WebCore config: library(D:\Steam\steamapps\common\TalesMajEyal\te4-web.dll) spawn(D:\Steam\steamapps\common\TalesMajEyal\cef3spawn.exe)
Loading WebCore: loaded!
[CPU] Detected 8 CPUs
OpenAL device available: OpenAL Soft (default OpenAL Soft)
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Creating save thread
===top 2
Booting T-Engine from: D:\Steam\steamapps\common\TalesMajEyal\t-engine-debug.exe
SelfExe gave us app directory of:	D:\Steam\steamapps\common\TalesMajEyal\
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 0
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 1
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 2
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 3
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 4
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 5
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 6
[DO RESIZE] Requested: 800x600 (0, 0)
LuaVM:	LuaJIT 2.0.2	x86
[DO RESIZE] Got: 800x600 (0, 0)
OpenGL max texture size: 16384
OpenGL max texture size: 16384
Upgrading black texture to size 64
Running lua loader code...
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from teae: 	te4-1.3.1
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=3.000000 , [3]=1.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.3.1.teae" , } , } __byname={["te4-1.3.1"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\San0ix\\T-Engine\4.0
	bootstrap
	D:\Steam\steamapps\common\TalesMajEyal\\game\thirdparty
	D:\Steam\steamapps\common\TalesMajEyal\\game
[ENGINE LOADER] sorted:	te4	1	3	1
[ENGINE LOADER] loading engine:	1	3	1	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.3.1.teae
Available resolutions: 1920x1080x32
Available resolutions: 1768x992x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x1200x32
Available resolutions: 1600x1024x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1176x664x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1920x1080x16
Available resolutions: 1768x992x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x1200x16
Available resolutions: 1600x1024x16
Available resolutions: 1600x900x16
Available resolutions: 1440x900x16
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1176x664x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	HOTKEY_SECOND_2	table: 0x0d5c6de0
Remapping	HOTKEY_FIFTH_7	table: 0x0d5c6e68
Remapping	HOTKEY_FIFTH_11	table: 0x0d5c6eb8
Remapping	HOTKEY_FIFTH_12	table: 0x0d5c6f08
Remapping	HOTKEY_FIFTH_1	table: 0x0d5c6f58
Remapping	HOTKEY_SECOND_1	table: 0x0d5c6160
Remapping	RUN_RIGHT_UP	table: 0x0d5c61b0
Remapping	HOTKEY_THIRD_1	table: 0x0d5c61f8
Remapping	RUN_UP	table: 0x0d5c6248
Remapping	HOTKEY_THIRD_4	table: 0x0d5e9690
Remapping	HOTKEY_FIFTH_9	table: 0x0d5de848
Remapping	HOTKEY_FIFTH_3	table: 0x0d5c6098
Remapping	CHANGE_LEVEL	table: 0x0d5e0398
Remapping	HOTKEY_THIRD_3	table: 0x0d5e7508
Remapping	HOTKEY_FIFTH_10	table: 0x0d5e7558
Remapping	USERCHAT_TALK	table: 0x0d5e75a8
Remapping	HOTKEY_SECOND_5	table: 0x0d5e7628
Remapping	MOVE_LEFT	table: 0x0d5e7678
Remapping	HOTKEY_SECOND_4	table: 0x0d5de6c0
Remapping	RUN_LEFT_DOWN	table: 0x0d5e76c8
Remapping	RUN_RIGHT	table: 0x0d5ed778
Remapping	RUN_LEFT_UP	table: 0x0d5de798
Remapping	RUN_LEFT	table: 0x0d5e0208
Remapping	HOTKEY_FIFTH_5	table: 0x0d5e0258
Remapping	HOTKEY_FIFTH_6	table: 0x0d5e02a8
Remapping	HOTKEY_THIRD_2	table: 0x0d5e02f8
Remapping	RUN_AUTO	table: 0x0d5e0348
Remapping	HOTKEY_FIFTH_4	table: 0x0d5c60e8
Remapping	HOTKEY_SECOND_3	table: 0x0d5ed688
Remapping	LOOK_AROUND	table: 0x0d5ed638
Remapping	RUN_RIGHT_DOWN	table: 0x0d5ed5b8
Remapping	RUN_DOWN	table: 0x0d5ed6d8
Remapping	HOTKEY_FIFTH_8	table: 0x0d5ed728
Remapping	HOTKEY_FIFTH_2	table: 0x0d5de748
[STEAM] Disabling cloud saves until the user elects to use them
setResolution: switching resolution to	1920x1080 Windowed	1920	1080	false	false	(forced)
Setting resolution to 1920x1080 (windowed, with borders)
[DO RESIZE] Requested: 1920x1080 (0, 0)
[DO RESIZE] Got: 1920x1080 (0, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1920	1080	from	nil	nil
onResolutionChange: no game yet!
Creating profile thread
[ONLINE PROFILE] fun facts	nil
LuaVM:	LuaJIT 2.0.2	x86
[PROFILE] mounted 	online	on /current-profile
TE4Online starting...
[PROFILE] unmounted 	online	from /current-profile
[ENGINE] Setting requested FPS to 60 (16 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4.team	:: (as dir)	false	:: (as team)	9	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-gfx.team	:: (as dir)	false	:: (as team)	9	
Creating module	tome-music.team	:: (as dir)	false	:: (as team)	11	
Creating module	tome.team	:: (as dir)	false	:: (as team)	5	
Loaded module definition for tome-1.3.1 using engine te4-1.3.1
* Module: tome
 ** 1.3.1
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = D:\Steam\steamapps\common\TalesMajEyal\\game\engines\te4-1.3.1.teae
}
[MODULE] booting module version	boot-1.0.0
[ENGINE] Switching to turn based
Loading savefile 	/save//
Loading savefile 	/save/player/
Make wait background texture 2 : 1920x1080 (2048, 2048)
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = ashes1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
Upgrading black texture to size 1048576
Upgrading black texture to size 16777216
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	boot-steamui.teaa	:: (as dir)	false	:: (as teaa)	13	
Binding addon	Ashes of Urh'Rok DLC - boot menu	/dlcs/ashes-urhrok.teaac	boot-ashes-urhrok-1.0.0
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Steam\steamapps\common\TalesMajEyal\game\dlcs\ashes-urhrok.teaac
[1] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/hooks/load.lua:d13a4a2f81d6533db2b44a90d2fc9bef
[2] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/init.lua:9162b03f35b94314026fc20a2060cee7
[3] = /loaded-addons/ashes-urhrok/boot-screen/init.lua:975bae9d94fbd5738870d30da3112973
[4] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/achievements/all.lua:d99d10e40c4e754e4197baa4b7f3c9fb
[5] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/corrupted.lua:22c66bd0123a3fb4f67412f3b0d3e8d5
[6] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/doomelf.lua:7eae3b28749ed44e6647c9129940cc10
[7] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/races_cosmetic.lua:1c16db43ddaa23d813e9ab53af218591
[8] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/demon-statue.lua:cc98c7c060710b78d2c171628130f28e
[9] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/fire-haven.lua:7f02cc8546fdedf0fa3d7f80332bc910
[10] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/demon_statues.lua:fb5d89c54d6d52e0f5d8f2de21c3156c
[11] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/malrok_walls.lua:045893586b968c09e26504d22137a2d5
[12] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/npcs/aquatic-demon.lua:061ab57cf2b06a925c1642cc856a3814
[13] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/npcs/major-demon.lua:30e10c715a1ddf5a972acfa33e49d3c6
[14] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/objects/world-artifacts.lua:6a51e2817a52995963fd13e1bc05fdce
[15] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/lore/demon.lua:dcbfeb0c460bbef0f1815522557cefb3
[16] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/anteroom-agony-start.lua:0ff48e9dca24f709f43f4607eafd3fbb
[17] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/searing-halls-start.lua:2cceec3eac977b62babb67df54b51d17
[18] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/re-abducted.lua:4d20c66b18fecf89eccc0a14277c7d77
[19] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/start-ashes.lua:661d83ab6e0549cbface3cdde1b6878b
[20] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/black-magic.lua:846d18edfa8fb501ba71064fb3a98799
[21] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/brutality.lua:7b80a98f2fdf2022ba9ac8de32e7907b
[22] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/corruptions.lua:896af05b3406ffec2cada439804fc7a4
[23] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demon-seeds.lua:39c69ebe7d01a048bddf01e0a233b87e
[24] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-pact.lua:96ffc5629d78dc7fafab2f8a509d1dcd
[25] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-strength.lua:0ce29fe24ee6773e771bc5cd3cac66b5
[26] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-covenant.lua:64eae132b217525c4cc8b8834b6d882e
[27] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-shield.lua:2f379762b721988870a196b22f531e80
[28] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/fearfire.lua:c048ced069a0b2d7f6fbd47676aa8e1a
[29] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/heart-of-fire.lua:2aa32c464a52714121ac15f97cc1981f
[30] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/infernal-combat.lua:fc82ba94d9343c63118e77920b035232
[31] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/npcs.lua:c9cbdd962baff19b906c3a9f3cf5e3c2
[32] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/oppression.lua:3fef5501607877e32317f7fed2d0a6e3
[33] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/spellblaze.lua:9929e748a13897238cd8210752b5c533
[34] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/torture.lua:d3cfdcbfb6ce0d313fea095f76db9e9c
[35] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/wrath.lua:25806a5e843c4efd7b20e042c4f5875e
[36] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/misc/races.lua:2c98994c1c4b6f52d83d824f6501e851
[37] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/timed_effects.lua:32781160bd31c15c524bd746ae5bc4ad
[38] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/events.lua:0edc7ebc067c2cfec0f86beda35b87e3
[39] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/generatorMap.lua:88393997d98e80175e7851c46aaa344f
[40] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/grids.lua:6e21081bde57043d10c38f0cd2f05d37
[41] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/npcs.lua:c3b3c889f67720b9ac73585482e941eb
[42] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/objects.lua:82c94c8437c1f579a23dd981e48c6ef8
[43] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/traps.lua:64c2a7bab6ca17bcc2d61a957f504d65
[44] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/zone.lua:0207e9499d003c19e3da4a3cfa235cdc
[45] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/events.lua:e1df458150c28dcfd1032e7efaad99ff
[46] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/generatorMap.lua:3b25f57fa7bd9651d5c8d3d74ea5b53a
[47] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/grids.lua:964f19e22b9784b28d8c0ced8daf10d6
[48] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/npcs.lua:8e38d8093fc19e78a212ee4261325285
[49] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/objects.lua:e4af87f5cfc1ddc40a31d76488c3865e
[50] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/traps.lua:64c2a7bab6ca17bcc2d61a957f504d65
[51] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/zone.lua:bcc284e14ddb829da33a9d306ad19a64
[52] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/hooks/load.lua:4b31cb92627e88100650657006e8535b
[53] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/init.lua:0a89a447e6c8c9fc0fa38672be4e0e5b
[54] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/chats/ashes-urhrok-walrog-pop.lua:f14baef64a1020af1d6542fbbc0c5277
[55] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/blood_shield.lua:d35b410d4d7b54fb461093f6b8d544c7
[56] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/corrosive_slashes.lua:f6400ab4b567d57fffef4e970c88c575
[57] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/demonic_madness.lua:00440a66f5862a3a2ff835ebe050f5d2
[58] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/destroyer.lua:b185ef50ebc2c6801e4a6fe815b6b1d8
[59] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/detonating_charge.lua:015c1ecdc7a0eb29d46e0d3fdaa948cb
[60] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/doom_tendrils.lua:0caf35eb721f17bc306d778904ba9881
[61] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fiery_portal_link.lua:461cf4361ed11b6c9764cabed665cc74
[62] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fire_blast.lua:5ad71a5c78324470db33ac768b7be6f0
[63] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/flame_leash.lua:9e178bda7e875cd032634aceee6f11d1
[64] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/link_of_pain.lua:61796e7a22077eed6fd1e4e23acc1b8c
[65] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/obliterating_smash.lua:100e4af73796aba0ba6ebb64a0daf1e0
[66] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/tale_of_destruction.lua:84f31a2f03e443daa7e000fbc3874db8
[67] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/black_artifacts.lua:d792c41199384c5afca858dd72278071
[68] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/greyscale.lua:4608e7d194509a857f294b41a3a2a8f0
[69] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/osmosis_shield.lua:205b6faf35d820f323d0a3d78adf5f2b
[70] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/intro-ashes-urhrok.lua:2fca629b2067d646235573942513d312
[71] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-corrupter_demonologist.lua:30bc3731eee0299cc496e2335e39b5cf
[72] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_doomhorns.lua:28ab5467c5199808de540844a587714b
[73] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_red_skin.lua:d9be9e1061471f7b532d1f91597e482a
[74] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-race_doomelf.lua:60caad219d6a29a51b19c8905cec3e19
[75] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/mod/class/DemonologistsDLC.lua:7bc437d43e30cae9c0d89c22ca3ae04f
[76] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Actor.lua:c081a04375dc73ab5d68b28cc259bc2d
[77] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Game.lua:0d08b891352b18068ba2ab8434f0f579
[78] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Player.lua:346afa3698f869a42eac8969ec191afe
[79] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/interface/Combat.lua:9a68a86064b13edc0c63b4c45b990621
[80] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/dialogs/Birther.lua:5f8a55f38b8c20a0e85c9f82b93b9ba8
[MODULE LOADER] addon 	ashes-urhrok	 MD5	d092784750bbb1fff44eb3d03d5364d0	computed in 	219	nil
Binding addon	Steamtech UI	/dlcs/boot-steamui.teaa	boot-steamui-1.0.0
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Steam\steamapps\common\TalesMajEyal\game\dlcs\boot-steamui.teaa
[1] = /loaded-addons/steamui/hooks/load.lua:25d7a29759a74e94d960712e9c7e6b87
[2] = /loaded-addons/steamui/init.lua:ce737d5cdeeda39326daa36dcccf1f79
[3] = /loaded-addons/steamui/overload/data/gfx/particles/steamui_vapour.lua:0caef51abf463d4d0d46335c23fb03ed
[4] = /loaded-addons/steamui/overload/data/gfx/ui/definitions/steamtech.lua:f4beba3af683528e8b31978f511284ca
[MODULE LOADER] addon 	steamui	 MD5	652452d883b9551e26440f69e1988c4b	computed in 	33	nil
Post-processing hooks.
[MODULE] All hashes validation: 	nil	no online profile active
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Regular.ttf	16
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module	Tales of Maj'Eyal Main Menu	[mod.load]	::	nil	nil
[GAMMA] Setting gamma correction using SDL	1.2
Using cached font	/data/font/Salsa-Regular.ttf	16
[ENGINE] Switching to turn based
[GAMMA] Setting gamma correction using SDL	1.2
Loading savefile 	/save/player/
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 8B50 texSize
*p 1: Uniform: 7: 1406 tick
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Loading savefile 	/save/player/
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
Creating level	dungeon	3
C Map size 40:22 :: 880
C Map seens texture: 43 (60x60)
Generating cavern
Floodfill group	1	283
Floodfill group	19	548
Floodfill group	150	6
Floodfill group	411	59
Floodfill group	462	10
Floodfill group	471	270
Floodfill group	512	25
Floodfill group	574	13
Floodfill group	840	12
Floodfill group	1158	3
Floodfill group	1194	6
Ok floodfill
Loading tile	terrain/crystal_floor1.png
Loading tile	terrain/crystal_alpha4.png
Loading tile	terrain/crystal_alpha5.png
Loading tile	terrain/crystal_alpha2.png
Loading tile	terrain/crystal_alpha6.png
Loading tile	terrain/crystal_alpha1.png
Loading tile	terrain/crystal_alpha3.png
Loading tile	terrain/crystal_floor1.png
Loading tile	npc/troll_m.png
Loading tile	npc/skeleton_warrior.png
Loading tile	npc/canine_warg.png
Loading tile	npc/troll_s.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	npc/canine_ww.png
Loading tile	npc/troll_f.png
Loading tile	npc/troll_mt.png
Loading tile	npc/troll_c.png
Loading tile	npc/skeleton_mage.png
Loading tile	npc/canine_w.png
Loading tile	npc/canine_fox.png
Loading tile	terrain/crystal_floor7.png
Loading tile	terrain/crystal_floor5.png
Loading tile	terrain/crystal_floor3.png
Loading tile	terrain/crystal_floor4.png
Loading tile	terrain/crystal_floor8.png
Loading tile	terrain/crystal_floor2.png
Loading tile	terrain/crystal_floor6.png
Loading tile	player/humanoid_elf_high_chronomancer_zemekkys.png
Using cached font	/data/font/Salsa-Regular.ttf	16
[KEYBINDER] Loaded keybinds: chat
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering	getnews	thread: 0x0da13938
[ENGINE] Setting requested FPS to 60 (16 ms)
[LOG]	#{italic}##ROYAL_BLUE#Retrieving addons to update/download from Steam...#{normal}#
Joining selected channels
[MODULE LOADER] done loading module	Tales of Maj'Eyal Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 808, 1518 ticks
[ONLINE PROFILE] get news
[PROFILE] Got metaserver infos
[PROFILE] Thread connecting to profiles.te4.org on ports 	2257	2258
[PROFILE] Thread connected to profiles.te4.org
[ONLINE PROFILE] reconnecting to channels
Creating WebView with url	http://te4.org/tooltip-ingame?steam=1&vM=1&vm=3&vp=1&_te4
Using cached font	/data/font/Salsa-Regular.ttf	10
Using cached font	/data/font/Salsa-Regular.ttf	16
[WEBCORE] Browser count 1
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[COROUTINE] dead	getnews
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Creating module	boot-te4.team	:: (as dir)	false	:: (as team)	9	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-gfx.team	:: (as dir)	false	:: (as team)	9	
Creating module	tome-music.team	:: (as dir)	false	:: (as team)	11	
Creating module	tome.team	:: (as dir)	false	:: (as team)	5	
Loaded module definition for tome-1.3.1 using engine te4-1.3.1
* Module: tome
 ** 1.3.1
After fs.reset
[1] = {
  [path] = D:\Steam\steamapps\common\TalesMajEyal\\game\engines\te4-1.3.1.teae
}
Checking addon	tome-Archeryfix.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-Spellsword_14.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-allow-respec-anywhere.teaa	:: (as dir)	false	:: (as teaa)	27	
Checking addon	tome-barbarian_fork_3.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-battlemage_1.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-char_sheet.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-classic-ui-buff-remove-quickfix-b42.teaa	:: (as dir)	false	:: (as teaa)	41	
Checking addon	tome-compare.teaa	:: (as dir)	false	:: (as teaa)	13	
Checking addon	tome-faster_rre.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-grayswandir-monk.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-id_variety.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-improved-restauto.teaa	:: (as dir)	false	:: (as teaa)	23	
Checking addon	tome-infinite500.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-invorder.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-landmark.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	tome-marson-autoexplore.teaa	:: (as dir)	false	:: (as teaa)	24	
Checking addon	tome-marson-awol.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-marson-ui.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-mightylevelupcheat.teaa	:: (as dir)	false	:: (as teaa)	24	
Checking addon	tome-myth-tactical-borders.teaa	:: (as dir)	false	:: (as teaa)	27	
Checking addon	tome-opt_skip_t1.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-opt_zone.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	tome-plenumtooltip.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-pointplanner_30.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-qqq_10.teaa	:: (as dir)	false	:: (as teaa)	12	
Checking addon	tome-quick-drown-npcs_2.teaa	:: (as dir)	false	:: (as teaa)	24	
Checking addon	tome-sk_classic_buff_remove_1.teaa	:: (as dir)	false	:: (as teaa)	30	
Checking addon	tome-somebody-shut-that-dog-up.teaa	:: (as dir)	false	:: (as teaa)	31	
Checking addon	tome-stone-wardens.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-tempusfugit.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-testingadventurer_4.teaa	:: (as dir)	false	:: (as teaa)	25	
Checking addon	tome-timedrest.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-wvr-threatcorner.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-wyrmic-mk2_1.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	tome-steamui.teaa	:: (as dir)	false	:: (as teaa)	13	
[LOG]	#{italic}##ROYAL_BLUE#Retrieving addons to update/download from Steam...#{normal}#
Using cached font	/data/font/Salsa-Regular.ttf	10
Using cached font	/data/font/Salsa-Regular.ttf	16
Creating module	boot-te4.team	:: (as dir)	false	:: (as team)	9	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-gfx.team	:: (as dir)	false	:: (as team)	9	
Creating module	tome-music.team	:: (as dir)	false	:: (as team)	11	
Creating module	tome.team	:: (as dir)	false	:: (as team)	5	
Loaded module definition for tome-1.3.1 using engine te4-1.3.1
* Module: tome
 ** 1.3.1
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = D:\Steam\steamapps\common\TalesMajEyal\\game\engines\te4-1.3.1.teae
}
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	te4	1.3.1	tome-1.3.1	player	true
[ENGINE] Switching to turn based
Deleting shader 3 (is clone 0)
Deleting shader 1 (is clone 0)
NO SELFEXE: bootstrapping from CWD
===top 2
Booting T-Engine from: D:\Steam\steamapps\common\TalesMajEyal\t-engine-debug.exe
SelfExe gave us app directory of:	D:\Steam\steamapps\common\TalesMajEyal\
LuaVM:	LuaJIT 2.0.2	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread e5d8c0)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread e5dbe8)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread e5e378)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Destroying particle thread 3 (waiting for mutex)
Destroying particle thread 3
Destroying particle thread 3 (waiting for thread e5e708)
Cleaning up particle thread 3
Cleaned up particle thread 3
Destroyed particle thread 3 (0)
Destroying particle thread 4 (waiting for mutex)
Destroying particle thread 4
Destroying particle thread 4 (waiting for thread e5ea98)
Cleaning up particle thread 4
Cleaned up particle thread 4
Destroyed particle thread 4 (0)
Destroying particle thread 5 (waiting for mutex)
Destroying particle thread 5
Destroying particle thread 5 (waiting for thread e5ee28)
Cleaning up particle thread 5
Cleaned up particle thread 5
Destroyed particle thread 5 (0)
Destroying particle thread 6 (waiting for mutex)
Destroying particle thread 6
Destroying particle thread 6 (waiting for thread e5f1d0)
Cleaning up particle thread 6
Cleaned up particle thread 6
Destroyed particle thread 6 (0)
Creating particles thread 0
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 1
Creating particles thread 2
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 3
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 4
Creating particles thread 5
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 6
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
Running lua loader code...
===	
Reboot using	te4	1.3.1	tome-1.3.1	player	true
[ENGINE LOADER] available from teae: 	te4-1.3.1
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=3.000000 , [3]=1.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.3.1.teae" , } , } __byname={["te4-1.3.1"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\San0ix\\T-Engine\4.0
	bootstrap
	D:\Steam\steamapps\common\TalesMajEyal\\game\thirdparty
	D:\Steam\steamapps\common\TalesMajEyal\\game
[ENGINE LOADER] loading engine:	1	3	1	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.3.1.teae
Available resolutions: 1920x1080x32
Available resolutions: 1768x992x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x1200x32
Available resolutions: 1600x1024x32
Available resolutions: 1600x900x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1176x664x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1920x1080x16
Available resolutions: 1768x992x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x1200x16
Available resolutions: 1600x1024x16
Available resolutions: 1600x900x16
Available resolutions: 1440x900x16
Available resolutions: 1366x768x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1176x664x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	HOTKEY_SECOND_2	table: 0x0d2a6938
Remapping	HOTKEY_FIFTH_7	table: 0x0d2a69c0
Remapping	HOTKEY_FIFTH_11	table: 0x0d2a6a10
Remapping	HOTKEY_FIFTH_12	table: 0x0d2fd640
Remapping	HOTKEY_FIFTH_1	table: 0x0d2fd690
Remapping	HOTKEY_SECOND_1	table: 0x0d2fd5d8
Remapping	RUN_RIGHT_UP	table: 0x0d2f9bf8
Remapping	HOTKEY_THIRD_1	table: 0x0d2cb5f8
Remapping	RUN_UP	table: 0x0d2cb648
Remapping	HOTKEY_THIRD_4	table: 0x0d2cb698
Remapping	HOTKEY_FIFTH_9	table: 0x0d2cb6e8
Remapping	HOTKEY_FIFTH_3	table: 0x0d2cb738
Remapping	CHANGE_LEVEL	table: 0x0d2c53d0
Remapping	HOTKEY_THIRD_3	table: 0x0d2ef100
Remapping	HOTKEY_FIFTH_10	table: 0x0d2fd6e0
Remapping	USERCHAT_TALK	table: 0x0d2fd730
Remapping	HOTKEY_SECOND_5	table: 0x0d2fd778
Remapping	MOVE_LEFT	table: 0x0d2eef78
Remapping	HOTKEY_SECOND_4	table: 0x0d2eefc8
Remapping	RUN_LEFT_DOWN	table: 0x0d2ef018
Remapping	RUN_RIGHT	table: 0x0d2c62e8
Remapping	RUN_LEFT_UP	table: 0x0d2ef0b0
Remapping	RUN_LEFT	table: 0x0d2c5240
Remapping	HOTKEY_FIFTH_5	table: 0x0d2c5290
Remapping	HOTKEY_FIFTH_6	table: 0x0d2c52e0
Remapping	HOTKEY_THIRD_2	table: 0x0d2c5330
Remapping	RUN_AUTO	table: 0x0d2c5380
Remapping	HOTKEY_FIFTH_4	table: 0x0d2cb788
Remapping	HOTKEY_SECOND_3	table: 0x0d2c61f8
Remapping	LOOK_AROUND	table: 0x0d2c61a8
Remapping	RUN_RIGHT_DOWN	table: 0x0d2c6128
Remapping	RUN_DOWN	table: 0x0d2c6248
Remapping	HOTKEY_FIFTH_8	table: 0x0d2c6298
Remapping	HOTKEY_FIFTH_2	table: 0x0d2ef060
[STEAM] Disabling cloud saves until the user elects to use them
setResolution: switching resolution to	1920x1080 Windowed	1920	1080	false	false	(forced)
Setting resolution to 1920x1080 (windowed, with borders)
[DO RESIZE] Requested: 1920x1080 (0, 0)
[DO RESIZE] Got: 1920x1080 (0, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1920	1080	from	nil	nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ENGINE] Setting requested FPS to 60 (16 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4.team	:: (as dir)	false	:: (as team)	9	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-gfx.team	:: (as dir)	false	:: (as team)	9	
Creating module	tome-music.team	:: (as dir)	false	:: (as team)	11	
Creating module	tome.team	:: (as dir)	false	:: (as team)	5	
Loaded module definition for tome-1.3.1 using engine te4-1.3.1
* Module: tome
 ** 1.3.1
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = D:\Steam\steamapps\common\TalesMajEyal\\game\engines\te4-1.3.1.teae
}
[MODULE] booting module version	tome-1.3.1
[ENGINE] Switching to turn based
Mounting additional team file:	/modules/tome-music.team
Mounting additional team file:	/modules/tome-gfx.team
Loading savefile 	/save//
Loading savefile 	/save/player/
[WEBCORE] Browser count 0
Make wait background texture 2 : 1920x1080 (2048, 2048)
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = ashes1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
[MODULE LOADER] module MD5	5587ad0b04d76af8c01b45e9718d8806	computed in 	847
Checking addon	tome-Archeryfix.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-Spellsword_14.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-allow-respec-anywhere.teaa	:: (as dir)	false	:: (as teaa)	27	
Checking addon	tome-barbarian_fork_3.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-battlemage_1.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-char_sheet.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-classic-ui-buff-remove-quickfix-b42.teaa	:: (as dir)	false	:: (as teaa)	41	
Checking addon	tome-compare.teaa	:: (as dir)	false	:: (as teaa)	13	
Checking addon	tome-faster_rre.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-grayswandir-monk.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-id_variety.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-improved-restauto.teaa	:: (as dir)	false	:: (as teaa)	23	
Checking addon	tome-infinite500.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-invorder.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-landmark.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	tome-marson-autoexplore.teaa	:: (as dir)	false	:: (as teaa)	24	
Checking addon	tome-marson-awol.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-marson-ui.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-mightylevelupcheat.teaa	:: (as dir)	false	:: (as teaa)	24	
Checking addon	tome-myth-tactical-borders.teaa	:: (as dir)	false	:: (as teaa)	27	
Checking addon	tome-opt_skip_t1.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-opt_zone.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	tome-plenumtooltip.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-pointplanner_30.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-qqq_10.teaa	:: (as dir)	false	:: (as teaa)	12	
Checking addon	tome-quick-drown-npcs_2.teaa	:: (as dir)	false	:: (as teaa)	24	
Checking addon	tome-sk_classic_buff_remove_1.teaa	:: (as dir)	false	:: (as teaa)	30	
Checking addon	tome-somebody-shut-that-dog-up.teaa	:: (as dir)	false	:: (as teaa)	31	
Checking addon	tome-stone-wardens.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-tempusfugit.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-testingadventurer_4.teaa	:: (as dir)	false	:: (as teaa)	25	
Checking addon	tome-timedrest.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-wvr-threatcorner.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-wyrmic-mk2_1.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	tome-steamui.teaa	:: (as dir)	false	:: (as teaa)	13	
Removing addon steamui: DLC not granted
Removing addon marson-autoexplore: not allowed by config
Removing addon grayswandir-monk: not allowed by config
Removing addon char_sheet: not allowed by config
Removing addon Spellsword: not allowed by config
Removing addon barbarian_fork: not allowed by config
Removing addon battlemage: not allowed by config
Removing addon mightylevelupcheat: not allowed by config
Removing addon testingadventurer: not allowed by config
Removing addon wyrmicmk2: not allowed by config
Removing addon tempusfugit: not allowed by config
Removing addon qqq: not allowed by config
Removing addon opt_skip_t1: not allowed by config
Removing addon classic_buff_quickfix: not allowed by config
Removing addon opt_zone: not allowed by config
Removing addon Infinite500: not allowed by config
Removing addon marson-ui: not allowed by config
Removing addon myth-tactical-borders: not allowed by config
Removing addon ashes-urhrok: DLC not granted
Removing addon addon-dev: cheat mode required
Binding addon	Stone Wardens Bonus Class	/addons/tome-stone-wardens.teaa	tome-stone-wardens-1.2.3
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Steam\steamapps\common\TalesMajEyal\game\addons\tome-stone-wardens.teaa
[1] = /loaded-addons/stone-wardens/data/birth/wilder.lua:34a56069d6dd4f32cb4024b6387ee7ec
[2] = /loaded-addons/stone-wardens/data/talents/gifts/dwarven-nature.lua:5aed2bc52a1fb89d0c87663da90198b9
[3] = /loaded-addons/stone-wardens/data/talents/gifts/earthen-power.lua:d65950333813a31898f2bba2f8196f89
[4] = /loaded-addons/stone-wardens/data/talents/gifts/earthen-vines.lua:6522ab43edd13a6892b936a04f7d61e9
[5] = /loaded-addons/stone-wardens/data/talents/gifts/gifts.lua:2373b92d1eadb506b33c80474a0b9d76
[6] = /loaded-addons/stone-wardens/data/talents/spells/deeprock.lua:9c0e3f451b9cc14daad29f1dd5a416a2
[7] = /loaded-addons/stone-wardens/data/talents/spells/eldritch-shield.lua:689a1dce75507e3866604e1473881f09
[8] = /loaded-addons/stone-wardens/data/talents/spells/eldritch-stone.lua:05ab16533aabb9e6f889839b22afe661
[9] = /loaded-addons/stone-wardens/data/talents/spells/spells.lua:f3097426a6c537c65c53b1a1202cabac
[10] = /loaded-addons/stone-wardens/data/timed_effects.lua:9143c992c6fc21cd067a3252f09819a4
[11] = /loaded-addons/stone-wardens/hooks/load.lua:dbaaa6c8fada188507ee4f7b66c485f8
[12] = /loaded-addons/stone-wardens/init.lua:5c9a306153513ad89aa311bf42483c45
[13] = /loaded-addons/stone-wardens/overload/data/gfx/particles/eldricth_stone_explo.lua:4ee02e4bac12ab7b353b3f094a9d5c71
[14] = /loaded-addons/stone-wardens/overload/data/gfx/particles/eldritch_stone.lua:4fababfd9f4a106a084d353f0d599164
[15] = /loaded-addons/stone-wardens/overload/data/gfx/particles/shieldstorm.lua:8f184aa9782018d322f4b6bb74d1cc3b
[16] = /loaded-addons/stone-wardens/overload/data/gfx/particles/stone_spikes.lua:1a4dd04f34212fc79106693d12a95edf
[17] = /loaded-addons/stone-wardens/overload/data/gfx/particles/stonevine.lua:e03a641cfaaa41111658f5075e4aebd1
[18] = /loaded-addons/stone-wardens/overload/data/gfx/particles/stonevine_static.lua:896fe211e05f797d157d2bef4010d3cd
[19] = /loaded-addons/stone-wardens/overload/mod/class/StoneWardensDLC.lua:48895906f58c1039b85ca5cf2c58b971
[20] = /loaded-addons/stone-wardens/superload/mod/class/Actor.lua:23bad60e5716c01021e469d775b7e4bb
[21] = /loaded-addons/stone-wardens/superload/mod/class/Game.lua:eda24ae793d80f20eb08107d3ad0cc2b
[22] = /loaded-addons/stone-wardens/superload/mod/class/interface/Combat.lua:9dd43be3b732520706ba9c5202107ff4
[MODULE LOADER] addon 	stone-wardens	 MD5	6e3fdeea5fad9caeaa32354a9b99b4f7	computed in 	20	nil
Binding addon	Items Vault	/addons/tome-items-vault.teaa	tome-items-vault-1.3.0
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Steam\steamapps\common\TalesMajEyal\game\addons\tome-items-vault.teaa
[1] = /loaded-addons/items-vault/data/entities/fortress-grids.lua:813944099bca514e718f250a98d92d1c
[2] = /loaded-addons/items-vault/hooks/load.lua:92a1176fe2bb6e17e1ba155e1447d069
[3] = /loaded-addons/items-vault/init.lua:a20c22941e1a31cc5a68de3d9f9a6605
[4] = /loaded-addons/items-vault/overload/data/chats/items-vault-command-orb-offline.lua:75571c23adf8149d542869c1985aa7cc
[5] = /loaded-addons/items-vault/overload/data/chats/items-vault-command-orb.lua:7895f8168ed725d2f5b7236040abb412
[6] = /loaded-addons/items-vault/overload/data/maps/items-vault/fortress.lua:b1c4598cc4b53525b47c788b2c6b1a05
[7] = /loaded-addons/items-vault/overload/engine/EntityVaultSave.lua:aa64e22c7a3b45eca4ae95ce6450f1e9
[8] = /loaded-addons/items-vault/overload/mod/class/ItemsVaultDLC.lua:d41ba10949a5bf832ad2fc3eb03a9b4c
[9] = /loaded-addons/items-vault/overload/mod/dialogs/ItemsVault.lua:700c95e9c0f313250e00b4045104072a
[10] = /loaded-addons/items-vault/overload/mod/dialogs/ItemsVaultOffline.lua:cec136b6e6b97c34749687eee72e8c4d
[MODULE LOADER] addon 	items-vault	 MD5	0cc80c9e99f350d8f2cf6fa99ae7fbf8	computed in 	8	nil
Binding addon	Inventory Sort Order	/addons/tome-invorder.teaa	tome-invorder-1.3.0
 * with superload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Steam\steamapps\common\TalesMajEyal\game\addons\tome-invorder.teaa
[1] = /loaded-addons/invorder/hooks/load.lua:96cfe982dc84f810404a253fcc8fe519
[2] = /loaded-addons/invorder/init.lua:9fddf61175e1fc851c4624206c150589
[3] = /loaded-addons/invorder/superload/mod/class/Player.lua:ff64040540617d627e8d119ec65c82b2
[MODULE LOADER] addon 	invorder	 MD5	9b62b275d60bb0072e6eb1b742c032b4	computed in 	3	nil
Binding addon	Talent Point Planner	/addons/tome-pointplanner_30.teaa	tome-pointplanner-1.3.0
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Steam\steamapps\common\TalesMajEyal\game\addons\tome-pointplanner_30.teaa
[1] = /loaded-addons/pointplanner/hooks/load.lua:6710b28e0df25f328044c6d02a6d8a13
[2] = /loaded-addons/pointplanner/init.lua:dcf6c88fe991d96699010eed38b9cfbd
[3] = /loaded-addons/pointplanner/overload/mod/dialogs/PointPlanDialog.lua:9984c393fc5740c299c783c93dd7c046
[4] = /loaded-addons/pointplanner/overload/mod/dialogs/SourceSeenDialog.lua:305e87b7e55ba925ff75c23bb2de52bb
[5] = /loaded-addons/pointplanner/superload/mod/class/Game.lua:ba90caf69881663ce9cf6adb97b4cbf3
[6] = /loaded-addons/pointplanner/superload/mod/class/Player.lua:81345e906db39a9083c52a20e2b05221
[7] = /loaded-addons/pointplanner/superload/mod/dialogs/LevelupDialog.lua:1825ec6851bb9bc143ffac65e39e3315
[MODULE LOADER] addon 	pointplanner	 MD5	5f2f84ade88c261609bf153a2d71f463	computed in 	7	nil
Binding addon	Enhanced Object Compare	/addons/tome-compare.teaa	tome-compare-1.3.0
 * with superload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Steam\steamapps\common\TalesMajEyal\game\addons\tome-compare.teaa
[1] = /loaded-addons/compare/hooks/load.lua:b7e43b90bcb2a8ea9e20dce9b930e96b
[2] = /loaded-addons/compare/init.lua:6df384a45ea53edebb2a3add25bf2f4b
[3] = /loaded-addons/compare/superload/mod/class/Game.lua:da65192ec3d0ba28768ac972bac8ff23
[4] = /loaded-addons/compare/superload/mod/class/Object.lua:56ea44efb7d6843966f9ef2ac7b37e2f
[5] = /loaded-addons/compare/superload/mod/dialogs/ShowEquipInven.lua:a9af72e744f131c2759d10c09b93a340
[6] = /loaded-addons/compare/superload/mod/dialogs/ShowInventory.lua:6ced1abd01a5f81e62557a61bcfea745
[7] = /loaded-addons/compare/superload/mod/dialogs/ShowPickupFloor.lua:8d64be4ea200b72c7d717e84a9924f3d
[8] = /loaded-addons/compare/superload/mod/dialogs/ShowStore.lua:3f0fb06f5a67e205c943093f054eb3df
[MODULE LOADER] addon 	compare	 MD5	39ca354b241edd82cad5e71c67539767	computed in 	6	nil
Binding addon	Go to Landmark	/addons/tome-landmark.teaa	tome-landmark-1.1.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Steam\steamapps\common\TalesMajEyal\game\addons\tome-landmark.teaa
[1] = /loaded-addons/landmark/data/timed_effects.lua:e8b187039dea5d059afd9c771bd406c9
[2] = /loaded-addons/landmark/hooks/load.lua:b7336b74f577cea83fe4bbde620f0ce6
[3] = /loaded-addons/landmark/init.lua:bee136efd1177f165ec7ce7188f6e140
[4] = /loaded-addons/landmark/superload/mod/class/Player.lua:d5fca8046bb9436808c74c6a390857cc
[MODULE LOADER] addon 	landmark	 MD5	9bbc06cbd9c281809c84bb12b6a37a5f	computed in 	5	nil
Binding addon	Allow Respec Anywhere	/addons/tome-allow-respec-anywhere.teaa	tome-allow-respec-anywhere-1.2.3
 * with superload
[MODULE LOADER] computing addon md5 from	D:\Steam\steamapps\common\TalesMajEyal\game\addons\tome-allow-respec-anywhere.teaa
[1] = /loaded-addons/allow-respec-anywhere/init.lua:bd36516ab7c2a707035f06479fd7bad8
[2] = /loaded-addons/allow-respec-anywhere/superload/data/birth/descriptors.lua:301c593e585b368ffcc7e19bc94767a4
[MODULE LOADER] addon 	allow-respec-anywhere	 MD5	ea8a9e36c0cd71659b00de368668b9cc	computed in 	2	nil
Binding addon	Quick Drown NPCs	/addons/tome-quick-drown-npcs_2.teaa	tome-quick-drown-npcs-1.2.5
 * with data
 * with superload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Steam\steamapps\common\TalesMajEyal\game\addons\tome-quick-drown-npcs_2.teaa
[1] = /loaded-addons/quick-drown-npcs/data/objects/quest-artifacts.lua:57d92964e3fe56200d1fd236eeeb5961
[2] = /loaded-addons/quick-drown-npcs/hooks/load.lua:19a904ee2595d6012d43baf2835266e1
[3] = /loaded-addons/quick-drown-npcs/init.lua:48c776862e0c05222b41b1d741f70e15
[4] = /loaded-addons/quick-drown-npcs/superload/data/birth/worlds.lua:583229d79df87fadcb322384ce35a873
[5] = /loaded-addons/quick-drown-npcs/superload/data/timed_effects/physical.lua:3bf15bd541ac3413b7c98447342d4fcb
[MODULE LOADER] addon 	quick-drown-npcs	 MD5	5de5061846ad2f27c68e722999f6d0a3	computed in 	4	nil
Binding addon	Timed Rest	/addons/tome-timedrest.teaa	tome-timedrest-1.1.0
 * with superload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Steam\steamapps\common\TalesMajEyal\game\addons\tome-timedrest.teaa
[1] = /loaded-addons/timedrest/hooks/load.lua:e7d22c7cb99fc5b36b6ae8f6571470e4
[2] = /loaded-addons/timedrest/init.lua:54b07e6f16729b1341d75e2eb6bad083
[3] = /loaded-addons/timedrest/superload/mod/class/Game.lua:9e35cb2a2980c13e60146c9302d75be0
[MODULE LOADER] addon 	timedrest	 MD5	209349c58a5aba65c34060c453e97c29	computed in 	3	nil
Binding addon	Classic UI Buff Removal	/addons/tome-sk_classic_buff_remove_1.teaa	tome-sk_classic_buff_remove-1.3.1
 * with superload
[MODULE LOADER] computing addon md5 from	D:\Steam\steamapps\common\TalesMajEyal\game\addons\tome-sk_classic_buff_remove_1.teaa
[1] = /loaded-addons/sk_classic_buff_remove/init.lua:e3f60adb9cb7025091ceea7aebe79765
[2] = /loaded-addons/sk_classic_buff_remove/superload/mod/class/uiset/ClassicPlayerDisplay.lua:c79ac49969b9d15e053762fc22c32f33
[MODULE LOADER] addon 	sk_classic_buff_remove	 MD5	20ab1ad67be0ce344187a8f68667236a	computed in 	3	nil
Binding addon	Somebody shut that dog up	/addons/tome-somebody-shut-that-dog-up.teaa	tome-somebody-shut-that-dog-up-1.0.5
 * with overload
[MODULE LOADER] computing addon md5 from	D:\Steam\steamapps\common\TalesMajEyal\game\addons\tome-somebody-shut-that-dog-up.teaa
[1] = /loaded-addons/somebody-shut-that-dog-up/init.lua:3aecc2482571782ebe7e315d11166019
[MODULE LOADER] addon 	somebody-shut-that-dog-up	 MD5	2639be03c445432f6d327aa874b385ad	computed in 	5	nil
Binding addon	Corner-Only Threat Brackets	/addons/tome-wvr-threatcorner.teaa	tome-wvr-threatcorner-1.1.5
 * with overload
[MODULE LOADER] computing addon md5 from	D:\Steam\steamapps\common\TalesMajEyal\game\addons\tome-wvr-threatcorner.teaa
[1] = /loaded-addons/wvr-threatcorner/init.lua:7df0a828a4305d33f49ff3c014b84bc6
[MODULE LOADER] addon 	wvr-threatcorner	 MD5	c9ab6461881712044770ea0baf870ec3	computed in 	3	nil
Binding addon	Archery Fix	/addons/tome-Archeryfix.teaa	tome-Archeryfix-1.3.0
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Steam\steamapps\common\TalesMajEyal\game\addons\tome-Archeryfix.teaa
[1] = /loaded-addons/Archeryfix/hooks/load.lua:201a3e7c99541d096aeb02a4ff0f70b3
[2] = /loaded-addons/Archeryfix/init.lua:150074e38b550026ab0087716696a6f5
[3] = /loaded-addons/Archeryfix/overload/mod/class/interface/Archery.lua:ce811b16b99bb09a5fd4738e76f49f12
[MODULE LOADER] addon 	Archeryfix	 MD5	08b3f54d8c3789392f8d67ad3f1793e3	computed in 	4	nil
Binding addon	Marson's Bosses Gone AWOL	/addons/tome-marson-awol.teaa	tome-marson-awol-1.2.5
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Steam\steamapps\common\TalesMajEyal\game\addons\tome-marson-awol.teaa
[1] = /loaded-addons/marson-awol/hooks/load.lua:de8dfcf40f214a7d7c12775e5deecd39
[2] = /loaded-addons/marson-awol/init.lua:1c668a6f98dc61a8f36f40b144b8b5f3
[3] = /loaded-addons/marson-awol/overload/data/keybinds/marson-awol.lua:f0b7b4d6ae62750854252fbe7fd3f2f9
[4] = /loaded-addons/marson-awol/overload/mod/dialogs/BossTracker.lua:b526666ebff30cb337f691c24710031a
[MODULE LOADER] addon 	marson-awol	 MD5	993aebc6210f55934b1db1ad5339d311	computed in 	4	nil
Binding addon	Faster Run/Rest/Explore	/addons/tome-faster_rre.teaa	tome-faster_rre-1.0.6
 * with superload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Steam\steamapps\common\TalesMajEyal\game\addons\tome-faster_rre.teaa
[1] = /loaded-addons/faster_rre/hooks/load.lua:71f7283d5055067ea88095f824cd1bd6
[2] = /loaded-addons/faster_rre/init.lua:523be6de0d561b227f8d7f7075c1268c
[3] = /loaded-addons/faster_rre/superload/engine/dialogs/VideoOptions.lua:49efa423abdc7ec3f0633a929af8f1e2
[4] = /loaded-addons/faster_rre/superload/engine/interface/PlayerRest.lua:55a051e6eee514872f89764b05cc650b
[5] = /loaded-addons/faster_rre/superload/engine/interface/PlayerRun.lua:ed4eae5f1c9ee3862569b9cafc3ed2c1
[6] = /loaded-addons/faster_rre/superload/mod/class/Game.lua:73450a763f6a1a0d175da18b8fb855fa
[MODULE LOADER] addon 	faster_rre	 MD5	ee6fd8a91e4e9680d5d10b5c2885e408	computed in 	6	nil
Binding addon	Improved Auto-explore and Rest	/addons/tome-improved-restauto.teaa	tome-improved-restauto-1.3.1
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Steam\steamapps\common\TalesMajEyal\game\addons\tome-improved-restauto.teaa
[1] = /loaded-addons/improved-restauto/hooks/load.lua:4c1f6fafce58660aa18b82a7a742f0b6
[2] = /loaded-addons/improved-restauto/init.lua:8d99000d541b86389081dbf022a26ea7
[3] = /loaded-addons/improved-restauto/overload/mod/class/interface/PlayerExplore.lua:10dfe139d85d9064f390ae314743ac9d
[4] = /loaded-addons/improved-restauto/superload/mod/class/Actor.lua:f533ba9762cd5ff7a0772722fb19f17a
[5] = /loaded-addons/improved-restauto/superload/mod/class/Player.lua:81ad84bd8076becf9409a00dbc66a12c
[6] = /loaded-addons/improved-restauto/superload/mod/class/interface/PartyLore.lua:dd4be2aa00183808fce0e17773dc05e7
[MODULE LOADER] addon 	improved-restauto	 MD5	bade2910ab1b2910faea8c5457896958	computed in 	10	nil
Binding addon	Infinite Dungeon Variety	/addons/tome-id_variety.teaa	tome-id_variety-1.2.3
 * with superload
 * with overload
[MODULE LOADER] computing addon md5 from	D:\Steam\steamapps\common\TalesMajEyal\game\addons\tome-id_variety.teaa
[1] = /loaded-addons/id_variety/init.lua:b09c7840893df8983fed818ba2f534be
[2] = /loaded-addons/id_variety/overload/data/zones/infinite-dungeon/grids.lua:f0e1bd35d4aeaf1229b103788c34cfa9
[3] = /loaded-addons/id_variety/overload/data/zones/infinite-dungeon/zone.lua:90cd51325e89514a89ec9429b47ea6ab
[4] = /loaded-addons/id_variety/superload/mod/class/GameState.lua:787490cb27cebfb2847f5ab352763f5a
[MODULE LOADER] addon 	id_variety	 MD5	913c9bb80ad32fbfbbd8da8ca9556d61	computed in 	5	nil
Binding addon	Plenum Tooltip: Enhanced actor tooltip display for TOME v2.4	/addons/tome-plenumtooltip.teaa	tome-PlenumTooltip-1.3.0
 * with superload
 * with hooks
[MODULE LOADER] computing addon md5 from	D:\Steam\steamapps\common\TalesMajEyal\game\addons\tome-plenumtooltip.teaa
[1] = /loaded-addons/PlenumTooltip/hooks/load.lua:c14c4a026e31d82ba651175f5828d522
[2] = /loaded-addons/PlenumTooltip/init.lua:2f0bff6f1d62b343c1fbf53b0203f0eb
[3] = /loaded-addons/PlenumTooltip/superload/mod/class/Actor.lua:933e61b0b5714ac460bb8bb86c917f1b
[4] = /loaded-addons/PlenumTooltip/superload/mod/class/Grid.lua:cc5d30f49eefa74877d6c968ac2545fb
[5] = /loaded-addons/PlenumTooltip/superload/mod/class/_NPC.lua:ecc7ad1ae7ad276dc7ed6b14ad800e76
[6] = /loaded-addons/PlenumTooltip/superload/mod/class/_Trap.lua:4875c5d14e27a066b851af30ab8462c4
[7] = /loaded-addons/PlenumTooltip/superload/mod/class/interface/Combat.lua:23f6a0146337eff8e901e209f0516046
[MODULE LOADER] addon 	PlenumTooltip	 MD5	42df520800d4e1bb0bef1bc3e9b9456e	computed in 	7	nil
Post-processing hooks.
[MODULE] All hashes validation: 	nil	no online profile active
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	offline	=>	allowed
[PROFILE THREAD] batching CSETs
[PROFILE] filtering load of 	allow_build	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	donations	 from profile 	offline	=>	allowed
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	artifacts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	characters	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	deaths	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	escorts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	lore	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	scores	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	uniques	 from profile 	online	=>	allowed
[PROFILE] unmounted 	online	from /current-profile
[TOME] Loaded default settings
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Regular.ttf	16
FROM 	/mod/addons/compare/superload/mod/dialogs/ShowInventory.lua	loading previous!
FROM 	/mod/addons/compare/superload/mod/dialogs/ShowEquipInven.lua	loading previous!
FROM 	/mod/addons/compare/superload/mod/dialogs/ShowPickupFloor.lua	loading previous!
[INVENTORY] define slot	1	In inventory
FROM 	/mod/addons/compare/superload/mod/dialogs/ShowStore.lua	loading previous!
FROM 	/mod/addons/improved-restauto/superload/mod/class/interface/PartyLore.lua	loading previous!
Achievement with default image not found	THE_CURE	/data/gfx/achievements/the_cure.png
Achievement with default image not found	NORMAL_ROGUELIKE_THE_CURE	/data/gfx/achievements/normal_roguelike_the_cure.png
Achievement with default image not found	EXPLORATION_THE_CURE	/data/gfx/achievements/exploration_the_cure.png
Achievement with default image not found	NIGHTMARE_ADVENTURE_THE_CURE	/data/gfx/achievements/nightmare_adventure_the_cure.png
Achievement with default image not found	NIGHTMARE_THE_CURE	/data/gfx/achievements/nightmare_the_cure.png
Achievement with default image not found	INSANE_ADVENTURE_THE_CURE	/data/gfx/achievements/insane_adventure_the_cure.png
Achievement with default image not found	INSANE_THE_CURE	/data/gfx/achievements/insane_the_cure.png
Achievement with default image not found	MADNESS_ADVENTURE_THE_CURE	/data/gfx/achievements/madness_adventure_the_cure.png
Achievement with default image not found	MADNESS_THE_CURE	/data/gfx/achievements/madness_the_cure.png
Made 44 last hope graveyard stones
[KEYBINDER] Loaded keybinds: tome
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	On hands
[INVENTORY] define slot	13	On feet
[INVENTORY] define slot	14	Tool
[INVENTORY] define slot	15	Quiver
[INVENTORY] define slot	16	Socketed Gems
[INVENTORY] define slot	17	Second weapon set: In main hand
[INVENTORY] define slot	18	Second weapon set: In off hand
[INVENTORY] define slot	19	Second weapon set: psionic focus
[INVENTORY] define slot	20	Second weapon set: Quiver
FROM 	/mod/addons/compare/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/PlenumTooltip/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/stone-wardens/superload/mod/class/interface/Combat.lua	loading previous!
[TALENTS TACTICS]
 * 	cure
 * 	mana
 * 	heal
 * 	special
 * 	paradox
 * 	attackarea
 * 	areaattack
 * 	equilibrium
 * 	positive
 * 	stamina
 * 	closein
 * 	negative
 * 	attack
 * 	escape
 * 	hate
 * 	feedback
 * 	surrounded
 * 	defend
 * 	protect
 * 	ammo
 * 	vim
 * 	buff
 * 	disable
 * 	psi
 * 	attackall
===	magical	LIGHT_BURST
Loading mod	/mod/addons/quick-drown-npcs/superload//data/timed_effects/physical.lua
Loaded mod	function: 0x162c68c0	/mod/addons/quick-drown-npcs/superload//data/timed_effects/physical.lua
===	physical	SKIRMISHER_STUN_INCREASE
===	mental	MALIGNED
===	other	AEONS_STASIS
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	keepers-of-reality	Keepers of Reality
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	vargh-republic	Vargh Republic
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	slavers	Slavers
[FACTION] added	sorcerers	Sorcerers
[FACTION] added	fearscape	Fearscape
[FACTION] added	sher'tul	Sher'Tul
[FACTION] added	cosmic-fauna	Cosmic Fauna
Loading mod	/mod/addons/allow-respec-anywhere/superload//data/birth/descriptors.lua
Loaded mod	function: 0x14944d78	/mod/addons/allow-respec-anywhere/superload//data/birth/descriptors.lua
Loading mod	/mod/addons/quick-drown-npcs/superload//data/birth/worlds.lua
Loaded mod	function: 0x1636ee28	/mod/addons/quick-drown-npcs/superload//data/birth/worlds.lua
Loading entities file from file	/data/general/stores/basic.lua
===	physical	STONE_VINE
FROM 	/mod/addons/faster_rre/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/timedrest/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/compare/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/pointplanner/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/stone-wardens/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/id_variety/superload/mod/class/GameState.lua	loading previous!
FROM 	/mod/addons/PlenumTooltip/superload/mod/class/Grid.lua	loading previous!
FROM 	/mod/addons/PlenumTooltip/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/improved-restauto/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/stone-wardens/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/improved-restauto/superload/mod/class/Player.lua	loading previous!
FROM 	/mod/addons/landmark/superload/mod/class/Player.lua	loading previous!
FROM 	/mod/addons/pointplanner/superload/mod/class/Player.lua	loading previous!
FROM 	/mod/addons/invorder/superload/mod/class/Player.lua	loading previous!
FROM 	/mod/addons/faster_rre/superload/engine/interface/PlayerRest.lua	loading previous!
FROM 	/mod/addons/faster_rre/superload/engine/interface/PlayerRun.lua	loading previous!
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::	nil	nil
[GAMMA] Setting gamma correction using SDL	1.2
FROM 	/mod/addons/sk_classic_buff_remove/superload/mod/class/uiset/ClassicPlayerDisplay.lua	loading previous!
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 32x32
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
[GAME] Creating FBOs
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 air_warning
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 8B52 intensify
*p 1: Uniform: 4: 1406 solipsism_warning
*p 1: Uniform: 5: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/wobbling.lua
[SHADER] Loaded shader with totalname	main_fbo/wobbling[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/wobbling.frag
*p 3: Uniform: 0: 8B5E tex
*p 3: Uniform: 1: 8B50 texSize
*p 3: Uniform: 2: 1406 tick
*p 3: Uniform: 3: 1406 wobbling
[SHADER] Loading from /data/gfx/shaders/main_fbo/underwater.lua
[SHADER] Loaded shader with totalname	main_fbo/underwater[]
New GL Shader program 5
New GL Shader 6 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/underwater.frag
*p 5: Uniform: 0: 8B50 mapCoord
*p 5: Uniform: 1: 8B5E tex
*p 5: Uniform: 2: 8B50 texSize
*p 5: Uniform: 3: 1406 tick
[SHADER] Loading from /data/gfx/shaders/main_fbo/motionblur.lua
[SHADER] Loaded shader with totalname	main_fbo/motionblur[]
New GL Shader program 7
New GL Shader 8 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/motionblur.frag
*p 7: Uniform: 0: 1406 motionblur
*p 7: Uniform: 1: 8B5E noisevol
*p 7: Uniform: 2: 8B5E tex
*p 7: Uniform: 3: 8B50 texSize
*p 7: Uniform: 4: 1406 tick
[SHADER] Loading from /data/gfx/shaders/main_fbo/blur.lua
[SHADER] Loaded shader with totalname	main_fbo/blur[]
New GL Shader program 9
New GL Shader 10 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/blur.frag
*p 9: Uniform: 0: 1406 blur
*p 9: Uniform: 1: 8B5E tex
*p 9: Uniform: 2: 8B50 texSize
[SHADER] Loading from /data/gfx/shaders/main_fbo/timestop.lua
[SHADER] Loaded shader with totalname	main_fbo/timestop[]
New GL Shader program 11
New GL Shader 12 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/timestop.frag
*p 11: Uniform: 0: 1406 growSpeed
*p 11: Uniform: 1: 1406 innerRadius
*p 11: Uniform: 2: 1406 outerRadius
*p 11: Uniform: 3: 8B50 playerPos
*p 11: Uniform: 4: 8B5E tex
*p 11: Uniform: 5: 8B50 texSize
*p 11: Uniform: 6: 1406 tick_real
*p 11: Uniform: 7: 1406 tick_start
[SHADER] Loading from /data/gfx/shaders/main_fbo/line_grids.lua
[SHADER] Loaded shader with totalname	main_fbo/line_grids[]
New GL Shader program 13
New GL Shader 14 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/line_grids.frag
*p 13: Uniform: 0: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/gestures.lua
[SHADER] Loaded shader with totalname	main_fbo/gestures[]
New GL Shader program 15
New GL Shader 16 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/gestures.frag
*p 15: Uniform: 0: 1406 fade
*p 15: Uniform: 1: 1406 intensity
*p 15: Uniform: 2: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 17
New GL Shader 18 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 17: Uniform: 0: 1406 gamma
*p 17: Uniform: 1: 8B5E sceneBuffer
[SHADER] Loading from /data/gfx/shaders/target_fbo.lua
[SHADER] Loaded shader with totalname	target_fbo[]
New GL Shader program 19
New GL Shader 20 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/target_fbo.frag
*p 19: Uniform: 0: 8B5E fboTex
*p 19: Uniform: 1: 8B50 mapCoord
*p 19: Uniform: 2: 8B50 scrollOffset
*p 19: Uniform: 3: 8B5E targetSkin
*p 19: Uniform: 4: 8B50 tileSize
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
Using cached font	/data/font/DroidSansMono.ttf	27
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 32x32
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
[GAME] Creating FBOs
Loading savefile 	/save//
[SHADER] Loading from /data/gfx/shaders/awesomeaura.lua
[SHADER] Loaded shader with totalname	awesomeaura[alpha=0.6,flame_scale=0.6,time_factor=3500]
New GL Shader program 21
New GL Shader 22 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/awesomeaura.frag
*p 21: Uniform: 0: 1406 alpha
*p 21: Uniform: 1: 1406 flameScale
*p 21: Uniform: 2: 8B5E flames
*p 21: Uniform: 3: 8B5E tex
*p 21: Uniform: 4: 1406 tick
*p 21: Uniform: 5: 1406 time_factor
[SHADER] Loading from /data/gfx/shaders/flamewings.lua
[SHADER] Loaded shader with totalname	flamewings[]
New GL Shader program 23
New GL Shader 24 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/flamewings.frag
*p 23: Uniform: 0: 1406 deploy_factor
*p 23: Uniform: 1: 1406 ellipsoidalFactor
*p 23: Uniform: 2: 1406 flap
*p 23: Uniform: 3: 8B5E tex
*p 23: Uniform: 4: 1406 tick
*p 23: Uniform: 5: 1406 tick_start
*p 23: Uniform: 6: 1406 time_factor
[SHADER] setting reset param	tick_start	16716
[SHADER] Loading from /data/gfx/shaders/runicshield.lua
[SHADER] Loaded shader with totalname	runicshield[auraColor=vec4(0.5,1,0.8,0.5),bubbleColor=vec4(0.5,1,0.8,0.2),ellipsoidalFactor=1,scrollingSpeed=1,shieldIntensity=0.1,time_factor=12000]
New GL Shader program 25
New GL Shader 26 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/runicshield.frag
*p 25: Uniform: 0: 1406 aadjust
*p 25: Uniform: 1: 8B52 auraColor
*p 25: Uniform: 2: 1406 auraWidth
*p 25: Uniform: 3: 8B52 bubbleColor
*p 25: Uniform: 4: 1406 ellipsoidalFactor
*p 25: Uniform: 5: 8B50 impact
*p 25: Uniform: 6: 8B51 impact_color
*p 25: Uniform: 7: 1406 impact_tick
*p 25: Uniform: 8: 1406 impact_time
*p 25: Uniform: 9: 1406 oscillationSpeed
*p 25: Uniform: 10: 1406 scrollingSpeed
*p 25: Uniform: 11: 1406 shieldIntensity
*p 25: Uniform: 12: 8B5E tex
*p 25: Uniform: 13: 1406 tick
*p 25: Uniform: 14: 1406 tick_start
*p 25: Uniform: 15: 1406 time_factor
*p 25: Uniform: 16: 1406 wobblingPower
*p 25: Uniform: 17: 1406 wobblingSpeed
[SHADER] setting reset param	tick_start	16716
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
New GL Shader program 27
New GL Shader 28 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shield.frag
*p 27: Uniform: 0: 1406 aadjust
*p 27: Uniform: 1: 1406 antialiasingRadius
*p 27: Uniform: 2: 8B51 color
*p 27: Uniform: 3: 1406 ellipsoidalFactor
*p 27: Uniform: 4: 1406 horizontalScrollingSpeed
*p 27: Uniform: 5: 8B50 impact
*p 27: Uniform: 6: 8B51 impact_color
*p 27: Uniform: 7: 1406 impact_tick
*p 27: Uniform: 8: 1406 impact_time
*p 27: Uniform: 9: 1406 oscillationSpeed
*p 27: Uniform: 10: 1406 shieldIntensity
*p 27: Uniform: 11: 8B5E tex
*p 27: Uniform: 12: 1406 tick
*p 27: Uniform: 13: 1406 tick_start
*p 27: Uniform: 14: 1406 time_factor
*p 27: Uniform: 15: 1406 verticalScrollingSpeed
*p 27: Uniform: 16: 1406 wobblingPower
*p 27: Uniform: 17: 1406 wobblingSpeed
[SHADER] setting reset param	tick_start	16716
Cloned shader 27
[SHADER] setting reset param	tick_start	16716
Loading savefile 	/save/player/
[KEYBINDER] Loaded keybinds: marson-awol
Using cached font	/data/font/SVBasicManual.ttf	14
Using cached font	/data/font/SVBasicManual.ttf	14
Using cached font	/data/font/SVBasicManual.ttf	14
Using cached font	/data/font/SVBasicManual.ttf	14
Using cached font	/data/font/SVBasicManual.ttf	28
Using cached font	/data/font/USENET_.ttf	16
Using cached font	/data/font/USENET_.ttf	16
Using cached font	/data/font/SVBasicManual.ttf	14
Using cached font	/data/font/SVBasicManual.ttf	14
Using cached font	/data/font/SVBasicManual.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 32x32
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
Loading tileset facings from 	/data/gfx/shockbolt/facings.lua
[GAME] Creating FBOs
Using cached font	/data/font/DroidSans.ttf	12
[SHADER] Loading from /data/gfx/shaders/objectsoutline.lua
[SHADER] Loaded shader with totalname	objectsoutline[]
New GL Shader program 29
New GL Shader 30 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/objectsoutline.frag
*p 29: Uniform: 0: 1406 intensity
*p 29: Uniform: 1: 8B52 outlineColor
*p 29: Uniform: 2: 8B50 outlineSize
*p 29: Uniform: 3: 8B5E tex
*p 29: Uniform: 4: 8B52 texCoord
*p 29: Uniform: 5: 8B50 textSize
[SORTING HOTKEYS] actor = "player"
[LOG]	#MOCCASIN#Character control switched to player.
Using cached font	/data/font/DroidSansMono.ttf	14
Loading entities file from file	/data/general/objects/objects.lua
Loading entities file from file	/data/general/objects/money.lua
Loading entities file from file	/data/general/objects/gem.lua
Loading entities file from file	/data/general/objects/lites.lua
Loading entities file from file	/data/general/objects/potions.lua
Loading entities file from file	/data/general/objects/scrolls.lua
Loading entities file from file	/data/general/objects/rods.lua
Loading entities file from file	/data/general/objects/wands.lua
Loading entities file from file	/data/general/objects/totems.lua
Loading entities file from file	/data/general/objects/torques.lua
Loading entities file from file	/data/general/objects/digger.lua
Loading entities file from file	/data/general/objects/misc-tools.lua
Loading entities file from file	/data/general/objects/jewelry.lua
Loading entities file from file	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/mindstars.lua
Loading entities file from file	/data/general/objects/knifes.lua
Loading entities file from file	/data/general/objects/whips.lua
Loading entities file from file	/data/general/objects/swords.lua
Loading entities file from file	/data/general/objects/2hswords.lua
Loading entities file from file	/data/general/objects/maces.lua
Loading entities file from file	/data/general/objects/2hmaces.lua
Loading entities file from file	/data/general/objects/axes.lua
Loading entities file from file	/data/general/objects/2haxes.lua
Loading entities file from file	/data/general/objects/2htridents.lua
Loading entities file from file	/data/general/objects/bows.lua
Loading entities file from file	/data/general/objects/slings.lua
Loading entities file from file	/data/general/objects/shields.lua
Loading entities file from file	/data/general/objects/cloth-armors.lua
Loading entities file from file	/data/general/objects/light-armors.lua
Loading entities file from file	/data/general/objects/heavy-armors.lua
Loading entities file from file	/data/general/objects/massive-armors.lua
Loading entities file from file	/data/general/objects/leather-caps.lua
Loading entities file from file	/data/general/objects/helms.lua
Loading entities file from file	/data/general/objects/wizard-hat.lua
Loading entities file from file	/data/general/objects/leather-boots.lua
Loading entities file from file	/data/general/objects/heavy-boots.lua
Loading entities file from file	/data/general/objects/gloves.lua
Loading entities file from file	/data/general/objects/gauntlets.lua
Loading entities file from file	/data/general/objects/cloak.lua
Loading entities file from file	/data/general/objects/leather-belt.lua
Loading entities file from file	/data/general/objects/world-artifacts.lua
Loading entities file from file	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data-quick-drown-npcs/objects/quest-artifacts.lua
Loading entities file from file	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
[BIRTHER] checking allowance for 	Maj'Eyal	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Infinite	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Arena	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Tutorial	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Easy	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Normal	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Nightmare	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Insane	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Madness	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Exploration	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Adventure	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Roguelike	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] set descriptor	base	base
Missing 	world
[BIRTHER] set descriptor	world	Maj'Eyal
Missing 	difficulty
[BIRTHER] set descriptor	difficulty	Normal
Missing 	permadeath
[BIRTHER] set descriptor	permadeath	Adventure
Missing 	race
[BIRTHER] set descriptor	sex	Female
Missing 	race
[BIRTHER] checking allowance for 	Tutorial Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Elf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Halfling	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Dwarf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Yeek	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Giant	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Undead	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Construct	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] set descriptor	sex	Male
Missing 	race
Using cached font	/data/font/Salsa-Regular.ttf	16
[KEYBINDER] Loaded keybinds: chat
Joining selected channels
[LOG]	#LIGHT_RED#Online profile disabled(switching to offline profile) due to no online profile active.
[MODULE LOADER] done loading module	Tales of Maj'Eyal: Age of Ascendancy
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
[QUICK HOTKEYS] Successfully loaded quick hotkey settings.
Wait finished, counted 1599, 4892 ticks
Loading tile	player/human_male/base_shadow_01.png
Loading tile	player/human_male/base_cornac_01.png
Loading tile	player/human_male/lower_body_08.png
Loading tile	player/human_male/upper_body_25.png
Loading tile	player/human_male/right_2hsword.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Upgrading black texture to size 67108864
Loading tileset	/data/gfx/ts-gfx-terrain1.png
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
[BIRTHER] set descriptor	sex	Male
Missing 	race
[BIRTHER] set descriptor	race	Dwarf
Missing 	subrace
[BIRTHER] set descriptor	subrace	Dwarf
Missing 	class
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] set descriptor	class	nil
Missing 	class
[BIRTHER] set descriptor	subclass	nil
Missing 	class
[BIRTHER] set descriptor	class	Psionic
Missing 	subclass
[BIRTHER] set descriptor	subclass	Solipsist
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=7,color=vec3(1,1,0),llpow=1,time_factor=-8000]
New GL Shader program 31
*p 31: Uniform: 0: 1406 aadjust
*p 31: Uniform: 1: 1406 antialiasingRadius
*p 31: Uniform: 2: 8B51 color
*p 31: Uniform: 3: 1406 ellipsoidalFactor
*p 31: Uniform: 4: 1406 horizontalScrollingSpeed
*p 31: Uniform: 5: 8B50 impact
*p 31: Uniform: 6: 8B51 impact_color
*p 31: Uniform: 7: 1406 impact_tick
*p 31: Uniform: 8: 1406 impact_time
*p 31: Uniform: 9: 1406 oscillationSpeed
*p 31: Uniform: 10: 1406 shieldIntensity
*p 31: Uniform: 11: 8B5E tex
*p 31: Uniform: 12: 1406 tick
*p 31: Uniform: 13: 1406 tick_start
*p 31: Uniform: 14: 1406 time_factor
*p 31: Uniform: 15: 1406 verticalScrollingSpeed
*p 31: Uniform: 16: 1406 wobblingPower
*p 31: Uniform: 17: 1406 wobblingSpeed
[SHADER] setting reset param	tick_start	27244
Loading language	/data/languages/names/dwarf_male.txt
Make word from	se	3
Make word from	man	3
Make word from	le, enz, in	3
Cloned shader 31
[SHADER] setting reset param	tick_start	27244
Loading tile	player/dwarf_male/base_shadow_01.png
Loading tile	player/dwarf_male/base_01.png
Loading tile	player/dwarf_male/lower_body_01.png
Loading tile	player/dwarf_male/upper_body_18.png
Loading tile	player/dwarf_male/mindstar_mossy_right_01.png
Loading tile	player/dwarf_male/mindstar_mossy_left_01.png
Loading tile	player/dwarf_male/beard_02.png
[BIRTHER] Ignoring auto-assign for T_DWARF_RESILIENCE (from subrace descriptor "Dwarf")
[BIRTHER] Ignoring auto-assign for T_THOUGHT_FORMS (from subclass descriptor "Solipsist")
[BIRTHER] Ignoring auto-assign for T_SLEEP (from subclass descriptor "Solipsist")
[BIRTHER] Ignoring auto-assign for T_MIND_SEAR (from subclass descriptor "Solipsist")
[BIRTHER] Applying descriptor base
[BIRTHER] Applying descriptor Maj'Eyal
[BIRTHER] Applying descriptor Normal
[BIRTHER] Applying descriptor Adventure
[BIRTHER] Applying descriptor Male
[BIRTHER] Applying descriptor Dwarf
[BIRTHER] Applying descriptor Dwarf
FROM 	/mod/addons/pointplanner/superload/mod/dialogs/LevelupDialog.lua	loading previous!
[BIRTHER] Applying descriptor Psionic
[BIRTHER] Applying descriptor Solipsist
Loading savefile 	/save/leenzin/
Registering on level load	wilderness-1	function: 0x1a2681d0	nil
Loading savefile 	/save/leenzin/
Loading entities file from file	/data/zones/reknor-escape/npcs.lua
Loading entities file from file	/data/general/npcs/rodent.lua
Loading entities file from file	/data/general/npcs/vermin.lua
Loading entities file from file	/data/general/npcs/molds.lua
Loading entities file from file	/data/general/npcs/orc.lua
Loading entities file from file	/data/general/npcs/snake.lua
Loading entities file from file	/data/general/npcs/all.lua
Loading entities file from file	/data/general/npcs/ant.lua
Loading entities file from file	/data/general/npcs/bear.lua
Loading entities file from file	/data/general/npcs/bird.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/cold-drake.lua
Loading entities file from file	/data/general/npcs/fire-drake.lua
Loading entities file from file	/data/general/npcs/ghost.lua
Loading entities file from file	/data/general/npcs/ghoul.lua
Loading entities file from file	/data/general/npcs/horror.lua
Loading entities file from file	/data/general/npcs/horror_temporal.lua
Loading entities file from file	/data/general/npcs/jelly.lua
Loading entities file from file	/data/general/npcs/lich.lua
Loading entities file from file	/data/general/npcs/minor-demon.lua
Loading entities file from file	/data/general/npcs/major-demon.lua
Loading entities file from file	/data/general/npcs/minotaur.lua
Loading entities file from file	/data/general/npcs/multihued-drake.lua
Loading entities file from file	/data/general/npcs/naga.lua
Loading entities file from file	/data/general/npcs/ooze.lua
Loading entities file from file	/data/general/npcs/orc-grushnak.lua
Loading entities file from file	/data/general/npcs/orc-gorbat.lua
Loading entities file from file	/data/general/npcs/orc-rak-shor.lua
Loading entities file from file	/data/general/npcs/orc-vor.lua
Loading entities file from file	/data/general/npcs/plant.lua
Loading entities file from file	/data/general/npcs/sandworm.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/snow-giant.lua
Loading entities file from file	/data/general/npcs/spider.lua
Loading entities file from file	/data/general/npcs/storm-drake.lua
Loading entities file from file	/data/general/npcs/swarm.lua
Loading entities file from file	/data/general/npcs/thieve.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/general/npcs/vampire.lua
Loading entities file from file	/data/general/npcs/venom-drake.lua
Loading entities file from file	/data/general/npcs/wight.lua
Loading entities file from file	/data/general/npcs/wild-drake.lua
Loading entities file from file	/data/general/npcs/xorn.lua
Loading entities file from file	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/zones/reknor-escape/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/zones/reknor-escape/objects.lua
Loading entities file from file	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data-quick-drown-npcs/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/lore/spellhunt.lua
Loading entities file from file	/data/general/objects/lore/fun.lua
Loading entities file from file	/data/general/objects/lore/misc.lua
Loading entities file from file	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from file	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/reknor-escape/traps.lua
Loading entities file from file	/data/general/traps/complex.lua
Initiated zone	Escape from Reknor	with base_level	1
[ZONE] persisting to persist_last_zones	reknor-escape
Loading zone persistance level	reknor-escape	1
Make wait background texture 482 : 1920x1080 (2048, 2048)
Wait finished, counted 0, 21 ticks
Creating level	reknor-escape	1
Make wait background texture 548 : 1920x1080 (2048, 2048)
C Map size 53:29 :: 1537
C Map seens texture: 553 (60x60)
Loading entities file from file	/data/general/objects/egos/lite.lua
Loading entities file from file	/data/general/objects/egos/infusions.lua
Loading entities file from file	/data/general/objects/egos/wands.lua
Loading entities file from file	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/wands-powers.lua
Loading entities file from file	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/totems-powers.lua
Loading entities file from file	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/torques-powers.lua
Loading entities file from file	/data/general/objects/egos/digger.lua
Loading entities file from file	/data/general/objects/egos/rings.lua
Loading entities file from file	/data/general/objects/egos/amulets.lua
Loading entities file from file	/data/general/objects/egos/staves.lua
Loading entities file from file	/data/general/objects/egos/mindstars.lua
Loading entities file from file	/data/general/objects/egos/weapon.lua
Loading entities file from file	/data/general/objects/egos/bow.lua
Loading entities file from file	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/ammo.lua
Loading entities file from file	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/shield.lua
Loading entities file from file	/data/general/objects/egos/robe.lua
Loading entities file from file	/data/general/objects/egos/light-armor.lua
Loading entities file from file	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/helm.lua
Loading entities file from file	/data/general/objects/egos/wizard-hat.lua
Loading entities file from file	/data/general/objects/egos/light-boots.lua
Loading entities file from file	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from file	/data/general/objects/egos/gloves.lua
Loading entities file from file	/data/general/objects/egos/cloak.lua
Loading entities file from file	/data/general/objects/egos/belt.lua
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/stair_down.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_white_mouse.png
Loading tileset	/data/gfx/ts-gfx-npc1.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_grey_mouse.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_crystal_rat.png
[TOME ENTITY FILTER] selected Ego	22.613733283503	65.5
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_orc_orc_soldier.png
[TOME ENTITY FILTER] selected basic	74.690046531891	103.5
[TOME ENTITY FILTER] selected basic	94.096478861663	103.5
Loading tile from tileset	/data/gfx/shockbolt/npc/salmon-snake.png
[TOME ENTITY FILTER] selected Ego	38.218812451749	65.5
Loading tile from tileset	/data/gfx/shockbolt/npc/white-snake.png
[TOME ENTITY FILTER] selected basic	102.83994773737	103.5
[TOME ENTITY FILTER] selected Ego	60.249130468524	65.5
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_orc_orc_warrior.png
Loading tile from tileset	/data/gfx/shockbolt/npc/umber-snake.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_brown_rat.png
[TOME ENTITY FILTER] selected Ego	34.356609189849	65.5
[TOME ENTITY FILTER] selected Ego	37.149120673223	65.5
[TOME ENTITY FILTER] selected basic	93.153511833552	103.5
[TOME ENTITY FILTER] selected Ego	44.770478127471	65.5
[TOME ENTITY FILTER] selected basic	67.343705323256	103.5
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_white_rat.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_rabbit.png
[TOME ENTITY FILTER] selected Ego	56.478725657211	65.5
[TOME ENTITY FILTER] selected basic	74.400884415466	103.5
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_brown_mouse.png
[TOME ENTITY FILTER] selected basic	85.280497960346	103.5
[TOME ENTITY FILTER] selected basic	109.62359415358	112.5
[TOME ENTITY FILTER] selected basic	71.139002881394	103.5
[TOME ENTITY FILTER] selected Ego	23.101623829245	65.5
fight: 	barbed quiver of elm arrows	ash longbow	::	OFFHAND	QUIVER
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_orc_orc_archer.png
Loading tile from tileset	/data/gfx/shockbolt/npc/immovable_molds_grey_mold.png
[TOME ENTITY FILTER] selected basic	66.278366385442	103.5
[TOME ENTITY FILTER] selected Ego	51.1061492736	65.5
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_worms_white_worm_mass.png
[TOME ENTITY FILTER] selected Money	71.474072618637	72.5
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_blue_ooze.png
Loading tile from tileset	/data/gfx/shockbolt/npc/jelly-white.png
[TOME ENTITY FILTER] selected basic	79.079083328037	112.5
[TOME ENTITY FILTER] selected Ego	40.716246996707	65.5
[TOME ENTITY FILTER] selected basic	78.52938660328	103.5
fight: 	quiver of elm arrows	steady elm longbow	::	OFFHAND	QUIVER
[TOME ENTITY FILTER] selected basic	85.780330965244	112.5
[TOME ENTITY FILTER] selected Double Ego	8.6196034942101	20.5
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_yellow_ooze.png
[TOME ENTITY FILTER] selected Double Ego	11.475259077031	20.5
[TOME ENTITY FILTER] selected Ego	23.337695704386	65.5
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_black_ooze.png
[TOME ENTITY FILTER] selected Ego	25.986200198761	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/longbow_elm.png
Loading tileset	/data/gfx/ts-gfx-object1.png
[TOME ENTITY FILTER] selected basic	97.843378650803	112.5
Loading tile from tileset	/data/gfx/shockbolt/object/cap_rough.png
[TOME ENTITY FILTER] selected basic	103.93975224379	112.5
Loading tile from tileset	/data/gfx/shockbolt/object/gloves_rough.png
[TOME ENTITY FILTER] selected Ego	62.446197750966	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/2hmace_iron.png
[TOME ENTITY FILTER] selected Ego	55.278642182885	65.5
Loading tile from tileset	/data/gfx/shockbolt/object/sword_iron.png
[TOME ENTITY FILTER] selected Double Ego	2.7103800420208	20.5
Loading tile from tileset	/data/gfx/shockbolt/object/cloak_linen.png
[TOME ENTITY FILTER] selected basic	87.246303984953	112.5
Loading tile from tileset	/data/gfx/shockbolt/object/staff_elm.png
[TOME ENTITY FILTER] selected basic	101.84344216293	112.5
Loading tile from tileset	/data/gfx/shockbolt/object/plate_iron.png
Wait finished, counted 1665, 1075 ticks
[STARTEVENTS] Zone events list:
[1] = {
  [minor] = true
  [name] = glimmerstone
  [percent] = 50
}
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall3.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall1_1.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_small.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall_pillar_small_top.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_7.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_8.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_16.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_15.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_9.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_11.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_14.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_2.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_4.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_17.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_12.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_5.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/granite_wall2_13.png
[STARTEVENTS] Assigned events list:
[1] = {
}
[2] = {
  [1] = glimmerstone
}
[3] = {
}
Not gone east, no backup guardian
Running on level loads	reknor-escape-1
Loading tile	npc/humanoid_player_player.png
[PARTY] New member, add after	Leenzin	Leenzin
Adding entity	2922	after	2922
[MUSIC] loading	Enemy at the gates.ogg	sound "/data/music/Enemy at the gates.ogg" : <static>
[MUSIC] playing	Enemy at the gates.ogg	sound "/data/music/Enemy at the gates.ogg" : <static>
[PLAYER BIRTH] resolve...
Loading tile	player/dwarf_male/base_shadow_01.png
Loading tile	player/dwarf_male/base_01.png
Loading tile	player/dwarf_male/lower_body_01.png
Loading tile	player/dwarf_male/upper_body_01.png
Loading tile	player/dwarf_male/beard_02.png
[SOUND] loading from	/data/sound/actions/wear.ogg	:=:	sound "/data/sound/actions/wear.ogg" : <static>
[Identify]	brass lantern	true
Inventory resolver	Leenzin	nil	nil	nil
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Added unique	mod.class.Object/Rod of Asphyxiation	::	1
[Identify]	Rod of Asphyxiation	true
Inventory resolver	Leenzin	nil	nil	nil
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Added unique	mod.class.Object/Scrying Orb	::	1
[Identify]	Scrying Orb	true
Inventory resolver	Leenzin	nil	scroll	infusion
[Identify]	healing infusion	true
fight: 	linen robe	brass lantern	::	nil	BODY
Loading tile	player/dwarf_male/upper_body_18.png
[Identify]	linen robe	true
fight: 	mossy mindstar	brass lantern	::	nil	MAINHAND
fight: 	mossy mindstar	linen robe	::	nil	MAINHAND
Loading tile	player/dwarf_male/mindstar_mossy_right_01.png
[Identify]	mossy mindstar	true
fight: 	mossy mindstar	mossy mindstar	::	nil	MAINHAND
fight: 	mossy mindstar	brass lantern	::	nil	MAINHAND
fight: 	mossy mindstar	linen robe	::	nil	MAINHAND
fight: 	mossy mindstar	mossy mindstar	::	nil	OFFHAND
fight: 	mossy mindstar	brass lantern	::	nil	OFFHAND
fight: 	mossy mindstar	linen robe	::	nil	OFFHAND
Loading tile	player/dwarf_male/mindstar_mossy_left_01.png
[Identify]	mossy mindstar	true
[PLAYER BIRTH] resolved!
Loading tile from tileset	/data/gfx/talents/dwarf_resilience.png
Loading tileset	/data/gfx/ts-gfx-talents-effects1.png
Loading tile from tileset	/data/gfx/talents/stoneskin.png
Loading tile from tileset	/data/gfx/talents/power_is_money.png
Loading tile from tileset	/data/gfx/talents/stone_walking.png
Loading tile from tileset	/data/gfx/talents/heightened_senses.png
Loading tile from tileset	/data/gfx/talents/charm_mastery.png
Loading tile from tileset	/data/gfx/talents/piercing_sight.png
Loading tile from tileset	/data/gfx/talents/evasion.png
Loading tile from tileset	/data/gfx/talents/mind_storm.png
Loading tile from tileset	/data/gfx/talents/feedback_loop.png
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Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
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Updating zone name	Escape from Reknor (1)
C Map minimap texture: 590 (50x50; 64x64)
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Deleting shader 31 (is clone 1)
Distortion Count	2.1147425268811
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[PROFILE] filtering save of 	characters	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Random escort on	dreadfell	3
Random escort on	tier1.1	1
Random escort on	reknor	2
Random escort on	dreadfell	5
Random escort on	dreadfell	2
Random escort on	tier1.2	1
Random escort on	old-forest	3
Random escort on	old-forest	1
Random escort on	tier1.1	2
[ENGINE] Setting requested FPS to 60 (16 ms)
[ENGINE] Setting requested FPS to 60 (16 ms)
[COROUTINE] registering	savefilepipe	thread: 0x1686bb18
===	nil	nil
[TOME ENTITY FILTER] selected Double Ego	11.324043760268	20.5
[TOME ENTITY FILTER] selected Ego	35.100153862406	65.5
fight: 	iron mail armour of acid resistance	balanced iron greatmaul of massacre	::	OFFHAND	BODY
[TOME ENTITY FILTER] selected Ego	55.171331028727	65.5
fight: 	brass lantern of clarity	balanced iron greatmaul of massacre	::	OFFHAND	LITE
fight: 	brass lantern of clarity	iron mail armour of acid resistance	::	nil	LITE
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Added unique	mod.class.NPC/Norgan	::	1
[QUEST] given to	table: 0x166652d0	start-dwarf
[LOG]	#LIGHT_GREEN#Accepted quest 'Reknor is lost!'! #WHITE#(Press 'j' to see the quest log)
Added unique	mod.class.Object/Transmogrification Chest	::	1
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Loading entities file from file	/data/general/objects/random-artifacts/melee.lua
Loading entities file from file	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	15	egos =	3	gr egos =	2	rand themes = 	2	points = 	11	nb_powers = 	4
 * using themes	antimagic,lightning
 * forbid power sources:	arcane
Creating randart Radherim the Crackleorder(scintillating steel greatsword) with lightning
 ** selected ego	 of massacre	(normal)	technique
 ** selected ego	 of projection	(normal)	psionic
 ** selected ego	 of massacre	(normal)	technique
 * adding power: lightning burst (crit)(3 points)
 * adding power: lightning melee(1 points)
 * adding power: manaburn melee(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	38	egos =	3	gr egos =	2	rand themes = 	3	points = 	16	nb_powers = 	5
 * using themes	blight,acid,lightning
 * forbid power sources:	antimagic
Creating randart Layawyn the reinforced leather armour(silvered reinforced leather armour) with no themename
 ** selected ego	marauder's 	(greater)	technique
 ** selected ego	 of command	(greater)	psionic
 ** selected ego	spiked 	(normal)	technique
 * adding power: inc damage blight(1 points)
 * adding power: corrupted blood melee(2 points)
 * adding power: inc damage blight(1 points)
 * adding power: resists pen acid(2 points)
 * adding power: acid corrode melee(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	13	egos =	3	gr egos =	2	rand themes = 	2	points = 	9	nb_powers = 	3
 * using themes	mind,spell
 * forbid power sources:	antimagic
Creating randart Manilazor(plated torque) with no themename
 ** selected ego	supercharged 	(normal)	nil
 ** selected ego	supercharged 	(normal)	nil
 ** selected ego	hateful 	(normal)	nil
 * adding power: increased vim(1 points)
 * adding power: inc damage blight(1 points)
 * adding power: spellcrit(1 points)
 * adding power: increased vim(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	24	egos =	3	gr egos =	2	rand themes = 	2	points = 	15	nb_powers = 	5
 * using themes	fire,mind
Creating randart Lelafang the Flashoath(gleaming dwarven-steel plate armour) with fire
 ** selected ego	 of fire resistance	(normal)	technique
 ** selected ego	 of cold resistance	(normal)	technique
 ** selected ego	impenetrable 	(normal)	technique
 * adding power: inc damage mind(1 points)
 * adding power: inc damage fire(1 points)
 * adding power: resists pen fire(2 points)
 * adding power: resists pen fire(2 points)
 * adding power: resist fire(1 points)
 * adding power: inc damage mind(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	20	egos =	3	gr egos =	2	rand themes = 	2	points = 	9	nb_powers = 	3
 * using themes	fire,spell
 * forbid power sources:	antimagic
Creating randart Unryregolin the dwarven-steel greatmaul(flawless dwarven-steel greatmaul) with no themename
 ** selected ego	 of amnesia	(greater)	psionic
 ** selected ego	flaming 	(normal)	arcane
 ** selected ego	flaming 	(normal)	arcane
 * adding power: spellsurge(1 points)
 * adding power: void(2 points)
 * adding power: phasing(1 points)
 * adding power: spellsurge(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	50	egos =	3	gr egos =	2	rand themes = 	3	points = 	21	nb_powers = 	6
 * using themes	blight,mind,light
 * forbid power sources:	antimagic
Creating randart voratun mail armour 'Glowmistress'(plated voratun mail armour) with light
 ** selected ego	 of implacability	(greater)	technique
 ** selected ego	impenetrable 	(normal)	technique
 ** selected ego	impenetrable 	(normal)	technique
 * adding power: light retribution(1 points)
 * adding power: inc damage light(1 points)
 * adding power: resist blight(2 points)
 * adding power: inc damage blight(1 points)
 * adding power: inc damage light(1 points)
 * adding power: resist blight(2 points)
 * adding power: light retribution(1.5 points)
 * adding power: inc damage light(1.5 points)
Loading entities file from file	/data/general/objects/random-artifacts/gloves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	36	egos =	3	gr egos =	2	rand themes = 	2	points = 	20	nb_powers = 	5
 * using themes	nature,arcane
 * forbid power sources:	antimagic
Creating randart Salidhewe the Undeathbolt(shadowy dwarven-steel gauntlets) with nature
 ** selected ego	 of magic (#STATBONUS#)	(normal)	arcane
 ** selected ego	restful 	(normal)	psionic
 ** selected ego	naturalist's 	(normal)	nature
 * adding power: arcane melee(2 points)
 * adding power: nature burst(2 points)
 * adding power: arcane melee(2 points)
 * adding power: slime melee(2 points)
 * adding power: arcane melee(3 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	32	egos =	3	gr egos =	2	rand themes = 	2	points = 	18	nb_powers = 	6
 * using themes	nature,dark
Creating randart Beragen the Dourguile(scintillating stralite plate armour) with dark
 ** selected ego	 of lightning resistance	(normal)	technique
 ** selected ego	 of fire resistance	(normal)	technique
 ** selected ego	prismatic 	(normal)	arcane
 * adding power: nature retribution(1 points)
 * adding power: resist darkness(2 points)
 * adding power: resists pen darkness(2 points)
 * adding power: resists pen darkness(2 points)
 * adding power: nature retribution(1 points)
 * adding power: dark retribution(1 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	44	egos =	3	gr egos =	2	rand themes = 	3	points = 	18	nb_powers = 	6
 * using themes	antimagic,misc,nature
 * forbid power sources:	arcane
Creating randart Offaltrail(glistening voratun helm) with nature
 ** selected ego	bladed 	(greater)	technique
 ** selected ego	 of knowledge	(greater)	psionic
 ** selected ego	bladed 	(greater)	technique
 * adding power: nature retribution(1 points)
 * adding power: ignore crit greater(1 points)
 * adding power: save spell(1 points)
 * adding power: resist lightning(1 points)
 * adding power: nature retribution(1 points)
 * adding power: resist acid(1 points)
 * adding power: nature retribution(1.5 points)
 * adding power: ignore crit greater(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/gloves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	26	egos =	3	gr egos =	2	rand themes = 	2	points = 	11	nb_powers = 	4
 * using themes	light,temporal
 * forbid power sources:	antimagic
Creating randart hardened leather gloves 'Blindtouch'(twisted hardened leather gloves) with light
 ** selected ego	corrosive 	(normal)	nature
 ** selected ego	corrosive 	(normal)	nature
 ** selected ego	spellstreaming 	(greater)	arcane
 * adding power: light melee(1 points)
 * adding power: light burst(2 points)
 * adding power: temporal energize melee(2 points)
 * adding power: inc damage temporal(1 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	17	egos =	3	gr egos =	2	rand themes = 	2	points = 	11	nb_powers = 	5
 * using themes	mental,arcane
 * forbid power sources:	antimagic
Creating randart Branichak the vined mindstar(faded vined mindstar) with no themename
 ** selected ego	 of resolve	(normal)	psionic
 ** selected ego	horrifying 	(normal)	psionic
 ** selected ego	horrifying 	(normal)	psionic
 * adding power: arcane melee(2 points)
 * adding power: mindpower(1 points)
 * adding power: mind crit magnitude(3 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	49	egos =	3	gr egos =	2	rand themes = 	3	points = 	17	nb_powers = 	6
 * using themes	lightning,light,spell
 * forbid power sources:	antimagic
Creating randart Layyrithra the Lustrepulverizer(immaculate elven-silk wizard hat) with light
 ** selected ego	 of knowledge	(greater)	psionic
 ** selected ego	 of lightning (#RESIST#)	(normal)	nature
 ** selected ego	psion's 	(greater)	psionic
 * adding power: light blind melee(2 points)
 * adding power: void(2 points)
 * adding power: lightning daze melee(2 points)
 * adding power: stat mag(2 points)
 * adding power: spellpower(1 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	25	egos =	3	gr egos =	2	rand themes = 	2	points = 	16	nb_powers = 	5
 * using themes	light,nature
Creating randart dwarven-steel mace 'Brightdare'(crackling dwarven-steel mace) with light
 ** selected ego	 of the leech	(greater)	antimagic
 ** selected ego	insidious 	(normal)	nature
 ** selected ego	insidious 	(normal)	nature
 * adding power: light blind melee(2 points)
 * adding power: lite radius(1 points)
 * adding power: resists pen light(2 points)
 * adding power: resists pen nature(2 points)
 * adding power: nature retribution(1 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	20	egos =	3	gr egos =	2	rand themes = 	2	points = 	10	nb_powers = 	3
 * using themes	fire,antimagic
 * forbid power sources:	arcane
Creating randart steel dagger 'Urunarilin'(sigiled steel dagger) with no themename
 ** selected ego	 of massacre	(normal)	technique
 ** selected ego	 of projection	(normal)	psionic
 ** selected ego	 of erosion	(normal)	nature
 * adding power: resist light(2 points)
 * adding power: manaburn melee(2 points)
 * adding power: slime melee(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	47	egos =	3	gr egos =	2	rand themes = 	2	points = 	24	nb_powers = 	5
 * using themes	blight,defense
 * forbid power sources:	antimagic
Creating randart dragonbone wand of conjuration 'Isliriawe'(scintillating wand) with no themename
 ** selected ego	striking 	(greater)	nil
 ** selected ego	striking 	(greater)	nil
 ** selected ego	arcane 	(normal)	nil
 * adding power: corrupted blood melee(2 points)
 * adding power: resist nature(2 points)
 * adding power: immune pin(1 points)
 * adding power: ignore crit greater(1 points)
 * adding power: resist temporal(2 points)
 * adding power: corrupted blood melee(3 points)
 * adding power: immune pin(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	25	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	3
 * using themes	fire,defense
 * forbid power sources:	antimagic
Creating randart Camizor the yew wand of conjuration(shadowy wand) with no themename
 ** selected ego	void 	(greater)	nil
 ** selected ego	warded 	(greater)	nil
 ** selected ego	arcane 	(normal)	nil
 * adding power: resist acid(1 points)
 * adding power: immune poison(1 points)
 * adding power: die at greater(1 points)
 * adding power: resist acid(1.5 points)
 * adding power: immune poison(1.5 points)
 * adding power: die at greater(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	26	egos =	3	gr egos =	2	rand themes = 	2	points = 	13	nb_powers = 	4
 * using themes	blight,lightning
 * forbid power sources:	antimagic
Creating randart Airhue the pair of hardened leather boots(faded pair of hardened leather boots) with lightning
 ** selected ego	 of uncanny dodging	(normal)	technique
 ** selected ego	 of speed	(greater)	arcane
 ** selected ego	traveler's 	(normal)	technique
 * adding power: resists pen blight(2 points)
 * adding power: inc damage lightning(1 points)
 * adding power: resists pen lightning(2 points)
 * adding power: resists pen blight(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	36	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	5
 * using themes	antimagic,fire
 * forbid power sources:	arcane
Creating randart Cinderqueen(twisted stralite mail armour) with fire
 ** selected ego	 of acid resistance	(normal)	technique
 ** selected ego	 of command	(greater)	psionic
 ** selected ego	 of natural resilience	(greater)	antimagic
 * adding power: manaburn melee(2 points)
 * adding power: slime melee(2 points)
 * adding power: fire retribution(1 points)
 * adding power: manaburn melee(2 points)
Loading entities file from file	/data/general/objects/random-artifacts/ranged.lua
Begin randart generation:	level = 	26	egos =	3	gr egos =	2	rand themes = 	2	points = 	18	nb_powers = 	5
 * using themes	antimagic,lightning
 * forbid power sources:	arcane
Creating randart Silerewyn the Flashtyphoon(unblemished hardened leather sling) with lightning
 ** selected ego	swiftstrike 	(greater)	technique
 ** selected ego	steady 	(normal)	technique
 ** selected ego	swiftstrike 	(greater)	technique
 * adding power: resist darkness(2 points)
 * adding power: resist light(2 points)
 * adding power: lightning burst (crit)(3 points)
 * adding power: lightning daze melee(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	27	egos =	3	gr egos =	2	rand themes = 	2	points = 	18	nb_powers = 	6
 * using themes	blight,arcane
 * forbid power sources:	antimagic
Creating randart Hurobar the stralite waraxe(twisted stralite waraxe) with no themename
 ** selected ego	 of amnesia	(greater)	psionic
 ** selected ego	 of massacre	(normal)	technique
 ** selected ego	 of crippling	(greater)	technique
 * adding power: inc damage arcane(1 points)
 * adding power: blight retribution(1 points)
 * adding power: blight retribution(1 points)
 * adding power: blight burst(2 points)
 * adding power: arcane burst (crit)(6 points)
Loading entities file from memory	/data/general/objects/random-artifacts/gloves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	28	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	5
 * using themes	dark,temporal
 * forbid power sources:	antimagic
Creating randart Soottitan the dwarven-steel gauntlets(faceted dwarven-steel gauntlets) with dark
 ** selected ego	sand 	(normal)	nature
 ** selected ego	polar 	(normal)	nature
 ** selected ego	 of the juggernaut	(greater)	technique
 * adding power: inc damage darkness(1 points)
 * adding power: resist darkness(2 points)
 * adding power: temporal burst (crit)(6 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	35	egos =	3	gr egos =	2	rand themes = 	2	points = 	19	nb_powers = 	7
 * using themes	dark,physical
Creating randart Ebonyransom(glowing voratun mace) with dark
 ** selected ego	elemental 	(greater)	arcane
 ** selected ego	 of ruin	(greater)	technique
 ** selected ego	 of projection	(normal)	psionic
 * adding power: resist physical(2 points)
 * adding power: decreased fatigue(1 points)
 * adding power: phys crit(1 points)
 * adding power: stamina regeneration(1 points)
 * adding power: greater max encumbrance(1 points)
 * adding power: greater max encumbrance(1 points)
 * adding power: dark numbing melee(2 points)
 * adding power: decreased fatigue(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	22	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	4
 * using themes	fire,spell
 * forbid power sources:	antimagic
Creating randart Dagindil(crackling wand) with no themename
 ** selected ego	defiled 	(normal)	nil
 ** selected ego	defiled 	(normal)	nil
 ** selected ego	warded 	(greater)	nil
 * adding power: mana on crit(1 points)
 * adding power: stat wil(2 points)
 * adding power: mana regeneration(1 points)
 * adding power: spellcrit(1 points)
 * adding power: mana on crit(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	44	egos =	3	gr egos =	2	rand themes = 	3	points = 	26	nb_powers = 	5
 * using themes	light,mental,temporal
 * forbid power sources:	antimagic
Creating randart Flashsin the steel greatsword(crackling steel greatsword) with light
 ** selected ego	balanced 	(normal)	technique
 ** selected ego	elemental 	(greater)	arcane
 ** selected ego	 of massacre	(normal)	technique
 * adding power: stat wil(2 points)
 * adding power: inc damage temporal(1 points)
 * adding power: inc damage light(1 points)
 * adding power: mindpower(1 points)
 * adding power: temporal burst(4 points)
 * adding power: stat wil(3 points)
 * adding power: inc damage temporal(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	27	egos =	3	gr egos =	2	rand themes = 	2	points = 	15	nb_powers = 	5
 * using themes	arcane,misc
 * forbid power sources:	antimagic
Creating randart Brodyyalach the dwarven-steel greatsword(silvered dwarven-steel greatsword) with no themename
 ** selected ego	 of massacre	(normal)	technique
 ** selected ego	arcing 	(normal)	arcane
 ** selected ego	arcing 	(normal)	arcane
 * adding power: resist arcane(5 points)
 * adding power: resists pen arcane(2 points)
 * adding power: resists pen arcane(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	50	egos =	3	gr egos =	2	rand themes = 	2	points = 	25	nb_powers = 	6
 * using themes	blight,lightning
 * forbid power sources:	antimagic
Creating randart Emeletta the Flashspike(glowing voratun waraxe) with lightning
 ** selected ego	 of ruin	(greater)	technique
 ** selected ego	 of ruin	(greater)	technique
 ** selected ego	 of daylight	(normal)	arcane
 * adding power: lightning daze melee(2 points)
 * adding power: blight retribution(1 points)
 * adding power: blight retribution(1 points)
 * adding power: lightning burst (crit)(3 points)
 * adding power: lightning burst(2 points)
 * adding power: blight burst(2 points)
 * adding power: lightning daze melee(3 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	29	egos =	3	gr egos =	2	rand themes = 	2	points = 	17	nb_powers = 	4
 * using themes	fire,mind
Creating randart Magmaquick(flawless dwarven-steel longsword) with fire
 ** selected ego	 of massacre	(normal)	technique
 ** selected ego	 of massacre	(normal)	technique
 ** selected ego	 of crippling	(greater)	technique
 * adding power: resists pen fire(2 points)
 * adding power: fire burst (crit)(3 points)
 * adding power: resist fire(1 points)
 * adding power: resist fire(1 points)
 * adding power: resists pen fire(3 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	39	egos =	3	gr egos =	2	rand themes = 	2	points = 	21	nb_powers = 	7
 * using themes	physical,spell
 * forbid power sources:	antimagic
Creating randart Mayimivea(gleaming drakeskin leather armour) with no themename
 ** selected ego	caller's 	(greater)	nature
 ** selected ego	radiant 	(greater)	nature
 ** selected ego	 of lightning resistance	(normal)	technique
 * adding power: stat con(2 points)
 * adding power: phys crit(1 points)
 * adding power: spellpower(1 points)
 * adding power: stat dex(2 points)
 * adding power: phys crit(1 points)
 * adding power: save spell(1 points)
 * adding power: resist physical(2 points)
 * adding power: phys crit(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	46	egos =	3	gr egos =	2	rand themes = 	2	points = 	27	nb_powers = 	6
 * using themes	acid,spell
 * forbid power sources:	antimagic
Creating randart Tulegen the living mindstar(humming living mindstar) with no themename
 ** selected ego	wyrm's 	(greater)	nature
 ** selected ego	 of resolve	(normal)	psionic
 ** selected ego	 of life	(normal)	nature
 * adding power: spellcrit(1 points)
 * adding power: spellpower(1 points)
 * adding power: stat mag(2 points)
 * adding power: spellcrit(1 points)
 * adding power: phasing(1 points)
 * adding power: save spell(1 points)
 * adding power: spellcrit(1.5 points)
 * adding power: spellpower(1.5 points)
 * adding power: stat mag(3 points)
 * adding power: spellcrit(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	13	egos =	3	gr egos =	2	rand themes = 	2	points = 	9	nb_powers = 	3
 * using themes	physical,defense
Creating randart Duredunaruisin the steel amulet(immaculate steel amulet) with no themename
 ** selected ego	cleansing 	(normal)	antimagic
 ** selected ego	mindweaver's 	(greater)	psionic
 ** selected ego	 of dexterity (#STATBONUS#)	(normal)	nature
 * adding power: resist arcane(5 points)
Loading entities file from file	/data/general/objects/random-artifacts/ammo.lua
Begin randart generation:	level = 	30	egos =	3	gr egos =	2	rand themes = 	2	points = 	17	nb_powers = 	7
 * using themes	mental,antimagic
 * forbid power sources:	arcane
Creating randart Guniroddatar(laminated quiver of elven-wood arrows) with no themename
 ** selected ego	 of wind	(normal)	nature
 ** selected ego	deadly 	(normal)	technique
 ** selected ego	 of annihilation	(greater)	technique
 * adding power: mind ranged(1 points)
 * adding power: mind burst(2 points)
 * adding power: manaburn melee(2 points)
 * adding power: manaburn melee(2 points)
 * adding power: manaburn melee(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	26	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	5
 * using themes	blight,misc
 * forbid power sources:	antimagic
Creating randart Marderin the dwarven-steel greatmaul(glistening dwarven-steel greatmaul) with no themename
 ** selected ego	 of rage	(greater)	technique
 ** selected ego	 of vileness	(normal)	arcane
 ** selected ego	 of projection	(normal)	psionic
 * adding power: stat cun(2 points)
 * adding power: resist blight(2 points)
 * adding power: blight burst(2 points)
 * adding power: lite radius(1 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	15	egos =	3	gr egos =	2	rand themes = 	2	points = 	8	nb_powers = 	3
 * using themes	blight,spell
 * forbid power sources:	antimagic
Creating randart Polyma the cured leather armour(sigiled cured leather armour) with no themename
 ** selected ego	 of lightning resistance	(normal)	technique
 ** selected ego	 of fire resistance	(normal)	technique
 ** selected ego	rejuvenating 	(normal)	nature
 * adding power: spellcrit(1 points)
 * adding power: inc damage arcane(1 points)
 * adding power: resists pen arcane(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	49	egos =	3	gr egos =	2	rand themes = 	2	points = 	26	nb_powers = 	6
 * using themes	antimagic,misc
 * forbid power sources:	arcane
Creating randart Yvavea(gleaming voratun helm) with no themename
 ** selected ego	cleansing 	(normal)	antimagic
 ** selected ego	werebeast's 	(greater)	nature
 ** selected ego	 of the bounder	(greater)	technique
 * adding power: stat str(2 points)
 * adding power: resist lightning(1 points)
 * adding power: stat dex(2 points)
 * adding power: stat wil(2 points)
 * adding power: ignore crit greater(1 points)
 * adding power: resist nature(2 points)
 * adding power: stat str(3 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	43	egos =	3	gr egos =	2	rand themes = 	2	points = 	24	nb_powers = 	5
 * using themes	arcane,nature
 * forbid power sources:	antimagic
Creating randart Squalorbrand the voratun mail armour(glowing voratun mail armour) with nature
 ** selected ego	 of acid resistance	(normal)	technique
 ** selected ego	spiked 	(normal)	technique
 ** selected ego	 of the deep	(greater)	nature
 * adding power: nature retribution(1 points)
 * adding power: resist arcane(5 points)
 * adding power: resist nature(2 points)
 * adding power: nature retribution(1 points)
 * adding power: arcane retribution(2 points)
 * adding power: nature retribution(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/ranged.lua
Begin randart generation:	level = 	20	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	4
 * using themes	antimagic,fire
 * forbid power sources:	arcane
Creating randart Scaldwinnow the ash longbow(silvered ash longbow) with fire
 ** selected ego	thunderous 	(greater)	nature
 ** selected ego	steady 	(normal)	technique
 ** selected ego	glacial 	(greater)	nature
 * adding power: fire burst(2 points)
 * adding power: resist nature(2 points)
 * adding power: resist cold(1 points)
 * adding power: resist light(2 points)
Loading entities file from file	/data/general/objects/random-artifacts/shields.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	33	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	6
 * using themes	blight,physical
 * forbid power sources:	antimagic
Creating randart Aerogawyn(humming stralite shield) with no themename
 ** selected ego	 of purity	(normal)	nature
 ** selected ego	 of acid resistance (#RESIST#)	(normal)	technique
 ** selected ego	 of fire resistance (#RESIST#)	(normal)	technique
 * adding power: resists pen physical(2 points)
 * adding power: ignore crit greater(1 points)
 * adding power: stamina regeneration(1 points)
 * adding power: slay giant(1 points)
 * adding power: phys atk(1 points)
 * adding power: save physical(1 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	26	egos =	3	gr egos =	2	rand themes = 	2	points = 	18	nb_powers = 	4
 * using themes	fire,mental
Creating randart Aroda(sigiled ash magestaff) with no themename
 ** selected ego	 of power	(normal)	arcane
 ** selected ego	earthen 	(normal)	arcane
 ** selected ego	ethereal 	(greater)	arcane
 * adding power: hate on crit(1 points)
 * adding power: stat cun(2 points)
 * adding power: max hate(1 points)
 * adding power: mindpower(1 points)
 * adding power: hate on crit(1.5 points)
 * adding power: stat cun(3 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	38	egos =	3	gr egos =	2	rand themes = 	2	points = 	19	nb_powers = 	6
 * using themes	antimagic,lightning
 * forbid power sources:	arcane
Creating randart Armorig the Boltwhisper(shadowy elven-wood magestaff) with lightning
 ** selected ego	lifebinding 	(greater)	nature
 ** selected ego	 of illumination	(normal)	nature
 ** selected ego	cruel 	(normal)	technique
 * adding power: resist arcane(5 points)
 * adding power: inc damage lightning(1 points)
 * adding power: resist nature(2 points)
 * adding power: resist temporal(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	44	egos =	3	gr egos =	2	rand themes = 	3	points = 	24	nb_powers = 	5
 * using themes	acid,fire,nature
Creating randart Islonn the Rootblow(laminated elven-silk robe) with nature
 ** selected ego	slimy 	(normal)	antimagic
 ** selected ego	verdant 	(greater)	nature
 ** selected ego	mindwoven 	(normal)	psionic
 * adding power: resists pen acid(2 points)
 * adding power: resists pen fire(2 points)
 * adding power: resist nature(2 points)
 * adding power: inc damage nature(1 points)
 * adding power: inc damage acid(1 points)
 * adding power: resists pen acid(3 points)
 * adding power: inc damage nature(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	12	egos =	3	gr egos =	2	rand themes = 	2	points = 	6	nb_powers = 	4
 * using themes	dark,arcane
 * forbid power sources:	antimagic
Creating randart Urileg the Fograider(flawless steel greatsword) with dark
 ** selected ego	 of daylight	(normal)	arcane
 ** selected ego	 of massacre	(normal)	technique
 ** selected ego	acidic 	(normal)	arcane
 * adding power: resist arcane(5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/ranged.lua
Begin randart generation:	level = 	13	egos =	3	gr egos =	2	rand themes = 	2	points = 	7	nb_powers = 	4
 * using themes	temporal,lightning
 * forbid power sources:	antimagic
Creating randart cured leather sling 'Galeking'(faceted cured leather sling) with lightning
 ** selected ego	swiftstrike 	(greater)	technique
 ** selected ego	mighty 	(normal)	technique
 ** selected ego	 of power	(normal)	technique
 * adding power: resists pen lightning(2 points)
 * adding power: lightning daze melee(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	45	egos =	3	gr egos =	2	rand themes = 	2	points = 	16	nb_powers = 	5
 * using themes	fire,blight
 * forbid power sources:	antimagic
Creating randart Ashcast(scintillating voratun dagger) with fire
 ** selected ego	glacial 	(greater)	nature
 ** selected ego	 of erosion	(normal)	nature
 ** selected ego	 of projection	(normal)	psionic
 * adding power: resists pen fire(2 points)
 * adding power: fire retribution(1 points)
 * adding power: blight retribution(1 points)
 * adding power: inc damage fire(1 points)
 * adding power: resist fire(1 points)
 * adding power: resists pen fire(3 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	48	egos =	3	gr egos =	2	rand themes = 	2	points = 	28	nb_powers = 	6
 * using themes	fire,light
Creating randart voratun ring 'Lustrelore'(plated voratun ring) with light
 ** selected ego	 of pilfering	(greater)	technique
 ** selected ego	 of nature (#RESIST#)	(normal)	nature
 ** selected ego	 of clarity	(normal)	psionic
 * adding power: inc damage light(1 points)
 * adding power: resist fire(1 points)
 * adding power: lite radius(1 points)
 * adding power: inc damage light(1 points)
 * adding power: light retribution(1 points)
 * adding power: resists pen light(2 points)
 * adding power: inc damage light(1.5 points)
 * adding power: resist fire(1.5 points)
 * adding power: lite radius(1.5 points)
 * adding power: inc damage light(1.5 points)
 * adding power: light retribution(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	36	egos =	3	gr egos =	2	rand themes = 	2	points = 	20	nb_powers = 	6
 * using themes	light,acid
Creating randart Emerama the Glittertrial(unblemished torque) with light
 ** selected ego	warded 	(greater)	nil
 ** selected ego	hateful 	(normal)	nil
 ** selected ego	warded 	(greater)	nil
 * adding power: acid corrode melee(2 points)
 * adding power: lite radius(1 points)
 * adding power: acid retribution(1 points)
 * adding power: resists pen acid(2 points)
 * adding power: inc damage acid(1 points)
 * adding power: lite radius(1 points)
 * adding power: acid corrode melee(3 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	20	egos =	3	gr egos =	2	rand themes = 	2	points = 	9	nb_powers = 	4
 * using themes	acid,physical
Creating randart Erelulin(gleaming dwarven-steel plate armour) with no themename
 ** selected ego	 of spell shielding	(normal)	arcane
 ** selected ego	spiked 	(normal)	technique
 ** selected ego	 of acid resistance	(normal)	technique
 * adding power: resists pen physical(2 points)
 * adding power: phys crit magnitude(3 points)
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	22	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	4
 * using themes	mental,temporal
 * forbid power sources:	antimagic
Creating randart steel greatmaul 'Adumina'(flawless steel greatmaul) with no themename
 ** selected ego	 of crippling	(greater)	technique
 ** selected ego	 of massacre	(normal)	technique
 ** selected ego	chilling 	(normal)	arcane
 * adding power: save mental(1 points)
 * adding power: temporal melee(2 points)
 * adding power: mindpower(1 points)
 * adding power: save mental(1 points)
 * adding power: save mental(1.5 points)
Loading entities file from memory	/data/general/objects/random-artifacts/ammo.lua
Begin randart generation:	level = 	21	egos =	3	gr egos =	2	rand themes = 	2	points = 	10	nb_powers = 	4
 * using themes	nature,arcane
 * forbid power sources:	antimagic
Creating randart Scorpionjustice the pouch of dwarven-steel shots(flawless pouch of dwarven-steel shots) with nature
 ** selected ego	 of erosion	(normal)	nature
 ** selected ego	deadly 	(normal)	technique
 ** selected ego	 of accuracy	(normal)	technique
 * adding power: arcane burst(4 points)
 * adding power: nature burst(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	26	egos =	3	gr egos =	2	rand themes = 	2	points = 	13	nb_powers = 	5
 * using themes	nature,spell
 * forbid power sources:	antimagic
Creating randart Bogvenom(faded gold ring) with nature
 ** selected ego	conjurer's 	(greater)	arcane
 ** selected ego	psionicist's 	(normal)	psionic
 ** selected ego	mule's 	(normal)	technique
 * adding power: spellcrit(1 points)
 * adding power: resist nature(2 points)
 * adding power: stat wil(2 points)
 * adding power: stat wil(2 points)
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	3	gr egos =	2	rand themes = 	2	points = 	13	nb_powers = 	4
 * using themes	defense,acid
Creating randart steel plate armour 'Arirerin'(laminated steel plate armour) with no themename
 ** selected ego	prismatic 	(normal)	arcane
 ** selected ego	 of stability	(normal)	technique
 ** selected ego	 of clarity	(normal)	psionic
 * adding power: save physical(1 points)
 * adding power: immune knockback(1 points)
 * adding power: save mental(1 points)
 * adding power: immune stun(1 points)
 * adding power: save physical(1.5 points)
 * adding power: immune knockback(1.5 points)
[SORTING HOTKEYS] actor = "Leenzin"
[SORTING HOTKEYS] actor = "Leenzin" - pairing	T_INFUSION:_WILD_1	nil
[SORTING HOTKEYS] actor = "Leenzin" - pairing	T_ATTACK	nil
[SORTING HOTKEYS] actor = "Leenzin" - pairing	T_INFUSION:_REGENERATION_2	nil
[SORTING HOTKEYS] actor = "Leenzin" - added back	T_DISTORTION_BOLT	2
[LOG]	Showing big healthbars and tactical borders.
Loading tile from tileset	/data/gfx/talents/attack.png
[SAVEFILE PIPE] new save running in the pipe:	Leenzin	entity	::	character.teac	::	table: 0x1639b1e8	=>	table: 0x14deb600	(112)
Loading savefile 	/save/leenzin/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /vault/Leenzin/character.teac.tmp
Saved zipname /vault/Leenzin/character.teac.tmp
[SAVEFILE PIPE] Checking save	Leenzin	entity	/vault/Leenzin/character.teac.tmp
Loading savefile 	/save/leenzin/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveEntity_md5
[SAVEFILE PIPE] saving took 1 seconds
[COROUTINE] dead	savefilepipe
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	giant crystal rat	 :: 	5.1428234391897	12	4	3.75	::	1
checkHit	12	3.75
=> chance to hit	71
[LOG]	#UID:2922:0##fbd578#Leenzin#LAST# misses Giant crystal rat.
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	giant crystal rat	 :: 	4.9780091116466	12	4	3.75	::	1
checkHit	12	3.75
=> chance to hit	71
[ATTACK] raw dam	4.9780091116466	versus	4	0.3	with APR	12
[ATTACK] after armor	4.9780091116466
[ATTACK] after range	5
[PHYS CRIT %]	3.7
[ATTACK] after crit	5
[ATTACK] after mult	5
checkHit	21.1	7
=> chance to hit	86
[SOUND] loading from	/data/sound/actions/melee.lua	:=:	/data/sound/actions/melee.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee.ogg" : <static>
[SOUND] loading from	/data/sound/actions/melee_hit_squish.lua	:=:	/data/sound/actions/melee_hit_squish.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee_hit_squish.ogg" : <static>
[LOG]	#UID:2922:0##fbd578#Leenzin#LAST# hits Giant crystal rat for #YELLOW#5 mind#LAST# damage.
[TARGET] Passing target	giant white mouse	from	giant crystal rat	to	Leenzin
[TARGET] Passing target	giant white rat	from	giant crystal rat	to	Leenzin
[TARGET] Passing target	white worm mass	from	giant crystal rat	to	Leenzin
[TARGET] Passing target	black ooze	from	giant crystal rat	to	Leenzin
[ATTACK] attacking with innate combat
[ATTACK] to 	Leenzin	 :: 	3.7087127969672	10	0	0	::	1
checkHit	9	0
=> chance to hit	73
[ATTACK] raw dam	3.7087127969672	versus	0	0.3	with APR	10
[ATTACK] after armor	3.7087127969672
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[ENGINE] Setting requested FPS to 60 (16 ms)
[SOUND] loading from	/data/sound/creatures/rats/rat_attack.ogg	:=:	sound "/data/sound/creatures/rats/rat_attack.ogg" : <static>
[LOG]	
[LOG]	Today is the 16th Voratun of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.
[LOG]	#YELLOW##UID:2922:0##fbd578#Leenzin#LAST# converts some damage to Psi!
[LOG]	#UID:5282:0#Giant crystal rat hits #fbd578#Leenzin#LAST# for #YELLOW#1 to psi#LAST#, #aaaaaa#3 physical#LAST# (4 total damage).
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	giant crystal rat	 :: 	5.1428234391897	12	4	3.75	::	1
checkHit	12	3.75
=> chance to hit	71
[ATTACK] raw dam	5.1428234391897	versus	4	0.3	with APR	12
[ATTACK] after armor	5.1428234391897
[ATTACK] after range	5
[PHYS CRIT %]	3.7
[ATTACK] after crit	5
[ATTACK] after mult	5
checkHit	21.1	7
=> chance to hit	86
[ATTACK] attacking with	mossy mindstar
[ATTACK] to 	giant crystal rat	 :: 	4.9780091116466	12	4	3.75	::	1
checkHit	12	3.75
=> chance to hit	71
[ATTACK] raw dam	4.9780091116466	versus	4	0.3	with APR	12
[ATTACK] after armor	4.9780091116466
[ATTACK] after range	5
[PHYS CRIT %]	3.7
[ATTACK] after crit	5
[ATTACK] after mult	5
checkHit	21.1	7
=> chance to hit	86
AI took for target	5443	Norgan	::	5325	giant white rat	4	<	4
[LOG]	Norgan uses Resilience of the Dwarves.
[LOG]	Norgan's skin turns to stone.
[LOG]	#UID:2922:0##fbd578#Leenzin#LAST# hits Giant crystal rat for #YELLOW#5 mind#LAST#, #YELLOW#5 mind#LAST# (10 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Leenzin	 :: 	3.7087127969672	10	0	0	::	1
checkHit	9	0
=> chance to hit	73
[LOG]	#UID:5282:0#Giant crystal rat misses #fbd578#Leenzin#LAST#.
[LOG]	
[LOG]	Leenzin uses Distortion Bolt.
[MIND CRIT %]	4.2
Distortion Count	2.1147425268811
Adding entity	13751	after	2922
[SOUND] loading from	/data/sound/talents/distortion.ogg	:=:	sound "/data/sound/talents/distortion.ogg" : <static>
[SHADER] Loading from /data/gfx/shaders/distort.lua
[SHADER] Loaded shader with totalname	distort[blacken=10,power=0.05,power_amp=0.3,power_time=200]
New GL Shader program 32
New GL Shader 33 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/distort.frag
*p 32: Uniform: 0: 1406 blacken
*p 32: Uniform: 1: 8B5E mainfbo
*p 32: Uniform: 2: 1406 power
*p 32: Uniform: 3: 1406 power_amp
*p 32: Uniform: 4: 1406 power_time
*p 32: Uniform: 5: 8B5E tex
*p 32: Uniform: 6: 8B50 texSize
*p 32: Uniform: 7: 1406 tick
[LOG]	Leenzin's Distortion Bolt hits Giant crystal rat for #aaaaaa#27 physical#LAST# damage.
[LOG]	Norgan uses Stunning Blow.
[ATTACK] to 	giant white rat	 :: 	24.546843915187	1	1	2.75	::	1.3162277660168
checkHit	21.5	2.75
=> chance to hit	97
[ATTACK] raw dam	24.546843915187	versus	1	0.3	with APR	1
[ATTACK] after armor	24.546843915187
[ATTACK] after range	33
[PHYS CRIT %]	1.1
[ATTACK] after crit	33
[ATTACK] after mult	43.435516278556
[ATTACK] mace accuracy bonus	21.5	2.75	=	1.01875
checkHit	4.55	24.5
=> chance to hit	1
[LOG]	#UID:5443:0#Norgan hits Giant white rat for #aaaaaa#44 physical#LAST# damage.
[LOG]	#{bold}##UID:5443:0#Norgan killed Giant white rat!#{normal}#
black ooze	5372	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Leenzin	 :: 	4.3348173842756	5	0	0	::	1
checkHit	9	0
=> chance to hit	73
[ATTACK] raw dam	4.3348173842756	versus	0	0.3	with APR	5
[ATTACK] after armor	4.3348173842756
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[ENGINE] Setting requested FPS to 60 (16 ms)
[SOUND] loading from	/data/sound/creatures/jelly/jelly_hit.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_hit.ogg" : <static>
[LOG]	#YELLOW##UID:2922:0##fbd578#Leenzin#LAST# converts some damage to Psi!
[LOG]	#UID:5372:0#Black ooze hits #fbd578#Leenzin#LAST# for #YELLOW#1 to psi#LAST#, #GREEN#3 acid#LAST# (4 total damage).
giant crystal rat	5282	dumb ai talents can activate	Stone Skin	T_STONE_SKIN
giant crystal rat	5282	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_STONE_SKIN
[LOG]	Giant crystal rat activates Stone Skin.
[SOUND] loading from	/data/sound/talents/earth.ogg	:=:	sound "/data/sound/talents/earth.ogg" : <static>
Loading tile	npc/vermin_rodent_giant_crystal_rat.png
==SDM 64x64 :: 64x128
Loading tile	particles_images/spikes.png
[SHADER] Loading from /data/gfx/shaders/crystalineaura.lua
[SHADER] Loaded shader with totalname	crystalineaura[color=vec3(0.84313725490196,0.55686274509804,0.27058823529412),growthSpeed=2,spikeLength=0.9,spikeOffset=0.123123,spikeWidth=3,time_factor=1500]
New GL Shader program 34
New GL Shader 35 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/crystalineaura.frag
*p 34: Uniform: 0: 8B51 color
*p 34: Uniform: 1: 8B5E displMapTex
*p 34: Uniform: 2: 1406 growthSpeed
*p 34: Uniform: 3: 8B5E normalMapTex
*p 34: Uniform: 4: 1406 spikeLength
*p 34: Uniform: 5: 1406 spikeOffset
*p 34: Uniform: 6: 1406 spikeWidth
*p 34: Uniform: 7: 1406 tick
*p 34: Uniform: 8: 1406 tick_start
*p 34: Uniform: 9: 1406 time_factor
[SHADER] setting reset param	tick_start	39373
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_rodent_giant_crystal_rat.png
[LOG]	
AI took for target	5443	Norgan	::	5372	black ooze	4	<	4
[SOUND] loading from	/data/sound/creatures/rats/rat_1.ogg	:=:	sound "/data/sound/creatures/rats/rat_1.ogg" : <static>
[ATTACK] attacking with	balanced iron greatmaul of massacre
[ATTACK] to 	black ooze	 :: 	24.546843915187	1	1	2.75	::	1
checkHit	21.5	2.75
=> chance to hit	97
[ATTACK] raw dam	24.546843915187	versus	1	0.3	with APR	1
[ATTACK] after armor	24.546843915187
[ATTACK] after range	25
[PHYS CRIT %]	1.1
[ATTACK] after crit	25
[ATTACK] after mult	25
[ATTACK] mace accuracy bonus	21.5	2.75	=	1.01875
Loading tile from tileset	/data/gfx/shockbolt/object/money_small.png
[SOUND] loading from	/data/sound/creatures/jelly/jelly_die_2.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_die_2.ogg" : <static>
[LOG]	#UID:5443:0#Norgan hits Black ooze for #aaaaaa#25 physical#LAST# damage.
[LOG]	#{bold}##UID:5443:0#Norgan killed Black ooze!#{normal}#
[LOG]	Giant crystal rat is no longer distorted.
[ATTACK] attacking with innate combat
[ATTACK] to 	Leenzin	 :: 	4.3348173842756	10	0	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	4.3348173842756	versus	0	0.3	with APR	10
[ATTACK] after armor	4.3348173842756
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[ENGINE] Setting requested FPS to 60 (16 ms)
[LOG]	#00ff00##UID:1199:0#Talent Distortion Bolt is ready to use.
[LOG]	
[LOG]	#YELLOW##UID:2922:0##fbd578#Leenzin#LAST# converts some damage to Psi!
[LOG]	#UID:5371:0#Giant white mouse hits #fbd578#Leenzin#LAST# for #YELLOW#1 to psi#LAST#, #aaaaaa#3 physical#LAST# (4 total damage).
[LOG]	Leenzin uses Distortion Bolt.
[MIND CRIT %]	4.2
Distortion Count	2.1147425268811
Adding entity	13752	after	2922
[SOUND] loading from	/data/sound/creatures/rats/rat_die_2.ogg	:=:	sound "/data/sound/creatures/rats/rat_die_2.ogg" : <static>
[LOG]	Leenzin's Distortion Bolt hits Giant crystal rat for #aaaaaa#27 physical#LAST# damage.
[LOG]	#{bold}#Leenzin's Distortion Bolt killed Giant crystal rat!#{normal}#
AI took for target	5443	Norgan	::	5343	white worm mass	1	<	4
[ATTACK] attacking with	balanced iron greatmaul of massacre
[ATTACK] to 	white worm mass	 :: 	24.546843915187	1	1	2.75	::	1
checkHit	21.5	2.75
=> chance to hit	97
[ATTACK] raw dam	24.546843915187	versus	1	0.3	with APR	1
[ATTACK] after armor	24.546843915187
[ATTACK] after range	26
[PHYS CRIT %]	1.1
[ATTACK] after crit	26
[ATTACK] after mult	26
[ATTACK] mace accuracy bonus	21.5	2.75	=	1.01875
[LOG]	#UID:5443:0#Norgan hits White worm mass for #aaaaaa#26 physical#LAST# damage.
[LOG]	#{bold}##UID:5443:0#Norgan killed White worm mass!#{normal}#
giant white mouse	5371	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Leenzin	 :: 	4.3348173842756	10	0	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	4.3348173842756	versus	0	0.3	with APR	10
[ATTACK] after armor	4.3348173842756
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[ENGINE] Setting requested FPS to 60 (16 ms)
[LOG]	
[LOG]	#YELLOW##UID:2922:0##fbd578#Leenzin#LAST# converts some damage to Psi!
[LOG]	#UID:5371:0#Giant white mouse hits #fbd578#Leenzin#LAST# for #YELLOW#1 to psi#LAST#, #aaaaaa#3 physical#LAST# (4 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Leenzin	 :: 	4.3348173842756	10	0	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	4.3348173842756	versus	0	0.3	with APR	10
[ATTACK] after armor	4.3348173842756
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[ENGINE] Setting requested FPS to 60 (16 ms)
[LOG]	
[LOG]	#YELLOW##UID:2922:0##fbd578#Leenzin#LAST# converts some damage to Psi!
[LOG]	#UID:5371:0#Giant white mouse hits #fbd578#Leenzin#LAST# for #YELLOW#1 to psi#LAST#, #aaaaaa#3 physical#LAST# (4 total damage).
[LOG]	Distortion Bolt is still on cooldown for 1 turns.
[LOG]	#00ff00##UID:1199:0#Talent Distortion Bolt is ready to use.
[LOG]	
[LOG]	Leenzin uses Distortion Bolt.
[MIND CRIT %]	4.2
[LOG]	#{bold}#Leenzin's mind surges with critical power!#{normal}#
Distortion Count	2.1147425268811
Adding entity	13753	after	2922
[LOG]	Leenzin's Distortion Bolt hits Giant white mouse for #{bold}##aaaaaa#41 physical#{normal}##LAST# damage.
[LOG]	#{bold}#Leenzin's Distortion Bolt killed Giant white mouse!#{normal}#
[LOG]	
[ENGINE] Setting requested FPS to 3 (333 ms)
[LOG]	Resting starts...
[LOG]	Norgan's skin returns to normal.
[LOG]	#00ff00##UID:1199:0#Talent Distortion Bolt is ready to use.
[ENGINE] Setting requested FPS to 60 (16 ms)
[LOG]	Rested for 28 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	reinforced iron shield of cold resistance (#RESIST#)	true
[LOG]	Leenzin picks up (b.): #00FF80##UID:5373:0#reinforced iron shield of cold resistance (+16%) (4 def, 6 armour, 41 block)#LAST#.
[SOUND] loading from	/data/sound/actions/coins.lua	:=:	/data/sound/actions/coins.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/coins.ogg" : <static>
[LOG]	You pickup 0.60 gold pieces.
Loading tile from tileset	/data/gfx/shockbolt/object/shield_iron.png
[Identify]	elm longbow of acid	true
[LOG]	Leenzin picks up (b.): #00FF80##UID:5381:0#elm longbow of acid#LAST#.
AI took for target	5303	giant rabbit	::	2922	Leenzin	100	<	100
AI took for target	5302	giant white rat	::	2922	Leenzin	81	<	100
[TARGET] Passing target	large white snake	from	giant rabbit	to	Leenzin
giant rabbit	5303	dumb ai talents can use	Evasion	T_EVASION
dumb ai uses	T_EVASION
[TARGET] Passing target	giant white mouse	from	large white snake	to	Leenzin
AI took for target	5302	giant white rat	::	5443	Norgan	81	<	100
AI took for target	5302	giant white rat	::	2922	Leenzin	49	<	100
[TARGET] Passing target	giant brown rat	from	giant white rat	to	Leenzin
