[LOG]	Rested for 18 turns (stop reason: all resources and life at maximum).
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
25 frames in 1.035 seconds = 24.1546 FPS (32 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (30 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (31 keyframes)
25 frames in 1.042 seconds = 23.9923 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (33 keyframes)
23 frames in 1.004 seconds = 22.9084 FPS (28 keyframes)
Loading tile	terrain/granite_door1_open.png
24 frames in 1 seconds = 24 FPS (32 keyframes)
380 ticks  in 10.013 seconds = 37.9507 TPS
26 frames in 1.035 seconds = 25.1208 FPS (33 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.035 seconds = 24.1546 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
278 ticks  in 10.013 seconds = 27.7639 TPS
23 frames in 1.002 seconds = 22.9541 FPS (29 keyframes)
25 frames in 1.036 seconds = 24.1313 FPS (33 keyframes)
[Identify]	poisonous iron shot	true
[LOG]	There is an item here: #00FF80#157 #UID:8622:0#poisonous iron shot (8-9.6 power, 1 apr)#LAST#
24 frames in 1.002 seconds = 23.9521 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
23 frames in 1.035 seconds = 22.2222 FPS (28 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (33 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
24 frames in 1.035 seconds = 23.1884 FPS (29 keyframes)
23 frames in 1.002 seconds = 22.9541 FPS (30 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (33 keyframes)
339 ticks  in 10.016 seconds = 33.8458 TPS
24 frames in 1.034 seconds = 23.2108 FPS (29 keyframes)
23 frames in 1.002 seconds = 22.9541 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (33 keyframes)
24 frames in 1.001 seconds = 23.976 FPS (29 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (33 keyframes)
[LOG]	Sparky casts Flame.
USING	table: 098A1590	Flame
23 frames in 1.002 seconds = 22.9541 FPS (28 keyframes)
[SPELL CRIT %]	2.6
Adding entity	8843	after	191
AI took for target	8609	elven guard	::	191	Sparky	100	<	400
[PROJECTOR] starting dam	56.058036011828
[PROJECTOR] after difficulty dam	56.058036011828
[PROJECTOR] res	0	1	 on dam	56.058036011828
[PROJECTOR] after resists dam	56.058036011828
[PROJECTOR] final dam	56.058036011828
[LOG]	Elven guard is on fire!
[LOG]	Sparky hits elven guard for #LIGHT_RED#56.06 fire damage#LAST#.
L(e1ec0b8) Particle updater error f999588 (24, 1): /data/gfx/particles/firetrail.lua:52: attempt to index local 'self' (a function value)
L(e1ec0b8) Particle updater error f99ee08 (1, 27): attempt to call a table value
L(e1ec0b8) Particle updater error f99ee08 (1, 27): attempt to call a table value
L(e1ec0b8) Particle updater error f99ee08 (1, 27): attempt to call a table value
L(e1ec0b8) Particle updater error f99ee08 (1, 27): attempt to call a table value
L(e1ec0b8) Particle updater error f99ee08 (1, 27): attempt to call a table value
L(e1ec0b8) Particle updater error f99ee08 (1, 27): attempt to call a table value
L(e1ec0b8) Particle updater error f99ee08 (1, 27): attempt to call a table value
L(e1ec0b8) Particle updater error f99ee08 (1, 27): attempt to call a table value
L(e1ec0b8) Particle updater error f99ee08 (1, 27): attempt to call a table value
L(e1ec0b8) Particle updater error f99ee08 (1, 27): attempt to call a table value
L(e1ec0b8) Particle updater error f99ee08 (1, 27): attempt to call a table value
24 frames in 1.002 seconds = 23.9521 FPS (32 keyframes)
[LOG]	Sparky casts Lightning.
USING	table: 0D460750	Lightning
24 frames in 1.002 seconds = 23.9521 FPS (31 keyframes)
[SPELL CRIT %]	2.6
[PROJECTOR] starting dam	50
[PROJECTOR] after difficulty dam	50
[PROJECTOR] res	0	1	 on dam	50
[PROJECTOR] after resists dam	50
[PROJECTOR] final dam	50
[LOG]	Sparky hits elven guard for #ROYAL_BLUE#50.00 lightning damage#LAST#.
[PROJECTOR] starting dam	18.686012003943
[PROJECTOR] after difficulty dam	18.686012003943
[PROJECTOR] res	0	1	 on dam	18.686012003943
[PROJECTOR] after resists dam	18.686012003943
[PROJECTOR] final dam	18.686012003943
[LOG]	#{bold}#Sparky killed elven guard!#{normal}#
[LOG]	Sparky hits elven guard for #LIGHT_RED#18.69 fire damage#LAST#.
25 frames in 1.035 seconds = 24.1546 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
148 ticks  in 10.003 seconds = 14.7956 TPS
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[LOG]	Resting starts...
[LOG]	#00ff00#Talent Flame is ready to use.
[HEALING]	191	Sparky	for	0.025
[LOG]	#00ff00#Talent Lightning is ready to use.
[HEALING]	191	Sparky	for	0.05
[HEALING]	191	Sparky	for	0.075
[HEALING]	191	Sparky	for	0.1
[HEALING]	191	Sparky	for	0.125
[HEALING]	191	Sparky	for	0.15
[HEALING]	191	Sparky	for	0.175
[HEALING]	191	Sparky	for	0.2
[HEALING]	191	Sparky	for	0.225
[HEALING]	191	Sparky	for	0.25
[HEALING]	191	Sparky	for	0.275
[HEALING]	191	Sparky	for	0.3
[HEALING]	191	Sparky	for	0.325
[HEALING]	191	Sparky	for	0.35
[HEALING]	191	Sparky	for	0.375
[HEALING]	191	Sparky	for	0.4
[HEALING]	191	Sparky	for	0.425
[HEALING]	191	Sparky	for	0.45
[HEALING]	191	Sparky	for	0.475
[HEALING]	191	Sparky	for	0.5
[HEALING]	191	Sparky	for	0.525
[LOG]	Rested for 21 turns (stop reason: all resources and life at maximum).
24 frames in 1.036 seconds = 23.166 FPS (29 keyframes)
23 frames in 1.002 seconds = 22.9541 FPS (30 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (32 keyframes)
24 frames in 1.001 seconds = 23.976 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (33 keyframes)
[LOG]	Sparky casts Flame.
USING	table: 098A1590	Flame
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
374 ticks  in 10.013 seconds = 37.3514 TPS
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
[SPELL CRIT %]	2.6
Adding entity	8844	after	191
[PROJECTOR] starting dam	56.058036011828
[PROJECTOR] after difficulty dam	56.058036011828
[PROJECTOR] res	0	1	 on dam	56.058036011828
[PROJECTOR] after resists dam	56.058036011828
[PROJECTOR] final dam	56.058036011828
[LOG]	#{bold}#Sparky killed green ooze!#{normal}#
Loading tile	object/helm_iron.png
[LOG]	Sparky hits green ooze for #LIGHT_RED#56.06 fire damage#LAST#.
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
[LOG]	Sparky casts Arcane Eye.
USING	table: 0D462CF8	Arcane Eye
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
211 ticks  in 10.006 seconds = 21.0873 TPS
[LOG]	#00ff00#Talent Flame is ready to use.
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
[Identify]	iron helm	true
[LOG]	There is an item here: #FFFFFF##UID:8562:0#iron helm (0 def, 3 armor)#LAST#
[LOG]	You pickup 0.85 gold pieces.
24 frames in 1.001 seconds = 23.976 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (33 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
[Identify]	iron longsword	true
[LOG]	There is an item here: #FFFFFF##UID:8780:0#iron longsword (5.5-7.7 power, 2 apr)#LAST#
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[LOG]	Sparky casts Flame.
USING	table: 098A1590	Flame
[SPELL CRIT %]	2.6
Adding entity	8845	after	191
[PROJECTOR] starting dam	56.058036011828
[PROJECTOR] after difficulty dam	56.058036011828
[PROJECTOR] res	0	1	 on dam	56.058036011828
[PROJECTOR] after resists dam	56.058036011828
[PROJECTOR] final dam	56.058036011828
[LOG]	Giant brown mouse is on fire!
[LOG]	Sparky hits giant brown mouse for #LIGHT_RED#56.06 fire damage#LAST#.
[PROJECTOR] starting dam	18.686012003943
[PROJECTOR] after difficulty dam	18.686012003943
[PROJECTOR] res	0	1	 on dam	18.686012003943
[PROJECTOR] after resists dam	18.686012003943
[PROJECTOR] final dam	18.686012003943
[LOG]	#{bold}#Sparky killed giant brown mouse!#{normal}#
[LOG]	Sparky hits giant brown mouse for #LIGHT_RED#18.69 fire damage#LAST#.
22 frames in 1.035 seconds = 21.256 FPS (27 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (36 keyframes)
134 ticks  in 10.003 seconds = 13.396 TPS
[LOG]	#00ff00#Talent Flame is ready to use.
23 frames in 1.002 seconds = 22.9541 FPS (28 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (34 keyframes)
[LOG]	#00ff00#Talent Arcane Eye is ready to use.
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
23 frames in 1.002 seconds = 22.9541 FPS (29 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (33 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
24 frames in 1.005 seconds = 23.8806 FPS (29 keyframes)
AI took for target	8612	mean looking elven guard	::	191	Sparky	26	<	400
25 frames in 1.032 seconds = 24.2248 FPS (32 keyframes)
[LOG]	Sparky casts Flame.
USING	table: 098A1590	Flame
24 frames in 1.002 seconds = 23.9521 FPS (30 keyframes)
[SPELL CRIT %]	2.6
Adding entity	8846	after	191
[PROJECTOR] starting dam	56.058036011828
[PROJECTOR] after difficulty dam	56.058036011828
[PROJECTOR] res	0	1	 on dam	56.058036011828
[PROJECTOR] after resists dam	56.058036011828
[PROJECTOR] final dam	56.058036011828
[LOG]	Mean looking elven guard is on fire!
[LOG]	Sparky hits mean looking elven guard for #LIGHT_RED#56.06 fire damage#LAST#.
[PROJECTOR] starting dam	18.686012003943
[PROJECTOR] after difficulty dam	18.686012003943
[PROJECTOR] res	0	1	 on dam	18.686012003943
[PROJECTOR] after resists dam	18.686012003943
[PROJECTOR] final dam	18.686012003943
AI took for target	8612	mean looking elven guard	::	191	Sparky	17	<	400
[LOG]	Sparky hits mean looking elven guard for #LIGHT_RED#18.69 fire damage#LAST#.
[PROJECTOR] starting dam	18.686012003943
[PROJECTOR] after difficulty dam	18.686012003943
[PROJECTOR] res	0	1	 on dam	18.686012003943
[PROJECTOR] after resists dam	18.686012003943
[PROJECTOR] final dam	18.686012003943
AI took for target	8612	mean looking elven guard	::	191	Sparky	13	<	400
[LOG]	Sparky hits mean looking elven guard for #LIGHT_RED#18.69 fire damage#LAST#.
24 frames in 1.046 seconds = 22.9446 FPS (31 keyframes)
255 ticks  in 10.023 seconds = 25.4415 TPS
[PROJECTOR] starting dam	18.686012003943
[PROJECTOR] after difficulty dam	18.686012003943
[PROJECTOR] res	0	1	 on dam	18.686012003943
[PROJECTOR] after resists dam	18.686012003943
[PROJECTOR] final dam	18.686012003943
[LOG]	Sparky hits mean looking elven guard for #LIGHT_RED#18.69 fire damage#LAST#.
[LOG]	#00ff00#Talent Flame is ready to use.
25 frames in 1.035 seconds = 24.1546 FPS (33 keyframes)
[LOG]	Sparky casts Flame.
USING	table: 098A1590	Flame
24 frames in 1.002 seconds = 23.9521 FPS (30 keyframes)
[SPELL CRIT %]	2.6
Adding entity	8847	after	191
[PROJECTOR] starting dam	56.058036011828
[PROJECTOR] after difficulty dam	56.058036011828
[PROJECTOR] res	0	1	 on dam	56.058036011828
[PROJECTOR] after resists dam	56.058036011828
[PROJECTOR] final dam	56.058036011828
[LOG]	#{bold}#Sparky killed mean looking elven guard!#{normal}#
[LOG]	Sparky hits mean looking elven guard for #LIGHT_RED#56.06 fire damage#LAST#.
23 frames in 1.002 seconds = 22.9541 FPS (29 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (34 keyframes)
[LOG]	You pickup 0.55 gold pieces.
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
[LOG]	#00ff00#Talent Flame is ready to use.
22 frames in 1.002 seconds = 21.9561 FPS (27 keyframes)
25 frames in 1.035 seconds = 24.1546 FPS (35 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
[SPELL CRIT %]	2
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	8.4285714285714	0.91571428571429	 on dam	5
[PROJECTOR] after resists dam	4.5785714285714
[PROJECTOR] final dam	4.5785714285714
[LOG]	Elven tempest hits Sparky for #ROYAL_BLUE#4.58 lightning damage#LAST#.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	6.3333333333333
[PROJECTOR] after difficulty dam	6.3333333333333
[PROJECTOR] res	8.4285714285714	0.91571428571429	 on dam	6.3333333333333
[PROJECTOR] after resists dam	5.7995238095238
[PROJECTOR] final dam	5.7995238095238
[LOG]	Elven tempest hits Sparky for #ROYAL_BLUE#5.80 lightning damage#LAST#.
24 frames in 1 seconds = 24 FPS (29 keyframes)
198 ticks  in 10.006 seconds = 19.7881 TPS
25 frames in 1.038 seconds = 24.0848 FPS (32 keyframes)
[LOG]	Sparky casts Flame.
USING	table: 098A1590	Flame
[SPELL CRIT %]	2.6
Adding entity	8848	after	191
[PROJECTOR] starting dam	56.058036011828
[PROJECTOR] after difficulty dam	56.058036011828
[PROJECTOR] res	0	1	 on dam	56.058036011828
[PROJECTOR] after resists dam	56.058036011828
[PROJECTOR] final dam	56.058036011828
[LOG]	Elven tempest is on fire!
[LOG]	Sparky hits elven tempest for #LIGHT_RED#56.06 fire damage#LAST#.
[PROJECTOR] starting dam	18.686012003943
[PROJECTOR] after difficulty dam	18.686012003943
[PROJECTOR] res	0	1	 on dam	18.686012003943
[PROJECTOR] after resists dam	18.686012003943
[PROJECTOR] final dam	18.686012003943
[SPELL CRIT %]	2
[PROJECTOR] starting dam	4.6666666666667
[PROJECTOR] after difficulty dam	4.6666666666667
[PROJECTOR] res	8.4285714285714	0.91571428571429	 on dam	4.6666666666667
[PROJECTOR] after resists dam	4.2733333333333
[PROJECTOR] final dam	4.2733333333333
AI took for target	8580	elven tempest	::	191	Sparky	13	<	400
elven tempest	8580	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
[LOG]	Elven tempest casts Lightning.
USING	table: 0D460750	Lightning
[SPELL CRIT %]	2
[PROJECTOR] starting dam	35.333333333333
[PROJECTOR] after difficulty dam	35.333333333333
[PROJECTOR] res	8.4285714285714	0.91571428571429	 on dam	35.333333333333
[PROJECTOR] after resists dam	32.355238095238
[PROJECTOR] final dam	32.355238095238
[LOG]	Sparky hits elven tempest for #LIGHT_RED#18.69 fire damage#LAST#.
[LOG]	Elven tempest hits Sparky for #ROYAL_BLUE#4.27 lightning damage#LAST#, #ROYAL_BLUE#32.36 lightning damage#LAST# (total 36.63).
23 frames in 1.042 seconds = 22.0729 FPS (29 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (34 keyframes)
[LOG]	Sparky casts Lightning.
USING	table: 0D460750	Lightning
25 frames in 1.035 seconds = 24.1546 FPS (31 keyframes)
[SPELL CRIT %]	2.6
[PROJECTOR] starting dam	55
[PROJECTOR] after difficulty dam	55
[PROJECTOR] res	0	1	 on dam	55
[PROJECTOR] after resists dam	55
[PROJECTOR] final dam	55
[LOG]	#{bold}#Sparky killed elven tempest!#{normal}#
[LOG]	Sparky hits elven tempest for #ROYAL_BLUE#55.00 lightning damage#LAST#.
24 frames in 1.002 seconds = 23.9521 FPS (30 keyframes)
[LOG]	#00ff00#Talent Flame is ready to use.
[LOG]	#00ff00#Talent Lightning is ready to use.
23 frames in 1.002 seconds = 22.9541 FPS (29 keyframes)
[Identify]	sun infusion	true
[LOG]	There is an item here: #FFFFFF##UID:8783:0#sun infusion [radius 5]#LAST#
25 frames in 1.002 seconds = 24.9501 FPS (33 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
[LOG]	Resting starts...
[HEALING]	191	Sparky	for	0.025
[HEALING]	191	Sparky	for	0.05
[HEALING]	191	Sparky	for	0.075
[HEALING]	191	Sparky	for	0.1
[HEALING]	191	Sparky	for	0.125
[HEALING]	191	Sparky	for	0.15
[HEALING]	191	Sparky	for	0.175
[HEALING]	191	Sparky	for	0.2
[HEALING]	191	Sparky	for	0.225
[HEALING]	191	Sparky	for	0.25
[HEALING]	191	Sparky	for	0.275
[HEALING]	191	Sparky	for	0.3
[HEALING]	191	Sparky	for	0.325
[HEALING]	191	Sparky	for	0.35
[HEALING]	191	Sparky	for	0.375
[HEALING]	191	Sparky	for	0.4
[HEALING]	191	Sparky	for	0.425
[HEALING]	191	Sparky	for	0.45
[HEALING]	191	Sparky	for	0.475
[HEALING]	191	Sparky	for	0.5
[HEALING]	191	Sparky	for	0.525
[HEALING]	191	Sparky	for	0.55
[HEALING]	191	Sparky	for	0.575
[HEALING]	191	Sparky	for	0.6
[HEALING]	191	Sparky	for	0.625
[HEALING]	191	Sparky	for	0.65
[HEALING]	191	Sparky	for	0.675
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
[HEALING]	191	Sparky	for	0.7
[HEALING]	191	Sparky	for	0.725
[HEALING]	191	Sparky	for	0.75
[HEALING]	191	Sparky	for	0.775
[HEALING]	191	Sparky	for	0.8
[HEALING]	191	Sparky	for	0.825
[HEALING]	191	Sparky	for	0.85
[HEALING]	191	Sparky	for	0.875
[HEALING]	191	Sparky	for	0.9
[HEALING]	191	Sparky	for	0.925
[HEALING]	191	Sparky	for	0.95
[HEALING]	191	Sparky	for	0.975
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[LOG]	Rested for 52 turns (stop reason: all resources and life at maximum).
653 ticks  in 10.013 seconds = 65.2152 TPS
24 frames in 1.003 seconds = 23.9282 FPS (29 keyframes)
23 frames in 1.002 seconds = 22.9541 FPS (29 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (33 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
[LOG]	Sparky casts Flame.
USING	table: 098A1590	Flame
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
[SPELL CRIT %]	2.6
Adding entity	8849	after	191
AI took for target	8566	mean looking elven guard	::	191	Sparky	9	<	400
[PROJECTOR] starting dam	56.058036011828
[PROJECTOR] after difficulty dam	56.058036011828
[PROJECTOR] res	0	1	 on dam	56.058036011828
[PROJECTOR] after resists dam	56.058036011828
[PROJECTOR] final dam	56.058036011828
[LOG]	Mean looking elven guard is on fire!
[LOG]	Sparky hits mean looking elven guard for #LIGHT_RED#56.06 fire damage#LAST#.
[LOG]	Sparky casts Lightning.
USING	table: 0D460750	Lightning
24 frames in 1.042 seconds = 23.0326 FPS (31 keyframes)
[SPELL CRIT %]	2.6
[PROJECTOR] starting dam	72.666666666667
[PROJECTOR] after difficulty dam	72.666666666667
[PROJECTOR] res	0	1	 on dam	72.666666666667
[PROJECTOR] after resists dam	72.666666666667
[PROJECTOR] final dam	72.666666666667
[PROJECTOR] starting dam	18.686012003943
[PROJECTOR] after difficulty dam	18.686012003943
[PROJECTOR] res	0	1	 on dam	18.686012003943
[PROJECTOR] after resists dam	18.686012003943
[PROJECTOR] final dam	18.686012003943
[LOG]	Sparky hits mean looking elven guard for #ROYAL_BLUE#72.67 lightning damage#LAST#, #LIGHT_RED#18.69 fire damage#LAST# (total 91.35).
26 frames in 1.082 seconds = 24.0296 FPS (34 keyframes)
[PROJECTOR] starting dam	18.686012003943
[PROJECTOR] after difficulty dam	18.686012003943
[PROJECTOR] res	0	1	 on dam	18.686012003943
[PROJECTOR] after resists dam	18.686012003943
[PROJECTOR] final dam	18.686012003943
[LOG]	#{bold}#Sparky killed mean looking elven guard!#{normal}#
[LOG]	Sparky hits mean looking elven guard for #LIGHT_RED#18.69 fire damage#LAST#.
[LOG]	#00ff00#Talent Flame is ready to use.
24 frames in 1.032 seconds = 23.2558 FPS (30 keyframes)
[LOG]	#00ff00#Talent Lightning is ready to use.
25 frames in 1.045 seconds = 23.9234 FPS (33 keyframes)
166 ticks  in 10.007 seconds = 16.5884 TPS
[LOG]	A bolt of ice blasts onto Sparky!
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	2.4285714285714	0.97571428571429	 on dam	9
[PROJECTOR] after resists dam	8.7814285714286
[PROJECTOR] final dam	8.7814285714286
[Identify]	iron mace	true
[LOG]	There is an item here: #FFFFFF##UID:8781:0#iron mace (9-12.6 power, 2 apr)#LAST#
[LOG]	Ice trap hits Sparky for #1133F3#8.78 cold damage#LAST#.
23 frames in 1.002 seconds = 22.9541 FPS (29 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (34 keyframes)
[Identify]	iron dagger	true
[LOG]	There is an item here: #FFFFFF##UID:8782:0#iron dagger (5-6.5 power, 5 apr)#LAST#
23 frames in 1.002 seconds = 22.9541 FPS (28 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (33 keyframes)
[LOG]	Resting starts...
[HEALING]	191	Sparky	for	0.025
[HEALING]	191	Sparky	for	0.05
[HEALING]	191	Sparky	for	0.075
[HEALING]	191	Sparky	for	0.1
[HEALING]	191	Sparky	for	0.125
[HEALING]	191	Sparky	for	0.15
[HEALING]	191	Sparky	for	0.175
[HEALING]	191	Sparky	for	0.2
[HEALING]	191	Sparky	for	0.225
[HEALING]	191	Sparky	for	0.25
[HEALING]	191	Sparky	for	0.275
[HEALING]	191	Sparky	for	0.3
[HEALING]	191	Sparky	for	0.325
[HEALING]	191	Sparky	for	0.35
[HEALING]	191	Sparky	for	0.375
[HEALING]	191	Sparky	for	0.4
[HEALING]	191	Sparky	for	0.425
[HEALING]	191	Sparky	for	0.45
[HEALING]	191	Sparky	for	0.475
[LOG]	Rested for 19 turns (stop reason: all resources and life at maximum).
25 frames in 1.035 seconds = 24.1546 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
25 frames in 1.037 seconds = 24.108 FPS (32 keyframes)
24 frames in 1 seconds = 24 FPS (30 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (30 keyframes)
397 ticks  in 10.012 seconds = 39.6524 TPS
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
25 frames in 1.036 seconds = 24.1313 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
24 frames in 1.001 seconds = 23.976 FPS (29 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (31 keyframes)
25 frames in 1.036 seconds = 24.1313 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
24 frames in 1.035 seconds = 23.1884 FPS (29 keyframes)
[LOG]	Sparky casts Flame.
USING	table: 098A1590	Flame
25 frames in 1.042 seconds = 23.9923 FPS (33 keyframes)
[SPELL CRIT %]	2.6
Adding entity	8850	after	191
[PROJECTOR] starting dam	56.058036011828
[PROJECTOR] after difficulty dam	56.058036011828
[PROJECTOR] res	0	1	 on dam	56.058036011828
[PROJECTOR] after resists dam	56.058036011828
[PROJECTOR] final dam	56.058036011828
[LOG]	#{bold}#Sparky killed brown mold!#{normal}#
[LOG]	Sparky hits brown mold for #LIGHT_RED#56.06 fire damage#LAST#.
236 ticks  in 10.003 seconds = 23.5929 TPS
24 frames in 1.002 seconds = 23.9521 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (33 keyframes)
[LOG]	#00ff00#Talent Flame is ready to use.
24 frames in 1.001 seconds = 23.976 FPS (29 keyframes)
23 frames in 1.036 seconds = 22.2008 FPS (29 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (34 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[LOG]	Sparky casts Flame.
USING	table: 098A1590	Flame
[SPELL CRIT %]	2.6
Adding entity	8851	after	191
[PROJECTOR] starting dam	56.058036011828
[PROJECTOR] after difficulty dam	56.058036011828
[PROJECTOR] res	1.6951106250508	0.98304889374949	 on dam	56.058036011828
[PROJECTOR] after resists dam	55.107790287197
[PROJECTOR] final dam	55.107790287197
[LOG]	Mean looking elven guard is on fire!
[LOG]	Sparky hits mean looking elven guard for #LIGHT_RED#55.11 fire damage#LAST#.
[PROJECTOR] starting dam	18.686012003943
[PROJECTOR] after difficulty dam	18.686012003943
[PROJECTOR] res	1.6951106250508	0.98304889374949	 on dam	18.686012003943
[PROJECTOR] after resists dam	18.369263429066
[PROJECTOR] final dam	18.369263429066
[LOG]	Sparky hits mean looking elven guard for #LIGHT_RED#18.37 fire damage#LAST#.
22 frames in 1.002 seconds = 21.9561 FPS (27 keyframes)
[PROJECTOR] starting dam	18.686012003943
[PROJECTOR] after difficulty dam	18.686012003943
[PROJECTOR] res	1.6951106250508	0.98304889374949	 on dam	18.686012003943
[PROJECTOR] after resists dam	18.369263429066
[PROJECTOR] final dam	18.369263429066
[LOG]	Sparky hits mean looking elven guard for #LIGHT_RED#18.37 fire damage#LAST#.
24 frames in 1.002 seconds = 23.9521 FPS (33 keyframes)
[PROJECTOR] starting dam	18.686012003943
[PROJECTOR] after difficulty dam	18.686012003943
[PROJECTOR] res	1.6951106250508	0.98304889374949	 on dam	18.686012003943
[PROJECTOR] after resists dam	18.369263429066
[PROJECTOR] final dam	18.369263429066
[LOG]	Sparky hits mean looking elven guard for #LIGHT_RED#18.37 fire damage#LAST#.
[LOG]	#00ff00#Talent Flame is ready to use.
[LOG]	Mean looking elven guard stops burning.
24 frames in 1.035 seconds = 23.1884 FPS (31 keyframes)
[LOG]	Sparky casts Flame.
USING	table: 098A1590	Flame
24 frames in 1.002 seconds = 23.9521 FPS (32 keyframes)
223 ticks  in 10.015 seconds = 22.2666 TPS
[SPELL CRIT %]	2.6
Adding entity	8852	after	191
[PROJECTOR] starting dam	56.058036011828
[PROJECTOR] after difficulty dam	56.058036011828
[PROJECTOR] res	1.6951106250508	0.98304889374949	 on dam	56.058036011828
[PROJECTOR] after resists dam	55.107790287197
[PROJECTOR] final dam	55.107790287197
[LOG]	#{bold}#Sparky killed mean looking elven guard!#{normal}#
[LOG]	Sparky hits mean looking elven guard for #LIGHT_RED#55.11 fire damage#LAST#.
24 frames in 1.002 seconds = 23.9521 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (33 keyframes)
[LOG]	#00ff00#Talent Flame is ready to use.
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
23 frames in 1.002 seconds = 22.9541 FPS (29 keyframes)
[LOG]	You pickup 1.00 gold pieces.
25 frames in 1.036 seconds = 24.1313 FPS (33 keyframes)
23 frames in 1.003 seconds = 22.9312 FPS (29 keyframes)
23 frames in 1.001 seconds = 22.977 FPS (31 keyframes)
23 frames in 1.001 seconds = 22.977 FPS (31 keyframes)
AI took for target	8557	mean looking elven guard	::	191	Sparky	20	<	400
AI took for target	8600	elven guard	::	191	Sparky	8	<	400
25 frames in 1.036 seconds = 24.1313 FPS (33 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
274 ticks  in 10.015 seconds = 27.359 TPS
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
25 frames in 1.035 seconds = 24.1546 FPS (32 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (30 keyframes)
[LOG]	Sparky casts Lightning.
USING	table: 0D460750	Lightning
24 frames in 1.002 seconds = 23.9521 FPS (31 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (31 keyframes)
[SPELL CRIT %]	2.6
[PROJECTOR] starting dam	91.333333333333
[PROJECTOR] after difficulty dam	91.333333333333
[PROJECTOR] res	1.2865580457231	0.98713441954277	 on dam	91.333333333333
[PROJECTOR] after resists dam	90.158276984906
[PROJECTOR] final dam	90.158276984906
[PROJECTOR] starting dam	91.333333333333
[PROJECTOR] after difficulty dam	91.333333333333
[PROJECTOR] res	0	1	 on dam	91.333333333333
[PROJECTOR] after resists dam	91.333333333333
[PROJECTOR] final dam	91.333333333333
[LOG]	Sparky hits mean looking elven guard for #ROYAL_BLUE#90.16 lightning damage#LAST#.
[LOG]	Sparky hits elven guard for #ROYAL_BLUE#91.33 lightning damage#LAST#.
elven guard	8600	dumb ai talents can use	Shield Pummel	T_SHIELD_PUMMEL
dumb ai uses	T_SHIELD_PUMMEL
[LOG]	Elven guard uses Shield Pummel.
USING	table: 0D60DD68	Shield Pummel
[TALENT WEAPON MULT]	1	1	1.7	0	1.31304951685
[COMBAT DAMAGE] power(0.958947) totstat(26.000000) talent_mod(1.000000)
[ATTACK] to 	Sparky	 :: 	12.466306299725	0	1	::	1.31304951685
checkHit	8	2.35
=> chance to hit	69.451434188247
[ATTACK] raw dam	12.466306299725	versus	1	with APR	0
[ATTACK] after range	12
[PHYS CRIT %]	2.5
[ATTACK] after crit	12
[ATTACK] after mult	15.7565942022
[PROJECTOR] starting dam	15.7565942022
[PROJECTOR] after difficulty dam	15.7565942022
[PROJECTOR] res	2.4285714285714	0.97571428571429	 on dam	15.7565942022
[PROJECTOR] after resists dam	15.373934057289
[PROJECTOR] final dam	15.373934057289
[TALENT WEAPON MULT]	1	1.2	2.1	0	1.60249223595
[COMBAT DAMAGE] power(0.958947) totstat(26.000000) talent_mod(1.000000)
[ATTACK] to 	Sparky	 :: 	12.466306299725	0	1	::	1.60249223595
checkHit	8	2.35
=> chance to hit	69.451434188247
[ATTACK] raw dam	12.466306299725	versus	1	with APR	0
[ATTACK] after range	11
[PHYS CRIT %]	2.5
[ATTACK] after crit	11
[ATTACK] after mult	17.62741459545
[PROJECTOR] starting dam	17.62741459545
[PROJECTOR] after difficulty dam	17.62741459545
[PROJECTOR] res	2.4285714285714	0.97571428571429	 on dam	17.62741459545
[PROJECTOR] after resists dam	17.199320240989
[PROJECTOR] final dam	17.199320240989
checkHit	8	11.75
=> chance to hit	36.169730183372
[LOG]	Sparky resists the shield bash!
[LOG]	Elven guard hits Sparky for #aaaaaa#15.37 physical damage#LAST#, #aaaaaa#17.20 physical damage#LAST# (total 32.57).
Loaded texture for particles: /data/gfx/attacks/attack_white_16.png => 250
Loaded texture for particles: /data/gfx/attacks/attack_white_15.png => 251
22 frames in 1.002 seconds = 21.9561 FPS (28 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (33 keyframes)
[LOG]	#00ff00#Talent Lightning is ready to use.
24 frames in 1.002 seconds = 23.9521 FPS (31 keyframes)
[LOG]	Sparky casts Lightning.
USING	table: 0D460750	Lightning
[SPELL CRIT %]	2.6
[PROJECTOR] starting dam	78.666666666667
[PROJECTOR] after difficulty dam	78.666666666667
[PROJECTOR] res	0	1	 on dam	78.666666666667
[PROJECTOR] after resists dam	78.666666666667
[PROJECTOR] final dam	78.666666666667
[LOG]	#{bold}#Sparky killed elven guard!#{normal}#
[PROJECTOR] starting dam	78.666666666667
[PROJECTOR] after difficulty dam	78.666666666667
[PROJECTOR] res	1.2865580457231	0.98713441954277	 on dam	78.666666666667
[PROJECTOR] after resists dam	77.654574337364
[PROJECTOR] final dam	77.654574337364
[LOG]	#{bold}#Sparky killed mean looking elven guard!#{normal}#
[LOG]	Sparky hits elven guard for #ROYAL_BLUE#78.67 lightning damage#LAST#.
[LOG]	Sparky hits mean looking elven guard for #ROYAL_BLUE#77.65 lightning damage#LAST#.
24 frames in 1.063 seconds = 22.5776 FPS (31 keyframes)
24 frames in 1.017 seconds = 23.5988 FPS (32 keyframes)
168 ticks  in 10.002 seconds = 16.7966 TPS
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[LOG]	Resting starts...
[HEALING]	191	Sparky	for	0.025
[LOG]	#00ff00#Talent Lightning is ready to use.
[HEALING]	191	Sparky	for	0.05
[HEALING]	191	Sparky	for	0.075
[HEALING]	191	Sparky	for	0.1
[HEALING]	191	Sparky	for	0.125
[HEALING]	191	Sparky	for	0.15
[HEALING]	191	Sparky	for	0.175
[HEALING]	191	Sparky	for	0.2
[HEALING]	191	Sparky	for	0.225
[HEALING]	191	Sparky	for	0.25
[HEALING]	191	Sparky	for	0.275
[HEALING]	191	Sparky	for	0.3
[HEALING]	191	Sparky	for	0.325
[HEALING]	191	Sparky	for	0.35
[HEALING]	191	Sparky	for	0.375
[HEALING]	191	Sparky	for	0.4
[HEALING]	191	Sparky	for	0.425
[HEALING]	191	Sparky	for	0.45
[HEALING]	191	Sparky	for	0.475
[HEALING]	191	Sparky	for	0.5
[HEALING]	191	Sparky	for	0.525
[HEALING]	191	Sparky	for	0.55
[HEALING]	191	Sparky	for	0.575
[HEALING]	191	Sparky	for	0.6
[HEALING]	191	Sparky	for	0.625
[HEALING]	191	Sparky	for	0.65
[HEALING]	191	Sparky	for	0.675
[HEALING]	191	Sparky	for	0.7
[HEALING]	191	Sparky	for	0.725
[HEALING]	191	Sparky	for	0.75
[HEALING]	191	Sparky	for	0.775
[HEALING]	191	Sparky	for	0.8
[HEALING]	191	Sparky	for	0.825
[HEALING]	191	Sparky	for	0.85
[HEALING]	191	Sparky	for	0.875
[HEALING]	191	Sparky	for	0.9
[HEALING]	191	Sparky	for	0.925
[HEALING]	191	Sparky	for	0.95
[HEALING]	191	Sparky	for	0.975
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[LOG]	Rested for 41 turns (stop reason: all resources and life at maximum).
24 frames in 1.036 seconds = 23.166 FPS (29 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (33 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
24 frames in 1.036 seconds = 23.166 FPS (29 keyframes)
542 ticks  in 10.013 seconds = 54.1296 TPS
25 frames in 1.001 seconds = 24.975 FPS (33 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
22 frames in 1.002 seconds = 21.9561 FPS (27 keyframes)
23 frames in 1.079 seconds = 21.316 FPS (32 keyframes)
1 frames in 1.275 seconds = 0.784314 FPS (2 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (957 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
139 ticks  in 10.003 seconds = 13.8958 TPS
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
97 ticks  in 10.013 seconds = 9.68741 TPS
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
77 ticks  in 10.016 seconds = 7.6877 TPS
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
77 ticks  in 10.003 seconds = 7.69769 TPS
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.012 seconds = 24.7036 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
77 ticks  in 10.013 seconds = 7.69 TPS
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
77 ticks  in 10.013 seconds = 7.69 TPS
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
22 frames in 1.002 seconds = 21.9561 FPS (27 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (35 keyframes)
21 frames in 1.002 seconds = 20.9581 FPS (26 keyframes)
23 frames in 1.035 seconds = 22.2222 FPS (33 keyframes)
271 ticks  in 10.003 seconds = 27.0919 TPS
24 frames in 1.002 seconds = 23.9521 FPS (33 keyframes)
23 frames in 1.002 seconds = 22.9541 FPS (29 keyframes)
24 frames in 1.035 seconds = 23.1884 FPS (32 keyframes)
22 frames in 1.002 seconds = 21.9561 FPS (29 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (35 keyframes)
[LOG]	Sparky casts Flame.
USING	table: 098A1590	Flame
24 frames in 1.036 seconds = 23.166 FPS (29 keyframes)
[SPELL CRIT %]	2.6
Adding entity	8853	after	191
[PROJECTOR] starting dam	56.058036011828
[PROJECTOR] after difficulty dam	56.058036011828
[PROJECTOR] res	0	1	 on dam	56.058036011828
[PROJECTOR] after resists dam	56.058036011828
[PROJECTOR] final dam	56.058036011828
[LOG]	Mean looking elven guard is on fire!
[LOG]	Sparky hits mean looking elven guard for #LIGHT_RED#56.06 fire damage#LAST#.
[PROJECTOR] starting dam	18.686012003943
[PROJECTOR] after difficulty dam	18.686012003943
[PROJECTOR] res	0	1	 on dam	18.686012003943
[PROJECTOR] after resists dam	18.686012003943
[PROJECTOR] final dam	18.686012003943
[LOG]	Sparky hits mean looking elven guard for #LIGHT_RED#18.69 fire damage#LAST#.
[PROJECTOR] starting dam	18.686012003943
[PROJECTOR] after difficulty dam	18.686012003943
[PROJECTOR] res	0	1	 on dam	18.686012003943
[PROJECTOR] after resists dam	18.686012003943
[PROJECTOR] final dam	18.686012003943
[LOG]	Sparky hits mean looking elven guard for #LIGHT_RED#18.69 fire damage#LAST#.
25 frames in 1.005 seconds = 24.8756 FPS (33 keyframes)
[PROJECTOR] starting dam	18.686012003943
[PROJECTOR] after difficulty dam	18.686012003943
[PROJECTOR] res	0	1	 on dam	18.686012003943
[PROJECTOR] after resists dam	18.686012003943
[PROJECTOR] final dam	18.686012003943
[LOG]	Sparky hits mean looking elven guard for #LIGHT_RED#18.69 fire damage#LAST#.
[LOG]	#00ff00#Talent Flame is ready to use.
24 frames in 1.039 seconds = 23.0991 FPS (29 keyframes)
[LOG]	Sparky casts Flame.
USING	table: 098A1590	Flame
23 frames in 1.001 seconds = 22.977 FPS (30 keyframes)
[SPELL CRIT %]	2.6
Adding entity	8854	after	191
[PROJECTOR] starting dam	56.058036011828
[PROJECTOR] after difficulty dam	56.058036011828
[PROJECTOR] res	0	1	 on dam	56.058036011828
[PROJECTOR] after resists dam	56.058036011828
[PROJECTOR] final dam	56.058036011828
[LOG]	#{bold}#Sparky killed mean looking elven guard!#{normal}#
[LOG]	Sparky hits mean looking elven guard for #LIGHT_RED#56.06 fire damage#LAST#.
24 frames in 1.036 seconds = 23.166 FPS (32 keyframes)
202 ticks  in 10.016 seconds = 20.1677 TPS
25 frames in 1.002 seconds = 24.9501 FPS (33 keyframes)
[LOG]	#00ff00#Talent Flame is ready to use.
23 frames in 1.002 seconds = 22.9541 FPS (28 keyframes)
25 frames in 1.035 seconds = 24.1546 FPS (33 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (30 keyframes)
23 frames in 1.002 seconds = 22.9541 FPS (29 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (32 keyframes)
25 frames in 1.035 seconds = 24.1546 FPS (32 keyframes)
23 frames in 1.002 seconds = 22.9541 FPS (29 keyframes)
[Identify]	insulating rough leather cap	true
[LOG]	There is an item here: #00FF80##UID:8784:0#insulating rough leather cap (0 def, 1 armor)#LAST#
24 frames in 1.002 seconds = 23.9521 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (33 keyframes)
266 ticks  in 10.013 seconds = 26.5655 TPS
25 frames in 1.035 seconds = 24.1546 FPS (30 keyframes)
23 frames in 1.002 seconds = 22.9541 FPS (29 keyframes)
25 frames in 1.045 seconds = 23.9234 FPS (33 keyframes)
25 frames in 1.036 seconds = 24.1313 FPS (32 keyframes)
[LOG]	A bolt of ice blasts onto Sparky!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	2.4285714285714	0.97571428571429	 on dam	5
[PROJECTOR] after resists dam	4.8785714285714
[PROJECTOR] final dam	4.8785714285714
checkHit	12	18.2
=> chance to hit	29.048498545737
[LOG]	Sparky is encased in ice!
Loading tile	npc/humanoid_player_sparky.png
Loading tile	npc/iceblock.png
addTmpVal	table: 0E2A3D38	encased_in_ice	1	 :=: 	3	84
addTmpVal	table: 0E2A3D38	frozen	1	 :=: 	3	85
Effect duration reduction <	2
Effect duration reduction >	2
addTmpValTable	table: 0E2A4BE8	all	20
addTmpVal	table: 0E2A4BE8	all	20	 :=: 	3	86
[LOG]	Ice trap hits Sparky for #1133F3#4.88 cold damage#LAST#.
[LOG]	Sparky is free from the ice.
removeTempVal	encased_in_ice	1	 :=: 	84
delTmpVal	encased_in_ice	1
removeTempVal	frozen	1	 :=: 	85
delTmpVal	frozen	1
removeTempVal	resists	table: 0F405458	 :=: 	86
delTmpVal	all	20
23 frames in 1.002 seconds = 22.9541 FPS (29 keyframes)
23 frames in 1.002 seconds = 22.9541 FPS (31 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (32 keyframes)
[LOG]	Resting starts...
[HEALING]	191	Sparky	for	0.025
[HEALING]	191	Sparky	for	0.05
[HEALING]	191	Sparky	for	0.075
[HEALING]	191	Sparky	for	0.1
[LOG]	Today is the 3rd Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[HEALING]	191	Sparky	for	0.125
[HEALING]	191	Sparky	for	0.15
[HEALING]	191	Sparky	for	0.175
[LOG]	Rested for 7 turns (stop reason: all resources and life at maximum).
24 frames in 1.035 seconds = 23.1884 FPS (31 keyframes)
23 frames in 1.003 seconds = 22.9312 FPS (30 keyframes)
23 frames in 1.001 seconds = 22.977 FPS (31 keyframes)
448 ticks  in 10.003 seconds = 44.7866 TPS
24 frames in 1.036 seconds = 23.166 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (33 keyframes)
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
C Map size 41:24 :: 984
Stored entities list	actor	table: 0F854AF8
Loading entities file from memory	/data/general/objects/egos/lite.lua
Stored entities list	object//data/general/objects/egos/lite.lua	table: 0F853E50
Stored entities list	object//data/general/objects/egos/lite.lua:prefix	table: 0F448E00
Stored entities list	object/base//data/general/objects/egos/lite.lua:prefix	table: 0F853E50
Stored entities list	object//data/general/objects/egos/lite.lua:suffix	table: 0F4491C0
Stored entities list	object/base//data/general/objects/egos/lite.lua:suffix	table: 0F853E50
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Stored entities list	object//data/general/objects/egos/infusions.lua	table: 0F449698
Stored entities list	object//data/general/objects/egos/infusions.lua:	table: 0F44C4B0
Stored entities list	object/base//data/general/objects/egos/infusions.lua:	table: 0F449698
Stored entities list	object//data/general/objects/egos/infusions.lua:__resolver	table: 0F44C6E0
Stored entities list	object/base//data/general/objects/egos/infusions.lua:__resolver	table: 0F449698
Loading entities file from memory	/data/general/objects/egos/wands.lua
Stored entities list	object//data/general/objects/egos/wands.lua	table: 0F44CC08
Stored entities list	object//data/general/objects/egos/wands.lua:prefix	table: 0F450420
Stored entities list	object/base//data/general/objects/egos/wands.lua:prefix	table: 0F44CC08
Stored entities list	object//data/general/objects/egos/wands.lua:suffix	table: 0F4504C0
Stored entities list	object/base//data/general/objects/egos/wands.lua:suffix	table: 0F44CC08
Loading entities file from memory	/data/general/objects/egos/digger.lua
Stored entities list	object//data/general/objects/egos/digger.lua	table: 0F450B00
Stored entities list	object//data/general/objects/egos/digger.lua:	table: 0F447618
Stored entities list	object/base//data/general/objects/egos/digger.lua:	table: 0F450B00
Stored entities list	object//data/general/objects/egos/digger.lua:__resolver	table: 0F447A78
Stored entities list	object/base//data/general/objects/egos/digger.lua:__resolver	table: 0F450B00
Loading entities file from memory	/data/general/objects/egos/rings.lua
Stored entities list	object//data/general/objects/egos/rings.lua	table: 0F446100
Stored entities list	object//data/general/objects/egos/rings.lua:	table: 0F4D5770
Stored entities list	object/base//data/general/objects/egos/rings.lua:	table: 0F446100
Stored entities list	object//data/general/objects/egos/rings.lua:__resolver	table: 0F4D6A08
Stored entities list	object/base//data/general/objects/egos/rings.lua:__resolver	table: 0F446100
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 0F4D8290
Stored entities list	object//data/general/objects/egos/amulets.lua:	table: 0F4D9F00
Stored entities list	object/base//data/general/objects/egos/amulets.lua:	table: 0F4D8290
Stored entities list	object//data/general/objects/egos/amulets.lua:__resolver	table: 0F4DAF40
Stored entities list	object/base//data/general/objects/egos/amulets.lua:__resolver	table: 0F4D8290
Loading entities file from memory	/data/general/objects/egos/staves.lua
Stored entities list	object//data/general/objects/egos/staves.lua	table: 0F4D30D8
Stored entities list	object//data/general/objects/egos/staves.lua:prefix	table: 0F39EC10
Stored entities list	object/base//data/general/objects/egos/staves.lua:prefix	table: 0F4D30D8
Stored entities list	object//data/general/objects/egos/staves.lua:suffix	table: 0F39EFD0
Stored entities list	object/base//data/general/objects/egos/staves.lua:suffix	table: 0F4D30D8
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 0F39FF70
Stored entities list	object//data/general/objects/egos/weapon.lua:prefix	table: 0E5E04E0
Stored entities list	object/base//data/general/objects/egos/weapon.lua:prefix	table: 0F39FF70
Stored entities list	object//data/general/objects/egos/weapon.lua:suffix	table: 0E5E0AF8
Stored entities list	object/base//data/general/objects/egos/weapon.lua:suffix	table: 0F39FF70
Loading entities file from memory	/data/general/objects/egos/bow.lua
Stored entities list	object//data/general/objects/egos/bow.lua	table: 0E5E3C58
Stored entities list	object//data/general/objects/egos/bow.lua:prefix	table: 0E5E5080
Stored entities list	object/base//data/general/objects/egos/bow.lua:prefix	table: 0E5E3C58
Stored entities list	object//data/general/objects/egos/bow.lua:suffix	table: 0E5E7358
Stored entities list	object/base//data/general/objects/egos/bow.lua:suffix	table: 0E5E3C58
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Stored entities list	object//data/general/objects/egos/ammo.lua	table: 0E5D9938
Stored entities list	object//data/general/objects/egos/ammo.lua:	table: 0F5575A0
Stored entities list	object/base//data/general/objects/egos/ammo.lua:	table: 0E5D9938
Loading entities file from memory	/data/general/objects/egos/sling.lua
Stored entities list	object//data/general/objects/egos/sling.lua	table: 0F554DA0
Stored entities list	object//data/general/objects/egos/sling.lua:prefix	table: 0F55C078
Stored entities list	object/base//data/general/objects/egos/sling.lua:prefix	table: 0F554DA0
Stored entities list	object//data/general/objects/egos/sling.lua:suffix	table: 0F55C500
Stored entities list	object/base//data/general/objects/egos/sling.lua:suffix	table: 0F554DA0
Loading entities file from memory	/data/general/objects/egos/shield.lua
Stored entities list	object//data/general/objects/egos/shield.lua	table: 0F557938
Stored entities list	object//data/general/objects/egos/shield.lua:prefix	table: 0EC57D10
Stored entities list	object/base//data/general/objects/egos/shield.lua:prefix	table: 0F557938
Stored entities list	object//data/general/objects/egos/shield.lua:suffix	table: 0EC58648
Stored entities list	object/base//data/general/objects/egos/shield.lua:suffix	table: 0F557938
Loading entities file from memory	/data/general/objects/egos/robe.lua
Stored entities list	object//data/general/objects/egos/robe.lua	table: 0EC58B20
Stored entities list	object//data/general/objects/egos/robe.lua:prefix	table: 0F936CA0
Stored entities list	object/base//data/general/objects/egos/robe.lua:prefix	table: 0EC58B20
Stored entities list	object//data/general/objects/egos/robe.lua:suffix	table: 0F9383E8
Stored entities list	object/base//data/general/objects/egos/robe.lua:suffix	table: 0EC58B20
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/light-armor.lua	table: 0E4470E0
Stored entities list	object//data/general/objects/egos/light-armor.lua:prefix	table: 100410E8
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:prefix	table: 0E4470E0
Stored entities list	object//data/general/objects/egos/light-armor.lua:suffix	table: 100414F8
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:suffix	table: 0E4470E0
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/heavy-armor.lua	table: 10041D90
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:prefix	table: 1004A990
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:prefix	table: 10041D90
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:suffix	table: 1004AC60
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:suffix	table: 10041D90
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/massive-armor.lua	table: 1004AF80
Stored entities list	object//data/general/objects/egos/massive-armor.lua:prefix	table: 0EF631F0
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:prefix	table: 1004AF80
Stored entities list	object//data/general/objects/egos/massive-armor.lua:suffix	table: 0EF643C0
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:suffix	table: 1004AF80
Loading entities file from memory	/data/general/objects/egos/helm.lua
Stored entities list	object//data/general/objects/egos/helm.lua	table: 0EF649B0
Stored entities list	object//data/general/objects/egos/helm.lua:prefix	table: 0F40E9B8
Stored entities list	object/base//data/general/objects/egos/helm.lua:prefix	table: 0EF649B0
Stored entities list	object//data/general/objects/egos/helm.lua:suffix	table: 0F4066C8
Stored entities list	object/base//data/general/objects/egos/helm.lua:suffix	table: 0EF649B0
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Stored entities list	object//data/general/objects/egos/wizard-hat.lua	table: 0F404648
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:prefix	table: 0F40F228
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:prefix	table: 0F404648
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:suffix	table: 0F40F408
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:suffix	table: 0F404648
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/light-boots.lua	table: 0F404F80
Stored entities list	object//data/general/objects/egos/light-boots.lua:prefix	table: 0F413238
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:prefix	table: 0F404F80
Stored entities list	object//data/general/objects/egos/light-boots.lua:suffix	table: 0F413788
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:suffix	table: 0F404F80
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/boots.lua	table: 0F413C88
Stored entities list	object//data/general/objects/egos/boots.lua:prefix	table: 0F7CAAE8
Stored entities list	object/base//data/general/objects/egos/boots.lua:prefix	table: 0F413C88
Stored entities list	object//data/general/objects/egos/boots.lua:suffix	table: 0F7CB5B0
Stored entities list	object/base//data/general/objects/egos/boots.lua:suffix	table: 0F413C88
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Stored entities list	object//data/general/objects/egos/gloves.lua	table: 0F7C5BD8
Stored entities list	object//data/general/objects/egos/gloves.lua:prefix	table: 0EF4A130
Stored entities list	object/base//data/general/objects/egos/gloves.lua:prefix	table: 0F7C5BD8
Stored entities list	object//data/general/objects/egos/gloves.lua:suffix	table: 0EF4A950
Stored entities list	object/base//data/general/objects/egos/gloves.lua:suffix	table: 0F7C5BD8
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Stored entities list	object//data/general/objects/egos/cloak.lua	table: 0EF4B5A8
Stored entities list	object//data/general/objects/egos/cloak.lua:prefix	table: 0FD28630
Stored entities list	object/base//data/general/objects/egos/cloak.lua:prefix	table: 0EF4B5A8
Stored entities list	object//data/general/objects/egos/cloak.lua:suffix	table: 0FD22488
Stored entities list	object/base//data/general/objects/egos/cloak.lua:suffix	table: 0EF4B5A8
Loading entities file from memory	/data/general/objects/egos/belt.lua
Stored entities list	object//data/general/objects/egos/belt.lua	table: 0FD2F8B8
Stored entities list	object//data/general/objects/egos/belt.lua:prefix	table: 0E405F40
Stored entities list	object/base//data/general/objects/egos/belt.lua:prefix	table: 0FD2F8B8
Stored entities list	object//data/general/objects/egos/belt.lua:suffix	table: 0E404B40
Stored entities list	object/base//data/general/objects/egos/belt.lua:suffix	table: 0FD2F8B8
Stored entities list	object	table: 0F8588B0
Stored entities list	trap	table: 0E401E90
room generator	function: 0EA64408	is making a room
loaded room	cells	13	13
alloc	cells
room allocated at	13	33	with center	19	39
room generator	function: 0EA64408	is making a room
alloc	simple12x8
room allocated at	20	23	with center	25	26
room generator	function: 0EA660C8	is making a room
alloc	money_vault5x5
Talent resolver for	elven guard	:	T_SHIELD_PUMMEL	=>	1
Talent resolver for	elven guard	:	T_HEAVY_ARMOUR_TRAINING	=>	1
Equipment resolver for	elven guard
Equipment resolver	elven guard	weapon	longsword	nil
Zone made us an equipment according to filter!	iron longsword
Autorequire stats
str	11
 * iron longsword => no drop
Equipment resolver	elven guard	armor	shield	nil
Zone made us an equipment according to filter!	iron shield
Autorequire stats
str	11
fight: 	iron shield	iron longsword	::	nil	OFFHAND
addTmpVal	table: 0E452490	fatigue	6	 :=: 	1	1
addTmpVal	table: 0E452490	combat_armor	2	 :=: 	2	2
addTmpVal	table: 0E452490	combat_def_ranged	4	 :=: 	3	3
addTmpVal	table: 0E452490	combat_def	4	 :=: 	4	4
 * iron shield => no drop
Drops resolver	elven guard	nil	nil	nil
Zone made us a drop according to filter!	iron waraxe
Talent resolver for	mean looking elven guard	:	T_BLEEDING_EDGE	=>	1
Talent resolver for	mean looking elven guard	:	T_HEAVY_ARMOUR_TRAINING	=>	1
Equipment resolver for	mean looking elven guard
Equipment resolver	mean looking elven guard	weapon	longsword	nil
Zone made us an equipment according to filter!	iron longsword
Autorequire stats
str	11
 * iron longsword => no drop
Equipment resolver	mean looking elven guard	armor	shield	nil
Zone made us an equipment according to filter!	iron shield
Autorequire stats
str	11
fight: 	iron shield	iron longsword	::	nil	OFFHAND
addTmpVal	table: 0F25E518	fatigue	6	 :=: 	1	1
addTmpVal	table: 0F25E518	combat_armor	2	 :=: 	2	2
addTmpVal	table: 0F25E518	combat_def_ranged	4	 :=: 	3	3
addTmpVal	table: 0F25E518	combat_def	4	 :=: 	4	4
 * iron shield => no drop
Drops resolver	mean looking elven guard	nil	nil	nil
Zone made us a drop according to filter!	voratun mail armour
Talent resolver for	copperhead snake	:	T_BITE_POISON	=>	1
room allocated at	27	8	with center	29	10
room generator	function: 0EA64408	is making a room
loaded room	cells5	6	13
alloc	cells5
room allocated at	2	3	with center	4	9
room generator	function: 0EA660C8	is making a room
alloc	money_vault5x5
Talent resolver for	elven tempest	:	T_THUNDERSTORM	=>	1
Talent resolver for	elven tempest	:	T_LIGHTNING	=>	2
Talent resolver for	elven tempest	:	T_HEAVY_ARMOUR_TRAINING	=>	1
Equipment resolver for	elven tempest
Equipment resolver	elven tempest	weapon	staff	nil
Zone made us an equipment according to filter!	elm staff
Autorequire stats
mag	11
addTmpVal	table: 0EA491A8	combat_spellcrit	1	 :=: 	1	1
addTmpVal	table: 0EA491A8	combat_spellpower	1	 :=: 	2	2
 * elm staff => no drop
Drops resolver	elven tempest	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.70)
Talent resolver for	elven mage	:	T_SHOCK	=>	1
Talent resolver for	elven mage	:	T_EARTHEN_MISSILES	=>	2
Talent resolver for	elven mage	:	T_HEAVY_ARMOUR_TRAINING	=>	1
Equipment resolver for	elven mage
Equipment resolver	elven mage	weapon	staff	nil
Zone made us an equipment according to filter!	dark staff
Autorequire stats
mag	25
addTmpVal	table: 0EEED268	combat_spellcrit	8	 :=: 	1	1
addTmpValTable	table: 0E0A4038	3	4
addTmpVal	table: 0E0A4038	3	4	 :=: 	2	2
addTmpValTable	table: 0E0A4038	4	4
addTmpVal	table: 0E0A4038	4	4	 :=: 	2	2
addTmpValTable	table: 0E0A4038	5	4
addTmpVal	table: 0E0A4038	5	4	 :=: 	2	2
addTmpValTable	table: 0E0A4038	6	4
addTmpVal	table: 0E0A4038	6	4	 :=: 	2	2
addTmpValTable	table: 0E0A4038	8	4
addTmpVal	table: 0E0A4038	8	4	 :=: 	2	2
addTmpVal	table: 0EEED268	see_invisible	2	 :=: 	3	3
addTmpVal	table: 0EEED268	combat_spellpower	7	 :=: 	4	4
Added unique	mod.class.Object/Kor's Fall	::	1
room allocated at	7	33	with center	9	35
room generator	function: 0EA64408	is making a room
loaded room	cells8	7	7
alloc	cells8
room allocated at	35	39	with center	38	42
room generator	function: 0EA64408	is making a room
alloc	cells8
room allocated at	25	38	with center	28	41
room generator	function: 0EA64408	is making a room
alloc	simple5x7
room allocated at	3	39	with center	5	42
room generator	function: 0EA64408	is making a room
alloc	inner_checkerboard
room allocated at	5	19	with center	9	23
room generator	function: 0EA64408	is making a room
loaded room	big_cells	8	9
alloc	big_cells
room allocated at	34	22	with center	37	26
Begin tunnel	10	table: 0F3608D0
============	25	30	::	true	true	false	false	false	true	true	true
XXX
   
XX 
============	29	12	::	false	true	false	false	false	true	true	true
XXX
   
 X 
============	27	10	::	false	false	true	true	true	false	false	true
  X
X X
  X
============	7	9	::	false	false	false	true	true	false	false	false
   
X X
   
============	9	19	::	true	true	true	false	false	false	true	false
 X 
   
XXX
============	35	42	::	false	false	false	true	true	true	false	false
X  
X X
   
============	36	39	::	false	true	true	false	false	false	true	false
 X 
   
 XX
============	25	41	::	true	false	false	true	true	true	false	false
X  
X X
X  
============	18	45	::	true	true	true	false	false	true	true	true
XXX
   
XXX
============	3	43	::	true	false	true	true	true	true	false	true
X X
X X
X X
============	7	40	::	true	false	false	true	true	false	false	false
   
X X
X  
============	13	40	::	true	false	true	true	true	true	false	true
X X
X X
X X
============	14	33	::	false	true	true	false	false	false	true	false
 X 
   
 XX
============	13	20	::	true	false	true	true	true	false	false	false
   
X X
X X
============	5	25	::	false	false	true	true	true	true	false	true
X X
X X
  X
============	5	20	::	true	false	true	true	true	false	false	false
   
X X
X X
============	35	30	::	false	false	false	false	false	false	true	true
 XX
   
   
Loading tile	terrain/stair_up.png
[MOVE] actor moved without a starting position	brown mold	8	34
[MOVE] actor moved without a starting position	elven tempest	9	35
===== activating sustain	elven tempest	T_THUNDERSTORM
addTmpVal	table: 0EA491A8	mana_regen	-1.2	 :=: 	3	3
[MOVE] actor moved without a starting position	wolf	10	34
Loading tile	npc/canine_w.png
[MOVE] actor moved without a starting position	elven mage	10	36
[MOVE] actor moved without a starting position	elven guard	28	9
[MOVE] actor moved without a starting position	giant brown rat	28	10
[MOVE] actor moved without a starting position	mean looking elven guard	29	9
[MOVE] actor moved without a starting position	copperhead snake	29	10
Loading tile	npc/salmon-snake.png
[MOVE] actor moved without a starting position	giant blue ant	29	11
Loading tile	npc/blue_ant.png
[MOVE] actor moved without a starting position	brown mold	30	10
Talent resolver for	elven guard	:	T_SHIELD_PUMMEL	=>	1
Talent resolver for	elven guard	:	T_HEAVY_ARMOUR_TRAINING	=>	1
Equipment resolver for	elven guard
Equipment resolver	elven guard	weapon	longsword	nil
Zone made us an equipment according to filter!	iron longsword
Autorequire stats
str	11
 * iron longsword => no drop
Equipment resolver	elven guard	armor	shield	nil
Zone made us an equipment according to filter!	iron shield
Autorequire stats
str	11
fight: 	iron shield	iron longsword	::	nil	OFFHAND
addTmpVal	table: 0E0E9728	fatigue	6	 :=: 	1	1
addTmpVal	table: 0E0E9728	combat_armor	2	 :=: 	2	2
addTmpVal	table: 0E0E9728	combat_def_ranged	4	 :=: 	3	3
addTmpVal	table: 0E0E9728	combat_def	4	 :=: 	4	4
 * iron shield => no drop
[MOVE] actor moved without a starting position	elven guard	33	35
Talent resolver for	elven mage	:	T_SHOCK	=>	1
Talent resolver for	elven mage	:	T_EARTHEN_MISSILES	=>	2
Talent resolver for	elven mage	:	T_HEAVY_ARMOUR_TRAINING	=>	1
Equipment resolver for	elven mage
Equipment resolver	elven mage	weapon	staff	nil
Zone made us an equipment according to filter!	elm staff
Autorequire stats
mag	11
addTmpVal	table: 0E0E2518	combat_spellcrit	1	 :=: 	1	1
addTmpValTable	table: 0E0DAEA8	4	9
addTmpVal	table: 0E0DAEA8	4	9	 :=: 	2	2
addTmpVal	table: 0E0E2518	combat_spellpower	1	 :=: 	3	3
 * icy elm staff => no drop
[MOVE] actor moved without a starting position	elven mage	23	27
[MOVE] actor moved without a starting position	giant brown rat	29	42
[MOVE] actor moved without a starting position	giant rabbit	0	47
Talent resolver for	elven tempest	:	T_THUNDERSTORM	=>	1
Talent resolver for	elven tempest	:	T_LIGHTNING	=>	2
Talent resolver for	elven tempest	:	T_HEAVY_ARMOUR_TRAINING	=>	1
Equipment resolver for	elven tempest
Equipment resolver	elven tempest	weapon	staff	nil
Zone made us an equipment according to filter!	elm staff
Autorequire stats
mag	11
addTmpVal	table: 0EFAEF00	combat_spellcrit	1	 :=: 	1	1
addTmpVal	table: 0EFAEF00	combat_spellpower	1	 :=: 	2	2
 * elm staff => no drop
Drops resolver	elven tempest	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.85)
[MOVE] actor moved without a starting position	elven tempest	33	32
===== activating sustain	elven tempest	T_THUNDERSTORM
addTmpVal	table: 0EFAEF00	mana_regen	-1.2	 :=: 	3	3
Talent resolver for	elven guard	:	T_SHIELD_PUMMEL	=>	1
Talent resolver for	elven guard	:	T_HEAVY_ARMOUR_TRAINING	=>	1
Equipment resolver for	elven guard
Equipment resolver	elven guard	weapon	longsword	nil
Zone made us an equipment according to filter!	iron longsword
Autorequire stats
str	11
 * iron longsword => no drop
Equipment resolver	elven guard	armor	shield	nil
Zone made us an equipment according to filter!	steel shield
Autorequire stats
str	16
fight: 	steel shield	iron longsword	::	nil	OFFHAND
addTmpVal	table: 0EFA17B0	fatigue	8	 :=: 	1	1
addTmpVal	table: 0EFA17B0	combat_armor	2	 :=: 	2	2
addTmpVal	table: 0EFA17B0	combat_def_ranged	6	 :=: 	3	3
addTmpVal	table: 0EFA17B0	combat_def	6	 :=: 	4	4
 * steel shield => no drop
[MOVE] actor moved without a starting position	elven guard	32	36
[MOVE] actor moved without a starting position	brown mold	38	41
Talent resolver for	elven guard	:	T_SHIELD_PUMMEL	=>	1
Talent resolver for	elven guard	:	T_HEAVY_ARMOUR_TRAINING	=>	1
Equipment resolver for	elven guard
Equipment resolver	elven guard	weapon	longsword	nil
Zone made us an equipment according to filter!	iron longsword
Autorequire stats
str	11
 * iron longsword => no drop
Equipment resolver	elven guard	armor	shield	nil
Zone made us an equipment according to filter!	voratun shield
Autorequire stats
str	48
fight: 	voratun shield	iron longsword	::	nil	OFFHAND
addTmpVal	table: 0EFAE460	fatigue	14	 :=: 	1	1
addTmpVal	table: 0EFAE460	combat_armor	3	 :=: 	2	2
addTmpVal	table: 0EFAE460	combat_def_ranged	12	 :=: 	3	3
addTmpVal	table: 0EFAE460	combat_def	12	 :=: 	4	4
 * voratun shield => no drop
[MOVE] actor moved without a starting position	elven guard	4	6
Talent resolver for	giant grey mouse	:	T_CRAWL_POISON	=>	1
[MOVE] actor moved without a starting position	giant grey mouse	29	15
Talent resolver for	shining mold	:	T_SPORE_BLIND	=>	1
[MOVE] actor moved without a starting position	shining mold	16	44
[MOVE] actor moved without a starting position	grey mold	7	17
Talent resolver for	elven guard	:	T_SHIELD_PUMMEL	=>	1
Talent resolver for	elven guard	:	T_HEAVY_ARMOUR_TRAINING	=>	1
Equipment resolver for	elven guard
Equipment resolver	elven guard	weapon	longsword	nil
Zone made us an equipment according to filter!	iron longsword
Autorequire stats
str	11
 * iron longsword of accuracy => no drop
Equipment resolver	elven guard	armor	shield	nil
Zone made us an equipment according to filter!	iron shield
Autorequire stats
str	11
fight: 	iron shield	iron longsword of accuracy	::	nil	OFFHAND
addTmpVal	table: 0EA2BFE0	fatigue	6	 :=: 	1	1
addTmpVal	table: 0EA2BFE0	combat_armor	2	 :=: 	2	2
addTmpVal	table: 0EA2BFE0	combat_def_ranged	4	 :=: 	3	3
addTmpVal	table: 0EA2BFE0	combat_def	4	 :=: 	4	4
 * iron shield => no drop
[MOVE] actor moved without a starting position	elven guard	7	43
Talent resolver for	mean looking elven guard	:	T_BLEEDING_EDGE	=>	1
Talent resolver for	mean looking elven guard	:	T_HEAVY_ARMOUR_TRAINING	=>	1
Equipment resolver for	mean looking elven guard
Equipment resolver	mean looking elven guard	weapon	longsword	nil
Zone made us an equipment according to filter!	iron longsword
Autorequire stats
str	11
 * iron longsword => no drop
Equipment resolver	mean looking elven guard	armor	shield	nil
Zone made us an equipment according to filter!	steel shield
Autorequire stats
str	16
fight: 	steel shield	iron longsword	::	nil	OFFHAND
addTmpVal	table: 0F49E698	fatigue	8	 :=: 	1	1
addTmpVal	table: 0F49E698	combat_armor	2	 :=: 	2	2
addTmpVal	table: 0F49E698	combat_def_ranged	6	 :=: 	3	3
addTmpVal	table: 0F49E698	combat_def	6	 :=: 	4	4
 * steel shield => no drop
[MOVE] actor moved without a starting position	mean looking elven guard	27	26
Talent resolver for	mean looking elven guard	:	T_BLEEDING_EDGE	=>	1
Talent resolver for	mean looking elven guard	:	T_HEAVY_ARMOUR_TRAINING	=>	1
Equipment resolver for	mean looking elven guard
Equipment resolver	mean looking elven guard	weapon	longsword	nil
Zone made us an equipment according to filter!	steel longsword
Autorequire stats
str	16
 * steel longsword => no drop
Equipment resolver	mean looking elven guard	armor	shield	nil
Zone made us an equipment according to filter!	iron shield
Autorequire stats
str	11
fight: 	iron shield of fire resistance	steel longsword	::	nil	OFFHAND
addTmpVal	table: 0F49CD70	fatigue	6	 :=: 	1	1
addTmpVal	table: 0F49CD70	combat_def	4	 :=: 	2	2
addTmpVal	table: 0F49CD70	combat_def_ranged	4	 :=: 	3	3
addTmpValTable	table: 0F49D220	3	11
addTmpVal	table: 0F49D220	3	11	 :=: 	4	4
addTmpVal	table: 0F49CD70	combat_armor	2	 :=: 	5	5
 * iron shield of fire resistance => no drop
[MOVE] actor moved without a starting position	mean looking elven guard	7	24
Talent resolver for	mean looking elven guard	:	T_BLEEDING_EDGE	=>	1
Talent resolver for	mean looking elven guard	:	T_HEAVY_ARMOUR_TRAINING	=>	1
Equipment resolver for	mean looking elven guard
Equipment resolver	mean looking elven guard	weapon	longsword	nil
Zone made us an equipment according to filter!	iron longsword
Autorequire stats
str	11
 * iron longsword => no drop
Equipment resolver	mean looking elven guard	armor	shield	nil
Zone made us an equipment according to filter!	iron shield
Autorequire stats
str	11
fight: 	iron shield	iron longsword	::	nil	OFFHAND
addTmpVal	table: 0F4A1E10	fatigue	6	 :=: 	1	1
addTmpVal	table: 0F4A1E10	combat_armor	2	 :=: 	2	2
addTmpVal	table: 0F4A1E10	combat_def_ranged	4	 :=: 	3	3
addTmpVal	table: 0F4A1E10	combat_def	4	 :=: 	4	4
 * iron shield => no drop
Drops resolver	mean looking elven guard	nil	nil	nil
Zone made us a drop according to filter!	linen robe
[MOVE] actor moved without a starting position	mean looking elven guard	29	26
Talent resolver for	green worm mass	:	T_CRAWL_ACID	=>	2
Talent resolver for	green worm mass	:	T_MULTIPLY	=>	1
[MOVE] actor moved without a starting position	green worm mass	6	7
Talent resolver for	elven guard	:	T_SHIELD_PUMMEL	=>	1
Talent resolver for	elven guard	:	T_HEAVY_ARMOUR_TRAINING	=>	1
Equipment resolver for	elven guard
Equipment resolver	elven guard	weapon	longsword	nil
Zone made us an equipment according to filter!	iron longsword
Autorequire stats
str	11
 * iron longsword => no drop
Equipment resolver	elven guard	armor	shield	nil
Zone made us an equipment according to filter!	iron shield
Autorequire stats
str	11
fight: 	acidic iron shield	iron longsword	::	nil	OFFHAND
addTmpVal	table: 0F49A610	fatigue	6	 :=: 	1	1
addTmpVal	table: 0F49A610	combat_def	4	 :=: 	2	2
addTmpVal	table: 0F49A610	combat_def_ranged	4	 :=: 	3	3
addTmpVal	table: 0F49A610	combat_armor	2	 :=: 	4	4
addTmpValTable	table: 0F49AB60	6	11
addTmpVal	table: 0F49AB60	6	11	 :=: 	5	5
 * acidic iron shield => no drop
[MOVE] actor moved without a starting position	elven guard	10	26
Talent resolver for	elven mage	:	T_SHOCK	=>	1
Talent resolver for	elven mage	:	T_EARTHEN_MISSILES	=>	2
Talent resolver for	elven mage	:	T_HEAVY_ARMOUR_TRAINING	=>	1
Equipment resolver for	elven mage
Equipment resolver	elven mage	weapon	staff	nil
Zone made us an equipment according to filter!	ash staff
Autorequire stats
mag	16
addTmpVal	table: 0F1C0B58	combat_spellcrit	2	 :=: 	1	1
addTmpVal	table: 0F1C0B58	combat_spellpower	2	 :=: 	2	2
 * ash staff => no drop
[MOVE] actor moved without a starting position	elven mage	33	38
Talent resolver for	elven tempest	:	T_THUNDERSTORM	=>	1
Talent resolver for	elven tempest	:	T_LIGHTNING	=>	2
Talent resolver for	elven tempest	:	T_HEAVY_ARMOUR_TRAINING	=>	1
Equipment resolver for	elven tempest
Equipment resolver	elven tempest	weapon	staff	nil
Zone made us an equipment according to filter!	elm staff
Autorequire stats
mag	11
addTmpVal	table: 0F1B6590	combat_spellcrit	1	 :=: 	1	1
addTmpVal	table: 0F1B6590	combat_spellpower	1	 :=: 	2	2
 * elm staff => no drop
Drops resolver	elven tempest	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.70)
[MOVE] actor moved without a starting position	elven tempest	4	25
===== activating sustain	elven tempest	T_THUNDERSTORM
addTmpVal	table: 0F1B6590	mana_regen	-1.2	 :=: 	3	3
Talent resolver for	white worm mass	:	T_MULTIPLY	=>	1
Talent resolver for	white worm mass	:	T_CRAWL_POISON	=>	1
[MOVE] actor moved without a starting position	white worm mass	17	44
Loading tile	npc/vermin_worms_white_worm_mass.png
Talent resolver for	elven tempest	:	T_THUNDERSTORM	=>	1
Talent resolver for	elven tempest	:	T_LIGHTNING	=>	2
Talent resolver for	elven tempest	:	T_HEAVY_ARMOUR_TRAINING	=>	1
Equipment resolver for	elven tempest
Equipment resolver	elven tempest	weapon	staff	nil
Zone made us an equipment according to filter!	elm staff
Autorequire stats
mag	11
addTmpVal	table: 0F1B96C8	combat_spellcrit	1	 :=: 	1	1
addTmpVal	table: 0F1B96C8	combat_spellpower	1	 :=: 	2	2
 * elm staff => no drop
[MOVE] actor moved without a starting position	elven tempest	12	46
===== activating sustain	elven tempest	T_THUNDERSTORM
addTmpVal	table: 0F1B96C8	mana_regen	-1.2	 :=: 	3	3
[MOVE] actor moved without a starting position	brown mold	31	18
Talent resolver for	elven guard	:	T_SHIELD_PUMMEL	=>	1
Talent resolver for	elven guard	:	T_HEAVY_ARMOUR_TRAINING	=>	1
Equipment resolver for	elven guard
Equipment resolver	elven guard	weapon	longsword	nil
Zone made us an equipment according to filter!	iron longsword
Autorequire stats
str	11
 * iron longsword => no drop
Equipment resolver	elven guard	armor	shield	nil
Zone made us an equipment according to filter!	iron shield
Autorequire stats
str	11
fight: 	iron shield	iron longsword	::	nil	OFFHAND
addTmpVal	table: 0F1BEDF8	fatigue	6	 :=: 	1	1
addTmpVal	table: 0F1BEDF8	combat_armor	2	 :=: 	2	2
addTmpVal	table: 0F1BEDF8	combat_def_ranged	4	 :=: 	3	3
addTmpVal	table: 0F1BEDF8	combat_def	4	 :=: 	4	4
 * iron shield => no drop
[MOVE] actor moved without a starting position	elven guard	34	39
Talent resolver for	thief	:	T_STEALTH	=>	2
Talent resolver for	thief	:	T_DISARM	=>	2
Inscribing on thief: INFUSION:_WILD_1
Talent resolver for	thief	:	T_LETHALITY	=>	1
Equipment resolver for	thief
Equipment resolver	thief	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
 * iron dagger => no drop
Equipment resolver	thief	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
fight: 	iron dagger	iron dagger	::	nil	MAINHAND
fight: 	iron dagger	iron dagger	::	nil	OFFHAND
 * iron dagger => no drop
Equipment resolver	thief	armor	light	nil
Zone made us an equipment according to filter!	rough leather armour
Autorequire stats
str	10
fight: 	rough leather armour of acid resistance	iron dagger	::	nil	BODY
fight: 	rough leather armour of acid resistance	iron dagger	::	nil	BODY
addTmpVal	table: 0EF384C0	fatigue	6	 :=: 	1	1
addTmpVal	table: 0EF384C0	combat_armor	2	 :=: 	2	2
addTmpValTable	table: 0EF3DDA8	6	12
addTmpVal	table: 0EF3DDA8	6	12	 :=: 	3	3
addTmpVal	table: 0EF384C0	combat_def	1	 :=: 	4	4
 * rough leather armour of acid resistance => no drop
Drops resolver	thief	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.70)
Drops resolver	thief	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.55)
[MOVE] actor moved without a starting position	thief	23	44
Loading tile	npc/humanoid_human_thief.png
===== activating sustain	thief	T_STEALTH
addTmpVal	table: 0EF384C0	stealth	8	 :=: 	5	5
addTmpVal	table: 0EF384C0	lite	-1000	 :=: 	6	6
addTmpVal	table: 0EF384C0	infravision	1	 :=: 	7	7
Talent resolver for	elven tempest	:	T_THUNDERSTORM	=>	1
Talent resolver for	elven tempest	:	T_LIGHTNING	=>	2
Talent resolver for	elven tempest	:	T_HEAVY_ARMOUR_TRAINING	=>	1
Equipment resolver for	elven tempest
Equipment resolver	elven tempest	weapon	staff	nil
Zone made us an equipment according to filter!	yew staff
Autorequire stats
mag	24
addTmpVal	table: 0EF717B0	combat_spellcrit	3	 :=: 	1	1
addTmpVal	table: 0EF717B0	combat_spellpower	3	 :=: 	2	2
 * yew staff => no drop
Drops resolver	elven tempest	nil	nil	nil
Zone made us a drop according to filter!	linen cloak
Drops resolver	elven tempest	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.55)
[MOVE] actor moved without a starting position	elven tempest	25	29
===== activating sustain	elven tempest	T_THUNDERSTORM
addTmpVal	table: 0EF717B0	mana_regen	-1.2	 :=: 	3	3
Talent resolver for	mean looking elven guard	:	T_BLEEDING_EDGE	=>	1
Talent resolver for	mean looking elven guard	:	T_HEAVY_ARMOUR_TRAINING	=>	1
Equipment resolver for	mean looking elven guard
Equipment resolver	mean looking elven guard	weapon	longsword	nil
Zone made us an equipment according to filter!	iron longsword
Autorequire stats
str	11
 * iron longsword => no drop
Equipment resolver	mean looking elven guard	armor	shield	nil
Zone made us an equipment according to filter!	iron shield
Autorequire stats
str	11
fight: 	iron shield	iron longsword	::	nil	OFFHAND
addTmpVal	table: 0F56D720	fatigue	6	 :=: 	1	1
addTmpVal	table: 0F56D720	combat_armor	2	 :=: 	2	2
addTmpVal	table: 0F56D720	combat_def_ranged	4	 :=: 	3	3
addTmpVal	table: 0F56D720	combat_def	4	 :=: 	4	4
 * iron shield => no drop
[MOVE] actor moved without a starting position	mean looking elven guard	32	38
Talent resolver for	elven mage	:	T_SHOCK	=>	1
Talent resolver for	elven mage	:	T_EARTHEN_MISSILES	=>	2
Talent resolver for	elven mage	:	T_HEAVY_ARMOUR_TRAINING	=>	1
Equipment resolver for	elven mage
Equipment resolver	elven mage	weapon	staff	nil
Zone made us an equipment according to filter!	elm staff
Autorequire stats
mag	11
addTmpVal	table: 0F56AC78	combat_spellcrit	1	 :=: 	1	1
addTmpVal	table: 0F56AC78	combat_spellpower	1	 :=: 	2	2
 * elm staff => no drop
[MOVE] actor moved without a starting position	elven mage	28	47
[MOVE] actor moved without a starting position	giant crystal rat	33	42
Loading tile	npc/vermin_rodent_giant_crystal_rat.png
Talent resolver for	mean looking elven guard	:	T_BLEEDING_EDGE	=>	1
Talent resolver for	mean looking elven guard	:	T_HEAVY_ARMOUR_TRAINING	=>	1
Equipment resolver for	mean looking elven guard
Equipment resolver	mean looking elven guard	weapon	longsword	nil
Zone made us an equipment according to filter!	iron longsword
Autorequire stats
str	11
 * iron longsword => no drop
Equipment resolver	mean looking elven guard	armor	shield	nil
Zone made us an equipment according to filter!	iron shield
Autorequire stats
str	11
fight: 	iron shield of lightning resistance	iron longsword	::	nil	OFFHAND
addTmpVal	table: 0FC271D0	fatigue	6	 :=: 	1	1
addTmpVal	table: 0FC271D0	combat_def	4	 :=: 	2	2
addTmpVal	table: 0FC271D0	combat_def_ranged	4	 :=: 	3	3
addTmpValTable	table: 0FC21118	5	11
addTmpVal	table: 0FC21118	5	11	 :=: 	4	4
addTmpVal	table: 0FC271D0	combat_armor	2	 :=: 	5	5
 * iron shield of lightning resistance => no drop
[MOVE] actor moved without a starting position	mean looking elven guard	4	7
[MOVE] actor moved without a starting position	giant brown rat	27	41
Loading tile	object/lite_brass.png
Loading tile	object/axe_iron.png
Loading tile	object/wizardhat_cashmere.png
Loading tile	object/boots_rough.png
Loading tile	terrain/granite_wall2_16.png
Loading tile	terrain/granite_wall2_2.png
Loading tile	terrain/granite_wall2_17.png
Not gone east, no backup guardian
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Sparky	Sparky
Adding entity	191	after	191
[MUSIC] playing	Swashing the buck.ogg	userdata: 100C0408	 :: current ? 	true
2 frames in 1.53 seconds = 1.30719 FPS (3 keyframes)
Updating zone name	Rhaloren Camp (2)
25 frames in 1.032 seconds = 24.2248 FPS (574 keyframes)
AI took for target	9259	copperhead snake	::	9254	mean looking elven guard	1	<	400
copperhead snake	9259	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_BITE_POISON
USING	table: 0990FF48	Poisonous Bite
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.638178) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	mean looking elven guard	 :: 	8.9344926440579	10	2	::	3
checkHit	49	11.05
=> chance to hit	95
[ATTACK] raw dam	8.9344926440579	versus	2	with APR	10
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	24
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[SPELL CRIT %]	2
[PROJECTOR] starting dam	4.6666666666667
[PROJECTOR] after difficulty dam	4.6666666666667
[PROJECTOR] res	0	1	 on dam	4.6666666666667
[PROJECTOR] after resists dam	4.6666666666667
[PROJECTOR] final dam	4.6666666666667
AI took for target	9272	elven tempest	::	9267	brown mold	2	<	400
elven tempest	9272	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
USING	table: 0D460750	Lightning
[SPELL CRIT %]	2
[PROJECTOR] starting dam	26.666666666667
[PROJECTOR] after difficulty dam	26.666666666667
[PROJECTOR] res	0	1	 on dam	26.666666666667
[PROJECTOR] after resists dam	26.666666666667
[PROJECTOR] final dam	26.666666666667
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(12.000000) talent_mod(1.000000)
[ATTACK] to 	elven tempest	 :: 	4.5941125496954	3	0	::	1
checkHit	26	-0.7
=> chance to hit	95
[ATTACK] raw dam	4.5941125496954	versus	0	with APR	3
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] final dam	5
AI took for target	9280	elven mage	::	9277	wolf	4	<	400
elven mage	9280	dumb ai talents can use	Shock	T_SHOCK
elven mage	9280	dumb ai talents can use	Earthen Missiles	T_EARTHEN_MISSILES
dumb ai uses	T_SHOCK
USING	table: 0D4609A8	Shock
[SPELL CRIT %]	9
Adding entity	9382	after	9280
AI took for target	9246	elven guard	::	9251	giant brown rat	1	<	400
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.793296) totstat(30.000000) talent_mod(1.000000)
[ATTACK] to 	giant brown rat	 :: 	11.899438184515	2	1	::	1
checkHit	11	4.15
=> chance to hit	72.659990520736
[ATTACK] raw dam	11.899438184515	versus	1	with APR	2
[ATTACK] after range	14
[PHYS CRIT %]	2.5
[ATTACK] after crit	14
[ATTACK] after mult	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	0	1	 on dam	14
[PROJECTOR] after resists dam	14
[PROJECTOR] final dam	14
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.869328) totstat(17.000000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	7.3892881804317	10	2	::	1
checkHit	22	11.05
=> chance to hit	82.118402730231
[ATTACK] raw dam	7.3892881804317	versus	2	with APR	10
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] final dam	8
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
mean looking elven guard	9254	dumb ai talents can use	Bleeding Edge	T_BLEEDING_EDGE
dumb ai uses	T_BLEEDING_EDGE
USING	table: 0D5E75F8	Bleeding Edge
[TALENT WEAPON MULT]	1	1	1.7	0	1.31304951685
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.869328) totstat(30.000000) talent_mod(1.000000)
[ATTACK] to 	copperhead snake	 :: 	13.039920318409	2	2	::	1.31304951685
checkHit	11	12
=> chance to hit	45.860731484177
AI took for target	9282	elven guard	::	9358	giant brown rat	72	<	400
AI took for target	9293	elven guard	::	9358	giant brown rat	50	<	400
AI took for target	9297	elven guard	::	9319	green worm mass	5	<	400
AI took for target	9333	elven guard	::	9353	giant crystal rat	10	<	400
AI took for target	9354	mean looking elven guard	::	9319	green worm mass	4	<	400
AI took for target	9358	giant brown rat	::	9293	elven guard	32	<	400
[PROJECTOR] starting dam	27
[PROJECTOR] after difficulty dam	27
[PROJECTOR] res	0	1	 on dam	28.08
[PROJECTOR] after resists dam	28.08
[PROJECTOR] final dam	28.08
checkHit	34	4.55
=> chance to hit	95
addTmpVal	table: 0EA44AB8	dazed	1	 :=: 	1	1
AI took for target	9319	green worm mass	::	9354	mean looking elven guard	1	<	400
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.452982) totstat(16.000000) talent_mod(1.000000)
[ATTACK] to 	mean looking elven guard	 :: 	3.6238577025078	100	2	::	1
checkHit	22	10.7
=> chance to hit	82.837960343874
[ATTACK] raw dam	3.6238577025078	versus	2	with APR	100
[ATTACK] after range	3
[PHYS CRIT %]	1
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] final dam	3
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.638178) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	mean looking elven guard	 :: 	8.9344926440579	10	2	::	1
checkHit	49	11.05
=> chance to hit	95
[ATTACK] raw dam	8.9344926440579	versus	2	with APR	10
[ATTACK] after range	9
[PHYS CRIT %]	1
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(18.000000) talent_mod(1.000000)
[ATTACK] to 	elven tempest	 :: 	6.8911688245431	10	0	::	1
checkHit	23	-0.7
=> chance to hit	95
[ATTACK] raw dam	6.8911688245431	versus	0	with APR	10
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] final dam	7
[SPELL CRIT %]	2
[PROJECTOR] starting dam	4.3333333333333
[PROJECTOR] after difficulty dam	4.3333333333333
[PROJECTOR] res	0	1	 on dam	4.3333333333333
[PROJECTOR] after resists dam	4.3333333333333
[PROJECTOR] final dam	4.3333333333333
AI took for target	9272	elven tempest	::	9267	brown mold	2	<	400
[ATTACK] attacking with	elm staff
[COMBAT DAMAGE] power(0.736656) totstat(22.000000) talent_mod(1.000000)
[ATTACK] to 	brown mold	 :: 	8.1032194605994	2	1	::	1
checkHit	4	3.8
=> chance to hit	50.860017176192
elven mage	9280	dumb ai talents can use	Earthen Missiles	T_EARTHEN_MISSILES
dumb ai uses	T_EARTHEN_MISSILES
USING	table: 0D5E81D8	Earthen Missiles
[SPELL CRIT %]	9
Adding entity	9383	after	9280
[SPELL CRIT %]	9
Adding entity	9384	after	9280
[PROJECTOR] starting dam	12.835323257255
[PROJECTOR] after difficulty dam	12.835323257255
[PROJECTOR] res	0	1	 on dam	12.835323257255
[PROJECTOR] after resists dam	12.835323257255
[PROJECTOR] final dam	12.835323257255
removeTempVal	dazed	1	 :=: 	1
delTmpVal	dazed	1
[PROJECTOR] starting dam	2.1392205428758
[PROJECTOR] after difficulty dam	2.1392205428758
[PROJECTOR] res	0	1	 on dam	2.1392205428758
[PROJECTOR] after resists dam	2.1392205428758
[PROJECTOR] final dam	2.1392205428758
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.869328) totstat(17.000000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	7.3892881804317	10	2	::	1
checkHit	22	11.05
=> chance to hit	82.118402730231
[ATTACK] raw dam	7.3892881804317	versus	2	with APR	10
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] final dam	7
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(16.000000) talent_mod(1.000000)
[ATTACK] to 	mean looking elven guard	 :: 	6.1254833995939	10	2	::	1
checkHit	22	11.05
=> chance to hit	82.118402730231
[ATTACK] raw dam	6.1254833995939	versus	2	with APR	10
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.765685) totstat(48.000000) talent_mod(1.000000)
[ATTACK] to 	green worm mass	 :: 	18.376450198782	2	1	::	1
checkHit	18	3.8
=> chance to hit	88.381536598043
[ATTACK] raw dam	18.376450198782	versus	1	with APR	2
[ATTACK] after range	20
[PHYS CRIT %]	2.5
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	20
[PROJECTOR] after resists dam	20
[PROJECTOR] final dam	20
AI took for target	9353	giant crystal rat	::	9333	elven guard	2	<	400
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.869328) totstat(18.000000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	7.8239521910453	10	2	::	1
checkHit	24	10.7
=> chance to hit	86.735592102602
[ATTACK] raw dam	7.8239521910453	versus	2	with APR	10
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] final dam	8
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.869328) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	green worm mass	 :: 	12.170592297182	2	1	::	1
checkHit	10	3.8
=> chance to hit	70.951501454263
[ATTACK] raw dam	12.170592297182	versus	1	with APR	2
[ATTACK] after range	12
[PHYS CRIT %]	2.5
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	0	1	 on dam	12
[PROJECTOR] after resists dam	12
[PROJECTOR] final dam	12
[PROJECTOR] starting dam	12.835323257255
[PROJECTOR] after difficulty dam	12.835323257255
[PROJECTOR] res	0	1	 on dam	12.835323257255
[PROJECTOR] after resists dam	12.835323257255
[PROJECTOR] final dam	12.835323257255
[PROJECTOR] starting dam	2.1392205428758
[PROJECTOR] after difficulty dam	2.1392205428758
[PROJECTOR] res	0	1	 on dam	2.1392205428758
[PROJECTOR] after resists dam	2.1392205428758
[PROJECTOR] final dam	2.1392205428758
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.793296) totstat(30.000000) talent_mod(1.000000)
[ATTACK] to 	giant brown rat	 :: 	11.899438184515	2	1	::	1
checkHit	11	4.15
=> chance to hit	72.659990520736
[ATTACK] raw dam	11.899438184515	versus	1	with APR	2
[ATTACK] after range	16
[PHYS CRIT %]	2.5
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	0	1	 on dam	16
[PROJECTOR] after resists dam	16
[PROJECTOR] final dam	16
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.638178) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	mean looking elven guard	 :: 	8.9344926440579	10	2	::	1
checkHit	49	11.05
=> chance to hit	95
[ATTACK] raw dam	8.9344926440579	versus	2	with APR	10
[ATTACK] after range	9
[PHYS CRIT %]	1
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[PROJECTOR] starting dam	4.2784410857515
[PROJECTOR] after difficulty dam	4.2784410857515
[PROJECTOR] res	0	1	 on dam	4.2784410857515
[PROJECTOR] after resists dam	4.2784410857515
[PROJECTOR] final dam	4.2784410857515
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(12.000000) talent_mod(1.000000)
[ATTACK] to 	elven tempest	 :: 	4.5941125496954	3	0	::	1
checkHit	26	-0.7
=> chance to hit	95
[ATTACK] raw dam	4.5941125496954	versus	0	with APR	3
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] final dam	5
[SPELL CRIT %]	2
[PROJECTOR] starting dam	6.6666666666667
[PROJECTOR] after difficulty dam	6.6666666666667
[PROJECTOR] res	0	1	 on dam	6.6666666666667
[PROJECTOR] after resists dam	6.6666666666667
[PROJECTOR] final dam	6.6666666666667
[ATTACK] attacking with	elm staff
[COMBAT DAMAGE] power(0.736656) totstat(22.000000) talent_mod(1.000000)
[ATTACK] to 	brown mold	 :: 	8.1032194605994	2	1	::	1
checkHit	4	3.8
=> chance to hit	50.860017176192
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.869328) totstat(17.000000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	7.3892881804317	10	2	::	1
checkHit	22	11.05
=> chance to hit	82.118402730231
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.869328) totstat(30.000000) talent_mod(1.000000)
[ATTACK] to 	copperhead snake	 :: 	13.039920318409	2	2	::	1
checkHit	11	12
=> chance to hit	45.860731484177
[ATTACK] raw dam	13.039920318409	versus	2	with APR	2
[ATTACK] after range	14
[PHYS CRIT %]	2.5
[ATTACK] after crit	14
[ATTACK] after mult	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	0	1	 on dam	14
[PROJECTOR] after resists dam	14
[PROJECTOR] final dam	14
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.915542) totstat(34.000000) talent_mod(1.000000)
[ATTACK] to 	giant brown rat	 :: 	15.564209797599	2	1	::	1
checkHit	14	4.15
=> chance to hit	79.776051109913
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.892820) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	giant crystal rat	 :: 	12.499484522386	2	4	::	1
checkHit	10	5.5
=> chance to hit	66.136800223497
[ATTACK] raw dam	12.499484522386	versus	4	with APR	2
[ATTACK] after range	11
[PHYS CRIT %]	2.5
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	1.6875343997215	0.98312465600279	 on dam	11
[PROJECTOR] after resists dam	10.814371216031
[PROJECTOR] final dam	10.814371216031
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.869328) totstat(18.000000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	7.8239521910453	10	2	::	1
checkHit	24	10.7
=> chance to hit	86.735592102602
[ATTACK] raw dam	7.8239521910453	versus	2	with APR	10
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] final dam	7
AI took for target	9259	copperhead snake	::	9254	mean looking elven guard	1	<	400
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.638178) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	mean looking elven guard	 :: 	8.9344926440579	10	2	::	1
checkHit	49	11.05
=> chance to hit	95
[ATTACK] raw dam	8.9344926440579	versus	2	with APR	10
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] final dam	8
checkHit	6.5	8
=> chance to hit	43.930215964639
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.869328) totstat(17.000000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	7.3892881804317	10	2	::	1
checkHit	22	13.75
=> chance to hit	76.126286879249
[ATTACK] raw dam	7.3892881804317	versus	2	with APR	10
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	10.5
[ATTACK] after mult	10.5
[PROJECTOR] starting dam	10.5
[PROJECTOR] after difficulty dam	10.5
[PROJECTOR] res	0	1	 on dam	10.5
[PROJECTOR] after resists dam	10.5
[PROJECTOR] final dam	10.5
Particle emitter error f827388 (1): attempt to call a number value
L(e1ec0b8) Particle updater error f827388 (24, 28): attempt to index a number value
Particle emitter error f827388 (1): attempt to call a number value
L(e1ec0b8) Particle updater error f827388 (24, 28): attempt to index a number value
24 frames in 1.036 seconds = 23.166 FPS (30 keyframes)
Particle emitter error f827388 (1): attempt to call a number value
L(e1ec0b8) Particle updater error f827388 (24, 28): attempt to index a number value
Particle emitter error f827388 (1): attempt to call a number value
L(e1ec0b8) Particle updater error f827388 (24, 28): attempt to index a number value
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.793296) totstat(30.000000) talent_mod(1.000000)
[ATTACK] to 	giant brown rat	 :: 	11.899438184515	2	1	::	1
checkHit	11	4.15
=> chance to hit	72.659990520736
[ATTACK] raw dam	11.899438184515	versus	1	with APR	2
[ATTACK] after range	12
[PHYS CRIT %]	2.5
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	0	1	 on dam	12
[PROJECTOR] after resists dam	12
[PROJECTOR] final dam	12
[PROJECTOR] starting dam	4.2784410857515
[PROJECTOR] after difficulty dam	4.2784410857515
[PROJECTOR] res	0	1	 on dam	4.2784410857515
[PROJECTOR] after resists dam	4.2784410857515
[PROJECTOR] final dam	4.2784410857515
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(12.000000) talent_mod(1.000000)
[ATTACK] to 	elven tempest	 :: 	4.5941125496954	3	0	::	1
checkHit	26	-0.7
=> chance to hit	95
[ATTACK] raw dam	4.5941125496954	versus	0	with APR	3
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] final dam	5
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.638178) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	mean looking elven guard	 :: 	8.9344926440579	10	2	::	1
checkHit	49	11.05
=> chance to hit	95
[ATTACK] raw dam	8.9344926440579	versus	2	with APR	10
[ATTACK] after range	9
[PHYS CRIT %]	1
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(18.000000) talent_mod(1.000000)
[ATTACK] to 	elven tempest	 :: 	6.8911688245431	10	0	::	1
checkHit	23	-0.7
=> chance to hit	95
[SPELL CRIT %]	2
[PROJECTOR] starting dam	6.6666666666667
[PROJECTOR] after difficulty dam	6.6666666666667
[PROJECTOR] res	0	1	 on dam	6.6666666666667
[PROJECTOR] after resists dam	6.6666666666667
[PROJECTOR] final dam	6.6666666666667
elven tempest	9272	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
USING	table: 0D460750	Lightning
[SPELL CRIT %]	2
[PROJECTOR] starting dam	24.666666666667
[PROJECTOR] after difficulty dam	24.666666666667
[PROJECTOR] res	0	1	 on dam	24.666666666667
[PROJECTOR] after resists dam	24.666666666667
[PROJECTOR] final dam	24.666666666667
elven mage	9280	dumb ai talents can use	Shock	T_SHOCK
dumb ai uses	T_SHOCK
USING	table: 0D4609A8	Shock
[SPELL CRIT %]	9
Adding entity	9385	after	9280
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	0	1	 on dam	26
[PROJECTOR] after resists dam	26
[PROJECTOR] final dam	26
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.869328) totstat(30.000000) talent_mod(1.000000)
[ATTACK] to 	copperhead snake	 :: 	13.039920318409	2	2	::	1
checkHit	11	12
=> chance to hit	45.860731484177
AI took for target	9264	brown mold	::	9254	mean looking elven guard	2	<	400
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(16.000000) talent_mod(1.000000)
[ATTACK] to 	mean looking elven guard	 :: 	6.1254833995939	10	2	::	1
checkHit	22	11.05
=> chance to hit	82.118402730231
[ATTACK] raw dam	6.1254833995939	versus	2	with APR	10
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.915542) totstat(34.000000) talent_mod(1.000000)
[ATTACK] to 	giant brown rat	 :: 	15.564209797599	2	1	::	1
checkHit	14	4.15
=> chance to hit	79.776051109913
[ATTACK] raw dam	15.564209797599	versus	1	with APR	2
[ATTACK] after range	20
[PHYS CRIT %]	2.5
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	20
[PROJECTOR] after resists dam	20
[PROJECTOR] final dam	20
AI took for target	9333	elven guard	::	9353	giant crystal rat	2	<	400
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.892820) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	giant crystal rat	 :: 	12.499484522386	2	4	::	1
checkHit	10	5.5
=> chance to hit	66.136800223497
[ATTACK] raw dam	12.499484522386	versus	4	with APR	2
[ATTACK] after range	14
[PHYS CRIT %]	2.5
[ATTACK] after crit	14
[ATTACK] after mult	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	1.6875343997215	0.98312465600279	 on dam	14
[PROJECTOR] after resists dam	13.763745184039
[PROJECTOR] final dam	13.763745184039
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] final dam	5
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.869328) totstat(18.000000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	7.8239521910453	10	2	::	1
checkHit	24	10.7
=> chance to hit	86.735592102602
[ATTACK] raw dam	7.8239521910453	versus	2	with APR	10
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] final dam	8
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.869328) totstat(17.000000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	7.3892881804317	10	2	::	1
checkHit	22	11.05
=> chance to hit	82.118402730231
[ATTACK] raw dam	7.3892881804317	versus	2	with APR	10
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] final dam	7
checkHit	6.5	8
=> chance to hit	43.930215964639
AI took for target	9358	giant brown rat	::	9293	elven guard	2	<	400
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.869328) totstat(17.000000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	7.3892881804317	10	2	::	1
checkHit	22	13.75
=> chance to hit	76.126286879249
[ATTACK] raw dam	7.3892881804317	versus	2	with APR	10
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] final dam	7
24 frames in 1.001 seconds = 23.976 FPS (32 keyframes)
AI took for target	9246	elven guard	::	9251	giant brown rat	1	<	400
elven guard	9246	dumb ai talents can use	Shield Pummel	T_SHIELD_PUMMEL
dumb ai uses	T_SHIELD_PUMMEL
USING	table: 0D60DD68	Shield Pummel
[TALENT WEAPON MULT]	1	1	1.7	0	1.31304951685
[COMBAT DAMAGE] power(0.958947) totstat(30.000000) talent_mod(1.000000)
[ATTACK] to 	giant brown rat	 :: 	14.384199576606	0	1	::	1.31304951685
checkHit	11	4.15
=> chance to hit	72.659990520736
[ATTACK] raw dam	14.384199576606	versus	1	with APR	0
[ATTACK] after range	14
[PHYS CRIT %]	2.5
[ATTACK] after crit	14
[ATTACK] after mult	18.3826932359
[PROJECTOR] starting dam	18.3826932359
[PROJECTOR] after difficulty dam	18.3826932359
[PROJECTOR] res	0	1	 on dam	18.3826932359
[PROJECTOR] after resists dam	18.3826932359
[PROJECTOR] final dam	18.3826932359
[TALENT WEAPON MULT]	1	1.2	2.1	0	1.60249223595
[COMBAT DAMAGE] power(0.958947) totstat(30.000000) talent_mod(1.000000)
[ATTACK] to 	giant brown rat	 :: 	14.384199576606	0	1	::	1.60249223595
checkHit	11	4.15
=> chance to hit	72.659990520736
[ATTACK] raw dam	14.384199576606	versus	1	with APR	0
[ATTACK] after range	13
[PHYS CRIT %]	2.5
[ATTACK] after crit	13
[ATTACK] after mult	20.83239906735
checkHit	11	7.7
=> chance to hit	62.385164096709
addTmpVal	table: 0F266B50	stunned	1	 :=: 	1	1
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.638178) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	mean looking elven guard	 :: 	8.9344926440579	10	2	::	1
checkHit	49	11.05
=> chance to hit	95
[ATTACK] raw dam	8.9344926440579	versus	2	with APR	10
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] final dam	8
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.869328) totstat(30.000000) talent_mod(1.000000)
[ATTACK] to 	copperhead snake	 :: 	13.039920318409	2	2	::	1
checkHit	11	12
=> chance to hit	45.860731484177
[ATTACK] raw dam	13.039920318409	versus	2	with APR	2
[ATTACK] after range	13
[PHYS CRIT %]	2.5
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	0	1	 on dam	13
[PROJECTOR] after resists dam	13
[PROJECTOR] final dam	13
[SPELL CRIT %]	2
[PROJECTOR] starting dam	3.6666666666667
[PROJECTOR] after difficulty dam	3.6666666666667
[PROJECTOR] res	0	1	 on dam	3.6666666666667
[PROJECTOR] after resists dam	3.6666666666667
[PROJECTOR] final dam	3.6666666666667
elven tempest	9290	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
USING	table: 0D460750	Lightning
[SPELL CRIT %]	2
[PROJECTOR] starting dam	34
[PROJECTOR] after difficulty dam	34
[PROJECTOR] res	5.3574595830537	0.94642540416946	 on dam	34
[PROJECTOR] after resists dam	32.178463741762
[PROJECTOR] final dam	32.178463741762
[PROJECTOR] starting dam	34
[PROJECTOR] after difficulty dam	34
[PROJECTOR] res	0	1	 on dam	34
[PROJECTOR] after resists dam	34
[PROJECTOR] final dam	34
elven guard	9293	dumb ai talents can use	Shield Pummel	T_SHIELD_PUMMEL
dumb ai uses	T_SHIELD_PUMMEL
USING	table: 0D60DD68	Shield Pummel
[TALENT WEAPON MULT]	1	1	1.7	0	1.31304951685
[COMBAT DAMAGE] power(1.094427) totstat(34.000000) talent_mod(1.000000)
[ATTACK] to 	giant brown rat	 :: 	18.605262246999	0	1	::	1.31304951685
checkHit	14	4.15
=> chance to hit	79.776051109913
[ATTACK] raw dam	18.605262246999	versus	1	with APR	0
[ATTACK] after range	18
[PHYS CRIT %]	3
[ATTACK] after crit	18
[ATTACK] after mult	23.634891303299
[PROJECTOR] starting dam	23.634891303299
[PROJECTOR] after difficulty dam	23.634891303299
[PROJECTOR] res	0	1	 on dam	23.634891303299
[PROJECTOR] after resists dam	23.634891303299
[PROJECTOR] final dam	23.634891303299
[TALENT WEAPON MULT]	1	1.2	2.1	0	1.60249223595
[COMBAT DAMAGE] power(1.094427) totstat(34.000000) talent_mod(1.000000)
[ATTACK] to 	giant brown rat	 :: 	18.605262246999	0	1	::	1.60249223595
checkHit	14	4.15
=> chance to hit	79.776051109913
[ATTACK] raw dam	18.605262246999	versus	1	with APR	0
[ATTACK] after range	19
[PHYS CRIT %]	3
[ATTACK] after crit	28.5
[ATTACK] after mult	45.671028724574
checkHit	14	7.7
=> chance to hit	71.218760440396
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.892820) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	giant crystal rat	 :: 	12.499484522386	2	4	::	1
checkHit	10	5.5
=> chance to hit	66.136800223497
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.869328) totstat(18.000000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	7.8239521910453	10	2	::	1
checkHit	24	10.7
=> chance to hit	86.735592102602
[ATTACK] raw dam	7.8239521910453	versus	2	with APR	10
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] final dam	7
checkHit	6.5	8
=> chance to hit	43.930215964639
copperhead snake	9259	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_BITE_POISON
USING	table: 0990FF48	Poisonous Bite
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.638178) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	mean looking elven guard	 :: 	8.9344926440579	10	2	::	3
checkHit	49	11.05
=> chance to hit	95
[ATTACK] raw dam	8.9344926440579	versus	2	with APR	10
[ATTACK] after range	9
[PHYS CRIT %]	1
[ATTACK] after crit	9
[ATTACK] after mult	27
[PROJECTOR] starting dam	4.5
[PROJECTOR] after difficulty dam	4.5
[PROJECTOR] res	0	1	 on dam	4.5
[PROJECTOR] after resists dam	4.5
[PROJECTOR] final dam	4.5
[PROJECTOR] starting dam	8.8333333333333
[PROJECTOR] after difficulty dam	8.8333333333333
[PROJECTOR] res	0	1	 on dam	8.8333333333333
[PROJECTOR] after resists dam	8.8333333333333
[PROJECTOR] final dam	8.8333333333333
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.869328) totstat(30.000000) talent_mod(1.000000)
[ATTACK] to 	copperhead snake	 :: 	13.039920318409	2	2	::	1
checkHit	11	12
=> chance to hit	45.860731484177
[ATTACK] raw dam	13.039920318409	versus	2	with APR	2
[ATTACK] after range	15
[PHYS CRIT %]	2.5
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15
[PROJECTOR] after resists dam	15
[PROJECTOR] final dam	15
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(12.600000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	4.8238181771802	7	2	::	1
checkHit	22	11.05
=> chance to hit	82.118402730231
[ATTACK] raw dam	4.8238181771802	versus	2	with APR	7
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	1.2506226167899	0.9874937738321	 on dam	5
[PROJECTOR] after resists dam	4.9374688691605
[PROJECTOR] final dam	4.9374688691605
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(16.000000) talent_mod(1.000000)
[ATTACK] to 	mean looking elven guard	 :: 	6.1254833995939	10	2	::	1
checkHit	22	11.05
=> chance to hit	82.118402730231
[ATTACK] raw dam	6.1254833995939	versus	2	with APR	10
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
AI took for target	9282	elven guard	::	9288	giant brown rat	4	<	400
AI took for target	9288	giant brown rat	::	9293	elven guard	1	<	400
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.869328) totstat(14.000000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	6.0852961485908	10	2	::	1
checkHit	21	13.75
=> chance to hit	73.678909940929
[ATTACK] raw dam	6.0852961485908	versus	2	with APR	10
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
elven guard	9333	dumb ai talents can use	Shield Pummel	T_SHIELD_PUMMEL
dumb ai uses	T_SHIELD_PUMMEL
USING	table: 0D60DD68	Shield Pummel
[TALENT WEAPON MULT]	1	1	1.7	0	1.31304951685
[COMBAT DAMAGE] power(0.958947) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	giant crystal rat	 :: 	13.425252938166	0	4	::	1.31304951685
checkHit	10	5.5
=> chance to hit	66.136800223497
[ATTACK] raw dam	13.425252938166	versus	4	with APR	0
[ATTACK] after range	9
[PHYS CRIT %]	2.5
[ATTACK] after crit	9
[ATTACK] after mult	11.81744565165
[PROJECTOR] starting dam	11.81744565165
[PROJECTOR] after difficulty dam	11.81744565165
[PROJECTOR] res	1.6875343997215	0.98312465600279	 on dam	11.81744565165
[PROJECTOR] after resists dam	11.61802219111
[PROJECTOR] final dam	11.61802219111
[TALENT WEAPON MULT]	1	1.2	2.1	0	1.60249223595
[COMBAT DAMAGE] power(0.958947) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	giant crystal rat	 :: 	13.425252938166	0	4	::	1.60249223595
checkHit	10	5.5
=> chance to hit	66.136800223497
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.869328) totstat(18.000000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	7.8239521910453	10	2	::	1
checkHit	24	10.7
=> chance to hit	86.735592102602
[ATTACK] raw dam	7.8239521910453	versus	2	with APR	10
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] final dam	8
checkHit	6.5	8
=> chance to hit	43.930215964639
223 ticks  in 10.013 seconds = 22.271 TPS
24 frames in 1.002 seconds = 23.9521 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
[LOG]	Sparky casts Lightning.
USING	table: 0D460750	Lightning
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
24 frames in 1.035 seconds = 23.1884 FPS (31 keyframes)
[SPELL CRIT %]	2.6
[PROJECTOR] starting dam	69
[PROJECTOR] after difficulty dam	69
[PROJECTOR] res	0	1	 on dam	69
[PROJECTOR] after resists dam	69
[PROJECTOR] final dam	69
[LOG]	#{bold}#Sparky killed giant blue ant!#{normal}#
[PROJECTOR] starting dam	69
[PROJECTOR] after difficulty dam	69
[PROJECTOR] res	6.407057156299	0.93592942843701	 on dam	69
[PROJECTOR] after resists dam	64.579130562154
[PROJECTOR] final dam	64.579130562154
[PROJECTOR] starting dam	69
[PROJECTOR] after difficulty dam	69
[PROJECTOR] res	0	1	 on dam	69
[PROJECTOR] after resists dam	69
[PROJECTOR] final dam	69
[LOG]	#{bold}#Sparky killed brown mold!#{normal}#
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.638178) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	mean looking elven guard	 :: 	8.9344926440579	10	2	::	1
checkHit	49	11.05
=> chance to hit	95
[ATTACK] raw dam	8.9344926440579	versus	2	with APR	10
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] final dam	8
[LOG]	Sparky hits copperhead snake for #ROYAL_BLUE#64.58 lightning damage#LAST#.
[LOG]	Sparky hits giant blue ant for #ROYAL_BLUE#69.00 lightning damage#LAST#.
[LOG]	Sparky hits brown mold for #ROYAL_BLUE#69.00 lightning damage#LAST#.
[LOG]	Copperhead snake hits mean looking elven guard for #aaaaaa#8.00 physical damage#LAST#.
Loaded texture for particles: /data/gfx/attacks/attack_white_18.png => 281
AI took for target	9246	elven guard	::	9259	copperhead snake	2	<	400
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.793296) totstat(30.000000) talent_mod(1.000000)
[ATTACK] to 	copperhead snake	 :: 	11.899438184515	2	2	::	1
checkHit	11	12
=> chance to hit	45.860731484177
[ATTACK] raw dam	11.899438184515	versus	2	with APR	2
[ATTACK] after range	12
[PHYS CRIT %]	2.5
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	0	1	 on dam	12
[PROJECTOR] after resists dam	12
[PROJECTOR] final dam	12
[SOUND] loading from	/data/sound/actions/melee.lua	:=:	/data/sound/actions/melee.wav	:>
[SOUND] :=>	userdata: 10068CE8
[LOG]	Elven guard hits copperhead snake for #aaaaaa#12.00 physical damage#LAST#.
[PROJECTOR] starting dam	8.8333333333333
[PROJECTOR] after difficulty dam	8.8333333333333
[PROJECTOR] res	0	1	 on dam	8.8333333333333
[PROJECTOR] after resists dam	8.8333333333333
[PROJECTOR] final dam	8.8333333333333
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.869328) totstat(30.000000) talent_mod(1.000000)
[ATTACK] to 	copperhead snake	 :: 	13.039920318409	2	2	::	1
checkHit	11	12
=> chance to hit	45.860731484177
[LOG]	Mean looking elven guard misses copperhead snake.
[SOUND] loading from	/data/sound/actions/melee_miss.lua	:=:	/data/sound/actions/melee_miss.wav	:>
[SOUND] :=>	userdata: 0E574C38
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.638178) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	mean looking elven guard	 :: 	8.9344926440579	10	2	::	1
checkHit	49	11.05
=> chance to hit	95
[ATTACK] raw dam	8.9344926440579	versus	2	with APR	10
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] final dam	8
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.869328) totstat(14.000000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	6.0852961485908	10	2	::	1
checkHit	21	13.75
=> chance to hit	73.678909940929
[ATTACK] raw dam	6.0852961485908	versus	2	with APR	10
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
AI took for target	9293	elven guard	::	9288	giant brown rat	1	<	400
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.915542) totstat(34.000000) talent_mod(1.000000)
[ATTACK] to 	giant brown rat	 :: 	15.564209797599	2	1	::	1
checkHit	14	3.8
=> chance to hit	80.535136944662
[ATTACK] raw dam	15.564209797599	versus	1	with APR	2
[ATTACK] after range	17
[PHYS CRIT %]	2.5
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	0	1	 on dam	17
[PROJECTOR] after resists dam	17
[PROJECTOR] final dam	17
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.869328) totstat(18.000000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	7.8239521910453	10	2	::	1
checkHit	24	10.7
=> chance to hit	86.735592102602
[ATTACK] raw dam	7.8239521910453	versus	2	with APR	10
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] final dam	8
[LOG]	Copperhead snake hits mean looking elven guard for #LIGHT_GREEN#8.83 nature damage#LAST#, #aaaaaa#8.00 physical damage#LAST# (total 16.83).
23 frames in 1.085 seconds = 21.1982 FPS (30 keyframes)
Loaded texture for particles: /data/gfx/attacks/attack_white_08.png => 190
Loaded texture for particles: /data/gfx/attacks/attack_white_05.png => 192
checkHit	6.5	8
=> chance to hit	43.930215964639
25 frames in 1.036 seconds = 24.1313 FPS (36 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
90 ticks  in 10.016 seconds = 8.98562 TPS
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[LOG]	Sparky casts Flame.
USING	table: 098A1590	Flame
25 frames in 1.035 seconds = 24.1546 FPS (31 keyframes)
26 frames in 1.045 seconds = 24.8804 FPS (33 keyframes)
[SPELL CRIT %]	2.6
Adding entity	9386	after	191
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.793296) totstat(30.000000) talent_mod(1.000000)
[ATTACK] to 	copperhead snake	 :: 	11.899438184515	2	2	::	1
checkHit	11	12
=> chance to hit	45.860731484177
[ATTACK] raw dam	11.899438184515	versus	2	with APR	2
[ATTACK] after range	14
[PHYS CRIT %]	2.5
[ATTACK] after crit	14
[ATTACK] after mult	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	0	1	 on dam	14
[PROJECTOR] after resists dam	14
[PROJECTOR] final dam	14
[LOG]	#{bold}#Elven guard killed copperhead snake!#{normal}#
[LOG]	Elven guard hits copperhead snake for #aaaaaa#14.00 physical damage#LAST#.
Loaded texture for particles: /data/gfx/attacks/attack_white_13.png => 350
[PROJECTOR] starting dam	8.8333333333333
[PROJECTOR] after difficulty dam	8.8333333333333
[PROJECTOR] res	0	1	 on dam	8.8333333333333
[PROJECTOR] after resists dam	8.8333333333333
[PROJECTOR] final dam	8.8333333333333
AI took for target	9254	mean looking elven guard	::	191	Sparky	10	<	400
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.869328) totstat(14.000000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	6.0852961485908	10	2	::	1
checkHit	21	13.75
=> chance to hit	73.678909940929
[ATTACK] raw dam	6.0852961485908	versus	2	with APR	10
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.915542) totstat(34.000000) talent_mod(1.000000)
[ATTACK] to 	giant brown rat	 :: 	15.564209797599	2	1	::	1
checkHit	14	3.8
=> chance to hit	80.535136944662
[ATTACK] raw dam	15.564209797599	versus	1	with APR	2
[ATTACK] after range	17
[PHYS CRIT %]	2.5
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	0	1	 on dam	17
[PROJECTOR] after resists dam	17
[PROJECTOR] final dam	17
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.892820) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	giant crystal rat	 :: 	12.499484522386	2	4	::	1
checkHit	10	5.5
=> chance to hit	66.136800223497
AI took for target	9353	giant crystal rat	::	9333	elven guard	2	<	400
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.869328) totstat(18.000000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	7.8239521910453	10	2	::	1
checkHit	24	10.7
=> chance to hit	86.735592102602
[LOG]	Copperhead snake hits mean looking elven guard for #LIGHT_GREEN#8.83 nature damage#LAST#.
checkHit	6.5	8
=> chance to hit	43.930215964639
24 frames in 1.037 seconds = 23.1437 FPS (29 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (33 keyframes)
[LOG]	Mean looking elven guard stops being poisoned.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.869328) totstat(14.000000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	6.0852961485908	10	2	::	1
checkHit	21	13.75
=> chance to hit	73.678909940929
[ATTACK] raw dam	6.0852961485908	versus	2	with APR	10
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.915542) totstat(34.000000) talent_mod(1.000000)
[ATTACK] to 	giant brown rat	 :: 	15.564209797599	2	1	::	1
checkHit	14	3.8
=> chance to hit	80.535136944662
[ATTACK] raw dam	15.564209797599	versus	1	with APR	2
[ATTACK] after range	15
[PHYS CRIT %]	2.5
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15
[PROJECTOR] after resists dam	15
[PROJECTOR] final dam	15
elven mage	9324	dumb ai talents can use	Earthen Missiles	T_EARTHEN_MISSILES
dumb ai uses	T_EARTHEN_MISSILES
USING	table: 0D5E81D8	Earthen Missiles
[SPELL CRIT %]	3
Adding entity	9387	after	9324
[SPELL CRIT %]	3
Adding entity	9388	after	9324
[PROJECTOR] starting dam	9.6919787860902
[PROJECTOR] after difficulty dam	9.6919787860902
[PROJECTOR] res	0	1	 on dam	9.6919787860902
[PROJECTOR] after resists dam	9.6919787860902
[PROJECTOR] final dam	9.6919787860902
[PROJECTOR] starting dam	1.6153297976817
[PROJECTOR] after difficulty dam	1.6153297976817
[PROJECTOR] res	0	1	 on dam	1.6153297976817
[PROJECTOR] after resists dam	1.6153297976817
[PROJECTOR] final dam	1.6153297976817
[PROJECTOR] starting dam	1.6153297976817
[PROJECTOR] after difficulty dam	1.6153297976817
[PROJECTOR] res	0	1	 on dam	1.6153297976817
[PROJECTOR] after resists dam	1.6153297976817
[PROJECTOR] final dam	1.6153297976817
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.892820) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	giant crystal rat	 :: 	12.499484522386	2	4	::	1
checkHit	10	5.5
=> chance to hit	66.136800223497
[ATTACK] raw dam	12.499484522386	versus	4	with APR	2
[ATTACK] after range	11
[PHYS CRIT %]	2.5
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	1.6875343997215	0.98312465600279	 on dam	11
[PROJECTOR] after resists dam	10.814371216031
[PROJECTOR] final dam	10.814371216031
checkHit	5	8
=> chance to hit	38.605664769316
AI took for target	9348	mean looking elven guard	::	9336	thief	10	<	400
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] final dam	5
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.869328) totstat(18.000000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	7.8239521910453	10	2	::	1
checkHit	24	10.7
=> chance to hit	86.735592102602
[ATTACK] raw dam	7.8239521910453	versus	2	with APR	10
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] final dam	7
[PROJECTOR] starting dam	9.6919787860902
[PROJECTOR] after difficulty dam	9.6919787860902
[PROJECTOR] res	0	1	 on dam	9.6919787860902
[PROJECTOR] after resists dam	9.6919787860902
[PROJECTOR] final dam	9.6919787860902
[PROJECTOR] starting dam	1.6153297976817
[PROJECTOR] after difficulty dam	1.6153297976817
[PROJECTOR] res	0	1	 on dam	1.6153297976817
[PROJECTOR] after resists dam	1.6153297976817
[PROJECTOR] final dam	1.6153297976817
checkHit	6.5	8
=> chance to hit	43.930215964639
[LOG]	#00ff00#Talent Lightning is ready to use.
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
checkHit	5.5	8
=> chance to hit	40.308998699194
checkHit	6	8
=> chance to hit	42.081875395238
[PROJECTOR] starting dam	2.9075936358271
[PROJECTOR] after difficulty dam	2.9075936358271
[PROJECTOR] res	0	1	 on dam	2.9075936358271
[PROJECTOR] after resists dam	2.9075936358271
[PROJECTOR] final dam	2.9075936358271
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.892820) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	giant crystal rat	 :: 	12.499484522386	2	4	::	1
checkHit	10	5.5
=> chance to hit	66.136800223497
checkHit	5	8
=> chance to hit	38.605664769316
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.869328) totstat(18.000000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	7.8239521910453	10	2	::	1
checkHit	24	10.7
=> chance to hit	86.735592102602
[ATTACK] raw dam	7.8239521910453	versus	2	with APR	10
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] final dam	8
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	8.4416818100654	5	2	::	1
checkHit	6	13.75
=> chance to hit	25.080164260889
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	8.4416818100654	5	2	::	0.5
checkHit	6	13.75
=> chance to hit	25.080164260889
removeTempVal	stealth	8	 :=: 	5
delTmpVal	stealth	8
removeTempVal	infravision	1	 :=: 	7
delTmpVal	infravision	1
removeTempVal	lite	-1000	 :=: 	6
delTmpVal	lite	-1000
[LOG]	#00ff00#Talent Flame is ready to use.
25 frames in 1.035 seconds = 24.1546 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[LOG]	Sparky casts Lightning.
USING	table: 0D460750	Lightning
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
114 ticks  in 10.003 seconds = 11.3966 TPS
[SPELL CRIT %]	2.6
[PROJECTOR] starting dam	64
[PROJECTOR] after difficulty dam	64
[PROJECTOR] res	0	1	 on dam	64
[PROJECTOR] after resists dam	64
[PROJECTOR] final dam	64
[LOG]	#{bold}#Sparky killed mean looking elven guard!#{normal}#
Loading tile	object/mail_voratun.png
[PROJECTOR] starting dam	64
[PROJECTOR] after difficulty dam	64
[PROJECTOR] res	4.4369773611978	0.95563022638802	 on dam	64
[PROJECTOR] after resists dam	61.160334488833
[PROJECTOR] final dam	61.160334488833
[LOG]	Sparky hits mean looking elven guard for #ROYAL_BLUE#64.00 lightning damage#LAST#.
[LOG]	Sparky hits elven guard for #ROYAL_BLUE#61.16 lightning damage#LAST#.
AI took for target	9293	elven guard	::	9336	thief	2	<	400
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.915542) totstat(34.000000) talent_mod(1.000000)
[ATTACK] to 	thief	 :: 	15.564209797599	2	5	::	1
checkHit	14	10.2
=> chance to hit	63.987908640124
[PROJECTOR] starting dam	2.9075936358271
[PROJECTOR] after difficulty dam	2.9075936358271
[PROJECTOR] res	0	1	 on dam	2.9075936358271
[PROJECTOR] after resists dam	2.9075936358271
[PROJECTOR] final dam	2.9075936358271
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.892820) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	giant crystal rat	 :: 	12.499484522386	2	4	::	1
checkHit	10	5.5
=> chance to hit	66.136800223497
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] final dam	5
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.869328) totstat(18.000000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	7.8239521910453	10	2	::	1
checkHit	24	10.7
=> chance to hit	86.735592102602
[ATTACK] raw dam	7.8239521910453	versus	2	with APR	10
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] final dam	7
thief	9336	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
thief	9336	dumb ai talents can use	Disarm	T_DISARM
dumb ai uses	T_INFUSION:_WILD_1
USING	table: 09847698	Infusion: Wild
addTmpValTable	table: 0EF3DDA8	all	11.35
addTmpVal	table: 0EF3DDA8	all	11.35	 :=: 	8	8
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	8.4416818100654	5	2	::	1
checkHit	6	13.75
=> chance to hit	25.080164260889
[ATTACK] raw dam	8.4416818100654	versus	2	with APR	5
[ATTACK] after range	10
[PHYS CRIT %]	11.4
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] after resists dam	10
[PROJECTOR] final dam	10
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	8.4416818100654	5	2	::	0.5
checkHit	6	13.75
=> chance to hit	25.080164260889
[ATTACK] raw dam	8.4416818100654	versus	2	with APR	5
[ATTACK] after range	9
[PHYS CRIT %]	11.4
[ATTACK] after crit	9
[ATTACK] after mult	4.5
[PROJECTOR] starting dam	4.5
[PROJECTOR] after difficulty dam	4.5
[PROJECTOR] res	0	1	 on dam	4.5
[PROJECTOR] after resists dam	4.5
[PROJECTOR] final dam	4.5
23 frames in 1.035 seconds = 22.2222 FPS (29 keyframes)
AI took for target	9246	elven guard	::	191	Sparky	17	<	400
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.915542) totstat(34.000000) talent_mod(1.000000)
[ATTACK] to 	thief	 :: 	15.564209797599	2	5	::	1
checkHit	14	10.2
=> chance to hit	63.987908640124
elven mage	9324	dumb ai talents can use	Earthen Missiles	T_EARTHEN_MISSILES
dumb ai uses	T_EARTHEN_MISSILES
USING	table: 0D5E81D8	Earthen Missiles
[SPELL CRIT %]	3
Adding entity	9389	after	9324
[SPELL CRIT %]	3
Adding entity	9390	after	9324
[PROJECTOR] starting dam	9.6919787860902
[PROJECTOR] after difficulty dam	9.6919787860902
[PROJECTOR] res	0	1	 on dam	9.6919787860902
[PROJECTOR] after resists dam	9.6919787860902
[PROJECTOR] final dam	9.6919787860902
[PROJECTOR] starting dam	1.6153297976817
[PROJECTOR] after difficulty dam	1.6153297976817
[PROJECTOR] res	0	1	 on dam	1.6153297976817
[PROJECTOR] after resists dam	1.6153297976817
[PROJECTOR] final dam	1.6153297976817
[PROJECTOR] starting dam	4.1998574739724
[PROJECTOR] after difficulty dam	4.1998574739724
[PROJECTOR] res	0	1	 on dam	4.1998574739724
[PROJECTOR] after resists dam	4.1998574739724
[PROJECTOR] final dam	4.1998574739724
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.892820) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	giant crystal rat	 :: 	12.499484522386	2	4	::	1
checkHit	10	5.5
=> chance to hit	66.136800223497
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.869328) totstat(18.000000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	7.8239521910453	10	2	::	1
checkHit	24	10.7
=> chance to hit	86.735592102602
[ATTACK] raw dam	7.8239521910453	versus	2	with APR	10
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] final dam	8
[PROJECTOR] starting dam	9.6919787860902
[PROJECTOR] after difficulty dam	9.6919787860902
[PROJECTOR] res	0	1	 on dam	9.6919787860902
[PROJECTOR] after resists dam	9.6919787860902
[PROJECTOR] final dam	9.6919787860902
[PROJECTOR] starting dam	1.6153297976817
[PROJECTOR] after difficulty dam	1.6153297976817
[PROJECTOR] res	0	1	 on dam	1.6153297976817
[PROJECTOR] after resists dam	1.6153297976817
[PROJECTOR] final dam	1.6153297976817
AI took for target	9336	thief	::	9293	elven guard	2	<	100
thief	9336	dumb ai talents can use	Disarm	T_DISARM
dumb ai uses	T_DISARM
USING	table: 098484D0	Disarm
[TALENT WEAPON MULT]	0.6	0.5	1	0	0.67320508075689
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	8.4416818100654	5	2	::	0.67320508075689
checkHit	6	13.75
=> chance to hit	25.080164260889
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	8.4416818100654	5	2	::	0.33660254037844
checkHit	6	13.75
=> chance to hit	25.080164260889
[ATTACK] raw dam	8.4416818100654	versus	2	with APR	5
[ATTACK] after range	10
[PHYS CRIT %]	11.4
[ATTACK] after crit	10
[ATTACK] after mult	3.3660254037844
[PROJECTOR] starting dam	3.3660254037844
[PROJECTOR] after difficulty dam	3.3660254037844
[PROJECTOR] res	0	1	 on dam	3.3660254037844
[PROJECTOR] after resists dam	3.3660254037844
[PROJECTOR] final dam	3.3660254037844
checkHit	1	17.5
=> chance to hit	7.6754126063192
25 frames in 1.002 seconds = 24.9501 FPS (34 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.915542) totstat(34.000000) talent_mod(1.000000)
[ATTACK] to 	thief	 :: 	15.564209797599	2	5	::	1
checkHit	14	10.2
=> chance to hit	63.987908640124
[PROJECTOR] starting dam	5.1690553525814
[PROJECTOR] after difficulty dam	5.1690553525814
[PROJECTOR] res	0	1	 on dam	5.1690553525814
[PROJECTOR] after resists dam	5.1690553525814
[PROJECTOR] final dam	5.1690553525814
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.892820) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	giant crystal rat	 :: 	12.499484522386	2	4	::	1
checkHit	10	5.5
=> chance to hit	66.136800223497
[ATTACK] raw dam	12.499484522386	versus	4	with APR	2
[ATTACK] after range	12
[PHYS CRIT %]	2.5
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	1.6875343997215	0.98312465600279	 on dam	12
[PROJECTOR] after resists dam	11.797495872033
[PROJECTOR] final dam	11.797495872033
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] final dam	5
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.869328) totstat(18.000000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	7.8239521910453	10	2	::	1
checkHit	24	10.7
=> chance to hit	86.735592102602
[ATTACK] raw dam	7.8239521910453	versus	2	with APR	10
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] final dam	8
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	8.4416818100654	5	2	::	1
checkHit	6	13.75
=> chance to hit	25.080164260889
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	8.4416818100654	5	2	::	0.5
checkHit	6	13.75
=> chance to hit	25.080164260889
[LOG]	#00ff00#Talent Lightning is ready to use.
[LOG]	Sparky casts Lightning.
USING	table: 0D460750	Lightning
24 frames in 1.032 seconds = 23.2558 FPS (29 keyframes)
[SPELL CRIT %]	2.6
[PROJECTOR] starting dam	53.666666666667
[PROJECTOR] after difficulty dam	53.666666666667
[PROJECTOR] res	4.4369773611978	0.95563022638802	 on dam	53.666666666667
[PROJECTOR] after resists dam	51.285488816157
[PROJECTOR] final dam	51.285488816157
[LOG]	Sparky hits elven guard for #ROYAL_BLUE#51.29 lightning damage#LAST#.
AI took for target	9293	elven guard	::	9336	thief	2	<	400
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.915542) totstat(34.000000) talent_mod(1.000000)
[ATTACK] to 	thief	 :: 	15.564209797599	2	5	::	1
checkHit	14	10.2
=> chance to hit	63.987908640124
[ATTACK] raw dam	15.564209797599	versus	5	with APR	2
[ATTACK] after range	17
[PHYS CRIT %]	2.5
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	11.35	0.8865	 on dam	17
[PROJECTOR] after resists dam	15.0705
[PROJECTOR] final dam	15.0705
elven mage	9324	dumb ai talents can use	Shock	T_SHOCK
dumb ai uses	T_SHOCK
USING	table: 0D4609A8	Shock
[SPELL CRIT %]	3
Adding entity	9391	after	9324
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	0	1	 on dam	16.666666666667
[PROJECTOR] after resists dam	16.666666666667
[PROJECTOR] final dam	16.666666666667
checkHit	22	4.55
=> chance to hit	93.854234878611
addTmpVal	table: 0FC241D8	dazed	1	 :=: 	1	1
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	8.4416818100654	5	2	::	1
checkHit	6	13.75
=> chance to hit	25.080164260889
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	8.4416818100654	5	2	::	0.5
checkHit	6	13.75
=> chance to hit	25.080164260889
24 frames in 1.006 seconds = 23.8569 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
[LOG]	Sparky casts Flame.
USING	table: 098A1590	Flame
[SPELL CRIT %]	2.6
Adding entity	9392	after	191
[PROJECTOR] starting dam	56.058036011828
[PROJECTOR] after difficulty dam	56.058036011828
[PROJECTOR] res	0	1	 on dam	56.058036011828
[PROJECTOR] after resists dam	56.058036011828
[PROJECTOR] final dam	56.058036011828
[LOG]	#{bold}#Sparky killed elven guard!#{normal}#
[LOG]	Sparky hits elven guard for #LIGHT_RED#56.06 fire damage#LAST#.
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.915542) totstat(34.000000) talent_mod(1.000000)
[ATTACK] to 	thief	 :: 	15.564209797599	2	5	::	1
checkHit	14	10.2
=> chance to hit	63.987908640124
[ATTACK] raw dam	15.564209797599	versus	5	with APR	2
[ATTACK] after range	15
[PHYS CRIT %]	2.5
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	11.35	0.8865	 on dam	15
[PROJECTOR] after resists dam	13.2975
[PROJECTOR] final dam	13.2975
AI took for target	9324	elven mage	::	9353	giant crystal rat	5	<	400
elven mage	9324	dumb ai talents can use	Earthen Missiles	T_EARTHEN_MISSILES
dumb ai uses	T_EARTHEN_MISSILES
USING	table: 0D5E81D8	Earthen Missiles
[SPELL CRIT %]	3
Adding entity	9393	after	9324
[SPELL CRIT %]	3
Adding entity	9394	after	9324
[PROJECTOR] starting dam	9.6919787860902
[PROJECTOR] after difficulty dam	9.6919787860902
[PROJECTOR] res	1.6875343997215	0.98312465600279	 on dam	9.6919787860902
[PROJECTOR] after resists dam	9.5284233100612
[PROJECTOR] final dam	9.5284233100612
removeTempVal	dazed	1	 :=: 	1
delTmpVal	dazed	1
[PROJECTOR] starting dam	1.6153297976817
[PROJECTOR] after difficulty dam	1.6153297976817
[PROJECTOR] res	1.6875343997215	0.98312465600279	 on dam	1.6153297976817
[PROJECTOR] after resists dam	1.5880705516769
[PROJECTOR] final dam	1.5880705516769
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] final dam	5
[PROJECTOR] starting dam	1.6153297976817
[PROJECTOR] after difficulty dam	1.6153297976817
[PROJECTOR] res	1.6875343997215	0.98312465600279	 on dam	1.6153297976817
[PROJECTOR] after resists dam	1.5880705516769
[PROJECTOR] final dam	1.5880705516769
[PROJECTOR] starting dam	9.6919787860902
[PROJECTOR] after difficulty dam	9.6919787860902
[PROJECTOR] res	1.6875343997215	0.98312465600279	 on dam	9.6919787860902
[PROJECTOR] after resists dam	9.5284233100612
[PROJECTOR] final dam	9.5284233100612
[PROJECTOR] starting dam	1.6153297976817
[PROJECTOR] after difficulty dam	1.6153297976817
[PROJECTOR] res	1.6875343997215	0.98312465600279	 on dam	1.6153297976817
[PROJECTOR] after resists dam	1.5880705516769
[PROJECTOR] final dam	1.5880705516769
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	8.4416818100654	5	2	::	1
checkHit	6	13.75
=> chance to hit	25.080164260889
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	8.4416818100654	5	2	::	0.5
checkHit	6	13.75
=> chance to hit	25.080164260889
24 frames in 1.033 seconds = 23.2333 FPS (29 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (33 keyframes)
[Identify]	iron waraxe	true
[LOG]	There is an item here: #FFFFFF##UID:9249:0#iron waraxe (6-8.4 power, 2 apr)#LAST#
elven guard	9293	dumb ai talents can use	Shield Pummel	T_SHIELD_PUMMEL
dumb ai uses	T_SHIELD_PUMMEL
USING	table: 0D60DD68	Shield Pummel
[TALENT WEAPON MULT]	1	1	1.7	0	1.31304951685
[COMBAT DAMAGE] power(1.094427) totstat(34.000000) talent_mod(1.000000)
[ATTACK] to 	thief	 :: 	18.605262246999	0	5	::	1.31304951685
checkHit	14	10.2
=> chance to hit	63.987908640124
[ATTACK] raw dam	18.605262246999	versus	5	with APR	0
[ATTACK] after range	14
[PHYS CRIT %]	3
[ATTACK] after crit	14
[ATTACK] after mult	18.3826932359
[PROJECTOR] starting dam	18.3826932359
[PROJECTOR] after difficulty dam	18.3826932359
[PROJECTOR] res	11.35	0.8865	 on dam	18.3826932359
[PROJECTOR] after resists dam	16.296257553625
[PROJECTOR] final dam	16.296257553625
[TALENT WEAPON MULT]	1	1.2	2.1	0	1.60249223595
[COMBAT DAMAGE] power(1.094427) totstat(34.000000) talent_mod(1.000000)
[ATTACK] to 	thief	 :: 	18.605262246999	0	5	::	1.60249223595
checkHit	14	10.2
=> chance to hit	63.987908640124
[ATTACK] raw dam	18.605262246999	versus	5	with APR	0
[ATTACK] after range	13
[PHYS CRIT %]	3
[ATTACK] after crit	13
[ATTACK] after mult	20.83239906735
[PROJECTOR] starting dam	20.83239906735
[PROJECTOR] after difficulty dam	20.83239906735
[PROJECTOR] res	11.35	0.8865	 on dam	20.83239906735
[PROJECTOR] after resists dam	18.467921773205
[PROJECTOR] final dam	18.467921773205
checkHit	14	5.95
=> chance to hit	75.647720624168
[ATTACK] attacking with	ash staff
[COMBAT DAMAGE] power(1.000000) totstat(20.000000) talent_mod(1.000000)
[ATTACK] to 	giant crystal rat	 :: 	10	3	4	::	1
checkHit	4	5.5
=> chance to hit	43.930215964639
[ATTACK] raw dam	10	versus	4	with APR	3
[ATTACK] after range	10
[PHYS CRIT %]	3
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] after resists dam	10
[PROJECTOR] final dam	10
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	8.4416818100654	5	2	::	1
checkHit	6	13.75
=> chance to hit	25.080164260889
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	8.4416818100654	5	2	::	0.5
checkHit	6	13.75
=> chance to hit	25.080164260889
[LOG]	#00ff00#Talent Lightning is ready to use.
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] final dam	5
removeTempVal	resists	table: 0F9B3E50	 :=: 	8
delTmpVal	all	11.35
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	8.4416818100654	5	2	::	1
checkHit	6	13.75
=> chance to hit	25.080164260889
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	8.4416818100654	5	2	::	0.5
checkHit	6	13.75
=> chance to hit	25.080164260889
[LOG]	#00ff00#Talent Flame is ready to use.
25 frames in 1.036 seconds = 24.1313 FPS (32 keyframes)
156 ticks  in 10.013 seconds = 15.5797 TPS
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.915542) totstat(34.000000) talent_mod(1.000000)
[ATTACK] to 	thief	 :: 	15.564209797599	2	5	::	1
checkHit	14	10.2
=> chance to hit	63.987908640124
[ATTACK] raw dam	15.564209797599	versus	5	with APR	2
[ATTACK] after range	12
[PHYS CRIT %]	2.5
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	0	1	 on dam	12
[PROJECTOR] after resists dam	12
[PROJECTOR] final dam	12
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	8.4416818100654	5	2	::	1
checkHit	6	13.75
=> chance to hit	25.080164260889
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	8.4416818100654	5	2	::	0.5
checkHit	6	13.75
=> chance to hit	25.080164260889
[Identify]	voratun mail armour	true
[LOG]	There is an item here: #FFFFFF##UID:9257:0#voratun mail armour (5 def, 10 armor)#LAST#
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.915542) totstat(34.000000) talent_mod(1.000000)
[ATTACK] to 	thief	 :: 	15.564209797599	2	5	::	1
checkHit	14	10.2
=> chance to hit	63.987908640124
[ATTACK] raw dam	15.564209797599	versus	5	with APR	2
[ATTACK] after range	16
[PHYS CRIT %]	2.5
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	0	1	 on dam	16
[PROJECTOR] after resists dam	16
[PROJECTOR] final dam	16
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] final dam	5
AI took for target	9336	thief	::	9293	elven guard	2	<	100
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	8.4416818100654	5	2	::	1
checkHit	6	13.75
=> chance to hit	25.080164260889
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	8.4416818100654	5	2	::	0.5
checkHit	6	13.75
=> chance to hit	25.080164260889
[ATTACK] raw dam	8.4416818100654	versus	2	with APR	5
[ATTACK] after range	9
[PHYS CRIT %]	11.4
[ATTACK] after crit	9
[ATTACK] after mult	4.5
[PROJECTOR] starting dam	4.5
[PROJECTOR] after difficulty dam	4.5
[PROJECTOR] res	0	1	 on dam	4.5
[PROJECTOR] after resists dam	4.5
[PROJECTOR] final dam	4.5
24 frames in 1.001 seconds = 23.976 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.915542) totstat(34.000000) talent_mod(1.000000)
[ATTACK] to 	thief	 :: 	15.564209797599	2	5	::	1
checkHit	14	10.2
=> chance to hit	63.987908640124
[ATTACK] raw dam	15.564209797599	versus	5	with APR	2
[ATTACK] after range	17
[PHYS CRIT %]	2.5
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	0	1	 on dam	17
[PROJECTOR] after resists dam	17
[PROJECTOR] final dam	17
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	8.4416818100654	5	2	::	1
checkHit	6	13.75
=> chance to hit	25.080164260889
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	8.4416818100654	5	2	::	0.5
checkHit	6	13.75
=> chance to hit	25.080164260889
[LOG]	You pickup 0.75 gold pieces.
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.915542) totstat(34.000000) talent_mod(1.000000)
[ATTACK] to 	thief	 :: 	15.564209797599	2	5	::	1
checkHit	14	10.2
=> chance to hit	63.987908640124
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] final dam	5
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	8.4416818100654	5	2	::	1
checkHit	6	13.75
=> chance to hit	25.080164260889
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	8.4416818100654	5	2	::	0.5
checkHit	6	13.75
=> chance to hit	25.080164260889
[ATTACK] raw dam	8.4416818100654	versus	2	with APR	5
[ATTACK] after range	8
[PHYS CRIT %]	11.4
[ATTACK] after crit	8
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	You pickup 0.45 gold pieces.
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.915542) totstat(34.000000) talent_mod(1.000000)
[ATTACK] to 	thief	 :: 	15.564209797599	2	5	::	1
checkHit	14	10.2
=> chance to hit	63.987908640124
[ATTACK] raw dam	15.564209797599	versus	5	with APR	2
[ATTACK] after range	12
[PHYS CRIT %]	2.5
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	0	1	 on dam	12
[PROJECTOR] after resists dam	12
[PROJECTOR] final dam	12
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	8.4416818100654	5	2	::	1
checkHit	6	13.75
=> chance to hit	25.080164260889
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	8.4416818100654	5	2	::	0.5
checkHit	6	13.75
=> chance to hit	25.080164260889
[ATTACK] raw dam	8.4416818100654	versus	2	with APR	5
[ATTACK] after range	8
[PHYS CRIT %]	11.4
[ATTACK] after crit	8
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	You pickup 0.75 gold pieces.
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.915542) totstat(34.000000) talent_mod(1.000000)
[ATTACK] to 	thief	 :: 	15.564209797599	2	5	::	1
checkHit	14	10.2
=> chance to hit	63.987908640124
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] final dam	5
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	8.4416818100654	5	2	::	1
checkHit	6	13.75
=> chance to hit	25.080164260889
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	8.4416818100654	5	2	::	0.5
checkHit	6	13.75
=> chance to hit	25.080164260889
23 frames in 1.003 seconds = 22.9312 FPS (28 keyframes)
25 frames in 1.034 seconds = 24.1779 FPS (33 keyframes)
[LOG]	You pickup 0.90 gold pieces.
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.915542) totstat(34.000000) talent_mod(1.000000)
[ATTACK] to 	thief	 :: 	15.564209797599	2	5	::	1
checkHit	14	10.2
=> chance to hit	63.987908640124
thief	9336	dumb ai talents can use	Disarm	T_DISARM
dumb ai uses	T_DISARM
USING	table: 098484D0	Disarm
[TALENT WEAPON MULT]	0.6	0.5	1	0	0.67320508075689
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	8.4416818100654	5	2	::	0.67320508075689
checkHit	6	13.75
=> chance to hit	25.080164260889
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	8.4416818100654	5	2	::	0.33660254037844
checkHit	6	13.75
=> chance to hit	25.080164260889
checkHit	1	17.5
=> chance to hit	7.6754126063192
[LOG]	You pickup 0.70 gold pieces.
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.915542) totstat(34.000000) talent_mod(1.000000)
[ATTACK] to 	thief	 :: 	15.564209797599	2	5	::	1
checkHit	14	10.2
=> chance to hit	63.987908640124
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] final dam	5
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	8.4416818100654	5	2	::	1
checkHit	6	13.75
=> chance to hit	25.080164260889
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	8.4416818100654	5	2	::	0.5
checkHit	6	13.75
=> chance to hit	25.080164260889
[ATTACK] raw dam	8.4416818100654	versus	2	with APR	5
[ATTACK] after range	8
[PHYS CRIT %]	11.4
[ATTACK] after crit	8
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
[LOG]	You pickup 1.00 gold pieces.
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.915542) totstat(34.000000) talent_mod(1.000000)
[ATTACK] to 	thief	 :: 	15.564209797599	2	5	::	1
checkHit	14	10.2
=> chance to hit	63.987908640124
[ATTACK] raw dam	15.564209797599	versus	5	with APR	2
[ATTACK] after range	17
[PHYS CRIT %]	2.5
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	0	1	 on dam	17
[PROJECTOR] after resists dam	17
[PROJECTOR] final dam	17
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	8.4416818100654	5	2	::	1
checkHit	6	13.75
=> chance to hit	25.080164260889
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	8.4416818100654	5	2	::	0.5
checkHit	6	13.75
=> chance to hit	25.080164260889
22 frames in 1.002 seconds = 21.9561 FPS (28 keyframes)
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.915542) totstat(34.000000) talent_mod(1.000000)
[ATTACK] to 	thief	 :: 	15.564209797599	2	5	::	1
checkHit	14	10.2
=> chance to hit	63.987908640124
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] final dam	5
AI took for target	9336	thief	::	9293	elven guard	2	<	100
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	8.4416818100654	5	2	::	1
checkHit	6	13.75
=> chance to hit	25.080164260889
[ATTACK] raw dam	8.4416818100654	versus	2	with APR	5
[ATTACK] after range	8
[PHYS CRIT %]	11.4
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] final dam	8
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	8.4416818100654	5	2	::	0.5
checkHit	6	13.75
=> chance to hit	25.080164260889
[LOG]	You pickup 0.75 gold pieces.
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.915542) totstat(34.000000) talent_mod(1.000000)
[ATTACK] to 	thief	 :: 	15.564209797599	2	5	::	1
checkHit	14	10.2
=> chance to hit	63.987908640124
[ATTACK] raw dam	15.564209797599	versus	5	with APR	2
[ATTACK] after range	12
[PHYS CRIT %]	2.5
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	0	1	 on dam	12
[PROJECTOR] after resists dam	12
[PROJECTOR] final dam	12
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	8.4416818100654	5	2	::	1
checkHit	6	13.75
=> chance to hit	25.080164260889
[ATTACK] raw dam	8.4416818100654	versus	2	with APR	5
[ATTACK] after range	9
[PHYS CRIT %]	11.4
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	8.4416818100654	5	2	::	0.5
checkHit	6	13.75
=> chance to hit	25.080164260889
[LOG]	You pickup 0.60 gold pieces.
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.915542) totstat(34.000000) talent_mod(1.000000)
[ATTACK] to 	thief	 :: 	15.564209797599	2	5	::	1
checkHit	14	10.2
=> chance to hit	63.987908640124
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] final dam	5
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	8.4416818100654	5	2	::	1
checkHit	6	13.75
=> chance to hit	25.080164260889
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(22.050000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	8.4416818100654	5	2	::	0.5
checkHit	6	13.75
=> chance to hit	25.080164260889
23 frames in 1.002 seconds = 22.9541 FPS (32 keyframes)
[LOG]	You pickup 0.70 gold pieces.
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.915542) totstat(34.000000) talent_mod(1.000000)
[ATTACK] to 	thief	 :: 	15.564209797599	2	5	::	1
checkHit	14	10.2
=> chance to hit	63.987908640124
[ATTACK] raw dam	15.564209797599	versus	5	with APR	2
[ATTACK] after range	14
[PHYS CRIT %]	2.5
[ATTACK] after crit	14
[ATTACK] after mult	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	0	1	 on dam	14
[PROJECTOR] after resists dam	14
[PROJECTOR] final dam	14
23 frames in 1.002 seconds = 22.9541 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (34 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
[LOG]	Resting starts...
[HEALING]	191	Sparky	for	0.025
[HEALING]	191	Sparky	for	0.05
[HEALING]	191	Sparky	for	0.075
[HEALING]	191	Sparky	for	0.1
[HEALING]	191	Sparky	for	0.125
[HEALING]	191	Sparky	for	0.15
[HEALING]	191	Sparky	for	0.175
[HEALING]	191	Sparky	for	0.2
[HEALING]	191	Sparky	for	0.225
[HEALING]	191	Sparky	for	0.25
[HEALING]	191	Sparky	for	0.275
[HEALING]	191	Sparky	for	0.3
[HEALING]	191	Sparky	for	0.325
[HEALING]	191	Sparky	for	0.35
[HEALING]	191	Sparky	for	0.375
[HEALING]	191	Sparky	for	0.4
[HEALING]	191	Sparky	for	0.425
[HEALING]	191	Sparky	for	0.45
[HEALING]	191	Sparky	for	0.475
[HEALING]	191	Sparky	for	0.5
[HEALING]	191	Sparky	for	0.525
[HEALING]	191	Sparky	for	0.55
[HEALING]	191	Sparky	for	0.575
[HEALING]	191	Sparky	for	0.6
[HEALING]	191	Sparky	for	0.625
[HEALING]	191	Sparky	for	0.65
[HEALING]	191	Sparky	for	0.675
[HEALING]	191	Sparky	for	0.7
[HEALING]	191	Sparky	for	0.725
[HEALING]	191	Sparky	for	0.75
[HEALING]	191	Sparky	for	0.775
[HEALING]	191	Sparky	for	0.8
[LOG]	Rested for 32 turns (stop reason: all resources and life at maximum).
22 frames in 1.002 seconds = 21.9561 FPS (27 keyframes)
547 ticks  in 10.013 seconds = 54.629 TPS
26 frames in 1.035 seconds = 25.1208 FPS (36 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[LOG]	Sparky casts Arcane Eye.
USING	table: 0D462CF8	Arcane Eye
25 frames in 1.035 seconds = 24.1546 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.035 seconds = 24.1546 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
179 ticks  in 10.016 seconds = 17.8714 TPS
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
[LOG]	Sparky casts Lightning.
USING	table: 0D460750	Lightning
[SPELL CRIT %]	2.6
[PROJECTOR] starting dam	92
[PROJECTOR] after difficulty dam	92
[PROJECTOR] res	0	1	 on dam	92
[PROJECTOR] after resists dam	92
[PROJECTOR] final dam	92
[LOG]	#{bold}#Sparky killed giant grey mouse!#{normal}#
[LOG]	Sparky hits giant grey mouse for #ROYAL_BLUE#92.00 lightning damage#LAST#.
23 frames in 1.002 seconds = 22.9541 FPS (28 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (33 keyframes)
[LOG]	#00ff00#Talent Lightning is ready to use.
24 frames in 1.035 seconds = 23.1884 FPS (29 keyframes)
25 frames in 1.042 seconds = 23.9923 FPS (33 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
[LOG]	Sparky casts Lightning.
USING	table: 0D460750	Lightning
[SPELL CRIT %]	2.6
[PROJECTOR] starting dam	71
[PROJECTOR] after difficulty dam	71
[PROJECTOR] res	0	1	 on dam	71
[PROJECTOR] after resists dam	71
[PROJECTOR] final dam	71
[LOG]	#{bold}#Sparky killed brown mold!#{normal}#
[LOG]	Sparky hits brown mold for #ROYAL_BLUE#71.00 lightning damage#LAST#.
24 frames in 1.035 seconds = 23.1884 FPS (29 keyframes)
[LOG]	#00ff00#Talent Arcane Eye is ready to use.
[LOG]	#00ff00#Talent Lightning is ready to use.
23 frames in 1.002 seconds = 22.9541 FPS (30 keyframes)
[LOG]	A bolt of ice blasts onto Sparky!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	2.4285714285714	0.97571428571429	 on dam	5
[PROJECTOR] after resists dam	4.8785714285714
[PROJECTOR] final dam	4.8785714285714
[LOG]	Ice trap hits Sparky for #1133F3#4.88 cold damage#LAST#.
232 ticks  in 10.003 seconds = 23.193 TPS
22 frames in 1.002 seconds = 21.9561 FPS (29 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (36 keyframes)
[LOG]	Resting starts...
[HEALING]	191	Sparky	for	0.025
[HEALING]	191	Sparky	for	0.05
[HEALING]	191	Sparky	for	0.075
[HEALING]	191	Sparky	for	0.1
[HEALING]	191	Sparky	for	0.125
[HEALING]	191	Sparky	for	0.15
[HEALING]	191	Sparky	for	0.175
[HEALING]	191	Sparky	for	0.2
[HEALING]	191	Sparky	for	0.225
[HEALING]	191	Sparky	for	0.25
[HEALING]	191	Sparky	for	0.275
[HEALING]	191	Sparky	for	0.3
[HEALING]	191	Sparky	for	0.325
[HEALING]	191	Sparky	for	0.35
[HEALING]	191	Sparky	for	0.375
[HEALING]	191	Sparky	for	0.4
[HEALING]	191	Sparky	for	0.425
[HEALING]	191	Sparky	for	0.45
[HEALING]	191	Sparky	for	0.475
[HEALING]	191	Sparky	for	0.5
[HEALING]	191	Sparky	for	0.525
[HEALING]	191	Sparky	for	0.55
[HEALING]	191	Sparky	for	0.575
[HEALING]	191	Sparky	for	0.6
[HEALING]	191	Sparky	for	0.625
[LOG]	Rested for 25 turns (stop reason: all resources and life at maximum).
24 frames in 1.004 seconds = 23.9044 FPS (29 keyframes)
24 frames in 1 seconds = 24 FPS (31 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (33 keyframes)
25 frames in 1.039 seconds = 24.0616 FPS (31 keyframes)
24 frames in 1.036 seconds = 23.166 FPS (30 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
520 ticks  in 10.006 seconds = 51.9688 TPS
23 frames in 1.002 seconds = 22.9541 FPS (28 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (33 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[LOG]	Sparky casts Corrosive Vapour.
USING	table: 0D5E9EE8	Corrosive Vapour
25 frames in 1.036 seconds = 24.1313 FPS (31 keyframes)
131 ticks  in 10.004 seconds = 13.0948 TPS
25 frames in 1.005 seconds = 24.8756 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
[SPELL] friendly fire chance	0
[SOUND] loading from	/data/sound/talents/cloud.wav	:=:	userdata: 0F2D9BB8
Loaded texture for particles: /data/gfx/particle_torus.png => 342
L(e1ec3c8) Particle updater error ea6d828 (32, 3): /data/gfx/particles/vapour.lua:46: attempt to index local 'self' (a function value)
Particle emitter error ea5e7c8 (1): /data/gfx/particles/vapour.lua:46: attempt to index local 'self' (a nil value)
L(e1ec0b8) Particle updater error ea5e7c8 (24, 35): attempt to index a number value
[PROJECTOR] starting dam	10.283115455676
[PROJECTOR] after difficulty dam	10.283115455676
[PROJECTOR] res	0	1	 on dam	10.283115455676
[PROJECTOR] after resists dam	10.283115455676
[PROJECTOR] final dam	10.283115455676
[PROJECTOR] starting dam	10.283115455676
[PROJECTOR] after difficulty dam	10.283115455676
[PROJECTOR] res	0	1	 on dam	10.283115455676
[PROJECTOR] after resists dam	10.283115455676
[PROJECTOR] final dam	10.283115455676
[PROJECTOR] starting dam	10.283115455676
[PROJECTOR] after difficulty dam	10.283115455676
[PROJECTOR] res	0	1	 on dam	10.283115455676
[PROJECTOR] after resists dam	10.283115455676
[PROJECTOR] final dam	10.283115455676
[LOG]	Sparky hits elven tempest for #GREEN#10.28 acid damage#LAST#.
[LOG]	Sparky hits mean looking elven guard for #GREEN#10.28 acid damage#LAST#.
[LOG]	Sparky hits elven mage for #GREEN#10.28 acid damage#LAST#.
L(e1ec0b8) Particle updater error ea64728 (1, 45): attempt to call a number value
L(e1ec3c8) Particle updater error ea698a8 (3, 37): attempt to call a table value
elven mage	9285	dumb ai talents can use	Shock	T_SHOCK
elven mage	9285	dumb ai talents can use	Earthen Missiles	T_EARTHEN_MISSILES
dumb ai uses	T_EARTHEN_MISSILES
[LOG]	Elven mage casts Earthen Missiles.
USING	table: 0D5E81D8	Earthen Missiles
[SPELL CRIT %]	2
Adding entity	9395	after	9285
[SPELL CRIT %]	2
Adding entity	9396	after	9285
[LOG]	A bolt of lightning fires onto mean looking elven guard!
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] final dam	22
elven tempest	9344	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
[LOG]	Elven tempest casts Lightning.
USING	table: 0D460750	Lightning
[SPELL CRIT %]	4
[PROJECTOR] starting dam	32.666666666667
[PROJECTOR] after difficulty dam	32.666666666667
[PROJECTOR] res	8.4285714285714	0.91571428571429	 on dam	32.666666666667
[PROJECTOR] after resists dam	29.913333333333
[PROJECTOR] final dam	29.913333333333
[LOG]	Lightning trap hits mean looking elven guard for #ROYAL_BLUE#22.00 lightning damage#LAST#.
[LOG]	Elven tempest hits Sparky for #ROYAL_BLUE#29.91 lightning damage#LAST#.
L(e1ec3c8) Particle updater error ea698a8 (3, 37): attempt to call a table value
[PROJECTOR] starting dam	8.6441972957021
[PROJECTOR] after difficulty dam	8.6441972957021
[PROJECTOR] res	2.4285714285714	0.97571428571429	 on dam	8.6441972957021
[PROJECTOR] after resists dam	8.4342667899493
[PROJECTOR] final dam	8.4342667899493
[PROJECTOR] starting dam	1.4406995492837
[PROJECTOR] after difficulty dam	1.4406995492837
[PROJECTOR] res	2.4285714285714	0.97571428571429	 on dam	1.4406995492837
[PROJECTOR] after resists dam	1.4057111316582
[PROJECTOR] final dam	1.4057111316582
[LOG]	Sparky starts to bleed.
[LOG]	Elven mage hits Sparky for #aaaaaa#8.43 physical damage#LAST#, #aaaaaa#1.41 physical damage#LAST# (total 9.84).
[PROJECTOR] starting dam	8.6441972957021
[PROJECTOR] after difficulty dam	8.6441972957021
[PROJECTOR] res	2.4285714285714	0.97571428571429	 on dam	8.6441972957021
[PROJECTOR] after resists dam	8.4342667899493
[PROJECTOR] final dam	8.4342667899493
[PROJECTOR] starting dam	1.4406995492837
[PROJECTOR] after difficulty dam	1.4406995492837
[PROJECTOR] res	2.4285714285714	0.97571428571429	 on dam	1.4406995492837
[PROJECTOR] after resists dam	1.4057111316582
[PROJECTOR] final dam	1.4057111316582
[LOG]	Elven mage hits Sparky for #aaaaaa#8.43 physical damage#LAST#, #aaaaaa#1.41 physical damage#LAST# (total 9.84).
L(e1ec3c8) Particle updater error ea698a8 (3, 37): attempt to call a table value
[PROJECTOR] starting dam	2.8813990985674
[PROJECTOR] after difficulty dam	2.8813990985674
[PROJECTOR] res	2.4285714285714	0.97571428571429	 on dam	2.8813990985674
[PROJECTOR] after resists dam	2.8114222633164
[PROJECTOR] final dam	2.8114222633164
[LOG]	Elven mage hits Sparky for #aaaaaa#2.81 physical damage#LAST#.
L(e1ec3c8) Particle updater error ea698a8 (3, 37): attempt to call a table value
L(e1ec3c8) Particle updater error ea698a8 (3, 37): attempt to call a table value
L(e1ec3c8) Particle updater error ea698a8 (3, 37): attempt to call a table value
L(e1ec3c8) Particle updater error ea698a8 (3, 37): attempt to call a table value
L(e1ec3c8) Particle updater error ea698a8 (3, 37): attempt to call a table value
L(e1ec3c8) Particle updater error ea698a8 (3, 37): attempt to call a table value
L(e1ec3c8) Particle updater error ea698a8 (3, 37): attempt to call a table value
L(e1ec0b8) Particle updater error ea64728 (1, 45): attempt to call a number value
20 frames in 1.002 seconds = 19.9601 FPS (24 keyframes)
L(e1ec3c8) Particle updater error ea6cbc8 (30, 3): /data/gfx/particles/hit_warning.lua:44: attempt to index local 'self' (a number value)
L(e1ec0b8) Particle updater error ea64728 (1, 45): attempt to call a number value
L(e1ec0b8) Particle updater error ea64728 (1, 45): attempt to call a number value
L(e1ec3c8) Particle updater error ea6cbc8 (30, 3): /data/gfx/particles/hit_warning.lua:44: attempt to index local 'self' (a number value)
26 frames in 1.035 seconds = 25.1208 FPS (40 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[PROJECTOR] starting dam	10.283115455676
[PROJECTOR] after difficulty dam	10.283115455676
[PROJECTOR] res	0	1	 on dam	10.283115455676
[PROJECTOR] after resists dam	10.283115455676
[PROJECTOR] final dam	10.283115455676
[PROJECTOR] starting dam	10.283115455676
[PROJECTOR] after difficulty dam	10.283115455676
[PROJECTOR] res	0	1	 on dam	10.283115455676
[PROJECTOR] after resists dam	10.283115455676
[PROJECTOR] final dam	10.283115455676
[PROJECTOR] starting dam	10.283115455676
[PROJECTOR] after difficulty dam	10.283115455676
[PROJECTOR] res	0	1	 on dam	10.283115455676
[PROJECTOR] after resists dam	10.283115455676
[PROJECTOR] final dam	10.283115455676
[PROJECTOR] starting dam	10.283115455676
[PROJECTOR] after difficulty dam	10.283115455676
[PROJECTOR] res	0	1	 on dam	10.283115455676
[PROJECTOR] after resists dam	10.283115455676
[PROJECTOR] final dam	10.283115455676
[LOG]	Sparky hits mean looking elven guard for #GREEN#10.28 acid damage#LAST#.
[LOG]	Sparky hits elven tempest for #GREEN#10.28 acid damage#LAST#.
[LOG]	Sparky hits mean looking elven guard for #GREEN#10.28 acid damage#LAST#.
[LOG]	Sparky hits elven mage for #GREEN#10.28 acid damage#LAST#.
elven mage	9285	dumb ai talents can use	Shock	T_SHOCK
dumb ai uses	T_SHOCK
USING	table: 0D4609A8	Shock
[SPELL CRIT %]	2
Adding entity	9397	after	9285
[PROJECTOR] starting dam	14.333333333333
[PROJECTOR] after difficulty dam	14.333333333333
[PROJECTOR] res	0	1	 on dam	14.333333333333
[PROJECTOR] after resists dam	14.333333333333
[PROJECTOR] final dam	14.333333333333
checkHit	18	5.6
=> chance to hit	85.024801833416
addTmpVal	table: 0F49E698	dazed	1	 :=: 	5	5
[PROJECTOR] starting dam	2.8813990985674
[PROJECTOR] after difficulty dam	2.8813990985674
[PROJECTOR] res	2.4285714285714	0.97571428571429	 on dam	2.8813990985674
[PROJECTOR] after resists dam	2.8114222633164
[PROJECTOR] final dam	2.8114222633164
[LOG]	Elven mage hits Sparky for #aaaaaa#2.81 physical damage#LAST#.
24 frames in 1.035 seconds = 23.1884 FPS (29 keyframes)
[PROJECTOR] starting dam	10.283115455676
[PROJECTOR] after difficulty dam	10.283115455676
[PROJECTOR] res	0	1	 on dam	10.283115455676
[PROJECTOR] after resists dam	10.283115455676
[PROJECTOR] final dam	10.283115455676
[PROJECTOR] starting dam	10.283115455676
[PROJECTOR] after difficulty dam	10.283115455676
[PROJECTOR] res	0	1	 on dam	10.283115455676
[PROJECTOR] after resists dam	10.283115455676
[PROJECTOR] final dam	10.283115455676
removeTempVal	dazed	1	 :=: 	5
delTmpVal	dazed	1
[PROJECTOR] starting dam	10.283115455676
[PROJECTOR] after difficulty dam	10.283115455676
[PROJECTOR] res	0	1	 on dam	10.283115455676
[PROJECTOR] after resists dam	10.283115455676
[PROJECTOR] final dam	10.283115455676
[PROJECTOR] starting dam	10.283115455676
[PROJECTOR] after difficulty dam	10.283115455676
[PROJECTOR] res	0	1	 on dam	10.283115455676
[PROJECTOR] after resists dam	10.283115455676
[PROJECTOR] final dam	10.283115455676
[PROJECTOR] starting dam	2.8813990985674
[PROJECTOR] after difficulty dam	2.8813990985674
[PROJECTOR] res	2.4285714285714	0.97571428571429	 on dam	2.8813990985674
[PROJECTOR] after resists dam	2.8114222633164
[PROJECTOR] final dam	2.8114222633164
[LOG]	Elven mage hits Sparky for #aaaaaa#2.81 physical damage#LAST#.
24 frames in 1.002 seconds = 23.9521 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
[LOG]	Sparky casts Flame.
USING	table: 098A1590	Flame
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
[SPELL CRIT %]	2.6
Adding entity	9398	after	191
[PROJECTOR] starting dam	56.058036011828
[PROJECTOR] after difficulty dam	56.058036011828
[PROJECTOR] res	0	1	 on dam	56.058036011828
[PROJECTOR] after resists dam	56.058036011828
[PROJECTOR] final dam	56.058036011828
[LOG]	Mean looking elven guard is on fire!
[PROJECTOR] starting dam	10.283115455676
[PROJECTOR] after difficulty dam	10.283115455676
[PROJECTOR] res	0	1	 on dam	10.283115455676
[PROJECTOR] after resists dam	10.283115455676
[PROJECTOR] final dam	10.283115455676
[PROJECTOR] starting dam	10.283115455676
[PROJECTOR] after difficulty dam	10.283115455676
[PROJECTOR] res	0	1	 on dam	10.283115455676
[PROJECTOR] after resists dam	10.283115455676
[PROJECTOR] final dam	10.283115455676
[PROJECTOR] starting dam	10.283115455676
[PROJECTOR] after difficulty dam	10.283115455676
[PROJECTOR] res	0	1	 on dam	10.283115455676
[PROJECTOR] after resists dam	10.283115455676
[PROJECTOR] final dam	10.283115455676
[LOG]	Sparky hits mean looking elven guard for #LIGHT_RED#56.06 fire damage#LAST#.
[PROJECTOR] starting dam	18.686012003943
[PROJECTOR] after difficulty dam	18.686012003943
[PROJECTOR] res	0	1	 on dam	18.686012003943
[PROJECTOR] after resists dam	18.686012003943
[PROJECTOR] final dam	18.686012003943
[LOG]	Sparky hits mean looking elven guard for #LIGHT_RED#18.69 fire damage#LAST#.
[PROJECTOR] starting dam	2.8813990985674
[PROJECTOR] after difficulty dam	2.8813990985674
[PROJECTOR] res	2.4285714285714	0.97571428571429	 on dam	2.8813990985674
[PROJECTOR] after resists dam	2.8114222633164
[PROJECTOR] final dam	2.8114222633164
[LOG]	Elven mage hits Sparky for #aaaaaa#2.81 physical damage#LAST#.
169 ticks  in 10.016 seconds = 16.873 TPS
25 frames in 1.036 seconds = 24.1313 FPS (32 keyframes)
[PROJECTOR] starting dam	18.686012003943
[PROJECTOR] after difficulty dam	18.686012003943
[PROJECTOR] res	0	1	 on dam	18.686012003943
[PROJECTOR] after resists dam	18.686012003943
[PROJECTOR] final dam	18.686012003943
AI took for target	9307	mean looking elven guard	::	191	Sparky	5	<	400
[LOG]	Sparky hits mean looking elven guard for #LIGHT_RED#18.69 fire damage#LAST#.
[PROJECTOR] starting dam	2.8813990985674
[PROJECTOR] after difficulty dam	2.8813990985674
[PROJECTOR] res	2.4285714285714	0.97571428571429	 on dam	2.8813990985674
[PROJECTOR] after resists dam	2.8114222633164
[PROJECTOR] final dam	2.8114222633164
[LOG]	Elven mage hits Sparky for #aaaaaa#2.81 physical damage#LAST#.
24 frames in 1.002 seconds = 23.9521 FPS (30 keyframes)
[PROJECTOR] starting dam	18.686012003943
[PROJECTOR] after difficulty dam	18.686012003943
[PROJECTOR] res	0	1	 on dam	18.686012003943
[PROJECTOR] after resists dam	18.686012003943
[PROJECTOR] final dam	18.686012003943
[LOG]	#{bold}#Sparky killed mean looking elven guard!#{normal}#
[LOG]	Sparky hits mean looking elven guard for #LIGHT_RED#18.69 fire damage#LAST#.
[LOG]	#00ff00#Talent Flame is ready to use.
[LOG]	Sparky stops bleeding.
23 frames in 1.001 seconds = 22.977 FPS (29 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (34 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
[LOG]	#00ff00#Talent Corrosive Vapour is ready to use.
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
[LOG]	Sparky casts Flame.
USING	table: 098A1590	Flame
25 frames in 1.035 seconds = 24.1546 FPS (32 keyframes)
[SPELL CRIT %]	2.6
Adding entity	9399	after	191
[PROJECTOR] starting dam	56.058036011828
[PROJECTOR] after difficulty dam	56.058036011828
[PROJECTOR] res	0	1	 on dam	56.058036011828
[PROJECTOR] after resists dam	56.058036011828
[PROJECTOR] final dam	56.058036011828
[LOG]	Mean looking elven guard is on fire!
[LOG]	Sparky hits mean looking elven guard for #LIGHT_RED#56.06 fire damage#LAST#.
[PROJECTOR] starting dam	18.686012003943
[PROJECTOR] after difficulty dam	18.686012003943
[PROJECTOR] res	0	1	 on dam	18.686012003943
[PROJECTOR] after resists dam	18.686012003943
[PROJECTOR] final dam	18.686012003943
[LOG]	Sparky hits mean looking elven guard for #LIGHT_RED#18.69 fire damage#LAST#.
[PROJECTOR] starting dam	18.686012003943
[PROJECTOR] after difficulty dam	18.686012003943
[PROJECTOR] res	0	1	 on dam	18.686012003943
[PROJECTOR] after resists dam	18.686012003943
[PROJECTOR] final dam	18.686012003943
[LOG]	Sparky hits mean looking elven guard for #LIGHT_RED#18.69 fire damage#LAST#.
24 frames in 1.039 seconds = 23.0991 FPS (30 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (34 keyframes)
[PROJECTOR] starting dam	18.686012003943
[PROJECTOR] after difficulty dam	18.686012003943
[PROJECTOR] res	0	1	 on dam	18.686012003943
[PROJECTOR] after resists dam	18.686012003943
[PROJECTOR] final dam	18.686012003943
[LOG]	Sparky hits mean looking elven guard for #LIGHT_RED#18.69 fire damage#LAST#.
[LOG]	#00ff00#Talent Flame is ready to use.
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
154 ticks  in 10.013 seconds = 15.38 TPS
[LOG]	Sparky casts Lightning.
USING	table: 0D460750	Lightning
24 frames in 1.002 seconds = 23.9521 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (33 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
[SPELL CRIT %]	2.6
[PROJECTOR] starting dam	75
[PROJECTOR] after difficulty dam	75
[PROJECTOR] res	0	1	 on dam	75
[PROJECTOR] after resists dam	75
[PROJECTOR] final dam	75
[LOG]	#{bold}#Sparky killed mean looking elven guard!#{normal}#
Loading tile	object/robe_linen.png
[PROJECTOR] starting dam	75
[PROJECTOR] after difficulty dam	75
[PROJECTOR] res	3.9604138062476	0.96039586193752	 on dam	75
[PROJECTOR] after resists dam	72.029689645314
[PROJECTOR] final dam	72.029689645314
[LOG]	Sparky hits mean looking elven guard for #ROYAL_BLUE#75.00 lightning damage#LAST#.
[LOG]	Sparky hits elven tempest for #ROYAL_BLUE#72.03 lightning damage#LAST#.
[SPELL CRIT %]	4
[LOG]	Elven tempest's spell looks more powerful!
[PROJECTOR] starting dam	7.3333333333333
[PROJECTOR] after difficulty dam	7.3333333333333
[PROJECTOR] res	8.4285714285714	0.91571428571429	 on dam	7.3333333333333
[PROJECTOR] after resists dam	6.7152380952381
[PROJECTOR] final dam	6.7152380952381
elven tempest	9344	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
[LOG]	Elven tempest casts Lightning.
USING	table: 0D460750	Lightning
[SPELL CRIT %]	4
[PROJECTOR] starting dam	38.666666666667
[PROJECTOR] after difficulty dam	38.666666666667
[PROJECTOR] res	8.4285714285714	0.91571428571429	 on dam	38.666666666667
[PROJECTOR] after resists dam	35.407619047619
[PROJECTOR] final dam	35.407619047619
[LOG]	Elven tempest hits Sparky for #ROYAL_BLUE#6.72 lightning damage#LAST#, #ROYAL_BLUE#35.41 lightning damage#LAST# (total 42.12).
22 frames in 1.002 seconds = 21.9561 FPS (27 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (35 keyframes)
[LOG]	Sparky casts Flame.
USING	table: 098A1590	Flame
25 frames in 1.035 seconds = 24.1546 FPS (31 keyframes)
[SPELL CRIT %]	2.6
Adding entity	9400	after	191
[PROJECTOR] starting dam	56.058036011828
[PROJECTOR] after difficulty dam	56.058036011828
[PROJECTOR] res	0	1	 on dam	56.058036011828
[PROJECTOR] after resists dam	56.058036011828
[PROJECTOR] final dam	56.058036011828
[LOG]	#{bold}#Sparky killed elven tempest!#{normal}#
[LOG]	Sparky hits elven tempest for #LIGHT_RED#56.06 fire damage#LAST#.
23 frames in 1.002 seconds = 22.9541 FPS (29 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (33 keyframes)
elven mage	9285	dumb ai talents can use	Shock	T_SHOCK
elven mage	9285	dumb ai talents can use	Earthen Missiles	T_EARTHEN_MISSILES
dumb ai uses	T_SHOCK
[LOG]	Elven mage casts Shock.
USING	table: 0D4609A8	Shock
[SPELL CRIT %]	2
Adding entity	9401	after	9285
[PROJECTOR] starting dam	17.333333333333
[PROJECTOR] after difficulty dam	17.333333333333
[PROJECTOR] res	8.4285714285714	0.91571428571429	 on dam	17.333333333333
[PROJECTOR] after resists dam	15.872380952381
[PROJECTOR] final dam	15.872380952381
checkHit	18	18.2
=> chance to hit	49.139982823808
[LOG]	Sparky resists!
[LOG]	Elven mage hits Sparky for #ROYAL_BLUE#15.87 lightning damage#LAST#.
[LOG]	#00ff00#Talent Lightning is ready to use.
24 frames in 1.036 seconds = 23.166 FPS (29 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (33 keyframes)
[LOG]	Flame is still on cooldown for 1 turns.
115 ticks  in 10.006 seconds = 11.4931 TPS
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[LOG]	Sparky casts Lightning.
USING	table: 0D460750	Lightning
25 frames in 1.035 seconds = 24.1546 FPS (31 keyframes)
[SPELL CRIT %]	2.6
[PROJECTOR] starting dam	90.333333333333
[PROJECTOR] after difficulty dam	90.333333333333
[PROJECTOR] res	0	1	 on dam	90.333333333333
[PROJECTOR] after resists dam	90.333333333333
[PROJECTOR] final dam	90.333333333333
[LOG]	#{bold}#Sparky killed elven mage!#{normal}#
[LOG]	Sparky hits elven mage for #ROYAL_BLUE#90.33 lightning damage#LAST#.
[LOG]	#00ff00#Talent Flame is ready to use.
24 frames in 1.002 seconds = 23.9521 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
[LOG]	Resting starts...
[HEALING]	191	Sparky	for	0.025
[LOG]	#00ff00#Talent Lightning is ready to use.
[HEALING]	191	Sparky	for	0.05
[HEALING]	191	Sparky	for	0.075
[HEALING]	191	Sparky	for	0.1
[HEALING]	191	Sparky	for	0.125
[HEALING]	191	Sparky	for	0.15
[HEALING]	191	Sparky	for	0.175
[HEALING]	191	Sparky	for	0.2
[HEALING]	191	Sparky	for	0.225
[HEALING]	191	Sparky	for	0.25
[HEALING]	191	Sparky	for	0.275
[HEALING]	191	Sparky	for	0.3
[HEALING]	191	Sparky	for	0.325
[HEALING]	191	Sparky	for	0.35
[HEALING]	191	Sparky	for	0.375
[HEALING]	191	Sparky	for	0.4
[HEALING]	191	Sparky	for	0.425
[HEALING]	191	Sparky	for	0.45
[HEALING]	191	Sparky	for	0.475
[HEALING]	191	Sparky	for	0.5
[HEALING]	191	Sparky	for	0.525
[HEALING]	191	Sparky	for	0.55
[HEALING]	191	Sparky	for	0.575
25 frames in 1.036 seconds = 24.1313 FPS (30 keyframes)
[HEALING]	191	Sparky	for	0.6
[HEALING]	191	Sparky	for	0.625
[HEALING]	191	Sparky	for	0.65
[HEALING]	191	Sparky	for	0.675
[HEALING]	191	Sparky	for	0.7
[HEALING]	191	Sparky	for	0.725
[HEALING]	191	Sparky	for	0.75
[HEALING]	191	Sparky	for	0.775
[HEALING]	191	Sparky	for	0.8
410 ticks  in 10.009 seconds = 40.9631 TPS
[HEALING]	191	Sparky	for	0.825
[HEALING]	191	Sparky	for	0.85
[HEALING]	191	Sparky	for	0.875
[HEALING]	191	Sparky	for	0.9
[HEALING]	191	Sparky	for	0.925
[HEALING]	191	Sparky	for	0.95
[HEALING]	191	Sparky	for	0.975
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
22 frames in 1.001 seconds = 21.978 FPS (28 keyframes)
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[LOG]	Rested for 110 turns (stop reason: all resources and life at maximum).
24 frames in 1.003 seconds = 23.9282 FPS (33 keyframes)
[Identify]	linen robe of acid resistance	true
[LOG]	There is an item here: #00FF80##UID:9317:0#linen robe of acid resistance (0 def, 0 armor)#LAST#
24 frames in 1.002 seconds = 23.9521 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
[Identify]	linen cloak	true
[LOG]	There is an item here: #FFFFFF##UID:9346:0#linen cloak (1 def, 0 armor)#LAST#
[LOG]	You pickup 0.55 gold pieces.
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (33 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (33 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
974 ticks  in 10.017 seconds = 97.2347 TPS
23 frames in 1.002 seconds = 22.9541 FPS (29 keyframes)
[Identify]	cashmere wizard hat of seeing 	true
[LOG]	There is an item here: #00FF80##UID:9362:0#cashmere wizard hat of seeing  (2 def, 0 armor)#LAST#
24 frames in 1.036 seconds = 23.166 FPS (32 keyframes)
[Identify]	pair of rough leather boots	true
[LOG]	There is an item here: #FFFFFF##UID:9367:0#pair of rough leather boots (0 def, 1 armor)#LAST#
24 frames in 1.001 seconds = 23.976 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[Identify]	cashmere wizard hat of seeing 	true
[LOG]	There is an item here: #00FF80##UID:9362:0#cashmere wizard hat of seeing  (2 def, 0 armor)#LAST#
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
[Identify]	cashmere wizard hat of seeing 	true
[LOG]	Sparky picks up (h.): #00FF80##UID:9362:0#cashmere wizard hat of seeing  (2 def, 0 armor)#LAST#.
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (31 keyframes)
[Identify]	linen cloak	true
[LOG]	There is an item here: #FFFFFF##UID:9366:0#linen cloak (1 def, 0 armor)#LAST#
25 frames in 1.035 seconds = 24.1546 FPS (32 keyframes)
186 ticks  in 10.003 seconds = 18.5944 TPS
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.035 seconds = 24.1546 FPS (31 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (30 keyframes)
23 frames in 1.036 seconds = 22.2008 FPS (29 keyframes)
24 frames in 1.003 seconds = 23.9282 FPS (33 keyframes)
23 frames in 1.001 seconds = 22.977 FPS (29 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (33 keyframes)
25 frames in 1.074 seconds = 23.2775 FPS (31 keyframes)
24 frames in 1.045 seconds = 22.9665 FPS (31 keyframes)
306 ticks  in 10.036 seconds = 30.4902 TPS
23 frames in 1.036 seconds = 22.2008 FPS (31 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (34 keyframes)
25 frames in 1.034 seconds = 24.1779 FPS (31 keyframes)
23 frames in 1.007 seconds = 22.8401 FPS (29 keyframes)
23 frames in 1 seconds = 23 FPS (31 keyframes)
22 frames in 1.037 seconds = 21.215 FPS (29 keyframes)
23 frames in 1.002 seconds = 22.9541 FPS (33 keyframes)
24 frames in 1 seconds = 24 FPS (32 keyframes)
24 frames in 1.033 seconds = 23.2333 FPS (30 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (33 keyframes)
367 ticks  in 10.12 seconds = 36.2648 TPS
26 frames in 1.079 seconds = 24.0964 FPS (32 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[LOG]	Sparky casts Flame.
USING	table: 098A1590	Flame
[SPELL CRIT %]	2.6
Adding entity	9402	after	191
[PROJECTOR] starting dam	56.058036011828
[PROJECTOR] after difficulty dam	56.058036011828
[PROJECTOR] res	0	1	 on dam	56.058036011828
[PROJECTOR] after resists dam	56.058036011828
[PROJECTOR] final dam	56.058036011828
[LOG]	#{bold}#Sparky killed white worm mass!#{normal}#
[LOG]	Sparky hits white worm mass for #LIGHT_RED#56.06 fire damage#LAST#.
25 frames in 1.05 seconds = 23.8095 FPS (31 keyframes)
25 frames in 1.028 seconds = 24.3191 FPS (32 keyframes)
[LOG]	#00ff00#Talent Flame is ready to use.
25 frames in 1.035 seconds = 24.1546 FPS (31 keyframes)
25 frames in 1.007 seconds = 24.8262 FPS (32 keyframes)
197 ticks  in 10.003 seconds = 19.6941 TPS
25 frames in 1.04 seconds = 24.0385 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (33 keyframes)
23 frames in 1.002 seconds = 22.9541 FPS (28 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (32 keyframes)
25 frames in 1.035 seconds = 24.1546 FPS (32 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (30 keyframes)
[LOG]	A bolt of lightning fires onto Sparky!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	8.4285714285714	0.91571428571429	 on dam	5
[PROJECTOR] after resists dam	4.5785714285714
[PROJECTOR] final dam	4.5785714285714
[LOG]	Lightning trap hits Sparky for #ROYAL_BLUE#4.58 lightning damage#LAST#.
24 frames in 1.002 seconds = 23.9521 FPS (31 keyframes)
25 frames in 1.035 seconds = 24.1546 FPS (32 keyframes)
[LOG]	Sparky casts Flame.
USING	table: 098A1590	Flame
23 frames in 1.002 seconds = 22.9541 FPS (29 keyframes)
[SPELL CRIT %]	2.6
Adding entity	9403	after	191
[PROJECTOR] starting dam	56.058036011828
[PROJECTOR] after difficulty dam	56.058036011828
[PROJECTOR] res	0	1	 on dam	56.058036011828
[PROJECTOR] after resists dam	56.058036011828
[PROJECTOR] final dam	56.058036011828
[LOG]	#{bold}#Sparky killed shining mold!#{normal}#
[LOG]	Sparky hits shining mold for #LIGHT_RED#56.06 fire damage#LAST#.
24 frames in 1.002 seconds = 23.9521 FPS (32 keyframes)
252 ticks  in 10.013 seconds = 25.1673 TPS
24 frames in 1.002 seconds = 23.9521 FPS (31 keyframes)
[LOG]	#00ff00#Talent Flame is ready to use.
23 frames in 1.039 seconds = 22.1367 FPS (29 keyframes)
24 frames in 1.038 seconds = 23.1214 FPS (33 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (33 keyframes)
23 frames in 1.036 seconds = 22.2008 FPS (28 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (33 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[LOG]	Sparky casts Flame.
USING	table: 098A1590	Flame
24 frames in 1.035 seconds = 23.1884 FPS (29 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (33 keyframes)
[SPELL CRIT %]	2.6
Adding entity	9404	after	191
[PROJECTOR] starting dam	56.058036011828
[PROJECTOR] after difficulty dam	56.058036011828
[PROJECTOR] res	0	1	 on dam	56.058036011828
[PROJECTOR] after resists dam	56.058036011828
[PROJECTOR] final dam	56.058036011828
[LOG]	Elven mage is on fire!
[LOG]	Sparky hits elven mage for #LIGHT_RED#56.06 fire damage#LAST#.
[PROJECTOR] starting dam	18.686012003943
[PROJECTOR] after difficulty dam	18.686012003943
[PROJECTOR] res	0	1	 on dam	18.686012003943
[PROJECTOR] after resists dam	18.686012003943
[PROJECTOR] final dam	18.686012003943
elven mage	9351	dumb ai talents can use	Shock	T_SHOCK
elven mage	9351	dumb ai talents can use	Earthen Missiles	T_EARTHEN_MISSILES
dumb ai uses	T_EARTHEN_MISSILES
[LOG]	Elven mage casts Earthen Missiles.
USING	table: 0D5E81D8	Earthen Missiles
[SPELL CRIT %]	2
Adding entity	9405	after	9351
[SPELL CRIT %]	2
Adding entity	9406	after	9351
[LOG]	Sparky hits elven mage for #LIGHT_RED#18.69 fire damage#LAST#.
[PROJECTOR] starting dam	9.9539241586872
[PROJECTOR] after difficulty dam	9.9539241586872
[PROJECTOR] res	2.4285714285714	0.97571428571429	 on dam	9.9539241586872
[PROJECTOR] after resists dam	9.7121860005477
[PROJECTOR] final dam	9.7121860005477
[PROJECTOR] starting dam	1.6589873597812
[PROJECTOR] after difficulty dam	1.6589873597812
[PROJECTOR] res	2.4285714285714	0.97571428571429	 on dam	1.6589873597812
[PROJECTOR] after resists dam	1.6186976667579
[PROJECTOR] final dam	1.6186976667579
[LOG]	Sparky starts to bleed.
[LOG]	Elven mage hits Sparky for #aaaaaa#9.71 physical damage#LAST#, #aaaaaa#1.62 physical damage#LAST# (total 11.33).
[PROJECTOR] starting dam	9.9539241586872
[PROJECTOR] after difficulty dam	9.9539241586872
[PROJECTOR] res	2.4285714285714	0.97571428571429	 on dam	9.9539241586872
[PROJECTOR] after resists dam	9.7121860005477
[PROJECTOR] final dam	9.7121860005477
[PROJECTOR] starting dam	1.6589873597812
[PROJECTOR] after difficulty dam	1.6589873597812
[PROJECTOR] res	2.4285714285714	0.97571428571429	 on dam	1.6589873597812
[PROJECTOR] after resists dam	1.6186976667579
[PROJECTOR] final dam	1.6186976667579
[LOG]	Elven mage hits Sparky for #aaaaaa#9.71 physical damage#LAST#, #aaaaaa#1.62 physical damage#LAST# (total 11.33).
214 ticks  in 10.071 seconds = 21.2491 TPS
[PROJECTOR] starting dam	3.3179747195624
[PROJECTOR] after difficulty dam	3.3179747195624
[PROJECTOR] res	2.4285714285714	0.97571428571429	 on dam	3.3179747195624
[PROJECTOR] after resists dam	3.2373953335159
[PROJECTOR] final dam	3.2373953335159
[LOG]	Elven mage hits Sparky for #aaaaaa#3.24 physical damage#LAST#.
19 frames in 1.002 seconds = 18.9621 FPS (23 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (42 keyframes)
[LOG]	Sparky casts Lightning.
USING	table: 0D460750	Lightning
23 frames in 1.002 seconds = 22.9541 FPS (28 keyframes)
[SPELL CRIT %]	2.6
[PROJECTOR] starting dam	69.666666666667
[PROJECTOR] after difficulty dam	69.666666666667
[PROJECTOR] res	0	1	 on dam	69.666666666667
[PROJECTOR] after resists dam	69.666666666667
[PROJECTOR] final dam	69.666666666667
[LOG]	Sparky hits elven mage for #ROYAL_BLUE#69.67 lightning damage#LAST#.
[PROJECTOR] starting dam	18.686012003943
[PROJECTOR] after difficulty dam	18.686012003943
[PROJECTOR] res	0	1	 on dam	18.686012003943
[PROJECTOR] after resists dam	18.686012003943
[PROJECTOR] final dam	18.686012003943
[LOG]	#{bold}#Sparky killed elven mage!#{normal}#
[LOG]	Sparky hits elven mage for #LIGHT_RED#18.69 fire damage#LAST#.
[PROJECTOR] starting dam	3.3179747195624
[PROJECTOR] after difficulty dam	3.3179747195624
[PROJECTOR] res	2.4285714285714	0.97571428571429	 on dam	3.3179747195624
[PROJECTOR] after resists dam	3.2373953335159
[PROJECTOR] final dam	3.2373953335159
[LOG]	Elven mage hits Sparky for #aaaaaa#3.24 physical damage#LAST#.
22 frames in 1.002 seconds = 21.9561 FPS (29 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (35 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
96 ticks  in 10.075 seconds = 9.52854 TPS
[LOG]	Sparky casts Rune: Shielding.
USING	table: 0D3685E8	Rune: Shielding
[LOG]	A shield forms around Sparky.
addTmpVal	table: 0E2A3D38	damage_shield	100	 :=: 	3	87
25 frames in 1.035 seconds = 24.1546 FPS (31 keyframes)
[LOG]	#00ff00#Talent Flame is ready to use.
[PROJECTOR] starting dam	3.3179747195624
[PROJECTOR] after difficulty dam	3.3179747195624
[PROJECTOR] res	2.4285714285714	0.97571428571429	 on dam	3.3179747195624
[PROJECTOR] after resists dam	3.2373953335159
[PROJECTOR] final dam	3.2373953335159
[LOG]	Elven mage hits Sparky for #aaaaaa#3.24 physical damage#LAST#.
24 frames in 1.002 seconds = 23.9521 FPS (30 keyframes)
[LOG]	#00ff00#Talent Lightning is ready to use.
[PROJECTOR] starting dam	3.3179747195624
[PROJECTOR] after difficulty dam	3.3179747195624
[PROJECTOR] res	2.4285714285714	0.97571428571429	 on dam	3.3179747195624
[PROJECTOR] after resists dam	3.2373953335159
[PROJECTOR] final dam	3.2373953335159
[LOG]	Elven mage hits Sparky for #aaaaaa#3.24 physical damage#LAST#.
[PROJECTOR] starting dam	3.3179747195624
[PROJECTOR] after difficulty dam	3.3179747195624
[PROJECTOR] res	2.4285714285714	0.97571428571429	 on dam	3.3179747195624
[PROJECTOR] after resists dam	3.2373953335159
[PROJECTOR] final dam	3.2373953335159
[LOG]	Elven mage hits Sparky for #aaaaaa#3.24 physical damage#LAST#.
23 frames in 1.002 seconds = 22.9541 FPS (29 keyframes)
[LOG]	Sparky stops bleeding.
24 frames in 1.002 seconds = 23.9521 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
[LOG]	Resting starts...
[HEALING]	191	Sparky	for	0.025
[LOG]	The shield around Sparky crumbles.
removeTempVal	damage_shield	100	 :=: 	87
delTmpVal	damage_shield	100
[HEALING]	191	Sparky	for	0.05
[HEALING]	191	Sparky	for	0.075
[HEALING]	191	Sparky	for	0.1
[HEALING]	191	Sparky	for	0.125
[HEALING]	191	Sparky	for	0.15
[HEALING]	191	Sparky	for	0.175
[HEALING]	191	Sparky	for	0.2
[HEALING]	191	Sparky	for	0.225
[LOG]	#00ff00#Talent Rune: Shielding is ready to use.
[HEALING]	191	Sparky	for	0.25
[HEALING]	191	Sparky	for	0.275
[HEALING]	191	Sparky	for	0.3
[HEALING]	191	Sparky	for	0.325
[HEALING]	191	Sparky	for	0.35
[HEALING]	191	Sparky	for	0.375
[HEALING]	191	Sparky	for	0.4
[HEALING]	191	Sparky	for	0.425
[HEALING]	191	Sparky	for	0.45
[HEALING]	191	Sparky	for	0.475
[HEALING]	191	Sparky	for	0.5
[HEALING]	191	Sparky	for	0.525
[HEALING]	191	Sparky	for	0.55
[HEALING]	191	Sparky	for	0.575
[HEALING]	191	Sparky	for	0.6
[HEALING]	191	Sparky	for	0.625
[HEALING]	191	Sparky	for	0.65
[HEALING]	191	Sparky	for	0.675
[HEALING]	191	Sparky	for	0.7
[HEALING]	191	Sparky	for	0.725
[HEALING]	191	Sparky	for	0.75
[HEALING]	191	Sparky	for	0.775
[HEALING]	191	Sparky	for	0.8
[HEALING]	191	Sparky	for	0.825
[HEALING]	191	Sparky	for	0.85
[HEALING]	191	Sparky	for	0.875
[HEALING]	191	Sparky	for	0.9
[HEALING]	191	Sparky	for	0.925
[HEALING]	191	Sparky	for	0.95
[LOG]	Rested for 38 turns (stop reason: all resources and life at maximum).
24 frames in 1.035 seconds = 23.1884 FPS (29 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (32 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (31 keyframes)
[LOG]	A bolt of ice blasts onto Sparky!
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	2.4285714285714	0.97571428571429	 on dam	18
[PROJECTOR] after resists dam	17.562857142857
[PROJECTOR] final dam	17.562857142857
[LOG]	Ice trap hits Sparky for #1133F3#17.56 cold damage#LAST#.
24 frames in 1.079 seconds = 22.2428 FPS (31 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (33 keyframes)
587 ticks  in 10.013 seconds = 58.6238 TPS
AI took for target	9330	elven tempest	::	191	Sparky	81	<	400
elven tempest	9330	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
[LOG]	Elven tempest casts Lightning.
USING	table: 0D460750	Lightning
[SPELL CRIT %]	2
[PROJECTOR] starting dam	32
[PROJECTOR] after difficulty dam	32
[PROJECTOR] res	8.4285714285714	0.91571428571429	 on dam	32
[PROJECTOR] after resists dam	29.302857142857
[PROJECTOR] final dam	29.302857142857
[LOG]	Elven tempest hits Sparky for #ROYAL_BLUE#29.30 lightning damage#LAST#.
23 frames in 1.035 seconds = 22.2222 FPS (29 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (34 keyframes)
[LOG]	Sparky casts Rune: Shielding.
USING	table: 0D3685E8	Rune: Shielding
[LOG]	A shield forms around Sparky.
addTmpVal	table: 0E2A3D38	damage_shield	100	 :=: 	3	88
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (33 keyframes)
[LOG]	Sparky casts Flame.
USING	table: 098A1590	Flame
23 frames in 1.002 seconds = 22.9541 FPS (28 keyframes)
[SPELL CRIT %]	2.6
Adding entity	9407	after	191
AI took for target	9330	elven tempest	::	191	Sparky	49	<	400
[PROJECTOR] starting dam	56.058036011828
[PROJECTOR] after difficulty dam	56.058036011828
[PROJECTOR] res	2.0151076517103	0.9798489234829	 on dam	56.058036011828
[PROJECTOR] after resists dam	54.928406238755
[PROJECTOR] final dam	54.928406238755
[LOG]	Elven tempest is on fire!
[LOG]	Sparky hits elven tempest for #LIGHT_RED#54.93 fire damage#LAST#.
25 frames in 1 seconds = 25 FPS (33 keyframes)
26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes)
[LOG]	Sparky casts Lightning.
USING	table: 0D460750	Lightning
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
[SPELL CRIT %]	2.6
[PROJECTOR] starting dam	86
[PROJECTOR] after difficulty dam	86
[PROJECTOR] res	0	1	 on dam	86
[PROJECTOR] after resists dam	86
[PROJECTOR] final dam	86
[LOG]	#{bold}#Sparky killed elven tempest!#{normal}#
[LOG]	Sparky hits elven tempest for #ROYAL_BLUE#86.00 lightning damage#LAST#.
24 frames in 1.002 seconds = 23.9521 FPS (31 keyframes)
137 ticks  in 10.012 seconds = 13.6836 TPS
26 frames in 1.035 seconds = 25.1208 FPS (33 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[LOG]	Resting starts...
[LOG]	#00ff00#Talent Flame is ready to use.
[HEALING]	191	Sparky	for	0.025
[LOG]	#00ff00#Talent Lightning is ready to use.
[HEALING]	191	Sparky	for	0.05
[HEALING]	191	Sparky	for	0.075
[LOG]	The shield around Sparky crumbles.
removeTempVal	damage_shield	100	 :=: 	88
delTmpVal	damage_shield	100
[HEALING]	191	Sparky	for	0.1
[HEALING]	191	Sparky	for	0.125
[HEALING]	191	Sparky	for	0.15
[HEALING]	191	Sparky	for	0.175
[HEALING]	191	Sparky	for	0.2
[HEALING]	191	Sparky	for	0.225
[HEALING]	191	Sparky	for	0.25
[HEALING]	191	Sparky	for	0.275
[LOG]	#00ff00#Talent Rune: Shielding is ready to use.
[HEALING]	191	Sparky	for	0.3
[HEALING]	191	Sparky	for	0.325
[HEALING]	191	Sparky	for	0.35
[HEALING]	191	Sparky	for	0.375
[HEALING]	191	Sparky	for	0.4
[HEALING]	191	Sparky	for	0.425
[HEALING]	191	Sparky	for	0.45
[HEALING]	191	Sparky	for	0.475
[HEALING]	191	Sparky	for	0.5
[HEALING]	191	Sparky	for	0.525
[HEALING]	191	Sparky	for	0.55
[HEALING]	191	Sparky	for	0.575
[HEALING]	191	Sparky	for	0.6
[HEALING]	191	Sparky	for	0.625
[HEALING]	191	Sparky	for	0.65
[HEALING]	191	Sparky	for	0.675
[HEALING]	191	Sparky	for	0.7
[HEALING]	191	Sparky	for	0.725
[HEALING]	191	Sparky	for	0.75
[HEALING]	191	Sparky	for	0.775
[HEALING]	191	Sparky	for	0.8
[HEALING]	191	Sparky	for	0.825
[HEALING]	191	Sparky	for	0.85
[HEALING]	191	Sparky	for	0.875
[HEALING]	191	Sparky	for	0.9
[HEALING]	191	Sparky	for	0.925
[HEALING]	191	Sparky	for	0.95
[HEALING]	191	Sparky	for	0.975
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[LOG]	Rested for 52 turns (stop reason: all resources and life at maximum).
21 frames in 1.002 seconds = 20.9581 FPS (26 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (38 keyframes)
24 frames in 1.043 seconds = 23.0105 FPS (29 keyframes)
25 frames in 1.032 seconds = 24.2248 FPS (33 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[Identify]	iron helm	true
[LOG]	There is an item here: #FFFFFF##UID:9361:0#iron helm (0 def, 3 armor)#LAST#
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
AI took for target	9289	giant rabbit	::	191	Sparky	81	<	400
AI took for target	9289	giant rabbit	::	191	Sparky	25	<	400
734 ticks  in 10.017 seconds = 73.2754 TPS
24 frames in 1.039 seconds = 23.0991 FPS (31 keyframes)
25 frames in 1.041 seconds = 24.0154 FPS (33 keyframes)
[LOG]	Sparky casts Flame.
USING	table: 098A1590	Flame
[SPELL CRIT %]	2.6
Adding entity	9408	after	191
[PROJECTOR] starting dam	56.058036011828
[PROJECTOR] after difficulty dam	56.058036011828
[PROJECTOR] res	0	1	 on dam	56.058036011828
[PROJECTOR] after resists dam	56.058036011828
[PROJECTOR] final dam	56.058036011828
[LOG]	#{bold}#Sparky killed giant rabbit!#{normal}#
[LOG]	Sparky hits giant rabbit for #LIGHT_RED#56.06 fire damage#LAST#.
24 frames in 1.039 seconds = 23.0991 FPS (30 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (34 keyframes)
[LOG]	#00ff00#Talent Flame is ready to use.
23 frames in 1.002 seconds = 22.9541 FPS (28 keyframes)
25 frames in 1.035 seconds = 24.1546 FPS (33 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (30 keyframes)
23 frames in 1.003 seconds = 22.9312 FPS (29 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (33 keyframes)
[LOG]	Sparky casts Flame.
USING	table: 098A1590	Flame
25 frames in 1.037 seconds = 24.108 FPS (31 keyframes)
212 ticks  in 10.003 seconds = 21.1936 TPS
[SPELL CRIT %]	2.6
Adding entity	9409	after	191
AI took for target	9303	elven guard	::	191	Sparky	29	<	400
[PROJECTOR] starting dam	56.058036011828
[PROJECTOR] after difficulty dam	56.058036011828
[PROJECTOR] res	0	1	 on dam	56.058036011828
[PROJECTOR] after resists dam	56.058036011828
[PROJECTOR] final dam	56.058036011828
24 frames in 1 seconds = 24 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
[PROJECTOR] starting dam	18.686012003943
[PROJECTOR] after difficulty dam	18.686012003943
[PROJECTOR] res	0	1	 on dam	18.686012003943
[PROJECTOR] after resists dam	18.686012003943
[PROJECTOR] final dam	18.686012003943
[LOG]	Sparky hits elven guard for #LIGHT_RED#18.69 fire damage#LAST#.
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
[LOG]	Flame is still on cooldown for 1 turns.
26 frames in 1.036 seconds = 25.0965 FPS (33 keyframes)
[LOG]	Sparky casts Lightning.
USING	table: 0D460750	Lightning
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
[SPELL CRIT %]	2.6
[PROJECTOR] starting dam	95.333333333333
[PROJECTOR] after difficulty dam	95.333333333333
[PROJECTOR] res	0	1	 on dam	95.333333333333
[PROJECTOR] after resists dam	95.333333333333
[PROJECTOR] final dam	95.333333333333
[LOG]	#{bold}#Sparky killed elven guard!#{normal}#
[LOG]	Sparky hits elven guard for #ROYAL_BLUE#95.33 lightning damage#LAST#.
[LOG]	#00ff00#Talent Flame is ready to use.
24 frames in 1.035 seconds = 23.1884 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (33 keyframes)
[LOG]	#00ff00#Talent Lightning is ready to use.
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
23 frames in 1.002 seconds = 22.9541 FPS (29 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (34 keyframes)
168 ticks  in 10.003 seconds = 16.795 TPS
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
22 frames in 1.001 seconds = 21.978 FPS (27 keyframes)
[LOG]	A bolt of lightning fires onto Sparky!
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	8.4285714285714	0.91571428571429	 on dam	6
[PROJECTOR] after resists dam	5.4942857142857
[PROJECTOR] final dam	5.4942857142857
[LOG]	Lightning trap hits Sparky for #ROYAL_BLUE#5.49 lightning damage#LAST#.
24 frames in 1.002 seconds = 23.9521 FPS (33 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
[SPELL CRIT %]	2
24 frames in 1.036 seconds = 23.166 FPS (29 keyframes)
[SPELL CRIT %]	2
[PROJECTOR] starting dam	4.6666666666667
[PROJECTOR] after difficulty dam	4.6666666666667
[PROJECTOR] res	8.4285714285714	0.91571428571429	 on dam	4.6666666666667
[PROJECTOR] after resists dam	4.2733333333333
[PROJECTOR] final dam	4.2733333333333
[LOG]	Elven tempest hits Sparky for #ROYAL_BLUE#4.27 lightning damage#LAST#.
24 frames in 1.002 seconds = 23.9521 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
[LOG]	Sparky casts Rune: Shielding.
USING	table: 0D3685E8	Rune: Shielding
[LOG]	A shield forms around Sparky.
addTmpVal	table: 0E2A3D38	damage_shield	100	 :=: 	3	89
234 ticks  in 10.016 seconds = 23.3626 TPS
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
[LOG]	Sparky casts Lightning.
USING	table: 0D460750	Lightning
25 frames in 1 seconds = 25 FPS (32 keyframes)
23 frames in 1.037 seconds = 22.1794 FPS (28 keyframes)
[SPELL CRIT %]	2.6
[PROJECTOR] starting dam	78
[PROJECTOR] after difficulty dam	78
[PROJECTOR] res	0	1	 on dam	78
[PROJECTOR] after resists dam	78
[PROJECTOR] final dam	78
[PROJECTOR] starting dam	78
[PROJECTOR] after difficulty dam	78
[PROJECTOR] res	7.1393543104966	0.92860645689503	 on dam	78
[PROJECTOR] after resists dam	72.431303637813
[PROJECTOR] final dam	72.431303637813
[LOG]	Sparky hits elven mage for #ROYAL_BLUE#78.00 lightning damage#LAST#.
[LOG]	Sparky hits elven tempest for #ROYAL_BLUE#72.43 lightning damage#LAST#.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	4.3333333333333
[PROJECTOR] after difficulty dam	4.3333333333333
[PROJECTOR] res	8.4285714285714	0.91571428571429	 on dam	4.3333333333333
[PROJECTOR] after resists dam	3.9680952380952
[PROJECTOR] final dam	3.9680952380952
elven tempest	9272	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
[LOG]	Elven tempest casts Lightning.
USING	table: 0D460750	Lightning
[SPELL CRIT %]	2
[PROJECTOR] starting dam	34.333333333333
[PROJECTOR] after difficulty dam	34.333333333333
[PROJECTOR] res	0	1	 on dam	34.333333333333
[PROJECTOR] after resists dam	34.333333333333
[PROJECTOR] final dam	34.333333333333
[PROJECTOR] starting dam	34.333333333333
[PROJECTOR] after difficulty dam	34.333333333333
[PROJECTOR] res	8.4285714285714	0.91571428571429	 on dam	34.333333333333
[PROJECTOR] after resists dam	31.439523809524
[PROJECTOR] final dam	31.439523809524
elven mage	9280	dumb ai talents can use	Shock	T_SHOCK
elven mage	9280	dumb ai talents can use	Earthen Missiles	T_EARTHEN_MISSILES
dumb ai uses	T_SHOCK
[LOG]	Elven mage casts Shock.
USING	table: 0D4609A8	Shock
[SPELL CRIT %]	9
Adding entity	9410	after	9280
[LOG]	Elven tempest hits Sparky for #ROYAL_BLUE#3.97 lightning damage#LAST#, #ROYAL_BLUE#31.44 lightning damage#LAST# (total 35.41).
[LOG]	Elven tempest hits elven mage for #ROYAL_BLUE#34.33 lightning damage#LAST#.
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	8.4285714285714	0.91571428571429	 on dam	26
[PROJECTOR] after resists dam	23.808571428571
[PROJECTOR] final dam	23.808571428571
checkHit	34	18.2
=> chance to hit	91.161970596323
[LOG]	Sparky is dazed!
addTmpVal	table: 0E2A3D38	dazed	1	 :=: 	3	90
[LOG]	Elven mage hits Sparky for #ROYAL_BLUE#23.81 lightning damage#LAST#.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	5.3333333333333
[PROJECTOR] after difficulty dam	5.3333333333333
[PROJECTOR] res	8.4285714285714	0.91571428571429	 on dam	5.3333333333333
[PROJECTOR] after resists dam	4.8838095238095
[PROJECTOR] final dam	4.8838095238095
[LOG]	Sparky is not dazed anymore.
removeTempVal	dazed	1	 :=: 	90
delTmpVal	dazed	1
elven mage	9280	dumb ai talents can use	Earthen Missiles	T_EARTHEN_MISSILES
dumb ai uses	T_EARTHEN_MISSILES
[LOG]	Elven mage casts Earthen Missiles.
USING	table: 0D5E81D8	Earthen Missiles
[SPELL CRIT %]	9
Adding entity	9411	after	9280
[SPELL CRIT %]	9
Adding entity	9412	after	9280
[PROJECTOR] starting dam	12.835323257255
[PROJECTOR] after difficulty dam	12.835323257255
[PROJECTOR] res	2.4285714285714	0.97571428571429	 on dam	12.835323257255
[PROJECTOR] after resists dam	12.523608263864
[PROJECTOR] final dam	12.523608263864
[PROJECTOR] starting dam	2.1392205428758
[PROJECTOR] after difficulty dam	2.1392205428758
[PROJECTOR] res	2.4285714285714	0.97571428571429	 on dam	2.1392205428758
[PROJECTOR] after resists dam	2.0872680439774
[PROJECTOR] final dam	2.0872680439774
[LOG]	Sparky starts to bleed.
[LOG]	Elven tempest hits Sparky for #ROYAL_BLUE#4.88 lightning damage#LAST#.
[LOG]	Elven mage hits Sparky for #aaaaaa#12.52 physical damage#LAST#, #aaaaaa#2.09 physical damage#LAST# (total 14.61).
[PROJECTOR] starting dam	12.835323257255
[PROJECTOR] after difficulty dam	12.835323257255
[PROJECTOR] res	2.4285714285714	0.97571428571429	 on dam	12.835323257255
[PROJECTOR] after resists dam	12.523608263864
[PROJECTOR] final dam	12.523608263864
[PROJECTOR] starting dam	2.1392205428758
[PROJECTOR] after difficulty dam	2.1392205428758
[PROJECTOR] res	2.4285714285714	0.97571428571429	 on dam	2.1392205428758
[PROJECTOR] after resists dam	2.0872680439774
[PROJECTOR] final dam	2.0872680439774
[LOG]	Elven mage hits Sparky for #aaaaaa#12.52 physical damage#LAST#, #aaaaaa#2.09 physical damage#LAST# (total 14.61).
[PROJECTOR] starting dam	4.2784410857515
[PROJECTOR] after difficulty dam	4.2784410857515
[PROJECTOR] res	2.4285714285714	0.97571428571429	 on dam	4.2784410857515
[PROJECTOR] after resists dam	4.1745360879547
[PROJECTOR] final dam	4.1745360879547
[LOG]	Elven mage hits Sparky for #aaaaaa#4.17 physical damage#LAST#.
20 frames in 1.002 seconds = 19.9601 FPS (28 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (38 keyframes)
[LOG]	Sparky casts Flame.
USING	table: 098A1590	Flame
25 frames in 1.036 seconds = 24.1313 FPS (31 keyframes)
[SPELL CRIT %]	2.6
Adding entity	9413	after	191
[PROJECTOR] starting dam	56.058036011828
[PROJECTOR] after difficulty dam	56.058036011828
[PROJECTOR] res	0	1	 on dam	56.058036011828
[PROJECTOR] after resists dam	56.058036011828
[PROJECTOR] final dam	56.058036011828
[LOG]	Elven tempest is on fire!
[LOG]	Sparky hits elven tempest for #LIGHT_RED#56.06 fire damage#LAST#.
[PROJECTOR] starting dam	18.686012003943
[PROJECTOR] after difficulty dam	18.686012003943
[PROJECTOR] res	0	1	 on dam	18.686012003943
[PROJECTOR] after resists dam	18.686012003943
[PROJECTOR] final dam	18.686012003943
[LOG]	#{bold}#Sparky killed elven tempest!#{normal}#
[SPELL CRIT %]	2
[PROJECTOR] starting dam	1.6666666666667
[PROJECTOR] after difficulty dam	1.6666666666667
[PROJECTOR] res	8.4285714285714	0.91571428571429	 on dam	1.6666666666667
[PROJECTOR] after resists dam	1.5261904761905
[PROJECTOR] final dam	1.5261904761905
[LOG]	#00ff00#Talent Lightning is ready to use.
[PROJECTOR] starting dam	4.2784410857515
[PROJECTOR] after difficulty dam	4.2784410857515
[PROJECTOR] res	2.4285714285714	0.97571428571429	 on dam	4.2784410857515
[PROJECTOR] after resists dam	4.1745360879547
[PROJECTOR] final dam	4.1745360879547
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Sparky crumbles.
removeTempVal	damage_shield	100	 :=: 	89
delTmpVal	damage_shield	100
[LOG]	Elven mage hits Sparky for #aaaaaa#4.17 physical damage#LAST#.
[LOG]	Elven tempest hits Sparky for #ROYAL_BLUE#1.53 lightning damage#LAST#.
[LOG]	Sparky hits elven tempest for #LIGHT_RED#18.69 fire damage#LAST#.
24 frames in 1.066 seconds = 22.5141 FPS (30 keyframes)
24 frames in 1.011 seconds = 23.7389 FPS (32 keyframes)
elven mage	9280	dumb ai talents can use	Shock	T_SHOCK
dumb ai uses	T_SHOCK
[LOG]	Elven mage casts Shock.
USING	table: 0D4609A8	Shock
[SPELL CRIT %]	9
Adding entity	9414	after	9280
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	8.4285714285714	0.91571428571429	 on dam	21.84
[PROJECTOR] after resists dam	19.9992
[PROJECTOR] final dam	19.9992
checkHit	34	18.2
=> chance to hit	91.161970596323
[LOG]	Sparky is dazed!
addTmpVal	table: 0E2A3D38	dazed	1	 :=: 	3	91
[LOG]	Elven mage hits Sparky for #ROYAL_BLUE#20.00 lightning damage#LAST#.
elven mage	9280	dumb ai talents can use	Earthen Missiles	T_EARTHEN_MISSILES
dumb ai uses	T_EARTHEN_MISSILES
[LOG]	Elven mage casts Earthen Missiles.
USING	table: 0D5E81D8	Earthen Missiles
[SPELL CRIT %]	9
Adding entity	9415	after	9280
[SPELL CRIT %]	9
Adding entity	9416	after	9280
[PROJECTOR] starting dam	12.835323257255
[PROJECTOR] after difficulty dam	12.835323257255
[PROJECTOR] res	2.4285714285714	0.97571428571429	 on dam	12.835323257255
[PROJECTOR] after resists dam	12.523608263864
[PROJECTOR] final dam	12.523608263864
[LOG]	Sparky is not dazed anymore.
removeTempVal	dazed	1	 :=: 	91
delTmpVal	dazed	1
[PROJECTOR] starting dam	2.1392205428758
[PROJECTOR] after difficulty dam	2.1392205428758
[PROJECTOR] res	2.4285714285714	0.97571428571429	 on dam	2.1392205428758
[PROJECTOR] after resists dam	2.0872680439774
[PROJECTOR] final dam	2.0872680439774
[LOG]	Elven mage hits Sparky for #aaaaaa#12.52 physical damage#LAST#, #aaaaaa#2.09 physical damage#LAST# (total 14.61).
[PROJECTOR] starting dam	12.835323257255
[PROJECTOR] after difficulty dam	12.835323257255
[PROJECTOR] res	2.4285714285714	0.97571428571429	 on dam	12.835323257255
[PROJECTOR] after resists dam	12.523608263864
[PROJECTOR] final dam	12.523608263864
[PROJECTOR] starting dam	2.1392205428758
[PROJECTOR] after difficulty dam	2.1392205428758
[PROJECTOR] res	2.4285714285714	0.97571428571429	 on dam	2.1392205428758
[PROJECTOR] after resists dam	2.0872680439774
[PROJECTOR] final dam	2.0872680439774
[PROJECTOR] starting dam	6.8455057372024
[PROJECTOR] after difficulty dam	6.8455057372024
[PROJECTOR] res	2.4285714285714	0.97571428571429	 on dam	6.8455057372024
[PROJECTOR] after resists dam	6.6792577407275
[PROJECTOR] final dam	6.6792577407275
[LOG]	Elven mage hits Sparky for #aaaaaa#12.52 physical damage#LAST#, #aaaaaa#2.09 physical damage#LAST#, #aaaaaa#6.68 physical damage#LAST# (total 21.29).
23 frames in 1.005 seconds = 22.8856 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (33 keyframes)
[LOG]	Flame is still on cooldown for 1 turns.
127 ticks  in 10.023 seconds = 12.6709 TPS
[LOG]	Sparky casts Lightning.
USING	table: 0D460750	Lightning
25 frames in 1.042 seconds = 23.9923 FPS (31 keyframes)
[SPELL CRIT %]	2.6
[PROJECTOR] starting dam	63.666666666667
[PROJECTOR] after difficulty dam	63.666666666667
[PROJECTOR] res	0	1	 on dam	63.666666666667
[PROJECTOR] after resists dam	63.666666666667
[PROJECTOR] final dam	63.666666666667
[LOG]	#{bold}#Sparky killed elven mage!#{normal}#
[LOG]	Sparky hits elven mage for #ROYAL_BLUE#63.67 lightning damage#LAST#.
[LOG]	#00ff00#Talent Flame is ready to use.
[PROJECTOR] starting dam	6.8455057372024
[PROJECTOR] after difficulty dam	6.8455057372024
[PROJECTOR] res	2.4285714285714	0.97571428571429	 on dam	6.8455057372024
[PROJECTOR] after resists dam	6.6792577407275
[PROJECTOR] final dam	6.6792577407275
[LOG]	Elven mage hits Sparky for #aaaaaa#6.68 physical damage#LAST#.
25 frames in 1.036 seconds = 24.1313 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[PROJECTOR] starting dam	6.8455057372024
[PROJECTOR] after difficulty dam	6.8455057372024
[PROJECTOR] res	2.4285714285714	0.97571428571429	 on dam	6.8455057372024
[PROJECTOR] after resists dam	6.6792577407275
[PROJECTOR] final dam	6.6792577407275
[LOG]	Elven mage hits Sparky for #aaaaaa#6.68 physical damage#LAST#.
25 frames in 1.035 seconds = 24.1546 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
100 ticks  in 10.003 seconds = 9.997 TPS
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[LOG]	Sparky uses Infusion: Wild.
USING	table: 09847800	Infusion: Wild
[LOG]	Sparky lessens the pain.
addTmpValTable	table: 0E2A4BE8	all	10
addTmpVal	table: 0E2A4BE8	all	10	 :=: 	3	92
25 frames in 1.036 seconds = 24.1313 FPS (31 keyframes)
[LOG]	#00ff00#Talent Lightning is ready to use.
[PROJECTOR] starting dam	6.8455057372024
[PROJECTOR] after difficulty dam	6.8455057372024
[PROJECTOR] res	12.428571428571	0.87571428571429	 on dam	6.8455057372024
[PROJECTOR] after resists dam	5.9947071670073
[PROJECTOR] final dam	5.9947071670073
[LOG]	Elven mage hits Sparky for #aaaaaa#5.99 physical damage#LAST#.
[PROJECTOR] starting dam	6.8455057372024
[PROJECTOR] after difficulty dam	6.8455057372024
[PROJECTOR] res	12.428571428571	0.87571428571429	 on dam	6.8455057372024
[PROJECTOR] after resists dam	5.9947071670073
[PROJECTOR] final dam	5.9947071670073
[LOG]	Elven mage hits Sparky for #aaaaaa#5.99 physical damage#LAST#.
24 frames in 1.002 seconds = 23.9521 FPS (30 keyframes)
[LOG]	Sparky stops bleeding.
24 frames in 1.002 seconds = 23.9521 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
[LOG]	Resting starts...
[HEALING]	191	Sparky	for	0.025
[LOG]	Sparky feels pain again.
removeTempVal	resists	table: 0EFACD40	 :=: 	92
delTmpVal	all	10
[HEALING]	191	Sparky	for	0.05
[HEALING]	191	Sparky	for	0.075
[HEALING]	191	Sparky	for	0.1
[LOG]	#00ff00#Talent Rune: Shielding is ready to use.
[HEALING]	191	Sparky	for	0.125
[HEALING]	191	Sparky	for	0.15
[HEALING]	191	Sparky	for	0.175
[HEALING]	191	Sparky	for	0.2
[HEALING]	191	Sparky	for	0.225
[HEALING]	191	Sparky	for	0.25
[LOG]	#00ff00#Talent Infusion: Wild is ready to use.
[HEALING]	191	Sparky	for	0.275
[HEALING]	191	Sparky	for	0.3
[HEALING]	191	Sparky	for	0.325
[HEALING]	191	Sparky	for	0.35
[HEALING]	191	Sparky	for	0.375
[HEALING]	191	Sparky	for	0.4
[HEALING]	191	Sparky	for	0.425
[HEALING]	191	Sparky	for	0.45
[HEALING]	191	Sparky	for	0.475
[HEALING]	191	Sparky	for	0.5
[HEALING]	191	Sparky	for	0.525
[HEALING]	191	Sparky	for	0.55
[HEALING]	191	Sparky	for	0.575
[HEALING]	191	Sparky	for	0.6
[HEALING]	191	Sparky	for	0.625
[HEALING]	191	Sparky	for	0.65
[HEALING]	191	Sparky	for	0.675
[HEALING]	191	Sparky	for	0.7
[HEALING]	191	Sparky	for	0.725
[HEALING]	191	Sparky	for	0.75
[HEALING]	191	Sparky	for	0.775
[HEALING]	191	Sparky	for	0.8
[HEALING]	191	Sparky	for	0.825
[HEALING]	191	Sparky	for	0.85
[HEALING]	191	Sparky	for	0.875
[HEALING]	191	Sparky	for	0.9
[HEALING]	191	Sparky	for	0.925
[HEALING]	191	Sparky	for	0.95
[HEALING]	191	Sparky	for	0.975
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
25 frames in 1.03 seconds = 24.2718 FPS (31 keyframes)
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[LOG]	Rested for 88 turns (stop reason: all resources and life at maximum).
[LOG]	You pickup 0.70 gold pieces.
998 ticks  in 10.006 seconds = 99.7402 TPS
23 frames in 1.007 seconds = 22.8401 FPS (29 keyframes)
[LOG]	You pickup 1.00 gold pieces.
[LOG]	You pickup 0.45 gold pieces.
[LOG]	You pickup 0.80 gold pieces.
22 frames in 1.002 seconds = 21.9561 FPS (29 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (36 keyframes)
[LOG]	Sparky casts Flame.
USING	table: 098A1590	Flame
[SPELL CRIT %]	2.6
Adding entity	9417	after	191
[PROJECTOR] starting dam	56.058036011828
[PROJECTOR] after difficulty dam	56.058036011828
[PROJECTOR] res	3.1343327249946	0.96865667275005	 on dam	56.058036011828
[PROJECTOR] after resists dam	54.30099064412
[PROJECTOR] final dam	54.30099064412
[LOG]	Elven guard is on fire!
[LOG]	Sparky hits elven guard for #LIGHT_RED#54.30 fire damage#LAST#.
[PROJECTOR] starting dam	18.686012003943
[PROJECTOR] after difficulty dam	18.686012003943
[PROJECTOR] res	3.1343327249946	0.96865667275005	 on dam	18.686012003943
[PROJECTOR] after resists dam	18.100330214707
[PROJECTOR] final dam	18.100330214707
[LOG]	Sparky hits elven guard for #LIGHT_RED#18.10 fire damage#LAST#.
24 frames in 1.045 seconds = 22.9665 FPS (29 keyframes)
25 frames in 1.036 seconds = 24.1313 FPS (33 keyframes)
[LOG]	Sparky casts Lightning.
USING	table: 0D460750	Lightning
25 frames in 1.042 seconds = 23.9923 FPS (32 keyframes)
[SPELL CRIT %]	2.6
[PROJECTOR] starting dam	54.666666666667
[PROJECTOR] after difficulty dam	54.666666666667
[PROJECTOR] res	0	1	 on dam	54.666666666667
[PROJECTOR] after resists dam	54.666666666667
[PROJECTOR] final dam	54.666666666667
[LOG]	Sparky hits elven guard for #ROYAL_BLUE#54.67 lightning damage#LAST#.
[PROJECTOR] starting dam	18.686012003943
[PROJECTOR] after difficulty dam	18.686012003943
[PROJECTOR] res	3.1343327249946	0.96865667275005	 on dam	18.686012003943
[PROJECTOR] after resists dam	18.100330214707
[PROJECTOR] final dam	18.100330214707
[LOG]	#{bold}#Sparky killed elven guard!#{normal}#
[LOG]	Sparky hits elven guard for #LIGHT_RED#18.10 fire damage#LAST#.
24 frames in 1.002 seconds = 23.9521 FPS (31 keyframes)
[LOG]	You pickup 0.90 gold pieces.
[LOG]	#00ff00#Talent Flame is ready to use.
25 frames in 1.035 seconds = 24.1546 FPS (32 keyframes)
[LOG]	You pickup 0.60 gold pieces.
[LOG]	#00ff00#Talent Lightning is ready to use.
[LOG]	You pickup 0.75 gold pieces.
[LOG]	There is an item here: #B4B4B4##UID:9281:0#dark staff#LAST#
[LOG]	You pickup 0.75 gold pieces.
22 frames in 1.009 seconds = 21.8038 FPS (28 keyframes)
[LOG]	You pickup 0.85 gold pieces.
[LOG]	You pickup 0.70 gold pieces.
23 frames in 1.03 seconds = 22.3301 FPS (32 keyframes)
[LOG]	There is an item here: #B4B4B4##UID:9281:0#dark staff#LAST#
230 ticks  in 10.013 seconds = 22.9701 TPS
24 frames in 1.001 seconds = 23.976 FPS (33 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted	online	on /current-profile
[PROFILE] umounted	online	from /current-profile
[LOG]	Sparky picks up (h.): #B4B4B4##UID:9281:0#dark staff#LAST#.
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (33 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
14 frames in 1.954 seconds = 7.16479 FPS (17 keyframes)
Loading tile	object/artifact/summertide_phial.png
Loading tile	object/pickaxe_iron.png
Loading tile	object/ruby.png
Loading tile	object/wand_elm.png
25 frames in 1.002 seconds = 24.9501 FPS (105 keyframes)
[CHAT] loaded	welcome	table: 0F20B6F8
[CHAT] loaded	friend	table: 0F20C2B0
97 ticks  in 10.006 seconds = 9.69418 TPS
22 frames in 1.002 seconds = 21.9561 FPS (27 keyframes)
[CHAT] selected	Yes, Elisa, could you have a look at these objects please? [show her the items the orb could not identify]	function: 0F215568	nil
[Identify]	Kor's Fall	true
[LOG]	Lore found: #0080FF#Kor's Fall (10-12 power, 0 apr, fire damage)
[LOG]	#ANTIQUE_WHITE#Made from the bones of many creatures, this staff glows with power. You can feel its evilness as you touch it.
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Kor's Fall
[CHAT] loaded	id_list	table: 0F1BEF60
24 frames in 1.035 seconds = 23.1884 FPS (33 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (33 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes)
[CHAT] selected	Thank you, Elisa!	nil	nil
26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes)
22 frames in 1.053 seconds = 20.8927 FPS (27 keyframes)
Loading tile	object/ring_copper.png
Loading tile	object/belt_rough.png
Loading tile	object/gloves_rough.png
Loading tile	object/spinel.png
Loading tile	object/ametrine.png
26 frames in 1.514 seconds = 17.173 FPS (38 keyframes)
21 frames in 1.099 seconds = 19.1083 FPS (37 keyframes)
118 ticks  in 10.02 seconds = 11.7764 TPS
25 frames in 1.017 seconds = 24.5821 FPS (40 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
9 frames in 1.16 seconds = 7.75862 FPS (11 keyframes)
10 frames in 1.035 seconds = 9.66184 FPS (39 keyframes)
fight: 	Kor's Fall	elm staff	::	OFFHAND	MAINHAND
fight: 	Kor's Fall	linen robe	::	nil	MAINHAND
fight: 	Kor's Fall	linen cloak	::	nil	MAINHAND
fight: 	Kor's Fall	titan's copper ring	::	nil	MAINHAND
fight: 	Kor's Fall	cleansing linen wizard hat of magic (#STATBONUS#)	::	nil	MAINHAND
fight: 	Kor's Fall	grounding rough leather belt of the titan	::	nil	MAINHAND
fight: 	Kor's Fall	shielding copper amulet	::	nil	MAINHAND
fight: 	Kor's Fall	rough leather gloves	::	nil	MAINHAND
fight: 	Kor's Fall	Summertide Phial	::	nil	MAINHAND
fight: 	Kor's Fall	iron pickaxe	::	nil	MAINHAND
removeTempVal	combat_spellpower	1	 :=: 	3
delTmpVal	combat_spellpower	1
removeTempVal	combat_spellcrit	1	 :=: 	2
delTmpVal	combat_spellcrit	1
[LOG]	Sparky wears: #FFD700##UID:9281:0#Kor's Fall (10-12 power, 0 apr, fire damage)#LAST#.
addTmpVal	table: 0E2A3D38	combat_spellcrit	8	 :=: 	1	93
addTmpValTable	table: 0E2A4B98	3	4
addTmpVal	table: 0E2A4B98	3	4	 :=: 	1	94
addTmpValTable	table: 0E2A4B98	4	4
addTmpVal	table: 0E2A4B98	4	4	 :=: 	1	94
addTmpValTable	table: 0E2A4B98	5	4
addTmpVal	table: 0E2A4B98	5	4	 :=: 	1	94
addTmpValTable	table: 0E2A4B98	6	4
addTmpVal	table: 0E2A4B98	6	4	 :=: 	1	94
addTmpValTable	table: 0E2A4B98	8	4
addTmpVal	table: 0E2A4B98	8	4	 :=: 	1	94
addTmpVal	table: 0E2A3D38	see_invisible	2	 :=: 	1	95
addTmpVal	table: 0E2A3D38	combat_spellpower	7	 :=: 	1	96
12 frames in 1.231 seconds = 9.74817 FPS (38 keyframes)
22 frames in 1.013 seconds = 21.7177 FPS (68 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (35 keyframes)
16 frames in 1.002 seconds = 15.9681 FPS (20 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (49 keyframes)
114 ticks  in 10.133 seconds = 11.2504 TPS
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
13 frames in 1.289 seconds = 10.0853 FPS (16 keyframes)
26 frames in 1.319 seconds = 19.7119 FPS (78 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (39 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
350 ticks  in 10.006 seconds = 34.979 TPS
25 frames in 1 seconds = 25 FPS (31 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
90 ticks  in 10.013 seconds = 8.98832 TPS
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
94 ticks  in 10.003 seconds = 9.39718 TPS
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
77 ticks  in 10.013 seconds = 7.69 TPS
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
77 ticks  in 10.016 seconds = 7.6877 TPS
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
11 ticks  in 50.716 seconds = 0.216894 TPS
19 frames in 50.138 seconds = 0.378954 FPS (23 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (2059 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
150 ticks  in 78.554 seconds = 1.90951 TPS
17 frames in 69.443 seconds = 0.244805 FPS (21 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (3187 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
73 ticks  in 55.057 seconds = 1.3259 TPS
5 frames in 45.906 seconds = 0.108918 FPS (6 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (6886 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
111 ticks  in 10.003 seconds = 11.0967 TPS
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 2