WebCore config: library(/Users/josh/src/t-engine4/T-Engine.app/Contents/MacOS/libte4-web.dylib) spawn(--)
Loading WebCore: loaded!
[CPU] Detected 4 CPUs
OpenAL device available: Built-in Output (default Built-in Output)
Available video driver: cocoa
Available video driver: dummy
Creating save thread
===top 2
Booting T-Engine from: /Users/josh/src/t-engine4/T-Engine.app/Contents/MacOS/
SelfExe gave us app directory of:	/Users/josh/src/t-engine4/
LuaVM:	LuaJIT 2.0.2	x64
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
[DO RESIZE] Requested: 800x600 (0, 0)
LuaVM:	LuaJIT 2.0.2	x64
LuaVM:	LuaJIT 2.0.2	x64
LuaVM:	LuaJIT 2.0.2	x64
[DO RESIZE] Got: 800x600 (0, 0)
OpenGL max texture size: 16384
OpenGL max texture size: 16384
Upgrading black texture to size 64
Running lua loader code...
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from dir: 	te4-1.3.0
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=3.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_dir"]="/engines/default/" , } , } __byname={["te4-1.3.0"]=true , } 
[ENGINE LOADER] looked in:
	/Users/josh///Library/Application Support/T-Engine//4.0
	/Users/josh/src/t-engine4/T-Engine.app/Contents/MacOS/
	/Users/josh/src/t-engine4//game/thirdparty
	/Users/josh/src/t-engine4//game
[ENGINE LOADER] sorted:	te4	1	3	0
[ENGINE LOADER] loading engine:	1	3	0	te4
[ENGINE LOADER] using directory engine:	/engines/default/
Available resolutions: 1440x900x32
Available resolutions: 1280x800x32
Available resolutions: 1152x720x32
Available resolutions: 1024x768x32
Available resolutions: 1024x640x32
Available resolutions: 800x600x32
Available resolutions: 800x500x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	DEBUG_MODE	table: 0x0f6757e0
Remapping	MOVE_STAY	table: 0x0f675a28
setResolution: switching resolution to	1244x851 Windowed	1244	851	false	false	(forced)
Setting resolution to 1244x851 (windowed, with borders)
[DO RESIZE] Requested: 1244x851 (0, 0)
[DO RESIZE] Got: 1244x851 (0, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1244	851	from	nil	nil
onResolutionChange: no game yet!
Creating profile thread
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
LuaVM:	LuaJIT 2.0.2	[PROFILE] unmounted x64	online	from /current-profile

[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
TE4Online starting...
[PROFILE] waiting cancelled, got disconnect event
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	.DS_Store	:: (as dir)	false	:: (as team)	nil	
Creating module	boot	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for tome-1.3.0 using engine te4-1.3.0
* Module: tome
 ** 1.3.0
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = /Users/josh/src/t-engine4//game/engines/default/
}
[MODULE] booting module version	boot-1.0.0
[ENGINE] Switching to turn based
Loading savefile 	/save//
Loading savefile 	/save/player/
Make wait background texture 2 : 1244x851 (2048, 1024)
Upgrading black texture to size 1048576
Upgrading black texture to size 4194304
Post-processing hooks.
[MODULE] All hashes validation: 	nil	no online profile active
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Regular.ttf	16
[ENGINE] Switching to realtime, interval 125 ms
[PROFILE] Thread connected to profiles.te4.org
[MODULE LOADER] loading module	Tales of Maj'Eyal Main Menu	[mod.load]	::	nil	nil
[GAMMA] Setting gamma correction using SDL	1.2
Using cached font	/data/font/Salsa-Regular.ttf	16
[ENGINE] Switching to turn based
[GAMMA] Setting gamma correction using SDL	1.2
Loading savefile 	/save/player/
Using cached font	/data/font/DroidSans.ttf	12
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 motionblur
*p 1: Uniform: 1: 8B50 texSize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 blur
*p 1: Uniform: 4: 8B5E tex
*p 1: Uniform: 5: 8B5E noisevol
*p 1: Uniform: 6: 8B52 colorize
*p 1: Uniform: 7: 1406 tick
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Loading savefile 	/save/player/
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
Creating level	dungeon	3
C Map size 25:17 :: 425
C Map seens texture: 41 (60x60)
Generating cavern
Floodfill group	1	1072
[PROFILE] logged in!	doctornull
Floodfill group	6	2
Floodfill group	8	13
Floodfill group	12	58
Floodfill group	720	12
Floodfill group	768	12
Floodfill group	880	126
Ok floodfill
Loading tile	terrain/crystal_floor1.png
Loading tile	terrain/crystal_alpha1.png
Loading tile	terrain/crystal_alpha5.png
Loading tile	terrain/crystal_floor1.png
Loading tile	terrain/crystal_alpha3.png
Loading tile	terrain/crystal_alpha6.png
Loading tile	terrain/crystal_alpha4.png
Loading tile	terrain/crystal_alpha2.png
Loading tile	npc/skeleton_mage.png
Loading tile	npc/troll_s.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	npc/skeleton_warrior.png
Loading tile	npc/troll_c.png
Loading tile	npc/canine_w.png
Loading tile	npc/troll_f.png
Loading tile	npc/troll_m.png
[PROFILE] Pull socket connected to profiles.te4.org
[ONLINE PROFILE] reconnecting to channels
Loading tile	npc/canine_ww.png
Loading tile	terrain/crystal_floor3.png
Loading tile	terrain/crystal_floor6.png
Loading tile	terrain/crystal_floor7.png
Loading tile	terrain/crystal_floor4.png
Loading tile	terrain/crystal_floor5.png
Loading tile	terrain/crystal_floor2.png
Loading tile	terrain/crystal_floor8.png
Loading tile	player/humanoid_dwarf_dwarven_summoner.png
Using cached font	/data/font/Salsa-Regular.ttf	16
[KEYBINDER] Loaded keybinds: chat
[PROFILE THREAD] batching CSETs
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering	getnews	thread: 0x12ad9028
[ENGINE] Setting requested FPS to 30 (33 ms)
Joining selected channels
[MODULE LOADER] done loading module	Tales of Maj'Eyal Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] waiting for first auth
[PROFILE] waiting cancelled, connected = false
Wait finished, counted 837, 1090 ticks
[PROFILE] Main thread got authed	Doctornull
Using cached font	/data/font/Salsa-Regular.ttf	10
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
Using cached font	/data/font/Salsa-Regular.ttf	16
Creating WebView with url	http://te4.org/tooltip-ingame?steam=0&vM=1&vm=3&vp=0&_te4ah=ddd41d75-7180-4f17-a504-74a7de1c700d&_te4ad=52902&_te4
Using cached font	/data/font/Salsa-Regular.ttf	10
Using cached font	/data/font/Salsa-Regular.ttf	16
[WEBCORE] Browser count 1
[ONLINE PROFILE] get news
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
move 63 x 45
move 55 x 45
[COROUTINE] dead	getnews
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Creating module	.DS_Store	:: (as dir)	false	:: (as team)	nil	
Creating module	boot	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for tome-1.3.0 using engine te4-1.3.0
* Module: tome
 ** 1.3.0
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = /Users/josh/src/t-engine4//game/engines/default/
}
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	te4	1.3.0	tome-1.3.0	player	true
[ENGINE] Switching to turn based
Deleting shader 3 (is clone 0)
Deleting shader 1 (is clone 0)
===top 2
Booting T-Engine from: /Users/josh/src/t-engine4/T-Engine.app/Contents/MacOS/
SelfExe gave us app directory of:	/Users/josh/src/t-engine4/
LuaVM:	LuaJIT 2.0.2	x64
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 180bd90)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 180c0c0)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 61fbe0)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Running lua loader code...
LuaVM:	LuaJIT 2.0.2	x64
LuaVM:	LuaJIT 2.0.2	x64
LuaVM:	LuaJIT 2.0.2	x64
===	
Reboot using	te4	1.3.0	tome-1.3.0	player	true
[ENGINE LOADER] available from dir: 	te4-1.3.0
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=3.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_dir"]="/engines/default/" , } , } __byname={["te4-1.3.0"]=true , } 
[ENGINE LOADER] looked in:
	/Users/josh///Library/Application Support/T-Engine//4.0
	/Users/josh/src/t-engine4/T-Engine.app/Contents/MacOS/
	/Users/josh/src/t-engine4//game/thirdparty
	/Users/josh/src/t-engine4//game
[ENGINE LOADER] loading engine:	1	3	0	te4
[ENGINE LOADER] using directory engine:	/engines/default/
Available resolutions: 1440x900x32
Available resolutions: 1280x800x32
Available resolutions: 1152x720x32
Available resolutions: 1024x768x32
Available resolutions: 1024x640x32
Available resolutions: 800x600x32
Available resolutions: 800x500x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	DEBUG_MODE	table: 0x14b860e8
Remapping	MOVE_STAY	table: 0x14b8b3d0
setResolution: switching resolution to	1244x851 Windowed	1244	851	false	false	(forced)
Setting resolution to 1244x851 (windowed, with borders)
[DO RESIZE] Requested: 1244x851 (0, 0)
[DO RESIZE] Got: 1244x851 (0, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1244	851	from	nil	nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[WEBCORE] Browser count 0
[PROFILE] Main thread got authed	Doctornull
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	.DS_Store	:: (as dir)	false	:: (as team)	nil	
Creating module	boot	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for tome-1.3.0 using engine te4-1.3.0
* Module: tome
 ** 1.3.0
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = /Users/josh/src/t-engine4//game/engines/default/
}
[MODULE] booting module version	tome-1.3.0
[ENGINE] Switching to turn based
Loading savefile 	/save//
Loading savefile 	/save/player/
Make wait background texture 2 : 1244x851 (2048, 1024)
Computing fun facts
true
[MODULE LOADER] module MD5	10807ee3ff136301ff52a323633c7f4a	computed in 	1961
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-nullnewgems	:: (as dir)	true	:: (as teaa)	nil	
Checking addon	tome-nullpack	:: (as dir)	true	:: (as teaa)	nil	
Checking addon	tome-nulltweaks	:: (as dir)	true	:: (as teaa)	nil	
Checking addon	tome-stone-wardens.teaa	:: (as dir)	false	:: (as teaa)	19	
Preloading DLC class	mod.class.StoneWardensDLC
DLCD for	tome-stone-wardens	1.1.6	mod/class/StoneWardensDLC.lua	got a result of size	1426
Removing addon addon-dev: cheat mode required
Binding addon	Items Vault	/addons/tome-items-vault.teaa	tome-items-vault-1.1.6
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	/Users/josh/src/t-engine4/game/addons/tome-items-vault.teaa
[1] = /loaded-addons/items-vault/data/entities/fortress-grids.lua:695939da0eb807b4b93b4b71d115ab8a
[2] = /loaded-addons/items-vault/hooks/load.lua:bdf9751150a5252812f39a40b85ed477
[3] = /loaded-addons/items-vault/init.lua:9b4813ce239703cfd0ab96733661e287
[4] = /loaded-addons/items-vault/overload/data/chats/items-vault-command-orb.lua:547327fafe64f62ac15d8d53167651a3
[5] = /loaded-addons/items-vault/overload/data/maps/items-vault/fortress.lua:0b9183be32783e640584d3af21486d09
[6] = /loaded-addons/items-vault/overload/engine/EntityVaultSave.lua:4b47dfe365785a3257f661b6c473a822
[7] = /loaded-addons/items-vault/overload/mod/class/ItemsVaultDLC.lua:46170de61a3c1cdbfad173874d88220a
[8] = /loaded-addons/items-vault/overload/mod/dialogs/ItemsVault.lua:2d4dd6be8c2cb40541d739b689d70f3e
[MODULE LOADER] addon 	items-vault	 MD5	df6831a5b26cd21cd5431fd9ee56e852	computed in 	3	nil
Binding addon	Stone Wardens DLC Class	/addons/tome-stone-wardens.teaa	tome-stone-wardens-1.1.6
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	/Users/josh/src/t-engine4/game/addons/tome-stone-wardens.teaa
[1] = /loaded-addons/stone-wardens/data/birth/wilder.lua:2d689877994ddd18e1210b9e843ba38c
[2] = /loaded-addons/stone-wardens/data/talents/gifts/dwarven-nature.lua:66e20acb59894ba53f0c0adeced557df
[3] = /loaded-addons/stone-wardens/data/talents/gifts/earthen-power.lua:ad8fed770d11a7fc3ad9165e1425564d
[4] = /loaded-addons/stone-wardens/data/talents/gifts/earthen-vines.lua:3d5518db464fe83797ce9d4ec9dfda0d
[5] = /loaded-addons/stone-wardens/data/talents/gifts/gifts.lua:02b9013edb6571a8f823b163869b3f10
[6] = /loaded-addons/stone-wardens/data/talents/spells/deeprock.lua:3c5e37d096797305f29665effacfcf4d
[7] = /loaded-addons/stone-wardens/data/talents/spells/eldritch-shield.lua:963489a02c02cbddc4626f0a46a4a5d7
[8] = /loaded-addons/stone-wardens/data/talents/spells/eldritch-stone.lua:36dc89c9eb786f0885ed325e66d8591e
[9] = /loaded-addons/stone-wardens/data/talents/spells/spells.lua:6e11385e50016747c6650eb1e8a8c32d
[10] = /loaded-addons/stone-wardens/data/timed_effects.lua:c5dc6946601b47f4f1cb87cb68eec80a
[11] = /loaded-addons/stone-wardens/hooks/load.lua:386d1089a246ea76a5f1bf6b4076d1a2
[12] = /loaded-addons/stone-wardens/init.lua:ef3fd0555d6ef51f9a9aa94dd99119d9
[13] = /loaded-addons/stone-wardens/overload/data/gfx/particles/eldricth_stone_explo.lua:2940a9a5a35f8f5725bc91e2989558ea
[14] = /loaded-addons/stone-wardens/overload/data/gfx/particles/eldritch_stone.lua:b38698071ef14052ec2f36ac6025742b
[15] = /loaded-addons/stone-wardens/overload/data/gfx/particles/shieldstorm.lua:48bdf9bdddd1ed9e487e25c2bf786270
[16] = /loaded-addons/stone-wardens/overload/data/gfx/particles/stone_spikes.lua:988669b444ba0852492fef062e883ba1
[17] = /loaded-addons/stone-wardens/overload/data/gfx/particles/stonevine.lua:60a087c92e1332e397526e0d652d1a09
[18] = /loaded-addons/stone-wardens/overload/data/gfx/particles/stonevine_static.lua:a8e6c8c972f7f6add430934b1803f1e8
[19] = /loaded-addons/stone-wardens/superload/mod/class/Actor.lua:1391415c385bb5e2a205b4e114cb7939
[20] = /loaded-addons/stone-wardens/superload/mod/class/Game.lua:dbe8f0ab2d954bcefd1a314535b2556b
[21] = /loaded-addons/stone-wardens/superload/mod/class/interface/Combat.lua:d9b62f3d58793b9213144186b6591755
[MODULE LOADER] addon 	stone-wardens	 MD5	2e0c5a1eec29b3df45b56a2ce8627165	computed in 	7	nil
Binding addon	Doctornull's Class Pack	nil	tome-nullpack-1.2.5
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	/Users/josh/src/t-engine4/game/addons/tome-nullpack
[1] = /loaded-addons/nullpack/data/birth/classes/afflicted.lua:7b2995b027c8bf14906dd4bee8798b06
[2] = /loaded-addons/nullpack/data/birth/classes/chronomancy.lua:0d326fb2a26994ed0dfb05422a3edea8
[3] = /loaded-addons/nullpack/data/birth/classes/corrupted.lua:73d54b81c0ecef89ea0bb04256ce7498
[4] = /loaded-addons/nullpack/data/birth/classes/mage.lua:dba08ca7da5068541094e13e3948edf2
[5] = /loaded-addons/nullpack/data/birth/classes/psionic.lua:2b5d21c4f9e22b98323ee4f81ec5e1db
[6] = /loaded-addons/nullpack/data/birth/classes/wilder.lua:ffbad39fdb7ea8deac62af9ca280fbbe
[7] = /loaded-addons/nullpack/data/general/egos-mindstars.lua:858e9ba2706021c2c14973360901b673
[8] = /loaded-addons/nullpack/data/general/egos-staves.lua:542fad4f08d48da00dbd2074f749e7fc
[9] = /loaded-addons/nullpack/data/general/special-artifacts.lua:a40aba6ed918a361c63d487c1442210c
[10] = /loaded-addons/nullpack/data/new_damage_types.lua:984b5b895b9547c0ca5616452c1ba4da
[11] = /loaded-addons/nullpack/data/talents.lua:1eaa5925a76f05628d9fa7e99d874fc8
[12] = /loaded-addons/nullpack/data/talents/advanced-staff-combat.lua:0b1042564e76a6a298c93fe6aef4ac28
[13] = /loaded-addons/nullpack/data/talents/alchemy.lua:3d9bec1ce7fcb1cdc00fed1402219e82
[14] = /loaded-addons/nullpack/data/talents/blood-magic.lua:8e4ec89e68497d5d35b184abb5d03f77
[15] = /loaded-addons/nullpack/data/talents/chronomancy.lua:ac3ce495613572746ae8cbb757ff4946
[16] = /loaded-addons/nullpack/data/talents/debility.lua:28e9c5a840193e967a37e1a96a6f1cdd
[17] = /loaded-addons/nullpack/data/talents/embers.lua:ae248a95c613cd4751b1c8e86f5aaebe
[18] = /loaded-addons/nullpack/data/talents/far-fist.lua:ae191d91e9b2f69f56af250000c843e8
[19] = /loaded-addons/nullpack/data/talents/gifts.lua:ca194d976d5bb00f70ceab8143e6f4e2
[20] = /loaded-addons/nullpack/data/talents/mindshards.lua:90656f8456bab9baad4cfa1064883310
[21] = /loaded-addons/nullpack/data/talents/spite.lua:d6126d684f6f7eb3e87ef95caa497496
[22] = /loaded-addons/nullpack/data/talents/stormwarden.lua:869cd809acbac6aca2f5857d9e9f50c3
[23] = /loaded-addons/nullpack/data/talents/thunderstrike.lua:61ad12ac17307a83b90f35a78906794e
[24] = /loaded-addons/nullpack/data/talents/voidwalker.lua:63c15c835654b2754955b79ca21af280
[25] = /loaded-addons/nullpack/hooks/ask-npc-classes.lua:0c4536fa62784862a5870bebe81bd633
[26] = /loaded-addons/nullpack/hooks/load.lua:dcd2e5489bc4d351a7cf44d6e5d8ea6f
[27] = /loaded-addons/nullpack/init.lua:4e325cee85120cac87386305b7e1e2c1
[28] = /loaded-addons/nullpack/overload/data/gfx/particles/null_blood_beam.lua:9792e36fa20b649486e341e18c5f5ae3
[29] = /loaded-addons/nullpack/overload/data/gfx/particles/null_darkflame.lua:84ed5ad82d271edf02972490f3b2047d
[30] = /loaded-addons/nullpack/superload/data/talents/spells/spells.lua:62f9c16744f4e3768952a3994a6f9201
[31] = /loaded-addons/nullpack/superload/data/timed_effects.lua:6571cd485a588db31ae91ce5e7fc8ce2
[32] = /loaded-addons/nullpack/superload/mod/class/Actor.lua:7265d0777c473e335c8eaf9ca3902b3a
[33] = /loaded-addons/nullpack/superload/mod/class/Player.lua:deda839dd90e225236d97b0f2a6e4758
[34] = /loaded-addons/nullpack/superload/mod/class/interface/Combat.lua:b6d5877ad7a191739fb71c0f641f43e4
[MODULE LOADER] addon 	nullpack	 MD5	757e67edecfd1d38c11f91b2f299d61d	computed in 	44	nil
Binding addon	Doctornull's Tweak Pack	nil	tome-nulltweaks-1.2.3
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	/Users/josh/src/t-engine4/game/addons/tome-nulltweaks
[1] = /loaded-addons/nulltweaks/hooks/damage_types.lua:83ae5bbef889a2db996cf1137e4b9c4f
[2] = /loaded-addons/nulltweaks/hooks/load.lua:678e22445a608abc1850392701905bac
[3] = /loaded-addons/nulltweaks/hooks/options.lua:5c001d7c803e63eead89367dba094cd3
[4] = /loaded-addons/nulltweaks/init.lua:bf6b99555023e6f44425df773214e99a
[5] = /loaded-addons/nulltweaks/overload/data/general/objects/egos/torques.lua:5f1645ccf2f0763d1f7ea4a6bb9543d3
[6] = /loaded-addons/nulltweaks/overload/data/general/objects/egos/totems-powers.lua:220ff699cf3c51f880cd34f1ebad8d28
[7] = /loaded-addons/nulltweaks/overload/data/general/objects/egos/totems.lua:2991f3e99c430820aa7dc3ce9222ae13
[8] = /loaded-addons/nulltweaks/overload/data/general/objects/egos/wands.lua:673b3c883a4ebf6b175e3f0508761932
[9] = /loaded-addons/nulltweaks/overload/data/general/objects/scrolls.lua:1f386816f573982ff85c54f1ec09183b
[10] = /loaded-addons/nulltweaks/overload/data/talents/cunning/poisons.lua:35166566ed18db04eb53a8ced57233cb
[11] = /loaded-addons/nulltweaks/overload/data/talents/spells/temporal.lua:35bf99f35e9b40a36b3e662d5d0fc46f
[12] = /loaded-addons/nulltweaks/overload/data/zones/norgos-lair/npcs.lua:bdd618ada58a7e8f861c30f7cdcb7b9a
[13] = /loaded-addons/nulltweaks/overload/data/zones/ring-of-blood/npcs.lua:52b1d5f7492c0131490e3805d4ec089f
[14] = /loaded-addons/nulltweaks/superload/data/talents/chronomancy/chronomancer.lua:89fe3b9b8b2f12beec5feee76b458d9a
[15] = /loaded-addons/nulltweaks/superload/data/talents/cursed/shadows.lua:dad1592033a13ea4ed63c312b5d9c06f
[16] = /loaded-addons/nulltweaks/superload/data/talents/gifts/moss.lua:a17cbc79d00b63e5a70a9ae37a62b799
[17] = /loaded-addons/nulltweaks/superload/data/talents/misc/inscriptions.lua:bdc6689724e01fdc2f75087cb1cc7caa
[18] = /loaded-addons/nulltweaks/superload/data/talents/misc/npcs.lua:ac9270d1282d2c531d2fdc1ff4ccaaf1
[19] = /loaded-addons/nulltweaks/superload/data/talents/misc/objects.lua:7345fe7679cff46425529a0b124d3a0d
[20] = /loaded-addons/nulltweaks/superload/data/talents/psionic/augmented-mobility.lua:3008548df9fe67dd53ad4fbb29cce66a
[21] = /loaded-addons/nulltweaks/superload/data/talents/spells/aether.lua:1e8db2fa1146260f06b3d8135f410e55
[22] = /loaded-addons/nulltweaks/superload/data/talents/spells/arcane.lua:17549761b82a891107361262c4f3a521
[23] = /loaded-addons/nulltweaks/superload/data/talents/spells/earth.lua:b2b44b8f846b438bc4019c71830a12b6
[24] = /loaded-addons/nulltweaks/superload/data/talents/techniques/2hweapon.lua:f5a18416e69038239771b7e2cfd880cf
[25] = /loaded-addons/nulltweaks/superload/data/talents/techniques/combat-training.lua:529cebafe5e4084208885b02261959d1
[26] = /loaded-addons/nulltweaks/superload/data/talents/techniques/magical-combat.lua:e93825faee222adda6763af7adffbd4d
[27] = /loaded-addons/nulltweaks/superload/data/talents/uber/str.lua:517b287f702c9fa7f45ce844b3fed35f
[28] = /loaded-addons/nulltweaks/superload/data/timed_effects.lua:0ab4410cd67974b0f3f89a93232cb482
[29] = /loaded-addons/nulltweaks/superload/mod/class/Actor.lua:6da935d53220d15916ac6178d1e24aa8
[30] = /loaded-addons/nulltweaks/superload/mod/class/interface/Combat.lua:b298bfce65bb4ad0f99faa6ad3a89474
[31] = /loaded-addons/nulltweaks/superload/mod/dialogs/LevelupDialog.lua:1b49f7677721e4808a3948dda91a5714
[MODULE LOADER] addon 	nulltweaks	 MD5	ff81a3f1d70b161b8fcb4c10fe154137	computed in 	23	nil
Binding addon	New Gem Types	nil	tome-nullnewgems-1.2.4
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	/Users/josh/src/t-engine4/game/addons/tome-nullnewgems
[1] = /loaded-addons/nullnewgems/data/birth/races/crystal.lua:6f07da5f9a187b33fc317f14e4facc70
[2] = /loaded-addons/nullnewgems/data/boss-artifacts.lua:4a7eb467b580a7876dda569bb212a506
[3] = /loaded-addons/nullnewgems/data/talents/misc/crystal.lua:4af0a8c5da0d424909e4a5b4f4d26464
[4] = /loaded-addons/nullnewgems/data/world-artifacts.lua:e8fb6e0aa857dcba0f0c6714cdcf177e
[5] = /loaded-addons/nullnewgems/hooks/load.lua:223339bb3a540dba6fd28df6b09e5516
[6] = /loaded-addons/nullnewgems/init.lua:dd9c9bcbb1759bc80eb947ee233218c3
[7] = /loaded-addons/nullnewgems/overload/data/chats/eidolon-plane.lua:84db7e6bdc443c723e8d8ad8c823286e
[8] = /loaded-addons/nullnewgems/overload/data/general/objects/gem.lua:af2e8b4a70ce7bf48aa68f5eea297d3f
[9] = /loaded-addons/nullnewgems/overload/data/texts/intro-crystal.lua:f48f8f1f8ae502bb49faaaf74148adca
[10] = /loaded-addons/nullnewgems/overload/data/texts/intro-prismatic-golem.lua:e9af24b8dbfad05d913d901c91847b16
[11] = /loaded-addons/nullnewgems/superload/mod/class/Actor.lua:7641d15dacc1f7982eac60b800e47daf
[MODULE LOADER] addon 	nullnewgems	 MD5	f706997f7a8e5fbab4dd7183022e060c	computed in 	52	nil
Post-processing hooks.
===DLCLOADER:class	/mod/class/StoneWardensDLC.lua.stub
===DLCLOADER:class using preloaded file
[INVENTORY] define slot	1	In inventory
[MODULE] All hashes validation: 	nil	invalid module hash
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	donations	 from profile 	offline	=>	allowed
[PROFILE THREAD] batching CSETs
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	artifacts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	characters	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	deaths	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	escorts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	lore	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	scores	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	uniques	 from profile 	online	=>	allowed
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	game did not tell us
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Regular.ttf	16
Achievement with default image not found	WIN_MANKINI	/data/gfx/achievements/win_mankini.png
Achievement with default image not found	NORMAL_ROGUELIKE_WIN_MANKINI	/data/gfx/achievements/normal_roguelike_win_mankini.png
Achievement with default image not found	EXPLORATION_WIN_MANKINI	/data/gfx/achievements/exploration_win_mankini.png
Achievement with default image not found	NIGHTMARE_ADVENTURE_WIN_MANKINI	/data/gfx/achievements/nightmare_adventure_win_mankini.png
Achievement with default image not found	NIGHTMARE_WIN_MANKINI	/data/gfx/achievements/nightmare_win_mankini.png
Achievement with default image not found	INSANE_ADVENTURE_WIN_MANKINI	/data/gfx/achievements/insane_adventure_win_mankini.png
Achievement with default image not found	INSANE_WIN_MANKINI	/data/gfx/achievements/insane_win_mankini.png
Achievement with default image not found	MADNESS_ADVENTURE_WIN_MANKINI	/data/gfx/achievements/madness_adventure_win_mankini.png
Achievement with default image not found	MADNESS_WIN_MANKINI	/data/gfx/achievements/madness_win_mankini.png
Made 44 last hope graveyard stones
[KEYBINDER] Loaded keybinds: tome
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	On hands
[INVENTORY] define slot	13	On feet
[INVENTORY] define slot	14	Tool
[INVENTORY] define slot	15	Quiver
[INVENTORY] define slot	16	Socketed Gems
[INVENTORY] define slot	17	Second weapon set: In main hand
[INVENTORY] define slot	18	Second weapon set: In off hand
[INVENTORY] define slot	19	Second weapon set: psionic focus
[INVENTORY] define slot	20	Second weapon set: Quiver
Loading mod	/mod/addons/nulltweaks/superload//data/talents/misc/objects.lua
Loaded mod	function: 0x164203c8	/mod/addons/nulltweaks/superload//data/talents/misc/objects.lua
Loading mod	/mod/addons/nulltweaks/superload//data/talents/misc/inscriptions.lua
Loaded mod	function: 0x164664e8	/mod/addons/nulltweaks/superload//data/talents/misc/inscriptions.lua
Loading mod	/mod/addons/nulltweaks/superload//data/talents/misc/npcs.lua
Loaded mod	function: 0x1674e9f0	/mod/addons/nulltweaks/superload//data/talents/misc/npcs.lua
FROM 	/mod/addons/nulltweaks/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/nullpack/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/stone-wardens/superload/mod/class/interface/Combat.lua	loading previous!
Loading mod	/mod/addons/nulltweaks/superload//data/talents/techniques/2hweapon.lua
Loaded mod	function: 0x1676a3c0	/mod/addons/nulltweaks/superload//data/talents/techniques/2hweapon.lua
Loading mod	/mod/addons/nulltweaks/superload//data/talents/techniques/combat-training.lua
Loaded mod	function: 0x168aef38	/mod/addons/nulltweaks/superload//data/talents/techniques/combat-training.lua
Loading mod	/mod/addons/nulltweaks/superload//data/talents/techniques/magical-combat.lua
Loaded mod	function: 0x167bb718	/mod/addons/nulltweaks/superload//data/talents/techniques/magical-combat.lua
Loading mod	/mod/addons/nullpack/superload//data/talents/spells/spells.lua
Loaded mod	function: 0x16943350	/mod/addons/nullpack/superload//data/talents/spells/spells.lua
Loading mod	/mod/addons/nulltweaks/superload//data/talents/spells/arcane.lua
Loaded mod	function: 0x1694de20	/mod/addons/nulltweaks/superload//data/talents/spells/arcane.lua
Loading mod	/mod/addons/nulltweaks/superload//data/talents/spells/aether.lua
Loaded mod	function: 0x16961620	/mod/addons/nulltweaks/superload//data/talents/spells/aether.lua
Loading mod	/mod/addons/nulltweaks/superload//data/talents/spells/earth.lua
Loaded mod	function: 0x169814f8	/mod/addons/nulltweaks/superload//data/talents/spells/earth.lua
Loading mod	/mod/addons/nulltweaks/superload//data/talents/gifts/moss.lua
Loaded mod	function: 0x16a4aa78	/mod/addons/nulltweaks/superload//data/talents/gifts/moss.lua
Loading mod	/mod/addons/nulltweaks/superload//data/talents/cursed/shadows.lua
Loaded mod	function: 0x16bada18	/mod/addons/nulltweaks/superload//data/talents/cursed/shadows.lua
Loading mod	/mod/addons/nulltweaks/superload//data/talents/chronomancy/chronomancer.lua
Loaded mod	function: 0x16bfb750	/mod/addons/nulltweaks/superload//data/talents/chronomancy/chronomancer.lua
Loading mod	/mod/addons/nulltweaks/superload//data/talents/psionic/augmented-mobility.lua
Loaded mod	function: 0x16d06918	/mod/addons/nulltweaks/superload//data/talents/psionic/augmented-mobility.lua
Loading mod	/mod/addons/nulltweaks/superload//data/talents/uber/str.lua
Loaded mod	function: 0x16ada118	/mod/addons/nulltweaks/superload//data/talents/uber/str.lua
[TALENTS TACTICS]
 * 	cure
 * 	mana
 * 	heal
 * 	debuff
 * 	special
 * 	paradox
 * 	attackarea
 * 	areaattack
 * 	equilibrium
 * 	positive
 * 	stamina
 * 	closein
 * 	negative
 * 	attack
 * 	escape
 * 	hate
 * 	feedback
 * 	surrounded
 * 	defend
 * 	protect
 * 	psi
 * 	vim
 * 	buff
 * 	ammo
 * 	disable
 * 	attackall
Loading mod	/mod/addons/nullpack/superload//data/timed_effects.lua
Loaded mod	function: 0x166e6878	/mod/addons/nullpack/superload//data/timed_effects.lua
Loading mod	/mod/addons/nulltweaks/superload//data/timed_effects.lua
Loaded mod	function: 0x16a4aa78	/mod/addons/nulltweaks/superload//data/timed_effects.lua
===	magical	LIGHT_BURST
===	physical	SKIRMISHER_STUN_INCREASE
===	mental	MALIGNED
===	other	AEONS_STASIS
===	magical	NULLPACK_BLOOD_SPITE_CURSE
===	physical	NULLPACK_FERAL_WOLF
===	other	NULLPACK_SUBLIMATION_POISON
===	other	NULLPACK_HALLUCINATION_POISON
Tileset file /data/gfx/ts-shockbolt-npc.lua does not exists.
Tileset file /data/gfx/ts-shockbolt-object.lua does not exists.
Tileset file /data/gfx/ts-shockbolt-trap.lua does not exists.
Tileset file /data/gfx/ts-shockbolt-terrain.lua does not exists.
Tileset file /data/gfx/ts-talents.lua does not exists.
Tileset file /data/gfx/ts-effects.lua does not exists.
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	keepers-of-reality	Keepers of Reality
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	vargh-republic	Vargh Republic
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	slavers	Slavers
[FACTION] added	sorcerers	Sorcerers
[FACTION] added	fearscape	Fearscape
[FACTION] added	sher'tul	Sher'Tul
[FACTION] added	cosmic-fauna	Cosmic Fauna
Loading entities file from file	/data/general/stores/basic.lua
===	physical	STONE_VINE
[INVENTORY] define slot	21	Crystal-imbued Gem
FROM 	/mod/addons/stone-wardens/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/nullnewgems/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/nulltweaks/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/nullpack/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/stone-wardens/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/nullpack/superload/mod/class/Player.lua	loading previous!
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::	nil	nil
[GAMMA] Setting gamma correction using SDL	1.2
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
[GAME] Creating FBOs
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 hp_warning
*p 1: Uniform: 1: 1406 solipsism_warning
*p 1: Uniform: 2: 8B5E tex
*p 1: Uniform: 3: 8B52 colorize
*p 1: Uniform: 4: 1406 air_warning
*p 1: Uniform: 5: 8B52 intensify
[SHADER] Loading from /data/gfx/shaders/main_fbo/wobbling.lua
[SHADER] Loaded shader with totalname	main_fbo/wobbling[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/wobbling.frag
*p 3: Uniform: 0: 8B50 texSize
*p 3: Uniform: 1: 1406 wobbling
*p 3: Uniform: 2: 8B5E tex
*p 3: Uniform: 3: 1406 tick
[SHADER] Loading from /data/gfx/shaders/main_fbo/underwater.lua
[SHADER] Loaded shader with totalname	main_fbo/underwater[]
New GL Shader program 5
New GL Shader 6 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/underwater.frag
*p 5: Uniform: 0: 8B50 texSize
*p 5: Uniform: 1: 8B5E tex
*p 5: Uniform: 2: 1406 tick
*p 5: Uniform: 3: 8B50 mapCoord
[SHADER] Loading from /data/gfx/shaders/main_fbo/motionblur.lua
[SHADER] Loaded shader with totalname	main_fbo/motionblur[]
New GL Shader program 7
New GL Shader 8 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/motionblur.frag
*p 7: Uniform: 0: 1406 motionblur
*p 7: Uniform: 1: 8B50 texSize
*p 7: Uniform: 2: 8B5E tex
*p 7: Uniform: 3: 8B5E noisevol
*p 7: Uniform: 4: 1406 tick
[SHADER] Loading from /data/gfx/shaders/main_fbo/blur.lua
[SHADER] Loaded shader with totalname	main_fbo/blur[]
New GL Shader program 9
New GL Shader 10 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/blur.frag
*p 9: Uniform: 0: 8B50 texSize
*p 9: Uniform: 1: 1406 blur
*p 9: Uniform: 2: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/timestop.lua
[SHADER] Loaded shader with totalname	main_fbo/timestop[]
New GL Shader program 11
GLSL ERROR: Compile error in shader inline
ERROR: 0:60: '/' does not operate on 'float' and 'int'
ERROR: 0:61: '/' does not operate on 'float' and 'int'

[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/timestop.frag
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 13
New GL Shader 14 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 13: Uniform: 0: 1406 gamma
*p 13: Uniform: 1: 8B5E sceneBuffer
[SHADER] Loading from /data/gfx/shaders/target_fbo.lua
[SHADER] Loaded shader with totalname	target_fbo[]
New GL Shader program 15
New GL Shader 16 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/target_fbo.frag
*p 15: Uniform: 0: 8B5E fboTex
*p 15: Uniform: 1: 8B50 mapCoord
*p 15: Uniform: 2: 8B50 tileSize
*p 15: Uniform: 3: 8B50 scrollOffset
*p 15: Uniform: 4: 8B5E targetSkin
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
[GAME] Creating FBOs
Loading savefile 	/save//
Loading savefile 	/save/player/
self	table: 0x14ba36f8
mod	table: 0x14b98580
[SHADER] Loading from /data/gfx/shaders/textoutline.lua
[SHADER] Loaded shader with totalname	textoutline[]
New GL Shader program 17
New GL Shader 18 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/textoutline.frag
*p 17: Uniform: 4: 8B52 outlineColor
*p 17: Uniform: 1: 1406 intensity
*p 17: Uniform: 2: 8B50 textSize
*p 17: Uniform: 3: 8B5E tex
*p 17: Uniform: 0: 8B50 outlineSize
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/Salsa-Mono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
[GAME] Creating FBOs
Using cached font	/data/font/DroidSans.ttf	12
[SHADER] Loading from /data/gfx/shaders/objectsoutline.lua
[SHADER] Loaded shader with totalname	objectsoutline[]
New GL Shader program 19
*p 19: Uniform: 4: 8B52 outlineColor
*p 19: Uniform: 1: 1406 intensity
*p 19: Uniform: 2: 8B50 textSize
*p 19: Uniform: 3: 8B5E tex
*p 19: Uniform: 0: 8B50 outlineSize
[SORTING HOTKEYS] actor = "player"
[LOG]	#MOCCASIN#Character control switched to player.
Using cached font	/data/font/DroidSansMono.ttf	14
Loading entities file from file	/data/general/objects/objects.lua
Loading entities file from file	/data/general/objects/money.lua
Loading entities file from file	/data/general/objects/gem.lua
Loading entities file from file	/data/general/objects/lites.lua
Loading entities file from file	/data/general/objects/potions.lua
Loading entities file from file	/data/general/objects/scrolls.lua
Loading entities file from file	/data/general/objects/rods.lua
Loading entities file from file	/data/general/objects/wands.lua
Loading entities file from file	/data/general/objects/totems.lua
Loading entities file from file	/data/general/objects/torques.lua
Loading entities file from file	/data/general/objects/digger.lua
Loading entities file from file	/data/general/objects/misc-tools.lua
Loading entities file from file	/data/general/objects/jewelry.lua
Loading entities file from file	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/mindstars.lua
Loading entities file from file	/data/general/objects/knifes.lua
Loading entities file from file	/data/general/objects/whips.lua
Loading entities file from file	/data/general/objects/swords.lua
Loading entities file from file	/data/general/objects/2hswords.lua
Loading entities file from file	/data/general/objects/maces.lua
Loading entities file from file	/data/general/objects/2hmaces.lua
Loading entities file from file	/data/general/objects/axes.lua
Loading entities file from file	/data/general/objects/2haxes.lua
Loading entities file from file	/data/general/objects/2htridents.lua
Loading entities file from file	/data/general/objects/bows.lua
Loading entities file from file	/data/general/objects/slings.lua
Loading entities file from file	/data/general/objects/shields.lua
Loading entities file from file	/data/general/objects/cloth-armors.lua
Loading entities file from file	/data/general/objects/light-armors.lua
Loading entities file from file	/data/general/objects/heavy-armors.lua
Loading entities file from file	/data/general/objects/massive-armors.lua
Loading entities file from file	/data/general/objects/leather-caps.lua
Loading entities file from file	/data/general/objects/helms.lua
Loading entities file from file	/data/general/objects/wizard-hat.lua
Loading entities file from file	/data/general/objects/leather-boots.lua
Loading entities file from file	/data/general/objects/heavy-boots.lua
Loading entities file from file	/data/general/objects/gloves.lua
Loading entities file from file	/data/general/objects/gauntlets.lua
Loading entities file from file	/data/general/objects/cloak.lua
Loading entities file from file	/data/general/objects/leather-belt.lua
Loading entities file from file	/data/general/objects/world-artifacts.lua
Loading entities file from file	/data-nullnewgems/world-artifacts.lua
Loading entities file from file	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data-nullnewgems/boss-artifacts.lua
Loading entities file from file	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from file	/data-nullpack/general/special-artifacts.lua
[BIRTHER] checking allowance for 	Maj'Eyal	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Infinite	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Arena	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Tutorial	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Easy	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Normal	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Nightmare	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Insane	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Madness	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Exploration	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Adventure	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Roguelike	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] set descriptor	base	base
Missing 	world
[BIRTHER] set descriptor	world	Maj'Eyal
Missing 	difficulty
[BIRTHER] set descriptor	difficulty	Normal
Missing 	permadeath
[BIRTHER] set descriptor	permadeath	Roguelike
Missing 	race
[BIRTHER] set descriptor	sex	Female
Missing 	race
[BIRTHER] checking allowance for 	Tutorial Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Elf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Halfling	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Dwarf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Yeek	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Giant	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Undead	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Construct	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Crystal	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Storm Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Storm Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Ember of Gerlyk	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Fossil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Striker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Striker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Ascetic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Ascetic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Stone Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Vector	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Vector	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Flenser	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Flenser	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Blood Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Blood Mage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Creep	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Creep	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Heavy	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Heavy	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Transcendent Fist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Transcendent Fist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] set descriptor	sex	Male
Missing 	race
Using cached font	/data/font/Salsa-Regular.ttf	16
[KEYBINDER] Loaded keybinds: chat
Joining selected channels
[LOG]	#LIGHT_RED#Online profile disabled(switching to offline profile) due to invalid module hash.
[MODULE LOADER] done loading module	Tales of Maj'Eyal: Age of Ascendancy
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
[QUICK HOTKEYS] Successfully loaded quick hotkey settings.
Wait finished, counted 1621, 7443 ticks
Loading tile	npc/humanoid_player_player.png
Loading tile	invis.png
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
New GL Shader program 20
New GL Shader 21 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/resources.frag
*p 20: Uniform: 0: 8B5E tex
*p 20: Uniform: 1: 8B51 color
*p 20: Uniform: 2: 1406 a
*p 20: Uniform: 3: 1406 amp
*p 20: Uniform: 4: 8B50 p2
*p 20: Uniform: 5: 1406 tick
*p 20: Uniform: 6: 1406 speed
Loading tile	player/human_male/base_shadow_01.png
Loading tile	player/human_male/base_cornac_01.png
Loading tile	player/human_male/lower_body_08.png
Loading tile	player/human_male/upper_body_25.png
Loading tile	player/human_male/right_2hsword.png
Loading tile	invis.png
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	allow_build	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ENGINE] Setting requested FPS to 2 (500 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	deaths	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	achievements	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] filtering save of 	characters	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE] filtering save of 	escorts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] connected to channel	tome
[ONLINE PROFILE] connected to channel	tome-spoiler
[ONLINE PROFILE] connected to channel	global
[PROFILE THREAD] flushing CSETs
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[USERCHAT] channel serial data	teslaptak	tome	661
Server latency	369
[BIRTHER] set descriptor	race	Crystal
Missing 	subrace
[BIRTHER] set descriptor	subrace	Sentient Crystal
Missing 	class
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] test against 	Crystal	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Storm Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Storm Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Ember of Gerlyk	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Fossil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] test against 	Crystal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Striker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Striker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] test against 	Crystal	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Ascetic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Ascetic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] test against 	Crystal	=>	disallow	false
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] test against 	Crystal	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] test against 	Crystal	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Vector	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Vector	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Flenser	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Flenser	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Blood Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Blood Mage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] test against 	Crystal	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Creep	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Creep	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] test against 	Crystal	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Heavy	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Heavy	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] test against 	Crystal	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Transcendent Fist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Transcendent Fist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] test against 	Crystal	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] test against 	Crystal	=>	nil	false
[BIRTHER] set descriptor	class	nil
Missing 	class
[BIRTHER] set descriptor	subclass	nil
Missing 	class
Loading tile	player/crystal_up/base_shadow_01.png
Loading tile	player/crystal_up/base_01.png
Loading tile	player/crystal_up/lower_body_08.png
Loading tile	player/crystal_up/upper_body_25.png
Loading tile	player/crystal_up/right_2hsword.png
[USERCHAT] channel achievement	thorgi	tome	Rescuer of the lost	false	false
[USERCHAT] channel achievement	Zidios	tome	Curse Lifter	false	false
[USERCHAT] channel talk	zeyphor	tome	whats easier on insane
[BIRTHER] set descriptor	class	Celestial
Missing 	subclass
[BIRTHER] set descriptor	subclass	Anorithil
Loading tile	player/crystal_up/lower_body_01.png
Loading tile	player/crystal_up/upper_body_18.png
Loading tile	player/crystal_up/right_hand_08.png
[USERCHAT] channel talk	Subtlewolf	tome	Hey now, first time ever drinking wyrm bile, not too shabby
[USERCHAT] channel talk	zeyphor	tome	trollmire or norgos
[USERCHAT] channel achievement	sluehead	tome	The Arena (Roguelike)	false	false
[BIRTHER] Applying descriptor base
[BIRTHER] Applying descriptor Maj'Eyal
[BIRTHER] Applying descriptor Normal
[BIRTHER] Applying descriptor Roguelike
[BIRTHER] Applying descriptor Male
[BIRTHER] Applying descriptor Crystal
[BIRTHER] Applying descriptor Sentient Crystal
[BIRTHER] Applying descriptor Celestial
[BIRTHER] Applying descriptor Anorithil
Loading savefile 	/save/chip/
Registering on level load	wilderness-1	function: 0x18ef9730	nil
Loading savefile 	/save/chip/
[ZONE] Alternate layout computing for
[1] = {
  [1] = DEFAULT
  [2] = 1
}
[2] = {
  [1] = TWISTED
  [2] = 2
}
Loading entities file from file	/data/zones/scintillating-caves/npcs.lua
Loading entities file from file	/data/general/npcs/rodent.lua
Loading entities file from file	/data/general/npcs/vermin.lua
Loading entities file from file	/data/general/npcs/snake.lua
Loading entities file from file	/data/general/npcs/bear.lua
Loading entities file from file	/data/general/npcs/crystal.lua
Loading entities file from file	/data/general/npcs/all.lua
Loading entities file from file	/data/general/npcs/ant.lua
Loading entities file from file	/data/general/npcs/bird.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/cold-drake.lua
Loading entities file from file	/data/general/npcs/fire-drake.lua
Loading entities file from file	/data/general/npcs/ghost.lua
Loading entities file from file	/data/general/npcs/ghoul.lua
Loading entities file from file	/data/general/npcs/horror.lua
Loading entities file from file	/data/general/npcs/horror_temporal.lua
Loading entities file from file	/data/general/npcs/jelly.lua
Loading entities file from file	/data/general/npcs/lich.lua
Loading entities file from file	/data/general/npcs/minor-demon.lua
Loading entities file from file	/data/general/npcs/major-demon.lua
Loading entities file from file	/data/general/npcs/minotaur.lua
Loading entities file from file	/data/general/npcs/molds.lua
Loading entities file from file	/data/general/npcs/multihued-drake.lua
Loading entities file from file	/data/general/npcs/naga.lua
Loading entities file from file	/data/general/npcs/ooze.lua
Loading entities file from file	/data/general/npcs/orc-grushnak.lua
Loading entities file from file	/data/general/npcs/orc-gorbat.lua
Loading entities file from file	/data/general/npcs/orc.lua
Loading entities file from file	/data/general/npcs/orc-rak-shor.lua
Loading entities file from file	/data/general/npcs/orc-vor.lua
Loading entities file from file	/data/general/npcs/plant.lua
Loading entities file from file	/data/general/npcs/sandworm.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/snow-giant.lua
Loading entities file from file	/data/general/npcs/spider.lua
Loading entities file from file	/data/general/npcs/storm-drake.lua
Loading entities file from file	/data/general/npcs/swarm.lua
Loading entities file from file	/data/general/npcs/thieve.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/general/npcs/vampire.lua
Loading entities file from file	/data/general/npcs/venom-drake.lua
Loading entities file from file	/data/general/npcs/wight.lua
Loading entities file from file	/data/general/npcs/wild-drake.lua
Loading entities file from file	/data/general/npcs/xorn.lua
Loading entities file from file	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/zones/scintillating-caves/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/zones/scintillating-caves/objects.lua
Loading entities file from file	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Loading entities file from memory	/data-nullnewgems/world-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data-nullnewgems/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-nullpack/general/special-artifacts.lua
Loading entities file from file	/data/general/objects/lore/spellhunt.lua
Loading entities file from file	/data/general/objects/lore/fun.lua
Loading entities file from file	/data/general/objects/lore/misc.lua
Loading entities file from file	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from file	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/scintillating-caves/traps.lua
Loading entities file from file	/data/general/traps/natural_forest.lua
Initiated zone	Scintillating Caves	with base_level	1
[ZONE] persisting to persist_last_zones	scintillating-caves
Loading level persistance level	scintillating-caves	1
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,0.84313725490196,0),distort=vec2(1.6,0.2),require_shader=4,speed=1000]
New GL Shader program 22
*p 22: Uniform: 0: 8B5E tex
*p 22: Uniform: 1: 8B51 color
*p 22: Uniform: 2: 1406 a
*p 22: Uniform: 3: 1406 amp
*p 22: Uniform: 4: 8B50 p2
*p 22: Uniform: 5: 1406 tick
*p 22: Uniform: 6: 1406 speed
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.26274509803922,0.26274509803922,0.26274509803922),distort=vec2(1.6,-0.2),require_shader=4,speed=1000]
New GL Shader program 23
*p 23: Uniform: 0: 8B5E tex
*p 23: Uniform: 1: 8B51 color
*p 23: Uniform: 2: 1406 a
*p 23: Uniform: 3: 1406 amp
*p 23: Uniform: 4: 8B50 p2
*p 23: Uniform: 5: 1406 tick
*p 23: Uniform: 6: 1406 speed
Loading tile	talents/searing_light.png
Loading tile	talents/moonlight_ray.png
Loading tile	talents/twilight.png
Make wait background texture 918 : 1244x851 (2048, 1024)
Loading savefile 	/save/chip/
Wait finished, counted 0, 13 ticks
Creating level	scintillating-caves	1
Make wait background texture 929 : 1244x851 (2048, 1024)
C Map size 25:17 :: 425
C Map seens texture: 934 (40x40)
Loading entities file from file	/data/general/objects/egos/lite.lua
Loading entities file from file	/data/general/objects/egos/infusions.lua
Loading entities file from file	/data/general/objects/egos/wands.lua
Loading entities file from file	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/wands-powers.lua
Loading entities file from file	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/totems-powers.lua
Loading entities file from file	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/torques-powers.lua
Loading entities file from file	/data/general/objects/egos/digger.lua
Loading entities file from file	/data/general/objects/egos/rings.lua
Loading entities file from file	/data/general/objects/egos/amulets.lua
Loading entities file from file	/data/general/objects/egos/staves.lua
Loading entities file from file	/data/general/objects/egos/mindstars.lua
Loading entities file from file	/data-nullpack/general/egos-mindstars.lua
Loading entities file from file	/data/general/objects/egos/weapon.lua
Loading entities file from file	/data/general/objects/egos/bow.lua
Loading entities file from file	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/ammo.lua
Loading entities file from file	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/shield.lua
Loading entities file from file	/data/general/objects/egos/robe.lua
Loading entities file from file	/data/general/objects/egos/light-armor.lua
Loading entities file from file	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/helm.lua
Loading entities file from file	/data/general/objects/egos/wizard-hat.lua
Loading entities file from file	/data/general/objects/egos/light-boots.lua
Loading entities file from file	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from file	/data/general/objects/egos/gloves.lua
Loading entities file from file	/data/general/objects/egos/cloak.lua
Loading entities file from file	/data/general/objects/egos/belt.lua
loaded room generator	random_room	function: 0x1e4e8928
loaded room generator	money_vault	function: 0x1e4ea6c8
room generator	function: 0x1e4e8928	is making a room
loaded room	big_cross	13	11
alloc	big_cross
room allocated at	12	12	with center	18	17
room generator	function: 0x1e4e8928	is making a room
loaded room	pilar	10	5
alloc	pilar
room allocated at	4	4	with center	8	6
room generator	function: 0x1e4e8928	is making a room
loaded room generator	simple	function: 0x1e4bbef8
alloc	simple12x7
room allocated at	14	2	with center	19	5
room generator	function: 0x1e4e8928	is making a room
loaded room	two_domes	17	11
alloc	two_domes
room generator	function: 0x1e4e8928	is making a room
loaded room	long_hall	9	14
alloc	long_hall
room allocated at	1	11	with center	5	17
Begin tunnel	4	table: 0x1e4b8348
Loading tile	terrain/crystal_floor1.png
Loading tile	terrain/crystal_alpha3.png
Loading tile	terrain/crystal_alpha2.png
Loading tile	terrain/crystal_alpha1.png
Loading tile	terrain/crystal_alpha6.png
Loading tile	terrain/crystal_alpha4.png
Loading tile	terrain/crystal_alpha5.png
Loading tile	terrain/crystal_floor1.png
Loading tile	terrain/crystal_floor1.png
Loading tile	terrain/crystal_ladder_down.png
Loading tile	terrain/crystal_ladder_up.png
Loading tile	npc/vermin_worms_white_worm_mass.png
Loading tile	npc/crystal_npc.png
Loading tile	npc/vermin_rodent_giant_white_rat.png
Loading tile	npc/vermin_worms_green_worm_mass.png
[TOME ENTITY FILTER] selected basic	75.745356592756	103.5
[TOME ENTITY FILTER] selected Ego	42.911216212299	65.5
fight: 	steel dagger of projection	iron dagger	::	nil	MAINHAND
fight: 	steel dagger of projection	iron dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	98.39462161248	103.5
fight: 	rough leather armour	iron dagger	::	nil	BODY
fight: 	rough leather armour	steel dagger of projection	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	34.789947180145	65.5
[TOME ENTITY FILTER] selected basic	71.834881887616	103.5
Loading tile	npc/humanoid_human_cutpurse.png
Loading tile	npc/white-snake.png
Loading tile	npc/umber-snake.png
Loading tile	npc/troll_f.png
Loading tile	npc/vermin_rodent_giant_rabbit.png
[TOME ENTITY FILTER] selected basic	111.92673678438	112.5
Loading tile	object/wizardhat_linen.png
[TOME ENTITY FILTER] selected Ego	59.230590794289	65.5
Loading tile	object/citrine.png
[TOME ENTITY FILTER] selected Ego	63.553624201695	65.5
Loading tile	object/leather_rough.png
[TOME ENTITY FILTER] selected Double Ego	7.2313217346629	20.5
Loading tile	object/axe_iron.png
[TOME ENTITY FILTER] selected Ego	47.592890381369	65.5
Loading tile	object/agate.png
[TOME ENTITY FILTER] selected Ego	23.192855240938	65.5
Loading tile	object/helm_iron.png
[TOME ENTITY FILTER] selected Ego	48.608330447718	65.5
Loading tile	object/gloves_rough.png
[TOME ENTITY FILTER] selected Money	70.832039528371	72.5
Loading tile	object/money_small.png
[TOME ENTITY FILTER] selected Ego	60.399506808119	65.5
Loading tile	object/rune_green.png
Wait finished, counted 509, 371 ticks
[1] = {
  [minor] = true
  [name] = spellblaze-scar
  [percent] = 50
}
Loading tile	terrain/crystal_floor7.png
Loading tile	terrain/crystal_floor5.png
Loading tile	terrain/crystal_floor4.png
Loading tile	terrain/crystal_floor3.png
Loading tile	terrain/crystal_floor6.png
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Loading tile	terrain/crystal_floor2.png
Assigned events list
[1] = {
}
[2] = {
}
[3] = {
}
[4] = {
}
[5] = {
  [1] = spellblaze-scar
}
Not gone east, no backup guardian
Running on level loads	scintillating-caves-1
[PARTY] New member, add after	Chip	Chip
Adding entity	1930	after	1930
Entering tier1 zone for escort	tier1.1	1	0
[MUSIC] loading	Mystery.ogg	sound "/data/music/Mystery.ogg" : <static>
[MUSIC] playing	Mystery.ogg	sound "/data/music/Mystery.ogg" : <static>
[PLAYER BIRTH] resolve...
Loading tile	player/crystal_up/base_shadow_01.png
Loading tile	player/crystal_up/base_01.png
[SOUND] loading from	/data/sound/actions/wear.ogg	:=:	sound "/data/sound/actions/wear.ogg" : <static>
[Identify]	brass lantern	true
Inventory resolver	Chip	nil	nil	nil
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Added unique	mod.class.Object/Scrying Orb	::	1
[Identify]	Scrying Orb	true
Inventory resolver	Chip	nil	gem	nil
[TOME ENTITY FILTER] selected basic	71.820498555391	103.5
[Identify]	spinel	true
fight: 	elm vilestaff	brass lantern	::	nil	MAINHAND
Loading tile	player/crystal_up/right_hand_08.png
[Identify]	elm vilestaff	true
fight: 	linen robe	elm vilestaff	::	OFFHAND	BODY
fight: 	linen robe	brass lantern	::	nil	BODY
Loading tile	player/crystal_up/upper_body_18.png
[Identify]	linen robe	true
[PLAYER BIRTH] resolved!
FROM 	/mod/addons/nulltweaks/superload/mod/dialogs/LevelupDialog.lua	loading previous!
Using cached font	/data/font/Salsa-Mono.ttf	14
Loading tile	talents/heightened_senses.png
Loading tile	talents/charm_mastery.png
Loading tile	talents/piercing_sight.png
Loading tile	talents/evasion.png
Loading tile	talents/chant_of_fortitude.png
Loading tile	talents/chant_of_fortress.png
Loading tile	talents/chant_of_resistance.png
Loading tile	talents/chant_of_light.png
Loading tile	talents/healing_light.png
Loading tile	talents/bathe_in_light.png
Loading tile	talents/barrier.png
Loading tile	talents/providence.png
Loading tile	talents/sun_flare.png
Loading tile	talents/firebeam.png
Loading tile	talents/sunburst.png
Loading tile	talents/glyph_of_paralysis.png
Loading tile	talents/glyph_of_repulsion.png
Loading tile	talents/glyph_of_explosion.png
Loading tile	talents/glyph_of_fatigue.png
Loading tile	talents/jumpgate.png
Loading tile	talents/mind_blast.png
Loading tile	talents/shadow_simulacrum.png
Loading tile	talents/shadow_blast.png
Loading tile	talents/twilight_surge.png
Loading tile	talents/starfall.png
Loading tile	talents/hymn_of_shadows.png
Loading tile	talents/hymn_of_detection.png
Loading tile	talents/hymn_of_perseverance.png
Loading tile	talents/hymn_of_moonlight.png
Loading tile	talents/circle_of_shifting_shadows.png
Loading tile	talents/circle_of_blazing_light.png
Loading tile	talents/circle_of_sanctity.png
Loading tile	talents/circle_of_warding.png
Loading tile	talents/blood_red_moon.png
Loading tile	talents/totality.png
Loading tile	talents/corona.png
Loading tile	talents/darkest_light.png
Loading tile	talents/crystal_race_struct.png
Loading tile	talents/crystal_race_stasis.png
Loading tile	talents/crystal_race_hard_edges.png
Loading tile	talents/crystal_race_lattice.png
Loading tile	stats/strength.png
Loading tile	stats/dexterity.png
Loading tile	stats/constitution.png
Loading tile	stats/magic.png
Loading tile	stats/willpower.png
Loading tile	stats/cunning.png
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Loading tile	tactical_self.png
Loading tile	tactical_powerful.png
Loading tile	tactical_danger.png
Loading tile	tactical_enemy_strong.png
Loading tile	tactical_friend.png
Loading tile	tactical_enemy.png
Loading tile	tactical_neutral.png
Updating zone name	Scintillating Caves (1)
C Map minimap texture: 1135 (50x50; 64x64)
Loading tile	talents/rune__shielding.png
Loading tile	talents/rune__heat_beam.png
[USERCHAT] channel talk	kalimonster	tome	'grows dramatically in power'. That sounds interesting.
[USERCHAT] channel serial data	urmane	tome	744
[CALLBACK] upgrading to prioritized	talents_on_act
Loading tile	talents/crystal_race_crawl.png
Loading tile	talents/crystal_race_phase.png
Loading tile	talents/crystal_race_imbue.png
[USERCHAT] channel serial data	panic_azimuth	global	519
[USERCHAT] channel talk	Subtlewolf	tome	+6, +4, +2, +4, -2, +5
[USERCHAT] channel achievement	Isomyr	tome	A dangerous secret (Roguelike)	false	false
[USERCHAT] channel achievement	classiccola123	global	The Arena (Nightmare (Roguelike) difficulty)	false	false
[PROFILE] filtering save of 	characters	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Random escort on	reknor	2
Random escort on	daikara	1
Random escort on	old-forest	2
Random escort on	dreadfell	7
Random escort on	old-forest	1
Random escort on	reknor	1
Random escort on	dreadfell	1
Random escort on	dreadfell	8
Random escort on	tier1.1	2
[COROUTINE] registering	savefilepipe	thread: 0x2025cbe8
[SAVEFILE PIPE] force waiting
Make wait background texture 1072 : 1244x851 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:	Chip	entity	::	character.teac	::	table: 0x16defae0	=>	table: 0x1e4f8bc8	(28)
Loading savefile 	/save/chip/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /vault/Chip/character.teac.tmp
Saved zipname /vault/Chip/character.teac.tmp
[SAVEFILE PIPE] Checking save	Chip	entity	/vault/Chip/character.teac.tmp
Loading savefile 	/save/chip/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveEntity_md5
[SAVEFILE PIPE] saving took 0 seconds
Wait finished, counted 46, 108 ticks
===	nil	nil
[QUEST] given to	table: 0x172a1898	start-shaloren
[LOG]	#LIGHT_GREEN#Accepted quest 'Echoes of the Spellblaze'! #WHITE#(Press 'j' to see the quest log)
Added unique	mod.class.Object/Transmogrification Chest	::	1
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Loading entities file from file	/data/general/objects/random-artifacts/melee.lua
Loading entities file from file	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	16	egos =	3	gr egos =	2	rand themes = 	2	points = 	12	nb_powers = 	4
 * using themes	defense,lightning
Creating randart steel greatsword 'Xerabreda'(silvered steel greatsword) with no themename
 ** selected ego	 of purging	(greater)	antimagic
 ** selected ego	balanced 	(normal)	technique
 ** selected ego	 of the leech	(greater)	antimagic
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	13	egos =	3	gr egos =	2	rand themes = 	2	points = 	9	nb_powers = 	5
 * using themes	physical,arcane
 * forbid power sources:	antimagic
Creating randart steel battleaxe 'Ce'Nalenn'(glistening steel battleaxe) with no themename
 ** selected ego	 of amnesia	(greater)	psionic
 ** selected ego	 of massacre	(normal)	technique
 ** selected ego	 of crippling	(greater)	technique
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	48	egos =	3	gr egos =	2	rand themes = 	3	points = 	19	nb_powers = 	6
 * using themes	blight,arcane,light
 * forbid power sources:	antimagic
Creating randart Dawnstrike(twisted voratun greatsword) with light
 ** selected ego	balanced 	(normal)	technique
 ** selected ego	insidious 	(normal)	nature
 ** selected ego	 of ruin	(greater)	technique
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	14	egos =	3	gr egos =	2	rand themes = 	2	points = 	11	nb_powers = 	4
 * using themes	blight,defense
 * forbid power sources:	antimagic
Creating randart steel mail armour 'Lisovea'(shadowy steel mail armour) with no themename
 ** selected ego	 of acid resistance	(normal)	technique
 ** selected ego	impenetrable 	(normal)	technique
 ** selected ego	 of acid resistance	(normal)	technique
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	50	egos =	3	gr egos =	2	rand themes = 	3	points = 	23	nb_powers = 	6
 * using themes	nature,mental,defense
Creating randart Bloomterror the elven-silk cloak(faded elven-silk cloak) with nature
 ** selected ego	 of the Shaloren	(normal)	arcane
 ** selected ego	 of backstabbing	(greater)	technique
 ** selected ego	thick 	(normal)	technique
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	33	egos =	3	gr egos =	2	rand themes = 	2	points = 	16	nb_powers = 	4
 * using themes	light,mental
Creating randart elven-wood totem of thorny skin 'Hettygas'(faded totem) with no themename
 ** selected ego	supercharged 	(normal)	nil
 ** selected ego	overpowered 	(greater)	nil
 ** selected ego	overpowered 	(greater)	nil
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	47	egos =	3	gr egos =	2	rand themes = 	3	points = 	17	nb_powers = 	6
 * using themes	dark,fire,misc
Creating randart living mindstar 'Demonpython'(gleaming living mindstar) with dark
 ** selected ego	 of the solstice	(greater)	nature
 ** selected ego	 of the solstice	(greater)	nature
 ** selected ego	 of slime	(normal)	antimagic
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	32	egos =	3	gr egos =	2	rand themes = 	2	points = 	19	nb_powers = 	6
 * using themes	mental,blight
 * forbid power sources:	antimagic
Creating randart gold amulet 'Zubomiwe'(rune-covered gold amulet) with no themename
 ** selected ego	wanderer's 	(greater)	technique
 ** selected ego	 of dexterity (#STATBONUS#)	(normal)	nature
 ** selected ego	restful 	(normal)	technique
Loading entities file from file	/data/general/objects/random-artifacts/ammo.lua
Begin randart generation:	level = 	12	egos =	3	gr egos =	2	rand themes = 	2	points = 	7	nb_powers = 	4
 * using themes	mind,dark
Creating randart Murkpeal(unblemished quiver of ash arrows) with dark
 ** selected ego	flaming 	(normal)	arcane
 ** selected ego	 of amnesia	(greater)	psionic
 ** selected ego	barbed 	(normal)	technique
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	48	egos =	3	gr egos =	2	rand themes = 	3	points = 	21	nb_powers = 	7
 * using themes	antimagic,mind,nature
 * forbid power sources:	arcane
Creating randart Rhuhir the Poxmire(jewel-encrusted drakeskin leather armour) with nature
 ** selected ego	spiked 	(normal)	technique
 ** selected ego	 of Toknor	(greater)	technique
 ** selected ego	 of acid resistance	(normal)	technique
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	16	egos =	3	gr egos =	2	rand themes = 	2	points = 	8	nb_powers = 	3
 * using themes	defense,spell
 * forbid power sources:	antimagic
Creating randart woollen robe 'Torykor'(faceted woollen robe) with no themename
 ** selected ego	 of life	(greater)	nature
 ** selected ego	 of the mind (#RESIST#)	(normal)	psionic
 ** selected ego	 of frost (#RESIST#)	(normal)	nature
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	18	egos =	3	gr egos =	2	rand themes = 	2	points = 	9	nb_powers = 	4
 * using themes	defense,acid
Creating randart Daimedas(rune-covered steel dagger) with no themename
 ** selected ego	insidious 	(normal)	nature
 ** selected ego	 of crippling	(greater)	technique
 ** selected ego	balanced 	(normal)	technique
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	43	egos =	3	gr egos =	2	rand themes = 	2	points = 	22	nb_powers = 	6
 * using themes	antimagic,dark
 * forbid power sources:	arcane
Creating randart Duskstalker the elven-silk wizard hat(laminated elven-silk wizard hat) with dark
 ** selected ego	 of knowledge	(greater)	psionic
 ** selected ego	fearwoven 	(greater)	psionic
 ** selected ego	 of the mind (#RESIST#)	(normal)	psionic
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	16	egos =	3	gr egos =	2	rand themes = 	2	points = 	10	nb_powers = 	4
 * using themes	fire,dark
Creating randart Deepswilter(scintillating steel plate armour) with dark
 ** selected ego	 of the deep	(greater)	nature
 ** selected ego	spiked 	(normal)	technique
 ** selected ego	 of implacability	(greater)	technique
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	41	egos =	3	gr egos =	2	rand themes = 	2	points = 	22	nb_powers = 	6
 * using themes	dark,spell
 * forbid power sources:	antimagic
Creating randart Galidragund the Eclipsebrand(laminated steel waraxe) with dark
 ** selected ego	 of massacre	(normal)	technique
 ** selected ego	 of corruption	(greater)	arcane
 ** selected ego	 of rage	(greater)	technique
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
[USERCHAT] channel talk	zeyphor	tome	thats amazing for a sun pala
Begin randart generation:	level = 	37	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	5
 * using themes	mental,defense
Creating randart Duvoruidan(glistening dragonbone magestaff) with no themename
 ** selected ego	potent 	(normal)	arcane
 ** selected ego	short 	(normal)	technique
 ** selected ego	 of might	(normal)	arcane
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	28	egos =	3	gr egos =	2	rand themes = 	2	points = 	11	nb_powers = 	6
 * using themes	mind,temporal
 * forbid power sources:	antimagic
Creating randart yew starstaff 'Falaneg'(rune-covered yew starstaff) with no themename
 ** selected ego	 of might	(normal)	arcane
 ** selected ego	 of invocation	(greater)	arcane
 ** selected ego	 of invocation	(greater)	arcane
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	33	egos =	3	gr egos =	2	rand themes = 	2	points = 	20	nb_powers = 	5
 * using themes	fire,arcane
 * forbid power sources:	antimagic
Creating randart silk robe 'Brandspitter'(laminated silk robe) with fire
 ** selected ego	 of alchemy	(greater)	arcane
 ** selected ego	 of life	(greater)	nature
 ** selected ego	 of time (#RESIST#)	(normal)	arcane
Loading entities file from memory	/data/general/objects/random-artifacts/ammo.lua
Begin randart generation:	level = 	13	egos =	3	gr egos =	2	rand themes = 	2	points = 	7	nb_powers = 	3
 * using themes	temporal,spell
 * forbid power sources:	antimagic
Creating randart quiver of ash arrows 'Xanor'(scintillating quiver of ash arrows) with no themename
 ** selected ego	barbed 	(normal)	technique
 ** selected ego	deadly 	(normal)	technique
 ** selected ego	 of erosion	(normal)	nature
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	20	egos =	3	gr egos =	2	rand themes = 	2	points = 	15	nb_powers = 	5
 * using themes	antimagic,mental
 * forbid power sources:	arcane
Creating randart thorny mindstar 'Glota'(flawless thorny mindstar) with no themename
 ** selected ego	 of balance	(normal)	nature
 ** selected ego	blooming 	(normal)	nature
 ** selected ego	 of vitality	(greater)	psionic
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	45	egos =	3	gr egos =	2	rand themes = 	2	points = 	25	nb_powers = 	5
 * using themes	blight,mind
 * forbid power sources:	antimagic
Creating randart pair of voratun boots 'Gydheda'(sigiled pair of voratun boots) with no themename
 ** selected ego	wanderer's 	(greater)	technique
 ** selected ego	reinforced 	(greater)	technique
 ** selected ego	insulating 	(normal)	technique
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	33	egos =	3	gr egos =	2	rand themes = 	2	points = 	17	nb_powers = 	4
 * using themes	mind,acid
Creating randart Armolegund(silvered silk robe) with no themename
 ** selected ego	 of darkness (#RESIST#)	(normal)	arcane
 ** selected ego	dreamer's 	(greater)	psionic
 ** selected ego	stargazer's 	(greater)	arcane
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	34	egos =	3	gr egos =	2	rand themes = 	2	points = 	22	nb_powers = 	6
 * using themes	lightning,temporal
 * forbid power sources:	antimagic
Creating randart Sparkstoker(glowing stralite mace) with lightning
 ** selected ego	 of projection	(normal)	psionic
 ** selected ego	 of shearing	(greater)	technique
 ** selected ego	 of torment	(greater)	psionic
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	19	egos =	3	gr egos =	2	rand themes = 	2	points = 	12	nb_powers = 	4
 * using themes	fire,spell
 * forbid power sources:	antimagic
Creating randart Layulaith the Seartickler(shadowy woollen robe) with fire
 ** selected ego	 of alchemy	(greater)	arcane
 ** selected ego	 of protection	(normal)	technique
 ** selected ego	 of alchemy	(greater)	arcane
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	50	egos =	3	gr egos =	2	rand themes = 	3	points = 	21	nb_powers = 	5
 * using themes	physical,spell,nature
 * forbid power sources:	antimagic
Creating randart Moldroar(faceted drakeskin leather cap) with nature
 ** selected ego	warlord's 	(greater)	nature
 ** selected ego	 of ire	(greater)	technique
 ** selected ego	 of ire	(greater)	technique
Loading entities file from file	/data/general/objects/random-artifacts/gloves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	34	egos =	3	gr egos =	2	rand themes = 	2	points = 	16	nb_powers = 	5
 * using themes	lightning,misc
Creating randart Shockbreacher(jewel-encrusted dwarven-steel gauntlets) with lightning
 ** selected ego	 of war-making	(greater)	technique
 ** selected ego	 of war-making	(greater)	technique
 ** selected ego	heroic 	(greater)	technique
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	24	egos =	3	gr egos =	2	rand themes = 	2	points = 	12	nb_powers = 	5
 * using themes	blight,acid
 * forbid power sources:	antimagic
Creating randart Camolen the dwarven-steel greatmaul(silvered dwarven-steel greatmaul) with no themename
 ** selected ego	caustic 	(greater)	nature
 ** selected ego	insidious 	(normal)	nature
 ** selected ego	 of amnesia	(greater)	psionic
Loading entities file from memory	/data/general/objects/random-artifacts/ammo.lua
Begin randart generation:	level = 	24	egos =	3	gr egos =	2	rand themes = 	2	points = 	12	nb_powers = 	4
 * using themes	mental,antimagic
 * forbid power sources:	arcane
Creating randart quiver of yew arrows 'Xerynn'(silvered quiver of yew arrows) with no themename
 ** selected ego	tundral 	(normal)	nature
 ** selected ego	insidious 	(normal)	nature
 ** selected ego	 of crippling	(greater)	technique
Loading entities file from file	/data/general/objects/random-artifacts/ranged.lua
Begin randart generation:	level = 	48	egos =	3	gr egos =	2	rand themes = 	2	points = 	17	nb_powers = 	5
 * using themes	light,fire
Creating randart dragonbone longbow 'Ashoozer'(glistening dragonbone longbow) with fire
 ** selected ego	thunderous 	(greater)	nature
 ** selected ego	glacial 	(greater)	nature
 ** selected ego	 of dexterity (#STATBONUS#)	(normal)	technique
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	28	egos =	3	gr egos =	2	rand themes = 	2	points = 	11	nb_powers = 	6
 * using themes	mental,defense
Creating randart dragonbone vilestaff 'Eilinomiwen'(twisted dragonbone vilestaff) with no themename
 ** selected ego	potent 	(normal)	arcane
 ** selected ego	potent 	(normal)	arcane
 ** selected ego	cruel 	(normal)	technique
Loading entities file from memory	/data/general/objects/random-artifacts/ammo.lua
Begin randart generation:	level = 	27	egos =	3	gr egos =	2	rand themes = 	2	points = 	18	nb_powers = 	6
 * using themes	arcane,acid
 * forbid power sources:	antimagic
Creating randart Mayasenn the quiver of elven-wood arrows(shadowy quiver of elven-wood arrows) with no themename
 ** selected ego	icy 	(normal)	arcane
 ** selected ego	icy 	(normal)	arcane
 ** selected ego	 of wind	(normal)	nature
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	41	egos =	3	gr egos =	2	rand themes = 	2	points = 	18	nb_powers = 	6
 * using themes	dark,nature
Creating randart voratun greatmaul 'Umbrabreeze'(scintillating voratun greatmaul) with dark
 ** selected ego	insidious 	(normal)	nature
 ** selected ego	arcing 	(normal)	arcane
 ** selected ego	 of massacre	(normal)	technique
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	27	egos =	3	gr egos =	2	rand themes = 	2	points = 	16	nb_powers = 	6
 * using themes	temporal,acid
 * forbid power sources:	antimagic
Creating randart cashmere robe 'Yarihir'(unblemished cashmere robe) with no themename
 ** selected ego	 of lightning (#RESIST#)	(normal)	nature
 ** selected ego	 of the mind (#RESIST#)	(normal)	psionic
 ** selected ego	 of the mind (#RESIST#)	(normal)	psionic
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	50	egos =	3	gr egos =	2	rand themes = 	3	points = 	19	nb_powers = 	5
 * using themes	nature,mental,misc
Creating randart Grinalach(humming elven-silk robe) with no themename
 ** selected ego	fearwoven 	(greater)	psionic
 ** selected ego	 of power	(greater)	arcane
 ** selected ego	 of fire (#RESIST#)	(normal)	nature
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	49	egos =	3	gr egos =	2	rand themes = 	3	points = 	28	nb_powers = 	6
 * using themes	acid,lightning,defense
Creating randart elven-silk robe 'Flashbraid'(scintillating elven-silk robe) with lightning
 ** selected ego	 of life	(greater)	nature
 ** selected ego	 of protection	(normal)	technique
 ** selected ego	verdant 	(greater)	nature
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	38	egos =	3	gr egos =	2	rand themes = 	2	points = 	17	nb_powers = 	7
 * using themes	light,defense
Creating randart elven-wood starstaff 'Belavena'(twisted elven-wood starstaff) with no themename
 ** selected ego	 of blasting	(greater)	arcane
 ** selected ego	 of illumination	(normal)	nature
 ** selected ego	surging 	(normal)	arcane
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	22	egos =	3	gr egos =	2	rand themes = 	2	points = 	15	nb_powers = 	5
 * using themes	defense,acid
Creating randart Zubiwe(humming pair of drakeskin leather boots) with no themename
 ** selected ego	dreamer's 	(greater)	psionic
 ** selected ego	scholar's 	(normal)	arcane
 ** selected ego	traveler's 	(normal)	technique
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	23	egos =	3	gr egos =	2	rand themes = 	2	points = 	13	nb_powers = 	5
 * using themes	lightning,misc
Creating randart Blazeoblivion(crackling yew vilestaff) with lightning
 ** selected ego	blighted 	(greater)	arcane
 ** selected ego	cruel 	(normal)	technique
 ** selected ego	shimmering 	(normal)	arcane
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	40	egos =	3	gr egos =	2	rand themes = 	2	points = 	20	nb_powers = 	6
 * using themes	arcane,temporal
 * forbid power sources:	antimagic
Creating randart pair of dwarven-steel boots 'Unruredan'(faded pair of dwarven-steel boots) with no themename
 ** selected ego	restorative 	(greater)	nature
 ** selected ego	 of massiveness	(greater)	technique
 ** selected ego	wanderer's 	(greater)	technique
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	44	egos =	3	gr egos =	2	rand themes = 	2	points = 	23	nb_powers = 	6
 * using themes	blight,arcane
 * forbid power sources:	antimagic
Creating randart Arywyn the living mindstar(silvered living mindstar) with no themename
 ** selected ego	stalking 	(greater)	psionic
 ** selected ego	kinetic 	(greater)	psionic
 ** selected ego	 of balance	(normal)	nature
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	40	egos =	3	gr egos =	2	rand themes = 	2	points = 	23	nb_powers = 	5
 * using themes	defense,temporal
 * forbid power sources:	antimagic
Creating randart Yvynne the silk robe(scintillating silk robe) with no themename
 ** selected ego	dreamer's 	(greater)	psionic
 ** selected ego	dispeller's 	(greater)	arcane
 ** selected ego	 of protection	(normal)	technique
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	21	egos =	3	gr egos =	2	rand themes = 	2	points = 	9	nb_powers = 	4
 * using themes	spell,dark
 * forbid power sources:	antimagic
Creating randart Vorariatira(jewel-encrusted hardened leather cap) with no themename
 ** selected ego	mindcaging 	(greater)	psionic
 ** selected ego	stabilizing 	(normal)	technique
 ** selected ego	werebeast's 	(greater)	nature
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	21	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	3
 * using themes	lightning,acid
Creating randart Zubima the Lightningstone(jewel-encrusted dwarven-steel mail armour) with lightning
 ** selected ego	enlightening 	(greater)	psionic
 ** selected ego	radiant 	(greater)	nature
 ** selected ego	 of clarity	(normal)	psionic
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	40	egos =	3	gr egos =	2	rand themes = 	2	points = 	20	nb_powers = 	5
 * using themes	mental,physical
Creating randart voratun waraxe 'Zubilelle'(jewel-encrusted voratun waraxe) with no themename
 ** selected ego	 of purging	(greater)	antimagic
 ** selected ego	 of erosion	(normal)	nature
 ** selected ego	inquisitor's 	(greater)	antimagic
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	25	egos =	3	gr egos =	2	rand themes = 	2	points = 	11	nb_powers = 	4
 * using themes	antimagic,lightning
 * forbid power sources:	arcane
Creating randart Uriledig the Thundertouch(plated woollen robe) with lightning
 ** selected ego	dreamer's 	(greater)	psionic
 ** selected ego	 of the mind (#RESIST#)	(normal)	psionic
 ** selected ego	focusing 	(normal)	psionic
Loading entities file from memory	/data/general/objects/random-artifacts/gloves.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	21	egos =	3	gr egos =	2	rand themes = 	2	points = 	14	nb_powers = 	5
 * using themes	light,fire
Creating randart Aerelaith the Glimmerbringer(sigiled dwarven-steel gauntlets) with light
 ** selected ego	 of dispersion	(greater)	arcane
 ** selected ego	restful 	(normal)	psionic
 ** selected ego	 of dispersion	(greater)	arcane
Loading entities file from memory	/data/general/objects/random-artifacts/ranged.lua
Begin randart generation:	level = 	36	egos =	3	gr egos =	2	rand themes = 	2	points = 	20	nb_powers = 	6
 * using themes	spell,nature
 * forbid power sources:	antimagic
Creating randart elven-wood longbow 'Corpsewar'(gleaming elven-wood longbow) with nature
 ** selected ego	 of recursion	(greater)	arcane
 ** selected ego	warden's 	(greater)	arcane
 ** selected ego	 of lightning	(normal)	arcane
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	29	egos =	3	gr egos =	2	rand themes = 	2	points = 	18	nb_powers = 	6
 * using themes	spell,defense
 * forbid power sources:	antimagic
Creating randart yew totem of healing 'Xerorin'(jewel-encrusted totem) with no themename
 ** selected ego	quick 	(normal)	nil
 ** selected ego	natural 	(normal)	nil
 ** selected ego	webbed 	(greater)	nil
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	43	egos =	3	gr egos =	2	rand themes = 	3	points = 	16	nb_powers = 	6
 * using themes	blight,mental,temporal
 * forbid power sources:	antimagic
Creating randart Zubalerath(gleaming stralite ring) with no themename
 ** selected ego	conjurer's 	(greater)	arcane
 ** selected ego	 of speed	(greater)	technique
 ** selected ego	 of perseverance	(normal)	technique
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	44	egos =	3	gr egos =	2	rand themes = 	2	points = 	18	nb_powers = 	7
 * using themes	mind,mental
Creating randart Xeronn the hardened leather belt(crackling hardened leather belt) with no themename
 ** selected ego	nightruned 	(normal)	arcane
 ** selected ego	 of burglary	(greater)	technique
 ** selected ego	ravager's 	(greater)	technique
[SORTING HOTKEYS] actor = "Chip"
[SORTING HOTKEYS] actor = "Chip" - pairing	T_RUNE:_SHIELDING_2	nil
[SORTING HOTKEYS] actor = "Chip" - pairing	T_CRYSTAL_RACE_PHASE	nil
[SORTING HOTKEYS] actor = "Chip" - pairing	T_HEALING_LIGHT	nil
[SORTING HOTKEYS] actor = "Chip" - pairing	T_CRYSTAL_RACE_CRAWL	nil
[SORTING HOTKEYS] actor = "Chip" - pairing	T_MOONLIGHT_RAY	nil
[SORTING HOTKEYS] actor = "Chip" - pairing	T_SEARING_LIGHT	nil
[SORTING HOTKEYS] actor = "Chip" - pairing	T_COMMAND_STAFF	nil
[SORTING HOTKEYS] actor = "Chip" - pairing	T_TWILIGHT	nil
[SORTING HOTKEYS] actor = "Chip" - pairing	T_HYMN_OF_SHADOWS	nil
[SORTING HOTKEYS] actor = "Chip" - pairing	T_CRYSTAL_RACE_IMBUE	nil
[SORTING HOTKEYS] actor = "Chip" - pairing	T_RUNE:_HEAT_BEAM_1	nil
[ONLINE PROFILE] current character 	Chip the level 1 Sentient Crystal Anorithil
[LOG]	Showing big healthbars and tactical borders.
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[LOG]	Chip casts Searing Light.
[SPELL CRIT %]	3.8
[LOG]	#{bold}#Chip's spell attains critical power!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
[SPELL] friendly fire chance	100
[SOUND] loading from	/data/sound/talents/flame.ogg	:=: unknown file
Loading tile	object/green_worm.png
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Green worm mass for #{bold}##YELLOW#53 light#{normal}##LAST# damage.
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed Green worm mass!#{normal}#
[LOG]	
[LOG]	Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.
[USERCHAT] channel talk	zeyphor	tome	even if you are a yeek
[LOG]	Resting starts...
[LOG]	#00ff00##UID:39:0#Talent Command Staff is ready to use.
[LOG]	#00ff00##UID:843:0#Talent Searing Light is ready to use.
[LOG]	Rested for 5 turns (stop reason: all resources and life at maximum).
[LOG]	
Loading tile	talents/command_staff.png
[USERCHAT] channel achievement	kingvictory	tome	Matrix style! (Roguelike)	true	true
[LOG]	Chip casts Healing Light.
[SPELL CRIT %]	3.8
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=2,time_factor=2000]
New GL Shader program 24
New GL Shader 25 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/healing.frag
*p 24: Uniform: 0: 1406 circleDescendSpeed
*p 24: Uniform: 1: 1406 circleRotationSpeed
*p 24: Uniform: 2: 8B52 beamColor2
*p 24: Uniform: 3: 1406 tick_start
*p 24: Uniform: 4: 8B5E tex
*p 24: Uniform: 5: 1406 tick
*p 24: Uniform: 6: 1406 time_factor
*p 24: Uniform: 7: 8B52 circleColor
*p 24: Uniform: 8: 1406 beamsCount
*p 24: Uniform: 9: 8B52 beamColor1
*p 24: Uniform: 10: 1406 noup
[SHADER] setting reset param	tick_start	127730
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=1,time_factor=2000]
New GL Shader program 26
*p 26: Uniform: 0: 1406 circleDescendSpeed
*p 26: Uniform: 1: 1406 circleRotationSpeed
*p 26: Uniform: 2: 8B52 beamColor2
*p 26: Uniform: 3: 1406 tick_start
*p 26: Uniform: 4: 8B5E tex
*p 26: Uniform: 5: 1406 tick
*p 26: Uniform: 6: 1406 time_factor
*p 26: Uniform: 7: 8B52 circleColor
*p 26: Uniform: 8: 1406 beamsCount
*p 26: Uniform: 9: 8B52 beamColor1
*p 26: Uniform: 10: 1406 noup
[SHADER] setting reset param	tick_start	127730
[SOUND] loading from	/data/sound/talents/heal.ogg	:=:	sound "/data/sound/talents/heal.ogg" : <static>
[LOG]	#UID:1930:0##fbd578#Chip#LAST# receives #LIGHT_GREEN#101 healing#LAST#.
[LOG]	
[LOG]	Chip casts Twilight.
[SOUND] loading from	/data/sound/talents/spell_generic.ogg	:=:	sound "/data/sound/talents/spell_generic.ogg" : <static>
[LOG]	
[USERCHAT] channel talk	kalimonster	tome	yum, wyrm bile... >.>
[LOG]	Hotkey page 2 is now displayed.
[LOG]	Chip activates Hymn of Shadows.
[SOUND] loading from	/data/sound/talents/spell_generic2.ogg	:=:	sound "/data/sound/talents/spell_generic2.ogg" : <static>
[LOG]	Chip casts Command Staff.
Just started the chat, and there's no o.factory_settings
[CHAT] loaded	welcome	table: 0x18fdedb0
[CHAT] loaded	element_mage	table: 0x1e448f50
[CHAT] loaded	element_star	table: 0x1e429a98
[CHAT] loaded	element_vile	table: 0x1e4390d8
[CHAT] loaded	how_speak	table: 0x1e409ba0
[CHAT] loaded	which_aspect	table: 0x1e3fc090
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	[Star]	nil	element_star
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[USERCHAT] channel talk	Subtlewolf	tome	Ope, wait read it wrong.
Server latency	111
[CHAT] selected	[Darkness]	function: 0x18fc91f8	nil
[SOUND] loading from	/data/sound/actions/takeoff.ogg	:=:	sound "/data/sound/actions/takeoff.ogg" : <static>
(in chat's set_element) state.set_element is 	true
[LOG]	
[LOG]	Hotkey page 1 is now displayed.
[MOUSE] pre starting drag'n'drop
[LOG]	Chip uses Imbue Gem.
Loading tile	object/spinel.png
[USERCHAT] channel talk	theshim	tome	whoops, make that five adventurer parties
Loading tile	player/crystal_up/crystal_basered.png
[LOG]	Chip imbues itself with: #FFFFFF##UID:4679:0#spinel#LAST#.
[LOG]	
[LOG]	Chip activates Crystal Crawl.
Loading tile	player/crystal_down/base_shadow_01.png
Loading tile	player/crystal_down/crystal_basered.png
Loading tile	player/crystal_down/upper_body_18.png
Loading tile	player/crystal_down/right_hand_08.png
[LOG]	
AI took for target	4626	white worm mass	::	1930	Chip	16	<	100
AI took for target	4630	white worm mass	::	1930	Chip	25	<	100
AI took for target	4644	white worm mass	::	1930	Chip	36	<	100
AI took for target	4627	white crystal	::	1930	Chip	1	<	100
white crystal	4627	dumb ai talents can use	Ice Bolt	T_ICE_BOLT
white crystal	4627	dumb ai talents can use	Attack	T_ATTACK
white crystal	4627	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	White crystal casts Phase Door.
[SOUND] loading from	/data/sound/talents/teleport.ogg	:=:	sound "/data/sound/talents/teleport.ogg" : <static>
[SOUND] loading from	/data/sound/creatures/trolls/troll_growl_3.ogg	:=:	sound "/data/sound/creatures/trolls/troll_growl_3.ogg" : <static>
AI took for target	4645	forest troll	::	1930	Chip	16	<	100
AI took for target	4647	giant rabbit	::	1930	Chip	16	<	100
[LOG]	#00ff00##UID:39:0#Talent Command Staff is ready to use.
[LOG]	#00ff00##UID:875:0#Talent Twilight is ready to use.
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the southwest (white crystal)).
[LOG]	
[LOG]	Chip deactivates Crystal Crawl.
[LOG]	Chip casts Searing Light.
[SPELL CRIT %]	3.8
[SPELL] friendly fire chance	100
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits White crystal for #YELLOW#35 light#LAST# damage.
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed White crystal!#{normal}#
AI took for target	4644	white worm mass	::	1930	Chip	25	<	100
[SOUND] loading from	/data/sound/creatures/rats/rat_3.ogg	:=:	sound "/data/sound/creatures/rats/rat_3.ogg" : <static>
giant rabbit	4647	dumb ai talents can use	Evasion	T_EVASION
dumb ai uses	T_EVASION
[LOG]	Giant rabbit uses Evasion.
[LOG]	Giant rabbit tries to evade attacks.
[LOG]	
[LOG]	Chip casts Moonlight Ray.
[SPELL CRIT %]	3.8
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Forest troll for #GREY#71 darkness#LAST# damage.
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits White worm mass for #GREY#71 darkness#LAST# damage.
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits White worm mass for #GREY#71 darkness#LAST# damage.
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed White worm mass!#{normal}#
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed White worm mass!#{normal}#
[LOG]	
[ATTACK] attacking with	elm starstaff
[ATTACK] to 	forest troll	 :: 	7.454234558785	2	4	0	::	1
checkHit	2	0
=> chance to hit	55
[LOG]	#UID:1930:0##fbd578#Chip#LAST# misses Forest troll.
[ATTACK] staff accuracy bonus	2	0	=	1.05
[SOUND] loading from	/data/sound/actions/melee.lua	:=:	/data/sound/actions/melee.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee.ogg" : <static>
[SOUND] loading from	/data/sound/actions/melee_hit_squish.lua	:=:	/data/sound/actions/melee_hit_squish.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee_hit_squish.ogg" : <static>
white worm mass	4644	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	White worm mass uses Multiply.
[MULTIPLY]	19	15	::	nil
[MULTIPLY]	2	uids	4644	=>	12411	::	nil	nil
[ATTACK] attacking with innate combat
[ATTACK] to 	Chip	 :: 	15.767376327665	6	0	0	::	1
checkHit	5	0
=> chance to hit	63
[LOG]	#UID:4645:0#Forest troll misses #fbd578#Chip#LAST#.
[LOG]	#00ff00##UID:855:0#Talent Healing Light is ready to use.
[LOG]	
[ATTACK] attacking with	elm starstaff
[ATTACK] to 	forest troll	 :: 	7.454234558785	2	4	0	::	1
checkHit	2	0
=> chance to hit	55
[LOG]	#UID:1930:0##fbd578#Chip#LAST# misses Forest troll.
[ATTACK] staff accuracy bonus	2	0	=	1.05
[ATTACK] attacking with innate combat
[ATTACK] to 	Chip	 :: 	3.3076837630103	100	0	0	::	1
checkHit	9	0
=> chance to hit	73
[ATTACK] raw dam	3.3076837630103	versus	0	0.3	with APR	100
[ATTACK] after armor	3.3076837630103
[ATTACK] after range	3
[PHYS CRIT %]	1
[ATTACK] after crit	3
[ATTACK] after mult	3
[SOUND] loading from	/data/sound/creatures/worms/worm_3.ogg	:=:	sound "/data/sound/creatures/worms/worm_3.ogg" : <static>
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits White worm mass for #GREY#9 darkness#LAST# damage.
[LOG]	#UID:12411:0#White worm mass hits #fbd578#Chip#LAST# for #aaaaaa#3 physical#LAST# damage.
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed White worm mass!#{normal}#
[LOG]	#00ff00##UID:886:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	Chip casts Moonlight Ray.
[SPELL CRIT %]	3.8
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
Loading tile	object/troll_intestine.png
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Giant rabbit for #GREY#71 darkness#LAST# damage.
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Forest troll for #GREY#71 darkness#LAST# damage.
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed Giant rabbit!#{normal}#
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed Forest troll!#{normal}#
[LOG]	
[ATTACK] attacking with	elm starstaff
[ATTACK] to 	white worm mass	 :: 	7.454234558785	2	1	2.75	::	1
checkHit	2	2.75
=> chance to hit	49
[LOG]	#UID:1930:0##fbd578#Chip#LAST# misses White worm mass.
[ATTACK] staff accuracy bonus	2	2.75	=	1
AI took for target	4644	white worm mass	::	1930	Chip	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Chip	 :: 	3.3076837630103	100	0	0	::	1
checkHit	9	0
=> chance to hit	73
[ATTACK] raw dam	3.3076837630103	versus	0	0.3	with APR	100
[ATTACK] after armor	3.3076837630103
[ATTACK] after range	3
[PHYS CRIT %]	1
[ATTACK] after crit	3
[ATTACK] after mult	3
[SOUND] loading from	/data/sound/creatures/worms/worm_die_2.ogg	:=:	sound "/data/sound/creatures/worms/worm_die_2.ogg" : <static>
[SOUND] loading from	/data/sound/creatures/worms/worm_4.ogg	:=:	sound "/data/sound/creatures/worms/worm_4.ogg" : <static>
[LOG]	
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits White worm mass for #GREY#9 darkness#LAST# damage.
[LOG]	#UID:4644:0#White worm mass hits #fbd578#Chip#LAST# for #aaaaaa#3 physical#LAST# damage.
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed White worm mass!#{normal}#
[LOG]	Chip activates Crystal Crawl.
[LOG]	#00ff00##UID:843:0#Talent Searing Light is ready to use.
[LOG]	
[Identify]	iron helm of dexterity (#STATBONUS#)	true
[LOG]	Chip picks up (a.): #00FF80##UID:4658:0#iron helm of dexterity (+2) (0 def, 3 armour)#LAST#.
[LOG]	#00ff00##UID:886:0#Talent Moonlight Ray is ready to use.
[LOG]	
[Identify]	rough leather armour of acid resistance	true
[LOG]	Chip picks up (b.): #00FF80##UID:4650:0#rough leather armour of acid resistance (1 def, 2 armour)#LAST#.
AI took for target	4642	large brown snake	::	1930	Chip	100	<	100
[LOG]	Ran for 7 turns (stop reason: hostile spotted to the north (large brown snake - offscreen)).
[LOG]	
[TARGET] Passing target	giant white rat	from	large brown snake	to	Chip
[TARGET] Passing target	cutpurse	from	giant white rat	to	Chip
cutpurse	4631	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
AI took for target	4642	large brown snake	::	1930	Chip	36	<	100
[SOUND] loading from	/data/sound/creatures/snakes/snake_4.ogg	:=:	sound "/data/sound/creatures/snakes/snake_4.ogg" : <static>
[LOG]	Chip deactivates Crystal Crawl.
[USERCHAT] channel serial data	Asada	global	427
[LOG]	Chip casts Searing Light.
[SPELL CRIT %]	3.8
[SPELL] friendly fire chance	100
[ATTACK] attacking with	iron dagger
[ATTACK] to 	Chip	 :: 	8.011450705874	5	0	0	::	1
checkHit	11	0
=> chance to hit	78
[ATTACJ] dagger accuracy bonus	11	0	=	1.055	previous	5
[ATTACK] raw dam	8.011450705874	versus	0	0.3	with APR	5.275
[ATTACK] after armor	8.011450705874
[ATTACK] after range	10
[PHYS CRIT %]	9.4
[ATTACK] after crit	10
[ATTACK] after mult	10
[ATTACK] attacking with	steel dagger of projection
[ATTACK] to 	Chip	 :: 	8.4399864644467	6	0	0	::	0.5
checkHit	11	0
=> chance to hit	78
[ATTACJ] dagger accuracy bonus	11	0	=	1.055	previous	6
[ATTACK] raw dam	8.4399864644467	versus	0	0.3	with APR	6.33
[ATTACK] after armor	8.4399864644467
[ATTACK] after range	10
[PHYS CRIT %]	10.4
[ATTACK] after crit	10
[ATTACK] after mult	5
checkHit	13.8	9.1
=> chance to hit	62
[LOG]	Chip resists the mind attack!
[LOG]	#UID:4631:0#Cutpurse hits #fbd578#Chip#LAST# for #aaaaaa#10 physical#LAST#, #aaaaaa#5 physical#LAST#, #YELLOW#2 mind#LAST# (17 total damage).
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Cutpurse for #YELLOW#28 light#LAST#, #GREY#7 darkness#LAST#, #GREY#7 darkness#LAST# (45 total damage).
[LOG]	
[LOG]	Chip's light area effect hits Cutpurse for #YELLOW#14 light#LAST# damage.
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[LOG]	Chip casts Twilight.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	Chip	 :: 	8.011450705874	5	0	0	::	1
checkHit	11	0
=> chance to hit	78
[LOG]	#UID:4631:0#Cutpurse misses #fbd578#Chip#LAST#.
[ATTACK] attacking with	steel dagger of projection
[ATTACK] to 	Chip	 :: 	8.4399864644467	6	0	0	::	0.5
checkHit	11	0
=> chance to hit	78
[ATTACJ] dagger accuracy bonus	11	0	=	1.055	previous	6
[ATTACK] raw dam	8.4399864644467	versus	0	0.3	with APR	6.33
[ATTACK] after armor	8.4399864644467
[ATTACK] after range	10
[PHYS CRIT %]	10.4
[ATTACK] after crit	10
[ATTACK] after mult	5
checkHit	13.8	9.1
=> chance to hit	62
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Cutpurse for #GREY#7 darkness#LAST# damage.
[LOG]	#UID:4631:0#Cutpurse hits #fbd578#Chip#LAST# for #aaaaaa#5 physical#LAST#, #YELLOW#4 mind#LAST# (9 total damage).
[LOG]	
[LOG]	Chip's light area effect hits Cutpurse for #YELLOW#14 light#LAST# damage.
[USERCHAT] channel talk	Subtlewolf	tome	+6, +4, +5, +2, +4, -2
[LOG]	Chip casts Moonlight Ray.
[SPELL CRIT %]	3.8
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Large brown snake for #GREY#71 darkness#LAST# damage.
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Cutpurse for #GREY#57 darkness#LAST# damage.
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed Large brown snake!#{normal}#
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed Cutpurse!#{normal}#
[LOG]	
[LOG]	Chip's light area effect hits Giant white rat for #YELLOW#17 light#LAST# damage.
[ATTACK] attacking with	elm starstaff
[ATTACK] to 	giant white rat	 :: 	7.454234558785	2	1	2.75	::	1
checkHit	2	2.75
=> chance to hit	49
[ATTACK] raw dam	7.454234558785	versus	1	0.3	with APR	2
[ATTACK] after armor	7.454234558785
[ATTACK] after range	8
[PHYS CRIT %]	4.3
[ATTACK] after crit	8
[ATTACK] after mult	8
[ATTACK] staff accuracy bonus	2	2.75	=	1
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Giant white rat for #aaaaaa#8 physical#LAST# damage.
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed Giant white rat!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:886:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:843:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:875:0#Talent Twilight is ready to use.
[LOG]	Rested for 37 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	You are unable to move!
[LOG]	Chip activates Crystal Crawl.
[LOG]	
[SOUND] loading from	/data/sound/actions/coins.lua	:=:	/data/sound/actions/coins.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/coins.ogg" : <static>
[LOG]	You pickup 0.65 gold pieces.
[LOG]	You pickup 0.65 gold pieces.
[LOG]	
[Identify]	balanced iron waraxe of erosion	true
[LOG]	Chip picks up (a.): #00FF80##UID:4653:0#balanced iron waraxe of erosion (13-18.2 power, 2 apr)#LAST#.
[LOG]	You pickup 0.65 gold pieces.
[Identify]	regeneration infusion of the titan	true
[LOG]	Chip picks up (a.): #00FF80##UID:4665:0#regeneration infusion of the titan (heal 109 over 5 turns)#LAST#.
AI took for target	4643	white crystal	::	1930	Chip	16	<	100
white crystal	4643	dumb ai talents can use	Ice Bolt	T_ICE_BOLT
white crystal	4643	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_ICE_BOLT
[LOG]	White crystal casts Ice Bolt.
[SPELL CRIT %]	1
Adding entity	12412	after	4643
Projectile slowing down from	6
Projectile slowing down to	3
[SOUND] loading from	/data/sound/talents/ice.ogg	:=:	sound "/data/sound/talents/ice.ogg" : <static>
[LOG]	Ran for 12 turns (stop reason: hostile spotted to the southwest (white crystal)).
[LOG]	
[LOG]	Chip deactivates Crystal Crawl.
[LOG]	Chip casts Searing Light.
[SPELL CRIT %]	3.8
[SPELL] friendly fire chance	100
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits White crystal for #YELLOW#35 light#LAST# damage.
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed White crystal!#{normal}#
[LOG]	
[USERCHAT] channel talk	theshim	tome	goddamn
[LOG]	Chip activates Crystal Crawl.
[LOG]	
[LOG]	Chip casts Twilight.
[LOG]	
[LOG]	#00ff00##UID:843:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:875:0#Talent Twilight is ready to use.
[Identify]	agate	true
[SOUND] loading from	/data/sound/actions/gem.ogg	:=:	sound "/data/sound/actions/gem.ogg" : <static>
[LOG]	Chip picks up (e.): #FFFFFF##UID:4657:0#agate#LAST#.
[Identify]	blighted rough leather gloves	true
[LOG]	Chip picks up (c.): #00FF80##UID:4661:0#blighted rough leather gloves (0 def, 1 armour)#LAST#.
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 14 turns (stop reason: at exit).
[LOG]	
Loading tile	object/artifact/orb_scrying.png
Loading tile	object/chest4.png
Loading tile	object/staff_elm.png
Loading tile	object/robe_linen.png
Loading tile	object/lite_brass.png
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	blighted rough leather gloves	elm starstaff	::	OFFHAND	HANDS
fight: 	blighted rough leather gloves	brass lantern	::	nil	HANDS
fight: 	blighted rough leather gloves	linen robe	::	nil	HANDS
fight: 	blighted rough leather gloves	spinel	::	nil	HANDS
Loading tile	player/crystal_down/hands_02.png
[LOG]	Chip wears: #00FF80##UID:4661:0#blighted rough leather gloves (0 def, 1 armour)#LAST#.
[LOG]	
[USERCHAT] channel talk	Subtlewolf	tome	:)
Server latency	114
[LOG]	You gain 0.76 gold from the transmogrification of #00FF80##UID:4650:0#rough leather armour of acid resistance (1 def, 2 armour)#LAST#.
[LOG]	You gain 0.65 gold from the transmogrification of #00FF80##UID:4658:0#iron helm of dexterity (+2) (0 def, 3 armour)#LAST#.
[LOG]	You gain 2.65 gold from the transmogrification of #00FF80##UID:4653:0#balanced iron waraxe of erosion (13-18.2 power, 2 apr)#LAST#.
[LOG]	You gain 1.22 gold from the transmogrification of #00FF80##UID:4665:0#regeneration infusion of the titan (heal 109 over 5 turns)#LAST#.
[COROUTINE] registering	savefilepipe	thread: 0x1e1d2350
[SAVEFILE PIPE] force waiting
Make wait background texture 315 : 1244x851 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:	Chip	level	::	level-scintillating-caves-1.teal	::	table: 0x19761670	=>	table: 0x198bd0b0	(1524)
Loading savefile 	/save/chip/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/chip/level-scintillating-caves-1.teal.tmp
Saved zipname /save/chip/level-scintillating-caves-1.teal.tmp
[SAVEFILE PIPE] Checking save	Chip	level	/save/chip/level-scintillating-caves-1.teal.tmp
Loading savefile 	/save/chip/
[SAVEFILE] checked validity of type	level	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveLevel_md5
[SAVEFILE PIPE] saving took 0 seconds
Wait finished, counted 143, 147 ticks
Loading level persistance level	scintillating-caves	2
Make wait background texture 341 : 1244x851 (2048, 1024)
Loading savefile 	/save/chip/
Wait finished, counted 0, 43 ticks
Creating level	scintillating-caves	2
Make wait background texture 415 : 1244x851 (2048, 1024)
C Map size 25:17 :: 425
C Map seens texture: 420 (40x40)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data-nullpack/general/egos-mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
room generator	function: 0x1e4e8928	is making a room
loaded room	double_t	11	11
alloc	double_t
room allocated at	9	7	with center	14	12
room generator	function: 0x1e4e8928	is making a room
loaded room	two_passages	11	15
alloc	two_passages
room generator	function: 0x1e4e8928	is making a room
loaded room	double_helix	12	6
alloc	double_helix
room allocated at	7	1	with center	12	3
room generator	function: 0x1e4e8928	is making a room
loaded room	four_chambers	11	11
alloc	four_chambers
room generator	function: 0x1e4e8928	is making a room
loaded room	narrow_spiral	15	8
alloc	narrow_spiral
room allocated at	13	18	with center	20	21
Begin tunnel	3	table: 0x21302af8
Loading tile	npc/vermin_rodent_giant_white_mouse.png
Loading tile	npc/crystal_darkred.png
[TOME ENTITY FILTER] selected Ego	56.318348016082	65.5
Loading tile	npc/vermin_oozes_yellow_ooze.png
Loading tile	npc/salmon-snake.png
Loading tile	npc/crystal_blue.png
Loading tile	npc/vermin_rodent_giant_crystal_rat.png
[TOME ENTITY FILTER] selected basic	96.213410507239	103.5
Loading tile	npc/jelly-white.png
Loading tile	npc/canine_fox.png
[TOME ENTITY FILTER] selected basic	82.893255322798	112.5
Loading tile	object/hboots_iron.png
[TOME ENTITY FILTER] selected basic	79.587767463431	112.5
Loading tile	object/mindstar_mossy.png
[TOME ENTITY FILTER] selected Ego	44.709682777689	65.5
Loading tile	object/2hmace_iron.png
[TOME ENTITY FILTER] selected Money	65.539862972926	72.5
[TOME ENTITY FILTER] selected basic	104.99675958243	112.5
Loading tile	object/2haxe_iron.png
[TOME ENTITY FILTER] selected Ego	44.827282267466	65.5
[TOME ENTITY FILTER] selected Money	66.557073532966	72.5
[TOME ENTITY FILTER] selected basic	105.30864530134	112.5
Wait finished, counted 485, 265 ticks
[USERCHAT] channel achievement	kingvictory	tome	The Arena (Roguelike)	false	false
Assigned events list
[1] = {
}
[2] = {
}
[3] = {
}
[4] = {
}
[5] = {
  [1] = spellblaze-scar
}
Not gone east, no backup guardian
Running on level loads	scintillating-caves-2
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Chip	Chip
Adding entity	1930	after	1930
Entering tier1 zone for escort	tier1.1	1	1
[2] = true
Updating zone name	Scintillating Caves (2)
C Map minimap texture: 190 (50x50; 64x64)
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[COROUTINE] registering	savefilepipe	thread: 0x1e41a9f8
[SAVEFILE PIPE] force waiting
Make wait background texture 258 : 1244x851 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:	Chip	game	::	game.teag	::	table: 0x1700af30	=>	table: 0x1e02ee40	(2937)
Loading savefile 	/save/chip/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/chip/game.teag.tmp
Saved zipname /save/chip/game.teag.tmp
[SAVEFILE PIPE] Checking save	Chip	game	/save/chip/game.teag.tmp
Loading savefile 	/save/chip/
[SAVEFILE] checked validity of type	game	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] saving took 1 seconds
Wait finished, counted 653, 386 ticks
[COROUTINE] registering	savefilepipe	thread: 0x212f3d20
[SAVEFILE PIPE] force waiting
Make wait background texture 323 : 1244x851 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x17807c00	=>	table: 0x212e4b00	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save//world.teaw.tmp
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 0 seconds
Wait finished, counted 28, 240 ticks
Saving JSON	true
[LOG]	Saving game...
[LOG]	Chip deactivates Crystal Crawl.
Loading tile	player/crystal_up/hands_02.png
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[LOG]	Chip casts Searing Light.
[SPELL CRIT %]	3.8
[SPELL] friendly fire chance	100
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits White crystal for #YELLOW#35 light#LAST# damage.
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed White crystal!#{normal}#
AI took for target	13121	giant white mouse	::	1930	Chip	4	<	100
[LOG]	
[USERCHAT] channel serial data	korololo	tome	541
[USERCHAT] channel talk	kalimonster	tome	Is the wyrm bile what you get for corrupting the heart instead of eating it?
[LOG]	Chip casts Twilight.
giant white mouse	13121	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Chip	 :: 	3.4370384678848	10	1	0	::	1
checkHit	9	0
=> chance to hit	73
[ATTACK] raw dam	3.4370384678848	versus	1	0.3	with APR	10
[ATTACK] after armor	3.4370384678848
[ATTACK] after range	3
[PHYS CRIT %]	1
[ATTACK] after crit	3
[ATTACK] after mult	3
[SOUND] loading from	/data/sound/creatures/rats/rat_attack.ogg	:=:	sound "/data/sound/creatures/rats/rat_attack.ogg" : <static>
[LOG]	
[LOG]	#UID:13121:0#Giant white mouse hits #fbd578#Chip#LAST# for #aaaaaa#3 physical#LAST# damage.
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Giant white mouse for #GREY#9 darkness#LAST# damage.
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed Giant white mouse!#{normal}#
[LOG]	Chip activates Crystal Crawl.
[LOG]	
[LOG]	You pickup 0.70 gold pieces.
[LOG]	
[LOG]	#00ff00##UID:843:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:875:0#Talent Twilight is ready to use.
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the north (blue crystal)).
[LOG]	
[LOG]	Chip deactivates Crystal Crawl.
[LOG]	You do not have enough positive energy to use Twilight.
[USERCHAT] channel talk	theshim	tome	no
[LOG]	Chip casts Moonlight Ray.
[SPELL CRIT %]	3.8
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Blue crystal for #GREY#71 darkness#LAST# damage.
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed Blue crystal!#{normal}#
[LOG]	
[LOG]	Chip casts Searing Light.
[SPELL CRIT %]	3.8
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Chip casts Twilight.
[LOG]	#00ff00##UID:886:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	Chip activates Crystal Crawl.
[LOG]	
[LOG]	#00ff00##UID:843:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:875:0#Talent Twilight is ready to use.
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
AI took for target	13129	copperhead snake	::	1930	Chip	64	<	100
AI took for target	13132	giant crystal rat	::	1930	Chip	49	<	100
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the north (giant crystal rat)).
[LOG]	
[LOG]	Chip deactivates Crystal Crawl.
[LOG]	Chip casts Moonlight Ray.
[SPELL CRIT %]	3.8
[SOUND] loading from	/data/sound/creatures/snakes/snake_die_1.ogg	:=:	sound "/data/sound/creatures/snakes/snake_die_1.ogg" : <static>
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Giant crystal rat for #GREY#71 darkness#LAST# damage.
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Copperhead snake for #GREY#71 darkness#LAST# damage.
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed Giant crystal rat!#{normal}#
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed Copperhead snake!#{normal}#
[LOG]	
[LOG]	Chip casts Crystal Phase.
[USERCHAT] channel talk	theshim	tome	that drops from the backup guardian in the sandworm lair
[LOG]	Chip activates Crystal Crawl.
[LOG]	
[LOG]	#00ff00##UID:886:0#Talent Moonlight Ray is ready to use.
[LOG]	You pickup 0.55 gold pieces.
AI took for target	13133	white jelly	::	1930	Chip	9	<	100
AI took for target	13136	fox	::	1930	Chip	64	<	100
AI took for target	13120	green worm mass	::	1930	Chip	25	<	100
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the west (white jelly)).
[LOG]	
[USERCHAT] channel achievement	Zidios	tome	The Arena	false	false
[Identify]	mossy mindstar	true
[LOG]	Chip picks up (a.): #FFFFFF##UID:13139:0#mossy mindstar (2-2.2 power, 12 apr, nature damage)#LAST#.
AI took for target	13120	green worm mass	::	1930	Chip	9	<	100
[LOG]	
[LOG]	Chip deactivates Crystal Crawl.
[USERCHAT] channel talk	theshim	tome	after you come back from the east
[LOG]	Chip casts Searing Light.
[SPELL CRIT %]	3.8
[SPELL] friendly fire chance	100
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits White jelly for #YELLOW#53 light#LAST# damage.
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed White jelly!#{normal}#
[LOG]	
[USERCHAT] channel achievement	Marol0	tome	Orcrist	false	false
[USERCHAT] channel achievement	a_d_v	tome	Size matters (Roguelike)	false	false
[LOG]	Chip casts Twilight.
[LOG]	
[LOG]	Chip casts Moonlight Ray.
[SPELL CRIT %]	3.8
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Fox for #GREY#71 darkness#LAST# damage.
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Green worm mass for #GREY#71 darkness#LAST# damage.
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed Fox!#{normal}#
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed Green worm mass!#{normal}#
[LOG]	
[LOG]	Chip activates Crystal Crawl.
[LOG]	
[LOG]	#00ff00##UID:886:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	You pickup 0.40 gold pieces.
[LOG]	#00ff00##UID:843:0#Talent Searing Light is ready to use.
[LOG]	
[LOG]	#00ff00##UID:875:0#Talent Twilight is ready to use.
[Identify]	rough leather armour	true
[LOG]	Chip picks up (b.): #FFFFFF##UID:13149:0#rough leather armour (1 def, 2 armour)#LAST#.
AI took for target	13123	green worm mass	::	1930	Chip	16	<	100
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the southeast (green worm mass)).
[LOG]	
[LOG]	Chip deactivates Crystal Crawl.
[LOG]	Chip casts Moonlight Ray.
[SPELL CRIT %]	3.8
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Green worm mass for #GREY#71 darkness#LAST# damage.
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed Green worm mass!#{normal}#
[LOG]	
[LOG]	Chip activates Crystal Crawl.
[LOG]	
[LOG]	#00ff00##UID:886:0#Talent Moonlight Ray is ready to use.
[Identify]	surging elm starstaff	true
[LOG]	Chip picks up (b.): #00FF80##UID:13145:0#surging elm starstaff (10-12 power, 2 apr, darkness element)#LAST#.
AI took for target	13124	white crystal	::	1930	Chip	81	<	100
white crystal	13124	dumb ai talents can use	Ice Bolt	T_ICE_BOLT
white crystal	13124	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	White crystal casts Phase Door.
[LOG]	Ran for 8 turns (stop reason: hostile spotted to the east (white crystal)).
[LOG]	
[LOG]	Chip casts Searing Light.
[USERCHAT] channel talk	kalimonster	tome	ah, okay. I was gonna be upset I was missing out on such sweet bonuses. 
[SPELL CRIT %]	3.8
[SPELL] friendly fire chance	100
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits White crystal for #YELLOW#1 light#LAST# damage.
[LOG]	Chip's light area effect hits White crystal for #YELLOW#0 light#LAST# damage.
[LOG]	
[LOG]	Chip deactivates Crystal Crawl.
[LOG]	Chip casts Twilight.
white crystal	13124	dumb ai talents can use	Ice Bolt	T_ICE_BOLT
dumb ai uses	T_ICE_BOLT
[LOG]	White crystal casts Ice Bolt.
[SPELL CRIT %]	1
Adding entity	13188	after	13124
Projectile slowing down from	6
Projectile slowing down to	3
[LOG]	Chip's light area effect hits White crystal for #YELLOW#17 light#LAST# damage.
[LOG]	
[LOG]	Chip casts Crystal Phase.
[USERCHAT] channel achievement	sereeves	tome	Level 10 (Roguelike)	false	false
[LOG]	Chip's light area effect hits White crystal for #YELLOW#17 light#LAST# damage.
white crystal	13124	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Chip	 :: 	0.38046121886181	0	1	0	::	1
checkHit	0	0
=> chance to hit	50
[LOG]	#UID:13124:0#White crystal misses #fbd578#Chip#LAST#.
Loading tile	effects/rune_cooldown.png
[LOG]	
[ATTACK] attacking with	elm starstaff
[ATTACK] to 	white crystal	 :: 	7.454234558785	2	0	0	::	1
checkHit	2	0
=> chance to hit	55
[LOG]	#UID:1930:0##fbd578#Chip#LAST# misses White crystal.
[ATTACK] staff accuracy bonus	2	0	=	1.05
[LOG]	Chip's light area effect hits White crystal for #YELLOW#17 light#LAST# damage.
[LOG]	#{bold}#Chip's light area effect killed White crystal!#{normal}#
[LOG]	
[LOG]	Chip activates Crystal Crawl.
[LOG]	
[LOG]	#00ff00##UID:1919:0#Talent Crystal Phase is ready to use.
[LOG]	#00ff00##UID:843:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:875:0#Talent Twilight is ready to use.
[Identify]	iron greatmaul of massacre	true
[LOG]	Chip picks up (a.): #00FF80##UID:13140:0#iron greatmaul of massacre (28-42 power, 1 apr)#LAST#.
AI took for target	13135	white crystal	::	1930	Chip	4	<	100
white crystal	13135	dumb ai talents can use	Ice Bolt	T_ICE_BOLT
white crystal	13135	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_ICE_BOLT
[LOG]	White crystal casts Ice Bolt.
[SPELL CRIT %]	1
Adding entity	13189	after	13135
Projectile slowing down from	6
Projectile slowing down to	3
AI took for target	13122	crimson crystal	::	1930	Chip	16	<	100
crimson crystal	13122	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Crimson crystal casts Phase Door.
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (crimson crystal)).
[LOG]	
[USERCHAT] channel achievement	aavikon	tome	Poisonous (Roguelike)	false	true
[LOG]	Chip deactivates Crystal Crawl.
[LOG]	Chip casts Crystal Phase.
[LOG]	
Server latency	118
[LOG]	Chip casts Moonlight Ray.
[SPELL CRIT %]	3.8
[LOG]	#00ffff#Welcome to level 2 [Chip].
[LOG]	Chip has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Chip the level 2 Sentient Crystal Anorithil
[SOUND] loading from	/data/sound/actions/levelup.ogg	:=:	sound "/data/sound/actions/levelup.ogg" : <static>
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits White crystal for #GREY#71 darkness#LAST# damage.
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed White crystal!#{normal}#
[LOG]	
[LOG]	Chip casts Searing Light.
[SPELL CRIT %]	3.8
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Chip casts Twilight.
[LOG]	#00ff00##UID:886:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:1919:0#Talent Crystal Phase is ready to use.
[LOG]	
[LOG]	Chip activates Crystal Crawl.
[LOG]	
[Identify]	pair of iron boots	true
[LOG]	Chip picks up (d.): #FFFFFF##UID:13138:0#pair of iron boots (0 def, 3 armour)#LAST#.
[LOG]	#00ff00##UID:843:0#Talent Searing Light is ready to use.
crimson crystal	13122	dumb ai talents can use	Blood Grasp	T_BLOOD_GRASP
crimson crystal	13122	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Crimson crystal casts Phase Door.
[LOG]	#00ff00##UID:875:0#Talent Twilight is ready to use.
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the northeast (crimson crystal)).
[LOG]	
[LOG]	Chip deactivates Crystal Crawl.
[LOG]	Chip casts Moonlight Ray.
[USERCHAT] channel talk	Subtlewolf	tome	From what I understand, as good as that was, it could be better, aaaand could have gone horribly terribly bad
[LOG]	Chip casts Searing Light.
[SPELL CRIT %]	3.8
[SPELL] friendly fire chance	100
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Crimson crystal for #YELLOW#71 light#LAST# damage.
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed Crimson crystal!#{normal}#
[LOG]	
[LOG]	Chip activates Crystal Crawl.
[LOG]	
[LOG]	#00ff00##UID:843:0#Talent Searing Light is ready to use.
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 19 turns (stop reason: at exit).
[LOG]	
[USERCHAT] channel achievement	Veniah	tome	Fear me not!	false	false
[USERCHAT] channel talk	theshim	tome	it could barely be better at all
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	surging elm starstaff	brass lantern	::	nil	MAINHAND
fight: 	surging elm starstaff	linen robe	::	nil	MAINHAND
fight: 	surging elm starstaff	blighted rough leather gloves	::	nil	MAINHAND
fight: 	surging elm starstaff	spinel	::	nil	MAINHAND
[LOG]	Chip wears: #00FF80##UID:13145:0#surging elm starstaff (10-12 power, 2 apr, darkness element)#LAST#.
[LOG]	
[USERCHAT] channel talk	theshim	tome	that was really good
[LOG]	You gain 0.50 gold from the transmogrification of #FFFFFF##UID:13149:0#rough leather armour (1 def, 2 armour)#LAST#.
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:13138:0#pair of iron boots (0 def, 3 armour)#LAST#.
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:13139:0#mossy mindstar (2-2.2 power, 12 apr, nature damage)#LAST#.
[LOG]	You gain 0.45 gold from the transmogrification of #00FF80##UID:13140:0#iron greatmaul of massacre (28-42 power, 1 apr)#LAST#.
[COROUTINE] registering	savefilepipe	thread: 0x200eb720
[SAVEFILE PIPE] force waiting
Make wait background texture 396 : 1244x851 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:	Chip	level	::	level-scintillating-caves-2.teal	::	table: 0x20a36d28	=>	table: 0x20f85668	(1573)
Loading savefile 	/save/chip/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/chip/level-scintillating-caves-2.teal.tmp
Saved zipname /save/chip/level-scintillating-caves-2.teal.tmp
[SAVEFILE PIPE] Checking save	Chip	level	/save/chip/level-scintillating-caves-2.teal.tmp
Loading savefile 	/save/chip/
[SAVEFILE] checked validity of type	level	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveLevel_md5
[SAVEFILE PIPE] saving took 0 seconds
Wait finished, counted 143, 128 ticks
Loading level persistance level	scintillating-caves	3
Make wait background texture 310 : 1244x851 (2048, 1024)
Loading savefile 	/save/chip/
Wait finished, counted 0, 43 ticks
Creating level	scintillating-caves	3
Make wait background texture 486 : 1244x851 (2048, 1024)
C Map size 25:17 :: 425
C Map seens texture: 491 (40x40)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data-nullpack/general/egos-mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
room generator	function: 0x1e4e8928	is making a room
loaded room	spiral_cell	9	9
alloc	spiral_cell
room allocated at	4	16	with center	8	20
room generator	function: 0x1e4e8928	is making a room
loaded room	nine_chambers	13	13
alloc	nine_chambers
room allocated at	1	2	with center	7	8
room generator	function: 0x1e4e8928	is making a room
loaded room	cross_quartet	13	11
alloc	cross_quartet
room allocated at	14	10	with center	20	15
room generator	function: 0x1e4e8928	is making a room
loaded room	circle_cross	13	9
alloc	circle_cross
room allocated at	14	1	with center	20	5
room generator	function: 0x1e4e8928	is making a room
loaded room	double_y	11	7
alloc	double_y
room allocated at	14	21	with center	19	24
Begin tunnel	5	table: 0x2011e650
Loading tile	npc/crystal_red.png
Loading tile	npc/jelly-green.png
Loading tile	npc/firebrick-snake.png
[TOME ENTITY FILTER] selected Ego	35.639062430276	65.5
[TOME ENTITY FILTER] selected Ego	43.084047730217	65.5
[TOME ENTITY FILTER] selected basic	106.0211781601	112.5
[TOME ENTITY FILTER] selected Ego	50.191339640923	65.5
Loading tile	object/amulet_copper.png
[TOME ENTITY FILTER] selected Money	72.19239142658	72.5
Loading tile	object/verdite.png
[TOME ENTITY FILTER] selected basic	80.915367546472	112.5
Loading tile	object/cloak_linen.png
[TOME ENTITY FILTER] selected Money	71.129510233558	72.5
Loading tile	object/ametrine.png
[TOME ENTITY FILTER] selected basic	84.565396600418	112.5
[TOME ENTITY FILTER] selected Double Ego	3.2405306767301	20.5
Loading tile	object/sword_iron.png
Level unconnected, no way from entrance to exit	10	3	to	25	7
C Map size 25:17 :: 425
C Map seens texture: 300 (40x40)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data-nullpack/general/egos-mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
room generator	function: 0x1e4e8928	is making a room
alloc	simple5x12
room allocated at	6	8	with center	8	13
room generator	function: 0x1e4e8928	is making a room
loaded room	weird1	9	9
alloc	weird1
room allocated at	11	10	with center	15	14
room generator	function: 0x1e4e8928	is making a room
loaded room	circular	15	11
alloc	circular
room generator	function: 0x1e4e8928	is making a room
alloc	simple12x11
room generator	function: 0x1e4e8928	is making a room
loaded room	big_inner_circle	11	11
alloc	big_inner_circle
Begin tunnel	2	table: 0x2215aab8
Loading tile	npc/vermin_rodent_giant_brown_mouse.png
[TOME ENTITY FILTER] selected Double Ego	15.575361043582	20.5
Loading tile	npc/vermin_rodent_giant_grey_rat.png
[TOME ENTITY FILTER] selected Ego	36.507783473704	65.5
[TOME ENTITY FILTER] selected Ego	62.164844918569	65.5
Loading tile	npc/degenerated_skeleton_warrior.png
[TOME ENTITY FILTER] selected Money	69.194783626985	72.5
[TOME ENTITY FILTER] selected Double Ego	0.55699357484863	20.5
[TOME ENTITY FILTER] selected basic	90.694466976145	112.5
Loading tile	object/nuummite.png
[TOME ENTITY FILTER] selected Double Ego	11.511186742925	20.5
Loading tile	object/knife_steel.png
[TOME ENTITY FILTER] selected basic	74.822425609413	112.5
[TOME ENTITY FILTER] selected Ego	48.384878757849	65.5
Loading tile	object/ring_copper.png
Wait finished, counted 1045, 575 ticks
Assigned events list
[1] = {
}
[2] = {
}
[3] = {
}
[4] = {
}
[5] = {
  [1] = spellblaze-scar
}
Not gone east, no backup guardian
Running on level loads	scintillating-caves-3
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Chip	Chip
Adding entity	1930	after	1930
Entering tier1 zone for escort	tier1.1	1	2
[2] = true
===	nil	nil
[TOME ENTITY FILTER] selected Ego	64.326948211954	65.5
Placing portal at 	11	7
Loading tile	terrain/crystal_floor1.png
Loading tile	terrain/maze_teleport.png
Loading tile	player/higher_female.png
[CHAT] loaded	welcome	table: 0x20223770
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[QUEST] given to	table: 0x172a1898	escort-duty-scintillating-caves-3
[LOG]	#LIGHT_GREEN#Accepted quest ''! #WHITE#(Press 'j' to see the quest log)
[onEnterLevel] Terminating player created entity 	14684	Gliwyn, the lost anorithil	actor
Updating zone name	Scintillating Caves (3)
C Map minimap texture: 387 (50x50; 64x64)
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[USERCHAT] channel achievement	dhaan	tome	Exterminator (Nightmare (Roguelike) difficulty)	false	false
[COROUTINE] registering	savefilepipe	thread: 0x22049d70
[SAVEFILE PIPE] force waiting
Make wait background texture 22 : 1244x851 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:	Chip	game	::	game.teag	::	table: 0x1700af30	=>	table: 0x20238d48	(2857)
Loading savefile 	/save/chip/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/chip/game.teag.tmp
Saved zipname /save/chip/game.teag.tmp
[SAVEFILE PIPE] Checking save	Chip	game	/save/chip/game.teag.tmp
Loading savefile 	/save/chip/
[SAVEFILE] checked validity of type	game	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] saving took 1 seconds
Wait finished, counted 632, 402 ticks
[COROUTINE] registering	savefilepipe	thread: 0x1e20f6f8
[SAVEFILE PIPE] force waiting
Make wait background texture 456 : 1244x851 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x17807c00	=>	table: 0x2002e9e0	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save//world.teaw.tmp
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 0 seconds
Wait finished, counted 41, 239 ticks
Saving JSON	true
[LOG]	Saving game...
[USERCHAT] channel talk	kalimonster	tome	but everything in this game can go terribly horribly wrong. :D
[CHAT] selected	Lead on; I will protect you.	function: 0x20222808	nil
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[LOG]	Chip deactivates Crystal Crawl.
[Identify]	ametrine	true
[LOG]	Chip picks up (e.): #FFFFFF##UID:14662:0#ametrine#LAST#.
AI took for target	14638	large brown snake	::	1930	Chip	81	<	100
AI took for target	14640	giant brown mouse	::	1930	Chip	9	<	100
AI took for target	14650	giant grey rat	::	1930	Chip	9	<	100
AI took for target	14651	giant brown mouse	::	14684	Gliwyn, the lost anorithil	64	<	100
AI took for target	14660	white jelly	::	1930	Chip	16	<	100
[LOG]	
[USERCHAT] channel talk	Subtlewolf	tome	Hehe
[LOG]	Chip casts Searing Light.
[SPELL CRIT %]	3.8
[SPELL] friendly fire chance	100
AI took for target	14684	Gliwyn, the lost anorithil	::	14659	blue crystal	4	<	16
Gliwyn, the lost anorithil	14684	dumb ai talents can activate	Hymn of Perseverance	T_HYMN_OF_PERSEVERANCE
dumb ai uses	T_HYMN_OF_PERSEVERANCE
[LOG]	Gliwyn, the lost anorithil activates Hymn of Perseverance.
[LOG]	Gliwyn, the lost anorithil says: 'Help! Blue crystal to the southeast!'
[EMOTE] added	Help! Blue crystal to the southeast!	7	16
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Blue crystal for #YELLOW#35 light#LAST# damage.
[LOG]	Chip's light area effect hits Blue crystal for #YELLOW#17 light#LAST# damage.
AI took for target	14643	green worm mass	::	1930	Chip	16	<	100
green worm mass	14643	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	Green worm mass uses Multiply.
[MULTIPLY]	9	20	::	nil
[MULTIPLY]	2	uids	14643	=>	14735	::	nil	nil
[LOG]	#{bold}#Chip's light area effect killed Blue crystal!#{normal}#
[TARGET] Passing target	red crystal	from	green worm mass	to	Chip
green worm mass	14735	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	Green worm mass uses Multiply.
[MULTIPLY]	9	19	::	nil
[MULTIPLY]	0	uids	14735	=>	14736	::	nil	nil
red crystal	14652	dumb ai talents can use	Flame Bolt	T_FLAME_BOLT
red crystal	14652	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Red crystal casts Phase Door.
[SOUND] loading from	/data/sound/creatures/rats/rat_2.ogg	:=:	sound "/data/sound/creatures/rats/rat_2.ogg" : <static>
[TARGET] Passing target	giant brown mouse	from	giant brown mouse	to	Chip
[ATTACK] attacking with innate combat
[ATTACK] to 	Chip	 :: 	4.3348173842756	10	1	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	4.3348173842756	versus	1	0.3	with APR	10
[ATTACK] after armor	4.3348173842756
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[LOG]	
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Giant brown mouse for #GREY#9 darkness#LAST# damage.
[LOG]	#UID:14640:0#Giant brown mouse hits #fbd578#Chip#LAST# for #aaaaaa#4 physical#LAST# damage.
[LOG]	Chip casts Moonlight Ray.
[SPELL CRIT %]	3.8
AI took for target	14684	Gliwyn, the lost anorithil	::	14640	giant brown mouse	4	<	16
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
[LOG]	Chip's light area effect hits Green worm mass for #YELLOW#17 light#LAST# damage.
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Giant grey rat for #GREY#71 darkness#LAST# damage.
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Large brown snake for #GREY#70 darkness#LAST# damage.
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Giant brown mouse for #GREY#71 darkness#LAST# damage.
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed Giant brown mouse!#{normal}#
[LOG]	#{bold}#Chip's light area effect killed Green worm mass!#{normal}#
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed Large brown snake!#{normal}#
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed Giant grey rat!#{normal}#
[TARGET] Passing target	crimson crystal	from	green worm mass	to	Chip
[LOG]	#00ff00##UID:39:0#Talent Command Staff is ready to use.
[TARGET] Passing target	crimson crystal	from	crimson crystal	to	Chip
crimson crystal	14661	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
giant brown mouse	14640	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Chip	 :: 	4.3348173842756	10	1	0	::	1
checkHit	10	0
=> chance to hit	75
[ATTACK] raw dam	4.3348173842756	versus	1	0.3	with APR	10
[ATTACK] after armor	4.3348173842756
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[SOUND] loading from	/data/sound/creatures/rats/rat_hurt_2.ogg	:=:	sound "/data/sound/creatures/rats/rat_hurt_2.ogg" : <static>
[LOG]	
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Giant brown mouse for #GREY#9 darkness#LAST# damage.
[LOG]	#UID:14640:0#Giant brown mouse hits #fbd578#Chip#LAST# for #aaaaaa#4 physical#LAST# damage.
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed Giant brown mouse!#{normal}#
[USERCHAT] channel talk	Subtlewolf	tome	Hardly?
[LOG]	Chip casts Crystal Phase.
AI took for target	14684	Gliwyn, the lost anorithil	::	14639	giant brown mouse	1	<	16
Gliwyn, the lost anorithil	14684	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	potent elm magestaff
[ATTACK] to 	giant brown mouse	 :: 	8.3603016693894	2	1	2.75	::	1
checkHit	1	2.75
=> chance to hit	46
[ATTACK] raw dam	8.3603016693894	versus	1	0.3	with APR	2
[ATTACK] after armor	8.3603016693894
[ATTACK] after range	8
[PHYS CRIT %]	2.5
[ATTACK] after crit	8
[ATTACK] after mult	8
[ATTACK] staff accuracy bonus	1	2.75	=	1
[LOG]	#UID:14684:0#Gliwyn, the lost anorithil hits Giant brown mouse for #aaaaaa#4 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Chip	 :: 	3.4370384678848	10	1	0	::	1
checkHit	9	0
=> chance to hit	73
[LOG]	#UID:14639:0#Giant brown mouse misses #fbd578#Chip#LAST#.
[SOUND] loading from	/data/sound/creatures/jelly/jelly_3.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_3.ogg" : <static>
[LOG]	
[ATTACK] attacking with	surging elm starstaff
[ATTACK] to 	giant brown mouse	 :: 	7.454234558785	2	1	2.75	::	1
checkHit	2	2.75
=> chance to hit	49
[LOG]	#UID:1930:0##fbd578#Chip#LAST# misses Giant brown mouse.
[ATTACK] staff accuracy bonus	2	2.75	=	1
crimson crystal	14645	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[TARGET] Passing target	degenerated skeleton warrior	from	crimson crystal	to	Chip
[LOG]	#00ff00##UID:886:0#Talent Moonlight Ray is ready to use.
[ATTACK] attacking with innate combat
[ATTACK] to 	Chip	 :: 	3.4370384678848	10	1	0	::	1
checkHit	9	0
=> chance to hit	73
[ATTACK] raw dam	3.4370384678848	versus	1	0.3	with APR	10
[ATTACK] after armor	3.4370384678848
[ATTACK] after range	3
[PHYS CRIT %]	1
[ATTACK] after crit	3
[ATTACK] after mult	3
[SOUND] loading from	/data/sound/creatures/rats/rat_die_1.ogg	:=:	sound "/data/sound/creatures/rats/rat_die_1.ogg" : <static>
[TARGET] Passing target	copperhead snake	from	degenerated skeleton warrior	to	Chip
[LOG]	
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Giant brown mouse for #GREY#9 darkness#LAST# damage.
[LOG]	#UID:14639:0#Giant brown mouse hits #fbd578#Chip#LAST# for #aaaaaa#3 physical#LAST# damage.
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed Giant brown mouse!#{normal}#
[LOG]	Chip activates Crystal Crawl.
Deleting temp shader	main_fbo/wobbling[]
Deleting temp shader	textoutline[]
Deleting temp shader	full_fbo[]
Deleting temp shader	main_fbo/blur[]
Deleting temp shader	target_fbo[]
Deleting temp shader	main_fbo/motionblur[]
Deleting temp shader	main_fbo[]
Deleting temp shader	main_fbo/underwater[]
Deleting temp shader	main_fbo/timestop[]
AI took for target	14684	Gliwyn, the lost anorithil	::	14735	green worm mass	1	<	16
[TARGET] Passing target	large white snake	from	copperhead snake	to	Chip
[LOG]	
[LOG]	Chip deactivates Crystal Crawl.
Deleting temp shader	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
Deleting temp shader	objectsoutline[]
[LOG]	#00ff00##UID:1919:0#Talent Crystal Phase is ready to use.
[LOG]	#00ff00##UID:843:0#Talent Searing Light is ready to use.
[ATTACK] attacking with innate combat
[ATTACK] to 	Chip	 :: 	4.6935034180139	100	1	0	::	1
checkHit	14	0
=> chance to hit	85
[ATTACK] raw dam	4.6935034180139	versus	1	0.3	with APR	100
[ATTACK] after armor	4.6935034180139
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[SOUND] loading from	/data/sound/creatures/worms/worm_1.ogg	:=:	sound "/data/sound/creatures/worms/worm_1.ogg" : <static>
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Green worm mass for #GREY#9 darkness#LAST# damage.
[LOG]	#UID:14735:0#Green worm mass hits #fbd578#Chip#LAST# for #aaaaaa#5 physical#LAST# damage.
[LOG]	
[LOG]	Chip casts Searing Light.
[SPELL CRIT %]	3.8
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
[SPELL] friendly fire chance	100
AI took for target	14684	Gliwyn, the lost anorithil	::	14643	green worm mass	16	<	16
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Green worm mass for #YELLOW#35 light#LAST# damage.
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed Green worm mass!#{normal}#
green worm mass	14643	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	Green worm mass uses Multiply.
[MULTIPLY]	7	16	::	nil
[MULTIPLY]	1	uids	14643	=>	14737	::	nil	nil
[LOG]	
[USERCHAT] channel talk	Subtlewolf	tome	Can't they go up by 8?
[LOG]	Chip casts Moonlight Ray.
[SPELL CRIT %]	3.8
AI took for target	14737	green worm mass	::	1930	Chip	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Chip	 :: 	5.3927310740456	100	1	0	::	1
checkHit	15	0
=> chance to hit	88
[ATTACK] raw dam	5.3927310740456	versus	1	0.3	with APR	100
[ATTACK] after armor	5.3927310740456
[ATTACK] after range	5
[PHYS CRIT %]	1
[ATTACK] after crit	5
[ATTACK] after mult	5
[LOG]	#UID:14737:0#Green worm mass hits #fbd578#Chip#LAST# for #aaaaaa#5 physical#LAST# damage.
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Green worm mass for #GREY#9 darkness#LAST# damage.
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Large white snake for #GREY#71 darkness#LAST# damage.
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed Large white snake!#{normal}#
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
[LOG]	Chip's light area effect hits Green worm mass for #YELLOW#17 light#LAST# damage.
[LOG]	#{bold}#Chip's light area effect killed Green worm mass!#{normal}#
AI took for target	14643	green worm mass	::	1930	Chip	9	<	100
[LOG]	
[LOG]	Chip casts Twilight.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
[SOUND] loading from	/data/sound/creatures/worms/worm_die_1.ogg	:=:	sound "/data/sound/creatures/worms/worm_die_1.ogg" : <static>
[LOG]	Chip's light area effect hits Green worm mass for #YELLOW#17 light#LAST# damage.
[LOG]	#{bold}#Chip's light area effect killed Green worm mass!#{normal}#
[LOG]	
red crystal	14652	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
crimson crystal	14661	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	#00ff00##UID:886:0#Talent Moonlight Ray is ready to use.
[LOG]	
[USERCHAT] channel talk	theshim	tome	nope, -3 to +6
[LOG]	Chip casts Moonlight Ray.
[SPELL CRIT %]	3.8
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits White jelly for #GREY#71 darkness#LAST# damage.
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed White jelly!#{normal}#
[TARGET] Passing target	large brown snake	from	copperhead snake	to	Chip
[LOG]	
Server latency	121
Using cached font	/data/font/DroidSans-Bold.ttf	16
[LOG]	Gliwyn, the lost anorithil says: 'The portal is close, to the northeast.'
[EMOTE] added	The portal is close, to the northeast.	5	14
[USERCHAT] channel talk	Subtlewolf	tome	Sweet!
[LOG]	Chip casts Healing Light.
[SPELL CRIT %]	3.8
Cloned shader 24
[SHADER] setting reset param	tick_start	320670
Cloned shader 26
[SHADER] setting reset param	tick_start	320670
[LOG]	#UID:1930:0##fbd578#Chip#LAST# receives #LIGHT_GREEN#101 healing#LAST#.
[LOG]	#00ff00##UID:843:0#Talent Searing Light is ready to use.
crimson crystal	14645	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	
[LOG]	Chip activates Crystal Crawl.
[LOG]	#00ff00##UID:886:0#Talent Moonlight Ray is ready to use.
[LOG]	
Deleting shader 26 (is clone 1)
Deleting shader 24 (is clone 1)
[LOG]	#00ff00##UID:875:0#Talent Twilight is ready to use.
[Identify]	rough leather armour	true
[LOG]	Chip picks up (b.): #FFFFFF##UID:14672:0#rough leather armour (1 def, 2 armour)#LAST#.
[LOG]	
red crystal	14652	dumb ai talents can use	Flame Bolt	T_FLAME_BOLT
red crystal	14652	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_FLAME_BOLT
[SPELL CRIT %]	1
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[]
New GL Shader program 27
New GL Shader 28 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/fireball.frag
*p 27: Uniform: 0: 1406 trail_length
*p 27: Uniform: 1: 1406 is_exploding
*p 27: Uniform: 2: 1406 explosion_time_factor
*p 27: Uniform: 3: 1406 tick_start
*p 27: Uniform: 4: 1406 projectile_time_factor
*p 27: Uniform: 5: 8B5E tex
*p 27: Uniform: 6: 1406 tick
Adding entity	14738	after	14652
Projectile slowing down from	20
Projectile slowing down to	10
crimson crystal	14661	dumb ai talents can use	Blood Grasp	T_BLOOD_GRASP
crimson crystal	14661	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[SHADER] Loading from /data/gfx/shaders/fireflash.lua
[SHADER] Loaded shader with totalname	fireflash[]
New GL Shader program 29
*p 29: Uniform: 0: 1406 trail_length
*p 29: Uniform: 1: 1406 is_exploding
*p 29: Uniform: 2: 1406 explosion_time_factor
*p 29: Uniform: 3: 1406 tick_start
*p 29: Uniform: 4: 1406 projectile_time_factor
*p 29: Uniform: 5: 8B5E tex
*p 29: Uniform: 6: 1406 tick
[SHADER] setting reset param	tick_start	324319
crimson crystal	14645	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
red crystal	14652	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[USERCHAT] channel serial data	Asada	global	425
[LOG]	#00ff00##UID:855:0#Talent Healing Light is ready to use.
[LOG]	
crimson crystal	14645	dumb ai talents can use	Blood Grasp	T_BLOOD_GRASP
dumb ai uses	T_BLOOD_GRASP
[SPELL CRIT %]	1
Adding entity	14739	after	14645
Projectile slowing down from	20
Projectile slowing down to	10
large brown snake	14641	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
AI took for target	14641	large brown snake	::	1930	Chip	4	<	100
crimson crystal	14661	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
AI took for target	14684	Gliwyn, the lost anorithil	::	14661	crimson crystal	25	<	16
large brown snake	14641	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Chip	 :: 	7.3856786406375	10	1	0	::	1
checkHit	17	0
=> chance to hit	93
[ATTACK] raw dam	7.3856786406375	versus	1	0.3	with APR	10
[ATTACK] after armor	7.3856786406375
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[SOUND] loading from	/data/sound/creatures/snakes/snake_attack.ogg	:=:	sound "/data/sound/creatures/snakes/snake_attack.ogg" : <static>
[LOG]	#UID:14641:0#Large brown snake hits #fbd578#Chip#LAST# for #aaaaaa#8 physical#LAST# damage.
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Large brown snake for #GREY#0 darkness#LAST# damage.
[USERCHAT] channel serial data	Torgue In Da House	tome	508
crimson crystal	14645	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[ATTACK] attacking with innate combat
[ATTACK] to 	Chip	 :: 	7.3856786406375	10	1	0	::	1
checkHit	17	0
=> chance to hit	93
[ATTACK] raw dam	7.3856786406375	versus	1	0.3	with APR	10
[ATTACK] after armor	7.3856786406375
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
red crystal	14652	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	#UID:14641:0#Large brown snake hits #fbd578#Chip#LAST# for #aaaaaa#8 physical#LAST# damage.
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Large brown snake for #GREY#0 darkness#LAST# damage.
[LOG]	
[USERCHAT] channel achievement	Knickus	tome	Eye of the storm	false	true
[LOG]	Chip deactivates Crystal Crawl.
[LOG]	Chip casts Moonlight Ray.
[SPELL CRIT %]	3.8
[SOUND] loading from	/data/sound/creatures/snakes/snake_die_2.ogg	:=:	sound "/data/sound/creatures/snakes/snake_die_2.ogg" : <static>
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Large brown snake for #GREY#71 darkness#LAST# damage.
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Copperhead snake for #GREY#71 darkness#LAST# damage.
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Crimson crystal for #GREY#71 darkness#LAST# damage.
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed Large brown snake!#{normal}#
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed Copperhead snake!#{normal}#
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed Crimson crystal!#{normal}#
[LOG]	
[LOG]	Chip activates Crystal Crawl.
[TARGET] Passing target	green worm mass	from	degenerated skeleton warrior	to	Chip
[LOG]	
[LOG]	#00ff00##UID:886:0#Talent Moonlight Ray is ready to use.
[LOG]	
[USERCHAT] channel achievement	Earl	tome	Level 10	false	false
Deleting temp shader	resources[color=vec3(0.26274509803922,0.26274509803922,0.26274509803922),distort=vec2(1.6,-0.2),require_shader=4,speed=1000]
Deleting temp shader	resources[color=vec3(1,0.84313725490196,0),distort=vec2(1.6,0.2),require_shader=4,speed=1000]
[QUEST] try update status on	Chip	escort-duty-scintillating-caves-3	100	nil
[LOG]	#LIGHT_GREEN#Quest 'Escort: lost anorithil (level 3 of Scintillating Caves)' is done! #WHITE#(Press 'j' to see the quest log)
[PROFILE] filtering save of 	escorts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[CHAT] loaded	welcome	table: 0x1e0108b8
[CHAT] loaded	done	table: 0x1ffa1f98
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[LOG]	
[USERCHAT] channel serial data	A 2nd Glance	tome	561
[USERCHAT] channel achievement	robbatog	tome	Curse Lifter	false	false
[CHAT] selected	[Learn talent Bathe in Light (+1 level(s))]	function: 0x1ff979d8	done
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Thank you.	nil	nil
crimson crystal	14661	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the east (degenerated skeleton warrior)).
[LOG]	
[USERCHAT] channel achievement	snogi12	tome	The Arena	false	true
[LOG]	Chip deactivates Crystal Crawl.
[LOG]	Chip casts Searing Light.
[SPELL CRIT %]	3.8
[SPELL] friendly fire chance	100
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Degenerated skeleton warrior for #YELLOW#35 light#LAST# damage.
AI took for target	14653	degenerated skeleton warrior	::	1930	Chip	9	<	100
[LOG]	
[LOG]	Chip casts Twilight.
red crystal	14652	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Chip's light area effect hits Green worm mass for #YELLOW#17 light#LAST# damage.
[LOG]	
[USERCHAT] channel achievement	elmberry	tome	The Restless Dead	false	true
[LOG]	Chip casts Moonlight Ray.
[SPELL CRIT %]	3.8
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Green worm mass for #GREY#71 darkness#LAST# damage.
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Degenerated skeleton warrior for #GREY#71 darkness#LAST# damage.
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed Green worm mass!#{normal}#
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed Degenerated skeleton warrior!#{normal}#
[LOG]	
[LOG]	Chip activates Crystal Crawl.
[LOG]	
[LOG]	#00ff00##UID:886:0#Talent Moonlight Ray is ready to use.
[LOG]	You pickup 0.60 gold pieces.
[LOG]	#00ff00##UID:843:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:875:0#Talent Twilight is ready to use.
crimson crystal	14661	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[Identify]	thought-forged steel dagger of erosion	true
[LOG]	Chip picks up (a.): #00FF80##UID:14668:0#thought-forged steel dagger of erosion (12-15.6 power, 6 apr)#LAST#.
red crystal	14652	dumb ai talents can use	Flame Bolt	T_FLAME_BOLT
red crystal	14652	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_FLAME_BOLT
[SPELL CRIT %]	1
Adding entity	14740	after	14652
Projectile slowing down from	20
Projectile slowing down to	10
Cloned shader 29
[SHADER] setting reset param	tick_start	347076
crimson crystal	14661	dumb ai talents can use	Blood Grasp	T_BLOOD_GRASP
dumb ai uses	T_BLOOD_GRASP
[SPELL CRIT %]	1
Adding entity	14741	after	14661
Projectile slowing down from	20
Projectile slowing down to	10
red crystal	14652	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the south (crimson crystal)).
[LOG]	
Deleting shader 29 (is clone 1)
[LOG]	Chip deactivates Crystal Crawl.
[USERCHAT] channel talk	garnell	tome	You can corrupt the sandwyrm heart?
[USERCHAT] channel achievement	lanmine	tome	Rescuer of the lost (Roguelike)	false	true
[LOG]	Chip casts Searing Light.
[SPELL CRIT %]	3.8
[SPELL] friendly fire chance	100
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Crimson crystal for #YELLOW#71 light#LAST# damage.
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed Crimson crystal!#{normal}#
[LOG]	
[LOG]	Chip activates Crystal Crawl.
[LOG]	
[Identify]	grounding copper amulet of mastery (#MASTERY#)	true
[LOG]	Chip picks up (a.): #00FF80##UID:14646:0#grounding copper amulet of mastery (0.10 Celestial / Circles)#LAST#.
[LOG]	#00ff00##UID:843:0#Talent Searing Light is ready to use.
[Identify]	thick linen cloak of protection	true
[LOG]	Chip picks up (d.): #00FF80##UID:14663:0#thick linen cloak of protection (1 def, 5 armour)#LAST#.
red crystal	14652	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
red crystal	14652	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[Identify]	marksman's copper ring	true
[LOG]	Chip picks up (b.): #00FF80##UID:14673:0#marksman's copper ring#LAST#.
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[Identify]	nuummite	true
[LOG]	Chip picks up (g.): #FFFFFF##UID:14667:0#nuummite#LAST#.
red crystal	14652	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
red crystal	14652	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Ran for 13 turns (stop reason: interesting terrain).
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	thick linen cloak of protection	surging elm starstaff	::	OFFHAND	CLOAK
fight: 	thick linen cloak of protection	brass lantern	::	nil	CLOAK
fight: 	thick linen cloak of protection	linen robe	::	nil	CLOAK
fight: 	thick linen cloak of protection	blighted rough leather gloves	::	nil	CLOAK
fight: 	thick linen cloak of protection	spinel	::	nil	CLOAK
Loading tile	player/crystal_down/cloak_behind_01.png
Loading tile	player/crystal_down/cloak_shoulder_01.png
[LOG]	Chip wears: #00FF80##UID:14663:0#thick linen cloak of protection (1 def, 5 armour)#LAST#.
red crystal	14652	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	
[USERCHAT] channel talk	garnell	tome	I always eat it right off the bat.
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	marksman's copper ring	surging elm starstaff	::	OFFHAND	FINGER
fight: 	marksman's copper ring	brass lantern	::	nil	FINGER
fight: 	marksman's copper ring	linen robe	::	nil	FINGER
fight: 	marksman's copper ring	thick linen cloak of protection	::	nil	FINGER
fight: 	marksman's copper ring	blighted rough leather gloves	::	nil	FINGER
fight: 	marksman's copper ring	spinel	::	nil	FINGER
[LOG]	Chip wears: #00FF80##UID:14673:0#marksman's copper ring#LAST#.
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	grounding copper amulet of mastery (#MASTERY#)	surging elm starstaff	::	OFFHAND	NECK
fight: 	grounding copper amulet of mastery (#MASTERY#)	marksman's copper ring	::	nil	NECK
fight: 	grounding copper amulet of mastery (#MASTERY#)	brass lantern	::	nil	NECK
fight: 	grounding copper amulet of mastery (#MASTERY#)	linen robe	::	nil	NECK
fight: 	grounding copper amulet of mastery (#MASTERY#)	thick linen cloak of protection	::	nil	NECK
fight: 	grounding copper amulet of mastery (#MASTERY#)	blighted rough leather gloves	::	nil	NECK
fight: 	grounding copper amulet of mastery (#MASTERY#)	spinel	::	nil	NECK
[LOG]	Chip wears: #00FF80##UID:14646:0#grounding copper amulet of mastery (0.10 Celestial / Circles)#LAST#.
[LOG]	
[PROFILE] push connection disrupted, trying to reconnect	closed
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:4680:0#elm starstaff (10-12 power, 2 apr, darkness element)#LAST#.
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[PROFILE] connection disrupted, trying to reconnect	closed
red crystal	14652	dumb ai talents can use	Flame Bolt	T_FLAME_BOLT
dumb ai uses	T_FLAME_BOLT
[LOG]	Red crystal casts Flame Bolt.
[SPELL CRIT %]	1
Adding entity	14742	after	14652
Projectile slowing down from	20
Projectile slowing down to	10
[SOUND] loading from	/data/sound/talents/fire.ogg	:=:	sound "/data/sound/talents/fire.ogg" : <static>
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the south (red crystal - offscreen)).
[LOG]	
Cloned shader 29
[SHADER] setting reset param	tick_start	371697
[LOG]	Chip deactivates Crystal Crawl.
Loading tile	player/crystal_up/cloak_behind_01.png
Loading tile	player/crystal_up/cloak_shoulder_01.png
[LOG]	Chip casts Moonlight Ray.
Deleting shader 29 (is clone 1)
[SPELL CRIT %]	3.8
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:19:0#red crystal shard#WHITE#.
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Red crystal for #GREY#71 darkness#LAST# damage.
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed Red crystal!#{normal}#
[LOG]	
Loading tile	object/red_crystal_shard.png
[LOG]	Chip activates Crystal Crawl.
[LOG]	
[LOG]	#00ff00##UID:886:0#Talent Moonlight Ray is ready to use.
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 7 turns (stop reason: at exit).
[LOG]	
[PROFILE] Thread connected to profiles.te4.org
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 20 turns (stop reason: at exit).
[LOG]	
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 20 turns (stop reason: at exit).
[LOG]	
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	16
[PROFILE] logged in!	doctornull
[PROFILE] Pull socket connected to profiles.te4.org
[ONLINE PROFILE] reconnecting to channels
[ONLINE PROFILE] reconnecting to channel	global
[PROFILE] Main thread got authed	Doctornull
[ONLINE PROFILE] connected to channel	global
[ONLINE PROFILE] reconnecting to channel	tome
[ONLINE PROFILE] connected to channel	tome
[ONLINE PROFILE] reconnecting to channel	tome-spoiler
[ONLINE PROFILE] connected to channel	tome-spoiler
[LOG]	#YELLOW#Connection to online server established.
Server latency	125
[LOG]	You gain 0.50 gold from the transmogrification of #FFFFFF##UID:14672:0#rough leather armour (1 def, 2 armour)#LAST#.
[COROUTINE] registering	savefilepipe	thread: 0x16ee46f8
[SAVEFILE PIPE] force waiting
Make wait background texture 447 : 1244x851 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:	Chip	level	::	level-scintillating-caves-3.teal	::	table: 0x1e383890	=>	table: 0x177e8610	(1479)
Loading savefile 	/save/chip/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/chip/level-scintillating-caves-3.teal.tmp
Saved zipname /save/chip/level-scintillating-caves-3.teal.tmp
[SAVEFILE PIPE] Checking save	Chip	level	/save/chip/level-scintillating-caves-3.teal.tmp
Loading savefile 	/save/chip/
[SAVEFILE] checked validity of type	level	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveLevel_md5
[SAVEFILE PIPE] saving took 1 seconds
Wait finished, counted 141, 165 ticks
Loading level persistance level	scintillating-caves	4
Make wait background texture 473 : 1244x851 (2048, 1024)
Loading savefile 	/save/chip/
Wait finished, counted 0, 40 ticks
Creating level	scintillating-caves	4
Make wait background texture 497 : 1244x851 (2048, 1024)
C Map size 25:17 :: 425
C Map seens texture: 502 (40x40)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data-nullpack/general/egos-mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
room generator	function: 0x1e4e8928	is making a room
alloc	circular
room allocated at	4	7	with center	11	12
room generator	function: 0x1e4e8928	is making a room
loaded room	sideways_s	11	10
alloc	sideways_s
room allocated at	15	18	with center	20	22
room generator	function: 0x1e4e8928	is making a room
loaded room	s	10	10
alloc	s
room allocated at	4	18	with center	8	22
room generator	function: 0x1e4e8928	is making a room
loaded room	hollow_cross	13	13
alloc	hollow_cross
room generator	function: 0x1e4e8928	is making a room
loaded room	cells7	7	9
alloc	cells7
room allocated at	21	9	with center	24	13
Begin tunnel	4	table: 0x200d8908
[TOME ENTITY FILTER] selected Ego	38.481781067322	65.5
[TOME ENTITY FILTER] selected basic	84.529183907907	103.5
Random elite generating
Creating random boss 	Isythra the blue crystal	4	level	1	classes
  class	Cursed	 rejected due to power source
Adding to random boss class	Corruptor	Defiler
   power types: not_power_source =	antimagic,nature,technique	power_source =	arcane
Random boss forbade talent because of level	Evasion	4
Random boss forbade talent because of level	Blood Vengeance	4
Random boss forbade talent because of level	Bone Shield	4
Random boss forbade talent because of level	Leech	4
Random boss forbade talent because of level	Life Tap	4
Random boss forbade talent because of level	Overkill	4
Random boss forbade talent because of level	Fearscape	4
Random boss forbade talent because of level	Dark Portal	4
Random boss forbade talent because of level	Blood Fury	4
Random boss forbade talent because of level	Curse of Impotence	4
Random boss forbade talent because of level	Absorb Life	4
Random boss forbade talent because of level	Cyst Burst	4
Random boss forbade talent because of level	Blood Lock	4
Random boss forbade talent because of level	Flame of Urh'Rok	4
Random boss forbade talent because of level	Empathic Hex	4
Random boss forbade talent because of level	Burning Hex	4
Random boss forbade talent because of level	Blood Grasp	4
Random boss forbade talent because of level	Catalepsy	4
Random boss forbade talent because of level	Corrupted Negation	4
Random boss forbade talent because of level	Bone Grab	4
Random boss forbade talent because of level	Charm Mastery	4
Random boss forbade talent because of level	Corrosive Worm	4
Random boss forbade talent because of level	Curse of Vulnerability	4
Random boss forbade talent because of level	Darkfire	4
Random boss forbade talent because of level	Blood Boil	4
Random boss forbade talent because of level	Epidemic	4
Random boss forbade talent because of level	Curse of Death	4
Random boss forbade talent because of level	Bone Nova	4
Random boss forbade talent because of level	Poison Storm	4
Random boss forbade talent because of level	Piercing Sight	4
Adding 3 random class talents to boss
 * talent	T_HEIGHTENED_SENSES
 * talent	T_BLOOD_SPRAY
 * talent	T_WRAITHFORM
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Begin randart generation:	level = 	4	egos =	1	gr egos =	0	rand themes = 	2	points = 	4	nb_powers = 	2
 * using themes	fire,lightning
 * forbid power sources:	antimagic,technique,nature
Creating randart Shockstreak the iron battleaxe(humming iron battleaxe) with lightning
 ** selected ego	acidic 	(normal)	arcane
[TOME ENTITY FILTER] selected Ego	103.17466964006	105.5
[TOME ENTITY FILTER] selected Greater + Ego	17.363772172566	25.5
fight: 	tormentor's linen robe of darkness (#RESIST#)	elm starstaff of fate	::	OFFHAND	BODY
Added unique	mod.class.NPC/Isythra the blue crystal	::	1
  # talented_ai_tactic resolver function for	Isythra the blue crystal	level=	7	15641
   #- tactical table for talent	Blood Spray	range	0	radius	5
   --- 	attackarea	wt=	2
   #- tactical table for talent	Tidal Wave	range	0	radius	3.1121865306168
   --- 	disable	wt=	1
   --- 	escape	wt=	2
   --- 	attackarea	wt=	0.5
   #- tactical table for talent	Attack	range	1	radius	0
   --- 	attack	wt=	1
   #- tactical table for talent	Drain	range	6	radius	0
   --- 	attack	wt=	2
   --- 	vim	wt=	2
   #- tactical table for talent	Soul Rot	range	10	radius	0
   --- 	attack	wt=	2
   #- tactical table for talent	Phase Door	range	1	radius	0
   --- 	escape	wt=	2
   #- tactical table for talent	Wraithform	range	1	radius	0
   --- 	buff	wt=	2
   --- 	escape	wt=	1
   --- 	closein	wt=	1
   #- tactical table for talent	Pacification Hex	range	10	radius	2
   --- 	disable	wt=	2
  ### ai_tactic table:
    ##	disable	1.9130434782609
    ##	attack	2.2608695652174
    ##	escape	2.2608695652174
    ##	attackarea	1.8260869565217
    ##	level	7
    ##	tactical_sum	table: 0x220ac978
    ##	type	computed
    ##	count	table: 0x220ae0a0
    ##	safe_range	3
    ##	vim	1.7391304347826
Loading tile	npc/crystal_black.png
[TOME ENTITY FILTER] selected Ego	30.37362339787	65.5
[TOME ENTITY FILTER] selected Money	66.9158361455	72.5
Loading tile	object/quartz.png
[TOME ENTITY FILTER] selected Uniques	0.18850750934531	0.5
Loading tile	object/artifact/axe_skullcleaver.png
Added unique	mod.class.Object/Skullcleaver	::	1
[TOME ENTITY FILTER] selected Ego	56.60160683773	65.5
Loading tile	object/boots_rough.png
[TOME ENTITY FILTER] selected basic	80.368601307941	112.5
Loading tile	object/plate_iron.png
[TOME ENTITY FILTER] selected basic	98.12881367645	112.5
Loading tile	object/sling_rough.png
[TOME ENTITY FILTER] selected basic	95.783458288243	112.5
Loading tile	object/shield_iron.png
[TOME ENTITY FILTER] selected basic	108.55648855994	112.5
Loading tile	object/cap_rough.png
Wait finished, counted 537, 423 ticks
Assigned events list
[1] = {
}
[2] = {
}
[3] = {
}
[4] = {
}
[5] = {
  [1] = spellblaze-scar
}
Not gone east, no backup guardian
Running on level loads	scintillating-caves-4
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Chip	Chip
Adding entity	1930	after	1930
Entering tier1 zone for escort	tier1.1	1	3
[2] = true
[LOG]	#TEAL#You feel mildly anxious, and walk with caution.
Updating zone name	Scintillating Caves (4)
C Map minimap texture: 436 (50x50; 64x64)
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[COROUTINE] registering	savefilepipe	thread: 0x2163d4d0
[SAVEFILE PIPE] force waiting
Make wait background texture 220 : 1244x851 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:	Chip	game	::	game.teag	::	table: 0x1700af30	=>	table: 0x20a254e8	(2984)
Loading savefile 	/save/chip/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/chip/game.teag.tmp
Saved zipname /save/chip/game.teag.tmp
[SAVEFILE PIPE] Checking save	Chip	game	/save/chip/game.teag.tmp
Loading savefile 	/save/chip/
[SAVEFILE] checked validity of type	game	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] saving took 0 seconds
Wait finished, counted 634, 403 ticks
[COROUTINE] registering	savefilepipe	thread: 0x21ff3fb8
[SAVEFILE PIPE] force waiting
Make wait background texture 473 : 1244x851 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x17807c00	=>	table: 0x17794ba8	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save//world.teaw.tmp
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 1 seconds
Wait finished, counted 42, 260 ticks
Saving JSON	true
[LOG]	Saving game...
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	Chip deactivates Crystal Crawl.
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[LOG]	Chip casts Searing Light.
[USERCHAT] channel serial data	urmane	tome	763
[SPELL CRIT %]	3.8
[SPELL] friendly fire chance	100
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Crimson crystal for #YELLOW#71 light#LAST# damage.
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed Crimson crystal!#{normal}#
[LOG]	
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	16
[USERCHAT] channel talk	kalimonster	tome	I think the corrupted heart is meant for specific classes.
[USERCHAT] channel talk	Subtlewolf	tome	Alright, still really wanna use my cat point for the 2h tree, but Trea is insisting on getting my last inscription slot...I got the murderblade, and really want to use that...thoguhts?
[USERCHAT] channel talk	urmane	tome	omg *two* rare WtW???
[USERCHAT] channel talk	theshim	tome	which 2h tree
[USERCHAT] channel talk	garnell	tome	So how do you corrupt it?
[USERCHAT] channel achievement	chowder	tome	Hell has no fury like a demon scorned! (Roguelike)	false	false
[USERCHAT] channel talk	theshim	tome	you mean crusader?
[USERCHAT] channel talk	Subtlewolf	tome	Aye
[LOG]	Chip deactivates Hymn of Shadows.
[LOG]	Chip activates Hymn of Shadows.
[LOG]	Chip activates Crystal Crawl.
[LOG]	
[LOG]	Chip casts Twilight.
[LOG]	
[LOG]	#00ff00##UID:843:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:875:0#Talent Twilight is ready to use.
AI took for target	15657	red crystal	::	1930	Chip	9	<	100
red crystal	15657	dumb ai talents can use	Flame Bolt	T_FLAME_BOLT
red crystal	15657	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Red crystal casts Phase Door.
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (red crystal)).
[LOG]	
[LOG]	Chip deactivates Crystal Crawl.
[USERCHAT] channel talk	urmane	tome	and luminous, get me the F out of here
[LOG]	Chip casts Moonlight Ray.
[SPELL CRIT %]	8.2134586039608
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:19:0#red crystal shard#WHITE#.
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Red crystal for #GREY#73 darkness#LAST# damage.
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed Red crystal!#{normal}#
[LOG]	
[LOG]	Chip activates Crystal Crawl.
[LOG]	
[LOG]	#00ff00##UID:886:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:839:0#Talent Chant of Fortitude is ready to use.
AI took for target	15654	giant crystal rat	::	1930	Chip	36	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (giant crystal rat)).
[LOG]	
[LOG]	Chip deactivates Crystal Crawl.
[LOG]	Chip casts Searing Light.
[SPELL CRIT %]	8.2134586039608
[SPELL] friendly fire chance	100
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Giant crystal rat for #YELLOW#37 light#LAST# damage.
[LOG]	Chip's light area effect hits Giant crystal rat for #YELLOW#18 light#LAST# damage.
[TARGET] Passing target	red crystal	from	giant crystal rat	to	Chip
[LOG]	
[LOG]	Chip casts Moonlight Ray.
[SPELL CRIT %]	8.2134586039608
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Giant crystal rat for #GREY#73 darkness#LAST# damage.
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed Giant crystal rat!#{normal}#
[TARGET] Passing target	yellow ooze	from	red crystal	to	Chip
red crystal	15659	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	
[LOG]	Chip activates Crystal Crawl.
[LOG]	Today is the 75th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	
[LOG]	#00ff00##UID:886:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:843:0#Talent Searing Light is ready to use.
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (yellow ooze)).
[LOG]	
[LOG]	Chip casts Twilight.
[LOG]	
[LOG]	Chip deactivates Crystal Crawl.
[USERCHAT] channel talk	theshim	tome	holy shit you're that high a level and you didn't use crusader on a 2h paladin?
[LOG]	Chip casts Searing Light.
[SPELL CRIT %]	8.2134586039608
[LOG]	Yellow ooze splits in two!
[SPELL] friendly fire chance	100
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Yellow ooze for #YELLOW#27 light#LAST# damage.
[LOG]	Chip's light area effect hits Yellow ooze for #YELLOW#26 light#LAST# damage.
[LOG]	#{bold}#Chip's light area effect killed Yellow ooze!#{normal}#
[LOG]	
[ATTACK] attacking with	surging elm starstaff
[ATTACK] to 	yellow ooze	 :: 	7.9942663954374	2	1	3.8	::	1
checkHit	11	3.8
=> chance to hit	68
[ATTACK] raw dam	7.9942663954374	versus	1	0.3	with APR	2
[ATTACK] after armor	7.9942663954374
[ATTACK] after range	8
[PHYS CRIT %]	4.6
[ATTACK] after crit	8
[ATTACK] after mult	8
[ATTACK] staff accuracy bonus	11	3.8	=	1.18
[LOG]	Yellow ooze splits in two!
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Yellow ooze for #aaaaaa#8 physical#LAST#, #DARK_GREEN#3 blight#LAST# (12 total damage).
yellow ooze	15748	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Chip	 :: 	7.9882971543489	5	6	1.35	::	1
checkHit	12	1.35
=> chance to hit	77
[ATTACK] raw dam	7.9882971543489	versus	6	0.3	with APR	5
[ATTACK] after armor	6.9882971543489
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[SOUND] loading from	/data/sound/creatures/jelly/jelly_hit.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_hit.ogg" : <static>
[LOG]	#UID:15748:0#Yellow ooze hits #fbd578#Chip#LAST# for #ROYAL_BLUE#5 lightning#LAST# damage.
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Yellow ooze for #GREY#10 darkness#LAST# damage.
red crystal	15659	dumb ai talents can use	Flame Bolt	T_FLAME_BOLT
dumb ai uses	T_FLAME_BOLT
[SPELL CRIT %]	1
Adding entity	15750	after	15659
Projectile slowing down from	20
Projectile slowing down to	10
[LOG]	
[LOG]	Chip casts Moonlight Ray.
[SPELL CRIT %]	8.2134586039608
[LOG]	Yellow ooze splits in two!
[SOUND] loading from	/data/sound/creatures/jelly/jelly_die_1.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_die_1.ogg" : <static>
[SOUND] loading from	/data/sound/creatures/jelly/jelly_die_2.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_die_2.ogg" : <static>
[LOG]	Chip's light area effect hits Yellow ooze for #YELLOW#26 light#LAST# damage.
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Yellow ooze for #GREY#73 darkness#LAST# damage.
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Yellow ooze for #GREY#36 darkness#LAST# damage.
Cloned shader 29
[SHADER] setting reset param	tick_start	425216
[LOG]	#{bold}#Chip's light area effect killed Yellow ooze!#{normal}#
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed Yellow ooze!#{normal}#
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed Yellow ooze!#{normal}#
[LOG]	
[LOG]	Chip activates Crystal Crawl.
red crystal	15659	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	
Deleting shader 29 (is clone 1)
[LOG]	#00ff00##UID:875:0#Talent Twilight is ready to use.
[LOG]	#00ff00##UID:886:0#Talent Moonlight Ray is ready to use.
red crystal	15659	dumb ai talents can use	Flame Bolt	T_FLAME_BOLT
red crystal	15659	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[LOG]	#00ff00##UID:843:0#Talent Searing Light is ready to use.
[Identify]	hematite	true
[LOG]	Chip picks up (b.): #FFFFFF##UID:15458:0#hematite#LAST#.
[LOG]	You pickup 0.70 gold pieces.
Loading tile	object/hematite_2.png
red crystal	15659	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[Identify]	quartz	true
[LOG]	Chip picks up (h.): #FFFFFF##UID:15663:0#quartz#LAST#.
red crystal	15659	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[Identify]	iron shield	true
[LOG]	Chip picks up (b.): #FFFFFF##UID:15670:0#iron shield (4 def, 2 armour, 22 block)#LAST#.
red crystal	15659	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Ran for 3 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
red crystal	15659	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
AI took for target	15460	white crystal	::	1930	Chip	16	<	100
white crystal	15460	dumb ai talents can use	Ice Bolt	T_ICE_BOLT
white crystal	15460	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	White crystal casts Phase Door.
red crystal	15659	dumb ai talents can use	Flame Bolt	T_FLAME_BOLT
dumb ai uses	T_FLAME_BOLT
[SPELL CRIT %]	1
Adding entity	15752	after	15659
Projectile slowing down from	20
Projectile slowing down to	10
Cloned shader 29
[SHADER] setting reset param	tick_start	427688
[Identify]	rough leather cap	true
[LOG]	Chip picks up (b.): #FFFFFF##UID:15671:0#rough leather cap (0 def, 1 armour)#LAST#.
red crystal	15659	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
white crystal	15460	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 10 turns (stop reason: at exit).
[LOG]	
[USERCHAT] channel talk	twas Brillig	tome	Take it to an altar with a corruptor.
red crystal	15659	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
white crystal	15460	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
red crystal	15659	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Ran for 11 turns (stop reason: hostile spotted to the west (red crystal)).
[LOG]	
Deleting shader 29 (is clone 1)
[LOG]	Chip deactivates Crystal Crawl.
[LOG]	Chip casts Moonlight Ray.
[SPELL CRIT %]	8.2134586039608
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:19:0#red crystal shard#WHITE#.
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Red crystal for #GREY#73 darkness#LAST# damage.
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed Red crystal!#{normal}#
white crystal	15460	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	
[LOG]	Chip casts Twilight.
[LOG]	
[LOG]	Chip activates Crystal Crawl.
[LOG]	
[LOG]	#00ff00##UID:886:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:875:0#Talent Twilight is ready to use.
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
white crystal	15460	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Ran for 8 turns (stop reason: at exit).
[LOG]	
[USERCHAT] channel achievement	Platinus77	tome	Exterminator (Roguelike)	false	false
[Identify]	copper ring of frost (#RESIST#)	true
[LOG]	Chip picks up (a.): #00FF80##UID:15660:0#copper ring of frost (+20%)#LAST#.
white crystal	15460	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
white crystal	15460	dumb ai talents can use	Ice Bolt	T_ICE_BOLT
dumb ai uses	T_ICE_BOLT
white crystal	15460	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 17 turns (stop reason: at exit).
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	copper ring of frost (#RESIST#)	surging elm starstaff	::	OFFHAND	FINGER
fight: 	copper ring of frost (#RESIST#)	marksman's copper ring	::	nil	FINGER
fight: 	copper ring of frost (#RESIST#)	grounding copper amulet of mastery (#MASTERY#)	::	nil	FINGER
fight: 	copper ring of frost (#RESIST#)	brass lantern	::	nil	FINGER
fight: 	copper ring of frost (#RESIST#)	linen robe	::	nil	FINGER
fight: 	copper ring of frost (#RESIST#)	thick linen cloak of protection	::	nil	FINGER
fight: 	copper ring of frost (#RESIST#)	blighted rough leather gloves	::	nil	FINGER
fight: 	copper ring of frost (#RESIST#)	spinel	::	nil	FINGER
[LOG]	Chip wears: #00FF80##UID:15660:0#copper ring of frost (+20%)#LAST#.
[LOG]	
[USERCHAT] channel talk	Subtlewolf	tome	Erm, no, I've been sword and board this whole time :P
Server latency	606
[USERCHAT] channel talk	twas Brillig	tome	Or do you want the full spoiler answer?
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:15670:0#iron shield (4 def, 2 armour, 22 block)#LAST#.
[LOG]	You gain 0.10 gold from the transmogrification of #FFFFFF##UID:15671:0#rough leather cap (0 def, 1 armour)#LAST#.
[COROUTINE] registering	savefilepipe	thread: 0x1e47e278
[SAVEFILE PIPE] force waiting
Make wait background texture 437 : 1244x851 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:	Chip	level	::	level-scintillating-caves-4.teal	::	table: 0x1e386498	=>	table: 0x1df7f8b0	(1682)
Loading savefile 	/save/chip/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/chip/level-scintillating-caves-4.teal.tmp
Saved zipname /save/chip/level-scintillating-caves-4.teal.tmp
[SAVEFILE PIPE] Checking save	Chip	level	/save/chip/level-scintillating-caves-4.teal.tmp
Loading savefile 	/save/chip/
[SAVEFILE] checked validity of type	level	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveLevel_md5
[SAVEFILE PIPE] saving took 0 seconds
Wait finished, counted 194, 169 ticks
Loading level persistance level	scintillating-caves	5
[USERCHAT] channel talk	theshim	tome	oh
Make wait background texture 480 : 1244x851 (2048, 1024)
Loading savefile 	/save/chip/
Wait finished, counted 0, 38 ticks
Creating level	scintillating-caves	5
Make wait background texture 503 : 1244x851 (2048, 1024)
C Map size 25:17 :: 425
C Map seens texture: 511 (40x40)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data-nullpack/general/egos-mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
room generator	function: 0x1e4e8928	is making a room
loaded room	five_walls	18	7
alloc	five_walls
room allocated at	9	6	with center	17	9
room generator	function: 0x1e4ea6c8	is making a room
alloc	money_vault5x5
[TOME ENTITY FILTER] selected basic	85.726981949463	103.5
[TOME ENTITY FILTER] selected Ego	39.52854578838	65.5
[TOME ENTITY FILTER] selected Double Ego	12.950721668417	20.5
[TOME ENTITY FILTER] selected basic	99.974578927498	103.5
[TOME ENTITY FILTER] selected Ego	33.171945168328	65.5
[TOME ENTITY FILTER] selected basic	94.14602168874	103.5
[TOME ENTITY FILTER] selected Ego	57.323954493348	65.5
[TOME ENTITY FILTER] selected Ego	45.835570856308	65.5
[TOME ENTITY FILTER] selected Ego	23.377298648324	65.5
room allocated at	17	1	with center	19	3
room generator	function: 0x1e4e8928	is making a room
loaded room	equal	9	7
alloc	equal
room allocated at	4	16	with center	8	19
room generator	function: 0x1e4e8928	is making a room
alloc	pilar
room allocated at	17	14	with center	21	16
room generator	function: 0x1e4e8928	is making a room
alloc	four_chambers
Begin tunnel	4	table: 0x21727328
Loading tile	npc/vermin_rodent_giant_grey_mouse.png
[TOME ENTITY FILTER] selected basic	84.338226761166	103.5
Loading tile	npc/carpenter_ant.png
Added unique	mod.class.Object/Crystal Focus	::	1
[TOME ENTITY FILTER] selected Double Ego	20.475678734126	53
[TOME ENTITY FILTER] selected Double Ego	20.691004843612	53
[TOME ENTITY FILTER] selected Ego	60.590941535447	98
Loading tile	npc/spellblaze_crystal.png
Added unique	mod.class.NPC/Spellblaze Crystal	::	1
Guardian allocated: 	SPELLBLAZE_CRYSTAL	16488	Spellblaze Crystal
[TOME ENTITY FILTER] selected Double Ego	4.1655051502552	20.5
[TOME ENTITY FILTER] selected Double Ego	14.616264764247	20.5
[TOME ENTITY FILTER] selected basic	88.516192019106	112.5
Loading tile	object/knife_iron.png
[TOME ENTITY FILTER] selected Ego	45.609181818578	65.5
[TOME ENTITY FILTER] selected basic	80.476362303127	112.5
[TOME ENTITY FILTER] selected basic	91.047666598122	112.5
[TOME ENTITY FILTER] selected Double Ego	2.840569962361	20.5
[TOME ENTITY FILTER] selected basic	101.17684792231	112.5
Wait finished, counted 564, 273 ticks
Assigned events list
[1] = {
}
[2] = {
}
[3] = {
}
[4] = {
}
[5] = {
  [1] = spellblaze-scar
}
Loading entities file from file	/data/general/grids/lava.lua
Loading tile	terrain/lava_floor.png
[SHADER] Loading from /data/gfx/shaders/lava.lua
[SHADER] Loaded shader with totalname	lava[]
New GL Shader program 30
New GL Shader 31 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/lava.frag
*p 30: Uniform: 0: 8B5E tex
*p 30: Uniform: 1: 1406 tick
Loading tile	invis.png
Loading tile	terrain/lava/lava_floor_2_02.png
Loading tile	terrain/lava/lava_floor_8_06.png
Loading tile	terrain/lava/lava_floor_6_04.png
Loading tile	terrain/lava/lava_floor_4_01.png
Loading tile	terrain/lava/lava_floor_inner_7_01.png
Loading tile	terrain/lava/lava_floor_inner_9_04.png
Loading tile	terrain/lava/lava_floor_inner_1_01.png
Loading tile	terrain/lava/lava_floor_inner_3_04.png
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.5,hide_center=0,npow=4,time_factor=1000,zoom=3]
New GL Shader program 32
New GL Shader 33 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/sparks.frag
*p 32: Uniform: 0: 8B52 color2
*p 32: Uniform: 1: 1406 zoom
*p 32: Uniform: 2: 1406 npow
*p 32: Uniform: 3: 8B52 color1
*p 32: Uniform: 4: 8B5E tex
*p 32: Uniform: 5: 8B50 xy
*p 32: Uniform: 6: 1406 tick
*p 32: Uniform: 7: 1406 time_factor
*p 32: Uniform: 8: 1406 hide_center
*p 32: Uniform: 9: 1406 aam
Not gone east, no backup guardian
Running on level loads	scintillating-caves-5
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Chip	Chip
Adding entity	1930	after	1930
Entering tier1 zone for escort	tier1.1	1	4
[2] = true
[LOG]	#TEAL#You feel mildly anxious, and walk with caution.
Updating zone name	Scintillating Caves (5)
C Map minimap texture: 445 (50x50; 64x64)
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[USERCHAT] channel achievement	wasylus	tome	The Arena (Nightmare (Roguelike) difficulty)	false	true
[COROUTINE] registering	savefilepipe	thread: 0x21ff23d8
[SAVEFILE PIPE] force waiting
Make wait background texture 231 : 1244x851 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:	Chip	game	::	game.teag	::	table: 0x1700af30	=>	table: 0x18d59660	(2940)
Loading savefile 	/save/chip/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/chip/game.teag.tmp
Saved zipname /save/chip/game.teag.tmp
[SAVEFILE PIPE] Checking save	Chip	game	/save/chip/game.teag.tmp
Loading savefile 	/save/chip/
[SAVEFILE] checked validity of type	game	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] saving took 1 seconds
Wait finished, counted 620, 401 ticks
[COROUTINE] registering	savefilepipe	thread: 0x204413e0
[SAVEFILE PIPE] force waiting
Make wait background texture 490 : 1244x851 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x17807c00	=>	table: 0x22130f50	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save//world.teaw.tmp
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 0 seconds
Wait finished, counted 40, 252 ticks
Saving JSON	true
[LOG]	Saving game...
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[LOG]	Chip deactivates Crystal Crawl.
[LOG]	Chip casts Moonlight Ray.
[SPELL CRIT %]	8.2134586039608
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:19:0#red crystal shard#WHITE#.
[LOG]	#00ffff#Welcome to level 3 [Chip].
[LOG]	Chip has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Chip the level 3 Sentient Crystal Anorithil
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits White worm mass for #GREY#73 darkness#LAST# damage.
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Red crystal for #GREY#73 darkness#LAST# damage.
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed White worm mass!#{normal}#
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed Red crystal!#{normal}#
[LOG]	
[LOG]	Chip casts Searing Light.
[USERCHAT] channel serial data	sluehead	tome	623
[SPELL CRIT %]	8.2134586039608
[LOG]	#{bold}#Chip's spell attains critical power!#{normal}#
[LOG]	Chip is surging arcane power.
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
[SPELL] friendly fire chance	100
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Green worm mass for #{bold}##YELLOW#55 light#{normal}##LAST# damage.
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed Green worm mass!#{normal}#
[LOG]	
Loading tile	talents/gather_the_threads.png
[USERCHAT] channel serial data	Asada	global	427
[USERCHAT] channel talk	kalimonster	tome	I think you should use the murderblade and risk the wrath of Trea.
[LOG]	Chip casts Twilight.
[LOG]	#00ff00##UID:886:0#Talent Moonlight Ray is ready to use.
[LOG]	
[USERCHAT] channel talk	garnell	tome	Full spoiler answer plox
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	16
[USERCHAT] channel talk	theshim	tome	then no, don't take crusader, it's useless unless you go 2h
[USERCHAT] channel achievement	slarnos	tome	Merry wintertide!	false	true
[USERCHAT] channel achievement	mudog	tome	Treasure Hunter	false	false
[USERCHAT] channel achievement	heartfire	tome	Curse Lifter (Exploration mode)	false	false
[USERCHAT] channel talk	twas Brillig	tome	Take it to the altar in the spellblaze scar.
[USERCHAT] channel achievement	slarnos	tome	Santassacre!	false	true
[USERCHAT] channel talk	Subtlewolf	tome	Useless?
[USERCHAT] channel talk	kalimonster	tome	I mean, you're already rolling roguelike, go for ALL the risks. :D
[USERCHAT] channel talk	Subtlewolf	tome	But the damages!
[USERCHAT] channel serial data	peppersauce	tome	494
[LOG]	Chip deactivates Hymn of Shadows.
[LOG]	Chip activates Hymn of Shadows.
[USERCHAT] channel talk	Subtlewolf	tome	And the this!
[USERCHAT] channel talk	peppersauce	tome	/me likes
[LOG]	Chip activates Crystal Crawl.
[LOG]	
[Identify]	hateful iron battleaxe of erosion	true
[LOG]	Chip picks up (a.): #00FF80##UID:16502:0#hateful iron battleaxe of erosion (16-24 power, 1 apr)#LAST#.
[LOG]	
[USERCHAT] channel talk	theshim	tome	you can't use the skills from the tree without a 2hander
[LOG]	#00ff00##UID:843:0#Talent Searing Light is ready to use.
[LOG]	
[USERCHAT] channel achievement	vonfackenheim	tome-spoiler	Back and there again (Nightmare (Adventure) difficulty)	true	true
[Identify]	citrine	true
[LOG]	Chip picks up (j.): #FFFFFF##UID:16506:0#citrine#LAST#.
[LOG]	#00ff00##UID:875:0#Talent Twilight is ready to use.
[LOG]	
[USERCHAT] channel serial data	Subtlewolf	tome	668
[LOG]	Chip is no longer surging arcane power.
AI took for target	16486	large brown snake	::	1930	Chip	100	<	100
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the east (large brown snake)).
[LOG]	
[LOG]	Chip deactivates Crystal Crawl.
[LOG]	Chip casts Moonlight Ray.
[SPELL CRIT %]	8.5134586039608
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Large brown snake for #GREY#91 darkness#LAST# damage.
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed Large brown snake!#{normal}#
[LOG]	
[USERCHAT] channel talk	urmane	tome	woof and he teleports
[USERCHAT] channel serial data	Subtlewolf	tome	745
[LOG]	Chip casts Searing Light.
[SPELL CRIT %]	8.5134586039608
[SPELL] friendly fire chance	100
[LOG]	
[USERCHAT] channel talk	garnell	tome	Oh I thought you meant you had to be a corruptor class 
[LOG]	Chip casts Twilight.
[LOG]	#00ff00##UID:886:0#Talent Moonlight Ray is ready to use.
[LOG]	
[LOG]	Chip activates Crystal Crawl.
[LOG]	
[USERCHAT] channel talk	theshim	tome	and the murderblade's not even that good
[USERCHAT] channel achievement	hildebert	tome	Rescuer of the lost	false	false
AI took for target	16480	black crystal	::	1930	Chip	16	<	100
black crystal	16480	dumb ai talents can use	Blight Bolt	T_BLIGHT_BOLT
black crystal	16480	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_BLIGHT_BOLT
[LOG]	Black crystal casts Blight Bolt.
[SPELL CRIT %]	17.826817442697
Adding entity	16666	after	16480
Projectile slowing down from	10
Projectile slowing down to	5
[SOUND] loading from	/data/sound/talents/slime.ogg	:=:	sound "/data/sound/talents/slime.ogg" : <static>
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the southwest (black crystal)).
[LOG]	
[LOG]	#00ff00##UID:843:0#Talent Searing Light is ready to use.
[TARGET] Passing target	giant white rat	from	black crystal	to	Chip
black crystal	16480	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Black crystal casts Phase Door.
[LOG]	
[LOG]	Chip deactivates Crystal Crawl.
[USERCHAT] channel achievement	Ormy	tome	Utterly Destroyed	false	true
[LOG]	Chip casts Moonlight Ray.
[SPELL CRIT %]	8.5134586039608
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Black crystal for #GREY#182 darkness#LAST# damage.
[LOG]	#00ff00##UID:875:0#Talent Twilight is ready to use.
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed Black crystal!#{normal}#
[TARGET] Passing target	red crystal	from	giant white rat	to	Chip
[TARGET] Passing target	giant carpenter ant	from	giant white rat	to	Chip
giant white rat	16475	dumb ai talents can activate	Lacerating Strikes	T_LACERATING_STRIKES
dumb ai uses	T_LACERATING_STRIKES
[LOG]	
[LOG]	Chip activates Crystal Crawl.
red crystal	16477	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	
[LOG]	#00ff00##UID:886:0#Talent Moonlight Ray is ready to use.
[LOG]	You pickup 0.55 gold pieces.
giant carpenter ant	16482	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the west (Spellblaze Crystal)).
[LOG]	
[LOG]	Chip deactivates Crystal Crawl.
Server latency	114
[LOG]	Chip casts Searing Light.
[SPELL CRIT %]	8.5134586039608
[SPELL] friendly fire chance	100
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Spellblaze Crystal for #YELLOW#37 light#LAST# damage.
[LOG]	Spellblaze Crystal casts Phase Door.
[LOG]	
[LOG]	Chip casts Moonlight Ray.
[SPELL CRIT %]	8.5134586039608
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Spellblaze Crystal for #GREY#88 darkness#LAST# damage.
[LOG]	Spellblaze Crystal casts Soul Rot.
[SPELL CRIT %]	8.6
Adding entity	16667	after	16488
Projectile slowing down from	10
Projectile slowing down to	5
[LOG]	Spellblaze Crystal's Soul Rot hits #fbd578#Chip#LAST# for #DARK_GREEN#35 blight#LAST# damage.
[LOG]	
[USERCHAT] channel talk	Subtlewolf	tome	20% reduction from all living things is nice
[LOG]	Chip casts Twilight.
[LOG]	Spellblaze Crystal casts Elemental Bolt!
Adding entity	16668	after	16488
Projectile slowing down from	2
Projectile slowing down to	1
[SOUND] loading from	/data/sound/talents/arcane.ogg	:=:	sound "/data/sound/talents/arcane.ogg" : <static>
[LOG]	
[LOG]	Chip casts Crystal Phase.
[USERCHAT] channel talk	Subtlewolf	tome	coupled with this
[USERCHAT] channel achievement	RedWarrior0	tome	Home sweet home	false	true
[LOG]	#00ff00##UID:886:0#Talent Moonlight Ray is ready to use.
[LOG]	
[USERCHAT] channel achievement	jpetty	tome	Curse Lifter	false	false
[USERCHAT] channel serial data	Subtlewolf	tome	449
[LOG]	Chip casts Moonlight Ray.
[USERCHAT] channel serial data	Subtlewolf	tome	381
[SPELL CRIT %]	8.5134586039608
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Giant white rat for #GREY#91 darkness#LAST# damage.
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Spellblaze Crystal for #GREY#88 darkness#LAST# damage.
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed Giant white rat!#{normal}#
red crystal	16477	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Spellblaze Crystal casts Flame.
[SPELL CRIT %]	1.6
Adding entity	16669	after	16488
Projectile slowing down from	20
Projectile slowing down to	10
[LOG]	Chip is on fire!
Cloned shader 29
[SHADER] setting reset param	tick_start	516876
[LOG]	Spellblaze Crystal's Flame hits #fbd578#Chip#LAST# for #LIGHT_RED#23 fire#LAST# damage.
[LOG]	
Loading tile	talents/flame.png
Deleting shader 29 (is clone 1)
[USERCHAT] channel achievement	RedWarrior0	tome	The Legend of Garkul	false	true
[USERCHAT] channel achievement	RedWarrior0	tome	A different point of view	false	true
[USERCHAT] channel achievement	RedWarrior0	tome	Tales of the Spellblaze	false	false
[USERCHAT] channel serial data	Asada	global	425
[LOG]	Chip casts Bathe in Light.
[SPELL CRIT %]	8.5134586039608
[LOG]	#00ff00##UID:843:0#Talent Searing Light is ready to use.
[LOG]	Burning from Spellblaze Crystal hits #fbd578#Chip#LAST# for #LIGHT_RED#7 fire#LAST# damage.
[LOG]	A shield forms around Chip.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
New GL Shader program 34
New GL Shader 35 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shield.frag
*p 34: Uniform: 0: 1406 wobblingSpeed
*p 34: Uniform: 1: 1406 oscillationSpeed
*p 34: Uniform: 2: 8B5E tex
*p 34: Uniform: 3: 1406 horizontalScrollingSpeed
*p 34: Uniform: 4: 1406 tick_start
*p 34: Uniform: 5: 8B51 impact_color
*p 34: Uniform: 6: 1406 wobblingPower
*p 34: Uniform: 7: 8B51 color
*p 34: Uniform: 8: 1406 tick
*p 34: Uniform: 9: 1406 ellipsoidalFactor
*p 34: Uniform: 10: 1406 antialiasingRadius
*p 34: Uniform: 11: 1406 impact_time
*p 34: Uniform: 12: 8B50 impact
*p 34: Uniform: 13: 1406 time_factor
*p 34: Uniform: 14: 1406 shieldIntensity
*p 34: Uniform: 15: 1406 impact_tick
*p 34: Uniform: 16: 1406 verticalScrollingSpeed
*p 34: Uniform: 17: 1406 aadjust
[SHADER] setting reset param	tick_start	522483
[LOG]	A shield forms around giant carpenter ant.
Cloned shader 34
[SHADER] setting reset param	tick_start	522483
[LOG]	Giant carpenter ant receives #LIGHT_GREEN#13 healing#LAST# from Chip's healing light area effect.
[LOG]	#fbd578#Chip#LAST# receives #LIGHT_GREEN#13 healing#LAST# from Chip's healing light area effect.
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[a=0.8,color=vec3(0.5,0.5,0.5),distort=vec2(0.5,0.5),require_shader=4,speed=5000]
New GL Shader program 36
*p 36: Uniform: 0: 8B5E tex
*p 36: Uniform: 1: 8B51 color
*p 36: Uniform: 2: 1406 a
*p 36: Uniform: 3: 1406 amp
*p 36: Uniform: 4: 8B50 p2
*p 36: Uniform: 5: 1406 tick
*p 36: Uniform: 6: 1406 speed
Loading tile	effects/empowered_healing.png
[LOG]	Spellblaze Crystal casts Rune: Manasurge.
[LOG]	Spellblaze Crystal starts to surge mana.
[LOG]	
[LOG]	Chip casts Searing Light.
[SPELL CRIT %]	8.5134586039608
[SPELL] friendly fire chance	100
giant carpenter ant	16482	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Chip	 :: 	7.3581412737213	7	6	1.35	::	1
checkHit	20.5	1.35
=> chance to hit	98
[ATTACK] raw dam	7.3581412737213	versus	6	0.3	with APR	7
[ATTACK] after armor	7.3581412737213
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[SOUND] loading from	/data/sound/creatures/ants/ant_hit.ogg	:=:	sound "/data/sound/creatures/ants/ant_hit.ogg" : <static>
[LOG]	#UID:16482:0#Giant carpenter ant hits #fbd578#Chip#LAST# for #SLATE#(8 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Giant carpenter ant for #SLATE#(10 absorbed)#LAST#, #GREY#0 darkness#LAST# (0 total damage).
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Spellblaze Crystal for #YELLOW#37 light#LAST# damage.
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Chip crumbles.
[LOG]	#00ff00##UID:1919:0#Talent Crystal Phase is ready to use.
[LOG]	#00ff00##UID:886:0#Talent Moonlight Ray is ready to use.
[LOG]	Burning from Spellblaze Crystal hits #fbd578#Chip#LAST# for #SLATE#(5 absorbed)#LAST#, #LIGHT_RED#1 fire#LAST# (2 total damage).
[LOG]	A shield forms around Chip.
Cloned shader 34
[SHADER] setting reset param	tick_start	525182
[LOG]	Giant carpenter ant receives #LIGHT_GREEN#13 healing#LAST# from Chip's healing light area effect.
[LOG]	#fbd578#Chip#LAST# receives #LIGHT_GREEN#13 healing#LAST# from Chip's healing light area effect.
[LOG]	Chip's light area effect hits Spellblaze Crystal for #YELLOW#18 light#LAST# damage.
[LOG]	
[LOG]	Chip casts Moonlight Ray.
[SPELL CRIT %]	8.5134586039608
[LOG]	The shield around giant carpenter ant crumbles.
[SOUND] loading from	/data/sound/creatures/ants/ant_die_3.ogg	:=:	sound "/data/sound/creatures/ants/ant_die_3.ogg" : <static>
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Spellblaze Crystal for #GREY#88 darkness#LAST# damage.
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Giant carpenter ant for #SLATE#(16 absorbed)#LAST#, #GREY#74 darkness#LAST# (75 total damage).
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed Giant carpenter ant!#{normal}#
[LOG]	#00ff00##UID:875:0#Talent Twilight is ready to use.
[LOG]	Burning from Spellblaze Crystal hits #fbd578#Chip#LAST# for #SLATE#(7 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[LOG]	#fbd578#Chip#LAST# receives #LIGHT_GREEN#13 healing#LAST# from Chip's healing light area effect.
[LOG]	Chip's light area effect hits Spellblaze Crystal for #YELLOW#18 light#LAST# damage.
[LOG]	
Deleting shader 34 (is clone 1)
[LOG]	Chip casts Twilight.
[LOG]	Chip stops burning.
[LOG]	Spellblaze Crystal casts Phase Door.
[LOG]	#fbd578#Chip#LAST# receives #LIGHT_GREEN#13 healing#LAST# from Chip's healing light area effect.
[LOG]	
[LOG]	Chip activates Crystal Crawl.
[LOG]	#00ff00##UID:886:0#Talent Moonlight Ray is ready to use.
[SPELL CRIT %]	1.6
Adding entity	16670	after	16488
Projectile slowing down from	4
Projectile slowing down to	2
[LOG]	
[LOG]	Chip deactivates Crystal Crawl.
[LOG]	Chip casts Moonlight Ray.
[SPELL CRIT %]	8.5134586039608
Loading tile	object/artifact/rod_of_recall.png
Added unique	mod.class.Object/Rod of Recall	::	1
[QUEST] try update status on	Chip	start-shaloren	1	spellblaze
[LOG]	#LIGHT_GREEN#Quest 'Echoes of the Spellblaze' status updated! #WHITE#(Press 'j' to see the quest log)
Zone guardian dead, setting up backup guardian	SPELLBLAZE_SIMULACRUM	35
[LOG]	#00ffff#Welcome to level 4 [Chip].
[LOG]	Chip has 3 stat point(s), 1 class talent point(s), 2 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Chip the level 4 Sentient Crystal Anorithil
[LOG]	#00ffff#Welcome to level 5 [Chip].
[LOG]	Chip has 6 stat point(s), 3 class talent point(s), 2 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Chip the level 5 Sentient Crystal Anorithil
Refusing to drop Spellblaze Crystal artifact Crystal Focus with chance 75
Added unique	mod.class.Object/Prox's Lucky Halfling Foot	::	1
Removed unique	mod.class.Object/Crystal Focus	::	nil
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Spellblaze Crystal for #GREY#88 darkness#LAST# damage.
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed Spellblaze Crystal!#{normal}#
[LOG]	The shield around Chip crumbles.
[LOG]	#00ff00##UID:843:0#Talent Searing Light is ready to use.
[LOG]	
[LOG]	Chip activates Crystal Crawl.
red crystal	16477	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Prox's Lucky Halfling Foot	true
[LOG]	Chip picks up (f.): #FFD700##UID:16672:0#Prox's Lucky Halfling Foot#LAST#.
[Identify]	mighty rough leather sling of power	true
[LOG]	Chip picks up (c.): #00FF80##UID:16491:0#mighty rough leather sling of power#LAST#.
[Identify]	enveloping linen cloak of the Shaloren	true
[LOG]	Chip picks up (d.): #00FF80##UID:16495:0#enveloping linen cloak of the Shaloren (7 def, 0 armour)#LAST#.
[Identify]	linen cloak of battle	true
[LOG]	Chip picks up (e.): #00FF80##UID:16499:0#linen cloak of battle (1 def, 0 armour)#LAST#.
[LOG]	Lore found: #0080FF#Rod of Recall (1/1)
[SOUND] loading from	/data/sound/actions/read.ogg	:=:	sound "/data/sound/actions/read.ogg" : <static>
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Rod of Recall
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Rod of Recall	true
[LOG]	Chip picks up (k.): #FFD700##UID:16671:0#Rod of Recall (1/1)#LAST#.
Loading tile	object/artifact/proxs_lucky_halfling_foot.png
[LOG]	Lore found: #0080FF#Prox's Lucky Halfling Foot
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Prox's Lucky Halfling Foot
[LORE] learnt	Rod of Recall
[LOG]	#00ff00##UID:875:0#Talent Twilight is ready to use.
[LOG]	#00ff00##UID:886:0#Talent Moonlight Ray is ready to use.
[USERCHAT] channel talk	urmane	tome	might as well call him Xyna the worm that walks and teleports magical worm rot up your a$$
[LOG]	
Deleting shader 34 (is clone 1)
[USERCHAT] channel achievement	miek	tome	Level 10	false	false
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	Prox's Lucky Halfling Foot	surging elm starstaff	::	OFFHAND	TOOL
fight: 	Prox's Lucky Halfling Foot	marksman's copper ring	::	nil	TOOL
fight: 	Prox's Lucky Halfling Foot	copper ring of frost (#RESIST#)	::	nil	TOOL
fight: 	Prox's Lucky Halfling Foot	grounding copper amulet of mastery (#MASTERY#)	::	nil	TOOL
fight: 	Prox's Lucky Halfling Foot	brass lantern	::	nil	TOOL
fight: 	Prox's Lucky Halfling Foot	linen robe	::	nil	TOOL
fight: 	Prox's Lucky Halfling Foot	thick linen cloak of protection	::	nil	TOOL
fight: 	Prox's Lucky Halfling Foot	blighted rough leather gloves	::	nil	TOOL
fight: 	Prox's Lucky Halfling Foot	spinel	::	nil	TOOL
[LOG]	Chip wears: #FFD700##UID:16672:0#Prox's Lucky Halfling Foot#LAST#.
[LOG]	
[USERCHAT] channel talk	Tamamo no Moe	tome	Murderblade seems like it would be better if all the categories it gave a bonus to were on the same class.
[Identify]	nuummite	true
[LOG]	Chip picks up (g.): #FFFFFF##UID:16517:0#nuummite#LAST#.
[LOG]	#00ff00##UID:856:0#Talent Bathe in Light is ready to use.
red crystal	16477	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
red crystal	16477	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[Identify]	iron dagger	true
[LOG]	Chip picks up (b.): #FFFFFF##UID:16507:0#iron dagger (10-13 power, 5 apr)#LAST#.
[Identify]	mossy mindstar	true
[LOG]	Chip picks up (d.): #FFFFFF##UID:16511:0#mossy mindstar (2.5-2.75 power, 12 apr, nature damage)#LAST#.
red crystal	16477	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
AI took for target	16481	large white snake	::	1930	Chip	49	<	100
[LOG]	Ran for 8 turns (stop reason: hostile spotted to the east (large white snake)).
[LOG]	
[LOG]	Chip deactivates Crystal Crawl.
[LOG]	Chip casts Moonlight Ray.
[SPELL CRIT %]	10.013458603961
[LOG]	#{bold}#Chip's spell attains critical power!#{normal}#
[LOG]	Chip is surging arcane power.
[TARGET] Passing target	giant crystal rat	from	red crystal	to	Chip
[TARGET] Passing target	white crystal	from	red crystal	to	Chip
[TARGET] Passing target	giant crystal rat	from	red crystal	to	Chip
[TARGET] Passing target	large white snake	from	red crystal	to	Chip
[TARGET] Passing target	large white snake	from	large white snake	to	Chip
[TARGET] Passing target	giant white mouse	from	large white snake	to	Chip
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Black crystal for #{bold}##GREY#274 darkness#{normal}##LAST# damage.
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed Black crystal!#{normal}#
giant crystal rat	16468	dumb ai talents can activate	Stone Skin	T_STONE_SKIN
dumb ai uses	T_STONE_SKIN
Loading tile	npc/vermin_rodent_giant_crystal_rat.png
==SDM 64x64 :: 64x128
Loading tile	particles_images/spikes.png
[SHADER] Loading from /data/gfx/shaders/crystalineaura.lua
[SHADER] Loaded shader with totalname	crystalineaura[color=vec3(0.84313725490196,0.55686274509804,0.27058823529412),growthSpeed=2,spikeLength=0.9,spikeOffset=0.123123,spikeWidth=3,time_factor=1500]
New GL Shader program 37
New GL Shader 38 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/crystalineaura.frag
*p 37: Uniform: 0: 8B5E normalMapTex
*p 37: Uniform: 1: 1406 spikeLength
*p 37: Uniform: 2: 1406 tick_start
*p 37: Uniform: 3: 8B5E displMapTex
*p 37: Uniform: 4: 1406 spikeWidth
*p 37: Uniform: 5: 8B51 color
*p 37: Uniform: 6: 1406 tick
*p 37: Uniform: 7: 1406 time_factor
*p 37: Uniform: 8: 1406 growthSpeed
*p 37: Uniform: 9: 1406 spikeOffset
[SHADER] setting reset param	tick_start	560727
Loading tile	npc/vermin_rodent_giant_crystal_rat.png
giant white mouse	16487	dumb ai talents can activate	Stealth	T_STEALTH
giant white mouse	16487	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
dumb ai uses	T_HIDE_IN_PLAIN_SIGHT
checkHit	18.70828693387	15
=> chance to hit	59.22158000846
[LOG]	
Server latency	103
[LOG]	Chip casts Searing Light.
Deleting temp shader	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=1,time_factor=2000]
Deleting temp shader	healing[beamColor1=vec4(0.84705882352941,1,0.12941176470588,1),beamColor2=vec4(0.96862745098039,1,0.61960784313725,1),beamsCount=20,circleDescendSpeed=3,noup=2,time_factor=2000]
[SPELL CRIT %]	10.013458603961
[SPELL] friendly fire chance	99
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Large white snake for #YELLOW#39 light#LAST# damage.
[LOG]	Chip's light area effect hits Large white snake for #YELLOW#19 light#LAST# damage.
white crystal	16464	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
giant crystal rat	16466	dumb ai talents can activate	Stone Skin	T_STONE_SKIN
dumb ai uses	T_STONE_SKIN
Loading tile	npc/vermin_rodent_giant_crystal_rat.png
==SDM 64x64 :: 64x128
Cloned shader 37
[SHADER] setting reset param	tick_start	563596
checkHit	18.70828693387	15
=> chance to hit	59.22158000846
Deleting shader 26 (is clone 0)
Deleting shader 24 (is clone 0)
[LOG]	
[LOG]	Chip casts Twilight.
AI took for target	16474	large white snake	::	1930	Chip	25	<	100
[LOG]	#00ff00##UID:886:0#Talent Moonlight Ray is ready to use.
checkHit	18.70828693387	15
=> chance to hit	59.22158000846
[LOG]	
[USERCHAT] channel serial data	Industrial S	tome	436
[LOG]	Chip casts Moonlight Ray.
[SPELL CRIT %]	10.013458603961
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits White crystal for #GREY#94 darkness#LAST# damage.
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed White crystal!#{normal}#
checkHit	18.70828693387	15
=> chance to hit	59.22158000846
[LOG]	
[ATTACK] attacking with	surging elm starstaff
[ATTACK] to 	large white snake	 :: 	8.5357059970485	2	1	8.95	::	1
checkHit	13	8.95
=> chance to hit	61
[ATTACK] raw dam	8.5357059970485	versus	1	0.3	with APR	2
[ATTACK] after armor	8.5357059970485
[ATTACK] after range	10
[PHYS CRIT %]	6.4
[ATTACK] after crit	10
[ATTACK] after mult	10
[ATTACK] staff accuracy bonus	13	8.95	=	1.10125
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Large white snake for #aaaaaa#10 physical#LAST# damage.
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed Large white snake!#{normal}#
checkHit	18.70828693387	15
=> chance to hit	59.22158000846
[LOG]	
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	16
[USERCHAT] channel achievement	ACCTheLimper	tome	Home sweet home	false	false
[USERCHAT] channel serial data	drelf11	global	584
[USERCHAT] channel serial data	Asada	global	425
[USERCHAT] channel achievement	Earl	tome	Curse Lifter	false	true
[USERCHAT] channel achievement	dawnseptember	tome	Dragon's Greed (Roguelike)	true	true
[USERCHAT] channel achievement	borealismeme	tome	A different point of view	false	false
[USERCHAT] channel talk	tus666	tome	where is the daikara?
[USERCHAT] channel achievement	scol	global	Antimagic! (Insane (Roguelike) difficulty)	false	false
[LOG]	Chip deactivates Hymn of Shadows.
[LOG]	Chip activates Hymn of Shadows.
[USERCHAT] channel achievement	robbatog	tome	The Right thing to do	false	false
[USERCHAT] channel talk	Subtlewolf	tome	Yea, perhaps...I was thinking that too, but my only other two-hander is the Gaping Maw
[LOG]	Hotkey page 2 is now displayed.
[LOG]	Chip activates Chant of Fortitude.
[USERCHAT] channel talk	kalimonster	tome	Do you know where Last Hope is?
[LOG]	Hotkey page 1 is now displayed.
[LOG]	Chip activates Crystal Crawl.
[LOG]	#00ff00##UID:886:0#Talent Moonlight Ray is ready to use.
checkHit	19.364916731037	15
=> chance to hit	60.72680010894
[LOG]	
[LOG]	#00ff00##UID:843:0#Talent Searing Light is ready to use.
[TARGET] Passing target	giant grey mouse	from	giant crystal rat	to	Chip
[TARGET] Passing target	white crystal	from	giant crystal rat	to	Chip
checkHit	19.364916731037	15
=> chance to hit	60.72680010894
[SOUND] loading from	/data/sound/creatures/snakes/snake_2.ogg	:=:	sound "/data/sound/creatures/snakes/snake_2.ogg" : <static>
[LOG]	
[LOG]	Chip deactivates Crystal Crawl.
[LOG]	Chip casts Searing Light.
[USERCHAT] channel talk	tus666	tome	yes
[SPELL CRIT %]	10.613458603961
[SPELL] friendly fire chance	99
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Large white snake for #YELLOW#40 light#LAST# damage.
white crystal	16471	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
red crystal	16477	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Chip's light area effect hits Large white snake for #YELLOW#19 light#LAST# damage.
[LOG]	#00ff00##UID:875:0#Talent Twilight is ready to use.
[LOG]	#{bold}#Chip's light area effect killed Large white snake!#{normal}#
checkHit	19.364916731037	15
=> chance to hit	60.72680010894
[LOG]	
[LOG]	Chip casts Twilight.
checkHit	19.364916731037	15
=> chance to hit	60.72680010894
[LOG]	
[USERCHAT] channel talk	urmane	tome	i like the murderblade because it's +20% vs living and -20% from living
[LOG]	Chip activates Crystal Crawl.
checkHit	19.364916731037	15
=> chance to hit	60.72680010894
[LOG]	
checkHit	19.364916731037	15
=> chance to hit	60.72680010894
[LOG]	You may not auto-explore with enemies in sight (giant white mouse to the northwest)!
[LOG]	Chip deactivates Crystal Crawl.
[ATTACK] attacking with	surging elm starstaff
[ATTACK] to 	giant white mouse	 :: 	9.6224869003578	2	1	3.45	::	1
checkHit	13	3.45
=> chance to hit	74
[ATTACK] raw dam	9.6224869003578	versus	1	0.3	with APR	2
[ATTACK] after armor	9.6224869003578
[ATTACK] after range	11
[PHYS CRIT %]	7
[ATTACK] after crit	11
[ATTACK] after mult	11
[ATTACK] staff accuracy bonus	13	3.45	=	1.23875
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Giant white mouse for #aaaaaa#11 physical#LAST#, #DARK_GREEN#7 blight#LAST# (19 total damage).
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed Giant white mouse!#{normal}#
[LOG]	Chip is no longer surging arcane power.
[LOG]	
[LOG]	Chip activates Crystal Crawl.
[LOG]	
[LOG]	#00ff00##UID:843:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:875:0#Talent Twilight is ready to use.
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the north (giant grey mouse)).
[LOG]	
[LOG]	Chip deactivates Crystal Crawl.
[LOG]	Chip casts Searing Light.
[SPELL CRIT %]	10.613458603961
[LOG]	#{bold}#Chip's spell attains critical power!#{normal}#
[LOG]	Chip is surging arcane power.
[SPELL] friendly fire chance	99
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Giant grey mouse for #{bold}##YELLOW#61 light#{normal}##LAST# damage.
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed Giant grey mouse!#{normal}#
[LOG]	#00ff00##UID:887:0#Talent Shadow Blast is ready to use.
[LOG]	
[LOG]	Chip activates Crystal Crawl.
white crystal	16471	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
red crystal	16477	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	
Server latency	115
[LOG]	Chip deactivates Crystal Crawl.
[LOG]	Chip casts Moonlight Ray.
[SPELL CRIT %]	10.613458603961
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:19:0#red crystal shard#WHITE#.
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Red crystal for #GREY#99 darkness#LAST# damage.
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed Red crystal!#{normal}#
[LOG]	
[LOG]	Chip activates Crystal Crawl.
[LOG]	
[USERCHAT] channel talk	Tamamo no Moe	tome	tus, it's usually in an area of the mountains accessable by going northeast from the halfway point between the town near norgos and last hope
[LOG]	#00ff00##UID:886:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:843:0#Talent Searing Light is ready to use.
[Identify]	miner's pair of rough leather boots of tirelessness	true
[LOG]	Chip picks up (h.): #00FF80##UID:16513:0#miner's pair of rough leather boots of tirelessness (0 def, 6 armour)#LAST#.
large white snake	16461	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	giant crystal rat	 :: 	10.405713123903	10	5.3838930787236	4.8	::	1
checkHit	20	4.8
=> chance to hit	88
[ATTACK] raw dam	10.405713123903	versus	5.3838930787236	0.4	with APR	10
[ATTACK] after armor	10.405713123903
[ATTACK] after range	11
[PHYS CRIT %]	1
[ATTACK] after crit	11
[ATTACK] after mult	11
white crystal	16471	dumb ai talents can use	Ice Bolt	T_ICE_BOLT
dumb ai uses	T_ICE_BOLT
[LOG]	White crystal casts Ice Bolt.
[SPELL CRIT %]	1
Adding entity	16680	after	16471
Projectile slowing down from	6
Projectile slowing down to	3
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the west (white crystal)).
[LOG]	
Loading tile	talents/blood_boil.png
white crystal	16471	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	White crystal casts Phase Door.
[LOG]	Chip is no longer surging arcane power.
[LOG]	
[USERCHAT] channel talk	Tamamo no Moe	tome	Thereabouts
[LOG]	#00ff00##UID:844:0#Talent Sun Flare is ready to use.
[LOG]	
[USERCHAT] channel achievement	jpka	tome	Exterminator (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	CmdZOD	global	Bringer of Doom	false	false
[Identify]	copper ring	true
[LOG]	Chip picks up (a.): #FFFFFF##UID:16478:0#copper ring#LAST#.
white crystal	16471	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
AI took for target	16461	large white snake	::	1930	Chip	9	<	100
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the northwest (large white snake)).
[LOG]	
[LOG]	Chip deactivates Crystal Crawl.
[LOG]	Chip casts Moonlight Ray.
[SPELL CRIT %]	10.613458603961
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Large white snake for #GREY#96 darkness#LAST# damage.
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits White crystal for #GREY#96 darkness#LAST# damage.
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Giant crystal rat for #GREY#(1 resist armour)#LAST#, #GREY#95 darkness#LAST# (96 total damage).
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed Large white snake!#{normal}#
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed White crystal!#{normal}#
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed Giant crystal rat!#{normal}#
[LOG]	#00ff00##UID:1924:0#Talent Crystal Stasis is ready to use.
[LOG]	
[LOG]	Chip activates Crystal Crawl.
[LOG]	
[LOG]	#00ff00##UID:886:0#Talent Moonlight Ray is ready to use.
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (giant crystal rat)).
[LOG]	
[LOG]	Chip deactivates Crystal Crawl.
[LOG]	Chip casts Searing Light.
[SPELL CRIT %]	10.613458603961
[SPELL] friendly fire chance	99
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Giant crystal rat for #YELLOW#(1 resist armour)#LAST#, #YELLOW#40 light#LAST# (40 total damage).
[LOG]	Chip's light area effect hits Giant crystal rat for #YELLOW#(1 resist armour)#LAST#, #YELLOW#18 light#LAST# (19 total damage).
[LOG]	
[LOG]	Chip casts Moonlight Ray.
[SPELL CRIT %]	10.613458603961
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Giant crystal rat for #GREY#(1 resist armour)#LAST#, #GREY#95 darkness#LAST# (96 total damage).
[LOG]	#{bold}##UID:1930:0##fbd578#Chip#LAST# killed Giant crystal rat!#{normal}#
[LOG]	
[LOG]	Chip activates Crystal Crawl.
[LOG]	
[LOG]	#00ff00##UID:886:0#Talent Moonlight Ray is ready to use.
[LOG]	You pickup 0.65 gold pieces.
[LOG]	#00ff00##UID:843:0#Talent Searing Light is ready to use.
[LOG]	You pickup 0.55 gold pieces.
[LOG]	You pickup 0.80 gold pieces.
[LOG]	You pickup 0.85 gold pieces.
[LOG]	You pickup 0.45 gold pieces.
[LOG]	You pickup 0.55 gold pieces.
[LOG]	You pickup 0.75 gold pieces.
[LOG]	You pickup 0.65 gold pieces.
[LOG]	You pickup 0.65 gold pieces.
[Identify]	rough leather sling of cold	true
[LOG]	Chip picks up (g.): #00FF80##UID:16508:0#rough leather sling of cold#LAST#.
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 8 turns (stop reason: at exit).
[LOG]	
[LOG]	There is nowhere left to explore.
Deleting shader 37 (is clone 1)
[USERCHAT] channel talk	urmane	tome	that plus the str and 2h talent buffs
[USERCHAT] channel serial data	zeyphor	tome	560
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	miner's pair of rough leather boots of tirelessness	surging elm starstaff	::	OFFHAND	FEET
fight: 	miner's pair of rough leather boots of tirelessness	marksman's copper ring	::	nil	FEET
fight: 	miner's pair of rough leather boots of tirelessness	copper ring of frost (#RESIST#)	::	nil	FEET
fight: 	miner's pair of rough leather boots of tirelessness	grounding copper amulet of mastery (#MASTERY#)	::	nil	FEET
fight: 	miner's pair of rough leather boots of tirelessness	brass lantern	::	nil	FEET
fight: 	miner's pair of rough leather boots of tirelessness	linen robe	::	nil	FEET
fight: 	miner's pair of rough leather boots of tirelessness	thick linen cloak of protection	::	nil	FEET
fight: 	miner's pair of rough leather boots of tirelessness	blighted rough leather gloves	::	nil	FEET
fight: 	miner's pair of rough leather boots of tirelessness	Prox's Lucky Halfling Foot	::	nil	FEET
fight: 	miner's pair of rough leather boots of tirelessness	spinel	::	nil	FEET
Loading tile	player/crystal_down/feet_03.png
[LOG]	Chip wears: #00FF80##UID:16513:0#miner's pair of rough leather boots of tirelessness (0 def, 6 armour)#LAST#.
[LOG]	
[USERCHAT] channel serial data	zeyphor	tome	560
[USERCHAT] channel serial data	Asada	global	425
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel talk	zeyphor	tome	wrong button the second time
[USERCHAT] channel talk	Tamamo no Moe	tome	It's hidden in a forest
[USERCHAT] channel talk	Subtlewolf	tome	The damage shield provided by spinning blade, can that be increased, in duration, by weapon of light?
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel talk	theshim	tome	no
[USERCHAT] channel talk	theshim	tome	it's not a damage shield
[USERCHAT] channel talk	Tamamo no Moe	tome	If it's a damage shield, yes
[USERCHAT] channel talk	Subtlewolf	tome	Ah, didn't think so
[USERCHAT] channel achievement	Mercuryred	global	The secret city (Roguelike)	false	false
[USERCHAT] channel talk	Tamamo no Moe	tome	If it's not a damage shield, no
[USERCHAT] channel talk	theshim	tome	it's just "lol invuln"
[USERCHAT] channel talk	urmane	tome	Daikara is NE from the big lake
[USERCHAT] channel talk	Subtlewolf	tome	invulnerability shield I suppose then
[USERCHAT] channel talk	tus666	tome	i'll have a look, thanks
Server latency	104
[ENGINE] Setting requested FPS to 30 (33 ms)
Deleting temp shader	lava[]
Deleting temp shader	flames[aam=0.5,hide_center=0,npow=4,time_factor=1000,zoom=3]
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[USERCHAT] channel talk	kalimonster	tome	Go north from Last Hope, hook left around some forest and follow it northeast. There'll be a little opening with mountains to the north, Daikara will be there. Also the hermit hangs out up there sometimes too.
[USERCHAT] channel achievement	lanmine	tome	The secret city (Roguelike)	false	true
[USERCHAT] channel achievement	Elkan	tome	Curse Lifter (Roguelike)	false	false
[LOG]	Chip casts Twilight.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:875:0#Talent Twilight is ready to use.
[LOG]	Rested for 5 turns (stop reason: all resources and life at maximum).
[LOG]	
[USERCHAT] channel talk	Tamamo no Moe	tome	It's like the elixir of invulnerability, but actually good
[LOG]	You gain 1.42 gold from the transmogrification of #00FF80##UID:16499:0#linen cloak of battle (1 def, 0 armour)#LAST#.
[LOG]	You gain 1.08 gold from the transmogrification of #00FF80##UID:16508:0#rough leather sling of cold#LAST#.
[LOG]	You gain 2.56 gold from the transmogrification of #00FF80##UID:16491:0#mighty rough leather sling of power#LAST#.
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:16511:0#mossy mindstar (2.5-2.75 power, 12 apr, nature damage)#LAST#.
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:16507:0#iron dagger (10-13 power, 5 apr)#LAST#.
[LOG]	You gain 3.22 gold from the transmogrification of #00FF80##UID:16502:0#hateful iron battleaxe of erosion (16-24 power, 1 apr)#LAST#.
[LOG]	You gain 0.05 gold from the transmogrification of #FFFFFF##UID:16478:0#copper ring#LAST#.
[COROUTINE] registering	savefilepipe	thread: 0x1dff5748
[SAVEFILE PIPE] force waiting
Make wait background texture 588 : 1244x851 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:	Chip	level	::	level-scintillating-caves-5.teal	::	table: 0x201fff88	=>	table: 0x1e08cf38	(1633)
Loading savefile 	/save/chip/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/chip/level-scintillating-caves-5.teal.tmp
Saved zipname /save/chip/level-scintillating-caves-5.teal.tmp
[SAVEFILE PIPE] Checking save	Chip	level	/save/chip/level-scintillating-caves-5.teal.tmp
Loading savefile 	/save/chip/
[SAVEFILE] checked validity of type	level	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveLevel_md5
[SAVEFILE PIPE] saving took 1 seconds
Wait finished, counted 144, 161 ticks
Loading level persistance level	scintillating-caves	4
Make wait background texture 566 : 1244x851 (2048, 1024)
Loading savefile 	/save/chip/
C Map size 25:17 :: 425
C Map seens texture: 597 (40x40)
Wait finished, counted 111, 162 ticks
Not gone east, no backup guardian
Running on level loads	scintillating-caves-4
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Chip	Chip
Adding entity	1930	after	1930
Entering tier1 zone for escort	tier1.1	1	3
[2] = true
Updating zone name	Scintillating Caves (4)
C Map minimap texture: 541 (50x50; 64x64)
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Deleting shader 32 (is clone 0)
[COROUTINE] registering	savefilepipe	thread: 0x172b0e68
[SAVEFILE PIPE] force waiting
Make wait background texture 258 : 1244x851 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:	Chip	game	::	game.teag	::	table: 0x1700af30	=>	table: 0x21f1c330	(2359)
Loading savefile 	/save/chip/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/chip/game.teag.tmp
Saved zipname /save/chip/game.teag.tmp
[SAVEFILE PIPE] Checking save	Chip	game	/save/chip/game.teag.tmp
Loading savefile 	/save/chip/
[SAVEFILE] checked validity of type	game	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] saving took 1 seconds
Wait finished, counted 640, 378 ticks
[COROUTINE] registering	savefilepipe	thread: 0x1ffeece8
[SAVEFILE PIPE] force waiting
Make wait background texture 500 : 1244x851 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x17807c00	=>	table: 0x1e168b48	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save//world.teaw.tmp
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 0 seconds
Wait finished, counted 36, 232 ticks
Saving JSON	true
[LOG]	Saving game...
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[USERCHAT] channel achievement	amcalde	tome	Level 10 (Roguelike)	false	true
[LOG]	
[LOG]	Hotkey page 2 is now displayed.
[LOG]	Hotkey page 1 is now displayed.
[USERCHAT] channel serial data	theshim	tome	646
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 5 turns (stop reason: at exit).
[LOG]	
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 18 turns (stop reason: at exit).
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x171e6928
[SAVEFILE PIPE] force waiting
Make wait background texture 397 : 1244x851 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:	Chip	level	::	level-scintillating-caves-4.teal	::	table: 0x1e34d228	=>	table: 0x18c76b90	(402)
Loading savefile 	/save/chip/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/chip/level-scintillating-caves-4.teal.tmp
Saved zipname /save/chip/level-scintillating-caves-4.teal.tmp
[SAVEFILE PIPE] Checking save	Chip	level	/save/chip/level-scintillating-caves-4.teal.tmp
Loading savefile 	/save/chip/
[SAVEFILE] checked validity of type	level	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveLevel_md5
[SAVEFILE PIPE] saving took 0 seconds
Wait finished, counted 185, 133 ticks
Loading level persistance level	scintillating-caves	3
Make wait background texture 499 : 1244x851 (2048, 1024)
Loading savefile 	/save/chip/
C Map size 25:17 :: 425
C Map seens texture: 507 (40x40)
Wait finished, counted 98, 153 ticks
Not gone east, no backup guardian
Running on level loads	scintillating-caves-3
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Chip	Chip
Adding entity	1930	after	1930
Entering tier1 zone for escort	tier1.1	1	2
[2] = true
===	nil	nil
Updating zone name	Scintillating Caves (3)
C Map minimap texture: 390 (50x50; 64x64)
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[COROUTINE] registering	savefilepipe	thread: 0x18edbcb0
[SAVEFILE PIPE] force waiting
Make wait background texture 392 : 1244x851 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:	Chip	game	::	game.teag	::	table: 0x1700af30	=>	table: 0x22091058	(2197)
Loading savefile 	/save/chip/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/chip/game.teag.tmp
Saved zipname /save/chip/game.teag.tmp
[SAVEFILE PIPE] Checking save	Chip	game	/save/chip/game.teag.tmp
Loading savefile 	/save/chip/
[SAVEFILE] checked validity of type	game	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] saving took 0 seconds
Wait finished, counted 627, 399 ticks
[COROUTINE] registering	savefilepipe	thread: 0x1ffe8d08
[SAVEFILE PIPE] force waiting
Make wait background texture 522 : 1244x851 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x17807c00	=>	table: 0x2064a798	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save//world.teaw.tmp
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 0 seconds
Wait finished, counted 40, 231 ticks
Saving JSON	true
[LOG]	Saving game...
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 20 turns (stop reason: at exit).
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x217005a8
[SAVEFILE PIPE] force waiting
Make wait background texture 614 : 1244x851 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:	Chip	level	::	level-scintillating-caves-3.teal	::	table: 0x198442c0	=>	table: 0x21f82f80	(243)
Loading savefile 	/save/chip/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/chip/level-scintillating-caves-3.teal.tmp
Saved zipname /save/chip/level-scintillating-caves-3.teal.tmp
[SAVEFILE PIPE] Checking save	Chip	level	/save/chip/level-scintillating-caves-3.teal.tmp
Loading savefile 	/save/chip/
[SAVEFILE] checked validity of type	level	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveLevel_md5
[SAVEFILE PIPE] saving took 1 seconds
Wait finished, counted 172, 184 ticks
Loading level persistance level	scintillating-caves	2
Make wait background texture 473 : 1244x851 (2048, 1024)
Loading savefile 	/save/chip/
C Map size 25:17 :: 425
C Map seens texture: 487 (40x40)
Wait finished, counted 98, 152 ticks
Not gone east, no backup guardian
Running on level loads	scintillating-caves-2
[DECAY] decaying	17073	iron battleaxe
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Chip	Chip
Adding entity	1930	after	1930
Entering tier1 zone for escort	tier1.1	1	1
[2] = true
[LOG]	#TEAL#You feel very confident walking into this place.
Updating zone name	Scintillating Caves (2)
C Map minimap texture: 397 (50x50; 64x64)
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[COROUTINE] registering	savefilepipe	thread: 0x1e513160
[SAVEFILE PIPE] force waiting
Make wait background texture 384 : 1244x851 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:	Chip	game	::	game.teag	::	table: 0x1700af30	=>	table: 0x1e4db1d0	(2308)
Loading savefile 	/save/chip/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/chip/game.teag.tmp
Saved zipname /save/chip/game.teag.tmp
[SAVEFILE PIPE] Checking save	Chip	game	/save/chip/game.teag.tmp
Loading savefile 	/save/chip/
[SAVEFILE] checked validity of type	game	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] saving took 1 seconds
Wait finished, counted 629, 400 ticks
[COROUTINE] registering	savefilepipe	thread: 0x200e8a20
[SAVEFILE PIPE] force waiting
Make wait background texture 520 : 1244x851 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x17807c00	=>	table: 0x1e0f9b60	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save//world.teaw.tmp
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 0 seconds
Wait finished, counted 43, 236 ticks
Saving JSON	true
[LOG]	Saving game...
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 23 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[USERCHAT] channel talk	theshim	tome	god fucking damn it
[COROUTINE] registering	savefilepipe	thread: 0x18f0ec10
[SAVEFILE PIPE] force waiting
Make wait background texture 314 : 1244x851 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:	Chip	level	::	level-scintillating-caves-2.teal	::	table: 0x1e153990	=>	table: 0x1e09d318	(335)
Loading savefile 	/save/chip/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/chip/level-scintillating-caves-2.teal.tmp
Saved zipname /save/chip/level-scintillating-caves-2.teal.tmp
[SAVEFILE PIPE] Checking save	Chip	level	/save/chip/level-scintillating-caves-2.teal.tmp
Loading savefile 	/save/chip/
[SAVEFILE] checked validity of type	level	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveLevel_md5
[SAVEFILE PIPE] saving took 1 seconds
Wait finished, counted 142, 135 ticks
Loading level persistance level	scintillating-caves	1
Make wait background texture 498 : 1244x851 (2048, 1024)
Loading savefile 	/save/chip/
C Map size 25:17 :: 425
C Map seens texture: 505 (40x40)
Wait finished, counted 97, 160 ticks
Not gone east, no backup guardian
Running on level loads	scintillating-caves-1
[DECAY] decaying	17208	citrine
[DECAY] decaying	17209	linen wizard hat
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Chip	Chip
Adding entity	1930	after	1930
Entering tier1 zone for escort	tier1.1	1	0
[2] = true
[LOG]	#TEAL#You feel very confident walking into this place.
Updating zone name	Scintillating Caves (1)
C Map minimap texture: 392 (50x50; 64x64)
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[COROUTINE] registering	savefilepipe	thread: 0x20150ab0
[SAVEFILE PIPE] force waiting
Make wait background texture 396 : 1244x851 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:	Chip	game	::	game.teag	::	table: 0x1700af30	=>	table: 0x18fdf8e0	(2355)
Loading savefile 	/save/chip/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/chip/game.teag.tmp
Saved zipname /save/chip/game.teag.tmp
[SAVEFILE PIPE] Checking save	Chip	game	/save/chip/game.teag.tmp
Loading savefile 	/save/chip/
[SAVEFILE] checked validity of type	game	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] saving took 1 seconds
Wait finished, counted 656, 420 ticks
[COROUTINE] registering	savefilepipe	thread: 0x1e346c40
[SAVEFILE PIPE] force waiting
Make wait background texture 531 : 1244x851 (2048, 1024)
[USERCHAT] channel achievement	hamerstein	tome	Squadmate	false	true
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x17807c00	=>	table: 0x1e48de58	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save//world.teaw.tmp
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 0 seconds
Wait finished, counted 2, 304 ticks
Saving JSON	true
[LOG]	Saving game...
[ENGINE] Setting requested FPS to 2 (500 ms)
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#YELLOW_GREEN#There is a ladder to worldmap here (press '<', '>' or right click to use).
[LOG]	Ran for 16 turns (stop reason: at exit).
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x1e434720
[SAVEFILE PIPE] force waiting
Make wait background texture 278 : 1244x851 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:	Chip	level	::	level-scintillating-caves-1.teal	::	table: 0x200a60a0	=>	table: 0x18a5a4d8	(382)
Loading savefile 	/save/chip/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/chip/level-scintillating-caves-1.teal.tmp
Saved zipname /save/chip/level-scintillating-caves-1.teal.tmp
[SAVEFILE PIPE] Checking save	Chip	level	/save/chip/level-scintillating-caves-1.teal.tmp
Loading savefile 	/save/chip/
[SAVEFILE] checked validity of type	level	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveLevel_md5
[SAVEFILE PIPE] saving took 0 seconds
Wait finished, counted 142, 141 ticks
[COROUTINE] registering	savefilepipe	thread: 0x21f20b88
[SAVEFILE PIPE] force waiting
Make wait background texture 449 : 1244x851 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:	Chip	zone	::	zone-scintillating-caves.teaz	::	table: 0x18f867a0	=>	table: 0x1e101070	(1885)
Loading savefile 	/save/chip/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/chip/zone-scintillating-caves.teaz.tmp
Saved zipname /save/chip/zone-scintillating-caves.teaz.tmp
[SAVEFILE PIPE] Checking save	Chip	zone	/save/chip/zone-scintillating-caves.teaz.tmp
Loading savefile 	/save/chip/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveZone_md5
[SAVEFILE PIPE] saving took 0 seconds
Wait finished, counted 6, 136 ticks
[ZONE] Left zone	Scintillating Caves
Loading savefile 	/save/chip/
Loading entities file from file	/data/zones/wilderness/npcs.lua
Loading entities file from file	/data/zones/wilderness/grids.lua
Loading entities file from file	/data/zones/wilderness/objects.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing elven-wood starstaff 'Belavena' into world artifacts
Importing Daimedas into world artifacts
Importing voratun greatmaul 'Umbrabreeze' into world artifacts
Importing Shockbreacher into world artifacts
Importing woollen robe 'Torykor' into world artifacts
Importing pair of voratun boots 'Gydheda' into world artifacts
Importing elven-wood longbow 'Corpsewar' into world artifacts
Importing Dawnstrike into world artifacts
Importing cashmere robe 'Yarihir' into world artifacts
Importing Moldroar into world artifacts
Importing Mayasenn the quiver of elven-wood arrows into world artifacts
Importing Deepswilter into world artifacts
Importing elven-silk robe 'Flashbraid' into world artifacts
Importing Bloomterror the elven-silk cloak into world artifacts
Importing Duvoruidan into world artifacts
Importing Zubalerath into world artifacts
Importing Sparkstoker into world artifacts
Importing Murkpeal into world artifacts
Importing yew starstaff 'Falaneg' into world artifacts
Importing yew totem of healing 'Xerorin' into world artifacts
Importing dragonbone vilestaff 'Eilinomiwen' into world artifacts
Importing living mindstar 'Demonpython' into world artifacts
Importing Zubima the Lightningstone into world artifacts
Importing silk robe 'Brandspitter' into world artifacts
Importing Duskstalker the elven-silk wizard hat into world artifacts
Importing Armolegund into world artifacts
Importing Zubiwe into world artifacts
Importing Rhuhir the Poxmire into world artifacts
Importing Grinalach into world artifacts
Importing Vorariatira into world artifacts
Importing quiver of yew arrows 'Xerynn' into world artifacts
Importing Yvynne the silk robe into world artifacts
Importing Arywyn the living mindstar into world artifacts
Importing pair of dwarven-steel boots 'Unruredan' into world artifacts
Importing Blazeoblivion into world artifacts
Importing voratun waraxe 'Zubilelle' into world artifacts
Importing steel battleaxe 'Ce'Nalenn' into world artifacts
Importing Uriledig the Thundertouch into world artifacts
Importing thorny mindstar 'Glota' into world artifacts
Importing Galidragund the Eclipsebrand into world artifacts
Importing Layulaith the Seartickler into world artifacts
Importing elven-wood totem of thorny skin 'Hettygas' into world artifacts
Importing Xeronn the hardened leather belt into world artifacts
Importing steel greatsword 'Xerabreda' into world artifacts
Importing quiver of ash arrows 'Xanor' into world artifacts
Importing steel mail armour 'Lisovea' into world artifacts
Importing Camolen the dwarven-steel greatmaul into world artifacts
Importing dragonbone longbow 'Ashoozer' into world artifacts
Importing gold amulet 'Zubomiwe' into world artifacts
Importing Aerelaith the Glimmerbringer into world artifacts
Loading entities file from memory	/data-nullnewgems/world-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data-nullnewgems/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-nullpack/general/special-artifacts.lua
Loading entities file from file	/data/zones/wilderness/traps.lua	which does not exists!
Initiated zone	World of Eyal	with base_level	1
[ZONE] persisting to persist_last_zones	wilderness
Loading level persistance level	wilderness	1
Make wait background texture 486 : 1244x851 (2048, 1024)
Loading savefile 	/save/chip/
Wait finished, counted 0, 16 ticks
Creating level	wilderness	1
Make wait background texture 519 : 1244x851 (2048, 1024)
C Map size 25:17 :: 425
C Map seens texture: 527 (180x110)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data-nullpack/general/egos-mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/wilderness/eyal.lua
Loading entities file from file	/data/general/encounters/maj-eyal.lua
Loading entities file from file	/data/general/encounters/maj-eyal-npcs.lua
Loading entities file from file	/data/general/encounters/fareast.lua
Loading entities file from file	/data/general/encounters/fareast-npcs.lua
[STATIC MAP] size	170	100
Loading tile	terrain/water_grass_5_1.png
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
New GL Shader program 24
New GL Shader 26 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/water.frag
*p 24: Uniform: 0: 8B50 texSize
*p 24: Uniform: 1: 8B5E tex
*p 24: Uniform: 2: 1406 tick
*p 24: Uniform: 3: 8B52 texCoord
*p 24: Uniform: 4: 8B50 mapCoord
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Loading tile	terrain/ruin_entrance01.png
Loading tile	terrain/road_going_left_01.png
Loading tile	terrain/town1.png
Loading tile	terrain/burnt_tree.png
Loading tile	terrain/lava_floor.png
Loading tile	terrain/cave_entrance_closed01.png
Loading tile	terrain/tower_entrance02.png
Loading tile	terrain/tower_entrance_up02.png
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Loading tile	terrain/lava/volcano_02_up.png
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Loading tile	terrain/golden_cave_entrance02.png
[USERCHAT] channel talk	theshim	tome	solipsist bulwark rares
Wait finished, counted 4705, 1955 ticks
[USERCHAT] channel serial data	WitchesRTuff	tome	420
[1] = {
  [percent] = 30
  [name] = sludgenest
  [special] = function: 0x18984ab8
}
[2] = {
  [percent] = 30
  [name] = noxious-caldera
  [special] = function: 0x1e452fd8
}
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Added unique	mod.class.Encounter/Novice mage	::	1
Loading tile	terrain/frozen_ground.png
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[WORLDMAP] Elven ruins at	25	5
Added unique	mod.class.Encounter/Ancient Elven Ruins	::	1
Loading tile	terrain/frozen_ground.png
Loading tile	terrain/ruin_entrance_closed01.png
[WORLDMAP] Ruined dungeon at	71	16
Added unique	mod.class.Encounter/Ruined Dungeon	::	1
Loading tile	terrain/lava/lava_floor12.png
Loading tile	terrain/floor_pentagram.png
[WORLDMAP] Mark of the spellblaze at	42	40
Added unique	mod.class.Encounter/Mark of the Spellblaze	::	1
Loading tile	terrain/grass.png
Loading tile	npc/alchemist_golem.png
[WORLDMAP] Golem Graveyard at	11	20
Added unique	mod.class.Encounter/Golem Graveyard	::	1
Loading tile	npc/humanoid_halfling_agrimley_the_hermit.png
[WORLDMAP] Agrimley at	74	31
Added unique	mod.class.Encounter/Agrimley the Hermit	::	1
Loading tile	terrain/grass.png
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[WORLDMAP] Hidden compound at	37	24
Added unique	mod.class.Encounter/Ring of Blood	::	1
Loading tile	terrain/grass.png
Added unique	mod.class.Encounter/Shadow Crypt	::	1
Assigned events list
[1] = {
}
Not gone east, no backup guardian
Running on level loads	wilderness-1
[LOG]	#YELLOW_GREEN#There is a Entrance to the Scintillating Caves here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Chip	Chip
Adding entity	1930	after	1930
[MUSIC] stoping	Mystery.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[LOG]	#TEAL#You feel very confident walking into this place.
Updating zone name	Maj'Eyal
C Map minimap texture: 1149 (50x50; 64x64)
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[COROUTINE] registering	savefilepipe	thread: 0x21dce408
[SAVEFILE PIPE] force waiting
Make wait background texture 551 : 1244x851 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:	Chip	game	::	game.teag	::	table: 0x1700af30	=>	table: 0x274e3648	(9155)
Loading savefile 	/save/chip/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/chip/game.teag.tmp
Saved zipname /save/chip/game.teag.tmp
[SAVEFILE PIPE] Checking save	Chip	game	/save/chip/game.teag.tmp
Loading savefile 	/save/chip/
[SAVEFILE] checked validity of type	game	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] saving took 1 seconds
Wait finished, counted 1466, 734 ticks
[COROUTINE] registering	savefilepipe	thread: 0x171a0c10
[SAVEFILE PIPE] force waiting
Make wait background texture 1181 : 1244x851 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x17807c00	=>	table: 0x298d63a8	(1)
Loading savefile 	/save//
[USERCHAT] channel talk	urmane	tome	there's actually a bunch of hidden nooks and crannies around Daikara
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save//world.teaw.tmp
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 1 seconds
Wait finished, counted 43, 418 ticks
Saving JSON	true
[LOG]	Saving game...
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[USERCHAT] channel talk	Subtlewolf	tome	Says it creates a shield that blocks all damage for 1 turn, that's why I wasn't sure.
[COROUTINE] registering	savefilepipe	thread: 0x17796570
[SAVEFILE PIPE] force waiting
Make wait background texture 499 : 1244x851 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:	Chip	game	::	game.teag	::	table: 0x1700af30	=>	table: 0x20447010	(9217)
Loading savefile 	/save/chip/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/chip/game.teag.tmp
Saved zipname /save/chip/game.teag.tmp
[SAVEFILE PIPE] Checking save	Chip	game	/save/chip/game.teag.tmp
Loading savefile 	/save/chip/
[SAVEFILE] checked validity of type	game	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] saving took 1 seconds
Wait finished, counted 1440, 733 ticks
[COROUTINE] registering	savefilepipe	thread: 0x27d4e898
[SAVEFILE PIPE] force waiting
Make wait background texture 1175 : 1244x851 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x17807c00	=>	table: 0x27d884b8	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save//world.teaw.tmp
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 1 seconds
Wait finished, counted 40, 451 ticks
Saving JSON	true
[LOG]	Saving game...
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
Using cached font	/data/font/Salsa-Mono.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	16
[USERCHAT] channel achievement	kleckerl	tome	Eye of the storm (Roguelike)	false	false
[USERCHAT] channel achievement	kleckerl	tome	Exterminator (Roguelike)	false	false
[USERCHAT] channel achievement	twas Brillig	tome	Rescuer of the lost (Exploration mode)	false	false
[USERCHAT] channel achievement	BurningTeddies	tome	Vampire crusher (Exploration mode)	true	true
[USERCHAT] channel talk	garnell	tome	Whats that elixer of invul actually do? I've never actually finished everythin for that guy.
[USERCHAT] channel achievement	utoneru	tome	Exterminator (Exploration mode)	false	false
[USERCHAT] channel serial data	hellsg8	tome	430
[USERCHAT] channel talk	tus666	tome	just found it, thanks guys!
[USERCHAT] channel achievement	Grellon	tome	Poisonous (Roguelike)	false	false
Spawned allied kingdom patrol	41	18	Allied Kingdoms human patrol
Loading tile	npc/patrol_allied_kingdoms_allied_kingdoms_human_patrol.png
[LOG]	#YELLOW_GREEN#There is a Elvala (Town) here (press '<', '>' or right click to use).
[LOG]	Ran for 3 turns (stop reason: interesting terrain).
[LOG]	
Spawned allied kingdom patrol	33	40	Allied Kingdoms human patrol
Spawned allied kingdom patrol	24	17	Allied Kingdoms halfling patrol
Loading tile	npc/patrol_allied_kingdoms_allied_kingdoms_halfling_patrol.png
[LOG]	Today is the 76th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:00.
[LOG]	
Server latency	110
[LOG]	Today is the 77th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:11.
[LOG]	
Spawned hostile	26	27	adventurers party
Loading tile	npc/hostile_humanoid_adventurers_party.png
[USERCHAT] channel talk	MoloMowChow	tome	it makes you more vulnerable!
[LOG]	Today is the 78th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:36.
[LOG]	
[LOG]	Today is the 79th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:05.
[LOG]	
[USERCHAT] channel talk	MoloMowChow	tome	obviously
[LOG]	Today is the 1st Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:06.
[LOG]	
[LOG]	#YELLOW_GREEN#There is a Entrance to the Scintillating Caves here (press '<', '>' or right click to use).
[LOG]	
[LOG]	Today is the 2nd Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:33.
[LOG]	Today is the 3rd Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:00.
[LOG]	Today is the 4th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:15.
[USERCHAT] channel talk	kalimonster	tome	good luck in there, it's zesty.
[LOG]	Today is the 5th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:41.
[LOG]	Today is the 6th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:56.
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (adventurers party)).
[LOG]	
[USERCHAT] channel serial data	atrocitysigh	tome	518
[USERCHAT] channel achievement	Wuatz	tome	Fear me not!	false	false
[LOG]	Today is the 7th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:25.
[LOG]	
Deleting temp shader	fireflash[]
Deleting temp shader	fireball[]
[LOG]	Today is the 8th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:38.
[LOG]	
[LOG]	Today is the 9th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:05.
[LOG]	
AI took for target	40682	adventurers party	::	1930	Chip	1	<	1
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Deleting shader 29 (is clone 0)
Deleting shader 27 (is clone 0)
Loading entities file from file	/data/general/grids/sand.lua
Loading entities file from memory	/data/general/npcs/all.lua
Loading entities file from memory	/data/general/npcs/ant.lua
Loading entities file from memory	/data/general/npcs/bear.lua
Loading entities file from memory	/data/general/npcs/bird.lua
Loading entities file from memory	/data/general/npcs/canine.lua
Loading entities file from memory	/data/general/npcs/cold-drake.lua
Loading entities file from memory	/data/general/npcs/fire-drake.lua
Loading entities file from memory	/data/general/npcs/ghost.lua
Loading entities file from memory	/data/general/npcs/ghoul.lua
Loading entities file from memory	/data/general/npcs/horror.lua
Loading entities file from memory	/data/general/npcs/horror_temporal.lua
Loading entities file from memory	/data/general/npcs/jelly.lua
Loading entities file from memory	/data/general/npcs/lich.lua
Loading entities file from memory	/data/general/npcs/minor-demon.lua
Loading entities file from memory	/data/general/npcs/major-demon.lua
Loading entities file from memory	/data/general/npcs/minotaur.lua
Loading entities file from memory	/data/general/npcs/molds.lua
Loading entities file from memory	/data/general/npcs/multihued-drake.lua
Loading entities file from memory	/data/general/npcs/naga.lua
Loading entities file from memory	/data/general/npcs/ooze.lua
Loading entities file from memory	/data/general/npcs/orc-grushnak.lua
Loading entities file from memory	/data/general/npcs/orc-gorbat.lua
Loading entities file from memory	/data/general/npcs/orc.lua
Loading entities file from memory	/data/general/npcs/orc-rak-shor.lua
Loading entities file from memory	/data/general/npcs/orc-vor.lua
Loading entities file from memory	/data/general/npcs/plant.lua
Loading entities file from memory	/data/general/npcs/rodent.lua
Loading entities file from memory	/data/general/npcs/sandworm.lua
Loading entities file from memory	/data/general/npcs/skeleton.lua
Loading entities file from memory	/data/general/npcs/snake.lua
Loading entities file from memory	/data/general/npcs/snow-giant.lua
Loading entities file from memory	/data/general/npcs/spider.lua
Loading entities file from memory	/data/general/npcs/storm-drake.lua
Loading entities file from memory	/data/general/npcs/swarm.lua
Loading entities file from memory	/data/general/npcs/thieve.lua
Loading entities file from memory	/data/general/npcs/troll.lua
Loading entities file from memory	/data/general/npcs/vampire.lua
Loading entities file from memory	/data/general/npcs/venom-drake.lua
Loading entities file from memory	/data/general/npcs/vermin.lua
Loading entities file from memory	/data/general/npcs/wight.lua
Loading entities file from memory	/data/general/npcs/wild-drake.lua
Loading entities file from memory	/data/general/npcs/xorn.lua
Loading entities file from memory	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing elven-wood starstaff 'Belavena' into world artifacts
Importing Daimedas into world artifacts
Importing voratun greatmaul 'Umbrabreeze' into world artifacts
Importing Shockbreacher into world artifacts
Importing woollen robe 'Torykor' into world artifacts
Importing pair of voratun boots 'Gydheda' into world artifacts
Importing elven-wood longbow 'Corpsewar' into world artifacts
Importing Dawnstrike into world artifacts
Importing cashmere robe 'Yarihir' into world artifacts
Importing Moldroar into world artifacts
Importing Mayasenn the quiver of elven-wood arrows into world artifacts
Importing Deepswilter into world artifacts
Importing elven-silk robe 'Flashbraid' into world artifacts
Importing Bloomterror the elven-silk cloak into world artifacts
Importing Duvoruidan into world artifacts
Importing Zubalerath into world artifacts
Importing Sparkstoker into world artifacts
Importing Murkpeal into world artifacts
Importing yew starstaff 'Falaneg' into world artifacts
Importing yew totem of healing 'Xerorin' into world artifacts
Importing dragonbone vilestaff 'Eilinomiwen' into world artifacts
Importing living mindstar 'Demonpython' into world artifacts
Importing Zubima the Lightningstone into world artifacts
Importing silk robe 'Brandspitter' into world artifacts
Importing Duskstalker the elven-silk wizard hat into world artifacts
Importing Armolegund into world artifacts
Importing Zubiwe into world artifacts
Importing Rhuhir the Poxmire into world artifacts
Importing Grinalach into world artifacts
Importing Vorariatira into world artifacts
Importing quiver of yew arrows 'Xerynn' into world artifacts
Importing Yvynne the silk robe into world artifacts
Importing Arywyn the living mindstar into world artifacts
Importing pair of dwarven-steel boots 'Unruredan' into world artifacts
Importing Blazeoblivion into world artifacts
Importing voratun waraxe 'Zubilelle' into world artifacts
Importing steel battleaxe 'Ce'Nalenn' into world artifacts
Importing Uriledig the Thundertouch into world artifacts
Importing thorny mindstar 'Glota' into world artifacts
Importing Galidragund the Eclipsebrand into world artifacts
Importing Layulaith the Seartickler into world artifacts
Importing elven-wood totem of thorny skin 'Hettygas' into world artifacts
Importing Xeronn the hardened leather belt into world artifacts
Importing steel greatsword 'Xerabreda' into world artifacts
Importing quiver of ash arrows 'Xanor' into world artifacts
Importing steel mail armour 'Lisovea' into world artifacts
Importing Camolen the dwarven-steel greatmaul into world artifacts
Importing dragonbone longbow 'Ashoozer' into world artifacts
Importing gold amulet 'Zubomiwe' into world artifacts
Importing Aerelaith the Glimmerbringer into world artifacts
Loading entities file from memory	/data-nullnewgems/world-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data-nullnewgems/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-nullpack/general/special-artifacts.lua
Loading savefile 	/save/chip/
Initiated zone	Ambush!	with base_level	5
[ZONE] persisting to persist_last_zones	ambush
Creating level	ambush	1
Make wait background texture 311 : 1244x851 (2048, 1024)
C Map size 25:17 :: 425
C Map seens texture: 412 (28x28)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data-nullpack/general/egos-mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
End Room:	nil
Loading tile	terrain/grass.png
Loading tile	terrain/worldmap.png
Loading language	/data/languages/names/shalore_male.txt
Make word from	ed, iel	2
Creating random boss 	Ediel the shalore	5	level	1	classes
Adding to random boss class	Archmage	Mage
   power types: not_power_source =	antimagic	power_source =	arcane
Adding 4 random class talents to boss
 * talent	T_CRYSTALLINE_FOCUS
 * talent	T_MANATHRUST
 * talent	T_INVISIBILITY
 * talent	T_FIREFLASH
[TOME ENTITY FILTER] selected Greater + Ego	12.89311797961	25.5
[TOME ENTITY FILTER] selected Greater + Ego	15.933467764741	25.5
[TOME ENTITY FILTER] selected Greater	47.058613193701	50.5
fight: 	tormentor's linen robe	surging elm starstaff of invocation	::	OFFHAND	BODY
Loading tile	player/elf_female/base_shadow_01.png
Loading tile	player/elf_female/base_shalore_01.png
Loading tile	player/elf_female/lower_body_01.png
Loading tile	player/elf_female/upper_body_18.png
Loading tile	player/elf_female/right_hand_08.png
Loading tile	player/elf_female/braid_02.png
Added unique	mod.class.NPC/Ediel the shalore	::	1
  # talented_ai_tactic resolver function for	Ediel the shalore	level=	6	43278
   #- tactical table for talent	Lightning	range	10	radius	0
   --- 	attack	wt=	2
   #- tactical table for talent	Attack	range	1	radius	0
   --- 	attack	wt=	1
   #- tactical table for talent	Flame	range	10	radius	0
   --- 	attack	wt=	2
   #- tactical table for talent	Crystalline Focus	range	1	radius	0
   --- 	buff	wt=	2
   #- tactical table for talent	Arcane Power	range	1	radius	0
   --- 	buff	wt=	2
   #- tactical table for talent	Fireflash	range	7	radius	2
   --- 	attackarea	wt=	2
   #- tactical table for talent	Manathrust	range	10	radius	0
   --- 	attack	wt=	2
   #- tactical table for talent	Phase Door	range	1	radius	0
   --- 	escape	wt=	2
   #- tactical table for talent	Invisibility	range	1	radius	0
   --- 	defend	wt=	2
   --- 	escape	wt=	2
  ### ai_tactic table:
    ##	level	6
    ##	attack	3.2558139534884
    ##	escape	2.5581395348837
    ##	attackarea	2.093023255814
    ##	defend	2.093023255814
    ##	tactical_sum	table: 0x2025d8f0
    ##	type	computed
    ##	count	table: 0x22d1ebf8
    ##	safe_range	4
[SHADER] Loading from /data/gfx/shaders/stone.lua
[SHADER] Loaded shader with totalname	stone[hide_center=1,xy=vec2(14,2)]
New GL Shader program 27
New GL Shader 29 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/stone.frag
*p 27: Uniform: 0: 8B52 color2
*p 27: Uniform: 1: 1406 zoom
*p 27: Uniform: 2: 1406 npow
*p 27: Uniform: 3: 8B52 color1
*p 27: Uniform: 4: 8B5E tex
*p 27: Uniform: 5: 8B50 xy
*p 27: Uniform: 6: 1406 tick
*p 27: Uniform: 7: 1406 time_factor
*p 27: Uniform: 8: 1406 hide_center
[SHADER] Loading from /data/gfx/shaders/invis_edge.lua
[SHADER] Loaded shader with totalname	invis_edge[]
New GL Shader program 32
GLSL ERROR: Compile error in shader inline
ERROR: 0:16: Invalid call of undeclared identifier 'textureSize'
ERROR: 0:17: Invalid call of undeclared identifier 'textureSize'
ERROR: 0:26: Use of undeclared identifier 'dxtex'
ERROR: 0:26: Use of undeclared identifier 'dytex'
ERROR: 0:43: '/' does not operate on 'float' and 'int'

[SHADER] created fragment shader from /data/gfx/shaders/invis_edge.frag
Loading language	/data/languages/names/thalore_male.txt
Make word from	bel, teg	2
Creating random boss 	Belteg the thalore	5	level	1	classes
Adding to random boss class	Archmage	Mage
   power types: not_power_source =	antimagic	power_source =	arcane
Adding 3 random class talents to boss
 * talent	T_ARCANE_POWER
 * talent	T_METAFLOW
 * talent	T_PROBABILITY_TRAVEL
[TOME ENTITY FILTER] selected Greater + Ego	13.815330150029	25.5
[TOME ENTITY FILTER] selected Greater + Ego	12.562070631902	25.5
[TOME ENTITY FILTER] selected Greater + Ego	20.263737184755	25.5
fight: 	sunsealed linen robe of protection	magelord's elm magestaff of fate	::	OFFHAND	BODY
Loading tile	player/elf_male/base_shadow_01.png
Loading tile	player/elf_male/base_thalore_01.png
Loading tile	player/elf_male/lower_body_01.png
Loading tile	player/elf_male/upper_body_18.png
Loading tile	player/elf_male/right_hand_08.png
Added unique	mod.class.NPC/Belteg the thalore	::	1
  # talented_ai_tactic resolver function for	Belteg the thalore	level=	8	43291
   #- tactical table for talent	Lightning	range	10	radius	0
   --- 	attack	wt=	2
   #- tactical table for talent	Attack	range	1	radius	0
   --- 	attack	wt=	1
   #- tactical table for talent	Metaflow	range	1	radius	0
   --- 	buff	wt=	2
   #- tactical table for talent	Flame	range	10	radius	0
   --- 	attack	wt=	2
   #- tactical table for talent	Arcane Power	range	1	radius	0
   --- 	buff	wt=	2
   #- tactical table for talent	Probability Travel	range	1	radius	0
   --- 	closein	wt=	1
   --- 	escape	wt=	1
   #- tactical table for talent	Phase Door	range	1	radius	0
   --- 	escape	wt=	2
  ### ai_tactic table:
    ##	level	8
    ##	type	computed
    ##	tactical_sum	table: 0x20ea9058
    ##	escape	4.4444444444444
    ##	count	table: 0x20ea9150
    ##	safe_range	4
    ##	attack	5.5555555555556
Wait finished, counted 256, 334 ticks
Loading tile	terrain/trees/small_oak_shadow.png
Loading tile	terrain/trees/small_oak_trunk_01.png
Loading tile	terrain/trees/small_oak_foliage_summer_02.png
[SHADER] Loading from /data/gfx/shaders/tree.lua
[SHADER] Loaded shader with totalname	tree[]
New GL Shader program 40
New GL Shader 41 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/tree.frag
*p 40: Uniform: 0: 8B5E tex
*p 40: Uniform: 1: 1406 attenuation
*p 40: Uniform: 2: 1406 tick
*p 40: Uniform: 3: 8B52 texCoord
*p 40: Uniform: 4: 8B50 mapCoord
Loading tile	terrain/trees/oak_shadow.png
Loading tile	terrain/trees/oak_trunk_01.png
Loading tile	terrain/trees/elm_shadow.png
Loading tile	terrain/trees/elm_trunk.png
Loading tile	terrain/trees/oak_foliage_summer_01.png
Loading tile	terrain/trees/elm_foliage_summer.png
Loading tile	terrain/trees/light_pine_shadow.png
Loading tile	terrain/trees/light_pine_trunk.png
Loading tile	terrain/trees/small_elm_shadow.png
Loading tile	terrain/trees/small_elm_trunk.png
Loading tile	terrain/trees/light_pine_foliage_03.png
Loading tile	terrain/trees/small_elm_foliage_summer.png
Loading tile	terrain/trees/oak_foliage_summer_02.png
Loading tile	terrain/trees/tiny_cypress_shadow.png
Loading tile	terrain/trees/tiny_cypress_trunk.png
Loading tile	terrain/trees/tiny_cypress_foliage_02.png
Loading tile	terrain/trees/light_small_narrow_pine_shadow.png
Loading tile	terrain/trees/light_small_narrow_pine_trunk.png
Loading tile	terrain/trees/light_small_narrow_pine_foliage_04.png
Loading tile	terrain/trees/tiny_cypress_foliage_03.png
Loading tile	terrain/trees/oak_trunk_02.png
Loading tile	terrain/trees/oak_foliage_summer_03.png
Loading tile	terrain/trees/oak_foliage_summer_04.png
Loading tile	terrain/trees/small_cypress_shadow.png
Loading tile	terrain/trees/small_cypress_trunk.png
Loading tile	terrain/trees/small_cypress_foliage_03.png
Loading tile	terrain/trees/small_oak_foliage_summer_01.png
Loading tile	terrain/trees/light_small_narrow_pine_foliage_02.png
Loading tile	terrain/trees/small_oak_trunk_02.png
Loading tile	terrain/trees/small_oak_foliage_summer_04.png
Loading tile	terrain/trees/light_small_wider_pine_shadow.png
Loading tile	terrain/trees/light_small_wider_pine_trunk.png
Loading tile	terrain/trees/light_small_wider_pine_foliage_01.png
Loading tile	terrain/trees/cypress_shadow.png
Loading tile	terrain/trees/cypress_trunk.png
Loading tile	terrain/trees/cypress_foliage_04.png
Loading tile	terrain/trees/light_pine_foliage_02.png
Loading tile	terrain/trees/small_cypress_foliage_02.png
Loading tile	terrain/trees/cypress_foliage_02.png
Not gone east, no backup guardian
Running on level loads	ambush-1
[PARTY] New member, add after	Chip	Chip
Adding entity	1930	after	1930
Updating zone name	Ambush!
C Map minimap texture: 1175 (50x50; 64x64)
[USERCHAT] channel achievement	Magdalore	tome	Home sweet home	false	false
[USERCHAT] channel achievement	sereeves	tome	The secret city (Roguelike)	false	false
Deleting temp shader	resources[a=0.8,color=vec3(0.5,0.5,0.5),distort=vec2(0.5,0.5),require_shader=4,speed=5000]
[USERCHAT] channel talk	Tamamo no Moe	tome	We heard you like shields, so we gave you a solipsist bulwark with dream forge so it could shield while it shields.
Deleting temp shader	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
C Map minimap texture: 275 (18x18; 32x32)
Deleting shader 34 (is clone 0)
[LOG]	Chip deactivates Crystal Crawl.
Loading tile	player/crystal_up/feet_03.png
[LOG]	Chip casts Searing Light.
[SPELL CRIT %]	10.613458603961
[SPELL] friendly fire chance	99
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Ediel the shalore for #YELLOW#41 light#LAST# damage.
[LOG]	Chip's light area effect hits Ediel the shalore for #YELLOW#19 light#LAST# damage.
[SPELL] friendly fire chance	100
[LOG]	Ediel the shalore casts Flame.
[SPELL CRIT %]	5.6
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[]
New GL Shader program 34
*p 34: Uniform: 0: 1406 trail_length
*p 34: Uniform: 1: 1406 is_exploding
*p 34: Uniform: 2: 1406 explosion_time_factor
*p 34: Uniform: 3: 1406 tick_start
*p 34: Uniform: 4: 1406 projectile_time_factor
*p 34: Uniform: 5: 8B5E tex
*p 34: Uniform: 6: 1406 tick
Adding entity	43345	after	43278
[LOG]	Chip is on fire!
[SHADER] Loading from /data/gfx/shaders/fireflash.lua
[SHADER] Loaded shader with totalname	fireflash[]
New GL Shader program 42
*p 42: Uniform: 0: 1406 trail_length
*p 42: Uniform: 1: 1406 is_exploding
*p 42: Uniform: 2: 1406 explosion_time_factor
*p 42: Uniform: 3: 1406 tick_start
*p 42: Uniform: 4: 1406 projectile_time_factor
*p 42: Uniform: 5: 8B5E tex
*p 42: Uniform: 6: 1406 tick
[SHADER] setting reset param	tick_start	771500
[LOG]	
[LOG]	Ediel the shalore's Flame hits #fbd578#Chip#LAST# for #LIGHT_RED#17 fire#LAST# damage.
[USERCHAT] channel talk	Subtlewolf	tome	!!!
[PARTY] error trying to set player, not a member of party: 	43278	Ediel the shalore
[PARTY] error trying to order, not a member of party: 	43278	Ediel the shalore
Loading tile	talents/attack.png
[SPELL] friendly fire chance	99
[USERCHAT] channel achievement	Zidios	tome	Level 10	false	false
[LOG]	Chip casts Rune: Heat Beam.
[LOG]	Chip stops burning.
[USERCHAT] channel talk	garnell	tome	That's pretty erotic tamamo
[LOG]	Chip casts Twilight.
[LOG]	Chip's light area effect hits Something for #YELLOW#19 light#LAST# damage.
AI took for target	43278	Ediel the shalore	::	1930	Chip	16	<	100
[SPELL] friendly fire chance	100
[SPELL CRIT %]	5.6
[SHADER] Loading from /data/gfx/shaders/lightning.lua
[SHADER] Loaded shader with totalname	lightning[]
New GL Shader program 43
New GL Shader 44 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/lightning.frag
*p 43: Uniform: 0: 8B51 color2
*p 43: Uniform: 1: 8B51 color1
*p 43: Uniform: 2: 8B5E tex
[SOUND] loading from	/data/sound/talents/lightning.ogg	:=:	sound "/data/sound/talents/lightning.ogg" : <static>
[LOG]	Something hits #fbd578#Chip#LAST# for #{bold}##ROYAL_BLUE#35 lightning#{normal}##LAST# damage.
[LOG]	
[LOG]	Chip casts Shadow Blast.
[SPELL] friendly fire chance	99
[SPELL CRIT %]	10.613458603961
[SPELL] friendly fire chance	99
[SOUND] loading from	/data/sound/talents/cloud.ogg	:=:	sound "/data/sound/talents/cloud.ogg" : <static>
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Something for #GREY#29 darkness#LAST# damage.
[LOG]	Chip's light area effect hits Something for #YELLOW#19 light#LAST# damage.
[LOG]	Chip's darkness area effect hits Something for #GREY#10 darkness#LAST# damage.
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Chip casts Moonlight Ray.
[USERCHAT] channel achievement	Zerru	tome	Thralless	false	true
[SPELL CRIT %]	10.613458603961
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:12:0#giant spider spinneret#WHITE#.
Loading tile	object/spider_spinnarets.png
[LOG]	#UID:1930:0##fbd578#Chip#LAST# hits Something for #GREY#92 darkness#LAST# damage.
[LOG]	
[LOG]	Chip casts Bathe in Light.
[SPELL CRIT %]	10.613458603961
[LOG]	A shield forms around Chip.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
New GL Shader program 45
*p 45: Uniform: 0: 1406 wobblingSpeed
*p 45: Uniform: 1: 1406 oscillationSpeed
*p 45: Uniform: 2: 8B5E tex
*p 45: Uniform: 3: 1406 horizontalScrollingSpeed
*p 45: Uniform: 4: 1406 tick_start
*p 45: Uniform: 5: 8B51 impact_color
*p 45: Uniform: 6: 1406 wobblingPower
*p 45: Uniform: 7: 8B51 color
*p 45: Uniform: 8: 1406 tick
*p 45: Uniform: 9: 1406 ellipsoidalFactor
*p 45: Uniform: 10: 1406 antialiasingRadius
*p 45: Uniform: 11: 1406 impact_time
*p 45: Uniform: 12: 8B50 impact
*p 45: Uniform: 13: 1406 time_factor
*p 45: Uniform: 14: 1406 shieldIntensity
*p 45: Uniform: 15: 1406 impact_tick
*p 45: Uniform: 16: 1406 verticalScrollingSpeed
*p 45: Uniform: 17: 1406 aadjust
[SHADER] setting reset param	tick_start	802673
[LOG]	#fbd578#Chip#LAST# receives #LIGHT_GREEN#15 healing#LAST# from Chip's healing light area effect.
[LOG]	
Deleting temp shader	crystalineaura[color=vec3(0.84313725490196,0.55686274509804,0.27058823529412),growthSpeed=2,spikeLength=0.9,spikeOffset=0.123123,spikeWidth=3,time_factor=1500]
Server latency	110
[LOG]	Resting starts...
[LOG]	#00ff00##UID:843:0#Talent Searing Light is ready to use.
[LOG]	#00ff00##UID:886:0#Talent Moonlight Ray is ready to use.
[LOG]	#00ff00##UID:875:0#Talent Twilight is ready to use.
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	
Deleting shader 37 (is clone 0)
[LOG]	Chip casts Twilight.
[LOG]	
[LOG]	Chip activates Crystal Crawl.
[LOG]	
[LOG]	The shield around Chip crumbles.
[LOG]	#00ff00##UID:887:0#Talent Shadow Blast is ready to use.
[LOG]	#00ff00##UID:875:0#Talent Twilight is ready to use.
[LOG]	#00ff00##UID:154:0#Talent Rune: Heat Beam is ready to use.
[Identify]	reinforced rough leather belt of transcendence	true
[LOG]	Chip picks up (b.): #0080FF##UID:43279:0#reinforced rough leather belt of transcendence#LAST#.
[Identify]	tormentor's linen robe	true
[LOG]	Chip picks up (d.): #0080FF##UID:43287:0#tormentor's linen robe (0 def, 0 armour)#LAST#.
[Identify]	surging elm starstaff of invocation	true
[LOG]	Chip picks up (b.): #0080FF##UID:43283:0#surging elm starstaff of invocation (10-12 power, 2 apr, physical element)#LAST#.
Loading tile	object/belt_rough.png
[LOG]	#00ff00##UID:856:0#Talent Bathe in Light is ready to use.
AI took for target	43291	Belteg the thalore	::	1930	Chip	64	<	100
[LOG]	Belteg the thalore casts Flame.
[SPELL CRIT %]	5.6
Adding entity	43346	after	43291
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Chip is on fire!
Cloned shader 42
[SHADER] setting reset param	tick_start	811103
[LOG]	Belteg the thalore's Flame hits #fbd578#Chip#LAST# for #LIGHT_RED#61 fire#LAST# damage.
[LOG]	Burning from Belteg the thalore hits #fbd578#Chip#LAST# for #LIGHT_RED#20 fire#LAST# damage.
[LOG]	Belteg the thalore casts Lightning.
[SPELL CRIT %]	5.6
[PROFILE] filtering save of 	deaths	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[COROUTINE] registering	savefilepipe	thread: 0x29f029c0
[SAVEFILE PIPE] force waiting
Make wait background texture 1176 : 1244x851 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:	Chip	game	::	game.teag	::	table: 0x1700af30	=>	table: 0x261ed190	(12079)
Loading savefile 	/save/chip/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/chip/game.teag.tmp
Saved zipname /save/chip/game.teag.tmp
[SAVEFILE PIPE] Checking save	Chip	game	/save/chip/game.teag.tmp
Loading savefile 	/save/chip/
[SAVEFILE] checked validity of type	game	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] saving took 2 seconds
Wait finished, counted 2550, 1290 ticks
[COROUTINE] registering	savefilepipe	thread: 0x21f62200
[SAVEFILE PIPE] force waiting
Make wait background texture 1314 : 1244x851 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x17807c00	=>	table: 0x2d070358	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save//world.teaw.tmp
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] saving took 0 seconds
Wait finished, counted 41, 474 ticks
Saving JSON	true
[LOG]	Saving game...
[SOUND] loading from	/data/sound/actions/death.ogg	:=:	sound "/data/sound/actions/death.ogg" : <static>
[LOG]	#UID:43291:0#Belteg the thalore hits #fbd578#Chip#LAST# for #ROYAL_BLUE#71 lightning#LAST# damage.
[LOG]	#{bold}#Chip the level 5 sentient crystal anorithil was electrocuted to death by Belteg the thalore on level 1 of Ambush!.#{normal}#
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[LOG]	#{bold}##UID:43291:0#Belteg the thalore killed #fbd578#Chip#LAST#!#{normal}#
Deleting shader 42 (is clone 1)
[USERCHAT] channel achievement	GodMark2	tome	A Fist Full of Demons	false	true
[USERCHAT] channel achievement	Zeph	global	The Arena	false	false
[USERCHAT] channel talk	mwuaha	tome	meteoric crash or draconic will on a wildfire archie? :)
[USERCHAT] channel talk	Subtlewolf	tome	Is mark of light similar to Zerkers 2h skills in that you have to be wielding a 2h to use it?
[USERCHAT] channel achievement	Grellon	tome	Curse Lifter (Roguelike)	false	false
Using cached font	/data/font/Salsa-Mono.ttf	14
[USERCHAT] channel achievement	GodMark2	tome	Sheer Badassery!	false	true
[USERCHAT] channel achievement	Grawmad	tome	Lost in translation (Roguelike)	false	false
[USERCHAT] channel achievement	dfnskjl	tome	Level 10 (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel talk	Tamamo no Moe	tome	I'd say draconic will because it's so good, especially if you're shalore.
[USERCHAT] channel achievement	jotwebe	tome	Pest Control (Nightmare (Adventure) difficulty)	false	true
[USERCHAT] channel serial data	poespinkie	tome	469
[USERCHAT] channel achievement	poespinkie	tome	Utterly Destroyed	false	false
[USERCHAT] channel talk	Subtlewolf	tome	Like warshout, which I don't understand except from a balance point of view, why you can't scream at things without wielding a 2h >.>
[USERCHAT] channel achievement	semifinalaeon	tome	The Arena (Roguelike)	false	false
[USERCHAT] channel serial data	irdis	tome	456
Server latency	107
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel talk	kalimonster	tome	I'm telling you, it's because there's a bullhorn hidden in all 2h weapons.
[USERCHAT] channel talk	Tamamo no Moe	tome	Subtle, it's just because your yelling isn't nearly as fearsome if you aren't holding a weapon twice as big as yourself
[USERCHAT] channel achievement	Isabelle Rain	global	Treasure Hunter (Roguelike)	false	false
[USERCHAT] channel achievement	tractorbeam	global	The secret city	false	false
[USERCHAT] channel achievement	aavikon	tome	The Arena (Roguelike)	false	false
[USERCHAT] channel achievement	a_d_v	tome	Curse Lifter (Roguelike)	false	false
[USERCHAT] channel talk	mwuaha	tome	thanks :)
[USERCHAT] channel talk	urmane	tome	hey, damnit that debuff lied to me
[USERCHAT] channel talk	twas Brillig	tome	Phallic imagery.
[USERCHAT] channel achievement	scol	global	Rescuer of the lost (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel talk	urmane	tome	now I'm dead, sonofabitch
[USERCHAT] channel achievement	lanmine	tome	The Arena (Roguelike)	false	true
[USERCHAT] channel achievement	Arzie	global	That was close	true	false
[USERCHAT] channel serial data	Arzie	global	624
[USERCHAT] channel serial data	lordapricot	tome	494
[USERCHAT] channel talk	Subtlewolf	tome	Oh ok, so yea, do I need to be wielding a 2h to use mark of light? 
Server latency	114
[USERCHAT] channel achievement	Slackerking	global	Earth Master	false	false
[USERCHAT] channel achievement	Arzie	global	Unstoppable	false	true
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 2 (500 ms)
[USERCHAT] channel talk	Subtlewolf	tome	Aaand, ditto for the Rightous Strength sustain/
[USERCHAT] channel serial data	twas Brillig	tome	526
[USERCHAT] channel serial data	greatflyingfish	tome	602
[USERCHAT] channel talk	twas Brillig	tome	This certainly is a demonologist zigurite.
[ENGINE] Setting requested FPS to 30 (33 ms)
Deleting temp shader	water[]
[USERCHAT] channel achievement	Isomyr	tome	Guiding Hand (Roguelike)	false	true
[USERCHAT] channel achievement	dhaan	tome	Bringer of Doom (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	rickumrackum	tome	The Arena (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel talk	kalimonster	tome	demonologist zigurite? How's that work? 
[USERCHAT] channel serial data	twas Brillig	tome	534
[USERCHAT] channel achievement	hyde0630	tome	The Arena (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel talk	twas Brillig	tome	And an arcane blade zigurite...?
[USERCHAT] channel achievement	trismagister	tome	Squadmate (Roguelike)	false	true
[USERCHAT] channel achievement	Earl	tome	The Arena	false	false
Server latency	105
[USERCHAT] channel achievement	Wuatz	tome	Merry wintertide!	false	true
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Played ToME for 929 seconds
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	nil	nil	nil	nil	nil
[ENGINE] Switching to turn based
Deleting shader 45 (is clone 0)
Deleting shader 43 (is clone 0)
Deleting shader 42 (is clone 0)
Deleting shader 34 (is clone 0)
Deleting shader 40 (is clone 0)
Deleting shader 32 (is clone 0)
Deleting shader 27 (is clone 0)
Deleting shader 24 (is clone 0)
Deleting shader 36 (is clone 0)
Deleting shader 30 (is clone 0)
Deleting shader 23 (is clone 0)
Deleting shader 22 (is clone 0)
Deleting shader 20 (is clone 0)
Deleting shader 19 (is clone 0)
Deleting shader 17 (is clone 0)
Deleting shader 15 (is clone 0)
Deleting shader 13 (is clone 0)
Deleting shader 11 (is clone 0)
Deleting shader 9 (is clone 0)
Deleting shader 7 (is clone 0)
Deleting shader 5 (is clone 0)
Deleting shader 3 (is clone 0)
Deleting shader 1 (is clone 0)
[USERCHAT] channel talk	zeyphor	tome	its eas
===top 2
Booting T-Engine from: /Users/josh/src/t-engine4/T-Engine.app/Contents/MacOS/
SelfExe gave us app directory of:	/Users/josh/src/t-engine4/
LuaVM:	LuaJIT 2.0.2	x64
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 731c40)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 731f70)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 12500000)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Running lua loader code...
LuaVM:	LuaJIT 2.0.2	x64
LuaVM:	LuaJIT 2.0.2	x64
LuaVM:	LuaJIT 2.0.2	x64
===	
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from dir: 	te4-1.3.0
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=3.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_dir"]="/engines/default/" , } , } __byname={["te4-1.3.0"]=true , } 
[ENGINE LOADER] looked in:
	/Users/josh///Library/Application Support/T-Engine//4.0
	/Users/josh/src/t-engine4/T-Engine.app/Contents/MacOS/
	/Users/josh/src/t-engine4//game/thirdparty
	/Users/josh/src/t-engine4//game
[ENGINE LOADER] sorted:	te4	1	3	0
[ENGINE LOADER] loading engine:	1	3	0	te4
[ENGINE LOADER] using directory engine:	/engines/default/
Available resolutions: 1440x900x32
Available resolutions: 1280x800x32
Available resolutions: 1152x720x32
Available resolutions: 1024x768x32
Available resolutions: 1024x640x32
Available resolutions: 800x600x32
Available resolutions: 800x500x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	DEBUG_MODE	table: 0x2e1b7378
Remapping	MOVE_STAY	table: 0x2e1c22b8
setResolution: switching resolution to	1244x851 Windowed	1244	851	false	false	(forced)
Setting resolution to 1244x851 (windowed, with borders)
[DO RESIZE] Requested: 1244x851 (0, 0)
[DO RESIZE] Got: 1244x851 (0, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1244	851	from	nil	nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] Main thread got authed	Doctornull
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	.DS_Store	:: (as dir)	false	:: (as team)	nil	
Creating module	boot	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for tome-1.3.0 using engine te4-1.3.0
* Module: tome
 ** 1.3.0
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = /Users/josh/src/t-engine4//game/engines/default/
}
[MODULE] booting module version	boot-1.0.0
[ENGINE] Switching to turn based
Loading savefile 	/save//
Loading savefile 	/save/player/
Make wait background texture 2 : 1244x851 (2048, 1024)
Computing fun facts
true
Post-processing hooks.
[MODULE] All hashes validation: 	nil	invalid module hash
[ONLINE PROFILE] current character 	game did not tell us
[PROFILE THREAD] batching CSETs
Using cached font	/data/font/Salsa-Regular.ttf	16
Using cached font	/data/font/Salsa-Regular.ttf	16
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module	Tales of Maj'Eyal Main Menu	[mod.load]	::	nil	nil
[GAMMA] Setting gamma correction using SDL	1.2
Using cached font	/data/font/Salsa-Regular.ttf	16
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] batching CSETs
[PROFILE] mounted 	online	on /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE] unmounted 	online	from /current-profile
[ENGINE] Switching to turn based
[GAMMA] Setting gamma correction using SDL	1.2
[ONLINE PROFILE] current character 	Main Menu
Loading savefile 	/save/player/
Using cached font	/data/font/DroidSans.ttf	12
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 motionblur
*p 1: Uniform: 1: 8B50 texSize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 blur
*p 1: Uniform: 4: 8B5E tex
*p 1: Uniform: 5: 8B5E noisevol
*p 1: Uniform: 6: 8B52 colorize
*p 1: Uniform: 7: 1406 tick
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Loading savefile 	/save/player/
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
Creating level	dungeon	2
C Map size 25:17 :: 425
C Map seens texture: 53 (60x60)
loaded room generator	random_room	function: 0x2e382190
room generator	function: 0x2e382190	is making a room
loaded room	micro_pillar	12	8
alloc	micro_pillar
room allocated at	34	9	with center	39	12
room generator	function: 0x2e382190	is making a room
loaded room	cells9	18	5
alloc	cells9
room allocated at	16	11	with center	24	13
room generator	function: 0x2e382190	is making a room
loaded room	cells2	12	11
alloc	cells2
room allocated at	16	20	with center	21	25
room generator	function: 0x2e382190	is making a room
loaded room	inner_pillar	9	7
alloc	inner_pillar
room allocated at	3	5	with center	7	8
room generator	function: 0x2e382190	is making a room
loaded room	cells6	7	10
alloc	cells6
room allocated at	3	12	with center	6	16
room generator	function: 0x2e382190	is making a room
loaded room	split1	17	7
alloc	split1
room allocated at	29	24	with center	37	27
room generator	function: 0x2e382190	is making a room
loaded room generator	simple	function: 0x2e3c98e8
alloc	simple11x10
room allocated at	32	38	with center	37	42
room generator	function: 0x2e382190	is making a room
loaded room	cells8	7	7
alloc	cells8
room allocated at	5	40	with center	8	43
room generator	function: 0x2e382190	is making a room
alloc	micro_pillar
room allocated at	9	31	with center	14	34
room generator	function: 0x2e382190	is making a room
loaded room	weird1	9	9
alloc	weird1
room allocated at	5	22	with center	9	26
Begin tunnel	10	table: 0x2e3bce40
Loading tile	terrain/granite_wall1.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1.png
Loading tile	npc/skeleton_warrior.png
Loading tile	npc/canine_w.png
Loading tile	npc/troll_f.png
Loading tile	npc/troll_mt.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	npc/troll_c.png
Loading tile	npc/skeleton_mage.png
Loading tile	npc/canine_warg.png
Loading tile	npc/troll_s.png
Loading tile	npc/canine_ww.png
Loading tile	terrain/granite_wall1_5.png
Loading tile	terrain/granite_wall1_4.png
Loading tile	terrain/granite_wall1_2.png
Loading tile	terrain/granite_wall1_1.png
Loading tile	terrain/granite_wall1_3.png
Loading tile	terrain/granite_wall2.png
Loading tile	terrain/granite_wall3.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1_vert.png
Loading tile	terrain/granite_door1_vert_north.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_wall_pillar_3.png
Loading tile	terrain/granite_wall_pillar_9.png
Loading tile	terrain/granite_wall_pillar_1.png
Loading tile	terrain/granite_wall_pillar_7.png
Loading tile	terrain/granite_wall_pillar_small.png
Loading tile	terrain/granite_wall_pillar_small_top.png
Loading tile	terrain/granite_wall2_17.png
Loading tile	terrain/granite_wall_pillar_2.png
Loading tile	terrain/granite_wall_pillar_8.png
Loading tile	terrain/granite_wall2_8.png
Loading tile	terrain/granite_wall2_10.png
Loading tile	terrain/granite_wall2_13.png
Loading tile	terrain/granite_wall2_14.png
Loading tile	terrain/granite_wall2_2.png
Loading tile	terrain/granite_wall2_3.png
Loading tile	terrain/granite_wall2_6.png
Loading tile	terrain/granite_wall2_12.png
Loading tile	player/humanoid_human_riala_shalarak.png
Using cached font	/data/font/Salsa-Regular.ttf	16
[KEYBINDER] Loaded keybinds: chat
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering	getnews	thread: 0x2e3d5f50
[ENGINE] Setting requested FPS to 30 (33 ms)
Joining selected channels
[MODULE LOADER] done loading module	Tales of Maj'Eyal Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 1327, 2302 ticks
[ENGINE] Setting requested FPS to 2 (500 ms)
[ONLINE PROFILE] get news
[ONLINE PROFILE] connected to channel	mainmenu
[PROFILE THREAD] flushing CSETs
[USERCHAT] channel talk	Tamamo no Moe	tome	The zigurites found you all at once and are playing you against each-other
[USERCHAT] channel talk	zeyphor	tome	that guys a hypocrite
[USERCHAT] channel talk	garnell	tome	*get ambushed by zigur patrol* *laugh at all the arcane casters failing due to antimagic gear*
[USERCHAT] channel achievement	robbatog	tome	That was close	true	false
[USERCHAT] channel talk	kalimonster	tome	if only their arcane gear would burn them to death or something. Just stand back and watch the bonfire.
[USERCHAT] channel serial data	Industrial S	tome	637
Server latency	106
[USERCHAT] channel achievement	stickmanbob	tome	The Restless Dead	false	true
[USERCHAT] channel achievement	hatefist	tome	Reaver	false	true
[ENGINE] Setting requested FPS to 30 (33 ms)
[COROUTINE] dead	getnews
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Using cached font	/data/font/Salsa-Regular.ttf	10
Using cached font	/data/font/Salsa-Regular.ttf	16
Cleaning up!
Terminating!
Webcore shutdown complete
SDL shutdown complete
OpenAL shutdown complete
Thanks for having fun!
