[ToME4 @ www.te4.org Character Dump] Sex : Male STR: 49 Race : Skeleton DEX: 44 Class : Brawler MAG: 10 Level : 15 WIL: 10 Exp : 19% CUN: 34 Gold : 851.16 CON: 47 Times died : 2 Lifes left : 3 Accuracy(Unarmed): 35 Life : 633/633 Encumbrance : 69/2688 Damage (Unarmed): 46 Stamina : 152/152 Difficulty : Normal Permadeath : Adventure APR (Unarmed): 5 Crit (Unarmed): 8% Speed (Unarmed): 0.60 Fatigue : 3% Spellpower : 10 Armor : 15 Spell Crit : 8.2% Armor Hardiness : 30% Spell Speed : 1 Defense : 17.9 Ranged Defense : 20.95 Physical Save : 26.8 Spell Save : 16.9 Mental Save : 20.7 All Resists: 0% Poison Resistance: 100% Disease Resistance: 11% Bleed Resistance: 100% Silence Resistance: 5% Stun Resistance: 25% Fear Resistance: 100% Instadeath Resistance: 100% Number of NPC killed: 972 Most killed NPC: white worm mass (40) [Talents Chart] - Technique / Field control (mastery 1.00) Disengage (generic) 0/5 Track (generic) 0/5 Heave (generic) 0/5 Slow Motion (generic) 0/5 - Technique / Combat techniques (mastery 1.10) Rush (class) 1/5 Precise Strikes (class) 1/5 Perfect Strike (class) 1/5 Blinding Speed (class) 0/5 - Technique / Combat veteran (mastery 1.10) Quick Recovery (class) 1/5 Fast Metabolism (class) 1/5 Spell Shield (class) 1/5 Unending Frenzy (class) 0/5 - Technique / Combat training (mastery 1.10) Thick Skin (generic) 0/5 Armour Training (generic) 1/5 Combat Accuracy (generic) 1/5 Weapons Mastery (generic) 0/5 Dagger Mastery (generic) 0/5 - Technique / Mobility (mastery 1.20) Hack'n'Back (generic) 0/5 Mobile Defence (generic) 0/5 Light of Foot (generic) 0/5 Strider (generic) 0/5 - Technique / Pugilism (mastery 1.30) Double Strike (class) 1/5 Spinning Backhand (class) 1/5 Axe Kick (class) 1/5 Flurry of Fists (class) 1/5 - Technique / Finishing moves (mastery 1.30) Uppercut (class) 1/5 Concussive Punch (class) 1/5 Butterfly Kick (class) 0/5 Haymaker (class) 0/5 - Technique / Grappling (mastery 1.30) Clinch (class) 1/5 Crushing Hold (class) 1/5 Take Down (class) 5/5 Hurricane Throw (class) 0/5 - Technique / Unarmed training (mastery 1.30) Unarmed Mastery (generic) 3/5 Unified Body (generic) 5/5 Heightened Reflexes (generic) 0/5 Reflex Defense (generic) 0/5 - Technique / Conditioning (mastery 1.10) Vitality (generic) 1/5 Unflinching Resolve (generic) 1/5 Daunting Presence (generic) 0/5 Adrenaline Surge (generic) 0/5 - Cunning / Tactical (mastery 1.30) Tactical Expert (class) 1/5 Counter Attack (class) 1/5 Set Up (class) 0/5 Exploit Weakness (class) 0/5 - Undead / Skeleton (mastery 1.10) Skeleton (generic) 5/5 Bone Armour (generic) 2/5 Resilient Bones (generic) 0/5 Re-assemble (generic) 0/5 [Inscriptions (3/3)] Rune: Heat Beam Rune: Shielding Rune: Phase Door [Current Effects] - Cloak of Deception + Zero Gravity [Character Equipment] In main hand In off hand On fingers a) Wheel of Fate [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +20% acid / +1% physical / +22% lightning Changes resistances penetration: +5% darkness Changes damage: +10% acid / +11% lightning Healing mod.: +10% Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. b) treant's steel ring of perseverance Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +9% nature / +6% blight Poison immunity: +10% Disease immunity: +11% Stun/Freeze immunity: +20% Life regen: +0.80 Around neck c) insulating steel amulet of healing Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +12% cold / +10% fire Cut immunity: +40% Healing mod.: +15% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 155 life. The life healed will increase with your Mindpower. Light source d) bright brass lantern of health Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +42.00 Light radius: +4 Dropped by skeleton warrior Main armor e) Nerilrawen (5 def, 2 armour) Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +5 (+4 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +6% Damage when hit (Melee): 11 physical Changes resistances: +3% lightning Stun/Freeze immunity: +5% Dropped by Xelaith the wolf Cloak f) linen cloak 'Velinor' (1 def, 0 armour) Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Mental save: +6 (+3 eff.) Silence immunity: +5% Maximum life: +30.00 Dropped by Belowen the warg On head g) rough leather cap of trickery (0 def, 1 armour) Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +4 Armour: +1 Fatigue: +1% Changes stats: +2 Cun / +2 Dex Dropped by The Dreaming One Around waist h) Eryzilabers the hardened leather belt Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +1 Con Changes damage: +6% blight Maximum life: +36.00 See invisible: +6 Dropped by Lisilrada the rogue On hands i) cinder rough leather gloves of strength (+3) (0 def, 1 armour) Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +1 Damage (Melee): 5 fire Changes stats: +3 Str Changes resistances: +6% fire Changes damage: +3% fire When used to modify unarmed attacks: Power: 105% Range: 1.1x Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 167% When this weapon hits: Fire Breath (10% chance level 1). Burst (radius 2) on crit: +6 fire Dropped by cutpurse On feet j) miner's pair of rough leather boots of tirelessness (0 def, 5 armour) Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Fatigue: +1% Stamina each turn: +0.40 Maximum stamina: +10.00 Infravision radius: +1 Tool k) iron pickaxe of endurance (dig speed 38 turns) Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Str When carried: Talent granted: +1 Dig Dropped by yellow ooze Quiver [Player Achievements] 'Curse Lifter' was achieved for Killed Ben Cruthdar the Cursed. At 2015-04-14 14:09:09 'Home sweet home' was achieved for Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage. At 2015-04-14 14:06:38 'Level 10' was achieved for Got a character to level 10. At 2015-04-14 12:44:53 'The Arena' was achieved for Unlocked Arena mode. At 2015-04-14 12:08:50 'The secret city' was achieved for Discovered the truth about mages. At 2015-04-14 12:34:19 [Character Inventory] ) phase door rune of the titan (range 9; power 26; dur 4) Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Dropped by Norgos, the Guardian ) biting gale rune (30 cold damage; 20 apply power) Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 30.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 20. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune.. ) shielding rune of the duelist (absorb 182 for 3 turns) Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 182 damage for 3 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. ) teleportation rune (range 31) Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 31 with a minimum range of 15. It can be used to inscribe your skin with the rune.. ) Withering Orbs [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. Dropped by Prox the Mighty ) Feathersteel Amulet [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. ) yew magestaff (120% power, 4 apr, cold element) Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% cold Talent granted: +1 Command Staff Spellpower: +9 (+9 eff.) Spell crit. chance: +3% Dropped by drem ) acidic steel greatsword of phasing (128% power, 12 apr) Type: weapon / greatsword ; tier 2 It must be held with both hands. Power: 128% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +3.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage Shield penetration (this weapon only): +20% Damage (Melee): +13 acid Dropped by cutpurse ) Umbral Razor (129% power, 10 apr) [Unique] Type: weapon / dagger ; tier 2 Power: 129% Range: 1.3x Uses stats: 45% Str, 10% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +9.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 50.11 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. Dropped by assassin ) flaming steel dagger of paradox (103% power, 6 apr) Type: weapon / dagger ; tier 2 Power: 104% Range: 1.3x Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +6 temporal Burst (radius 1) on hit: +4 fire When wielded/worn: Damage when hit (Melee): 6 temporal Changes resistances: +5% temporal ) Khelakor the Darkquench (116% power, 7 apr) Type: weapon / dagger ; tier 3 Power: 116% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Burst (radius 1) on hit: +4 darkness When wielded/worn: Armour penetration: +8 Changes stats: +2 Cun Changes resistances penetration: +7% physical Changes damage: +3% mind / +7% physical Mental save: +10 (+5 eff.) Dropped by Elubeth the large brown snake ) mage-hunter's ash longbow Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 When wielded/worn: Effects on ranged hit: * 7 arcane resource burn Changes stats: +2 Cun / +2 Wil Talent mastery: +0.10 Wild-gift / Antimagic Mindpower: +7 (+4 eff.) ) Elimina the yew longbow Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +7 Con Changes damage: +6% physical Talent mastery: +0.20 Wild-gift / Fungus It can be used to regenerate 84 life over 5 turns, putting all charms on cooldown for 20 turns. Dropped by Adurada the grannor'vor ) ranger's cured leather sling of cold Type: weapon / sling ; tier 2 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 Damage (Ranged): +8 cold When wielded/worn: Changes stats: +2 Dex Changes damage: +9% cold Dropped by thief ) quiver of ash arrows of amnesia (18/18, 123% power, 7 apr) Type: ammo / arrow ; tier 2 Power: 123% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 18 On weapon hit: * 25% chance to put talents on cooldown Dropped by white ooze ) steel shield (6 def, 2 armour, 42.5 block) Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+4 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: +8% Talent granted: +2 Block ) spiked rough leather armour of cold resistance (1 def, 2 armour) Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% Damage when hit (Melee): 11 physical Changes resistances: +15% cold ) Eel-skin armour (10 def, 1 armour) [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 (+6 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 18 power out of 50/50) : Effective talent level: 2.0 Power cost: 18 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 34.67 to 104.00 damage. The damage will increase with your Mindpower. Dropped by Half-Finished Bone Giant ) Girdle of the Calm Waters [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% ) linen cloak (1 def, 0 armour) Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) ) Cloak of Deception [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+2 eff.) Spellpower: +5 (+5 eff.) Mindpower: +5 (+2 eff.) Dropped by Necromancer ) pair of rough leather boots of evasion (11 def, 1 armour) Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +11 (+7 eff.) Fatigue: +1% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 28% chance to completely evade them and granting you 19 defense for 6 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. ) pair of iron boots 'Shinelace' (0 def, 3 armour) Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes damage: +9% light Silence immunity: +5% Life regen: +1.60 Healing mod.: +12% Dropped by Aeratira the copperhead snake ) rough leather gloves (0 def, 1 armour) Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Power: 93% Range: 1.1x Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 167% Dropped by white ooze ) storm rough leather gloves (0 def, 1 armour) Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 lightning Changes resistances: +5% lightning Changes damage: +4% lightning When used to modify unarmed attacks: Power: 97% Range: 1.1x Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 167% When this weapon hits: Lightning Breath (10% chance level 1). Burst (radius 2) on crit: +5 lightning Dropped by stone troll ) steady iron gauntlets of magic (+3) (0 def, 1 armour) Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Armour: +1 Changes stats: +3 Mag Changes damage: +4% arcane Physical save: +6 (+3 eff.) Mental save: +5 (+2 eff.) Disarm immunity: +21% When used to modify unarmed attacks: Power: 99% Range: 1.4x Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +6 Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 125% When this weapon hits: Perfect Control (10% chance level 1). Damage (Melee): +4 arcane Burst (radius 2) on crit: +6 arcane Dropped by Half-Finished Bone Giant ) agate Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid ) 7 spinel Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature ) 2 ametrine Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light ) 5 citrine Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light ) 7 zircon Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light ) 8 aquamarine Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning ) 5 opal Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning ) 5 topaz Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning ) 5 amethyst Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane ) lapis lazuli Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+4 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+5 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+4 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+5 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning ) brass lantern Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 ) Wintertide Phial [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 2 (based on Magic) detrimental mental effects, costing 40 power out of 60/60. ) Planar Beacon [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 45.88 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 45.88 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. Dropped by The Shade ) Summertide Phial [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (50 power, based on Willpower), costing 10 power out of 15/15. ) miner's iron pickaxe (dig speed 30 turns) Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig ) woodsman's iron pickaxe (dig speed 36 turns) Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig ) Transmogrification Chest [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. ) Rod of Recall (1/1) [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. ) telekinetic iron torque of thermal psionic shield [power 27] (20 cooldown) Type: charm / torque ; tier 1 When wielded/worn: Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +1 Telekinetic Blast It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 27 for 7 turns, putting all charms on cooldown for 20 turns. ) Gunorig the dwarven-steel torque of thermal psionic shield [power 77] (20 cooldown) Type: charm / torque ; tier 3 When wielded/worn: Changes stats: +1 Dex / +2 Mag Grants telepathy: Dragon Mental save: +3 (+2 eff.) It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 77 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 5 hate. Dropped by Cyrokira the white jelly ) ash totem of thorny skin [power 30] (20 cooldown) Type: charm / totem ; tier 2 It can be used to harden the skin for 7 turns increasing armour by 30 and armour hardiness by 40%, putting all charms on cooldown for 20 turns. [Last Messages] Talent Double Strike is ready to use. Gumba X throws two quick punches. Gumba X performs a melee critical strike against Void horror! Void horror hits Gumba X for (5 resist armour), 0 temporal, (5 resist armour), 0 darkness, (5 resist armour), 0 temporal, (5 resist armour), 0 darkness (0 total damage). Gumba X hits White ooze for 6 fire damage. Gumba X hits Void horror for (2 dissipated), 60 physical, (2 dissipated), 4 fire, (2 dissipated), 4 fire, (2 dissipated), 41 physical, (2 dissipated), 4 fire (112 total damage). Gumba X hits White ooze for 6 fire damage. White ooze hits Gumba X for (8 resist armour), 0 physical (0 total damage). Gumba X hits White ooze for 11 physical damage. Void horror misses Gumba X. Gumba X killed White ooze! The shield around Gumba X crumbles. Void horror hits Gumba X for (5 resist armour), 0 temporal, (5 resist armour), 0 darkness (0 total damage). Gumba X hits Void horror for (2 dissipated), 49 physical (49 total damage). Gumba X killed Void horror! Gumba X hits White ooze for 47 physical, 5 fire (52 total damage). Gumba X hits White ooze for 47 physical damage. Gumba X killed White ooze! Talent Flurry of Fists is ready to use. Talent Double Strike is ready to use. Talent Concussive Punch is ready to use. Gumba X picks up (U.): ash totem of thorny skin [power 30] (20 cooldown). Gumba X is recovering from the damage! Void horror's Tornado hits Gumba X for (15 resist armour), 166315441 lightning (166315441 total damage). Gumba X the level 15 skeleton brawler was zapped to death by a void horror on level 3 of The Maze. You have 3 life(s) left. Gumba X deactivates Precise Strikes. Gumba X has finished recovering. Gumba X deactivates Striking Stance. You enter a zero gravity zone, beware! From the brink of death you seem to be yanked to another plane. Saving game... Void horror's Tornado killed Gumba X! Saving done.