=> chance to hit	63
[LOG]	#UID:14650:0#Stone troll misses #fbd578#PuceCube#LAST#.
[LOG]	
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	#00ffff#Welcome to level 2 [PuceCube].
[LOG]	PuceCube has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
[LOG]	#AQUAMARINE#You have gained one more life (2 remaining).
[ONLINE PROFILE] current character 	PuceCube the level 2 Cornac Corruptor
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[SOUND] loading from	/data/sound/actions/levelup.ogg	:=:	sound "/data/sound/actions/levelup.ogg" : <static>
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Stone troll for #DARK_GREEN#45 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Stone troll!#{normal}#
[LOG]	
[Identify]	agate	true
[SOUND] loading from	/data/sound/actions/gem.ogg	:=:	sound "/data/sound/actions/gem.ogg" : <static>
[LOG]	PuceCube picks up (c.): #FFFFFF##UID:14651:0#agate#LAST#.
[LOG]	You pickup 0.85 gold pieces.
Loading tile from tileset	/data/gfx/shockbolt/object/agate.png
[LOG]	#00ff00##UID:963:0#Talent Soul Rot is ready to use.
[LOG]	
[USERCHAT] channel achievement	iedara	tome	Home sweet home	false	true
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	16
[USERCHAT] channel talk	zeyphor	tome	also makes gesture of guarding better
Server latency	160
[USERCHAT] channel achievement	Dr_East	tome	Utterly Destroyed (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	pik	global	Utterly Destroyed (Exploration mode)	false	false
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	
[LOG]	#00ff00##UID:923:0#Talent Drain is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Identify]	grounding rough leather belt	true
[LOG]	PuceCube picks up (b.): #00FF80##UID:14715:0#grounding rough leather belt#LAST#.
AI took for target	14673	cutpurse	::	1983	PuceCube	81	<	100
cutpurse	14673	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
[LOG]	Cutpurse uses Infusion: Regeneration.
[LOG]	Cutpurse starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 38
New GL Shader 39 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/healing.frag
*p 38: Uniform: 0: 8B52 beamColor1
*p 38: Uniform: 1: 8B52 beamColor2
*p 38: Uniform: 2: 1406 beamsCount
*p 38: Uniform: 3: 8B52 circleColor
*p 38: Uniform: 4: 1406 circleDescendSpeed
*p 38: Uniform: 5: 1406 circleRotationSpeed
*p 38: Uniform: 6: 1406 noup
*p 38: Uniform: 7: 1406 tick
*p 38: Uniform: 8: 1406 tick_start
*p 38: Uniform: 9: 1406 time_factor
*p 38: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 40
*p 40: Uniform: 0: 8B52 beamColor1
*p 40: Uniform: 1: 8B52 beamColor2
*p 40: Uniform: 2: 1406 beamsCount
*p 40: Uniform: 3: 8B52 circleColor
*p 40: Uniform: 4: 1406 circleDescendSpeed
*p 40: Uniform: 5: 1406 circleRotationSpeed
*p 40: Uniform: 6: 1406 noup
*p 40: Uniform: 7: 1406 tick
*p 40: Uniform: 8: 1406 tick_start
*p 40: Uniform: 9: 1406 time_factor
*p 40: Uniform: 10: 8B5E tex
[LOG]	Ran for 7 turns (stop reason: hostile spotted to the northwest (cutpurse)).
[LOG]	
[TARGET] Passing target	forest troll	from	cutpurse	to	PuceCube
[USERCHAT] channel talk	zeyphor	tome	and the last talent is a heal that only works if you hit something else first
Loading tile from tileset	/data/gfx/shockbolt/object/knife_iron.png
[SOUND] loading from	/data/sound/ambient/forest/bird5.ogg	:=:	sound "/data/sound/ambient/forest/bird5.ogg" : <static>
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	Cutpurse is afflicted by a weakness disease!
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Cutpurse for #DARK_GREEN#57 blight#LAST# damage.
[LOG]	
[LOG]	Weakness Disease from PuceCube hits Cutpurse for #DARK_GREEN#11 blight#LAST# damage.
[ATTACK] attacking with (mainhand)	iron dagger
[ATTACK] to 	PuceCube	 :: 	6.776022807149	5	1	11	vs.	1	::	1
checkHit	11	vs	1	=> chance to hit	75
[ATTACK] dagger accuracy bonus	11	1	=	1.05	previous	5
[ATTACK] raw dam	6.776022807149	versus	1	0.3	with APR	5.25
[ATTACK] after armor	6.776022807149
[ATTACK] after range	8
[PHYS CRIT %]	10
[ATTACK] after crit	12.6
[ATTACK] after mult	12.6
[LOG]	#{bold}##UID:14673:0#Cutpurse performs a melee critical strike against #fbd578#PuceCube#LAST#!#{normal}#
[ATTACK] attacking with (offhand)	iron dagger
[ATTACK] to 	PuceCube	 :: 	6.6020272801675	5	1	11	vs.	1	::	0.5
checkHit	11	vs	1	=> chance to hit	75
[ATTACK] dagger accuracy bonus	11	1	=	1.05	previous	5
[ATTACK] raw dam	6.6020272801675	versus	1	0.3	with APR	5.25
[ATTACK] after armor	6.6020272801675
[ATTACK] after range	6
[PHYS CRIT %]	10
[ATTACK] after crit	6
[ATTACK] after mult	3
[LOG]	
[LOG]	#UID:14673:0#Cutpurse hits #fbd578#PuceCube#LAST# for #{bold}##aaaaaa#13 physical#{normal}##LAST#, #aaaaaa#3 physical#LAST# (16 total damage).
[LOG]	Weakness Disease from PuceCube hits Cutpurse for #DARK_GREEN#11 blight#LAST# damage.
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	cutpurse	 :: 	8.4679519846348	2	3	4	vs.	8.45	::	1
checkHit	4	vs	8.45	=> chance to hit	39
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# misses Cutpurse.
[ATTACK] staff accuracy bonus	4	8.45	=	1
[ATTACK] attacking with (mainhand)	iron dagger
[ATTACK] to 	PuceCube	 :: 	6.776022807149	5	1	11	vs.	1	::	1
checkHit	11	vs	1	=> chance to hit	75
[ATTACK] dagger accuracy bonus	11	1	=	1.05	previous	5
[ATTACK] raw dam	6.776022807149	versus	1	0.3	with APR	5.25
[ATTACK] after armor	6.776022807149
[ATTACK] after range	8
[PHYS CRIT %]	10
[ATTACK] after crit	8
[ATTACK] after mult	8
[ATTACK] attacking with (offhand)	iron dagger
[ATTACK] to 	PuceCube	 :: 	6.6020272801675	5	1	11	vs.	1	::	0.5
checkHit	11	vs	1	=> chance to hit	75
[ATTACK] dagger accuracy bonus	11	1	=	1.05	previous	5
[ATTACK] raw dam	6.6020272801675	versus	1	0.3	with APR	5.25
[ATTACK] after armor	6.6020272801675
[ATTACK] after range	6
[PHYS CRIT %]	10
[ATTACK] after crit	6
[ATTACK] after mult	3
[LOG]	
[LOG]	#UID:14673:0#Cutpurse hits #fbd578#PuceCube#LAST# for #aaaaaa#8 physical#LAST#, #aaaaaa#3 physical#LAST# (11 total damage).
[LOG]	Weakness Disease from PuceCube hits Cutpurse for #DARK_GREEN#11 blight#LAST# damage.
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	cutpurse	 :: 	8.4679519846348	2	3	4	vs.	8.45	::	1
checkHit	4	vs	8.45	=> chance to hit	39
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# misses Cutpurse.
[ATTACK] staff accuracy bonus	4	8.45	=	1
[LOG]	Cutpurse stops regenerating health quickly.
AI took for target	14673	cutpurse	::	1983	PuceCube	1	<	100
[ATTACK] attacking with (mainhand)	iron dagger
[ATTACK] to 	PuceCube	 :: 	6.776022807149	5	1	11	vs.	1	::	1
checkHit	11	vs	1	=> chance to hit	75
[ATTACK] dagger accuracy bonus	11	1	=	1.05	previous	5
[ATTACK] raw dam	6.776022807149	versus	1	0.3	with APR	5.25
[ATTACK] after armor	6.776022807149
[ATTACK] after range	8
[PHYS CRIT %]	10
[ATTACK] after crit	8
[ATTACK] after mult	8
[ATTACK] attacking with (offhand)	iron dagger
[ATTACK] to 	PuceCube	 :: 	6.6020272801675	5	1	11	vs.	1	::	0.5
checkHit	11	vs	1	=> chance to hit	75
[ATTACK] dagger accuracy bonus	11	1	=	1.05	previous	5
[ATTACK] raw dam	6.6020272801675	versus	1	0.3	with APR	5.25
[ATTACK] after armor	6.6020272801675
[ATTACK] after range	6
[PHYS CRIT %]	10
[ATTACK] after crit	6
[ATTACK] after mult	3
[LOG]	
[LOG]	#UID:14673:0#Cutpurse hits #fbd578#PuceCube#LAST# for #aaaaaa#8 physical#LAST#, #aaaaaa#3 physical#LAST# (11 total damage).
[LOG]	Weakness Disease from PuceCube hits Cutpurse for #DARK_GREEN#11 blight#LAST# damage.
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	cutpurse	 :: 	8.4679519846348	2	3	4	vs.	8.45	::	1
checkHit	4	vs	8.45	=> chance to hit	39
[ATTACK] raw dam	8.4679519846348	versus	3	0.3	with APR	2
[ATTACK] after armor	7.4679519846348
[ATTACK] after range	8
[PHYS CRIT %]	2.5
[ATTACK] after crit	8
[ATTACK] after mult	8
[ATTACK] staff accuracy bonus	4	8.45	=	1
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Cutpurse for #aaaaaa#9 physical#LAST# damage.
[ATTACK] attacking with (mainhand)	iron dagger
[ATTACK] to 	PuceCube	 :: 	6.776022807149	5	1	11	vs.	1	::	1
checkHit	11	vs	1	=> chance to hit	75
[ATTACK] dagger accuracy bonus	11	1	=	1.05	previous	5
[ATTACK] raw dam	6.776022807149	versus	1	0.3	with APR	5.25
[ATTACK] after armor	6.776022807149
[ATTACK] after range	8
[PHYS CRIT %]	10
[ATTACK] after crit	8
[ATTACK] after mult	8
[ATTACK] attacking with (offhand)	iron dagger
[ATTACK] to 	PuceCube	 :: 	6.6020272801675	5	1	11	vs.	1	::	0.5
checkHit	11	vs	1	=> chance to hit	75
[ATTACK] dagger accuracy bonus	11	1	=	1.05	previous	5
[ATTACK] raw dam	6.6020272801675	versus	1	0.3	with APR	5.25
[ATTACK] after armor	6.6020272801675
[ATTACK] after range	6
[PHYS CRIT %]	10
[ATTACK] after crit	6
[ATTACK] after mult	3
[LOG]	
[LOG]	#UID:14673:0#Cutpurse hits #fbd578#PuceCube#LAST# for #aaaaaa#8 physical#LAST#, #aaaaaa#3 physical#LAST# (11 total damage).
[LOG]	Weakness Disease from PuceCube hits Cutpurse for #DARK_GREEN#11 blight#LAST# damage.
[LOG]	Blood Spray is still on cooldown for 2 turns.
[LOG]	PuceCube casts Pacification Hex.
checkHit	10.4315698016	vs	21.5	=> chance to hit	23
[LOG]	#ORANGE#Cutpurse shrugs off the effect 'Pacification Hex'!
[ATTACK] attacking with (mainhand)	iron dagger
[ATTACK] to 	PuceCube	 :: 	6.776022807149	5	1	11	vs.	1	::	1
checkHit	11	vs	1	=> chance to hit	75
[ATTACK] dagger accuracy bonus	11	1	=	1.05	previous	5
[ATTACK] raw dam	6.776022807149	versus	1	0.3	with APR	5.25
[ATTACK] after armor	6.776022807149
[ATTACK] after range	7
[PHYS CRIT %]	10
[ATTACK] after crit	7
[ATTACK] after mult	7
[ATTACK] attacking with (offhand)	iron dagger
[ATTACK] to 	PuceCube	 :: 	6.6020272801675	5	1	11	vs.	1	::	0.5
checkHit	11	vs	1	=> chance to hit	75
[LOG]	#UID:14673:0#Cutpurse misses #fbd578#PuceCube#LAST#.
[LOG]	
[LOG]	#UID:14673:0#Cutpurse hits #fbd578#PuceCube#LAST# for #aaaaaa#7 physical#LAST# damage.
[LOG]	Weakness Disease from PuceCube hits Cutpurse for #DARK_GREEN#11 blight#LAST# damage.
[LOG]	PuceCube casts Drain.
[SPELL CRIT %]	2
Adding entity	15493	after	1983
[LOG]	PuceCube's Drain hits Cutpurse for #DARK_GREEN#48 blight#LAST# damage.
[LOG]	#{bold}#PuceCube's Drain killed Cutpurse!#{normal}#
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	
[LOG]	PuceCube casts Soul Rot.
[SPELL CRIT %]	10.670187905941
Adding entity	15494	after	1983
[LOG]	PuceCube's Soul Rot hits Forest troll for #DARK_GREEN#56 blight#LAST# damage.
[LOG]	
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Forest troll for #DARK_GREEN#57 blight#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	15.629149022546	6	1	7	vs.	1	::	1
checkHit	7	vs	1	=> chance to hit	65
[ATTACK] raw dam	15.629149022546	versus	1	0.3	with APR	6
[ATTACK] after armor	15.629149022546
[ATTACK] after range	17
[PHYS CRIT %]	1
[ATTACK] after crit	17
[ATTACK] after mult	17
[LOG]	
[LOG]	#UID:14666:0#Forest troll hits #fbd578#PuceCube#LAST# for #aaaaaa#17 physical#LAST# damage.
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	forest troll	 :: 	8.4679519846348	2	4	4	vs.	0.35	::	1
checkHit	4	vs	0.35	=> chance to hit	60
[ATTACK] raw dam	8.4679519846348	versus	4	0.3	with APR	2
[ATTACK] after armor	6.4679519846348
[ATTACK] after range	6
[PHYS CRIT %]	2.5
[ATTACK] after crit	6
[ATTACK] after mult	6
[ATTACK] staff accuracy bonus	4	0.35	=	1.09125
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Forest troll for #aaaaaa#7 physical#LAST# damage.
[LOG]	
[LOG]	PuceCube uses Infusion: Regeneration.
[LOG]	PuceCube starts regenerating health quickly.
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	15.629149022546	6	1	7	vs.	1	::	1
checkHit	7	vs	1	=> chance to hit	65
[ATTACK] raw dam	15.629149022546	versus	1	0.3	with APR	6
[ATTACK] after armor	15.629149022546
[ATTACK] after range	15
[PHYS CRIT %]	1
[ATTACK] after crit	15
[ATTACK] after mult	15
[SOUND] loading from	/data/sound/creatures/trolls/troll_moan_2.ogg	:=:	sound "/data/sound/creatures/trolls/troll_moan_2.ogg" : <static>
[LOG]	#00ff00##UID:963:0#Talent Soul Rot is ready to use.
[LOG]	
[LOG]	#UID:14666:0#Forest troll hits #fbd578#PuceCube#LAST# for #aaaaaa#15 physical#LAST# damage.
Loading tile from tileset	/data/gfx/effects/infusion_cooldown.png
[LOG]	PuceCube casts Soul Rot.
[SPELL CRIT %]	10.670187905941
Adding entity	15495	after	1983
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[LOG]	PuceCube's Soul Rot hits Forest troll for #DARK_GREEN#56 blight#LAST# damage.
[LOG]	#{bold}#PuceCube's Soul Rot killed Forest troll!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	#00ff00##UID:923:0#Talent Drain is ready to use.
[LOG]	#00ff00##UID:963:0#Talent Soul Rot is ready to use.
[LOG]	PuceCube stops regenerating health quickly.
[LOG]	#00ff00##UID:104:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:947:0#Talent Pacification Hex is ready to use.
[LOG]	Rested for 14 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	survivor's brass lantern of clarity	true
[LOG]	PuceCube picks up (e.): #00FF80##UID:14675:0#survivor's brass lantern of clarity#LAST#.
[LOG]	You pickup 0.80 gold pieces.
[LOG]	You pickup 0.65 gold pieces.
AI took for target	14658	giant brown rat	::	1983	PuceCube	100	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (giant brown rat - offscreen)).
[LOG]	
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Giant brown rat for #DARK_GREEN#57 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Giant brown rat!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Lore found: #0080FF#tattered paper scrap (trollmire)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	trollmire-note-2
[LOG]	Ran for 8 turns (stop reason: learnt lore).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	14690	copperhead snake	::	1983	PuceCube	16	<	100
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the east (copperhead snake)).
[LOG]	
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Copperhead snake for #DARK_GREEN#57 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Copperhead snake!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	Rested for 5 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	14665	giant grey mouse	::	1983	PuceCube	25	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (giant grey mouse)).
[LOG]	
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[SOUND] loading from	/data/sound/creatures/rats/rat_die_1.ogg	:=:	sound "/data/sound/creatures/rats/rat_die_1.ogg" : <static>
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Giant grey mouse for #DARK_GREEN#57 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Giant grey mouse!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	You pickup 0.70 gold pieces.
[SOUND] loading from	/data/sound/creatures/wolves/bark_2.ogg	:=: unknown file
AI took for target	14694	fox	::	1983	PuceCube	81	<	100
[LOG]	Ran for 7 turns (stop reason: hostile spotted to the south (fox - offscreen)).
[LOG]	
[SOUND] loading from	/data/sound/ambient/forest/bird2.ogg	:=:	sound "/data/sound/ambient/forest/bird2.ogg" : <static>
[USERCHAT] channel serial data	rem0nster	tome	512
[USERCHAT] channel achievement	rem0nster	tome	Utterly Destroyed	false	false
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Fox for #DARK_GREEN#57 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Fox!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	14664	wolf	::	1983	PuceCube	100	<	100
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the north (wolf - offscreen)).
[LOG]	
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (wolf)).
[LOG]	
AI took for target	14664	wolf	::	1983	PuceCube	16	<	100
wolf	14664	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	4.3348173842756	3	1	11	vs.	1	::	1
checkHit	11	vs	1	=> chance to hit	75
[LOG]	#UID:14664:0#Wolf misses #fbd578#PuceCube#LAST#.
[SOUND] loading from	/data/sound/creatures/wolves/wolf_hurt_1.ogg	:=:	sound "/data/sound/creatures/wolves/wolf_hurt_1.ogg" : <static>
[LOG]	
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Wolf for #DARK_GREEN#57 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Wolf!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	Rested for 5 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (grey mold)).
[LOG]	
[USERCHAT] channel achievement	Centuros	tome	Shasshhiy'Kaish (Roguelike)	false	true
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Grey mold for #DARK_GREEN#57 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Grey mold!#{normal}#
[LOG]	
[SOUND] loading from	/data/sound/creatures/snakes/snake_4.ogg	:=:	sound "/data/sound/creatures/snakes/snake_4.ogg" : <static>
AI took for target	14689	large brown snake	::	1983	PuceCube	36	<	100
AI took for target	14691	wolf	::	1983	PuceCube	64	<	100
AI took for target	14660	giant rabbit	::	1983	PuceCube	25	<	100
[SOUND] loading from	/data/sound/creatures/rats/rat_2.ogg	:=:	sound "/data/sound/creatures/rats/rat_2.ogg" : <static>
AI took for target	14663	giant brown mouse	::	1983	PuceCube	9	<	100
[TARGET] Passing target	copperhead snake	from	large brown snake	to	PuceCube
[TARGET] Passing target	large brown snake	from	large brown snake	to	PuceCube
[TARGET] Passing target	great wolf	from	large brown snake	to	PuceCube
[TARGET] Passing target	copperhead snake	from	large brown snake	to	PuceCube
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the south (giant brown mouse)).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the south (giant brown mouse)).
[LOG]	Blood Spray is still on cooldown for 3 turns.
[TARGET] Passing target	fox	from	large brown snake	to	PuceCube
AI took for target	14660	giant rabbit	::	1983	PuceCube	9	<	100
giant brown mouse	14663	dumb ai talents can use	Attack	T_ATTACK
giant brown mouse	14663	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	5.2398553999506	10	1	11	vs.	1	::	1
checkHit	11	vs	1	=> chance to hit	75
[ATTACK] raw dam	5.2398553999506	versus	1	0.3	with APR	10
[ATTACK] after armor	5.2398553999506
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[LOG]	
[LOG]	#UID:14663:0#Giant brown mouse hits #fbd578#PuceCube#LAST# for #aaaaaa#5 physical#LAST# damage.
[LOG]	Blood Spray is still on cooldown for 2 turns.
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	giant brown mouse	 :: 	8.4679519846348	2	1	4	vs.	3.45	::	1
checkHit	4	vs	3.45	=> chance to hit	52
[ATTACK] raw dam	8.4679519846348	versus	1	0.3	with APR	2
[ATTACK] after armor	8.4679519846348
[ATTACK] after range	10
[PHYS CRIT %]	2.5
[ATTACK] after crit	10
[ATTACK] after mult	10
[ATTACK] staff accuracy bonus	4	3.45	=	1.01375
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Giant brown mouse for #aaaaaa#11 physical#LAST# damage.
AI took for target	14691	wolf	::	1983	PuceCube	25	<	100
AI took for target	14660	giant rabbit	::	1983	PuceCube	4	<	100
giant brown mouse	14663	dumb ai talents can use	Attack	T_ATTACK
giant brown mouse	14663	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	5.2398553999506	10	1	11	vs.	1	::	1
checkHit	11	vs	1	=> chance to hit	75
[ATTACK] raw dam	5.2398553999506	versus	1	0.3	with APR	10
[ATTACK] after armor	5.2398553999506
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[LOG]	
[LOG]	#UID:14663:0#Giant brown mouse hits #fbd578#PuceCube#LAST# for #aaaaaa#5 physical#LAST# damage.
[SOUND] loading from	/data/sound/ambient/forest/bird6.ogg	:=:	sound "/data/sound/ambient/forest/bird6.ogg" : <static>
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	giant brown mouse	 :: 	8.4679519846348	2	1	4	vs.	3.45	::	1
checkHit	4	vs	3.45	=> chance to hit	52
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# misses Giant brown mouse.
[ATTACK] staff accuracy bonus	4	3.45	=	1.01375
AI took for target	14667	copperhead snake	::	1983	PuceCube	36	<	100
AI took for target	14689	large brown snake	::	1983	PuceCube	9	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	5.2398553999506	10	1	11	vs.	1	::	1
checkHit	11	vs	1	=> chance to hit	75
[ATTACK] raw dam	5.2398553999506	versus	1	0.3	with APR	10
[ATTACK] after armor	5.2398553999506
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
AI took for target	14691	wolf	::	1983	PuceCube	16	<	100
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	
[LOG]	#UID:14663:0#Giant brown mouse hits #fbd578#PuceCube#LAST# for #aaaaaa#5 physical#LAST# damage.
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[SOUND] loading from	/data/sound/creatures/snakes/snake_die_2.ogg	:=:	sound "/data/sound/creatures/snakes/snake_die_2.ogg" : <static>
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Large brown snake for #DARK_GREEN#57 blight#LAST# damage.
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Large brown snake for #DARK_GREEN#57 blight#LAST# damage.
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Copperhead snake for #DARK_GREEN#57 blight#LAST# damage.
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Fox for #DARK_GREEN#57 blight#LAST# damage.
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Giant brown mouse for #DARK_GREEN#57 blight#LAST# damage.
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Giant rabbit for #DARK_GREEN#57 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Large brown snake!#{normal}#
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Large brown snake!#{normal}#
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Copperhead snake!#{normal}#
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Fox!#{normal}#
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Giant rabbit!#{normal}#
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Giant brown mouse!#{normal}#
[LOG]	
[LOG]	PuceCube casts Drain.
[SPELL CRIT %]	2
Adding entity	15496	after	1983
[LOG]	PuceCube's Drain hits Wolf for #DARK_GREEN#48 blight#LAST# damage.
[LOG]	#{bold}#PuceCube's Drain killed Wolf!#{normal}#
great wolf	14656	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 3 turns (stop reason: hostile spotted to the northwest (copperhead snake)).
[LOG]	
[LOG]	Blood Spray is still on cooldown for 2 turns.
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	8.6757509238992	10	1	20	vs.	1	::	1
checkHit	20	vs	1	=> chance to hit	98
[ATTACK] raw dam	8.6757509238992	versus	1	0.3	with APR	10
[ATTACK] after armor	8.6757509238992
[ATTACK] after range	9
[PHYS CRIT %]	1
[ATTACK] after crit	9
[ATTACK] after mult	9
[LOG]	#UID:14667:0#Copperhead snake hits #fbd578#PuceCube#LAST# for #aaaaaa#9 physical#LAST# damage.
[LOG]	
[LOG]	PuceCube casts Soul Rot.
[SPELL CRIT %]	10.670187905941
Adding entity	15497	after	1983
[LOG]	PuceCube's Soul Rot hits Copperhead snake for #DARK_GREEN#56 blight#LAST# damage.
[LOG]	#{bold}#PuceCube's Soul Rot killed Copperhead snake!#{normal}#
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:923:0#Talent Drain is ready to use.
[LOG]	#00ff00##UID:963:0#Talent Soul Rot is ready to use.
great wolf	14656	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
great wolf	14656	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
great wolf	14656	dumb ai talents can use	Attack	T_ATTACK
great wolf	14656	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_ATTACK
great wolf	14656	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	Rested for 32 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the southeast (great wolf)).
[LOG]	
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[LOG]	#{bold}#PuceCube's spell attains critical power!#{normal}#
[SPELL CRIT %]	2
[LOG]	Great wolf is afflicted by a rotting disease!
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Great wolf for #{bold}##DARK_GREEN#85 blight#{normal}##LAST# damage.
[LOG]	
[LOG]	Rotting Disease from PuceCube hits Great wolf for #DARK_GREEN#11 blight#LAST# damage.
[USERCHAT] channel achievement	Marol0	tome	Level 10	false	false
[LOG]	#{bold}#Rotting Disease from PuceCube killed Great wolf!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	You pickup 0.80 gold pieces.
AI took for target	14671	giant crystal rat	::	1983	PuceCube	25	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southeast (giant crystal rat)).
[LOG]	
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Giant crystal rat for #DARK_GREEN#57 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Giant crystal rat!#{normal}#
[LOG]	
[USERCHAT] channel talk	Centuros	tome	Wow, she wasn't even a threat
[LOG]	Resting starts...
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	flaming iron greatmaul	true
[LOG]	PuceCube picks up (b.): #00FF80##UID:14710:0#flaming iron greatmaul (20-30 power, 1 apr)#LAST#.
AI took for target	14692	large white snake	::	1983	PuceCube	16	<	100
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the southeast (large white snake)).
[LOG]	
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Large white snake for #DARK_GREEN#57 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Large white snake!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Today is the 76th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
AI took for target	14657	fox	::	1983	PuceCube	4	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the northeast (fox)).
[LOG]	
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Fox for #DARK_GREEN#57 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Fox!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[USERCHAT] channel talk	rem0nster	tome	Any advice for playing cursed?
AI took for target	14661	wolf	::	1983	PuceCube	81	<	100
[LOG]	Ran for 10 turns (stop reason: hostile spotted to the southwest (wolf)).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the southwest (wolf)).
[LOG]	
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Wolf for #DARK_GREEN#57 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Wolf!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the west (blue ooze)).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the west (blue ooze)).
[USERCHAT] channel achievement	hobsnobbob	tome	Lost in translation (Roguelike)	false	false
[LOG]	
[LOG]	PuceCube casts Blood Spray.
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the northwest (blue ooze)).
[LOG]	
[USERCHAT] channel talk	Centuros	tome	I don't think I got meteored, though
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	#{bold}#PuceCube's spell attains critical power!#{normal}#
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Blue ooze for #{bold}##DARK_GREEN#57 blight#{normal}##LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Blue ooze!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	linen wizard hat	true
[LOG]	PuceCube picks up (e.): #FFFFFF##UID:14669:0#linen wizard hat (1 def, 0 armour)#LAST#.
[LOG]	You pickup 0.45 gold pieces.
[USERCHAT] channel talk	ratbuddy	tome	don't?
[LOG]	#YELLOW_GREEN#There is a way to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 34 turns (stop reason: at exit).
[LOG]	
Server latency	169
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	survivor's brass lantern of clarity	elm starstaff	::	OFFHAND	LITE
fight: 	survivor's brass lantern of clarity	brass lantern	::	nil	LITE
fight: 	survivor's brass lantern of clarity	linen robe	::	nil	LITE
fight: 	survivor's brass lantern of clarity	linen wizard hat of corrosion (#RESIST#)	::	nil	LITE
fight: 	survivor's brass lantern of clarity	pair of rough leather boots	::	nil	LITE
fight: 	survivor's brass lantern of clarity	quick elm wand of trap destruction	::	nil	LITE
[SOUND] loading from	/data/sound/actions/takeoff.ogg	:=:	sound "/data/sound/actions/takeoff.ogg" : <static>
fight: 	survivor's brass lantern of clarity	elm starstaff	::	OFFHAND	LITE
fight: 	survivor's brass lantern of clarity	linen robe	::	nil	LITE
fight: 	survivor's brass lantern of clarity	linen wizard hat of corrosion (#RESIST#)	::	nil	LITE
fight: 	survivor's brass lantern of clarity	pair of rough leather boots	::	nil	LITE
fight: 	survivor's brass lantern of clarity	quick elm wand of trap destruction	::	nil	LITE
[LOG]	PuceCube wears (replacing #FFFFFF##UID:5797:0#brass lantern#LAST#): #00FF80##UID:14675:0#survivor's brass lantern of clarity#LAST#.
[LOG]	
[SOUND] loading from	/data/sound/ambient/forest/cricket1.ogg	:=:	sound "/data/sound/ambient/forest/cricket1.ogg" : <static>
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	grounding rough leather belt	elm starstaff	::	OFFHAND	BELT
fight: 	grounding rough leather belt	survivor's brass lantern of clarity	::	nil	BELT
fight: 	grounding rough leather belt	linen robe	::	nil	BELT
fight: 	grounding rough leather belt	linen wizard hat of corrosion (#RESIST#)	::	nil	BELT
fight: 	grounding rough leather belt	pair of rough leather boots	::	nil	BELT
fight: 	grounding rough leather belt	quick elm wand of trap destruction	::	nil	BELT
[LOG]	PuceCube wears: #00FF80##UID:14715:0#grounding rough leather belt#LAST#.
[LOG]	
[USERCHAT] channel serial data	ClaimingLight	tome	539
[LOG]	You gain 0.10 gold from the transmogrification of #FFFFFF##UID:14669:0#linen wizard hat (1 def, 0 armour)#LAST#.
[LOG]	You gain 0.02 gold from the transmogrification of #FFFFFF##UID:14654:0#linen robe (0 def, 0 armour)#LAST#.
[LOG]	You gain 1.03 gold from the transmogrification of #00FF80##UID:14710:0#flaming iron greatmaul (20-30 power, 1 apr)#LAST#.
Loading zone persistance level	trollmire	3
Make wait background texture 760 : 0x1083768832 (0, 1082925056)
Wait finished, counted 0, 12 ticks
Creating level	trollmire	3
Make wait background texture 18 : 0x1083768832 (0, 1082925056)
C Map size 25:13 :: 325
C Map seens texture: 121 (75x50)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
End Room:	zones/prox
Trying to load	zones/prox
loaded room generator	zones/prox	function: 0x214f0720
room generator	function: 0x214f0720	is making a room
alloc	prox3x3
Prox stew at	46	26
room allocated at	45	26	with center	46	27
Successfully loaded the end room
Axis : 	x	 from 	0	 to 	65
Possible waypoint	1	1	30
Waypoint	1	1	30	rejected: 	not enough progress from previous waypoint
Possible waypoint	2	2	26
Waypoint	2	2	26	rejected: 	not enough progress from previous waypoint
Possible waypoint	3	3	17
Waypoint	3	3	17	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	4	4	18
Waypoint	4	4	18	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	5	5	30
Waypoint	5	5	30	accepted
Possible waypoint	6	11	9
Waypoint	6	11	9	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	7	16	23
Waypoint	7	16	23	accepted
Possible waypoint	8	19	36
Waypoint	8	19	36	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	9	26	30
Waypoint	9	26	30	accepted
Possible waypoint	10	26	15
Waypoint	10	26	15	rejected: 	not enough progress from previous waypoint
Possible waypoint	11	28	13
Waypoint	11	28	13	rejected: 	not enough progress from previous waypoint
Possible waypoint	12	28	28
Waypoint	12	28	28	rejected: 	not enough progress from previous waypoint
Possible waypoint	13	32	32
Waypoint	13	32	32	accepted
Possible waypoint	14	33	2
Waypoint	14	33	2	rejected: 	not enough progress from previous waypoint
Possible waypoint	15	34	0
Waypoint	15	34	0	rejected: 	not enough progress from previous waypoint
Possible waypoint	16	34	11
Waypoint	16	34	11	rejected: 	not enough progress from previous waypoint
Possible waypoint	17	36	3
Waypoint	17	36	3	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	18	38	39
Waypoint	18	38	39	accepted
Possible waypoint	19	41	2
Waypoint	19	41	2	rejected: 	measure too close to finish
Possible waypoint	20	43	30
Waypoint	20	43	30	rejected: 	measure too close to finish
Possible waypoint	21	45	4
Waypoint	21	45	4	rejected: 	measure too close to finish
Possible waypoint	22	46	26
Waypoint	22	46	26	rejected: 	measure too close to finish
Possible waypoint	23	46	0
Waypoint	23	46	0	rejected: 	measure too close to finish
Possible waypoint	24	54	33
Waypoint	24	54	33	rejected: 	measure too close to finish
Possible waypoint	25	56	36
Waypoint	25	56	36	rejected: 	measure too close to finish
Possible waypoint	26	59	18
Waypoint	26	59	18	rejected: 	measure too close to finish
Possible waypoint	27	59	21
Waypoint	27	59	21	rejected: 	measure too close to finish
Possible waypoint	28	60	20
Waypoint	28	60	20	rejected: 	measure too close to finish
Possible waypoint	29	61	20
Waypoint	29	61	20	rejected: 	measure too close to finish
Possible waypoint	30	61	1
Waypoint	30	61	1	rejected: 	measure too close to finish
tunnel waypoint 	1	 from 	0	36	 to 	5	30
tunnel waypoint 	2	 from 	5	30	 to 	16	23
tunnel waypoint 	3	 from 	16	23	 to 	26	30
tunnel waypoint 	4	 from 	26	30	 to 	32	32
tunnel waypoint 	5	 from 	32	32	 to 	38	39
tunnel waypoint 	6	 from 	38	39	 to 	45	26
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/troll_stew.png
Spawning 	bee swarm	 near 	clearing	clearing	 at 	34	20
Loading tile from tileset	/data/gfx/shockbolt/npc/bee_swarm.png
[TOME ENTITY FILTER] selected basic	91.370933134195	103.5
Spawning 	giant brown rat	 near 	clearing	clearing	 at 	33	22
Spawning 	hornet swarm	 near 	clearing	clearing	 at 	58	23
Loading tile from tileset	/data/gfx/shockbolt/npc/hornet_swarm.png
[TOME ENTITY FILTER] selected basic	79.401818025019	103.5
Loading tile from tileset	/data/gfx/shockbolt/npc/jelly-blue.png
Spawning 	giant brown mouse	 near 	clearing	clearing	 at 	58	24
Spawning 	copperhead snake	 near 	clearing	clearing	 at 	34	17
Spawning 	green worm mass	 near 	clearing	clearing	 at 	33	23
[TOME ENTITY FILTER] selected Ego	51.585369790342	65.5
[TOME ENTITY FILTER] selected Double Ego	7.8669770421383	20.5
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_green_ooze.png
Loading tile from tileset	/data/gfx/shockbolt/npc/immovable_plants_poison_ivy.png
Loading tile from tileset	/data/gfx/shockbolt/npc/canine_dw.png
[TOME ENTITY FILTER] selected basic	77.983713507416	103.5
Spawning 	giant white mouse	 near 	clearing	clearing	 at 	58	25
Spawning 	giant white rat	 near 	clearing	clearing	 at 	57	25
[TOME ENTITY FILTER] selected Double Ego	9.7644512795993	20.5
fight: 	Prox's Lucky Halfling Foot	arcing iron greatmaul of daylight	::	OFFHAND	TOOL
[ActorObjectUse] useObjectEnable: 	Prox's Lucky Halfling Foot	by	Prox the Mighty	inven/slot	14	nil
Added unique	mod.class.Object/Prox's Lucky Halfling Foot	::	1
[ActorObjectUse] useObjectEnable: 	Bill's Tree Trunk	by	Prox the Mighty	inven/slot	1	nil
[ActorObjectUse] Object	Bill's Tree Trunk	16250	is ineligible for talent interface
Added unique	mod.class.Object/Bill's Tree Trunk	::	1
[TOME ENTITY FILTER] selected Double Ego	43.660994065847	53
[TOME ENTITY FILTER] selected Double Ego	16.122029335732	53
[TOME ENTITY FILTER] selected Ego	80.543086285829	98
Selecting guardian spot	45	28	from	45	28
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/giant_troll_prox_the_mighty.png
Added unique	mod.class.NPC/Prox the Mighty	::	1
fight: 	flaming iron waraxe of daylight	arcing iron greatmaul of daylight	::	OFFHAND	MAINHAND
fight: 	flaming iron waraxe of daylight	Prox's Lucky Halfling Foot	::	nil	MAINHAND
[ActorObjectUse] useObjectDisable: 	Bill's Tree Trunk	inven/slot	1	1	tid	nil
fight: 	Bill's Tree Trunk	arcing iron greatmaul of daylight	::	OFFHAND	MAINHAND
fight: 	Bill's Tree Trunk	Prox's Lucky Halfling Foot	::	nil	MAINHAND
fight: 	Bill's Tree Trunk	Prox's Lucky Halfling Foot	::	nil	MAINHAND
[ActorObjectUse] useObjectEnable: 	Bill's Tree Trunk	by	Prox the Mighty	inven/slot	2	nil
[NPC:addedToLevel]	Prox the Mighty	16242	wearing	Bill's Tree Trunk
--- replacing	arcing iron greatmaul of daylight
Guardian allocated: 	TROLL_PROX	16242	Prox the Mighty
[TOME ENTITY FILTER] selected basic	97.106275185851	112.5
Spawning 	elm magestaff	 near 	clearing	clearing	 at 	nil	nil
[TOME ENTITY FILTER] selected Ego	57.924078374734	65.5
Spawning 	rough leather gloves of strength (#STATBONUS#)	 near 	clearing	clearing	 at 	nil	nil
[TOME ENTITY FILTER] selected basic	100.45175124552	112.5
Loading tile from tileset	/data/gfx/shockbolt/object/cloak_linen.png
[TOME ENTITY FILTER] selected Ego	36.445153673167	65.5
[TOME ENTITY FILTER] selected Ego	21.877342228982	65.5
Spawning 	rough leather cap of strength (#STATBONUS#)	 near 	clearing	clearing	 at 	nil	nil
[TOME ENTITY FILTER] selected Money	68.923637388838	72.5
Loading tile from tileset	/data/gfx/shockbolt/object/ametrine.png
[TOME ENTITY FILTER] selected basic	110.13065390234	112.5
Loading tile from tileset	/data/gfx/shockbolt/object/arrow_elm.png
[TOME ENTITY FILTER] selected basic	84.101560230856	112.5
[TOME ENTITY FILTER] selected Ego	52.796447562938	65.5
Spawning 	iron longsword of massacre	 near 	clearing	clearing	 at 	nil	nil
Wait finished, counted 1605, 524 ticks
[STARTEVENTS] Assigned events list:
[1] = {
}
[2] = {
}
[3] = {
}
Not gone east, no backup guardian
Running on level loads	trollmire-3
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	PuceCube	PuceCube
Adding entity	1983	after	1983
Entering tier1 zone for escort	tier1.1	1	2
Updating zone name	Trollmire (3)
C Map minimap texture: 19 (50x50; 64x64)
[SOUND] loading from	/data/sound/ambient/forest/wind1.ogg	:=:	sound "/data/sound/ambient/forest/wind1.ogg" : <static>
[USERCHAT] channel talk	ClaimingLight	tome	35 hp?
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	Forest troll is afflicted by a rotting disease!
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Forest troll for #DARK_GREEN#57 blight#LAST# damage.
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Green ooze for #DARK_GREEN#57 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Green ooze!#{normal}#
AI took for target	16213	blue jelly	::	1983	PuceCube	16	<	100
[TARGET] Passing target	giant white rat	from	forest troll	to	PuceCube
[LOG]	
[LOG]	Rotting Disease from PuceCube hits Forest troll for #DARK_GREEN#11 blight#LAST# damage.
[LOG]	PuceCube casts Drain.
[PROFILE] push connection disrupted, trying to reconnect	closed
[SPELL CRIT %]	2
Adding entity	16782	after	1983
[LOG]	PuceCube's Drain hits Blue jelly for #DARK_GREEN#48 blight#LAST# damage.
[LOG]	#{bold}#PuceCube's Drain killed Blue jelly!#{normal}#
AI took for target	16233	forest troll	::	1983	PuceCube	36	<	100
[LOG]	
[LOG]	Rotting Disease from PuceCube hits Forest troll for #DARK_GREEN#11 blight#LAST# damage.
[LOG]	PuceCube casts Soul Rot.
[SPELL CRIT %]	10.670187905941
Adding entity	16783	after	1983
[LOG]	PuceCube's Soul Rot hits Forest troll for #DARK_GREEN#56 blight#LAST# damage.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[SOUND] loading from	/data/sound/creatures/trolls/troll_die_1.ogg	:=:	sound "/data/sound/creatures/trolls/troll_die_1.ogg" : <static>
[LOG]	
[LOG]	Rotting Disease from PuceCube hits Forest troll for #DARK_GREEN#11 blight#LAST# damage.
[LOG]	#{bold}#Rotting Disease from PuceCube killed Forest troll!#{normal}#
[LOG]	Resting starts...
giant white rat	16241	dumb ai talents can activate	Lacerating Strikes	T_LACERATING_STRIKES
dumb ai uses	T_LACERATING_STRIKES
[LOG]	#00ff00##UID:963:0#Talent Soul Rot is ready to use.
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
giant white rat	16241	dumb ai talents can use	Nimble Movements	T_NIMBLE_MOVEMENTS
dumb ai uses	T_NIMBLE_MOVEMENTS
[LOG]	Rested for 6 turns (stop reason: hostile spotted to the northeast (giant white rat)).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the northeast (giant white rat)).
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Giant white rat for #DARK_GREEN#57 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Giant white rat!#{normal}#
[LOG]	#00ff00##UID:923:0#Talent Drain is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	You pickup 0.85 gold pieces.
[LOG]	You pickup 0.65 gold pieces.
[Identify]	cleansing rough leather belt	true
[LOG]	PuceCube picks up (b.): #00FF80##UID:16222:0#cleansing rough leather belt#LAST#.
[LOG]	You pickup 0.65 gold pieces.
AI took for target	16238	stone troll	::	1983	PuceCube	25	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (stone troll)).
[LOG]	
[PROFILE] connection disrupted, trying to reconnect	closed
[LOG]	#YELLOW#Connection to online server lost, trying to reconnect.
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	Stone troll is afflicted by a decrepitude disease!
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Stone troll for #DARK_GREEN#57 blight#LAST# damage.
[LOG]	
[LOG]	Decrepitude Disease from PuceCube hits Stone troll for #DARK_GREEN#11 blight#LAST# damage.
[LOG]	PuceCube casts Drain.
[SPELL CRIT %]	2
Adding entity	16784	after	1983
[LOG]	PuceCube's Drain hits Stone troll for #DARK_GREEN#48 blight#LAST# damage.
[LOG]	
[LOG]	Decrepitude Disease from PuceCube hits Stone troll for #DARK_GREEN#11 blight#LAST# damage.
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the north (stone troll)).
[LOG]	PuceCube casts Soul Rot.
[SPELL CRIT %]	10.670187905941
Adding entity	16785	after	1983
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[LOG]	PuceCube's Soul Rot hits Stone troll for #DARK_GREEN#56 blight#LAST# damage.
[LOG]	#{bold}#PuceCube's Soul Rot killed Stone troll!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:963:0#Talent Soul Rot is ready to use.
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	#00ff00##UID:923:0#Talent Drain is ready to use.
[LOG]	Rested for 7 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	16211	giant brown mouse	::	1983	PuceCube	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	5.2398553999506	10	1	11	vs.	1	::	1
checkHit	11	vs	1	=> chance to hit	75
[ATTACK] raw dam	5.2398553999506	versus	1	0.3	with APR	10
[ATTACK] after armor	5.2398553999506
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[LOG]	Ran for 5 turns (stop reason: taken damage).
[LOG]	
[LOG]	#UID:16211:0#Giant brown mouse hits #fbd578#PuceCube#LAST# for #aaaaaa#5 physical#LAST# damage.
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	5.2398553999506	10	1	11	vs.	1	::	1
checkHit	11	vs	1	=> chance to hit	75
[ATTACK] raw dam	5.2398553999506	versus	1	0.3	with APR	10
[ATTACK] after armor	5.2398553999506
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[LOG]	
[LOG]	#UID:16211:0#Giant brown mouse hits #fbd578#PuceCube#LAST# for #aaaaaa#5 physical#LAST# damage.
[PROFILE] Got metaserver infos
[PROFILE] Thread connecting to profiles.te4.org on ports 	2257	2258
[PROFILE] Thread connected to profiles.te4.org
[LOG]	PuceCube casts Drain.
[SPELL CRIT %]	2
Adding entity	16786	after	1983
[LOG]	PuceCube's Drain hits Giant brown mouse for #DARK_GREEN#48 blight#LAST# damage.
[LOG]	#{bold}#PuceCube's Drain killed Giant brown mouse!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	#00ff00##UID:923:0#Talent Drain is ready to use.
[LOG]	Rested for 18 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	16215	giant white rat	::	1983	PuceCube	64	<	100
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the north (giant white rat)).
[LOG]	
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Giant white rat for #DARK_GREEN#56 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Giant white rat!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	16206	bee swarm	::	1983	PuceCube	100	<	100
[TARGET] Passing target	copperhead snake	from	bee swarm	to	PuceCube
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southeast (bee swarm)).
[LOG]	
[TARGET] Passing target	poison ivy	from	copperhead snake	to	PuceCube
[TARGET] Passing target	giant brown rat	from	copperhead snake	to	PuceCube
[TARGET] Passing target	green worm mass	from	copperhead snake	to	PuceCube
[TARGET] Passing target	fox	from	copperhead snake	to	PuceCube
[TARGET] Passing target	midge swarm	from	fox	to	PuceCube
[SOUND] loading from	/data/sound/creatures/swarm/mswarm_2.ogg	:=:	sound "/data/sound/creatures/swarm/mswarm_2.ogg" : <static>
[TARGET] Passing target	poison ivy	from	bee swarm	to	PuceCube
AI took for target	16206	bee swarm	::	1983	PuceCube	1	<	100
bee swarm	16206	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
bee swarm	16206	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	1.7754254253166	20	1	16	vs.	1	::	1
checkHit	16	vs	1	=> chance to hit	88
[LOG]	#UID:16206:0#Bee swarm misses #fbd578#PuceCube#LAST#.
[SOUND] loading from	/data/sound/creatures/swarm/mswarm_4.ogg	:=:	sound "/data/sound/creatures/swarm/mswarm_4.ogg" : <static>
[LOG]	
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	bee swarm	 :: 	8.4679519846348	2	1	4	vs.	14.2	::	1
checkHit	4	vs	14.2	=> chance to hit	25
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# misses Bee swarm.
[ATTACK] staff accuracy bonus	4	14.2	=	1
bee swarm	16206	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
bee swarm	16206	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	1.7754254253166	20	1	16	vs.	1	::	1
checkHit	16	vs	1	=> chance to hit	88
[ATTACK] raw dam	1.7754254253166	versus	1	0.3	with APR	20
[ATTACK] after armor	1.7754254253166
[ATTACK] after range	1
[PHYS CRIT %]	1
[ATTACK] after crit	1
[ATTACK] after mult	1
[LOG]	#UID:16206:0#Bee swarm hits #fbd578#PuceCube#LAST# for #aaaaaa#1 physical#LAST# damage.
bee swarm	16206	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
bee swarm	16206	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_BITE_POISON
[LOG]	Bee swarm bites poison into PuceCube.
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	1.7754254253166	20	1	16	vs.	1	::	3
checkHit	16	vs	1	=> chance to hit	88
[LOG]	#UID:16206:0#Bee swarm misses #fbd578#PuceCube#LAST#.
[SOUND] loading from	/data/sound/creatures/swarm/mswarm_1.ogg	:=:	sound "/data/sound/creatures/swarm/mswarm_1.ogg" : <static>
bee swarm	16206	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	1.7754254253166	20	1	16	vs.	1	::	1
checkHit	16	vs	1	=> chance to hit	88
[ATTACK] raw dam	1.7754254253166	versus	1	0.3	with APR	20
[ATTACK] after armor	1.7754254253166
[ATTACK] after range	1
[PHYS CRIT %]	1
[ATTACK] after crit	1
[ATTACK] after mult	1
[LOG]	#UID:16206:0#Bee swarm hits #fbd578#PuceCube#LAST# for #aaaaaa#1 physical#LAST# damage.
[LOG]	
[LOG]	PuceCube casts Drain.
[SPELL CRIT %]	2
Adding entity	16787	after	1983
[SOUND] loading from	/data/sound/creatures/swarm/mswarm_die.ogg	:=:	sound "/data/sound/creatures/swarm/mswarm_die.ogg" : <static>
[LOG]	PuceCube's Drain hits Bee swarm for #DARK_GREEN#48 blight#LAST# damage.
[LOG]	#{bold}#PuceCube's Drain killed Bee swarm!#{normal}#
AI took for target	16235	midge swarm	::	1983	PuceCube	100	<	100
[LOG]	
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	copperhead snake	 :: 	8.4679519846348	2	2	4	vs.	9.9	::	1
checkHit	4	vs	9.9	=> chance to hit	36
[ATTACK] raw dam	8.4679519846348	versus	2	0.3	with APR	2
[ATTACK] after armor	8.4679519846348
[ATTACK] after range	9
[PHYS CRIT %]	2.5
[ATTACK] after crit	9
[ATTACK] after mult	9
[ATTACK] staff accuracy bonus	4	9.9	=	1
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Copperhead snake for #aaaaaa#10 physical#LAST# damage.
copperhead snake	16217	dumb ai talents can use	Attack	T_ATTACK
copperhead snake	16217	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	6.3824189754701	10	1	18	vs.	1	::	1
checkHit	18	vs	1	=> chance to hit	93
[ATTACK] raw dam	6.3824189754701	versus	1	0.3	with APR	10
[ATTACK] after armor	6.3824189754701
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[LOG]	#UID:16217:0#Copperhead snake hits #fbd578#PuceCube#LAST# for #aaaaaa#7 physical#LAST# damage.
AI took for target	16219	fox	::	1983	PuceCube	9	<	100
[LOG]	
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	copperhead snake	 :: 	8.4679519846348	2	2	4	vs.	9.9	::	1
checkHit	4	vs	9.9	=> chance to hit	36
[ATTACK] raw dam	8.4679519846348	versus	2	0.3	with APR	2
[ATTACK] after armor	8.4679519846348
[ATTACK] after range	8
[PHYS CRIT %]	2.5
[ATTACK] after crit	8
[ATTACK] after mult	8
[ATTACK] staff accuracy bonus	4	9.9	=	1
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Copperhead snake for #aaaaaa#9 physical#LAST# damage.
AI took for target	16217	copperhead snake	::	1983	PuceCube	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	6.3824189754701	10	1	18	vs.	1	::	1
checkHit	18	vs	1	=> chance to hit	93
[ATTACK] raw dam	6.3824189754701	versus	1	0.3	with APR	10
[ATTACK] after armor	6.3824189754701
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[LOG]	#UID:16217:0#Copperhead snake hits #fbd578#PuceCube#LAST# for #aaaaaa#7 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	copperhead snake	 :: 	8.4679519846348	2	2	4	vs.	9.9	::	1
checkHit	4	vs	9.9	=> chance to hit	36
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# misses Copperhead snake.
[ATTACK] staff accuracy bonus	4	9.9	=	1
AI took for target	16217	copperhead snake	::	1983	PuceCube	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	6.3824189754701	10	1	18	vs.	1	::	1
checkHit	18	vs	1	=> chance to hit	93
[ATTACK] raw dam	6.3824189754701	versus	1	0.3	with APR	10
[ATTACK] after armor	6.3824189754701
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[LOG]	#UID:16217:0#Copperhead snake hits #fbd578#PuceCube#LAST# for #aaaaaa#7 physical#LAST# damage.
fox	16219	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	6.2549588224185	3	1	13	vs.	1	::	1
checkHit	13	vs	1	=> chance to hit	80
[ATTACK] raw dam	6.2549588224185	versus	1	0.3	with APR	3
[ATTACK] after armor	6.2549588224185
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[SOUND] loading from	/data/sound/creatures/foxes/attack_1.ogg	:=:	sound "/data/sound/creatures/foxes/attack_1.ogg" : <static>
[LOG]	#UID:16219:0#Fox hits #fbd578#PuceCube#LAST# for #aaaaaa#6 physical#LAST# damage.
[LOG]	
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Fox for #DARK_GREEN#57 blight#LAST# damage.
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Copperhead snake for #DARK_GREEN#57 blight#LAST# damage.
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Midge swarm for #DARK_GREEN#57 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Fox!#{normal}#
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Copperhead snake!#{normal}#
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Midge swarm!#{normal}#
[LOG]	
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	giant brown rat	 :: 	8.4679519846348	2	1	4	vs.	3.1	::	1
checkHit	4	vs	3.1	=> chance to hit	53
[ATTACK] raw dam	8.4679519846348	versus	1	0.3	with APR	2
[ATTACK] after armor	8.4679519846348
[ATTACK] after range	10
[PHYS CRIT %]	2.5
[ATTACK] after crit	10
[ATTACK] after mult	10
[ATTACK] staff accuracy bonus	4	3.1	=	1.0225
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Giant brown rat for #aaaaaa#11 physical#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Giant brown rat!#{normal}#
[LOG]	
Deleting temp shader	objectsoutline[]
Deleting temp shader	textoutline[]
Deleting temp shader	main_fbo[]
Deleting temp shader	main_fbo/gestures[]
Deleting temp shader	main_fbo/blur[]
Deleting temp shader	target_fbo[]
Deleting temp shader	main_fbo/line_grids[]
Deleting temp shader	full_fbo[]
Deleting temp shader	main_fbo/motionblur[]
Deleting temp shader	main_fbo/wobbling[]
Deleting temp shader	main_fbo/underwater[]
Deleting temp shader	main_fbo/timestop[]
[LOG]	Drain is still on cooldown for 1 turns.
[PROFILE] logged in with steam!	fayd
[PROFILE] Main thread got authed	fayd
[PROFILE] Pull socket connected to profiles.te4.org
[ONLINE PROFILE] reconnecting to channels
[ONLINE PROFILE] reconnecting to channel	tome
[ONLINE PROFILE] connected to channel	tome
[ONLINE PROFILE] reconnecting to channel	global
[LOG]	#00ff00##UID:923:0#Talent Drain is ready to use.
[LOG]	
[ONLINE PROFILE] connected to channel	global
[ONLINE PROFILE] reconnecting to channel	mainmenu
[ONLINE PROFILE] connected to channel	mainmenu
[ONLINE PROFILE] reconnecting to channel	tome-spoiler
[ONLINE PROFILE] connected to channel	tome-spoiler
[USERCHAT] channel achievement	Shaun255	tome	The secret city (Roguelike)	false	true
[LOG]	#YELLOW#Connection to online server established.
[LOG]	PuceCube casts Drain.
[SPELL CRIT %]	2
Adding entity	16788	after	1983
[LOG]	#00ffff#Welcome to level 3 [PuceCube].
[LOG]	PuceCube has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	PuceCube the level 3 Cornac Corruptor
[LOG]	PuceCube's Drain hits Poison ivy for #DARK_GREEN#48 blight#LAST# damage.
[LOG]	#{bold}#PuceCube's Drain killed Poison ivy!#{normal}#
[LOG]	
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the east (poison ivy)).
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[LOG]	Drain is still on cooldown for 4 turns.
[ActorObjectUse] useObjectEnable: 	iron waraxe of projection	by	PuceCube	inven/slot	1	nil
[ActorObjectUse] Object	iron waraxe of projection	16268	is ineligible for talent interface
[Identify]	iron waraxe of projection	true
[LOG]	PuceCube picks up (b.): #00FF80##UID:16268:0#iron waraxe of projection (12-16.8 power, 2 apr)#LAST#.
[LOG]	
[LOG]	Drain is still on cooldown for 3 turns.
[LOG]	PuceCube casts Soul Rot.
[SPELL CRIT %]	10.670187905941
Adding entity	16789	after	1983
[LOG]	PuceCube's Soul Rot hits Poison ivy for #DARK_GREEN#56 blight#LAST# damage.
[LOG]	#{bold}#PuceCube's Soul Rot killed Poison ivy!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:923:0#Talent Drain is ready to use.
[LOG]	#00ff00##UID:963:0#Talent Soul Rot is ready to use.
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	linen cloak	true
[LOG]	PuceCube picks up (d.): #FFFFFF##UID:16267:0#linen cloak (1 def, 0 armour)#LAST#.
AI took for target	16240	large brown snake	::	1983	PuceCube	49	<	100
[TARGET] Passing target	Prox the Mighty	from	large brown snake	to	PuceCube
[TARGET] Passing target	stone troll	from	large brown snake	to	PuceCube
[ActorObjectUse]	Prox the Mighty	Cleaning up: 	Bill's Tree Trunk	16250
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the south (large brown snake)).
[LOG]	
Deleting temp shader	flamewings[flap=28]
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	linen cloak	elm starstaff	::	OFFHAND	CLOAK
fight: 	linen cloak	survivor's brass lantern of clarity	::	nil	CLOAK
fight: 	linen cloak	linen robe	::	nil	CLOAK
fight: 	linen cloak	linen wizard hat of corrosion (#RESIST#)	::	nil	CLOAK
fight: 	linen cloak	grounding rough leather belt	::	nil	CLOAK
fight: 	linen cloak	pair of rough leather boots	::	nil	CLOAK
fight: 	linen cloak	quick elm wand of trap destruction	::	nil	CLOAK
Loading tile	player/human_male/cloak_behind_01.png
Loading tile	player/human_male/cloak_shoulder_01.png
[LOG]	PuceCube wears: #FFFFFF##UID:16267:0#linen cloak (1 def, 0 armour)#LAST#.
[LOG]	
[TARGET] Passing target	stone troll	from	Prox the Mighty	to	PuceCube
[ATTACK] attacking with (mainhand)	Bill's Tree Trunk
[ATTACK] to 	PuceCube	 :: 	31.639367696174	7	1	12	vs.	2	::	1
checkHit	12	vs	2	=> chance to hit	75
[ATTACK] raw dam	31.639367696174	versus	1	0.3	with APR	7
[ATTACK] after armor	31.639367696174
[ATTACK] after range	50
[PHYS CRIT %]	2.4
[ATTACK] after crit	50
[ATTACK] after mult	50
[ATTACK] mace accuracy bonus	12	2	=	1.01
[LOG]	#UID:16242:0#Prox the Mighty hits #fbd578#PuceCube#LAST# for #aaaaaa#30 physical#LAST# damage.
Deleting shader 25 (is clone 0)
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/bill_treestump.png
[USERCHAT] channel serial data	TheMissingLinked	tome	713
[LOG]	PuceCube uses Infusion: Wild.
[LOG]	PuceCube lessens the pain.
Deleting temp shader	water[]
Deleting temp shader	flames[aam=0.5,color1=vec4(0.2,0.7,0,1),color2=vec4(0,1,0.3,1),hide_center=0,npow=4,time_factor=4000,zoom=3]
AI took for target	16207	stone troll	::	1983	PuceCube	81	<	100
[LOG]	
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Prox the Mighty for #DARK_GREEN#55 blight#LAST# damage.
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Stone troll for #DARK_GREEN#57 blight#LAST# damage.
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Large brown snake for #DARK_GREEN#57 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Large brown snake!#{normal}#
AI took for target	16242	Prox the Mighty	::	1983	PuceCube	1	<	100
[ATTACK] attacking with (mainhand)	Bill's Tree Trunk
[ATTACK] to 	PuceCube	 :: 	31.639367696174	7	1	12	vs.	2	::	1
checkHit	12	vs	2	=> chance to hit	75
[ATTACK] raw dam	31.639367696174	versus	1	0.3	with APR	7
[ATTACK] after armor	31.639367696174
[ATTACK] after range	32
[PHYS CRIT %]	2.4
[ATTACK] after crit	32
[ATTACK] after mult	32
[ATTACK] mace accuracy bonus	12	2	=	1.01
[LOG]	
[LOG]	#UID:16242:0#Prox the Mighty hits #fbd578#PuceCube#LAST# for #aaaaaa#17 physical#LAST# damage.
AI took for target	16242	Prox the Mighty	::	1983	PuceCube	9	<	100
[LOG]	
[LOG]	PuceCube casts Drain.
[SPELL CRIT %]	2
Adding entity	16790	after	1983
[LOG]	PuceCube's Drain hits Prox the Mighty for #DARK_GREEN#47 blight#LAST# damage.
[LOG]	Prox the Mighty activates his #B4B4B4##UID:16250:0#tree trunk#LAST#!
[ATTACK] to 	PuceCube	 :: 	31.639367696174	7	1	12	vs.	2	::	1.3162277660168
checkHit	12	vs	2	=> chance to hit	75
[LOG]	#UID:16242:0#Prox the Mighty misses #fbd578#PuceCube#LAST#.
[LOG]	
[LOG]	PuceCube uses Infusion: Regeneration.
[LOG]	PuceCube starts regenerating health quickly.
[ATTACK] attacking with (mainhand)	Bill's Tree Trunk
[ATTACK] to 	PuceCube	 :: 	31.639367696174	7	1	12	vs.	2	::	1
checkHit	12	vs	2	=> chance to hit	75
[ATTACK] raw dam	31.639367696174	versus	1	0.3	with APR	7
[ATTACK] after armor	31.639367696174
[ATTACK] after range	41
[PHYS CRIT %]	2.4
[ATTACK] after crit	41
[ATTACK] after mult	41
[ATTACK] mace accuracy bonus	12	2	=	1.01
[LOG]	PuceCube feels pain again.
[LOG]	
[LOG]	#UID:16242:0#Prox the Mighty hits #fbd578#PuceCube#LAST# for #aaaaaa#21 physical#LAST# damage.
[LOG]	PuceCube casts Pacification Hex.
checkHit	7.2468040188418	vs	21.5	=> chance to hit	15
[LOG]	Stone troll is hexed!
[LOG]	Stone troll is dazed!
checkHit	8.1491694424422	vs	21.5	=> chance to hit	17
[LOG]	#ORANGE#Prox the Mighty shrugs off the effect 'Pacification Hex'!
[SOUND] loading from	/data/sound/creatures/trolls/troll_growl_3.ogg	:=:	sound "/data/sound/creatures/trolls/troll_growl_3.ogg" : <static>
AI took for target	16242	Prox the Mighty	::	1983	PuceCube	1	<	100
[ATTACK] attacking with (mainhand)	Bill's Tree Trunk
[ATTACK] to 	PuceCube	 :: 	31.639367696174	7	1	12	vs.	2	::	1
checkHit	12	vs	2	=> chance to hit	75
[ATTACK] raw dam	31.639367696174	versus	1	0.3	with APR	7
[ATTACK] after armor	31.639367696174
[ATTACK] after range	40
[PHYS CRIT %]	2.4
[ATTACK] after crit	40
[ATTACK] after mult	40
[ATTACK] mace accuracy bonus	12	2	=	1.01
[LOG]	
[LOG]	#UID:16242:0#Prox the Mighty hits #fbd578#PuceCube#LAST# for #aaaaaa#24 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	13.173906388976	6	1	3	vs.	2	::	1
checkHit	3	vs	2	=> chance to hit	53
[ATTACK] raw dam	13.173906388976	versus	1	0.3	with APR	6
[ATTACK] after armor	13.173906388976
[ATTACK] after range	14
[PHYS CRIT %]	1
[ATTACK] after crit	14
[ATTACK] after mult	14
[ATTACK] attacking with (mainhand)	Bill's Tree Trunk
[ATTACK] to 	PuceCube	 :: 	31.639367696174	7	1	12	vs.	2	::	1
checkHit	12	vs	2	=> chance to hit	75
[ATTACK] raw dam	31.639367696174	versus	1	0.3	with APR	7
[ATTACK] after armor	31.639367696174
[ATTACK] after range	33
[PHYS CRIT %]	2.4
[ATTACK] after crit	33
[ATTACK] after mult	33
[ATTACK] mace accuracy bonus	12	2	=	1.01
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	
[LOG]	#UID:16242:0#Prox the Mighty hits #fbd578#PuceCube#LAST# for #aaaaaa#20 physical#LAST# damage.
[LOG]	#UID:16207:0#Stone troll hits #fbd578#PuceCube#LAST# for #aaaaaa#7 physical#LAST# damage.
[LOG]	Stone troll is not dazed anymore.
[LOG]	
[LOG]	PuceCube stops regenerating health quickly.
[LOG]	
[LOG]	PuceCube casts Soul Rot.
[LOG]	PuceCube casts Blood Spray.
Server latency	163
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	Stone troll is afflicted by a weakness disease!
[LOG]	Prox the Mighty is afflicted by a decrepitude disease!
[LOG]	Stone troll is afflicted by a decrepitude disease!
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Prox the Mighty for #DARK_GREEN#55 blight#LAST# damage.
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Stone troll for #DARK_GREEN#57 blight#LAST# damage.
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Stone troll for #DARK_GREEN#57 blight#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	14.11971293807	6	1	6	vs.	2	::	1
checkHit	6	vs	2	=> chance to hit	60
[ATTACK] raw dam	14.11971293807	versus	1	0.3	with APR	6
[ATTACK] after armor	14.11971293807
[ATTACK] after range	14
[PHYS CRIT %]	1
[ATTACK] after crit	14
[ATTACK] after mult	14
[LOG]	Prox the Mighty uses Knockback.
[ATTACK] attacking with (mainhand)	Bill's Tree Trunk
[ATTACK] to 	PuceCube	 :: 	31.639367696174	7	1	6.528286454076	vs.	2	::	1.72360679775
checkHit	6.528286454076	vs	2	=> chance to hit	62
[LOG]	#UID:16242:0#Prox the Mighty misses #fbd578#PuceCube#LAST#.
[LOG]	
[LOG]	#UID:16207:0#Stone troll hits #fbd578#PuceCube#LAST# for #aaaaaa#14 physical#LAST# damage.
[LOG]	Weakness Disease from PuceCube hits Stone troll for #DARK_GREEN#11 blight#LAST# damage.
[LOG]	Decrepitude Disease from PuceCube hits Prox the Mighty for #DARK_GREEN#11 blight#LAST# damage.
[LOG]	Decrepitude Disease from PuceCube hits Stone troll for #DARK_GREEN#11 blight#LAST# damage.
[LOG]	#00ff00##UID:115:0#Talent Infusion: Wild is ready to use.
[LOG]	#00ff00##UID:923:0#Talent Drain is ready to use.
[LOG]	
[LOG]	Weakness Disease from PuceCube hits Stone troll for #DARK_GREEN#11 blight#LAST# damage.
[LOG]	Decrepitude Disease from PuceCube hits Prox the Mighty for #DARK_GREEN#11 blight#LAST# damage.
[LOG]	Decrepitude Disease from PuceCube hits Stone troll for #DARK_GREEN#11 blight#LAST# damage.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[LOG]	
[LOG]	Weakness Disease from PuceCube hits Stone troll for #DARK_GREEN#11 blight#LAST# damage.
[LOG]	Decrepitude Disease from PuceCube hits Prox the Mighty for #DARK_GREEN#11 blight#LAST# damage.
[LOG]	Decrepitude Disease from PuceCube hits Stone troll for #DARK_GREEN#11 blight#LAST# damage.
[LOG]	#{bold}#Decrepitude Disease from PuceCube killed Stone troll!#{normal}#
[LOG]	PuceCube casts Drain.
[SPELL CRIT %]	2
Adding entity	16791	after	1983
[LOG]	PuceCube's Drain hits Prox the Mighty for #DARK_GREEN#47 blight#LAST# damage.
[ATTACK] attacking with (mainhand)	Bill's Tree Trunk
[ATTACK] to 	PuceCube	 :: 	31.639367696174	7	1	6.528286454076	vs.	2	::	1
checkHit	6.528286454076	vs	2	=> chance to hit	62
[LOG]	#UID:16242:0#Prox the Mighty misses #fbd578#PuceCube#LAST#.
[LOG]	
[LOG]	Decrepitude Disease from PuceCube hits Prox the Mighty for #DARK_GREEN#11 blight#LAST# damage.
AI took for target	16207	stone troll	::	1983	PuceCube	9	<	100
[LOG]	#00ff00##UID:104:0#Talent Infusion: Regeneration is ready to use.
[LOG]	
[LOG]	Decrepitude Disease from PuceCube hits Prox the Mighty for #DARK_GREEN#11 blight#LAST# damage.
[LOG]	Weakness Disease from PuceCube hits Stone troll for #DARK_GREEN#11 blight#LAST# damage.
[LOG]	PuceCube casts Soul Rot.
[SPELL CRIT %]	10.670187905941
Adding entity	16792	after	1983
[LOG]	Prox staggers for a moment. A note seems to drop at his feet.
[LOG]	PuceCube's Soul Rot hits Prox the Mighty for #DARK_GREEN#55 blight#LAST# damage.
[ATTACK] attacking with (mainhand)	Bill's Tree Trunk
[ATTACK] to 	PuceCube	 :: 	31.639367696174	7	1	6.528286454076	vs.	2	::	1
checkHit	6.528286454076	vs	2	=> chance to hit	62
[LOG]	#UID:16242:0#Prox the Mighty misses #fbd578#PuceCube#LAST#.
[LOG]	
[LOG]	Decrepitude Disease from PuceCube hits Prox the Mighty for #DARK_GREEN#11 blight#LAST# damage.
[LOG]	Weakness Disease from PuceCube hits Stone troll for #DARK_GREEN#11 blight#LAST# damage.
[LOG]	Stone troll is dazed!
checkHit	21.5	vs	2.8969946820096	=> chance to hit	95
[LOG]	Stone troll is free from the weakness disease.
[LOG]	Prox the Mighty is free from the decrepitude disease.
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	
AI took for target	16207	stone troll	::	1983	PuceCube	16	<	100
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	#{bold}#PuceCube's spell attains critical power!#{normal}#
[LOG]	Stone troll is not dazed anymore.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[LOG]	Prox the Mighty is afflicted by a rotting disease!
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Prox the Mighty for #{bold}##DARK_GREEN#55 blight#{normal}##LAST# damage.
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Stone troll for #{bold}##DARK_GREEN#57 blight#{normal}##LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Stone troll!#{normal}#
[ATTACK] attacking with (mainhand)	Bill's Tree Trunk
[ATTACK] to 	PuceCube	 :: 	31.639367696174	7	1	12	vs.	2	::	1
checkHit	12	vs	2	=> chance to hit	75
[LOG]	#UID:16242:0#Prox the Mighty misses #fbd578#PuceCube#LAST#.
[LOG]	#00ff00##UID:963:0#Talent Soul Rot is ready to use.
[LOG]	
[LOG]	Rotting Disease from PuceCube hits Prox the Mighty for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	PuceCube casts Soul Rot.
[SPELL CRIT %]	10.670187905941
Adding entity	16794	after	1983
[LOG]	PuceCube's Soul Rot hits Prox the Mighty for #DARK_GREEN#55 blight#LAST# damage.
[ATTACK] attacking with (mainhand)	Bill's Tree Trunk
[ATTACK] to 	PuceCube	 :: 	31.639367696174	7	1	12	vs.	2	::	1
checkHit	12	vs	2	=> chance to hit	75
[ATTACK] raw dam	31.639367696174	versus	1	0.3	with APR	7
[ATTACK] after armor	31.639367696174
[ATTACK] after range	49
[PHYS CRIT %]	2.4
[ATTACK] after crit	49
[ATTACK] after mult	49
[ATTACK] mace accuracy bonus	12	2	=	1.01
[LOG]	
[LOG]	#UID:16242:0#Prox the Mighty hits #fbd578#PuceCube#LAST# for #aaaaaa#30 physical#LAST# damage.
[LOG]	Rotting Disease from PuceCube hits Prox the Mighty for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	PuceCube uses Infusion: Wild.
[LOG]	PuceCube lessens the pain.
[LOG]	Infusion: Wild is still on cooldown for 12 turns.
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/rod_of_recall.png
Added unique	mod.class.Object/Rod of Recall	::	1
Zone guardian dead, setting up backup guardian	ALUIN	35
[QUEST] try update status on	PuceCube	start-allied	1	trollmire
[LOG]	#LIGHT_GREEN#Quest 'Of trolls and damp caves' status updated! #WHITE#(Press 'j' to see the quest log)
[LOG]	#00ffff#Welcome to level 4 [PuceCube].
[LOG]	PuceCube has 6 stat point(s), 2 class talent point(s), 2 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	PuceCube the level 4 Cornac Corruptor
[LOG]	#00ffff#Welcome to level 5 [PuceCube].
[LOG]	PuceCube has 9 stat point(s), 4 class talent point(s), 2 generic talent point(s) to spend. Press p to use them.
[LOG]	#AQUAMARINE#You have gained one more life (3 remaining).
[ONLINE PROFILE] current character 	PuceCube the level 5 Cornac Corruptor
[ActorObjectUse] useObjectDisable: 	Bill's Tree Trunk	inven/slot	2	1	tid	nil
Refusing to drop Prox the Mighty artifact Prox's Lucky Halfling Foot with chance 70
Added unique	mod.class.Object/Imp Claw	::	1
Removed unique	mod.class.Object/Prox's Lucky Halfling Foot	::	nil
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	
[LOG]	Rotting Disease from PuceCube hits Prox the Mighty for #DARK_GREEN#16 blight#LAST# damage.
Using cached font	/data/font/Salsa-Regular.ttf	16
[LOG]	#{bold}#Rotting Disease from PuceCube killed Prox the Mighty!#{normal}#
[USERCHAT] channel achievement	btonassse	tome	Rescuer of the lost (Nightmare (Roguelike) difficulty)	false	false
[LOG]	#00ff00##UID:923:0#Talent Drain is ready to use.
[Identify]	citrine	true
[LOG]	PuceCube picks up (h.): #FFFFFF##UID:16257:0#citrine#LAST#.
[Identify]	iron gauntlets of magic (#STATBONUS#)	true
[LOG]	PuceCube picks up (d.): #00FF80##UID:16258:0#iron gauntlets of magic (+2) (0 def, 1 armour)#LAST#.
[Identify]	flaming iron waraxe of daylight	true
[LOG]	PuceCube picks up (b.): #00FF80##UID:16251:0#flaming iron waraxe of daylight (10.5-14.7 power, 2 apr)#LAST#.
[ActorObjectUse] useObjectEnable: 	Imp Claw	by	PuceCube	inven/slot	1	nil
[ActorObjectUse] Object	Imp Claw	16796	is ineligible for talent interface
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Imp Claw	true
[LOG]	PuceCube picks up (h.): #FFD700##UID:16796:0#Imp Claw#LAST#.
[ActorObjectUse] useObjectEnable: 	Bill's Tree Trunk	by	PuceCube	inven/slot	1	nil
[ActorObjectUse] Object	Bill's Tree Trunk	16250	is ineligible for talent interface
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Bill's Tree Trunk	true
[LOG]	PuceCube picks up (b.): #FFD700##UID:16250:0#Bill's Tree Trunk (30-51 power, 7 apr)#LAST#.
[LOG]	Lore found: #0080FF#Rod of Recall (1/1)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Rod of Recall
[LOG]	Ran for 2 turns (stop reason: learnt lore).
[ActorObjectUse] useObjectEnable: 	Rod of Recall	by	PuceCube	inven/slot	1	nil
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Rod of Recall	true
[LOG]	PuceCube picks up (k.): #FFD700##UID:16795:0#Rod of Recall (1/1)#LAST#.
[LOG]	
Loading tile	object/artifact/flame_imps_claw.png
Loading tile from tileset	/data/gfx/shockbolt/object/hgloves_iron.png
Loading tile from tileset	/data/gfx/shockbolt/object/citrine.png
[LOG]	Lore found: #0080FF#Imp Claw
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Imp Claw
[LOG]	Lore found: #0080FF#Bill's Tree Trunk
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Bill's Tree Trunk
[LORE] learnt	Rod of Recall
[LOG]	#00ff00##UID:963:0#Talent Soul Rot is ready to use.
[LOG]	
[LOG]	Lore found: #0080FF#tattered paper scrap (trollmire)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	trollmire-note-3
===	nil	nil
[QUEST] given to	table: 0x1352f9e8	trollmire-treasure
[LOG]	#LIGHT_GREEN#Accepted quest 'Hidden treasure'! #WHITE#(Press 'j' to see the quest log)
[LOG]	Ran for 2 turns (stop reason: learnt lore).
[LOG]	
Using cached font	/data/font/Salsa-Regular.ttf	32
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Regular.ttf	30
[LOG]	PuceCube feels pain again.
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	#00ff00##UID:947:0#Talent Pacification Hex is ready to use.
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	You pickup 0.55 gold pieces.
[LOG]	
Deleting temp shader	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
Deleting temp shader	resources[color=vec3(0.56470588235294,0.25098039215686,0.062745098039216),distort=vec2(0.4,0.4),require_shader=4,speed=1000]
[MOUSE] pre starting drag'n'drop
[USERCHAT] channel achievement	rabican	tome	Back and there again (Nightmare (Roguelike) difficulty)	true	false
[MOUSE] enabling drag from predrag
Deleting temp shader	resources[color=vec3(1,0.84313725490196,0),distort=vec2(1.6,0.2),require_shader=4,speed=1000]
[MOUSE] ending drag'n'drop
fight: 	Imp Claw	elm starstaff	::	OFFHAND	TOOL
fight: 	Imp Claw	survivor's brass lantern of clarity	::	nil	TOOL
fight: 	Imp Claw	linen robe	::	nil	TOOL
fight: 	Imp Claw	linen cloak	::	nil	TOOL
fight: 	Imp Claw	linen wizard hat of corrosion (#RESIST#)	::	nil	TOOL
fight: 	Imp Claw	grounding rough leather belt	::	nil	TOOL
fight: 	Imp Claw	pair of rough leather boots	::	nil	TOOL
fight: 	Imp Claw	quick elm wand of trap destruction	::	nil	TOOL
[ActorObjectUse] useObjectDisable: 	quick elm wand of trap destruction	inven/slot	14	1	tid	nil
fight: 	Imp Claw	elm starstaff	::	OFFHAND	TOOL
fight: 	Imp Claw	survivor's brass lantern of clarity	::	nil	TOOL
fight: 	Imp Claw	linen robe	::	nil	TOOL
fight: 	Imp Claw	linen cloak	::	nil	TOOL
fight: 	Imp Claw	linen wizard hat of corrosion (#RESIST#)	::	nil	TOOL
fight: 	Imp Claw	grounding rough leather belt	::	nil	TOOL
fight: 	Imp Claw	pair of rough leather boots	::	nil	TOOL
[ActorObjectUse] useObjectEnable: 	Imp Claw	by	PuceCube	inven/slot	14	nil
[LOG]	PuceCube wears (replacing #00FF80##UID:5149:0#quick elm wand of trap destruction [power 13]  (12 cooldown)#LAST#): #FFD700##UID:16796:0#Imp Claw#LAST#.
[ActorObjectUse] useObjectEnable: 	quick elm wand of trap destruction	by	PuceCube	inven/slot	1	nil
[ActorObjectUse] Object	quick elm wand of trap destruction	5149	is ineligible for talent interface
Loading tile from tileset	/data/gfx/talents/flame.png
[LOG]	
[USERCHAT] channel achievement	realm087	tome	The sky is falling! (Madness (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	rember	global	Level 20 (Nightmare (Roguelike) difficulty)	false	false
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	#00ff00##UID:115:0#Talent Infusion: Wild is ready to use.
[LOG]	
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	16
[USERCHAT] channel serial data	realm087	tome	656
[USERCHAT] channel talk	realm087	tome	okey
[USERCHAT] channel achievement	DinoAllah	global	Level 10 (Exploration mode)	false	false
[USERCHAT] channel achievement	noirsolv	tome	Curse Lifter (Roguelike)	false	true
Server latency	156
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	You don't see how to get there...
[LOG]	Resting starts...
[LOG]	#00ff00##UID:952:0#Talent Blood Grasp is ready to use.
[LOG]	#00ff00##UID:960:0#Talent Darkfire is ready to use.
[LOG]	#00ff00##UID:944:0#Talent Curse of Impotence is ready to use.
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	16227	giant white rat	::	1983	PuceCube	16	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (giant white rat)).
[LOG]	
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Giant white rat for #DARK_GREEN#76 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Giant white rat!#{normal}#
[LOG]	
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	16
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	Ran for 10 turns (stop reason: didn't move).
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	You don't see how to get there...
[LOG]	Resting starts...
[LOG]	Rested for 13 turns (stop reason: all resources and life at maximum).
[LOG]	
green worm mass	16220	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[MULTIPLY]	20	30	::	nil
[MULTIPLY]	2	uids	16220	=>	16813	::	nil	nil
green worm mass	16813	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[MULTIPLY]	20	28	::	nil
[MULTIPLY]	0	uids	16813	=>	16814	::	nil	nil
AI took for target	16220	green worm mass	::	1983	PuceCube	81	<	100
[LOG]	Ran for 7 turns (stop reason: hostile spotted to the north (green worm mass - offscreen)).
[LOG]	
[USERCHAT] channel achievement	onyrac	tome	The secret city	false	false
[USERCHAT] channel achievement	Fulgore	tome	Home sweet home	false	false
[USERCHAT] channel talk	urmane	tome	stay away from wrathroot
[USERCHAT] channel achievement	ratbuddy	tome	The Arena (Insane (Adventure) difficulty)	false	false
[USERCHAT] channel talk	urmane	tome	kill from distance
[USERCHAT] channel talk	zeyphor	tome	madness summoner huh
[USERCHAT] channel talk	rutee	tome	That feels like an alias in Elona
Deleting temp shader	resources[amp=0.8,color=vec3(0.57254901960784,229,232),distort=vec2(2,2.5),require_shader=4,speed=100]
[Identify]	ametrine	true
[LOG]	PuceCube picks up (m.): #FFFFFF##UID:16276:0#ametrine#LAST#.
[LOG]	
green worm mass	16220	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	Green worm mass uses Multiply.
[MULTIPLY]	24	28	::	nil
[MULTIPLY]	1	uids	16220	=>	16815	::	nil	nil
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the north (green worm mass)).
[LOG]	
green worm mass	16813	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	Green worm mass uses Multiply.
[MULTIPLY]	25	34	::	nil
[MULTIPLY]	-1	uids	16813	=>	16816	::	nil	nil
[LOG]	
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm (1)#WHITE#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm (1)#WHITE#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm (1)#WHITE#.
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Green worm mass for #DARK_GREEN#79 blight#LAST# damage.
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Green worm mass for #DARK_GREEN#79 blight#LAST# damage.
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Green worm mass for #DARK_GREEN#79 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Green worm mass!#{normal}#
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Green worm mass!#{normal}#
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Green worm mass!#{normal}#
green worm mass	16220	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[MULTIPLY]	24	32	::	nil
[MULTIPLY]	0	uids	16220	=>	16817	::	nil	nil
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the north (green worm mass)).
[LOG]	PuceCube casts Soul Rot.
[SPELL CRIT %]	10.670187905941
Adding entity	16818	after	1983
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm (1)#WHITE#.
[SOUND] loading from	/data/sound/creatures/worms/worm_die_1.ogg	:=:	sound "/data/sound/creatures/worms/worm_die_1.ogg" : <static>
[LOG]	PuceCube's Soul Rot hits Green worm mass for #DARK_GREEN#61 blight#LAST# damage.
[LOG]	#{bold}#PuceCube's Soul Rot killed Green worm mass!#{normal}#
[LOG]	
Server latency	162
[USERCHAT] channel achievement	commodus	tome	Level 10 (Roguelike)	false	false
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the north (green worm mass)).
[LOG]	PuceCube casts Drain.
[SPELL CRIT %]	2
Adding entity	16819	after	1983
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm (1)#WHITE#.
[LOG]	PuceCube's Drain hits Green worm mass for #DARK_GREEN#52 blight#LAST# damage.
[LOG]	#{bold}#PuceCube's Drain killed Green worm mass!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:963:0#Talent Soul Rot is ready to use.
[LOG]	
[LOG]	PuceCube casts Soul Rot.
[USERCHAT] channel achievement	realm087	tome	Exterminator (Madness (Roguelike) difficulty)	false	false
[SPELL CRIT %]	10.670187905941
Adding entity	16820	after	1983
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm (1)#WHITE#.
[LOG]	PuceCube's Soul Rot hits Green worm mass for #DARK_GREEN#61 blight#LAST# damage.
[LOG]	#{bold}#PuceCube's Soul Rot killed Green worm mass!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	#00ff00##UID:963:0#Talent Soul Rot is ready to use.
[LOG]	#00ff00##UID:923:0#Talent Drain is ready to use.
[LOG]	Rested for 5 turns (stop reason: all resources and life at maximum).
[LOG]	
[USERCHAT] channel achievement	ThanatosNox	tome	Level 10	false	false
[SOUND] loading from	/data/sound/creatures/swarm/mswarm_3.ogg	:=:	sound "/data/sound/creatures/swarm/mswarm_3.ogg" : <static>
AI took for target	16218	midge swarm	::	1983	PuceCube	100	<	100
[LOG]	Ran for 10 turns (stop reason: hostile spotted to the northeast (midge swarm - offscreen)).
[LOG]	
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	midge swarm	 :: 	10.372433778984	2	1	4	vs.	13.85	::	1
checkHit	4	vs	13.85	=> chance to hit	26
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# misses Midge swarm.
[ATTACK] staff accuracy bonus	4	13.85	=	1
midge swarm	16218	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	0.94564925832835	20	1	15	vs.	2	::	1
checkHit	15	vs	2	=> chance to hit	83
[ATTACK] raw dam	0.94564925832835	versus	1	0.3	with APR	20
[ATTACK] after armor	0.94564925832835
[ATTACK] after range	1
[PHYS CRIT %]	1
[ATTACK] after crit	1
[ATTACK] after mult	1
[LOG]	#UID:16218:0#Midge swarm hits #fbd578#PuceCube#LAST# for #aaaaaa#1 physical#LAST# damage.
AI took for target	16218	midge swarm	::	1983	PuceCube	1	<	100
midge swarm	16218	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	0.94564925832835	20	1	15	vs.	2	::	1
checkHit	15	vs	2	=> chance to hit	83
[ATTACK] raw dam	0.94564925832835	versus	1	0.3	with APR	20
[ATTACK] after armor	0.94564925832835
[ATTACK] after range	0
[PHYS CRIT %]	1
[ATTACK] after crit	0
[ATTACK] after mult	0
[LOG]	
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	midge swarm	 :: 	10.372433778984	2	1	4	vs.	13.85	::	1
checkHit	4	vs	13.85	=> chance to hit	26
[ATTACK] raw dam	10.372433778984	versus	1	0.3	with APR	2
[ATTACK] after armor	10.372433778984
[ATTACK] after range	11
[PHYS CRIT %]	2.5
[ATTACK] after crit	11
[ATTACK] after mult	11
[ATTACK] staff accuracy bonus	4	13.85	=	1
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Midge swarm for #aaaaaa#12 physical#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Midge swarm!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Identify]	quiver of elm arrows	true
[LOG]	PuceCube picks up (g.): #FFFFFF##UID:16277:0#quiver of elm arrows (22/22, 15-21 power, 5 apr)#LAST#.
AI took for target	16239	poison ivy	::	1983	PuceCube	16	<	100
[LOG]	Ran for 6 turns (stop reason: hostile spotted to the southeast (poison ivy)).
[LOG]	
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Poison ivy for #DARK_GREEN#81 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Poison ivy!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	16230	dire wolf	::	1983	PuceCube	4	<	100
dire wolf	16230	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	Dire wolf howls
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southeast (dire wolf)).
[LOG]	
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	Dire wolf is afflicted by a weakness disease!
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Dire wolf for #DARK_GREEN#81 blight#LAST# damage.
dire wolf	16230	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	4.0708327003027	4	1	19	vs.	2	::	1
checkHit	19	vs	2	=> chance to hit	93
[ATTACK] raw dam	4.0708327003027	versus	1	0.3	with APR	4
[ATTACK] after armor	4.0708327003027
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[SOUND] loading from	/data/sound/creatures/wolves/wolf_attack_1.ogg	:=:	sound "/data/sound/creatures/wolves/wolf_attack_1.ogg" : <static>
[LOG]	
[LOG]	#UID:16230:0#Dire wolf hits #fbd578#PuceCube#LAST# for #aaaaaa#4 physical#LAST# damage.
[LOG]	Weakness Disease from PuceCube hits Dire wolf for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the southeast (dire wolf)).
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	dire wolf	 :: 	10.372433778984	2	3	4	vs.	8.5	::	1
checkHit	4	vs	8.5	=> chance to hit	39
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# misses Dire wolf.
[ATTACK] staff accuracy bonus	4	8.5	=	1
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	4.0708327003027	4	1	19	vs.	2	::	1
checkHit	19	vs	2	=> chance to hit	93
[LOG]	#UID:16230:0#Dire wolf misses #fbd578#PuceCube#LAST#.
[LOG]	
[LOG]	Weakness Disease from PuceCube hits Dire wolf for #DARK_GREEN#16 blight#LAST# damage.
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	dire wolf	 :: 	10.372433778984	2	3	4	vs.	8.5	::	1
checkHit	4	vs	8.5	=> chance to hit	39
[ATTACK] raw dam	10.372433778984	versus	3	0.3	with APR	2
[ATTACK] after armor	9.3724337789841
[ATTACK] after range	11
[PHYS CRIT %]	2.5
[ATTACK] after crit	11
[ATTACK] after mult	11
[ATTACK] staff accuracy bonus	4	8.5	=	1
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Dire wolf for #aaaaaa#12 physical#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Dire wolf!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	Rested for 8 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	16212	hornet swarm	::	1983	PuceCube	16	<	100
[TARGET] Passing target	great wolf	from	hornet swarm	to	PuceCube
[TARGET] Passing target	giant brown mouse	from	hornet swarm	to	PuceCube
[TARGET] Passing target	giant white mouse	from	hornet swarm	to	PuceCube
[TARGET] Passing target	giant white rat	from	hornet swarm	to	PuceCube
great wolf	16228	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southwest (hornet swarm)).
[LOG]	
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Hornet swarm for #DARK_GREEN#81 blight#LAST# damage.
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Giant brown mouse for #DARK_GREEN#81 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Hornet swarm!#{normal}#
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Giant brown mouse!#{normal}#
giant white mouse	16236	dumb ai talents can activate	Stealth	T_STEALTH
giant white mouse	16236	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
dumb ai uses	T_STEALTH
checkHit	31.622776601684	15
=> chance to hit	79.657253102474
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the south (great wolf)).
[USERCHAT] channel talk	zeyphor	tome	not sure if summoner has the damage for madnes
[LOG]	PuceCube casts Drain.
[SPELL CRIT %]	2
Adding entity	16821	after	1983
[LOG]	PuceCube's Drain hits Great wolf for #DARK_GREEN#52 blight#LAST# damage.
checkHit	31.622776601684	15
=> chance to hit	79.657253102474
[LOG]	
[LOG]	Blood Spray is still on cooldown for 5 turns.
checkHit	31.622776601684	15
=> chance to hit	79.657253102474
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	great wolf	 :: 	10.372433778984	2	2	4	vs.	7.5	::	1
checkHit	4	vs	7.5	=> chance to hit	42
[ATTACK] raw dam	10.372433778984	versus	2	0.3	with APR	2
[ATTACK] after armor	10.372433778984
[ATTACK] after range	11
[PHYS CRIT %]	2.5
[ATTACK] after crit	11
[ATTACK] after mult	11
[ATTACK] staff accuracy bonus	4	7.5	=	1
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Great wolf for #aaaaaa#12 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	7.5739787103219	3	1	14	vs.	2	::	1
checkHit	14	vs	2	=> chance to hit	80
[ATTACK] raw dam	7.5739787103219	versus	1	0.3	with APR	3
[ATTACK] after armor	7.5739787103219
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[LOG]	#UID:16228:0#Great wolf hits #fbd578#PuceCube#LAST# for #aaaaaa#8 physical#LAST# damage.
AI took for target	16236	giant white mouse	::	1983	PuceCube	16	<	121
giant white mouse	16236	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
dumb ai uses	T_HIDE_IN_PLAIN_SIGHT
[LOG]	Giant white mouse uses Hide in Plain Sight.
checkHit	13.5	vs	22.135943621179	=> chance to hit	29
Hide in Plain Sight: 13.5 stealth vs 22.135943621179 detection -->chance 29
[LOG]	Giant white mouse deactivates Stealth.
[LOG]	
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	great wolf	 :: 	10.372433778984	2	2	4	vs.	7.5	::	1
checkHit	4	vs	7.5	=> chance to hit	42
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# misses Great wolf.
[ATTACK] staff accuracy bonus	4	7.5	=	1
great wolf	16228	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	7.5739787103219	3	1	14	vs.	2	::	1
checkHit	14	vs	2	=> chance to hit	80
[ATTACK] raw dam	7.5739787103219	versus	1	0.3	with APR	3
[ATTACK] after armor	7.5739787103219
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[LOG]	#UID:16228:0#Great wolf hits #fbd578#PuceCube#LAST# for #aaaaaa#7 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	7.5739787103219	3	1	14	vs.	2	::	1
checkHit	14	vs	2	=> chance to hit	80
[LOG]	#UID:16228:0#Great wolf misses #fbd578#PuceCube#LAST#.
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	7.5739787103219	3	1	14	vs.	2	::	1
checkHit	14	vs	2	=> chance to hit	80
[ATTACK] raw dam	7.5739787103219	versus	1	0.3	with APR	3
[ATTACK] after armor	7.5739787103219
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[LOG]	
[LOG]	#UID:16228:0#Great wolf hits #fbd578#PuceCube#LAST# for #aaaaaa#8 physical#LAST# damage.
[LOG]	PuceCube casts Soul Rot.
[SPELL CRIT %]	10.670187905941
Adding entity	16822	after	1983
[LOG]	PuceCube's Soul Rot hits Great wolf for #DARK_GREEN#61 blight#LAST# damage.
[LOG]	#{bold}#PuceCube's Soul Rot killed Great wolf!#{normal}#
[LOG]	
[LOG]	Drain is still on cooldown for 4 turns.
[LOG]	Blood Spray is still on cooldown for 1 turns.
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	giant white mouse	 :: 	10.372433778984	2	1	4	vs.	3.45	::	1
checkHit	4	vs	3.45	=> chance to hit	52
[ATTACK] raw dam	10.372433778984	versus	1	0.3	with APR	2
[ATTACK] after armor	10.372433778984
[ATTACK] after range	12
[PHYS CRIT %]	2.5
[ATTACK] after crit	12
[ATTACK] after mult	12
[ATTACK] staff accuracy bonus	4	3.45	=	1.01375
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Giant white mouse for #aaaaaa#13 physical#LAST# damage.
giant white mouse	16236	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	5.2398553999506	10	1	11	vs.	2	::	1
checkHit	11	vs	2	=> chance to hit	73
[ATTACK] raw dam	5.2398553999506	versus	1	0.3	with APR	10
[ATTACK] after armor	5.2398553999506
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	
[LOG]	#UID:16236:0#Giant white mouse hits #fbd578#PuceCube#LAST# for #aaaaaa#5 physical#LAST# damage.
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	giant white mouse	 :: 	10.372433778984	2	1	4	vs.	3.45	::	1
checkHit	4	vs	3.45	=> chance to hit	52
[ATTACK] raw dam	10.372433778984	versus	1	0.3	with APR	2
[ATTACK] after armor	10.372433778984
[ATTACK] after range	11
[PHYS CRIT %]	2.5
[ATTACK] after crit	11
[ATTACK] after mult	11
[ATTACK] staff accuracy bonus	4	3.45	=	1.01375
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Giant white mouse for #aaaaaa#12 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	5.2398553999506	10	1	11	vs.	2	::	1
checkHit	11	vs	2	=> chance to hit	73
[LOG]	#UID:16236:0#Giant white mouse misses #fbd578#PuceCube#LAST#.
[LOG]	
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	giant white mouse	 :: 	10.372433778984	2	1	4	vs.	3.45	::	1
checkHit	4	vs	3.45	=> chance to hit	52
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# misses Giant white mouse.
[ATTACK] staff accuracy bonus	4	3.45	=	1.01375
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	5.2398553999506	10	1	11	vs.	2	::	1
checkHit	11	vs	2	=> chance to hit	73
[ATTACK] raw dam	5.2398553999506	versus	1	0.3	with APR	10
[ATTACK] after armor	5.2398553999506
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[SOUND] loading from	/data/sound/creatures/rats/rat_hurt_1.ogg	:=:	sound "/data/sound/creatures/rats/rat_hurt_1.ogg" : <static>
[LOG]	#00ff00##UID:963:0#Talent Soul Rot is ready to use.
[LOG]	
[LOG]	#UID:16236:0#Giant white mouse hits #fbd578#PuceCube#LAST# for #aaaaaa#5 physical#LAST# damage.
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	giant white mouse	 :: 	10.372433778984	2	1	4	vs.	3.45	::	1
checkHit	4	vs	3.45	=> chance to hit	52
[ATTACK] raw dam	10.372433778984	versus	1	0.3	with APR	2
[ATTACK] after armor	10.372433778984
[ATTACK] after range	11
[PHYS CRIT %]	2.5
[ATTACK] after crit	11
[ATTACK] after mult	11
[ATTACK] staff accuracy bonus	4	3.45	=	1.01375
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Giant white mouse for #aaaaaa#12 physical#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Giant white mouse!#{normal}#
[LOG]	#00ff00##UID:923:0#Talent Drain is ready to use.
[LOG]	
[LOG]	PuceCube casts Blood Spray.
[LOG]	Resting starts...
[LOG]	Rested for 7 turns (stop reason: hostile spotted to the southwest (giant white rat)).
[LOG]	
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Giant white rat for #DARK_GREEN#81 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Giant white rat!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	Today is the 77th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	Rested for 36 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	You pickup 0.80 gold pieces.
[USERCHAT] channel talk	zeyphor	tome	sunlessyou have crazy gear in the vault
AI took for target	16209	bee swarm	::	1983	PuceCube	1	<	100
bee swarm	16209	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
bee swarm	16209	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	1.0437097376452	20	1	15	vs.	2	::	1
checkHit	15	vs	2	=> chance to hit	83
[ATTACK] raw dam	1.0437097376452	versus	1	0.3	with APR	20
[ATTACK] after armor	1.0437097376452
[ATTACK] after range	1
[PHYS CRIT %]	1
[ATTACK] after crit	1
[ATTACK] after mult	1
[LOG]	Ran for 5 turns (stop reason: taken damage).
[LOG]	#UID:16209:0#Bee swarm hits #fbd578#PuceCube#LAST# for #aaaaaa#1 physical#LAST# damage.
bee swarm	16209	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
bee swarm	16209	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	1.0437097376452	20	1	15	vs.	2	::	1
checkHit	15	vs	2	=> chance to hit	83
[ATTACK] raw dam	1.0437097376452	versus	1	0.3	with APR	20
[ATTACK] after armor	1.0437097376452
[ATTACK] after range	1
[PHYS CRIT %]	1
[ATTACK] after crit	1
[ATTACK] after mult	1
[LOG]	#UID:16209:0#Bee swarm hits #fbd578#PuceCube#LAST# for #aaaaaa#1 physical#LAST# damage.
[LOG]	
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	Resting starts...
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Bee swarm for #DARK_GREEN#81 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Bee swarm!#{normal}#
[LOG]	Rested for 5 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	#YELLOW_GREEN#There is a way to the hidden trollmire treasure here (press '<', '>' or right click to use).
[LOG]	Ran for 72 turns (stop reason: at exit).
[LOG]	
[LOG]	You gain 0.10 gold from the transmogrification of #FFFFFF##UID:16277:0#quiver of elm arrows (22/22, 15-21 power, 5 apr)#LAST#.
[LOG]	You gain 0.96 gold from the transmogrification of #00FF80##UID:16258:0#iron gauntlets of magic (+2) (0 def, 1 armour)#LAST#.
[LOG]	You gain 0.58 gold from the transmogrification of #00FF80##UID:16222:0#cleansing rough leather belt#LAST#.
[LOG]	You gain 1.21 gold from the transmogrification of #00FF80##UID:16268:0#iron waraxe of projection (12-16.8 power, 2 apr)#LAST#.
[LOG]	You gain 2.40 gold from the transmogrification of #00FF80##UID:16251:0#flaming iron waraxe of daylight (10.5-14.7 power, 2 apr)#LAST#.
[LOG]	You gain 3.50 gold from the transmogrification of #FFD700##UID:16250:0#Bill's Tree Trunk (30-51 power, 7 apr)#LAST#.
Loading zone persistance level	trollmire	4
Make wait background texture 443 : 0x1083768832 (0, 1082925056)
Wait finished, counted 0, 12 ticks
Creating level	trollmire	4
Make wait background texture 497 : 0x1083768832 (0, 1082925056)
C Map size 25:13 :: 325
C Map seens texture: 507 (75x50)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/zones/trollmire-treasure.lua
[STATIC MAP] size	20	20
[TOME ENTITY FILTER] selected Ego	60.086299341658	65.5
[TOME ENTITY FILTER] selected basic	101.84232183461	103.5
[TOME ENTITY FILTER] selected basic	85.022136859135	103.5
[TOME ENTITY FILTER] selected Ego	20.914105369107	65.5
[TOME ENTITY FILTER] selected basic	91.896759044239	103.5
[TOME ENTITY FILTER] selected Ego	44.825224718737	65.5
[TOME ENTITY FILTER] selected Double Ego	11.542811653121	20.5
[ActorObjectUse] useObjectEnable: 	Bill's Tree Trunk	by	Bill the Stone Troll	inven/slot	2	nil
Added unique	mod.class.Object/Bill's Tree Trunk	::	2
[TOME ENTITY FILTER] selected Ego	57.275136693212	98
[TOME ENTITY FILTER] selected Double Ego	21.202908957657	53
[TOME ENTITY FILTER] selected Ego	91.731780040015	98
Refused unique by name	Transmogrification Chest	mod.class.Object/Transmogrification Chest
Added unique	mod.class.NPC/Bill the Stone Troll	::	1
[TOME ENTITY FILTER] selected Ego	55.19677766743	65.5
[TOME ENTITY FILTER] selected Ego	43.117773662931	65.5
[TOME ENTITY FILTER] selected basic	77.955191509671	103.5
[TOME ENTITY FILTER] selected Ego	33.821608289336	65.5
[TOME ENTITY FILTER] selected Ego	50.475240688183	65.5
[TOME ENTITY FILTER] selected Ego	43.969666407553	65.5
[TOME ENTITY FILTER] selected Ego	58.283498612531	65.5
[TOME ENTITY FILTER] selected basic	94.88493482859	103.5
[ActorObjectUse] useObjectEnable: 	Rune of Reflection	by	Forest Troll Hedge-Wizard	inven/slot	1	nil
Added unique	mod.class.Object/Rune of Reflection	::	1
[TOME ENTITY FILTER] selected Double Ego	49.777216030699	53
Added unique	mod.class.NPC/Forest Troll Hedge-Wizard	::	1
Loading tile from tileset	/data/gfx/shockbolt/object/spinel.png
Loading tile from tileset	/data/gfx/shockbolt/npc/troll_bill.png
Loading tile from tileset	/data/gfx/shockbolt/object/zircon.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/huge_rock.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/giant_troll_forest_troll_hedge_wizard.png
[TOME ENTITY FILTER] selected Money	72.404911543104	72.5
Loading tile from tileset	/data/gfx/shockbolt/npc/canine_ww.png
[TOME ENTITY FILTER] selected Double Ego	1.6164737320776	20.5
[TOME ENTITY FILTER] selected Ego	23.90688861753	65.5
[TOME ENTITY FILTER] selected basic	75.738866938799	112.5
Loading tile from tileset	/data/gfx/shockbolt/object/totem_elm.png
Wait finished, counted 442, 278 ticks
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/oak_foliage_summer_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/light_small_wider_pine_foliage_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/cypress_foliage_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/small_cypress_foliage_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/oak_foliage_summer_04.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/tiny_cypress_foliage_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/trees/cypress_foliage_01.png
[STARTEVENTS] Assigned events list:
[1] = {
}
[2] = {
}
[3] = {
}
Not gone east, no backup guardian
Running on level loads	trollmire-4
[LOG]	#YELLOW_GREEN#There is a way to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	PuceCube	PuceCube
Adding entity	1983	after	1983
Entering tier1 zone for escort	tier1.1	1	3
[MUSIC] loading	weather/rain.ogg	sound "/data/music/weather/rain.ogg" : <static>
[MUSIC] playing	weather/rain.ogg	sound "/data/music/weather/rain.ogg" : <static>
Updating zone name	Trollmire (4)
C Map minimap texture: 253 (50x50; 64x64)
[LOG]	PuceCube casts Blood Spray.
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the south (forest troll)).
[LOG]	
[SOUND] loading from	/data/sound/ambient/horror/ambient_horror_sound_05.ogg	:=:	sound "/data/sound/ambient/horror/ambient_horror_sound_05.ogg" : <static>
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	Forest troll is afflicted by a rotting disease!
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Forest troll for #DARK_GREEN#81 blight#LAST# damage.
[LOG]	
[LOG]	Rotting Disease from PuceCube hits Forest troll for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	
[LOG]	Rotting Disease from PuceCube hits Forest troll for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	PuceCube casts Drain.
[SPELL CRIT %]	2
Adding entity	17634	after	1983
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[LOG]	PuceCube's Drain hits Forest troll for #DARK_GREEN#52 blight#LAST# damage.
[LOG]	#{bold}#PuceCube's Drain killed Forest troll!#{normal}#
[LOG]	
[LOG]	You pickup 0.70 gold pieces.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	#00ff00##UID:923:0#Talent Drain is ready to use.
[LOG]	Rested for 5 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	survivor's brass lantern	true
[LOG]	PuceCube picks up (d.): #00FF80##UID:17580:0#survivor's brass lantern#LAST#.
[LOG]	Ran for 2 turns (stop reason: at door).
[LOG]	
[USERCHAT] channel talk	urmane	tome	how do you guys even win Nightmare?  I get killed in the first zone
[SOUND] loading from	/data/sound/ambient/door_creaks/creak_3.lua	:=:	/data/sound/ambient/door_creaks/creak_3.ogg	:>
[SOUND] :=>	sound "/data/sound/ambient/door_creaks/creak_3.ogg" : <static>
[LOG]	PuceCube casts Soul Rot.
[SPELL CRIT %]	10.670187905941
Adding entity	17635	after	1983
[LOG]	PuceCube's Soul Rot hits Stone troll for #DARK_GREEN#61 blight#LAST# damage.
AI took for target	17563	Forest Troll Hedge-Wizard	::	1983	PuceCube	100	<	100
[LOG]	
[USERCHAT] channel achievement	east	tome	The Arena (Insane (Adventure) difficulty)	false	false
[LOG]	PuceCube casts Drain.
[SOUND] loading from	/data/sound/ambient/horror/ambient_horror_sound_03.ogg	:=:	sound "/data/sound/ambient/horror/ambient_horror_sound_03.ogg" : <static>
[SPELL CRIT %]	2
Adding entity	17636	after	1983
[LOG]	PuceCube's Drain hits Stone troll for #DARK_GREEN#52 blight#LAST# damage.
stone troll	17558	dumb ai talents can use	Stun	T_STUN
stone troll	17558	dumb ai talents can use	Attack	T_ATTACK
stone troll	17558	dumb ai talents can use	Knockback	T_KNOCKBACK
dumb ai uses	T_STUN
[LOG]	Stone troll uses Stun.
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	16.234576009335	6	1	8	vs.	2	::	0.72360679774998
checkHit	8	vs	2	=> chance to hit	65
[ATTACK] raw dam	16.234576009335	versus	1	0.3	with APR	6
[ATTACK] after armor	16.234576009335
[ATTACK] after range	16
[PHYS CRIT %]	1
[ATTACK] after crit	16
[ATTACK] after mult	11.577708764
checkHit	13.4	vs	24	=> chance to hit	24
[LOG]	PuceCube is stunned!
[LOG]	
[LOG]	#UID:17558:0#Stone troll hits #fbd578#PuceCube#LAST# for #aaaaaa#12 physical#LAST# damage.
Loading tile from tileset	/data/gfx/effects/stunned.png
Loading tile from tileset	/data/gfx/effects/offbalance.png
[USERCHAT] channel achievement	Zainde	global	Vampire crusher	true	false
[USERCHAT] channel achievement	noirsolv	tome	That was close (Roguelike)	true	true
[SPELL CRIT %]	2
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[trail_length=1]
New GL Shader program 25
New GL Shader 41 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/fireball.frag
*p 25: Uniform: 0: 1406 explosion_time_factor
*p 25: Uniform: 1: 1406 is_exploding
*p 25: Uniform: 2: 1406 projectile_time_factor
*p 25: Uniform: 3: 1406 tick
*p 25: Uniform: 4: 1406 tick_start
*p 25: Uniform: 5: 1406 trail_length
*p 25: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[]
New GL Shader program 42
*p 42: Uniform: 0: 1406 explosion_time_factor
*p 42: Uniform: 1: 1406 is_exploding
*p 42: Uniform: 2: 1406 projectile_time_factor
*p 42: Uniform: 3: 1406 tick
*p 42: Uniform: 4: 1406 tick_start
*p 42: Uniform: 5: 1406 trail_length
*p 42: Uniform: 6: 8B5E tex
Adding entity	17637	after	1983
[SOUND] loading from	/data/sound/talents/fire.ogg	:=:	sound "/data/sound/talents/fire.ogg" : <static>
[LOG]	Stone troll is on fire!
[SHADER] Loading from /data/gfx/shaders/fireflash.lua
[SHADER] Loaded shader with totalname	fireflash[]
New GL Shader program 43
*p 43: Uniform: 0: 1406 explosion_time_factor
*p 43: Uniform: 1: 1406 is_exploding
*p 43: Uniform: 2: 1406 projectile_time_factor
*p 43: Uniform: 3: 1406 tick
*p 43: Uniform: 4: 1406 tick_start
*p 43: Uniform: 5: 1406 trail_length
*p 43: Uniform: 6: 8B5E tex
[SHADER] setting reset param	tick_start	531461
[LOG]	PuceCube's Flame hits Stone troll for #LIGHT_RED#24 fire#LAST# damage.
[LOG]	
[LOG]	Burning from PuceCube hits Stone troll for #LIGHT_RED#8 fire#LAST# damage.
[USERCHAT] channel achievement	pookie	global	Curse Lifter (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	pookie	global	Fast Curse Dispel (Nightmare (Adventure) difficulty)	true	false
[SOUND] loading from	/data/sound/ambient/horror/ambient_horror_sound_06.ogg	:=:	sound "/data/sound/ambient/horror/ambient_horror_sound_06.ogg" : <static>
[LOG]	PuceCube casts Darkfire.
[SPELL] friendly fire chance	100
[SPELL CRIT %]	2
Adding entity	17638	after	1983
[SOUND] loading from	/data/sound/talents/fireflash.lua	:=:	/data/sound/talents/fireflash.ogg	:>
[SOUND] :=>	sound "/data/sound/talents/fireflash.ogg" : <static>
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	16.234576009335	6	1	8	vs.	2	::	1
checkHit	8	vs	2	=> chance to hit	65
[ATTACK] raw dam	16.234576009335	versus	1	0.3	with APR	6
[ATTACK] after armor	16.234576009335
[ATTACK] after range	16
[PHYS CRIT %]	1
[ATTACK] after crit	16
[ATTACK] after mult	16
[TARGET] Passing target	white wolf	from	Forest Troll Hedge-Wizard	to	PuceCube
[LOG]	
[LOG]	#UID:17558:0#Stone troll hits #fbd578#PuceCube#LAST# for #aaaaaa#16 physical#LAST# damage.
[LOG]	Burning from PuceCube hits Stone troll for #LIGHT_RED#9 fire#LAST# damage.
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
Cloned shader 43
[SHADER] setting reset param	tick_start	539258
[LOG]	PuceCube's Darkfire hits Forest Troll Hedge-Wizard for #LIGHT_RED#18 fire#LAST#, #GREY#12 darkness#LAST# (30 total damage).
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Forest Troll Hedge-Wizard for #DARK_GREEN#32 blight#LAST# damage.
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Stone troll for #DARK_GREEN#32 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Stone troll!#{normal}#
[TARGET] Passing target	Bill the Stone Troll	from	white wolf	to	PuceCube
white wolf	17573	dumb ai talents can activate	Icy Skin	T_ICY_SKIN
white wolf	17573	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_ICY_SKIN
[LOG]	Forest Troll Hedge-Wizard casts Manathrust.
[SPELL CRIT %]	1.6
[SOUND] loading from	/data/sound/talents/arcane.ogg	:=:	sound "/data/sound/talents/arcane.ogg" : <static>
[LOG]	PuceCube is not stunned anymore.
[LOG]	#00ff00##UID:952:0#Talent Blood Grasp is ready to use.
[LOG]	#00ff00##UID:944:0#Talent Curse of Impotence is ready to use.
[LOG]	#00ff00##UID:104:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:963:0#Talent Soul Rot is ready to use.
[LOG]	
[LOG]	#UID:17563:0#Forest Troll Hedge-Wizard hits #fbd578#PuceCube#LAST# for #PURPLE#40 arcane#LAST# damage.
[LOG]	PuceCube uses Infusion: Wild.
[LOG]	PuceCube lessens the pain.
[LOG]	PuceCube uses Infusion: Regeneration.
[LOG]	PuceCube starts regenerating health quickly.
white wolf	17573	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	
Deleting shader 43 (is clone 1)
[USERCHAT] channel talk	zeyphor	tome	you can start by picking an easier class
[USERCHAT] channel serial data	saberus9	tome	563
[USERCHAT] channel serial data	tbar220	tome	604
Server latency	156
[USERCHAT] channel serial data	realm087	tome	683
[USERCHAT] channel talk	realm087	tome	the hell
[USERCHAT] channel achievement	mlmace	global	Rescuer of the lost (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	Sheila	tome	Level 10 (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel talk	realm087	tome	darkgod nees to chill
[USERCHAT] channel talk	zeyphor	tome	solipsist and temporal warden arent too hard to beat nightmare with
[USERCHAT] channel talk	urmane	tome	zeyphor, suggest?
[USERCHAT] channel achievement	asret	tome	Catch that Plumpkin!	false	true
[SOUND] loading from	/data/sound/ambient/horror/ambient_horror_sound_04.ogg	:=:	sound "/data/sound/ambient/horror/ambient_horror_sound_04.ogg" : <static>
[USERCHAT] channel achievement	OminousPie	tome	Level 10 (Exploration mode)	false	false
[USERCHAT] channel talk	urmane	tome	okey dokey
[USERCHAT] channel talk	Ein Ra	tome	Hello World (>*o*<) Oh.. 1.4.1
[USERCHAT] channel talk	Centuros	tome	Where did you find the leeches?
[LOG]	PuceCube casts Soul Rot.
[SPELL CRIT %]	10.670187905941
Adding entity	17639	after	1983
[LOG]	PuceCube's Soul Rot hits Forest Troll Hedge-Wizard for #DARK_GREEN#61 blight#LAST# damage.
[LOG]	
[USERCHAT] channel talk	realm087	tome	forest
[LOG]	PuceCube casts Pacification Hex.
checkHit	9.9292653335129	vs	25	=> chance to hit	13
[LOG]	Forest Troll Hedge-Wizard is hexed!
[LOG]	Forest Troll Hedge-Wizard is dazed!
Astar fail: destination unreachable
[LOG]	Forest Troll Hedge-Wizard casts Flame.
[SPELL CRIT %]	1.6
Adding entity	17640	after	17563
[LOG]	
Cloned shader 43
[SHADER] setting reset param	tick_start	607170
Astar fail: destination unreachable
[LOG]	Forest Troll Hedge-Wizard casts Manathrust.
[SPELL CRIT %]	1.6
[LOG]	PuceCube feels pain again.
[LOG]	#00ff00##UID:963:0#Talent Soul Rot is ready to use.
[LOG]	
[LOG]	#UID:17563:0#Forest Troll Hedge-Wizard hits #fbd578#PuceCube#LAST# for #PURPLE#13 arcane#LAST# damage.
[LOG]	PuceCube casts Soul Rot.
[SPELL CRIT %]	10.670187905941
Adding entity	17641	after	1983
[LOG]	Forest Troll Hedge-Wizard is not dazed anymore.
[LOG]	PuceCube's Soul Rot hits Forest Troll Hedge-Wizard for #DARK_GREEN#61 blight#LAST# damage.
[LOG]	PuceCube stops regenerating health quickly.
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	
[LOG]	#00ff00##UID:960:0#Talent Darkfire is ready to use.
[LOG]	
[LOG]	PuceCube casts Blood Spray.
Deleting shader 43 (is clone 1)
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[ActorObjectUse] useObjectDisable: 	Rune of Reflection	inven/slot	1	1	tid	nil
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
Server latency	159
[PROFILE] unmounted 	online	from /current-profile
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Forest Troll Hedge-Wizard for #DARK_GREEN#81 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Forest Troll Hedge-Wizard!#{normal}#
Astar fail: destination unreachable
[LOG]	#00ff00##UID:923:0#Talent Drain is ready to use.
[LOG]	
[LOG]	#00ff00##UID:963:0#Talent Soul Rot is ready to use.
[ActorObjectUse] useObjectEnable: 	Rune of Reflection	by	PuceCube	inven/slot	1	nil
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Rune of Reflection	true
[LOG]	PuceCube picks up (b.): #FFD700##UID:17564:0#Rune of Reflection (absorb and reflect 235 for 5 turns)#LAST#.
[Identify]	enveloping linen cloak of the Shaloren	true
[LOG]	PuceCube picks up (c.): #00FF80##UID:17565:0#enveloping linen cloak of the Shaloren (6 def, 0 armour)#LAST#.
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/rune_of_reflection.png
[LOG]	Lore found: #0080FF#Rune of Reflection
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Rune of Reflection
[LOG]	Ran for 3 turns (stop reason: dialog is displayed).
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	enveloping linen cloak of the Shaloren	elm starstaff	::	OFFHAND	CLOAK
fight: 	enveloping linen cloak of the Shaloren	survivor's brass lantern of clarity	::	nil	CLOAK
fight: 	enveloping linen cloak of the Shaloren	linen robe	::	nil	CLOAK
fight: 	enveloping linen cloak of the Shaloren	linen cloak	::	nil	CLOAK
fight: 	enveloping linen cloak of the Shaloren	linen wizard hat of corrosion (#RESIST#)	::	nil	CLOAK
fight: 	enveloping linen cloak of the Shaloren	grounding rough leather belt	::	nil	CLOAK
fight: 	enveloping linen cloak of the Shaloren	pair of rough leather boots	::	nil	CLOAK
fight: 	enveloping linen cloak of the Shaloren	Imp Claw	::	nil	CLOAK
fight: 	enveloping linen cloak of the Shaloren	elm starstaff	::	OFFHAND	CLOAK
fight: 	enveloping linen cloak of the Shaloren	survivor's brass lantern of clarity	::	nil	CLOAK
fight: 	enveloping linen cloak of the Shaloren	linen robe	::	nil	CLOAK
fight: 	enveloping linen cloak of the Shaloren	linen wizard hat of corrosion (#RESIST#)	::	nil	CLOAK
fight: 	enveloping linen cloak of the Shaloren	grounding rough leather belt	::	nil	CLOAK
fight: 	enveloping linen cloak of the Shaloren	pair of rough leather boots	::	nil	CLOAK
fight: 	enveloping linen cloak of the Shaloren	Imp Claw	::	nil	CLOAK
[LOG]	PuceCube wears (replacing #FFFFFF##UID:16267:0#linen cloak (1 def, 0 armour)#LAST#): #00FF80##UID:17565:0#enveloping linen cloak of the Shaloren (6 def, 0 armour)#LAST#.
[LOG]	#00ff00##UID:104:0#Talent Infusion: Regeneration is ready to use.
[LOG]	
[USERCHAT] channel talk	realm087	tome	lel
[USERCHAT] channel achievement	asura9999	global	Level 10	false	false
[USERCHAT] channel serial data	dadito	tome	698
[SOUND] loading from	/data/sound/ambient/horror/ambient_horror_sound_02.ogg	:=:	sound "/data/sound/ambient/horror/ambient_horror_sound_02.ogg" : <static>
[USERCHAT] channel talk	urmane	tome	1.4.0 notes said new horrors
[USERCHAT] channel talk	Jahf	tome-spoiler	question on the Corrupted Heart of the Sandworm Queen ... if I'm a class that doesn't naturally have vim as a resource, will eating the Corrupted heart enable it?
[USERCHAT] channel talk	realm087	tome	this shit
[USERCHAT] channel achievement	underup7	tome	Fear me not! (Roguelike)	false	false
[LOG]	You are now inscribed with Rune: Reflection Shield.
[Identify]	Rune of Reflection	true
[ActorObjectUse] useObjectDisable: 	Rune of Reflection	inven/slot	1	2	tid	nil
[LOG]	You have no more #FFD700##UID:17564:0#Rune of Reflection (absorb and reflect 240 for 5 turns)#LAST#.
Loading tile from tileset	/data/gfx/talents/rune__reflection_shield.png
[LORE] learnt	Rune of Reflection
[LOG]	#00ff00##UID:115:0#Talent Infusion: Wild is ready to use.
[LOG]	
[LOG]	Bill the Stone Troll rushes out!
[ATTACK] attacking with (mainhand)	Bill's Tree Trunk
[ATTACK] to 	PuceCube	 :: 	36.031401272398	7	1	10	vs.	7	::	1.2
checkHit	10	vs	7	=> chance to hit	58
[LOG]	#UID:17539:0#Bill the Stone Troll misses #fbd578#PuceCube#LAST#.
[LOG]	
white wolf	17573	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[ATTACK] attacking with (mainhand)	Bill's Tree Trunk
[ATTACK] to 	PuceCube	 :: 	36.031401272398	7	1	10	vs.	7	::	1
checkHit	10	vs	7	=> chance to hit	58
[ATTACK] raw dam	36.031401272398	versus	1	0.3	with APR	7
[ATTACK] after armor	36.031401272398
[ATTACK] after range	55
[PHYS CRIT %]	0.9
[ATTACK] after crit	55
[ATTACK] after mult	55
[ATTACK] mace accuracy bonus	10	7	=	1.003
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	
[LOG]	#UID:17539:0#Bill the Stone Troll hits #fbd578#PuceCube#LAST# for #aaaaaa#55 physical#LAST# damage.
[USERCHAT] channel talk	realm087	tome	has 412 willpower
[LOG]	PuceCube casts Soul Rot.
[SPELL CRIT %]	10.670187905941
Adding entity	17642	after	1983
[LOG]	PuceCube's Soul Rot hits Bill the Stone Troll for #DARK_GREEN#61 blight#LAST# damage.
AI took for target	17539	Bill the Stone Troll	::	1983	PuceCube	1	<	100
[ATTACK] attacking with (mainhand)	Bill's Tree Trunk
[ATTACK] to 	PuceCube	 :: 	36.031401272398	7	1	10	vs.	7	::	1
checkHit	10	vs	7	=> chance to hit	58
[ATTACK] raw dam	36.031401272398	versus	1	0.3	with APR	7
[ATTACK] after armor	36.031401272398
[ATTACK] after range	55
[PHYS CRIT %]	0.9
[ATTACK] after crit	55
[ATTACK] after mult	55
[ATTACK] mace accuracy bonus	10	7	=	1.003
[LOG]	
[LOG]	#UID:17539:0#Bill the Stone Troll hits #fbd578#PuceCube#LAST# for #aaaaaa#55 physical#LAST# damage.
[LOG]	PuceCube uses Infusion: Regeneration.
[LOG]	PuceCube starts regenerating health quickly.
[ATTACK] attacking with (mainhand)	Bill's Tree Trunk
[ATTACK] to 	PuceCube	 :: 	36.031401272398	7	1	10	vs.	7	::	1
checkHit	10	vs	7	=> chance to hit	58
[LOG]	#UID:17539:0#Bill the Stone Troll misses #fbd578#PuceCube#LAST#.
[LOG]	
[LOG]	PuceCube uses Infusion: Wild.
[LOG]	PuceCube lessens the pain.
[LOG]	PuceCube casts Curse of Impotence.
checkHit	8.1464228203383	vs	25.5	=> chance to hit	7
[LOG]	Bill the Stone Troll is cursed.
[LOG]	Bill the Stone Troll uses Knockback.
[ATTACK] attacking with (mainhand)	Bill's Tree Trunk
[ATTACK] to 	PuceCube	 :: 	36.031401272398	7	1	10	vs.	7	::	1.8872983346207
checkHit	10	vs	7	=> chance to hit	58
[ATTACK] raw dam	36.031401272398	versus	1	0.3	with APR	7
[ATTACK] after armor	36.031401272398
[ATTACK] after range	40
[PHYS CRIT %]	0.9
[ATTACK] after crit	40
[ATTACK] after mult	75.49193338483
[ATTACK] mace accuracy bonus	10	7	=	1.003
checkHit	28.5	vs	19.4	=> chance to hit	73
[KNOCKBACK] from	7	7	over	4
[KNOCKBACK] try	5	17	3
[KNOCKBACK] try	4	17	2	::
[KNOCKBACK] try	3	17	1	::
[KNOCKBACK] try	2	17	0	::
[KNOCKBACK] ok knocked to	2	17	::
[LOG]	
[LOG]	#UID:17539:0#Bill the Stone Troll hits #fbd578#PuceCube#LAST# for #aaaaaa#61 physical#LAST# damage.
[LOG]	PuceCube casts Drain.
[SPELL CRIT %]	2
Adding entity	17643	after	1983
[LOG]	PuceCube's Drain hits Bill the Stone Troll for #DARK_GREEN#53 blight#LAST# damage.
[LOG]	#00ff00##UID:963:0#Talent Soul Rot is ready to use.
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
Server latency	155
[SPELL CRIT %]	2
Adding entity	17644	after	1983
[LOG]	Bill the Stone Troll is on fire!
Cloned shader 43
[SHADER] setting reset param	tick_start	671447
[LOG]	PuceCube's Flame hits Bill the Stone Troll for #LIGHT_RED#45 fire#LAST# damage.
[LOG]	
[LOG]	Burning from PuceCube hits Bill the Stone Troll for #LIGHT_RED#15 fire#LAST# damage.
[LOG]	PuceCube casts Blood Spray.
Deleting shader 43 (is clone 1)
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	Bill the Stone Troll is afflicted by a decrepitude disease!
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Bill the Stone Troll for #DARK_GREEN#80 blight#LAST# damage.
[LOG]	
[LOG]	Burning from PuceCube hits Bill the Stone Troll for #LIGHT_RED#15 fire#LAST# damage.
[LOG]	Decrepitude Disease from PuceCube hits Bill the Stone Troll for #DARK_GREEN#15 blight#LAST# damage.
[LOG]	PuceCube casts Soul Rot.
[SPELL CRIT %]	10.670187905941
Adding entity	17645	after	1983
[LOG]	PuceCube's Soul Rot hits Bill the Stone Troll for #DARK_GREEN#61 blight#LAST# damage.
AI took for target	17539	Bill the Stone Troll	::	1983	PuceCube	4	<	100
[LOG]	PuceCube feels pain again.
[LOG]	PuceCube stops regenerating health quickly.
[LOG]	
[LOG]	Burning from PuceCube hits Bill the Stone Troll for #LIGHT_RED#15 fire#LAST# damage.
[LOG]	Decrepitude Disease from PuceCube hits Bill the Stone Troll for #DARK_GREEN#15 blight#LAST# damage.
[LOG]	Bill the Stone Troll stops burning.
[ATTACK] attacking with (mainhand)	Bill's Tree Trunk
[ATTACK] to 	PuceCube	 :: 	36.031401272398	7	1	2.1314984370681	vs.	7	::	1
checkHit	2.1314984370681	vs	7	=> chance to hit	38
[ATTACK] raw dam	36.031401272398	versus	1	0.3	with APR	7
[ATTACK] after armor	36.031401272398
[ATTACK] after range	42
[PHYS CRIT %]	0.9
[ATTACK] after crit	42
[ATTACK] after mult	42
[ATTACK] mace accuracy bonus	2.1314984370681	7	=	1
[LOG]	#00ff00##UID:947:0#Talent Pacification Hex is ready to use.
[LOG]	
[LOG]	#UID:17539:0#Bill the Stone Troll hits #fbd578#PuceCube#LAST# for #aaaaaa#39 physical#LAST# damage.
[LOG]	Decrepitude Disease from PuceCube hits Bill the Stone Troll for #DARK_GREEN#15 blight#LAST# damage.
[LOG]	
[LOG]	Decrepitude Disease from PuceCube hits Bill the Stone Troll for #DARK_GREEN#15 blight#LAST# damage.
[LOG]	#00ff00##UID:963:0#Talent Soul Rot is ready to use.
[LOG]	
[LOG]	Decrepitude Disease from PuceCube hits Bill the Stone Troll for #DARK_GREEN#15 blight#LAST# damage.
[LOG]	#00ff00##UID:104:0#Talent Infusion: Regeneration is ready to use.
[LOG]	
[LOG]	Decrepitude Disease from PuceCube hits Bill the Stone Troll for #DARK_GREEN#15 blight#LAST# damage.
[USERCHAT] channel achievement	btonassse	tome	Thralless (Nightmare (Roguelike) difficulty)	false	false
[LOG]	Bill the Stone Troll is free from the decrepitude disease.
white wolf	17573	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	#00ff00##UID:923:0#Talent Drain is ready to use.
[LOG]	#00ff00##UID:183:0#Talent Rune: Reflection Shield is ready to use.
[LOG]	
[LOG]	PuceCube casts Rune: Reflection Shield.
[LOG]	A shield forms around PuceCube.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
New GL Shader program 44
New GL Shader 45 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shield.frag
*p 44: Uniform: 0: 1406 aadjust
*p 44: Uniform: 1: 1406 antialiasingRadius
*p 44: Uniform: 2: 8B51 color
*p 44: Uniform: 3: 1406 ellipsoidalFactor
*p 44: Uniform: 4: 1406 horizontalScrollingSpeed
*p 44: Uniform: 5: 8B50 impact
*p 44: Uniform: 6: 8B51 impact_color
*p 44: Uniform: 7: 1406 impact_tick
*p 44: Uniform: 8: 1406 impact_time
*p 44: Uniform: 9: 1406 oscillationSpeed
*p 44: Uniform: 10: 1406 shieldIntensity
*p 44: Uniform: 11: 1406 tick
*p 44: Uniform: 12: 1406 tick_start
*p 44: Uniform: 13: 1406 time_factor
*p 44: Uniform: 14: 1406 verticalScrollingSpeed
*p 44: Uniform: 15: 1406 wobblingPower
*p 44: Uniform: 16: 1406 wobblingSpeed
*p 44: Uniform: 17: 8B5E tex
[SHADER] setting reset param	tick_start	682743
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[a=0.5,color=vec3(0.5,0.5,0.5),distort=vec2(0.5,0.5),require_shader=4,speed=5000]
New GL Shader program 46
*p 46: Uniform: 0: 1406 a
*p 46: Uniform: 1: 1406 amp
*p 46: Uniform: 2: 8B51 color
*p 46: Uniform: 3: 8B50 p2
*p 46: Uniform: 4: 1406 speed
*p 46: Uniform: 5: 1406 tick
*p 46: Uniform: 6: 8B5E tex
Loading tile from tileset	/data/gfx/talents/barrier.png
Loading tile from tileset	/data/gfx/effects/rune_cooldown.png
[LOG]	PuceCube uses Infusion: Regeneration.
[LOG]	PuceCube starts regenerating health quickly.
[LOG]	Bill the Stone Troll is no longer cursed.
[ATTACK] attacking with (mainhand)	Bill's Tree Trunk
[ATTACK] to 	PuceCube	 :: 	36.031401272398	7	1	10	vs.	7	::	1
checkHit	10	vs	7	=> chance to hit	58
[ATTACK] raw dam	36.031401272398	versus	1	0.3	with APR	7
[ATTACK] after armor	36.031401272398
[ATTACK] after range	58
[PHYS CRIT %]	0.9
[ATTACK] after crit	58
[ATTACK] after mult	58
[ATTACK] mace accuracy bonus	10	7	=	1.003
[LOG]	
[LOG]	#CRIMSON##UID:1983:0##fbd578#PuceCube#LAST# reflects damage back to Bill the Stone Troll!#LAST#
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Bill the Stone Troll for #SLATE#58 reflected#LAST# damage.
[LOG]	#UID:17539:0#Bill the Stone Troll hits #fbd578#PuceCube#LAST# for #SLATE#(58 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	PuceCube casts Drain.
[SPELL CRIT %]	2
Adding entity	17646	after	1983
[LOG]	PuceCube's Drain hits Bill the Stone Troll for #DARK_GREEN#51 blight#LAST# damage.
[ATTACK] attacking with (mainhand)	Bill's Tree Trunk
[ATTACK] to 	PuceCube	 :: 	36.031401272398	7	1	10	vs.	7	::	1
checkHit	10	vs	7	=> chance to hit	58
[ATTACK] raw dam	36.031401272398	versus	1	0.3	with APR	7
[ATTACK] after armor	36.031401272398
[ATTACK] after range	55
[PHYS CRIT %]	0.9
[ATTACK] after crit	55
[ATTACK] after mult	55
[ATTACK] mace accuracy bonus	10	7	=	1.003
[LOG]	
[LOG]	#CRIMSON##UID:1983:0##fbd578#PuceCube#LAST# reflects damage back to Bill the Stone Troll!#LAST#
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Bill the Stone Troll for #SLATE#55 reflected#LAST# damage.
[LOG]	#UID:17539:0#Bill the Stone Troll hits #fbd578#PuceCube#LAST# for #SLATE#(55 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[QUEST] try update status on	PuceCube	trollmire-treasure	1	nil
[QUEST] try update status on	PuceCube	trollmire-treasure	100	nil
[LOG]	#LIGHT_GREEN#Quest 'Hidden treasure' is done! #WHITE#(Press 'j' to see the quest log)
[LOG]	#LIGHT_GREEN#Quest 'Hidden treasure' completed! #WHITE#(Press 'j' to see the quest log)
[LOG]	#00ffff#Welcome to level 6 [PuceCube].
[LOG]	PuceCube has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	PuceCube the level 6 Cornac Corruptor
Refusing to drop Bill the Stone Troll artifact Bill's Tree Trunk with chance 100
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/spellhunt_remnants.png
Added unique	mod.class.Object/Spellhunt Remnants	::	1
Removed unique	mod.class.Object/Bill's Tree Trunk	::	1
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Using cached font	/data/font/Salsa-Regular.ttf	32
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Regular.ttf	30
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Bill the Stone Troll for #DARK_GREEN#80 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Bill the Stone Troll!#{normal}#
[LOG]	#00ff00##UID:115:0#Talent Infusion: Wild is ready to use.
[LOG]	
[Identify]	zircon	true
[LOG]	PuceCube picks up (l.): #FFFFFF##UID:17541:0#zircon#LAST#.
[Identify]	warrior's copper amulet of dexterity (#STATBONUS#)	true
[LOG]	PuceCube picks up (b.): #00FF80##UID:17542:0#warrior's copper amulet of dexterity (+2)#LAST#.
[Identify]	quiver of elm arrows of accuracy	true
[LOG]	PuceCube picks up (d.): #00FF80##UID:17548:0#quiver of elm arrows of accuracy (10/10, 13-18.2 power, 5 apr)#LAST#.
[ActorObjectUse] useObjectEnable: 	Spellhunt Remnants	by	PuceCube	inven/slot	1	nil
[ActorObjectUse] Object	Spellhunt Remnants	17647	is ineligible for talent interface
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Spellhunt Remnants	true
[LOG]	PuceCube picks up (d.): #FFD700##UID:17647:0#Spellhunt Remnants (1 def, 2 armour)#LAST#.
Loading tile from tileset	/data/gfx/shockbolt/object/amulet_copper.png
[LOG]	Lore found: #0080FF#Spellhunt Remnants
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Spellhunt Remnants
[LOG]	
[LOG]	PuceCube casts Soul Rot.
[USERCHAT] channel serial data	realm087	tome	463
[USERCHAT] channel achievement	phelipp	tome	Exterminator	false	true
[SPELL CRIT %]	10.670187905941
Adding entity	17648	after	1983
[LOG]	PuceCube's Soul Rot hits White wolf for #DARK_GREEN#62 blight#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	7.8755611631362	3	1	19	vs.	7	::	1
checkHit	19	vs	7	=> chance to hit	80
[ATTACK] raw dam	7.8755611631362	versus	1	0.3	with APR	3
[ATTACK] after armor	7.8755611631362
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[LOG]	#CRIMSON##UID:1983:0##fbd578#PuceCube#LAST# reflects damage back to White wolf!#LAST#
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits White wolf for #SLATE#7 reflected#LAST# damage.
[LOG]	#UID:17573:0#White wolf hits #fbd578#PuceCube#LAST# for #SLATE#(7 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	The shield around PuceCube crumbles.
[LOG]	PuceCube stops regenerating health quickly.
[LOG]	
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	white wolf	 :: 	10.645667940051	2	4.9658863805838	4	vs.	7.5	::	1
checkHit	4	vs	7.5	=> chance to hit	42
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# misses White wolf.
[ATTACK] staff accuracy bonus	4	7.5	=	1
white wolf	17573	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	7.8755611631362	3	1	19	vs.	7	::	1
checkHit	19	vs	7	=> chance to hit	80
[ATTACK] raw dam	7.8755611631362	versus	1	0.3	with APR	3
[ATTACK] after armor	7.8755611631362
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[LOG]	#UID:17573:0#White wolf hits #fbd578#PuceCube#LAST# for #aaaaaa#7 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	white wolf	 :: 	10.645667940051	2	4.9658863805838	4	vs.	7.5	::	1
checkHit	4	vs	7.5	=> chance to hit	42
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# misses White wolf.
[ATTACK] staff accuracy bonus	4	7.5	=	1
white wolf	17573	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	7.8755611631362	3	1	19	vs.	7	::	1
checkHit	19	vs	7	=> chance to hit	80
[ATTACK] raw dam	7.8755611631362	versus	1	0.3	with APR	3
[ATTACK] after armor	7.8755611631362
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[LOG]	#UID:17573:0#White wolf hits #fbd578#PuceCube#LAST# for #aaaaaa#8 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	white wolf	 :: 	10.645667940051	2	4.9658863805838	4	vs.	7.5	::	1
checkHit	4	vs	7.5	=> chance to hit	42
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# misses White wolf.
[ATTACK] staff accuracy bonus	4	7.5	=	1
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	7.8755611631362	3	1	19	vs.	7	::	1
checkHit	19	vs	7	=> chance to hit	80
[LOG]	#UID:17573:0#White wolf misses #fbd578#PuceCube#LAST#.
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	#00ff00##UID:963:0#Talent Soul Rot is ready to use.
[LOG]	
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	white wolf	 :: 	10.645667940051	2	4.9658863805838	4	vs.	7.5	::	1
checkHit	4	vs	7.5	=> chance to hit	42
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# misses White wolf.
[ATTACK] staff accuracy bonus	4	7.5	=	1
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	7.8755611631362	3	1	19	vs.	7	::	1
checkHit	19	vs	7	=> chance to hit	80
[ATTACK] raw dam	7.8755611631362	versus	1	0.3	with APR	3
[ATTACK] after armor	7.8755611631362
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[SOUND] loading from	/data/sound/creatures/wolves/wolf_hurt_2.ogg	:=:	sound "/data/sound/creatures/wolves/wolf_hurt_2.ogg" : <static>
[LOG]	#UID:17573:0#White wolf hits #fbd578#PuceCube#LAST# for #aaaaaa#8 physical#LAST# damage.
white wolf	17573	dumb ai talents can use	Attack	T_ATTACK
white wolf	17573	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	7.8755611631362	3	1	19	vs.	7	::	1
checkHit	19	vs	7	=> chance to hit	80
[ATTACK] raw dam	7.8755611631362	versus	1	0.3	with APR	3
[ATTACK] after armor	7.8755611631362
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[LOG]	#00ff00##UID:923:0#Talent Drain is ready to use.
[LOG]	#00ff00##UID:944:0#Talent Curse of Impotence is ready to use.
[LOG]	
[LOG]	#UID:17573:0#White wolf hits #fbd578#PuceCube#LAST# for #aaaaaa#8 physical#LAST# damage.
[LOG]	PuceCube casts Drain.
[SPELL CRIT %]	2
Adding entity	17649	after	1983
[LOG]	PuceCube's Drain hits White wolf for #DARK_GREEN#53 blight#LAST# damage.
[LOG]	#{bold}#PuceCube's Drain killed White wolf!#{normal}#
[LOG]	
[USERCHAT] channel achievement	comunis	global	Catch that Plumpkin!	false	true
[USERCHAT] channel achievement	ajlasell	tome	Ay ay captain! (Exploration mode)	false	true
[USERCHAT] channel talk	Brassqund	tome	loool
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	warrior's copper amulet of dexterity (#STATBONUS#)	elm starstaff	::	OFFHAND	NECK
fight: 	warrior's copper amulet of dexterity (#STATBONUS#)	survivor's brass lantern of clarity	::	nil	NECK
fight: 	warrior's copper amulet of dexterity (#STATBONUS#)	linen robe	::	nil	NECK
fight: 	warrior's copper amulet of dexterity (#STATBONUS#)	enveloping linen cloak of the Shaloren	::	nil	NECK
fight: 	warrior's copper amulet of dexterity (#STATBONUS#)	linen wizard hat of corrosion (#RESIST#)	::	nil	NECK
fight: 	warrior's copper amulet of dexterity (#STATBONUS#)	grounding rough leather belt	::	nil	NECK
fight: 	warrior's copper amulet of dexterity (#STATBONUS#)	pair of rough leather boots	::	nil	NECK
fight: 	warrior's copper amulet of dexterity (#STATBONUS#)	Imp Claw	::	nil	NECK
[LOG]	PuceCube wears: #00FF80##UID:17542:0#warrior's copper amulet of dexterity (+2)#LAST#.
[LOG]	#00ff00##UID:104:0#Talent Infusion: Regeneration is ready to use.
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	quiver of elm arrows of accuracy	elm starstaff	::	OFFHAND	QUIVER
fight: 	quiver of elm arrows of accuracy	warrior's copper amulet of dexterity (#STATBONUS#)	::	nil	QUIVER
fight: 	quiver of elm arrows of accuracy	survivor's brass lantern of clarity	::	nil	QUIVER
fight: 	quiver of elm arrows of accuracy	linen robe	::	nil	QUIVER
fight: 	quiver of elm arrows of accuracy	enveloping linen cloak of the Shaloren	::	nil	QUIVER
fight: 	quiver of elm arrows of accuracy	linen wizard hat of corrosion (#RESIST#)	::	nil	QUIVER
fight: 	quiver of elm arrows of accuracy	grounding rough leather belt	::	nil	QUIVER
fight: 	quiver of elm arrows of accuracy	pair of rough leather boots	::	nil	QUIVER
fight: 	quiver of elm arrows of accuracy	Imp Claw	::	nil	QUIVER
Loading tile	player/human_male/quiver.png
[LOG]	PuceCube wears: #00FF80##UID:17548:0#quiver of elm arrows of accuracy (10/10, 13-18.2 power, 5 apr)#LAST#.
[LOG]	
[USERCHAT] channel serial data	phantomglider	tome	618
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	You don't see how to get there...
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	16
[USERCHAT] channel serial data	tachyglossus	tome	778
[USERCHAT] channel talk	rutee	tome	You have to learn a talent that uses it too
[USERCHAT] channel talk	dadito	tome	literally unkillable
[USERCHAT] channel talk	dadito	tome	i'll have to come back much later
[USERCHAT] channel talk	dadito	tome	at least he doesn't do shit
[USERCHAT] channel achievement	Zainde	global	Against all odds	true	false
[USERCHAT] channel achievement	Fulgore	tome	The Legend of Garkul	false	false
[USERCHAT] channel achievement	Fulgore	tome	Tales of the Spellblaze	false	false
[USERCHAT] channel achievement	Fulgore	tome	A different point of view	false	false
[SOUND] loading from	/data/sound/ambient/horror/ambient_horror_sound_01.ogg	:=:	sound "/data/sound/ambient/horror/ambient_horror_sound_01.ogg" : <static>
[USERCHAT] channel achievement	Lunanon	tome	Catch that Plumpkin!	false	true
[USERCHAT] channel achievement	underup7	tome	Bringer of Doom (Roguelike)	false	false
[USERCHAT] channel achievement	backslash	global	Fool of a Took!	false	false
[USERCHAT] channel achievement	hobsnobbob	tome	The Arena (Roguelike)	false	false
Server latency	159
[USERCHAT] channel achievement	xananos	tome	Level 10	false	false
[USERCHAT] channel achievement	backslash	global	Utterly Destroyed	false	false
[USERCHAT] channel achievement	tbar220	tome	Fool of a Took!	false	false
[USERCHAT] channel talk	Ein Ra	tome	OMDG! im seeing the light....the voices...
[USERCHAT] channel serial data	tbar220	tome	494
[USERCHAT] channel achievement	tbar220	tome	Utterly Destroyed	false	false
[USERCHAT] channel achievement	Parcae	global	Level 10 (Madness (Adventure) difficulty)	false	false
[USERCHAT] channel talk	Jahf	tome-spoiler	well, yeah :) I'm just wondering if it will be usable ... if it enables the vim pool then it would. I think I'd rather take a few from that tree than from Harmony. 
[USERCHAT] channel achievement	iatre	tome	Level 10 (Roguelike)	false	false
[USERCHAT] channel achievement	ClaimingLight	tome	Size matters	false	true
[USERCHAT] channel serial data	Parcae	global	607
Server latency	161
[USERCHAT] channel serial data	Ein Ra	tome	509
[USERCHAT] channel talk	Parcae	global	sorry misclick
[USERCHAT] channel talk	Ein Ra	tome	...WHAT!? (>T^T<)
[USERCHAT] channel talk	urmane	tome	hrm, looks like Daikara ... I hate Daikara ....
[USERCHAT] channel serial data	Baelamo	tome	507
[USERCHAT] channel talk	tentoir	tome	it does give you vim
[USERCHAT] channel talk	tentoir	tome	but you do have to unlock the category
[USERCHAT] channel achievement	BurtBravo	tome	Wibbly Wobbly Timey Wimey Stuff	false	true
[USERCHAT] channel talk	stuntofthelitter	tome	Jahf - learning any skill with a resource cost gives you that resource
[USERCHAT] channel serial data	Zimos Ragna	tome	574
[USERCHAT] channel talk	commodus	tome	Advanced shadowmancy worth?
Server latency	157
[USERCHAT] channel talk	Jahf	tome	thanks, that's what I needed
[USERCHAT] channel talk	tentoir	tome	Not if you don't want lua errors
[USERCHAT] channel achievement	blastard	tome	Rescuer of the lost (Roguelike)	false	false
[USERCHAT] channel talk	commodus	tome	:(
[USERCHAT] channel achievement	jerronnimo	tome	Squadmate (Roguelike)	false	false
[USERCHAT] channel achievement	whuht	tome	Curse Lifter (Nightmare (Adventure) difficulty)	false	true
[USERCHAT] channel talk	stuntofthelitter	tome	1.4.2 will fix up a lot of things in advanced shadowmancy and should be fairly soon
[USERCHAT] channel talk	btonassse	tome	dang the blood master somehow jumped to the outer ring and now i cant kill him
[USERCHAT] channel serial data	sh4dowcat	tome	537
[USERCHAT] channel achievement	mlmace	global	The secret city (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel talk	stuntofthelitter	tome	that will also get fixed. heh
[USERCHAT] channel talk	zeyphor	tome	like scaling?
[USERCHAT] channel talk	urmane	tome	i took One With Shadows instead, Shadow Decoy is Doomed's Unstoppable
[USERCHAT] channel achievement	asret	tome	Sliders	false	true
Server latency	220
[USERCHAT] channel talk	stuntofthelitter	tome	only scaling thing changed is damage in the last skill
[USERCHAT] channel achievement	ttofis6	tome	The Arena (Roguelike)	false	false
[USERCHAT] channel achievement	emperorbma	tome	Exterminator (Exploration mode)	false	false
[USERCHAT] channel achievement	Jsmoov1123	tome	Exterminator (Roguelike)	false	false
[USERCHAT] channel achievement	MilesTiden	tome	Curse Lifter	false	false
[USERCHAT] channel achievement	Jsmoov1123	tome	Antimagic! (Roguelike)	false	false
[USERCHAT] channel talk	Keemossi	tome	Is there any way to toggle chat/game logs on/off quickly?
[USERCHAT] channel achievement	xananos	tome	The Arena	false	false
Deleting temp shader	fireball[]
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	fireflash[]
Deleting temp shader	resources[a=0.5,color=vec3(0.5,0.5,0.5),distort=vec2(0.5,0.5),require_shader=4,speed=5000]
Deleting temp shader	tree[]
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting temp shader	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
Deleting temp shader	fireball[trail_length=1]
Deleting shader 44 (is clone 0)
Deleting shader 43 (is clone 0)
Deleting shader 42 (is clone 0)
Deleting shader 25 (is clone 0)
Deleting shader 40 (is clone 0)
Deleting shader 38 (is clone 0)
[USERCHAT] channel talk	stuntofthelitter	tome	h
[USERCHAT] channel talk	tentoir	tome	which skill?
[USERCHAT] channel achievement	Lyre	tome	Treasure Hunter (Exploration mode)	false	false
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	16
[USERCHAT] channel serial data	politehnik	tome	580
[USERCHAT] channel talk	btonassse	tome	is it intended that the blood master may be able to jump out of reach to the outer ring?
[LOG]	Space around you starts to dissolve...
[SOUND] loading from	/data/sound/talents/spell_generic.ogg	:=:	sound "/data/sound/talents/spell_generic.ogg" : <static>
[Identify]	Rod of Recall	true
Loading tile from tileset	/data/gfx/effects/recall.png
[LORE] learnt	Rod of Recall
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:183:0#Talent Rune: Reflection Shield is ready to use.
[LOG]	#00ff00##UID:923:0#Talent Drain is ready to use.
forest troll	17559	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[LOG]	#00ff00##UID:964:0#Talent Vimsense is ready to use.
[LOG]	Rested for 40 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	You are yanked out of this place!
[LOG]	You gain 1.67 gold from the transmogrification of #00FF80##UID:17580:0#survivor's brass lantern#LAST#.
[COROUTINE] registering	savefilepipe	thread: 0x23f7b3b8
[ZONE] Closed level map	1
[ZONE] Closed level map	2
[ZONE] Closed level map	3
[ZONE] Closed level map	4
[ZONE] Left zone	Trollmire
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-trollmire.teaz	?=?	zone-wilderness.teaz
Loading savefile 	/save/pucecube/
Loading entities file from file	/data/zones/wilderness/npcs.lua
Loading entities file from file	/data/zones/wilderness/grids.lua
Loading entities file from file	/data/zones/wilderness/objects.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing dwarven-steel gauntlets 'Halekalthogas' into world artifacts
Importing Belyvea into world artifacts
Importing Islorasethra the quiver of dragonbone arrows into world artifacts
Importing Anylen into world artifacts
Importing steel greatmaul 'Rotlace' into world artifacts
Importing Eremumahor the reinforced leather armour into world artifacts
Importing reinforced leather armour 'Voribreba' into world artifacts
Importing steel longsword 'Chalelar' into world artifacts
Importing Berygantir into world artifacts
Importing hardened leather armour 'Zeridoyon' into world artifacts
Importing Voromira the voratun mace into world artifacts
Importing voratun ring 'Airgore' into world artifacts
Importing Sunmark the pair of dwarven-steel boots into world artifacts
Importing Givena the quiver of dragonbone arrows into world artifacts
Importing pair of voratun boots 'Ce'Nutta' into world artifacts
Importing Salydamina the alchemist's lamp into world artifacts
Importing Turodufast into world artifacts
Importing Woeresolve the stralite longsword into world artifacts
Importing dragonbone starstaff 'Xoldathra' into world artifacts
Importing Korechik the Fogglory into world artifacts
Importing Burnqueen into world artifacts
Importing Sootspike the cashmere robe into world artifacts
Importing stralite greatmaul 'Poruriwen' into world artifacts
Importing yew starstaff 'Boltfist' into world artifacts
Importing Mayotha into world artifacts
Importing Xerydabeth the steel mace into world artifacts
Importing Arygassra the Prismcast into world artifacts
Importing Cyrynor the Pyredeath into world artifacts
Importing Tedil the steel shield into world artifacts
Importing silk robe 'Xywyn' into world artifacts
Importing Aerevea the pair of dwarven-steel boots into world artifacts
Importing Lustresweeper the cashmere wizard hat into world artifacts
Importing Radiancewedge into world artifacts
Importing ash totem of cure ailments 'Airlady' into world artifacts
Importing Gabeth the reinforced leather armour into world artifacts
Importing Prismpanic into world artifacts
Importing dwarven-steel mace 'Blastfoe' into world artifacts
Importing stralite waraxe 'Cyralewyn' into world artifacts
Importing cashmere cloak 'Adytta' into world artifacts
Importing Blindborn the stralite waraxe into world artifacts
Importing quiver of yew arrows 'Smolderminister' into world artifacts
Importing dragonbone longbow 'Shinevagrant' into world artifacts
Importing Xabeth the Abyssquick into world artifacts
Importing Noonstreak the yew wand of trap destruction into world artifacts
Importing thorny mindstar 'Glytha' into world artifacts
Importing pair of dwarven-steel boots 'Elynor' into world artifacts
Importing Salunne the Cystvalor into world artifacts
Importing Nerebrevea into world artifacts
Importing stralite shield 'Bethobeth' into world artifacts
Importing pair of hardened leather boots 'Runuvon' into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from file	/data/zones/wilderness/traps.lua	which does not exists!
Initiated zone	World of Eyal	with base_level	1
[ZONE] persisting to persist_last_zones	wilderness
Loading zone persistance level	wilderness	1
Make wait background texture 446 : 0x1083768832 (0, 1082925056)
Wait finished, counted 0, 27 ticks
Creating level	wilderness	1
Make wait background texture 501 : 0x1083768832 (0, 1082925056)
C Map size 25:13 :: 325
C Map seens texture: 514 (180x110)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/wilderness/eyal.lua
Loading entities file from file	/data/general/encounters/maj-eyal.lua
Loading entities file from file	/data/general/encounters/maj-eyal-npcs.lua
Loading entities file from file	/data/general/encounters/fareast.lua
Loading entities file from file	/data/general/encounters/fareast-npcs.lua
[STATIC MAP] size	170	100
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
New GL Shader program 25
*p 25: Uniform: 0: 8B50 mapCoord
*p 25: Uniform: 1: 8B52 texCoord
*p 25: Uniform: 2: 8B50 texSize
*p 25: Uniform: 3: 1406 tick
*p 25: Uniform: 4: 8B5E tex
Loading tile from tileset	/data/gfx/shockbolt/terrain/water_grass_5_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sandfloor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/sandfloor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ladder_down.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_main_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/rocky_mountain.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/frozen_ground.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_main_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave_entrance02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cultivation.png
Loading tile	terrain/palmtree.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/dungeon_entrance02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_main_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/village_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ruin_tower01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_main_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_going_right_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_floor_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_floor_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/water_grass_5_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/underwater/subsea_cave_entrance_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/jungle/jungle_grass_floor_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ruin_entrance01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_going_left_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/town1.png
Loading tile	terrain/burnt_tree.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave_entrance_closed01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/tower_entrance02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/tower_entrance_up02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/volcano_02.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava/volcano_02_up.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass_worldmap/grass_main_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/road_upwards_01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave_entrance01.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/golden_mountain5_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/golden_cave_entrance02.png
Wait finished, counted 4995, 1324 ticks
[STARTEVENTS] Zone events list:
[1] = {
  [percent] = 30
  [name] = noxious-caldera
  [special] = function: 0x23f7e848
}
[2] = {
  [percent] = 30
  [name] = sludgenest
  [special] = function: 0x23f7d8f0
}
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_5_03.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/ice/frozen_ground_5_02.png
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Added unique	mod.class.Encounter/Novice mage	::	1
[Encounter] Immediate set	Novice mage	18	23
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[WORLDMAP] Elven ruins at	8	9
Added unique	mod.class.Encounter/Ancient Elven Ruins	::	1
[Encounter] Immediate set	Ancient Elven Ruins	9	9
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_14.png
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[WORLDMAP] Ruined dungeon at	53	12
Added unique	mod.class.Encounter/Ruined Dungeon	::	1
[Encounter] Immediate set	Ruined Dungeon	54	12
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[WORLDMAP] Mark of the spellblaze at	41	41
Added unique	mod.class.Encounter/Mark of the Spellblaze	::	1
[Encounter] Immediate set	Mark of the Spellblaze	41	41
Loading tile from tileset	/data/gfx/shockbolt/terrain/grass/grass_main_07.png
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[WORLDMAP] Golem Graveyard at	64	19
Added unique	mod.class.Encounter/Golem Graveyard	::	1
[Encounter] Immediate set	Golem Graveyard	63	19
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[WORLDMAP] Agrimley at	38	7
Added unique	mod.class.Encounter/Agrimley the Hermit	::	1
[Encounter] Immediate set	Agrimley the Hermit	38	8
Loading tile from tileset	/data/gfx/shockbolt/terrain/cave_entrance_closed02.png
[WORLDMAP] Hidden compound at	23	39
Added unique	mod.class.Encounter/Ring of Blood	::	1
[Encounter] Immediate set	Ring of Blood	23	39
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Added unique	mod.class.Encounter/Shadow Crypt	::	1
[Encounter] Immediate set	Shadow Crypt	135	32
[STARTEVENTS] Assigned events list:
[1] = {
  [1] = sludgenest
}
Not gone east, no backup guardian
Running on level loads	wilderness-1
[LOG]	#YELLOW_GREEN#There is a Passageway into the Trollmire here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	PuceCube	PuceCube
Adding entity	1983	after	1983
[MUSIC] stoping	weather/rain.ogg
[MUSIC] stoping	Rainy Day.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[LOG]	#TEAL#You feel very confident walking into this place.
Updating zone name	Maj'Eyal
C Map minimap texture: 335 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	PuceCube	zone	::	zone-trollmire.teaz	::	table: 0x13bc4048	=>	table: 0x152a9ca8	(13507)
Loading savefile 	/save/pucecube/
[ONLINE PROFILE] saved character 	bb8f538d-f07c-451a-830e-0545086966fc
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	PuceCube	game	::	game.teag	::	table: 0x1222cdc8	=>	table: 0x1204f678	(9295)
Loading savefile 	/save/pucecube/
[ZONE] Alternate layout computing for
[1] = {
  [1] = DEFAULT
  [2] = 1
}
[2] = {
  [1] = HIDEOUT
  [2] = 2
}
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x13116910	=>	table: 0x27489d60	(1)
Loading savefile 	/save//
Spawned allied kingdom patrol	24	17	Allied Kingdoms human patrol
Loading tile from tileset	/data/gfx/shockbolt/npc/patrol_allied_kingdoms_allied_kingdoms_human_patrol.png
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	bb8f538d-f07c-451a-830e-0545086966fc-1.4.1.charball	::	table: 0x2748de40	=>	table: 0x27ace0f8	(43)
Loading savefile 	/save/party/
Spawned allied kingdom patrol	60	38	Allied Kingdoms human patrol
[LOG]	#YELLOW_GREEN#There is a Ruins of Kor'Pul here (press '<', '>' or right click to use).
Spawned allied kingdom patrol	17	39	Allied Kingdoms human patrol
[LOG]	Ran for 5 turns (stop reason: interesting terrain).
[LOG]	
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/pucecube/zone-trollmire.teaz.tmp
Saved zipname /save/pucecube/zone-trollmire.teaz.tmp
[SAVEFILE PIPE] Checking save	PuceCube	zone	/save/pucecube/zone-trollmire.teaz.tmp
Loading savefile 	/save/pucecube/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/pucecube/game.teag.tmp
[SAVEFILE PIPE] Checking save	PuceCube	game	/save/pucecube/game.teag.tmp
Loading savefile 	/save/pucecube/
Saved zipname /save//world.teaw.tmp
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
Saved zipname /charballs/bb8f538d-f07c-451a-830e-0545086966fc-1.4.1.charball.tmp
[SAVEFILE] checked validity of type	world	 => 	all fine
[SAVEFILE PIPE] Checking save	party	entity	/charballs/bb8f538d-f07c-451a-830e-0545086966fc-1.4.1.charball.tmp
Loading savefile 	/save/party/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[ONLINE PROFILE] saved character charball	bb8f538d-f07c-451a-830e-0545086966fc
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	bb8f538d-f07c-451a-830e-0545086966fc	0fa2e61def2737e7080d715b1caad890	zone	/save/pucecube/zone-trollmire.teaz
[ONLINE PROFILE] saved character md5	bb8f538d-f07c-451a-830e-0545086966fc	zone-trollmire.teaz	0fa2e61def2737e7080d715b1caad890
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	bb8f538d-f07c-451a-830e-0545086966fc	74e32109cdac55f7aacc6b1fa6a5c6e9	game	/save/pucecube/game.teag
[ONLINE PROFILE] saved character md5	bb8f538d-f07c-451a-830e-0545086966fc	game.teag	74e32109cdac55f7aacc6b1fa6a5c6e9
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] on end	saveEntity_md5
[SAVEFILE PIPE] saving took 6 seconds
[COROUTINE] dead	savefilepipe
[COROUTINE] registering	savefilepipe	thread: 0x1a828d48
[ZONE] Closed level map	1
[ZONE] Left zone	World of Eyal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	zone-ruins-kor-pul.teaz
Loading savefile 	/save/pucecube/
[ZONE] Alternate layout computing for
[1] = {
  [1] = DEFAULT
  [2] = 1
}
[2] = {
  [1] = HIDEOUT
  [2] = 2
}
Loading entities file from file	/data/zones/ruins-kor-pul/npcs.lua
Loading entities file from memory	/data/general/npcs/rodent.lua
Loading entities file from memory	/data/general/npcs/vermin.lua
Loading entities file from memory	/data/general/npcs/molds.lua
Loading entities file from memory	/data/general/npcs/skeleton.lua
Loading entities file from memory	/data/general/npcs/snake.lua
Loading entities file from memory	/data/general/npcs/all.lua
Loading entities file from memory	/data/general/npcs/ant.lua
Loading entities file from memory	/data/general/npcs/bear.lua
Loading entities file from memory	/data/general/npcs/bird.lua
Loading entities file from memory	/data/general/npcs/canine.lua
Loading entities file from memory	/data/general/npcs/cold-drake.lua
Loading entities file from memory	/data/general/npcs/fire-drake.lua
Loading entities file from memory	/data/general/npcs/ghost.lua
Loading entities file from memory	/data/general/npcs/ghoul.lua
Loading entities file from memory	/data/general/npcs/horror.lua
Loading entities file from memory	/data/general/npcs/horror_temporal.lua
Loading entities file from memory	/data/general/npcs/jelly.lua
Loading entities file from memory	/data/general/npcs/lich.lua
Loading entities file from memory	/data/general/npcs/minor-demon.lua
Loading entities file from memory	/data/general/npcs/major-demon.lua
Loading entities file from memory	/data-ashes-urhrok/general/npcs/major-demon.lua
Loading entities file from memory	/data/general/npcs/minotaur.lua
Loading entities file from memory	/data/general/npcs/multihued-drake.lua
Loading entities file from memory	/data/general/npcs/naga.lua
Loading entities file from memory	/data/general/npcs/ooze.lua
Loading entities file from memory	/data/general/npcs/orc-grushnak.lua
Loading entities file from memory	/data/general/npcs/orc-gorbat.lua
Loading entities file from memory	/data/general/npcs/orc.lua
Loading entities file from memory	/data/general/npcs/orc-rak-shor.lua
Loading entities file from memory	/data/general/npcs/orc-vor.lua
Loading entities file from memory	/data/general/npcs/plant.lua
Loading entities file from memory	/data/general/npcs/sandworm.lua
Loading entities file from memory	/data/general/npcs/snow-giant.lua
Loading entities file from memory	/data/general/npcs/spider.lua
Loading entities file from memory	/data/general/npcs/storm-drake.lua
Loading entities file from memory	/data/general/npcs/swarm.lua
Loading entities file from memory	/data/general/npcs/thieve.lua
Loading entities file from memory	/data/general/npcs/troll.lua
Loading entities file from memory	/data/general/npcs/vampire.lua
Loading entities file from memory	/data/general/npcs/venom-drake.lua
Loading entities file from memory	/data/general/npcs/wight.lua
Loading entities file from memory	/data/general/npcs/wild-drake.lua
Loading entities file from memory	/data/general/npcs/xorn.lua
Loading entities file from memory	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/zones/ruins-kor-pul/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from file	/data/zones/ruins-kor-pul/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing dwarven-steel gauntlets 'Halekalthogas' into world artifacts
Importing Belyvea into world artifacts
Importing Islorasethra the quiver of dragonbone arrows into world artifacts
Importing Anylen into world artifacts
Importing steel greatmaul 'Rotlace' into world artifacts
Importing Eremumahor the reinforced leather armour into world artifacts
Importing reinforced leather armour 'Voribreba' into world artifacts
Importing steel longsword 'Chalelar' into world artifacts
Importing Berygantir into world artifacts
Importing hardened leather armour 'Zeridoyon' into world artifacts
Importing Voromira the voratun mace into world artifacts
Importing voratun ring 'Airgore' into world artifacts
Importing Sunmark the pair of dwarven-steel boots into world artifacts
Importing Givena the quiver of dragonbone arrows into world artifacts
Importing pair of voratun boots 'Ce'Nutta' into world artifacts
Importing Salydamina the alchemist's lamp into world artifacts
Importing Turodufast into world artifacts
Importing Woeresolve the stralite longsword into world artifacts
Importing dragonbone starstaff 'Xoldathra' into world artifacts
Importing Korechik the Fogglory into world artifacts
Importing Burnqueen into world artifacts
Importing Sootspike the cashmere robe into world artifacts
Importing stralite greatmaul 'Poruriwen' into world artifacts
Importing yew starstaff 'Boltfist' into world artifacts
Importing Mayotha into world artifacts
Importing Xerydabeth the steel mace into world artifacts
Importing Arygassra the Prismcast into world artifacts
Importing Cyrynor the Pyredeath into world artifacts
Importing Tedil the steel shield into world artifacts
Importing silk robe 'Xywyn' into world artifacts
Importing Aerevea the pair of dwarven-steel boots into world artifacts
Importing Lustresweeper the cashmere wizard hat into world artifacts
Importing Radiancewedge into world artifacts
Importing ash totem of cure ailments 'Airlady' into world artifacts
Importing Gabeth the reinforced leather armour into world artifacts
Importing Prismpanic into world artifacts
Importing dwarven-steel mace 'Blastfoe' into world artifacts
Importing stralite waraxe 'Cyralewyn' into world artifacts
Importing cashmere cloak 'Adytta' into world artifacts
Importing Blindborn the stralite waraxe into world artifacts
Importing quiver of yew arrows 'Smolderminister' into world artifacts
Importing dragonbone longbow 'Shinevagrant' into world artifacts
Importing Xabeth the Abyssquick into world artifacts
Importing Noonstreak the yew wand of trap destruction into world artifacts
Importing thorny mindstar 'Glytha' into world artifacts
Importing pair of dwarven-steel boots 'Elynor' into world artifacts
Importing Salunne the Cystvalor into world artifacts
Importing Nerebrevea into world artifacts
Importing stralite shield 'Bethobeth' into world artifacts
Importing pair of hardened leather boots 'Runuvon' into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from memory	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/ruins-kor-pul/traps.lua
Loading entities file from file	/data/general/traps/complex.lua
Initiated zone	Ruins of Kor'Pul	with base_level	5
[ZONE] persisting to persist_last_zones	ruins-kor-pul
Loading zone persistance level	ruins-kor-pul	1
Make wait background texture 257 : 0x1083768832 (0, 1082925056)
Wait finished, counted 0, 12 ticks
Creating level	ruins-kor-pul	1
Make wait background texture 442 : 0x1083768832 (0, 1082925056)
C Map size 25:13 :: 325
C Map seens texture: 447 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
loaded room generator	random_room	function: 0x27c93a60
loaded room generator	money_vault	function: 0x27cb2f80
room generator	function: 0x27c93a60	is making a room
loaded room	cross_quartet	13	11
alloc	cross_quartet
room allocated at	31	35	with center	37	40
room generator	function: 0x27c93a60	is making a room
loaded room	double_helix	12	6
alloc	double_helix
room allocated at	32	19	with center	37	21
room generator	function: 0x27c93a60	is making a room
loaded room	inner_checkerboard	9	9
alloc	inner_checkerboard
room allocated at	13	7	with center	17	11
room generator	function: 0x27cb2f80	is making a room
alloc	money_vault5x5
[TOME ENTITY FILTER] selected Ego	62.980615261588	65.5
[TOME ENTITY FILTER] selected Ego	61.71198258193	65.5
[TOME ENTITY FILTER] selected Double Ego	4.1381676432533	20.5
[TOME ENTITY FILTER] selected Double Ego	9.7217679883404	20.5
[TOME ENTITY FILTER] selected Ego	33.34245014967	65.5
[TOME ENTITY FILTER] selected basic	75.993199314921	103.5
[TOME ENTITY FILTER] selected Ego	41.588681743967	65.5
[TOME ENTITY FILTER] selected Ego	38.710671764731	65.5
[TOME ENTITY FILTER] selected basic	86.782780331625	103.5
[TOME ENTITY FILTER] selected Ego	64.354334544589	65.5
[TOME ENTITY FILTER] selected Double Ego	1.8571386428916	20.5
room allocated at	21	29	with center	23	31
room generator	function: 0x27c93a60	is making a room
loaded room	side_passages_2	12	12
alloc	side_passages_2
room allocated at	13	35	with center	18	40
room generator	function: 0x27c93a60	is making a room
loaded room	two_domes	17	11
alloc	two_domes
room allocated at	6	19	with center	14	24
room generator	function: 0x27c93a60	is making a room
loaded room	inner	11	11
alloc	inner
room allocated at	22	5	with center	27	10
room generator	function: 0x27c93a60	is making a room
loaded room	circular	15	11
alloc	circular
room generator	function: 0x27c93a60	is making a room
loaded room	side_passages_4	10	9
alloc	side_passages_4
room allocated at	36	26	with center	40	30
room generator	function: 0x27c93a60	is making a room
loaded room	womb	9	6
alloc	womb
room allocated at	2	38	with center	6	40
Begin tunnel	9	table: 0x1658f3d0
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1.png
Loading tile from tileset	/data/gfx/shockbolt/npc/skeleton_mage.png
Loading tile from tileset	/data/gfx/shockbolt/npc/red_ant.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/stair_down.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/stair_up_wild.png
Spawning 	large brown snake	 near 	room	money_vault5x5	 at 	18	32
Random elite generating
Creating random boss 	Nerutira the giant white mouse	5	level	1	classes
  class	Temporal Warden	 rejected due to power source
  class	Sun Paladin	 rejected due to power source
  class	Doombringer	 rejected due to power source
  class	Necromancer	 rejected due to power source
  class	Demonologist	 rejected due to power source
  class	Corruptor	 rejected due to power source
Adding to random boss class	Cursed	Afflicted
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique,psionic
Random boss forbade talent because of level	Evasion	5
Random boss forbade talent because of level	Relentless	5
Random boss forbade talent because of level	Beckon	5
Random boss forbade talent because of level	Reckless Charge	5
Random boss forbade talent because of level	Blindside	5
Random boss forbade talent because of level	Harass Prey	5
Random boss forbade talent because of level	Seethe	5
Random boss forbade talent because of level	Tenacity	5
Random boss forbade talent because of level	Dismay	5
Random boss forbade talent because of level	Heighten Fear	5
Random boss forbade talent because of level	Outmaneuver	5
Random boss forbade talent because of level	Brutality	5
Random boss forbade talent because of level	Repel	5
Random boss forbade talent because of level	Surge	5
Random boss forbade talent because of level	Panic	5
Random boss forbade talent because of level	Tyrant	5
Random boss forbade talent because of level	Frenzy	5
Random boss forbade talent because of level	Anatomy	5
Random boss forbade talent because of level	Piercing Sight	5
Random boss forbade talent because of level	Preternatural Senses	5
Random boss forbade talent because of level	Sanctuary	5
Random boss forbade talent because of level	Mimic	5
Random boss forbade talent because of level	Grim Resolve	5
Random boss forbade talent because of level	Charm Mastery	5
Random boss forbade talent because of level	Weakness	5
Random boss forbade talent because of level	Slam	5
Random boss forbade talent because of level	Cleave	5
Adding 4 random class talents to boss
 * talent	T_MARK_PREY
 * talent	T_ARMOUR_TRAINING
 * talent	T_EXOTIC_WEAPONS_MASTERY
 * talent	T_WEAPONS_MASTERY
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	5	egos =	1	gr egos =	0	rand themes = 	2	points = 	4	nb_powers = 	3
 * using themes	acid,nature
 * forbid power sources:	arcane,technique_ranged
Creating randart linen cloak 'Barkpython'(immaculate linen cloak) with nature
 ** selected ego	regal 	(normal)	psionic
 * adding power: resists pen acid(2 points)
[TOME ENTITY FILTER] selected Ego	99.275876251114	105.5
[ActorObjectUse] useObjectEnable: 	iron battleaxe of projection	by	Nerutira the giant white mouse	inven/slot	2	nil
[TOME ENTITY FILTER] selected Double Ego	90.15034130615	95.5
fight: 	spiked iron mail armour of acid resistance	iron battleaxe of projection	::	OFFHAND	BODY
Spawning 	Nerutira the giant white mouse	 near 	room	money_vault5x5	 at 	19	32
Added unique	mod.class.NPC/Nerutira the giant white mouse	::	1
fight: 	linen cloak 'Barkpython'	iron battleaxe of projection	::	OFFHAND	CLOAK
fight: 	linen cloak 'Barkpython'	spiked iron mail armour of acid resistance	::	nil	CLOAK
[NPC:addedToLevel]	Nerutira the giant white mouse	43467	wearing	linen cloak 'Barkpython'
[CALLBACK] upgrading to prioritized	talents_on_act_base
[TOME ENTITY FILTER] selected Ego	40.900946189394	65.5
Spawning 	degenerated skeleton warrior	 near 	room	money_vault5x5	 at 	22	32
Loading tile from tileset	/data/gfx/shockbolt/npc/degenerated_skeleton_warrior.png
[TOME ENTITY FILTER] selected Ego	33.881768441732	65.5
[ActorObjectUse] useObjectEnable: 	elm magestaff of illumination	by	skeleton mage	inven/slot	2	nil
Random elite generating
Creating random boss 	Ce'Nuwe the green worm mass	5	level	1	classes
  class	Alchemist	 rejected due to power source
  class	Necromancer	 rejected due to power source
Adding to random boss class	Bulwark	Warrior
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
Random boss forbade talent because of level	Evasion	5
Random boss forbade talent because of level	Battle Cry	5
Random boss forbade talent because of level	Unending Frenzy	5
Random boss forbade talent because of level	Cripple	5
Random boss forbade talent because of level	Precise Strikes	5
Random boss forbade talent because of level	Repulsion	5
Random boss forbade talent because of level	Switch Place	5
Random boss forbade talent because of level	Shield Expertise	5
Random boss forbade talent because of level	Berserker	5
Random boss forbade talent because of level	Spell Shield	5
Random boss forbade talent because of level	Adrenaline Surge	5
Random boss forbade talent because of level	Shield Slam	5
Random boss forbade talent because of level	Juggernaut	5
Random boss forbade talent because of level	Second Wind	5
Random boss forbade talent because of level	True Grit	5
Random boss forbade talent because of level	Onslaught	5
Random boss forbade talent because of level	Battle Shout	5
Random boss forbade talent because of level	Daunting Presence	5
Random boss forbade talent because of level	Greater Weapon Focus	5
Random boss forbade talent because of level	Perfect Strike	5
Random boss forbade talent because of level	Fast Metabolism	5
Random boss forbade talent because of level	Unflinching Resolve	5
Random boss forbade talent because of level	Battle Call	5
Random boss forbade talent because of level	Bleeding Edge	5
Random boss forbade talent because of level	Shattering Shout	5
Random boss forbade talent because of level	Death Blow	5
Random boss forbade talent because of level	Relaxed Shot	5
Random boss forbade talent because of level	Rapid Shot	5
Random boss forbade talent because of level	Shattering Impact	5
Random boss forbade talent because of level	Blinding Speed	5
Random boss forbade talent because of level	Step Up	5
Random boss forbade talent because of level	Piercing Sight	5
Random boss forbade talent because of level	Warshout	5
Random boss forbade talent because of level	Heave	5
Random boss forbade talent because of level	Slow Motion	5
Random boss forbade talent because of level	Riposte	5
Random boss forbade talent because of level	Backstab	5
Random boss forbade talent because of level	Assault	5
Random boss forbade talent because of level	Charm Mastery	5
Adding 5 random class talents to boss
 * talent	T_DIRTY_FIGHTING
 * talent	T_DEATH_DANCE
 * talent	T_QUICK_RECOVERY
 * talent	T_HEIGHTENED_SENSES
 * talent	T_SHIELD_PUMMEL
Loading entities file from memory	/data/general/objects/random-artifacts/ranged.lua
Begin randart generation:	level = 	5	egos =	1	gr egos =	0	rand themes = 	2	points = 	4	nb_powers = 	2
 * using themes	fire,defense
 * forbid power sources:	arcane,technique_ranged
Creating randart Fulydutar(sigiled elm longbow) with no themename
 ** selected ego	 of power	(normal)	technique
 * adding power: immune teleport(1 points)
 * adding power: void defense(2 points)
[TOME ENTITY FILTER] selected Double Ego	67.367025805141	95.5
[ActorObjectUse] useObjectEnable: 	balanced iron longsword of projection	by	Ce'Nuwe the green worm mass	inven/slot	2	nil
[TOME ENTITY FILTER] selected Greater + Ego	11.781961706183	25.5
fight: 	scouring iron shield of cold resistance (#RESIST#)	balanced iron longsword of projection	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	94.629751206057	95.5
fight: 	impenetrable iron mail armour of cold resistance	balanced iron longsword of projection	::	nil	BODY
fight: 	impenetrable iron mail armour of cold resistance	scouring iron shield of cold resistance (#RESIST#)	::	nil	BODY
Added unique	mod.class.NPC/Ce'Nuwe the green worm mass	::	1
Spawning 	large brown snake	 near 	room	inner_checkerboard	 at 	20	10
Spawning 	large brown snake	 near 	room	inner_checkerboard	 at 	15	12
Loading tile from tileset	/data/gfx/shockbolt/npc/immovable_molds_green_mold.png
[TOME ENTITY FILTER] selected Ego	49.062450809535	65.5
[TOME ENTITY FILTER] selected Ego	63.940115401973	65.5
Spawning 	giant brown rat	 near 	room	money_vault5x5	 at 	19	33
[TOME ENTITY FILTER] selected Ego	27.422214370785	65.5
Spawning 	skeleton mage	 near 	room	money_vault5x5	 at 	21	32
[TOME ENTITY FILTER] selected basic	67.75155681785	103.5
[TOME ENTITY FILTER] selected Ego	44.767585406957	65.5
Spawning 	degenerated skeleton warrior	 near 	room	inner_checkerboard	 at 	14	9
[TOME ENTITY FILTER] selected Double Ego	19.313871779785	20.5
Spawning 	stone troll	 near 	room	inner_checkerboard	 at 	14	13
[TOME ENTITY FILTER] selected Ego	39.999349101563	65.5
[TOME ENTITY FILTER] selected basic	77.282315906436	112.5
Loading tile from tileset	/data/gfx/shockbolt/object/mace_iron.png
[TOME ENTITY FILTER] selected basic	88.825496661902	112.5
Spawning 	rough leather sling	 near 	room	inner_checkerboard	 at 	nil	nil
[TOME ENTITY FILTER] selected Money	68.542082155133	72.5
[TOME ENTITY FILTER] selected basic	112.49797003402	112.5
[TOME ENTITY FILTER] selected Double Ego	8.3582787270095	20.5
Placed lore	journal page	11	23
[Identify]	journal page	true
Placed lore	journal page	36	40
[Identify]	journal page	true
Wait finished, counted 1493, 459 ticks
[STARTEVENTS] Zone events list:
[1] = {
  [minor] = true
  [name] = necrotic-air
  [percent] = 50
}
[2] = {
  [minor] = true
  [name] = glowing-chest
  [percent] = 30
}
[3] = {
  [minor] = true
  [name] = protective-aura
  [percent] = 50
}
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_8.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1_vert.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1_vert_north.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_9.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_11.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_7.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_small.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_small_top.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_14.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_9.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_8.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_12.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_17.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_10.png
[STARTEVENTS] Assigned events list:
[1] = {
  [1] = necrotic-air
  [2] = glowing-chest
}
[2] = {
}
[3] = {
  [1] = necrotic-air
  [2] = glowing-chest
}
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.2,color1=vec4(0.1,0.1,0.1,6),color2=vec4(0.3,0.3,0.3,1),hide_center=0,npow=8,time_factor=6000,zoom=1]
New GL Shader program 38
*p 38: Uniform: 0: 1406 aam
*p 38: Uniform: 1: 8B52 color1
*p 38: Uniform: 2: 8B52 color2
*p 38: Uniform: 3: 1406 hide_center
*p 38: Uniform: 4: 1406 npow
*p 38: Uniform: 5: 1406 tick
*p 38: Uniform: 6: 1406 time_factor
*p 38: Uniform: 7: 8B50 xy
*p 38: Uniform: 8: 1406 zoom
*p 38: Uniform: 9: 8B5E tex
[EVENT] necrotic-air centered at 	37	38
[TOME ENTITY FILTER] selected Greater + Ego	0.97668763831646	1
Creating random boss 	Lisukira the brown mold	5	level	1	classes
Adding to random boss class	Brawler	Warrior
   power types: not_power_source =	technique_ranged	power_source =	technique
Random boss forbade talent because of level	Axe Kick	5
Random boss forbade talent because of level	Evasion	5
Random boss forbade talent because of level	Unending Frenzy	5
Random boss forbade talent because of level	Cripple	5
Random boss forbade talent because of level	Light of Foot	5
Random boss forbade talent because of level	Precise Strikes	5
Random boss forbade talent because of level	Switch Place	5
Random boss forbade talent because of level	Spell Shield	5
Random boss forbade talent because of level	Adrenaline Surge	5
Random boss forbade talent because of level	Haymaker	5
Random boss forbade talent because of level	Mobile Defence	5
Random boss forbade talent because of level	Strider	5
Random boss forbade talent because of level	Take Down	5
Random boss forbade talent because of level	Hurricane Throw	5
Random boss forbade talent because of level	Roundhouse Kick	5
Random boss forbade talent because of level	Heightened Reflexes	5
Random boss forbade talent because of level	Concussive Punch	5
Random boss forbade talent because of level	Daunting Presence	5
Random boss forbade talent because of level	Reflex Defense	5
Random boss forbade talent because of level	Spinning Backhand	5
Random boss forbade talent because of level	Perfect Strike	5
Random boss forbade talent because of level	Set Up	5
Random boss forbade talent because of level	Fast Metabolism	5
Random boss forbade talent because of level	Unflinching Resolve	5
Random boss forbade talent because of level	Exploit Weakness	5
Random boss forbade talent because of level	Crushing Hold	5
Random boss forbade talent because of level	Blinding Speed	5
Random boss forbade talent because of level	Unified Body	5
Random boss forbade talent because of level	Counter Attack	5
Random boss forbade talent because of level	Piercing Sight	5
Random boss forbade talent because of level	Defensive Throw	5
Random boss forbade talent because of level	Butterfly Kick	5
Random boss forbade talent because of level	Open Palm Block	5
Random boss forbade talent because of level	Heave	5
Random boss forbade talent because of level	Slow Motion	5
Random boss forbade talent because of level	Backstab	5
Random boss forbade talent because of level	Charm Mastery	5
Random boss forbade talent because of level	Flurry of Fists	5
Adding 5 random class talents to boss
 * talent	T_HACK_N_BACK
 * talent	T_UNARMED_MASTERY
 * talent	T_CLINCH
 * talent	T_TACTICAL_EXPERT
 * talent	T_RUSH
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	5	egos =	1	gr egos =	0	rand themes = 	2	points = 	4	nb_powers = 	3
 * using themes	blight,misc
 * forbid power sources:	antimagic,technique_ranged
Creating randart rough leather armour 'Ivimina'(glistening rough leather armour) with no themename
 ** selected ego	 of stability	(normal)	technique
 * adding power: stat wil(2 points)
[TOME ENTITY FILTER] selected Greater + Ego	24.754543824297	25.5
[TOME ENTITY FILTER] selected Ego	101.4323970723	105.5
fight: 	spiked rough leather armour	restful iron gauntlets of butchering	::	nil	BODY
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/object/chest3.png
[EVENT] glowing-chest placed at 	7	40
Not gone east, no backup guardian
Running on level loads	ruins-kor-pul-1
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	PuceCube	PuceCube
Adding entity	1983	after	1983
Entering tier1 zone for escort	tier1.2	0	1
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	Swashing the buck.ogg	sound "/data/music/Swashing the buck.ogg" : <static>
[MUSIC] playing	Swashing the buck.ogg	sound "/data/music/Swashing the buck.ogg" : <static>
Updating zone name	Ruins of Kor'Pul (1)
C Map minimap texture: 240 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	PuceCube	zone	::	zone-wilderness.teaz	::	table: 0x23f7bb10	=>	table: 0x1a0bc8b0	(8480)
Loading savefile 	/save/pucecube/
[ONLINE PROFILE] saved character 	bb8f538d-f07c-451a-830e-0545086966fc
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	PuceCube	game	::	game.teag	::	table: 0x1222cdc8	=>	table: 0x1ae63ba0	(5135)
Loading savefile 	/save/pucecube/
[LOG]	PuceCube casts Blood Spray.
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x13116910	=>	table: 0x219e38b0	(1)
Loading savefile 	/save//
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	bb8f538d-f07c-451a-830e-0545086966fc-1.4.1.charball	::	table: 0x2441d480	=>	table: 0x27a750c0	(43)
Loading savefile 	/save/party/
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Giant brown mouse for #DARK_GREEN#84 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Giant brown mouse!#{normal}#
AI took for target	43490	large white snake	::	1983	PuceCube	64	<	100
AI took for target	43661	giant grey mouse	::	1983	PuceCube	49	<	100
[LOG]	
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/pucecube/zone-wilderness.teaz.tmp
Saved zipname /save/pucecube/zone-wilderness.teaz.tmp
[SAVEFILE PIPE] Checking save	PuceCube	zone	/save/pucecube/zone-wilderness.teaz.tmp
Loading savefile 	/save/pucecube/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/pucecube/game.teag.tmp
[SAVEFILE PIPE] Checking save	PuceCube	game	/save/pucecube/game.teag.tmp
Loading savefile 	/save/pucecube/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
Saved zipname /charballs/bb8f538d-f07c-451a-830e-0545086966fc-1.4.1.charball.tmp
[SAVEFILE] checked validity of type	world	 => 	all fine
[SAVEFILE PIPE] Checking save	party	entity	/charballs/bb8f538d-f07c-451a-830e-0545086966fc-1.4.1.charball.tmp
Loading savefile 	/save/party/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[ONLINE PROFILE] saved character charball	bb8f538d-f07c-451a-830e-0545086966fc
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	bb8f538d-f07c-451a-830e-0545086966fc	c3dc6ba87e974d7730b564a8fdee2ec6	zone	/save/pucecube/zone-wilderness.teaz
[ONLINE PROFILE] saved character md5	bb8f538d-f07c-451a-830e-0545086966fc	zone-wilderness.teaz	c3dc6ba87e974d7730b564a8fdee2ec6
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	bb8f538d-f07c-451a-830e-0545086966fc	b5fe4d47afa018ec8e328233b0baf59e	game	/save/pucecube/game.teag
[ONLINE PROFILE] saved character md5	bb8f538d-f07c-451a-830e-0545086966fc	game.teag	b5fe4d47afa018ec8e328233b0baf59e
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] on end	saveEntity_md5
[SAVEFILE PIPE] saving took 4 seconds
[COROUTINE] dead	savefilepipe
[TARGET] Passing target	giant white rat	from	giant grey mouse	to	PuceCube
[LOG]	
[LOG]	PuceCube casts Soul Rot.
[SPELL CRIT %]	10.670187905941
Adding entity	44044	after	1983
[LOG]	PuceCube's Soul Rot hits Giant grey mouse for #DARK_GREEN#63 blight#LAST# damage.
[LOG]	#{bold}#PuceCube's Soul Rot killed Giant grey mouse!#{normal}#
[LOG]	
[LOG]	PuceCube casts Drain.
[SPELL CRIT %]	2
Adding entity	44045	after	1983
[LOG]	PuceCube's Drain hits Large white snake for #DARK_GREEN#54 blight#LAST# damage.
[LOG]	#{bold}#PuceCube's Drain killed Large white snake!#{normal}#
[LOG]	
giant white rat	43660	dumb ai talents can activate	Lacerating Strikes	T_LACERATING_STRIKES
dumb ai uses	T_LACERATING_STRIKES
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	#00ff00##UID:963:0#Talent Soul Rot is ready to use.
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the west (giant white rat)).
[LOG]	
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Giant white rat for #DARK_GREEN#84 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Giant white rat!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:923:0#Talent Drain is ready to use.
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	citrine	true
[LOG]	PuceCube picks up (k.): #FFFFFF##UID:43694:0#citrine#LAST#.
[LOG]	Lore found: #0080FF#journal page (kor'pul)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	kor-pul-note-2
[LOG]	Ran for 3 turns (stop reason: learnt lore).
[LOG]	
Loading tile from tileset	/data/gfx/talents/repression.png
[LOG]	Resting starts...
[LOG]	Today is the 78th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	Rested for 118 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Ran for 5 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1_open_vert.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1_open_vert_north.png
[SOUND] loading from	/data/sound/ambient/door_creaks/creak_2.lua	:=:	/data/sound/ambient/door_creaks/creak_2.ogg	:>
[SOUND] :=>	sound "/data/sound/ambient/door_creaks/creak_2.ogg" : <static>
AI took for target	43326	copperhead snake	::	1983	PuceCube	64	<	100
[TARGET] Passing target	giant red ant	from	copperhead snake	to	PuceCube
[TARGET] Passing target	degenerated skeleton warrior	from	copperhead snake	to	PuceCube
[TARGET] Passing target	skeleton mage	from	copperhead snake	to	PuceCube
[TARGET] Passing target	skeleton mage	from	copperhead snake	to	PuceCube
[TARGET] Passing target	Nerutira the giant white mouse	from	copperhead snake	to	PuceCube
[TARGET] Passing target	large white snake	from	copperhead snake	to	PuceCube
[TARGET] Passing target	giant brown rat	from	degenerated skeleton warrior	to	PuceCube
[TARGET] Passing target	large brown snake	from	degenerated skeleton warrior	to	PuceCube
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the north (giant red ant - offscreen)).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the north (giant red ant - offscreen)).
[LOG]	
copperhead snake	43326	dumb ai talents can use	Attack	T_ATTACK
copperhead snake	43326	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	9.5924810474057	10	1	20.5	vs.	7.7	::	1
checkHit	20.5	vs	7.7	=> chance to hit	82
[ATTACK] raw dam	9.5924810474057	versus	1	0.3	with APR	10
[ATTACK] after armor	9.5924810474057
[ATTACK] after range	9
[PHYS CRIT %]	1
[ATTACK] after crit	9
[ATTACK] after mult	9
giant brown rat	43672	dumb ai talents can activate	Lacerating Strikes	T_LACERATING_STRIKES
dumb ai uses	T_LACERATING_STRIKES
[LOG]	#UID:43326:0#Copperhead snake hits #fbd578#PuceCube#LAST# for #aaaaaa#8 physical#LAST# damage.
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	copperhead snake	 :: 	11.192940075018	2	2	6	vs.	10.95	::	1
checkHit	6	vs	10.95	=> chance to hit	38
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# misses Copperhead snake.
[ATTACK] staff accuracy bonus	6	10.95	=	1
AI took for target	43319	large white snake	::	1983	PuceCube	36	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	9.5924810474057	10	1	20.5	vs.	7.7	::	1
checkHit	20.5	vs	7.7	=> chance to hit	82
[ATTACK] raw dam	9.5924810474057	versus	1	0.3	with APR	10
[ATTACK] after armor	9.5924810474057
[ATTACK] after range	10
[PHYS CRIT %]	1
[ATTACK] after crit	10
[ATTACK] after mult	10
[LOG]	#UID:43326:0#Copperhead snake hits #fbd578#PuceCube#LAST# for #aaaaaa#9 physical#LAST# damage.
[LOG]	
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[SOUND] loading from	/data/sound/creatures/ants/ant_die_2.ogg	:=:	sound "/data/sound/creatures/ants/ant_die_2.ogg" : <static>
[LOG]	Skeleton mage is afflicted by a rotting disease!
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Giant red ant for #DARK_GREEN#84 blight#LAST# damage.
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Skeleton mage for #DARK_GREEN#84 blight#LAST# damage.
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Large white snake for #DARK_GREEN#84 blight#LAST# damage.
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Copperhead snake for #DARK_GREEN#84 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Giant red ant!#{normal}#
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Large white snake!#{normal}#
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Copperhead snake!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2:0#skeleton mage skull (1)#WHITE#.
[SOUND] loading from	/data/sound/creatures/skeletons/skell_die.ogg	:=:	sound "/data/sound/creatures/skeletons/skell_die.ogg" : <static>
[LOG]	
[LOG]	Rotting Disease from PuceCube hits Skeleton mage for #DARK_GREEN#16 blight#LAST# damage.
Loading tile from tileset	/data/gfx/shockbolt/object/skeleton_mage_skull.png
[LOG]	#{bold}#Rotting Disease from PuceCube killed Skeleton mage!#{normal}#
Astar fail: destination unreachable
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the north (degenerated skeleton warrior)).
[LOG]	
[SOUND] loading from	/data/sound/creatures/skeletons/skell_2.ogg	:=:	sound "/data/sound/creatures/skeletons/skell_2.ogg" : <static>
[LOG]	PuceCube casts Soul Rot.
Loading tile from tileset	/data/gfx/shockbolt/object/2hsword_iron.png
[SPELL CRIT %]	10.670187905941
Adding entity	44046	after	1983
[LOG]	PuceCube's Soul Rot hits Degenerated skeleton warrior for #DARK_GREEN#63 blight#LAST# damage.
[LOG]	
[LOG]	PuceCube casts Drain.
[SPELL CRIT %]	2
Adding entity	44047	after	1983
[LOG]	PuceCube's Drain hits Degenerated skeleton warrior for #DARK_GREEN#53 blight#LAST# damage.
[LOG]	#{bold}#PuceCube's Drain killed Degenerated skeleton warrior!#{normal}#
skeleton mage	43673	dumb ai talents can use	Flame	T_FLAME
skeleton mage	43673	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_FLAME
[LOG]	Skeleton mage casts Flame.
[SPELL CRIT %]	3.2
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[trail_length=1]
New GL Shader program 40
*p 40: Uniform: 0: 1406 explosion_time_factor
*p 40: Uniform: 1: 1406 is_exploding
*p 40: Uniform: 2: 1406 projectile_time_factor
*p 40: Uniform: 3: 1406 tick
*p 40: Uniform: 4: 1406 tick_start
*p 40: Uniform: 5: 1406 trail_length
*p 40: Uniform: 6: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[]
New GL Shader program 42
*p 42: Uniform: 0: 1406 explosion_time_factor
*p 42: Uniform: 1: 1406 is_exploding
*p 42: Uniform: 2: 1406 projectile_time_factor
*p 42: Uniform: 3: 1406 tick
*p 42: Uniform: 4: 1406 tick_start
*p 42: Uniform: 5: 1406 trail_length
*p 42: Uniform: 6: 8B5E tex
Adding entity	44048	after	43673
[LOG]	
[SPELL CRIT %]	2
Adding entity	44049	after	1983
[LOG]	PuceCube is on fire!
[SHADER] Loading from /data/gfx/shaders/fireflash.lua
[SHADER] Loaded shader with totalname	fireflash[]
New GL Shader program 43
*p 43: Uniform: 0: 1406 explosion_time_factor
*p 43: Uniform: 1: 1406 is_exploding
*p 43: Uniform: 2: 1406 projectile_time_factor
*p 43: Uniform: 3: 1406 tick
*p 43: Uniform: 4: 1406 tick_start
*p 43: Uniform: 5: 1406 trail_length
*p 43: Uniform: 6: 8B5E tex
[SHADER] setting reset param	tick_start	997054
[LOG]	Skeleton mage is on fire!
Cloned shader 43
[SHADER] setting reset param	tick_start	997054
[LOG]	Skeleton mage's Flame hits #fbd578#PuceCube#LAST# for #LIGHT_RED#36 fire#LAST# damage.
[LOG]	PuceCube's Flame hits Skeleton mage for #LIGHT_RED#48 fire#LAST# damage.
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	
[LOG]	Burning from Skeleton mage hits #fbd578#PuceCube#LAST# for #LIGHT_RED#12 fire#LAST# damage.
[LOG]	Burning from PuceCube hits Skeleton mage for #LIGHT_RED#16 fire#LAST# damage.
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	#00ffff#Welcome to level 7 [PuceCube].
[LOG]	PuceCube has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
[LOG]	#AQUAMARINE#You have gained one more life (4 remaining).
[ONLINE PROFILE] current character 	PuceCube the level 7 Cornac Corruptor
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2:0#skeleton mage skull (1)#WHITE#.
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Skeleton mage for #DARK_GREEN#83 blight#LAST# damage.
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Large brown snake for #DARK_GREEN#84 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Skeleton mage!#{normal}#
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Large brown snake!#{normal}#
[LOG]	#00ff00##UID:963:0#Talent Soul Rot is ready to use.
[LOG]	
[LOG]	Burning from Skeleton mage hits #fbd578#PuceCube#LAST# for #LIGHT_RED#12 fire#LAST# damage.
[LOG]	
[LOG]	Burning from Skeleton mage hits #fbd578#PuceCube#LAST# for #LIGHT_RED#12 fire#LAST# damage.
Loading tile from tileset	/data/gfx/shockbolt/object/2haxe_iron.png
[LOG]	PuceCube casts Soul Rot.
[SPELL CRIT %]	10.670187905941
Adding entity	44050	after	1983
[LOG]	Nerutira the giant white mouse uses Mark Prey.
[LOG]	Nerutira the giant white mouse begins hunting humanoid / human.
[LOG]	PuceCube's Soul Rot hits Nerutira the giant white mouse for #DARK_GREEN#64 blight#LAST# damage.
[LOG]	#{bold}#PuceCube's Soul Rot killed Nerutira the giant white mouse!#{normal}#
[LOG]	PuceCube stops burning.
[LOG]	
Deleting shader 43 (is clone 1)
Astar fail: destination unreachable
Astar fail: destination unreachable
[Identify]	linen cloak 'Barkpython'	true
[LOG]	PuceCube picks up (c.): #SALMON##UID:43332:0#linen cloak 'Barkpython' (1 def, 0 armour)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:963:0#Talent Soul Rot is ready to use.
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	#00ff00##UID:923:0#Talent Drain is ready to use.
[LOG]	Rested for 3 turns (stop reason: hostile spotted to the west (giant brown rat)).
[LOG]	
[LOG]	You pickup 0.95 gold pieces.
[LOG]	You pickup 0.60 gold pieces.
[LOG]	
[LOG]	You pickup 0.65 gold pieces.
giant brown rat	43672	dumb ai talents can use	Attack	T_ATTACK
giant brown rat	43672	dumb ai talents can use	Nimble Movements	T_NIMBLE_MOVEMENTS
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	6.6371674317876	10	1	12	vs.	7.7	::	1
checkHit	12	vs	7.7	=> chance to hit	61
[LOG]	#UID:43672:0#Giant brown rat misses #fbd578#PuceCube#LAST#.
[LOG]	
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Giant brown rat for #DARK_GREEN#82 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Giant brown rat!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	Rested for 31 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	You pickup 0.40 gold pieces.
[LOG]	You pickup 0.70 gold pieces.
[LOG]	You pickup 0.75 gold pieces.
[LOG]	You pickup 0.80 gold pieces.
[LOG]	You pickup 0.65 gold pieces.
[LOG]	You pickup 0.80 gold pieces.
[LOG]	You pickup 0.90 gold pieces.
AI took for target	43483	skeleton mage	::	1983	PuceCube	64	<	100
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the south (skeleton mage - offscreen)).
[LOG]	
[SOUND] loading from	/data/sound/creatures/skeletons/skell_4.ogg	:=:	sound "/data/sound/creatures/skeletons/skell_4.ogg" : <static>
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the south (skeleton mage - offscreen)).
[LOG]	
skeleton mage	43483	dumb ai talents can use	Flame	T_FLAME
skeleton mage	43483	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_MANATHRUST
[LOG]	Skeleton mage casts Manathrust.
[SPELL CRIT %]	3.2
[LOG]	
[LOG]	#UID:43483:0#Skeleton mage hits #fbd578#PuceCube#LAST# for #PURPLE#50 arcane#LAST# damage.
[LOG]	
skeleton mage	43483	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
[LOG]	Skeleton mage casts Flame.
[SPELL CRIT %]	3.2
Adding entity	44051	after	43483
[LOG]	
AI took for target	43663	grey mold	::	1983	PuceCube	49	<	100
grey mold	43663	dumb ai talents can use	Slime Roots	T_SLIME_ROOTS
dumb ai uses	T_SLIME_ROOTS
[LOG]	Grey mold uses Slime Roots.
Cloned shader 43
[SHADER] setting reset param	tick_start	1007595
AI took for target	43483	skeleton mage	::	1983	PuceCube	100	<	100
[LOG]	
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Grey mold for #DARK_GREEN#84 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Grey mold!#{normal}#
[LOG]	
skeleton mage	43483	dumb ai talents can use	Flame	T_FLAME
skeleton mage	43483	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_MANATHRUST
[LOG]	Skeleton mage casts Manathrust.
[SPELL CRIT %]	3.2
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	
[LOG]	#UID:43483:0#Skeleton mage hits #fbd578#PuceCube#LAST# for #PURPLE#50 arcane#LAST# damage.
[LOG]	
[LOG]	PuceCube casts Soul Rot.
[SPELL CRIT %]	10.670187905941
Adding entity	44052	after	1983
[LOG]	PuceCube's Soul Rot hits Skeleton mage for #DARK_GREEN#62 blight#LAST# damage.
skeleton mage	43483	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
[LOG]	Skeleton mage casts Flame.
[SPELL CRIT %]	3.2
Adding entity	44053	after	43483
[LOG]	
[LOG]	PuceCube casts Drain.
[SPELL CRIT %]	2
[LOG]	#{bold}#PuceCube's spell attains critical power!#{normal}#
Adding entity	44054	after	1983
[LOG]	PuceCube is on fire!
Cloned shader 43
[SHADER] setting reset param	tick_start	1011071
[LOG]	Skeleton mage's Flame hits #fbd578#PuceCube#LAST# for #LIGHT_RED#37 fire#LAST# damage.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2:0#skeleton mage skull (1)#WHITE#.
[LOG]	PuceCube's Drain hits Skeleton mage for #{bold}##DARK_GREEN#79 blight#{normal}##LAST# damage.
[LOG]	#{bold}#PuceCube's Drain killed Skeleton mage!#{normal}#
[LOG]	
[LOG]	Burning from Skeleton mage hits #fbd578#PuceCube#LAST# for #LIGHT_RED#12 fire#LAST# damage.
[LOG]	PuceCube uses Infusion: Wild.
[LOG]	PuceCube stops burning.
[LOG]	PuceCube is cured!
[LOG]	PuceCube lessens the pain.
[LOG]	PuceCube uses Infusion: Regeneration.
[LOG]	PuceCube starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 44
*p 44: Uniform: 0: 8B52 beamColor1
*p 44: Uniform: 1: 8B52 beamColor2
*p 44: Uniform: 2: 1406 beamsCount
*p 44: Uniform: 3: 8B52 circleColor
*p 44: Uniform: 4: 1406 circleDescendSpeed
*p 44: Uniform: 5: 1406 circleRotationSpeed
*p 44: Uniform: 6: 1406 noup
*p 44: Uniform: 7: 1406 tick
*p 44: Uniform: 8: 1406 tick_start
*p 44: Uniform: 9: 1406 time_factor
*p 44: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 47
*p 47: Uniform: 0: 8B52 beamColor1
*p 47: Uniform: 1: 8B52 beamColor2
*p 47: Uniform: 2: 1406 beamsCount
*p 47: Uniform: 3: 8B52 circleColor
*p 47: Uniform: 4: 1406 circleDescendSpeed
*p 47: Uniform: 5: 1406 circleRotationSpeed
*p 47: Uniform: 6: 1406 noup
*p 47: Uniform: 7: 1406 tick
*p 47: Uniform: 8: 1406 tick_start
*p 47: Uniform: 9: 1406 time_factor
*p 47: Uniform: 10: 8B5E tex
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:963:0#Talent Soul Rot is ready to use.
[LOG]	PuceCube feels pain again.
[LOG]	PuceCube stops regenerating health quickly.
Deleting shader 43 (is clone 1)
Deleting shader 43 (is clone 1)
[LOG]	#00ff00##UID:923:0#Talent Drain is ready to use.
[LOG]	#00ff00##UID:104:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:115:0#Talent Infusion: Wild is ready to use.
[LOG]	Rested for 54 turns (stop reason: all resources and life at maximum).
[LOG]	
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	16
[USERCHAT] channel talk	stuntofthelitter	tome	Cursed Bolt or whatever it's called, the fourth one
Server latency	315
[USERCHAT] channel talk	Keemossi	tome	I mean the transparent logs not the dialog. They get in the way at times
[USERCHAT] channel achievement	Sheila	tome	Curse Lifter (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel talk	tentoir	tome	oh ok
[USERCHAT] channel achievement	Sehr	tome	Rescuer of the lost	false	false
[USERCHAT] channel talk	stuntofthelitter	tome	No. Like I said, will be fixed in 1.4.2
[USERCHAT] channel talk	stuntofthelitter	tome	Ah, not that I know of Keemossi
[USERCHAT] channel achievement	commodus	tome	The secret city (Roguelike)	false	false
[USERCHAT] channel achievement	east	tome	Level 10 (Insane (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	Parcae	global	Utterly Destroyed (Madness (Adventure) difficulty)	false	false
[USERCHAT] channel talk	Ein Ra	tome	log fade time to x?
[USERCHAT] channel achievement	Beordor	tome	The Arena	false	false
[USERCHAT] channel achievement	qetc	tome	Level 10 (Madness (Roguelike) difficulty)	false	false
[LOG]	Resting starts...
[LOG]	Rested for 16 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Lore found: #0080FF#journal page (kor'pul)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	kor-pul-note-1
[LOG]	Ran for 4 turns (stop reason: learnt lore).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Identify]	pair of rough leather boots of uncanny dodging	true
[LOG]	PuceCube picks up (d.): #00FF80##UID:43686:0#pair of rough leather boots of uncanny dodging (3 def, 1 armour)#LAST#.
[Identify]	iron waraxe	true
[LOG]	PuceCube picks up (b.): #FFFFFF##UID:43693:0#iron waraxe (10-14 power, 2 apr)#LAST#.
[Identify]	iron mace	true
[LOG]	PuceCube picks up (b.): #FFFFFF##UID:43690:0#iron mace (12.5-17.5 power, 2 apr)#LAST#.
AI took for target	43665	giant rabbit	::	1983	PuceCube	9	<	100
giant rabbit	43665	dumb ai talents can use	Disengage	T_DISENGAGE
giant rabbit	43665	dumb ai talents can use	Evasion	T_EVASION
dumb ai uses	T_EVASION
[LOG]	Giant rabbit uses Evasion.
[LOG]	Giant rabbit tries to evade attacks.
[LOG]	Ran for 7 turns (stop reason: hostile spotted to the south (giant rabbit)).
[LOG]	
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Giant rabbit for #DARK_GREEN#85 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Giant rabbit!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_door1_open.png
[SOUND] loading from	/data/sound/ambient/door_creaks/creak_1.lua	:=:	/data/sound/ambient/door_creaks/creak_1.ogg	:>
[SOUND] :=>	sound "/data/sound/ambient/door_creaks/creak_1.ogg" : <static>
[LOG]	Ran for 2 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	43664	green mold	::	1983	PuceCube	64	<	100
green mold	43664	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 48
*p 48: Uniform: 0: 8B52 beamColor1
*p 48: Uniform: 1: 8B52 beamColor2
*p 48: Uniform: 2: 1406 beamsCount
*p 48: Uniform: 3: 8B52 circleColor
*p 48: Uniform: 4: 1406 circleDescendSpeed
*p 48: Uniform: 5: 1406 circleRotationSpeed
*p 48: Uniform: 6: 1406 noup
*p 48: Uniform: 7: 1406 tick
*p 48: Uniform: 8: 1406 tick_start
*p 48: Uniform: 9: 1406 time_factor
*p 48: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 49
*p 49: Uniform: 0: 8B52 beamColor1
*p 49: Uniform: 1: 8B52 beamColor2
*p 49: Uniform: 2: 1406 beamsCount
*p 49: Uniform: 3: 8B52 circleColor
*p 49: Uniform: 4: 1406 circleDescendSpeed
*p 49: Uniform: 5: 1406 circleRotationSpeed
*p 49: Uniform: 6: 1406 noup
*p 49: Uniform: 7: 1406 tick
*p 49: Uniform: 8: 1406 tick_start
*p 49: Uniform: 9: 1406 time_factor
*p 49: Uniform: 10: 8B5E tex
green mold	43664	dumb ai talents can use	Slime Roots	T_SLIME_ROOTS
dumb ai uses	T_SLIME_ROOTS
green mold	43664	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[LOG]	Green mold uses Nature's Touch.
[MIND CRIT %]	1
[SOUND] loading from	/data/sound/talents/heal.ogg	:=:	sound "/data/sound/talents/heal.ogg" : <static>
[LOG]	#UID:43664:0#Green mold receives #LIGHT_GREEN#97 healing#LAST#.
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (green mold)).
[LOG]	
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Green mold for #DARK_GREEN#85 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Green mold!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Ran for 14 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 1 turns (stop reason: hostile spotted to the west (giant brown rat)).
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Giant brown rat for #DARK_GREEN#85 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Giant brown rat!#{normal}#
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	Ran for 2 turns (stop reason: something interesting).
[LOG]	
[LOG]	#GOLD#An object rolls from the chest!
Loading tile from tileset	/data/gfx/shockbolt/npc/immovable_molds_brown_mold.png
Added unique	mod.class.NPC/Lisukira the brown mold	::	1
fight: 	rough leather armour 'Ivimina'	spiked rough leather armour	::	nil	BODY
fight: 	rough leather armour 'Ivimina'	restful iron gauntlets of butchering	::	nil	BODY
fight: 	rough leather armour 'Ivimina'	restful iron gauntlets of butchering	::	nil	BODY
[NPC:addedToLevel]	Lisukira the brown mold	43907	wearing	rough leather armour 'Ivimina'
--- replacing	spiked rough leather armour
[LOG]	#GOLD#But the chest was guarded!
Loading tile from tileset	/data/gfx/shockbolt/object/chestopen3.png
[LOG]	PuceCube casts Soul Rot.
[SPELL CRIT %]	10.670187905941
Adding entity	44062	after	1983
[LOG]	PuceCube's Soul Rot hits Lisukira the brown mold for #DARK_GREEN#(4 resist armour)#LAST#, #DARK_GREEN#57 blight#LAST# (57 total damage).
[LOG]	
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Lisukira the brown mold for #DARK_GREEN#(4 resist armour)#LAST#, #DARK_GREEN#77 blight#LAST# (77 total damage).
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Lisukira the brown mold!#{normal}#
[LOG]	
[Identify]	rough leather armour 'Ivimina'	true
[LOG]	PuceCube picks up (h.): #SALMON##UID:43775:0#rough leather armour 'Ivimina' (1 def, 2 armour)#LAST#.
[LOG]	
[Identify]	ancient linen robe of the mind (#RESIST#)	true
[LOG]	PuceCube picks up (f.): #0080FF##UID:43767:0#ancient linen robe of the mind (+11%) (0 def, 0 armour)#LAST#.
[LOG]	#00ff00##UID:963:0#Talent Soul Rot is ready to use.
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	ancient linen robe of the mind (#RESIST#)	elm starstaff	::	OFFHAND	BODY
fight: 	ancient linen robe of the mind (#RESIST#)	warrior's copper amulet of dexterity (#STATBONUS#)	::	nil	BODY
fight: 	ancient linen robe of the mind (#RESIST#)	survivor's brass lantern of clarity	::	nil	BODY
fight: 	ancient linen robe of the mind (#RESIST#)	linen robe	::	nil	BODY
fight: 	ancient linen robe of the mind (#RESIST#)	enveloping linen cloak of the Shaloren	::	nil	BODY
fight: 	ancient linen robe of the mind (#RESIST#)	linen wizard hat of corrosion (#RESIST#)	::	nil	BODY
fight: 	ancient linen robe of the mind (#RESIST#)	grounding rough leather belt	::	nil	BODY
fight: 	ancient linen robe of the mind (#RESIST#)	pair of rough leather boots	::	nil	BODY
fight: 	ancient linen robe of the mind (#RESIST#)	Imp Claw	::	nil	BODY
fight: 	ancient linen robe of the mind (#RESIST#)	quiver of elm arrows of accuracy	::	nil	BODY
fight: 	ancient linen robe of the mind (#RESIST#)	elm starstaff	::	OFFHAND	BODY
fight: 	ancient linen robe of the mind (#RESIST#)	warrior's copper amulet of dexterity (#STATBONUS#)	::	nil	BODY
fight: 	ancient linen robe of the mind (#RESIST#)	survivor's brass lantern of clarity	::	nil	BODY
fight: 	ancient linen robe of the mind (#RESIST#)	enveloping linen cloak of the Shaloren	::	nil	BODY
fight: 	ancient linen robe of the mind (#RESIST#)	linen wizard hat of corrosion (#RESIST#)	::	nil	BODY
fight: 	ancient linen robe of the mind (#RESIST#)	grounding rough leather belt	::	nil	BODY
fight: 	ancient linen robe of the mind (#RESIST#)	pair of rough leather boots	::	nil	BODY
fight: 	ancient linen robe of the mind (#RESIST#)	Imp Claw	::	nil	BODY
fight: 	ancient linen robe of the mind (#RESIST#)	quiver of elm arrows of accuracy	::	nil	BODY
[LOG]	PuceCube wears (replacing #FFFFFF##UID:5801:0#linen robe (0 def, 0 armour)#LAST#): #0080FF##UID:43767:0#ancient linen robe of the mind (+11%) (0 def, 0 armour)#LAST#.
[LOG]	
[USERCHAT] channel talk	urmane	tome	change your log fade time to nonzero in Game Options
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	pair of rough leather boots of uncanny dodging	elm starstaff	::	OFFHAND	FEET
fight: 	pair of rough leather boots of uncanny dodging	warrior's copper amulet of dexterity (#STATBONUS#)	::	nil	FEET
fight: 	pair of rough leather boots of uncanny dodging	survivor's brass lantern of clarity	::	nil	FEET
fight: 	pair of rough leather boots of uncanny dodging	ancient linen robe of the mind (#RESIST#)	::	nil	FEET
fight: 	pair of rough leather boots of uncanny dodging	enveloping linen cloak of the Shaloren	::	nil	FEET
fight: 	pair of rough leather boots of uncanny dodging	linen wizard hat of corrosion (#RESIST#)	::	nil	FEET
fight: 	pair of rough leather boots of uncanny dodging	grounding rough leather belt	::	nil	FEET
fight: 	pair of rough leather boots of uncanny dodging	pair of rough leather boots	::	nil	FEET
fight: 	pair of rough leather boots of uncanny dodging	Imp Claw	::	nil	FEET
fight: 	pair of rough leather boots of uncanny dodging	quiver of elm arrows of accuracy	::	nil	FEET
fight: 	pair of rough leather boots of uncanny dodging	elm starstaff	::	OFFHAND	FEET
fight: 	pair of rough leather boots of uncanny dodging	warrior's copper amulet of dexterity (#STATBONUS#)	::	nil	FEET
fight: 	pair of rough leather boots of uncanny dodging	survivor's brass lantern of clarity	::	nil	FEET
fight: 	pair of rough leather boots of uncanny dodging	ancient linen robe of the mind (#RESIST#)	::	nil	FEET
fight: 	pair of rough leather boots of uncanny dodging	enveloping linen cloak of the Shaloren	::	nil	FEET
fight: 	pair of rough leather boots of uncanny dodging	linen wizard hat of corrosion (#RESIST#)	::	nil	FEET
fight: 	pair of rough leather boots of uncanny dodging	grounding rough leather belt	::	nil	FEET
fight: 	pair of rough leather boots of uncanny dodging	Imp Claw	::	nil	FEET
fight: 	pair of rough leather boots of uncanny dodging	quiver of elm arrows of accuracy	::	nil	FEET
[LOG]	PuceCube wears (replacing #FFFFFF##UID:5127:0#pair of rough leather boots (0 def, 1 armour)#LAST#): #00FF80##UID:43686:0#pair of rough leather boots of uncanny dodging (3 def, 1 armour)#LAST#.
[LOG]	
[USERCHAT] channel talk	Sheila	tome	shadow decoy isn't very good because your shadows are always dead when you need them
[USERCHAT] channel talk	btonassse	tome	sorry, didn't realize you were refering to my question before
[MOUSE] pre starting drag'n'drop
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[USERCHAT] channel talk	urmane	tome	I just did that
[MOUSE] ending drag'n'drop
fight: 	linen cloak 'Barkpython'	elm starstaff	::	OFFHAND	CLOAK
fight: 	linen cloak 'Barkpython'	warrior's copper amulet of dexterity (#STATBONUS#)	::	nil	CLOAK
fight: 	linen cloak 'Barkpython'	survivor's brass lantern of clarity	::	nil	CLOAK
fight: 	linen cloak 'Barkpython'	ancient linen robe of the mind (#RESIST#)	::	nil	CLOAK
fight: 	linen cloak 'Barkpython'	enveloping linen cloak of the Shaloren	::	nil	CLOAK
fight: 	linen cloak 'Barkpython'	linen wizard hat of corrosion (#RESIST#)	::	nil	CLOAK
fight: 	linen cloak 'Barkpython'	grounding rough leather belt	::	nil	CLOAK
fight: 	linen cloak 'Barkpython'	pair of rough leather boots of uncanny dodging	::	nil	CLOAK
fight: 	linen cloak 'Barkpython'	Imp Claw	::	nil	CLOAK
fight: 	linen cloak 'Barkpython'	quiver of elm arrows of accuracy	::	nil	CLOAK
fight: 	linen cloak 'Barkpython'	elm starstaff	::	OFFHAND	CLOAK
fight: 	linen cloak 'Barkpython'	warrior's copper amulet of dexterity (#STATBONUS#)	::	nil	CLOAK
fight: 	linen cloak 'Barkpython'	survivor's brass lantern of clarity	::	nil	CLOAK
fight: 	linen cloak 'Barkpython'	ancient linen robe of the mind (#RESIST#)	::	nil	CLOAK
fight: 	linen cloak 'Barkpython'	linen wizard hat of corrosion (#RESIST#)	::	nil	CLOAK
fight: 	linen cloak 'Barkpython'	grounding rough leather belt	::	nil	CLOAK
fight: 	linen cloak 'Barkpython'	pair of rough leather boots of uncanny dodging	::	nil	CLOAK
fight: 	linen cloak 'Barkpython'	Imp Claw	::	nil	CLOAK
fight: 	linen cloak 'Barkpython'	quiver of elm arrows of accuracy	::	nil	CLOAK
[LOG]	PuceCube wears (replacing #00FF80##UID:17565:0#enveloping linen cloak of the Shaloren (6 def, 0 armour)#LAST#): #SALMON##UID:43332:0#linen cloak 'Barkpython' (1 def, 0 armour)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	Rested for 1 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Ran for 3 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 32 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[SOUND] loading from	/data/sound/ambient/door_creaks/creak_4.lua	:=:	/data/sound/ambient/door_creaks/creak_4.ogg	:>
[SOUND] :=>	sound "/data/sound/ambient/door_creaks/creak_4.ogg" : <static>
[LOG]	Ran for 9 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 1 turns (stop reason: hostile spotted to the west (Ce'Nuwe the green worm mass)).
Loading tile from tileset	/data/gfx/shockbolt/object/sword_iron.png
Loading tile from tileset	/data/gfx/shockbolt/object/shield_iron.png
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Ce'Nuwe the green worm mass for #DARK_GREEN#81 blight#LAST# damage.
[LOG]	
[LOG]	Ce'Nuwe the green worm mass uses Multiply.
[MULTIPLY]	31	21	::	nil
[MULTIPLY]	3	uids	43639	=>	44063	::	nil	nil
[LOG]	
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	green worm mass	 :: 	11.741243713111	2	1	6	vs.	3.8	::	1
checkHit	6	vs	3.8	=> chance to hit	56
[ATTACK] raw dam	11.741243713111	versus	1	0.3	with APR	2
[ATTACK] after armor	11.741243713111
[ATTACK] after range	14
[PHYS CRIT %]	2.5
[ATTACK] after crit	14
[ATTACK] after mult	14
[ATTACK] staff accuracy bonus	6	3.8	=	1.055
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Green worm mass for #aaaaaa#16 physical#LAST# damage.
[LOG]	#UID:43639:0#Ce'Nuwe the green worm mass psionically attacks #fbd578#PuceCube#LAST# with his #B4B4B4##UID:43640:0#iron longsword#LAST#!
[ATTACK] attacking with (mainhand)	balanced iron longsword of projection
[ATTACK] to 	PuceCube	 :: 	27.949986257256	2	1	32	vs.	5.7	::	1.5
checkHit	32	vs	5.7	=> chance to hit	100
[ATTACK] raw dam	27.949986257256	versus	1	0.3	with APR	2
[ATTACK] after armor	27.949986257256
[ATTACK] after range	29
[PHYS CRIT %]	2.5
[ATTACK] after crit	29
[ATTACK] after mult	43.5
checkHit	11	vs	19.75	=> chance to hit	29
[LOG]	PuceCube resists the mind attack!
checkHit	11	vs	19.75	=> chance to hit	29
[LOG]	PuceCube resists the mind attack!
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	6.0954726460655	100	1	15	vs.	5.7	::	1
checkHit	15	vs	5.7	=> chance to hit	74
[LOG]	#UID:44063:0#Green worm mass misses #fbd578#PuceCube#LAST#.
[LOG]	#UID:43639:0#Ce'Nuwe the green worm mass hits #fbd578#PuceCube#LAST# for #YELLOW#13 mind#LAST#, #YELLOW#2 mind#LAST# (15 total damage).
[LOG]	
[LOG]	PuceCube casts Soul Rot.
[USERCHAT] channel achievement	asura9999	global	The secret city	false	false
[SPELL CRIT %]	10.670187905941
Adding entity	44064	after	1983
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm (1)#WHITE#.
[SOUND] loading from	/data/sound/creatures/worms/worm_die_2.ogg	:=:	sound "/data/sound/creatures/worms/worm_die_2.ogg" : <static>
[LOG]	PuceCube's Soul Rot hits Green worm mass for #DARK_GREEN#65 blight#LAST# damage.
[LOG]	#{bold}#PuceCube's Soul Rot killed Green worm mass!#{normal}#
[LOG]	
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	Ce'Nuwe the green worm mass	 :: 	11.741243713111	2	36.888613808071	6	vs.	24.230400252863	::	1
checkHit	6	vs	24.230400252863	=> chance to hit	5
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# misses Ce'Nuwe the green worm mass.
[ATTACK] staff accuracy bonus	6	24.230400252863	=	1
[LOG]	Ce'Nuwe the green worm mass uses Shield Pummel.
[ATTACK] to 	PuceCube	 :: 	14.613215476558	0	1	32	vs.	5.7	::	1.504777178565
checkHit	32	vs	5.7	=> chance to hit	100
[ATTACK] raw dam	14.613215476558	versus	1	0.3	with APR	0
[ATTACK] after armor	13.613215476558
[ATTACK] after range	13
[PHYS CRIT %]	2.5
[ATTACK] after crit	13
[ATTACK] after mult	19.562103321344
[ATTACK] staff accuracy bonus	32	5.7	=	1.6575
[ATTACK] to 	PuceCube	 :: 	14.613215476558	0	1	32	vs.	5.7	::	1.8489992295835
checkHit	32	vs	5.7	=> chance to hit	100
[ATTACK] raw dam	14.613215476558	versus	1	0.3	with APR	0
[ATTACK] after armor	13.613215476558
[ATTACK] after range	13
[PHYS CRIT %]	2.5
[ATTACK] after crit	13
[ATTACK] after mult	24.036989984586
[ATTACK] staff accuracy bonus	32	5.7	=	1.6575
checkHit	14.45	vs	35.5	=> chance to hit	0
[LOG]	PuceCube is stunned!
[LOG]	#UID:43639:0#Ce'Nuwe the green worm mass hits #fbd578#PuceCube#LAST# for #aaaaaa#9 physical#LAST#, #aaaaaa#11 physical#LAST# (20 total damage).
[LOG]	
[USERCHAT] channel talk	Keemossi	tome	Ah thanks, that works nicely <3
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	Ce'Nuwe the green worm mass	 :: 	11.741243713111	2	36.888613808071	6	vs.	24.230400252863	::	1
checkHit	6	vs	24.230400252863	=> chance to hit	5
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# misses Ce'Nuwe the green worm mass.
[ATTACK] staff accuracy bonus	6	24.230400252863	=	1
[LOG]	Ce'Nuwe the green worm mass uses Dirty Fighting.
[ATTACK] attacking with (mainhand)	balanced iron longsword of projection
[ATTACK] to 	PuceCube	 :: 	27.949986257256	2	1	32	vs.	5.7	::	0.42360679774998
checkHit	32	vs	5.7	=> chance to hit	100
[ATTACK] raw dam	27.949986257256	versus	1	0.3	with APR	2
[ATTACK] after armor	27.949986257256
[ATTACK] after range	28
[PHYS CRIT %]	2.5
[ATTACK] after crit	28
[ATTACK] after mult	11.860990336999
checkHit	11	vs	19.75	=> chance to hit	29
[LOG]	PuceCube resists the mind attack!
checkHit	14.45	vs	33.5	=> chance to hit	3
[LOG]	#UID:43639:0#Ce'Nuwe the green worm mass hits #fbd578#PuceCube#LAST# for #aaaaaa#5 physical#LAST#, #YELLOW#2 mind#LAST# (7 total damage).
[LOG]	
[LOG]	Drain is still on cooldown for 1 turns.
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	Ce'Nuwe the green worm mass	 :: 	11.741243713111	2	36.888613808071	6	vs.	24.230400252863	::	1
checkHit	6	vs	24.230400252863	=> chance to hit	5
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# misses Ce'Nuwe the green worm mass.
[ATTACK] staff accuracy bonus	6	24.230400252863	=	1
[LOG]	Ce'Nuwe the green worm mass uses Block.
[LOG]	
[SPELL CRIT %]	2
Adding entity	44065	after	1983
Loading tile from tileset	/data/gfx/shockbolt/object/longbow_elm.png
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm (1)#WHITE#.
Cloned shader 43
[SHADER] setting reset param	tick_start	1054243
[LOG]	PuceCube's Flame hits Ce'Nuwe the green worm mass for #LIGHT_RED#19 fire#LAST# damage.
[LOG]	#{bold}#PuceCube's Flame killed Ce'Nuwe the green worm mass!#{normal}#
[LOG]	
[Identify]	Fulydutar	true
[LOG]	PuceCube picks up (b.): #SALMON##UID:43494:0#Fulydutar#LAST#.
[LOG]	PuceCube is not stunned anymore.
[LOG]	#00ff00##UID:39:0#Talent Command Staff is ready to use.
[LOG]	#00ff00##UID:923:0#Talent Drain is ready to use.
[LOG]	#00ff00##UID:947:0#Talent Pacification Hex is ready to use.
[LOG]	#00ff00##UID:944:0#Talent Curse of Impotence is ready to use.
[LOG]	#00ff00##UID:104:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:960:0#Talent Darkfire is ready to use.
[LOG]	
[USERCHAT] channel achievement	reidan	tome	Bringer of Doom (Nightmare (Adventure) difficulty)	false	false
[LOG]	Resting starts...
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	#00ff00##UID:963:0#Talent Soul Rot is ready to use.
Deleting shader 43 (is clone 1)
[LOG]	Rested for 44 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	43666	degenerated skeleton warrior	::	1983	PuceCube	64	<	100
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the east (degenerated skeleton warrior)).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the east (degenerated skeleton warrior)).
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Degenerated skeleton warrior for #DARK_GREEN#87 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Degenerated skeleton warrior!#{normal}#
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	Resting starts...
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	You pickup 0.55 gold pieces.
[LOG]	Ran for 12 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 14 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 1 turns (stop reason: hostile spotted to the north (large brown snake)).
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[SOUND] loading from	/data/sound/creatures/snakes/snake_die_1.ogg	:=:	sound "/data/sound/creatures/snakes/snake_die_1.ogg" : <static>
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Large brown snake for #DARK_GREEN#87 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Large brown snake!#{normal}#
[LOG]	
AI took for target	43684	stone troll	::	1983	PuceCube	36	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (stone troll)).
[LOG]	
[LOG]	PuceCube casts Drain.
[SPELL CRIT %]	2
Adding entity	44066	after	1983
[LOG]	PuceCube's Drain hits Stone troll for #DARK_GREEN#55 blight#LAST# damage.
[TARGET] Passing target	degenerated skeleton warrior	from	stone troll	to	PuceCube
[LOG]	
[LOG]	PuceCube casts Soul Rot.
[SPELL CRIT %]	10.670187905941
Adding entity	44067	after	1983
[LOG]	PuceCube's Soul Rot hits Stone troll for #DARK_GREEN#65 blight#LAST# damage.
[TARGET] Passing target	large brown snake	from	degenerated skeleton warrior	to	PuceCube
[TARGET] Passing target	giant brown mouse	from	degenerated skeleton warrior	to	PuceCube
[LOG]	
[TARGET] Passing target	large brown snake	from	large brown snake	to	PuceCube
giant brown mouse	43488	dumb ai talents can activate	Stealth	T_STEALTH
giant brown mouse	43488	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
dumb ai uses	T_HIDE_IN_PLAIN_SIGHT
checkHit	32.403703492039	15
=> chance to hit	80.337040544243
[USERCHAT] channel achievement	Snicklefritz	tome	The Arena	false	false
[LOG]	Blood Spray is still on cooldown for 2 turns.
checkHit	32.403703492039	15
=> chance to hit	80.337040544243
[LOG]	
checkHit	32.403703492039	15
=> chance to hit	80.337040544243
AI took for target	43684	stone troll	::	1983	PuceCube	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	18.921308375675	6	1	10	vs.	5.7	::	1
checkHit	10	vs	5.7	=> chance to hit	61
[ATTACK] raw dam	18.921308375675	versus	1	0.3	with APR	6
[ATTACK] after armor	18.921308375675
[ATTACK] after range	18
[PHYS CRIT %]	1
[ATTACK] after crit	18
[ATTACK] after mult	18
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	#00ff00##UID:963:0#Talent Soul Rot is ready to use.
[LOG]	
[LOG]	#UID:43684:0#Stone troll hits #fbd578#PuceCube#LAST# for #aaaaaa#17 physical#LAST# damage.
AI took for target	43489	large brown snake	::	1983	PuceCube	16	<	100
checkHit	32.403703492039	15
=> chance to hit	80.337040544243
[SOUND] loading from	/data/sound/creatures/snakes/snake_1.ogg	:=:	sound "/data/sound/creatures/snakes/snake_1.ogg" : <static>
[LOG]	
checkHit	32.403703492039	15
=> chance to hit	80.337040544243
AI took for target	43488	giant brown mouse	::	1983	PuceCube	81	<	121
[LOG]	PuceCube casts Blood Spray.
checkHit	32.403703492039	15
=> chance to hit	80.337040544243
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	Degenerated skeleton warrior is afflicted by a decrepitude disease!
[LOG]	Stone troll is afflicted by a rotting disease!
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Large brown snake for #DARK_GREEN#87 blight#LAST# damage.
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Degenerated skeleton warrior for #DARK_GREEN#87 blight#LAST# damage.
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Stone troll for #DARK_GREEN#87 blight#LAST# damage.
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Something for #DARK_GREEN#87 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Large brown snake!#{normal}#
[LOG]	
[LOG]	Decrepitude Disease from PuceCube hits Degenerated skeleton warrior for #DARK_GREEN#17 blight#LAST# damage.
[LOG]	Rotting Disease from PuceCube hits Stone troll for #DARK_GREEN#17 blight#LAST# damage.
[LOG]	Drain is still on cooldown for 1 turns.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine (1)#WHITE#.
[LOG]	#00ff00##UID:923:0#Talent Drain is ready to use.
[LOG]	
[LOG]	Decrepitude Disease from PuceCube hits Degenerated skeleton warrior for #DARK_GREEN#17 blight#LAST# damage.
[LOG]	Rotting Disease from PuceCube hits Stone troll for #DARK_GREEN#17 blight#LAST# damage.
[LOG]	#{bold}#Rotting Disease from PuceCube killed Stone troll!#{normal}#
[LOG]	#{bold}#Decrepitude Disease from PuceCube killed Degenerated skeleton warrior!#{normal}#
[LOG]	PuceCube casts Soul Rot.
[SPELL CRIT %]	10.670187905941
Adding entity	44068	after	1983
[LOG]	
[LOG]	PuceCube casts Drain.
[SPELL CRIT %]	2
Adding entity	44069	after	1983
[LOG]	PuceCube's Drain hits Large brown snake for #DARK_GREEN#52 blight#LAST# damage.
[LOG]	#{bold}#PuceCube's Drain killed Large brown snake!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:963:0#Talent Soul Rot is ready to use.
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	#00ff00##UID:923:0#Talent Drain is ready to use.
[LOG]	Rested for 25 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	You pickup 0.60 gold pieces.
[LOG]	You pickup 0.80 gold pieces.
[Identify]	zircon	true
[LOG]	PuceCube picks up (s.): #FFFFFF##UID:43692:0#zircon#LAST#.
[LOG]	Ran for 46 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	Ran for 54 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[LOG]	Ran for 57 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Today is the 79th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	Ran for 57 turns (stop reason: at exit).
[LOG]	
[LOG]	You gain 2.46 gold from the transmogrification of #SALMON##UID:43775:0#rough leather armour 'Ivimina' (1 def, 2 armour)#LAST#.
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:43693:0#iron waraxe (10-14 power, 2 apr)#LAST#.
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:43690:0#iron mace (12.5-17.5 power, 2 apr)#LAST#.
[LOG]	You gain 3.91 gold from the transmogrification of #SALMON##UID:43494:0#Fulydutar#LAST#.
Loading zone persistance level	ruins-kor-pul	2
Make wait background texture 1222 : 0x1083768832 (0, 1082925056)
Wait finished, counted 0, 8 ticks
Creating level	ruins-kor-pul	2
Make wait background texture 1259 : 0x1083768832 (0, 1082925056)
C Map size 25:13 :: 325
C Map seens texture: 1265 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
room generator	function: 0x27c93a60	is making a room
loaded room generator	simple	function: 0x27a96a30
alloc	simple8x12
room allocated at	17	15	with center	20	20
room generator	function: 0x27c93a60	is making a room
alloc	inner_checkerboard
room allocated at	12	26	with center	16	30
room generator	function: 0x27c93a60	is making a room
alloc	simple10x11
room allocated at	25	6	with center	29	11
room generator	function: 0x27c93a60	is making a room
loaded room	big_inner_circle	11	11
alloc	big_inner_circle
room allocated at	36	5	with center	41	10
room generator	function: 0x27c93a60	is making a room
alloc	simple12x7
room allocated at	24	27	with center	29	30
room generator	function: 0x27c93a60	is making a room
loaded room	basic_cell	9	9
alloc	basic_cell
room allocated at	14	4	with center	18	8
room generator	function: 0x27c93a60	is making a room
alloc	basic_cell
room allocated at	5	9	with center	9	13
room generator	function: 0x27c93a60	is making a room
alloc	cross_quartet
room allocated at	29	34	with center	35	39
room generator	function: 0x27c93a60	is making a room
loaded room	two_passages	11	15
alloc	two_passages
room allocated at	37	18	with center	42	25
room generator	function: 0x27c93a60	is making a room
alloc	simple10x10
room allocated at	27	17	with center	31	21
Begin tunnel	10	table: 0x24abb038
Loading tile from tileset	/data/gfx/shockbolt/terrain/stair_up.png
[TOME ENTITY FILTER] selected basic	90.89744384957	103.5
[TOME ENTITY FILTER] selected basic	79.006754456439	103.5
Spawning 	skeleton mage	 near 	room	simple10x10	 at 	34	20
[TOME ENTITY FILTER] selected basic	97.631071646263	103.5
Spawning 	degenerated skeleton warrior	 near 	room	simple10x10	 at 	33	25
[TOME ENTITY FILTER] selected basic	81.828004651663	103.5
[TOME ENTITY FILTER] selected Ego	43.348435953108	65.5
Loading tile from tileset	/data/gfx/shockbolt/npc/firebrick-snake.png
[TOME ENTITY FILTER] selected Ego	65.345419052952	65.5
Random elite generating
Creating random boss 	Adedalaith the poison ivy	6	level	1	classes
  class	Archer	 rejected due to power source
  class	Wyrmic	 rejected due to power source
  class	Temporal Warden	 rejected due to power source
  class	Shadowblade	 rejected due to power source
  class	Doombringer	 rejected due to power source
Adding to random boss class	Marauder	Rogue
   power types: not_power_source =	technique,arcane	power_source =	antimagic,technique_ranged,psionic,nature
Random boss forbade talent because of level	Evasion	6
Random boss forbade talent because of level	Bloody Butcher	6
Random boss forbade talent because of level	Unending Frenzy	6
Random boss forbade talent because of level	Sweep	6
Random boss forbade talent because of level	Cripple	6
Random boss forbade talent because of level	Light of Foot	6
Random boss forbade talent because of level	Bloodbath	6
Random boss forbade talent because of level	Precise Strikes	6
Random boss forbade talent because of level	Switch Place	6
Random boss forbade talent because of level	Spell Shield	6
Random boss forbade talent because of level	Adrenaline Surge	6
Random boss forbade talent because of level	Mobile Defence	6
Random boss forbade talent because of level	Strider	6
Random boss forbade talent because of level	Venomous Strike	6
Random boss forbade talent because of level	Riot-born	6
Random boss forbade talent because of level	True Grit	6
Random boss forbade talent because of level	Vicious Strikes	6
Random boss forbade talent because of level	Daunting Presence	6
Random boss forbade talent because of level	Greater Weapon Focus	6
Random boss forbade talent because of level	Total Thuggery	6
Random boss forbade talent because of level	Perfect Strike	6
Random boss forbade talent because of level	Momentum	6
Random boss forbade talent because of level	Unstoppable	6
Random boss forbade talent because of level	Set Up	6
Random boss forbade talent because of level	Fast Metabolism	6
Random boss forbade talent because of level	Empower Poisons	6
Random boss forbade talent because of level	Unflinching Resolve	6
Random boss forbade talent because of level	Exploit Weakness	6
Random boss forbade talent because of level	Bleeding Edge	6
Random boss forbade talent because of level	Dual Weapon Defense	6
Random boss forbade talent because of level	Flurry	6
Random boss forbade talent because of level	Blinding Speed	6
Random boss forbade talent because of level	Step Up	6
Random boss forbade talent because of level	Mortal Terror	6
Random boss forbade talent because of level	Vile Poisons	6
Random boss forbade talent because of level	Counter Attack	6
Random boss forbade talent because of level	Piercing Sight	6
Random boss forbade talent because of level	Heave	6
Random boss forbade talent because of level	Slow Motion	6
Random boss forbade talent because of level	Toxic Death	6
Random boss forbade talent because of level	Backstab	6
Random boss forbade talent because of level	Charm Mastery	6
Random boss forbade talent because of level	Whirlwind	6
Random boss forbade talent because of level	Precision	6
Adding 5 random class talents to boss
 * talent	T_DUAL_STRIKE
 * talent	T_DIRTY_FIGHTING
 * talent	T_EXOTIC_WEAPONS_MASTERY
 * talent	T_SKULLCRACKER
 * talent	T_HACK_N_BACK
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	6	egos =	1	gr egos =	0	rand themes = 	2	points = 	5	nb_powers = 	2
 * using themes	antimagic,mind
 * forbid power sources:	arcane,technique
Creating randart Polilralle the iron mace(silvered iron mace) with no themename
 ** selected ego	 of persecution	(normal)	antimagic
 * adding power: resist mind(2 points)
 * adding power: slime melee(2 points)
[TOME ENTITY FILTER] selected Greater + Ego	18.90102152885	25.5
[TOME ENTITY FILTER] selected Double Ego	84.981759874379	95.5
fight: 	thought-forged iron dagger of erosion	manaburning iron dagger of purging	::	nil	MAINHAND
fight: 	thought-forged iron dagger of erosion	manaburning iron dagger of purging	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Greater	45.828668542516	50.5
fight: 	troll-hide rough leather armour	manaburning iron dagger of purging	::	nil	BODY
fight: 	troll-hide rough leather armour	thought-forged iron dagger of erosion	::	nil	BODY
[TOME ENTITY FILTER] selected Double Greater	5.5669444083625	10.5
fight: 	psion's linen wizard hat of knowledge	manaburning iron dagger of purging	::	nil	HEAD
fight: 	psion's linen wizard hat of knowledge	thought-forged iron dagger of erosion	::	nil	HEAD
fight: 	psion's linen wizard hat of knowledge	troll-hide rough leather armour	::	nil	HEAD
Spawning 	Adedalaith the poison ivy	 near 	room	basic_cell	 at 	18	6
Added unique	mod.class.NPC/Adedalaith the poison ivy	::	1
fight: 	Polilralle the iron mace	manaburning iron dagger of purging	::	nil	MAINHAND
fight: 	Polilralle the iron mace	thought-forged iron dagger of erosion	::	nil	MAINHAND
fight: 	Polilralle the iron mace	troll-hide rough leather armour	::	nil	MAINHAND
fight: 	Polilralle the iron mace	psion's linen wizard hat of knowledge	::	nil	MAINHAND
Random elite generating
Creating random boss 	Cyreselle the giant white rat	6	level	1	classes
Adding to random boss class	Bulwark	Warrior
   power types: not_power_source =	technique_ranged,arcane	power_source =	technique
Random boss forbade talent because of level	Evasion	6
Random boss forbade talent because of level	Battle Cry	6
Random boss forbade talent because of level	Unending Frenzy	6
Random boss forbade talent because of level	Cripple	6
Random boss forbade talent because of level	Precise Strikes	6
Random boss forbade talent because of level	Repulsion	6
Random boss forbade talent because of level	Switch Place	6
Random boss forbade talent because of level	Shield Expertise	6
Random boss forbade talent because of level	Berserker	6
Random boss forbade talent because of level	Spell Shield	6
Random boss forbade talent because of level	Adrenaline Surge	6
Random boss forbade talent because of level	Shield Slam	6
Random boss forbade talent because of level	Juggernaut	6
Random boss forbade talent because of level	Second Wind	6
Random boss forbade talent because of level	True Grit	6
Random boss forbade talent because of level	Onslaught	6
Random boss forbade talent because of level	Battle Shout	6
Random boss forbade talent because of level	Daunting Presence	6
Random boss forbade talent because of level	Greater Weapon Focus	6
Random boss forbade talent because of level	Perfect Strike	6
Random boss forbade talent because of level	Fast Metabolism	6
Random boss forbade talent because of level	Unflinching Resolve	6
Random boss forbade talent because of level	Battle Call	6
Random boss forbade talent because of level	Bleeding Edge	6
Random boss forbade talent because of level	Shattering Shout	6
Random boss forbade talent because of level	Death Blow	6
Random boss forbade talent because of level	Relaxed Shot	6
Random boss forbade talent because of level	Rapid Shot	6
Random boss forbade talent because of level	Shattering Impact	6
Random boss forbade talent because of level	Blinding Speed	6
Random boss forbade talent because of level	Step Up	6
Random boss forbade talent because of level	Piercing Sight	6
Random boss forbade talent because of level	Warshout	6
Random boss forbade talent because of level	Heave	6
Random boss forbade talent because of level	Slow Motion	6
Random boss forbade talent because of level	Riposte	6
Random boss forbade talent because of level	Backstab	6
Random boss forbade talent because of level	Assault	6
Random boss forbade talent because of level	Charm Mastery	6
Adding 6 random class talents to boss
 * talent	T_WEAPONS_MASTERY
 * talent	T_KNIFE_MASTERY
 * talent	T_DISENGAGE
 * talent	T_WEAPON_COMBAT
 * talent	T_ARMOUR_TRAINING
 * talent	T_SHIELD_WALL
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	6	egos =	1	gr egos =	0	rand themes = 	2	points = 	5	nb_powers = 	2
 * using themes	defense,dark
 * forbid power sources:	arcane,technique_ranged
Creating randart pair of iron boots 'Xeronn'(immaculate pair of iron boots) with no themename
 ** selected ego	grounding 	(normal)	nature
 * adding power: save spell(1 points)
 * adding power: save spell(1.5 points)
[TOME ENTITY FILTER] selected Greater	45.571640091732	50.5
[TOME ENTITY FILTER] selected Greater + Ego	12.891319921681	25.5
fight: 	impervious iron shield of cold resistance (#RESIST#)	iron longsword of purging	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	82.457314569027	95.5
fight: 	spiked dwarven-steel mail armour of acid resistance	iron longsword of purging	::	nil	BODY
fight: 	spiked dwarven-steel mail armour of acid resistance	impervious iron shield of cold resistance (#RESIST#)	::	nil	BODY
Added unique	mod.class.NPC/Cyreselle the giant white rat	::	1
fight: 	pair of iron boots 'Xeronn'	iron longsword of purging	::	nil	FEET
fight: 	pair of iron boots 'Xeronn'	impervious iron shield of cold resistance (#RESIST#)	::	nil	FEET
fight: 	pair of iron boots 'Xeronn'	spiked dwarven-steel mail armour of acid resistance	::	nil	FEET
[NPC:addedToLevel]	Cyreselle the giant white rat	45094	wearing	pair of iron boots 'Xeronn'
Spawning 	green mold	 near 	room	basic_cell	 at 	19	4
[TOME ENTITY FILTER] selected basic	77.407640386584	103.5
[TOME ENTITY FILTER] selected basic	100.00491222518	103.5
[TOME ENTITY FILTER] selected Ego	52.233233018134	65.5
[ActorObjectUse] useObjectEnable: 	iron battleaxe of projection	by	green ooze	inven/slot	1	nil
[ActorObjectUse] Object	iron battleaxe of projection	45119	is ineligible for talent interface
[TOME ENTITY FILTER] selected Double Ego	5.03607464536	20.5
Spawning 	green worm mass	 near 	room	simple10x10	 at 	35	19
Loading tile from tileset	/data/gfx/shockbolt/npc/spiderkin_spider_giant_spider.png
Spawning 	green worm mass	 near 	room	basic_cell	 at 	18	5
[TOME ENTITY FILTER] selected Ego	41.560982765295	65.5
[TOME ENTITY FILTER] selected basic	101.19422709131	112.5
[TOME ENTITY FILTER] selected basic	93.593961613042	112.5
Spawning 	copper ring	 near 	room	basic_cell	 at 	nil	nil
[TOME ENTITY FILTER] selected Ego	20.519472579011	65.5
Spawning 	gold pieces	 near 	room	basic_cell	 at 	nil	nil
[TOME ENTITY FILTER] selected Double Ego	15.600326809357	20.5
Spawning 	miner's pair of rough leather boots of tirelessness	 near 	room	simple10x10	 at 	nil	nil
[TOME ENTITY FILTER] selected Double Ego	5.1815179101381	20.5
Spawning 	barbed quiver of elm arrows of accuracy	 near 	room	basic_cell	 at 	nil	nil
[TOME ENTITY FILTER] selected basic	105.83159103543	112.5
Placed lore	journal page	40	36
[Identify]	journal page	true
Placed lore	journal page	25	30
[Identify]	journal page	true
Wait finished, counted 1553, 555 ticks
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_16.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_15.png
[STARTEVENTS] Assigned events list:
[1] = {
}
[2] = {
}
[3] = {
  [1] = necrotic-air
  [2] = glowing-chest
}
Not gone east, no backup guardian
Running on level loads	ruins-kor-pul-2
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	PuceCube	PuceCube
Adding entity	1983	after	1983
Entering tier1 zone for escort	tier1.2	0	2
Updating zone name	Ruins of Kor'Pul (2)
C Map minimap texture: 241 (50x50; 64x64)
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	45130	green worm mass	::	1983	PuceCube	9	<	100
AI took for target	45111	green mold	::	1983	PuceCube	16	<	100
green mold	45111	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[LOG]	Green mold uses Nature's Touch.
[MIND CRIT %]	1
[LOG]	#UID:45111:0#Green mold receives #LIGHT_GREEN#97 healing#LAST#.
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the northeast (green worm mass)).
[LOG]	
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm (1)#WHITE#.
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Green worm mass for #DARK_GREEN#87 blight#LAST# damage.
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Green mold for #DARK_GREEN#86 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Green mold!#{normal}#
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Green worm mass!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	44937	Adedalaith the poison ivy	::	1983	PuceCube	9	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (Adedalaith the poison ivy)).
[LOG]	
[LOG]	PuceCube casts Soul Rot.
[SPELL CRIT %]	10.670187905941
Adding entity	45181	after	1983
[LOG]	PuceCube's Soul Rot hits Adedalaith the poison ivy for #DARK_GREEN#65 blight#LAST# damage.
[LOG]	
[LOG]	PuceCube casts Drain.
[SPELL CRIT %]	2
Adding entity	45182	after	1983
[LOG]	PuceCube's Drain hits Adedalaith the poison ivy for #DARK_GREEN#55 blight#LAST# damage.
[LOG]	#{bold}#PuceCube's Drain killed Adedalaith the poison ivy!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:963:0#Talent Soul Rot is ready to use.
[LOG]	#00ff00##UID:923:0#Talent Drain is ready to use.
[LOG]	Rested for 8 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	Polilralle the iron mace	true
[LOG]	PuceCube picks up (b.): #SALMON##UID:44803:0#Polilralle the iron mace (12.5-17.5 power, 2 apr)#LAST#.
AI took for target	44799	giant brown mouse	::	1983	PuceCube	25	<	100
giant brown mouse	44799	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
dumb ai uses	T_HIDE_IN_PLAIN_SIGHT
[LOG]	Giant brown mouse uses Hide in Plain Sight.
checkHit	13.5	vs	19.442222095224	=> chance to hit	36
Hide in Plain Sight: 13.5 stealth vs 19.442222095224 detection -->chance 36
[LOG]	Giant brown mouse activates Stealth.
checkHit	32.403703492039	15
=> chance to hit	80.337040544243
checkHit	32.403703492039	15
=> chance to hit	80.337040544243
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the southeast (giant brown mouse)).
[LOG]	
Server latency	169
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the southeast (giant brown mouse)).
[LOG]	
checkHit	32.403703492039	15
=> chance to hit	80.337040544243
[LOG]	PuceCube casts Blood Spray.
checkHit	32.403703492039	15
=> chance to hit	80.337040544243
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Something for #DARK_GREEN#87 blight#LAST# damage.
[LOG]	
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	44781	giant brown mouse	::	1983	PuceCube	9	<	100
giant brown mouse	44781	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
dumb ai uses	T_HIDE_IN_PLAIN_SIGHT
[LOG]	Giant brown mouse uses Hide in Plain Sight.
checkHit	13.5	vs	25.922962793631	=> chance to hit	19
Hide in Plain Sight: 13.5 stealth vs 25.922962793631 detection -->chance 19
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southwest (giant brown mouse)).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the southwest (giant brown mouse)).
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Giant brown mouse for #DARK_GREEN#87 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Giant brown mouse!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Ran for 3 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 1 turns (stop reason: hostile spotted to the east (giant white mouse)).
AI took for target	44784	giant white mouse	::	1983	PuceCube	64	<	100
AI took for target	44786	giant white mouse	::	1983	PuceCube	49	<	100
[LOG]	
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Giant white mouse for #DARK_GREEN#87 blight#LAST# damage.
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Giant white mouse for #DARK_GREEN#87 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Giant white mouse!#{normal}#
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Giant white mouse!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	45094	Cyreselle the giant white rat	::	1983	PuceCube	64	<	100
[LOG]	Ran for 11 turns (stop reason: hostile spotted to the southeast (Cyreselle the giant white rat)).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the southeast (Cyreselle the giant white rat)).
AI took for target	44793	rattlesnake	::	1983	PuceCube	64	<	100
AI took for target	45126	green worm mass	::	1983	PuceCube	81	<	100
green worm mass	45126	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[MULTIPLY]	34	19	::	nil
[MULTIPLY]	2	uids	45126	=>	45183	::	nil	nil
[TARGET] Passing target	skeleton mage	from	green worm mass	to	PuceCube
[TARGET] Passing target	degenerated skeleton warrior	from	green worm mass	to	PuceCube
[TARGET] Passing target	degenerated skeleton warrior	from	Cyreselle the giant white rat	to	PuceCube
[LOG]	Cyreselle the giant white rat dashes quickly!
[LOG]	
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
Loading tile from tileset	/data/gfx/shockbolt/object/hboots_iron.png
[LOG]	Degenerated skeleton warrior is afflicted by a rotting disease!
[LOG]	Skeleton mage is afflicted by a decrepitude disease!
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm (1)#WHITE#.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm (1)#WHITE#.
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Green worm mass for #DARK_GREEN#87 blight#LAST# damage.
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Green worm mass for #DARK_GREEN#87 blight#LAST# damage.
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Cyreselle the giant white rat for #DARK_GREEN#84 blight#LAST# damage.
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Degenerated skeleton warrior for #DARK_GREEN#87 blight#LAST# damage.
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Rattlesnake for #DARK_GREEN#87 blight#LAST# damage.
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Skeleton mage for #DARK_GREEN#83 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Green worm mass!#{normal}#
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Green worm mass!#{normal}#
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Rattlesnake!#{normal}#
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Cyreselle the giant white rat!#{normal}#
[LOG]	
[LOG]	Decrepitude Disease from PuceCube hits Skeleton mage for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	Rotting Disease from PuceCube hits Degenerated skeleton warrior for #DARK_GREEN#17 blight#LAST# damage.
[LOG]	#{bold}#Rotting Disease from PuceCube killed Degenerated skeleton warrior!#{normal}#
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the southeast (skeleton mage)).
[LOG]	PuceCube casts Drain.
[SPELL CRIT %]	2
Adding entity	45184	after	1983
[SOUND] loading from	/data/sound/creatures/skeletons/skell_1.ogg	:=:	sound "/data/sound/creatures/skeletons/skell_1.ogg" : <static>
skeleton mage	44778	dumb ai talents can use	Flame	T_FLAME
skeleton mage	44778	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_FLAME
[LOG]	Skeleton mage casts Flame.
[SPELL CRIT %]	3.2
Adding entity	45185	after	44778
[LOG]	
[LOG]	Decrepitude Disease from PuceCube hits Skeleton mage for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	PuceCube casts Soul Rot.
[SPELL CRIT %]	10.670187905941
Adding entity	45186	after	1983
[LOG]	PuceCube is on fire!
Cloned shader 43
[SHADER] setting reset param	tick_start	1090838
[LOG]	Skeleton mage's Flame hits #fbd578#PuceCube#LAST# for #LIGHT_RED#37 fire#LAST# damage.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:2:0#skeleton mage skull (1)#WHITE#.
[LOG]	PuceCube's Soul Rot hits Skeleton mage for #DARK_GREEN#62 blight#LAST# damage.
[LOG]	#{bold}#PuceCube's Soul Rot killed Skeleton mage!#{normal}#
[LOG]	
[LOG]	Burning from Skeleton mage hits #fbd578#PuceCube#LAST# for #LIGHT_RED#12 fire#LAST# damage.
[LOG]	
[LOG]	Burning from Skeleton mage hits #fbd578#PuceCube#LAST# for #LIGHT_RED#12 fire#LAST# damage.
AI took for target	44782	degenerated skeleton warrior	::	1983	PuceCube	16	<	100
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	
[LOG]	Burning from Skeleton mage hits #fbd578#PuceCube#LAST# for #LIGHT_RED#12 fire#LAST# damage.
[Identify]	pair of iron boots 'Xeronn'	true
[LOG]	PuceCube picks up (f.): #SALMON##UID:44963:0#pair of iron boots 'Xeronn' (0 def, 3 armour)#LAST#.
[LOG]	PuceCube stops burning.
[LOG]	#00ff00##UID:963:0#Talent Soul Rot is ready to use.
[LOG]	
[LOG]	Blood Spray is still on cooldown for 1 turns.
[LOG]	Drain is still on cooldown for 4 turns.
[LOG]	PuceCube casts Soul Rot.
[SPELL CRIT %]	10.670187905941
Adding entity	45187	after	1983
[LOG]	PuceCube's Soul Rot hits Degenerated skeleton warrior for #DARK_GREEN#61 blight#LAST# damage.
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Degenerated skeleton warrior for #DARK_GREEN#81 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Degenerated skeleton warrior!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:963:0#Talent Soul Rot is ready to use.
[LOG]	#00ff00##UID:923:0#Talent Drain is ready to use.
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[USERCHAT] channel achievement	feorn	global	The Arena (Roguelike)	false	false
[LOG]	Rested for 64 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	You pickup 0.90 gold pieces.
[LOG]	You pickup 0.75 gold pieces.
Deleting shader 43 (is clone 1)
[LOG]	Ran for 15 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 3 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	45116	giant crystal rat	::	1983	PuceCube	16	<	100
giant crystal rat	45116	dumb ai talents can activate	Stone Skin	T_STONE_SKIN
giant crystal rat	45116	dumb ai talents can use	Strike	T_STRIKE
dumb ai uses	T_STONE_SKIN
[LOG]	Giant crystal rat activates Stone Skin.
[SOUND] loading from	/data/sound/talents/earth.ogg	:=:	sound "/data/sound/talents/earth.ogg" : <static>
Loading tile	npc/vermin_rodent_giant_crystal_rat.png
==SDM 64x64 :: 64x128
Loading tile	particles_images/spikes.png
[SHADER] Loading from /data/gfx/shaders/crystalineaura.lua
[SHADER] Loaded shader with totalname	crystalineaura[color=vec3(0.84313725490196,0.55686274509804,0.27058823529412),growthSpeed=2,spikeLength=0.9,spikeOffset=0.123123,spikeWidth=3,time_factor=1500]
New GL Shader program 50
New GL Shader 51 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/crystalineaura.frag
*p 50: Uniform: 0: 8B51 color
*p 50: Uniform: 1: 1406 growthSpeed
*p 50: Uniform: 2: 1406 spikeLength
*p 50: Uniform: 3: 1406 spikeOffset
*p 50: Uniform: 4: 1406 spikeWidth
*p 50: Uniform: 5: 1406 tick
*p 50: Uniform: 6: 1406 tick_start
*p 50: Uniform: 7: 1406 time_factor
*p 50: Uniform: 8: 8B5E displMapTex
*p 50: Uniform: 9: 8B5E normalMapTex
[SHADER] setting reset param	tick_start	1097364
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_crystal_rat.png
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (giant crystal rat)).
[LOG]	
[USERCHAT] channel talk	urmane	tome	if that's the case, then the whole Advanced Shadowmancy tree is not good either ... ?
[LOG]	PuceCube casts Blood Spray.
[USERCHAT] channel serial data	goustophe	tome	501
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Giant crystal rat for #DARK_GREEN#87 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Giant crystal rat!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Ran for 3 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	Ran for 29 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	45125	large brown snake	::	1983	PuceCube	4	<	100
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the southwest (large brown snake)).
[LOG]	
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Large brown snake for #DARK_GREEN#87 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Large brown snake!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Ran for 26 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	44785	green mold	::	1983	PuceCube	25	<	100
green mold	44785	dumb ai talents can use	Slime Roots	T_SLIME_ROOTS
green mold	44785	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_SLIME_ROOTS
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (green mold)).
[LOG]	
green mold	44785	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[LOG]	Green mold uses Nature's Touch.
[MIND CRIT %]	1
[LOG]	
[LOG]	#UID:44785:0#Green mold receives #LIGHT_GREEN#97 healing#LAST#.
[USERCHAT] channel achievement	Shaun255	tome	Level 10 (Roguelike)	false	false
[LOG]	
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Green mold for #DARK_GREEN#87 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Green mold!#{normal}#
[LOG]	
[USERCHAT] channel talk	Sheila	tome	it's not :)
[LOG]	Resting starts...
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Lore found: #0080FF#journal page (kor'pul)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	kor-pul-note-4
[LOG]	Ran for 3 turns (stop reason: learnt lore).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 11 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 26 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	Ran for 36 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 29 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	Ran for 29 turns (stop reason: at exit).
[LOG]	
[LOG]	You gain 2.45 gold from the transmogrification of #SALMON##UID:44963:0#pair of iron boots 'Xeronn' (0 def, 3 armour)#LAST#.
[LOG]	You gain 4.57 gold from the transmogrification of #SALMON##UID:44803:0#Polilralle the iron mace (12.5-17.5 power, 2 apr)#LAST#.
Loading zone persistance level	ruins-kor-pul	3
Make wait background texture 1587 : 0x1083768832 (0, 1082925056)
Wait finished, counted 0, 13 ticks
Creating level	ruins-kor-pul	3
Make wait background texture 1621 : 0x1083768832 (0, 1082925056)
C Map size 25:13 :: 325
C Map seens texture: 1626 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/zones/ruins-kor-pul-last.lua
[STATIC MAP] size	50	50
[TOME ENTITY FILTER] selected Double Ego	21.239358881777	53
[TOME ENTITY FILTER] selected Ego	71.933830896843	98
[TOME ENTITY FILTER] selected Ego	88.460897788513	98
[ActorObjectUse] useObjectEnable: 	Kor's Fall	by	The Shade	inven/slot	2	nil
Added unique	mod.class.Object/Kor's Fall	::	1
[TOME ENTITY FILTER] selected Ego	30.855907550514	65.5
fight: 	rough leather armour of acid resistance	Kor's Fall	::	OFFHAND	BODY
Added unique	mod.class.NPC/The Shade	::	1
C Map size 25:13 :: 325
C Map seens texture: 14 (60x53)
room generator	function: 0x27c93a60	is making a room
loaded room	four_blocks	10	10
alloc	four_blocks
room allocated at	34	10	with center	38	14
room generator	function: 0x27c93a60	is making a room
loaded room	s	10	10
alloc	s
room allocated at	17	5	with center	21	9
room generator	function: 0x27c93a60	is making a room
alloc	big_inner_circle
room allocated at	33	29	with center	38	34
room generator	function: 0x27c93a60	is making a room
alloc	simple8x7
room allocated at	4	4	with center	7	7
room generator	function: 0x27c93a60	is making a room
loaded room	broken_x	9	9
alloc	broken_x
room allocated at	4	25	with center	8	29
room generator	function: 0x27c93a60	is making a room
loaded room	weird2	9	9
alloc	weird2
room allocated at	1	14	with center	5	18
room generator	function: 0x27c93a60	is making a room
alloc	simple6x12
room allocated at	27	25	with center	29	30
room generator	function: 0x27c93a60	is making a room
loaded room	center_arrows	11	15
alloc	center_arrows
room allocated at	13	25	with center	18	32
room generator	function: 0x27c93a60	is making a room
loaded room	double_y	11	7
alloc	double_y
room allocated at	17	16	with center	22	19
room generator	function: 0x27c93a60	is making a room
alloc	simple9x7
room allocated at	33	22	with center	37	25
Begin tunnel	10	table: 0x272a3bc0
fight: 	balanced iron waraxe of daylight	Kor's Fall	::	OFFHAND	MAINHAND
fight: 	balanced iron waraxe of daylight	rough leather armour of acid resistance	::	nil	MAINHAND
Loading tile from tileset	/data/gfx/shockbolt/npc/undead_skeleton_the_shade.png
[SHADER] Loading from /data/gfx/shaders/unique_glow.lua
[SHADER] Loaded shader with totalname	unique_glow[]
New GL Shader program 52
New GL Shader 53 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/unique_glow.frag
OPENGL ERROR: Program Validation FailureValidation failed! - Different sampler types for same sample texture unit in fragment shader.

Loading tile from tileset	/data/gfx/shockbolt/npc/immovable_molds_shining_mold.png
[TOME ENTITY FILTER] selected basic	101.41105935336	103.5
Spawning 	large brown snake	 near 	room	center_arrows	 at 	20	30
[TOME ENTITY FILTER] selected Double Ego	2.0477713586408	20.5
[TOME ENTITY FILTER] selected Ego	54.419000668432	65.5
[ActorObjectUse] useObjectEnable: 	iron greatsword of projection	by	skeleton warrior	inven/slot	2	nil
Spawning 	skeleton warrior	 near 	room	simple6x12	 at 	28	32
Loading tile from tileset	/data/gfx/shockbolt/npc/skeleton_warrior.png
Spawning 	copperhead snake	 near 	room	center_arrows	 at 	17	33
[TOME ENTITY FILTER] selected Ego	35.931869375387	65.5
Spawning 	venom drake hatchling	 near 	room	center_arrows	 at 	16	34
Loading tile from tileset	/data/gfx/shockbolt/npc/dragon_venom_venom_drake_hatchling.png
[TOME ENTITY FILTER] selected Double Ego	16.030630454312	20.5
[TOME ENTITY FILTER] selected basic	80.956872447966	103.5
[TOME ENTITY FILTER] selected Ego	36.441427395433	65.5
Spawning 	giant brown mouse	 near 	room	simple6x12	 at 	31	31
Spawning 	giant brown rat	 near 	room	simple6x12	 at 	24	32
[TOME ENTITY FILTER] selected Ego	32.941425056183	65.5
Spawning 	venom drake hatchling	 near 	room	simple6x12	 at 	28	29
[TOME ENTITY FILTER] selected Ego	49.798032983159	65.5
[TOME ENTITY FILTER] selected basic	75.205236006925	103.5
[TOME ENTITY FILTER] selected basic	70.8915097967	103.5
[TOME ENTITY FILTER] selected Double Ego	9.1338633658909	20.5
[TOME ENTITY FILTER] selected basic	100.94173094501	103.5
fight: 	iron dagger	acidic iron dagger of daylight	::	nil	MAINHAND
fight: 	iron dagger	acidic iron dagger of daylight	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	70.442550536232	103.5
fight: 	rough leather armour	acidic iron dagger of daylight	::	nil	BODY
fight: 	rough leather armour	iron dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	80.912017881268	103.5
[TOME ENTITY FILTER] selected Ego	25.893123729013	65.5
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_human_cutpurse.png
[TOME ENTITY FILTER] selected basic	76.428705834534	103.5
[TOME ENTITY FILTER] selected Ego	22.869618775991	65.5
Spawning 	giant brown rat	 near 	room	simple6x12	 at 	30	28
fight: 	quiver of elm arrows	elm longbow	::	OFFHAND	QUIVER
Loading tile from tileset	/data/gfx/shockbolt/npc/undead_skeleton_degenerated_skeleton_archer.png
Spawning 	grey mold	 near 	room	center_arrows	 at 	15	28
Loading tile from tileset	/data/gfx/shockbolt/npc/spiderkin_spider_spitting_spider.png
[TOME ENTITY FILTER] selected basic	90.451699819055	112.5
[ActorObjectUse] useObjectEnable: 	phase door rune	by	skeleton warrior	inven/slot	1	nil
[TOME ENTITY FILTER] selected basic	76.368659448663	103.5
Spawning 	large brown snake	 near 	room	simple6x12	 at 	29	34
[TOME ENTITY FILTER] selected Ego	31.726201192994	65.5
[TOME ENTITY FILTER] selected Ego	25.418529721074	65.5
[TOME ENTITY FILTER] selected Ego	26.016380236488	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/pickaxe_iron.png
[TOME ENTITY FILTER] selected basic	83.248690188804	112.5
[TOME ENTITY FILTER] selected Money	66.363393891687	72.5
[TOME ENTITY FILTER] selected Money	69.705921616919	72.5
Spawning 	gold pieces	 near 	room	center_arrows	 at 	nil	nil
[TOME ENTITY FILTER] selected basic	98.493724886443	112.5
Spawning 	iron battleaxe	 near 	room	center_arrows	 at 	nil	nil
[TOME ENTITY FILTER] selected Ego	60.168979849007	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/shot_iron.png
[TOME ENTITY FILTER] selected Money	68.400574596226	72.5
[TOME ENTITY FILTER] selected Double Ego	14.183558206815	20.5
Loading tile from tileset	/data/gfx/shockbolt/object/mail_iron.png
[TOME ENTITY FILTER] selected Ego	25.44836228491	65.5
Wait finished, counted 2239, 767 ticks
Deleting shader 52 (is clone 0)
[STARTEVENTS] Assigned events list:
[1] = {
}
[2] = {
}
[3] = {
  [1] = necrotic-air
  [2] = glowing-chest
}
[EVENT] necrotic-air centered at 	40	12
[TOME ENTITY FILTER] selected Greater + Ego	0.680350185996	1
[TOME ENTITY FILTER] selected Ego	37.483208559566	65.5
[ActorObjectUse] useObjectEnable: 	wild infusion of the warrior	by	yellow ooze	inven/slot	1	nil
[TOME ENTITY FILTER] selected basic	81.167985355055	103.5
fight: 	quiver of elm arrows	elm longbow	::	OFFHAND	QUIVER
[EVENT] glowing-chest placed at 	28	19
Not gone east, no backup guardian
Running on level loads	ruins-kor-pul-3
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	PuceCube	PuceCube
Adding entity	1983	after	1983
Entering tier1 zone for escort	tier1.2	0	3
Updating zone name	Ruins of Kor'Pul (3)
C Map minimap texture: 239 (50x50; 64x64)
[USERCHAT] channel talk	urmane	tome	well there you go :-)
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	Skeleton warrior is afflicted by a rotting disease!
[LOG]	Venom drake hatchling is afflicted by a decrepitude disease!
[LOG]	Venom drake hatchling is afflicted by a rotting disease!
[LOG]	Venom drake hatchling is afflicted by a weakness disease!
[LOG]	Venom drake hatchling is afflicted by a weakness disease!
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Something for #DARK_GREEN#87 blight#LAST# damage.
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Venom drake hatchling for #DARK_GREEN#87 blight#LAST# damage.
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Skeleton warrior for #DARK_GREEN#87 blight#LAST# damage.
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Venom drake hatchling for #DARK_GREEN#85 blight#LAST# damage.
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Giant brown rat for #DARK_GREEN#87 blight#LAST# damage.
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Venom drake hatchling for #DARK_GREEN#87 blight#LAST# damage.
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Venom drake hatchling for #DARK_GREEN#87 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Giant brown rat!#{normal}#
AI took for target	45986	large brown snake	::	1983	PuceCube	25	<	100
[TARGET] Passing target	giant brown mouse	from	skeleton warrior	to	PuceCube
giant brown mouse	45940	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
dumb ai uses	T_HIDE_IN_PLAIN_SIGHT
[LOG]	Giant brown mouse uses Hide in Plain Sight.
checkHit	13.5	vs	29.163333142835	=> chance to hit	11
Hide in Plain Sight: 13.5 stealth vs 29.163333142835 detection -->chance 11
[LOG]	
[LOG]	Rotting Disease from PuceCube hits Skeleton warrior for #DARK_GREEN#17 blight#LAST# damage.
[LOG]	Rotting Disease from PuceCube hits Venom drake hatchling for #DARK_GREEN#17 blight#LAST# damage.
[LOG]	Decrepitude Disease from PuceCube hits Venom drake hatchling for #DARK_GREEN#17 blight#LAST# damage.
[LOG]	Weakness Disease from PuceCube hits Venom drake hatchling for #DARK_GREEN#17 blight#LAST# damage.
[LOG]	Weakness Disease from PuceCube hits Venom drake hatchling for #DARK_GREEN#17 blight#LAST# damage.
[MOUSE] pre starting drag'n'drop
[LOG]	PuceCube casts Darkfire.
[SPELL] friendly fire chance	100
[SPELL CRIT %]	2
Adding entity	46093	after	1983
Cloned shader 43
[SHADER] setting reset param	tick_start	1115304
[LOG]	PuceCube's Darkfire hits Giant brown mouse for #LIGHT_RED#31 fire#LAST# damage.
[LOG]	PuceCube's Darkfire hits Skeleton warrior for #LIGHT_RED#31 fire#LAST#, #GREY#31 darkness#LAST# (63 total damage).
[LOG]	PuceCube's Darkfire hits Venom drake hatchling for #LIGHT_RED#31 fire#LAST#, #GREY#31 darkness#LAST# (63 total damage).
[LOG]	PuceCube's Darkfire hits Venom drake hatchling for #LIGHT_RED#31 fire#LAST#, #GREY#31 darkness#LAST# (63 total damage).
[LOG]	PuceCube's Darkfire hits Venom drake hatchling for #LIGHT_RED#31 fire#LAST#, #GREY#31 darkness#LAST# (63 total damage).
[LOG]	PuceCube's Darkfire hits Large brown snake for #LIGHT_RED#31 fire#LAST#, #GREY#31 darkness#LAST# (63 total damage).
[LOG]	#{bold}#PuceCube's Darkfire killed Giant brown mouse!#{normal}#
venom drake hatchling	45949	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	16.955722387084	25	1	34.5	vs.	5.7	::	1
checkHit	34.5	vs	5.7	=> chance to hit	100
[ATTACK] raw dam	16.955722387084	versus	1	0.3	with APR	25
[ATTACK] after armor	16.955722387084
[ATTACK] after range	17
[PHYS CRIT %]	0
[ATTACK] after crit	17
[ATTACK] after mult	17
[LOG]	
[LOG]	#UID:45949:0#Venom drake hatchling hits #fbd578#PuceCube#LAST# for #aaaaaa#16 physical#LAST# damage.
[LOG]	Rotting Disease from PuceCube hits Skeleton warrior for #DARK_GREEN#17 blight#LAST# damage.
[LOG]	Rotting Disease from PuceCube hits Venom drake hatchling for #DARK_GREEN#17 blight#LAST# damage.
[LOG]	Decrepitude Disease from PuceCube hits Venom drake hatchling for #DARK_GREEN#17 blight#LAST# damage.
[LOG]	Weakness Disease from PuceCube hits Venom drake hatchling for #DARK_GREEN#17 blight#LAST# damage.
[LOG]	Weakness Disease from PuceCube hits Venom drake hatchling for #DARK_GREEN#17 blight#LAST# damage.
[LOG]	#{bold}#Rotting Disease from PuceCube killed Venom drake hatchling!#{normal}#
[LOG]	#{bold}#Weakness Disease from PuceCube killed Venom drake hatchling!#{normal}#
[LOG]	#{bold}#Decrepitude Disease from PuceCube killed Venom drake hatchling!#{normal}#
[LOG]	#{bold}#Rotting Disease from PuceCube killed Skeleton warrior!#{normal}#
[USERCHAT] channel achievement	Brassqund	tome	Can you bear it? So much bearness!	false	true
[LOG]	PuceCube casts Soul Rot.
[SPELL CRIT %]	10.670187905941
Adding entity	46094	after	1983
[LOG]	PuceCube's Soul Rot hits Venom drake hatchling for #DARK_GREEN#65 blight#LAST# damage.
[LOG]	#{bold}#PuceCube's Soul Rot killed Venom drake hatchling!#{normal}#
[LOG]	
[LOG]	PuceCube casts Drain.
[SPELL CRIT %]	2
Adding entity	46095	after	1983
[LOG]	PuceCube's Drain hits Large brown snake for #DARK_GREEN#55 blight#LAST# damage.
[LOG]	#{bold}#PuceCube's Drain killed Large brown snake!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:963:0#Talent Soul Rot is ready to use.
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	#00ff00##UID:960:0#Talent Darkfire is ready to use.
[LOG]	#00ff00##UID:923:0#Talent Drain is ready to use.
Deleting shader 43 (is clone 1)
[LOG]	Rested for 25 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	You pickup 0.65 gold pieces.
[LOG]	You pickup 0.60 gold pieces.
[LOG]	You pickup 0.55 gold pieces.
[Identify]	ametrine	true
[LOG]	PuceCube picks up (m.): #FFFFFF##UID:45998:0#ametrine#LAST#.
[LOG]	You pickup 0.55 gold pieces.
[LOG]	You pickup 0.80 gold pieces.
AI took for target	45987	skeleton warrior	::	1983	PuceCube	100	<	100
AI took for target	45977	grey mold	::	1983	PuceCube	100	<	100
grey mold	45977	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
AI took for target	45987	skeleton warrior	::	1983	PuceCube	100	<	100
AI took for target	45943	brown mold	::	1983	PuceCube	100	<	100
brown mold	45943	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
[Identify]	iron greatmaul of erosion	true
[LOG]	PuceCube picks up (b.): #00FF80##UID:46012:0#iron greatmaul of erosion (18-27 power, 1 apr)#LAST#.
AI took for target	45943	brown mold	::	1983	PuceCube	49	<	100
brown mold	45943	dumb ai talents can use	Slime Roots	T_SLIME_ROOTS
dumb ai uses	T_SLIME_ROOTS
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southwest (brown mold)).
[LOG]	
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Brown mold for #DARK_GREEN#87 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Brown mold!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 5 turns (stop reason: hostile spotted to the north (skeleton warrior)).
[LOG]	
[LOG]	PuceCube casts Soul Rot.
[USERCHAT] channel talk	urmane	tome	let's corrupt this Heart and go Vile Life instead
[SPELL CRIT %]	10.670187905941
Adding entity	46096	after	1983
[LOG]	PuceCube's Soul Rot hits Skeleton warrior for #DARK_GREEN#65 blight#LAST# damage.
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	
[LOG]	PuceCube casts Drain.
[SPELL CRIT %]	2
Adding entity	46097	after	1983
[LOG]	PuceCube's Drain hits Skeleton warrior for #DARK_GREEN#55 blight#LAST# damage.
[LOG]	
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	#{bold}#PuceCube's spell attains critical power!#{normal}#
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Skeleton warrior for #{bold}##DARK_GREEN#87 blight#{normal}##LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Skeleton warrior!#{normal}#
grey mold	45977	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
[LOG]	#00ff00##UID:963:0#Talent Soul Rot is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	#00ff00##UID:923:0#Talent Drain is ready to use.
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	You pickup 0.65 gold pieces.
grey mold	45977	dumb ai talents can use	Slime Roots	T_SLIME_ROOTS
dumb ai uses	T_SLIME_ROOTS
grey mold	45977	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
AI took for target	45930	green mold	::	1983	PuceCube	25	<	100
green mold	45930	dumb ai talents can use	Slime Roots	T_SLIME_ROOTS
green mold	45930	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
AI took for target	45977	grey mold	::	1983	PuceCube	36	<	100
[TARGET] Passing target	copperhead snake	from	green mold	to	PuceCube
green mold	45930	dumb ai talents can use	Slime Roots	T_SLIME_ROOTS
dumb ai uses	T_SLIME_ROOTS
[TARGET] Passing target	venom drake hatchling	from	copperhead snake	to	PuceCube
[TARGET] Passing target	venom drake hatchling	from	copperhead snake	to	PuceCube
[TARGET] Passing target	venom drake hatchling	from	copperhead snake	to	PuceCube
[TARGET] Passing target	venom drake hatchling	from	copperhead snake	to	PuceCube
[TARGET] Passing target	shining mold	from	copperhead snake	to	PuceCube
[TARGET] Passing target	large brown snake	from	copperhead snake	to	PuceCube
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (green mold)).
[LOG]	
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Green mold for #DARK_GREEN#87 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Green mold!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 2 turns (stop reason: hostile spotted to the north (large brown snake)).
[LOG]	
[LOG]	Blood Spray is still on cooldown for 4 turns.
[LOG]	PuceCube casts Soul Rot.
[SPELL CRIT %]	10.670187905941
Adding entity	46098	after	1983
AI took for target	45923	large brown snake	::	1983	PuceCube	4	<	100
[LOG]	PuceCube's Soul Rot hits Large brown snake for #DARK_GREEN#60 blight#LAST# damage.
[LOG]	
[USERCHAT] channel achievement	underup7	tome	The Right thing to do (Roguelike)	false	false
[LOG]	PuceCube casts Drain.
[SPELL CRIT %]	2
Adding entity	46099	after	1983
[LOG]	PuceCube's Drain hits Large brown snake for #DARK_GREEN#51 blight#LAST# damage.
[LOG]	#{bold}#PuceCube's Drain killed Large brown snake!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	#00ff00##UID:963:0#Talent Soul Rot is ready to use.
[LOG]	Rested for 2 turns (stop reason: hostile spotted to the north (venom drake hatchling)).
[LOG]	
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Something for #DARK_GREEN#87 blight#LAST# damage.
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Venom drake hatchling for #DARK_GREEN#83 blight#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	venom drake hatchling	 :: 	11.741243713111	2	5	6	vs.	4.2	::	1
checkHit	6	vs	4.2	=> chance to hit	55
[ATTACK] raw dam	11.741243713111	versus	5	0.3	with APR	2
[ATTACK] after armor	8.7412437131111
[ATTACK] after range	8
[PHYS CRIT %]	2.5
[ATTACK] after crit	8
[ATTACK] after mult	8
[ATTACK] staff accuracy bonus	6	4.2	=	1.045
[LOG]	#UID:45936:0#Venom drake hatchling hits #fbd578#PuceCube#LAST# for #GREEN#2 acid#LAST# damage.
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Venom drake hatchling for #aaaaaa#9 physical#LAST# damage.
venom drake hatchling	45936	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	25.396518543356	25	1	41.833333333333	vs.	5.7	::	1
checkHit	41.833333333333	vs	5.7	=> chance to hit	100
[ATTACK] raw dam	25.396518543356	versus	1	0.3	with APR	25
[ATTACK] after armor	25.396518543356
[ATTACK] after range	25
[PHYS CRIT %]	0
[ATTACK] after crit	25
[ATTACK] after mult	25
[LOG]	
[LOG]	#UID:45936:0#Venom drake hatchling hits #fbd578#PuceCube#LAST# for #aaaaaa#24 physical#LAST# damage.
[LOG]	PuceCube casts Soul Rot.
[SPELL CRIT %]	10.670187905941
[LOG]	#{bold}#PuceCube's spell attains critical power!#{normal}#
Adding entity	46100	after	1983
[LOG]	PuceCube's Soul Rot hits Venom drake hatchling for #{bold}##DARK_GREEN#94 blight#{normal}##LAST# damage.
[LOG]	#{bold}#PuceCube's Soul Rot killed Venom drake hatchling!#{normal}#
[LOG]	
[LOG]	You pickup 0.70 gold pieces.
copperhead snake	45931	dumb ai talents can use	Attack	T_ATTACK
copperhead snake	45931	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	10.529751562084	10	1	21	vs.	5.7	::	1
checkHit	21	vs	5.7	=> chance to hit	89
[ATTACK] raw dam	10.529751562084	versus	1	0.3	with APR	10
[ATTACK] after armor	10.529751562084
[ATTACK] after range	10
[PHYS CRIT %]	1
[ATTACK] after crit	10
[ATTACK] after mult	10
[LOG]	#UID:45931:0#Copperhead snake hits #fbd578#PuceCube#LAST# for #aaaaaa#9 physical#LAST# damage.
[LOG]	
[LOG]	Drain is still on cooldown for 2 turns.
[SPELL CRIT %]	2
Adding entity	46101	after	1983
[LOG]	Copperhead snake is on fire!
Cloned shader 43
[SHADER] setting reset param	tick_start	1134906
[LOG]	PuceCube's Flame hits Copperhead snake for #LIGHT_RED#49 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	10.529751562084	10	1	21	vs.	5.7	::	1
checkHit	21	vs	5.7	=> chance to hit	89
[ATTACK] raw dam	10.529751562084	versus	1	0.3	with APR	10
[ATTACK] after armor	10.529751562084
[ATTACK] after range	11
[PHYS CRIT %]	1
[ATTACK] after crit	11
[ATTACK] after mult	11
[LOG]	#UID:45931:0#Copperhead snake hits #fbd578#PuceCube#LAST# for #aaaaaa#10 physical#LAST# damage.
[LOG]	
[LOG]	Burning from PuceCube hits Copperhead snake for #LIGHT_RED#16 fire#LAST# damage.
[LOG]	#{bold}#Burning from PuceCube killed Copperhead snake!#{normal}#
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	23.626545820191	25	1	34	vs.	5.7	::	1
checkHit	34	vs	5.7	=> chance to hit	100
[ATTACK] raw dam	23.626545820191	versus	1	0.3	with APR	25
[ATTACK] after armor	23.626545820191
[ATTACK] after range	23
[PHYS CRIT %]	0
[ATTACK] after crit	23
[ATTACK] after mult	23
AI took for target	45938	venom drake hatchling	::	1983	PuceCube	4	<	100
[LOG]	#00ff00##UID:963:0#Talent Soul Rot is ready to use.
[LOG]	#00ff00##UID:923:0#Talent Drain is ready to use.
[LOG]	
[LOG]	#UID:45932:0#Venom drake hatchling hits #fbd578#PuceCube#LAST# for #aaaaaa#22 physical#LAST# damage.
[LOG]	PuceCube casts Soul Rot.
[SPELL CRIT %]	10.670187905941
Adding entity	46102	after	1983
[LOG]	PuceCube's Soul Rot hits Venom drake hatchling for #DARK_GREEN#65 blight#LAST# damage.
venom drake hatchling	45932	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	23.626545820191	25	1	34	vs.	5.7	::	1
checkHit	34	vs	5.7	=> chance to hit	100
[ATTACK] raw dam	23.626545820191	versus	1	0.3	with APR	25
[ATTACK] after armor	23.626545820191
[ATTACK] after range	23
[PHYS CRIT %]	0
[ATTACK] after crit	23
[ATTACK] after mult	23
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	24.534796849489	25	1	36.75	vs.	5.7	::	1
checkHit	36.75	vs	5.7	=> chance to hit	100
[ATTACK] raw dam	24.534796849489	versus	1	0.3	with APR	25
[ATTACK] after armor	24.534796849489
[ATTACK] after range	26
[PHYS CRIT %]	0
[ATTACK] after crit	26
[ATTACK] after mult	26
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	
[LOG]	#UID:45932:0#Venom drake hatchling hits #fbd578#PuceCube#LAST# for #aaaaaa#22 physical#LAST# damage.
[LOG]	#UID:45938:0#Venom drake hatchling hits #fbd578#PuceCube#LAST# for #aaaaaa#24 physical#LAST# damage.
[USERCHAT] channel achievement	inlandmurmur	tome	Orbituary	false	false
[MOUSE] pre starting drag'n'drop
[LOG]	PuceCube uses Infusion: Wild.
[LOG]	PuceCube lessens the pain.
[USERCHAT] channel achievement	zpg	global	Wibbly Wobbly Timey Wimey Stuff (Nightmare (Adventure) difficulty)	false	true
[LOG]	PuceCube uses Infusion: Regeneration.
[LOG]	PuceCube starts regenerating health quickly.
venom drake hatchling	45932	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	23.626545820191	25	1	34	vs.	5.7	::	1
checkHit	34	vs	5.7	=> chance to hit	100
[ATTACK] raw dam	23.626545820191	versus	1	0.3	with APR	25
[ATTACK] after armor	23.626545820191
[ATTACK] after range	25
[PHYS CRIT %]	0
[ATTACK] after crit	25
[ATTACK] after mult	25
venom drake hatchling	45938	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	24.534796849489	25	1	36.75	vs.	5.7	::	1
checkHit	36.75	vs	5.7	=> chance to hit	100
[ATTACK] raw dam	24.534796849489	versus	1	0.3	with APR	25
[ATTACK] after armor	24.534796849489
[ATTACK] after range	25
[PHYS CRIT %]	0
[ATTACK] after crit	25
[ATTACK] after mult	25
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
[LOG]	
[LOG]	#UID:45932:0#Venom drake hatchling hits #fbd578#PuceCube#LAST# for #aaaaaa#20 physical#LAST# damage.
[LOG]	#UID:45938:0#Venom drake hatchling hits #fbd578#PuceCube#LAST# for #aaaaaa#20 physical#LAST# damage.
[LOG]	PuceCube casts Blood Spray.
[USERCHAT] channel serial data	roblicious	tome	615
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	Venom drake hatchling is afflicted by a rotting disease!
[LOG]	Venom drake hatchling is afflicted by a decrepitude disease!
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Venom drake hatchling for #DARK_GREEN#87 blight#LAST# damage.
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Venom drake hatchling for #DARK_GREEN#87 blight#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	23.626545820191	25	1	34	vs.	5.7	::	1
checkHit	34	vs	5.7	=> chance to hit	100
[ATTACK] raw dam	23.626545820191	versus	1	0.3	with APR	25
[ATTACK] after armor	23.626545820191
[ATTACK] after range	24
[PHYS CRIT %]	0
[ATTACK] after crit	24
[ATTACK] after mult	24
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	24.534796849489	25	1	32.584980193436	vs.	5.7	::	1
checkHit	32.584980193436	vs	5.7	=> chance to hit	100
[ATTACK] raw dam	24.534796849489	versus	1	0.3	with APR	25
[ATTACK] after armor	24.534796849489
[ATTACK] after range	24
[PHYS CRIT %]	0
[ATTACK] after crit	24
[ATTACK] after mult	24
[LOG]	
[LOG]	#UID:45938:0#Venom drake hatchling hits #fbd578#PuceCube#LAST# for #aaaaaa#19 physical#LAST# damage.
[LOG]	Rotting Disease from PuceCube hits Venom drake hatchling for #DARK_GREEN#17 blight#LAST# damage.
[LOG]	Decrepitude Disease from PuceCube hits Venom drake hatchling for #DARK_GREEN#17 blight#LAST# damage.
[LOG]	#UID:45932:0#Venom drake hatchling hits #fbd578#PuceCube#LAST# for #aaaaaa#19 physical#LAST# damage.
Deleting shader 43 (is clone 1)
Server latency	165
[LOG]	PuceCube casts Blood Grasp.
[USERCHAT] channel talk	Sheila	tome	or harmony, so you don't have to stat magic or use vim
[SPELL CRIT %]	2
Adding entity	46103	after	1983
[LOG]	PuceCube's Blood Grasp drains life from Venom drake hatchling!
[LOG]	#fbd578#PuceCube#LAST# receives #LIGHT_GREEN#48 healing#LAST# from #UID:45932:0#Venom drake hatchling.
[LOG]	PuceCube's Blood Grasp hits Venom drake hatchling for #DARK_GREEN#88 blight#LAST# damage.
[LOG]	#{bold}#PuceCube's Blood Grasp killed Venom drake hatchling!#{normal}#
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	24.534796849489	25	1	32.584980193436	vs.	5.7	::	1
checkHit	32.584980193436	vs	5.7	=> chance to hit	100
[ATTACK] raw dam	24.534796849489	versus	1	0.3	with APR	25
[ATTACK] after armor	24.534796849489
[ATTACK] after range	26
[PHYS CRIT %]	0
[ATTACK] after crit	26
[ATTACK] after mult	26
[LOG]	#00ff00##UID:963:0#Talent Soul Rot is ready to use.
[LOG]	
[LOG]	#UID:45938:0#Venom drake hatchling hits #fbd578#PuceCube#LAST# for #aaaaaa#21 physical#LAST# damage.
[LOG]	Decrepitude Disease from PuceCube hits Venom drake hatchling for #DARK_GREEN#17 blight#LAST# damage.
[LOG]	PuceCube casts Soul Rot.
[SPELL CRIT %]	10.670187905941
Adding entity	46104	after	1983
[LOG]	PuceCube's Soul Rot hits Venom drake hatchling for #DARK_GREEN#65 blight#LAST# damage.
[LOG]	#{bold}#PuceCube's Soul Rot killed Venom drake hatchling!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	PuceCube feels pain again.
[LOG]	PuceCube stops regenerating health quickly.
[LOG]	#00ff00##UID:963:0#Talent Soul Rot is ready to use.
[LOG]	#00ff00##UID:952:0#Talent Blood Grasp is ready to use.
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
shining mold	45985	dumb ai talents can use	Slime Roots	T_SLIME_ROOTS
dumb ai uses	T_SLIME_ROOTS
[LOG]	#00ff00##UID:104:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:115:0#Talent Infusion: Wild is ready to use.
[TARGET] Passing target	shining mold	from	shining mold	to	PuceCube
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
shining mold	45918	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
AI took for target	45934	venom drake hatchling	::	1983	PuceCube	36	<	100
[LOG]	Rested for 21 turns (stop reason: hostile spotted to the west (venom drake hatchling)).
[LOG]	
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	Venom drake hatchling is afflicted by a weakness disease!
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Venom drake hatchling for #DARK_GREEN#87 blight#LAST# damage.
[LOG]	
[LOG]	Weakness Disease from PuceCube hits Venom drake hatchling for #DARK_GREEN#17 blight#LAST# damage.
[LOG]	PuceCube casts Soul Rot.
[SPELL CRIT %]	10.670187905941
Adding entity	46105	after	1983
[LOG]	PuceCube's Soul Rot hits Venom drake hatchling for #DARK_GREEN#65 blight#LAST# damage.
[LOG]	
[LOG]	Weakness Disease from PuceCube hits Venom drake hatchling for #DARK_GREEN#17 blight#LAST# damage.
[LOG]	#{bold}#Weakness Disease from PuceCube killed Venom drake hatchling!#{normal}#
[LOG]	Resting starts...
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
shining mold	45918	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
[LOG]	#00ff00##UID:963:0#Talent Soul Rot is ready to use.
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
shining mold	45918	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
shining mold	45918	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
shining mold	45918	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
[LOG]	Rested for 62 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	You pickup 0.60 gold pieces.
shining mold	45918	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
[LOG]	You pickup 0.50 gold pieces.
[LOG]	You pickup 0.50 gold pieces.
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
shining mold	45918	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
shining mold	45918	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
shining mold	45918	dumb ai talents can use	Slime Roots	T_SLIME_ROOTS
shining mold	45918	dumb ai talents can use	Attack	T_ATTACK
shining mold	45918	dumb ai talents can use	Blinding Spores	T_SPORE_BLIND
dumb ai uses	T_SLIME_ROOTS
shining mold	45985	dumb ai talents can use	Slime Roots	T_SLIME_ROOTS
shining mold	45985	dumb ai talents can use	Attack	T_ATTACK
shining mold	45985	dumb ai talents can use	Blinding Spores	T_SPORE_BLIND
dumb ai uses	T_ATTACK
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the southwest (shining mold)).
[LOG]	
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Shining mold for #DARK_GREEN#87 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Shining mold!#{normal}#
[LOG]	
[LOG]	Resting starts...
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
shining mold	45985	dumb ai talents can use	Slime Roots	T_SLIME_ROOTS
dumb ai uses	T_SLIME_ROOTS
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
shining mold	45985	dumb ai talents can use	Attack	T_ATTACK
shining mold	45985	dumb ai talents can use	Blinding Spores	T_SPORE_BLIND
dumb ai uses	T_ATTACK
shining mold	45985	dumb ai talents can use	Attack	T_ATTACK
shining mold	45985	dumb ai talents can use	Blinding Spores	T_SPORE_BLIND
dumb ai uses	T_ATTACK
shining mold	45985	dumb ai talents can use	Attack	T_ATTACK
shining mold	45985	dumb ai talents can use	Blinding Spores	T_SPORE_BLIND
dumb ai uses	T_SPORE_BLIND
shining mold	45985	dumb ai talents can use	Attack	T_ATTACK
shining mold	45985	dumb ai talents can use	Blinding Spores	T_SPORE_BLIND
dumb ai uses	T_SPORE_BLIND
shining mold	45985	dumb ai talents can use	Attack	T_ATTACK
shining mold	45985	dumb ai talents can use	Blinding Spores	T_SPORE_BLIND
dumb ai uses	T_ATTACK
shining mold	45985	dumb ai talents can use	Attack	T_ATTACK
shining mold	45985	dumb ai talents can use	Blinding Spores	T_SPORE_BLIND
dumb ai uses	T_ATTACK
shining mold	45985	dumb ai talents can use	Attack	T_ATTACK
shining mold	45985	dumb ai talents can use	Blinding Spores	T_SPORE_BLIND
dumb ai uses	T_SPORE_BLIND
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
AI took for target	45920	green mold	::	1983	PuceCube	100	<	100
green mold	45920	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
green mold	45920	dumb ai talents can use	Slime Roots	T_SLIME_ROOTS
dumb ai uses	T_SLIME_ROOTS
green mold	45920	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (green mold)).
[LOG]	
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Green mold for #DARK_GREEN#87 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Green mold!#{normal}#
[LOG]	
[LOG]	Resting starts...
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
AI took for target	45953	cutpurse	::	1983	PuceCube	100	<	100
cutpurse	45953	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (cutpurse)).
[LOG]	
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Cutpurse for #DARK_GREEN#87 blight#LAST# damage.
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
AI took for target	45953	cutpurse	::	1983	PuceCube	4	<	100
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the north (cutpurse)).
[LOG]	PuceCube casts Soul Rot.
[SPELL CRIT %]	10.670187905941
Adding entity	46106	after	1983
[LOG]	PuceCube's Soul Rot hits Cutpurse for #DARK_GREEN#65 blight#LAST# damage.
[LOG]	#{bold}#PuceCube's Soul Rot killed Cutpurse!#{normal}#
[LOG]	
[LOG]	Resting starts...
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
[LOG]	#00ff00##UID:963:0#Talent Soul Rot is ready to use.
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	Rested for 5 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	You pickup 0.55 gold pieces.
[LOG]	You pickup 0.90 gold pieces.
[LOG]	Today is the 1st Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
[USERCHAT] channel achievement	MilesTiden	tome	Level 10	false	false
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
[Identify]	linen cloak	true
[LOG]	PuceCube picks up (e.): #FFFFFF##UID:45997:0#linen cloak (1 def, 0 armour)#LAST#.
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
[Identify]	spiked iron mail armour of temporal resistance	true
[LOG]	PuceCube picks up (i.): #00FF80##UID:46006:0#spiked iron mail armour of temporal resistance (2 def, 4 armour)#LAST#.
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
[LOG]	Ran for 2 turns (stop reason: something interesting).
[LOG]	
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
[LOG]	#GOLD#An object rolls from the chest!
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_yellow_ooze.png
[LOG]	#GOLD#But the chest was guarded!
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Degenerated skeleton archer for #DARK_GREEN#87 blight#LAST# damage.
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits White worm mass for #DARK_GREEN#84 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed White worm mass!#{normal}#
[TARGET] Passing target	yellow ooze	from	degenerated skeleton archer	to	PuceCube
[TARGET] Passing target	green worm mass	from	degenerated skeleton archer	to	PuceCube
AI took for target	46088	degenerated skeleton archer	::	1983	PuceCube	4	<	100
degenerated skeleton archer	46088	dumb ai talents can use	Shoot	T_SHOOT
dumb ai uses	T_SHOOT
[LOG]	Degenerated skeleton archer shoots!
[ARCHERY ACQUIRE TARGETS WITH]	elm longbow	quiver of elm arrows	nil	nil
[SHOOT] speed	0.8	=>	800
[SOUND] loading from	/data/sound/actions/arrow.ogg	:=:	sound "/data/sound/actions/arrow.ogg" : <static>
[ARCHERY SHOOT]	degenerated skeleton archer	46088	using weapon:	elm longbow	ammo:	quiver of elm arrows	offweapon:	nil	pf_weapon:	nil
[ARCHERY SHOOT dofire] Shooting weapon:	elm longbow	to:	28	19
Adding entity	46107	after	46088
[LOG]	
[USERCHAT] channel achievement	Gluecost	tome	The Arena (Roguelike)	false	false
[LOG]	PuceCube casts Soul Rot.
[SPELL CRIT %]	10.670187905941
Adding entity	46108	after	1983
[ATTACK ARCHERY]	46107	 to 	PuceCube	 :: 	15.666261024026	5	1	::	1
checkHit	16	vs	8.7	=> chance to hit	69
[LOG]	Degenerated skeleton archer's Shoot misses #fbd578#PuceCube#LAST#.
[LOG]	PuceCube's Soul Rot hits Degenerated skeleton archer for #DARK_GREEN#65 blight#LAST# damage.
[LOG]	#{bold}#PuceCube's Soul Rot killed Degenerated skeleton archer!#{normal}#
yellow ooze	46080	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	8.9133713776057	5	1	14	vs.	5.7	::	1
checkHit	14	vs	5.7	=> chance to hit	71
[LOG]	#UID:46080:0#Yellow ooze misses #fbd578#PuceCube#LAST#.
[LOG]	
[LOG]	PuceCube casts Drain.
[SPELL CRIT %]	2
Adding entity	46109	after	1983
[LOG]	PuceCube's Drain hits Yellow ooze for #DARK_GREEN#55 blight#LAST# damage.
yellow ooze	46080	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	8.9133713776057	5	1	14	vs.	5.7	::	1
checkHit	14	vs	5.7	=> chance to hit	71
[LOG]	#UID:46080:0#Yellow ooze misses #fbd578#PuceCube#LAST#.
[LOG]	
[USERCHAT] channel serial data	_woof_	tome	682
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	yellow ooze	 :: 	11.741243713111	2	1	6	vs.	4.5	::	1
checkHit	6	vs	4.5	=> chance to hit	54
[ATTACK] raw dam	11.741243713111	versus	1	0.3	with APR	2
[ATTACK] after armor	11.741243713111
[ATTACK] after range	14
[PHYS CRIT %]	2.5
[ATTACK] after crit	14
[ATTACK] after mult	14
[ActorObjectUse] useObjectDisable: 	wild infusion of the warrior	inven/slot	1	1	tid	nil
[ATTACK] staff accuracy bonus	6	4.5	=	1.0375
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Yellow ooze for #aaaaaa#16 physical#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Yellow ooze!#{normal}#
[LOG]	
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	green worm mass	 :: 	11.741243713111	2	1	6	vs.	4.15	::	1
checkHit	6	vs	4.15	=> chance to hit	55
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# misses Green worm mass.
[ATTACK] staff accuracy bonus	6	4.15	=	1.04625
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	6.4480400510233	100	1	16	vs.	5.7	::	1
checkHit	16	vs	5.7	=> chance to hit	76
[LOG]	#UID:46087:0#Green worm mass misses #fbd578#PuceCube#LAST#.
[LOG]	#00ff00##UID:963:0#Talent Soul Rot is ready to use.
[LOG]	
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	green worm mass	 :: 	11.741243713111	2	1	6	vs.	4.15	::	1
checkHit	6	vs	4.15	=> chance to hit	55
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# misses Green worm mass.
[ATTACK] staff accuracy bonus	6	4.15	=	1.04625
AI took for target	46087	green worm mass	::	1983	PuceCube	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	6.4480400510233	100	1	16	vs.	5.7	::	1
checkHit	16	vs	5.7	=> chance to hit	76
[ATTACK] raw dam	6.4480400510233	versus	1	0.3	with APR	100
[ATTACK] after armor	6.4480400510233
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[SOUND] loading from	/data/sound/creatures/worms/worm_2.ogg	:=:	sound "/data/sound/creatures/worms/worm_2.ogg" : <static>
[LOG]	#UID:46087:0#Green worm mass hits #fbd578#PuceCube#LAST# for #aaaaaa#6 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with (mainhand)	elm starstaff
[ATTACK] to 	green worm mass	 :: 	11.741243713111	2	1	6	vs.	4.15	::	1
checkHit	6	vs	4.15	=> chance to hit	55
[ATTACK] raw dam	11.741243713111	versus	1	0.3	with APR	2
[ATTACK] after armor	11.741243713111
[ATTACK] after range	11
[PHYS CRIT %]	2.5
[ATTACK] after crit	11
[ATTACK] after mult	11
[ATTACK] staff accuracy bonus	6	4.15	=	1.04625
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Green worm mass for #aaaaaa#13 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	PuceCube	 :: 	6.4480400510233	100	1	16	vs.	5.7	::	1
checkHit	16	vs	5.7	=> chance to hit	76
[ATTACK] raw dam	6.4480400510233	versus	1	0.3	with APR	100
[ATTACK] after armor	6.4480400510233
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[LOG]	#UID:46087:0#Green worm mass hits #fbd578#PuceCube#LAST# for #aaaaaa#7 physical#LAST# damage.
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	
[LOG]	PuceCube casts Soul Rot.
[SPELL CRIT %]	10.670187905941
Adding entity	46110	after	1983
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm (1)#WHITE#.
[LOG]	PuceCube's Soul Rot hits Green worm mass for #DARK_GREEN#65 blight#LAST# damage.
[LOG]	#{bold}#PuceCube's Soul Rot killed Green worm mass!#{normal}#
[LOG]	
[ActorObjectUse] useObjectEnable: 	wild infusion of the warrior	by	PuceCube	inven/slot	1	nil
[Identify]	wild infusion of the warrior	true
[LOG]	PuceCube picks up (b.): #00FF80##UID:46081:0#wild infusion of the warrior (resist 11%; cure physical)#LAST#.
[LOG]	You pickup 0.95 gold pieces.
[LOG]	
[Identify]	potent elm vilestaff of protection	true
[LOG]	PuceCube picks up (d.): #0080FF##UID:46074:0#potent elm vilestaff of protection (13-15.6 power, 2 apr, darkness element)#LAST#.
[LOG]	
[USERCHAT] channel serial data	zeppelinj0	tome	684
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	potent elm vilestaff of protection	elm starstaff	::	OFFHAND	MAINHAND
fight: 	potent elm vilestaff of protection	warrior's copper amulet of dexterity (#STATBONUS#)	::	nil	MAINHAND
fight: 	potent elm vilestaff of protection	survivor's brass lantern of clarity	::	nil	MAINHAND
fight: 	potent elm vilestaff of protection	ancient linen robe of the mind (#RESIST#)	::	nil	MAINHAND
fight: 	potent elm vilestaff of protection	linen cloak 'Barkpython'	::	nil	MAINHAND
fight: 	potent elm vilestaff of protection	linen wizard hat of corrosion (#RESIST#)	::	nil	MAINHAND
fight: 	potent elm vilestaff of protection	grounding rough leather belt	::	nil	MAINHAND
fight: 	potent elm vilestaff of protection	pair of rough leather boots of uncanny dodging	::	nil	MAINHAND
fight: 	potent elm vilestaff of protection	Imp Claw	::	nil	MAINHAND
fight: 	potent elm vilestaff of protection	quiver of elm arrows of accuracy	::	nil	MAINHAND
fight: 	potent elm vilestaff of protection	warrior's copper amulet of dexterity (#STATBONUS#)	::	nil	MAINHAND
fight: 	potent elm vilestaff of protection	survivor's brass lantern of clarity	::	nil	MAINHAND
fight: 	potent elm vilestaff of protection	ancient linen robe of the mind (#RESIST#)	::	nil	MAINHAND
fight: 	potent elm vilestaff of protection	linen cloak 'Barkpython'	::	nil	MAINHAND
fight: 	potent elm vilestaff of protection	linen wizard hat of corrosion (#RESIST#)	::	nil	MAINHAND
fight: 	potent elm vilestaff of protection	grounding rough leather belt	::	nil	MAINHAND
fight: 	potent elm vilestaff of protection	pair of rough leather boots of uncanny dodging	::	nil	MAINHAND
fight: 	potent elm vilestaff of protection	Imp Claw	::	nil	MAINHAND
fight: 	potent elm vilestaff of protection	quiver of elm arrows of accuracy	::	nil	MAINHAND
[LOG]	PuceCube wears (replacing #FFFFFF##UID:5800:0#elm starstaff (10-12 power, 2 apr, physical element)#LAST#): #0080FF##UID:46074:0#potent elm vilestaff of protection (13-15.6 power, 2 apr, darkness element)#LAST#.
[LOG]	#00ff00##UID:963:0#Talent Soul Rot is ready to use.
[LOG]	#00ff00##UID:923:0#Talent Drain is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:39:0#Talent Command Staff is ready to use.
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	PuceCube refocuses the energies of his staff.
Just started the chat, and there's no o.factory_settings
[CHAT] loaded	element_magestaff	table: 0x244c3bf0
[CHAT] loaded	element_starstaff	table: 0x13147428
[CHAT] loaded	element_vilestaff	table: 0x240f75a8
[CHAT] loaded	welcome	table: 0x243871d8
[CHAT] loaded	how_speak	table: 0x259460b8
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	[Vile]	nil	element_vilestaff
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	[Blight]	function: 0x26ed6880	nil
(in chat's set_element) state.set_element is 	true
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:39:0#Talent Command Staff is ready to use.
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Ran for 3 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
[LOG]	Ran for 22 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 1 turns (stop reason: hostile spotted to the south (brown mold)).
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Brown mold for #DARK_GREEN#96 blight#LAST# damage.
[LOG]	#{bold}##UID:1983:0##fbd578#PuceCube#LAST# killed Brown mold!#{normal}#
[LOG]	
[LOG]	Resting starts...
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Lore found: #0080FF#journal page (kor'pul)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	kor-pul-note-5
[LOG]	Ran for 2 turns (stop reason: learnt lore).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	45982	skeleton warrior	::	1983	PuceCube	100	<	100
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (skeleton warrior)).
[LOG]	
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	Skeleton warrior is afflicted by a decrepitude disease!
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Skeleton warrior for #DARK_GREEN#101 blight#LAST# damage.
[LOG]	
[LOG]	Decrepitude Disease from PuceCube hits Skeleton warrior for #DARK_GREEN#20 blight#LAST# damage.
[LOG]	PuceCube casts Soul Rot.
[SPELL CRIT %]	10.670187905941
Adding entity	46111	after	1983
[ActorObjectUse] useObjectDisable: 	phase door rune	inven/slot	1	1	tid	nil
Loading tile from tileset	/data/gfx/shockbolt/object/rune_red.png
[LOG]	PuceCube's Soul Rot hits Skeleton warrior for #DARK_GREEN#75 blight#LAST# damage.
[LOG]	#{bold}#PuceCube's Soul Rot killed Skeleton warrior!#{normal}#
[LOG]	
[ActorObjectUse] useObjectEnable: 	phase door rune	by	PuceCube	inven/slot	1	nil
[Identify]	phase door rune	true
[LOG]	PuceCube picks up (c.): #FFFFFF##UID:45983:0#phase door rune (range 7; power 16; dur 4)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:963:0#Talent Soul Rot is ready to use.
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	pouch of iron shots of daylight	true
[LOG]	PuceCube picks up (r.): #00FF80##UID:46001:0#pouch of iron shots of daylight (18/18, 14-16.8 power, 1 apr)#LAST#.
[USERCHAT] channel talk	urmane	tome	the descrs for Vile Life seem like they'd be more useful, especially in like Vor
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
AI took for target	45897	The Shade	::	1983	PuceCube	81	<	100
[SPELL CRIT %]	10.2
[LOG]	Ran for 3 turns (stop reason: taken damage).
checkHit	14.45	vs	33.5	=> chance to hit	3
[LOG]	PuceCube is encased in ice!
Loading tile	player/human_male/base_shadow_01.png
Loading tile from tileset	/data/gfx/shockbolt/npc/iceblock.png
[LOG]	
[LOG]	Something hits #fbd578#PuceCube#LAST# for #1133F3#115 cold#LAST# damage.
Loading tile from tileset	/data/gfx/talents/freeze.png
[USERCHAT] channel talk	Gulnar135	global	Shadow's Path is AWESOME
[USERCHAT] channel talk	zeyphor	tome	or just eat it now and get neither
[LOG]	PuceCube uses Infusion: Wild.
[LOG]	PuceCube is free from the ice.
[LOG]	PuceCube is cured!
[LOG]	PuceCube lessens the pain.
[LOG]	PuceCube uses Infusion: Regeneration.
[LOG]	PuceCube starts regenerating health quickly.
[LOG]	
[SPELL CRIT %]	10.2
[LOG]	Ran for 3 turns (stop reason: taken damage).
[LOG]	
[LOG]	Something hits #fbd578#PuceCube#LAST# for #PURPLE#77 arcane#LAST# damage.
[LOG]	PuceCube casts Blood Spray.
[LOG]	PuceCube casts Rune: Reflection Shield.
[LOG]	A shield forms around PuceCube.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
New GL Shader program 52
*p 52: Uniform: 0: 1406 aadjust
*p 52: Uniform: 1: 1406 antialiasingRadius
*p 52: Uniform: 2: 8B51 color
*p 52: Uniform: 3: 1406 ellipsoidalFactor
*p 52: Uniform: 4: 1406 horizontalScrollingSpeed
*p 52: Uniform: 5: 8B50 impact
*p 52: Uniform: 6: 8B51 impact_color
*p 52: Uniform: 7: 1406 impact_tick
*p 52: Uniform: 8: 1406 impact_time
*p 52: Uniform: 9: 1406 oscillationSpeed
*p 52: Uniform: 10: 1406 shieldIntensity
*p 52: Uniform: 11: 1406 tick
*p 52: Uniform: 12: 1406 tick_start
*p 52: Uniform: 13: 1406 time_factor
*p 52: Uniform: 14: 1406 verticalScrollingSpeed
*p 52: Uniform: 15: 1406 wobblingPower
*p 52: Uniform: 16: 1406 wobblingSpeed
*p 52: Uniform: 17: 8B5E tex
[SHADER] setting reset param	tick_start	1186935
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits Something for #DARK_GREEN#96 blight#LAST# damage.
[LOG]	
[LOG]	PuceCube feels pain again.
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southwest (The Shade)).
[LOG]	
[LOG]	Decrepitude Disease from PuceCube hits The Shade for #DARK_GREEN#19 blight#LAST# damage.
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/staff_kors_fall.png
[LOG]	PuceCube casts Drain.
[SPELL CRIT %]	2
Adding entity	46114	after	1983
[LOG]	PuceCube's Drain hits The Shade for #DARK_GREEN#60 blight#LAST# damage.
[LOG]	The Shade casts Tidal Wave.
[LOG]	A #LIGHT_BLUE#wave of icy water#LAST# erupts from the ground!
[SOUND] loading from	/data/sound/talents/tidalwave.ogg	:=:	sound "/data/sound/talents/tidalwave.ogg" : <static>
[LOG]	PuceCube stops regenerating health quickly.
[LOG]	
[LOG]	Decrepitude Disease from PuceCube hits The Shade for #DARK_GREEN#19 blight#LAST# damage.
[LOG]	
[LOG]	Decrepitude Disease from PuceCube hits The Shade for #DARK_GREEN#19 blight#LAST# damage.
[LOG]	The Shade casts Manathrust.
[SPELL CRIT %]	10.2
[LOG]	
[LOG]	#CRIMSON##UID:1983:0##fbd578#PuceCube#LAST# reflects damage back to The Shade!#LAST#
[LOG]	#UID:45897:0#The Shade hits #fbd578#PuceCube#LAST# for #SLATE#(89 absorbed)#LAST#, #PURPLE#0 arcane#LAST# (0 total damage).
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits The Shade for #SLATE#89 reflected#LAST# damage.
[LOG]	Decrepitude Disease from PuceCube hits The Shade for #DARK_GREEN#19 blight#LAST# damage.
[LOG]	PuceCube casts Soul Rot.
[SPELL CRIT %]	10.670187905941
Adding entity	46116	after	1983
[LOG]	PuceCube's Soul Rot hits The Shade for #DARK_GREEN#72 blight#LAST# damage.
[LOG]	The Shade activates his #B4B4B4##UID:45913:0#dark staff#LAST#!
[SPELL CRIT %]	10.2
[LOG]	The shield around PuceCube crumbles.
[LOG]	
[LOG]	#CRIMSON##UID:1983:0##fbd578#PuceCube#LAST# reflects damage back to The Shade!#LAST#
[LOG]	#UID:45897:0#The Shade hits #fbd578#PuceCube#LAST# for #SLATE#(66 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits The Shade for #SLATE#66 reflected#LAST# damage.
[LOG]	Decrepitude Disease from PuceCube hits The Shade for #DARK_GREEN#19 blight#LAST# damage.
[LOG]	The Shade is free from the decrepitude disease.
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	
[LOG]	PuceCube casts Blood Spray.
[SPELL CRIT %]	2
[SPELL CRIT %]	2
[LOG]	The Shade is afflicted by a rotting disease!
[LOG]	#UID:1983:0##fbd578#PuceCube#LAST# hits The Shade for #DARK_GREEN#96 blight#LAST# damage.
[LOG]	#00ff00##UID:104:0#Talent Infusion: Regeneration is ready to use.
[LOG]	
[LOG]	Rotting Disease from PuceCube hits The Shade for #DARK_GREEN#19 blight#LAST# damage.
[LOG]	#00ff00##UID:963:0#Talent Soul Rot is ready to use.
[LOG]	#00ff00##UID:115:0#Talent Infusion: Wild is ready to use.
[LOG]	
[LOG]	Rotting Disease from PuceCube hits The Shade for #DARK_GREEN#19 blight#LAST# damage.
[LOG]	PuceCube casts Soul Rot.
[SPELL CRIT %]	10.670187905941
Adding entity	46117	after	1983
Zone guardian dead, setting up backup guardian	KOR_FURY	35
[QUEST] try update status on	PuceCube	start-allied	1	kor-pul
[QUEST] try update status on	PuceCube	start-allied	100	nil
[LOG]	#LIGHT_GREEN#Quest 'Of trolls and damp caves' is done! #WHITE#(Press 'j' to see the quest log)
===	nil	nil
[QUEST] given to	table: 0x1352f9e8	starter-zones
[LOG]	#LIGHT_GREEN#Accepted quest 'Into the darkness'! #WHITE#(Press 'j' to see the quest log)
[LOG]	#LIGHT_GREEN#Quest 'Of trolls and damp caves' status updated! #WHITE#(Press 'j' to see the quest log)
[LOG]	#00ffff#Welcome to level 8 [PuceCube].
[LOG]	PuceCube has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	PuceCube the level 8 Cornac Corruptor
Refusing to drop The Shade artifact Kor's Fall with chance 75
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/serpents_glare.png
Added unique	mod.class.Object/Serpent's Glare	::	1
Removed unique	mod.class.Object/Kor's Fall	::	nil
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	PuceCube's Soul Rot hits The Shade for #DARK_GREEN#72 blight#LAST# damage.
Using cached font	/data/font/Salsa-Regular.ttf	32
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Regular.ttf	30
Using cached font	/data/font/Salsa-Regular.ttf	32
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Regular.ttf	30
[LOG]	#{bold}#PuceCube's Soul Rot killed The Shade!#{normal}#
[LOG]	
[USERCHAT] channel serial data	brazingfire	tome	721
[Identify]	iron greatmaul of persecution	true
[LOG]	PuceCube picks up (e.): #00FF80##UID:45905:0#iron greatmaul of persecution (18.5-27.75 power, 1 apr)#LAST#.
[Identify]	steady elm longbow	true
[LOG]	PuceCube picks up (f.): #00FF80##UID:45909:0#steady elm longbow#LAST#.
[Identify]	balanced iron waraxe of daylight	true
[LOG]	PuceCube picks up (h.): #00FF80##UID:45899:0#balanced iron waraxe of daylight (11.5-16.1 power, 2 apr)#LAST#.
[ActorObjectUse] useObjectEnable: 	Serpent's Glare	by	PuceCube	inven/slot	1	nil
[ActorObjectUse] Object	Serpent's Glare	46118	is ineligible for talent interface
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Serpent's Glare	true
[LOG]	PuceCube picks up (g.): #FFD700##UID:46118:0#Serpent's Glare (7-7.7 power, 15 apr, nature damage)#LAST#.
[LOG]	Lore found: #0080FF#Serpent's Glare
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Serpent's Glare
[LOG]	#00ff00##UID:923:0#Talent Drain is ready to use.
[LOG]	
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[LOG]	#00ff00##UID:963:0#Talent Soul Rot is ready to use.
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
[LOG]	#00ff00##UID:951:0#Talent Blood Spray is ready to use.
[LOG]	#00ff00##UID:183:0#Talent Rune: Reflection Shield is ready to use.
[LOG]	
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	16
Server latency	157
[LOG]	Resting starts...
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
shining mold	45985	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_NATURE_TOUCH
[MIND CRIT %]	1
[LOG]	#00ff00##UID:961:0#Talent Flame of Urh'Rok is ready to use.
[LOG]	Rested for 30 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	PuceCube activates Flame of Urh'Rok.
[SOUND] loading from	/data/sound/talents/flame.ogg	:=: unknown file
[SHADER] Loading from /data/gfx/shaders/shadowfire.lua
[SHADER] Loaded shader with totalname	shadowfire[]
New GL Shader program 54
New GL Shader 55 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shadowfire.frag
*p 54: Uniform: 0: 1406 aadjust
*p 54: Uniform: 1: 1406 antialiasingRadius
*p 54: Uniform: 2: 1406 ellipsoidalFactor
*p 54: Uniform: 3: 1406 oscillationSpeed
*p 54: Uniform: 4: 1406 shieldIntensity
*p 54: Uniform: 5: 1406 tick
*p 54: Uniform: 6: 1406 time_factor
*p 54: Uniform: 7: 8B5E tex
[LOG]	
Deleting temp shader	water[]
[USERCHAT] channel talk	urmane	tome	worm that walks .... WORM THAT WALKS!!!
[PROFILE] filt