[CPU] Detected 4 CPUs
WARNING: No bootstrap code found, defaulting to working directory for engine code!
LuaVM:	Lua 5.1
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
LuaVM:	Lua 5.1
LuaVM:	Lua 5.1
LuaVM:	Lua 5.1
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from dir: 	te4-0.9.21
[ENGINE LOADER] sorted:	te4	0	9	21
[ENGINE LOADER] loading engine:	0	9	21	te4
[ENGINE LOADER] using directory engine:	/engines/default/
Using cached font	/data/font/Vera.ttf	12
Available resolutions: 1680x1050x32
Available resolutions: 1600x1024x32
Available resolutions: 1600x900x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1680x1050x16
Available resolutions: 1600x1024x16
Available resolutions: 1600x900x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	HOTKEY_11	table: 098786B8
Remapping	HOTKEY_SECOND_11	table: 098786E0
Remapping	HOTKEY_THIRD_11	table: 09878690
[RESOLUTION] changed to 	1546	1012
Creating profile thread
[PROFILE] mounted	online	on /current-profile
LuaVM:	Lua 5.1
TE4Online starting...
[PROFILE] umounted	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
7 frames in 1.013 seconds = 6.91017 FPS (6 keyframes)
[ENGINE] Switching to turn based
Creating module	.svn	:: (as dir)	false	:: (as team)	nil	
Creating module	angband	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for angband-1.0.0 using engine te4-0.9.21
Creating module	boot	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for boot-0.9.21 using engine te4-0.9.21
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.21
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.21
Creating module	gruesome	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for gruesome-1.0.0 using engine te4-0.9.21
Creating module	tome	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for tome-3.9.21 using engine te4-0.9.21
tome	angband
example	tome
angband	example
boot	angband
angband	example_realtime
angband	gruesome
angband	boot
angband	tome
example	gruesome
example_realtime	example
gruesome	example_realtime
boot	gruesome
gruesome	gruesome
gruesome	boot
boot	example
* Module: tome
 ** 3.9.21
* Module: angband
 ** 1.0.0
* Module: boot
 ** 0.9.21
* Module: example
 ** 1.0.0
* Module: gruesome
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
[PROFILE] mounted	online	on /current-profile
[PROFILE] umounted	online	from /current-profile
[PROFILE] waiting for first auth
20 frames in 1.038 seconds = 19.2678 FPS (87 keyframes)
[ENGINE] Switching to turn based
[MODULE LOADER] module MD5	cd40ba07dc5a372bb8f11570b6991f18	computed in 	855
[TALENT]	Kick	KICK	T_KICK
[TALENT]	Acid Spray	ACID_SPRAY	T_ACID_SPRAY
[TALENT]	Manathrust	MANATHRUST	T_MANATHRUST
[TALENT]	Flame	FLAME	T_FLAME
[TALENT]	Fireflash	FIREFLASH	T_FIREFLASH
[TALENT]	Lightning	LIGHTNING	T_LIGHTNING
[TALENT]	Sunshield	SUNSHIELD	T_SUNSHIELD
[ENGINE] Switching to realtime, interval 125 ms
Using cached font	/data/font/VeraMoBd.ttf	14
[MODULE LOADER] loading module	T-Engine4 Main Menu	[mod.load]	::	nil	nil
[ENGINE] Switching to realtime, interval 125 ms
Using cached font	/data/font/Vera.ttf	12
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B51 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 8B50 texSize
*p 1: Uniform: 7: 1406 tick
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
12 frames in 1.698 seconds = 7.06714 FPS (19 keyframes)
C Map size 48:31 :: 1488
Stored entities list	actor	table: 0D380C30
Stored entities list	object	table: 0D400D70
Stored entities list	trap	table: 0D400E10
Loading tile	terrain/grass.png
Loading tile	terrain/grass_flower3.png
Loading tile	terrain/tree_alpha3.png
Loading tile	terrain/tree_alpha4.png
Loading tile	terrain/tree_alpha2.png
Loading tile	terrain/tree_alpha1.png
Loading tile	terrain/tree_alpha5.png
[PROFILE] Thread connected to te4.org
Loading tile	terrain/water_floor.png
Loading tile	terrain/water_floor_alpha.png
[SHADER] Loading from /data/gfx/shaders/water.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/water.frag
*p 3: Uniform: 0: 8B52 color1
*p 3: Uniform: 1: 8B52 color2
*p 3: Uniform: 2: 8B52 displayColor
*p 3: Uniform: 3: 8B50 mapCoord
*p 3: Uniform: 4: 8B5F noisevol
*p 3: Uniform: 5: 1406 tick
[MOVE] actor moved without a starting position	cave troll	20	1
Loading tile	npc/troll_c.png
[MOVE] actor moved without a starting position	wolf	20	11
Loading tile	npc/canine_w.png
[MOVE] actor moved without a starting position	fox	47	35
Loading tile	npc/canine_fox.png
[MOVE] actor moved without a starting position	skeleton warrior	5	31
Loading tile	npc/skeleton_warrior.png
[MOVE] actor moved without a starting position	wolf	8	44
[MOVE] actor moved without a starting position	stone troll	6	19
Loading tile	npc/troll_s.png
[MOVE] actor moved without a starting position	wolf	49	48
Talent resolver for	skeleton mage	:	T_MANATHRUST	=>	3
Talent resolver for	skeleton mage	:	T_FLAME	=>	2
[MOVE] actor moved without a starting position	skeleton mage	1	8
Loading tile	npc/skeleton_mage.png
[MOVE] actor moved without a starting position	mountain troll	17	28
Loading tile	npc/troll_m.png
[MOVE] actor moved without a starting position	fox	3	18
[MOVE] actor moved without a starting position	white wolf	7	27
Loading tile	npc/canine_ww.png
Talent resolver for	mountain troll thunderer	:	T_LIGHTNING	=>	4
[MOVE] actor moved without a starting position	mountain troll thunderer	5	25
Loading tile	npc/troll_mt.png
[MOVE] actor moved without a starting position	fox	8	45
[MOVE] actor moved without a starting position	forest troll	7	48
Loading tile	npc/troll_f.png
[MOVE] actor moved without a starting position	wolf	40	43
[MOVE] actor moved without a starting position	mountain troll	6	14
[MOVE] actor moved without a starting position	degenerated skeleton warrior	10	10
Loading tile	npc/degenerated_skeleton_warrior.png
[MOVE] actor moved without a starting position	degenerated skeleton warrior	38	38
[MOVE] actor moved without a starting position	wolf	32	36
[MOVE] actor moved without a starting position	dire wolf	35	18
Loading tile	npc/canine_dw.png
[MOVE] actor moved without a starting position	warg	16	33
Loading tile	npc/canine_warg.png
[MOVE] actor moved without a starting position	forest troll	16	2
[MOVE] actor moved without a starting position	wolf	46	16
[MOVE] actor moved without a starting position	dire wolf	32	34
[MOVE] actor moved without a starting position	great wolf	27	3
Loading tile	npc/canine_gw.png
[MOVE] actor moved without a starting position	degenerated skeleton warrior	7	33
[MOVE] actor moved without a starting position	wolf	43	36
[MOVE] actor moved without a starting position	degenerated skeleton warrior	26	31
Talent resolver for	skeleton mage	:	T_MANATHRUST	=>	3
Talent resolver for	skeleton mage	:	T_FLAME	=>	2
[MOVE] actor moved without a starting position	skeleton mage	16	5
C Map size 48:31 :: 1488
Stored entities list	actor	table: 0D3FEC78
Stored entities list	object	table: 0D3FB168
Stored entities list	trap	table: 0D3FB208
[PROFILE] logged in!	Freddybear
[PROFILE] Pull socket connected to te4.org
[USERCHAT] channel join	Freddybear	global
[MOVE] actor moved without a starting position	fox	42	0
[MOVE] actor moved without a starting position	dire wolf	10	14
[MOVE] actor moved without a starting position	fox	38	13
[MOVE] actor moved without a starting position	cave troll	17	31
[MOVE] actor moved without a starting position	stone troll	43	29
[MOVE] actor moved without a starting position	stone troll	34	37
[MOVE] actor moved without a starting position	wolf	40	42
[MOVE] actor moved without a starting position	degenerated skeleton warrior	2	12
[MOVE] actor moved without a starting position	forest troll	16	42
[MOVE] actor moved without a starting position	degenerated skeleton warrior	45	2
[MOVE] actor moved without a starting position	skeleton warrior	9	12
Talent resolver for	mountain troll thunderer	:	T_LIGHTNING	=>	4
[MOVE] actor moved without a starting position	mountain troll thunderer	39	45
[MOVE] actor moved without a starting position	degenerated skeleton warrior	37	33
[MOVE] actor moved without a starting position	skeleton warrior	31	18
[MOVE] actor moved without a starting position	degenerated skeleton warrior	9	2
[MOVE] actor moved without a starting position	stone troll	7	46
[MOVE] actor moved without a starting position	stone troll	25	35
[MOVE] actor moved without a starting position	stone troll	43	34
[MOVE] actor moved without a starting position	wolf	27	9
[MOVE] actor moved without a starting position	wolf	46	28
[MOVE] actor moved without a starting position	great wolf	13	2
[MOVE] actor moved without a starting position	stone troll	44	27
[MOVE] actor moved without a starting position	skeleton warrior	31	40
[MOVE] actor moved without a starting position	skeleton warrior	48	15
[MOVE] actor moved without a starting position	degenerated skeleton warrior	38	18
[MOVE] actor moved without a starting position	forest troll	17	43
[MOVE] actor moved without a starting position	warg	37	4
[MOVE] actor moved without a starting position	forest troll	44	30
[MOVE] actor moved without a starting position	forest troll	18	27
[MOVE] actor moved without a starting position	white wolf	7	19
[MOVE] actor moved without a starting position	player	0	28
[MUSIC] playing	The saga begins.ogg	userdata: 0997F938	 :: current ? 	nil
[COROUTINE] registering	getnews	thread: 0D4CD468
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ONLINE PROFILE] get news
Selecting waypoint	40	42	::	wolf
1 frames in 1.473 seconds = 0.678887 FPS (5 keyframes)
Loading tile	border_7.png
Loading tile	border_9.png
Loading tile	border_1.png
Loading tile	border_3.png
Loading tile	border_8.png
Loading tile	border_4.png
[PROFILE] Main thread got authed	Freddybear	freddybear2138@att.net	1918
Using cached font	/data/font/VeraBd.ttf	16
[MOVE] actor moved without a starting position	skeleton warrior	33	37
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_SUNSHIELD
USING	table: 098E08E0	Sunshield
Loaded texture for particles: /data/gfx/particle.png => 85
[COROUTINE] dead	getnews
[MOVE] actor moved without a starting position	dire wolf	17	11
[ONLINE PROFILE] config 	modules_loaded
[PROFILE] mounted	online	on /current-profile
[PROFILE] umounted	online	from /current-profile
[ONLINE PROFILE] config 	modules_played
[PROFILE] mounted	online	on /current-profile
[PROFILE] umounted	online	from /current-profile
[ONLINE PROFILE] config 	firstrun
[PROFILE] mounted	online	on /current-profile
[PROFILE] umounted	online	from /current-profile
[ONLINE PROFILE] config 	donations
[PROFILE] mounted	online	on /current-profile
[PROFILE] umounted	online	from /current-profile
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_FIREFLASH
USING	table: 098E0548	Fireflash
Adding entity	149	after	1
21 frames in 1.106 seconds = 18.9873 FPS (928 keyframes)
[MOVE] actor moved without a starting position	stone troll	3	39
8 frames in 1.973 seconds = 4.05474 FPS (13 keyframes)
[MOVE] actor moved without a starting position	wolf	17	36
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
USING	table: 098E07C8	Lightning
[MOVE] actor moved without a starting position	stone troll	12	41
[MOVE] actor moved without a starting position	wolf	40	31
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_FIREFLASH
USING	table: 098E0548	Fireflash
Adding entity	154	after	1
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_MANATHRUST
USING	table: 098E0188	Manathrust
[MOVE] actor moved without a starting position	degenerated skeleton warrior	0	3
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_FLAME
USING	table: 098E00E8	Flame
Talent resolver for	skeleton mage	:	T_MANATHRUST	=>	3
Talent resolver for	skeleton mage	:	T_FLAME	=>	2
[MOVE] actor moved without a starting position	skeleton mage	35	16
Loaded texture for particles: /data/gfx/particle_torus.png => 89
Loaded texture for particles: /data/gfx/particle_cloud.png => 90
mountain troll thunderer	128	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
USING	table: 098E07C8	Lightning
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
USING	table: 098E07C8	Lightning
[MOVE] actor moved without a starting position	forest troll	28	10
[MOVE] actor moved without a starting position	dire wolf	11	42
[MOVE] actor moved without a starting position	skeleton warrior	28	14
[MOVE] actor moved without a starting position	fox	39	37
17 frames in 1.016 seconds = 16.7323 FPS (126 keyframes)
Creating module	.svn	:: (as dir)	false	:: (as team)	nil	
Creating module	angband	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for angband-1.0.0 using engine te4-0.9.21
Creating module	boot	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for boot-0.9.21 using engine te4-0.9.21
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.21
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.21
Creating module	gruesome	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for gruesome-1.0.0 using engine te4-0.9.21
Creating module	tome	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for tome-3.9.21 using engine te4-0.9.21
tome	angband
example	tome
angband	example
boot	angband
angband	example_realtime
angband	gruesome
angband	boot
angband	tome
example	gruesome
example_realtime	example
gruesome	example_realtime
boot	gruesome
gruesome	gruesome
gruesome	boot
boot	example
* Module: tome
 ** 3.9.21
* Module: angband
 ** 1.0.0
* Module: boot
 ** 0.9.21
* Module: example
 ** 1.0.0
* Module: gruesome
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
tome
[MOVE] actor moved without a starting position	stone troll	24	43
[MOVE] actor moved without a starting position	forest troll	0	33
[MOVE] actor moved without a starting position	wolf	43	24
98 ticks  in 10.064 seconds = 9.73768 TPS
[MOVE] actor moved without a starting position	cave troll	41	39
23 frames in 1.002 seconds = 22.9541 FPS (42 keyframes)
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_FLAME
USING	table: 098E00E8	Flame
[MOVE] actor moved without a starting position	cave troll	5	30
25 frames in 1 seconds = 25 FPS (33 keyframes)
[ENGINE] Switching to turn based
[PROFILE] mounted	online	on /current-profile
[PROFILE] umounted	online	from /current-profile
[MAIN] rebooting lua state: 	te4	0.9.21	tome-3.9.21	Sparky	false
[ENGINE] Switching to turn based
WARNING: No bootstrap code found, defaulting to working directory for engine code!
LuaVM:	Lua 5.1
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 8a5e98)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 8a66b8)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 8ad7b0)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
LuaVM:	Lua 5.1
Reboot using	te4	0.9.21	tome-3.9.21	Sparky	false
LuaVM:	Lua 5.1
LuaVM:	Lua 5.1
[ENGINE LOADER] available from dir: 	te4-0.9.21
[ENGINE LOADER] loading engine:	0	9	21	te4
[ENGINE LOADER] using directory engine:	/engines/default/
Using cached font	/data/font/Vera.ttf	12
Available resolutions: 1680x1050x32
Available resolutions: 1600x1024x32
Available resolutions: 1600x900x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1680x1050x16
Available resolutions: 1600x1024x16
Available resolutions: 1600x900x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	HOTKEY_11	table: 0D35F518
Remapping	HOTKEY_SECOND_11	table: 0D35F4F0
Remapping	HOTKEY_THIRD_11	table: 0D35F4C8
[RESOLUTION] changed to 	1546	1012
[PROFILE] mounted	online	on /current-profile
[PROFILE] umounted	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] reusing login	Freddybear
[PROFILE] Main thread got authed	Freddybear	freddybear2138@att.net	1918
[ENGINE] Switching to turn based
Creating module	.svn	:: (as dir)	false	:: (as team)	nil	
Creating module	angband	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for angband-1.0.0 using engine te4-0.9.21
Creating module	boot	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for boot-0.9.21 using engine te4-0.9.21
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.21
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.21
Creating module	gruesome	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for gruesome-1.0.0 using engine te4-0.9.21
Creating module	tome	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for tome-3.9.21 using engine te4-0.9.21
tome	angband
example	tome
angband	example
boot	angband
angband	example_realtime
angband	gruesome
angband	boot
angband	tome
example	gruesome
example_realtime	example
gruesome	example_realtime
boot	gruesome
gruesome	gruesome
gruesome	boot
boot	example
* Module: tome
 ** 3.9.21
* Module: angband
 ** 1.0.0
* Module: boot
 ** 0.9.21
* Module: example
 ** 1.0.0
* Module: gruesome
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
[PROFILE] mounted	online	on /current-profile
[PROFILE] umounted	online	from /current-profile
[ENGINE] Switching to turn based
[MODULE LOADER] module MD5	cf582420e4e88ce9831b979ae90f8777	computed in 	6923
[ONLINE PROFILE] config 	modules_loaded
[PROFILE] mounted	online	on /current-profile
[PROFILE] umounted	online	from /current-profile
[ONLINE PROFILE] config 	modules_played
[PROFILE] mounted	online	on /current-profile
[PROFILE] umounted	online	from /current-profile
[ONLINE PROFILE] config 	firstrun
[PROFILE] mounted	online	on /current-profile
[PROFILE] umounted	online	from /current-profile
[ONLINE PROFILE] config 	donations
[PROFILE] mounted	online	on /current-profile
[PROFILE] umounted	online	from /current-profile
12 frames in 7.64 seconds = 1.57068 FPS (15 keyframes)
[PROFILE] mounted	offline	on /current-profile
[PROFILE] filtering load of 	achievement.ANTIMAGIC	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.A_DANGEROUS_SECRET	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.CHARRED_SCAR_SUCCESS	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.CURSE_ERASER	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.DESTROYER_BANE	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.EAST_PORTAL	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.EXTERMINATOR	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.EYE_OF_THE_STORM	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.GEOMANCER	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.LEVEL_10	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.LEVEL_20	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.LEVEL_30	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.LEVEL_40	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.LEVEL_50	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.LOST_MERCHANT_RESCUE	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.NORGAN_SAVED	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.ORC_PRIDE	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.REAVER	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.SHADOW_CLONE	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.SHERTUL_FORTRESS	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.SIZE_MATTERS	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.SLIDERS	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.SPYDRIC_INFESTATION	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.STRANGE_NEW_WORLD	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.THE_ARENA	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.THE_SECRET_CITY	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.TREASURE_HOARDER	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.TREASURE_HUNTER	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.TUTORIAL_DONE	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.UNSTOPPABLE	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.VAMPIRE_CRUSHER	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.WEST_PORTAL	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	artifacts	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	characters	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	deaths	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	uniques	 from profile 	offline	=>	disallowed
[PROFILE] umounted	offline	from /current-profile
[PROFILE] mounted	online	on /current-profile
[PROFILE] filtering load of 	artifacts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	characters	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	deaths	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	uniques	 from profile 	online	=>	allowed
[PROFILE] umounted	online	from /current-profile
[INVENTORY] define slot	1	In inventory
Using cached font	/data/font/USENET_.ttf	16
[ACHIEVEMENT] defined	1	THE_ARENA
[ACHIEVEMENT] defined	2	NIGHTMARE_THE_ARENA
[ACHIEVEMENT] defined	3	INSANE_THE_ARENA
[ACHIEVEMENT] defined	4	ARENA_BATTLER_20
[ACHIEVEMENT] defined	5	NIGHTMARE_ARENA_BATTLER_20
[ACHIEVEMENT] defined	6	INSANE_ARENA_BATTLER_20
[ACHIEVEMENT] defined	7	ARENA_BATTLER_50
[ACHIEVEMENT] defined	8	NIGHTMARE_ARENA_BATTLER_50
[ACHIEVEMENT] defined	9	INSANE_ARENA_BATTLER_50
[ACHIEVEMENT] defined	10	ALMOST_MASTER_OF_ARENA
[ACHIEVEMENT] defined	11	NIGHTMARE_ALMOST_MASTER_OF_ARENA
[ACHIEVEMENT] defined	12	INSANE_ALMOST_MASTER_OF_ARENA
[ACHIEVEMENT] defined	13	MASTER_OF_ARENA
[ACHIEVEMENT] defined	14	NIGHTMARE_MASTER_OF_ARENA
[ACHIEVEMENT] defined	15	INSANE_MASTER_OF_ARENA
[ACHIEVEMENT] defined	16	XXX_THE_DESTROYER
[ACHIEVEMENT] defined	17	NIGHTMARE_XXX_THE_DESTROYER
[ACHIEVEMENT] defined	18	INSANE_XXX_THE_DESTROYER
[ACHIEVEMENT] defined	19	GRAND_MASTER
[ACHIEVEMENT] defined	20	NIGHTMARE_GRAND_MASTER
[ACHIEVEMENT] defined	21	INSANE_GRAND_MASTER
[ACHIEVEMENT] defined	22	TEN_AT_ONE_BLOW
[ACHIEVEMENT] defined	23	NIGHTMARE_TEN_AT_ONE_BLOW
[ACHIEVEMENT] defined	24	INSANE_TEN_AT_ONE_BLOW
[ACHIEVEMENT] defined	25	INFINITE_X10
[ACHIEVEMENT] defined	26	NIGHTMARE_INFINITE_X10
[ACHIEVEMENT] defined	27	INSANE_INFINITE_X10
[ACHIEVEMENT] defined	28	INFINITE_X20
[ACHIEVEMENT] defined	29	NIGHTMARE_INFINITE_X20
[ACHIEVEMENT] defined	30	INSANE_INFINITE_X20
[ACHIEVEMENT] defined	31	INFINITE_X30
[ACHIEVEMENT] defined	32	NIGHTMARE_INFINITE_X30
[ACHIEVEMENT] defined	33	INSANE_INFINITE_X30
[ACHIEVEMENT] defined	34	INFINITE_X40
[ACHIEVEMENT] defined	35	NIGHTMARE_INFINITE_X40
[ACHIEVEMENT] defined	36	INSANE_INFINITE_X40
[ACHIEVEMENT] defined	37	INFINITE_X50
[ACHIEVEMENT] defined	38	NIGHTMARE_INFINITE_X50
[ACHIEVEMENT] defined	39	INSANE_INFINITE_X50
[ACHIEVEMENT] defined	40	INFINITE_X60
[ACHIEVEMENT] defined	41	NIGHTMARE_INFINITE_X60
[ACHIEVEMENT] defined	42	INSANE_INFINITE_X60
[ACHIEVEMENT] defined	43	INFINITE_X70
[ACHIEVEMENT] defined	44	NIGHTMARE_INFINITE_X70
[ACHIEVEMENT] defined	45	INSANE_INFINITE_X70
[ACHIEVEMENT] defined	46	INFINITE_X80
[ACHIEVEMENT] defined	47	NIGHTMARE_INFINITE_X80
[ACHIEVEMENT] defined	48	INSANE_INFINITE_X80
[ACHIEVEMENT] defined	49	INFINITE_X90
[ACHIEVEMENT] defined	50	NIGHTMARE_INFINITE_X90
[ACHIEVEMENT] defined	51	INSANE_INFINITE_X90
[ACHIEVEMENT] defined	52	INFINITE_X100
[ACHIEVEMENT] defined	53	NIGHTMARE_INFINITE_X100
[ACHIEVEMENT] defined	54	INSANE_INFINITE_X100
[ACHIEVEMENT] defined	55	INFINITE_X150
[ACHIEVEMENT] defined	56	NIGHTMARE_INFINITE_X150
[ACHIEVEMENT] defined	57	INSANE_INFINITE_X150
[ACHIEVEMENT] defined	58	INFINITE_X200
[ACHIEVEMENT] defined	59	NIGHTMARE_INFINITE_X200
[ACHIEVEMENT] defined	60	INSANE_INFINITE_X200
[ACHIEVEMENT] defined	61	INFINITE_X300
[ACHIEVEMENT] defined	62	NIGHTMARE_INFINITE_X300
[ACHIEVEMENT] defined	63	INSANE_INFINITE_X300
[ACHIEVEMENT] defined	64	INFINITE_X400
[ACHIEVEMENT] defined	65	NIGHTMARE_INFINITE_X400
[ACHIEVEMENT] defined	66	INSANE_INFINITE_X400
[ACHIEVEMENT] defined	67	INFINITE_X500
[ACHIEVEMENT] defined	68	NIGHTMARE_INFINITE_X500
[ACHIEVEMENT] defined	69	INSANE_INFINITE_X500
[ACHIEVEMENT] defined	70	DEUS_EX_MACHINA
[ACHIEVEMENT] defined	71	NIGHTMARE_DEUS_EX_MACHINA
[ACHIEVEMENT] defined	72	INSANE_DEUS_EX_MACHINA
[ACHIEVEMENT] defined	73	TREASURE_HUNTER
[ACHIEVEMENT] defined	74	NIGHTMARE_TREASURE_HUNTER
[ACHIEVEMENT] defined	75	INSANE_TREASURE_HUNTER
[ACHIEVEMENT] defined	76	TREASURE_HOARDER
[ACHIEVEMENT] defined	77	NIGHTMARE_TREASURE_HOARDER
[ACHIEVEMENT] defined	78	INSANE_TREASURE_HOARDER
[ACHIEVEMENT] defined	79	DRAGON_GREED
[ACHIEVEMENT] defined	80	NIGHTMARE_DRAGON_GREED
[ACHIEVEMENT] defined	81	INSANE_DRAGON_GREED
[ACHIEVEMENT] defined	82	THAT_WAS_CLOSE
[ACHIEVEMENT] defined	83	NIGHTMARE_THAT_WAS_CLOSE
[ACHIEVEMENT] defined	84	INSANE_THAT_WAS_CLOSE
[ACHIEVEMENT] defined	85	SIZE_MATTERS
[ACHIEVEMENT] defined	86	NIGHTMARE_SIZE_MATTERS
[ACHIEVEMENT] defined	87	INSANE_SIZE_MATTERS
[ACHIEVEMENT] defined	88	EXTERMINATOR
[ACHIEVEMENT] defined	89	NIGHTMARE_EXTERMINATOR
[ACHIEVEMENT] defined	90	INSANE_EXTERMINATOR
[ACHIEVEMENT] defined	91	PEST_CONTROL
[ACHIEVEMENT] defined	92	NIGHTMARE_PEST_CONTROL
[ACHIEVEMENT] defined	93	INSANE_PEST_CONTROL
[ACHIEVEMENT] defined	94	REAVER
[ACHIEVEMENT] defined	95	NIGHTMARE_REAVER
[ACHIEVEMENT] defined	96	INSANE_REAVER
[ACHIEVEMENT] defined	97	ESCORT_KILL
[ACHIEVEMENT] defined	98	NIGHTMARE_ESCORT_KILL
[ACHIEVEMENT] defined	99	INSANE_ESCORT_KILL
[ACHIEVEMENT] defined	100	GEOMANCER
[ACHIEVEMENT] defined	101	NIGHTMARE_GEOMANCER
[ACHIEVEMENT] defined	102	INSANE_GEOMANCER
[ACHIEVEMENT] defined	103	KILL_BILL
[ACHIEVEMENT] defined	104	NIGHTMARE_KILL_BILL
[ACHIEVEMENT] defined	105	INSANE_KILL_BILL
[ACHIEVEMENT] defined	106	LEVEL_10
[ACHIEVEMENT] defined	107	NIGHTMARE_LEVEL_10
[ACHIEVEMENT] defined	108	INSANE_LEVEL_10
[ACHIEVEMENT] defined	109	LEVEL_20
[ACHIEVEMENT] defined	110	NIGHTMARE_LEVEL_20
[ACHIEVEMENT] defined	111	INSANE_LEVEL_20
[ACHIEVEMENT] defined	112	LEVEL_30
[ACHIEVEMENT] defined	113	NIGHTMARE_LEVEL_30
[ACHIEVEMENT] defined	114	INSANE_LEVEL_30
[ACHIEVEMENT] defined	115	LEVEL_40
[ACHIEVEMENT] defined	116	NIGHTMARE_LEVEL_40
[ACHIEVEMENT] defined	117	INSANE_LEVEL_40
[ACHIEVEMENT] defined	118	LEVEL_50
[ACHIEVEMENT] defined	119	NIGHTMARE_LEVEL_50
[ACHIEVEMENT] defined	120	INSANE_LEVEL_50
[ACHIEVEMENT] defined	121	UNSTOPPABLE
[ACHIEVEMENT] defined	122	NIGHTMARE_UNSTOPPABLE
[ACHIEVEMENT] defined	123	INSANE_UNSTOPPABLE
[ACHIEVEMENT] defined	124	EIDOLON_DEATH
[ACHIEVEMENT] defined	125	NIGHTMARE_EIDOLON_DEATH
[ACHIEVEMENT] defined	126	INSANE_EIDOLON_DEATH
[ACHIEVEMENT] defined	127	EMANCIPATION
[ACHIEVEMENT] defined	128	NIGHTMARE_EMANCIPATION
[ACHIEVEMENT] defined	129	INSANE_EMANCIPATION
[ACHIEVEMENT] defined	130	TUTORIAL_DONE
[ACHIEVEMENT] defined	131	VAMPIRE_CRUSHER
[ACHIEVEMENT] defined	132	NIGHTMARE_VAMPIRE_CRUSHER
[ACHIEVEMENT] defined	133	INSANE_VAMPIRE_CRUSHER
[ACHIEVEMENT] defined	134	A_DANGEROUS_SECRET
[ACHIEVEMENT] defined	135	NIGHTMARE_A_DANGEROUS_SECRET
[ACHIEVEMENT] defined	136	INSANE_A_DANGEROUS_SECRET
[ACHIEVEMENT] defined	137	THE_SECRET_CITY
[ACHIEVEMENT] defined	138	NIGHTMARE_THE_SECRET_CITY
[ACHIEVEMENT] defined	139	INSANE_THE_SECRET_CITY
[ACHIEVEMENT] defined	140	APPRENTICE_STAFF
[ACHIEVEMENT] defined	141	NIGHTMARE_APPRENTICE_STAFF
[ACHIEVEMENT] defined	142	INSANE_APPRENTICE_STAFF
[ACHIEVEMENT] defined	143	KILL_UKRUK
[ACHIEVEMENT] defined	144	NIGHTMARE_KILL_UKRUK
[ACHIEVEMENT] defined	145	INSANE_KILL_UKRUK
[ACHIEVEMENT] defined	146	SLIDERS
[ACHIEVEMENT] defined	147	NIGHTMARE_SLIDERS
[ACHIEVEMENT] defined	148	INSANE_SLIDERS
[ACHIEVEMENT] defined	149	DESTROYER_BANE
[ACHIEVEMENT] defined	150	NIGHTMARE_DESTROYER_BANE
[ACHIEVEMENT] defined	151	INSANE_DESTROYER_BANE
[ACHIEVEMENT] defined	152	STRANGE_NEW_WORLD
[ACHIEVEMENT] defined	153	NIGHTMARE_STRANGE_NEW_WORLD
[ACHIEVEMENT] defined	154	INSANE_STRANGE_NEW_WORLD
[ACHIEVEMENT] defined	155	CHARRED_SCAR_SUCCESS
[ACHIEVEMENT] defined	156	NIGHTMARE_CHARRED_SCAR_SUCCESS
[ACHIEVEMENT] defined	157	INSANE_CHARRED_SCAR_SUCCESS
[ACHIEVEMENT] defined	158	ORC_PRIDE
[ACHIEVEMENT] defined	159	NIGHTMARE_ORC_PRIDE
[ACHIEVEMENT] defined	160	INSANE_ORC_PRIDE
[ACHIEVEMENT] defined	161	WIN_FULL
[ACHIEVEMENT] defined	162	NIGHTMARE_WIN_FULL
[ACHIEVEMENT] defined	163	INSANE_WIN_FULL
[ACHIEVEMENT] defined	164	WIN_AERYN
[ACHIEVEMENT] defined	165	NIGHTMARE_WIN_AERYN
[ACHIEVEMENT] defined	166	INSANE_WIN_AERYN
[ACHIEVEMENT] defined	167	WIN_SACRIFICE
[ACHIEVEMENT] defined	168	NIGHTMARE_WIN_SACRIFICE
[ACHIEVEMENT] defined	169	INSANE_WIN_SACRIFICE
[ACHIEVEMENT] defined	170	SORCERER_NO_PORTAL
[ACHIEVEMENT] defined	171	NIGHTMARE_SORCERER_NO_PORTAL
[ACHIEVEMENT] defined	172	INSANE_SORCERER_NO_PORTAL
[ACHIEVEMENT] defined	173	SORCERER_ONE_PORTAL
[ACHIEVEMENT] defined	174	NIGHTMARE_SORCERER_ONE_PORTAL
[ACHIEVEMENT] defined	175	INSANE_SORCERER_ONE_PORTAL
[ACHIEVEMENT] defined	176	SORCERER_TWO_PORTAL
[ACHIEVEMENT] defined	177	NIGHTMARE_SORCERER_TWO_PORTAL
[ACHIEVEMENT] defined	178	INSANE_SORCERER_TWO_PORTAL
[ACHIEVEMENT] defined	179	SORCERER_THREE_PORTAL
[ACHIEVEMENT] defined	180	NIGHTMARE_SORCERER_THREE_PORTAL
[ACHIEVEMENT] defined	181	INSANE_SORCERER_THREE_PORTAL
[ACHIEVEMENT] defined	182	SORCERER_FOUR_PORTAL
[ACHIEVEMENT] defined	183	NIGHTMARE_SORCERER_FOUR_PORTAL
[ACHIEVEMENT] defined	184	INSANE_SORCERER_FOUR_PORTAL
[ACHIEVEMENT] defined	185	LOST_MERCHANT_RESCUE
[ACHIEVEMENT] defined	186	NIGHTMARE_LOST_MERCHANT_RESCUE
[ACHIEVEMENT] defined	187	INSANE_LOST_MERCHANT_RESCUE
[ACHIEVEMENT] defined	188	SLASUL_DEAD
[ACHIEVEMENT] defined	189	NIGHTMARE_SLASUL_DEAD
[ACHIEVEMENT] defined	190	INSANE_SLASUL_DEAD
[ACHIEVEMENT] defined	191	UKLLMSWWIK_DEAD
[ACHIEVEMENT] defined	192	NIGHTMARE_UKLLMSWWIK_DEAD
[ACHIEVEMENT] defined	193	INSANE_UKLLMSWWIK_DEAD
[ACHIEVEMENT] defined	194	MASTER_JEWELER
[ACHIEVEMENT] defined	195	NIGHTMARE_MASTER_JEWELER
[ACHIEVEMENT] defined	196	INSANE_MASTER_JEWELER
[ACHIEVEMENT] defined	197	CURSE_ERASER
[ACHIEVEMENT] defined	198	NIGHTMARE_CURSE_ERASER
[ACHIEVEMENT] defined	199	INSANE_CURSE_ERASER
[ACHIEVEMENT] defined	200	EYE_OF_THE_STORM
[ACHIEVEMENT] defined	201	NIGHTMARE_EYE_OF_THE_STORM
[ACHIEVEMENT] defined	202	INSANE_EYE_OF_THE_STORM
[ACHIEVEMENT] defined	203	ANTIMAGIC
[ACHIEVEMENT] defined	204	NIGHTMARE_ANTIMAGIC
[ACHIEVEMENT] defined	205	INSANE_ANTIMAGIC
[ACHIEVEMENT] defined	206	ANTI_ANTIMAGIC
[ACHIEVEMENT] defined	207	NIGHTMARE_ANTI_ANTIMAGIC
[ACHIEVEMENT] defined	208	INSANE_ANTI_ANTIMAGIC
[ACHIEVEMENT] defined	209	WEST_PORTAL
[ACHIEVEMENT] defined	210	NIGHTMARE_WEST_PORTAL
[ACHIEVEMENT] defined	211	INSANE_WEST_PORTAL
[ACHIEVEMENT] defined	212	EAST_PORTAL
[ACHIEVEMENT] defined	213	NIGHTMARE_EAST_PORTAL
[ACHIEVEMENT] defined	214	INSANE_EAST_PORTAL
[ACHIEVEMENT] defined	215	SPYDRIC_INFESTATION
[ACHIEVEMENT] defined	216	NIGHTMARE_SPYDRIC_INFESTATION
[ACHIEVEMENT] defined	217	INSANE_SPYDRIC_INFESTATION
[ACHIEVEMENT] defined	218	SHADOW_CLONE
[ACHIEVEMENT] defined	219	NIGHTMARE_SHADOW_CLONE
[ACHIEVEMENT] defined	220	INSANE_SHADOW_CLONE
[ACHIEVEMENT] defined	221	SHERTUL_FORTRESS
[ACHIEVEMENT] defined	222	NIGHTMARE_SHERTUL_FORTRESS
[ACHIEVEMENT] defined	223	INSANE_SHERTUL_FORTRESS
[ACHIEVEMENT] defined	224	NORGAN_SAVED
[ACHIEVEMENT] defined	225	NIGHTMARE_NORGAN_SAVED
[ACHIEVEMENT] defined	226	INSANE_NORGAN_SAVED
[ACHIEVEMENT] defined	227	ELEMENTALIST
[ACHIEVEMENT] defined	228	NIGHTMARE_ELEMENTALIST
[ACHIEVEMENT] defined	229	INSANE_ELEMENTALIST
[ACHIEVEMENT] defined	230	WARPER
[ACHIEVEMENT] defined	231	NIGHTMARE_WARPER
[ACHIEVEMENT] defined	232	INSANE_WARPER
[ACHIEVEMENT] defined	233	PYROMANCER
[ACHIEVEMENT] defined	234	NIGHTMARE_PYROMANCER
[ACHIEVEMENT] defined	235	INSANE_PYROMANCER
[ACHIEVEMENT] defined	236	CRYOMANCER
[ACHIEVEMENT] defined	237	NIGHTMARE_CRYOMANCER
[ACHIEVEMENT] defined	238	INSANE_CRYOMANCER
[LORE] defined	1	trollmire-note-1
[LORE] defined	2	trollmire-note-2
[LORE] defined	3	trollmire-note-3
[LORE] defined	4	trollmire-note-4
[LORE] defined	5	trollmire-note-5
[LORE] defined	6	daikara-note-1
[LORE] defined	7	daikara-note-2
[LORE] defined	8	daikara-note-3
[LORE] defined	9	daikara-note-4
[LORE] defined	10	daikara-note-5
[LORE] defined	11	old-forest-note-1
[LORE] defined	12	old-forest-note-2
[LORE] defined	13	old-forest-note-3
[LORE] defined	14	old-forest-note-4
[LORE] defined	15	old-forest-note-5
[LORE] defined	16	old-forest-note-6
[LORE] defined	17	infinite-dungeon-1
[LORE] defined	18	infinite-dungeon-2
[LORE] defined	19	infinite-dungeon-3
[LORE] defined	20	infinite-dungeon-4
[LORE] defined	21	blighted-ruins-note-1
[LORE] defined	22	blighted-ruins-note-2
[LORE] defined	23	blighted-ruins-note-3
[LORE] defined	24	blighted-ruins-note-4
[LORE] defined	25	dreadfell-note-1
[LORE] defined	26	dreadfell-note-2
[LORE] defined	27	dreadfell-note-3
[LORE] defined	28	dreadfell-note-4
[LORE] defined	29	dreadfell-note-5
[LORE] defined	30	dreadfell-poem-level-2
[LORE] defined	31	dreadfell-poem-level-5
[LORE] defined	32	dreadfell-poem-level-7
[LORE] defined	33	dreadfell-poem-master
[LORE] defined	34	troll-poem-1
[LORE] defined	35	troll-poem-2
[LORE] defined	36	necromancer-poem-1
[LORE] defined	37	necromancer-poem-2
[LORE] defined	38	last-hope-foundation-note-1
[LORE] defined	39	last-hope-foundation-note-2
[LORE] defined	40	last-hope-foundation-note-3
[LORE] defined	41	last-hope-foundation-note-4
[LORE] defined	42	last-hope-foundation-note-5
[LORE] defined	43	last-hope-foundation-note-6
[LORE] defined	44	last-hope-tolak-statue
[LORE] defined	45	last-hope-toknor-statue
[LORE] defined	46	last-hope-mirvenia-statue
[LORE] defined	47	angolwen-linaniil-lecture
[LORE] defined	48	zigur-post
[LORE] defined	49	zigur-history
[LORE] defined	50	iron-throne-profits-1
[LORE] defined	51	iron-throne-profits-2
[LORE] defined	52	iron-throne-profits-3
[LORE] defined	53	iron-throne-profits-4
[LORE] defined	54	iron-throne-reknor-edict
[LORE] defined	55	iron-throne-trade-ledger
[LORE] defined	56	iron-throne-last-words
[LORE] defined	57	sunwall-note-1
[LORE] defined	58	sunwall-note-2
[LORE] defined	59	sunwall-note-3
[LORE] defined	60	sunwall-note-4
[LORE] defined	61	spellhunt-note-1
[LORE] defined	62	grand-corruptor-draft
[LORE] defined	63	grushnak-pride-note
[LORE] defined	64	rak-shor-pride-note
[LORE] defined	65	gorbat-pride-note
[LORE] defined	66	vor-pride-note
[LORE] defined	67	halfling-research-note-1
[LORE] defined	68	halfling-research-note-2
[LORE] defined	69	halfling-research-note-3
[LORE] defined	70	halfling-research-note-4
[LORE] defined	71	temple-creation-note-1
[LORE] defined	72	temple-creation-note-2
[LORE] defined	73	temple-creation-note-3
[LORE] defined	74	temple-creation-note-4
[LORE] defined	75	arena-scoring
[KEYBINDER] Loaded keybinds: tome
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic Focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	In your belt
[INVENTORY] define slot	13	On hands
[INVENTORY] define slot	14	On feet
[INVENTORY] define slot	15	Tool
[INVENTORY] define slot	16	Quiver
[INVENTORY] define slot	17	Socketed Gems
[INVENTORY] define slot	18	Mount
[INVENTORY] define slot	19	Second weapon set: In main hand
[INVENTORY] define slot	20	Second weapon set: In off hand
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_1	T_INFUSION:_REGENERATION_1
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_2	T_INFUSION:_REGENERATION_2
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_3	T_INFUSION:_REGENERATION_3
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_4	T_INFUSION:_REGENERATION_4
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_5	T_INFUSION:_REGENERATION_5
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_6	T_INFUSION:_REGENERATION_6
[TALENT]	Infusion: Healing	INFUSION:_HEALING_1	T_INFUSION:_HEALING_1
[TALENT]	Infusion: Healing	INFUSION:_HEALING_2	T_INFUSION:_HEALING_2
[TALENT]	Infusion: Healing	INFUSION:_HEALING_3	T_INFUSION:_HEALING_3
[TALENT]	Infusion: Healing	INFUSION:_HEALING_4	T_INFUSION:_HEALING_4
[TALENT]	Infusion: Healing	INFUSION:_HEALING_5	T_INFUSION:_HEALING_5
[TALENT]	Infusion: Healing	INFUSION:_HEALING_6	T_INFUSION:_HEALING_6
[TALENT]	Infusion: Wild	INFUSION:_WILD_1	T_INFUSION:_WILD_1
[TALENT]	Infusion: Wild	INFUSION:_WILD_2	T_INFUSION:_WILD_2
[TALENT]	Infusion: Wild	INFUSION:_WILD_3	T_INFUSION:_WILD_3
[TALENT]	Infusion: Wild	INFUSION:_WILD_4	T_INFUSION:_WILD_4
[TALENT]	Infusion: Wild	INFUSION:_WILD_5	T_INFUSION:_WILD_5
[TALENT]	Infusion: Wild	INFUSION:_WILD_6	T_INFUSION:_WILD_6
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_1	T_INFUSION:_MOVEMENT_1
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_2	T_INFUSION:_MOVEMENT_2
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_3	T_INFUSION:_MOVEMENT_3
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_4	T_INFUSION:_MOVEMENT_4
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_5	T_INFUSION:_MOVEMENT_5
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_6	T_INFUSION:_MOVEMENT_6
[TALENT]	Infusion: Sun	INFUSION:_SUN_1	T_INFUSION:_SUN_1
[TALENT]	Infusion: Sun	INFUSION:_SUN_2	T_INFUSION:_SUN_2
[TALENT]	Infusion: Sun	INFUSION:_SUN_3	T_INFUSION:_SUN_3
[TALENT]	Infusion: Sun	INFUSION:_SUN_4	T_INFUSION:_SUN_4
[TALENT]	Infusion: Sun	INFUSION:_SUN_5	T_INFUSION:_SUN_5
[TALENT]	Infusion: Sun	INFUSION:_SUN_6	T_INFUSION:_SUN_6
[TALENT]	Infusion: Heroism	INFUSION:_HEROISM_1	T_INFUSION:_HEROISM_1
[TALENT]	Infusion: Heroism	INFUSION:_HEROISM_2	T_INFUSION:_HEROISM_2
[TALENT]	Infusion: Heroism	INFUSION:_HEROISM_3	T_INFUSION:_HEROISM_3
[TALENT]	Infusion: Heroism	INFUSION:_HEROISM_4	T_INFUSION:_HEROISM_4
[TALENT]	Infusion: Heroism	INFUSION:_HEROISM_5	T_INFUSION:_HEROISM_5
[TALENT]	Infusion: Heroism	INFUSION:_HEROISM_6	T_INFUSION:_HEROISM_6
[TALENT]	Infusion: Mind Power	INFUSION:_MIND_POWER_1	T_INFUSION:_MIND_POWER_1
[TALENT]	Infusion: Mind Power	INFUSION:_MIND_POWER_2	T_INFUSION:_MIND_POWER_2
[TALENT]	Infusion: Mind Power	INFUSION:_MIND_POWER_3	T_INFUSION:_MIND_POWER_3
[TALENT]	Infusion: Mind Power	INFUSION:_MIND_POWER_4	T_INFUSION:_MIND_POWER_4
[TALENT]	Infusion: Mind Power	INFUSION:_MIND_POWER_5	T_INFUSION:_MIND_POWER_5
[TALENT]	Infusion: Mind Power	INFUSION:_MIND_POWER_6	T_INFUSION:_MIND_POWER_6
[TALENT]	Infusion: Insidious Poison	INFUSION:_INSIDIOUS_POISON_1	T_INFUSION:_INSIDIOUS_POISON_1
[TALENT]	Infusion: Insidious Poison	INFUSION:_INSIDIOUS_POISON_2	T_INFUSION:_INSIDIOUS_POISON_2
[TALENT]	Infusion: Insidious Poison	INFUSION:_INSIDIOUS_POISON_3	T_INFUSION:_INSIDIOUS_POISON_3
[TALENT]	Infusion: Insidious Poison	INFUSION:_INSIDIOUS_POISON_4	T_INFUSION:_INSIDIOUS_POISON_4
[TALENT]	Infusion: Insidious Poison	INFUSION:_INSIDIOUS_POISON_5	T_INFUSION:_INSIDIOUS_POISON_5
[TALENT]	Infusion: Insidious Poison	INFUSION:_INSIDIOUS_POISON_6	T_INFUSION:_INSIDIOUS_POISON_6
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_1	T_RUNE:_PHASE_DOOR_1
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_2	T_RUNE:_PHASE_DOOR_2
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_3	T_RUNE:_PHASE_DOOR_3
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_4	T_RUNE:_PHASE_DOOR_4
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_5	T_RUNE:_PHASE_DOOR_5
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_6	T_RUNE:_PHASE_DOOR_6
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_1	T_RUNE:_CONTROLLED_PHASE_DOOR_1
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_2	T_RUNE:_CONTROLLED_PHASE_DOOR_2
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_3	T_RUNE:_CONTROLLED_PHASE_DOOR_3
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_4	T_RUNE:_CONTROLLED_PHASE_DOOR_4
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_5	T_RUNE:_CONTROLLED_PHASE_DOOR_5
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_6	T_RUNE:_CONTROLLED_PHASE_DOOR_6
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_1	T_RUNE:_TELEPORTATION_1
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_2	T_RUNE:_TELEPORTATION_2
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_3	T_RUNE:_TELEPORTATION_3
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_4	T_RUNE:_TELEPORTATION_4
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_5	T_RUNE:_TELEPORTATION_5
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_6	T_RUNE:_TELEPORTATION_6
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_1	T_RUNE:_SHIELDING_1
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_2	T_RUNE:_SHIELDING_2
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_3	T_RUNE:_SHIELDING_3
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_4	T_RUNE:_SHIELDING_4
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_5	T_RUNE:_SHIELDING_5
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_6	T_RUNE:_SHIELDING_6
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_1	T_RUNE:_INVISIBILITY_1
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_2	T_RUNE:_INVISIBILITY_2
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_3	T_RUNE:_INVISIBILITY_3
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_4	T_RUNE:_INVISIBILITY_4
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_5	T_RUNE:_INVISIBILITY_5
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_6	T_RUNE:_INVISIBILITY_6
[TALENT]	Rune: Speed	RUNE:_SPEED_1	T_RUNE:_SPEED_1
[TALENT]	Rune: Speed	RUNE:_SPEED_2	T_RUNE:_SPEED_2
[TALENT]	Rune: Speed	RUNE:_SPEED_3	T_RUNE:_SPEED_3
[TALENT]	Rune: Speed	RUNE:_SPEED_4	T_RUNE:_SPEED_4
[TALENT]	Rune: Speed	RUNE:_SPEED_5	T_RUNE:_SPEED_5
[TALENT]	Rune: Speed	RUNE:_SPEED_6	T_RUNE:_SPEED_6
[TALENT]	Rune: Vision	RUNE:_VISION_1	T_RUNE:_VISION_1
[TALENT]	Rune: Vision	RUNE:_VISION_2	T_RUNE:_VISION_2
[TALENT]	Rune: Vision	RUNE:_VISION_3	T_RUNE:_VISION_3
[TALENT]	Rune: Vision	RUNE:_VISION_4	T_RUNE:_VISION_4
[TALENT]	Rune: Vision	RUNE:_VISION_5	T_RUNE:_VISION_5
[TALENT]	Rune: Vision	RUNE:_VISION_6	T_RUNE:_VISION_6
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_1	T_RUNE:_HEAT_BEAM_1
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_2	T_RUNE:_HEAT_BEAM_2
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_3	T_RUNE:_HEAT_BEAM_3
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_4	T_RUNE:_HEAT_BEAM_4
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_5	T_RUNE:_HEAT_BEAM_5
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_6	T_RUNE:_HEAT_BEAM_6
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_1	T_RUNE:_FROZEN_SPEAR_1
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_2	T_RUNE:_FROZEN_SPEAR_2
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_3	T_RUNE:_FROZEN_SPEAR_3
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_4	T_RUNE:_FROZEN_SPEAR_4
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_5	T_RUNE:_FROZEN_SPEAR_5
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_6	T_RUNE:_FROZEN_SPEAR_6
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_1	T_RUNE:_ACID_WAVE_1
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_2	T_RUNE:_ACID_WAVE_2
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_3	T_RUNE:_ACID_WAVE_3
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_4	T_RUNE:_ACID_WAVE_4
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_5	T_RUNE:_ACID_WAVE_5
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_6	T_RUNE:_ACID_WAVE_6
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_1	T_RUNE:_LIGHTNING_1
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_2	T_RUNE:_LIGHTNING_2
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_3	T_RUNE:_LIGHTNING_3
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_4	T_RUNE:_LIGHTNING_4
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_5	T_RUNE:_LIGHTNING_5
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_6	T_RUNE:_LIGHTNING_6
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_1	T_RUNE:_MANASURGE_1
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_2	T_RUNE:_MANASURGE_2
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_3	T_RUNE:_MANASURGE_3
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_4	T_RUNE:_MANASURGE_4
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_5	T_RUNE:_MANASURGE_5
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_6	T_RUNE:_MANASURGE_6
[TALENT]	Rune of the Rift	RUNE_OF_THE_RIFT_1	T_RUNE_OF_THE_RIFT_1
[TALENT]	Rune of the Rift	RUNE_OF_THE_RIFT_2	T_RUNE_OF_THE_RIFT_2
[TALENT]	Rune of the Rift	RUNE_OF_THE_RIFT_3	T_RUNE_OF_THE_RIFT_3
[TALENT]	Rune of the Rift	RUNE_OF_THE_RIFT_4	T_RUNE_OF_THE_RIFT_4
[TALENT]	Rune of the Rift	RUNE_OF_THE_RIFT_5	T_RUNE_OF_THE_RIFT_5
[TALENT]	Rune of the Rift	RUNE_OF_THE_RIFT_6	T_RUNE_OF_THE_RIFT_6
[TALENT]	Taint: Devourer	TAINT:_DEVOURER_1	T_TAINT:_DEVOURER_1
[TALENT]	Taint: Devourer	TAINT:_DEVOURER_2	T_TAINT:_DEVOURER_2
[TALENT]	Taint: Devourer	TAINT:_DEVOURER_3	T_TAINT:_DEVOURER_3
[TALENT]	Taint: Devourer	TAINT:_DEVOURER_4	T_TAINT:_DEVOURER_4
[TALENT]	Taint: Devourer	TAINT:_DEVOURER_5	T_TAINT:_DEVOURER_5
[TALENT]	Taint: Devourer	TAINT:_DEVOURER_6	T_TAINT:_DEVOURER_6
[TALENT]	Multiply	MULTIPLY	T_MULTIPLY
[TALENT]	Poisonous Crawl	CRAWL_POISON	T_CRAWL_POISON
[TALENT]	Acidic Crawl	CRAWL_ACID	T_CRAWL_ACID
[TALENT]	Blinding Spores	SPORE_BLIND	T_SPORE_BLIND
[TALENT]	Poisonous Spores	SPORE_POISON	T_SPORE_POISON
[TALENT]	Stun	STUN	T_STUN
[TALENT]	Disarm	DISARM	T_DISARM
[TALENT]	Constrict	CONSTRICT	T_CONSTRICT
[TALENT]	Knockback	KNOCKBACK	T_KNOCKBACK
[TALENT]	Poisonous Bite	BITE_POISON	T_BITE_POISON
[TALENT]	Summon	SUMMON	T_SUMMON
[TALENT]	Rotting Disease	ROTTING_DISEASE	T_ROTTING_DISEASE
[TALENT]	Decrepitude Disease	DECREPITUDE_DISEASE	T_DECREPITUDE_DISEASE
[TALENT]	Weakness Disease	WEAKNESS_DISEASE	T_WEAKNESS_DISEASE
[TALENT]	Mind Disruption	MIND_DISRUPTION	T_MIND_DISRUPTION
[TALENT]	Water Bolt	WATER_BOLT	T_WATER_BOLT
[TALENT]	Water Jet	WATER_JET	T_WATER_JET
[TALENT]	Grab	GRAB	T_GRAB
[TALENT]	Blinding Ink	BLINDING_INK	T_BLINDING_INK
[TALENT]	Spit Poison	SPIT_POISON	T_SPIT_POISON
[TALENT]	Spit Blight	SPIT_BLIGHT	T_SPIT_BLIGHT
[TALENT]	Rushing Claws	RUSHING_CLAWS	T_RUSHING_CLAWS
[TALENT]	Throw Bones	THROW_BONES	T_THROW_BONES
[TALENT]	Lay Web	LAY_WEB	T_LAY_WEB
[TALENT]	Darkness	DARKNESS	T_DARKNESS
[TALENT]	Throw Boulder	THROW_BOULDER	T_THROW_BOULDER
[TALENT]	Howl	HOWL	T_HOWL
[TALENT]	Shriek	SHRIEK	T_SHRIEK
[TALENT]	Crush	CRUSH	T_CRUSH
[TALENT]	Mind Sear	MIND_SEAR	T_MIND_SEAR
[TALENT]	Silence	SILENCE	T_SILENCE
[TALENT]	Telekinetic Blast	TELEKINETIC_BLAST	T_TELEKINETIC_BLAST
[TALENT]	Blightzone	BLIGHTZONE	T_BLIGHTZONE
[TALENT]	Invoke Tentacle	INVOKE_TENTACLE	T_INVOKE_TENTACLE
[TALENT]	Explode	EXPLODE	T_EXPLODE
[TALENT]	Elemental bolt	ELEMENTAL_BOLT	T_ELEMENTAL_BOLT
[TALENT]	Speed Sap	SPEED_SAP	T_SPEED_SAP
[TALENT]	Dredge Frenzy	DREDGE_FRENZY	T_DREDGE_FRENZY
[TALENT]	Psi Pool	PSI_POOL	T_PSI_POOL
[TALENT]	Mana Pool	MANA_POOL	T_MANA_POOL
[TALENT]	Vim Pool	VIM_POOL	T_VIM_POOL
[TALENT]	Stamina Pool	STAMINA_POOL	T_STAMINA_POOL
[TALENT]	Equilibrium Pool	EQUILIBRIUM_POOL	T_EQUILIBRIUM_POOL
[TALENT]	Positive Pool	POSITIVE_POOL	T_POSITIVE_POOL
[TALENT]	Negative Pool	NEGATIVE_POOL	T_NEGATIVE_POOL
[TALENT]	Hate Pool	HATE_POOL	T_HATE_POOL
[TALENT]	Paradox Pool	PARADOX_POOL	T_PARADOX_POOL
[TALENT]	Improved Health I	IMPROVED_HEALTH_I	T_IMPROVED_HEALTH_I
[TALENT]	Improved Health II	IMPROVED_HEALTH_II	T_IMPROVED_HEALTH_II
[TALENT]	Improved Health III	IMPROVED_HEALTH_III	T_IMPROVED_HEALTH_III
[TALENT]	Decreased Health I	DECREASED_HEALTH_I	T_DECREASED_HEALTH_I
[TALENT]	Decreased Health II	DECREASED_HEALTH_II	T_DECREASED_HEALTH_II
[TALENT]	Decreased Health III	DECREASED_HEALTH_III	T_DECREASED_HEALTH_III
[TALENT]	Teleport: Angolwen	TELEPORT_ANGOLWEN	T_TELEPORT_ANGOLWEN
[TALENT]	Gift of the Pureborn	HIGHER_HEAL	T_HIGHER_HEAL
[TALENT]	Grace of the Eternals	SHALOREN_SPEED	T_SHALOREN_SPEED
[TALENT]	Resilience of the Dwarves	DWARF_RESILIENCE	T_DWARF_RESILIENCE
[TALENT]	Luck of the Little Folk	HALFLING_LUCK	T_HALFLING_LUCK
[TALENT]	Wrath of the Eternals	THALOREN_WRATH	T_THALOREN_WRATH
[TALENT]	Orcish Fury	ORC_FURY	T_ORC_FURY
[TALENT]	Dominant Will	YEEK_WILL	T_YEEK_WILL
[TALENT]	Knowledge of the Way	YEEK_ID	T_YEEK_ID
[TALENT]	Knowledge of the Past	UNDEAD_ID	T_UNDEAD_ID
[TALENT]	Death Dance	DEATH_DANCE	T_DEATH_DANCE
[TALENT]	Berserker	BERSERKER	T_BERSERKER
[TALENT]	Warshout	WARSHOUT	T_WARSHOUT
[TALENT]	Death Blow	DEATH_BLOW	T_DEATH_BLOW
[TALENT]	Stunning Blow	STUNNING_BLOW	T_STUNNING_BLOW
[TALENT]	Sunder Armour	SUNDER_ARMOUR	T_SUNDER_ARMOUR
[TALENT]	Sunder Arms	SUNDER_ARMS	T_SUNDER_ARMS
[TALENT]	Blood Frenzy	BLOOD_FRENZY	T_BLOOD_FRENZY
[TALENT]	Dual Weapon Training	DUAL_WEAPON_TRAINING	T_DUAL_WEAPON_TRAINING
[TALENT]	Dual Weapon Defense	DUAL_WEAPON_DEFENSE	T_DUAL_WEAPON_DEFENSE
[TALENT]	Precision	PRECISION	T_PRECISION
[TALENT]	Momentum	MOMENTUM	T_MOMENTUM
[TALENT]	Dual Strike	DUAL_STRIKE	T_DUAL_STRIKE
[TALENT]	Flurry	FLURRY	T_FLURRY
[TALENT]	Sweep	SWEEP	T_SWEEP
[TALENT]	Whirlwind	WHIRLWIND	T_WHIRLWIND
[TALENT]	Shield Pummel	SHIELD_PUMMEL	T_SHIELD_PUMMEL
[TALENT]	Riposte	RIPOSTE	T_RIPOSTE
[TALENT]	Overpower	OVERPOWER	T_OVERPOWER
[TALENT]	Assault	ASSAULT	T_ASSAULT
[TALENT]	Repulsion	REPULSION	T_REPULSION
[TALENT]	Shield Wall	SHIELD_WALL	T_SHIELD_WALL
[TALENT]	Shield Expertise	SHIELD_EXPERTISE	T_SHIELD_EXPERTISE
[TALENT]	Last Stand	LAST_STAND	T_LAST_STAND
[TALENT]	Juggernaut	JUGGERNAUT	T_JUGGERNAUT
[TALENT]	Onslaught	ONSLAUGHT	T_ONSLAUGHT
[TALENT]	Battle Call	BATTLE_CALL	T_BATTLE_CALL
[TALENT]	Shattering Impact	SHATTERING_IMPACT	T_SHATTERING_IMPACT
[TALENT]	Shattering Shout	SHATTERING_SHOUT	T_SHATTERING_SHOUT
[TALENT]	Second Wind	SECOND_WIND	T_SECOND_WIND
[TALENT]	Battle Shout	BATTLE_SHOUT	T_BATTLE_SHOUT
[TALENT]	Battle Cry	BATTLE_CRY	T_BATTLE_CRY
[TALENT]	Bloodbath	BLOODBATH	T_BLOODBATH
[TALENT]	Mortal Terror	MORTAL_TERROR	T_MORTAL_TERROR
[TALENT]	Bloodrage	BLOODRAGE	T_BLOODRAGE
[TALENT]	Unstoppable	UNSTOPPABLE	T_UNSTOPPABLE
[TALENT]	Greater Weapon Focus	GREATER_WEAPON_FOCUS	T_GREATER_WEAPON_FOCUS
[TALENT]	Step Up	STEP_UP	T_STEP_UP
[TALENT]	Bleeding Edge	BLEEDING_EDGE	T_BLEEDING_EDGE
[TALENT]	True Grit	TRUE_GRIT	T_TRUE_GRIT
[TALENT]	Disengage	DISENGAGE	T_DISENGAGE
[TALENT]	Track	TRACK	T_TRACK
[TALENT]	Heave	HEAVE	T_HEAVE
[TALENT]	Slow Motion	SLOW_MOTION	T_SLOW_MOTION
[TALENT]	Precise Strikes	PRECISE_STRIKES	T_PRECISE_STRIKES
[TALENT]	Rush	RUSH	T_RUSH
[TALENT]	Perfect Strike	PERFECT_STRIKE	T_PERFECT_STRIKE
[TALENT]	Blinding Speed	BLINDING_SPEED	T_BLINDING_SPEED
[TALENT]	Quick Recovery	QUICK_RECOVERY	T_QUICK_RECOVERY
[TALENT]	Fast Metabolism	FAST_METABOLISM	T_FAST_METABOLISM
[TALENT]	Spell Shield	SPELL_SHIELD	T_SPELL_SHIELD
[TALENT]	Unending Frenzy	UNENDING_FRENZY	T_UNENDING_FRENZY
[TALENT]	Heavy Armour Training	HEAVY_ARMOUR_TRAINING	T_HEAVY_ARMOUR_TRAINING
[TALENT]	Massive Armour Training	MASSIVE_ARMOUR_TRAINING	T_MASSIVE_ARMOUR_TRAINING
[TALENT]	Health	HEALTH	T_HEALTH
[TALENT]	Weapon Combat	WEAPON_COMBAT	T_WEAPON_COMBAT
[TALENT]	Weapons Mastery	WEAPONS_MASTERY	T_WEAPONS_MASTERY
[TALENT]	Knife Mastery	KNIFE_MASTERY	T_KNIFE_MASTERY
[TALENT]	Exotic Weapons Mastery	EXOTIC_WEAPONS_MASTERY	T_EXOTIC_WEAPONS_MASTERY
[TALENT]	Bow Mastery	BOW_MASTERY	T_BOW_MASTERY
[TALENT]	Piercing Arrow	PIERCING_ARROW	T_PIERCING_ARROW
[TALENT]	Dual Arrows	DUAL_ARROWS	T_DUAL_ARROWS
[TALENT]	Volley of Arrows	VOLLEY_OF_ARROWS	T_VOLLEY_OF_ARROWS
[TALENT]	Sling Mastery	SLING_MASTERY	T_SLING_MASTERY
[TALENT]	Eye Shot	EYE_SHOT	T_EYE_SHOT
[TALENT]	Inertial Shot	INERTIAL_SHOT	T_INERTIAL_SHOT
[TALENT]	Multishot	MULTISHOT	T_MULTISHOT
[TALENT]	Shoot	SHOOT	T_SHOOT
[TALENT]	Steady Shot	STEADY_SHOT	T_STEADY_SHOT
[TALENT]	Aim	AIM	T_AIM
[TALENT]	Rapid Shot	RAPID_SHOT	T_RAPID_SHOT
[TALENT]	Relaxed Shot	RELAXED_SHOT	T_RELAXED_SHOT
[TALENT]	Flare	FLARE	T_FLARE
[TALENT]	Crippling Shot	CRIPPLING_SHOT	T_CRIPPLING_SHOT
[TALENT]	Pinning Shot	PINNING_SHOT	T_PINNING_SHOT
[TALENT]	Scatter Shot	SCATTER_SHOT	T_SCATTER_SHOT
[TALENT]	Arcane Combat	ARCANE_COMBAT	T_ARCANE_COMBAT
[TALENT]	Arcane Dexterity	ARCANE_DEXTERITY	T_ARCANE_DEXTERITY
[TALENT]	Arcane Feed	ARCANE_FEED	T_ARCANE_FEED
[TALENT]	Arcane Destruction	ARCANE_DESTRUCTION	T_ARCANE_DESTRUCTION
[TALENT]	Automatic Stealth	AUTOMATIC_STEALTH	T_AUTOMATIC_STEALTH
[TALENT]	Stealth	STEALTH	T_STEALTH
[TALENT]	Shadowstrike	SHADOWSTRIKE	T_SHADOWSTRIKE
[TALENT]	Hide in Plain Sight	HIDE_IN_PLAIN_SIGHT	T_HIDE_IN_PLAIN_SIGHT
[TALENT]	Unseen Actions	UNSEEN_ACTIONS	T_UNSEEN_ACTIONS
[TALENT]	Trap Mastery	TRAP_MASTERY	T_TRAP_MASTERY
[TALENT]	Lure	LURE	T_LURE
[TALENT]	Sticky Smoke	STICKY_SMOKE	T_STICKY_SMOKE
[TALENT]	Trap Launcher	TRAP_LAUNCHER	T_TRAP_LAUNCHER
[TALENT]	Explosion Trap	EXPLOSION_TRAP	T_EXPLOSION_TRAP
[TALENT]	Bear Trap	BEAR_TRAP	T_BEAR_TRAP
[TALENT]	Catapult Trap	CATAPULT_TRAP	T_CATAPULT_TRAP
[TALENT]	Disarming Trap	DISARMING_TRAP	T_DISARMING_TRAP
[TALENT]	Nightshade Trap	NIGHTSHADE_TRAP	T_NIGHTSHADE_TRAP
[TALENT]	Dirty Fighting	DIRTY_FIGHTING	T_DIRTY_FIGHTING
[TALENT]	Backstab	BACKSTAB	T_BACKSTAB
[TALENT]	Switch Place	SWITCH_PLACE	T_SWITCH_PLACE
[TALENT]	Cripple	CRIPPLE	T_CRIPPLE
[TALENT]	Lethality	LETHALITY	T_LETHALITY
[TALENT]	Deadly Strikes	DEADLY_STRIKES	T_DEADLY_STRIKES
[TALENT]	Willful Combat	WILLFUL_COMBAT	T_WILLFUL_COMBAT
[TALENT]	Snap	SNAP	T_SNAP
[TALENT]	Trap Detection	TRAP_DETECTION	T_TRAP_DETECTION
[TALENT]	Heightened Senses	HEIGHTENED_SENSES	T_HEIGHTENED_SENSES
[TALENT]	Trap Disarm	TRAP_DISARM	T_TRAP_DISARM
[TALENT]	Evasion	EVASION	T_EVASION
[TALENT]	Shadow Combat	SHADOW_COMBAT	T_SHADOW_COMBAT
[TALENT]	Shadow Cunning	SHADOW_CUNNING	T_SHADOW_CUNNING
[TALENT]	Shadow Feed	SHADOW_FEED	T_SHADOW_FEED
[TALENT]	Shadowstep	SHADOWSTEP	T_SHADOWSTEP
[TALENT]	Arcane Power	ARCANE_POWER	T_ARCANE_POWER
[TALENT]	Manathrust	MANATHRUST	T_MANATHRUST
[TALENT]	Manaflow	MANAFLOW	T_MANAFLOW
[TALENT]	Disruption Shield	DISRUPTION_SHIELD	T_DISRUPTION_SHIELD
[TALENT]	Flame	FLAME	T_FLAME
[TALENT]	Flameshock	FLAMESHOCK	T_FLAMESHOCK
[TALENT]	Fireflash	FIREFLASH	T_FIREFLASH
[TALENT]	Inferno	INFERNO	T_INFERNO
[TALENT]	Blastwave	BLASTWAVE	T_BLASTWAVE
[TALENT]	Burning Wake	BURNING_WAKE	T_BURNING_WAKE
[TALENT]	Cleansing Flames	CLEANSING_FLAMES	T_CLEANSING_FLAMES
[TALENT]	Wildfire	WILDFIRE	T_WILDFIRE
[TALENT]	Stone Skin	STONE_SKIN	T_STONE_SKIN
[TALENT]	Dig	DIG	T_DIG
[TALENT]	Strike	STRIKE	T_STRIKE
[TALENT]	Stone Wall	STONE_WALL	T_STONE_WALL
[TALENT]	Earthen Missiles	EARTHEN_MISSILES	T_EARTHEN_MISSILES
[TALENT]	Body of Stone	BODY_OF_STONE	T_BODY_OF_STONE
[TALENT]	Earthquake	EARTHQUAKE	T_EARTHQUAKE
[TALENT]	Crystalline Focus	CRYSTALLINE_FOCUS	T_CRYSTALLINE_FOCUS
[TALENT]	Corrosive Vapour	CORROSIVE_VAPOUR	T_CORROSIVE_VAPOUR
[TALENT]	Freeze	FREEZE	T_FREEZE
[TALENT]	Tidal Wave	TIDAL_WAVE	T_TIDAL_WAVE
[TALENT]	Ice Storm	ICE_STORM	T_ICE_STORM
[TALENT]	Ice Shards	ICE_SHARDS	T_ICE_SHARDS
[TALENT]	Frozen Ground	FROZEN_GROUND	T_FROZEN_GROUND
[TALENT]	Shatter	SHATTER	T_SHATTER
[TALENT]	Uttercold	UTTERCOLD	T_UTTERCOLD
[TALENT]	Lightning	LIGHTNING	T_LIGHTNING
[TALENT]	Chain Lightning	CHAIN_LIGHTNING	T_CHAIN_LIGHTNING
[TALENT]	Feather Wind	FEATHER_WIND	T_FEATHER_WIND
[TALENT]	Thunderstorm	THUNDERSTORM	T_THUNDERSTORM
[TALENT]	Nova	NOVA	T_NOVA
[TALENT]	Shock	SHOCK	T_SHOCK
[TALENT]	Hurricane	HURRICANE	T_HURRICANE
[TALENT]	Tempest	TEMPEST	T_TEMPEST
[TALENT]	Phase Door	PHASE_DOOR	T_PHASE_DOOR
[TALENT]	Teleport	TELEPORT	T_TELEPORT
[TALENT]	Displacement Shield	DISPLACEMENT_SHIELD	T_DISPLACEMENT_SHIELD
[TALENT]	Probability Travel	PROBABILITY_TRAVEL	T_PROBABILITY_TRAVEL
[TALENT]	Regeneration	REGENERATION	T_REGENERATION
[TALENT]	Heal	HEAL	T_HEAL
[TALENT]	Restoration	RESTORATION	T_RESTORATION
[TALENT]	Nature's Call	NATURE'S_CALL	T_NATURE'S_CALL
[TALENT]	Disperse Magic	DISPERSE_MAGIC	T_DISPERSE_MAGIC
[TALENT]	Spell Shaping	SPELL_SHAPING	T_SPELL_SHAPING
[TALENT]	Quicken Spells	QUICKEN_SPELLS	T_QUICKEN_SPELLS
[TALENT]	Metaflow	METAFLOW	T_METAFLOW
[TALENT]	Arcane Eye	ARCANE_EYE	T_ARCANE_EYE
[TALENT]	Keen Senses	KEEN_SENSES	T_KEEN_SENSES
[TALENT]	Vision	VISION	T_VISION
[TALENT]	Premonition	PREMONITION	T_PREMONITION
[TALENT]	Congeal Time	CONGEAL_TIME	T_CONGEAL_TIME
[TALENT]	Time Shield	TIME_SHIELD	T_TIME_SHIELD
[TALENT]	Time Prison	TIME_PRISON	T_TIME_PRISON
[TALENT]	Essence of Speed	ESSENCE_OF_SPEED	T_ESSENCE_OF_SPEED
[TALENT]	Illuminate	ILLUMINATE	T_ILLUMINATE
[TALENT]	Blur Sight	BLUR_SIGHT	T_BLUR_SIGHT
[TALENT]	Phantasmal Shield	PHANTASMAL_SHIELD	T_PHANTASMAL_SHIELD
[TALENT]	Invisibility	INVISIBILITY	T_INVISIBILITY
[TALENT]	Fiery Hands	FIERY_HANDS	T_FIERY_HANDS
[TALENT]	Earthen Barrier	EARTHEN_BARRIER	T_EARTHEN_BARRIER
[TALENT]	Frost Hands	FROST_HANDS	T_FROST_HANDS
[TALENT]	Inner Power	INNER_POWER	T_INNER_POWER
[TALENT]	Throw Bomb	THROW_BOMB	T_THROW_BOMB
[TALENT]	Alchemist Protection	ALCHEMIST_PROTECTION	T_ALCHEMIST_PROTECTION
[TALENT]	Explosion Expert	EXPLOSION_EXPERT	T_EXPLOSION_EXPERT
[TALENT]	Shockwave Bomb	SHOCKWAVE_BOMB	T_SHOCKWAVE_BOMB
[TALENT]	Fire Infusion	FIRE_INFUSION	T_FIRE_INFUSION
[TALENT]	Acid Infusion	ACID_INFUSION	T_ACID_INFUSION
[TALENT]	Lightning Infusion	LIGHTNING_INFUSION	T_LIGHTNING_INFUSION
[TALENT]	Frost Infusion	FROST_INFUSION	T_FROST_INFUSION
[TALENT]	Refit Golem	REFIT_GOLEM	T_REFIT_GOLEM
[TALENT]	Golem Power	GOLEM_POWER	T_GOLEM_POWER
[TALENT]	Golem Resilience	GOLEM_RESILIENCE	T_GOLEM_RESILIENCE
[TALENT]	Invoke Golem	INVOKE_GOLEM	T_INVOKE_GOLEM
[TALENT]	Golem Portal	GOLEM_PORTAL	T_GOLEM_PORTAL
[TALENT]	Mana Tap	MANA_TAP	T_MANA_TAP
[TALENT]	Life Tap	GOLEMANCY_LIFE_TAP	T_GOLEMANCY_LIFE_TAP
[TALENT]	Gem Golem	GEM_GOLEM	T_GEM_GOLEM
[TALENT]	Runic Golem	RUNIC_GOLEM	T_RUNIC_GOLEM
[TALENT]	Channel Staff	CHANNEL_STAFF	T_CHANNEL_STAFF
[TALENT]	Staff Mastery	STAFF_MASTERY	T_STAFF_MASTERY
[TALENT]	Defensive Posture	DEFENSIVE_POSTURE	T_DEFENSIVE_POSTURE
[TALENT]	Blunt Thrust	BLUNT_THRUST	T_BLUNT_THRUST
[TALENT]	Heat	HEAT	T_HEAT
[TALENT]	Smoke Bomb	SMOKE_BOMB	T_SMOKE_BOMB
[TALENT]	Fire Storm	FIRE_STORM	T_FIRE_STORM
[TALENT]	Body of Fire	BODY_OF_FIRE	T_BODY_OF_FIRE
[TALENT]	Create Alchemist Gems	CREATE_ALCHEMIST_GEMS	T_CREATE_ALCHEMIST_GEMS
[TALENT]	Extract Gems	EXTRACT_GEMS	T_EXTRACT_GEMS
[TALENT]	Imbue Item	IMBUE_ITEM	T_IMBUE_ITEM
[TALENT]	Gem Portal	GEM_PORTAL	T_GEM_PORTAL
[TALENT]	Stone Touch	STONE_TOUCH	T_STONE_TOUCH
[TALENT]	Knockback	GOLEM_KNOCKBACK	T_GOLEM_KNOCKBACK
[TALENT]	Taunt	GOLEM_TAUNT	T_GOLEM_TAUNT
[TALENT]	Crush	GOLEM_CRUSH	T_GOLEM_CRUSH
[TALENT]	Pound	GOLEM_POUND	T_GOLEM_POUND
[TALENT]	Eye Beam	GOLEM_BEAM	T_GOLEM_BEAM
[TALENT]	Reflective Skin	GOLEM_REFLECTIVE_SKIN	T_GOLEM_REFLECTIVE_SKIN
[TALENT]	Arcane Pull	GOLEM_ARCANE_PULL	T_GOLEM_ARCANE_PULL
[TALENT]	Molten Skin	GOLEM_MOLTEN_SKIN	T_GOLEM_MOLTEN_SKIN
[TALENT]	Meditation	MEDITATION	T_MEDITATION
[TALENT]	Nature's Touch	NATURE_TOUCH	T_NATURE_TOUCH
[TALENT]	Earth's Eyes	EARTH'S_EYES	T_EARTH'S_EYES
[TALENT]	Nature's Balance	NATURE'S_BALANCE	T_NATURE'S_BALANCE
[TALENT]	Resolve	RESOLVE	T_RESOLVE
[TALENT]	Aura of Silence	AURA_OF_SILENCE	T_AURA_OF_SILENCE
[TALENT]	Antimagic Shield	ANTIMAGIC_SHIELD	T_ANTIMAGIC_SHIELD
[TALENT]	Mana Clash	MANA_CLASH	T_MANA_CLASH
[TALENT]	Poisonous Spores	POISONOUS_SPORES	T_POISONOUS_SPORES
[TALENT]	Acidic Skin	ACIDIC_SKIN	T_ACIDIC_SKIN
[TALENT]	Slime Spit	SLIME_SPIT	T_SLIME_SPIT
[TALENT]	Slime Roots	SLIME_ROOTS	T_SLIME_ROOTS
[TALENT]	Swallow	SWALLOW	T_SWALLOW
[TALENT]	Quake	QUAKE	T_QUAKE
[TALENT]	Burrow	BURROW	T_BURROW
[TALENT]	Sand Breath	SAND_BREATH	T_SAND_BREATH
[TALENT]	Bellowing Roar	BELLOWING_ROAR	T_BELLOWING_ROAR
[TALENT]	Wing Buffet	WING_BUFFET	T_WING_BUFFET
[TALENT]	Devouring Flame	DEVOURING_FLAME	T_DEVOURING_FLAME
[TALENT]	Fire Breath	FIRE_BREATH	T_FIRE_BREATH
[TALENT]	Ice Claw	ICE_CLAW	T_ICE_CLAW
[TALENT]	Icy Skin	ICY_SKIN	T_ICY_SKIN
[TALENT]	Ice Wall	ICE_WALL	T_ICE_WALL
[TALENT]	Ice Breath	ICE_BREATH	T_ICE_BREATH
[TALENT]	Lightning Speed	LIGHTNING_SPEED	T_LIGHTNING_SPEED
[TALENT]	Static Field	STATIC_FIELD	T_STATIC_FIELD
[TALENT]	Tornado	TORNADO	T_TORNADO
[TALENT]	Lightning Breath	LIGHTNING_BREATH	T_LIGHTNING_BREATH
[TALENT]	War Hound	WAR_HOUND	T_WAR_HOUND
[TALENT]	Jelly	JELLY	T_JELLY
[TALENT]	Minotaur	MINOTAUR	T_MINOTAUR
[TALENT]	Stone Golem	STONE_GOLEM	T_STONE_GOLEM
[TALENT]	Flamespit	RITCH_FLAMESPITTER_BOLT	T_RITCH_FLAMESPITTER_BOLT
[TALENT]	Acid Breath	ACID_BREATH	T_ACID_BREATH
[TALENT]	Lightning Breath	LIGHTNING_BREATH_HYDRA	T_LIGHTNING_BREATH_HYDRA
[TALENT]	Poison Breath	POISON_BREATH	T_POISON_BREATH
[TALENT]	Ritch Flamespitter	RITCH_FLAMESPITTER	T_RITCH_FLAMESPITTER
[TALENT]	Hydra	HYDRA	T_HYDRA
[TALENT]	Warper	WARPER	T_WARPER
[TALENT]	Fire Drake	FIRE_DRAKE	T_FIRE_DRAKE
[TALENT]	Taunt	TAUNT	T_TAUNT
[TALENT]	Shell Shield	SHELL_SHIELD	T_SHELL_SHIELD
[TALENT]	Web	SPIDER_WEB	T_SPIDER_WEB
[TALENT]	Turtle	TURTLE	T_TURTLE
[TALENT]	Spider	SPIDER	T_SPIDER
[TALENT]	Suppress Summoning	SUPPRESS_SUMMONING	T_SUPPRESS_SUMMONING
[TALENT]	Summon Control	SUMMON_CONTROL	T_SUMMON_CONTROL
[TALENT]	Rage	RAGE	T_RAGE
[TALENT]	Detonate	DETONATE	T_DETONATE
[TALENT]	Resilience	RESILIENCE	T_RESILIENCE
[TALENT]	Phase Summon	PHASE_SUMMON	T_PHASE_SUMMON
[TALENT]	Chant of Fortitude	CHANT_OF_FORTITUDE	T_CHANT_OF_FORTITUDE
[TALENT]	Chant of Fortress	CHANT_OF_FORTRESS	T_CHANT_OF_FORTRESS
[TALENT]	Chant of Resistance	CHANT_OF_RESISTANCE	T_CHANT_OF_RESISTANCE
[TALENT]	Chant of Light	CHANT_OF_LIGHT	T_CHANT_OF_LIGHT
[TALENT]	Searing Light	SEARING_LIGHT	T_SEARING_LIGHT
[TALENT]	Sun Flare	SUN_FLARE	T_SUN_FLARE
[TALENT]	Firebeam	FIREBEAM	T_FIREBEAM
[TALENT]	Sunburst	SUNBURST	T_SUNBURST
[TALENT]	Weapon of Light	WEAPON_OF_LIGHT	T_WEAPON_OF_LIGHT
[TALENT]	Martyrdom	MARTYRDOM	T_MARTYRDOM
[TALENT]	Wave of Power	WAVE_OF_POWER	T_WAVE_OF_POWER
[TALENT]	Crusade	CRUSADE	T_CRUSADE
[TALENT]	Healing Light	HEALING_LIGHT	T_HEALING_LIGHT
[TALENT]	Bathe in Light	BATHE_IN_LIGHT	T_BATHE_IN_LIGHT
[TALENT]	Barrier	BARRIER	T_BARRIER
[TALENT]	Providence	PROVIDENCE	T_PROVIDENCE
[TALENT]	Glyph of Paralysis	GLYPH_OF_PARALYSIS	T_GLYPH_OF_PARALYSIS
[TALENT]	Glyph of Repulsion	GLYPH_OF_REPULSION	T_GLYPH_OF_REPULSION
[TALENT]	Glyph of Explosion	GLYPH_OF_EXPLOSION	T_GLYPH_OF_EXPLOSION
[TALENT]	Glyph of Fatigue	GLYPH_OF_FATIGUE	T_GLYPH_OF_FATIGUE
[TALENT]	Shield of Light	SHIELD_OF_LIGHT	T_SHIELD_OF_LIGHT
[TALENT]	Brandish	BRANDISH	T_BRANDISH
[TALENT]	Retribution	RETRIBUTION	T_RETRIBUTION
[TALENT]	Second Life	SECOND_LIFE	T_SECOND_LIFE
[TALENT]	Twilight	TWILIGHT	T_TWILIGHT
[TALENT]	Jumpgate: Teleport To	JUMPGATE_TELEPORT	T_JUMPGATE_TELEPORT
[TALENT]	Jumpgate	JUMPGATE	T_JUMPGATE
[TALENT]	Mind Blast	MIND_BLAST	T_MIND_BLAST
[TALENT]	Shadow Simulacrum	SHADOW_SIMULACRUM	T_SHADOW_SIMULACRUM
[TALENT]	Jumpgate Two	JUMPGATE_TWO	T_JUMPGATE_TWO
[TALENT]	Jumpgate Two: Teleport To	JUMPGATE_TELEPORT_TWO	T_JUMPGATE_TELEPORT_TWO
[TALENT]	Hymn of Shadows	HYMN_OF_SHADOWS	T_HYMN_OF_SHADOWS
[TALENT]	Hymn of Detection	HYMN_OF_DETECTION	T_HYMN_OF_DETECTION
[TALENT]	Hymn of Perseverance	HYMN_OF_PERSEVERANCE	T_HYMN_OF_PERSEVERANCE
[TALENT]	Hymn of Moonlight	HYMN_OF_MOONLIGHT	T_HYMN_OF_MOONLIGHT
[TALENT]	Moonlight Ray	MOONLIGHT_RAY	T_MOONLIGHT_RAY
[TALENT]	Shadow Blast	SHADOW_BLAST	T_SHADOW_BLAST
[TALENT]	Twilight Surge	TWILIGHT_SURGE	T_TWILIGHT_SURGE
[TALENT]	Starfall	STARFALL	T_STARFALL
[TALENT]	Blood Red Moon	BLOOD_RED_MOON	T_BLOOD_RED_MOON
[TALENT]	Totality	TOTALITY	T_TOTALITY
[TALENT]	Corona	CORONA	T_CORONA
[TALENT]	Darkest Light	DARKEST_LIGHT	T_DARKEST_LIGHT
[TALENT]	Circle of Shifting Shadows	CIRCLE_OF_SHIFTING_SHADOWS	T_CIRCLE_OF_SHIFTING_SHADOWS
[TALENT]	Circle of Blazing Light	CIRCLE_OF_BLAZING_LIGHT	T_CIRCLE_OF_BLAZING_LIGHT
[TALENT]	Circle of Sanctity	CIRCLE_OF_SANCTITY	T_CIRCLE_OF_SANCTITY
[TALENT]	Circle of Warding	CIRCLE_OF_WARDING	T_CIRCLE_OF_WARDING
[TALENT]	Blood Sacrifice	BLOOD_SACRIFICE	T_BLOOD_SACRIFICE
[TALENT]	Drain	DRAIN	T_DRAIN
[TALENT]	Absorb Life	ABSORB_LIFE	T_ABSORB_LIFE
[TALENT]	Life Tap	LIFE_TAP	T_LIFE_TAP
[TALENT]	Rend	REND	T_REND
[TALENT]	Ruin	RUIN	T_RUIN
[TALENT]	Acid Strike	ACID_STRIKE	T_ACID_STRIKE
[TALENT]	Dark Surprise	DARK_SURPRISE	T_DARK_SURPRISE
[TALENT]	Virulent Disease	VIRULENT_DISEASE	T_VIRULENT_DISEASE
[TALENT]	Cyst Burst	CYST_BURST	T_CYST_BURST
[TALENT]	Catalepsy	CATALEPSY	T_CATALEPSY
[TALENT]	Epidemic	EPIDEMIC	T_EPIDEMIC
[TALENT]	Corrupted Strength	CORRUPTED_STRENGTH	T_CORRUPTED_STRENGTH
[TALENT]	Bloodlust	BLOODLUST	T_BLOODLUST
[TALENT]	Carrier	CARRIER	T_CARRIER
[TALENT]	Acid Blood	ACID_BLOOD	T_ACID_BLOOD
[TALENT]	Bone Spear	BONE_SPEAR	T_BONE_SPEAR
[TALENT]	Bone Grab	BONE_GRAB	T_BONE_GRAB
[TALENT]	Bone Nova	BONE_NOVA	T_BONE_NOVA
[TALENT]	Bone Shield	BONE_SHIELD	T_BONE_SHIELD
[TALENT]	Curse of Defenselessness	CURSE_OF_DEFENSELESSNESS	T_CURSE_OF_DEFENSELESSNESS
[TALENT]	Curse of Impotence	CURSE_OF_IMPOTENCE	T_CURSE_OF_IMPOTENCE
[TALENT]	Curse of Death	CURSE_OF_DEATH	T_CURSE_OF_DEATH
[TALENT]	Curse of Vulnerability	CURSE_OF_VULNERABILITY	T_CURSE_OF_VULNERABILITY
[TALENT]	Pacification Hex	PACIFICATION_HEX	T_PACIFICATION_HEX
[TALENT]	Burning Hex	BURNING_HEX	T_BURNING_HEX
[TALENT]	Empathic Hex	EMPATHIC_HEX	T_EMPATHIC_HEX
[TALENT]	Domination Hex	DOMINATION_HEX	T_DOMINATION_HEX
[TALENT]	Blood Spray	BLOOD_SPRAY	T_BLOOD_SPRAY
[TALENT]	Blood Grasp	BLOOD_GRASP	T_BLOOD_GRASP
[TALENT]	Blood Boil	BLOOD_BOIL	T_BLOOD_BOIL
[TALENT]	Blood Fury	BLOOD_FURY	T_BLOOD_FURY
[TALENT]	Dark Ritual	DARK_RITUAL	T_DARK_RITUAL
[TALENT]	Corrupted Negation	CORRUPTED_NEGATION	T_CORRUPTED_NEGATION
[TALENT]	Corrosive Worm	CORROSIVE_WORM	T_CORROSIVE_WORM
[TALENT]	Poison Storm	POISON_STORM	T_POISON_STORM
[TALENT]	Wraithform	WRAITHFORM	T_WRAITHFORM
[TALENT]	Darkfire	DARKFIRE	T_DARKFIRE
[TALENT]	Flame of Urh'Rok	FLAME_OF_URH'ROK	T_FLAME_OF_URH'ROK
[TALENT]	Demon Plane	DEMON_PLANE	T_DEMON_PLANE
[TALENT]	Soul Rot	SOUL_ROT	T_SOUL_ROT
[TALENT]	Vimsense	VIMSENSE	T_VIMSENSE
[TALENT]	Leech	LEECH	T_LEECH
[TALENT]	Dark Portal	DARK_PORTAL	T_DARK_PORTAL
[TALENT]	Ghoul	GHOUL	T_GHOUL
[TALENT]	Ghoulish Leap	GHOULISH_LEAP	T_GHOULISH_LEAP
[TALENT]	Gnaw	GNAW	T_GNAW
[TALENT]	Retch	RETCH	T_RETCH
[TALENT]	Skeleton	SKELETON	T_SKELETON
[TALENT]	Sharp Bones	SHARP_BONES	T_SHARP_BONES
[TALENT]	Bone Armour	BONE_ARMOUR	T_BONE_ARMOUR
[TALENT]	Re-assemble	SKELETON_REASSEMBLE	T_SKELETON_REASSEMBLE
[TALENT]	Slash	SLASH	T_SLASH
[TALENT]	Frenzy	FRENZY	T_FRENZY
[TALENT]	Reckless Charge	RECKLESS_CHARGE	T_RECKLESS_CHARGE
[TALENT]	Cleave	CLEAVE	T_CLEAVE
[TALENT]	Dominate	DOMINATE	T_DOMINATE
[TALENT]	Preternatural Senses	PRETERNATURAL_SENSES	T_PRETERNATURAL_SENSES
[TALENT]	Blindside	BLINDSIDE	T_BLINDSIDE
[TALENT]	Stalk	STALK	T_STALK
[TALENT]	Gloom	GLOOM	T_GLOOM
[TALENT]	Weakness	WEAKNESS	T_WEAKNESS
[TALENT]	Torment	TORMENT	T_TORMENT
[TALENT]	Life Leech	LIFE_LEECH	T_LIFE_LEECH
[TALENT]	Rampage	RAMPAGE	T_RAMPAGE
[TALENT]	Brutality	BRUTALITY	T_BRUTALITY
[TALENT]	Reflexes	REFLEXES	T_REFLEXES
[TALENT]	Instincts	INSTINCTS	T_INSTINCTS
[TALENT]	Willful Strike	WILLFUL_STRIKE	T_WILLFUL_STRIKE
[TALENT]	Deflection	DEFLECTION	T_DEFLECTION
[TALENT]	Blast	BLAST	T_BLAST
[TALENT]	Unseen Force	UNSEEN_FORCE	T_UNSEEN_FORCE
[TALENT]	Feed	FEED	T_FEED
[TALENT]	Devour Life	DEVOUR_LIFE	T_DEVOUR_LIFE
[TALENT]	Feed Power	FEED_POWER	T_FEED_POWER
[TALENT]	Feed Strengths	FEED_STRENGTHS	T_FEED_STRENGTHS
[TALENT]	Phase Door	SHADOW_PHASE_DOOR	T_SHADOW_PHASE_DOOR
[TALENT]	Blindside	SHADOW_BLINDSIDE	T_SHADOW_BLINDSIDE
[TALENT]	Shadow Lightning	SHADOW_LIGHTNING	T_SHADOW_LIGHTNING
[TALENT]	Shadow Flames	SHADOW_FLAMES	T_SHADOW_FLAMES
[TALENT]	Reform	SHADOW_REFORM	T_SHADOW_REFORM
[TALENT]	Call Shadows	CALL_SHADOWS	T_CALL_SHADOWS
[TALENT]	Focus Shadows	FOCUS_SHADOWS	T_FOCUS_SHADOWS
[TALENT]	Shadow Mages	SHADOW_MAGES	T_SHADOW_MAGES
[TALENT]	Shadow Warriors	SHADOW_WARRIORS	T_SHADOW_WARRIORS
[TALENT]	Creeping Darkness	CREEPING_DARKNESS	T_CREEPING_DARKNESS
[TALENT]	Dark Vision	DARK_VISION	T_DARK_VISION
[TALENT]	Dark Torrent	DARK_TORRENT	T_DARK_TORRENT
[TALENT]	Dark Tendrils	DARK_TENDRILS	T_DARK_TENDRILS
[TALENT]	Reproach	REPROACH	T_REPROACH
[TALENT]	Hateful Whisper	HATEFUL_WHISPER	T_HATEFUL_WHISPER
[TALENT]	Agony	AGONY	T_AGONY
[TALENT]	Madness	MADNESS	T_MADNESS
[TALENT]	Unnatural Body	UNNATURAL_BODY	T_UNNATURAL_BODY
[TALENT]	Seethe	SEETHE	T_SEETHE
[TALENT]	Relentless	RELENTLESS	T_RELENTLESS
[TALENT]	Enrage	ENRAGE	T_ENRAGE
[TALENT]	Radiant Fear	RADIANT_FEAR	T_RADIANT_FEAR
[TALENT]	Suppression	SUPPRESSION	T_SUPPRESSION
[TALENT]	Cruel Vigor	CRUEL_VIGOR	T_CRUEL_VIGOR
[TALENT]	Pity	PITY	T_PITY
[TALENT]	Hardened	HARDENED	T_HARDENED
[TALENT]	Wary	WARY	T_WARY
[TALENT]	Weathered	WEATHERED	T_WEATHERED
[TALENT]	Savvy	SAVVY	T_SAVVY
[TALENT]	Turn Back the Clock	TURN_BACK_THE_CLOCK	T_TURN_BACK_THE_CLOCK
[TALENT]	Body Reversion	BODY_REVERSION	T_BODY_REVERSION
[TALENT]	Temporal Fugue	TEMPORAL_FUGUE	T_TEMPORAL_FUGUE
[TALENT]	Ashes to Ashes	ASHES_TO_ASHES	T_ASHES_TO_ASHES
[TALENT]	Probability Weaving	PROBABILITY_WEAVING	T_PROBABILITY_WEAVING
[TALENT]	Deja Vu	DEJA_VU	T_DEJA_VU
[TALENT]	Precognition	PRECOGNITION	T_PRECOGNITION
[TALENT]	Foresight	FORESIGHT	T_FORESIGHT
[TALENT]	Entropy	ENTROPY	T_ENTROPY
[TALENT]	Entropic Field	ENTROPIC_FIELD	T_ENTROPIC_FIELD
[TALENT]	Energy Decomposition	ENERGY_DECOMPOSITION	T_ENERGY_DECOMPOSITION
[TALENT]	Redux	REDUX	T_REDUX
[TALENT]	Repulsion Shield	REPULSION_SHIELD	T_REPULSION_SHIELD
[TALENT]	Gravity Spike	GRAVITY_SPIKE	T_GRAVITY_SPIKE
[TALENT]	Repulsion Blast	REPULSION_BLAST	T_REPULSION_BLAST
[TALENT]	Gravity Well	GRAVITY_WELL	T_GRAVITY_WELL
[TALENT]	Dust to Dust	DUST_TO_DUST	T_DUST_TO_DUST
[TALENT]	Terraforming	TERRAFORMING	T_TERRAFORMING
[TALENT]	Calcify	CALCIFY	T_CALCIFY
[TALENT]	Quantum Spike	QUANTUM_SPIKE	T_QUANTUM_SPIKE
[TALENT]	Paradox Mastery	PARADOX_MASTERY	T_PARADOX_MASTERY
[TALENT]	Damage Shunt	DAMAGE_SHUNT	T_DAMAGE_SHUNT
[TALENT]	Flawed Design	FLAWED_DESIGN	T_FLAWED_DESIGN
[TALENT]	Paradox Clone	PARADOX_CLONE	T_PARADOX_CLONE
[TALENT]	Celerity	CELERITY	T_CELERITY
[TALENT]	Stop	STOP	T_STOP
[TALENT]	Slow	SLOW	T_SLOW
[TALENT]	Haste	HASTE	T_HASTE
[TALENT]	Phase Shot	PHASE_SHOT	T_PHASE_SHOT
[TALENT]	Unerring Shot	UNERRING_SHOT	T_UNERRING_SHOT
[TALENT]	Perfect Aim	PERFECT_AIM	T_PERFECT_AIM
[TALENT]	Quick Shot	QUICK_SHOT	T_QUICK_SHOT
[TALENT]	Strength of Purpose	STRENGTH_OF_PURPOSE	T_STRENGTH_OF_PURPOSE
[TALENT]	Invigorate	INVIGORATE	T_INVIGORATE
[TALENT]	Quantum Feed	QUANTUM_FEED	T_QUANTUM_FEED
[TALENT]	Damage Smearing	DAMAGE_SMEARING	T_DAMAGE_SMEARING
[TALENT]	Gather the Threads	GATHER_THE_THREADS	T_GATHER_THE_THREADS
[TALENT]	Rethread	RETHREAD	T_RETHREAD
[TALENT]	Temporal Clone	TEMPORAL_CLONE	T_TEMPORAL_CLONE
[TALENT]	See the Threads	SEE_THE_THREADS	T_SEE_THE_THREADS
[TALENT]	Echoes From The Past	ECHOES_FROM_THE_PAST	T_ECHOES_FROM_THE_PAST
[TALENT]	Borrowed Time	BORROWED_TIME	T_BORROWED_TIME
[TALENT]	Time Skip	TIME_SKIP	T_TIME_SKIP
[TALENT]	Revision	REVISION	T_REVISION
[TALENT]	Weapon Folding	WEAPON_FOLDING	T_WEAPON_FOLDING
[TALENT]	Displace Damage	DISPLACE_DAMAGE	T_DISPLACE_DAMAGE
[TALENT]	Temporal Wake	TEMPORAL_WAKE	T_TEMPORAL_WAKE
[TALENT]	Kinetic Folding	KINETIC_FOLDING	T_KINETIC_FOLDING
[TALENT]	Spacetime Tuning	SPACETIME_TUNING	T_SPACETIME_TUNING
[TALENT]	Static History	STATIC_HISTORY	T_STATIC_HISTORY
[TALENT]	Dimensional Step	DIMENSIONAL_STEP	T_DIMENSIONAL_STEP
[TALENT]	Temporal Reprieve	TEMPORAL_REPRIEVE	T_TEMPORAL_REPRIEVE
[TALENT]	Wormhole	WORMHOLE	T_WORMHOLE
[TALENT]	Anomaly Teleport	ANOMALY_TELEPORT	T_ANOMALY_TELEPORT
[TALENT]	Anomaly Rearrange	ANOMALY_REARRANGE	T_ANOMALY_REARRANGE
[TALENT]	Anomaly Stop	ANOMALY_STOP	T_ANOMALY_STOP
[TALENT]	Anomaly Slow	ANOMALY_SLOW	T_ANOMALY_SLOW
[TALENT]	Anomaly Haste	ANOMALY_HASTE	T_ANOMALY_HASTE
[TALENT]	Anomaly Spacetime Correction	ANOMALY_SPACETIME_CORRECTION	T_ANOMALY_SPACETIME_CORRECTION
[TALENT]	Anomaly Spacetime Damage	ANOMALY_SPACETIME_DAMAGE	T_ANOMALY_SPACETIME_DAMAGE
[TALENT]	Anomaly Temporal Storm	ANOMALY_TEMPORAL_STORM	T_ANOMALY_TEMPORAL_STORM
[TALENT]	Anomaly Summon Time Elemental	ANOMALY_SUMMON_TIME_ELEMENTAL	T_ANOMALY_SUMMON_TIME_ELEMENTAL
[TALENT]	Anomaly Temporal Bubble	ANOMALY_TEMPORAL_BUBBLE	T_ANOMALY_TEMPORAL_BUBBLE
[TALENT]	Kinetic Shield	KINETIC_SHIELD	T_KINETIC_SHIELD
[TALENT]	Thermal Shield	THERMAL_SHIELD	T_THERMAL_SHIELD
[TALENT]	Charged Shield	CHARGED_SHIELD	T_CHARGED_SHIELD
[TALENT]	Absorption Mastery	ABSORPTION_MASTERY	T_ABSORPTION_MASTERY
[TALENT]	Perfect Control	PERFECT_CONTROL	T_PERFECT_CONTROL
[TALENT]	Reshape Weapon	RESHAPE_WEAPON	T_RESHAPE_WEAPON
[TALENT]	Reshape Armor	RESHAPE_ARMOR	T_RESHAPE_ARMOR
[TALENT]	Matter is Energy	MATTER_IS_ENERGY	T_MATTER_IS_ENERGY
[TALENT]	Highly Trained Mind	HIGHLY_TRAINED_MIND	T_HIGHLY_TRAINED_MIND
[TALENT]	Iron Will	IRON_WILL	T_IRON_WILL
[TALENT]	Shield Discipline	SHIELD_DISCIPLINE	T_SHIELD_DISCIPLINE
[TALENT]	Aura Discipline	AURA_DISCIPLINE	T_AURA_DISCIPLINE
[TALENT]	Kinetic Aura	KINETIC_AURA	T_KINETIC_AURA
[TALENT]	Thermal Aura	THERMAL_AURA	T_THERMAL_AURA
[TALENT]	Charged Aura	CHARGED_AURA	T_CHARGED_AURA
[TALENT]	Projection Mastery	PROJECTION_MASTERY	T_PROJECTION_MASTERY
[TALENT]	Telekinetic Smash	TELEKINETIC_SMASH	T_TELEKINETIC_SMASH
[TALENT]	Augmentation	AUGMENTATION	T_AUGMENTATION
[TALENT]	Conduit	CONDUIT	T_CONDUIT
[TALENT]	Frenzied Psifighting	FRENZIED_PSIFIGHTING	T_FRENZIED_PSIFIGHTING
[TALENT]	Kinetic Leech	KINETIC_LEECH	T_KINETIC_LEECH
[TALENT]	Thermal Leech	THERMAL_LEECH	T_THERMAL_LEECH
[TALENT]	Charge Leech	CHARGE_LEECH	T_CHARGE_LEECH
[TALENT]	Insatiable	INSATIABLE	T_INSATIABLE
[TALENT]	Mindhook	MINDHOOK	T_MINDHOOK
[TALENT]	Quick as Thought	QUICK_AS_THOUGHT	T_QUICK_AS_THOUGHT
[TALENT]	Superhuman Leap	SUPERHUMAN_LEAP	T_SUPERHUMAN_LEAP
[TALENT]	Shattering Charge	SHATTERING_CHARGE	T_SHATTERING_CHARGE
[TALENT]	Mindlash	MINDLASH	T_MINDLASH
[TALENT]	Pyrokinesis	PYROKINESIS	T_PYROKINESIS
[TALENT]	Reach	REACH	T_REACH
[TALENT]	Focused Channeling	FOCUSED_CHANNELING	T_FOCUSED_CHANNELING
[TALENT]	Telekinetic Grasp	TELEKINETIC_GRASP	T_TELEKINETIC_GRASP
[TALENT]	Beyond the Flesh	BEYOND_THE_FLESH	T_BEYOND_THE_FLESH
[TALENTS TACTICS]
 * 	protect
 * 	damage
 * 	paradox
 * 	buff
 * 	escape
 * 	mana
 * 	stamina
 * 	surrounded
 * 	vim
 * 	heal
 * 	atack
 * 	attackarea
 * 	closein
 * 	attack
 * 	defend
 * 	disable
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	sorcerers	Sorcerers
2	3	enemies	undead	-100
2	4	enemies	allied-kingdoms	-100
3	4	undead	allied-kingdoms	-100
2	5	enemies	shalore	-100
3	5	undead	shalore	-100
4	5	allied-kingdoms	shalore	50
2	6	enemies	thalore	-100
3	6	undead	thalore	-100
4	6	allied-kingdoms	thalore	70
5	6	shalore	thalore	20
2	7	enemies	iron-throne	-100
3	7	undead	iron-throne	-100
4	7	allied-kingdoms	iron-throne	20
5	7	shalore	iron-throne	20
6	7	thalore	iron-throne	20
2	8	enemies	the-way	-100
3	8	undead	the-way	-100
4	8	allied-kingdoms	the-way	0
5	8	shalore	the-way	0
6	8	thalore	the-way	0
7	8	iron-throne	the-way	0
2	9	enemies	angolwen	-100
3	9	undead	angolwen	-100
3	10	undead	dreadfell	-100
4	10	allied-kingdoms	dreadfell	-100
5	10	shalore	dreadfell	-100
6	10	thalore	dreadfell	-100
7	10	iron-throne	dreadfell	-100
8	10	the-way	dreadfell	-100
9	10	angolwen	dreadfell	-100
2	13	enemies	water-lair	-100
12	13	temple-of-creation	water-lair	-100
2	15	enemies	rhalore	-100
3	15	undead	rhalore	-100
4	15	allied-kingdoms	rhalore	-100
5	15	shalore	rhalore	-100
6	15	thalore	rhalore	-100
7	15	iron-throne	rhalore	-100
8	15	the-way	rhalore	-100
9	15	angolwen	rhalore	-100
10	15	dreadfell	rhalore	-100
12	15	temple-of-creation	rhalore	-100
13	15	water-lair	rhalore	-100
14	15	assassin-lair	rhalore	-100
2	16	enemies	zigur	-100
3	16	undead	zigur	-100
4	16	allied-kingdoms	zigur	100
5	16	shalore	zigur	100
6	16	thalore	zigur	100
7	16	iron-throne	zigur	100
8	16	the-way	zigur	20
9	16	angolwen	zigur	-100
10	16	dreadfell	zigur	-100
15	16	rhalore	zigur	-100
2	18	enemies	sunwall	-100
3	18	undead	sunwall	-100
10	18	dreadfell	sunwall	-100
14	18	assassin-lair	sunwall	-100
15	18	rhalore	sunwall	-100
3	19	undead	orc-pride	-100
4	19	allied-kingdoms	orc-pride	-100
5	19	shalore	orc-pride	-100
6	19	thalore	orc-pride	-100
7	19	iron-throne	orc-pride	-100
8	19	the-way	orc-pride	-100
9	19	angolwen	orc-pride	-100
10	19	dreadfell	orc-pride	-100
15	19	rhalore	orc-pride	-100
16	19	zigur	orc-pride	-100
18	19	sunwall	orc-pride	-100
3	24	undead	sorcerers	-100
4	24	allied-kingdoms	sorcerers	-100
5	24	shalore	sorcerers	-100
6	24	thalore	sorcerers	-100
7	24	iron-throne	sorcerers	-100
8	24	the-way	sorcerers	-100
9	24	angolwen	sorcerers	-100
10	24	dreadfell	sorcerers	-100
15	24	rhalore	sorcerers	-100
16	24	zigur	sorcerers	-100
18	24	sunwall	sorcerers	-100
19	24	orc-pride	sorcerers	100
[FACTION] initial reaction	orc-pride	sorcerers	 => 	100
[FACTION] initial	orc-pride	sorcerers	100	true
[FACTION] initial reaction	thalore	dreadfell	 => 	-100
[FACTION] initial	thalore	dreadfell	-100	true
[FACTION] initial reaction	thalore	sorcerers	 => 	-100
[FACTION] initial	thalore	sorcerers	-100	true
[FACTION] initial reaction	thalore	rhalore	 => 	-100
[FACTION] initial	thalore	rhalore	-100	true
[FACTION] initial reaction	thalore	orc-pride	 => 	-100
[FACTION] initial	thalore	orc-pride	-100	true
[FACTION] initial reaction	thalore	the-way	 => 	0
[FACTION] initial	thalore	the-way	0	true
[FACTION] initial reaction	thalore	zigur	 => 	100
[FACTION] initial	thalore	zigur	100	true
[FACTION] initial reaction	thalore	iron-throne	 => 	20
[FACTION] initial	thalore	iron-throne	20	true
[FACTION] initial reaction	water-lair	rhalore	 => 	-100
[FACTION] initial	water-lair	rhalore	-100	true
[FACTION] initial reaction	rhalore	orc-pride	 => 	-100
[FACTION] initial	rhalore	orc-pride	-100	true
[FACTION] initial reaction	rhalore	sunwall	 => 	-100
[FACTION] initial	rhalore	sunwall	-100	true
[FACTION] initial reaction	rhalore	zigur	 => 	-100
[FACTION] initial	rhalore	zigur	-100	true
[FACTION] initial reaction	rhalore	sorcerers	 => 	-100
[FACTION] initial	rhalore	sorcerers	-100	true
[FACTION] initial reaction	sunwall	orc-pride	 => 	-100
[FACTION] initial	sunwall	orc-pride	-100	true
[FACTION] initial reaction	sunwall	sorcerers	 => 	-100
[FACTION] initial	sunwall	sorcerers	-100	true
[FACTION] initial reaction	angolwen	orc-pride	 => 	-100
[FACTION] initial	angolwen	orc-pride	-100	true
[FACTION] initial reaction	angolwen	sorcerers	 => 	-100
[FACTION] initial	angolwen	sorcerers	-100	true
[FACTION] initial reaction	angolwen	rhalore	 => 	-100
[FACTION] initial	angolwen	rhalore	-100	true
[FACTION] initial reaction	angolwen	zigur	 => 	-100
[FACTION] initial	angolwen	zigur	-100	true
[FACTION] initial reaction	angolwen	dreadfell	 => 	-100
[FACTION] initial	angolwen	dreadfell	-100	true
[FACTION] initial reaction	undead	shalore	 => 	-100
[FACTION] initial	undead	shalore	-100	true
[FACTION] initial reaction	undead	thalore	 => 	-100
[FACTION] initial	undead	thalore	-100	true
[FACTION] initial reaction	undead	rhalore	 => 	-100
[FACTION] initial	undead	rhalore	-100	true
[FACTION] initial reaction	undead	sunwall	 => 	-100
[FACTION] initial	undead	sunwall	-100	true
[FACTION] initial reaction	undead	zigur	 => 	-100
[FACTION] initial	undead	zigur	-100	true
[FACTION] initial reaction	undead	angolwen	 => 	-100
[FACTION] initial	undead	angolwen	-100	true
[FACTION] initial reaction	undead	dreadfell	 => 	-100
[FACTION] initial	undead	dreadfell	-100	true
[FACTION] initial reaction	undead	sorcerers	 => 	-100
[FACTION] initial	undead	sorcerers	-100	true
[FACTION] initial reaction	undead	allied-kingdoms	 => 	-100
[FACTION] initial	undead	allied-kingdoms	-100	true
[FACTION] initial reaction	undead	the-way	 => 	-100
[FACTION] initial	undead	the-way	-100	true
[FACTION] initial reaction	undead	orc-pride	 => 	-100
[FACTION] initial	undead	orc-pride	-100	true
[FACTION] initial reaction	undead	iron-throne	 => 	-100
[FACTION] initial	undead	iron-throne	-100	true
[FACTION] initial reaction	the-way	orc-pride	 => 	-100
[FACTION] initial	the-way	orc-pride	-100	true
[FACTION] initial reaction	the-way	sorcerers	 => 	-100
[FACTION] initial	the-way	sorcerers	-100	true
[FACTION] initial reaction	the-way	rhalore	 => 	-100
[FACTION] initial	the-way	rhalore	-100	true
[FACTION] initial reaction	the-way	zigur	 => 	20
[FACTION] initial	the-way	zigur	20	true
[FACTION] initial reaction	the-way	dreadfell	 => 	-100
[FACTION] initial	the-way	dreadfell	-100	true
[FACTION] initial reaction	temple-of-creation	water-lair	 => 	-100
[FACTION] initial	temple-of-creation	water-lair	-100	true
[FACTION] initial reaction	temple-of-creation	rhalore	 => 	-100
[FACTION] initial	temple-of-creation	rhalore	-100	true
[FACTION] initial reaction	iron-throne	dreadfell	 => 	-100
[FACTION] initial	iron-throne	dreadfell	-100	true
[FACTION] initial reaction	iron-throne	sorcerers	 => 	-100
[FACTION] initial	iron-throne	sorcerers	-100	true
[FACTION] initial reaction	iron-throne	rhalore	 => 	-100
[FACTION] initial	iron-throne	rhalore	-100	true
[FACTION] initial reaction	iron-throne	the-way	 => 	0
[FACTION] initial	iron-throne	the-way	0	true
[FACTION] initial reaction	iron-throne	zigur	 => 	100
[FACTION] initial	iron-throne	zigur	100	true
[FACTION] initial reaction	iron-throne	orc-pride	 => 	-100
[FACTION] initial	iron-throne	orc-pride	-100	true
[FACTION] initial reaction	zigur	orc-pride	 => 	-100
[FACTION] initial	zigur	orc-pride	-100	true
[FACTION] initial reaction	zigur	sorcerers	 => 	-100
[FACTION] initial	zigur	sorcerers	-100	true
[FACTION] initial reaction	dreadfell	orc-pride	 => 	-100
[FACTION] initial	dreadfell	orc-pride	-100	true
[FACTION] initial reaction	dreadfell	sorcerers	 => 	-100
[FACTION] initial	dreadfell	sorcerers	-100	true
[FACTION] initial reaction	dreadfell	rhalore	 => 	-100
[FACTION] initial	dreadfell	rhalore	-100	true
[FACTION] initial reaction	dreadfell	sunwall	 => 	-100
[FACTION] initial	dreadfell	sunwall	-100	true
[FACTION] initial reaction	dreadfell	zigur	 => 	-100
[FACTION] initial	dreadfell	zigur	-100	true
[FACTION] initial reaction	allied-kingdoms	orc-pride	 => 	-100
[FACTION] initial	allied-kingdoms	orc-pride	-100	true
[FACTION] initial reaction	allied-kingdoms	thalore	 => 	70
[FACTION] initial	allied-kingdoms	thalore	70	true
[FACTION] initial reaction	allied-kingdoms	rhalore	 => 	-100
[FACTION] initial	allied-kingdoms	rhalore	-100	true
[FACTION] initial reaction	allied-kingdoms	zigur	 => 	100
[FACTION] initial	allied-kingdoms	zigur	100	true
[FACTION] initial reaction	allied-kingdoms	dreadfell	 => 	-100
[FACTION] initial	allied-kingdoms	dreadfell	-100	true
[FACTION] initial reaction	allied-kingdoms	sorcerers	 => 	-100
[FACTION] initial	allied-kingdoms	sorcerers	-100	true
[FACTION] initial reaction	allied-kingdoms	the-way	 => 	0
[FACTION] initial	allied-kingdoms	the-way	0	true
[FACTION] initial reaction	allied-kingdoms	shalore	 => 	50
[FACTION] initial	allied-kingdoms	shalore	50	true
[FACTION] initial reaction	allied-kingdoms	iron-throne	 => 	20
[FACTION] initial	allied-kingdoms	iron-throne	20	true
[FACTION] initial reaction	shalore	dreadfell	 => 	-100
[FACTION] initial	shalore	dreadfell	-100	true
[FACTION] initial reaction	shalore	thalore	 => 	20
[FACTION] initial	shalore	thalore	20	true
[FACTION] initial reaction	shalore	sorcerers	 => 	-100
[FACTION] initial	shalore	sorcerers	-100	true
[FACTION] initial reaction	shalore	rhalore	 => 	-100
[FACTION] initial	shalore	rhalore	-100	true
[FACTION] initial reaction	shalore	orc-pride	 => 	-100
[FACTION] initial	shalore	orc-pride	-100	true
[FACTION] initial reaction	shalore	the-way	 => 	0
[FACTION] initial	shalore	the-way	0	true
[FACTION] initial reaction	shalore	zigur	 => 	100
[FACTION] initial	shalore	zigur	100	true
[FACTION] initial reaction	shalore	iron-throne	 => 	20
[FACTION] initial	shalore	iron-throne	20	true
[FACTION] initial reaction	assassin-lair	sunwall	 => 	-100
[FACTION] initial	assassin-lair	sunwall	-100	true
[FACTION] initial reaction	assassin-lair	rhalore	 => 	-100
[FACTION] initial	assassin-lair	rhalore	-100	true
[FACTION] initial reaction	enemies	shalore	 => 	-100
[FACTION] initial	enemies	shalore	-100	true
[FACTION] initial reaction	enemies	thalore	 => 	-100
[FACTION] initial	enemies	thalore	-100	true
[FACTION] initial reaction	enemies	water-lair	 => 	-100
[FACTION] initial	enemies	water-lair	-100	true
[FACTION] initial reaction	enemies	rhalore	 => 	-100
[FACTION] initial	enemies	rhalore	-100	true
[FACTION] initial reaction	enemies	sunwall	 => 	-100
[FACTION] initial	enemies	sunwall	-100	true
[FACTION] initial reaction	enemies	zigur	 => 	-100
[FACTION] initial	enemies	zigur	-100	true
[FACTION] initial reaction	enemies	angolwen	 => 	-100
[FACTION] initial	enemies	angolwen	-100	true
[FACTION] initial reaction	enemies	allied-kingdoms	 => 	-100
[FACTION] initial	enemies	allied-kingdoms	-100	true
[FACTION] initial reaction	enemies	the-way	 => 	-100
[FACTION] initial	enemies	the-way	-100	true
[FACTION] initial reaction	enemies	undead	 => 	-100
[FACTION] initial	enemies	undead	-100	true
[FACTION] initial reaction	enemies	iron-throne	 => 	-100
[FACTION] initial	enemies	iron-throne	-100	true
[FACTION] initial	neutral	enemies	-100	true
Loading entities file from file	/data/general/stores/basic.lua
Using cached font	/data/font/VeraMoBd.ttf	14
Using cached font	/data/font/VeraMoBd.ttf	14
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::	nil	nil
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 32x32
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B51 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 8B50 texSize
*p 1: Uniform: 7: 1406 tick
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 32x32
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
3 frames in 1.58 seconds = 1.89873 FPS (58 keyframes)
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 32x32
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
C Map size 41:24 :: 984
Loading tile	terrain/river.png
[SHADER] Loading from /data/gfx/shaders/water_ocean.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/water.frag
*p 3: Uniform: 0: 8B52 color1
*p 3: Uniform: 1: 8B52 color2
*p 3: Uniform: 2: 8B52 displayColor
*p 3: Uniform: 3: 8B50 mapCoord
*p 3: Uniform: 4: 8B5F noisevol
*p 3: Uniform: 5: 1406 tick
Loading tile	terrain/ice_shelf.png
Loading tile	terrain/sand.png
Loading tile	terrain/grass.png
Loading tile	terrain/hills.png
Loading tile	terrain/grass.png
Loading tile	terrain/tree_alpha4.png
Loading tile	terrain/tree_alpha1.png
Loading tile	terrain/tree_alpha2.png
Loading tile	terrain/tree_alpha5.png
Loading tile	terrain/tree_alpha3.png
Loading tile	terrain/mountain.png
Loading tile	terrain/frozen_ground.png
Loading tile	terrain/rocky_snowy_tree.png
Loading tile	terrain/town1.png
Loading tile	terrain/river.png
[SHADER] Loading from /data/gfx/shaders/water.lua
New GL Shader program 5
*p 5: Uniform: 0: 8B52 color1
*p 5: Uniform: 1: 8B52 color2
*p 5: Uniform: 2: 8B52 displayColor
*p 5: Uniform: 3: 8B50 mapCoord
*p 5: Uniform: 4: 8B5F noisevol
*p 5: Uniform: 5: 1406 tick
Loading tile	terrain/cultivation.png
Loading tile	terrain/sand.png
Loading tile	terrain/palmtree_alpha1.png
Loading tile	terrain/grass.png
Loading tile	terrain/maze_teleport.png
Loading tile	terrain/town1.png
Loading tile	terrain/grass_dark1.png
Loading tile	terrain/tree_dark_alpha5.png
Loading tile	terrain/tree_dark_alpha1.png
Loading tile	terrain/tree_dark_alpha3.png
Loading tile	terrain/tree_dark_alpha4.png
Loading tile	terrain/volcano2.png
Loading tile	terrain/tree_dark_alpha2.png
Loading tile	terrain/rocky_mountain.png
Loading tile	terrain/grass_burnt1.png
Loading tile	terrain/burnttree_alpha1.png
Loading tile	terrain/lava_floor.png
[SHADER] Loading from /data/gfx/shaders/lava.lua
New GL Shader program 6
New GL Shader 7 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/lava.frag
*p 6: Uniform: 0: 8B5E tex
*p 6: Uniform: 1: 1406 tick
Loading tile	terrain/volcano1.png
Loading tile	terrain/mountain.png
Loading tile	terrain/mountain.png
Loading tile	terrain/gate-morning.png
C Map size 41:24 :: 984
Loading tile	terrain/water_grass_5_1.png
Loading tile	terrain/water_grass_7i_1.png
Loading tile	terrain/water_grass_6_1.png
Loading tile	terrain/water_grass_6_2.png
Loading tile	terrain/water_grass_1i_1.png
Loading tile	terrain/water_grass_3_1.png
Loading tile	terrain/grass.png
Loading tile	terrain/worldmap.png
Loading tile	terrain/water_grass_9_1.png
Loading tile	terrain/water_grass_3_2.png
Loading tile	terrain/water_grass_9_2.png
Loading tile	terrain/water_grass_8_1.png
Loading tile	terrain/water_grass_2_1.png
Loading tile	terrain/water_grass_8_2.png
Loading tile	terrain/water_grass_2_2.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_wall_pillar_1.png
Loading tile	terrain/granite_wall_pillar_7.png
Loading tile	terrain/oldstone_floor.png
Loading tile	terrain/water_grass_7_1.png
Loading tile	terrain/water_grass_3i_1.png
Loading tile	terrain/water_grass_9i_1.png
Loading tile	terrain/water_grass_4_1.png
Loading tile	terrain/granite_wall1_1.png
Loading tile	terrain/granite_wall3.png
Loading tile	terrain/granite_wall2.png
Loading tile	terrain/granite_wall1_3.png
Loading tile	npc/humanoid_elf_shalore_rune_master.png
Loading tile	terrain/granite_wall1_5.png
Loading tile	terrain/granite_wall2_3.png
Loading tile	terrain/granite_wall1_4.png
Loading tile	npc/humanoid_player_sparky.png
Loading tile	terrain/granite_wall1_2.png
Loading tile	terrain/water_grass_4_2.png
Loading tile	terrain/water_grass_1_1.png
Loading tile	terrain/water_grass_1_2.png
Loading tile	npc/humanoid_elf_elvala_guard.png
Loading tile	terrain/granite_wall2_4.png
Loading tile	terrain/water_floor.png
Loading tile	terrain/water_floor_alpha.png
Loading tile	terrain/granite_wall_pillar_8.png
Loading tile	terrain/granite_wall_pillar_2.png
Loading tile	terrain/granite_wall2_12.png
Loading tile	terrain/granite_wall2_14.png
Loading tile	terrain/granite_wall2_13.png
Loading tile	terrain/granite_wall_pillar_3.png
Loading tile	terrain/granite_wall_pillar_9.png
Loading tile	terrain/water_grass_7_2.png
Loading tile	terrain/granite_wall2_9.png
Using cached font	/data/font/USENET_.ttf	16
Using cached font	/data/font/USENET_.ttf	15
Using cached font	/data/font/SVBasicManual.ttf	16
Using cached font	/data/font/SVBasicManual.ttf	14
Using cached font	/data/font/SVBasicManual.ttf	16
Using cached font	/data/font/Vera.ttf	12
[LOG]	Welcome to #00FF00#Tales of Maj'Eyal!
[MUSIC] playing	Virtue lost.ogg	userdata: 0EF282D0	 :: current ? 	nil
C Map size 41:24 :: 984
[KEYBINDER] Loaded keybinds: chat
[LOG]	#LIGHT_RED#Online profile disabled(switching to offline profile) due to bad game version.
[ENGINE] Setting requested FPS to 30 (33 ms)
2 frames in 4.425 seconds = 0.451977 FPS (32 keyframes)
Loading tile	tactical_friend.png
Loading tile	tactical_neutral.png
Updating zone name	Elvala (1)
[UNSERIALIZE] error	[string "achievement.UNSTOPPABLE="when = \"2011-01-0..."]:5: attempt to index global 'achievement' (a nil value)	achievement.UNSTOPPABLE="when = \"2011-01-05 16:53:36\"\
__uuid = \"896220ec-a5ad-478e-a5e9-4c3a64e4a6f0\"\
turn = 98453\
who = \"Snik 5 the Halfling Rogue\"\
" achievement.LEVEL_30="when = \"2011-01-12 17:09:55\"\
__uuid = \"233db688-4440-4a98-b72e-752d6f2c5a57\"\
who = \"Grellon 6 the Dwarf Cursed\"\
turn = 2527647\
" achievement.EXTERMINATOR="when = \"2011-01-06 08:26:13\"\
__uuid = \"917c557e-f6d0-43ef-8239-720bae307e2e\"\
who = \"Snik 5 the Halfling Rogue\"\
turn = 769081\
" achievement.SLIDERS="when = \"2011-01-12 13:21:07\"\
__uuid = \"ca696916-914f-4117-b875-eaed265ebe28\"\
who = \"Grellon 6 the Dwarf Cursed\"\
turn = 1701385\
" achievement.LEVEL_50="when = \"2011-01-30 23:49:10\"\
__uuid = \"b07d33a2-7b8c-4257-9431-e0ed7210a5b3\"\
who = \"Alf the Dwarf Fighter\"\
turn = 4926620\
" achievement.GEOMANCER="when = \"2011-01-15 23:01:53\"\
__uuid = \"89078e2c-d1ab-4901-9a02-19cd000a2ddf\"\
turn = 1867197\
who = \"Arthur the Skeleton Archer\"\
" achievement.THE_ARENA="when = \"2011-02-05 19:50:57\"\
__uuid = \"43961880-642e-4ec7-ae27-4931ff81e410\"\
who = \"Gladius the Cornac Arcane Blade\"\
turn = 60155\
" achievement.DESTROYER_BANE="when = \"2011-01-12 13:17:14\"\
__uuid = \"353e92cd-6546-498b-9558-ad64ecf18ff7\"\
who = \"Grellon 6 the Dwarf Cursed\"\
turn = 1700075\
" achievement.THE_SECRET_CITY="when = \"2011-01-06 08:34:48\"\
__uuid = \"ea3d6805-a9c4-4527-95ef-a378c8bca883\"\
who = \"Snik 5 the Halfling Rogue\"\
turn = 790703\
" allow_build="wilder_summoner = true\
corrupter_reaver = true\
__uuid = \"ec1a9655-ee39-44ee-bc89-183daa94c94c\"\
corrupter = true\
campaign_arena = true\
" characters="characters = {}\
characters[\"Maj'Eyal,Higher,Archmage,Roguelike\"] = 1\
characters[\"Maj'Eyal,Cornac,Shadowblade,Roguelike\"] = 1\
characters[\"Maj'Eyal,Cornac,Rogue,Roguelike\"] = 1\
characters[\"Maj'Eyal,Shalore,Archmage,Roguelike\"] = 1\
characters[\"Maj'Eyal,Dwarf,Berserker,Roguelike\"] = 1\
characters[\"Maj'Eyal,Halfling,Rogue,Roguelike\"] = 1\
__uuid = \"d7752bd2-efe1-46a1-8fae-8fee9112a0c5\"\
" achievement.EAST_PORTAL="when = \"2011-01-29 19:46:07\"\
__uuid = \"a3c8ffc9-6b5b-461d-b5af-6e1e6e918be7\"\
turn = 3891164\
who = \"Alf the Dwarf Fighter\"\
" achievement.ANTIMAGIC="when = \"2011-01-07 14:43:51\"\
__uuid = \"ff42ad25-c740-4638-92c1-dee0e7da1fc3\"\
turn = 469836\
who = \"Urist the Dwarf Fighter\"\
" achievement.STRANGE_NEW_WORLD="when = \"2011-01-12 14:23:42\"\
__uuid = \"dfc1660f-fcae-4b45-93b2-4ef258957278\"\
turn = 2484191\
who = \"Grellon 6 the Dwarf Cursed\"\
" achievement.VAMPIRE_CRUSHER="when = \"2011-01-12 09:40:44\"\
__uuid = \"886ff67a-562a-4d10-a467-d514f44d988d\"\
who = \"Grellon 6 the Dwarf Cursed\"\
turn = 1573759\
" achievement.LEVEL_20="when = \"2011-01-10 18:47:51\"\
__uuid = \"7a2a36fa-083b-410b-a4b4-e9c94b06e711\"\
who = \"Tholtig the Dwarf Berserker\"\
turn = 867612\
" achievement.SPYDRIC_INFESTATION="when = \"2011-01-30 14:22:18\"\
__uuid = \"099e2751-6b9e-4d6a-a12d-f6446a6b912d\"\
turn = 4450319\
who = \"Alf the Dwarf Fighter\"\
" artifacts="artifacts = {}\
artifacts[\"Mighty Girdle\"] = {}\
artifacts[\"Mighty Girdle\"][\"Maj'Eyal,Halfling,Rogue,Roguelike\"] = 1\
artifacts[\"Summertide Phial\"] = {}\
artifacts[\"Summertide Phial\"][\"Maj'Eyal,Halfling,Rogue,Roguelike\"] = 1\
artifacts[\"Orb of Scrying\"] = {}\
artifacts[\"Orb of Scrying\"][\"Maj'Eyal,Higher,Archmage,Roguelike\"] = 1\
artifacts[\"Orb of Scrying\"][\"Maj'Eyal,Cornac,Shadowblade,Roguelike\"] = 1\
artifacts[\"Orb of Scrying\"][\"Maj'Eyal,Cornac,Rogue,Roguelike\"] = 1\
artifacts[\"Orb of Scrying\"][\"Maj'Eyal,Shalore,Archmage,Roguelike\"] = 1\
artifacts[\"Orb of Scrying\"][\"Maj'Eyal,Dwarf,Berserker,Roguelike\"] = 1\
artifacts[\"Orb of Scrying\"][\"Maj'Eyal,Halfling,Rogue,Roguelike\"] = 1\
artifacts[\"Bill's Tree Trunk\"] = {}\
artifacts[\"Bill's Tree Trunk\"][\"Maj'Eyal,Cornac,Shadowblade,Roguelike\"] = 1\
artifacts[\"Feathersteel Amulet\"] = {}\
artifacts[\"Feathersteel Amulet\"][\"Maj'Eyal,Cornac,Rogue,Roguelike\"] = 1\
artifacts[\"Flamewrought\"] = {}\
artifacts[\"Flamewrought\"][\"Maj'Eyal,Dwarf,Berserker,Roguelike\"] = 1\
artifacts[\"Rod of Recall (1/1)\"] = {}\
artifacts[\"Rod of Recall (1/1)\"][\"Maj'Eyal,Cornac,Shadowblade,Roguelike\"] = 1\
artifacts[\"Rod of Recall (1/1)\"][\"Maj'Eyal,Cornac,Rogue,Roguelike\"] = 1\
artifacts[\"Rod of Recall (1/1)\"][\"Maj'Eyal,Dwarf,Berserker,Roguelike\"] = 1\
artifacts[\"Rod of Recall (1/1)\"][\"Maj'Eyal,Halfling,Rogue,Roguelike\"] = 1\
__uuid = \"cb9d43bb-1668-4a45-99b5-4fb43340aa8f\"\
" achievement.SHADOW_CLONE="when = \"2011-01-14 10:44:44\"\
__uuid = \"9585deb5-7fbc-460e-ab5d-6e9c638dafed\"\
turn = 1833440\
who = \"Napoleon the Skeleton Archer\"\
" achievement.LEVEL_40="when = \"2011-01-29 19:42:44\"\
__uuid = \"022d9787-8418-48df-81e5-b0ce37ade572\"\
turn = 3890584\
who = \"Alf the Dwarf Fighter\"\
" uniques="__uuid = \"294d6d70-3fca-4d67-99ba-8950a3f34cc5\"\
uniques = {}\
uniques[\"The Shade\"] = {}\
uniques[\"The Shade\"][\"Maj'Eyal,Dwarf,Berserker,Roguelike\"] = 1\
uniques[\"Bill the Stone Troll\"] = {}\
uniques[\"Bill the Stone Troll\"][\"Maj'Eyal,Halfling,Rogue,Roguelike\"] = 1\
uniques[\"Bill the Stone Troll\"][\"Maj'Eyal,Cornac,Shadowblade,Roguelike\"] = 1\
uniques[\"Bill the Stone Troll\"][\"Maj'Eyal,Cornac,Rogue,Roguelike\"] = 1\
" deaths="sources = {}\
sources[\"Maj'Eyal,Dwarf,Berserker,Roguelike\"] = {}\
sources[\"Maj'Eyal,Dwarf,Berserker,Roguelike\"][\"assassin\"] = 1\
sources[\"Maj'Eyal,Halfling,Rogue,Roguelike\"] = {}\
sources[\"Maj'Eyal,Halfling,Rogue,Roguelike\"][\"giant white rat\"] = 1\
count = 2\
__uuid = \"6f6a3739-fb8d-4bb6-ab36-4130cdd782df\"\
" achievement.CURSE_ERASER="when = \"2011-01-08 11:32:08\"\
__uuid = \"56ab3b48-6149-4a3f-a06f-7f271fc8e157\"\
who = \"Burren 2 the Higher Archmage\"\
turn = 320008\
" achievement.REAVER="when = \"2011-01-14 09:45:50\"\
__uuid = \"926fb7da-4426-4457-8d94-252eb6e6254b\"\
who = \"Napoleon the Skeleton Archer\"\
turn = 1814009\
" achievement.LOST_MERCHANT_RESCUE="when = \"2011-01-06 19:56:49\"\
__uuid = \"45b5e7f5-78b9-4370-91c3-1c72bb833b30\"\
who = \"Burren the Higher Archmage\"\
turn = 277985\
" achievement.WEST_PORTAL="when = \"2011-01-29 10:34:15\"\
__uuid = \"ae784630-792e-46a5-a748-f3ab6eae34d8\"\
turn = 3372917\
who = \"Alf the Dwarf Fighter\"\
" achievement.EYE_OF_THE_STORM="when = \"2011-01-25 21:45:26\"\
__uuid = \"c98f7939-2aa0-4bc3-ae13-38d10be472e0\"\
turn = 1220541\
who = \"Alf the Dwarf Fighter\"\
" achievement.ORC_PRIDE="when = \"2011-01-30 20:45:15\"\
__uuid = \"813f668e-1270-48ee-bc54-20543ed1944e\"\
turn = 4757096\
who = \"Alf the Dwarf Fighter\"\
" achievement.CHARRED_SCAR_SUCCESS="when = \"2011-01-30 11:25:29\"\
__uuid = \"be9b9b5d-235c-4d27-b02f-dab291d4a9cc\"\
who = \"Alf the Dwarf Fighter\"\
turn = 4228507\
" achievement.TUTORIAL_DONE="when = \"2010-12-06 20:56:50\"\
__uuid = \"e036d174-e952-4ce5-b309-609d234df201\"\
turn = 4092\
who = \"Urist the Tutorial Human Tutorial Adventurer\"\
" achievement.SHERTUL_FORTRESS="when = \"2011-02-01 15:26:37\"\
__uuid = \"35acae00-93e5-4f51-87f7-186a12ebd0dc\"\
who = \"Fletch the Skeleton Archer\"\
turn = 357662\
" achievement.SIZE_MATTERS="when = \"2011-01-10 21:51:02\"\
__uuid = \"c43dcb57-19e7-462a-83cb-12db9668a70a\"\
who = \"Tholtig the Dwarf Berserker\"\
turn = 1088638\
" achievement.A_DANGEROUS_SECRET="when = \"2011-01-12 09:49:29\"\
__uuid = \"3aa05b80-5c5f-4bfc-a5d1-b546035e2d4b\"\
who = \"Grellon 6 the Dwarf Cursed\"\
turn = 1591749\
" achievement.LEVEL_10="when = \"2011-01-05 17:45:35\"\
__uuid = \"6d9e7a1b-df86-48d7-a99f-634b3cbdc858\"\
turn = 144388\
who = \"Snik 5 the Halfling Rogue\"\
" achievement.TREASURE_HOARDER="when = \"2011-01-30 16:07:15\"\
__uuid = \"a19b383a-87e8-4523-8409-b82b276e8510\"\
who = \"Alf the Dwarf Fighter\"\
turn = 4572175\
" achievement.TREASURE_HUNTER="when = \"2011-01-26 18:52:16\"\
__uuid = \"b5811216-012c-4516-a009-bfbb064e1f71\"\
who = \"Alf the Dwarf Fighter\"\
turn = 1738623\
" 
[ONLINE PROFILE] get configs
27 ticks  in 14.988 seconds = 1.80144 TPS
Loading tile	border_7.png
Loading tile	border_9.png
Loading tile	border_1.png
Loading tile	border_3.png
Loading tile	border_8.png
Loading tile	border_4.png
19 frames in 1.003 seconds = 18.9432 FPS (1262 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (40 keyframes)
[LOG]	Today is the 1st Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:50.
25 frames in 1.035 seconds = 24.1546 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
23 frames in 1.036 seconds = 22.2008 FPS (28 keyframes)
23 frames in 1.002 seconds = 22.9541 FPS (32 keyframes)
22 frames in 1.035 seconds = 21.256 FPS (29 keyframes)
23 frames in 1.002 seconds = 22.9541 FPS (33 keyframes)
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
24 frames in 1.002 seconds = 23.9521 FPS (32 keyframes)
401 ticks  in 10.087 seconds = 39.7541 TPS
[COROUTINE] registering	savefilepipe	thread: 0E84DCF8
[SAVEFILE PIPE] new save running in the pipe:	Sparky	zone	::	zone-town-elvala.teaz	::	table: 0EF28CB8	=>	table: 0F566920	(1551)
15 frames in 1.011 seconds = 14.8368 FPS (19 keyframes)
 ----------------  Stack Dump ----------------
1: thread // e84dcf8
--------------- Stack Dump Finished ---------------
[LOG]	Saving done.
Loading entities file from file	/data/zones/wilderness/npcs.lua
Loading entities file from file	/data/zones/wilderness/grids.lua
Loading entities file from file	/data/zones/wilderness/objects.lua
Loading entities file from file	/data/general/objects/objects.lua
Loading entities file from file	/data/general/objects/money.lua
Loading entities file from file	/data/general/objects/gem.lua
Loading entities file from file	/data/general/objects/lites.lua
Loading entities file from file	/data/general/objects/potions.lua
Loading entities file from file	/data/general/objects/scrolls.lua
Loading entities file from file	/data/general/objects/wands.lua
Loading entities file from file	/data/general/objects/digger.lua
Loading entities file from file	/data/general/objects/jewelry.lua
Loading entities file from file	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/knifes.lua
Loading entities file from file	/data/general/objects/whips.lua
Loading entities file from file	/data/general/objects/swords.lua
Loading entities file from file	/data/general/objects/2hswords.lua
Loading entities file from file	/data/general/objects/maces.lua
Loading entities file from file	/data/general/objects/2hmaces.lua
Loading entities file from file	/data/general/objects/axes.lua
Loading entities file from file	/data/general/objects/2haxes.lua
Loading entities file from file	/data/general/objects/2htridents.lua
Loading entities file from file	/data/general/objects/bows.lua
Loading entities file from file	/data/general/objects/slings.lua
Loading entities file from file	/data/general/objects/shields.lua
Loading entities file from file	/data/general/objects/cloth-armors.lua
Loading entities file from file	/data/general/objects/light-armors.lua
Loading entities file from file	/data/general/objects/heavy-armors.lua
Loading entities file from file	/data/general/objects/massive-armors.lua
Loading entities file from file	/data/general/objects/leather-caps.lua
Loading entities file from file	/data/general/objects/helms.lua
Loading entities file from file	/data/general/objects/wizard-hat.lua
Loading entities file from file	/data/general/objects/leather-boots.lua
Loading entities file from file	/data/general/objects/heavy-boots.lua
Loading entities file from file	/data/general/objects/gloves.lua
Loading entities file from file	/data/general/objects/gauntlets.lua
Loading entities file from file	/data/general/objects/cloak.lua
Loading entities file from file	/data/general/objects/leather-belt.lua
Loading entities file from file	/data/general/objects/mounts.lua
Loading entities file from file	/data/general/objects/lore/spellhunt.lua
Loading entities file from file	/data/general/objects/lore/fun.lua
Loading entities file from file	/data/general/objects/world-artifacts.lua
Importing dwarven-steel greatsword 'Chukath' into world artifacts
Importing Xanita into world artifacts
Importing Gytta the Tempestravage into world artifacts
Importing Uluhor into world artifacts
Importing Halineg the yew longbow into world artifacts
Importing Urakan the Burnbright into world artifacts
Importing Zanidunakor the Dournaught into world artifacts
Importing Salidhekira into world artifacts
Importing Anidodar the drakeskin leather armour into world artifacts
Importing Urigen the Sparkpain into world artifacts
Importing Huruledar the voratun mail armour into world artifacts
Importing dwarven-steel dagger 'Samekath' into world artifacts
Importing Torig the dragonbone longbow into world artifacts
Importing steel longsword 'Belita' into world artifacts
Importing Issorach into world artifacts
Importing Growthransom into world artifacts
Importing Gleamqueller the dwarven-steel helm into world artifacts
Importing Polidhetha the hardened leather belt into world artifacts
Importing dwarven-steel mace 'Velinne' into world artifacts
Importing hardened leather belt 'Bileresolve' into world artifacts
Importing Xanytira into world artifacts
Importing Chamentir the drakeskin leather gloves into world artifacts
Importing Eilinebeth into world artifacts
Importing Eremoretar into world artifacts
Importing reinforced leather sling 'Saliravena' into world artifacts
Importing Forestroar the steel plate armour into world artifacts
Importing Zubobreyann the silk robe into world artifacts
Importing Elamina into world artifacts
Importing stralite mail armour 'Vorovea' into world artifacts
Importing Iverin the stralite ring into world artifacts
Importing Unrilar into world artifacts
Importing Urthihell the cured leather sling into world artifacts
Importing Frozenzephyr the woollen robe into world artifacts
Importing Hathomas the dwarven-steel mail armour into world artifacts
Importing Brenatorain the dwarven-steel greatsword into world artifacts
Importing Goregodan the steel greatmaul into world artifacts
Importing Hailpunish into world artifacts
Importing dwarven-steel battleaxe 'Grinazilakan' into world artifacts
Importing hardened leather gloves 'Elenydil' into world artifacts
Importing Zanalathafast the Sunshine into world artifacts
Importing dwarven-steel longsword 'Cyrybeth' into world artifacts
Importing steel waraxe 'Elabrerin' into world artifacts
Importing Ulfiraldir the dwarven-steel shield into world artifacts
Importing Morbustitan into world artifacts
Importing Zubena the voratun greatmaul into world artifacts
Importing Frozencut the stralite battleaxe into world artifacts
Importing Eilinelaith into world artifacts
Importing stralite battleaxe 'Daimihor' into world artifacts
Importing Aerevea the dragonbone longbow into world artifacts
Importing silk robe 'Morningkarma' into world artifacts
Loading entities file from file	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data/general/objects/special-artifacts.lua
Loading entities file from file	/data/general/objects/boss-artifacts.lua
Initiated zone	World of Eyal	with base_level	1
C Map size 41:24 :: 984
Not gone east, no backup guardian
[LOG]	#YELLOW_GREEN#There is a Elvala (Town) here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Sparky	Sparky
Adding entity	191	after	191
[MUSIC] playing	Remembrance.ogg	userdata: 0E0DE368	 :: current ? 	true
[COROUTINE] registering	savefilepipe	thread: 0F98C6E8
1 frames in 4.233 seconds = 0.236239 FPS (3 keyframes)
Updating zone name	Maj'Eyal
[SAVEFILE PIPE] new save running in the pipe:	Sparky	game	::	game.teag	::	table: 0E0E50D8	=>	table: 0EF85860	(1600)
 ----------------  Stack Dump ----------------
1: thread // f98c6e8
--------------- Stack Dump Finished ---------------
[LOG]	Saving done.
[COROUTINE] registering	savefilepipe	thread: 0F98C868
2 frames in 1.518 seconds = 1.31752 FPS (254 keyframes)
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0D65B890	=>	table: 0EA3DB78	(1)
 ----------------  Stack Dump ----------------
1: thread // f98c868
--------------- Stack Dump Finished ---------------
[LOG]	Saving done.
[LOG]	Saving game...
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
23 frames in 1.039 seconds = 22.1367 FPS (524 keyframes)
22 frames in 1 seconds = 22 FPS (30 keyframes)
22 frames in 1.002 seconds = 21.9561 FPS (30 keyframes)
[LOG]	Today is the 2nd Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:46.
155 ticks  in 10.016 seconds = 15.4752 TPS
[LOG]	#YELLOW_GREEN#There is a Stairway into the Rhaloren Camp here (press '<', '>' or right click to use).
[MOVE] actor moved without a starting position	Allied Kingdoms human patrol	31	17
[MOVE] actor moved without a starting position	Allied Kingdoms halfling patrol	32	17
23 frames in 1.035 seconds = 22.2222 FPS (32 keyframes)
Loading entities file from file	/data/zones/rhaloren-camp/npcs.lua
Loading entities file from file	/data/general/npcs/rodent.lua
Loading entities file from file	/data/general/npcs/vermin.lua
Loading entities file from file	/data/general/npcs/molds.lua
Loading entities file from file	/data/general/npcs/elven-warrior.lua
Loading entities file from file	/data/general/npcs/elven-caster.lua
Loading entities file from file	/data/general/npcs/all.lua
Loading entities file from file	/data/general/npcs/ant.lua
Loading entities file from file	/data/general/npcs/bear.lua
Loading entities file from file	/data/general/npcs/bird.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/cold-drake.lua
Loading entities file from file	/data/general/npcs/fire-drake.lua
Loading entities file from file	/data/general/npcs/ghost.lua
Loading entities file from file	/data/general/npcs/ghoul.lua
Loading entities file from file	/data/general/npcs/horror.lua
Loading entities file from file	/data/general/npcs/jelly.lua
Loading entities file from file	/data/general/npcs/minor-demon.lua
Loading entities file from file	/data/general/npcs/major-demon.lua
Loading entities file from file	/data/general/npcs/minotaur.lua
Loading entities file from file	/data/general/npcs/multihued-drake.lua
Loading entities file from file	/data/general/npcs/naga.lua
Loading entities file from file	/data/general/npcs/ooze.lua
Loading entities file from file	/data/general/npcs/orc-grushnak.lua
Loading entities file from file	/data/general/npcs/orc-gorbat.lua
Loading entities file from file	/data/general/npcs/orc.lua
Loading entities file from file	/data/general/npcs/orc-rak-shor.lua
Loading entities file from file	/data/general/npcs/orc-vor.lua
Loading entities file from file	/data/general/npcs/plant.lua
Loading entities file from file	/data/general/npcs/sandworm.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/snake.lua
Loading entities file from file	/data/general/npcs/snow-giant.lua
Loading entities file from file	/data/general/npcs/spider.lua
Loading entities file from file	/data/general/npcs/storm-drake.lua
Loading entities file from file	/data/general/npcs/swarm.lua
Loading entities file from file	/data/general/npcs/thieve.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/general/npcs/vampire.lua
Loading entities file from file	/data/general/npcs/wight.lua
Loading entities file from file	/data/general/npcs/xorn.lua
Loading entities file from file	/data/zones/rhaloren-camp/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/zones/rhaloren-camp/objects.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/mounts.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing dwarven-steel greatsword 'Chukath' into world artifacts
Importing Xanita into world artifacts
Importing Gytta the Tempestravage into world artifacts
Importing Uluhor into world artifacts
Importing Halineg the yew longbow into world artifacts
Importing Urakan the Burnbright into world artifacts
Importing Zanidunakor the Dournaught into world artifacts
Importing Salidhekira into world artifacts
Importing Anidodar the drakeskin leather armour into world artifacts
Importing Urigen the Sparkpain into world artifacts
Importing Huruledar the voratun mail armour into world artifacts
Importing dwarven-steel dagger 'Samekath' into world artifacts
Importing Torig the dragonbone longbow into world artifacts
Importing steel longsword 'Belita' into world artifacts
Importing Issorach into world artifacts
Importing Growthransom into world artifacts
Importing Gleamqueller the dwarven-steel helm into world artifacts
Importing Polidhetha the hardened leather belt into world artifacts
Importing dwarven-steel mace 'Velinne' into world artifacts
Importing hardened leather belt 'Bileresolve' into world artifacts
Importing Xanytira into world artifacts
Importing Chamentir the drakeskin leather gloves into world artifacts
Importing Eilinebeth into world artifacts
Importing Eremoretar into world artifacts
Importing reinforced leather sling 'Saliravena' into world artifacts
Importing Forestroar the steel plate armour into world artifacts
Importing Zubobreyann the silk robe into world artifacts
Importing Elamina into world artifacts
Importing stralite mail armour 'Vorovea' into world artifacts
Importing Iverin the stralite ring into world artifacts
Importing Unrilar into world artifacts
Importing Urthihell the cured leather sling into world artifacts
Importing Frozenzephyr the woollen robe into world artifacts
Importing Hathomas the dwarven-steel mail armour into world artifacts
Importing Brenatorain the dwarven-steel greatsword into world artifacts
Importing Goregodan the steel greatmaul into world artifacts
Importing Hailpunish into world artifacts
Importing dwarven-steel battleaxe 'Grinazilakan' into world artifacts
Importing hardened leather gloves 'Elenydil' into world artifacts
Importing Zanalathafast the Sunshine into world artifacts
Importing dwarven-steel longsword 'Cyrybeth' into world artifacts
Importing steel waraxe 'Elabrerin' into world artifacts
Importing Ulfiraldir the dwarven-steel shield into world artifacts
Importing Morbustitan into world artifacts
Importing Zubena the voratun greatmaul into world artifacts
Importing Frozencut the stralite battleaxe into world artifacts
Importing Eilinelaith into world artifacts
Importing stralite battleaxe 'Daimihor' into world artifacts
Importing Aerevea the dragonbone longbow into world artifacts
Importing silk robe 'Morningkarma' into world artifacts
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/zones/rhaloren-camp/traps.lua
Loading entities file from file	/data/general/traps/elemental.lua
Initiated zone	Rhaloren Camp	with base_level	5
17 frames in 1.029 seconds = 16.5209 FPS (23 keyframes)
C Map size 41:24 :: 984
Stored entities list	actor	table: 0EF414E0
Loading entities file from file	/data/general/objects/egos/lite.lua
Stored entities list	object//data/general/objects/egos/lite.lua	table: 0EF4BFD0
Stored entities list	object//data/general/objects/egos/lite.lua:prefix	table: 0F39D748
Stored entities list	object/base//data/general/objects/egos/lite.lua:prefix	table: 0EF4BFD0
Stored entities list	object//data/general/objects/egos/lite.lua:suffix	table: 0F39DF18
Stored entities list	object/base//data/general/objects/egos/lite.lua:suffix	table: 0EF4BFD0
Loading entities file from file	/data/general/objects/egos/infusions.lua
Stored entities list	object//data/general/objects/egos/infusions.lua	table: 0F39E468
Stored entities list	object//data/general/objects/egos/infusions.lua:	table: 0F3A2C48
Stored entities list	object/base//data/general/objects/egos/infusions.lua:	table: 0F39E468
Stored entities list	object//data/general/objects/egos/infusions.lua:__resolver	table: 0F3A3210
Stored entities list	object/base//data/general/objects/egos/infusions.lua:__resolver	table: 0F39E468
Loading entities file from file	/data/general/objects/egos/wands.lua
Stored entities list	object//data/general/objects/egos/wands.lua	table: 0F3A39E0
Stored entities list	object//data/general/objects/egos/wands.lua:prefix	table: 0F557528
Stored entities list	object/base//data/general/objects/egos/wands.lua:prefix	table: 0F3A39E0
Stored entities list	object//data/general/objects/egos/wands.lua:suffix	table: 0F557708
Stored entities list	object/base//data/general/objects/egos/wands.lua:suffix	table: 0F3A39E0
Loading entities file from file	/data/general/objects/egos/digger.lua
Stored entities list	object//data/general/objects/egos/digger.lua	table: 0F557A78
Stored entities list	object//data/general/objects/egos/digger.lua:	table: 0EA77428
Stored entities list	object/base//data/general/objects/egos/digger.lua:	table: 0F557A78
Stored entities list	object//data/general/objects/egos/digger.lua:__resolver	table: 0EA74458
Stored entities list	object/base//data/general/objects/egos/digger.lua:__resolver	table: 0F557A78
Loading entities file from file	/data/general/objects/egos/rings.lua
Stored entities list	object//data/general/objects/egos/rings.lua	table: 0EA74728
Stored entities list	object//data/general/objects/egos/rings.lua:	table: 0F405638
Stored entities list	object/base//data/general/objects/egos/rings.lua:	table: 0EA74728
Stored entities list	object//data/general/objects/egos/rings.lua:__resolver	table: 0F4060B0
Stored entities list	object/base//data/general/objects/egos/rings.lua:__resolver	table: 0EA74728
Loading entities file from file	/data/general/objects/egos/amulets.lua
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 0F406290
Stored entities list	object//data/general/objects/egos/amulets.lua:	table: 0F40F908
Stored entities list	object/base//data/general/objects/egos/amulets.lua:	table: 0F406290
Stored entities list	object//data/general/objects/egos/amulets.lua:__resolver	table: 0F40FCF0
Stored entities list	object/base//data/general/objects/egos/amulets.lua:__resolver	table: 0F406290
Loading entities file from file	/data/general/objects/egos/staves.lua
Stored entities list	object//data/general/objects/egos/staves.lua	table: 0F40FE30
Stored entities list	object//data/general/objects/egos/staves.lua:prefix	table: 0EC37F90
Stored entities list	object/base//data/general/objects/egos/staves.lua:prefix	table: 0F40FE30
Stored entities list	object//data/general/objects/egos/staves.lua:suffix	table: 0EC38300
Stored entities list	object/base//data/general/objects/egos/staves.lua:suffix	table: 0F40FE30
Loading entities file from file	/data/general/objects/egos/weapon.lua
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 0EC3AD80
Stored entities list	object//data/general/objects/egos/weapon.lua:prefix	table: 0EC31C08
Stored entities list	object/base//data/general/objects/egos/weapon.lua:prefix	table: 0EC3AD80
Stored entities list	object//data/general/objects/egos/weapon.lua:suffix	table: 0EC32888
Stored entities list	object/base//data/general/objects/egos/weapon.lua:suffix	table: 0EC3AD80
Loading entities file from file	/data/general/objects/egos/bow.lua
Stored entities list	object//data/general/objects/egos/bow.lua	table: 0EC338A0
Stored entities list	object//data/general/objects/egos/bow.lua:prefix	table: 0EC41270
Stored entities list	object/base//data/general/objects/egos/bow.lua:prefix	table: 0EC338A0
Stored entities list	object//data/general/objects/egos/bow.lua:suffix	table: 0EC31528
Stored entities list	object/base//data/general/objects/egos/bow.lua:suffix	table: 0EC338A0
Loading entities file from file	/data/general/objects/egos/ammo.lua
Stored entities list	object//data/general/objects/egos/ammo.lua	table: 0EC31FF0
Stored entities list	object//data/general/objects/egos/ammo.lua:	table: 0F7C8540
Stored entities list	object/base//data/general/objects/egos/ammo.lua:	table: 0EC31FF0
Loading entities file from file	/data/general/objects/egos/sling.lua
Stored entities list	object//data/general/objects/egos/sling.lua	table: 0F7C9238
Stored entities list	object//data/general/objects/egos/sling.lua:prefix	table: 0F7D01C8
Stored entities list	object/base//data/general/objects/egos/sling.lua:prefix	table: 0F7C9238
Stored entities list	object//data/general/objects/egos/sling.lua:suffix	table: 0F7D08A8
Stored entities list	object/base//data/general/objects/egos/sling.lua:suffix	table: 0F7C9238
Loading entities file from file	/data/general/objects/egos/shield.lua
Stored entities list	object//data/general/objects/egos/shield.lua	table: 0F7D10C8
Stored entities list	object//data/general/objects/egos/shield.lua:prefix	table: 0F4D5D60
Stored entities list	object/base//data/general/objects/egos/shield.lua:prefix	table: 0F7D10C8
Stored entities list	object//data/general/objects/egos/shield.lua:suffix	table: 0F4D6030
Stored entities list	object/base//data/general/objects/egos/shield.lua:suffix	table: 0F7D10C8
Loading entities file from file	/data/general/objects/egos/robe.lua
Stored entities list	object//data/general/objects/egos/robe.lua	table: 0F4D8240
Stored entities list	object//data/general/objects/egos/robe.lua:prefix	table: 0F4D5090
Stored entities list	object/base//data/general/objects/egos/robe.lua:prefix	table: 0F4D8240
Stored entities list	object//data/general/objects/egos/robe.lua:suffix	table: 0F4D3B28
Stored entities list	object/base//data/general/objects/egos/robe.lua:suffix	table: 0F4D8240
Loading entities file from file	/data/general/objects/egos/light-armor.lua
Loading entities file from file	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/light-armor.lua	table: 0F4D6AD0
Stored entities list	object//data/general/objects/egos/light-armor.lua:prefix	table: 098CBC00
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:prefix	table: 0F4D6AD0
Stored entities list	object//data/general/objects/egos/light-armor.lua:suffix	table: 098C5B98
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:suffix	table: 0F4D6AD0
Loading entities file from file	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/heavy-armor.lua	table: 098C7060
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:prefix	table: 0F4461A0
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:prefix	table: 098C7060
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:suffix	table: 0F44DB08
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:suffix	table: 098C7060
Loading entities file from file	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/massive-armor.lua	table: 0F447348
Stored entities list	object//data/general/objects/egos/massive-armor.lua:prefix	table: 0F44ED78
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:prefix	table: 0F447348
Stored entities list	object//data/general/objects/egos/massive-armor.lua:suffix	table: 0F44EFF8
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:suffix	table: 0F447348
Loading entities file from file	/data/general/objects/egos/helm.lua
Stored entities list	object//data/general/objects/egos/helm.lua	table: 0F44F548
Stored entities list	object//data/general/objects/egos/helm.lua:prefix	table: 0FC28F80
Stored entities list	object/base//data/general/objects/egos/helm.lua:prefix	table: 0F44F548
Stored entities list	object//data/general/objects/egos/helm.lua:suffix	table: 0FC29778
Stored entities list	object/base//data/general/objects/egos/helm.lua:suffix	table: 0F44F548
Loading entities file from file	/data/general/objects/egos/wizard-hat.lua
Stored entities list	object//data/general/objects/egos/wizard-hat.lua	table: 0FC2AA60
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:prefix	table: 0F8513D0
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:prefix	table: 0FC2AA60
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:suffix	table: 0F851B50
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:suffix	table: 0FC2AA60
Loading entities file from file	/data/general/objects/egos/light-boots.lua
Loading entities file from file	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/light-boots.lua	table: 0F852708
Stored entities list	object//data/general/objects/egos/light-boots.lua:prefix	table: 0EF19FF0
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:prefix	table: 0F852708
Stored entities list	object//data/general/objects/egos/light-boots.lua:suffix	table: 0EF1E348
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:suffix	table: 0F852708
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/boots.lua	table: 0EF18830
Stored entities list	object//data/general/objects/egos/boots.lua:prefix	table: 0FE13A20
Stored entities list	object/base//data/general/objects/egos/boots.lua:prefix	table: 0EF18830
Stored entities list	object//data/general/objects/egos/boots.lua:suffix	table: 0FE147E0
Stored entities list	object/base//data/general/objects/egos/boots.lua:suffix	table: 0EF18830
Loading entities file from file	/data/general/objects/egos/gloves.lua
Stored entities list	object//data/general/objects/egos/gloves.lua	table: 0FE15708
Stored entities list	object//data/general/objects/egos/gloves.lua:prefix	table: 0F864FE8
Stored entities list	object/base//data/general/objects/egos/gloves.lua:prefix	table: 0FE15708
Stored entities list	object//data/general/objects/egos/gloves.lua:suffix	table: 0F864E80
Stored entities list	object/base//data/general/objects/egos/gloves.lua:suffix	table: 0FE15708
Loading entities file from file	/data/general/objects/egos/cloak.lua
Stored entities list	object//data/general/objects/egos/cloak.lua	table: 0F8694D0
Stored entities list	object//data/general/objects/egos/cloak.lua:prefix	table: 0F8667F8
Stored entities list	object/base//data/general/objects/egos/cloak.lua:prefix	table: 0F8694D0
Stored entities list	object//data/general/objects/egos/cloak.lua:suffix	table: 0F869C00
Stored entities list	object/base//data/general/objects/egos/cloak.lua:suffix	table: 0F8694D0
Loading entities file from file	/data/general/objects/egos/belt.lua
Stored entities list	object//data/general/objects/egos/belt.lua	table: 0F866960
Stored entities list	object//data/general/objects/egos/belt.lua:prefix	table: 0F936818
Stored entities list	object/base//data/general/objects/egos/belt.lua:prefix	table: 0F866960
Stored entities list	object//data/general/objects/egos/belt.lua:suffix	table: 0F937038
Stored entities list	object/base//data/general/objects/egos/belt.lua:suffix	table: 0F866960
Stored entities list	object	table: 0EF4ACC0
Stored entities list	trap	table: 0F93A8C8
loaded room generator	random_room	function: 0EA64408
loaded room generator	money_vault	function: 0EA660C8
loaded room generator	lesser_vault	function: 0EA497E8
Loading tile	terrain/granite_wall1.png
room generator	function: 0EA64408	is making a room
loaded room generator	simple	function: 0EA671A8
alloc	simple7x12
Loading tile	terrain/marble_floor.png
room allocated at	40	9	with center	43	14
room generator	function: 0EA64408	is making a room
loaded room	oval	10	14
alloc	oval
room allocated at	24	13	with center	28	19
room generator	function: 0EA497E8	is making a room
C Map size 41:24 :: 984
Static generator using file	/data/maps/vaults/circle.lua
[STATIC MAP] size	11	16
Loading tile	terrain/granite_door1.png
Talent resolver for	elven guard	:	T_SHIELD_PUMMEL	=>	1
Talent resolver for	elven guard	:	T_HEAVY_ARMOUR_TRAINING	=>	1
Equipment resolver for	elven guard
Equipment resolver	elven guard	weapon	longsword	nil
Zone made us an equipment according to filter!	iron longsword
Autorequire stats
str	11
 * iron longsword => no drop
Equipment resolver	elven guard	armor	shield	nil
Zone made us an equipment according to filter!	iron shield
Autorequire stats
str	11
fight: 	iron shield	iron longsword	::	nil	OFFHAND
addTmpVal	table: 101EF6E8	fatigue	6	 :=: 	1	1
addTmpVal	table: 101EF6E8	combat_armor	2	 :=: 	2	2
addTmpVal	table: 101EF6E8	combat_def_ranged	4	 :=: 	3	3
addTmpVal	table: 101EF6E8	combat_def	4	 :=: 	4	4
 * iron shield => no drop
Added unique	mod.class.Object/Bill's Tree Trunk	::	1
Talent resolver for	elven warrior	:	T_SHIELD_PUMMEL	=>	2
Inscribing on elven warrior: RUNE:_MANASURGE_1
Talent resolver for	elven warrior	:	T_HEAVY_ARMOUR_TRAINING	=>	1
Equipment resolver for	elven warrior
Equipment resolver	elven warrior	weapon	waraxe	nil
Zone made us an equipment according to filter!	iron waraxe
Autorequire stats
str	11
 * iron waraxe => no drop
Equipment resolver	elven warrior	armor	shield	nil
Zone made us an equipment according to filter!	iron shield
Autorequire stats
str	11
fight: 	iron shield	iron waraxe	::	nil	OFFHAND
addTmpVal	table: 1019BE30	fatigue	6	 :=: 	1	1
addTmpVal	table: 1019BE30	combat_armor	2	 :=: 	2	2
addTmpVal	table: 1019BE30	combat_def_ranged	4	 :=: 	3	3
addTmpVal	table: 1019BE30	combat_def	4	 :=: 	4	4
 * iron shield => no drop
Equipment resolver	elven warrior	armor	heavy	nil
Zone made us an equipment according to filter!	iron mail armour
Autorequire stats
str	14
fight: 	iron mail armour	iron waraxe	::	nil	BODY
fight: 	iron mail armour	iron shield	::	nil	BODY
addTmpVal	table: 1019BE30	fatigue	12	 :=: 	5	5
addTmpVal	table: 1019BE30	combat_armor	4	 :=: 	6	6
addTmpVal	table: 1019BE30	combat_def	2	 :=: 	7	7
 * iron mail armour => no drop
Talent resolver for	mean looking elven guard	:	T_BLEEDING_EDGE	=>	1
Talent resolver for	mean looking elven guard	:	T_HEAVY_ARMOUR_TRAINING	=>	1
Equipment resolver for	mean looking elven guard
Equipment resolver	mean looking elven guard	weapon	longsword	nil
Zone made us an equipment according to filter!	iron longsword
Autorequire stats
str	11
 * iron longsword => no drop
Equipment resolver	mean looking elven guard	armor	shield	nil
Zone made us an equipment according to filter!	iron shield
Autorequire stats
str	11
fight: 	iron shield	iron longsword	::	nil	OFFHAND
addTmpVal	table: 0F86B0F0	fatigue	6	 :=: 	1	1
addTmpVal	table: 0F86B0F0	combat_armor	2	 :=: 	2	2
addTmpVal	table: 0F86B0F0	combat_def_ranged	4	 :=: 	3	3
addTmpVal	table: 0F86B0F0	combat_def	4	 :=: 	4	4
 * iron shield => no drop
Drops resolver	mean looking elven guard	nil	nil	nil
Zone made us a drop according to filter!	iron pickaxe
Talent resolver for	elven guard	:	T_SHIELD_PUMMEL	=>	1
Talent resolver for	elven guard	:	T_HEAVY_ARMOUR_TRAINING	=>	1
Equipment resolver for	elven guard
Equipment resolver	elven guard	weapon	longsword	nil
Zone made us an equipment according to filter!	iron longsword
Autorequire stats
str	11
 * iron longsword => no drop
Equipment resolver	elven guard	armor	shield	nil
Zone made us an equipment according to filter!	iron shield
Autorequire stats
str	11
fight: 	iron shield	iron longsword	::	nil	OFFHAND
addTmpVal	table: 0EC3F9E8	fatigue	6	 :=: 	1	1
addTmpVal	table: 0EC3F9E8	combat_armor	2	 :=: 	2	2
addTmpVal	table: 0EC3F9E8	combat_def_ranged	4	 :=: 	3	3
addTmpVal	table: 0EC3F9E8	combat_def	4	 :=: 	4	4
 * iron shield => no drop
alloc	lesser_vault-circle-11x16
room allocated at	33	31	with center	38	38
room generator	function: 0EA497E8	is making a room
C Map size 41:24 :: 984
Static generator using file	/data/maps/vaults/skeleton-mage-cabal.lua
[STATIC MAP] size	11	9
Talent resolver for	skeleton mage	:	T_MANATHRUST	=>	3
Talent resolver for	skeleton mage	:	T_FLAME	=>	2
Talent resolver for	skeleton mage	:	T_MANA_POOL	=>	1
Equipment resolver for	skeleton mage
Equipment resolver	skeleton mage	weapon	staff	nil
Zone made us an equipment according to filter!	elm staff
Autorequire stats
mag	11
addTmpVal	table: 101EC290	combat_spellcrit	1	 :=: 	1	1
addTmpVal	table: 101EC290	combat_spellpower	1	 :=: 	2	2
 * elm staff => no drop
Talent resolver for	skeleton mage	:	T_MANATHRUST	=>	3
Talent resolver for	skeleton mage	:	T_FLAME	=>	2
Talent resolver for	skeleton mage	:	T_MANA_POOL	=>	1
Equipment resolver for	skeleton mage
Equipment resolver	skeleton mage	weapon	staff	nil
Zone made us an equipment according to filter!	elm staff
Autorequire stats
mag	11
addTmpVal	table: 101EDF50	combat_spellcrit	1	 :=: 	1	1
addTmpVal	table: 101EDF50	combat_spellpower	1	 :=: 	2	2
 * elm staff => no drop
Talent resolver for	skeleton mage	:	T_MANATHRUST	=>	3
Talent resolver for	skeleton mage	:	T_FLAME	=>	2
Talent resolver for	skeleton mage	:	T_MANA_POOL	=>	1
Equipment resolver for	skeleton mage
Equipment resolver	skeleton mage	weapon	staff	nil
Zone made us an equipment according to filter!	elm staff
Autorequire stats
mag	11
addTmpVal	table: 0F2CFE70	combat_spellcrit	1	 :=: 	1	1
addTmpVal	table: 0F2CFE70	combat_spellpower	1	 :=: 	2	2
 * elm staff => no drop
Drops resolver	skeleton mage	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.90)
Talent resolver for	skeleton mage	:	T_MANATHRUST	=>	3
Talent resolver for	skeleton mage	:	T_FLAME	=>	2
Talent resolver for	skeleton mage	:	T_MANA_POOL	=>	1
Equipment resolver for	skeleton mage
Equipment resolver	skeleton mage	weapon	staff	nil
Zone made us an equipment according to filter!	elm staff
Autorequire stats
mag	11
addTmpVal	table: 0F2D50F0	combat_spellcrit	1	 :=: 	1	1
addTmpVal	table: 0F2D50F0	combat_spellpower	1	 :=: 	2	2
 * elm staff => no drop
alloc	lesser_vault-skeleton-mage-cabal-11x9
room allocated at	21	4	with center	26	8
room generator	function: 0EA64408	is making a room
alloc	simple5x6
room allocated at	3	12	with center	5	14
room generator	function: 0EA64408	is making a room
loaded room	pilar2	10	7
alloc	pilar2
room allocated at	7	18	with center	11	21
room generator	function: 0EA64408	is making a room
loaded room	inner_checkerboard	9	9
alloc	inner_checkerboard
room allocated at	7	30	with center	11	34
room generator	function: 0EA64408	is making a room
loaded room	inner_cross	10	10
alloc	inner_cross
room allocated at	8	3	with center	12	7
room generator	function: 0EA497E8	is making a room
C Map size 41:24 :: 984
Static generator using file	/data/maps/vaults/rat-nest.lua
[STATIC MAP] size	23	7
Talent resolver for	giant grey rat	:	T_CRAWL_POISON	=>	1
Talent resolver for	giant grey rat	:	T_CRAWL_POISON	=>	1
Talent resolver for	giant grey rat	:	T_CRAWL_POISON	=>	1
Talent resolver for	shining mold	:	T_SPORE_BLIND	=>	1
Talent resolver for	green mold	:	T_SPORE_POISON	=>	1
Talent resolver for	giant grey rat	:	T_CRAWL_POISON	=>	1
alloc	lesser_vault-rat-nest-23x7
room allocated at	10	39	with center	21	42
room generator	function: 0EA64408	is making a room
loaded room	small_cross	9	9
alloc	small_cross
room allocated at	35	21	with center	39	25
Begin tunnel	10	table: 0F2DBEC8
============	40	14	::	false	false	true	true	true	false	false	true
  X
X X
  X
============	33	18	::	true	false	false	true	false	false	false	false
   
X  
X  
============	6	17	::	false	true	false	false	false	true	true	false
XX 
   
 X 
============	7	19	::	true	false	true	true	true	true	false	false
X  
X X
X X
============	14	24	::	false	true	false	false	false	true	true	true
XXX
   
 X 
============	12	18	::	true	true	true	false	false	false	true	false
 X 
   
XXX
============	17	11	::	false	false	true	true	true	true	false	false
X  
X X
  X
============	39	21	::	true	true	true	false	false	false	true	false
 X 
   
XXX
============	40	18	::	true	false	true	true	true	false	false	true
  X
X X
X X
Loading tile	terrain/marble_floor.png
Loading tile	terrain/stair_down.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/stair_up_wild.png
[MOVE] actor moved without a starting position	brown mold	12	41
Loading tile	npc/immovable_molds_brown_mold.png
Loading tile	object/money_small.png
[MOVE] actor moved without a starting position	giant brown rat	12	42
Loading tile	npc/vermin_rodent_giant_brown_rat.png
Loading tile	object/cloak_linen.png
[MOVE] actor moved without a starting position	giant grey rat	12	43
Loading tile	npc/vermin_rodent_giant_grey_rat.png
[MOVE] actor moved without a starting position	giant white rat	13	41
Loading tile	npc/vermin_rodent_giant_white_rat.png
[MOVE] actor moved without a starting position	giant white rat	13	42
[MOVE] actor moved without a starting position	giant brown rat	13	43
[MOVE] actor moved without a starting position	giant white rat	13	45
[MOVE] actor moved without a starting position	giant white rat	14	41
[MOVE] actor moved without a starting position	giant brown rat	14	42
[MOVE] actor moved without a starting position	giant white rat	14	43
[MOVE] actor moved without a starting position	giant white rat	14	45
Loading tile	object/boots_hardened.png
[MOVE] actor moved without a starting position	giant grey rat	15	41
[MOVE] actor moved without a starting position	giant brown rat	15	43
[MOVE] actor moved without a starting position	giant white rat	16	41
[MOVE] actor moved without a starting position	giant white rat	16	43
[MOVE] actor moved without a starting position	giant brown rat	17	41
[MOVE] actor moved without a starting position	giant white rat	17	42
[MOVE] actor moved without a starting position	giant white rat	17	43
Loading tile	object/plate_steel.png
[MOVE] actor moved without a starting position	giant grey rat	18	41
[MOVE] actor moved without a starting position	giant white rat	18	42
[MOVE] actor moved without a starting position	giant brown rat	18	43
[MOVE] actor moved without a starting position	giant white rat	19	39
[MOVE] actor moved without a starting position	giant white rat	19	41
[MOVE] actor moved without a starting position	giant brown rat	19	42
[MOVE] actor moved without a starting position	shining mold	19	43
Loading tile	npc/immovable_molds_shining_mold.png
[MOVE] actor moved without a starting position	giant white rat	20	39
[MOVE] actor moved without a starting position	giant white rat	21	42
[MOVE] actor moved without a starting position	giant white rat	21	43
[MOVE] actor moved without a starting position	giant white rat	21	44
Loading tile	object/staff_elm.png
[MOVE] actor moved without a starting position	giant brown rat	23	41
[MOVE] actor moved without a starting position	grey mold	23	43
Loading tile	npc/immovable_molds_grey_mold.png
[MOVE] actor moved without a starting position	skeleton mage	25	8
Loading tile	npc/skeleton_mage.png
[MOVE] actor moved without a starting position	giant white rat	25	42
[MOVE] actor moved without a starting position	skeleton mage	26	7
[MOVE] actor moved without a starting position	skeleton mage	26	9
[MOVE] actor moved without a starting position	giant white rat	26	41
[MOVE] actor moved without a starting position	green mold	26	43
Loading tile	npc/immovable_molds_green_mold.png
[MOVE] actor moved without a starting position	skeleton mage	27	8
[MOVE] actor moved without a starting position	giant white rat	27	39
[MOVE] actor moved without a starting position	giant white rat	27	41
[MOVE] actor moved without a starting position	giant brown rat	27	43
[MOVE] actor moved without a starting position	giant white rat	28	39
[MOVE] actor moved without a starting position	giant brown rat	28	42
Loading tile	object/zircon.png
[MOVE] actor moved without a starting position	giant grey rat	28	43
Loading tile	object/rune_red.png
Loading tile	object/rune_green.png
[MOVE] actor moved without a starting position	giant white rat	29	45
[MOVE] actor moved without a starting position	brown mold	30	43
[MOVE] actor moved without a starting position	giant white rat	30	45
[MOVE] actor moved without a starting position	giant white rat	32	40
[MOVE] actor moved without a starting position	giant white rat	32	44
[MOVE] actor moved without a starting position	giant white rat	32	45
Loading tile	object/agate.png
Loading tile	object/sword_steel.png
[MOVE] actor moved without a starting position	elven guard	35	39
Loading tile	npc/humanoid_elf_elven_guard.png
Loading tile	object/artifact/bill_treestump.png
Loading tile	object/axe_steel.png
[MOVE] actor moved without a starting position	brown mold	38	33
Loading tile	object/robe_woollen.png
[MOVE] actor moved without a starting position	elven warrior	38	39
Loading tile	npc/humanoid_elf_elven_warrior.png
Loading tile	object/sling_cured.png
[MOVE] actor moved without a starting position	mean looking elven guard	38	44
Loading tile	npc/humanoid_elf_mean_looking_elven_guard.png
Loading tile	object/knife_steel.png
Loading tile	object/wand_elm.png
Loading tile	object/2hmace_steel.png
[MOVE] actor moved without a starting position	elven guard	41	39
Loading tile	object/shot_iron.png
Talent resolver for	mean looking elven guard	:	T_BLEEDING_EDGE	=>	1
Talent resolver for	mean looking elven guard	:	T_HEAVY_ARMOUR_TRAINING	=>	1
Equipment resolver for	mean looking elven guard
Equipment resolver	mean looking elven guard	weapon	longsword	nil
Zone made us an equipment according to filter!	iron longsword
Autorequire stats
str	11
 * iron longsword => no drop
Equipment resolver	mean looking elven guard	armor	shield	nil
Zone made us an equipment according to filter!	iron shield
Autorequire stats
str	11
fight: 	iron shield of lightning resistance	iron longsword	::	nil	OFFHAND
addTmpVal	table: 101FECE8	fatigue	6	 :=: 	1	1
addTmpVal	table: 101FECE8	combat_def	4	 :=: 	2	2
addTmpVal	table: 101FECE8	combat_def_ranged	4	 :=: 	3	3
addTmpValTable	table: 101FF170	5	11
addTmpVal	table: 101FF170	5	11	 :=: 	4	4
addTmpVal	table: 101FECE8	combat_armor	2	 :=: 	5	5
 * iron shield of lightning resistance => no drop
Drops resolver	mean looking elven guard	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.70)
[MOVE] actor moved without a starting position	mean looking elven guard	30	17
Talent resolver for	giant grey mouse	:	T_CRAWL_POISON	=>	1
[MOVE] actor moved without a starting position	giant grey mouse	10	25
Loading tile	npc/vermin_rodent_giant_grey_mouse.png
Talent resolver for	elven tempest	:	T_THUNDERSTORM	=>	1
Talent resolver for	elven tempest	:	T_LIGHTNING	=>	2
Talent resolver for	elven tempest	:	T_HEAVY_ARMOUR_TRAINING	=>	1
Equipment resolver for	elven tempest
Equipment resolver	elven tempest	weapon	staff	nil
Zone made us an equipment according to filter!	elm staff
Autorequire stats
mag	11
addTmpVal	table: 10233F28	combat_spellcrit	1	 :=: 	1	1
addTmpVal	table: 10233F28	combat_spellpower	1	 :=: 	2	2
 * elm staff => no drop
[MOVE] actor moved without a starting position	elven tempest	18	14
Loading tile	npc/humanoid_elf_elven_tempest.png
===== activating sustain	elven tempest	T_THUNDERSTORM
addTmpVal	table: 10233F28	mana_regen	-1.2	 :=: 	3	3
Talent resolver for	elven guard	:	T_SHIELD_PUMMEL	=>	1
Talent resolver for	elven guard	:	T_HEAVY_ARMOUR_TRAINING	=>	1
Equipment resolver for	elven guard
Equipment resolver	elven guard	weapon	longsword	nil
Zone made us an equipment according to filter!	stralite longsword
Autorequire stats
str	35
 * stralite longsword => no drop
Equipment resolver	elven guard	armor	shield	nil
Zone made us an equipment according to filter!	iron shield
Autorequire stats
str	11
fight: 	iron shield	stralite longsword	::	nil	OFFHAND
addTmpVal	table: 10236F70	fatigue	6	 :=: 	1	1
addTmpVal	table: 10236F70	combat_armor	2	 :=: 	2	2
addTmpVal	table: 10236F70	combat_def_ranged	4	 :=: 	3	3
addTmpVal	table: 10236F70	combat_def	4	 :=: 	4	4
 * iron shield => no drop
[MOVE] actor moved without a starting position	elven guard	6	14
[MOVE] actor moved without a starting position	giant brown rat	12	16
[MOVE] actor moved without a starting position	giant white mouse	25	20
Loading tile	npc/vermin_rodent_giant_white_mouse.png
Talent resolver for	shining mold	:	T_SPORE_BLIND	=>	1
[MOVE] actor moved without a starting position	shining mold	19	47
Talent resolver for	elven guard	:	T_SHIELD_PUMMEL	=>	1
Talent resolver for	elven guard	:	T_HEAVY_ARMOUR_TRAINING	=>	1
Equipment resolver for	elven guard
Equipment resolver	elven guard	weapon	longsword	nil
Zone made us an equipment according to filter!	iron longsword
Autorequire stats
str	11
 * iron longsword => no drop
Equipment resolver	elven guard	armor	shield	nil
Zone made us an equipment according to filter!	iron shield
Autorequire stats
str	11
fight: 	iron shield	iron longsword	::	nil	OFFHAND
addTmpVal	table: 1023EBA8	fatigue	6	 :=: 	1	1
addTmpVal	table: 1023EBA8	combat_armor	2	 :=: 	2	2
addTmpVal	table: 1023EBA8	combat_def_ranged	4	 :=: 	3	3
addTmpVal	table: 1023EBA8	combat_def	4	 :=: 	4	4
 * iron shield => no drop
[MOVE] actor moved without a starting position	elven guard	8	33
Talent resolver for	elven tempest	:	T_THUNDERSTORM	=>	1
Talent resolver for	elven tempest	:	T_LIGHTNING	=>	2
Talent resolver for	elven tempest	:	T_HEAVY_ARMOUR_TRAINING	=>	1
Equipment resolver for	elven tempest
Equipment resolver	elven tempest	weapon	staff	nil
Zone made us an equipment according to filter!	elm staff
Autorequire stats
mag	11
addTmpVal	table: 10131BB0	combat_spellcrit	1	 :=: 	1	1
addTmpVal	table: 10131BB0	combat_spellpower	1	 :=: 	2	2
 * elm staff => no drop
[MOVE] actor moved without a starting position	elven tempest	16	7
===== activating sustain	elven tempest	T_THUNDERSTORM
addTmpVal	table: 10131BB0	mana_regen	-1.2	 :=: 	3	3
[MOVE] actor moved without a starting position	large white snake	15	5
Loading tile	npc/white-snake.png
[MOVE] actor moved without a starting position	giant brown rat	30	14
[MOVE] actor moved without a starting position	large brown snake	12	24
Loading tile	npc/umber-snake.png
Talent resolver for	green mold	:	T_SPORE_POISON	=>	1
[MOVE] actor moved without a starting position	green mold	13	4
[MOVE] actor moved without a starting position	giant brown mouse	27	15
Loading tile	npc/vermin_rodent_giant_brown_mouse.png
Talent resolver for	elven guard	:	T_SHIELD_PUMMEL	=>	1
Talent resolver for	elven guard	:	T_HEAVY_ARMOUR_TRAINING	=>	1
Equipment resolver for	elven guard
Equipment resolver	elven guard	weapon	longsword	nil
Zone made us an equipment according to filter!	iron longsword
Autorequire stats
str	11
 * iron longsword => no drop
Equipment resolver	elven guard	armor	shield	nil
Zone made us an equipment according to filter!	iron shield
Autorequire stats
str	11
fight: 	iron shield	iron longsword	::	nil	OFFHAND
addTmpVal	table: 1013C7E0	fatigue	6	 :=: 	1	1
addTmpVal	table: 1013C7E0	combat_armor	2	 :=: 	2	2
addTmpVal	table: 1013C7E0	combat_def_ranged	4	 :=: 	3	3
addTmpVal	table: 1013C7E0	combat_def	4	 :=: 	4	4
 * iron shield => no drop
[MOVE] actor moved without a starting position	elven guard	16	5
[MOVE] actor moved without a starting position	giant rabbit	41	18
Loading tile	npc/vermin_rodent_giant_rabbit.png
Talent resolver for	mean looking elven guard	:	T_BLEEDING_EDGE	=>	1
Talent resolver for	mean looking elven guard	:	T_HEAVY_ARMOUR_TRAINING	=>	1
Equipment resolver for	mean looking elven guard
Equipment resolver	mean looking elven guard	weapon	longsword	nil
Zone made us an equipment according to filter!	iron longsword
Autorequire stats
str	11
 * iron longsword => no drop
Equipment resolver	mean looking elven guard	armor	shield	nil
Zone made us an equipment according to filter!	iron shield
Autorequire stats
str	11
fight: 	iron shield	iron longsword	::	nil	OFFHAND
addTmpVal	table: 0F1CA190	fatigue	6	 :=: 	1	1
addTmpVal	table: 0F1CA190	combat_armor	2	 :=: 	2	2
addTmpVal	table: 0F1CA190	combat_def_ranged	4	 :=: 	3	3
addTmpVal	table: 0F1CA190	combat_def	4	 :=: 	4	4
 * iron shield => no drop
Drops resolver	mean looking elven guard	nil	nil	nil
Zone made us a drop according to filter!	iron mace
[MOVE] actor moved without a starting position	mean looking elven guard	29	25
[MOVE] actor moved without a starting position	grey mold	15	22
Talent resolver for	skeleton archer	:	T_STAMINA_POOL	=>	1
Talent resolver for	skeleton archer	:	T_SHOOT	=>	1
Equipment resolver for	skeleton archer
Equipment resolver	skeleton archer	weapon	longbow	nil
Zone made us an equipment according to filter!	elm longbow
Autorequire stats
dex	11
addTmpValTable	table: 0F1D1648	1	11
addTmpVal	table: 0F1D1648	1	11	 :=: 	1	1
 * mighty elm longbow => no drop
Equipment resolver	skeleton archer	ammo	arrow	nil
Zone made us an equipment according to filter!	160 elm arrow
Autorequire stats
dex	11
fight: 	flaming elm arrow	mighty elm longbow	::	OFFHAND	QUIVER
addTmpValTable	table: 0F1D1C38	3	5
addTmpVal	table: 0F1D1C38	3	5	 :=: 	2	2
 * flaming elm arrow => no drop
Drops resolver	skeleton archer	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.85)
[MOVE] actor moved without a starting position	skeleton archer	14	26
Loading tile	npc/skeleton_archer.png
Drops resolver	white ooze	nil	nil	nil
Zone made us a drop according to filter!	copper amulet
Drops resolver	white ooze	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.60)
[MOVE] actor moved without a starting position	white ooze	28	18
Loading tile	npc/vermin_oozes_white_ooze.png
[MOVE] actor moved without a starting position	giant green ant	30	18
Loading tile	npc/green_ant.png
Talent resolver for	mean looking elven guard	:	T_BLEEDING_EDGE	=>	1
Talent resolver for	mean looking elven guard	:	T_HEAVY_ARMOUR_TRAINING	=>	1
Equipment resolver for	mean looking elven guard
Equipment resolver	mean looking elven guard	weapon	longsword	nil
Zone made us an equipment according to filter!	iron longsword
Autorequire stats
str	11
 * iron longsword => no drop
Equipment resolver	mean looking elven guard	armor	shield	nil
Zone made us an equipment according to filter!	iron shield
Autorequire stats
str	11
fight: 	iron shield	iron longsword	::	nil	OFFHAND
addTmpVal	table: 0EA06B80	fatigue	6	 :=: 	1	1
addTmpVal	table: 0EA06B80	combat_armor	2	 :=: 	2	2
addTmpVal	table: 0EA06B80	combat_def_ranged	4	 :=: 	3	3
addTmpVal	table: 0EA06B80	combat_def	4	 :=: 	4	4
 * iron shield => no drop
Drops resolver	mean looking elven guard	nil	nil	nil
Zone made us a drop according to filter!	rough leather cap
[MOVE] actor moved without a starting position	mean looking elven guard	28	25
Talent resolver for	mean looking elven guard	:	T_BLEEDING_EDGE	=>	1
Talent resolver for	mean looking elven guard	:	T_HEAVY_ARMOUR_TRAINING	=>	1
Equipment resolver for	mean looking elven guard
Equipment resolver	mean looking elven guard	weapon	longsword	nil
Zone made us an equipment according to filter!	iron longsword
Autorequire stats
str	11
addTmpVal	table: 0EA0C2B0	combat_def	4	 :=: 	1	1
 * iron longsword of defense => no drop
Equipment resolver	mean looking elven guard	armor	shield	nil
Zone made us an equipment according to filter!	iron shield
Autorequire stats
str	11
fight: 	iron shield	iron longsword of defense	::	nil	OFFHAND
addTmpVal	table: 0EA0C2B0	fatigue	6	 :=: 	2	2
addTmpVal	table: 0EA0C2B0	combat_armor	2	 :=: 	3	3
addTmpVal	table: 0EA0C2B0	combat_def_ranged	4	 :=: 	4	4
addTmpVal	table: 0EA0C2B0	combat_def	4	 :=: 	5	5
 * iron shield => no drop
[MOVE] actor moved without a starting position	mean looking elven guard	11	11
Loading tile	object/wizardhat_linen.png
Loading tile	object/longbow_elm.png
Loading tile	object/shield_iron.png
Loading tile	object/arrow_dragonbone.png
Loading tile	object/amulet_copper.png
Removed unique	mod.class.Object/Bill's Tree Trunk	::	nil
C Map size 41:24 :: 984
Stored entities list	actor	table: 0EC24F98
Loading entities file from memory	/data/general/objects/egos/lite.lua
Stored entities list	object//data/general/objects/egos/lite.lua	table: 0EC28378
Stored entities list	object//data/general/objects/egos/lite.lua:prefix	table: 0EC2F3A8
Stored entities list	object/base//data/general/objects/egos/lite.lua:prefix	table: 0EC28378
Stored entities list	object//data/general/objects/egos/lite.lua:suffix	table: 0EC2F628
Stored entities list	object/base//data/general/objects/egos/lite.lua:suffix	table: 0EC28378
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Stored entities list	object//data/general/objects/egos/infusions.lua	table: 0EC2F858
Stored entities list	object//data/general/objects/egos/infusions.lua:	table: 0EC31180
Stored entities list	object/base//data/general/objects/egos/infusions.lua:	table: 0EC2F858
Stored entities list	object//data/general/objects/egos/infusions.lua:__resolver	table: 0EC30708
Stored entities list	object/base//data/general/objects/egos/infusions.lua:__resolver	table: 0EC2F858
Loading entities file from memory	/data/general/objects/egos/wands.lua
Stored entities list	object//data/general/objects/egos/wands.lua	table: 0F304D58
Stored entities list	object//data/general/objects/egos/wands.lua:prefix	table: 0F30AFA0
Stored entities list	object/base//data/general/objects/egos/wands.lua:prefix	table: 0F304D58
Stored entities list	object//data/general/objects/egos/wands.lua:suffix	table: 0F30B068
Stored entities list	object/base//data/general/objects/egos/wands.lua:suffix	table: 0F304D58
Loading entities file from memory	/data/general/objects/egos/digger.lua
Stored entities list	object//data/general/objects/egos/digger.lua	table: 0F3020F8
Stored entities list	object//data/general/objects/egos/digger.lua:	table: 0F2FFF38
Stored entities list	object/base//data/general/objects/egos/digger.lua:	table: 0F3020F8
Stored entities list	object//data/general/objects/egos/digger.lua:__resolver	table: 0F3003C0
Stored entities list	object/base//data/general/objects/egos/digger.lua:__resolver	table: 0F3020F8
Loading entities file from memory	/data/general/objects/egos/rings.lua
Stored entities list	object//data/general/objects/egos/rings.lua	table: 0F300528
Stored entities list	object//data/general/objects/egos/rings.lua:	table: 0F30A988
Stored entities list	object/base//data/general/objects/egos/rings.lua:	table: 0F300528
Stored entities list	object//data/general/objects/egos/rings.lua:__resolver	table: 0F30AE60
Stored entities list	object/base//data/general/objects/egos/rings.lua:__resolver	table: 0F300528
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 0F30B180
Stored entities list	object//data/general/objects/egos/amulets.lua:	table: 0EC42A40
Stored entities list	object/base//data/general/objects/egos/amulets.lua:	table: 0F30B180
Stored entities list	object//data/general/objects/egos/amulets.lua:__resolver	table: 0EC42E28
Stored entities list	object/base//data/general/objects/egos/amulets.lua:__resolver	table: 0F30B180
Loading entities file from memory	/data/general/objects/egos/staves.lua
Stored entities list	object//data/general/objects/egos/staves.lua	table: 0EC42F90
Stored entities list	object//data/general/objects/egos/staves.lua:prefix	table: 0EC4CD88
Stored entities list	object/base//data/general/objects/egos/staves.lua:prefix	table: 0EC42F90
Stored entities list	object//data/general/objects/egos/staves.lua:suffix	table: 0EC4D030
Stored entities list	object/base//data/general/objects/egos/staves.lua:suffix	table: 0EC42F90
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 0EC4D328
Stored entities list	object//data/general/objects/egos/weapon.lua:prefix	table: 0F429C88
Stored entities list	object/base//data/general/objects/egos/weapon.lua:prefix	table: 0EC4D328
Stored entities list	object//data/general/objects/egos/weapon.lua:suffix	table: 0F429FD0
Stored entities list	object/base//data/general/objects/egos/weapon.lua:suffix	table: 0EC4D328
Loading entities file from memory	/data/general/objects/egos/bow.lua
Stored entities list	object//data/general/objects/egos/bow.lua	table: 0F42A9A8
Stored entities list	object//data/general/objects/egos/bow.lua:prefix	table: 0F42D978
Stored entities list	object/base//data/general/objects/egos/bow.lua:prefix	table: 0F42A9A8
Stored entities list	object//data/general/objects/egos/bow.lua:suffix	table: 0F42DB80
Stored entities list	object/base//data/general/objects/egos/bow.lua:suffix	table: 0F42A9A8
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Stored entities list	object//data/general/objects/egos/ammo.lua	table: 0F42DE00
Stored entities list	object//data/general/objects/egos/ammo.lua:	table: 0F4320E0
Stored entities list	object/base//data/general/objects/egos/ammo.lua:	table: 0F42DE00
Loading entities file from memory	/data/general/objects/egos/sling.lua
Stored entities list	object//data/general/objects/egos/sling.lua	table: 0F432978
Stored entities list	object//data/general/objects/egos/sling.lua:prefix	table: 0F42A840
Stored entities list	object/base//data/general/objects/egos/sling.lua:prefix	table: 0F432978
Stored entities list	object//data/general/objects/egos/sling.lua:suffix	table: 0F429BE8
Stored entities list	object/base//data/general/objects/egos/sling.lua:suffix	table: 0F432978
Loading entities file from memory	/data/general/objects/egos/shield.lua
Stored entities list	object//data/general/objects/egos/shield.lua	table: 0F427F00
Stored entities list	object//data/general/objects/egos/shield.lua:prefix	table: 0F3AFB20
Stored entities list	object/base//data/general/objects/egos/shield.lua:prefix	table: 0F427F00
Stored entities list	object//data/general/objects/egos/shield.lua:suffix	table: 0F3B2550
Stored entities list	object/base//data/general/objects/egos/shield.lua:suffix	table: 0F427F00
Loading entities file from memory	/data/general/objects/egos/robe.lua
Stored entities list	object//data/general/objects/egos/robe.lua	table: 0F3B5E58
Stored entities list	object//data/general/objects/egos/robe.lua:prefix	table: 0F3B5430
Stored entities list	object/base//data/general/objects/egos/robe.lua:prefix	table: 0F3B5E58
Stored entities list	object//data/general/objects/egos/robe.lua:suffix	table: 0F3B5700
Stored entities list	object/base//data/general/objects/egos/robe.lua:suffix	table: 0F3B5E58
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/light-armor.lua	table: 0F3B1650
Stored entities list	object//data/general/objects/egos/light-armor.lua:prefix	table: 0EF8CE30
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:prefix	table: 0F3B1650
Stored entities list	object//data/general/objects/egos/light-armor.lua:suffix	table: 0EF7F690
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:suffix	table: 0F3B1650
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/heavy-armor.lua	table: 0EF80298
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:prefix	table: 0F420830
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:prefix	table: 0EF80298
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:suffix	table: 0F420B50
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:suffix	table: 0EF80298
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/massive-armor.lua	table: 0F421B68
Stored entities list	object//data/general/objects/egos/massive-armor.lua:prefix	table: 101F9E78
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:prefix	table: 0F421B68
Stored entities list	object//data/general/objects/egos/massive-armor.lua:suffix	table: 101FA0F8
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:suffix	table: 0F421B68
Loading entities file from memory	/data/general/objects/egos/helm.lua
Stored entities list	object//data/general/objects/egos/helm.lua	table: 101FA468
Stored entities list	object//data/general/objects/egos/helm.lua:prefix	table: 10223CD0
Stored entities list	object/base//data/general/objects/egos/helm.lua:prefix	table: 101FA468
Stored entities list	object//data/general/objects/egos/helm.lua:suffix	table: 10223F50
Stored entities list	object/base//data/general/objects/egos/helm.lua:suffix	table: 101FA468
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Stored entities list	object//data/general/objects/egos/wizard-hat.lua	table: 102242C0
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:prefix	table: 1022A328
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:prefix	table: 102242C0
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:suffix	table: 1022A580
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:suffix	table: 102242C0
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/light-boots.lua	table: 1022A7D8
Stored entities list	object//data/general/objects/egos/light-boots.lua:prefix	table: 1022F2B0
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:prefix	table: 1022A7D8
Stored entities list	object//data/general/objects/egos/light-boots.lua:suffix	table: 1022F4B8
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:suffix	table: 1022A7D8
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/boots.lua	table: 1022F710
Stored entities list	object//data/general/objects/egos/boots.lua:prefix	table: 0E7E2CC8
Stored entities list	object/base//data/general/objects/egos/boots.lua:prefix	table: 1022F710
Stored entities list	object//data/general/objects/egos/boots.lua:suffix	table: 0E7E32E0
Stored entities list	object/base//data/general/objects/egos/boots.lua:suffix	table: 1022F710
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Stored entities list	object//data/general/objects/egos/gloves.lua	table: 0E7E3538
Stored entities list	object//data/general/objects/egos/gloves.lua:prefix	table: 0E7EC700
Stored entities list	object/base//data/general/objects/egos/gloves.lua:prefix	table: 0E7E3538
Stored entities list	object//data/general/objects/egos/gloves.lua:suffix	table: 0E7EC9F8
Stored entities list	object/base//data/general/objects/egos/gloves.lua:suffix	table: 0E7E3538
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Stored entities list	object//data/general/objects/egos/cloak.lua	table: 0E7ECEA8
Stored entities list	object//data/general/objects/egos/cloak.lua:prefix	table: 0F1CA2D0
Stored entities list	object/base//data/general/objects/egos/cloak.lua:prefix	table: 0E7ECEA8
Stored entities list	object//data/general/objects/egos/cloak.lua:suffix	table: 0F1CA690
Stored entities list	object/base//data/general/objects/egos/cloak.lua:suffix	table: 0E7ECEA8
Loading entities file from memory	/data/general/objects/egos/belt.lua
Stored entities list	object//data/general/objects/egos/belt.lua	table: 0F1CAED8
Stored entities list	object//data/general/objects/egos/belt.lua:prefix	table: 1023C6A0
Stored entities list	object/base//data/general/objects/egos/belt.lua:prefix	table: 0F1CAED8
Stored entities list	object//data/general/objects/egos/belt.lua:suffix	table: 10235C10
Stored entities list	object/base//data/general/objects/egos/belt.lua:suffix	table: 0F1CAED8
Stored entities list	object	table: 0EC27B30
Stored entities list	trap	table: 102307D8
room generator	function: 0EA64408	is making a room
alloc	simple10x6
room allocated at	36	42	with center	40	44
room generator	function: 0EA64408	is making a room
alloc	simple10x5
room allocated at	6	2	with center	10	4
room generator	function: 0EA64408	is making a room
loaded room	cells3	10	8
alloc	cells3
room allocated at	18	4	with center	22	7
room generator	function: 0EA64408	is making a room
alloc	simple8x8
room allocated at	28	21	with center	31	24
room generator	function: 0EA64408	is making a room
alloc	cells3
room allocated at	2	35	with center	6	38
room generator	function: 0EA64408	is making a room
loaded room	center_arrows	11	15
alloc	center_arrows
room allocated at	11	15	with center	16	22
room generator	function: 0EA64408	is making a room
loaded room	equal2	9	10
alloc	equal2
room allocated at	31	12	with center	35	16
room generator	function: 0EA64408	is making a room
alloc	inner_checkerboard
room allocated at	14	36	with center	18	40
room generator	function: 0EA64408	is making a room
alloc	oval
room allocated at	35	23	with center	39	29
room generator	function: 0EA64408	is making a room
loaded room	cells6	7	10
alloc	cells6
room allocated at	25	34	with center	28	38
Begin tunnel	10	table: 0F331368
============	39	42	::	true	true	true	false	false	false	true	false
 X 
   
XXX
============	35	31	::	true	false	false	true	true	true	false	true
X X
X X
X  
============	20	29	::	true	true	true	false	false	true	true	false
XX 
   
XXX
============	11	18	::	false	false	true	true	true	false	false	true
  X
X X
  X
============	9	6	::	false	true	false	false	false	true	true	true
XXX
   
 X 
============	15	5	::	false	false	false	true	true	true	false	false
X  
X X
   
============	18	5	::	false	false	true	true	true	false	false	false
   
X X
  X
============	24	11	::	false	true	false	false	false	true	true	false
XX 
   
 X 
============	13	29	::	true	true	true	false	false	true	true	true
XXX
   
XXX
============	6	35	::	true	true	true	false	false	false	true	false
 X 
   
XXX
============	21	23	::	true	false	true	true	true	true	false	true
X X
X X
X X
============	17	15	::	true	true	true	false	false	false	false	false
   
   
XXX
============	35	12	::	true	true	true	false	false	false	false	false
   
   
XXX
============	21	36	::	true	true	false	false	false	false	false	false
   
   
XX 
============	35	29	::	true	false	true	true	true	false	false	true
  X
X X
X X
Talent resolver for	mean looking elven guard	:	T_BLEEDING_EDGE	=>	1
Talent resolver for	mean looking elven guard	:	T_HEAVY_ARMOUR_TRAINING	=>	1
Equipment resolver for	mean looking elven guard
Equipment resolver	mean looking elven guard	weapon	longsword	nil
Zone made us an equipment according to filter!	iron longsword
Autorequire stats
str	11
 * iron longsword => no drop
Equipment resolver	mean looking elven guard	armor	shield	nil
Zone made us an equipment according to filter!	iron shield
Autorequire stats
str	11
fight: 	iron shield	iron longsword	::	nil	OFFHAND
addTmpVal	table: 0EC27B58	fatigue	6	 :=: 	1	1
addTmpVal	table: 0EC27B58	combat_armor	2	 :=: 	2	2
addTmpVal	table: 0EC27B58	combat_def_ranged	4	 :=: 	3	3
addTmpVal	table: 0EC27B58	combat_def	4	 :=: 	4	4
 * iron shield => no drop
[MOVE] actor moved without a starting position	mean looking elven guard	39	43
[MOVE] actor moved without a starting position	giant brown mouse	15	17
Drops resolver	green ooze	nil	nil	nil
Zone made us a drop according to filter!	iron helm
Drops resolver	green ooze	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.85)
[MOVE] actor moved without a starting position	green ooze	30	16
Loading tile	npc/vermin_oozes_green_ooze.png
Talent resolver for	elven mage	:	T_SHOCK	=>	1
Talent resolver for	elven mage	:	T_EARTHEN_MISSILES	=>	2
Talent resolver for	elven mage	:	T_HEAVY_ARMOUR_TRAINING	=>	1
Equipment resolver for	elven mage
Equipment resolver	elven mage	weapon	staff	nil
Zone made us an equipment according to filter!	elm staff
Autorequire stats
mag	11
addTmpVal	table: 101EE0B8	combat_spellcrit	1	 :=: 	1	1
addTmpVal	table: 101EE0B8	combat_spellpower	1	 :=: 	2	2
 * elm staff => no drop
[MOVE] actor moved without a starting position	elven mage	19	26
Loading tile	npc/humanoid_elf_elven_mage.png
Talent resolver for	mean looking elven guard	:	T_BLEEDING_EDGE	=>	1
Talent resolver for	mean looking elven guard	:	T_HEAVY_ARMOUR_TRAINING	=>	1
Equipment resolver for	mean looking elven guard
Equipment resolver	mean looking elven guard	weapon	longsword	nil
Zone made us an equipment according to filter!	dwarven-steel longsword
Autorequire stats
str	24
 * dwarven-steel longsword => no drop
Equipment resolver	mean looking elven guard	armor	shield	nil
Zone made us an equipment according to filter!	iron shield
Autorequire stats
str	11
fight: 	iron shield	dwarven-steel longsword	::	nil	OFFHAND
addTmpVal	table: 101E72E0	fatigue	6	 :=: 	1	1
addTmpVal	table: 101E72E0	combat_armor	2	 :=: 	2	2
addTmpVal	table: 101E72E0	combat_def_ranged	4	 :=: 	3	3
addTmpVal	table: 101E72E0	combat_def	4	 :=: 	4	4
 * iron shield => no drop
[MOVE] actor moved without a starting position	mean looking elven guard	27	29
[MOVE] actor moved without a starting position	giant brown mouse	38	13
Drops resolver	forest troll	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 1.00)
[MOVE] actor moved without a starting position	forest troll	38	49
Loading tile	npc/troll_f.png
Talent resolver for	mean looking elven guard	:	T_BLEEDING_EDGE	=>	1
Talent resolver for	mean looking elven guard	:	T_HEAVY_ARMOUR_TRAINING	=>	1
Equipment resolver for	mean looking elven guard
Equipment resolver	mean looking elven guard	weapon	longsword	nil
Zone made us an equipment according to filter!	iron longsword
Autorequire stats
str	11
 * iron longsword => no drop
Equipment resolver	mean looking elven guard	armor	shield	nil
Zone made us an equipment according to filter!	iron shield
Autorequire stats
str	11
fight: 	iron shield	iron longsword	::	nil	OFFHAND
addTmpVal	table: 101EC0D8	fatigue	6	 :=: 	1	1
addTmpVal	table: 101EC0D8	combat_armor	2	 :=: 	2	2
addTmpVal	table: 101EC0D8	combat_def_ranged	4	 :=: 	3	3
addTmpVal	table: 101EC0D8	combat_def	4	 :=: 	4	4
 * iron shield => no drop
[MOVE] actor moved without a starting position	mean looking elven guard	39	41
Talent resolver for	elven tempest	:	T_THUNDERSTORM	=>	1
Talent resolver for	elven tempest	:	T_LIGHTNING	=>	2
Talent resolver for	elven tempest	:	T_HEAVY_ARMOUR_TRAINING	=>	1
Equipment resolver for	elven tempest
Equipment resolver	elven tempest	weapon	staff	nil
Zone made us an equipment according to filter!	elm staff
Autorequire stats
mag	11
addTmpVal	table: 0FA22D00	combat_spellcrit	1	 :=: 	1	1
addTmpVal	table: 0FA22D00	combat_spellpower	1	 :=: 	2	2
 * elm staff => no drop
Drops resolver	elven tempest	nil	nil	nil
Zone made us a drop according to filter!	pair of iron boots
[MOVE] actor moved without a starting position	elven tempest	19	22
===== activating sustain	elven tempest	T_THUNDERSTORM
addTmpVal	table: 0FA22D00	mana_regen	-1.2	 :=: 	3	3
Talent resolver for	green worm mass	:	T_CRAWL_ACID	=>	2
Talent resolver for	green worm mass	:	T_MULTIPLY	=>	1
[MOVE] actor moved without a starting position	green worm mass	33	24
Loading tile	npc/vermin_worms_green_worm_mass.png
Talent resolver for	elven tempest	:	T_THUNDERSTORM	=>	1
Talent resolver for	elven tempest	:	T_LIGHTNING	=>	2
Talent resolver for	elven tempest	:	T_HEAVY_ARMOUR_TRAINING	=>	1
Equipment resolver for	elven tempest
Equipment resolver	elven tempest	weapon	staff	nil
Zone made us an equipment according to filter!	elm staff
Autorequire stats
mag	11
addTmpVal	table: 10138820	combat_spellcrit	1	 :=: 	1	1
addTmpVal	table: 10138820	combat_spellpower	1	 :=: 	2	2
 * elm staff => no drop
[MOVE] actor moved without a starting position	elven tempest	32	24
===== activating sustain	elven tempest	T_THUNDERSTORM
addTmpVal	table: 10138820	mana_regen	-1.2	 :=: 	3	3
[MOVE] actor moved without a starting position	brown mold	33	43
Talent resolver for	mean looking elven guard	:	T_BLEEDING_EDGE	=>	1
Talent resolver for	mean looking elven guard	:	T_HEAVY_ARMOUR_TRAINING	=>	1
Equipment resolver for	mean looking elven guard
Equipment resolver	mean looking elven guard	weapon	longsword	nil
Zone made us an equipment according to filter!	iron longsword
Autorequire stats
str	11
 * iron longsword => no drop
Equipment resolver	mean looking elven guard	armor	shield	nil
Zone made us an equipment according to filter!	iron shield
Autorequire stats
str	11
fight: 	iron shield	iron longsword	::	nil	OFFHAND
addTmpVal	table: 1013EE78	fatigue	6	 :=: 	1	1
addTmpVal	table: 1013EE78	combat_armor	2	 :=: 	2	2
addTmpVal	table: 1013EE78	combat_def_ranged	4	 :=: 	3	3
addTmpVal	table: 1013EE78	combat_def	4	 :=: 	4	4
 * iron shield => no drop
[MOVE] actor moved without a starting position	mean looking elven guard	35	49
Talent resolver for	mean looking elven guard	:	T_BLEEDING_EDGE	=>	1
Talent resolver for	mean looking elven guard	:	T_HEAVY_ARMOUR_TRAINING	=>	1
Equipment resolver for	mean looking elven guard
Equipment resolver	mean looking elven guard	weapon	longsword	nil
Zone made us an equipment according to filter!	iron longsword
Autorequire stats
str	11
 * shocking iron longsword => no drop
Equipment resolver	mean looking elven guard	armor	shield	nil
Zone made us an equipment according to filter!	iron shield
Autorequire stats
str	11
fight: 	iron shield	shocking iron longsword	::	nil	OFFHAND
addTmpVal	table: 0F463970	fatigue	6	 :=: 	1	1
addTmpVal	table: 0F463970	combat_armor	2	 :=: 	2	2
addTmpVal	table: 0F463970	combat_def_ranged	4	 :=: 	3	3
addTmpVal	table: 0F463970	combat_def	4	 :=: 	4	4
 * iron shield => no drop
Drops resolver	mean looking elven guard	nil	nil	nil
Zone made us a drop according to filter!	iron greatmaul
[MOVE] actor moved without a starting position	mean looking elven guard	7	36
Talent resolver for	mean looking elven guard	:	T_BLEEDING_EDGE	=>	1
Talent resolver for	mean looking elven guard	:	T_HEAVY_ARMOUR_TRAINING	=>	1
Equipment resolver for	mean looking elven guard
Equipment resolver	mean looking elven guard	weapon	longsword	nil
Zone made us an equipment according to filter!	iron longsword
Autorequire stats
str	11
 * iron longsword => no drop
Equipment resolver	mean looking elven guard	armor	shield	nil
Zone made us an equipment according to filter!	iron shield
Autorequire stats
str	11
fight: 	iron shield	iron longsword	::	nil	OFFHAND
addTmpVal	table: 0EA44860	fatigue	6	 :=: 	1	1
addTmpVal	table: 0EA44860	combat_armor	2	 :=: 	2	2
addTmpVal	table: 0EA44860	combat_def_ranged	4	 :=: 	3	3
addTmpVal	table: 0EA44860	combat_def	4	 :=: 	4	4
 * iron shield => no drop
Drops resolver	mean looking elven guard	nil	nil	nil
Zone made us a drop according to filter!	iron greatmaul
Drops resolver	mean looking elven guard	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.85)
[MOVE] actor moved without a starting position	mean looking elven guard	15	37
Talent resolver for	mean looking elven guard	:	T_BLEEDING_EDGE	=>	1
Talent resolver for	mean looking elven guard	:	T_HEAVY_ARMOUR_TRAINING	=>	1
Equipment resolver for	mean looking elven guard
Equipment resolver	mean looking elven guard	weapon	longsword	nil
Zone made us an equipment according to filter!	iron longsword
Autorequire stats
str	11
 * iron longsword of massacre => no drop
Equipment resolver	mean looking elven guard	armor	shield	nil
Zone made us an equipment according to filter!	iron shield
Autorequire stats
str	11
fight: 	iron shield	iron longsword of massacre	::	nil	OFFHAND
addTmpVal	table: 0EA438C0	fatigue	6	 :=: 	1	1
addTmpVal	table: 0EA438C0	combat_armor	2	 :=: 	2	2
addTmpVal	table: 0EA438C0	combat_def_ranged	4	 :=: 	3	3
addTmpVal	table: 0EA438C0	combat_def	4	 :=: 	4	4
 * iron shield => no drop
[MOVE] actor moved without a starting position	mean looking elven guard	8	32
Talent resolver for	elven guard	:	T_SHIELD_PUMMEL	=>	1
Talent resolver for	elven guard	:	T_HEAVY_ARMOUR_TRAINING	=>	1
Equipment resolver for	elven guard
Equipment resolver	elven guard	weapon	longsword	nil
Zone made us an equipment according to filter!	steel longsword
Autorequire stats
str	16
 * steel longsword => no drop
Equipment resolver	elven guard	armor	shield	nil
Zone made us an equipment according to filter!	iron shield
Autorequire stats
str	11
fight: 	iron shield	steel longsword	::	nil	OFFHAND
addTmpVal	table: 0F20B4C8	fatigue	6	 :=: 	1	1
addTmpVal	table: 0F20B4C8	combat_armor	2	 :=: 	2	2
addTmpVal	table: 0F20B4C8	combat_def_ranged	4	 :=: 	3	3
addTmpVal	table: 0F20B4C8	combat_def	4	 :=: 	4	4
 * iron shield => no drop
[MOVE] actor moved without a starting position	elven guard	40	45
[MOVE] actor moved without a starting position	giant yellow ant	7	38
Loading tile	npc/yellow_ant.png
[MOVE] actor moved without a starting position	giant brown mouse	5	41
[MOVE] actor moved without a starting position	grey mold	17	20
Talent resolver for	elven guard	:	T_SHIELD_PUMMEL	=>	1
Talent resolver for	elven guard	:	T_HEAVY_ARMOUR_TRAINING	=>	1
Equipment resolver for	elven guard
Equipment resolver	elven guard	weapon	longsword	nil
Zone made us an equipment according to filter!	iron longsword
Autorequire stats
str	11
 * iron longsword => no drop
Equipment resolver	elven guard	armor	shield	nil
Zone made us an equipment according to filter!	iron shield
Autorequire stats
str	11
fight: 	iron shield	iron longsword	::	nil	OFFHAND
addTmpVal	table: 0E0A8EA8	fatigue	6	 :=: 	1	1
addTmpVal	table: 0E0A8EA8	combat_armor	2	 :=: 	2	2
addTmpVal	table: 0E0A8EA8	combat_def_ranged	4	 :=: 	3	3
addTmpVal	table: 0E0A8EA8	combat_def	4	 :=: 	4	4
 * iron shield => no drop
[MOVE] actor moved without a starting position	elven guard	20	27
Talent resolver for	elven guard	:	T_SHIELD_PUMMEL	=>	1
Talent resolver for	elven guard	:	T_HEAVY_ARMOUR_TRAINING	=>	1
Equipment resolver for	elven guard
Equipment resolver	elven guard	weapon	longsword	nil
Zone made us an equipment according to filter!	dwarven-steel longsword
Autorequire stats
str	24
 * dwarven-steel longsword => no drop
Equipment resolver	elven guard	armor	shield	nil
Zone made us an equipment according to filter!	iron shield
Autorequire stats
str	11
fight: 	iron shield	dwarven-steel longsword	::	nil	OFFHAND
addTmpVal	table: 0EEF58D8	fatigue	6	 :=: 	1	1
addTmpVal	table: 0EEF58D8	combat_armor	2	 :=: 	2	2
addTmpVal	table: 0EEF58D8	combat_def_ranged	4	 :=: 	3	3
addTmpVal	table: 0EEF58D8	combat_def	4	 :=: 	4	4
 * iron shield => no drop
[MOVE] actor moved without a starting position	elven guard	24	21
Talent resolver for	mean looking elven guard	:	T_BLEEDING_EDGE	=>	1
Talent resolver for	mean looking elven guard	:	T_HEAVY_ARMOUR_TRAINING	=>	1
Equipment resolver for	mean looking elven guard
Equipment resolver	mean looking elven guard	weapon	longsword	nil
Zone made us an equipment according to filter!	iron longsword
Autorequire stats
str	11
 * iron longsword => no drop
Equipment resolver	mean looking elven guard	armor	shield	nil
Zone made us an equipment according to filter!	steel shield
Autorequire stats
str	16
fight: 	steel shield	iron longsword	::	nil	OFFHAND
addTmpVal	table: 0F0C5F48	fatigue	8	 :=: 	1	1
addTmpVal	table: 0F0C5F48	combat_armor	2	 :=: 	2	2
addTmpVal	table: 0F0C5F48	combat_def_ranged	6	 :=: 	3	3
addTmpVal	table: 0F0C5F48	combat_def	6	 :=: 	4	4
 * steel shield => no drop
Drops resolver	mean looking elven guard	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.55)
[MOVE] actor moved without a starting position	mean looking elven guard	30	20
Talent resolver for	giant grey mouse	:	T_CRAWL_POISON	=>	1
[MOVE] actor moved without a starting position	giant grey mouse	44	43
Talent resolver for	elven tempest	:	T_THUNDERSTORM	=>	1
Talent resolver for	elven tempest	:	T_LIGHTNING	=>	2
Talent resolver for	elven tempest	:	T_HEAVY_ARMOUR_TRAINING	=>	1
Equipment resolver for	elven tempest
Equipment resolver	elven tempest	weapon	staff	nil
Zone made us an equipment according to filter!	elm staff
Autorequire stats
mag	11
addTmpVal	table: 0F0CAFE8	combat_spellcrit	1	 :=: 	1	1
addTmpVal	table: 0F0CAFE8	combat_spellpower	1	 :=: 	2	2
 * elm staff => no drop
[MOVE] actor moved without a starting position	elven tempest	18	32
===== activating sustain	elven tempest	T_THUNDERSTORM
addTmpVal	table: 0F0CAFE8	mana_regen	-1.2	 :=: 	3	3
[MOVE] actor moved without a starting position	giant carpenter ant	19	27
Loading tile	npc/carpenter_ant.png
Talent resolver for	elven tempest	:	T_THUNDERSTORM	=>	1
Talent resolver for	elven tempest	:	T_LIGHTNING	=>	2
Talent resolver for	elven tempest	:	T_HEAVY_ARMOUR_TRAINING	=>	1
Equipment resolver for	elven tempest
Equipment resolver	elven tempest	weapon	staff	nil
Zone made us an equipment according to filter!	elm staff
Autorequire stats
mag	11
addTmpVal	table: 0F0CF0E8	combat_spellcrit	1	 :=: 	1	1
addTmpVal	table: 0F0CF0E8	combat_spellpower	1	 :=: 	2	2
 * elm staff => no drop
[MOVE] actor moved without a starting position	elven tempest	13	29
===== activating sustain	elven tempest	T_THUNDERSTORM
addTmpVal	table: 0F0CF0E8	mana_regen	-1.2	 :=: 	3	3
Loading tile	object/sword_iron.png
Loading tile	object/mace_iron.png
Loading tile	object/knife_iron.png
Loading tile	object/cap_rough.png
Loading tile	terrain/granite_wall2_1.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1_vert.png
Loading tile	terrain/granite_door1_vert_north.png
Loading tile	terrain/granite_wall_pillar_small.png
Loading tile	terrain/granite_wall_pillar_small_top.png
Loading tile	terrain/granite_wall2_5.png
Loading tile	terrain/granite_wall2_15.png
Loading tile	terrain/granite_wall2_6.png
Loading tile	terrain/granite_wall2_10.png
Loading tile	terrain/granite_wall2_7.png
Not gone east, no backup guardian
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	Sparky	Sparky
Adding entity	191	after	191
[MUSIC] playing	Swashing the buck.ogg	userdata: 100C0408	 :: current ? 	true
1 frames in 3.363 seconds = 0.297354 FPS (2 keyframes)
Updating zone name	Rhaloren Camp (1)
24 frames in 1.012 seconds = 23.7154 FPS (2422 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
AI took for target	8557	mean looking elven guard	::	8616	giant grey mouse	25	<	400
AI took for target	8564	elven mage	::	8619	giant carpenter ant	1	<	400
elven mage	8564	dumb ai talents can use	Shock	T_SHOCK
elven mage	8564	dumb ai talents can use	Earthen Missiles	T_EARTHEN_MISSILES
dumb ai uses	T_SHOCK
USING	table: 0D4609A8	Shock
[SPELL CRIT %]	2
Adding entity	8826	after	8564
[PROJECTOR] starting dam	13.666666666667
[PROJECTOR] after difficulty dam	13.666666666667
[PROJECTOR] res	0	1	 on dam	13.666666666667
[PROJECTOR] after resists dam	13.666666666667
[PROJECTOR] final dam	13.666666666667
checkHit	18	4.55
=> chance to hit	87.01428470511
AI took for target	8570	forest troll	::	8583	mean looking elven guard	9	<	400
[SPELL CRIT %]	2
[PROJECTOR] starting dam	4.3333333333333
[PROJECTOR] after difficulty dam	4.3333333333333
[PROJECTOR] res	0	1	 on dam	4.3333333333333
[PROJECTOR] after resists dam	4.3333333333333
[PROJECTOR] final dam	4.3333333333333
AI took for target	8580	elven tempest	::	8579	green worm mass	1	<	400
elven tempest	8580	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
USING	table: 0D460750	Lightning
[SPELL CRIT %]	2
[PROJECTOR] starting dam	24.333333333333
[PROJECTOR] after difficulty dam	24.333333333333
[PROJECTOR] res	0	1	 on dam	24.333333333333
[PROJECTOR] after resists dam	24.333333333333
[PROJECTOR] final dam	24.333333333333
AI took for target	8583	mean looking elven guard	::	8570	forest troll	4	<	400
AI took for target	8586	mean looking elven guard	::	8603	giant yellow ant	4	<	400
AI took for target	8596	mean looking elven guard	::	8603	giant yellow ant	37	<	400
AI took for target	8600	elven guard	::	8616	giant grey mouse	20	<	400
AI took for target	8603	giant yellow ant	::	8586	mean looking elven guard	1	<	400
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(12.000000) talent_mod(1.000000)
[ATTACK] to 	mean looking elven guard	 :: 	4.5941125496954	7	2	::	1
checkHit	21	10.7
=> chance to hit	80.749603791321
[ATTACK] raw dam	4.5941125496954	versus	2	with APR	7
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	2.4831950275654	0.97516804972435	 on dam	5
[PROJECTOR] after resists dam	4.8758402486217
[PROJECTOR] final dam	4.8758402486217
AI took for target	8604	giant brown mouse	::	8586	mean looking elven guard	20	<	400
AI took for target	8606	elven guard	::	8619	giant carpenter ant	1	<	400
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.915542) totstat(26.000000) talent_mod(1.000000)
[ATTACK] to 	giant carpenter ant	 :: 	11.902042786399	2	1	::	1
checkHit	8	1.7
=> chance to hit	71.218760440396
AI took for target	8616	giant grey mouse	::	8600	elven guard	13	<	400
[SPELL CRIT %]	2
AI took for target	8617	elven tempest	::	8619	giant carpenter ant	26	<	400
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.819677) totstat(9.600000) talent_mod(1.000000)
[ATTACK] to 	elven mage	 :: 	3.9344512098873	7	0	::	1
checkHit	19	-0.7
=> chance to hit	95
[ATTACK] raw dam	3.9344512098873	versus	0	with APR	7
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
AI took for target	8564	elven mage	::	8619	giant carpenter ant	1	<	400
elven mage	8564	dumb ai talents can use	Earthen Missiles	T_EARTHEN_MISSILES
dumb ai uses	T_EARTHEN_MISSILES
USING	table: 0D5E81D8	Earthen Missiles
[SPELL CRIT %]	2
Adding entity	8827	after	8564
[SPELL CRIT %]	2
Adding entity	8828	after	8564
[PROJECTOR] starting dam	8.6441972957021
[PROJECTOR] after difficulty dam	8.6441972957021
[PROJECTOR] res	0	1	 on dam	8.6441972957021
[PROJECTOR] after resists dam	8.6441972957021
[PROJECTOR] final dam	8.6441972957021
[PROJECTOR] starting dam	1.4406995492837
[PROJECTOR] after difficulty dam	1.4406995492837
[PROJECTOR] res	0	1	 on dam	1.4406995492837
[PROJECTOR] after resists dam	1.4406995492837
[PROJECTOR] final dam	1.4406995492837
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.000000) totstat(22.400000) talent_mod(1.000000)
[ATTACK] to 	mean looking elven guard	 :: 	11.2	6	2	::	1
checkHit	12	10.7
=> chance to hit	55.307844348342
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.844981) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	forest troll	 :: 	11.829728678094	2	4	::	1
checkHit	10	0.7
=> chance to hit	78.555730900777
mean looking elven guard	8586	dumb ai talents can use	Bleeding Edge	T_BLEEDING_EDGE
dumb ai uses	T_BLEEDING_EDGE
USING	table: 0D5E75F8	Bleeding Edge
[TALENT WEAPON MULT]	1	1	1.7	0	1.31304951685
[ATTACK] attacking with	shocking iron longsword
[COMBAT DAMAGE] power(0.844981) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	giant yellow ant	 :: 	11.829728678094	2	1	::	1.31304951685
checkHit	10	2.05
=> chance to hit	75.406445291434
[ATTACK] raw dam	11.829728678094	versus	1	with APR	2
[ATTACK] after range	16
[PHYS CRIT %]	2.5
[ATTACK] after crit	16
[ATTACK] after mult	21.0087922696
[PROJECTOR] starting dam	21.0087922696
[PROJECTOR] after difficulty dam	21.0087922696
[PROJECTOR] res	0	1	 on dam	21.0087922696
[PROJECTOR] after resists dam	21.0087922696
[PROJECTOR] final dam	21.0087922696
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] final dam	5
checkHit	4	11.55
=> chance to hit	25.572287919816
[COMBAT DAMAGE] power(0.844981) totstat(28.000000) talent_mod(1.000000)
[TALENT WEAPON MULT]	1	2	3.2	0	2.5366563145999
addTmpVal	table: 10198028	healing_factor	-0.1	 :=: 	1	1
[PROJECTOR] starting dam	4.7109331556856
[PROJECTOR] after difficulty dam	4.7109331556856
[PROJECTOR] res	0	1	 on dam	4.7109331556856
[PROJECTOR] after resists dam	4.7109331556856
[PROJECTOR] final dam	4.7109331556856
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(12.000000) talent_mod(1.000000)
[ATTACK] to 	mean looking elven guard	 :: 	4.5941125496954	7	2	::	1
checkHit	21	10.7
=> chance to hit	80.749603791321
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.915542) totstat(26.000000) talent_mod(1.000000)
[ATTACK] to 	giant carpenter ant	 :: 	11.902042786399	2	1	::	1
checkHit	8	1.7
=> chance to hit	71.218760440396
[ATTACK] raw dam	11.902042786399	versus	1	with APR	2
[ATTACK] after range	16
[PHYS CRIT %]	2.5
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	0	1	 on dam	16
[PROJECTOR] after resists dam	16
[PROJECTOR] final dam	16
giant grey mouse	8616	dumb ai talents can use	Poisonous Crawl	T_CRAWL_POISON
dumb ai uses	T_CRAWL_POISON
USING	table: 09846220	Poisonous Crawl
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(16.000000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	6.1254833995939	1010	2	::	3
checkHit	22	10.35
=> chance to hit	83.545790068938
[ATTACK] raw dam	6.1254833995939	versus	2	with APR	1010
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	18
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] final dam	3
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.844981) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	forest troll	 :: 	11.829728678094	2	4	::	1
checkHit	10	0.7
=> chance to hit	78.555730900777
[ATTACK] raw dam	11.829728678094	versus	4	with APR	2
[ATTACK] after range	11
[PHYS CRIT %]	2.5
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] final dam	11
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] final dam	3
[ATTACK] attacking with	steel longsword
[COMBAT DAMAGE] power(1.094427) totstat(26.000000) talent_mod(1.000000)
[ATTACK] to 	giant grey mouse	 :: 	14.227553482999	3	1	::	1
checkHit	8	3.8
=> chance to hit	65.228834438306
[ATTACK] raw dam	14.227553482999	versus	1	with APR	3
[ATTACK] after range	19
[PHYS CRIT %]	3
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	0.58550488254899	0.99414495117451	 on dam	19
[PROJECTOR] after resists dam	18.888754072316
[PROJECTOR] final dam	18.888754072316
[PROJECTOR] starting dam	4.7109331556856
[PROJECTOR] after difficulty dam	4.7109331556856
[PROJECTOR] res	0	1	 on dam	4.7109331556856
[PROJECTOR] after resists dam	4.7109331556856
[PROJECTOR] final dam	4.7109331556856
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(12.000000) talent_mod(1.000000)
[ATTACK] to 	mean looking elven guard	 :: 	4.5941125496954	7	2	::	1
checkHit	21	10.7
=> chance to hit	80.749603791321
[ATTACK] raw dam	4.5941125496954	versus	2	with APR	7
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	2.4831950275654	0.97516804972435	 on dam	4
[PROJECTOR] after resists dam	3.9006721988974
[PROJECTOR] final dam	3.9006721988974
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(16.000000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	6.1254833995939	10	2	::	1
checkHit	22	10.35
=> chance to hit	83.545790068938
[ATTACK] raw dam	6.1254833995939	versus	2	with APR	10
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.869328) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	giant grey mouse	 :: 	12.170592297182	2	1	::	1
checkHit	10	3.8
=> chance to hit	70.951501454263
[ATTACK] raw dam	12.170592297182	versus	1	with APR	2
[ATTACK] after range	17
[PHYS CRIT %]	2.5
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	0.58550488254899	0.99414495117451	 on dam	17
[PROJECTOR] after resists dam	16.900464169967
[PROJECTOR] final dam	16.900464169967
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.000000) totstat(22.400000) talent_mod(1.000000)
[ATTACK] to 	mean looking elven guard	 :: 	11.2	6	2	::	1
checkHit	12	10.7
=> chance to hit	55.307844348342
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.844981) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	forest troll	 :: 	11.829728678094	2	4	::	1
checkHit	10	0.7
=> chance to hit	78.555730900777
[ATTACK] raw dam	11.829728678094	versus	4	with APR	2
[ATTACK] after range	13
[PHYS CRIT %]	2.5
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	0	1	 on dam	13
[PROJECTOR] after resists dam	13
[PROJECTOR] final dam	13
[ATTACK] attacking with	shocking iron longsword
[COMBAT DAMAGE] power(0.844981) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	giant yellow ant	 :: 	11.829728678094	2	1	::	1
checkHit	10	2.05
=> chance to hit	75.406445291434
[ATTACK] raw dam	11.829728678094	versus	1	with APR	2
[ATTACK] after range	14
[PHYS CRIT %]	2.5
[ATTACK] after crit	14
[ATTACK] after mult	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	0	1	 on dam	14
[PROJECTOR] after resists dam	14
[PROJECTOR] final dam	14
[ATTACK] attacking with	shocking iron longsword
[COMBAT DAMAGE] power(0.844981) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	giant brown mouse	 :: 	11.829728678094	2	1	::	1
checkHit	10	3.45
=> chance to hit	71.879799811174
[ATTACK] raw dam	11.829728678094	versus	1	with APR	2
[ATTACK] after range	15
[PHYS CRIT %]	2.5
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15
[PROJECTOR] after resists dam	15
[PROJECTOR] final dam	15
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] final dam	5
AI took for target	8596	mean looking elven guard	::	8604	giant brown mouse	13	<	400
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] final dam	3
[ATTACK] attacking with	steel longsword
[COMBAT DAMAGE] power(1.094427) totstat(26.000000) talent_mod(1.000000)
[ATTACK] to 	giant grey mouse	 :: 	14.227553482999	3	1	::	1
checkHit	8	3.8
=> chance to hit	65.228834438306
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(12.000000) talent_mod(1.000000)
[ATTACK] to 	mean looking elven guard	 :: 	4.5941125496954	10	2	::	1
checkHit	19	10.7
=> chance to hit	76.245108973043
[ATTACK] raw dam	4.5941125496954	versus	2	with APR	10
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] final dam	5
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(16.000000) talent_mod(1.000000)
[ATTACK] to 	elven guard	 :: 	6.1254833995939	10	2	::	1
checkHit	22	10.35
=> chance to hit	83.545790068938
[ATTACK] raw dam	6.1254833995939	versus	2	with APR	10
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
Loading tile	tactical_enemy.png
23 frames in 1.002 seconds = 22.9541 FPS (28 keyframes)
133 ticks  in 10.023 seconds = 13.2695 TPS
25 frames in 1.002 seconds = 24.9501 FPS (33 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
[LOG]	Sparky casts Flame.
USING	table: 098A1590	Flame
[SPELL CRIT %]	2.6
Adding entity	8829	after	191
[SOUND] loading from	/data/sound/talents/fire.lua	:=:	/data/sound/talents/fire.wav	:>
[SOUND] :=>	userdata: 0FA1D2A0
[PROJECTOR] starting dam	56.058036011828
[PROJECTOR] after difficulty dam	56.058036011828
[PROJECTOR] res	0	1	 on dam	56.058036011828
[PROJECTOR] after resists dam	56.058036011828
[PROJECTOR] final dam	56.058036011828
[LOG]	Mean looking elven guard is on fire!
[LOG]	Sparky hits mean looking elven guard for #LIGHT_RED#56.06 fire damage#LAST#.
AI took for target	8557	mean looking elven guard	::	8616	giant grey mouse	2	<	400
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.869328) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	giant grey mouse	 :: 	12.170592297182	2	1	::	1
checkHit	10	3.8
=> chance to hit	70.951501454263
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.844981) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	forest troll	 :: 	11.829728678094	2	4	::	1
checkHit	10	0.7
=> chance to hit	78.555730900777
[ATTACK] raw dam	11.829728678094	versus	4	with APR	2
[ATTACK] after range	13
[PHYS CRIT %]	2.5
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	0	1	 on dam	13
[PROJECTOR] after resists dam	13
[PROJECTOR] final dam	13
[PROJECTOR] starting dam	18.686012003943
[PROJECTOR] after difficulty dam	18.686012003943
[PROJECTOR] res	0	1	 on dam	18.686012003943
[PROJECTOR] after resists dam	18.686012003943
[PROJECTOR] final dam	18.686012003943
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] final dam	3
[ATTACK] attacking with	steel longsword
[COMBAT DAMAGE] power(1.094427) totstat(26.000000) talent_mod(1.000000)
[ATTACK] to 	giant grey mouse	 :: 	14.227553482999	3	1	::	1
checkHit	8	3.8
=> chance to hit	65.228834438306
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(12.000000) talent_mod(1.000000)
[ATTACK] to 	mean looking elven guard	 :: 	4.5941125496954	10	2	::	1
checkHit	19	10.7
=> chance to hit	76.245108973043
[ATTACK] raw dam	4.5941125496954	versus	2	with APR	10
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] final dam	4
AI took for target	8616	giant grey mouse	::	8557	mean looking elven guard	2	<	400
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(16.000000) talent_mod(1.000000)
[ATTACK] to 	mean looking elven guard	 :: 	6.1254833995939	10	2	::	1
checkHit	22	10.7
=> chance to hit	82.837960343874
[ATTACK] raw dam	6.1254833995939	versus	2	with APR	10
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	Sparky hits mean looking elven guard for #LIGHT_RED#18.69 fire damage#LAST#.
Loaded texture for particles: /data/gfx/particle.png => 183
23 frames in 1.036 seconds = 22.2008 FPS (28 keyframes)
25 frames in 1.008 seconds = 24.8016 FPS (34 keyframes)
[LOG]	Sparky casts Lightning.
USING	table: 0D460750	Lightning
24 frames in 1.002 seconds = 23.9521 FPS (30 keyframes)
[SPELL CRIT %]	2.6
[PROJECTOR] starting dam	90.333333333333
[PROJECTOR] after difficulty dam	90.333333333333
[PROJECTOR] res	0	1	 on dam	90.333333333333
[PROJECTOR] after resists dam	90.333333333333
[PROJECTOR] final dam	90.333333333333
[SOUND] loading from	/data/sound/talents/lightning.lua	:=:	/data/sound/talents/lightning.wav	:>
[SOUND] :=>	userdata: 0F3B5240
[LOG]	Sparky hits mean looking elven guard for #ROYAL_BLUE#90.33 lightning damage#LAST#.
mean looking elven guard	8557	dumb ai talents can use	Bleeding Edge	T_BLEEDING_EDGE
dumb ai uses	T_BLEEDING_EDGE
USING	table: 0D5E75F8	Bleeding Edge
[TALENT WEAPON MULT]	1	1	1.7	0	1.31304951685
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.869328) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	giant grey mouse	 :: 	12.170592297182	2	1	::	1.31304951685
checkHit	10	3.8
=> chance to hit	70.951501454263
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.000000) totstat(22.400000) talent_mod(1.000000)
[ATTACK] to 	mean looking elven guard	 :: 	11.2	6	2	::	1
checkHit	12	10.7
=> chance to hit	55.307844348342
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.844981) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	forest troll	 :: 	11.829728678094	2	4	::	1
checkHit	10	0.7
=> chance to hit	78.555730900777
AI took for target	8586	mean looking elven guard	::	8604	giant brown mouse	2	<	400
[ATTACK] attacking with	shocking iron longsword
[COMBAT DAMAGE] power(0.844981) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	giant brown mouse	 :: 	11.829728678094	2	1	::	1
checkHit	10	3.45
=> chance to hit	71.879799811174
[ATTACK] raw dam	11.829728678094	versus	1	with APR	2
[ATTACK] after range	11
[PHYS CRIT %]	2.5
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] final dam	11
[PROJECTOR] starting dam	18.686012003943
[PROJECTOR] after difficulty dam	18.686012003943
[PROJECTOR] res	0	1	 on dam	18.686012003943
[PROJECTOR] after resists dam	18.686012003943
[PROJECTOR] final dam	18.686012003943
[LOG]	#{bold}#Sparky killed mean looking elven guard!#{normal}#
Loading tile	object/2hmace_iron.png
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] final dam	3
elven guard	8600	dumb ai talents can use	Shield Pummel	T_SHIELD_PUMMEL
dumb ai uses	T_SHIELD_PUMMEL
USING	table: 0D60DD68	Shield Pummel
[TALENT WEAPON MULT]	1	1	1.7	0	1.31304951685
[COMBAT DAMAGE] power(0.958947) totstat(26.000000) talent_mod(1.000000)
[ATTACK] to 	giant grey mouse	 :: 	12.466306299725	0	1	::	1.31304951685
checkHit	8	3.8
=> chance to hit	65.228834438306
[TALENT WEAPON MULT]	1	1.2	2.1	0	1.60249223595
[COMBAT DAMAGE] power(0.958947) totstat(26.000000) talent_mod(1.000000)
[ATTACK] to 	giant grey mouse	 :: 	12.466306299725	0	1	::	1.60249223595
checkHit	8	3.8
=> chance to hit	65.228834438306
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(16.000000) talent_mod(1.000000)
[ATTACK] to 	mean looking elven guard	 :: 	6.1254833995939	10	2	::	1
checkHit	22	10.7
=> chance to hit	82.837960343874
[LOG]	Sparky hits mean looking elven guard for #LIGHT_RED#18.69 fire damage#LAST#.
26 frames in 1.07 seconds = 24.2991 FPS (33 keyframes)
24 frames in 1.001 seconds = 23.976 FPS (30 keyframes)
[LOG]	A bolt of ice blasts onto Sparky!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	2.4285714285714	0.97571428571429	 on dam	5
[PROJECTOR] after resists dam	4.8785714285714
[PROJECTOR] final dam	4.8785714285714
Loading tile	trap/blast_ice01.png
[LOG]	Ice trap hits Sparky for #1133F3#4.88 cold damage#LAST#.
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.844981) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	forest troll	 :: 	11.829728678094	2	4	::	1
checkHit	10	0.7
=> chance to hit	78.555730900777
[ATTACK] raw dam	11.829728678094	versus	4	with APR	2
[ATTACK] after range	9
[PHYS CRIT %]	2.5
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(16.000000) talent_mod(1.000000)
[ATTACK] to 	mean looking elven guard	 :: 	6.1254833995939	10	2	::	1
checkHit	22	10.7
=> chance to hit	82.837960343874
[ATTACK] raw dam	6.1254833995939	versus	2	with APR	10
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] final dam	6
[LOG]	#00ff00#Talent Flame is ready to use.
24 frames in 1.002 seconds = 23.9521 FPS (31 keyframes)
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.869328) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	giant grey mouse	 :: 	12.170592297182	2	1	::	1
checkHit	10	3.8
=> chance to hit	70.951501454263
[ATTACK] raw dam	12.170592297182	versus	1	with APR	2
[ATTACK] after range	12
[PHYS CRIT %]	2.5
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	0.58550488254899	0.99414495117451	 on dam	12
[PROJECTOR] after resists dam	11.929739414094
[PROJECTOR] final dam	11.929739414094
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.000000) totstat(22.400000) talent_mod(1.000000)
[ATTACK] to 	mean looking elven guard	 :: 	11.2	6	2	::	1
checkHit	12	10.7
=> chance to hit	55.307844348342
[ATTACK] raw dam	11.2	versus	2	with APR	6
[ATTACK] after range	11
[PHYS CRIT %]	1
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] final dam	11
mean looking elven guard	8583	dumb ai talents can use	Bleeding Edge	T_BLEEDING_EDGE
dumb ai uses	T_BLEEDING_EDGE
USING	table: 0D5E75F8	Bleeding Edge
[TALENT WEAPON MULT]	1	1	1.7	0	1.31304951685
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.844981) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	forest troll	 :: 	11.829728678094	2	4	::	1.31304951685
checkHit	10	0.7
=> chance to hit	78.555730900777
[ATTACK] raw dam	11.829728678094	versus	4	with APR	2
[ATTACK] after range	10
[PHYS CRIT %]	2.5
[ATTACK] after crit	10
[ATTACK] after mult	13.1304951685
[PROJECTOR] starting dam	13.1304951685
[PROJECTOR] after difficulty dam	13.1304951685
[PROJECTOR] res	0	1	 on dam	13.1304951685
[PROJECTOR] after resists dam	13.1304951685
[PROJECTOR] final dam	13.1304951685
checkHit	4	15.4
=> chance to hit	16.958622665081
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] final dam	3
[LOG]	#00ff00#Talent Lightning is ready to use.
24 frames in 1.007 seconds = 23.8332 FPS (31 keyframes)
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.000000) totstat(22.400000) talent_mod(1.000000)
[ATTACK] to 	mean looking elven guard	 :: 	11.2	6	2	::	1
checkHit	12	10.7
=> chance to hit	55.307844348342
[ATTACK] raw dam	11.2	versus	2	with APR	6
[ATTACK] after range	11
[PHYS CRIT %]	1
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] final dam	11
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.844981) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	forest troll	 :: 	11.829728678094	2	4	::	1
checkHit	10	0.7
=> chance to hit	78.555730900777
[Identify]	iron greatmaul	true
[LOG]	There is an item here: #FFFFFF##UID:8594:0#iron greatmaul (13-19.5 power, 1 apr)#LAST#
[LOG]	You pickup 0.85 gold pieces.
23 frames in 1.008 seconds = 22.8175 FPS (29 keyframes)
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.844981) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	forest troll	 :: 	11.829728678094	2	4	::	1
checkHit	10	0.7
=> chance to hit	78.555730900777
[ATTACK] raw dam	11.829728678094	versus	4	with APR	2
[ATTACK] after range	10
[PHYS CRIT %]	2.5
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] after resists dam	10
[PROJECTOR] final dam	10
155 ticks  in 10.13 seconds = 15.3011 TPS
25 frames in 1.024 seconds = 24.4141 FPS (33 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[LOG]	Resting starts...
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.000000) totstat(22.400000) talent_mod(1.000000)
[ATTACK] to 	mean looking elven guard	 :: 	11.2	6	2	::	1
checkHit	12	10.7
=> chance to hit	55.307844348342
[ATTACK] raw dam	11.2	versus	2	with APR	6
[ATTACK] after range	12
[PHYS CRIT %]	1
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	0	1	 on dam	12
[PROJECTOR] after resists dam	12
[PROJECTOR] final dam	12
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.844981) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	forest troll	 :: 	11.829728678094	2	4	::	1
checkHit	10	0.7
=> chance to hit	78.555730900777
[ATTACK] raw dam	11.829728678094	versus	4	with APR	2
[ATTACK] after range	10
[PHYS CRIT %]	2.5
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] after resists dam	10
[PROJECTOR] final dam	10
[HEALING]	191	Sparky	for	0.025
AI took for target	8583	mean looking elven guard	::	8570	forest troll	1	<	400
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.844981) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	forest troll	 :: 	11.829728678094	2	4	::	1
checkHit	10	0.7
=> chance to hit	78.555730900777
[ATTACK] raw dam	11.829728678094	versus	4	with APR	2
[ATTACK] after range	10
[PHYS CRIT %]	2.5
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] after resists dam	10
[PROJECTOR] final dam	10
[HEALING]	191	Sparky	for	0.05
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.000000) totstat(22.400000) talent_mod(1.000000)
[ATTACK] to 	mean looking elven guard	 :: 	11.2	6	2	::	1
checkHit	12	10.7
=> chance to hit	55.307844348342
[ATTACK] raw dam	11.2	versus	2	with APR	6
[ATTACK] after range	12
[PHYS CRIT %]	1
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	0	1	 on dam	12
[PROJECTOR] after resists dam	12
[PROJECTOR] final dam	12
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.844981) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	forest troll	 :: 	11.829728678094	2	4	::	1
checkHit	10	0.7
=> chance to hit	78.555730900777
[ATTACK] raw dam	11.829728678094	versus	4	with APR	2
[ATTACK] after range	11
[PHYS CRIT %]	2.5
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] final dam	11
[HEALING]	191	Sparky	for	0.075
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.844981) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	forest troll	 :: 	11.829728678094	2	4	::	1
checkHit	10	0.7
=> chance to hit	78.555730900777
[HEALING]	191	Sparky	for	0.1
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.000000) totstat(22.400000) talent_mod(1.000000)
[ATTACK] to 	mean looking elven guard	 :: 	11.2	6	2	::	1
checkHit	12	10.7
=> chance to hit	55.307844348342
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.844981) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	forest troll	 :: 	11.829728678094	2	4	::	1
checkHit	10	0.7
=> chance to hit	78.555730900777
[ATTACK] raw dam	11.829728678094	versus	4	with APR	2
[ATTACK] after range	10
[PHYS CRIT %]	2.5
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] after resists dam	10
[PROJECTOR] final dam	10
[HEALING]	191	Sparky	for	0.125
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.844981) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	forest troll	 :: 	11.829728678094	2	4	::	1
checkHit	10	0.7
=> chance to hit	78.555730900777
[ATTACK] raw dam	11.829728678094	versus	4	with APR	2
[ATTACK] after range	9
[PHYS CRIT %]	2.5
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[HEALING]	191	Sparky	for	0.15
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.000000) totstat(22.400000) talent_mod(1.000000)
[ATTACK] to 	mean looking elven guard	 :: 	11.2	6	2	::	1
checkHit	12	10.7
=> chance to hit	55.307844348342
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.844981) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	forest troll	 :: 	11.829728678094	2	4	::	1
checkHit	10	0.7
=> chance to hit	78.555730900777
[ATTACK] raw dam	11.829728678094	versus	4	with APR	2
[ATTACK] after range	13
[PHYS CRIT %]	2.5
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	0	1	 on dam	13
[PROJECTOR] after resists dam	13
[PROJECTOR] final dam	13
[HEALING]	191	Sparky	for	0.175
AI took for target	8583	mean looking elven guard	::	8570	forest troll	1	<	400
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.844981) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	forest troll	 :: 	11.829728678094	2	4	::	1
checkHit	10	0.7
=> chance to hit	78.555730900777
[ATTACK] raw dam	11.829728678094	versus	4	with APR	2
[ATTACK] after range	9
[PHYS CRIT %]	2.5
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[HEALING]	191	Sparky	for	0.2
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.000000) totstat(22.400000) talent_mod(1.000000)
[ATTACK] to 	mean looking elven guard	 :: 	11.2	6	2	::	1
checkHit	12	10.7
=> chance to hit	55.307844348342
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.844981) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	forest troll	 :: 	11.829728678094	2	4	::	1
checkHit	10	0.7
=> chance to hit	78.555730900777
[ATTACK] raw dam	11.829728678094	versus	4	with APR	2
[ATTACK] after range	11
[PHYS CRIT %]	2.5
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] final dam	11
[HEALING]	191	Sparky	for	0.225
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.844981) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	forest troll	 :: 	11.829728678094	2	4	::	1
checkHit	10	0.7
=> chance to hit	78.555730900777
[ATTACK] raw dam	11.829728678094	versus	4	with APR	2
[ATTACK] after range	10
[PHYS CRIT %]	2.5
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] after resists dam	10
[PROJECTOR] final dam	10
[HEALING]	191	Sparky	for	0.25
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.000000) totstat(22.400000) talent_mod(1.000000)
[ATTACK] to 	mean looking elven guard	 :: 	11.2	6	2	::	1
checkHit	12	10.7
=> chance to hit	55.307844348342
[ATTACK] raw dam	11.2	versus	2	with APR	6
[ATTACK] after range	12
[PHYS CRIT %]	1
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	0	1	 on dam	12
[PROJECTOR] after resists dam	12
[PROJECTOR] final dam	12
mean looking elven guard	8583	dumb ai talents can use	Bleeding Edge	T_BLEEDING_EDGE
dumb ai uses	T_BLEEDING_EDGE
USING	table: 0D5E75F8	Bleeding Edge
[TALENT WEAPON MULT]	1	1	1.7	0	1.31304951685
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.844981) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	forest troll	 :: 	11.829728678094	2	4	::	1.31304951685
checkHit	10	0.7
=> chance to hit	78.555730900777
[ATTACK] raw dam	11.829728678094	versus	4	with APR	2
[ATTACK] after range	9
[PHYS CRIT %]	2.5
[ATTACK] after crit	9
[ATTACK] after mult	11.81744565165
[PROJECTOR] starting dam	11.81744565165
[PROJECTOR] after difficulty dam	11.81744565165
[PROJECTOR] res	0	1	 on dam	11.81744565165
[PROJECTOR] after resists dam	11.81744565165
[PROJECTOR] final dam	11.81744565165
checkHit	4	15.4
=> chance to hit	16.958622665081
[HEALING]	191	Sparky	for	0.275
[HEALING]	191	Sparky	for	0.3
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.000000) totstat(22.400000) talent_mod(1.000000)
[ATTACK] to 	mean looking elven guard	 :: 	11.2	6	2	::	1
checkHit	12	10.7
=> chance to hit	55.307844348342
[ATTACK] raw dam	11.2	versus	2	with APR	6
[ATTACK] after range	11
[PHYS CRIT %]	1
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] final dam	11
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.844981) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	forest troll	 :: 	11.829728678094	2	4	::	1
checkHit	10	0.7
=> chance to hit	78.555730900777
[ATTACK] raw dam	11.829728678094	versus	4	with APR	2
[ATTACK] after range	12
[PHYS CRIT %]	2.5
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	0	1	 on dam	12
[PROJECTOR] after resists dam	12
[PROJECTOR] final dam	12
[HEALING]	191	Sparky	for	0.325
[ATTACK] attacking with	iron longsword
[COMBAT DAMAGE] power(0.844981) totstat(28.000000) talent_mod(1.000000)
[ATTACK] to 	forest troll	 :: 	11.829728678094	2	4	::	1
checkHit	10	0.7
=> chance to hit	78.555730900777
[ATTACK] raw dam	11.829728678094	versus	4	with APR	2
[ATTACK] after range	13
[PHYS CRIT %]	2.5
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	0	1	 on dam	13
[PROJECTOR] after resists dam	13
[PROJECTOR] final dam	13
[HEALING]	191	Sparky	for	0.35
[HEALING]	191	Sparky	for	0.375
[HEALING]	191	Sparky	for	0.4
[HEALING]	191	Sparky	for	0.425
[HEALING]	191	Sparky	for	0.45
[HEALING]	191	Sparky	for	0.475
[LOG]	Rested for 19 turns (stop reason: all resources and life at maximum).
23 frames in 1.002 seconds = 22.9541 FPS (28 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (33 keyframes)
25 frames in 1.035 seconds = 24.1546 FPS (31 keyframes)
25 frames in 1.036 seconds = 24.1313 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
[LOG]	Sparky casts Flame.
USING	table: 098A1590	Flame
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
[SPELL CRIT %]	2.6
Adding entity	8830	after	191
[PROJECTOR] starting dam	56.058036011828
[PROJECTOR] after difficulty dam	56.058036011828
[PROJECTOR] res	0	1	 on dam	56.058036011828
[PROJECTOR] after resists dam	56.058036011828
[PROJECTOR] final dam	56.058036011828
[LOG]	Elven tempest is on fire!
[LOG]	Sparky hits elven tempest for #LIGHT_RED#56.06 fire damage#LAST#.
[PROJECTOR] starting dam	18.686012003943
[PROJECTOR] after difficulty dam	18.686012003943
[PROJECTOR] res	0	1	 on dam	18.686012003943
[PROJECTOR] after resists dam	18.686012003943
[PROJECTOR] final dam	18.686012003943
elven tempest	8617	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
[LOG]	Elven tempest casts Lightning.
USING	table: 0D460750	Lightning
[SPELL CRIT %]	2
[PROJECTOR] starting dam	35
[PROJECTOR] after difficulty dam	35
[PROJECTOR] res	8.4285714285714	0.91571428571429	 on dam	35
[PROJECTOR] after resists dam	32.05
[PROJECTOR] final dam	32.05
[LOG]	Sparky hits elven tempest for #LIGHT_RED#18.69 fire damage#LAST#.
[LOG]	Elven tempest hits Sparky for #ROYAL_BLUE#32.05 lightning damage#LAST#.
L(e1ec3c8) Particle updater error 10052d60 (3, 4): attempt to call a number value
24 frames in 1.041 seconds = 23.0548 FPS (29 keyframes)
322 ticks  in 10.006 seconds = 32.1807 TPS
26 frames in 1.036 seconds = 25.0965 FPS (34 keyframes)
[LOG]	Sparky casts Lightning.
USING	table: 0D460750	Lightning
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
[SPELL CRIT %]	2.6
[PROJECTOR] starting dam	68.333333333333
[PROJECTOR] after difficulty dam	68.333333333333
[PROJECTOR] res	0	1	 on dam	68.333333333333
[PROJECTOR] after resists dam	68.333333333333
[PROJECTOR] final dam	68.333333333333
[LOG]	#{bold}#Sparky killed elven tempest!#{normal}#
[LOG]	Sparky hits elven tempest for #ROYAL_BLUE#68.33 lightning damage#LAST#.
24 frames in 1.001 seconds = 23.976 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (33 keyframes)
[LOG]	#00ff00#Talent Flame is ready to use.
24 frames in 1.004 seconds = 23.9044 FPS (29 keyframes)
25 frames in 1 seconds = 25 FPS (32 keyframes)
[LOG]	Lightning is still on cooldown for 1 turns.
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
[LOG]	Sparky casts Flame.
USING	table: 098A1590	Flame
24 frames in 1.005 seconds = 23.8806 FPS (29 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (33 keyframes)
[SPELL CRIT %]	2.6
Adding entity	8831	after	191
[PROJECTOR] starting dam	56.058036011828
[PROJECTOR] after difficulty dam	56.058036011828
[PROJECTOR] res	0	1	 on dam	56.058036011828
[PROJECTOR] after resists dam	56.058036011828
[PROJECTOR] final dam	56.058036011828
[LOG]	Elven guard is on fire!
[LOG]	Sparky hits elven guard for #LIGHT_RED#56.06 fire damage#LAST#.
elven mage	8564	dumb ai talents can use	Earthen Missiles	T_EARTHEN_MISSILES
dumb ai uses	T_EARTHEN_MISSILES
[LOG]	Elven mage casts Earthen Missiles.
USING	table: 0D5E81D8	Earthen Missiles
[SPELL CRIT %]	2
Adding entity	8832	after	8564
[SOUND] loading from	/data/sound/talents/earth.wav	:=:	userdata: 1014E9E0
[SPELL CRIT %]	2
Adding entity	8833	after	8564
[PROJECTOR] starting dam	8.6441972957021
[PROJECTOR] after difficulty dam	8.6441972957021
[PROJECTOR] res	0	1	 on dam	8.6441972957021
[PROJECTOR] after resists dam	8.6441972957021
[PROJECTOR] final dam	8.6441972957021
[PROJECTOR] starting dam	1.4406995492837
[PROJECTOR] after difficulty dam	1.4406995492837
[PROJECTOR] res	0	1	 on dam	1.4406995492837
[PROJECTOR] after resists dam	1.4406995492837
[PROJECTOR] final dam	1.4406995492837
[LOG]	Elven guard starts to bleed.
[PROJECTOR] starting dam	18.686012003943
[PROJECTOR] after difficulty dam	18.686012003943
[PROJECTOR] res	0	1	 on dam	18.686012003943
[PROJECTOR] after resists dam	18.686012003943
[PROJECTOR] final dam	18.686012003943
[PROJECTOR] starting dam	1.4406995492837
[PROJECTOR] after difficulty dam	1.4406995492837
[PROJECTOR] res	0	1	 on dam	1.4406995492837
[PROJECTOR] after resists dam	1.4406995492837
[PROJECTOR] final dam	1.4406995492837
[LOG]	Elven mage hits elven guard for #aaaaaa#8.64 physical damage#LAST#, #aaaaaa#1.44 physical damage#LAST#, #aaaaaa#1.44 physical damage#LAST# (total 11.53).
[LOG]	Sparky hits elven guard for #LIGHT_RED#18.69 fire damage#LAST#.
Particle emitter error ea61f28 (3): attempt to call a table value
L(e1ec3c8) Particle updater error ea61f28 (2, 4): attempt to index a number value
[LOG]	#00ff00#Talent Lightning is ready to use.
22 frames in 1.002 seconds = 21.9561 FPS (27 keyframes)
[LOG]	Sparky casts Lightning.
USING	table: 0D460750	Lightning
115 ticks  in 10.023 seconds = 11.4736 TPS
24 frames in 1.035 seconds = 23.1884 FPS (33 keyframes)
[SPELL CRIT %]	2.6
[PROJECTOR] starting dam	72
[PROJECTOR] after difficulty dam	72
[PROJECTOR] res	0	1	 on dam	72
[PROJECTOR] after resists dam	72
[PROJECTOR] final dam	72
[PROJECTOR] starting dam	72
[PROJECTOR] after difficulty dam	72
[PROJECTOR] res	0	1	 on dam	72
[PROJECTOR] after resists dam	72
[PROJECTOR] final dam	72
[LOG]	#{bold}#Sparky killed elven guard!#{normal}#
[LOG]	Sparky hits elven mage for #ROYAL_BLUE#72.00 lightning damage#LAST#.
[LOG]	Sparky hits elven guard for #ROYAL_BLUE#72.00 lightning damage#LAST#.
[PROJECTOR] starting dam	8.6441972957021
[PROJECTOR] after difficulty dam	8.6441972957021
[PROJECTOR] res	2.4285714285714	0.97571428571429	 on dam	8.6441972957021
[PROJECTOR] after resists dam	8.4342667899493
[PROJECTOR] final dam	8.4342667899493
[PROJECTOR] starting dam	1.4406995492837
[PROJECTOR] after difficulty dam	1.4406995492837
[PROJECTOR] res	2.4285714285714	0.97571428571429	 on dam	1.4406995492837
[PROJECTOR] after resists dam	1.4057111316582
[PROJECTOR] final dam	1.4057111316582
[LOG]	Sparky starts to bleed.
[LOG]	Elven mage hits Sparky for #aaaaaa#8.43 physical damage#LAST#, #aaaaaa#1.41 physical damage#LAST# (total 9.84).
elven mage	8564	dumb ai talents can use	Shock	T_SHOCK
dumb ai uses	T_SHOCK
[LOG]	Elven mage casts Shock.
USING	table: 0D4609A8	Shock
[SPELL CRIT %]	2
Adding entity	8834	after	8564
[PROJECTOR] starting dam	1.4406995492837
[PROJECTOR] after difficulty dam	1.4406995492837
[PROJECTOR] res	2.4285714285714	0.97571428571429	 on dam	1.4406995492837
[PROJECTOR] after resists dam	1.4057111316582
[PROJECTOR] final dam	1.4057111316582
[LOG]	Elven mage hits Sparky for #aaaaaa#1.41 physical damage#LAST#.
22 frames in 1.002 seconds = 21.9561 FPS (29 keyframes)
AI took for target	8605	grey mold	::	8620	elven tempest	89	<	400
[LOG]	#00ff00#Talent Flame is ready to use.
[PROJECTOR] starting dam	1.4406995492837
[PROJECTOR] after difficulty dam	1.4406995492837
[PROJECTOR] res	2.4285714285714	0.97571428571429	 on dam	1.4406995492837
[PROJECTOR] after resists dam	1.4057111316582
[PROJECTOR] final dam	1.4057111316582
[LOG]	Elven mage hits Sparky for #aaaaaa#1.41 physical damage#LAST#.
24 frames in 1.002 seconds = 23.9521 FPS (33 keyframes)
[LOG]	#00ff00#Talent Lightning is ready to use.
[PROJECTOR] starting dam	1.4406995492837
[PROJECTOR] after difficulty dam	1.4406995492837
[PROJECTOR] res	2.4285714285714	0.97571428571429	 on dam	1.4406995492837
[PROJECTOR] after resists dam	1.4057111316582
[PROJECTOR] final dam	1.4057111316582
[LOG]	Elven mage hits Sparky for #aaaaaa#1.41 physical damage#LAST#.
[PROJECTOR] starting dam	1.4406995492837
[PROJECTOR] after difficulty dam	1.4406995492837
[PROJECTOR] res	2.4285714285714	0.97571428571429	 on dam	1.4406995492837
[PROJECTOR] after resists dam	1.4057111316582
[PROJECTOR] final dam	1.4057111316582
[LOG]	Elven mage hits Sparky for #aaaaaa#1.41 physical damage#LAST#.
24 frames in 1.036 seconds = 23.166 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (33 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
124 ticks  in 10.13 seconds = 12.2409 TPS
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[LOG]	Sparky uses Infusion: Wild.
USING	table: 09847800	Infusion: Wild
[LOG]	Sparky lessens the pain.
addTmpValTable	table: 0E2A4BE8	all	10
addTmpVal	table: 0E2A4BE8	all	10	 :=: 	3	83
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.03 seconds = 24.2718 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[PROJECTOR] starting dam	1.4406995492837
[PROJECTOR] after difficulty dam	1.4406995492837
[PROJECTOR] res	12.428571428571	0.87571428571429	 on dam	1.4406995492837
[PROJECTOR] after resists dam	1.2616411767298
[PROJECTOR] final dam	1.2616411767298
[LOG]	Elven mage hits Sparky for #aaaaaa#1.26 physical damage#LAST#.
[LOG]	Sparky stops bleeding.
elven mage	8564	dumb ai talents can use	Shock	T_SHOCK
elven mage	8564	dumb ai talents can use	Earthen Missiles	T_EARTHEN_MISSILES
dumb ai uses	T_SHOCK
USING	table: 0D4609A8	Shock
[SPELL CRIT %]	2
Adding entity	8835	after	8564
24 frames in 1.045 seconds = 22.9665 FPS (29 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (33 keyframes)
25 frames in 1.035 seconds = 24.1546 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
elven mage	8564	dumb ai talents can use	Earthen Missiles	T_EARTHEN_MISSILES
dumb ai uses	T_EARTHEN_MISSILES
USING	table: 0D5E81D8	Earthen Missiles
[SPELL CRIT %]	2
Adding entity	8836	after	8564
[SPELL CRIT %]	2
Adding entity	8837	after	8564
[PROJECTOR] starting dam	8.6441972957021
[PROJECTOR] after difficulty dam	8.6441972957021
[PROJECTOR] res	12.428571428571	0.87571428571429	 on dam	8.6441972957021
[PROJECTOR] after resists dam	7.5698470603791
[PROJECTOR] final dam	7.5698470603791
[PROJECTOR] starting dam	1.4406995492837
[PROJECTOR] after difficulty dam	1.4406995492837
[PROJECTOR] res	12.428571428571	0.87571428571429	 on dam	1.4406995492837
[PROJECTOR] after resists dam	1.2616411767298
[PROJECTOR] final dam	1.2616411767298
[LOG]	Sparky starts to bleed.
[LOG]	Elven mage hits Sparky for #aaaaaa#7.57 physical damage#LAST#, #aaaaaa#1.26 physical damage#LAST# (total 8.83).
[PROJECTOR] starting dam	8.6441972957021
[PROJECTOR] after difficulty dam	8.6441972957021
[PROJECTOR] res	12.428571428571	0.87571428571429	 on dam	8.6441972957021
[PROJECTOR] after resists dam	7.5698470603791
[PROJECTOR] final dam	7.5698470603791
[PROJECTOR] starting dam	1.4406995492837
[PROJECTOR] after difficulty dam	1.4406995492837
[PROJECTOR] res	12.428571428571	0.87571428571429	 on dam	1.4406995492837
[PROJECTOR] after resists dam	1.2616411767298
[PROJECTOR] final dam	1.2616411767298
[LOG]	Elven mage hits Sparky for #aaaaaa#7.57 physical damage#LAST#, #aaaaaa#1.26 physical damage#LAST# (total 8.83).
[PROJECTOR] starting dam	2.8813990985674
[PROJECTOR] after difficulty dam	2.8813990985674
[PROJECTOR] res	12.428571428571	0.87571428571429	 on dam	2.8813990985674
[PROJECTOR] after resists dam	2.5232823534597
[PROJECTOR] final dam	2.5232823534597
[LOG]	Sparky feels pain again.
removeTempVal	resists	table: 0F36C540	 :=: 	83
delTmpVal	all	10
[LOG]	Elven mage hits Sparky for #aaaaaa#2.52 physical damage#LAST#.
135 ticks  in 10.026 seconds = 13.465 TPS
23 frames in 1.002 seconds = 22.9541 FPS (28 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (34 keyframes)
[LOG]	Sparky casts Flame.
USING	table: 098A1590	Flame
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
[SPELL CRIT %]	2.6
Adding entity	8838	after	191
[PROJECTOR] starting dam	56.058036011828
[PROJECTOR] after difficulty dam	56.058036011828
[PROJECTOR] res	2.5543269207828	0.97445673079217	 on dam	56.058036011828
[PROJECTOR] after resists dam	54.626130506716
[PROJECTOR] final dam	54.626130506716
[LOG]	#{bold}#Sparky killed elven mage!#{normal}#
[LOG]	Sparky hits elven mage for #LIGHT_RED#54.63 fire damage#LAST#.
[PROJECTOR] starting dam	2.8813990985674
[PROJECTOR] after difficulty dam	2.8813990985674
[PROJECTOR] res	2.4285714285714	0.97571428571429	 on dam	2.8813990985674
[PROJECTOR] after resists dam	2.8114222633164
[PROJECTOR] final dam	2.8114222633164
[LOG]	Elven mage hits Sparky for #aaaaaa#2.81 physical damage#LAST#.
24 frames in 1.002 seconds = 23.9521 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
AI took for target	8620	elven tempest	::	8605	grey mold	89	<	400
elven tempest	8620	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
USING	table: 0D460750	Lightning
[SPELL CRIT %]	2
[PROJECTOR] starting dam	31.333333333333
[PROJECTOR] after difficulty dam	31.333333333333
[PROJECTOR] res	0	1	 on dam	31.333333333333
[PROJECTOR] after resists dam	31.333333333333
[PROJECTOR] final dam	31.333333333333
[PROJECTOR] starting dam	2.8813990985674
[PROJECTOR] after difficulty dam	2.8813990985674
[PROJECTOR] res	2.4285714285714	0.97571428571429	 on dam	2.8813990985674
[PROJECTOR] after resists dam	2.8114222633164
[PROJECTOR] final dam	2.8114222633164
[LOG]	Elven mage hits Sparky for #aaaaaa#2.81 physical damage#LAST#.
25 frames in 1.045 seconds = 23.9234 FPS (30 keyframes)
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	0	1	 on dam	13
[PROJECTOR] after resists dam	13
[PROJECTOR] final dam	13
[LOG]	#00ff00#Talent Flame is ready to use.
[PROJECTOR] starting dam	2.8813990985674
[PROJECTOR] after difficulty dam	2.8813990985674
[PROJECTOR] res	2.4285714285714	0.97571428571429	 on dam	2.8813990985674
[PROJECTOR] after resists dam	2.8114222633164
[PROJECTOR] final dam	2.8114222633164
[LOG]	Elven mage hits Sparky for #aaaaaa#2.81 physical damage#LAST#.
[PROJECTOR] starting dam	2.8813990985674
[PROJECTOR] after difficulty dam	2.8813990985674
[PROJECTOR] res	2.4285714285714	0.97571428571429	 on dam	2.8813990985674
[PROJECTOR] after resists dam	2.8114222633164
[PROJECTOR] final dam	2.8114222633164
[LOG]	Elven mage hits Sparky for #aaaaaa#2.81 physical damage#LAST#.
24 frames in 1.032 seconds = 23.2558 FPS (31 keyframes)
AI took for target	8605	grey mold	::	8620	elven tempest	52	<	400
elven tempest	8620	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
USING	table: 0D460750	Lightning
[SPELL CRIT %]	2
[PROJECTOR] starting dam	28.333333333333
[PROJECTOR] after difficulty dam	28.333333333333
[PROJECTOR] res	0	1	 on dam	28.333333333333
[PROJECTOR] after resists dam	28.333333333333
[PROJECTOR] final dam	28.333333333333
[LOG]	Sparky stops bleeding.
24 frames in 1.002 seconds = 23.9521 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
135 ticks  in 10.003 seconds = 13.496 TPS
[LOG]	Resting starts...
[HEALING]	191	Sparky	for	0.025
[HEALING]	191	Sparky	for	0.05
[HEALING]	191	Sparky	for	0.075
[LOG]	#00ff00#Talent Infusion: Wild is ready to use.
[HEALING]	191	Sparky	for	0.1
[HEALING]	191	Sparky	for	0.125
[HEALING]	191	Sparky	for	0.15
[HEALING]	191	Sparky	for	0.175
[HEALING]	191	Sparky	for	0.2
[HEALING]	191	Sparky	for	0.225
[HEALING]	191	Sparky	for	0.25
[HEALING]	191	Sparky	for	0.275
[HEALING]	191	Sparky	for	0.3
[HEALING]	191	Sparky	for	0.325
[HEALING]	191	Sparky	for	0.35
[HEALING]	191	Sparky	for	0.375
[HEALING]	191	Sparky	for	0.4
[HEALING]	191	Sparky	for	0.425
[HEALING]	191	Sparky	for	0.45
[HEALING]	191	Sparky	for	0.475
[HEALING]	191	Sparky	for	0.5
[HEALING]	191	Sparky	for	0.525
[HEALING]	191	Sparky	for	0.55
[HEALING]	191	Sparky	for	0.575
[HEALING]	191	Sparky	for	0.6
[HEALING]	191	Sparky	for	0.625
[HEALING]	191	Sparky	for	0.65
[HEALING]	191	Sparky	for	0.675
[HEALING]	191	Sparky	for	0.7
[HEALING]	191	Sparky	for	0.725
[HEALING]	191	Sparky	for	0.75
[HEALING]	191	Sparky	for	0.775
[HEALING]	191	Sparky	for	0.8
[HEALING]	191	Sparky	for	0.825
[HEALING]	191	Sparky	for	0.85
[HEALING]	191	Sparky	for	0.875
[HEALING]	191	Sparky	for	0.9
[HEALING]	191	Sparky	for	0.925
[HEALING]	191	Sparky	for	0.95
[HEALING]	191	Sparky	for	0.975
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
25 frames in 1.034 seconds = 24.1779 FPS (31 keyframes)
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[LOG]	Rested for 77 turns (stop reason: all resources and life at maximum).
24 frames in 1.004 seconds = 23.9044 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
[LOG]	Sparky casts Arcane Eye.
USING	table: 0D462CF8	Arcane Eye
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
[SOUND] loading from	/data/sound/talents/spell_generic.wav	:=:	userdata: 1019C500
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
949 ticks  in 10.003 seconds = 94.8715 TPS
24 frames in 1.003 seconds = 23.9282 FPS (29 keyframes)
25 frames in 1.034 seconds = 24.1779 FPS (32 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (30 keyframes)
[SPELL CRIT %]	2
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	8.4285714285714	0.91571428571429	 on dam	3
[PROJECTOR] after resists dam	2.7471428571429
[PROJECTOR] final dam	2.7471428571429
elven tempest	8575	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
[LOG]	Elven tempest casts Lightning.
USING	table: 0D460750	Lightning
[SPELL CRIT %]	2
[PROJECTOR] starting dam	30.333333333333
[PROJECTOR] after difficulty dam	30.333333333333
[PROJECTOR] res	8.4285714285714	0.91571428571429	 on dam	30.333333333333
[PROJECTOR] after resists dam	27.776666666667
[PROJECTOR] final dam	27.776666666667
[LOG]	Elven tempest hits Sparky for #ROYAL_BLUE#2.75 lightning damage#LAST#, #ROYAL_BLUE#27.78 lightning damage#LAST# (total 30.52).
24 frames in 1.002 seconds = 23.9521 FPS (31 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (33 keyframes)
[LOG]	Sparky casts Flame.
USING	table: 098A1590	Flame
[SPELL CRIT %]	2.6
Adding entity	8839	after	191
[PROJECTOR] starting dam	56.058036011828
[PROJECTOR] after difficulty dam	56.058036011828
[PROJECTOR] res	0	1	 on dam	56.058036011828
[PROJECTOR] after resists dam	56.058036011828
[PROJECTOR] final dam	56.058036011828
[LOG]	Elven tempest is on fire!
[LOG]	Sparky hits elven tempest for #LIGHT_RED#56.06 fire damage#LAST#.
[PROJECTOR] starting dam	18.686012003943
[PROJECTOR] after difficulty dam	18.686012003943
[PROJECTOR] res	0	1	 on dam	18.686012003943
[PROJECTOR] after resists dam	18.686012003943
[PROJECTOR] final dam	18.686012003943
[SPELL CRIT %]	2
[PROJECTOR] starting dam	5.6666666666667
[PROJECTOR] after difficulty dam	5.6666666666667
[PROJECTOR] res	8.4285714285714	0.91571428571429	 on dam	5.6666666666667
[PROJECTOR] after resists dam	5.1890476190476
[PROJECTOR] final dam	5.1890476190476
[LOG]	Sparky hits elven tempest for #LIGHT_RED#18.69 fire damage#LAST#.
[LOG]	Elven tempest hits Sparky for #ROYAL_BLUE#5.19 lightning damage#LAST#.
22 frames in 1.002 seconds = 21.9561 FPS (27 keyframes)
[PROJECTOR] starting dam	18.686012003943
[PROJECTOR] after difficulty dam	18.686012003943
[PROJECTOR] res	0	1	 on dam	18.686012003943
[PROJECTOR] after resists dam	18.686012003943
[PROJECTOR] final dam	18.686012003943
[SPELL CRIT %]	2
[LOG]	Sparky hits elven tempest for #LIGHT_RED#18.69 fire damage#LAST#.
[LOG]	#00ff00#Talent Arcane Eye is ready to use.
24 frames in 1.002 seconds = 23.9521 FPS (33 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (33 keyframes)
185 ticks  in 10.016 seconds = 18.4704 TPS
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
[PROJECTOR] starting dam	18.686012003943
[PROJECTOR] after difficulty dam	18.686012003943
[PROJECTOR] res	0	1	 on dam	18.686012003943
[PROJECTOR] after resists dam	18.686012003943
[PROJECTOR] final dam	18.686012003943
[LOG]	#00ff00#Talent Flame is ready to use.
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (33 keyframes)
88 ticks  in 10.023 seconds = 8.77981 TPS
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
[LOG]	Elven tempest stops burning.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	5.3333333333333
[PROJECTOR] after difficulty dam	5.3333333333333
[PROJECTOR] res	8.4285714285714	0.91571428571429	 on dam	5.3333333333333
[PROJECTOR] after resists dam	4.8838095238095
[PROJECTOR] final dam	4.8838095238095
elven tempest	8575	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
[LOG]	Elven tempest casts Lightning.
USING	table: 0D460750	Lightning
[SPELL CRIT %]	2
[PROJECTOR] starting dam	25.333333333333
[PROJECTOR] after difficulty dam	25.333333333333
[PROJECTOR] res	8.4285714285714	0.91571428571429	 on dam	25.333333333333
[PROJECTOR] after resists dam	23.198095238095
[PROJECTOR] final dam	23.198095238095
[LOG]	Elven tempest hits Sparky for #ROYAL_BLUE#4.88 lightning damage#LAST#, #ROYAL_BLUE#23.20 lightning damage#LAST# (total 28.08).
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (33 keyframes)
[LOG]	Sparky casts Flame.
USING	table: 098A1590	Flame
[SPELL CRIT %]	2.6
Adding entity	8840	after	191
[PROJECTOR] starting dam	56.058036011828
[PROJECTOR] after difficulty dam	56.058036011828
[PROJECTOR] res	0	1	 on dam	56.058036011828
[PROJECTOR] after resists dam	56.058036011828
[PROJECTOR] final dam	56.058036011828
[LOG]	#{bold}#Sparky killed elven tempest!#{normal}#
Loading tile	object/hboots_iron.png
[LOG]	Sparky hits elven tempest for #LIGHT_RED#56.06 fire damage#LAST#.
23 frames in 1.002 seconds = 22.9541 FPS (28 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (32 keyframes)
[LOG]	#00ff00#Talent Flame is ready to use.
24 frames in 1.002 seconds = 23.9521 FPS (31 keyframes)
[LOG]	Sparky casts Flame.
USING	table: 098A1590	Flame
25 frames in 1.035 seconds = 24.1546 FPS (32 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
[SPELL CRIT %]	2.6
Adding entity	8841	after	191
[PROJECTOR] starting dam	56.058036011828
[PROJECTOR] after difficulty dam	56.058036011828
[PROJECTOR] res	0	1	 on dam	56.058036011828
[PROJECTOR] after resists dam	56.058036011828
[PROJECTOR] final dam	56.058036011828
[LOG]	Elven tempest is on fire!
[LOG]	Sparky hits elven tempest for #LIGHT_RED#56.06 fire damage#LAST#.
[PROJECTOR] starting dam	18.686012003943
[PROJECTOR] after difficulty dam	18.686012003943
[PROJECTOR] res	0	1	 on dam	18.686012003943
[PROJECTOR] after resists dam	18.686012003943
[PROJECTOR] final dam	18.686012003943
[LOG]	Sparky hits elven tempest for #LIGHT_RED#18.69 fire damage#LAST#.
L(e1ec0b8) Particle updater error ea6bc28 (22, 1): /data/gfx/particles/firetrail.lua:52: attempt to index local 'self' (a function value)
L(e1ec0b8) Particle updater error ea6d5e8 (1, 25): attempt to call a table value
L(e1ec0b8) Particle updater error ea6d5e8 (1, 25): attempt to call a table value
L(e1ec0b8) Particle updater error ea6d5e8 (1, 25): attempt to call a table value
L(e1ec0b8) Particle updater error ea6d5e8 (1, 25): attempt to call a table value
L(e1ec0b8) Particle updater error ea6d5e8 (1, 25): attempt to call a table value
L(e1ec0b8) Particle updater error ea6d5e8 (1, 25): attempt to call a table value
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
207 ticks  in 10.003 seconds = 20.6938 TPS
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
[LOG]	Sparky casts Lightning.
USING	table: 0D460750	Lightning
[SPELL CRIT %]	2.6
[PROJECTOR] starting dam	82.333333333333
[PROJECTOR] after difficulty dam	82.333333333333
[PROJECTOR] res	0	1	 on dam	82.333333333333
[PROJECTOR] after resists dam	82.333333333333
[PROJECTOR] final dam	82.333333333333
[LOG]	#{bold}#Sparky killed elven tempest!#{normal}#
[LOG]	Sparky hits elven tempest for #ROYAL_BLUE#82.33 lightning damage#LAST#.
22 frames in 1.001 seconds = 21.978 FPS (27 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (35 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
[LOG]	Resting starts...
[LOG]	#00ff00#Talent Flame is ready to use.
[HEALING]	191	Sparky	for	0.025
[LOG]	#00ff00#Talent Lightning is ready to use.
[HEALING]	191	Sparky	for	0.05
[HEALING]	191	Sparky	for	0.075
[HEALING]	191	Sparky	for	0.1
[HEALING]	191	Sparky	for	0.125
[HEALING]	191	Sparky	for	0.15
[HEALING]	191	Sparky	for	0.175
[HEALING]	191	Sparky	for	0.2
[HEALING]	191	Sparky	for	0.225
[HEALING]	191	Sparky	for	0.25
[HEALING]	191	Sparky	for	0.275
[HEALING]	191	Sparky	for	0.3
[HEALING]	191	Sparky	for	0.325
[HEALING]	191	Sparky	for	0.35
[HEALING]	191	Sparky	for	0.375
[HEALING]	191	Sparky	for	0.4
[HEALING]	191	Sparky	for	0.425
[HEALING]	191	Sparky	for	0.45
[HEALING]	191	Sparky	for	0.475
[HEALING]	191	Sparky	for	0.5
[HEALING]	191	Sparky	for	0.525
[HEALING]	191	Sparky	for	0.55
[HEALING]	191	Sparky	for	0.575
[HEALING]	191	Sparky	for	0.6
[HEALING]	191	Sparky	for	0.625
[HEALING]	191	Sparky	for	0.65
[HEALING]	191	Sparky	for	0.675
[HEALING]	191	Sparky	for	0.7
[HEALING]	191	Sparky	for	0.725
[HEALING]	191	Sparky	for	0.75
[HEALING]	191	Sparky	for	0.775
[HEALING]	191	Sparky	for	0.8
[HEALING]	191	Sparky	for	0.825
[HEALING]	191	Sparky	for	0.85
[HEALING]	191	Sparky	for	0.875
[HEALING]	191	Sparky	for	0.9
[HEALING]	191	Sparky	for	0.925
[HEALING]	191	Sparky	for	0.95
[HEALING]	191	Sparky	for	0.975
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[HEALING]	191	Sparky	for	1
[LOG]	Rested for 65 turns (stop reason: all resources and life at maximum).
23 frames in 1.002 seconds = 22.9541 FPS (28 keyframes)
23 frames in 1.002 seconds = 22.9541 FPS (31 keyframes)
[Identify]	miner's pair of iron boots	true
[LOG]	There is an item here: #00FF80##UID:8577:0#miner's pair of iron boots (0 def, 7 armor)#LAST#
24 frames in 1.035 seconds = 23.1884 FPS (32 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (32 keyframes)
24 frames in 1.035 seconds = 23.1884 FPS (31 keyframes)
[LOG]	A bolt of lightning fires onto Sparky!
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	8.4285714285714	0.91571428571429	 on dam	13
[PROJECTOR] after resists dam	11.904285714286
[PROJECTOR] final dam	11.904285714286
Loading tile	trap/blast_lightning01.png
[LOG]	Lightning trap hits Sparky for #ROYAL_BLUE#11.90 lightning damage#LAST#.
24 frames in 1.002 seconds = 23.9521 FPS (32 keyframes)
855 ticks  in 10.006 seconds = 85.4487 TPS
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.042 seconds = 23.9923 FPS (31 keyframes)
25 frames in 1.039 seconds = 24.0616 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
[LOG]	Resting starts...
[HEALING]	191	Sparky	for	0.025
[HEALING]	191	Sparky	for	0.05
[HEALING]	191	Sparky	for	0.075
[HEALING]	191	Sparky	for	0.1
[HEALING]	191	Sparky	for	0.125
[HEALING]	191	Sparky	for	0.15
[HEALING]	191	Sparky	for	0.175
[HEALING]	191	Sparky	for	0.2
[HEALING]	191	Sparky	for	0.225
[HEALING]	191	Sparky	for	0.25
[HEALING]	191	Sparky	for	0.275
[HEALING]	191	Sparky	for	0.3
[HEALING]	191	Sparky	for	0.325
[HEALING]	191	Sparky	for	0.35
[HEALING]	191	Sparky	for	0.375
[HEALING]	191	Sparky	for	0.4
[HEALING]	191	Sparky	for	0.425
[HEALING]	191	Sparky	for	0.45
[HEALING]	191	Sparky	for	0.475
[HEALING]	191	Sparky	for	0.5
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
[LOG]	Sparky casts Arcane Eye.
USING	table: 0D462CF8	Arcane Eye
25 frames in 1.036 seconds = 24.1313 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
412 ticks  in 10.003 seconds = 41.1876 TPS
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (33 keyframes)
24 frames in 1.003 seconds = 23.9282 FPS (29 keyframes)
24 frames in 1.001 seconds = 23.976 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
[LOG]	Sparky casts Flame.
USING	table: 098A1590	Flame
[SPELL CRIT %]	2.6
Adding entity	8842	after	191
[PROJECTOR] starting dam	56.058036011828
[PROJECTOR] after difficulty dam	56.058036011828
[PROJECTOR] res	0.45091499272191	0.99549085007278	 on dam	56.058036011828
[PROJECTOR] after resists dam	55.805261922825
[PROJECTOR] final dam	55.805261922825
[LOG]	#{bold}#Sparky killed giant brown mouse!#{normal}#
[LOG]	Sparky hits giant brown mouse for #LIGHT_RED#55.81 fire damage#LAST#.
23 frames in 1.035 seconds = 22.2222 FPS (28 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (34 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (32 keyframes)
132 ticks  in 10.016 seconds = 13.1789 TPS
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[LOG]	#00ff00#Talent Flame is ready to use.
25 frames in 1.036 seconds = 24.1313 FPS (31 keyframes)
[LOG]	#00ff00#Talent Arcane Eye is ready to use.
24 frames in 1.003 seconds = 23.9282 FPS (30 keyframes)
24 frames in 1.001 seconds = 23.976 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (33 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1_open_vert.png
Loading tile	terrain/granite_door1_open_vert_north.png
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
25 frames in 1.035 seconds = 24.1546 FPS (32 keyframes)
26 frames in 1.046 seconds = 24.8566 FPS (33 keyframes)
232 ticks  in 10.003 seconds = 23.193 TPS
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
[LOG]	Resting starts...
[HEALING]	191	Sparky	for	0.025
[HEALING]	191	Sparky	for	0.05
[HEALING]	191	Sparky	for	0.075
[HEALING]	191	Sparky	for	0.1
[HEALING]	191	Sparky	for	0.125
[HEALING]	191	Sparky	for	0.15
[HEALING]	191	Sparky	for	0.175
[HEALING]	191	Sparky	for	0.2
[HEALING]	191	Sparky	for	0.225
[HEALING]	191	Sparky	for	0.25
[HEALING]	191	Sparky	for	0.275
[HEALING]	191	Sparky	for	0.3
[HEALING]	191	Sparky	for	0.325
[HEALING]	191	Sparky	for	0.35
[HEALING]	191	Sparky	for	0.375
[HEALING]	191	Sparky	for	0.4
[HEALING]	191	Sparky	for	0.425
[HEALING]	191	Sparky	for	0.45
