﻿[LOG]	Shaladox III casts Timeport: Point Zero.
[LOG]	
Loading tile from tileset	/data/gfx/talents/teleport_point_zero.png
[LOG]	You are yanked out of this time!
[LOG]	Ran for 45 turns (stop reason: dialog is displayed).
[LOG]	
[USERCHAT] channel talk	mutis	tome	I've been running meditation on the whole game
Deleting shader 103 (is clone 1)
[USERCHAT] channel serial data	sudarshana	tome	161
[USERCHAT] channel achievement	Narindor	tome	Curse Lifter	false	false
[USERCHAT] channel serial data	Forgotten	tome	593
[USERCHAT] channel achievement	polo1997	tome	Dragon's Greed	true	true
[LOG]	You gain 0.75 gold from the transmogrification of #FFFFFF##UID:214989:0#hardened leather armour (3 def, 6 armour)#LAST#.
[LOG]	You gain 1.45 gold from the transmogrification of #00FF80##UID:215218:0#hardened leather gloves of magic (+4) (0 def, 2 armour)#LAST#.
[LOG]	You gain 12.84 gold from the transmogrification of #SALMON##UID:215348:0#Muckwend (139% power, 8 apr)#LAST#.
[LOG]	You gain 3.94 gold from the transmogrification of #00FF80##UID:215254:0#balanced stralite mace (149% power, 5 apr)#LAST#.
[LOG]	You gain 15.65 gold from the transmogrification of #SALMON##UID:215564:0#elven-wood longbow 'Berydunazor'#LAST#.
[LOG]	You gain 1.25 gold from the transmogrification of #FFFFFF##UID:215258:0#stralite greatmaul (168% power, 3 apr)#LAST#.
[LOG]	You gain 6.12 gold from the transmogrification of #00FF80##UID:215259:0#manaburning stralite greatmaul of persecution (166% power, 3 apr)#LAST#.
[LOG]	You gain 6.69 gold from the transmogrification of #8d55ff##UID:215338:0#inquisitor's stralite greatmaul of the leech (164% power, 3 apr)#LAST#.
[LOG]	You gain 3.87 gold from the transmogrification of #0080FF##UID:215266:0#inquisitor's stralite dagger of massacre (146% power, 9 apr)#LAST#.
[LOG]	You gain 1.30 gold from the transmogrification of #FFFFFF##UID:215265:0#heat beam rune (60 fire damage)#LAST#.
[COROUTINE] registering	savefilepipe	thread: 0x10528f38
[ZONE] Closed level map	1
[ZONE] Closed level map	2
[ZONE] Closed level map	3
[ZONE] Closed level map	4
[ZONE] Closed level map	5
[ZONE] Left zone	Dreadfell
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-dreadfell.teaz	?=?	zone-town-point-zero.teaz
Loading savefile 	/save/shaladox_iii/
Check MD5	014e7718-b7bd-4f12-a28d-c23438d47fb1	77739d37ba6ff3dd19b564b6d7deda40	zone	zone-town-point-zero.teaz
[ONLINE PROFILE] checking character md5	014e7718-b7bd-4f12-a28d-c23438d47fb1	zone-town-point-zero.teaz	77739d37ba6ff3dd19b564b6d7deda40
Make wait background texture 425 : 1280x962 (2048, 1024)
[SHADER] Loading from /data/gfx/shaders/starfield.lua
[SHADER] Loaded shader with totalname	starfield[size=vec2(1280,946)]
New GL Shader program 112
New GL Shader 119 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/starfield.frag
*p 112: Uniform: 0: 8B50 iResolution
*p 112: Uniform: 1: 1406 speed
*p 112: Uniform: 2: 1406 tick
Loading entities file from file	/data/zones/town-point-zero/npcs.lua
Loading entities file from memory	/data/general/npcs/gwelgoroth.lua
Loading entities file from file	/data/zones/town-point-zero/grids.lua
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Loading entities file from memory	/data/general/grids/forest.lua
Loading entities file from memory	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/void.lua
Loading entities file from memory	/data/general/grids/mountain.lua
Loading entities file from file	/data/zones/town-point-zero/objects.lua
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Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
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Loading entities file from memory	/data/general/objects/wizard-hat.lua
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Loading entities file from memory	/data/general/objects/heavy-boots.lua
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Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Kymagund the Shinefist into world artifacts
Importing stralite longsword 'Blazerace' into world artifacts
Importing Sunumbra the dragonbone vilestaff into world artifacts
Importing steel dagger 'Sparkmortal' into world artifacts
Importing Stokekin the dragonbone starstaff into world artifacts
Importing Elenorach into world artifacts
Importing Ivarevena the hardened leather cap into world artifacts
Importing Noonraptor into world artifacts
Importing dwarven-steel mace 'Galoyaldir' into world artifacts
Importing Silatira the Healhunter into world artifacts
Importing voratun amulet 'Naturevice' into world artifacts
Importing Glitterpassion into world artifacts
Importing Tulasavor into world artifacts
Importing Beilafast the reinforced leather sling into world artifacts
Importing Porenor the Thunderminister into world artifacts
Importing elven-silk robe 'Terand' into world artifacts
Importing alchemist's lamp 'Zasin' into world artifacts
Importing Yvussra the voratun battleaxe into world artifacts
Importing Emelerathra the pair of dwarven-steel boots into world artifacts
Importing Windspiker into world artifacts
Importing quiver of yew arrows 'Chorain' into world artifacts
Importing dwarven-steel helm 'Radhezor' into world artifacts
Importing Neryribeth the Tempestrain into world artifacts
Importing Hetteleblek the cashmere wizard hat into world artifacts
Importing Islelrama the quiver of yew arrows into world artifacts
Importing Iserevena the stralite mace into world artifacts
Importing Chamerath into world artifacts
Importing Nerygath the dragonbone magestaff into world artifacts
Importing Blazehunger the stralite longsword into world artifacts
Importing Delihell into world artifacts
Importing gold ring 'Aerogadig' into world artifacts
Importing hardened leather sling 'Silunn' into world artifacts
Importing Toxinransom the dwarven-steel greatmaul into world artifacts
Importing stralite longsword 'Dagyroddagen' into world artifacts
Importing Relgineg the Stokewitch into world artifacts
Importing pair of hardened leather boots 'Aerinne' into world artifacts
Importing Glolratha the voratun mail armour into world artifacts
Importing Daimabers into world artifacts
Importing voratun greatsword 'Layiwe' into world artifacts
Importing Melathathad the pair of dwarven-steel boots into world artifacts
Importing elven-wood longbow 'Malurach' into world artifacts
Importing Borokalthofast into world artifacts
Importing Lightspike the voratun amulet into world artifacts
Importing stralite waraxe 'Xanyda' into world artifacts
Importing Xaneth the Hellsshine into world artifacts
Importing Obsidianbutcher the elven-wood totem of thorny skin into world artifacts
Importing Emywe into world artifacts
Importing Veluwe into world artifacts
Importing dwarven-steel greatsword 'Fogpython' into world artifacts
Importing Blazeobsidian the yew magestaff into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data-quick-drown-npcs/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
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Loading entities file from memory	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/town-point-zero/traps.lua
Loading entities file from memory	/data/general/traps/store.lua
C Map size 20:14 :: 280
C Map seens texture: 267 (60x60)
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[SHADER] Loading from /data/gfx/shaders/moving_transparency.lua
[SHADER] Loaded shader with totalname	moving_transparency[a_max=0.8,a_min=0.2]
New GL Shader program 120
*p 120: Uniform: 0: 1406 a_max
*p 120: Uniform: 1: 1406 a_min
*p 120: Uniform: 2: 8B50 p2
*p 120: Uniform: 3: 1406 tick
*p 120: Uniform: 4: 1406 time_factor
*p 120: Uniform: 5: 8B5E tex
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[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
New GL Shader program 121
*p 121: Uniform: 0: 8B50 mapCoord
*p 121: Uniform: 1: 8B52 texCoord
*p 121: Uniform: 2: 8B50 texSize
*p 121: Uniform: 3: 1406 tick
*p 121: Uniform: 4: 8B5E tex
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Wait finished, counted 558, 503 ticks
Loaded zone	Point Zero	with base_level	25.5
[ZONE] persisting to persist_last_zones	town-point-zero
[ZONE] forgetting old zone	town-elvala
Loading zone persistance level	town-point-zero	1
Make wait background texture 556 : 1280x962 (2048, 1024)
C Map size 20:14 :: 280
C Map seens texture: 566 (60x60)
Wait finished, counted 190, 88 ticks
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[SHADER] Loading from /data/gfx/shaders/tree.lua
[SHADER] Loaded shader with totalname	tree[]
New GL Shader program 122
*p 122: Uniform: 0: 1406 attenuation
*p 122: Uniform: 1: 8B50 mapCoord
*p 122: Uniform: 2: 8B52 texCoord
*p 122: Uniform: 3: 1406 tick
*p 122: Uniform: 4: 8B5E tex
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Not gone east, no backup guardian
Running on level loads	town-point-zero-1
[LOG]	#YELLOW_GREEN#There is a Temporal Rift to Maj'Eyal here (press '<', '>' or right click to use).
[PARTY] New member, add after	Shaladox III	Shaladox III
Adding entity	198533	after	198533
[MUSIC] loading	Virtue lost.ogg	Error loading sound "/data/music/Virtue lost.ogg": Path not found
[MUSIC] loading	weather/town_small_base.ogg	Error loading sound "/data/music/weather/town_small_base.ogg": Path not found
[LOG]	#TEAL#You feel very confident walking into this place.
Updating zone name	Point Zero
C Map minimap texture: 329 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Shaladox III	zone	::	zone-dreadfell.teaz	::	table: 0x1ec1ab20	=>	table: 0x164fa878	(13855)
Loading savefile 	/save/shaladox_iii/
[LOG]	Shaladox III deactivates Disintegration.
[LOG]	Shaladox III deactivates Contingency.
[LOG]	Shaladox III deactivates Chant of Fortitude.
[LOG]	Shaladox III deactivates Premonition.
[ONLINE PROFILE] saved character 	014e7718-b7bd-4f12-a28d-c23438d47fb1
Saving JSON	true
[LOG]	Saving game...
[SPELL] friendly fire chance	92
[SPELL] friendly fire chance	92
[SPELL] friendly fire chance	92
[SPELL] friendly fire chance	92
[SPELL] friendly fire chance	92
[SPELL] friendly fire chance	92
[SPELL] friendly fire chance	92
[SPELL] friendly fire chance	92
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[CALLBACK] upgrading to prioritized	talents_on_hit
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[CALLBACK] upgrading to prioritized	talents_on_hit
[CALLBACK] upgrading to prioritized	talents_on_take_damage
[CALLBACK] upgrading to prioritized	talents_on_hit
[SPELL] friendly fire chance	92
[SPELL] friendly fire chance	92
[SPELL] friendly fire chance	92
[LOG]	#YELLOW_GREEN#There is a Temporal Rift to Maj'Eyal here (press '<', '>' or right click to use).
[TARGET] Passing target	Zemekkys, Grand Keeper of Reality	from	Zemekkys, Grand Keeper of Reality	to	guardian of reality
[TARGET] Passing target	Zemekkys, Grand Keeper of Reality	from	Zemekkys, Grand Keeper of Reality	to	guardian of reality
[SPELL] friendly fire chance	92
[SPELL] friendly fire chance	92
[SPELL] friendly fire chance	92
[SPELL] friendly fire chance	92
[SPELL] friendly fire chance	92
[SPELL] friendly fire chance	92
[SPELL] friendly fire chance	92
[SPELL] friendly fire chance	92
[SPELL] friendly fire chance	92
[LOG]	
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	16
[USERCHAT] channel achievement	Eldakar	tome	Exterminator (Insane (Adventure) difficulty)	false	false
Deleting temp shader	stone[color1=vec4(0.4,0.4,0,1),color2=vec4(0.5,0.5,0,1),hide_center=1,xy=vec2(36,47),zoom=0.6]
[USERCHAT] channel achievement	juliodoodman	global	Level 10 (Roguelike)	false	true
Deleting shader 115 (is clone 0)
Server latency	228
[USERCHAT] channel achievement	Artious	tome	The secret city (Roguelike)	false	false
[USERCHAT] channel serial data	Ravaella	tome	473
[USERCHAT] channel achievement	Ravaella	tome	Utterly Destroyed (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel serial data	Mowa	tome	574
[USERCHAT] channel talk	stuntofthelitter	tome	hampy - haven't looked at the log yet but my test seems to confirm my suspicion
[USERCHAT] channel serial data	Bunisher	tome	606
[USERCHAT] channel achievement	necroliz1349	tome	That was close (Exploration mode)	true	false
[USERCHAT] channel achievement	cheez	tome	Level 10 (Roguelike)	false	false
[USERCHAT] channel serial data	xxbenderkillerxx	tome	499
[USERCHAT] channel achievement	cece4032	tome	Curse Lifter	false	false
[USERCHAT] channel achievement	jaxdahl	tome	Level 10 (Roguelike)	false	false
[USERCHAT] channel achievement	yixiuyuan123	tome	Level 10	false	false
Server latency	225
[USERCHAT] channel achievement	Kimgood42	tome	The secret city (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	nerimo	tome	Vampire crusher	true	false
[USERCHAT] channel achievement	Vampiricwaffle	tome	Thralless (Roguelike)	false	true
[USERCHAT] channel serial data	TehOtakuNinja	tome	611
[USERCHAT] channel serial data	Forgotten	tome	622
[USERCHAT] channel achievement	APrivateer	tome	The Arena	false	false
[USERCHAT] channel achievement	FairyKing664	tome	Eye of the storm	false	false
[USERCHAT] channel achievement	Profanity	tome	Rescuer of the lost (Roguelike)	false	true
[USERCHAT] channel serial data	Wednesday	tome	610
[USERCHAT] channel achievement	godlyhalo	global	Level 20	false	false
[USERCHAT] channel serial data	Iamthebest	tome	508
[USERCHAT] channel achievement	zinnaca	global	Sliders (Exploration mode)	false	false
Server latency	233
[USERCHAT] channel achievement	Megaapeman	tome	Eye of the storm (Roguelike)	false	false
[USERCHAT] channel achievement	lrt4zh	tome	Level 10 (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel talk	davidjglenn	tome	Welp
[USERCHAT] channel achievement	Narindor	tome	The secret city	false	false
[USERCHAT] channel talk	davidjglenn	tome	first time playing nightmare
[USERCHAT] channel talk	davidjglenn	tome	wish me luck
[USERCHAT] channel achievement	shahrdar	tome	Level 10 (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	sinzar	global	Eye of the storm (Insane (Adventure) difficulty)	false	true
[USERCHAT] channel achievement	cheez	tome	Rescuer of the lost (Roguelike)	false	false
Server latency	227
Deleting temp shader	water[]
Deleting temp shader	shield[color=vec3(1,1,0.3),horizontalScrollingSpeed=-0.2,shieldIntensity=0.1,time_factor=2000,verticalScrollingSpeed=-1]
Deleting temp shader	volumetric/conic_cylinder[growSpeed=0.004,noup=2]
Deleting temp shader	healing[beamColor1=vec4(0.71372549019608,0.87058823529412,0.95294117647059,1),beamColor2=vec4(0.36078431372549,0.69803921568627,0.76078431372549,1),beamsCount=15,noup=2,time_factor=3000]
Deleting temp shader	volumetric/conic_cylinder[growSpeed=0.004,noup=1]
Deleting temp shader	stone[color1=vec4(0.4,0.4,0,1),color2=vec4(0.5,0.5,0,1),hide_center=1,xy=vec2(28,37),zoom=0.6]
Deleting temp shader	healing[beamColor1=vec4(0.71372549019608,0.87058823529412,0.95294117647059,1),beamColor2=vec4(0.36078431372549,0.69803921568627,0.76078431372549,1),beamsCount=15,noup=1,time_factor=3000]
Deleting temp shader	tree[]
Deleting temp shader	moving_transparency[a_max=0.8,a_min=0.2]
Deleting temp shader	starfield[size=vec2(1280,946)]
Deleting temp shader	shadow_simulacrum[base=0.5,color=vec3(0.2,0.1,0.8),time_factor=500]
[LOG]	#LIGHT_BLUE#Warning: You have increased some of your statistics or talent. Talent(s) actually sustained: 
 #GOLD# - Contingency#LAST#
 If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.
[LOG]	Shaladox III deactivates Disintegration.
[LOG]	Shaladox III activates Disintegration.
[SHADER] Loading from /data/gfx/shaders/stone.lua
[SHADER] Loaded shader with totalname	stone[color1=vec4(0.4,0.4,0,1),color2=vec4(0.5,0.5,0,1),hide_center=1,xy=vec2(24,29),zoom=0.6]
New GL Shader program 89
*p 89: Uniform: 0: 8B52 color1
*p 89: Uniform: 1: 8B52 color2
*p 89: Uniform: 2: 1406 hide_center
*p 89: Uniform: 3: 1406 npow
*p 89: Uniform: 4: 1406 tick
*p 89: Uniform: 5: 1406 time_factor
*p 89: Uniform: 6: 8B50 xy
*p 89: Uniform: 7: 1406 zoom
*p 89: Uniform: 8: 8B5E tex
[LOG]	Shaladox III deactivates Premonition.
[LOG]	Shaladox III activates Premonition.
[LOG]	Shaladox III deactivates Chant of Fortitude.
[LOG]	Shaladox III activates Chant of Fortitude.
Deleting shader 80 (is clone 0)
Deleting shader 111 (is clone 0)
Deleting shader 106 (is clone 0)
Deleting shader 69 (is clone 0)
Deleting shader 54 (is clone 0)
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[USERCHAT] channel achievement	A 2nd Glance	tome	Vampire crusher (Roguelike)	true	false
[USERCHAT] channel achievement	RicoDevega	tome	Treasure Hoarder (Exploration mode)	false	false
Deleting temp shader	lightning[]
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[USERCHAT] channel achievement	Vampiricwaffle	tome	The Right thing to do (Roguelike)	false	true
[USERCHAT] channel talk	ph0xx1	tome	good luck in nightmare
[USERCHAT] channel achievement	Nowa	tome	Level 10 (Nightmare (Adventure) difficulty)	false	true
[COROUTINE] registering	savefilepipe	thread: 0x1f940cf0
[ZONE] Closed level map	1
[ZONE] Left zone	Point Zero
[ZONE] loading from last persistent	wilderness	table: 0x0a983308
[ZONE] using old zone	wilderness
Loading zone persistance level	wilderness	1
Make wait background texture 1873 : 1280x962 (2048, 1024)
C Map size 20:14 :: 280
C Map seens texture: 1879 (180x110)
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
New GL Shader program 54
*p 54: Uniform: 0: 8B50 mapCoord
*p 54: Uniform: 1: 8B52 texCoord
*p 54: Uniform: 2: 8B50 texSize
*p 54: Uniform: 3: 1406 tick
*p 54: Uniform: 4: 8B5E tex
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[USERCHAT] channel achievement	MuffinOfWoe	tome	Exterminator	false	false
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Deleting shader 71 (is clone 0)
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Wait finished, counted 1389, 640 ticks
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Not gone east, no backup guardian
Running on level loads	wilderness-1
[LOG]	#YELLOW_GREEN#There is a The entry to the old tower of Dreadfell here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Shaladox III	Shaladox III
Adding entity	198533	after	198533
[MUSIC] loading	Remembrance.ogg	Error loading sound "/data/music/Remembrance.ogg": Path not found
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Maj'Eyal
C Map minimap texture: 263 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Shaladox III	zone	::	zone-town-point-zero.teaz	::	table: 0x15357240	=>	table: 0x1f096368	(3765)
Loading savefile 	/save/shaladox_iii/
[LOG]	Shaladox III deactivates Contingency.
[LOG]	Shaladox III deactivates Premonition.
[LOG]	Shaladox III deactivates Chant of Fortitude.
[LOG]	Shaladox III deactivates Disintegration.
[USERCHAT] channel achievement	Hezehoo	tome	Eye of the storm	false	false
[ONLINE PROFILE] saved character 	014e7718-b7bd-4f12-a28d-c23438d47fb1
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Shaladox III	game	::	game.teag	::	table: 0x151c2028	=>	table: 0x1f0bb798	(9323)
Loading savefile 	/save/shaladox_iii/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0e2f9020	=>	table: 0x0b9b1058	(2)
Loading savefile 	/save//
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	014e7718-b7bd-4f12-a28d-c23438d47fb1-1.3.0.charball	::	table: 0x1d0da340	=>	table: 0x2408dce8	(630)
Loading savefile 	/save/party/
[SAVEFILE PIPE] Already saving data	zone	Shaladox III	waiting for finish before piping...
[SAVEFILE PIPE] force waiting
Make wait background texture 648 : 1280x962 (2048, 1024)
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/shaladox_iii/zone-town-point-zero.teaz.tmp
Saved zipname /save/shaladox_iii/zone-town-point-zero.teaz.tmp
[SAVEFILE PIPE] Checking save	Shaladox III	zone	/save/shaladox_iii/zone-town-point-zero.teaz.tmp
Loading savefile 	/save/shaladox_iii/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/shaladox_iii/game.teag.tmp
[SAVEFILE PIPE] Checking save	Shaladox III	game	/save/shaladox_iii/game.teag.tmp
Loading savefile 	/save/shaladox_iii/
Saved zipname /save//world.teaw.tmp
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
Saved zipname /charballs/014e7718-b7bd-4f12-a28d-c23438d47fb1-1.3.0.charball.tmp
[SAVEFILE PIPE] Checking save	party	entity	/charballs/014e7718-b7bd-4f12-a28d-c23438d47fb1-1.3.0.charball.tmp
Loading savefile 	/save/party/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[ONLINE PROFILE] saved character charball	014e7718-b7bd-4f12-a28d-c23438d47fb1
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	014e7718-b7bd-4f12-a28d-c23438d47fb1	6fabac84b6f65a23382a989f0ba060b0	zone	/save/shaladox_iii/zone-town-point-zero.teaz
[ONLINE PROFILE] saved character md5	014e7718-b7bd-4f12-a28d-c23438d47fb1	zone-town-point-zero.teaz	6fabac84b6f65a23382a989f0ba060b0
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	014e7718-b7bd-4f12-a28d-c23438d47fb1	3e90b36404f62c4d2768963afda8e8e5	game	/save/shaladox_iii/game.teag
[ONLINE PROFILE] saved character md5	014e7718-b7bd-4f12-a28d-c23438d47fb1	game.teag	3e90b36404f62c4d2768963afda8e8e5
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] on end	saveEntity_md5
[SAVEFILE PIPE] saving took 7 seconds
Wait finished, counted 12831, 905 ticks
[SAVEFILE PIPE] All pipe saving emptied, resuming next save
[COROUTINE] registering	savefilepipe	thread: 0x1f5d6308
[ZONE] Closed level map	1
[ZONE] Left zone	World of Eyal
[ZONE] loading from last persistent	dreadfell	table: 0x1d564a10
[ZONE] using old zone	dreadfell
Loading zone persistance level	dreadfell	1
Make wait background texture 425 : 1280x962 (2048, 1024)
C Map size 20:14 :: 280
C Map seens texture: 432 (60x60)
Loading tile from tileset	/data/gfx/shockbolt/terrain/marble_floor.png
Loading tile from tileset	/data/gfx/shockbolt/terrain/stair_up_wild.png
Wait finished, counted 207, 80 ticks
Not gone east, no backup guardian
Running on level loads	dreadfell-1
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	Shaladox III	Shaladox III
Adding entity	198533	after	198533
[MUSIC] loading	weather/dungeon_base.ogg	Error loading sound "/data/music/weather/dungeon_base.ogg": Path not found
[MUSIC] loading	Dark Secrets.ogg	Error loading sound "/data/music/Dark Secrets.ogg": Path not found
Updating zone name	Dreadfell (1)
C Map minimap texture: 261 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Shaladox III	zone	::	zone-wilderness.teaz	::	table: 0x150630c8	=>	table: 0x23107120	(7768)
Loading savefile 	/save/shaladox_iii/
[LOG]	Shaladox III deactivates Premonition.
[LOG]	Shaladox III deactivates Chant of Fortitude.
[LOG]	Shaladox III deactivates Contingency.
[LOG]	Shaladox III deactivates Disintegration.
[ONLINE PROFILE] saved character 	014e7718-b7bd-4f12-a28d-c23438d47fb1
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Shaladox III	game	::	game.teag	::	table: 0x151c2028	=>	table: 0x1ea22f88	(7593)
Loading savefile 	/save/shaladox_iii/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0e2f9020	=>	table: 0x1fa5b2f0	(2)
Loading savefile 	/save//
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	014e7718-b7bd-4f12-a28d-c23438d47fb1-1.3.0.charball	::	table: 0x23332760	=>	table: 0x24428240	(630)
Loading savefile 	/save/party/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/shaladox_iii/zone-wilderness.teaz.tmp
Saved zipname /save/shaladox_iii/zone-wilderness.teaz.tmp
[SAVEFILE PIPE] Checking save	Shaladox III	zone	/save/shaladox_iii/zone-wilderness.teaz.tmp
Loading savefile 	/save/shaladox_iii/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/shaladox_iii/game.teag.tmp
[SAVEFILE PIPE] Checking save	Shaladox III	game	/save/shaladox_iii/game.teag.tmp
Loading savefile 	/save/shaladox_iii/
Saved zipname /save//world.teaw.tmp
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
Saved zipname /charballs/014e7718-b7bd-4f12-a28d-c23438d47fb1-1.3.0.charball.tmp
[SAVEFILE PIPE] Checking save	party	entity	/charballs/014e7718-b7bd-4f12-a28d-c23438d47fb1-1.3.0.charball.tmp
Loading savefile 	/save/party/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[ONLINE PROFILE] saved character charball	014e7718-b7bd-4f12-a28d-c23438d47fb1
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	014e7718-b7bd-4f12-a28d-c23438d47fb1	55e129b3785b594f74f3a14dc4f10b43	zone	/save/shaladox_iii/zone-wilderness.teaz
[ONLINE PROFILE] saved character md5	014e7718-b7bd-4f12-a28d-c23438d47fb1	zone-wilderness.teaz	55e129b3785b594f74f3a14dc4f10b43
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	014e7718-b7bd-4f12-a28d-c23438d47fb1	f3dd1073515198847f5f1177f7c60ec1	game	/save/shaladox_iii/game.teag
[ONLINE PROFILE] saved character md5	014e7718-b7bd-4f12-a28d-c23438d47fb1	game.teag	f3dd1073515198847f5f1177f7c60ec1
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] on end	saveEntity_md5
[SAVEFILE PIPE] saving took 4 seconds
[COROUTINE] dead	savefilepipe
[LOG]	#00ff00##UID:1034:0#Talent Gravity Locus is ready to use.
[LOG]	#00ff00##UID:1035:0#Talent Gravity Well is ready to use.
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	
Loading zone persistance level	dreadfell	2
Make wait background texture 1580 : 1280x962 (2048, 1024)
Wait finished, counted 0, 9 ticks
Creating level	dreadfell	2
Make wait background texture 1613 : 1280x962 (2048, 1024)
C Map size 20:14 :: 280
C Map seens texture: 1618 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
room generator	function: 0x125c5e60	is making a room
C Map size 20:14 :: 280
C Map seens texture: 265 (60x60)
Static generator using file	/data/maps/vaults/double-t.lua
[STATIC MAP] size	22	15
[TOME ENTITY FILTER] selected Ego	39.161002175687	65.5
[TOME ENTITY FILTER] selected basic	78.368620799358	112.5
[TOME ENTITY FILTER] selected Ego	59.773928902525	65.5
[CALLBACK] upgrading to prioritized	talents_on_act_base
[TOME ENTITY FILTER] selected basic	94.566320773695	103.5
[TOME ENTITY FILTER] selected Double Ego	11.415514527684	20.5
[TOME ENTITY FILTER] selected basic	93.761048205956	103.5
fight: 	cashmere robe	short yew magestaff of might	::	false	BODY
[TOME ENTITY FILTER] selected basic	99.180240428816	103.5
[TOME ENTITY FILTER] selected Ego	24.685351247826	65.5
[TOME ENTITY FILTER] selected Double Ego	14.28202852136	20.5
[TOME ENTITY FILTER] selected Ego	44.526327166363	65.5
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=7,color=vec3(0.6,1,0.6),ellipsoidalFactor=1.5,time_factor=6000]
New GL Shader program 69
*p 69: Uniform: 0: 1406 aadjust
*p 69: Uniform: 1: 1406 antialiasingRadius
*p 69: Uniform: 2: 8B51 color
*p 69: Uniform: 3: 1406 ellipsoidalFactor
*p 69: Uniform: 4: 1406 horizontalScrollingSpeed
*p 69: Uniform: 5: 8B50 impact
*p 69: Uniform: 6: 8B51 impact_color
*p 69: Uniform: 7: 1406 impact_tick
*p 69: Uniform: 8: 1406 impact_time
*p 69: Uniform: 9: 1406 oscillationSpeed
*p 69: Uniform: 10: 1406 shieldIntensity
*p 69: Uniform: 11: 1406 tick
*p 69: Uniform: 12: 1406 tick_start
*p 69: Uniform: 13: 1406 time_factor
*p 69: Uniform: 14: 1406 verticalScrollingSpeed
*p 69: Uniform: 15: 1406 wobblingPower
*p 69: Uniform: 16: 1406 wobblingSpeed
*p 69: Uniform: 17: 8B5E tex
[SHADER] setting reset param	tick_start	5223322
[TOME ENTITY FILTER] selected Double Ego	10.652751268505	25
[TOME ENTITY FILTER] selected basic	92.774682128633	103.5
[TOME ENTITY FILTER] selected basic	88.166493718202	103.5
[TOME ENTITY FILTER] selected Ego	47.417516422672	65.5
[TOME ENTITY FILTER] selected Double Ego	20.31189232257	25
[TOME ENTITY FILTER] selected basic	80.310876749063	103.5
[TOME ENTITY FILTER] selected Ego	62.433792668379	65.5
[TOME ENTITY FILTER] selected Ego	42.637181934933	65.5
[TOME ENTITY FILTER] selected Ego	43.09256875098	65.5
[TOME ENTITY FILTER] selected Ego	37.058609366547	65.5
[TOME ENTITY FILTER] selected Ego	41.270853523927	65.5
[TOME ENTITY FILTER] selected basic	88.485904452038	103.5
fight: 	quiver of yew arrows	yew longbow of lightning	::	OFFHAND	QUIVER
[TOME ENTITY FILTER] selected Ego	60.973286244197	65.5
[TOME ENTITY FILTER] selected Double Ego	17.879354687962	20.5
[TOME ENTITY FILTER] selected Double Ego	3.306969031763	20.5
fight: 	deadly quiver of yew arrows of erosion	ranger's yew longbow of lightning	::	OFFHAND	QUIVER
[TOME ENTITY FILTER] selected basic	83.248635215044	103.5
[TOME ENTITY FILTER] selected Ego	51.36052916673	65.5
[TOME ENTITY FILTER] selected Ego	35.713279229173	65.5
[TOME ENTITY FILTER] selected Double Ego	17.711448287291	20.5
[TOME ENTITY FILTER] selected Double Ego	12.097229526168	25
[TOME ENTITY FILTER] selected Ego	58.660467230054	65.5
[TOME ENTITY FILTER] selected basic	85.806284903969	103.5
[TOME ENTITY FILTER] selected basic	84.144194074125	112.5
[TOME ENTITY FILTER] selected basic	68.962222260531	103.5
[TOME ENTITY FILTER] selected Double Ego	10.926456763625	25
[TOME ENTITY FILTER] selected Double Ego	4.5009845833995	20.5
[TOME ENTITY FILTER] selected Double Ego	13.432637796838	20.5
[TOME ENTITY FILTER] selected basic	79.145405148423	103.5
[TOME ENTITY FILTER] selected Ego	32.499491149676	65.5
[TOME ENTITY FILTER] selected Double Ego	12.966087956905	20.5
fight: 	deadly quiver of yew arrows of accuracy	yew longbow of cold	::	OFFHAND	QUIVER
[TOME ENTITY FILTER] selected basic	86.688504830629	112.5
[TOME ENTITY FILTER] selected basic	82.565531194225	103.5
[TOME ENTITY FILTER] selected Ego	31.444496362574	65.5
[TOME ENTITY FILTER] selected basic	84.958557757772	112.5
[TOME ENTITY FILTER] selected Ego	21.850411597372	65.5
[TOME ENTITY FILTER] selected Ego	48.10305284455	65.5
fight: 	quiver of elven-wood arrows of wind	mighty yew longbow	::	OFFHAND	QUIVER
[TOME ENTITY FILTER] selected Uniques	4.6812709315404	5
Added unique	mod.class.Object/Blade of Distorted Time	::	1
[TOME ENTITY FILTER] selected Double Ego	13.750865214679	25
[TOME ENTITY FILTER] selected Double Ego	20.084549485493	25
[TOME ENTITY FILTER] selected Double Ego	12.200020134263	25
[TOME ENTITY FILTER] selected Double Ego	6.4315509880966	25
[TOME ENTITY FILTER] selected Double Ego	11.407675526898	25
[TOME ENTITY FILTER] selected Double Ego	24.468251835664	25
[TOME ENTITY FILTER] selected Double Ego	23.624242073536	25
[TOME ENTITY FILTER] selected Uniques	1.6178777212319	5
Added unique	mod.class.Object/Bolbum's Big Knocker	::	1
[TOME ENTITY FILTER] selected Double Ego	9.5733333925189	25
[TOME ENTITY FILTER] selected Double Ego	17.268316643841	25
[TOME ENTITY FILTER] selected basic	70.529585686403	103.5
[TOME ENTITY FILTER] selected basic	99.725698112912	103.5
fight: 	quiver of elven-wood arrows	yew longbow	::	OFFHAND	QUIVER
[TOME ENTITY FILTER] selected Ego	42.261760116965	65.5
[TOME ENTITY FILTER] selected basic	103.21694228535	103.5
fight: 	quiver of yew arrows	yew longbow of lightning	::	OFFHAND	QUIVER
[TOME ENTITY FILTER] selected Double Ego	8.37283154446	25
[TOME ENTITY FILTER] selected Uniques	2.3170328704447	5
Added unique	mod.class.Object/Eye of the Forest	::	1
[TOME ENTITY FILTER] selected Double Ego	13.240786039559	25
[TOME ENTITY FILTER] selected Double Ego	20.399107684009	25
[TOME ENTITY FILTER] selected Uniques	4.8434784821802	5
Added unique	mod.class.Object/Rogue Plight	::	1
[TOME ENTITY FILTER] selected Double Ego	16.520374865858	25
[TOME ENTITY FILTER] selected Uniques	1.1705514628372	5
Added unique	mod.class.Object/Boots of the Hunter	::	1
[TOME ENTITY FILTER] selected Double Ego	7.5857896724683	25
[TOME ENTITY FILTER] selected Double Ego	18.944423102994	25
[TOME ENTITY FILTER] selected Double Ego	15.546937046001	25
[TOME ENTITY FILTER] selected Double Ego	16.869214448815	25
[TOME ENTITY FILTER] selected Double Ego	18.219431312107	20.5
[TOME ENTITY FILTER] selected basic	86.753034976254	103.5
fight: 	quiver of elven-wood arrows	mighty elven-wood longbow of lightning	::	OFFHAND	QUIVER
alloc	greater_vault-double-t-22x15
room allocated at	8	6	with center	18	13
room generator	function: 0x1cfe24e0	is making a room
alloc	big_inner_circle
room allocated at	32	21	with center	37	26
room generator	function: 0x1ea1f3b8	is making a room
alloc	pit12x8
[TOME ENTITY FILTER] selected basic	90.842941828618	103.5
[TOME ENTITY FILTER] selected Double Ego	11.463142891406	20.5
[TOME ENTITY FILTER] selected Ego	56.151352567983	65.5
[TOME ENTITY FILTER] selected Ego	45.079443691899	65.5
[TOME ENTITY FILTER] selected basic	97.672571269253	103.5
[TOME ENTITY FILTER] selected Ego	35.08375287931	65.5
fight: 	icy dwarven-steel shield	stralite longsword	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	98.607641319769	103.5
fight: 	dwarven-steel mail armour	stralite longsword	::	nil	BODY
fight: 	dwarven-steel mail armour	icy dwarven-steel shield	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	4.3596973711065	20.5
[TOME ENTITY FILTER] selected Ego	48.633465658904	65.5
[TOME ENTITY FILTER] selected basic	77.215555645459	112.5
[TOME ENTITY FILTER] selected Ego	56.95219494052	65.5
[TOME ENTITY FILTER] selected basic	76.942077117609	103.5
fight: 	quiver of yew arrows	mighty elven-wood longbow	::	OFFHAND	QUIVER
[TOME ENTITY FILTER] selected Double Ego	2.6996259554754	20.5
[TOME ENTITY FILTER] selected Ego	31.356015261811	65.5
[TOME ENTITY FILTER] selected basic	68.58960544646	103.5
[TOME ENTITY FILTER] selected Ego	52.783083639872	65.5
room allocated at	15	27	with center	20	30
room generator	function: 0x1cfe24e0	is making a room
loaded room	small_x	5	5
alloc	small_x
room allocated at	42	10	with center	44	12
room generator	function: 0x1cfe24e0	is making a room
alloc	s
room allocated at	10	38	with center	14	42
room generator	function: 0x125c5e60	is making a room
C Map size 20:14 :: 280
C Map seens texture: 290 (60x60)
Static generator using file	/data/maps/vaults/paladin-vs-vampire.lua
[STATIC MAP] size	29	13
Loading tile from tileset	/data/gfx/shockbolt/terrain/lava_floor.png
[SHADER] Loading from /data/gfx/shaders/lava.lua
[SHADER] Loaded shader with totalname	lava[]
New GL Shader program 71
*p 71: Uniform: 0: 1406 tick
*p 71: Uniform: 1: 8B5E tex
[TOME ENTITY FILTER] selected Double Ego	17.969069756327	25
[TOME ENTITY FILTER] selected Uniques	1.6005340094214	5
Added unique	mod.class.Object/Summertide Phial	::	1
[TOME ENTITY FILTER] selected Double Ego	5.8168171976732	25
[TOME ENTITY FILTER] selected Double Ego	23.127885045979	25
[TOME ENTITY FILTER] selected Ego	43.844714558531	65.5
[TOME ENTITY FILTER] selected Double Ego	13.283520114092	42.5
[TOME ENTITY FILTER] selected Uniques	0.79440047400873	2.5
Added unique	mod.class.Object/Eternity's Counter	::	1
[TOME ENTITY FILTER] selected Double Ego	4.9709578812986	42.5
[TOME ENTITY FILTER] selected Double Ego	20.373698913696	42.5
[TOME ENTITY FILTER] selected basic	81.75649889029	112.5
[TOME ENTITY FILTER] selected Double Ego	7.9727849598212	42.5
[TOME ENTITY FILTER] selected Ego	30.509824362353	65.5
[TOME ENTITY FILTER] selected Ego	52.144792598939	65.5
fight: 	icy stralite shield	stralite mace of projection	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	93.065792108203	103.5
fight: 	dwarven-steel plate armour	stralite mace of projection	::	nil	BODY
fight: 	dwarven-steel plate armour	icy stralite shield	::	nil	BODY
[TOME ENTITY FILTER] selected basic	75.168579955741	103.5
[TOME ENTITY FILTER] selected Ego	46.535289802015	65.5
fight: 	icy stralite shield	dwarven-steel mace	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	62.045967479829	65.5
fight: 	spiked dwarven-steel plate armour	dwarven-steel mace	::	nil	BODY
fight: 	spiked dwarven-steel plate armour	icy stralite shield	::	nil	BODY
[TOME ENTITY FILTER] selected basic	98.950801062503	103.5
[TOME ENTITY FILTER] selected basic	86.270118613325	103.5
fight: 	dwarven-steel shield	dwarven-steel mace	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	61.475767950405	65.5
fight: 	dwarven-steel plate armour of cold resistance	dwarven-steel mace	::	nil	BODY
fight: 	dwarven-steel plate armour of cold resistance	dwarven-steel shield	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	25.736098936115	65.5
[TOME ENTITY FILTER] selected Double Ego	14.771699618029	20.5
fight: 	acidic stralite shield of fire resistance (#RESIST#)	dwarven-steel mace of projection	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	61.633882140306	65.5
fight: 	prismatic stralite plate armour	dwarven-steel mace of projection	::	nil	BODY
fight: 	prismatic stralite plate armour	acidic stralite shield of fire resistance (#RESIST#)	::	nil	BODY
alloc	greater_vault-paladin-vs-vampire-29x13
room generator	function: 0x1cfe24e0	is making a room
loaded room	womb	9	6
alloc	womb
room allocated at	33	5	with center	37	7
room generator	function: 0x1ea1f3b8	is making a room
alloc	pit8x8
[TOME ENTITY FILTER] selected Ego	27.198947748099	65.5
[TOME ENTITY FILTER] selected basic	78.541221743692	103.5
fight: 	quiver of yew arrows	mighty yew longbow	::	OFFHAND	QUIVER
[TOME ENTITY FILTER] selected Ego	47.857613750467	65.5
[TOME ENTITY FILTER] selected basic	97.1269752628	103.5
fight: 	quiver of elven-wood arrows	ranger's yew longbow	::	OFFHAND	QUIVER
[TOME ENTITY FILTER] selected Ego	50.372514095593	65.5
[TOME ENTITY FILTER] selected Double Ego	1.851473824785	20.5
room allocated at	8	28	with center	11	31
room generator	function: 0x1cfe24e0	is making a room
alloc	four_chambers
room allocated at	32	36	with center	37	41
room generator	function: 0x1cfe24e0	is making a room
loaded room	cells10	11	7
alloc	cells10
room allocated at	21	34	with center	26	37
Begin tunnel	9	table: 0x167e6078
[TOME ENTITY FILTER] selected Ego	24.953053964407	65.5
[TOME ENTITY FILTER] selected basic	89.849523046135	103.5
[TOME ENTITY FILTER] selected Ego	22.007679394215	65.5
[SHADER] Loading from /data/gfx/shaders/flamewings.lua
[SHADER] Loaded shader with totalname	flamewings[]
New GL Shader program 80
*p 80: Uniform: 0: 1406 deploy_factor
*p 80: Uniform: 1: 1406 ellipsoidalFactor
*p 80: Uniform: 2: 1406 flap
*p 80: Uniform: 3: 1406 tick
*p 80: Uniform: 4: 1406 tick_start
*p 80: Uniform: 5: 1406 time_factor
*p 80: Uniform: 6: 8B5E tex
[SHADER] setting reset param	tick_start	5223322
[TOME ENTITY FILTER] selected Ego	46.187425580967	65.5
[TOME ENTITY FILTER] selected Double Ego	4.8035716798165	20.5
[TOME ENTITY FILTER] selected Ego	28.868838090768	65.5
Cloned shader 80
[SHADER] setting reset param	tick_start	5223322
Boulder trap spawn	11	14
Boulder trap spawn	11	12
[TOME ENTITY FILTER] selected Ego	42.318698225966	65.5
[TOME ENTITY FILTER] selected basic	81.037106981859	103.5
[TOME ENTITY FILTER] selected basic	91.939337846692	103.5
[TOME ENTITY FILTER] selected basic	66.088424124776	103.5
Cloned shader 80
[SHADER] setting reset param	tick_start	5223322
Cloned shader 80
[SHADER] setting reset param	tick_start	5223322
Boulder trap spawn	10	15
[TOME ENTITY FILTER] selected Ego	43.308319457296	65.5
[TOME ENTITY FILTER] selected basic	78.722002557996	103.5
[TOME ENTITY FILTER] selected Ego	54.273418941948	65.5
[TOME ENTITY FILTER] selected Ego	24.663354089172	65.5
Cloned shader 80
[SHADER] setting reset param	tick_start	5223322
[TOME ENTITY FILTER] selected basic	93.186941843174	112.5
Cloned shader 80
[SHADER] setting reset param	tick_start	5223322
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_act_base
Boulder trap spawn	23	12
Cloned shader 80
[SHADER] setting reset param	tick_start	5223322
Cloned shader 80
[SHADER] setting reset param	tick_start	5223322
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/giant_troll_patchwork_troll.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_orc_orc_blood_mage.png
Loading tile from tileset	/data/gfx/shockbolt/npc/dragon_storm_storm_drake_hatchling.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/horror_eldritch_dreaming_horror.png
[SHADER] Loading from /data/gfx/shaders/shadow_simulacrum.lua
[SHADER] Loaded shader with totalname	shadow_simulacrum[base=0.8,color=vec3(0.5,0.5,1),time_factor=2000]
New GL Shader program 90
*p 90: Uniform: 0: 1406 base
*p 90: Uniform: 1: 8B51 color
*p 90: Uniform: 2: 8B50 p2
*p 90: Uniform: 3: 1406 tick
*p 90: Uniform: 4: 1406 time_factor
*p 90: Uniform: 5: 8B5E tex
Loading tile from tileset	/data/gfx/shockbolt/object/amulet_stralite.png
Loading tile from tileset	/data/gfx/shockbolt/npc/dragon_venom_venom_drake.png
Loading tile from tileset	/data/gfx/shockbolt/npc/white-snake.png
Loading tile from tileset	/data/gfx/shockbolt/invis.png
Loading tile from tileset	/data/gfx/shockbolt/npc/demon_major_champion_of_urh_rok.png
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_orc_orc_archer.png
Loading tile from tileset	/data/gfx/shockbolt/npc/dragon_venom_venom_drake_hatchling.png
checkHit	47.301001556434	16
=> chance to hit	86.796960058371
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_oozes_crimson_ooze.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/blade_of_distorted_time.png
Loading tile from tileset	/data/gfx/shockbolt/object/sword_dsteel.png
Loading tile from tileset	/data/gfx/shockbolt/object/arrow_elvenwood.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/staff_bolbums_big_knocker.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/eye_of_the_forest.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/armor_rogue_plight.png
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/boots_of_the_hunter.png
Loading tile from tileset	/data/gfx/shockbolt/npc/vermin_sandworm_gigantic_corrosive_tunneler.png
[CALLBACK] upgrading to prioritized	talents_on_act_base
Loading tile from tileset	/data/gfx/shockbolt/npc/canine_warg.png
[TOME ENTITY FILTER] selected Double Ego	11.746713716827	20.5
Cloned shader 80
[SHADER] setting reset param	tick_start	5223322
[TOME ENTITY FILTER] selected Ego	45.554466402753	65.5
[TOME ENTITY FILTER] selected Double Ego	17.17033296129	20.5
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_act_base
[CALLBACK] upgrading to prioritized	talents_on_act_base
Loading tile from tileset	/data/gfx/shockbolt/npc/acid_ant.png
[TOME ENTITY FILTER] selected Ego	27.275315858837	65.5
[TOME ENTITY FILTER] selected basic	98.545075081299	103.5
fight: 	dwarven-steel shield	thought-forged dwarven-steel longsword	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	16.976647418103	20.5
fight: 	impenetrable stralite mail armour of fire resistance	thought-forged dwarven-steel longsword	::	nil	BODY
fight: 	impenetrable stralite mail armour of fire resistance	dwarven-steel shield	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	5.4703210820375	20.5
[TOME ENTITY FILTER] selected Double Ego	15.238556610709	20.5
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_orc_orc_warrior.png
[TOME ENTITY FILTER] selected Double Ego	7.8861011201251	20.5
[TOME ENTITY FILTER] selected basic	68.773333033028	103.5
Loading tile from tileset	/data/gfx/shockbolt/npc/ice_ant.png
[TOME ENTITY FILTER] selected Ego	27.7898135534	65.5
Loading tile from tileset	/data/gfx/shockbolt/npc/humanoid_orc_orc_soldier.png
[TOME ENTITY FILTER] selected Ego	41.002809437575	65.5
[TOME ENTITY FILTER] selected Ego	40.898875763966	65.5
Cloned shader 80
[SHADER] setting reset param	tick_start	5223322
Loading tile from tileset	/data/gfx/shockbolt/npc/red_ant.png
[TOME ENTITY FILTER] selected Double Ego	5.0881599048358	20.5
[TOME ENTITY FILTER] selected Ego	24.174688552663	65.5
Loading tile from tileset	/data/gfx/shockbolt/npc/degenerated_skeleton_warrior.png
[TOME ENTITY FILTER] selected Ego	41.135929540297	65.5
[TOME ENTITY FILTER] selected Ego	35.945259943475	65.5
[TOME ENTITY FILTER] selected Ego	25.262175743413	65.5
fight: 	quiver of yew arrows of accuracy	yew longbow of fire	::	OFFHAND	QUIVER
[CALLBACK] upgrading to prioritized	talents_on_act_base
Cloned shader 80
[SHADER] setting reset param	tick_start	5223322
Loading tile from tileset	/data/gfx/shockbolt/object/artifact/morrigor.png
Added unique	mod.class.Object/Morrigor	::	1
[LORE] refusing	dreadfell-poem-level-2
Wait finished, counted 4748, 1499 ticks
[STARTEVENTS] Assigned events list:
[1] = {
}
[2] = {
}
[3] = {
}
[4] = {
  [1] = glimmerstone
  [2] = necrotic-air
  [3] = necrotic-air
}
[5] = {
  [1] = glimmerstone
  [2] = fell-aura
  [3] = glowing-chest
  [4] = necrotic-air
}
[6] = {
  [1] = glimmerstone
  [2] = bligthed-soil
  [3] = protective-aura
  [4] = fell-aura
  [5] = necrotic-air
  [6] = necrotic-air
  [7] = necrotic-air
}
[7] = {
  [1] = necrotic-air
}
[8] = {
  [1] = fell-aura
  [2] = glowing-chest
  [3] = necrotic-air
}
[9] = {
  [1] = bligthed-soil
  [2] = fell-aura
  [3] = glowing-chest
}
Not gone east, no backup guardian
Running on level loads	dreadfell-2
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Shaladox III	Shaladox III
Adding entity	198533	after	198533
===	nil	nil
[MUSIC] loading	weather/dungeon_base.ogg	Error loading sound "/data/music/weather/dungeon_base.ogg": Path not found
[MUSIC] loading	Dark Secrets.ogg	Error loading sound "/data/music/Dark Secrets.ogg": Path not found
Updating zone name	Dreadfell (2)
C Map minimap texture: 227 (50x50; 64x64)
[LOG]	Shaladox III casts Time Shield.
[LOG]	The very fabric of time alters around Shaladox III.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(1,1,0.3),horizontalScrollingSpeed=-0.2,shieldIntensity=0.1,time_factor=2000,verticalScrollingSpeed=-1]
New GL Shader program 92
*p 92: Uniform: 0: 1406 aadjust
*p 92: Uniform: 1: 1406 antialiasingRadius
*p 92: Uniform: 2: 8B51 color
*p 92: Uniform: 3: 1406 ellipsoidalFactor
*p 92: Uniform: 4: 1406 horizontalScrollingSpeed
*p 92: Uniform: 5: 8B50 impact
*p 92: Uniform: 6: 8B51 impact_color
*p 92: Uniform: 7: 1406 impact_tick
*p 92: Uniform: 8: 1406 impact_time
*p 92: Uniform: 9: 1406 oscillationSpeed
*p 92: Uniform: 10: 1406 shieldIntensity
*p 92: Uniform: 11: 1406 tick
*p 92: Uniform: 12: 1406 tick_start
*p 92: Uniform: 13: 1406 time_factor
*p 92: Uniform: 14: 1406 verticalScrollingSpeed
*p 92: Uniform: 15: 1406 wobblingPower
*p 92: Uniform: 16: 1406 wobblingSpeed
*p 92: Uniform: 17: 8B5E tex
[SHADER] setting reset param	tick_start	5229901
[LOG]	Shaladox III casts Repulsion Blast.
[SPELL CRIT %]	21.721540116604
checkHit	64.295525375669	43.680116498285
=> chance to hit	95
[KNOCKBACK] from	6	6	over	4
[KNOCKBACK] try	10	41	3
[KNOCKBACK] try	11	40	2	::
[KNOCKBACK] try	12	40	1	::
[KNOCKBACK] try	13	40	0	::	true
[LOG]	Orc warrior slams into something solid!
[KNOCKBACK] failsafe knocked to	12	40	::
[LOG]	#UID:198533:0##fbd578#Shaladox III#LAST# hits Orc warrior for #aaaaaa#241 physical#LAST#, #aaaaaa#60 physical#LAST# (301 total damage).
[LOG]	
[LOG]	Shaladox III casts Rethread.
[SPELL CRIT %]	21.721540116604
[LOG]	#{bold}#Shaladox III's spell attains critical power!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:4:0#orc heart#WHITE#.
[SHADER] Loading from /data/gfx/shaders/lightning.lua
[SHADER] Loaded shader with totalname	lightning[]
New GL Shader program 98
*p 98: Uniform: 0: 8B51 color1
*p 98: Uniform: 1: 8B51 color2
*p 98: Uniform: 2: 8B5E tex
[LOG]	#UID:198533:0##fbd578#Shaladox III#LAST# hits Orc warrior for #LIGHT_STEEL_BLUE#481 temporal#LAST# damage.
[LOG]	#{bold}##UID:198533:0##fbd578#Shaladox III#LAST# killed Orc warrior!#{normal}#
[LOG]	
[USERCHAT] channel serial data	Zeckex	tome	599
Server latency	745
[USERCHAT] channel achievement	gough1980	tome	That was close	true	false
[USERCHAT] channel talk	davidjglenn	tome	Welp about 2 minutes into nightmare and it doens't like
[USERCHAT] channel achievement	garnell	tome	Level 10	false	false
[USERCHAT] channel talk	davidjglenn	tome	me very much
[USERCHAT] channel achievement	Magna Superbia	tome	Eye of the storm (Nightmare (Adventure) difficulty)	false	true
[USERCHAT] channel achievement	4coma	tome	Orbituary (Roguelike)	false	true
[USERCHAT] channel achievement	mikewallace82	tome	Curse Lifter (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	silentwrath777	tome	Lost in translation (Insane (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	FairyKing664	tome	Earth Master	false	false
[USERCHAT] channel achievement	boobahfit	tome	Eye of the storm	false	false
[USERCHAT] channel serial data	kaiji	tome	574
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel serial data	gough1980	tome	165
[USERCHAT] channel talk	phazed	tome	is 50 the max for a stat?
[USERCHAT] channel achievement	Nekoatl	tome	Level 10 (Roguelike)	false	false
Server latency	272
[USERCHAT] channel achievement	sinzar	global	Eye of the storm (Insane (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	Brodie	tome	Eye of the storm (Roguelike)	false	true
[ENGINE] Setting requested FPS to 40 (25 ms)
[USERCHAT] channel achievement	deepsoiler	tome	Bringer of Doom	false	true
[USERCHAT] channel achievement	etgfrog	tome	Level 20	false	false
[USERCHAT] channel serial data	Dmitrei	tome	554
[USERCHAT] channel talk	roldy	tome	60 is max base for a stat
[USERCHAT] channel talk	Dmitrei	tome	rampaging skirmisher ooze.. hmmm
[USERCHAT] channel talk	applemint102	tome	Capped at 100
[USERCHAT] channel talk	phazed	tome	ah thanks 
[USERCHAT] channel talk	nerimo	tome	In that large vault with the four corners full of loot that you cant get to... How do you get to the loot?
[USERCHAT] channel serial data	Exileet	tome	579
[USERCHAT] channel talk	davidjglenn	tome	Is that a red ooze with over 1k health?
[USERCHAT] channel talk	davidjglenn	tome	Wat da
[USERCHAT] channel achievement	voidface	tome	Wibbly Wobbly Timey Wimey Stuff	false	false
[USERCHAT] channel serial data	godlyhalo	global	650
[USERCHAT] channel achievement	ronn0k	tome	The Arena	false	false
[USERCHAT] channel achievement	tripsixx666	global	Fear me not!	false	true
Server latency	229
[USERCHAT] channel achievement	polo1997	tome	Race through fire	false	true
[USERCHAT] channel achievement	A 2nd Glance	tome	Against all odds (Roguelike)	true	false
[USERCHAT] channel talk	applemint102	tome	Kill that blob!
[USERCHAT] channel achievement	Drakan1506	tome	Utterly Destroyed	false	false
[USERCHAT] channel talk	Dmitrei	tome	it's insane difficulty kind of to be expected
[USERCHAT] channel talk	freepaperclips	tome	I just had a strange bug, I got down to dreadfell lvl4 or so and left via the temporal city button.  When I re-entered Dreadfell, everything after vlv 1 had reset.
[USERCHAT] channel talk	applemint102	tome	How do people even play through insane difficulty
[USERCHAT] channel talk	Paleus	tome	carefully
[USERCHAT] channel achievement	cece4032	tome	The secret city	false	false
[USERCHAT] channel achievement	wormingdead	tome	The sky is falling! (Roguelike)	false	true
[USERCHAT] channel achievement	countonyouis	tome	Curse Lifter (Roguelike)	false	false
[ENGINE] Setting requested FPS to 2 (500 ms)
[ENGINE] Setting requested FPS to 40 (25 ms)
[ENGINE] Setting requested FPS to 2 (500 ms)
Server latency	223