Running Tales Of Maj Eyal WebCore config: library(/home/andrej/games/Tales Of Maj Eyal/game/t-engine4-linux64-1.3.1/lib64/libte4-web.so) spawn(/home/andrej/games/Tales Of Maj Eyal/game/t-engine4-linux64-1.3.1/cef3spawn64) Loading WebCore: Failed loading /home/andrej/games/Tales Of Maj Eyal/game/t-engine4-linux64-1.3.1/lib64/libte4-web.so: libgcrypt.so.11: cannot open shared object file: No such file or directory [CPU] Detected 4 CPUs OpenAL device available: PulseAudio Software (default PulseAudio Software) OpenAL device available: ALSA Software (default PulseAudio Software) Available video driver: x11 Available video driver: dummy NO SELFEXE: bootstrapping from CWD Creating save thread ===top 2 Booting T-Engine from: /home/andrej/games/Tales Of Maj Eyal/game/t-engine4-linux64-1.3.1/t-engine SelfExe gave us app directory of: /home/andrej/games/Tales Of Maj Eyal/game/t-engine4-linux64-1.3.1/ LuaVM: LuaJIT 2.0.2 x64 Creating particles thread 0 Creating particles thread 1 Creating particles thread 2 [DO RESIZE] Requested: 800x600 (0, 0) LuaVM: LuaJIT 2.0.2 x64 LuaVM: LuaJIT 2.0.2 x64 LuaVM: LuaJIT 2.0.2 x64 [DO RESIZE] Got: 800x600 (0, 0) OpenGL max texture size: 8192 OpenGL max texture size: 8192 Upgrading black texture to size 64 Running lua loader code... Reboot using te4 LATEST boot player false [ENGINE LOADER] available from teae: te4-1.3.1 [ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=3.000000 , [3]=1.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.3.1.teae" , } , } __byname={["te4-1.3.1"]=true , } [ENGINE LOADER] looked in: /home/andrej//.t-engine/4.0 bootstrap /home/andrej/games/Tales Of Maj Eyal/game/t-engine4-linux64-1.3.1//game/thirdparty /home/andrej/games/Tales Of Maj Eyal/game/t-engine4-linux64-1.3.1//game [ENGINE LOADER] sorted: te4 1 3 1 [ENGINE LOADER] loading engine: 1 3 1 te4 [ENGINE LOADER] using archived engine: /engines/te4-1.3.1.teae Available resolutions: 1440x900x32 Available resolutions: 1024x768x32 Available resolutions: 800x600x32 Available resolutions: 640x480x32 FROM /mod/addons/dgo/superload/engine/PlayerProfile.lua loading previous! [KEYBINDER] Loaded keybinds: move [KEYBINDER] Loaded keybinds: hotkeys [KEYBINDER] Loaded keybinds: inventory [KEYBINDER] Loaded keybinds: actions [KEYBINDER] Loaded keybinds: interface [KEYBINDER] Loaded keybinds: debug setResolution: switching resolution to 1440x900 Fullscreen 1440 900 true nil (forced) Setting resolution to 1440x900 (fullscreen, with borders) [DO RESIZE] Requested: 1440x900 (1, 0) [DO RESIZE] Got: 1440x900 (1, 0) OpenGL max texture size: 8192 setResolution: performing onResolutionChange... onResolutionChange: resolution changed to 1440 900 from nil nil onResolutionChange: no game yet! Creating profile thread [ONLINE PROFILE] fun facts nil [PROFILE] mounted online on /current-profile LuaVM: LuaJIT 2.0.2 x64 TE4Online starting... [PROFILE] unmounted online from /current-profile [ONLINE PROFILE] auth [PROFILE] waiting for first auth [PROFILE] Thread connecting to profiles.te4.org on ports 2257 2258 [PROFILE] waiting cancelled, got disconnect event [ENGINE] Setting requested FPS to 30 (33 ms) [ENGINE] Switching to turn based [SAVEFILE PIPE] force waiting Creating module boot-te4-1.3.1.team :: (as dir) false :: (as team) 15 Module mismatch engine version boot-1.0.0 using engine te4-1.0.1 Loaded module definition for boot-1.0.0 using engine te4-1.0.1 Creating module example :: (as dir) true :: (as team) nil Module mismatch engine version example-1.1.5 using engine te4-1.1.5 Loaded module definition for example-1.1.5 using engine te4-1.1.5 Creating module example_realtime :: (as dir) true :: (as team) nil Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5 Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5 Creating module tome-1.3.1-gfx.team :: (as dir) false :: (as team) 15 Creating module tome-1.3.1-music.team :: (as dir) false :: (as team) 17 Creating module tome-1.3.1.team :: (as dir) false :: (as team) 11 Loaded module definition for tome-1.3.1 using engine te4-1.3.1 * Module: tome ** 1.3.1 * Module: boot ** 1.0.0 * Module: example ** 1.1.5 * Module: example_realtime ** 1.1.5 After fs.reset [1] = { [path] = /home/andrej/games/Tales Of Maj Eyal/game/t-engine4-linux64-1.3.1//game/engines/te4-1.3.1.teae } [MODULE] booting module version boot-1.0.0 [ENGINE] Switching to turn based Loading savefile /save// Loading savefile /save/player/ Make wait background texture 2 : 1440x900 (2048, 1024) Upgrading black texture to size 1048576 Upgrading black texture to size 16777216 Checking addon boot-gog.teaa :: (as dir) false :: (as teaa) 9 Binding addon GOG License Key /addons/boot-gog.teaa boot-gog-1.0.0 * with superload * with overload [MODULE LOADER] computing addon md5 from /home/andrej/games/Tales Of Maj Eyal/game/t-engine4-linux64-1.3.1/game/addons/boot-gog.teaa [1] = /loaded-addons/gog/init.lua:33b86ccb7ef4e27edcd1806caed1eaa5 [2] = /loaded-addons/gog/overload/mod/dialogs/LicenseRegister.lua:753d271be10f52d7e456a8f456f71b4b [3] = /loaded-addons/gog/superload/mod/class/Game.lua:abb19b7b8572e0070b96d4debf1021e3 [4] = /loaded-addons/gog/superload/mod/dialogs/MainMenu.lua:5f4c8fb6389a23deaf7e2dcf168e9bba [MODULE LOADER] addon gog MD5 81f6aafb2914593768094b5865accd2b computed in 1 nil Post-processing hooks. [MODULE] All hashes validation: nil no online profile active Using cached font /data/font/Salsa-Regular.ttf 16 Using cached font /data/font/Salsa-Regular.ttf 16 [ENGINE] Switching to realtime, interval 125 ms FROM /mod/addons/gog/superload/mod/class/Game.lua loading previous! FROM /mod/addons/gog/superload/mod/dialogs/MainMenu.lua loading previous! [MODULE LOADER] loading module Tales of Maj'Eyal Main Menu [mod.load] :: nil nil [GAMMA] Setting gamma correction using SDL 1.2 Using cached font /data/font/Salsa-Regular.ttf 16 [ENGINE] Switching to realtime, interval 125 ms [GAMMA] Setting gamma correction using SDL 1.2 Loading savefile /save/player/ [MAP] Reseting tiles caches Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 [SHADER] Loading from /data/gfx/shaders/main_fbo.lua [SHADER] Loaded shader with totalname main_fbo[] New GL Shader program 7 New GL Shader 8 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag *p 7: Uniform: 0: 1406 hp_warning *p 7: Uniform: 1: 1406 motionblur *p 7: Uniform: 2: 1406 blur *p 7: Uniform: 3: 1406 tick *p 7: Uniform: 4: 8B5E noisevol *p 7: Uniform: 5: 8B50 texSize *p 7: Uniform: 6: 8B5E tex *p 7: Uniform: 7: 8B52 colorize [SHADER] Loading from /data/gfx/shaders/full_fbo.lua [SHADER] Loaded shader with totalname full_fbo[] New GL Shader program 9 New GL Shader 10 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag *p 9: Uniform: 0: 8B5E sceneBuffer *p 9: Uniform: 1: 1406 gamma [GAMMA] Setting gamma correction using fullscreen shader 1.2