[CPU] Detected 4 CPUs
WARNING: No bootstrap code found, defaulting to working directory for engine code!
LuaVM:	Lua 5.1
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
LuaVM:	Lua 5.1
LuaVM:	Lua 5.1
LuaVM:	Lua 5.1
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from dir: 	te4-0.9.21
[ENGINE LOADER] sorted:	te4	0	9	21
[ENGINE LOADER] loading engine:	0	9	21	te4
[ENGINE LOADER] using directory engine:	/engines/default/
Using cached font	/data/font/Vera.ttf	12
Available resolutions: 1680x1050x32
Available resolutions: 1600x1024x32
Available resolutions: 1600x900x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1680x1050x16
Available resolutions: 1600x1024x16
Available resolutions: 1600x900x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	HOTKEY_11	table: 098B0308
Remapping	HOTKEY_SECOND_11	table: 098B0330
Remapping	HOTKEY_THIRD_11	table: 098B02E0
[RESOLUTION] changed to 	1546	1012
Creating profile thread
[PROFILE] mounted	online	on /current-profile
LuaVM:	Lua 5.1
TE4Online starting...
[PROFILE] umounted	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
8 frames in 1.027 seconds = 7.78968 FPS (7 keyframes)
[ENGINE] Switching to turn based
Creating module	.svn	:: (as dir)	false	:: (as team)	nil	
Creating module	angband	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for angband-1.0.0 using engine te4-0.9.21
Creating module	boot	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for boot-0.9.21 using engine te4-0.9.21
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.21
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.21
Creating module	gruesome	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for gruesome-1.0.0 using engine te4-0.9.21
Creating module	tome	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for tome-3.9.21 using engine te4-0.9.21
tome	angband
example	tome
angband	example
boot	angband
angband	example_realtime
angband	gruesome
angband	boot
angband	tome
example	gruesome
example_realtime	example
gruesome	example_realtime
boot	gruesome
gruesome	gruesome
gruesome	boot
boot	example
* Module: tome
 ** 3.9.21
* Module: angband
 ** 1.0.0
* Module: boot
 ** 0.9.21
* Module: example
 ** 1.0.0
* Module: gruesome
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
[PROFILE] mounted	online	on /current-profile
[PROFILE] umounted	online	from /current-profile
[PROFILE] waiting for first auth
20 frames in 1.033 seconds = 19.3611 FPS (78 keyframes)
[ENGINE] Switching to turn based
[MODULE LOADER] module MD5	4fb45a12c79915695912369247df8fc3	computed in 	857
[PROFILE] Thread connected to te4.org
[TALENT]	Kick	KICK	T_KICK
[TALENT]	Acid Spray	ACID_SPRAY	T_ACID_SPRAY
[TALENT]	Manathrust	MANATHRUST	T_MANATHRUST
[TALENT]	Flame	FLAME	T_FLAME
[TALENT]	Fireflash	FIREFLASH	T_FIREFLASH
[TALENT]	Lightning	LIGHTNING	T_LIGHTNING
[TALENT]	Sunshield	SUNSHIELD	T_SUNSHIELD
[ENGINE] Switching to realtime, interval 125 ms
Using cached font	/data/font/VeraMoBd.ttf	14
[MODULE LOADER] loading module	T-Engine4 Main Menu	[mod.load]	::	nil	nil
[ENGINE] Switching to realtime, interval 125 ms
Using cached font	/data/font/Vera.ttf	12
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B51 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 8B50 texSize
*p 1: Uniform: 7: 1406 tick
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
11 frames in 1.655 seconds = 6.64653 FPS (18 keyframes)
C Map size 48:31 :: 1488
[PROFILE] logged in!	Freddybear
Stored entities list	actor	table: 036533C0
Stored entities list	object	table: 036536E0
Stored entities list	trap	table: 03653758
Loading tile	terrain/grass.png
Loading tile	terrain/grass_flower3.png
[PROFILE] Pull socket connected to te4.org
Loading tile	terrain/tree_alpha1.png
Loading tile	terrain/tree_alpha2.png
Loading tile	terrain/tree_alpha5.png
Loading tile	terrain/tree_alpha3.png
Loading tile	terrain/tree_alpha4.png
[USERCHAT] channel join	Freddybear	global
Loading tile	terrain/water_floor.png
Loading tile	terrain/water_floor_alpha.png
[SHADER] Loading from /data/gfx/shaders/water.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/water.frag
*p 3: Uniform: 0: 8B52 color1
*p 3: Uniform: 1: 8B52 color2
*p 3: Uniform: 2: 8B52 displayColor
*p 3: Uniform: 3: 8B50 mapCoord
*p 3: Uniform: 4: 8B5F noisevol
*p 3: Uniform: 5: 1406 tick
[MOVE] actor moved without a starting position	degenerated skeleton warrior	38	45
Loading tile	npc/degenerated_skeleton_warrior.png
Talent resolver for	mountain troll thunderer	:	T_LIGHTNING	=>	4
[MOVE] actor moved without a starting position	mountain troll thunderer	5	24
Loading tile	npc/troll_mt.png
[MOVE] actor moved without a starting position	degenerated skeleton warrior	42	14
[MOVE] actor moved without a starting position	forest troll	17	17
Loading tile	npc/troll_f.png
[MOVE] actor moved without a starting position	forest troll	3	16
[MOVE] actor moved without a starting position	degenerated skeleton warrior	9	5
[MOVE] actor moved without a starting position	wolf	2	45
Loading tile	npc/canine_w.png
[MOVE] actor moved without a starting position	wolf	16	44
[MOVE] actor moved without a starting position	cave troll	27	38
Loading tile	npc/troll_c.png
[MOVE] actor moved without a starting position	cave troll	38	8
[MOVE] actor moved without a starting position	degenerated skeleton warrior	35	48
[MOVE] actor moved without a starting position	degenerated skeleton warrior	34	39
Talent resolver for	mountain troll thunderer	:	T_LIGHTNING	=>	4
[MOVE] actor moved without a starting position	mountain troll thunderer	8	40
[MOVE] actor moved without a starting position	stone troll	11	23
Loading tile	npc/troll_s.png
Talent resolver for	skeleton mage	:	T_MANATHRUST	=>	3
Talent resolver for	skeleton mage	:	T_FLAME	=>	2
[MOVE] actor moved without a starting position	skeleton mage	8	5
Loading tile	npc/skeleton_mage.png
[MOVE] actor moved without a starting position	cave troll	37	49
[MOVE] actor moved without a starting position	wolf	45	15
[MOVE] actor moved without a starting position	degenerated skeleton warrior	17	22
[MOVE] actor moved without a starting position	great wolf	27	1
Loading tile	npc/canine_gw.png
[MOVE] actor moved without a starting position	forest troll	17	29
[MOVE] actor moved without a starting position	dire wolf	44	4
Loading tile	npc/canine_dw.png
[MOVE] actor moved without a starting position	skeleton warrior	30	15
Loading tile	npc/skeleton_warrior.png
[MOVE] actor moved without a starting position	forest troll	0	47
[MOVE] actor moved without a starting position	great wolf	23	1
[MOVE] actor moved without a starting position	wolf	49	37
[MOVE] actor moved without a starting position	stone troll	42	42
[MOVE] actor moved without a starting position	stone troll	44	22
[MOVE] actor moved without a starting position	wolf	39	38
[MOVE] actor moved without a starting position	player	0	40
[MUSIC] playing	The saga begins.ogg	userdata: 0363C948	 :: current ? 	nil
[COROUTINE] registering	getnews	thread: 036755C0
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ONLINE PROFILE] get news
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_MANATHRUST
USING	table: 09948060	Manathrust
[MOVE] actor moved without a starting position	fox	44	9
Loading tile	npc/canine_fox.png
[MOVE] actor moved without a starting position	wolf	26	6
Selecting waypoint	49	37	::	wolf
mountain troll thunderer	91	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
USING	table: 099482B8	Lightning
Loaded texture for particles: /data/gfx/particle_torus.png => 58
Loading tile	border_7.png
Loading tile	border_9.png
Loading tile	border_1.png
Loading tile	border_3.png
Loading tile	border_8.png
Loading tile	border_4.png
[PROFILE] Main thread got authed	Freddybear	freddybear2138@att.net	1918
Using cached font	/data/font/VeraBd.ttf	16
mountain troll thunderer	102	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
USING	table: 099482B8	Lightning
mountain troll thunderer	91	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
USING	table: 099482B8	Lightning
Loaded texture for particles: /data/gfx/particle.png => 88
5 frames in 1.027 seconds = 4.86855 FPS (23 keyframes)
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
USING	table: 099482B8	Lightning
[MOVE] actor moved without a starting position	great wolf	2	17
[COROUTINE] dead	getnews
mountain troll thunderer	91	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
USING	table: 099482B8	Lightning
[MOVE] actor moved without a starting position	skeleton warrior	8	20
[ONLINE PROFILE] config 	modules_loaded
[PROFILE] mounted	online	on /current-profile
[PROFILE] umounted	online	from /current-profile
[ONLINE PROFILE] config 	modules_played
[PROFILE] mounted	online	on /current-profile
[PROFILE] umounted	online	from /current-profile
[ONLINE PROFILE] config 	firstrun
[PROFILE] mounted	online	on /current-profile
[PROFILE] umounted	online	from /current-profile
[ONLINE PROFILE] config 	donations
[PROFILE] mounted	online	on /current-profile
[PROFILE] umounted	online	from /current-profile
22 frames in 1 seconds = 22 FPS (136 keyframes)
[MOVE] actor moved without a starting position	wolf	9	20
25 frames in 1 seconds = 25 FPS (35 keyframes)
Creating module	.svn	:: (as dir)	false	:: (as team)	nil	
Creating module	angband	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for angband-1.0.0 using engine te4-0.9.21
Creating module	boot	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for boot-0.9.21 using engine te4-0.9.21
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.21
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.21
Creating module	gruesome	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for gruesome-1.0.0 using engine te4-0.9.21
Creating module	tome	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for tome-3.9.21 using engine te4-0.9.21
tome	angband
example	tome
angband	example
boot	angband
angband	example_realtime
angband	gruesome
angband	boot
angband	tome
example	gruesome
example_realtime	example
gruesome	example_realtime
boot	gruesome
gruesome	gruesome
gruesome	boot
boot	example
* Module: tome
 ** 3.9.21
* Module: angband
 ** 1.0.0
* Module: boot
 ** 0.9.21
* Module: example
 ** 1.0.0
* Module: gruesome
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
tome
tome
tome
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_FLAME
USING	table: 09947F20	Flame
[MOVE] actor moved without a starting position	forest troll	21	11
Loaded texture for particles: /data/gfx/particle_cloud.png => 122
[MOVE] actor moved without a starting position	forest troll	23	9
23 frames in 1 seconds = 23 FPS (28 keyframes)
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_FLAME
USING	table: 09947F20	Flame
[MOVE] actor moved without a starting position	stone troll	43	11
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_MANATHRUST
USING	table: 09948060	Manathrust
[MOVE] actor moved without a starting position	cave troll	46	38
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
USING	table: 099482B8	Lightning
[MOVE] actor moved without a starting position	cave troll	30	17
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_MANATHRUST
USING	table: 09948060	Manathrust
[MOVE] actor moved without a starting position	forest troll	23	25
25 frames in 1 seconds = 25 FPS (33 keyframes)
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_SUNSHIELD
USING	table: 09948380	Sunshield
[MOVE] actor moved without a starting position	wolf	20	34
25 frames in 1 seconds = 25 FPS (31 keyframes)
[ENGINE] Switching to turn based
[PROFILE] mounted	online	on /current-profile
[PROFILE] umounted	online	from /current-profile
[MAIN] rebooting lua state: 	te4	0.9.21	tome-3.9.21	Foosh	false
[ENGINE] Switching to turn based
WARNING: No bootstrap code found, defaulting to working directory for engine code!
LuaVM:	Lua 5.1
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 2585e98)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 25866b8)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 258d7b0)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
LuaVM:	Lua 5.1
Reboot using	te4	0.9.21	tome-3.9.21	Foosh	false
LuaVM:	Lua 5.1
LuaVM:	Lua 5.1
[ENGINE LOADER] available from dir: 	te4-0.9.21
[ENGINE LOADER] loading engine:	0	9	21	te4
[ENGINE LOADER] using directory engine:	/engines/default/
Using cached font	/data/font/Vera.ttf	12
Available resolutions: 1680x1050x32
Available resolutions: 1600x1024x32
Available resolutions: 1600x900x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1680x1050x16
Available resolutions: 1600x1024x16
Available resolutions: 1600x900x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	HOTKEY_11	table: 036DF9C0
Remapping	HOTKEY_SECOND_11	table: 036DF9E8
Remapping	HOTKEY_THIRD_11	table: 036DF998
[RESOLUTION] changed to 	1546	1012
[PROFILE] mounted	online	on /current-profile
[PROFILE] umounted	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] reusing login	Freddybear
[PROFILE] Main thread got authed	Freddybear	freddybear2138@att.net	1918
[ENGINE] Switching to turn based
Creating module	.svn	:: (as dir)	false	:: (as team)	nil	
Creating module	angband	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for angband-1.0.0 using engine te4-0.9.21
Creating module	boot	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for boot-0.9.21 using engine te4-0.9.21
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.21
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.21
Creating module	gruesome	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for gruesome-1.0.0 using engine te4-0.9.21
Creating module	tome	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for tome-3.9.21 using engine te4-0.9.21
tome	angband
example	tome
angband	example
boot	angband
angband	example_realtime
angband	gruesome
angband	boot
angband	tome
example	gruesome
example_realtime	example
gruesome	example_realtime
boot	gruesome
gruesome	gruesome
gruesome	boot
boot	example
* Module: tome
 ** 3.9.21
* Module: angband
 ** 1.0.0
* Module: boot
 ** 0.9.21
* Module: example
 ** 1.0.0
* Module: gruesome
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
[PROFILE] mounted	online	on /current-profile
[PROFILE] umounted	online	from /current-profile
[ENGINE] Switching to turn based
[MODULE LOADER] module MD5	0e8634bd2183ddb235d2c6ebf8efd13a	computed in 	7014
[ONLINE PROFILE] config 	modules_loaded
[PROFILE] mounted	online	on /current-profile
[PROFILE] umounted	online	from /current-profile
[ONLINE PROFILE] config 	modules_played
[PROFILE] mounted	online	on /current-profile
[PROFILE] umounted	online	from /current-profile
[ONLINE PROFILE] config 	firstrun
[PROFILE] mounted	online	on /current-profile
[PROFILE] umounted	online	from /current-profile
[ONLINE PROFILE] config 	donations
[PROFILE] mounted	online	on /current-profile
[PROFILE] umounted	online	from /current-profile
6 frames in 7.539 seconds = 0.795862 FPS (8 keyframes)
[PROFILE] mounted	offline	on /current-profile
[PROFILE] filtering load of 	achievement.NORGAN_SAVED	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.REAVER	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.THE_ARENA	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	offline	=>	allowed
[PROFILE] umounted	offline	from /current-profile
[PROFILE] mounted	online	on /current-profile
[PROFILE] filtering load of 	artifacts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	characters	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	deaths	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	uniques	 from profile 	online	=>	allowed
[PROFILE] umounted	online	from /current-profile
[INVENTORY] define slot	1	In inventory
[ACHIEVEMENT] defined	1	THE_ARENA
[ACHIEVEMENT] defined	2	NIGHTMARE_THE_ARENA
[ACHIEVEMENT] defined	3	INSANE_THE_ARENA
[ACHIEVEMENT] defined	4	ARENA_BATTLER_20
[ACHIEVEMENT] defined	5	NIGHTMARE_ARENA_BATTLER_20
[ACHIEVEMENT] defined	6	INSANE_ARENA_BATTLER_20
[ACHIEVEMENT] defined	7	ARENA_BATTLER_50
[ACHIEVEMENT] defined	8	NIGHTMARE_ARENA_BATTLER_50
[ACHIEVEMENT] defined	9	INSANE_ARENA_BATTLER_50
[ACHIEVEMENT] defined	10	ALMOST_MASTER_OF_ARENA
[ACHIEVEMENT] defined	11	NIGHTMARE_ALMOST_MASTER_OF_ARENA
[ACHIEVEMENT] defined	12	INSANE_ALMOST_MASTER_OF_ARENA
[ACHIEVEMENT] defined	13	MASTER_OF_ARENA
[ACHIEVEMENT] defined	14	NIGHTMARE_MASTER_OF_ARENA
[ACHIEVEMENT] defined	15	INSANE_MASTER_OF_ARENA
[ACHIEVEMENT] defined	16	XXX_THE_DESTROYER
[ACHIEVEMENT] defined	17	NIGHTMARE_XXX_THE_DESTROYER
[ACHIEVEMENT] defined	18	INSANE_XXX_THE_DESTROYER
[ACHIEVEMENT] defined	19	GRAND_MASTER
[ACHIEVEMENT] defined	20	NIGHTMARE_GRAND_MASTER
[ACHIEVEMENT] defined	21	INSANE_GRAND_MASTER
[ACHIEVEMENT] defined	22	TEN_AT_ONE_BLOW
[ACHIEVEMENT] defined	23	NIGHTMARE_TEN_AT_ONE_BLOW
[ACHIEVEMENT] defined	24	INSANE_TEN_AT_ONE_BLOW
[ACHIEVEMENT] defined	25	INFINITE_X10
[ACHIEVEMENT] defined	26	NIGHTMARE_INFINITE_X10
[ACHIEVEMENT] defined	27	INSANE_INFINITE_X10
[ACHIEVEMENT] defined	28	INFINITE_X20
[ACHIEVEMENT] defined	29	NIGHTMARE_INFINITE_X20
[ACHIEVEMENT] defined	30	INSANE_INFINITE_X20
[ACHIEVEMENT] defined	31	INFINITE_X30
[ACHIEVEMENT] defined	32	NIGHTMARE_INFINITE_X30
[ACHIEVEMENT] defined	33	INSANE_INFINITE_X30
[ACHIEVEMENT] defined	34	INFINITE_X40
[ACHIEVEMENT] defined	35	NIGHTMARE_INFINITE_X40
[ACHIEVEMENT] defined	36	INSANE_INFINITE_X40
[ACHIEVEMENT] defined	37	INFINITE_X50
[ACHIEVEMENT] defined	38	NIGHTMARE_INFINITE_X50
[ACHIEVEMENT] defined	39	INSANE_INFINITE_X50
[ACHIEVEMENT] defined	40	INFINITE_X60
[ACHIEVEMENT] defined	41	NIGHTMARE_INFINITE_X60
[ACHIEVEMENT] defined	42	INSANE_INFINITE_X60
[ACHIEVEMENT] defined	43	INFINITE_X70
[ACHIEVEMENT] defined	44	NIGHTMARE_INFINITE_X70
[ACHIEVEMENT] defined	45	INSANE_INFINITE_X70
[ACHIEVEMENT] defined	46	INFINITE_X80
[ACHIEVEMENT] defined	47	NIGHTMARE_INFINITE_X80
[ACHIEVEMENT] defined	48	INSANE_INFINITE_X80
[ACHIEVEMENT] defined	49	INFINITE_X90
[ACHIEVEMENT] defined	50	NIGHTMARE_INFINITE_X90
[ACHIEVEMENT] defined	51	INSANE_INFINITE_X90
[ACHIEVEMENT] defined	52	INFINITE_X100
[ACHIEVEMENT] defined	53	NIGHTMARE_INFINITE_X100
[ACHIEVEMENT] defined	54	INSANE_INFINITE_X100
[ACHIEVEMENT] defined	55	INFINITE_X150
[ACHIEVEMENT] defined	56	NIGHTMARE_INFINITE_X150
[ACHIEVEMENT] defined	57	INSANE_INFINITE_X150
[ACHIEVEMENT] defined	58	INFINITE_X200
[ACHIEVEMENT] defined	59	NIGHTMARE_INFINITE_X200
[ACHIEVEMENT] defined	60	INSANE_INFINITE_X200
[ACHIEVEMENT] defined	61	INFINITE_X300
[ACHIEVEMENT] defined	62	NIGHTMARE_INFINITE_X300
[ACHIEVEMENT] defined	63	INSANE_INFINITE_X300
[ACHIEVEMENT] defined	64	INFINITE_X400
[ACHIEVEMENT] defined	65	NIGHTMARE_INFINITE_X400
[ACHIEVEMENT] defined	66	INSANE_INFINITE_X400
[ACHIEVEMENT] defined	67	INFINITE_X500
[ACHIEVEMENT] defined	68	NIGHTMARE_INFINITE_X500
[ACHIEVEMENT] defined	69	INSANE_INFINITE_X500
[ACHIEVEMENT] defined	70	DEUS_EX_MACHINA
[ACHIEVEMENT] defined	71	NIGHTMARE_DEUS_EX_MACHINA
[ACHIEVEMENT] defined	72	INSANE_DEUS_EX_MACHINA
[ACHIEVEMENT] defined	73	TREASURE_HUNTER
[ACHIEVEMENT] defined	74	NIGHTMARE_TREASURE_HUNTER
[ACHIEVEMENT] defined	75	INSANE_TREASURE_HUNTER
[ACHIEVEMENT] defined	76	TREASURE_HOARDER
[ACHIEVEMENT] defined	77	NIGHTMARE_TREASURE_HOARDER
[ACHIEVEMENT] defined	78	INSANE_TREASURE_HOARDER
[ACHIEVEMENT] defined	79	DRAGON_GREED
[ACHIEVEMENT] defined	80	NIGHTMARE_DRAGON_GREED
[ACHIEVEMENT] defined	81	INSANE_DRAGON_GREED
[ACHIEVEMENT] defined	82	THAT_WAS_CLOSE
[ACHIEVEMENT] defined	83	NIGHTMARE_THAT_WAS_CLOSE
[ACHIEVEMENT] defined	84	INSANE_THAT_WAS_CLOSE
[ACHIEVEMENT] defined	85	SIZE_MATTERS
[ACHIEVEMENT] defined	86	NIGHTMARE_SIZE_MATTERS
[ACHIEVEMENT] defined	87	INSANE_SIZE_MATTERS
[ACHIEVEMENT] defined	88	EXTERMINATOR
[ACHIEVEMENT] defined	89	NIGHTMARE_EXTERMINATOR
[ACHIEVEMENT] defined	90	INSANE_EXTERMINATOR
[ACHIEVEMENT] defined	91	PEST_CONTROL
[ACHIEVEMENT] defined	92	NIGHTMARE_PEST_CONTROL
[ACHIEVEMENT] defined	93	INSANE_PEST_CONTROL
[ACHIEVEMENT] defined	94	REAVER
[ACHIEVEMENT] defined	95	NIGHTMARE_REAVER
[ACHIEVEMENT] defined	96	INSANE_REAVER
[ACHIEVEMENT] defined	97	ESCORT_KILL
[ACHIEVEMENT] defined	98	NIGHTMARE_ESCORT_KILL
[ACHIEVEMENT] defined	99	INSANE_ESCORT_KILL
[ACHIEVEMENT] defined	100	GEOMANCER
[ACHIEVEMENT] defined	101	NIGHTMARE_GEOMANCER
[ACHIEVEMENT] defined	102	INSANE_GEOMANCER
[ACHIEVEMENT] defined	103	KILL_BILL
[ACHIEVEMENT] defined	104	NIGHTMARE_KILL_BILL
[ACHIEVEMENT] defined	105	INSANE_KILL_BILL
[ACHIEVEMENT] defined	106	LEVEL_10
[ACHIEVEMENT] defined	107	NIGHTMARE_LEVEL_10
[ACHIEVEMENT] defined	108	INSANE_LEVEL_10
[ACHIEVEMENT] defined	109	LEVEL_20
[ACHIEVEMENT] defined	110	NIGHTMARE_LEVEL_20
[ACHIEVEMENT] defined	111	INSANE_LEVEL_20
[ACHIEVEMENT] defined	112	LEVEL_30
[ACHIEVEMENT] defined	113	NIGHTMARE_LEVEL_30
[ACHIEVEMENT] defined	114	INSANE_LEVEL_30
[ACHIEVEMENT] defined	115	LEVEL_40
[ACHIEVEMENT] defined	116	NIGHTMARE_LEVEL_40
[ACHIEVEMENT] defined	117	INSANE_LEVEL_40
[ACHIEVEMENT] defined	118	LEVEL_50
[ACHIEVEMENT] defined	119	NIGHTMARE_LEVEL_50
[ACHIEVEMENT] defined	120	INSANE_LEVEL_50
[ACHIEVEMENT] defined	121	UNSTOPPABLE
[ACHIEVEMENT] defined	122	NIGHTMARE_UNSTOPPABLE
[ACHIEVEMENT] defined	123	INSANE_UNSTOPPABLE
[ACHIEVEMENT] defined	124	EIDOLON_DEATH
[ACHIEVEMENT] defined	125	NIGHTMARE_EIDOLON_DEATH
[ACHIEVEMENT] defined	126	INSANE_EIDOLON_DEATH
[ACHIEVEMENT] defined	127	EMANCIPATION
[ACHIEVEMENT] defined	128	NIGHTMARE_EMANCIPATION
[ACHIEVEMENT] defined	129	INSANE_EMANCIPATION
[ACHIEVEMENT] defined	130	TUTORIAL_DONE
[ACHIEVEMENT] defined	131	VAMPIRE_CRUSHER
[ACHIEVEMENT] defined	132	NIGHTMARE_VAMPIRE_CRUSHER
[ACHIEVEMENT] defined	133	INSANE_VAMPIRE_CRUSHER
[ACHIEVEMENT] defined	134	A_DANGEROUS_SECRET
[ACHIEVEMENT] defined	135	NIGHTMARE_A_DANGEROUS_SECRET
[ACHIEVEMENT] defined	136	INSANE_A_DANGEROUS_SECRET
[ACHIEVEMENT] defined	137	THE_SECRET_CITY
[ACHIEVEMENT] defined	138	NIGHTMARE_THE_SECRET_CITY
[ACHIEVEMENT] defined	139	INSANE_THE_SECRET_CITY
[ACHIEVEMENT] defined	140	APPRENTICE_STAFF
[ACHIEVEMENT] defined	141	NIGHTMARE_APPRENTICE_STAFF
[ACHIEVEMENT] defined	142	INSANE_APPRENTICE_STAFF
[ACHIEVEMENT] defined	143	KILL_UKRUK
[ACHIEVEMENT] defined	144	NIGHTMARE_KILL_UKRUK
[ACHIEVEMENT] defined	145	INSANE_KILL_UKRUK
[ACHIEVEMENT] defined	146	SLIDERS
[ACHIEVEMENT] defined	147	NIGHTMARE_SLIDERS
[ACHIEVEMENT] defined	148	INSANE_SLIDERS
[ACHIEVEMENT] defined	149	DESTROYER_BANE
[ACHIEVEMENT] defined	150	NIGHTMARE_DESTROYER_BANE
[ACHIEVEMENT] defined	151	INSANE_DESTROYER_BANE
[ACHIEVEMENT] defined	152	STRANGE_NEW_WORLD
[ACHIEVEMENT] defined	153	NIGHTMARE_STRANGE_NEW_WORLD
[ACHIEVEMENT] defined	154	INSANE_STRANGE_NEW_WORLD
[ACHIEVEMENT] defined	155	CHARRED_SCAR_SUCCESS
[ACHIEVEMENT] defined	156	NIGHTMARE_CHARRED_SCAR_SUCCESS
[ACHIEVEMENT] defined	157	INSANE_CHARRED_SCAR_SUCCESS
[ACHIEVEMENT] defined	158	ORC_PRIDE
[ACHIEVEMENT] defined	159	NIGHTMARE_ORC_PRIDE
[ACHIEVEMENT] defined	160	INSANE_ORC_PRIDE
[ACHIEVEMENT] defined	161	WIN_FULL
[ACHIEVEMENT] defined	162	NIGHTMARE_WIN_FULL
[ACHIEVEMENT] defined	163	INSANE_WIN_FULL
[ACHIEVEMENT] defined	164	WIN_AERYN
[ACHIEVEMENT] defined	165	NIGHTMARE_WIN_AERYN
[ACHIEVEMENT] defined	166	INSANE_WIN_AERYN
[ACHIEVEMENT] defined	167	WIN_SACRIFICE
[ACHIEVEMENT] defined	168	NIGHTMARE_WIN_SACRIFICE
[ACHIEVEMENT] defined	169	INSANE_WIN_SACRIFICE
[ACHIEVEMENT] defined	170	SORCERER_NO_PORTAL
[ACHIEVEMENT] defined	171	NIGHTMARE_SORCERER_NO_PORTAL
[ACHIEVEMENT] defined	172	INSANE_SORCERER_NO_PORTAL
[ACHIEVEMENT] defined	173	SORCERER_ONE_PORTAL
[ACHIEVEMENT] defined	174	NIGHTMARE_SORCERER_ONE_PORTAL
[ACHIEVEMENT] defined	175	INSANE_SORCERER_ONE_PORTAL
[ACHIEVEMENT] defined	176	SORCERER_TWO_PORTAL
[ACHIEVEMENT] defined	177	NIGHTMARE_SORCERER_TWO_PORTAL
[ACHIEVEMENT] defined	178	INSANE_SORCERER_TWO_PORTAL
[ACHIEVEMENT] defined	179	SORCERER_THREE_PORTAL
[ACHIEVEMENT] defined	180	NIGHTMARE_SORCERER_THREE_PORTAL
[ACHIEVEMENT] defined	181	INSANE_SORCERER_THREE_PORTAL
[ACHIEVEMENT] defined	182	SORCERER_FOUR_PORTAL
[ACHIEVEMENT] defined	183	NIGHTMARE_SORCERER_FOUR_PORTAL
[ACHIEVEMENT] defined	184	INSANE_SORCERER_FOUR_PORTAL
[ACHIEVEMENT] defined	185	LOST_MERCHANT_RESCUE
[ACHIEVEMENT] defined	186	NIGHTMARE_LOST_MERCHANT_RESCUE
[ACHIEVEMENT] defined	187	INSANE_LOST_MERCHANT_RESCUE
[ACHIEVEMENT] defined	188	SLASUL_DEAD
[ACHIEVEMENT] defined	189	NIGHTMARE_SLASUL_DEAD
[ACHIEVEMENT] defined	190	INSANE_SLASUL_DEAD
[ACHIEVEMENT] defined	191	UKLLMSWWIK_DEAD
[ACHIEVEMENT] defined	192	NIGHTMARE_UKLLMSWWIK_DEAD
[ACHIEVEMENT] defined	193	INSANE_UKLLMSWWIK_DEAD
[ACHIEVEMENT] defined	194	MASTER_JEWELER
[ACHIEVEMENT] defined	195	NIGHTMARE_MASTER_JEWELER
[ACHIEVEMENT] defined	196	INSANE_MASTER_JEWELER
[ACHIEVEMENT] defined	197	CURSE_ERASER
[ACHIEVEMENT] defined	198	NIGHTMARE_CURSE_ERASER
[ACHIEVEMENT] defined	199	INSANE_CURSE_ERASER
[ACHIEVEMENT] defined	200	EYE_OF_THE_STORM
[ACHIEVEMENT] defined	201	NIGHTMARE_EYE_OF_THE_STORM
[ACHIEVEMENT] defined	202	INSANE_EYE_OF_THE_STORM
[ACHIEVEMENT] defined	203	ANTIMAGIC
[ACHIEVEMENT] defined	204	NIGHTMARE_ANTIMAGIC
[ACHIEVEMENT] defined	205	INSANE_ANTIMAGIC
[ACHIEVEMENT] defined	206	ANTI_ANTIMAGIC
[ACHIEVEMENT] defined	207	NIGHTMARE_ANTI_ANTIMAGIC
[ACHIEVEMENT] defined	208	INSANE_ANTI_ANTIMAGIC
[ACHIEVEMENT] defined	209	WEST_PORTAL
[ACHIEVEMENT] defined	210	NIGHTMARE_WEST_PORTAL
[ACHIEVEMENT] defined	211	INSANE_WEST_PORTAL
[ACHIEVEMENT] defined	212	EAST_PORTAL
[ACHIEVEMENT] defined	213	NIGHTMARE_EAST_PORTAL
[ACHIEVEMENT] defined	214	INSANE_EAST_PORTAL
[ACHIEVEMENT] defined	215	SPYDRIC_INFESTATION
[ACHIEVEMENT] defined	216	NIGHTMARE_SPYDRIC_INFESTATION
[ACHIEVEMENT] defined	217	INSANE_SPYDRIC_INFESTATION
[ACHIEVEMENT] defined	218	SHADOW_CLONE
[ACHIEVEMENT] defined	219	NIGHTMARE_SHADOW_CLONE
[ACHIEVEMENT] defined	220	INSANE_SHADOW_CLONE
[ACHIEVEMENT] defined	221	SHERTUL_FORTRESS
[ACHIEVEMENT] defined	222	NIGHTMARE_SHERTUL_FORTRESS
[ACHIEVEMENT] defined	223	INSANE_SHERTUL_FORTRESS
[ACHIEVEMENT] defined	224	NORGAN_SAVED
[ACHIEVEMENT] defined	225	NIGHTMARE_NORGAN_SAVED
[ACHIEVEMENT] defined	226	INSANE_NORGAN_SAVED
[ACHIEVEMENT] defined	227	ELEMENTALIST
[ACHIEVEMENT] defined	228	NIGHTMARE_ELEMENTALIST
[ACHIEVEMENT] defined	229	INSANE_ELEMENTALIST
[ACHIEVEMENT] defined	230	WARPER
[ACHIEVEMENT] defined	231	NIGHTMARE_WARPER
[ACHIEVEMENT] defined	232	INSANE_WARPER
[ACHIEVEMENT] defined	233	PYROMANCER
[ACHIEVEMENT] defined	234	NIGHTMARE_PYROMANCER
[ACHIEVEMENT] defined	235	INSANE_PYROMANCER
[ACHIEVEMENT] defined	236	CRYOMANCER
[ACHIEVEMENT] defined	237	NIGHTMARE_CRYOMANCER
[ACHIEVEMENT] defined	238	INSANE_CRYOMANCER
[LORE] defined	1	trollmire-note-1
[LORE] defined	2	trollmire-note-2
[LORE] defined	3	trollmire-note-3
[LORE] defined	4	trollmire-note-4
[LORE] defined	5	trollmire-note-5
[LORE] defined	6	daikara-note-1
[LORE] defined	7	daikara-note-2
[LORE] defined	8	daikara-note-3
[LORE] defined	9	daikara-note-4
[LORE] defined	10	daikara-note-5
[LORE] defined	11	old-forest-note-1
[LORE] defined	12	old-forest-note-2
[LORE] defined	13	old-forest-note-3
[LORE] defined	14	old-forest-note-4
[LORE] defined	15	old-forest-note-5
[LORE] defined	16	old-forest-note-6
[LORE] defined	17	infinite-dungeon-1
[LORE] defined	18	infinite-dungeon-2
[LORE] defined	19	infinite-dungeon-3
[LORE] defined	20	infinite-dungeon-4
[LORE] defined	21	blighted-ruins-note-1
[LORE] defined	22	blighted-ruins-note-2
[LORE] defined	23	blighted-ruins-note-3
[LORE] defined	24	blighted-ruins-note-4
[LORE] defined	25	dreadfell-note-1
[LORE] defined	26	dreadfell-note-2
[LORE] defined	27	dreadfell-note-3
[LORE] defined	28	dreadfell-note-4
[LORE] defined	29	dreadfell-note-5
[LORE] defined	30	dreadfell-poem-level-2
[LORE] defined	31	dreadfell-poem-level-5
[LORE] defined	32	dreadfell-poem-level-7
[LORE] defined	33	dreadfell-poem-master
[LORE] defined	34	troll-poem-1
[LORE] defined	35	troll-poem-2
[LORE] defined	36	necromancer-poem-1
[LORE] defined	37	necromancer-poem-2
[LORE] defined	38	last-hope-foundation-note-1
[LORE] defined	39	last-hope-foundation-note-2
[LORE] defined	40	last-hope-foundation-note-3
[LORE] defined	41	last-hope-foundation-note-4
[LORE] defined	42	last-hope-foundation-note-5
[LORE] defined	43	last-hope-foundation-note-6
[LORE] defined	44	last-hope-tolak-statue
[LORE] defined	45	last-hope-toknor-statue
[LORE] defined	46	last-hope-mirvenia-statue
[LORE] defined	47	angolwen-linaniil-lecture
[LORE] defined	48	zigur-post
[LORE] defined	49	zigur-history
[LORE] defined	50	iron-throne-profits-1
[LORE] defined	51	iron-throne-profits-2
[LORE] defined	52	iron-throne-profits-3
[LORE] defined	53	iron-throne-profits-4
[LORE] defined	54	iron-throne-reknor-edict
[LORE] defined	55	iron-throne-trade-ledger
[LORE] defined	56	iron-throne-last-words
[LORE] defined	57	sunwall-note-1
[LORE] defined	58	sunwall-note-2
[LORE] defined	59	sunwall-note-3
[LORE] defined	60	sunwall-note-4
[LORE] defined	61	spellhunt-note-1
[LORE] defined	62	grand-corruptor-draft
[LORE] defined	63	grushnak-pride-note
[LORE] defined	64	rak-shor-pride-note
[LORE] defined	65	gorbat-pride-note
[LORE] defined	66	vor-pride-note
[LORE] defined	67	halfling-research-note-1
[LORE] defined	68	halfling-research-note-2
[LORE] defined	69	halfling-research-note-3
[LORE] defined	70	halfling-research-note-4
[LORE] defined	71	temple-creation-note-1
[LORE] defined	72	temple-creation-note-2
[LORE] defined	73	temple-creation-note-3
[LORE] defined	74	temple-creation-note-4
[LORE] defined	75	arena-scoring
[KEYBINDER] Loaded keybinds: tome
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic Focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	In your belt
[INVENTORY] define slot	13	On hands
[INVENTORY] define slot	14	On feet
[INVENTORY] define slot	15	Tool
[INVENTORY] define slot	16	Quiver
[INVENTORY] define slot	17	Socketed Gems
[INVENTORY] define slot	18	Mount
[INVENTORY] define slot	19	Second weapon set: In main hand
[INVENTORY] define slot	20	Second weapon set: In off hand
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_1	T_INFUSION:_REGENERATION_1
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_2	T_INFUSION:_REGENERATION_2
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_3	T_INFUSION:_REGENERATION_3
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_4	T_INFUSION:_REGENERATION_4
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_5	T_INFUSION:_REGENERATION_5
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_6	T_INFUSION:_REGENERATION_6
[TALENT]	Infusion: Healing	INFUSION:_HEALING_1	T_INFUSION:_HEALING_1
[TALENT]	Infusion: Healing	INFUSION:_HEALING_2	T_INFUSION:_HEALING_2
[TALENT]	Infusion: Healing	INFUSION:_HEALING_3	T_INFUSION:_HEALING_3
[TALENT]	Infusion: Healing	INFUSION:_HEALING_4	T_INFUSION:_HEALING_4
[TALENT]	Infusion: Healing	INFUSION:_HEALING_5	T_INFUSION:_HEALING_5
[TALENT]	Infusion: Healing	INFUSION:_HEALING_6	T_INFUSION:_HEALING_6
[TALENT]	Infusion: Wild	INFUSION:_WILD_1	T_INFUSION:_WILD_1
[TALENT]	Infusion: Wild	INFUSION:_WILD_2	T_INFUSION:_WILD_2
[TALENT]	Infusion: Wild	INFUSION:_WILD_3	T_INFUSION:_WILD_3
[TALENT]	Infusion: Wild	INFUSION:_WILD_4	T_INFUSION:_WILD_4
[TALENT]	Infusion: Wild	INFUSION:_WILD_5	T_INFUSION:_WILD_5
[TALENT]	Infusion: Wild	INFUSION:_WILD_6	T_INFUSION:_WILD_6
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_1	T_INFUSION:_MOVEMENT_1
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_2	T_INFUSION:_MOVEMENT_2
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_3	T_INFUSION:_MOVEMENT_3
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_4	T_INFUSION:_MOVEMENT_4
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_5	T_INFUSION:_MOVEMENT_5
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_6	T_INFUSION:_MOVEMENT_6
[TALENT]	Infusion: Sun	INFUSION:_SUN_1	T_INFUSION:_SUN_1
[TALENT]	Infusion: Sun	INFUSION:_SUN_2	T_INFUSION:_SUN_2
[TALENT]	Infusion: Sun	INFUSION:_SUN_3	T_INFUSION:_SUN_3
[TALENT]	Infusion: Sun	INFUSION:_SUN_4	T_INFUSION:_SUN_4
[TALENT]	Infusion: Sun	INFUSION:_SUN_5	T_INFUSION:_SUN_5
[TALENT]	Infusion: Sun	INFUSION:_SUN_6	T_INFUSION:_SUN_6
[TALENT]	Infusion: Heroism	INFUSION:_HEROISM_1	T_INFUSION:_HEROISM_1
[TALENT]	Infusion: Heroism	INFUSION:_HEROISM_2	T_INFUSION:_HEROISM_2
[TALENT]	Infusion: Heroism	INFUSION:_HEROISM_3	T_INFUSION:_HEROISM_3
[TALENT]	Infusion: Heroism	INFUSION:_HEROISM_4	T_INFUSION:_HEROISM_4
[TALENT]	Infusion: Heroism	INFUSION:_HEROISM_5	T_INFUSION:_HEROISM_5
[TALENT]	Infusion: Heroism	INFUSION:_HEROISM_6	T_INFUSION:_HEROISM_6
[TALENT]	Infusion: Mind Power	INFUSION:_MIND_POWER_1	T_INFUSION:_MIND_POWER_1
[TALENT]	Infusion: Mind Power	INFUSION:_MIND_POWER_2	T_INFUSION:_MIND_POWER_2
[TALENT]	Infusion: Mind Power	INFUSION:_MIND_POWER_3	T_INFUSION:_MIND_POWER_3
[TALENT]	Infusion: Mind Power	INFUSION:_MIND_POWER_4	T_INFUSION:_MIND_POWER_4
[TALENT]	Infusion: Mind Power	INFUSION:_MIND_POWER_5	T_INFUSION:_MIND_POWER_5
[TALENT]	Infusion: Mind Power	INFUSION:_MIND_POWER_6	T_INFUSION:_MIND_POWER_6
[TALENT]	Infusion: Insidious Poison	INFUSION:_INSIDIOUS_POISON_1	T_INFUSION:_INSIDIOUS_POISON_1
[TALENT]	Infusion: Insidious Poison	INFUSION:_INSIDIOUS_POISON_2	T_INFUSION:_INSIDIOUS_POISON_2
[TALENT]	Infusion: Insidious Poison	INFUSION:_INSIDIOUS_POISON_3	T_INFUSION:_INSIDIOUS_POISON_3
[TALENT]	Infusion: Insidious Poison	INFUSION:_INSIDIOUS_POISON_4	T_INFUSION:_INSIDIOUS_POISON_4
[TALENT]	Infusion: Insidious Poison	INFUSION:_INSIDIOUS_POISON_5	T_INFUSION:_INSIDIOUS_POISON_5
[TALENT]	Infusion: Insidious Poison	INFUSION:_INSIDIOUS_POISON_6	T_INFUSION:_INSIDIOUS_POISON_6
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_1	T_RUNE:_PHASE_DOOR_1
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_2	T_RUNE:_PHASE_DOOR_2
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_3	T_RUNE:_PHASE_DOOR_3
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_4	T_RUNE:_PHASE_DOOR_4
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_5	T_RUNE:_PHASE_DOOR_5
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_6	T_RUNE:_PHASE_DOOR_6
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_1	T_RUNE:_CONTROLLED_PHASE_DOOR_1
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_2	T_RUNE:_CONTROLLED_PHASE_DOOR_2
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_3	T_RUNE:_CONTROLLED_PHASE_DOOR_3
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_4	T_RUNE:_CONTROLLED_PHASE_DOOR_4
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_5	T_RUNE:_CONTROLLED_PHASE_DOOR_5
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_6	T_RUNE:_CONTROLLED_PHASE_DOOR_6
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_1	T_RUNE:_TELEPORTATION_1
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_2	T_RUNE:_TELEPORTATION_2
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_3	T_RUNE:_TELEPORTATION_3
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_4	T_RUNE:_TELEPORTATION_4
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_5	T_RUNE:_TELEPORTATION_5
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_6	T_RUNE:_TELEPORTATION_6
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_1	T_RUNE:_SHIELDING_1
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_2	T_RUNE:_SHIELDING_2
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_3	T_RUNE:_SHIELDING_3
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_4	T_RUNE:_SHIELDING_4
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_5	T_RUNE:_SHIELDING_5
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_6	T_RUNE:_SHIELDING_6
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_1	T_RUNE:_INVISIBILITY_1
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_2	T_RUNE:_INVISIBILITY_2
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_3	T_RUNE:_INVISIBILITY_3
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_4	T_RUNE:_INVISIBILITY_4
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_5	T_RUNE:_INVISIBILITY_5
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_6	T_RUNE:_INVISIBILITY_6
[TALENT]	Rune: Speed	RUNE:_SPEED_1	T_RUNE:_SPEED_1
[TALENT]	Rune: Speed	RUNE:_SPEED_2	T_RUNE:_SPEED_2
[TALENT]	Rune: Speed	RUNE:_SPEED_3	T_RUNE:_SPEED_3
[TALENT]	Rune: Speed	RUNE:_SPEED_4	T_RUNE:_SPEED_4
[TALENT]	Rune: Speed	RUNE:_SPEED_5	T_RUNE:_SPEED_5
[TALENT]	Rune: Speed	RUNE:_SPEED_6	T_RUNE:_SPEED_6
[TALENT]	Rune: Vision	RUNE:_VISION_1	T_RUNE:_VISION_1
[TALENT]	Rune: Vision	RUNE:_VISION_2	T_RUNE:_VISION_2
[TALENT]	Rune: Vision	RUNE:_VISION_3	T_RUNE:_VISION_3
[TALENT]	Rune: Vision	RUNE:_VISION_4	T_RUNE:_VISION_4
[TALENT]	Rune: Vision	RUNE:_VISION_5	T_RUNE:_VISION_5
[TALENT]	Rune: Vision	RUNE:_VISION_6	T_RUNE:_VISION_6
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_1	T_RUNE:_HEAT_BEAM_1
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_2	T_RUNE:_HEAT_BEAM_2
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_3	T_RUNE:_HEAT_BEAM_3
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_4	T_RUNE:_HEAT_BEAM_4
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_5	T_RUNE:_HEAT_BEAM_5
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_6	T_RUNE:_HEAT_BEAM_6
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_1	T_RUNE:_FROZEN_SPEAR_1
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_2	T_RUNE:_FROZEN_SPEAR_2
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_3	T_RUNE:_FROZEN_SPEAR_3
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_4	T_RUNE:_FROZEN_SPEAR_4
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_5	T_RUNE:_FROZEN_SPEAR_5
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_6	T_RUNE:_FROZEN_SPEAR_6
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_1	T_RUNE:_ACID_WAVE_1
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_2	T_RUNE:_ACID_WAVE_2
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_3	T_RUNE:_ACID_WAVE_3
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_4	T_RUNE:_ACID_WAVE_4
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_5	T_RUNE:_ACID_WAVE_5
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_6	T_RUNE:_ACID_WAVE_6
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_1	T_RUNE:_LIGHTNING_1
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_2	T_RUNE:_LIGHTNING_2
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_3	T_RUNE:_LIGHTNING_3
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_4	T_RUNE:_LIGHTNING_4
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_5	T_RUNE:_LIGHTNING_5
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_6	T_RUNE:_LIGHTNING_6
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_1	T_RUNE:_MANASURGE_1
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_2	T_RUNE:_MANASURGE_2
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_3	T_RUNE:_MANASURGE_3
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_4	T_RUNE:_MANASURGE_4
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_5	T_RUNE:_MANASURGE_5
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_6	T_RUNE:_MANASURGE_6
[TALENT]	Rune of the Rift	RUNE_OF_THE_RIFT_1	T_RUNE_OF_THE_RIFT_1
[TALENT]	Rune of the Rift	RUNE_OF_THE_RIFT_2	T_RUNE_OF_THE_RIFT_2
[TALENT]	Rune of the Rift	RUNE_OF_THE_RIFT_3	T_RUNE_OF_THE_RIFT_3
[TALENT]	Rune of the Rift	RUNE_OF_THE_RIFT_4	T_RUNE_OF_THE_RIFT_4
[TALENT]	Rune of the Rift	RUNE_OF_THE_RIFT_5	T_RUNE_OF_THE_RIFT_5
[TALENT]	Rune of the Rift	RUNE_OF_THE_RIFT_6	T_RUNE_OF_THE_RIFT_6
[TALENT]	Taint: Devourer	TAINT:_DEVOURER_1	T_TAINT:_DEVOURER_1
[TALENT]	Taint: Devourer	TAINT:_DEVOURER_2	T_TAINT:_DEVOURER_2
[TALENT]	Taint: Devourer	TAINT:_DEVOURER_3	T_TAINT:_DEVOURER_3
[TALENT]	Taint: Devourer	TAINT:_DEVOURER_4	T_TAINT:_DEVOURER_4
[TALENT]	Taint: Devourer	TAINT:_DEVOURER_5	T_TAINT:_DEVOURER_5
[TALENT]	Taint: Devourer	TAINT:_DEVOURER_6	T_TAINT:_DEVOURER_6
[TALENT]	Multiply	MULTIPLY	T_MULTIPLY
[TALENT]	Poisonous Crawl	CRAWL_POISON	T_CRAWL_POISON
[TALENT]	Acidic Crawl	CRAWL_ACID	T_CRAWL_ACID
[TALENT]	Blinding Spores	SPORE_BLIND	T_SPORE_BLIND
[TALENT]	Poisonous Spores	SPORE_POISON	T_SPORE_POISON
[TALENT]	Stun	STUN	T_STUN
[TALENT]	Disarm	DISARM	T_DISARM
[TALENT]	Constrict	CONSTRICT	T_CONSTRICT
[TALENT]	Knockback	KNOCKBACK	T_KNOCKBACK
[TALENT]	Poisonous Bite	BITE_POISON	T_BITE_POISON
[TALENT]	Summon	SUMMON	T_SUMMON
[TALENT]	Rotting Disease	ROTTING_DISEASE	T_ROTTING_DISEASE
[TALENT]	Decrepitude Disease	DECREPITUDE_DISEASE	T_DECREPITUDE_DISEASE
[TALENT]	Weakness Disease	WEAKNESS_DISEASE	T_WEAKNESS_DISEASE
[TALENT]	Mind Disruption	MIND_DISRUPTION	T_MIND_DISRUPTION
[TALENT]	Water Bolt	WATER_BOLT	T_WATER_BOLT
[TALENT]	Water Jet	WATER_JET	T_WATER_JET
[TALENT]	Grab	GRAB	T_GRAB
[TALENT]	Blinding Ink	BLINDING_INK	T_BLINDING_INK
[TALENT]	Spit Poison	SPIT_POISON	T_SPIT_POISON
[TALENT]	Spit Blight	SPIT_BLIGHT	T_SPIT_BLIGHT
[TALENT]	Rushing Claws	RUSHING_CLAWS	T_RUSHING_CLAWS
[TALENT]	Throw Bones	THROW_BONES	T_THROW_BONES
[TALENT]	Lay Web	LAY_WEB	T_LAY_WEB
[TALENT]	Darkness	DARKNESS	T_DARKNESS
[TALENT]	Throw Boulder	THROW_BOULDER	T_THROW_BOULDER
[TALENT]	Howl	HOWL	T_HOWL
[TALENT]	Shriek	SHRIEK	T_SHRIEK
[TALENT]	Crush	CRUSH	T_CRUSH
[TALENT]	Mind Sear	MIND_SEAR	T_MIND_SEAR
[TALENT]	Silence	SILENCE	T_SILENCE
[TALENT]	Telekinetic Blast	TELEKINETIC_BLAST	T_TELEKINETIC_BLAST
[TALENT]	Blightzone	BLIGHTZONE	T_BLIGHTZONE
[TALENT]	Invoke Tentacle	INVOKE_TENTACLE	T_INVOKE_TENTACLE
[TALENT]	Explode	EXPLODE	T_EXPLODE
[TALENT]	Elemental bolt	ELEMENTAL_BOLT	T_ELEMENTAL_BOLT
[TALENT]	Speed Sap	SPEED_SAP	T_SPEED_SAP
[TALENT]	Dredge Frenzy	DREDGE_FRENZY	T_DREDGE_FRENZY
[TALENT]	Psi Pool	PSI_POOL	T_PSI_POOL
[TALENT]	Mana Pool	MANA_POOL	T_MANA_POOL
[TALENT]	Vim Pool	VIM_POOL	T_VIM_POOL
[TALENT]	Stamina Pool	STAMINA_POOL	T_STAMINA_POOL
[TALENT]	Equilibrium Pool	EQUILIBRIUM_POOL	T_EQUILIBRIUM_POOL
[TALENT]	Positive Pool	POSITIVE_POOL	T_POSITIVE_POOL
[TALENT]	Negative Pool	NEGATIVE_POOL	T_NEGATIVE_POOL
[TALENT]	Hate Pool	HATE_POOL	T_HATE_POOL
[TALENT]	Paradox Pool	PARADOX_POOL	T_PARADOX_POOL
[TALENT]	Improved Health I	IMPROVED_HEALTH_I	T_IMPROVED_HEALTH_I
[TALENT]	Improved Health II	IMPROVED_HEALTH_II	T_IMPROVED_HEALTH_II
[TALENT]	Improved Health III	IMPROVED_HEALTH_III	T_IMPROVED_HEALTH_III
[TALENT]	Decreased Health I	DECREASED_HEALTH_I	T_DECREASED_HEALTH_I
[TALENT]	Decreased Health II	DECREASED_HEALTH_II	T_DECREASED_HEALTH_II
[TALENT]	Decreased Health III	DECREASED_HEALTH_III	T_DECREASED_HEALTH_III
[TALENT]	Teleport: Angolwen	TELEPORT_ANGOLWEN	T_TELEPORT_ANGOLWEN
[TALENT]	Gift of the Pureborn	HIGHER_HEAL	T_HIGHER_HEAL
[TALENT]	Grace of the Eternals	SHALOREN_SPEED	T_SHALOREN_SPEED
[TALENT]	Resilience of the Dwarves	DWARF_RESILIENCE	T_DWARF_RESILIENCE
[TALENT]	Luck of the Little Folk	HALFLING_LUCK	T_HALFLING_LUCK
[TALENT]	Wrath of the Eternals	THALOREN_WRATH	T_THALOREN_WRATH
[TALENT]	Orcish Fury	ORC_FURY	T_ORC_FURY
[TALENT]	Dominant Will	YEEK_WILL	T_YEEK_WILL
[TALENT]	Knowledge of the Way	YEEK_ID	T_YEEK_ID
[TALENT]	Knowledge of the Past	UNDEAD_ID	T_UNDEAD_ID
[TALENT]	Death Dance	DEATH_DANCE	T_DEATH_DANCE
[TALENT]	Berserker	BERSERKER	T_BERSERKER
[TALENT]	Warshout	WARSHOUT	T_WARSHOUT
[TALENT]	Death Blow	DEATH_BLOW	T_DEATH_BLOW
[TALENT]	Stunning Blow	STUNNING_BLOW	T_STUNNING_BLOW
[TALENT]	Sunder Armour	SUNDER_ARMOUR	T_SUNDER_ARMOUR
[TALENT]	Sunder Arms	SUNDER_ARMS	T_SUNDER_ARMS
[TALENT]	Blood Frenzy	BLOOD_FRENZY	T_BLOOD_FRENZY
[TALENT]	Dual Weapon Training	DUAL_WEAPON_TRAINING	T_DUAL_WEAPON_TRAINING
[TALENT]	Dual Weapon Defense	DUAL_WEAPON_DEFENSE	T_DUAL_WEAPON_DEFENSE
[TALENT]	Precision	PRECISION	T_PRECISION
[TALENT]	Momentum	MOMENTUM	T_MOMENTUM
[TALENT]	Dual Strike	DUAL_STRIKE	T_DUAL_STRIKE
[TALENT]	Flurry	FLURRY	T_FLURRY
[TALENT]	Sweep	SWEEP	T_SWEEP
[TALENT]	Whirlwind	WHIRLWIND	T_WHIRLWIND
[TALENT]	Shield Pummel	SHIELD_PUMMEL	T_SHIELD_PUMMEL
[TALENT]	Riposte	RIPOSTE	T_RIPOSTE
[TALENT]	Overpower	OVERPOWER	T_OVERPOWER
[TALENT]	Assault	ASSAULT	T_ASSAULT
[TALENT]	Repulsion	REPULSION	T_REPULSION
[TALENT]	Shield Wall	SHIELD_WALL	T_SHIELD_WALL
[TALENT]	Shield Expertise	SHIELD_EXPERTISE	T_SHIELD_EXPERTISE
[TALENT]	Last Stand	LAST_STAND	T_LAST_STAND
[TALENT]	Juggernaut	JUGGERNAUT	T_JUGGERNAUT
[TALENT]	Onslaught	ONSLAUGHT	T_ONSLAUGHT
[TALENT]	Battle Call	BATTLE_CALL	T_BATTLE_CALL
[TALENT]	Shattering Impact	SHATTERING_IMPACT	T_SHATTERING_IMPACT
[TALENT]	Shattering Shout	SHATTERING_SHOUT	T_SHATTERING_SHOUT
[TALENT]	Second Wind	SECOND_WIND	T_SECOND_WIND
[TALENT]	Battle Shout	BATTLE_SHOUT	T_BATTLE_SHOUT
[TALENT]	Battle Cry	BATTLE_CRY	T_BATTLE_CRY
[TALENT]	Bloodbath	BLOODBATH	T_BLOODBATH
[TALENT]	Mortal Terror	MORTAL_TERROR	T_MORTAL_TERROR
[TALENT]	Bloodrage	BLOODRAGE	T_BLOODRAGE
[TALENT]	Unstoppable	UNSTOPPABLE	T_UNSTOPPABLE
[TALENT]	Greater Weapon Focus	GREATER_WEAPON_FOCUS	T_GREATER_WEAPON_FOCUS
[TALENT]	Step Up	STEP_UP	T_STEP_UP
[TALENT]	Bleeding Edge	BLEEDING_EDGE	T_BLEEDING_EDGE
[TALENT]	True Grit	TRUE_GRIT	T_TRUE_GRIT
[TALENT]	Disengage	DISENGAGE	T_DISENGAGE
[TALENT]	Track	TRACK	T_TRACK
[TALENT]	Heave	HEAVE	T_HEAVE
[TALENT]	Slow Motion	SLOW_MOTION	T_SLOW_MOTION
[TALENT]	Precise Strikes	PRECISE_STRIKES	T_PRECISE_STRIKES
[TALENT]	Rush	RUSH	T_RUSH
[TALENT]	Perfect Strike	PERFECT_STRIKE	T_PERFECT_STRIKE
[TALENT]	Blinding Speed	BLINDING_SPEED	T_BLINDING_SPEED
[TALENT]	Quick Recovery	QUICK_RECOVERY	T_QUICK_RECOVERY
[TALENT]	Fast Metabolism	FAST_METABOLISM	T_FAST_METABOLISM
[TALENT]	Spell Shield	SPELL_SHIELD	T_SPELL_SHIELD
[TALENT]	Unending Frenzy	UNENDING_FRENZY	T_UNENDING_FRENZY
[TALENT]	Heavy Armour Training	HEAVY_ARMOUR_TRAINING	T_HEAVY_ARMOUR_TRAINING
[TALENT]	Massive Armour Training	MASSIVE_ARMOUR_TRAINING	T_MASSIVE_ARMOUR_TRAINING
[TALENT]	Health	HEALTH	T_HEALTH
[TALENT]	Weapon Combat	WEAPON_COMBAT	T_WEAPON_COMBAT
[TALENT]	Weapons Mastery	WEAPONS_MASTERY	T_WEAPONS_MASTERY
[TALENT]	Knife Mastery	KNIFE_MASTERY	T_KNIFE_MASTERY
[TALENT]	Exotic Weapons Mastery	EXOTIC_WEAPONS_MASTERY	T_EXOTIC_WEAPONS_MASTERY
[TALENT]	Bow Mastery	BOW_MASTERY	T_BOW_MASTERY
[TALENT]	Piercing Arrow	PIERCING_ARROW	T_PIERCING_ARROW
[TALENT]	Dual Arrows	DUAL_ARROWS	T_DUAL_ARROWS
[TALENT]	Volley of Arrows	VOLLEY_OF_ARROWS	T_VOLLEY_OF_ARROWS
[TALENT]	Sling Mastery	SLING_MASTERY	T_SLING_MASTERY
[TALENT]	Eye Shot	EYE_SHOT	T_EYE_SHOT
[TALENT]	Inertial Shot	INERTIAL_SHOT	T_INERTIAL_SHOT
[TALENT]	Multishot	MULTISHOT	T_MULTISHOT
[TALENT]	Shoot	SHOOT	T_SHOOT
[TALENT]	Steady Shot	STEADY_SHOT	T_STEADY_SHOT
[TALENT]	Aim	AIM	T_AIM
[TALENT]	Rapid Shot	RAPID_SHOT	T_RAPID_SHOT
[TALENT]	Relaxed Shot	RELAXED_SHOT	T_RELAXED_SHOT
[TALENT]	Flare	FLARE	T_FLARE
[TALENT]	Crippling Shot	CRIPPLING_SHOT	T_CRIPPLING_SHOT
[TALENT]	Pinning Shot	PINNING_SHOT	T_PINNING_SHOT
[TALENT]	Scatter Shot	SCATTER_SHOT	T_SCATTER_SHOT
[TALENT]	Arcane Combat	ARCANE_COMBAT	T_ARCANE_COMBAT
[TALENT]	Arcane Dexterity	ARCANE_DEXTERITY	T_ARCANE_DEXTERITY
[TALENT]	Arcane Feed	ARCANE_FEED	T_ARCANE_FEED
[TALENT]	Arcane Destruction	ARCANE_DESTRUCTION	T_ARCANE_DESTRUCTION
[TALENT]	Automatic Stealth	AUTOMATIC_STEALTH	T_AUTOMATIC_STEALTH
[TALENT]	Stealth	STEALTH	T_STEALTH
[TALENT]	Shadowstrike	SHADOWSTRIKE	T_SHADOWSTRIKE
[TALENT]	Hide in Plain Sight	HIDE_IN_PLAIN_SIGHT	T_HIDE_IN_PLAIN_SIGHT
[TALENT]	Unseen Actions	UNSEEN_ACTIONS	T_UNSEEN_ACTIONS
[TALENT]	Trap Mastery	TRAP_MASTERY	T_TRAP_MASTERY
[TALENT]	Lure	LURE	T_LURE
[TALENT]	Sticky Smoke	STICKY_SMOKE	T_STICKY_SMOKE
[TALENT]	Trap Launcher	TRAP_LAUNCHER	T_TRAP_LAUNCHER
[TALENT]	Explosion Trap	EXPLOSION_TRAP	T_EXPLOSION_TRAP
[TALENT]	Bear Trap	BEAR_TRAP	T_BEAR_TRAP
[TALENT]	Catapult Trap	CATAPULT_TRAP	T_CATAPULT_TRAP
[TALENT]	Disarming Trap	DISARMING_TRAP	T_DISARMING_TRAP
[TALENT]	Nightshade Trap	NIGHTSHADE_TRAP	T_NIGHTSHADE_TRAP
[TALENT]	Dirty Fighting	DIRTY_FIGHTING	T_DIRTY_FIGHTING
[TALENT]	Backstab	BACKSTAB	T_BACKSTAB
[TALENT]	Switch Place	SWITCH_PLACE	T_SWITCH_PLACE
[TALENT]	Cripple	CRIPPLE	T_CRIPPLE
[TALENT]	Lethality	LETHALITY	T_LETHALITY
[TALENT]	Deadly Strikes	DEADLY_STRIKES	T_DEADLY_STRIKES
[TALENT]	Willful Combat	WILLFUL_COMBAT	T_WILLFUL_COMBAT
[TALENT]	Snap	SNAP	T_SNAP
[TALENT]	Trap Detection	TRAP_DETECTION	T_TRAP_DETECTION
[TALENT]	Heightened Senses	HEIGHTENED_SENSES	T_HEIGHTENED_SENSES
[TALENT]	Trap Disarm	TRAP_DISARM	T_TRAP_DISARM
[TALENT]	Evasion	EVASION	T_EVASION
[TALENT]	Shadow Combat	SHADOW_COMBAT	T_SHADOW_COMBAT
[TALENT]	Shadow Cunning	SHADOW_CUNNING	T_SHADOW_CUNNING
[TALENT]	Shadow Feed	SHADOW_FEED	T_SHADOW_FEED
[TALENT]	Shadowstep	SHADOWSTEP	T_SHADOWSTEP
[TALENT]	Arcane Power	ARCANE_POWER	T_ARCANE_POWER
[TALENT]	Manathrust	MANATHRUST	T_MANATHRUST
[TALENT]	Manaflow	MANAFLOW	T_MANAFLOW
[TALENT]	Disruption Shield	DISRUPTION_SHIELD	T_DISRUPTION_SHIELD
[TALENT]	Flame	FLAME	T_FLAME
[TALENT]	Flameshock	FLAMESHOCK	T_FLAMESHOCK
[TALENT]	Fireflash	FIREFLASH	T_FIREFLASH
[TALENT]	Inferno	INFERNO	T_INFERNO
[TALENT]	Blastwave	BLASTWAVE	T_BLASTWAVE
[TALENT]	Burning Wake	BURNING_WAKE	T_BURNING_WAKE
[TALENT]	Cleansing Flames	CLEANSING_FLAMES	T_CLEANSING_FLAMES
[TALENT]	Wildfire	WILDFIRE	T_WILDFIRE
[TALENT]	Stone Skin	STONE_SKIN	T_STONE_SKIN
[TALENT]	Dig	DIG	T_DIG
[TALENT]	Strike	STRIKE	T_STRIKE
[TALENT]	Stone Wall	STONE_WALL	T_STONE_WALL
[TALENT]	Earthen Missiles	EARTHEN_MISSILES	T_EARTHEN_MISSILES
[TALENT]	Body of Stone	BODY_OF_STONE	T_BODY_OF_STONE
[TALENT]	Earthquake	EARTHQUAKE	T_EARTHQUAKE
[TALENT]	Crystalline Focus	CRYSTALLINE_FOCUS	T_CRYSTALLINE_FOCUS
[TALENT]	Corrosive Vapour	CORROSIVE_VAPOUR	T_CORROSIVE_VAPOUR
[TALENT]	Freeze	FREEZE	T_FREEZE
[TALENT]	Tidal Wave	TIDAL_WAVE	T_TIDAL_WAVE
[TALENT]	Ice Storm	ICE_STORM	T_ICE_STORM
[TALENT]	Ice Shards	ICE_SHARDS	T_ICE_SHARDS
[TALENT]	Frozen Ground	FROZEN_GROUND	T_FROZEN_GROUND
[TALENT]	Shatter	SHATTER	T_SHATTER
[TALENT]	Uttercold	UTTERCOLD	T_UTTERCOLD
[TALENT]	Lightning	LIGHTNING	T_LIGHTNING
[TALENT]	Chain Lightning	CHAIN_LIGHTNING	T_CHAIN_LIGHTNING
[TALENT]	Feather Wind	FEATHER_WIND	T_FEATHER_WIND
[TALENT]	Thunderstorm	THUNDERSTORM	T_THUNDERSTORM
[TALENT]	Nova	NOVA	T_NOVA
[TALENT]	Shock	SHOCK	T_SHOCK
[TALENT]	Hurricane	HURRICANE	T_HURRICANE
[TALENT]	Tempest	TEMPEST	T_TEMPEST
[TALENT]	Phase Door	PHASE_DOOR	T_PHASE_DOOR
[TALENT]	Teleport	TELEPORT	T_TELEPORT
[TALENT]	Displacement Shield	DISPLACEMENT_SHIELD	T_DISPLACEMENT_SHIELD
[TALENT]	Probability Travel	PROBABILITY_TRAVEL	T_PROBABILITY_TRAVEL
[TALENT]	Regeneration	REGENERATION	T_REGENERATION
[TALENT]	Heal	HEAL	T_HEAL
[TALENT]	Restoration	RESTORATION	T_RESTORATION
[TALENT]	Nature's Call	NATURE'S_CALL	T_NATURE'S_CALL
[TALENT]	Disperse Magic	DISPERSE_MAGIC	T_DISPERSE_MAGIC
[TALENT]	Spell Shaping	SPELL_SHAPING	T_SPELL_SHAPING
[TALENT]	Quicken Spells	QUICKEN_SPELLS	T_QUICKEN_SPELLS
[TALENT]	Metaflow	METAFLOW	T_METAFLOW
[TALENT]	Arcane Eye	ARCANE_EYE	T_ARCANE_EYE
[TALENT]	Keen Senses	KEEN_SENSES	T_KEEN_SENSES
[TALENT]	Vision	VISION	T_VISION
[TALENT]	Premonition	PREMONITION	T_PREMONITION
[TALENT]	Congeal Time	CONGEAL_TIME	T_CONGEAL_TIME
[TALENT]	Time Shield	TIME_SHIELD	T_TIME_SHIELD
[TALENT]	Time Prison	TIME_PRISON	T_TIME_PRISON
[TALENT]	Essence of Speed	ESSENCE_OF_SPEED	T_ESSENCE_OF_SPEED
[TALENT]	Illuminate	ILLUMINATE	T_ILLUMINATE
[TALENT]	Blur Sight	BLUR_SIGHT	T_BLUR_SIGHT
[TALENT]	Phantasmal Shield	PHANTASMAL_SHIELD	T_PHANTASMAL_SHIELD
[TALENT]	Invisibility	INVISIBILITY	T_INVISIBILITY
[TALENT]	Fiery Hands	FIERY_HANDS	T_FIERY_HANDS
[TALENT]	Earthen Barrier	EARTHEN_BARRIER	T_EARTHEN_BARRIER
[TALENT]	Frost Hands	FROST_HANDS	T_FROST_HANDS
[TALENT]	Inner Power	INNER_POWER	T_INNER_POWER
[TALENT]	Throw Bomb	THROW_BOMB	T_THROW_BOMB
[TALENT]	Alchemist Protection	ALCHEMIST_PROTECTION	T_ALCHEMIST_PROTECTION
[TALENT]	Explosion Expert	EXPLOSION_EXPERT	T_EXPLOSION_EXPERT
[TALENT]	Shockwave Bomb	SHOCKWAVE_BOMB	T_SHOCKWAVE_BOMB
[TALENT]	Fire Infusion	FIRE_INFUSION	T_FIRE_INFUSION
[TALENT]	Acid Infusion	ACID_INFUSION	T_ACID_INFUSION
[TALENT]	Lightning Infusion	LIGHTNING_INFUSION	T_LIGHTNING_INFUSION
[TALENT]	Frost Infusion	FROST_INFUSION	T_FROST_INFUSION
[TALENT]	Refit Golem	REFIT_GOLEM	T_REFIT_GOLEM
[TALENT]	Golem Power	GOLEM_POWER	T_GOLEM_POWER
[TALENT]	Golem Resilience	GOLEM_RESILIENCE	T_GOLEM_RESILIENCE
[TALENT]	Invoke Golem	INVOKE_GOLEM	T_INVOKE_GOLEM
[TALENT]	Golem Portal	GOLEM_PORTAL	T_GOLEM_PORTAL
[TALENT]	Mana Tap	MANA_TAP	T_MANA_TAP
[TALENT]	Life Tap	GOLEMANCY_LIFE_TAP	T_GOLEMANCY_LIFE_TAP
[TALENT]	Gem Golem	GEM_GOLEM	T_GEM_GOLEM
[TALENT]	Runic Golem	RUNIC_GOLEM	T_RUNIC_GOLEM
[TALENT]	Channel Staff	CHANNEL_STAFF	T_CHANNEL_STAFF
[TALENT]	Staff Mastery	STAFF_MASTERY	T_STAFF_MASTERY
[TALENT]	Defensive Posture	DEFENSIVE_POSTURE	T_DEFENSIVE_POSTURE
[TALENT]	Blunt Thrust	BLUNT_THRUST	T_BLUNT_THRUST
[TALENT]	Heat	HEAT	T_HEAT
[TALENT]	Smoke Bomb	SMOKE_BOMB	T_SMOKE_BOMB
[TALENT]	Fire Storm	FIRE_STORM	T_FIRE_STORM
[TALENT]	Body of Fire	BODY_OF_FIRE	T_BODY_OF_FIRE
[TALENT]	Create Alchemist Gems	CREATE_ALCHEMIST_GEMS	T_CREATE_ALCHEMIST_GEMS
[TALENT]	Extract Gems	EXTRACT_GEMS	T_EXTRACT_GEMS
[TALENT]	Imbue Item	IMBUE_ITEM	T_IMBUE_ITEM
[TALENT]	Gem Portal	GEM_PORTAL	T_GEM_PORTAL
[TALENT]	Stone Touch	STONE_TOUCH	T_STONE_TOUCH
[TALENT]	Knockback	GOLEM_KNOCKBACK	T_GOLEM_KNOCKBACK
[TALENT]	Taunt	GOLEM_TAUNT	T_GOLEM_TAUNT
[TALENT]	Crush	GOLEM_CRUSH	T_GOLEM_CRUSH
[TALENT]	Pound	GOLEM_POUND	T_GOLEM_POUND
[TALENT]	Eye Beam	GOLEM_BEAM	T_GOLEM_BEAM
[TALENT]	Reflective Skin	GOLEM_REFLECTIVE_SKIN	T_GOLEM_REFLECTIVE_SKIN
[TALENT]	Arcane Pull	GOLEM_ARCANE_PULL	T_GOLEM_ARCANE_PULL
[TALENT]	Molten Skin	GOLEM_MOLTEN_SKIN	T_GOLEM_MOLTEN_SKIN
[TALENT]	Meditation	MEDITATION	T_MEDITATION
[TALENT]	Nature's Touch	NATURE_TOUCH	T_NATURE_TOUCH
[TALENT]	Earth's Eyes	EARTH'S_EYES	T_EARTH'S_EYES
[TALENT]	Nature's Balance	NATURE'S_BALANCE	T_NATURE'S_BALANCE
[TALENT]	Resolve	RESOLVE	T_RESOLVE
[TALENT]	Aura of Silence	AURA_OF_SILENCE	T_AURA_OF_SILENCE
[TALENT]	Antimagic Shield	ANTIMAGIC_SHIELD	T_ANTIMAGIC_SHIELD
[TALENT]	Mana Clash	MANA_CLASH	T_MANA_CLASH
[TALENT]	Poisonous Spores	POISONOUS_SPORES	T_POISONOUS_SPORES
[TALENT]	Acidic Skin	ACIDIC_SKIN	T_ACIDIC_SKIN
[TALENT]	Slime Spit	SLIME_SPIT	T_SLIME_SPIT
[TALENT]	Slime Roots	SLIME_ROOTS	T_SLIME_ROOTS
[TALENT]	Swallow	SWALLOW	T_SWALLOW
[TALENT]	Quake	QUAKE	T_QUAKE
[TALENT]	Burrow	BURROW	T_BURROW
[TALENT]	Sand Breath	SAND_BREATH	T_SAND_BREATH
[TALENT]	Bellowing Roar	BELLOWING_ROAR	T_BELLOWING_ROAR
[TALENT]	Wing Buffet	WING_BUFFET	T_WING_BUFFET
[TALENT]	Devouring Flame	DEVOURING_FLAME	T_DEVOURING_FLAME
[TALENT]	Fire Breath	FIRE_BREATH	T_FIRE_BREATH
[TALENT]	Ice Claw	ICE_CLAW	T_ICE_CLAW
[TALENT]	Icy Skin	ICY_SKIN	T_ICY_SKIN
[TALENT]	Ice Wall	ICE_WALL	T_ICE_WALL
[TALENT]	Ice Breath	ICE_BREATH	T_ICE_BREATH
[TALENT]	Lightning Speed	LIGHTNING_SPEED	T_LIGHTNING_SPEED
[TALENT]	Static Field	STATIC_FIELD	T_STATIC_FIELD
[TALENT]	Tornado	TORNADO	T_TORNADO
[TALENT]	Lightning Breath	LIGHTNING_BREATH	T_LIGHTNING_BREATH
[TALENT]	War Hound	WAR_HOUND	T_WAR_HOUND
[TALENT]	Jelly	JELLY	T_JELLY
[TALENT]	Minotaur	MINOTAUR	T_MINOTAUR
[TALENT]	Stone Golem	STONE_GOLEM	T_STONE_GOLEM
[TALENT]	Flamespit	RITCH_FLAMESPITTER_BOLT	T_RITCH_FLAMESPITTER_BOLT
[TALENT]	Acid Breath	ACID_BREATH	T_ACID_BREATH
[TALENT]	Lightning Breath	LIGHTNING_BREATH_HYDRA	T_LIGHTNING_BREATH_HYDRA
[TALENT]	Poison Breath	POISON_BREATH	T_POISON_BREATH
[TALENT]	Ritch Flamespitter	RITCH_FLAMESPITTER	T_RITCH_FLAMESPITTER
[TALENT]	Hydra	HYDRA	T_HYDRA
[TALENT]	Warper	WARPER	T_WARPER
[TALENT]	Fire Drake	FIRE_DRAKE	T_FIRE_DRAKE
[TALENT]	Taunt	TAUNT	T_TAUNT
[TALENT]	Shell Shield	SHELL_SHIELD	T_SHELL_SHIELD
[TALENT]	Web	SPIDER_WEB	T_SPIDER_WEB
[TALENT]	Turtle	TURTLE	T_TURTLE
[TALENT]	Spider	SPIDER	T_SPIDER
[TALENT]	Suppress Summoning	SUPPRESS_SUMMONING	T_SUPPRESS_SUMMONING
[TALENT]	Summon Control	SUMMON_CONTROL	T_SUMMON_CONTROL
[TALENT]	Rage	RAGE	T_RAGE
[TALENT]	Detonate	DETONATE	T_DETONATE
[TALENT]	Resilience	RESILIENCE	T_RESILIENCE
[TALENT]	Phase Summon	PHASE_SUMMON	T_PHASE_SUMMON
[TALENT]	Chant of Fortitude	CHANT_OF_FORTITUDE	T_CHANT_OF_FORTITUDE
[TALENT]	Chant of Fortress	CHANT_OF_FORTRESS	T_CHANT_OF_FORTRESS
[TALENT]	Chant of Resistance	CHANT_OF_RESISTANCE	T_CHANT_OF_RESISTANCE
[TALENT]	Chant of Light	CHANT_OF_LIGHT	T_CHANT_OF_LIGHT
[TALENT]	Searing Light	SEARING_LIGHT	T_SEARING_LIGHT
[TALENT]	Sun Flare	SUN_FLARE	T_SUN_FLARE
[TALENT]	Firebeam	FIREBEAM	T_FIREBEAM
[TALENT]	Sunburst	SUNBURST	T_SUNBURST
[TALENT]	Weapon of Light	WEAPON_OF_LIGHT	T_WEAPON_OF_LIGHT
[TALENT]	Martyrdom	MARTYRDOM	T_MARTYRDOM
[TALENT]	Wave of Power	WAVE_OF_POWER	T_WAVE_OF_POWER
[TALENT]	Crusade	CRUSADE	T_CRUSADE
[TALENT]	Healing Light	HEALING_LIGHT	T_HEALING_LIGHT
[TALENT]	Bathe in Light	BATHE_IN_LIGHT	T_BATHE_IN_LIGHT
[TALENT]	Barrier	BARRIER	T_BARRIER
[TALENT]	Providence	PROVIDENCE	T_PROVIDENCE
[TALENT]	Glyph of Paralysis	GLYPH_OF_PARALYSIS	T_GLYPH_OF_PARALYSIS
[TALENT]	Glyph of Repulsion	GLYPH_OF_REPULSION	T_GLYPH_OF_REPULSION
[TALENT]	Glyph of Explosion	GLYPH_OF_EXPLOSION	T_GLYPH_OF_EXPLOSION
[TALENT]	Glyph of Fatigue	GLYPH_OF_FATIGUE	T_GLYPH_OF_FATIGUE
[TALENT]	Shield of Light	SHIELD_OF_LIGHT	T_SHIELD_OF_LIGHT
[TALENT]	Brandish	BRANDISH	T_BRANDISH
[TALENT]	Retribution	RETRIBUTION	T_RETRIBUTION
[TALENT]	Second Life	SECOND_LIFE	T_SECOND_LIFE
[TALENT]	Twilight	TWILIGHT	T_TWILIGHT
[TALENT]	Jumpgate: Teleport To	JUMPGATE_TELEPORT	T_JUMPGATE_TELEPORT
[TALENT]	Jumpgate	JUMPGATE	T_JUMPGATE
[TALENT]	Mind Blast	MIND_BLAST	T_MIND_BLAST
[TALENT]	Shadow Simulacrum	SHADOW_SIMULACRUM	T_SHADOW_SIMULACRUM
[TALENT]	Jumpgate Two	JUMPGATE_TWO	T_JUMPGATE_TWO
[TALENT]	Jumpgate Two: Teleport To	JUMPGATE_TELEPORT_TWO	T_JUMPGATE_TELEPORT_TWO
[TALENT]	Hymn of Shadows	HYMN_OF_SHADOWS	T_HYMN_OF_SHADOWS
[TALENT]	Hymn of Detection	HYMN_OF_DETECTION	T_HYMN_OF_DETECTION
[TALENT]	Hymn of Perseverance	HYMN_OF_PERSEVERANCE	T_HYMN_OF_PERSEVERANCE
[TALENT]	Hymn of Moonlight	HYMN_OF_MOONLIGHT	T_HYMN_OF_MOONLIGHT
[TALENT]	Moonlight Ray	MOONLIGHT_RAY	T_MOONLIGHT_RAY
[TALENT]	Shadow Blast	SHADOW_BLAST	T_SHADOW_BLAST
[TALENT]	Twilight Surge	TWILIGHT_SURGE	T_TWILIGHT_SURGE
[TALENT]	Starfall	STARFALL	T_STARFALL
[TALENT]	Blood Red Moon	BLOOD_RED_MOON	T_BLOOD_RED_MOON
[TALENT]	Totality	TOTALITY	T_TOTALITY
[TALENT]	Corona	CORONA	T_CORONA
[TALENT]	Darkest Light	DARKEST_LIGHT	T_DARKEST_LIGHT
[TALENT]	Circle of Shifting Shadows	CIRCLE_OF_SHIFTING_SHADOWS	T_CIRCLE_OF_SHIFTING_SHADOWS
[TALENT]	Circle of Blazing Light	CIRCLE_OF_BLAZING_LIGHT	T_CIRCLE_OF_BLAZING_LIGHT
[TALENT]	Circle of Sanctity	CIRCLE_OF_SANCTITY	T_CIRCLE_OF_SANCTITY
[TALENT]	Circle of Warding	CIRCLE_OF_WARDING	T_CIRCLE_OF_WARDING
[TALENT]	Blood Sacrifice	BLOOD_SACRIFICE	T_BLOOD_SACRIFICE
[TALENT]	Drain	DRAIN	T_DRAIN
[TALENT]	Absorb Life	ABSORB_LIFE	T_ABSORB_LIFE
[TALENT]	Life Tap	LIFE_TAP	T_LIFE_TAP
[TALENT]	Rend	REND	T_REND
[TALENT]	Ruin	RUIN	T_RUIN
[TALENT]	Acid Strike	ACID_STRIKE	T_ACID_STRIKE
[TALENT]	Dark Surprise	DARK_SURPRISE	T_DARK_SURPRISE
[TALENT]	Virulent Disease	VIRULENT_DISEASE	T_VIRULENT_DISEASE
[TALENT]	Cyst Burst	CYST_BURST	T_CYST_BURST
[TALENT]	Catalepsy	CATALEPSY	T_CATALEPSY
[TALENT]	Epidemic	EPIDEMIC	T_EPIDEMIC
[TALENT]	Corrupted Strength	CORRUPTED_STRENGTH	T_CORRUPTED_STRENGTH
[TALENT]	Bloodlust	BLOODLUST	T_BLOODLUST
[TALENT]	Carrier	CARRIER	T_CARRIER
[TALENT]	Acid Blood	ACID_BLOOD	T_ACID_BLOOD
[TALENT]	Bone Spear	BONE_SPEAR	T_BONE_SPEAR
[TALENT]	Bone Grab	BONE_GRAB	T_BONE_GRAB
[TALENT]	Bone Nova	BONE_NOVA	T_BONE_NOVA
[TALENT]	Bone Shield	BONE_SHIELD	T_BONE_SHIELD
[TALENT]	Curse of Defenselessness	CURSE_OF_DEFENSELESSNESS	T_CURSE_OF_DEFENSELESSNESS
[TALENT]	Curse of Impotence	CURSE_OF_IMPOTENCE	T_CURSE_OF_IMPOTENCE
[TALENT]	Curse of Death	CURSE_OF_DEATH	T_CURSE_OF_DEATH
[TALENT]	Curse of Vulnerability	CURSE_OF_VULNERABILITY	T_CURSE_OF_VULNERABILITY
[TALENT]	Pacification Hex	PACIFICATION_HEX	T_PACIFICATION_HEX
[TALENT]	Burning Hex	BURNING_HEX	T_BURNING_HEX
[TALENT]	Empathic Hex	EMPATHIC_HEX	T_EMPATHIC_HEX
[TALENT]	Domination Hex	DOMINATION_HEX	T_DOMINATION_HEX
[TALENT]	Blood Spray	BLOOD_SPRAY	T_BLOOD_SPRAY
[TALENT]	Blood Grasp	BLOOD_GRASP	T_BLOOD_GRASP
[TALENT]	Blood Boil	BLOOD_BOIL	T_BLOOD_BOIL
[TALENT]	Blood Fury	BLOOD_FURY	T_BLOOD_FURY
[TALENT]	Dark Ritual	DARK_RITUAL	T_DARK_RITUAL
[TALENT]	Corrupted Negation	CORRUPTED_NEGATION	T_CORRUPTED_NEGATION
[TALENT]	Corrosive Worm	CORROSIVE_WORM	T_CORROSIVE_WORM
[TALENT]	Poison Storm	POISON_STORM	T_POISON_STORM
[TALENT]	Wraithform	WRAITHFORM	T_WRAITHFORM
[TALENT]	Darkfire	DARKFIRE	T_DARKFIRE
[TALENT]	Flame of Urh'Rok	FLAME_OF_URH'ROK	T_FLAME_OF_URH'ROK
[TALENT]	Demon Plane	DEMON_PLANE	T_DEMON_PLANE
[TALENT]	Soul Rot	SOUL_ROT	T_SOUL_ROT
[TALENT]	Vimsense	VIMSENSE	T_VIMSENSE
[TALENT]	Leech	LEECH	T_LEECH
[TALENT]	Dark Portal	DARK_PORTAL	T_DARK_PORTAL
[TALENT]	Ghoul	GHOUL	T_GHOUL
[TALENT]	Ghoulish Leap	GHOULISH_LEAP	T_GHOULISH_LEAP
[TALENT]	Gnaw	GNAW	T_GNAW
[TALENT]	Retch	RETCH	T_RETCH
[TALENT]	Skeleton	SKELETON	T_SKELETON
[TALENT]	Sharp Bones	SHARP_BONES	T_SHARP_BONES
[TALENT]	Bone Armour	BONE_ARMOUR	T_BONE_ARMOUR
[TALENT]	Re-assemble	SKELETON_REASSEMBLE	T_SKELETON_REASSEMBLE
[TALENT]	Slash	SLASH	T_SLASH
[TALENT]	Frenzy	FRENZY	T_FRENZY
[TALENT]	Reckless Charge	RECKLESS_CHARGE	T_RECKLESS_CHARGE
[TALENT]	Cleave	CLEAVE	T_CLEAVE
[TALENT]	Dominate	DOMINATE	T_DOMINATE
[TALENT]	Preternatural Senses	PRETERNATURAL_SENSES	T_PRETERNATURAL_SENSES
[TALENT]	Blindside	BLINDSIDE	T_BLINDSIDE
[TALENT]	Stalk	STALK	T_STALK
[TALENT]	Gloom	GLOOM	T_GLOOM
[TALENT]	Weakness	WEAKNESS	T_WEAKNESS
[TALENT]	Torment	TORMENT	T_TORMENT
[TALENT]	Life Leech	LIFE_LEECH	T_LIFE_LEECH
[TALENT]	Rampage	RAMPAGE	T_RAMPAGE
[TALENT]	Brutality	BRUTALITY	T_BRUTALITY
[TALENT]	Reflexes	REFLEXES	T_REFLEXES
[TALENT]	Instincts	INSTINCTS	T_INSTINCTS
[TALENT]	Willful Strike	WILLFUL_STRIKE	T_WILLFUL_STRIKE
[TALENT]	Deflection	DEFLECTION	T_DEFLECTION
[TALENT]	Blast	BLAST	T_BLAST
[TALENT]	Unseen Force	UNSEEN_FORCE	T_UNSEEN_FORCE
[TALENT]	Feed	FEED	T_FEED
[TALENT]	Devour Life	DEVOUR_LIFE	T_DEVOUR_LIFE
[TALENT]	Feed Power	FEED_POWER	T_FEED_POWER
[TALENT]	Feed Strengths	FEED_STRENGTHS	T_FEED_STRENGTHS
[TALENT]	Phase Door	SHADOW_PHASE_DOOR	T_SHADOW_PHASE_DOOR
[TALENT]	Blindside	SHADOW_BLINDSIDE	T_SHADOW_BLINDSIDE
[TALENT]	Shadow Lightning	SHADOW_LIGHTNING	T_SHADOW_LIGHTNING
[TALENT]	Shadow Flames	SHADOW_FLAMES	T_SHADOW_FLAMES
[TALENT]	Reform	SHADOW_REFORM	T_SHADOW_REFORM
[TALENT]	Call Shadows	CALL_SHADOWS	T_CALL_SHADOWS
[TALENT]	Focus Shadows	FOCUS_SHADOWS	T_FOCUS_SHADOWS
[TALENT]	Shadow Mages	SHADOW_MAGES	T_SHADOW_MAGES
[TALENT]	Shadow Warriors	SHADOW_WARRIORS	T_SHADOW_WARRIORS
[TALENT]	Creeping Darkness	CREEPING_DARKNESS	T_CREEPING_DARKNESS
[TALENT]	Dark Vision	DARK_VISION	T_DARK_VISION
[TALENT]	Dark Torrent	DARK_TORRENT	T_DARK_TORRENT
[TALENT]	Dark Tendrils	DARK_TENDRILS	T_DARK_TENDRILS
[TALENT]	Reproach	REPROACH	T_REPROACH
[TALENT]	Hateful Whisper	HATEFUL_WHISPER	T_HATEFUL_WHISPER
[TALENT]	Agony	AGONY	T_AGONY
[TALENT]	Madness	MADNESS	T_MADNESS
[TALENT]	Unnatural Body	UNNATURAL_BODY	T_UNNATURAL_BODY
[TALENT]	Seethe	SEETHE	T_SEETHE
[TALENT]	Relentless	RELENTLESS	T_RELENTLESS
[TALENT]	Enrage	ENRAGE	T_ENRAGE
[TALENT]	Radiant Fear	RADIANT_FEAR	T_RADIANT_FEAR
[TALENT]	Suppression	SUPPRESSION	T_SUPPRESSION
[TALENT]	Cruel Vigor	CRUEL_VIGOR	T_CRUEL_VIGOR
[TALENT]	Pity	PITY	T_PITY
[TALENT]	Hardened	HARDENED	T_HARDENED
[TALENT]	Wary	WARY	T_WARY
[TALENT]	Weathered	WEATHERED	T_WEATHERED
[TALENT]	Savvy	SAVVY	T_SAVVY
[TALENT]	Turn Back the Clock	TURN_BACK_THE_CLOCK	T_TURN_BACK_THE_CLOCK
[TALENT]	Body Reversion	BODY_REVERSION	T_BODY_REVERSION
[TALENT]	Temporal Fugue	TEMPORAL_FUGUE	T_TEMPORAL_FUGUE
[TALENT]	Ashes to Ashes	ASHES_TO_ASHES	T_ASHES_TO_ASHES
[TALENT]	Probability Weaving	PROBABILITY_WEAVING	T_PROBABILITY_WEAVING
[TALENT]	Deja Vu	DEJA_VU	T_DEJA_VU
[TALENT]	Precognition	PRECOGNITION	T_PRECOGNITION
[TALENT]	Foresight	FORESIGHT	T_FORESIGHT
[TALENT]	Entropy	ENTROPY	T_ENTROPY
[TALENT]	Entropic Field	ENTROPIC_FIELD	T_ENTROPIC_FIELD
[TALENT]	Energy Decomposition	ENERGY_DECOMPOSITION	T_ENERGY_DECOMPOSITION
[TALENT]	Redux	REDUX	T_REDUX
[TALENT]	Repulsion Shield	REPULSION_SHIELD	T_REPULSION_SHIELD
[TALENT]	Gravity Spike	GRAVITY_SPIKE	T_GRAVITY_SPIKE
[TALENT]	Repulsion Blast	REPULSION_BLAST	T_REPULSION_BLAST
[TALENT]	Gravity Well	GRAVITY_WELL	T_GRAVITY_WELL
[TALENT]	Dust to Dust	DUST_TO_DUST	T_DUST_TO_DUST
[TALENT]	Terraforming	TERRAFORMING	T_TERRAFORMING
[TALENT]	Calcify	CALCIFY	T_CALCIFY
[TALENT]	Quantum Spike	QUANTUM_SPIKE	T_QUANTUM_SPIKE
[TALENT]	Paradox Mastery	PARADOX_MASTERY	T_PARADOX_MASTERY
[TALENT]	Damage Shunt	DAMAGE_SHUNT	T_DAMAGE_SHUNT
[TALENT]	Flawed Design	FLAWED_DESIGN	T_FLAWED_DESIGN
[TALENT]	Paradox Clone	PARADOX_CLONE	T_PARADOX_CLONE
[TALENT]	Celerity	CELERITY	T_CELERITY
[TALENT]	Stop	STOP	T_STOP
[TALENT]	Slow	SLOW	T_SLOW
[TALENT]	Haste	HASTE	T_HASTE
[TALENT]	Phase Shot	PHASE_SHOT	T_PHASE_SHOT
[TALENT]	Unerring Shot	UNERRING_SHOT	T_UNERRING_SHOT
[TALENT]	Perfect Aim	PERFECT_AIM	T_PERFECT_AIM
[TALENT]	Quick Shot	QUICK_SHOT	T_QUICK_SHOT
[TALENT]	Strength of Purpose	STRENGTH_OF_PURPOSE	T_STRENGTH_OF_PURPOSE
[TALENT]	Invigorate	INVIGORATE	T_INVIGORATE
[TALENT]	Quantum Feed	QUANTUM_FEED	T_QUANTUM_FEED
[TALENT]	Damage Smearing	DAMAGE_SMEARING	T_DAMAGE_SMEARING
[TALENT]	Gather the Threads	GATHER_THE_THREADS	T_GATHER_THE_THREADS
[TALENT]	Rethread	RETHREAD	T_RETHREAD
[TALENT]	Temporal Clone	TEMPORAL_CLONE	T_TEMPORAL_CLONE
[TALENT]	See the Threads	SEE_THE_THREADS	T_SEE_THE_THREADS
[TALENT]	Echoes From The Past	ECHOES_FROM_THE_PAST	T_ECHOES_FROM_THE_PAST
[TALENT]	Borrowed Time	BORROWED_TIME	T_BORROWED_TIME
[TALENT]	Time Skip	TIME_SKIP	T_TIME_SKIP
[TALENT]	Revision	REVISION	T_REVISION
[TALENT]	Weapon Folding	WEAPON_FOLDING	T_WEAPON_FOLDING
[TALENT]	Displace Damage	DISPLACE_DAMAGE	T_DISPLACE_DAMAGE
[TALENT]	Temporal Wake	TEMPORAL_WAKE	T_TEMPORAL_WAKE
[TALENT]	Kinetic Folding	KINETIC_FOLDING	T_KINETIC_FOLDING
[TALENT]	Spacetime Tuning	SPACETIME_TUNING	T_SPACETIME_TUNING
[TALENT]	Static History	STATIC_HISTORY	T_STATIC_HISTORY
[TALENT]	Dimensional Step	DIMENSIONAL_STEP	T_DIMENSIONAL_STEP
[TALENT]	Temporal Reprieve	TEMPORAL_REPRIEVE	T_TEMPORAL_REPRIEVE
[TALENT]	Wormhole	WORMHOLE	T_WORMHOLE
[TALENT]	Anomaly Teleport	ANOMALY_TELEPORT	T_ANOMALY_TELEPORT
[TALENT]	Anomaly Rearrange	ANOMALY_REARRANGE	T_ANOMALY_REARRANGE
[TALENT]	Anomaly Stop	ANOMALY_STOP	T_ANOMALY_STOP
[TALENT]	Anomaly Slow	ANOMALY_SLOW	T_ANOMALY_SLOW
[TALENT]	Anomaly Haste	ANOMALY_HASTE	T_ANOMALY_HASTE
[TALENT]	Anomaly Spacetime Correction	ANOMALY_SPACETIME_CORRECTION	T_ANOMALY_SPACETIME_CORRECTION
[TALENT]	Anomaly Spacetime Damage	ANOMALY_SPACETIME_DAMAGE	T_ANOMALY_SPACETIME_DAMAGE
[TALENT]	Anomaly Temporal Storm	ANOMALY_TEMPORAL_STORM	T_ANOMALY_TEMPORAL_STORM
[TALENT]	Anomaly Summon Time Elemental	ANOMALY_SUMMON_TIME_ELEMENTAL	T_ANOMALY_SUMMON_TIME_ELEMENTAL
[TALENT]	Anomaly Temporal Bubble	ANOMALY_TEMPORAL_BUBBLE	T_ANOMALY_TEMPORAL_BUBBLE
[TALENT]	Kinetic Shield	KINETIC_SHIELD	T_KINETIC_SHIELD
[TALENT]	Thermal Shield	THERMAL_SHIELD	T_THERMAL_SHIELD
[TALENT]	Charged Shield	CHARGED_SHIELD	T_CHARGED_SHIELD
[TALENT]	Absorption Mastery	ABSORPTION_MASTERY	T_ABSORPTION_MASTERY
[TALENT]	Perfect Control	PERFECT_CONTROL	T_PERFECT_CONTROL
[TALENT]	Reshape Weapon	RESHAPE_WEAPON	T_RESHAPE_WEAPON
[TALENT]	Reshape Armor	RESHAPE_ARMOR	T_RESHAPE_ARMOR
[TALENT]	Matter is Energy	MATTER_IS_ENERGY	T_MATTER_IS_ENERGY
[TALENT]	Highly Trained Mind	HIGHLY_TRAINED_MIND	T_HIGHLY_TRAINED_MIND
[TALENT]	Iron Will	IRON_WILL	T_IRON_WILL
[TALENT]	Shield Discipline	SHIELD_DISCIPLINE	T_SHIELD_DISCIPLINE
[TALENT]	Aura Discipline	AURA_DISCIPLINE	T_AURA_DISCIPLINE
[TALENT]	Kinetic Aura	KINETIC_AURA	T_KINETIC_AURA
[TALENT]	Thermal Aura	THERMAL_AURA	T_THERMAL_AURA
[TALENT]	Charged Aura	CHARGED_AURA	T_CHARGED_AURA
[TALENT]	Projection Mastery	PROJECTION_MASTERY	T_PROJECTION_MASTERY
[TALENT]	Telekinetic Smash	TELEKINETIC_SMASH	T_TELEKINETIC_SMASH
[TALENT]	Augmentation	AUGMENTATION	T_AUGMENTATION
[TALENT]	Conduit	CONDUIT	T_CONDUIT
[TALENT]	Frenzied Psifighting	FRENZIED_PSIFIGHTING	T_FRENZIED_PSIFIGHTING
[TALENT]	Kinetic Leech	KINETIC_LEECH	T_KINETIC_LEECH
[TALENT]	Thermal Leech	THERMAL_LEECH	T_THERMAL_LEECH
[TALENT]	Charge Leech	CHARGE_LEECH	T_CHARGE_LEECH
[TALENT]	Insatiable	INSATIABLE	T_INSATIABLE
[TALENT]	Mindhook	MINDHOOK	T_MINDHOOK
[TALENT]	Quick as Thought	QUICK_AS_THOUGHT	T_QUICK_AS_THOUGHT
[TALENT]	Superhuman Leap	SUPERHUMAN_LEAP	T_SUPERHUMAN_LEAP
[TALENT]	Shattering Charge	SHATTERING_CHARGE	T_SHATTERING_CHARGE
[TALENT]	Mindlash	MINDLASH	T_MINDLASH
[TALENT]	Pyrokinesis	PYROKINESIS	T_PYROKINESIS
[TALENT]	Reach	REACH	T_REACH
[TALENT]	Focused Channeling	FOCUSED_CHANNELING	T_FOCUSED_CHANNELING
[TALENT]	Telekinetic Grasp	TELEKINETIC_GRASP	T_TELEKINETIC_GRASP
[TALENT]	Beyond the Flesh	BEYOND_THE_FLESH	T_BEYOND_THE_FLESH
[TALENTS TACTICS]
 * 	protect
 * 	damage
 * 	paradox
 * 	buff
 * 	escape
 * 	mana
 * 	stamina
 * 	surrounded
 * 	vim
 * 	heal
 * 	atack
 * 	attackarea
 * 	closein
 * 	attack
 * 	defend
 * 	disable
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	sorcerers	Sorcerers
2	3	enemies	undead	-100
2	4	enemies	allied-kingdoms	-100
3	4	undead	allied-kingdoms	-100
2	5	enemies	shalore	-100
3	5	undead	shalore	-100
4	5	allied-kingdoms	shalore	50
2	6	enemies	thalore	-100
3	6	undead	thalore	-100
4	6	allied-kingdoms	thalore	70
5	6	shalore	thalore	20
2	7	enemies	iron-throne	-100
3	7	undead	iron-throne	-100
4	7	allied-kingdoms	iron-throne	20
5	7	shalore	iron-throne	20
6	7	thalore	iron-throne	20
2	8	enemies	the-way	-100
3	8	undead	the-way	-100
4	8	allied-kingdoms	the-way	0
5	8	shalore	the-way	0
6	8	thalore	the-way	0
7	8	iron-throne	the-way	0
2	9	enemies	angolwen	-100
3	9	undead	angolwen	-100
3	10	undead	dreadfell	-100
4	10	allied-kingdoms	dreadfell	-100
5	10	shalore	dreadfell	-100
6	10	thalore	dreadfell	-100
7	10	iron-throne	dreadfell	-100
8	10	the-way	dreadfell	-100
9	10	angolwen	dreadfell	-100
2	13	enemies	water-lair	-100
12	13	temple-of-creation	water-lair	-100
2	15	enemies	rhalore	-100
3	15	undead	rhalore	-100
4	15	allied-kingdoms	rhalore	-100
5	15	shalore	rhalore	-100
6	15	thalore	rhalore	-100
7	15	iron-throne	rhalore	-100
8	15	the-way	rhalore	-100
9	15	angolwen	rhalore	-100
10	15	dreadfell	rhalore	-100
12	15	temple-of-creation	rhalore	-100
13	15	water-lair	rhalore	-100
14	15	assassin-lair	rhalore	-100
2	16	enemies	zigur	-100
3	16	undead	zigur	-100
4	16	allied-kingdoms	zigur	100
5	16	shalore	zigur	100
6	16	thalore	zigur	100
7	16	iron-throne	zigur	100
8	16	the-way	zigur	20
9	16	angolwen	zigur	-100
10	16	dreadfell	zigur	-100
15	16	rhalore	zigur	-100
2	18	enemies	sunwall	-100
3	18	undead	sunwall	-100
10	18	dreadfell	sunwall	-100
14	18	assassin-lair	sunwall	-100
15	18	rhalore	sunwall	-100
3	19	undead	orc-pride	-100
4	19	allied-kingdoms	orc-pride	-100
5	19	shalore	orc-pride	-100
6	19	thalore	orc-pride	-100
7	19	iron-throne	orc-pride	-100
8	19	the-way	orc-pride	-100
9	19	angolwen	orc-pride	-100
10	19	dreadfell	orc-pride	-100
15	19	rhalore	orc-pride	-100
16	19	zigur	orc-pride	-100
18	19	sunwall	orc-pride	-100
3	24	undead	sorcerers	-100
4	24	allied-kingdoms	sorcerers	-100
5	24	shalore	sorcerers	-100
6	24	thalore	sorcerers	-100
7	24	iron-throne	sorcerers	-100
8	24	the-way	sorcerers	-100
9	24	angolwen	sorcerers	-100
10	24	dreadfell	sorcerers	-100
15	24	rhalore	sorcerers	-100
16	24	zigur	sorcerers	-100
18	24	sunwall	sorcerers	-100
19	24	orc-pride	sorcerers	100
[FACTION] initial reaction	orc-pride	sorcerers	 => 	100
[FACTION] initial	orc-pride	sorcerers	100	true
[FACTION] initial reaction	thalore	dreadfell	 => 	-100
[FACTION] initial	thalore	dreadfell	-100	true
[FACTION] initial reaction	thalore	sorcerers	 => 	-100
[FACTION] initial	thalore	sorcerers	-100	true
[FACTION] initial reaction	thalore	rhalore	 => 	-100
[FACTION] initial	thalore	rhalore	-100	true
[FACTION] initial reaction	thalore	orc-pride	 => 	-100
[FACTION] initial	thalore	orc-pride	-100	true
[FACTION] initial reaction	thalore	the-way	 => 	0
[FACTION] initial	thalore	the-way	0	true
[FACTION] initial reaction	thalore	zigur	 => 	100
[FACTION] initial	thalore	zigur	100	true
[FACTION] initial reaction	thalore	iron-throne	 => 	20
[FACTION] initial	thalore	iron-throne	20	true
[FACTION] initial reaction	water-lair	rhalore	 => 	-100
[FACTION] initial	water-lair	rhalore	-100	true
[FACTION] initial reaction	rhalore	orc-pride	 => 	-100
[FACTION] initial	rhalore	orc-pride	-100	true
[FACTION] initial reaction	rhalore	sunwall	 => 	-100
[FACTION] initial	rhalore	sunwall	-100	true
[FACTION] initial reaction	rhalore	zigur	 => 	-100
[FACTION] initial	rhalore	zigur	-100	true
[FACTION] initial reaction	rhalore	sorcerers	 => 	-100
[FACTION] initial	rhalore	sorcerers	-100	true
[FACTION] initial reaction	sunwall	orc-pride	 => 	-100
[FACTION] initial	sunwall	orc-pride	-100	true
[FACTION] initial reaction	sunwall	sorcerers	 => 	-100
[FACTION] initial	sunwall	sorcerers	-100	true
[FACTION] initial reaction	angolwen	orc-pride	 => 	-100
[FACTION] initial	angolwen	orc-pride	-100	true
[FACTION] initial reaction	angolwen	sorcerers	 => 	-100
[FACTION] initial	angolwen	sorcerers	-100	true
[FACTION] initial reaction	angolwen	rhalore	 => 	-100
[FACTION] initial	angolwen	rhalore	-100	true
[FACTION] initial reaction	angolwen	zigur	 => 	-100
[FACTION] initial	angolwen	zigur	-100	true
[FACTION] initial reaction	angolwen	dreadfell	 => 	-100
[FACTION] initial	angolwen	dreadfell	-100	true
[FACTION] initial reaction	undead	shalore	 => 	-100
[FACTION] initial	undead	shalore	-100	true
[FACTION] initial reaction	undead	thalore	 => 	-100
[FACTION] initial	undead	thalore	-100	true
[FACTION] initial reaction	undead	rhalore	 => 	-100
[FACTION] initial	undead	rhalore	-100	true
[FACTION] initial reaction	undead	sunwall	 => 	-100
[FACTION] initial	undead	sunwall	-100	true
[FACTION] initial reaction	undead	zigur	 => 	-100
[FACTION] initial	undead	zigur	-100	true
[FACTION] initial reaction	undead	angolwen	 => 	-100
[FACTION] initial	undead	angolwen	-100	true
[FACTION] initial reaction	undead	dreadfell	 => 	-100
[FACTION] initial	undead	dreadfell	-100	true
[FACTION] initial reaction	undead	sorcerers	 => 	-100
[FACTION] initial	undead	sorcerers	-100	true
[FACTION] initial reaction	undead	allied-kingdoms	 => 	-100
[FACTION] initial	undead	allied-kingdoms	-100	true
[FACTION] initial reaction	undead	the-way	 => 	-100
[FACTION] initial	undead	the-way	-100	true
[FACTION] initial reaction	undead	orc-pride	 => 	-100
[FACTION] initial	undead	orc-pride	-100	true
[FACTION] initial reaction	undead	iron-throne	 => 	-100
[FACTION] initial	undead	iron-throne	-100	true
[FACTION] initial reaction	the-way	orc-pride	 => 	-100
[FACTION] initial	the-way	orc-pride	-100	true
[FACTION] initial reaction	the-way	sorcerers	 => 	-100
[FACTION] initial	the-way	sorcerers	-100	true
[FACTION] initial reaction	the-way	rhalore	 => 	-100
[FACTION] initial	the-way	rhalore	-100	true
[FACTION] initial reaction	the-way	zigur	 => 	20
[FACTION] initial	the-way	zigur	20	true
[FACTION] initial reaction	the-way	dreadfell	 => 	-100
[FACTION] initial	the-way	dreadfell	-100	true
[FACTION] initial reaction	temple-of-creation	water-lair	 => 	-100
[FACTION] initial	temple-of-creation	water-lair	-100	true
[FACTION] initial reaction	temple-of-creation	rhalore	 => 	-100
[FACTION] initial	temple-of-creation	rhalore	-100	true
[FACTION] initial reaction	iron-throne	dreadfell	 => 	-100
[FACTION] initial	iron-throne	dreadfell	-100	true
[FACTION] initial reaction	iron-throne	sorcerers	 => 	-100
[FACTION] initial	iron-throne	sorcerers	-100	true
[FACTION] initial reaction	iron-throne	rhalore	 => 	-100
[FACTION] initial	iron-throne	rhalore	-100	true
[FACTION] initial reaction	iron-throne	the-way	 => 	0
[FACTION] initial	iron-throne	the-way	0	true
[FACTION] initial reaction	iron-throne	zigur	 => 	100
[FACTION] initial	iron-throne	zigur	100	true
[FACTION] initial reaction	iron-throne	orc-pride	 => 	-100
[FACTION] initial	iron-throne	orc-pride	-100	true
[FACTION] initial reaction	zigur	orc-pride	 => 	-100
[FACTION] initial	zigur	orc-pride	-100	true
[FACTION] initial reaction	zigur	sorcerers	 => 	-100
[FACTION] initial	zigur	sorcerers	-100	true
[FACTION] initial reaction	dreadfell	orc-pride	 => 	-100
[FACTION] initial	dreadfell	orc-pride	-100	true
[FACTION] initial reaction	dreadfell	sorcerers	 => 	-100
[FACTION] initial	dreadfell	sorcerers	-100	true
[FACTION] initial reaction	dreadfell	rhalore	 => 	-100
[FACTION] initial	dreadfell	rhalore	-100	true
[FACTION] initial reaction	dreadfell	sunwall	 => 	-100
[FACTION] initial	dreadfell	sunwall	-100	true
[FACTION] initial reaction	dreadfell	zigur	 => 	-100
[FACTION] initial	dreadfell	zigur	-100	true
[FACTION] initial reaction	allied-kingdoms	orc-pride	 => 	-100
[FACTION] initial	allied-kingdoms	orc-pride	-100	true
[FACTION] initial reaction	allied-kingdoms	thalore	 => 	70
[FACTION] initial	allied-kingdoms	thalore	70	true
[FACTION] initial reaction	allied-kingdoms	rhalore	 => 	-100
[FACTION] initial	allied-kingdoms	rhalore	-100	true
[FACTION] initial reaction	allied-kingdoms	zigur	 => 	100
[FACTION] initial	allied-kingdoms	zigur	100	true
[FACTION] initial reaction	allied-kingdoms	dreadfell	 => 	-100
[FACTION] initial	allied-kingdoms	dreadfell	-100	true
[FACTION] initial reaction	allied-kingdoms	sorcerers	 => 	-100
[FACTION] initial	allied-kingdoms	sorcerers	-100	true
[FACTION] initial reaction	allied-kingdoms	the-way	 => 	0
[FACTION] initial	allied-kingdoms	the-way	0	true
[FACTION] initial reaction	allied-kingdoms	shalore	 => 	50
[FACTION] initial	allied-kingdoms	shalore	50	true
[FACTION] initial reaction	allied-kingdoms	iron-throne	 => 	20
[FACTION] initial	allied-kingdoms	iron-throne	20	true
[FACTION] initial reaction	shalore	dreadfell	 => 	-100
[FACTION] initial	shalore	dreadfell	-100	true
[FACTION] initial reaction	shalore	thalore	 => 	20
[FACTION] initial	shalore	thalore	20	true
[FACTION] initial reaction	shalore	sorcerers	 => 	-100
[FACTION] initial	shalore	sorcerers	-100	true
[FACTION] initial reaction	shalore	rhalore	 => 	-100
[FACTION] initial	shalore	rhalore	-100	true
[FACTION] initial reaction	shalore	orc-pride	 => 	-100
[FACTION] initial	shalore	orc-pride	-100	true
[FACTION] initial reaction	shalore	the-way	 => 	0
[FACTION] initial	shalore	the-way	0	true
[FACTION] initial reaction	shalore	zigur	 => 	100
[FACTION] initial	shalore	zigur	100	true
[FACTION] initial reaction	shalore	iron-throne	 => 	20
[FACTION] initial	shalore	iron-throne	20	true
[FACTION] initial reaction	assassin-lair	sunwall	 => 	-100
[FACTION] initial	assassin-lair	sunwall	-100	true
[FACTION] initial reaction	assassin-lair	rhalore	 => 	-100
[FACTION] initial	assassin-lair	rhalore	-100	true
[FACTION] initial reaction	enemies	shalore	 => 	-100
[FACTION] initial	enemies	shalore	-100	true
[FACTION] initial reaction	enemies	thalore	 => 	-100
[FACTION] initial	enemies	thalore	-100	true
[FACTION] initial reaction	enemies	water-lair	 => 	-100
[FACTION] initial	enemies	water-lair	-100	true
[FACTION] initial reaction	enemies	rhalore	 => 	-100
[FACTION] initial	enemies	rhalore	-100	true
[FACTION] initial reaction	enemies	sunwall	 => 	-100
[FACTION] initial	enemies	sunwall	-100	true
[FACTION] initial reaction	enemies	zigur	 => 	-100
[FACTION] initial	enemies	zigur	-100	true
[FACTION] initial reaction	enemies	angolwen	 => 	-100
[FACTION] initial	enemies	angolwen	-100	true
[FACTION] initial reaction	enemies	allied-kingdoms	 => 	-100
[FACTION] initial	enemies	allied-kingdoms	-100	true
[FACTION] initial reaction	enemies	the-way	 => 	-100
[FACTION] initial	enemies	the-way	-100	true
[FACTION] initial reaction	enemies	undead	 => 	-100
[FACTION] initial	enemies	undead	-100	true
[FACTION] initial reaction	enemies	iron-throne	 => 	-100
[FACTION] initial	enemies	iron-throne	-100	true
[FACTION] initial	neutral	enemies	-100	true
Loading entities file from file	/data/general/stores/basic.lua
Using cached font	/data/font/VeraMoBd.ttf	14
Using cached font	/data/font/VeraMoBd.ttf	14
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::	nil	nil
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 32x32
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B51 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 8B50 texSize
*p 1: Uniform: 7: 1406 tick
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 32x32
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
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Using cached font	/data/font/VeraMoBd.ttf	22
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Using cached font	/data/font/VeraMoBd.ttf	22
1 frames in 1.444 seconds = 0.692521 FPS (38 keyframes)
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 32x32
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
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Using cached font	/data/font/VeraMoBd.ttf	22
C Map size 41:24 :: 984
Loading tile	terrain/river.png
[SHADER] Loading from /data/gfx/shaders/water_ocean.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/water.frag
*p 3: Uniform: 0: 8B52 color1
*p 3: Uniform: 1: 8B52 color2
*p 3: Uniform: 2: 8B52 displayColor
*p 3: Uniform: 3: 8B50 mapCoord
*p 3: Uniform: 4: 8B5F noisevol
*p 3: Uniform: 5: 1406 tick
Loading tile	terrain/ice_shelf.png
Loading tile	terrain/sand.png
Loading tile	terrain/grass.png
Loading tile	terrain/hills.png
Loading tile	terrain/grass.png
Loading tile	terrain/tree_alpha3.png
Loading tile	terrain/tree_alpha1.png
Loading tile	terrain/tree_alpha4.png
Loading tile	terrain/tree_alpha2.png
Loading tile	terrain/tree_alpha5.png
Loading tile	terrain/mountain.png
Loading tile	terrain/frozen_ground.png
Loading tile	terrain/rocky_snowy_tree.png
Loading tile	terrain/town1.png
Loading tile	terrain/river.png
[SHADER] Loading from /data/gfx/shaders/water.lua
New GL Shader program 5
*p 5: Uniform: 0: 8B52 color1
*p 5: Uniform: 1: 8B52 color2
*p 5: Uniform: 2: 8B52 displayColor
*p 5: Uniform: 3: 8B50 mapCoord
*p 5: Uniform: 4: 8B5F noisevol
*p 5: Uniform: 5: 1406 tick
Loading tile	terrain/cultivation.png
Loading tile	terrain/sand.png
Loading tile	terrain/palmtree_alpha1.png
Loading tile	terrain/grass.png
Loading tile	terrain/maze_teleport.png
Loading tile	terrain/town1.png
Loading tile	terrain/grass_dark1.png
Loading tile	terrain/tree_dark_alpha1.png
Loading tile	terrain/tree_dark_alpha3.png
Loading tile	terrain/tree_dark_alpha4.png
Loading tile	terrain/volcano2.png
Loading tile	terrain/tree_dark_alpha5.png
Loading tile	terrain/tree_dark_alpha2.png
Loading tile	terrain/rocky_mountain.png
Loading tile	terrain/grass_burnt1.png
Loading tile	terrain/burnttree_alpha1.png
Loading tile	terrain/lava_floor.png
[SHADER] Loading from /data/gfx/shaders/lava.lua
New GL Shader program 6
New GL Shader 7 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/lava.frag
*p 6: Uniform: 0: 8B5E tex
*p 6: Uniform: 1: 1406 tick
Loading tile	terrain/volcano1.png
Loading tile	terrain/mountain.png
Loading tile	terrain/mountain.png
Loading tile	terrain/gate-morning.png
C Map size 41:24 :: 984
Loading tile	terrain/grass.png
Loading tile	terrain/worldmap.png
Loading tile	terrain/grass_flower4.png
Loading tile	terrain/grass_flower7.png
Loading tile	npc/troll_f.png
Loading tile	terrain/grass_flower5.png
Loading tile	terrain/grass_flower6.png
Loading tile	terrain/grass_flower8.png
Loading tile	npc/vermin_rodent_giant_rabbit.png
Loading tile	npc/humanoid_player_foosh.png
Loading tile	npc/vermin_rodent_giant_grey_mouse.png
Loading tile	terrain/grass_flower3.png
Loading tile	object/shot_iron.png
Loading tile	object/2hmace_iron.png
Loading tile	npc/vermin_rodent_giant_white_rat.png
Loading tile	npc/hornet_swarm.png
Loading tile	object/belt_rough.png
Loading tile	npc/bee_swarm.png
Loading tile	object/scroll-lore.png
Loading tile	npc/midge_swarm.png
Loading tile	npc/umber-snake.png
Loading tile	npc/canine_w.png
Loading tile	npc/white_ant.png
Loading tile	npc/vermin_rodent_giant_crystal_rat.png
Loading tile	terrain/water_grass_7_1.png
Loading tile	npc/jelly-white.png
Loading tile	terrain/water_grass_7_2.png
Loading tile	terrain/water_grass_3i_1.png
Loading tile	terrain/water_grass_1_2.png
Loading tile	terrain/water_grass_5_1.png
Loading tile	terrain/water_grass_2_1.png
Loading tile	terrain/water_grass_2_2.png
Loading tile	terrain/water_grass_8_1.png
Loading tile	npc/white-snake.png
Loading tile	terrain/water_grass_8_2.png
Loading tile	terrain/water_grass_9i_1.png
Loading tile	npc/vermin_worms_white_worm_mass.png
Loading tile	npc/vermin_rodent_giant_brown_rat.png
Loading tile	object/money_small.png
Loading tile	terrain/water_grass_9_2.png
Loading tile	terrain/water_grass_1i_1.png
Loading tile	npc/troll_s.png
Loading tile	object/robe_linen.png
Loading tile	terrain/water_grass_1_1.png
Loading tile	npc/salmon-snake.png
Loading tile	terrain/water_grass_9_1.png
Loading tile	terrain/water_grass_6_2.png
Loading tile	terrain/water_grass_6_1.png
Loading tile	terrain/water_grass_3_2.png
Loading tile	terrain/grass.png
Loading tile	terrain/way_next_6.png
Using cached font	/data/font/Vera.ttf	12
Using cached font	/data/font/VeraMono.ttf	10
Using cached font	/data/font/Vera.ttf	12
Using cached font	/data/font/Vera.ttf	12
Using cached font	/data/font/Vera.ttf	12
[LOG]	Welcome to #00FF00#Tales of Maj'Eyal!
[MUSIC] playing	Rainy Day.ogg	userdata: 0E0BA4F0	 :: current ? 	nil
C Map size 41:24 :: 984
[KEYBINDER] Loaded keybinds: chat
[LOG]	#LIGHT_RED#Online profile disabled(switching to offline profile) due to bad game version.
[ENGINE] Setting requested FPS to 30 (33 ms)
2 frames in 4.552 seconds = 0.439367 FPS (87 keyframes)
Loading tile	tactical_friend.png
Loaded texture for particles: /data/gfx/weather/grey_cloud_07.png => 146
Updating zone name	Trollmire (1)
[UNSERIALIZE] error	[string "achievement.UNSTOPPABLE="when = \"2011-01-0..."]:5: attempt to index global 'achievement' (a nil value)	achievement.UNSTOPPABLE="when = \"2011-01-05 16:53:36\"\
__uuid = \"896220ec-a5ad-478e-a5e9-4c3a64e4a6f0\"\
turn = 98453\
who = \"Snik 5 the Halfling Rogue\"\
" achievement.LEVEL_30="when = \"2011-01-12 17:09:55\"\
__uuid = \"233db688-4440-4a98-b72e-752d6f2c5a57\"\
who = \"Grellon 6 the Dwarf Cursed\"\
turn = 2527647\
" achievement.EXTERMINATOR="when = \"2011-01-06 08:26:13\"\
__uuid = \"917c557e-f6d0-43ef-8239-720bae307e2e\"\
who = \"Snik 5 the Halfling Rogue\"\
turn = 769081\
" achievement.SLIDERS="when = \"2011-01-12 13:21:07\"\
__uuid = \"ca696916-914f-4117-b875-eaed265ebe28\"\
who = \"Grellon 6 the Dwarf Cursed\"\
turn = 1701385\
" achievement.LEVEL_50="when = \"2011-01-30 23:49:10\"\
__uuid = \"b07d33a2-7b8c-4257-9431-e0ed7210a5b3\"\
who = \"Alf the Dwarf Fighter\"\
turn = 4926620\
" achievement.GEOMANCER="when = \"2011-01-15 23:01:53\"\
__uuid = \"89078e2c-d1ab-4901-9a02-19cd000a2ddf\"\
turn = 1867197\
who = \"Arthur the Skeleton Archer\"\
" achievement.THE_ARENA="when = \"2011-02-05 19:50:57\"\
__uuid = \"43961880-642e-4ec7-ae27-4931ff81e410\"\
who = \"Gladius the Cornac Arcane Blade\"\
turn = 60155\
" achievement.DESTROYER_BANE="when = \"2011-01-12 13:17:14\"\
__uuid = \"353e92cd-6546-498b-9558-ad64ecf18ff7\"\
who = \"Grellon 6 the Dwarf Cursed\"\
turn = 1700075\
" achievement.THE_SECRET_CITY="when = \"2011-01-06 08:34:48\"\
__uuid = \"ea3d6805-a9c4-4527-95ef-a378c8bca883\"\
who = \"Snik 5 the Halfling Rogue\"\
turn = 790703\
" allow_build="wilder_summoner = true\
corrupter_reaver = true\
__uuid = \"ec1a9655-ee39-44ee-bc89-183daa94c94c\"\
corrupter = true\
campaign_arena = true\
" characters="characters = {}\
characters[\"Maj'Eyal,Higher,Archmage,Roguelike\"] = 1\
characters[\"Maj'Eyal,Dwarf,Berserker,Roguelike\"] = 1\
characters[\"Maj'Eyal,Halfling,Rogue,Roguelike\"] = 1\
__uuid = \"d7752bd2-efe1-46a1-8fae-8fee9112a0c5\"\
" achievement.EAST_PORTAL="when = \"2011-01-29 19:46:07\"\
__uuid = \"a3c8ffc9-6b5b-461d-b5af-6e1e6e918be7\"\
turn = 3891164\
who = \"Alf the Dwarf Fighter\"\
" achievement.ANTIMAGIC="when = \"2011-01-07 14:43:51\"\
__uuid = \"ff42ad25-c740-4638-92c1-dee0e7da1fc3\"\
turn = 469836\
who = \"Urist the Dwarf Fighter\"\
" achievement.STRANGE_NEW_WORLD="when = \"2011-01-12 14:23:42\"\
__uuid = \"dfc1660f-fcae-4b45-93b2-4ef258957278\"\
turn = 2484191\
who = \"Grellon 6 the Dwarf Cursed\"\
" achievement.VAMPIRE_CRUSHER="when = \"2011-01-12 09:40:44\"\
__uuid = \"886ff67a-562a-4d10-a467-d514f44d988d\"\
who = \"Grellon 6 the Dwarf Cursed\"\
turn = 1573759\
" achievement.LEVEL_20="when = \"2011-01-10 18:47:51\"\
__uuid = \"7a2a36fa-083b-410b-a4b4-e9c94b06e711\"\
who = \"Tholtig the Dwarf Berserker\"\
turn = 867612\
" achievement.SPYDRIC_INFESTATION="when = \"2011-01-30 14:22:18\"\
__uuid = \"099e2751-6b9e-4d6a-a12d-f6446a6b912d\"\
turn = 4450319\
who = \"Alf the Dwarf Fighter\"\
" artifacts="artifacts = {}\
artifacts[\"Mighty Girdle\"] = {}\
artifacts[\"Mighty Girdle\"][\"Maj'Eyal,Halfling,Rogue,Roguelike\"] = 1\
artifacts[\"Summertide Phial\"] = {}\
artifacts[\"Summertide Phial\"][\"Maj'Eyal,Halfling,Rogue,Roguelike\"] = 1\
artifacts[\"Orb of Scrying\"] = {}\
artifacts[\"Orb of Scrying\"][\"Maj'Eyal,Higher,Archmage,Roguelike\"] = 1\
artifacts[\"Orb of Scrying\"][\"Maj'Eyal,Dwarf,Berserker,Roguelike\"] = 1\
artifacts[\"Orb of Scrying\"][\"Maj'Eyal,Halfling,Rogue,Roguelike\"] = 1\
artifacts[\"Flamewrought\"] = {}\
artifacts[\"Flamewrought\"][\"Maj'Eyal,Dwarf,Berserker,Roguelike\"] = 1\
artifacts[\"Rod of Recall (1/1)\"] = {}\
artifacts[\"Rod of Recall (1/1)\"][\"Maj'Eyal,Dwarf,Berserker,Roguelike\"] = 1\
artifacts[\"Rod of Recall (1/1)\"][\"Maj'Eyal,Halfling,Rogue,Roguelike\"] = 1\
__uuid = \"cb9d43bb-1668-4a45-99b5-4fb43340aa8f\"\
" achievement.SHADOW_CLONE="when = \"2011-01-14 10:44:44\"\
__uuid = \"9585deb5-7fbc-460e-ab5d-6e9c638dafed\"\
turn = 1833440\
who = \"Napoleon the Skeleton Archer\"\
" achievement.LEVEL_40="when = \"2011-01-29 19:42:44\"\
__uuid = \"022d9787-8418-48df-81e5-b0ce37ade572\"\
turn = 3890584\
who = \"Alf the Dwarf Fighter\"\
" uniques="__uuid = \"294d6d70-3fca-4d67-99ba-8950a3f34cc5\"\
uniques = {}\
uniques[\"The Shade\"] = {}\
uniques[\"The Shade\"][\"Maj'Eyal,Dwarf,Berserker,Roguelike\"] = 1\
uniques[\"Bill the Stone Troll\"] = {}\
uniques[\"Bill the Stone Troll\"][\"Maj'Eyal,Halfling,Rogue,Roguelike\"] = 1\
" deaths="sources = {}\
sources[\"Maj'Eyal,Dwarf,Berserker,Roguelike\"] = {}\
sources[\"Maj'Eyal,Dwarf,Berserker,Roguelike\"][\"assassin\"] = 1\
sources[\"Maj'Eyal,Halfling,Rogue,Roguelike\"] = {}\
sources[\"Maj'Eyal,Halfling,Rogue,Roguelike\"][\"giant white rat\"] = 1\
count = 2\
__uuid = \"6f6a3739-fb8d-4bb6-ab36-4130cdd782df\"\
" achievement.CURSE_ERASER="when = \"2011-01-08 11:32:08\"\
__uuid = \"56ab3b48-6149-4a3f-a06f-7f271fc8e157\"\
who = \"Burren 2 the Higher Archmage\"\
turn = 320008\
" achievement.REAVER="when = \"2011-01-14 09:45:50\"\
__uuid = \"926fb7da-4426-4457-8d94-252eb6e6254b\"\
who = \"Napoleon the Skeleton Archer\"\
turn = 1814009\
" achievement.LOST_MERCHANT_RESCUE="when = \"2011-01-06 19:56:49\"\
__uuid = \"45b5e7f5-78b9-4370-91c3-1c72bb833b30\"\
who = \"Burren the Higher Archmage\"\
turn = 277985\
" achievement.WEST_PORTAL="when = \"2011-01-29 10:34:15\"\
__uuid = \"ae784630-792e-46a5-a748-f3ab6eae34d8\"\
turn = 3372917\
who = \"Alf the Dwarf Fighter\"\
" achievement.EYE_OF_THE_STORM="when = \"2011-01-25 21:45:26\"\
__uuid = \"c98f7939-2aa0-4bc3-ae13-38d10be472e0\"\
turn = 1220541\
who = \"Alf the Dwarf Fighter\"\
" achievement.ORC_PRIDE="when = \"2011-01-30 20:45:15\"\
__uuid = \"813f668e-1270-48ee-bc54-20543ed1944e\"\
turn = 4757096\
who = \"Alf the Dwarf Fighter\"\
" achievement.CHARRED_SCAR_SUCCESS="when = \"2011-01-30 11:25:29\"\
__uuid = \"be9b9b5d-235c-4d27-b02f-dab291d4a9cc\"\
who = \"Alf the Dwarf Fighter\"\
turn = 4228507\
" achievement.TUTORIAL_DONE="when = \"2010-12-06 20:56:50\"\
__uuid = \"e036d174-e952-4ce5-b309-609d234df201\"\
turn = 4092\
who = \"Urist the Tutorial Human Tutorial Adventurer\"\
" achievement.SHERTUL_FORTRESS="when = \"2011-02-01 15:26:37\"\
__uuid = \"35acae00-93e5-4f51-87f7-186a12ebd0dc\"\
who = \"Fletch the Skeleton Archer\"\
turn = 357662\
" achievement.SIZE_MATTERS="when = \"2011-01-10 21:51:02\"\
__uuid = \"c43dcb57-19e7-462a-83cb-12db9668a70a\"\
who = \"Tholtig the Dwarf Berserker\"\
turn = 1088638\
" achievement.A_DANGEROUS_SECRET="when = \"2011-01-12 09:49:29\"\
__uuid = \"3aa05b80-5c5f-4bfc-a5d1-b546035e2d4b\"\
who = \"Grellon 6 the Dwarf Cursed\"\
turn = 1591749\
" achievement.LEVEL_10="when = \"2011-01-05 17:45:35\"\
__uuid = \"6d9e7a1b-df86-48d7-a99f-634b3cbdc858\"\
turn = 144388\
who = \"Snik 5 the Halfling Rogue\"\
" achievement.TREASURE_HOARDER="when = \"2011-01-30 16:07:15\"\
__uuid = \"a19b383a-87e8-4523-8409-b82b276e8510\"\
who = \"Alf the Dwarf Fighter\"\
turn = 4572175\
" achievement.TREASURE_HUNTER="when = \"2011-01-26 18:52:16\"\
__uuid = \"b5811216-012c-4516-a009-bfbb064e1f71\"\
who = \"Alf the Dwarf Fighter\"\
turn = 1738623\
" 
[ONLINE PROFILE] get configs
99 ticks  in 23.35 seconds = 4.23983 TPS
23 frames in 1.002 seconds = 22.9541 FPS (1571 keyframes)
22 frames in 1.002 seconds = 21.9561 FPS (29 keyframes)
20 frames in 1.032 seconds = 19.3798 FPS (28 keyframes)
23 frames in 1.005 seconds = 22.8856 FPS (36 keyframes)
18 frames in 1.002 seconds = 17.9641 FPS (24 keyframes)
23 frames in 1.035 seconds = 22.2222 FPS (39 keyframes)
21 frames in 1.002 seconds = 20.9581 FPS (29 keyframes)
20 frames in 1.035 seconds = 19.3237 FPS (29 keyframes)
24 frames in 1.003 seconds = 23.9282 FPS (38 keyframes)
21 frames in 1.001 seconds = 20.979 FPS (27 keyframes)
181 ticks  in 10.087 seconds = 17.9439 TPS
22 frames in 1.002 seconds = 21.9561 FPS (32 keyframes)
21 frames in 1.002 seconds = 20.9581 FPS (29 keyframes)
22 frames in 1.032 seconds = 21.3178 FPS (32 keyframes)
24 frames in 1.006 seconds = 23.8569 FPS (34 keyframes)
22 frames in 1.035 seconds = 21.256 FPS (28 keyframes)
24 frames in 1.046 seconds = 22.9446 FPS (34 keyframes)
23 frames in 1.038 seconds = 22.158 FPS (31 keyframes)
22 frames in 1.039 seconds = 21.1742 FPS (30 keyframes)
23 frames in 1.045 seconds = 22.0096 FPS (33 keyframes)
78 ticks  in 10.153 seconds = 7.68246 TPS
19 frames in 1.035 seconds = 18.3575 FPS (26 keyframes)
23 frames in 1.039 seconds = 22.1367 FPS (38 keyframes)
19 frames in 1.006 seconds = 18.8867 FPS (26 keyframes)
21 frames in 1.032 seconds = 20.3488 FPS (34 keyframes)
18 frames in 1.005 seconds = 17.9104 FPS (27 keyframes)
18 frames in 1.002 seconds = 17.9641 FPS (31 keyframes)
21 frames in 1.042 seconds = 20.1535 FPS (36 keyframes)
22 frames in 1.039 seconds = 21.1742 FPS (33 keyframes)
22 frames in 1.038 seconds = 21.1946 FPS (32 keyframes)
21 frames in 1.036 seconds = 20.2703 FPS (30 keyframes)
78 ticks  in 10.12 seconds = 7.70751 TPS
21 frames in 1.005 seconds = 20.8955 FPS (32 keyframes)
23 frames in 1.042 seconds = 22.0729 FPS (34 keyframes)
21 frames in 1.039 seconds = 20.2117 FPS (29 keyframes)
20 frames in 1.035 seconds = 19.3237 FPS (30 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (38 keyframes)
18 frames in 1.002 seconds = 17.9641 FPS (23 keyframes)
22 frames in 1.002 seconds = 21.9561 FPS (37 keyframes)
22 frames in 1.035 seconds = 21.256 FPS (31 keyframes)
20 frames in 1.039 seconds = 19.2493 FPS (29 keyframes)
23 frames in 1.005 seconds = 22.8856 FPS (36 keyframes)
77 ticks  in 10.002 seconds = 7.69846 TPS
20 frames in 1.036 seconds = 19.305 FPS (27 keyframes)
22 frames in 1.045 seconds = 21.0526 FPS (35 keyframes)
22 frames in 1.035 seconds = 21.256 FPS (32 keyframes)
20 frames in 1.039 seconds = 19.2493 FPS (29 keyframes)
24 frames in 1.005 seconds = 23.8806 FPS (38 keyframes)
20 frames in 1.032 seconds = 19.3798 FPS (26 keyframes)
22 frames in 1.002 seconds = 21.9561 FPS (35 keyframes)
22 frames in 1.006 seconds = 21.8688 FPS (31 keyframes)
22 frames in 1.032 seconds = 21.3178 FPS (31 keyframes)
23 frames in 1.005 seconds = 22.8856 FPS (33 keyframes)
77 ticks  in 10.037 seconds = 7.67162 TPS
23 frames in 1.002 seconds = 22.9541 FPS (31 keyframes)
23 frames in 1.035 seconds = 22.2222 FPS (31 keyframes)
21 frames in 1.046 seconds = 20.0765 FPS (29 keyframes)
24 frames in 1.035 seconds = 23.1884 FPS (36 keyframes)
22 frames in 1.002 seconds = 21.9561 FPS (29 keyframes)
21 frames in 1.002 seconds = 20.9581 FPS (29 keyframes)
Loading tile	border_7.png
Loading tile	border_9.png
Loading tile	border_1.png
Loading tile	border_3.png
Loading tile	border_8.png
Loading tile	border_4.png
25 frames in 1.039 seconds = 24.0616 FPS (36 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[LOG]	Today is the 75th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 14:01.
25 frames in 1.036 seconds = 24.1313 FPS (31 keyframes)
147 ticks  in 10.103 seconds = 14.5501 TPS
[LOG]	#00ff00#Talent Lightning is ready to use.
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
Loading tile	tactical_enemy.png
AI took for target	1291	forest troll	::	1303	Foosh	89	<	400
25 frames in 1.035 seconds = 24.1546 FPS (31 keyframes)
[Identify]	rough leather belt	true
[LOG]	There is an item here: #FFFFFF##UID:1283:0#rough leather belt#LAST#
24 frames in 1.002 seconds = 23.9521 FPS (30 keyframes)
[Identify]	iron greatmaul	true
[LOG]	There is an item here: #FFFFFF##UID:1284:0#iron greatmaul (12.5-18.75 power, 1 apr)#LAST#
24 frames in 1.002 seconds = 23.9521 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (33 keyframes)
[LOG]	A poisonous vine strikes at Foosh!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	1.8571428571429	0.98142857142857	 on dam	2.5
[PROJECTOR] after resists dam	2.4535714285714
[PROJECTOR] final dam	2.4535714285714
[LOG]	Something hits Foosh for #LIGHT_GREEN#2.45 nature damage#LAST#.
[LOG]	Foosh is poisoned!
Loading tile	trap/poison_vines01.png
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	1.8571428571429	0.98142857142857	 on dam	2.5
[PROJECTOR] after resists dam	2.4535714285714
[PROJECTOR] final dam	2.4535714285714
[LOG]	Something hits Foosh for #LIGHT_GREEN#2.45 nature damage#LAST#.
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	1.8571428571429	0.98142857142857	 on dam	2.5
[PROJECTOR] after resists dam	2.4535714285714
[PROJECTOR] final dam	2.4535714285714
[LOG]	Something hits Foosh for #LIGHT_GREEN#2.45 nature damage#LAST#.
260 ticks  in 10.019 seconds = 25.9507 TPS
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
[LOG]	Foosh uses Infusion: Wild.
USING	table: 03781438	Infusion: Wild
[LOG]	Foosh stops being poisoned.
[LOG]	Foosh is cured!
[LOG]	Foosh lessens the pain.
addTmpValTable	table: 0C362EE8	all	14
addTmpVal	table: 0C362EE8	all	14	 :=: 	5	5
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
[LOG]	Resting starts...
[HEALING]	1303	Foosh	for	0.025
[HEALING]	1303	Foosh	for	0.05
[HEALING]	1303	Foosh	for	0.075
[HEALING]	1303	Foosh	for	0.1
[LOG]	Foosh feels pain again.
removeTempVal	resists	table: 0CD22B88	 :=: 	5
delTmpVal	all	14
[HEALING]	1303	Foosh	for	0.125
25 frames in 1.039 seconds = 24.0616 FPS (32 keyframes)
[HEALING]	1303	Foosh	for	0.15
[HEALING]	1303	Foosh	for	0.175
[LOG]	A poisonous vine strikes at Wolf!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] final dam	2.5
[LOG]	Something hits wolf for #LIGHT_GREEN#2.50 nature damage#LAST#.
[LOG]	Wolf is poisoned!
[LOG]	Rested for 8 turns (stop reason: hostile spotted (wolf)).
24 frames in 1.042 seconds = 23.0326 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (33 keyframes)
158 ticks  in 10.02 seconds = 15.7685 TPS
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
[LOG]	Foosh casts Flame.
USING	table: 099438F8	Flame
[SPELL CRIT %]	2.3
Adding entity	2915	after	1303
[SOUND] loading from	/data/sound/talents/fire.lua	:=:	/data/sound/talents/fire.wav	:>
[SOUND] :=>	userdata: 0CD21EA8
[PROJECTOR] starting dam	27.374142718739
[PROJECTOR] after difficulty dam	27.374142718739
[PROJECTOR] res	0	1	 on dam	27.374142718739
[PROJECTOR] after resists dam	27.374142718739
[PROJECTOR] final dam	27.374142718739
[LOG]	Foosh hits wolf for #LIGHT_RED#27.37 fire damage#LAST#.
[LOG]	Wolf is on fire!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] final dam	2.5
[LOG]	Something hits wolf for #LIGHT_GREEN#2.50 nature damage#LAST#.
[PROJECTOR] starting dam	9.1247142395796
[PROJECTOR] after difficulty dam	9.1247142395796
[PROJECTOR] res	0	1	 on dam	9.1247142395796
[PROJECTOR] after resists dam	9.1247142395796
[PROJECTOR] final dam	9.1247142395796
[LOG]	Foosh hits wolf for #LIGHT_RED#9.12 fire damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(6.000000) talent_mod(1.000000)
[ATTACK] to 	Foosh	 :: 	2.2970562748477	3	0	::	1
checkHit	18	0.35
=> chance to hit	94.169513564072
[ATTACK] raw dam	2.2970562748477	versus	0	with APR	3
[ATTACK] after range	2
[PHYS CRIT %]	1
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	1.8571428571429	0.98142857142857	 on dam	2
[PROJECTOR] after resists dam	1.9628571428571
[PROJECTOR] final dam	1.9628571428571
[LOG]	Wolf hits Foosh for #aaaaaa#1.96 physical damage#LAST#.
Loaded texture for particles: /data/gfx/particle.png => 139
Loaded texture for particles: /data/gfx/attacks/attack_white_18.png => 140
22 frames in 1.002 seconds = 21.9561 FPS (27 keyframes)
[LOG]	Foosh casts Lightning.
USING	table: 0368D4A0	Lightning
24 frames in 1.002 seconds = 23.9521 FPS (33 keyframes)
[SPELL CRIT %]	2.3
[PROJECTOR] starting dam	20.666666666667
[PROJECTOR] after difficulty dam	20.666666666667
[PROJECTOR] res	0	1	 on dam	20.666666666667
[PROJECTOR] after resists dam	20.666666666667
[PROJECTOR] final dam	20.666666666667
[LOG]	Foosh hits wolf for #ROYAL_BLUE#20.67 lightning damage#LAST#.
[LOG]	#{bold}#Foosh killed wolf!#{normal}#
[SOUND] loading from	/data/sound/talents/lightning.lua	:=:	/data/sound/talents/lightning.wav	:>
[SOUND] :=>	userdata: 0E87BDB8
[LOG]	A poisonous vine strikes at Forest troll!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] final dam	2.5
[LOG]	Something hits forest troll for #LIGHT_GREEN#2.50 nature damage#LAST#.
[LOG]	Forest troll is poisoned!
25 frames in 1.036 seconds = 24.1313 FPS (32 keyframes)
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] final dam	2.5
[LOG]	Something hits forest troll for #LIGHT_GREEN#2.50 nature damage#LAST#.
AI took for target	1291	forest troll	::	1303	Foosh	8	<	400
[LOG]	#00ff00#Talent Flame is ready to use.
24 frames in 1.001 seconds = 23.976 FPS (30 keyframes)
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] final dam	2.5
[LOG]	Something hits forest troll for #LIGHT_GREEN#2.50 nature damage#LAST#.
[LOG]	#00ff00#Talent Infusion: Wild is ready to use.
[LOG]	#00ff00#Talent Lightning is ready to use.
24 frames in 1.002 seconds = 23.9521 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
[LOG]	A poisonous vine strikes at Forest troll!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] final dam	2.5
[LOG]	Something hits forest troll for #LIGHT_GREEN#2.50 nature damage#LAST#.
[LOG]	Forest troll is poisoned!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] final dam	2.5
[LOG]	Something hits forest troll for #LIGHT_GREEN#2.50 nature damage#LAST#.
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] final dam	2.5
[LOG]	Something hits forest troll for #LIGHT_GREEN#2.50 nature damage#LAST#.
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] final dam	2.5
[LOG]	Something hits forest troll for #LIGHT_GREEN#2.50 nature damage#LAST#.
24 frames in 1.002 seconds = 23.9521 FPS (31 keyframes)
145 ticks  in 10.13 seconds = 14.3139 TPS
26 frames in 1.035 seconds = 25.1208 FPS (33 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
[LOG]	Foosh casts Flame.
USING	table: 099438F8	Flame
[SPELL CRIT %]	2.3
Adding entity	2916	after	1303
[PROJECTOR] starting dam	27.374142718739
[PROJECTOR] after difficulty dam	27.374142718739
[PROJECTOR] res	-50	1.5	 on dam	27.374142718739
[PROJECTOR] after resists dam	41.061214078108
[PROJECTOR] final dam	41.061214078108
[LOG]	Foosh hits forest troll for #LIGHT_RED#41.06 fire damage#LAST#.
[LOG]	Forest troll is on fire!
[LOG]	A poisonous vine strikes at Forest troll!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] final dam	2.5
[LOG]	Something hits forest troll for #LIGHT_GREEN#2.50 nature damage#LAST#.
[LOG]	Forest troll is poisoned!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] final dam	2.5
[LOG]	Something hits forest troll for #LIGHT_GREEN#2.50 nature damage#LAST#.
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] final dam	2.5
[LOG]	Something hits forest troll for #LIGHT_GREEN#2.50 nature damage#LAST#.
[PROJECTOR] starting dam	9.1247142395796
[PROJECTOR] after difficulty dam	9.1247142395796
[PROJECTOR] res	-50	1.5	 on dam	9.1247142395796
[PROJECTOR] after resists dam	13.687071359369
[PROJECTOR] final dam	13.687071359369
[LOG]	Foosh hits forest troll for #LIGHT_RED#13.69 fire damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.039047) totstat(19.200000) talent_mod(1.000000)
[ATTACK] to 	Foosh	 :: 	9.9748519539468	6	0	::	1
checkHit	9	0.35
=> chance to hit	77.067883614471
[ATTACK] raw dam	9.9748519539468	versus	0	with APR	6
[ATTACK] after range	9
[PHYS CRIT %]	1
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	1.8571428571429	0.98142857142857	 on dam	9
[PROJECTOR] after resists dam	8.8328571428571
[PROJECTOR] final dam	8.8328571428571
[LOG]	Forest troll hits Foosh for #aaaaaa#8.83 physical damage#LAST#.
Loaded texture for particles: /data/gfx/attacks/attack_white_16.png => 152
22 frames in 1.002 seconds = 21.9561 FPS (27 keyframes)
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] final dam	2.5
[LOG]	Something hits forest troll for #LIGHT_GREEN#2.50 nature damage#LAST#.
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] final dam	2.5
[LOG]	Something hits forest troll for #LIGHT_GREEN#2.50 nature damage#LAST#.
[LOG]	A poisonous vine strikes at Giant crystal rat!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] final dam	2.5
[LOG]	Something hits giant crystal rat for #LIGHT_GREEN#2.50 nature damage#LAST#.
[LOG]	Giant crystal rat is poisoned!
100 ticks  in 10.003 seconds = 9.997 TPS
24 frames in 1.001 seconds = 23.976 FPS (33 keyframes)
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] final dam	2.5
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] final dam	2.5
[PROJECTOR] starting dam	9.1247142395796
[PROJECTOR] after difficulty dam	9.1247142395796
[PROJECTOR] res	-50	1.5	 on dam	9.1247142395796
[PROJECTOR] after resists dam	13.687071359369
[PROJECTOR] final dam	13.687071359369
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] final dam	2.5
[LOG]	#00ff00#Talent Flame is ready to use.
24 frames in 1.002 seconds = 23.9521 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (33 keyframes)
[LOG]	Foosh casts Flame.
USING	table: 099438F8	Flame
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
[SPELL CRIT %]	2.3
Adding entity	2917	after	1303
[PROJECTOR] starting dam	27.374142718739
[PROJECTOR] after difficulty dam	27.374142718739
[PROJECTOR] res	-50	1.5	 on dam	27.374142718739
[PROJECTOR] after resists dam	41.061214078108
[PROJECTOR] final dam	41.061214078108
[LOG]	Foosh hits forest troll for #LIGHT_RED#41.06 fire damage#LAST#.
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] final dam	2.5
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] final dam	2.5
[PROJECTOR] starting dam	18.249428479159
[PROJECTOR] after difficulty dam	18.249428479159
[PROJECTOR] res	-50	1.5	 on dam	18.249428479159
[PROJECTOR] after resists dam	27.374142718739
[PROJECTOR] final dam	27.374142718739
[LOG]	Foosh hits forest troll for #LIGHT_RED#27.37 fire damage#LAST#.
[LOG]	#{bold}#Foosh killed forest troll!#{normal}#
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] final dam	2.5
25 frames in 1.035 seconds = 24.1546 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] final dam	2.5
[LOG]	Something hits forest troll for #LIGHT_GREEN#2.50 nature damage#LAST#.
[LOG]	Forest troll stops being poisoned.
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] final dam	2.5
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] final dam	2.5
112 ticks  in 10.026 seconds = 11.171 TPS
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] final dam	2.5
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] final dam	2.5
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] final dam	2.5
[LOG]	#00ff00#Talent Flame is ready to use.
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
[LOG]	Foosh casts Flame.
USING	table: 099438F8	Flame
25 frames in 1.036 seconds = 24.1313 FPS (32 keyframes)
[SPELL CRIT %]	2.3
Adding entity	2918	after	1303
[PROJECTOR] starting dam	27.374142718739
[PROJECTOR] after difficulty dam	27.374142718739
[PROJECTOR] res	-50	1.5	 on dam	27.374142718739
[PROJECTOR] after resists dam	41.061214078108
[PROJECTOR] final dam	41.061214078108
[LOG]	Foosh hits forest troll for #LIGHT_RED#41.06 fire damage#LAST#.
[LOG]	Forest troll is on fire!
[PROJECTOR] starting dam	9.1247142395796
[PROJECTOR] after difficulty dam	9.1247142395796
[PROJECTOR] res	-50	1.5	 on dam	9.1247142395796
[PROJECTOR] after resists dam	13.687071359369
[PROJECTOR] final dam	13.687071359369
[LOG]	Foosh hits forest troll for #LIGHT_RED#13.69 fire damage#LAST#.
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] final dam	2.5
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] final dam	2.5
24 frames in 1.002 seconds = 23.9521 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
[LOG]	Foosh casts Lightning.
USING	table: 0368D4A0	Lightning
25 frames in 1.035 seconds = 24.1546 FPS (31 keyframes)
[SPELL CRIT %]	2.3
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	0	1	 on dam	26
[PROJECTOR] after resists dam	26
[PROJECTOR] final dam	26
[LOG]	Foosh hits forest troll for #ROYAL_BLUE#26.00 lightning damage#LAST#.
[PROJECTOR] starting dam	9.1247142395796
[PROJECTOR] after difficulty dam	9.1247142395796
[PROJECTOR] res	-50	1.5	 on dam	9.1247142395796
[PROJECTOR] after resists dam	13.687071359369
[PROJECTOR] final dam	13.687071359369
[LOG]	Foosh hits forest troll for #LIGHT_RED#13.69 fire damage#LAST#.
AI took for target	1293	forest troll	::	1303	Foosh	2	<	400
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.146573) totstat(16.000000) talent_mod(1.000000)
[ATTACK] to 	Foosh	 :: 	9.1725821223675	6	0	::	1
checkHit	6	0.35
=> chance to hit	69.451434188247
[LOG]	Forest troll misses Foosh.
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] final dam	2.5
AI took for target	1290	giant crystal rat	::	1303	Foosh	25	<	400
24 frames in 1.002 seconds = 23.9521 FPS (30 keyframes)
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] final dam	2.5
[LOG]	#00ff00#Talent Flame is ready to use.
24 frames in 1.002 seconds = 23.9521 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (33 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
[LOG]	Foosh casts Flame.
USING	table: 099438F8	Flame
127 ticks  in 10.13 seconds = 12.537 TPS
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
[SPELL CRIT %]	2.3
Adding entity	2919	after	1303
[PROJECTOR] starting dam	27.374142718739
[PROJECTOR] after difficulty dam	27.374142718739
[PROJECTOR] res	-50	1.5	 on dam	27.374142718739
[PROJECTOR] after resists dam	41.061214078108
[PROJECTOR] final dam	41.061214078108
[LOG]	Foosh hits forest troll for #LIGHT_RED#41.06 fire damage#LAST#.
[LOG]	#{bold}#Foosh killed forest troll!#{normal}#
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] final dam	2.5
[LOG]	#00ff00#Talent Lightning is ready to use.
25 frames in 1.035 seconds = 24.1546 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
[LOG]	Giant rabbit stops being poisoned.
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
[LOG]	#00ff00#Talent Flame is ready to use.
[LOG]	Foosh casts Flame.
USING	table: 099438F8	Flame
23 frames in 1.036 seconds = 22.2008 FPS (28 keyframes)
[SPELL CRIT %]	2.3
Adding entity	2920	after	1303
[PROJECTOR] starting dam	27.374142718739
[PROJECTOR] after difficulty dam	27.374142718739
[PROJECTOR] res	-50	1.5	 on dam	27.374142718739
[PROJECTOR] after resists dam	41.061214078108
[PROJECTOR] final dam	41.061214078108
[LOG]	Foosh hits forest troll for #LIGHT_RED#41.06 fire damage#LAST#.
[LOG]	Forest troll is on fire!
[PROJECTOR] starting dam	9.1247142395796
[PROJECTOR] after difficulty dam	9.1247142395796
[PROJECTOR] res	-50	1.5	 on dam	9.1247142395796
[PROJECTOR] after resists dam	13.687071359369
[PROJECTOR] final dam	13.687071359369
[LOG]	Foosh hits forest troll for #LIGHT_RED#13.69 fire damage#LAST#.
AI took for target	1292	forest troll	::	1303	Foosh	8	<	400
23 frames in 1.002 seconds = 22.9541 FPS (32 keyframes)
[PROJECTOR] starting dam	9.1247142395796
[PROJECTOR] after difficulty dam	9.1247142395796
[PROJECTOR] res	-50	1.5	 on dam	9.1247142395796
[PROJECTOR] after resists dam	13.687071359369
[PROJECTOR] final dam	13.687071359369
[LOG]	Foosh hits forest troll for #LIGHT_RED#13.69 fire damage#LAST#.
[PROJECTOR] starting dam	9.1247142395796
[PROJECTOR] after difficulty dam	9.1247142395796
[PROJECTOR] res	-50	1.5	 on dam	9.1247142395796
[PROJECTOR] after resists dam	13.687071359369
[PROJECTOR] final dam	13.687071359369
[LOG]	Foosh hits forest troll for #LIGHT_RED#13.69 fire damage#LAST#.
[LOG]	#00ff00#Talent Flame is ready to use.
24 frames in 1.001 seconds = 23.976 FPS (32 keyframes)
[LOG]	Foosh casts Flame.
USING	table: 099438F8	Flame
24 frames in 1.036 seconds = 23.166 FPS (31 keyframes)
[SPELL CRIT %]	2.3
Adding entity	2921	after	1303
[PROJECTOR] starting dam	27.374142718739
[PROJECTOR] after difficulty dam	27.374142718739
[PROJECTOR] res	-50	1.5	 on dam	27.374142718739
[PROJECTOR] after resists dam	41.061214078108
[PROJECTOR] final dam	41.061214078108
[LOG]	Foosh hits forest troll for #LIGHT_RED#41.06 fire damage#LAST#.
[LOG]	#{bold}#Foosh killed forest troll!#{normal}#
24 frames in 1.002 seconds = 23.9521 FPS (32 keyframes)
157 ticks  in 10.006 seconds = 15.6906 TPS
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] final dam	2.5
[LOG]	#00ff00#Talent Flame is ready to use.
[LOG]	Foosh casts Flame.
USING	table: 099438F8	Flame
25 frames in 1.075 seconds = 23.2558 FPS (31 keyframes)
[SPELL CRIT %]	2.3
Adding entity	2922	after	1303
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] final dam	2.5
[PROJECTOR] starting dam	27.374142718739
[PROJECTOR] after difficulty dam	27.374142718739
[PROJECTOR] res	0	1	 on dam	27.374142718739
[PROJECTOR] after resists dam	27.374142718739
[PROJECTOR] final dam	27.374142718739
[LOG]	Foosh hits giant rabbit for #LIGHT_RED#27.37 fire damage#LAST#.
[LOG]	#{bold}#Foosh killed giant rabbit!#{normal}#
23 frames in 1.002 seconds = 22.9541 FPS (30 keyframes)
[LOG]	Foosh casts Lightning.
USING	table: 0368D4A0	Lightning
[SPELL CRIT %]	2.3
[PROJECTOR] starting dam	28
[PROJECTOR] after difficulty dam	28
[PROJECTOR] res	0	1	 on dam	28
[PROJECTOR] after resists dam	28
[PROJECTOR] final dam	28
[LOG]	Foosh hits giant crystal rat for #ROYAL_BLUE#28.00 lightning damage#LAST#.
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] final dam	2.5
23 frames in 1.002 seconds = 22.9541 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (34 keyframes)
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] final dam	2.5
[LOG]	#00ff00#Talent Flame is ready to use.
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
[LOG]	You do not have enough mana to cast Flame.
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
136 ticks  in 10.023 seconds = 13.5688 TPS
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
[LOG]	Foosh casts Rune: Manasurge.
USING	table: 0378A710	Rune: Manasurge
[LOG]	Foosh starts to surge mana.
addTmpVal	table: 0C3616D8	mana_regen	3.1	 :=: 	6	6
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] final dam	2.5
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.869328) totstat(10.000000) talent_mod(1.000000)
[ATTACK] to 	Foosh	 :: 	4.3466401061363	10	0	::	1
checkHit	18	0.35
=> chance to hit	94.169513564072
[ATTACK] raw dam	4.3466401061363	versus	0	with APR	10
[ATTACK] after range	4
[PHYS CRIT %]	1
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	1.8571428571429	0.98142857142857	 on dam	4
[PROJECTOR] after resists dam	3.9257142857143
[PROJECTOR] final dam	3.9257142857143
[LOG]	Giant crystal rat hits Foosh for #aaaaaa#3.93 physical damage#LAST#.
[LOG]	#00ff00#Talent Lightning is ready to use.
Loaded texture for particles: /data/gfx/attacks/attack_white_10.png => 230
25 frames in 1.035 seconds = 24.1546 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[LOG]	Foosh casts Flame.
USING	table: 099438F8	Flame
26 frames in 1.076 seconds = 24.1636 FPS (32 keyframes)
[SPELL CRIT %]	2.3
Adding entity	2923	after	1303
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] final dam	2.5
[PROJECTOR] starting dam	27.374142718739
[PROJECTOR] after difficulty dam	27.374142718739
[PROJECTOR] res	0	1	 on dam	27.374142718739
[PROJECTOR] after resists dam	27.374142718739
[PROJECTOR] final dam	27.374142718739
[LOG]	Foosh hits giant crystal rat for #LIGHT_RED#27.37 fire damage#LAST#.
[LOG]	#{bold}#Foosh killed giant crystal rat!#{normal}#
24 frames in 1.005 seconds = 23.8806 FPS (30 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (33 keyframes)
[LOG]	Resting starts...
[LOG]	#00ff00#Talent Flame is ready to use.
[HEALING]	1303	Foosh	for	0.025
[HEALING]	1303	Foosh	for	0.05
[HEALING]	1303	Foosh	for	0.075
[HEALING]	1303	Foosh	for	0.1
[HEALING]	1303	Foosh	for	0.125
[HEALING]	1303	Foosh	for	0.15
[HEALING]	1303	Foosh	for	0.175
[LOG]	Foosh stops surging mana.
removeTempVal	mana_regen	3.1	 :=: 	6
delTmpVal	mana_regen	3.1
[HEALING]	1303	Foosh	for	0.2
[HEALING]	1303	Foosh	for	0.225
[HEALING]	1303	Foosh	for	0.25
[HEALING]	1303	Foosh	for	0.275
[HEALING]	1303	Foosh	for	0.3
[HEALING]	1303	Foosh	for	0.325
[HEALING]	1303	Foosh	for	0.35
[HEALING]	1303	Foosh	for	0.375
[HEALING]	1303	Foosh	for	0.4
[HEALING]	1303	Foosh	for	0.425
[HEALING]	1303	Foosh	for	0.45
[HEALING]	1303	Foosh	for	0.475
[HEALING]	1303	Foosh	for	0.5
[HEALING]	1303	Foosh	for	0.525
[LOG]	#00ff00#Talent Rune: Manasurge is ready to use.
[HEALING]	1303	Foosh	for	0.55
[HEALING]	1303	Foosh	for	0.575
[HEALING]	1303	Foosh	for	0.6
[HEALING]	1303	Foosh	for	0.625
[HEALING]	1303	Foosh	for	0.65
[HEALING]	1303	Foosh	for	0.675
[HEALING]	1303	Foosh	for	0.7
[HEALING]	1303	Foosh	for	0.725
[HEALING]	1303	Foosh	for	0.75
[HEALING]	1303	Foosh	for	0.775
[HEALING]	1303	Foosh	for	0.8
[HEALING]	1303	Foosh	for	0.825
[HEALING]	1303	Foosh	for	0.85
[HEALING]	1303	Foosh	for	0.875
[HEALING]	1303	Foosh	for	0.9
[HEALING]	1303	Foosh	for	0.925
[HEALING]	1303	Foosh	for	0.95
[LOG]	Rested for 38 turns (stop reason: all resources and life at maximum).
22 frames in 1.002 seconds = 21.9561 FPS (27 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (35 keyframes)
497 ticks  in 10.02 seconds = 49.6008 TPS
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[LOG]	You pickup 0.55 gold pieces.
23 frames in 1.002 seconds = 22.9541 FPS (28 keyframes)
25 frames in 1.036 seconds = 24.1313 FPS (33 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
276 ticks  in 10.123 seconds = 27.2646 TPS
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
26 frames in 1.045 seconds = 24.8804 FPS (32 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
25 frames in 1.036 seconds = 24.1313 FPS (32 keyframes)
283 ticks  in 10 seconds = 28.3 TPS
[Identify]	rough leather belt	true
[LOG]	There is an item here: #FFFFFF##UID:1283:0#rough leather belt#LAST#
24 frames in 1.001 seconds = 23.976 FPS (30 keyframes)
[Identify]	iron greatmaul	true
[LOG]	There is an item here: #FFFFFF##UID:1284:0#iron greatmaul (12.5-18.75 power, 1 apr)#LAST#
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
25 frames in 1.039 seconds = 24.0616 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (33 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes)
25 frames in 1.035 seconds = 24.1546 FPS (31 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (32 keyframes)
24 frames in 1.038 seconds = 23.1214 FPS (29 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (34 keyframes)
270 ticks  in 10.019 seconds = 26.9488 TPS
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (33 keyframes)
23 frames in 1.002 seconds = 22.9541 FPS (28 keyframes)
23 frames in 1.035 seconds = 22.2222 FPS (31 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (33 keyframes)
24 frames in 1.005 seconds = 23.8806 FPS (31 keyframes)
24 frames in 1.042 seconds = 23.0326 FPS (31 keyframes)
307 ticks  in 10.006 seconds = 30.6816 TPS
25 frames in 1.036 seconds = 24.1313 FPS (33 keyframes)
24 frames in 1.001 seconds = 23.976 FPS (30 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (31 keyframes)
25 frames in 1.039 seconds = 24.0616 FPS (32 keyframes)
25 frames in 1.039 seconds = 24.0616 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
287 ticks  in 10.013 seconds = 28.6627 TPS
25 frames in 1.035 seconds = 24.1546 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (33 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
[LOG]	Foosh casts Flame.
USING	table: 099438F8	Flame
[SPELL CRIT %]	2.3
Adding entity	2924	after	1303
[PROJECTOR] starting dam	27.374142718739
[PROJECTOR] after difficulty dam	27.374142718739
[PROJECTOR] res	0	1	 on dam	27.374142718739
[PROJECTOR] after resists dam	27.374142718739
[PROJECTOR] final dam	27.374142718739
[LOG]	Foosh hits giant white rat for #LIGHT_RED#27.37 fire damage#LAST#.
[LOG]	#{bold}#Foosh killed giant white rat!#{normal}#
24 frames in 1.035 seconds = 23.1884 FPS (29 keyframes)
26 frames in 1.079 seconds = 24.0964 FPS (34 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
AI took for target	1468	bee swarm	::	1303	Foosh	32	<	400
[LOG]	#00ff00#Talent Flame is ready to use.
[Identify]	shocking iron shot	true
[LOG]	There is an item here: #00FF80#141 #UID:1463:0#shocking iron shot (9-10.8 power, 1 apr)#LAST#
23 frames in 1.002 seconds = 22.9541 FPS (28 keyframes)
200 ticks  in 10.006 seconds = 19.988 TPS
25 frames in 1.002 seconds = 24.9501 FPS (33 keyframes)
bee swarm	1468	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_BITE_POISON
USING	table: 0378DB90	Poisonous Bite
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.557771) totstat(1.000000) talent_mod(1.000000)
[ATTACK] to 	Foosh	 :: 	0.27888543819998	20	0	::	3
checkHit	15	0.35
=> chance to hit	89.181692361325
[ATTACK] raw dam	0.27888543819998	versus	0	with APR	20
[ATTACK] after range	0
[PHYS CRIT %]	1
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	1.8571428571429	0.98142857142857	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Something hits Foosh for #LIGHT_GREEN#0.00 nature damage#LAST#.
[LOG]	Foosh is poisoned!
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.557771) totstat(1.000000) talent_mod(1.000000)
[ATTACK] to 	Foosh	 :: 	0.27888543819998	20	0	::	1
checkHit	15	0.35
=> chance to hit	89.181692361325
[ATTACK] raw dam	0.27888543819998	versus	0	with APR	20
[ATTACK] after range	0
[PHYS CRIT %]	1
[ATTACK] after crit	0
[ATTACK] after mult	0
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	1.8571428571429	0.98142857142857	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Something hits Foosh for #aaaaaa#0.00 physical damage#LAST#.
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	1.8571428571429	0.98142857142857	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Something hits Foosh for #LIGHT_GREEN#0.00 nature damage#LAST#.
Loaded texture for particles: /data/gfx/attacks/attack_white_19.png => 27
Loaded texture for particles: /data/gfx/attacks/attack_white_14.png => 138
25 frames in 1.035 seconds = 24.1546 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
[LOG]	Foosh casts Lightning.
USING	table: 0368D4A0	Lightning
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
[SPELL CRIT %]	2.3
[PROJECTOR] starting dam	28.333333333333
[PROJECTOR] after difficulty dam	28.333333333333
[PROJECTOR] res	0	1	 on dam	28.333333333333
[PROJECTOR] after resists dam	28.333333333333
[PROJECTOR] final dam	28.333333333333
[LOG]	Foosh hits bee swarm for #ROYAL_BLUE#28.33 lightning damage#LAST#.
[LOG]	#{bold}#Foosh killed bee swarm!#{normal}#
[PROJECTOR] starting dam	0
[PROJECTOR] after difficulty dam	0
[PROJECTOR] res	1.8571428571429	0.98142857142857	 on dam	0
[PROJECTOR] after resists dam	0
[PROJECTOR] final dam	0
[LOG]	Bee swarm hits Foosh for #LIGHT_GREEN#0.00 nature damage#LAST#.
25 frames in 1.039 seconds = 24.0616 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (33 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
[LOG]	Foosh uses Infusion: Wild.
USING	table: 03781438	Infusion: Wild
[LOG]	Foosh stops being poisoned.
[LOG]	Foosh is cured!
[LOG]	Foosh lessens the pain.
addTmpValTable	table: 0C362EE8	all	14
addTmpVal	table: 0C362EE8	all	14	 :=: 	4	7
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (33 keyframes)
[LOG]	Resting starts...
[HEALING]	1303	Foosh	for	0.025
[LOG]	#00ff00#Talent Lightning is ready to use.
[HEALING]	1303	Foosh	for	0.05
[HEALING]	1303	Foosh	for	0.075
[HEALING]	1303	Foosh	for	0.1
[LOG]	Foosh feels pain again.
removeTempVal	resists	table: 0E8A2B60	 :=: 	7
delTmpVal	all	14
[HEALING]	1303	Foosh	for	0.125
[HEALING]	1303	Foosh	for	0.15
[HEALING]	1303	Foosh	for	0.175
[HEALING]	1303	Foosh	for	0.2
[HEALING]	1303	Foosh	for	0.225
[HEALING]	1303	Foosh	for	0.25
[HEALING]	1303	Foosh	for	0.275
[LOG]	#00ff00#Talent Infusion: Wild is ready to use.
[HEALING]	1303	Foosh	for	0.3
[HEALING]	1303	Foosh	for	0.325
[HEALING]	1303	Foosh	for	0.35
[HEALING]	1303	Foosh	for	0.375
[HEALING]	1303	Foosh	for	0.4
[HEALING]	1303	Foosh	for	0.425
[HEALING]	1303	Foosh	for	0.45
[HEALING]	1303	Foosh	for	0.475
[LOG]	Rested for 19 turns (stop reason: all resources and life at maximum).
22 frames in 1.002 seconds = 21.9561 FPS (27 keyframes)
291 ticks  in 10.013 seconds = 29.0622 TPS
25 frames in 1.002 seconds = 24.9501 FPS (35 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
[Identify]	tattered paper scrap	true
[LOG]	There is an item here: #0080FF##UID:1469:0#tattered paper scrap#LAST#
23 frames in 1.002 seconds = 22.9541 FPS (28 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (33 keyframes)
[LOG]	Lore found: #0080FF#tattered paper scrap (trollmire)
[LOG]	#ANTIQUE_WHITE#You find a tattered page scrap. Perhaps this is part of a diary entry.
"...is a gorgeous glade, but I could swear that looked like a part of a human femur."
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	trollmire-note-1
25 frames in 1.035 seconds = 24.1546 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
Loading tile	object/staff_elm.png
Loading tile	object/lite_brass.png
Loading tile	object/ruby.png
9 frames in 1.035 seconds = 8.69565 FPS (11 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (87 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
167 ticks  in 10.003 seconds = 16.695 TPS
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (29 keyframes)
AI took for target	1476	giant grey mouse	::	1303	Foosh	9	<	400
25 frames in 1.036 seconds = 24.1313 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
[LOG]	Foosh casts Flame.
USING	table: 099438F8	Flame
[SPELL CRIT %]	2.3
Adding entity	2925	after	1303
[PROJECTOR] starting dam	27.374142718739
[PROJECTOR] after difficulty dam	27.374142718739
[PROJECTOR] res	0	1	 on dam	27.374142718739
[PROJECTOR] after resists dam	27.374142718739
[PROJECTOR] final dam	27.374142718739
[LOG]	Foosh hits giant grey mouse for #LIGHT_RED#27.37 fire damage#LAST#.
[LOG]	#{bold}#Foosh killed giant grey mouse!#{normal}#
15 frames in 1.035 seconds = 14.4928 FPS (19 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (52 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
133 ticks  in 10.013 seconds = 13.2827 TPS
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
117 ticks  in 10.016 seconds = 11.6813 TPS
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
78 ticks  in 10.003 seconds = 7.79766 TPS
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
82 ticks  in 10.013 seconds = 8.18935 TPS
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
77 ticks  in 10.013 seconds = 7.69 TPS
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
77 ticks  in 10.016 seconds = 7.6877 TPS
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
77 ticks  in 10.003 seconds = 7.69769 TPS
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
96 ticks  in 10.003 seconds = 9.59712 TPS
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
77 ticks  in 10.016 seconds = 7.6877 TPS
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
77 ticks  in 10.023 seconds = 7.68233 TPS
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
78 ticks  in 10.13 seconds = 7.6999 TPS
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
77 ticks  in 10.006 seconds = 7.69538 TPS
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
77 ticks  in 10.023 seconds = 7.68233 TPS
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
78 ticks  in 10.13 seconds = 7.6999 TPS
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
77 ticks  in 10.006 seconds = 7.69538 TPS
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
77 ticks  in 10.023 seconds = 7.68233 TPS
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
[USERCHAT] channel join	t7	global
22 ticks  in 1140.06 seconds = 0.0192971 TPS
13 frames in 1137.81 seconds = 0.0114255 FPS (16 keyframes)
[USERCHAT] channel part	t7	global
[USERCHAT] channel join	Yufra	global
[USERCHAT] channel join	t7	global
25 frames in 1.004 seconds = 24.9004 FPS (65643 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
79 ticks  in 10.112 seconds = 7.8125 TPS
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
156 ticks  in 10.013 seconds = 15.5797 TPS
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
77 ticks  in 10.018 seconds = 7.68617 TPS
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds