Stored entities list	object	table: 0E943A98
Stored entities list	trap	table: 0F6748D8
[MOVE] actor moved without a starting position	wolf	9	9
[MOVE] actor moved without a starting position	wolf	5	4
[MOVE] actor moved without a starting position	wolf	1	2
Not gone east, no backup guardian
[PARTY] New member, add after	Wulong	Wulong
Adding entity	606	after	606
Updating zone name	Ambush! (1)
12 frames in 1.001 seconds = 11.988 FPS (15 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (63 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
AI took for target	16407	wolf	::	606	Wulong	65	<	400
AI took for target	16409	wolf	::	606	Wulong	50	<	400
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
AI took for target	16407	wolf	::	606	Wulong	40	<	400
AI took for target	16409	wolf	::	606	Wulong	25	<	400
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
1783 ticks  in 10.03 seconds = 177.767 TPS
25 frames in 1.035 seconds = 24.1546 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
AI took for target	16408	wolf	::	606	Wulong	5	<	400
wolf	16408	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
USING	table: 0DB44328	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(24.000000) talent_mod(1.000000)
[ATTACK] to 	Wulong	 :: 	9.1882250993909	3	43.6	::	1
checkHit	41	-3.7
=> chance to hit	95
[ATTACK] raw dam	9.1882250993909	versus	0.35479981320269	with APR	0.029701
[ATTACK] after armor	6.2011440241397
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	6.4285714285714	0.93571428571429	 on dam	6
[PROJECTOR] after resists dam	5.6142857142857
[PROJECTOR] final dam	5.6142857142857
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] final dam	15.6
[PROJECTOR] starting dam	32.5
[PROJECTOR] after difficulty dam	32.5
[PROJECTOR] res	0	1	 on dam	36.075
[PROJECTOR] after resists dam	36.075
[PROJECTOR] final dam	36.075
wolf	16409	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
USING	table: 0DB44328	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(25.800000) talent_mod(1.000000)
[ATTACK] to 	Wulong	 :: 	9.8773419818452	3	43.6	::	1
checkHit	42	-3.7
=> chance to hit	95
[ATTACK] raw dam	9.8773419818452	versus	0.35479981320269	with APR	0.029701
[ATTACK] after armor	6.6662298259502
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	6.4285714285714	0.93571428571429	 on dam	6
[PROJECTOR] after resists dam	5.6142857142857
[PROJECTOR] final dam	5.6142857142857
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] final dam	15.6
[PROJECTOR] starting dam	32.5
[PROJECTOR] after difficulty dam	32.5
[PROJECTOR] res	0	1	 on dam	36.075
[PROJECTOR] after resists dam	36.075
[PROJECTOR] final dam	36.075
[LOG]	Wolf hits Wulong for #aaaaaa#6 physical#LAST# damage.
[LOG]	Wulong hits wolf for #DARK_GREEN#16 blight#LAST#, #1133F3#37 cold#LAST# damage (total 51.68).
[LOG]	Wulong hits wolf for #DARK_GREEN#16 blight#LAST#, #1133F3#37 cold#LAST# damage (total 51.68).
[LOG]	Wolf hits Wulong for #aaaaaa#6 physical#LAST# damage.
23 frames in 1.002 seconds = 22.9541 FPS (28 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (33 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
98 ticks  in 10.023 seconds = 9.77751 TPS
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
141 ticks  in 10.006 seconds = 14.0915 TPS
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
193 ticks  in 10.003 seconds = 19.2942 TPS
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
wolf	16408	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
USING	table: 0DB44328	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(24.000000) talent_mod(1.000000)
[ATTACK] to 	Wulong	 :: 	9.1882250993909	3	43.6	::	1
checkHit	41	-3.7
=> chance to hit	95
[ATTACK] raw dam	9.1882250993909	versus	0.35479981320269	with APR	0.029701
[ATTACK] after armor	6.2011440241397
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	6.4285714285714	0.93571428571429	 on dam	6
[PROJECTOR] after resists dam	5.6142857142857
[PROJECTOR] final dam	5.6142857142857
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] final dam	15.6
[PROJECTOR] starting dam	32.5
[PROJECTOR] after difficulty dam	32.5
[PROJECTOR] res	0	1	 on dam	36.075
[PROJECTOR] after resists dam	36.075
[PROJECTOR] final dam	36.075
wolf	16409	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
USING	table: 0DB44328	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(25.800000) talent_mod(1.000000)
[ATTACK] to 	Wulong	 :: 	9.8773419818452	3	43.6	::	1
checkHit	42	-3.7
=> chance to hit	95
[ATTACK] raw dam	9.8773419818452	versus	0.35479981320269	with APR	0.029701
[ATTACK] after armor	6.6662298259502
[ATTACK] after range	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	6.4285714285714	0.93571428571429	 on dam	7
[PROJECTOR] after resists dam	6.55
[PROJECTOR] final dam	6.55
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] final dam	15.6
[PROJECTOR] starting dam	32.5
[PROJECTOR] after difficulty dam	32.5
[PROJECTOR] res	0	1	 on dam	36.075
[PROJECTOR] after resists dam	36.075
[PROJECTOR] final dam	36.075
[LOG]	Wolf hits Wulong for #aaaaaa#6 physical#LAST# damage.
[LOG]	Wulong hits wolf for #DARK_GREEN#16 blight#LAST#, #1133F3#37 cold#LAST# damage (total 51.68).
[LOG]	Wulong hits wolf for #DARK_GREEN#16 blight#LAST#, #1133F3#37 cold#LAST# damage (total 51.68).
[LOG]	Wolf hits Wulong for #aaaaaa#7 physical#LAST# damage.
25 frames in 1.029 seconds = 24.2954 FPS (31 keyframes)
25 frames in 1.009 seconds = 24.777 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
wolf	16409	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
USING	table: 0DB44328	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(25.800000) talent_mod(1.000000)
[ATTACK] to 	Wulong	 :: 	9.8773419818452	3	43.6	::	1
checkHit	42	-3.7
=> chance to hit	95
[ATTACK] raw dam	9.8773419818452	versus	0.35479981320269	with APR	0.029701
[ATTACK] after armor	6.6662298259502
[ATTACK] after range	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	6.4285714285714	0.93571428571429	 on dam	7
[PROJECTOR] after resists dam	6.55
[PROJECTOR] final dam	6.55
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] final dam	15.6
[PROJECTOR] starting dam	32.5
[PROJECTOR] after difficulty dam	32.5
[PROJECTOR] res	0	1	 on dam	36.075
[PROJECTOR] after resists dam	36.075
[PROJECTOR] final dam	36.075
[LOG]	Wolf hits Wulong for #aaaaaa#7 physical#LAST# damage.
[LOG]	Wulong hits wolf for #DARK_GREEN#16 blight#LAST#, #1133F3#37 cold#LAST# damage (total 51.68).
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
wolf	16407	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
USING	table: 0DB44328	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(26.400000) talent_mod(1.000000)
[ATTACK] to 	Wulong	 :: 	10.10704760933	3	43.6	::	1
checkHit	44	-3.7
=> chance to hit	95
[ATTACK] raw dam	10.10704760933	versus	0.35479981320269	with APR	0.029701
[ATTACK] after armor	6.8212584265537
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	6.4285714285714	0.93571428571429	 on dam	6
[PROJECTOR] after resists dam	5.6142857142857
[PROJECTOR] final dam	5.6142857142857
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] final dam	15.6
[PROJECTOR] starting dam	32.5
[PROJECTOR] after difficulty dam	32.5
[PROJECTOR] res	0	1	 on dam	36.075
[PROJECTOR] after resists dam	36.075
[PROJECTOR] final dam	36.075
wolf	16408	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
USING	table: 0DB44328	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(24.000000) talent_mod(1.000000)
[ATTACK] to 	Wulong	 :: 	9.1882250993909	3	43.6	::	1
checkHit	41	-3.7
=> chance to hit	95
[ATTACK] raw dam	9.1882250993909	versus	0.35479981320269	with APR	0.029701
[ATTACK] after armor	6.2011440241397
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	6.4285714285714	0.93571428571429	 on dam	6
[PROJECTOR] after resists dam	5.6142857142857
[PROJECTOR] final dam	5.6142857142857
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] final dam	15.6
[PROJECTOR] starting dam	32.5
[PROJECTOR] after difficulty dam	32.5
[PROJECTOR] res	0	1	 on dam	36.075
[PROJECTOR] after resists dam	36.075
[PROJECTOR] final dam	36.075
wolf	16409	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
USING	table: 0DB44328	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(25.800000) talent_mod(1.000000)
[ATTACK] to 	Wulong	 :: 	9.8773419818452	3	43.6	::	1
checkHit	42	-3.7
=> chance to hit	95
[ATTACK] raw dam	9.8773419818452	versus	0.35479981320269	with APR	0.029701
[ATTACK] after armor	6.6662298259502
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	6.4285714285714	0.93571428571429	 on dam	6
[PROJECTOR] after resists dam	5.6142857142857
[PROJECTOR] final dam	5.6142857142857
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] final dam	15.6
[PROJECTOR] starting dam	32.5
[PROJECTOR] after difficulty dam	32.5
[PROJECTOR] res	0	1	 on dam	36.075
[PROJECTOR] after resists dam	36.075
[PROJECTOR] final dam	36.075
[LOG]	Wolf hits Wulong for #aaaaaa#6 physical#LAST# damage.
[LOG]	Wulong hits wolf for #DARK_GREEN#16 blight#LAST#, #1133F3#37 cold#LAST# damage (total 51.68).
[LOG]	Wulong hits wolf for #DARK_GREEN#16 blight#LAST#, #1133F3#37 cold#LAST# damage (total 51.68).
[LOG]	Wulong hits wolf for #DARK_GREEN#16 blight#LAST#, #1133F3#37 cold#LAST# damage (total 51.68).
[LOG]	Wolf hits Wulong for #aaaaaa#6 physical#LAST# damage.
[LOG]	Wolf hits Wulong for #aaaaaa#6 physical#LAST# damage.
24 frames in 1.035 seconds = 23.1884 FPS (29 keyframes)
wolf	16408	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
USING	table: 0DB44328	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(24.000000) talent_mod(1.000000)
[ATTACK] to 	Wulong	 :: 	9.1882250993909	3	43.6	::	1
checkHit	41	-3.7
=> chance to hit	95
[ATTACK] raw dam	9.1882250993909	versus	0.35479981320269	with APR	0.029701
[ATTACK] after armor	6.2011440241397
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	6.4285714285714	0.93571428571429	 on dam	6
[PROJECTOR] after resists dam	5.6142857142857
[PROJECTOR] final dam	5.6142857142857
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] final dam	15.6
[PROJECTOR] starting dam	32.5
[PROJECTOR] after difficulty dam	32.5
[PROJECTOR] res	0	1	 on dam	36.075
[PROJECTOR] after resists dam	36.075
[PROJECTOR] final dam	36.075
AI took for target	16409	wolf	::	606	Wulong	5	<	400
wolf	16409	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
USING	table: 0DB44328	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(25.800000) talent_mod(1.000000)
[ATTACK] to 	Wulong	 :: 	9.8773419818452	3	43.6	::	1
checkHit	42	-3.7
=> chance to hit	95
[ATTACK] raw dam	9.8773419818452	versus	0.35479981320269	with APR	0.029701
[ATTACK] after armor	6.6662298259502
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	6.4285714285714	0.93571428571429	 on dam	6
[PROJECTOR] after resists dam	5.6142857142857
[PROJECTOR] final dam	5.6142857142857
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] final dam	15.6
[PROJECTOR] starting dam	32.5
[PROJECTOR] after difficulty dam	32.5
[PROJECTOR] res	0	1	 on dam	36.075
[PROJECTOR] after resists dam	36.075
[PROJECTOR] final dam	36.075
[LOG]	Wolf hits Wulong for #aaaaaa#6 physical#LAST# damage.
[LOG]	Wulong hits wolf for #DARK_GREEN#16 blight#LAST#, #1133F3#37 cold#LAST# damage (total 51.68).
[LOG]	Wulong hits wolf for #DARK_GREEN#16 blight#LAST#, #1133F3#37 cold#LAST# damage (total 51.68).
[LOG]	Wolf hits Wulong for #aaaaaa#6 physical#LAST# damage.
24 frames in 1.002 seconds = 23.9521 FPS (32 keyframes)
127 ticks  in 10.003 seconds = 12.6962 TPS
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
wolf	16408	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
USING	table: 0DB44328	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(24.000000) talent_mod(1.000000)
[ATTACK] to 	Wulong	 :: 	9.1882250993909	3	43.6	::	1
checkHit	41	-3.7
=> chance to hit	95
[ATTACK] raw dam	9.1882250993909	versus	0.35479981320269	with APR	0.029701
[ATTACK] after armor	6.2011440241397
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	6.4285714285714	0.93571428571429	 on dam	6
[PROJECTOR] after resists dam	5.6142857142857
[PROJECTOR] final dam	5.6142857142857
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] final dam	15.6
[PROJECTOR] starting dam	32.5
[PROJECTOR] after difficulty dam	32.5
[PROJECTOR] res	0	1	 on dam	36.075
[PROJECTOR] after resists dam	36.075
[PROJECTOR] final dam	36.075
USING	table: 0DB44328	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(25.800000) talent_mod(1.000000)
[ATTACK] to 	Wulong	 :: 	9.8773419818452	3	43.6	::	1
checkHit	42	-3.7
=> chance to hit	95
[ATTACK] raw dam	9.8773419818452	versus	0.35479981320269	with APR	0.029701
[ATTACK] after armor	6.6662298259502
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	6.4285714285714	0.93571428571429	 on dam	6
[PROJECTOR] after resists dam	5.6142857142857
[PROJECTOR] final dam	5.6142857142857
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] final dam	15.6
[PROJECTOR] starting dam	32.5
[PROJECTOR] after difficulty dam	32.5
[PROJECTOR] res	0	1	 on dam	36.075
[PROJECTOR] after resists dam	36.075
[PROJECTOR] final dam	36.075
[LOG]	#{bold}#Wulong killed wolf!#{normal}#
[LOG]	Wolf hits Wulong for #aaaaaa#6 physical#LAST# damage.
[LOG]	Wulong hits wolf for #DARK_GREEN#16 blight#LAST#, #1133F3#37 cold#LAST# damage (total 51.68).
[LOG]	Wulong hits wolf for #DARK_GREEN#16 blight#LAST#, #1133F3#37 cold#LAST# damage (total 51.68).
[LOG]	Wolf hits Wulong for #aaaaaa#6 physical#LAST# damage.
26 frames in 1.073 seconds = 24.2311 FPS (32 keyframes)
USING	table: 0DB44328	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(26.400000) talent_mod(1.000000)
[ATTACK] to 	Wulong	 :: 	10.10704760933	3	43.6	::	1
checkHit	44	-3.7
=> chance to hit	95
[ATTACK] raw dam	10.10704760933	versus	0.35479981320269	with APR	0.029701
[ATTACK] after armor	6.8212584265537
[ATTACK] after range	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	6.4285714285714	0.93571428571429	 on dam	7
[PROJECTOR] after resists dam	6.55
[PROJECTOR] final dam	6.55
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] final dam	15.6
[PROJECTOR] starting dam	32.5
[PROJECTOR] after difficulty dam	32.5
[PROJECTOR] res	0	1	 on dam	36.075
[PROJECTOR] after resists dam	36.075
[PROJECTOR] final dam	36.075
USING	table: 0DB44328	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(24.000000) talent_mod(1.000000)
[ATTACK] to 	Wulong	 :: 	9.1882250993909	3	43.6	::	1
checkHit	41	-3.7
=> chance to hit	95
[ATTACK] raw dam	9.1882250993909	versus	0.35479981320269	with APR	0.029701
[ATTACK] after armor	6.2011440241397
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	6.4285714285714	0.93571428571429	 on dam	6
[PROJECTOR] after resists dam	5.6142857142857
[PROJECTOR] final dam	5.6142857142857
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] final dam	15.6
[PROJECTOR] starting dam	32.5
[PROJECTOR] after difficulty dam	32.5
[PROJECTOR] res	0	1	 on dam	36.075
[PROJECTOR] after resists dam	36.075
[PROJECTOR] final dam	36.075
[LOG]	#{bold}#Wulong killed wolf!#{normal}#
[LOG]	Wolf hits Wulong for #aaaaaa#7 physical#LAST# damage.
[LOG]	Wulong hits wolf for #DARK_GREEN#16 blight#LAST#, #1133F3#37 cold#LAST# damage (total 51.68).
[LOG]	Wulong hits wolf for #DARK_GREEN#16 blight#LAST#, #1133F3#37 cold#LAST# damage (total 51.68).
[LOG]	Wolf hits Wulong for #aaaaaa#6 physical#LAST# damage.
22 frames in 1.008 seconds = 21.8254 FPS (28 keyframes)
USING	table: 0DB44328	Attack
[ATTACK] attacking with	voratun battleaxe
[COMBAT DAMAGE] power(2.419910) totstat(60.000000) talent_mod(1.707107)
[ATTACK] to 	wolf	 :: 	123.93133841841	9	1	::	1
checkHit	54	11.4
=> chance to hit	95
[ATTACK] raw dam	123.93133841841	versus	0.01	with APR	0.086482752516359
[ATTACK] after armor	123.93133841841
[ATTACK] after range	167
[PHYS CRIT %]	8
[ATTACK] after crit	167
[ATTACK] after mult	167
[PROJECTOR] starting dam	167
[PROJECTOR] after difficulty dam	167
[PROJECTOR] res	0	1	 on dam	167
[PROJECTOR] after resists dam	167
[PROJECTOR] final dam	167
[LOG]	Wulong hits wolf for #aaaaaa#167 physical#LAST# damage.
wolf	16407	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
USING	table: 0DB44328	Attack
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(26.400000) talent_mod(1.000000)
[ATTACK] to 	Wulong	 :: 	10.10704760933	3	43.6	::	1
checkHit	44	-3.7
=> chance to hit	95
[ATTACK] raw dam	10.10704760933	versus	0.35479981320269	with APR	0.029701
[ATTACK] after armor	6.8212584265537
[ATTACK] after range	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	6.4285714285714	0.93571428571429	 on dam	7
[PROJECTOR] after resists dam	6.55
[PROJECTOR] final dam	6.55
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] final dam	15.6
[PROJECTOR] starting dam	32.5
[PROJECTOR] after difficulty dam	32.5
[PROJECTOR] res	0	1	 on dam	36.075
[PROJECTOR] after resists dam	36.075
[PROJECTOR] final dam	36.075
[LOG]	Wolf hits Wulong for #aaaaaa#7 physical#LAST# damage.
[LOG]	Wulong hits wolf for #DARK_GREEN#16 blight#LAST#, #1133F3#37 cold#LAST# damage (total 51.68).
25 frames in 1.035 seconds = 24.1546 FPS (35 keyframes)
USING	table: 0DB44328	Attack
[ATTACK] attacking with	voratun battleaxe
[COMBAT DAMAGE] power(2.419910) totstat(60.000000) talent_mod(1.707107)
[ATTACK] to 	wolf	 :: 	123.93133841841	9	1	::	1
checkHit	54	11.4
=> chance to hit	95
[ATTACK] raw dam	123.93133841841	versus	0.01	with APR	0.086482752516359
[ATTACK] after armor	123.93133841841
[ATTACK] after range	168
[PHYS CRIT %]	8
[ATTACK] after crit	168
[ATTACK] after mult	168
[PROJECTOR] starting dam	168
[PROJECTOR] after difficulty dam	168
[PROJECTOR] res	0	1	 on dam	168
[PROJECTOR] after resists dam	168
[PROJECTOR] final dam	168
[LOG]	#{bold}#Wulong killed wolf!#{normal}#
[LOG]	Wulong hits wolf for #aaaaaa#168 physical#LAST# damage.
23 frames in 1.002 seconds = 22.9541 FPS (29 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (33 keyframes)
[LOG]	Resting starts...
[HEALING]	606	Wulong	for	0.025
[HEALING]	606	Wulong	for	0.05
[HEALING]	606	Wulong	for	0.075
[HEALING]	606	Wulong	for	0.1
[HEALING]	606	Wulong	for	0.125
[HEALING]	606	Wulong	for	0.15
[HEALING]	606	Wulong	for	0.175
[HEALING]	606	Wulong	for	0.2
[HEALING]	606	Wulong	for	0.225
[HEALING]	606	Wulong	for	0.25
[HEALING]	606	Wulong	for	0.275
[HEALING]	606	Wulong	for	0.3
[HEALING]	606	Wulong	for	0.325
[HEALING]	606	Wulong	for	0.35
[HEALING]	606	Wulong	for	0.375
[HEALING]	606	Wulong	for	0.4
[HEALING]	606	Wulong	for	0.425
[HEALING]	606	Wulong	for	0.45
[HEALING]	606	Wulong	for	0.475
[HEALING]	606	Wulong	for	0.5
[HEALING]	606	Wulong	for	0.525
[HEALING]	606	Wulong	for	0.55
[HEALING]	606	Wulong	for	0.575
[HEALING]	606	Wulong	for	0.6
[HEALING]	606	Wulong	for	0.625
[HEALING]	606	Wulong	for	0.65
[HEALING]	606	Wulong	for	0.675
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
[HEALING]	606	Wulong	for	0.7
[HEALING]	606	Wulong	for	0.725
[HEALING]	606	Wulong	for	0.75
[HEALING]	606	Wulong	for	0.775
[HEALING]	606	Wulong	for	0.8
[HEALING]	606	Wulong	for	0.825
[HEALING]	606	Wulong	for	0.85
[HEALING]	606	Wulong	for	0.875
[HEALING]	606	Wulong	for	0.9
[HEALING]	606	Wulong	for	0.925
[HEALING]	606	Wulong	for	0.95
[HEALING]	606	Wulong	for	0.975
[HEALING]	606	Wulong	for	1
[HEALING]	606	Wulong	for	1
[HEALING]	606	Wulong	for	1
[HEALING]	606	Wulong	for	1
[HEALING]	606	Wulong	for	1
[HEALING]	606	Wulong	for	1
[HEALING]	606	Wulong	for	1
[HEALING]	606	Wulong	for	1
[HEALING]	606	Wulong	for	1
[HEALING]	606	Wulong	for	1
[HEALING]	606	Wulong	for	1
[HEALING]	606	Wulong	for	1
[HEALING]	606	Wulong	for	1
[HEALING]	606	Wulong	for	1
[HEALING]	606	Wulong	for	1
[HEALING]	606	Wulong	for	1
[HEALING]	606	Wulong	for	1
[HEALING]	606	Wulong	for	1
[HEALING]	606	Wulong	for	1
[HEALING]	606	Wulong	for	1
[HEALING]	606	Wulong	for	1
[HEALING]	606	Wulong	for	1
[HEALING]	606	Wulong	for	1
[HEALING]	606	Wulong	for	1
[HEALING]	606	Wulong	for	1
[HEALING]	606	Wulong	for	1
[HEALING]	606	Wulong	for	1
[HEALING]	606	Wulong	for	1
[HEALING]	606	Wulong	for	1
[HEALING]	606	Wulong	for	1
[HEALING]	606	Wulong	for	1
[HEALING]	606	Wulong	for	1
[HEALING]	606	Wulong	for	1
[HEALING]	606	Wulong	for	1
[HEALING]	606	Wulong	for	1
[HEALING]	606	Wulong	for	1
[HEALING]	606	Wulong	for	1
[HEALING]	606	Wulong	for	1
[HEALING]	606	Wulong	for	1
[HEALING]	606	Wulong	for	1
[HEALING]	606	Wulong	for	1
[HEALING]	606	Wulong	for	1
[HEALING]	606	Wulong	for	1
[HEALING]	606	Wulong	for	1
[HEALING]	606	Wulong	for	1
[HEALING]	606	Wulong	for	1
[LOG]	Rested for 85 turns (stop reason: all resources and life at maximum).
24 frames in 1.005 seconds = 23.8806 FPS (29 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
955 ticks  in 10.016 seconds = 95.3474 TPS
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.042 seconds = 23.9923 FPS (30 keyframes)
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
24 frames in 1.002 seconds = 23.9521 FPS (31 keyframes)
