Index: game/modules/tome/data/talents/corruptions/bone.lua =================================================================== --- game/modules/tome/data/talents/corruptions/bone.lua (revision 2803) +++ game/modules/tome/data/talents/corruptions/bone.lua (working copy) @@ -70,7 +70,7 @@ target:pull(self.x, self.y, tg.range) - DamageType:get(DamageType.PHYSICAL).projector(self, nx, ny, DamageType.PHYSICAL, dam) + DamageType:get(DamageType.PHYSICAL).projector(self, px, py, DamageType.PHYSICAL, dam) if target:checkHit(self:combatSpellpower(), target:combatPhysicalResist(), 0, 95, 10) and target:canBe("pin") then target:setEffect(target.EFF_PINNED, math.floor(3 + self:getTalentLevel(t)), {}) else