WebCore config: library(c:\users\colin\games\tome\t-engine4-windows-1.2.0\te4-web.dll) spawn(c:\users\colin\games\tome\t-engine4-windows-1.2.0\cef3spawn.exe)
Loading WebCore: loaded!
[CPU] Detected 6 CPUs
OpenAL device available: OpenAL Soft (default OpenAL Soft)
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Creating save thread
===top 2
Booting T-Engine from: c:\users\colin\games\tome\t-engine4-windows-1.2.0\t-engine.exe
SelfExe gave us app directory of:	c:\users\colin\games\tome\t-engine4-windows-1.2.0\
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Creating particles thread 3
Creating particles thread 4
[DO RESIZE] Requested: 800x600 (0, 0)
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
[DO RESIZE] Got: 800x600 (0, 0)
OpenGL max texture size: 16384
OpenGL max texture size: 16384
Upgrading black texture to size 64
Running lua loader code...
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from teae: 	te4-1.2.5
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=2.000000 , [3]=5.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.2.5.teae" , } , } __byname={["te4-1.2.5"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\Colin\\T-Engine\4.0
	bootstrap
	c:\users\colin\games\tome\t-engine4-windows-1.2.0\\game\thirdparty
	c:\users\colin\games\tome\t-engine4-windows-1.2.0\\game
[ENGINE LOADER] sorted:	te4	1	2	5
[ENGINE LOADER] loading engine:	1	2	5	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.2.5.teae
Available resolutions: 1600x900x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 656x496x32
Available resolutions: 640x480x32
Available resolutions: 1600x900x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 656x496x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	HOTKEY_1	table: 0x08dabd08
setResolution: switching resolution to	1280x768 Windowed	1280	768	false	false	(forced)
Setting resolution to 1280x768 (windowed, with borders)
[DO RESIZE] Requested: 1280x768 (0, 0)
[DO RESIZE] Got: 1280x768 (0, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1280	768	from	nil	nil
onResolutionChange: no game yet!
Creating profile thread
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
LuaVM:	LuaJIT 2.0.2	x86
TE4Online starting...
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] waiting cancelled, got disconnect event
[ENGINE] Setting requested FPS to 50 (20 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.2.5.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.2.5-gfx.team	:: (as dir)	false	:: (as team)	15	
[PROFILE] Thread connected to profiles.te4.org
Creating module	tome-1.2.5-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.2.5.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.2.5 using engine te4-1.2.5
* Module: tome
 ** 1.2.5
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = c:\users\colin\games\tome\t-engine4-windows-1.2.0\\game\engines\te4-1.2.5.teae
}
[ENGINE] Switching to turn based
Loading savefile 	/save//
Loading savefile 	/save/player/
[PROFILE] logged in!	Planetus
Make wait background texture 2 : 1280x768 (2048, 1024)
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = ashes1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
[PROFILE] Pull socket connected to profiles.te4.org
[ONLINE PROFILE] reconnecting to channels
Upgrading black texture to size 1048576
Upgrading black texture to size 4194304
Using cached font	/data/font/Vera.ttf	12
Using cached font	/data/font/Vera.ttf	12
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Binding addon	Ashes of Urh'Rok DLC - boot menu	/addons/ashes-urhrok.teaac	boot-ashes-urhrok-1.0.0
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	c:\users\colin\games\tome\t-engine4-windows-1.2.0\game\addons\ashes-urhrok.teaac
[1] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/hooks/load.lua:222ab68d8dc75c28eaf1055d40c09283
[2] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/init.lua:921e93ae52eabfe5eaf26a008eaa4051
[3] = /loaded-addons/ashes-urhrok/boot-screen/init.lua:40e2b0b04f0303bfe26cb2a08c933269
[4] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/achievements/all.lua:7aef796c1ed20409a02ca4893530ee57
[5] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/corrupted.lua:8b91c7792f81bf8775cb7857d0504ba1
[6] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/doomelf.lua:4ddab54c262ae381aa5c1cd375976435
[7] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/races_cosmetic.lua:39759981c49aa4902e8aae8f9aa703e1
[8] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/demon-statue.lua:400b8330908f3e697bc32c71db6fc2d0
[9] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/fire-haven.lua:d169053b65ea0896805584257a566700
[10] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/demon_statues.lua:7235c255b7ce8018deb027935db4edfd
[11] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/malrok_walls.lua:614656e451717a644b384a8b2911bc1b
[12] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/npcs/aquatic-demon.lua:7c3647517aa007a1c1c8b2253d657c2a
[13] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/npcs/major-demon.lua:a4536bbc4c30796508bf40b7669429fd
[14] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/objects/world-artifacts.lua:9a9ba2d1b75c88633457fd1d321417b7
[15] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/lore/demon.lua:1a001e161309ae34873fe028d00146b2
[16] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/anteroom-agony-start.lua:aafa672fb2f63551596979d680885b63
[17] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/searing-halls-start.lua:8b8973a3600012811eabbb3b71ce8ccf
[18] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/re-abducted.lua:d7b42076eebccaac3e2124201790d598
[19] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/start-ashes.lua:ac5c107426d1fc725a90477a97b500f5
[20] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/black-magic.lua:28d52afd0cee27d257c923f439b09744
[21] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/brutality.lua:7b80a98f2fdf2022ba9ac8de32e7907b
[22] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/corruptions.lua:4f34adae95d978fc7609299349b9c42b
[23] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demon-seeds.lua:1b9233711c201d82733b4f1903ee5d90
[24] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-pact.lua:48aeafb1f6c519116767d45d9d60289f
[25] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-strength.lua:df22c62137edcbada315aa7e33869133
[26] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-covenant.lua:ff2322aacfccc9992605b6204f8a4be5
[27] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-shield.lua:7de40fc12f0e9b1df9d68c7565c698b7
[28] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/fearfire.lua:c048ced069a0b2d7f6fbd47676aa8e1a
[29] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/heart-of-fire.lua:cf5e74603ef31431c28dd17b14e47f7a
[30] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/infernal-combat.lua:6adee93abff9e8caca99050704bdd224
[31] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/npcs.lua:c9cbdd962baff19b906c3a9f3cf5e3c2
[32] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/oppression.lua:3fef5501607877e32317f7fed2d0a6e3
[33] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/spellblaze.lua:7b816ba51cdcab3902fc8705e8d3d450
[34] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/torture.lua:dee84006eb96494adc1048b89ac77301
[35] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/wrath.lua:25806a5e843c4efd7b20e042c4f5875e
[36] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/misc/races.lua:6283fb54437c1b60170af43e43625f86
[37] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/timed_effects.lua:5251d7871209787b3ed17d24aac54a50
[38] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/events.lua:d8af99deed67bb7dc66ef9fad7e0b30c
[39] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/generatorMap.lua:9b0897d16a583e690b09bc5954d05b47
[40] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/grids.lua:f51ad78e66c5e674432d4584fd5e2748
[41] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/npcs.lua:40204614fbc88b1c5b140bac65ea6b1f
[42] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/objects.lua:1a0bb09c58e9ff5d3f5befe63ebdd809
[43] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/traps.lua:22389c41eb847806616b0c1ea5ed360c
[44] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/zone.lua:4b290b0f3de42ccb2de6077afc1a1341
[45] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/events.lua:0366ec26ae72203b6f5283abc1d5a804
[46] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/generatorMap.lua:8999d1b02b54459988d520cb1f980bca
[47] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/grids.lua:a7d6230c428b18c903f713fc948fbfc5
[48] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/npcs.lua:70fc2021c6f2a1d046cfc10fc11a5a5c
[49] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/objects.lua:45d00585a63f4acbc3d82b3e54a54e3c
[50] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/traps.lua:22389c41eb847806616b0c1ea5ed360c
[51] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/zone.lua:8e99e9155049b786f4dd26f469298c85
[52] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/hooks/load.lua:84b0921ef713861af525405704d1573f
[53] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/init.lua:74a525ec7a2d80348656fa943cb92961
[54] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/chats/ashes-urhrok-walrog-pop.lua:35633ee2ee1043d6c103d27cb15c080d
[55] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/blood_shield.lua:132174f06aee18cbab5fdd8e4ee46d7e
[56] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/corrosive_slashes.lua:577dffba5c49495826a5235664a2e401
[57] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/demonic_madness.lua:be3a8be10b706e5af814c49cd6e48645
[58] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/destroyer.lua:b185ef50ebc2c6801e4a6fe815b6b1d8
[59] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/detonating_charge.lua:8e7e0300bb03f56d32dfb3f0edeb1c4e
[60] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/doom_tendrils.lua:f05ab2204b2707adb83da5fc36514ce0
[61] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fiery_portal_link.lua:262ea20f7c89884020d39514783c6625
[62] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fire_blast.lua:5ad71a5c78324470db33ac768b7be6f0
[63] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/flame_leash.lua:757d19115e67015f8f84b612f0011570
[64] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/link_of_pain.lua:c6099a59ff691d8e6c3efcf0ff9ad5ec
[65] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/obliterating_smash.lua:b2442fe6b2dd0a8bff755ef224b1bae2
[66] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/tale_of_destruction.lua:42c30e69f4cf1b5b9df7e1f04df5bd30
[67] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/black_artifacts.lua:933f1207b04363fef7176eebab48a2b4
[68] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/greyscale.lua:4472a0e8a44c119e28203a195dd347f6
[69] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/osmosis_shield.lua:dffbb267bc474c9af6ff1b23b9b60662
[70] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/intro-ashes-urhrok.lua:d92a3541667ad51ca678e54cd41eb545
[71] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-corrupter_demonologist.lua:74da8b596d3fe14332ec86e95e43e508
[72] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_doomhorns.lua:fa186c5a9a6b44fb633f95af8b6c5d99
[73] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_red_skin.lua:021f92527fb32019f9b4954bd977ed66
[74] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-race_doomelf.lua:f7a02b9e0d86bf799d20ec3b16a670f1
[75] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/mod/class/DemonologistsDLC.lua:9c794de288c1b39392a381e1d3d786e4
[76] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Actor.lua:3434379f1927224c547fd9ac7ef8bccc
[77] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Game.lua:22f06369ecba4891ff892df5765038a0
[78] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Player.lua:6babfd6ba1d32aca2f714326b540af9e
[79] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/interface/Combat.lua:26a6781e07c77a408ab1645b771a632b
[80] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/dialogs/Birther.lua:3304bb24f8d0ce68c2b35ff66fa9e117
[MODULE LOADER] addon 	ashes-urhrok	 MD5	91b775ee330e2fb7ed0fce5caf66519a	computed in 	158	nil
Post-processing hooks.
[MODULE] All hashes validation: 	nil	no online profile active
[PROFILE THREAD] batching CSETs
Using cached font	/data/font/Vera.ttf	12
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module	Tales of Maj'Eyal Main Menu	[mod.load]	::	nil	nil
[GAMMA] Setting gamma correction using SDL	1.2
Using cached font	/data/font/Vera.ttf	12
Upgrading black texture to size 16777216
[PROFILE] Main thread got authed	planetus
[ENGINE] Switching to turn based
[GAMMA] Setting gamma correction using SDL	1.2
[ONLINE PROFILE] current character 	Main Menu
Loading savefile 	/save/player/
Creating WebView with url	http://te4.org/tooltip-ingame?steam=0&vM=1&vm=2&vp=5&_te4ah=c725643d-5b61-4369-967b-e55eaca90a74&_te4ad=8980&_te4
Using cached font	/data/font/DroidSans.ttf	12
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
[WEBCORE] Browser count 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B50 texSize
*p 1: Uniform: 5: 1406 tick
*p 1: Uniform: 6: 8B5E noisevol
*p 1: Uniform: 7: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Loading savefile 	/save/player/
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
Creating level	dungeon	1
C Map size 26:16 :: 416
C Map seens texture: 38 (60x60)
End Room:	nil
Loading tile	terrain/grass.png
Loading tile	terrain/tree.png
Loading tile	terrain/flower.png
Loading tile	npc/skeleton_warrior.png
Loading tile	npc/skeleton_mage.png
Loading tile	npc/canine_w.png
Loading tile	npc/canine_fox.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	npc/troll_s.png
Loading tile	npc/troll_c.png
Loading tile	npc/troll_m.png
Loading tile	npc/troll_f.png
Loading tile	npc/canine_warg.png
Loading tile	terrain/tree_alpha6.png
Loading tile	terrain/tree_alpha10.png
Loading tile	terrain/tree_alpha1.png
Loading tile	terrain/tree_alpha4.png
Loading tile	terrain/grass2.png
Loading tile	terrain/tree_alpha11.png
Loading tile	terrain/grass.png
Loading tile	terrain/flower_06.png
Loading tile	terrain/tree_alpha3.png
Loading tile	terrain/tree_alpha8.png
Loading tile	terrain/flower_02.png
Loading tile	terrain/tree_alpha9.png
Loading tile	terrain/mushroom_02.png
Loading tile	terrain/tree_alpha5.png
Loading tile	terrain/tree_alpha12.png
Loading tile	terrain/tree_alpha13.png
Loading tile	terrain/tree_alpha2.png
Loading tile	terrain/mushroom_05.png
Loading tile	terrain/mushroom_01.png
Loading tile	terrain/mushroom_03.png
Loading tile	terrain/flower_03.png
Loading tile	terrain/tree_alpha7.png
Loading tile	terrain/mushroom_04.png
Loading tile	terrain/mushroom_06.png
Loading tile	terrain/mushroom_07.png
Loading tile	terrain/flower_01.png
Loading tile	terrain/flower_05.png
Loading tile	terrain/flower_04.png
Loading tile	player/humanoid_halfling_protector_myssil.png
Using cached font	/data/font/Vera.ttf	12
[KEYBINDER] Loaded keybinds: chat
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[ENGINE] Setting requested FPS to 50 (20 ms)
[LOG]	#{italic}##ROYAL_BLUE#Retrieving addons to update/download from te4.org...#{normal}#
Creating module	boot-te4-1.2.5.team	:: (as dir)	false	:: (as team)	15	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.2.5-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.2.5-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.2.5.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.2.5 using engine te4-1.2.5
* Module: tome
 ** 1.2.5
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = c:\users\colin\games\tome\t-engine4-windows-1.2.0\\game\engines\te4-1.2.5.teae
}
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	tome-Generalist_1	:: (as dir)	true	:: (as teaa)	nil	
Checking addon	tome-Vulcus_5.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-arcanum_32.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-battlemage_3.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-bazaar_3.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	tome-conbuffs.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	tome-dwarvenadventurer.teaa	:: (as dir)	false	:: (as teaa)	23	
Checking addon	tome-elementals-race.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-eternaldarkness_13.teaa	:: (as dir)	false	:: (as teaa)	24	
Checking addon	tome-faerierace_18.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-forgeknight_2.teaa.bak	:: (as dir)	false	:: (as teaa)	nil	
Checking addon	tome-forgeknight_6.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-ghost_2.teaa	:: (as dir)	false	:: (as teaa)	13	
Checking addon	tome-grayswandir-green-warrior.teaa	:: (as dir)	false	:: (as teaa)	31	
Checking addon	tome-grayswandir-weaponry_76.teaa	:: (as dir)	false	:: (as teaa)	29	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-nullnewgems_13.teaa	:: (as dir)	false	:: (as teaa)	20	
Checking addon	tome-nullpack_48.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-orcpitsrestoration.teaa	:: (as dir)	false	:: (as teaa)	24	
Checking addon	tome-stone-wardens.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-succor.teaa	:: (as dir)	false	:: (as teaa)	12	
Checking addon	tome-taint_5.teaa	:: (as dir)	false	:: (as teaa)	13	
Checking addon	tome-tomes_1.teaa	:: (as dir)	false	:: (as teaa)	13	
Checking addon	tome-uniques_7.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-verdant_8.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
[1] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 2
  }
  [long_name] = Ashes of Urh'Rok
  [file] = /addons/ashes-urhrok.teaac
  [name] = tome-ashes-urhrok
  [id_dlc] = 2
}
[tome-ashes-urhrok] = {
  [version] = {
    [1] = 1
    [2] = 0
    [3] = 2
  }
  [long_name] = Ashes of Urh'Rok
  [file] = /addons/ashes-urhrok.teaac
  [name] = tome-ashes-urhrok
  [id_dlc] = 2
}
[ONLINE PROFILE] addon update list returned
[LOG]	#{italic}##ROYAL_BLUE#Addons update finished.#{normal}#
Joining selected channels
[MODULE LOADER] done loading module	Tales of Maj'Eyal Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 1315, 3056 ticks
[PROFILE] mounted 	online	on /current-profile
[ONLINE PROFILE] connected to channel	tome
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ENGINE] Setting requested FPS to 2 (500 ms)
[ONLINE PROFILE] connected to channel	global
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[ENGINE] Setting requested FPS to 50 (20 ms)
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Creating module	boot-te4-1.2.5.team	:: (as dir)	false	:: (as team)	15	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.2.5-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.2.5-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.2.5.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.2.5 using engine te4-1.2.5
* Module: tome
 ** 1.2.5
After fs.reset
[1] = {
  [path] = c:\users\colin\games\tome\t-engine4-windows-1.2.0\\game\engines\te4-1.2.5.teae
}
Listing saves for module	tome
 * save	/tmp/listsaves/tome/save/Aimie
 * save	/tmp/listsaves/tome/save/Ajanar
 * save	/tmp/listsaves/tome/save/Albrecht
 * save	/tmp/listsaves/tome/save/Ben
 * save	/tmp/listsaves/tome/save/Brevia
 * save	/tmp/listsaves/tome/save/Brightbones
 * save	/tmp/listsaves/tome/save/Carcnegorn
 * save	/tmp/listsaves/tome/save/Deborah
 * save	/tmp/listsaves/tome/save/Doomsayer
 * save	/tmp/listsaves/tome/save/Dreaming_Genie
 * save	/tmp/listsaves/tome/save/Dumbwiel
 * save	/tmp/listsaves/tome/save/Durgar
 * save	/tmp/listsaves/tome/save/Dustia
 * save	/tmp/listsaves/tome/save/Eademor
 * save	/tmp/listsaves/tome/save/Eckbert
 * save	/tmp/listsaves/tome/save/Elise
 * save	/tmp/listsaves/tome/save/Ella
 * save	/tmp/listsaves/tome/save/Elleon
 * save	/tmp/listsaves/tome/save/Elric
 * save	/tmp/listsaves/tome/save/Emily
 * save	/tmp/listsaves/tome/save/Ender
 * save	/tmp/listsaves/tome/save/Escoblair
 * save	/tmp/listsaves/tome/save/Eselda
 * save	/tmp/listsaves/tome/save/Eshliel
 * save	/tmp/listsaves/tome/save/Etcher
 * save	/tmp/listsaves/tome/save/Felicity
 * save	/tmp/listsaves/tome/save/Fiella
 * save	/tmp/listsaves/tome/save/Flesh
 * save	/tmp/listsaves/tome/save/Genie
 * save	/tmp/listsaves/tome/save/Gliss
 * save	/tmp/listsaves/tome/save/Hal
 * save	/tmp/listsaves/tome/save/Halfen
 * save	/tmp/listsaves/tome/save/Heimdish
 * save	/tmp/listsaves/tome/save/Hurgd
 * save	/tmp/listsaves/tome/save/Jessica
 * save	/tmp/listsaves/tome/save/Karren
 * save	/tmp/listsaves/tome/save/Kormac
 * save	/tmp/listsaves/tome/save/Limmlin
 * save	/tmp/listsaves/tome/save/Lophelia_of_the_Void
 * save	/tmp/listsaves/tome/save/Lossius
 * save	/tmp/listsaves/tome/save/Lost_Bones
 * save	/tmp/listsaves/tome/save/Madu
 * save	/tmp/listsaves/tome/save/Malek
 * save	/tmp/listsaves/tome/save/Marek
 * save	/tmp/listsaves/tome/save/Melsha
 * save	/tmp/listsaves/tome/save/Messen
 * save	/tmp/listsaves/tome/save/Messer
 * save	/tmp/listsaves/tome/save/Mindseeker
 * save	/tmp/listsaves/tome/save/Naomi
 * save	/tmp/listsaves/tome/save/Nurse_What
 * save	/tmp/listsaves/tome/save/Olden
 * save	/tmp/listsaves/tome/save/Omel
 * save	/tmp/listsaves/tome/save/Onadab
 * save	/tmp/listsaves/tome/save/Oozark
 * save	/tmp/listsaves/tome/save/Pele
 * save	/tmp/listsaves/tome/save/Ravenstar
 * save	/tmp/listsaves/tome/save/Second_Chance
 * save	/tmp/listsaves/tome/save/Sheidlin
 * save	/tmp/listsaves/tome/save/Silverstar
 * save	/tmp/listsaves/tome/save/Sinjid
 * save	/tmp/listsaves/tome/save/Stoneheart
 * save	/tmp/listsaves/tome/save/The_Empty_Skull
 * save	/tmp/listsaves/tome/save/Thellis
 * save	/tmp/listsaves/tome/save/Thomas
 * save	/tmp/listsaves/tome/save/Thrass
 * save	/tmp/listsaves/tome/save/Thunderbeard
 * save	/tmp/listsaves/tome/save/Tom
 * save	/tmp/listsaves/tome/save/Urdu
 * save	/tmp/listsaves/tome/save/Urld
 * save	/tmp/listsaves/tome/save/Yggdanir
 * save	/tmp/listsaves/tome/save/aenetha
 * save	/tmp/listsaves/tome/save/aetera
 * save	/tmp/listsaves/tome/save/aldoren
 * save	/tmp/listsaves/tome/save/alibert
 * save	/tmp/listsaves/tome/save/amazon
 * save	/tmp/listsaves/tome/save/analise
 * save	/tmp/listsaves/tome/save/aphrodite
 * save	/tmp/listsaves/tome/save/archmage
 * save	/tmp/listsaves/tome/save/bashtha
 * save	/tmp/listsaves/tome/save/bozel
 * save	/tmp/listsaves/tome/save/couer_de_ombre
 * save	/tmp/listsaves/tome/save/cour_de_umbra
 * save	/tmp/listsaves/tome/save/durvoch
 * save	/tmp/listsaves/tome/save/ebereth_the_tainted
 * save	/tmp/listsaves/tome/save/ebersol
 * save	/tmp/listsaves/tome/save/ebret
 * save	/tmp/listsaves/tome/save/elea
 * save	/tmp/listsaves/tome/save/eoblis
 * save	/tmp/listsaves/tome/save/erijan
 * save	/tmp/listsaves/tome/save/erloch
 * save	/tmp/listsaves/tome/save/esseth
 * save	/tmp/listsaves/tome/save/eston
 * save	/tmp/listsaves/tome/save/fanged_skull
 * save	/tmp/listsaves/tome/save/fievris
 * save	/tmp/listsaves/tome/save/fistha
 * save	/tmp/listsaves/tome/save/futharina
 * save	/tmp/listsaves/tome/save/heiflin
 * save	/tmp/listsaves/tome/save/helios
 * save	/tmp/listsaves/tome/save/hephtha
 * save	/tmp/listsaves/tome/save/hopeless
 * save	/tmp/listsaves/tome/save/hubris
 * save	/tmp/listsaves/tome/save/imonen
 * save	/tmp/listsaves/tome/save/kaelich
 * save	/tmp/listsaves/tome/save/knil
[USERCHAT] channel talk	zeyphor	tome	distortion bolt is a solipsists more powerful direct damage ability
 * save	/tmp/listsaves/tome/save/krusch
 * save	/tmp/listsaves/tome/save/lost_shadow
 * save	/tmp/listsaves/tome/save/lucius
 * save	/tmp/listsaves/tome/save/morgiana
 * save	/tmp/listsaves/tome/save/myesk
 * save	/tmp/listsaves/tome/save/neomis
 * save	/tmp/listsaves/tome/save/nymhan
 * save	/tmp/listsaves/tome/save/ograt
 * save	/tmp/listsaves/tome/save/paradrix
 * save	/tmp/listsaves/tome/save/rainbow_death
 * save	/tmp/listsaves/tome/save/remser
 * save	/tmp/listsaves/tome/save/riddles_in_the_dark
 * save	/tmp/listsaves/tome/save/rotten_bones
 * save	/tmp/listsaves/tome/save/scion
 * save	/tmp/listsaves/tome/save/shader
 * save	/tmp/listsaves/tome/save/shasshaya
 * save	/tmp/listsaves/tome/save/sniper
 * save	/tmp/listsaves/tome/save/test
 * save	/tmp/listsaves/tome/save/tester
 * save	/tmp/listsaves/tome/save/the_bejeweled_skull
 * save	/tmp/listsaves/tome/save/the_black
 * save	/tmp/listsaves/tome/save/the_snipe
 * save	/tmp/listsaves/tome/save/thelmic
 * save	/tmp/listsaves/tome/save/tol_mejar
 * save	/tmp/listsaves/tome/save/trying
 * save	/tmp/listsaves/tome/save/udo_ferensen
 * save	/tmp/listsaves/tome/save/umbrehalt
 * save	/tmp/listsaves/tome/save/upherstis
 * save	/tmp/listsaves/tome/save/uthrich
After fs.reset
[1] = {
  [path] = c:\users\colin\games\tome\t-engine4-windows-1.2.0\\game\engines\te4-1.2.5.teae
}
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	tome-Generalist_1	:: (as dir)	true	:: (as teaa)	nil	
Checking addon	tome-Vulcus_5.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-arcanum_32.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-battlemage_3.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-bazaar_3.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	tome-conbuffs.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	tome-dwarvenadventurer.teaa	:: (as dir)	false	:: (as teaa)	23	
Checking addon	tome-elementals-race.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-eternaldarkness_13.teaa	:: (as dir)	false	:: (as teaa)	24	
Checking addon	tome-faerierace_18.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-forgeknight_2.teaa.bak	:: (as dir)	false	:: (as teaa)	nil	
Checking addon	tome-forgeknight_6.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-ghost_2.teaa	:: (as dir)	false	:: (as teaa)	13	
Checking addon	tome-grayswandir-green-warrior.teaa	:: (as dir)	false	:: (as teaa)	31	
Checking addon	tome-grayswandir-weaponry_76.teaa	:: (as dir)	false	:: (as teaa)	29	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-nullnewgems_13.teaa	:: (as dir)	false	:: (as teaa)	20	
Checking addon	tome-nullpack_48.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-orcpitsrestoration.teaa	:: (as dir)	false	:: (as teaa)	24	
Checking addon	tome-stone-wardens.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-succor.teaa	:: (as dir)	false	:: (as teaa)	12	
Checking addon	tome-taint_5.teaa	:: (as dir)	false	:: (as teaa)	13	
Checking addon	tome-tomes_1.teaa	:: (as dir)	false	:: (as teaa)	13	
Checking addon	tome-uniques_7.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-verdant_8.teaa	:: (as dir)	false	:: (as teaa)	15	
[LOG]	#YELLOW#<zeyphor> distortion bolt is a solipsists more powerful direct damage ability
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	te4	1.2.5	tome-1.2.5	lost_shadow	false
[ENGINE] Switching to turn based
Deleting shader 3 (is clone 0)
Deleting shader 1 (is clone 0)
NO SELFEXE: bootstrapping from CWD
===top 2
Booting T-Engine from: c:\users\colin\games\tome\t-engine4-windows-1.2.0\t-engine.exe
SelfExe gave us app directory of:	c:\users\colin\games\tome\t-engine4-windows-1.2.0\
LuaVM:	LuaJIT 2.0.2	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread c8cf78)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread c8d2a0)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread c8df28)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Destroying particle thread 3 (waiting for mutex)
Destroying particle thread 3
Destroying particle thread 3 (waiting for thread c8e2f8)
Cleaning up particle thread 3
Cleaned up particle thread 3
Destroyed particle thread 3 (0)
Destroying particle thread 4 (waiting for mutex)
Destroying particle thread 4
Destroying particle thread 4 (waiting for thread b79000)
Cleaning up particle thread 4
Cleaned up particle thread 4
Destroyed particle thread 4 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Creating particles thread 3
Creating particles thread 4
Running lua loader code...
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
===	
Reboot using	te4	1.2.5	tome-1.2.5	lost_shadow	false
LuaVM:	LuaJIT 2.0.2	x86
[ENGINE LOADER] available from teae: 	te4-1.2.5
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=2.000000 , [3]=5.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.2.5.teae" , } , } __byname={["te4-1.2.5"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\Colin\\T-Engine\4.0
	bootstrap
	c:\users\colin\games\tome\t-engine4-windows-1.2.0\\game\thirdparty
	c:\users\colin\games\tome\t-engine4-windows-1.2.0\\game
[ENGINE LOADER] loading engine:	1	2	5	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.2.5.teae
Available resolutions: 1600x900x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 656x496x32
Available resolutions: 640x480x32
Available resolutions: 1600x900x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 656x496x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	HOTKEY_1	table: 0x08da58f8
setResolution: switching resolution to	1280x768 Windowed	1280	768	false	false	(forced)
Setting resolution to 1280x768 (windowed, with borders)
[DO RESIZE] Requested: 1280x768 (0, 0)
[DO RESIZE] Got: 1280x768 (0, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1280	768	from	nil	nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[WEBCORE] Browser count 0
[USERCHAT] channel talk	commodus	tome	hows distortion bolt bad out of curiosity
[PROFILE] Main thread got authed	planetus
[ENGINE] Setting requested FPS to 50 (20 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.2.5.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.2.5-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.2.5-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.2.5.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.2.5 using engine te4-1.2.5
* Module: tome
 ** 1.2.5
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = c:\users\colin\games\tome\t-engine4-windows-1.2.0\\game\engines\te4-1.2.5.teae
}
[ENGINE] Switching to turn based
Mounting additional team file:	/modules/tome-1.2.5-music.team
Mounting additional team file:	/modules/tome-1.2.5-gfx.team
Loading savefile 	/save//
Loading savefile 	/save/lost_shadow/
 * save	/save/lost_shadow/
Make wait background texture 2 : 1280x768 (2048, 1024)
[add_backgrounds] = {
  [1] = {
    [logo] = logo.png
    [name] = ashes1.png
    [chance] = 100
  }
}
[for_modules] = {
  [1] = boot
  [2] = tome
}
Using cached font	/data/font/Vera.ttf	12
Using cached font	/data/font/Vera.ttf	12
Computing fun facts
true
[1] = Total playtime of all registered players:
495 years, 240 days, 7 hours and 57 minutes
[2] = #LIGHT_BLUE#Thalore#WHITE# is one of the top five played races
[3] = #LIGHT_BLUE#Archmage#WHITE# is one of the top five played classes
[4] = #CRIMSON#Skeleton mage#WHITE# is one of the top ten killers
[5] = #LIGHT_BLUE#Cornac Bulwark (Maj'Eyal; normal difficulty)#WHITE# is one of the top ten race/class combo
[6] = There are currently 433 people playing online
[7] = The character's vault has registered a total of #RED#5861335#WHITE# character's deaths
[8] = The character's vault has registered a total of #LIGHT_BLUE#1166#WHITE# winners for the current version
[9] = The latest donator is #LIGHT_GREEN#SWMania#WHITE#. Many thanks to all donators, you are keeping this game alive!
[MODULE LOADER] module MD5	c4e2f0e209cd092c175b0f8f96fc3bb8	computed in 	728
Checking addon	ashes-urhrok.teaac	:: (as dir)	false	:: (as teaa)	nil	
 * Addon collection subaddon	boot-ashes-urhrok
 * Addon collection subaddon	boot-screen
 * Addon collection subaddon	tome-ashes-urhrok
Checking addon	tome-Generalist_1	:: (as dir)	true	:: (as teaa)	nil	
Checking addon	tome-Vulcus_5.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-arcanum_32.teaa	:: (as dir)	false	:: (as teaa)	16	
Checking addon	tome-battlemage_3.teaa	:: (as dir)	false	:: (as teaa)	18	
Checking addon	tome-bazaar_3.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	tome-conbuffs.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	tome-dwarvenadventurer.teaa	:: (as dir)	false	:: (as teaa)	23	
Checking addon	tome-elementals-race.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-eternaldarkness_13.teaa	:: (as dir)	false	:: (as teaa)	24	
Checking addon	tome-faerierace_18.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-forgeknight_2.teaa.bak	:: (as dir)	false	:: (as teaa)	nil	
Checking addon	tome-forgeknight_6.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-ghost_2.teaa	:: (as dir)	false	:: (as teaa)	13	
Checking addon	tome-grayswandir-green-warrior.teaa	:: (as dir)	false	:: (as teaa)	31	
Checking addon	tome-grayswandir-weaponry_76.teaa	:: (as dir)	false	:: (as teaa)	29	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-nullnewgems_13.teaa	:: (as dir)	false	:: (as teaa)	20	
Checking addon	tome-nullpack_48.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-orcpitsrestoration.teaa	:: (as dir)	false	:: (as teaa)	24	
Checking addon	tome-stone-wardens.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-succor.teaa	:: (as dir)	false	:: (as teaa)	12	
Checking addon	tome-taint_5.teaa	:: (as dir)	false	:: (as teaa)	13	
Checking addon	tome-tomes_1.teaa	:: (as dir)	false	:: (as teaa)	13	
Checking addon	tome-uniques_7.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-verdant_8.teaa	:: (as dir)	false	:: (as teaa)	15	
Removing addon elementals-race: not allowed by savefile
Removing addon grayswandir-green-warrior: not allowed by savefile
Removing addon orcpitsrestoration: not allowed by savefile
Removing addon dwarvenadventurer: not allowed by savefile
Removing addon verdant: not allowed by savefile
Removing addon generalist: not allowed by savefile
Removing addon faerierace: not allowed by savefile
Removing addon battlemage: not allowed by savefile
Removing addon eternaldarkness: not allowed by savefile
Removing addon forgeknight: not allowed by savefile
Removing addon taint: not allowed by savefile
Removing addon tomes: not allowed by savefile
Removing addon ghost: not allowed by savefile
Removing addon nullpack: not allowed by savefile
Removing addon grayswandir-weaponry: not allowed by savefile
Removing addon addon-dev: not allowed by savefile
Removing addon stone-wardens: not allowed by savefile
Binding addon	Items Vault	/addons/tome-items-vault.teaa	tome-items-vault-1.2.0
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	c:\users\colin\games\tome\t-engine4-windows-1.2.0\game\addons\tome-items-vault.teaa
[1] = /loaded-addons/items-vault/data/entities/fortress-grids.lua:695939da0eb807b4b93b4b71d115ab8a
[2] = /loaded-addons/items-vault/hooks/load.lua:bdf9751150a5252812f39a40b85ed477
[3] = /loaded-addons/items-vault/init.lua:1889bccc276b9eb229e4b4e49bbad841
[4] = /loaded-addons/items-vault/overload/data/chats/items-vault-command-orb.lua:547327fafe64f62ac15d8d53167651a3
[5] = /loaded-addons/items-vault/overload/data/maps/items-vault/fortress.lua:0b9183be32783e640584d3af21486d09
[6] = /loaded-addons/items-vault/overload/engine/EntityVaultSave.lua:4b47dfe365785a3257f661b6c473a822
[7] = /loaded-addons/items-vault/overload/mod/class/ItemsVaultDLC.lua:e86088545c3eb6bd12d08c30854f7b0f
[8] = /loaded-addons/items-vault/overload/mod/dialogs/ItemsVault.lua:2d4dd6be8c2cb40541d739b689d70f3e
[MODULE LOADER] addon 	items-vault	 MD5	871c37dd6e77090fd62c3da7ac5a1a75	computed in 	8	nil
Binding addon	Ashes of Urh'Rok	/addons/ashes-urhrok.teaac	tome-ashes-urhrok-1.2.4
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	c:\users\colin\games\tome\t-engine4-windows-1.2.0\game\addons\ashes-urhrok.teaac
[1] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/hooks/load.lua:222ab68d8dc75c28eaf1055d40c09283
[2] = /loaded-addons/ashes-urhrok/boot-ashes-urhrok/init.lua:921e93ae52eabfe5eaf26a008eaa4051
[3] = /loaded-addons/ashes-urhrok/boot-screen/init.lua:40e2b0b04f0303bfe26cb2a08c933269
[4] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/achievements/all.lua:7aef796c1ed20409a02ca4893530ee57
[5] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/corrupted.lua:8b91c7792f81bf8775cb7857d0504ba1
[6] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/doomelf.lua:4ddab54c262ae381aa5c1cd375976435
[7] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/birth/races_cosmetic.lua:39759981c49aa4902e8aae8f9aa703e1
[8] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/demon-statue.lua:400b8330908f3e697bc32c71db6fc2d0
[9] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/events/fire-haven.lua:d169053b65ea0896805584257a566700
[10] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/demon_statues.lua:7235c255b7ce8018deb027935db4edfd
[11] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/grids/malrok_walls.lua:614656e451717a644b384a8b2911bc1b
[12] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/npcs/aquatic-demon.lua:7c3647517aa007a1c1c8b2253d657c2a
[13] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/npcs/major-demon.lua:a4536bbc4c30796508bf40b7669429fd
[14] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/general/objects/world-artifacts.lua:9a9ba2d1b75c88633457fd1d321417b7
[15] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/lore/demon.lua:1a001e161309ae34873fe028d00146b2
[16] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/anteroom-agony-start.lua:aafa672fb2f63551596979d680885b63
[17] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/maps/searing-halls-start.lua:8b8973a3600012811eabbb3b71ce8ccf
[18] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/re-abducted.lua:d7b42076eebccaac3e2124201790d598
[19] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/quests/start-ashes.lua:ac5c107426d1fc725a90477a97b500f5
[20] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/black-magic.lua:28d52afd0cee27d257c923f439b09744
[21] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/brutality.lua:7b80a98f2fdf2022ba9ac8de32e7907b
[22] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/corruptions.lua:4f34adae95d978fc7609299349b9c42b
[23] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demon-seeds.lua:1b9233711c201d82733b4f1903ee5d90
[24] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-pact.lua:48aeafb1f6c519116767d45d9d60289f
[25] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/demonic-strength.lua:df22c62137edcbada315aa7e33869133
[26] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-covenant.lua:ff2322aacfccc9992605b6204f8a4be5
[27] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/doom-shield.lua:7de40fc12f0e9b1df9d68c7565c698b7
[28] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/fearfire.lua:c048ced069a0b2d7f6fbd47676aa8e1a
[29] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/heart-of-fire.lua:cf5e74603ef31431c28dd17b14e47f7a
[30] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/infernal-combat.lua:6adee93abff9e8caca99050704bdd224
[31] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/npcs.lua:c9cbdd962baff19b906c3a9f3cf5e3c2
[32] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/oppression.lua:3fef5501607877e32317f7fed2d0a6e3
[33] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/spellblaze.lua:7b816ba51cdcab3902fc8705e8d3d450
[34] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/torture.lua:dee84006eb96494adc1048b89ac77301
[35] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/corruptions/wrath.lua:25806a5e843c4efd7b20e042c4f5875e
[36] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/talents/misc/races.lua:6283fb54437c1b60170af43e43625f86
[37] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/timed_effects.lua:5251d7871209787b3ed17d24aac54a50
[38] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/events.lua:d8af99deed67bb7dc66ef9fad7e0b30c
[39] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/generatorMap.lua:9b0897d16a583e690b09bc5954d05b47
[40] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/grids.lua:f51ad78e66c5e674432d4584fd5e2748
[41] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/npcs.lua:40204614fbc88b1c5b140bac65ea6b1f
[42] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/objects.lua:1a0bb09c58e9ff5d3f5befe63ebdd809
[43] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/traps.lua:22389c41eb847806616b0c1ea5ed360c
[44] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/anteroom-agony/zone.lua:4b290b0f3de42ccb2de6077afc1a1341
[45] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/events.lua:0366ec26ae72203b6f5283abc1d5a804
[46] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/generatorMap.lua:8999d1b02b54459988d520cb1f980bca
[47] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/grids.lua:a7d6230c428b18c903f713fc948fbfc5
[48] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/npcs.lua:70fc2021c6f2a1d046cfc10fc11a5a5c
[49] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/objects.lua:45d00585a63f4acbc3d82b3e54a54e3c
[50] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/traps.lua:22389c41eb847806616b0c1ea5ed360c
[51] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/data/zones/searing-halls/zone.lua:8e99e9155049b786f4dd26f469298c85
[52] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/hooks/load.lua:84b0921ef713861af525405704d1573f
[53] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/init.lua:74a525ec7a2d80348656fa943cb92961
[54] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/chats/ashes-urhrok-walrog-pop.lua:35633ee2ee1043d6c103d27cb15c080d
[55] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/blood_shield.lua:132174f06aee18cbab5fdd8e4ee46d7e
[56] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/corrosive_slashes.lua:577dffba5c49495826a5235664a2e401
[57] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/demonic_madness.lua:be3a8be10b706e5af814c49cd6e48645
[58] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/destroyer.lua:b185ef50ebc2c6801e4a6fe815b6b1d8
[59] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/detonating_charge.lua:8e7e0300bb03f56d32dfb3f0edeb1c4e
[60] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/doom_tendrils.lua:f05ab2204b2707adb83da5fc36514ce0
[61] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fiery_portal_link.lua:262ea20f7c89884020d39514783c6625
[62] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/fire_blast.lua:5ad71a5c78324470db33ac768b7be6f0
[63] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/flame_leash.lua:757d19115e67015f8f84b612f0011570
[64] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/link_of_pain.lua:c6099a59ff691d8e6c3efcf0ff9ad5ec
[65] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/obliterating_smash.lua:b2442fe6b2dd0a8bff755ef224b1bae2
[66] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/particles/tale_of_destruction.lua:42c30e69f4cf1b5b9df7e1f04df5bd30
[67] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/black_artifacts.lua:933f1207b04363fef7176eebab48a2b4
[68] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/greyscale.lua:4472a0e8a44c119e28203a195dd347f6
[69] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/gfx/shaders/osmosis_shield.lua:dffbb267bc474c9af6ff1b23b9b60662
[70] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/intro-ashes-urhrok.lua:d92a3541667ad51ca678e54cd41eb545
[71] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-corrupter_demonologist.lua:74da8b596d3fe14332ec86e95e43e508
[72] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_doomhorns.lua:fa186c5a9a6b44fb633f95af8b6c5d99
[73] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-cosmetic_red_skin.lua:021f92527fb32019f9b4954bd977ed66
[74] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/data/texts/unlock-race_doomelf.lua:f7a02b9e0d86bf799d20ec3b16a670f1
[75] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/overload/mod/class/DemonologistsDLC.lua:9c794de288c1b39392a381e1d3d786e4
[76] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Actor.lua:3434379f1927224c547fd9ac7ef8bccc
[77] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Game.lua:22f06369ecba4891ff892df5765038a0
[78] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/Player.lua:6babfd6ba1d32aca2f714326b540af9e
[79] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/class/interface/Combat.lua:26a6781e07c77a408ab1645b771a632b
[80] = /loaded-addons/ashes-urhrok/tome-ashes-urhrok/superload/mod/dialogs/Birther.lua:3304bb24f8d0ce68c2b35ff66fa9e117
[MODULE LOADER] addon 	ashes-urhrok	 MD5	91b775ee330e2fb7ed0fce5caf66519a	computed in 	168	nil
Binding addon	Succor and easement	/addons/tome-succor.teaa	tome-succor-1.0.1
 * with overload
[MODULE LOADER] computing addon md5 from	c:\users\colin\games\tome\t-engine4-windows-1.2.0\game\addons\tome-succor.teaa
[1] = /loaded-addons/succor/init.lua:80b71a5439dba4a47a0058b8ee7e0623
[2] = /loaded-addons/succor/overload/data/chats/escort-quest-start-choice.lua:26bcc48d7bf71c7be568e09a4928fd42
[3] = /loaded-addons/succor/overload/data/quests/brotherhood-of-alchemists.lua:f8f26215b4c16ffedb9a7e5bc9fc9f80
[4] = /loaded-addons/succor/overload/data/quests/escort-duty.lua:f8e985331c2d45358542292311a1739c
[MODULE LOADER] addon 	succor	 MD5	b39cef315bc4507bea788e4c3ae78fe3	computed in 	5	nil
Binding addon	Everything is Unique!	/addons/tome-uniques_7.teaa	tome-uniques-1.2.3
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	c:\users\colin\games\tome\t-engine4-windows-1.2.0\game\addons\tome-uniques_7.teaa
[1] = /loaded-addons/uniques/hooks/boss-spawn-rate.lua:c40241f50c65f11205a30921662cf51e
[2] = /loaded-addons/uniques/hooks/load.lua:d22b78194b3a48b27ef1f77a5119479e
[3] = /loaded-addons/uniques/init.lua:8535137386b7d6731f82727590eb648f
[4] = /loaded-addons/uniques/overload/data/achievements/everything-unique.lua:585b42b60e7301190f551afa92be1dc7
[5] = /loaded-addons/uniques/superload/mod/class/Actor.lua:96257be6d521cfe3ef68464e0c70369a
[6] = /loaded-addons/uniques/superload/mod/class/GameState.lua:a9fa218d478d718ff86f7fe4fbd8edfb
[7] = /loaded-addons/uniques/superload/mod/class/NPC.lua:819593fa39fbfd2ad1f12cc35fe3c20c
[8] = /loaded-addons/uniques/superload/mod/class/generator/actor/OnSpots.lua:6873d1000a5bf438352d4a6b5b187a29
[9] = /loaded-addons/uniques/superload/mod/class/generator/actor/Random.lua:ad097dd545563d5e4302eae6b417ab09
[MODULE LOADER] addon 	uniques	 MD5	d4703ed09777893e71f00567cce888b1	computed in 	9	nil
Binding addon	New Gem Types	/addons/tome-nullnewgems_13.teaa	tome-nullnewgems-1.2.4
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	c:\users\colin\games\tome\t-engine4-windows-1.2.0\game\addons\tome-nullnewgems_13.teaa
[1] = /loaded-addons/nullnewgems/data/birth/races/crystal.lua:6f07da5f9a187b33fc317f14e4facc70
[2] = /loaded-addons/nullnewgems/data/boss-artifacts.lua:4a7eb467b580a7876dda569bb212a506
[3] = /loaded-addons/nullnewgems/data/talents/misc/crystal.lua:c73b1fe82e86be4083564b21dd54cb6c
[4] = /loaded-addons/nullnewgems/data/world-artifacts.lua:e8fb6e0aa857dcba0f0c6714cdcf177e
[5] = /loaded-addons/nullnewgems/hooks/load.lua:223339bb3a540dba6fd28df6b09e5516
[6] = /loaded-addons/nullnewgems/init.lua:dd9c9bcbb1759bc80eb947ee233218c3
[7] = /loaded-addons/nullnewgems/overload/data/chats/eidolon-plane.lua:84db7e6bdc443c723e8d8ad8c823286e
[8] = /loaded-addons/nullnewgems/overload/data/general/objects/gem.lua:4c29348087b53509543d8a2035b69d1c
[9] = /loaded-addons/nullnewgems/overload/data/texts/intro-crystal.lua:f48f8f1f8ae502bb49faaaf74148adca
[10] = /loaded-addons/nullnewgems/overload/data/texts/intro-prismatic-golem.lua:e9af24b8dbfad05d913d901c91847b16
[11] = /loaded-addons/nullnewgems/superload/mod/class/Actor.lua:7641d15dacc1f7982eac60b800e47daf
[MODULE LOADER] addon 	nullnewgems	 MD5	22b9db8c07a879e443ae9bc917b8c103	computed in 	118	nil
Binding addon	Arcanum Class Pack	/addons/tome-arcanum_32.teaa	tome-arcanum-1.2.5
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	c:\users\colin\games\tome\t-engine4-windows-1.2.0\game\addons\tome-arcanum_32.teaa
[1] = /loaded-addons/arcanum/data/birth/classes/mage.lua:ae437d84e6f5a51e34ab31ceeb9f8105
[2] = /loaded-addons/arcanum/data/boss-artifacts-maj-eyal.lua:c93030fa9eb14bc6440e584e438d6a1e
[3] = /loaded-addons/arcanum/data/brotherhood-artifacts.lua:0bd6e1e7f0fea48c831f32933764ae36
[4] = /loaded-addons/arcanum/data/damage_types.lua:31ef551d424a5ccf8715e9edf0ec76f3
[5] = /loaded-addons/arcanum/data/inscriptions.lua:552e3af935e54d0fd5201fd3d065bfbe
[6] = /loaded-addons/arcanum/data/lore.lua:3980b59ba0ce405246cd6e1a93fdee1e
[7] = /loaded-addons/arcanum/data/ritual_blade.lua:38b950aa6b43ba637dc0c76e0b940316
[8] = /loaded-addons/arcanum/data/ritual_blade_egos.lua:763bbe94f12b06100ab87af96679c6f3
[9] = /loaded-addons/arcanum/data/scrolls.lua:23678787e0e18c65dcc7f31eb084e5e5
[10] = /loaded-addons/arcanum/data/staves.lua:fb023550a45ac07f9aca16ae8df34e1b
[11] = /loaded-addons/arcanum/data/stores.lua:6487af128567d61c6911821e9a40f1b6
[12] = /loaded-addons/arcanum/data/talents/spells/advanced-martial-enchantments.lua:3b2bce71a712be19c9326b8130b77c1c
[13] = /loaded-addons/arcanum/data/talents/spells/arcane-elements.lua:46bbdfc7b9c442023c6960a4a39290aa
[14] = /loaded-addons/arcanum/data/talents/spells/chaotic-hedgemagic.lua:6d7b287f24358bf6e2e9850db9366e68
[15] = /loaded-addons/arcanum/data/talents/spells/corrupted_elements.lua:34407bd00b0b8981015d66a8de1d139a
[16] = /loaded-addons/arcanum/data/talents/spells/disenchantment.lua:86d08d835f6ba59260c83c81f57bad09
[17] = /loaded-addons/arcanum/data/talents/spells/distort.lua:a1228d64458fc9c3b3be3cbdfbabc943
[18] = /loaded-addons/arcanum/data/talents/spells/elem.lua:d8244b7913c7fa077a0ae5db6782d619
[19] = /loaded-addons/arcanum/data/talents/spells/enchanted-armours.lua:e8765a1a54fdcbfdffc109b45605c363
[20] = /loaded-addons/arcanum/data/talents/spells/enchanted-combat.lua:b75644884c7172dad921b18ce893fe1f
[21] = /loaded-addons/arcanum/data/talents/spells/enchanted-trinkets.lua:51c4a8e65621fbc7c2d141e334ae0896
[22] = /loaded-addons/arcanum/data/talents/spells/enchanted-weapons.lua:ec471f99ce6c718b69bac01640eefe32
[23] = /loaded-addons/arcanum/data/talents/spells/force.lua:5cf3586a4c744151c6f40a2d4b23efc0
[24] = /loaded-addons/arcanum/data/talents/spells/fusion.lua:d3f9703c1612323f368aa31990a56e9c
[25] = /loaded-addons/arcanum/data/talents/spells/herbalism.lua:b426c5915e858287a3dfd9f5a5acd55d
[26] = /loaded-addons/arcanum/data/talents/spells/high.lua:f0c123ce186a1790c346dd5f8e68eeea
[27] = /loaded-addons/arcanum/data/talents/spells/illusion.lua:f2bbd627f7453c0106dbbea67b5161c2
[28] = /loaded-addons/arcanum/data/talents/spells/inanimation.lua:b090db158e2ab20e4fcba73c241ac4d5
[29] = /loaded-addons/arcanum/data/talents/spells/mana-alchemy.lua:42253a00e3b47a7687dd109f60543319
[30] = /loaded-addons/arcanum/data/talents/spells/martial-enchantments.lua:a4572fcd1cb01e5d541b56070bf38f8f
[31] = /loaded-addons/arcanum/data/talents/spells/metal-alchemy.lua:86b152cce5136a51844d2570dc4bec72
[32] = /loaded-addons/arcanum/data/talents/spells/morph.lua:56a10d05b8f703c55f75ca9e0dce9a42
[33] = /loaded-addons/arcanum/data/talents/spells/ordered-hedgemagic.lua:fa073213cbcbd4cbca1d81520ee60c9e
[34] = /loaded-addons/arcanum/data/talents/spells/poison-alchemy.lua:9f5ab0e3ed8f02c2b01c091c9a26050d
[35] = /loaded-addons/arcanum/data/talents/spells/power.lua:2d5d9edd238e8926d6733586a8c49744
[36] = /loaded-addons/arcanum/data/talents/spells/restoration.lua:8e5ab38a54e6746df5baa927aebd97c0
[37] = /loaded-addons/arcanum/data/talents/spells/spells.lua:53951f0189fb2cfb2a7e0c800bb65cad
[38] = /loaded-addons/arcanum/data/talents/spells/staff-magic.lua:e723b0a7b0ae768227cac6e8470ca778
[39] = /loaded-addons/arcanum/data/talents/spells/void.lua:e01edbe493eea8668e30676518e11751
[40] = /loaded-addons/arcanum/data/talents/spells/water-alchemy.lua:8cd447bbe0426442bcb0481ed50d59d7
[41] = /loaded-addons/arcanum/data/talents/techniques/staff-combat.lua:1d7008f215e60320c6556dd8c509a6a2
[42] = /loaded-addons/arcanum/data/wardstone_egos.lua:ec9b78e13ab385596bb288ea3aee03ed
[43] = /loaded-addons/arcanum/data/wardstones.lua:2ec0d8e98fb9b4b3afde2b7537132713
[44] = /loaded-addons/arcanum/data/world-artifacts-far-east.lua:81ba688140dd3e496c82734128712f17
[45] = /loaded-addons/arcanum/data/world-artifacts-maj-eyal.lua:e7fe0b99129844f3904940ba87273744
[46] = /loaded-addons/arcanum/data/world-artifacts.lua:80cf1f8664376e7987c53f164b7e8921
[47] = /loaded-addons/arcanum/hooks/load.lua:31781287b5cfe2628df357066d6405d7
[48] = /loaded-addons/arcanum/init.lua:c14a5cd0015c6d7768090704d12f9291
[49] = /loaded-addons/arcanum/overload/data/chats/_angolwen-leader.lua:9a087640fc31c864959d144212590965
[50] = /loaded-addons/arcanum/overload/data/chats/alchemist-derth.lua:ca79d89292e957b2a6c033df2ff8fe60
[51] = /loaded-addons/arcanum/overload/data/chats/alchemist-elvala.lua:a186c8f6cf723d819504adf7b4bf920f
[52] = /loaded-addons/arcanum/overload/data/chats/alchemist-golem.lua:1a8a8d74476cf6e0f34cd6118f3eeec6
[53] = /loaded-addons/arcanum/overload/data/chats/alchemist-hermit.lua:cf0a0af4830bc6c9e96048f7778d24ad
[54] = /loaded-addons/arcanum/overload/data/chats/alchemist-last-hope.lua:a09b03333322ec16370905e60c01084a
[55] = /loaded-addons/arcanum/overload/data/chats/alchemist-player.lua:7bafedb6f5c281ba4bbd24c08c048563
[56] = /loaded-addons/arcanum/overload/data/chats/alchemist-start.lua:41aab8c0bda4eb6980e0d45132f4d736
[57] = /loaded-addons/arcanum/overload/data/chats/angolwen-academy.lua:dd705bfe4fd32e018f66b932a396677c
[58] = /loaded-addons/arcanum/overload/data/chats/disenchant-item.lua:fbb1d57125b0c0d899e0a59e615e349b
[59] = /loaded-addons/arcanum/overload/data/chats/dual-staff.lua:cedc8ec45fbd15a1ecd811da8988322c
[60] = /loaded-addons/arcanum/overload/data/chats/mage-apprentice-quest.lua:18e3b09b6d0d19ac10a717df303765e5
[61] = /loaded-addons/arcanum/overload/data/chats/tarelion-start-archmage.lua:e8d81e142f83075e753da0a9c58acb67
[62] = /loaded-addons/arcanum/overload/data/chats/tarelion.lua:e6be61a18d957a29d5b9b24b7362ffa2
[63] = /loaded-addons/arcanum/overload/data/gfx/particles/ball_rainbow.lua:aef6a0bc891349c4f092fed31f2cda56
[64] = /loaded-addons/arcanum/overload/data/gfx/particles/blighted_arcane_power.lua:c4f23b46e16d5a862fa0bf0270e36f1b
[65] = /loaded-addons/arcanum/overload/data/gfx/particles/blighted_arcane_vortex.lua:c9c6e3885ed1570cc530fc9cd12af69e
[66] = /loaded-addons/arcanum/overload/data/gfx/particles/blightning.lua:3329293ae9051559c1589b667a24e548
[67] = /loaded-addons/arcanum/overload/data/gfx/particles/breath_rainbow.lua:f53aec77cf6e9e95d21186a6b55c2c05
[68] = /loaded-addons/arcanum/overload/data/gfx/particles/chaosstorm.lua:b6588a7ab3371bdfa74b2520cd02856d
[69] = /loaded-addons/arcanum/overload/data/gfx/particles/cloak_of_the_void.lua:a68150af1e56820b1d15fd3433b43d3a
[70] = /loaded-addons/arcanum/overload/data/gfx/particles/rainbow_beam.lua:f000adc59482edd0631fb439ae47cdfe
[71] = /loaded-addons/arcanum/overload/data/gfx/particles/ruby_beam.lua:38124446ad60bc476d4c6218b6881d04
[72] = /loaded-addons/arcanum/overload/data/gfx/particles/vilemud.lua:18c3fd3c168d2d35a65e27db18be0750
[73] = /loaded-addons/arcanum/overload/data/gfx/particles/void_beam.lua:7cebf75ef8fdb6a2ae5cb6001338540b
[74] = /loaded-addons/arcanum/overload/data/gfx/particles/water_beam.lua:f84a195858aa753fe9f37d7ff25359bb
[75] = /loaded-addons/arcanum/overload/data/maps/towns/angolwen.lua:515f743d4bdd829a702a108dfb3989eb
[76] = /loaded-addons/arcanum/overload/data/quests/brotherhood-of-alchemists.lua:0bc2c44d4ec68940a036638957e21ecb
[77] = /loaded-addons/arcanum/overload/data/quests/lightning-overload.lua:d859d32e5e1d0ce3bdb8023fb9b2f873
[78] = /loaded-addons/arcanum/overload/data/zones/telmur/objects.lua:3aeb376a574cae06d1c7f4bab2445050
[79] = /loaded-addons/arcanum/overload/data/zones/town-angolwen/grids.lua:d04024c08161c63ae409de55ad85a200
[80] = /loaded-addons/arcanum/overload/data/zones/town-angolwen/npcs.lua:4afd06355d57f569277b8ace148b8e2a
[81] = /loaded-addons/arcanum/overload/data/zones/town-angolwen/objects.lua:d1ac976d5949d34788e19185c0914c19
[82] = /loaded-addons/arcanum/overload/data/zones/town-angolwen/traps.lua:6dda3aa4db0b8f7b9f2586ff4c81f049
[83] = /loaded-addons/arcanum/overload/data/zones/town-angolwen/zone.lua:f93cb7b7a90e5199921b709fafa7336c
[84] = /loaded-addons/arcanum/superload/data/talents/misc/objects.lua:fb2c8065a2ee8d04d9d6e8df9a960907
[85] = /loaded-addons/arcanum/superload/data/talents/spells/_fire-alchemy.lua:5b8bfda14d0b437f5d8f7aabb400bf40
[86] = /loaded-addons/arcanum/superload/data/talents/spells/_infusion.lua:e0321450e27b8b59e4253f066df8667e
[87] = /loaded-addons/arcanum/superload/data/talents/spells/aether.lua:0bcb4c0d03a2069a6e14e75da4fa7b40
[88] = /loaded-addons/arcanum/superload/data/talents/spells/air.lua:ab132e47120a1d4d281087c2f8762f1e
[89] = /loaded-addons/arcanum/superload/data/talents/spells/arcane.lua:1cf7476d4f2923abc5f177a11a930ff8
[90] = /loaded-addons/arcanum/superload/data/talents/spells/conveyance.lua:07dadcb041e4f67bcc9cfdd721dbf973
[91] = /loaded-addons/arcanum/superload/data/talents/spells/earth.lua:5e106519c182f5e71ec4ce4a5c58aecf
[92] = /loaded-addons/arcanum/superload/data/talents/spells/explosives.lua:301dbb306cc32cda02983bddfc8a8d06
[93] = /loaded-addons/arcanum/superload/data/talents/spells/fire.lua:4bbebe27a289c6df1d0549efa5378b18
[94] = /loaded-addons/arcanum/superload/data/talents/spells/golem.lua:4f9072419e53f5bffb2602c6b34b4a1f
[95] = /loaded-addons/arcanum/superload/data/talents/spells/ice.lua:fba44209f0c9825b71f93a2f873dec52
[96] = /loaded-addons/arcanum/superload/data/talents/spells/meta.lua:9ad0c4002e2947ca00186edfae25babe
[97] = /loaded-addons/arcanum/superload/data/talents/spells/stone.lua:9d0469f533212043ad19d6f2cdf61c33
[98] = /loaded-addons/arcanum/superload/data/talents/spells/storm.lua:e5b3b8852feb40e39be806ca33f7f63d
[99] = /loaded-addons/arcanum/superload/data/talents/spells/water.lua:44caa1bb5fe25f7fcd7d2f413b1e02f4
[100] = /loaded-addons/arcanum/superload/data/talents/spells/wildfire.lua:c89e1c7fdd490dfbbdab549e9c55cf7a
[101] = /loaded-addons/arcanum/superload/data/timed_effects/magical.lua:56545197793fccc8da57a44bd96f5664
[102] = /loaded-addons/arcanum/superload/data/timed_effects/other.lua:f3b14c8b5a512fb77cffc4bfbcc30147
[103] = /loaded-addons/arcanum/superload/data/timed_effects/physical.lua:7066a8f1a8629eb7b30ea0179333c981
[104] = /loaded-addons/arcanum/superload/mod/class/Actor.lua:1638e45e9f14e48b5cd9970a15d1a246
[105] = /loaded-addons/arcanum/superload/mod/class/NPC.lua:591613e94164b9ed046676188566f9bb
[106] = /loaded-addons/arcanum/superload/mod/class/Object.lua:24dc985c11fc13f733ddc14f4f55760c
[107] = /loaded-addons/arcanum/superload/mod/class/interface/ActorInscriptions.lua:eda99c647087e4bcaedbc44e0fec9280
[108] = /loaded-addons/arcanum/superload/mod/class/interface/Combat.lua:7a2cb6e63e1f141bcca30d0327dcaf50
[MODULE LOADER] addon 	arcanum	 MD5	46c714190dc7183e501545370ed4db1a	computed in 	118	nil
Binding addon	Bazaar	/addons/tome-bazaar_3.teaa	tome-bazaar-1.2.5
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	c:\users\colin\games\tome\t-engine4-windows-1.2.0\game\addons\tome-bazaar_3.teaa
[1] = /loaded-addons/bazaar/data/boss-artifacts.lua:a80c1ec66a3df0d3211fc446372dd36c
[2] = /loaded-addons/bazaar/data/general/stores/basic.lua:bde257bec822bd0baae074115d6b646d
[3] = /loaded-addons/bazaar/data/special-artifacts.lua:275d3a513c76259730da16bf3c218195
[4] = /loaded-addons/bazaar/data/talents/misc/npcs.lua:2a4bd3b0e4030b430193792ad1400622
[5] = /loaded-addons/bazaar/data/talents/misc/objects.lua:b49fa3b3af7841ce3379ba947f31fadc
[6] = /loaded-addons/bazaar/data/timed_effects.lua:a41d7e42101da5edbb1990925ee5fbcc
[7] = /loaded-addons/bazaar/data/treasuremaps.lua:05bf7bc4f0f01fb08fc37a741a495604
[8] = /loaded-addons/bazaar/hooks/load.lua:c73e27e5d79bf419646e360af7cca01f
[9] = /loaded-addons/bazaar/init.lua:7dd0104dfbbd2290bf3684cc382d8f08
[10] = /loaded-addons/bazaar/overload/data/chats/bazaar_basic.lua:a2ebed17fa754a23c970ebece3d74df0
[11] = /loaded-addons/bazaar/overload/data/chats/bazaar_dambascus.lua:b8dd5f9fd9aead66551080f8b26eec49
[12] = /loaded-addons/bazaar/overload/data/chats/bazaar_pidro-home.lua:f223b933f2f1951bc97dd25cce8d0e6d
[13] = /loaded-addons/bazaar/overload/data/chats/bazaar_pidro.lua:c68993a29b65de943796104a6abc42f4
[14] = /loaded-addons/bazaar/overload/data/chats/bazaar_raimundus.lua:9990a34735f15aa6ab5bae8571624557
[15] = /loaded-addons/bazaar/overload/data/chats/bazaar_raimundus_done.lua:c9aa0f0306805f5bd36383ffceadd06f
[16] = /loaded-addons/bazaar/overload/data/general/events/bazaar_intro.lua:c2017422a1acf0ce019cb3d716d19a5a
[17] = /loaded-addons/bazaar/overload/data/general/grids/bazaar_1.lua:fb7ec94b5d26a0303ad6ecc6951e94ce
[18] = /loaded-addons/bazaar/overload/data/general/grids/bazaar_2.lua:c972a58b7ad148ea098e2ab4d253a4c6
[19] = /loaded-addons/bazaar/overload/data/general/npcs/bazaar_angolwen.lua:c72e6352fe3561ffe623ca544401c386
[20] = /loaded-addons/bazaar/overload/data/maps/vaults/bazaar-0.lua:f3d904fc9f5cbd0b3d05502d5eb8f719
[21] = /loaded-addons/bazaar/overload/data/maps/vaults/bazaar-1.lua:0b08780a29053a535e4bc38c8345505a
[22] = /loaded-addons/bazaar/overload/data/maps/vaults/bazaar-2.lua:85115d3bd072598f4ffc15472139cc47
[23] = /loaded-addons/bazaar/overload/data/maps/vaults/bazaar-3.lua:41c8c7a65ea9088d200e8d12ec8e9dd0
[24] = /loaded-addons/bazaar/overload/data/maps/vaults/bazaar-4.lua:4b8b9685d6640a312c6bf27d2cf85976
[25] = /loaded-addons/bazaar/overload/data/maps/vaults/bazaar-forest.lua:3cb44acae42a9a065321d7b5c61eefda
[26] = /loaded-addons/bazaar/overload/data/maps/vaults/bazaar-giants-2.lua:0d151db3099b344288b6e07fb8e78083
[27] = /loaded-addons/bazaar/overload/data/maps/vaults/bazaar-giants-3.lua:7c387424e8e10c1ce267b326782c8db0
[28] = /loaded-addons/bazaar/overload/data/maps/vaults/bazaar-giants.lua:b022b923e54ec84b0d4f89e7eb21033f
[29] = /loaded-addons/bazaar/overload/data/maps/vaults/bazaar-room-1.lua:f94215ddbad082b1d3101c3a07ddbd17
[30] = /loaded-addons/bazaar/overload/data/maps/vaults/bazaar-snowcamp.lua:fb038257b201868b065ecb1b58afc481
[31] = /loaded-addons/bazaar/overload/data/maps/vaults/bazaar-undead.lua:7c4ead6310233cb33527167e80d4fb2a
[32] = /loaded-addons/bazaar/overload/data/maps/zones/bazaar_angolwen.lua:51e7e3c9674c424ed9dc2a2dde41e1ce
[33] = /loaded-addons/bazaar/overload/data/maps/zones/bazaar_cursedtomb.lua:fac2b7b763fee587967f4ba80d763619
[34] = /loaded-addons/bazaar/overload/data/maps/zones/bazaar_hiddensection.lua:55d35c7e051079cc04f303289e2a061e
[35] = /loaded-addons/bazaar/overload/data/maps/zones/bazaar_main.lua:208db187062caacb589b3519fc710f1e
[36] = /loaded-addons/bazaar/overload/data/maps/zones/bazaar_s1.lua:cb7514c72028be3d0b6dca86022b3e90
[37] = /loaded-addons/bazaar/overload/data/quests/bazaar_delivery.lua:d70460d98e1eacfbf0da63ad60d2231d
[38] = /loaded-addons/bazaar/overload/data/quests/bazaar_pidro.lua:7c280cf45f14ce98ed004443971cb715
[39] = /loaded-addons/bazaar/overload/data/quests/bazaar_raimundus.lua:a7141a5011f30f92a8ad17be94b43a27
[40] = /loaded-addons/bazaar/overload/data/rooms/bazaar.lua:6113ba852538cc566a5b59b7e0dee9d9
[41] = /loaded-addons/bazaar/overload/data/rooms/bazaar_treasureroom.lua:2d17772df6d359e31fbda92b5ee5ae65
[42] = /loaded-addons/bazaar/overload/data/zones/bazaar/events.lua:ac18a93dd67b9e0ce51240d6bf8bc675
[43] = /loaded-addons/bazaar/overload/data/zones/bazaar/grids.lua:3036d8c2ceaa0516965b44d62351c7e1
[44] = /loaded-addons/bazaar/overload/data/zones/bazaar/npcs.lua:4ad711da5cc5d0282f0393ae45df172c
[45] = /loaded-addons/bazaar/overload/data/zones/bazaar/objects.lua:4aeaee6685e8d6b4e93cb8b0fd00b39f
[46] = /loaded-addons/bazaar/overload/data/zones/bazaar/traps.lua:8dd71553df6d72beb1b05b92809daf9f
[47] = /loaded-addons/bazaar/overload/data/zones/bazaar/zone.lua:eeaf4b7c571fe1f1ed59096a5592f7b4
[48] = /loaded-addons/bazaar/overload/data/zones/hedgemaze/events.lua:0ff3b4d510123fe011ee2400362b9701
[49] = /loaded-addons/bazaar/overload/data/zones/hedgemaze/grids.lua:b6a4832a3c0146dee1a8dbf46fda605c
[50] = /loaded-addons/bazaar/overload/data/zones/hedgemaze/npcs.lua:09d3b296b0e8bb48ab90b91a60fd29c8
[51] = /loaded-addons/bazaar/overload/data/zones/hedgemaze/objects.lua:4aeaee6685e8d6b4e93cb8b0fd00b39f
[52] = /loaded-addons/bazaar/overload/data/zones/hedgemaze/traps.lua:f0ec837572efb6370f92539ce3c97820
[53] = /loaded-addons/bazaar/overload/data/zones/hedgemaze/zone.lua:c06582b0dba683c11a38cbb990ba1654
[54] = /loaded-addons/bazaar/overload/data/zones/splinter-infinity/events.lua:14f82821ee0cf5fe5febc8b62641584a
[55] = /loaded-addons/bazaar/overload/data/zones/splinter-infinity/grids.lua:1c4699da4eaa67860998d3b68e87132b
[56] = /loaded-addons/bazaar/overload/data/zones/splinter-infinity/npcs-1.lua:f32257e47189d8246ceb01437feca5a2
[57] = /loaded-addons/bazaar/overload/data/zones/splinter-infinity/npcs-2.lua:7dfc95b716330a7c2910f9df6a684ed8
[58] = /loaded-addons/bazaar/overload/data/zones/splinter-infinity/npcs-3.lua:7057636ad832327f68ab3e8d5af58b04
[59] = /loaded-addons/bazaar/overload/data/zones/splinter-infinity/npcs-4.lua:454c073b6df438614269f0c5193982fe
[60] = /loaded-addons/bazaar/overload/data/zones/splinter-infinity/npcs-5.lua:cbe368c425978c2837cab9db925cd82f
[61] = /loaded-addons/bazaar/overload/data/zones/splinter-infinity/npcs.lua:70311f56603f401878d25e9b4ace0236
[62] = /loaded-addons/bazaar/overload/data/zones/splinter-infinity/objects.lua:1fdb11836502c12cb0d1ec90d9d413f5
[63] = /loaded-addons/bazaar/overload/data/zones/splinter-infinity/traps.lua:c6691c592ff07725140eed5d63cf3ffe
[64] = /loaded-addons/bazaar/overload/data/zones/splinter-infinity/zone.lua:14ca150fa2b7ef3f8de6f171ca02dbd7
[65] = /loaded-addons/bazaar/overload/data/zones/town-elvala/events.lua:302a60aabc55d26f94db49cd7b9d7529
[66] = /loaded-addons/bazaar/superload/engine/generator/map/Roomer.lua:c819c4b74747a1034ae4ec20f0b2ba38
[MODULE LOADER] addon 	bazaar	 MD5	26954d8f4990980ea3f56273ac666e17	computed in 	42	nil
Binding addon	Constitution Buffs	/addons/tome-conbuffs.teaa	tome-conbuffs-1.1.5
 * with superload
[MODULE LOADER] computing addon md5 from	c:\users\colin\games\tome\t-engine4-windows-1.2.0\game\addons\tome-conbuffs.teaa
[1] = /loaded-addons/conbuffs/init.lua:a7ce0c5f84b51b7f4c25085b7eeb16c2
[2] = /loaded-addons/conbuffs/superload/mod/class/Actor.lua:7d5a34c2f003b88a928af4e1b19da76d
[3] = /loaded-addons/conbuffs/superload/mod/dialogs/LevelupDialog.lua:42b7b9aab187d39dbae7b15f34f9f250
[MODULE LOADER] addon 	conbuffs	 MD5	2e75cd7ca687ee53c59e53934f1f5bb8	computed in 	3	nil
Binding addon	The lost city of Vulcus 1.2	/addons/tome-Vulcus_5.teaa	tome-Vulcus-1.2.0
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	c:\users\colin\games\tome\t-engine4-windows-1.2.0\game\addons\tome-Vulcus_5.teaa
[1] = /loaded-addons/Vulcus/hooks/load.lua:638e65889579971d3d6acf6e9bdb9e67
[2] = /loaded-addons/Vulcus/init.lua:44a38b75c3905e27fefdfb8aaa418208
[3] = /loaded-addons/Vulcus/overload/data/chats/vulcus-chat.lua:bf429a80164c2fd1bec2de605a15b142
[4] = /loaded-addons/Vulcus/overload/data/general/events/vulcus-portal.lua:cb9523ee0c2e1e539fb17720eee8f4b3
[5] = /loaded-addons/Vulcus/overload/data/maps/zones/vulcus_wall.lua:c13cec9641e02c7db999c01052fc45f5
[6] = /loaded-addons/Vulcus/overload/data/quests/lost-cityVulcus.lua:3fc4354bcdbd4b5b86d4c65d2ed7c607
[7] = /loaded-addons/Vulcus/overload/data/zones/test/events.lua:046707edb2f1e0ddebb238614bcd889e
[8] = /loaded-addons/Vulcus/overload/data/zones/test/npcs.lua:bee5cb2043a2602effd3e7f8ffcdee85
[9] = /loaded-addons/Vulcus/overload/data/zones/test/zone.lua:3a4edd1a4e2e92e3ddb2e244b6483dd5
[10] = /loaded-addons/Vulcus/overload/data/zones/town-vulcus/events.lua:5f2d659eeacd477cafa6ee0c730747db
[11] = /loaded-addons/Vulcus/overload/data/zones/town-vulcus/grids.lua:c6412aec5c2710246d393d046c7e73b2
[12] = /loaded-addons/Vulcus/overload/data/zones/town-vulcus/npcs.lua:44a8d079918531df9af8a21d4cb2a5c3
[13] = /loaded-addons/Vulcus/overload/data/zones/town-vulcus/objects.lua:44316edd2e0b766d6fdd059d04de7dfc
[14] = /loaded-addons/Vulcus/overload/data/zones/town-vulcus/traps.lua:b555b1e4a7c9d31507040edbdee4c641
[15] = /loaded-addons/Vulcus/overload/data/zones/town-vulcus/vulcus-talents.lua:ef010092fe720e9aca9b0454862dca79
[16] = /loaded-addons/Vulcus/overload/data/zones/town-vulcus/zone.lua:4b2a246c46f161b2cd11ae582f97299b
[17] = /loaded-addons/Vulcus/overload/mod/Vulcusresolvers.lua:6cce790d47639032e1f1851f8bfc29d0
[18] = /loaded-addons/Vulcus/overload/mod/_I500resolvers.lua:a7ee196f5ba699623f92b78ca176bf61
[19] = /loaded-addons/Vulcus/overload/mod/ai/sentry.lua:639f385eaffb1fd0e7de9df7f3b66a65
[20] = /loaded-addons/Vulcus/superload/mod/class/Zone.lua:1fb6feff441e26371e16761472b8effb
[MODULE LOADER] addon 	Vulcus	 MD5	2242a0368be42fb0af6ea111f815a94a	computed in 	18	nil
Post-processing hooks.
[INVENTORY] define slot	1	In inventory
[ONLINE PROFILE] all hashes are valid
[MODULE] All hashes validation: 	true	nil
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	allow_build	 from profile 	offline	=>	allowed
[PROFILE THREAD] batching CSETs
[PROFILE] filtering load of 	donations	 from profile 	offline	=>	allowed
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	artifacts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	characters	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	deaths	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	escorts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	lore	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	scores	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	uniques	 from profile 	online	=>	allowed
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	game did not tell us
Using cached font	/data/font/Vera.ttf	12
Achievement with default image not found	HEROIC_RANK_DEATH	/data/gfx/achievements/heroic_rank_death.png
Achievement with default image not found	NORMAL_ROGUELIKE_HEROIC_RANK_DEATH	/data/gfx/achievements/normal_roguelike_heroic_rank_death.png
Achievement with default image not found	EXPLORATION_HEROIC_RANK_DEATH	/data/gfx/achievements/exploration_heroic_rank_death.png
Achievement with default image not found	NIGHTMARE_ADVENTURE_HEROIC_RANK_DEATH	/data/gfx/achievements/nightmare_adventure_heroic_rank_death.png
Achievement with default image not found	NIGHTMARE_HEROIC_RANK_DEATH	/data/gfx/achievements/nightmare_heroic_rank_death.png
Achievement with default image not found	INSANE_ADVENTURE_HEROIC_RANK_DEATH	/data/gfx/achievements/insane_adventure_heroic_rank_death.png
Achievement with default image not found	INSANE_HEROIC_RANK_DEATH	/data/gfx/achievements/insane_heroic_rank_death.png
Achievement with default image not found	MADNESS_ADVENTURE_HEROIC_RANK_DEATH	/data/gfx/achievements/madness_adventure_heroic_rank_death.png
Achievement with default image not found	MADNESS_HEROIC_RANK_DEATH	/data/gfx/achievements/madness_heroic_rank_death.png
Achievement with default image not found	LEGEND_RANK_DEATH	/data/gfx/achievements/legend_rank_death.png
Achievement with default image not found	NORMAL_ROGUELIKE_LEGEND_RANK_DEATH	/data/gfx/achievements/normal_roguelike_legend_rank_death.png
Achievement with default image not found	EXPLORATION_LEGEND_RANK_DEATH	/data/gfx/achievements/exploration_legend_rank_death.png
Achievement with default image not found	NIGHTMARE_ADVENTURE_LEGEND_RANK_DEATH	/data/gfx/achievements/nightmare_adventure_legend_rank_death.png
Achievement with default image not found	NIGHTMARE_LEGEND_RANK_DEATH	/data/gfx/achievements/nightmare_legend_rank_death.png
Achievement with default image not found	INSANE_ADVENTURE_LEGEND_RANK_DEATH	/data/gfx/achievements/insane_adventure_legend_rank_death.png
Achievement with default image not found	INSANE_LEGEND_RANK_DEATH	/data/gfx/achievements/insane_legend_rank_death.png
Achievement with default image not found	MADNESS_ADVENTURE_LEGEND_RANK_DEATH	/data/gfx/achievements/madness_adventure_legend_rank_death.png
Achievement with default image not found	MADNESS_LEGEND_RANK_DEATH	/data/gfx/achievements/madness_legend_rank_death.png
Achievement with default image not found	IMMORTAL_RANK_DEATH	/data/gfx/achievements/immortal_rank_death.png
Achievement with default image not found	NORMAL_ROGUELIKE_IMMORTAL_RANK_DEATH	/data/gfx/achievements/normal_roguelike_immortal_rank_death.png
Achievement with default image not found	EXPLORATION_IMMORTAL_RANK_DEATH	/data/gfx/achievements/exploration_immortal_rank_death.png
Achievement with default image not found	NIGHTMARE_ADVENTURE_IMMORTAL_RANK_DEATH	/data/gfx/achievements/nightmare_adventure_immortal_rank_death.png
Achievement with default image not found	NIGHTMARE_IMMORTAL_RANK_DEATH	/data/gfx/achievements/nightmare_immortal_rank_death.png
Achievement with default image not found	INSANE_ADVENTURE_IMMORTAL_RANK_DEATH	/data/gfx/achievements/insane_adventure_immortal_rank_death.png
Achievement with default image not found	INSANE_IMMORTAL_RANK_DEATH	/data/gfx/achievements/insane_immortal_rank_death.png
Achievement with default image not found	MADNESS_ADVENTURE_IMMORTAL_RANK_DEATH	/data/gfx/achievements/madness_adventure_immortal_rank_death.png
Achievement with default image not found	MADNESS_IMMORTAL_RANK_DEATH	/data/gfx/achievements/madness_immortal_rank_death.png
Achievement with default image not found	DEMIGOD_RANK_DEATH	/data/gfx/achievements/demigod_rank_death.png
Achievement with default image not found	NORMAL_ROGUELIKE_DEMIGOD_RANK_DEATH	/data/gfx/achievements/normal_roguelike_demigod_rank_death.png
Achievement with default image not found	EXPLORATION_DEMIGOD_RANK_DEATH	/data/gfx/achievements/exploration_demigod_rank_death.png
Achievement with default image not found	NIGHTMARE_ADVENTURE_DEMIGOD_RANK_DEATH	/data/gfx/achievements/nightmare_adventure_demigod_rank_death.png
Achievement with default image not found	NIGHTMARE_DEMIGOD_RANK_DEATH	/data/gfx/achievements/nightmare_demigod_rank_death.png
Achievement with default image not found	INSANE_ADVENTURE_DEMIGOD_RANK_DEATH	/data/gfx/achievements/insane_adventure_demigod_rank_death.png
Achievement with default image not found	INSANE_DEMIGOD_RANK_DEATH	/data/gfx/achievements/insane_demigod_rank_death.png
Achievement with default image not found	MADNESS_ADVENTURE_DEMIGOD_RANK_DEATH	/data/gfx/achievements/madness_adventure_demigod_rank_death.png
Achievement with default image not found	MADNESS_DEMIGOD_RANK_DEATH	/data/gfx/achievements/madness_demigod_rank_death.png
Achievement with default image not found	UNIQUE_RANK_GET	/data/gfx/achievements/unique_rank_get.png
Achievement with default image not found	NORMAL_ROGUELIKE_UNIQUE_RANK_GET	/data/gfx/achievements/normal_roguelike_unique_rank_get.png
Achievement with default image not found	EXPLORATION_UNIQUE_RANK_GET	/data/gfx/achievements/exploration_unique_rank_get.png
Achievement with default image not found	NIGHTMARE_ADVENTURE_UNIQUE_RANK_GET	/data/gfx/achievements/nightmare_adventure_unique_rank_get.png
Achievement with default image not found	NIGHTMARE_UNIQUE_RANK_GET	/data/gfx/achievements/nightmare_unique_rank_get.png
Achievement with default image not found	INSANE_ADVENTURE_UNIQUE_RANK_GET	/data/gfx/achievements/insane_adventure_unique_rank_get.png
Achievement with default image not found	INSANE_UNIQUE_RANK_GET	/data/gfx/achievements/insane_unique_rank_get.png
Achievement with default image not found	MADNESS_ADVENTURE_UNIQUE_RANK_GET	/data/gfx/achievements/madness_adventure_unique_rank_get.png
Achievement with default image not found	MADNESS_UNIQUE_RANK_GET	/data/gfx/achievements/madness_unique_rank_get.png
Achievement with default image not found	BOSS_RANK_GET	/data/gfx/achievements/boss_rank_get.png
Achievement with default image not found	NORMAL_ROGUELIKE_BOSS_RANK_GET	/data/gfx/achievements/normal_roguelike_boss_rank_get.png
Achievement with default image not found	EXPLORATION_BOSS_RANK_GET	/data/gfx/achievements/exploration_boss_rank_get.png
Achievement with default image not found	NIGHTMARE_ADVENTURE_BOSS_RANK_GET	/data/gfx/achievements/nightmare_adventure_boss_rank_get.png
Achievement with default image not found	NIGHTMARE_BOSS_RANK_GET	/data/gfx/achievements/nightmare_boss_rank_get.png
Achievement with default image not found	INSANE_ADVENTURE_BOSS_RANK_GET	/data/gfx/achievements/insane_adventure_boss_rank_get.png
Achievement with default image not found	INSANE_BOSS_RANK_GET	/data/gfx/achievements/insane_boss_rank_get.png
Achievement with default image not found	MADNESS_ADVENTURE_BOSS_RANK_GET	/data/gfx/achievements/madness_adventure_boss_rank_get.png
Achievement with default image not found	MADNESS_BOSS_RANK_GET	/data/gfx/achievements/madness_boss_rank_get.png
Achievement with default image not found	EBOSS_RANK_GET	/data/gfx/achievements/eboss_rank_get.png
Achievement with default image not found	NORMAL_ROGUELIKE_EBOSS_RANK_GET	/data/gfx/achievements/normal_roguelike_eboss_rank_get.png
Achievement with default image not found	EXPLORATION_EBOSS_RANK_GET	/data/gfx/achievements/exploration_eboss_rank_get.png
Achievement with default image not found	NIGHTMARE_ADVENTURE_EBOSS_RANK_GET	/data/gfx/achievements/nightmare_adventure_eboss_rank_get.png
Achievement with default image not found	NIGHTMARE_EBOSS_RANK_GET	/data/gfx/achievements/nightmare_eboss_rank_get.png
Achievement with default image not found	INSANE_ADVENTURE_EBOSS_RANK_GET	/data/gfx/achievements/insane_adventure_eboss_rank_get.png
Achievement with default image not found	INSANE_EBOSS_RANK_GET	/data/gfx/achievements/insane_eboss_rank_get.png
Achievement with default image not found	MADNESS_ADVENTURE_EBOSS_RANK_GET	/data/gfx/achievements/madness_adventure_eboss_rank_get.png
Achievement with default image not found	MADNESS_EBOSS_RANK_GET	/data/gfx/achievements/madness_eboss_rank_get.png
Achievement with default image not found	HEROIC_RANK_GET	/data/gfx/achievements/heroic_rank_get.png
Achievement with default image not found	NORMAL_ROGUELIKE_HEROIC_RANK_GET	/data/gfx/achievements/normal_roguelike_heroic_rank_get.png
Achievement with default image not found	EXPLORATION_HEROIC_RANK_GET	/data/gfx/achievements/exploration_heroic_rank_get.png
Achievement with default image not found	NIGHTMARE_ADVENTURE_HEROIC_RANK_GET	/data/gfx/achievements/nightmare_adventure_heroic_rank_get.png
Achievement with default image not found	NIGHTMARE_HEROIC_RANK_GET	/data/gfx/achievements/nightmare_heroic_rank_get.png
Achievement with default image not found	INSANE_ADVENTURE_HEROIC_RANK_GET	/data/gfx/achievements/insane_adventure_heroic_rank_get.png
Achievement with default image not found	INSANE_HEROIC_RANK_GET	/data/gfx/achievements/insane_heroic_rank_get.png
Achievement with default image not found	MADNESS_ADVENTURE_HEROIC_RANK_GET	/data/gfx/achievements/madness_adventure_heroic_rank_get.png
Achievement with default image not found	MADNESS_HEROIC_RANK_GET	/data/gfx/achievements/madness_heroic_rank_get.png
Achievement with default image not found	LEGEND_RANK_GET	/data/gfx/achievements/legend_rank_get.png
Achievement with default image not found	NORMAL_ROGUELIKE_LEGEND_RANK_GET	/data/gfx/achievements/normal_roguelike_legend_rank_get.png
Achievement with default image not found	EXPLORATION_LEGEND_RANK_GET	/data/gfx/achievements/exploration_legend_rank_get.png
Achievement with default image not found	NIGHTMARE_ADVENTURE_LEGEND_RANK_GET	/data/gfx/achievements/nightmare_adventure_legend_rank_get.png
Achievement with default image not found	NIGHTMARE_LEGEND_RANK_GET	/data/gfx/achievements/nightmare_legend_rank_get.png
Achievement with default image not found	INSANE_ADVENTURE_LEGEND_RANK_GET	/data/gfx/achievements/insane_adventure_legend_rank_get.png
Achievement with default image not found	INSANE_LEGEND_RANK_GET	/data/gfx/achievements/insane_legend_rank_get.png
Achievement with default image not found	MADNESS_ADVENTURE_LEGEND_RANK_GET	/data/gfx/achievements/madness_adventure_legend_rank_get.png
Achievement with default image not found	MADNESS_LEGEND_RANK_GET	/data/gfx/achievements/madness_legend_rank_get.png
Achievement with default image not found	IMMORTAL_RANK_GET	/data/gfx/achievements/immortal_rank_get.png
Achievement with default image not found	NORMAL_ROGUELIKE_IMMORTAL_RANK_GET	/data/gfx/achievements/normal_roguelike_immortal_rank_get.png
Achievement with default image not found	EXPLORATION_IMMORTAL_RANK_GET	/data/gfx/achievements/exploration_immortal_rank_get.png
Achievement with default image not found	NIGHTMARE_ADVENTURE_IMMORTAL_RANK_GET	/data/gfx/achievements/nightmare_adventure_immortal_rank_get.png
Achievement with default image not found	NIGHTMARE_IMMORTAL_RANK_GET	/data/gfx/achievements/nightmare_immortal_rank_get.png
Achievement with default image not found	INSANE_ADVENTURE_IMMORTAL_RANK_GET	/data/gfx/achievements/insane_adventure_immortal_rank_get.png
Achievement with default image not found	INSANE_IMMORTAL_RANK_GET	/data/gfx/achievements/insane_immortal_rank_get.png
Achievement with default image not found	MADNESS_ADVENTURE_IMMORTAL_RANK_GET	/data/gfx/achievements/madness_adventure_immortal_rank_get.png
Achievement with default image not found	MADNESS_IMMORTAL_RANK_GET	/data/gfx/achievements/madness_immortal_rank_get.png
Achievement with default image not found	DEMIGOD_RANK_GET	/data/gfx/achievements/demigod_rank_get.png
Achievement with default image not found	NORMAL_ROGUELIKE_DEMIGOD_RANK_GET	/data/gfx/achievements/normal_roguelike_demigod_rank_get.png
Achievement with default image not found	EXPLORATION_DEMIGOD_RANK_GET	/data/gfx/achievements/exploration_demigod_rank_get.png
Achievement with default image not found	NIGHTMARE_ADVENTURE_DEMIGOD_RANK_GET	/data/gfx/achievements/nightmare_adventure_demigod_rank_get.png
Achievement with default image not found	NIGHTMARE_DEMIGOD_RANK_GET	/data/gfx/achievements/nightmare_demigod_rank_get.png
Achievement with default image not found	INSANE_ADVENTURE_DEMIGOD_RANK_GET	/data/gfx/achievements/insane_adventure_demigod_rank_get.png
Achievement with default image not found	INSANE_DEMIGOD_RANK_GET	/data/gfx/achievements/insane_demigod_rank_get.png
Achievement with default image not found	MADNESS_ADVENTURE_DEMIGOD_RANK_GET	/data/gfx/achievements/madness_adventure_demigod_rank_get.png
Achievement with default image not found	MADNESS_DEMIGOD_RANK_GET	/data/gfx/achievements/madness_demigod_rank_get.png
Achievement with default image not found	WIN_MANKINI	/data/gfx/achievements/win_mankini.png
Achievement with default image not found	NORMAL_ROGUELIKE_WIN_MANKINI	/data/gfx/achievements/normal_roguelike_win_mankini.png
Achievement with default image not found	EXPLORATION_WIN_MANKINI	/data/gfx/achievements/exploration_win_mankini.png
Achievement with default image not found	NIGHTMARE_ADVENTURE_WIN_MANKINI	/data/gfx/achievements/nightmare_adventure_win_mankini.png
Achievement with default image not found	NIGHTMARE_WIN_MANKINI	/data/gfx/achievements/nightmare_win_mankini.png
Achievement with default image not found	INSANE_ADVENTURE_WIN_MANKINI	/data/gfx/achievements/insane_adventure_win_mankini.png
Achievement with default image not found	INSANE_WIN_MANKINI	/data/gfx/achievements/insane_win_mankini.png
Achievement with default image not found	MADNESS_ADVENTURE_WIN_MANKINI	/data/gfx/achievements/madness_adventure_win_mankini.png
Achievement with default image not found	MADNESS_WIN_MANKINI	/data/gfx/achievements/madness_win_mankini.png
Made 44 last hope graveyard stones
[KEYBINDER] Loaded keybinds: tome
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	On hands
[INVENTORY] define slot	13	On feet
[INVENTORY] define slot	14	Tool
[INVENTORY] define slot	15	Quiver
[INVENTORY] define slot	16	Socketed Gems
[INVENTORY] define slot	17	Second weapon set: In main hand
[INVENTORY] define slot	18	Second weapon set: In off hand
[INVENTORY] define slot	19	Second weapon set: psionic focus
[INVENTORY] define slot	20	Second weapon set: Quiver
Loading mod	/mod/addons/arcanum/superload//data/talents/misc/objects.lua
Loaded mod	function: 0x0e95f098	/mod/addons/arcanum/superload//data/talents/misc/objects.lua
FROM 	/mod/addons/arcanum/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/arcanum/superload/mod/class/interface/Combat.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/interface/Combat.lua	loading previous!
Loading mod	/mod/addons/arcanum/superload//data/talents/spells/arcane.lua
Loaded mod	function: 0x0cb3dd50	/mod/addons/arcanum/superload//data/talents/spells/arcane.lua
Loading mod	/mod/addons/arcanum/superload//data/talents/spells/aether.lua
Loaded mod	function: 0x0ea31d98	/mod/addons/arcanum/superload//data/talents/spells/aether.lua
Loading mod	/mod/addons/arcanum/superload//data/talents/spells/fire.lua
Loaded mod	function: 0x0e96b5d8	/mod/addons/arcanum/superload//data/talents/spells/fire.lua
Loading mod	/mod/addons/arcanum/superload//data/talents/spells/wildfire.lua
Loaded mod	function: 0x0e8b5c98	/mod/addons/arcanum/superload//data/talents/spells/wildfire.lua
Loading mod	/mod/addons/arcanum/superload//data/talents/spells/earth.lua
Loaded mod	function: 0x0e9c6878	/mod/addons/arcanum/superload//data/talents/spells/earth.lua
Loading mod	/mod/addons/arcanum/superload//data/talents/spells/stone.lua
Loaded mod	function: 0x0e9c72a8	/mod/addons/arcanum/superload//data/talents/spells/stone.lua
Loading mod	/mod/addons/arcanum/superload//data/talents/spells/water.lua
Loaded mod	function: 0x0e9ea480	/mod/addons/arcanum/superload//data/talents/spells/water.lua
Loading mod	/mod/addons/arcanum/superload//data/talents/spells/ice.lua
Loaded mod	function: 0x0e8b4d20	/mod/addons/arcanum/superload//data/talents/spells/ice.lua
Loading mod	/mod/addons/arcanum/superload//data/talents/spells/air.lua
Loaded mod	function: 0x0ea10b00	/mod/addons/arcanum/superload//data/talents/spells/air.lua
Loading mod	/mod/addons/arcanum/superload//data/talents/spells/storm.lua
Loaded mod	function: 0x0e962098	/mod/addons/arcanum/superload//data/talents/spells/storm.lua
Loading mod	/mod/addons/arcanum/superload//data/talents/spells/conveyance.lua
Loaded mod	function: 0x0ea4bc78	/mod/addons/arcanum/superload//data/talents/spells/conveyance.lua
Loading mod	/mod/addons/arcanum/superload//data/talents/spells/meta.lua
Loaded mod	function: 0x0e964640	/mod/addons/arcanum/superload//data/talents/spells/meta.lua
Loading mod	/mod/addons/arcanum/superload//data/talents/spells/explosives.lua
Loaded mod	function: 0x0e91ed18	/mod/addons/arcanum/superload//data/talents/spells/explosives.lua
Loading mod	/mod/addons/arcanum/superload//data/talents/spells/golem.lua
Loaded mod	function: 0x0eb33d60	/mod/addons/arcanum/superload//data/talents/spells/golem.lua
[TALENTS TACTICS]
 * 	cure
 * 	mana
 * 	heal
 * 	debuff
 * 	special
 * 	paradox
 * 	attackarea
 * 	areaattack
 * 	equilibrium
 * 	positive
 * 	stamina
 * 	closein
 * 	negative
 * 	attack
 * 	escape
 * 	hate
 * 	feedback
 * 	surrounded
 * 	defend
 * 	protect
 * 	psi
 * 	vim
 * 	buff
 * 	ammo
 * 	disable
 * 	attackall
Loading mod	/mod/addons/arcanum/superload//data/timed_effects/magical.lua
Loaded mod	function: 0x0ebda890	/mod/addons/arcanum/superload//data/timed_effects/magical.lua
===	magical	LIGHT_BURST
Loading mod	/mod/addons/arcanum/superload//data/timed_effects/physical.lua
Loaded mod	function: 0x0f4d95e0	/mod/addons/arcanum/superload//data/timed_effects/physical.lua
===	physical	SKIRMISHER_STUN_INCREASE
===	mental	MALIGNED
Loading mod	/mod/addons/arcanum/superload//data/timed_effects/other.lua
Loaded mod	function: 0x0f743860	/mod/addons/arcanum/superload//data/timed_effects/other.lua
===	other	POSSESSION
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	keepers-of-reality	Keepers of Reality
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	vargh-republic	Vargh Republic
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	slavers	Slavers
[FACTION] added	sorcerers	Sorcerers
[FACTION] added	fearscape	Fearscape
[FACTION] added	sher'tul	Sher'Tul
[FACTION] added	cosmic-fauna	Cosmic Fauna
Loading entities file from file	/data/general/stores/basic.lua
Loading entities file from file	/data-arcanum/stores.lua
Loading entities file from file	/data-bazaar/general/stores/basic.lua
===	magical	FIERY_TORMENT
===	magical	ACIDIC_BATH
===	magical	BLACKICE
===	magical	BLACKICE_DET
[INVENTORY] define slot	21	Crystal-imbued Gem
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/Vulcus/superload/mod/class/Zone.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/dialogs/Birther.lua	loading previous!
FROM 	/mod/addons/uniques/superload/mod/class/GameState.lua	loading previous!
FROM 	/mod/addons/conbuffs/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/arcanum/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/nullnewgems/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/uniques/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Actor.lua	loading previous!
FROM 	/mod/addons/arcanum/superload/mod/class/interface/ActorInscriptions.lua	loading previous!
FROM 	/mod/addons/ashes-urhrok/superload/mod/class/Player.lua	loading previous!
FROM 	/mod/addons/arcanum/superload/mod/class/NPC.lua	loading previous!
FROM 	/mod/addons/uniques/superload/mod/class/NPC.lua	loading previous!
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::	nil	nil
[GAMMA] Setting gamma correction using SDL	1.2
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
[GAME] Creating FBOs
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 air_warning
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 8B52 intensify
*p 1: Uniform: 4: 1406 solipsism_warning
*p 1: Uniform: 5: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/wobbling.lua
[SHADER] Loaded shader with totalname	main_fbo/wobbling[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/wobbling.frag
*p 3: Uniform: 0: 8B50 texSize
*p 3: Uniform: 1: 1406 tick
*p 3: Uniform: 2: 1406 wobbling
*p 3: Uniform: 3: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/underwater.lua
[SHADER] Loaded shader with totalname	main_fbo/underwater[]
New GL Shader program 5
New GL Shader 6 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/underwater.frag
*p 5: Uniform: 0: 8B50 mapCoord
*p 5: Uniform: 1: 8B50 texSize
*p 5: Uniform: 2: 1406 tick
*p 5: Uniform: 3: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/motionblur.lua
[SHADER] Loaded shader with totalname	main_fbo/motionblur[]
New GL Shader program 7
New GL Shader 8 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/motionblur.frag
*p 7: Uniform: 0: 1406 motionblur
*p 7: Uniform: 1: 8B50 texSize
*p 7: Uniform: 2: 1406 tick
*p 7: Uniform: 3: 8B5E noisevol
*p 7: Uniform: 4: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/blur.lua
[SHADER] Loaded shader with totalname	main_fbo/blur[]
New GL Shader program 9
New GL Shader 10 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/blur.frag
*p 9: Uniform: 0: 1406 blur
*p 9: Uniform: 1: 8B50 texSize
*p 9: Uniform: 2: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 11
New GL Shader 12 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 11: Uniform: 0: 1406 gamma
*p 11: Uniform: 1: 8B5E sceneBuffer
[SHADER] Loading from /data/gfx/shaders/target_fbo.lua
[SHADER] Loaded shader with totalname	target_fbo[]
New GL Shader program 13
New GL Shader 14 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/target_fbo.frag
*p 13: Uniform: 0: 8B50 mapCoord
*p 13: Uniform: 1: 8B50 scrollOffset
*p 13: Uniform: 2: 8B50 tileSize
*p 13: Uniform: 3: 8B5E fboTex
*p 13: Uniform: 4: 8B5E targetSkin
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
[GAME] Creating FBOs
[ASHES OF URHROK] fixing block :/
Loading savefile 	/save//
Loading savefile 	/save/lost_shadow/
Check MD5	32c2a291-b7a9-4d68-ba6f-f4a4ec2aea98	99d6df4dceac998bb41c6d4dcf8609ae	game	game.teag
[ONLINE PROFILE] checking character md5	32c2a291-b7a9-4d68-ba6f-f4a4ec2aea98	game.teag	99d6df4dceac998bb41c6d4dcf8609ae
[GAMMA] Setting gamma correction using SDL	1.2
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
[GAME] Creating FBOs
[ONLINE PROFILE] current character 	Lost Shadow the level 14 Thalore Adventurer
Loading entities file from file	/data/zones/shertul-fortress/npcs.lua
Loading entities file from file	/data/general/npcs/horror.lua
Loading entities file from file	/data/general/npcs/feline.lua
Loading entities file from file	/data/zones/shertul-fortress/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/fortress.lua
Loading entities file from file	/data-items-vault/entities/fortress-grids.lua
Loading entities file from file	/data/zones/shertul-fortress/objects.lua
Loading entities file from file	/data/general/objects/objects-maj-eyal.lua
Loading entities file from file	/data/general/objects/objects.lua
Loading entities file from file	/data/general/objects/money.lua
Loading entities file from file	/data/general/objects/gem.lua
Loading entities file from file	/data/general/objects/lites.lua
Loading entities file from file	/data/general/objects/potions.lua
Loading entities file from file	/data/general/objects/scrolls.lua
Loading entities file from file	/data-arcanum/scrolls.lua
Loading entities file from file	/data/general/objects/rods.lua
Loading entities file from file	/data/general/objects/wands.lua
Loading entities file from file	/data/general/objects/totems.lua
Loading entities file from file	/data/general/objects/torques.lua
Loading entities file from file	/data/general/objects/digger.lua
Loading entities file from file	/data/general/objects/misc-tools.lua
Loading entities file from file	/data/general/objects/jewelry.lua
Loading entities file from file	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/mindstars.lua
Loading entities file from file	/data/general/objects/knifes.lua
Loading entities file from file	/data/general/objects/whips.lua
Loading entities file from file	/data/general/objects/swords.lua
Loading entities file from file	/data/general/objects/2hswords.lua
Loading entities file from file	/data/general/objects/maces.lua
Loading entities file from file	/data/general/objects/2hmaces.lua
Loading entities file from file	/data/general/objects/axes.lua
Loading entities file from file	/data/general/objects/2haxes.lua
Loading entities file from file	/data/general/objects/2htridents.lua
Loading entities file from file	/data/general/objects/bows.lua
Loading entities file from file	/data/general/objects/slings.lua
Loading entities file from file	/data/general/objects/shields.lua
Loading entities file from file	/data/general/objects/cloth-armors.lua
Loading entities file from file	/data/general/objects/light-armors.lua
Loading entities file from file	/data/general/objects/heavy-armors.lua
Loading entities file from file	/data/general/objects/massive-armors.lua
Loading entities file from file	/data/general/objects/leather-caps.lua
Loading entities file from file	/data/general/objects/helms.lua
Loading entities file from file	/data/general/objects/wizard-hat.lua
Loading entities file from file	/data/general/objects/leather-boots.lua
Loading entities file from file	/data/general/objects/heavy-boots.lua
Loading entities file from file	/data/general/objects/gloves.lua
Loading entities file from file	/data/general/objects/gauntlets.lua
Loading entities file from file	/data/general/objects/cloak.lua
Loading entities file from file	/data/general/objects/leather-belt.lua
Loading entities file from file	/data/general/objects/world-artifacts.lua
Importing Getirakath the dwarven-steel plate armour into world artifacts
Importing Yvovea the dragonbone vilestaff into world artifacts
Importing ash magestaff 'Darkpassion' into world artifacts
Importing voratun dagger 'Ashreek' into world artifacts
Importing Sunpassion into world artifacts
Importing Brandwreck into world artifacts
Importing Gleamreeve into world artifacts
Importing Aerirerin the Glitterwoe into world artifacts
Importing Xanolrassra the Shadowire into world artifacts
Importing dragonbone longbow 'Sunlore' into world artifacts
Importing Xerinne the Brightblast into world artifacts
Importing Hellwrest the drakeskin leather sling into world artifacts
Importing Islywyn the Radiancevagrant into world artifacts
Importing stralite dagger 'Glowfame' into world artifacts
Importing quiver of dragonbone arrows 'Zerakhad' into world artifacts
Importing Glaldatira into world artifacts
Importing Sunpanic into world artifacts
Importing Runyfast the Dawnstriker into world artifacts
Importing Umbragrind the pulsing mindstar into world artifacts
Importing hardened leather belt 'Forestking' into world artifacts
Importing hardened leather sling 'Deepsquencher' into world artifacts
Importing alchemist's lamp 'Lorysagund' into world artifacts
Importing Ulohek into world artifacts
Importing quiver of elven-wood arrows 'Velytira' into world artifacts
Importing quiver of dragonbone arrows 'Barksweep' into world artifacts
Importing Belirach the Nimbusshaper into world artifacts
Importing Rootmarrow the dwarven-steel waraxe into world artifacts
Importing Tarrasta the Tempesttrial into world artifacts
Importing Carrionglamour the steel longsword into world artifacts
Importing stralite waraxe 'Daimuremas' into world artifacts
Importing dwarven-steel waraxe 'Kindlestake' into world artifacts
Importing Dayire the voratun shield into world artifacts
Importing Deludan into world artifacts
Importing Hathyldir into world artifacts
Importing Unrigrim into world artifacts
Importing Gorekiss the reinforced leather sling into world artifacts
Importing Tarrehell into world artifacts
Importing Abysszephyr into world artifacts
Importing Gleamvenom the pouch of voratun shots into world artifacts
Importing Bethobeth into world artifacts
Importing pair of hardened leather boots 'Eilinathra' into world artifacts
Importing Uroleran the cured leather armour into world artifacts
Importing Spiderbender into world artifacts
Importing Norach the cashmere wizard hat into world artifacts
Importing Lighthunt the granite wardstone into world artifacts
Importing stralite mail armour 'Wildonslaught' into world artifacts
Importing Cloudpierce into world artifacts
Importing Zanugaran into world artifacts
Importing steel waraxe 'Flarewither' into world artifacts
Importing Bealin the voratun greatsword into world artifacts
Loading entities file from file	/data-nullnewgems/world-artifacts.lua
Loading entities file from file	/data-arcanum/wardstones.lua
Loading entities file from file	/data-arcanum/ritual_blade.lua
Loading entities file from file	/data-arcanum/world-artifacts.lua
Loading entities file from file	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data-nullnewgems/boss-artifacts.lua
Loading entities file from file	/data-bazaar/boss-artifacts.lua
Loading entities file from file	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from file	/data-bazaar/special-artifacts.lua
Loading entities file from file	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from file	/data/general/objects/lore/spellhunt.lua
Loading entities file from file	/data/general/objects/lore/fun.lua
Loading entities file from file	/data/general/objects/lore/misc.lua
Loading entities file from file	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from file	/data-arcanum/world-artifacts-maj-eyal.lua
Loading entities file from file	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data-arcanum/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/shertul-fortress/traps.lua	which does not exists!
C Map size 26:1 :: 26
C Map seens texture: 120 (70x70)
Loading tile	terrain/granite_wall_lichen.png
Loading tile	terrain/solidwall/solid_floor1.png
Loading tile	terrain/oldstone_floor.png
Loading tile	terrain/solidwall/solid_wall_block1.png
Loading tile	object/artifact/unerring_scalpel.png
Loading tile	object/artifact/bill_treestump.png
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Loading tile	object/artifact/crystles_astral_bindings.png
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Loading tile	terrain/pedestal_orb_02.png
Loading tile	object/artifact/helm_of_garkul.png
Loading tile	object/leather_cured.png
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Loading tile	object/artifact/the_black_boots.png
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Loading tile	player/elf_male/base_shadow_01.png
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Loading tile	player/elf_male/base_thalore_01.png
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Loading tile	player/elf_male/mindstar_pulsing_right_01.png
Loading tile	player/elf_male/mindstar_psiblade_right_01.png
Loading tile	player/elf_male/mindstar_mossy_left_01.png
Loading tile	player/elf_male/mindstar_psiblade_left_01.png
Loading tile	invis.png
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=3,color=vec3(1,0,0.3),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
New GL Shader program 15
New GL Shader 16 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shield.frag
*p 15: Uniform: 0: 1406 aadjust
*p 15: Uniform: 1: 1406 antialiasingRadius
*p 15: Uniform: 2: 8B51 color
*p 15: Uniform: 3: 1406 ellipsoidalFactor
*p 15: Uniform: 4: 1406 horizontalScrollingSpeed
*p 15: Uniform: 5: 8B50 impact
*p 15: Uniform: 6: 8B51 impact_color
*p 15: Uniform: 7: 1406 impact_tick
*p 15: Uniform: 8: 1406 impact_time
*p 15: Uniform: 9: 1406 oscillationSpeed
*p 15: Uniform: 10: 1406 shieldIntensity
*p 15: Uniform: 11: 1406 tick
*p 15: Uniform: 12: 1406 tick_start
*p 15: Uniform: 13: 1406 time_factor
*p 15: Uniform: 14: 1406 verticalScrollingSpeed
*p 15: Uniform: 15: 1406 wobblingPower
*p 15: Uniform: 16: 1406 wobblingSpeed
*p 15: Uniform: 17: 8B5E tex
[SHADER] setting reset param	tick_start	10252
Loading tile	terrain/solidwall/solid_floor1.png
Loading tile	terrain/temporal_instability_blue.png
Loading tile	terrain/solidwall/solid_wall_mural_shertul5.png
Loading tile	terrain/solidwall/solid_wall_mural_shertul1.png
Loading tile	terrain/solidwall/solid_floor1.png
Loading tile	terrain/shertul_control_orb_greenish.png
Using cached font	/data/font/VeraMono.ttf	12
Loading tile	npc/horror_sher_tul_fortress_shadow.png
Loading tile	terrain/solidwall/solid_wall_mural_shertul2.png
Loading tile	terrain/solidwall/solid_wall_closed_doors1.png
Loading tile	terrain/shertul_control_orb_blue.png
Using cached font	/data/font/VeraMono.ttf	12
Loading tile	terrain/solidwall/solid_wall_mural_shertul3.png
Using cached font	/data/font/VeraMono.ttf	12
Loading tile	terrain/solidwall/solid_wall_mural_shertul4.png
Loading tile	terrain/solidwall/solid_wall_mural_shertul6.png
Loading tile	terrain/solidwall/solid_wall_mural_shertul7.png
Loading tile	terrain/solidwall/solid_floor1.png
Loading tile	terrain/farportal-base.png
Loading tile	terrain/solidwall/solid_wall_mural_shertul8.png
Loading tile	terrain/solidwall/solid_wall_mural_shertul9.png
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.3,0.4,0.7),ellipsoidalFactor=1,shieldIntensity=0.1,time_factor=8000]
New GL Shader program 17
*p 17: Uniform: 0: 1406 aadjust
*p 17: Uniform: 1: 1406 antialiasingRadius
*p 17: Uniform: 2: 8B51 color
*p 17: Uniform: 3: 1406 ellipsoidalFactor
*p 17: Uniform: 4: 1406 horizontalScrollingSpeed
*p 17: Uniform: 5: 8B50 impact
*p 17: Uniform: 6: 8B51 impact_color
*p 17: Uniform: 7: 1406 impact_tick
*p 17: Uniform: 8: 1406 impact_time
*p 17: Uniform: 9: 1406 oscillationSpeed
*p 17: Uniform: 10: 1406 shieldIntensity
*p 17: Uniform: 11: 1406 tick
*p 17: Uniform: 12: 1406 tick_start
*p 17: Uniform: 13: 1406 time_factor
*p 17: Uniform: 14: 1406 verticalScrollingSpeed
*p 17: Uniform: 15: 1406 wobblingPower
*p 17: Uniform: 16: 1406 wobblingSpeed
*p 17: Uniform: 17: 8B5E tex
[SHADER] setting reset param	tick_start	10252
===	other	CLOCKWORK_BOMB_SANTASCAPE
[SHADER] Loading from /data/gfx/shaders/textoutline.lua
[SHADER] Loaded shader with totalname	textoutline[]
New GL Shader program 18
New GL Shader 19 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/textoutline.frag
*p 18: Uniform: 0: 1406 intensity
*p 18: Uniform: 1: 8B52 outlineColor
*p 18: Uniform: 2: 8B50 outlineSize
*p 18: Uniform: 3: 8B50 textSize
*p 18: Uniform: 4: 8B5E tex
Using cached font	/data/font/Vera.ttf	12
Using cached font	/data/font/VeraMono.ttf	12
Using cached font	/data/font/VeraMono.ttf	12
Using cached font	/data/font/VeraMono.ttf	12
Using cached font	/data/font/VeraMono.ttf	12
Using cached font	/data/font/Vera.ttf	12
Using cached font	/data/font/Vera.ttf	12
Using cached font	/data/font/VeraMono.ttf	12
Using cached font	/data/font/VeraMono.ttf	12
Using cached font	/data/font/VeraMono.ttf	12
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
C Map size 26:15 :: 390
C Map seens texture: 253 (70x70)
Using cached font	/data/font/VeraMono.ttf	12
Using cached font	/data/font/VeraMono.ttf	12
Using cached font	/data/font/VeraMono.ttf	12
[GAME] Creating FBOs
Using cached font	/data/font/DroidSans.ttf	12
[SHADER] Loading from /data/gfx/shaders/objectsoutline.lua
[SHADER] Loaded shader with totalname	objectsoutline[]
New GL Shader program 20
*p 20: Uniform: 0: 1406 intensity
*p 20: Uniform: 1: 8B52 outlineColor
*p 20: Uniform: 2: 8B50 outlineSize
*p 20: Uniform: 3: 8B50 textSize
*p 20: Uniform: 4: 8B5E tex
Using cached font	/data/font/Vera.ttf	12
Loading tile	terrain/granite_wall1_4.png
Loading tile	terrain/granite_wall1_1.png
Loading tile	terrain/granite_wall1_2.png
Loading tile	terrain/granite_wall1_3.png
Loading tile	terrain/granite_wall1_5.png
Loading tile	terrain/granite_wall_lichen_3.png
Loading tile	terrain/granite_wall3.png
Loading tile	terrain/granite_wall_lichen_2.png
Loading tile	terrain/oldstone_floor.png
Loading tile	terrain/granite_wall_pillar_1.png
Loading tile	terrain/granite_wall_pillar_7.png
Loading tile	terrain/granite_wall_pillar_3.png
Loading tile	terrain/granite_wall_pillar_9.png
Loading tile	terrain/granite_wall2.png
Loading tile	terrain/granite_wall_lichen_1.png
Loading tile	terrain/solidwall/solid_wall1.png
Loading tile	terrain/solidwall/solid_wall_top_block1.png
Loading tile	terrain/solidwall/solid_wall7.png
Loading tile	terrain/solidwall/solid_wall5.png
Loading tile	terrain/solidwall/solid_floor1.png
Loading tile	terrain/solidwall/solid_wall_closed_doors1.png
Loading tile	terrain/padlock2.png
Loading tile	terrain/solidwall/solid_wall2.png
Loading tile	terrain/solidwall/solid_door1_vert.png
Loading tile	terrain/solidwall/solid_door1_vert_north.png
[KEYBINDER] Loaded keybinds: chat
Joining selected channels
[MODULE LOADER] done loading module	Tales of Maj'Eyal: Age of Ascendancy
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
[QUICK HOTKEYS] Successfully loaded quick hotkey settings.
Wait finished, counted 2276, 6364 ticks
Loading tile	tactical_self.png
Loading tile	tactical_powerful.png
Loading tile	tactical_danger.png
Loading tile	tactical_enemy_strong.png
Loading tile	tactical_friend.png
Loading tile	tactical_enemy.png
Loading tile	tactical_neutral.png
Updating zone name	Portal Room (Yiilkgur, the Sher'Tul Fortress)
C Map minimap texture: 326 (50x50; 64x64)
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
New GL Shader program 21
New GL Shader 22 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/resources.frag
*p 21: Uniform: 0: 1406 a
*p 21: Uniform: 1: 1406 amp
*p 21: Uniform: 2: 8B51 color
*p 21: Uniform: 3: 8B50 p2
*p 21: Uniform: 4: 1406 speed
*p 21: Uniform: 5: 1406 tick
*p 21: Uniform: 6: 8B5E tex
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,0.8,0.50196078431373),distort=vec2(1,1.4),require_shader=4,speed=700]
New GL Shader program 23
*p 23: Uniform: 0: 1406 a
*p 23: Uniform: 1: 1406 amp
*p 23: Uniform: 2: 8B51 color
*p 23: Uniform: 3: 8B50 p2
*p 23: Uniform: 4: 1406 speed
*p 23: Uniform: 5: 1406 tick
*p 23: Uniform: 6: 8B5E tex
Shader delayed load running for	resources2
[SHADER] Loading from /data/gfx/shaders/resources2.lua
[SHADER] Loaded shader with totalname	resources2[amp=0.8,color1=vec3(0,1,0.45490196078431),color2=vec3(0.50196078431373,0.62352941176471,0.26666666666667),distort=vec2(0.3,0.25),require_shader=4,speed=20000]
New GL Shader program 24
New GL Shader 25 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/resources2.frag
*p 24: Uniform: 0: 1406 a
*p 24: Uniform: 1: 1406 amp
*p 24: Uniform: 2: 8B51 color1
*p 24: Uniform: 3: 8B51 color2
*p 24: Uniform: 4: 8B50 p2
*p 24: Uniform: 5: 1406 pivot
*p 24: Uniform: 6: 1406 speed
*p 24: Uniform: 7: 1406 tick
*p 24: Uniform: 8: 8B5E tex
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0,0,0.89019607843137),distort=vec2(0.4,0.4),require_shader=4,speed=2000]
New GL Shader program 26
*p 26: Uniform: 0: 1406 a
*p 26: Uniform: 1: 1406 amp
*p 26: Uniform: 2: 8B51 color
*p 26: Uniform: 3: 8B50 p2
*p 26: Uniform: 4: 1406 speed
*p 26: Uniform: 5: 1406 tick
*p 26: Uniform: 6: 8B5E tex
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,1,0),distort=vec2(0.4,0.4),require_shader=4,speed=2000]
New GL Shader program 27
*p 27: Uniform: 0: 1406 a
*p 27: Uniform: 1: 1406 amp
*p 27: Uniform: 2: 8B51 color
*p 27: Uniform: 3: 8B50 p2
*p 27: Uniform: 4: 1406 speed
*p 27: Uniform: 5: 1406 tick
*p 27: Uniform: 6: 8B5E tex
Loading tile	talents/beyond_the_flesh.png
Loading tile	talents/stealth.png
Loading tile	talents/psiblades.png
Loading tile	talents/wild_growth.png
Loading tile	talents/kinetic_shield.png
Loading tile	talents/dream_hammer.png
Loading tile	talents/hammer_toss.png
Loading tile	talents/dream_crusher.png
Loading tile	talents/forge_echoes.png
Loading tile	talents/mind_sear.png
Loading tile	talents/spit_poison.png
Loading tile	talents/track.png
Loading tile	talents/inner_demons.png
Loading tile	talents/nightmare.png
Loading tile	talents/infusion__healing.png
Loading tile	talents/infusion__regeneration.png
Loading tile	talents/infusion__wild.png
Loading tile	object/torque_steel.png
Loading tile	talents/resonance_field.png
Loading tile	talents/hide_in_plain_sight.png
Loading tile	talents/dig_object.png
Loading tile	talents/psionic_pull.png
Loading tile	talents/thaloren_wrath.png
Loading tile	object/artifact/rod_of_recall.png
Loading tile	talents/telekinetic_grasp.png
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	deaths	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	characters	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] batching CSETs
[MUSIC] loading	Dreaming of Flying.ogg	sound "/data/music/Dreaming of Flying.ogg" : <static>
[MUSIC] playing	Dreaming of Flying.ogg	sound "/data/music/Dreaming of Flying.ogg" : <static>
[PROFILE] filtering save of 	escorts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[USERCHAT] channel serial data	Atriox	tome	460
[USERCHAT] channel serial data	scol	global	630
[USERCHAT] channel talk	zeyphor	tome	the description lies to you
[USERCHAT] channel talk	commodus	tome	not arguing just curious
[USERCHAT] channel talk	Sheila	tome	get 1-3 ranks in mind sear bon, and max the first solipsist skill when possible, everything in the hammer tree needs investment but mostly tier 1 and 3
[USERCHAT] channel talk	zeyphor	tome	sometimes it does way more damage to a distotred enemy
[USERCHAT] channel achievement	Suxaurus	tome	Home sweet home (Exploration mode)	false	false
[USERCHAT] channel talk	Sheila	tome	feedback has a shield that helps a lot so get that too
[USERCHAT] channel achievement	Cabrony	tome	Brave new world	false	false
[USERCHAT] channel talk	supermini	tome	yep
[USERCHAT] channel achievement	adriandb	tome	The Arena	false	false
[USERCHAT] channel serial data	tabasco	global	555
[COROUTINE] registering	savefilepipe	thread: 0x104d4af0
[ZONE] Closed level map	1
[ZONE] Left zone	Yiilkgur, the Sher'Tul Fortress
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-shertul-fortress.teaz	?=?	zone-wilderness.teaz
Loading savefile 	/save/lost_shadow/
Check MD5	32c2a291-b7a9-4d68-ba6f-f4a4ec2aea98	2770e48d52256188eb97e4d0a34f2355	zone	zone-wilderness.teaz
[ONLINE PROFILE] checking character md5	32c2a291-b7a9-4d68-ba6f-f4a4ec2aea98	zone-wilderness.teaz	2770e48d52256188eb97e4d0a34f2355
Make wait background texture 145 : 1280x768 (2048, 1024)
[USERCHAT] channel talk	supermini	tome	biofeedback itself is kinda useless
Loading entities file from file	/data/zones/wilderness/npcs.lua
Loading entities file from file	/data/zones/wilderness/grids.lua
Loading entities file from file	/data/zones/wilderness/objects.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data-arcanum/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Getirakath the dwarven-steel plate armour into world artifacts
Importing Yvovea the dragonbone vilestaff into world artifacts
Importing ash magestaff 'Darkpassion' into world artifacts
Importing voratun dagger 'Ashreek' into world artifacts
Importing Sunpassion into world artifacts
Importing Brandwreck into world artifacts
Importing Gleamreeve into world artifacts
Importing Aerirerin the Glitterwoe into world artifacts
Importing Xanolrassra the Shadowire into world artifacts
Importing dragonbone longbow 'Sunlore' into world artifacts
Importing Xerinne the Brightblast into world artifacts
Importing Hellwrest the drakeskin leather sling into world artifacts
Importing Islywyn the Radiancevagrant into world artifacts
Importing stralite dagger 'Glowfame' into world artifacts
Importing quiver of dragonbone arrows 'Zerakhad' into world artifacts
Importing Glaldatira into world artifacts
Importing Sunpanic into world artifacts
Importing Runyfast the Dawnstriker into world artifacts
Importing Umbragrind the pulsing mindstar into world artifacts
Importing hardened leather belt 'Forestking' into world artifacts
Importing hardened leather sling 'Deepsquencher' into world artifacts
Importing alchemist's lamp 'Lorysagund' into world artifacts
Importing Ulohek into world artifacts
Importing quiver of elven-wood arrows 'Velytira' into world artifacts
Importing quiver of dragonbone arrows 'Barksweep' into world artifacts
Importing Belirach the Nimbusshaper into world artifacts
Importing Rootmarrow the dwarven-steel waraxe into world artifacts
Importing Tarrasta the Tempesttrial into world artifacts
Importing Carrionglamour the steel longsword into world artifacts
Importing stralite waraxe 'Daimuremas' into world artifacts
Importing dwarven-steel waraxe 'Kindlestake' into world artifacts
Importing Dayire the voratun shield into world artifacts
Importing Deludan into world artifacts
Importing Hathyldir into world artifacts
Importing Unrigrim into world artifacts
Importing Gorekiss the reinforced leather sling into world artifacts
Importing Tarrehell into world artifacts
Importing Abysszephyr into world artifacts
Importing Gleamvenom the pouch of voratun shots into world artifacts
Importing Bethobeth into world artifacts
Importing pair of hardened leather boots 'Eilinathra' into world artifacts
Importing Uroleran the cured leather armour into world artifacts
Importing Spiderbender into world artifacts
Importing Norach the cashmere wizard hat into world artifacts
Importing Lighthunt the granite wardstone into world artifacts
Importing stralite mail armour 'Wildonslaught' into world artifacts
Importing Cloudpierce into world artifacts
Importing Zanugaran into world artifacts
Importing steel waraxe 'Flarewither' into world artifacts
Importing Bealin the voratun greatsword into world artifacts
Loading entities file from memory	/data-nullnewgems/world-artifacts.lua
Loading entities file from memory	/data-arcanum/wardstones.lua
Loading entities file from memory	/data-arcanum/ritual_blade.lua
Loading entities file from memory	/data-arcanum/world-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data-nullnewgems/boss-artifacts.lua
Loading entities file from memory	/data-bazaar/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-bazaar/special-artifacts.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from file	/data/zones/wilderness/traps.lua	which does not exists!
C Map size 26:15 :: 390
C Map seens texture: 264 (180x110)
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[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
New GL Shader program 28
New GL Shader 29 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/water.frag
*p 28: Uniform: 0: 8B50 mapCoord
*p 28: Uniform: 1: 8B50 texSize
*p 28: Uniform: 2: 1406 tick
*p 28: Uniform: 3: 8B5E tex
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Wait finished, counted 824, 1192 ticks
Loaded zone	World of Eyal	with base_level	1
[ZONE] persisting to persist_last_zones	wilderness
Loading zone persistance level	wilderness	1
Make wait background texture 456 : 1280x768 (2048, 1024)
C Map size 26:15 :: 390
C Map seens texture: 461 (180x110)
Wait finished, counted 1328, 577 ticks
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Not gone east, no backup guardian
Running on level loads	wilderness-1
[LOG]	#YELLOW_GREEN#There is a Teleportation portal to the Sher'Tul Fortress here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Lost Shadow	Lost Shadow
Adding entity	2153	after	2153
[MUSIC] stoping	Dreaming of Flying.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Maj'Eyal
C Map minimap texture: 898 (50x50; 64x64)
[USERCHAT] channel talk	Furey	tome	Don't know if I did any distortion tree on my solipsist.  Think I went all mind sear/nightmares
[SAVEFILE PIPE] new save running in the pipe:	Lost Shadow	zone	::	zone-shertul-fortress.teaz	::	table: 0x0fda3288	=>	table: 0x102ffd50	(4263)
Loading savefile 	/save/lost_shadow/
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,0.84313725490196,0),distort=vec2(1.6,0.2),require_shader=4,speed=1000]
New GL Shader program 30
*p 30: Uniform: 0: 1406 a
*p 30: Uniform: 1: 1406 amp
*p 30: Uniform: 2: 8B51 color
*p 30: Uniform: 3: 8B50 p2
*p 30: Uniform: 4: 1406 speed
*p 30: Uniform: 5: 1406 tick
*p 30: Uniform: 6: 8B5E tex
[USERCHAT] channel achievement	neonapotheosis	tome	Utterly Destroyed	false	true
[USERCHAT] channel talk	supermini	tome	but the shield is good
[LOG]	Lost Shadow deactivates Stealth.
checkHit	31.024184114977	24.795002392751
=> chance to hit	63.233195166382
Disabling psiblade	pulsing mindstar of balance
Disabling psiblade	Serpent's Glare
Loading entities file from file	/data/general/objects/brotherhood-artifacts.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data-arcanum/scrolls.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from file	/data-arcanum/brotherhood-artifacts.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data-arcanum/scrolls.lua
Loading entities file from memory	/data/general/objects/gem.lua
[ONLINE PROFILE] saved character 	32c2a291-b7a9-4d68-ba6f-f4a4ec2aea98
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Lost Shadow	game	::	game.teag	::	table: 0x0fd18fb0	=>	table: 0x12c6e5e0	(7938)
Loading savefile 	/save/lost_shadow/
[USERCHAT] channel serial data	nerrath	tome	301
Server latency	106
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0fa4cad0	=>	table: 0x1170a990	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	32c2a291-b7a9-4d68-ba6f-f4a4ec2aea98-1.2.5.charball	::	table: 0x120b0b20	=>	table: 0x1847ab00	(218)
Loading savefile 	/save/party/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/lost_shadow/zone-shertul-fortress.teaz.tmp
Saved zipname /save/lost_shadow/zone-shertul-fortress.teaz.tmp
[SAVEFILE PIPE] Checking save	Lost Shadow	zone	/save/lost_shadow/zone-shertul-fortress.teaz.tmp
Loading savefile 	/save/lost_shadow/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/lost_shadow/game.teag.tmp
[SAVEFILE PIPE] Checking save	Lost Shadow	game	/save/lost_shadow/game.teag.tmp
Loading savefile 	/save/lost_shadow/
Saved zipname /save//world.teaw.tmp
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
Saved zipname /charballs/32c2a291-b7a9-4d68-ba6f-f4a4ec2aea98-1.2.5.charball.tmp
[SAVEFILE] checked validity of type	world	 => 	all fine
[SAVEFILE PIPE] Checking save	party	entity	/charballs/32c2a291-b7a9-4d68-ba6f-f4a4ec2aea98-1.2.5.charball.tmp
Loading savefile 	/save/party/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[ONLINE PROFILE] saved character charball	32c2a291-b7a9-4d68-ba6f-f4a4ec2aea98
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	32c2a291-b7a9-4d68-ba6f-f4a4ec2aea98	0e0d8caa49369f2d73156ded164e9116	zone	/save/lost_shadow/zone-shertul-fortress.teaz
[ONLINE PROFILE] saved character md5	32c2a291-b7a9-4d68-ba6f-f4a4ec2aea98	zone-shertul-fortress.teaz	0e0d8caa49369f2d73156ded164e9116
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	32c2a291-b7a9-4d68-ba6f-f4a4ec2aea98	732e35c25842a8f3f0a4e85d00683c26	game	/save/lost_shadow/game.teag
[ONLINE PROFILE] saved character md5	32c2a291-b7a9-4d68-ba6f-f4a4ec2aea98	game.teag	732e35c25842a8f3f0a4e85d00683c26
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] on end	saveEntity_md5
[SAVEFILE PIPE] saving took 9 seconds
[COROUTINE] dead	savefilepipe
[USERCHAT] channel achievement	lifted	global	The Arena (Roguelike)	false	false
[LOG]	Today is the 16th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 10:56.
[LOG]	
[LOG]	Today is the 17th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:58.
[LOG]	
[USERCHAT] channel talk	Sheila	tome	it also has a heal which is always nice
[LOG]	Today is the 18th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:11.
[LOG]	
[LOG]	Today is the 19th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:36.
[LOG]	
[LOG]	Today is the 20th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:50.
[LOG]	
[USERCHAT] channel talk	supermini	tome	yep
[USERCHAT] channel achievement	Legionmind	tome	The secret city (Roguelike)	false	false
[LOG]	Today is the 21st Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:16.
[LOG]	
[LOG]	#YELLOW_GREEN#There is a A mysterious hole in the beach here (press '<', '>' or right click to use).
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x0ffd2368
[ZONE] Closed level map	1
[ZONE] Left zone	World of Eyal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	zone-sandworm-lair.teaz
Loading savefile 	/save/lost_shadow/
[ZONE] Alternate layout computing for
[1] = {
  [1] = DEFAULT
  [2] = 1
}
[2] = {
  [1] = BIGWORM
  [2] = 2
}
Vulcus triggering hook with file /data/zones/sandworm-lair/events.lua
Loading entities file from file	/data/zones/sandworm-lair/npcs.lua
Loading entities file from file	/data/general/npcs/vermin.lua
Loading entities file from file	/data/general/npcs/ooze.lua
Loading entities file from file	/data/general/npcs/jelly.lua
Loading entities file from file	/data/general/npcs/sandworm.lua
Loading entities file from file	/data/zones/sandworm-lair/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/sand.lua
Loading entities file from file	/data/zones/sandworm-lair/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data-arcanum/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Getirakath the dwarven-steel plate armour into world artifacts
Importing Yvovea the dragonbone vilestaff into world artifacts
Importing ash magestaff 'Darkpassion' into world artifacts
Importing voratun dagger 'Ashreek' into world artifacts
Importing Sunpassion into world artifacts
Importing Brandwreck into world artifacts
Importing Gleamreeve into world artifacts
Importing Aerirerin the Glitterwoe into world artifacts
Importing Xanolrassra the Shadowire into world artifacts
Importing dragonbone longbow 'Sunlore' into world artifacts
Importing Xerinne the Brightblast into world artifacts
Importing Hellwrest the drakeskin leather sling into world artifacts
Importing Islywyn the Radiancevagrant into world artifacts
Importing stralite dagger 'Glowfame' into world artifacts
Importing quiver of dragonbone arrows 'Zerakhad' into world artifacts
Importing Glaldatira into world artifacts
Importing Sunpanic into world artifacts
Importing Runyfast the Dawnstriker into world artifacts
Importing Umbragrind the pulsing mindstar into world artifacts
Importing hardened leather belt 'Forestking' into world artifacts
Importing hardened leather sling 'Deepsquencher' into world artifacts
Importing alchemist's lamp 'Lorysagund' into world artifacts
Importing Ulohek into world artifacts
Importing quiver of elven-wood arrows 'Velytira' into world artifacts
Importing quiver of dragonbone arrows 'Barksweep' into world artifacts
Importing Belirach the Nimbusshaper into world artifacts
Importing Rootmarrow the dwarven-steel waraxe into world artifacts
Importing Tarrasta the Tempesttrial into world artifacts
Importing Carrionglamour the steel longsword into world artifacts
Importing stralite waraxe 'Daimuremas' into world artifacts
Importing dwarven-steel waraxe 'Kindlestake' into world artifacts
Importing Dayire the voratun shield into world artifacts
Importing Deludan into world artifacts
Importing Hathyldir into world artifacts
Importing Unrigrim into world artifacts
Importing Gorekiss the reinforced leather sling into world artifacts
Importing Tarrehell into world artifacts
Importing Abysszephyr into world artifacts
Importing Gleamvenom the pouch of voratun shots into world artifacts
Importing Bethobeth into world artifacts
Importing pair of hardened leather boots 'Eilinathra' into world artifacts
Importing Uroleran the cured leather armour into world artifacts
Importing Spiderbender into world artifacts
Importing Norach the cashmere wizard hat into world artifacts
Importing Lighthunt the granite wardstone into world artifacts
Importing stralite mail armour 'Wildonslaught' into world artifacts
Importing Cloudpierce into world artifacts
Importing Zanugaran into world artifacts
Importing steel waraxe 'Flarewither' into world artifacts
Importing Bealin the voratun greatsword into world artifacts
Loading entities file from memory	/data-nullnewgems/world-artifacts.lua
Loading entities file from memory	/data-arcanum/wardstones.lua
Loading entities file from memory	/data-arcanum/ritual_blade.lua
Loading entities file from memory	/data-arcanum/world-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data-nullnewgems/boss-artifacts.lua
Loading entities file from memory	/data-bazaar/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-bazaar/special-artifacts.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from memory	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from memory	/data-arcanum/world-artifacts-maj-eyal.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from memory	/data-arcanum/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/sandworm-lair/traps.lua
Loading entities file from file	/data/general/traps/natural_forest.lua
Initiated zone	Sandworm lair	with base_level	14
[ZONE] persisting to persist_last_zones	sandworm-lair
Loading zone persistance level	sandworm-lair	1
Make wait background texture 454 : 1280x768 (2048, 1024)
Wait finished, counted 0, 46 ticks
Creating level	sandworm-lair	1
Make wait background texture 913 : 1280x768 (2048, 1024)
C Map size 26:15 :: 390
C Map seens texture: 918 (60x60)
Loading entities file from file	/data/general/objects/egos/lite.lua
Loading entities file from file	/data/general/objects/egos/infusions.lua
Loading entities file from file	/data/general/objects/egos/wands.lua
Loading entities file from file	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/wands-powers.lua
Loading entities file from file	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/totems-powers.lua
Loading entities file from file	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/torques-powers.lua
Loading entities file from file	/data/general/objects/egos/digger.lua
Loading entities file from file	/data/general/objects/egos/rings.lua
Loading entities file from file	/data/general/objects/egos/amulets.lua
Loading entities file from file	/data/general/objects/egos/staves.lua
Loading entities file from file	/data-arcanum/staves.lua
Loading entities file from file	/data/general/objects/egos/mindstars.lua
Loading entities file from file	/data/general/objects/egos/weapon.lua
Loading entities file from file	/data/general/objects/egos/bow.lua
Loading entities file from file	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/ammo.lua
Loading entities file from file	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/shield.lua
Loading entities file from file	/data/general/objects/egos/robe.lua
Loading entities file from file	/data/general/objects/egos/light-armor.lua
Loading entities file from file	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/helm.lua
Loading entities file from file	/data/general/objects/egos/wizard-hat.lua
Loading entities file from file	/data/general/objects/egos/light-boots.lua
Loading entities file from file	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from file	/data/general/objects/egos/gloves.lua
Loading entities file from file	/data/general/objects/egos/cloak.lua
Loading entities file from file	/data/general/objects/egos/belt.lua
Loading entities file from file	/data-arcanum/wardstone_egos.lua
Loading entities file from file	/data-arcanum/ritual_blade_egos.lua
FROM 	/mod/addons/bazaar/superload/engine/generator/map/Roomer.lua	loading previous!
loaded room generator	forest_clearing	function: 0x0fdbf798
room generator	function: 0x0fdbf798	is making a room
alloc	forest_clearing8x8
Making heightmap	8	8
room allocated at	23	36	with center	26	39
room generator	function: 0x0fdbf798	is making a room
alloc	forest_clearing6x9
Making heightmap	6	9
room allocated at	20	6	with center	22	10
room generator	function: 0x0fdbf798	is making a room
alloc	forest_clearing6x10
Making heightmap	6	10
room allocated at	32	1	with center	34	5
room generator	function: 0x0fdbf798	is making a room
alloc	forest_clearing8x7
Making heightmap	8	7
room allocated at	5	34	with center	8	37
room generator	function: 0x0fdbf798	is making a room
alloc	forest_clearing6x8
Making heightmap	6	8
room allocated at	40	37	with center	42	40
room generator	function: 0x0fdbf798	is making a room
alloc	forest_clearing6x8
Making heightmap	6	8
room allocated at	32	31	with center	34	34
room generator	function: 0x0fdbf798	is making a room
alloc	forest_clearing10x8
Making heightmap	10	8
room allocated at	5	40	with center	9	43
room generator	function: 0x0fdbf798	is making a room
alloc	forest_clearing6x8
Making heightmap	6	8
room allocated at	25	10	with center	27	13
room generator	function: 0x0fdbf798	is making a room
alloc	forest_clearing7x9
Making heightmap	7	9
room allocated at	20	20	with center	23	24
room generator	function: 0x0fdbf798	is making a room
alloc	forest_clearing9x10
Making heightmap	9	10
room allocated at	5	16	with center	9	20
Loading tile	terrain/sand/sand_V3_5_01.png
Loading tile	terrain/sand.png
Loading tile	terrain/sand.png
Loading tile	terrain/ladder_up_wild.png
Loading tile	terrain/ladder_down.png
Loading tile	npc/jelly-green.png
Loading tile	npc/vermin_sandworm_sandworm_destroyer.png
Loading tile	npc/vermin_worms_white_worm_mass.png
Loading tile	npc/vermin_worms_green_worm_mass.png
[TOME ENTITY FILTER] selected Greater	8.3041403452218	10.7
Loading tile	npc/jelly-yellow.png
Loading tile	npc/dragon_sand_sand_drake.png
[TOME ENTITY FILTER] selected basic	108.41366312845	127.2
[TOME ENTITY FILTER] selected basic	87.793693111095	116.7
Loading tile	npc/vermin_oozes_red_ooze.png
Loading tile	npc/vermin_sandworm_sandworm.png
Random elite generating
Adding to random boss class	Summoner	Wilder
Adding 6 random class talents to boss
 * talent	T_EVASION
 * talent	T_CHARM_MASTERY
 * talent	T_RIMEBARK
 * talent	T_ELEMENTAL_HARMONY
 * talent	T_WATERS_OF_LIFE
 * talent	T_RITCH_FLAMESPITTER
Adding to random boss class	Berserker	Warrior
Adding 5 random class talents to boss
 * talent	T_EXOTIC_WEAPONS_MASTERY
 * talent	T_HEALING_NEXUS
 * talent	T_RAPID_SHOT
 * talent	T_SECOND_WIND
 * talent	T_SLOW_MOTION
[TOME ENTITY FILTER] selected Ego	99.942145162249	102
[TOME ENTITY FILTER] selected Greater + Ego	11.102756188973	12
[LORE] refusing	spellhunt-note-2
[LORE] refusing	spellhunt-note-3
[LORE] refusing	spellhunt-note-4
[LORE] refusing	necromancer-poem
[LORE] refusing	rogue-poem
[LORE] refusing	necromancer-primer-1
[LORE] refusing	necromancer-primer-2
[LORE] refusing	necromancer-primer-3
[LORE] refusing	necromancer-primer-4
[LORE] refusing	dust-to-dust
[LORE] refusing	adventurer-letter-1
[LORE] refusing	adventurer-letter-2
[LORE] refusing	adventurer-letter-3
[LORE] refusing	halfling-feet
[LORE] refusing	zigur-potion
[LORE] refusing	kestin-highfin-adventuring-notes
[LORE] refusing	races-3
[LORE] refusing	races-4
[LORE] refusing	races-5
[LORE] refusing	races-6
[LORE] refusing	races-7
[LORE] refusing	races-8
[LORE] refusing	races-9
[LORE] refusing	races-10
Loading entities file from file	/data/general/objects/random-artifacts/melee.lua
Loading entities file from file	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	14	points = 	11	nb_powers = 	4
Creating randart Woerace(sigiled ash vilestaff) with dark with level 14
 * using themes	blight,dark
Added unique	mod.class.Object/Woerace	::	1
[LORE] refusing	spellhunt-note-2
[LORE] refusing	spellhunt-note-3
[LORE] refusing	spellhunt-note-4
[LORE] refusing	necromancer-poem
[LORE] refusing	rogue-poem
[LORE] refusing	necromancer-primer-1
[LORE] refusing	necromancer-primer-2
[LORE] refusing	necromancer-primer-3
[LORE] refusing	necromancer-primer-4
[LORE] refusing	dust-to-dust
[LORE] refusing	adventurer-letter-1
[LORE] refusing	adventurer-letter-2
[LORE] refusing	adventurer-letter-3
[LORE] refusing	halfling-feet
[LORE] refusing	zigur-potion
[LORE] refusing	kestin-highfin-adventuring-notes
[LORE] refusing	races-3
[LORE] refusing	races-4
[LORE] refusing	races-5
[LORE] refusing	races-6
[LORE] refusing	races-7
[LORE] refusing	races-8
[LORE] refusing	races-9
[LORE] refusing	races-10
Loading entities file from file	/data/general/objects/random-artifacts/ranged.lua
Randart generation:	level = 	14	points = 	11	nb_powers = 	4
Creating randart cured leather sling 'Eilineta'(unblemished cured leather sling) with nil with level 14
 * using themes	mental,temporal
Added unique	mod.class.Object/cured leather sling 'Eilineta'	::	1
[TOME ENTITY FILTER] selected Ego	76.52427819756	102
[TOME ENTITY FILTER] selected Ego	73.417299604839	102
fight: 	vined mindstar of life	horrifying vined mindstar	::	nil	MAINHAND
fight: 	vined mindstar of life	horrifying vined mindstar	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	43.825226976961	67
fight: 	rejuvenating cured leather armour of stability	horrifying vined mindstar	::	nil	BODY
fight: 	rejuvenating cured leather armour of stability	vined mindstar of life	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	78.305934147515	102
[TOME ENTITY FILTER] selected Ego	71.347784211242	102
fight: 	iron mail armour of cold resistance	horrifying vined mindstar	::	nil	BODY
fight: 	iron mail armour of cold resistance	vined mindstar of life	::	nil	BODY
fight: 	iron mail armour of cold resistance	rejuvenating cured leather armour of stability	::	nil	BODY
Added unique	mod.class.NPC/Polorenn the sand-drake	::	1
Loading tile	npc/vermin_sandworm_sandworm_burrower.png
[TOME ENTITY FILTER] selected Money	83.251650950095	83.7
[LORE] refusing	spellhunt-note-2
[LORE] refusing	spellhunt-note-3
[LORE] refusing	spellhunt-note-4
[LORE] refusing	necromancer-poem
[LORE] refusing	rogue-poem
[LORE] refusing	necromancer-primer-1
[LORE] refusing	necromancer-primer-2
[LORE] refusing	necromancer-primer-3
[LORE] refusing	necromancer-primer-4
[LORE] refusing	dust-to-dust
[LORE] refusing	adventurer-letter-1
[LORE] refusing	adventurer-letter-2
[LORE] refusing	adventurer-letter-3
[LORE] refusing	halfling-feet
[LORE] refusing	zigur-potion
[LORE] refusing	kestin-highfin-adventuring-notes
[LORE] refusing	races-3
[LORE] refusing	races-4
[LORE] refusing	races-5
[LORE] refusing	races-6
[LORE] refusing	races-7
[LORE] refusing	races-8
[LORE] refusing	races-9
[LORE] refusing	races-10
Loading tile	object/hematite_2.png
[TOME ENTITY FILTER] selected Double Ego	41.598985419765	45.7
Loading tile	object/wizardhat_cashmere.png
[TOME ENTITY FILTER] selected Double Ego	31.125732869796	45.7
Loading tile	object/longbow_ash.png
[TOME ENTITY FILTER] selected Double Ego	12.850156890768	45.7
Loading tile	object/sword_steel.png
[TOME ENTITY FILTER] selected Ego	60.753956907527	75.7
Loading tile	object/shot_steel.png
[TOME ENTITY FILTER] selected Ego	60.405570817919	75.7
Loading tile	object/wardstone_granite.png
[TOME ENTITY FILTER] selected Lore	85.048625268903	86.2
[LORE] refusing	spellhunt-note-2
[LORE] refusing	spellhunt-note-3
[LORE] refusing	spellhunt-note-4
[LORE] refusing	necromancer-poem
[LORE] refusing	rogue-poem
[LORE] refusing	necromancer-primer-1
[LORE] refusing	necromancer-primer-2
[LORE] refusing	necromancer-primer-3
[LORE] refusing	necromancer-primer-4
[LORE] refusing	dust-to-dust
[LORE] refusing	adventurer-letter-1
[LORE] refusing	adventurer-letter-2
[LORE] refusing	adventurer-letter-3
[LORE] refusing	halfling-feet
[LORE] refusing	zigur-potion
[LORE] refusing	kestin-highfin-adventuring-notes
[LORE] refusing	races-3
[LORE] refusing	races-4
[LORE] refusing	races-5
[LORE] refusing	races-6
[LORE] refusing	races-7
[LORE] refusing	races-8
[LORE] refusing	races-9
[LORE] refusing	races-10
[TOME ENTITY FILTER] selected basic	110.71252261345	127.2
Loading tile	object/staff_ash.png
[LORE] refusing	sandworm-note-1
Wait finished, counted 1117, 604 ticks
[1] = {
  [name] = weird-pedestals
  [percent] = 10
}
[1] = {
  [max_repeat] = 3
  [minor] = true
  [name] = glowing-chest
  [percent] = 100
}
Loading tile	terrain/sand/sandwall_5_5.png
Loading tile	terrain/sand/sandwall_5_3.png
Loading tile	terrain/sand/sandwall_5_2.png
Loading tile	terrain/sand/sandwall_5_1.png
Loading tile	terrain/sand/sandwall_5_4.png
Loading tile	terrain/sand/sandwall_5_6.png
Loading tile	terrain/sand_9.png
Loading tile	terrain/sand_11.png
Loading tile	terrain/sand_3.png
Loading tile	terrain/sand_5.png
Loading tile	terrain/sand_10.png
Loading tile	terrain/sand_6.png
Loading tile	terrain/sand_7.png
Loading tile	terrain/sand_4.png
Loading tile	terrain/sand_8.png
Loading tile	terrain/sand/sand_V3_inner_7_01.png
Loading tile	terrain/sand/sand_ver_edge_left_01.png
Loading tile	terrain/sand/sand_V3_inner_1_01.png
Loading tile	terrain/sand/sandwall_8_1.png
Loading tile	terrain/sand/sand_V3_8_01.png
Loading tile	terrain/sand/sand_ver_edge_right_01.png
Loading tile	terrain/sand/sandwall_19d_1.png
Loading tile	terrain/sand/sand_V3_1_01.png
Loading tile	terrain/sand/sandwall_8h_1.png
Loading tile	terrain/sand/sand_V3_7_01.png
Loading tile	terrain/sand/sandwall_73d_1.png
Loading tile	terrain/sand/sand_V3_inner_9_01.png
Loading tile	terrain/sand/sand_V3_pillar_top_01.png
Loading tile	terrain/sand/sand_V3_9_01.png
Loading tile	terrain/sand/sandwall_37d_1.png
Loading tile	terrain/sand/sandwall_91d_1.png
Loading tile	terrain/sand/sand_V3_3_01.png
Loading tile	terrain/sand/sandwall_2h_1.png
Loading tile	terrain/sand/sand_V3_inner_3_01.png
Loading tile	terrain/sand/sand_V3_pillar_bottom_01.png
Assigned events list
[1] = {
  [1] = glowing-chest
  [2] = glowing-chest
}
[2] = {
  [1] = weird-pedestals
  [2] = glowing-chest
  [3] = glowing-chest
}
[3] = {
  [1] = glowing-chest
  [2] = glowing-chest
  [3] = glowing-chest
}
[4] = {
  [1] = glowing-chest
  [2] = glowing-chest
  [3] = glowing-chest
}
[LORE] refusing	spellhunt-note-2
[LORE] refusing	spellhunt-note-3
[LORE] refusing	spellhunt-note-4
[LORE] refusing	necromancer-poem
[LORE] refusing	rogue-poem
[LORE] refusing	necromancer-primer-1
[LORE] refusing	necromancer-primer-2
[LORE] refusing	necromancer-primer-3
[LORE] refusing	necromancer-primer-4
[LORE] refusing	dust-to-dust
[LORE] refusing	adventurer-letter-1
[LORE] refusing	adventurer-letter-2
[LORE] refusing	adventurer-letter-3
[LORE] refusing	halfling-feet
[LORE] refusing	zigur-potion
[LORE] refusing	kestin-highfin-adventuring-notes
[LORE] refusing	races-3
[LORE] refusing	races-4
[LORE] refusing	races-5
[LORE] refusing	races-6
[LORE] refusing	races-7
[LORE] refusing	races-8
[LORE] refusing	races-9
[LORE] refusing	races-10
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	24	points = 	10	nb_powers = 	5
Creating randart Boltzeal the living mindstar(shadowy living mindstar) with lightning with level 24
 * using themes	fire,lightning
Adding to random boss class	Wyrmic	Wilder
Random boss forbade talent because of level	Evasion	14
Random boss forbade talent because of level	Unending Frenzy	14
Random boss forbade talent because of level	Sudden Growth	14
Random boss forbade talent because of level	Lightning Breath	14
Random boss forbade talent because of level	Venomous Breath	14
Random boss forbade talent because of level	Ice Wall	14
Random boss forbade talent because of level	Spell Shield	14
Random boss forbade talent because of level	Fire Breath	14
Random boss forbade talent because of level	Shield Slam	14
Random boss forbade talent because of level	Chromatic Fury	14
Random boss forbade talent because of level	Dissolve	14
Random boss forbade talent because of level	Death Dance	14
Random boss forbade talent because of level	Perfect Strike	14
Random boss forbade talent because of level	Tornado	14
Random boss forbade talent because of level	Wyrmic Guile	14
Random boss forbade talent because of level	Healing Nexus	14
Random boss forbade talent because of level	Nature's Balance	14
Random boss forbade talent because of level	Piercing Sight	14
Random boss forbade talent because of level	Burrow	14
Random boss forbade talent because of level	Prismatic Slash	14
Random boss forbade talent because of level	Ice Breath	14
Random boss forbade talent because of level	Devouring Flame	14
Random boss forbade talent because of level	One with Nature	14
Random boss forbade talent because of level	Blinding Speed	14
Random boss forbade talent because of level	Ancestral Life	14
Random boss forbade talent because of level	Corrosive Breath	14
Random boss forbade talent because of level	Execution	14
Random boss forbade talent because of level	Assault	14
Random boss forbade talent because of level	Sand Breath	14
Adding 8 random class talents to boss
 * talent	T_EXOTIC_WEAPONS_MASTERY
 * talent	T_BELLOWING_ROAR
 * talent	T_FAST_METABOLISM
 * talent	T_WATERS_OF_LIFE
 * talent	T_ARMOUR_TRAINING
 * talent	T_HEIGHTENED_SENSES
 * talent	T_ICY_SKIN
 * talent	T_FUNGAL_GROWTH
Adding to random boss class	Cursed	Afflicted
Random boss forbade talent because of level	Evasion	14
Random boss forbade talent because of level	Unending Frenzy	14
Random boss forbade talent because of level	Sudden Growth	14
Random boss forbade talent because of level	Lightning Breath	14
Random boss forbade talent because of level	Venomous Breath	14
Random boss forbade talent because of level	Ice Wall	14
Random boss forbade talent because of level	Reckless Charge	14
Random boss forbade talent because of level	Spell Shield	14
Random boss forbade talent because of level	Fire Breath	14
Random boss forbade talent because of level	Shield Slam	14
Random boss forbade talent because of level	Blindside	14
Random boss forbade talent because of level	Chromatic Fury	14
Random boss forbade talent because of level	Harass Prey	14
Random boss forbade talent because of level	Seethe	14
Random boss forbade talent because of level	Dissolve	14
Random boss forbade talent because of level	Tenacity	14
Random boss forbade talent because of level	Dismay	14
Random boss forbade talent because of level	Death Dance	14
Random boss forbade talent because of level	Outmaneuver	14
Random boss forbade talent because of level	Perfect Strike	14
Random boss forbade talent because of level	Repel	14
Random boss forbade talent because of level	Cleave	14
Random boss forbade talent because of level	Tornado	14
Random boss forbade talent because of level	Wyrmic Guile	14
Random boss forbade talent because of level	Healing Nexus	14
Random boss forbade talent because of level	Nature's Balance	14
Random boss forbade talent because of level	Piercing Sight	14
Random boss forbade talent because of level	Burrow	14
Random boss forbade talent because of level	Panic	14
Random boss forbade talent because of level	Tyrant	14
Random boss forbade talent because of level	Prismatic Slash	14
Random boss forbade talent because of level	Ice Breath	14
Random boss forbade talent because of level	Devouring Flame	14
Random boss forbade talent because of level	One with Nature	14
Random boss forbade talent because of level	Blinding Speed	14
Random boss forbade talent because of level	Mimic	14
Random boss forbade talent because of level	Sanctuary	14
Random boss forbade talent because of level	Ancestral Life	14
Random boss forbade talent because of level	Grim Resolve	14
Random boss forbade talent because of level	Corrosive Breath	14
Random boss forbade talent because of level	Execution	14
Random boss forbade talent because of level	Assault	14
Random boss forbade talent because of level	Surge	14
Random boss forbade talent because of level	Sand Breath	14
Random boss forbade talent because of level	Slam	14
Adding 6 random class talents to boss
 * talent	T_ICE_CLAW
 * talent	T_STATIC_FIELD
 * talent	T_ELEMENTAL_HARMONY
 * talent	T_ANATOMY
 * talent	T_BECKON
 * talent	T_STUNNING_BLOW_ASSAULT
[LORE] refusing	spellhunt-note-2
[LORE] refusing	spellhunt-note-3
[LORE] refusing	spellhunt-note-4
[LORE] refusing	necromancer-poem
[LORE] refusing	rogue-poem
[LORE] refusing	necromancer-primer-1
[LORE] refusing	necromancer-primer-2
[LORE] refusing	necromancer-primer-3
[LORE] refusing	necromancer-primer-4
[LORE] refusing	dust-to-dust
[LORE] refusing	adventurer-letter-1
[LORE] refusing	adventurer-letter-2
[LORE] refusing	adventurer-letter-3
[LORE] refusing	halfling-feet
[LORE] refusing	zigur-potion
[LORE] refusing	kestin-highfin-adventuring-notes
[LORE] refusing	races-3
[LORE] refusing	races-4
[LORE] refusing	races-5
[LORE] refusing	races-6
[LORE] refusing	races-7
[LORE] refusing	races-8
[LORE] refusing	races-9
[LORE] refusing	races-10
Loading entities file from file	/data/general/objects/random-artifacts/shields.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	14	points = 	8	nb_powers = 	5
Creating randart Arthiderim the dwarven-steel shield(immaculate dwarven-steel shield) with nil with level 14
 * using themes	mind,blight
[TOME ENTITY FILTER] selected Greater	23.987027814143	27
[LORE] refusing	spellhunt-note-2
[LORE] refusing	spellhunt-note-3
[LORE] refusing	spellhunt-note-4
[LORE] refusing	necromancer-poem
[LORE] refusing	rogue-poem
[LORE] refusing	necromancer-primer-1
[LORE] refusing	necromancer-primer-2
[LORE] refusing	necromancer-primer-3
[LORE] refusing	necromancer-primer-4
[LORE] refusing	dust-to-dust
[LORE] refusing	adventurer-letter-1
[LORE] refusing	adventurer-letter-2
[LORE] refusing	adventurer-letter-3
[LORE] refusing	halfling-feet
[LORE] refusing	zigur-potion
[LORE] refusing	kestin-highfin-adventuring-notes
[LORE] refusing	races-3
[LORE] refusing	races-4
[LORE] refusing	races-5
[LORE] refusing	races-6
[LORE] refusing	races-7
[LORE] refusing	races-8
[LORE] refusing	races-9
[LORE] refusing	races-10
Loading entities file from memory	/data/general/objects/random-artifacts/ranged.lua
Randart generation:	level = 	14	points = 	9	nb_powers = 	5
Creating randart Ademira the cured leather sling(flawless cured leather sling) with nil with level 14
 * using themes	mental,temporal
Added unique	mod.class.Object/Ademira the cured leather sling	::	1
[LORE] refusing	spellhunt-note-2
[LORE] refusing	spellhunt-note-3
[LORE] refusing	spellhunt-note-4
[LORE] refusing	necromancer-poem
[LORE] refusing	rogue-poem
[LORE] refusing	necromancer-primer-1
[LORE] refusing	necromancer-primer-2
[LORE] refusing	necromancer-primer-3
[LORE] refusing	necromancer-primer-4
[LORE] refusing	dust-to-dust
[LORE] refusing	adventurer-letter-1
[LORE] refusing	adventurer-letter-2
[LORE] refusing	adventurer-letter-3
[LORE] refusing	halfling-feet
[LORE] refusing	zigur-potion
[LORE] refusing	kestin-highfin-adventuring-notes
[LORE] refusing	races-3
[LORE] refusing	races-4
[LORE] refusing	races-5
[LORE] refusing	races-6
[LORE] refusing	races-7
[LORE] refusing	races-8
[LORE] refusing	races-9
[LORE] refusing	races-10
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	14	points = 	8	nb_powers = 	4
Creating randart Hellsaw(crackling steel amulet) with fire with level 14
 * using themes	fire,physical
Added unique	mod.class.Object/Hellsaw	::	1
[TOME ENTITY FILTER] selected Greater	57.931184614061	63.5
[TOME ENTITY FILTER] selected Greater + Ego	33.85586656615	38.5
fight: 	volcanic cured leather armour of clarity	steel battleaxe of crippling	::	OFFHAND	BODY
[TOME ENTITY FILTER] selected Double Ego	95.545610056968	98.5
fight: 	chilling iron battleaxe of massacre	steel battleaxe of crippling	::	OFFHAND	MAINHAND
fight: 	chilling iron battleaxe of massacre	volcanic cured leather armour of clarity	::	nil	MAINHAND
[TOME ENTITY FILTER] selected Double Ego	85.280718464819	98.5
fight: 	cleansing steel mail armour of cold resistance	chilling iron battleaxe of massacre	::	OFFHAND	BODY
fight: 	cleansing steel mail armour of cold resistance	volcanic cured leather armour of clarity	::	nil	BODY
Loading tile	terrain/sand.png
Loading tile	object/chest3.png
[TOME ENTITY FILTER] selected Double Greater	0.84852997140226	1
Not gone east, no backup guardian
Running on level loads	sandworm-lair-1
[LOG]	#YELLOW_GREEN#There is a ladder to worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	Lost Shadow	Lost Shadow
Adding entity	2153	after	2153
[MUSIC] stoping	Remembrance.ogg
[USERCHAT] channel talk	zeyphor	tome	what difficulty is this guy playing
[MUSIC] loading	Suspicion.ogg	sound "/data/music/Suspicion.ogg" : <static>
[MUSIC] playing	Suspicion.ogg	sound "/data/music/Suspicion.ogg" : <static>
Updating zone name	Sandworm lair (1)
C Map minimap texture: 951 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Lost Shadow	zone	::	zone-wilderness.teaz	::	table: 0x104d53a8	=>	table: 0x14c9a008	(7658)
Loading savefile 	/save/lost_shadow/
[LOG]	Lost Shadow deactivates Stealth.
checkHit	31.024184114977	24.795002392751
=> chance to hit	63.233195166382
Disabling psiblade	pulsing mindstar of balance
Disabling psiblade	Serpent's Glare
Loading entities file from memory	/data/general/objects/brotherhood-artifacts.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data-arcanum/scrolls.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data-arcanum/brotherhood-artifacts.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data-arcanum/scrolls.lua
Loading entities file from memory	/data/general/objects/gem.lua
[ONLINE PROFILE] saved character 	32c2a291-b7a9-4d68-ba6f-f4a4ec2aea98
Saving JSON	true
[LOG]	Saving game...
[USERCHAT] channel talk	commodus	tome	distortions are incredibly good at crowd control
[SAVEFILE PIPE] new save running in the pipe:	Lost Shadow	game	::	game.teag	::	table: 0x0fd18fb0	=>	table: 0x119f5d50	(4871)
Loading savefile 	/save/lost_shadow/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0fa4cad0	=>	table: 0x16668e20	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	32c2a291-b7a9-4d68-ba6f-f4a4ec2aea98-1.2.5.charball	::	table: 0x10c4c940	=>	table: 0x16ac0870	(208)
Loading savefile 	/save/party/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/lost_shadow/zone-wilderness.teaz.tmp
Saved zipname /save/lost_shadow/zone-wilderness.teaz.tmp
[SAVEFILE PIPE] Checking save	Lost Shadow	zone	/save/lost_shadow/zone-wilderness.teaz.tmp
Loading savefile 	/save/lost_shadow/
Saved zipname /save/lost_shadow/game.teag.tmp
[SAVEFILE] checked validity of type	zone	 => 	all fine
[SAVEFILE PIPE] Checking save	Lost Shadow	game	/save/lost_shadow/game.teag.tmp
Loading savefile 	/save/lost_shadow/
Saved zipname /save//world.teaw.tmp
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
Saved zipname /charballs/32c2a291-b7a9-4d68-ba6f-f4a4ec2aea98-1.2.5.charball.tmp
[SAVEFILE PIPE] Checking save	party	entity	/charballs/32c2a291-b7a9-4d68-ba6f-f4a4ec2aea98-1.2.5.charball.tmp
Loading savefile 	/save/party/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[ONLINE PROFILE] saved character charball	32c2a291-b7a9-4d68-ba6f-f4a4ec2aea98
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	32c2a291-b7a9-4d68-ba6f-f4a4ec2aea98	89251101a354d2c1ff9452095eecde55	zone	/save/lost_shadow/zone-wilderness.teaz
[ONLINE PROFILE] saved character md5	32c2a291-b7a9-4d68-ba6f-f4a4ec2aea98	zone-wilderness.teaz	89251101a354d2c1ff9452095eecde55
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	32c2a291-b7a9-4d68-ba6f-f4a4ec2aea98	9b03ec64fc0685cc33c942fc735d6d9a	game	/save/lost_shadow/game.teag
[ONLINE PROFILE] saved character md5	32c2a291-b7a9-4d68-ba6f-f4a4ec2aea98	game.teag	9b03ec64fc0685cc33c942fc735d6d9a
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] on end	saveEntity_md5
[SAVEFILE PIPE] saving took 6 seconds
[COROUTINE] dead	savefilepipe
[LOG]	Lost Shadow uses Forge Echoes.
[LOG]	Lost Shadow uses Mind Sear.
[MIND CRIT %]	100
[LOG]	#{bold}#Lost Shadow's mind surges with critical power!#{normal}#
checkHit	44.678220051624	7.9187353429312
=> chance to hit	95
[PROJECTOR] starting dam	236.45598476891
[PROJECTOR] after difficulty dam	236.45598476891
[PROJECTOR] res	0	1	 on dam	250.64334385504
[PROJECTOR] after resists dam	250.64334385504
[PROJECTOR] after flat damage armor	250.64334385504
[PROJECTOR] final dam after static checks	250.64334385504
[PROJECTOR] final dam after hooks and callbacks	250.64334385504
[SOUND] loading from	/data/sound/talents/spell_generic.ogg	:=:	sound "/data/sound/talents/spell_generic.ogg" : <static>
[LOG]	Lost Shadow deactivates Stealth.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits White worm mass for #{bold}##YELLOW#251 mind#{normal}##LAST# damage.
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed White worm mass!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:1155:0#Talent Mind Sear is ready to use.
[LOG]	
[Identify]	pouch of steel shots of accuracy	true
[LOG]	Lost Shadow picks up (G.): #00FF80##UID:29812:0#pouch of steel shots of accuracy (22/22, 21.5-25.8 power, 2 apr)#LAST#.
[LOG]	
[LOG]	#YELLOW_GREEN#There is a ladder to worldmap here (press '<', '>' or right click to use).
[LOG]	
[USERCHAT] channel talk	supermini	tome	insane
Loading tile	terrain/sand_2.png
[LOG]	#00ff00##UID:494:0#Talent Stealth is ready to use.
[1] = {
  [fct] = function: 0x0fd79688
  [cd] = 10
  [name] = Stealth
  [no_energy] = 0
}
[LOG]	Lost Shadow activates Stealth.
[LOG]	
checkHit	21.213203435596	24.795002392751
=> chance to hit	41.793640968436
[LOG]	#LIGHT_RED#White worm mass briefly catches sight of you!
AI took for target	29450	white worm mass	::	2153	Lost Shadow	4	<	100
white worm mass	29450	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	White worm mass uses Multiply.
[MULTIPLY]	23	10	::	nil
[MULTIPLY]	2	uids	29450	=>	34297	::	nil	nil
checkHit	21.794494717703	24.795002392751
=> chance to hit	43.11243216551
checkHit	22.360679774998	24.795002392751
=> chance to hit	44.40570392114
[LOG]	
[USERCHAT] channel talk	zeyphor	tome	if its madness or insane i can see why youd say feedback isnt worth invesitng in
[LOG]	Lost Shadow uses Mind Sear.
[MIND CRIT %]	100
[LOG]	#{bold}#Lost Shadow's mind surges with critical power!#{normal}#
checkHit	44.678220051624	7.9365033561636
=> chance to hit	95
[PROJECTOR] starting dam	236.45598476891
[PROJECTOR] after difficulty dam	236.45598476891
[PROJECTOR] res	7.8302682613212	0.92169731738679	 on dam	250.64334385504
[PROJECTOR] after resists dam	231.01729765205
[PROJECTOR] after flat damage armor	231.01729765205
[PROJECTOR] final dam after static checks	231.01729765205
[PROJECTOR] final dam after hooks and callbacks	231.01729765205
checkHit	44.678220051624	8.0760771778026
=> chance to hit	95
[PROJECTOR] starting dam	236.45598476891
[PROJECTOR] after difficulty dam	236.45598476891
[PROJECTOR] res	9.2258621341095	0.9077413786589	 on dam	250.64334385504
[PROJECTOR] after resists dam	227.51933450266
[PROJECTOR] after flat damage armor	227.51933450266
[PROJECTOR] final dam after static checks	227.51933450266
[PROJECTOR] final dam after hooks and callbacks	227.51933450266
[LOG]	Lost Shadow deactivates Stealth.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits White worm mass for #YELLOW#228 mind#LAST# damage.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits White worm mass for #{bold}##YELLOW#231 mind#{normal}##LAST# damage.
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed White worm mass!#{normal}#
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed White worm mass!#{normal}#
AI took for target	29791	white worm mass	::	2153	Lost Shadow	16	<	100
white worm mass	29791	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	White worm mass uses Multiply.
[MULTIPLY]	21	12	::	nil
[MULTIPLY]	2	uids	29791	=>	34487	::	nil	nil
[TARGET] Passing target	white worm mass	from	white worm mass	to	Lost Shadow
[TARGET] Passing target	green jelly	from	white worm mass	to	Lost Shadow
[TARGET] Passing target	red ooze	from	white worm mass	to	Lost Shadow
[LOG]	
[LOG]	#00ff00##UID:1155:0#Talent Mind Sear is ready to use.
[LOG]	
[USERCHAT] channel achievement	rhoefr	tome	Squadmate	false	false
[LOG]	Lost Shadow uses Mind Sear.
[MIND CRIT %]	25.7
checkHit	44.678220051624	8.0206860409589
=> chance to hit	95
[PROJECTOR] starting dam	143.92972985934
[PROJECTOR] after difficulty dam	143.92972985934
[PROJECTOR] res	0	1	 on dam	152.5655136509
[PROJECTOR] after resists dam	152.5655136509
[PROJECTOR] after flat damage armor	152.5655136509
[PROJECTOR] final dam after static checks	152.5655136509
[PROJECTOR] final dam after hooks and callbacks	152.5655136509
[SOUND] loading from	/data/sound/creatures/worms/worm_die_1.ogg	:=:	sound "/data/sound/creatures/worms/worm_die_1.ogg" : <static>
checkHit	44.678220051624	8.0206860409589
=> chance to hit	95
[PROJECTOR] starting dam	143.92972985934
[PROJECTOR] after difficulty dam	143.92972985934
[PROJECTOR] res	0	1	 on dam	152.5655136509
[PROJECTOR] after resists dam	152.5655136509
[PROJECTOR] after flat damage armor	152.5655136509
[PROJECTOR] final dam after static checks	152.5655136509
[PROJECTOR] final dam after hooks and callbacks	152.5655136509
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits White worm mass for #YELLOW#153 mind#LAST# damage.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits White worm mass for #YELLOW#153 mind#LAST# damage.
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed White worm mass!#{normal}#
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed White worm mass!#{normal}#
[LOG]	
AI took for target	29446	red ooze	::	2153	Lost Shadow	25	<	100
[LOG]	#00ff00##UID:1155:0#Talent Mind Sear is ready to use.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	9.4941334623223	100	5	20.6	::	1
checkHit	19	20.6
=> chance to hit	46
[ATTACK] raw dam	9.4941334623223	versus	5	0.35	with APR	100
[ATTACK] after armor	9.4941334623223
[ATTACK] after range	9
[PHYS CRIT %]	1
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	7.85	0.9215	 on dam	7.2
[PROJECTOR] after resists dam	6.6348
[PROJECTOR] after flat damage armor	6.6348
[PROJECTOR] final dam after static checks	6.6348
[PROJECTOR] final dam after hooks and callbacks	6.6348
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] final dam after static checks	8.88
[PROJECTOR] final dam after hooks and callbacks	8.88
[SOUND] loading from	/data/sound/creatures/worms/worm_3.ogg	:=:	sound "/data/sound/creatures/worms/worm_3.ogg" : <static>
[SOUND] loading from	/data/sound/actions/melee_hit_squish.lua	:=:	/data/sound/actions/melee_hit_squish.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee_hit_squish.ogg" : <static>
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits White worm mass for #ROYAL_BLUE#9 lightning#LAST# damage.
[LOG]	#UID:29437:0#White worm mass hits #fbd578#Lost Shadow#LAST# for #aaaaaa#(2 to psi shield)#LAST#, #YELLOW#1 to psi#LAST#, #aaaaaa#5 physical#LAST# (6 total damage).
green jelly	29430	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_SLIME_SPIT
[LOG]	Green jelly uses Slime Spit.
[MIND CRIT %]	1
Adding entity	35000	after	29430
[SOUND] loading from	/data/sound/talents/slime.ogg	:=:	sound "/data/sound/talents/slime.ogg" : <static>
[PROJECTOR] starting dam	74.185254056936
[PROJECTOR] after difficulty dam	74.185254056936
[PROJECTOR] res	44.71	0.5529	 on dam	41.543742271884
[PROJECTOR] after resists dam	22.969535102125
[PROJECTOR] after flat damage armor	22.969535102125
[PROJECTOR] final dam after static checks	22.969535102125
[PROJECTOR] final dam after hooks and callbacks	22.969535102125
[LOG]	Lost Shadow slows down.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	white worm mass	 :: 	33.421885480348	2	1	6.25	::	1
checkHit	31.5	6.25
=> chance to hit	100
[ATTACK] raw dam	33.421885480348	versus	1	0.35	with APR	2
[ATTACK] after armor	33.421885480348
[ATTACK] after range	44
[PHYS CRIT %] axe accuracy bonus	31.5	6.25	=	5.05
[PHYS CRIT %]	21.75
[ATTACK] after crit	44
[ATTACK] after mult	44
[PROJECTOR] starting dam	44
[PROJECTOR] after difficulty dam	44
[PROJECTOR] res	6.2550311887094	0.93744968811291	 on dam	44
[PROJECTOR] after resists dam	41.247786276968
[PROJECTOR] after flat damage armor	41.247786276968
[PROJECTOR] final dam after static checks	41.247786276968
[PROJECTOR] final dam after hooks and callbacks	41.247786276968
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	Green jelly's Slime Spit hits #fbd578#Lost Shadow#LAST# for #LIGHT_GREEN#(10 to psi shield)#LAST#, #YELLOW#5 to psi#LAST#, #LIGHT_GREEN#17 nature#LAST# (22 total damage).
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits White worm mass for #aaaaaa#41 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST# (47 total damage).
Loading tile	talents/slow.png
[LOG]	
[ATTACK] attacking with	pulsing mindstar of balance
[ATTACK] to 	white worm mass	 :: 	41.959849358446	49.067069179524	1	6.25	::	1
checkHit	31.5	6.25
=> chance to hit	100
[ATTACK] raw dam	41.959849358446	versus	1	0.35	with APR	49.067069179524
[ATTACK] after armor	41.959849358446
[ATTACK] after range	42
[PHYS CRIT %]	16.2
[ATTACK] after crit	42
[ATTACK] after mult	42
checkHit	44.678220051624	8.0899997712354
=> chance to hit	95
[PROJECTOR] starting dam	42
[PROJECTOR] after difficulty dam	42
[PROJECTOR] res	0	1	 on dam	44.52
[PROJECTOR] after resists dam	44.52
[PROJECTOR] after flat damage armor	44.52
[PROJECTOR] final dam after static checks	44.52
[PROJECTOR] final dam after hooks and callbacks	44.52
[ATTACK] attacking with	Serpent's Glare
[ATTACK] to 	white worm mass	 :: 	26.875389522238	23.000188677902	1	6.25	::	1
checkHit	31.5	6.25
=> chance to hit	100
[ATTACK] raw dam	26.875389522238	versus	1	0.35	with APR	23.000188677902
[ATTACK] after armor	26.875389522238
[ATTACK] after range	27
[PHYS CRIT %]	18.7
[ATTACK] after crit	40.5
[ATTACK] after mult	40.5
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# performs a melee critical strike against White worm mass!#{normal}#
[SOUND] loading from	/data/sound/actions/melee.lua	:=:	/data/sound/actions/melee.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee.ogg" : <static>
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits White worm mass for #YELLOW#45 mind#LAST# damage.
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed White worm mass!#{normal}#
[USERCHAT] channel talk	zeyphor	tome	youll get one shotted if you stay around long enough for it to mean anything
[LOG]	
green jelly	29430	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	16.391356458424	5	5	20.6	::	1
checkHit	21	20.6
=> chance to hit	51
[ATTACK] raw dam	16.391356458424	versus	5	0.35	with APR	5
[ATTACK] after armor	16.391356458424
[ATTACK] after range	16
[PHYS CRIT %]	1
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	2.6666666666667
[PROJECTOR] after difficulty dam	2.6666666666667
[PROJECTOR] res	44.71	0.5529	 on dam	1.4933333333333
[PROJECTOR] after resists dam	0.825664
[PROJECTOR] after flat damage armor	0.825664
[PROJECTOR] final dam after static checks	0.825664
[PROJECTOR] final dam after hooks and callbacks	0.825664
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] final dam after static checks	8.88
[PROJECTOR] final dam after hooks and callbacks	8.88
[SOUND] loading from	/data/sound/creatures/jelly/jelly_hit.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_hit.ogg" : <static>
red ooze	29446	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	11.475525808569	5	5	20.6	::	1
checkHit	18	20.6
=> chance to hit	44
[ATTACK] raw dam	11.475525808569	versus	5	0.35	with APR	5
[ATTACK] after armor	11.475525808569
[ATTACK] after range	11
[PHYS CRIT %]	1
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	3	0.97	 on dam	11
[PROJECTOR] after resists dam	10.67
[PROJECTOR] after flat damage armor	10.67
[PROJECTOR] final dam after static checks	10.67
[PROJECTOR] final dam after hooks and callbacks	10.67
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] final dam after static checks	8.88
[PROJECTOR] final dam after hooks and callbacks	8.88
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Green jelly for #ROYAL_BLUE#9 lightning#LAST# damage.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Red ooze for #ROYAL_BLUE#9 lightning#LAST# damage.
[LOG]	#UID:29430:0#Green jelly hits #fbd578#Lost Shadow#LAST# for #LIGHT_GREEN#(0 to psi shield)#LAST#, #YELLOW#0 to psi#LAST#, #LIGHT_GREEN#1 nature#LAST# (1 total damage).
[LOG]	#UID:29446:0#Red ooze hits #fbd578#Lost Shadow#LAST# for #YELLOW#2 to psi#LAST#, #LIGHT_RED#8 fire#LAST# (10 total damage).
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	red ooze	 :: 	33.421885480348	2	1	5.9	::	1
checkHit	31.5	5.9
=> chance to hit	100
[ATTACK] raw dam	33.421885480348	versus	1	0.35	with APR	2
[ATTACK] after armor	33.421885480348
[ATTACK] after range	44
[PHYS CRIT %] axe accuracy bonus	31.5	5.9	=	5.12
[PHYS CRIT %]	21.82
[ATTACK] after crit	66
[ATTACK] after mult	66
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# performs a melee critical strike against Red ooze!#{normal}#
[PROJECTOR] starting dam	66
[PROJECTOR] after difficulty dam	66
[PROJECTOR] res	0	1	 on dam	66
[PROJECTOR] after resists dam	66
[PROJECTOR] after flat damage armor	66
[PROJECTOR] final dam after static checks	66
[PROJECTOR] final dam after hooks and callbacks	66
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Red ooze for #{bold}##aaaaaa#66 physical#{normal}##LAST#, #ROYAL_BLUE#6 lightning#LAST# (72 total damage).
green jelly	29430	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	16.391356458424	5	5	20.6	::	1
checkHit	21	20.6
=> chance to hit	51
[LOG]	#UID:29430:0#Green jelly misses #fbd578#Lost Shadow#LAST#.
[LOG]	
[USERCHAT] channel talk	Sheila	tome	distortion to me is bad because I tend to go other builds and it doesn't stand on its own without a fair ammount of investment, sleep is a lot better at crowd control
[ATTACK] attacking with	pulsing mindstar of balance
[ATTACK] to 	red ooze	 :: 	41.959849358446	49.067069179524	1	5.9	::	1
checkHit	31.5	5.9
=> chance to hit	100
[ATTACK] raw dam	41.959849358446	versus	1	0.35	with APR	49.067069179524
[ATTACK] after armor	41.959849358446
[ATTACK] after range	46
[PHYS CRIT %]	16.2
[ATTACK] after crit	46
[ATTACK] after mult	46
checkHit	44.678220051624	7.9335165298923
=> chance to hit	95
[PROJECTOR] starting dam	46
[PROJECTOR] after difficulty dam	46
[PROJECTOR] res	0	1	 on dam	48.76
[PROJECTOR] after resists dam	48.76
[PROJECTOR] after flat damage armor	48.76
[PROJECTOR] final dam after static checks	48.76
[PROJECTOR] final dam after hooks and callbacks	48.76
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[ATTACK] attacking with	Serpent's Glare
[ATTACK] to 	red ooze	 :: 	26.875389522238	23.000188677902	1	5.9	::	1
checkHit	31.5	5.9
=> chance to hit	100
[ATTACK] raw dam	26.875389522238	versus	1	0.35	with APR	23.000188677902
[ATTACK] after armor	26.875389522238
[ATTACK] after range	26
[PHYS CRIT %]	18.7
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] starting dam	1.3
[PROJECTOR] after difficulty dam	1.3
[PROJECTOR] res	0	1	 on dam	1.495
[PROJECTOR] after resists dam	1.495
[PROJECTOR] after flat damage armor	1.495
[PROJECTOR] final dam after static checks	1.495
[PROJECTOR] final dam after hooks and callbacks	1.495
checkHit	14.535764158751	32
=> chance to hit	7
[LOG]	#ORANGE#Red ooze shrugs off the effect 'Poison'!
[PROJECTOR] starting dam	18.2
[PROJECTOR] after difficulty dam	18.2
[PROJECTOR] res	0	1	 on dam	20.93
[PROJECTOR] after resists dam	20.93
[PROJECTOR] after flat damage armor	20.93
[PROJECTOR] final dam after static checks	20.93
[PROJECTOR] final dam after hooks and callbacks	20.93
Loading tile	object/money_small.png
[SOUND] loading from	/data/sound/creatures/jelly/jelly_die_1.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_die_1.ogg" : <static>
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Red ooze for #YELLOW#49 mind#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #LIGHT_GREEN#1 nature#LAST#, #LIGHT_GREEN#21 nature#LAST# (77 total damage).
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Red ooze!#{normal}#
[LOG]	Lost Shadow speeds up.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	green jelly	 :: 	33.421885480348	2	1	7.3	::	1
checkHit	31.5	7.3
=> chance to hit	100
[ATTACK] raw dam	33.421885480348	versus	1	0.35	with APR	2
[ATTACK] after armor	33.421885480348
[ATTACK] after range	38
[PHYS CRIT %] axe accuracy bonus	31.5	7.3	=	4.84
[PHYS CRIT %]	21.54
[ATTACK] after crit	57
[ATTACK] after mult	57
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# performs a melee critical strike against Green jelly!#{normal}#
[PROJECTOR] starting dam	57
[PROJECTOR] after difficulty dam	57
[PROJECTOR] res	0	1	 on dam	57
[PROJECTOR] after resists dam	57
[PROJECTOR] after flat damage armor	57
[PROJECTOR] final dam after static checks	57
[PROJECTOR] final dam after hooks and callbacks	57
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Green jelly for #{bold}##aaaaaa#57 physical#{normal}##LAST#, #ROYAL_BLUE#6 lightning#LAST# (63 total damage).
green jelly	29430	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	16.391356458424	5	5	20.6	::	1
checkHit	21	20.6
=> chance to hit	51
[LOG]	#UID:29430:0#Green jelly misses #fbd578#Lost Shadow#LAST#.
[LOG]	
[ATTACK] attacking with	pulsing mindstar of balance
[ATTACK] to 	green jelly	 :: 	41.959849358446	49.067069179524	1	7.3	::	1
checkHit	31.5	7.3
=> chance to hit	100
[ATTACK] raw dam	41.959849358446	versus	1	0.35	with APR	49.067069179524
[ATTACK] after armor	41.959849358446
[ATTACK] after range	43
[PHYS CRIT %]	16.2
[ATTACK] after crit	43
[ATTACK] after mult	43
checkHit	44.678220051624	8.8965176322373
=> chance to hit	95
[PROJECTOR] starting dam	43
[PROJECTOR] after difficulty dam	43
[PROJECTOR] res	16.504439522746	0.83495560477254	 on dam	45.58
[PROJECTOR] after resists dam	38.057276465532
[PROJECTOR] after flat damage armor	38.057276465532
[PROJECTOR] final dam after static checks	38.057276465532
[PROJECTOR] final dam after hooks and callbacks	38.057276465532
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[ATTACK] attacking with	Serpent's Glare
[ATTACK] to 	green jelly	 :: 	26.875389522238	23.000188677902	1	7.3	::	1
checkHit	31.5	7.3
=> chance to hit	100
[ATTACK] raw dam	26.875389522238	versus	1	0.35	with APR	23.000188677902
[ATTACK] after armor	26.875389522238
[ATTACK] after range	26
[PHYS CRIT %]	18.7
[ATTACK] after crit	39
[ATTACK] after mult	39
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# performs a melee critical strike against Green jelly!#{normal}#
[PROJECTOR] starting dam	1.95
[PROJECTOR] after difficulty dam	1.95
[PROJECTOR] res	0	1	 on dam	2.2425
[PROJECTOR] after resists dam	2.2425
[PROJECTOR] after flat damage armor	2.2425
[PROJECTOR] final dam after static checks	2.2425
[PROJECTOR] final dam after hooks and callbacks	2.2425
[PROJECTOR] starting dam	27.3
[PROJECTOR] after difficulty dam	27.3
[PROJECTOR] res	0	1	 on dam	31.395
[PROJECTOR] after resists dam	31.395
[PROJECTOR] after flat damage armor	31.395
[PROJECTOR] final dam after static checks	31.395
[PROJECTOR] final dam after hooks and callbacks	31.395
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Green jelly for #YELLOW#38 mind#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #{bold}##LIGHT_GREEN#2 nature#{normal}##LAST#, #LIGHT_GREEN#31 nature#LAST#, #ROYAL_BLUE#6 lightning#LAST# (83 total damage).
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	green jelly	 :: 	33.421885480348	2	1	7.3	::	1
checkHit	31.5	7.3
=> chance to hit	100
[ATTACK] raw dam	33.421885480348	versus	1	0.35	with APR	2
[ATTACK] after armor	33.421885480348
[ATTACK] after range	50
[PHYS CRIT %] axe accuracy bonus	31.5	7.3	=	4.84
[PHYS CRIT %]	21.54
[ATTACK] after crit	75
[ATTACK] after mult	75
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# performs a melee critical strike against Green jelly!#{normal}#
[PROJECTOR] starting dam	75
[PROJECTOR] after difficulty dam	75
[PROJECTOR] res	0	1	 on dam	75
[PROJECTOR] after resists dam	75
[PROJECTOR] after flat damage armor	75
[PROJECTOR] final dam after static checks	75
[PROJECTOR] final dam after hooks and callbacks	75
[SOUND] loading from	/data/sound/creatures/jelly/jelly_die_2.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_die_2.ogg" : <static>
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Green jelly for #{bold}##aaaaaa#75 physical#{normal}##LAST# damage.
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Green jelly!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:494:0#Talent Stealth is ready to use.
[1] = {
  [fct] = function: 0x0fbad3c0
  [cd] = 10
  [name] = Stealth
  [no_energy] = 0
}
[LOG]	Lost Shadow activates Stealth.
[LOG]	
[Identify]	hematite	true
[SOUND] loading from	/data/sound/actions/gem.ogg	:=:	sound "/data/sound/actions/gem.ogg" : <static>
[LOG]	Lost Shadow picks up (o.): #FFFFFF##UID:29447:0#hematite#LAST#.
[SOUND] loading from	/data/sound/actions/coins.lua	:=:	/data/sound/actions/coins.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/coins.ogg" : <static>
[LOG]	You pickup 0.90 gold pieces.
[LOG]	
Loading tile	terrain/sand_1.png
[USERCHAT] channel serial data	aphroman420	tome	432
[USERCHAT] channel talk	commodus	tome	i always play normal roguelike
[Identify]	mighty ash longbow of acid	true
[LOG]	Lost Shadow picks up (l.): #00FF80##UID:29806:0#mighty ash longbow of acid#LAST#.
[LOG]	
[USERCHAT] channel achievement	Suxaurus	tome	Treasure Hunter (Exploration mode)	false	false
Server latency	105
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[USERCHAT] channel achievement	Dmitrei	tome	The secret city (Roguelike)	false	false
[USERCHAT] channel talk	commodus	tome	fair enough Sheila
[USERCHAT] channel achievement	kain	tome	Merry wintertide!	false	true
[USERCHAT] channel serial data	de4	tome	151
checkHit	21.213203435596	24.795002392751
=> chance to hit	41.793640968436
[LOG]	#LIGHT_RED#White worm mass briefly catches sight of you!
AI took for target	29440	white worm mass	::	2153	Lost Shadow	16	<	100
checkHit	21.213203435596	24.795002392751
=> chance to hit	41.793640968436
[LOG]	
[LOG]	Lost Shadow uses Forge Echoes.
checkHit	21.213203435596	24.795002392751
=> chance to hit	41.793640968436
checkHit	21.213203435596	24.795002392751
=> chance to hit	41.793640968436
[LOG]	#LIGHT_RED#Green jelly briefly catches sight of you!
AI took for target	29444	green jelly	::	2153	Lost Shadow	49	<	100
[LOG]	
[LOG]	Lost Shadow uses Mind Sear.
[USERCHAT] channel talk	zeyphor	tome	but on normal and nightmare you better 5/5 biofeedback and amplification
[MIND CRIT %]	100
[LOG]	#{bold}#Lost Shadow's mind surges with critical power!#{normal}#
checkHit	44.678220051624	8.5205931630034
=> chance to hit	95
[PROJECTOR] starting dam	236.45598476891
[PROJECTOR] shadowstrike crit power reduce dam on range	224.70661906611	7	0.57142857142857	::	1.6428571428571	=>	1.5612244897959
[PROJECTOR] after difficulty dam	224.70661906611
[PROJECTOR] res	12.392773999458	0.87607226000542	 on dam	238.18901621007
[PROJECTOR] after resists dam	208.67078973962
[PROJECTOR] after flat damage armor	208.67078973962
[PROJECTOR] final dam after static checks	208.67078973962
[PROJECTOR] final dam after hooks and callbacks	208.67078973962
checkHit	44.678220051624	7.8781544319776
=> chance to hit	95
[PROJECTOR] starting dam	236.45598476891
[PROJECTOR] after difficulty dam	236.45598476891
[PROJECTOR] res	0	1	 on dam	250.64334385504
[PROJECTOR] after resists dam	250.64334385504
[PROJECTOR] after flat damage armor	250.64334385504
[PROJECTOR] final dam after static checks	250.64334385504
[PROJECTOR] final dam after hooks and callbacks	250.64334385504
[LOG]	Lost Shadow deactivates Stealth.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Green jelly for #{bold}##YELLOW#209 mind#{normal}##LAST# damage.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits White worm mass for #YELLOW#251 mind#LAST# damage.
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Green jelly!#{normal}#
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed White worm mass!#{normal}#
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	#00ff00##UID:1155:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[Identify]	hematite	true
[LOG]	Lost Shadow picks up (p.): #FFFFFF##UID:29802:0#hematite#LAST#.
[LOG]	
[LOG]	#00ff00##UID:494:0#Talent Stealth is ready to use.
[1] = {
  [fct] = function: 0x0fab4ae8
  [cd] = 10
  [name] = Stealth
  [no_energy] = 0
}
[LOG]	Lost Shadow activates Stealth.
[LOG]	
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Loading tile	object/mindstar_living.png
Added unique	mod.class.Object/Boltzeal the living mindstar	::	1
[LOG]	#GOLD#An object rolls from the chest!
Added unique	mod.class.NPC/Bethalranne the green worm mass	::	1
[LOG]	Bethalranne the green worm mass activates Elemental Harmony.
[LOG]	Bethalranne the green worm mass activates Icy Skin.
[LOG]	Bethalranne the green worm mass activates Gloom.
[SOUND] loading from	/data/sound/talents/arcane.ogg	:=:	sound "/data/sound/talents/arcane.ogg" : <static>
[LOG]	#GOLD#But the chest was guarded!
Loading tile	object/chestopen3.png
[USERCHAT] channel talk	commodus	tome	i usually just 3/5 mind sear and wait a bit to invest in distortions
[LOG]	Lost Shadow uses Dream Smith's Hammer.
[ATTACK] to 	Bethalranne the green worm mass	 :: 	65.18047449484	9.7537336698645	24.291953457591	4.75	::	2.1
checkHit	47.584577889955	4.75
=> chance to hit	100
[ATTACK] raw dam	65.18047449484	versus	24.291953457591	0.78452380952381	with APR	9.7537336698645
[ATTACK] after armor	50.642254707113
[ATTACK] after range	52
checkHit	22.360679774998	24.795002392751
=> chance to hit	44.40570392114
[PHYS CRIT %]	6.1404652695528
[ATTACK] after crit	52
[ATTACK] after mult	109.2
[PROJECTOR] starting dam	109.2
[PROJECTOR] after difficulty dam	109.2
[PROJECTOR] res	0	1	 on dam	109.2
[PROJECTOR] after resists dam	109.2
[PROJECTOR] after flat damage armor	109.2
[PROJECTOR] final dam after static checks	109.2
[PROJECTOR] final dam after hooks and callbacks	109.2
checkHit	44.678220051624	15.967799206309
=> chance to hit	95
[PROJECTOR] starting dam	6.9124221550964
[PROJECTOR] after difficulty dam	6.9124221550964
[PROJECTOR] res	0	1	 on dam	7.3271674844022
[PROJECTOR] after resists dam	7.3271674844022
[PROJECTOR] after flat damage armor	7.3271674844022
[PROJECTOR] final dam after static checks	7.3271674844022
[PROJECTOR] final dam after hooks and callbacks	7.3271674844022
[PROJECTOR] starting dam	3.4562110775482
[PROJECTOR] after difficulty dam	3.4562110775482
[PROJECTOR] res	2	0.98	 on dam	3.4562110775482
[PROJECTOR] after resists dam	3.3870868559972
[PROJECTOR] after flat damage armor	3.3870868559972
[PROJECTOR] final dam after static checks	3.3870868559972
[PROJECTOR] final dam after hooks and callbacks	3.3870868559972
[LOG]	Bethalranne the green worm mass is on fire!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	1.82	0.9818	 on dam	5.55
[PROJECTOR] after resists dam	5.44899
[PROJECTOR] after flat damage armor	5.44899
[PROJECTOR] final dam after static checks	5.44899
[PROJECTOR] final dam after hooks and callbacks	5.44899
[PROJECTOR] starting dam	11.21977293066
[PROJECTOR] after difficulty dam	11.21977293066
[PROJECTOR] res	34.04	0.6596	 on dam	9.6490047203676
[PROJECTOR] after resists dam	6.3644835135545
[PROJECTOR] after flat damage armor	6.3644835135545
[PROJECTOR] final dam after static checks	6.3644835135545
[PROJECTOR] final dam after hooks and callbacks	6.3644835135545
[LOG]	Lost Shadow deactivates Stealth.
AI took for target	32007	Bethalranne the green worm mass	::	2153	Lost Shadow	1	<	100
[LOG]	Bethalranne the green worm mass roars!
[MIND CRIT %]	1
[PROJECTOR] starting dam	112.92348394193
[PROJECTOR] after difficulty dam	112.92348394193
[PROJECTOR] res	7.85	0.9215	 on dam	77.691356952049
[PROJECTOR] after resists dam	71.592585431313
[PROJECTOR] after flat damage armor	71.592585431313
[PROJECTOR] final dam after static checks	71.592585431313
[PROJECTOR] final dam after hooks and callbacks	71.592585431313
[LOG]	Lost Shadow resists!
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Bethalranne the green worm mass for #aaaaaa#109 physical#LAST#, #YELLOW#7 mind#LAST#, #LIGHT_RED#3 fire#LAST#, #ROYAL_BLUE#5 lightning#LAST# (125 total damage).
[LOG]	#UID:32007:0#Bethalranne the green worm mass hits #fbd578#Lost Shadow#LAST# for #YELLOW#1 to psi#LAST#, #1133F3#5 cold#LAST#, #aaaaaa#(19 to psi shield)#LAST#, #YELLOW#16 to psi#LAST#, #aaaaaa#52 physical#LAST# (74 total damage).
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	Bethalranne the green worm mass	 :: 	33.421885480348	2	24.291953457591	4.75	::	1
checkHit	31.5	4.75
=> chance to hit	100
[ATTACK] raw dam	33.421885480348	versus	24.291953457591	0.78452380952381	with APR	2
[ATTACK] after armor	11.129932022756
[ATTACK] after range	11
[PHYS CRIT %] axe accuracy bonus	31.5	4.75	=	5.35
[PHYS CRIT %]	6.7367315996882
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] after flat damage armor	11
[PROJECTOR] final dam after static checks	11
[PROJECTOR] final dam after hooks and callbacks	11
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	1.82	0.9818	 on dam	5.55
[PROJECTOR] after resists dam	5.44899
[PROJECTOR] after flat damage armor	5.44899
[PROJECTOR] final dam after static checks	5.44899
[PROJECTOR] final dam after hooks and callbacks	5.44899
[PROJECTOR] starting dam	11.21977293066
[PROJECTOR] after difficulty dam	11.21977293066
[PROJECTOR] res	34.04	0.6596	 on dam	9.6490047203676
[PROJECTOR] after resists dam	6.3644835135545
[PROJECTOR] after flat damage armor	6.3644835135545
[PROJECTOR] final dam after static checks	6.3644835135545
[PROJECTOR] final dam after hooks and callbacks	6.3644835135545
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(0 psi heal)#LAST#.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Bethalranne the green worm mass for #aaaaaa#11 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (16 total damage).
[LOG]	#UID:32007:0#Bethalranne the green worm mass hits #fbd578#Lost Shadow#LAST# for #YELLOW#1 to psi#LAST#, #1133F3#5 cold#LAST# (6 total damage).
[PROJECTOR] starting dam	1.1520703591827
[PROJECTOR] after difficulty dam	1.1520703591827
[PROJECTOR] res	2	0.98	 on dam	1.1520703591827
[PROJECTOR] after resists dam	1.1290289519991
[PROJECTOR] after flat damage armor	1.1290289519991
[PROJECTOR] final dam after static checks	1.1290289519991
[PROJECTOR] final dam after hooks and callbacks	1.1290289519991
[LOG]	Bethalranne the green worm mass uses Beckon.
[LOG]	Lost Shadow has been beckoned.
[LOG]	Burning from Lost Shadow hits Bethalranne the green worm mass for #LIGHT_RED#1 fire#LAST# damage.
checkHit	21.45	45.12425058169
=> chance to hit	0
[LOG]	#F53CBE#Lost Shadow struggles against the beckoning.
[LOG]	
Loading tile	talents/beckon.png
[LOG]	Lost Shadow uses Hammer Toss.
[Dream Hammer Throw] Projection from	23	25	to	23	23
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[]
New GL Shader program 31
New GL Shader 32 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/fireball.frag
*p 31: Uniform: 0: 1406 explosion_time_factor
*p 31: Uniform: 1: 1406 is_exploding
*p 31: Uniform: 2: 1406 projectile_time_factor
*p 31: Uniform: 3: 1406 tick
*p 31: Uniform: 4: 1406 tick_start
*p 31: Uniform: 5: 1406 trail_length
*p 31: Uniform: 6: 8B5E tex
Adding entity	49122	after	2153
[SOUND] loading from	/data/sound/talents/warp.ogg	:=:	sound "/data/sound/talents/warp.ogg" : <static>
[ATTACK] to 	Bethalranne the green worm mass	 :: 	65.18047449484	9.7537336698645	24.291953457591	4.75	::	1.3872983346207
checkHit	47.584577889955	4.75
=> chance to hit	100
[ATTACK] raw dam	65.18047449484	versus	24.291953457591	0.78452380952381	with APR	9.7537336698645
[ATTACK] after armor	50.642254707113
[ATTACK] after range	69
[PHYS CRIT %]	6.1404652695528
[ATTACK] after crit	69
[ATTACK] after mult	95.723585088831
[PROJECTOR] starting dam	95.723585088831
[PROJECTOR] after difficulty dam	95.723585088831
[PROJECTOR] res	0	1	 on dam	95.723585088831
[PROJECTOR] after resists dam	95.723585088831
[PROJECTOR] after flat damage armor	95.723585088831
[PROJECTOR] final dam after static checks	95.723585088831
[PROJECTOR] final dam after hooks and callbacks	95.723585088831
Loading tile	object/amulet_steel.png
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
[SOUND] loading from	/data/sound/creatures/worms/worm_die_2.ogg	:=:	sound "/data/sound/creatures/worms/worm_die_2.ogg" : <static>
[PROJECTOR] starting dam	11.21977293066
[PROJECTOR] after difficulty dam	11.21977293066
[PROJECTOR] res	34.04	0.6596	 on dam	9.6490047203676
[PROJECTOR] after resists dam	6.3644835135545
[PROJECTOR] after flat damage armor	6.3644835135545
[PROJECTOR] final dam after static checks	6.3644835135545
[PROJECTOR] final dam after hooks and callbacks	6.3644835135545
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:32007:0#Bethalranne the green worm mass hits #fbd578#Lost Shadow#LAST# for #YELLOW#1 to psi#LAST#, #1133F3#5 cold#LAST# (6 total damage).
[LOG]	Lost Shadow's Hammer Toss hits Bethalranne the green worm mass for #aaaaaa#96 physical#LAST# damage.
[LOG]	#{bold}#Lost Shadow's Hammer Toss killed Bethalranne the green worm mass!#{normal}#
Loading tile	object/green_worm.png
[Dream Hammer Return] Projection from	23	23	to	23	25
Adding entity	49198	after	2153
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(0 psi heal)#LAST#.
[LOG]	Lost Shadow is no longer beckoned.
[LOG]	
[Identify]	Arthiderim the dwarven-steel shield	true
[LOG]	Lost Shadow picks up (p.): #SALMON##UID:31818:0#Arthiderim the dwarven-steel shield (8 def, 2 armour, 76 block)#LAST#.
[Identify]	hungering vined mindstar	true
[LOG]	Lost Shadow picks up (m.): #0080FF##UID:32008:0#hungering vined mindstar (5.5-6.05 power, 18 apr, mind damage)#LAST#.
[Identify]	Ademira the cured leather sling	true
[LOG]	Lost Shadow picks up (n.): #FF7700##UID:32011:0#Ademira the cured leather sling#LAST#.
[Identify]	Hellsaw	true
[LOG]	Lost Shadow picks up (d.): #FF7700##UID:32154:0#Hellsaw#LAST#.
Loading tile	object/sling_cured.png
Loading tile	object/shield_dsteel.png
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(0 psi heal)#LAST#.
[LOG]	
[Identify]	Boltzeal the living mindstar	true
[LOG]	Lost Shadow picks up (n.): #FF7700##UID:31635:0#Boltzeal the living mindstar (16.5-18.15 power, 40 apr, mind damage)#LAST#.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(0 psi heal)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1135:0#Talent Dream Smith's Hammer is ready to use.
[LOG]	#00ff00##UID:1136:0#Talent Hammer Toss is ready to use.
[LOG]	#00ff00##UID:494:0#Talent Stealth is ready to use.
[1] = {
  [fct] = function: 0x16a866f8
  [cd] = 10
  [name] = Stealth
  [no_energy] = 0
}
[LOG]	Lost Shadow activates Stealth.
[LOG]	Rested for 10 turns (stop reason: all resources and life at maximum).
[LOG]	
Loading tile	object/rune_green.png
Loading tile	object/scroll.png
Loading tile	object/amulet_copper.png
Loading tile	object/ring_steel.png
Loading tile	object/ring_copper.png
Loading tile	object/2hmace_steel.png
Loading tile	object/belt_rough.png
Loading tile	object/cloak_linen.png
Loading tile	object/robe_woollen.png
Loading tile	object/nuummite.png
Loading tile	object/agate.png
Loading tile	object/aquamarine.png
Loading tile	object/pickaxe_iron.png
Loading tile	object/malachite_3.png
Loading tile	object/verdite.png
Loading tile	object/lite_dwarven.png
Loading tile	object/dao_black_marble.png
Loading tile	object/scroll.png
Loading tile	object/artifact/orb_scrying.png
Loading tile	object/carnelian.png
Loading tile	object/spinel.png
Loading tile	object/chest4.png
Loading tile	object/small_geode.png
Loading tile	object/tiny_geode.png
Loading tile	object/artifact/telekinetic_core.png
Loading tile	object/ametrine.png
Loading tile	object/quartz.png
Loading tile	object/zircon.png
Loading tile	object/citrine.png
Loading tile	object/topaz.png
Loading tile	object/2haxe_steel.png
Loading tile	object/mindstar_pulsing.png
Loading tile	object/artifact/serpents_glare.png
Loading tile	object/lite_brass.png
Loading tile	object/boots_rough.png
Loading tile	object/artifact/girdle_of_the_calm_waters.png
Loading tile	object/artifact/sludgegrip.png
Loading tile	object/wizardhat_linen.png
[USERCHAT] channel talk	supermini	tome	I don't see why it's necessary on normal either
[USERCHAT] channel talk	Sheila	tome	makes sense, mind sear is great early 
[USERCHAT] channel achievement	de4	tome	Unstoppable	false	true
[USERCHAT] channel talk	zeyphor	tome	imo mind sear is the most useful solipsist ability, easy 5/5 no regrets ever
[USERCHAT] channel achievement	Asada	global	Size matters (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	Zola	global	Level 10 (Roguelike)	false	false
[USERCHAT] channel talk	commodus	tome	mind sear feels like it's way better than anything else in its tree
Server latency	105
[USERCHAT] channel talk	zeyphor	tome	it is
[USERCHAT] channel talk	Furey	tome	I really need to add some healing to this marauder.  Right now vitality triggering is my only source.
[USERCHAT] channel achievement	bailey4500	tome	Level 10	false	false
[USERCHAT] channel talk	Furey	tome	:/
[USERCHAT] channel achievement	lec0ckgrande	tome	Treasure Hunter (Insane (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	hadeff	tome	Level 10 (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	Mastadoccus	global	Rescuer of the lost	false	false
[USERCHAT] channel achievement	KoRneY	tome	Home sweet home	false	false
[USERCHAT] channel talk	Modolo	tome	sunder mind is worth dumping points into
[USERCHAT] channel achievement	koino	tome	Rescuer of the lost (Roguelike)	false	false
[USERCHAT] channel talk	Sheila	tome	I think the whole tree is pretty decent but I usually only get into mind sear early 
[USERCHAT] channel talk	Furey	tome	Sunder mind the aoe confuse?
[USERCHAT] channel serial data	de4	tome	158
[USERCHAT] channel achievement	chrisiak	tome	Curse Lifter	false	true
[USERCHAT] channel serial data	Atriox	tome	549
[USERCHAT] channel talk	zeyphor	tome	sunder mind is allright
Server latency	105
[USERCHAT] channel talk	Modolo	tome	it stacks
[USERCHAT] channel talk	zeyphor	tome	but dont invest in psychic lobotomy
[USERCHAT] channel serial data	edoch	tome	487
[USERCHAT] channel achievement	Dienes	tome	Level 10	false	false
[USERCHAT] channel talk	Modolo	tome	you can reduce anyones mental save to 0
[USERCHAT] channel talk	zeyphor	tome	too many enemies are confuse immune, and confusion immuntiy grats immuntiy to thqat abilty's damage
[USERCHAT] channel serial data	commodus	tome	399
[USERCHAT] channel achievement	east	tome	Utterly Destroyed	false	false
[USERCHAT] channel talk	Furey	tome	Not a lot of enemies are confuse immune though.  Confuse is quite powerful.
[USERCHAT] channel talk	commodus	tome	not complaining about that accuracy
[USERCHAT] channel serial data	sebbyostian	global	560
Server latency	105
[USERCHAT] channel achievement	Podlihob	tome	Merry wintertide!	false	true
[USERCHAT] channel talk	Sheila	global	*shakes fist at giants*
[USERCHAT] channel achievement	Lastis	tome	There and back again	true	false
[USERCHAT] channel serial data	lifted	global	476
[USERCHAT] channel achievement	teenesrb	global	Utterly Destroyed	false	false
[USERCHAT] channel talk	supermini	tome	what are those enemies apart from horrors
[USERCHAT] channel talk	supermini	tome	that are confusion immune
[USERCHAT] channel achievement	age	tome	Vampire crusher (Exploration mode)	true	false
[USERCHAT] channel talk	Sheila	global	giants and crystals for sure, not really sure what else
[USERCHAT] channel achievement	quak	tome	Squadmate	false	false
[USERCHAT] channel talk	Sheila	global	are bone giants immune
[USERCHAT] channel serial data	Atriox	tome	515
[USERCHAT] channel talk	supermini	tome	I don't think so
Server latency	106
[USERCHAT] channel achievement	Eerevaenshee	tome	Dreaming my dreams	false	true
[USERCHAT] channel achievement	mal2	tome	Treasure Hoarder (Exploration mode)	false	false
[USERCHAT] channel achievement	spork_lift	tome	Master of Arena (Roguelike)	true	true
[USERCHAT] channel talk	zeyphor	tome	idk but mold is fear immune
[USERCHAT] channel achievement	Veniah	tome	Against all odds	true	true
[USERCHAT] channel achievement	jclaiborne2007	global	Earth Master	false	false
[USERCHAT] channel serial data	Wateekj	tome	443
[USERCHAT] channel achievement	Wateekj	tome	Utterly Destroyed	false	false
[USERCHAT] channel achievement	Viking49	tome	Level 20	false	false
[USERCHAT] channel talk	zeyphor	tome	but solispsits dont care about that if they arent sleep immune
[USERCHAT] channel talk	Sheila	global	they just suck i guess xd
[USERCHAT] channel achievement	Evilchuckle	tome	The Arena	false	false
[USERCHAT] channel talk	zeyphor	tome	man if only less guys were fear immune
[USERCHAT] channel achievement	Mastadoccus	global	Exterminator	false	false
[USERCHAT] channel talk	Sheila	global	it's hard to find something more fun than a mindslayer bone giant
[USERCHAT] channel serial data	d0min0rient	tome	463
[USERCHAT] channel talk	zeyphor	tome	a sun paladin eternal bone giant
Deleting temp shader	resources[color=vec3(1,1,0),distort=vec2(0.4,0.4),require_shader=4,speed=2000]
Deleting temp shader	textoutline[]
Deleting temp shader	resources[color=vec3(1,0.8,0.50196078431373),distort=vec2(1,1.4),require_shader=4,speed=700]
Deleting temp shader	main_fbo/blur[]
Deleting temp shader	main_fbo/underwater[]
Deleting temp shader	resources2[amp=0.8,color1=vec3(0,1,0.45490196078431),color2=vec3(0.50196078431373,0.62352941176471,0.26666666666667),distort=vec2(0.3,0.25),require_shader=4,speed=20000]
Deleting temp shader	water[]
Deleting temp shader	objectsoutline[]
Deleting temp shader	full_fbo[]
Deleting temp shader	resources[color=vec3(0,0,0.89019607843137),distort=vec2(0.4,0.4),require_shader=4,speed=2000]
Deleting temp shader	main_fbo[]
Deleting temp shader	fireball[]
Deleting temp shader	target_fbo[]
Deleting temp shader	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
Deleting temp shader	main_fbo/wobbling[]
Deleting temp shader	main_fbo/motionblur[]
Deleting temp shader	resources[color=vec3(1,0.84313725490196,0),distort=vec2(1.6,0.2),require_shader=4,speed=1000]
Deleting temp shader	shield[color=vec3(0.3,0.4,0.7),ellipsoidalFactor=1,shieldIntensity=0.1,time_factor=8000]
Deleting temp shader	shield[aadjust=3,color=vec3(1,0,0.3),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[USERCHAT] channel talk	Sheila	global	skirmisher snakes obviously but they're both on their own league
Deleting shader 31 (is clone 0)
Deleting shader 17 (is clone 0)
[MOUSE] ending drag'n'drop
Disabling psiblade	pulsing mindstar of balance
[SOUND] loading from	/data/sound/actions/takeoff.ogg	:=:	sound "/data/sound/actions/takeoff.ogg" : <static>
fight: 	Boltzeal the living mindstar	hateful steel torque of psychoportation	::	nil	MAINHAND
fight: 	Boltzeal the living mindstar	Sludgegrip	::	nil	MAINHAND
fight: 	Boltzeal the living mindstar	Girdle of the Calm Waters	::	nil	MAINHAND
fight: 	Boltzeal the living mindstar	mindwoven linen wizard hat of lightning (#RESIST#)	::	nil	MAINHAND
fight: 	Boltzeal the living mindstar	regal linen cloak	::	nil	MAINHAND
fight: 	Boltzeal the living mindstar	Glyna	::	nil	MAINHAND
fight: 	Boltzeal the living mindstar	survivor's brass lantern of the zealot	::	nil	MAINHAND
fight: 	Boltzeal the living mindstar	Berimnir the steel amulet	::	nil	MAINHAND
fight: 	Boltzeal the living mindstar	psionicist's steel ring	::	nil	MAINHAND
fight: 	Boltzeal the living mindstar	rogue's copper ring of clarity	::	nil	MAINHAND
fight: 	Boltzeal the living mindstar	Serpent's Glare	::	nil	MAINHAND
fight: 	Boltzeal the living mindstar	traveler's pair of rough leather boots of uncanny dodging	::	nil	MAINHAND
Activating psiblade	Boltzeal the living mindstar
Loading tile	player/elf_male/mindstar_living_right_01.png
[SOUND] loading from	/data/sound/actions/wear.ogg	:=:	sound "/data/sound/actions/wear.ogg" : <static>
[LOG]	Lost Shadow wears: #FF7700##UID:31635:0#Boltzeal the living mindstar (16.5-18.15 power, 61 apr, mind damage)#LAST#.
[LOG]	Lost Shadow deactivates Beyond the Flesh.
[LOG]	Lost Shadow deactivates Stealth.
[LOG]	Lost Shadow activates Beyond the Flesh.
[LOG]	
Server latency	106
[USERCHAT] channel serial data	pdifolco	tome	141
[USERCHAT] channel achievement	netphenix	tome	Hell has no fury like a demon scorned!	false	false
[USERCHAT] channel talk	Bottweiser	global	sheila, you're in global fyi
[USERCHAT] channel talk	zeyphor	tome	you think skirmisher snakes are bad?
[USERCHAT] channel talk	zeyphor	tome	try skirmisher bees
[USERCHAT] channel talk	Sheila	global	GOOD
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	#00ff00##UID:494:0#Talent Stealth is ready to use.
[1] = {
  [fct] = function: 0x0ff6e780
  [cd] = 10
  [name] = Stealth
  [no_energy] = 0
}
[LOG]	Lost Shadow activates Stealth.
[LOG]	
checkHit	21.794494717703	24.795002392751
=> chance to hit	43.11243216551
checkHit	21.213203435596	24.795002392751
=> chance to hit	41.793640968436
checkHit	22.912878474779	24.795002392751
=> chance to hit	45.672891820973
[LOG]	#LIGHT_RED#Sand-drake briefly catches sight of you!
AI took for target	29445	sand-drake	::	2153	Lost Shadow	16	<	100
[USERCHAT] channel talk	Sheila	tome	ok
[LOG]	
checkHit	21.794494717703	24.795002392751
=> chance to hit	43.11243216551
checkHit	21.213203435596	24.795002392751
=> chance to hit	41.793640968436
[LOG]	#LIGHT_RED#Something briefly catches sight of you!
AI took for target	29442	green worm mass	::	2153	Lost Shadow	64	<	100
checkHit	21.794494717703	24.795002392751
=> chance to hit	43.11243216551
checkHit	22.912878474779	24.795002392751
=> chance to hit	45.672891820973
[TARGET] Passing target	white worm mass	from	sand-drake	to	Lost Shadow
[TARGET] Passing target	green worm mass	from	sand-drake	to	Lost Shadow
[TARGET] Passing target	yellow jelly	from	sand-drake	to	Lost Shadow
checkHit	21.213203435596	24.795002392751
=> chance to hit	41.793640968436
[LOG]	
[USERCHAT] channel achievement	chowder	tome	The Arena (Roguelike)	false	false
[LOG]	Lost Shadow uses Hammer Toss.
[Dream Hammer Throw] Projection from	26	34	to	28	39
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[]
New GL Shader program 17
*p 17: Uniform: 0: 1406 explosion_time_factor
*p 17: Uniform: 1: 1406 is_exploding
*p 17: Uniform: 2: 1406 projectile_time_factor
*p 17: Uniform: 3: 1406 tick
*p 17: Uniform: 4: 1406 tick_start
*p 17: Uniform: 5: 1406 trail_length
*p 17: Uniform: 6: 8B5E tex
Adding entity	57659	after	2153
[LOG]	Lost Shadow deactivates Stealth.
[ATTACK] to 	sandworm burrower	 :: 	65.373283697838	9.8776676503843	0	3.85	::	1.3872983346207
checkHit	47.625889216795	3.85
=> chance to hit	100
[ATTACK] raw dam	65.373283697838	versus	0	0.35	with APR	9.8776676503843
[ATTACK] after armor	65.373283697838
[ATTACK] after range	86
[PHYS CRIT %]	21.577667650384
[ATTACK] after crit	129
[ATTACK] after mult	178.96148516608
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# performs a melee critical strike against Sandworm burrower!#{normal}#
[PROJECTOR] starting dam	178.96148516608
[PROJECTOR] after difficulty dam	178.96148516608
[PROJECTOR] res	0	1	 on dam	178.96148516608
[PROJECTOR] after resists dam	178.96148516608
[PROJECTOR] after flat damage armor	178.96148516608
[PROJECTOR] final dam after static checks	178.96148516608
[PROJECTOR] final dam after hooks and callbacks	178.96148516608
checkHit	45.223948205508	8.5833593415407
=> chance to hit	95
[PROJECTOR] starting dam	6.9841870397369
[PROJECTOR] after difficulty dam	6.9841870397369
[PROJECTOR] res	0	1	 on dam	7.4032382621211
[PROJECTOR] after resists dam	7.4032382621211
[PROJECTOR] after flat damage armor	7.4032382621211
[PROJECTOR] final dam after static checks	7.4032382621211
[PROJECTOR] final dam after hooks and callbacks	7.4032382621211
[PROJECTOR] starting dam	3.4920935198684
[PROJECTOR] after difficulty dam	3.4920935198684
[PROJECTOR] res	0	1	 on dam	4.0508284830474
[PROJECTOR] after resists dam	4.0508284830474
[PROJECTOR] after flat damage armor	4.0508284830474
[PROJECTOR] final dam after static checks	4.0508284830474
[PROJECTOR] final dam after hooks and callbacks	4.0508284830474
[LOG]	Sandworm burrower is on fire!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[LOG]	Lost Shadow's Hammer Toss hits Sandworm burrower for #{bold}##aaaaaa#0 physical#{normal}##LAST#, #YELLOW#0 mind#LAST#, #LIGHT_RED#0 fire#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[ATTACK] to 	sand-drake	 :: 	65.373283697838	9.8776676503843	1	5.2	::	1.3872983346207
checkHit	47.625889216795	5.2
=> chance to hit	100
[ATTACK] raw dam	65.373283697838	versus	1	0.35	with APR	9.8776676503843
[ATTACK] after armor	65.373283697838
[ATTACK] after range	90
[PHYS CRIT %]	21.577667650384
[ATTACK] after crit	90
[ATTACK] after mult	124.85685011587
[PROJECTOR] starting dam	124.85685011587
[PROJECTOR] after difficulty dam	124.85685011587
[PROJECTOR] res	2	0.98	 on dam	124.85685011587
[PROJECTOR] after resists dam	122.35971311355
[PROJECTOR] after flat damage armor	122.35971311355
[PROJECTOR] final dam after static checks	122.35971311355
[PROJECTOR] final dam after hooks and callbacks	122.35971311355
checkHit	45.223948205508	9.4047364755777
=> chance to hit	95
[PROJECTOR] starting dam	6.9841870397369
[PROJECTOR] after difficulty dam	6.9841870397369
[PROJECTOR] res	0	1	 on dam	7.4032382621211
[PROJECTOR] after resists dam	7.4032382621211
[PROJECTOR] after flat damage armor	7.4032382621211
[PROJECTOR] final dam after static checks	7.4032382621211
[PROJECTOR] final dam after hooks and callbacks	7.4032382621211
[PROJECTOR] starting dam	3.4920935198684
[PROJECTOR] after difficulty dam	3.4920935198684
[PROJECTOR] res	41.83442377374	0.5816557622626	 on dam	4.0508284830474
[PROJECTOR] after resists dam	2.356187729102
[PROJECTOR] after flat damage armor	2.356187729102
[PROJECTOR] final dam after static checks	2.356187729102
[PROJECTOR] final dam after hooks and callbacks	2.356187729102
[LOG]	Sand-drake is on fire!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth#WHITE#.
[LOG]	Lost Shadow's Hammer Toss hits Sand-drake for #aaaaaa#122 physical#LAST#, #YELLOW#7 mind#LAST#, #LIGHT_RED#2 fire#LAST#, #ROYAL_BLUE#6 lightning#LAST# (138 total damage).
[LOG]	#{bold}#Lost Shadow's Hammer Toss killed Sand-drake!#{normal}#
[ATTACK] to 	green worm mass	 :: 	65.373283697838	9.8776676503843	1	5.9	::	1.3872983346207
checkHit	47.625889216795	5.9
=> chance to hit	100
[ATTACK] raw dam	65.373283697838	versus	1	0.35	with APR	9.8776676503843
[ATTACK] after armor	65.373283697838
[ATTACK] after range	93
[PHYS CRIT %]	21.577667650384
[ATTACK] after crit	93
[ATTACK] after mult	129.01874511973
[PROJECTOR] starting dam	129.01874511973
[PROJECTOR] after difficulty dam	129.01874511973
[PROJECTOR] res	8.8139897850185	0.91186010214981	 on dam	129.01874511973
[PROJECTOR] after resists dam	117.64704610412
[PROJECTOR] after flat damage armor	117.64704610412
[PROJECTOR] final dam after static checks	117.64704610412
[PROJECTOR] final dam after hooks and callbacks	117.64704610412
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
[LOG]	Lost Shadow's Hammer Toss hits Green worm mass for #aaaaaa#118 physical#LAST# damage.
Loading tile	object/sandworm_tooth.png
[LOG]	#{bold}#Lost Shadow's Hammer Toss killed Green worm mass!#{normal}#
[Dream Hammer Return] Projection from	28	39	to	26	34
Adding entity	57674	after	2153
[PROJECTOR] starting dam	1.1640311732895
[PROJECTOR] after difficulty dam	1.1640311732895
[PROJECTOR] res	0	1	 on dam	1.3502761610158
[PROJECTOR] after resists dam	1.3502761610158
[PROJECTOR] after flat damage armor	1.3502761610158
[PROJECTOR] final dam after static checks	1.3502761610158
[PROJECTOR] final dam after hooks and callbacks	1.3502761610158
[LOG]	Burning from Lost Shadow hits Sandworm burrower for #LIGHT_RED#0 fire#LAST# damage.
[ATTACK] to 	sandworm burrower	 :: 	65.373283697838	9.8776676503843	0	3.85	::	1.3872983346207
checkHit	47.625889216795	3.85
=> chance to hit	100
[ATTACK] raw dam	65.373283697838	versus	0	0.35	with APR	9.8776676503843
[ATTACK] after armor	65.373283697838
[ATTACK] after range	75
[PHYS CRIT %]	21.577667650384
[ATTACK] after crit	75
[ATTACK] after mult	104.04737509656
[PROJECTOR] starting dam	104.04737509656
[PROJECTOR] after difficulty dam	104.04737509656
[PROJECTOR] res	0	1	 on dam	104.04737509656
[PROJECTOR] after resists dam	104.04737509656
[PROJECTOR] after flat damage armor	104.04737509656
[PROJECTOR] final dam after static checks	104.04737509656
[PROJECTOR] final dam after hooks and callbacks	104.04737509656
checkHit	45.223948205508	8.5833593415407
=> chance to hit	95
[PROJECTOR] starting dam	6.9841870397369
[PROJECTOR] after difficulty dam	6.9841870397369
[PROJECTOR] res	0	1	 on dam	7.4032382621211
[PROJECTOR] after resists dam	7.4032382621211
[PROJECTOR] after flat damage armor	7.4032382621211
[PROJECTOR] final dam after static checks	7.4032382621211
[PROJECTOR] final dam after hooks and callbacks	7.4032382621211
[PROJECTOR] starting dam	3.4920935198684
[PROJECTOR] after difficulty dam	3.4920935198684
[PROJECTOR] res	0	1	 on dam	4.0508284830474
[PROJECTOR] after resists dam	4.0508284830474
[PROJECTOR] after flat damage armor	4.0508284830474
[PROJECTOR] final dam after static checks	4.0508284830474
[PROJECTOR] final dam after hooks and callbacks	4.0508284830474
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[LOG]	Lost Shadow's Hammer Toss hits Sandworm burrower for #aaaaaa#0 physical#LAST#, #YELLOW#0 mind#LAST#, #LIGHT_RED#0 fire#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	
[ATTACK] to 	sandworm burrower	 :: 	65.373283697838	9.8776676503843	0	3.85	::	1.3872983346207
checkHit	47.625889216795	3.85
=> chance to hit	100
[ATTACK] raw dam	65.373283697838	versus	0	0.35	with APR	9.8776676503843
[ATTACK] after armor	65.373283697838
[ATTACK] after range	81
[PHYS CRIT %]	21.577667650384
[ATTACK] after crit	81
[ATTACK] after mult	112.37116510428
[PROJECTOR] starting dam	112.37116510428
[PROJECTOR] after difficulty dam	112.37116510428
[PROJECTOR] res	0	1	 on dam	112.37116510428
[PROJECTOR] after resists dam	112.37116510428
[PROJECTOR] after flat damage armor	112.37116510428
[PROJECTOR] final dam after static checks	112.37116510428
[PROJECTOR] final dam after hooks and callbacks	112.37116510428
checkHit	45.223948205508	8.5833593415407
=> chance to hit	95
[PROJECTOR] starting dam	6.9841870397369
[PROJECTOR] after difficulty dam	6.9841870397369
[PROJECTOR] res	0	1	 on dam	7.4032382621211
[PROJECTOR] after resists dam	7.4032382621211
[PROJECTOR] after flat damage armor	7.4032382621211
[PROJECTOR] final dam after static checks	7.4032382621211
[PROJECTOR] final dam after hooks and callbacks	7.4032382621211
[PROJECTOR] starting dam	3.4920935198684
[PROJECTOR] after difficulty dam	3.4920935198684
[PROJECTOR] res	0	1	 on dam	4.0508284830474
[PROJECTOR] after resists dam	4.0508284830474
[PROJECTOR] after flat damage armor	4.0508284830474
[PROJECTOR] final dam after static checks	4.0508284830474
[PROJECTOR] final dam after hooks and callbacks	4.0508284830474
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[LOG]	Lost Shadow's Hammer Toss hits Sandworm burrower for #aaaaaa#0 physical#LAST#, #YELLOW#0 mind#LAST#, #LIGHT_RED#0 fire#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
AI took for target	29442	green worm mass	::	2153	Lost Shadow	25	<	100
green worm mass	29442	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	Green worm mass uses Multiply.
[MULTIPLY]	26	41	::	nil
[MULTIPLY]	2	uids	29442	=>	57889	::	nil	nil
[PROJECTOR] starting dam	3.1040831287719
[PROJECTOR] after difficulty dam	3.1040831287719
[PROJECTOR] res	0	1	 on dam	3.6007364293754
[PROJECTOR] after resists dam	3.6007364293754
[PROJECTOR] after flat damage armor	3.6007364293754
[PROJECTOR] final dam after static checks	3.6007364293754
[PROJECTOR] final dam after hooks and callbacks	3.6007364293754
[LOG]	Burning from Lost Shadow hits Sandworm burrower for #LIGHT_RED#0 fire#LAST# damage.
AI took for target	29435	yellow jelly	::	2153	Lost Shadow	16	<	100
yellow jelly	29435	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_SLIME_SPIT
[LOG]	Yellow jelly uses Slime Spit.
[MIND CRIT %]	1
Adding entity	58047	after	29435
[LOG]	
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	white worm mass	 :: 	33.421885480348	2	1	5.9	::	1
checkHit	31.5	5.9
=> chance to hit	100
[ATTACK] raw dam	33.421885480348	versus	1	0.35	with APR	2
[ATTACK] after armor	33.421885480348
[ATTACK] after range	43
[PHYS CRIT %] axe accuracy bonus	31.5	5.9	=	5.12
[PHYS CRIT %]	21.82
[ATTACK] after crit	43
[ATTACK] after mult	43
[PROJECTOR] starting dam	43
[PROJECTOR] after difficulty dam	43
[PROJECTOR] res	0	1	 on dam	43
[PROJECTOR] after resists dam	43
[PROJECTOR] after flat damage armor	43
[PROJECTOR] final dam after static checks	43
[PROJECTOR] final dam after hooks and callbacks	43
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits White worm mass for #aaaaaa#43 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST# (49 total damage).
[PROJECTOR] starting dam	30.927558541445
[PROJECTOR] after difficulty dam	30.927558541445
[PROJECTOR] res	33.07	0.6693	 on dam	21.649290979011
[PROJECTOR] after resists dam	14.489870452252
[PROJECTOR] after flat damage armor	14.489870452252
[PROJECTOR] final dam after static checks	14.489870452252
[PROJECTOR] final dam after hooks and callbacks	14.489870452252
[PROJECTOR] starting dam	30.927558541445
[PROJECTOR] after difficulty dam	30.927558541445
[PROJECTOR] res	44.71	0.5529	 on dam	17.319432783209
[PROJECTOR] after resists dam	9.5759143858364
[PROJECTOR] after flat damage armor	9.5759143858364
[PROJECTOR] final dam after static checks	9.5759143858364
[PROJECTOR] final dam after hooks and callbacks	9.5759143858364
[LOG]	Lost Shadow slows down.
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	Yellow jelly's Slime Spit hits #fbd578#Lost Shadow#LAST# for #YELLOW#3 to psi#LAST#, #ROYAL_BLUE#10 lightning#LAST#, #LIGHT_GREEN#(4 to psi shield)#LAST#, #YELLOW#2 to psi#LAST#, #LIGHT_GREEN#7 nature#LAST# (23 total damage).
white worm mass	29432	dumb ai talents can use	Multiply	T_MULTIPLY
white worm mass	29432	dumb ai talents can use	Attack	T_ATTACK
white worm mass	29432	dumb ai talents can use	Poisonous Crawl	T_CRAWL_POISON
dumb ai uses	T_CRAWL_POISON
[LOG]	White worm mass crawls poison onto Lost Shadow.
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	9.247969594611	1100	5	20.6	::	3
checkHit	18	20.6
=> chance to hit	44
[ATTACK] raw dam	9.247969594611	versus	5	0.35	with APR	1100
[ATTACK] after armor	9.247969594611
[ATTACK] after range	9
[PHYS CRIT %]	1
[ATTACK] after crit	9
[ATTACK] after mult	27
[PROJECTOR] starting dam	4.5
[PROJECTOR] after difficulty dam	4.5
[PROJECTOR] res	44.71	0.5529	 on dam	3.6
[PROJECTOR] after resists dam	1.99044
[PROJECTOR] after flat damage armor	1.99044
[PROJECTOR] final dam after static checks	1.99044
[PROJECTOR] final dam after hooks and callbacks	1.99044
checkHit	34.186375872534	18
=> chance to hit	91
[LOG]	Lost Shadow is poisoned!
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] final dam after static checks	8.88
[PROJECTOR] final dam after hooks and callbacks	8.88
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	23.2
[PROJECTOR] after resists dam	23.2
[PROJECTOR] after flat damage armor	23.2
[PROJECTOR] final dam after static checks	23.2
[PROJECTOR] final dam after hooks and callbacks	23.2
[LOG]	White worm mass slows down.
[SOUND] loading from	/data/sound/creatures/worms/worm_4.ogg	:=:	sound "/data/sound/creatures/worms/worm_4.ogg" : <static>
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits White worm mass for #ROYAL_BLUE#9 lightning#LAST#, #LIGHT_RED#23 fire#LAST# (32 total damage).
[LOG]	#UID:29432:0#White worm mass hits #fbd578#Lost Shadow#LAST# for #LIGHT_GREEN#(1 to psi shield)#LAST#, #YELLOW#0 to psi#LAST#, #LIGHT_GREEN#1 nature#LAST# (2 total damage).
Loading tile	effects/poisoned.png
[PROJECTOR] starting dam	3.1040831287719
[PROJECTOR] after difficulty dam	3.1040831287719
[PROJECTOR] res	0	1	 on dam	3.6007364293754
[PROJECTOR] after resists dam	3.6007364293754
[PROJECTOR] after flat damage armor	3.6007364293754
[PROJECTOR] final dam after static checks	3.6007364293754
[PROJECTOR] final dam after hooks and callbacks	3.6007364293754
[LOG]	Burning from Lost Shadow hits Sandworm burrower for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	
[ATTACK] attacking with	Boltzeal the living mindstar
[ATTACK] to 	white worm mass	 :: 	48.660848349176	61.333836474405	1	5.9	::	1
checkHit	31.5	5.9
=> chance to hit	100
[ATTACK] raw dam	48.660848349176	versus	1	0.35	with APR	61.333836474405
[ATTACK] after armor	48.660848349176
[ATTACK] after range	53
[PHYS CRIT %]	16.7
[ATTACK] after crit	53
[ATTACK] after mult	53
checkHit	45.223948205508	7.9673421141028
=> chance to hit	95
[PROJECTOR] starting dam	53
[PROJECTOR] after difficulty dam	53
[PROJECTOR] res	0	1	 on dam	56.18
[PROJECTOR] after resists dam	56.18
[PROJECTOR] after flat damage armor	56.18
[PROJECTOR] final dam after static checks	56.18
[PROJECTOR] final dam after hooks and callbacks	56.18
[ATTACK] attacking with	Serpent's Glare
[ATTACK] to 	white worm mass	 :: 	26.875389522238	23.000188677902	1	5.9	::	1
checkHit	31.5	5.9
=> chance to hit	100
[ATTACK] raw dam	26.875389522238	versus	1	0.35	with APR	23.000188677902
[ATTACK] after armor	26.875389522238
[ATTACK] after range	27
[PHYS CRIT %]	18.7
[ATTACK] after crit	27
[ATTACK] after mult	27
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits White worm mass for #YELLOW#56 mind#LAST# damage.
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed White worm mass!#{normal}#
[PROJECTOR] starting dam	4.5
[PROJECTOR] after difficulty dam	4.5
[PROJECTOR] res	44.71	0.5529	 on dam	3.6
[PROJECTOR] after resists dam	1.99044
[PROJECTOR] after flat damage armor	1.99044
[PROJECTOR] final dam after static checks	1.99044
[PROJECTOR] final dam after hooks and callbacks	1.99044
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	Poison from White worm mass hits #fbd578#Lost Shadow#LAST# for #LIGHT_GREEN#(1 to psi shield)#LAST#, #YELLOW#0 to psi#LAST#, #LIGHT_GREEN#1 nature#LAST# (2 total damage).
green worm mass	57889	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	Green worm mass uses Multiply.
[MULTIPLY]	25	40	::	nil
[MULTIPLY]	0	uids	57889	=>	58391	::	nil	nil
[PROJECTOR] starting dam	3.1040831287719
[PROJECTOR] after difficulty dam	3.1040831287719
[PROJECTOR] res	0	1	 on dam	3.6007364293754
[PROJECTOR] after resists dam	3.6007364293754
[PROJECTOR] after flat damage armor	3.6007364293754
[PROJECTOR] final dam after static checks	3.6007364293754
[PROJECTOR] final dam after hooks and callbacks	3.6007364293754
[LOG]	Burning from Lost Shadow hits Sandworm burrower for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Lost Shadow stops being poisoned.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	8.7564035630889	100	5	20.6	::	1
checkHit	20.5	20.6
=> chance to hit	50
[LOG]	#UID:29442:0#Green worm mass misses #fbd578#Lost Shadow#LAST#.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	green worm mass	 :: 	33.421885480348	2	1	5.9	::	1
checkHit	31.5	5.9
=> chance to hit	100
[ATTACK] raw dam	33.421885480348	versus	1	0.35	with APR	2
[ATTACK] after armor	33.421885480348
[ATTACK] after range	44
[PHYS CRIT %] axe accuracy bonus	31.5	5.9	=	5.12
[PHYS CRIT %]	21.82
[ATTACK] after crit	66
[ATTACK] after mult	66
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# performs a melee critical strike against Green worm mass!#{normal}#
[PROJECTOR] starting dam	66
[PROJECTOR] after difficulty dam	66
[PROJECTOR] res	4.9591128678122	0.95040887132188	 on dam	66
[PROJECTOR] after resists dam	62.726985507244
[PROJECTOR] after flat damage armor	62.726985507244
[PROJECTOR] final dam after static checks	62.726985507244
[PROJECTOR] final dam after hooks and callbacks	62.726985507244
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Green worm mass for #{bold}##aaaaaa#63 physical#{normal}##LAST#, #ROYAL_BLUE#6 lightning#LAST# (68 total damage).
[LOG]	
[USERCHAT] channel achievement	TheLastOrion	tome	Level 10 (Nightmare (Roguelike) difficulty)	false	false
[LOG]	Lost Shadow uses Mind Sear.
[MIND CRIT %]	32.7
checkHit	45.223948205508	7.9694818060954
=> chance to hit	95
[PROJECTOR] starting dam	145.4240107681
[PROJECTOR] after difficulty dam	145.4240107681
[PROJECTOR] res	0	1	 on dam	154.14945141419
[PROJECTOR] after resists dam	154.14945141419
[PROJECTOR] after flat damage armor	154.14945141419
[PROJECTOR] final dam after static checks	154.14945141419
[PROJECTOR] final dam after hooks and callbacks	154.14945141419
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
checkHit	45.223948205508	8.1246507175786
=> chance to hit	95
[PROJECTOR] starting dam	145.4240107681
[PROJECTOR] after difficulty dam	145.4240107681
[PROJECTOR] res	0	1	 on dam	154.14945141419
[PROJECTOR] after resists dam	154.14945141419
[PROJECTOR] after flat damage armor	154.14945141419
[PROJECTOR] final dam after static checks	154.14945141419
[PROJECTOR] final dam after hooks and callbacks	154.14945141419
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
checkHit	45.223948205508	8.6136258734771
=> chance to hit	95
[PROJECTOR] starting dam	145.4240107681
[PROJECTOR] after difficulty dam	145.4240107681
[PROJECTOR] res	0	1	 on dam	154.14945141419
[PROJECTOR] after resists dam	154.14945141419
[PROJECTOR] after flat damage armor	154.14945141419
[PROJECTOR] final dam after static checks	154.14945141419
[PROJECTOR] final dam after hooks and callbacks	154.14945141419
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Green worm mass for #YELLOW#154 mind#LAST# damage.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Green worm mass for #YELLOW#154 mind#LAST# damage.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Yellow jelly for #YELLOW#154 mind#LAST# damage.
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Green worm mass!#{normal}#
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Green worm mass!#{normal}#
[LOG]	Lost Shadow speeds up.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	green worm mass	 :: 	33.421885480348	2	1	6.25	::	1
checkHit	31.5	6.25
=> chance to hit	100
[ATTACK] raw dam	33.421885480348	versus	1	0.35	with APR	2
[ATTACK] after armor	33.421885480348
[ATTACK] after range	49
[PHYS CRIT %] axe accuracy bonus	31.5	6.25	=	5.05
[PHYS CRIT %]	21.75
[ATTACK] after crit	49
[ATTACK] after mult	49
[PROJECTOR] starting dam	49
[PROJECTOR] after difficulty dam	49
[PROJECTOR] res	4.9591128678122	0.95040887132188	 on dam	49
[PROJECTOR] after resists dam	46.570034694772
[PROJECTOR] after flat damage armor	46.570034694772
[PROJECTOR] final dam after static checks	46.570034694772
[PROJECTOR] final dam after hooks and callbacks	46.570034694772
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Green worm mass for #aaaaaa#47 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST# (52 total damage).
[LOG]	
[ATTACK] attacking with	Boltzeal the living mindstar
[ATTACK] to 	green worm mass	 :: 	48.660848349176	61.333836474405	1	6.25	::	1
checkHit	31.5	6.25
=> chance to hit	100
[ATTACK] raw dam	48.660848349176	versus	1	0.35	with APR	61.333836474405
[ATTACK] after armor	48.660848349176
[ATTACK] after range	50
[PHYS CRIT %]	16.7
[ATTACK] after crit	50
[ATTACK] after mult	50
checkHit	45.223948205508	8.1246507175786
=> chance to hit	95
[LOG]	Green worm mass resists the mind attack!
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	0	1	 on dam	26.5
[PROJECTOR] after resists dam	26.5
[PROJECTOR] after flat damage armor	26.5
[PROJECTOR] final dam after static checks	26.5
[PROJECTOR] final dam after hooks and callbacks	26.5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[ATTACK] attacking with	Serpent's Glare
[ATTACK] to 	green worm mass	 :: 	26.875389522238	23.000188677902	1	6.25	::	1
checkHit	31.5	6.25
=> chance to hit	100
[ATTACK] raw dam	26.875389522238	versus	1	0.35	with APR	23.000188677902
[ATTACK] after armor	26.875389522238
[ATTACK] after range	29
[PHYS CRIT %]	18.7
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	1.45
[PROJECTOR] after difficulty dam	1.45
[PROJECTOR] res	0	1	 on dam	1.74
[PROJECTOR] after resists dam	1.74
[PROJECTOR] after flat damage armor	1.74
[PROJECTOR] final dam after static checks	1.74
[PROJECTOR] final dam after hooks and callbacks	1.74
checkHit	13.171373414503	32
=> chance to hit	3
[LOG]	Green worm mass is poisoned!
[PROJECTOR] starting dam	20.3
[PROJECTOR] after difficulty dam	20.3
[PROJECTOR] res	0	1	 on dam	24.36
[PROJECTOR] after resists dam	24.36
[PROJECTOR] after flat damage armor	24.36
[PROJECTOR] final dam after static checks	24.36
[PROJECTOR] final dam after hooks and callbacks	24.36
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Green worm mass for #YELLOW#26 mind#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #LIGHT_GREEN#2 nature#LAST#, #LIGHT_GREEN#24 nature#LAST# (58 total damage).
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Green worm mass!#{normal}#
[LOG]	#00ff00##UID:1155:0#Talent Mind Sear is ready to use.
[LOG]	#00ff00##UID:1136:0#Talent Hammer Toss is ready to use.
[LOG]	
yellow jelly	29435	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	14.94587755958	5	5	20.6	::	1
checkHit	20.5	20.6
=> chance to hit	50
[ATTACK] raw dam	14.94587755958	versus	5	0.35	with APR	5
[ATTACK] after armor	14.94587755958
[ATTACK] after range	16
[PHYS CRIT %]	1
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	33.07	0.6693	 on dam	11.2
[PROJECTOR] after resists dam	7.49616
[PROJECTOR] after flat damage armor	7.49616
[PROJECTOR] final dam after static checks	7.49616
[PROJECTOR] final dam after hooks and callbacks	7.49616
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] final dam after static checks	8.88
[PROJECTOR] final dam after hooks and callbacks	8.88
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Yellow jelly for #ROYAL_BLUE#9 lightning#LAST# damage.
[LOG]	#UID:29435:0#Yellow jelly hits #fbd578#Lost Shadow#LAST# for #YELLOW#2 to psi#LAST#, #ROYAL_BLUE#5 lightning#LAST# (7 total damage).
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Yellow jelly!#{normal}#
[LOG]	#00ff00##UID:494:0#Talent Stealth is ready to use.
[LOG]	
[LOG]	You pickup 0.85 gold pieces.
[1] = {
  [fct] = function: 0x116ae5c8
  [cd] = 10
  [name] = Stealth
  [no_energy] = 0
}
[LOG]	Lost Shadow activates Stealth.
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
checkHit	23.979157616564	24.795002392751
=> chance to hit	48.126606536813
checkHit	23.979157616564	24.795002392751
=> chance to hit	48.126606536813
checkHit	23.979157616564	24.795002392751
=> chance to hit	48.126606536813
checkHit	23.979157616564	24.795002392751
=> chance to hit	48.126606536813
[USERCHAT] channel achievement	sereeves	tome	Size matters (Roguelike)	false	false
checkHit	23.979157616564	24.795002392751
=> chance to hit	48.126606536813
checkHit	22.360679774998	24.795002392751
=> chance to hit	44.40570392114
checkHit	23.979157616564	24.795002392751
=> chance to hit	48.126606536813
checkHit	22.360679774998	24.795002392751
=> chance to hit	44.40570392114
checkHit	23.979157616564	24.795002392751
=> chance to hit	48.126606536813
[LOG]	#LIGHT_RED#Polorenn the sand-drake briefly catches sight of you!
AI took for target	29452	Polorenn the sand-drake	::	2153	Lost Shadow	9	<	100
[LOG]	Polorenn the sand-drake summons a Rimebark!
[MIND CRIT %]	6.8
[MIND CRIT %]	6.8
Loading tile	invis.png
Loading tile	npc/immovable_plants_rimebark.png
[LOG]	
[LOG]	Lost Shadow uses Hammer Toss.
[Dream Hammer Throw] Projection from	10	36	to	6	36
Adding entity	68535	after	2153
[LOG]	Lost Shadow deactivates Stealth.
[ATTACK] to 	Polorenn the sand-drake	 :: 	65.373283697838	9.8776676503843	13.19	3.35	::	1.3872983346207
checkHit	47.625889216795	3.35
=> chance to hit	100
[ATTACK] raw dam	65.373283697838	versus	13.19	0.78452380952381	with APR	9.8776676503843
[ATTACK] after armor	62.060951348223
[ATTACK] after range	64
[PHYS CRIT %]	6.2643992500725
[ATTACK] after crit	64
[ATTACK] after mult	88.787093415727
[PROJECTOR] starting dam	88.787093415727
[PROJECTOR] after difficulty dam	88.787093415727
[PROJECTOR] res	2	0.98	 on dam	88.787093415727
[PROJECTOR] after resists dam	87.011351547413
[PROJECTOR] after flat damage armor	87.011351547413
[PROJECTOR] final dam after static checks	87.011351547413
[PROJECTOR] final dam after hooks and callbacks	87.011351547413
checkHit	45.223948205508	18.579834240408
=> chance to hit	95
[PROJECTOR] starting dam	6.9841870397369
[PROJECTOR] after difficulty dam	6.9841870397369
[PROJECTOR] res	0	1	 on dam	7.4032382621211
[PROJECTOR] after resists dam	7.4032382621211
[PROJECTOR] after flat damage armor	7.4032382621211
[PROJECTOR] final dam after static checks	7.4032382621211
[PROJECTOR] final dam after hooks and callbacks	7.4032382621211
[PROJECTOR] starting dam	3.4920935198684
[PROJECTOR] after difficulty dam	3.4920935198684
[PROJECTOR] res	26.4	0.736	 on dam	4.0508284830474
[PROJECTOR] after resists dam	2.9814097635229
[PROJECTOR] after flat damage armor	2.9814097635229
[PROJECTOR] final dam after static checks	2.9814097635229
[PROJECTOR] final dam after hooks and callbacks	2.9814097635229
[LOG]	Polorenn the sand-drake is on fire!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
checkHit	24.3	43.790917248356
=> chance to hit	2
[LOG]	Lost Shadow resists the mind attack!
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	3	0.97	 on dam	1.545
[PROJECTOR] after resists dam	1.49865
[PROJECTOR] after flat damage armor	1.49865
[PROJECTOR] final dam after static checks	1.49865
[PROJECTOR] final dam after hooks and callbacks	1.49865
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	14.64	0.8536	 on dam	4.16
[PROJECTOR] after resists dam	3.550976
[PROJECTOR] after flat damage armor	3.550976
[PROJECTOR] final dam after static checks	3.550976
[PROJECTOR] final dam after hooks and callbacks	3.550976
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:29452:0#Polorenn the sand-drake hits #fbd578#Lost Shadow#LAST# for #YELLOW#0 to psi#LAST#, #YELLOW#1 mind#LAST#, #YELLOW#1 to psi#LAST#, #GREY#3 darkness#LAST# (5 total damage).
[LOG]	Lost Shadow's Hammer Toss hits Polorenn the sand-drake for #aaaaaa#87 physical#LAST#, #YELLOW#7 mind#LAST#, #LIGHT_RED#3 fire#LAST#, #ROYAL_BLUE#6 lightning#LAST# (103 total damage).
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	rimebark	 :: 	33.421885480348	2	15	0	::	1
checkHit	31.5	0
=> chance to hit	100
[ATTACK] raw dam	33.421885480348	versus	15	0.35	with APR	2
[ATTACK] after armor	21.724225562226
[ATTACK] after range	28
[PHYS CRIT %] axe accuracy bonus	31.5	0	=	6.3
[PHYS CRIT %]	23
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	0	1	 on dam	28
[PROJECTOR] after resists dam	28
[PROJECTOR] after flat damage armor	28
[PROJECTOR] final dam after static checks	28
[PROJECTOR] final dam after hooks and callbacks	28
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Rimebark for #aaaaaa#28 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST# (34 total damage).
[Dream Hammer Return] Projection from	6	36	to	10	36
Adding entity	68654	after	2153
[ATTACK] to 	Polorenn the sand-drake	 :: 	65.373283697838	9.8776676503843	13.19	3.35	::	1.3872983346207
checkHit	47.625889216795	3.35
=> chance to hit	100
[ATTACK] raw dam	65.373283697838	versus	13.19	0.78452380952381	with APR	9.8776676503843
[ATTACK] after armor	62.060951348223
[ATTACK] after range	63
[PHYS CRIT %]	6.2643992500725
[ATTACK] after crit	63
[ATTACK] after mult	87.399795081107
[PROJECTOR] starting dam	87.399795081107
[PROJECTOR] after difficulty dam	87.399795081107
[PROJECTOR] res	2	0.98	 on dam	87.399795081107
[PROJECTOR] after resists dam	85.651799179485
[PROJECTOR] after flat damage armor	85.651799179485
[PROJECTOR] final dam after static checks	85.651799179485
[PROJECTOR] final dam after hooks and callbacks	85.651799179485
checkHit	45.223948205508	18.579834240408
=> chance to hit	95
[PROJECTOR] starting dam	6.9841870397369
[PROJECTOR] after difficulty dam	6.9841870397369
[PROJECTOR] res	0	1	 on dam	7.4032382621211
[PROJECTOR] after resists dam	7.4032382621211
[PROJECTOR] after flat damage armor	7.4032382621211
[PROJECTOR] final dam after static checks	7.4032382621211
[PROJECTOR] final dam after hooks and callbacks	7.4032382621211
[PROJECTOR] starting dam	3.4920935198684
[PROJECTOR] after difficulty dam	3.4920935198684
[PROJECTOR] res	26.4	0.736	 on dam	4.0508284830474
[PROJECTOR] after resists dam	2.9814097635229
[PROJECTOR] after flat damage armor	2.9814097635229
[PROJECTOR] final dam after static checks	2.9814097635229
[PROJECTOR] final dam after hooks and callbacks	2.9814097635229
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
checkHit	24.3	43.790917248356
=> chance to hit	2
[LOG]	Lost Shadow resists the mind attack!
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	3	0.97	 on dam	1.545
[PROJECTOR] after resists dam	1.49865
[PROJECTOR] after flat damage armor	1.49865
[PROJECTOR] final dam after static checks	1.49865
[PROJECTOR] final dam after hooks and callbacks	1.49865
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	14.64	0.8536	 on dam	4.16
[PROJECTOR] after resists dam	3.550976
[PROJECTOR] after flat damage armor	3.550976
[PROJECTOR] final dam after static checks	3.550976
[PROJECTOR] final dam after hooks and callbacks	3.550976
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:29452:0#Polorenn the sand-drake hits #fbd578#Lost Shadow#LAST# for #YELLOW#0 to psi#LAST#, #YELLOW#1 mind#LAST#, #YELLOW#1 to psi#LAST#, #GREY#3 darkness#LAST# (5 total damage).
[LOG]	Lost Shadow's Hammer Toss hits Polorenn the sand-drake for #aaaaaa#86 physical#LAST#, #YELLOW#7 mind#LAST#, #LIGHT_RED#3 fire#LAST#, #ROYAL_BLUE#6 lightning#LAST# (102 total damage).
AI took for target	29439	white worm mass	::	2153	Lost Shadow	9	<	100
rimebark	68300	dumb ai talents can use	Winter's Fury	T_WINTER_S_FURY
rimebark	68300	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	17.014931625304	0	5	20.6	::	1
checkHit	14.5	20.6
=> chance to hit	35
[ATTACK] raw dam	17.014931625304	versus	5	0.35	with APR	0
[ATTACK] after armor	12.014931625304
[ATTACK] after range	12
[PHYS CRIT %]	9.3034250883104
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	7.85	0.9215	 on dam	9.6
[PROJECTOR] after resists dam	8.8464
[PROJECTOR] after flat damage armor	8.8464
[PROJECTOR] final dam after static checks	8.8464
[PROJECTOR] final dam after hooks and callbacks	8.8464
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] final dam after static checks	8.88
[PROJECTOR] final dam after hooks and callbacks	8.88
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	23.2
[PROJECTOR] after resists dam	23.2
[PROJECTOR] after flat damage armor	23.2
[PROJECTOR] final dam after static checks	23.2
[PROJECTOR] final dam after hooks and callbacks	23.2
[LOG]	Rimebark slows down.
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:68300:0#Rimebark hits #fbd578#Lost Shadow#LAST# for #aaaaaa#(2 to psi shield)#LAST#, #YELLOW#2 to psi#LAST#, #aaaaaa#6 physical#LAST# (8 total damage).
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Rimebark for #ROYAL_BLUE#9 lightning#LAST#, #LIGHT_RED#23 fire#LAST# (32 total damage).
[PROJECTOR] starting dam	2.328062346579
[PROJECTOR] after difficulty dam	2.328062346579
[PROJECTOR] res	26.4	0.736	 on dam	2.7005523220316
[PROJECTOR] after resists dam	1.9876065090152
[PROJECTOR] after flat damage armor	1.9876065090152
[PROJECTOR] final dam after static checks	1.9876065090152
[PROJECTOR] final dam after hooks and callbacks	1.9876065090152
[LOG]	
[LOG]	Burning from Lost Shadow hits Polorenn the sand-drake for #LIGHT_RED#2 fire#LAST# damage.
[USERCHAT] channel serial data	scol	global	461
[USERCHAT] channel talk	zeyphor	tome	those skirmisher bee swarms have trained their whole lives to kick your ass
[LOG]	Lost Shadow uses Dream Crusher.
[ATTACK] to 	rimebark	 :: 	65.373283697838	9.8776676503843	15	0	::	1.3872983346207
checkHit	47.625889216795	0
=> chance to hit	100
[ATTACK] raw dam	65.373283697838	versus	15	0.35	with APR	9.8776676503843
[ATTACK] after armor	60.250951348223
[ATTACK] after range	73
[PHYS CRIT %]	21.577667650384
[ATTACK] after crit	73
[ATTACK] after mult	101.27277842731
[PROJECTOR] starting dam	101.27277842731
[PROJECTOR] after difficulty dam	101.27277842731
[PROJECTOR] res	0	1	 on dam	101.27277842731
[PROJECTOR] after resists dam	101.27277842731
[PROJECTOR] after flat damage armor	101.27277842731
[PROJECTOR] final dam after static checks	101.27277842731
[PROJECTOR] final dam after hooks and callbacks	101.27277842731
checkHit	45.223948205508	27.538396197909
=> chance to hit	95
[PROJECTOR] starting dam	6.9841870397369
[PROJECTOR] after difficulty dam	6.9841870397369
[PROJECTOR] res	13.840175332464	0.86159824667536	 on dam	7.4032382621211
[PROJECTOR] after resists dam	6.3786171063634
[PROJECTOR] after flat damage armor	6.3786171063634
[PROJECTOR] final dam after static checks	6.3786171063634
[PROJECTOR] final dam after hooks and callbacks	6.3786171063634
[PROJECTOR] starting dam	3.4920935198684
[PROJECTOR] after difficulty dam	3.4920935198684
[PROJECTOR] res	0	1	 on dam	4.0508284830474
[PROJECTOR] after resists dam	4.0508284830474
[PROJECTOR] after flat damage armor	4.0508284830474
[PROJECTOR] final dam after static checks	4.0508284830474
[PROJECTOR] final dam after hooks and callbacks	4.0508284830474
[LOG]	Rimebark is on fire!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
checkHit	5.2599673147895	45.223948205508
=> chance to hit	0
[LOG]	Rimebark is stunned!
[SOUND] loading from	/data/sound/talents/lightning_loud.ogg	:=:	sound "/data/sound/talents/lightning_loud.ogg" : <static>
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Rimebark for #aaaaaa#101 physical#LAST#, #YELLOW#6 mind#LAST#, #LIGHT_RED#4 fire#LAST#, #ROYAL_BLUE#6 lightning#LAST# (117 total damage).
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	rimebark	 :: 	33.421885480348	2	15	0	::	1
checkHit	31.5	0
=> chance to hit	100
[ATTACK] raw dam	33.421885480348	versus	15	0.35	with APR	2
[ATTACK] after armor	21.724225562226
[ATTACK] after range	25
[PHYS CRIT %] axe accuracy bonus	31.5	0	=	6.3
[PHYS CRIT %]	23
[ATTACK] after crit	25
[ATTACK] after mult	25
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	0	1	 on dam	25
[PROJECTOR] after resists dam	25
[PROJECTOR] after flat damage armor	25
[PROJECTOR] final dam after static checks	25
[PROJECTOR] final dam after hooks and callbacks	25
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Rimebark for #aaaaaa#25 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST# (31 total damage).
[LOG]	Polorenn the sand-drake breathes sand!
[MIND CRIT %]	6.8
[PROJECTOR] starting dam	125.93962539023
[PROJECTOR] after difficulty dam	125.93962539023
[PROJECTOR] res	0	1	 on dam	125.93962539023
[PROJECTOR] after resists dam	125.93962539023
[PROJECTOR] after flat damage armor	125.93962539023
[PROJECTOR] final dam after static checks	125.93962539023
[PROJECTOR] final dam after hooks and callbacks	125.93962539023
[PROJECTOR] starting dam	125.93962539023
[PROJECTOR] after difficulty dam	125.93962539023
[PROJECTOR] res	0	1	 on dam	125.93962539023
[PROJECTOR] after resists dam	125.93962539023
[PROJECTOR] after flat damage armor	125.93962539023
[PROJECTOR] final dam after static checks	125.93962539023
[PROJECTOR] final dam after hooks and callbacks	125.93962539023
[LOG]	Rimebark resists the sandstorm!
[PROJECTOR] starting dam	125.93962539023
[PROJECTOR] after difficulty dam	125.93962539023
[PROJECTOR] res	7.85	0.9215	 on dam	100.75170031218
[PROJECTOR] after resists dam	92.842691837674
[PROJECTOR] after flat damage armor	92.842691837674
[PROJECTOR] final dam after static checks	92.842691837674
[PROJECTOR] final dam after hooks and callbacks	92.842691837674
checkHit	34.186375872534	31
=> chance to hit	58
[LOG]	#ORANGE#Lost Shadow shrugs off the effect 'Blinded'!
[SOUND] loading from	/data/sound/talents/breath.lua	:=:	/data/sound/talents/breath.ogg	:>
[SOUND] :=>	sound "/data/sound/talents/breath.ogg" : <static>
[SHADER] Loading from /data/gfx/shaders/flamewings.lua
[SHADER] Loaded shader with totalname	flamewings[deploy_factor=14]
New GL Shader program 31
New GL Shader 33 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/flamewings.frag
*p 31: Uniform: 0: 1406 deploy_factor
*p 31: Uniform: 1: 1406 ellipsoidalFactor
*p 31: Uniform: 2: 1406 flap
*p 31: Uniform: 3: 1406 tick
*p 31: Uniform: 4: 1406 tick_start
*p 31: Uniform: 5: 1406 time_factor
*p 31: Uniform: 6: 8B5E tex
[SHADER] setting reset param	tick_start	476264
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:29452:0#Polorenn the sand-drake hits Rimebark for #aaaaaa#126 physical#LAST# damage.
[LOG]	#UID:29452:0#Polorenn the sand-drake hits White worm mass for #aaaaaa#126 physical#LAST# damage.
[LOG]	#UID:29452:0#Polorenn the sand-drake hits #fbd578#Lost Shadow#LAST# for #aaaaaa#(25 to psi shield)#LAST#, #YELLOW#21 to psi#LAST#, #aaaaaa#67 physical#LAST# (88 total damage).
[PROJECTOR] starting dam	1.1640311732895
[PROJECTOR] after difficulty dam	1.1640311732895
[PROJECTOR] res	0	1	 on dam	1.3502761610158
[PROJECTOR] after resists dam	1.3502761610158
[PROJECTOR] after flat damage armor	1.3502761610158
[PROJECTOR] final dam after static checks	1.3502761610158
[PROJECTOR] final dam after hooks and callbacks	1.3502761610158
[LOG]	Burning from Lost Shadow hits Rimebark for #LIGHT_RED#1 fire#LAST# damage.
[PROJECTOR] starting dam	2.328062346579
[PROJECTOR] after difficulty dam	2.328062346579
[PROJECTOR] res	26.4	0.736	 on dam	2.7005523220316
[PROJECTOR] after resists dam	1.9876065090152
[PROJECTOR] after flat damage armor	1.9876065090152
[PROJECTOR] final dam after static checks	1.9876065090152
[PROJECTOR] final dam after hooks and callbacks	1.9876065090152
[LOG]	
[LOG]	Burning from Lost Shadow hits Polorenn the sand-drake for #LIGHT_RED#2 fire#LAST# damage.
[LOG]	Lost Shadow uses Dream Smith's Hammer.
[ATTACK] to 	rimebark	 :: 	65.373283697838	9.8776676503843	15	0	::	2.1
checkHit	47.625889216795	0
=> chance to hit	100
[ATTACK] raw dam	65.373283697838	versus	15	0.35	with APR	9.8776676503843
[ATTACK] after armor	60.250951348223
[ATTACK] after range	78
[PHYS CRIT %]	21.577667650384
[ATTACK] after crit	117
[ATTACK] after mult	245.7
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# performs a melee critical strike against Rimebark!#{normal}#
[PROJECTOR] starting dam	245.7
[PROJECTOR] after difficulty dam	245.7
[PROJECTOR] res	0	1	 on dam	245.7
[PROJECTOR] after resists dam	245.7
[PROJECTOR] after flat damage armor	245.7
[PROJECTOR] final dam after static checks	245.7
[PROJECTOR] final dam after hooks and callbacks	245.7
[SOUND] loading from	/data/sound/talents/heal.ogg	:=:	sound "/data/sound/talents/heal.ogg" : <static>
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Rimebark for #{bold}##aaaaaa#246 physical#{normal}##LAST# damage.
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Rimebark!#{normal}#
[LOG]	#00ff00##UID:1137:0#Talent Dream Crusher is ready to use.
[LOG]	#00ff00##UID:1136:0#Talent Hammer Toss is ready to use.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# receives #LIGHT_GREEN#2 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	Polorenn the sand-drake summons a War Hound!
[MIND CRIT %]	6.8
[MIND CRIT %]	6.8
[LOG]	#{bold}#Polorenn the sand-drake's mind surges with critical power!#{normal}#
Loading tile	npc/summoner_wardog.png
[PROJECTOR] starting dam	2.328062346579
[PROJECTOR] after difficulty dam	2.328062346579
[PROJECTOR] res	26.4	0.736	 on dam	2.7005523220316
[PROJECTOR] after resists dam	1.9876065090152
[PROJECTOR] after flat damage armor	1.9876065090152
[PROJECTOR] final dam after static checks	1.9876065090152
[PROJECTOR] final dam after hooks and callbacks	1.9876065090152
[LOG]	
[LOG]	Burning from Lost Shadow hits Polorenn the sand-drake for #LIGHT_RED#2 fire#LAST# damage.
[LOG]	Lost Shadow uses Hammer Toss.
[Dream Hammer Throw] Projection from	10	36	to	7	36
Adding entity	69460	after	2153
[ATTACK] to 	Polorenn the sand-drake	 :: 	65.373283697838	9.8776676503843	13.19	3.35	::	1.3872983346207
checkHit	47.625889216795	3.35
=> chance to hit	100
[ATTACK] raw dam	65.373283697838	versus	13.19	0.78452380952381	with APR	9.8776676503843
[ATTACK] after armor	62.060951348223
[ATTACK] after range	78
[PHYS CRIT %]	6.2643992500725
[ATTACK] after crit	78
[ATTACK] after mult	108.20927010042
[PROJECTOR] starting dam	108.20927010042
[PROJECTOR] after difficulty dam	108.20927010042
[PROJECTOR] res	2	0.98	 on dam	108.20927010042
[PROJECTOR] after resists dam	106.04508469841
[PROJECTOR] after flat damage armor	106.04508469841
[PROJECTOR] final dam after static checks	106.04508469841
[PROJECTOR] final dam after hooks and callbacks	106.04508469841
checkHit	45.223948205508	18.579834240408
=> chance to hit	95
[PROJECTOR] starting dam	6.9841870397369
[PROJECTOR] after difficulty dam	6.9841870397369
[PROJECTOR] res	0	1	 on dam	7.4032382621211
[PROJECTOR] after resists dam	7.4032382621211
[PROJECTOR] after flat damage armor	7.4032382621211
[PROJECTOR] final dam after static checks	7.4032382621211
[PROJECTOR] final dam after hooks and callbacks	7.4032382621211
[PROJECTOR] starting dam	3.4920935198684
[PROJECTOR] after difficulty dam	3.4920935198684
[PROJECTOR] res	26.4	0.736	 on dam	4.0508284830474
[PROJECTOR] after resists dam	2.9814097635229
[PROJECTOR] after flat damage armor	2.9814097635229
[PROJECTOR] final dam after static checks	2.9814097635229
[PROJECTOR] final dam after hooks and callbacks	2.9814097635229
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
checkHit	24.3	43.790917248356
=> chance to hit	2
[LOG]	Lost Shadow resists the mind attack!
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	3	0.97	 on dam	1.545
[PROJECTOR] after resists dam	1.49865
[PROJECTOR] after flat damage armor	1.49865
[PROJECTOR] final dam after static checks	1.49865
[PROJECTOR] final dam after hooks and callbacks	1.49865
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	14.64	0.8536	 on dam	4.16
[PROJECTOR] after resists dam	3.550976
[PROJECTOR] after flat damage armor	3.550976
[PROJECTOR] final dam after static checks	3.550976
[PROJECTOR] final dam after hooks and callbacks	3.550976
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:29452:0#Polorenn the sand-drake hits #fbd578#Lost Shadow#LAST# for #YELLOW#0 to psi#LAST#, #{bold}##YELLOW#1 mind#{normal}##LAST#, #YELLOW#1 to psi#LAST#, #GREY#3 darkness#LAST# (5 total damage).
[LOG]	Lost Shadow's Hammer Toss hits Polorenn the sand-drake for #aaaaaa#106 physical#LAST#, #YELLOW#7 mind#LAST#, #LIGHT_RED#3 fire#LAST#, #ROYAL_BLUE#6 lightning#LAST# (122 total damage).
[LOG]	Polorenn the sand-drake uses Evasion.
[LOG]	Polorenn the sand-drake tries to evade attacks.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	war hound	 :: 	33.421885480348	2	2	24.74241476888	::	1
checkHit	31.5	24.74241476888
=> chance to hit	67
[ATTACK] raw dam	33.421885480348	versus	2	0.35	with APR	2
[ATTACK] after armor	33.421885480348
[ATTACK] after range	42
[PHYS CRIT %] axe accuracy bonus	31.5	24.74241476888	=	1.3515170462241
[PHYS CRIT %]	18.051517046224
[ATTACK] after crit	63
[ATTACK] after mult	63
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# performs a melee critical strike against War hound!#{normal}#
[PROJECTOR] starting dam	63
[PROJECTOR] after difficulty dam	63
[PROJECTOR] res	6.3067571549459	0.93693242845054	 on dam	63
[PROJECTOR] after resists dam	59.026742992384
[PROJECTOR] after flat damage armor	59.026742992384
[PROJECTOR] final dam after static checks	59.026742992384
[PROJECTOR] final dam after hooks and callbacks	59.026742992384
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[Dream Hammer Return] Projection from	7	36	to	10	36
Adding entity	69522	after	2153
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# receives #LIGHT_GREEN#2 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits War hound for #{bold}##aaaaaa#59 physical#{normal}##LAST#, #ROYAL_BLUE#6 lightning#LAST# (65 total damage).
[ATTACK] to 	Polorenn the sand-drake	 :: 	65.373283697838	9.8776676503843	13.19	9.5110964751559	::	1.3872983346207
checkEvasion	17.438948027552	15	14
=> evasion chance	17.438948027552
checkHit	47.625889216795	9.5110964751559
=> chance to hit	100
[ATTACK] raw dam	65.373283697838	versus	13.19	0.78452380952381	with APR	9.8776676503843
[ATTACK] after armor	62.060951348223
[ATTACK] after range	78
[PHYS CRIT %]	6.2643992500725
[ATTACK] after crit	78
[ATTACK] after mult	108.20927010042
[PROJECTOR] starting dam	108.20927010042
[PROJECTOR] after difficulty dam	108.20927010042
[PROJECTOR] res	2	0.98	 on dam	108.20927010042
[PROJECTOR] after resists dam	106.04508469841
[PROJECTOR] after flat damage armor	106.04508469841
[PROJECTOR] final dam after static checks	106.04508469841
[PROJECTOR] final dam after hooks and callbacks	106.04508469841
checkHit	45.223948205508	18.579834240408
=> chance to hit	95
[PROJECTOR] starting dam	6.9841870397369
[PROJECTOR] after difficulty dam	6.9841870397369
[PROJECTOR] res	0	1	 on dam	7.4032382621211
[PROJECTOR] after resists dam	7.4032382621211
[PROJECTOR] after flat damage armor	7.4032382621211
[PROJECTOR] final dam after static checks	7.4032382621211
[PROJECTOR] final dam after hooks and callbacks	7.4032382621211
[PROJECTOR] starting dam	3.4920935198684
[PROJECTOR] after difficulty dam	3.4920935198684
[PROJECTOR] res	26.4	0.736	 on dam	4.0508284830474
[PROJECTOR] after resists dam	2.9814097635229
[PROJECTOR] after flat damage armor	2.9814097635229
[PROJECTOR] final dam after static checks	2.9814097635229
[PROJECTOR] final dam after hooks and callbacks	2.9814097635229
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
checkHit	24.3	43.790917248356
=> chance to hit	2
[LOG]	Lost Shadow resists the mind attack!
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	3	0.97	 on dam	1.545
[PROJECTOR] after resists dam	1.49865
[PROJECTOR] after flat damage armor	1.49865
[PROJECTOR] final dam after static checks	1.49865
[PROJECTOR] final dam after hooks and callbacks	1.49865
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	14.64	0.8536	 on dam	4.16
[PROJECTOR] after resists dam	3.550976
[PROJECTOR] after flat damage armor	3.550976
[PROJECTOR] final dam after static checks	3.550976
[PROJECTOR] final dam after hooks and callbacks	3.550976
AI took for target	69287	war hound	::	2153	Lost Shadow	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	53.958092562649	10	5	20.6	::	1
checkHit	48.937932893104	20.6
=> chance to hit	100
[ATTACK] raw dam	53.958092562649	versus	5	0.35	with APR	10
[ATTACK] after armor	53.958092562649
[ATTACK] after range	54
[PHYS CRIT %]	0
[ATTACK] after crit	54
[ATTACK] after mult	54
[PROJECTOR] starting dam	54
[PROJECTOR] after difficulty dam	54
[PROJECTOR] res	7.85	0.9215	 on dam	43.2
[PROJECTOR] after resists dam	39.8088
[PROJECTOR] after flat damage armor	39.8088
[PROJECTOR] final dam after static checks	39.8088
[PROJECTOR] final dam after hooks and callbacks	39.8088
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] final dam after static checks	8.88
[PROJECTOR] final dam after hooks and callbacks	8.88
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	23.2
[PROJECTOR] after resists dam	23.2
[PROJECTOR] after flat damage armor	23.2
[PROJECTOR] final dam after static checks	23.2
[PROJECTOR] final dam after hooks and callbacks	23.2
[LOG]	War hound slows down.
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:29452:0#Polorenn the sand-drake hits #fbd578#Lost Shadow#LAST# for #YELLOW#0 to psi#LAST#, #YELLOW#1 mind#LAST#, #YELLOW#1 to psi#LAST#, #GREY#3 darkness#LAST# (5 total damage).
[LOG]	#UID:69287:0#War hound hits #fbd578#Lost Shadow#LAST# for #aaaaaa#(11 to psi shield)#LAST#, #YELLOW#9 to psi#LAST#, #aaaaaa#29 physical#LAST# (38 total damage).
[LOG]	Lost Shadow's Hammer Toss hits Polorenn the sand-drake for #aaaaaa#106 physical#LAST#, #YELLOW#7 mind#LAST#, #LIGHT_RED#3 fire#LAST#, #ROYAL_BLUE#6 lightning#LAST# (122 total damage).
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits War hound for #ROYAL_BLUE#9 lightning#LAST#, #LIGHT_RED#23 fire#LAST# (32 total damage).
[LOG]	
[LOG]	Lost Shadow uses Resonance Field.
[MIND CRIT %]	32.7
[LOG]	A psychic field forms around Lost Shadow.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=7,color=vec3(1,1,0),llpow=1,time_factor=-8000]
New GL Shader program 34
*p 34: Uniform: 0: 1406 aadjust
*p 34: Uniform: 1: 1406 antialiasingRadius
*p 34: Uniform: 2: 8B51 color
*p 34: Uniform: 3: 1406 ellipsoidalFactor
*p 34: Uniform: 4: 1406 horizontalScrollingSpeed
*p 34: Uniform: 5: 8B50 impact
*p 34: Uniform: 6: 8B51 impact_color
*p 34: Uniform: 7: 1406 impact_tick
*p 34: Uniform: 8: 1406 impact_time
*p 34: Uniform: 9: 1406 oscillationSpeed
*p 34: Uniform: 10: 1406 shieldIntensity
*p 34: Uniform: 11: 1406 tick
*p 34: Uniform: 12: 1406 tick_start
*p 34: Uniform: 13: 1406 time_factor
*p 34: Uniform: 14: 1406 verticalScrollingSpeed
*p 34: Uniform: 15: 1406 wobblingPower
*p 34: Uniform: 16: 1406 wobblingSpeed
*p 34: Uniform: 17: 8B5E tex
[SHADER] setting reset param	tick_start	482267
[SOUND] loading from	/data/sound/talents/spell_generic2.ogg	:=:	sound "/data/sound/talents/spell_generic2.ogg" : <static>
[PROJECTOR] starting dam	2.328062346579
[PROJECTOR] after difficulty dam	2.328062346579
[PROJECTOR] res	26.4	0.736	 on dam	2.7005523220316
[PROJECTOR] after resists dam	1.9876065090152
[PROJECTOR] after flat damage armor	1.9876065090152
[PROJECTOR] final dam after static checks	1.9876065090152
[PROJECTOR] final dam after hooks and callbacks	1.9876065090152
[LOG]	Burning from Lost Shadow hits Polorenn the sand-drake for #LIGHT_RED#2 fire#LAST# damage.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	Polorenn the sand-drake	 :: 	33.421885480348	2	13.19	9.5110964751559	::	1
checkEvasion	17.438948027552	15	14
=> evasion chance	17.438948027552
checkHit	31.5	9.5110964751559
=> chance to hit	100
[ATTACK] raw dam	33.421885480348	versus	13.19	0.78452380952381	with APR	2
[ATTACK] after armor	22.231885480348
[ATTACK] after range	22
[PHYS CRIT %] axe accuracy bonus	31.5	9.5110964751559	=	4.3977807049688
[PHYS CRIT %]	5.7845123046571
[ATTACK] after crit	22
[ATTACK] after mult	22
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	2	0.98	 on dam	22
[PROJECTOR] after resists dam	21.56
[PROJECTOR] after flat damage armor	21.56
[PROJECTOR] final dam after static checks	21.56
[PROJECTOR] final dam after hooks and callbacks	21.56
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
checkHit	24.3	43.790917248356
=> chance to hit	2
[LOG]	Lost Shadow resists the mind attack!
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	3	0.97	 on dam	1.545
[PROJECTOR] after resists dam	1.49865
[PROJECTOR] after flat damage armor	1.49865
[PROJECTOR] final dam after static checks	1.49865
[PROJECTOR] final dam after hooks and callbacks	1.49865
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	14.64	0.8536	 on dam	4.16
[PROJECTOR] after resists dam	3.550976
[PROJECTOR] after flat damage armor	3.550976
[PROJECTOR] final dam after static checks	3.550976
[PROJECTOR] final dam after hooks and callbacks	3.550976
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	53.958092562649	10	5	20.6	::	1
checkHit	48.937932893104	20.6
=> chance to hit	100
[ATTACK] raw dam	53.958092562649	versus	5	0.35	with APR	10
[ATTACK] after armor	53.958092562649
[ATTACK] after range	58
[PHYS CRIT %]	0
[ATTACK] after crit	58
[ATTACK] after mult	58
[PROJECTOR] starting dam	58
[PROJECTOR] after difficulty dam	58
[PROJECTOR] res	7.85	0.9215	 on dam	46.4
[PROJECTOR] after resists dam	42.7576
[PROJECTOR] after flat damage armor	42.7576
[PROJECTOR] final dam after static checks	42.7576
[PROJECTOR] final dam after hooks and callbacks	42.7576
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] final dam after static checks	8.88
[PROJECTOR] final dam after hooks and callbacks	8.88
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	23.2
[PROJECTOR] after resists dam	23.2
[PROJECTOR] after flat damage armor	23.2
[PROJECTOR] final dam after static checks	23.2
[PROJECTOR] final dam after hooks and callbacks	23.2
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(0 psi heal)#LAST#.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits War hound for #ROYAL_BLUE#9 lightning#LAST#, #LIGHT_RED#23 fire#LAST# (32 total damage).
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Polorenn the sand-drake for #aaaaaa#22 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST# (27 total damage).
[LOG]	#UID:69287:0#War hound hits #fbd578#Lost Shadow#LAST# for #aaaaaa#(12 to psi shield)#LAST#, #SLATE#(21 resonance)#LAST#, #YELLOW#5 to psi#LAST#, #aaaaaa#15 physical#LAST# (20 total damage).
[LOG]	#UID:29452:0#Polorenn the sand-drake hits #fbd578#Lost Shadow#LAST# for #SLATE#(1 resonance)#LAST#, #YELLOW#0 to psi#LAST#, #YELLOW#1 mind#LAST#, #SLATE#(2 resonance)#LAST#, #YELLOW#0 to psi#LAST#, #GREY#1 darkness#LAST# (2 total damage).
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed War hound!#{normal}#
[LOG]	
[USERCHAT] channel serial data	VariableDungeon	tome	810
[LOG]	Lost Shadow uses Dream Crusher.
[ATTACK] to 	Polorenn the sand-drake	 :: 	65.373283697838	9.8776676503843	13.19	9.5110964751559	::	1.3872983346207
checkEvasion	17.438948027552	15	14
=> evasion chance	17.438948027552
checkHit	47.625889216795	9.5110964751559
=> chance to hit	100
[ATTACK] raw dam	65.373283697838	versus	13.19	0.78452380952381	with APR	9.8776676503843
[ATTACK] after armor	62.060951348223
[ATTACK] after range	68
[PHYS CRIT %]	6.2643992500725
[ATTACK] after crit	68
[ATTACK] after mult	94.33628675421
[PROJECTOR] starting dam	94.33628675421
[PROJECTOR] after difficulty dam	94.33628675421
[PROJECTOR] res	2	0.98	 on dam	94.33628675421
[PROJECTOR] after resists dam	92.449561019126
[PROJECTOR] after flat damage armor	92.449561019126
[PROJECTOR] final dam after static checks	92.449561019126
[PROJECTOR] final dam after hooks and callbacks	92.449561019126
checkHit	45.223948205508	18.579834240408
=> chance to hit	95
[PROJECTOR] starting dam	6.9841870397369
[PROJECTOR] after difficulty dam	6.9841870397369
[PROJECTOR] res	0	1	 on dam	7.4032382621211
[PROJECTOR] after resists dam	7.4032382621211
[PROJECTOR] after flat damage armor	7.4032382621211
[PROJECTOR] final dam after static checks	7.4032382621211
[PROJECTOR] final dam after hooks and callbacks	7.4032382621211
[PROJECTOR] starting dam	3.4920935198684
[PROJECTOR] after difficulty dam	3.4920935198684
[PROJECTOR] res	26.4	0.736	 on dam	4.0508284830474
[PROJECTOR] after resists dam	2.9814097635229
[PROJECTOR] after flat damage armor	2.9814097635229
[PROJECTOR] final dam after static checks	2.9814097635229
[PROJECTOR] final dam after hooks and callbacks	2.9814097635229
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth#WHITE#.
checkHit	21.342167512991	45.223948205508
=> chance to hit	0
[LOG]	The unstable sand tunnel collapses!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Polorenn the sand-drake for #aaaaaa#92 physical#LAST#, #YELLOW#7 mind#LAST#, #LIGHT_RED#3 fire#LAST#, #ROYAL_BLUE#6 lightning#LAST# (108 total damage).
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Polorenn the sand-drake!#{normal}#
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# receives #LIGHT_GREEN#2 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[Identify]	ash totem of cure ailments	true
[LOG]	Lost Shadow picks up (Q.): #00FF80##UID:29453:0#ash totem of cure ailments [power 2]  (10 cooldown)#LAST#.
[Identify]	balanced dwarven-steel waraxe of crippling	true
[LOG]	Lost Shadow picks up (q.): #0080FF##UID:29455:0#balanced dwarven-steel waraxe of crippling (21-29.4 power, 4 apr)#LAST#.
[Identify]	Woerace	true
[LOG]	Lost Shadow picks up (q.): #FF7700##UID:29459:0#Woerace (15-18 power, 3 apr, fire element)#LAST#.
[Identify]	cured leather sling 'Eilineta'	true
[LOG]	Lost Shadow picks up (q.): #FF7700##UID:29639:0#cured leather sling 'Eilineta'#LAST#.
[Identify]	stralite greatsword of phasing	true
[LOG]	Lost Shadow picks up (m.): #00FF80##UID:29787:0#stralite greatsword of phasing (46-73.6 power, 10 apr)#LAST#.
[Identify]	iron mail armour of cold resistance	true
[LOG]	Lost Shadow picks up (x.): #00FF80##UID:29789:0#iron mail armour of cold resistance (2 def, 4 armour)#LAST#.
[Identify]	vined mindstar of life	true
[LOG]	Lost Shadow picks up (q.): #00FF80##UID:29782:0#vined mindstar of life (4.5-4.95 power, 18 apr, nature damage)#LAST#.
[Identify]	horrifying vined mindstar	true
[LOG]	Lost Shadow picks up (o.): #00FF80##UID:29780:0#horrifying vined mindstar (5-5.5 power, 18 apr, mind damage)#LAST#.
[Identify]	grounding cashmere wizard hat of lightning (#RESIST#)	true
[LOG]	Lost Shadow picks up (z.): #00FF80##UID:29803:0#grounding cashmere wizard hat of lightning (+22%) (2 def, 0 armour)#LAST#.
Loading tile	object/mail_iron.png
Loading tile	object/2hsword_stralite.png
Loading tile	object/axe_dsteel.png
Loading tile	object/totem_ash.png
[LOG]	The unstable sand tunnel collapses!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# receives #LIGHT_GREEN#2 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[USERCHAT] channel achievement	Argon	tome	Destroyer's bane (Roguelike)	false	false
[LOG]	Lost Shadow uses Infusion: Healing.
[LOG]	Lost Shadow starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 35
New GL Shader 36 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/healing.frag
*p 35: Uniform: 0: 8B52 beamColor1
*p 35: Uniform: 1: 8B52 beamColor2
*p 35: Uniform: 2: 1406 beamsCount
*p 35: Uniform: 3: 8B52 circleColor
*p 35: Uniform: 4: 1406 circleDescendSpeed
*p 35: Uniform: 5: 1406 circleRotationSpeed
*p 35: Uniform: 6: 1406 noup
*p 35: Uniform: 7: 1406 tick
*p 35: Uniform: 8: 1406 tick_start
*p 35: Uniform: 9: 1406 time_factor
*p 35: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 37
*p 37: Uniform: 0: 8B52 beamColor1
*p 37: Uniform: 1: 8B52 beamColor2
*p 37: Uniform: 2: 1406 beamsCount
*p 37: Uniform: 3: 8B52 circleColor
*p 37: Uniform: 4: 1406 circleDescendSpeed
*p 37: Uniform: 5: 1406 circleRotationSpeed
*p 37: Uniform: 6: 1406 noup
*p 37: Uniform: 7: 1406 tick
*p 37: Uniform: 8: 1406 tick_start
*p 37: Uniform: 9: 1406 time_factor
*p 37: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 38
*p 38: Uniform: 0: 8B52 beamColor1
*p 38: Uniform: 1: 8B52 beamColor2
*p 38: Uniform: 2: 1406 beamsCount
*p 38: Uniform: 3: 8B52 circleColor
*p 38: Uniform: 4: 1406 circleDescendSpeed
*p 38: Uniform: 5: 1406 circleRotationSpeed
*p 38: Uniform: 6: 1406 noup
*p 38: Uniform: 7: 1406 tick
*p 38: Uniform: 8: 1406 tick_start
*p 38: Uniform: 9: 1406 time_factor
*p 38: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 39
*p 39: Uniform: 0: 8B52 beamColor1
*p 39: Uniform: 1: 8B52 beamColor2
*p 39: Uniform: 2: 1406 beamsCount
*p 39: Uniform: 3: 8B52 circleColor
*p 39: Uniform: 4: 1406 circleDescendSpeed
*p 39: Uniform: 5: 1406 circleRotationSpeed
*p 39: Uniform: 6: 1406 noup
*p 39: Uniform: 7: 1406 tick
*p 39: Uniform: 8: 1406 tick_start
*p 39: Uniform: 9: 1406 time_factor
*p 39: Uniform: 10: 8B5E tex
[LOG]	#fbd578#Lost Shadow#LAST# receives #LIGHT_GREEN#153 healing #LAST##AQUAMARINE#(59 psi heal)#LAST# from Infusion: Healing.
Loading tile	effects/infusion_cooldown.png
Server latency	105
[USERCHAT] channel achievement	Evilchuckle	tome	The secret city	false	false
[LOG]	The unstable sand tunnel collapses!
[LOG]	#00ff00##UID:1135:0#Talent Dream Smith's Hammer is ready to use.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(0 psi heal)#LAST#.
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	#00ff00##UID:494:0#Talent Stealth is ready to use.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(0 psi heal)#LAST#.
[1] = {
  [fct] = function: 0x10fa50d0
  [cd] = 10
  [name] = Stealth
  [no_energy] = 0
}
[LOG]	Lost Shadow activates Stealth.
[LOG]	
checkHit	20.615528128088	24.795002392751
=> chance to hit	40.449802691947
[LOG]	#LIGHT_RED#White worm mass briefly catches sight of you!
AI took for target	29443	white worm mass	::	2153	Lost Shadow	16	<	100
[LOG]	#00ff00##UID:1136:0#Talent Hammer Toss is ready to use.
[LOG]	
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(0 psi heal)#LAST#.
checkHit	20.615528128088	24.795002392751
=> chance to hit	40.449802691947
[LOG]	
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	white worm mass	 :: 	33.421885480348	2	1	5.55	::	1
checkHit	31.5	5.55
=> chance to hit	100
[ATTACK] raw dam	33.421885480348	versus	1	0.35	with APR	2
[ATTACK] after armor	33.421885480348
[ATTACK] after range	45
[PHYS CRIT %] axe accuracy bonus	31.5	5.55	=	5.19
[PHYS CRIT %]	100
[ATTACK] after crit	73.928571428571
[ATTACK] after mult	73.928571428571
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# performs a melee critical strike against White worm mass!#{normal}#
[PROJECTOR] starting dam	73.928571428571
[PROJECTOR] after difficulty dam	73.928571428571
[PROJECTOR] res	0	1	 on dam	73.928571428571
[PROJECTOR] after resists dam	73.928571428571
[PROJECTOR] after flat damage armor	73.928571428571
[PROJECTOR] final dam after static checks	73.928571428571
[PROJECTOR] final dam after hooks and callbacks	73.928571428571
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(0 psi heal)#LAST#.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits White worm mass for #{bold}##aaaaaa#74 physical#{normal}##LAST#, #ROYAL_BLUE#6 lightning#LAST# (79 total damage).
[USERCHAT] channel serial data	Atriox	tome	488
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed White worm mass!#{normal}#
[LOG]	
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(0 psi heal)#LAST#.
[LOG]	
[LOG]	Lost Shadow stops regenerating health quickly.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(0 psi heal)#LAST#.
[LOG]	
[LOG]	#00ff00##UID:59:0#Talent Infusion: Healing is ready to use.
[LOG]	The psychic field around Lost Shadow crumbles.
[LOG]	
[LOG]	#00ff00##UID:1137:0#Talent Dream Crusher is ready to use.
[LOG]	
[LOG]	#00ff00##UID:1148:0#Talent Resonance Field is ready to use.
[LOG]	
[USERCHAT] channel achievement	cars0myr	global	The Arena (Roguelike)	false	false
checkHit	22.360679774998	24.795002392751
=> chance to hit	44.40570392114
checkHit	22.360679774998	24.795002392751
=> chance to hit	44.40570392114
checkHit	21.213203435596	24.795002392751
=> chance to hit	41.793640968436
checkHit	22.360679774998	24.795002392751
=> chance to hit	44.40570392114
[LOG]	#LIGHT_RED#Sandworm destroyer briefly catches sight of you!
AI took for target	29431	sandworm destroyer	::	2153	Lost Shadow	64	<	100
[LOG]	
checkHit	22.360679774998	24.795002392751
=> chance to hit	44.40570392114
checkHit	21.213203435596	24.795002392751
=> chance to hit	41.793640968436
[LOG]	#LIGHT_RED#White worm mass briefly catches sight of you!
AI took for target	29433	white worm mass	::	2153	Lost Shadow	64	<	100
checkHit	21.794494717703	24.795002392751
=> chance to hit	43.11243216551
[LOG]	#LIGHT_RED#Something briefly catches sight of you!
AI took for target	29792	white worm mass	::	2153	Lost Shadow	100	<	100
[LOG]	
checkHit	22.360679774998	24.795002392751
=> chance to hit	44.40570392114
checkHit	21.213203435596	24.795002392751
=> chance to hit	41.793640968436
checkHit	21.794494717703	24.795002392751
=> chance to hit	43.11243216551
[USERCHAT] channel achievement	netphenix	tome	Utterly Destroyed	false	false
[LOG]	Lost Shadow uses Hammer Toss.
[Dream Hammer Throw] Projection from	9	28	to	9	20
Adding entity	79335	after	2153
[LOG]	Lost Shadow deactivates Stealth.
[ATTACK] to 	sandworm destroyer	 :: 	65.373283697838	9.8776676503843	1	4.15	::	1.3872983346207
checkHit	47.625889216795	4.15
=> chance to hit	100
[ATTACK] raw dam	65.373283697838	versus	1	0.35	with APR	9.8776676503843
[ATTACK] after armor	65.373283697838
[ATTACK] after range	82
[PHYS CRIT %]	21.577667650384
[ATTACK] after crit	82
[ATTACK] after mult	113.7584634389
[PROJECTOR] starting dam	113.7584634389
[PROJECTOR] after difficulty dam	113.7584634389
[PROJECTOR] res	0	1	 on dam	113.7584634389
[PROJECTOR] after resists dam	113.7584634389
[PROJECTOR] after flat damage armor	113.7584634389
[PROJECTOR] final dam after static checks	113.7584634389
[PROJECTOR] final dam after hooks and callbacks	113.7584634389
checkHit	45.223948205508	8.7630132695225
=> chance to hit	95
[PROJECTOR] starting dam	6.9841870397369
[PROJECTOR] after difficulty dam	6.9841870397369
[PROJECTOR] res	0	1	 on dam	7.4032382621211
[PROJECTOR] after resists dam	7.4032382621211
[PROJECTOR] after flat damage armor	7.4032382621211
[PROJECTOR] final dam after static checks	7.4032382621211
[PROJECTOR] final dam after hooks and callbacks	7.4032382621211
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth#WHITE#.
[LOG]	The unstable sand tunnel collapses!
[LOG]	Lost Shadow's Hammer Toss hits Sandworm destroyer for #aaaaaa#114 physical#LAST#, #YELLOW#7 mind#LAST# (121 total damage).
[LOG]	#{bold}#Lost Shadow's Hammer Toss killed Sandworm destroyer!#{normal}#
[ATTACK] to 	white worm mass	 :: 	65.373283697838	9.8776676503843	1	5.9	::	1.3872983346207
checkHit	47.625889216795	5.9
=> chance to hit	100
[ATTACK] raw dam	65.373283697838	versus	1	0.35	with APR	9.8776676503843
[ATTACK] after armor	65.373283697838
[ATTACK] after range	87
[PHYS CRIT %]	21.577667650384
[ATTACK] after crit	87
[ATTACK] after mult	120.694955112
[PROJECTOR] starting dam	120.694955112
[PROJECTOR] after difficulty dam	120.694955112
[PROJECTOR] res	4.208073843024	0.95791926156976	 on dam	120.694955112
[PROJECTOR] after resists dam	115.61602227609
[PROJECTOR] after flat damage armor	115.61602227609
[PROJECTOR] final dam after static checks	115.61602227609
[PROJECTOR] final dam after hooks and callbacks	115.61602227609
[LOG]	Lost Shadow's Hammer Toss hits White worm mass for #aaaaaa#116 physical#LAST# damage.
[LOG]	#{bold}#Lost Shadow's Hammer Toss killed White worm mass!#{normal}#
[ATTACK] to 	white worm mass	 :: 	65.373283697838	9.8776676503843	1	5.9	::	1.3872983346207
checkHit	47.625889216795	5.9
=> chance to hit	100
[ATTACK] raw dam	65.373283697838	versus	1	0.35	with APR	9.8776676503843
[ATTACK] after armor	65.373283697838
[ATTACK] after range	66
[PHYS CRIT %]	21.577667650384
[ATTACK] after crit	66
[ATTACK] after mult	91.561690084969
[PROJECTOR] starting dam	91.561690084969
[PROJECTOR] after difficulty dam	91.561690084969
[PROJECTOR] res	0	1	 on dam	91.561690084969
[PROJECTOR] after resists dam	91.561690084969
[PROJECTOR] after flat damage armor	91.561690084969
[PROJECTOR] final dam after static checks	91.561690084969
[PROJECTOR] final dam after hooks and callbacks	91.561690084969
[LOG]	Lost Shadow's Hammer Toss hits White worm mass for #aaaaaa#92 physical#LAST# damage.
[LOG]	#{bold}#Lost Shadow's Hammer Toss killed White worm mass!#{normal}#
[Dream Hammer Return] Projection from	9	20	to	9	28
Adding entity	79678	after	2153
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[Identify]	granite wardstone of cold warding	true
[LOG]	Lost Shadow picks up (C.): #00FF80##UID:29814:0#granite wardstone of cold warding#LAST#.
[LOG]	
[LOG]	#00ff00##UID:1136:0#Talent Hammer Toss is ready to use.
[LOG]	
[LOG]	#00ff00##UID:494:0#Talent Stealth is ready to use.
[1] = {
  [fct] = function: 0x0fc7cd78
  [cd] = 10
  [name] = Stealth
  [no_energy] = 0
}
[LOG]	Lost Shadow activates Stealth.
[LOG]	
[Identify]	ash vilestaff	true
[LOG]	Lost Shadow picks up (v.): #FFFFFF##UID:29816:0#ash vilestaff (15-18 power, 3 apr, blight element)#LAST#.
[LOG]	
[USERCHAT] channel achievement	Subtlewolf	tome	Merry wintertide! (Nightmare (Roguelike) difficulty)	false	true
[USERCHAT] channel talk	zeyphor	tome	and they do just that too
[USERCHAT] channel achievement	nipo3	tome	The Arena (Roguelike)	false	false
checkHit	21.213203435596	24.795002392751
=> chance to hit	41.793640968436
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[USERCHAT] channel achievement	Alzrius	tome	Antimagic! (Roguelike)	false	false
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[USERCHAT] channel achievement	Thalanorr	tome	Rescuer of the lost (Roguelike)	false	false
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[USERCHAT] channel achievement	teliv	tome	Home sweet home (Roguelike)	false	false
[USERCHAT] channel serial data	Subtlewolf	tome	779
checkHit	21.794494717703	24.795002392751
=> chance to hit	43.11243216551
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[USERCHAT] channel achievement	munglewood	tome	Level 20 (Roguelike)	false	false
Server latency	106
[USERCHAT] channel talk	Kaos Machina	tome	Playing in Exploration Mode has made me start to realize some of the things I'm doing wrong at high levels
[USERCHAT] channel achievement	Zaqataq	tome	Home sweet home	false	true
[LOG]	#GOLD#An object rolls from the chest!
[LOG]	#GOLD#But the chest was guarded!
[LOG]	Lost Shadow uses Hammer Toss.
[Dream Hammer Throw] Projection from	35	34	to	35	32
Adding entity	134567	after	2153
[LOG]	Lost Shadow deactivates Stealth.
[ATTACK] to 	sand-drake	 :: 	65.373283697838	9.8776676503843	1	5.55	::	1.3872983346207
checkHit	47.625889216795	5.55
=> chance to hit	100
[ATTACK] raw dam	65.373283697838	versus	1	0.35	with APR	9.8776676503843
[ATTACK] after armor	65.373283697838
[ATTACK] after range	75
[PHYS CRIT %]	21.577667650384
[ATTACK] after crit	75
[ATTACK] after mult	104.04737509656
[PROJECTOR] starting dam	104.04737509656
[PROJECTOR] after difficulty dam	104.04737509656
[PROJECTOR] res	4.8533479826179	0.95146652017382	 on dam	104.04737509656
[PROJECTOR] after resists dam	98.99759391634
[PROJECTOR] after flat damage armor	98.99759391634
[PROJECTOR] final dam after static checks	98.99759391634
[PROJECTOR] final dam after hooks and callbacks	98.99759391634
checkHit	45.223948205508	9.5503442298668
=> chance to hit	95
[PROJECTOR] starting dam	6.9841870397369
[PROJECTOR] after difficulty dam	6.9841870397369
[PROJECTOR] res	0	1	 on dam	7.4032382621211
[PROJECTOR] after resists dam	7.4032382621211
[PROJECTOR] after flat damage armor	7.4032382621211
[PROJECTOR] final dam after static checks	7.4032382621211
[PROJECTOR] final dam after hooks and callbacks	7.4032382621211
[PROJECTOR] starting dam	3.4920935198684
[PROJECTOR] after difficulty dam	3.4920935198684
[PROJECTOR] res	26.4	0.736	 on dam	4.0508284830474
[PROJECTOR] after resists dam	2.9814097635229
[PROJECTOR] after flat damage armor	2.9814097635229
[PROJECTOR] final dam after static checks	2.9814097635229
[PROJECTOR] final dam after hooks and callbacks	2.9814097635229
[LOG]	Sand-drake is on fire!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[LOG]	#LIGHT_GREEN#Personal New Achievement: Exterminator (Exploration mode)!
Donation check: too soon (donator)
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth#WHITE#.
[LOG]	Lost Shadow's Hammer Toss hits Sand-drake for #aaaaaa#99 physical#LAST#, #YELLOW#7 mind#LAST#, #LIGHT_RED#3 fire#LAST#, #ROYAL_BLUE#6 lightning#LAST# (115 total damage).
[SOUND] loading from	/data/sound/actions/achievement.ogg	:=:	sound "/data/sound/actions/achievement.ogg" : <static>
[LOG]	#{bold}#Lost Shadow's Hammer Toss killed Sand-drake!#{normal}#
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	sandworm	 :: 	33.421885480348	2	1	3.8	::	1
checkHit	31.5	3.8
=> chance to hit	100
[ATTACK] raw dam	33.421885480348	versus	1	0.35	with APR	2
[ATTACK] after armor	33.421885480348
[ATTACK] after range	48
[PHYS CRIT %] axe accuracy bonus	31.5	3.8	=	5.54
[PHYS CRIT %]	22.24
[ATTACK] after crit	48
[ATTACK] after mult	48
[PROJECTOR] starting dam	48
[PROJECTOR] after difficulty dam	48
[PROJECTOR] res	0	1	 on dam	48
[PROJECTOR] after resists dam	48
[PROJECTOR] after flat damage armor	48
[PROJECTOR] final dam after static checks	48
[PROJECTOR] final dam after hooks and callbacks	48
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[Dream Hammer Return] Projection from	35	32	to	35	34
Adding entity	134665	after	2153
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Sandworm for #aaaaaa#48 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST# (54 total damage).
[TARGET] Passing target	green worm mass	from	sandworm	to	Lost Shadow
[TARGET] Passing target	green worm mass	from	sandworm	to	Lost Shadow
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	23.792582504545	0	5	20.6	::	1
checkHit	23.5	20.6
=> chance to hit	58
[ATTACK] raw dam	23.792582504545	versus	5	0.35	with APR	0
[ATTACK] after armor	18.792582504545
[ATTACK] after range	20
[PHYS CRIT %]	1
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	7.85	0.9215	 on dam	16
[PROJECTOR] after resists dam	14.744
[PROJECTOR] after flat damage armor	14.744
[PROJECTOR] final dam after static checks	14.744
[PROJECTOR] final dam after hooks and callbacks	14.744
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] final dam after static checks	8.88
[PROJECTOR] final dam after hooks and callbacks	8.88
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	26.4	0.736	 on dam	23.2
[PROJECTOR] after resists dam	17.0752
[PROJECTOR] after flat damage armor	17.0752
[PROJECTOR] final dam after static checks	17.0752
[PROJECTOR] final dam after hooks and callbacks	17.0752
[LOG]	Sandworm slows down.
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:32302:0#Sandworm hits #fbd578#Lost Shadow#LAST# for #aaaaaa#(4 to psi shield)#LAST#, #YELLOW#3 to psi#LAST#, #aaaaaa#11 physical#LAST# (14 total damage).
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Sandworm for #ROYAL_BLUE#9 lightning#LAST#, #LIGHT_RED#17 fire#LAST# (26 total damage).
[USERCHAT] channel achievement	planetus	tome	Exterminator (Exploration mode)	false	false
[LOG]	
[USERCHAT] channel serial data	zenavathar	tome	698
[LOG]	Lost Shadow uses Dream Crusher.
[ATTACK] to 	sandworm	 :: 	65.373283697838	9.8776676503843	1	3.8	::	1.3872983346207
checkHit	47.625889216795	3.8
=> chance to hit	100
[ATTACK] raw dam	65.373283697838	versus	1	0.35	with APR	9.8776676503843
[ATTACK] after armor	65.373283697838
[ATTACK] after range	95
[PHYS CRIT %]	21.577667650384
[ATTACK] after crit	95
[ATTACK] after mult	131.79334178897
[PROJECTOR] starting dam	131.79334178897
[PROJECTOR] after difficulty dam	131.79334178897
[PROJECTOR] res	0	1	 on dam	131.79334178897
[PROJECTOR] after resists dam	131.79334178897
[PROJECTOR] after flat damage armor	131.79334178897
[PROJECTOR] final dam after static checks	131.79334178897
[PROJECTOR] final dam after hooks and callbacks	131.79334178897
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth#WHITE#.
checkHit	16.138551525962	45.223948205508
=> chance to hit	0
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Sandworm for #aaaaaa#132 physical#LAST# damage.
[LOG]	The unstable sand tunnel collapses!
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	9.247969594611	100	5	20.6	::	1
checkHit	20.5	20.6
=> chance to hit	50
[ATTACK] raw dam	9.247969594611	versus	5	0.35	with APR	100
[ATTACK] after armor	9.247969594611
[ATTACK] after range	9
[PHYS CRIT %]	1
[ATTACK] after crit	13.5
[ATTACK] after mult	13.5
[LOG]	#{bold}##UID:32301:0#Green worm mass performs a melee critical strike against #fbd578#Lost Shadow#LAST#!#{normal}#
[PROJECTOR] starting dam	13.5
[PROJECTOR] after difficulty dam	13.5
[PROJECTOR] res	7.85	0.9215	 on dam	10.8
[PROJECTOR] after resists dam	9.9522
[PROJECTOR] after flat damage armor	9.9522
[PROJECTOR] final dam after static checks	9.9522
[PROJECTOR] final dam after hooks and callbacks	9.9522
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] final dam after static checks	8.88
[PROJECTOR] final dam after hooks and callbacks	8.88
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	23.2
[PROJECTOR] after resists dam	23.2
[PROJECTOR] after flat damage armor	23.2
[PROJECTOR] final dam after static checks	23.2
[PROJECTOR] final dam after hooks and callbacks	23.2
[LOG]	Green worm mass slows down.
[SOUND] loading from	/data/sound/creatures/worms/worm_2.ogg	:=:	sound "/data/sound/creatures/worms/worm_2.ogg" : <static>
green worm mass	32303	dumb ai talents can use	Multiply	T_MULTIPLY
green worm mass	32303	dumb ai talents can use	Attack	T_ATTACK
green worm mass	32303	dumb ai talents can use	Acidic Crawl	T_CRAWL_ACID
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	8.7564035630889	100	5	20.6	::	1
checkHit	20.5	20.6
=> chance to hit	50
[LOG]	#UID:32303:0#Green worm mass misses #fbd578#Lost Shadow#LAST#.
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Sandworm!#{normal}#
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:32301:0#Green worm mass hits #fbd578#Lost Shadow#LAST# for #aaaaaa#(3 to psi shield)#LAST#, #YELLOW#2 to psi#LAST#, #{bold}##aaaaaa#7 physical#{normal}##LAST# (9 total damage).
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Green worm mass for #ROYAL_BLUE#9 lightning#LAST#, #LIGHT_RED#23 fire#LAST# (32 total damage).
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	green worm mass	 :: 	33.421885480348	2	1	5.9	::	1
checkHit	31.5	5.9
=> chance to hit	100
[ATTACK] raw dam	33.421885480348	versus	1	0.35	with APR	2
[ATTACK] after armor	33.421885480348
[ATTACK] after range	44
[PHYS CRIT %] axe accuracy bonus	31.5	5.9	=	5.12
[PHYS CRIT %]	21.82
[ATTACK] after crit	44
[ATTACK] after mult	44
[PROJECTOR] starting dam	44
[PROJECTOR] after difficulty dam	44
[PROJECTOR] res	0	1	 on dam	44
[PROJECTOR] after resists dam	44
[PROJECTOR] after flat damage armor	44
[PROJECTOR] final dam after static checks	44
[PROJECTOR] final dam after hooks and callbacks	44
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Green worm mass for #aaaaaa#44 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST# (50 total damage).
[LOG]	
[LOG]	Lost Shadow uses Dream Smith's Hammer.
[ATTACK] to 	green worm mass	 :: 	65.373283697838	9.8776676503843	1	5.9	::	2.1
checkHit	47.625889216795	5.9
=> chance to hit	100
[ATTACK] raw dam	65.373283697838	versus	1	0.35	with APR	9.8776676503843
[ATTACK] after armor	65.373283697838
[ATTACK] after range	97
[PHYS CRIT %]	21.577667650384
[ATTACK] after crit	97
[ATTACK] after mult	203.7
[PROJECTOR] starting dam	203.7
[PROJECTOR] after difficulty dam	203.7
[PROJECTOR] res	8.8450418519821	0.91154958148018	 on dam	203.7
[PROJECTOR] after resists dam	185.68264974751
[PROJECTOR] after flat damage armor	185.68264974751
[PROJECTOR] final dam after static checks	185.68264974751
[PROJECTOR] final dam after hooks and callbacks	185.68264974751
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Green worm mass for #aaaaaa#186 physical#LAST# damage.
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Green worm mass!#{normal}#
[LOG]	#00ff00##UID:1136:0#Talent Hammer Toss is ready to use.
[LOG]	#00ff00##UID:1137:0#Talent Dream Crusher is ready to use.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	green worm mass	 :: 	33.421885480348	2	1	5.9	::	1
checkHit	31.5	5.9
=> chance to hit	100
[ATTACK] raw dam	33.421885480348	versus	1	0.35	with APR	2
[ATTACK] after armor	33.421885480348
[ATTACK] after range	46
[PHYS CRIT %] axe accuracy bonus	31.5	5.9	=	5.12
[PHYS CRIT %]	21.82
[ATTACK] after crit	46
[ATTACK] after mult	46
[PROJECTOR] starting dam	46
[PROJECTOR] after difficulty dam	46
[PROJECTOR] res	0	1	 on dam	46
[PROJECTOR] after resists dam	46
[PROJECTOR] after flat damage armor	46
[PROJECTOR] final dam after static checks	46
[PROJECTOR] final dam after hooks and callbacks	46
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Green worm mass for #aaaaaa#46 physical#LAST# damage.
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Green worm mass!#{normal}#
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[Identify]	webbed ash totem of thorny skin	true
[LOG]	Lost Shadow picks up (1.): #0080FF##UID:32298:0#webbed ash totem of thorny skin [power 27]  (20 cooldown)#LAST#.
[LOG]	
[USERCHAT] channel achievement	Bartholomew	tome	Bringer of Doom	false	false
[LOG]	Resting starts...
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	#00ff00##UID:1135:0#Talent Dream Smith's Hammer is ready to use.
[LOG]	#00ff00##UID:494:0#Talent Stealth is ready to use.
[1] = {
  [fct] = function: 0x10b2d628
  [cd] = 10
  [name] = Stealth
  [no_energy] = 0
}
[LOG]	Lost Shadow activates Stealth.
[LOG]	Rested for 9 turns (stop reason: all resources and life at maximum).
[LOG]	
[USERCHAT] channel talk	Subtlewolf	tome	Oh nice, the gave a blood of life too :D
[USERCHAT] channel talk	Eerevaenshee	tome	is there a key to hide the skill panel?
[USERCHAT] channel achievement	Subtlewolf	tome	Santassacre! (Nightmare (Roguelike) difficulty)	false	true
checkHit	22.360679774998	24.795002392751
=> chance to hit	44.40570392114
checkHit	22.360679774998	24.795002392751
=> chance to hit	44.40570392114
[LOG]	#LIGHT_RED#White worm mass briefly catches sight of you!
AI took for target	29441	white worm mass	::	2153	Lost Shadow	9	<	100
[LOG]	
checkHit	22.360679774998	24.795002392751
=> chance to hit	44.40570392114
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	white worm mass	 :: 	33.421885480348	2	1	6.25	::	1
checkHit	31.5	6.25
=> chance to hit	100
[ATTACK] raw dam	33.421885480348	versus	1	0.35	with APR	2
[ATTACK] after armor	33.421885480348
[ATTACK] after range	38
[PHYS CRIT %] axe accuracy bonus	31.5	6.25	=	5.05
[PHYS CRIT %]	21.75
[ATTACK] after crit	38
[ATTACK] after mult	38
[PROJECTOR] starting dam	38
[PROJECTOR] after difficulty dam	38
[PROJECTOR] res	0	1	 on dam	38
[PROJECTOR] after resists dam	38
[PROJECTOR] after flat damage armor	38
[PROJECTOR] final dam after static checks	38
[PROJECTOR] final dam after hooks and callbacks	38
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits White worm mass for #aaaaaa#38 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST# (44 total damage).
checkHit	13.130176510449	45.223948205508
=> chance to hit	0
[LOG]	White worm mass is dazed!
[LOG]	
[Identify]	balanced steel longsword of massacre	true
[LOG]	Lost Shadow picks up (o.): #00FF80##UID:29809:0#balanced steel longsword of massacre (21.5-30.1 power, 3 apr)#LAST#.
checkHit	22.360679774998	24.795002392751
=> chance to hit	44.40570392114
checkHit	22.360679774998	24.795002392751
=> chance to hit	44.40570392114
[LOG]	#LIGHT_RED#Sandworm briefly catches sight of you!
AI took for target	29449	sandworm	::	2153	Lost Shadow	16	<	100
[LOG]	
checkHit	22.360679774998	24.795002392751
=> chance to hit	44.40570392114
checkHit	22.360679774998	24.795002392751
=> chance to hit	44.40570392114
[LOG]	#LIGHT_RED#Sandworm briefly catches sight of you!
AI took for target	29449	sandworm	::	2153	Lost Shadow	16	<	100
[LOG]	
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
checkHit	22.360679774998	24.795002392751
=> chance to hit	44.40570392114
checkHit	22.360679774998	24.795002392751
=> chance to hit	44.40570392114
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	sandworm	 :: 	33.421885480348	2	1	4.15	::	1
checkHit	31.5	4.15
=> chance to hit	100
[ATTACK] raw dam	33.421885480348	versus	1	0.35	with APR	2
[ATTACK] after armor	33.421885480348
[ATTACK] after range	42
[PHYS CRIT %] axe accuracy bonus	31.5	4.15	=	5.47
[PHYS CRIT %]	22.17
[ATTACK] after crit	63
[ATTACK] after mult	63
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# performs a melee critical strike against Sandworm!#{normal}#
[PROJECTOR] starting dam	63
[PROJECTOR] after difficulty dam	63
[PROJECTOR] res	0	1	 on dam	63
[PROJECTOR] after resists dam	63
[PROJECTOR] after flat damage armor	63
[PROJECTOR] final dam after static checks	63
[PROJECTOR] final dam after hooks and callbacks	63
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[LOG]	
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Sandworm for #{bold}##aaaaaa#63 physical#{normal}##LAST#, #ROYAL_BLUE#6 lightning#LAST# (69 total damage).
[LOG]	Lost Shadow deactivates Stealth.
[LOG]	Sandworm notices you at the last moment!
[ATTACK] attacking with	Boltzeal the living mindstar
[ATTACK] to 	sandworm	 :: 	48.660848349176	61.333836474405	1	4.15	::	1
checkHit	31.5	4.15
=> chance to hit	100
[ATTACK] raw dam	48.660848349176	versus	1	0.35	with APR	61.333836474405
[ATTACK] after armor	48.660848349176
[ATTACK] after range	53
[PHYS CRIT %]	16.7
[ATTACK] after crit	53
[ATTACK] after mult	53
checkHit	45.223948205508	8.8008442537395
=> chance to hit	95
[PROJECTOR] starting dam	53
[PROJECTOR] after difficulty dam	53
[PROJECTOR] res	0	1	 on dam	56.18
[PROJECTOR] after resists dam	56.18
[PROJECTOR] after flat damage armor	56.18
[PROJECTOR] final dam after static checks	56.18
[PROJECTOR] final dam after hooks and callbacks	56.18
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth#WHITE#.
[ATTACK] attacking with	Serpent's Glare
[ATTACK] to 	sandworm	 :: 	26.875389522238	23.000188677902	1	4.15	::	1
checkHit	31.5	4.15
=> chance to hit	100
[ATTACK] raw dam	26.875389522238	versus	1	0.35	with APR	23.000188677902
[ATTACK] after armor	26.875389522238
[ATTACK] after range	26
[PHYS CRIT %]	18.7
[ATTACK] after crit	26
[ATTACK] after mult	26
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Sandworm for #YELLOW#56 mind#LAST# damage.
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Sandworm!#{normal}#
[LOG]	
[LOG]	White worm mass is not dazed anymore.
[LOG]	
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	white worm mass	 :: 	33.421885480348	2	1	6.25	::	1
checkHit	31.5	6.25
=> chance to hit	100
[ATTACK] raw dam	33.421885480348	versus	1	0.35	with APR	2
[ATTACK] after armor	33.421885480348
[ATTACK] after range	37
[PHYS CRIT %] axe accuracy bonus	31.5	6.25	=	5.05
[PHYS CRIT %]	21.75
[ATTACK] after crit	55.5
[ATTACK] after mult	55.5
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# performs a melee critical strike against White worm mass!#{normal}#
[PROJECTOR] starting dam	55.5
[PROJECTOR] after difficulty dam	55.5
[PROJECTOR] res	0	1	 on dam	55.5
[PROJECTOR] after resists dam	55.5
[PROJECTOR] after flat damage armor	55.5
[PROJECTOR] final dam after static checks	55.5
[PROJECTOR] final dam after hooks and callbacks	55.5
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits White worm mass for #{bold}##aaaaaa#56 physical#{normal}##LAST# damage.
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed White worm mass!#{normal}#
[LOG]	
[USERCHAT] channel talk	Kaos Machina	tome	It's nice to be able to go back and try again instead of just dying off at around level 12
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	#00ff00##UID:494:0#Talent Stealth is ready to use.
[1] = {
  [fct] = function: 0x1648d610
  [cd] = 10
  [name] = Stealth
  [no_energy] = 0
}
[LOG]	Lost Shadow activates Stealth.
[LOG]	
[USERCHAT] channel achievement	gumshoetortis	tome	Level 10 (Nightmare (Roguelike) difficulty)	false	false
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[USERCHAT] channel achievement	Kazimier	tome	That was close (Nightmare (Adventure) difficulty)	true	true
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[LOG]	
[USERCHAT] channel talk	andrewsmash	tome	you run out of lives at level 12?
[USERCHAT] channel talk	Sheila	tome	well that's why you play adventure mode!
[USERCHAT] channel achievement	eevle	tome	Level 10	false	false
Server latency	105
[USERCHAT] channel serial data	manyrandomtacos	tome	579
[USERCHAT] channel serial data	manyrandomtacos	tome	610
[USERCHAT] channel achievement	moggan	tome	Squadmate (Roguelike)	false	false
[USERCHAT] channel serial data	Atriox	tome	572
[USERCHAT] channel achievement	Vonotar	tome	Flooder (Roguelike)	false	false
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[COROUTINE] registering	savefilepipe	thread: 0x0fbab330
checkHit	31.024184114977	24.795002392751
=> chance to hit	63.233195166382
Disabling psiblade	Boltzeal the living mindstar
Disabling psiblade	Serpent's Glare
Loading entities file from memory	/data/general/objects/brotherhood-artifacts.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data-arcanum/scrolls.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data-arcanum/brotherhood-artifacts.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data-arcanum/scrolls.lua
Loading entities file from memory	/data/general/objects/gem.lua
[ONLINE PROFILE] saved character 	32c2a291-b7a9-4d68-ba6f-f4a4ec2aea98
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Lost Shadow	game	::	game.teag	::	table: 0x0fd18fb0	=>	table: 0x18853430	(4930)
Loading savefile 	/save/lost_shadow/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0fa4cad0	=>	table: 0x104e63d8	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	32c2a291-b7a9-4d68-ba6f-f4a4ec2aea98-1.2.5.charball	::	table: 0x11aeeab8	=>	table: 0x120877c8	(230)
Loading savefile 	/save/party/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/lost_shadow/game.teag.tmp
Saved zipname /save/lost_shadow/game.teag.tmp
[SAVEFILE PIPE] Checking save	Lost Shadow	game	/save/lost_shadow/game.teag.tmp
Loading savefile 	/save/lost_shadow/
Saved zipname /save//world.teaw.tmp
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
Saved zipname /charballs/32c2a291-b7a9-4d68-ba6f-f4a4ec2aea98-1.2.5.charball.tmp
[SAVEFILE] checked validity of type	world	 => 	all fine
[SAVEFILE PIPE] Checking save	party	entity	/charballs/32c2a291-b7a9-4d68-ba6f-f4a4ec2aea98-1.2.5.charball.tmp
Loading savefile 	/save/party/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[ONLINE PROFILE] saved character charball	32c2a291-b7a9-4d68-ba6f-f4a4ec2aea98
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	32c2a291-b7a9-4d68-ba6f-f4a4ec2aea98	f86426a1ab62c358cc5aa84df0323ae4	game	/save/lost_shadow/game.teag
[ONLINE PROFILE] saved character md5	32c2a291-b7a9-4d68-ba6f-f4a4ec2aea98	game.teag	f86426a1ab62c358cc5aa84df0323ae4
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] on end	saveEntity_md5
[SAVEFILE PIPE] saving took 2 seconds
[COROUTINE] dead	savefilepipe
[USERCHAT] channel achievement	Podlihob	tome	Size matters	false	false
[USERCHAT] channel serial data	kingwood	tome	596
[USERCHAT] channel talk	Quarite	tome	If an enemy has a damage shield on and has <20% Hwill quantum spike still have a chance of killing the enemy?
[USERCHAT] channel achievement	nipo3	tome	The secret city (Roguelike)	false	false
[USERCHAT] channel achievement	Bartholomew	tome	The Right thing to do	false	false
[USERCHAT] channel achievement	hugo	global	Level 20	false	false
Server latency	105
[USERCHAT] channel achievement	Argon	tome	Sliders (Roguelike)	false	false
[USERCHAT] channel achievement	Aleksey	tome	Ay ay captain!	false	true
[USERCHAT] channel achievement	mal2	tome	A dangerous secret (Exploration mode)	false	false
[USERCHAT] channel serial data	Kazimier	tome	626
[USERCHAT] channel serial data	bubba1294	tome	577
[USERCHAT] channel achievement	Kazimier	tome	Unstoppable (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel serial data	zenavathar	tome	774
[USERCHAT] channel achievement	Slackerking	global	Curse Lifter	false	false
[USERCHAT] channel achievement	Vodol	tome	Ay ay captain! (Nightmare (Adventure) difficulty)	false	true
[USERCHAT] channel talk	zeyphor	tome	rip kaz
[USERCHAT] channel talk	commodus	tome	i hope darkgod gives us level 500 horrors for christmas
[USERCHAT] channel achievement	caskalex	tome	Utterly Destroyed	false	false
[USERCHAT] channel talk	manyrandomtacos	tome	I just had to get Alt Maze, didn't I?
[USERCHAT] channel achievement	locusts	tome	Level 10	false	true
[USERCHAT] channel serial data	Kazimier	tome	544
[USERCHAT] channel achievement	Ozy	tome	Level 10 (Roguelike)	false	false
Server latency	107
[USERCHAT] channel talk	Sheila	tome	well just skip maze for now and do forest and sandworm at least
[USERCHAT] channel talk	Subtlewolf	tome	Yea I'm good on that for at least another 28 levels
[USERCHAT] channel achievement	hugo	global	Arena Battler 20	false	false
[USERCHAT] channel talk	bon	tome	Savescumming, I see.
[USERCHAT] channel serial data	edoch	tome	600
[USERCHAT] channel achievement	cars0myr	global	Level 10 (Roguelike)	false	false
[USERCHAT] channel achievement	YuriDS	tome	Level 10	false	false
[USERCHAT] channel serial data	Xardres	tome	626
[USERCHAT] channel talk	BrentNotBroken	tome	Blood of Life, probably, bon.
[USERCHAT] channel serial data	Atriox	tome	497
[USERCHAT] channel achievement	radicalhatter	tome	Level 10 (Roguelike)	false	false
[USERCHAT] channel talk	manyrandomtacos	tome	Nah, I can handle it.
[USERCHAT] channel serial data	lifted	global	659
[USERCHAT] channel achievement	Menagon	tome	Flooder	false	false
[USERCHAT] channel talk	Sheila	tome	can you handle 50 lightning-infused fists in your butt
[USERCHAT] channel talk	andrewsmash	tome	what's wrong with alt maze
[USERCHAT] channel achievement	crober02	tome	Level 20	false	false
Server latency	110
[USERCHAT] channel achievement	sluehead	tome	The Arena	false	false
[USERCHAT] channel talk	bon	tome	He just got instakilled twice? e_e
[USERCHAT] channel serial data	Legionmind	tome	559
[USERCHAT] channel talk	Quarite	tome	The boss can one-shot you.
[USERCHAT] channel talk	bon	tome	That's some luck.
[USERCHAT] channel achievement	nazgul	global	The secret city	false	false
[USERCHAT] channel talk	manyrandomtacos	tome	It's more diffucult and it takes away my lovely logical dungeon layout.
[USERCHAT] channel achievement	Zola	global	Rescuer of the lost (Roguelike)	false	true
[USERCHAT] channel talk	Sheila	tome	you can come back with items twice
[USERCHAT] channel talk	Sheila	tome	tbh
[USERCHAT] channel talk	Sheila	tome	blood of life and ring of death
[USERCHAT] channel serial data	Mastadoccus	global	586
[USERCHAT] channel serial data	ibitato	tome	589
[USERCHAT] channel serial data	Hruse	global	140
[USERCHAT] channel talk	BrentNotBroken	tome	I always forget the ring.
[USERCHAT] channel serial data	jurriaan	tome	610
[USERCHAT] channel achievement	nipo3	tome	Level 10 (Roguelike)	false	false
Server latency	104
[USERCHAT] channel achievement	munglewood	tome	Home sweet home (Roguelike)	false	false
[USERCHAT] channel achievement	cucl3028	tome	Level 10	false	false
[USERCHAT] channel achievement	Duke_of_Dementia	tome	Hell has no fury like a demon scorned! (Roguelike)	false	true
[USERCHAT] channel achievement	cucl3028	tome	The Arena	false	false
[USERCHAT] channel achievement	Firi	tome	Home sweet home	false	true
[USERCHAT] channel talk	Furey	tome	Hrm.  Don't have the APR rating to kill that unique.  He can keep rhaloran camp for himself.
[USERCHAT] channel achievement	bannor_steam	global	Size matters	false	false
[USERCHAT] channel serial data	scol	global	139
[USERCHAT] channel talk	zeyphor	tome	protip: use the ring up first
[USERCHAT] channel talk	andrewsmash	tome	how do you feel about ATM machines
[USERCHAT] channel talk	Sheila	tome	automatic teller machine machines?
[USERCHAT] channel achievement	east	tome	Squadmate	false	true
Server latency	105
[USERCHAT] channel talk	supermini	tome	Furey's struggles with APR: part II
[USERCHAT] channel talk	BrentNotBroken	tome	I can never remember my PIN number ;(
[USERCHAT] channel achievement	jpask1986	tome	The Arena	false	false
[USERCHAT] channel talk	andrewsmash	tome	indeed
[USERCHAT] channel achievement	Legionmind	tome	That was close (Roguelike)	true	false
[USERCHAT] channel achievement	askaxar	tome	Curse Lifter	false	false
[USERCHAT] channel talk	Furey	tome	*sigh*
[USERCHAT] channel talk	Sheila	tome	they were pretty useful in earthbound
[USERCHAT] channel talk	bzl	tome	12345?  That's the combination on my luggage
[USERCHAT] channel achievement	Triv	global	Exterminator (Roguelike)	false	true
[USERCHAT] channel achievement	Zola	global	The Arena (Roguelike)	false	false
[USERCHAT] channel achievement	Veniah	tome	That was close	true	true
[USERCHAT] channel talk	aphroman420	tome	I'm surrounded by assholes
[USERCHAT] channel achievement	manyrandomtacos	tome	Exterminator (Roguelike)	false	false
[USERCHAT] channel achievement	Aleksey	tome	Arachnophobia	false	false
[USERCHAT] channel talk	Furey	tome	I'm trying something newish on this marauder compared to my last.
[USERCHAT] channel serial data	TheLastOrion	tome	445
[USERCHAT] channel achievement	sluehead	tome	Curse Lifter	false	false
[USERCHAT] channel achievement	borealismeme	tome	Fear me not!	false	false
[USERCHAT] channel talk	Furey	tome	Str/Cun instead of Dex to get cripple
[USERCHAT] channel achievement	Thalanorr	tome	Antimagic! (Roguelike)	false	false
[USERCHAT] channel achievement	jedkrebs	global	Curse Lifter	false	true
[USERCHAT] channel talk	Furey	tome	and then Dex
Server latency	105
[USERCHAT] channel achievement	lec0ckgrande	tome	Level 20 (Insane (Adventure) difficulty)	false	false
[USERCHAT] channel talk	Sheila	tome	at least 20 dex i hope
[USERCHAT] channel achievement	westwind	tome	A living one! (Exploration mode)	true	true
[USERCHAT] channel talk	Furey	tome	well yeah
[USERCHAT] channel achievement	cerberusz	tome	The Arena (Roguelike)	false	false
[USERCHAT] channel serial data	Atriox	tome	520
[USERCHAT] channel achievement	Landazar	tome	Exterminator (Exploration mode)	false	false
[USERCHAT] channel achievement	ninjaphil	tome	Curse Lifter (Roguelike)	false	false
[USERCHAT] channel talk	Furey	tome	20 dex and 12 con
[USERCHAT] channel serial data	grimmsonn	tome	544
[USERCHAT] channel achievement	grimmsonn	tome	Unstoppable (Roguelike)	false	false
[USERCHAT] channel talk	Furey	tome	are mandatory
[USERCHAT] channel talk	Sheila	tome	rip dagger mastery
[USERCHAT] channel serial data	commodus	tome	509
[USERCHAT] channel serial data	Vodol	tome	550
[USERCHAT] channel serial data	grimmsonn	tome	540
[USERCHAT] channel talk	Furey	tome	only need 16 dex for 1 point in dagger mastery
[USERCHAT] channel achievement	conlaoch	global	Level 20	false	false
[USERCHAT] channel achievement	munglewood	tome	Curse Lifter (Roguelike)	false	false
[USERCHAT] channel talk	Furey	tome	never get more anyways
Server latency	105
[USERCHAT] channel achievement	sirsebular	tome	The secret city	false	false
[USERCHAT] channel talk	Sheila	tome	I sure do, I don't like this sword in main hand nonsense
[USERCHAT] channel achievement	livor	tome	Treasure Hunter	false	false
[USERCHAT] channel achievement	Bottweiser	global	Wibbly Wobbly Timey Wimey Stuff	false	false
[USERCHAT] channel talk	Furey	tome	Oh no? 
[USERCHAT] channel talk	Furey	tome	I always go Sword main.
[USERCHAT] channel talk	zeyphor	tome	im not gonna play a marauder for just that reason
[USERCHAT] channel talk	zeyphor	tome	i need to use sword+dagger or else im gimping myself
[USERCHAT] channel talk	zeyphor	tome	and then i need an extra 5 freaking generics
Server latency	106
[USERCHAT] channel talk	Sheila	tome	they're supposedly both valid options so it works
[USERCHAT] channel talk	andrewsmash	tome	hmm
[USERCHAT] channel achievement	Argon	tome	Brave new world (Roguelike)	false	false
[USERCHAT] channel achievement	bannor_steam	global	Vampire crusher	true	false
[USERCHAT] channel talk	andrewsmash	tome	evasion or 5% crit damage reduction
[USERCHAT] channel talk	Furey	tome	Naw, daggers offhand damage is not as big a deal.  It's their mainly for status effects and such
[USERCHAT] channel achievement	Subtlewolf	tome	Thralless (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	Xardres	tome	Squadmate	false	false
[USERCHAT] channel achievement	Eerevaenshee	tome	Utterly Destroyed	false	false
[USERCHAT] channel achievement	sluehead	tome	Level 10	false	false
[USERCHAT] channel talk	supermini	tome	that...depends
[USERCHAT] channel talk	Furey	tome	Coulda sworn I had dispersion gauntlets in a shop somewhere...
[USERCHAT] channel achievement	Tamamo no Moe	tome	Arachnophobia (Nightmare (Adventure) difficulty)	false	true
[USERCHAT] channel achievement	__Reset__	tome	Treasure Hunter (Roguelike)	false	false
[USERCHAT] channel achievement	pocas2k	tome	Brave new world (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel talk	sluehead	tome	I leveled off of murdering villagers... muhahaha.
Server latency	105
[USERCHAT] channel talk	supermini	tome	I did pretty disgusting offhand damage with shadowblade
[USERCHAT] channel achievement	mal2	tome	Level 30 (Exploration mode)	false	false
[USERCHAT] channel achievement	Spinkster	tome	Treasure Hunter	false	false
[USERCHAT] channel talk	supermini	tome	but it's not strictly necessary to go that route
[USERCHAT] channel serial data	iandorlor	tome	676
[USERCHAT] channel talk	Furey	tome	If I had 10 points, of course I would 5/5 it
[USERCHAT] channel talk	Sheila	tome	is this the part where we yell "opinions" in caps while covering our ears
[USERCHAT] channel achievement	Bartholomew	tome	Merry wintertide!	false	true
[USERCHAT] channel achievement	Lastis	tome	Can you bear it? So much bearness!	false	true
[USERCHAT] channel talk	Furey	tome	But marauder is really tight on generics
[USERCHAT] channel talk	supermini	tome	yep
[USERCHAT] channel achievement	Kaos Machina	tome	Eye of the storm (Exploration mode)	false	true
[USERCHAT] channel serial data	cars0myr	global	284
[USERCHAT] channel achievement	lifted	global	The Arena (Roguelike)	false	false
[USERCHAT] channel achievement	nazgul	global	Bringer of Doom	false	true
[USERCHAT] channel talk	supermini	tome	if you're going 1h mainhand, it's probably not worth it
Server latency	106
[USERCHAT] channel achievement	ProfesorRich	tome	Baby steps	false	true
[USERCHAT] channel serial data	radicalhatter	tome	587
[USERCHAT] channel talk	zeyphor	tome	man i cant get over how great Devour Life is
[USERCHAT] channel serial data	TroldeAnsigt	tome	601
[USERCHAT] channel talk	zeyphor	tome	especially when maxed out
[USERCHAT] channel talk	BrentNotBroken	tome	ooh, why can't I close a door
[USERCHAT] channel talk	supermini	tome	that's the awful doomed ability in feed?
[USERCHAT] channel achievement	lec0ckgrande	tome	Utterly Destroyed (Insane (Adventure) difficulty)	false	false
[USERCHAT] channel talk	Subtlewolf	tome	Not aweful at all
[USERCHAT] channel achievement	har	tome	Size matters	false	true
[USERCHAT] channel talk	Subtlewolf	tome	Or at least in my experience
[USERCHAT] channel achievement	LuBu	tome	Treasure Hunter	false	false
Server latency	106
[USERCHAT] channel serial data	Tihh	tome	651
[USERCHAT] channel achievement	Firi	tome	Treasure Hoarder	false	false
[USERCHAT] channel achievement	tits_money	tome	Exterminator	false	true
[USERCHAT] channel talk	Sheila	tome	feed is kinda solid, all things considered
[USERCHAT] channel talk	commodus	tome	has anyone ever invested into infernal combat tree much
[USERCHAT] channel talk	commodus	tome	as demonologist
[USERCHAT] channel serial data	sebbyostian	global	516
[USERCHAT] channel talk	Subtlewolf	tome	nice lil heal is ok, and some damage without any recourse cost sure...but the ability to pop feed right after the first time is handy if they leave line of sight or wipe off the feed
[USERCHAT] channel serial data	LuBu	tome	543
[USERCHAT] channel achievement	munglewood	tome	Rescuer of the lost (Roguelike)	false	false
[USERCHAT] channel achievement	edc117	tome	Utterly Destroyed	false	false
[USERCHAT] channel achievement	commodus	tome	The Arena (Roguelike)	false	false
Server latency	106
[USERCHAT] channel talk	Sheila	tome	stealing resists, mmmm
[USERCHAT] channel talk	supermini	tome	the heal is weak and scales poorly
[USERCHAT] channel serial data	__Reset__	tome	132
[USERCHAT] channel talk	supermini	tome	and isn't really good as an opener
[USERCHAT] channel talk	zeyphor	tome	but regardless, its still a heal
[USERCHAT] channel achievement	Quarite	tome	Vampire crusher	true	false
[USERCHAT] channel talk	supermini	tome	unless you don't believe in resting
[USERCHAT] channel talk	Subtlewolf	tome	Feed one target and kill it too quick to feed off another you can start another feed on a new target, or a new bigger threat that just came round a corner that wasn't there when you used the first feed
[USERCHAT] channel talk	zeyphor	tome	just use devour life as a heal
[USERCHAT] channel achievement	Cabrony	tome	Arachnophobia	false	false
[USERCHAT] channel talk	zeyphor	tome	instead of to do damage
[USERCHAT] channel talk	zeyphor	tome	and youll think its so much better
[USERCHAT] channel serial data	exarkun44	tome	565
[USERCHAT] channel achievement	borealismeme	tome	Merry wintertide!	false	true
[USERCHAT] channel achievement	Evilchuckle	tome	Level 10	false	false
[USERCHAT] channel talk	supermini	tome	no I won't
[USERCHAT] channel achievement	chowder	tome	Level 10 (Roguelike)	false	false
[USERCHAT] channel achievement	borealismeme	tome	Santassacre!	false	true
[USERCHAT] channel talk	supermini	tome	I'll think it scales poorly and there are better ways to use generic points
[USERCHAT] channel talk	bzl	tome	"Awful" is relative
[USERCHAT] channel serial data	manyrandomtacos	tome	703
[USERCHAT] channel achievement	nicbranson	global	Glory to the Fearscape (Roguelike)	false	true
Server latency	106
[USERCHAT] channel talk	Sheila	tome	everything about doomed is bad tbh
[USERCHAT] channel talk	zeyphor	tome	dying is pretty awful if you ask me
[USERCHAT] channel achievement	elrond79	global	The secret city (Roguelike)	false	false
[USERCHAT] channel talk	zeyphor	tome	you probably just arent playing them right if you think doomed sucks
[USERCHAT] channel talk	Subtlewolf	tome	I'm a bit biased, I love the doomed class
[USERCHAT] channel talk	bzl	tome	No it means you can restart with a better character and that is good
[USERCHAT] channel serial data	jazmasta	tome	456
[USERCHAT] channel talk	supermini	tome	you're just probably playing normal if you think they don't
[USERCHAT] channel talk	Sheila	tome	I want to like the doomed class but everything about them needs love/tweaks pretty badly, but yeah they suck in anything that isn't normal
[USERCHAT] channel talk	zeyphor	tome	doomed just needs more class talents
Server latency	106
[USERCHAT] channel serial data	exarkun44	tome	540
[USERCHAT] channel talk	supermini	tome	half of their talents are just useless
[USERCHAT] channel achievement	ProfesorRich	tome	That was close	true	true
[USERCHAT] channel achievement	theorgy	tome	Back and there again	true	false
[USERCHAT] channel serial data	bon	tome	579
[USERCHAT] channel talk	Subtlewolf	tome	A more reliable counterattack on the gestures would be nice for one
[USERCHAT] channel talk	zeyphor	tome	and shadows are weak at the endgame
[USERCHAT] channel achievement	Bartholomew	tome	Treasure Hunter	false	false
[USERCHAT] channel achievement	hugo	global	That was close	true	false
[USERCHAT] channel achievement	Spinkster	tome	Home sweet home	false	true
[USERCHAT] channel serial data	ProfesorRich	tome	519
[USERCHAT] channel achievement	Cabrony	tome	That was close	true	false
Server latency	105
[USERCHAT] channel serial data	Jonsqi	tome	742
[USERCHAT] channel talk	zeyphor	tome	i remember on my doomed winner i was oneshotting pretty much everything that wasnt a boss with a 73%+ crit chance
[USERCHAT] channel achievement	Ozy	tome	The Arena (Roguelike)	false	false
[USERCHAT] channel achievement	koreindian	global	Level 30	false	true
[USERCHAT] channel achievement	ichiman	tome	Curse Lifter	false	false
[USERCHAT] channel talk	zeyphor	tome	doing 2.5k damage in 1 hit no problem
[USERCHAT] channel achievement	age	tome	Against all odds (Exploration mode)	true	false
[USERCHAT] channel talk	BrentNotBroken	tome	Everytime I really look at Doomed, and I want to play one, I start making notes about adventurer builds with a bunch of Doomed talents instead, and they're all a bunch of Solipsist mind-damage talents with that one Punishments tree
[USERCHAT] channel achievement	bluehawk23	tome	Guiding Hand (Exploration mode)	false	true
[USERCHAT] channel achievement	Alzrius	tome	Exterminator (Roguelike)	false	false
[USERCHAT] channel serial data	gnarr	tome	518
Server latency	106
[USERCHAT] channel achievement	munglewood	tome	Exterminator (Roguelike)	false	false
[USERCHAT] channel talk	Sheila	tome	I think the main thing about doomed is shadows which really doesn't transition well into mid-late game
[USERCHAT] channel talk	Furey	tome	yeah.
[USERCHAT] channel talk	Sheila	tome	and their other skill trees usually are way too weak to even invest in at the start
[USERCHAT] channel achievement	thenickmove	tome	Back and there again (Exploration mode)	true	false
[USERCHAT] channel talk	zeyphor	tome	they need to give shadows some sort of scalin
[USERCHAT] channel achievement	mmoncur	tome	Fear me not!	false	false
[USERCHAT] channel achievement	Asada	global	Rescuer of the lost (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	DukeOfStraylight	global	Hell has no fury like a demon scorned!	false	false
[USERCHAT] channel serial data	rasputin303	global	651
[USERCHAT] channel talk	Sheila	tome	need +range, +base values, some more reliable scaling on their defensive and healing talents (that shield one is just awful) and shadows need to scale better
[USERCHAT] channel achievement	munglewood	tome	The secret city (Roguelike)	false	false
[USERCHAT] channel achievement	bannor_steam	global	Against all odds	true	false
[USERCHAT] channel achievement	zeyphor	tome	Level 10 (Roguelike)	false	false
Server latency	109
[USERCHAT] channel talk	zeyphor	tome	i really like the darkness tree, even if its just for the bonus damage
[USERCHAT] channel achievement	DukeOfStraylight	global	Utterly Destroyed	false	false
[USERCHAT] channel talk	zeyphor	tome	also creeping darkness can crit and trigger on hit(mindpower)stuff from gear
[USERCHAT] channel talk	BrentNotBroken	tome	so, rumor has it that chronomancers are getting a rework on an upcoming patch, any way to see the whole list of revampable classes (and see whether Doomed is on it)?
[USERCHAT] channel talk	Sheila	tome	chronomancers and wyrmic being reworked yea 
[USERCHAT] channel talk	Furey	tome	I have heard nothing about doomed getting a rework.
[USERCHAT] channel talk	Sheila	tome	I think those are mostly done
[USERCHAT] channel talk	supermini	tome	you can play the git version
Server latency	105
[USERCHAT] channel talk	Sheila	tome	the only thing I've heard about doomed is that they'd need to be rebuilt from the ground up
[USERCHAT] channel achievement	nerrath	tome	Utterly Destroyed (Exploration mode)	false	true
[USERCHAT] channel achievement	manyrandomtacos	tome	Treasure Hunter (Roguelike)	false	false
[USERCHAT] channel serial data	jurriaan	tome	135
[USERCHAT] channel talk	lordkarasuman	tome	Are Doomed really that underpowered?
[USERCHAT] channel serial data	bubba1294	tome	565
[USERCHAT] channel achievement	Calebusa	global	Merry wintertide! (Roguelike)	false	true
[USERCHAT] channel talk	zeyphor	tome	nah
[USERCHAT] channel serial data	cucl3028	tome	740
[USERCHAT] channel talk	Modolo	tome	no
[USERCHAT] channel achievement	jingle	tome	Level 10 (Roguelike)	false	false
[USERCHAT] channel talk	zeyphor	tome	doomed are fine in terms of power
[USERCHAT] channel serial data	caskalex	tome	491
[USERCHAT] channel achievement	caskalex	tome	Utterly Destroyed	false	false
[USERCHAT] channel talk	BrentNotBroken	tome	That's unfortunate; I really like Doomed, although I acknowledge they're flawed.
[USERCHAT] channel serial data	Argon	tome	394
[USERCHAT] channel achievement	manyrandomtacos	tome	Level 20 (Roguelike)	false	false
[USERCHAT] channel achievement	Vonotar	tome	Destroyer of the creation (Roguelike)	false	false
Server latency	105
[USERCHAT] channel talk	ISayRevolution	tome	i love cursed
[USERCHAT] channel achievement	dinre	tome	Destroyer's bane (Exploration mode)	false	false
[USERCHAT] channel talk	zeyphor	tome	but their shadows are underpowered lategame
[USERCHAT] channel talk	supermini	tome	it's not that much a question of power
[USERCHAT] channel talk	zeyphor	tome	cursed
[USERCHAT] channel talk	Sheila	tome	they're super underpowered on anything higher than normal
[USERCHAT] channel talk	zeyphor	tome	they're the least powerful class in the game
[USERCHAT] channel talk	Sheila	tome	they have nothing reliable
[USERCHAT] channel talk	supermini	tome	they are awkward
[USERCHAT] channel talk	Sheila	tome	very awkward and clunky also yeah xD
[USERCHAT] channel talk	ISayRevolution	tome	but my favorite
[USERCHAT] channel talk	lordkarasuman	tome	Ugh.
[USERCHAT] channel achievement	munglewood	tome	Eye of the storm (Roguelike)	false	false
[USERCHAT] channel talk	BrentNotBroken	tome	They are totally awkward, that's a great description.
[USERCHAT] channel achievement	commodus	tome	Level 10 (Roguelike)	false	false
[USERCHAT] channel achievement	commodus	tome	Curse Lifter (Roguelike)	false	false
[USERCHAT] channel talk	Quarite	tome	They're always pretty underpowered.
Server latency	107
[USERCHAT] channel talk	lordkarasuman	tome	I don't think Cursed really needs a rework, I like 'em as is
[USERCHAT] channel achievement	tabbacchi	tome	Wibbly Wobbly Timey Wimey Stuff (Exploration mode)	false	true
[USERCHAT] channel serial data	fywren	tome	743
[USERCHAT] channel achievement	fywren	tome	Unstoppable	false	true
[USERCHAT] channel talk	supermini	tome	cursed have one build
[USERCHAT] channel achievement	borealismeme	tome	The Restless Dead	false	false
[USERCHAT] channel serial data	koino	tome	579
[USERCHAT] channel achievement	Quarite	tome	A dangerous secret	false	false
[USERCHAT] channel serial data	fipil	tome	597
[USERCHAT] channel talk	Sheila	tome	cursed could use some quality of life tweaks, I think hate is a shitty resource
[USERCHAT] channel talk	ISayRevolution	tome	yes, supertrident build
[USERCHAT] channel talk	supermini	tome	they don't need a rework but they need alternatives
[USERCHAT] channel talk	Lokarin	tome	cursed are multiweapon masters.  Needs more multiweapon synergy
[USERCHAT] channel achievement	fipil	tome	Unstoppable (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel serial data	Ithtorukk	tome	543
[USERCHAT] channel talk	lordkarasuman	tome	What's the one build?
[USERCHAT] channel achievement	kingwood	tome	Orbituary	false	true
[USERCHAT] channel achievement	lemon	tome	Curse Lifter	false	true
[USERCHAT] channel serial data	chrisiak	tome	720
[USERCHAT] channel talk	Subtlewolf	tome	Anyone worked with the cursed aura tree at eny length?
Server latency	105
[USERCHAT] channel talk	ISayRevolution	tome	yea
[USERCHAT] channel talk	supermini	tome	rampage + gloom and everything else is mostly ignorable
[USERCHAT] channel talk	Subtlewolf	tome	any*
[USERCHAT] channel talk	lordkarasuman	tome	Oh
[USERCHAT] channel talk	BrentNotBroken	tome	oh hey, I am the worst solipsist, I keep making myself fall asleep
[USERCHAT] channel achievement	mmoncur	tome	Rescuer of the lost	false	false
[USERCHAT] channel talk	lordkarasuman	tome	I think their flexibility lies in the Sustain choice
[USERCHAT] channel talk	BrentNotBroken	tome	I've played a lot with Cursed Aura. What's your question?
[USERCHAT] channel achievement	jpask1986	tome	Rescuer of the lost	false	false
[USERCHAT] channel achievement	Argon	tome	Arachnophobia (Roguelike)	false	false
[USERCHAT] channel talk	supermini	tome	well ok
[USERCHAT] channel talk	supermini	tome	plus repel and surge
[USERCHAT] channel talk	Sheila	tome	there's one sustain talent in your generics that makes you immune to sleep, called lucid dreaming
[USERCHAT] channel talk	bon	tome	lucid dreamer makes you not fall asleep.
[USERCHAT] channel talk	Sheila	tome	that should be gotten on lv 1
[USERCHAT] channel talk	supermini	tome	most of the actives are kinda bad
[USERCHAT] channel achievement	Demonic Flan	tome	Hell has no fury like a demon scorned!	false	false
[USERCHAT] channel achievement	sluehead	tome	Rescuer of the lost	false	false
[USERCHAT] channel talk	supermini	tome	or 1 pointers
Server latency	106
[USERCHAT] channel talk	Subtlewolf	tome	Was wondering about the 4th ability, how is it when it's beyond 1 point, and how strong do the curses get with 5/5ing both the first two into mid/late game
[USERCHAT] channel talk	Sheila	tome	what's that supermini? actives? you mean minus rampage duration?!
[USERCHAT] channel achievement	cerberusz	tome	The Arena (Roguelike)	false	false
[USERCHAT] channel talk	Furey	tome	And if you use any abilities, your rampage decreases
[USERCHAT] channel talk	supermini	tome	indeed
[USERCHAT] channel talk	Sheila	tome	because I think you said minus rampage duration
[USERCHAT] channel achievement	netphenix	tome	Hell has no fury like a demon scorned!	false	false
[USERCHAT] channel talk	Lokarin	tome	many are underutilized, such as slash for proc builds, whicj requires daggers
[USERCHAT] channel talk	Subtlewolf	tome	Turning a weapon into a sentry
[USERCHAT] channel achievement	Spinkster	tome	Bringer of Doom	false	false
[USERCHAT] channel achievement	Spinkster	tome	Fear me not!	false	false
[USERCHAT] channel talk	Furey	tome	its the only class that actively penalizes your most pwoerful ability
[USERCHAT] channel serial data	Zola	global	566
[USERCHAT] channel serial data	Disgaea99	tome	541
[USERCHAT] channel achievement	lightmagezz9	global	Level 10	false	false
[USERCHAT] channel achievement	jingle	tome	The Arena (Roguelike)	false	false
[USERCHAT] channel serial data	fipil	tome	633
[USERCHAT] channel achievement	Vonotar	tome	The Old Ones (Roguelike)	false	true
[USERCHAT] channel talk	ISayRevolution	tome	i never used ruined ground or sentry, but the 1st two def. get 5/5'd and are crazy good
[USERCHAT] channel achievement	quak	tome	Level 10	false	false
[USERCHAT] channel achievement	thenickmove	tome	Are you out of your mind?! (Exploration mode)	true	false
[USERCHAT] channel serial data	Modolo	tome	545
[USERCHAT] channel achievement	commodus	tome	The secret city (Roguelike)	false	false
[USERCHAT] channel talk	Lokarin	tome	the sentry is actually really good though, if you can afford the passives
[USERCHAT] channel talk	supermini	tome	they are a bumper class
[USERCHAT] channel talk	zeyphor	tome	and the only ability thats gets thme anywhere as wel
[USERCHAT] channel serial data	Dark Scavenger	tome	598
[USERCHAT] channel talk	supermini	tome	they really should either embrace that and do away with most actives
[USERCHAT] channel talk	Modolo	tome	haha i wasnt sure that could have an inner demon
[USERCHAT] channel talk	Furey	tome	Yeah.
Server latency	107
[USERCHAT] channel achievement	Vodol	tome	Curse Lifter (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel serial data	bubba1294	tome	598
[USERCHAT] channel talk	supermini	tome	or have an alternative build that doesn't involve bumping
[USERCHAT] channel talk	lordkarasuman	tome	I think Repel and Surge/Cleave Cursed play differently enough
[USERCHAT] channel serial data	Xardres	tome	469
[USERCHAT] channel achievement	dinre	tome	Sliders (Exploration mode)	false	false
[USERCHAT] channel achievement	Legionmind	tome	The Arena (Roguelike)	false	false
[USERCHAT] channel talk	ISayRevolution	tome	surge = :D <3
[USERCHAT] channel talk	Sheila	tome	bumping can be a lot of fun when you have many on-hits
[USERCHAT] channel talk	supermini	tome	sure
[USERCHAT] channel achievement	cfin2222	tome	Baby steps	false	true
[USERCHAT] channel achievement	Kirbot	tome	Vampire crusher	true	false
[USERCHAT] channel achievement	ISayRevolution	tome	Utterly Destroyed	false	false
Server latency	107
[USERCHAT] channel talk	BrentNotBroken	tome	Subtle, if you aren't going to 5/5 the first two Cursed Aura talents, you really shouldn't get Cursed Aura at all. That's the draw. Cursed Ground (or whatever) is filler, and Cursed Sentry is a nice extra, but you're opening the category because you want the sicknasty gear bonus combo stuff.
[USERCHAT] channel achievement	Tamamo no Moe	tome	Level 40 (Nightmare (Adventure) difficulty)	true	false
[USERCHAT] channel achievement	koreindian	global	Destroyer's bane	false	true
[USERCHAT] channel talk	supermini	tome	cursed ground is really really good
[USERCHAT] channel talk	lordkarasuman	tome	Also, all of the skills being one-pointers isn't that bad, just means it's hard to go wrong when you invest points
[USERCHAT] channel serial data	lifted	global	602
[USERCHAT] channel achievement	pocas2k	tome	Arachnophobia (Nightmare (Roguelike) difficulty)	false	false
[USERCHAT] channel talk	Ascerion	tome	Ruined Earth
[USERCHAT] channel talk	supermini	tome	yes that
[USERCHAT] channel achievement	Aleksey	tome	Destroyer of the creation	false	false
[USERCHAT] channel talk	BrentNotBroken	tome	Ruined Earth is really good?
[USERCHAT] channel talk	supermini	tome	yes
[USERCHAT] channel talk	cfin2222	global	Now i finished the tuter
Server latency	105
[USERCHAT] channel achievement	koreindian	global	Sliders	false	true
[USERCHAT] channel talk	ISayRevolution	tome	it can be
[USERCHAT] channel talk	supermini	tome	you take 30% less damage
[USERCHAT] channel talk	Ascerion	tome	Only bad side is it lowers your own damage too, but you can heal during it
[USERCHAT] channel achievement	SWMania	tome	Clone War	false	true
[USERCHAT] channel talk	cfin2222	global	tuturiel do i quit to main menu?
[USERCHAT] channel talk	BrentNotBroken	tome	Maybe I need to actually try to put it to some sort of clever use.
[USERCHAT] channel serial data	mateuszlep	tome	495
[USERCHAT] channel achievement	Spinkster	tome	Eye of the storm	false	true
[USERCHAT] channel serial data	jurriaan	tome	523
[USERCHAT] channel achievement	thenickmove	tome	I cleared the room of death and all I got was this lousy achievement! (Exploration mode)	true	false
[USERCHAT] channel talk	Sheila	tome	well lower numbers from both sides would make things more manageable, but also more situational
[USERCHAT] channel achievement	mmoncur	tome	Curse Lifter	false	false
[USERCHAT] channel talk	jumbos	tome	doens't ruined earth work on yourself also? so you do 30%less dmg aswell?
[USERCHAT] channel achievement	drewbert	tome	Dreaming my dreams (Roguelike)	false	true
[USERCHAT] channel talk	Sheila	tome	is that intended though?
[USERCHAT] channel serial data	theshim	tome	465
[USERCHAT] channel achievement	theshim	tome	Utterly Destroyed	false	false
[USERCHAT] channel talk	supermini	tome	because not doing enough damage is a problem for cursed...when?
[USERCHAT] channel talk	Ascerion	tome	Level 2 is 31% for me, and it has 3 more tiers
[USERCHAT] channel achievement	PerfectPotato	tome	Level 30 (Exploration mode)	false	false
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	healing[beamsCount=20,noup=2,time_factor=2000]
Deleting temp shader	flamewings[deploy_factor=14]
Deleting temp shader	fireball[]
Deleting temp shader	shield[aadjust=7,color=vec3(1,1,0),llpow=1,time_factor=-8000]
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting temp shader	healing[beamsCount=20,noup=1,time_factor=2000]
Deleting shader 39 (is clone 0)
Deleting shader 38 (is clone 0)
Deleting shader 37 (is clone 0)
Deleting shader 35 (is clone 0)
Deleting shader 34 (is clone 0)
Deleting shader 31 (is clone 0)
Deleting shader 17 (is clone 0)
[USERCHAT] channel achievement	quak	tome	The Arena	false	false
[LOG]	You gain 0.35 gold from the transmogrification of #0080FF##UID:32298:0#webbed ash totem of thorny skin [power 27]  (20 cooldown)#LAST#.
[LOG]	You gain 0.10 gold from the transmogrification of #00FF80##UID:29453:0#ash totem of cure ailments [power 2]  (10 cooldown)#LAST#.
[LOG]	You gain 0.55 gold from the transmogrification of #00FF80##UID:29812:0#pouch of steel shots of accuracy (22/22, 21.5-25.8 power, 2 apr)#LAST#.
[LOG]	You gain 1.37 gold from the transmogrification of #00FF80##UID:29814:0#granite wardstone of cold warding#LAST#.
[LOG]	You gain 3.75 gold from the transmogrification of #SALMON##UID:31818:0#Arthiderim the dwarven-steel shield (8 def, 2 armour, 76 block)#LAST#.
[LOG]	You gain 1.12 gold from the transmogrification of #00FF80##UID:29789:0#iron mail armour of cold resistance (2 def, 4 armour)#LAST#.
[LOG]	You gain 1.30 gold from the transmogrification of #00FF80##UID:29803:0#grounding cashmere wizard hat of lightning (+22%) (2 def, 0 armour)#LAST#.
[LOG]	You gain 4.47 gold from the transmogrification of #0080FF##UID:29455:0#balanced dwarven-steel waraxe of crippling (21-29.4 power, 4 apr)#LAST#.
[LOG]	You gain 0.50 gold from the transmogrification of #FFFFFF##UID:29816:0#ash vilestaff (15-18 power, 3 apr, blight element)#LAST#.
[LOG]	You gain 5.45 gold from the transmogrification of #FF7700##UID:29459:0#Woerace (15-18 power, 3 apr, fire element)#LAST#.
[LOG]	You gain 10.35 gold from the transmogrification of #FF7700##UID:29639:0#cured leather sling 'Eilineta'#LAST#.
[LOG]	You gain 6.45 gold from the transmogrification of #FF7700##UID:32011:0#Ademira the cured leather sling#LAST#.
[LOG]	You gain 1.30 gold from the transmogrification of #00FF80##UID:29782:0#vined mindstar of life (4.5-4.95 power, 18 apr, nature damage)#LAST#.
[LOG]	You gain 3.10 gold from the transmogrification of #0080FF##UID:32008:0#hungering vined mindstar (5.5-6.05 power, 18 apr, mind damage)#LAST#.
[LOG]	You gain 1.39 gold from the transmogrification of #00FF80##UID:29780:0#horrifying vined mindstar (5-5.5 power, 18 apr, mind damage)#LAST#.
[LOG]	You gain 2.00 gold from the transmogrification of #00FF80##UID:29809:0#balanced steel longsword of massacre (21.5-30.1 power, 3 apr)#LAST#.
[LOG]	You gain 2.65 gold from the transmogrification of #00FF80##UID:29806:0#mighty ash longbow of acid#LAST#.
[LOG]	You gain 2.75 gold from the transmogrification of #00FF80##UID:29787:0#stralite greatsword of phasing (46-73.6 power, 10 apr)#LAST#.
Loading zone persistance level	sandworm-lair	2
Make wait background texture 1611 : 1280x768 (2048, 1024)
Wait finished, counted 0, 45 ticks
Creating level	sandworm-lair	2
Make wait background texture 253 : 1280x768 (2048, 1024)
C Map size 26:15 :: 390
C Map seens texture: 940 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data-arcanum/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Loading entities file from memory	/data-arcanum/wardstone_egos.lua
Loading entities file from memory	/data-arcanum/ritual_blade_egos.lua
room generator	function: 0x0fdbf798	is making a room
alloc	forest_clearing6x7
Making heightmap	6	7
room allocated at	12	8	with center	14	11
room generator	function: 0x0fdbf798	is making a room
alloc	forest_clearing9x9
Making heightmap	9	9
room allocated at	36	5	with center	40	9
room generator	function: 0x0fdbf798	is making a room
alloc	forest_clearing9x6
Making heightmap	9	6
room allocated at	21	40	with center	25	42
room generator	function: 0x0fdbf798	is making a room
alloc	forest_clearing9x6
Making heightmap	9	6
room allocated at	1	34	with center	5	36
room generator	function: 0x0fdbf798	is making a room
alloc	forest_clearing6x7
Making heightmap	6	7
room allocated at	33	35	with center	35	38
room generator	function: 0x0fdbf798	is making a room
alloc	forest_clearing6x9
Making heightmap	6	9
room allocated at	32	10	with center	34	14
room generator	function: 0x0fdbf798	is making a room
alloc	forest_clearing8x10
Making heightmap	8	10
room allocated at	10	21	with center	13	25
room generator	function: 0x0fdbf798	is making a room
alloc	forest_clearing6x6
Making heightmap	6	6
room allocated at	30	22	with center	32	24
room generator	function: 0x0fdbf798	is making a room
alloc	forest_clearing9x8
Making heightmap	9	8
room allocated at	39	36	with center	43	39
room generator	function: 0x0fdbf798	is making a room
alloc	forest_clearing8x6
Making heightmap	8	6
room allocated at	20	23	with center	23	25
Loading tile	terrain/ladder_up.png
Random elite generating
Adding to random boss class	Cursed	Afflicted
Adding 7 random class talents to boss
 * talent	T_HEIGHTEN_FEAR
 * talent	T_CHARM_MASTERY
 * talent	T_EVASION
 * talent	T_TENACITY
 * talent	T_TYRANT
 * talent	T_SEETHE
 * talent	T_CLEAVE
Adding to random boss class	Brawler	Warrior
Adding 9 random class talents to boss
 * talent	T_DEFENSIVE_THROW
 * talent	T_GRIM_RESOLVE
 * talent	T_BECKON
 * talent	T_THICK_SKIN
 * talent	T_DISENGAGE
 * talent	T_PANIC
 * talent	T_PRECISE_STRIKES
 * talent	T_WEAPON_COMBAT
 * talent	T_EXPLOIT_WEAKNESS
[TOME ENTITY FILTER] selected Greater	22.340923485426	27
[TOME ENTITY FILTER] selected Double Ego	61.352960263694	67
[LORE] refusing	spellhunt-note-2
[LORE] refusing	spellhunt-note-3
[LORE] refusing	spellhunt-note-4
[LORE] refusing	necromancer-poem
[LORE] refusing	rogue-poem
[LORE] refusing	necromancer-primer-1
[LORE] refusing	necromancer-primer-2
[LORE] refusing	necromancer-primer-3
[LORE] refusing	necromancer-primer-4
[LORE] refusing	dust-to-dust
[LORE] refusing	adventurer-letter-1
[LORE] refusing	adventurer-letter-2
[LORE] refusing	adventurer-letter-3
[LORE] refusing	halfling-feet
[LORE] refusing	zigur-potion
[LORE] refusing	kestin-highfin-adventuring-notes
[LORE] refusing	races-3
[LORE] refusing	races-4
[LORE] refusing	races-5
[LORE] refusing	races-6
[LORE] refusing	races-7
[LORE] refusing	races-8
[LORE] refusing	races-9
[LORE] refusing	races-10
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	15	points = 	12	nb_powers = 	5
Creating randart Earuthel the ash wand of clairvoyance(shadowy wand) with nil with level 15
 * using themes	mental,dark
Added unique	mod.class.Object/Earuthel the ash wand of clairvoyance	::	1
[TOME ENTITY FILTER] selected Double Ego	49.497379001579	67
[TOME ENTITY FILTER] selected Ego	94.202903673566	102
fight: 	steel mail armour of lightning resistance	arcing steel battleaxe of projection	::	OFFHAND	BODY
[TOME ENTITY FILTER] selected Double Ego	30.978638626863	67
fight: 	sand iron gauntlets of magic (#STATBONUS#)	arcing steel battleaxe of projection	::	OFFHAND	HANDS
fight: 	sand iron gauntlets of magic (#STATBONUS#)	steel mail armour of lightning resistance	::	nil	HANDS
[TOME ENTITY FILTER] selected Greater	14.17291926876	27
fight: 	marauder's cured leather armour	arcing steel battleaxe of projection	::	OFFHAND	BODY
fight: 	marauder's cured leather armour	steel mail armour of lightning resistance	::	nil	BODY
fight: 	marauder's cured leather armour	sand iron gauntlets of magic (#STATBONUS#)	::	nil	BODY
Added unique	mod.class.NPC/Xerelralle the sandworm	::	1
[TOME ENTITY FILTER] selected Double Ego	45.220869809581	45.7
[TOME ENTITY FILTER] selected Ego	50.695421352711	75.7
[TOME ENTITY FILTER] selected Double Ego	17.551648914356	45.7
[TOME ENTITY FILTER] selected Double Ego	18.922043774724	45.7
[TOME ENTITY FILTER] selected Greater	4.3942155501797	10.7
[TOME ENTITY FILTER] selected basic	105.81667594361	127.2
Loading tile	npc/vermin_oozes_gelatinous_cube.png
[TOME ENTITY FILTER] selected Ego	64.703013028541	75.7
Loading tile	npc/vermin_oozes_yellow_ooze.png
[TOME ENTITY FILTER] selected Ego	50.64423281142	75.7
Loading tile	npc/vermin_oozes_black_ooze.png
[TOME ENTITY FILTER] selected Ego	47.758189430549	75.7
[TOME ENTITY FILTER] selected Greater	7.5592907343141	10.7
[TOME ENTITY FILTER] selected Money	80.315929222908	83.7
[LORE] refusing	spellhunt-note-2
[LORE] refusing	spellhunt-note-3
[LORE] refusing	spellhunt-note-4
[LORE] refusing	necromancer-poem
[LORE] refusing	rogue-poem
[LORE] refusing	necromancer-primer-1
[LORE] refusing	necromancer-primer-2
[LORE] refusing	necromancer-primer-3
[LORE] refusing	necromancer-primer-4
[LORE] refusing	dust-to-dust
[LORE] refusing	adventurer-letter-1
[LORE] refusing	adventurer-letter-2
[LORE] refusing	adventurer-letter-3
[LORE] refusing	halfling-feet
[LORE] refusing	zigur-potion
[LORE] refusing	kestin-highfin-adventuring-notes
[LORE] refusing	races-3
[LORE] refusing	races-4
[LORE] refusing	races-5
[LORE] refusing	races-6
[LORE] refusing	races-7
[LORE] refusing	races-8
[LORE] refusing	races-9
[LORE] refusing	races-10
Random elite generating
[TOME ENTITY FILTER] selected Double Ego	38.059512705788	45.7
Adding to random boss class	Rogue	Rogue
Adding 9 random class talents to boss
 * talent	T_WEAPON_COMBAT
 * talent	T_UNENDING_FRENZY
 * talent	T_HEAVE
 * talent	T_WEAPONS_MASTERY
 * talent	T_STICKY_SMOKE
 * talent	T_STEALTH
 * talent	T_FLURRY
 * talent	T_PRECISE_STRIKES
 * talent	T_HEIGHTENED_SENSES
Adding to random boss class	Brawler	Warrior
Adding 4 random class talents to boss
 * talent	T_DAUNTING_PRESENCE
 * talent	T_SCOUNDREL
 * talent	T_DUAL_WEAPON_TRAINING
 * talent	T_AXE_KICK
[TOME ENTITY FILTER] selected Double Ego	57.507516956773	67
[LORE] refusing	spellhunt-note-2
[LORE] refusing	spellhunt-note-3
[LORE] refusing	spellhunt-note-4
[LORE] refusing	necromancer-poem
[LORE] refusing	rogue-poem
[LORE] refusing	necromancer-primer-1
[LORE] refusing	necromancer-primer-2
[LORE] refusing	necromancer-primer-3
[LORE] refusing	necromancer-primer-4
[LORE] refusing	dust-to-dust
[LORE] refusing	adventurer-letter-1
[LORE] refusing	adventurer-letter-2
[LORE] refusing	adventurer-letter-3
[LORE] refusing	halfling-feet
[LORE] refusing	zigur-potion
[LORE] refusing	kestin-highfin-adventuring-notes
[LORE] refusing	races-3
[LORE] refusing	races-4
[LORE] refusing	races-5
[LORE] refusing	races-6
[LORE] refusing	races-7
[LORE] refusing	races-8
[LORE] refusing	races-9
[LORE] refusing	races-10
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	15	points = 	7	nb_powers = 	3
Creating randart steel greatmaul 'Nerobeth'(shadowy steel greatmaul) with nil with level 15
 * using themes	mental,misc
Added unique	mod.class.Object/steel greatmaul 'Nerobeth'	::	1
[TOME ENTITY FILTER] selected Ego	68.397426421847	102
[TOME ENTITY FILTER] selected Ego	100.41010346785	102
fight: 	slime-covered steel dagger	steel dagger of erosion	::	nil	MAINHAND
fight: 	slime-covered steel dagger	steel dagger of erosion	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	60.22366958303	67
fight: 	cleansing cured leather armour of acid resistance	steel dagger of erosion	::	nil	BODY
fight: 	cleansing cured leather armour of acid resistance	slime-covered steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	84.946319722325	102
fight: 	storm iron gauntlets	steel dagger of erosion	::	nil	HANDS
fight: 	storm iron gauntlets	slime-covered steel dagger	::	nil	HANDS
fight: 	storm iron gauntlets	cleansing cured leather armour of acid resistance	::	nil	HANDS
[TOME ENTITY FILTER] selected Greater	16.50556049694	27
fight: 	troll-hide cured leather armour	steel dagger of erosion	::	nil	BODY
fight: 	troll-hide cured leather armour	slime-covered steel dagger	::	nil	BODY
fight: 	troll-hide cured leather armour	cleansing cured leather armour of acid resistance	::	nil	BODY
fight: 	troll-hide cured leather armour	storm iron gauntlets	::	nil	BODY
Added unique	mod.class.NPC/Glorinor the yellow ooze	::	1
Random elite generating
[TOME ENTITY FILTER] selected Ego	73.497240287449	75.7
[TOME ENTITY FILTER] selected basic	109.75603251436	116.7
Adding to random boss class	Bulwark	Warrior
Adding 9 random class talents to boss
 * talent	T_DIRTY_FIGHTING
 * talent	T_FAST_METABOLISM
 * talent	T_DAUNTING_PRESENCE
 * talent	T_PERFECT_STRIKE
 * talent	T_WARSHOUT
 * talent	T_BATTLE_CALL
 * talent	T_BLINDING_SPEED
 * talent	T_DEATH_DANCE
 * talent	T_SPELL_SHIELD
Adding to random boss class	Marauder	Rogue
Adding 7 random class talents to boss
 * talent	T_EVASION
 * talent	T_TRUE_GRIT
 * talent	T_JUGGERNAUT
 * talent	T_RELAXED_SHOT
 * talent	T_UNENDING_FRENZY
 * talent	T_VENOMOUS_STRIKE
 * talent	T_HEAVE
[TOME ENTITY FILTER] selected Ego	97.063751217226	102
[LORE] refusing	spellhunt-note-2
[LORE] refusing	spellhunt-note-3
[LORE] refusing	spellhunt-note-4
[LORE] refusing	necromancer-poem
[LORE] refusing	rogue-poem
[LORE] refusing	necromancer-primer-1
[LORE] refusing	necromancer-primer-2
[LORE] refusing	necromancer-primer-3
[LORE] refusing	necromancer-primer-4
[LORE] refusing	dust-to-dust
[LORE] refusing	adventurer-letter-1
[LORE] refusing	adventurer-letter-2
[LORE] refusing	adventurer-letter-3
[LORE] refusing	halfling-feet
[LORE] refusing	zigur-potion
[LORE] refusing	kestin-highfin-adventuring-notes
[LORE] refusing	races-3
[LORE] refusing	races-4
[LORE] refusing	races-5
[LORE] refusing	races-6
[LORE] refusing	races-7
[LORE] refusing	races-8
[LORE] refusing	races-9
[LORE] refusing	races-10
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	15	points = 	7	nb_powers = 	4
Creating randart vined mindstar 'Sparkoblivion'(gleaming vined mindstar) with lightning with level 15
 * using themes	fire,lightning
Added unique	mod.class.Object/vined mindstar 'Sparkoblivion'	::	1
[TOME ENTITY FILTER] selected Ego	91.128786857503	102
[TOME ENTITY FILTER] selected Ego	88.394281045626	102
fight: 	acidic steel shield	steel longsword of erosion	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	60.935285304425	67
fight: 	spiked steel mail armour of temporal resistance	steel longsword of erosion	::	nil	BODY
fight: 	spiked steel mail armour of temporal resistance	acidic steel shield	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	54.722361117304	67
fight: 	chilling voratun dagger of projection	steel longsword of erosion	::	nil	MAINHAND
fight: 	chilling voratun dagger of projection	acidic steel shield	::	nil	MAINHAND
fight: 	chilling voratun dagger of projection	spiked steel mail armour of temporal resistance	::	nil	MAINHAND
[TOME ENTITY FILTER] selected Double Ego	34.196990810846	67
fight: 	manaburning iron dagger of persecution	chilling voratun dagger of projection	::	nil	MAINHAND
fight: 	manaburning iron dagger of persecution	acidic steel shield	::	nil	MAINHAND
fight: 	manaburning iron dagger of persecution	spiked steel mail armour of temporal resistance	::	nil	MAINHAND
[TOME ENTITY FILTER] selected Greater	19.625580536114	27
fight: 	troll-hide hardened leather armour	manaburning iron dagger of persecution	::	nil	BODY
fight: 	troll-hide hardened leather armour	acidic steel shield	::	nil	BODY
fight: 	troll-hide hardened leather armour	spiked steel mail armour of temporal resistance	::	nil	BODY
[TOME ENTITY FILTER] selected Greater	17.882651134367	27
fight: 	rough leather cap of knowledge	manaburning iron dagger of persecution	::	nil	HEAD
fight: 	rough leather cap of knowledge	acidic steel shield	::	nil	HEAD
fight: 	rough leather cap of knowledge	troll-hide hardened leather armour	::	nil	HEAD
Added unique	mod.class.NPC/Xitta the black ooze	::	1
[TOME ENTITY FILTER] selected Money	83.43273634738	83.7
[LORE] refusing	spellhunt-note-2
[LORE] refusing	spellhunt-note-3
[LORE] refusing	spellhunt-note-4
[LORE] refusing	necromancer-poem
[LORE] refusing	rogue-poem
[LORE] refusing	necromancer-primer-1
[LORE] refusing	necromancer-primer-2
[LORE] refusing	necromancer-primer-3
[LORE] refusing	necromancer-primer-4
[LORE] refusing	dust-to-dust
[LORE] refusing	adventurer-letter-1
[LORE] refusing	adventurer-letter-2
[LORE] refusing	adventurer-letter-3
[LORE] refusing	halfling-feet
[LORE] refusing	zigur-potion
[LORE] refusing	kestin-highfin-adventuring-notes
[LORE] refusing	races-3
[LORE] refusing	races-4
[LORE] refusing	races-5
[LORE] refusing	races-6
[LORE] refusing	races-7
[LORE] refusing	races-8
[LORE] refusing	races-9
[LORE] refusing	races-10
Loading tile	npc/vermin_oozes_green_ooze.png
[TOME ENTITY FILTER] selected Double Ego	33.014889980067	45.7
[TOME ENTITY FILTER] selected basic	100.34130092312	116.7
[TOME ENTITY FILTER] selected Double Ego	45.513642786537	45.7
[TOME ENTITY FILTER] selected Double Ego	19.045148721094	45.7
[TOME ENTITY FILTER] selected Double Ego	29.54457609047	45.7
[TOME ENTITY FILTER] selected Ego	49.172722790534	75.7
[TOME ENTITY FILTER] selected basic	93.898006155684	127.2
[TOME ENTITY FILTER] selected basic	112.51600429081	127.2
[TOME ENTITY FILTER] selected Ego	46.83591124636	75.7
[LORE] refusing	sandworm-note-2
Wait finished, counted 1360, 684 ticks
Assigned events list
[1] = {
}
[2] = {
  [1] = weird-pedestals
  [2] = glowing-chest
  [3] = glowing-chest
}
[3] = {
  [1] = glowing-chest
  [2] = glowing-chest
  [3] = glowing-chest
}
[4] = {
  [1] = glowing-chest
  [2] = glowing-chest
  [3] = glowing-chest
}
Loading tile	terrain/sand.png
Loading tile	terrain/pedestal_01.png
[TOME ENTITY FILTER] selected Double Greater	0.76194438612134	1
[TOME ENTITY FILTER] selected basic	120.36465522961	127.2
[TOME ENTITY FILTER] selected basic	91.07998642871	127.2
[TOME ENTITY FILTER] selected basic	124.05106108108	127.2
[TOME ENTITY FILTER] selected Greater	9.8350107326163	10.7
[TOME ENTITY FILTER] selected Double Ego	28.099319223462	45.7
[TOME ENTITY FILTER] selected Double Ego	11.51564435147	45.7
[TOME ENTITY FILTER] selected Double Greater	0.90842040463081	1
Adding to random boss class	Summoner	Wilder
Random boss forbade talent because of level	Evasion	15
Random boss forbade talent because of level	Unending Frenzy	15
Random boss forbade talent because of level	Phase Summon	15
Random boss forbade talent because of level	Fire Drake	15
Random boss forbade talent because of level	Nature's Equilibrium	15
Random boss forbade talent because of level	Master Summoner	15
Random boss forbade talent because of level	Healing Nexus	15
Random boss forbade talent because of level	Nature's Balance	15
Random boss forbade talent because of level	Summon Control	15
Random boss forbade talent because of level	Nature's Cycle	15
Random boss forbade talent because of level	Wild Summon	15
Random boss forbade talent because of level	Stone Golem	15
Random boss forbade talent because of level	Blinding Speed	15
Random boss forbade talent because of level	Grand Arrival	15
Adding 5 random class talents to boss
 * talent	T_SPIDER
 * talent	T_EXOTIC_WEAPONS_MASTERY
 * talent	T_PERFECT_STRIKE
 * talent	T_CHARM_MASTERY
 * talent	T_TURTLE
Adding to random boss class	Bulwark	Warrior
Random boss forbade talent because of level	Evasion	15
Random boss forbade talent because of level	Battle Cry	15
Random boss forbade talent because of level	Unending Frenzy	15
Random boss forbade talent because of level	Cripple	15
Random boss forbade talent because of level	Adrenaline Surge	15
Random boss forbade talent because of level	Phase Summon	15
Random boss forbade talent because of level	Fire Drake	15
Random boss forbade talent because of level	Juggernaut	15
Random boss forbade talent because of level	Second Wind	15
Random boss forbade talent because of level	Nature's Equilibrium	15
Random boss forbade talent because of level	True Grit	15
Random boss forbade talent because of level	Onslaught	15
Random boss forbade talent because of level	Master Summoner	15
Random boss forbade talent because of level	Battle Shout	15
Random boss forbade talent because of level	Greater Weapon Focus	15
Random boss forbade talent because of level	Battle Call	15
Random boss forbade talent because of level	Healing Nexus	15
Random boss forbade talent because of level	Nature's Balance	15
Random boss forbade talent because of level	Bleeding Edge	15
Random boss forbade talent because of level	Death Blow	15
Random boss forbade talent because of level	Shattering Shout	15
Random boss forbade talent because of level	Summon Control	15
Random boss forbade talent because of level	Nature's Cycle	15
Random boss forbade talent because of level	Wild Summon	15
Random boss forbade talent because of level	Stone Golem	15
Random boss forbade talent because of level	Shattering Impact	15
Random boss forbade talent because of level	Blinding Speed	15
Random boss forbade talent because of level	Step Up	15
Random boss forbade talent because of level	Slow Motion	15
Random boss forbade talent because of level	Grand Arrival	15
Random boss forbade talent because of level	Relaxed Shot	15
Random boss forbade talent because of level	Assault	15
Adding 5 random class talents to boss
 * talent	T_HEIGHTENED_SENSES
 * talent	T_RAGE
 * talent	T_QUICK_RECOVERY
 * talent	T_ARMOUR_TRAINING
 * talent	T_FAST_METABOLISM
[LORE] refusing	spellhunt-note-2
[LORE] refusing	spellhunt-note-3
[LORE] refusing	spellhunt-note-4
[LORE] refusing	necromancer-poem
[LORE] refusing	rogue-poem
[LORE] refusing	necromancer-primer-1
[LORE] refusing	necromancer-primer-2
[LORE] refusing	necromancer-primer-3
[LORE] refusing	necromancer-primer-4
[LORE] refusing	dust-to-dust
[LORE] refusing	adventurer-letter-1
[LORE] refusing	adventurer-letter-2
[LORE] refusing	adventurer-letter-3
[LORE] refusing	halfling-feet
[LORE] refusing	zigur-potion
[LORE] refusing	kestin-highfin-adventuring-notes
[LORE] refusing	races-3
[LORE] refusing	races-4
[LORE] refusing	races-5
[LORE] refusing	races-6
[LORE] refusing	races-7
[LORE] refusing	races-8
[LORE] refusing	races-9
[LORE] refusing	races-10
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	15	points = 	11	nb_powers = 	5
Creating randart gold ring 'Yarolin'(rune-covered gold ring) with nil with level 15
 * using themes	defense,physical
[TOME ENTITY FILTER] selected Double Ego	58.347092536825	67
[TOME ENTITY FILTER] selected Ego	83.746818454412	102
[LORE] refusing	spellhunt-note-2
[LORE] refusing	spellhunt-note-3
[LORE] refusing	spellhunt-note-4
[LORE] refusing	necromancer-poem
[LORE] refusing	rogue-poem
[LORE] refusing	necromancer-primer-1
[LORE] refusing	necromancer-primer-2
[LORE] refusing	necromancer-primer-3
[LORE] refusing	necromancer-primer-4
[LORE] refusing	dust-to-dust
[LORE] refusing	adventurer-letter-1
[LORE] refusing	adventurer-letter-2
[LORE] refusing	adventurer-letter-3
[LORE] refusing	halfling-feet
[LORE] refusing	zigur-potion
[LORE] refusing	kestin-highfin-adventuring-notes
[LORE] refusing	races-3
[LORE] refusing	races-4
[LORE] refusing	races-5
[LORE] refusing	races-6
[LORE] refusing	races-7
[LORE] refusing	races-8
[LORE] refusing	races-9
[LORE] refusing	races-10
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	15	points = 	11	nb_powers = 	3
Creating randart steel mail armour 'Eladama'(shadowy steel mail armour) with nil with level 15
 * using themes	mental,defense
Added unique	mod.class.Object/steel mail armour 'Eladama'	::	1
[LORE] refusing	spellhunt-note-2
[LORE] refusing	spellhunt-note-3
[LORE] refusing	spellhunt-note-4
[LORE] refusing	necromancer-poem
[LORE] refusing	rogue-poem
[LORE] refusing	necromancer-primer-1
[LORE] refusing	necromancer-primer-2
[LORE] refusing	necromancer-primer-3
[LORE] refusing	necromancer-primer-4
[LORE] refusing	dust-to-dust
[LORE] refusing	adventurer-letter-1
[LORE] refusing	adventurer-letter-2
[LORE] refusing	adventurer-letter-3
[LORE] refusing	halfling-feet
[LORE] refusing	zigur-potion
[LORE] refusing	kestin-highfin-adventuring-notes
[LORE] refusing	races-3
[LORE] refusing	races-4
[LORE] refusing	races-5
[LORE] refusing	races-6
[LORE] refusing	races-7
[LORE] refusing	races-8
[LORE] refusing	races-9
[LORE] refusing	races-10
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	15	points = 	8	nb_powers = 	4
Creating randart Durithad the cured leather armour(silvered cured leather armour) with nil with level 15
 * using themes	antimagic,defense
Added unique	mod.class.Object/Durithad the cured leather armour	::	1
[TOME ENTITY FILTER] selected Double Ego	87.36387509605	98.5
[TOME ENTITY FILTER] selected Greater	57.818164416081	63.5
fight: 	vined mindstar of storms	horrifying vined mindstar of life	::	nil	MAINHAND
fight: 	vined mindstar of storms	horrifying vined mindstar of life	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Greater	4.8391229734614	20.5
fight: 	troll-hide cured leather armour of command	horrifying vined mindstar of life	::	nil	BODY
fight: 	troll-hide cured leather armour of command	vined mindstar of storms	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	71.550747061044	98.5
fight: 	flaming steel longsword of paradox	horrifying vined mindstar of life	::	nil	MAINHAND
fight: 	flaming steel longsword of paradox	vined mindstar of storms	::	nil	MAINHAND
fight: 	flaming steel longsword of paradox	troll-hide cured leather armour of command	::	nil	MAINHAND
[TOME ENTITY FILTER] selected Double Ego	86.404200677388	98.5
fight: 	icy steel shield of arcane resistance (#RESIST#)	flaming steel longsword of paradox	::	nil	OFFHAND
fight: 	icy steel shield of arcane resistance (#RESIST#)	vined mindstar of storms	::	nil	OFFHAND
fight: 	icy steel shield of arcane resistance (#RESIST#)	troll-hide cured leather armour of command	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Greater	4.7440564565463	20.5
fight: 	radiant steel mail armour of command	flaming steel longsword of paradox	::	nil	BODY
fight: 	radiant steel mail armour of command	icy steel shield of arcane resistance (#RESIST#)	::	nil	BODY
fight: 	radiant steel mail armour of command	troll-hide cured leather armour of command	::	nil	BODY
Not gone east, no backup guardian
Running on level loads	sandworm-lair-2
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Lost Shadow	Lost Shadow
Adding entity	2153	after	2153
Updating zone name	Sandworm lair (2)
C Map minimap texture: 1011 (50x50; 64x64)
[USERCHAT] channel talk	ISayRevolution	tome	only if you stand on the purple ground
Server latency	107
[USERCHAT] channel achievement	moggan	tome	Level 10 (Roguelike)	false	false
[LOG]	Lost Shadow uses Mind Sear.
[MIND CRIT %]	100
[LOG]	#{bold}#Lost Shadow's mind surges with critical power!#{normal}#
checkHit	45.223948205508	8.0105592358078
=> chance to hit	95
[PROJECTOR] starting dam	238.91087483331
[PROJECTOR] after difficulty dam	238.91087483331
[PROJECTOR] res	0	1	 on dam	253.24552732331
[PROJECTOR] after resists dam	253.24552732331
[PROJECTOR] after flat damage armor	253.24552732331
[PROJECTOR] final dam after static checks	253.24552732331
[PROJECTOR] final dam after hooks and callbacks	253.24552732331
checkHit	45.223948205508	7.8486324242958
=> chance to hit	95
[PROJECTOR] starting dam	238.91087483331
[PROJECTOR] after difficulty dam	238.91087483331
[PROJECTOR] res	0	1	 on dam	253.24552732331
[PROJECTOR] after resists dam	253.24552732331
[PROJECTOR] after flat damage armor	253.24552732331
[PROJECTOR] final dam after static checks	253.24552732331
[PROJECTOR] final dam after hooks and callbacks	253.24552732331
[LOG]	Lost Shadow deactivates Stealth.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits White worm mass for #{bold}##YELLOW#253 mind#{normal}##LAST# damage.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Green ooze for #YELLOW#253 mind#LAST# damage.
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed White worm mass!#{normal}#
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Green ooze!#{normal}#
[LOG]	
AI took for target	205208	yellow jelly	::	2153	Lost Shadow	16	<	100
yellow jelly	205208	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_SLIME_SPIT
[LOG]	Yellow jelly uses Slime Spit.
[MIND CRIT %]	1
Adding entity	207959	after	205208
AI took for target	205234	sandworm	::	2153	Lost Shadow	9	<	100
[PROJECTOR] starting dam	30.927558541445
[PROJECTOR] after difficulty dam	30.927558541445
[PROJECTOR] res	33.07	0.6693	 on dam	21.649290979011
[PROJECTOR] after resists dam	14.489870452252
[PROJECTOR] after flat damage armor	14.489870452252
[PROJECTOR] final dam after static checks	14.489870452252
[PROJECTOR] final dam after hooks and callbacks	14.489870452252
[PROJECTOR] starting dam	30.927558541445
[PROJECTOR] after difficulty dam	30.927558541445
[PROJECTOR] res	44.71	0.5529	 on dam	17.319432783209
[PROJECTOR] after resists dam	9.5759143858364
[PROJECTOR] after flat damage armor	9.5759143858364
[PROJECTOR] final dam after static checks	9.5759143858364
[PROJECTOR] final dam after hooks and callbacks	9.5759143858364
[LOG]	Lost Shadow slows down.
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	Yellow jelly's Slime Spit hits #fbd578#Lost Shadow#LAST# for #YELLOW#3 to psi#LAST#, #ROYAL_BLUE#10 lightning#LAST#, #LIGHT_GREEN#(4 to psi shield)#LAST#, #YELLOW#2 to psi#LAST#, #LIGHT_GREEN#7 nature#LAST# (23 total damage).
[SOUND] loading from	/data/sound/creatures/jelly/jelly_2.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_2.ogg" : <static>
AI took for target	205644	red ooze	::	2153	Lost Shadow	9	<	100
[LOG]	#00ff00##UID:1155:0#Talent Mind Sear is ready to use.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	sandworm	 :: 	33.421885480348	2	1	4.15	::	1
checkHit	31.5	4.15
=> chance to hit	100
[ATTACK] raw dam	33.421885480348	versus	1	0.35	with APR	2
[ATTACK] after armor	33.421885480348
[ATTACK] after range	35
[PHYS CRIT %] axe accuracy bonus	31.5	4.15	=	5.47
[PHYS CRIT %]	22.17
[ATTACK] after crit	35
[ATTACK] after mult	35
[PROJECTOR] starting dam	35
[PROJECTOR] after difficulty dam	35
[PROJECTOR] res	0	1	 on dam	35
[PROJECTOR] after resists dam	35
[PROJECTOR] after flat damage armor	35
[PROJECTOR] final dam after static checks	35
[PROJECTOR] final dam after hooks and callbacks	35
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Sandworm for #aaaaaa#35 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST# (41 total damage).
checkHit	18.07128313615	45.223948205508
=> chance to hit	0
[LOG]	Sandworm is dazed!
sandworm	205234	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	21.851810013188	0	5	20.6	::	1
checkHit	14	20.6
=> chance to hit	34
[LOG]	#UID:205234:0#Sandworm misses #fbd578#Lost Shadow#LAST#.
[LOG]	
red ooze	205644	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	12.765269752142	5	5	20.6	::	1
checkHit	20	20.6
=> chance to hit	49
[ATTACK] raw dam	12.765269752142	versus	5	0.35	with APR	5
[ATTACK] after armor	12.765269752142
[ATTACK] after range	14
[PHYS CRIT %]	1
[ATTACK] after crit	14
[ATTACK] after mult	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	13.67	0.8633	 on dam	14
[PROJECTOR] after resists dam	12.0862
[PROJECTOR] after flat damage armor	12.0862
[PROJECTOR] final dam after static checks	12.0862
[PROJECTOR] final dam after hooks and callbacks	12.0862
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] final dam after static checks	8.88
[PROJECTOR] final dam after hooks and callbacks	8.88
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	23.2
[PROJECTOR] after resists dam	23.2
[PROJECTOR] after flat damage armor	23.2
[PROJECTOR] final dam after static checks	23.2
[PROJECTOR] final dam after hooks and callbacks	23.2
[LOG]	Red ooze slows down.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	red ooze	 :: 	33.421885480348	2	1	6.6	::	1
checkHit	31.5	6.6
=> chance to hit	100
[ATTACK] raw dam	33.421885480348	versus	1	0.35	with APR	2
[ATTACK] after armor	33.421885480348
[ATTACK] after range	35
[PHYS CRIT %] axe accuracy bonus	31.5	6.6	=	4.98
[PHYS CRIT %]	21.68
[ATTACK] after crit	35
[ATTACK] after mult	35
[PROJECTOR] starting dam	35
[PROJECTOR] after difficulty dam	35
[PROJECTOR] res	0	1	 on dam	35
[PROJECTOR] after resists dam	35
[PROJECTOR] after flat damage armor	35
[PROJECTOR] final dam after static checks	35
[PROJECTOR] final dam after hooks and callbacks	35
[LOG]	Red ooze splits in two!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
checkHit	45.223948205508	8.1353851246545
=> chance to hit	100
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Red ooze for #ROYAL_BLUE#9 lightning#LAST#, #LIGHT_RED#23 fire#LAST#, #aaaaaa#18 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST# (55 total damage).
[LOG]	#UID:205644:0#Red ooze hits #fbd578#Lost Shadow#LAST# for #YELLOW#3 to psi#LAST#, #LIGHT_RED#9 fire#LAST# (11 total damage).
[LOG]	
[LOG]	Lost Shadow uses Hammer Toss.
[Dream Hammer Throw] Projection from	42	10	to	38	11
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[]
New GL Shader program 17
*p 17: Uniform: 0: 1406 explosion_time_factor
*p 17: Uniform: 1: 1406 is_exploding
*p 17: Uniform: 2: 1406 projectile_time_factor
*p 17: Uniform: 3: 1406 tick
*p 17: Uniform: 4: 1406 tick_start
*p 17: Uniform: 5: 1406 trail_length
*p 17: Uniform: 6: 8B5E tex
Adding entity	208080	after	2153
[ATTACK] to 	red ooze	 :: 	65.373283697838	9.8776676503843	1	6.6	::	1.3872983346207
checkHit	47.625889216795	6.6
=> chance to hit	100
[ATTACK] raw dam	65.373283697838	versus	1	0.35	with APR	9.8776676503843
[ATTACK] after armor	65.373283697838
[ATTACK] after range	92
[PHYS CRIT %]	21.577667650384
[ATTACK] after crit	92
[ATTACK] after mult	127.63144678511
[PROJECTOR] starting dam	127.63144678511
[PROJECTOR] after difficulty dam	127.63144678511
[PROJECTOR] res	0	1	 on dam	127.63144678511
[PROJECTOR] after resists dam	127.63144678511
[PROJECTOR] after flat damage armor	127.63144678511
[PROJECTOR] final dam after static checks	127.63144678511
[PROJECTOR] final dam after hooks and callbacks	127.63144678511
[LOG]	Lost Shadow's Hammer Toss hits Red ooze for #aaaaaa#128 physical#LAST# damage.
[LOG]	#{bold}#Lost Shadow's Hammer Toss killed Red ooze!#{normal}#
[ATTACK] to 	yellow jelly	 :: 	65.373283697838	9.8776676503843	1	6.95	::	1.3872983346207
checkHit	47.625889216795	6.95
=> chance to hit	100
[ATTACK] raw dam	65.373283697838	versus	1	0.35	with APR	9.8776676503843
[ATTACK] after armor	65.373283697838
[ATTACK] after range	88
[PHYS CRIT %]	21.577667650384
[ATTACK] after crit	88
[ATTACK] after mult	122.08225344663
[PROJECTOR] starting dam	122.08225344663
[PROJECTOR] after difficulty dam	122.08225344663
[PROJECTOR] res	0	1	 on dam	122.08225344663
[PROJECTOR] after resists dam	122.08225344663
[PROJECTOR] after flat damage armor	122.08225344663
[PROJECTOR] final dam after static checks	122.08225344663
[PROJECTOR] final dam after hooks and callbacks	122.08225344663
checkHit	45.223948205508	8.6152306964424
=> chance to hit	95
[PROJECTOR] starting dam	3.4920935198684
[PROJECTOR] after difficulty dam	3.4920935198684
[PROJECTOR] res	0	1	 on dam	3.7016191310605
[PROJECTOR] after resists dam	3.7016191310605
[PROJECTOR] after flat damage armor	3.7016191310605
[PROJECTOR] final dam after static checks	3.7016191310605
[PROJECTOR] final dam after hooks and callbacks	3.7016191310605
[PROJECTOR] starting dam	1.7460467599342
[PROJECTOR] after difficulty dam	1.7460467599342
[PROJECTOR] res	0	1	 on dam	2.0254142415237
[PROJECTOR] after resists dam	2.0254142415237
[PROJECTOR] after flat damage armor	2.0254142415237
[PROJECTOR] final dam after static checks	2.0254142415237
[PROJECTOR] final dam after hooks and callbacks	2.0254142415237
[LOG]	Yellow jelly is on fire!
[LOG]	Yellow jelly resists the dream forge!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[LOG]	Lost Shadow's Hammer Toss hits Yellow jelly for #aaaaaa#122 physical#LAST#, #YELLOW#4 mind#LAST#, #LIGHT_RED#2 fire#LAST#, #ROYAL_BLUE#6 lightning#LAST# (133 total damage).
[Dream Hammer Return] Projection from	38	11	to	42	10
Adding entity	208081	after	2153
[ATTACK] to 	yellow jelly	 :: 	65.373283697838	9.8776676503843	1	6.95	::	1.3872983346207
checkHit	47.625889216795	6.95
=> chance to hit	100
[ATTACK] raw dam	65.373283697838	versus	1	0.35	with APR	9.8776676503843
[ATTACK] after armor	65.373283697838
[ATTACK] after range	80
[PHYS CRIT %]	21.577667650384
[ATTACK] after crit	120
[ATTACK] after mult	166.47580015449
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# performs a melee critical strike against Yellow jelly!#{normal}#
[PROJECTOR] starting dam	166.47580015449
[PROJECTOR] after difficulty dam	166.47580015449
[PROJECTOR] res	0	1	 on dam	166.47580015449
[PROJECTOR] after resists dam	166.47580015449
[PROJECTOR] after flat damage armor	166.47580015449
[PROJECTOR] final dam after static checks	166.47580015449
[PROJECTOR] final dam after hooks and callbacks	166.47580015449
[LOG]	Lost Shadow's Hammer Toss hits Yellow jelly for #{bold}##aaaaaa#166 physical#{normal}##LAST# damage.
[LOG]	#{bold}#Lost Shadow's Hammer Toss killed Yellow jelly!#{normal}#
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	red ooze	 :: 	33.421885480348	2	1	6.6	::	1
checkHit	31.5	6.6
=> chance to hit	100
[ATTACK] raw dam	33.421885480348	versus	1	0.35	with APR	2
[ATTACK] after armor	33.421885480348
[ATTACK] after range	43
[PHYS CRIT %] axe accuracy bonus	31.5	6.6	=	4.98
[PHYS CRIT %]	21.68
[ATTACK] after crit	43
[ATTACK] after mult	43
[PROJECTOR] starting dam	43
[PROJECTOR] after difficulty dam	43
[PROJECTOR] res	0	1	 on dam	43
[PROJECTOR] after resists dam	43
[PROJECTOR] after flat damage armor	43
[PROJECTOR] final dam after static checks	43
[PROJECTOR] final dam after hooks and callbacks	43
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
checkHit	45.223948205508	8.1353851246545
=> chance to hit	100
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Red ooze for #aaaaaa#43 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST# (49 total damage).
red ooze	208011	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	12.765269752142	5	5	20.6	::	1
checkHit	20	20.6
=> chance to hit	49
[LOG]	#UID:208011:0#Red ooze misses #fbd578#Lost Shadow#LAST#.
[LOG]	
[LOG]	Lost Shadow uses Dream Crusher.
[ATTACK] to 	red ooze	 :: 	65.373283697838	9.8776676503843	1	6.6	::	1.3872983346207
checkHit	47.625889216795	6.6
=> chance to hit	100
[ATTACK] raw dam	65.373283697838	versus	1	0.35	with APR	9.8776676503843
[ATTACK] after armor	65.373283697838
[ATTACK] after range	79
[PHYS CRIT %]	21.577667650384
[ATTACK] after crit	79
[ATTACK] after mult	109.59656843504
[PROJECTOR] starting dam	109.59656843504
[PROJECTOR] after difficulty dam	109.59656843504
[PROJECTOR] res	0	1	 on dam	109.59656843504
[PROJECTOR] after resists dam	109.59656843504
[PROJECTOR] after flat damage armor	109.59656843504
[PROJECTOR] final dam after static checks	109.59656843504
[PROJECTOR] final dam after hooks and callbacks	109.59656843504
checkHit	16.450765607982	45.223948205508
=> chance to hit	0
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Red ooze for #aaaaaa#110 physical#LAST# damage.
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Red ooze!#{normal}#
[LOG]	Lost Shadow speeds up.
[LOG]	
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	sandworm	 :: 	33.421885480348	2	1	2.075	::	1
checkHit	31.5	2.075
=> chance to hit	100
[ATTACK] raw dam	33.421885480348	versus	1	0.35	with APR	2
[ATTACK] after armor	33.421885480348
[ATTACK] after range	47
[PHYS CRIT %] axe accuracy bonus	31.5	2.075	=	5.885
[PHYS CRIT %]	22.585
[ATTACK] after crit	47
[ATTACK] after mult	47
[PROJECTOR] starting dam	47
[PROJECTOR] after difficulty dam	47
[PROJECTOR] res	0	1	 on dam	47
[PROJECTOR] after resists dam	47
[PROJECTOR] after flat damage armor	47
[PROJECTOR] final dam after static checks	47
[PROJECTOR] final dam after hooks and callbacks	47
[LOG]	Sandworm is not dazed anymore.
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Sandworm for #aaaaaa#47 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST# (53 total damage).
sandworm	205234	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	26.629265454789	0	5	20.6	::	1
checkHit	24	20.6
=> chance to hit	59
[LOG]	#UID:205234:0#Sandworm misses #fbd578#Lost Shadow#LAST#.
[LOG]	
[LOG]	Lost Shadow uses Dream Smith's Hammer.
[ATTACK] to 	sandworm	 :: 	65.373283697838	9.8776676503843	1	4.15	::	2.1
checkHit	47.625889216795	4.15
=> chance to hit	100
[ATTACK] raw dam	65.373283697838	versus	1	0.35	with APR	9.8776676503843
[ATTACK] after armor	65.373283697838
[ATTACK] after range	79
[PHYS CRIT %]	21.577667650384
[ATTACK] after crit	118.5
[ATTACK] after mult	248.85
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# performs a melee critical strike against Sandworm!#{normal}#
[PROJECTOR] starting dam	248.85
[PROJECTOR] after difficulty dam	248.85
[PROJECTOR] res	0	1	 on dam	248.85
[PROJECTOR] after resists dam	248.85
[PROJECTOR] after flat damage armor	248.85
[PROJECTOR] final dam after static checks	248.85
[PROJECTOR] final dam after hooks and callbacks	248.85
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth#WHITE#.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Sandworm for #{bold}##aaaaaa#249 physical#{normal}##LAST# damage.
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Sandworm!#{normal}#
[LOG]	#00ff00##UID:1136:0#Talent Hammer Toss is ready to use.
[LOG]	#00ff00##UID:1137:0#Talent Dream Crusher is ready to use.
[LOG]	
[Identify]	arcing steel greatsword of projection	true
[LOG]	Lost Shadow picks up (m.): #00FF80##UID:205645:0#arcing steel greatsword of projection (23.5-37.6 power, 2 apr)#LAST#.
[LOG]	You pickup 0.60 gold pieces.
Loading tile	object/2hsword_steel.png
[LOG]	
[LOG]	#00ff00##UID:494:0#Talent Stealth is ready to use.
[1] = {
  [fct] = function: 0x0ff7adc0
  [cd] = 10
  [name] = Stealth
  [no_energy] = 0
}
[LOG]	Lost Shadow activates Stealth.
[LOG]	
[LOG]	You pickup 0.65 gold pieces.
[LOG]	
[LOG]	You pickup 0.70 gold pieces.
[LOG]	
[LOG]	#00ff00##UID:1135:0#Talent Dream Smith's Hammer is ready to use.
[LOG]	
[Identify]	ash starstaff	true
[LOG]	Lost Shadow picks up (o.): #FFFFFF##UID:205672:0#ash starstaff (15-18 power, 3 apr, temporal element)#LAST#.
[LOG]	
[USERCHAT] channel talk	Ascerion	tome	It also lasts for 2 turns after leaving the ground if you run aout immediately, though
checkHit	22.360679774998	24.795002392751
=> chance to hit	44.40570392114
checkHit	22.360679774998	24.795002392751
=> chance to hit	44.40570392114
[LOG]	#LIGHT_RED#Yellow jelly briefly catches sight of you!
AI took for target	205230	yellow jelly	::	2153	Lost Shadow	36	<	100
yellow jelly	205230	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_SLIME_SPIT
[LOG]	Yellow jelly uses Slime Spit.
[MIND CRIT %]	1
Adding entity	211977	after	205230
[LOG]	
[PROJECTOR] starting dam	30.927558541445
[PROJECTOR] after difficulty dam	30.927558541445
[PROJECTOR] res	33.07	0.6693	 on dam	21.649290979011
[PROJECTOR] after resists dam	14.489870452252
[PROJECTOR] after flat damage armor	14.489870452252
[PROJECTOR] final dam after static checks	14.489870452252
[PROJECTOR] final dam after hooks and callbacks	14.489870452252
[PROJECTOR] starting dam	30.927558541445
[PROJECTOR] after difficulty dam	30.927558541445
[PROJECTOR] res	44.71	0.5529	 on dam	17.319432783209
[PROJECTOR] after resists dam	9.5759143858364
[PROJECTOR] after flat damage armor	9.5759143858364
[PROJECTOR] final dam after static checks	9.5759143858364
[PROJECTOR] final dam after hooks and callbacks	9.5759143858364
[LOG]	Lost Shadow slows down.
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	Yellow jelly's Slime Spit hits #fbd578#Lost Shadow#LAST# for #YELLOW#3 to psi#LAST#, #ROYAL_BLUE#10 lightning#LAST#, #LIGHT_GREEN#(4 to psi shield)#LAST#, #YELLOW#2 to psi#LAST#, #LIGHT_GREEN#7 nature#LAST# (23 total damage).
checkHit	22.360679774998	24.795002392751
=> chance to hit	44.40570392114
[LOG]	
checkHit	22.360679774998	24.795002392751
=> chance to hit	44.40570392114
checkHit	22.360679774998	24.795002392751
=> chance to hit	44.40570392114
[LOG]	Lost Shadow speeds up.
[SOUND] loading from	/data/sound/creatures/jelly/jelly_1.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_1.ogg" : <static>
checkHit	22.360679774998	24.795002392751
=> chance to hit	44.40570392114
[LOG]	#LIGHT_RED#Yellow jelly briefly catches sight of you!
AI took for target	205230	yellow jelly	::	2153	Lost Shadow	4	<	100
[LOG]	
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	yellow jelly	 :: 	33.421885480348	2	1	6.95	::	1
checkHit	31.5	6.95
=> chance to hit	100
[ATTACK] raw dam	33.421885480348	versus	1	0.35	with APR	2
[ATTACK] after armor	33.421885480348
[ATTACK] after range	49
[PHYS CRIT %] axe accuracy bonus	31.5	6.95	=	4.91
[PHYS CRIT %]	21.61
[ATTACK] after crit	49
[ATTACK] after mult	49
[PROJECTOR] starting dam	49
[PROJECTOR] after difficulty dam	49
[PROJECTOR] res	0	1	 on dam	49
[PROJECTOR] after resists dam	49
[PROJECTOR] after flat damage armor	49
[PROJECTOR] final dam after static checks	49
[PROJECTOR] final dam after hooks and callbacks	49
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Yellow jelly for #aaaaaa#49 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST# (55 total damage).
checkHit	22.360679774998	24.795002392751
=> chance to hit	44.40570392114
[LOG]	
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	yellow jelly	 :: 	33.421885480348	2	1	6.95	::	1
checkHit	31.5	6.95
=> chance to hit	100
[ATTACK] raw dam	33.421885480348	versus	1	0.35	with APR	2
[ATTACK] after armor	33.421885480348
[ATTACK] after range	44
[PHYS CRIT %] axe accuracy bonus	31.5	6.95	=	4.91
[PHYS CRIT %]	100
[ATTACK] after crit	72.285714285714
[ATTACK] after mult	72.285714285714
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# performs a melee critical strike against Yellow jelly!#{normal}#
[PROJECTOR] starting dam	72.285714285714
[PROJECTOR] after difficulty dam	72.285714285714
[PROJECTOR] res	0	1	 on dam	72.285714285714
[PROJECTOR] after resists dam	72.285714285714
[PROJECTOR] after flat damage armor	72.285714285714
[PROJECTOR] final dam after static checks	72.285714285714
[PROJECTOR] final dam after hooks and callbacks	72.285714285714
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Yellow jelly for #{bold}##aaaaaa#72 physical#{normal}##LAST#, #ROYAL_BLUE#6 lightning#LAST# (78 total damage).
checkHit	22.360679774998	24.795002392751
=> chance to hit	44.40570392114
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	15.667975663157	5	5	20.6	::	1
checkHit	20.5	20.6
=> chance to hit	50
[LOG]	#UID:205230:0#Yellow jelly misses #fbd578#Lost Shadow#LAST#.
[LOG]	
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	yellow jelly	 :: 	33.421885480348	2	1	6.95	::	1
checkHit	31.5	6.95
=> chance to hit	100
[ATTACK] raw dam	33.421885480348	versus	1	0.35	with APR	2
[ATTACK] after armor	33.421885480348
[ATTACK] after range	50
[PHYS CRIT %] axe accuracy bonus	31.5	6.95	=	4.91
[PHYS CRIT %]	100
[ATTACK] after crit	82.142857142857
[ATTACK] after mult	82.142857142857
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# performs a melee critical strike against Yellow jelly!#{normal}#
[PROJECTOR] starting dam	82.142857142857
[PROJECTOR] after difficulty dam	82.142857142857
[PROJECTOR] res	0	1	 on dam	82.142857142857
[PROJECTOR] after resists dam	82.142857142857
[PROJECTOR] after flat damage armor	82.142857142857
[PROJECTOR] final dam after static checks	82.142857142857
[PROJECTOR] final dam after hooks and callbacks	82.142857142857
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Yellow jelly for #{bold}##aaaaaa#82 physical#{normal}##LAST# damage.
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Yellow jelly!#{normal}#
[LOG]	
[LOG]	You pickup 0.85 gold pieces.
[LOG]	
[LOG]	#GOLD#An object rolls from the chest!
[LOG]	#GOLD#But the chest was guarded!
[LOG]	Lost Shadow uses Hammer Toss.
[Dream Hammer Throw] Projection from	32	23	to	30	25
Adding entity	217261	after	2153
[LOG]	Lost Shadow deactivates Stealth.
[ATTACK] to 	sand-drake	 :: 	65.373283697838	9.8776676503843	1	5.2	::	1.3872983346207
checkHit	47.625889216795	5.2
=> chance to hit	100
[ATTACK] raw dam	65.373283697838	versus	1	0.35	with APR	9.8776676503843
[ATTACK] after armor	65.373283697838
[ATTACK] after range	93
[PHYS CRIT %]	21.577667650384
[ATTACK] after crit	93
[ATTACK] after mult	129.01874511973
[PROJECTOR] starting dam	129.01874511973
[PROJECTOR] after difficulty dam	129.01874511973
[PROJECTOR] res	2	0.98	 on dam	129.01874511973
[PROJECTOR] after resists dam	126.43837021733
[PROJECTOR] after flat damage armor	126.43837021733
[PROJECTOR] final dam after static checks	126.43837021733
[PROJECTOR] final dam after hooks and callbacks	126.43837021733
checkHit	45.223948205508	9.403560509161
=> chance to hit	95
[PROJECTOR] starting dam	6.9841870397369
[PROJECTOR] after difficulty dam	6.9841870397369
[PROJECTOR] res	6.1527386070684	0.93847261392932	 on dam	7.4032382621211
[PROJECTOR] after resists dam	6.9477363633943
[PROJECTOR] after flat damage armor	6.9477363633943
[PROJECTOR] final dam after static checks	6.9477363633943
[PROJECTOR] final dam after hooks and callbacks	6.9477363633943
[PROJECTOR] starting dam	3.4920935198684
[PROJECTOR] after difficulty dam	3.4920935198684
[PROJECTOR] res	26.4	0.736	 on dam	4.0508284830474
[PROJECTOR] after resists dam	2.9814097635229
[PROJECTOR] after flat damage armor	2.9814097635229
[PROJECTOR] final dam after static checks	2.9814097635229
[PROJECTOR] final dam after hooks and callbacks	2.9814097635229
[LOG]	Sand-drake is on fire!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[LOG]	Lost Shadow's Hammer Toss hits Sand-drake for #aaaaaa#126 physical#LAST#, #YELLOW#7 mind#LAST#, #LIGHT_RED#3 fire#LAST#, #ROYAL_BLUE#6 lightning#LAST# (142 total damage).
[Dream Hammer Return] Projection from	30	25	to	32	23
Adding entity	217262	after	2153
AI took for target	205220	yellow ooze	::	2153	Lost Shadow	49	<	100
[ATTACK] to 	sand-drake	 :: 	65.373283697838	9.8776676503843	1	5.2	::	1.3872983346207
checkHit	47.625889216795	5.2
=> chance to hit	100
[ATTACK] raw dam	65.373283697838	versus	1	0.35	with APR	9.8776676503843
[ATTACK] after armor	65.373283697838
[ATTACK] after range	93
[PHYS CRIT %]	21.577667650384
[ATTACK] after crit	93
[ATTACK] after mult	129.01874511973
[PROJECTOR] starting dam	129.01874511973
[PROJECTOR] after difficulty dam	129.01874511973
[PROJECTOR] res	2	0.98	 on dam	129.01874511973
[PROJECTOR] after resists dam	126.43837021733
[PROJECTOR] after flat damage armor	126.43837021733
[PROJECTOR] final dam after static checks	126.43837021733
[PROJECTOR] final dam after hooks and callbacks	126.43837021733
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth#WHITE#.
[LOG]	Lost Shadow's Hammer Toss hits Sand-drake for #aaaaaa#126 physical#LAST# damage.
[LOG]	#{bold}#Lost Shadow's Hammer Toss killed Sand-drake!#{normal}#
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	gelatinous cube	 :: 	33.421885480348	2	1	5.9	::	1
checkHit	31.5	5.9
=> chance to hit	100
[ATTACK] raw dam	33.421885480348	versus	1	0.35	with APR	2
[ATTACK] after armor	33.421885480348
[ATTACK] after range	46
[PHYS CRIT %] axe accuracy bonus	31.5	5.9	=	5.12
[PHYS CRIT %]	21.82
[ATTACK] after crit	46
[ATTACK] after mult	46
[PROJECTOR] starting dam	46
[PROJECTOR] after difficulty dam	46
[PROJECTOR] res	0	1	 on dam	46
[PROJECTOR] after resists dam	46
[PROJECTOR] after flat damage armor	46
[PROJECTOR] final dam after static checks	46
[PROJECTOR] final dam after hooks and callbacks	46
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
checkHit	45.223948205508	8.0064875834763
=> chance to hit	100
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Gelatinous cube for #aaaaaa#46 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST# (52 total damage).
[LOG]	
[USERCHAT] channel talk	Subtlewolf	tome	Had to restart, did you mention anything about the Cursed auras or the sentry?
[LOG]	Lost Shadow uses Dream Crusher.
[ATTACK] to 	gelatinous cube	 :: 	65.373283697838	9.8776676503843	1	5.9	::	1.3872983346207
checkHit	47.625889216795	5.9
=> chance to hit	100
[ATTACK] raw dam	65.373283697838	versus	1	0.35	with APR	9.8776676503843
[ATTACK] after armor	65.373283697838
[ATTACK] after range	85
[PHYS CRIT %]	21.577667650384
[ATTACK] after crit	85
[ATTACK] after mult	117.92035844276
[PROJECTOR] starting dam	117.92035844276
[PROJECTOR] after difficulty dam	117.92035844276
[PROJECTOR] res	0	1	 on dam	117.92035844276
[PROJECTOR] after resists dam	117.92035844276
[PROJECTOR] after flat damage armor	117.92035844276
[PROJECTOR] final dam after static checks	117.92035844276
[PROJECTOR] final dam after hooks and callbacks	117.92035844276
checkHit	45.223948205508	8.0064875834763
=> chance to hit	95
[PROJECTOR] starting dam	6.9841870397369
[PROJECTOR] after difficulty dam	6.9841870397369
[PROJECTOR] res	0	1	 on dam	7.4032382621211
[PROJECTOR] after resists dam	7.4032382621211
[PROJECTOR] after flat damage armor	7.4032382621211
[PROJECTOR] final dam after static checks	7.4032382621211
[PROJECTOR] final dam after hooks and callbacks	7.4032382621211
[PROJECTOR] starting dam	3.4920935198684
[PROJECTOR] after difficulty dam	3.4920935198684
[PROJECTOR] res	0	1	 on dam	4.0508284830474
[PROJECTOR] after resists dam	4.0508284830474
[PROJECTOR] after flat damage armor	4.0508284830474
[PROJECTOR] final dam after static checks	4.0508284830474
[PROJECTOR] final dam after hooks and callbacks	4.0508284830474
[LOG]	Gelatinous cube is on fire!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
checkHit	15.406781774058	45.223948205508
=> chance to hit	0
[LOG]	Gelatinous cube is stunned!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Gelatinous cube for #aaaaaa#118 physical#LAST#, #YELLOW#7 mind#LAST#, #LIGHT_RED#4 fire#LAST#, #ROYAL_BLUE#6 lightning#LAST# (135 total damage).
AI took for target	207531	green worm mass	::	2153	Lost Shadow	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	9.4941334623223	100	5	20.6	::	1
checkHit	21	20.6
=> chance to hit	51
[ATTACK] raw dam	9.4941334623223	versus	5	0.35	with APR	100
[ATTACK] after armor	9.4941334623223
[ATTACK] after range	10
[PHYS CRIT %]	1
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	7.85	0.9215	 on dam	8
[PROJECTOR] after resists dam	7.372
[PROJECTOR] after flat damage armor	7.372
[PROJECTOR] final dam after static checks	7.372
[PROJECTOR] final dam after hooks and callbacks	7.372
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] final dam after static checks	8.88
[PROJECTOR] final dam after hooks and callbacks	8.88
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	3.4819247064435	0.96518075293557	 on dam	23.2
[PROJECTOR] after resists dam	22.392193468105
[PROJECTOR] after flat damage armor	22.392193468105
[PROJECTOR] final dam after static checks	22.392193468105
[PROJECTOR] final dam after hooks and callbacks	22.392193468105
[LOG]	Green worm mass slows down.
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Green worm mass for #ROYAL_BLUE#9 lightning#LAST#, #LIGHT_RED#22 fire#LAST# (31 total damage).
[LOG]	#UID:207531:0#Green worm mass hits #fbd578#Lost Shadow#LAST# for #aaaaaa#(2 to psi shield)#LAST#, #YELLOW#2 to psi#LAST#, #aaaaaa#5 physical#LAST# (7 total damage).
[TARGET] Passing target	yellow ooze	from	gelatinous cube	to	Lost Shadow
gelatinous cube	207524	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	18.146145641945	6	5	20.6	::	1
checkHit	26.5	20.6
=> chance to hit	65
[ATTACK] raw dam	18.146145641945	versus	5	0.35	with APR	6
[ATTACK] after armor	18.146145641945
[ATTACK] after range	19
[PHYS CRIT %]	1
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	3	0.97	 on dam	15.2
[PROJECTOR] after resists dam	14.744
[PROJECTOR] after flat damage armor	14.744
[PROJECTOR] stunned dam	5.8976
[PROJECTOR] numbed dam	5.01296
[PROJECTOR] final dam after static checks	5.01296
[PROJECTOR] final dam after hooks and callbacks	5.01296
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] final dam after static checks	8.88
[PROJECTOR] final dam after hooks and callbacks	8.88
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	23.2
[PROJECTOR] after resists dam	23.2
[PROJECTOR] after flat damage armor	23.2
[PROJECTOR] final dam after static checks	23.2
[PROJECTOR] final dam after hooks and callbacks	23.2
yellow ooze	207532	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	11.475525808569	5	5	20.6	::	1
checkHit	18	20.6
=> chance to hit	44
[LOG]	#UID:207532:0#Yellow ooze misses #fbd578#Lost Shadow#LAST#.
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Gelatinous cube for #ROYAL_BLUE#9 lightning#LAST#, #LIGHT_RED#23 fire#LAST# (32 total damage).
[LOG]	#UID:207524:0#Gelatinous cube hits #fbd578#Lost Shadow#LAST# for #GREEN#(4 to psi shield)#LAST#, #YELLOW#1 to psi#LAST#, #GREEN#4 acid#LAST# (5 total damage).
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Gelatinous cube!#{normal}#
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	green worm mass	 :: 	33.421885480348	2	1	6.25	::	1
checkHit	31.5	6.25
=> chance to hit	100
[ATTACK] raw dam	33.421885480348	versus	1	0.35	with APR	2
[ATTACK] after armor	33.421885480348
[ATTACK] after range	35
[PHYS CRIT %] axe accuracy bonus	31.5	6.25	=	5.05
[PHYS CRIT %]	21.75
[ATTACK] after crit	35
[ATTACK] after mult	35
[PROJECTOR] starting dam	35
[PROJECTOR] after difficulty dam	35
[PROJECTOR] res	0	1	 on dam	35
[PROJECTOR] after resists dam	35
[PROJECTOR] after flat damage armor	35
[PROJECTOR] final dam after static checks	35
[PROJECTOR] final dam after hooks and callbacks	35
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
checkHit	45.223948205508	8.009920699841
=> chance to hit	100
[LOG]	#YELLOW#Green worm mass has temporarily forgotten Multiply!
[LOG]	#YELLOW#Green worm mass has temporarily forgotten Acidic Crawl!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Green worm mass for #aaaaaa#35 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST# (41 total damage).
[LOG]	
[LOG]	Lost Shadow uses Dream Smith's Hammer.
[ATTACK] to 	yellow ooze	 :: 	65.373283697838	9.8776676503843	1	5.9	::	2.1
checkHit	47.625889216795	5.9
=> chance to hit	100
[ATTACK] raw dam	65.373283697838	versus	1	0.35	with APR	9.8776676503843
[ATTACK] after armor	65.373283697838
[ATTACK] after range	76
[PHYS CRIT %]	21.577667650384
[ATTACK] after crit	76
[ATTACK] after mult	159.6
[PROJECTOR] starting dam	159.6
[PROJECTOR] after difficulty dam	159.6
[PROJECTOR] res	0	1	 on dam	159.6
[PROJECTOR] after resists dam	159.6
[PROJECTOR] after flat damage armor	159.6
[PROJECTOR] final dam after static checks	159.6
[PROJECTOR] final dam after hooks and callbacks	159.6
[LOG]	Yellow ooze splits in two!
checkHit	45.223948205508	7.9522655867814
=> chance to hit	95
[PROJECTOR] starting dam	6.9841870397369
[PROJECTOR] after difficulty dam	6.9841870397369
[PROJECTOR] res	0	1	 on dam	7.4032382621211
[PROJECTOR] after resists dam	7.4032382621211
[PROJECTOR] after flat damage armor	7.4032382621211
[PROJECTOR] final dam after static checks	7.4032382621211
[PROJECTOR] final dam after hooks and callbacks	7.4032382621211
[PROJECTOR] starting dam	3.4920935198684
[PROJECTOR] after difficulty dam	3.4920935198684
[PROJECTOR] res	0	1	 on dam	4.0508284830474
[PROJECTOR] after resists dam	4.0508284830474
[PROJECTOR] after flat damage armor	4.0508284830474
[PROJECTOR] final dam after static checks	4.0508284830474
[PROJECTOR] final dam after hooks and callbacks	4.0508284830474
[LOG]	Yellow ooze is on fire!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Yellow ooze for #aaaaaa#80 physical#LAST#, #YELLOW#7 mind#LAST#, #LIGHT_RED#4 fire#LAST#, #ROYAL_BLUE#6 lightning#LAST# (97 total damage).
green worm mass	207531	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	9.4941334623223	100	5	20.6	::	1
checkHit	21	20.6
=> chance to hit	51
[LOG]	#UID:207531:0#Green worm mass misses #fbd578#Lost Shadow#LAST#.
[LOG]	#00ff00##UID:1136:0#Talent Hammer Toss is ready to use.
[LOG]	#00ff00##UID:1137:0#Talent Dream Crusher is ready to use.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	green worm mass	 :: 	33.421885480348	2	1	6.25	::	1
checkHit	31.5	6.25
=> chance to hit	100
[ATTACK] raw dam	33.421885480348	versus	1	0.35	with APR	2
[ATTACK] after armor	33.421885480348
[ATTACK] after range	42
[PHYS CRIT %] axe accuracy bonus	31.5	6.25	=	5.05
[PHYS CRIT %]	21.75
[ATTACK] after crit	42
[ATTACK] after mult	42
[PROJECTOR] starting dam	42
[PROJECTOR] after difficulty dam	42
[PROJECTOR] res	0	1	 on dam	42
[PROJECTOR] after resists dam	42
[PROJECTOR] after flat damage armor	42
[PROJECTOR] final dam after static checks	42
[PROJECTOR] final dam after hooks and callbacks	42
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:27:0#green worm#WHITE#.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Green worm mass for #aaaaaa#42 physical#LAST# damage.
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Green worm mass!#{normal}#
yellow ooze	207532	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	11.475525808569	5	5	20.6	::	1
checkHit	18	20.6
=> chance to hit	44
[ATTACK] raw dam	11.475525808569	versus	5	0.35	with APR	5
[ATTACK] after armor	11.475525808569
[ATTACK] after range	12
[PHYS CRIT %]	1
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	33.07	0.6693	 on dam	12
[PROJECTOR] after resists dam	8.0316
[PROJECTOR] after flat damage armor	8.0316
[PROJECTOR] final dam after static checks	8.0316
[PROJECTOR] final dam after hooks and callbacks	8.0316
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] final dam after static checks	8.88
[PROJECTOR] final dam after hooks and callbacks	8.88
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Yellow ooze for #ROYAL_BLUE#9 lightning#LAST# damage.
[LOG]	#UID:207532:0#Yellow ooze hits #fbd578#Lost Shadow#LAST# for #YELLOW#2 to psi#LAST#, #ROYAL_BLUE#6 lightning#LAST# (8 total damage).
[LOG]	
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Yellow ooze!#{normal}#
[ATTACK] attacking with	Boltzeal the living mindstar
[ATTACK] to 	yellow ooze	 :: 	48.660848349176	61.333836474405	1	6.25	::	1
checkHit	31.5	6.25
=> chance to hit	100
[ATTACK] raw dam	48.660848349176	versus	1	0.35	with APR	61.333836474405
[ATTACK] after armor	48.660848349176
[ATTACK] after range	50
[PHYS CRIT %]	16.7
[ATTACK] after crit	50
[ATTACK] after mult	50
checkHit	45.223948205508	8.1042143039764
=> chance to hit	95
[LOG]	Yellow ooze resists the mind attack!
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	0	1	 on dam	26.5
[PROJECTOR] after resists dam	26.5
[PROJECTOR] after flat damage armor	26.5
[PROJECTOR] final dam after static checks	26.5
[PROJECTOR] final dam after hooks and callbacks	26.5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[ATTACK] attacking with	Serpent's Glare
[ATTACK] to 	yellow ooze	 :: 	26.875389522238	23.000188677902	1	6.25	::	1
checkHit	31.5	6.25
=> chance to hit	100
[ATTACK] raw dam	26.875389522238	versus	1	0.35	with APR	23.000188677902
[ATTACK] after armor	26.875389522238
[ATTACK] after range	27
[PHYS CRIT %]	18.7
[ATTACK] after crit	27
[ATTACK] after mult	27
[PROJECTOR] starting dam	1.35
[PROJECTOR] after difficulty dam	1.35
[PROJECTOR] res	0	1	 on dam	1.62
[PROJECTOR] after resists dam	1.62
[PROJECTOR] after flat damage armor	1.62
[PROJECTOR] final dam after static checks	1.62
[PROJECTOR] final dam after hooks and callbacks	1.62
checkHit	15.931617118232	32
=> chance to hit	10
[LOG]	Yellow ooze is poisoned!
[PROJECTOR] starting dam	18.9
[PROJECTOR] after difficulty dam	18.9
[PROJECTOR] res	0	1	 on dam	22.68
[PROJECTOR] after resists dam	22.68
[PROJECTOR] after flat damage armor	22.68
[PROJECTOR] final dam after static checks	22.68
[PROJECTOR] final dam after hooks and callbacks	22.68
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[PROJECTOR] starting dam	1.35
[PROJECTOR] after difficulty dam	1.35
[PROJECTOR] res	0	1	 on dam	1.62
[PROJECTOR] after resists dam	1.62
[PROJECTOR] after flat damage armor	1.62
[PROJECTOR] final dam after static checks	1.62
[PROJECTOR] final dam after hooks and callbacks	1.62
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Yellow ooze for #YELLOW#26 mind#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #LIGHT_GREEN#2 nature#LAST#, #LIGHT_GREEN#23 nature#LAST#, #ROYAL_BLUE#6 lightning#LAST# (62 total damage).
[LOG]	Poison from Lost Shadow hits Yellow ooze for #LIGHT_GREEN#2 nature#LAST# damage.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	yellow ooze	 :: 	33.421885480348	2	1	6.25	::	1
checkHit	31.5	6.25
=> chance to hit	100
[ATTACK] raw dam	33.421885480348	versus	1	0.35	with APR	2
[ATTACK] after armor	33.421885480348
[ATTACK] after range	44
[PHYS CRIT %] axe accuracy bonus	31.5	6.25	=	5.05
[PHYS CRIT %]	21.75
[ATTACK] after crit	44
[ATTACK] after mult	44
[PROJECTOR] starting dam	44
[PROJECTOR] after difficulty dam	44
[PROJECTOR] res	0	1	 on dam	44
[PROJECTOR] after resists dam	44
[PROJECTOR] after flat damage armor	44
[PROJECTOR] final dam after static checks	44
[PROJECTOR] final dam after hooks and callbacks	44
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Yellow ooze for #aaaaaa#44 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST# (50 total damage).
[LOG]	
[ATTACK] attacking with	Boltzeal the living mindstar
[ATTACK] to 	yellow ooze	 :: 	48.660848349176	61.333836474405	1	6.25	::	1
checkHit	31.5	6.25
=> chance to hit	100
[ATTACK] raw dam	48.660848349176	versus	1	0.35	with APR	61.333836474405
[ATTACK] after armor	48.660848349176
[ATTACK] after range	51
[PHYS CRIT %]	16.7
[ATTACK] after crit	51
[ATTACK] after mult	51
checkHit	45.223948205508	8.1042143039764
=> chance to hit	95
[LOG]	Yellow ooze resists the mind attack!
[PROJECTOR] starting dam	25.5
[PROJECTOR] after difficulty dam	25.5
[PROJECTOR] res	0	1	 on dam	27.03
[PROJECTOR] after resists dam	27.03
[PROJECTOR] after flat damage armor	27.03
[PROJECTOR] final dam after static checks	27.03
[PROJECTOR] final dam after hooks and callbacks	27.03
[ATTACK] attacking with	Serpent's Glare
[ATTACK] to 	yellow ooze	 :: 	26.875389522238	23.000188677902	1	6.25	::	1
checkHit	31.5	6.25
=> chance to hit	100
[ATTACK] raw dam	26.875389522238	versus	1	0.35	with APR	23.000188677902
[ATTACK] after armor	26.875389522238
[ATTACK] after range	28
[PHYS CRIT %]	18.7
[ATTACK] after crit	28
[ATTACK] after mult	28
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Yellow ooze for #YELLOW#27 mind#LAST# damage.
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Yellow ooze!#{normal}#
[LOG]	
[Identify]	amethyst	true
[LOG]	Lost Shadow picks up (N.): #FFFFFF##UID:207533:0#amethyst#LAST#.
[LOG]	You pickup 0.55 gold pieces.
Loading tile	object/amethyst.png
[LOG]	
[Identify]	swiftstrike ash longbow of true flight	true
[LOG]	Lost Shadow picks up (n.): #8d55ff##UID:207521:0#swiftstrike ash longbow of true flight#LAST#.
AI took for target	205220	yellow ooze	::	2153	Lost Shadow	16	<	100
[LOG]	
[Identify]	steel longsword	true
[LOG]	Lost Shadow picks up (o.): #FFFFFF##UID:207525:0#steel longsword (16-22.4 power, 3 apr)#LAST#.
[Identify]	steel greatsword	true
[LOG]	Lost Shadow picks up (n.): #FFFFFF##UID:207526:0#steel greatsword (23.5-37.6 power, 2 apr)#LAST#.
[Identify]	quiver of ash arrows	true
[LOG]	Lost Shadow picks up (v.): #FFFFFF##UID:207527:0#quiver of ash arrows (14/14, 22-30.8 power, 7 apr)#LAST#.
[Identify]	steel ritual blade of lifedrinking	true
[LOG]	Lost Shadow picks up (r.): #0080FF##UID:207528:0#steel ritual blade of lifedrinking (9-11.7 power, 6 apr)#LAST#.
Loading tile	object/arrow_ash.png
AI took for target	205220	yellow ooze	::	2153	Lost Shadow	1	<	100
yellow ooze	205220	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	11.475525808569	5	5	20.6	::	1
checkHit	18	20.6
=> chance to hit	44
[LOG]	#UID:205220:0#Yellow ooze misses #fbd578#Lost Shadow#LAST#.
[LOG]	
[ATTACK] attacking with	Boltzeal the living mindstar
[ATTACK] to 	yellow ooze	 :: 	48.660848349176	61.333836474405	1	5.9	::	1
checkHit	31.5	5.9
=> chance to hit	100
[ATTACK] raw dam	48.660848349176	versus	1	0.35	with APR	61.333836474405
[ATTACK] after armor	48.660848349176
[ATTACK] after range	51
[PHYS CRIT %]	16.7
[ATTACK] after crit	51
[ATTACK] after mult	51
checkHit	45.223948205508	7.9361310400955
=> chance to hit	95
[PROJECTOR] starting dam	51
[PROJECTOR] after difficulty dam	51
[PROJECTOR] res	7.0783609338147	0.92921639066185	 on dam	54.06
[PROJECTOR] after resists dam	50.23343807918
[PROJECTOR] after flat damage armor	50.23343807918
[PROJECTOR] final dam after static checks	50.23343807918
[PROJECTOR] final dam after hooks and callbacks	50.23343807918
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[ATTACK] attacking with	Serpent's Glare
[ATTACK] to 	yellow ooze	 :: 	26.875389522238	23.000188677902	1	5.9	::	1
checkHit	31.5	5.9
=> chance to hit	100
[ATTACK] raw dam	26.875389522238	versus	1	0.35	with APR	23.000188677902
[ATTACK] after armor	26.875389522238
[ATTACK] after range	28
[PHYS CRIT %]	18.7
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	1.4
[PROJECTOR] after difficulty dam	1.4
[PROJECTOR] res	0	1	 on dam	1.68
[PROJECTOR] after resists dam	1.68
[PROJECTOR] after flat damage armor	1.68
[PROJECTOR] final dam after static checks	1.68
[PROJECTOR] final dam after hooks and callbacks	1.68
checkHit	14.590367017552	32
=> chance to hit	7
[LOG]	Yellow ooze is poisoned!
[PROJECTOR] starting dam	19.6
[PROJECTOR] after difficulty dam	19.6
[PROJECTOR] res	0	1	 on dam	23.52
[PROJECTOR] after resists dam	23.52
[PROJECTOR] after flat damage armor	23.52
[PROJECTOR] final dam after static checks	23.52
[PROJECTOR] final dam after hooks and callbacks	23.52
[LOG]	Yellow ooze splits in two!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Yellow ooze for #YELLOW#50 mind#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #LIGHT_GREEN#2 nature#LAST#, #LIGHT_GREEN#12 nature#LAST#, #ROYAL_BLUE#6 lightning#LAST# (75 total damage).
[LOG]	#00ff00##UID:1135:0#Talent Dream Smith's Hammer is ready to use.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	yellow ooze	 :: 	33.421885480348	2	1	5.9	::	1
checkHit	31.5	5.9
=> chance to hit	100
[ATTACK] raw dam	33.421885480348	versus	1	0.35	with APR	2
[ATTACK] after armor	33.421885480348
[ATTACK] after range	35
[PHYS CRIT %] axe accuracy bonus	31.5	5.9	=	5.12
[PHYS CRIT %]	21.82
[ATTACK] after crit	35
[ATTACK] after mult	35
[PROJECTOR] starting dam	35
[PROJECTOR] after difficulty dam	35
[PROJECTOR] res	0	1	 on dam	35
[PROJECTOR] after resists dam	35
[PROJECTOR] after flat damage armor	35
[PROJECTOR] final dam after static checks	35
[PROJECTOR] final dam after hooks and callbacks	35
[LOG]	Yellow ooze splits in two!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
checkHit	45.223948205508	7.9361310400955
=> chance to hit	100
[PROJECTOR] starting dam	1.4
[PROJECTOR] after difficulty dam	1.4
[PROJECTOR] res	0	1	 on dam	1.68
[PROJECTOR] after resists dam	1.68
[PROJECTOR] after flat damage armor	1.68
[PROJECTOR] final dam after static checks	1.68
[PROJECTOR] final dam after hooks and callbacks	1.68
[PROJECTOR] starting dam	1.4
[PROJECTOR] after difficulty dam	1.4
[PROJECTOR] res	0	1	 on dam	1.68
[PROJECTOR] after resists dam	1.68
[PROJECTOR] after flat damage armor	1.68
[PROJECTOR] final dam after static checks	1.68
[PROJECTOR] final dam after hooks and callbacks	1.68
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Yellow ooze for #aaaaaa#18 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST# (23 total damage).
[LOG]	Poison from Lost Shadow hits Yellow ooze for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	Poison from Lost Shadow hits Yellow ooze for #LIGHT_GREEN#2 nature#LAST# damage.
[PROJECTOR] starting dam	1.4
[PROJECTOR] after difficulty dam	1.4
[PROJECTOR] res	0	1	 on dam	1.68
[PROJECTOR] after resists dam	1.68
[PROJECTOR] after flat damage armor	1.68
[PROJECTOR] final dam after static checks	1.68
[PROJECTOR] final dam after hooks and callbacks	1.68
[LOG]	Poison from Lost Shadow hits Yellow ooze for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	
[USERCHAT] channel talk	ISayRevolution	tome	cursed are incredibly mobile
[ATTACK] attacking with	Boltzeal the living mindstar
[ATTACK] to 	yellow ooze	 :: 	48.660848349176	61.333836474405	1	5.9	::	1
checkHit	31.5	5.9
=> chance to hit	100
[ATTACK] raw dam	48.660848349176	versus	1	0.35	with APR	61.333836474405
[ATTACK] after armor	48.660848349176
[ATTACK] after range	53
[PHYS CRIT %]	16.7
[ATTACK] after crit	53
[ATTACK] after mult	53
checkHit	45.223948205508	7.9361310400955
=> chance to hit	95
[PROJECTOR] starting dam	53
[PROJECTOR] after difficulty dam	53
[PROJECTOR] res	7.0783609338147	0.92921639066185	 on dam	56.18
[PROJECTOR] after resists dam	52.203376827383
[PROJECTOR] after flat damage armor	52.203376827383
[PROJECTOR] final dam after static checks	52.203376827383
[PROJECTOR] final dam after hooks and callbacks	52.203376827383
[ATTACK] attacking with	Serpent's Glare
[ATTACK] to 	yellow ooze	 :: 	26.875389522238	23.000188677902	1	5.9	::	1
checkHit	31.5	5.9
=> chance to hit	100
[ATTACK] raw dam	26.875389522238	versus	1	0.35	with APR	23.000188677902
[ATTACK] after armor	26.875389522238
[ATTACK] after range	28
[PHYS CRIT %]	18.7
[ATTACK] after crit	28
[ATTACK] after mult	28
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Yellow ooze for #YELLOW#52 mind#LAST# damage.
[PROJECTOR] starting dam	1.4
[PROJECTOR] after difficulty dam	1.4
[PROJECTOR] res	0	1	 on dam	1.68
[PROJECTOR] after resists dam	1.68
[PROJECTOR] after flat damage armor	1.68
[PROJECTOR] final dam after static checks	1.68
[PROJECTOR] final dam after hooks and callbacks	1.68
[PROJECTOR] starting dam	1.4
[PROJECTOR] after difficulty dam	1.4
[PROJECTOR] res	0	1	 on dam	1.68
[PROJECTOR] after resists dam	1.68
[PROJECTOR] after flat damage armor	1.68
[PROJECTOR] final dam after static checks	1.68
[PROJECTOR] final dam after hooks and callbacks	1.68
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Yellow ooze!#{normal}#
[LOG]	Poison from Lost Shadow hits Yellow ooze for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	Poison from Lost Shadow hits Yellow ooze for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	
[USERCHAT] channel talk	Ascerion	tome	I use it to heal and get cooldowns
[ATTACK] attacking with	Boltzeal the living mindstar
[ATTACK] to 	yellow ooze	 :: 	48.660848349176	61.333836474405	1	6.6	::	1
checkHit	31.5	6.6
=> chance to hit	100
[ATTACK] raw dam	48.660848349176	versus	1	0.35	with APR	61.333836474405
[ATTACK] after armor	48.660848349176
[ATTACK] after range	48
[PHYS CRIT %]	16.7
[ATTACK] after crit	48
[ATTACK] after mult	48
checkHit	45.223948205508	8.1678213685088
=> chance to hit	95
[PROJECTOR] starting dam	48
[PROJECTOR] after difficulty dam	48
[PROJECTOR] res	8.8433408007138	0.91156659199286	 on dam	50.88
[PROJECTOR] after resists dam	46.380508200597
[PROJECTOR] after flat damage armor	46.380508200597
[PROJECTOR] final dam after static checks	46.380508200597
[PROJECTOR] final dam after hooks and callbacks	46.380508200597
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[ATTACK] attacking with	Serpent's Glare
[ATTACK] to 	yellow ooze	 :: 	26.875389522238	23.000188677902	1	6.6	::	1
checkHit	31.5	6.6
=> chance to hit	100
[ATTACK] raw dam	26.875389522238	versus	1	0.35	with APR	23.000188677902
[ATTACK] after armor	26.875389522238
[ATTACK] after range	28
[PHYS CRIT %]	18.7
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	1.4
[PROJECTOR] after difficulty dam	1.4
[PROJECTOR] res	0	1	 on dam	1.68
[PROJECTOR] after resists dam	1.68
[PROJECTOR] after flat damage armor	1.68
[PROJECTOR] final dam after static checks	1.68
[PROJECTOR] final dam after hooks and callbacks	1.68
checkHit	16.479267148862	32
=> chance to hit	12
[PROJECTOR] starting dam	19.6
[PROJECTOR] after difficulty dam	19.6
[PROJECTOR] res	0	1	 on dam	23.52
[PROJECTOR] after resists dam	23.52
[PROJECTOR] after flat damage armor	23.52
[PROJECTOR] final dam after static checks	23.52
[PROJECTOR] final dam after hooks and callbacks	23.52
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Yellow ooze for #YELLOW#46 mind#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #LIGHT_GREEN#2 nature#LAST#, #LIGHT_GREEN#24 nature#LAST#, #ROYAL_BLUE#6 lightning#LAST# (83 total damage).
[LOG]	#00ff00##UID:494:0#Talent Stealth is ready to use.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	yellow ooze	 :: 	33.421885480348	2	1	6.6	::	1
checkHit	31.5	6.6
=> chance to hit	100
[ATTACK] raw dam	33.421885480348	versus	1	0.35	with APR	2
[ATTACK] after armor	33.421885480348
[ATTACK] after range	46
[PHYS CRIT %] axe accuracy bonus	31.5	6.6	=	4.98
[PHYS CRIT %]	21.68
[ATTACK] after crit	69
[ATTACK] after mult	69
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# performs a melee critical strike against Yellow ooze!#{normal}#
[PROJECTOR] starting dam	69
[PROJECTOR] after difficulty dam	69
[PROJECTOR] res	0	1	 on dam	69
[PROJECTOR] after resists dam	69
[PROJECTOR] after flat damage armor	69
[PROJECTOR] final dam after static checks	69
[PROJECTOR] final dam after hooks and callbacks	69
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
checkHit	45.223948205508	8.1345396105112
=> chance to hit	100
[PROJECTOR] starting dam	1.4
[PROJECTOR] after difficulty dam	1.4
[PROJECTOR] res	0	1	 on dam	1.68
[PROJECTOR] after resists dam	1.68
[PROJECTOR] after flat damage armor	1.68
[PROJECTOR] final dam after static checks	1.68
[PROJECTOR] final dam after hooks and callbacks	1.68
[PROJECTOR] starting dam	2.8
[PROJECTOR] after difficulty dam	2.8
[PROJECTOR] res	0	1	 on dam	3.36
[PROJECTOR] after resists dam	3.36
[PROJECTOR] after flat damage armor	3.36
[PROJECTOR] final dam after static checks	3.36
[PROJECTOR] final dam after hooks and callbacks	3.36
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Yellow ooze for #{bold}##aaaaaa#69 physical#{normal}##LAST#, #ROYAL_BLUE#6 lightning#LAST# (75 total damage).
[LOG]	Poison from Lost Shadow hits Yellow ooze for #LIGHT_GREEN#3 nature#LAST# damage.
[LOG]	Poison from Lost Shadow hits Yellow ooze for #LIGHT_GREEN#2 nature#LAST# damage.
AI took for target	219154	yellow ooze	::	2153	Lost Shadow	1	<	100
yellow ooze	219154	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	12.765269752142	5	5	20.6	::	1
checkHit	20	20.6
=> chance to hit	49
[LOG]	#UID:219154:0#Yellow ooze misses #fbd578#Lost Shadow#LAST#.
yellow ooze	219155	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	12.765269752142	5	5	20.6	::	1
checkHit	20	20.6
=> chance to hit	49
[ATTACK] raw dam	12.765269752142	versus	5	0.35	with APR	5
[ATTACK] after armor	12.765269752142
[ATTACK] after range	12
[PHYS CRIT %]	1
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	33.07	0.6693	 on dam	12
[PROJECTOR] after resists dam	8.0316
[PROJECTOR] after flat damage armor	8.0316
[PROJECTOR] final dam after static checks	8.0316
[PROJECTOR] final dam after hooks and callbacks	8.0316
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] final dam after static checks	8.88
[PROJECTOR] final dam after hooks and callbacks	8.88
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	23.2
[PROJECTOR] after resists dam	23.2
[PROJECTOR] after flat damage armor	23.2
[PROJECTOR] final dam after static checks	23.2
[PROJECTOR] final dam after hooks and callbacks	23.2
[LOG]	Yellow ooze slows down.
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Yellow ooze for #ROYAL_BLUE#9 lightning#LAST#, #LIGHT_RED#23 fire#LAST# (32 total damage).
[LOG]	#UID:219155:0#Yellow ooze hits #fbd578#Lost Shadow#LAST# for #YELLOW#2 to psi#LAST#, #ROYAL_BLUE#6 lightning#LAST# (8 total damage).
[LOG]	
[ATTACK] attacking with	Boltzeal the living mindstar
[ATTACK] to 	yellow ooze	 :: 	48.660848349176	61.333836474405	1	6.6	::	1
checkHit	31.5	6.6
=> chance to hit	100
[ATTACK] raw dam	48.660848349176	versus	1	0.35	with APR	61.333836474405
[ATTACK] after armor	48.660848349176
[ATTACK] after range	53
[PHYS CRIT %]	16.7
[ATTACK] after crit	53
[ATTACK] after mult	53
checkHit	45.223948205508	8.1678213685088
=> chance to hit	95
[PROJECTOR] starting dam	53
[PROJECTOR] after difficulty dam	53
[PROJECTOR] res	8.8433408007138	0.91156659199286	 on dam	56.18
[PROJECTOR] after resists dam	51.211811138159
[PROJECTOR] after flat damage armor	51.211811138159
[PROJECTOR] final dam after static checks	51.211811138159
[PROJECTOR] final dam after hooks and callbacks	51.211811138159
[ATTACK] attacking with	Serpent's Glare
[ATTACK] to 	yellow ooze	 :: 	26.875389522238	23.000188677902	1	6.6	::	1
checkHit	31.5	6.6
=> chance to hit	100
[ATTACK] raw dam	26.875389522238	versus	1	0.35	with APR	23.000188677902
[ATTACK] after armor	26.875389522238
[ATTACK] after range	29
[PHYS CRIT %]	18.7
[ATTACK] after crit	29
[ATTACK] after mult	29
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Yellow ooze for #YELLOW#51 mind#LAST# damage.
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Yellow ooze!#{normal}#
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	yellow ooze	 :: 	33.421885480348	2	1	6.6	::	1
checkHit	31.5	6.6
=> chance to hit	100
[ATTACK] raw dam	33.421885480348	versus	1	0.35	with APR	2
[ATTACK] after armor	33.421885480348
[ATTACK] after range	46
[PHYS CRIT %] axe accuracy bonus	31.5	6.6	=	4.98
[PHYS CRIT %]	21.68
[ATTACK] after crit	46
[ATTACK] after mult	46
[PROJECTOR] starting dam	46
[PROJECTOR] after difficulty dam	46
[PROJECTOR] res	0	1	 on dam	46
[PROJECTOR] after resists dam	46
[PROJECTOR] after flat damage armor	46
[PROJECTOR] final dam after static checks	46
[PROJECTOR] final dam after hooks and callbacks	46
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[PROJECTOR] starting dam	1.4
[PROJECTOR] after difficulty dam	1.4
[PROJECTOR] res	0	1	 on dam	1.68
[PROJECTOR] after resists dam	1.68
[PROJECTOR] after flat damage armor	1.68
[PROJECTOR] final dam after static checks	1.68
[PROJECTOR] final dam after hooks and callbacks	1.68
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Yellow ooze for #aaaaaa#46 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST# (52 total damage).
[LOG]	Poison from Lost Shadow hits Yellow ooze for #LIGHT_GREEN#2 nature#LAST# damage.
[LOG]	
[ATTACK] attacking with	Boltzeal the living mindstar
[ATTACK] to 	yellow ooze	 :: 	48.660848349176	61.333836474405	1	6.6	::	1
checkHit	31.5	6.6
=> chance to hit	100
[ATTACK] raw dam	48.660848349176	versus	1	0.35	with APR	61.333836474405
[ATTACK] after armor	48.660848349176
[ATTACK] after range	49
[PHYS CRIT %]	16.7
[ATTACK] after crit	49
[ATTACK] after mult	49
checkHit	45.223948205508	8.1345396105112
=> chance to hit	95
[PROJECTOR] starting dam	49
[PROJECTOR] after difficulty dam	49
[PROJECTOR] res	8.4569184893011	0.91543081510699	 on dam	51.94
[PROJECTOR] after resists dam	47.547476536657
[PROJECTOR] after flat damage armor	47.547476536657
[PROJECTOR] final dam after static checks	47.547476536657
[PROJECTOR] final dam after hooks and callbacks	47.547476536657
[ATTACK] attacking with	Serpent's Glare
[ATTACK] to 	yellow ooze	 :: 	26.875389522238	23.000188677902	1	6.6	::	1
checkHit	31.5	6.6
=> chance to hit	100
[ATTACK] raw dam	26.875389522238	versus	1	0.35	with APR	23.000188677902
[ATTACK] after armor	26.875389522238
[ATTACK] after range	29
[PHYS CRIT %]	18.7
[ATTACK] after crit	29
[ATTACK] after mult	29
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Yellow ooze for #YELLOW#48 mind#LAST# damage.
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Yellow ooze!#{normal}#
[1] = {
  [fct] = function: 0x13059db0
  [cd] = 10
  [name] = Stealth
  [no_energy] = 0
}
[LOG]	Lost Shadow activates Stealth.
[LOG]	
[Identify]	hematite	true
[LOG]	Lost Shadow picks up (x.): #FFFFFF##UID:205221:0#hematite#LAST#.
[LOG]	
[USERCHAT] channel serial data	sebastian12	tome	484
[USERCHAT] channel achievement	sebastian12	tome	Utterly Destroyed	false	false
[USERCHAT] channel serial data	daed4tanek	tome	539
[LOG]	The unstable sand tunnel collapses!
[LOG]	
checkHit	22.912878474779	24.795002392751
=> chance to hit	45.672891820973
[LOG]	#LIGHT_RED#Sandworm briefly catches sight of you!
AI took for target	205651	sandworm	::	2153	Lost Shadow	49	<	100
[LOG]	
[USERCHAT] channel serial data	theshim	tome	449
[USERCHAT] channel achievement	theshim	tome	Utterly Destroyed	false	false
checkHit	22.912878474779	24.795002392751
=> chance to hit	45.672891820973
checkHit	22.912878474779	24.795002392751
=> chance to hit	45.672891820973
[USERCHAT] channel achievement	Atriox	tome	Hell has no fury like a demon scorned! (Nightmare (Roguelike) difficulty)	false	false
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	sandworm	 :: 	33.421885480348	2	1	4.5	::	1
checkHit	31.5	4.5
=> chance to hit	100
[ATTACK] raw dam	33.421885480348	versus	1	0.35	with APR	2
[ATTACK] after armor	33.421885480348
[ATTACK] after range	38
[PHYS CRIT %] axe accuracy bonus	31.5	4.5	=	5.4
[PHYS CRIT %]	100
[ATTACK] after crit	62.428571428571
[ATTACK] after mult	62.428571428571
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# performs a melee critical strike against Sandworm!#{normal}#
[PROJECTOR] starting dam	62.428571428571
[PROJECTOR] after difficulty dam	62.428571428571
[PROJECTOR] res	4.1799568754341	0.95820043124566	 on dam	62.428571428571
[PROJECTOR] after resists dam	59.819084064908
[PROJECTOR] after flat damage armor	59.819084064908
[PROJECTOR] final dam after static checks	59.819084064908
[PROJECTOR] final dam after hooks and callbacks	59.819084064908
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[LOG]	
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Sandworm for #{bold}##aaaaaa#60 physical#{normal}##LAST#, #ROYAL_BLUE#6 lightning#LAST# (65 total damage).
[ATTACK] attacking with	Boltzeal the living mindstar
[ATTACK] to 	sandworm	 :: 	48.660848349176	61.333836474405	1	4.5	::	1
checkHit	31.5	4.5
=> chance to hit	100
[ATTACK] raw dam	48.660848349176	versus	1	0.35	with APR	61.333836474405
[ATTACK] after armor	48.660848349176
[ATTACK] after range	49
[PHYS CRIT %]	100
[ATTACK] after crit	80.5
[ATTACK] after mult	80.5
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# performs a melee critical strike against Sandworm!#{normal}#
checkHit	45.223948205508	8.8931910751954
=> chance to hit	95
[PROJECTOR] starting dam	80.5
[PROJECTOR] after difficulty dam	80.5
[PROJECTOR] res	0	1	 on dam	85.33
[PROJECTOR] after resists dam	85.33
[PROJECTOR] after flat damage armor	85.33
[PROJECTOR] final dam after static checks	85.33
[PROJECTOR] final dam after hooks and callbacks	85.33
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth#WHITE#.
[ATTACK] attacking with	Serpent's Glare
[ATTACK] to 	sandworm	 :: 	26.875389522238	23.000188677902	1	4.5	::	1
checkHit	31.5	4.5
=> chance to hit	100
[ATTACK] raw dam	26.875389522238	versus	1	0.35	with APR	23.000188677902
[ATTACK] after armor	26.875389522238
[ATTACK] after range	27
[PHYS CRIT %]	100
[ATTACK] after crit	44.357142857143
[ATTACK] after mult	44.357142857143
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# performs a melee critical strike against Sandworm!#{normal}#
[LOG]	Lost Shadow deactivates Stealth.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Sandworm for #{bold}##YELLOW#85 mind#{normal}##LAST# damage.
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Sandworm!#{normal}#
[LOG]	
AI took for target	205650	sandworm destroyer	::	2153	Lost Shadow	16	<	100
[ATTACK] attacking with	Boltzeal the living mindstar
[ATTACK] to 	sandworm destroyer	 :: 	48.660848349176	61.333836474405	1	4.15	::	1
checkHit	31.5	4.15
=> chance to hit	100
[ATTACK] raw dam	48.660848349176	versus	1	0.35	with APR	61.333836474405
[ATTACK] after armor	48.660848349176
[ATTACK] after range	49
[PHYS CRIT %]	16.7
[ATTACK] after crit	49
[ATTACK] after mult	49
checkHit	45.223948205508	8.5825752558845
=> chance to hit	95
[PROJECTOR] starting dam	49
[PROJECTOR] after difficulty dam	49
[PROJECTOR] res	0	1	 on dam	51.94
[PROJECTOR] after resists dam	51.94
[PROJECTOR] after flat damage armor	51.94
[PROJECTOR] final dam after static checks	51.94
[PROJECTOR] final dam after hooks and callbacks	51.94
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	1.7938279093275	0.98206172090672	 on dam	5.55
[PROJECTOR] after resists dam	5.4504425510323
[PROJECTOR] after flat damage armor	5.4504425510323
[PROJECTOR] final dam after static checks	5.4504425510323
[PROJECTOR] final dam after hooks and callbacks	5.4504425510323
[ATTACK] attacking with	Serpent's Glare
[ATTACK] to 	sandworm destroyer	 :: 	26.875389522238	23.000188677902	1	4.15	::	1
checkHit	31.5	4.15
=> chance to hit	100
[ATTACK] raw dam	26.875389522238	versus	1	0.35	with APR	23.000188677902
[ATTACK] after armor	26.875389522238
[ATTACK] after range	29
[PHYS CRIT %]	18.7
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	1.45
[PROJECTOR] after difficulty dam	1.45
[PROJECTOR] res	0	1	 on dam	1.74
[PROJECTOR] after resists dam	1.74
[PROJECTOR] after flat damage armor	1.74
[PROJECTOR] final dam after static checks	1.74
[PROJECTOR] final dam after hooks and callbacks	1.74
checkHit	17.010291671918	32
=> chance to hit	13
[LOG]	Sandworm destroyer is poisoned!
[PROJECTOR] starting dam	20.3
[PROJECTOR] after difficulty dam	20.3
[PROJECTOR] res	0	1	 on dam	24.36
[PROJECTOR] after resists dam	24.36
[PROJECTOR] after flat damage armor	24.36
[PROJECTOR] final dam after static checks	24.36
[PROJECTOR] final dam after hooks and callbacks	24.36
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	1.7938279093275	0.98206172090672	 on dam	5.55
[PROJECTOR] after resists dam	5.4504425510323
[PROJECTOR] after flat damage armor	5.4504425510323
[PROJECTOR] final dam after static checks	5.4504425510323
[PROJECTOR] final dam after hooks and callbacks	5.4504425510323
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Sandworm destroyer for #YELLOW#52 mind#LAST#, #ROYAL_BLUE#5 lightning#LAST#, #LIGHT_GREEN#2 nature#LAST#, #LIGHT_GREEN#24 nature#LAST#, #ROYAL_BLUE#5 lightning#LAST# (89 total damage).
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	sandworm destroyer	 :: 	33.421885480348	2	1	4.15	::	1
checkHit	31.5	4.15
=> chance to hit	100
[ATTACK] raw dam	33.421885480348	versus	1	0.35	with APR	2
[ATTACK] after armor	33.421885480348
[ATTACK] after range	46
[PHYS CRIT %] axe accuracy bonus	31.5	4.15	=	5.47
[PHYS CRIT %]	22.17
[ATTACK] after crit	46
[ATTACK] after mult	46
[PROJECTOR] starting dam	46
[PROJECTOR] after difficulty dam	46
[PROJECTOR] res	0	1	 on dam	46
[PROJECTOR] after resists dam	46
[PROJECTOR] after flat damage armor	46
[PROJECTOR] final dam after static checks	46
[PROJECTOR] final dam after hooks and callbacks	46
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth#WHITE#.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Sandworm destroyer for #aaaaaa#46 physical#LAST# damage.
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Sandworm destroyer!#{normal}#
[LOG]	
[Identify]	wild infusion of the duelist	true
[LOG]	Lost Shadow picks up (c.): #00FF80##UID:205669:0#wild infusion of the duelist (resist 17%; cure mental)#LAST#.
[LOG]	
[USERCHAT] channel achievement	jpask1986	tome	Level 10	false	false
[LOG]	#00ff00##UID:494:0#Talent Stealth is ready to use.
[LOG]	Today is the 22nd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[1] = {
  [fct] = function: 0x12651090
  [cd] = 10
  [name] = Stealth
  [no_energy] = 0
}
[LOG]	Lost Shadow activates Stealth.
[LOG]	
checkHit	23.717082451263	24.795002392751
=> chance to hit	47.523447134928
checkHit	23.717082451263	24.795002392751
=> chance to hit	47.523447134928
[USERCHAT] channel achievement	drvalkyron	tome	Level 10 (Roguelike)	false	false
[USERCHAT] channel talk	Ascerion	tome	Or if a boss is about to use something nasty
[LOG]	Lost Shadow uses Hammer Toss.
[USERCHAT] channel achievement	ProfesorRich	tome	Squadmate	false	true
[USERCHAT] channel talk	BrentNotBroken	tome	My big thing with Doomed is 1.) you need reliable early-game damage, because your class talents are insufficient, and 2.) you absolutely need movement options
[Dream Hammer Throw] Projection from	35	38	to	38	34
Adding entity	228978	after	2153
[LOG]	Lost Shadow deactivates Stealth.
AI took for target	205442	Xitta the black ooze	::	2153	Lost Shadow	16	<	100
[LOG]	Xitta the black ooze activates Daunting Presence.
[ATTACK] to 	Xitta the black ooze	 :: 	65.373283697838	9.8776676503843	10	22.7	::	1.3872983346207
checkHit	47.625889216795	22.7
=> chance to hit	100
[ATTACK] raw dam	65.373283697838	versus	10	0.35	with APR	9.8776676503843
[ATTACK] after armor	65.250951348223
[ATTACK] after range	83
[PHYS CRIT %]	21.577667650384
[ATTACK] after crit	83
[ATTACK] after mult	115.14576177352
[PROJECTOR] starting dam	115.14576177352
[PROJECTOR] after difficulty dam	115.14576177352
[PROJECTOR] res	0	1	 on dam	115.14576177352
[PROJECTOR] after resists dam	115.14576177352
[PROJECTOR] after flat damage armor	115.14576177352
[PROJECTOR] final dam after static checks	115.14576177352
[PROJECTOR] final dam after hooks and callbacks	115.14576177352
checkHit	45.223948205508	12.842180029498
=> chance to hit	95
[PROJECTOR] starting dam	6.9841870397369
[PROJECTOR] after difficulty dam	6.9841870397369
[PROJECTOR] res	0	1	 on dam	7.4032382621211
[PROJECTOR] after resists dam	7.4032382621211
[PROJECTOR] after flat damage armor	7.4032382621211
[PROJECTOR] final dam after static checks	7.4032382621211
[PROJECTOR] final dam after hooks and callbacks	7.4032382621211
[PROJECTOR] starting dam	3.4920935198684
[PROJECTOR] after difficulty dam	3.4920935198684
[PROJECTOR] res	0	1	 on dam	4.0508284830474
[PROJECTOR] after resists dam	4.0508284830474
[PROJECTOR] after flat damage armor	4.0508284830474
[PROJECTOR] final dam after static checks	4.0508284830474
[PROJECTOR] final dam after hooks and callbacks	4.0508284830474
[LOG]	Xitta the black ooze is on fire!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	9.063586241593	0.90936413758407	 on dam	5.55
[PROJECTOR] after resists dam	5.0469709635916
[PROJECTOR] after flat damage armor	5.0469709635916
[PROJECTOR] final dam after static checks	5.0469709635916
[PROJECTOR] final dam after hooks and callbacks	5.0469709635916
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	3	0.97	 on dam	11.2
[PROJECTOR] after resists dam	10.864
[PROJECTOR] after flat damage armor	10.864
[PROJECTOR] final dam after static checks	10.864
[PROJECTOR] final dam after hooks and callbacks	10.864
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:205442:0#Xitta the black ooze hits #fbd578#Lost Shadow#LAST# for #GREEN#(3 to psi shield)#LAST#, #YELLOW#2 to psi#LAST#, #GREEN#8 acid#LAST# (10 total damage).
[LOG]	Lost Shadow's Hammer Toss hits Xitta the black ooze for #aaaaaa#115 physical#LAST#, #YELLOW#7 mind#LAST#, #LIGHT_RED#4 fire#LAST#, #ROYAL_BLUE#5 lightning#LAST# (132 total damage).
[ATTACK] to 	Xitta the black ooze	 :: 	65.373283697838	9.8776676503843	10	22.7	::	1.3872983346207
checkHit	47.625889216795	22.7
=> chance to hit	100
[ATTACK] raw dam	65.373283697838	versus	10	0.35	with APR	9.8776676503843
[ATTACK] after armor	65.250951348223
[ATTACK] after range	85
[PHYS CRIT %]	21.577667650384
[ATTACK] after crit	85
[ATTACK] after mult	117.92035844276
[PROJECTOR] starting dam	117.92035844276
[PROJECTOR] after difficulty dam	117.92035844276
[PROJECTOR] res	0	1	 on dam	117.92035844276
[PROJECTOR] after resists dam	117.92035844276
[PROJECTOR] after flat damage armor	117.92035844276
[PROJECTOR] final dam after static checks	117.92035844276
[PROJECTOR] final dam after hooks and callbacks	117.92035844276
checkHit	45.223948205508	12.842180029498
=> chance to hit	95
[PROJECTOR] starting dam	3.4920935198684
[PROJECTOR] after difficulty dam	3.4920935198684
[PROJECTOR] res	0	1	 on dam	3.7016191310605
[PROJECTOR] after resists dam	3.7016191310605
[PROJECTOR] after flat damage armor	3.7016191310605
[PROJECTOR] final dam after static checks	3.7016191310605
[PROJECTOR] final dam after hooks and callbacks	3.7016191310605
[PROJECTOR] starting dam	1.7460467599342
[PROJECTOR] after difficulty dam	1.7460467599342
[PROJECTOR] res	0	1	 on dam	2.0254142415237
[PROJECTOR] after resists dam	2.0254142415237
[PROJECTOR] after flat damage armor	2.0254142415237
[PROJECTOR] final dam after static checks	2.0254142415237
[PROJECTOR] final dam after hooks and callbacks	2.0254142415237
[LOG]	Xitta the black ooze resists the dream forge!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	9.063586241593	0.90936413758407	 on dam	5.55
[PROJECTOR] after resists dam	5.0469709635916
[PROJECTOR] after flat damage armor	5.0469709635916
[PROJECTOR] final dam after static checks	5.0469709635916
[PROJECTOR] final dam after hooks and callbacks	5.0469709635916
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	3	0.97	 on dam	11.2
[PROJECTOR] after resists dam	10.864
[PROJECTOR] after flat damage armor	10.864
[PROJECTOR] final dam after static checks	10.864
[PROJECTOR] final dam after hooks and callbacks	10.864
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:205442:0#Xitta the black ooze hits #fbd578#Lost Shadow#LAST# for #GREEN#(3 to psi shield)#LAST#, #YELLOW#2 to psi#LAST#, #GREEN#8 acid#LAST# (10 total damage).
[LOG]	Lost Shadow's Hammer Toss hits Xitta the black ooze for #aaaaaa#118 physical#LAST#, #YELLOW#4 mind#LAST#, #LIGHT_RED#2 fire#LAST#, #ROYAL_BLUE#5 lightning#LAST# (129 total damage).
[PROJECTOR] starting dam	1.7460467599342
[PROJECTOR] after difficulty dam	1.7460467599342
[PROJECTOR] res	0	1	 on dam	2.0254142415237
[PROJECTOR] after resists dam	2.0254142415237
[PROJECTOR] after flat damage armor	2.0254142415237
[PROJECTOR] final dam after static checks	2.0254142415237
[PROJECTOR] final dam after hooks and callbacks	2.0254142415237
[LOG]	
[LOG]	Burning from Lost Shadow hits Xitta the black ooze for #LIGHT_RED#2 fire#LAST# damage.
[LOG]	Xitta the black ooze uses Blinding Speed.
[LOG]	Xitta the black ooze speeds up.
[LOG]	
Server latency	105
[LOG]	Lost Shadow uses Dream Crusher.
[ATTACK] to 	Xitta the black ooze	 :: 	65.373283697838	9.8776676503843	10	22.7	::	1.3872983346207
checkHit	47.625889216795	22.7
=> chance to hit	100
[ATTACK] raw dam	65.373283697838	versus	10	0.35	with APR	9.8776676503843
[ATTACK] after armor	65.250951348223
[ATTACK] after range	83
[PHYS CRIT %]	21.577667650384
[ATTACK] after crit	124.5
[ATTACK] after mult	172.71864266028
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# performs a melee critical strike against Xitta the black ooze!#{normal}#
[PROJECTOR] starting dam	172.71864266028
[PROJECTOR] after difficulty dam	172.71864266028
[PROJECTOR] res	0	1	 on dam	172.71864266028
[PROJECTOR] after resists dam	172.71864266028
[PROJECTOR] after flat damage armor	172.71864266028
[PROJECTOR] final dam after static checks	172.71864266028
[PROJECTOR] final dam after hooks and callbacks	172.71864266028
[LOG]	Xitta the black ooze splits in two!
checkHit	43.790917248356	43.666666666667
=> chance to hit	51
[LOG]	#ORANGE#Lost Shadow shrugs off the effect 'Intimidated'!
[SHADER] Loading from /data/gfx/shaders/fireflash.lua
[SHADER] Loaded shader with totalname	fireflash[]
New GL Shader program 31
*p 31: Uniform: 0: 1406 explosion_time_factor
*p 31: Uniform: 1: 1406 is_exploding
*p 31: Uniform: 2: 1406 projectile_time_factor
*p 31: Uniform: 3: 1406 tick
*p 31: Uniform: 4: 1406 tick_start
*p 31: Uniform: 5: 1406 trail_length
*p 31: Uniform: 6: 8B5E tex
[SHADER] setting reset param	tick_start	2258083
checkHit	45.223948205508	12.842180029498
=> chance to hit	95
[PROJECTOR] starting dam	6.9841870397369
[PROJECTOR] after difficulty dam	6.9841870397369
[PROJECTOR] res	0	1	 on dam	7.4032382621211
[PROJECTOR] after resists dam	7.4032382621211
[PROJECTOR] after flat damage armor	7.4032382621211
[PROJECTOR] final dam after static checks	7.4032382621211
[PROJECTOR] final dam after hooks and callbacks	7.4032382621211
[PROJECTOR] starting dam	3.4920935198684
[PROJECTOR] after difficulty dam	3.4920935198684
[PROJECTOR] res	0	1	 on dam	4.0508284830474
[PROJECTOR] after resists dam	4.0508284830474
[PROJECTOR] after flat damage armor	4.0508284830474
[PROJECTOR] final dam after static checks	4.0508284830474
[PROJECTOR] final dam after hooks and callbacks	4.0508284830474
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	9.063586241593	0.90936413758407	 on dam	5.55
[PROJECTOR] after resists dam	5.0469709635916
[PROJECTOR] after flat damage armor	5.0469709635916
[PROJECTOR] final dam after static checks	5.0469709635916
[PROJECTOR] final dam after hooks and callbacks	5.0469709635916
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	3	0.97	 on dam	11.2
[PROJECTOR] after resists dam	10.864
[PROJECTOR] after flat damage armor	10.864
[PROJECTOR] final dam after static checks	10.864
[PROJECTOR] final dam after hooks and callbacks	10.864
checkHit	19.010634715495	45.223948205508
=> chance to hit	0
[LOG]	Xitta the black ooze is stunned!
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Xitta the black ooze for #{bold}##aaaaaa#86 physical#{normal}##LAST#, #YELLOW#7 mind#LAST#, #LIGHT_RED#4 fire#LAST#, #ROYAL_BLUE#5 lightning#LAST# (103 total damage).
[LOG]	#UID:205442:0#Xitta the black ooze hits #fbd578#Lost Shadow#LAST# for #GREEN#(3 to psi shield)#LAST#, #YELLOW#2 to psi#LAST#, #GREEN#8 acid#LAST# (10 total damage).
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	Xitta the black ooze	 :: 	33.421885480348	2	10	22.7	::	1
checkHit	31.5	22.7
=> chance to hit	72
[ATTACK] raw dam	33.421885480348	versus	10	0.35	with APR	2
[ATTACK] after armor	25.421885480348
[ATTACK] after range	37
[PHYS CRIT %] axe accuracy bonus	31.5	22.7	=	1.76
[PHYS CRIT %]	18.46
[ATTACK] after crit	37
[ATTACK] after mult	37
[PROJECTOR] starting dam	37
[PROJECTOR] after difficulty dam	37
[PROJECTOR] res	0	1	 on dam	37
[PROJECTOR] after resists dam	37
[PROJECTOR] after flat damage armor	37
[PROJECTOR] final dam after static checks	37
[PROJECTOR] final dam after hooks and callbacks	37
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	9.063586241593	0.90936413758407	 on dam	5.55
[PROJECTOR] after resists dam	5.0469709635916
[PROJECTOR] after flat damage armor	5.0469709635916
[PROJECTOR] final dam after static checks	5.0469709635916
[PROJECTOR] final dam after hooks and callbacks	5.0469709635916
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	3	0.97	 on dam	11.2
[PROJECTOR] after resists dam	10.864
[PROJECTOR] after flat damage armor	10.864
[PROJECTOR] stunned dam	4.3456
[PROJECTOR] numbed dam	3.69376
[PROJECTOR] final dam after static checks	3.69376
[PROJECTOR] final dam after hooks and callbacks	3.69376
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Xitta the black ooze for #aaaaaa#37 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (42 total damage).
[LOG]	#UID:205442:0#Xitta the black ooze hits #fbd578#Lost Shadow#LAST# for #GREEN#(3 to psi shield)#LAST#, #YELLOW#1 to psi#LAST#, #GREEN#3 acid#LAST# (3 total damage).
[PROJECTOR] starting dam	2.328062346579
[PROJECTOR] after difficulty dam	2.328062346579
[PROJECTOR] res	0	1	 on dam	2.7005523220316
[PROJECTOR] after resists dam	2.7005523220316
[PROJECTOR] after flat damage armor	2.7005523220316
[PROJECTOR] final dam after static checks	2.7005523220316
[PROJECTOR] final dam after hooks and callbacks	2.7005523220316
[LOG]	Burning from Lost Shadow hits Xitta the black ooze for #LIGHT_RED#3 fire#LAST# damage.
[TARGET] Passing target	black ooze	from	Xitta the black ooze	to	Lost Shadow
[LOG]	Xitta the black ooze uses Shield Pummel.
[ATTACK] to 	Lost Shadow	 :: 	19.036762196168	0	5	20.6	::	1.6182232606429
checkHit	52	20.6
=> chance to hit	100
[ATTACK] raw dam	19.036762196168	versus	5	0.35	with APR	0
[ATTACK] after armor	14.036762196168
[ATTACK] after range	16
[PHYS CRIT %]	3.9
[ATTACK] after crit	16
[ATTACK] after mult	25.891572170287
[PROJECTOR] starting dam	25.891572170287
[PROJECTOR] after difficulty dam	25.891572170287
[PROJECTOR] res	7.85	0.9215	 on dam	20.71325773623
[PROJECTOR] after resists dam	19.087267003936
[PROJECTOR] after flat damage armor	19.087267003936
[PROJECTOR] stunned dam	7.6349068015743
[PROJECTOR] numbed dam	6.4896707813381
[PROJECTOR] final dam after static checks	6.4896707813381
[PROJECTOR] final dam after hooks and callbacks	6.4896707813381
[ATTACK] staff accuracy bonus	52	20.6	=	1.785
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after staff accuracy damage bonus	10.71
[PROJECTOR] res	3	0.97	 on dam	8.568
[PROJECTOR] after resists dam	8.31096
[PROJECTOR] after flat damage armor	8.31096
[PROJECTOR] stunned dam	3.324384
[PROJECTOR] numbed dam	2.8257264
[PROJECTOR] final dam after static checks	2.8257264
[PROJECTOR] final dam after hooks and callbacks	2.8257264
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	9.063586241593	0.90936413758407	 on dam	8.88
[PROJECTOR] after resists dam	8.0751535417465
[PROJECTOR] after flat damage armor	8.0751535417465
[PROJECTOR] final dam after static checks	8.0751535417465
[PROJECTOR] final dam after hooks and callbacks	8.0751535417465
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	23.2
[PROJECTOR] after resists dam	23.2
[PROJECTOR] after flat damage armor	23.2
[PROJECTOR] final dam after static checks	23.2
[PROJECTOR] final dam after hooks and callbacks	23.2
[LOG]	Xitta the black ooze slows down.
[ATTACK] to 	Lost Shadow	 :: 	19.036762196168	0	5	20.6	::	1.9948584779695
checkHit	52	20.6
=> chance to hit	100
[ATTACK] raw dam	19.036762196168	versus	5	0.35	with APR	0
[ATTACK] after armor	14.036762196168
[ATTACK] after range	15
[PHYS CRIT %]	3.9
[ATTACK] after crit	15
[ATTACK] after mult	29.922877169543
[PROJECTOR] starting dam	29.922877169543
[PROJECTOR] after difficulty dam	29.922877169543
[PROJECTOR] res	7.85	0.9215	 on dam	23.938301735634
[PROJECTOR] after resists dam	22.059145049387
[PROJECTOR] after flat damage armor	22.059145049387
[PROJECTOR] stunned dam	8.8236580197547
[PROJECTOR] numbed dam	7.5001093167915
[PROJECTOR] final dam after static checks	7.5001093167915
[PROJECTOR] final dam after hooks and callbacks	7.5001093167915
[ATTACK] staff accuracy bonus	52	20.6	=	1.785
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after staff accuracy damage bonus	10.71
[PROJECTOR] res	3	0.97	 on dam	8.568
[PROJECTOR] after resists dam	8.31096
[PROJECTOR] after flat damage armor	8.31096
[PROJECTOR] stunned dam	3.324384
[PROJECTOR] numbed dam	2.8257264
[PROJECTOR] final dam after static checks	2.8257264
[PROJECTOR] final dam after hooks and callbacks	2.8257264
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	9.063586241593	0.90936413758407	 on dam	8.88
[PROJECTOR] after resists dam	8.0751535417465
[PROJECTOR] after flat damage armor	8.0751535417465
[PROJECTOR] final dam after static checks	8.0751535417465
[PROJECTOR] final dam after hooks and callbacks	8.0751535417465
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	23.2
[PROJECTOR] after resists dam	23.2
[PROJECTOR] after flat damage armor	23.2
[PROJECTOR] final dam after static checks	23.2
[PROJECTOR] final dam after hooks and callbacks	23.2
checkHit	34.186375872534	43.666666666667
=> chance to hit	27
[LOG]	#ORANGE#Lost Shadow shrugs off the effect 'Stunned'!
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Xitta the black ooze for #ROYAL_BLUE#8 lightning#LAST#, #LIGHT_RED#23 fire#LAST#, #ROYAL_BLUE#8 lightning#LAST#, #LIGHT_RED#23 fire#LAST# (63 total damage).
[LOG]	#UID:205442:0#Xitta the black ooze hits #fbd578#Lost Shadow#LAST# for #aaaaaa#(5 to psi shield)#LAST#, #YELLOW#1 to psi#LAST#, #aaaaaa#5 physical#LAST#, #GREEN#(2 to psi shield)#LAST#, #YELLOW#1 to psi#LAST#, #GREEN#2 acid#LAST#, #aaaaaa#(6 to psi shield)#LAST#, #YELLOW#2 to psi#LAST#, #aaaaaa#5 physical#LAST#, #GREEN#(2 to psi shield)#LAST#, #YELLOW#1 to psi#LAST#, #GREEN#2 acid#LAST# (19 total damage).
[LOG]	
Loading tile	effects/offbalance.png
[USERCHAT] channel achievement	zenavathar	tome	A dangerous secret	false	false
[LOG]	Lost Shadow uses Dream Smith's Hammer.
[ATTACK] to 	Xitta the black ooze	 :: 	65.373283697838	9.8776676503843	10	22.7	::	2.1
checkHit	47.625889216795	22.7
=> chance to hit	100
[ATTACK] raw dam	65.373283697838	versus	10	0.35	with APR	9.8776676503843
[ATTACK] after armor	65.250951348223
[ATTACK] after range	69
[PHYS CRIT %]	21.577667650384
[ATTACK] after crit	69
[ATTACK] after mult	144.9
[PROJECTOR] starting dam	144.9
[PROJECTOR] after difficulty dam	144.9
[PROJECTOR] res	0	1	 on dam	144.9
[PROJECTOR] after resists dam	144.9
[PROJECTOR] after flat damage armor	144.9
[PROJECTOR] numbed dam	123.165
[PROJECTOR] final dam after static checks	123.165
[PROJECTOR] final dam after hooks and callbacks	123.165
checkHit	43.790917248356	43.666666666667
=> chance to hit	51
[LOG]	Lost Shadow's morale has been lowered.
Cloned shader 31
[SHADER] setting reset param	tick_start	2261238
checkHit	42.214828190213	12.842180029498
=> chance to hit	95
[PROJECTOR] starting dam	6.9841870397369
[PROJECTOR] after difficulty dam	6.9841870397369
[PROJECTOR] res	0	1	 on dam	7.4032382621211
[PROJECTOR] after resists dam	7.4032382621211
[PROJECTOR] after flat damage armor	7.4032382621211
[PROJECTOR] numbed dam	6.2927525228029
[PROJECTOR] final dam after static checks	6.2927525228029
[PROJECTOR] final dam after hooks and callbacks	6.2927525228029
[PROJECTOR] starting dam	3.4920935198684
[PROJECTOR] after difficulty dam	3.4920935198684
[PROJECTOR] res	0	1	 on dam	4.0508284830474
[PROJECTOR] after resists dam	4.0508284830474
[PROJECTOR] after flat damage armor	4.0508284830474
[PROJECTOR] numbed dam	3.4432042105903
[PROJECTOR] final dam after static checks	3.4432042105903
[PROJECTOR] final dam after hooks and callbacks	3.4432042105903
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	9.063586241593	0.90936413758407	 on dam	5.55
[PROJECTOR] after resists dam	5.0469709635916
[PROJECTOR] after flat damage armor	5.0469709635916
[PROJECTOR] numbed dam	4.2899253190528
[PROJECTOR] final dam after static checks	4.2899253190528
[PROJECTOR] final dam after hooks and callbacks	4.2899253190528
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	3	0.97	 on dam	11.2
[PROJECTOR] after resists dam	10.864
[PROJECTOR] after flat damage armor	10.864
[PROJECTOR] stunned dam	4.3456
[PROJECTOR] numbed dam	3.69376
[PROJECTOR] final dam after static checks	3.69376
[PROJECTOR] final dam after hooks and callbacks	3.69376
Loading tile	effects/intimidated.png
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Xitta the black ooze for #aaaaaa#123 physical#LAST#, #YELLOW#6 mind#LAST#, #LIGHT_RED#3 fire#LAST#, #ROYAL_BLUE#4 lightning#LAST# (137 total damage).
[LOG]	#UID:205442:0#Xitta the black ooze hits #fbd578#Lost Shadow#LAST# for #GREEN#(3 to psi shield)#LAST#, #YELLOW#1 to psi#LAST#, #GREEN#3 acid#LAST# (3 total damage).
[LOG]	#00ff00##UID:1136:0#Talent Hammer Toss is ready to use.
[LOG]	#00ff00##UID:1137:0#Talent Dream Crusher is ready to use.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	black ooze	 :: 	33.421885480348	2	1	6.25	::	1
checkHit	31.5	6.25
=> chance to hit	100
[ATTACK] raw dam	33.421885480348	versus	1	0.35	with APR	2
[ATTACK] after armor	33.421885480348
[ATTACK] after range	41
[PHYS CRIT %] axe accuracy bonus	31.5	6.25	=	5.05
[PHYS CRIT %]	21.75
[ATTACK] after crit	41
[ATTACK] after mult	41
[PROJECTOR] starting dam	41
[PROJECTOR] after difficulty dam	41
[PROJECTOR] res	0	1	 on dam	41
[PROJECTOR] after resists dam	41
[PROJECTOR] after flat damage armor	41
[PROJECTOR] numbed dam	34.85
[PROJECTOR] final dam after static checks	34.85
[PROJECTOR] final dam after hooks and callbacks	34.85
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] numbed dam	4.7175
[PROJECTOR] final dam after static checks	4.7175
[PROJECTOR] final dam after hooks and callbacks	4.7175
checkHit	42.214828190213	8.0005077943036
=> chance to hit	100
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(0 psi heal)#LAST#.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Black ooze for #aaaaaa#35 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (40 total damage).
checkHit	16.006634970428	42.214828190213
=> chance to hit	0
[LOG]	Black ooze is dazed!
[PROJECTOR] starting dam	2.7160727376754
[PROJECTOR] after difficulty dam	2.7160727376754
[PROJECTOR] res	0	1	 on dam	3.1506443757035
[PROJECTOR] after resists dam	3.1506443757035
[PROJECTOR] after flat damage armor	3.1506443757035
[PROJECTOR] numbed dam	2.678047719348
[PROJECTOR] final dam after static checks	2.678047719348
[PROJECTOR] final dam after hooks and callbacks	2.678047719348
[LOG]	Xitta the black ooze deactivates Daunting Presence.
[LOG]	Burning from Lost Shadow hits Xitta the black ooze for #LIGHT_RED#3 fire#LAST# damage.
black ooze	229384	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	9.5224911690115	5	5	20.6	::	1
checkHit	9.5	20.6
=> chance to hit	23
[LOG]	#UID:229384:0#Black ooze misses #fbd578#Lost Shadow#LAST#.
[LOG]	Xitta the black ooze uses Block.
[LOG]	
[USERCHAT] channel talk	supermini	tome	in the endgame you'll be mowing through stuff even on nightmare/insane
Deleting shader 31 (is clone 1)
[LOG]	Lost Shadow uses Hammer Toss.
[Dream Hammer Throw] Projection from	36	37	to	38	35
Adding entity	229882	after	2153
[ATTACK] to 	Xitta the black ooze	 :: 	60.731514037759	9.1950654022411	10	0	::	1.3872983346207
checkHit	47.39835513408	0
=> chance to hit	100
[ATTACK] raw dam	60.731514037759	versus	10	0.35	with APR	9.1950654022411
[ATTACK] after armor	59.92657944
[ATTACK] after range	64
[PHYS CRIT %]	20.895065402241
[ATTACK] after crit	64
[ATTACK] after mult	88.787093415727
[PROJECTOR] starting dam	88.787093415727
[PROJECTOR] after difficulty dam	88.787093415727
[PROJECTOR] res	0	1	 on dam	47.287093415727
[PROJECTOR] after resists dam	47.287093415727
[PROJECTOR] after flat damage armor	47.287093415727
[PROJECTOR] numbed dam	40.194029403368
[PROJECTOR] final dam after static checks	40.194029403368
[PROJECTOR] final dam after hooks and callbacks	40.194029403368
checkHit	42.214828190213	12.842180029498
=> chance to hit	95
[PROJECTOR] starting dam	6.5888393361596
[PROJECTOR] after difficulty dam	6.5888393361596
[PROJECTOR] res	0	1	 on dam	6.9841696963292
[PROJECTOR] after resists dam	6.9841696963292
[PROJECTOR] after flat damage armor	6.9841696963292
[PROJECTOR] numbed dam	5.9365442418798
[PROJECTOR] final dam after static checks	5.9365442418798
[PROJECTOR] final dam after hooks and callbacks	5.9365442418798
[PROJECTOR] starting dam	3.2944196680798
[PROJECTOR] after difficulty dam	3.2944196680798
[PROJECTOR] res	0	1	 on dam	3.8215268149726
[PROJECTOR] after resists dam	3.8215268149726
[PROJECTOR] after flat damage armor	3.8215268149726
[PROJECTOR] numbed dam	3.2482977927267
[PROJECTOR] final dam after static checks	3.2482977927267
[PROJECTOR] final dam after hooks and callbacks	3.2482977927267
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	9.063586241593	0.90936413758407	 on dam	5.55
[PROJECTOR] after resists dam	5.0469709635916
[PROJECTOR] after flat damage armor	5.0469709635916
[PROJECTOR] numbed dam	4.2899253190528
[PROJECTOR] final dam after static checks	4.2899253190528
[PROJECTOR] final dam after hooks and callbacks	4.2899253190528
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	3	0.97	 on dam	11.2
[PROJECTOR] after resists dam	10.864
[PROJECTOR] after flat damage armor	10.864
[PROJECTOR] stunned dam	4.3456
[PROJECTOR] numbed dam	3.69376
[PROJECTOR] final dam after static checks	3.69376
[PROJECTOR] final dam after hooks and callbacks	3.69376
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	Lost Shadow's Hammer Toss hits Xitta the black ooze for #aaaaaa#(42 blocked)#LAST#, #aaaaaa#40 physical#LAST#, #YELLOW#6 mind#LAST#, #LIGHT_RED#3 fire#LAST#, #ROYAL_BLUE#4 lightning#LAST# (54 total damage).
[LOG]	#UID:205442:0#Xitta the black ooze hits #fbd578#Lost Shadow#LAST# for #GREEN#(3 to psi shield)#LAST#, #YELLOW#1 to psi#LAST#, #GREEN#3 acid#LAST# (3 total damage).
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	Xitta the black ooze	 :: 	33.421885480348	2	10	0	::	1
checkHit	31.5	0
=> chance to hit	100
[ATTACK] raw dam	33.421885480348	versus	10	0.35	with APR	2
[ATTACK] after armor	25.421885480348
[ATTACK] after range	31
[PHYS CRIT %] axe accuracy bonus	31.5	0	=	6.3
[PHYS CRIT %]	23
[ATTACK] after crit	31
[ATTACK] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	9.063586241593	0.90936413758407	 on dam	5.55
[PROJECTOR] after resists dam	5.0469709635916
[PROJECTOR] after flat damage armor	5.0469709635916
[PROJECTOR] final dam after static checks	5.0469709635916
[PROJECTOR] final dam after hooks and callbacks	5.0469709635916
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	3	0.97	 on dam	11.2
[PROJECTOR] after resists dam	10.864
[PROJECTOR] after flat damage armor	10.864
[PROJECTOR] stunned dam	4.3456
[PROJECTOR] numbed dam	3.69376
[PROJECTOR] final dam after static checks	3.69376
[PROJECTOR] final dam after hooks and callbacks	3.69376
checkHit	42.214828190213	12.842180029498
=> chance to hit	100
[LOG]	#YELLOW#Xitta the black ooze has temporarily forgotten Battle Call!
[LOG]	#YELLOW#Xitta the black ooze has temporarily forgotten Venomous Strike!
[LOG]	#YELLOW#Xitta the black ooze has temporarily forgotten Heave!
[Dream Hammer Return] Projection from	38	35	to	36	37
Adding entity	229883	after	2153
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(0 psi heal)#LAST#.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Xitta the black ooze for #aaaaaa#(31 blocked)#LAST#, #aaaaaa#0 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (5 total damage).
[LOG]	#UID:205442:0#Xitta the black ooze hits #fbd578#Lost Shadow#LAST# for #GREEN#(3 to psi shield)#LAST#, #YELLOW#1 to psi#LAST#, #GREEN#3 acid#LAST# (3 total damage).
Loading tile	effects/counterstrike.png
[PROJECTOR] starting dam	2.9088550478102
[PROJECTOR] after difficulty dam	2.9088550478102
[PROJECTOR] res	0	1	 on dam	3.3742718554599
[PROJECTOR] after resists dam	3.3742718554599
[PROJECTOR] after flat damage armor	3.3742718554599
[PROJECTOR] final dam after static checks	3.3742718554599
[PROJECTOR] final dam after hooks and callbacks	3.3742718554599
[ATTACK] to 	Xitta the black ooze	 :: 	60.731514037759	9.1950654022411	10	22.7	::	1.3872983346207
checkHit	47.39835513408	22.7
=> chance to hit	100
[ATTACK] raw dam	60.731514037759	versus	10	0.35	with APR	9.1950654022411
[ATTACK] after armor	59.92657944
[ATTACK] after range	81
[PHYS CRIT %]	20.895065402241
[ATTACK] after crit	81
[ATTACK] after mult	112.37116510428
[PROJECTOR] starting dam	112.37116510428
[PROJECTOR] after difficulty dam	112.37116510428
[PROJECTOR] res	0	1	 on dam	112.37116510428
[PROJECTOR] after resists dam	112.37116510428
[PROJECTOR] after flat damage armor	112.37116510428
[PROJECTOR] final dam after static checks	112.37116510428
[PROJECTOR] final dam after hooks and callbacks	112.37116510428
checkHit	42.214828190213	12.842180029498
=> chance to hit	95
[PROJECTOR] starting dam	6.5888393361596
[PROJECTOR] after difficulty dam	6.5888393361596
[PROJECTOR] res	0	1	 on dam	6.9841696963292
[PROJECTOR] after resists dam	6.9841696963292
[PROJECTOR] after flat damage armor	6.9841696963292
[PROJECTOR] final dam after static checks	6.9841696963292
[PROJECTOR] final dam after hooks and callbacks	6.9841696963292
[PROJECTOR] starting dam	3.2944196680798
[PROJECTOR] after difficulty dam	3.2944196680798
[PROJECTOR] res	0	1	 on dam	3.8215268149726
[PROJECTOR] after resists dam	3.8215268149726
[PROJECTOR] after flat damage armor	3.8215268149726
[PROJECTOR] final dam after static checks	3.8215268149726
[PROJECTOR] final dam after hooks and callbacks	3.8215268149726
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	9.063586241593	0.90936413758407	 on dam	5.55
[PROJECTOR] after resists dam	5.0469709635916
[PROJECTOR] after flat damage armor	5.0469709635916
[PROJECTOR] final dam after static checks	5.0469709635916
[PROJECTOR] final dam after hooks and callbacks	5.0469709635916
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	3	0.97	 on dam	11.2
[PROJECTOR] after resists dam	10.864
[PROJECTOR] after flat damage armor	10.864
[PROJECTOR] stunned dam	4.3456
[PROJECTOR] final dam after static checks	4.3456
[PROJECTOR] final dam after hooks and callbacks	4.3456
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	Burning from Lost Shadow hits Xitta the black ooze for #LIGHT_RED#3 fire#LAST# damage.
[LOG]	Lost Shadow's Hammer Toss hits Xitta the black ooze for #aaaaaa#112 physical#LAST#, #YELLOW#7 mind#LAST#, #LIGHT_RED#4 fire#LAST#, #ROYAL_BLUE#5 lightning#LAST# (128 total damage).
[LOG]	#UID:205442:0#Xitta the black ooze hits #fbd578#Lost Shadow#LAST# for #GREEN#(3 to psi shield)#LAST#, #YELLOW#1 to psi#LAST#, #GREEN#3 acid#LAST# (4 total damage).
black ooze	229384	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	9.5224911690115	5	5	0	::	1
checkHit	9.5	0
=> chance to hit	74
[LOG]	#UID:229384:0#Black ooze misses #fbd578#Lost Shadow#LAST#.
[LOG]	Xitta the black ooze uses Evasion.
[LOG]	Xitta the black ooze tries to evade attacks.
[LOG]	
[USERCHAT] channel achievement	Zalyff	tome	Squadmate	false	true
[USERCHAT] channel talk	supermini	tome	with cursed
[LOG]	Lost Shadow uses Dream Crusher.
[ATTACK] to 	Xitta the black ooze	 :: 	60.731514037759	9.1950654022411	10	30.115130639806	::	1.3872983346207
checkEvasion	26.02581834947	16	14
=> evasion chance	26.02581834947
checkHit	47.39835513408	30.115130639806
=> chance to hit	94
[ATTACK] raw dam	60.731514037759	versus	10	0.35	with APR	9.1950654022411
[ATTACK] after armor	59.92657944
[ATTACK] after range	59
[PHYS CRIT %]	20.895065402241
[ATTACK] after crit	88.5
[ATTACK] after mult	122.77590261394
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# performs a melee critical strike against Xitta the black ooze!#{normal}#
[PROJECTOR] starting dam	122.77590261394
[PROJECTOR] after difficulty dam	122.77590261394
[PROJECTOR] res	0	1	 on dam	122.77590261394
[PROJECTOR] after resists dam	122.77590261394
[PROJECTOR] after flat damage armor	122.77590261394
[PROJECTOR] final dam after static checks	122.77590261394
[PROJECTOR] final dam after hooks and callbacks	122.77590261394
Loading tile	object/knife_iron.png
checkHit	19.010634715495	42.214828190213
=> chance to hit	0
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Xitta the black ooze for #{bold}##aaaaaa#123 physical#{normal}##LAST# damage.
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Xitta the black ooze!#{normal}#
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	black ooze	 :: 	33.421885480348	2	1	3.125	::	1
checkHit	31.5	3.125
=> chance to hit	100
[ATTACK] raw dam	33.421885480348	versus	1	0.35	with APR	2
[ATTACK] after armor	33.421885480348
[ATTACK] after range	36
[PHYS CRIT %] axe accuracy bonus	31.5	3.125	=	5.675
[PHYS CRIT %]	22.375
[ATTACK] after crit	36
[ATTACK] after mult	36
[PROJECTOR] starting dam	36
[PROJECTOR] after difficulty dam	36
[PROJECTOR] res	0	1	 on dam	36
[PROJECTOR] after resists dam	36
[PROJECTOR] after flat damage armor	36
[PROJECTOR] final dam after static checks	36
[PROJECTOR] final dam after hooks and callbacks	36
[LOG]	Black ooze is not dazed anymore.
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(0 psi heal)#LAST#.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Black ooze for #aaaaaa#36 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST# (42 total damage).
checkHit	16.006634970428	42.214828190213
=> chance to hit	0
[LOG]	Black ooze is dazed!
[LOG]	
[ATTACK] attacking with	Boltzeal the living mindstar
[ATTACK] to 	black ooze	 :: 	46.072278534674	61.333836474405	1	3.125	::	1
checkHit	31.5	3.125
=> chance to hit	100
[ATTACK] raw dam	46.072278534674	versus	1	0.35	with APR	61.333836474405
[ATTACK] after armor	46.072278534674
[ATTACK] after range	48
[PHYS CRIT %]	16.7
[ATTACK] after crit	48
[ATTACK] after mult	48
checkHit	42.214828190213	4.0002538971518
=> chance to hit	95
[PROJECTOR] starting dam	48
[PROJECTOR] after difficulty dam	48
[PROJECTOR] res	0	1	 on dam	50.88
[PROJECTOR] after resists dam	50.88
[PROJECTOR] after flat damage armor	50.88
[PROJECTOR] final dam after static checks	50.88
[PROJECTOR] final dam after hooks and callbacks	50.88
[LOG]	Black ooze is not dazed anymore.
[LOG]	Black ooze splits in two!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[ATTACK] attacking with	Serpent's Glare
[ATTACK] to 	black ooze	 :: 	24.842187097629	23.000188677902	1	6.25	::	1
checkHit	31.5	6.25
=> chance to hit	100
[ATTACK] raw dam	24.842187097629	versus	1	0.35	with APR	23.000188677902
[ATTACK] after armor	24.842187097629
[ATTACK] after range	27
[PHYS CRIT %]	18.7
[ATTACK] after crit	27
[ATTACK] after mult	27
[PROJECTOR] starting dam	1.35
[PROJECTOR] after difficulty dam	1.35
[PROJECTOR] res	0	1	 on dam	1.62
[PROJECTOR] after resists dam	1.62
[PROJECTOR] after flat damage armor	1.62
[PROJECTOR] final dam after static checks	1.62
[PROJECTOR] final dam after hooks and callbacks	1.62
checkHit	16.006634970428	32
=> chance to hit	11
[LOG]	Black ooze is poisoned!
[PROJECTOR] starting dam	18.9
[PROJECTOR] after difficulty dam	18.9
[PROJECTOR] res	0	1	 on dam	22.68
[PROJECTOR] after resists dam	22.68
[PROJECTOR] after flat damage armor	22.68
[PROJECTOR] final dam after static checks	22.68
[PROJECTOR] final dam after hooks and callbacks	22.68
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[PROJECTOR] starting dam	1.35
[PROJECTOR] after difficulty dam	1.35
[PROJECTOR] res	0	1	 on dam	1.62
[PROJECTOR] after resists dam	1.62
[PROJECTOR] after flat damage armor	1.62
[PROJECTOR] final dam after static checks	1.62
[PROJECTOR] final dam after hooks and callbacks	1.62
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Black ooze for #YELLOW#25 mind#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #LIGHT_GREEN#2 nature#LAST#, #LIGHT_GREEN#23 nature#LAST#, #ROYAL_BLUE#6 lightning#LAST# (61 total damage).
[LOG]	Poison from Lost Shadow hits Black ooze for #LIGHT_GREEN#2 nature#LAST# damage.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	black ooze	 :: 	33.421885480348	2	1	6.25	::	1
checkHit	31.5	6.25
=> chance to hit	100
[ATTACK] raw dam	33.421885480348	versus	1	0.35	with APR	2
[ATTACK] after armor	33.421885480348
[ATTACK] after range	49
[PHYS CRIT %] axe accuracy bonus	31.5	6.25	=	5.05
[PHYS CRIT %]	21.75
[ATTACK] after crit	49
[ATTACK] after mult	49
[PROJECTOR] starting dam	49
[PROJECTOR] after difficulty dam	49
[PROJECTOR] res	0	1	 on dam	49
[PROJECTOR] after resists dam	49
[PROJECTOR] after flat damage armor	49
[PROJECTOR] final dam after static checks	49
[PROJECTOR] final dam after hooks and callbacks	49
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(0 psi heal)#LAST#.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Black ooze for #aaaaaa#49 physical#LAST# damage.
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Black ooze!#{normal}#
[LOG]	
[ATTACK] attacking with	Boltzeal the living mindstar
[ATTACK] to 	black ooze	 :: 	46.072278534674	61.333836474405	1	6.25	::	1
checkHit	31.5	6.25
=> chance to hit	100
[ATTACK] raw dam	46.072278534674	versus	1	0.35	with APR	61.333836474405
[ATTACK] after armor	46.072278534674
[ATTACK] after range	49
[PHYS CRIT %]	16.7
[ATTACK] after crit	49
[ATTACK] after mult	49
checkHit	42.214828190213	8.0005077943036
=> chance to hit	95
[PROJECTOR] starting dam	49
[PROJECTOR] after difficulty dam	49
[PROJECTOR] res	0	1	 on dam	51.94
[PROJECTOR] after resists dam	51.94
[PROJECTOR] after flat damage armor	51.94
[PROJECTOR] final dam after static checks	51.94
[PROJECTOR] final dam after hooks and callbacks	51.94
[ATTACK] attacking with	Serpent's Glare
[ATTACK] to 	black ooze	 :: 	24.842187097629	23.000188677902	1	6.25	::	1
checkHit	31.5	6.25
=> chance to hit	100
[ATTACK] raw dam	24.842187097629	versus	1	0.35	with APR	23.000188677902
[ATTACK] after armor	24.842187097629
[ATTACK] after range	25
[PHYS CRIT %]	18.7
[ATTACK] after crit	25
[ATTACK] after mult	25
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Black ooze for #YELLOW#52 mind#LAST# damage.
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Black ooze!#{normal}#
[LOG]	Lost Shadow has regained its confidence.
AI took for target	205206	sandworm	::	2153	Lost Shadow	81	<	100
AI took for target	205233	sandworm	::	2153	Lost Shadow	64	<	100
AI took for target	205436	sandworm	::	2153	Lost Shadow	16	<	100
[LOG]	
[Identify]	steel shield of resilience	true
[LOG]	Lost Shadow picks up (x.): #00FF80##UID:205443:0#steel shield of resilience (6 def, 2 armour, 37.5 block)#LAST#.
[Identify]	vined mindstar 'Sparkoblivion'	true
[LOG]	Lost Shadow picks up (s.): #FF7700##UID:205446:0#vined mindstar 'Sparkoblivion' (4.5-4.95 power, 18 apr, nature damage)#LAST#.
[Identify]	rough leather cap of knowledge	true
[LOG]	Lost Shadow picks up (y.): #0080FF##UID:205640:0#rough leather cap of knowledge (0 def, 1 armour)#LAST#.
[Identify]	troll-hide hardened leather armour	true
[LOG]	Lost Shadow picks up (z.): #0080FF##UID:205638:0#troll-hide hardened leather armour (3 def, 6 armour)#LAST#.
[Identify]	acidic steel shield	true
[LOG]	Lost Shadow picks up (A.): #00FF80##UID:205627:0#acidic steel shield (6 def, 2 armour, 41.5 block)#LAST#.
[Identify]	manaburning iron dagger of persecution	true
[LOG]	Lost Shadow picks up (m.): #00FF80##UID:205635:0#manaburning iron dagger of persecution (11-14.3 power, 5 apr)#LAST#.
Loading tile	object/shield_steel.png
Loading tile	object/leather_hardened.png
Loading tile	object/cap_rough.png
[LOG]	#00ff00##UID:1135:0#Talent Dream Smith's Hammer is ready to use.
[TARGET] Passing target	sandworm	from	sandworm	to	Lost Shadow
[LOG]	
[LOG]	#00ff00##UID:494:0#Talent Stealth is ready to use.
[LOG]	
[LOG]	#00ff00##UID:1136:0#Talent Hammer Toss is ready to use.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	sandworm	 :: 	33.421885480348	2	1	4.85	::	1
checkHit	31.5	4.85
=> chance to hit	100
[ATTACK] raw dam	33.421885480348	versus	1	0.35	with APR	2
[ATTACK] after armor	33.421885480348
[ATTACK] after range	40
[PHYS CRIT %] axe accuracy bonus	31.5	4.85	=	5.33
[PHYS CRIT %]	22.03
[ATTACK] after crit	40
[ATTACK] after mult	40
[PROJECTOR] starting dam	40
[PROJECTOR] after difficulty dam	40
[PROJECTOR] res	15.80260949554	0.8419739050446	 on dam	40
[PROJECTOR] after resists dam	33.678956201784
[PROJECTOR] after flat damage armor	33.678956201784
[PROJECTOR] final dam after static checks	33.678956201784
[PROJECTOR] final dam after hooks and callbacks	33.678956201784
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Sandworm for #aaaaaa#34 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST# (39 total damage).
AI took for target	205436	sandworm	::	2153	Lost Shadow	1	<	100
sandworm	205436	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	32.019560309796	0	5	20.6	::	1
checkHit	25	20.6
=> chance to hit	61
[ATTACK] raw dam	32.019560309796	versus	5	0.35	with APR	0
[ATTACK] after armor	27.019560309796
[ATTACK] after range	27
[PHYS CRIT %]	1
[ATTACK] after crit	27
[ATTACK] after mult	27
[PROJECTOR] starting dam	27
[PROJECTOR] after difficulty dam	27
[PROJECTOR] res	7.85	0.9215	 on dam	21.6
[PROJECTOR] after resists dam	19.9044
[PROJECTOR] after flat damage armor	19.9044
[PROJECTOR] final dam after static checks	19.9044
[PROJECTOR] final dam after hooks and callbacks	19.9044
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] final dam after static checks	8.88
[PROJECTOR] final dam after hooks and callbacks	8.88
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	26.4	0.736	 on dam	23.2
[PROJECTOR] after resists dam	17.0752
[PROJECTOR] after flat damage armor	17.0752
[PROJECTOR] final dam after static checks	17.0752
[PROJECTOR] final dam after hooks and callbacks	17.0752
[LOG]	Sandworm slows down.
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Sandworm for #ROYAL_BLUE#9 lightning#LAST#, #LIGHT_RED#17 fire#LAST# (26 total damage).
[LOG]	#UID:205436:0#Sandworm hits #fbd578#Lost Shadow#LAST# for #aaaaaa#(5 to psi shield)#LAST#, #YELLOW#4 to psi#LAST#, #aaaaaa#14 physical#LAST# (19 total damage).
[LOG]	
[ATTACK] attacking with	Boltzeal the living mindstar
[ATTACK] to 	sandworm	 :: 	48.660848349176	61.333836474405	1	4.85	::	1
checkHit	31.5	4.85
=> chance to hit	100
[ATTACK] raw dam	48.660848349176	versus	1	0.35	with APR	61.333836474405
[ATTACK] after armor	48.660848349176
[ATTACK] after range	50
[PHYS CRIT %]	16.7
[ATTACK] after crit	50
[ATTACK] after mult	50
checkHit	45.223948205508	9.0528752927326
=> chance to hit	95
[PROJECTOR] starting dam	50
[PROJECTOR] after difficulty dam	50
[PROJECTOR] res	0	1	 on dam	53
[PROJECTOR] after resists dam	53
[PROJECTOR] after flat damage armor	53
[PROJECTOR] final dam after static checks	53
[PROJECTOR] final dam after hooks and callbacks	53
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[ATTACK] attacking with	Serpent's Glare
[ATTACK] to 	sandworm	 :: 	26.875389522238	23.000188677902	1	4.85	::	1
checkHit	31.5	4.85
=> chance to hit	100
[ATTACK] raw dam	26.875389522238	versus	1	0.35	with APR	23.000188677902
[ATTACK] after armor	26.875389522238
[ATTACK] after range	29
[PHYS CRIT %]	18.7
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	1.45
[PROJECTOR] after difficulty dam	1.45
[PROJECTOR] res	0	1	 on dam	1.74
[PROJECTOR] after resists dam	1.74
[PROJECTOR] after flat damage armor	1.74
[PROJECTOR] final dam after static checks	1.74
[PROJECTOR] final dam after hooks and callbacks	1.74
checkHit	19.83470119304	32
=> chance to hit	20
[LOG]	#ORANGE#Sandworm shrugs off the effect 'Poison'!
[PROJECTOR] starting dam	20.3
[PROJECTOR] after difficulty dam	20.3
[PROJECTOR] res	0	1	 on dam	24.36
[PROJECTOR] after resists dam	24.36
[PROJECTOR] after flat damage armor	24.36
[PROJECTOR] final dam after static checks	24.36
[PROJECTOR] final dam after hooks and callbacks	24.36
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth#WHITE#.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Sandworm for #YELLOW#53 mind#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #LIGHT_GREEN#2 nature#LAST#, #LIGHT_GREEN#24 nature#LAST# (85 total damage).
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Sandworm!#{normal}#
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(0 psi heal)#LAST#.
[LOG]	
[Identify]	acidic steel longsword of massacre	true
[LOG]	Lost Shadow picks up (r.): #00FF80##UID:205666:0#acidic steel longsword of massacre (22.5-31.5 power, 3 apr)#LAST#.
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[ATTACK] attacking with	Boltzeal the living mindstar
[ATTACK] to 	sandworm	 :: 	48.660848349176	61.333836474405	1	4.15	::	1
checkHit	31.5	4.15
=> chance to hit	100
[ATTACK] raw dam	48.660848349176	versus	1	0.35	with APR	61.333836474405
[ATTACK] after armor	48.660848349176
[ATTACK] after range	48
[PHYS CRIT %]	16.7
[ATTACK] after crit	48
[ATTACK] after mult	48
checkHit	45.223948205508	8.7031667840092
=> chance to hit	95
[PROJECTOR] starting dam	48
[PROJECTOR] after difficulty dam	48
[PROJECTOR] res	0	1	 on dam	50.88
[PROJECTOR] after resists dam	50.88
[PROJECTOR] after flat damage armor	50.88
[PROJECTOR] final dam after static checks	50.88
[PROJECTOR] final dam after hooks and callbacks	50.88
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[ATTACK] attacking with	Serpent's Glare
[ATTACK] to 	sandworm	 :: 	26.875389522238	23.000188677902	1	4.15	::	1
checkHit	31.5	4.15
=> chance to hit	100
[ATTACK] raw dam	26.875389522238	versus	1	0.35	with APR	23.000188677902
[ATTACK] after armor	26.875389522238
[ATTACK] after range	27
[PHYS CRIT %]	18.7
[ATTACK] after crit	40.5
[ATTACK] after mult	40.5
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# performs a melee critical strike against Sandworm!#{normal}#
[PROJECTOR] starting dam	2.025
[PROJECTOR] after difficulty dam	2.025
[PROJECTOR] res	0	1	 on dam	2.43
[PROJECTOR] after resists dam	2.43
[PROJECTOR] after flat damage armor	2.43
[PROJECTOR] final dam after static checks	2.43
[PROJECTOR] final dam after hooks and callbacks	2.43
checkHit	18.126633387803	32
=> chance to hit	16
[LOG]	Sandworm is poisoned!
[PROJECTOR] starting dam	28.35
[PROJECTOR] after difficulty dam	28.35
[PROJECTOR] res	0	1	 on dam	34.02
[PROJECTOR] after resists dam	34.02
[PROJECTOR] after flat damage armor	34.02
[PROJECTOR] final dam after static checks	34.02
[PROJECTOR] final dam after hooks and callbacks	34.02
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Sandworm for #YELLOW#51 mind#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #{bold}##LIGHT_GREEN#2 nature#{normal}##LAST#, #LIGHT_GREEN#34 nature#LAST#, #ROYAL_BLUE#6 lightning#LAST# (98 total damage).
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	sandworm	 :: 	33.421885480348	2	1	4.15	::	1
checkHit	31.5	4.15
=> chance to hit	100
[ATTACK] raw dam	33.421885480348	versus	1	0.35	with APR	2
[ATTACK] after armor	33.421885480348
[ATTACK] after range	35
[PHYS CRIT %] axe accuracy bonus	31.5	4.15	=	5.47
[PHYS CRIT %]	22.17
[ATTACK] after crit	35
[ATTACK] after mult	35
[PROJECTOR] starting dam	35
[PROJECTOR] after difficulty dam	35
[PROJECTOR] res	0	1	 on dam	35
[PROJECTOR] after resists dam	35
[PROJECTOR] after flat damage armor	35
[PROJECTOR] final dam after static checks	35
[PROJECTOR] final dam after hooks and callbacks	35
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth#WHITE#.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Sandworm for #aaaaaa#35 physical#LAST# damage.
AI took for target	205207	sandworm	::	2153	Lost Shadow	4	<	100
[LOG]	The unstable sand tunnel collapses!
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Sandworm!#{normal}#
[LOG]	
[ATTACK] attacking with	Boltzeal the living mindstar
[ATTACK] to 	sandworm	 :: 	48.660848349176	61.333836474405	1	4.85	::	1
checkHit	31.5	4.85
=> chance to hit	100
[ATTACK] raw dam	48.660848349176	versus	1	0.35	with APR	61.333836474405
[ATTACK] after armor	48.660848349176
[ATTACK] after range	53
[PHYS CRIT %]	16.7
[ATTACK] after crit	53
[ATTACK] after mult	53
checkHit	45.223948205508	8.9984592025397
=> chance to hit	95
[PROJECTOR] starting dam	53
[PROJECTOR] after difficulty dam	53
[PROJECTOR] res	0	1	 on dam	56.18
[PROJECTOR] after resists dam	56.18
[PROJECTOR] after flat damage armor	56.18
[PROJECTOR] final dam after static checks	56.18
[PROJECTOR] final dam after hooks and callbacks	56.18
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[ATTACK] attacking with	Serpent's Glare
[ATTACK] to 	sandworm	 :: 	26.875389522238	23.000188677902	1	4.85	::	1
checkHit	31.5	4.85
=> chance to hit	100
[ATTACK] raw dam	26.875389522238	versus	1	0.35	with APR	23.000188677902
[ATTACK] after armor	26.875389522238
[ATTACK] after range	26
[PHYS CRIT %]	18.7
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] starting dam	1.3
[PROJECTOR] after difficulty dam	1.3
[PROJECTOR] res	0	1	 on dam	1.56
[PROJECTOR] after resists dam	1.56
[PROJECTOR] after flat damage armor	1.56
[PROJECTOR] final dam after static checks	1.56
[PROJECTOR] final dam after hooks and callbacks	1.56
checkHit	19.750674327169	32
=> chance to hit	20
[LOG]	Sandworm is poisoned!
[PROJECTOR] starting dam	18.2
[PROJECTOR] after difficulty dam	18.2
[PROJECTOR] res	0	1	 on dam	21.84
[PROJECTOR] after resists dam	21.84
[PROJECTOR] after flat damage armor	21.84
[PROJECTOR] final dam after static checks	21.84
[PROJECTOR] final dam after hooks and callbacks	21.84
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Sandworm for #YELLOW#56 mind#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #LIGHT_GREEN#2 nature#LAST#, #LIGHT_GREEN#22 nature#LAST#, #ROYAL_BLUE#6 lightning#LAST# (91 total damage).
[LOG]	#00ff00##UID:1137:0#Talent Dream Crusher is ready to use.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	sandworm	 :: 	33.421885480348	2	1	4.85	::	1
checkHit	31.5	4.85
=> chance to hit	100
[ATTACK] raw dam	33.421885480348	versus	1	0.35	with APR	2
[ATTACK] after armor	33.421885480348
[ATTACK] after range	41
[PHYS CRIT %] axe accuracy bonus	31.5	4.85	=	5.33
[PHYS CRIT %]	22.03
[ATTACK] after crit	61.5
[ATTACK] after mult	61.5
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# performs a melee critical strike against Sandworm!#{normal}#
[PROJECTOR] starting dam	61.5
[PROJECTOR] after difficulty dam	61.5
[PROJECTOR] res	4.6778367594066	0.95322163240593	 on dam	61.5
[PROJECTOR] after resists dam	58.623130392965
[PROJECTOR] after flat damage armor	58.623130392965
[PROJECTOR] final dam after static checks	58.623130392965
[PROJECTOR] final dam after hooks and callbacks	58.623130392965
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth#WHITE#.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Sandworm for #{bold}##aaaaaa#59 physical#{normal}##LAST# damage.
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Sandworm!#{normal}#
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[ATTACK] attacking with	Boltzeal the living mindstar
[ATTACK] to 	sandworm	 :: 	48.660848349176	61.333836474405	1	4.5	::	1
checkHit	31.5	4.5
=> chance to hit	100
[ATTACK] raw dam	48.660848349176	versus	1	0.35	with APR	61.333836474405
[ATTACK] after armor	48.660848349176
[ATTACK] after range	52
[PHYS CRIT %]	16.7
[ATTACK] after crit	52
[ATTACK] after mult	52
checkHit	45.223948205508	8.9067017029055
=> chance to hit	95
[PROJECTOR] starting dam	52
[PROJECTOR] after difficulty dam	52
[PROJECTOR] res	0	1	 on dam	55.12
[PROJECTOR] after resists dam	55.12
[PROJECTOR] after flat damage armor	55.12
[PROJECTOR] final dam after static checks	55.12
[PROJECTOR] final dam after hooks and callbacks	55.12
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[ATTACK] attacking with	Serpent's Glare
[ATTACK] to 	sandworm	 :: 	26.875389522238	23.000188677902	1	4.5	::	1
checkHit	31.5	4.5
=> chance to hit	100
[ATTACK] raw dam	26.875389522238	versus	1	0.35	with APR	23.000188677902
[ATTACK] after armor	26.875389522238
[ATTACK] after range	27
[PHYS CRIT %]	18.7
[ATTACK] after crit	40.5
[ATTACK] after mult	40.5
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# performs a melee critical strike against Sandworm!#{normal}#
[PROJECTOR] starting dam	2.025
[PROJECTOR] after difficulty dam	2.025
[PROJECTOR] res	0	1	 on dam	2.43
[PROJECTOR] after resists dam	2.43
[PROJECTOR] after flat damage armor	2.43
[PROJECTOR] final dam after static checks	2.43
[PROJECTOR] final dam after hooks and callbacks	2.43
checkHit	18.913559442047	32
=> chance to hit	18
[LOG]	#ORANGE#Sandworm shrugs off the effect 'Poison'!
[PROJECTOR] starting dam	28.35
[PROJECTOR] after difficulty dam	28.35
[PROJECTOR] res	0	1	 on dam	34.02
[PROJECTOR] after resists dam	34.02
[PROJECTOR] after flat damage armor	34.02
[PROJECTOR] final dam after static checks	34.02
[PROJECTOR] final dam after hooks and callbacks	34.02
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Sandworm for #YELLOW#55 mind#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #{bold}##LIGHT_GREEN#2 nature#{normal}##LAST#, #LIGHT_GREEN#34 nature#LAST#, #ROYAL_BLUE#6 lightning#LAST# (103 total damage).
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	sandworm	 :: 	33.421885480348	2	1	4.5	::	1
checkHit	31.5	4.5
=> chance to hit	100
[ATTACK] raw dam	33.421885480348	versus	1	0.35	with APR	2
[ATTACK] after armor	33.421885480348
[ATTACK] after range	44
[PHYS CRIT %] axe accuracy bonus	31.5	4.5	=	5.4
[PHYS CRIT %]	22.1
[ATTACK] after crit	44
[ATTACK] after mult	44
[PROJECTOR] starting dam	44
[PROJECTOR] after difficulty dam	44
[PROJECTOR] res	0	1	 on dam	44
[PROJECTOR] after resists dam	44
[PROJECTOR] after flat damage armor	44
[PROJECTOR] final dam after static checks	44
[PROJECTOR] final dam after hooks and callbacks	44
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth#WHITE#.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Sandworm for #aaaaaa#44 physical#LAST# damage.
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Sandworm!#{normal}#
[1] = {
  [fct] = function: 0x18570410
  [cd] = 10
  [name] = Stealth
  [no_energy] = 0
}
[LOG]	Lost Shadow activates Stealth.
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
Loading tile	object/torque_steel.png
[LOG]	#GOLD#An object rolls from the chest!
Added unique	mod.class.NPC/Eilineta the sandworm	::	1
[LOG]	Eilineta the sandworm activates Shield Wall.
[LOG]	#GOLD#But the chest was guarded!
[USERCHAT] channel achievement	Aleksey	tome	Flooder	false	false
[LOG]	Lost Shadow uses Hammer Toss.
[Dream Hammer Throw] Projection from	35	36	to	33	36
Adding entity	233985	after	2153
[LOG]	Lost Shadow deactivates Stealth.
[ATTACK] to 	Eilineta the sandworm	 :: 	65.373283697838	9.8776676503843	41.375516261162	24.594247832266	::	1.3872983346207
checkHit	47.625889216795	24.594247832266
=> chance to hit	100
[ATTACK] raw dam	65.373283697838	versus	41.375516261162	0.86030927835052	with APR	9.8776676503843
[ATTACK] after armor	33.875435087061
[ATTACK] after range	40
[PHYS CRIT %]	1.9251047730184
[ATTACK] after crit	40
[ATTACK] after mult	55.49193338483
[PROJECTOR] starting dam	55.49193338483
[PROJECTOR] after difficulty dam	55.49193338483
[PROJECTOR] res	6.2748303629462	0.93725169637054	 on dam	55.49193338483
[PROJECTOR] after resists dam	52.009908699813
[PROJECTOR] after flat damage armor	52.009908699813
[PROJECTOR] final dam after static checks	52.009908699813
[PROJECTOR] final dam after hooks and callbacks	52.009908699813
checkHit	45.223948205508	27.101055247795
=> chance to hit	95
[PROJECTOR] starting dam	6.9841870397369
[PROJECTOR] after difficulty dam	6.9841870397369
[PROJECTOR] res	0	1	 on dam	7.4032382621211
[PROJECTOR] after resists dam	7.4032382621211
[PROJECTOR] after flat damage armor	7.4032382621211
[PROJECTOR] final dam after static checks	7.4032382621211
[PROJECTOR] final dam after hooks and callbacks	7.4032382621211
[PROJECTOR] starting dam	3.4920935198684
[PROJECTOR] after difficulty dam	3.4920935198684
[PROJECTOR] res	26.4	0.736	 on dam	4.0508284830474
[PROJECTOR] after resists dam	2.9814097635229
[PROJECTOR] after flat damage armor	2.9814097635229
[PROJECTOR] final dam after static checks	2.9814097635229
[PROJECTOR] final dam after hooks and callbacks	2.9814097635229
[LOG]	Eilineta the sandworm is on fire!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	12.7	0.873	 on dam	4.928
[PROJECTOR] after resists dam	4.302144
[PROJECTOR] after flat damage armor	4.302144
[PROJECTOR] final dam after static checks	4.302144
[PROJECTOR] final dam after hooks and callbacks	4.302144
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	3	0.97	 on dam	5.28
[PROJECTOR] after resists dam	5.1216
[PROJECTOR] after flat damage armor	5.1216
[PROJECTOR] final dam after static checks	5.1216
[PROJECTOR] final dam after hooks and callbacks	5.1216
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	34.04	0.6596	 on dam	9.68
[PROJECTOR] after resists dam	6.384928
[PROJECTOR] after flat damage armor	6.384928
[PROJECTOR] final dam after static checks	6.384928
[PROJECTOR] final dam after hooks and callbacks	6.384928
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:207672:0#Eilineta the sandworm hits #fbd578#Lost Shadow#LAST# for #LIGHT_STEEL_BLUE#(1 to psi shield)#LAST#, #YELLOW#1 to psi#LAST#, #LIGHT_STEEL_BLUE#3 temporal#LAST#, #YELLOW#1 to psi#LAST#, #YELLOW#4 light#LAST#, #YELLOW#1 to psi#LAST#, #1133F3#5 cold#LAST# (15 total damage).
[LOG]	Lost Shadow's Hammer Toss hits Eilineta the sandworm for #aaaaaa#52 physical#LAST#, #YELLOW#7 mind#LAST#, #LIGHT_RED#3 fire#LAST#, #ROYAL_BLUE#6 lightning#LAST# (68 total damage).
[Dream Hammer Return] Projection from	33	36	to	35	36
Adding entity	233986	after	2153
[ATTACK] to 	Eilineta the sandworm	 :: 	65.373283697838	9.8776676503843	41.375516261162	24.594247832266	::	1.3872983346207
checkHit	47.625889216795	24.594247832266
=> chance to hit	100
[ATTACK] raw dam	65.373283697838	versus	41.375516261162	0.86030927835052	with APR	9.8776676503843
[ATTACK] after armor	33.875435087061
[ATTACK] after range	50
[PHYS CRIT %]	1.9251047730184
[ATTACK] after crit	50
[ATTACK] after mult	69.364916731037
[PROJECTOR] starting dam	69.364916731037
[PROJECTOR] after difficulty dam	69.364916731037
[PROJECTOR] res	6.2748303629462	0.93725169637054	 on dam	69.364916731037
[PROJECTOR] after resists dam	65.012385874766
[PROJECTOR] after flat damage armor	65.012385874766
[PROJECTOR] final dam after static checks	65.012385874766
[PROJECTOR] final dam after hooks and callbacks	65.012385874766
checkHit	45.223948205508	27.101055247795
=> chance to hit	95
[PROJECTOR] starting dam	6.9841870397369
[PROJECTOR] after difficulty dam	6.9841870397369
[PROJECTOR] res	0	1	 on dam	7.4032382621211
[PROJECTOR] after resists dam	7.4032382621211
[PROJECTOR] after flat damage armor	7.4032382621211
[PROJECTOR] final dam after static checks	7.4032382621211
[PROJECTOR] final dam after hooks and callbacks	7.4032382621211
[PROJECTOR] starting dam	3.4920935198684
[PROJECTOR] after difficulty dam	3.4920935198684
[PROJECTOR] res	26.4	0.736	 on dam	4.0508284830474
[PROJECTOR] after resists dam	2.9814097635229
[PROJECTOR] after flat damage armor	2.9814097635229
[PROJECTOR] final dam after static checks	2.9814097635229
[PROJECTOR] final dam after hooks and callbacks	2.9814097635229
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	12.7	0.873	 on dam	4.928
[PROJECTOR] after resists dam	4.302144
[PROJECTOR] after flat damage armor	4.302144
[PROJECTOR] final dam after static checks	4.302144
[PROJECTOR] final dam after hooks and callbacks	4.302144
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	3	0.97	 on dam	5.28
[PROJECTOR] after resists dam	5.1216
[PROJECTOR] after flat damage armor	5.1216
[PROJECTOR] final dam after static checks	5.1216
[PROJECTOR] final dam after hooks and callbacks	5.1216
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	34.04	0.6596	 on dam	9.68
[PROJECTOR] after resists dam	6.384928
[PROJECTOR] after flat damage armor	6.384928
[PROJECTOR] final dam after static checks	6.384928
[PROJECTOR] final dam after hooks and callbacks	6.384928
checkHit	34.186375872534	25.15
=> chance to hit	73
[LOG]	#ORANGE#Lost Shadow shrugs off the effect 'Frozen'!
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	Lost Shadow's Hammer Toss hits Eilineta the sandworm for #aaaaaa#65 physical#LAST#, #YELLOW#7 mind#LAST#, #LIGHT_RED#3 fire#LAST#, #ROYAL_BLUE#6 lightning#LAST# (81 total damage).
[LOG]	#UID:207672:0#Eilineta the sandworm hits #fbd578#Lost Shadow#LAST# for #LIGHT_STEEL_BLUE#(1 to psi shield)#LAST#, #YELLOW#1 to psi#LAST#, #LIGHT_STEEL_BLUE#3 temporal#LAST#, #YELLOW#1 to psi#LAST#, #YELLOW#4 light#LAST#, #YELLOW#1 to psi#LAST#, #1133F3#5 cold#LAST# (15 total damage).
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	Eilineta the sandworm	 :: 	33.421885480348	2	41.375516261162	24.594247832266	::	1
checkHit	31.5	24.594247832266
=> chance to hit	68
[ATTACK] raw dam	33.421885480348	versus	41.375516261162	0.86030927835052	with APR	2
[ATTACK] after armor	4.6687273016362
[ATTACK] after range	4
[PHYS CRIT %] axe accuracy bonus	31.5	24.594247832266	=	1.3811504335468
[PHYS CRIT %]	0
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	6.2748303629462	0.93725169637054	 on dam	4
[PROJECTOR] after resists dam	3.7490067854822
[PROJECTOR] after flat damage armor	3.7490067854822
[PROJECTOR] final dam after static checks	3.7490067854822
[PROJECTOR] final dam after hooks and callbacks	3.7490067854822
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	12.7	0.873	 on dam	4.928
[PROJECTOR] after resists dam	4.302144
[PROJECTOR] after flat damage armor	4.302144
[PROJECTOR] final dam after static checks	4.302144
[PROJECTOR] final dam after hooks and callbacks	4.302144
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	3	0.97	 on dam	5.28
[PROJECTOR] after resists dam	5.1216
[PROJECTOR] after flat damage armor	5.1216
[PROJECTOR] final dam after static checks	5.1216
[PROJECTOR] final dam after hooks and callbacks	5.1216
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	34.04	0.6596	 on dam	9.68
[PROJECTOR] after resists dam	6.384928
[PROJECTOR] after flat damage armor	6.384928
[PROJECTOR] final dam after static checks	6.384928
[PROJECTOR] final dam after hooks and callbacks	6.384928
[LOG]	The unstable sand tunnel collapses!
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(0 psi heal)#LAST#.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Eilineta the sandworm for #aaaaaa#4 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST# (9 total damage).
[LOG]	#UID:207672:0#Eilineta the sandworm hits #fbd578#Lost Shadow#LAST# for #LIGHT_STEEL_BLUE#(1 to psi shield)#LAST#, #YELLOW#1 to psi#LAST#, #LIGHT_STEEL_BLUE#3 temporal#LAST#, #YELLOW#1 to psi#LAST#, #YELLOW#4 light#LAST#, #YELLOW#1 to psi#LAST#, #1133F3#5 cold#LAST# (15 total damage).
[LOG]	
[USERCHAT] channel talk	ISayRevolution	tome	my supertrident cursed was mad mean
[USERCHAT] channel talk	supermini	tome	and taking 30% less damage for doing 30% less damage really isn't an issue
[USERCHAT] channel achievement	Kaos Machina	tome	Level 20 (Exploration mode)	false	true
[USERCHAT] channel achievement	johnnyautomatic	tome	Level 20	false	false
Server latency	106
[LOG]	Lost Shadow uses Dream Crusher.
[ATTACK] to 	Eilineta the sandworm	 :: 	65.373283697838	9.8776676503843	41.375516261162	24.594247832266	::	1.3872983346207
checkHit	47.625889216795	24.594247832266
=> chance to hit	100
[ATTACK] raw dam	65.373283697838	versus	41.375516261162	0.86030927835052	with APR	9.8776676503843
[ATTACK] after armor	33.875435087061
[ATTACK] after range	41
[PHYS CRIT %]	1.9251047730184
[ATTACK] after crit	41
[ATTACK] after mult	56.87923171945
[PROJECTOR] starting dam	56.87923171945
[PROJECTOR] after difficulty dam	56.87923171945
[PROJECTOR] res	6.2748303629462	0.93725169637054	 on dam	56.87923171945
[PROJECTOR] after resists dam	53.310156417308
[PROJECTOR] after flat damage armor	53.310156417308
[PROJECTOR] final dam after static checks	53.310156417308
[PROJECTOR] final dam after hooks and callbacks	53.310156417308
checkHit	45.223948205508	27.101055247795
=> chance to hit	95
[PROJECTOR] starting dam	6.9841870397369
[PROJECTOR] after difficulty dam	6.9841870397369
[PROJECTOR] res	0	1	 on dam	7.4032382621211
[PROJECTOR] after resists dam	7.4032382621211
[PROJECTOR] after flat damage armor	7.4032382621211
[PROJECTOR] final dam after static checks	7.4032382621211
[PROJECTOR] final dam after hooks and callbacks	7.4032382621211
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth#WHITE#.
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	12.7	0.873	 on dam	4.928
[PROJECTOR] after resists dam	4.302144
[PROJECTOR] after flat damage armor	4.302144
[PROJECTOR] final dam after static checks	4.302144
[PROJECTOR] final dam after hooks and callbacks	4.302144
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	3	0.97	 on dam	5.28
[PROJECTOR] after resists dam	5.1216
[PROJECTOR] after flat damage armor	5.1216
[PROJECTOR] final dam after static checks	5.1216
[PROJECTOR] final dam after hooks and callbacks	5.1216
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	34.04	0.6596	 on dam	9.68
[PROJECTOR] after resists dam	6.384928
[PROJECTOR] after flat damage armor	6.384928
[PROJECTOR] final dam after static checks	6.384928
[PROJECTOR] final dam after hooks and callbacks	6.384928
checkHit	15.957536133964	45.223948205508
=> chance to hit	0
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Eilineta the sandworm for #aaaaaa#53 physical#LAST#, #YELLOW#7 mind#LAST# (61 total damage).
[LOG]	#UID:207672:0#Eilineta the sandworm hits #fbd578#Lost Shadow#LAST# for #LIGHT_STEEL_BLUE#(1 to psi shield)#LAST#, #YELLOW#1 to psi#LAST#, #LIGHT_STEEL_BLUE#3 temporal#LAST#, #YELLOW#1 to psi#LAST#, #YELLOW#4 light#LAST#, #YELLOW#1 to psi#LAST#, #1133F3#5 cold#LAST# (15 total damage).
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Eilineta the sandworm!#{normal}#
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(0 psi heal)#LAST#.
[LOG]	
[Identify]	gold ring 'Yarolin'	true
[LOG]	Lost Shadow picks up (k.): #SALMON##UID:207543:0#gold ring 'Yarolin'#LAST#.
[Identify]	balanced steel greatmaul of dampening	true
[LOG]	Lost Shadow picks up (p.): #00FF80##UID:207673:0#balanced steel greatmaul of dampening (31-46.5 power, 2 apr)#LAST#.
[Identify]	cured leather sling of power	true
[LOG]	Lost Shadow picks up (y.): #00FF80##UID:207676:0#cured leather sling of power#LAST#.
[Identify]	steel mail armour 'Eladama'	true
[LOG]	Lost Shadow picks up (E.): #FF7700##UID:207679:0#steel mail armour 'Eladama' (2 def, 16 armour)#LAST#.
[Identify]	Durithad the cured leather armour	true
[LOG]	Lost Shadow picks up (F.): #FF7700##UID:207809:0#Durithad the cured leather armour (2 def, 4 armour)#LAST#.
Loading tile	object/mail_steel.png
Loading tile	object/ring_gold.png
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(0 psi heal)#LAST#.
[LOG]	
[Identify]	quiet steel torque of mindblast	true
[LOG]	Lost Shadow picks up (5.): #0080FF##UID:207538:0#quiet steel torque of mindblast [power 145]  (6 cooldown)#LAST#.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(0 psi heal)#LAST#.
[LOG]	
[USERCHAT] channel achievement	Spinkster	tome	Exterminator	false	false
[LOG]	Resting starts...
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	#00ff00##UID:1136:0#Talent Hammer Toss is ready to use.
[LOG]	The unstable sand tunnel collapses!
[LOG]	#00ff00##UID:494:0#Talent Stealth is ready to use.
[1] = {
  [fct] = function: 0x124bf3e8
  [cd] = 10
  [name] = Stealth
  [no_energy] = 0
}
[LOG]	Lost Shadow activates Stealth.
[LOG]	The unstable sand tunnel collapses!
[LOG]	#00ff00##UID:1137:0#Talent Dream Crusher is ready to use.
[LOG]	Rested for 15 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[USERCHAT] channel achievement	danboy420	tome	The Right thing to do	false	false
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[USERCHAT] channel talk	lordkarasuman	tome	I consider Cursed being a simple class to be a strength. Not everything needs to overload you with choices
checkHit	22.912878474779	24.795002392751
=> chance to hit	45.672891820973
[USERCHAT] channel serial data	Eerevaenshee	tome	468
[USERCHAT] channel achievement	Eerevaenshee	tome	Utterly Destroyed	false	false
[USERCHAT] channel achievement	Bartholomew	tome	Size matters	false	false
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[USERCHAT] channel serial data	Argon	tome	850
[USERCHAT] channel achievement	karagy	global	Earth Master (Roguelike)	false	false
[LOG]	You pickup 0.95 gold pieces.
[LOG]	
[LOG]	Inspecting starts...
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	Inspected for 21 turns.
Loading entities file from file	/data/general/npcs/humanoid_random_boss.lua
Loading language	/data/languages/names/cornac_male.txt
Make word from	ca, ag, co	3
Adding to random boss class	Summoner	Wilder
Adding 6 random class talents to boss
 * talent	T_WEAPONS_MASTERY
 * talent	T_MINOTAUR
 * talent	T_RUSH
 * talent	T_THORN_GRAB
 * talent	T_GRAND_ARRIVAL
 * talent	T_NATURE_TOUCH
Adding to random boss class	Corruptor	Defiler
Adding 4 random class talents to boss
 * talent	T_HEIGHTENED_SENSES
 * talent	T_POISON_STORM
 * talent	T_CORRUPTED_NEGATION
 * talent	T_THICK_SKIN
[TOME ENTITY FILTER] selected Greater	15.853593654897	27
[TOME ENTITY FILTER] selected Greater	21.051194610785	27
[TOME ENTITY FILTER] selected Ego	97.296992949978	102
[TOME ENTITY FILTER] selected Ego	71.18861076636	102
[LORE] refusing	spellhunt-note-2
[LORE] refusing	spellhunt-note-3
[LORE] refusing	spellhunt-note-4
[LORE] refusing	necromancer-poem
[LORE] refusing	rogue-poem
[LORE] refusing	necromancer-primer-1
[LORE] refusing	necromancer-primer-2
[LORE] refusing	necromancer-primer-3
[LORE] refusing	necromancer-primer-4
[LORE] refusing	dust-to-dust
[LORE] refusing	adventurer-letter-1
[LORE] refusing	adventurer-letter-2
[LORE] refusing	adventurer-letter-3
[LORE] refusing	halfling-feet
[LORE] refusing	zigur-potion
[LORE] refusing	kestin-highfin-adventuring-notes
[LORE] refusing	races-3
[LORE] refusing	races-4
[LORE] refusing	races-5
[LORE] refusing	races-6
[LORE] refusing	races-7
[LORE] refusing	races-8
[LORE] refusing	races-9
[LORE] refusing	races-10
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	15	points = 	10	nb_powers = 	4
Creating randart Giluruigrim the Sparkkiller(plated steel plate armour) with lightning with level 15
 * using themes	nature,lightning
Added unique	mod.class.Object/Giluruigrim the Sparkkiller	::	1
[TOME ENTITY FILTER] selected Double Greater	19.878919682554	20.5
[TOME ENTITY FILTER] selected Double Ego	78.454356391671	98.5
fight: 	nature's vined mindstar of balance	resonating vined mindstar of persecution	::	nil	MAINHAND
fight: 	nature's vined mindstar of balance	resonating vined mindstar of persecution	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Greater	47.729847027508	63.5
fight: 	troll-hide cured leather armour	resonating vined mindstar of persecution	::	nil	BODY
fight: 	troll-hide cured leather armour	nature's vined mindstar of balance	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	83.705702544704	98.5
[TOME ENTITY FILTER] selected Uniques	0.41426387892902	0.5
fight: 	Firewalker	resonating vined mindstar of persecution	::	nil	BODY
fight: 	Firewalker	nature's vined mindstar of balance	::	nil	BODY
fight: 	Firewalker	troll-hide cured leather armour	::	nil	BODY
Added unique	mod.class.Object/Firewalker	::	1
Loading tile	player/human_male/base_shadow_01.png
Loading tile	player/human_male/base_cornac_01.png
Loading tile	player/human_male/lower_body_01.png
Loading tile	player/human_male/upper_body_13.png
Loading tile	player/human_male/mindstar_vines_right_01.png
Loading tile	player/human_male/mindstar_vines_left_01.png
Added unique	mod.class.NPC/Caagco the Invoker	::	1
[LOG]	
[LOG]	Lost Shadow uses Hammer Toss.
[USERCHAT] channel serial data	Lashkor	tome	443
[Dream Hammer Throw] Projection from	23	26	to	23	28
Adding entity	281554	after	2153
[LOG]	Lost Shadow deactivates Stealth.
[ATTACK] to 	Caagco the Invoker	 :: 	65.373283697838	9.8776676503843	2	8.7	::	1.3872983346207
checkHit	47.625889216795	8.7
=> chance to hit	100
[ATTACK] raw dam	65.373283697838	versus	2	0.35	with APR	9.8776676503843
[ATTACK] after armor	65.373283697838
[ATTACK] after range	66
[PHYS CRIT %]	21.577667650384
[ATTACK] after crit	66
[ATTACK] after mult	91.561690084969
[PROJECTOR] starting dam	91.561690084969
[PROJECTOR] after difficulty dam	91.561690084969
[PROJECTOR] res	7.1999472014505	0.9280005279855	 on dam	91.561690084969
[PROJECTOR] after resists dam	84.969296742095
[PROJECTOR] after flat damage armor	84.969296742095
[PROJECTOR] final dam after static checks	84.969296742095
[PROJECTOR] final dam after hooks and callbacks	84.969296742095
[LOG]	Caagco the Invoker resonates with the damage.
checkHit	45.223948205508	23.921505694069
=> chance to hit	95
[PROJECTOR] starting dam	6.9841870397369
[PROJECTOR] after difficulty dam	6.9841870397369
[PROJECTOR] res	14.766547567714	0.85233452432286	 on dam	7.4032382621211
[PROJECTOR] after resists dam	6.3100355625938
[PROJECTOR] after flat damage armor	6.3100355625938
[PROJECTOR] final dam after static checks	6.3100355625938
[PROJECTOR] final dam after hooks and callbacks	6.3100355625938
[PROJECTOR] starting dam	3.4920935198684
[PROJECTOR] after difficulty dam	3.4920935198684
[PROJECTOR] res	22.668762829821	0.77331237170179	 on dam	4.0508284830474
[PROJECTOR] after resists dam	3.1325557815825
[PROJECTOR] after flat damage armor	3.1325557815825
[PROJECTOR] final dam after static checks	3.1325557815825
[PROJECTOR] final dam after hooks and callbacks	3.1325557815825
[LOG]	Caagco the Invoker is on fire!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	6.1919545932474	0.93808045406753	 on dam	5.55
[PROJECTOR] after resists dam	5.2063465200748
[PROJECTOR] after flat damage armor	5.2063465200748
[PROJECTOR] final dam after static checks	5.2063465200748
[PROJECTOR] final dam after hooks and callbacks	5.2063465200748
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	10.936	0.89064	 on dam	21.6
[PROJECTOR] after resists dam	19.237824
[PROJECTOR] after flat damage armor	19.237824
[PROJECTOR] final dam after static checks	19.237824
[PROJECTOR] final dam after hooks and callbacks	19.237824
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:281401:0#Caagco the Invoker hits #fbd578#Lost Shadow#LAST# for #YELLOW#4 to psi#LAST#, #LIGHT_RED#14 fire#LAST# (18 total damage).
[LOG]	Lost Shadow's Hammer Toss hits Caagco the Invoker for #aaaaaa#85 physical#LAST#, #YELLOW#6 mind#LAST#, #LIGHT_RED#3 fire#LAST#, #ROYAL_BLUE#5 lightning#LAST# (100 total damage).
[Dream Hammer Return] Projection from	23	28	to	23	26
Adding entity	281555	after	2153
[ATTACK] to 	Caagco the Invoker	 :: 	65.373283697838	9.8776676503843	2	8.7	::	1.3872983346207
checkHit	47.625889216795	8.7
=> chance to hit	100
[ATTACK] raw dam	65.373283697838	versus	2	0.35	with APR	9.8776676503843
[ATTACK] after armor	65.373283697838
[ATTACK] after range	88
[PHYS CRIT %]	21.577667650384
[ATTACK] after crit	88
[ATTACK] after mult	122.08225344663
[PROJECTOR] starting dam	122.08225344663
[PROJECTOR] after difficulty dam	122.08225344663
[PROJECTOR] res	7.1999472014505	0.9280005279855	 on dam	122.08225344663
[PROJECTOR] after resists dam	113.29239565613
[PROJECTOR] after flat damage armor	113.29239565613
[PROJECTOR] final dam after static checks	113.29239565613
[PROJECTOR] final dam after hooks and callbacks	113.29239565613
checkHit	45.223948205508	23.921505694069
=> chance to hit	95
[PROJECTOR] starting dam	6.9841870397369
[PROJECTOR] after difficulty dam	6.9841870397369
[PROJECTOR] res	14.766547567714	0.85233452432286	 on dam	7.4032382621211
[PROJECTOR] after resists dam	6.3100355625938
[PROJECTOR] after flat damage armor	6.3100355625938
[PROJECTOR] final dam after static checks	6.3100355625938
[PROJECTOR] final dam after hooks and callbacks	6.3100355625938
[PROJECTOR] starting dam	3.4920935198684
[PROJECTOR] after difficulty dam	3.4920935198684
[PROJECTOR] res	22.668762829821	0.77331237170179	 on dam	4.0508284830474
[PROJECTOR] after resists dam	3.1325557815825
[PROJECTOR] after flat damage armor	3.1325557815825
[PROJECTOR] final dam after static checks	3.1325557815825
[PROJECTOR] final dam after hooks and callbacks	3.1325557815825
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	6.1919545932474	0.93808045406753	 on dam	5.55
[PROJECTOR] after resists dam	5.2063465200748
[PROJECTOR] after flat damage armor	5.2063465200748
[PROJECTOR] final dam after static checks	5.2063465200748
[PROJECTOR] final dam after hooks and callbacks	5.2063465200748
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	10.936	0.89064	 on dam	21.6
[PROJECTOR] after resists dam	19.237824
[PROJECTOR] after flat damage armor	19.237824
[PROJECTOR] final dam after static checks	19.237824
[PROJECTOR] final dam after hooks and callbacks	19.237824
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	Lost Shadow's Hammer Toss hits Caagco the Invoker for #aaaaaa#113 physical#LAST#, #YELLOW#6 mind#LAST#, #LIGHT_RED#3 fire#LAST#, #ROYAL_BLUE#5 lightning#LAST# (128 total damage).
[LOG]	#UID:281401:0#Caagco the Invoker hits #fbd578#Lost Shadow#LAST# for #YELLOW#4 to psi#LAST#, #LIGHT_RED#14 fire#LAST# (18 total damage).
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	Caagco the Invoker	 :: 	33.421885480348	2	2	8.7	::	1
checkHit	31.5	8.7
=> chance to hit	100
[ATTACK] raw dam	33.421885480348	versus	2	0.35	with APR	2
[ATTACK] after armor	33.421885480348
[ATTACK] after range	38
[PHYS CRIT %] axe accuracy bonus	31.5	8.7	=	4.56
[PHYS CRIT %]	21.26
[ATTACK] after crit	57
[ATTACK] after mult	57
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# performs a melee critical strike against Caagco the Invoker!#{normal}#
[PROJECTOR] starting dam	57
[PROJECTOR] after difficulty dam	57
[PROJECTOR] res	7.1999472014505	0.9280005279855	 on dam	57
[PROJECTOR] after resists dam	52.896030095173
[PROJECTOR] after flat damage armor	52.896030095173
[PROJECTOR] final dam after static checks	52.896030095173
[PROJECTOR] final dam after hooks and callbacks	52.896030095173
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	6.1919545932474	0.93808045406753	 on dam	5.55
[PROJECTOR] after resists dam	5.2063465200748
[PROJECTOR] after flat damage armor	5.2063465200748
[PROJECTOR] final dam after static checks	5.2063465200748
[PROJECTOR] final dam after hooks and callbacks	5.2063465200748
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	10.936	0.89064	 on dam	21.6
[PROJECTOR] after resists dam	19.237824
[PROJECTOR] after flat damage armor	19.237824
[PROJECTOR] final dam after static checks	19.237824
[PROJECTOR] final dam after hooks and callbacks	19.237824
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Caagco the Invoker for #{bold}##aaaaaa#53 physical#{normal}##LAST#, #ROYAL_BLUE#5 lightning#LAST# (58 total damage).
[LOG]	#UID:281401:0#Caagco the Invoker hits #fbd578#Lost Shadow#LAST# for #YELLOW#4 to psi#LAST#, #LIGHT_RED#14 fire#LAST# (18 total damage).
[PROJECTOR] starting dam	2.328062346579
[PROJECTOR] after difficulty dam	2.328062346579
[PROJECTOR] res	22.668762829821	0.77331237170179	 on dam	2.7005523220316
[PROJECTOR] after resists dam	2.088370521055
[PROJECTOR] after flat damage armor	2.088370521055
[PROJECTOR] final dam after static checks	2.088370521055
[PROJECTOR] final dam after hooks and callbacks	2.088370521055
[LOG]	Caagco the Invoker uses Nature's Touch.
[MIND CRIT %]	8.6
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 34
*p 34: Uniform: 0: 8B52 beamColor1
*p 34: Uniform: 1: 8B52 beamColor2
*p 34: Uniform: 2: 1406 beamsCount
*p 34: Uniform: 3: 8B52 circleColor
*p 34: Uniform: 4: 1406 circleDescendSpeed
*p 34: Uniform: 5: 1406 circleRotationSpeed
*p 34: Uniform: 6: 1406 noup
*p 34: Uniform: 7: 1406 tick
*p 34: Uniform: 8: 1406 tick_start
*p 34: Uniform: 9: 1406 time_factor
*p 34: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 35
*p 35: Uniform: 0: 8B52 beamColor1
*p 35: Uniform: 1: 8B52 beamColor2
*p 35: Uniform: 2: 1406 beamsCount
*p 35: Uniform: 3: 8B52 circleColor
*p 35: Uniform: 4: 1406 circleDescendSpeed
*p 35: Uniform: 5: 1406 circleRotationSpeed
*p 35: Uniform: 6: 1406 noup
*p 35: Uniform: 7: 1406 tick
*p 35: Uniform: 8: 1406 tick_start
*p 35: Uniform: 9: 1406 time_factor
*p 35: Uniform: 10: 8B5E tex
[LOG]	#UID:281401:0#Caagco the Invoker receives #LIGHT_GREEN#202 healing#LAST#.
[LOG]	Burning from Lost Shadow hits Caagco the Invoker for #LIGHT_RED#2 fire#LAST# damage.
[LOG]	
[LOG]	Lost Shadow uses Dream Crusher.
[ATTACK] to 	Caagco the Invoker	 :: 	65.373283697838	9.8776676503843	2	8.7	::	1.3872983346207
checkHit	47.625889216795	8.7
=> chance to hit	100
[ATTACK] raw dam	65.373283697838	versus	2	0.35	with APR	9.8776676503843
[ATTACK] after armor	65.373283697838
[ATTACK] after range	75
[PHYS CRIT %]	21.577667650384
[ATTACK] after crit	75
[ATTACK] after mult	104.04737509656
[PROJECTOR] starting dam	104.04737509656
[PROJECTOR] after difficulty dam	104.04737509656
[PROJECTOR] res	7.1999472014505	0.9280005279855	 on dam	104.04737509656
[PROJECTOR] after resists dam	96.556019025108
[PROJECTOR] after flat damage armor	96.556019025108
[PROJECTOR] final dam after static checks	96.556019025108
[PROJECTOR] final dam after hooks and callbacks	96.556019025108
checkHit	45.223948205508	23.921505694069
=> chance to hit	95
[PROJECTOR] starting dam	6.9841870397369
[PROJECTOR] after difficulty dam	6.9841870397369
[PROJECTOR] res	14.766547567714	0.85233452432286	 on dam	7.4032382621211
[PROJECTOR] after resists dam	6.3100355625938
[PROJECTOR] after flat damage armor	6.3100355625938
[PROJECTOR] final dam after static checks	6.3100355625938
[PROJECTOR] final dam after hooks and callbacks	6.3100355625938
[PROJECTOR] starting dam	3.4920935198684
[PROJECTOR] after difficulty dam	3.4920935198684
[PROJECTOR] res	22.668762829821	0.77331237170179	 on dam	4.0508284830474
[PROJECTOR] after resists dam	3.1325557815825
[PROJECTOR] after flat damage armor	3.1325557815825
[PROJECTOR] final dam after static checks	3.1325557815825
[PROJECTOR] final dam after hooks and callbacks	3.1325557815825
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	6.1919545932474	0.93808045406753	 on dam	5.55
[PROJECTOR] after resists dam	5.2063465200748
[PROJECTOR] after flat damage armor	5.2063465200748
[PROJECTOR] final dam after static checks	5.2063465200748
[PROJECTOR] final dam after hooks and callbacks	5.2063465200748
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	10.936	0.89064	 on dam	21.6
[PROJECTOR] after resists dam	19.237824
[PROJECTOR] after flat damage armor	19.237824
[PROJECTOR] final dam after static checks	19.237824
[PROJECTOR] final dam after hooks and callbacks	19.237824
checkHit	16.080954072346	45.223948205508
=> chance to hit	0
[LOG]	Caagco the Invoker is stunned!
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Caagco the Invoker for #aaaaaa#97 physical#LAST#, #YELLOW#6 mind#LAST#, #LIGHT_RED#3 fire#LAST#, #ROYAL_BLUE#5 lightning#LAST# (111 total damage).
[LOG]	#UID:281401:0#Caagco the Invoker hits #fbd578#Lost Shadow#LAST# for #YELLOW#4 to psi#LAST#, #LIGHT_RED#14 fire#LAST# (18 total damage).
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	Caagco the Invoker	 :: 	33.421885480348	2	2	8.7	::	1
checkHit	31.5	8.7
=> chance to hit	100
[ATTACK] raw dam	33.421885480348	versus	2	0.35	with APR	2
[ATTACK] after armor	33.421885480348
[ATTACK] after range	50
[PHYS CRIT %] axe accuracy bonus	31.5	8.7	=	4.56
[PHYS CRIT %]	21.26
[ATTACK] after crit	75
[ATTACK] after mult	75
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# performs a melee critical strike against Caagco the Invoker!#{normal}#
[PROJECTOR] starting dam	75
[PROJECTOR] after difficulty dam	75
[PROJECTOR] res	7.1999472014505	0.9280005279855	 on dam	75
[PROJECTOR] after resists dam	69.600039598912
[PROJECTOR] after flat damage armor	69.600039598912
[PROJECTOR] final dam after static checks	69.600039598912
[PROJECTOR] final dam after hooks and callbacks	69.600039598912
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	6.1919545932474	0.93808045406753	 on dam	5.55
[PROJECTOR] after resists dam	5.2063465200748
[PROJECTOR] after flat damage armor	5.2063465200748
[PROJECTOR] final dam after static checks	5.2063465200748
[PROJECTOR] final dam after hooks and callbacks	5.2063465200748
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	10.936	0.89064	 on dam	21.6
[PROJECTOR] after resists dam	19.237824
[PROJECTOR] after flat damage armor	19.237824
[PROJECTOR] stunned dam	7.6951296
[PROJECTOR] numbed dam	6.54086016
[PROJECTOR] final dam after static checks	6.54086016
[PROJECTOR] final dam after hooks and callbacks	6.54086016
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(0 psi heal)#LAST#.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Caagco the Invoker for #{bold}##aaaaaa#70 physical#{normal}##LAST#, #ROYAL_BLUE#5 lightning#LAST# (75 total damage).
[LOG]	#UID:281401:0#Caagco the Invoker hits #fbd578#Lost Shadow#LAST# for #YELLOW#1 to psi#LAST#, #LIGHT_RED#5 fire#LAST# (6 total damage).
[PROJECTOR] starting dam	2.7160727376754
[PROJECTOR] after difficulty dam	2.7160727376754
[PROJECTOR] res	22.668762829821	0.77331237170179	 on dam	3.1506443757035
[PROJECTOR] after resists dam	2.4364322745642
[PROJECTOR] after flat damage armor	2.4364322745642
[PROJECTOR] final dam after static checks	2.4364322745642
[PROJECTOR] final dam after hooks and callbacks	2.4364322745642
[LOG]	Caagco the Invoker summons a Minotaur!
[MIND CRIT %]	8.6
[MIND CRIT %]	8.6
[TOME ENTITY FILTER] selected Ego	68.5853730703	75.7
Loading tile	invis.png
Loading tile	npc/giant_minotaur_minotaur.png
[LOG]	Caagco the Invoker says: 'Die intruder!'
[EMOTE] added	Die intruder!	23	27
[LOG]	Burning from Lost Shadow hits Caagco the Invoker for #LIGHT_RED#2 fire#LAST# damage.
[LOG]	
[USERCHAT] channel achievement	ephialtis	tome	Fear me not! (Roguelike)	false	true
[USERCHAT] channel achievement	A 2nd Glance	tome	Size matters (Roguelike)	false	true
[LOG]	Lost Shadow uses Forge Echoes.
[USERCHAT] channel talk	Sheila	tome	I think being overloaded with -viable- choices makes classes more diverse and interesting, having 1 way to play something is boring
[ATTACK] to 	Caagco the Invoker	 :: 	65.373283697838	9.8776676503843	2	8.7	::	1.22360679775
checkHit	47.625889216795	8.7
=> chance to hit	100
[ATTACK] raw dam	65.373283697838	versus	2	0.35	with APR	9.8776676503843
[ATTACK] after armor	65.373283697838
[ATTACK] after range	86
[PHYS CRIT %]	21.577667650384
[ATTACK] after crit	86
[ATTACK] after mult	105.2301846065
[PROJECTOR] starting dam	105.2301846065
[PROJECTOR] after difficulty dam	105.2301846065
[PROJECTOR] res	7.1999472014505	0.9280005279855	 on dam	105.2301846065
[PROJECTOR] after resists dam	97.653666874841
[PROJECTOR] after flat damage armor	97.653666874841
[PROJECTOR] final dam after static checks	97.653666874841
[PROJECTOR] final dam after hooks and callbacks	97.653666874841
checkHit	45.223948205508	23.921505694069
=> chance to hit	95
[PROJECTOR] starting dam	6.9841870397369
[PROJECTOR] after difficulty dam	6.9841870397369
[PROJECTOR] res	14.766547567714	0.85233452432286	 on dam	7.4032382621211
[PROJECTOR] after resists dam	6.3100355625938
[PROJECTOR] after flat damage armor	6.3100355625938
[PROJECTOR] final dam after static checks	6.3100355625938
[PROJECTOR] final dam after hooks and callbacks	6.3100355625938
[PROJECTOR] starting dam	3.4920935198684
[PROJECTOR] after difficulty dam	3.4920935198684
[PROJECTOR] res	22.668762829821	0.77331237170179	 on dam	4.0508284830474
[PROJECTOR] after resists dam	3.1325557815825
[PROJECTOR] after flat damage armor	3.1325557815825
[PROJECTOR] final dam after static checks	3.1325557815825
[PROJECTOR] final dam after hooks and callbacks	3.1325557815825
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	6.1919545932474	0.93808045406753	 on dam	5.55
[PROJECTOR] after resists dam	5.2063465200748
[PROJECTOR] after flat damage armor	5.2063465200748
[PROJECTOR] final dam after static checks	5.2063465200748
[PROJECTOR] final dam after hooks and callbacks	5.2063465200748
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	10.936	0.89064	 on dam	21.6
[PROJECTOR] after resists dam	19.237824
[PROJECTOR] after flat damage armor	19.237824
[PROJECTOR] stunned dam	7.6951296
[PROJECTOR] numbed dam	6.54086016
[PROJECTOR] final dam after static checks	6.54086016
[PROJECTOR] final dam after hooks and callbacks	6.54086016
[SOUND] loading from	/data/sound/talents/echo.ogg	:=:	sound "/data/sound/talents/echo.ogg" : <static>
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Caagco the Invoker for #aaaaaa#98 physical#LAST#, #YELLOW#6 mind#LAST#, #LIGHT_RED#3 fire#LAST#, #ROYAL_BLUE#5 lightning#LAST# (112 total damage).
[LOG]	#UID:281401:0#Caagco the Invoker hits #fbd578#Lost Shadow#LAST# for #YELLOW#1 to psi#LAST#, #LIGHT_RED#5 fire#LAST# (6 total damage).
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	minotaur	 :: 	33.421885480348	2	13	26.621139990937	::	1
checkHit	31.5	26.621139990937
=> chance to hit	63
[ATTACK] raw dam	33.421885480348	versus	13	0.35	with APR	2
[ATTACK] after armor	22.421885480348
[ATTACK] after range	28
[PHYS CRIT %] axe accuracy bonus	31.5	26.621139990937	=	0.97577200181265
[PHYS CRIT %]	17.675772001813
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	0	1	 on dam	28
[PROJECTOR] after resists dam	28
[PROJECTOR] after flat damage armor	28
[PROJECTOR] final dam after static checks	28
[PROJECTOR] final dam after hooks and callbacks	28
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	4.7834894794001	0.952165105206	 on dam	5.55
[PROJECTOR] after resists dam	5.2845163338933
[PROJECTOR] after flat damage armor	5.2845163338933
[PROJECTOR] final dam after static checks	5.2845163338933
[PROJECTOR] final dam after hooks and callbacks	5.2845163338933
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(0 psi heal)#LAST#.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Minotaur for #aaaaaa#28 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (33 total damage).
Server latency	105
[LOG]	The unstable sand tunnel collapses!
[ATTACK] attacking with	balanced steel battleaxe
[ATTACK] to 	Lost Shadow	 :: 	53.114622363285	2	5	20.6	::	1
checkHit	32.988971402676	20.6
=> chance to hit	81
[ATTACK] raw dam	53.114622363285	versus	5	0.35	with APR	2
[ATTACK] after armor	50.114622363285
[ATTACK] after range	51
[PHYS CRIT %] axe accuracy bonus	32.988971402676	20.6	=	2.4777942805353
[PHYS CRIT %]	4.7777942805353
[ATTACK] after crit	51
[ATTACK] after mult	51
[PROJECTOR] starting dam	51
[PROJECTOR] after difficulty dam	51
[PROJECTOR] res	7.85	0.9215	 on dam	42.84
[PROJECTOR] after resists dam	39.47706
[PROJECTOR] after flat damage armor	39.47706
[PROJECTOR] numbed dam	33.555501
[PROJECTOR] final dam after static checks	33.555501
[PROJECTOR] final dam after hooks and callbacks	33.555501
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	4.7834894794001	0.952165105206	 on dam	8.88
[PROJECTOR] after resists dam	8.4552261342293
[PROJECTOR] after flat damage armor	8.4552261342293
[PROJECTOR] final dam after static checks	8.4552261342293
[PROJECTOR] final dam after hooks and callbacks	8.4552261342293
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	10.119500557985	0.89880499442015	 on dam	23.2
[PROJECTOR] after resists dam	20.852275870547
[PROJECTOR] after flat damage armor	20.852275870547
[PROJECTOR] final dam after static checks	20.852275870547
[PROJECTOR] final dam after hooks and callbacks	20.852275870547
[LOG]	Minotaur slows down.
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:282124:0#Minotaur hits #fbd578#Lost Shadow#LAST# for #aaaaaa#(11 to psi shield)#LAST#, #YELLOW#7 to psi#LAST#, #aaaaaa#24 physical#LAST# (32 total damage).
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Minotaur for #ROYAL_BLUE#8 lightning#LAST#, #LIGHT_RED#21 fire#LAST# (29 total damage).
[LOG]	
[USERCHAT] channel achievement	SWMania	tome	Dragon's Greed	true	true
[LOG]	Lost Shadow uses Dream Smith's Hammer.
[USERCHAT] channel achievement	Privateer62	global	A dangerous secret (Exploration mode)	false	false
[ATTACK] to 	Caagco the Invoker	 :: 	65.373283697838	9.8776676503843	2	8.7	::	2.1
checkHit	47.625889216795	8.7
=> chance to hit	100
[ATTACK] raw dam	65.373283697838	versus	2	0.35	with APR	9.8776676503843
[ATTACK] after armor	65.373283697838
[ATTACK] after range	89
[PHYS CRIT %]	21.577667650384
[ATTACK] after crit	89
[ATTACK] after mult	186.9
[PROJECTOR] starting dam	186.9
[PROJECTOR] after difficulty dam	186.9
[PROJECTOR] res	7.1999472014505	0.9280005279855	 on dam	186.9
[PROJECTOR] after resists dam	173.44329868049
[PROJECTOR] after flat damage armor	173.44329868049
[PROJECTOR] final dam after static checks	173.44329868049
[PROJECTOR] final dam after hooks and callbacks	173.44329868049
Loading tile	terrain/pedestal_orb_04.png
[LOG]	#00ffff#Welcome to level 15 [Lost Shadow].
[LOG]	Lost Shadow has 3 stat point(s), 2 class talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Lost Shadow the level 15 Thalore Adventurer
Loading tile	player/human_male/upper_body_01.png
[SOUND] loading from	/data/sound/actions/levelup.ogg	:=:	sound "/data/sound/actions/levelup.ogg" : <static>
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Caagco the Invoker for #aaaaaa#173 physical#LAST# damage.
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Caagco the Invoker!#{normal}#
[LOG]	#00ff00##UID:1138:0#Talent Forge Echoes is ready to use.
[LOG]	#00ff00##UID:1136:0#Talent Hammer Toss is ready to use.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	minotaur	 :: 	33.421885480348	2	13	26.621139990937	::	1
checkHit	31.5	26.621139990937
=> chance to hit	63
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Minotaur.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# receives #LIGHT_GREEN#2 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[ATTACK] attacking with	balanced steel battleaxe
[ATTACK] to 	Lost Shadow	 :: 	53.114622363285	2	5	20.6	::	1
checkHit	32.988971402676	20.6
=> chance to hit	81
[LOG]	#UID:282124:0#Minotaur misses #fbd578#Lost Shadow#LAST#.
[LOG]	
[USERCHAT] channel achievement	Cabrony	tome	Clone War	false	false
[LOG]	Lost Shadow uses Resonance Field.
[MIND CRIT %]	32.7
[LOG]	#{bold}#Lost Shadow's mind surges with critical power!#{normal}#
[LOG]	A psychic field forms around Lost Shadow.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=7,color=vec3(1,1,0),llpow=1,time_factor=-8000]
New GL Shader program 37
*p 37: Uniform: 0: 1406 aadjust
*p 37: Uniform: 1: 1406 antialiasingRadius
*p 37: Uniform: 2: 8B51 color
*p 37: Uniform: 3: 1406 ellipsoidalFactor
*p 37: Uniform: 4: 1406 horizontalScrollingSpeed
*p 37: Uniform: 5: 8B50 impact
*p 37: Uniform: 6: 8B51 impact_color
*p 37: Uniform: 7: 1406 impact_tick
*p 37: Uniform: 8: 1406 impact_time
*p 37: Uniform: 9: 1406 oscillationSpeed
*p 37: Uniform: 10: 1406 shieldIntensity
*p 37: Uniform: 11: 1406 tick
*p 37: Uniform: 12: 1406 tick_start
*p 37: Uniform: 13: 1406 time_factor
*p 37: Uniform: 14: 1406 verticalScrollingSpeed
*p 37: Uniform: 15: 1406 wobblingPower
*p 37: Uniform: 16: 1406 wobblingSpeed
*p 37: Uniform: 17: 8B5E tex
[SHADER] setting reset param	tick_start	2382088
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	minotaur	 :: 	33.421885480348	2	13	26.621139990937	::	1
checkHit	31.5	26.621139990937
=> chance to hit	63
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Minotaur.
minotaur	282124	dumb ai talents can use	Stunning Blow	T_STUNNING_BLOW
minotaur	282124	dumb ai talents can use	Attack	T_ATTACK
minotaur	282124	dumb ai talents can use	Sunder Armour	T_SUNDER_ARMOUR
minotaur	282124	dumb ai talents can use	Sunder Arms	T_SUNDER_ARMS
minotaur	282124	dumb ai talents can use	Warshout	T_WARSHOUT
dumb ai uses	T_STUNNING_BLOW
[LOG]	Minotaur uses Stunning Blow.
[ATTACK] to 	Lost Shadow	 :: 	53.114622363285	2	5	20.6	::	1.3872983346207
checkHit	32.988971402676	20.6
=> chance to hit	81
[ATTACK] raw dam	53.114622363285	versus	5	0.35	with APR	2
[ATTACK] after armor	50.114622363285
[ATTACK] after range	71
[PHYS CRIT %] axe accuracy bonus	32.988971402676	20.6	=	2.4777942805353
[PHYS CRIT %]	4.7777942805353
[ATTACK] after crit	71
[ATTACK] after mult	98.498181758073
[PROJECTOR] starting dam	98.498181758073
[PROJECTOR] after difficulty dam	98.498181758073
[PROJECTOR] res	7.85	0.9215	 on dam	82.738472676781
[PROJECTOR] after resists dam	76.243502571654
[PROJECTOR] after flat damage armor	76.243502571654
[PROJECTOR] numbed dam	64.806977185906
[PROJECTOR] final dam after static checks	64.806977185906
[PROJECTOR] final dam after hooks and callbacks	64.806977185906
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	4.7834894794001	0.952165105206	 on dam	8.88
[PROJECTOR] after resists dam	8.4552261342293
[PROJECTOR] after flat damage armor	8.4552261342293
[PROJECTOR] final dam after static checks	8.4552261342293
[PROJECTOR] final dam after hooks and callbacks	8.4552261342293
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	10.119500557985	0.89880499442015	 on dam	23.2
[PROJECTOR] after resists dam	20.852275870547
[PROJECTOR] after flat damage armor	20.852275870547
[PROJECTOR] final dam after static checks	20.852275870547
[PROJECTOR] final dam after hooks and callbacks	20.852275870547
checkHit	34.186375872534	41.570553380241
=> chance to hit	32
[LOG]	Lost Shadow is stunned!
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:282124:0#Minotaur hits #fbd578#Lost Shadow#LAST# for #aaaaaa#(21 to psi shield)#LAST#, #SLATE#(32 resonance)#LAST#, #YELLOW#7 to psi#LAST#, #aaaaaa#23 physical#LAST# (31 total damage).
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Minotaur for #{bold}##ROYAL_BLUE#8 lightning#{normal}##LAST#, #LIGHT_RED#21 fire#LAST# (29 total damage).
[LOG]	
Loading tile	effects/stunned.png
[ATTACK] attacking with	Boltzeal the living mindstar
[ATTACK] to 	minotaur	 :: 	48.660848349176	61.333836474405	13	26.621139990937	::	1
checkHit	31.5	26.621139990937
=> chance to hit	63
[ATTACK] raw dam	48.660848349176	versus	13	0.35	with APR	61.333836474405
[ATTACK] after armor	48.660848349176
[ATTACK] after range	48
[PHYS CRIT %]	16.7
[ATTACK] after crit	48
[ATTACK] after mult	48
checkHit	45.223948205508	0.9124040731479
=> chance to hit	95
[PROJECTOR] starting dam	48
[PROJECTOR] after difficulty dam	48
[PROJECTOR] res	0	1	 on dam	50.88
[PROJECTOR] after resists dam	50.88
[PROJECTOR] after flat damage armor	50.88
[PROJECTOR] stunned dam	20.352
[PROJECTOR] numbed dam	17.2992
[PROJECTOR] final dam after static checks	17.2992
[PROJECTOR] final dam after hooks and callbacks	17.2992
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	4.7834894794001	0.952165105206	 on dam	5.55
[PROJECTOR] after resists dam	5.2845163338933
[PROJECTOR] after flat damage armor	5.2845163338933
[PROJECTOR] stunned dam	2.1138065335573
[PROJECTOR] numbed dam	1.7967355535237
[PROJECTOR] final dam after static checks	1.7967355535237
[PROJECTOR] final dam after hooks and callbacks	1.7967355535237
[ATTACK] attacking with	Serpent's Glare
[ATTACK] to 	minotaur	 :: 	26.875389522238	23.000188677902	13	26.621139990937	::	1
checkHit	31.5	26.621139990937
=> chance to hit	63
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Minotaur.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Minotaur for #YELLOW#17 mind#LAST#, #ROYAL_BLUE#2 lightning#LAST# (19 total damage).
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	minotaur	 :: 	33.421885480348	2	13	26.621139990937	::	1
checkHit	31.5	26.621139990937
=> chance to hit	63
[ATTACK] raw dam	33.421885480348	versus	13	0.35	with APR	2
[ATTACK] after armor	22.421885480348
[ATTACK] after range	26
[PHYS CRIT %] axe accuracy bonus	31.5	26.621139990937	=	0.97577200181265
[PHYS CRIT %]	17.675772001813
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	0	1	 on dam	26
[PROJECTOR] after resists dam	26
[PROJECTOR] after flat damage armor	26
[PROJECTOR] stunned dam	10.4
[PROJECTOR] numbed dam	8.84
[PROJECTOR] final dam after static checks	8.84
[PROJECTOR] final dam after hooks and callbacks	8.84
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	4.7834894794001	0.952165105206	 on dam	5.55
[PROJECTOR] after resists dam	5.2845163338933
[PROJECTOR] after flat damage armor	5.2845163338933
[PROJECTOR] stunned dam	2.1138065335573
[PROJECTOR] numbed dam	1.7967355535237
[PROJECTOR] final dam after static checks	1.7967355535237
[PROJECTOR] final dam after hooks and callbacks	1.7967355535237
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Minotaur for #aaaaaa#9 physical#LAST#, #ROYAL_BLUE#2 lightning#LAST# (11 total damage).
[ATTACK] attacking with	balanced steel battleaxe
[ATTACK] to 	Lost Shadow	 :: 	53.114622363285	2	5	20.6	::	1
checkHit	32.988971402676	20.6
=> chance to hit	81
[ATTACK] raw dam	53.114622363285	versus	5	0.35	with APR	2
[ATTACK] after armor	50.114622363285
[ATTACK] after range	69
[PHYS CRIT %] axe accuracy bonus	32.988971402676	20.6	=	2.4777942805353
[PHYS CRIT %]	4.7777942805353
[ATTACK] after crit	69
[ATTACK] after mult	69
[PROJECTOR] starting dam	69
[PROJECTOR] after difficulty dam	69
[PROJECTOR] res	7.85	0.9215	 on dam	57.96
[PROJECTOR] after resists dam	53.41014
[PROJECTOR] after flat damage armor	53.41014
[PROJECTOR] numbed dam	45.398619
[PROJECTOR] final dam after static checks	45.398619
[PROJECTOR] final dam after hooks and callbacks	45.398619
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	4.7834894794001	0.952165105206	 on dam	8.88
[PROJECTOR] after resists dam	8.4552261342293
[PROJECTOR] after flat damage armor	8.4552261342293
[PROJECTOR] stunned dam	3.3820904536917
[PROJECTOR] numbed dam	2.874776885638
[PROJECTOR] final dam after static checks	2.874776885638
[PROJECTOR] final dam after hooks and callbacks	2.874776885638
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	10.119500557985	0.89880499442015	 on dam	23.2
[PROJECTOR] after resists dam	20.852275870547
[PROJECTOR] after flat damage armor	20.852275870547
[PROJECTOR] stunned dam	8.340910348219
[PROJECTOR] numbed dam	7.0897737959861
[PROJECTOR] final dam after static checks	7.0897737959861
[PROJECTOR] final dam after hooks and callbacks	7.0897737959861
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:282124:0#Minotaur hits #fbd578#Lost Shadow#LAST# for #aaaaaa#(14 to psi shield)#LAST#, #SLATE#(23 resonance)#LAST#, #YELLOW#5 to psi#LAST#, #aaaaaa#16 physical#LAST# (21 total damage).
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Minotaur for #ROYAL_BLUE#3 lightning#LAST#, #LIGHT_RED#7 fire#LAST# (10 total damage).
[LOG]	
[ATTACK] attacking with	Boltzeal the living mindstar
[ATTACK] to 	minotaur	 :: 	48.660848349176	61.333836474405	13	26.621139990937	::	1
checkHit	31.5	26.621139990937
=> chance to hit	63
[ATTACK] raw dam	48.660848349176	versus	13	0.35	with APR	61.333836474405
[ATTACK] after armor	48.660848349176
[ATTACK] after range	51
[PHYS CRIT %]	16.7
[ATTACK] after crit	51
[ATTACK] after mult	51
checkHit	45.223948205508	0.9124040731479
=> chance to hit	95
[PROJECTOR] starting dam	51
[PROJECTOR] after difficulty dam	51
[PROJECTOR] res	0	1	 on dam	54.06
[PROJECTOR] after resists dam	54.06
[PROJECTOR] after flat damage armor	54.06
[PROJECTOR] stunned dam	21.624
[PROJECTOR] numbed dam	18.3804
[PROJECTOR] final dam after static checks	18.3804
[PROJECTOR] final dam after hooks and callbacks	18.3804
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	4.7834894794001	0.952165105206	 on dam	5.55
[PROJECTOR] after resists dam	5.2845163338933
[PROJECTOR] after flat damage armor	5.2845163338933
[PROJECTOR] stunned dam	2.1138065335573
[PROJECTOR] numbed dam	1.7967355535237
[PROJECTOR] final dam after static checks	1.7967355535237
[PROJECTOR] final dam after hooks and callbacks	1.7967355535237
[ATTACK] attacking with	Serpent's Glare
[ATTACK] to 	minotaur	 :: 	26.875389522238	23.000188677902	13	26.621139990937	::	1
checkHit	31.5	26.621139990937
=> chance to hit	63
[ATTACK] raw dam	26.875389522238	versus	13	0.35	with APR	23.000188677902
[ATTACK] after armor	26.875389522238
[ATTACK] after range	29
[PHYS CRIT %]	18.7
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	1.45
[PROJECTOR] after difficulty dam	1.45
[PROJECTOR] res	0	1	 on dam	1.74
[PROJECTOR] after resists dam	1.74
[PROJECTOR] after flat damage armor	1.74
[PROJECTOR] stunned dam	0.696
[PROJECTOR] numbed dam	0.5916
[PROJECTOR] final dam after static checks	0.5916
[PROJECTOR] final dam after hooks and callbacks	0.5916
checkHit	28.606847567294	32
=> chance to hit	42
[LOG]	Minotaur is poisoned!
[PROJECTOR] starting dam	20.3
[PROJECTOR] after difficulty dam	20.3
[PROJECTOR] res	0	1	 on dam	24.36
[PROJECTOR] after resists dam	24.36
[PROJECTOR] after flat damage armor	24.36
[PROJECTOR] stunned dam	9.744
[PROJECTOR] numbed dam	8.2824
[PROJECTOR] final dam after static checks	8.2824
[PROJECTOR] final dam after hooks and callbacks	8.2824
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	4.7834894794001	0.952165105206	 on dam	5.55
[PROJECTOR] after resists dam	5.2845163338933
[PROJECTOR] after flat damage armor	5.2845163338933
[PROJECTOR] stunned dam	2.1138065335573
[PROJECTOR] numbed dam	1.7967355535237
[PROJECTOR] final dam after static checks	1.7967355535237
[PROJECTOR] final dam after hooks and callbacks	1.7967355535237
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Minotaur for #YELLOW#18 mind#LAST#, #ROYAL_BLUE#2 lightning#LAST#, #LIGHT_GREEN#1 nature#LAST#, #LIGHT_GREEN#8 nature#LAST#, #ROYAL_BLUE#2 lightning#LAST# (31 total damage).
[PROJECTOR] starting dam	1.45
[PROJECTOR] after difficulty dam	1.45
[PROJECTOR] res	0	1	 on dam	1.74
[PROJECTOR] after resists dam	1.74
[PROJECTOR] after flat damage armor	1.74
[PROJECTOR] stunned dam	0.696
[PROJECTOR] numbed dam	0.5916
[PROJECTOR] final dam after static checks	0.5916
[PROJECTOR] final dam after hooks and callbacks	0.5916
[LOG]	Poison from Lost Shadow hits Minotaur for #LIGHT_GREEN#1 nature#LAST# damage.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	minotaur	 :: 	33.421885480348	2	13	26.621139990937	::	1
checkHit	31.5	26.621139990937
=> chance to hit	63
[ATTACK] raw dam	33.421885480348	versus	13	0.35	with APR	2
[ATTACK] after armor	22.421885480348
[ATTACK] after range	25
[PHYS CRIT %] axe accuracy bonus	31.5	26.621139990937	=	0.97577200181265
[PHYS CRIT %]	17.675772001813
[ATTACK] after crit	37.5
[ATTACK] after mult	37.5
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# performs a melee critical strike against Minotaur!#{normal}#
[PROJECTOR] starting dam	37.5
[PROJECTOR] after difficulty dam	37.5
[PROJECTOR] res	0	1	 on dam	37.5
[PROJECTOR] after resists dam	37.5
[PROJECTOR] after flat damage armor	37.5
[PROJECTOR] stunned dam	15
[PROJECTOR] final dam after static checks	15
[PROJECTOR] final dam after hooks and callbacks	15
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	4.7834894794001	0.952165105206	 on dam	5.55
[PROJECTOR] after resists dam	5.2845163338933
[PROJECTOR] after flat damage armor	5.2845163338933
[PROJECTOR] stunned dam	2.1138065335573
[PROJECTOR] final dam after static checks	2.1138065335573
[PROJECTOR] final dam after hooks and callbacks	2.1138065335573
checkHit	45.223948205508	0.9124040731479
=> chance to hit	100
[LOG]	#YELLOW#Minotaur has temporarily forgotten Sunder Arms!
[LOG]	#YELLOW#Minotaur has temporarily forgotten Sunder Armour!
[LOG]	#YELLOW#Minotaur has temporarily forgotten Warshout!
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	23.70053850643	0	5	20.6	::	1
checkHit	33.488971402676	20.6
=> chance to hit	83
[LOG]	#UID:282124:0#Minotaur misses #fbd578#Lost Shadow#LAST#.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# receives #LIGHT_GREEN#2 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Minotaur for #{bold}##aaaaaa#15 physical#{normal}##LAST#, #ROYAL_BLUE#2 lightning#LAST# (17 total damage).
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Minotaur!#{normal}#
[LOG]	
[Identify]	volcanic ash wand of clairvoyance	true
[LOG]	Lost Shadow picks up (8.): #0080FF##UID:281402:0#volcanic ash wand of clairvoyance [power 10]  (6 cooldown)#LAST#.
[Identify]	searing steel mail armour	true
[LOG]	Lost Shadow picks up (E.): #0080FF##UID:281405:0#searing steel mail armour (2 def, 6 armour)#LAST#.
[Identify]	wizard's steel ring	true
[LOG]	Lost Shadow picks up (n.): #00FF80##UID:281407:0#wizard's steel ring#LAST#.
[Identify]	insidious steel longsword	true
[LOG]	Lost Shadow picks up (v.): #00FF80##UID:281409:0#insidious steel longsword (13.5-18.9 power, 3 apr)#LAST#.
[Identify]	Giluruigrim the Sparkkiller	true
[LOG]	Lost Shadow picks up (K.): #FF7700##UID:281412:0#Giluruigrim the Sparkkiller (4 def, 11 armour)#LAST#.
[Identify]	shimmering ash starstaff of fate	true
[LOG]	Lost Shadow picks up (C.): #00FF80##UID:281550:0#shimmering ash starstaff of fate (15-18 power, 3 apr, physical element)#LAST#.
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Firewalker	true
[LOG]	Lost Shadow picks up (F.): #FFD700##UID:281553:0#Firewalker (8 def, 2 armour)#LAST#.
[Identify]	nature's vined mindstar of balance	true
[LOG]	Lost Shadow picks up (x.): #00FF80##UID:281545:0#nature's vined mindstar of balance (6-6.6 power, 18 apr, mind damage)#LAST#.
[Identify]	resonating vined mindstar of persecution	true
[LOG]	Lost Shadow picks up (z.): #8d55ff##UID:281542:0#resonating vined mindstar of persecution (4.5-4.95 power, 18 apr, mind damage)#LAST#.
Loading tile	object/artifact/robe_firewalker.png
Loading tile	object/plate_steel.png
Loading tile	object/wand_ash.png
[LOG]	Lore found: #0080FF#Firewalker
[SOUND] loading from	/data/sound/actions/read.ogg	:=:	sound "/data/sound/actions/read.ogg" : <static>
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Firewalker
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# receives #LIGHT_GREEN#2 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# receives #LIGHT_GREEN#2 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	
[LOG]	Lost Shadow is not stunned anymore.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(0 psi heal)#LAST#.
[LOG]	
[LOG]	#00ff00##UID:1151:0#Talent Nightmare is ready to use.
[LOG]	#00ff00##UID:1138:0#Talent Forge Echoes is ready to use.
[LOG]	#00ff00##UID:1152:0#Talent Inner Demons is ready to use.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(0 psi heal)#LAST#.
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(0 psi heal)#LAST#.
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(0 psi heal)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1135:0#Talent Dream Smith's Hammer is ready to use.
[LOG]	The psychic field around Lost Shadow crumbles.
[LOG]	#00ff00##UID:494:0#Talent Stealth is ready to use.
[1] = {
  [fct] = function: 0x10193138
  [cd] = 10
  [name] = Stealth
  [no_energy] = 0
}
[LOG]	Lost Shadow activates Stealth.
[LOG]	#00ff00##UID:1137:0#Talent Dream Crusher is ready to use.
[LOG]	#00ff00##UID:1148:0#Talent Resonance Field is ready to use.
[LOG]	Rested for 11 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Inspecting starts...
[LOG]	The unstable sand tunnel collapses!
checkHit	30.61862178479	24.795002392751
=> chance to hit	62.465649228558
[LOG]	#LIGHT_RED#Something briefly catches sight of you!
AI took for target	205242	Glorinor the yellow ooze	::	2153	Lost Shadow	100	<	100
[LOG]	The unstable sand tunnel collapses!
checkHit	30.61862178479	24.795002392751
=> chance to hit	62.465649228558
[LOG]	Inspected for 6 turns (stop reason: hostile spotted to the west (Glorinor the yellow ooze)).
[LOG]	
[USERCHAT] channel achievement	Youlan	tome	Level 10	false	true
[USERCHAT] channel achievement	Repton	tome	There and back again	true	false
[USERCHAT] channel talk	Sheila	tome	look at solipsist, it has a ton of different builds that you can do and they all vary vastly from one another and it's fun
checkHit	30.61862178479	24.795002392751
=> chance to hit	62.465649228558
[TARGET] Passing target	black ooze	from	Glorinor the yellow ooze	to	Lost Shadow
[LOG]	Glorinor the yellow ooze uses Sticky Smoke.
Adding entity	290541	after	205242
[LOG]	
checkHit	18.961172840612	51.872816875794
=> chance to hit	0
[LOG]	Sandworm burrower is surrounded by a thick smoke.
checkHit	34.186375872534	51.872816875794
=> chance to hit	6
[LOG]	Lost Shadow is surrounded by a thick smoke.
checkHit	21.213203435596	24.795002392751
=> chance to hit	41.793640968436
checkHit	30.61862178479	24.795002392751
=> chance to hit	62.465649228558
[LOG]	
Loading tile	talents/sticky_smoke.png
checkHit	21.213203435596	24.795002392751
=> chance to hit	41.793640968436
checkHit	30.61862178479	24.795002392751
=> chance to hit	62.465649228558
checkHit	21.213203435596	24.795002392751
=> chance to hit	41.793640968436
checkHit	30.61862178479	24.795002392751
=> chance to hit	62.465649228558
checkHit	21.213203435596	24.795002392751
=> chance to hit	41.793640968436
checkHit	30.61862178479	24.795002392751
=> chance to hit	62.465649228558
checkHit	21.213203435596	24.795002392751
=> chance to hit	41.793640968436
checkHit	30.61862178479	24.795002392751
=> chance to hit	62.465649228558
[USERCHAT] channel talk	lordkarasuman	tome	Even then, I think Cursed have enough wiggle room despite being simple
checkHit	21.213203435596	24.795002392751
=> chance to hit	41.793640968436
checkHit	30.61862178479	24.795002392751
=> chance to hit	62.465649228558
[LOG]	The smoke around Lost Shadow dissipate.
[LOG]	
checkHit	21.213203435596	24.795002392751
=> chance to hit	41.793640968436
[LOG]	Lost Shadow uses Hammer Toss.
[Dream Hammer Throw] Projection from	22	26	to	19	23
Adding entity	294092	after	2153
[LOG]	Lost Shadow deactivates Stealth.
[ATTACK] to 	Glorinor the yellow ooze	 :: 	65.373283697838	9.8776676503843	6	13.5	::	1.3872983346207
checkHit	47.625889216795	13.5
=> chance to hit	100
[ATTACK] raw dam	65.373283697838	versus	6	0.35	with APR	9.8776676503843
[ATTACK] after armor	65.373283697838
[ATTACK] after range	71
[PHYS CRIT %]	21.577667650384
[ATTACK] after crit	71
[ATTACK] after mult	98.498181758073
[PROJECTOR] starting dam	98.498181758073
[PROJECTOR] after difficulty dam	98.498181758073
[PROJECTOR] res	0	1	 on dam	98.498181758073
[PROJECTOR] after resists dam	98.498181758073
[PROJECTOR] after flat damage armor	98.498181758073
[PROJECTOR] final dam after static checks	98.498181758073
[PROJECTOR] final dam after hooks and callbacks	98.498181758073
checkHit	43.790917248356	47.539483542461
=> chance to hit	41
[LOG]	#ORANGE#Lost Shadow shrugs off the effect 'Intimidated'!
Cloned shader 31
[SHADER] setting reset param	tick_start	2406450
checkHit	45.223948205508	21.06248385428
=> chance to hit	95
[PROJECTOR] starting dam	6.9841870397369
[PROJECTOR] after difficulty dam	6.9841870397369
[PROJECTOR] res	0	1	 on dam	7.4032382621211
[PROJECTOR] after resists dam	7.4032382621211
[PROJECTOR] after flat damage armor	7.4032382621211
[PROJECTOR] final dam after static checks	7.4032382621211
[PROJECTOR] final dam after hooks and callbacks	7.4032382621211
[PROJECTOR] starting dam	3.4920935198684
[PROJECTOR] after difficulty dam	3.4920935198684
[PROJECTOR] res	0	1	 on dam	4.0508284830474
[PROJECTOR] after resists dam	4.0508284830474
[PROJECTOR] after flat damage armor	4.0508284830474
[PROJECTOR] final dam after static checks	4.0508284830474
[PROJECTOR] final dam after hooks and callbacks	4.0508284830474
[LOG]	Glorinor the yellow ooze is on fire!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	4.3	0.957	 on dam	5.55
[PROJECTOR] after resists dam	5.31135
[PROJECTOR] after flat damage armor	5.31135
[PROJECTOR] final dam after static checks	5.31135
[PROJECTOR] final dam after hooks and callbacks	5.31135
[LOG]	Lost Shadow's Hammer Toss hits Glorinor the yellow ooze for #aaaaaa#98 physical#LAST#, #YELLOW#7 mind#LAST#, #LIGHT_RED#4 fire#LAST#, #ROYAL_BLUE#5 lightning#LAST# (115 total damage).
[Dream Hammer Return] Projection from	19	23	to	22	26
Adding entity	294093	after	2153
[ATTACK] to 	Glorinor the yellow ooze	 :: 	65.373283697838	9.8776676503843	6	13.5	::	1.3872983346207
checkHit	47.625889216795	13.5
=> chance to hit	100
[ATTACK] raw dam	65.373283697838	versus	6	0.35	with APR	9.8776676503843
[ATTACK] after armor	65.373283697838
[ATTACK] after range	69
[PHYS CRIT %]	21.577667650384
[ATTACK] after crit	69
[ATTACK] after mult	95.723585088831
[PROJECTOR] starting dam	95.723585088831
[PROJECTOR] after difficulty dam	95.723585088831
[PROJECTOR] res	0	1	 on dam	95.723585088831
[PROJECTOR] after resists dam	95.723585088831
[PROJECTOR] after flat damage armor	95.723585088831
[PROJECTOR] final dam after static checks	95.723585088831
[PROJECTOR] final dam after hooks and callbacks	95.723585088831
checkHit	43.790917248356	47.539483542461
=> chance to hit	41
[LOG]	Lost Shadow's morale has been lowered.
Cloned shader 31
[SHADER] setting reset param	tick_start	2406570
checkHit	41.007305383957	21.06248385428
=> chance to hit	95
[PROJECTOR] starting dam	6.9841870397369
[PROJECTOR] after difficulty dam	6.9841870397369
[PROJECTOR] res	0	1	 on dam	7.4032382621211
[PROJECTOR] after resists dam	7.4032382621211
[PROJECTOR] after flat damage armor	7.4032382621211
[PROJECTOR] final dam after static checks	7.4032382621211
[PROJECTOR] final dam after hooks and callbacks	7.4032382621211
[PROJECTOR] starting dam	3.4920935198684
[PROJECTOR] after difficulty dam	3.4920935198684
[PROJECTOR] res	0	1	 on dam	4.0508284830474
[PROJECTOR] after resists dam	4.0508284830474
[PROJECTOR] after flat damage armor	4.0508284830474
[PROJECTOR] final dam after static checks	4.0508284830474
[PROJECTOR] final dam after hooks and callbacks	4.0508284830474
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	4.3	0.957	 on dam	5.55
[PROJECTOR] after resists dam	5.31135
[PROJECTOR] after flat damage armor	5.31135
[PROJECTOR] final dam after static checks	5.31135
[PROJECTOR] final dam after hooks and callbacks	5.31135
[LOG]	Lost Shadow's Hammer Toss hits Glorinor the yellow ooze for #aaaaaa#96 physical#LAST#, #YELLOW#7 mind#LAST#, #LIGHT_RED#4 fire#LAST#, #ROYAL_BLUE#5 lightning#LAST# (112 total damage).
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	Glorinor the yellow ooze	 :: 	33.421885480348	2	6	13.5	::	1
checkHit	31.5	13.5
=> chance to hit	95
[ATTACK] raw dam	33.421885480348	versus	6	0.35	with APR	2
[ATTACK] after armor	29.421885480348
[ATTACK] after range	37
[PHYS CRIT %] axe accuracy bonus	31.5	13.5	=	3.6
[PHYS CRIT %]	20.3
[ATTACK] after crit	37
[ATTACK] after mult	37
[PROJECTOR] starting dam	37
[PROJECTOR] after difficulty dam	37
[PROJECTOR] res	0	1	 on dam	37
[PROJECTOR] after resists dam	37
[PROJECTOR] after flat damage armor	37
[PROJECTOR] final dam after static checks	37
[PROJECTOR] final dam after hooks and callbacks	37
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	4.3	0.957	 on dam	5.55
[PROJECTOR] after resists dam	5.31135
[PROJECTOR] after flat damage armor	5.31135
[PROJECTOR] final dam after static checks	5.31135
[PROJECTOR] final dam after hooks and callbacks	5.31135
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Glorinor the yellow ooze for #aaaaaa#37 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (42 total damage).
[PROJECTOR] starting dam	2.328062346579
[PROJECTOR] after difficulty dam	2.328062346579
[PROJECTOR] res	0	1	 on dam	2.7005523220316
[PROJECTOR] after resists dam	2.7005523220316
[PROJECTOR] after flat damage armor	2.7005523220316
[PROJECTOR] final dam after static checks	2.7005523220316
[PROJECTOR] final dam after hooks and callbacks	2.7005523220316
[LOG]	Burning from Lost Shadow hits Glorinor the yellow ooze for #LIGHT_RED#3 fire#LAST# damage.
[LOG]	
[LOG]	Lost Shadow uses Dream Crusher.
[ATTACK] to 	Glorinor the yellow ooze	 :: 	58.898875652545	8.9216848317077	6	13.5	::	1.3872983346207
checkHit	47.307228277236	13.5
=> chance to hit	100
[ATTACK] raw dam	58.898875652545	versus	6	0.35	with APR	8.9216848317077
[ATTACK] after armor	58.898875652545
[ATTACK] after range	84
[PHYS CRIT %]	20.621684831708
[ATTACK] after crit	84
[ATTACK] after mult	116.53306010814
[PROJECTOR] starting dam	116.53306010814
[PROJECTOR] after difficulty dam	116.53306010814
[PROJECTOR] res	0	1	 on dam	116.53306010814
[PROJECTOR] after resists dam	116.53306010814
[PROJECTOR] after flat damage armor	116.53306010814
[PROJECTOR] final dam after static checks	116.53306010814
[PROJECTOR] final dam after hooks and callbacks	116.53306010814
checkHit	43.790917248356	47.539483542461
=> chance to hit	41
Cloned shader 31
[SHADER] setting reset param	tick_start	2408315
checkHit	41.007305383957	21.06248385428
=> chance to hit	95
[PROJECTOR] starting dam	6.4304443885621
[PROJECTOR] after difficulty dam	6.4304443885621
[PROJECTOR] res	0	1	 on dam	6.8162710518758
[PROJECTOR] after resists dam	6.8162710518758
[PROJECTOR] after flat damage armor	6.8162710518758
[PROJECTOR] final dam after static checks	6.8162710518758
[PROJECTOR] final dam after hooks and callbacks	6.8162710518758
[PROJECTOR] starting dam	3.215222194281
[PROJECTOR] after difficulty dam	3.215222194281
[PROJECTOR] res	0	1	 on dam	3.729657745366
[PROJECTOR] after resists dam	3.729657745366
[PROJECTOR] after flat damage armor	3.729657745366
[PROJECTOR] final dam after static checks	3.729657745366
[PROJECTOR] final dam after hooks and callbacks	3.729657745366
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	4.3	0.957	 on dam	5.55
[PROJECTOR] after resists dam	5.31135
[PROJECTOR] after flat damage armor	5.31135
[PROJECTOR] final dam after static checks	5.31135
[PROJECTOR] final dam after hooks and callbacks	5.31135
checkHit	17.490760643348	41.007305383957
=> chance to hit	0
[LOG]	Glorinor the yellow ooze is stunned!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Glorinor the yellow ooze for #aaaaaa#117 physical#LAST#, #YELLOW#7 mind#LAST#, #LIGHT_RED#4 fire#LAST#, #ROYAL_BLUE#5 lightning#LAST# (132 total damage).
[LOG]	Glorinor the yellow ooze uses Catapult Trap.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	Glorinor the yellow ooze	 :: 	33.421885480348	2	6	13.5	::	1
checkHit	31.5	13.5
=> chance to hit	95
[ATTACK] raw dam	33.421885480348	versus	6	0.35	with APR	2
[ATTACK] after armor	29.421885480348
[ATTACK] after range	35
[PHYS CRIT %] axe accuracy bonus	31.5	13.5	=	3.6
[PHYS CRIT %]	20.3
[ATTACK] after crit	52.5
[ATTACK] after mult	52.5
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# performs a melee critical strike against Glorinor the yellow ooze!#{normal}#
[PROJECTOR] starting dam	52.5
[PROJECTOR] after difficulty dam	52.5
[PROJECTOR] res	0	1	 on dam	52.5
[PROJECTOR] after resists dam	52.5
[PROJECTOR] after flat damage armor	52.5
[PROJECTOR] final dam after static checks	52.5
[PROJECTOR] final dam after hooks and callbacks	52.5
checkHit	43.790917248356	47.539483542461
=> chance to hit	41
Cloned shader 31
[SHADER] setting reset param	tick_start	2408337
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	4.3	0.957	 on dam	5.55
[PROJECTOR] after resists dam	5.31135
[PROJECTOR] after flat damage armor	5.31135
[PROJECTOR] final dam after static checks	5.31135
[PROJECTOR] final dam after hooks and callbacks	5.31135
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Glorinor the yellow ooze for #{bold}##aaaaaa#52 physical#{normal}##LAST#, #ROYAL_BLUE#5 lightning#LAST# (58 total damage).
[PROJECTOR] starting dam	2.623782295813
[PROJECTOR] after difficulty dam	2.623782295813
[PROJECTOR] res	0	1	 on dam	3.0435874631431
[PROJECTOR] after resists dam	3.0435874631431
[PROJECTOR] after flat damage armor	3.0435874631431
[PROJECTOR] final dam after static checks	3.0435874631431
[PROJECTOR] final dam after hooks and callbacks	3.0435874631431
[LOG]	Burning from Lost Shadow hits Glorinor the yellow ooze for #LIGHT_RED#3 fire#LAST# damage.
[LOG]	
Deleting shader 31 (is clone 1)
Deleting shader 31 (is clone 1)
Deleting shader 31 (is clone 1)
Deleting shader 31 (is clone 1)
[LOG]	Lost Shadow uses Dream Smith's Hammer.
[ATTACK] to 	Glorinor the yellow ooze	 :: 	58.898875652545	8.9216848317077	6	13.5	::	2.1
checkHit	47.307228277236	13.5
=> chance to hit	100
[ATTACK] raw dam	58.898875652545	versus	6	0.35	with APR	8.9216848317077
[ATTACK] after armor	58.898875652545
[ATTACK] after range	58
[PHYS CRIT %]	20.621684831708
[ATTACK] after crit	58
[ATTACK] after mult	121.8
[PROJECTOR] starting dam	121.8
[PROJECTOR] after difficulty dam	121.8
[PROJECTOR] res	0	1	 on dam	121.8
[PROJECTOR] after resists dam	121.8
[PROJECTOR] after flat damage armor	121.8
[PROJECTOR] final dam after static checks	121.8
[PROJECTOR] final dam after hooks and callbacks	121.8
checkHit	43.790917248356	47.539483542461
=> chance to hit	41
[LOG]	#ORANGE#Lost Shadow shrugs off the effect 'Intimidated'!
[LOG]	Lost Shadow has regained its confidence.
Cloned shader 31
[SHADER] setting reset param	tick_start	2409923
checkHit	45.223948205508	21.06248385428
=> chance to hit	95
[PROJECTOR] starting dam	6.4304443885621
[PROJECTOR] after difficulty dam	6.4304443885621
[PROJECTOR] res	0	1	 on dam	6.8162710518758
[PROJECTOR] after resists dam	6.8162710518758
[PROJECTOR] after flat damage armor	6.8162710518758
[PROJECTOR] final dam after static checks	6.8162710518758
[PROJECTOR] final dam after hooks and callbacks	6.8162710518758
[PROJECTOR] starting dam	3.215222194281
[PROJECTOR] after difficulty dam	3.215222194281
[PROJECTOR] res	0	1	 on dam	3.729657745366
[PROJECTOR] after resists dam	3.729657745366
[PROJECTOR] after flat damage armor	3.729657745366
[PROJECTOR] final dam after static checks	3.729657745366
[PROJECTOR] final dam after hooks and callbacks	3.729657745366
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	4.3	0.957	 on dam	5.55
[PROJECTOR] after resists dam	5.31135
[PROJECTOR] after flat damage armor	5.31135
[PROJECTOR] final dam after static checks	5.31135
[PROJECTOR] final dam after hooks and callbacks	5.31135
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Glorinor the yellow ooze for #aaaaaa#122 physical#LAST#, #YELLOW#7 mind#LAST#, #LIGHT_RED#4 fire#LAST#, #ROYAL_BLUE#5 lightning#LAST# (138 total damage).
[LOG]	#00ff00##UID:1136:0#Talent Hammer Toss is ready to use.
[LOG]	#00ff00##UID:1137:0#Talent Dream Crusher is ready to use.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	Glorinor the yellow ooze	 :: 	33.421885480348	2	6	13.5	::	1
checkHit	31.5	13.5
=> chance to hit	95
[ATTACK] raw dam	33.421885480348	versus	6	0.35	with APR	2
[ATTACK] after armor	29.421885480348
[ATTACK] after range	30
[PHYS CRIT %] axe accuracy bonus	31.5	13.5	=	3.6
[PHYS CRIT %]	20.3
[ATTACK] after crit	30
[ATTACK] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	0	1	 on dam	30
[PROJECTOR] after resists dam	30
[PROJECTOR] after flat damage armor	30
[PROJECTOR] final dam after static checks	30
[PROJECTOR] final dam after hooks and callbacks	30
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	4.3	0.957	 on dam	5.55
[PROJECTOR] after resists dam	5.31135
[PROJECTOR] after flat damage armor	5.31135
[PROJECTOR] final dam after static checks	5.31135
[PROJECTOR] final dam after hooks and callbacks	5.31135
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Glorinor the yellow ooze for #aaaaaa#30 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (35 total damage).
[PROJECTOR] starting dam	2.8209289286357
[PROJECTOR] after difficulty dam	2.8209289286357
[PROJECTOR] res	0	1	 on dam	3.2722775572174
[PROJECTOR] after resists dam	3.2722775572174
[PROJECTOR] after flat damage armor	3.2722775572174
[PROJECTOR] final dam after static checks	3.2722775572174
[PROJECTOR] final dam after hooks and callbacks	3.2722775572174
[LOG]	Glorinor the yellow ooze deactivates Daunting Presence.
[LOG]	Burning from Lost Shadow hits Glorinor the yellow ooze for #LIGHT_RED#3 fire#LAST# damage.
AI took for target	205242	Glorinor the yellow ooze	::	2153	Lost Shadow	1	<	100
[LOG]	Glorinor the yellow ooze uses Heave.
checkHit	51.872816875794	34.186375872534
=> chance to hit	95
[LOG]	Lost Shadow resists the knockback!
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	Lost Shadow uses Hammer Toss.
Deleting shader 31 (is clone 1)
[Dream Hammer Throw] Projection from	22	26	to	19	23
Adding entity	294894	after	2153
[ATTACK] to 	Glorinor the yellow ooze	 :: 	65.373283697838	9.8776676503843	6	13.5	::	1.3872983346207
checkHit	47.625889216795	13.5
=> chance to hit	100
[ATTACK] raw dam	65.373283697838	versus	6	0.35	with APR	9.8776676503843
[ATTACK] after armor	65.373283697838
[ATTACK] after range	78
[PHYS CRIT %]	21.577667650384
[ATTACK] after crit	78
[ATTACK] after mult	108.20927010042
[PROJECTOR] starting dam	108.20927010042
[PROJECTOR] after difficulty dam	108.20927010042
[PROJECTOR] res	0	1	 on dam	108.20927010042
[PROJECTOR] after resists dam	108.20927010042
[PROJECTOR] after flat damage armor	108.20927010042
[PROJECTOR] final dam after static checks	108.20927010042
[PROJECTOR] final dam after hooks and callbacks	108.20927010042
checkHit	45.223948205508	21.06248385428
=> chance to hit	95
[PROJECTOR] starting dam	6.9841870397369
[PROJECTOR] after difficulty dam	6.9841870397369
[PROJECTOR] res	0	1	 on dam	7.4032382621211
[PROJECTOR] after resists dam	7.4032382621211
[PROJECTOR] after flat damage armor	7.4032382621211
[PROJECTOR] final dam after static checks	7.4032382621211
[PROJECTOR] final dam after hooks and callbacks	7.4032382621211
[PROJECTOR] starting dam	3.4920935198684
[PROJECTOR] after difficulty dam	3.4920935198684
[PROJECTOR] res	0	1	 on dam	4.0508284830474
[PROJECTOR] after resists dam	4.0508284830474
[PROJECTOR] after flat damage armor	4.0508284830474
[PROJECTOR] final dam after static checks	4.0508284830474
[PROJECTOR] final dam after hooks and callbacks	4.0508284830474
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	4.3	0.957	 on dam	5.55
[PROJECTOR] after resists dam	5.31135
[PROJECTOR] after flat damage armor	5.31135
[PROJECTOR] final dam after static checks	5.31135
[PROJECTOR] final dam after hooks and callbacks	5.31135
[LOG]	Lost Shadow's Hammer Toss hits Glorinor the yellow ooze for #aaaaaa#108 physical#LAST#, #YELLOW#7 mind#LAST#, #LIGHT_RED#4 fire#LAST#, #ROYAL_BLUE#5 lightning#LAST# (125 total damage).
[ATTACK] to 	black ooze	 :: 	65.373283697838	9.8776676503843	1	5.9	::	1.3872983346207
checkHit	47.625889216795	5.9
=> chance to hit	100
[ATTACK] raw dam	65.373283697838	versus	1	0.35	with APR	9.8776676503843
[ATTACK] after armor	65.373283697838
[ATTACK] after range	69
[PHYS CRIT %]	21.577667650384
[ATTACK] after crit	69
[ATTACK] after mult	95.723585088831
[PROJECTOR] starting dam	95.723585088831
[PROJECTOR] after difficulty dam	95.723585088831
[PROJECTOR] res	0	1	 on dam	95.723585088831
[PROJECTOR] after resists dam	95.723585088831
[PROJECTOR] after flat damage armor	95.723585088831
[PROJECTOR] final dam after static checks	95.723585088831
[PROJECTOR] final dam after hooks and callbacks	95.723585088831
checkHit	45.223948205508	7.8848809248922
=> chance to hit	95
[PROJECTOR] starting dam	6.9841870397369
[PROJECTOR] after difficulty dam	6.9841870397369
[PROJECTOR] res	0	1	 on dam	7.4032382621211
[PROJECTOR] after resists dam	7.4032382621211
[PROJECTOR] after flat damage armor	7.4032382621211
[PROJECTOR] final dam after static checks	7.4032382621211
[PROJECTOR] final dam after hooks and callbacks	7.4032382621211
[PROJECTOR] starting dam	3.4920935198684
[PROJECTOR] after difficulty dam	3.4920935198684
[PROJECTOR] res	6.9578119112174	0.93042188088783	 on dam	4.0508284830474
[PROJECTOR] after resists dam	3.7689794563509
[PROJECTOR] after flat damage armor	3.7689794563509
[PROJECTOR] final dam after static checks	3.7689794563509
[PROJECTOR] final dam after hooks and callbacks	3.7689794563509
[LOG]	Black ooze is on fire!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[LOG]	Lost Shadow's Hammer Toss hits Black ooze for #aaaaaa#96 physical#LAST#, #YELLOW#7 mind#LAST#, #LIGHT_RED#4 fire#LAST#, #ROYAL_BLUE#6 lightning#LAST# (112 total damage).
[Dream Hammer Return] Projection from	19	23	to	22	26
Adding entity	294920	after	2153
[ATTACK] to 	black ooze	 :: 	65.373283697838	9.8776676503843	1	5.9	::	1.3872983346207
checkHit	47.625889216795	5.9
=> chance to hit	100
[ATTACK] raw dam	65.373283697838	versus	1	0.35	with APR	9.8776676503843
[ATTACK] after armor	65.373283697838
[ATTACK] after range	78
[PHYS CRIT %]	21.577667650384
[ATTACK] after crit	78
[ATTACK] after mult	108.20927010042
[PROJECTOR] starting dam	108.20927010042
[PROJECTOR] after difficulty dam	108.20927010042
[PROJECTOR] res	0	1	 on dam	108.20927010042
[PROJECTOR] after resists dam	108.20927010042
[PROJECTOR] after flat damage armor	108.20927010042
[PROJECTOR] final dam after static checks	108.20927010042
[PROJECTOR] final dam after hooks and callbacks	108.20927010042
[LOG]	Black ooze splits in two!
[LOG]	Lost Shadow's Hammer Toss hits Black ooze for #aaaaaa#54 physical#LAST# damage.
[ATTACK] to 	Glorinor the yellow ooze	 :: 	65.373283697838	9.8776676503843	6	13.5	::	1.3872983346207
checkHit	47.625889216795	13.5
=> chance to hit	100
[ATTACK] raw dam	65.373283697838	versus	6	0.35	with APR	9.8776676503843
[ATTACK] after armor	65.373283697838
[ATTACK] after range	68
[PHYS CRIT %]	21.577667650384
[ATTACK] after crit	68
[ATTACK] after mult	94.33628675421
[PROJECTOR] starting dam	94.33628675421
[PROJECTOR] after difficulty dam	94.33628675421
[PROJECTOR] res	0	1	 on dam	94.33628675421
[PROJECTOR] after resists dam	94.33628675421
[PROJECTOR] after flat damage armor	94.33628675421
[PROJECTOR] final dam after static checks	94.33628675421
[PROJECTOR] final dam after hooks and callbacks	94.33628675421
checkHit	45.223948205508	21.06248385428
=> chance to hit	95
[PROJECTOR] starting dam	6.9841870397369
[PROJECTOR] after difficulty dam	6.9841870397369
[PROJECTOR] res	0	1	 on dam	7.4032382621211
[PROJECTOR] after resists dam	7.4032382621211
[PROJECTOR] after flat damage armor	7.4032382621211
[PROJECTOR] final dam after static checks	7.4032382621211
[PROJECTOR] final dam after hooks and callbacks	7.4032382621211
[PROJECTOR] starting dam	3.4920935198684
[PROJECTOR] after difficulty dam	3.4920935198684
[PROJECTOR] res	0	1	 on dam	4.0508284830474
[PROJECTOR] after resists dam	4.0508284830474
[PROJECTOR] after flat damage armor	4.0508284830474
[PROJECTOR] final dam after static checks	4.0508284830474
[PROJECTOR] final dam after hooks and callbacks	4.0508284830474
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	4.3	0.957	 on dam	5.55
[PROJECTOR] after resists dam	5.31135
[PROJECTOR] after flat damage armor	5.31135
[PROJECTOR] final dam after static checks	5.31135
[PROJECTOR] final dam after hooks and callbacks	5.31135
[LOG]	#{bold}#Lost Shadow's Hammer Toss killed Black ooze!#{normal}#
[LOG]	Lost Shadow's Hammer Toss hits Glorinor the yellow ooze for #aaaaaa#94 physical#LAST#, #YELLOW#7 mind#LAST#, #LIGHT_RED#4 fire#LAST#, #ROYAL_BLUE#5 lightning#LAST# (111 total damage).
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	Glorinor the yellow ooze	 :: 	33.421885480348	2	6	13.5	::	1
checkHit	31.5	13.5
=> chance to hit	95
[ATTACK] raw dam	33.421885480348	versus	6	0.35	with APR	2
[ATTACK] after armor	29.421885480348
[ATTACK] after range	30
[PHYS CRIT %] axe accuracy bonus	31.5	13.5	=	3.6
[PHYS CRIT %]	20.3
[ATTACK] after crit	30
[ATTACK] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	0	1	 on dam	30
[PROJECTOR] after resists dam	30
[PROJECTOR] after flat damage armor	30
[PROJECTOR] final dam after static checks	30
[PROJECTOR] final dam after hooks and callbacks	30
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	4.3	0.957	 on dam	5.55
[PROJECTOR] after resists dam	5.31135
[PROJECTOR] after flat damage armor	5.31135
[PROJECTOR] final dam after static checks	5.31135
[PROJECTOR] final dam after hooks and callbacks	5.31135
[PROJECTOR] starting dam	1.1640311732895
[PROJECTOR] after difficulty dam	1.1640311732895
[PROJECTOR] res	7.4671052679066	0.92532894732093	 on dam	1.3502761610158
[PROJECTOR] after resists dam	1.2494496186653
[PROJECTOR] after flat damage armor	1.2494496186653
[PROJECTOR] final dam after static checks	1.2494496186653
[PROJECTOR] final dam after hooks and callbacks	1.2494496186653
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Glorinor the yellow ooze for #aaaaaa#30 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (35 total damage).
[LOG]	Burning from Lost Shadow hits Black ooze for #LIGHT_RED#1 fire#LAST# damage.
checkHit	17.490760643348	45.223948205508
=> chance to hit	0
[LOG]	Glorinor the yellow ooze is dazed!
[PROJECTOR] starting dam	4.2086816323361
[PROJECTOR] after difficulty dam	4.2086816323361
[PROJECTOR] res	0	1	 on dam	4.8820706935098
[PROJECTOR] after resists dam	4.8820706935098
[PROJECTOR] after flat damage armor	4.8820706935098
[PROJECTOR] final dam after static checks	4.8820706935098
[PROJECTOR] final dam after hooks and callbacks	4.8820706935098
[LOG]	Glorinor the yellow ooze is not dazed anymore.
[LOG]	Burning from Lost Shadow hits Glorinor the yellow ooze for #LIGHT_RED#5 fire#LAST# damage.
[LOG]	
[LOG]	Lost Shadow uses Dream Crusher.
[ATTACK] to 	Glorinor the yellow ooze	 :: 	65.373283697838	9.8776676503843	6	13.5	::	1.3872983346207
checkHit	47.625889216795	13.5
=> chance to hit	100
[ATTACK] raw dam	65.373283697838	versus	6	0.35	with APR	9.8776676503843
[ATTACK] after armor	65.373283697838
[ATTACK] after range	81
[PHYS CRIT %]	21.577667650384
[ATTACK] after crit	121.5
[ATTACK] after mult	168.55674765642
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# performs a melee critical strike against Glorinor the yellow ooze!#{normal}#
[PROJECTOR] starting dam	168.55674765642
[PROJECTOR] after difficulty dam	168.55674765642
[PROJECTOR] res	0	1	 on dam	168.55674765642
[PROJECTOR] after resists dam	168.55674765642
[PROJECTOR] after flat damage armor	168.55674765642
[PROJECTOR] final dam after static checks	168.55674765642
[PROJECTOR] final dam after hooks and callbacks	168.55674765642
[LOG]	Glorinor the yellow ooze splits in two!
Loading tile	object/knife_steel.png
checkHit	17.490760643348	45.223948205508
=> chance to hit	0
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Glorinor the yellow ooze for #{bold}##aaaaaa#84 physical#{normal}##LAST# damage.
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Glorinor the yellow ooze!#{normal}#
[TARGET] Passing target	yellow ooze	from	black ooze	to	Lost Shadow
[PROJECTOR] starting dam	1.1640311732895
[PROJECTOR] after difficulty dam	1.1640311732895
[PROJECTOR] res	7.4671052679066	0.92532894732093	 on dam	1.3502761610158
[PROJECTOR] after resists dam	1.2494496186653
[PROJECTOR] after flat damage armor	1.2494496186653
[PROJECTOR] final dam after static checks	1.2494496186653
[PROJECTOR] final dam after hooks and callbacks	1.2494496186653
[LOG]	Burning from Lost Shadow hits Black ooze for #LIGHT_RED#1 fire#LAST# damage.
[LOG]	
[USERCHAT] channel achievement	bubba1294	tome	Orbituary (Roguelike)	false	false
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	black ooze	 :: 	33.421885480348	2	1	5.9	::	1
checkHit	31.5	5.9
=> chance to hit	100
[ATTACK] raw dam	33.421885480348	versus	1	0.35	with APR	2
[ATTACK] after armor	33.421885480348
[ATTACK] after range	40
[PHYS CRIT %] axe accuracy bonus	31.5	5.9	=	5.12
[PHYS CRIT %]	21.82
[ATTACK] after crit	60
[ATTACK] after mult	60
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# performs a melee critical strike against Black ooze!#{normal}#
[PROJECTOR] starting dam	60
[PROJECTOR] after difficulty dam	60
[PROJECTOR] res	0	1	 on dam	60
[PROJECTOR] after resists dam	60
[PROJECTOR] after flat damage armor	60
[PROJECTOR] final dam after static checks	60
[PROJECTOR] final dam after hooks and callbacks	60
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[PROJECTOR] starting dam	1.1640311732895
[PROJECTOR] after difficulty dam	1.1640311732895
[PROJECTOR] res	7.4671052679066	0.92532894732093	 on dam	1.3502761610158
[PROJECTOR] after resists dam	1.2494496186653
[PROJECTOR] after flat damage armor	1.2494496186653
[PROJECTOR] final dam after static checks	1.2494496186653
[PROJECTOR] final dam after hooks and callbacks	1.2494496186653
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Black ooze for #{bold}##aaaaaa#60 physical#{normal}##LAST#, #ROYAL_BLUE#6 lightning#LAST# (66 total damage).
[LOG]	Burning from Lost Shadow hits Black ooze for #LIGHT_RED#1 fire#LAST# damage.
[LOG]	
[ATTACK] attacking with	Boltzeal the living mindstar
[ATTACK] to 	yellow ooze	 :: 	48.660848349176	61.333836474405	1	6.6	::	1
checkHit	31.5	6.6
=> chance to hit	100
[ATTACK] raw dam	48.660848349176	versus	1	0.35	with APR	61.333836474405
[ATTACK] after armor	48.660848349176
[ATTACK] after range	51
[PHYS CRIT %]	16.7
[ATTACK] after crit	51
[ATTACK] after mult	51
checkHit	45.223948205508	8.1286385480256
=> chance to hit	95
[PROJECTOR] starting dam	51
[PROJECTOR] after difficulty dam	51
[PROJECTOR] res	0	1	 on dam	54.06
[PROJECTOR] after resists dam	54.06
[PROJECTOR] after flat damage armor	54.06
[PROJECTOR] final dam after static checks	54.06
[PROJECTOR] final dam after hooks and callbacks	54.06
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[ATTACK] attacking with	Serpent's Glare
[ATTACK] to 	yellow ooze	 :: 	26.875389522238	23.000188677902	1	6.6	::	1
checkHit	31.5	6.6
=> chance to hit	100
[ATTACK] raw dam	26.875389522238	versus	1	0.35	with APR	23.000188677902
[ATTACK] after armor	26.875389522238
[ATTACK] after range	28
[PHYS CRIT %]	18.7
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	1.4
[PROJECTOR] after difficulty dam	1.4
[PROJECTOR] res	3.7476428616445	0.96252357138355	 on dam	1.68
[PROJECTOR] after resists dam	1.6170395999244
[PROJECTOR] after flat damage armor	1.6170395999244
[PROJECTOR] final dam after static checks	1.6170395999244
[PROJECTOR] final dam after hooks and callbacks	1.6170395999244
checkHit	16.444152765546	32
=> chance to hit	12
[LOG]	Yellow ooze is poisoned!
[PROJECTOR] starting dam	19.6
[PROJECTOR] after difficulty dam	19.6
[PROJECTOR] res	3.7476428616445	0.96252357138355	 on dam	23.52
[PROJECTOR] after resists dam	22.638554398941
[PROJECTOR] after flat damage armor	22.638554398941
[PROJECTOR] final dam after static checks	22.638554398941
[PROJECTOR] final dam after hooks and callbacks	22.638554398941
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
checkHit	78.262379212493	41
=> chance to hit	100
Loading tile	trap/trap_catapult_01_64.png
[LOG]	You have found a trap (Glorinor the yellow ooze's catapult trap)!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Yellow ooze for #YELLOW#54 mind#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #LIGHT_GREEN#2 nature#LAST#, #LIGHT_GREEN#23 nature#LAST#, #ROYAL_BLUE#6 lightning#LAST# (89 total damage).
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	yellow ooze	 :: 	33.421885480348	2	1	6.6	::	1
checkHit	31.5	6.6
=> chance to hit	100
[ATTACK] raw dam	33.421885480348	versus	1	0.35	with APR	2
[ATTACK] after armor	33.421885480348
[ATTACK] after range	36
[PHYS CRIT %] axe accuracy bonus	31.5	6.6	=	4.98
[PHYS CRIT %]	21.68
[ATTACK] after crit	54
[ATTACK] after mult	54
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# performs a melee critical strike against Yellow ooze!#{normal}#
[PROJECTOR] starting dam	54
[PROJECTOR] after difficulty dam	54
[PROJECTOR] res	0	1	 on dam	54
[PROJECTOR] after resists dam	54
[PROJECTOR] after flat damage armor	54
[PROJECTOR] final dam after static checks	54
[PROJECTOR] final dam after hooks and callbacks	54
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[LOG]	Black ooze stops burning.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Yellow ooze for #{bold}##aaaaaa#54 physical#{normal}##LAST#, #ROYAL_BLUE#6 lightning#LAST# (60 total damage).
yellow ooze	295108	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	12.765269752142	5	5	20.6	::	1
checkHit	20	20.6
=> chance to hit	49
[ATTACK] raw dam	12.765269752142	versus	5	0.35	with APR	5
[ATTACK] after armor	12.765269752142
[ATTACK] after range	14
[PHYS CRIT %]	1
[ATTACK] after crit	14
[ATTACK] after mult	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	33.07	0.6693	 on dam	14
[PROJECTOR] after resists dam	9.3702
[PROJECTOR] after flat damage armor	9.3702
[PROJECTOR] final dam after static checks	9.3702
[PROJECTOR] final dam after hooks and callbacks	9.3702
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] final dam after static checks	8.88
[PROJECTOR] final dam after hooks and callbacks	8.88
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	23.2
[PROJECTOR] after resists dam	23.2
[PROJECTOR] after flat damage armor	23.2
[PROJECTOR] final dam after static checks	23.2
[PROJECTOR] final dam after hooks and callbacks	23.2
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Yellow ooze for #ROYAL_BLUE#9 lightning#LAST#, #LIGHT_RED#23 fire#LAST# (32 total damage).
[LOG]	#UID:295108:0#Yellow ooze hits #fbd578#Lost Shadow#LAST# for #YELLOW#2 to psi#LAST#, #ROYAL_BLUE#7 lightning#LAST# (9 total damage).
[LOG]	
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Yellow ooze!#{normal}#
[ATTACK] attacking with	Boltzeal the living mindstar
[ATTACK] to 	black ooze	 :: 	48.660848349176	61.333836474405	1	5.9	::	1
checkHit	31.5	5.9
=> chance to hit	100
[ATTACK] raw dam	48.660848349176	versus	1	0.35	with APR	61.333836474405
[ATTACK] after armor	48.660848349176
[ATTACK] after range	48
[PHYS CRIT %]	16.7
[ATTACK] after crit	72
[ATTACK] after mult	72
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# performs a melee critical strike against Black ooze!#{normal}#
checkHit	45.223948205508	7.9627847857195
=> chance to hit	95
[PROJECTOR] starting dam	72
[PROJECTOR] after difficulty dam	72
[PROJECTOR] res	0	1	 on dam	76.32
[PROJECTOR] after resists dam	76.32
[PROJECTOR] after flat damage armor	76.32
[PROJECTOR] final dam after static checks	76.32
[PROJECTOR] final dam after hooks and callbacks	76.32
[ATTACK] attacking with	Serpent's Glare
[ATTACK] to 	black ooze	 :: 	26.875389522238	23.000188677902	1	5.9	::	1
checkHit	31.5	5.9
=> chance to hit	100
[ATTACK] raw dam	26.875389522238	versus	1	0.35	with APR	23.000188677902
[ATTACK] after armor	26.875389522238
[ATTACK] after range	28
[PHYS CRIT %]	18.7
[ATTACK] after crit	28
[ATTACK] after mult	28
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Black ooze for #{bold}##YELLOW#76 mind#{normal}##LAST# damage.
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Black ooze!#{normal}#
[LOG]	#00ff00##UID:1135:0#Talent Dream Smith's Hammer is ready to use.
[LOG]	
[Identify]	prismatic steel plate armour of clarity	true
[LOG]	Lost Shadow picks up (P.): #00FF80##UID:205243:0#prismatic steel plate armour of clarity (4 def, 9 armour)#LAST#.
[Identify]	steel greatmaul 'Nerobeth'	true
[LOG]	Lost Shadow picks up (r.): #FF7700##UID:205247:0#steel greatmaul 'Nerobeth' (34.5-51.75 power, 2 apr)#LAST#.
[Identify]	storm iron gauntlets	true
[LOG]	Lost Shadow picks up (K.): #00FF80##UID:205432:0#storm iron gauntlets (0 def, 1 armour)#LAST#.
[Identify]	troll-hide cured leather armour	true
[LOG]	Lost Shadow picks up (P.): #0080FF##UID:205434:0#troll-hide cured leather armour (2 def, 4 armour)#LAST#.
[Identify]	slime-covered steel dagger	true
[LOG]	Lost Shadow picks up (p.): #00FF80##UID:205427:0#slime-covered steel dagger (11-14.3 power, 6 apr)#LAST#.
[Identify]	steel dagger of erosion	true
[LOG]	Lost Shadow picks up (q.): #00FF80##UID:205425:0#steel dagger of erosion (11-14.3 power, 6 apr)#LAST#.
Loading tile	object/hgloves_iron.png
[LOG]	
[Identify]	steel shield of arcane resistance (#RESIST#)	true
[LOG]	Lost Shadow picks up (W.): #00FF80##UID:205224:0#steel shield of arcane resistance (+11%) (6 def, 2 armour, 41.5 block)#LAST#.
[LOG]	The unstable sand tunnel collapses!
[LOG]	#00ff00##UID:494:0#Talent Stealth is ready to use.
[1] = {
  [fct] = function: 0x12810a60
  [cd] = 10
  [name] = Stealth
  [no_energy] = 0
}
[LOG]	Lost Shadow activates Stealth.
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
checkHit	78.262379212493	51
=> chance to hit	100
[LOG]	Lost Shadow disarms a trap (Glorinor the yellow ooze's catapult trap).
[LOG]	#00ff00##UID:1136:0#Talent Hammer Toss is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:1137:0#Talent Dream Crusher is ready to use.
[USERCHAT] channel achievement	Dashiell	tome	Dreaming my dreams (Exploration mode)	false	true
[LOG]	Rested for 10 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Inspecting starts...
[USERCHAT] channel achievement	Triv	global	Bringer of Doom (Roguelike)	false	true
[LOG]	Inspected for 21 turns.
Loading entities file from memory	/data/general/npcs/humanoid_random_boss.lua
Loading language	/data/languages/names/thalore_male.txt
Make word from	ur, nd, ran	3
Adding to random boss class	Demonologist	Defiler
Adding 5 random class talents to boss
 * talent	T_SHIELD_SLAM
 * talent	T_TWISTED_PORTAL
 * talent	T_DEMON_BLADE
 * talent	T_EXOTIC_WEAPONS_MASTERY
 * talent	T_ERUPTING_DARKNESS
Adding to random boss class	Rogue	Rogue
Adding 7 random class talents to boss
 * talent	T_DEADLY_STRIKES
 * talent	T_CRIPPLE
 * talent	T_SWITCH_PLACE
 * talent	T_DUAL_WEAPON_TRAINING
 * talent	T_DEMONIC_MADNESS
 * talent	T_DEMON_PLANE
 * talent	T_RIPOSTE
[TOME ENTITY FILTER] selected Ego	67.663336418956	102
[TOME ENTITY FILTER] selected Double Ego	31.319705369724	67
[TOME ENTITY FILTER] selected Double Ego	27.4401105031	67
[TOME ENTITY FILTER] selected Greater	25.669544715823	27
[LORE] refusing	spellhunt-note-2
[LORE] refusing	spellhunt-note-3
[LORE] refusing	spellhunt-note-4
[LORE] refusing	necromancer-poem
[LORE] refusing	rogue-poem
[LORE] refusing	necromancer-primer-1
[LORE] refusing	necromancer-primer-2
[LORE] refusing	necromancer-primer-3
[LORE] refusing	necromancer-primer-4
[LORE] refusing	dust-to-dust
[LORE] refusing	adventurer-letter-1
[LORE] refusing	adventurer-letter-2
[LORE] refusing	adventurer-letter-3
[LORE] refusing	halfling-feet
[LORE] refusing	zigur-potion
[LORE] refusing	kestin-highfin-adventuring-notes
[LORE] refusing	races-3
[LORE] refusing	races-4
[LORE] refusing	races-5
[LORE] refusing	races-6
[LORE] refusing	races-7
[LORE] refusing	races-8
[LORE] refusing	races-9
[LORE] refusing	races-10
Loading entities file from memory	/data/general/objects/random-artifacts/shields.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	15	points = 	12	nb_powers = 	4
Creating randart steel shield 'Salilenne'(humming steel shield) with nil with level 15
 * using themes	blight,spell
Added unique	mod.class.Object/steel shield 'Salilenne'	::	1
[TOME ENTITY FILTER] selected Double Ego	67.958410856188	98.5
[TOME ENTITY FILTER] selected Double Ego	93.118204097407	98.5
fight: 	shocking steel shield of fire resistance (#RESIST#)	arcing steel longsword of projection	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	105.8122336325	106.5
fight: 	steel mail armour of clarity	arcing steel longsword of projection	::	nil	BODY
fight: 	steel mail armour of clarity	shocking steel shield of fire resistance (#RESIST#)	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	104.52678714391	106.5
fight: 	insidious steel dagger	arcing steel longsword of projection	::	nil	MAINHAND
fight: 	insidious steel dagger	shocking steel shield of fire resistance (#RESIST#)	::	nil	MAINHAND
fight: 	insidious steel dagger	steel mail armour of clarity	::	nil	MAINHAND
[TOME ENTITY FILTER] selected Double Ego	81.440758650177	98.5
fight: 	arcing steel dagger of erosion	insidious steel dagger	::	nil	MAINHAND
fight: 	arcing steel dagger of erosion	shocking steel shield of fire resistance (#RESIST#)	::	nil	MAINHAND
fight: 	arcing steel dagger of erosion	steel mail armour of clarity	::	nil	MAINHAND
[TOME ENTITY FILTER] selected Double Ego	66.628310598463	98.5
fight: 	cleansing cured leather armour of fire resistance	arcing steel dagger of erosion	::	nil	BODY
fight: 	cleansing cured leather armour of fire resistance	shocking steel shield of fire resistance (#RESIST#)	::	nil	BODY
fight: 	cleansing cured leather armour of fire resistance	steel mail armour of clarity	::	nil	BODY
Loading tile	player/elf_male/base_shadow_01.png
Loading tile	player/elf_male/right_hand_03.png
Loading tile	player/elf_male/left_hand_11.png
Added unique	mod.class.NPC/Urndran the Invoker	::	1
[LOG]	Urndran the Invoker activates Fearscape.
[LOG]	Urndran the Invoker activates Stealth.
checkHit	31.424512724941	28.899440260818
=> chance to hit	55.507255298825
[LOG]	
[LOG]	Lost Shadow uses Hammer Toss.
[Dream Hammer Throw] Projection from	22	25	to	20	23
Adding entity	308749	after	2153
[LOG]	Lost Shadow deactivates Stealth.
[ATTACK] to 	Urndran the Invoker	 :: 	65.373283697838	9.8776676503843	6	11.15	::	1.3872983346207
checkHit	47.625889216795	11.15
=> chance to hit	100
[ATTACK] raw dam	65.373283697838	versus	6	0.35	with APR	9.8776676503843
[ATTACK] after armor	65.373283697838
[ATTACK] after range	71
[PHYS CRIT %]	21.577667650384
[ATTACK] after crit	71
[ATTACK] after mult	98.498181758073
[PROJECTOR] starting dam	98.498181758073
[PROJECTOR] after difficulty dam	98.498181758073
[PROJECTOR] res	0	1	 on dam	98.498181758073
[PROJECTOR] after resists dam	98.498181758073
[PROJECTOR] after flat damage armor	98.498181758073
[PROJECTOR] final dam after static checks	98.498181758073
[PROJECTOR] final dam after hooks and callbacks	98.498181758073
checkHit	45.223948205508	24.478818568426
=> chance to hit	95
[PROJECTOR] starting dam	6.9841870397369
[PROJECTOR] after difficulty dam	6.9841870397369
[PROJECTOR] res	0	1	 on dam	7.4032382621211
[PROJECTOR] after resists dam	7.4032382621211
[PROJECTOR] after flat damage armor	7.4032382621211
[PROJECTOR] final dam after static checks	7.4032382621211
[PROJECTOR] final dam after hooks and callbacks	7.4032382621211
[PROJECTOR] starting dam	3.4920935198684
[PROJECTOR] after difficulty dam	3.4920935198684
[PROJECTOR] res	28.16	0.7184	 on dam	4.0508284830474
[PROJECTOR] after resists dam	2.9101151822212
[PROJECTOR] after flat damage armor	2.9101151822212
[PROJECTOR] final dam after static checks	2.9101151822212
[PROJECTOR] final dam after hooks and callbacks	2.9101151822212
[LOG]	Urndran the Invoker is on fire!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	33.07	0.6693	 on dam	14
[PROJECTOR] after resists dam	9.3702
[PROJECTOR] after flat damage armor	9.3702
[PROJECTOR] final dam after static checks	9.3702
[PROJECTOR] final dam after hooks and callbacks	9.3702
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:308535:0#Urndran the Invoker hits #fbd578#Lost Shadow#LAST# for #YELLOW#2 to psi#LAST#, #ROYAL_BLUE#7 lightning#LAST# (9 total damage).
[LOG]	Lost Shadow's Hammer Toss hits Urndran the Invoker for #aaaaaa#98 physical#LAST#, #YELLOW#7 mind#LAST#, #LIGHT_RED#3 fire#LAST#, #ROYAL_BLUE#6 lightning#LAST# (114 total damage).
[Dream Hammer Return] Projection from	20	23	to	22	25
Adding entity	308750	after	2153
[ATTACK] to 	Urndran the Invoker	 :: 	65.373283697838	9.8776676503843	6	11.15	::	1.3872983346207
checkHit	47.625889216795	11.15
=> chance to hit	100
[ATTACK] raw dam	65.373283697838	versus	6	0.35	with APR	9.8776676503843
[ATTACK] after armor	65.373283697838
[ATTACK] after range	67
[PHYS CRIT %]	21.577667650384
[ATTACK] after crit	67
[ATTACK] after mult	92.94898841959
[PROJECTOR] starting dam	92.94898841959
[PROJECTOR] after difficulty dam	92.94898841959
[PROJECTOR] res	0	1	 on dam	92.94898841959
[PROJECTOR] after resists dam	92.94898841959
[PROJECTOR] after flat damage armor	92.94898841959
[PROJECTOR] final dam after static checks	92.94898841959
[PROJECTOR] final dam after hooks and callbacks	92.94898841959
checkHit	45.223948205508	24.478818568426
=> chance to hit	95
[PROJECTOR] starting dam	3.4920935198684
[PROJECTOR] after difficulty dam	3.4920935198684
[PROJECTOR] res	0	1	 on dam	3.7016191310605
[PROJECTOR] after resists dam	3.7016191310605
[PROJECTOR] after flat damage armor	3.7016191310605
[PROJECTOR] final dam after static checks	3.7016191310605
[PROJECTOR] final dam after hooks and callbacks	3.7016191310605
[PROJECTOR] starting dam	1.7460467599342
[PROJECTOR] after difficulty dam	1.7460467599342
[PROJECTOR] res	28.16	0.7184	 on dam	2.0254142415237
[PROJECTOR] after resists dam	1.4550575911106
[PROJECTOR] after flat damage armor	1.4550575911106
[PROJECTOR] final dam after static checks	1.4550575911106
[PROJECTOR] final dam after hooks and callbacks	1.4550575911106
[LOG]	Urndran the Invoker resists the dream forge!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	33.07	0.6693	 on dam	14
[PROJECTOR] after resists dam	9.3702
[PROJECTOR] after flat damage armor	9.3702
[PROJECTOR] final dam after static checks	9.3702
[PROJECTOR] final dam after hooks and callbacks	9.3702
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:308535:0#Urndran the Invoker hits #fbd578#Lost Shadow#LAST# for #YELLOW#2 to psi#LAST#, #ROYAL_BLUE#7 lightning#LAST# (9 total damage).
[LOG]	Lost Shadow's Hammer Toss hits Urndran the Invoker for #aaaaaa#93 physical#LAST#, #YELLOW#4 mind#LAST#, #LIGHT_RED#1 fire#LAST#, #ROYAL_BLUE#6 lightning#LAST# (104 total damage).
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	Urndran the Invoker	 :: 	33.421885480348	2	6	11.15	::	1
checkHit	31.5	11.15
=> chance to hit	100
[ATTACK] raw dam	33.421885480348	versus	6	0.35	with APR	2
[ATTACK] after armor	29.421885480348
[ATTACK] after range	36
[PHYS CRIT %] axe accuracy bonus	31.5	11.15	=	4.07
[PHYS CRIT %]	20.77
[ATTACK] after crit	36
[ATTACK] after mult	36
[PROJECTOR] starting dam	36
[PROJECTOR] after difficulty dam	36
[PROJECTOR] res	0	1	 on dam	36
[PROJECTOR] after resists dam	36
[PROJECTOR] after flat damage armor	36
[PROJECTOR] final dam after static checks	36
[PROJECTOR] final dam after hooks and callbacks	36
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	33.07	0.6693	 on dam	14
[PROJECTOR] after resists dam	9.3702
[PROJECTOR] after flat damage armor	9.3702
[PROJECTOR] final dam after static checks	9.3702
[PROJECTOR] final dam after hooks and callbacks	9.3702
checkHit	45.223948205508	24.478818568426
=> chance to hit	100
[LOG]	#YELLOW#Urndran the Invoker has temporarily forgotten Erupting Darkness!
[LOG]	#YELLOW#Urndran the Invoker has temporarily forgotten Shield Pummel!
[LOG]	#YELLOW#Urndran the Invoker has temporarily forgotten Dual Strike!
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Urndran the Invoker for #aaaaaa#36 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST# (42 total damage).
[LOG]	#UID:308535:0#Urndran the Invoker hits #fbd578#Lost Shadow#LAST# for #YELLOW#2 to psi#LAST#, #ROYAL_BLUE#7 lightning#LAST# (9 total damage).
[LOG]	The unstable sand tunnel collapses!
[PROJECTOR] starting dam	1.7460467599342
[PROJECTOR] after difficulty dam	1.7460467599342
[PROJECTOR] res	28.16	0.7184	 on dam	2.0254142415237
[PROJECTOR] after resists dam	1.4550575911106
[PROJECTOR] after flat damage armor	1.4550575911106
[PROJECTOR] final dam after static checks	1.4550575911106
[PROJECTOR] final dam after hooks and callbacks	1.4550575911106
[LOG]	Urndran the Invoker activates Fearscape.
[SOUND] loading from	/data/sound/talents/flame.ogg	:=: unknown file
[SHADER] Loading from /data/gfx/shaders/flamewings.lua
[SHADER] Loaded shader with totalname	flamewings[flap=28]
New GL Shader program 38
*p 38: Uniform: 0: 1406 deploy_factor
*p 38: Uniform: 1: 1406 ellipsoidalFactor
*p 38: Uniform: 2: 1406 flap
*p 38: Uniform: 3: 1406 tick
*p 38: Uniform: 4: 1406 tick_start
*p 38: Uniform: 5: 1406 time_factor
*p 38: Uniform: 6: 8B5E tex
[SHADER] setting reset param	tick_start	2431626
[LOG]	Burning from Lost Shadow hits Urndran the Invoker for #LIGHT_RED#1 fire#LAST# damage.
Loading savefile 	/save/lost_shadow/
Vulcus triggering hook with file /data/zones/demon-plane-spell/events.lua
Loading entities file from file	/data/zones/demon-plane-spell/npcs.lua
Loading entities file from file	/data/general/npcs/all.lua
Loading entities file from file	/data/general/npcs/ant.lua
Loading entities file from file	/data/general/npcs/bear.lua
Loading entities file from file	/data/general/npcs/bird.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/cold-drake.lua
Loading entities file from file	/data/general/npcs/fire-drake.lua
Loading entities file from file	/data/general/npcs/ghost.lua
Loading entities file from file	/data/general/npcs/ghoul.lua
Loading entities file from memory	/data/general/npcs/horror.lua
Loading entities file from file	/data/general/npcs/horror_temporal.lua
Loading entities file from memory	/data/general/npcs/jelly.lua
Loading entities file from file	/data/general/npcs/lich.lua
Loading entities file from file	/data/general/npcs/minor-demon.lua
Loading entities file from file	/data/general/npcs/major-demon.lua
Loading entities file from file	/data-ashes-urhrok/general/npcs/major-demon.lua
Loading entities file from file	/data/general/npcs/minotaur.lua
Loading entities file from file	/data/general/npcs/molds.lua
Loading entities file from file	/data/general/npcs/multihued-drake.lua
Loading entities file from file	/data/general/npcs/naga.lua
Loading entities file from memory	/data/general/npcs/ooze.lua
Loading entities file from file	/data/general/npcs/orc-grushnak.lua
Loading entities file from file	/data/general/npcs/orc-gorbat.lua
Loading entities file from file	/data/general/npcs/orc.lua
Loading entities file from file	/data/general/npcs/orc-rak-shor.lua
Loading entities file from file	/data/general/npcs/orc-vor.lua
Loading entities file from file	/data/general/npcs/plant.lua
Loading entities file from file	/data/general/npcs/rodent.lua
Loading entities file from memory	/data/general/npcs/sandworm.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/snake.lua
Loading entities file from file	/data/general/npcs/snow-giant.lua
Loading entities file from file	/data/general/npcs/spider.lua
Loading entities file from file	/data/general/npcs/storm-drake.lua
Loading entities file from file	/data/general/npcs/swarm.lua
Loading entities file from file	/data/general/npcs/thieve.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/general/npcs/vampire.lua
Loading entities file from file	/data/general/npcs/venom-drake.lua
Loading entities file from memory	/data/general/npcs/vermin.lua
Loading entities file from file	/data/general/npcs/wight.lua
Loading entities file from file	/data/general/npcs/wild-drake.lua
Loading entities file from file	/data/general/npcs/xorn.lua
Loading entities file from memory	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/zones/demon-plane-spell/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/lava.lua
Loading entities file from file	/data/zones/demon-plane-spell/objects.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data-arcanum/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Getirakath the dwarven-steel plate armour into world artifacts
Importing Yvovea the dragonbone vilestaff into world artifacts
Importing ash magestaff 'Darkpassion' into world artifacts
Importing voratun dagger 'Ashreek' into world artifacts
Importing Sunpassion into world artifacts
Importing Brandwreck into world artifacts
Importing Gleamreeve into world artifacts
Importing Aerirerin the Glitterwoe into world artifacts
Importing Xanolrassra the Shadowire into world artifacts
Importing dragonbone longbow 'Sunlore' into world artifacts
Importing Xerinne the Brightblast into world artifacts
Importing Hellwrest the drakeskin leather sling into world artifacts
Importing Islywyn the Radiancevagrant into world artifacts
Importing stralite dagger 'Glowfame' into world artifacts
Importing quiver of dragonbone arrows 'Zerakhad' into world artifacts
Importing Glaldatira into world artifacts
Importing Sunpanic into world artifacts
Importing Runyfast the Dawnstriker into world artifacts
Importing Umbragrind the pulsing mindstar into world artifacts
Importing hardened leather belt 'Forestking' into world artifacts
Importing hardened leather sling 'Deepsquencher' into world artifacts
Importing alchemist's lamp 'Lorysagund' into world artifacts
Importing Ulohek into world artifacts
Importing quiver of elven-wood arrows 'Velytira' into world artifacts
Importing quiver of dragonbone arrows 'Barksweep' into world artifacts
Importing Belirach the Nimbusshaper into world artifacts
Importing Rootmarrow the dwarven-steel waraxe into world artifacts
Importing Tarrasta the Tempesttrial into world artifacts
Importing Carrionglamour the steel longsword into world artifacts
Importing stralite waraxe 'Daimuremas' into world artifacts
Importing dwarven-steel waraxe 'Kindlestake' into world artifacts
Importing Dayire the voratun shield into world artifacts
Importing Deludan into world artifacts
Importing Hathyldir into world artifacts
Importing Unrigrim into world artifacts
Importing Gorekiss the reinforced leather sling into world artifacts
Importing Tarrehell into world artifacts
Importing Abysszephyr into world artifacts
Importing Gleamvenom the pouch of voratun shots into world artifacts
Importing Bethobeth into world artifacts
Importing pair of hardened leather boots 'Eilinathra' into world artifacts
Importing Uroleran the cured leather armour into world artifacts
Importing Spiderbender into world artifacts
Importing Norach the cashmere wizard hat into world artifacts
Importing Lighthunt the granite wardstone into world artifacts
Importing stralite mail armour 'Wildonslaught' into world artifacts
Importing Cloudpierce into world artifacts
Importing Zanugaran into world artifacts
Importing steel waraxe 'Flarewither' into world artifacts
Importing Bealin the voratun greatsword into world artifacts
Loading entities file from memory	/data-nullnewgems/world-artifacts.lua
Loading entities file from memory	/data-arcanum/wardstones.lua
Loading entities file from memory	/data-arcanum/ritual_blade.lua
Loading entities file from memory	/data-arcanum/world-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data-nullnewgems/boss-artifacts.lua
Loading entities file from memory	/data-bazaar/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-bazaar/special-artifacts.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from file	/data/zones/demon-plane-spell/traps.lua
Loading entities file from memory	/data/general/traps/natural_forest.lua
Initiated zone	Fearscape	with base_level	15
[ZONE] persisting to persist_last_zones	demon-plane-spell
Creating level	demon-plane-spell	1
Make wait background texture 1001 : 1280x768 (2048, 1024)
C Map size 26:15 :: 390
C Map seens texture: 1007 (22x22)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data-arcanum/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Loading entities file from memory	/data-arcanum/wardstone_egos.lua
Loading entities file from memory	/data-arcanum/ritual_blade_egos.lua
End Room:	nil
Loading tile	terrain/lava_floor.png
[SHADER] Loading from /data/gfx/shaders/lava.lua
[SHADER] Loaded shader with totalname	lava[]
New GL Shader program 39
New GL Shader 40 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/lava.frag
*p 39: Uniform: 0: 1406 tick
*p 39: Uniform: 1: 8B5E tex
Loading tile	terrain/lava/lava_mountain5.png
Wait finished, counted 126, 118 ticks
[PARTY] New member, add after	Lost Shadow	Lost Shadow
Adding entity	2153	after	2153
[LOG]	#LIGHT_RED#You are taken to the Fearscape!
[LORE] learnt	fearscape-entry
[PROJECTOR] starting dam	22.15385677064
[PROJECTOR] after difficulty dam	22.15385677064
[PROJECTOR] res	13.67	0.8633	 on dam	22.15385677064
[PROJECTOR] after resists dam	19.125424550093
[PROJECTOR] after flat damage armor	19.125424550093
[PROJECTOR] final dam after static checks	19.125424550093
[PROJECTOR] final dam after hooks and callbacks	19.125424550093
[SHADER] Loading from /data/gfx/shaders/volumetric_aura.lua
[SHADER] Loaded shader with totalname	volumetric_aura[]
New GL Shader program 41
New GL Shader 42 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/volumetric_aura.frag
*p 41: Uniform: 0: 1406 tick
*p 41: Uniform: 1: 8B5E tex
[LOG]	Lava floor burns #fbd578#Lost Shadow#LAST#!
[LOG]	
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	Something hits #fbd578#Lost Shadow#LAST# for #YELLOW#4 to psi#LAST#, #LIGHT_RED#14 fire#LAST# (18 total damage).
Updating zone name	Fearscape
C Map minimap texture: 1027 (50x50; 64x64)
Loading tile	talents/bleak_outcome.png
[USERCHAT] channel serial data	Ascerion	tome	660
[PROJECTOR] starting dam	1.7460467599342
[PROJECTOR] after difficulty dam	1.7460467599342
[PROJECTOR] res	28.16	0.7184	 on dam	2.0254142415237
[PROJECTOR] after resists dam	1.4550575911106
[PROJECTOR] after flat damage armor	1.4550575911106
[PROJECTOR] final dam after static checks	1.4550575911106
[PROJECTOR] final dam after hooks and callbacks	1.4550575911106
[PROJECTOR] starting dam	22.15385677064
[PROJECTOR] after difficulty dam	22.15385677064
[PROJECTOR] res	32	0.68	 on dam	22.15385677064
[PROJECTOR] after resists dam	15.064622604035
[PROJECTOR] res	0	1	 on dam	15.064622604035
[PROJECTOR] after self-resists dam	15.064622604035
[PROJECTOR] after flat damage armor	15.064622604035
[PROJECTOR] final dam after static checks	15.064622604035
[PROJECTOR] final dam after hooks and callbacks	15.064622604035
AI took for target	308535	Urndran the Invoker	::	2153	Lost Shadow	16	<	100
Using cached font	/data/font/DroidSans-Bold.ttf	16
[LOG]	Urndran the Invoker says: 'He shall come!'
[EMOTE] added	He shall come!	4	7
[PROJECTOR] starting dam	22.15385677064
[PROJECTOR] after difficulty dam	22.15385677064
[PROJECTOR] res	13.67	0.8633	 on dam	24.59078101541
[PROJECTOR] after resists dam	21.229221250604
[PROJECTOR] after flat damage armor	21.229221250604
[PROJECTOR] final dam after static checks	21.229221250604
[PROJECTOR] final dam after hooks and callbacks	21.229221250604
[LOG]	Lava floor burns #fbd578#Lost Shadow#LAST#!
[LOG]	
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:308535:0#Urndran the Invoker hits #fbd578#Lost Shadow#LAST# for #YELLOW#5 to psi#LAST#, #LIGHT_RED#15 fire#LAST# (20 total damage).
[USERCHAT] channel talk	ISayRevolution	tome	you can't play cursed without rampage/gloom.. the choices are mostly about what sort of weapons to use
[LOG]	Lost Shadow uses Mind Sear.
[USERCHAT] channel achievement	elrond79	global	The Arena (Roguelike)	false	false
[MIND CRIT %]	32.7
checkHit	45.223948205508	24.478818568426
=> chance to hit	95
[PROJECTOR] starting dam	145.4240107681
[PROJECTOR] after difficulty dam	145.4240107681
[PROJECTOR] res	11	0.89	 on dam	154.14945141419
[PROJECTOR] after resists dam	137.19301175863
[PROJECTOR] after flat damage armor	137.19301175863
[PROJECTOR] final dam after static checks	137.19301175863
[PROJECTOR] final dam after hooks and callbacks	137.19301175863
Loading tile	player/elf_male/lower_body_01.png
Loading tile	player/elf_male/upper_body_01.png
[PARTY] New member, add after	Lost Shadow	Lost Shadow
Adding entity	2153	after	2153
C Map size 26:15 :: 390
C Map seens texture: 1164 (60x60)
[USERCHAT] channel achievement	exarkun44	tome	Squadmate (Roguelike)	false	false
[LOG]	#LIGHT_RED#You are brought back from the Fearscape!
[LOG]	#LIGHT_GREEN#Personal New Achievement: Fear me not! (Exploration mode)!
Using cached font	/data/font/DroidSans-Bold.ttf	26
Donation check: too soon (donator)
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Urndran the Invoker for #YELLOW#137 mind#LAST# damage.
Updating zone name	Sandworm lair (2)
C Map minimap texture: 1247 (50x50; 64x64)
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Urndran the Invoker!#{normal}#
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(0 psi heal)#LAST#.
[LOG]	
[USERCHAT] channel achievement	planetus	tome	Fear me not! (Exploration mode)	false	false
[USERCHAT] channel talk	Ascerion	tome	Always when I'm antimagic
[LOG]	#00ff00##UID:1155:0#Talent Mind Sear is ready to use.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(0 psi heal)#LAST#.
[LOG]	
Server latency	108
[Identify]	arcing steel dagger of erosion	true
[LOG]	Lost Shadow picks up (o.): #00FF80##UID:308743:0#arcing steel dagger of erosion (12.5-16.25 power, 6 apr)#LAST#.
[Identify]	shocking steel shield of fire resistance (#RESIST#)	true
[LOG]	Lost Shadow picks up (X.): #00FF80##UID:308736:0#shocking steel shield of fire resistance (+16%) (6 def, 2 armour, 39 block)#LAST#.
[Identify]	cleansing cured leather armour of fire resistance	true
[LOG]	Lost Shadow picks up (S.): #00FF80##UID:308746:0#cleansing cured leather armour of fire resistance (2 def, 4 armour)#LAST#.
[Identify]	steel shield 'Salilenne'	true
[LOG]	Lost Shadow picks up (Z.): #FF7700##UID:308543:0#steel shield 'Salilenne' (6 def, 8 armour, 67.5 block)#LAST#.
[LOG]	You pickup 0.70 gold pieces.
[LOG]	You pickup 0.85 gold pieces.
[Identify]	shielding rune of the psychic	true
[LOG]	Lost Shadow picks up (d.): #00FF80##UID:308538:0#shielding rune of the psychic (absorb 337 for 4 turns)#LAST#.
[Identify]	ash magestaff of might	true
[LOG]	Lost Shadow picks up (I.): #00FF80##UID:308536:0#ash magestaff of might (15-18 power, 3 apr, fire element)#LAST#.
Loading tile	object/rune_red.png
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(0 psi heal)#LAST#.
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[USERCHAT] channel serial data	munglewood	tome	671
[LOG]	Lost Shadow uses Infusion: Wild.
[LOG]	Lost Shadow is cured!
[LOG]	Lost Shadow lessens the pain.
[LOG]	Resting starts...
[LOG]	The unstable sand tunnel collapses!
[LOG]	#00ff00##UID:1136:0#Talent Hammer Toss is ready to use.
[LOG]	#00ff00##UID:494:0#Talent Stealth is ready to use.
[LOG]	Lost Shadow feels pain again.
[1] = {
  [fct] = function: 0x16894b28
  [cd] = 10
  [name] = Stealth
  [no_energy] = 0
}
[LOG]	Lost Shadow activates Stealth.
[LOG]	Rested for 9 turns (stop reason: all resources and life at maximum).
[LOG]	
[USERCHAT] channel talk	lordkarasuman	tome	Which Sustain do you run? Are you gonna go AM? Gonna run good or evil? Gonna go mindstars? etc.
[USERCHAT] channel achievement	munglewood	tome	Unstoppable (Roguelike)	false	false
[LOG]	#00ff00##UID:64:0#Talent Infusion: Wild is ready to use.
[LOG]	
[LOG]	Inspecting starts...
[USERCHAT] channel serial data	Subtlewolf	tome	847
[LOG]	Inspected for 21 turns.
Loading entities file from memory	/data/general/npcs/humanoid_random_boss.lua
Loading language	/data/languages/names/cornac_male.txt
Make word from	se, ley	2
Adding to random boss class	Reaver	Defiler
Adding 8 random class talents to boss
 * talent	T_RUIN
 * talent	T_SOUL_ROT
 * talent	T_BONE_NOVA
 * talent	T_REND
 * talent	T_KNIFE_MASTERY
 * talent	T_LEECH
 * talent	T_CURSE_OF_DEFENSELESSNESS
 * talent	T_CORRUPTED_STRENGTH
Adding to random boss class	Mindslayer	Psionic
Adding 5 random class talents to boss
 * talent	T_ACID_BLOOD
 * talent	T_REALIGN
 * talent	T_STATIC_NET
 * talent	T_PIERCING_SIGHT
 * talent	T_BONE_GRAB
[TOME ENTITY FILTER] selected Double Ego	35.096245116344	67
[LORE] refusing	spellhunt-note-2
[LORE] refusing	spellhunt-note-3
[LORE] refusing	spellhunt-note-4
[LORE] refusing	necromancer-poem
[LORE] refusing	rogue-poem
[LORE] refusing	necromancer-primer-1
[LORE] refusing	necromancer-primer-2
[LORE] refusing	necromancer-primer-3
[LORE] refusing	necromancer-primer-4
[LORE] refusing	dust-to-dust
[LORE] refusing	adventurer-letter-1
[LORE] refusing	adventurer-letter-2
[LORE] refusing	adventurer-letter-3
[LORE] refusing	halfling-feet
[LORE] refusing	zigur-potion
[LORE] refusing	kestin-highfin-adventuring-notes
[LORE] refusing	races-3
[LORE] refusing	races-4
[LORE] refusing	races-5
[LORE] refusing	races-6
[LORE] refusing	races-7
[LORE] refusing	races-8
[LORE] refusing	races-9
[LORE] refusing	races-10
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	15	points = 	7	nb_powers = 	4
Creating randart Ce'Nyrawe the steel waraxe(immaculate steel waraxe) with nil with level 15
 * using themes	spell,temporal
Added unique	mod.class.Object/Ce'Nyrawe the steel waraxe	::	1
[TOME ENTITY FILTER] selected Greater	60.87665996232	63.5
[TOME ENTITY FILTER] selected Double Greater	14.616390076493	20.5
fight: 	caustic iron waraxe of amnesia	inquisitor's steel waraxe	::	nil	MAINHAND
fight: 	caustic iron waraxe of amnesia	inquisitor's steel waraxe	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Greater	62.573186389537	63.5
fight: 	troll-hide cured leather armour	inquisitor's steel waraxe	::	nil	BODY
fight: 	troll-hide cured leather armour	caustic iron waraxe of amnesia	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	105.66354292821	106.5
fight: 	woollen robe of time (#RESIST#)	inquisitor's steel waraxe	::	nil	BODY
fight: 	woollen robe of time (#RESIST#)	caustic iron waraxe of amnesia	::	nil	BODY
fight: 	woollen robe of time (#RESIST#)	troll-hide cured leather armour	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	100.52167204593	106.5
Loading tile	player/human_female/base_shadow_01.png
Loading tile	player/human_female/base_cornac_01.png
Loading tile	player/human_female/lower_body_01.png
Loading tile	player/human_female/upper_body_16.png
Loading tile	player/human_female/right_hand_06.png
Loading tile	player/human_female/left_hand_06.png
Added unique	mod.class.NPC/Seley the Invoker	::	1
[LOG]	Seley the Invoker activates Kinetic Aura.
[LOG]	Seley the Invoker activates Skate.
[LOG]	Seley the Invoker activates Kinetic Shield.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=3,color=vec3(1,0,0.3),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
New GL Shader program 43
*p 43: Uniform: 0: 1406 aadjust
*p 43: Uniform: 1: 1406 antialiasingRadius
*p 43: Uniform: 2: 8B51 color
*p 43: Uniform: 3: 1406 ellipsoidalFactor
*p 43: Uniform: 4: 1406 horizontalScrollingSpeed
*p 43: Uniform: 5: 8B50 impact
*p 43: Uniform: 6: 8B51 impact_color
*p 43: Uniform: 7: 1406 impact_tick
*p 43: Uniform: 8: 1406 impact_time
*p 43: Uniform: 9: 1406 oscillationSpeed
*p 43: Uniform: 10: 1406 shieldIntensity
*p 43: Uniform: 11: 1406 tick
*p 43: Uniform: 12: 1406 tick_start
*p 43: Uniform: 13: 1406 time_factor
*p 43: Uniform: 14: 1406 verticalScrollingSpeed
*p 43: Uniform: 15: 1406 wobblingPower
*p 43: Uniform: 16: 1406 wobblingSpeed
*p 43: Uniform: 17: 8B5E tex
[SHADER] setting reset param	tick_start	2448867
[LOG]	Seley the Invoker activates Ruin.
[LOG]	
[LOG]	Lost Shadow uses Hammer Toss.
[Dream Hammer Throw] Projection from	22	24	to	24	24
Adding entity	323070	after	2153
[LOG]	Lost Shadow deactivates Stealth.
[ATTACK] to 	Seley the Invoker	 :: 	65.373283697838	9.8776676503843	0	0.7	::	1.3872983346207
checkHit	47.625889216795	0.7
=> chance to hit	100
[ATTACK] raw dam	65.373283697838	versus	0	0.35	with APR	9.8776676503843
[ATTACK] after armor	65.373283697838
[ATTACK] after range	93
[PHYS CRIT %]	21.577667650384
[ATTACK] after crit	93
[ATTACK] after mult	129.01874511973
[PROJECTOR] starting dam	129.01874511973
[PROJECTOR] after difficulty dam	129.01874511973
[PROJECTOR] res	0	1	 on dam	95.025903295614
[PROJECTOR] after resists dam	95.025903295614
[PROJECTOR] after flat damage armor	95.025903295614
[PROJECTOR] final dam after static checks	95.025903295614
[PROJECTOR] final dam after hooks and callbacks	95.025903295614
checkHit	45.223948205508	15.331215667418
=> chance to hit	95
[PROJECTOR] starting dam	6.9841870397369
[PROJECTOR] after difficulty dam	6.9841870397369
[PROJECTOR] res	15.173144209726	0.84826855790274	 on dam	7.4032382621211
[PROJECTOR] after resists dam	6.2799342444198
[PROJECTOR] after flat damage armor	6.2799342444198
[PROJECTOR] final dam after static checks	6.2799342444198
[PROJECTOR] final dam after hooks and callbacks	6.2799342444198
[PROJECTOR] starting dam	3.4920935198684
[PROJECTOR] after difficulty dam	3.4920935198684
[PROJECTOR] res	0	1	 on dam	4.0508284830474
[PROJECTOR] after resists dam	4.0508284830474
[PROJECTOR] after flat damage armor	4.0508284830474
[PROJECTOR] final dam after static checks	4.0508284830474
[PROJECTOR] final dam after hooks and callbacks	4.0508284830474
[LOG]	Seley the Invoker is on fire!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[SPELL CRIT %]	3.4
[LOG]	Lost Shadow is covered in acid!
[LOG]	The unstable sand tunnel collapses!
[LOG]	Lost Shadow's Hammer Toss hits Seley the Invoker for #aaaaaa#(34 to psi shield)#LAST#, #aaaaaa#95 physical#LAST#, #YELLOW#6 mind#LAST#, #LIGHT_RED#4 fire#LAST#, #ROYAL_BLUE#6 lightning#LAST# (111 total damage).
Loading tile	talents/acidic_skin.png
[Dream Hammer Return] Projection from	24	24	to	22	24
Adding entity	323172	after	2153
[ATTACK] to 	Seley the Invoker	 :: 	65.373283697838	9.8776676503843	0	0.7	::	1.3872983346207
checkHit	45.673536359619	0.7
=> chance to hit	100
[ATTACK] raw dam	65.373283697838	versus	0	0.35	with APR	9.8776676503843
[ATTACK] after armor	65.373283697838
[ATTACK] after range	90
[PHYS CRIT %]	21.577667650384
[ATTACK] after crit	90
[ATTACK] after mult	124.85685011587
[PROJECTOR] starting dam	124.85685011587
[PROJECTOR] after difficulty dam	124.85685011587
[PROJECTOR] res	0	1	 on dam	90.864008291752
[PROJECTOR] after resists dam	90.864008291752
[PROJECTOR] after flat damage armor	90.864008291752
[PROJECTOR] final dam after static checks	90.864008291752
[PROJECTOR] final dam after hooks and callbacks	90.864008291752
checkHit	45.223948205508	15.331215667418
=> chance to hit	95
[PROJECTOR] starting dam	6.9841870397369
[PROJECTOR] after difficulty dam	6.9841870397369
[PROJECTOR] res	15.173144209726	0.84826855790274	 on dam	7.4032382621211
[PROJECTOR] after resists dam	6.2799342444198
[PROJECTOR] after flat damage armor	6.2799342444198
[PROJECTOR] final dam after static checks	6.2799342444198
[PROJECTOR] final dam after hooks and callbacks	6.2799342444198
[PROJECTOR] starting dam	3.4920935198684
[PROJECTOR] after difficulty dam	3.4920935198684
[PROJECTOR] res	0	1	 on dam	4.0508284830474
[PROJECTOR] after resists dam	4.0508284830474
[PROJECTOR] after flat damage armor	4.0508284830474
[PROJECTOR] final dam after static checks	4.0508284830474
[PROJECTOR] final dam after hooks and callbacks	4.0508284830474
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[SPELL CRIT %]	3.4
[LOG]	Lost Shadow's Hammer Toss hits Seley the Invoker for #aaaaaa#(34 to psi shield)#LAST#, #aaaaaa#91 physical#LAST#, #YELLOW#6 mind#LAST#, #LIGHT_RED#4 fire#LAST#, #ROYAL_BLUE#6 lightning#LAST# (107 total damage).
[PROJECTOR] starting dam	3.131102280563
[PROJECTOR] after difficulty dam	3.131102280563
[PROJECTOR] res	2.82	0.9718	 on dam	2.5048818244504
[PROJECTOR] after resists dam	2.4342441570009
[PROJECTOR] after flat damage armor	2.4342441570009
[PROJECTOR] final dam after static checks	2.4342441570009
[PROJECTOR] final dam after hooks and callbacks	2.4342441570009
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	Seley the Invoker	 :: 	33.421885480348	2	0	0.7	::	1
checkHit	28.571470714236	0.7
=> chance to hit	100
[ATTACK] raw dam	33.421885480348	versus	0	0.35	with APR	2
[ATTACK] after armor	33.421885480348
[ATTACK] after range	33
[PHYS CRIT %] axe accuracy bonus	28.571470714236	0.7	=	5.5742941428472
[PHYS CRIT %]	22.274294142847
[ATTACK] after crit	33
[ATTACK] after mult	33
[PROJECTOR] starting dam	33
[PROJECTOR] after difficulty dam	33
[PROJECTOR] res	0	1	 on dam	16.880994671403
[PROJECTOR] after resists dam	16.880994671403
[PROJECTOR] after flat damage armor	16.880994671403
[PROJECTOR] final dam after static checks	16.880994671403
[PROJECTOR] final dam after hooks and callbacks	16.880994671403
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[SPELL CRIT %]	3.4
[PROJECTOR] starting dam	2.328062346579
[PROJECTOR] after difficulty dam	2.328062346579
[PROJECTOR] res	0	1	 on dam	2.7005523220316
[PROJECTOR] after resists dam	2.7005523220316
[PROJECTOR] after flat damage armor	2.7005523220316
[PROJECTOR] final dam after static checks	2.7005523220316
[PROJECTOR] final dam after hooks and callbacks	2.7005523220316
[PROJECTOR] starting dam	10.620292727787
[PROJECTOR] after difficulty dam	10.620292727787
[PROJECTOR] res	7.85	0.9215	 on dam	8.4962341822298
[PROJECTOR] after resists dam	7.8292797989248
[PROJECTOR] after flat damage armor	7.8292797989248
[PROJECTOR] final dam after static checks	7.8292797989248
[PROJECTOR] final dam after hooks and callbacks	7.8292797989248
[LOG]	Seley the Invoker's Curse of Defenselessness has been disrupted by #ORCHID#anti-magic forces#LAST#!
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	Acid Splash from Seley the Invoker hits #fbd578#Lost Shadow#LAST# for #GREEN#(1 to psi shield)#LAST#, #YELLOW#1 to psi#LAST#, #GREEN#2 acid#LAST# (2 total damage).
[LOG]	#UID:322875:0#Seley the Invoker hits #fbd578#Lost Shadow#LAST# for #aaaaaa#(2 to psi shield)#LAST#, #YELLOW#2 to psi#LAST#, #aaaaaa#6 physical#LAST# (7 total damage).
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Seley the Invoker for #aaaaaa#(16 to psi shield)#LAST#, #aaaaaa#17 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST# (22 total damage).
[LOG]	Burning from Lost Shadow hits Seley the Invoker for #LIGHT_RED#3 fire#LAST# damage.
[LOG]	
[LOG]	Lost Shadow uses Mind Sear.
[MIND CRIT %]	32.7
[LOG]	#{bold}#Lost Shadow's mind surges with critical power!#{normal}#
checkHit	45.223948205508	15.331215667418
=> chance to hit	95
[PROJECTOR] starting dam	218.13601615215
[PROJECTOR] after difficulty dam	218.13601615215
[PROJECTOR] res	15.173144209726	0.84826855790274	 on dam	231.22417712128
[PROJECTOR] after resists dam	196.14019927892
[PROJECTOR] after flat damage armor	196.14019927892
[PROJECTOR] final dam after static checks	196.14019927892
[PROJECTOR] final dam after hooks and callbacks	196.14019927892
Loading entities file from memory	/data/general/npcs/major-demon.lua
Loading entities file from memory	/data-ashes-urhrok/general/npcs/major-demon.lua
Loading entities file from memory	/data/general/npcs/minor-demon.lua
Loading language	/data/languages/names/demon.txt
Make word from	aed, ra	2
Adding to random boss class	Demonologist	Defiler
Adding 7 random class talents to boss
 * talent	T_RUSH
 * talent	T_CHARM_MASTERY
 * talent	T_DEMON_PLANE
 * talent	T_KNIFE_MASTERY
 * talent	T_BIND_DEMON
 * talent	T_WRAITHFORM
 * talent	T_STRIPPED_LIFE
Adding to random boss class	Marauder	Rogue
Adding 6 random class talents to boss
 * talent	T_UNFLINCHING_RESOLVE
 * talent	T_VENOMOUS_STRIKE
 * talent	T_RAIN_OF_FIRE
 * talent	T_OMINOUS_SHADOW
 * talent	T_STEP_UP
 * talent	T_BLEAK_OUTCOME
[TOME ENTITY FILTER] selected Ego	101.17141278069	102
[LORE] refusing	spellhunt-note-2
[LORE] refusing	spellhunt-note-3
[LORE] refusing	spellhunt-note-4
[LORE] refusing	necromancer-poem
[LORE] refusing	rogue-poem
[LORE] refusing	necromancer-primer-1
[LORE] refusing	necromancer-primer-2
[LORE] refusing	necromancer-primer-3
[LORE] refusing	necromancer-primer-4
[LORE] refusing	dust-to-dust
[LORE] refusing	adventurer-letter-1
[LORE] refusing	adventurer-letter-2
[LORE] refusing	adventurer-letter-3
[LORE] refusing	halfling-feet
[LORE] refusing	zigur-potion
[LORE] refusing	kestin-highfin-adventuring-notes
[LORE] refusing	races-3
[LORE] refusing	races-4
[LORE] refusing	races-5
[LORE] refusing	races-6
[LORE] refusing	races-7
[LORE] refusing	races-8
[LORE] refusing	races-9
[LORE] refusing	races-10
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	15	points = 	10	nb_powers = 	5
Creating randart Dazzlemarrow the vined mindstar(rune-covered vined mindstar) with light with level 15
 * using themes	light,spell
Added unique	mod.class.Object/Dazzlemarrow the vined mindstar	::	1
[LORE] refusing	spellhunt-note-2
[LORE] refusing	spellhunt-note-3
[LORE] refusing	spellhunt-note-4
[LORE] refusing	necromancer-poem
[LORE] refusing	rogue-poem
[LORE] refusing	necromancer-primer-1
[LORE] refusing	necromancer-primer-2
[LORE] refusing	necromancer-primer-3
[LORE] refusing	necromancer-primer-4
[LORE] refusing	dust-to-dust
[LORE] refusing	adventurer-letter-1
[LORE] refusing	adventurer-letter-2
[LORE] refusing	adventurer-letter-3
[LORE] refusing	halfling-feet
[LORE] refusing	zigur-potion
[LORE] refusing	kestin-highfin-adventuring-notes
[LORE] refusing	races-3
[LORE] refusing	races-4
[LORE] refusing	races-5
[LORE] refusing	races-6
[LORE] refusing	races-7
[LORE] refusing	races-8
[LORE] refusing	races-9
[LORE] refusing	races-10
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	15	points = 	12	nb_powers = 	4
Creating randart Shadowgrinder the steel mail armour(laminated steel mail armour) with dark with level 15
 * using themes	dark,nature
Added unique	mod.class.Object/Shadowgrinder the steel mail armour	::	1
[TOME ENTITY FILTER] selected Double Ego	29.944562138511	67
[TOME ENTITY FILTER] selected Double Ego	45.401038163668	67
fight: 	icy steel shield of cold resistance (#RESIST#)	balanced steel longsword of massacre	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	74.302754715621	102
fight: 	rejuvenating steel mail armour	balanced steel longsword of massacre	::	nil	BODY
fight: 	rejuvenating steel mail armour	icy steel shield of cold resistance (#RESIST#)	::	nil	BODY
[TOME ENTITY FILTER] selected Uniques	0.97410005539984	4
fight: 	Spellblaze Shard	balanced steel longsword of massacre	::	nil	MAINHAND
fight: 	Spellblaze Shard	icy steel shield of cold resistance (#RESIST#)	::	nil	MAINHAND
fight: 	Spellblaze Shard	rejuvenating steel mail armour	::	nil	MAINHAND
Added unique	mod.class.Object/Spellblaze Shard	::	1
[TOME ENTITY FILTER] selected Ego	97.684870013428	102
fight: 	acidic steel dagger	Spellblaze Shard	::	nil	MAINHAND
fight: 	acidic steel dagger	icy steel shield of cold resistance (#RESIST#)	::	nil	MAINHAND
fight: 	acidic steel dagger	rejuvenating steel mail armour	::	nil	MAINHAND
[TOME ENTITY FILTER] selected Ego	72.867881956247	102
fight: 	cleansing rough leather armour	acidic steel dagger	::	nil	BODY
fight: 	cleansing rough leather armour	icy steel shield of cold resistance (#RESIST#)	::	nil	BODY
fight: 	cleansing rough leather armour	rejuvenating steel mail armour	::	nil	BODY
[TOME ENTITY FILTER] selected Greater	18.399611922074	27
fight: 	dwarven-steel helm of knowledge	acidic steel dagger	::	nil	HEAD
fight: 	dwarven-steel helm of knowledge	icy steel shield of cold resistance (#RESIST#)	::	nil	HEAD
fight: 	dwarven-steel helm of knowledge	cleansing rough leather armour	::	nil	HEAD
Loading tile	npc/demon_minor_wretchling.png
Added unique	mod.class.NPC/Aedra the Bringer of Doom	::	1
[LOG]	Aedra the Bringer of Doom activates Rain of Fire.
[SOUND] loading from	/data/sound/talents/fire.ogg	:=:	sound "/data/sound/talents/fire.ogg" : <static>
[LOG]	Aedra the Bringer of Doom activates Fearscape.
[LOG]	Aedra the Bringer of Doom activates Bleak Outcome.
Added unique	mod.class.Object/Eclipse	::	1
Loading tile	object/axe_steel.png
Loading tile	player/human_female/upper_body_01.png
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Seley the Invoker for #{bold}##YELLOW#196 mind#{normal}##LAST# damage.
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Seley the Invoker!#{normal}#
[PROJECTOR] starting dam	3.131102280563
[PROJECTOR] after difficulty dam	3.131102280563
[PROJECTOR] res	3	0.97	 on dam	2.5048818244504
[PROJECTOR] after resists dam	2.4297353697169
[PROJECTOR] after flat damage armor	2.4297353697169
[PROJECTOR] final dam after static checks	2.4297353697169
[PROJECTOR] final dam after hooks and callbacks	2.4297353697169
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	Aedra the Bringer of Doom	 :: 	33.421885480348	2	9	12.95	::	1
checkHit	28.571470714236	12.95
=> chance to hit	90
[ATTACK] raw dam	33.421885480348	versus	9	0.35	with APR	2
[ATTACK] after armor	26.421885480348
[ATTACK] after range	32
[PHYS CRIT %] axe accuracy bonus	28.571470714236	12.95	=	3.1242941428472
[PHYS CRIT %]	19.824294142847
[ATTACK] after crit	32
[ATTACK] after mult	32
[PROJECTOR] starting dam	32
[PROJECTOR] after difficulty dam	32
[PROJECTOR] res	0	1	 on dam	32
[PROJECTOR] after resists dam	32
[PROJECTOR] after flat damage armor	32
[PROJECTOR] final dam after static checks	32
[PROJECTOR] final dam after hooks and callbacks	32
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	34.04	0.6596	 on dam	10
[PROJECTOR] after resists dam	6.596
[PROJECTOR] after flat damage armor	6.596
[PROJECTOR] final dam after static checks	6.596
[PROJECTOR] final dam after hooks and callbacks	6.596
[SPELL CRIT %]	2.5
[LOG]	
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Aedra the Bringer of Doom for #aaaaaa#32 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST# (38 total damage).
[LOG]	Acid Splash from Seley the Invoker hits #fbd578#Lost Shadow#LAST# for #GREEN#(1 to psi shield)#LAST#, #YELLOW#1 to psi#LAST#, #GREEN#2 acid#LAST# (2 total damage).
[LOG]	#UID:323460:0#Aedra the Bringer of Doom hits #fbd578#Lost Shadow#LAST# for #YELLOW#1 to psi#LAST#, #1133F3#5 cold#LAST# (6 total damage).
[LOG]	Lost Shadow uses Nightmare.
[MIND CRIT %]	32.7
[LOG]	#{bold}#Lost Shadow's mind surges with critical power!#{normal}#
[MIND CRIT %]	32.7
[LOG]	#{bold}#Lost Shadow's mind surges with critical power!#{normal}#
checkHit	13.401911518406	45.223948205508
=> chance to hit	0
[LOG]	#F53CBE#Aedra the Bringer of Doom is lost in a nightmare.
[PROJECTOR] starting dam	20.952561119211
[PROJECTOR] after difficulty dam	20.952561119211
[PROJECTOR] res	15.05225033636	0.8494774966364	 on dam	20.952561119211
[PROJECTOR] after resists dam	17.798729167668
[PROJECTOR] after flat damage armor	17.798729167668
[PROJECTOR] final dam after static checks	17.798729167668
[PROJECTOR] final dam after hooks and callbacks	17.798729167668
[LOG]	Aedra the Bringer of Doom is suffering from insomnia.
[SPELL CRIT %]	2.5
[LOG]	Nightmare from Lost Shadow hits Aedra the Bringer of Doom for #{bold}##GREY#18 darkness#{normal}##LAST# damage.
[LOG]	#00ff00##UID:1155:0#Talent Mind Sear is ready to use.
[PROJECTOR] starting dam	4.8406789984392
[PROJECTOR] after difficulty dam	4.8406789984392
[PROJECTOR] res	3	0.97	 on dam	3.8725431987514
[PROJECTOR] after resists dam	3.7563669027888
[PROJECTOR] after flat damage armor	3.7563669027888
[PROJECTOR] final dam after static checks	3.7563669027888
[PROJECTOR] final dam after hooks and callbacks	3.7563669027888
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	Aedra the Bringer of Doom	 :: 	33.421885480348	2	9	12.95	::	1
checkHit	27.55953952077	12.95
=> chance to hit	87
[ATTACK] raw dam	33.421885480348	versus	9	0.35	with APR	2
[ATTACK] after armor	26.421885480348
[ATTACK] after range	39
[PHYS CRIT %] axe accuracy bonus	27.55953952077	12.95	=	2.9219079041541
[PHYS CRIT %]	19.621907904154
[ATTACK] after crit	39
[ATTACK] after mult	39
[PROJECTOR] starting dam	39
[PROJECTOR] after difficulty dam	39
[PROJECTOR] res	0	1	 on dam	39
[PROJECTOR] after resists dam	39
[PROJECTOR] after flat damage armor	39
[PROJECTOR] final dam after static checks	39
[PROJECTOR] final dam after hooks and callbacks	39
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	34.04	0.6596	 on dam	10
[PROJECTOR] after resists dam	6.596
[PROJECTOR] after flat damage armor	6.596
[PROJECTOR] final dam after static checks	6.596
[PROJECTOR] final dam after hooks and callbacks	6.596
[SPELL CRIT %]	2.5
[LOG]	
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	Acid Splash from Aedra the Bringer of Doom hits #fbd578#Lost Shadow#LAST# for #GREEN#(1 to psi shield)#LAST#, #YELLOW#1 to psi#LAST# (1 total damage).
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Aedra the Bringer of Doom for #aaaaaa#39 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST# (45 total damage).
[LOG]	#UID:323460:0#Aedra the Bringer of Doom hits #fbd578#Lost Shadow#LAST# for #GREEN#3 acid#LAST#, #YELLOW#1 to psi#LAST#, #1133F3#5 cold#LAST# (9 total damage).
[LOG]	Aedra the Bringer of Doom is free from the nightmare.
Cloned shader 31
[SHADER] setting reset param	tick_start	2462607
[PROJECTOR] starting dam	8.7008001285036
[PROJECTOR] after difficulty dam	8.7008001285036
[PROJECTOR] res	13.67	0.8633	 on dam	8.7008001285036
[PROJECTOR] after resists dam	7.5114007509372
[PROJECTOR] after flat damage armor	7.5114007509372
[PROJECTOR] final dam after static checks	7.5114007509372
[PROJECTOR] final dam after hooks and callbacks	7.5114007509372
[PROJECTOR] starting dam	8.7008001285036
[PROJECTOR] after difficulty dam	8.7008001285036
[PROJECTOR] res	7.85	0.9215	 on dam	6.9606401028029
[PROJECTOR] after resists dam	6.4142298547329
[PROJECTOR] after flat damage armor	6.4142298547329
[PROJECTOR] final dam after static checks	6.4142298547329
[PROJECTOR] final dam after hooks and callbacks	6.4142298547329
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:323460:0#Aedra the Bringer of Doom hits #fbd578#Lost Shadow#LAST# for #YELLOW#2 to psi#LAST#, #LIGHT_RED#5 fire#LAST#, #aaaaaa#(2 to psi shield)#LAST#, #YELLOW#1 to psi#LAST#, #aaaaaa#5 physical#LAST# (13 total damage).
[LOG]	Lost Shadow uses Inner Demons.
[USERCHAT] channel talk	Subtlewolf	tome	Now I feel like I wasted some points in the light armor training...
Deleting shader 31 (is clone 1)
[MIND CRIT %]	32.7
[MIND CRIT %]	32.7
checkHit	13.401911518406	45.223948205508
=> chance to hit	0
[LOG]	#F53CBE#Aedra the Bringer of Doom is plagued by inner demons!
[SPELL CRIT %]	2.5
[LOG]	Aedra the Bringer of Doom activates Fearscape.
Cloned shader 38
[SHADER] setting reset param	tick_start	2465309
[ZONE] loading from last persistent	demon-plane-spell	table: 0x119fad18
[ZONE] using old zone	demon-plane-spell
Creating level	demon-plane-spell	1
Make wait background texture 1389 : 1280x768 (2048, 1024)
C Map size 26:15 :: 390
C Map seens texture: 1398 (22x22)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data-arcanum/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Loading entities file from memory	/data-arcanum/wardstone_egos.lua
Loading entities file from memory	/data-arcanum/ritual_blade_egos.lua
End Room:	nil
Wait finished, counted 128, 117 ticks
[PARTY] New member, add after	Lost Shadow	Lost Shadow
Adding entity	2153	after	2153
[LOG]	#LIGHT_RED#You are taken to the Fearscape!
[LORE] learnt	fearscape-entry
Updating zone name	Fearscape
C Map minimap texture: 1108 (50x50; 64x64)
[LOG]	Aedra the Bringer of Doom is no longer suffering from insomnia.
[SPELL CRIT %]	2.5
[LOG]	Lava floor heals Aedra the Bringer of Doom!
[LOG]	Aedra the Bringer of Doom casts Flame Leash.
[SHADER] Loading from /data/gfx/shaders/lightning.lua
[SHADER] Loaded shader with totalname	lightning[color1=vec3(0.9921568627451,0.70588235294118,0.023529411764706),color2=vec3(0.9921568627451,0.16078431372549,0.023529411764706)]
New GL Shader program 44
New GL Shader 45 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/lightning.frag
*p 44: Uniform: 0: 8B51 color1
*p 44: Uniform: 1: 8B51 color2
*p 44: Uniform: 2: 8B5E tex
[PULL] from	8	8	towards	4	6	over	6
[PULL] try	7	6	5
[PULL] try	6	6	4	::
[PULL] try	5	6	3	::
[PULL] try	4	6	2	::	true
[PULL] failsafe pulled to	5	6	::
[SPELL CRIT %]	2.5
[PROJECTOR] starting dam	4.8406789984392
[PROJECTOR] after difficulty dam	4.8406789984392
[PROJECTOR] res	3	0.97	 on dam	3.8725431987514
[PROJECTOR] after resists dam	3.7563669027888
[PROJECTOR] after flat damage armor	3.7563669027888
[PROJECTOR] final dam after static checks	3.7563669027888
[PROJECTOR] final dam after hooks and callbacks	3.7563669027888
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	Aedra the Bringer of Doom	 :: 	33.421885480348	2	9	12.95	::	1
checkHit	27.55953952077	12.95
=> chance to hit	87
[ATTACK] raw dam	33.421885480348	versus	9	0.35	with APR	2
[ATTACK] after armor	26.421885480348
[ATTACK] after range	39
[PHYS CRIT %] axe accuracy bonus	27.55953952077	12.95	=	2.9219079041541
[PHYS CRIT %]	19.621907904154
[ATTACK] after crit	58.5
[ATTACK] after mult	58.5
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# performs a melee critical strike against Aedra the Bringer of Doom!#{normal}#
[PROJECTOR] starting dam	58.5
[PROJECTOR] after difficulty dam	58.5
[PROJECTOR] res	0	1	 on dam	58.5
[PROJECTOR] after resists dam	58.5
[PROJECTOR] after flat damage armor	58.5
[PROJECTOR] final dam after static checks	58.5
[PROJECTOR] final dam after hooks and callbacks	58.5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	34.04	0.6596	 on dam	10
[PROJECTOR] after resists dam	6.596
[PROJECTOR] after flat damage armor	6.596
[PROJECTOR] final dam after static checks	6.596
[PROJECTOR] final dam after hooks and callbacks	6.596
checkHit	34.186375872534	18.1
=> chance to hit	91
[LOG]	#ORANGE#Lost Shadow shrugs off the effect 'Frozen'!
[SPELL CRIT %]	2.5
[PROJECTOR] starting dam	28.77130704369
[PROJECTOR] after difficulty dam	28.77130704369
[PROJECTOR] res	13.67	0.8633	 on dam	28.77130704369
[PROJECTOR] after resists dam	24.838269370818
[PROJECTOR] after flat damage armor	24.838269370818
[PROJECTOR] final dam after static checks	24.838269370818
[PROJECTOR] final dam after hooks and callbacks	24.838269370818
[LOG]	Lava floor burns #fbd578#Lost Shadow#LAST#!
[LOG]	
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Aedra the Bringer of Doom for #{bold}##aaaaaa#58 physical#{normal}##LAST#, #ROYAL_BLUE#6 lightning#LAST# (64 total damage).
[LOG]	Acid Splash from Aedra the Bringer of Doom hits #fbd578#Lost Shadow#LAST# for #GREEN#(1 to psi shield)#LAST#, #YELLOW#1 to psi#LAST# (1 total damage).
[LOG]	#UID:323460:0#Aedra the Bringer of Doom hits #fbd578#Lost Shadow#LAST# for #GREEN#3 acid#LAST#, #YELLOW#1 to psi#LAST#, #1133F3#5 cold#LAST#, #YELLOW#5 to psi#LAST#, #LIGHT_RED#18 fire#LAST# (32 total damage).
[LOG]	#UID:323460:0#Aedra the Bringer of Doom receives #LIGHT_GREEN#30 healing#LAST#.
Cloned shader 31
[SHADER] setting reset param	tick_start	2465994
Deleting shader 31 (is clone 1)
[USERCHAT] channel achievement	theorgy	tome	Level 40	true	true
[LOG]	Lost Shadow uses Dream Crusher.
[ATTACK] to 	Aedra the Bringer of Doom	 :: 	65.373283697838	9.8776676503843	9	12.95	::	1.3872983346207
checkHit	44.998915563975	12.95
=> chance to hit	100
[ATTACK] raw dam	65.373283697838	versus	9	0.35	with APR	9.8776676503843
[ATTACK] after armor	65.373283697838
[ATTACK] after range	74
[PHYS CRIT %]	21.577667650384
[ATTACK] after crit	74
[ATTACK] after mult	102.66007676193
[PROJECTOR] starting dam	102.66007676193
[PROJECTOR] after difficulty dam	102.66007676193
[PROJECTOR] res	0	1	 on dam	102.66007676193
[PROJECTOR] after resists dam	102.66007676193
[PROJECTOR] after flat damage armor	102.66007676193
[PROJECTOR] final dam after static checks	102.66007676193
[PROJECTOR] final dam after hooks and callbacks	102.66007676193
checkHit	45.223948205508	13.401911518406
=> chance to hit	95
[PROJECTOR] starting dam	6.9841870397369
[PROJECTOR] after difficulty dam	6.9841870397369
[PROJECTOR] res	0	1	 on dam	7.4032382621211
[PROJECTOR] after resists dam	7.4032382621211
[PROJECTOR] after flat damage armor	7.4032382621211
[PROJECTOR] final dam after static checks	7.4032382621211
[PROJECTOR] final dam after hooks and callbacks	7.4032382621211
[PROJECTOR] starting dam	3.4920935198684
[PROJECTOR] after difficulty dam	3.4920935198684
[PROJECTOR] res	0	1	 on dam	4.0508284830474
[PROJECTOR] after resists dam	4.0508284830474
[PROJECTOR] after flat damage armor	4.0508284830474
[PROJECTOR] final dam after static checks	4.0508284830474
[PROJECTOR] final dam after hooks and callbacks	4.0508284830474
[LOG]	Aedra the Bringer of Doom is on fire!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	34.04	0.6596	 on dam	10
[PROJECTOR] after resists dam	6.596
[PROJECTOR] after flat damage armor	6.596
[PROJECTOR] final dam after static checks	6.596
[PROJECTOR] final dam after hooks and callbacks	6.596
[SPELL CRIT %]	2.5
checkHit	23.510179896897	45.223948205508
=> chance to hit	0
[LOG]	Aedra the Bringer of Doom is stunned!
[PROJECTOR] starting dam	14.447538498639
[PROJECTOR] after difficulty dam	14.447538498639
[PROJECTOR] res	13.67	0.8633	 on dam	14.447538498639
[PROJECTOR] after resists dam	12.472559985875
[PROJECTOR] after flat damage armor	12.472559985875
[PROJECTOR] stunned dam	4.9890239943499
[PROJECTOR] numbed dam	4.2406703951974
[PROJECTOR] final dam after static checks	4.2406703951974
[PROJECTOR] final dam after hooks and callbacks	4.2406703951974
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Aedra the Bringer of Doom for #aaaaaa#103 physical#LAST#, #YELLOW#7 mind#LAST#, #LIGHT_RED#4 fire#LAST#, #ROYAL_BLUE#6 lightning#LAST# (120 total damage).
[LOG]	Aedra the Bringer of Doom's fire area effect hits #fbd578#Lost Shadow#LAST# for #YELLOW#1 to psi#LAST# damage.
[LOG]	#UID:323460:0#Aedra the Bringer of Doom hits #fbd578#Lost Shadow#LAST# for #YELLOW#1 to psi#LAST#, #1133F3#5 cold#LAST#, #LIGHT_RED#3 fire#LAST# (9 total damage).
[PROJECTOR] starting dam	28.77130704369
[PROJECTOR] after difficulty dam	28.77130704369
[PROJECTOR] res	13.67	0.8633	 on dam	28.77130704369
[PROJECTOR] after resists dam	24.838269370818
[PROJECTOR] after flat damage armor	24.838269370818
[PROJECTOR] stunned dam	9.9353077483271
[PROJECTOR] numbed dam	8.445011586078
[PROJECTOR] final dam after static checks	8.445011586078
[PROJECTOR] final dam after hooks and callbacks	8.445011586078
[LOG]	Lava floor burns #fbd578#Lost Shadow#LAST#!
[LOG]	
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:323460:0#Aedra the Bringer of Doom hits #fbd578#Lost Shadow#LAST# for #YELLOW#2 to psi#LAST#, #LIGHT_RED#6 fire#LAST# (8 total damage).
[LOG]	Lost Shadow uses Dream Smith's Hammer.
[ATTACK] to 	Aedra the Bringer of Doom	 :: 	65.373283697838	9.8776676503843	9	12.95	::	2.1
checkHit	44.998915563975	12.95
=> chance to hit	100
[ATTACK] raw dam	65.373283697838	versus	9	0.35	with APR	9.8776676503843
[ATTACK] after armor	65.373283697838
[ATTACK] after range	84
[PHYS CRIT %]	21.577667650384
[ATTACK] after crit	84
[ATTACK] after mult	176.4
[PROJECTOR] starting dam	176.4
[PROJECTOR] after difficulty dam	176.4
[PROJECTOR] res	0	1	 on dam	176.4
[PROJECTOR] after resists dam	176.4
[PROJECTOR] after flat damage armor	176.4
[PROJECTOR] final dam after static checks	176.4
[PROJECTOR] final dam after hooks and callbacks	176.4
checkHit	45.223948205508	13.401911518406
=> chance to hit	95
[PROJECTOR] starting dam	6.9841870397369
[PROJECTOR] after difficulty dam	6.9841870397369
[PROJECTOR] res	0	1	 on dam	7.4032382621211
[PROJECTOR] after resists dam	7.4032382621211
[PROJECTOR] after flat damage armor	7.4032382621211
[PROJECTOR] final dam after static checks	7.4032382621211
[PROJECTOR] final dam after hooks and callbacks	7.4032382621211
[PROJECTOR] starting dam	3.4920935198684
[PROJECTOR] after difficulty dam	3.4920935198684
[PROJECTOR] res	0	1	 on dam	4.0508284830474
[PROJECTOR] after resists dam	4.0508284830474
[PROJECTOR] after flat damage armor	4.0508284830474
[PROJECTOR] final dam after static checks	4.0508284830474
[PROJECTOR] final dam after hooks and callbacks	4.0508284830474
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	34.04	0.6596	 on dam	10
[PROJECTOR] after resists dam	6.596
[PROJECTOR] after flat damage armor	6.596
[PROJECTOR] stunned dam	2.6384
[PROJECTOR] numbed dam	2.24264
[PROJECTOR] final dam after static checks	2.24264
[PROJECTOR] final dam after hooks and callbacks	2.24264
[SPELL CRIT %]	2.5
[PROJECTOR] starting dam	2.328062346579
[PROJECTOR] after difficulty dam	2.328062346579
[PROJECTOR] res	0	1	 on dam	2.7005523220316
[PROJECTOR] after resists dam	2.7005523220316
[PROJECTOR] after flat damage armor	2.7005523220316
[PROJECTOR] final dam after static checks	2.7005523220316
[PROJECTOR] final dam after hooks and callbacks	2.7005523220316
checkHit	45.223948205508	13.401911518406
=> chance to hit	95
[LOG]	Aedra the Bringer of Doom's Inner Demon is freed from the demons.
[LOG]	Aedra the Bringer of Doom's Inner Demon stops burning.
[LOG]	Aedra the Bringer of Doom's Inner Demon is not stunned anymore.
[SHADER] Loading from /data/gfx/shaders/shadow_simulacrum.lua
[SHADER] Loaded shader with totalname	shadow_simulacrum[base=0.6,color=vec3(0.6,0,0.3),time_factor=1500]
New GL Shader program 46
New GL Shader 47 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shadow_simulacrum.frag
*p 46: Uniform: 0: 1406 base
*p 46: Uniform: 1: 8B51 color
*p 46: Uniform: 2: 8B50 p2
*p 46: Uniform: 3: 1406 tick
*p 46: Uniform: 4: 1406 time_factor
*p 46: Uniform: 5: 8B5E tex
Added unique	mod.class.NPC/Aedra the Bringer of Doom	::	2
[LOG]	#F53CBE#Aedra the Bringer of Doom's Inner Demon manifests!
[LOG]	Aedra the Bringer of Doom is not stunned anymore.
[LOG]	#ORCHID#Aedra the Bringer of Doom has recovered!#LAST#
[SPELL CRIT %]	2.5
[LOG]	Lava floor heals Aedra the Bringer of Doom!
AI took for target	323460	Aedra the Bringer of Doom	::	325442	Aedra the Bringer of Doom's Inner Demon	1	<	100
[LOG]	Aedra the Bringer of Doom uses Shield Pummel.
[ATTACK] to 	Aedra the Bringer of Doom's Inner Demon	 :: 	27.597287143015	0	9	12.95	::	1.6182232606429
checkHit	40	12.95
=> chance to hit	100
[ATTACK] raw dam	27.597287143015	versus	9	0.35	with APR	0
[ATTACK] after armor	18.597287143015
[ATTACK] after range	20
[PHYS CRIT %]	4.5
[ATTACK] after crit	20
[ATTACK] after mult	32.364465212859
[PROJECTOR] starting dam	32.364465212859
[PROJECTOR] after difficulty dam	32.364465212859
[PROJECTOR] res	0	1	 on dam	32.364465212859
[PROJECTOR] after resists dam	32.364465212859
[PROJECTOR] after flat damage armor	32.364465212859
[PROJECTOR] numbed dam	27.50979543093
[PROJECTOR] final dam after static checks	27.50979543093
[PROJECTOR] final dam after hooks and callbacks	27.50979543093
[ATTACK] staff accuracy bonus	40	12.95	=	1.67625
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] after staff accuracy damage bonus	18.43875
[PROJECTOR] res	20.324833374904	0.79675166625096	 on dam	18.43875
[PROJECTOR] after resists dam	14.691104786085
[PROJECTOR] after flat damage armor	14.691104786085
[PROJECTOR] numbed dam	12.487439068172
[PROJECTOR] final dam after static checks	12.487439068172
[PROJECTOR] final dam after hooks and callbacks	12.487439068172
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after staff accuracy damage bonus	10.0575
[PROJECTOR] res	20.324833374904	0.79675166625096	 on dam	10.0575
[PROJECTOR] after resists dam	8.013329883319
[PROJECTOR] after flat damage armor	8.013329883319
[PROJECTOR] numbed dam	6.8113304008212
[PROJECTOR] final dam after static checks	6.8113304008212
[PROJECTOR] final dam after hooks and callbacks	6.8113304008212
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	20.324833374904	0.79675166625096	 on dam	5
[PROJECTOR] after resists dam	3.9837583312548
[PROJECTOR] after flat damage armor	3.9837583312548
[PROJECTOR] final dam after static checks	3.9837583312548
[PROJECTOR] final dam after hooks and callbacks	3.9837583312548
[SPELL CRIT %]	2.5
[LOG]	Aedra the Bringer of Doom is covered in acid!
[ATTACK] to 	Aedra the Bringer of Doom's Inner Demon	 :: 	27.597287143015	0	9	12.95	::	1.9948584779695
checkHit	36.05953952077	12.95
=> chance to hit	100
[ATTACK] raw dam	27.597287143015	versus	9	0.35	with APR	0
[ATTACK] after armor	18.597287143015
[ATTACK] after range	20
[PHYS CRIT %]	4.5
[ATTACK] after crit	20
[ATTACK] after mult	39.89716955939
[PROJECTOR] starting dam	39.89716955939
[PROJECTOR] after difficulty dam	39.89716955939
[PROJECTOR] res	0	1	 on dam	39.89716955939
[PROJECTOR] after resists dam	39.89716955939
[PROJECTOR] after flat damage armor	39.89716955939
[PROJECTOR] numbed dam	33.912594125482
[PROJECTOR] final dam after static checks	33.912594125482
[PROJECTOR] final dam after hooks and callbacks	33.912594125482
[ATTACK] staff accuracy bonus	36.05953952077	12.95	=	1.5777384880193
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] after staff accuracy damage bonus	17.355123368212
[PROJECTOR] res	20.324833374904	0.79675166625096	 on dam	17.355123368212
[PROJECTOR] after resists dam	13.827723461614
[PROJECTOR] after flat damage armor	13.827723461614
[PROJECTOR] numbed dam	11.753564942372
[PROJECTOR] final dam after static checks	11.753564942372
[PROJECTOR] final dam after hooks and callbacks	11.753564942372
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] after staff accuracy damage bonus	9.4664309281156
[PROJECTOR] res	20.324833374904	0.79675166625096	 on dam	9.4664309281156
[PROJECTOR] after resists dam	7.5423946154257
[PROJECTOR] after flat damage armor	7.5423946154257
[PROJECTOR] numbed dam	6.4110354231118
[PROJECTOR] final dam after static checks	6.4110354231118
[PROJECTOR] final dam after hooks and callbacks	6.4110354231118
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	20.324833374904	0.79675166625096	 on dam	5
[PROJECTOR] after resists dam	3.9837583312548
[PROJECTOR] after flat damage armor	3.9837583312548
[PROJECTOR] final dam after static checks	3.9837583312548
[PROJECTOR] final dam after hooks and callbacks	3.9837583312548
[SPELL CRIT %]	2.5
checkHit	23.510179896897	47.039693013847
=> chance to hit	0
[LOG]	Aedra the Bringer of Doom's Inner Demon is stunned!
[LOG]	#00ff00##UID:1137:0#Talent Dream Crusher is ready to use.
[LOG]	#00ff00##UID:1136:0#Talent Hammer Toss is ready to use.
[PROJECTOR] starting dam	4.8406789984392
[PROJECTOR] after difficulty dam	4.8406789984392
[PROJECTOR] res	3	0.97	 on dam	3.8725431987514
[PROJECTOR] after resists dam	3.7563669027888
[PROJECTOR] after flat damage armor	3.7563669027888
[PROJECTOR] numbed dam	3.1929118673705
[PROJECTOR] final dam after static checks	3.1929118673705
[PROJECTOR] final dam after hooks and callbacks	3.1929118673705
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	Aedra the Bringer of Doom	 :: 	33.421885480348	2	-0.05500296040328	12.95	::	1
checkHit	27.55953952077	12.95
=> chance to hit	87
[ATTACK] raw dam	33.421885480348	versus	-0.05500296040328	0.35	with APR	2
[ATTACK] after armor	33.421885480348
[ATTACK] after range	37
[PHYS CRIT %] axe accuracy bonus	27.55953952077	12.95	=	2.9219079041541
[PHYS CRIT %]	19.621907904154
[ATTACK] after crit	55.5
[ATTACK] after mult	55.5
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# performs a melee critical strike against Aedra the Bringer of Doom!#{normal}#
[PROJECTOR] starting dam	55.5
[PROJECTOR] after difficulty dam	55.5
[PROJECTOR] res	0	1	 on dam	55.5
[PROJECTOR] after resists dam	55.5
[PROJECTOR] after flat damage armor	55.5
[PROJECTOR] final dam after static checks	55.5
[PROJECTOR] final dam after hooks and callbacks	55.5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	34.04	0.6596	 on dam	10
[PROJECTOR] after resists dam	6.596
[PROJECTOR] after flat damage armor	6.596
[PROJECTOR] numbed dam	5.6066
[PROJECTOR] final dam after static checks	5.6066
[PROJECTOR] final dam after hooks and callbacks	5.6066
[SPELL CRIT %]	2.5
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# receives #LIGHT_GREEN#1 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Aedra the Bringer of Doom for #aaaaaa#176 physical#LAST#, #YELLOW#7 mind#LAST#, #LIGHT_RED#4 fire#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #{bold}##aaaaaa#56 physical#{normal}##LAST#, #ROYAL_BLUE#6 lightning#LAST# (254 total damage).
[LOG]	#UID:325442:0#Aedra the Bringer of Doom's Inner Demon hits Aedra the Bringer of Doom for #1133F3#4 cold#LAST#, #1133F3#4 cold#LAST# (8 total damage).
[LOG]	Acid Splash from Aedra the Bringer of Doom hits #fbd578#Lost Shadow#LAST# for #GREEN#(1 to psi shield)#LAST#, #YELLOW#1 to psi#LAST# (1 total damage).
[LOG]	Burning from Lost Shadow hits Aedra the Bringer of Doom for #LIGHT_RED#3 fire#LAST# damage.
[LOG]	#UID:323460:0#Aedra the Bringer of Doom hits #fbd578#Lost Shadow#LAST# for #YELLOW#0 to psi#LAST#, #1133F3#2 cold#LAST#, #GREEN#2 acid#LAST#, #YELLOW#1 to psi#LAST#, #1133F3#4 cold#LAST# (10 total damage).
[LOG]	#UID:323460:0#Aedra the Bringer of Doom hits Aedra the Bringer of Doom's Inner Demon for #aaaaaa#28 physical#LAST#, #1133F3#12 cold#LAST#, #1133F3#7 cold#LAST#, #aaaaaa#34 physical#LAST#, #1133F3#12 cold#LAST#, #1133F3#6 cold#LAST# (99 total damage).
[LOG]	#UID:323460:0#Aedra the Bringer of Doom receives #LIGHT_GREEN#30 healing#LAST#.
[PROJECTOR] starting dam	14.447538498639
[PROJECTOR] after difficulty dam	14.447538498639
[PROJECTOR] res	13.67	0.8633	 on dam	14.447538498639
[PROJECTOR] after resists dam	12.472559985875
[PROJECTOR] after flat damage armor	12.472559985875
[PROJECTOR] numbed dam	10.601675987994
[PROJECTOR] final dam after static checks	10.601675987994
[PROJECTOR] final dam after hooks and callbacks	10.601675987994
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	Aedra the Bringer of Doom's fire area effect hits #fbd578#Lost Shadow#LAST# for #YELLOW#2 to psi#LAST# damage.
[LOG]	#UID:323460:0#Aedra the Bringer of Doom hits #fbd578#Lost Shadow#LAST# for #LIGHT_RED#8 fire#LAST# damage.
[PROJECTOR] starting dam	28.77130704369
[PROJECTOR] after difficulty dam	28.77130704369
[PROJECTOR] res	13.67	0.8633	 on dam	28.77130704369
[PROJECTOR] after resists dam	24.838269370818
[PROJECTOR] after flat damage armor	24.838269370818
[PROJECTOR] numbed dam	21.112528965195
[PROJECTOR] final dam after static checks	21.112528965195
[PROJECTOR] final dam after hooks and callbacks	21.112528965195
[LOG]	Lava floor burns #fbd578#Lost Shadow#LAST#!
[LOG]	
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:323460:0#Aedra the Bringer of Doom hits #fbd578#Lost Shadow#LAST# for #YELLOW#5 to psi#LAST#, #LIGHT_RED#15 fire#LAST# (20 total damage).
Cloned shader 31
[SHADER] setting reset param	tick_start	2473094
[PROJECTOR] starting dam	8.7008001285036
[PROJECTOR] after difficulty dam	8.7008001285036
[PROJECTOR] res	0	1	 on dam	8.7008001285036
[PROJECTOR] after resists dam	8.7008001285036
[PROJECTOR] after flat damage armor	8.7008001285036
[PROJECTOR] numbed dam	7.3956801092281
[PROJECTOR] final dam after static checks	7.3956801092281
[PROJECTOR] final dam after hooks and callbacks	7.3956801092281
[PROJECTOR] starting dam	8.7008001285036
[PROJECTOR] after difficulty dam	8.7008001285036
[PROJECTOR] res	0	1	 on dam	8.7008001285036
[PROJECTOR] after resists dam	8.7008001285036
[PROJECTOR] after flat damage armor	8.7008001285036
[PROJECTOR] numbed dam	7.3956801092281
[PROJECTOR] final dam after static checks	7.3956801092281
[PROJECTOR] final dam after hooks and callbacks	7.3956801092281
Cloned shader 31
[SHADER] setting reset param	tick_start	2473094
[PROJECTOR] starting dam	8.7008001285036
[PROJECTOR] after difficulty dam	8.7008001285036
[PROJECTOR] res	0	1	 on dam	8.7008001285036
[PROJECTOR] after resists dam	8.7008001285036
[PROJECTOR] after flat damage armor	8.7008001285036
[PROJECTOR] numbed dam	7.3956801092281
[PROJECTOR] final dam after static checks	7.3956801092281
[PROJECTOR] final dam after hooks and callbacks	7.3956801092281
[LOG]	You feel a surge of power as a powerful creature falls nearby.
[PROJECTOR] starting dam	8.7008001285036
[PROJECTOR] after difficulty dam	8.7008001285036
[PROJECTOR] res	13.67	0.8633	 on dam	8.7008001285036
[PROJECTOR] after resists dam	7.5114007509372
[PROJECTOR] after flat damage armor	7.5114007509372
[PROJECTOR] numbed dam	6.3846906382966
[PROJECTOR] final dam after static checks	6.3846906382966
[PROJECTOR] final dam after hooks and callbacks	6.3846906382966
[PROJECTOR] starting dam	8.7008001285036
[PROJECTOR] after difficulty dam	8.7008001285036
[PROJECTOR] res	7.85	0.9215	 on dam	6.9606401028029
[PROJECTOR] after resists dam	6.4142298547329
[PROJECTOR] after flat damage armor	6.4142298547329
[PROJECTOR] numbed dam	5.4520953765229
[PROJECTOR] final dam after static checks	5.4520953765229
[PROJECTOR] final dam after hooks and callbacks	5.4520953765229
[LOG]	Aedra the Bringer of Doom prepares for the next kill!.
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:323460:0#Aedra the Bringer of Doom hits Aedra the Bringer of Doom's Inner Demon for #LIGHT_RED#7 fire#LAST#, #aaaaaa#7 physical#LAST#, #LIGHT_RED#7 fire#LAST# (22 total damage).
[LOG]	#UID:323460:0#Aedra the Bringer of Doom hits #fbd578#Lost Shadow#LAST# for #YELLOW#1 to psi#LAST#, #LIGHT_RED#5 fire#LAST#, #aaaaaa#(2 to psi shield)#LAST#, #YELLOW#1 to psi#LAST#, #aaaaaa#4 physical#LAST# (11 total damage).
[LOG]	#{bold}##UID:323460:0#Aedra the Bringer of Doom killed Aedra the Bringer of Doom's Inner Demon!#{normal}#
Deleting shader 31 (is clone 1)
Deleting shader 31 (is clone 1)
[LOG]	Lost Shadow uses Resonance Field.
[MIND CRIT %]	32.7
[LOG]	#{bold}#Lost Shadow's mind surges with critical power!#{normal}#
[LOG]	A psychic field forms around Lost Shadow.
Cloned shader 37
[SHADER] setting reset param	tick_start	2476211
[PROJECTOR] starting dam	2.328062346579
[PROJECTOR] after difficulty dam	2.328062346579
[PROJECTOR] res	0	1	 on dam	2.7005523220316
[PROJECTOR] after resists dam	2.7005523220316
[PROJECTOR] after flat damage armor	2.7005523220316
[PROJECTOR] final dam after static checks	2.7005523220316
[PROJECTOR] final dam after hooks and callbacks	2.7005523220316
[PROJECTOR] starting dam	4.8406789984392
[PROJECTOR] after difficulty dam	4.8406789984392
[PROJECTOR] res	100	0	 on dam	2.4203394992196
[PROJECTOR] after resists dam	0
[PROJECTOR] stunned dam	0
[PROJECTOR] numbed dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[SPELL CRIT %]	2.5
[LOG]	Lava floor heals Aedra the Bringer of Doom!
[LOG]	Aedra the Bringer of Doom slows down.
[ATTACK] attacking with	acidic steel dagger
[ATTACK] to 	Lost Shadow	 :: 	36.97181623938	6	-4.0550029604033	20.6	::	1
checkHit	36.05953952077	20.6
=> chance to hit	89
[ATTACJ] dagger accuracy bonus	36.05953952077	20.6	=	1.0772976976039	previous	6
[ATTACK] raw dam	36.97181623938	versus	-4.0550029604033	0.35	with APR	6.4637861856231
[ATTACK] after armor	36.97181623938
[ATTACK] after range	46
[PHYS CRIT %]	6.5
[ATTACK] after crit	46
[ATTACK] after mult	46
[PROJECTOR] starting dam	46
[PROJECTOR] after difficulty dam	46
[PROJECTOR] res	7.85	0.9215	 on dam	36.8
[PROJECTOR] after resists dam	33.9112
[PROJECTOR] after flat damage armor	33.9112
[PROJECTOR] final dam after static checks	33.9112
[PROJECTOR] final dam after hooks and callbacks	33.9112
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3	0.97	 on dam	4
[PROJECTOR] after resists dam	3.88
[PROJECTOR] after flat damage armor	3.88
[PROJECTOR] final dam after static checks	3.88
[PROJECTOR] final dam after hooks and callbacks	3.88
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	34.04	0.6596	 on dam	6
[PROJECTOR] after resists dam	3.9576
[PROJECTOR] after flat damage armor	3.9576
[PROJECTOR] final dam after static checks	3.9576
[PROJECTOR] final dam after hooks and callbacks	3.9576
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] final dam after static checks	8.88
[PROJECTOR] final dam after hooks and callbacks	8.88
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	23.2
[PROJECTOR] after resists dam	23.2
[PROJECTOR] after flat damage armor	23.2
[PROJECTOR] final dam after static checks	23.2
[PROJECTOR] final dam after hooks and callbacks	23.2
[LOG]	Aedra the Bringer of Doom slows down.
[PROJECTOR] starting dam	4.8406789984392
[PROJECTOR] after difficulty dam	4.8406789984392
[PROJECTOR] res	3	0.97	 on dam	3.8725431987514
[PROJECTOR] after resists dam	3.7563669027888
[PROJECTOR] after flat damage armor	3.7563669027888
[PROJECTOR] final dam after static checks	3.7563669027888
[PROJECTOR] final dam after hooks and callbacks	3.7563669027888
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	Aedra the Bringer of Doom	 :: 	33.421885480348	2	-0.05500296040328	12.95	::	1
checkHit	27.55953952077	12.95
=> chance to hit	87
[ATTACK] raw dam	33.421885480348	versus	-0.05500296040328	0.35	with APR	2
[ATTACK] after armor	33.421885480348
[ATTACK] after range	48
[PHYS CRIT %] axe accuracy bonus	27.55953952077	12.95	=	2.9219079041541
[PHYS CRIT %]	19.621907904154
[ATTACK] after crit	48
[ATTACK] after mult	48
[PROJECTOR] starting dam	48
[PROJECTOR] after difficulty dam	48
[PROJECTOR] res	0	1	 on dam	48
[PROJECTOR] after resists dam	48
[PROJECTOR] after flat damage armor	48
[PROJECTOR] final dam after static checks	48
[PROJECTOR] final dam after hooks and callbacks	48
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	34.04	0.6596	 on dam	10
[PROJECTOR] after resists dam	6.596
[PROJECTOR] after flat damage armor	6.596
[PROJECTOR] final dam after static checks	6.596
[PROJECTOR] final dam after hooks and callbacks	6.596
checkHit	34.186375872534	18.1
=> chance to hit	91
[LOG]	#ORANGE#Lost Shadow shrugs off the effect 'Frozen'!
[SPELL CRIT %]	2.5
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# receives #LIGHT_GREEN#2 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Aedra the Bringer of Doom for #ROYAL_BLUE#9 lightning#LAST#, #LIGHT_RED#23 fire#LAST#, #aaaaaa#48 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST# (86 total damage).
[LOG]	#UID:325442:0#Aedra the Bringer of Doom's Inner Demon hits Aedra the Bringer of Doom for #GREEN#0 acid#LAST# damage.
[LOG]	Acid Splash from Aedra the Bringer of Doom hits #fbd578#Lost Shadow#LAST# for #GREEN#(1 to psi shield)#LAST#, #SLATE#(2 resonance)#LAST#, #YELLOW#0 to psi#LAST# (0 total damage).
[LOG]	Burning from Lost Shadow hits Aedra the Bringer of Doom for #{bold}##LIGHT_RED#3 fire#{normal}##LAST# damage.
[LOG]	#UID:323460:0#Aedra the Bringer of Doom hits #fbd578#Lost Shadow#LAST# for #aaaaaa#(9 to psi shield)#LAST#, #SLATE#(17 resonance)#LAST#, #YELLOW#4 to psi#LAST#, #aaaaaa#12 physical#LAST#, #GREEN#(1 to psi shield)#LAST#, #SLATE#(2 resonance)#LAST#, #YELLOW#0 to psi#LAST#, #GREEN#1 acid#LAST#, #SLATE#(2 resonance)#LAST#, #YELLOW#0 to psi#LAST#, #1133F3#1 cold#LAST#, #GREEN#1 acid#LAST#, #SLATE#(3 resonance)#LAST#, #YELLOW#1 to psi#LAST#, #1133F3#2 cold#LAST# (24 total damage).
[LOG]	#UID:323460:0#Aedra the Bringer of Doom receives #LIGHT_GREEN#30 healing#LAST#.
[PROJECTOR] starting dam	14.447538498639
[PROJECTOR] after difficulty dam	14.447538498639
[PROJECTOR] res	13.67	0.8633	 on dam	14.447538498639
[PROJECTOR] after resists dam	12.472559985875
[PROJECTOR] after flat damage armor	12.472559985875
[PROJECTOR] final dam after static checks	12.472559985875
[PROJECTOR] final dam after hooks and callbacks	12.472559985875
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	Aedra the Bringer of Doom's fire area effect hits #fbd578#Lost Shadow#LAST# for #SLATE#(6 resonance)#LAST#, #YELLOW#1 to psi#LAST# (1 total damage).
[LOG]	#UID:323460:0#Aedra the Bringer of Doom hits #fbd578#Lost Shadow#LAST# for #LIGHT_RED#5 fire#LAST# damage.
[PROJECTOR] starting dam	28.77130704369
[PROJECTOR] after difficulty dam	28.77130704369
[PROJECTOR] res	13.67	0.8633	 on dam	28.77130704369
[PROJECTOR] after resists dam	24.838269370818
[PROJECTOR] after flat damage armor	24.838269370818
[PROJECTOR] final dam after static checks	24.838269370818
[PROJECTOR] final dam after hooks and callbacks	24.838269370818
[LOG]	Lava floor burns #fbd578#Lost Shadow#LAST#!
[LOG]	
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:323460:0#Aedra the Bringer of Doom hits #fbd578#Lost Shadow#LAST# for #SLATE#(12 resonance)#LAST#, #YELLOW#3 to psi#LAST#, #LIGHT_RED#9 fire#LAST# (12 total damage).
Cloned shader 31
[SHADER] setting reset param	tick_start	2476933
[PROJECTOR] starting dam	8.7008001285036
[PROJECTOR] after difficulty dam	8.7008001285036
[PROJECTOR] res	13.67	0.8633	 on dam	8.7008001285036
[PROJECTOR] after resists dam	7.5114007509372
[PROJECTOR] after flat damage armor	7.5114007509372
[PROJECTOR] final dam after static checks	7.5114007509372
[PROJECTOR] final dam after hooks and callbacks	7.5114007509372
[PROJECTOR] starting dam	8.7008001285036
[PROJECTOR] after difficulty dam	8.7008001285036
[PROJECTOR] res	7.85	0.9215	 on dam	6.9606401028029
[PROJECTOR] after resists dam	6.4142298547329
[PROJECTOR] after flat damage armor	6.4142298547329
[PROJECTOR] final dam after static checks	6.4142298547329
[PROJECTOR] final dam after hooks and callbacks	6.4142298547329
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:323460:0#Aedra the Bringer of Doom hits #fbd578#Lost Shadow#LAST# for #SLATE#(4 resonance)#LAST#, #YELLOW#1 to psi#LAST#, #LIGHT_RED#3 fire#LAST#, #aaaaaa#(2 to psi shield)#LAST#, #SLATE#(3 resonance)#LAST#, #YELLOW#1 to psi#LAST#, #aaaaaa#2 physical#LAST# (7 total damage).
[LOG]	Lost Shadow uses Infusion: Regeneration.
[LOG]	Lost Shadow starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 48
*p 48: Uniform: 0: 8B52 beamColor1
*p 48: Uniform: 1: 8B52 beamColor2
*p 48: Uniform: 2: 1406 beamsCount
*p 48: Uniform: 3: 8B52 circleColor
*p 48: Uniform: 4: 1406 circleDescendSpeed
*p 48: Uniform: 5: 1406 circleRotationSpeed
*p 48: Uniform: 6: 1406 noup
*p 48: Uniform: 7: 1406 tick
*p 48: Uniform: 8: 1406 tick_start
*p 48: Uniform: 9: 1406 time_factor
*p 48: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 49
*p 49: Uniform: 0: 8B52 beamColor1
*p 49: Uniform: 1: 8B52 beamColor2
*p 49: Uniform: 2: 1406 beamsCount
*p 49: Uniform: 3: 8B52 circleColor
*p 49: Uniform: 4: 1406 circleDescendSpeed
*p 49: Uniform: 5: 1406 circleRotationSpeed
*p 49: Uniform: 6: 1406 noup
*p 49: Uniform: 7: 1406 tick
*p 49: Uniform: 8: 1406 tick_start
*p 49: Uniform: 9: 1406 time_factor
*p 49: Uniform: 10: 8B5E tex
[PROJECTOR] starting dam	2.328062346579
[PROJECTOR] after difficulty dam	2.328062346579
[PROJECTOR] res	0	1	 on dam	2.7005523220316
[PROJECTOR] after resists dam	2.7005523220316
[PROJECTOR] after flat damage armor	2.7005523220316
[PROJECTOR] final dam after static checks	2.7005523220316
[PROJECTOR] final dam after hooks and callbacks	2.7005523220316
[PROJECTOR] starting dam	4.8406789984392
[PROJECTOR] after difficulty dam	4.8406789984392
[PROJECTOR] res	100	0	 on dam	2.4203394992196
[PROJECTOR] after resists dam	0
[PROJECTOR] stunned dam	0
[PROJECTOR] numbed dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Aedra the Bringer of Doom is freed from the demons.
[SPELL CRIT %]	2.5
[PROJECTOR] starting dam	4.8406789984392
[PROJECTOR] after difficulty dam	4.8406789984392
[PROJECTOR] res	3	0.97	 on dam	3.8725431987514
[PROJECTOR] after resists dam	3.7563669027888
[PROJECTOR] after flat damage armor	3.7563669027888
[PROJECTOR] final dam after static checks	3.7563669027888
[PROJECTOR] final dam after hooks and callbacks	3.7563669027888
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	Aedra the Bringer of Doom	 :: 	33.421885480348	2	-0.05500296040328	12.95	::	1
checkHit	27.55953952077	12.95
=> chance to hit	87
[ATTACK] raw dam	33.421885480348	versus	-0.05500296040328	0.35	with APR	2
[ATTACK] after armor	33.421885480348
[ATTACK] after range	41
[PHYS CRIT %] axe accuracy bonus	27.55953952077	12.95	=	2.9219079041541
[PHYS CRIT %]	19.621907904154
[ATTACK] after crit	41
[ATTACK] after mult	41
[PROJECTOR] starting dam	41
[PROJECTOR] after difficulty dam	41
[PROJECTOR] res	0	1	 on dam	41
[PROJECTOR] after resists dam	41
[PROJECTOR] after flat damage armor	41
[PROJECTOR] final dam after static checks	41
[PROJECTOR] final dam after hooks and callbacks	41
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	34.04	0.6596	 on dam	10
[PROJECTOR] after resists dam	6.596
[PROJECTOR] after flat damage armor	6.596
[PROJECTOR] final dam after static checks	6.596
[PROJECTOR] final dam after hooks and callbacks	6.596
[SPELL CRIT %]	2.5
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# receives #LIGHT_GREEN#2 healing #LAST##AQUAMARINE#(1 psi heal)#LAST#.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Aedra the Bringer of Doom for #aaaaaa#41 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST# (47 total damage).
[LOG]	Acid Splash from Aedra the Bringer of Doom hits #fbd578#Lost Shadow#LAST# for #GREEN#(1 to psi shield)#LAST#, #SLATE#(2 resonance)#LAST#, #YELLOW#0 to psi#LAST# (0 total damage).
[LOG]	#UID:325442:0#Aedra the Bringer of Doom's Inner Demon hits Aedra the Bringer of Doom for #GREEN#0 acid#LAST# damage.
[LOG]	Burning from Lost Shadow hits Aedra the Bringer of Doom for #LIGHT_RED#3 fire#LAST# damage.
[LOG]	#UID:323460:0#Aedra the Bringer of Doom hits #fbd578#Lost Shadow#LAST# for #GREEN#1 acid#LAST#, #SLATE#(3 resonance)#LAST#, #YELLOW#1 to psi#LAST#, #1133F3#2 cold#LAST# (4 total damage).
[LOG]	Lava floor heals Aedra the Bringer of Doom!
[LOG]	Aedra the Bringer of Doom uses Skullcracker.
[ATTACK] to 	Lost Shadow	 :: 	83.514541811412	10	-4.0550029604033	20.6	::	1
checkHit	42.37302634718	20.6
=> chance to hit	100
[ATTACK] raw dam	83.514541811412	versus	-4.0550029604033	0.35	with APR	10
[ATTACK] after armor	83.514541811412
[ATTACK] after range	85
[PHYS CRIT %]	2.5
[ATTACK] after crit	85
[ATTACK] after mult	85
[PROJECTOR] starting dam	85
[PROJECTOR] after difficulty dam	85
[PROJECTOR] res	7.85	0.9215	 on dam	68
[PROJECTOR] after resists dam	62.662
[PROJECTOR] after flat damage armor	62.662
[PROJECTOR] final dam after static checks	62.662
[PROJECTOR] final dam after hooks and callbacks	62.662
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	34.04	0.6596	 on dam	6
[PROJECTOR] after resists dam	3.9576
[PROJECTOR] after flat damage armor	3.9576
[PROJECTOR] final dam after static checks	3.9576
[PROJECTOR] final dam after hooks and callbacks	3.9576
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] final dam after static checks	8.88
[PROJECTOR] final dam after hooks and callbacks	8.88
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	23.2
[PROJECTOR] after resists dam	23.2
[PROJECTOR] after flat damage armor	23.2
[PROJECTOR] final dam after static checks	23.2
[PROJECTOR] final dam after hooks and callbacks	23.2
checkHit	43.790917248356	42.37302634718
=> chance to hit	54
[LOG]	#ORANGE#Lost Shadow shrugs off the effect 'Confused'!
[PROJECTOR] starting dam	14.447538498639
[PROJECTOR] after difficulty dam	14.447538498639
[PROJECTOR] res	13.67	0.8633	 on dam	14.447538498639
[PROJECTOR] after resists dam	12.472559985875
[PROJECTOR] after flat damage armor	12.472559985875
[PROJECTOR] final dam after static checks	12.472559985875
[PROJECTOR] final dam after hooks and callbacks	12.472559985875
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Aedra the Bringer of Doom for #ROYAL_BLUE#9 lightning#LAST#, #LIGHT_RED#23 fire#LAST# (32 total damage).
[LOG]	Aedra the Bringer of Doom's fire area effect hits #fbd578#Lost Shadow#LAST# for #SLATE#(6 resonance)#LAST#, #YELLOW#1 to psi#LAST# (1 total damage).
[LOG]	#UID:323460:0#Aedra the Bringer of Doom hits #fbd578#Lost Shadow#LAST# for #aaaaaa#(17 to psi shield)#LAST#, #SLATE#(31 resonance)#LAST#, #YELLOW#7 to psi#LAST#, #aaaaaa#23 physical#LAST#, #SLATE#(2 resonance)#LAST#, #YELLOW#0 to psi#LAST#, #1133F3#1 cold#LAST#, #LIGHT_RED#5 fire#LAST# (36 total damage).
[LOG]	#UID:323460:0#Aedra the Bringer of Doom receives #LIGHT_GREEN#30 healing#LAST#.
[PROJECTOR] starting dam	28.77130704369
[PROJECTOR] after difficulty dam	28.77130704369
[PROJECTOR] res	13.67	0.8633	 on dam	28.77130704369
[PROJECTOR] after resists dam	24.838269370818
[PROJECTOR] after flat damage armor	24.838269370818
[PROJECTOR] final dam after static checks	24.838269370818
[PROJECTOR] final dam after hooks and callbacks	24.838269370818
[LOG]	Lava floor burns #fbd578#Lost Shadow#LAST#!
[LOG]	
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:323460:0#Aedra the Bringer of Doom hits #fbd578#Lost Shadow#LAST# for #SLATE#(12 resonance)#LAST#, #YELLOW#3 to psi#LAST#, #LIGHT_RED#9 fire#LAST# (12 total damage).
Cloned shader 31
[SHADER] setting reset param	tick_start	2478838
[PROJECTOR] starting dam	8.7008001285036
[PROJECTOR] after difficulty dam	8.7008001285036
[PROJECTOR] res	13.67	0.8633	 on dam	8.7008001285036
[PROJECTOR] after resists dam	7.5114007509372
[PROJECTOR] after flat damage armor	7.5114007509372
[PROJECTOR] final dam after static checks	7.5114007509372
[PROJECTOR] final dam after hooks and callbacks	7.5114007509372
[PROJECTOR] starting dam	8.7008001285036
[PROJECTOR] after difficulty dam	8.7008001285036
[PROJECTOR] res	7.85	0.9215	 on dam	6.9606401028029
[PROJECTOR] after resists dam	6.4142298547329
[PROJECTOR] after flat damage armor	6.4142298547329
[PROJECTOR] final dam after static checks	6.4142298547329
[PROJECTOR] final dam after hooks and callbacks	6.4142298547329
Deleting shader 31 (is clone 1)
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:323460:0#Aedra the Bringer of Doom hits #fbd578#Lost Shadow#LAST# for #SLATE#(4 resonance)#LAST#, #YELLOW#1 to psi#LAST#, #LIGHT_RED#3 fire#LAST#, #aaaaaa#(2 to psi shield)#LAST#, #SLATE#(3 resonance)#LAST#, #YELLOW#1 to psi#LAST#, #aaaaaa#2 physical#LAST# (7 total damage).
[LOG]	Lost Shadow uses Hammer Toss.
Deleting shader 31 (is clone 1)
[Dream Hammer Throw] Projection from	5	6	to	3	6
Adding entity	325443	after	2153
[ATTACK] to 	Aedra the Bringer of Doom	 :: 	65.373283697838	9.8776676503843	-0.05500296040328	12.95	::	1.3872983346207
checkHit	44.998915563975	12.95
=> chance to hit	100
[ATTACK] raw dam	65.373283697838	versus	-0.05500296040328	0.35	with APR	9.8776676503843
[ATTACK] after armor	65.373283697838
[ATTACK] after range	76
[PHYS CRIT %]	21.577667650384
[ATTACK] after crit	76
[ATTACK] after mult	105.43467343118
[PROJECTOR] starting dam	105.43467343118
[PROJECTOR] after difficulty dam	105.43467343118
[PROJECTOR] res	0	1	 on dam	105.43467343118
[PROJECTOR] after resists dam	105.43467343118
[PROJECTOR] after flat damage armor	105.43467343118
[PROJECTOR] final dam after static checks	105.43467343118
[PROJECTOR] final dam after hooks and callbacks	105.43467343118
checkHit	45.223948205508	13.401911518406
=> chance to hit	95
[PROJECTOR] starting dam	6.9841870397369
[PROJECTOR] after difficulty dam	6.9841870397369
[PROJECTOR] res	0	1	 on dam	7.4032382621211
[PROJECTOR] after resists dam	7.4032382621211
[PROJECTOR] after flat damage armor	7.4032382621211
[PROJECTOR] final dam after static checks	7.4032382621211
[PROJECTOR] final dam after hooks and callbacks	7.4032382621211
[PROJECTOR] starting dam	3.4920935198684
[PROJECTOR] after difficulty dam	3.4920935198684
[PROJECTOR] res	0	1	 on dam	4.0508284830474
[PROJECTOR] after resists dam	4.0508284830474
[PROJECTOR] after flat damage armor	4.0508284830474
[PROJECTOR] final dam after static checks	4.0508284830474
[PROJECTOR] final dam after hooks and callbacks	4.0508284830474
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	34.04	0.6596	 on dam	10
[PROJECTOR] after resists dam	6.596
[PROJECTOR] after flat damage armor	6.596
[PROJECTOR] final dam after static checks	6.596
[PROJECTOR] final dam after hooks and callbacks	6.596
[SPELL CRIT %]	2.5
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	Lost Shadow's Hammer Toss hits Aedra the Bringer of Doom for #aaaaaa#105 physical#LAST#, #YELLOW#7 mind#LAST#, #LIGHT_RED#4 fire#LAST#, #ROYAL_BLUE#6 lightning#LAST# (122 total damage).
[LOG]	#UID:323460:0#Aedra the Bringer of Doom hits #fbd578#Lost Shadow#LAST# for #SLATE#(3 resonance)#LAST#, #YELLOW#1 to psi#LAST#, #1133F3#2 cold#LAST# (3 total damage).
[Dream Hammer Return] Projection from	3	6	to	5	6
Adding entity	325444	after	2153
[ATTACK] to 	Aedra the Bringer of Doom	 :: 	65.373283697838	9.8776676503843	-0.05500296040328	12.95	::	1.3872983346207
checkHit	44.998915563975	12.95
=> chance to hit	100
[ATTACK] raw dam	65.373283697838	versus	-0.05500296040328	0.35	with APR	9.8776676503843
[ATTACK] after armor	65.373283697838
[ATTACK] after range	86
[PHYS CRIT %]	21.577667650384
[ATTACK] after crit	86
[ATTACK] after mult	119.30765677738
[PROJECTOR] starting dam	119.30765677738
[PROJECTOR] after difficulty dam	119.30765677738
[PROJECTOR] res	0	1	 on dam	119.30765677738
[PROJECTOR] after resists dam	119.30765677738
[PROJECTOR] after flat damage armor	119.30765677738
[PROJECTOR] final dam after static checks	119.30765677738
[PROJECTOR] final dam after hooks and callbacks	119.30765677738
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:32:0#wretchling eyeball#WHITE#.
[SPELL CRIT %]	1.9
[LOG]	Lost Shadow's Hammer Toss hits Aedra the Bringer of Doom for #aaaaaa#119 physical#LAST# damage.
Loading tile	object/wretchling_eyeball.png
[PARTY] New member, add after	Lost Shadow	Lost Shadow
Adding entity	2153	after	2153
C Map size 26:15 :: 390
C Map seens texture: 1509 (60x60)
[LOG]	#LIGHT_RED#You are brought back from the Fearscape!
[LOG]	#LIGHT_GREEN#Personal New Achievement: Bringer of Doom (Exploration mode)!
Using cached font	/data/font/DroidSans-Bold.ttf	26
Donation check: too soon (donator)
[LOG]	#{bold}#Lost Shadow's Hammer Toss killed Aedra the Bringer of Doom!#{normal}#
Updating zone name	Sandworm lair (2)
C Map minimap texture: 1530 (50x50; 64x64)
[PROJECTOR] starting dam	inf
[PROJECTOR] after difficulty dam	inf
[PROJECTOR] res	3	0.97	 on dam	nan
[PROJECTOR] after resists dam	nan
[PROJECTOR] final dam after static checks	nan
[PROJECTOR] final dam after hooks and callbacks	nan
[LOG]	Your resonance field crumbles under the damage!
[LOG]	The psychic field around Lost Shadow crumbles.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# receives #LIGHT_GREEN#4 healing #LAST##AQUAMARINE#(2 psi heal)#LAST#.
[LOG]	Acid Splash from Aedra the Bringer of Doom hits #fbd578#Lost Shadow#LAST# for #GREEN#(0 to psi shield)#LAST#, #SLATE#(131 resonance)#LAST# (0 total damage).
[LOG]	#fbd578#Lost Shadow#LAST# receives #GREEN#0 acid#LAST# from #UID:323460:0#Aedra the Bringer of Doom.
[LOG]	
[USERCHAT] channel achievement	planetus	tome	Bringer of Doom (Exploration mode)	false	false
Cloned shader 31
[SHADER] setting reset param	tick_start	2481992
[PROJECTOR] starting dam	8.7008001285036
[PROJECTOR] after difficulty dam	8.7008001285036
[PROJECTOR] res	13.67	0.8633	 on dam	8.7008001285036
[PROJECTOR] after resists dam	7.5114007509372
[PROJECTOR] after flat damage armor	7.5114007509372
[PROJECTOR] final dam after static checks	7.5114007509372
[PROJECTOR] final dam after hooks and callbacks	7.5114007509372
[PROJECTOR] starting dam	8.7008001285036
[PROJECTOR] after difficulty dam	8.7008001285036
[PROJECTOR] res	7.85	0.9215	 on dam	6.9606401028029
[PROJECTOR] after resists dam	6.4142298547329
[PROJECTOR] after flat damage armor	6.4142298547329
[PROJECTOR] final dam after static checks	6.4142298547329
[PROJECTOR] final dam after hooks and callbacks	6.4142298547329
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:323460:0#Aedra the Bringer of Doom hits #fbd578#Lost Shadow#LAST# for #YELLOW#2 to psi#LAST#, #LIGHT_RED#5 fire#LAST#, #aaaaaa#(2 to psi shield)#LAST#, #YELLOW#1 to psi#LAST#, #aaaaaa#5 physical#LAST# (13 total damage).
Deleting shader 37 (is clone 1)
[USERCHAT] channel talk	Sheila	tome	light armor training is great!...for bikini runs
Deleting shader 31 (is clone 1)
[LOG]	Lost Shadow uses Infusion: Healing.
[LOG]	#fbd578#Lost Shadow#LAST# receives #LIGHT_GREEN#153 healing #LAST##AQUAMARINE#(59 psi heal)#LAST# from Infusion: Healing.
[USERCHAT] channel talk	supermini	tome	haha
[USERCHAT] channel talk	lordkarasuman	tome	Other classes already offer diversity already, I'm okay with Cursed having simple fundamentals being their niche
[LOG]	Lost Shadow uses Infusion: Wild.
[LOG]	Lost Shadow is free from the acid.
[LOG]	Lost Shadow is cured!
[LOG]	Lost Shadow lessens the pain.
[Identify]	quick steel torque of kinetic psionic shield	true
[LOG]	Lost Shadow picks up (  .): #00FF80##UID:322876:0#quick steel torque of kinetic psionic shield [power 33]  (15 cooldown)#LAST#.
[Identify]	Ce'Nyrawe the steel waraxe	true
[LOG]	Lost Shadow picks up (L.): #FF7700##UID:322880:0#Ce'Nyrawe the steel waraxe (13-18.2 power, 3 apr)#LAST#.
[Identify]	thought-forged steel greatsword	true
[LOG]	Lost Shadow picks up (y.): #00FF80##UID:323068:0#thought-forged steel greatsword (21-33.6 power, 2 apr)#LAST#.
[Identify]	woollen robe of time (#RESIST#)	true
[LOG]	Lost Shadow picks up (R.): #00FF80##UID:323066:0#woollen robe of time (+12%) (0 def, 0 armour)#LAST#.
[Identify]	caustic iron waraxe of amnesia	true
[LOG]	Lost Shadow picks up (N.): #8d55ff##UID:323061:0#caustic iron waraxe of amnesia (11.5-16.1 power, 2 apr)#LAST#.
[Identify]	inquisitor's steel waraxe	true
[LOG]	Lost Shadow picks up (O.): #0080FF##UID:323059:0#inquisitor's steel waraxe (12-16.8 power, 3 apr)#LAST#.
Loading tile	object/axe_iron.png
[LOG]	
[USERCHAT] channel talk	Ascerion	tome	Can you guys help me decide between two armors?
[Identify]	acidic steel dagger	true
[LOG]	Lost Shadow picks up (p.): #00FF80##UID:323783:0#acidic steel dagger (13.5-17.55 power, 6 apr)#LAST#.
[Identify]	icy steel shield of cold resistance (#RESIST#)	true
[LOG]	Lost Shadow picks up (6.): #00FF80##UID:323777:0#icy steel shield of cold resistance (+17%) (6 def, 2 armour, 42 block)#LAST#.
[Identify]	cleansing rough leather armour	true
[LOG]	Lost Shadow picks up (1.): #00FF80##UID:323785:0#cleansing rough leather armour (1 def, 2 armour)#LAST#.
[Identify]	dwarven-steel helm of knowledge	true
[LOG]	Lost Shadow picks up (W.): #0080FF##UID:323787:0#dwarven-steel helm of knowledge (0 def, 4 armour)#LAST#.
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Eclipse	true
[LOG]	Lost Shadow picks up (K.): #FFD700##UID:323789:0#Eclipse (18-21.6 power, 4 apr, physical element)#LAST#.
[Identify]	Shadowgrinder the steel mail armour	true
[LOG]	Lost Shadow picks up (Z.): #FF7700##UID:323644:0#Shadowgrinder the steel mail armour (2 def, 8 armour)#LAST#.
[Identify]	Dazzlemarrow the vined mindstar	true
[LOG]	Lost Shadow picks up (E.): #FF7700##UID:323463:0#Dazzlemarrow the vined mindstar (4-4.4 power, 18 apr, nature damage)#LAST#.
[Identify]	topaz	true
[LOG]	Lost Shadow picks up (  .): #FFFFFF##UID:323461:0#topaz#LAST#.
Loading tile	object/artifact/eclipse.png
Loading tile	object/helm_dsteel.png
Loading tile	object/leather_rough.png
[LOG]	Lore found: #0080FF#Eclipse
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Eclipse
[LOG]	#00ff00##UID:1135:0#Talent Dream Smith's Hammer is ready to use.
[LOG]	#00ff00##UID:1151:0#Talent Nightmare is ready to use.
[LOG]	#00ff00##UID:494:0#Talent Stealth is ready to use.
[1] = {
  [fct] = function: 0x0ff17010
  [cd] = 10
  [name] = Stealth
  [no_energy] = 0
}
[LOG]	Lost Shadow activates Stealth.
[LOG]	
[LOG]	Resting starts...
[LOG]	Lost Shadow feels pain again.
[LOG]	#00ff00##UID:1136:0#Talent Hammer Toss is ready to use.
[LOG]	#00ff00##UID:59:0#Talent Infusion: Healing is ready to use.
[LOG]	Lost Shadow stops regenerating health quickly.
[LOG]	#00ff00##UID:1148:0#Talent Resonance Field is ready to use.
[LOG]	#00ff00##UID:54:0#Talent Infusion: Regeneration is ready to use.
[LOG]	#00ff00##UID:1152:0#Talent Inner Demons is ready to use.
[LOG]	#00ff00##UID:64:0#Talent Infusion: Wild is ready to use.
[LOG]	Rested for 14 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Lost Shadow uses Infusion: Wild.
[LOG]	Lost Shadow is cured!
[LOG]	Lost Shadow lessens the pain.
[LOG]	Lost Shadow deactivates Stealth.
[LOG]	Resting starts...
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[USERCHAT] channel talk	lordkarasuman	tome	Which armors?
[LOG]	The unstable sand tunnel collapses!
[LOG]	Lost Shadow feels pain again.
[LOG]	The unstable sand tunnel collapses!
[LOG]	#00ff00##UID:494:0#Talent Stealth is ready to use.
[1] = {
  [fct] = function: 0x0572a328
  [cd] = 10
  [name] = Stealth
  [no_energy] = 0
}
[LOG]	Lost Shadow activates Stealth.
[LOG]	#00ff00##UID:64:0#Talent Infusion: Wild is ready to use.
[LOG]	Rested for 13 turns (stop reason: all resources and life at maximum).
[LOG]	
Server latency	105
[USERCHAT] channel talk	supermini	tome	they aren't simple fundamentals
[USERCHAT] channel achievement	Calebusa	global	Thralless (Roguelike)	false	false
[USERCHAT] channel serial data	munglewood	tome	621
[USERCHAT] channel serial data	Ascerion	tome	536
[USERCHAT] channel serial data	Ascerion	tome	425
checkHit	21.213203435596	24.795002392751
=> chance to hit	41.793640968436
[USERCHAT] channel achievement	lightmagezz9	global	The Arena	false	false
checkHit	21.213203435596	24.795002392751
=> chance to hit	41.793640968436
[LOG]	#LIGHT_RED#Gelatinous cube briefly catches sight of you!
AI took for target	205210	gelatinous cube	::	2153	Lost Shadow	16	<	100
[LOG]	
[USERCHAT] channel achievement	aphroman420	tome	The Arena	false	false
checkHit	21.213203435596	24.795002392751
=> chance to hit	41.793640968436
[LOG]	Lost Shadow uses Hammer Toss.
[Dream Hammer Throw] Projection from	14	27	to	10	27
Adding entity	341616	after	2153
[LOG]	Lost Shadow deactivates Stealth.
[ATTACK] to 	gelatinous cube	 :: 	65.373283697838	9.8776676503843	1	5.9	::	1.3872983346207
checkHit	0	5.9
=> chance to hit	36
[ATTACK] raw dam	65.373283697838	versus	1	0.35	with APR	9.8776676503843
[ATTACK] after armor	65.373283697838
[ATTACK] after range	79
[PHYS CRIT %]	21.577667650384
[ATTACK] after crit	79
[ATTACK] after mult	109.59656843504
[PROJECTOR] starting dam	109.59656843504
[PROJECTOR] after difficulty dam	109.59656843504
[PROJECTOR] res	0	1	 on dam	109.59656843504
[PROJECTOR] after resists dam	109.59656843504
[PROJECTOR] after flat damage armor	109.59656843504
[PROJECTOR] final dam after static checks	109.59656843504
[PROJECTOR] final dam after hooks and callbacks	109.59656843504
checkHit	45.223948205508	7.8984103486579
=> chance to hit	95
[PROJECTOR] starting dam	6.9841870397369
[PROJECTOR] after difficulty dam	6.9841870397369
[PROJECTOR] res	0	1	 on dam	7.4032382621211
[PROJECTOR] after resists dam	7.4032382621211
[PROJECTOR] after flat damage armor	7.4032382621211
[PROJECTOR] final dam after static checks	7.4032382621211
[PROJECTOR] final dam after hooks and callbacks	7.4032382621211
[PROJECTOR] starting dam	3.4920935198684
[PROJECTOR] after difficulty dam	3.4920935198684
[PROJECTOR] res	0	1	 on dam	4.0508284830474
[PROJECTOR] after resists dam	4.0508284830474
[PROJECTOR] after flat damage armor	4.0508284830474
[PROJECTOR] final dam after static checks	4.0508284830474
[PROJECTOR] final dam after hooks and callbacks	4.0508284830474
[LOG]	Gelatinous cube is on fire!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[LOG]	Lost Shadow's Hammer Toss hits Gelatinous cube for #aaaaaa#110 physical#LAST#, #YELLOW#7 mind#LAST#, #LIGHT_RED#4 fire#LAST#, #ROYAL_BLUE#6 lightning#LAST# (127 total damage).
[PROJECTOR] starting dam	1.1640311732895
[PROJECTOR] after difficulty dam	1.1640311732895
[PROJECTOR] res	0	1	 on dam	1.3502761610158
[PROJECTOR] after resists dam	1.3502761610158
[PROJECTOR] after flat damage armor	1.3502761610158
[PROJECTOR] final dam after static checks	1.3502761610158
[PROJECTOR] final dam after hooks and callbacks	1.3502761610158
[LOG]	Burning from Lost Shadow hits Gelatinous cube for #LIGHT_RED#1 fire#LAST# damage.
[Dream Hammer Return] Projection from	10	27	to	14	27
Adding entity	341890	after	2153
[ATTACK] to 	gelatinous cube	 :: 	65.373283697838	9.8776676503843	1	5.9	::	1.3872983346207
checkHit	0	5.9
=> chance to hit	36
[ATTACK] raw dam	65.373283697838	versus	1	0.35	with APR	9.8776676503843
[ATTACK] after armor	65.373283697838
[ATTACK] after range	94
[PHYS CRIT %]	21.577667650384
[ATTACK] after crit	94
[ATTACK] after mult	130.40604345435
[PROJECTOR] starting dam	130.40604345435
[PROJECTOR] after difficulty dam	130.40604345435
[PROJECTOR] res	0	1	 on dam	130.40604345435
[PROJECTOR] after resists dam	130.40604345435
[PROJECTOR] after flat damage armor	130.40604345435
[PROJECTOR] final dam after static checks	130.40604345435
[PROJECTOR] final dam after hooks and callbacks	130.40604345435
[LOG]	Lost Shadow's Hammer Toss hits Gelatinous cube for #aaaaaa#130 physical#LAST# damage.
[LOG]	#{bold}#Lost Shadow's Hammer Toss killed Gelatinous cube!#{normal}#
[LOG]	
[Identify]	wild infusion of the titan	true
[LOG]	Lost Shadow picks up (d.): #00FF80##UID:205211:0#wild infusion of the titan (resist 13%; cure mental)#LAST#.
[LOG]	You pickup 0.75 gold pieces.
[Identify]	fungal cured leather sling of power	true
[LOG]	Lost Shadow picks up (M.): #00FF80##UID:205214:0#fungal cured leather sling of power#LAST#.
[Identify]	enlightening steel plate armour	true
[LOG]	Lost Shadow picks up (  .): #0080FF##UID:205217:0#enlightening steel plate armour (4 def, 9 armour)#LAST#.
[Identify]	topaz	true
[LOG]	Lost Shadow picks up (  .): #FFFFFF##UID:205219:0#topaz#LAST#.
[LOG]	
[Identify]	vined mindstar of balance	true
[LOG]	Lost Shadow picks up (K.): #00FF80##UID:205673:0#vined mindstar of balance (4-4.4 power, 18 apr, mind damage)#LAST#.
[LOG]	
[LOG]	#00ff00##UID:1136:0#Talent Hammer Toss is ready to use.
[LOG]	
[LOG]	#00ff00##UID:494:0#Talent Stealth is ready to use.
[1] = {
  [fct] = function: 0x11a0e470
  [cd] = 10
  [name] = Stealth
  [no_energy] = 0
}
[LOG]	Lost Shadow activates Stealth.
[LOG]	
checkHit	22.360679774998	24.795002392751
=> chance to hit	44.40570392114
checkHit	25.739075352467	24.795002392751
=> chance to hit	52.150341539287
[LOG]	#LIGHT_RED#Something briefly catches sight of you!
AI took for target	205059	Xerelralle the sandworm	::	2153	Lost Shadow	100	<	100
[LOG]	
checkHit	22.360679774998	24.795002392751
=> chance to hit	44.40570392114
checkHit	21.794494717703	24.795002392751
=> chance to hit	43.11243216551
[LOG]	#LIGHT_RED#Something briefly catches sight of you!
AI took for target	205229	sandworm	::	2153	Lost Shadow	49	<	100
checkHit	25.739075352467	24.795002392751
=> chance to hit	52.150341539287
[TARGET] Passing target	black ooze	from	Xerelralle the sandworm	to	Lost Shadow
[TARGET] Passing target	black ooze	from	Xerelralle the sandworm	to	Lost Shadow
[TARGET] Passing target	sandworm	from	Xerelralle the sandworm	to	Lost Shadow
[LOG]	#LIGHT_RED#Something briefly catches sight of you!
AI took for target	205059	Xerelralle the sandworm	::	2153	Lost Shadow	81	<	100
[LOG]	Lost Shadow has been beckoned.
checkHit	22.9	43.790917248356
=> chance to hit	0
[LOG]	#F53CBE#Lost Shadow struggles against the beckoning.
[LOG]	
checkHit	22.360679774998	24.795002392751
=> chance to hit	44.40570392114
checkHit	21.794494717703	24.795002392751
=> chance to hit	43.11243216551
checkHit	25.739075352467	24.795002392751
=> chance to hit	52.150341539287
checkHit	21.213203435596	24.795002392751
=> chance to hit	41.793640968436
checkHit	21.213203435596	24.795002392751
=> chance to hit	41.793640968436
checkHit	22.9	43.790917248356
=> chance to hit	0
[LOG]	#F53CBE#Lost Shadow struggles against the beckoning.
[LOG]	
checkHit	22.360679774998	24.795002392751
=> chance to hit	44.40570392114
sandworm	205226	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	26.945266218918	0	nan	20.6	::	1
checkHit	24	20.6
=> chance to hit	59
[LOG]	#UID:205226:0#Sandworm misses #fbd578#Lost Shadow#LAST#.
checkHit	21.794494717703	24.795002392751
=> chance to hit	43.11243216551
checkHit	25.739075352467	24.795002392751
=> chance to hit	52.150341539287
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	sandworm	 :: 	33.421885480348	2	1	4.15	::	1
checkHit	0	4.15
=> chance to hit	40
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Sandworm.
checkHit	22.9	43.790917248356
=> chance to hit	0
[LOG]	#F53CBE#Lost Shadow struggles against the beckoning.
[LOG]	
[LOG]	Lost Shadow uses Hammer Toss.
[USERCHAT] channel achievement	teenesrb	global	Level 10	false	false
[Dream Hammer Throw] Projection from	9	35	to	4	37
Adding entity	347313	after	2153
[LOG]	Lost Shadow deactivates Stealth.
[ATTACK] to 	Xerelralle the sandworm	 :: 	64.60877600564	9.3892011120436	12	8.3	::	1.3872983346207
checkHit	0	8.3
=> chance to hit	30
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Xerelralle the sandworm.
[Dream Hammer Return] Projection from	4	37	to	9	35
Adding entity	347314	after	2153
[ATTACK] to 	Xerelralle the sandworm	 :: 	64.60877600564	9.3892011120436	12	8.3	::	1.3872983346207
checkHit	0	8.3
=> chance to hit	30
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Xerelralle the sandworm.
sandworm	205226	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	26.945266218918	0	nan	20.6	::	1
checkHit	24	20.6
=> chance to hit	59
[LOG]	#UID:205226:0#Sandworm misses #fbd578#Lost Shadow#LAST#.
[ATTACK] to 	Xerelralle the sandworm	 :: 	64.60877600564	9.3892011120436	12	8.3	::	1.3872983346207
checkHit	0	8.3
=> chance to hit	30
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Xerelralle the sandworm.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	sandworm	 :: 	33.421885480348	2	1	4.15	::	1
checkHit	0	4.15
=> chance to hit	40
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Sandworm.
[ATTACK] to 	sandworm	 :: 	64.60877600564	9.3892011120436	1	4.15	::	1.3872983346207
checkHit	0	4.15
=> chance to hit	40
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Sandworm.
checkHit	22.9	43.790917248356
=> chance to hit	0
[LOG]	#F53CBE#Lost Shadow struggles against the beckoning.
[ATTACK] attacking with	Boltzeal the living mindstar
[ATTACK] to 	sandworm	 :: 	48.660848349176	61.333836474405	1	4.15	::	1
checkHit	0	4.15
=> chance to hit	40
[ATTACK] raw dam	48.660848349176	versus	1	0.35	with APR	61.333836474405
[ATTACK] after armor	48.660848349176
[ATTACK] after range	48
[PHYS CRIT %]	16.7
[ATTACK] after crit	48
[ATTACK] after mult	48
checkHit	43.071485647165	8.8821389487787
=> chance to hit	95
[PROJECTOR] starting dam	48
[PROJECTOR] after difficulty dam	48
[PROJECTOR] res	0	1	 on dam	50.88
[PROJECTOR] after resists dam	50.88
[PROJECTOR] after flat damage armor	50.88
[PROJECTOR] final dam after static checks	50.88
[PROJECTOR] final dam after hooks and callbacks	50.88
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[ATTACK] attacking with	Serpent's Glare
[ATTACK] to 	sandworm	 :: 	26.875389522238	23.000188677902	1	4.15	::	1
checkHit	0	4.15
=> chance to hit	40
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Sandworm.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Sandworm for #YELLOW#51 mind#LAST#, #ROYAL_BLUE#6 lightning#LAST# (56 total damage).
AI took for target	205226	sandworm	::	2153	Lost Shadow	1	<	100
sandworm	205226	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	26.945266218918	0	nan	20.6	::	1
checkHit	24	20.6
=> chance to hit	59
[ATTACK] raw dam	26.945266218918	versus	nan	0.35	with APR	0
[ATTACK] after armor	26.945266218918
[ATTACK] after range	27
[PHYS CRIT %]	1
[ATTACK] after crit	27
[ATTACK] after mult	27
[PROJECTOR] starting dam	27
[PROJECTOR] after difficulty dam	27
[PROJECTOR] res	7.85	0.9215	 on dam	21.6
[PROJECTOR] after resists dam	19.9044
[PROJECTOR] after flat damage armor	19.9044
[PROJECTOR] final dam after static checks	19.9044
[PROJECTOR] final dam after hooks and callbacks	19.9044
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] final dam after static checks	8.88
[PROJECTOR] final dam after hooks and callbacks	8.88
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	26.4	0.736	 on dam	23.2
[PROJECTOR] after resists dam	17.0752
[PROJECTOR] after flat damage armor	17.0752
[PROJECTOR] final dam after static checks	17.0752
[PROJECTOR] final dam after hooks and callbacks	17.0752
[LOG]	Sandworm slows down.
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	27.250206080142	0	nan	20.6	::	1
checkHit	24	20.6
=> chance to hit	59
[LOG]	#UID:205229:0#Sandworm misses #fbd578#Lost Shadow#LAST#.
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:205226:0#Sandworm hits #fbd578#Lost Shadow#LAST# for #aaaaaa#(5 to psi shield)#LAST#, #YELLOW#4 to psi#LAST#, #aaaaaa#14 physical#LAST# (19 total damage).
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Sandworm for #ROYAL_BLUE#9 lightning#LAST#, #LIGHT_RED#17 fire#LAST# (26 total damage).
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	sandworm	 :: 	33.421885480348	2	1	4.15	::	1
checkHit	0	4.15
=> chance to hit	40
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Sandworm.
checkHit	22.9	43.790917248356
=> chance to hit	0
[LOG]	#F53CBE#Lost Shadow struggles against the beckoning.
[LOG]	
[LOG]	Lost Shadow uses Forge Echoes.
[USERCHAT] channel achievement	Subtlewolf	tome	Fear me not! (Nightmare (Roguelike) difficulty)	false	true
[ATTACK] to 	sandworm	 :: 	64.60877600564	9.3892011120436	1	4.15	::	1.22360679775
checkHit	0	4.15
=> chance to hit	40
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Sandworm.
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	27.250206080142	0	nan	20.6	::	1
checkHit	24	20.6
=> chance to hit	59
[ATTACK] raw dam	27.250206080142	versus	nan	0.35	with APR	0
[ATTACK] after armor	27.250206080142
[ATTACK] after range	29
[PHYS CRIT %]	1
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	29
[PROJECTOR] res	7.85	0.9215	 on dam	23.2
[PROJECTOR] after resists dam	21.3788
[PROJECTOR] after flat damage armor	21.3788
[PROJECTOR] final dam after static checks	21.3788
[PROJECTOR] final dam after hooks and callbacks	21.3788
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	3.3700406939723	0.96629959306028	 on dam	8.88
[PROJECTOR] after resists dam	8.5807403863753
[PROJECTOR] after flat damage armor	8.5807403863753
[PROJECTOR] final dam after static checks	8.5807403863753
[PROJECTOR] final dam after hooks and callbacks	8.5807403863753
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	26.4	0.736	 on dam	23.2
[PROJECTOR] after resists dam	17.0752
[PROJECTOR] after flat damage armor	17.0752
[PROJECTOR] final dam after static checks	17.0752
[PROJECTOR] final dam after hooks and callbacks	17.0752
[LOG]	Sandworm slows down.
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:205229:0#Sandworm hits #fbd578#Lost Shadow#LAST# for #aaaaaa#(6 to psi shield)#LAST#, #YELLOW#5 to psi#LAST#, #aaaaaa#15 physical#LAST# (20 total damage).
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Sandworm for #ROYAL_BLUE#9 lightning#LAST#, #LIGHT_RED#17 fire#LAST# (26 total damage).
[LOG]	Xerelralle the sandworm uses Evasion.
[LOG]	Xerelralle the sandworm tries to evade attacks.
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	26.945266218918	0	nan	20.6	::	1
checkHit	24	20.6
=> chance to hit	59
[ATTACK] raw dam	26.945266218918	versus	nan	0.35	with APR	0
[ATTACK] after armor	26.945266218918
[ATTACK] after range	29
[PHYS CRIT %]	1
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	29
[PROJECTOR] res	7.85	0.9215	 on dam	23.2
[PROJECTOR] after resists dam	21.3788
[PROJECTOR] after flat damage armor	21.3788
[PROJECTOR] final dam after static checks	21.3788
[PROJECTOR] final dam after hooks and callbacks	21.3788
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] final dam after static checks	8.88
[PROJECTOR] final dam after hooks and callbacks	8.88
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	26.4	0.736	 on dam	23.2
[PROJECTOR] after resists dam	17.0752
[PROJECTOR] after flat damage armor	17.0752
[PROJECTOR] final dam after static checks	17.0752
[PROJECTOR] final dam after hooks and callbacks	17.0752
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	sandworm	 :: 	33.421885480348	2	1	4.15	::	1
checkHit	0	4.15
=> chance to hit	40
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Sandworm.
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:205226:0#Sandworm hits #fbd578#Lost Shadow#LAST# for #aaaaaa#(6 to psi shield)#LAST#, #YELLOW#5 to psi#LAST#, #aaaaaa#15 physical#LAST# (20 total damage).
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Sandworm for #ROYAL_BLUE#9 lightning#LAST#, #LIGHT_RED#17 fire#LAST# (26 total damage).
checkHit	22.9	43.790917248356
=> chance to hit	0
[LOG]	#F53CBE#Lost Shadow struggles against the beckoning.
[LOG]	
[LOG]	Lost Shadow uses Dream Smith's Hammer.
[ATTACK] to 	sandworm	 :: 	64.60877600564	9.3892011120436	1	4.15	::	2.1
checkHit	0	4.15
=> chance to hit	40
[ATTACK] raw dam	64.60877600564	versus	1	0.35	with APR	9.3892011120436
[ATTACK] after armor	64.60877600564
[ATTACK] after range	70
[PHYS CRIT %]	21.089201112044
[ATTACK] after crit	70
[ATTACK] after mult	147
[PROJECTOR] starting dam	147
[PROJECTOR] after difficulty dam	147
[PROJECTOR] res	0	1	 on dam	147
[PROJECTOR] after resists dam	147
[PROJECTOR] after flat damage armor	147
[PROJECTOR] final dam after static checks	147
[PROJECTOR] final dam after hooks and callbacks	147
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth#WHITE#.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Sandworm for #aaaaaa#147 physical#LAST# damage.
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Sandworm!#{normal}#
checkHit	25.394066848775	43.790917248356
=> chance to hit	5
[LOG]	#00ff00##UID:1136:0#Talent Hammer Toss is ready to use.
[LOG]	#00ff00##UID:1138:0#Talent Forge Echoes is ready to use.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	sandworm	 :: 	33.421885480348	2	1	4.15	::	1
checkHit	0	4.15
=> chance to hit	40
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Sandworm.
sandworm	205226	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	26.945266218918	0	nan	20.6	::	1
checkHit	24	20.6
=> chance to hit	59
[ATTACK] raw dam	26.945266218918	versus	nan	0.35	with APR	0
[ATTACK] after armor	26.945266218918
[ATTACK] after range	28
[PHYS CRIT %]	1
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	7.85	0.9215	 on dam	22.4
[PROJECTOR] after resists dam	20.6416
[PROJECTOR] after flat damage armor	20.6416
[PROJECTOR] final dam after static checks	20.6416
[PROJECTOR] final dam after hooks and callbacks	20.6416
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] final dam after static checks	8.88
[PROJECTOR] final dam after hooks and callbacks	8.88
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth#WHITE#.
checkHit	22.9	43.790917248356
=> chance to hit	0
[LOG]	#F53CBE#Lost Shadow struggles against the beckoning.
[LOG]	
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:205226:0#Sandworm hits #fbd578#Lost Shadow#LAST# for #aaaaaa#(6 to psi shield)#LAST#, #YELLOW#5 to psi#LAST#, #aaaaaa#15 physical#LAST# (19 total damage).
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Sandworm for #ROYAL_BLUE#9 lightning#LAST# damage.
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Sandworm!#{normal}#
[LOG]	Lost Shadow uses Hammer Toss.
[Dream Hammer Throw] Projection from	9	35	to	6	36
Adding entity	348265	after	2153
[ATTACK] to 	Xerelralle the sandworm	 :: 	64.60877600564	9.3892011120436	12	16.417712040135	::	1.3872983346207
checkEvasion	19.924812030075	17	15
=> evasion chance	19.924812030075
checkHit	0	16.417712040135
=> chance to hit	9
[ATTACK] raw dam	64.60877600564	versus	12	0.35	with APR	9.3892011120436
[ATTACK] after armor	61.997977117684
[ATTACK] after range	62
[PHYS CRIT %]	21.089201112044
[ATTACK] after crit	62
[ATTACK] after mult	86.012496746486
[PROJECTOR] starting dam	86.012496746486
[PROJECTOR] after difficulty dam	86.012496746486
[PROJECTOR] res	7.1999472014505	0.9280005279855	 on dam	86.012496746486
[PROJECTOR] after resists dam	79.81964239409
[PROJECTOR] after flat damage armor	79.81964239409
[PROJECTOR] final dam after static checks	79.81964239409
[PROJECTOR] final dam after hooks and callbacks	79.81964239409
checkHit	43.071485647165	20.079695473521
=> chance to hit	95
[PROJECTOR] starting dam	6.7012991453274
[PROJECTOR] after difficulty dam	6.7012991453274
[PROJECTOR] res	7.1999472014505	0.9280005279855	 on dam	7.103377094047
[PROJECTOR] after resists dam	6.5919376937557
[PROJECTOR] after flat damage armor	6.5919376937557
[PROJECTOR] final dam after static checks	6.5919376937557
[PROJECTOR] final dam after hooks and callbacks	6.5919376937557
[PROJECTOR] starting dam	3.3506495726637
[PROJECTOR] after difficulty dam	3.3506495726637
[PROJECTOR] res	30.835167476093	0.69164832523907	 on dam	3.8867535042899
[PROJECTOR] after resists dam	2.6882665518592
[PROJECTOR] after flat damage armor	2.6882665518592
[PROJECTOR] final dam after static checks	2.6882665518592
[PROJECTOR] final dam after hooks and callbacks	2.6882665518592
[LOG]	Xerelralle the sandworm is on fire!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	6.1919545932474	0.93808045406753	 on dam	5.55
[PROJECTOR] after resists dam	5.2063465200748
[PROJECTOR] after flat damage armor	5.2063465200748
[PROJECTOR] final dam after static checks	5.2063465200748
[PROJECTOR] final dam after hooks and callbacks	5.2063465200748
[LOG]	Lost Shadow's Hammer Toss hits Xerelralle the sandworm for #aaaaaa#80 physical#LAST#, #YELLOW#7 mind#LAST#, #LIGHT_RED#3 fire#LAST#, #ROYAL_BLUE#5 lightning#LAST# (94 total damage).
[Dream Hammer Return] Projection from	6	36	to	9	35
Adding entity	348323	after	2153
[ATTACK] to 	Xerelralle the sandworm	 :: 	64.60877600564	9.3892011120436	12	16.417712040135	::	1.3872983346207
checkEvasion	19.924812030075	17	15
=> evasion chance	19.924812030075
checkHit	0	16.417712040135
=> chance to hit	9
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Xerelralle the sandworm.
[PROJECTOR] starting dam	1.1168831908879
[PROJECTOR] after difficulty dam	1.1168831908879
[PROJECTOR] res	30.835167476093	0.69164832523907	 on dam	1.29558450143
[PROJECTOR] after resists dam	0.89608885061972
[PROJECTOR] after flat damage armor	0.89608885061972
[PROJECTOR] final dam after static checks	0.89608885061972
[PROJECTOR] final dam after hooks and callbacks	0.89608885061972
[LOG]	Burning from Lost Shadow hits Xerelralle the sandworm for #LIGHT_RED#1 fire#LAST# damage.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	black ooze	 :: 	33.421885480348	2	1	5.9	::	1
checkHit	0	5.9
=> chance to hit	36
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Black ooze.
checkHit	23.25	43.790917248356
=> chance to hit	0
[LOG]	#F53CBE#Lost Shadow struggles against the beckoning.
[LOG]	
[USERCHAT] channel talk	supermini	tome	their optimal build choice (bumping) isn't really apparent
[LOG]	Lost Shadow uses Mind Sear.
[MIND CRIT %]	32.7
[LOG]	#{bold}#Lost Shadow's mind surges with critical power!#{normal}#
checkHit	43.071485647165	20.079695473521
=> chance to hit	95
[PROJECTOR] starting dam	209.30062300574
[PROJECTOR] after difficulty dam	209.30062300574
[PROJECTOR] res	7.1999472014505	0.9280005279855	 on dam	221.85866038608
[PROJECTOR] after resists dam	205.88495397644
[PROJECTOR] after flat damage armor	205.88495397644
[PROJECTOR] final dam after static checks	205.88495397644
[PROJECTOR] final dam after hooks and callbacks	205.88495397644
checkHit	43.071485647165	7.9029350709262
=> chance to hit	95
[PROJECTOR] starting dam	209.30062300574
[PROJECTOR] after difficulty dam	209.30062300574
[PROJECTOR] res	0	1	 on dam	221.85866038608
[PROJECTOR] after resists dam	221.85866038608
[PROJECTOR] after flat damage armor	221.85866038608
[PROJECTOR] final dam after static checks	221.85866038608
[PROJECTOR] final dam after hooks and callbacks	221.85866038608
[LOG]	Black ooze splits in two!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Xerelralle the sandworm for #{bold}##YELLOW#206 mind#{normal}##LAST# damage.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Black ooze for #YELLOW#111 mind#LAST# damage.
[PROJECTOR] starting dam	1.1168831908879
[PROJECTOR] after difficulty dam	1.1168831908879
[PROJECTOR] res	30.835167476093	0.69164832523907	 on dam	1.29558450143
[PROJECTOR] after resists dam	0.89608885061972
[PROJECTOR] after flat damage armor	0.89608885061972
[PROJECTOR] final dam after static checks	0.89608885061972
[PROJECTOR] final dam after hooks and callbacks	0.89608885061972
[LOG]	Burning from Lost Shadow hits Xerelralle the sandworm for #LIGHT_RED#1 fire#LAST# damage.
[LOG]	Xerelralle the sandworm uses Disengage.
[KNOCKBACK] from	9	9	over	4
[KNOCKBACK] try	6	36	3
[KNOCKBACK] try	5	37	2	::
[KNOCKBACK] try	4	37	1	::
[KNOCKBACK] try	3	38	0	::
[KNOCKBACK] ok knocked to	3	38	::
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	black ooze	 :: 	33.421885480348	2	1	5.9	::	1
checkHit	0	5.9
=> chance to hit	36
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Black ooze.
checkHit	23.6	43.790917248356
=> chance to hit	-0
[LOG]	#F53CBE#Lost Shadow struggles against the beckoning.
[LOG]	
black ooze	348560	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	12.119737629177	5	nan	20.6	::	1
checkHit	18	20.6
=> chance to hit	44
[ATTACK] raw dam	12.119737629177	versus	nan	0.35	with APR	5
[ATTACK] after armor	12.119737629177
[ATTACK] after range	12
[PHYS CRIT %]	1
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	3	0.97	 on dam	9.6
[PROJECTOR] after resists dam	9.312
[PROJECTOR] after flat damage armor	9.312
[PROJECTOR] final dam after static checks	9.312
[PROJECTOR] final dam after hooks and callbacks	9.312
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] final dam after static checks	8.88
[PROJECTOR] final dam after hooks and callbacks	8.88
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	23.2
[PROJECTOR] after resists dam	23.2
[PROJECTOR] after flat damage armor	23.2
[PROJECTOR] final dam after static checks	23.2
[PROJECTOR] final dam after hooks and callbacks	23.2
[LOG]	Black ooze slows down.
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Black ooze for #ROYAL_BLUE#9 lightning#LAST#, #LIGHT_RED#23 fire#LAST# (32 total damage).
[LOG]	#UID:348560:0#Black ooze hits #fbd578#Lost Shadow#LAST# for #GREEN#(2 to psi shield)#LAST#, #YELLOW#2 to psi#LAST#, #GREEN#7 acid#LAST# (9 total damage).
black ooze	205652	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	11.475525808569	5	nan	20.6	::	1
checkHit	18	20.6
=> chance to hit	44
[ATTACK] raw dam	11.475525808569	versus	nan	0.35	with APR	5
[ATTACK] after armor	11.475525808569
[ATTACK] after range	12
[PHYS CRIT %]	1
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	3	0.97	 on dam	9.6
[PROJECTOR] after resists dam	9.312
[PROJECTOR] after flat damage armor	9.312
[PROJECTOR] final dam after static checks	9.312
[PROJECTOR] final dam after hooks and callbacks	9.312
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] final dam after static checks	8.88
[PROJECTOR] final dam after hooks and callbacks	8.88
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	23.2
[PROJECTOR] after resists dam	23.2
[PROJECTOR] after flat damage armor	23.2
[PROJECTOR] final dam after static checks	23.2
[PROJECTOR] final dam after hooks and callbacks	23.2
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:205652:0#Black ooze hits #fbd578#Lost Shadow#LAST# for #GREEN#(2 to psi shield)#LAST#, #YELLOW#2 to psi#LAST#, #GREEN#7 acid#LAST# (9 total damage).
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Black ooze for #ROYAL_BLUE#9 lightning#LAST#, #LIGHT_RED#23 fire#LAST# (32 total damage).
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Black ooze!#{normal}#
[PROJECTOR] starting dam	1.1168831908879
[PROJECTOR] after difficulty dam	1.1168831908879
[PROJECTOR] res	30.835167476093	0.69164832523907	 on dam	1.29558450143
[PROJECTOR] after resists dam	0.89608885061972
[PROJECTOR] after flat damage armor	0.89608885061972
[PROJECTOR] final dam after static checks	0.89608885061972
[PROJECTOR] final dam after hooks and callbacks	0.89608885061972
checkHit	24.3	43.790917248356
=> chance to hit	2
[LOG]	#F53CBE#Lost Shadow struggles against the beckoning.
[LOG]	Burning from Lost Shadow hits Xerelralle the sandworm for #LIGHT_RED#1 fire#LAST# damage.
[LOG]	#00ff00##UID:1155:0#Talent Mind Sear is ready to use.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	black ooze	 :: 	33.421885480348	2	1	5.9	::	1
checkHit	0	5.9
=> chance to hit	36
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Black ooze.
black ooze	205235	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	11.475525808569	5	nan	20.6	::	1
checkHit	18	20.6
=> chance to hit	44
[LOG]	#UID:205235:0#Black ooze misses #fbd578#Lost Shadow#LAST#.
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	12.119737629177	5	nan	20.6	::	1
checkHit	18	20.6
=> chance to hit	44
[ATTACK] raw dam	12.119737629177	versus	nan	0.35	with APR	5
[ATTACK] after armor	12.119737629177
[ATTACK] after range	12
[PHYS CRIT %]	1
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	3	0.97	 on dam	9.6
[PROJECTOR] after resists dam	9.312
[PROJECTOR] after flat damage armor	9.312
[PROJECTOR] final dam after static checks	9.312
[PROJECTOR] final dam after hooks and callbacks	9.312
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] final dam after static checks	8.88
[PROJECTOR] final dam after hooks and callbacks	8.88
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	23.2
[PROJECTOR] after resists dam	23.2
[PROJECTOR] after flat damage armor	23.2
[PROJECTOR] final dam after static checks	23.2
[PROJECTOR] final dam after hooks and callbacks	23.2
[LOG]	Black ooze splits in two!
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Black ooze for #ROYAL_BLUE#9 lightning#LAST#, #LIGHT_RED#12 fire#LAST# (20 total damage).
[LOG]	#UID:348560:0#Black ooze hits #fbd578#Lost Shadow#LAST# for #GREEN#(2 to psi shield)#LAST#, #YELLOW#2 to psi#LAST#, #GREEN#7 acid#LAST# (9 total damage).
checkHit	24.3	43.790917248356
=> chance to hit	2
[LOG]	#F53CBE#Lost Shadow struggles against the beckoning.
[LOG]	
[USERCHAT] channel achievement	karagy	global	The sky is falling! (Roguelike)	false	false
[LOG]	Xerelralle the sandworm stops burning.
[LOG]	Lost Shadow is no longer beckoned.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	black ooze	 :: 	33.421885480348	2	1	5.9	::	1
checkHit	0	5.9
=> chance to hit	36
[ATTACK] raw dam	33.421885480348	versus	1	0.35	with APR	2
[ATTACK] after armor	33.421885480348
[ATTACK] after range	49
[PHYS CRIT %] axe accuracy bonus	0	5.9	=	0
[PHYS CRIT %]	16.7
[ATTACK] after crit	49
[ATTACK] after mult	49
[PROJECTOR] starting dam	49
[PROJECTOR] after difficulty dam	49
[PROJECTOR] res	0	1	 on dam	49
[PROJECTOR] after resists dam	49
[PROJECTOR] after flat damage armor	49
[PROJECTOR] final dam after static checks	49
[PROJECTOR] final dam after hooks and callbacks	49
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
checkHit	45.223948205508	7.9917856084771
=> chance to hit	100
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Black ooze for #aaaaaa#49 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST# (55 total damage).
[LOG]	Xerelralle the sandworm uses Beckon.
[LOG]	Lost Shadow has been beckoned.
checkHit	24.65	43.790917248356
=> chance to hit	3
[LOG]	#F53CBE#Lost Shadow struggles against the beckoning.
[Identify]	carnelian	true
[LOG]	Lost Shadow picks up (  .): #FFFFFF##UID:205671:0#carnelian#LAST#.
[LOG]	#00ff00##UID:1135:0#Talent Dream Smith's Hammer is ready to use.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	Xerelralle the sandworm	 :: 	33.421885480348	2	12	16.417712040135	::	1
checkEvasion	19.924812030075	17	15
=> evasion chance	19.924812030075
checkHit	0	16.417712040135
=> chance to hit	9
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Xerelralle the sandworm.
[LOG]	Xerelralle the sandworm uses Slash.
[ATTACK] attacking with	arcing steel battleaxe of projection
[ATTACK] to 	Lost Shadow	 :: 	75.847734070798	2	nan	20.6	::	1.6851851000699
checkHit	42.863127334322	20.6
=> chance to hit	100
[ATTACK] raw dam	75.847734070798	versus	nan	0.35	with APR	2
[ATTACK] after armor	75.847734070798
[ATTACK] after range	76
[PHYS CRIT %] axe accuracy bonus	42.863127334322	20.6	=	4.4526254668644
[PHYS CRIT %]	17.639199365765
[ATTACK] after crit	76
[ATTACK] after mult	128.07406760531
[PROJECTOR] starting dam	128.07406760531
[PROJECTOR] after difficulty dam	128.07406760531
[PROJECTOR] res	7.85	0.9215	 on dam	104.42813622365
[PROJECTOR] after resists dam	96.230527530095
[PROJECTOR] after flat damage armor	96.230527530095
[PROJECTOR] final dam after static checks	96.230527530095
[PROJECTOR] final dam after hooks and callbacks	96.230527530095
[LOG]	#F53CBE#Lost Shadow is jolted to attention by the damage and is no longer being beckoned.
[LOG]	Lost Shadow is no longer beckoned.
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	33.07	0.6693	 on dam	9.7129462059138
[PROJECTOR] after resists dam	6.5008748956181
[PROJECTOR] after flat damage armor	6.5008748956181
[PROJECTOR] final dam after static checks	6.5008748956181
[PROJECTOR] final dam after hooks and callbacks	6.5008748956181
checkHit	24.3	43.790917248356
=> chance to hit	2
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	3	0.97	 on dam	10.792162451015
[PROJECTOR] after resists dam	10.468397577485
[PROJECTOR] after flat damage armor	10.468397577485
[PROJECTOR] final dam after static checks	10.468397577485
[PROJECTOR] final dam after hooks and callbacks	10.468397577485
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	7.85	0.9215	 on dam	4.0768649804061
[PROJECTOR] after resists dam	3.7568310794442
[PROJECTOR] after flat damage armor	3.7568310794442
[PROJECTOR] final dam after static checks	3.7568310794442
[PROJECTOR] final dam after hooks and callbacks	3.7568310794442
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	6.1919545932474	0.93808045406753	 on dam	8.88
[PROJECTOR] after resists dam	8.3301544321196
[PROJECTOR] after flat damage armor	8.3301544321196
[PROJECTOR] final dam after static checks	8.3301544321196
[PROJECTOR] final dam after hooks and callbacks	8.3301544321196
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	30.835167476093	0.69164832523907	 on dam	23.2
[PROJECTOR] after resists dam	16.046241145546
[PROJECTOR] after flat damage armor	16.046241145546
[PROJECTOR] final dam after static checks	16.046241145546
[PROJECTOR] final dam after hooks and callbacks	16.046241145546
[LOG]	Xerelralle the sandworm slows down.
[LOG]	Lost Shadow has a cursed wound!
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:205059:0#Xerelralle the sandworm hits #fbd578#Lost Shadow#LAST# for #aaaaaa#(26 to psi shield)#LAST#, #YELLOW#21 to psi#LAST#, #aaaaaa#70 physical#LAST#, #YELLOW#1 to psi#LAST#, #ROYAL_BLUE#5 lightning#LAST#, #YELLOW#2 to psi#LAST#, #YELLOW#8 mind#LAST#, #aaaaaa#(1 to psi shield)#LAST#, #YELLOW#1 to psi#LAST#, #aaaaaa#3 physical#LAST# (110 total damage).
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Xerelralle the sandworm for #ROYAL_BLUE#8 lightning#LAST#, #LIGHT_RED#16 fire#LAST# (24 total damage).
Loading tile	talents/slash.png
Loading tile	talents/exploit_weakness.png
[LOG]	
[LOG]	Lost Shadow uses Infusion: Healing.
[LOG]	Lost Shadow starts regenerating health quickly.
[LOG]	Lost Shadow no longer has a cursed wound.
[LOG]	#fbd578#Lost Shadow#LAST# receives #LIGHT_GREEN#130 healing #LAST##AQUAMARINE#(50 psi heal)#LAST# from Infusion: Healing.
[LOG]	Lost Shadow uses Resonance Field.
[MIND CRIT %]	32.7
[LOG]	A psychic field forms around Lost Shadow.
Cloned shader 37
[SHADER] setting reset param	tick_start	2545373
[LOG]	Black ooze speeds up.
[LOG]	#00ff00##UID:494:0#Talent Stealth is ready to use.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	black ooze	 :: 	33.421885480348	2	1	5.9	::	1
checkHit	0	5.9
=> chance to hit	36
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Black ooze.
black ooze	205235	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	11.475525808569	5	nan	20.6	::	1
checkHit	18	20.6
=> chance to hit	44
[LOG]	#UID:205235:0#Black ooze misses #fbd578#Lost Shadow#LAST#.
[LOG]	
[LOG]	Black ooze speeds up.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	Xerelralle the sandworm	 :: 	33.421885480348	2	12	16.417712040135	::	1
checkEvasion	19.924812030075	17	15
=> evasion chance	19.924812030075
[LOG]	Xerelralle the sandworm evades #UID:2153:0##fbd578#Lost Shadow#LAST#.
[LOG]	
[LOG]	Xerelralle the sandworm is no longer evading attacks.
checkHit	26.094066848775	43.790917248356
=> chance to hit	6
[LOG]	#00ff00##UID:1136:0#Talent Hammer Toss is ready to use.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	Xerelralle the sandworm	 :: 	33.421885480348	2	12	8.3	::	1
checkHit	0	8.3
=> chance to hit	30
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Xerelralle the sandworm.
[LOG]	
[USERCHAT] channel serial data	cfin2222	tome	453
[LOG]	Lost Shadow uses Dream Crusher.
[ATTACK] to 	Xerelralle the sandworm	 :: 	65.373283697838	9.8776676503843	12	8.3	::	1.3872983346207
checkHit	0	8.3
=> chance to hit	30
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Xerelralle the sandworm.
[ATTACK] attacking with	arcing steel battleaxe of projection
[ATTACK] to 	Lost Shadow	 :: 	73.830668694715	2	nan	20.6	::	1
checkHit	42.863127334322	20.6
=> chance to hit	100
[ATTACK] raw dam	73.830668694715	versus	nan	0.35	with APR	2
[ATTACK] after armor	73.830668694715
[ATTACK] after range	85
[PHYS CRIT %] axe accuracy bonus	42.863127334322	20.6	=	4.4526254668644
[PHYS CRIT %]	17.639199365765
[ATTACK] after crit	127.5
[ATTACK] after mult	127.5
[LOG]	#{bold}##UID:205059:0#Xerelralle the sandworm performs a melee critical strike against #fbd578#Lost Shadow#LAST#!#{normal}#
[PROJECTOR] starting dam	127.5
[PROJECTOR] after difficulty dam	127.5
[PROJECTOR] res	3	0.97	 on dam	101.2667046669
[PROJECTOR] after resists dam	98.228703526897
[PROJECTOR] after flat damage armor	98.228703526897
[PROJECTOR] final dam after static checks	98.228703526897
[PROJECTOR] final dam after hooks and callbacks	98.228703526897
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	33.07	0.6693	 on dam	9.4752974706092
[PROJECTOR] after resists dam	6.3418165970787
[PROJECTOR] after flat damage armor	6.3418165970787
[PROJECTOR] final dam after static checks	6.3418165970787
[PROJECTOR] final dam after hooks and callbacks	6.3418165970787
checkHit	23.6	43.790917248356
=> chance to hit	-0
[LOG]	Lost Shadow resists the mind attack!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3	0.97	 on dam	5.2640541503384
[PROJECTOR] after resists dam	5.1061325258283
[PROJECTOR] after flat damage armor	5.1061325258283
[PROJECTOR] final dam after static checks	5.1061325258283
[PROJECTOR] final dam after hooks and callbacks	5.1061325258283
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3	0.97	 on dam	3.9712433202708
[PROJECTOR] after resists dam	3.8521060206626
[PROJECTOR] after flat damage armor	3.8521060206626
[PROJECTOR] final dam after static checks	3.8521060206626
[PROJECTOR] final dam after hooks and callbacks	3.8521060206626
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	6.1919545932474	0.93808045406753	 on dam	8.88
[PROJECTOR] after resists dam	8.3301544321196
[PROJECTOR] after flat damage armor	8.3301544321196
[PROJECTOR] final dam after static checks	8.3301544321196
[PROJECTOR] final dam after hooks and callbacks	8.3301544321196
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	30.835167476093	0.69164832523907	 on dam	23.2
[PROJECTOR] after resists dam	16.046241145546
[PROJECTOR] after flat damage armor	16.046241145546
[PROJECTOR] final dam after static checks	16.046241145546
[PROJECTOR] final dam after hooks and callbacks	16.046241145546
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:205059:0#Xerelralle the sandworm hits #fbd578#Lost Shadow#LAST# for #aaaaaa#(25 to psi shield)#LAST#, #SLATE#(49 resonance)#LAST#, #YELLOW#11 to psi#LAST#, #{bold}##aaaaaa#36 physical#{normal}##LAST#, #SLATE#(3 resonance)#LAST#, #YELLOW#1 to psi#LAST#, #ROYAL_BLUE#2 lightning#LAST#, #SLATE#(3 resonance)#LAST#, #YELLOW#1 to psi#LAST#, #YELLOW#2 mind#LAST#, #aaaaaa#(1 to psi shield)#LAST#, #SLATE#(2 resonance)#LAST#, #YELLOW#0 to psi#LAST#, #aaaaaa#1 physical#LAST# (54 total damage).
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Xerelralle the sandworm for #ROYAL_BLUE#8 lightning#LAST#, #LIGHT_RED#16 fire#LAST# (24 total damage).
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	black ooze	 :: 	33.421885480348	2	1	5.9	::	1
checkHit	0	5.9
=> chance to hit	36
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Black ooze.
[LOG]	
[USERCHAT] channel achievement	Veniah	tome	A dangerous secret	false	true
[LOG]	Lost Shadow uses Hammer Toss.
[Dream Hammer Throw] Projection from	3	37	to	1	37
Adding entity	351646	after	2153
[ATTACK] to 	Xerelralle the sandworm	 :: 	65.373283697838	9.8776676503843	12	8.3	::	1.3872983346207
checkHit	0	8.3
=> chance to hit	30
[ATTACK] raw dam	65.373283697838	versus	12	0.35	with APR	9.8776676503843
[ATTACK] after armor	63.250951348223
[ATTACK] after range	88
[PHYS CRIT %]	21.577667650384
[ATTACK] after crit	132
[ATTACK] after mult	183.12338016994
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# performs a melee critical strike against Xerelralle the sandworm!#{normal}#
[PROJECTOR] starting dam	183.12338016994
[PROJECTOR] after difficulty dam	183.12338016994
[PROJECTOR] res	7.1999472014505	0.9280005279855	 on dam	183.12338016994
[PROJECTOR] after resists dam	169.93859348419
[PROJECTOR] after flat damage armor	169.93859348419
[PROJECTOR] final dam after static checks	169.93859348419
[PROJECTOR] final dam after hooks and callbacks	169.93859348419
checkHit	45.223948205508	20.604695473521
=> chance to hit	95
[PROJECTOR] starting dam	6.9841870397369
[PROJECTOR] after difficulty dam	6.9841870397369
[PROJECTOR] res	7.1999472014505	0.9280005279855	 on dam	7.4032382621211
[PROJECTOR] after resists dam	6.8702090160508
[PROJECTOR] after flat damage armor	6.8702090160508
[PROJECTOR] final dam after static checks	6.8702090160508
[PROJECTOR] final dam after hooks and callbacks	6.8702090160508
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth#WHITE#.
[LOG]	Lost Shadow's Hammer Toss hits Xerelralle the sandworm for #{bold}##aaaaaa#170 physical#{normal}##LAST#, #YELLOW#7 mind#LAST# (177 total damage).
[Dream Hammer Return] Projection from	1	37	to	3	37
Adding entity	351647	after	2153
[LOG]	#{bold}#Lost Shadow's Hammer Toss killed Xerelralle the sandworm!#{normal}#
AI took for target	348560	black ooze	::	2153	Lost Shadow	9	<	100
black ooze	349364	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	12.119737629177	5	nan	20.6	::	1
checkHit	18	20.6
=> chance to hit	44
[LOG]	#UID:349364:0#Black ooze misses #fbd578#Lost Shadow#LAST#.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	black ooze	 :: 	33.421885480348	2	1	5.9	::	1
checkHit	0	5.9
=> chance to hit	36
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Black ooze.
[LOG]	
[LOG]	Lost Shadow uses Forge Echoes.
[ATTACK] to 	black ooze	 :: 	65.373283697838	9.8776676503843	1	5.9	::	1.22360679775
checkHit	0	5.9
=> chance to hit	36
[ATTACK] raw dam	65.373283697838	versus	1	0.35	with APR	9.8776676503843
[ATTACK] after armor	65.373283697838
[ATTACK] after range	75
[PHYS CRIT %]	21.577667650384
[ATTACK] after crit	75
[ATTACK] after mult	91.770509831248
[PROJECTOR] starting dam	91.770509831248
[PROJECTOR] after difficulty dam	91.770509831248
[PROJECTOR] res	0	1	 on dam	91.770509831248
[PROJECTOR] after resists dam	91.770509831248
[PROJECTOR] after flat damage armor	91.770509831248
[PROJECTOR] final dam after static checks	91.770509831248
[PROJECTOR] final dam after hooks and callbacks	91.770509831248
checkHit	45.223948205508	7.8300230122523
=> chance to hit	95
[PROJECTOR] starting dam	6.9841870397369
[PROJECTOR] after difficulty dam	6.9841870397369
[PROJECTOR] res	0	1	 on dam	7.4032382621211
[PROJECTOR] after resists dam	7.4032382621211
[PROJECTOR] after flat damage armor	7.4032382621211
[PROJECTOR] final dam after static checks	7.4032382621211
[PROJECTOR] final dam after hooks and callbacks	7.4032382621211
[ATTACK] to 	black ooze	 :: 	65.373283697838	9.8776676503843	1	5.9	::	1.22360679775
checkHit	0	5.9
=> chance to hit	36
[ATTACK] raw dam	65.373283697838	versus	1	0.35	with APR	9.8776676503843
[ATTACK] after armor	65.373283697838
[ATTACK] after range	86
[PHYS CRIT %]	21.577667650384
[ATTACK] after crit	86
[ATTACK] after mult	105.2301846065
checkHit	45.223948205508	7.9917856084771
=> chance to hit	95
[PROJECTOR] starting dam	52.615092303249
[PROJECTOR] after difficulty dam	52.615092303249
[PROJECTOR] res	0	1	 on dam	55.771997841444
[PROJECTOR] after resists dam	55.771997841444
[PROJECTOR] after flat damage armor	55.771997841444
[PROJECTOR] final dam after static checks	55.771997841444
[PROJECTOR] final dam after hooks and callbacks	55.771997841444
[ATTACK] to 	black ooze	 :: 	65.373283697838	9.8776676503843	1	5.9	::	1.22360679775
checkHit	0	5.9
=> chance to hit	36
[ATTACK] raw dam	65.373283697838	versus	1	0.35	with APR	9.8776676503843
[ATTACK] after armor	65.373283697838
[ATTACK] after range	94
[PHYS CRIT %]	21.577667650384
[ATTACK] after crit	94
[ATTACK] after mult	115.0190389885
checkHit	45.223948205508	7.9917856084771
=> chance to hit	95
[PROJECTOR] starting dam	28.754759747125
[PROJECTOR] after difficulty dam	28.754759747125
[PROJECTOR] res	0	1	 on dam	30.480045331952
[PROJECTOR] after resists dam	30.480045331952
[PROJECTOR] after flat damage armor	30.480045331952
[PROJECTOR] final dam after static checks	30.480045331952
[PROJECTOR] final dam after hooks and callbacks	30.480045331952
[LOG]	Black ooze splits in two!
[PROJECTOR] starting dam	14.377379873562
[PROJECTOR] after difficulty dam	14.377379873562
[PROJECTOR] res	0	1	 on dam	16.677760653332
[PROJECTOR] after resists dam	16.677760653332
[PROJECTOR] after flat damage armor	16.677760653332
[PROJECTOR] final dam after static checks	16.677760653332
[PROJECTOR] final dam after hooks and callbacks	16.677760653332
[LOG]	Black ooze is on fire!
[LOG]	Black ooze resists the dream forge!
checkHit	45.223948205508	7.9917856084771
=> chance to hit	95
[PROJECTOR] starting dam	6.9841870397369
[PROJECTOR] after difficulty dam	6.9841870397369
[PROJECTOR] res	0	1	 on dam	7.4032382621211
[PROJECTOR] after resists dam	7.4032382621211
[PROJECTOR] after flat damage armor	7.4032382621211
[PROJECTOR] final dam after static checks	7.4032382621211
[PROJECTOR] final dam after hooks and callbacks	7.4032382621211
[PROJECTOR] starting dam	3.4920935198684
[PROJECTOR] after difficulty dam	3.4920935198684
[PROJECTOR] res	0	1	 on dam	4.0508284830474
[PROJECTOR] after resists dam	4.0508284830474
[PROJECTOR] after flat damage armor	4.0508284830474
[PROJECTOR] final dam after static checks	4.0508284830474
[PROJECTOR] final dam after hooks and callbacks	4.0508284830474
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Black ooze for #YELLOW#15 mind#LAST#, #LIGHT_RED#17 fire#LAST#, #YELLOW#7 mind#LAST#, #LIGHT_RED#4 fire#LAST#, #ROYAL_BLUE#6 lightning#LAST# (49 total damage).
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Black ooze for #aaaaaa#92 physical#LAST#, #YELLOW#7 mind#LAST# (99 total damage).
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Black ooze for #YELLOW#56 mind#LAST# damage.
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Black ooze!#{normal}#
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Black ooze!#{normal}#
[PROJECTOR] starting dam	5.9564911311436
[PROJECTOR] after difficulty dam	5.9564911311436
[PROJECTOR] res	0	1	 on dam	6.9095297121265
[PROJECTOR] after resists dam	6.9095297121265
[PROJECTOR] after flat damage armor	6.9095297121265
[PROJECTOR] final dam after static checks	6.9095297121265
[PROJECTOR] final dam after hooks and callbacks	6.9095297121265
[LOG]	Burning from Lost Shadow hits Black ooze for #LIGHT_RED#7 fire#LAST# damage.
AI took for target	351988	black ooze	::	2153	Lost Shadow	9	<	100
[LOG]	
[LOG]	Lost Shadow uses Dream Smith's Hammer.
[ATTACK] to 	black ooze	 :: 	65.373283697838	9.8776676503843	1	5.9	::	2.1
checkHit	0	5.9
=> chance to hit	36
[ATTACK] raw dam	65.373283697838	versus	1	0.35	with APR	9.8776676503843
[ATTACK] after armor	65.373283697838
[ATTACK] after range	65
[PHYS CRIT %]	21.577667650384
[ATTACK] after crit	65
[ATTACK] after mult	136.5
[PROJECTOR] starting dam	136.5
[PROJECTOR] after difficulty dam	136.5
[PROJECTOR] res	0	1	 on dam	136.5
[PROJECTOR] after resists dam	136.5
[PROJECTOR] after flat damage armor	136.5
[PROJECTOR] final dam after static checks	136.5
[PROJECTOR] final dam after hooks and callbacks	136.5
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Black ooze for #aaaaaa#136 physical#LAST# damage.
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Black ooze!#{normal}#
[LOG]	#00ff00##UID:1136:0#Talent Hammer Toss is ready to use.
[LOG]	#00ff00##UID:1137:0#Talent Dream Crusher is ready to use.
[LOG]	Lost Shadow stops regenerating health quickly.
[LOG]	
[Identify]	steel waraxe of the leech	true
[LOG]	Lost Shadow picks up (V.): #0080FF##UID:205060:0#steel waraxe of the leech (12-16.8 power, 3 apr)#LAST#.
[LOG]	You pickup 0.45 gold pieces.
[Identify]	Earuthel the ash wand of clairvoyance	true
[LOG]	Lost Shadow picks up (  .): #FF7700##UID:205065:0#Earuthel the ash wand of clairvoyance [power 10]  (9 cooldown)#LAST#.
[Identify]	sand iron gauntlets of magic (#STATBONUS#)	true
[LOG]	Lost Shadow picks up (1.): #00FF80##UID:205201:0#sand iron gauntlets of magic (+2) (0 def, 7 armour)#LAST#.
[Identify]	marauder's cured leather armour	true
[LOG]	Lost Shadow picks up (  .): #0080FF##UID:205204:0#marauder's cured leather armour (5 def, 4 armour)#LAST#.
[Identify]	arcing steel battleaxe of projection	true
[LOG]	Lost Shadow picks up (q.): #00FF80##UID:205196:0#arcing steel battleaxe of projection (21-31.5 power, 2 apr)#LAST#.
[LOG]	#00ff00##UID:59:0#Talent Infusion: Healing is ready to use.
[LOG]	
[ATTACK] attacking with	Boltzeal the living mindstar
[ATTACK] to 	black ooze	 :: 	48.660848349176	61.333836474405	1	5.9	::	1
checkHit	1000	5.9
=> chance to hit	100
[ATTACK] raw dam	48.660848349176	versus	1	0.35	with APR	61.333836474405
[ATTACK] after armor	48.660848349176
[ATTACK] after range	51
[PHYS CRIT %]	16.7
[ATTACK] after crit	51
[ATTACK] after mult	51
checkHit	45.223948205508	7.9917856084771
=> chance to hit	95
[PROJECTOR] starting dam	51
[PROJECTOR] after difficulty dam	51
[PROJECTOR] res	0	1	 on dam	54.06
[PROJECTOR] after resists dam	54.06
[PROJECTOR] after flat damage armor	54.06
[PROJECTOR] final dam after static checks	54.06
[PROJECTOR] final dam after hooks and callbacks	54.06
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[ATTACK] attacking with	Serpent's Glare
[ATTACK] to 	black ooze	 :: 	26.875389522238	23.000188677902	1	5.9	::	1
checkHit	0	5.9
=> chance to hit	36
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Black ooze.
black ooze	351988	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	12.119737629177	5	nan	20.6	::	1
checkHit	18	20.6
=> chance to hit	44
[LOG]	#UID:351988:0#Black ooze misses #fbd578#Lost Shadow#LAST#.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Black ooze for #YELLOW#54 mind#LAST#, #ROYAL_BLUE#6 lightning#LAST# (60 total damage).
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	black ooze	 :: 	33.421885480348	2	1	5.9	::	1
checkHit	0	5.9
=> chance to hit	36
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Black ooze.
[LOG]	
[ATTACK] attacking with	Boltzeal the living mindstar
[ATTACK] to 	black ooze	 :: 	48.660848349176	61.333836474405	1	5.9	::	1
checkHit	0	5.9
=> chance to hit	36
[ATTACK] raw dam	48.660848349176	versus	1	0.35	with APR	61.333836474405
[ATTACK] after armor	48.660848349176
[ATTACK] after range	52
[PHYS CRIT %]	16.7
[ATTACK] after crit	52
[ATTACK] after mult	52
checkHit	45.223948205508	7.9917856084771
=> chance to hit	95
[PROJECTOR] starting dam	52
[PROJECTOR] after difficulty dam	52
[PROJECTOR] res	0	1	 on dam	55.12
[PROJECTOR] after resists dam	55.12
[PROJECTOR] after flat damage armor	55.12
[PROJECTOR] final dam after static checks	55.12
[PROJECTOR] final dam after hooks and callbacks	55.12
[ATTACK] attacking with	Serpent's Glare
[ATTACK] to 	black ooze	 :: 	26.875389522238	23.000188677902	1	5.9	::	1
checkHit	0	5.9
=> chance to hit	36
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Black ooze.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Black ooze for #YELLOW#55 mind#LAST# damage.
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Black ooze!#{normal}#
[1] = {
  [fct] = function: 0x164c8f00
  [cd] = 10
  [name] = Stealth
  [no_energy] = 0
}
[LOG]	Lost Shadow activates Stealth.
[LOG]	
[Identify]	topaz	true
[LOG]	Lost Shadow picks up (  .): #FFFFFF##UID:205236:0#topaz#LAST#.
[LOG]	The psychic field around Lost Shadow crumbles.
[LOG]	
[LOG]	#00ff00##UID:1135:0#Talent Dream Smith's Hammer is ready to use.
[LOG]	
Deleting shader 37 (is clone 1)
[Identify]	prismatic steel plate armour of temporal resistance	true
[LOG]	Lost Shadow picks up (  .): #00FF80##UID:205653:0#prismatic steel plate armour of temporal resistance (4 def, 9 armour)#LAST#.
[Identify]	manasurge rune of the psychic	true
[LOG]	Lost Shadow picks up (e.): #00FF80##UID:205227:0#manasurge rune of the psychic (1085% regen over 10 turns; 54 instant mana)#LAST#.
[LOG]	#00ff00##UID:1148:0#Talent Resonance Field is ready to use.
[LOG]	
[USERCHAT] channel achievement	Tamamo no Moe	tome	Are you out of your mind?! (Nightmare (Adventure) difficulty)	true	false
[LOG]	Resting starts...
[LOG]	Rested for 9 turns (stop reason: all resources and life at maximum).
[LOG]	
FROM 	/mod/addons/conbuffs/superload/mod/dialogs/LevelupDialog.lua	loading previous!
Using cached font	/data/font/VeraMono.ttf	12
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Loading tile	talents/ravage.png
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Loading tile	talents/sunder_mind.png
Loading tile	talents/slumber.png
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Loading tile	talents/dreamscape.png
Loading tile	talents/solipsism.png
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Loading tile	talents/clarity.png
Loading tile	talents/dismissal.png
Loading tile	talents/thought_forms.png
Loading tile	talents/transcendent_thought_forms.png
Loading tile	talents/over_mind.png
Loading tile	talents/tf_unity.png
Loading tile	talents/sleep.png
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Loading tile	talents/dream_prison.png
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Loading tile	talents/demon_seed.png
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Loading tile	talents/link_of_pain.png
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Loading tile	talents/hardened_core.png
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Loading tile	talents/rain_of_fire.png
Loading tile	talents/only_ashes_left.png
Loading tile	talents/shattered_mind.png
Loading tile	talents/tale_of_destruction.png
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Loading tile	talents/reckless_strike.png
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Loading tile	talents/abduction.png
Loading tile	talents/fiery_torment.png
Loading tile	talents/eternal_suffering.png
Loading tile	talents/obliterating_smash.png
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Loading tile	talents/voracious_blade.png
Loading tile	talents/destroyer.png
Loading tile	talents/fearscape_shift.png
Loading tile	talents/cauterize_spirit.png
Loading tile	talents/infernal_breath.png
Loading tile	talents/fearscape_aura.png
Loading tile	talents/burning_sacrifice.png
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Loading tile	talents/hp_staff_mastery.png
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Loading tile	talents/hp_mind_over_mana.png
Loading tile	talents/hp_arcane_defiance.png
Loading tile	talents/hp_spellblaze.png
Loading tile	talents/hp_disintegrate.png
Loading tile	talents/hp_whisper_from_beyond.png
Loading tile	talents/hp_frayed_edges.png
Loading tile	talents/hp_void_avatar.png
Loading tile	talents/hp_endure_elements.png
Loading tile	talents/hp_elemental_shield.png
Loading tile	talents/hp_elemental_battery.png
Loading tile	talents/hp_bind_elemental.png
Loading tile	talents/hp_flux.png
Loading tile	talents/hp_blight_affinity.png
Loading tile	talents/hp_chaos_vortex.png
Loading tile	talents/hp_quintessence.png
Loading tile	talents/hp_time_warp.png
Loading tile	talents/hp_space_warp.png
[USERCHAT] channel achievement	Macrovert	tome	Level 10	false	false
Loading tile	talents/hp_time_lash.png
Loading tile	talents/hp_warp_master.png
Loading tile	talents/hp_mind_spike.png
Loading tile	talents/hp_charm.png
Loading tile	talents/hp_prismatic_chaos.png
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Loading tile	talents/hp_yonk.png
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Loading tile	talents/hp_force_punch.png
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Loading tile	talents/hp_lesser_runes.png
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Loading tile	talents/hp_scatter.png
Loading tile	talents/hp_chaos_armour.png
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Loading tile	talents/hp_poison_infusion.png
Loading tile	talents/hp_poison_coat.png
Loading tile	talents/hp_chloroform_bomb.png
Loading tile	talents/hp_mutation.png
Loading tile	talents/hp_metal_infusion.png
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Loading tile	talents/hp_quicken_inscriptions.png
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Loading tile	talents/hp_channel_staff.png
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Loading tile	talents/hp_staff_blast.png
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Loading tile	stats/strength.png
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Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
[USERCHAT] channel achievement	westwind	tome	Savior of the damsels in distress (Exploration mode)	false	false
[USERCHAT] channel talk	cfin2222	tome	How do i heal?
[USERCHAT] channel talk	Timopy	tome	rest
[USERCHAT] channel achievement	ceephour	global	Squadmate	false	false
[USERCHAT] channel talk	Timopy	tome	r 
[USERCHAT] channel talk	Sheila	tome	you inject yourself with we-...er..infusions, or rest
[USERCHAT] channel achievement	Alzrius	tome	Earth Master (Roguelike)	false	false
[USERCHAT] channel serial data	danlis	tome	481
[USERCHAT] channel talk	BrentNotBroken	tome	press R to rest, or use a regen infusion, if you have one
[LOG]	#LIGHT_BLUE#Warning: You have increased some of your statistics or talent. Talent(s) actually sustained: 
 #GOLD# - Stealth#LAST#
#GOLD# - Kinetic Shield#LAST#
 If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.
[LOG]	Lost Shadow deactivates Beyond the Flesh.
[LOG]	Lost Shadow activates Beyond the Flesh.
[LOG]	Lost Shadow deactivates Psiblades.
Disabling psiblade	Boltzeal the living mindstar
Disabling psiblade	Serpent's Glare
[LOG]	Lost Shadow activates Psiblades.
Activating psiblade	Boltzeal the living mindstar
Activating psiblade	Serpent's Glare
[LOG]	Lost Shadow deactivates Wild Growth.
[LOG]	Lost Shadow activates Wild Growth.
[LOG]	Lost Shadow deactivates Beyond the Flesh.
[LOG]	Lost Shadow activates Beyond the Flesh.
[USERCHAT] channel serial data	Aromaj	tome	490
[LOG]	Resting starts...
[LOG]	Rested for 3 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	#00ff00##UID:1138:0#Talent Forge Echoes is ready to use.
[LOG]	
[USERCHAT] channel achievement	Twisting	tome	Hell has no fury like a demon scorned! (Roguelike)	false	false
Server latency	110
[USERCHAT] channel talk	stilez	tome	hmm wtf, this is in ruined dungeon
[USERCHAT] channel achievement	Jbaker755	tome	Level 10	false	false
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[USERCHAT] channel serial data	stilez	tome	564
[USERCHAT] channel serial data	TroldeAnsigt	tome	527
[USERCHAT] channel achievement	TroldeAnsigt	tome	Utterly Destroyed	false	false
[USERCHAT] channel achievement	andreyllidan	tome	Level 10 (Roguelike)	false	false
[USERCHAT] channel talk	stilez	tome	90 res all?
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[USERCHAT] channel achievement	lolz0sopolar	tome	The Arena (Roguelike)	false	false
checkHit	22.912878474779	24.795002392751
=> chance to hit	45.672891820973
[LOG]	#LIGHT_RED#Something briefly catches sight of you!
AI took for target	205649	sand-drake	::	2153	Lost Shadow	81	<	100
[LOG]	
[USERCHAT] channel talk	supermini	tome	kill the eyes
[USERCHAT] channel achievement	Jbaker755	tome	Rescuer of the lost	false	false
[USERCHAT] channel achievement	DarkAtin	tome	Don't Poosh it! (Exploration mode)	false	true
[USERCHAT] channel achievement	askaxar	tome	The sky is falling!	false	true
[USERCHAT] channel talk	Sheila	tome	ruined dungeon is bullshit and I never do it
[USERCHAT] channel achievement	Kaos Machina	tome	Earth Master (Exploration mode)	false	true
[USERCHAT] channel talk	stilez	tome	oh.  that's how it works?  kill the eyes?
[USERCHAT] channel talk	planetus	tome	Kill the eyes
checkHit	22.912878474779	24.795002392751
=> chance to hit	45.672891820973
[SOUND] loading from	/data/sound/creatures/jelly/jelly_3.ogg	:=:	sound "/data/sound/creatures/jelly/jelly_3.ogg" : <static>
checkHit	21.213203435596	24.795002392751
=> chance to hit	41.793640968436
[USERCHAT] channel talk	planetus	tome	Test
checkHit	22.912878474779	24.795002392751
=> chance to hit	45.672891820973
[LOG]	Sand-drake breathes sand!
[MIND CRIT %]	1
[PROJECTOR] starting dam	130.65814359359
[PROJECTOR] after difficulty dam	130.65814359359
[PROJECTOR] res	7.85	0.9215	 on dam	104.52651487487
[PROJECTOR] after resists dam	96.321183457193
[PROJECTOR] after flat damage armor	96.321183457193
[PROJECTOR] final dam after static checks	96.321183457193
[PROJECTOR] final dam after hooks and callbacks	96.321183457193
checkHit	34.186375872534	32.5
=> chance to hit	55
[LOG]	#ORANGE#Lost Shadow shrugs off the effect 'Blinded'!
[SHADER] Loading from /data/gfx/shaders/flamewings.lua
[SHADER] Loaded shader with totalname	flamewings[deploy_factor=14]
New GL Shader program 50
*p 50: Uniform: 0: 1406 deploy_factor
*p 50: Uniform: 1: 1406 ellipsoidalFactor
*p 50: Uniform: 2: 1406 flap
*p 50: Uniform: 3: 1406 tick
*p 50: Uniform: 4: 1406 tick_start
*p 50: Uniform: 5: 1406 time_factor
*p 50: Uniform: 6: 8B5E tex
[SHADER] setting reset param	tick_start	2667547
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:205649:0#Sand-drake hits #fbd578#Lost Shadow#LAST# for #aaaaaa#(26 to psi shield)#LAST#, #YELLOW#21 to psi#LAST#, #aaaaaa#70 physical#LAST# (91 total damage).
[LOG]	
checkHit	21.213203435596	24.795002392751
=> chance to hit	41.793640968436
[USERCHAT] channel talk	stilez	tome	thank you
checkHit	22.912878474779	24.795002392751
=> chance to hit	45.672891820973
checkHit	22.912878474779	24.795002392751
=> chance to hit	45.672891820973
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	sand-drake	 :: 	34.383207010125	2	1	5.2	::	1
checkHit	0	5.2
=> chance to hit	37
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Sand-drake.
checkHit	21.213203435596	24.795002392751
=> chance to hit	41.793640968436
[LOG]	
[LOG]	Lost Shadow uses Hammer Toss.
[Dream Hammer Throw] Projection from	14	15	to	15	12
Adding entity	431886	after	2153
checkHit	22.461457436517	35.640800536137
=> chance to hit	18
Unseen Actions: 22.461457436517 stealth vs 35.640800536137 detection -->chance 18
[ATTACK] to 	sand-drake	 :: 	67.135726750075	10.01399571249	1	5.2	::	1.3872983346207
checkHit	0	5.2
=> chance to hit	37
[ATTACK] raw dam	67.135726750075	versus	1	0.35	with APR	10.01399571249
[ATTACK] after armor	67.135726750075
[ATTACK] after range	100
[PHYS CRIT %]	100
[ATTACK] after crit	164.28571428571
[ATTACK] after mult	227.91329783055
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# performs a melee critical strike against Sand-drake!#{normal}#
[PROJECTOR] starting dam	227.91329783055
[PROJECTOR] after difficulty dam	227.91329783055
[PROJECTOR] res	2	0.98	 on dam	227.91329783055
[PROJECTOR] after resists dam	223.35503187394
[PROJECTOR] after flat damage armor	223.35503187394
[PROJECTOR] final dam after static checks	223.35503187394
[PROJECTOR] final dam after hooks and callbacks	223.35503187394
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth#WHITE#.
[LOG]	Lost Shadow's Hammer Toss hits Sand-drake for #{bold}##aaaaaa#223 physical#{normal}##LAST# damage.
[LOG]	#{bold}#Lost Shadow's Hammer Toss killed Sand-drake!#{normal}#
[Dream Hammer Return] Projection from	15	12	to	14	15
Adding entity	431887	after	2153
[LOG]	
Deleting temp shader	lava[]
checkHit	21.213203435596	24.795002392751
=> chance to hit	41.793640968436
[LOG]	#LIGHT_RED#Black ooze briefly catches sight of you!
AI took for target	205232	black ooze	::	2153	Lost Shadow	16	<	100
[LOG]	
checkHit	21.213203435596	24.795002392751
=> chance to hit	41.793640968436
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	black ooze	 :: 	34.383207010125	2	1	5.9	::	1
checkHit	0	5.9
=> chance to hit	36
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Black ooze.
[LOG]	
[LOG]	Lost Shadow uses Dream Crusher.
[ATTACK] to 	black ooze	 :: 	67.135726750075	10.01399571249	1	5.9	::	1.3872983346207
checkHit	0	5.9
=> chance to hit	36
[ATTACK] raw dam	67.135726750075	versus	1	0.35	with APR	10.01399571249
[ATTACK] after armor	67.135726750075
[ATTACK] after range	78
[PHYS CRIT %]	22.01399571249
[ATTACK] after crit	78
[ATTACK] after mult	108.20927010042
[PROJECTOR] starting dam	108.20927010042
[PROJECTOR] after difficulty dam	108.20927010042
[PROJECTOR] res	0	1	 on dam	108.20927010042
[PROJECTOR] after resists dam	108.20927010042
[PROJECTOR] after flat damage armor	108.20927010042
[PROJECTOR] final dam after static checks	108.20927010042
[PROJECTOR] final dam after hooks and callbacks	108.20927010042
checkHit	45.823948205508	7.9353257627691
=> chance to hit	95
[PROJECTOR] starting dam	7.063121570654
[PROJECTOR] after difficulty dam	7.063121570654
[PROJECTOR] res	0	1	 on dam	7.4869088648933
[PROJECTOR] after resists dam	7.4869088648933
[PROJECTOR] after flat damage armor	7.4869088648933
[PROJECTOR] final dam after static checks	7.4869088648933
[PROJECTOR] final dam after hooks and callbacks	7.4869088648933
[PROJECTOR] starting dam	3.531560785327
[PROJECTOR] after difficulty dam	3.531560785327
[PROJECTOR] res	6.9872889025047	0.93012711097495	 on dam	4.0966105109793
[PROJECTOR] after resists dam	3.8103684993668
[PROJECTOR] after flat damage armor	3.8103684993668
[PROJECTOR] final dam after static checks	3.8103684993668
[PROJECTOR] final dam after hooks and callbacks	3.8103684993668
[LOG]	Black ooze is on fire!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
checkHit	14.648567579125	45.823948205508
=> chance to hit	0
[LOG]	Black ooze is stunned!
checkHit	22.461457436517	21.213203435596
=> chance to hit	54
Unseen Actions: 22.461457436517 stealth vs 21.213203435596 detection -->chance 54
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Black ooze for #aaaaaa#108 physical#LAST#, #YELLOW#7 mind#LAST#, #LIGHT_RED#4 fire#LAST#, #ROYAL_BLUE#6 lightning#LAST# (125 total damage).
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	black ooze	 :: 	34.383207010125	2	1	5.9	::	1
checkHit	0	5.9
=> chance to hit	36
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Black ooze.
[LOG]	
[LOG]	Lost Shadow uses Dream Smith's Hammer.
[ATTACK] to 	black ooze	 :: 	67.135726750075	10.01399571249	1	5.9	::	2.1
checkHit	0	5.9
=> chance to hit	36
[ATTACK] raw dam	67.135726750075	versus	1	0.35	with APR	10.01399571249
[ATTACK] after armor	67.135726750075
[ATTACK] after range	80
[PHYS CRIT %]	22.01399571249
[ATTACK] after crit	80
[ATTACK] after mult	168
[PROJECTOR] starting dam	168
[PROJECTOR] after difficulty dam	168
[PROJECTOR] res	0	1	 on dam	168
[PROJECTOR] after resists dam	168
[PROJECTOR] after flat damage armor	168
[PROJECTOR] final dam after static checks	168
[PROJECTOR] final dam after hooks and callbacks	168
checkHit	22.461457436517	21.213203435596
=> chance to hit	54
Unseen Actions: 22.461457436517 stealth vs 21.213203435596 detection -->chance 54
[LOG]	Lost Shadow deactivates Stealth.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Black ooze for #aaaaaa#168 physical#LAST# damage.
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Black ooze!#{normal}#
[LOG]	#00ff00##UID:1136:0#Talent Hammer Toss is ready to use.
[LOG]	#00ff00##UID:1137:0#Talent Dream Crusher is ready to use.
[LOG]	
[USERCHAT] channel achievement	maynardn	tome	The Arena (Roguelike)	false	false
[LOG]	#00ff00##UID:1135:0#Talent Dream Smith's Hammer is ready to use.
[LOG]	
[USERCHAT] channel talk	bon	tome	If you're manly enough kill the horror and the eyes will die.
[USERCHAT] channel achievement	nicbranson	global	The Legend of Garkul (Roguelike)	false	false
[USERCHAT] channel achievement	nicbranson	global	A different point of view (Roguelike)	false	false
[LOG]	#00ff00##UID:494:0#Talent Stealth is ready to use.
[1] = {
  [fct] = function: 0x10d07d58
  [cd] = 10
  [name] = Stealth
  [no_energy] = 0
}
[LOG]	Lost Shadow activates Stealth.
[LOG]	
[USERCHAT] channel talk	Sheila	tome	punch the balls! er eyeballs yes
Server latency	107
[USERCHAT] channel achievement	caskalex	tome	Utterly Destroyed	false	false
[USERCHAT] channel talk	lordkarasuman	tome	Really? They've got like ghetto methods of teleportation and telepathy and their attack cycle isn't too hard to figure out IMO
Deleting temp shader	shield[aadjust=3,color=vec3(1,0,0.3),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
[USERCHAT] channel achievement	thenickmove	tome	Fear of Fours (Exploration mode)	true	true
[USERCHAT] channel achievement	nicbranson	global	Home sweet home (Roguelike)	false	false
[USERCHAT] channel talk	stilez	tome	I don't have enough piercing resistance to kill a 90 res all I don't think
[USERCHAT] channel serial data	hammerfest451	global	542
Deleting temp shader	lightning[color1=vec3(0.9921568627451,0.70588235294118,0.023529411764706),color2=vec3(0.9921568627451,0.16078431372549,0.023529411764706)]
Deleting temp shader	flamewings[flap=28]
Deleting shader 44 (is clone 0)
[USERCHAT] channel talk	planetus	tome	lol, kick it in the balls... eyeballs
Deleting temp shader	shadow_simulacrum[base=0.6,color=vec3(0.6,0,0.3),time_factor=1500]
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
Deleting temp shader	fireflash[]
Deleting temp shader	volumetric_aura[]
Deleting shader 31 (is clone 0)
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	You are crushed by the collapsing tunnel! You suffocate!
[PROJECTOR] starting dam	119.84998232362
[PROJECTOR] after difficulty dam	119.84998232362
[PROJECTOR] res	7.85	0.9215	 on dam	95.879985858896
[PROJECTOR] after resists dam	88.353406968973
[PROJECTOR] after flat damage armor	88.353406968973
[PROJECTOR] final dam after static checks	88.353406968973
[PROJECTOR] final dam after hooks and callbacks	88.353406968973
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	Unstable sand tunnel hits #fbd578#Lost Shadow#LAST# for #aaaaaa#(24 to psi shield)#LAST#, #YELLOW#19 to psi#LAST#, #aaaaaa#64 physical#LAST# (83 total damage).
[LOG]	
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[amp=0.8,color=vec3(0.57254901960784,229,232),distort=vec2(2,2.5),require_shader=4,speed=100]
New GL Shader program 31
*p 31: Uniform: 0: 1406 a
*p 31: Uniform: 1: 1406 amp
*p 31: Uniform: 2: 8B51 color
*p 31: Uniform: 3: 8B50 p2
*p 31: Uniform: 4: 1406 speed
*p 31: Uniform: 5: 1406 tick
*p 31: Uniform: 6: 8B5E tex
[LOG]	Lost Shadow uses hateful steel torque of psychoportation [power 28]  (30 cooldown)!
[Identify]	hateful steel torque of psychoportation	true
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[LOG]	Resting starts...
[LOG]	Rested for 10 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Today is the 23rd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	
[USERCHAT] channel serial data	sandtrap	tome	546
[USERCHAT] channel talk	lordkarasuman	tome	Rampage and Predator are mostly automated too, so I feel like bump attacking is just the natural gravitation
[USERCHAT] channel achievement	elrond79	global	Level 10 (Roguelike)	false	false
[USERCHAT] channel achievement	SolidSteak	tome	Exterminator	false	false
[USERCHAT] channel talk	Sheila	tome	yes, the eyeballs, you people and your dirty minds
[USERCHAT] channel achievement	Lubie	tome	A different point of view	false	true
[USERCHAT] channel serial data	jpask1986	tome	597
[USERCHAT] channel serial data	cfin2222	tome	479
[USERCHAT] channel talk	supermini	tome	you don't really want to invest in the actives
[USERCHAT] channel talk	planetus	tome	Nice
[USERCHAT] channel serial data	Argon	tome	687
[USERCHAT] channel talk	supermini	tome	or slam
[USERCHAT] channel achievement	Xardres	tome	Squadmate	false	false
[USERCHAT] channel serial data	LuBu	tome	427
[USERCHAT] channel achievement	KarvaRausku	tome	Baby steps	false	true
Server latency	118
[USERCHAT] channel talk	supermini	tome	and predator is kinda useless 
[USERCHAT] channel talk	Sheila	tome	predator is one of those skills that you stare at and wonder what it does for like 30 minutes, could use a few changes
[USERCHAT] channel talk	supermini	tome	well not useless but...bleh
[USERCHAT] channel achievement	jackar4444	tome	Dragon's Greed	true	true
[USERCHAT] channel achievement	Menagon	tome	Level 40	true	false
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[USERCHAT] channel achievement	hk	tome	Tactical master (Roguelike)	true	false
Deleting temp shader	healing[beamsCount=20,noup=2,time_factor=2000]
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	healing[beamsCount=20,noup=1,time_factor=2000]
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting shader 49 (is clone 0)
Deleting shader 48 (is clone 0)
Deleting shader 35 (is clone 0)
Deleting shader 34 (is clone 0)
Deleting temp shader	shield[aadjust=7,color=vec3(1,1,0),llpow=1,time_factor=-8000]
Deleting shader 37 (is clone 0)
[USERCHAT] channel serial data	Argon	tome	906
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[USERCHAT] channel achievement	hk	tome	Evil denied (Roguelike)	true	false
[USERCHAT] channel achievement	hk	tome	The Sun Still Shines (Roguelike)	true	false
[USERCHAT] channel achievement	Veniah	tome	The sky is falling!	false	true
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[USERCHAT] channel achievement	A 2nd Glance	tome	Vampire crusher (Roguelike)	true	true
[USERCHAT] channel achievement	Firi	tome	Eye of the storm	false	true
[USERCHAT] channel talk	supermini	tome	grats hk
[USERCHAT] channel serial data	Leloupnoir	tome	565
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[LOG]	
Server latency	107
[USERCHAT] channel achievement	supermini	tome	The Arena (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel talk	hk	tome	Thanks...
[USERCHAT] channel talk	Furey	tome	Gratz hk.  Necromancer so much fun :)
[USERCHAT] channel serial data	jazmasta	tome	517
[USERCHAT] channel talk	hk	tome	Aeryn was totally AWOL during tha battle
[USERCHAT] channel serial data	maynardn	tome	560
[USERCHAT] channel talk	Furey	tome	She's inconsistent at best
[USERCHAT] channel talk	Furey	tome	:/
[USERCHAT] channel serial data	Eerevaenshee	tome	471
[USERCHAT] channel achievement	Eerevaenshee	tome	Utterly Destroyed	false	false
[USERCHAT] channel serial data	Atriox	tome	489
Server latency	106
[USERCHAT] channel talk	hk	tome	I think it's a bug... I can't even find her no
[USERCHAT] channel achievement	Firi	tome	Bringer of Doom	false	true
[USERCHAT] channel talk	commodus	tome	Atriox, attempt 13 will be the one
[USERCHAT] channel talk	commodus	tome	;o;
[USERCHAT] channel achievement	ISayRevolution	tome	The Arena	false	false
[USERCHAT] channel serial data	nipo3	tome	550
[USERCHAT] channel serial data	Tamamo no Moe	tome	461
[USERCHAT] channel talk	Sheila	tome	I appreciate aeryn because she keeps one of the douchebags busy while I punch the other, that's already way more help than I could ask for
[USERCHAT] channel serial data	Twisting	tome	528
[USERCHAT] channel achievement	Zalyff	tome	The Arena	false	false
Server latency	112
[USERCHAT] channel achievement	malatesta23	global	Fool of a Took!	false	false
[USERCHAT] channel achievement	malatesta23	global	Utterly Destroyed	false	false
[USERCHAT] channel achievement	Alzrius	tome	Level 20 (Roguelike)	false	false
[USERCHAT] channel talk	Furey	tome	On insane I had her solo Argonial once.  >.<
[USERCHAT] channel serial data	jurriaan	tome	603
[USERCHAT] channel serial data	Karamelus	tome	592
[USERCHAT] channel achievement	hildebert	tome	Guiding Hand	false	false
[USERCHAT] channel talk	hk	tome	Yeah... I almost died because she wasn't doing that this time...
[USERCHAT] channel achievement	nethernox	global	Exterminator	false	true
[USERCHAT] channel talk	Sheila	tome	my first nightmare run to make it to the last fight was lost because aeryn died before I could take one of the bosses out xD
[USERCHAT] channel talk	Furey	tome	Yeah
Server latency	105
[USERCHAT] channel talk	manyrandomtacos	tome	Is it possible to get another skill bar after you fill the first one up?
[USERCHAT] channel achievement	schizoping	tome	A dangerous secret	false	true
Deleting temp shader	fireball[]
Deleting temp shader	resources[amp=0.8,color=vec3(0.57254901960784,229,232),distort=vec2(2,2.5),require_shader=4,speed=100]
Deleting temp shader	flamewings[deploy_factor=14]
Deleting shader 50 (is clone 0)
Deleting shader 17 (is clone 0)
[USERCHAT] channel serial data	Triv	global	663
[USERCHAT] channel talk	lordkarasuman	tome	Aeryn solo'd Argoniel and a horde of monsters on my last run
[USERCHAT] channel talk	Furey	tome	On nightmare she goes down like a limp noodle sometimes
[USERCHAT] channel talk	Furey	tome	She lasts better on insane I find
[USERCHAT] channel achievement	zakiil	tome	The Arena (Roguelike)	false	false
[USERCHAT] channel achievement	cerberusz	tome	Level 10 (Roguelike)	false	false
[USERCHAT] channel achievement	Thalanorr	tome	The sky is falling! (Roguelike)	false	false
[USERCHAT] channel talk	supermini	tome	unlock interface by clicking the lock icon in lower right corner
[USERCHAT] channel achievement	edoch	tome	The secret city (Roguelike)	false	true
[USERCHAT] channel achievement	cerberusz	tome	Curse Lifter (Roguelike)	false	false
[USERCHAT] channel talk	lordkarasuman	tome	Like, literally solo'd, Argoniel was almost dead by the time I got to them
[USERCHAT] channel talk	manyrandomtacos	tome	Thanks
[USERCHAT] channel talk	supermini	tome	and then right click drag on the 4 arrows button that pop next to the hotbar
[USERCHAT] channel achievement	Duke_of_Dementia	tome	Level 10 (Roguelike)	false	true
[USERCHAT] channel talk	lordkarasuman	tome	And I was like, "What the fuck happened to all the Dragons that were here"
[USERCHAT] channel achievement	Sheila	tome	Level 10 (Insane (Adventure) difficulty)	false	false
[USERCHAT] channel serial data	TroldeAnsigt	tome	578
[USERCHAT] channel talk	Furey	tome	She actually solod mine.  I was off in the corner with Elandar and got the death message
[USERCHAT] channel achievement	bannor_steam	global	Savior of the damsels in distress	false	false
[USERCHAT] channel achievement	gnurzhuber	tome	A dangerous secret	false	true
[USERCHAT] channel talk	Furey	tome	o.O
Server latency	196
[USERCHAT] channel talk	lordkarasuman	tome	lol
[USERCHAT] channel achievement	jumbos	tome	Squadmate (Nightmare (Adventure) difficulty)	false	false
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[COROUTINE] registering	savefilepipe	thread: 0x1a21f168
checkHit	31.622776601684	24.976388466476
=> chance to hit	63.986297026575
Disabling psiblade	Boltzeal the living mindstar
Disabling psiblade	Serpent's Glare
Loading entities file from memory	/data/general/objects/brotherhood-artifacts.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data-arcanum/scrolls.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data-arcanum/brotherhood-artifacts.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data-arcanum/scrolls.lua
Loading entities file from memory	/data/general/objects/gem.lua
[ONLINE PROFILE] saved character 	32c2a291-b7a9-4d68-ba6f-f4a4ec2aea98
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Lost Shadow	game	::	game.teag	::	table: 0x0fd18fb0	=>	table: 0x0c16a2a8	(8704)
Loading savefile 	/save/lost_shadow/
[USERCHAT] channel achievement	Morat123	tome	Vampire crusher	true	false
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0fa4cad0	=>	table: 0x1a0da690	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	32c2a291-b7a9-4d68-ba6f-f4a4ec2aea98-1.2.5.charball	::	table: 0x16eb2d38	=>	table: 0x180b6a88	(578)
Loading savefile 	/save/party/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/lost_shadow/game.teag.tmp
Saved zipname /save/lost_shadow/game.teag.tmp
[SAVEFILE PIPE] Checking save	Lost Shadow	game	/save/lost_shadow/game.teag.tmp
Loading savefile 	/save/lost_shadow/
Saved zipname /save//world.teaw.tmp
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
Saved zipname /charballs/32c2a291-b7a9-4d68-ba6f-f4a4ec2aea98-1.2.5.charball.tmp
[SAVEFILE PIPE] Checking save	party	entity	/charballs/32c2a291-b7a9-4d68-ba6f-f4a4ec2aea98-1.2.5.charball.tmp
Loading savefile 	/save/party/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[ONLINE PROFILE] saved character charball	32c2a291-b7a9-4d68-ba6f-f4a4ec2aea98
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	32c2a291-b7a9-4d68-ba6f-f4a4ec2aea98	8da32a291f19f2582b464bc80c7fc0fc	game	/save/lost_shadow/game.teag
[ONLINE PROFILE] saved character md5	32c2a291-b7a9-4d68-ba6f-f4a4ec2aea98	game.teag	8da32a291f19f2582b464bc80c7fc0fc
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] on end	saveEntity_md5
[SAVEFILE PIPE] saving took 4 seconds
[COROUTINE] dead	savefilepipe
[USERCHAT] channel achievement	danlis	tome	Orbituary (Roguelike)	false	false
[LOG]	You gain 0.35 gold from the transmogrification of #0080FF##UID:281402:0#volcanic ash wand of clairvoyance [power 10]  (6 cooldown)#LAST#.
[LOG]	You gain 5.74 gold from the transmogrification of #FF7700##UID:205065:0#Earuthel the ash wand of clairvoyance [power 10]  (9 cooldown)#LAST#.
[LOG]	You gain 0.35 gold from the transmogrification of #0080FF##UID:207538:0#quiet steel torque of mindblast [power 145]  (6 cooldown)#LAST#.
[LOG]	You gain 0.35 gold from the transmogrification of #00FF80##UID:322876:0#quick steel torque of kinetic psionic shield [power 33]  (15 cooldown)#LAST#.
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:207527:0#quiver of ash arrows (14/14, 22-30.8 power, 7 apr)#LAST#.
[LOG]	You gain 1.53 gold from the transmogrification of #00FF80##UID:205443:0#steel shield of resilience (6 def, 2 armour, 37.5 block)#LAST#.
[LOG]	You gain 1.08 gold from the transmogrification of #00FF80##UID:205224:0#steel shield of arcane resistance (+11%) (6 def, 2 armour, 41.5 block)#LAST#.
[LOG]	You gain 5.70 gold from the transmogrification of #FF7700##UID:308543:0#steel shield 'Salilenne' (6 def, 8 armour, 67.5 block)#LAST#.
[LOG]	You gain 2.15 gold from the transmogrification of #00FF80##UID:308736:0#shocking steel shield of fire resistance (+16%) (6 def, 2 armour, 39 block)#LAST#.
[LOG]	You gain 2.13 gold from the transmogrification of #00FF80##UID:323777:0#icy steel shield of cold resistance (+17%) (6 def, 2 armour, 42 block)#LAST#.
[LOG]	You gain 1.83 gold from the transmogrification of #00FF80##UID:205627:0#acidic steel shield (6 def, 2 armour, 41.5 block)#LAST#.
[LOG]	You gain 1.75 gold from the transmogrification of #00FF80##UID:205653:0#prismatic steel plate armour of temporal resistance (4 def, 9 armour)#LAST#.
[LOG]	You gain 1.72 gold from the transmogrification of #00FF80##UID:205243:0#prismatic steel plate armour of clarity (4 def, 9 armour)#LAST#.
[LOG]	You gain 3.72 gold from the transmogrification of #0080FF##UID:205217:0#enlightening steel plate armour (4 def, 9 armour)#LAST#.
[LOG]	You gain 6.80 gold from the transmogrification of #FF7700##UID:281412:0#Giluruigrim the Sparkkiller (4 def, 11 armour)#LAST#.
[LOG]	You gain 5.25 gold from the transmogrification of #0080FF##UID:205638:0#troll-hide hardened leather armour (3 def, 6 armour)#LAST#.
[LOG]	You gain 3.45 gold from the transmogrification of #0080FF##UID:205434:0#troll-hide cured leather armour (2 def, 4 armour)#LAST#.
[LOG]	You gain 3.93 gold from the transmogrification of #0080FF##UID:205204:0#marauder's cured leather armour (5 def, 4 armour)#LAST#.
[LOG]	You gain 0.86 gold from the transmogrification of #00FF80##UID:323785:0#cleansing rough leather armour (1 def, 2 armour)#LAST#.
[LOG]	You gain 1.47 gold from the transmogrification of #00FF80##UID:308746:0#cleansing cured leather armour of fire resistance (2 def, 4 armour)#LAST#.
[LOG]	You gain 5.55 gold from the transmogrification of #FF7700##UID:207809:0#Durithad the cured leather armour (2 def, 4 armour)#LAST#.
[LOG]	You gain 7.30 gold from the transmogrification of #FF7700##UID:207679:0#steel mail armour 'Eladama' (2 def, 16 armour)#LAST#.
[LOG]	You gain 2.64 gold from the transmogrification of #0080FF##UID:281405:0#searing steel mail armour (2 def, 6 armour)#LAST#.
[LOG]	You gain 9.70 gold from the transmogrification of #FF7700##UID:323644:0#Shadowgrinder the steel mail armour (2 def, 8 armour)#LAST#.
[LOG]	You gain 1.70 gold from the transmogrification of #0080FF##UID:205640:0#rough leather cap of knowledge (0 def, 1 armour)#LAST#.
[LOG]	You gain 2.10 gold from the transmogrification of #0080FF##UID:323787:0#dwarven-steel helm of knowledge (0 def, 4 armour)#LAST#.
[LOG]	You gain 0.95 gold from the transmogrification of #00FF80##UID:205432:0#storm iron gauntlets (0 def, 1 armour)#LAST#.
[LOG]	You gain 1.84 gold from the transmogrification of #00FF80##UID:205201:0#sand iron gauntlets of magic (+2) (0 def, 7 armour)#LAST#.
[LOG]	You gain 0.74 gold from the transmogrification of #00FF80##UID:323066:0#woollen robe of time (+12%) (0 def, 0 armour)#LAST#.
[LOG]	You gain 2.98 gold from the transmogrification of #0080FF##UID:205060:0#steel waraxe of the leech (12-16.8 power, 3 apr)#LAST#.
[LOG]	You gain 2.85 gold from the transmogrification of #0080FF##UID:323059:0#inquisitor's steel waraxe (12-16.8 power, 3 apr)#LAST#.
[LOG]	You gain 3.72 gold from the transmogrification of #8d55ff##UID:323061:0#caustic iron waraxe of amnesia (11.5-16.1 power, 2 apr)#LAST#.
[LOG]	You gain 6.70 gold from the transmogrification of #FF7700##UID:322880:0#Ce'Nyrawe the steel waraxe (13-18.2 power, 3 apr)#LAST#.
[LOG]	You gain 3.21 gold from the transmogrification of #00FF80##UID:281550:0#shimmering ash starstaff of fate (15-18 power, 3 apr, physical element)#LAST#.
[LOG]	You gain 0.50 gold from the transmogrification of #FFFFFF##UID:205672:0#ash starstaff (15-18 power, 3 apr, temporal element)#LAST#.
[LOG]	You gain 1.90 gold from the transmogrification of #00FF80##UID:308536:0#ash magestaff of might (15-18 power, 3 apr, fire element)#LAST#.
[LOG]	You gain 2.33 gold from the transmogrification of #00FF80##UID:205214:0#fungal cured leather sling of power#LAST#.
[LOG]	You gain 1.62 gold from the transmogrification of #00FF80##UID:207676:0#cured leather sling of power#LAST#.
[LOG]	You gain 2.88 gold from the transmogrification of #0080FF##UID:207528:0#steel ritual blade of lifedrinking (9-11.7 power, 6 apr)#LAST#.
[LOG]	You gain 1.04 gold from the transmogrification of #00FF80##UID:205673:0#vined mindstar of balance (4-4.4 power, 18 apr, mind damage)#LAST#.
[LOG]	You gain 4.15 gold from the transmogrification of #FF7700##UID:205446:0#vined mindstar 'Sparkoblivion' (4.5-4.95 power, 18 apr, nature damage)#LAST#.
[LOG]	You gain 5.22 gold from the transmogrification of #8d55ff##UID:281542:0#resonating vined mindstar of persecution (4.5-4.95 power, 18 apr, mind damage)#LAST#.
[LOG]	You gain 2.03 gold from the transmogrification of #00FF80##UID:281545:0#nature's vined mindstar of balance (6-6.6 power, 18 apr, mind damage)#LAST#.
[LOG]	You gain 6.80 gold from the transmogrification of #FF7700##UID:323463:0#Dazzlemarrow the vined mindstar (4-4.4 power, 18 apr, nature damage)#LAST#.
[LOG]	You gain 0.50 gold from the transmogrification of #FFFFFF##UID:207525:0#steel longsword (16-22.4 power, 3 apr)#LAST#.
[LOG]	You gain 1.60 gold from the transmogrification of #00FF80##UID:281409:0#insidious steel longsword (13.5-18.9 power, 3 apr)#LAST#.
[LOG]	You gain 1.41 gold from the transmogrification of #00FF80##UID:205666:0#acidic steel longsword of massacre (22.5-31.5 power, 3 apr)#LAST#.
[LOG]	You gain 6.16 gold from the transmogrification of #8d55ff##UID:207521:0#swiftstrike ash longbow of true flight#LAST#.
[LOG]	You gain 2.97 gold from the transmogrification of #00FF80##UID:323068:0#thought-forged steel greatsword (21-33.6 power, 2 apr)#LAST#.
[LOG]	You gain 0.50 gold from the transmogrification of #FFFFFF##UID:207526:0#steel greatsword (23.5-37.6 power, 2 apr)#LAST#.
[LOG]	You gain 2.45 gold from the transmogrification of #00FF80##UID:205645:0#arcing steel greatsword of projection (23.5-37.6 power, 2 apr)#LAST#.
[LOG]	You gain 4.40 gold from the transmogrification of #FF7700##UID:205247:0#steel greatmaul 'Nerobeth' (34.5-51.75 power, 2 apr)#LAST#.
[LOG]	You gain 3.58 gold from the transmogrification of #00FF80##UID:207673:0#balanced steel greatmaul of dampening (31-46.5 power, 2 apr)#LAST#.
[LOG]	You gain 1.60 gold from the transmogrification of #00FF80##UID:205425:0#steel dagger of erosion (11-14.3 power, 6 apr)#LAST#.
[LOG]	You gain 1.39 gold from the transmogrification of #00FF80##UID:205427:0#slime-covered steel dagger (11-14.3 power, 6 apr)#LAST#.
[LOG]	You gain 4.03 gold from the transmogrification of #00FF80##UID:205635:0#manaburning iron dagger of persecution (11-14.3 power, 5 apr)#LAST#.
[LOG]	You gain 2.27 gold from the transmogrification of #00FF80##UID:308743:0#arcing steel dagger of erosion (12.5-16.25 power, 6 apr)#LAST#.
[LOG]	You gain 1.17 gold from the transmogrification of #00FF80##UID:323783:0#acidic steel dagger (13.5-17.55 power, 6 apr)#LAST#.
[LOG]	You gain 2.41 gold from the transmogrification of #00FF80##UID:205196:0#arcing steel battleaxe of projection (21-31.5 power, 2 apr)#LAST#.
[LOG]	You gain 0.89 gold from the transmogrification of #00FF80##UID:281407:0#wizard's steel ring#LAST#.
[LOG]	You gain 2.05 gold from the transmogrification of #00FF80##UID:308538:0#shielding rune of the psychic (absorb 343 for 4 turns)#LAST#.
[LOG]	You gain 1.13 gold from the transmogrification of #00FF80##UID:205227:0#manasurge rune of the psychic (1093% regen over 10 turns; 55 instant mana)#LAST#.
[LOG]	You gain 1.50 gold from the transmogrification of #00FF80##UID:205211:0#wild infusion of the titan (resist 13%; cure mental)#LAST#.
[LOG]	You gain 1.50 gold from the transmogrification of #00FF80##UID:205669:0#wild infusion of the duelist (resist 17%; cure mental)#LAST#.
Loading zone persistance level	sandworm-lair	3
Make wait background texture 4797 : 1280x768 (2048, 1024)
Wait finished, counted 0, 46 ticks
Creating level	sandworm-lair	3
Make wait background texture 4836 : 1280x768 (2048, 1024)
C Map size 26:15 :: 390
C Map seens texture: 4841 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data-arcanum/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Loading entities file from memory	/data-arcanum/wardstone_egos.lua
Loading entities file from memory	/data-arcanum/ritual_blade_egos.lua
room generator	function: 0x0fdbf798	is making a room
alloc	forest_clearing8x10
Making heightmap	8	10
room allocated at	30	33	with center	33	37
room generator	function: 0x0fdbf798	is making a room
alloc	forest_clearing7x9
Making heightmap	7	9
room allocated at	39	9	with center	42	13
room generator	function: 0x0fdbf798	is making a room
alloc	forest_clearing9x8
Making heightmap	9	8
room allocated at	8	4	with center	12	7
room generator	function: 0x0fdbf798	is making a room
alloc	forest_clearing10x8
Making heightmap	10	8
room allocated at	36	1	with center	40	4
room generator	function: 0x0fdbf798	is making a room
alloc	forest_clearing10x7
Making heightmap	10	7
room allocated at	4	28	with center	8	31
room generator	function: 0x0fdbf798	is making a room
alloc	forest_clearing10x10
Making heightmap	10	10
room allocated at	19	37	with center	23	41
room generator	function: 0x0fdbf798	is making a room
alloc	forest_clearing6x9
Making heightmap	6	9
room allocated at	19	27	with center	21	31
room generator	function: 0x0fdbf798	is making a room
alloc	forest_clearing6x10
Making heightmap	6	10
room allocated at	36	19	with center	38	23
room generator	function: 0x0fdbf798	is making a room
alloc	forest_clearing10x10
Making heightmap	10	10
room allocated at	5	11	with center	9	15
room generator	function: 0x0fdbf798	is making a room
alloc	forest_clearing8x7
Making heightmap	8	7
room allocated at	24	17	with center	27	20
[USERCHAT] channel serial data	jurriaan	tome	692
Random elite generating
[TOME ENTITY FILTER] selected basic	118.18644089973	127.2
[TOME ENTITY FILTER] selected basic	81.777066546855	116.7
Adding to random boss class	Skirmisher	Rogue
Adding 5 random class talents to boss
 * talent	T_SKIRMISHER_SWIFT_SHOT
 * talent	T_HEIGHTENED_SENSES
 * talent	T_SLOW_MOTION
 * talent	T_SKIRMISHER_HURRICANE_SHOT
 * talent	T_VENOMOUS_STRIKE
Adding to random boss class	Skirmisher	Rogue
Adding 10 random class talents to boss
 * talent	T_PIERCING_SIGHT
 * talent	T_SKIRMISHER_BOMBARDMENT
 * talent	T_SKIRMISHER_CUNNING_ROLL
 * talent	T_SKIRMISHER_PACE_YOURSELF
 * talent	T_STICKY_SMOKE
 * talent	T_SKIRMISHER_DAUNTLESS_CHALLENGER
 * talent	T_DISENGAGE
 * talent	T_SKIRMISHER_BREATHING_ROOM
 * talent	T_HEAVE
 * talent	T_TRAP_MASTERY
[TOME ENTITY FILTER] selected Double Ego	42.225329747476	67
[TOME ENTITY FILTER] selected Ego	74.981587918704	102
[TOME ENTITY FILTER] selected Double Ego	56.382253727033	67
[TOME ENTITY FILTER] selected Ego	90.893199208866	102
[LORE] refusing	spellhunt-note-2
[LORE] refusing	spellhunt-note-3
[LORE] refusing	spellhunt-note-4
[LORE] refusing	necromancer-poem
[LORE] refusing	rogue-poem
[LORE] refusing	necromancer-primer-1
[LORE] refusing	necromancer-primer-2
[LORE] refusing	necromancer-primer-3
[LORE] refusing	necromancer-primer-4
[LORE] refusing	dust-to-dust
[LORE] refusing	adventurer-letter-1
[LORE] refusing	adventurer-letter-2
[LORE] refusing	adventurer-letter-3
[LORE] refusing	halfling-feet
[LORE] refusing	zigur-potion
[LORE] refusing	kestin-highfin-adventuring-notes
[LORE] refusing	races-3
[LORE] refusing	races-4
[LORE] refusing	races-5
[LORE] refusing	races-6
[LORE] refusing	races-7
[LORE] refusing	races-8
[LORE] refusing	races-9
[LORE] refusing	races-10
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	16	points = 	11	nb_powers = 	4
Creating randart Arethra the woollen robe(jewel-encrusted woollen robe) with nil with level 16
 * using themes	arcane,spell
Added unique	mod.class.Object/Arethra the woollen robe	::	1
[TOME ENTITY FILTER] selected Ego	68.251943913347	102
[TOME ENTITY FILTER] selected Double Ego	62.390639321038	67
fight: 	mighty rough leather sling of power	rough leather armour of cold resistance	::	nil	MAINHAND
[TOME ENTITY FILTER] selected Double Ego	51.441830946003	67
[TOME ENTITY FILTER] selected Greater + Ego	9.6808970891128	12
fight: 	hateful pouch of steel shots of wind	mighty rough leather sling of power	::	nil	QUIVER
fight: 	hateful pouch of steel shots of wind	rough leather armour of cold resistance	::	nil	QUIVER
[TOME ENTITY FILTER] selected Double Ego	47.696468012337	67
fight: 	rejuvenating rough leather armour of clarity	mighty rough leather sling of power	::	nil	BODY
fight: 	rejuvenating rough leather armour of clarity	rough leather armour of cold resistance	::	nil	BODY
fight: 	rejuvenating rough leather armour of clarity	hateful pouch of steel shots of wind	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	96.608184012726	102
fight: 	mighty reinforced leather sling	mighty rough leather sling of power	::	nil	MAINHAND
fight: 	mighty reinforced leather sling	rejuvenating rough leather armour of clarity	::	nil	MAINHAND
fight: 	mighty reinforced leather sling	hateful pouch of steel shots of wind	::	nil	MAINHAND
[TOME ENTITY FILTER] selected Greater + Ego	6.3060684703072	12
[TOME ENTITY FILTER] selected Greater + Ego	11.660671653147	12
fight: 	hateful pouch of iron shots of purging	mighty reinforced leather sling	::	nil	QUIVER
fight: 	hateful pouch of iron shots of purging	rejuvenating rough leather armour of clarity	::	nil	QUIVER
fight: 	hateful pouch of iron shots of purging	hateful pouch of steel shots of wind	::	nil	QUIVER
Loading tile	npc/vermin_oozes_blue_ooze.png
Added unique	mod.class.NPC/Xerulera the blue ooze	::	1
[TOME ENTITY FILTER] selected basic	103.5234411698	127.2
[TOME ENTITY FILTER] selected basic	106.46504357569	116.7
Loading tile	npc/jelly-blue.png
[TOME ENTITY FILTER] selected Ego	73.504754295777	75.7
[TOME ENTITY FILTER] selected Double Ego	36.166420344199	45.7
Loading tile	npc/vermin_oozes_white_ooze.png
[TOME ENTITY FILTER] selected Greater	3.5472054476714	10.7
Loading tile	invis.png
Loading tile	npc/vermin_sandworm_gigantic_corrosive_tunneler.png
[TOME ENTITY FILTER] selected basic	95.046377035297	127.2
Random elite generating
[TOME ENTITY FILTER] selected Greater	9.6027738437276	10.7
[TOME ENTITY FILTER] selected Ego	74.051525958983	75.7
Adding to random boss class	Doomed	Afflicted
Adding 7 random class talents to boss
 * talent	T_SHADOW_WARRIORS
 * talent	T_SHADOW_DECOY
 * talent	T_FEED
 * talent	T_HEIGHTEN_FEAR
 * talent	T_HEIGHTENED_SENSES
 * talent	T_GESTURE_OF_GUARDING
 * talent	T_WILLFUL_STRIKE
Adding to random boss class	Rogue	Rogue
Adding 7 random class talents to boss
 * talent	T_RUSH
 * talent	T_CHARM_MASTERY
 * talent	T_BLINDING_SPEED
 * talent	T_DISENGAGE
 * talent	T_QUICK_RECOVERY
 * talent	T_CRIPPLE
 * talent	T_SHADOW_MAGES
[TOME ENTITY FILTER] selected Greater + Ego	6.0761562781586	12
[TOME ENTITY FILTER] selected Double Ego	46.885265807827	67
[TOME ENTITY FILTER] selected Uniques	1.2011784904639	4
Added unique	mod.class.Object/Ring of Growth	::	1
[TOME ENTITY FILTER] selected Money	103.05061606808	106
[LORE] refusing	spellhunt-note-2
[LORE] refusing	spellhunt-note-3
[LORE] refusing	spellhunt-note-4
[LORE] refusing	necromancer-poem
[LORE] refusing	rogue-poem
[LORE] refusing	necromancer-primer-1
[LORE] refusing	necromancer-primer-2
[LORE] refusing	necromancer-primer-3
[LORE] refusing	necromancer-primer-4
[LORE] refusing	dust-to-dust
[LORE] refusing	adventurer-letter-1
[LORE] refusing	adventurer-letter-2
[LORE] refusing	adventurer-letter-3
[LORE] refusing	halfling-feet
[LORE] refusing	zigur-potion
[LORE] refusing	kestin-highfin-adventuring-notes
[LORE] refusing	races-3
[LORE] refusing	races-4
[LORE] refusing	races-5
[LORE] refusing	races-6
[LORE] refusing	races-7
[LORE] refusing	races-8
[LORE] refusing	races-9
[LORE] refusing	races-10
[LORE] refusing	spellhunt-note-2
[LORE] refusing	spellhunt-note-3
[LORE] refusing	spellhunt-note-4
[LORE] refusing	necromancer-poem
[LORE] refusing	rogue-poem
[LORE] refusing	necromancer-primer-1
[LORE] refusing	necromancer-primer-2
[LORE] refusing	necromancer-primer-3
[LORE] refusing	necromancer-primer-4
[LORE] refusing	dust-to-dust
[LORE] refusing	adventurer-letter-1
[LORE] refusing	adventurer-letter-2
[LORE] refusing	adventurer-letter-3
[LORE] refusing	halfling-feet
[LORE] refusing	zigur-potion
[LORE] refusing	kestin-highfin-adventuring-notes
[LORE] refusing	races-3
[LORE] refusing	races-4
[LORE] refusing	races-5
[LORE] refusing	races-6
[LORE] refusing	races-7
[LORE] refusing	races-8
[LORE] refusing	races-9
[LORE] refusing	races-10
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	16	points = 	11	nb_powers = 	3
Creating randart steel mail armour 'Demon's kiss'(crackling steel mail armour) with dark with level 16
 * using themes	acid,dark
Added unique	mod.class.Object/steel mail armour 'Demon's kiss'	::	1
[LORE] refusing	spellhunt-note-2
[LORE] refusing	spellhunt-note-3
[LORE] refusing	spellhunt-note-4
[LORE] refusing	necromancer-poem
[LORE] refusing	rogue-poem
[LORE] refusing	necromancer-primer-1
[LORE] refusing	necromancer-primer-2
[LORE] refusing	necromancer-primer-3
[LORE] refusing	necromancer-primer-4
[LORE] refusing	dust-to-dust
[LORE] refusing	adventurer-letter-1
[LORE] refusing	adventurer-letter-2
[LORE] refusing	adventurer-letter-3
[LORE] refusing	halfling-feet
[LORE] refusing	zigur-potion
[LORE] refusing	kestin-highfin-adventuring-notes
[LORE] refusing	races-3
[LORE] refusing	races-4
[LORE] refusing	races-5
[LORE] refusing	races-6
[LORE] refusing	races-7
[LORE] refusing	races-8
[LORE] refusing	races-9
[LORE] refusing	races-10
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	16	points = 	12	nb_powers = 	5
Creating randart Shockprophet the steel waraxe(scintillating steel waraxe) with lightning with level 16
 * using themes	mental,lightning
Added unique	mod.class.Object/Shockprophet the steel waraxe	::	1
[LORE] refusing	spellhunt-note-2
[LORE] refusing	spellhunt-note-3
[LORE] refusing	spellhunt-note-4
[LORE] refusing	necromancer-poem
[LORE] refusing	rogue-poem
[LORE] refusing	necromancer-primer-1
[LORE] refusing	necromancer-primer-2
[LORE] refusing	necromancer-primer-3
[LORE] refusing	necromancer-primer-4
[LORE] refusing	dust-to-dust
[LORE] refusing	adventurer-letter-1
[LORE] refusing	adventurer-letter-2
[LORE] refusing	adventurer-letter-3
[LORE] refusing	halfling-feet
[LORE] refusing	zigur-potion
[LORE] refusing	kestin-highfin-adventuring-notes
[LORE] refusing	races-3
[LORE] refusing	races-4
[LORE] refusing	races-5
[LORE] refusing	races-6
[LORE] refusing	races-7
[LORE] refusing	races-8
[LORE] refusing	races-9
[LORE] refusing	races-10
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	16	points = 	12	nb_powers = 	4
Creating randart Tulyrerach the Rootwing(unblemished steel longsword) with nature with level 16
 * using themes	acid,nature
Added unique	mod.class.Object/Tulyrerach the Rootwing	::	1
[TOME ENTITY FILTER] selected Ego	82.85165528321	102
[TOME ENTITY FILTER] selected Greater	15.310296444062	27
fight: 	epiphanous vined mindstar	vined mindstar of life	::	nil	MAINHAND
fight: 	epiphanous vined mindstar	vined mindstar of life	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	54.73615076736	67
fight: 	spellwoven linen robe of light (#RESIST#)	vined mindstar of life	::	nil	BODY
fight: 	spellwoven linen robe of light (#RESIST#)	epiphanous vined mindstar	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	67.386967898669	102
fight: 	dwarven-steel dagger of massacre	vined mindstar of life	::	nil	MAINHAND
fight: 	dwarven-steel dagger of massacre	epiphanous vined mindstar	::	nil	MAINHAND
fight: 	dwarven-steel dagger of massacre	spellwoven linen robe of light (#RESIST#)	::	nil	MAINHAND
[TOME ENTITY FILTER] selected Double Ego	50.466267351635	67
fight: 	arcing steel dagger of massacre	dwarven-steel dagger of massacre	::	nil	MAINHAND
fight: 	arcing steel dagger of massacre	epiphanous vined mindstar	::	nil	MAINHAND
fight: 	arcing steel dagger of massacre	spellwoven linen robe of light (#RESIST#)	::	nil	MAINHAND
[TOME ENTITY FILTER] selected Ego	92.186429277571	102
fight: 	cured leather armour of spell shielding	arcing steel dagger of massacre	::	nil	BODY
fight: 	cured leather armour of spell shielding	epiphanous vined mindstar	::	nil	BODY
fight: 	cured leather armour of spell shielding	spellwoven linen robe of light (#RESIST#)	::	nil	BODY
Added unique	mod.class.NPC/Salareba the yellow ooze	::	1
[TOME ENTITY FILTER] selected basic	88.387405103288	116.7
Loading tile	npc/jelly-red.png
Loading tile	npc/vermin_sandworm_gigantic_gravity_worm.png
[TOME ENTITY FILTER] selected basic	99.39755106612	127.2
[TOME ENTITY FILTER] selected basic	96.04777404764	116.7
Random elite generating
Adding to random boss class	Bulwark	Warrior
Adding 5 random class talents to boss
 * talent	T_REPULSION
 * talent	T_PRECISE_STRIKES
 * talent	T_ASSAULT
 * talent	T_SWITCH_PLACE
 * talent	T_DIRTY_FIGHTING
Adding to random boss class	Rogue	Rogue
Adding 7 random class talents to boss
 * talent	T_EXOTIC_WEAPONS_MASTERY
 * talent	T_LACERATING_STRIKES
 * talent	T_STEADY_SHOT
 * talent	T_BATTLE_CALL
 * talent	T_TRAP_LAUNCHER
 * talent	T_SKIRMISHER_TRAINED_REACTIONS
 * talent	T_LETHALITY
[TOME ENTITY FILTER] selected Double Ego	53.158926639976	67
[TOME ENTITY FILTER] selected Double Ego	49.784302441353	67
[TOME ENTITY FILTER] selected Double Ego	27.663769442044	67
[TOME ENTITY FILTER] selected Double Ego	65.40086402637	67
[TOME ENTITY FILTER] selected Greater	25.683073602543	27
[LORE] refusing	spellhunt-note-2
[LORE] refusing	spellhunt-note-3
[LORE] refusing	spellhunt-note-4
[LORE] refusing	necromancer-poem
[LORE] refusing	rogue-poem
[LORE] refusing	necromancer-primer-1
[LORE] refusing	necromancer-primer-2
[LORE] refusing	necromancer-primer-3
[LORE] refusing	necromancer-primer-4
[LORE] refusing	dust-to-dust
[LORE] refusing	adventurer-letter-1
[LORE] refusing	adventurer-letter-2
[LORE] refusing	adventurer-letter-3
[LORE] refusing	halfling-feet
[LORE] refusing	zigur-potion
[LORE] refusing	kestin-highfin-adventuring-notes
[LORE] refusing	races-3
[LORE] refusing	races-4
[LORE] refusing	races-5
[LORE] refusing	races-6
[LORE] refusing	races-7
[LORE] refusing	races-8
[LORE] refusing	races-9
[LORE] refusing	races-10
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	16	points = 	8	nb_powers = 	3
Creating randart Nerita(laminated steel waraxe) with nil with level 16
 * using themes	misc,temporal
Added unique	mod.class.Object/Nerita	::	1
[LORE] refusing	spellhunt-note-2
[LORE] refusing	spellhunt-note-3
[LORE] refusing	spellhunt-note-4
[LORE] refusing	necromancer-poem
[LORE] refusing	rogue-poem
[LORE] refusing	necromancer-primer-1
[LORE] refusing	necromancer-primer-2
[LORE] refusing	necromancer-primer-3
[LORE] refusing	necromancer-primer-4
[LORE] refusing	dust-to-dust
[LORE] refusing	adventurer-letter-1
[LORE] refusing	adventurer-letter-2
[LORE] refusing	adventurer-letter-3
[LORE] refusing	halfling-feet
[LORE] refusing	zigur-potion
[LORE] refusing	kestin-highfin-adventuring-notes
[LORE] refusing	races-3
[LORE] refusing	races-4
[LORE] refusing	races-5
[LORE] refusing	races-6
[LORE] refusing	races-7
[LORE] refusing	races-8
[LORE] refusing	races-9
[LORE] refusing	races-10
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	16	points = 	9	nb_powers = 	4
Creating randart Aeresevea(shadowy cured leather armour) with nil with level 16
 * using themes	antimagic,acid
Added unique	mod.class.Object/Aeresevea	::	1
[TOME ENTITY FILTER] selected Greater + Ego	11.485100007962	12
[TOME ENTITY FILTER] selected Ego	84.416876889397	102
fight: 	deflecting steel shield	inquisitor's steel longsword of erosion	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	80.584753258756	102
fight: 	impenetrable steel mail armour	inquisitor's steel longsword of erosion	::	nil	BODY
fight: 	impenetrable steel mail armour	deflecting steel shield	::	nil	BODY
[TOME ENTITY FILTER] selected Greater + Ego	9.0470335318351	12
fight: 	plaguebringer's steel dagger of paradox	inquisitor's steel longsword of erosion	::	nil	MAINHAND
fight: 	plaguebringer's steel dagger of paradox	deflecting steel shield	::	nil	MAINHAND
fight: 	plaguebringer's steel dagger of paradox	impenetrable steel mail armour	::	nil	MAINHAND
[TOME ENTITY FILTER] selected Ego	86.438076141858	102
fight: 	insidious stralite dagger	plaguebringer's steel dagger of paradox	::	nil	MAINHAND
fight: 	insidious stralite dagger	deflecting steel shield	::	nil	MAINHAND
fight: 	insidious stralite dagger	impenetrable steel mail armour	::	nil	MAINHAND
[TOME ENTITY FILTER] selected Greater + Ego	7.077611061064	12
fight: 	troll-hide cured leather armour of lightning resistance	insidious stralite dagger	::	nil	BODY
fight: 	troll-hide cured leather armour of lightning resistance	deflecting steel shield	::	nil	BODY
fight: 	troll-hide cured leather armour of lightning resistance	impenetrable steel mail armour	::	nil	BODY
Added unique	mod.class.NPC/Adyrin the sandworm destroyer	::	1
[TOME ENTITY FILTER] selected basic	106.97095003894	116.7
Loading tile	npc/jelly-white.png
[TOME ENTITY FILTER] selected basic	126.41637997571	127.2
[TOME ENTITY FILTER] selected Ego	55.344713991229	75.7
Loading tile	object/mace_steel.png
[TOME ENTITY FILTER] selected Ego	70.614895639329	75.7
[TOME ENTITY FILTER] selected Ego	65.274895301621	75.7
[TOME ENTITY FILTER] selected Ego	69.875950816641	75.7
[TOME ENTITY FILTER] selected Greater	2.9829991719692	10.7
[TOME ENTITY FILTER] selected basic	121.75289926153	127.2
[TOME ENTITY FILTER] selected Greater	5.1745320204575	10.7
[TOME ENTITY FILTER] selected Ego	66.913340019596	75.7
[LORE] refusing	sandworm-note-3
Wait finished, counted 1566, 813 ticks
Assigned events list
[1] = {
}
[2] = {
}
[3] = {
  [1] = glowing-chest
  [2] = glowing-chest
  [3] = glowing-chest
}
[4] = {
  [1] = glowing-chest
  [2] = glowing-chest
  [3] = glowing-chest
}
[TOME ENTITY FILTER] selected Greater + Ego	0.32413422766238	1
[TOME ENTITY FILTER] selected Double Greater	0.15132113898902	1
[TOME ENTITY FILTER] selected basic	108.99762986852	116.7
[TOME ENTITY FILTER] selected Greater + Ego	0.039316802294766	1
Not gone east, no backup guardian
Running on level loads	sandworm-lair-3
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Lost Shadow	Lost Shadow
Adding entity	2153	after	2153
Updating zone name	Sandworm lair (3)
C Map minimap texture: 3068 (50x50; 64x64)
[LOG]	Lost Shadow uses Hammer Toss.
[Dream Hammer Throw] Projection from	11	16	to	8	16
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[]
New GL Shader program 17
*p 17: Uniform: 0: 1406 explosion_time_factor
*p 17: Uniform: 1: 1406 is_exploding
*p 17: Uniform: 2: 1406 projectile_time_factor
*p 17: Uniform: 3: 1406 tick
*p 17: Uniform: 4: 1406 tick_start
*p 17: Uniform: 5: 1406 trail_length
*p 17: Uniform: 6: 8B5E tex
Adding entity	526775	after	2153
[ATTACK] to 	sandworm burrower	 :: 	67.135726750075	10.01399571249	0	4.9	::	1.3872983346207
checkHit	1000	4.9
=> chance to hit	100
[ATTACK] raw dam	67.135726750075	versus	0	0.35	with APR	10.01399571249
[ATTACK] after armor	67.135726750075
[ATTACK] after range	92
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
[PHYS CRIT %]	100
[ATTACK] after crit	151.14285714286
[ATTACK] after mult	209.68023400411
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# performs a melee critical strike against Sandworm burrower!#{normal}#
[PROJECTOR] starting dam	209.68023400411
[PROJECTOR] after difficulty dam	209.68023400411
[PROJECTOR] res	0	1	 on dam	209.68023400411
[PROJECTOR] after resists dam	209.68023400411
[PROJECTOR] after flat damage armor	209.68023400411
[PROJECTOR] final dam after static checks	209.68023400411
[PROJECTOR] final dam after hooks and callbacks	209.68023400411
checkHit	45.823948205508	9.1486617429062
=> chance to hit	95
[PROJECTOR] starting dam	7.063121570654
[PROJECTOR] after difficulty dam	7.063121570654
[PROJECTOR] res	0	1	 on dam	7.4869088648933
[PROJECTOR] after resists dam	7.4869088648933
[PROJECTOR] after flat damage armor	7.4869088648933
[PROJECTOR] final dam after static checks	7.4869088648933
[PROJECTOR] final dam after hooks and callbacks	7.4869088648933
[PROJECTOR] starting dam	3.531560785327
[PROJECTOR] after difficulty dam	3.531560785327
[PROJECTOR] res	0	1	 on dam	4.0966105109793
[PROJECTOR] after resists dam	4.0966105109793
[PROJECTOR] after flat damage armor	4.0966105109793
[PROJECTOR] final dam after static checks	4.0966105109793
[PROJECTOR] final dam after hooks and callbacks	4.0966105109793
[LOG]	Sandworm burrower is on fire!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[LOG]	Lost Shadow's Hammer Toss hits Sandworm burrower for #{bold}##aaaaaa#0 physical#{normal}##LAST#, #YELLOW#0 mind#LAST#, #LIGHT_RED#0 fire#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[ATTACK] to 	green ooze	 :: 	67.135726750075	10.01399571249	1	6.25	::	1.3872983346207
checkHit	1000	6.25
=> chance to hit	100
[ATTACK] raw dam	67.135726750075	versus	1	0.35	with APR	10.01399571249
[ATTACK] after armor	67.135726750075
[ATTACK] after range	92
checkHit	22.360679774998	24.976388466476
=> chance to hit	44.001266420501
[PHYS CRIT %]	100
[ATTACK] after crit	151.14285714286
[ATTACK] after mult	209.68023400411
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# performs a melee critical strike against Green ooze!#{normal}#
[PROJECTOR] starting dam	209.68023400411
[PROJECTOR] after difficulty dam	209.68023400411
[PROJECTOR] res	0	1	 on dam	209.68023400411
[PROJECTOR] after resists dam	209.68023400411
[PROJECTOR] after flat damage armor	209.68023400411
[PROJECTOR] final dam after static checks	209.68023400411
[PROJECTOR] final dam after hooks and callbacks	209.68023400411
[LOG]	Lost Shadow's Hammer Toss hits Green ooze for #{bold}##aaaaaa#210 physical#{normal}##LAST# damage.
[LOG]	#{bold}#Lost Shadow's Hammer Toss killed Green ooze!#{normal}#
[Dream Hammer Return] Projection from	8	16	to	11	16
Adding entity	526776	after	2153
[ATTACK] to 	sandworm burrower	 :: 	67.135726750075	10.01399571249	0	4.9	::	1.3872983346207
checkHit	1000	4.9
=> chance to hit	100
[ATTACK] raw dam	67.135726750075	versus	0	0.35	with APR	10.01399571249
[ATTACK] after armor	67.135726750075
[ATTACK] after range	92
[PHYS CRIT %]	100
[ATTACK] after crit	151.14285714286
[ATTACK] after mult	209.68023400411
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# performs a melee critical strike against Sandworm burrower!#{normal}#
[PROJECTOR] starting dam	209.68023400411
[PROJECTOR] after difficulty dam	209.68023400411
[PROJECTOR] res	0	1	 on dam	209.68023400411
[PROJECTOR] after resists dam	209.68023400411
[PROJECTOR] after flat damage armor	209.68023400411
[PROJECTOR] final dam after static checks	209.68023400411
[PROJECTOR] final dam after hooks and callbacks	209.68023400411
checkHit	45.823948205508	9.1486617429062
=> chance to hit	95
[PROJECTOR] starting dam	7.063121570654
[PROJECTOR] after difficulty dam	7.063121570654
[PROJECTOR] res	0	1	 on dam	7.4869088648933
[PROJECTOR] after resists dam	7.4869088648933
[PROJECTOR] after flat damage armor	7.4869088648933
[PROJECTOR] final dam after static checks	7.4869088648933
[PROJECTOR] final dam after hooks and callbacks	7.4869088648933
[PROJECTOR] starting dam	3.531560785327
[PROJECTOR] after difficulty dam	3.531560785327
[PROJECTOR] res	0	1	 on dam	4.0966105109793
[PROJECTOR] after resists dam	4.0966105109793
[PROJECTOR] after flat damage armor	4.0966105109793
[PROJECTOR] final dam after static checks	4.0966105109793
[PROJECTOR] final dam after hooks and callbacks	4.0966105109793
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[LOG]	Lost Shadow's Hammer Toss hits Sandworm burrower for #{bold}##aaaaaa#0 physical#{normal}##LAST#, #YELLOW#0 mind#LAST#, #LIGHT_RED#0 fire#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
Loading tile	npc/undead_shadow_shadow.png
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
[PROJECTOR] starting dam	2.3543738568847
[PROJECTOR] after difficulty dam	2.3543738568847
[PROJECTOR] res	0	1	 on dam	2.7310736739862
[PROJECTOR] after resists dam	2.7310736739862
[PROJECTOR] after flat damage armor	2.7310736739862
[PROJECTOR] final dam after static checks	2.7310736739862
[PROJECTOR] final dam after hooks and callbacks	2.7310736739862
[LOG]	
[LOG]	Burning from Lost Shadow hits Sandworm burrower for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	
[Identify]	quiver of ash arrows	true
[LOG]	Lost Shadow picks up (t.): #FFFFFF##UID:523840:0#quiver of ash arrows (18/18, 20.5-28.7 power, 7 apr)#LAST#.
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
[TARGET] Passing target	sandworm	from	gigantic corrosive tunneler	to	Lost Shadow
[TARGET] Passing target	white jelly	from	gigantic corrosive tunneler	to	Lost Shadow
[TARGET] Passing target	white ooze	from	gigantic corrosive tunneler	to	Lost Shadow
[TARGET] Passing target	sand-drake	from	gigantic corrosive tunneler	to	Lost Shadow
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
[PROJECTOR] starting dam	2.3543738568847
[PROJECTOR] after difficulty dam	2.3543738568847
[PROJECTOR] res	0	1	 on dam	2.7310736739862
[PROJECTOR] after resists dam	2.7310736739862
[PROJECTOR] after flat damage armor	2.7310736739862
[PROJECTOR] final dam after static checks	2.7310736739862
[PROJECTOR] final dam after hooks and callbacks	2.7310736739862
[LOG]	Burning from Lost Shadow hits Sandworm burrower for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
[TARGET] Passing target	shadow	from	gigantic corrosive tunneler	to	Lost Shadow
[TARGET] Passing target	Salareba the yellow ooze	from	gigantic corrosive tunneler	to	Lost Shadow
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
[PROJECTOR] starting dam	2.3543738568847
[PROJECTOR] after difficulty dam	2.3543738568847
[PROJECTOR] res	0	1	 on dam	2.7310736739862
[PROJECTOR] after resists dam	2.7310736739862
[PROJECTOR] after flat damage armor	2.7310736739862
[PROJECTOR] final dam after static checks	2.7310736739862
[PROJECTOR] final dam after hooks and callbacks	2.7310736739862
[LOG]	Burning from Lost Shadow hits Sandworm burrower for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
[LOG]	Sandworm burrower stops burning.
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
[LOG]	
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
Astar fail: destination unreachable
[LOG]	#00ff00##UID:1136:0#Talent Hammer Toss is ready to use.
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
[LOG]	
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
Astar fail: destination unreachable
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
Astar fail: destination unreachable
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
[TARGET] Passing target	shadow	from	gigantic corrosive tunneler	to	Lost Shadow
[TARGET] Passing target	shadow	from	gigantic corrosive tunneler	to	Lost Shadow
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
Astar fail: destination unreachable
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
Astar fail: destination unreachable
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
Astar fail: destination unreachable
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
[TARGET] Passing target	shadow	from	gigantic corrosive tunneler	to	Lost Shadow
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
[TARGET] Passing target	shadow	from	gigantic corrosive tunneler	to	Lost Shadow
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
Astar fail: destination unreachable
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
Astar fail: destination unreachable
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
[LOG]	#LIGHT_RED#Yellow ooze briefly catches sight of you!
AI took for target	523843	yellow ooze	::	2153	Lost Shadow	36	<	100
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
[LOG]	
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
Astar fail: destination unreachable
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	yellow ooze	 :: 	34.383207010125	2	1	6.6	::	1
checkHit	1000	6.6
=> chance to hit	100
[ATTACK] raw dam	34.383207010125	versus	1	0.35	with APR	2
[ATTACK] after armor	34.383207010125
[ATTACK] after range	36
[PHYS CRIT %] axe accuracy bonus	1000	6.6	=	10
[PHYS CRIT %]	100
[ATTACK] after crit	59.142857142857
[ATTACK] after mult	59.142857142857
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# performs a melee critical strike against Yellow ooze!#{normal}#
[PROJECTOR] starting dam	59.142857142857
[PROJECTOR] after difficulty dam	59.142857142857
[PROJECTOR] res	0	1	 on dam	59.142857142857
[PROJECTOR] after resists dam	59.142857142857
[PROJECTOR] after flat damage armor	59.142857142857
[PROJECTOR] final dam after static checks	59.142857142857
[PROJECTOR] final dam after hooks and callbacks	59.142857142857
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Yellow ooze for #{bold}##aaaaaa#59 physical#{normal}##LAST#, #ROYAL_BLUE#6 lightning#LAST# (65 total damage).
checkHit	16.47407665907	1000
=> chance to hit	0
[LOG]	Yellow ooze is dazed!
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
[TARGET] Passing target	red jelly	from	yellow ooze	to	Lost Shadow
[TARGET] Passing target	sandworm destroyer	from	yellow ooze	to	Lost Shadow
yellow ooze	523843	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	9.8421594002783	5	nan	20.6	::	1
checkHit	10	20.6
=> chance to hit	24
[LOG]	#UID:523843:0#Yellow ooze misses #fbd578#Lost Shadow#LAST#.
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
[LOG]	
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
[TARGET] Passing target	shadow	from	gigantic corrosive tunneler	to	Lost Shadow
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
red jelly	524374	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_SLIME_SPIT
[LOG]	Red jelly uses Slime Spit.
[MIND CRIT %]	1
Adding entity	533270	after	524374
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
[LOG]	The unstable sand tunnel collapses!
[PROJECTOR] starting dam	41.266071428571
[PROJECTOR] after difficulty dam	41.266071428571
[PROJECTOR] res	0	1	 on dam	41.266071428571
[PROJECTOR] after resists dam	41.266071428571
[PROJECTOR] after flat damage armor	41.266071428571
[PROJECTOR] final dam after static checks	41.266071428571
[PROJECTOR] final dam after hooks and callbacks	41.266071428571
[LOG]	Yellow ooze is not dazed anymore.
[LOG]	Yellow ooze splits in two!
[LOG]	Unstable sand tunnel hits Yellow ooze for #aaaaaa#21 physical#LAST# damage.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	yellow ooze	 :: 	34.383207010125	2	1	6.6	::	1
checkHit	1000	6.6
=> chance to hit	100
[ATTACK] raw dam	34.383207010125	versus	1	0.35	with APR	2
[ATTACK] after armor	34.383207010125
[ATTACK] after range	38
[PHYS CRIT %] axe accuracy bonus	1000	6.6	=	10
[PHYS CRIT %]	27
[ATTACK] after crit	57
[ATTACK] after mult	57
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# performs a melee critical strike against Yellow ooze!#{normal}#
[PROJECTOR] starting dam	57
[PROJECTOR] after difficulty dam	57
[PROJECTOR] res	0	1	 on dam	57
[PROJECTOR] after resists dam	57
[PROJECTOR] after flat damage armor	57
[PROJECTOR] final dam after static checks	57
[PROJECTOR] final dam after hooks and callbacks	57
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Yellow ooze for #{bold}##aaaaaa#57 physical#{normal}##LAST#, #ROYAL_BLUE#6 lightning#LAST# (63 total damage).
[PROJECTOR] starting dam	37.092627028468
[PROJECTOR] after difficulty dam	37.092627028468
[PROJECTOR] res	13.67	0.8633	 on dam	25.964838919928
[PROJECTOR] after resists dam	22.415445439574
[PROJECTOR] after flat damage armor	22.415445439574
[PROJECTOR] final dam after static checks	22.415445439574
[PROJECTOR] final dam after hooks and callbacks	22.415445439574
[PROJECTOR] starting dam	37.092627028468
[PROJECTOR] after difficulty dam	37.092627028468
[PROJECTOR] res	44.71	0.5529	 on dam	20.771871135942
[PROJECTOR] after resists dam	11.484767551062
[PROJECTOR] after flat damage armor	11.484767551062
[PROJECTOR] final dam after static checks	11.484767551062
[PROJECTOR] final dam after hooks and callbacks	11.484767551062
[LOG]	Lost Shadow slows down.
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Yellow ooze!#{normal}#
[LOG]	Red jelly's Slime Spit hits #fbd578#Lost Shadow#LAST# for #YELLOW#5 to psi#LAST#, #LIGHT_RED#16 fire#LAST#, #LIGHT_GREEN#(5 to psi shield)#LAST#, #YELLOW#3 to psi#LAST#, #LIGHT_GREEN#8 nature#LAST# (32 total damage).
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
[LOG]	
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
[TARGET] Passing target	shadow	from	gigantic corrosive tunneler	to	Lost Shadow
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	yellow ooze	 :: 	34.383207010125	2	1	6.6	::	1
checkHit	1000	6.6
=> chance to hit	100
[ATTACK] raw dam	34.383207010125	versus	1	0.35	with APR	2
[ATTACK] after armor	34.383207010125
[ATTACK] after range	36
[PHYS CRIT %] axe accuracy bonus	1000	6.6	=	10
[PHYS CRIT %]	100
[ATTACK] after crit	59.142857142857
[ATTACK] after mult	59.142857142857
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# performs a melee critical strike against Yellow ooze!#{normal}#
[PROJECTOR] starting dam	59.142857142857
[PROJECTOR] after difficulty dam	59.142857142857
[PROJECTOR] res	0	1	 on dam	59.142857142857
[PROJECTOR] after resists dam	59.142857142857
[PROJECTOR] after flat damage armor	59.142857142857
[PROJECTOR] final dam after static checks	59.142857142857
[PROJECTOR] final dam after hooks and callbacks	59.142857142857
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Yellow ooze for #{bold}##aaaaaa#59 physical#{normal}##LAST#, #ROYAL_BLUE#6 lightning#LAST# (65 total damage).
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Yellow ooze!#{normal}#
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
red jelly	524374	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	16.753511328568	5	nan	20.6	::	1
checkHit	21.5	20.6
=> chance to hit	53
[LOG]	#UID:524374:0#Red jelly misses #fbd578#Lost Shadow#LAST#.
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
[LOG]	
[USERCHAT] channel achievement	Disgaea99	tome	Hell has no fury like a demon scorned!	false	false
[LOG]	Lost Shadow uses Hammer Toss.
[Dream Hammer Throw] Projection from	8	30	to	8	28
Adding entity	534581	after	2153
checkHit	22.461457436517	46.364957273896
=> chance to hit	0
Unseen Actions: 22.461457436517 stealth vs 46.364957273896 detection -->chance 0
[LOG]	Lost Shadow deactivates Stealth.
[ATTACK] to 	sandworm destroyer	 :: 	67.135726750075	10.01399571249	1	4.5	::	1.3872983346207
checkHit	1000	4.5
=> chance to hit	100
[ATTACK] raw dam	67.135726750075	versus	1	0.35	with APR	10.01399571249
[ATTACK] after armor	67.135726750075
[ATTACK] after range	95
[PHYS CRIT %]	22.01399571249
[ATTACK] after crit	142.5
[ATTACK] after mult	197.69001268346
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# performs a melee critical strike against Sandworm destroyer!#{normal}#
[PROJECTOR] starting dam	197.69001268346
[PROJECTOR] after difficulty dam	197.69001268346
[PROJECTOR] res	0	1	 on dam	197.69001268346
[PROJECTOR] after resists dam	197.69001268346
[PROJECTOR] after flat damage armor	197.69001268346
[PROJECTOR] final dam after static checks	197.69001268346
[PROJECTOR] final dam after hooks and callbacks	197.69001268346
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth#WHITE#.
[LOG]	Lost Shadow's Hammer Toss hits Sandworm destroyer for #{bold}##aaaaaa#198 physical#{normal}##LAST# damage.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	red jelly	 :: 	34.383207010125	2	1	7.65	::	1
checkHit	1000	7.65
=> chance to hit	100
[ATTACK] raw dam	34.383207010125	versus	1	0.35	with APR	2
[ATTACK] after armor	34.383207010125
[ATTACK] after range	34
[PHYS CRIT %] axe accuracy bonus	1000	7.65	=	10
[PHYS CRIT %]	27
[ATTACK] after crit	34
[ATTACK] after mult	34
[PROJECTOR] starting dam	34
[PROJECTOR] after difficulty dam	34
[PROJECTOR] res	0	1	 on dam	34
[PROJECTOR] after resists dam	34
[PROJECTOR] after flat damage armor	34
[PROJECTOR] final dam after static checks	34
[PROJECTOR] final dam after hooks and callbacks	34
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[LOG]	#{bold}#Lost Shadow's Hammer Toss killed Sandworm destroyer!#{normal}#
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Red jelly for #aaaaaa#34 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST# (40 total damage).
[Dream Hammer Return] Projection from	8	28	to	8	30
Adding entity	534642	after	2153
Astar fail: destination unreachable
red jelly	524374	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	16.753511328568	5	nan	20.6	::	1
checkHit	21.5	20.6
=> chance to hit	53
[LOG]	#UID:524374:0#Red jelly misses #fbd578#Lost Shadow#LAST#.
[LOG]	Lost Shadow speeds up.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	red jelly	 :: 	34.383207010125	2	1	7.65	::	1
checkHit	1000	7.65
=> chance to hit	100
[ATTACK] raw dam	34.383207010125	versus	1	0.35	with APR	2
[ATTACK] after armor	34.383207010125
[ATTACK] after range	49
[PHYS CRIT %] axe accuracy bonus	1000	7.65	=	10
[PHYS CRIT %]	27
[ATTACK] after crit	49
[ATTACK] after mult	49
[PROJECTOR] starting dam	49
[PROJECTOR] after difficulty dam	49
[PROJECTOR] res	0	1	 on dam	49
[PROJECTOR] after resists dam	49
[PROJECTOR] after flat damage armor	49
[PROJECTOR] final dam after static checks	49
[PROJECTOR] final dam after hooks and callbacks	49
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Red jelly for #aaaaaa#49 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST# (55 total damage).
[LOG]	
[LOG]	Lost Shadow uses Dream Smith's Hammer.
[ATTACK] to 	red jelly	 :: 	67.135726750075	10.01399571249	1	7.65	::	2.1
checkHit	1000	7.65
=> chance to hit	100
[ATTACK] raw dam	67.135726750075	versus	1	0.35	with APR	10.01399571249
[ATTACK] after armor	67.135726750075
[ATTACK] after range	67
[PHYS CRIT %]	22.01399571249
[ATTACK] after crit	67
[ATTACK] after mult	140.7
[PROJECTOR] starting dam	140.7
[PROJECTOR] after difficulty dam	140.7
[PROJECTOR] res	0	1	 on dam	140.7
[PROJECTOR] after resists dam	140.7
[PROJECTOR] after flat damage armor	140.7
[PROJECTOR] final dam after static checks	140.7
[PROJECTOR] final dam after hooks and callbacks	140.7
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Red jelly for #aaaaaa#141 physical#LAST# damage.
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Red jelly!#{normal}#
Astar fail: destination unreachable
[LOG]	#00ff00##UID:1136:0#Talent Hammer Toss is ready to use.
[LOG]	
[LOG]	You pickup 0.65 gold pieces.
[LOG]	
Astar fail: destination unreachable
[LOG]	You pickup 0.75 gold pieces.
[LOG]	
[Identify]	movement infusion of the duelist	true
[LOG]	Lost Shadow picks up (a.): #00FF80##UID:523844:0#movement infusion of the duelist (366% speed; 4 turns)#LAST#.
Astar fail: destination unreachable
[LOG]	
[LOG]	#00ff00##UID:1135:0#Talent Dream Smith's Hammer is ready to use.
[LOG]	
[Identify]	steady cured leather sling	true
[LOG]	Lost Shadow picks up (p.): #00FF80##UID:524746:0#steady cured leather sling#LAST#.
Astar fail: destination unreachable
[LOG]	
[LOG]	#00ff00##UID:494:0#Talent Stealth is ready to use.
Astar fail: destination unreachable
[1] = {
  [fct] = function: 0x126d19b0
  [cd] = 10
  [name] = Stealth
  [no_energy] = 0
}
[LOG]	Lost Shadow activates Stealth.
[LOG]	
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
[LOG]	#GOLD#An object rolls from the chest!
[USERCHAT] channel achievement	Asada	global	Level 20 (Insane (Roguelike) difficulty)	false	false
[USERCHAT] channel achievement	nicbranson	global	Level 20 (Roguelike)	false	false
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
Astar fail: destination unreachable
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
[LOG]	
[Identify]	summoner's vined mindstar of balance	true
[LOG]	Lost Shadow picks up (p.): #0080FF##UID:526752:0#summoner's vined mindstar of balance (5-5.5 power, 18 apr, nature damage)#LAST#.
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
[TARGET] Passing target	shadow	from	Salareba the yellow ooze	to	Lost Shadow
[TARGET] Passing target	shadow	from	Salareba the yellow ooze	to	Lost Shadow
Astar fail: destination unreachable
[LOG]	
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
[USERCHAT] channel achievement	lightslights	tome	Level 10	false	true
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
Astar fail: destination unreachable
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
[PROJECTOR] starting dam	666.75
[PROJECTOR] after difficulty dam	666.75
[PROJECTOR] res	7.1508817403581	0.92849118259642	 on dam	666.75
[PROJECTOR] after resists dam	619.07149599616
[PROJECTOR] after flat damage armor	619.07149599616
[PROJECTOR] final dam after static checks	619.07149599616
[PROJECTOR] final dam after hooks and callbacks	619.07149599616
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
[TARGET] Passing target	shadow	from	gigantic corrosive tunneler	to	Lost Shadow
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
Astar fail: destination unreachable
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
[TARGET] Passing target	shadow	from	shadow	to	Lost Shadow
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
Astar fail: destination unreachable
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
Astar fail: destination unreachable
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
Astar fail: destination unreachable
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
Astar fail: destination unreachable
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
Astar fail: destination unreachable
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	28.848605328219	8	nan	20.6	::	1.6745966692415
checkHit	50.333333333333	20.6
=> chance to hit	100
[ATTACK] raw dam	28.848605328219	versus	nan	0.35	with APR	8
[ATTACK] after armor	28.848605328219
[ATTACK] after range	29
[PHYS CRIT %]	4.3
[ATTACK] after crit	29
[ATTACK] after mult	48.563303408003
[PROJECTOR] starting dam	48.563303408003
[PROJECTOR] after difficulty dam	48.563303408003
[PROJECTOR] res	5.8875	0.941125	 on dam	53.613886962435
[PROJECTOR] after resists dam	50.457369367522
[PROJECTOR] after flat damage armor	50.457369367522
[PROJECTOR] final dam after static checks	50.457369367522
[PROJECTOR] final dam after hooks and callbacks	50.457369367522
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	11.707280231644	0.88292719768356	 on dam	8.88
[PROJECTOR] after resists dam	7.84039351543
[PROJECTOR] after flat damage armor	7.84039351543
[PROJECTOR] final dam after static checks	7.84039351543
[PROJECTOR] final dam after hooks and callbacks	7.84039351543
[LOG]	Shadow casts Fade.
[LOG]	Shadow fades!
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	23.2
[PROJECTOR] after resists dam	23.2
[PROJECTOR] after flat damage armor	23.2
[PROJECTOR] final dam after static checks	23.2
[PROJECTOR] final dam after hooks and callbacks	23.2
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Shadow for #ROYAL_BLUE#0 lightning#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[LOG]	#UID:526777:0#Shadow hits #fbd578#Lost Shadow#LAST# for #aaaaaa#(13 to psi shield)#LAST#, #YELLOW#11 to psi#LAST#, #aaaaaa#37 physical#LAST# (48 total damage).
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	shadow	 :: 	34.383207010125	2	0	14.9	::	1
checkHit	0	14.9
=> chance to hit	13
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Shadow.
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
[LOG]	
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
[USERCHAT] channel talk	lordkarasuman	tome	I agree with Predator needing to be more intuitive and maybe getting some more oomph behind it
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
[TARGET] Passing target	shadow	from	gigantic corrosive tunneler	to	Lost Shadow
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
Astar fail: destination unreachable
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
[USERCHAT] channel achievement	lolz0sopolar	tome	Level 10 (Roguelike)	false	false
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
[LOG]	The unstable sand tunnel collapses!
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
[LOG]	
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
[TARGET] Passing target	shadow	from	shadow	to	Lost Shadow
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
Astar fail: destination unreachable
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
Astar fail: destination unreachable
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
[USERCHAT] channel talk	ninjaphil	tome	whats hte hotkey for hte minimap?
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
Astar fail: destination unreachable
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
Astar fail: destination unreachable
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
[TARGET] Passing target	shadow	from	gigantic corrosive tunneler	to	Lost Shadow
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
Server latency	107
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
[TARGET] Passing target	shadow	from	shadow	to	Lost Shadow
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
Astar fail: destination unreachable
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
[LOG]	#LIGHT_RED#Something briefly catches sight of you!
AI took for target	523849	sandworm	::	2153	Lost Shadow	36	<	100
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
[LOG]	
[USERCHAT] channel achievement	Veniah	tome	Fear me not!	false	true
[PROJECTOR] starting dam	360.41162827708
[PROJECTOR] after difficulty dam	360.41162827708
[PROJECTOR] res	7.1508817403581	0.92849118259642	 on dam	360.41162827708
[PROJECTOR] after resists dam	334.63901896049
[PROJECTOR] after flat damage armor	334.63901896049
[PROJECTOR] final dam after static checks	334.63901896049
[PROJECTOR] final dam after hooks and callbacks	334.63901896049
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
[TARGET] Passing target	white ooze	from	sandworm	to	Lost Shadow
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	21.794494717703	24.976388466476
=> chance to hit	42.713113506875
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
[USERCHAT] channel achievement	Macrovert	tome	The secret city	false	false
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
[PROJECTOR] starting dam	56.875
[PROJECTOR] after difficulty dam	56.875
[PROJECTOR] res	17.285160328444	0.82714839671556	 on dam	56.875
[PROJECTOR] after resists dam	47.044065063197
[PROJECTOR] after flat damage armor	47.044065063197
[PROJECTOR] final dam after static checks	47.044065063197
[PROJECTOR] final dam after hooks and callbacks	47.044065063197
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	21.794494717703	24.976388466476
=> chance to hit	42.713113506875
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
[PROJECTOR] starting dam	56.875
[PROJECTOR] after difficulty dam	56.875
[PROJECTOR] res	17.285160328444	0.82714839671556	 on dam	56.875
[PROJECTOR] after resists dam	47.044065063197
[PROJECTOR] after flat damage armor	47.044065063197
[PROJECTOR] final dam after static checks	47.044065063197
[PROJECTOR] final dam after hooks and callbacks	47.044065063197
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	21.794494717703	24.976388466476
=> chance to hit	42.713113506875
[PROJECTOR] starting dam	47.45
[PROJECTOR] after difficulty dam	47.45
[PROJECTOR] res	0	1	 on dam	47.45
[PROJECTOR] after resists dam	47.45
[PROJECTOR] after flat damage armor	47.45
[PROJECTOR] final dam after static checks	47.45
[PROJECTOR] final dam after hooks and callbacks	47.45
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
[Identify]	slime-covered steel longsword	true
[LOG]	Lost Shadow picks up (o.): #00FF80##UID:524737:0#slime-covered steel longsword (13-18.2 power, 3 apr)#LAST#.
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
[LOG]	
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
[TARGET] Passing target	shadow	from	shadow	to	Lost Shadow
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	21.794494717703	24.976388466476
=> chance to hit	42.713113506875
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	21.794494717703	24.976388466476
=> chance to hit	42.713113506875
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
[TARGET] Passing target	shadow	from	shadow	to	Lost Shadow
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	21.794494717703	24.976388466476
=> chance to hit	42.713113506875
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
[TARGET] Passing target	shadow	from	sandworm	to	Lost Shadow
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
white jelly	524723	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_SLIME_SPIT
[MIND CRIT %]	1
Adding entity	549930	after	524723
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
[TARGET] Passing target	shadow	from	shadow	to	Lost Shadow
[LOG]	Shadow casts Arcane Reconstruction.
[SPELL CRIT %]	4.3
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=2,time_factor=2000]
New GL Shader program 34
*p 34: Uniform: 0: 8B52 beamColor1
*p 34: Uniform: 1: 8B52 beamColor2
*p 34: Uniform: 2: 1406 beamsCount
*p 34: Uniform: 3: 8B52 circleColor
*p 34: Uniform: 4: 1406 circleDescendSpeed
*p 34: Uniform: 5: 1406 circleRotationSpeed
*p 34: Uniform: 6: 1406 noup
*p 34: Uniform: 7: 1406 tick
*p 34: Uniform: 8: 1406 tick_start
*p 34: Uniform: 9: 1406 time_factor
*p 34: Uniform: 10: 8B5E tex
[SHADER] setting reset param	tick_start	3120454
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=1,time_factor=2000]
New GL Shader program 35
*p 35: Uniform: 0: 8B52 beamColor1
*p 35: Uniform: 1: 8B52 beamColor2
*p 35: Uniform: 2: 1406 beamsCount
*p 35: Uniform: 3: 8B52 circleColor
*p 35: Uniform: 4: 1406 circleDescendSpeed
*p 35: Uniform: 5: 1406 circleRotationSpeed
*p 35: Uniform: 6: 1406 noup
*p 35: Uniform: 7: 1406 tick
*p 35: Uniform: 8: 1406 tick_start
*p 35: Uniform: 9: 1406 time_factor
*p 35: Uniform: 10: 8B5E tex
[SHADER] setting reset param	tick_start	3120454
[LOG]	#UID:527918:0#Shadow receives #LIGHT_GREEN#234 healing#LAST#.
checkHit	21.794494717703	24.976388466476
=> chance to hit	42.713113506875
[LOG]	
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	30.822070014845	24.976388466476
=> chance to hit	62.490688337873
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	21.794494717703	24.976388466476
=> chance to hit	42.713113506875
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	shadow	 :: 	34.383207010125	2	0	14.9	::	1
checkHit	0	14.9
=> chance to hit	13
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Shadow.
[LOG]	
[Identify]	steel amulet	true
[LOG]	Lost Shadow picks up (i.): #FFFFFF##UID:524743:0#steel amulet#LAST#.
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
[LOG]	You feel a surge of power as a powerful creature falls nearby.
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
[LOG]	
[USERCHAT] channel achievement	danboy420	tome	Curse Lifter	false	false
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
checkHit	21.794494717703	24.976388466476
=> chance to hit	42.713113506875
checkHit	26.692695630078	24.976388466476
=> chance to hit	53.880004383469
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	28.848605328219	8	nan	20.6	::	1.6745966692415
checkHit	50.333333333333	20.6
=> chance to hit	100
[ATTACK] raw dam	28.848605328219	versus	nan	0.35	with APR	8
[ATTACK] after armor	28.848605328219
[ATTACK] after range	29
[PHYS CRIT %]	4.3
[ATTACK] after crit	29
[ATTACK] after mult	48.563303408003
[PROJECTOR] starting dam	48.563303408003
[PROJECTOR] after difficulty dam	48.563303408003
[PROJECTOR] res	5.8875	0.941125	 on dam	53.613886962435
[PROJECTOR] after resists dam	50.457369367522
[PROJECTOR] after flat damage armor	50.457369367522
[PROJECTOR] final dam after static checks	50.457369367522
[PROJECTOR] final dam after hooks and callbacks	50.457369367522
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:527918:0#Shadow hits #fbd578#Lost Shadow#LAST# for #aaaaaa#(13 to psi shield)#LAST#, #YELLOW#11 to psi#LAST#, #aaaaaa#37 physical#LAST# (48 total damage).
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
[LOG]	
[LOG]	Lost Shadow uses Hammer Toss.
[Dream Hammer Throw] Projection from	23	29	to	20	29
Adding entity	551572	after	2153
checkHit	22.461457436517	58.637096302093
=> chance to hit	0
Unseen Actions: 22.461457436517 stealth vs 58.637096302093 detection -->chance 0
[LOG]	Lost Shadow deactivates Stealth.
[ATTACK] to 	gigantic corrosive tunneler	 :: 	67.135726750075	10.01399571249	1	4.2	::	1.3872983346207
checkHit	0	4.2
=> chance to hit	40
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Gigantic corrosive tunneler.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	sandworm	 :: 	34.383207010125	2	1	5.2	::	1
checkHit	0	5.2
=> chance to hit	37
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Sandworm.
[Dream Hammer Return] Projection from	20	29	to	23	29
Adding entity	551646	after	2153
[ATTACK] to 	gigantic corrosive tunneler	 :: 	67.135726750075	10.01399571249	1	4.2	::	1.3872983346207
checkHit	0	4.2
=> chance to hit	40
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Gigantic corrosive tunneler.
AI took for target	523849	sandworm	::	2153	Lost Shadow	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	30.804161850322	0	nan	20.6	::	1
checkHit	25.5	20.6
=> chance to hit	63
[ATTACK] raw dam	30.804161850322	versus	nan	0.35	with APR	0
[ATTACK] after armor	30.804161850322
[ATTACK] after range	31
[PHYS CRIT %]	1
[ATTACK] after crit	31
[ATTACK] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	7.85	0.9215	 on dam	24.8
[PROJECTOR] after resists dam	22.8532
[PROJECTOR] after flat damage armor	22.8532
[PROJECTOR] final dam after static checks	22.8532
[PROJECTOR] final dam after hooks and callbacks	22.8532
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] final dam after static checks	8.88
[PROJECTOR] final dam after hooks and callbacks	8.88
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	26.4	0.736	 on dam	23.2
[PROJECTOR] after resists dam	17.0752
[PROJECTOR] after flat damage armor	17.0752
[PROJECTOR] final dam after static checks	17.0752
[PROJECTOR] final dam after hooks and callbacks	17.0752
[LOG]	Sandworm slows down.
[LOG]	The unstable sand tunnel collapses!
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:523849:0#Sandworm hits #fbd578#Lost Shadow#LAST# for #aaaaaa#(6 to psi shield)#LAST#, #YELLOW#5 to psi#LAST#, #aaaaaa#17 physical#LAST# (22 total damage).
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Sandworm for #ROYAL_BLUE#9 lightning#LAST#, #LIGHT_RED#17 fire#LAST# (26 total damage).
[LOG]	
[USERCHAT] channel talk	lordkarasuman	tome	Although if we want to have an alt playstyle for Cursed, maybe fixing the Fears tree would be best
[LOG]	Lost Shadow uses Dream Crusher.
[USERCHAT] channel achievement	Calebusa	global	Level 20 (Roguelike)	false	false
[ATTACK] to 	gigantic corrosive tunneler	 :: 	67.135726750075	10.01399571249	1	4.2	::	1.3872983346207
checkHit	0	4.2
=> chance to hit	40
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Gigantic corrosive tunneler.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	gigantic corrosive tunneler	 :: 	34.383207010125	2	1	4.2	::	1
checkHit	0	4.2
=> chance to hit	40
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Gigantic corrosive tunneler.
[LOG]	The unstable sand tunnel collapses!
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	55.364222854217	50	nan	20.6	::	1
checkHit	25.5	20.6
=> chance to hit	63
[ATTACK] raw dam	55.364222854217	versus	nan	0.35	with APR	50
[ATTACK] after armor	55.364222854217
[ATTACK] after range	60
[PHYS CRIT %]	1
[ATTACK] after crit	60
[ATTACK] after mult	60
[PROJECTOR] starting dam	60
[PROJECTOR] after difficulty dam	60
[PROJECTOR] res	3	0.97	 on dam	48
[PROJECTOR] after resists dam	46.56
[PROJECTOR] after flat damage armor	46.56
[PROJECTOR] final dam after static checks	46.56
[PROJECTOR] final dam after hooks and callbacks	46.56
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] final dam after static checks	8.88
[PROJECTOR] final dam after hooks and callbacks	8.88
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	26.4	0.736	 on dam	23.2
[PROJECTOR] after resists dam	17.0752
[PROJECTOR] after flat damage armor	17.0752
[PROJECTOR] final dam after static checks	17.0752
[PROJECTOR] final dam after hooks and callbacks	17.0752
[LOG]	Gigantic corrosive tunneler slows down.
[LOG]	
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:523855:0#Gigantic corrosive tunneler hits #fbd578#Lost Shadow#LAST# for #GREEN#(12 to psi shield)#LAST#, #YELLOW#10 to psi#LAST#, #GREEN#34 acid#LAST# (44 total damage).
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Gigantic corrosive tunneler for #ROYAL_BLUE#9 lightning#LAST#, #LIGHT_RED#17 fire#LAST# (26 total damage).
[USERCHAT] channel talk	lordkarasuman	tome	That thing needs help...
[USERCHAT] channel achievement	Timopy	tome	Squadmate (Roguelike)	false	false
[LOG]	Lost Shadow uses Resonance Field.
[MIND CRIT %]	33
[LOG]	A psychic field forms around Lost Shadow.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=7,color=vec3(1,1,0),llpow=1,time_factor=-8000]
New GL Shader program 37
*p 37: Uniform: 0: 1406 aadjust
*p 37: Uniform: 1: 1406 antialiasingRadius
*p 37: Uniform: 2: 8B51 color
*p 37: Uniform: 3: 1406 ellipsoidalFactor
*p 37: Uniform: 4: 1406 horizontalScrollingSpeed
*p 37: Uniform: 5: 8B50 impact
*p 37: Uniform: 6: 8B51 impact_color
*p 37: Uniform: 7: 1406 impact_tick
*p 37: Uniform: 8: 1406 impact_time
*p 37: Uniform: 9: 1406 oscillationSpeed
*p 37: Uniform: 10: 1406 shieldIntensity
*p 37: Uniform: 11: 1406 tick
*p 37: Uniform: 12: 1406 tick_start
*p 37: Uniform: 13: 1406 time_factor
*p 37: Uniform: 14: 1406 verticalScrollingSpeed
*p 37: Uniform: 15: 1406 wobblingPower
*p 37: Uniform: 16: 1406 wobblingSpeed
*p 37: Uniform: 17: 8B5E tex
[SHADER] setting reset param	tick_start	3137945
sandworm	523849	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	30.804161850322	0	nan	20.6	::	1
checkHit	25.5	20.6
=> chance to hit	63
[ATTACK] raw dam	30.804161850322	versus	nan	0.35	with APR	0
[ATTACK] after armor	30.804161850322
[ATTACK] after range	30
[PHYS CRIT %]	1
[ATTACK] after crit	30
[ATTACK] after mult	30
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	7.85	0.9215	 on dam	24
[PROJECTOR] after resists dam	22.116
[PROJECTOR] after flat damage armor	22.116
[PROJECTOR] final dam after static checks	22.116
[PROJECTOR] final dam after hooks and callbacks	22.116
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] final dam after static checks	8.88
[PROJECTOR] final dam after hooks and callbacks	8.88
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	26.4	0.736	 on dam	23.2
[PROJECTOR] after resists dam	17.0752
[PROJECTOR] after flat damage armor	17.0752
[PROJECTOR] final dam after static checks	17.0752
[PROJECTOR] final dam after hooks and callbacks	17.0752
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:523849:0#Sandworm hits #fbd578#Lost Shadow#LAST# for #aaaaaa#(6 to psi shield)#LAST#, #SLATE#(11 resonance)#LAST#, #YELLOW#2 to psi#LAST#, #aaaaaa#8 physical#LAST# (10 total damage).
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Sandworm for #ROYAL_BLUE#9 lightning#LAST#, #LIGHT_RED#17 fire#LAST# (26 total damage).
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	sandworm	 :: 	34.383207010125	2	1	5.2	::	1
checkHit	0	5.2
=> chance to hit	37
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Sandworm.
[LOG]	
[LOG]	Lost Shadow uses Dream Smith's Hammer.
[USERCHAT] channel achievement	A 2nd Glance	tome	Against all odds (Roguelike)	true	true
[ATTACK] to 	gigantic corrosive tunneler	 :: 	67.135726750075	10.01399571249	1	4.2	::	2.1
checkHit	0	4.2
=> chance to hit	40
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Gigantic corrosive tunneler.
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	55.364222854217	50	nan	20.6	::	1
checkHit	25.5	20.6
=> chance to hit	63
[ATTACK] raw dam	55.364222854217	versus	nan	0.35	with APR	50
[ATTACK] after armor	55.364222854217
[ATTACK] after range	59
[PHYS CRIT %]	1
[ATTACK] after crit	59
[ATTACK] after mult	59
[PROJECTOR] starting dam	59
[PROJECTOR] after difficulty dam	59
[PROJECTOR] res	3	0.97	 on dam	47.2
[PROJECTOR] after resists dam	45.784
[PROJECTOR] after flat damage armor	45.784
[PROJECTOR] final dam after static checks	45.784
[PROJECTOR] final dam after hooks and callbacks	45.784
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] final dam after static checks	8.88
[PROJECTOR] final dam after hooks and callbacks	8.88
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	26.4	0.736	 on dam	23.2
[PROJECTOR] after resists dam	17.0752
[PROJECTOR] after flat damage armor	17.0752
[PROJECTOR] final dam after static checks	17.0752
[PROJECTOR] final dam after hooks and callbacks	17.0752
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:523855:0#Gigantic corrosive tunneler hits #fbd578#Lost Shadow#LAST# for #GREEN#(12 to psi shield)#LAST#, #SLATE#(23 resonance)#LAST#, #YELLOW#5 to psi#LAST#, #GREEN#17 acid#LAST# (22 total damage).
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Gigantic corrosive tunneler for #ROYAL_BLUE#9 lightning#LAST#, #LIGHT_RED#17 fire#LAST# (26 total damage).
sandworm	523849	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	30.804161850322	0	nan	20.6	::	1
checkHit	25.5	20.6
=> chance to hit	63
[LOG]	#UID:523849:0#Sandworm misses #fbd578#Lost Shadow#LAST#.
[LOG]	The unstable sand tunnel collapses!
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	gigantic corrosive tunneler	 :: 	34.383207010125	2	1	4.2	::	1
checkHit	0	4.2
=> chance to hit	40
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Gigantic corrosive tunneler.
[LOG]	
[LOG]	Lost Shadow uses Infusion: Regeneration.
[LOG]	Lost Shadow starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 44
*p 44: Uniform: 0: 8B52 beamColor1
*p 44: Uniform: 1: 8B52 beamColor2
*p 44: Uniform: 2: 1406 beamsCount
*p 44: Uniform: 3: 8B52 circleColor
*p 44: Uniform: 4: 1406 circleDescendSpeed
*p 44: Uniform: 5: 1406 circleRotationSpeed
*p 44: Uniform: 6: 1406 noup
*p 44: Uniform: 7: 1406 tick
*p 44: Uniform: 8: 1406 tick_start
*p 44: Uniform: 9: 1406 time_factor
*p 44: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 48
*p 48: Uniform: 0: 8B52 beamColor1
*p 48: Uniform: 1: 8B52 beamColor2
*p 48: Uniform: 2: 1406 beamsCount
*p 48: Uniform: 3: 8B52 circleColor
*p 48: Uniform: 4: 1406 circleDescendSpeed
*p 48: Uniform: 5: 1406 circleRotationSpeed
*p 48: Uniform: 6: 1406 noup
*p 48: Uniform: 7: 1406 tick
*p 48: Uniform: 8: 1406 tick_start
*p 48: Uniform: 9: 1406 time_factor
*p 48: Uniform: 10: 8B5E tex
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	55.364222854217	50	nan	20.6	::	1
checkHit	25.5	20.6
=> chance to hit	63
[ATTACK] raw dam	55.364222854217	versus	nan	0.35	with APR	50
[ATTACK] after armor	55.364222854217
[ATTACK] after range	57
[PHYS CRIT %]	1
[ATTACK] after crit	57
[ATTACK] after mult	57
[PROJECTOR] starting dam	57
[PROJECTOR] after difficulty dam	57
[PROJECTOR] res	3	0.97	 on dam	45.6
[PROJECTOR] after resists dam	44.232
[PROJECTOR] after flat damage armor	44.232
[PROJECTOR] final dam after static checks	44.232
[PROJECTOR] final dam after hooks and callbacks	44.232
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] final dam after static checks	8.88
[PROJECTOR] final dam after hooks and callbacks	8.88
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	26.4	0.736	 on dam	23.2
[PROJECTOR] after resists dam	17.0752
[PROJECTOR] after flat damage armor	17.0752
[PROJECTOR] final dam after static checks	17.0752
[PROJECTOR] final dam after hooks and callbacks	17.0752
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:523855:0#Gigantic corrosive tunneler hits #fbd578#Lost Shadow#LAST# for #GREEN#(11 to psi shield)#LAST#, #SLATE#(22 resonance)#LAST#, #YELLOW#5 to psi#LAST#, #GREEN#16 acid#LAST# (21 total damage).
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Gigantic corrosive tunneler for #ROYAL_BLUE#9 lightning#LAST#, #LIGHT_RED#17 fire#LAST# (26 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	30.804161850322	0	nan	20.6	::	1
checkHit	25.5	20.6
=> chance to hit	63
[ATTACK] raw dam	30.804161850322	versus	nan	0.35	with APR	0
[ATTACK] after armor	30.804161850322
[ATTACK] after range	31
[PHYS CRIT %]	1
[ATTACK] after crit	31
[ATTACK] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	7.85	0.9215	 on dam	24.8
[PROJECTOR] after resists dam	22.8532
[PROJECTOR] after flat damage armor	22.8532
[PROJECTOR] final dam after static checks	22.8532
[PROJECTOR] final dam after hooks and callbacks	22.8532
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] final dam after static checks	8.88
[PROJECTOR] final dam after hooks and callbacks	8.88
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	26.4	0.736	 on dam	23.2
[PROJECTOR] after resists dam	17.0752
[PROJECTOR] after flat damage armor	17.0752
[PROJECTOR] final dam after static checks	17.0752
[PROJECTOR] final dam after hooks and callbacks	17.0752
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	sandworm	 :: 	34.383207010125	2	1	5.2	::	1
checkHit	0	5.2
=> chance to hit	37
[ATTACK] raw dam	34.383207010125	versus	1	0.35	with APR	2
[ATTACK] after armor	34.383207010125
[ATTACK] after range	38
[PHYS CRIT %] axe accuracy bonus	0	5.2	=	0
[PHYS CRIT %]	17
[ATTACK] after crit	38
[ATTACK] after mult	38
[PROJECTOR] starting dam	38
[PROJECTOR] after difficulty dam	38
[PROJECTOR] res	0	1	 on dam	38
[PROJECTOR] after resists dam	38
[PROJECTOR] after flat damage armor	38
[PROJECTOR] final dam after static checks	38
[PROJECTOR] final dam after hooks and callbacks	38
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[LOG]	
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:523849:0#Sandworm hits #fbd578#Lost Shadow#LAST# for #aaaaaa#(6 to psi shield)#LAST#, #SLATE#(11 resonance)#LAST#, #YELLOW#3 to psi#LAST#, #aaaaaa#8 physical#LAST# (11 total damage).
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Sandworm for #ROYAL_BLUE#9 lightning#LAST#, #LIGHT_RED#17 fire#LAST#, #aaaaaa#38 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST# (70 total damage).
[USERCHAT] channel achievement	Triv	global	Unstoppable (Roguelike)	false	true
[LOG]	Lost Shadow uses Forge Echoes.
[ATTACK] to 	sandworm	 :: 	67.135726750075	10.01399571249	1	5.2	::	1.22360679775
checkHit	0	5.2
=> chance to hit	37
[ATTACK] raw dam	67.135726750075	versus	1	0.35	with APR	10.01399571249
[ATTACK] after armor	67.135726750075
[ATTACK] after range	73
[PHYS CRIT %]	22.01399571249
[ATTACK] after crit	73
[ATTACK] after mult	89.323296235748
[PROJECTOR] starting dam	89.323296235748
[PROJECTOR] after difficulty dam	89.323296235748
[PROJECTOR] res	0	1	 on dam	89.323296235748
[PROJECTOR] after resists dam	89.323296235748
[PROJECTOR] after flat damage armor	89.323296235748
[PROJECTOR] final dam after static checks	89.323296235748
[PROJECTOR] final dam after hooks and callbacks	89.323296235748
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth#WHITE#.
[ATTACK] to 	white ooze	 :: 	67.135726750075	10.01399571249	1	5.9	::	1.22360679775
checkHit	0	5.9
=> chance to hit	36
[ATTACK] raw dam	67.135726750075	versus	1	0.35	with APR	10.01399571249
[ATTACK] after armor	67.135726750075
[ATTACK] after range	98
[PHYS CRIT %]	22.01399571249
[ATTACK] after crit	98
[ATTACK] after mult	119.9134661795
checkHit	45.823948205508	7.9737658491326
=> chance to hit	95
[PROJECTOR] starting dam	59.956733089749
[PROJECTOR] after difficulty dam	59.956733089749
[PROJECTOR] res	0	1	 on dam	63.554137075134
[PROJECTOR] after resists dam	63.554137075134
[PROJECTOR] after flat damage armor	63.554137075134
[PROJECTOR] final dam after static checks	63.554137075134
[PROJECTOR] final dam after hooks and callbacks	63.554137075134
[LOG]	White ooze splits in two!
[PROJECTOR] starting dam	29.978366544874
[PROJECTOR] after difficulty dam	29.978366544874
[PROJECTOR] res	0	1	 on dam	34.774905192054
[PROJECTOR] after resists dam	34.774905192054
[PROJECTOR] after flat damage armor	34.774905192054
[PROJECTOR] final dam after static checks	34.774905192054
[PROJECTOR] final dam after hooks and callbacks	34.774905192054
[LOG]	White ooze splits in two!
[LOG]	White ooze is on fire!
checkHit	45.823948205508	7.9737658491326
=> chance to hit	95
[PROJECTOR] starting dam	7.063121570654
[PROJECTOR] after difficulty dam	7.063121570654
[PROJECTOR] res	0	1	 on dam	7.4869088648933
[PROJECTOR] after resists dam	7.4869088648933
[PROJECTOR] after flat damage armor	7.4869088648933
[PROJECTOR] final dam after static checks	7.4869088648933
[PROJECTOR] final dam after hooks and callbacks	7.4869088648933
[PROJECTOR] starting dam	3.531560785327
[PROJECTOR] after difficulty dam	3.531560785327
[PROJECTOR] res	0	1	 on dam	4.0966105109793
[PROJECTOR] after resists dam	4.0966105109793
[PROJECTOR] after flat damage armor	4.0966105109793
[PROJECTOR] final dam after static checks	4.0966105109793
[PROJECTOR] final dam after hooks and callbacks	4.0966105109793
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[ATTACK] to 	gigantic corrosive tunneler	 :: 	67.135726750075	10.01399571249	1	4.2	::	1.22360679775
checkHit	0	4.2
=> chance to hit	40
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Gigantic corrosive tunneler.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Sandworm for #aaaaaa#89 physical#LAST# damage.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits White ooze for #YELLOW#32 mind#LAST#, #LIGHT_RED#17 fire#LAST#, #YELLOW#7 mind#LAST#, #LIGHT_RED#4 fire#LAST#, #ROYAL_BLUE#6 lightning#LAST# (66 total damage).
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Sandworm!#{normal}#
[PROJECTOR] starting dam	11.169975776734
[PROJECTOR] after difficulty dam	11.169975776734
[PROJECTOR] res	0	1	 on dam	12.957171901011
[PROJECTOR] after resists dam	12.957171901011
[PROJECTOR] after flat damage armor	12.957171901011
[PROJECTOR] final dam after static checks	12.957171901011
[PROJECTOR] final dam after hooks and callbacks	12.957171901011
[LOG]	Burning from Lost Shadow hits White ooze for #LIGHT_RED#13 fire#LAST# damage.
[LOG]	The unstable sand tunnel collapses!
[PROJECTOR] starting dam	41.655239433203
[PROJECTOR] after difficulty dam	41.655239433203
[PROJECTOR] res	0	1	 on dam	41.655239433203
[PROJECTOR] after resists dam	41.655239433203
[PROJECTOR] after flat damage armor	41.655239433203
[PROJECTOR] final dam after static checks	41.655239433203
[PROJECTOR] final dam after hooks and callbacks	41.655239433203
white ooze	552918	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	12.119737629177	5	nan	20.6	::	1
checkHit	18	20.6
=> chance to hit	44
[ATTACK] raw dam	12.119737629177	versus	nan	0.35	with APR	5
[ATTACK] after armor	12.119737629177
[ATTACK] after range	12
[PHYS CRIT %]	1
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	7.85	0.9215	 on dam	9.6
[PROJECTOR] after resists dam	8.8464
[PROJECTOR] after flat damage armor	8.8464
[PROJECTOR] final dam after static checks	8.8464
[PROJECTOR] final dam after hooks and callbacks	8.8464
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] final dam after static checks	8.88
[PROJECTOR] final dam after hooks and callbacks	8.88
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	23.2
[PROJECTOR] after resists dam	23.2
[PROJECTOR] after flat damage armor	23.2
[PROJECTOR] final dam after static checks	23.2
[PROJECTOR] final dam after hooks and callbacks	23.2
[LOG]	White ooze slows down.
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:552918:0#White ooze hits #fbd578#Lost Shadow#LAST# for #aaaaaa#(2 to psi shield)#LAST#, #SLATE#(4 resonance)#LAST#, #YELLOW#1 to psi#LAST#, #aaaaaa#3 physical#LAST# (4 total damage).
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits White ooze for #ROYAL_BLUE#9 lightning#LAST#, #LIGHT_RED#23 fire#LAST# (32 total damage).
[LOG]	Unstable sand tunnel hits White ooze for #aaaaaa#42 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	55.364222854217	50	nan	20.6	::	1
checkHit	25.5	20.6
=> chance to hit	63
[ATTACK] raw dam	55.364222854217	versus	nan	0.35	with APR	50
[ATTACK] after armor	55.364222854217
[ATTACK] after range	56
[PHYS CRIT %]	1
[ATTACK] after crit	56
[ATTACK] after mult	56
[PROJECTOR] starting dam	56
[PROJECTOR] after difficulty dam	56
[PROJECTOR] res	3	0.97	 on dam	44.8
[PROJECTOR] after resists dam	43.456
[PROJECTOR] after flat damage armor	43.456
[PROJECTOR] final dam after static checks	43.456
[PROJECTOR] final dam after hooks and callbacks	43.456
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] final dam after static checks	8.88
[PROJECTOR] final dam after hooks and callbacks	8.88
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	26.4	0.736	 on dam	23.2
[PROJECTOR] after resists dam	17.0752
[PROJECTOR] after flat damage armor	17.0752
[PROJECTOR] final dam after static checks	17.0752
[PROJECTOR] final dam after hooks and callbacks	17.0752
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	white ooze	 :: 	34.383207010125	2	1	5.9	::	1
checkHit	0	5.9
=> chance to hit	36
[ATTACK] raw dam	34.383207010125	versus	1	0.35	with APR	2
[ATTACK] after armor	34.383207010125
[ATTACK] after range	38
[PHYS CRIT %] axe accuracy bonus	0	5.9	=	0
[PHYS CRIT %]	17
[ATTACK] after crit	57
[ATTACK] after mult	57
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# performs a melee critical strike against White ooze!#{normal}#
[PROJECTOR] starting dam	57
[PROJECTOR] after difficulty dam	57
[PROJECTOR] res	0	1	 on dam	57
[PROJECTOR] after resists dam	57
[PROJECTOR] after flat damage armor	57
[PROJECTOR] final dam after static checks	57
[PROJECTOR] final dam after hooks and callbacks	57
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[LOG]	
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:523855:0#Gigantic corrosive tunneler hits #fbd578#Lost Shadow#LAST# for #GREEN#(11 to psi shield)#LAST#, #SLATE#(22 resonance)#LAST#, #YELLOW#5 to psi#LAST#, #GREEN#16 acid#LAST# (20 total damage).
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Gigantic corrosive tunneler for #ROYAL_BLUE#9 lightning#LAST#, #LIGHT_RED#17 fire#LAST# (26 total damage).
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits White ooze for #{bold}##aaaaaa#57 physical#{normal}##LAST#, #ROYAL_BLUE#6 lightning#LAST# (63 total damage).
[LOG]	Lost Shadow uses Mind Sear.
[USERCHAT] channel talk	Furey	tome	tab
[MIND CRIT %]	33
checkHit	45.823948205508	9.0814921072525
=> chance to hit	95
[PROJECTOR] starting dam	147.06757730044
[PROJECTOR] after difficulty dam	147.06757730044
[PROJECTOR] res	0	1	 on dam	155.89163193846
[PROJECTOR] after resists dam	155.89163193846
[PROJECTOR] after flat damage armor	155.89163193846
[PROJECTOR] final dam after static checks	155.89163193846
[PROJECTOR] final dam after hooks and callbacks	155.89163193846
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Gigantic corrosive tunneler for #YELLOW#156 mind#LAST# damage.
[PROJECTOR] starting dam	11.169975776734
[PROJECTOR] after difficulty dam	11.169975776734
[PROJECTOR] res	0	1	 on dam	12.957171901011
[PROJECTOR] after resists dam	12.957171901011
[PROJECTOR] after flat damage armor	12.957171901011
[PROJECTOR] final dam after static checks	12.957171901011
[PROJECTOR] final dam after hooks and callbacks	12.957171901011
[LOG]	The unstable sand tunnel collapses!
[PROJECTOR] starting dam	20.952619716601
[PROJECTOR] after difficulty dam	20.952619716601
[PROJECTOR] res	0	1	 on dam	20.952619716601
[PROJECTOR] after resists dam	20.952619716601
[PROJECTOR] after flat damage armor	20.952619716601
[PROJECTOR] final dam after static checks	20.952619716601
[PROJECTOR] final dam after hooks and callbacks	20.952619716601
[LOG]	Unstable sand tunnel hits White ooze for #aaaaaa#21 physical#LAST# damage.
[LOG]	Burning from Lost Shadow hits White ooze for #LIGHT_RED#13 fire#LAST# damage.
[LOG]	
[ATTACK] attacking with	Boltzeal the living mindstar
[ATTACK] to 	gigantic corrosive tunneler	 :: 	49.638714103611	61.333836474405	1	4.2	::	1
checkHit	0	4.2
=> chance to hit	40
[ATTACK] raw dam	49.638714103611	versus	1	0.35	with APR	61.333836474405
[ATTACK] after armor	49.638714103611
[ATTACK] after range	52
[PHYS CRIT %]	17
[ATTACK] after crit	52
[ATTACK] after mult	52
checkHit	45.823948205508	9.0814921072525
=> chance to hit	95
[PROJECTOR] starting dam	52
[PROJECTOR] after difficulty dam	52
[PROJECTOR] res	0	1	 on dam	55.12
[PROJECTOR] after resists dam	55.12
[PROJECTOR] after flat damage armor	55.12
[PROJECTOR] final dam after static checks	55.12
[PROJECTOR] final dam after hooks and callbacks	55.12
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth#WHITE#.
[SPELL CRIT %]	1
[LOG]	Lost Shadow is covered in acid!
[ATTACK] attacking with	Serpent's Glare
[ATTACK] to 	gigantic corrosive tunneler	 :: 	27.289114718284	23.000188677902	1	4.2	::	1
checkHit	0	4.2
=> chance to hit	40
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Gigantic corrosive tunneler.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Gigantic corrosive tunneler for #YELLOW#55 mind#LAST# damage.
[PROJECTOR] starting dam	2.1297033775581
[PROJECTOR] after difficulty dam	2.1297033775581
[PROJECTOR] res	3	0.97	 on dam	1.7037627020465
[PROJECTOR] after resists dam	1.6526498209851
[PROJECTOR] after flat damage armor	1.6526498209851
[PROJECTOR] final dam after static checks	1.6526498209851
[PROJECTOR] final dam after hooks and callbacks	1.6526498209851
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	white ooze	 :: 	34.383207010125	2	1	5.9	::	1
checkHit	0	5.9
=> chance to hit	36
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses White ooze.
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Gigantic corrosive tunneler!#{normal}#
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	Acid Splash from Gigantic corrosive tunneler hits #fbd578#Lost Shadow#LAST# for #GREEN#(0 to psi shield)#LAST#, #SLATE#(1 resonance)#LAST#, #YELLOW#0 to psi#LAST#, #GREEN#1 acid#LAST# (1 total damage).
white ooze	552918	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	12.119737629177	5	nan	20.6	::	1
checkHit	18	20.6
=> chance to hit	44
[ATTACK] raw dam	12.119737629177	versus	nan	0.35	with APR	5
[ATTACK] after armor	12.119737629177
[ATTACK] after range	12
[PHYS CRIT %]	1
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	7.85	0.9215	 on dam	9.6
[PROJECTOR] after resists dam	8.8464
[PROJECTOR] after flat damage armor	8.8464
[PROJECTOR] final dam after static checks	8.8464
[PROJECTOR] final dam after hooks and callbacks	8.8464
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] final dam after static checks	8.88
[PROJECTOR] final dam after hooks and callbacks	8.88
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:552918:0#White ooze hits #fbd578#Lost Shadow#LAST# for #aaaaaa#(2 to psi shield)#LAST#, #SLATE#(4 resonance)#LAST#, #YELLOW#1 to psi#LAST#, #aaaaaa#3 physical#LAST# (4 total damage).
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits White ooze for #ROYAL_BLUE#9 lightning#LAST# damage.
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed White ooze!#{normal}#
[PROJECTOR] starting dam	11.169975776734
[PROJECTOR] after difficulty dam	11.169975776734
[PROJECTOR] res	0	1	 on dam	12.957171901011
[PROJECTOR] after resists dam	12.957171901011
[PROJECTOR] after flat damage armor	12.957171901011
[PROJECTOR] final dam after static checks	12.957171901011
[PROJECTOR] final dam after hooks and callbacks	12.957171901011
[LOG]	The unstable sand tunnel collapses!
[PROJECTOR] starting dam	13.90272189375
[PROJECTOR] after difficulty dam	13.90272189375
[PROJECTOR] res	0	1	 on dam	13.90272189375
[PROJECTOR] after resists dam	13.90272189375
[PROJECTOR] after flat damage armor	13.90272189375
[PROJECTOR] final dam after static checks	13.90272189375
[PROJECTOR] final dam after hooks and callbacks	13.90272189375
[PROJECTOR] starting dam	54.9
[PROJECTOR] after difficulty dam	54.9
[PROJECTOR] res	3	0.97	 on dam	43.92
[PROJECTOR] after resists dam	42.6024
[PROJECTOR] after flat damage armor	42.6024
[PROJECTOR] final dam after static checks	42.6024
[PROJECTOR] final dam after hooks and callbacks	42.6024
[PROJECTOR] starting dam	54.9
[PROJECTOR] after difficulty dam	54.9
[PROJECTOR] res	0	1	 on dam	54.9
[PROJECTOR] after resists dam	54.9
[PROJECTOR] after flat damage armor	54.9
[PROJECTOR] final dam after static checks	54.9
[PROJECTOR] final dam after hooks and callbacks	54.9
[PROJECTOR] starting dam	54.9
[PROJECTOR] after difficulty dam	54.9
[PROJECTOR] res	0	1	 on dam	54.9
[PROJECTOR] after resists dam	54.9
[PROJECTOR] after flat damage armor	54.9
[PROJECTOR] final dam after static checks	54.9
[PROJECTOR] final dam after hooks and callbacks	54.9
[PROJECTOR] starting dam	54.9
[PROJECTOR] after difficulty dam	54.9
[PROJECTOR] res	0	1	 on dam	54.9
[PROJECTOR] after resists dam	54.9
[PROJECTOR] after flat damage armor	54.9
[PROJECTOR] final dam after static checks	54.9
[PROJECTOR] final dam after hooks and callbacks	54.9
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	Gigantic corrosive tunneler's acid area effect hits #fbd578#Lost Shadow#LAST# for #GREEN#(11 to psi shield)#LAST#, #SLATE#(21 resonance)#LAST#, #YELLOW#5 to psi#LAST#, #GREEN#15 acid#LAST# (20 total damage).
[LOG]	Gigantic corrosive tunneler's acid area effect hits White ooze for #GREEN#55 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits Sandworm burrower for #GREEN#0 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits White ooze for #GREEN#55 acid#LAST# damage.
[LOG]	Burning from Lost Shadow hits White ooze for #LIGHT_RED#13 fire#LAST# damage.
[LOG]	Unstable sand tunnel hits White ooze for #aaaaaa#14 physical#LAST# damage.
[LOG]	#{bold}#Burning from Lost Shadow killed White ooze!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:1136:0#Talent Hammer Toss is ready to use.
[LOG]	#00ff00##UID:1155:0#Talent Mind Sear is ready to use.
[PROJECTOR] starting dam	2.1297033775581
[PROJECTOR] after difficulty dam	2.1297033775581
[PROJECTOR] res	3	0.97	 on dam	1.7037627020465
[PROJECTOR] after resists dam	1.6526498209851
[PROJECTOR] after flat damage armor	1.6526498209851
[PROJECTOR] final dam after static checks	1.6526498209851
[PROJECTOR] final dam after hooks and callbacks	1.6526498209851
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	Acid Splash from Gigantic corrosive tunneler hits #fbd578#Lost Shadow#LAST# for #GREEN#(0 to psi shield)#LAST#, #SLATE#(1 resonance)#LAST#, #YELLOW#0 to psi#LAST#, #GREEN#1 acid#LAST# (1 total damage).
[PROJECTOR] starting dam	54.9
[PROJECTOR] after difficulty dam	54.9
[PROJECTOR] res	0	1	 on dam	54.9
[PROJECTOR] after resists dam	54.9
[PROJECTOR] after flat damage armor	54.9
[PROJECTOR] final dam after static checks	54.9
[PROJECTOR] final dam after hooks and callbacks	54.9
[PROJECTOR] starting dam	54.9
[PROJECTOR] after difficulty dam	54.9
[PROJECTOR] res	3	0.97	 on dam	43.92
[PROJECTOR] after resists dam	42.6024
[PROJECTOR] after flat damage armor	42.6024
[PROJECTOR] final dam after static checks	42.6024
[PROJECTOR] final dam after hooks and callbacks	42.6024
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	Gigantic corrosive tunneler's acid area effect hits Sandworm burrower for #GREEN#0 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits #fbd578#Lost Shadow#LAST# for #GREEN#(11 to psi shield)#LAST#, #SLATE#(21 resonance)#LAST#, #YELLOW#5 to psi#LAST#, #GREEN#15 acid#LAST# (20 total damage).
[LOG]	
[LOG]	#00ff00##UID:1135:0#Talent Dream Smith's Hammer is ready to use.
[PROJECTOR] starting dam	2.1297033775581
[PROJECTOR] after difficulty dam	2.1297033775581
[PROJECTOR] res	3	0.97	 on dam	1.7037627020465
[PROJECTOR] after resists dam	1.6526498209851
[PROJECTOR] after flat damage armor	1.6526498209851
[PROJECTOR] final dam after static checks	1.6526498209851
[PROJECTOR] final dam after hooks and callbacks	1.6526498209851
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	Acid Splash from Gigantic corrosive tunneler hits #fbd578#Lost Shadow#LAST# for #GREEN#(0 to psi shield)#LAST#, #SLATE#(1 resonance)#LAST#, #YELLOW#0 to psi#LAST#, #GREEN#1 acid#LAST# (1 total damage).
[PROJECTOR] starting dam	54.9
[PROJECTOR] after difficulty dam	54.9
[PROJECTOR] res	3	0.97	 on dam	43.92
[PROJECTOR] after resists dam	42.6024
[PROJECTOR] after flat damage armor	42.6024
[PROJECTOR] final dam after static checks	42.6024
[PROJECTOR] final dam after hooks and callbacks	42.6024
[PROJECTOR] starting dam	54.9
[PROJECTOR] after difficulty dam	54.9
[PROJECTOR] res	0	1	 on dam	54.9
[PROJECTOR] after resists dam	54.9
[PROJECTOR] after flat damage armor	54.9
[PROJECTOR] final dam after static checks	54.9
[PROJECTOR] final dam after hooks and callbacks	54.9
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	Gigantic corrosive tunneler's acid area effect hits #fbd578#Lost Shadow#LAST# for #GREEN#(11 to psi shield)#LAST#, #SLATE#(21 resonance)#LAST#, #YELLOW#5 to psi#LAST#, #GREEN#15 acid#LAST# (20 total damage).
[LOG]	Gigantic corrosive tunneler's acid area effect hits Sandworm burrower for #GREEN#0 acid#LAST# damage.
[LOG]	
[USERCHAT] channel talk	lordkarasuman	tome	What Furey said
[Identify]	malachite	true
[LOG]	Lost Shadow picks up (F.): #FFFFFF##UID:523863:0#malachite#LAST#.
[Identify]	impenetrable steel plate armour of fire resistance	true
[LOG]	Lost Shadow picks up (y.): #00FF80##UID:523864:0#impenetrable steel plate armour of fire resistance (4 def, 14 armour)#LAST#.
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Ring of Growth	true
[LOG]	Lost Shadow picks up (j.): #FFD700##UID:523867:0#Ring of Growth#LAST#.
[Identify]	malachite	true
[LOG]	Lost Shadow picks up (H.): #FFFFFF##UID:523868:0#malachite#LAST#.
[Identify]	steel mail armour 'Demon's kiss'	true
[LOG]	Lost Shadow picks up (z.): #FF7700##UID:523870:0#steel mail armour 'Demon's kiss' (2 def, 8 armour)#LAST#.
[Identify]	Shockprophet the steel waraxe	true
[LOG]	Lost Shadow picks up (v.): #FF7700##UID:524000:0#Shockprophet the steel waraxe (14.5-20.3 power, 3 apr)#LAST#.
[Identify]	Tulyrerach the Rootwing	true
[LOG]	Lost Shadow picks up (q.): #FF7700##UID:524181:0#Tulyrerach the Rootwing (16-22.4 power, 3 apr)#LAST#.
[Identify]	cured leather armour of spell shielding	true
[LOG]	Lost Shadow picks up (C.): #00FF80##UID:524372:0#cured leather armour of spell shielding (2 def, 4 armour)#LAST#.
[Identify]	epiphanous vined mindstar	true
[LOG]	Lost Shadow picks up (s.): #0080FF##UID:524362:0#epiphanous vined mindstar (5-5.5 power, 18 apr, nature damage)#LAST#.
[Identify]	arcing steel dagger of massacre	true
[LOG]	Lost Shadow picks up (p.): #00FF80##UID:524369:0#arcing steel dagger of massacre (17-22.1 power, 6 apr)#LAST#.
Loading tile	object/artifact/ring_of_growth.png
[LOG]	Lore found: #0080FF#Ring of Growth
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Ring of Growth
[LOG]	#00ff00##UID:494:0#Talent Stealth is ready to use.
[PROJECTOR] starting dam	2.1297033775581
[PROJECTOR] after difficulty dam	2.1297033775581
[PROJECTOR] res	3	0.97	 on dam	1.7037627020465
[PROJECTOR] after resists dam	1.6526498209851
[PROJECTOR] after flat damage armor	1.6526498209851
[PROJECTOR] final dam after static checks	1.6526498209851
[PROJECTOR] final dam after hooks and callbacks	1.6526498209851
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	Acid Splash from Gigantic corrosive tunneler hits #fbd578#Lost Shadow#LAST# for #GREEN#(0 to psi shield)#LAST#, #SLATE#(1 resonance)#LAST#, #YELLOW#0 to psi#LAST#, #GREEN#1 acid#LAST# (1 total damage).
[PROJECTOR] starting dam	54.9
[PROJECTOR] after difficulty dam	54.9
[PROJECTOR] res	0	1	 on dam	54.9
[PROJECTOR] after resists dam	54.9
[PROJECTOR] after flat damage armor	54.9
[PROJECTOR] final dam after static checks	54.9
[PROJECTOR] final dam after hooks and callbacks	54.9
[LOG]	Gigantic corrosive tunneler's acid area effect hits Sandworm burrower for #GREEN#0 acid#LAST# damage.
[1] = {
  [fct] = function: 0x166312e0
  [cd] = 10
  [name] = Stealth
  [no_energy] = 0
}
[LOG]	Lost Shadow activates Stealth.
[LOG]	
[LOG]	Resting starts...
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
[PROJECTOR] starting dam	2.1297033775581
[PROJECTOR] after difficulty dam	2.1297033775581
[PROJECTOR] res	3	0.97	 on dam	1.7037627020465
[PROJECTOR] after resists dam	1.6526498209851
[PROJECTOR] after flat damage armor	1.6526498209851
[PROJECTOR] final dam after static checks	1.6526498209851
[PROJECTOR] final dam after hooks and callbacks	1.6526498209851
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	Acid Splash from Gigantic corrosive tunneler hits #fbd578#Lost Shadow#LAST# for #GREEN#(0 to psi shield)#LAST#, #SLATE#(1 resonance)#LAST#, #YELLOW#0 to psi#LAST#, #GREEN#1 acid#LAST# (1 total damage).
[PROJECTOR] starting dam	54.9
[PROJECTOR] after difficulty dam	54.9
[PROJECTOR] res	0	1	 on dam	54.9
[PROJECTOR] after resists dam	54.9
[PROJECTOR] after flat damage armor	54.9
[PROJECTOR] final dam after static checks	54.9
[PROJECTOR] final dam after hooks and callbacks	54.9
[LOG]	Gigantic corrosive tunneler's acid area effect hits Sandworm burrower for #GREEN#0 acid#LAST# damage.
[LOG]	
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
[LOG]	Lost Shadow is free from the acid.
[LOG]	
[USERCHAT] channel talk	ninjaphil	tome	thanks !
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
white jelly	524723	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_SLIME_SPIT
[LOG]	White jelly uses Slime Spit.
[MIND CRIT %]	1
Adding entity	554706	after	524723
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
[LOG]	#00ff00##UID:1137:0#Talent Dream Crusher is ready to use.
[LOG]	The psychic field around Lost Shadow crumbles.
[LOG]	
[PROJECTOR] starting dam	74.185254056936
[PROJECTOR] after difficulty dam	74.185254056936
[PROJECTOR] res	44.71	0.5529	 on dam	41.543742271884
[PROJECTOR] after resists dam	22.969535102125
[PROJECTOR] after flat damage armor	22.969535102125
[PROJECTOR] final dam after static checks	22.969535102125
[PROJECTOR] final dam after hooks and callbacks	22.969535102125
[LOG]	Lost Shadow slows down.
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	White jelly's Slime Spit hits #fbd578#Lost Shadow#LAST# for #LIGHT_GREEN#(10 to psi shield)#LAST#, #YELLOW#5 to psi#LAST#, #LIGHT_GREEN#17 nature#LAST# (22 total damage).
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
[LOG]	
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
[LOG]	The unstable sand tunnel collapses!
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
[LOG]	Lost Shadow stops regenerating health quickly.
[LOG]	
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
[LOG]	The unstable sand tunnel collapses!
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
[LOG]	
[LOG]	Lost Shadow uses Hammer Toss.
[Dream Hammer Throw] Projection from	22	37	to	25	42
Adding entity	555904	after	2153
checkHit	22.461457436517	94.913362330403
=> chance to hit	0
Unseen Actions: 22.461457436517 stealth vs 94.913362330403 detection -->chance 0
[LOG]	Lost Shadow deactivates Stealth.
[ATTACK] to 	sandworm	 :: 	67.135726750075	10.01399571249	1	4.85	::	1.3872983346207
checkHit	0	4.85
=> chance to hit	38
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Sandworm.
[ATTACK] to 	sand-drake	 :: 	67.135726750075	10.01399571249	1	5.2	::	1.3872983346207
checkHit	0	5.2
=> chance to hit	37
[ATTACK] raw dam	67.135726750075	versus	1	0.35	with APR	10.01399571249
[ATTACK] after armor	67.135726750075
[ATTACK] after range	67
[PHYS CRIT %]	22.01399571249
[ATTACK] after crit	67
[ATTACK] after mult	92.94898841959
[PROJECTOR] starting dam	92.94898841959
[PROJECTOR] after difficulty dam	92.94898841959
[PROJECTOR] res	2	0.98	 on dam	92.94898841959
[PROJECTOR] after resists dam	91.090008651198
[PROJECTOR] after flat damage armor	91.090008651198
[PROJECTOR] final dam after static checks	91.090008651198
[PROJECTOR] final dam after hooks and callbacks	91.090008651198
checkHit	45.823948205508	9.363903302947
=> chance to hit	95
[PROJECTOR] starting dam	7.063121570654
[PROJECTOR] after difficulty dam	7.063121570654
[PROJECTOR] res	0	1	 on dam	7.4869088648933
[PROJECTOR] after resists dam	7.4869088648933
[PROJECTOR] after flat damage armor	7.4869088648933
[PROJECTOR] final dam after static checks	7.4869088648933
[PROJECTOR] final dam after hooks and callbacks	7.4869088648933
[PROJECTOR] starting dam	3.531560785327
[PROJECTOR] after difficulty dam	3.531560785327
[PROJECTOR] res	26.4	0.736	 on dam	4.0966105109793
[PROJECTOR] after resists dam	3.0151053360808
[PROJECTOR] after flat damage armor	3.0151053360808
[PROJECTOR] final dam after static checks	3.0151053360808
[PROJECTOR] final dam after hooks and callbacks	3.0151053360808
[LOG]	Sand-drake is on fire!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[LOG]	Lost Shadow's Hammer Toss hits Sand-drake for #aaaaaa#91 physical#LAST#, #YELLOW#7 mind#LAST#, #LIGHT_RED#3 fire#LAST#, #ROYAL_BLUE#6 lightning#LAST# (107 total damage).
[ATTACK] to 	white jelly	 :: 	67.135726750075	10.01399571249	1	7.3	::	1.3872983346207
checkHit	0	7.3
=> chance to hit	32
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses White jelly.
[LOG]	#00ff00##UID:1148:0#Talent Resonance Field is ready to use.
[LOG]	Lost Shadow speeds up.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	sandworm	 :: 	34.383207010125	2	1	4.85	::	1
checkHit	0	4.85
=> chance to hit	38
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Sandworm.
[ATTACK] to 	white ooze	 :: 	67.135726750075	10.01399571249	1	6.6	::	1.3872983346207
checkHit	0	6.6
=> chance to hit	34
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses White ooze.
[Dream Hammer Return] Projection from	25	42	to	22	37
Adding entity	556025	after	2153
[ATTACK] to 	white jelly	 :: 	67.135726750075	10.01399571249	1	7.3	::	1.3872983346207
checkHit	0	7.3
=> chance to hit	32
[ATTACK] raw dam	67.135726750075	versus	1	0.35	with APR	10.01399571249
[ATTACK] after armor	67.135726750075
[ATTACK] after range	69
[PHYS CRIT %]	22.01399571249
[ATTACK] after crit	69
[ATTACK] after mult	95.723585088831
[PROJECTOR] starting dam	95.723585088831
[PROJECTOR] after difficulty dam	95.723585088831
[PROJECTOR] res	9.5451027384366	0.90454897261563	 on dam	95.723585088831
[PROJECTOR] after resists dam	86.586670547187
[PROJECTOR] after flat damage armor	86.586670547187
[PROJECTOR] final dam after static checks	86.586670547187
[PROJECTOR] final dam after hooks and callbacks	86.586670547187
checkHit	45.823948205508	8.8605496242551
=> chance to hit	95
[PROJECTOR] starting dam	7.063121570654
[PROJECTOR] after difficulty dam	7.063121570654
[PROJECTOR] res	0	1	 on dam	7.4869088648933
[PROJECTOR] after resists dam	7.4869088648933
[PROJECTOR] after flat damage armor	7.4869088648933
[PROJECTOR] final dam after static checks	7.4869088648933
[PROJECTOR] final dam after hooks and callbacks	7.4869088648933
[PROJECTOR] starting dam	3.531560785327
[PROJECTOR] after difficulty dam	3.531560785327
[PROJECTOR] res	3.5495629419362	0.96450437058064	 on dam	4.0966105109793
[PROJECTOR] after resists dam	3.9511987424062
[PROJECTOR] after flat damage armor	3.9511987424062
[PROJECTOR] final dam after static checks	3.9511987424062
[PROJECTOR] final dam after hooks and callbacks	3.9511987424062
[LOG]	White jelly is on fire!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[LOG]	Lost Shadow's Hammer Toss hits White jelly for #aaaaaa#87 physical#LAST#, #YELLOW#7 mind#LAST#, #LIGHT_RED#4 fire#LAST#, #ROYAL_BLUE#6 lightning#LAST# (104 total damage).
[ATTACK] to 	sand-drake	 :: 	67.135726750075	10.01399571249	1	5.2	::	1.3872983346207
checkHit	0	5.2
=> chance to hit	37
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Sand-drake.
[ATTACK] to 	sandworm	 :: 	67.135726750075	10.01399571249	1	4.85	::	1.3872983346207
checkHit	0	4.85
=> chance to hit	38
[ATTACK] raw dam	67.135726750075	versus	1	0.35	with APR	10.01399571249
[ATTACK] after armor	67.135726750075
[ATTACK] after range	91
[PHYS CRIT %]	22.01399571249
[ATTACK] after crit	91
[ATTACK] after mult	126.24414845049
[PROJECTOR] starting dam	126.24414845049
[PROJECTOR] after difficulty dam	126.24414845049
[PROJECTOR] res	6.2637536951256	0.93736246304874	 on dam	126.24414845049
[PROJECTOR] after resists dam	118.33652593704
[PROJECTOR] after flat damage armor	118.33652593704
[PROJECTOR] final dam after static checks	118.33652593704
[PROJECTOR] final dam after hooks and callbacks	118.33652593704
checkHit	45.823948205508	8.9007596226993
=> chance to hit	95
[PROJECTOR] starting dam	7.063121570654
[PROJECTOR] after difficulty dam	7.063121570654
[PROJECTOR] res	0	1	 on dam	7.4869088648933
[PROJECTOR] after resists dam	7.4869088648933
[PROJECTOR] after flat damage armor	7.4869088648933
[PROJECTOR] final dam after static checks	7.4869088648933
[PROJECTOR] final dam after hooks and callbacks	7.4869088648933
[PROJECTOR] starting dam	3.531560785327
[PROJECTOR] after difficulty dam	3.531560785327
[PROJECTOR] res	26.4	0.736	 on dam	4.0966105109793
[PROJECTOR] after resists dam	3.0151053360808
[PROJECTOR] after flat damage armor	3.0151053360808
[PROJECTOR] final dam after static checks	3.0151053360808
[PROJECTOR] final dam after hooks and callbacks	3.0151053360808
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth#WHITE#.
[LOG]	Lost Shadow's Hammer Toss hits Sandworm for #aaaaaa#118 physical#LAST#, #YELLOW#7 mind#LAST#, #LIGHT_RED#3 fire#LAST# (129 total damage).
[PROJECTOR] starting dam	1.1771869284423
[PROJECTOR] after difficulty dam	1.1771869284423
[PROJECTOR] res	26.4	0.736	 on dam	1.3655368369931
[PROJECTOR] after resists dam	1.0050351120269
[PROJECTOR] after flat damage armor	1.0050351120269
[PROJECTOR] final dam after static checks	1.0050351120269
[PROJECTOR] final dam after hooks and callbacks	1.0050351120269
AI took for target	523848	sand-drake	::	2153	Lost Shadow	4	<	100
[ATTACK] to 	gigantic corrosive tunneler	 :: 	67.135726750075	10.01399571249	1	3.85	::	1.3872983346207
checkHit	0	3.85
=> chance to hit	41
[ATTACK] raw dam	67.135726750075	versus	1	0.35	with APR	10.01399571249
[ATTACK] after armor	67.135726750075
[ATTACK] after range	99
[PHYS CRIT %]	22.01399571249
[ATTACK] after crit	99
[ATTACK] after mult	137.34253512745
[PROJECTOR] starting dam	137.34253512745
[PROJECTOR] after difficulty dam	137.34253512745
[PROJECTOR] res	0	1	 on dam	137.34253512745
[PROJECTOR] after resists dam	137.34253512745
[PROJECTOR] after flat damage armor	137.34253512745
[PROJECTOR] final dam after static checks	137.34253512745
[PROJECTOR] final dam after hooks and callbacks	137.34253512745
checkHit	45.823948205508	8.9417661938914
=> chance to hit	95
[PROJECTOR] starting dam	7.063121570654
[PROJECTOR] after difficulty dam	7.063121570654
[PROJECTOR] res	0	1	 on dam	7.4869088648933
[PROJECTOR] after resists dam	7.4869088648933
[PROJECTOR] after flat damage armor	7.4869088648933
[PROJECTOR] final dam after static checks	7.4869088648933
[PROJECTOR] final dam after hooks and callbacks	7.4869088648933
[PROJECTOR] starting dam	3.531560785327
[PROJECTOR] after difficulty dam	3.531560785327
[PROJECTOR] res	26.4	0.736	 on dam	4.0966105109793
[PROJECTOR] after resists dam	3.0151053360808
[PROJECTOR] after flat damage armor	3.0151053360808
[PROJECTOR] final dam after static checks	3.0151053360808
[PROJECTOR] final dam after hooks and callbacks	3.0151053360808
[LOG]	Gigantic corrosive tunneler is on fire!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.9654282416812	0.96034571758319	 on dam	5.55
[PROJECTOR] after resists dam	5.3299187325867
[PROJECTOR] after flat damage armor	5.3299187325867
[PROJECTOR] final dam after static checks	5.3299187325867
[PROJECTOR] final dam after hooks and callbacks	5.3299187325867
[SPELL CRIT %]	1
[LOG]	Lost Shadow is covered in acid!
[PROJECTOR] starting dam	1.1771869284423
[PROJECTOR] after difficulty dam	1.1771869284423
[PROJECTOR] res	3.5495629419362	0.96450437058064	 on dam	1.3655368369931
[PROJECTOR] after resists dam	1.3170662474687
[PROJECTOR] after flat damage armor	1.3170662474687
[PROJECTOR] final dam after static checks	1.3170662474687
[PROJECTOR] final dam after hooks and callbacks	1.3170662474687
[LOG]	
[LOG]	#{bold}#Lost Shadow's Hammer Toss killed Sandworm!#{normal}#
[LOG]	Burning from Lost Shadow hits Sand-drake for #LIGHT_RED#1 fire#LAST# damage.
[LOG]	Lost Shadow's Hammer Toss hits Gigantic corrosive tunneler for #aaaaaa#137 physical#LAST#, #YELLOW#7 mind#LAST#, #LIGHT_RED#3 fire#LAST#, #ROYAL_BLUE#5 lightning#LAST# (153 total damage).
[LOG]	Burning from Lost Shadow hits White jelly for #LIGHT_RED#1 fire#LAST# damage.
[LOG]	Lost Shadow uses Dream Smith's Hammer.
[ATTACK] to 	sand-drake	 :: 	67.135726750075	10.01399571249	1	5.2	::	2.1
checkHit	0	5.2
=> chance to hit	37
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Sand-drake.
[LOG]	The unstable sand tunnel collapses!
[PROJECTOR] starting dam	2.1297033775581
[PROJECTOR] after difficulty dam	2.1297033775581
[PROJECTOR] res	3	0.97	 on dam	1.7037627020465
[PROJECTOR] after resists dam	1.6526498209851
[PROJECTOR] after flat damage armor	1.6526498209851
[PROJECTOR] final dam after static checks	1.6526498209851
[PROJECTOR] final dam after hooks and callbacks	1.6526498209851
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	gigantic corrosive tunneler	 :: 	34.383207010125	2	1	3.85	::	1
checkHit	0	3.85
=> chance to hit	41
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Gigantic corrosive tunneler.
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	Acid Splash from Gigantic corrosive tunneler hits #fbd578#Lost Shadow#LAST# for #GREEN#(0 to psi shield)#LAST#, #YELLOW#0 to psi#LAST#, #GREEN#1 acid#LAST# (2 total damage).
[PROJECTOR] starting dam	1.1771869284423
[PROJECTOR] after difficulty dam	1.1771869284423
[PROJECTOR] res	26.4	0.736	 on dam	1.3655368369931
[PROJECTOR] after resists dam	1.0050351120269
[PROJECTOR] after flat damage armor	1.0050351120269
[PROJECTOR] final dam after static checks	1.0050351120269
[PROJECTOR] final dam after hooks and callbacks	1.0050351120269
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	27.811279408818	0	nan	20.6	::	1
checkHit	25.5	20.6
=> chance to hit	63
[ATTACK] raw dam	27.811279408818	versus	nan	0.35	with APR	0
[ATTACK] after armor	27.811279408818
[ATTACK] after range	27
[PHYS CRIT %]	1
[ATTACK] after crit	27
[ATTACK] after mult	27
[PROJECTOR] starting dam	27
[PROJECTOR] after difficulty dam	27
[PROJECTOR] res	7.85	0.9215	 on dam	21.6
[PROJECTOR] after resists dam	19.9044
[PROJECTOR] after flat damage armor	19.9044
[PROJECTOR] final dam after static checks	19.9044
[PROJECTOR] final dam after hooks and callbacks	19.9044
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] final dam after static checks	8.88
[PROJECTOR] final dam after hooks and callbacks	8.88
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	26.4	0.736	 on dam	23.2
[PROJECTOR] after resists dam	17.0752
[PROJECTOR] after flat damage armor	17.0752
[PROJECTOR] final dam after static checks	17.0752
[PROJECTOR] final dam after hooks and callbacks	17.0752
[LOG]	Sand-drake slows down.
[PROJECTOR] starting dam	1.1771869284423
[PROJECTOR] after difficulty dam	1.1771869284423
[PROJECTOR] res	26.4	0.736	 on dam	1.3655368369931
[PROJECTOR] after resists dam	1.0050351120269
[PROJECTOR] after flat damage armor	1.0050351120269
[PROJECTOR] final dam after static checks	1.0050351120269
[PROJECTOR] final dam after hooks and callbacks	1.0050351120269
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	57.386205621842	50	nan	20.6	::	1
checkHit	25	20.6
=> chance to hit	61
[ATTACK] raw dam	57.386205621842	versus	nan	0.35	with APR	50
[ATTACK] after armor	57.386205621842
[ATTACK] after range	62
[PHYS CRIT %]	1
[ATTACK] after crit	62
[ATTACK] after mult	62
[PROJECTOR] starting dam	62
[PROJECTOR] after difficulty dam	62
[PROJECTOR] res	3	0.97	 on dam	49.6
[PROJECTOR] after resists dam	48.112
[PROJECTOR] after flat damage armor	48.112
[PROJECTOR] final dam after static checks	48.112
[PROJECTOR] final dam after hooks and callbacks	48.112
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	3.9654282416812	0.96034571758319	 on dam	8.88
[PROJECTOR] after resists dam	8.5278699721387
[PROJECTOR] after flat damage armor	8.5278699721387
[PROJECTOR] final dam after static checks	8.5278699721387
[PROJECTOR] final dam after hooks and callbacks	8.5278699721387
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	26.4	0.736	 on dam	23.2
[PROJECTOR] after resists dam	17.0752
[PROJECTOR] after flat damage armor	17.0752
[PROJECTOR] final dam after static checks	17.0752
[PROJECTOR] final dam after hooks and callbacks	17.0752
[LOG]	Gigantic corrosive tunneler slows down.
[PROJECTOR] starting dam	1.1771869284423
[PROJECTOR] after difficulty dam	1.1771869284423
[PROJECTOR] res	3.5495629419362	0.96450437058064	 on dam	1.3655368369931
[PROJECTOR] after resists dam	1.3170662474687
[PROJECTOR] after flat damage armor	1.3170662474687
[PROJECTOR] final dam after static checks	1.3170662474687
[PROJECTOR] final dam after hooks and callbacks	1.3170662474687
[LOG]	
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Sand-drake for #ROYAL_BLUE#9 lightning#LAST#, #LIGHT_RED#17 fire#LAST# (26 total damage).
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Gigantic corrosive tunneler for #ROYAL_BLUE#9 lightning#LAST#, #LIGHT_RED#17 fire#LAST# (26 total damage).
[LOG]	#UID:523848:0#Sand-drake hits #fbd578#Lost Shadow#LAST# for #aaaaaa#(5 to psi shield)#LAST#, #YELLOW#4 to psi#LAST#, #aaaaaa#14 physical#LAST# (19 total damage).
[LOG]	Burning from Lost Shadow hits Sand-drake for #LIGHT_RED#1 fire#LAST# damage.
[LOG]	Burning from Lost Shadow hits White jelly for #LIGHT_RED#1 fire#LAST# damage.
[LOG]	#UID:524721:0#Gigantic corrosive tunneler hits #fbd578#Lost Shadow#LAST# for #GREEN#(12 to psi shield)#LAST#, #YELLOW#11 to psi#LAST#, #GREEN#35 acid#LAST# (45 total damage).
[LOG]	Burning from Lost Shadow hits Gigantic corrosive tunneler for #LIGHT_RED#1 fire#LAST# damage.
[LOG]	Lost Shadow uses Mind Sear.
[MIND CRIT %]	33
checkHit	45.823948205508	9.363903302947
=> chance to hit	95
[PROJECTOR] starting dam	147.06757730044
[PROJECTOR] after difficulty dam	147.06757730044
[PROJECTOR] res	0	1	 on dam	155.89163193846
[PROJECTOR] after resists dam	155.89163193846
[PROJECTOR] after flat damage armor	155.89163193846
[PROJECTOR] final dam after static checks	155.89163193846
[PROJECTOR] final dam after hooks and callbacks	155.89163193846
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth#WHITE#.
checkHit	45.823948205508	8.1050246749403
=> chance to hit	95
[PROJECTOR] starting dam	147.06757730044
[PROJECTOR] after difficulty dam	147.06757730044
[PROJECTOR] res	0	1	 on dam	155.89163193846
[PROJECTOR] after resists dam	155.89163193846
[PROJECTOR] after flat damage armor	155.89163193846
[PROJECTOR] final dam after static checks	155.89163193846
[PROJECTOR] final dam after hooks and callbacks	155.89163193846
[LOG]	The unstable sand tunnel collapses!
[LOG]	The unstable sand tunnel collapses!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Sand-drake for #YELLOW#156 mind#LAST# damage.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits White ooze for #YELLOW#156 mind#LAST# damage.
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Sand-drake!#{normal}#
[LOG]	#00ff00##UID:54:0#Talent Infusion: Regeneration is ready to use.
[PROJECTOR] starting dam	2.1297033775581
[PROJECTOR] after difficulty dam	2.1297033775581
[PROJECTOR] res	3	0.97	 on dam	1.7037627020465
[PROJECTOR] after resists dam	1.6526498209851
[PROJECTOR] after flat damage armor	1.6526498209851
[PROJECTOR] final dam after static checks	1.6526498209851
[PROJECTOR] final dam after hooks and callbacks	1.6526498209851
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	gigantic corrosive tunneler	 :: 	34.383207010125	2	1	3.85	::	1
checkHit	0	3.85
=> chance to hit	41
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Gigantic corrosive tunneler.
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	Acid Splash from Gigantic corrosive tunneler hits #fbd578#Lost Shadow#LAST# for #GREEN#(0 to psi shield)#LAST#, #YELLOW#0 to psi#LAST#, #GREEN#1 acid#LAST# (2 total damage).
[PROJECTOR] starting dam	1.1771869284423
[PROJECTOR] after difficulty dam	1.1771869284423
[PROJECTOR] res	26.4	0.736	 on dam	1.3655368369931
[PROJECTOR] after resists dam	1.0050351120269
[PROJECTOR] after flat damage armor	1.0050351120269
[PROJECTOR] final dam after static checks	1.0050351120269
[PROJECTOR] final dam after hooks and callbacks	1.0050351120269
[PROJECTOR] starting dam	1.1771869284423
[PROJECTOR] after difficulty dam	1.1771869284423
[PROJECTOR] res	3.5495629419362	0.96450437058064	 on dam	1.3655368369931
[PROJECTOR] after resists dam	1.3170662474687
[PROJECTOR] after flat damage armor	1.3170662474687
[PROJECTOR] final dam after static checks	1.3170662474687
[PROJECTOR] final dam after hooks and callbacks	1.3170662474687
[LOG]	
[LOG]	Burning from Lost Shadow hits White jelly for #LIGHT_RED#1 fire#LAST# damage.
[LOG]	Burning from Lost Shadow hits Gigantic corrosive tunneler for #LIGHT_RED#1 fire#LAST# damage.
gigantic corrosive tunneler	524721	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	57.386205621842	50	nan	20.6	::	1
checkHit	25	20.6
=> chance to hit	61
[ATTACK] raw dam	57.386205621842	versus	nan	0.35	with APR	50
[ATTACK] after armor	57.386205621842
[ATTACK] after range	59
[PHYS CRIT %]	1
[ATTACK] after crit	59
[ATTACK] after mult	59
[PROJECTOR] starting dam	59
[PROJECTOR] after difficulty dam	59
[PROJECTOR] res	3	0.97	 on dam	47.2
[PROJECTOR] after resists dam	45.784
[PROJECTOR] after flat damage armor	45.784
[PROJECTOR] final dam after static checks	45.784
[PROJECTOR] final dam after hooks and callbacks	45.784
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	3.9654282416812	0.96034571758319	 on dam	8.88
[PROJECTOR] after resists dam	8.5278699721387
[PROJECTOR] after flat damage armor	8.5278699721387
[PROJECTOR] final dam after static checks	8.5278699721387
[PROJECTOR] final dam after hooks and callbacks	8.5278699721387
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	26.4	0.736	 on dam	23.2
[PROJECTOR] after resists dam	17.0752
[PROJECTOR] after flat damage armor	17.0752
[PROJECTOR] final dam after static checks	17.0752
[PROJECTOR] final dam after hooks and callbacks	17.0752
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:524721:0#Gigantic corrosive tunneler hits #fbd578#Lost Shadow#LAST# for #GREEN#(12 to psi shield)#LAST#, #YELLOW#10 to psi#LAST#, #GREEN#33 acid#LAST# (43 total damage).
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Gigantic corrosive tunneler for #ROYAL_BLUE#9 lightning#LAST#, #LIGHT_RED#17 fire#LAST# (26 total damage).
[LOG]	The unstable sand tunnel collapses!
[LOG]	#00ff00##UID:1155:0#Talent Mind Sear is ready to use.
[PROJECTOR] starting dam	2.1297033775581
[PROJECTOR] after difficulty dam	2.1297033775581
[PROJECTOR] res	3	0.97	 on dam	1.7037627020465
[PROJECTOR] after resists dam	1.6526498209851
[PROJECTOR] after flat damage armor	1.6526498209851
[PROJECTOR] final dam after static checks	1.6526498209851
[PROJECTOR] final dam after hooks and callbacks	1.6526498209851
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	gigantic corrosive tunneler	 :: 	34.383207010125	2	1	3.85	::	1
checkHit	0	3.85
=> chance to hit	41
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Gigantic corrosive tunneler.
[LOG]	The unstable sand tunnel collapses!
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	Acid Splash from Gigantic corrosive tunneler hits #fbd578#Lost Shadow#LAST# for #GREEN#(0 to psi shield)#LAST#, #YELLOW#0 to psi#LAST#, #GREEN#1 acid#LAST# (2 total damage).
white ooze	523846	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	12.765269752142	5	nan	20.6	::	1
checkHit	20	20.6
=> chance to hit	49
[LOG]	#UID:523846:0#White ooze misses #fbd578#Lost Shadow#LAST#.
[LOG]	
[PROJECTOR] starting dam	1.1771869284423
[PROJECTOR] after difficulty dam	1.1771869284423
[PROJECTOR] res	26.4	0.736	 on dam	1.3655368369931
[PROJECTOR] after resists dam	1.0050351120269
[PROJECTOR] after flat damage armor	1.0050351120269
[PROJECTOR] final dam after static checks	1.0050351120269
[PROJECTOR] final dam after hooks and callbacks	1.0050351120269
[LOG]	White jelly stops burning.
[LOG]	Burning from Lost Shadow hits Gigantic corrosive tunneler for #LIGHT_RED#1 fire#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	57.386205621842	50	nan	20.6	::	1
checkHit	25	20.6
=> chance to hit	61
[ATTACK] raw dam	57.386205621842	versus	nan	0.35	with APR	50
[ATTACK] after armor	57.386205621842
[ATTACK] after range	63
[PHYS CRIT %]	1
[ATTACK] after crit	63
[ATTACK] after mult	63
[PROJECTOR] starting dam	63
[PROJECTOR] after difficulty dam	63
[PROJECTOR] res	3	0.97	 on dam	50.4
[PROJECTOR] after resists dam	48.888
[PROJECTOR] after flat damage armor	48.888
[PROJECTOR] final dam after static checks	48.888
[PROJECTOR] final dam after hooks and callbacks	48.888
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	3.9654282416812	0.96034571758319	 on dam	8.88
[PROJECTOR] after resists dam	8.5278699721387
[PROJECTOR] after flat damage armor	8.5278699721387
[PROJECTOR] final dam after static checks	8.5278699721387
[PROJECTOR] final dam after hooks and callbacks	8.5278699721387
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	26.4	0.736	 on dam	23.2
[PROJECTOR] after resists dam	17.0752
[PROJECTOR] after flat damage armor	17.0752
[PROJECTOR] final dam after static checks	17.0752
[PROJECTOR] final dam after hooks and callbacks	17.0752
[LOG]	The unstable sand tunnel collapses!
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:524721:0#Gigantic corrosive tunneler hits #fbd578#Lost Shadow#LAST# for #GREEN#(13 to psi shield)#LAST#, #YELLOW#11 to psi#LAST#, #GREEN#35 acid#LAST# (46 total damage).
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Gigantic corrosive tunneler for #ROYAL_BLUE#9 lightning#LAST#, #LIGHT_RED#17 fire#LAST# (26 total damage).
[PROJECTOR] starting dam	2.1297033775581
[PROJECTOR] after difficulty dam	2.1297033775581
[PROJECTOR] res	3	0.97	 on dam	1.7037627020465
[PROJECTOR] after resists dam	1.6526498209851
[PROJECTOR] after flat damage armor	1.6526498209851
[PROJECTOR] final dam after static checks	1.6526498209851
[PROJECTOR] final dam after hooks and callbacks	1.6526498209851
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	gigantic corrosive tunneler	 :: 	34.383207010125	2	1	3.85	::	1
checkHit	0	3.85
=> chance to hit	41
[ATTACK] raw dam	34.383207010125	versus	1	0.35	with APR	2
[ATTACK] after armor	34.383207010125
[ATTACK] after range	48
[PHYS CRIT %] axe accuracy bonus	0	3.85	=	0
[PHYS CRIT %]	17
[ATTACK] after crit	72
[ATTACK] after mult	72
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# performs a melee critical strike against Gigantic corrosive tunneler!#{normal}#
[PROJECTOR] starting dam	72
[PROJECTOR] after difficulty dam	72
[PROJECTOR] res	0	1	 on dam	72
[PROJECTOR] after resists dam	72
[PROJECTOR] after flat damage armor	72
[PROJECTOR] final dam after static checks	72
[PROJECTOR] final dam after hooks and callbacks	72
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth#WHITE#.
[SPELL CRIT %]	1
[LOG]	The unstable sand tunnel collapses!
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	Acid Splash from Gigantic corrosive tunneler hits #fbd578#Lost Shadow#LAST# for #GREEN#(0 to psi shield)#LAST#, #YELLOW#0 to psi#LAST#, #GREEN#1 acid#LAST# (2 total damage).
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Gigantic corrosive tunneler for #{bold}##aaaaaa#72 physical#{normal}##LAST# damage.
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Gigantic corrosive tunneler!#{normal}#
[PROJECTOR] starting dam	53.1
[PROJECTOR] after difficulty dam	53.1
[PROJECTOR] res	0	1	 on dam	53.1
[PROJECTOR] after resists dam	53.1
[PROJECTOR] after flat damage armor	53.1
[PROJECTOR] final dam after static checks	53.1
[PROJECTOR] final dam after hooks and callbacks	53.1
[PROJECTOR] starting dam	53.1
[PROJECTOR] after difficulty dam	53.1
[PROJECTOR] res	3	0.97	 on dam	42.48
[PROJECTOR] after resists dam	41.2056
[PROJECTOR] after flat damage armor	41.2056
[PROJECTOR] final dam after static checks	41.2056
[PROJECTOR] final dam after hooks and callbacks	41.2056
[PROJECTOR] starting dam	53.1
[PROJECTOR] after difficulty dam	53.1
[PROJECTOR] res	0	1	 on dam	53.1
[PROJECTOR] after resists dam	53.1
[PROJECTOR] after flat damage armor	53.1
[PROJECTOR] final dam after static checks	53.1
[PROJECTOR] final dam after hooks and callbacks	53.1
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	Gigantic corrosive tunneler's acid area effect hits #fbd578#Lost Shadow#LAST# for #GREEN#(11 to psi shield)#LAST#, #YELLOW#9 to psi#LAST#, #GREEN#30 acid#LAST# (39 total damage).
[LOG]	Gigantic corrosive tunneler's acid area effect hits White ooze for #GREEN#53 acid#LAST# damage.
[LOG]	Gigantic corrosive tunneler's acid area effect hits White jelly for #GREEN#53 acid#LAST# damage.
[LOG]	
[Identify]	caustic steel longsword	true
[LOG]	Lost Shadow picks up (s.): #0080FF##UID:524744:0#caustic steel longsword (15.5-21.7 power, 3 apr)#LAST#.
[PROJECTOR] starting dam	2.1297033775581
[PROJECTOR] after difficulty dam	2.1297033775581
[PROJECTOR] res	3	0.97	 on dam	1.7037627020465
[PROJECTOR] after resists dam	1.6526498209851
[PROJECTOR] after flat damage armor	1.6526498209851
[PROJECTOR] final dam after static checks	1.6526498209851
[PROJECTOR] final dam after hooks and callbacks	1.6526498209851
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	Acid Splash from Gigantic corrosive tunneler hits #fbd578#Lost Shadow#LAST# for #GREEN#(0 to psi shield)#LAST#, #YELLOW#0 to psi#LAST#, #GREEN#1 acid#LAST# (2 total damage).
[PROJECTOR] starting dam	53.1
[PROJECTOR] after difficulty dam	53.1
[PROJECTOR] res	3	0.97	 on dam	42.48
[PROJECTOR] after resists dam	41.2056
[PROJECTOR] after flat damage armor	41.2056
[PROJECTOR] final dam after static checks	41.2056
[PROJECTOR] final dam after hooks and callbacks	41.2056
[PROJECTOR] starting dam	53.1
[PROJECTOR] after difficulty dam	53.1
[PROJECTOR] res	0	1	 on dam	53.1
[PROJECTOR] after resists dam	53.1
[PROJECTOR] after flat damage armor	53.1
[PROJECTOR] final dam after static checks	53.1
[PROJECTOR] final dam after hooks and callbacks	53.1
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	Gigantic corrosive tunneler's acid area effect hits #fbd578#Lost Shadow#LAST# for #GREEN#(11 to psi shield)#LAST#, #YELLOW#9 to psi#LAST#, #GREEN#30 acid#LAST# (39 total damage).
[LOG]	Gigantic corrosive tunneler's acid area effect hits White jelly for #GREEN#53 acid#LAST# damage.
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	#00ff00##UID:1135:0#Talent Dream Smith's Hammer is ready to use.
[PROJECTOR] starting dam	2.1297033775581
[PROJECTOR] after difficulty dam	2.1297033775581
[PROJECTOR] res	3	0.97	 on dam	1.7037627020465
[PROJECTOR] after resists dam	1.6526498209851
[PROJECTOR] after flat damage armor	1.6526498209851
[PROJECTOR] final dam after static checks	1.6526498209851
[PROJECTOR] final dam after hooks and callbacks	1.6526498209851
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	Acid Splash from Gigantic corrosive tunneler hits #fbd578#Lost Shadow#LAST# for #GREEN#(0 to psi shield)#LAST#, #YELLOW#0 to psi#LAST#, #GREEN#1 acid#LAST# (2 total damage).
[LOG]	
[LOG]	Lost Shadow uses Infusion: Regeneration.
[LOG]	Lost Shadow starts regenerating health quickly.
[LOG]	
[Identify]	topaz	true
[LOG]	Lost Shadow picks up (8.): #FFFFFF##UID:524741:0#topaz#LAST#.
[PROJECTOR] starting dam	53.1
[PROJECTOR] after difficulty dam	53.1
[PROJECTOR] res	0	1	 on dam	53.1
[PROJECTOR] after resists dam	53.1
[PROJECTOR] after flat damage armor	53.1
[PROJECTOR] final dam after static checks	53.1
[PROJECTOR] final dam after hooks and callbacks	53.1
[LOG]	Gigantic corrosive tunneler's acid area effect hits Sandworm burrower for #GREEN#0 acid#LAST# damage.
[LOG]	#00ff00##UID:1136:0#Talent Hammer Toss is ready to use.
[PROJECTOR] starting dam	2.1297033775581
[PROJECTOR] after difficulty dam	2.1297033775581
[PROJECTOR] res	3	0.97	 on dam	1.7037627020465
[PROJECTOR] after resists dam	1.6526498209851
[PROJECTOR] after flat damage armor	1.6526498209851
[PROJECTOR] final dam after static checks	1.6526498209851
[PROJECTOR] final dam after hooks and callbacks	1.6526498209851
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	Acid Splash from Gigantic corrosive tunneler hits #fbd578#Lost Shadow#LAST# for #GREEN#(0 to psi shield)#LAST#, #YELLOW#0 to psi#LAST#, #GREEN#1 acid#LAST# (2 total damage).
[LOG]	
Server latency	106
[PROJECTOR] starting dam	53.1
[PROJECTOR] after difficulty dam	53.1
[PROJECTOR] res	0	1	 on dam	53.1
[PROJECTOR] after resists dam	53.1
[PROJECTOR] after flat damage armor	53.1
[PROJECTOR] final dam after static checks	53.1
[PROJECTOR] final dam after hooks and callbacks	53.1
[LOG]	Gigantic corrosive tunneler's acid area effect hits Sandworm burrower for #GREEN#0 acid#LAST# damage.
[PROJECTOR] starting dam	2.1297033775581
[PROJECTOR] after difficulty dam	2.1297033775581
[PROJECTOR] res	3	0.97	 on dam	1.7037627020465
[PROJECTOR] after resists dam	1.6526498209851
[PROJECTOR] after flat damage armor	1.6526498209851
[PROJECTOR] final dam after static checks	1.6526498209851
[PROJECTOR] final dam after hooks and callbacks	1.6526498209851
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	Acid Splash from Gigantic corrosive tunneler hits #fbd578#Lost Shadow#LAST# for #GREEN#(0 to psi shield)#LAST#, #YELLOW#0 to psi#LAST#, #GREEN#1 acid#LAST# (2 total damage).
[LOG]	
[LOG]	#00ff00##UID:494:0#Talent Stealth is ready to use.
[PROJECTOR] starting dam	2.1297033775581
[PROJECTOR] after difficulty dam	2.1297033775581
[PROJECTOR] res	3	0.97	 on dam	1.7037627020465
[PROJECTOR] after resists dam	1.6526498209851
[PROJECTOR] after flat damage armor	1.6526498209851
[PROJECTOR] final dam after static checks	1.6526498209851
[PROJECTOR] final dam after hooks and callbacks	1.6526498209851
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	Acid Splash from Gigantic corrosive tunneler hits #fbd578#Lost Shadow#LAST# for #GREEN#(0 to psi shield)#LAST#, #YELLOW#0 to psi#LAST#, #GREEN#1 acid#LAST# (2 total damage).
[1] = {
  [fct] = function: 0x168dac78
  [cd] = 10
  [name] = Stealth
  [no_energy] = 0
}
[LOG]	Lost Shadow activates Stealth.
[LOG]	
[USERCHAT] channel talk	ISayRevolution	tome	does disarm do anything to brawlers?
[LOG]	Lost Shadow is free from the acid.
[LOG]	
[Identify]	cured leather armour	true
[LOG]	Lost Shadow picks up (F.): #FFFFFF##UID:524734:0#cured leather armour (2 def, 4 armour)#LAST#.
[LOG]	
[USERCHAT] channel achievement	lightmagezz9	global	The Right thing to do	false	false
[LOG]	You pickup 0.65 gold pieces.
[LOG]	#00ff00##UID:1138:0#Talent Forge Echoes is ready to use.
[LOG]	
[LOG]	You pickup 0.65 gold pieces.
[LOG]	
[LOG]	Lost Shadow stops regenerating health quickly.
[LOG]	
[USERCHAT] channel talk	Furey	tome	The other T1s are so reasonable on insane, why is Norgos always on steroids?
[LOG]	#00ff00##UID:54:0#Talent Infusion: Regeneration is ready to use.
[LOG]	
checkHit	22.360679774998	24.976388466476
=> chance to hit	44.001266420501
checkHit	22.360679774998	24.976388466476
=> chance to hit	44.001266420501
checkHit	22.360679774998	24.976388466476
=> chance to hit	44.001266420501
[LOG]	#LIGHT_RED#Blue jelly briefly catches sight of you!
AI took for target	523841	blue jelly	::	2153	Lost Shadow	1	<	100
blue jelly	523841	dumb ai talents can use	Attack	T_ATTACK
blue jelly	523841	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	15.667975663157	5	nan	20.6	::	1
checkHit	20.5	20.6
=> chance to hit	50
[ATTACK] raw dam	15.667975663157	versus	nan	0.35	with APR	5
[ATTACK] after armor	15.667975663157
[ATTACK] after range	17
[PHYS CRIT %]	1
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	34.04	0.6596	 on dam	11.9
[PROJECTOR] after resists dam	7.84924
[PROJECTOR] after flat damage armor	7.84924
[PROJECTOR] final dam after static checks	7.84924
[PROJECTOR] final dam after hooks and callbacks	7.84924
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] final dam after static checks	8.88
[PROJECTOR] final dam after hooks and callbacks	8.88
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	23.2
[PROJECTOR] after resists dam	23.2
[PROJECTOR] after flat damage armor	23.2
[PROJECTOR] final dam after static checks	23.2
[PROJECTOR] final dam after hooks and callbacks	23.2
[LOG]	Blue jelly slows down.
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
[LOG]	#LIGHT_RED#Something briefly catches sight of you!
AI took for target	524380	sandworm	::	2153	Lost Shadow	64	<	100
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:523841:0#Blue jelly hits #fbd578#Lost Shadow#LAST# for #YELLOW#2 to psi#LAST#, #1133F3#6 cold#LAST# (7 total damage).
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Blue jelly for #ROYAL_BLUE#9 lightning#LAST#, #LIGHT_RED#23 fire#LAST# (32 total damage).
[LOG]	
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	blue jelly	 :: 	34.383207010125	2	1	6.95	::	1
checkHit	0	6.95
=> chance to hit	33
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Blue jelly.
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
[LOG]	
[USERCHAT] channel talk	Furey	tome	no, brawlers are immune to disarm
checkHit	22.360679774998	24.976388466476
=> chance to hit	44.001266420501
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	blue jelly	 :: 	34.383207010125	2	1	6.95	::	1
checkHit	0	6.95
=> chance to hit	33
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Blue jelly.
[LOG]	
[LOG]	Lost Shadow uses Dream Smith's Hammer.
[ATTACK] to 	blue jelly	 :: 	67.135726750075	10.01399571249	1	6.95	::	2.1
checkHit	0	6.95
=> chance to hit	33
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Blue jelly.
checkHit	22.461457436517	52.470941986814
=> chance to hit	0
Unseen Actions: 22.461457436517 stealth vs 52.470941986814 detection -->chance 0
[LOG]	Lost Shadow deactivates Stealth.
AI took for target	523850	sandworm	::	2153	Lost Shadow	16	<	100
blue jelly	523841	dumb ai talents can use	Attack	T_ATTACK
blue jelly	523841	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_SLIME_SPIT
[LOG]	Blue jelly uses Slime Spit.
[MIND CRIT %]	1
Adding entity	567910	after	523841
[PROJECTOR] starting dam	30.927558541445
[PROJECTOR] after difficulty dam	30.927558541445
[PROJECTOR] res	34.04	0.6596	 on dam	21.649290979011
[PROJECTOR] after resists dam	14.279872329756
[PROJECTOR] after flat damage armor	14.279872329756
[PROJECTOR] final dam after static checks	14.279872329756
[PROJECTOR] final dam after hooks and callbacks	14.279872329756
[PROJECTOR] starting dam	30.927558541445
[PROJECTOR] after difficulty dam	30.927558541445
[PROJECTOR] res	44.71	0.5529	 on dam	17.319432783209
[PROJECTOR] after resists dam	9.5759143858364
[PROJECTOR] after flat damage armor	9.5759143858364
[PROJECTOR] final dam after static checks	9.5759143858364
[PROJECTOR] final dam after hooks and callbacks	9.5759143858364
[LOG]	Lost Shadow slows down.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	blue jelly	 :: 	34.383207010125	2	1	6.95	::	1
checkHit	0	6.95
=> chance to hit	33
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Blue jelly.
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	Blue jelly's Slime Spit hits #fbd578#Lost Shadow#LAST# for #YELLOW#3 to psi#LAST#, #1133F3#10 cold#LAST#, #LIGHT_GREEN#(4 to psi shield)#LAST#, #YELLOW#2 to psi#LAST#, #LIGHT_GREEN#7 nature#LAST# (23 total damage).
[LOG]	
[LOG]	Lost Shadow uses Hammer Toss.
[Dream Hammer Throw] Projection from	37	27	to	37	23
Adding entity	568091	after	2153
blue jelly	523841	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	15.667975663157	5	nan	20.6	::	1
checkHit	20.5	20.6
=> chance to hit	50
[LOG]	#UID:523841:0#Blue jelly misses #fbd578#Lost Shadow#LAST#.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	blue jelly	 :: 	34.383207010125	2	1	6.95	::	1
checkHit	0	6.95
=> chance to hit	33
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Blue jelly.
[ATTACK] to 	sandworm	 :: 	67.135726750075	10.01399571249	1	4.85	::	1.3872983346207
checkHit	0	4.85
=> chance to hit	38
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Sandworm.
[Dream Hammer Return] Projection from	37	23	to	37	27
Adding entity	568186	after	2153
[ATTACK] to 	sandworm	 :: 	67.135726750075	10.01399571249	1	4.85	::	1.3872983346207
checkHit	0	4.85
=> chance to hit	38
[ATTACK] raw dam	67.135726750075	versus	1	0.35	with APR	10.01399571249
[ATTACK] after armor	67.135726750075
[ATTACK] after range	95
[PHYS CRIT %]	22.01399571249
[ATTACK] after crit	142.5
[ATTACK] after mult	197.69001268346
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# performs a melee critical strike against Sandworm!#{normal}#
[PROJECTOR] starting dam	197.69001268346
[PROJECTOR] after difficulty dam	197.69001268346
[PROJECTOR] res	7.0730262154418	0.92926973784558	 on dam	197.69001268346
[PROJECTOR] after resists dam	183.70734626104
[PROJECTOR] after flat damage armor	183.70734626104
[PROJECTOR] final dam after static checks	183.70734626104
[PROJECTOR] final dam after hooks and callbacks	183.70734626104
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth#WHITE#.
[LOG]	Lost Shadow's Hammer Toss hits Sandworm for #{bold}##aaaaaa#184 physical#{normal}##LAST# damage.
[LOG]	#{bold}#Lost Shadow's Hammer Toss killed Sandworm!#{normal}#
[LOG]	Blue jelly speeds up.
blue jelly	523841	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	15.667975663157	5	nan	20.6	::	1
checkHit	20.5	20.6
=> chance to hit	50
[ATTACK] raw dam	15.667975663157	versus	nan	0.35	with APR	5
[ATTACK] after armor	15.667975663157
[ATTACK] after range	15
[PHYS CRIT %]	1
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	34.04	0.6596	 on dam	10.5
[PROJECTOR] after resists dam	6.9258
[PROJECTOR] after flat damage armor	6.9258
[PROJECTOR] final dam after static checks	6.9258
[PROJECTOR] final dam after hooks and callbacks	6.9258
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] final dam after static checks	8.88
[PROJECTOR] final dam after hooks and callbacks	8.88
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	23.2
[PROJECTOR] after resists dam	23.2
[PROJECTOR] after flat damage armor	23.2
[PROJECTOR] final dam after static checks	23.2
[PROJECTOR] final dam after hooks and callbacks	23.2
[LOG]	Blue jelly slows down.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	blue jelly	 :: 	34.383207010125	2	1	6.95	::	1
checkHit	0	6.95
=> chance to hit	33
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Blue jelly.
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:523841:0#Blue jelly hits #fbd578#Lost Shadow#LAST# for #YELLOW#2 to psi#LAST#, #1133F3#5 cold#LAST# (7 total damage).
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Blue jelly for #ROYAL_BLUE#9 lightning#LAST#, #LIGHT_RED#23 fire#LAST# (32 total damage).
[LOG]	
[USERCHAT] channel achievement	lolz0sopolar	tome	The secret city (Roguelike)	false	false
[LOG]	Lost Shadow uses Dream Crusher.
[ATTACK] to 	sandworm	 :: 	67.135726750075	10.01399571249	1	4.5	::	1.3872983346207
checkHit	0	4.5
=> chance to hit	39
[ATTACK] raw dam	67.135726750075	versus	1	0.35	with APR	10.01399571249
[ATTACK] after armor	67.135726750075
[ATTACK] after range	70
[PHYS CRIT %]	22.01399571249
[ATTACK] after crit	70
[ATTACK] after mult	97.110883423452
[PROJECTOR] starting dam	97.110883423452
[PROJECTOR] after difficulty dam	97.110883423452
[PROJECTOR] res	0	1	 on dam	97.110883423452
[PROJECTOR] after resists dam	97.110883423452
[PROJECTOR] after flat damage armor	97.110883423452
[PROJECTOR] final dam after static checks	97.110883423452
[PROJECTOR] final dam after hooks and callbacks	97.110883423452
checkHit	45.823948205508	8.827345676482
=> chance to hit	95
[PROJECTOR] starting dam	7.063121570654
[PROJECTOR] after difficulty dam	7.063121570654
[PROJECTOR] res	0	1	 on dam	7.4869088648933
[PROJECTOR] after resists dam	7.4869088648933
[PROJECTOR] after flat damage armor	7.4869088648933
[PROJECTOR] final dam after static checks	7.4869088648933
[PROJECTOR] final dam after hooks and callbacks	7.4869088648933
[PROJECTOR] starting dam	3.531560785327
[PROJECTOR] after difficulty dam	3.531560785327
[PROJECTOR] res	26.4	0.736	 on dam	4.0966105109793
[PROJECTOR] after resists dam	3.0151053360808
[PROJECTOR] after flat damage armor	3.0151053360808
[PROJECTOR] final dam after static checks	3.0151053360808
[PROJECTOR] final dam after hooks and callbacks	3.0151053360808
[LOG]	Sandworm is on fire!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth#WHITE#.
checkHit	18.956063466503	45.823948205508
=> chance to hit	0
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Sandworm for #aaaaaa#97 physical#LAST#, #YELLOW#7 mind#LAST#, #LIGHT_RED#3 fire#LAST#, #ROYAL_BLUE#6 lightning#LAST# (113 total damage).
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Sandworm!#{normal}#
[LOG]	Lost Shadow speeds up.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	blue jelly	 :: 	34.383207010125	2	1	6.95	::	1
checkHit	0	6.95
=> chance to hit	33
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Blue jelly.
blue jelly	523841	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	15.667975663157	5	nan	20.6	::	1
checkHit	20.5	20.6
=> chance to hit	50
[ATTACK] raw dam	15.667975663157	versus	nan	0.35	with APR	5
[ATTACK] after armor	15.667975663157
[ATTACK] after range	16
[PHYS CRIT %]	1
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	34.04	0.6596	 on dam	11.2
[PROJECTOR] after resists dam	7.38752
[PROJECTOR] after flat damage armor	7.38752
[PROJECTOR] final dam after static checks	7.38752
[PROJECTOR] final dam after hooks and callbacks	7.38752
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] final dam after static checks	8.88
[PROJECTOR] final dam after hooks and callbacks	8.88
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	23.2
[PROJECTOR] after resists dam	23.2
[PROJECTOR] after flat damage armor	23.2
[PROJECTOR] final dam after static checks	23.2
[PROJECTOR] final dam after hooks and callbacks	23.2
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:523841:0#Blue jelly hits #fbd578#Lost Shadow#LAST# for #YELLOW#2 to psi#LAST#, #1133F3#5 cold#LAST# (7 total damage).
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Blue jelly for #ROYAL_BLUE#9 lightning#LAST#, #LIGHT_RED#23 fire#LAST# (32 total damage).
[LOG]	
[ATTACK] attacking with	Boltzeal the living mindstar
[ATTACK] to 	blue jelly	 :: 	49.638714103611	61.333836474405	1	6.95	::	1
checkHit	0	6.95
=> chance to hit	33
[ATTACK] raw dam	49.638714103611	versus	1	0.35	with APR	61.333836474405
[ATTACK] after armor	49.638714103611
[ATTACK] after range	49
[PHYS CRIT %]	17
[ATTACK] after crit	49
[ATTACK] after mult	49
checkHit	45.823948205508	8.7627223308228
=> chance to hit	95
[PROJECTOR] starting dam	49
[PROJECTOR] after difficulty dam	49
[PROJECTOR] res	14.355149940205	0.85644850059795	 on dam	51.94
[PROJECTOR] after resists dam	44.483935121058
[PROJECTOR] after flat damage armor	44.483935121058
[PROJECTOR] final dam after static checks	44.483935121058
[PROJECTOR] final dam after hooks and callbacks	44.483935121058
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[ATTACK] attacking with	Serpent's Glare
[ATTACK] to 	blue jelly	 :: 	27.289114718284	23.000188677902	1	6.95	::	1
checkHit	0	6.95
=> chance to hit	33
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Blue jelly.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Blue jelly for #YELLOW#44 mind#LAST#, #ROYAL_BLUE#6 lightning#LAST# (50 total damage).
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	blue jelly	 :: 	34.383207010125	2	1	6.95	::	1
checkHit	0	6.95
=> chance to hit	33
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Blue jelly.
blue jelly	523841	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	15.667975663157	5	nan	20.6	::	1
checkHit	20.5	20.6
=> chance to hit	50
[LOG]	#UID:523841:0#Blue jelly misses #fbd578#Lost Shadow#LAST#.
[LOG]	
[ATTACK] attacking with	Boltzeal the living mindstar
[ATTACK] to 	blue jelly	 :: 	49.638714103611	61.333836474405	1	6.95	::	1
checkHit	0	6.95
=> chance to hit	33
[ATTACK] raw dam	49.638714103611	versus	1	0.35	with APR	61.333836474405
[ATTACK] after armor	49.638714103611
[ATTACK] after range	54
[PHYS CRIT %]	17
[ATTACK] after crit	54
[ATTACK] after mult	54
checkHit	45.823948205508	8.7627223308228
=> chance to hit	95
[PROJECTOR] starting dam	54
[PROJECTOR] after difficulty dam	54
[PROJECTOR] res	14.355149940205	0.85644850059795	 on dam	57.24
[PROJECTOR] after resists dam	49.023112174227
[PROJECTOR] after flat damage armor	49.023112174227
[PROJECTOR] final dam after static checks	49.023112174227
[PROJECTOR] final dam after hooks and callbacks	49.023112174227
[ATTACK] attacking with	Serpent's Glare
[ATTACK] to 	blue jelly	 :: 	27.289114718284	23.000188677902	1	6.95	::	1
checkHit	0	6.95
=> chance to hit	33
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Blue jelly.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Blue jelly for #YELLOW#49 mind#LAST# damage.
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Blue jelly!#{normal}#
[LOG]	#00ff00##UID:1135:0#Talent Dream Smith's Hammer is ready to use.
[LOG]	
[LOG]	You pickup 0.80 gold pieces.
[LOG]	
[Identify]	healing infusion	true
[LOG]	Lost Shadow picks up (a.): #FFFFFF##UID:523851:0#healing infusion (heal 25)#LAST#.
[LOG]	
AI took for target	524376	sandworm destroyer	::	2153	Lost Shadow	81	<	100
[LOG]	#00ff00##UID:1136:0#Talent Hammer Toss is ready to use.
[LOG]	
[TARGET] Passing target	red ooze	from	sandworm destroyer	to	Lost Shadow
[LOG]	#00ff00##UID:494:0#Talent Stealth is ready to use.
[LOG]	
AI took for target	523676	Xerulera the blue ooze	::	2153	Lost Shadow	100	<	100
Adding entity	570397	after	523676
checkHit	34.186375872534	53.666666666667
=> chance to hit	2
[LOG]	Lost Shadow is surrounded by a thick smoke.
[1] = {
  [fct] = function: 0x16c11848
  [cd] = 10
  [name] = Stealth
  [no_energy] = 0
}
[LOG]	Lost Shadow activates Stealth.
[LOG]	
checkHit	73.211474009806	24.976388466476
=> chance to hit	87.23051885109
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	73.211474009806	24.976388466476
=> chance to hit	87.23051885109
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
[LOG]	#00ff00##UID:1137:0#Talent Dream Crusher is ready to use.
[LOG]	
[LOG]	The unstable sand tunnel collapses!
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
[LOG]	
checkHit	73.211474009806	24.976388466476
=> chance to hit	87.23051885109
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	73.211474009806	24.976388466476
=> chance to hit	87.23051885109
[LOG]	Lost Shadow uses Hammer Toss.
[USERCHAT] channel talk	Furey	tome	well, they get the effect, but it does nothing
[Dream Hammer Throw] Projection from	38	25	to	38	21
Adding entity	572047	after	2153
checkHit	22.461457436517	32.401550059294
=> chance to hit	26
Unseen Actions: 22.461457436517 stealth vs 32.401550059294 detection -->chance 26
[LOG]	Lost Shadow deactivates Stealth.
[LOG]	The unstable sand tunnel collapses!
AI took for target	524376	sandworm destroyer	::	2153	Lost Shadow	9	<	100
[ATTACK] to 	sandworm destroyer	 :: 	67.135726750075	10.01399571249	1	4.5	::	1.3872983346207
checkHit	0	4.5
=> chance to hit	39
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Sandworm destroyer.
[Dream Hammer Return] Projection from	38	21	to	38	25
Adding entity	572145	after	2153
[ATTACK] to 	sandworm destroyer	 :: 	67.135726750075	10.01399571249	1	4.5	::	1.3872983346207
checkHit	0	4.5
=> chance to hit	39
[ATTACK] raw dam	67.135726750075	versus	1	0.35	with APR	10.01399571249
[ATTACK] after armor	67.135726750075
[ATTACK] after range	92
[PHYS CRIT %]	22.01399571249
[ATTACK] after crit	92
[ATTACK] after mult	127.63144678511
[PROJECTOR] starting dam	127.63144678511
[PROJECTOR] after difficulty dam	127.63144678511
[PROJECTOR] res	0	1	 on dam	127.63144678511
[PROJECTOR] after resists dam	127.63144678511
[PROJECTOR] after flat damage armor	127.63144678511
[PROJECTOR] final dam after static checks	127.63144678511
[PROJECTOR] final dam after hooks and callbacks	127.63144678511
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth#WHITE#.
[LOG]	Lost Shadow's Hammer Toss hits Sandworm destroyer for #aaaaaa#128 physical#LAST# damage.
[LOG]	#{bold}#Lost Shadow's Hammer Toss killed Sandworm destroyer!#{normal}#
[LOG]	
[USERCHAT] channel serial data	moggan	tome	685
[USERCHAT] channel achievement	moggan	tome	Unstoppable (Roguelike)	false	false
[USERCHAT] channel achievement	ISayRevolution	tome	Level 10	false	false
Using cached font	/data/font/VeraMono.ttf	12
[USERCHAT] channel talk	Tamamo no Moe	tome	Brawlers are disarmed by killing them
[USERCHAT] channel achievement	kerranti	tome	The secret city	false	false
[USERCHAT] channel talk	ISayRevolution	tome	lol good
[USERCHAT] channel achievement	Lokarin	tome	Arena Battler 20 (Madness (Roguelike) difficulty)	false	false
[USERCHAT] channel talk	Furey	tome	fun fact, if you disarm yourself and bump attack, your gloves will proc as if you were a brawler
[LOG]	The unstable sand tunnel collapses!
[LOG]	The smoke around Lost Shadow dissipate.
[LOG]	
Using cached font	/data/font/VeraMono.ttf	12
[USERCHAT] channel achievement	ephialtis	tome	Vampire crusher (Roguelike)	true	true
[USERCHAT] channel achievement	ephialtis	tome	Level 30 (Roguelike)	false	true
Server latency	106
[USERCHAT] channel achievement	Bartholomew	tome	Home sweet home	false	false
[LOG]	Xerulera the blue ooze uses Kneecapper.
[ARCHERY ACQUIRE TARGETS WITH]	mighty reinforced leather sling	hateful pouch of iron shots of purging
[PROJECTILE SPEED] ::	10
[SHOOT] speed	0.8	=>	800
[SOUND] loading from	/data/sound/actions/sling.ogg	:=:	sound "/data/sound/actions/sling.ogg" : <static>
[SHOOT WITH]	mighty reinforced leather sling	hateful pouch of iron shots of purging
Adding entity	572533	after	523676
[ATTACK ARCHERY] to 	Lost Shadow	 :: 	58.760133918524	1	nan	::	1.8919183588453
checkHit	53.666666666667	24.1
=> chance to hit	100
[ATTACK ARCHERY] raw dam	58.760133918524	versus	nan	with APR	1
[ATTACK ARCHERY] after armor	58.760133918524
[ATTACK ARCHERY] after range	59
[ATTACK] after inc by type	63.13
[PHYS CRIT %]	12.4
[ATTACK ARCHERY] after crit	63.13
[ATTACK ARCHERY] after mult	119.4368059939
[ATTACK] mace accuracy bonus	53.666666666667	24.1	=	1.0295666666667
[ATTACK ARCHERY] after hook	122.96815422446
[PROJECTOR] starting dam	122.96815422446
[PROJECTOR] after difficulty dam	122.96815422446
[PROJECTOR] res	7.85	0.9215	 on dam	98.374523379566
[PROJECTOR] after resists dam	90.65212329427
[PROJECTOR] after flat damage armor	90.65212329427
[PROJECTOR] final dam after static checks	90.65212329427
[PROJECTOR] final dam after hooks and callbacks	90.65212329427
checkHit	34.186375872534	53.666666666667
=> chance to hit	2
checkHit	34.186375872534	53.666666666667
=> chance to hit	2
[LOG]	Lost Shadow is pinned to the ground.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	14.64	0.8536	 on dam	6
[PROJECTOR] after resists dam	5.1216
[PROJECTOR] after flat damage armor	5.1216
[PROJECTOR] final dam after static checks	5.1216
[PROJECTOR] final dam after hooks and callbacks	5.1216
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	44.71	0.5529	 on dam	4.8
[PROJECTOR] after resists dam	2.65392
[PROJECTOR] after flat damage armor	2.65392
[PROJECTOR] final dam after static checks	2.65392
[PROJECTOR] final dam after hooks and callbacks	2.65392
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	Xerulera the blue ooze's Kneecapper hits #fbd578#Lost Shadow#LAST# for #aaaaaa#(25 to psi shield)#LAST#, #YELLOW#20 to psi#LAST#, #aaaaaa#66 physical#LAST#, #YELLOW#1 to psi#LAST#, #GREY#4 darkness#LAST#, #LIGHT_GREEN#(1 to psi shield)#LAST#, #YELLOW#1 to psi#LAST#, #LIGHT_GREEN#2 nature#LAST# (93 total damage).
Loading tile	effects/pinned.png
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	You are unable to move!
[USERCHAT] channel achievement	Reiger	tome	The secret city	false	true
[LOG]	Lost Shadow uses Mind Sear.
[USERCHAT] channel talk	Sheila	tome	so if you ever wonder why you're shooting out elemental breaths it's because you're disarmed
[MIND CRIT %]	33
[LOG]	#{bold}#Lost Shadow's mind surges with critical power!#{normal}#
checkHit	45.823948205508	27.703228574228
=> chance to hit	95
[PROJECTOR] starting dam	220.60136595065
[PROJECTOR] after difficulty dam	220.60136595065
[PROJECTOR] res	6	0.94	 on dam	233.83744790769
[PROJECTOR] after resists dam	219.80720103323
[PROJECTOR] after flat damage armor	219.80720103323
[PROJECTOR] numbed dam	186.83612087825
[PROJECTOR] final dam after static checks	186.83612087825
[PROJECTOR] final dam after hooks and callbacks	186.83612087825
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Xerulera the blue ooze for #{bold}##YELLOW#187 mind#{normal}##LAST# damage.
[LOG]	Xerulera the blue ooze uses Tumble.
[LOG]	Lost Shadow is no longer pinned.
[LOG]	
[USERCHAT] channel talk	Furey	tome	^^
[PROJECTOR] starting dam	23.109862632255
[PROJECTOR] after difficulty dam	23.109862632255
[PROJECTOR] res	0	1	 on dam	27.731835158706
[PROJECTOR] after resists dam	27.731835158706
[PROJECTOR] after flat damage armor	27.731835158706
[PROJECTOR] final dam after static checks	27.731835158706
[PROJECTOR] final dam after hooks and callbacks	27.731835158706
checkHit	12.875812564526	0
=> chance to hit	83
[LOG]	#ORANGE#Xerulera the blue ooze shrugs off the effect 'Poison'!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Xerulera the blue ooze for #LIGHT_GREEN#28 nature#LAST# damage.
[LOG]	#00ff00##UID:1155:0#Talent Mind Sear is ready to use.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	red ooze	 :: 	34.383207010125	2	1	6.6	::	1
checkHit	0	6.6
=> chance to hit	34
[ATTACK] raw dam	34.383207010125	versus	1	0.35	with APR	2
[ATTACK] after armor	34.383207010125
[ATTACK] after range	51
[PHYS CRIT %] axe accuracy bonus	0	6.6	=	0
[PHYS CRIT %]	17
[ATTACK] after crit	51
[ATTACK] after mult	51
[PROJECTOR] starting dam	51
[PROJECTOR] after difficulty dam	51
[PROJECTOR] res	7.6181210520163	0.92381878947984	 on dam	51
[PROJECTOR] after resists dam	47.114758263472
[PROJECTOR] after flat damage armor	47.114758263472
[PROJECTOR] final dam after static checks	47.114758263472
[PROJECTOR] final dam after hooks and callbacks	47.114758263472
[LOG]	Red ooze splits in two!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Red ooze for #aaaaaa#24 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST# (29 total damage).
[LOG]	
[LOG]	Lost Shadow uses Dream Smith's Hammer.
[ATTACK] to 	red ooze	 :: 	67.135726750075	10.01399571249	1	6.6	::	2.1
checkHit	0	6.6
=> chance to hit	34
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Red ooze.
[LOG]	Xerulera the blue ooze uses Tumble.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	red ooze	 :: 	34.383207010125	2	1	6.6	::	1
checkHit	0	6.6
=> chance to hit	34
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Red ooze.
[LOG]	
[LOG]	Xerulera the blue ooze uses Tumble.
[LOG]	#00ff00##UID:1136:0#Talent Hammer Toss is ready to use.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	red ooze	 :: 	34.383207010125	2	1	6.6	::	1
checkHit	0	6.6
=> chance to hit	34
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Red ooze.
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[PROJECTOR] starting dam	465.01602198152
[PROJECTOR] after difficulty dam	465.01602198152
[PROJECTOR] res	23.019389885469	0.76980610114531	 on dam	465.01602198152
[PROJECTOR] after resists dam	357.9721708517
[PROJECTOR] after flat damage armor	357.9721708517
[PROJECTOR] final dam after static checks	357.9721708517
[PROJECTOR] final dam after hooks and callbacks	357.9721708517
[LOG]	Unstable sand tunnel hits Xerulera the blue ooze for #aaaaaa#358 physical#LAST# damage.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	red ooze	 :: 	34.383207010125	2	1	6.6	::	1
checkHit	0	6.6
=> chance to hit	34
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Red ooze.
[LOG]	Xerulera the blue ooze uses Sticky Smoke.
Adding entity	574294	after	523676
[LOG]	
[LOG]	Red ooze resists!
[LOG]	Red ooze resists!
checkHit	34.186375872534	53.666666666667
=> chance to hit	2
[LOG]	Lost Shadow is surrounded by a thick smoke.
[LOG]	#00ff00##UID:494:0#Talent Stealth is ready to use.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	red ooze	 :: 	34.383207010125	2	1	6.6	::	1
checkHit	0	6.6
=> chance to hit	34
[ATTACK] raw dam	34.383207010125	versus	1	0.35	with APR	2
[ATTACK] after armor	34.383207010125
[ATTACK] after range	49
[PHYS CRIT %] axe accuracy bonus	0	6.6	=	0
[PHYS CRIT %]	17
[ATTACK] after crit	49
[ATTACK] after mult	49
[PROJECTOR] starting dam	49
[PROJECTOR] after difficulty dam	49
[PROJECTOR] res	7.6181210520163	0.92381878947984	 on dam	49
[PROJECTOR] after resists dam	45.267120684512
[PROJECTOR] after flat damage armor	45.267120684512
[PROJECTOR] numbed dam	38.477052581835
[PROJECTOR] final dam after static checks	38.477052581835
[PROJECTOR] final dam after hooks and callbacks	38.477052581835
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] numbed dam	4.7175
[PROJECTOR] final dam after static checks	4.7175
[PROJECTOR] final dam after hooks and callbacks	4.7175
checkHit	45.823948205508	8.162313705352
=> chance to hit	100
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Red ooze for #aaaaaa#38 physical#LAST#, #ROYAL_BLUE#5 lightning#LAST# (43 total damage).
AI took for target	524382	red ooze	::	2153	Lost Shadow	1	<	100
red ooze	524382	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	13.412060375232	5	nan	20.6	::	1
checkHit	20	20.6
=> chance to hit	49
[LOG]	#UID:524382:0#Red ooze misses #fbd578#Lost Shadow#LAST#.
[LOG]	
[USERCHAT] channel achievement	hatefist	tome	Home sweet home	false	true
[ATTACK] attacking with	Boltzeal the living mindstar
[ATTACK] to 	red ooze	 :: 	49.638714103611	61.333836474405	1	6.6	::	1
checkHit	0	6.6
=> chance to hit	34
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Red ooze.
[ATTACK] attacking with	Serpent's Glare
[ATTACK] to 	red ooze	 :: 	27.289114718284	23.000188677902	1	6.6	::	1
checkHit	0	6.6
=> chance to hit	34
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Red ooze.
[LOG]	Xerulera the blue ooze uses Kneecapper.
[ARCHERY ACQUIRE TARGETS WITH]	mighty reinforced leather sling	hateful pouch of iron shots of purging
[PROJECTILE SPEED] ::	10
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	mighty reinforced leather sling	hateful pouch of iron shots of purging
Adding entity	574875	after	523676
[ATTACK ARCHERY] to 	Lost Shadow	 :: 	58.760133918524	1	nan	::	1.8919183588453
checkHit	53.666666666667	24.1
=> chance to hit	100
[ATTACK ARCHERY] raw dam	58.760133918524	versus	nan	with APR	1
[ATTACK ARCHERY] after armor	58.760133918524
[ATTACK ARCHERY] after range	68
[ATTACK] after inc by type	72.76
[PHYS CRIT %]	12.4
[ATTACK ARCHERY] after crit	72.76
[ATTACK ARCHERY] after mult	137.65597978958
[ATTACK] mace accuracy bonus	53.666666666667	24.1	=	1.0295666666667
[ATTACK ARCHERY] after hook	141.7260082587
[PROJECTOR] starting dam	141.7260082587
[PROJECTOR] after difficulty dam	141.7260082587
[PROJECTOR] res	7.85	0.9215	 on dam	113.38080660696
[PROJECTOR] after resists dam	104.48041328831
[PROJECTOR] after flat damage armor	104.48041328831
[PROJECTOR] final dam after static checks	104.48041328831
[PROJECTOR] final dam after hooks and callbacks	104.48041328831
checkHit	34.186375872534	53.666666666667
=> chance to hit	2
checkHit	34.186375872534	53.666666666667
=> chance to hit	2
[LOG]	Lost Shadow is pinned to the ground.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	14.64	0.8536	 on dam	6
[PROJECTOR] after resists dam	5.1216
[PROJECTOR] after flat damage armor	5.1216
[PROJECTOR] final dam after static checks	5.1216
[PROJECTOR] final dam after hooks and callbacks	5.1216
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	44.71	0.5529	 on dam	4.8
[PROJECTOR] after resists dam	2.65392
[PROJECTOR] after flat damage armor	2.65392
[PROJECTOR] final dam after static checks	2.65392
[PROJECTOR] final dam after hooks and callbacks	2.65392
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	Xerulera the blue ooze's Kneecapper hits #fbd578#Lost Shadow#LAST# for #aaaaaa#(28 to psi shield)#LAST#, #YELLOW#23 to psi#LAST#, #aaaaaa#76 physical#LAST#, #YELLOW#1 to psi#LAST#, #GREY#4 darkness#LAST#, #LIGHT_GREEN#(1 to psi shield)#LAST#, #YELLOW#1 to psi#LAST#, #LIGHT_GREEN#2 nature#LAST# (106 total damage).
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	red ooze	 :: 	34.383207010125	2	1	6.6	::	1
checkHit	0	6.6
=> chance to hit	34
[ATTACK] raw dam	34.383207010125	versus	1	0.35	with APR	2
[ATTACK] after armor	34.383207010125
[ATTACK] after range	44
[PHYS CRIT %] axe accuracy bonus	0	6.6	=	0
[PHYS CRIT %]	17
[ATTACK] after crit	66
[ATTACK] after mult	66
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# performs a melee critical strike against Red ooze!#{normal}#
[PROJECTOR] starting dam	66
[PROJECTOR] after difficulty dam	66
[PROJECTOR] res	7.6181210520163	0.92381878947984	 on dam	66
[PROJECTOR] after resists dam	60.972040105669
[PROJECTOR] after flat damage armor	60.972040105669
[PROJECTOR] numbed dam	51.826234089819
[PROJECTOR] final dam after static checks	51.826234089819
[PROJECTOR] final dam after hooks and callbacks	51.826234089819
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] numbed dam	4.7175
[PROJECTOR] final dam after static checks	4.7175
[PROJECTOR] final dam after hooks and callbacks	4.7175
checkHit	45.823948205508	8.162313705352
=> chance to hit	100
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Red ooze for #{bold}##aaaaaa#52 physical#{normal}##LAST#, #ROYAL_BLUE#5 lightning#LAST# (57 total damage).
[LOG]	
[LOG]	Lost Shadow uses Infusion: Regeneration.
[LOG]	Lost Shadow starts regenerating health quickly.
red ooze	573545	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	13.412060375232	5	nan	20.6	::	1
checkHit	20	20.6
=> chance to hit	49
[LOG]	#UID:573545:0#Red ooze misses #fbd578#Lost Shadow#LAST#.
red ooze	524382	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	13.412060375232	5	nan	20.6	::	1
checkHit	20	20.6
=> chance to hit	49
[ATTACK] raw dam	13.412060375232	versus	nan	0.35	with APR	5
[ATTACK] after armor	13.412060375232
[ATTACK] after range	13
[PHYS CRIT %]	1
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	13.67	0.8633	 on dam	13
[PROJECTOR] after resists dam	11.2229
[PROJECTOR] after flat damage armor	11.2229
[PROJECTOR] final dam after static checks	11.2229
[PROJECTOR] final dam after hooks and callbacks	11.2229
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] numbed dam	7.548
[PROJECTOR] final dam after static checks	7.548
[PROJECTOR] final dam after hooks and callbacks	7.548
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	23.2
[PROJECTOR] after resists dam	23.2
[PROJECTOR] after flat damage armor	23.2
[PROJECTOR] numbed dam	19.72
[PROJECTOR] final dam after static checks	19.72
[PROJECTOR] final dam after hooks and callbacks	19.72
[LOG]	Red ooze slows down.
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Red ooze for #ROYAL_BLUE#8 lightning#LAST#, #LIGHT_RED#20 fire#LAST# (27 total damage).
[LOG]	#UID:524382:0#Red ooze hits #fbd578#Lost Shadow#LAST# for #YELLOW#2 to psi#LAST#, #LIGHT_RED#8 fire#LAST# (11 total damage).
[LOG]	
[LOG]	Lost Shadow uses Resonance Field.
[MIND CRIT %]	33
[LOG]	A psychic field forms around Lost Shadow.
Cloned shader 37
[SHADER] setting reset param	tick_start	3270597
[LOG]	#00ff00##UID:1135:0#Talent Dream Smith's Hammer is ready to use.
[LOG]	Lost Shadow is no longer pinned.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	red ooze	 :: 	34.383207010125	2	1	6.6	::	1
checkHit	0	6.6
=> chance to hit	34
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Red ooze.
AI took for target	523676	Xerulera the blue ooze	::	2153	Lost Shadow	9	<	100
[LOG]	Xerulera the blue ooze uses Tumble.
[LOG]	
[LOG]	Lost Shadow uses Mind Sear.
[MIND CRIT %]	33
checkHit	45.823948205508	27.703228574228
=> chance to hit	95
[PROJECTOR] starting dam	147.06757730044
[PROJECTOR] after difficulty dam	147.06757730044
[PROJECTOR] res	6	0.94	 on dam	155.89163193846
[PROJECTOR] after resists dam	146.53813402215
[PROJECTOR] after flat damage armor	146.53813402215
[PROJECTOR] final dam after static checks	146.53813402215
[PROJECTOR] final dam after hooks and callbacks	146.53813402215
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Xerulera the blue ooze for #YELLOW#147 mind#LAST# damage.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	red ooze	 :: 	34.383207010125	2	1	6.6	::	1
checkHit	0	6.6
=> chance to hit	34
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Red ooze.
red ooze	573545	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	13.412060375232	5	nan	20.6	::	1
checkHit	20	20.6
=> chance to hit	49
[ATTACK] raw dam	13.412060375232	versus	nan	0.35	with APR	5
[ATTACK] after armor	13.412060375232
[ATTACK] after range	13
[PHYS CRIT %]	1
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	13.67	0.8633	 on dam	13
[PROJECTOR] after resists dam	11.2229
[PROJECTOR] after flat damage armor	11.2229
[PROJECTOR] final dam after static checks	11.2229
[PROJECTOR] final dam after hooks and callbacks	11.2229
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] final dam after static checks	8.88
[PROJECTOR] final dam after hooks and callbacks	8.88
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	23.2
[PROJECTOR] after resists dam	23.2
[PROJECTOR] after flat damage armor	23.2
[PROJECTOR] final dam after static checks	23.2
[PROJECTOR] final dam after hooks and callbacks	23.2
[LOG]	Red ooze slows down.
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:573545:0#Red ooze hits #fbd578#Lost Shadow#LAST# for #SLATE#(6 resonance)#LAST#, #YELLOW#1 to psi#LAST#, #LIGHT_RED#4 fire#LAST# (5 total damage).
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Red ooze for #ROYAL_BLUE#9 lightning#LAST#, #LIGHT_RED#23 fire#LAST# (32 total damage).
red ooze	524382	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	13.412060375232	5	nan	20.6	::	1
checkHit	20	20.6
=> chance to hit	49
[LOG]	#UID:524382:0#Red ooze misses #fbd578#Lost Shadow#LAST#.
[LOG]	Xerulera the blue ooze uses Tumble.
[LOG]	
[LOG]	Lost Shadow uses Dream Smith's Hammer.
[USERCHAT] channel serial data	Triglycerides	tome	686
[LOG]	Lost Shadow uses Dream Crusher.
[ATTACK] to 	Xerulera the blue ooze	 :: 	67.135726750075	10.01399571249	3	19.15	::	1.3872983346207
checkHit	0	19.15
=> chance to hit	3
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Xerulera the blue ooze.
[LOG]	The unstable sand tunnel collapses!
[LOG]	#00ff00##UID:1155:0#Talent Mind Sear is ready to use.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	red ooze	 :: 	34.383207010125	2	1	6.6	::	1
checkHit	0	6.6
=> chance to hit	34
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Red ooze.
[LOG]	The unstable sand tunnel collapses!
red ooze	573545	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	13.412060375232	5	nan	20.6	::	1
checkHit	20	20.6
=> chance to hit	49
[LOG]	#UID:573545:0#Red ooze misses #fbd578#Lost Shadow#LAST#.
[LOG]	
[LOG]	Lost Shadow uses Hammer Toss.
[Dream Hammer Throw] Projection from	37	22	to	39	22
Adding entity	576253	after	2153
[ATTACK] to 	Xerulera the blue ooze	 :: 	67.135726750075	10.01399571249	3	19.15	::	1.3872983346207
checkHit	0	19.15
=> chance to hit	3
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Xerulera the blue ooze.
AI took for target	524382	red ooze	::	2153	Lost Shadow	1	<	100
red ooze	524382	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	13.412060375232	5	nan	20.6	::	1
checkHit	20	20.6
=> chance to hit	49
[LOG]	#UID:524382:0#Red ooze misses #fbd578#Lost Shadow#LAST#.
[Dream Hammer Return] Projection from	39	22	to	37	22
Adding entity	576343	after	2153
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	Xerulera the blue ooze	 :: 	34.383207010125	2	3	19.15	::	1
checkHit	0	19.15
=> chance to hit	3
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Xerulera the blue ooze.
[ATTACK] to 	Xerulera the blue ooze	 :: 	67.135726750075	10.01399571249	3	19.15	::	1.3872983346207
checkHit	0	19.15
=> chance to hit	3
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Xerulera the blue ooze.
[LOG]	Xerulera the blue ooze uses Heave.
checkHit	53.666666666667	34.186375872534
=> chance to hit	95
[KNOCKBACK] from	38	38	over	4
[KNOCKBACK] try	36	22	3
[KNOCKBACK] try	35	22	2	::	true
[KNOCKBACK] failsafe knocked to	36	22	::
[LOG]	The unstable sand tunnel collapses!
[LOG]	Red ooze speeds up.
[LOG]	
[USERCHAT] channel achievement	zenless	tome	The Restless Dead	false	true
[USERCHAT] channel achievement	Thalanorr	tome	Exterminator (Roguelike)	false	false
[LOG]	Lost Shadow uses Mind Sear.
[USERCHAT] channel achievement	moggan	tome	The Rat Lich (Roguelike)	true	true
[MIND CRIT %]	33
[LOG]	#{bold}#Lost Shadow's mind surges with critical power!#{normal}#
checkHit	45.823948205508	27.703228574228
=> chance to hit	95
[PROJECTOR] starting dam	220.60136595065
[PROJECTOR] after difficulty dam	220.60136595065
[PROJECTOR] res	6	0.94	 on dam	233.83744790769
[PROJECTOR] after resists dam	219.80720103323
[PROJECTOR] after flat damage armor	219.80720103323
[PROJECTOR] numbed dam	186.83612087825
[PROJECTOR] final dam after static checks	186.83612087825
[PROJECTOR] final dam after hooks and callbacks	186.83612087825
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Xerulera the blue ooze for #{bold}##YELLOW#187 mind#{normal}##LAST# damage.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	red ooze	 :: 	34.383207010125	2	1	6.6	::	1
checkHit	0	6.6
=> chance to hit	34
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Red ooze.
red ooze	573545	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	13.412060375232	5	nan	20.6	::	1
checkHit	20	20.6
=> chance to hit	49
[LOG]	#UID:573545:0#Red ooze misses #fbd578#Lost Shadow#LAST#.
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	13.412060375232	5	nan	20.6	::	1
checkHit	20	20.6
=> chance to hit	49
[LOG]	#UID:524382:0#Red ooze misses #fbd578#Lost Shadow#LAST#.
[LOG]	
[LOG]	Lost Shadow uses Dream Smith's Hammer.
[ATTACK] to 	red ooze	 :: 	67.135726750075	10.01399571249	1	6.6	::	2.1
checkHit	0	6.6
=> chance to hit	34
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Red ooze.
[LOG]	Red ooze speeds up.
[LOG]	#00ff00##UID:1155:0#Talent Mind Sear is ready to use.
[LOG]	The smoke around Lost Shadow dissipate.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	red ooze	 :: 	34.383207010125	2	1	6.6	::	1
checkHit	0	6.6
=> chance to hit	34
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Red ooze.
[LOG]	
Server latency	119
[USERCHAT] channel serial data	Khelevaster	tome	585
[ATTACK] attacking with	Boltzeal the living mindstar
[ATTACK] to 	red ooze	 :: 	49.638714103611	61.333836474405	1	6.6	::	1
checkHit	0	6.6
=> chance to hit	34
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Red ooze.
[ATTACK] attacking with	Serpent's Glare
[ATTACK] to 	red ooze	 :: 	27.289114718284	23.000188677902	1	6.6	::	1
checkHit	0	6.6
=> chance to hit	34
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Red ooze.
red ooze	573545	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	13.412060375232	5	nan	20.6	::	1
checkHit	20	20.6
=> chance to hit	49
[LOG]	#UID:573545:0#Red ooze misses #fbd578#Lost Shadow#LAST#.
red ooze	524382	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	13.412060375232	5	nan	20.6	::	1
checkHit	20	20.6
=> chance to hit	49
[LOG]	#UID:524382:0#Red ooze misses #fbd578#Lost Shadow#LAST#.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	red ooze	 :: 	34.383207010125	2	1	6.6	::	1
checkHit	0	6.6
=> chance to hit	34
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Red ooze.
[LOG]	
[ATTACK] attacking with	Boltzeal the living mindstar
[ATTACK] to 	red ooze	 :: 	49.638714103611	61.333836474405	1	6.6	::	1
checkHit	0	6.6
=> chance to hit	34
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Red ooze.
[ATTACK] attacking with	Serpent's Glare
[ATTACK] to 	red ooze	 :: 	27.289114718284	23.000188677902	1	6.6	::	1
checkHit	0	6.6
=> chance to hit	34
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Red ooze.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	red ooze	 :: 	34.383207010125	2	1	6.6	::	1
checkHit	0	6.6
=> chance to hit	34
[ATTACK] raw dam	34.383207010125	versus	1	0.35	with APR	2
[ATTACK] after armor	34.383207010125
[ATTACK] after range	50
[PHYS CRIT %] axe accuracy bonus	0	6.6	=	0
[PHYS CRIT %]	17
[ATTACK] after crit	50
[ATTACK] after mult	50
[PROJECTOR] starting dam	50
[PROJECTOR] after difficulty dam	50
[PROJECTOR] res	7.6181210520163	0.92381878947984	 on dam	50
[PROJECTOR] after resists dam	46.190939473992
[PROJECTOR] after flat damage armor	46.190939473992
[PROJECTOR] final dam after static checks	46.190939473992
[PROJECTOR] final dam after hooks and callbacks	46.190939473992
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
AI took for target	573545	red ooze	::	2153	Lost Shadow	1	<	100
red ooze	573545	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	13.412060375232	5	nan	20.6	::	1
checkHit	20	20.6
=> chance to hit	49
[ATTACK] raw dam	13.412060375232	versus	nan	0.35	with APR	5
[ATTACK] after armor	13.412060375232
[ATTACK] after range	13
[PHYS CRIT %]	1
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	13.67	0.8633	 on dam	13
[PROJECTOR] after resists dam	11.2229
[PROJECTOR] after flat damage armor	11.2229
[PROJECTOR] final dam after static checks	11.2229
[PROJECTOR] final dam after hooks and callbacks	11.2229
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] final dam after static checks	8.88
[PROJECTOR] final dam after hooks and callbacks	8.88
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	23.2
[PROJECTOR] after resists dam	23.2
[PROJECTOR] after flat damage armor	23.2
[PROJECTOR] final dam after static checks	23.2
[PROJECTOR] final dam after hooks and callbacks	23.2
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Red ooze for #aaaaaa#46 physical#LAST#, #ROYAL_BLUE#6 lightning#LAST#, #ROYAL_BLUE#9 lightning#LAST#, #LIGHT_RED#23 fire#LAST# (84 total damage).
[LOG]	#UID:573545:0#Red ooze hits #fbd578#Lost Shadow#LAST# for #SLATE#(6 resonance)#LAST#, #YELLOW#1 to psi#LAST#, #LIGHT_RED#4 fire#LAST# (5 total damage).
red ooze	524382	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	13.412060375232	5	nan	20.6	::	1
checkHit	20	20.6
=> chance to hit	49
[ATTACK] raw dam	13.412060375232	versus	nan	0.35	with APR	5
[ATTACK] after armor	13.412060375232
[ATTACK] after range	13
[PHYS CRIT %]	1
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	13.67	0.8633	 on dam	13
[PROJECTOR] after resists dam	11.2229
[PROJECTOR] after flat damage armor	11.2229
[PROJECTOR] final dam after static checks	11.2229
[PROJECTOR] final dam after hooks and callbacks	11.2229
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] final dam after static checks	8.88
[PROJECTOR] final dam after hooks and callbacks	8.88
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	23.2
[PROJECTOR] after resists dam	23.2
[PROJECTOR] after flat damage armor	23.2
[PROJECTOR] final dam after static checks	23.2
[PROJECTOR] final dam after hooks and callbacks	23.2
[LOG]	Red ooze slows down.
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Red ooze!#{normal}#
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Red ooze for #ROYAL_BLUE#9 lightning#LAST#, #LIGHT_RED#23 fire#LAST# (32 total damage).
[LOG]	#UID:524382:0#Red ooze hits #fbd578#Lost Shadow#LAST# for #SLATE#(6 resonance)#LAST#, #YELLOW#1 to psi#LAST#, #LIGHT_RED#4 fire#LAST# (5 total damage).
AI took for target	523676	Xerulera the blue ooze	::	2153	Lost Shadow	4	<	100
[LOG]	
[USERCHAT] channel achievement	conlaoch	global	Home sweet home	false	false
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	red ooze	 :: 	34.383207010125	2	1	6.6	::	1
checkHit	0	6.6
=> chance to hit	34
[ATTACK] raw dam	34.383207010125	versus	1	0.35	with APR	2
[ATTACK] after armor	34.383207010125
[ATTACK] after range	35
[PHYS CRIT %] axe accuracy bonus	0	6.6	=	0
[PHYS CRIT %]	17
[ATTACK] after crit	52.5
[ATTACK] after mult	52.5
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# performs a melee critical strike against Red ooze!#{normal}#
[PROJECTOR] starting dam	52.5
[PROJECTOR] after difficulty dam	52.5
[PROJECTOR] res	7.6181210520163	0.92381878947984	 on dam	52.5
[PROJECTOR] after resists dam	48.500486447691
[PROJECTOR] after flat damage armor	48.500486447691
[PROJECTOR] final dam after static checks	48.500486447691
[PROJECTOR] final dam after hooks and callbacks	48.500486447691
[LOG]	Red ooze splits in two!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5.55
[PROJECTOR] after resists dam	5.55
[PROJECTOR] after flat damage armor	5.55
[PROJECTOR] final dam after static checks	5.55
[PROJECTOR] final dam after hooks and callbacks	5.55
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Red ooze for #{bold}##aaaaaa#24 physical#{normal}##LAST#, #ROYAL_BLUE#6 lightning#LAST# (30 total damage).
[LOG]	
[ATTACK] attacking with	Boltzeal the living mindstar
[ATTACK] to 	Xerulera the blue ooze	 :: 	49.638714103611	61.333836474405	3	19.15	::	1
checkHit	0	19.15
=> chance to hit	3
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Xerulera the blue ooze.
[ATTACK] attacking with	Serpent's Glare
[ATTACK] to 	Xerulera the blue ooze	 :: 	27.289114718284	23.000188677902	3	19.15	::	1
checkHit	0	19.15
=> chance to hit	3
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Xerulera the blue ooze.
AI took for target	524382	red ooze	::	2153	Lost Shadow	1	<	100
red ooze	524382	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	13.412060375232	5	nan	20.6	::	1
checkHit	20	20.6
=> chance to hit	49
[ATTACK] raw dam	13.412060375232	versus	nan	0.35	with APR	5
[ATTACK] after armor	13.412060375232
[ATTACK] after range	14
[PHYS CRIT %]	1
[ATTACK] after crit	14
[ATTACK] after mult	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	13.67	0.8633	 on dam	14
[PROJECTOR] after resists dam	12.0862
[PROJECTOR] after flat damage armor	12.0862
[PROJECTOR] final dam after static checks	12.0862
[PROJECTOR] final dam after hooks and callbacks	12.0862
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] final dam after static checks	8.88
[PROJECTOR] final dam after hooks and callbacks	8.88
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	23.2
[PROJECTOR] after resists dam	23.2
[PROJECTOR] after flat damage armor	23.2
[PROJECTOR] final dam after static checks	23.2
[PROJECTOR] final dam after hooks and callbacks	23.2
red ooze	578073	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	13.412060375232	5	nan	20.6	::	1
checkHit	20	20.6
=> chance to hit	49
[LOG]	#UID:578073:0#Red ooze misses #fbd578#Lost Shadow#LAST#.
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Red ooze for #ROYAL_BLUE#9 lightning#LAST#, #LIGHT_RED#23 fire#LAST# (32 total damage).
[LOG]	#UID:524382:0#Red ooze hits #fbd578#Lost Shadow#LAST# for #SLATE#(6 resonance)#LAST#, #YELLOW#1 to psi#LAST#, #LIGHT_RED#4 fire#LAST# (6 total damage).
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Red ooze!#{normal}#
[LOG]	Xerulera the blue ooze uses Bear Trap.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	Xerulera the blue ooze	 :: 	34.383207010125	2	3	19.15	::	1
checkHit	0	19.15
=> chance to hit	3
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Xerulera the blue ooze.
[LOG]	
[ATTACK] attacking with	Boltzeal the living mindstar
[ATTACK] to 	Xerulera the blue ooze	 :: 	49.638714103611	61.333836474405	3	19.15	::	1
checkHit	0	19.15
=> chance to hit	3
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Xerulera the blue ooze.
[ATTACK] attacking with	Serpent's Glare
[ATTACK] to 	Xerulera the blue ooze	 :: 	27.289114718284	23.000188677902	3	19.15	::	1
checkHit	0	19.15
=> chance to hit	3
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Xerulera the blue ooze.
checkHit	79.056941504209	32
=> chance to hit	100
Loading tile	trap/beartrap01.png
[LOG]	You have found a trap (Xerulera the blue ooze's bear trap)!
[LOG]	#00ff00##UID:1136:0#Talent Hammer Toss is ready to use.
[LOG]	#00ff00##UID:1135:0#Talent Dream Smith's Hammer is ready to use.
[LOG]	Lost Shadow stops regenerating health quickly.
[LOG]	The psychic field around Lost Shadow crumbles.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	red ooze	 :: 	34.383207010125	2	1	6.6	::	1
checkHit	0	6.6
=> chance to hit	34
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Red ooze.
red ooze	578073	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	13.412060375232	5	nan	20.6	::	1
checkHit	20	20.6
=> chance to hit	49
[ATTACK] raw dam	13.412060375232	versus	nan	0.35	with APR	5
[ATTACK] after armor	13.412060375232
[ATTACK] after range	13
[PHYS CRIT %]	1
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	13.67	0.8633	 on dam	13
[PROJECTOR] after resists dam	11.2229
[PROJECTOR] after flat damage armor	11.2229
[PROJECTOR] final dam after static checks	11.2229
[PROJECTOR] final dam after hooks and callbacks	11.2229
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] final dam after static checks	8.88
[PROJECTOR] final dam after hooks and callbacks	8.88
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	23.2
[PROJECTOR] after resists dam	23.2
[PROJECTOR] after flat damage armor	23.2
[PROJECTOR] final dam after static checks	23.2
[PROJECTOR] final dam after hooks and callbacks	23.2
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:578073:0#Red ooze hits #fbd578#Lost Shadow#LAST# for #YELLOW#2 to psi#LAST#, #LIGHT_RED#8 fire#LAST# (11 total damage).
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Red ooze for #ROYAL_BLUE#9 lightning#LAST#, #LIGHT_RED#23 fire#LAST# (32 total damage).
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Red ooze!#{normal}#
[LOG]	
[ATTACK] attacking with	Boltzeal the living mindstar
[ATTACK] to 	Xerulera the blue ooze	 :: 	49.638714103611	61.333836474405	3	19.15	::	1
checkHit	0	19.15
=> chance to hit	3
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Xerulera the blue ooze.
[ATTACK] attacking with	Serpent's Glare
[ATTACK] to 	Xerulera the blue ooze	 :: 	27.289114718284	23.000188677902	3	19.15	::	1
checkHit	0	19.15
=> chance to hit	3
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Xerulera the blue ooze.
AI took for target	523676	Xerulera the blue ooze	::	2153	Lost Shadow	1	<	100
[LOG]	Xerulera the blue ooze uses Kneecapper.
[ARCHERY ACQUIRE TARGETS WITH]	mighty reinforced leather sling	hateful pouch of iron shots of purging
[PROJECTILE SPEED] ::	10
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	mighty reinforced leather sling	hateful pouch of iron shots of purging
Adding entity	578626	after	523676
[ATTACK ARCHERY] to 	Lost Shadow	 :: 	58.760133918524	1	nan	::	1.8919183588453
checkHit	53.666666666667	24.1
=> chance to hit	100
[ATTACK ARCHERY] raw dam	58.760133918524	versus	nan	with APR	1
[ATTACK ARCHERY] after armor	58.760133918524
[ATTACK ARCHERY] after range	62
[ATTACK] after inc by type	66.34
[PHYS CRIT %]	12.4
[ATTACK ARCHERY] after crit	99.51
[ATTACK ARCHERY] after mult	188.2647958887
[ATTACK] mace accuracy bonus	53.666666666667	24.1	=	1.0295666666667
[ATTACK ARCHERY] after hook	193.83115835381
[LOG]	#{bold}##UID:523676:0#Xerulera the blue ooze performs a ranged critical strike against #fbd578#Lost Shadow#LAST#!#{normal}#
[PROJECTOR] starting dam	193.83115835381
[PROJECTOR] after difficulty dam	193.83115835381
[PROJECTOR] res	7.85	0.9215	 on dam	163.2387900431
[PROJECTOR] after resists dam	150.42454502472
[PROJECTOR] after flat damage armor	150.42454502472
[PROJECTOR] final dam after static checks	150.42454502472
[PROJECTOR] final dam after hooks and callbacks	150.42454502472
checkHit	34.186375872534	53.666666666667
=> chance to hit	2
checkHit	34.186375872534	53.666666666667
=> chance to hit	2
[LOG]	Lost Shadow is pinned to the ground.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	14.64	0.8536	 on dam	6
[PROJECTOR] after resists dam	5.1216
[PROJECTOR] after flat damage armor	5.1216
[PROJECTOR] final dam after static checks	5.1216
[PROJECTOR] final dam after hooks and callbacks	5.1216
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	44.71	0.5529	 on dam	4.8
[PROJECTOR] after resists dam	2.65392
[PROJECTOR] after flat damage armor	2.65392
[PROJECTOR] final dam after static checks	2.65392
[PROJECTOR] final dam after hooks and callbacks	2.65392
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	Xerulera the blue ooze's Kneecapper hits #fbd578#Lost Shadow#LAST# for #aaaaaa#(31 to psi shield)#LAST#, #YELLOW#33 to psi#LAST#, #{bold}##aaaaaa#109 physical#{normal}##LAST#, #YELLOW#1 to psi#LAST#, #GREY#4 darkness#LAST#, #LIGHT_GREEN#(1 to psi shield)#LAST#, #YELLOW#1 to psi#LAST#, #LIGHT_GREEN#2 nature#LAST# (149 total damage).
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	Xerulera the blue ooze	 :: 	34.383207010125	2	3	19.15	::	1
checkHit	0	19.15
=> chance to hit	3
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Xerulera the blue ooze.
[LOG]	The unstable sand tunnel collapses!
[LOG]	
Deleting shader 37 (is clone 1)
[LOG]	Lost Shadow uses Infusion: Healing.
[LOG]	Lost Shadow starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 49
*p 49: Uniform: 0: 8B52 beamColor1
*p 49: Uniform: 1: 8B52 beamColor2
*p 49: Uniform: 2: 1406 beamsCount
*p 49: Uniform: 3: 8B52 circleColor
*p 49: Uniform: 4: 1406 circleDescendSpeed
*p 49: Uniform: 5: 1406 circleRotationSpeed
*p 49: Uniform: 6: 1406 noup
*p 49: Uniform: 7: 1406 tick
*p 49: Uniform: 8: 1406 tick_start
*p 49: Uniform: 9: 1406 time_factor
*p 49: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 50
*p 50: Uniform: 0: 8B52 beamColor1
*p 50: Uniform: 1: 8B52 beamColor2
*p 50: Uniform: 2: 1406 beamsCount
*p 50: Uniform: 3: 8B52 circleColor
*p 50: Uniform: 4: 1406 circleDescendSpeed
*p 50: Uniform: 5: 1406 circleRotationSpeed
*p 50: Uniform: 6: 1406 noup
*p 50: Uniform: 7: 1406 tick
*p 50: Uniform: 8: 1406 tick_start
*p 50: Uniform: 9: 1406 time_factor
*p 50: Uniform: 10: 8B5E tex
[LOG]	#fbd578#Lost Shadow#LAST# receives #LIGHT_GREEN#158 healing #LAST##AQUAMARINE#(60 psi heal)#LAST# from Infusion: Healing.
[LOG]	Lost Shadow uses Mind Sear.
[MIND CRIT %]	33
checkHit	45.823948205508	27.703228574228
=> chance to hit	95
[PROJECTOR] starting dam	147.06757730044
[PROJECTOR] after difficulty dam	147.06757730044
[PROJECTOR] res	6	0.94	 on dam	155.89163193846
[PROJECTOR] after resists dam	146.53813402215
[PROJECTOR] after flat damage armor	146.53813402215
[PROJECTOR] numbed dam	124.55741391883
[PROJECTOR] final dam after static checks	124.55741391883
[PROJECTOR] final dam after hooks and callbacks	124.55741391883
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Xerulera the blue ooze for #YELLOW#125 mind#LAST# damage.
[LOG]	Xerulera the blue ooze uses Sticky Smoke.
Adding entity	579061	after	523676
[LOG]	The unstable sand tunnel collapses!
checkHit	34.186375872534	53.666666666667
=> chance to hit	2
[LOG]	Lost Shadow is surrounded by a thick smoke.
[LOG]	Lost Shadow is no longer pinned.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	Xerulera the blue ooze	 :: 	34.383207010125	2	3	19.15	::	1
checkHit	0	19.15
=> chance to hit	3
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Xerulera the blue ooze.
[LOG]	
[PROJECTOR] starting dam	23.109862632255
[PROJECTOR] after difficulty dam	23.109862632255
[PROJECTOR] res	0	1	 on dam	27.731835158706
[PROJECTOR] after resists dam	27.731835158706
[PROJECTOR] after flat damage armor	27.731835158706
[PROJECTOR] numbed dam	23.5720598849
[PROJECTOR] final dam after static checks	23.5720598849
[PROJECTOR] final dam after hooks and callbacks	23.5720598849
checkHit	12.875812564526	0
=> chance to hit	83
[LOG]	Xerulera the blue ooze is poisoned!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Xerulera the blue ooze for #LIGHT_GREEN#24 nature#LAST# damage.
[PROJECTOR] starting dam	23.109862632255
[PROJECTOR] after difficulty dam	23.109862632255
[PROJECTOR] res	0	1	 on dam	27.731835158706
[PROJECTOR] after resists dam	27.731835158706
[PROJECTOR] after flat damage armor	27.731835158706
[PROJECTOR] numbed dam	23.5720598849
[PROJECTOR] final dam after static checks	23.5720598849
[PROJECTOR] final dam after hooks and callbacks	23.5720598849
[LOG]	Poison from Lost Shadow hits Xerulera the blue ooze for #LIGHT_GREEN#24 nature#LAST# damage.
[LOG]	#00ff00##UID:1155:0#Talent Mind Sear is ready to use.
[LOG]	#00ff00##UID:1137:0#Talent Dream Crusher is ready to use.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	Xerulera the blue ooze	 :: 	34.383207010125	2	3	19.15	::	1
checkHit	0	19.15
=> chance to hit	3
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Xerulera the blue ooze.
[LOG]	Xerulera the blue ooze uses Tumble.
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	8.0459984067809	5	nan	20.6	::	1
checkHit	53.666666666667	20.6
=> chance to hit	100
[ATTACK] raw dam	8.0459984067809	versus	nan	0.35	with APR	5
[ATTACK] after armor	8.0459984067809
[ATTACK] after range	8
[PHYS CRIT %]	9.4
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	34.04	0.6596	 on dam	8
[PROJECTOR] after resists dam	5.2768
[PROJECTOR] after flat damage armor	5.2768
[PROJECTOR] final dam after static checks	5.2768
[PROJECTOR] final dam after hooks and callbacks	5.2768
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] final dam after static checks	8.88
[PROJECTOR] final dam after hooks and callbacks	8.88
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	23.2
[PROJECTOR] after resists dam	23.2
[PROJECTOR] after flat damage armor	23.2
[PROJECTOR] final dam after static checks	23.2
[PROJECTOR] final dam after hooks and callbacks	23.2
[LOG]	Xerulera the blue ooze slows down.
[LOG]	
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:523676:0#Xerulera the blue ooze hits #fbd578#Lost Shadow#LAST# for #YELLOW#1 to psi#LAST#, #1133F3#4 cold#LAST# (5 total damage).
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Xerulera the blue ooze for #ROYAL_BLUE#9 lightning#LAST#, #LIGHT_RED#23 fire#LAST# (32 total damage).
[LOG]	Lost Shadow uses Mind Sear.
[MIND CRIT %]	33
checkHit	45.823948205508	27.703228574228
=> chance to hit	95
[PROJECTOR] starting dam	147.06757730044
[PROJECTOR] after difficulty dam	147.06757730044
[PROJECTOR] res	6	0.94	 on dam	155.89163193846
[PROJECTOR] after resists dam	146.53813402215
[PROJECTOR] after flat damage armor	146.53813402215
[PROJECTOR] final dam after static checks	146.53813402215
[PROJECTOR] final dam after hooks and callbacks	146.53813402215
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Xerulera the blue ooze for #YELLOW#147 mind#LAST# damage.
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Xerulera the blue ooze!#{normal}#
[LOG]	#00ff00##UID:1148:0#Talent Resonance Field is ready to use.
[LOG]	#00ff00##UID:54:0#Talent Infusion: Regeneration is ready to use.
[1] = {
  [fct] = function: 0x18463468
  [cd] = 10
  [name] = Stealth
  [no_energy] = 0
}
[LOG]	Lost Shadow activates Stealth.
[LOG]	
[Identify]	mindwoven woollen robe of fire (#RESIST#)	true
[LOG]	Lost Shadow picks up (F.): #00FF80##UID:523677:0#mindwoven woollen robe of fire (+16%) (0 def, 0 armour)#LAST#.
[Identify]	aquamarine	true
[LOG]	Lost Shadow picks up (P.): #FFFFFF##UID:523680:0#aquamarine#LAST#.
[Identify]	focusing woollen robe of fire (#RESIST#)	true
[LOG]	Lost Shadow picks up (E.): #00FF80##UID:523681:0#focusing woollen robe of fire (+16%) (0 def, 0 armour)#LAST#.
[Identify]	high-capacity quiver of ash arrows	true
[LOG]	Lost Shadow picks up (L.): #00FF80##UID:523684:0#high-capacity quiver of ash arrows (47/47, 20.5-28.7 power, 7 apr)#LAST#.
[Identify]	Arethra the woollen robe	true
[LOG]	Lost Shadow picks up (D.): #FF7700##UID:523687:0#Arethra the woollen robe (3 def, 2 armour)#LAST#.
[Identify]	deflecting steel shield of reflection	true
[LOG]	Lost Shadow picks up (M.): #00FF80##UID:523822:0#deflecting steel shield of reflection (13 def, 2 armour, 41 block)#LAST#.
[Identify]	crackling iron shield of lightning resistance (#RESIST#)	true
[LOG]	Lost Shadow picks up (M.): #0080FF##UID:523833:0#crackling iron shield of lightning resistance (+29%) (4 def, 2 armour, 24 block)#LAST#.
[Identify]	hateful pouch of iron shots of purging	true
[LOG]	Lost Shadow picks up (8.): #0080FF##UID:523836:0#hateful pouch of iron shots of purging (15/16, 14-16.8 power, 1 apr)#LAST#.
[Identify]	rejuvenating rough leather armour of clarity	true
[LOG]	Lost Shadow picks up (L.): #00FF80##UID:523828:0#rejuvenating rough leather armour of clarity (1 def, 2 armour)#LAST#.
[Identify]	mighty reinforced leather sling	true
[LOG]	Lost Shadow picks up (y.): #00FF80##UID:523831:0#mighty reinforced leather sling#LAST#.
Loading tile	object/shot_iron.png
Loading tile	object/shield_iron.png
[LOG]	#00ff00##UID:1155:0#Talent Mind Sear is ready to use.
[LOG]	
[Identify]	ash starstaff	true
[LOG]	Lost Shadow picks up (B.): #FFFFFF##UID:524383:0#ash starstaff (15-18 power, 3 apr, physical element)#LAST#.
[LOG]	You pickup 0.60 gold pieces.
[LOG]	
[LOG]	Lost Shadow stops regenerating health quickly.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:59:0#Talent Infusion: Healing is ready to use.
[LOG]	The smoke around Lost Shadow dissipate.
[LOG]	Rested for 1 turns (stop reason: all resources and life at maximum).
[LOG]	
Using cached font	/data/font/VeraMono.ttf	12
[USERCHAT] channel achievement	Disgaea99	tome	The Arena	false	false
[USERCHAT] channel serial data	chowder	tome	605
[USERCHAT] channel achievement	chowder	tome	Unstoppable (Roguelike)	false	false
[USERCHAT] channel achievement	userfriendly	tome	The Legend of Garkul	false	false
[USERCHAT] channel talk	planetus	tome	Umm, wtf!  Why is my accuracy suddenly 0?
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
Disabling psiblade	Boltzeal the living mindstar
[LOG]	Lost Shadow deactivates Beyond the Flesh.
[LOG]	Lost Shadow activates Beyond the Flesh.
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
Disabling psiblade	Serpent's Glare
[LOG]	Lost Shadow deactivates Beyond the Flesh.
[LOG]	Lost Shadow activates Beyond the Flesh.
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[LOG]	Lost Shadow deactivates Beyond the Flesh.
[LOG]	Lost Shadow activates Beyond the Flesh.
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[LOG]	Lost Shadow deactivates Beyond the Flesh.
[LOG]	Lost Shadow activates Beyond the Flesh.
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[LOG]	Lost Shadow deactivates Beyond the Flesh.
[LOG]	Lost Shadow activates Beyond the Flesh.
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[LOG]	Lost Shadow deactivates Beyond the Flesh.
[LOG]	Lost Shadow activates Beyond the Flesh.
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[LOG]	Lost Shadow deactivates Beyond the Flesh.
[LOG]	Lost Shadow activates Beyond the Flesh.
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[LOG]	Lost Shadow deactivates Beyond the Flesh.
[LOG]	Lost Shadow activates Beyond the Flesh.
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[LOG]	Lost Shadow deactivates Beyond the Flesh.
[LOG]	Lost Shadow activates Beyond the Flesh.
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[USERCHAT] channel achievement	kurnuginomad	tome	The Arena	false	false
[MOUSE] ending drag'n'drop
[USERCHAT] channel achievement	sluehead	tome	The secret city	false	false
[LOG]	Lost Shadow deactivates Beyond the Flesh.
[LOG]	Lost Shadow activates Beyond the Flesh.
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[LOG]	Lost Shadow deactivates Beyond the Flesh.
[LOG]	Lost Shadow activates Beyond the Flesh.
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[LOG]	Lost Shadow deactivates Beyond the Flesh.
[LOG]	Lost Shadow activates Beyond the Flesh.
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[LOG]	Lost Shadow deactivates Beyond the Flesh.
[LOG]	Lost Shadow activates Beyond the Flesh.
[LOG]	
[USERCHAT] channel achievement	koreindian	global	Treasure Hoarder	false	true
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[LOG]	Lost Shadow deactivates Beyond the Flesh.
[LOG]	Lost Shadow activates Beyond the Flesh.
[LOG]	
Using cached font	/data/font/VeraMono.ttf	12
Server latency	106
[USERCHAT] channel serial data	Halcon_gc	tome	626
[USERCHAT] channel achievement	Kirbot	tome	Against all odds	true	false
[USERCHAT] channel achievement	CmdZOD	tome	Utterly Destroyed	false	false
[USERCHAT] channel achievement	Kirbot	tome	Level 30	false	true
Deleting temp shader	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=1,time_factor=2000]
Deleting temp shader	healing[beamColor1=vec4(0.55686274509804,0.1843137254902,0.73333333333333,1),beamColor2=vec4(0.90588235294118,0.22352941176471,0.87058823529412,1),beamsCount=20,circleDescendSpeed=4,noup=2,time_factor=2000]
Deleting shader 35 (is clone 0)
Deleting shader 34 (is clone 0)
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[LOG]	Lost Shadow can not wear: #FF7700##UID:31635:0#Boltzeal the living mindstar (16.5-18.15 power, 40 apr, mind damage)#LAST# (not enough stat).
[USERCHAT] channel achievement	cucl3028	tome	Level 10	false	false
[USERCHAT] channel achievement	Lokarin	tome	Level 20 (Madness (Roguelike) difficulty)	false	false
Using cached font	/data/font/VeraMono.ttf	12
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
Activating psiblade	pulsing mindstar of balance
[LOG]	Lost Shadow wears: #00FF80##UID:2139:0#pulsing mindstar of balance (13-14.3 power, 49 apr, mind damage)#LAST#.
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	Serpent's Glare	pulsing mindstar of balance	::	nil	MAINHAND
fight: 	Serpent's Glare	pulsing mindstar of balance	::	nil	OFFHAND
[LOG]	Lost Shadow wears(offslot): #FFD700##UID:2140:0#Serpent's Glare (7-7.7 power, 15 apr, nature damage)#LAST#.
Activating psiblade	Serpent's Glare
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	Girdle of the Calm Waters	pulsing mindstar of balance	::	nil	BELT
fight: 	Girdle of the Calm Waters	Serpent's Glare	::	nil	BELT
[LOG]	Lost Shadow wears: #FFD700##UID:2149:0#Girdle of the Calm Waters#LAST#.
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	regal linen cloak	pulsing mindstar of balance	::	nil	CLOAK
fight: 	regal linen cloak	Girdle of the Calm Waters	::	nil	CLOAK
fight: 	regal linen cloak	Serpent's Glare	::	nil	CLOAK
[LOG]	Lost Shadow wears: #00FF80##UID:2147:0#regal linen cloak (1 def, 0 armour)#LAST#.
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	Sludgegrip	pulsing mindstar of balance	::	nil	HANDS
fight: 	Sludgegrip	Girdle of the Calm Waters	::	nil	HANDS
fight: 	Sludgegrip	regal linen cloak	::	nil	HANDS
fight: 	Sludgegrip	Serpent's Glare	::	nil	HANDS
[LOG]	Lost Shadow wears: #FFD700##UID:2150:0#Sludgegrip (0 def, 0 armour)#LAST#.
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	Glyna	pulsing mindstar of balance	::	nil	BODY
fight: 	Glyna	Sludgegrip	::	nil	BODY
fight: 	Glyna	Girdle of the Calm Waters	::	nil	BODY
fight: 	Glyna	regal linen cloak	::	nil	BODY
fight: 	Glyna	Serpent's Glare	::	nil	BODY
[LOG]	Lost Shadow wears: #FF7700##UID:2146:0#Glyna (6 def, 4 armour)#LAST#.
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	mindwoven linen wizard hat of lightning (#RESIST#)	pulsing mindstar of balance	::	nil	HEAD
fight: 	mindwoven linen wizard hat of lightning (#RESIST#)	Sludgegrip	::	nil	HEAD
fight: 	mindwoven linen wizard hat of lightning (#RESIST#)	Girdle of the Calm Waters	::	nil	HEAD
fight: 	mindwoven linen wizard hat of lightning (#RESIST#)	regal linen cloak	::	nil	HEAD
fight: 	mindwoven linen wizard hat of lightning (#RESIST#)	Glyna	::	nil	HEAD
fight: 	mindwoven linen wizard hat of lightning (#RESIST#)	Serpent's Glare	::	nil	HEAD
[LOG]	Lost Shadow wears: #00FF80##UID:2148:0#mindwoven linen wizard hat of lightning (+16%) (1 def, 0 armour)#LAST#.
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[USERCHAT] channel achievement	Vodol	tome	The Arena (Nightmare (Roguelike) difficulty)	false	false
[MOUSE] ending drag'n'drop
fight: 	traveler's pair of rough leather boots of uncanny dodging	pulsing mindstar of balance	::	nil	FEET
fight: 	traveler's pair of rough leather boots of uncanny dodging	Sludgegrip	::	nil	FEET
fight: 	traveler's pair of rough leather boots of uncanny dodging	Girdle of the Calm Waters	::	nil	FEET
fight: 	traveler's pair of rough leather boots of uncanny dodging	mindwoven linen wizard hat of lightning (#RESIST#)	::	nil	FEET
fight: 	traveler's pair of rough leather boots of uncanny dodging	regal linen cloak	::	nil	FEET
fight: 	traveler's pair of rough leather boots of uncanny dodging	Glyna	::	nil	FEET
fight: 	traveler's pair of rough leather boots of uncanny dodging	Serpent's Glare	::	nil	FEET
[LOG]	Lost Shadow wears: #00FF80##UID:2151:0#traveler's pair of rough leather boots of uncanny dodging (3 def, 1 armour)#LAST#.
[LOG]	
[USERCHAT] channel achievement	VariableDungeon	tome	Squadmate	false	true
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	Berimnir the steel amulet	pulsing mindstar of balance	::	nil	NECK
fight: 	Berimnir the steel amulet	Sludgegrip	::	nil	NECK
fight: 	Berimnir the steel amulet	Girdle of the Calm Waters	::	nil	NECK
fight: 	Berimnir the steel amulet	mindwoven linen wizard hat of lightning (#RESIST#)	::	nil	NECK
fight: 	Berimnir the steel amulet	regal linen cloak	::	nil	NECK
fight: 	Berimnir the steel amulet	Glyna	::	nil	NECK
fight: 	Berimnir the steel amulet	Serpent's Glare	::	nil	NECK
fight: 	Berimnir the steel amulet	traveler's pair of rough leather boots of uncanny dodging	::	nil	NECK
[LOG]	Lost Shadow wears: #FF7700##UID:2144:0#Berimnir the steel amulet#LAST#.
[LOG]	
[MOUSE] pre starting drag'n'drop
Server latency	106
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	gold ring 'Yarolin'	pulsing mindstar of balance	::	nil	FINGER
fight: 	gold ring 'Yarolin'	Sludgegrip	::	nil	FINGER
fight: 	gold ring 'Yarolin'	Girdle of the Calm Waters	::	nil	FINGER
fight: 	gold ring 'Yarolin'	mindwoven linen wizard hat of lightning (#RESIST#)	::	nil	FINGER
fight: 	gold ring 'Yarolin'	regal linen cloak	::	nil	FINGER
fight: 	gold ring 'Yarolin'	Glyna	::	nil	FINGER
fight: 	gold ring 'Yarolin'	Berimnir the steel amulet	::	nil	FINGER
fight: 	gold ring 'Yarolin'	Serpent's Glare	::	nil	FINGER
fight: 	gold ring 'Yarolin'	traveler's pair of rough leather boots of uncanny dodging	::	nil	FINGER
[LOG]	Lost Shadow wears: #SALMON##UID:207543:0#gold ring 'Yarolin'#LAST#.
[LOG]	
[USERCHAT] channel serial data	Halcon_gc	tome	616
[USERCHAT] channel serial data	moggan	tome	533
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	rogue's copper ring of clarity	pulsing mindstar of balance	::	nil	FINGER
fight: 	rogue's copper ring of clarity	Sludgegrip	::	nil	FINGER
fight: 	rogue's copper ring of clarity	Girdle of the Calm Waters	::	nil	FINGER
fight: 	rogue's copper ring of clarity	mindwoven linen wizard hat of lightning (#RESIST#)	::	nil	FINGER
fight: 	rogue's copper ring of clarity	regal linen cloak	::	nil	FINGER
fight: 	rogue's copper ring of clarity	Glyna	::	nil	FINGER
fight: 	rogue's copper ring of clarity	Berimnir the steel amulet	::	nil	FINGER
fight: 	rogue's copper ring of clarity	gold ring 'Yarolin'	::	nil	FINGER
fight: 	rogue's copper ring of clarity	Serpent's Glare	::	nil	FINGER
fight: 	rogue's copper ring of clarity	traveler's pair of rough leather boots of uncanny dodging	::	nil	FINGER
[LOG]	Lost Shadow wears: #00FF80##UID:2143:0#rogue's copper ring of clarity#LAST#.
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[USERCHAT] channel serial data	east	tome	605
[USERCHAT] channel achievement	east	tome	Utterly Destroyed	false	false
[USERCHAT] channel achievement	chowder	tome	The secret city (Roguelike)	false	false
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	survivor's brass lantern of the zealot	pulsing mindstar of balance	::	nil	LITE
fight: 	survivor's brass lantern of the zealot	Sludgegrip	::	nil	LITE
fight: 	survivor's brass lantern of the zealot	Girdle of the Calm Waters	::	nil	LITE
fight: 	survivor's brass lantern of the zealot	mindwoven linen wizard hat of lightning (#RESIST#)	::	nil	LITE
fight: 	survivor's brass lantern of the zealot	regal linen cloak	::	nil	LITE
fight: 	survivor's brass lantern of the zealot	Glyna	::	nil	LITE
fight: 	survivor's brass lantern of the zealot	Berimnir the steel amulet	::	nil	LITE
fight: 	survivor's brass lantern of the zealot	gold ring 'Yarolin'	::	nil	LITE
fight: 	survivor's brass lantern of the zealot	rogue's copper ring of clarity	::	nil	LITE
fight: 	survivor's brass lantern of the zealot	Serpent's Glare	::	nil	LITE
fight: 	survivor's brass lantern of the zealot	traveler's pair of rough leather boots of uncanny dodging	::	nil	LITE
[LOG]	Lost Shadow wears: #0080FF##UID:2145:0#survivor's brass lantern of the zealot#LAST#.
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	hateful steel torque of psychoportation	pulsing mindstar of balance	::	nil	TOOL
fight: 	hateful steel torque of psychoportation	Sludgegrip	::	nil	TOOL
fight: 	hateful steel torque of psychoportation	Girdle of the Calm Waters	::	nil	TOOL
fight: 	hateful steel torque of psychoportation	mindwoven linen wizard hat of lightning (#RESIST#)	::	nil	TOOL
fight: 	hateful steel torque of psychoportation	regal linen cloak	::	nil	TOOL
fight: 	hateful steel torque of psychoportation	Glyna	::	nil	TOOL
fight: 	hateful steel torque of psychoportation	survivor's brass lantern of the zealot	::	nil	TOOL
fight: 	hateful steel torque of psychoportation	Berimnir the steel amulet	::	nil	TOOL
fight: 	hateful steel torque of psychoportation	gold ring 'Yarolin'	::	nil	TOOL
fight: 	hateful steel torque of psychoportation	rogue's copper ring of clarity	::	nil	TOOL
fight: 	hateful steel torque of psychoportation	Serpent's Glare	::	nil	TOOL
fight: 	hateful steel torque of psychoportation	traveler's pair of rough leather boots of uncanny dodging	::	nil	TOOL
[LOG]	Lost Shadow wears: #00FF80##UID:2152:0#hateful steel torque of psychoportation [power 28]  (4/30 cooldown)#LAST#.
[LOG]	
[LOG]	Lost Shadow uses Telekinetic Grasp.
[USERCHAT] channel achievement	aphroman420	tome	Level 10	false	false
[LOG]	Lost Shadow wears: #FF7700##UID:2141:0#Blastwedge (32.5-48.75 power, 2 apr)#LAST#.
[1] = {
  [fct] = function: 0x0923cb18
  [cd] = 0
  [name] = Beyond the Flesh
  [no_energy] = 0
}
[LOG]	Lost Shadow activates Beyond the Flesh.
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
Disabling psiblade	pulsing mindstar of balance
fight: 	Boltzeal the living mindstar	hateful steel torque of psychoportation	::	nil	MAINHAND
fight: 	Boltzeal the living mindstar	Sludgegrip	::	nil	MAINHAND
fight: 	Boltzeal the living mindstar	Girdle of the Calm Waters	::	nil	MAINHAND
fight: 	Boltzeal the living mindstar	mindwoven linen wizard hat of lightning (#RESIST#)	::	nil	MAINHAND
fight: 	Boltzeal the living mindstar	regal linen cloak	::	nil	MAINHAND
fight: 	Boltzeal the living mindstar	Glyna	::	nil	MAINHAND
fight: 	Boltzeal the living mindstar	survivor's brass lantern of the zealot	::	nil	MAINHAND
fight: 	Boltzeal the living mindstar	Berimnir the steel amulet	::	nil	MAINHAND
fight: 	Boltzeal the living mindstar	gold ring 'Yarolin'	::	nil	MAINHAND
fight: 	Boltzeal the living mindstar	rogue's copper ring of clarity	::	nil	MAINHAND
fight: 	Boltzeal the living mindstar	Serpent's Glare	::	nil	MAINHAND
fight: 	Boltzeal the living mindstar	traveler's pair of rough leather boots of uncanny dodging	::	nil	MAINHAND
Activating psiblade	Boltzeal the living mindstar
[LOG]	Lost Shadow wears: #FF7700##UID:31635:0#Boltzeal the living mindstar (16.5-18.15 power, 61 apr, mind damage)#LAST#.
[LOG]	Lost Shadow deactivates Beyond the Flesh.
[LOG]	Lost Shadow activates Beyond the Flesh.
[LOG]	The unstable sand tunnel collapses!
[LOG]	
Using cached font	/data/font/VeraMono.ttf	12
[LOG]	Resting starts...
[LOG]	The unstable sand tunnel collapses!
[LOG]	Rested for 9 turns (stop reason: all resources and life at maximum).
[LOG]	
[USERCHAT] channel achievement	westwind	tome	Merry wintertide! (Exploration mode)	false	true
[USERCHAT] channel achievement	Argon	tome	There and back again (Roguelike)	true	false
Server latency	106
[USERCHAT] channel serial data	stony3k	tome	546
[USERCHAT] channel achievement	stony3k	tome	Utterly Destroyed	false	false
[USERCHAT] channel achievement	Triv	global	Thralless (Roguelike)	false	true
[USERCHAT] channel talk	planetus	tome	Ok, that was weird, something set my accuracy to 0, then I de-equipped everything and re-equipped it all, and now it's 1000
Using cached font	/data/font/VeraMono.ttf	12
[USERCHAT] channel achievement	Lunistra	tome	The secret city (Roguelike)	false	false
Using cached font	/data/font/VeraMono.ttf	12
[USERCHAT] channel talk	planetus	tome	And now back to 0
[USERCHAT] channel achievement	lightslights	tome	The secret city	false	true
Deleting temp shader	shield[aadjust=7,color=vec3(1,1,0),llpow=1,time_factor=-8000]
Deleting shader 37 (is clone 0)
[USERCHAT] channel serial data	cfin2222	tome	492
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
[LOG]	#LIGHT_RED#Something briefly catches sight of you!
AI took for target	524378	gigantic gravity worm	::	2153	Lost Shadow	100	<	100
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
[LOG]	
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
[LOG]	#LIGHT_RED#Sandworm briefly catches sight of you!
AI took for target	524379	sandworm	::	2153	Lost Shadow	36	<	100
[LOG]	
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
[TARGET] Passing target	gigantic gravity worm	from	gigantic gravity worm	to	Lost Shadow
gigantic gravity worm	524378	dumb ai talents can use	Gravity Well	T_GRAVITY_WELL
gigantic gravity worm	524378	dumb ai talents can use	Damage Smearing	T_DAMAGE_SMEARING
gigantic gravity worm	524378	dumb ai talents can use	Gravity Spike	T_GRAVITY_SPIKE
dumb ai uses	T_GRAVITY_WELL
[LOG]	Gigantic gravity worm casts Gravity Well.
[SPELL] friendly fire chance	100
[SHADER] Loading from /data/gfx/shaders/distort.lua
[SHADER] Loaded shader with totalname	distort[blacken=0,power=0.01,power_amp=0.3,power_time=1000]
New GL Shader program 34
New GL Shader 35 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/distort.frag
*p 34: Uniform: 0: 1406 blacken
*p 34: Uniform: 1: 1406 power
*p 34: Uniform: 2: 1406 power_amp
*p 34: Uniform: 3: 1406 power_time
*p 34: Uniform: 4: 8B50 texSize
*p 34: Uniform: 5: 1406 tick
*p 34: Uniform: 6: 8B5E mainfbo
*p 34: Uniform: 7: 8B5E tex
[SOUND] loading from	/data/sound/talents/earth.ogg	:=:	sound "/data/sound/talents/earth.ogg" : <static>
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
[TARGET] Passing target	sandworm	from	gigantic gravity worm	to	Lost Shadow
gigantic gravity worm	524381	dumb ai talents can use	Damage Smearing	T_DAMAGE_SMEARING
dumb ai uses	T_DAMAGE_SMEARING
[PROJECTOR] starting dam	31.811117512067
[PROJECTOR] after difficulty dam	31.811117512067
[PROJECTOR] res	0	1	 on dam	31.811117512067
[PROJECTOR] after resists dam	31.811117512067
[PROJECTOR] after flat damage armor	31.811117512067
[PROJECTOR] final dam after static checks	31.811117512067
[PROJECTOR] final dam after hooks and callbacks	31.811117512067
checkHit	20.312408731866	33
=> chance to hit	19
[LOG]	Sandworm is pinned to the ground.
[PROJECTOR] starting dam	31.811117512067
[PROJECTOR] after difficulty dam	31.811117512067
[PROJECTOR] res	7.85	0.9215	 on dam	25.448894009653
[PROJECTOR] after resists dam	23.451155829896
[PROJECTOR] after flat damage armor	23.451155829896
[PROJECTOR] final dam after static checks	23.451155829896
[PROJECTOR] final dam after hooks and callbacks	23.451155829896
checkHit	35.936375872534	33
=> chance to hit	58
[LOG]	#ORANGE#Lost Shadow shrugs off the effect 'Pinned to the ground'!
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	Gigantic gravity worm's gravity pin area effect hits #fbd578#Lost Shadow#LAST# for #aaaaaa#(6 to psi shield)#LAST#, #YELLOW#5 to psi#LAST#, #aaaaaa#17 physical#LAST# (22 total damage).
[LOG]	Gigantic gravity worm's gravity pin area effect hits Sandworm for #aaaaaa#32 physical#LAST# damage.
[LOG]	
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
gigantic gravity worm	524378	dumb ai talents can use	Damage Smearing	T_DAMAGE_SMEARING
gigantic gravity worm	524378	dumb ai talents can use	Gravity Spike	T_GRAVITY_SPIKE
dumb ai uses	T_DAMAGE_SMEARING
[LOG]	Gigantic gravity worm casts Damage Smearing.
[LOG]	The fabric of time alters around gigantic gravity worm.
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
[PROJECTOR] starting dam	31.811117512067
[PROJECTOR] after difficulty dam	31.811117512067
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	16.735217779393	33
=> chance to hit	10
[PROJECTOR] starting dam	31.811117512067
[PROJECTOR] after difficulty dam	31.811117512067
[PROJECTOR] res	7.85	0.9215	 on dam	25.448894009653
[PROJECTOR] after resists dam	23.451155829896
[PROJECTOR] after flat damage armor	23.451155829896
[PROJECTOR] final dam after static checks	23.451155829896
[PROJECTOR] final dam after hooks and callbacks	23.451155829896
checkHit	35.936375872534	33
=> chance to hit	58
[LOG]	Lost Shadow is pinned to the ground.
[PROJECTOR] starting dam	31.811117512067
[PROJECTOR] after difficulty dam	31.811117512067
[PROJECTOR] res	0	1	 on dam	31.811117512067
[PROJECTOR] after resists dam	31.811117512067
[PROJECTOR] after flat damage armor	31.811117512067
[PROJECTOR] final dam after static checks	31.811117512067
[PROJECTOR] final dam after hooks and callbacks	31.811117512067
checkHit	20.312408731866	33
=> chance to hit	19
[LOG]	#ORANGE#Sandworm shrugs off the effect 'Pinned to the ground'!
[LOG]	Sandworm is no longer pinned.
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	Gigantic gravity worm's gravity pin area effect hits #fbd578#Lost Shadow#LAST# for #aaaaaa#(6 to psi shield)#LAST#, #YELLOW#5 to psi#LAST#, #aaaaaa#17 physical#LAST# (22 total damage).
[LOG]	Gigantic gravity worm's gravity pin area effect hits Sandworm for #aaaaaa#32 physical#LAST# damage.
[LOG]	
[LOG]	You are unable to move!
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
gigantic gravity worm	524378	dumb ai talents can use	Gravity Spike	T_GRAVITY_SPIKE
dumb ai uses	T_GRAVITY_SPIKE
[LOG]	Gigantic gravity worm casts Gravity Spike.
[SPELL CRIT %]	1
[PROJECTOR] starting dam	119.57555754025
[PROJECTOR] after difficulty dam	119.57555754025
[PROJECTOR] res	7.85	0.9215	 on dam	95.660446032201
[PROJECTOR] after resists dam	88.151101018673
[PROJECTOR] after flat damage armor	88.151101018673
[PROJECTOR] final dam after static checks	88.151101018673
[PROJECTOR] final dam after hooks and callbacks	88.151101018673
[SHADER] Loading from /data/gfx/shaders/distort.lua
[SHADER] Loaded shader with totalname	distort[]
New GL Shader program 37
*p 37: Uniform: 0: 1406 blacken
*p 37: Uniform: 1: 1406 power
*p 37: Uniform: 2: 1406 power_amp
*p 37: Uniform: 3: 1406 power_time
*p 37: Uniform: 4: 8B50 texSize
*p 37: Uniform: 5: 1406 tick
*p 37: Uniform: 6: 8B5E mainfbo
*p 37: Uniform: 7: 8B5E tex
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
[PROJECTOR] starting dam	5.3018529186778
[PROJECTOR] after difficulty dam	5.3018529186778
[PROJECTOR] res	2.5899863011646	0.97410013698835	 on dam	5.3018529186778
[PROJECTOR] after resists dam	5.1645356543761
[PROJECTOR] after flat damage armor	5.1645356543761
[PROJECTOR] final dam after static checks	5.1645356543761
[PROJECTOR] final dam after hooks and callbacks	5.1645356543761
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
gigantic gravity worm	524381	dumb ai talents can use	Gravity Well	T_GRAVITY_WELL
gigantic gravity worm	524381	dumb ai talents can use	Gravity Spike	T_GRAVITY_SPIKE
dumb ai uses	T_GRAVITY_WELL
[SPELL] friendly fire chance	100
[PROJECTOR] starting dam	31.811117512067
[PROJECTOR] after difficulty dam	31.811117512067
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	16.735217779393	33
=> chance to hit	10
[PROJECTOR] starting dam	31.811117512067
[PROJECTOR] after difficulty dam	31.811117512067
[PROJECTOR] res	7.85	0.9215	 on dam	25.448894009653
[PROJECTOR] after resists dam	23.451155829896
[PROJECTOR] after flat damage armor	23.451155829896
[PROJECTOR] final dam after static checks	23.451155829896
[PROJECTOR] final dam after hooks and callbacks	23.451155829896
[LOG]	Lost Shadow resists the pin!
[PROJECTOR] starting dam	31.811117512067
[PROJECTOR] after difficulty dam	31.811117512067
[PROJECTOR] res	0	1	 on dam	31.811117512067
[PROJECTOR] after resists dam	31.811117512067
[PROJECTOR] after flat damage armor	31.811117512067
[PROJECTOR] final dam after static checks	31.811117512067
[PROJECTOR] final dam after hooks and callbacks	31.811117512067
checkHit	20.312408731866	33
=> chance to hit	19
[PROJECTOR] starting dam	33.110060864946
[PROJECTOR] after difficulty dam	33.110060864946
[PROJECTOR] res	7.85	0.9215	 on dam	26.488048691956
[PROJECTOR] after resists dam	24.408736869638
[PROJECTOR] after flat damage armor	24.408736869638
[PROJECTOR] numbed dam	20.747426339192
[PROJECTOR] final dam after static checks	20.747426339192
[PROJECTOR] final dam after hooks and callbacks	20.747426339192
checkHit	35.936375872534	33
=> chance to hit	58
[LOG]	#ORANGE#Lost Shadow shrugs off the effect 'Pinned to the ground'!
[LOG]	Lost Shadow is no longer pinned.
[PROJECTOR] starting dam	33.110060864946
[PROJECTOR] after difficulty dam	33.110060864946
[PROJECTOR] res	0	1	 on dam	33.110060864946
[PROJECTOR] after resists dam	33.110060864946
[PROJECTOR] after flat damage armor	33.110060864946
[PROJECTOR] numbed dam	28.143551735204
[PROJECTOR] final dam after static checks	28.143551735204
[PROJECTOR] final dam after hooks and callbacks	28.143551735204
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	Gigantic gravity worm's gravity pin area effect hits #fbd578#Lost Shadow#LAST# for #aaaaaa#(7 to psi shield)#LAST#, #YELLOW#5 to psi#LAST#, #aaaaaa#15 physical#LAST# (20 total damage).
[LOG]	#UID:524378:0#Gigantic gravity worm hits #fbd578#Lost Shadow#LAST# for #aaaaaa#(24 to psi shield)#LAST#, #YELLOW#19 to psi#LAST#, #aaaaaa#64 physical#LAST# (83 total damage).
[LOG]	Gigantic gravity worm's gravity pin area effect hits #fbd578#Lost Shadow#LAST# for #aaaaaa#(6 to psi shield)#LAST#, #YELLOW#5 to psi#LAST#, #aaaaaa#17 physical#LAST# (22 total damage).
[LOG]	
[USERCHAT] channel serial data	jazmasta	tome	645
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
[PROJECTOR] starting dam	31.811117512067
[PROJECTOR] after difficulty dam	31.811117512067
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	16.735217779393	33
=> chance to hit	10
[PROJECTOR] starting dam	33.110060864946
[PROJECTOR] after difficulty dam	33.110060864946
[PROJECTOR] res	7.85	0.9215	 on dam	26.488048691956
[PROJECTOR] after resists dam	24.408736869638
[PROJECTOR] after flat damage armor	24.408736869638
[PROJECTOR] numbed dam	20.747426339192
[PROJECTOR] final dam after static checks	20.747426339192
[PROJECTOR] final dam after hooks and callbacks	20.747426339192
[LOG]	Lost Shadow resists the pin!
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	Gigantic gravity worm's gravity pin area effect hits #fbd578#Lost Shadow#LAST# for #aaaaaa#(7 to psi shield)#LAST#, #YELLOW#5 to psi#LAST#, #aaaaaa#15 physical#LAST# (20 total damage).
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
[PROJECTOR] starting dam	15.02191660292
[PROJECTOR] after difficulty dam	15.02191660292
[PROJECTOR] res	2.5899863011646	0.97410013698835	 on dam	15.02191660292
[PROJECTOR] after resists dam	14.632851020732
[PROJECTOR] after flat damage armor	14.632851020732
[PROJECTOR] final dam after static checks	14.632851020732
[PROJECTOR] final dam after hooks and callbacks	14.632851020732
[LOG]	
Deleting temp shader	fireball[]
Deleting shader 17 (is clone 0)
[LOG]	Lost Shadow uses Infusion: Regeneration.
[LOG]	Lost Shadow starts regenerating health quickly.
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
[LOG]	
[PROJECTOR] starting dam	31.811117512067
[PROJECTOR] after difficulty dam	31.811117512067
[PROJECTOR] res	7.85	0.9215	 on dam	25.448894009653
[PROJECTOR] after resists dam	23.451155829896
[PROJECTOR] after flat damage armor	23.451155829896
[PROJECTOR] final dam after static checks	23.451155829896
[PROJECTOR] final dam after hooks and callbacks	23.451155829896
checkHit	35.936375872534	33
=> chance to hit	58
[LOG]	Lost Shadow is pinned to the ground.
[PROJECTOR] starting dam	31.811117512067
[PROJECTOR] after difficulty dam	31.811117512067
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	16.735217779393	33
=> chance to hit	10
[PROJECTOR] starting dam	33.110060864946
[PROJECTOR] after difficulty dam	33.110060864946
[PROJECTOR] res	7.85	0.9215	 on dam	26.488048691956
[PROJECTOR] after resists dam	24.408736869638
[PROJECTOR] after flat damage armor	24.408736869638
[PROJECTOR] numbed dam	20.747426339192
[PROJECTOR] final dam after static checks	20.747426339192
[PROJECTOR] final dam after hooks and callbacks	20.747426339192
checkHit	35.936375872534	33
=> chance to hit	58
[LOG]	#ORANGE#Lost Shadow shrugs off the effect 'Pinned to the ground'!
[LOG]	Lost Shadow is no longer pinned.
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	Gigantic gravity worm's gravity pin area effect hits #fbd578#Lost Shadow#LAST# for #aaaaaa#(7 to psi shield)#LAST#, #YELLOW#5 to psi#LAST#, #aaaaaa#15 physical#LAST# (20 total damage).
[LOG]	Gigantic gravity worm's gravity pin area effect hits #fbd578#Lost Shadow#LAST# for #aaaaaa#(6 to psi shield)#LAST#, #YELLOW#5 to psi#LAST#, #aaaaaa#17 physical#LAST# (22 total damage).
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
[PROJECTOR] starting dam	17.820116754445
[PROJECTOR] after difficulty dam	17.820116754445
[PROJECTOR] res	2.5899863011646	0.97410013698835	 on dam	17.820116754445
[PROJECTOR] after resists dam	17.358578171653
[PROJECTOR] after flat damage armor	17.358578171653
[PROJECTOR] final dam after static checks	17.358578171653
[PROJECTOR] final dam after hooks and callbacks	17.358578171653
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
[LOG]	
[PROJECTOR] starting dam	31.811117512067
[PROJECTOR] after difficulty dam	31.811117512067
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	16.735217779393	33
=> chance to hit	10
[PROJECTOR] starting dam	31.811117512067
[PROJECTOR] after difficulty dam	31.811117512067
[PROJECTOR] res	7.85	0.9215	 on dam	25.448894009653
[PROJECTOR] after resists dam	23.451155829896
[PROJECTOR] after flat damage armor	23.451155829896
[PROJECTOR] final dam after static checks	23.451155829896
[PROJECTOR] final dam after hooks and callbacks	23.451155829896
checkHit	35.936375872534	33
=> chance to hit	58
[LOG]	#ORANGE#Lost Shadow shrugs off the effect 'Pinned to the ground'!
[PROJECTOR] starting dam	31.811117512067
[PROJECTOR] after difficulty dam	31.811117512067
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after self-resists dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	16.479051486265	33
=> chance to hit	9
[PROJECTOR] starting dam	33.110060864946
[PROJECTOR] after difficulty dam	33.110060864946
[PROJECTOR] res	7.85	0.9215	 on dam	26.488048691956
[PROJECTOR] after resists dam	24.408736869638
[PROJECTOR] after flat damage armor	24.408736869638
[PROJECTOR] numbed dam	20.747426339192
[PROJECTOR] final dam after static checks	20.747426339192
[PROJECTOR] final dam after hooks and callbacks	20.747426339192
[LOG]	Lost Shadow resists the pin!
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	Gigantic gravity worm's gravity pin area effect hits #fbd578#Lost Shadow#LAST# for #aaaaaa#(7 to psi shield)#LAST#, #YELLOW#5 to psi#LAST#, #aaaaaa#15 physical#LAST# (20 total damage).
[LOG]	Gigantic gravity worm's gravity pin area effect hits #fbd578#Lost Shadow#LAST# for #aaaaaa#(6 to psi shield)#LAST#, #YELLOW#5 to psi#LAST#, #aaaaaa#17 physical#LAST# (22 total damage).
[PROJECTOR] starting dam	5.3018529186778
[PROJECTOR] after difficulty dam	5.3018529186778
[PROJECTOR] res	2.733613987042	0.97266386012958	 on dam	5.3018529186778
[PROJECTOR] after resists dam	5.1569207257204
[PROJECTOR] res	0	1	 on dam	5.1569207257204
[PROJECTOR] after self-resists dam	5.1569207257204
[PROJECTOR] after flat damage armor	5.1569207257204
[PROJECTOR] numbed dam	4.3833826168624
[PROJECTOR] final dam after static checks	4.3833826168624
[PROJECTOR] final dam after hooks and callbacks	4.3833826168624
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
[PROJECTOR] starting dam	20.151950214048
[PROJECTOR] after difficulty dam	20.151950214048
[PROJECTOR] res	2.5899863011646	0.97410013698835	 on dam	20.151950214048
[PROJECTOR] after resists dam	19.630017464087
[PROJECTOR] after flat damage armor	19.630017464087
[PROJECTOR] numbed dam	16.685514844474
[PROJECTOR] final dam after static checks	16.685514844474
[PROJECTOR] final dam after hooks and callbacks	16.685514844474
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
[LOG]	
[USERCHAT] channel achievement	blankname	tome	Squadmate (Roguelike)	false	true
[PROJECTOR] starting dam	31.811117512067
[PROJECTOR] after difficulty dam	31.811117512067
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] numbed dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	16.735217779393	33
=> chance to hit	10
[PROJECTOR] starting dam	31.811117512067
[PROJECTOR] after difficulty dam	31.811117512067
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after self-resists dam	0
[PROJECTOR] numbed dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	16.479051486265	33
=> chance to hit	9
[PROJECTOR] starting dam	33.110060864946
[PROJECTOR] after difficulty dam	33.110060864946
[PROJECTOR] res	7.85	0.9215	 on dam	26.488048691956
[PROJECTOR] after resists dam	24.408736869638
[PROJECTOR] after flat damage armor	24.408736869638
[PROJECTOR] numbed dam	20.747426339192
[PROJECTOR] final dam after static checks	20.747426339192
[PROJECTOR] final dam after hooks and callbacks	20.747426339192
checkHit	35.936375872534	33
=> chance to hit	58
[LOG]	Lost Shadow is pinned to the ground.
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	Gigantic gravity worm's gravity pin area effect hits #fbd578#Lost Shadow#LAST# for #aaaaaa#(7 to psi shield)#LAST#, #YELLOW#5 to psi#LAST#, #aaaaaa#15 physical#LAST# (20 total damage).
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
[PROJECTOR] starting dam	9.7200636842426
[PROJECTOR] after difficulty dam	9.7200636842426
[PROJECTOR] res	2.733613987042	0.97266386012958	 on dam	9.7200636842426
[PROJECTOR] after resists dam	9.4543546638208
[PROJECTOR] res	0	1	 on dam	9.4543546638208
[PROJECTOR] after self-resists dam	9.4543546638208
[PROJECTOR] after flat damage armor	9.4543546638208
[PROJECTOR] numbed dam	8.0362014642477
[PROJECTOR] final dam after static checks	8.0362014642477
[PROJECTOR] final dam after hooks and callbacks	8.0362014642477
[PROJECTOR] starting dam	22.095144763718
[PROJECTOR] after difficulty dam	22.095144763718
[PROJECTOR] res	2.5899863011646	0.97410013698835	 on dam	22.095144763718
[PROJECTOR] after resists dam	21.522883541115
[PROJECTOR] after flat damage armor	21.522883541115
[PROJECTOR] numbed dam	18.294451009948
[PROJECTOR] final dam after static checks	18.294451009948
[PROJECTOR] final dam after hooks and callbacks	18.294451009948
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
[LOG]	
[LOG]	You are unable to move!
[PROJECTOR] starting dam	33.110060864946
[PROJECTOR] after difficulty dam	33.110060864946
[PROJECTOR] res	7.85	0.9215	 on dam	26.488048691956
[PROJECTOR] after resists dam	24.408736869638
[PROJECTOR] after flat damage armor	24.408736869638
[PROJECTOR] numbed dam	20.747426339192
[PROJECTOR] final dam after static checks	20.747426339192
[PROJECTOR] final dam after hooks and callbacks	20.747426339192
checkHit	35.936375872534	33
=> chance to hit	58
[LOG]	#ORANGE#Lost Shadow shrugs off the effect 'Pinned to the ground'!
[LOG]	Lost Shadow is no longer pinned.
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	Gigantic gravity worm's gravity pin area effect hits #fbd578#Lost Shadow#LAST# for #aaaaaa#(7 to psi shield)#LAST#, #YELLOW#5 to psi#LAST#, #aaaaaa#15 physical#LAST# (20 total damage).
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
[PROJECTOR] starting dam	9.7200636842426
[PROJECTOR] after difficulty dam	9.7200636842426
[PROJECTOR] res	2.733613987042	0.97266386012958	 on dam	9.7200636842426
[PROJECTOR] after resists dam	9.4543546638208
[PROJECTOR] res	0	1	 on dam	9.4543546638208
[PROJECTOR] after self-resists dam	9.4543546638208
[PROJECTOR] after flat damage armor	9.4543546638208
[PROJECTOR] numbed dam	8.0362014642477
[PROJECTOR] final dam after static checks	8.0362014642477
[PROJECTOR] final dam after hooks and callbacks	8.0362014642477
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
[PROJECTOR] starting dam	22.095144763718
[PROJECTOR] after difficulty dam	22.095144763718
[PROJECTOR] res	2.5899863011646	0.97410013698835	 on dam	22.095144763718
[PROJECTOR] after resists dam	21.522883541115
[PROJECTOR] after flat damage armor	21.522883541115
[PROJECTOR] final dam after static checks	21.522883541115
[PROJECTOR] final dam after hooks and callbacks	21.522883541115
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
[LOG]	
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
[PROJECTOR] starting dam	9.7200636842426
[PROJECTOR] after difficulty dam	9.7200636842426
[PROJECTOR] res	2.733613987042	0.97266386012958	 on dam	9.7200636842426
[PROJECTOR] after resists dam	9.4543546638208
[PROJECTOR] res	0	1	 on dam	9.4543546638208
[PROJECTOR] after self-resists dam	9.4543546638208
[PROJECTOR] after flat damage armor	9.4543546638208
[PROJECTOR] final dam after static checks	9.4543546638208
[PROJECTOR] final dam after hooks and callbacks	9.4543546638208
[PROJECTOR] starting dam	22.095144763718
[PROJECTOR] after difficulty dam	22.095144763718
[PROJECTOR] res	2.5899863011646	0.97410013698835	 on dam	22.095144763718
[PROJECTOR] after resists dam	21.522883541115
[PROJECTOR] after flat damage armor	21.522883541115
[PROJECTOR] final dam after static checks	21.522883541115
[PROJECTOR] final dam after hooks and callbacks	21.522883541115
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
[PROJECTOR] starting dam	9.7200636842426
[PROJECTOR] after difficulty dam	9.7200636842426
[PROJECTOR] res	2.733613987042	0.97266386012958	 on dam	9.7200636842426
[PROJECTOR] after resists dam	9.4543546638208
[PROJECTOR] res	0	1	 on dam	9.4543546638208
[PROJECTOR] after self-resists dam	9.4543546638208
[PROJECTOR] after flat damage armor	9.4543546638208
[PROJECTOR] final dam after static checks	9.4543546638208
[PROJECTOR] final dam after hooks and callbacks	9.4543546638208
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
[PROJECTOR] starting dam	22.095144763718
[PROJECTOR] after difficulty dam	22.095144763718
[PROJECTOR] res	2.5899863011646	0.97410013698835	 on dam	22.095144763718
[PROJECTOR] after resists dam	21.522883541115
[PROJECTOR] after flat damage armor	21.522883541115
[PROJECTOR] final dam after static checks	21.522883541115
[PROJECTOR] final dam after hooks and callbacks	21.522883541115
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
[LOG]	Resting starts...
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
[PROJECTOR] starting dam	9.7200636842426
[PROJECTOR] after difficulty dam	9.7200636842426
[PROJECTOR] res	2.733613987042	0.97266386012958	 on dam	9.7200636842426
[PROJECTOR] after resists dam	9.4543546638208
[PROJECTOR] res	0	1	 on dam	9.4543546638208
[PROJECTOR] after self-resists dam	9.4543546638208
[PROJECTOR] after flat damage armor	9.4543546638208
[PROJECTOR] final dam after static checks	9.4543546638208
[PROJECTOR] final dam after hooks and callbacks	9.4543546638208
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
[PROJECTOR] starting dam	22.095144763718
[PROJECTOR] after difficulty dam	22.095144763718
[PROJECTOR] res	2.5899863011646	0.97410013698835	 on dam	22.095144763718
[PROJECTOR] after resists dam	21.522883541115
[PROJECTOR] after flat damage armor	21.522883541115
[PROJECTOR] final dam after static checks	21.522883541115
[PROJECTOR] final dam after hooks and callbacks	21.522883541115
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
[PROJECTOR] starting dam	9.7200636842426
[PROJECTOR] after difficulty dam	9.7200636842426
[PROJECTOR] res	2.733613987042	0.97266386012958	 on dam	9.7200636842426
[PROJECTOR] after resists dam	9.4543546638208
[PROJECTOR] res	0	1	 on dam	9.4543546638208
[PROJECTOR] after self-resists dam	9.4543546638208
[PROJECTOR] after flat damage armor	9.4543546638208
[PROJECTOR] final dam after static checks	9.4543546638208
[PROJECTOR] final dam after hooks and callbacks	9.4543546638208
[PROJECTOR] starting dam	22.095144763718
[PROJECTOR] after difficulty dam	22.095144763718
[PROJECTOR] res	2.5899863011646	0.97410013698835	 on dam	22.095144763718
[PROJECTOR] after resists dam	21.522883541115
[PROJECTOR] after flat damage armor	21.522883541115
[PROJECTOR] final dam after static checks	21.522883541115
[PROJECTOR] final dam after hooks and callbacks	21.522883541115
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
[LOG]	Lost Shadow stops regenerating health quickly.
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
[LOG]	#00ff00##UID:54:0#Talent Infusion: Regeneration is ready to use.
[LOG]	Rested for 10 turns (stop reason: all resources and life at maximum).
[LOG]	
[USERCHAT] channel achievement	nicbranson	global	Treasure Hunter (Roguelike)	false	false
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
gigantic gravity worm	524381	dumb ai talents can use	Damage Smearing	T_DAMAGE_SMEARING
dumb ai uses	T_DAMAGE_SMEARING
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
gigantic gravity worm	524378	dumb ai talents can use	Damage Smearing	T_DAMAGE_SMEARING
dumb ai uses	T_DAMAGE_SMEARING
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
gigantic gravity worm	524378	dumb ai talents can use	Gravity Well	T_GRAVITY_WELL
gigantic gravity worm	524378	dumb ai talents can use	Gravity Spike	T_GRAVITY_SPIKE
dumb ai uses	T_GRAVITY_SPIKE
[SPELL CRIT %]	1
[PROJECTOR] starting dam	84.343657151055
[PROJECTOR] after difficulty dam	84.343657151055
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	84.343657151055
[PROJECTOR] after difficulty dam	84.343657151055
[PROJECTOR] res	0	1	 on dam	84.343657151055
[PROJECTOR] after resists dam	84.343657151055
[PROJECTOR] after flat damage armor	84.343657151055
[PROJECTOR] final dam after static checks	84.343657151055
[PROJECTOR] final dam after hooks and callbacks	84.343657151055
[PROJECTOR] starting dam	14.057276191843
[PROJECTOR] after difficulty dam	14.057276191843
[PROJECTOR] res	2.5899863011646	0.97410013698835	 on dam	14.057276191843
[PROJECTOR] after resists dam	13.693194664157
[PROJECTOR] after flat damage armor	13.693194664157
[PROJECTOR] final dam after static checks	13.693194664157
[PROJECTOR] final dam after hooks and callbacks	13.693194664157
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
[PROJECTOR] starting dam	14.057276191843
[PROJECTOR] after difficulty dam	14.057276191843
[PROJECTOR] res	2.5899863011646	0.97410013698835	 on dam	14.057276191843
[PROJECTOR] after resists dam	13.693194664157
[PROJECTOR] after flat damage armor	13.693194664157
[PROJECTOR] final dam after static checks	13.693194664157
[PROJECTOR] final dam after hooks and callbacks	13.693194664157
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
[PROJECTOR] starting dam	14.057276191843
[PROJECTOR] after difficulty dam	14.057276191843
[PROJECTOR] res	2.5899863011646	0.97410013698835	 on dam	14.057276191843
[PROJECTOR] after resists dam	13.693194664157
[PROJECTOR] after flat damage armor	13.693194664157
[PROJECTOR] final dam after static checks	13.693194664157
[PROJECTOR] final dam after hooks and callbacks	13.693194664157
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
[PROJECTOR] starting dam	14.057276191843
[PROJECTOR] after difficulty dam	14.057276191843
[PROJECTOR] res	2.5899863011646	0.97410013698835	 on dam	14.057276191843
[PROJECTOR] after resists dam	13.693194664157
[PROJECTOR] after flat damage armor	13.693194664157
[PROJECTOR] final dam after static checks	13.693194664157
[PROJECTOR] final dam after hooks and callbacks	13.693194664157
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
[PROJECTOR] starting dam	14.057276191843
[PROJECTOR] after difficulty dam	14.057276191843
[PROJECTOR] res	2.5899863011646	0.97410013698835	 on dam	14.057276191843
[PROJECTOR] after resists dam	13.693194664157
[PROJECTOR] after flat damage armor	13.693194664157
[PROJECTOR] final dam after static checks	13.693194664157
[PROJECTOR] final dam after hooks and callbacks	13.693194664157
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
[PROJECTOR] starting dam	14.057276191843
[PROJECTOR] after difficulty dam	14.057276191843
[PROJECTOR] res	2.5899863011646	0.97410013698835	 on dam	14.057276191843
[PROJECTOR] after resists dam	13.693194664157
[PROJECTOR] after flat damage armor	13.693194664157
[PROJECTOR] final dam after static checks	13.693194664157
[PROJECTOR] final dam after hooks and callbacks	13.693194664157
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
gigantic gravity worm	524378	dumb ai talents can use	Gravity Well	T_GRAVITY_WELL
gigantic gravity worm	524378	dumb ai talents can use	Attack	T_ATTACK
gigantic gravity worm	524378	dumb ai talents can use	Gravity Spike	T_GRAVITY_SPIKE
dumb ai uses	T_ATTACK
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
gigantic gravity worm	524381	dumb ai talents can use	Damage Smearing	T_DAMAGE_SMEARING
dumb ai uses	T_DAMAGE_SMEARING
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
Using cached font	/data/font/VeraMono.ttf	12
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Server latency	106
Deleting temp shader	healing[beamsCount=20,noup=1,time_factor=2000]
Deleting temp shader	healing[beamsCount=20,noup=2,time_factor=2000]
Deleting shader 50 (is clone 0)
Deleting shader 49 (is clone 0)
[USERCHAT] channel serial data	lightslights	tome	435
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
gigantic gravity worm	524378	dumb ai talents can use	Damage Smearing	T_DAMAGE_SMEARING
dumb ai uses	T_DAMAGE_SMEARING
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.452078799117	24.976388466476
=> chance to hit	46.501836562512
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
gigantic gravity worm	524378	dumb ai talents can use	Gravity Well	T_GRAVITY_WELL
gigantic gravity worm	524378	dumb ai talents can use	Gravity Spike	T_GRAVITY_SPIKE
dumb ai uses	T_GRAVITY_SPIKE
[SPELL CRIT %]	1
[PROJECTOR] starting dam	89.238795719854
[PROJECTOR] after difficulty dam	89.238795719854
[PROJECTOR] res	0	1	 on dam	89.238795719854
[PROJECTOR] after resists dam	89.238795719854
[PROJECTOR] after flat damage armor	89.238795719854
[PROJECTOR] final dam after static checks	89.238795719854
[PROJECTOR] final dam after hooks and callbacks	89.238795719854
[PROJECTOR] starting dam	89.238795719854
[PROJECTOR] after difficulty dam	89.238795719854
[PROJECTOR] res	0	1	 on dam	89.238795719854
[PROJECTOR] after resists dam	89.238795719854
[PROJECTOR] res	0	1	 on dam	89.238795719854
[PROJECTOR] after self-resists dam	89.238795719854
[PROJECTOR] after flat damage armor	89.238795719854
[PROJECTOR] final dam after static checks	89.238795719854
[PROJECTOR] final dam after hooks and callbacks	89.238795719854
[PROJECTOR] starting dam	89.238795719854
[PROJECTOR] after difficulty dam	89.238795719854
[PROJECTOR] res	0	1	 on dam	89.238795719854
[PROJECTOR] after resists dam	89.238795719854
[PROJECTOR] after flat damage armor	89.238795719854
[PROJECTOR] final dam after static checks	89.238795719854
[PROJECTOR] final dam after hooks and callbacks	89.238795719854
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
gigantic gravity worm	524381	dumb ai talents can use	Damage Smearing	T_DAMAGE_SMEARING
dumb ai uses	T_DAMAGE_SMEARING
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
gigantic gravity worm	524378	dumb ai talents can use	Damage Smearing	T_DAMAGE_SMEARING
dumb ai uses	T_DAMAGE_SMEARING
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
gigantic gravity worm	524381	dumb ai talents can use	Gravity Well	T_GRAVITY_WELL
gigantic gravity worm	524381	dumb ai talents can use	Gravity Spike	T_GRAVITY_SPIKE
dumb ai uses	T_GRAVITY_WELL
[SPELL] friendly fire chance	100
[PROJECTOR] starting dam	38.558266464617
[PROJECTOR] after difficulty dam	38.558266464617
[PROJECTOR] res	0	1	 on dam	38.558266464617
[PROJECTOR] after resists dam	38.558266464617
[PROJECTOR] after flat damage armor	38.558266464617
[PROJECTOR] final dam after static checks	38.558266464617
[PROJECTOR] final dam after hooks and callbacks	38.558266464617
checkHit	20.780218330539	33
=> chance to hit	20
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[PROJECTOR] starting dam	38.558266464617
[PROJECTOR] after difficulty dam	38.558266464617
[PROJECTOR] res	0	1	 on dam	38.558266464617
[PROJECTOR] after resists dam	38.558266464617
[PROJECTOR] after flat damage armor	38.558266464617
[PROJECTOR] final dam after static checks	38.558266464617
[PROJECTOR] final dam after hooks and callbacks	38.558266464617
checkHit	20.780218330539	33
=> chance to hit	20
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
[PROJECTOR] starting dam	38.558266464617
[PROJECTOR] after difficulty dam	38.558266464617
[PROJECTOR] res	0	1	 on dam	38.558266464617
[PROJECTOR] after resists dam	38.558266464617
[PROJECTOR] after flat damage armor	38.558266464617
[PROJECTOR] final dam after static checks	38.558266464617
[PROJECTOR] final dam after hooks and callbacks	38.558266464617
checkHit	20.780218330539	33
=> chance to hit	20
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
gigantic gravity worm	524381	dumb ai talents can use	Gravity Spike	T_GRAVITY_SPIKE
dumb ai uses	T_GRAVITY_SPIKE
[SPELL CRIT %]	1
[PROJECTOR] starting dam	139.25151720798
[PROJECTOR] after difficulty dam	139.25151720798
[PROJECTOR] res	0	1	 on dam	139.25151720798
[PROJECTOR] after resists dam	139.25151720798
[PROJECTOR] after flat damage armor	139.25151720798
[PROJECTOR] final dam after static checks	139.25151720798
[PROJECTOR] final dam after hooks and callbacks	139.25151720798
[PROJECTOR] starting dam	38.558266464617
[PROJECTOR] after difficulty dam	38.558266464617
[PROJECTOR] res	0	1	 on dam	38.558266464617
[PROJECTOR] after resists dam	38.558266464617
[PROJECTOR] after flat damage armor	38.558266464617
[PROJECTOR] final dam after static checks	38.558266464617
[PROJECTOR] final dam after hooks and callbacks	38.558266464617
checkHit	20.780218330539	33
=> chance to hit	20
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
[PROJECTOR] starting dam	38.558266464617
[PROJECTOR] after difficulty dam	38.558266464617
[PROJECTOR] res	0	1	 on dam	38.558266464617
[PROJECTOR] after resists dam	38.558266464617
[PROJECTOR] after flat damage armor	38.558266464617
[PROJECTOR] final dam after static checks	38.558266464617
[PROJECTOR] final dam after hooks and callbacks	38.558266464617
checkHit	20.780218330539	33
=> chance to hit	20
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
gigantic gravity worm	524378	dumb ai talents can use	Gravity Well	T_GRAVITY_WELL
gigantic gravity worm	524378	dumb ai talents can use	Gravity Spike	T_GRAVITY_SPIKE
dumb ai uses	T_GRAVITY_WELL
[SPELL] friendly fire chance	100
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
[PROJECTOR] starting dam	38.558266464617
[PROJECTOR] after difficulty dam	38.558266464617
[PROJECTOR] res	0	1	 on dam	38.558266464617
[PROJECTOR] after resists dam	38.558266464617
[PROJECTOR] after flat damage armor	38.558266464617
[PROJECTOR] final dam after static checks	38.558266464617
[PROJECTOR] final dam after hooks and callbacks	38.558266464617
checkHit	20.780218330539	33
=> chance to hit	20
[PROJECTOR] starting dam	40.502157574412
[PROJECTOR] after difficulty dam	40.502157574412
[PROJECTOR] res	0	1	 on dam	40.502157574412
[PROJECTOR] after resists dam	40.502157574412
[PROJECTOR] res	0	1	 on dam	40.502157574412
[PROJECTOR] after self-resists dam	40.502157574412
[PROJECTOR] after flat damage armor	40.502157574412
[PROJECTOR] final dam after static checks	40.502157574412
[PROJECTOR] final dam after hooks and callbacks	40.502157574412
checkHit	16.479051486265	33
=> chance to hit	9
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
[PROJECTOR] starting dam	38.558266464617
[PROJECTOR] after difficulty dam	38.558266464617
[PROJECTOR] res	0	1	 on dam	38.558266464617
[PROJECTOR] after resists dam	38.558266464617
[PROJECTOR] after flat damage armor	38.558266464617
[PROJECTOR] final dam after static checks	38.558266464617
[PROJECTOR] final dam after hooks and callbacks	38.558266464617
checkHit	20.780218330539	33
=> chance to hit	20
[PROJECTOR] starting dam	40.502157574412
[PROJECTOR] after difficulty dam	40.502157574412
[PROJECTOR] res	0	1	 on dam	40.502157574412
[PROJECTOR] after resists dam	40.502157574412
[PROJECTOR] after flat damage armor	40.502157574412
[PROJECTOR] numbed dam	34.42683393825
[PROJECTOR] final dam after static checks	34.42683393825
[PROJECTOR] final dam after hooks and callbacks	34.42683393825
checkHit	16.735217779393	33
=> chance to hit	10
[PROJECTOR] starting dam	40.502157574412
[PROJECTOR] after difficulty dam	40.502157574412
[PROJECTOR] res	0	1	 on dam	40.502157574412
[PROJECTOR] after resists dam	40.502157574412
[PROJECTOR] res	0	1	 on dam	40.502157574412
[PROJECTOR] after self-resists dam	40.502157574412
[PROJECTOR] after flat damage armor	40.502157574412
[PROJECTOR] numbed dam	34.42683393825
[PROJECTOR] final dam after static checks	34.42683393825
[PROJECTOR] final dam after hooks and callbacks	34.42683393825
checkHit	16.479051486265	33
=> chance to hit	9
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
[PROJECTOR] starting dam	40.502157574412
[PROJECTOR] after difficulty dam	40.502157574412
[PROJECTOR] res	0	1	 on dam	40.502157574412
[PROJECTOR] after resists dam	40.502157574412
[PROJECTOR] after flat damage armor	40.502157574412
[PROJECTOR] numbed dam	34.42683393825
[PROJECTOR] final dam after static checks	34.42683393825
[PROJECTOR] final dam after hooks and callbacks	34.42683393825
[PROJECTOR] starting dam	40.502157574412
[PROJECTOR] after difficulty dam	40.502157574412
[PROJECTOR] res	0	1	 on dam	40.502157574412
[PROJECTOR] after resists dam	40.502157574412
[PROJECTOR] res	0	1	 on dam	40.502157574412
[PROJECTOR] after self-resists dam	40.502157574412
[PROJECTOR] after flat damage armor	40.502157574412
[PROJECTOR] numbed dam	34.42683393825
[PROJECTOR] final dam after static checks	34.42683393825
[PROJECTOR] final dam after hooks and callbacks	34.42683393825
checkHit	16.479051486265	33
=> chance to hit	9
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
[PROJECTOR] starting dam	40.502157574412
[PROJECTOR] after difficulty dam	40.502157574412
[PROJECTOR] res	0	1	 on dam	40.502157574412
[PROJECTOR] after resists dam	40.502157574412
[PROJECTOR] after flat damage armor	40.502157574412
[PROJECTOR] numbed dam	34.42683393825
[PROJECTOR] final dam after static checks	34.42683393825
[PROJECTOR] final dam after hooks and callbacks	34.42683393825
checkHit	20.780218330539	33
=> chance to hit	20
[PROJECTOR] starting dam	40.502157574412
[PROJECTOR] after difficulty dam	40.502157574412
[PROJECTOR] res	0	1	 on dam	40.502157574412
[PROJECTOR] after resists dam	40.502157574412
[PROJECTOR] res	0	1	 on dam	40.502157574412
[PROJECTOR] after self-resists dam	40.502157574412
[PROJECTOR] after flat damage armor	40.502157574412
[PROJECTOR] numbed dam	34.42683393825
[PROJECTOR] final dam after static checks	34.42683393825
[PROJECTOR] final dam after hooks and callbacks	34.42683393825
checkHit	16.479051486265	33
=> chance to hit	9
[PROJECTOR] starting dam	40.502157574412
[PROJECTOR] after difficulty dam	40.502157574412
[PROJECTOR] res	0	1	 on dam	40.502157574412
[PROJECTOR] after resists dam	40.502157574412
[PROJECTOR] after flat damage armor	40.502157574412
[PROJECTOR] numbed dam	34.42683393825
[PROJECTOR] final dam after static checks	34.42683393825
[PROJECTOR] final dam after hooks and callbacks	34.42683393825
checkHit	20.780218330539	33
=> chance to hit	20
[PROJECTOR] starting dam	40.502157574412
[PROJECTOR] after difficulty dam	40.502157574412
[PROJECTOR] res	0	1	 on dam	40.502157574412
[PROJECTOR] after resists dam	40.502157574412
[PROJECTOR] res	0	1	 on dam	40.502157574412
[PROJECTOR] after self-resists dam	40.502157574412
[PROJECTOR] after flat damage armor	40.502157574412
[PROJECTOR] numbed dam	34.42683393825
[PROJECTOR] final dam after static checks	34.42683393825
[PROJECTOR] final dam after hooks and callbacks	34.42683393825
checkHit	16.479051486265	33
=> chance to hit	9
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
[PROJECTOR] starting dam	40.502157574412
[PROJECTOR] after difficulty dam	40.502157574412
[PROJECTOR] res	0	1	 on dam	40.502157574412
[PROJECTOR] after resists dam	40.502157574412
[PROJECTOR] after flat damage armor	40.502157574412
[PROJECTOR] numbed dam	34.42683393825
[PROJECTOR] final dam after static checks	34.42683393825
[PROJECTOR] final dam after hooks and callbacks	34.42683393825
checkHit	20.780218330539	33
=> chance to hit	20
[PROJECTOR] starting dam	40.502157574412
[PROJECTOR] after difficulty dam	40.502157574412
[PROJECTOR] res	0	1	 on dam	40.502157574412
[PROJECTOR] after resists dam	40.502157574412
[PROJECTOR] res	0	1	 on dam	40.502157574412
[PROJECTOR] after self-resists dam	40.502157574412
[PROJECTOR] after flat damage armor	40.502157574412
[PROJECTOR] numbed dam	34.42683393825
[PROJECTOR] final dam after static checks	34.42683393825
[PROJECTOR] final dam after hooks and callbacks	34.42683393825
checkHit	16.479051486265	33
=> chance to hit	9
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
[PROJECTOR] starting dam	40.502157574412
[PROJECTOR] after difficulty dam	40.502157574412
[PROJECTOR] res	0	1	 on dam	40.502157574412
[PROJECTOR] after resists dam	40.502157574412
[PROJECTOR] after flat damage armor	40.502157574412
[PROJECTOR] numbed dam	34.42683393825
[PROJECTOR] final dam after static checks	34.42683393825
[PROJECTOR] final dam after hooks and callbacks	34.42683393825
checkHit	20.780218330539	33
=> chance to hit	20
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
gigantic gravity worm	524378	dumb ai talents can use	Damage Smearing	T_DAMAGE_SMEARING
dumb ai uses	T_DAMAGE_SMEARING
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
gigantic gravity worm	524378	dumb ai talents can use	Damage Smearing	T_DAMAGE_SMEARING
dumb ai uses	T_DAMAGE_SMEARING
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
gigantic gravity worm	524378	dumb ai talents can use	Gravity Well	T_GRAVITY_WELL
gigantic gravity worm	524378	dumb ai talents can use	Attack	T_ATTACK
gigantic gravity worm	524378	dumb ai talents can use	Gravity Spike	T_GRAVITY_SPIKE
dumb ai uses	T_GRAVITY_SPIKE
[SPELL CRIT %]	1
[PROJECTOR] starting dam	105.64074166808
[PROJECTOR] after difficulty dam	105.64074166808
[PROJECTOR] res	0	1	 on dam	105.64074166808
[PROJECTOR] after resists dam	105.64074166808
[PROJECTOR] res	0	1	 on dam	105.64074166808
[PROJECTOR] after self-resists dam	105.64074166808
[PROJECTOR] after flat damage armor	105.64074166808
[PROJECTOR] final dam after static checks	105.64074166808
[PROJECTOR] final dam after hooks and callbacks	105.64074166808
[USERCHAT] channel achievement	locusts	tome	The Arena	false	true
[USERCHAT] channel serial data	grimmsonn	tome	612
[LOG]	#GOLD#An object rolls from the chest!
[USERCHAT] channel serial data	lightslights	tome	661
[LOG]	
[Identify]	spiked hardened leather armour of Eyal	true
[LOG]	Lost Shadow picks up (O.): #0080FF##UID:526769:0#spiked hardened leather armour of Eyal (3 def, 6 armour)#LAST#.
[LOG]	
[USERCHAT] channel achievement	Xardres	tome	Curse Lifter	false	true
[USERCHAT] channel achievement	ichiman	tome	Level 20	false	false
[USERCHAT] channel serial data	Timopy	tome	658
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
[USERCHAT] channel achievement	chowder	tome	Curse Lifter (Roguelike)	false	false
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
Using cached font	/data/font/VeraMono.ttf	12
[USERCHAT] channel achievement	jackar4444	tome	A different point of view	false	true
[USERCHAT] channel serial data	ISayRevolution	tome	276
Server latency	105
[USERCHAT] channel serial data	Triv	global	504
[USERCHAT] channel achievement	nethernox	global	Eye of the storm	false	true
[USERCHAT] channel achievement	nicbranson	global	Size matters (Roguelike)	false	false
[USERCHAT] channel serial data	jpask1986	tome	575
[USERCHAT] channel serial data	aegair	tome	369
[USERCHAT] channel achievement	drvalkyron	tome	Poisonous (Roguelike)	false	false
[USERCHAT] channel achievement	Lubie	tome	Orcrist	false	true
[USERCHAT] channel achievement	hadeff	tome	Exterminator (Nightmare (Adventure) difficulty)	false	false
[USERCHAT] channel achievement	cloud1	tome	Hell has no fury like a demon scorned! (Roguelike)	false	true
[USERCHAT] channel achievement	Morat123	tome	Against all odds	true	false
[LOG]	The unstable sand tunnel collapses!
[LOG]	You are crushed by the collapsing tunnel! You suffocate!
[PROJECTOR] starting dam	128.3592410499
[PROJECTOR] after difficulty dam	128.3592410499
[PROJECTOR] res	7.85	0.9215	 on dam	102.68739283992
[PROJECTOR] after resists dam	94.626432501989
[PROJECTOR] after flat damage armor	94.626432501989
[PROJECTOR] final dam after static checks	94.626432501989
[PROJECTOR] final dam after hooks and callbacks	94.626432501989
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	Unstable sand tunnel hits #fbd578#Lost Shadow#LAST# for #aaaaaa#(26 to psi shield)#LAST#, #YELLOW#21 to psi#LAST#, #aaaaaa#68 physical#LAST# (89 total damage).
[LOG]	
checkHit	26.925824035673	24.976388466476
=> chance to hit	54.397803625374
[LOG]	#LIGHT_RED#Adyrin the sandworm destroyer briefly catches sight of you!
AI took for target	524386	Adyrin the sandworm destroyer	::	2153	Lost Shadow	25	<	100
[LOG]	
checkHit	26.925824035673	24.976388466476
=> chance to hit	54.397803625374
[USERCHAT] channel achievement	Bartholomew	tome	Exterminator	false	false
[LOG]	Lost Shadow uses Nightmare.
[MIND CRIT %]	100
[LOG]	#{bold}#Lost Shadow's mind surges with critical power!#{normal}#
[MIND CRIT %]	100
[LOG]	#{bold}#Lost Shadow's mind surges with critical power!#{normal}#
checkHit	14.071431682451	44.890614872174
=> chance to hit	0
[LOG]	#F53CBE#Adyrin the sandworm destroyer is lost in a nightmare.
checkHit	22.461457436517	21.540659228538
=> chance to hit	53
Unseen Actions: 22.461457436517 stealth vs 21.540659228538 detection -->chance 53
[PROJECTOR] starting dam	22.804004907192
[PROJECTOR] crit power reduce dam	13.88069863916
[LOG]	Adyrin the sandworm destroyer shrugs off the critical damage!
[PROJECTOR] after difficulty dam	13.88069863916
[PROJECTOR] res	0	1	 on dam	13.88069863916
[PROJECTOR] after resists dam	13.88069863916
[PROJECTOR] after flat damage armor	13.88069863916
[PROJECTOR] final dam after static checks	13.88069863916
[PROJECTOR] final dam after hooks and callbacks	13.88069863916
[onTakeHit] After Trained Reactions life% trigger 	13.88069863916
[LOG]	Adyrin the sandworm destroyer is suffering from insomnia.
[LOG]	Nightmare from Lost Shadow hits Adyrin the sandworm destroyer for #{bold}##GREY#14 darkness#{normal}##LAST# damage.
[LOG]	
[LOG]	Lost Shadow uses Inner Demons.
[MIND CRIT %]	100
[LOG]	#{bold}#Lost Shadow's mind surges with critical power!#{normal}#
[MIND CRIT %]	100
[LOG]	#{bold}#Lost Shadow's mind surges with critical power!#{normal}#
checkHit	14.071431682451	44.890614872174
=> chance to hit	0
[LOG]	#F53CBE#Adyrin the sandworm destroyer is plagued by inner demons!
checkHit	22.461457436517	21.540659228538
=> chance to hit	53
Unseen Actions: 22.461457436517 stealth vs 21.540659228538 detection -->chance 53
[LOG]	Adyrin the sandworm destroyer's Inner Demon is free from the nightmare.
[LOG]	Adyrin the sandworm destroyer's Inner Demon is freed from the demons.
[SHADER] Loading from /data/gfx/shaders/shadow_simulacrum.lua
[SHADER] Loaded shader with totalname	shadow_simulacrum[base=0.6,color=vec3(0.6,0,0.3),time_factor=1500]
New GL Shader program 17
*p 17: Uniform: 0: 1406 base
*p 17: Uniform: 1: 8B51 color
*p 17: Uniform: 2: 8B50 p2
*p 17: Uniform: 3: 1406 tick
*p 17: Uniform: 4: 1406 time_factor
*p 17: Uniform: 5: 8B5E tex
Added unique	mod.class.NPC/Adyrin the sandworm destroyer	::	2
[LOG]	#F53CBE#Adyrin the sandworm destroyer's Inner Demon manifests!
[PROJECTOR] starting dam	22.804004907192
[PROJECTOR] after difficulty dam	22.804004907192
[PROJECTOR] res	0	1	 on dam	22.804004907192
[PROJECTOR] after resists dam	22.804004907192
[PROJECTOR] after flat damage armor	22.804004907192
[PROJECTOR] final dam after static checks	22.804004907192
[PROJECTOR] final dam after hooks and callbacks	22.804004907192
[onTakeHit] After Trained Reactions life% trigger 	22.804004907192
[LOG]	Nightmare from Lost Shadow hits Adyrin the sandworm destroyer for #{bold}##GREY#23 darkness#{normal}##LAST# damage.
[LOG]	
[USERCHAT] channel serial data	Asada	global	622
[LOG]	Lost Shadow uses Mind Sear.
[MIND CRIT %]	100
[LOG]	#{bold}#Lost Shadow's mind surges with critical power!#{normal}#
checkHit	44.890614872174	14.071431682451
=> chance to hit	95
[PROJECTOR] starting dam	237.41130043564
[PROJECTOR] after difficulty dam	237.41130043564
[PROJECTOR] res	0	1	 on dam	251.65597846177
[PROJECTOR] after resists dam	251.65597846177
[PROJECTOR] after flat damage armor	251.65597846177
[PROJECTOR] final dam after static checks	251.65597846177
[PROJECTOR] final dam after hooks and callbacks	251.65597846177
[LOG]	Adyrin the sandworm destroyer rolls to avoid some damage!
[onTakeHit] After Trained Reactions life% trigger 	200.00027761962
checkHit	22.461457436517	21.540659228538
=> chance to hit	53
Unseen Actions: 22.461457436517 stealth vs 21.540659228538 detection -->chance 53
[LOG]	Lost Shadow deactivates Stealth.
[LOG]	Adyrin the sandworm destroyer is free from the nightmare.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Adyrin the sandworm destroyer for #{bold}##YELLOW#200 mind#{normal}##LAST# damage.
[LOG]	Adyrin the sandworm destroyer's Inner Demon uses Knockback.
[ATTACK] attacking with	insidious stralite dagger
[ATTACK] to 	Adyrin the sandworm destroyer	 :: 	55.80219825138	9	28.152806161074	33.378229531735	::	1.8872983346207
checkHit	57.032976048353	33.378229531735
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	57.032976048353	33.378229531735	=	1.1182737325831	previous	9
[ATTACK] raw dam	55.80219825138	versus	28.152806161074	0.35	with APR	10.064463593248
[ATTACK] after armor	37.713855683554
[ATTACK] after range	44
[PHYS CRIT %]	29.723909663748
[ATTACK] after crit	75.132331873201
[ATTACK] after mult	141.79712482047
[LOG]	#{bold}##UID:653194:0#Adyrin the sandworm destroyer's Inner Demon performs a melee critical strike against Adyrin the sandworm destroyer!#{normal}#
[PROJECTOR] starting dam	141.79712482047
[PROJECTOR] after difficulty dam	141.79712482047
[PROJECTOR] res	0	1	 on dam	42.53913744614
[PROJECTOR] after resists dam	42.53913744614
[PROJECTOR] after flat damage armor	42.53913744614
[PROJECTOR] final dam after static checks	42.53913744614
[PROJECTOR] final dam after hooks and callbacks	42.53913744614
[onTakeHit] After Trained Reactions effect reduction 	33.807419759827
[onTakeHit] After Trained Reactions life% trigger 	33.807419759827
[PROJECTOR] starting dam	1.5714285714286
[PROJECTOR] after difficulty dam	1.5714285714286
[PROJECTOR] res	21.556277159623	0.78443722840377	 on dam	0.78571428571429
[PROJECTOR] after resists dam	0.61634353660296
[PROJECTOR] after flat damage armor	0.61634353660296
[PROJECTOR] final dam after static checks	0.61634353660296
[PROJECTOR] final dam after hooks and callbacks	0.61634353660296
[onTakeHit] After Trained Reactions effect reduction 	0.48983091593183
[onTakeHit] After Trained Reactions life% trigger 	0.48983091593183
[LOG]	Adyrin the sandworm destroyer is poisoned!
checkHit	47.333333333333	19.75561034138
=> chance to hit	95
[KNOCKBACK] from	11	11	over	4
[KNOCKBACK] try	11	10	3
[LOG]	#UID:653194:0#Adyrin the sandworm destroyer's Inner Demon hits Adyrin the sandworm destroyer for #{bold}##aaaaaa#34 physical#{normal}##LAST#, #LIGHT_GREEN#0 nature#LAST# (34 total damage).
[PROJECTOR] starting dam	1.5714285714286
[PROJECTOR] after difficulty dam	1.5714285714286
[PROJECTOR] res	21.556277159623	0.78443722840377	 on dam	0.78571428571429
[PROJECTOR] after resists dam	0.61634353660296
[PROJECTOR] after flat damage armor	0.61634353660296
[PROJECTOR] final dam after static checks	0.61634353660296
[PROJECTOR] final dam after hooks and callbacks	0.61634353660296
[onTakeHit] After Trained Reactions effect reduction 	0.48983091593183
[onTakeHit] After Trained Reactions life% trigger 	0.48983091593183
[LOG]	Insidious Poison from Adyrin the sandworm destroyer's Inner Demon hits Adyrin the sandworm destroyer for #LIGHT_GREEN#0 nature#LAST# damage.
[LOG]	Adyrin the sandworm destroyer uses Repulsion.
checkHit	57.032976048353	19.75561034138
=> chance to hit	95
[KNOCKBACK] from	11	11	over	4
[KNOCKBACK] try	11	7	3
[KNOCKBACK] try	11	6	2	::
[KNOCKBACK] try	11	5	1	::
[KNOCKBACK] try	11	4	0	::
[KNOCKBACK] ok knocked to	11	4	::
[SHADER] Loading from /data/gfx/shaders/spinningwinds2.lua
[SHADER] Loaded shader with totalname	spinningwinds2[ellipsoidalFactor=vec2(1,1),noup=0,time_factor=2000,verticalIntensityAdjust=-3]
New GL Shader program 49
New GL Shader 50 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/spinningwinds.frag
*p 49: Uniform: 0: 8B50 ellipsoidalFactor
*p 49: Uniform: 1: 1406 noup
*p 49: Uniform: 2: 1406 tick
*p 49: Uniform: 3: 1406 time_factor
*p 49: Uniform: 4: 8B5E tex
[LOG]	
[PROJECTOR] starting dam	24.832687328796
[PROJECTOR] after difficulty dam	24.832687328796
[PROJECTOR] res	21.556277159623	0.78443722840377	 on dam	29.799224794555
[PROJECTOR] after resists dam	23.375621306422
[PROJECTOR] after flat damage armor	23.375621306422
[PROJECTOR] final dam after static checks	23.375621306422
[PROJECTOR] final dam after hooks and callbacks	23.375621306422
[onTakeHit] After Trained Reactions life% trigger 	23.375621306422
checkHit	19.75561034138	0
=> chance to hit	95
[LOG]	#ORANGE#Adyrin the sandworm destroyer shrugs off the effect 'Poison'!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Adyrin the sandworm destroyer for #LIGHT_GREEN#23 nature#LAST# damage.
[LOG]	Adyrin the sandworm destroyer's Inner Demon is no longer suffering from insomnia.
[PROJECTOR] starting dam	1.5714285714286
[PROJECTOR] after difficulty dam	1.5714285714286
[PROJECTOR] res	21.556277159623	0.78443722840377	 on dam	0.39285714285714
[PROJECTOR] after resists dam	0.30817176830148
[PROJECTOR] after flat damage armor	0.30817176830148
[PROJECTOR] final dam after static checks	0.30817176830148
[PROJECTOR] final dam after hooks and callbacks	0.30817176830148
[onTakeHit] After Trained Reactions life% trigger 	0.30817176830148
[LOG]	Insidious Poison from Adyrin the sandworm destroyer's Inner Demon hits Adyrin the sandworm destroyer for #LIGHT_GREEN#0 nature#LAST# damage.
[LOG]	#00ff00##UID:1155:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	Lost Shadow uses Mind Sear.
[MIND CRIT %]	33
[LOG]	#{bold}#Lost Shadow's mind surges with critical power!#{normal}#
checkHit	44.890614872174	14.071431682451
=> chance to hit	95
[PROJECTOR] starting dam	216.76683952819
[PROJECTOR] after difficulty dam	216.76683952819
[PROJECTOR] res	0	1	 on dam	229.77284989988
[PROJECTOR] after resists dam	229.77284989988
[PROJECTOR] after flat damage armor	229.77284989988
[PROJECTOR] final dam after static checks	229.77284989988
[PROJECTOR] final dam after hooks and callbacks	229.77284989988
[LOG]	Adyrin the sandworm destroyer rolls to avoid some damage!
[onTakeHit] After Trained Reactions life% trigger 	182.60894913096
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Adyrin the sandworm destroyer for #{bold}##YELLOW#183 mind#{normal}##LAST# damage.
[PROJECTOR] starting dam	1.5714285714286
[PROJECTOR] after difficulty dam	1.5714285714286
[PROJECTOR] res	21.556277159623	0.78443722840377	 on dam	0.39285714285714
[PROJECTOR] after resists dam	0.30817176830148
[PROJECTOR] after flat damage armor	0.30817176830148
[PROJECTOR] final dam after static checks	0.30817176830148
[PROJECTOR] final dam after hooks and callbacks	0.30817176830148
[onTakeHit] After Trained Reactions effect reduction 	0.24491545796591
[onTakeHit] After Trained Reactions life% trigger 	0.24491545796591
[LOG]	Adyrin the sandworm destroyer is no longer suffering from insomnia.
[LOG]	Insidious Poison from Adyrin the sandworm destroyer's Inner Demon hits Adyrin the sandworm destroyer for #LIGHT_GREEN#0 nature#LAST# damage.
[LOG]	
[LOG]	Lost Shadow uses Hammer Toss.
[Dream Hammer Throw] Projection from	14	8	to	9	10
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[]
New GL Shader program 51
*p 51: Uniform: 0: 1406 explosion_time_factor
*p 51: Uniform: 1: 1406 is_exploding
*p 51: Uniform: 2: 1406 projectile_time_factor
*p 51: Uniform: 3: 1406 tick
*p 51: Uniform: 4: 1406 tick_start
*p 51: Uniform: 5: 1406 trail_length
*p 51: Uniform: 6: 8B5E tex
Adding entity	653970	after	2153
[Dream Hammer Return] Projection from	9	10	to	14	8
Adding entity	653971	after	2153
[PROJECTOR] starting dam	1.5714285714286
[PROJECTOR] after difficulty dam	1.5714285714286
[PROJECTOR] res	21.556277159623	0.78443722840377	 on dam	0.39285714285714
[PROJECTOR] after resists dam	0.30817176830148
[PROJECTOR] after flat damage armor	0.30817176830148
[PROJECTOR] final dam after static checks	0.30817176830148
[PROJECTOR] final dam after hooks and callbacks	0.30817176830148
[onTakeHit] After Trained Reactions life% trigger 	0.30817176830148
[LOG]	Adyrin the sandworm destroyer is freed from the demons.
[LOG]	Insidious Poison from Adyrin the sandworm destroyer's Inner Demon hits Adyrin the sandworm destroyer for #LIGHT_GREEN#0 nature#LAST# damage.
[LOG]	#00ff00##UID:1155:0#Talent Mind Sear is ready to use.
[LOG]	
[USERCHAT] channel achievement	Spinkster	tome	Rescuer of the lost	false	true
[LOG]	Lost Shadow uses Mind Sear.
[MIND CRIT %]	33
checkHit	44.890614872174	14.071431682451
=> chance to hit	95
[PROJECTOR] starting dam	144.51122635213
[PROJECTOR] after difficulty dam	144.51122635213
[PROJECTOR] res	0	1	 on dam	153.18189993325
[PROJECTOR] after resists dam	153.18189993325
[PROJECTOR] after flat damage armor	153.18189993325
[PROJECTOR] final dam after static checks	153.18189993325
[PROJECTOR] final dam after hooks and callbacks	153.18189993325
[onTakeHit] After Trained Reactions life% trigger 	153.18189993325
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Adyrin the sandworm destroyer for #YELLOW#153 mind#LAST# damage.
[PROJECTOR] starting dam	1.5714285714286
[PROJECTOR] after difficulty dam	1.5714285714286
[PROJECTOR] res	21.556277159623	0.78443722840377	 on dam	0.39285714285714
[PROJECTOR] after resists dam	0.30817176830148
[PROJECTOR] after flat damage armor	0.30817176830148
[PROJECTOR] final dam after static checks	0.30817176830148
[PROJECTOR] final dam after hooks and callbacks	0.30817176830148
[onTakeHit] After Trained Reactions life% trigger 	0.30817176830148
[LOG]	Insidious Poison from Adyrin the sandworm destroyer's Inner Demon hits Adyrin the sandworm destroyer for #LIGHT_GREEN#0 nature#LAST# damage.
[LOG]	
Server latency	106
[LOG]	Lost Shadow uses Resonance Field.
[MIND CRIT %]	33
[LOG]	#{bold}#Lost Shadow's mind surges with critical power!#{normal}#
[LOG]	A psychic field forms around Lost Shadow.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=7,color=vec3(1,1,0),llpow=1,time_factor=-8000]
New GL Shader program 52
*p 52: Uniform: 0: 1406 aadjust
*p 52: Uniform: 1: 1406 antialiasingRadius
*p 52: Uniform: 2: 8B51 color
*p 52: Uniform: 3: 1406 ellipsoidalFactor
*p 52: Uniform: 4: 1406 horizontalScrollingSpeed
*p 52: Uniform: 5: 8B50 impact
*p 52: Uniform: 6: 8B51 impact_color
*p 52: Uniform: 7: 1406 impact_tick
*p 52: Uniform: 8: 1406 impact_time
*p 52: Uniform: 9: 1406 oscillationSpeed
*p 52: Uniform: 10: 1406 shieldIntensity
*p 52: Uniform: 11: 1406 tick
*p 52: Uniform: 12: 1406 tick_start
*p 52: Uniform: 13: 1406 time_factor
*p 52: Uniform: 14: 1406 verticalScrollingSpeed
*p 52: Uniform: 15: 1406 wobblingPower
*p 52: Uniform: 16: 1406 wobblingSpeed
*p 52: Uniform: 17: 8B5E tex
[SHADER] setting reset param	tick_start	3660587
[PROJECTOR] starting dam	1.5714285714286
[PROJECTOR] after difficulty dam	1.5714285714286
[PROJECTOR] res	21.556277159623	0.78443722840377	 on dam	0.39285714285714
[PROJECTOR] after resists dam	0.30817176830148
[PROJECTOR] after flat damage armor	0.30817176830148
[PROJECTOR] final dam after static checks	0.30817176830148
[PROJECTOR] final dam after hooks and callbacks	0.30817176830148
[onTakeHit] After Trained Reactions life% trigger 	0.30817176830148
[LOG]	Insidious Poison from Adyrin the sandworm destroyer's Inner Demon hits Adyrin the sandworm destroyer for #LIGHT_GREEN#0 nature#LAST# damage.
[LOG]	#00ff00##UID:1151:0#Talent Nightmare is ready to use.
[LOG]	#00ff00##UID:1155:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	Lost Shadow uses Mind Sear.
[MIND CRIT %]	33
checkHit	44.890614872174	14.071431682451
=> chance to hit	95
[PROJECTOR] starting dam	144.51122635213
[PROJECTOR] after difficulty dam	144.51122635213
[PROJECTOR] res	0	1	 on dam	153.18189993325
[PROJECTOR] after resists dam	153.18189993325
[PROJECTOR] after flat damage armor	153.18189993325
[PROJECTOR] final dam after static checks	153.18189993325
[PROJECTOR] final dam after hooks and callbacks	153.18189993325
[onTakeHit] After Trained Reactions life% trigger 	153.18189993325
Loading tile	object/knife_stralite.png
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth#WHITE#.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Adyrin the sandworm destroyer for #YELLOW#153 mind#LAST# damage.
[LOG]	
[LOG]	Adyrin the sandworm destroyer's Inner Demon is not dazed anymore.
[LOG]	#00ff00##UID:1155:0#Talent Mind Sear is ready to use.
[LOG]	
[LOG]	#00ff00##UID:494:0#Talent Stealth is ready to use.
[LOG]	#PINK#Your summoned Adyrin the sandworm destroyer's Inner Demon disappears.
[LOG]	You feel a surge of power as a powerful creature falls nearby.
[1] = {
  [fct] = function: 0x0572ddf8
  [cd] = 10
  [name] = Stealth
  [no_energy] = 0
}
[LOG]	Lost Shadow activates Stealth.
[LOG]	
[Identify]	wizard's steel ring of clarity	true
[LOG]	Lost Shadow picks up (q.): #00FF80##UID:524387:0#wizard's steel ring of clarity#LAST#.
[Identify]	small geode	true
[LOG]	Lost Shadow picks up (  .): #FFFFFF##UID:524390:0#small geode#LAST#.
[Identify]	topaz	true
[LOG]	Lost Shadow picks up (  .): #FFFFFF##UID:524391:0#topaz#LAST#.
[Identify]	barbed quiver of yew arrows of accuracy	true
[LOG]	Lost Shadow picks up (T.): #00FF80##UID:524392:0#barbed quiver of yew arrows of accuracy (23/23, 28.5-39.9 power, 10 apr)#LAST#.
[Identify]	hematite	true
[LOG]	Lost Shadow picks up (W.): #FFFFFF##UID:524395:0#hematite#LAST#.
[Identify]	Nerita	true
[LOG]	Lost Shadow picks up (D.): #FF7700##UID:524397:0#Nerita (17.5-24.5 power, 3 apr)#LAST#.
[Identify]	Aeresevea	true
[LOG]	Lost Shadow picks up (N.): #FF7700##UID:524576:0#Aeresevea (2 def, 4 armour)#LAST#.
[Identify]	troll-hide cured leather armour of lightning resistance	true
[LOG]	Lost Shadow picks up (S.): #0080FF##UID:524718:0#troll-hide cured leather armour of lightning resistance (2 def, 4 armour)#LAST#.
[Identify]	deflecting steel shield	true
[LOG]	Lost Shadow picks up (V.): #00FF80##UID:524709:0#deflecting steel shield (11 def, 2 armour, 40 block)#LAST#.
[Identify]	insidious stralite dagger	true
[LOG]	Lost Shadow picks up (s.): #00FF80##UID:524716:0#insidious stralite dagger (31-40.3 power, 9 apr)#LAST#.
Loading tile	object/arrow_yew.png
[LOG]	#00ff00##UID:1136:0#Talent Hammer Toss is ready to use.
[LOG]	
[Identify]	sun infusion of the sneak	true
[LOG]	Lost Shadow picks up (e.): #00FF80##UID:524739:0#sun infusion of the sneak (rad 6; power 82; turns 3; dispells darkness)#LAST#.
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[LOG]	Lost Shadow deactivates Beyond the Flesh.
[LOG]	Lost Shadow activates Beyond the Flesh.
[LOG]	
Using cached font	/data/font/VeraMono.ttf	12
[USERCHAT] channel serial data	edoch	tome	668
[USERCHAT] channel talk	planetus	tome	And my armor is 0 (nan)
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	mindwoven woollen robe	hateful steel torque of psychoportation	::	nil	BODY
fight: 	mindwoven woollen robe	Boltzeal the living mindstar	::	nil	BODY
fight: 	mindwoven woollen robe	Sludgegrip	::	nil	BODY
fight: 	mindwoven woollen robe	Girdle of the Calm Waters	::	nil	BODY
fight: 	mindwoven woollen robe	mindwoven linen wizard hat of lightning (#RESIST#)	::	nil	BODY
fight: 	mindwoven woollen robe	regal linen cloak	::	nil	BODY
fight: 	mindwoven woollen robe	survivor's brass lantern of the zealot	::	nil	BODY
fight: 	mindwoven woollen robe	Berimnir the steel amulet	::	nil	BODY
fight: 	mindwoven woollen robe	gold ring 'Yarolin'	::	nil	BODY
fight: 	mindwoven woollen robe	rogue's copper ring of clarity	::	nil	BODY
fight: 	mindwoven woollen robe	Serpent's Glare	::	nil	BODY
fight: 	mindwoven woollen robe	traveler's pair of rough leather boots of uncanny dodging	::	nil	BODY
Loading tile	player/elf_male/upper_body_16.png
[LOG]	Lost Shadow wears: #00FF80##UID:1960:0#mindwoven woollen robe (0 def, 0 armour)#LAST#.
[LOG]	Lost Shadow deactivates Beyond the Flesh.
[LOG]	Lost Shadow activates Beyond the Flesh.
[LOG]	
[USERCHAT] channel achievement	Kazimier	tome	The Arena	false	false
Using cached font	/data/font/VeraMono.ttf	12
[USERCHAT] channel achievement	ISayRevolution	tome	Dragon's Greed	true	false
[USERCHAT] channel achievement	Zalyff	tome	Level 10	false	false
[USERCHAT] channel achievement	acebi84	global	Home sweet home	false	false
[USERCHAT] channel achievement	A 2nd Glance	tome	A dangerous secret (Roguelike)	false	true
[LOG]	The psychic field around Lost Shadow crumbles.
[LOG]	
[LOG]	#00ff00##UID:1152:0#Talent Inner Demons is ready to use.
[LOG]	
[LOG]	#00ff00##UID:1148:0#Talent Resonance Field is ready to use.
[LOG]	
[USERCHAT] channel serial data	aegair	tome	489
[USERCHAT] channel achievement	TroldeAnsigt	tome	Squadmate	false	false
[LOG]	Today is the 24th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[LOG]	
Server latency	106
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[USERCHAT] channel achievement	mti	global	Level 10	false	false
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
[LOG]	
[USERCHAT] channel achievement	LuBu	tome	Squadmate (Roguelike)	false	true
[LOG]	The unstable sand tunnel collapses!
[LOG]	
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
[LOG]	The unstable sand tunnel collapses!
[LOG]	
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
[LOG]	#LIGHT_RED#Yellow jelly briefly catches sight of you!
AI took for target	524377	yellow jelly	::	2153	Lost Shadow	49	<	100
yellow jelly	524377	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_SLIME_SPIT
[LOG]	Yellow jelly uses Slime Spit.
[MIND CRIT %]	1
Adding entity	725905	after	524377
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
[LOG]	
[PROJECTOR] starting dam	37.092627028468
[PROJECTOR] after difficulty dam	37.092627028468
[PROJECTOR] res	21.43	0.7857	 on dam	25.964838919928
[PROJECTOR] after resists dam	20.400573939387
[PROJECTOR] after flat damage armor	20.400573939387
[PROJECTOR] final dam after static checks	20.400573939387
[PROJECTOR] final dam after hooks and callbacks	20.400573939387
[PROJECTOR] starting dam	37.092627028468
[PROJECTOR] after difficulty dam	37.092627028468
[PROJECTOR] res	41.8	0.582	 on dam	20.771871135942
[PROJECTOR] after resists dam	12.089229001118
[PROJECTOR] after flat damage armor	12.089229001118
[PROJECTOR] final dam after static checks	12.089229001118
[PROJECTOR] final dam after hooks and callbacks	12.089229001118
[LOG]	Lost Shadow slows down.
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	Yellow jelly's Slime Spit hits #fbd578#Lost Shadow#LAST# for #YELLOW#4 to psi#LAST#, #ROYAL_BLUE#15 lightning#LAST#, #LIGHT_GREEN#(5 to psi shield)#LAST#, #YELLOW#3 to psi#LAST#, #LIGHT_GREEN#9 nature#LAST# (31 total damage).
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
[LOG]	#LIGHT_RED#Sandworm destroyer briefly catches sight of you!
AI took for target	524722	sandworm destroyer	::	2153	Lost Shadow	16	<	100
[LOG]	
[USERCHAT] channel achievement	jumbos	tome	Utterly Destroyed (Nightmare (Adventure) difficulty)	false	false
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
Using cached font	/data/font/VeraMono.ttf	12
[USERCHAT] channel achievement	wobblyh	tome	The Arena	false	false
[LOG]	Lost Shadow uses Mind Sear.
[MIND CRIT %]	100
[LOG]	#{bold}#Lost Shadow's mind surges with critical power!#{normal}#
checkHit	45.890614872174	9.1010663006108
=> chance to hit	95
[PROJECTOR] starting dam	241.9111078572
[PROJECTOR] after difficulty dam	241.9111078572
[PROJECTOR] res	0	1	 on dam	256.42577432864
[PROJECTOR] after resists dam	256.42577432864
[PROJECTOR] after flat damage armor	256.42577432864
[PROJECTOR] final dam after static checks	256.42577432864
[PROJECTOR] final dam after hooks and callbacks	256.42577432864
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth#WHITE#.
checkHit	22.461457436517	35.968736424845
=> chance to hit	17
Unseen Actions: 22.461457436517 stealth vs 35.968736424845 detection -->chance 17
[LOG]	Lost Shadow deactivates Stealth.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Sandworm destroyer for #{bold}##YELLOW#256 mind#{normal}##LAST# damage.
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Sandworm destroyer!#{normal}#
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	#00ff00##UID:1155:0#Talent Mind Sear is ready to use.
[LOG]	Lost Shadow speeds up.
[LOG]	
yellow jelly	524377	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	17.478719287612	5	nan	15.2	::	1
checkHit	22	15.2
=> chance to hit	67
[ATTACK] raw dam	17.478719287612	versus	nan	0.35	with APR	5
[ATTACK] after armor	17.478719287612
[ATTACK] after range	17
[PHYS CRIT %]	1
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	21.43	0.7857	 on dam	11.9
[PROJECTOR] after resists dam	9.34983
[PROJECTOR] after flat damage armor	9.34983
[PROJECTOR] final dam after static checks	9.34983
[PROJECTOR] final dam after hooks and callbacks	9.34983
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] final dam after static checks	8.88
[PROJECTOR] final dam after hooks and callbacks	8.88
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	13.968330888806	0.86031669111194	 on dam	23.2
[PROJECTOR] after resists dam	19.959347233797
[PROJECTOR] after flat damage armor	19.959347233797
[PROJECTOR] final dam after static checks	19.959347233797
[PROJECTOR] final dam after hooks and callbacks	19.959347233797
[LOG]	Yellow jelly slows down.
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:524377:0#Yellow jelly hits #fbd578#Lost Shadow#LAST# for #YELLOW#2 to psi#LAST#, #ROYAL_BLUE#7 lightning#LAST# (9 total damage).
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Yellow jelly for #ROYAL_BLUE#9 lightning#LAST#, #LIGHT_RED#20 fire#LAST# (29 total damage).
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	yellow jelly	 :: 	33.962499902846	2	1	8	::	1
checkHit	0	8
=> chance to hit	30
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Yellow jelly.
[LOG]	
[ATTACK] attacking with	Boltzeal the living mindstar
[ATTACK] to 	yellow jelly	 :: 	49.857344656822	61.333836474405	1	8	::	1
checkHit	0	8
=> chance to hit	30
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Yellow jelly.
[ATTACK] attacking with	Serpent's Glare
[ATTACK] to 	yellow jelly	 :: 	27.934129664779	23.000188677902	1	8	::	1
checkHit	0	8
=> chance to hit	30
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Yellow jelly.
yellow jelly	524377	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	17.478719287612	5	nan	15.2	::	1
checkHit	22	15.2
=> chance to hit	67
[LOG]	#UID:524377:0#Yellow jelly misses #fbd578#Lost Shadow#LAST#.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	yellow jelly	 :: 	33.962499902846	2	1	8	::	1
checkHit	0	8
=> chance to hit	30
[ATTACK] raw dam	33.962499902846	versus	1	0.35	with APR	2
[ATTACK] after armor	33.962499902846
[ATTACK] after range	38
[PHYS CRIT %] axe accuracy bonus	0	8	=	0
[PHYS CRIT %]	17
[ATTACK] after crit	38
[ATTACK] after mult	38
[PROJECTOR] starting dam	38
[PROJECTOR] after difficulty dam	38
[PROJECTOR] res	0	1	 on dam	38
[PROJECTOR] after resists dam	38
[PROJECTOR] after flat damage armor	38
[PROJECTOR] final dam after static checks	38
[PROJECTOR] final dam after hooks and callbacks	38
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Yellow jelly for #aaaaaa#38 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with	Boltzeal the living mindstar
[ATTACK] to 	yellow jelly	 :: 	49.857344656822	61.333836474405	1	8	::	1
checkHit	0	8
=> chance to hit	30
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Yellow jelly.
[ATTACK] attacking with	Serpent's Glare
[ATTACK] to 	yellow jelly	 :: 	27.934129664779	23.000188677902	1	8	::	1
checkHit	0	8
=> chance to hit	30
[ATTACK] raw dam	27.934129664779	versus	1	0.35	with APR	23.000188677902
[ATTACK] after armor	27.934129664779
[ATTACK] after range	30
[PHYS CRIT %]	19
[ATTACK] after crit	30
[ATTACK] after mult	30
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	0	1	 on dam	1.8
[PROJECTOR] after resists dam	1.8
[PROJECTOR] after flat damage armor	1.8
[PROJECTOR] final dam after static checks	1.8
[PROJECTOR] final dam after hooks and callbacks	1.8
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	0	1	 on dam	25.2
[PROJECTOR] after resists dam	25.2
[PROJECTOR] after flat damage armor	25.2
[PROJECTOR] final dam after static checks	25.2
[PROJECTOR] final dam after hooks and callbacks	25.2
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Yellow jelly for #LIGHT_GREEN#2 nature#LAST#, #LIGHT_GREEN#25 nature#LAST# (27 total damage).
yellow jelly	524377	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	17.478719287612	5	nan	15.2	::	1
checkHit	22	15.2
=> chance to hit	67
[ATTACK] raw dam	17.478719287612	versus	nan	0.35	with APR	5
[ATTACK] after armor	17.478719287612
[ATTACK] after range	17
[PHYS CRIT %]	1
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	21.43	0.7857	 on dam	11.9
[PROJECTOR] after resists dam	9.34983
[PROJECTOR] after flat damage armor	9.34983
[PROJECTOR] final dam after static checks	9.34983
[PROJECTOR] final dam after hooks and callbacks	9.34983
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] final dam after static checks	8.88
[PROJECTOR] final dam after hooks and callbacks	8.88
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	13.968330888806	0.86031669111194	 on dam	23.2
[PROJECTOR] after resists dam	19.959347233797
[PROJECTOR] after flat damage armor	19.959347233797
[PROJECTOR] final dam after static checks	19.959347233797
[PROJECTOR] final dam after hooks and callbacks	19.959347233797
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:524377:0#Yellow jelly hits #fbd578#Lost Shadow#LAST# for #YELLOW#2 to psi#LAST#, #ROYAL_BLUE#7 lightning#LAST# (9 total damage).
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Yellow jelly for #ROYAL_BLUE#9 lightning#LAST#, #LIGHT_RED#20 fire#LAST# (29 total damage).
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	yellow jelly	 :: 	33.962499902846	2	1	8	::	1
checkHit	0	8
=> chance to hit	30
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Yellow jelly.
[LOG]	
[ATTACK] attacking with	Boltzeal the living mindstar
[ATTACK] to 	yellow jelly	 :: 	49.857344656822	61.333836474405	1	8	::	1
checkHit	0	8
=> chance to hit	30
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Yellow jelly.
[ATTACK] attacking with	Serpent's Glare
[ATTACK] to 	yellow jelly	 :: 	27.934129664779	23.000188677902	1	8	::	1
checkHit	0	8
=> chance to hit	30
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Yellow jelly.
yellow jelly	524377	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	17.478719287612	5	nan	15.2	::	1
checkHit	22	15.2
=> chance to hit	67
[LOG]	#UID:524377:0#Yellow jelly misses #fbd578#Lost Shadow#LAST#.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	yellow jelly	 :: 	33.962499902846	2	1	8	::	1
checkHit	0	8
=> chance to hit	30
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Yellow jelly.
[LOG]	
[ATTACK] attacking with	Boltzeal the living mindstar
[ATTACK] to 	yellow jelly	 :: 	49.857344656822	61.333836474405	1	8	::	1
checkHit	0	8
=> chance to hit	30
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Yellow jelly.
[ATTACK] attacking with	Serpent's Glare
[ATTACK] to 	yellow jelly	 :: 	27.934129664779	23.000188677902	1	8	::	1
checkHit	0	8
=> chance to hit	30
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Yellow jelly.
yellow jelly	524377	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	17.478719287612	5	nan	15.2	::	1
checkHit	22	15.2
=> chance to hit	67
[ATTACK] raw dam	17.478719287612	versus	nan	0.35	with APR	5
[ATTACK] after armor	17.478719287612
[ATTACK] after range	18
[PHYS CRIT %]	1
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	21.43	0.7857	 on dam	12.6
[PROJECTOR] after resists dam	9.89982
[PROJECTOR] after flat damage armor	9.89982
[PROJECTOR] final dam after static checks	9.89982
[PROJECTOR] final dam after hooks and callbacks	9.89982
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] final dam after static checks	8.88
[PROJECTOR] final dam after hooks and callbacks	8.88
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	13.968330888806	0.86031669111194	 on dam	23.2
[PROJECTOR] after resists dam	19.959347233797
[PROJECTOR] after flat damage armor	19.959347233797
[PROJECTOR] final dam after static checks	19.959347233797
[PROJECTOR] final dam after hooks and callbacks	19.959347233797
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	yellow jelly	 :: 	33.962499902846	2	1	8	::	1
checkHit	0	8
=> chance to hit	30
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Yellow jelly.
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:524377:0#Yellow jelly hits #fbd578#Lost Shadow#LAST# for #YELLOW#2 to psi#LAST#, #ROYAL_BLUE#7 lightning#LAST# (9 total damage).
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Yellow jelly for #ROYAL_BLUE#9 lightning#LAST#, #LIGHT_RED#20 fire#LAST# (29 total damage).
[LOG]	
[ATTACK] attacking with	Boltzeal the living mindstar
[ATTACK] to 	yellow jelly	 :: 	49.857344656822	61.333836474405	1	8	::	1
checkHit	0	8
=> chance to hit	30
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Yellow jelly.
[ATTACK] attacking with	Serpent's Glare
[ATTACK] to 	yellow jelly	 :: 	27.934129664779	23.000188677902	1	8	::	1
checkHit	0	8
=> chance to hit	30
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Yellow jelly.
[LOG]	#00ff00##UID:494:0#Talent Stealth is ready to use.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	yellow jelly	 :: 	33.962499902846	2	1	8	::	1
checkHit	0	8
=> chance to hit	30
[ATTACK] raw dam	33.962499902846	versus	1	0.35	with APR	2
[ATTACK] after armor	33.962499902846
[ATTACK] after range	48
[PHYS CRIT %] axe accuracy bonus	0	8	=	0
[PHYS CRIT %]	17
[ATTACK] after crit	48
[ATTACK] after mult	48
[PROJECTOR] starting dam	48
[PROJECTOR] after difficulty dam	48
[PROJECTOR] res	0	1	 on dam	48
[PROJECTOR] after resists dam	48
[PROJECTOR] after flat damage armor	48
[PROJECTOR] final dam after static checks	48
[PROJECTOR] final dam after hooks and callbacks	48
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Yellow jelly for #aaaaaa#48 physical#LAST# damage.
yellow jelly	524377	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	17.478719287612	5	nan	15.2	::	1
checkHit	22	15.2
=> chance to hit	67
[ATTACK] raw dam	17.478719287612	versus	nan	0.35	with APR	5
[ATTACK] after armor	17.478719287612
[ATTACK] after range	17
[PHYS CRIT %]	1
[ATTACK] after crit	17
[ATTACK] after mult	17
[PROJECTOR] starting dam	17
[PROJECTOR] after difficulty dam	17
[PROJECTOR] res	21.43	0.7857	 on dam	11.9
[PROJECTOR] after resists dam	9.34983
[PROJECTOR] after flat damage armor	9.34983
[PROJECTOR] final dam after static checks	9.34983
[PROJECTOR] final dam after hooks and callbacks	9.34983
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] final dam after static checks	8.88
[PROJECTOR] final dam after hooks and callbacks	8.88
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	13.968330888806	0.86031669111194	 on dam	23.2
[PROJECTOR] after resists dam	19.959347233797
[PROJECTOR] after flat damage armor	19.959347233797
[PROJECTOR] final dam after static checks	19.959347233797
[PROJECTOR] final dam after hooks and callbacks	19.959347233797
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:524377:0#Yellow jelly hits #fbd578#Lost Shadow#LAST# for #YELLOW#2 to psi#LAST#, #ROYAL_BLUE#7 lightning#LAST# (9 total damage).
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Yellow jelly for #ROYAL_BLUE#9 lightning#LAST#, #LIGHT_RED#20 fire#LAST# (29 total damage).
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Yellow jelly!#{normal}#
[LOG]	
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[1] = {
  [fct] = function: 0x0f67cc50
  [cd] = 10
  [name] = Stealth
  [no_energy] = 0
}
[LOG]	Lost Shadow activates Stealth.
[LOG]	
[Identify]	acidic steel mace	true
[LOG]	Lost Shadow picks up (y.): #00FF80##UID:524735:0#acidic steel mace (13-18.2 power, 3 apr)#LAST#.
[LOG]	
Deleting shader 48 (is clone 0)
Deleting shader 44 (is clone 0)
[LOG]	Resting starts...
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	#GOLD#An object rolls from the chest!
Loading tile	npc/jelly-darkgrey.png
[LOG]	#GOLD#But the chest was guarded!
[LOG]	Lost Shadow uses Hammer Toss.
[Dream Hammer Throw] Projection from	32	37	to	34	37
Adding entity	737227	after	2153
[ATTACK] to 	sand-drake	 :: 	66.480612679132	10.029147700099	1	5.2	::	1.3872983346207
checkHit	0	5.2
=> chance to hit	37
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Sand-drake.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	yellow jelly	 :: 	33.962499902846	2	1	8	::	1
checkHit	0	8
=> chance to hit	30
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Yellow jelly.
[Dream Hammer Return] Projection from	34	37	to	32	37
Adding entity	737228	after	2153
[ATTACK] to 	sand-drake	 :: 	66.480612679132	10.029147700099	1	5.2	::	1.3872983346207
checkHit	0	5.2
=> chance to hit	37
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Sand-drake.
[LOG]	
[LOG]	Lost Shadow uses Mind Sear.
[MIND CRIT %]	100
[LOG]	#{bold}#Lost Shadow's mind surges with critical power!#{normal}#
checkHit	45.890614872174	9.231617281442
=> chance to hit	95
[PROJECTOR] starting dam	241.9111078572
[PROJECTOR] after difficulty dam	241.9111078572
[PROJECTOR] res	0	1	 on dam	256.42577432864
[PROJECTOR] after resists dam	256.42577432864
[PROJECTOR] after flat damage armor	256.42577432864
[PROJECTOR] final dam after static checks	256.42577432864
[PROJECTOR] final dam after hooks and callbacks	256.42577432864
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth#WHITE#.
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	23.979157616564	24.976388466476
=> chance to hit	47.71298303881
checkHit	22.912878474779	24.976388466476
=> chance to hit	45.264385186886
[LOG]	#LIGHT_RED#Black jelly briefly catches sight of you!
AI took for target	526765	black jelly	::	2153	Lost Shadow	1	<	100
black jelly	526765	dumb ai talents can use	Attack	T_ATTACK
black jelly	526765	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	16.391356458424	5	nan	15.2	::	1
checkHit	21	15.2
=> chance to hit	65
[ATTACK] raw dam	16.391356458424	versus	nan	0.35	with APR	5
[ATTACK] after armor	16.391356458424
[ATTACK] after range	16
[PHYS CRIT %]	1
[ATTACK] after crit	16
[ATTACK] after mult	16
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	3	0.97	 on dam	8.96
[PROJECTOR] after resists dam	8.6912
[PROJECTOR] after flat damage armor	8.6912
[PROJECTOR] final dam after static checks	8.6912
[PROJECTOR] final dam after hooks and callbacks	8.6912
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] final dam after static checks	8.88
[PROJECTOR] final dam after hooks and callbacks	8.88
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	23.2
[PROJECTOR] after resists dam	23.2
[PROJECTOR] after flat damage armor	23.2
[PROJECTOR] final dam after static checks	23.2
[PROJECTOR] final dam after hooks and callbacks	23.2
[LOG]	Black jelly slows down.
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Sand-drake for #{bold}##YELLOW#256 mind#{normal}##LAST# damage.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Black jelly for #ROYAL_BLUE#9 lightning#LAST#, #LIGHT_RED#23 fire#LAST# (32 total damage).
[LOG]	#UID:526765:0#Black jelly hits #fbd578#Lost Shadow#LAST# for #GREEN#(2 to psi shield)#LAST#, #YELLOW#2 to psi#LAST#, #GREEN#6 acid#LAST# (8 total damage).
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Sand-drake!#{normal}#
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	sandworm destroyer	 :: 	33.962499902846	2	1	5.2	::	1
checkHit	0	5.2
=> chance to hit	37
[ATTACK] raw dam	33.962499902846	versus	1	0.35	with APR	2
[ATTACK] after armor	33.962499902846
[ATTACK] after range	48
[PHYS CRIT %] axe accuracy bonus	0	5.2	=	0
[PHYS CRIT %]	100
[ATTACK] after crit	78.857142857143
[ATTACK] after mult	78.857142857143
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# performs a melee critical strike against Sandworm destroyer!#{normal}#
[PROJECTOR] starting dam	78.857142857143
[PROJECTOR] after difficulty dam	78.857142857143
[PROJECTOR] res	0	1	 on dam	78.857142857143
[PROJECTOR] after resists dam	78.857142857143
[PROJECTOR] after flat damage armor	78.857142857143
[PROJECTOR] final dam after static checks	78.857142857143
[PROJECTOR] final dam after hooks and callbacks	78.857142857143
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Sandworm destroyer for #{bold}##aaaaaa#79 physical#{normal}##LAST# damage.
[LOG]	
[LOG]	Lost Shadow uses Forge Echoes.
[ATTACK] to 	sandworm destroyer	 :: 	66.480612679132	10.029147700099	1	5.2	::	1.22360679775
checkHit	0	5.2
=> chance to hit	37
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Sandworm destroyer.
checkHit	22.461457436517	70.871193707906
=> chance to hit	0
Unseen Actions: 22.461457436517 stealth vs 70.871193707906 detection -->chance 0
[LOG]	Lost Shadow deactivates Stealth.
AI took for target	526761	yellow jelly	::	2153	Lost Shadow	1	<	100
yellow jelly	526761	dumb ai talents can use	Attack	T_ATTACK
yellow jelly	526761	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	17.478719287612	5	nan	15.2	::	1
checkHit	22	15.2
=> chance to hit	67
[ATTACK] raw dam	17.478719287612	versus	nan	0.35	with APR	5
[ATTACK] after armor	17.478719287612
[ATTACK] after range	19
[PHYS CRIT %]	1
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	21.43	0.7857	 on dam	13.3
[PROJECTOR] after resists dam	10.44981
[PROJECTOR] after flat damage armor	10.44981
[PROJECTOR] final dam after static checks	10.44981
[PROJECTOR] final dam after hooks and callbacks	10.44981
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] final dam after static checks	8.88
[PROJECTOR] final dam after hooks and callbacks	8.88
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	23.2
[PROJECTOR] after resists dam	23.2
[PROJECTOR] after flat damage armor	23.2
[PROJECTOR] final dam after static checks	23.2
[PROJECTOR] final dam after hooks and callbacks	23.2
[LOG]	Yellow jelly slows down.
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	30.804161850322	0	nan	15.2	::	1
checkHit	25.5	15.2
=> chance to hit	76
[ATTACK] raw dam	30.804161850322	versus	nan	0.35	with APR	0
[ATTACK] after armor	30.804161850322
[ATTACK] after range	33
[PHYS CRIT %]	1
[ATTACK] after crit	33
[ATTACK] after mult	33
[PROJECTOR] starting dam	33
[PROJECTOR] after difficulty dam	33
[PROJECTOR] res	3	0.97	 on dam	26.4
[PROJECTOR] after resists dam	25.608
[PROJECTOR] after flat damage armor	25.608
[PROJECTOR] final dam after static checks	25.608
[PROJECTOR] final dam after hooks and callbacks	25.608
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] final dam after static checks	8.88
[PROJECTOR] final dam after hooks and callbacks	8.88
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	26.4	0.736	 on dam	23.2
[PROJECTOR] after resists dam	17.0752
[PROJECTOR] after flat damage armor	17.0752
[PROJECTOR] final dam after static checks	17.0752
[PROJECTOR] final dam after hooks and callbacks	17.0752
[LOG]	Sandworm destroyer slows down.
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Sandworm destroyer for #ROYAL_BLUE#9 lightning#LAST#, #LIGHT_RED#17 fire#LAST# (26 total damage).
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Yellow jelly for #ROYAL_BLUE#9 lightning#LAST#, #LIGHT_RED#23 fire#LAST# (32 total damage).
[LOG]	#UID:526763:0#Sandworm destroyer hits #fbd578#Lost Shadow#LAST# for #aaaaaa#(7 to psi shield)#LAST#, #YELLOW#6 to psi#LAST#, #aaaaaa#19 physical#LAST# (24 total damage).
[LOG]	#UID:526761:0#Yellow jelly hits #fbd578#Lost Shadow#LAST# for #YELLOW#2 to psi#LAST#, #ROYAL_BLUE#8 lightning#LAST# (10 total damage).
AI took for target	526765	black jelly	::	2153	Lost Shadow	1	<	100
black jelly	526765	dumb ai talents can use	Attack	T_ATTACK
black jelly	526765	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_SLIME_SPIT
[LOG]	Black jelly uses Slime Spit.
[MIND CRIT %]	1
Adding entity	737786	after	526765
[PROJECTOR] starting dam	37.092627028468
[PROJECTOR] after difficulty dam	37.092627028468
[PROJECTOR] res	3	0.97	 on dam	20.771871135942
[PROJECTOR] after resists dam	20.148715001864
[PROJECTOR] after flat damage armor	20.148715001864
[PROJECTOR] final dam after static checks	20.148715001864
[PROJECTOR] final dam after hooks and callbacks	20.148715001864
[PROJECTOR] starting dam	37.092627028468
[PROJECTOR] after difficulty dam	37.092627028468
[PROJECTOR] res	41.8	0.582	 on dam	20.771871135942
[PROJECTOR] after resists dam	12.089229001118
[PROJECTOR] after flat damage armor	12.089229001118
[PROJECTOR] final dam after static checks	12.089229001118
[PROJECTOR] final dam after hooks and callbacks	12.089229001118
[LOG]	Lost Shadow slows down.
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	Black jelly's Slime Spit hits #fbd578#Lost Shadow#LAST# for #GREEN#(5 to psi shield)#LAST#, #YELLOW#4 to psi#LAST#, #GREEN#15 acid#LAST#, #LIGHT_GREEN#(5 to psi shield)#LAST#, #YELLOW#3 to psi#LAST#, #LIGHT_GREEN#9 nature#LAST# (30 total damage).
[LOG]	#00ff00##UID:1155:0#Talent Mind Sear is ready to use.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	black jelly	 :: 	33.962499902846	2	1	7.3	::	1
checkHit	0	7.3
=> chance to hit	32
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Black jelly.
AI took for target	526761	yellow jelly	::	2153	Lost Shadow	1	<	100
yellow jelly	526761	dumb ai talents can use	Attack	T_ATTACK
yellow jelly	526761	dumb ai talents can use	Slime Spit	T_SLIME_SPIT
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	17.478719287612	5	nan	15.2	::	1
checkHit	22	15.2
=> chance to hit	67
[ATTACK] raw dam	17.478719287612	versus	nan	0.35	with APR	5
[ATTACK] after armor	17.478719287612
[ATTACK] after range	19
[PHYS CRIT %]	1
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	21.43	0.7857	 on dam	13.3
[PROJECTOR] after resists dam	10.44981
[PROJECTOR] after flat damage armor	10.44981
[PROJECTOR] final dam after static checks	10.44981
[PROJECTOR] final dam after hooks and callbacks	10.44981
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] final dam after static checks	8.88
[PROJECTOR] final dam after hooks and callbacks	8.88
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	23.2
[PROJECTOR] after resists dam	23.2
[PROJECTOR] after flat damage armor	23.2
[PROJECTOR] final dam after static checks	23.2
[PROJECTOR] final dam after hooks and callbacks	23.2
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	30.804161850322	0	nan	15.2	::	1
checkHit	25.5	15.2
=> chance to hit	76
[ATTACK] raw dam	30.804161850322	versus	nan	0.35	with APR	0
[ATTACK] after armor	30.804161850322
[ATTACK] after range	32
[PHYS CRIT %]	1
[ATTACK] after crit	32
[ATTACK] after mult	32
[PROJECTOR] starting dam	32
[PROJECTOR] after difficulty dam	32
[PROJECTOR] res	3	0.97	 on dam	25.6
[PROJECTOR] after resists dam	24.832
[PROJECTOR] after flat damage armor	24.832
[PROJECTOR] final dam after static checks	24.832
[PROJECTOR] final dam after hooks and callbacks	24.832
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] final dam after static checks	8.88
[PROJECTOR] final dam after hooks and callbacks	8.88
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	26.4	0.736	 on dam	23.2
[PROJECTOR] after resists dam	17.0752
[PROJECTOR] after flat damage armor	17.0752
[PROJECTOR] final dam after static checks	17.0752
[PROJECTOR] final dam after hooks and callbacks	17.0752
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Sandworm destroyer for #ROYAL_BLUE#9 lightning#LAST#, #LIGHT_RED#17 fire#LAST# (26 total damage).
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Yellow jelly for #ROYAL_BLUE#9 lightning#LAST#, #LIGHT_RED#23 fire#LAST# (32 total damage).
[LOG]	#UID:526763:0#Sandworm destroyer hits #fbd578#Lost Shadow#LAST# for #aaaaaa#(6 to psi shield)#LAST#, #YELLOW#5 to psi#LAST#, #aaaaaa#18 physical#LAST# (23 total damage).
[LOG]	#UID:526761:0#Yellow jelly hits #fbd578#Lost Shadow#LAST# for #YELLOW#2 to psi#LAST#, #ROYAL_BLUE#8 lightning#LAST# (10 total damage).
[LOG]	
[LOG]	Lost Shadow uses Mind Sear.
[USERCHAT] channel achievement	Seargon	tome	Exterminator (Roguelike)	false	false
[MIND CRIT %]	35
checkHit	45.890614872174	8.9168663284897
=> chance to hit	95
[PROJECTOR] starting dam	147.25023956525
[PROJECTOR] after difficulty dam	147.25023956525
[PROJECTOR] res	0	1	 on dam	156.08525393917
[PROJECTOR] after resists dam	156.08525393917
[PROJECTOR] after flat damage armor	156.08525393917
[PROJECTOR] final dam after static checks	156.08525393917
[PROJECTOR] final dam after hooks and callbacks	156.08525393917
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Black jelly for #YELLOW#156 mind#LAST# damage.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	yellow jelly	 :: 	33.962499902846	2	1	8	::	1
checkHit	0	8
=> chance to hit	30
[ATTACK] raw dam	33.962499902846	versus	1	0.35	with APR	2
[ATTACK] after armor	33.962499902846
[ATTACK] after range	34
[PHYS CRIT %] axe accuracy bonus	0	8	=	0
[PHYS CRIT %]	17
[ATTACK] after crit	34
[ATTACK] after mult	34
[PROJECTOR] starting dam	34
[PROJECTOR] after difficulty dam	34
[PROJECTOR] res	0	1	 on dam	34
[PROJECTOR] after resists dam	34
[PROJECTOR] after flat damage armor	34
[PROJECTOR] final dam after static checks	34
[PROJECTOR] final dam after hooks and callbacks	34
checkHit	45.890614872174	9.0899866849859
=> chance to hit	100
[LOG]	#YELLOW#Yellow jelly has temporarily forgotten Slime Spit!
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Black jelly!#{normal}#
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Yellow jelly for #aaaaaa#34 physical#LAST# damage.
yellow jelly	526761	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	17.478719287612	5	nan	15.2	::	1
checkHit	22	15.2
=> chance to hit	67
[ATTACK] raw dam	17.478719287612	versus	nan	0.35	with APR	5
[ATTACK] after armor	17.478719287612
[ATTACK] after range	18
[PHYS CRIT %]	1
[ATTACK] after crit	18
[ATTACK] after mult	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	21.43	0.7857	 on dam	12.6
[PROJECTOR] after resists dam	9.89982
[PROJECTOR] after flat damage armor	9.89982
[PROJECTOR] final dam after static checks	9.89982
[PROJECTOR] final dam after hooks and callbacks	9.89982
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] final dam after static checks	8.88
[PROJECTOR] final dam after hooks and callbacks	8.88
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	23.2
[PROJECTOR] after resists dam	23.2
[PROJECTOR] after flat damage armor	23.2
[PROJECTOR] final dam after static checks	23.2
[PROJECTOR] final dam after hooks and callbacks	23.2
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	30.804161850322	0	nan	15.2	::	1
checkHit	25.5	15.2
=> chance to hit	76
[ATTACK] raw dam	30.804161850322	versus	nan	0.35	with APR	0
[ATTACK] after armor	30.804161850322
[ATTACK] after range	32
[PHYS CRIT %]	1
[ATTACK] after crit	32
[ATTACK] after mult	32
[PROJECTOR] starting dam	32
[PROJECTOR] after difficulty dam	32
[PROJECTOR] res	3	0.97	 on dam	25.6
[PROJECTOR] after resists dam	24.832
[PROJECTOR] after flat damage armor	24.832
[PROJECTOR] final dam after static checks	24.832
[PROJECTOR] final dam after hooks and callbacks	24.832
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] final dam after static checks	8.88
[PROJECTOR] final dam after hooks and callbacks	8.88
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth#WHITE#.
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Sandworm destroyer for #ROYAL_BLUE#9 lightning#LAST# damage.
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Yellow jelly for #ROYAL_BLUE#9 lightning#LAST#, #LIGHT_RED#23 fire#LAST# (32 total damage).
[LOG]	#UID:526763:0#Sandworm destroyer hits #fbd578#Lost Shadow#LAST# for #aaaaaa#(6 to psi shield)#LAST#, #YELLOW#5 to psi#LAST#, #aaaaaa#18 physical#LAST# (23 total damage).
[LOG]	#UID:526761:0#Yellow jelly hits #fbd578#Lost Shadow#LAST# for #YELLOW#2 to psi#LAST#, #ROYAL_BLUE#7 lightning#LAST# (9 total damage).
Server latency	106
[LOG]	#00ff00##UID:1155:0#Talent Mind Sear is ready to use.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	yellow jelly	 :: 	33.962499902846	2	1	8	::	1
checkHit	0	8
=> chance to hit	30
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Yellow jelly.
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Sandworm destroyer!#{normal}#
[LOG]	
[USERCHAT] channel talk	manyrandomtacos	tome	Where can I find Ritches?
[ATTACK] attacking with	Boltzeal the living mindstar
[ATTACK] to 	yellow jelly	 :: 	49.857344656822	61.333836474405	1	8	::	1
checkHit	0	8
=> chance to hit	30
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# misses Yellow jelly.
[ATTACK] attacking with	Serpent's Glare
[ATTACK] to 	yellow jelly	 :: 	27.934129664779	23.000188677902	1	8	::	1
checkHit	0	8
=> chance to hit	30
[ATTACK] raw dam	27.934129664779	versus	1	0.35	with APR	23.000188677902
[ATTACK] after armor	27.934129664779
[ATTACK] after range	28
[PHYS CRIT %]	19
[ATTACK] after crit	28
[ATTACK] after mult	28
[PROJECTOR] starting dam	1.4
[PROJECTOR] after difficulty dam	1.4
[PROJECTOR] res	0	1	 on dam	1.68
[PROJECTOR] after resists dam	1.68
[PROJECTOR] after flat damage armor	1.68
[PROJECTOR] final dam after static checks	1.68
[PROJECTOR] final dam after hooks and callbacks	1.68
[PROJECTOR] starting dam	19.6
[PROJECTOR] after difficulty dam	19.6
[PROJECTOR] res	0	1	 on dam	23.52
[PROJECTOR] after resists dam	23.52
[PROJECTOR] after flat damage armor	23.52
[PROJECTOR] final dam after static checks	23.52
[PROJECTOR] final dam after hooks and callbacks	23.52
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Yellow jelly for #LIGHT_GREEN#2 nature#LAST#, #LIGHT_GREEN#24 nature#LAST# (25 total damage).
[LOG]	Lost Shadow speeds up.
[PSI ATTACK] attacking with	Blastwedge
[ATTACK] to 	yellow jelly	 :: 	33.962499902846	2	1	8	::	1
checkHit	0	8
=> chance to hit	30
[ATTACK] raw dam	33.962499902846	versus	1	0.35	with APR	2
[ATTACK] after armor	33.962499902846
[ATTACK] after range	45
[PHYS CRIT %] axe accuracy bonus	0	8	=	0
[PHYS CRIT %]	17
[ATTACK] after crit	45
[ATTACK] after mult	45
[PROJECTOR] starting dam	45
[PROJECTOR] after difficulty dam	45
[PROJECTOR] res	0	1	 on dam	45
[PROJECTOR] after resists dam	45
[PROJECTOR] after flat damage armor	45
[PROJECTOR] final dam after static checks	45
[PROJECTOR] final dam after hooks and callbacks	45
checkHit	45.890614872174	9.0899866849859
=> chance to hit	100
yellow jelly	526761	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lost Shadow	 :: 	17.478719287612	5	nan	15.2	::	1
checkHit	22	15.2
=> chance to hit	67
[ATTACK] raw dam	17.478719287612	versus	nan	0.35	with APR	5
[ATTACK] after armor	17.478719287612
[ATTACK] after range	19
[PHYS CRIT %]	1
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	21.43	0.7857	 on dam	13.3
[PROJECTOR] after resists dam	10.44981
[PROJECTOR] after flat damage armor	10.44981
[PROJECTOR] final dam after static checks	10.44981
[PROJECTOR] final dam after hooks and callbacks	10.44981
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8.88
[PROJECTOR] after resists dam	8.88
[PROJECTOR] after flat damage armor	8.88
[PROJECTOR] final dam after static checks	8.88
[PROJECTOR] final dam after hooks and callbacks	8.88
[LOG]	#YELLOW##UID:2153:0##fbd578#Lost Shadow#LAST# converts some damage to Psi!
[LOG]	#UID:2153:0##fbd578#Lost Shadow#LAST# hits Yellow jelly for #aaaaaa#45 physical#LAST#, #ROYAL_BLUE#9 lightning#LAST# (54 total damage).
[LOG]	#UID:526761:0#Yellow jelly hits #fbd578#Lost Shadow#LAST# for #YELLOW#2 to psi#LAST#, #ROYAL_BLUE#8 lightning#LAST# (10 total damage).
[LOG]	#{bold}##UID:2153:0##fbd578#Lost Shadow#LAST# killed Yellow jelly!#{normal}#
[LOG]	
[LOG]	You pickup 0.60 gold pieces.
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[Identify]	inquisitor's steel waraxe of purging	true
[LOG]	Lost Shadow picks up (I.): #8d55ff##UID:526758:0#inquisitor's steel waraxe of purging (10.5-14.7 power, 3 apr)#LAST#.
[LOG]	#00ff00##UID:1136:0#Talent Hammer Toss is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:494:0#Talent Stealth is ready to use.
[1] = {
  [fct] = function: 0x1ee5a3b8
  [cd] = 10
  [name] = Stealth
  [no_energy] = 0
}
[LOG]	Lost Shadow activates Stealth.
[USERCHAT] channel serial data	Bathwater	tome	610
[LOG]	#00ff00##UID:1138:0#Talent Forge Echoes is ready to use.
[LOG]	Rested for 41 turns (stop reason: all resources and life at maximum).
[LOG]	
[USERCHAT] channel achievement	SWMania	tome	Orcrist	false	true
[USERCHAT] channel achievement	askaxar	tome	Exterminator	false	false
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	The unstable sand tunnel collapses!
[LOG]	
[LOG]	Space around you starts to dissolve...
[Identify]	Rod of Recall	true
[LORE] learnt	Rod of Recall
Loading tile	effects/recall.png
[LOG]	
[LOG]	Resting starts...
[LOG]	The unstable sand tunnel collapses!
[LOG]	You are yanked out of this place!
[LOG]	Rested for 42 turns (stop reason: dialog is displayed).
[LOG]	
Deleting temp shader	distort[blacken=0,power=0.01,power_amp=0.3,power_time=1000]
Deleting shader 34 (is clone 0)
Deleting temp shader	distort[]
Deleting shader 37 (is clone 0)
[USERCHAT] channel talk	fayd	tome	Is stone alchemy generally worth it for an Archmage?
[USERCHAT] channel achievement	Lashkor	tome	Wibbly Wobbly Timey Wimey Stuff (Roguelike)	false	true
[USERCHAT] channel serial data	Lashkor	tome	551
[LOG]	You gain 2.80 gold from the transmogrification of #0080FF##UID:523836:0#hateful pouch of iron shots of purging (15/16, 14-16.8 power, 1 apr)#LAST#.
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:523840:0#quiver of ash arrows (18/18, 20.5-28.7 power, 7 apr)#LAST#.
[LOG]	You gain 1.55 gold from the transmogrification of #00FF80##UID:523684:0#high-capacity quiver of ash arrows (47/47, 20.5-28.7 power, 7 apr)#LAST#.
[LOG]	You gain 1.17 gold from the transmogrification of #00FF80##UID:524392:0#barbed quiver of yew arrows of accuracy (23/23, 28.5-39.9 power, 10 apr)#LAST#.
[LOG]	You gain 2.32 gold from the transmogrification of #00FF80##UID:523822:0#deflecting steel shield of reflection (13 def, 2 armour, 41 block)#LAST#.
[LOG]	You gain 1.55 gold from the transmogrification of #00FF80##UID:524709:0#deflecting steel shield (11 def, 2 armour, 40 block)#LAST#.
[LOG]	You gain 4.34 gold from the transmogrification of #0080FF##UID:523833:0#crackling iron shield of lightning resistance (+29%) (4 def, 2 armour, 24 block)#LAST#.
[LOG]	You gain 1.82 gold from the transmogrification of #00FF80##UID:523864:0#impenetrable steel plate armour of fire resistance (4 def, 14 armour)#LAST#.
[LOG]	You gain 3.31 gold from the transmogrification of #0080FF##UID:524718:0#troll-hide cured leather armour of lightning resistance (2 def, 4 armour)#LAST#.
[LOG]	You gain 4.13 gold from the transmogrification of #0080FF##UID:526769:0#spiked hardened leather armour of Eyal (3 def, 6 armour)#LAST#.
[LOG]	You gain 5.27 gold from the transmogrification of #00FF80##UID:523828:0#rejuvenating rough leather armour of clarity (1 def, 2 armour)#LAST#.
[LOG]	You gain 0.99 gold from the transmogrification of #00FF80##UID:524372:0#cured leather armour of spell shielding (2 def, 4 armour)#LAST#.
[LOG]	You gain 0.60 gold from the transmogrification of #FFFFFF##UID:524734:0#cured leather armour (2 def, 4 armour)#LAST#.
[LOG]	You gain 6.70 gold from the transmogrification of #FF7700##UID:524576:0#Aeresevea (2 def, 4 armour)#LAST#.
[LOG]	You gain 8.15 gold from the transmogrification of #FF7700##UID:523870:0#steel mail armour 'Demon's kiss' (2 def, 8 armour)#LAST#.
[LOG]	You gain 1.15 gold from the transmogrification of #00FF80##UID:523677:0#mindwoven woollen robe of fire (+16%) (0 def, 0 armour)#LAST#.
[LOG]	You gain 3.74 gold from the transmogrification of #00FF80##UID:523681:0#focusing woollen robe of fire (+16%) (0 def, 0 armour)#LAST#.
[QUEST] try update status on	Lost Shadow	shertul-fortress	1	farportal
[LOG]	#LIGHT_GREEN#Quest 'Sher'Tul Fortress' status updated! #WHITE#(Press 'j' to see the quest log)
[LOG]	You gain 4.42 gold from the transmogrification of #FF7700##UID:523687:0#Arethra the woollen robe (3 def, 2 armour)#LAST#.
[LOG]	You gain 4.09 gold from the transmogrification of #8d55ff##UID:526758:0#inquisitor's steel waraxe of purging (10.5-14.7 power, 3 apr)#LAST#.
[LOG]	You gain 6.70 gold from the transmogrification of #FF7700##UID:524000:0#Shockprophet the steel waraxe (14.5-20.3 power, 3 apr)#LAST#.
[LOG]	You gain 5.25 gold from the transmogrification of #FF7700##UID:524397:0#Nerita (17.5-24.5 power, 3 apr)#LAST#.
[LOG]	You gain 0.50 gold from the transmogrification of #FFFFFF##UID:524383:0#ash starstaff (15-18 power, 3 apr, physical element)#LAST#.
[LOG]	You gain 1.80 gold from the transmogrification of #00FF80##UID:524746:0#steady cured leather sling#LAST#.
[LOG]	You gain 2.95 gold from the transmogrification of #00FF80##UID:523831:0#mighty reinforced leather sling#LAST#.
[LOG]	You gain 3.05 gold from the transmogrification of #0080FF##UID:526752:0#summoner's vined mindstar of balance (5-5.5 power, 18 apr, nature damage)#LAST#.
[LOG]	You gain 2.74 gold from the transmogrification of #0080FF##UID:524362:0#epiphanous vined mindstar (5-5.5 power, 18 apr, nature damage)#LAST#.
[LOG]	You gain 1.21 gold from the transmogrification of #00FF80##UID:524735:0#acidic steel mace (13-18.2 power, 3 apr)#LAST#.
[LOG]	You gain 1.53 gold from the transmogrification of #00FF80##UID:524737:0#slime-covered steel longsword (13-18.2 power, 3 apr)#LAST#.
[LOG]	You gain 3.41 gold from the transmogrification of #0080FF##UID:524744:0#caustic steel longsword (15.5-21.7 power, 3 apr)#LAST#.
[LOG]	You gain 9.20 gold from the transmogrification of #FF7700##UID:524181:0#Tulyrerach the Rootwing (16-22.4 power, 3 apr)#LAST#.
[LOG]	You gain 2.38 gold from the transmogrification of #00FF80##UID:524716:0#insidious stralite dagger (31-40.3 power, 9 apr)#LAST#.
[LOG]	You gain 1.41 gold from the transmogrification of #00FF80##UID:524369:0#arcing steel dagger of massacre (17-22.1 power, 6 apr)#LAST#.
[LOG]	You gain 2.17 gold from the transmogrification of #00FF80##UID:524387:0#wizard's steel ring of clarity#LAST#.
[LOG]	You gain 0.10 gold from the transmogrification of #FFFFFF##UID:524743:0#steel amulet#LAST#.
[LOG]	You gain 1.13 gold from the transmogrification of #00FF80##UID:524739:0#sun infusion of the sneak (rad 6; power 82; turns 3; dispells darkness)#LAST#.
[LOG]	You gain 2.21 gold from the transmogrification of #00FF80##UID:523844:0#movement infusion of the duelist (366% speed; 4 turns)#LAST#.
[LOG]	You gain 0.57 gold from the transmogrification of #FFFFFF##UID:523851:0#healing infusion (heal 25)#LAST#.
[COROUTINE] registering	savefilepipe	thread: 0x1ef874e0
[ZONE] Closed level map	1
[ZONE] Closed level map	2
[ZONE] Closed level map	3
[ZONE] Left zone	Sandworm lair
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-sandworm-lair.teaz	?=?	zone-shertul-fortress.teaz
Loading savefile 	/save/lost_shadow/
Check MD5	32c2a291-b7a9-4d68-ba6f-f4a4ec2aea98	0e0d8caa49369f2d73156ded164e9116	zone	zone-shertul-fortress.teaz
[ONLINE PROFILE] checking character md5	32c2a291-b7a9-4d68-ba6f-f4a4ec2aea98	zone-shertul-fortress.teaz	0e0d8caa49369f2d73156ded164e9116
Make wait background texture 2519 : 1280x768 (2048, 1024)
Loading entities file from memory	/data/zones/shertul-fortress/npcs.lua
Loading entities file from memory	/data/general/npcs/horror.lua
Loading entities file from memory	/data/general/npcs/feline.lua
Loading entities file from memory	/data/zones/shertul-fortress/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/general/grids/fortress.lua
Loading entities file from memory	/data-items-vault/entities/fortress-grids.lua
Loading entities file from memory	/data/zones/shertul-fortress/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data-arcanum/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Getirakath the dwarven-steel plate armour into world artifacts
Importing Yvovea the dragonbone vilestaff into world artifacts
Importing ash magestaff 'Darkpassion' into world artifacts
Importing voratun dagger 'Ashreek' into world artifacts
Importing Sunpassion into world artifacts
Importing Brandwreck into world artifacts
Importing Gleamreeve into world artifacts
Importing Aerirerin the Glitterwoe into world artifacts
Importing Xanolrassra the Shadowire into world artifacts
Importing dragonbone longbow 'Sunlore' into world artifacts
Importing Xerinne the Brightblast into world artifacts
Importing Hellwrest the drakeskin leather sling into world artifacts
Importing Islywyn the Radiancevagrant into world artifacts
Importing stralite dagger 'Glowfame' into world artifacts
Importing quiver of dragonbone arrows 'Zerakhad' into world artifacts
Importing Glaldatira into world artifacts
Importing Sunpanic into world artifacts
Importing Runyfast the Dawnstriker into world artifacts
Importing Umbragrind the pulsing mindstar into world artifacts
Importing hardened leather belt 'Forestking' into world artifacts
Importing hardened leather sling 'Deepsquencher' into world artifacts
Importing alchemist's lamp 'Lorysagund' into world artifacts
Importing Ulohek into world artifacts
Importing quiver of elven-wood arrows 'Velytira' into world artifacts
Importing quiver of dragonbone arrows 'Barksweep' into world artifacts
Importing Belirach the Nimbusshaper into world artifacts
Importing Rootmarrow the dwarven-steel waraxe into world artifacts
Importing Tarrasta the Tempesttrial into world artifacts
Importing Carrionglamour the steel longsword into world artifacts
Importing stralite waraxe 'Daimuremas' into world artifacts
Importing dwarven-steel waraxe 'Kindlestake' into world artifacts
Importing Dayire the voratun shield into world artifacts
Importing Deludan into world artifacts
Importing Hathyldir into world artifacts
Importing Unrigrim into world artifacts
Importing Gorekiss the reinforced leather sling into world artifacts
Importing Tarrehell into world artifacts
Importing Abysszephyr into world artifacts
Importing Gleamvenom the pouch of voratun shots into world artifacts
Importing Bethobeth into world artifacts
Importing pair of hardened leather boots 'Eilinathra' into world artifacts
Importing Uroleran the cured leather armour into world artifacts
Importing Spiderbender into world artifacts
Importing Norach the cashmere wizard hat into world artifacts
Importing Lighthunt the granite wardstone into world artifacts
Importing stralite mail armour 'Wildonslaught' into world artifacts
Importing Cloudpierce into world artifacts
Importing Zanugaran into world artifacts
Importing steel waraxe 'Flarewither' into world artifacts
Importing Bealin the voratun greatsword into world artifacts
Loading entities file from memory	/data-nullnewgems/world-artifacts.lua
Loading entities file from memory	/data-arcanum/wardstones.lua
Loading entities file from memory	/data-arcanum/ritual_blade.lua
Loading entities file from memory	/data-arcanum/world-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data-nullnewgems/boss-artifacts.lua
Loading entities file from memory	/data-bazaar/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data-bazaar/special-artifacts.lua
Loading entities file from memory	/data-ashes-urhrok/general/objects/world-artifacts.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from memory	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from memory	/data-arcanum/world-artifacts-maj-eyal.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from memory	/data-arcanum/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/shertul-fortress/traps.lua	which does not exists!
C Map size 26:15 :: 390
C Map seens texture: 1461 (70x70)
Using cached font	/data/font/VeraMono.ttf	12
Using cached font	/data/font/VeraMono.ttf	12
Using cached font	/data/font/VeraMono.ttf	12
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.3,0.4,0.7),ellipsoidalFactor=1,shieldIntensity=0.1,time_factor=8000]
New GL Shader program 34
*p 34: Uniform: 0: 1406 aadjust
*p 34: Uniform: 1: 1406 antialiasingRadius
*p 34: Uniform: 2: 8B51 color
*p 34: Uniform: 3: 1406 ellipsoidalFactor
*p 34: Uniform: 4: 1406 horizontalScrollingSpeed
*p 34: Uniform: 5: 8B50 impact
*p 34: Uniform: 6: 8B51 impact_color
*p 34: Uniform: 7: 1406 impact_tick
*p 34: Uniform: 8: 1406 impact_time
*p 34: Uniform: 9: 1406 oscillationSpeed
*p 34: Uniform: 10: 1406 shieldIntensity
*p 34: Uniform: 11: 1406 tick
*p 34: Uniform: 12: 1406 tick_start
*p 34: Uniform: 13: 1406 time_factor
*p 34: Uniform: 14: 1406 verticalScrollingSpeed
*p 34: Uniform: 15: 1406 wobblingPower
*p 34: Uniform: 16: 1406 wobblingSpeed
*p 34: Uniform: 17: 8B5E tex
[SHADER] setting reset param	tick_start	3842556
Wait finished, counted 80, 402 ticks
Loaded zone	Yiilkgur, the Sher'Tul Fortress	with base_level	18
[ZONE] persisting to persist_last_zones	shertul-fortress
Loading zone persistance level	shertul-fortress	1
Make wait background texture 2211 : 1280x768 (2048, 1024)
C Map size 26:15 :: 390
C Map seens texture: 2232 (70x70)
Using cached font	/data/font/VeraMono.ttf	12
Using cached font	/data/font/VeraMono.ttf	12
Using cached font	/data/font/VeraMono.ttf	12
Wait finished, counted 287, 160 ticks
Server latency	105
Loading tile	terrain/solidwall/solid_wall6.png
Not gone east, no backup guardian
Running on level loads	shertul-fortress-1
[LOG]	#YELLOW_GREEN#There is a teleportation circle to the surface here (press '<', '>' or right click to use).
Updating zone name	Portal Room (Yiilkgur, the Sher'Tul Fortress)
[PARTY] New member, add after	Lost Shadow	Lost Shadow
Adding entity	2153	after	2153
[MUSIC] stoping	Suspicion.ogg
[MUSIC] loading	Dreaming of Flying.ogg	sound "/data/music/Dreaming of Flying.ogg" : <static>
[MUSIC] playing	Dreaming of Flying.ogg	sound "/data/music/Dreaming of Flying.ogg" : <static>
[LOG]	#TEAL#You feel mildly anxious, and walk with caution.
Using cached font	/data/font/VeraMono.ttf	12
Using cached font	/data/font/VeraMono.ttf	12
Using cached font	/data/font/VeraMono.ttf	12
Updating zone name	Portal Room (Yiilkgur, the Sher'Tul Fortress)
C Map minimap texture: 2287 (50x50; 64x64)
[USERCHAT] channel achievement	Bartholomew	tome	Level 20	false	false
[SAVEFILE PIPE] new save running in the pipe:	Lost Shadow	zone	::	zone-sandworm-lair.teaz	::	table: 0x100eb3a8	=>	table: 0x12571180	(11919)
Loading savefile 	/save/lost_shadow/
checkHit	31.622776601684	24.976388466476
=> chance to hit	63.986297026575
Disabling psiblade	Boltzeal the living mindstar
Disabling psiblade	Serpent's Glare
Loading entities file from memory	/data/general/objects/brotherhood-artifacts.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data-arcanum/scrolls.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data-arcanum/brotherhood-artifacts.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data-arcanum/scrolls.lua
Loading entities file from memory	/data/general/objects/gem.lua
[ONLINE PROFILE] saved character 	32c2a291-b7a9-4d68-ba6f-f4a4ec2aea98
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	Lost Shadow	game	::	game.teag	::	table: 0x0fd18fb0	=>	table: 0x0c586970	(4986)
Loading savefile 	/save/lost_shadow/
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0fa4cad0	=>	table: 0x1b463f08	(1)
Loading savefile 	/save//
Updating zone name	Yiilkgur, the Sher'Tul Fortress
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	32c2a291-b7a9-4d68-ba6f-f4a4ec2aea98-1.2.5.charball	::	table: 0x0909ac98	=>	table: 0x1b811728	(522)
Loading savefile 	/save/party/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/lost_shadow/zone-sandworm-lair.teaz.tmp
Updating zone name	Portal Room (Yiilkgur, the Sher'Tul Fortress)
Saved zipname /save/lost_shadow/zone-sandworm-lair.teaz.tmp
[SAVEFILE PIPE] Checking save	Lost Shadow	zone	/save/lost_shadow/zone-sandworm-lair.teaz.tmp
Loading savefile 	/save/lost_shadow/
Saved zipname /save/lost_shadow/game.teag.tmp
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save	Lost Shadow	game	/save/lost_shadow/game.teag.tmp
Loading savefile 	/save/lost_shadow/
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
Saved zipname /charballs/32c2a291-b7a9-4d68-ba6f-f4a4ec2aea98-1.2.5.charball.tmp
[SAVEFILE PIPE] Checking save	party	entity	/charballs/32c2a291-b7a9-4d68-ba6f-f4a4ec2aea98-1.2.5.charball.tmp
Loading savefile 	/save/party/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[ONLINE PROFILE] saved character charball	32c2a291-b7a9-4d68-ba6f-f4a4ec2aea98
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
Save MD5	32c2a291-b7a9-4d68-ba6f-f4a4ec2aea98	3c789827a31c24db50ef904c83541db8	zone	/save/lost_shadow/zone-sandworm-lair.teaz
[ONLINE PROFILE] saved character md5	32c2a291-b7a9-4d68-ba6f-f4a4ec2aea98	zone-sandworm-lair.teaz	3c789827a31c24db50ef904c83541db8
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	32c2a291-b7a9-4d68-ba6f-f4a4ec2aea98	4c3fd513344ee5601461f98ff5433f08	game	/save/lost_shadow/game.teag
[ONLINE PROFILE] saved character md5	32c2a291-b7a9-4d68-ba6f-f4a4ec2aea98	game.teag	4c3fd513344ee5601461f98ff5433f08
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] on end	saveEntity_md5
[SAVEFILE PIPE] saving took 8 seconds
[COROUTINE] dead	savefilepipe
[LOG]	
Updating zone name	Yiilkgur, the Sher'Tul Fortress
[Identify]	grounding rough leather cap of strength (#STATBONUS#)	true
[LOG]	There is an item here: #00FF80##UID:778509:0#grounding rough leather cap of strength (+3) (0 def, 1 armour)#LAST#
[Identify]	miner's rough leather cap of dexterity (#STATBONUS#)	true
[LOG]	There is an item here: #00FF80##UID:778511:0#miner's rough leather cap of dexterity (+3) (0 def, 3 armour)#LAST#
[Identify]	stabilizing rough leather cap of constitution (#STATBONUS#)	true
[LOG]	There is an item here: #00FF80##UID:778507:0#stabilizing rough leather cap of constitution (+2) (0 def, 1 armour)#LAST#
[Identify]	Quasit's Skull	true
[LOG]	There is an item here: #FFD700##UID:778510:0#Quasit's Skull (0 def, 12 armour)#LAST#
[Identify]	Helm of the Slow	true
[LOG]	There is an item here: #FFD700##UID:778508:0#Helm of the Slow (0 def, 8 armour)#LAST#
Updating zone name	Storage Room (Yiilkgur, the Sher'Tul Fortress)
[LORE] learnt	Quasit's Skull
[LORE] learnt	Helm of the Slow
[LOG]	
Loading tile	object/artifact/quasits_skull.png
[LOG]	Lost Shadow drops on the floor: #FF7700##UID:1957:0#Noonfoe the steel greatmaul (29-43.5 power, 2 apr)#LAST#.
[LOG]	Your #FF7700##UID:1957:0#Noonfoe the steel greatmaul (29-43.5 power, 2 apr)#LAST# is magically sorted by the storage room and put in a pile with the others items of the same type.
[SOUND] loading from	/data/sound/actions/drop.ogg	:=:	sound "/data/sound/actions/drop.ogg" : <static>
[LOG]	
[LOG]	Lost Shadow drops on the floor: #00FF80##UID:2139:0#pulsing mindstar of balance (13-14.3 power, 32 apr, mind damage)#LAST#.
[LOG]	Your #00FF80##UID:2139:0#pulsing mindstar of balance (13-14.3 power, 32 apr, mind damage)#LAST# is magically sorted by the storage room and put in a pile with the others items of the same type.
[LOG]	
[LOG]	Lost Shadow drops on the floor: #FFD700##UID:323789:0#Eclipse (18-21.6 power, 4 apr, physical element)#LAST#.
[LOG]	Your #FFD700##UID:323789:0#Eclipse (18-21.6 power, 4 apr, physical element)#LAST# is magically sorted by the storage room.
[LOG]	
[LOG]	Lost Shadow drops on the floor: #FFD700##UID:281553:0#Firewalker (8 def, 2 armour)#LAST#.
[LOG]	Your #FFD700##UID:281553:0#Firewalker (8 def, 2 armour)#LAST# is magically sorted by the storage room.
[LOG]	
[USERCHAT] channel talk	Furey	tome	Anorithil healing is what you really want.  But stone alchemy is not bad if you don't get the anorithil
[USERCHAT] channel achievement	k8d0s	global	Eye of the storm (Exploration mode)	false	false
[USERCHAT] channel talk	planetus	tome	Welp, that's another character killed by bugs
[USERCHAT] channel talk	KarvaRausku	tome	heh
[USERCHAT] channel talk	fayd	tome	fair
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[COROUTINE] registering	savefilepipe	thread: 0x04caf558
checkHit	31.622776601684	24.976388466476
=> chance to hit	63.986297026575
Disabling psiblade	Boltzeal the living mindstar
Disabling psiblade	Serpent's Glare
Loading entities file from memory	/data/general/objects/brotherhood-artifacts.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data-arcanum/scrolls.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data-arcanum/brotherhood-artifacts.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data-arcanum/scrolls.lua
Loading entities file from memory	/data/general/objects/gem.lua
[ONLINE PROFILE] saved character 	32c2a291-b7a9-4d68-ba6f-f4a4ec2aea98
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] force waiting
Make wait background texture 1458 : 1280x768 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:	Lost Shadow	game	::	game.teag	::	table: 0x0fd18fb0	=>	table: 0x10b311b8	(4988)
Loading savefile 	/save/lost_shadow/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0fa4cad0	=>	table: 0x1215b250	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	32c2a291-b7a9-4d68-ba6f-f4a4ec2aea98-1.2.5.charball	::	table: 0x119d8f50	=>	table: 0x20e9b9f8	(518)
Loading savefile 	/save/party/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/lost_shadow/game.teag.tmp
Saved zipname /save/lost_shadow/game.teag.tmp
[SAVEFILE PIPE] Checking save	Lost Shadow	game	/save/lost_shadow/game.teag.tmp
Loading savefile 	/save/lost_shadow/
Saved zipname /save//world.teaw.tmp
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
Saved zipname /charballs/32c2a291-b7a9-4d68-ba6f-f4a4ec2aea98-1.2.5.charball.tmp
[SAVEFILE PIPE] Checking save	party	entity	/charballs/32c2a291-b7a9-4d68-ba6f-f4a4ec2aea98-1.2.5.charball.tmp
Loading savefile 	/save/party/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[ONLINE PROFILE] saved character charball	32c2a291-b7a9-4d68-ba6f-f4a4ec2aea98
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	32c2a291-b7a9-4d68-ba6f-f4a4ec2aea98	8a01946a16316ee3b98448a699811a7a	game	/save/lost_shadow/game.teag
[ONLINE PROFILE] saved character md5	32c2a291-b7a9-4d68-ba6f-f4a4ec2aea98	game.teag	8a01946a16316ee3b98448a699811a7a
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] on end	saveEntity_md5
[SAVEFILE PIPE] saving took 3 seconds
Wait finished, counted 6952, 1879 ticks
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
Cleaning up!
Terminating!
Webcore shutdown complete
SDL shutdown complete
OpenAL shutdown complete
Thanks 