[CPU] Detected 4 CPUs
WARNING: No bootstrap code found, defaulting to working directory for engine code!
LuaVM:	Lua 5.1
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
LuaVM:	Lua 5.1
LuaVM:	Lua 5.1
LuaVM:	Lua 5.1
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from dir: 	te4-0.9.21
[ENGINE LOADER] sorted:	te4	0	9	21
[ENGINE LOADER] loading engine:	0	9	21	te4
[ENGINE LOADER] using directory engine:	/engines/default/
Using cached font	/data/font/Vera.ttf	12
Available resolutions: 1680x1050x32
Available resolutions: 1600x1024x32
Available resolutions: 1600x900x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1680x1050x16
Available resolutions: 1600x1024x16
Available resolutions: 1600x900x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	HOTKEY_11	table: 09A3F140
Remapping	HOTKEY_SECOND_11	table: 09A3F168
Remapping	HOTKEY_THIRD_11	table: 09A3F118
[RESOLUTION] changed to 	1546	1012
Creating profile thread
[PROFILE] mounted	online	on /current-profile
LuaVM:	Lua 5.1
TE4Online starting...
[PROFILE] umounted	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
1 frames in 1.127 seconds = 0.887311 FPS (0 keyframes)
[ENGINE] Switching to turn based
Creating module	.svn	:: (as dir)	false	:: (as team)	nil	
Creating module	angband	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for angband-1.0.0 using engine te4-0.9.21
Creating module	boot	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for boot-0.9.21 using engine te4-0.9.21
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.21
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.21
Creating module	gruesome	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for gruesome-1.0.0 using engine te4-0.9.21
Creating module	tome	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for tome-3.9.21 using engine te4-0.9.21
tome	angband
example	tome
angband	example
boot	angband
angband	example_realtime
angband	gruesome
angband	boot
angband	tome
example	gruesome
example_realtime	example
gruesome	example_realtime
boot	gruesome
gruesome	gruesome
gruesome	boot
boot	example
* Module: tome
 ** 3.9.21
* Module: angband
 ** 1.0.0
* Module: boot
 ** 0.9.21
* Module: example
 ** 1.0.0
* Module: gruesome
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
[PROFILE] mounted	online	on /current-profile
[PROFILE] umounted	online	from /current-profile
[PROFILE] waiting for first auth
20 frames in 1.042 seconds = 19.1939 FPS (677 keyframes)
[ENGINE] Switching to turn based
[MODULE LOADER] module MD5	4fb45a12c79915695912369247df8fc3	computed in 	826
[TALENT]	Kick	KICK	T_KICK
[TALENT]	Acid Spray	ACID_SPRAY	T_ACID_SPRAY
[TALENT]	Manathrust	MANATHRUST	T_MANATHRUST
[TALENT]	Flame	FLAME	T_FLAME
[TALENT]	Fireflash	FIREFLASH	T_FIREFLASH
[TALENT]	Lightning	LIGHTNING	T_LIGHTNING
[TALENT]	Sunshield	SUNSHIELD	T_SUNSHIELD
[ENGINE] Switching to realtime, interval 125 ms
Using cached font	/data/font/VeraMoBd.ttf	14
[MODULE LOADER] loading module	T-Engine4 Main Menu	[mod.load]	::	nil	nil
[ENGINE] Switching to realtime, interval 125 ms
Using cached font	/data/font/Vera.ttf	12
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B51 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 8B50 texSize
*p 1: Uniform: 7: 1406 tick
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
18 frames in 1.998 seconds = 9.00901 FPS (29 keyframes)
C Map size 48:31 :: 1488
Stored entities list	actor	table: 06E10B60
Stored entities list	object	table: 06E10E80
Stored entities list	trap	table: 06E10F48
Loading tile	terrain/grass.png
Loading tile	terrain/grass_flower3.png
Loading tile	terrain/tree_alpha3.png
Loading tile	terrain/tree_alpha1.png
Loading tile	terrain/tree_alpha2.png
Loading tile	terrain/tree_alpha4.png
Loading tile	terrain/tree_alpha5.png
[PROFILE] Thread connected to te4.org
Loading tile	terrain/water_floor.png
Loading tile	terrain/water_floor_alpha.png
[SHADER] Loading from /data/gfx/shaders/water.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/water.frag
*p 3: Uniform: 0: 8B52 color1
*p 3: Uniform: 1: 8B52 color2
*p 3: Uniform: 2: 8B52 displayColor
*p 3: Uniform: 3: 8B50 mapCoord
*p 3: Uniform: 4: 8B5F noisevol
*p 3: Uniform: 5: 1406 tick
[MOVE] actor moved without a starting position	stone troll	23	5
Loading tile	npc/troll_s.png
[MOVE] actor moved without a starting position	forest troll	9	25
Loading tile	npc/troll_f.png
[MOVE] actor moved without a starting position	wolf	23	30
Loading tile	npc/canine_w.png
[MOVE] actor moved without a starting position	stone troll	42	36
[MOVE] actor moved without a starting position	white wolf	40	0
Loading tile	npc/canine_ww.png
[MOVE] actor moved without a starting position	degenerated skeleton warrior	9	33
Loading tile	npc/degenerated_skeleton_warrior.png
[MOVE] actor moved without a starting position	wolf	13	18
[MOVE] actor moved without a starting position	degenerated skeleton warrior	12	22
[MOVE] actor moved without a starting position	forest troll	9	27
[MOVE] actor moved without a starting position	dire wolf	11	34
Loading tile	npc/canine_dw.png
[MOVE] actor moved without a starting position	degenerated skeleton warrior	31	2
[MOVE] actor moved without a starting position	cave troll	21	30
Loading tile	npc/troll_c.png
[MOVE] actor moved without a starting position	stone troll	37	36
[MOVE] actor moved without a starting position	cave troll	14	32
[MOVE] actor moved without a starting position	degenerated skeleton warrior	39	20
[MOVE] actor moved without a starting position	stone troll	48	5
[MOVE] actor moved without a starting position	stone troll	48	25
[MOVE] actor moved without a starting position	wolf	1	31
[MOVE] actor moved without a starting position	degenerated skeleton warrior	21	47
[MOVE] actor moved without a starting position	stone troll	12	18
[MOVE] actor moved without a starting position	player	0	23
[MUSIC] playing	The saga begins.ogg	userdata: 06DFDC80	 :: current ? 	nil
[COROUTINE] registering	getnews	thread: 06E1DD50
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
[ONLINE PROFILE] get news
Selecting waypoint	23	30	::	wolf
[MOVE] actor moved without a starting position	wolf	8	34
[MOVE] actor moved without a starting position	stone troll	4	23
Loading tile	border_7.png
Loading tile	border_9.png
Loading tile	border_1.png
Loading tile	border_3.png
Loading tile	border_8.png
Loading tile	border_4.png
[PROFILE] logged in!	Freddybear
[PROFILE] Main thread got authed	Freddybear	freddybear2138@att.net	1918
Using cached font	/data/font/VeraBd.ttf	16
[MOVE] actor moved without a starting position	stone troll	14	34
[MOVE] actor moved without a starting position	stone troll	13	45
4 frames in 1.006 seconds = 3.97614 FPS (14 keyframes)
[PROFILE] Pull socket connected to te4.org
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_FIREFLASH
USING	table: 09ADC450	Fireflash
Adding entity	115	after	1
Loaded texture for particles: /data/gfx/particle.png => 91
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
USING	table: 09ADC540	Lightning
[MOVE] actor moved without a starting position	dire wolf	49	36
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_SUNSHIELD
USING	table: 09ADC608	Sunshield
[MOVE] actor moved without a starting position	cave troll	37	13
[COROUTINE] dead	getnews
24 frames in 1 seconds = 24 FPS (182 keyframes)
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
USING	table: 09ADC540	Lightning
[MOVE] actor moved without a starting position	stone troll	38	26
[USERCHAT] channel join	Freddybear	global
[ONLINE PROFILE] config 	modules_loaded
[PROFILE] mounted	online	on /current-profile
[PROFILE] umounted	online	from /current-profile
[ONLINE PROFILE] config 	modules_played
[PROFILE] mounted	online	on /current-profile
[PROFILE] umounted	online	from /current-profile
[ONLINE PROFILE] config 	firstrun
[PROFILE] mounted	online	on /current-profile
[PROFILE] umounted	online	from /current-profile
[ONLINE PROFILE] config 	donations
[PROFILE] mounted	online	on /current-profile
[PROFILE] umounted	online	from /current-profile
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
USING	table: 09ADC540	Lightning
Talent resolver for	mountain troll thunderer	:	T_LIGHTNING	=>	4
[MOVE] actor moved without a starting position	mountain troll thunderer	28	29
Loading tile	npc/troll_mt.png
23 frames in 1 seconds = 23 FPS (29 keyframes)
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_FIREFLASH
USING	table: 09ADC450	Fireflash
Adding entity	120	after	1
[MOVE] actor moved without a starting position	degenerated skeleton warrior	0	23
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_MANATHRUST
USING	table: 09ADC2E8	Manathrust
[MOVE] actor moved without a starting position	mountain troll	35	29
Loading tile	npc/troll_m.png
Loaded texture for particles: /data/gfx/particle_torus.png => 49
25 frames in 1 seconds = 25 FPS (33 keyframes)
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
USING	table: 09ADC540	Lightning
[MOVE] actor moved without a starting position	skeleton warrior	31	6
Loading tile	npc/skeleton_warrior.png
mountain troll thunderer	119	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
USING	table: 09ADC540	Lightning
[MOVE] actor moved without a starting position	forest troll	15	15
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_FIREFLASH
USING	table: 09ADC450	Fireflash
Adding entity	125	after	1
mountain troll thunderer	119	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
USING	table: 09ADC540	Lightning
25 frames in 1 seconds = 25 FPS (31 keyframes)
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_FLAME
USING	table: 09ADC1A8	Flame
[MOVE] actor moved without a starting position	wolf	6	24
Loaded texture for particles: /data/gfx/particle_cloud.png => 26
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_FLAME
USING	table: 09ADC1A8	Flame
[MOVE] actor moved without a starting position	forest troll	25	40
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_MANATHRUST
USING	table: 09ADC2E8	Manathrust
[MOVE] actor moved without a starting position	degenerated skeleton warrior	9	0
92 ticks  in 10.06 seconds = 9.14513 TPS
25 frames in 1 seconds = 25 FPS (31 keyframes)
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_FLAME
USING	table: 09ADC1A8	Flame
[MOVE] actor moved without a starting position	warg	24	4
Loading tile	npc/canine_warg.png
Selecting waypoint	13	45	::	stone troll
Creating module	.svn	:: (as dir)	false	:: (as team)	nil	
Creating module	angband	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for angband-1.0.0 using engine te4-0.9.21
Creating module	boot	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for boot-0.9.21 using engine te4-0.9.21
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.21
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.21
Creating module	gruesome	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for gruesome-1.0.0 using engine te4-0.9.21
Creating module	tome	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for tome-3.9.21 using engine te4-0.9.21
tome	angband
example	tome
angband	example
boot	angband
angband	example_realtime
angband	gruesome
angband	boot
angband	tome
example	gruesome
example_realtime	example
gruesome	example_realtime
boot	gruesome
gruesome	gruesome
gruesome	boot
boot	example
* Module: tome
 ** 3.9.21
* Module: angband
 ** 1.0.0
* Module: boot
 ** 0.9.21
* Module: example
 ** 1.0.0
* Module: gruesome
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
tome
22 frames in 1 seconds = 22 FPS (27 keyframes)
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_FIREFLASH
USING	table: 09ADC450	Fireflash
Adding entity	130	after	1
[MOVE] actor moved without a starting position	fox	34	32
Loading tile	npc/canine_fox.png
25 frames in 1 seconds = 25 FPS (35 keyframes)
[MOVE] actor moved without a starting position	forest troll	7	30
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
USING	table: 09ADC540	Lightning
[MOVE] actor moved without a starting position	forest troll	27	1
25 frames in 1 seconds = 25 FPS (31 keyframes)
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_SUNSHIELD
USING	table: 09ADC608	Sunshield
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_FIREFLASH
USING	table: 09ADC450	Fireflash
Adding entity	134	after	1
[MOVE] actor moved without a starting position	mountain troll	8	19
Using cached font	/data/font/VeraBd.ttf	16
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
Creating module	.svn	:: (as dir)	false	:: (as team)	nil	
Creating module	angband	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for angband-1.0.0 using engine te4-0.9.21
Creating module	boot	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for boot-0.9.21 using engine te4-0.9.21
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.21
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.21
Creating module	gruesome	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for gruesome-1.0.0 using engine te4-0.9.21
Creating module	tome	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for tome-3.9.21 using engine te4-0.9.21
tome	angband
example	tome
angband	example
boot	angband
angband	example_realtime
angband	gruesome
angband	boot
angband	tome
example	gruesome
example_realtime	example
gruesome	example_realtime
boot	gruesome
gruesome	gruesome
gruesome	boot
boot	example
* Module: tome
 ** 3.9.21
* Module: angband
 ** 1.0.0
* Module: boot
 ** 0.9.21
* Module: example
 ** 1.0.0
* Module: gruesome
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
[MOVE] actor moved without a starting position	white wolf	35	23
Selecting waypoint	13	18	::	wolf
23 frames in 1 seconds = 23 FPS (28 keyframes)
25 frames in 1 seconds = 25 FPS (33 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
[MOVE] actor moved without a starting position	wolf	41	36
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_FIREFLASH
USING	table: 09ADC450	Fireflash
Adding entity	138	after	1
[MOVE] actor moved without a starting position	great wolf	10	44
Loading tile	npc/canine_gw.png
24 frames in 1 seconds = 24 FPS (29 keyframes)
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_MANATHRUST
USING	table: 09ADC2E8	Manathrust
[MOVE] actor moved without a starting position	stone troll	47	26
Selecting waypoint	21	47	::	degenerated skeleton warrior
154 ticks  in 10.003 seconds = 15.3954 TPS
25 frames in 1 seconds = 25 FPS (32 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
[MOVE] actor moved without a starting position	cave troll	34	34
Selecting waypoint	0	23	::	degenerated skeleton warrior
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
Selecting waypoint	35	23	::	white wolf
23 frames in 1 seconds = 23 FPS (28 keyframes)
154 ticks  in 10.015 seconds = 15.3769 TPS
25 frames in 1 seconds = 25 FPS (33 keyframes)
[MOVE] actor moved without a starting position	forest troll	34	27
[MOVE] actor moved without a starting position	degenerated skeleton warrior	42	35
[MOVE] actor moved without a starting position	wolf	7	35
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_SUNSHIELD
USING	table: 09ADC608	Sunshield
25 frames in 1 seconds = 25 FPS (31 keyframes)
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_FIREFLASH
USING	table: 09ADC450	Fireflash
Adding entity	145	after	1
[MOVE] actor moved without a starting position	skeleton warrior	3	35
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
USING	table: 09ADC540	Lightning
[MOVE] actor moved without a starting position	degenerated skeleton warrior	34	9
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_MANATHRUST
USING	table: 09ADC2E8	Manathrust
[MOVE] actor moved without a starting position	dire wolf	45	24
25 frames in 1 seconds = 25 FPS (31 keyframes)
[MOVE] actor moved without a starting position	white wolf	7	26
25 frames in 1 seconds = 25 FPS (31 keyframes)
Selecting waypoint	40	0	::	white wolf
Selecting waypoint	37	13	::	cave troll
[MOVE] actor moved without a starting position	dire wolf	13	31
23 frames in 1 seconds = 23 FPS (28 keyframes)
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_FIREFLASH
USING	table: 09ADC450	Fireflash
Adding entity	151	after	1
[MOVE] actor moved without a starting position	dire wolf	11	9
Selecting waypoint	49	36	::	dire wolf
25 frames in 1 seconds = 25 FPS (33 keyframes)
[MOVE] actor moved without a starting position	forest troll	10	0
25 frames in 1 seconds = 25 FPS (31 keyframes)
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
USING	table: 09ADC540	Lightning
[MOVE] actor moved without a starting position	degenerated skeleton warrior	45	43
Talent resolver for	skeleton mage	:	T_MANATHRUST	=>	3
Talent resolver for	skeleton mage	:	T_FLAME	=>	2
[MOVE] actor moved without a starting position	skeleton mage	7	48
Loading tile	npc/skeleton_mage.png
25 frames in 1 seconds = 25 FPS (31 keyframes)
[MOVE] actor moved without a starting position	stone troll	8	6
Selecting waypoint	10	0	::	forest troll
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_MANATHRUST
USING	table: 09ADC2E8	Manathrust
[MOVE] actor moved without a starting position	wolf	48	40
[ENGINE] Switching to turn based
[PROFILE] mounted	online	on /current-profile
[PROFILE] umounted	online	from /current-profile
[MAIN] rebooting lua state: 	te4	0.9.21	tome-3.9.21	Snik	true
[ENGINE] Switching to turn based
WARNING: No bootstrap code found, defaulting to working directory for engine code!
LuaVM:	Lua 5.1
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 845e98)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 8466b8)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 84dfb8)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Reboot using	te4	0.9.21	tome-3.9.21	Snik	true
LuaVM:	Lua 5.1
LuaVM:	Lua 5.1
LuaVM:	Lua 5.1
[ENGINE LOADER] available from dir: 	te4-0.9.21
[ENGINE LOADER] loading engine:	0	9	21	te4
[ENGINE LOADER] using directory engine:	/engines/default/
Using cached font	/data/font/Vera.ttf	12
Available resolutions: 1680x1050x32
Available resolutions: 1600x1024x32
Available resolutions: 1600x900x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1680x1050x16
Available resolutions: 1600x1024x16
Available resolutions: 1600x900x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	HOTKEY_11	table: 06E1BAD8
Remapping	HOTKEY_SECOND_11	table: 06E1BB00
Remapping	HOTKEY_THIRD_11	table: 06E1BAB0
[RESOLUTION] changed to 	1546	1012
[PROFILE] mounted	online	on /current-profile
[PROFILE] umounted	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] reusing login	Freddybear
[PROFILE] Main thread got authed	Freddybear	freddybear2138@att.net	1918
[ENGINE] Switching to turn based
Creating module	.svn	:: (as dir)	false	:: (as team)	nil	
Creating module	angband	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for angband-1.0.0 using engine te4-0.9.21
Creating module	boot	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for boot-0.9.21 using engine te4-0.9.21
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.21
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.21
Creating module	gruesome	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for gruesome-1.0.0 using engine te4-0.9.21
Creating module	tome	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for tome-3.9.21 using engine te4-0.9.21
tome	angband
example	tome
angband	example
boot	angband
angband	example_realtime
angband	gruesome
angband	boot
angband	tome
example	gruesome
example_realtime	example
gruesome	example_realtime
boot	gruesome
gruesome	gruesome
gruesome	boot
boot	example
* Module: tome
 ** 3.9.21
* Module: angband
 ** 1.0.0
* Module: boot
 ** 0.9.21
* Module: example
 ** 1.0.0
* Module: gruesome
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
[PROFILE] mounted	online	on /current-profile
[PROFILE] umounted	online	from /current-profile
[ENGINE] Switching to turn based
[MODULE LOADER] module MD5	0e8634bd2183ddb235d2c6ebf8efd13a	computed in 	8368
[ONLINE PROFILE] config 	modules_loaded
[PROFILE] mounted	online	on /current-profile
[PROFILE] umounted	online	from /current-profile
[ONLINE PROFILE] config 	modules_played
[PROFILE] mounted	online	on /current-profile
[PROFILE] umounted	online	from /current-profile
[ONLINE PROFILE] config 	firstrun
[PROFILE] mounted	online	on /current-profile
[PROFILE] umounted	online	from /current-profile
[ONLINE PROFILE] config 	donations
[PROFILE] mounted	online	on /current-profile
[PROFILE] umounted	online	from /current-profile
8 frames in 8.915 seconds = 0.897364 FPS (10 keyframes)
[PROFILE] mounted	offline	on /current-profile
[PROFILE] filtering load of 	achievement.NORGAN_SAVED	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	achievement.REAVER	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	offline	=>	allowed
[PROFILE] umounted	offline	from /current-profile
[PROFILE] mounted	online	on /current-profile
[PROFILE] filtering load of 	artifacts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	characters	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	deaths	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	uniques	 from profile 	online	=>	allowed
[PROFILE] umounted	online	from /current-profile
[INVENTORY] define slot	1	In inventory
[ACHIEVEMENT] defined	1	THE_ARENA
[ACHIEVEMENT] defined	2	NIGHTMARE_THE_ARENA
[ACHIEVEMENT] defined	3	INSANE_THE_ARENA
[ACHIEVEMENT] defined	4	ARENA_BATTLER_20
[ACHIEVEMENT] defined	5	NIGHTMARE_ARENA_BATTLER_20
[ACHIEVEMENT] defined	6	INSANE_ARENA_BATTLER_20
[ACHIEVEMENT] defined	7	ARENA_BATTLER_50
[ACHIEVEMENT] defined	8	NIGHTMARE_ARENA_BATTLER_50
[ACHIEVEMENT] defined	9	INSANE_ARENA_BATTLER_50
[ACHIEVEMENT] defined	10	ALMOST_MASTER_OF_ARENA
[ACHIEVEMENT] defined	11	NIGHTMARE_ALMOST_MASTER_OF_ARENA
[ACHIEVEMENT] defined	12	INSANE_ALMOST_MASTER_OF_ARENA
[ACHIEVEMENT] defined	13	MASTER_OF_ARENA
[ACHIEVEMENT] defined	14	NIGHTMARE_MASTER_OF_ARENA
[ACHIEVEMENT] defined	15	INSANE_MASTER_OF_ARENA
[ACHIEVEMENT] defined	16	XXX_THE_DESTROYER
[ACHIEVEMENT] defined	17	NIGHTMARE_XXX_THE_DESTROYER
[ACHIEVEMENT] defined	18	INSANE_XXX_THE_DESTROYER
[ACHIEVEMENT] defined	19	GRAND_MASTER
[ACHIEVEMENT] defined	20	NIGHTMARE_GRAND_MASTER
[ACHIEVEMENT] defined	21	INSANE_GRAND_MASTER
[ACHIEVEMENT] defined	22	TEN_AT_ONE_BLOW
[ACHIEVEMENT] defined	23	NIGHTMARE_TEN_AT_ONE_BLOW
[ACHIEVEMENT] defined	24	INSANE_TEN_AT_ONE_BLOW
[ACHIEVEMENT] defined	25	INFINITE_X10
[ACHIEVEMENT] defined	26	NIGHTMARE_INFINITE_X10
[ACHIEVEMENT] defined	27	INSANE_INFINITE_X10
[ACHIEVEMENT] defined	28	INFINITE_X20
[ACHIEVEMENT] defined	29	NIGHTMARE_INFINITE_X20
[ACHIEVEMENT] defined	30	INSANE_INFINITE_X20
[ACHIEVEMENT] defined	31	INFINITE_X30
[ACHIEVEMENT] defined	32	NIGHTMARE_INFINITE_X30
[ACHIEVEMENT] defined	33	INSANE_INFINITE_X30
[ACHIEVEMENT] defined	34	INFINITE_X40
[ACHIEVEMENT] defined	35	NIGHTMARE_INFINITE_X40
[ACHIEVEMENT] defined	36	INSANE_INFINITE_X40
[ACHIEVEMENT] defined	37	INFINITE_X50
[ACHIEVEMENT] defined	38	NIGHTMARE_INFINITE_X50
[ACHIEVEMENT] defined	39	INSANE_INFINITE_X50
[ACHIEVEMENT] defined	40	INFINITE_X60
[ACHIEVEMENT] defined	41	NIGHTMARE_INFINITE_X60
[ACHIEVEMENT] defined	42	INSANE_INFINITE_X60
[ACHIEVEMENT] defined	43	INFINITE_X70
[ACHIEVEMENT] defined	44	NIGHTMARE_INFINITE_X70
[ACHIEVEMENT] defined	45	INSANE_INFINITE_X70
[ACHIEVEMENT] defined	46	INFINITE_X80
[ACHIEVEMENT] defined	47	NIGHTMARE_INFINITE_X80
[ACHIEVEMENT] defined	48	INSANE_INFINITE_X80
[ACHIEVEMENT] defined	49	INFINITE_X90
[ACHIEVEMENT] defined	50	NIGHTMARE_INFINITE_X90
[ACHIEVEMENT] defined	51	INSANE_INFINITE_X90
[ACHIEVEMENT] defined	52	INFINITE_X100
[ACHIEVEMENT] defined	53	NIGHTMARE_INFINITE_X100
[ACHIEVEMENT] defined	54	INSANE_INFINITE_X100
[ACHIEVEMENT] defined	55	INFINITE_X150
[ACHIEVEMENT] defined	56	NIGHTMARE_INFINITE_X150
[ACHIEVEMENT] defined	57	INSANE_INFINITE_X150
[ACHIEVEMENT] defined	58	INFINITE_X200
[ACHIEVEMENT] defined	59	NIGHTMARE_INFINITE_X200
[ACHIEVEMENT] defined	60	INSANE_INFINITE_X200
[ACHIEVEMENT] defined	61	INFINITE_X300
[ACHIEVEMENT] defined	62	NIGHTMARE_INFINITE_X300
[ACHIEVEMENT] defined	63	INSANE_INFINITE_X300
[ACHIEVEMENT] defined	64	INFINITE_X400
[ACHIEVEMENT] defined	65	NIGHTMARE_INFINITE_X400
[ACHIEVEMENT] defined	66	INSANE_INFINITE_X400
[ACHIEVEMENT] defined	67	INFINITE_X500
[ACHIEVEMENT] defined	68	NIGHTMARE_INFINITE_X500
[ACHIEVEMENT] defined	69	INSANE_INFINITE_X500
[ACHIEVEMENT] defined	70	DEUS_EX_MACHINA
[ACHIEVEMENT] defined	71	NIGHTMARE_DEUS_EX_MACHINA
[ACHIEVEMENT] defined	72	INSANE_DEUS_EX_MACHINA
[ACHIEVEMENT] defined	73	TREASURE_HUNTER
[ACHIEVEMENT] defined	74	NIGHTMARE_TREASURE_HUNTER
[ACHIEVEMENT] defined	75	INSANE_TREASURE_HUNTER
[ACHIEVEMENT] defined	76	TREASURE_HOARDER
[ACHIEVEMENT] defined	77	NIGHTMARE_TREASURE_HOARDER
[ACHIEVEMENT] defined	78	INSANE_TREASURE_HOARDER
[ACHIEVEMENT] defined	79	DRAGON_GREED
[ACHIEVEMENT] defined	80	NIGHTMARE_DRAGON_GREED
[ACHIEVEMENT] defined	81	INSANE_DRAGON_GREED
[ACHIEVEMENT] defined	82	THAT_WAS_CLOSE
[ACHIEVEMENT] defined	83	NIGHTMARE_THAT_WAS_CLOSE
[ACHIEVEMENT] defined	84	INSANE_THAT_WAS_CLOSE
[ACHIEVEMENT] defined	85	SIZE_MATTERS
[ACHIEVEMENT] defined	86	NIGHTMARE_SIZE_MATTERS
[ACHIEVEMENT] defined	87	INSANE_SIZE_MATTERS
[ACHIEVEMENT] defined	88	EXTERMINATOR
[ACHIEVEMENT] defined	89	NIGHTMARE_EXTERMINATOR
[ACHIEVEMENT] defined	90	INSANE_EXTERMINATOR
[ACHIEVEMENT] defined	91	PEST_CONTROL
[ACHIEVEMENT] defined	92	NIGHTMARE_PEST_CONTROL
[ACHIEVEMENT] defined	93	INSANE_PEST_CONTROL
[ACHIEVEMENT] defined	94	REAVER
[ACHIEVEMENT] defined	95	NIGHTMARE_REAVER
[ACHIEVEMENT] defined	96	INSANE_REAVER
[ACHIEVEMENT] defined	97	ESCORT_KILL
[ACHIEVEMENT] defined	98	NIGHTMARE_ESCORT_KILL
[ACHIEVEMENT] defined	99	INSANE_ESCORT_KILL
[ACHIEVEMENT] defined	100	GEOMANCER
[ACHIEVEMENT] defined	101	NIGHTMARE_GEOMANCER
[ACHIEVEMENT] defined	102	INSANE_GEOMANCER
[ACHIEVEMENT] defined	103	KILL_BILL
[ACHIEVEMENT] defined	104	NIGHTMARE_KILL_BILL
[ACHIEVEMENT] defined	105	INSANE_KILL_BILL
[ACHIEVEMENT] defined	106	LEVEL_10
[ACHIEVEMENT] defined	107	NIGHTMARE_LEVEL_10
[ACHIEVEMENT] defined	108	INSANE_LEVEL_10
[ACHIEVEMENT] defined	109	LEVEL_20
[ACHIEVEMENT] defined	110	NIGHTMARE_LEVEL_20
[ACHIEVEMENT] defined	111	INSANE_LEVEL_20
[ACHIEVEMENT] defined	112	LEVEL_30
[ACHIEVEMENT] defined	113	NIGHTMARE_LEVEL_30
[ACHIEVEMENT] defined	114	INSANE_LEVEL_30
[ACHIEVEMENT] defined	115	LEVEL_40
[ACHIEVEMENT] defined	116	NIGHTMARE_LEVEL_40
[ACHIEVEMENT] defined	117	INSANE_LEVEL_40
[ACHIEVEMENT] defined	118	LEVEL_50
[ACHIEVEMENT] defined	119	NIGHTMARE_LEVEL_50
[ACHIEVEMENT] defined	120	INSANE_LEVEL_50
[ACHIEVEMENT] defined	121	UNSTOPPABLE
[ACHIEVEMENT] defined	122	NIGHTMARE_UNSTOPPABLE
[ACHIEVEMENT] defined	123	INSANE_UNSTOPPABLE
[ACHIEVEMENT] defined	124	EIDOLON_DEATH
[ACHIEVEMENT] defined	125	NIGHTMARE_EIDOLON_DEATH
[ACHIEVEMENT] defined	126	INSANE_EIDOLON_DEATH
[ACHIEVEMENT] defined	127	EMANCIPATION
[ACHIEVEMENT] defined	128	NIGHTMARE_EMANCIPATION
[ACHIEVEMENT] defined	129	INSANE_EMANCIPATION
[ACHIEVEMENT] defined	130	TUTORIAL_DONE
[ACHIEVEMENT] defined	131	VAMPIRE_CRUSHER
[ACHIEVEMENT] defined	132	NIGHTMARE_VAMPIRE_CRUSHER
[ACHIEVEMENT] defined	133	INSANE_VAMPIRE_CRUSHER
[ACHIEVEMENT] defined	134	A_DANGEROUS_SECRET
[ACHIEVEMENT] defined	135	NIGHTMARE_A_DANGEROUS_SECRET
[ACHIEVEMENT] defined	136	INSANE_A_DANGEROUS_SECRET
[ACHIEVEMENT] defined	137	THE_SECRET_CITY
[ACHIEVEMENT] defined	138	NIGHTMARE_THE_SECRET_CITY
[ACHIEVEMENT] defined	139	INSANE_THE_SECRET_CITY
[ACHIEVEMENT] defined	140	APPRENTICE_STAFF
[ACHIEVEMENT] defined	141	NIGHTMARE_APPRENTICE_STAFF
[ACHIEVEMENT] defined	142	INSANE_APPRENTICE_STAFF
[ACHIEVEMENT] defined	143	KILL_UKRUK
[ACHIEVEMENT] defined	144	NIGHTMARE_KILL_UKRUK
[ACHIEVEMENT] defined	145	INSANE_KILL_UKRUK
[ACHIEVEMENT] defined	146	SLIDERS
[ACHIEVEMENT] defined	147	NIGHTMARE_SLIDERS
[ACHIEVEMENT] defined	148	INSANE_SLIDERS
[ACHIEVEMENT] defined	149	DESTROYER_BANE
[ACHIEVEMENT] defined	150	NIGHTMARE_DESTROYER_BANE
[ACHIEVEMENT] defined	151	INSANE_DESTROYER_BANE
[ACHIEVEMENT] defined	152	STRANGE_NEW_WORLD
[ACHIEVEMENT] defined	153	NIGHTMARE_STRANGE_NEW_WORLD
[ACHIEVEMENT] defined	154	INSANE_STRANGE_NEW_WORLD
[ACHIEVEMENT] defined	155	CHARRED_SCAR_SUCCESS
[ACHIEVEMENT] defined	156	NIGHTMARE_CHARRED_SCAR_SUCCESS
[ACHIEVEMENT] defined	157	INSANE_CHARRED_SCAR_SUCCESS
[ACHIEVEMENT] defined	158	ORC_PRIDE
[ACHIEVEMENT] defined	159	NIGHTMARE_ORC_PRIDE
[ACHIEVEMENT] defined	160	INSANE_ORC_PRIDE
[ACHIEVEMENT] defined	161	WIN_FULL
[ACHIEVEMENT] defined	162	NIGHTMARE_WIN_FULL
[ACHIEVEMENT] defined	163	INSANE_WIN_FULL
[ACHIEVEMENT] defined	164	WIN_AERYN
[ACHIEVEMENT] defined	165	NIGHTMARE_WIN_AERYN
[ACHIEVEMENT] defined	166	INSANE_WIN_AERYN
[ACHIEVEMENT] defined	167	WIN_SACRIFICE
[ACHIEVEMENT] defined	168	NIGHTMARE_WIN_SACRIFICE
[ACHIEVEMENT] defined	169	INSANE_WIN_SACRIFICE
[ACHIEVEMENT] defined	170	SORCERER_NO_PORTAL
[ACHIEVEMENT] defined	171	NIGHTMARE_SORCERER_NO_PORTAL
[ACHIEVEMENT] defined	172	INSANE_SORCERER_NO_PORTAL
[ACHIEVEMENT] defined	173	SORCERER_ONE_PORTAL
[ACHIEVEMENT] defined	174	NIGHTMARE_SORCERER_ONE_PORTAL
[ACHIEVEMENT] defined	175	INSANE_SORCERER_ONE_PORTAL
[ACHIEVEMENT] defined	176	SORCERER_TWO_PORTAL
[ACHIEVEMENT] defined	177	NIGHTMARE_SORCERER_TWO_PORTAL
[ACHIEVEMENT] defined	178	INSANE_SORCERER_TWO_PORTAL
[ACHIEVEMENT] defined	179	SORCERER_THREE_PORTAL
[ACHIEVEMENT] defined	180	NIGHTMARE_SORCERER_THREE_PORTAL
[ACHIEVEMENT] defined	181	INSANE_SORCERER_THREE_PORTAL
[ACHIEVEMENT] defined	182	SORCERER_FOUR_PORTAL
[ACHIEVEMENT] defined	183	NIGHTMARE_SORCERER_FOUR_PORTAL
[ACHIEVEMENT] defined	184	INSANE_SORCERER_FOUR_PORTAL
[ACHIEVEMENT] defined	185	LOST_MERCHANT_RESCUE
[ACHIEVEMENT] defined	186	NIGHTMARE_LOST_MERCHANT_RESCUE
[ACHIEVEMENT] defined	187	INSANE_LOST_MERCHANT_RESCUE
[ACHIEVEMENT] defined	188	SLASUL_DEAD
[ACHIEVEMENT] defined	189	NIGHTMARE_SLASUL_DEAD
[ACHIEVEMENT] defined	190	INSANE_SLASUL_DEAD
[ACHIEVEMENT] defined	191	UKLLMSWWIK_DEAD
[ACHIEVEMENT] defined	192	NIGHTMARE_UKLLMSWWIK_DEAD
[ACHIEVEMENT] defined	193	INSANE_UKLLMSWWIK_DEAD
[ACHIEVEMENT] defined	194	MASTER_JEWELER
[ACHIEVEMENT] defined	195	NIGHTMARE_MASTER_JEWELER
[ACHIEVEMENT] defined	196	INSANE_MASTER_JEWELER
[ACHIEVEMENT] defined	197	CURSE_ERASER
[ACHIEVEMENT] defined	198	NIGHTMARE_CURSE_ERASER
[ACHIEVEMENT] defined	199	INSANE_CURSE_ERASER
[ACHIEVEMENT] defined	200	EYE_OF_THE_STORM
[ACHIEVEMENT] defined	201	NIGHTMARE_EYE_OF_THE_STORM
[ACHIEVEMENT] defined	202	INSANE_EYE_OF_THE_STORM
[ACHIEVEMENT] defined	203	ANTIMAGIC
[ACHIEVEMENT] defined	204	NIGHTMARE_ANTIMAGIC
[ACHIEVEMENT] defined	205	INSANE_ANTIMAGIC
[ACHIEVEMENT] defined	206	ANTI_ANTIMAGIC
[ACHIEVEMENT] defined	207	NIGHTMARE_ANTI_ANTIMAGIC
[ACHIEVEMENT] defined	208	INSANE_ANTI_ANTIMAGIC
[ACHIEVEMENT] defined	209	WEST_PORTAL
[ACHIEVEMENT] defined	210	NIGHTMARE_WEST_PORTAL
[ACHIEVEMENT] defined	211	INSANE_WEST_PORTAL
[ACHIEVEMENT] defined	212	EAST_PORTAL
[ACHIEVEMENT] defined	213	NIGHTMARE_EAST_PORTAL
[ACHIEVEMENT] defined	214	INSANE_EAST_PORTAL
[ACHIEVEMENT] defined	215	SPYDRIC_INFESTATION
[ACHIEVEMENT] defined	216	NIGHTMARE_SPYDRIC_INFESTATION
[ACHIEVEMENT] defined	217	INSANE_SPYDRIC_INFESTATION
[ACHIEVEMENT] defined	218	SHADOW_CLONE
[ACHIEVEMENT] defined	219	NIGHTMARE_SHADOW_CLONE
[ACHIEVEMENT] defined	220	INSANE_SHADOW_CLONE
[ACHIEVEMENT] defined	221	SHERTUL_FORTRESS
[ACHIEVEMENT] defined	222	NIGHTMARE_SHERTUL_FORTRESS
[ACHIEVEMENT] defined	223	INSANE_SHERTUL_FORTRESS
[ACHIEVEMENT] defined	224	NORGAN_SAVED
[ACHIEVEMENT] defined	225	NIGHTMARE_NORGAN_SAVED
[ACHIEVEMENT] defined	226	INSANE_NORGAN_SAVED
[ACHIEVEMENT] defined	227	ELEMENTALIST
[ACHIEVEMENT] defined	228	NIGHTMARE_ELEMENTALIST
[ACHIEVEMENT] defined	229	INSANE_ELEMENTALIST
[ACHIEVEMENT] defined	230	WARPER
[ACHIEVEMENT] defined	231	NIGHTMARE_WARPER
[ACHIEVEMENT] defined	232	INSANE_WARPER
[ACHIEVEMENT] defined	233	PYROMANCER
[ACHIEVEMENT] defined	234	NIGHTMARE_PYROMANCER
[ACHIEVEMENT] defined	235	INSANE_PYROMANCER
[ACHIEVEMENT] defined	236	CRYOMANCER
[ACHIEVEMENT] defined	237	NIGHTMARE_CRYOMANCER
[ACHIEVEMENT] defined	238	INSANE_CRYOMANCER
[LORE] defined	1	trollmire-note-1
[LORE] defined	2	trollmire-note-2
[LORE] defined	3	trollmire-note-3
[LORE] defined	4	trollmire-note-4
[LORE] defined	5	trollmire-note-5
[LORE] defined	6	daikara-note-1
[LORE] defined	7	daikara-note-2
[LORE] defined	8	daikara-note-3
[LORE] defined	9	daikara-note-4
[LORE] defined	10	daikara-note-5
[LORE] defined	11	old-forest-note-1
[LORE] defined	12	old-forest-note-2
[LORE] defined	13	old-forest-note-3
[LORE] defined	14	old-forest-note-4
[LORE] defined	15	old-forest-note-5
[LORE] defined	16	old-forest-note-6
[LORE] defined	17	infinite-dungeon-1
[LORE] defined	18	infinite-dungeon-2
[LORE] defined	19	infinite-dungeon-3
[LORE] defined	20	infinite-dungeon-4
[LORE] defined	21	blighted-ruins-note-1
[LORE] defined	22	blighted-ruins-note-2
[LORE] defined	23	blighted-ruins-note-3
[LORE] defined	24	blighted-ruins-note-4
[LORE] defined	25	dreadfell-note-1
[LORE] defined	26	dreadfell-note-2
[LORE] defined	27	dreadfell-note-3
[LORE] defined	28	dreadfell-note-4
[LORE] defined	29	dreadfell-note-5
[LORE] defined	30	dreadfell-poem-level-2
[LORE] defined	31	dreadfell-poem-level-5
[LORE] defined	32	dreadfell-poem-level-7
[LORE] defined	33	dreadfell-poem-master
[LORE] defined	34	troll-poem-1
[LORE] defined	35	troll-poem-2
[LORE] defined	36	necromancer-poem-1
[LORE] defined	37	necromancer-poem-2
[LORE] defined	38	last-hope-foundation-note-1
[LORE] defined	39	last-hope-foundation-note-2
[LORE] defined	40	last-hope-foundation-note-3
[LORE] defined	41	last-hope-foundation-note-4
[LORE] defined	42	last-hope-foundation-note-5
[LORE] defined	43	last-hope-foundation-note-6
[LORE] defined	44	last-hope-tolak-statue
[LORE] defined	45	last-hope-toknor-statue
[LORE] defined	46	last-hope-mirvenia-statue
[LORE] defined	47	angolwen-linaniil-lecture
[LORE] defined	48	zigur-post
[LORE] defined	49	zigur-history
[LORE] defined	50	iron-throne-profits-1
[LORE] defined	51	iron-throne-profits-2
[LORE] defined	52	iron-throne-profits-3
[LORE] defined	53	iron-throne-profits-4
[LORE] defined	54	iron-throne-reknor-edict
[LORE] defined	55	iron-throne-trade-ledger
[LORE] defined	56	iron-throne-last-words
[LORE] defined	57	sunwall-note-1
[LORE] defined	58	sunwall-note-2
[LORE] defined	59	sunwall-note-3
[LORE] defined	60	sunwall-note-4
[LORE] defined	61	spellhunt-note-1
[LORE] defined	62	grand-corruptor-draft
[LORE] defined	63	grushnak-pride-note
[LORE] defined	64	rak-shor-pride-note
[LORE] defined	65	gorbat-pride-note
[LORE] defined	66	vor-pride-note
[LORE] defined	67	halfling-research-note-1
[LORE] defined	68	halfling-research-note-2
[LORE] defined	69	halfling-research-note-3
[LORE] defined	70	halfling-research-note-4
[LORE] defined	71	temple-creation-note-1
[LORE] defined	72	temple-creation-note-2
[LORE] defined	73	temple-creation-note-3
[LORE] defined	74	temple-creation-note-4
[LORE] defined	75	arena-scoring
[KEYBINDER] Loaded keybinds: tome
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic Focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	In your belt
[INVENTORY] define slot	13	On hands
[INVENTORY] define slot	14	On feet
[INVENTORY] define slot	15	Tool
[INVENTORY] define slot	16	Quiver
[INVENTORY] define slot	17	Socketed Gems
[INVENTORY] define slot	18	Mount
[INVENTORY] define slot	19	Second weapon set: In main hand
[INVENTORY] define slot	20	Second weapon set: In off hand
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_1	T_INFUSION:_REGENERATION_1
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_2	T_INFUSION:_REGENERATION_2
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_3	T_INFUSION:_REGENERATION_3
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_4	T_INFUSION:_REGENERATION_4
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_5	T_INFUSION:_REGENERATION_5
[TALENT]	Infusion: Regeneration	INFUSION:_REGENERATION_6	T_INFUSION:_REGENERATION_6
[TALENT]	Infusion: Healing	INFUSION:_HEALING_1	T_INFUSION:_HEALING_1
[TALENT]	Infusion: Healing	INFUSION:_HEALING_2	T_INFUSION:_HEALING_2
[TALENT]	Infusion: Healing	INFUSION:_HEALING_3	T_INFUSION:_HEALING_3
[TALENT]	Infusion: Healing	INFUSION:_HEALING_4	T_INFUSION:_HEALING_4
[TALENT]	Infusion: Healing	INFUSION:_HEALING_5	T_INFUSION:_HEALING_5
[TALENT]	Infusion: Healing	INFUSION:_HEALING_6	T_INFUSION:_HEALING_6
[TALENT]	Infusion: Wild	INFUSION:_WILD_1	T_INFUSION:_WILD_1
[TALENT]	Infusion: Wild	INFUSION:_WILD_2	T_INFUSION:_WILD_2
[TALENT]	Infusion: Wild	INFUSION:_WILD_3	T_INFUSION:_WILD_3
[TALENT]	Infusion: Wild	INFUSION:_WILD_4	T_INFUSION:_WILD_4
[TALENT]	Infusion: Wild	INFUSION:_WILD_5	T_INFUSION:_WILD_5
[TALENT]	Infusion: Wild	INFUSION:_WILD_6	T_INFUSION:_WILD_6
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_1	T_INFUSION:_MOVEMENT_1
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_2	T_INFUSION:_MOVEMENT_2
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_3	T_INFUSION:_MOVEMENT_3
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_4	T_INFUSION:_MOVEMENT_4
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_5	T_INFUSION:_MOVEMENT_5
[TALENT]	Infusion: Movement	INFUSION:_MOVEMENT_6	T_INFUSION:_MOVEMENT_6
[TALENT]	Infusion: Sun	INFUSION:_SUN_1	T_INFUSION:_SUN_1
[TALENT]	Infusion: Sun	INFUSION:_SUN_2	T_INFUSION:_SUN_2
[TALENT]	Infusion: Sun	INFUSION:_SUN_3	T_INFUSION:_SUN_3
[TALENT]	Infusion: Sun	INFUSION:_SUN_4	T_INFUSION:_SUN_4
[TALENT]	Infusion: Sun	INFUSION:_SUN_5	T_INFUSION:_SUN_5
[TALENT]	Infusion: Sun	INFUSION:_SUN_6	T_INFUSION:_SUN_6
[TALENT]	Infusion: Heroism	INFUSION:_HEROISM_1	T_INFUSION:_HEROISM_1
[TALENT]	Infusion: Heroism	INFUSION:_HEROISM_2	T_INFUSION:_HEROISM_2
[TALENT]	Infusion: Heroism	INFUSION:_HEROISM_3	T_INFUSION:_HEROISM_3
[TALENT]	Infusion: Heroism	INFUSION:_HEROISM_4	T_INFUSION:_HEROISM_4
[TALENT]	Infusion: Heroism	INFUSION:_HEROISM_5	T_INFUSION:_HEROISM_5
[TALENT]	Infusion: Heroism	INFUSION:_HEROISM_6	T_INFUSION:_HEROISM_6
[TALENT]	Infusion: Mind Power	INFUSION:_MIND_POWER_1	T_INFUSION:_MIND_POWER_1
[TALENT]	Infusion: Mind Power	INFUSION:_MIND_POWER_2	T_INFUSION:_MIND_POWER_2
[TALENT]	Infusion: Mind Power	INFUSION:_MIND_POWER_3	T_INFUSION:_MIND_POWER_3
[TALENT]	Infusion: Mind Power	INFUSION:_MIND_POWER_4	T_INFUSION:_MIND_POWER_4
[TALENT]	Infusion: Mind Power	INFUSION:_MIND_POWER_5	T_INFUSION:_MIND_POWER_5
[TALENT]	Infusion: Mind Power	INFUSION:_MIND_POWER_6	T_INFUSION:_MIND_POWER_6
[TALENT]	Infusion: Insidious Poison	INFUSION:_INSIDIOUS_POISON_1	T_INFUSION:_INSIDIOUS_POISON_1
[TALENT]	Infusion: Insidious Poison	INFUSION:_INSIDIOUS_POISON_2	T_INFUSION:_INSIDIOUS_POISON_2
[TALENT]	Infusion: Insidious Poison	INFUSION:_INSIDIOUS_POISON_3	T_INFUSION:_INSIDIOUS_POISON_3
[TALENT]	Infusion: Insidious Poison	INFUSION:_INSIDIOUS_POISON_4	T_INFUSION:_INSIDIOUS_POISON_4
[TALENT]	Infusion: Insidious Poison	INFUSION:_INSIDIOUS_POISON_5	T_INFUSION:_INSIDIOUS_POISON_5
[TALENT]	Infusion: Insidious Poison	INFUSION:_INSIDIOUS_POISON_6	T_INFUSION:_INSIDIOUS_POISON_6
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_1	T_RUNE:_PHASE_DOOR_1
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_2	T_RUNE:_PHASE_DOOR_2
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_3	T_RUNE:_PHASE_DOOR_3
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_4	T_RUNE:_PHASE_DOOR_4
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_5	T_RUNE:_PHASE_DOOR_5
[TALENT]	Rune: Phase Door	RUNE:_PHASE_DOOR_6	T_RUNE:_PHASE_DOOR_6
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_1	T_RUNE:_CONTROLLED_PHASE_DOOR_1
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_2	T_RUNE:_CONTROLLED_PHASE_DOOR_2
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_3	T_RUNE:_CONTROLLED_PHASE_DOOR_3
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_4	T_RUNE:_CONTROLLED_PHASE_DOOR_4
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_5	T_RUNE:_CONTROLLED_PHASE_DOOR_5
[TALENT]	Rune: Controlled Phase Door	RUNE:_CONTROLLED_PHASE_DOOR_6	T_RUNE:_CONTROLLED_PHASE_DOOR_6
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_1	T_RUNE:_TELEPORTATION_1
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_2	T_RUNE:_TELEPORTATION_2
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_3	T_RUNE:_TELEPORTATION_3
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_4	T_RUNE:_TELEPORTATION_4
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_5	T_RUNE:_TELEPORTATION_5
[TALENT]	Rune: Teleportation	RUNE:_TELEPORTATION_6	T_RUNE:_TELEPORTATION_6
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_1	T_RUNE:_SHIELDING_1
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_2	T_RUNE:_SHIELDING_2
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_3	T_RUNE:_SHIELDING_3
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_4	T_RUNE:_SHIELDING_4
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_5	T_RUNE:_SHIELDING_5
[TALENT]	Rune: Shielding	RUNE:_SHIELDING_6	T_RUNE:_SHIELDING_6
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_1	T_RUNE:_INVISIBILITY_1
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_2	T_RUNE:_INVISIBILITY_2
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_3	T_RUNE:_INVISIBILITY_3
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_4	T_RUNE:_INVISIBILITY_4
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_5	T_RUNE:_INVISIBILITY_5
[TALENT]	Rune: Invisibility	RUNE:_INVISIBILITY_6	T_RUNE:_INVISIBILITY_6
[TALENT]	Rune: Speed	RUNE:_SPEED_1	T_RUNE:_SPEED_1
[TALENT]	Rune: Speed	RUNE:_SPEED_2	T_RUNE:_SPEED_2
[TALENT]	Rune: Speed	RUNE:_SPEED_3	T_RUNE:_SPEED_3
[TALENT]	Rune: Speed	RUNE:_SPEED_4	T_RUNE:_SPEED_4
[TALENT]	Rune: Speed	RUNE:_SPEED_5	T_RUNE:_SPEED_5
[TALENT]	Rune: Speed	RUNE:_SPEED_6	T_RUNE:_SPEED_6
[TALENT]	Rune: Vision	RUNE:_VISION_1	T_RUNE:_VISION_1
[TALENT]	Rune: Vision	RUNE:_VISION_2	T_RUNE:_VISION_2
[TALENT]	Rune: Vision	RUNE:_VISION_3	T_RUNE:_VISION_3
[TALENT]	Rune: Vision	RUNE:_VISION_4	T_RUNE:_VISION_4
[TALENT]	Rune: Vision	RUNE:_VISION_5	T_RUNE:_VISION_5
[TALENT]	Rune: Vision	RUNE:_VISION_6	T_RUNE:_VISION_6
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_1	T_RUNE:_HEAT_BEAM_1
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_2	T_RUNE:_HEAT_BEAM_2
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_3	T_RUNE:_HEAT_BEAM_3
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_4	T_RUNE:_HEAT_BEAM_4
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_5	T_RUNE:_HEAT_BEAM_5
[TALENT]	Rune: Heat Beam	RUNE:_HEAT_BEAM_6	T_RUNE:_HEAT_BEAM_6
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_1	T_RUNE:_FROZEN_SPEAR_1
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_2	T_RUNE:_FROZEN_SPEAR_2
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_3	T_RUNE:_FROZEN_SPEAR_3
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_4	T_RUNE:_FROZEN_SPEAR_4
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_5	T_RUNE:_FROZEN_SPEAR_5
[TALENT]	Rune: Frozen Spear	RUNE:_FROZEN_SPEAR_6	T_RUNE:_FROZEN_SPEAR_6
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_1	T_RUNE:_ACID_WAVE_1
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_2	T_RUNE:_ACID_WAVE_2
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_3	T_RUNE:_ACID_WAVE_3
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_4	T_RUNE:_ACID_WAVE_4
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_5	T_RUNE:_ACID_WAVE_5
[TALENT]	Rune: Acid Wave	RUNE:_ACID_WAVE_6	T_RUNE:_ACID_WAVE_6
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_1	T_RUNE:_LIGHTNING_1
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_2	T_RUNE:_LIGHTNING_2
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_3	T_RUNE:_LIGHTNING_3
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_4	T_RUNE:_LIGHTNING_4
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_5	T_RUNE:_LIGHTNING_5
[TALENT]	Rune: Lightning	RUNE:_LIGHTNING_6	T_RUNE:_LIGHTNING_6
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_1	T_RUNE:_MANASURGE_1
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_2	T_RUNE:_MANASURGE_2
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_3	T_RUNE:_MANASURGE_3
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_4	T_RUNE:_MANASURGE_4
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_5	T_RUNE:_MANASURGE_5
[TALENT]	Rune: Manasurge	RUNE:_MANASURGE_6	T_RUNE:_MANASURGE_6
[TALENT]	Rune of the Rift	RUNE_OF_THE_RIFT_1	T_RUNE_OF_THE_RIFT_1
[TALENT]	Rune of the Rift	RUNE_OF_THE_RIFT_2	T_RUNE_OF_THE_RIFT_2
[TALENT]	Rune of the Rift	RUNE_OF_THE_RIFT_3	T_RUNE_OF_THE_RIFT_3
[TALENT]	Rune of the Rift	RUNE_OF_THE_RIFT_4	T_RUNE_OF_THE_RIFT_4
[TALENT]	Rune of the Rift	RUNE_OF_THE_RIFT_5	T_RUNE_OF_THE_RIFT_5
[TALENT]	Rune of the Rift	RUNE_OF_THE_RIFT_6	T_RUNE_OF_THE_RIFT_6
[TALENT]	Taint: Devourer	TAINT:_DEVOURER_1	T_TAINT:_DEVOURER_1
[TALENT]	Taint: Devourer	TAINT:_DEVOURER_2	T_TAINT:_DEVOURER_2
[TALENT]	Taint: Devourer	TAINT:_DEVOURER_3	T_TAINT:_DEVOURER_3
[TALENT]	Taint: Devourer	TAINT:_DEVOURER_4	T_TAINT:_DEVOURER_4
[TALENT]	Taint: Devourer	TAINT:_DEVOURER_5	T_TAINT:_DEVOURER_5
[TALENT]	Taint: Devourer	TAINT:_DEVOURER_6	T_TAINT:_DEVOURER_6
[TALENT]	Multiply	MULTIPLY	T_MULTIPLY
[TALENT]	Poisonous Crawl	CRAWL_POISON	T_CRAWL_POISON
[TALENT]	Acidic Crawl	CRAWL_ACID	T_CRAWL_ACID
[TALENT]	Blinding Spores	SPORE_BLIND	T_SPORE_BLIND
[TALENT]	Poisonous Spores	SPORE_POISON	T_SPORE_POISON
[TALENT]	Stun	STUN	T_STUN
[TALENT]	Disarm	DISARM	T_DISARM
[TALENT]	Constrict	CONSTRICT	T_CONSTRICT
[TALENT]	Knockback	KNOCKBACK	T_KNOCKBACK
[TALENT]	Poisonous Bite	BITE_POISON	T_BITE_POISON
[TALENT]	Summon	SUMMON	T_SUMMON
[TALENT]	Rotting Disease	ROTTING_DISEASE	T_ROTTING_DISEASE
[TALENT]	Decrepitude Disease	DECREPITUDE_DISEASE	T_DECREPITUDE_DISEASE
[TALENT]	Weakness Disease	WEAKNESS_DISEASE	T_WEAKNESS_DISEASE
[TALENT]	Mind Disruption	MIND_DISRUPTION	T_MIND_DISRUPTION
[TALENT]	Water Bolt	WATER_BOLT	T_WATER_BOLT
[TALENT]	Water Jet	WATER_JET	T_WATER_JET
[TALENT]	Grab	GRAB	T_GRAB
[TALENT]	Blinding Ink	BLINDING_INK	T_BLINDING_INK
[TALENT]	Spit Poison	SPIT_POISON	T_SPIT_POISON
[TALENT]	Spit Blight	SPIT_BLIGHT	T_SPIT_BLIGHT
[TALENT]	Rushing Claws	RUSHING_CLAWS	T_RUSHING_CLAWS
[TALENT]	Throw Bones	THROW_BONES	T_THROW_BONES
[TALENT]	Lay Web	LAY_WEB	T_LAY_WEB
[TALENT]	Darkness	DARKNESS	T_DARKNESS
[TALENT]	Throw Boulder	THROW_BOULDER	T_THROW_BOULDER
[TALENT]	Howl	HOWL	T_HOWL
[TALENT]	Shriek	SHRIEK	T_SHRIEK
[TALENT]	Crush	CRUSH	T_CRUSH
[TALENT]	Mind Sear	MIND_SEAR	T_MIND_SEAR
[TALENT]	Silence	SILENCE	T_SILENCE
[TALENT]	Telekinetic Blast	TELEKINETIC_BLAST	T_TELEKINETIC_BLAST
[TALENT]	Blightzone	BLIGHTZONE	T_BLIGHTZONE
[TALENT]	Invoke Tentacle	INVOKE_TENTACLE	T_INVOKE_TENTACLE
[TALENT]	Explode	EXPLODE	T_EXPLODE
[TALENT]	Elemental bolt	ELEMENTAL_BOLT	T_ELEMENTAL_BOLT
[TALENT]	Speed Sap	SPEED_SAP	T_SPEED_SAP
[TALENT]	Dredge Frenzy	DREDGE_FRENZY	T_DREDGE_FRENZY
[TALENT]	Psi Pool	PSI_POOL	T_PSI_POOL
[TALENT]	Mana Pool	MANA_POOL	T_MANA_POOL
[TALENT]	Vim Pool	VIM_POOL	T_VIM_POOL
[TALENT]	Stamina Pool	STAMINA_POOL	T_STAMINA_POOL
[TALENT]	Equilibrium Pool	EQUILIBRIUM_POOL	T_EQUILIBRIUM_POOL
[TALENT]	Positive Pool	POSITIVE_POOL	T_POSITIVE_POOL
[TALENT]	Negative Pool	NEGATIVE_POOL	T_NEGATIVE_POOL
[TALENT]	Hate Pool	HATE_POOL	T_HATE_POOL
[TALENT]	Paradox Pool	PARADOX_POOL	T_PARADOX_POOL
[TALENT]	Improved Health I	IMPROVED_HEALTH_I	T_IMPROVED_HEALTH_I
[TALENT]	Improved Health II	IMPROVED_HEALTH_II	T_IMPROVED_HEALTH_II
[TALENT]	Improved Health III	IMPROVED_HEALTH_III	T_IMPROVED_HEALTH_III
[TALENT]	Decreased Health I	DECREASED_HEALTH_I	T_DECREASED_HEALTH_I
[TALENT]	Decreased Health II	DECREASED_HEALTH_II	T_DECREASED_HEALTH_II
[TALENT]	Decreased Health III	DECREASED_HEALTH_III	T_DECREASED_HEALTH_III
[TALENT]	Teleport: Angolwen	TELEPORT_ANGOLWEN	T_TELEPORT_ANGOLWEN
[TALENT]	Gift of the Pureborn	HIGHER_HEAL	T_HIGHER_HEAL
[TALENT]	Grace of the Eternals	SHALOREN_SPEED	T_SHALOREN_SPEED
[TALENT]	Resilience of the Dwarves	DWARF_RESILIENCE	T_DWARF_RESILIENCE
[TALENT]	Luck of the Little Folk	HALFLING_LUCK	T_HALFLING_LUCK
[TALENT]	Wrath of the Eternals	THALOREN_WRATH	T_THALOREN_WRATH
[TALENT]	Orcish Fury	ORC_FURY	T_ORC_FURY
[TALENT]	Dominant Will	YEEK_WILL	T_YEEK_WILL
[TALENT]	Knowledge of the Way	YEEK_ID	T_YEEK_ID
[TALENT]	Knowledge of the Past	UNDEAD_ID	T_UNDEAD_ID
[TALENT]	Death Dance	DEATH_DANCE	T_DEATH_DANCE
[TALENT]	Berserker	BERSERKER	T_BERSERKER
[TALENT]	Warshout	WARSHOUT	T_WARSHOUT
[TALENT]	Death Blow	DEATH_BLOW	T_DEATH_BLOW
[TALENT]	Stunning Blow	STUNNING_BLOW	T_STUNNING_BLOW
[TALENT]	Sunder Armour	SUNDER_ARMOUR	T_SUNDER_ARMOUR
[TALENT]	Sunder Arms	SUNDER_ARMS	T_SUNDER_ARMS
[TALENT]	Blood Frenzy	BLOOD_FRENZY	T_BLOOD_FRENZY
[TALENT]	Dual Weapon Training	DUAL_WEAPON_TRAINING	T_DUAL_WEAPON_TRAINING
[TALENT]	Dual Weapon Defense	DUAL_WEAPON_DEFENSE	T_DUAL_WEAPON_DEFENSE
[TALENT]	Precision	PRECISION	T_PRECISION
[TALENT]	Momentum	MOMENTUM	T_MOMENTUM
[TALENT]	Dual Strike	DUAL_STRIKE	T_DUAL_STRIKE
[TALENT]	Flurry	FLURRY	T_FLURRY
[TALENT]	Sweep	SWEEP	T_SWEEP
[TALENT]	Whirlwind	WHIRLWIND	T_WHIRLWIND
[TALENT]	Shield Pummel	SHIELD_PUMMEL	T_SHIELD_PUMMEL
[TALENT]	Riposte	RIPOSTE	T_RIPOSTE
[TALENT]	Overpower	OVERPOWER	T_OVERPOWER
[TALENT]	Assault	ASSAULT	T_ASSAULT
[TALENT]	Repulsion	REPULSION	T_REPULSION
[TALENT]	Shield Wall	SHIELD_WALL	T_SHIELD_WALL
[TALENT]	Shield Expertise	SHIELD_EXPERTISE	T_SHIELD_EXPERTISE
[TALENT]	Last Stand	LAST_STAND	T_LAST_STAND
[TALENT]	Juggernaut	JUGGERNAUT	T_JUGGERNAUT
[TALENT]	Onslaught	ONSLAUGHT	T_ONSLAUGHT
[TALENT]	Battle Call	BATTLE_CALL	T_BATTLE_CALL
[TALENT]	Shattering Impact	SHATTERING_IMPACT	T_SHATTERING_IMPACT
[TALENT]	Shattering Shout	SHATTERING_SHOUT	T_SHATTERING_SHOUT
[TALENT]	Second Wind	SECOND_WIND	T_SECOND_WIND
[TALENT]	Battle Shout	BATTLE_SHOUT	T_BATTLE_SHOUT
[TALENT]	Battle Cry	BATTLE_CRY	T_BATTLE_CRY
[TALENT]	Bloodbath	BLOODBATH	T_BLOODBATH
[TALENT]	Mortal Terror	MORTAL_TERROR	T_MORTAL_TERROR
[TALENT]	Bloodrage	BLOODRAGE	T_BLOODRAGE
[TALENT]	Unstoppable	UNSTOPPABLE	T_UNSTOPPABLE
[TALENT]	Greater Weapon Focus	GREATER_WEAPON_FOCUS	T_GREATER_WEAPON_FOCUS
[TALENT]	Step Up	STEP_UP	T_STEP_UP
[TALENT]	Bleeding Edge	BLEEDING_EDGE	T_BLEEDING_EDGE
[TALENT]	True Grit	TRUE_GRIT	T_TRUE_GRIT
[TALENT]	Disengage	DISENGAGE	T_DISENGAGE
[TALENT]	Track	TRACK	T_TRACK
[TALENT]	Heave	HEAVE	T_HEAVE
[TALENT]	Slow Motion	SLOW_MOTION	T_SLOW_MOTION
[TALENT]	Precise Strikes	PRECISE_STRIKES	T_PRECISE_STRIKES
[TALENT]	Rush	RUSH	T_RUSH
[TALENT]	Perfect Strike	PERFECT_STRIKE	T_PERFECT_STRIKE
[TALENT]	Blinding Speed	BLINDING_SPEED	T_BLINDING_SPEED
[TALENT]	Quick Recovery	QUICK_RECOVERY	T_QUICK_RECOVERY
[TALENT]	Fast Metabolism	FAST_METABOLISM	T_FAST_METABOLISM
[TALENT]	Spell Shield	SPELL_SHIELD	T_SPELL_SHIELD
[TALENT]	Unending Frenzy	UNENDING_FRENZY	T_UNENDING_FRENZY
[TALENT]	Heavy Armour Training	HEAVY_ARMOUR_TRAINING	T_HEAVY_ARMOUR_TRAINING
[TALENT]	Massive Armour Training	MASSIVE_ARMOUR_TRAINING	T_MASSIVE_ARMOUR_TRAINING
[TALENT]	Health	HEALTH	T_HEALTH
[TALENT]	Weapon Combat	WEAPON_COMBAT	T_WEAPON_COMBAT
[TALENT]	Weapons Mastery	WEAPONS_MASTERY	T_WEAPONS_MASTERY
[TALENT]	Knife Mastery	KNIFE_MASTERY	T_KNIFE_MASTERY
[TALENT]	Exotic Weapons Mastery	EXOTIC_WEAPONS_MASTERY	T_EXOTIC_WEAPONS_MASTERY
[TALENT]	Bow Mastery	BOW_MASTERY	T_BOW_MASTERY
[TALENT]	Piercing Arrow	PIERCING_ARROW	T_PIERCING_ARROW
[TALENT]	Dual Arrows	DUAL_ARROWS	T_DUAL_ARROWS
[TALENT]	Volley of Arrows	VOLLEY_OF_ARROWS	T_VOLLEY_OF_ARROWS
[TALENT]	Sling Mastery	SLING_MASTERY	T_SLING_MASTERY
[TALENT]	Eye Shot	EYE_SHOT	T_EYE_SHOT
[TALENT]	Inertial Shot	INERTIAL_SHOT	T_INERTIAL_SHOT
[TALENT]	Multishot	MULTISHOT	T_MULTISHOT
[TALENT]	Shoot	SHOOT	T_SHOOT
[TALENT]	Steady Shot	STEADY_SHOT	T_STEADY_SHOT
[TALENT]	Aim	AIM	T_AIM
[TALENT]	Rapid Shot	RAPID_SHOT	T_RAPID_SHOT
[TALENT]	Relaxed Shot	RELAXED_SHOT	T_RELAXED_SHOT
[TALENT]	Flare	FLARE	T_FLARE
[TALENT]	Crippling Shot	CRIPPLING_SHOT	T_CRIPPLING_SHOT
[TALENT]	Pinning Shot	PINNING_SHOT	T_PINNING_SHOT
[TALENT]	Scatter Shot	SCATTER_SHOT	T_SCATTER_SHOT
[TALENT]	Arcane Combat	ARCANE_COMBAT	T_ARCANE_COMBAT
[TALENT]	Arcane Dexterity	ARCANE_DEXTERITY	T_ARCANE_DEXTERITY
[TALENT]	Arcane Feed	ARCANE_FEED	T_ARCANE_FEED
[TALENT]	Arcane Destruction	ARCANE_DESTRUCTION	T_ARCANE_DESTRUCTION
[TALENT]	Automatic Stealth	AUTOMATIC_STEALTH	T_AUTOMATIC_STEALTH
[TALENT]	Stealth	STEALTH	T_STEALTH
[TALENT]	Shadowstrike	SHADOWSTRIKE	T_SHADOWSTRIKE
[TALENT]	Hide in Plain Sight	HIDE_IN_PLAIN_SIGHT	T_HIDE_IN_PLAIN_SIGHT
[TALENT]	Unseen Actions	UNSEEN_ACTIONS	T_UNSEEN_ACTIONS
[TALENT]	Trap Mastery	TRAP_MASTERY	T_TRAP_MASTERY
[TALENT]	Lure	LURE	T_LURE
[TALENT]	Sticky Smoke	STICKY_SMOKE	T_STICKY_SMOKE
[TALENT]	Trap Launcher	TRAP_LAUNCHER	T_TRAP_LAUNCHER
[TALENT]	Explosion Trap	EXPLOSION_TRAP	T_EXPLOSION_TRAP
[TALENT]	Bear Trap	BEAR_TRAP	T_BEAR_TRAP
[TALENT]	Catapult Trap	CATAPULT_TRAP	T_CATAPULT_TRAP
[TALENT]	Disarming Trap	DISARMING_TRAP	T_DISARMING_TRAP
[TALENT]	Nightshade Trap	NIGHTSHADE_TRAP	T_NIGHTSHADE_TRAP
[TALENT]	Dirty Fighting	DIRTY_FIGHTING	T_DIRTY_FIGHTING
[TALENT]	Backstab	BACKSTAB	T_BACKSTAB
[TALENT]	Switch Place	SWITCH_PLACE	T_SWITCH_PLACE
[TALENT]	Cripple	CRIPPLE	T_CRIPPLE
[TALENT]	Lethality	LETHALITY	T_LETHALITY
[TALENT]	Deadly Strikes	DEADLY_STRIKES	T_DEADLY_STRIKES
[TALENT]	Willful Combat	WILLFUL_COMBAT	T_WILLFUL_COMBAT
[TALENT]	Snap	SNAP	T_SNAP
[TALENT]	Trap Detection	TRAP_DETECTION	T_TRAP_DETECTION
[TALENT]	Heightened Senses	HEIGHTENED_SENSES	T_HEIGHTENED_SENSES
[TALENT]	Trap Disarm	TRAP_DISARM	T_TRAP_DISARM
[TALENT]	Evasion	EVASION	T_EVASION
[TALENT]	Shadow Combat	SHADOW_COMBAT	T_SHADOW_COMBAT
[TALENT]	Shadow Cunning	SHADOW_CUNNING	T_SHADOW_CUNNING
[TALENT]	Shadow Feed	SHADOW_FEED	T_SHADOW_FEED
[TALENT]	Shadowstep	SHADOWSTEP	T_SHADOWSTEP
[TALENT]	Arcane Power	ARCANE_POWER	T_ARCANE_POWER
[TALENT]	Manathrust	MANATHRUST	T_MANATHRUST
[TALENT]	Manaflow	MANAFLOW	T_MANAFLOW
[TALENT]	Disruption Shield	DISRUPTION_SHIELD	T_DISRUPTION_SHIELD
[TALENT]	Flame	FLAME	T_FLAME
[TALENT]	Flameshock	FLAMESHOCK	T_FLAMESHOCK
[TALENT]	Fireflash	FIREFLASH	T_FIREFLASH
[TALENT]	Inferno	INFERNO	T_INFERNO
[TALENT]	Blastwave	BLASTWAVE	T_BLASTWAVE
[TALENT]	Burning Wake	BURNING_WAKE	T_BURNING_WAKE
[TALENT]	Cleansing Flames	CLEANSING_FLAMES	T_CLEANSING_FLAMES
[TALENT]	Wildfire	WILDFIRE	T_WILDFIRE
[TALENT]	Stone Skin	STONE_SKIN	T_STONE_SKIN
[TALENT]	Dig	DIG	T_DIG
[TALENT]	Strike	STRIKE	T_STRIKE
[TALENT]	Stone Wall	STONE_WALL	T_STONE_WALL
[TALENT]	Earthen Missiles	EARTHEN_MISSILES	T_EARTHEN_MISSILES
[TALENT]	Body of Stone	BODY_OF_STONE	T_BODY_OF_STONE
[TALENT]	Earthquake	EARTHQUAKE	T_EARTHQUAKE
[TALENT]	Crystalline Focus	CRYSTALLINE_FOCUS	T_CRYSTALLINE_FOCUS
[TALENT]	Corrosive Vapour	CORROSIVE_VAPOUR	T_CORROSIVE_VAPOUR
[TALENT]	Freeze	FREEZE	T_FREEZE
[TALENT]	Tidal Wave	TIDAL_WAVE	T_TIDAL_WAVE
[TALENT]	Ice Storm	ICE_STORM	T_ICE_STORM
[TALENT]	Ice Shards	ICE_SHARDS	T_ICE_SHARDS
[TALENT]	Frozen Ground	FROZEN_GROUND	T_FROZEN_GROUND
[TALENT]	Shatter	SHATTER	T_SHATTER
[TALENT]	Uttercold	UTTERCOLD	T_UTTERCOLD
[TALENT]	Lightning	LIGHTNING	T_LIGHTNING
[TALENT]	Chain Lightning	CHAIN_LIGHTNING	T_CHAIN_LIGHTNING
[TALENT]	Feather Wind	FEATHER_WIND	T_FEATHER_WIND
[TALENT]	Thunderstorm	THUNDERSTORM	T_THUNDERSTORM
[TALENT]	Nova	NOVA	T_NOVA
[TALENT]	Shock	SHOCK	T_SHOCK
[TALENT]	Hurricane	HURRICANE	T_HURRICANE
[TALENT]	Tempest	TEMPEST	T_TEMPEST
[TALENT]	Phase Door	PHASE_DOOR	T_PHASE_DOOR
[TALENT]	Teleport	TELEPORT	T_TELEPORT
[TALENT]	Displacement Shield	DISPLACEMENT_SHIELD	T_DISPLACEMENT_SHIELD
[TALENT]	Probability Travel	PROBABILITY_TRAVEL	T_PROBABILITY_TRAVEL
[TALENT]	Regeneration	REGENERATION	T_REGENERATION
[TALENT]	Heal	HEAL	T_HEAL
[TALENT]	Restoration	RESTORATION	T_RESTORATION
[TALENT]	Nature's Call	NATURE'S_CALL	T_NATURE'S_CALL
[TALENT]	Disperse Magic	DISPERSE_MAGIC	T_DISPERSE_MAGIC
[TALENT]	Spell Shaping	SPELL_SHAPING	T_SPELL_SHAPING
[TALENT]	Quicken Spells	QUICKEN_SPELLS	T_QUICKEN_SPELLS
[TALENT]	Metaflow	METAFLOW	T_METAFLOW
[TALENT]	Arcane Eye	ARCANE_EYE	T_ARCANE_EYE
[TALENT]	Keen Senses	KEEN_SENSES	T_KEEN_SENSES
[TALENT]	Vision	VISION	T_VISION
[TALENT]	Premonition	PREMONITION	T_PREMONITION
[TALENT]	Congeal Time	CONGEAL_TIME	T_CONGEAL_TIME
[TALENT]	Time Shield	TIME_SHIELD	T_TIME_SHIELD
[TALENT]	Time Prison	TIME_PRISON	T_TIME_PRISON
[TALENT]	Essence of Speed	ESSENCE_OF_SPEED	T_ESSENCE_OF_SPEED
[TALENT]	Illuminate	ILLUMINATE	T_ILLUMINATE
[TALENT]	Blur Sight	BLUR_SIGHT	T_BLUR_SIGHT
[TALENT]	Phantasmal Shield	PHANTASMAL_SHIELD	T_PHANTASMAL_SHIELD
[TALENT]	Invisibility	INVISIBILITY	T_INVISIBILITY
[TALENT]	Fiery Hands	FIERY_HANDS	T_FIERY_HANDS
[TALENT]	Earthen Barrier	EARTHEN_BARRIER	T_EARTHEN_BARRIER
[TALENT]	Frost Hands	FROST_HANDS	T_FROST_HANDS
[TALENT]	Inner Power	INNER_POWER	T_INNER_POWER
[TALENT]	Throw Bomb	THROW_BOMB	T_THROW_BOMB
[TALENT]	Alchemist Protection	ALCHEMIST_PROTECTION	T_ALCHEMIST_PROTECTION
[TALENT]	Explosion Expert	EXPLOSION_EXPERT	T_EXPLOSION_EXPERT
[TALENT]	Shockwave Bomb	SHOCKWAVE_BOMB	T_SHOCKWAVE_BOMB
[TALENT]	Fire Infusion	FIRE_INFUSION	T_FIRE_INFUSION
[TALENT]	Acid Infusion	ACID_INFUSION	T_ACID_INFUSION
[TALENT]	Lightning Infusion	LIGHTNING_INFUSION	T_LIGHTNING_INFUSION
[TALENT]	Frost Infusion	FROST_INFUSION	T_FROST_INFUSION
[TALENT]	Refit Golem	REFIT_GOLEM	T_REFIT_GOLEM
[TALENT]	Golem Power	GOLEM_POWER	T_GOLEM_POWER
[TALENT]	Golem Resilience	GOLEM_RESILIENCE	T_GOLEM_RESILIENCE
[TALENT]	Invoke Golem	INVOKE_GOLEM	T_INVOKE_GOLEM
[TALENT]	Golem Portal	GOLEM_PORTAL	T_GOLEM_PORTAL
[TALENT]	Mana Tap	MANA_TAP	T_MANA_TAP
[TALENT]	Life Tap	GOLEMANCY_LIFE_TAP	T_GOLEMANCY_LIFE_TAP
[TALENT]	Gem Golem	GEM_GOLEM	T_GEM_GOLEM
[TALENT]	Runic Golem	RUNIC_GOLEM	T_RUNIC_GOLEM
[TALENT]	Channel Staff	CHANNEL_STAFF	T_CHANNEL_STAFF
[TALENT]	Staff Mastery	STAFF_MASTERY	T_STAFF_MASTERY
[TALENT]	Defensive Posture	DEFENSIVE_POSTURE	T_DEFENSIVE_POSTURE
[TALENT]	Blunt Thrust	BLUNT_THRUST	T_BLUNT_THRUST
[TALENT]	Heat	HEAT	T_HEAT
[TALENT]	Smoke Bomb	SMOKE_BOMB	T_SMOKE_BOMB
[TALENT]	Fire Storm	FIRE_STORM	T_FIRE_STORM
[TALENT]	Body of Fire	BODY_OF_FIRE	T_BODY_OF_FIRE
[TALENT]	Create Alchemist Gems	CREATE_ALCHEMIST_GEMS	T_CREATE_ALCHEMIST_GEMS
[TALENT]	Extract Gems	EXTRACT_GEMS	T_EXTRACT_GEMS
[TALENT]	Imbue Item	IMBUE_ITEM	T_IMBUE_ITEM
[TALENT]	Gem Portal	GEM_PORTAL	T_GEM_PORTAL
[TALENT]	Stone Touch	STONE_TOUCH	T_STONE_TOUCH
[TALENT]	Knockback	GOLEM_KNOCKBACK	T_GOLEM_KNOCKBACK
[TALENT]	Taunt	GOLEM_TAUNT	T_GOLEM_TAUNT
[TALENT]	Crush	GOLEM_CRUSH	T_GOLEM_CRUSH
[TALENT]	Pound	GOLEM_POUND	T_GOLEM_POUND
[TALENT]	Eye Beam	GOLEM_BEAM	T_GOLEM_BEAM
[TALENT]	Reflective Skin	GOLEM_REFLECTIVE_SKIN	T_GOLEM_REFLECTIVE_SKIN
[TALENT]	Arcane Pull	GOLEM_ARCANE_PULL	T_GOLEM_ARCANE_PULL
[TALENT]	Molten Skin	GOLEM_MOLTEN_SKIN	T_GOLEM_MOLTEN_SKIN
[TALENT]	Meditation	MEDITATION	T_MEDITATION
[TALENT]	Nature's Touch	NATURE_TOUCH	T_NATURE_TOUCH
[TALENT]	Earth's Eyes	EARTH'S_EYES	T_EARTH'S_EYES
[TALENT]	Nature's Balance	NATURE'S_BALANCE	T_NATURE'S_BALANCE
[TALENT]	Resolve	RESOLVE	T_RESOLVE
[TALENT]	Aura of Silence	AURA_OF_SILENCE	T_AURA_OF_SILENCE
[TALENT]	Antimagic Shield	ANTIMAGIC_SHIELD	T_ANTIMAGIC_SHIELD
[TALENT]	Mana Clash	MANA_CLASH	T_MANA_CLASH
[TALENT]	Poisonous Spores	POISONOUS_SPORES	T_POISONOUS_SPORES
[TALENT]	Acidic Skin	ACIDIC_SKIN	T_ACIDIC_SKIN
[TALENT]	Slime Spit	SLIME_SPIT	T_SLIME_SPIT
[TALENT]	Slime Roots	SLIME_ROOTS	T_SLIME_ROOTS
[TALENT]	Swallow	SWALLOW	T_SWALLOW
[TALENT]	Quake	QUAKE	T_QUAKE
[TALENT]	Burrow	BURROW	T_BURROW
[TALENT]	Sand Breath	SAND_BREATH	T_SAND_BREATH
[TALENT]	Bellowing Roar	BELLOWING_ROAR	T_BELLOWING_ROAR
[TALENT]	Wing Buffet	WING_BUFFET	T_WING_BUFFET
[TALENT]	Devouring Flame	DEVOURING_FLAME	T_DEVOURING_FLAME
[TALENT]	Fire Breath	FIRE_BREATH	T_FIRE_BREATH
[TALENT]	Ice Claw	ICE_CLAW	T_ICE_CLAW
[TALENT]	Icy Skin	ICY_SKIN	T_ICY_SKIN
[TALENT]	Ice Wall	ICE_WALL	T_ICE_WALL
[TALENT]	Ice Breath	ICE_BREATH	T_ICE_BREATH
[TALENT]	Lightning Speed	LIGHTNING_SPEED	T_LIGHTNING_SPEED
[TALENT]	Static Field	STATIC_FIELD	T_STATIC_FIELD
[TALENT]	Tornado	TORNADO	T_TORNADO
[TALENT]	Lightning Breath	LIGHTNING_BREATH	T_LIGHTNING_BREATH
[TALENT]	War Hound	WAR_HOUND	T_WAR_HOUND
[TALENT]	Jelly	JELLY	T_JELLY
[TALENT]	Minotaur	MINOTAUR	T_MINOTAUR
[TALENT]	Stone Golem	STONE_GOLEM	T_STONE_GOLEM
[TALENT]	Flamespit	RITCH_FLAMESPITTER_BOLT	T_RITCH_FLAMESPITTER_BOLT
[TALENT]	Acid Breath	ACID_BREATH	T_ACID_BREATH
[TALENT]	Lightning Breath	LIGHTNING_BREATH_HYDRA	T_LIGHTNING_BREATH_HYDRA
[TALENT]	Poison Breath	POISON_BREATH	T_POISON_BREATH
[TALENT]	Ritch Flamespitter	RITCH_FLAMESPITTER	T_RITCH_FLAMESPITTER
[TALENT]	Hydra	HYDRA	T_HYDRA
[TALENT]	Warper	WARPER	T_WARPER
[TALENT]	Fire Drake	FIRE_DRAKE	T_FIRE_DRAKE
[TALENT]	Taunt	TAUNT	T_TAUNT
[TALENT]	Shell Shield	SHELL_SHIELD	T_SHELL_SHIELD
[TALENT]	Web	SPIDER_WEB	T_SPIDER_WEB
[TALENT]	Turtle	TURTLE	T_TURTLE
[TALENT]	Spider	SPIDER	T_SPIDER
[TALENT]	Suppress Summoning	SUPPRESS_SUMMONING	T_SUPPRESS_SUMMONING
[TALENT]	Summon Control	SUMMON_CONTROL	T_SUMMON_CONTROL
[TALENT]	Rage	RAGE	T_RAGE
[TALENT]	Detonate	DETONATE	T_DETONATE
[TALENT]	Resilience	RESILIENCE	T_RESILIENCE
[TALENT]	Phase Summon	PHASE_SUMMON	T_PHASE_SUMMON
[TALENT]	Chant of Fortitude	CHANT_OF_FORTITUDE	T_CHANT_OF_FORTITUDE
[TALENT]	Chant of Fortress	CHANT_OF_FORTRESS	T_CHANT_OF_FORTRESS
[TALENT]	Chant of Resistance	CHANT_OF_RESISTANCE	T_CHANT_OF_RESISTANCE
[TALENT]	Chant of Light	CHANT_OF_LIGHT	T_CHANT_OF_LIGHT
[TALENT]	Searing Light	SEARING_LIGHT	T_SEARING_LIGHT
[TALENT]	Sun Flare	SUN_FLARE	T_SUN_FLARE
[TALENT]	Firebeam	FIREBEAM	T_FIREBEAM
[TALENT]	Sunburst	SUNBURST	T_SUNBURST
[TALENT]	Weapon of Light	WEAPON_OF_LIGHT	T_WEAPON_OF_LIGHT
[TALENT]	Martyrdom	MARTYRDOM	T_MARTYRDOM
[TALENT]	Wave of Power	WAVE_OF_POWER	T_WAVE_OF_POWER
[TALENT]	Crusade	CRUSADE	T_CRUSADE
[TALENT]	Healing Light	HEALING_LIGHT	T_HEALING_LIGHT
[TALENT]	Bathe in Light	BATHE_IN_LIGHT	T_BATHE_IN_LIGHT
[TALENT]	Barrier	BARRIER	T_BARRIER
[TALENT]	Providence	PROVIDENCE	T_PROVIDENCE
[TALENT]	Glyph of Paralysis	GLYPH_OF_PARALYSIS	T_GLYPH_OF_PARALYSIS
[TALENT]	Glyph of Repulsion	GLYPH_OF_REPULSION	T_GLYPH_OF_REPULSION
[TALENT]	Glyph of Explosion	GLYPH_OF_EXPLOSION	T_GLYPH_OF_EXPLOSION
[TALENT]	Glyph of Fatigue	GLYPH_OF_FATIGUE	T_GLYPH_OF_FATIGUE
[TALENT]	Shield of Light	SHIELD_OF_LIGHT	T_SHIELD_OF_LIGHT
[TALENT]	Brandish	BRANDISH	T_BRANDISH
[TALENT]	Retribution	RETRIBUTION	T_RETRIBUTION
[TALENT]	Second Life	SECOND_LIFE	T_SECOND_LIFE
[TALENT]	Twilight	TWILIGHT	T_TWILIGHT
[TALENT]	Jumpgate: Teleport To	JUMPGATE_TELEPORT	T_JUMPGATE_TELEPORT
[TALENT]	Jumpgate	JUMPGATE	T_JUMPGATE
[TALENT]	Mind Blast	MIND_BLAST	T_MIND_BLAST
[TALENT]	Shadow Simulacrum	SHADOW_SIMULACRUM	T_SHADOW_SIMULACRUM
[TALENT]	Jumpgate Two	JUMPGATE_TWO	T_JUMPGATE_TWO
[TALENT]	Jumpgate Two: Teleport To	JUMPGATE_TELEPORT_TWO	T_JUMPGATE_TELEPORT_TWO
[TALENT]	Hymn of Shadows	HYMN_OF_SHADOWS	T_HYMN_OF_SHADOWS
[TALENT]	Hymn of Detection	HYMN_OF_DETECTION	T_HYMN_OF_DETECTION
[TALENT]	Hymn of Perseverance	HYMN_OF_PERSEVERANCE	T_HYMN_OF_PERSEVERANCE
[TALENT]	Hymn of Moonlight	HYMN_OF_MOONLIGHT	T_HYMN_OF_MOONLIGHT
[TALENT]	Moonlight Ray	MOONLIGHT_RAY	T_MOONLIGHT_RAY
[TALENT]	Shadow Blast	SHADOW_BLAST	T_SHADOW_BLAST
[TALENT]	Twilight Surge	TWILIGHT_SURGE	T_TWILIGHT_SURGE
[TALENT]	Starfall	STARFALL	T_STARFALL
[TALENT]	Blood Red Moon	BLOOD_RED_MOON	T_BLOOD_RED_MOON
[TALENT]	Totality	TOTALITY	T_TOTALITY
[TALENT]	Corona	CORONA	T_CORONA
[TALENT]	Darkest Light	DARKEST_LIGHT	T_DARKEST_LIGHT
[TALENT]	Circle of Shifting Shadows	CIRCLE_OF_SHIFTING_SHADOWS	T_CIRCLE_OF_SHIFTING_SHADOWS
[TALENT]	Circle of Blazing Light	CIRCLE_OF_BLAZING_LIGHT	T_CIRCLE_OF_BLAZING_LIGHT
[TALENT]	Circle of Sanctity	CIRCLE_OF_SANCTITY	T_CIRCLE_OF_SANCTITY
[TALENT]	Circle of Warding	CIRCLE_OF_WARDING	T_CIRCLE_OF_WARDING
[TALENT]	Blood Sacrifice	BLOOD_SACRIFICE	T_BLOOD_SACRIFICE
[TALENT]	Drain	DRAIN	T_DRAIN
[TALENT]	Absorb Life	ABSORB_LIFE	T_ABSORB_LIFE
[TALENT]	Life Tap	LIFE_TAP	T_LIFE_TAP
[TALENT]	Rend	REND	T_REND
[TALENT]	Ruin	RUIN	T_RUIN
[TALENT]	Acid Strike	ACID_STRIKE	T_ACID_STRIKE
[TALENT]	Dark Surprise	DARK_SURPRISE	T_DARK_SURPRISE
[TALENT]	Virulent Disease	VIRULENT_DISEASE	T_VIRULENT_DISEASE
[TALENT]	Cyst Burst	CYST_BURST	T_CYST_BURST
[TALENT]	Catalepsy	CATALEPSY	T_CATALEPSY
[TALENT]	Epidemic	EPIDEMIC	T_EPIDEMIC
[TALENT]	Corrupted Strength	CORRUPTED_STRENGTH	T_CORRUPTED_STRENGTH
[TALENT]	Bloodlust	BLOODLUST	T_BLOODLUST
[TALENT]	Carrier	CARRIER	T_CARRIER
[TALENT]	Acid Blood	ACID_BLOOD	T_ACID_BLOOD
[TALENT]	Bone Spear	BONE_SPEAR	T_BONE_SPEAR
[TALENT]	Bone Grab	BONE_GRAB	T_BONE_GRAB
[TALENT]	Bone Nova	BONE_NOVA	T_BONE_NOVA
[TALENT]	Bone Shield	BONE_SHIELD	T_BONE_SHIELD
[TALENT]	Curse of Defenselessness	CURSE_OF_DEFENSELESSNESS	T_CURSE_OF_DEFENSELESSNESS
[TALENT]	Curse of Impotence	CURSE_OF_IMPOTENCE	T_CURSE_OF_IMPOTENCE
[TALENT]	Curse of Death	CURSE_OF_DEATH	T_CURSE_OF_DEATH
[TALENT]	Curse of Vulnerability	CURSE_OF_VULNERABILITY	T_CURSE_OF_VULNERABILITY
[TALENT]	Pacification Hex	PACIFICATION_HEX	T_PACIFICATION_HEX
[TALENT]	Burning Hex	BURNING_HEX	T_BURNING_HEX
[TALENT]	Empathic Hex	EMPATHIC_HEX	T_EMPATHIC_HEX
[TALENT]	Domination Hex	DOMINATION_HEX	T_DOMINATION_HEX
[TALENT]	Blood Spray	BLOOD_SPRAY	T_BLOOD_SPRAY
[TALENT]	Blood Grasp	BLOOD_GRASP	T_BLOOD_GRASP
[TALENT]	Blood Boil	BLOOD_BOIL	T_BLOOD_BOIL
[TALENT]	Blood Fury	BLOOD_FURY	T_BLOOD_FURY
[TALENT]	Dark Ritual	DARK_RITUAL	T_DARK_RITUAL
[TALENT]	Corrupted Negation	CORRUPTED_NEGATION	T_CORRUPTED_NEGATION
[TALENT]	Corrosive Worm	CORROSIVE_WORM	T_CORROSIVE_WORM
[TALENT]	Poison Storm	POISON_STORM	T_POISON_STORM
[TALENT]	Wraithform	WRAITHFORM	T_WRAITHFORM
[TALENT]	Darkfire	DARKFIRE	T_DARKFIRE
[TALENT]	Flame of Urh'Rok	FLAME_OF_URH'ROK	T_FLAME_OF_URH'ROK
[TALENT]	Demon Plane	DEMON_PLANE	T_DEMON_PLANE
[TALENT]	Soul Rot	SOUL_ROT	T_SOUL_ROT
[TALENT]	Vimsense	VIMSENSE	T_VIMSENSE
[TALENT]	Leech	LEECH	T_LEECH
[TALENT]	Dark Portal	DARK_PORTAL	T_DARK_PORTAL
[TALENT]	Ghoul	GHOUL	T_GHOUL
[TALENT]	Ghoulish Leap	GHOULISH_LEAP	T_GHOULISH_LEAP
[TALENT]	Gnaw	GNAW	T_GNAW
[TALENT]	Retch	RETCH	T_RETCH
[TALENT]	Skeleton	SKELETON	T_SKELETON
[TALENT]	Sharp Bones	SHARP_BONES	T_SHARP_BONES
[TALENT]	Bone Armour	BONE_ARMOUR	T_BONE_ARMOUR
[TALENT]	Re-assemble	SKELETON_REASSEMBLE	T_SKELETON_REASSEMBLE
[TALENT]	Slash	SLASH	T_SLASH
[TALENT]	Frenzy	FRENZY	T_FRENZY
[TALENT]	Reckless Charge	RECKLESS_CHARGE	T_RECKLESS_CHARGE
[TALENT]	Cleave	CLEAVE	T_CLEAVE
[TALENT]	Dominate	DOMINATE	T_DOMINATE
[TALENT]	Preternatural Senses	PRETERNATURAL_SENSES	T_PRETERNATURAL_SENSES
[TALENT]	Blindside	BLINDSIDE	T_BLINDSIDE
[TALENT]	Stalk	STALK	T_STALK
[TALENT]	Gloom	GLOOM	T_GLOOM
[TALENT]	Weakness	WEAKNESS	T_WEAKNESS
[TALENT]	Torment	TORMENT	T_TORMENT
[TALENT]	Life Leech	LIFE_LEECH	T_LIFE_LEECH
[TALENT]	Rampage	RAMPAGE	T_RAMPAGE
[TALENT]	Brutality	BRUTALITY	T_BRUTALITY
[TALENT]	Reflexes	REFLEXES	T_REFLEXES
[TALENT]	Instincts	INSTINCTS	T_INSTINCTS
[TALENT]	Willful Strike	WILLFUL_STRIKE	T_WILLFUL_STRIKE
[TALENT]	Deflection	DEFLECTION	T_DEFLECTION
[TALENT]	Blast	BLAST	T_BLAST
[TALENT]	Unseen Force	UNSEEN_FORCE	T_UNSEEN_FORCE
[TALENT]	Feed	FEED	T_FEED
[TALENT]	Devour Life	DEVOUR_LIFE	T_DEVOUR_LIFE
[TALENT]	Feed Power	FEED_POWER	T_FEED_POWER
[TALENT]	Feed Strengths	FEED_STRENGTHS	T_FEED_STRENGTHS
[TALENT]	Phase Door	SHADOW_PHASE_DOOR	T_SHADOW_PHASE_DOOR
[TALENT]	Blindside	SHADOW_BLINDSIDE	T_SHADOW_BLINDSIDE
[TALENT]	Shadow Lightning	SHADOW_LIGHTNING	T_SHADOW_LIGHTNING
[TALENT]	Shadow Flames	SHADOW_FLAMES	T_SHADOW_FLAMES
[TALENT]	Reform	SHADOW_REFORM	T_SHADOW_REFORM
[TALENT]	Call Shadows	CALL_SHADOWS	T_CALL_SHADOWS
[TALENT]	Focus Shadows	FOCUS_SHADOWS	T_FOCUS_SHADOWS
[TALENT]	Shadow Mages	SHADOW_MAGES	T_SHADOW_MAGES
[TALENT]	Shadow Warriors	SHADOW_WARRIORS	T_SHADOW_WARRIORS
[TALENT]	Creeping Darkness	CREEPING_DARKNESS	T_CREEPING_DARKNESS
[TALENT]	Dark Vision	DARK_VISION	T_DARK_VISION
[TALENT]	Dark Torrent	DARK_TORRENT	T_DARK_TORRENT
[TALENT]	Dark Tendrils	DARK_TENDRILS	T_DARK_TENDRILS
[TALENT]	Reproach	REPROACH	T_REPROACH
[TALENT]	Hateful Whisper	HATEFUL_WHISPER	T_HATEFUL_WHISPER
[TALENT]	Agony	AGONY	T_AGONY
[TALENT]	Madness	MADNESS	T_MADNESS
[TALENT]	Unnatural Body	UNNATURAL_BODY	T_UNNATURAL_BODY
[TALENT]	Seethe	SEETHE	T_SEETHE
[TALENT]	Relentless	RELENTLESS	T_RELENTLESS
[TALENT]	Enrage	ENRAGE	T_ENRAGE
[TALENT]	Radiant Fear	RADIANT_FEAR	T_RADIANT_FEAR
[TALENT]	Suppression	SUPPRESSION	T_SUPPRESSION
[TALENT]	Cruel Vigor	CRUEL_VIGOR	T_CRUEL_VIGOR
[TALENT]	Pity	PITY	T_PITY
[TALENT]	Hardened	HARDENED	T_HARDENED
[TALENT]	Wary	WARY	T_WARY
[TALENT]	Weathered	WEATHERED	T_WEATHERED
[TALENT]	Savvy	SAVVY	T_SAVVY
[TALENT]	Turn Back the Clock	TURN_BACK_THE_CLOCK	T_TURN_BACK_THE_CLOCK
[TALENT]	Body Reversion	BODY_REVERSION	T_BODY_REVERSION
[TALENT]	Temporal Fugue	TEMPORAL_FUGUE	T_TEMPORAL_FUGUE
[TALENT]	Ashes to Ashes	ASHES_TO_ASHES	T_ASHES_TO_ASHES
[TALENT]	Probability Weaving	PROBABILITY_WEAVING	T_PROBABILITY_WEAVING
[TALENT]	Deja Vu	DEJA_VU	T_DEJA_VU
[TALENT]	Precognition	PRECOGNITION	T_PRECOGNITION
[TALENT]	Foresight	FORESIGHT	T_FORESIGHT
[TALENT]	Entropy	ENTROPY	T_ENTROPY
[TALENT]	Entropic Field	ENTROPIC_FIELD	T_ENTROPIC_FIELD
[TALENT]	Energy Decomposition	ENERGY_DECOMPOSITION	T_ENERGY_DECOMPOSITION
[TALENT]	Redux	REDUX	T_REDUX
[TALENT]	Repulsion Shield	REPULSION_SHIELD	T_REPULSION_SHIELD
[TALENT]	Gravity Spike	GRAVITY_SPIKE	T_GRAVITY_SPIKE
[TALENT]	Repulsion Blast	REPULSION_BLAST	T_REPULSION_BLAST
[TALENT]	Gravity Well	GRAVITY_WELL	T_GRAVITY_WELL
[TALENT]	Dust to Dust	DUST_TO_DUST	T_DUST_TO_DUST
[TALENT]	Terraforming	TERRAFORMING	T_TERRAFORMING
[TALENT]	Calcify	CALCIFY	T_CALCIFY
[TALENT]	Quantum Spike	QUANTUM_SPIKE	T_QUANTUM_SPIKE
[TALENT]	Paradox Mastery	PARADOX_MASTERY	T_PARADOX_MASTERY
[TALENT]	Damage Shunt	DAMAGE_SHUNT	T_DAMAGE_SHUNT
[TALENT]	Flawed Design	FLAWED_DESIGN	T_FLAWED_DESIGN
[TALENT]	Paradox Clone	PARADOX_CLONE	T_PARADOX_CLONE
[TALENT]	Celerity	CELERITY	T_CELERITY
[TALENT]	Stop	STOP	T_STOP
[TALENT]	Slow	SLOW	T_SLOW
[TALENT]	Haste	HASTE	T_HASTE
[TALENT]	Phase Shot	PHASE_SHOT	T_PHASE_SHOT
[TALENT]	Unerring Shot	UNERRING_SHOT	T_UNERRING_SHOT
[TALENT]	Perfect Aim	PERFECT_AIM	T_PERFECT_AIM
[TALENT]	Quick Shot	QUICK_SHOT	T_QUICK_SHOT
[TALENT]	Strength of Purpose	STRENGTH_OF_PURPOSE	T_STRENGTH_OF_PURPOSE
[TALENT]	Invigorate	INVIGORATE	T_INVIGORATE
[TALENT]	Quantum Feed	QUANTUM_FEED	T_QUANTUM_FEED
[TALENT]	Damage Smearing	DAMAGE_SMEARING	T_DAMAGE_SMEARING
[TALENT]	Gather the Threads	GATHER_THE_THREADS	T_GATHER_THE_THREADS
[TALENT]	Rethread	RETHREAD	T_RETHREAD
[TALENT]	Temporal Clone	TEMPORAL_CLONE	T_TEMPORAL_CLONE
[TALENT]	See the Threads	SEE_THE_THREADS	T_SEE_THE_THREADS
[TALENT]	Echoes From The Past	ECHOES_FROM_THE_PAST	T_ECHOES_FROM_THE_PAST
[TALENT]	Borrowed Time	BORROWED_TIME	T_BORROWED_TIME
[TALENT]	Time Skip	TIME_SKIP	T_TIME_SKIP
[TALENT]	Revision	REVISION	T_REVISION
[TALENT]	Weapon Folding	WEAPON_FOLDING	T_WEAPON_FOLDING
[TALENT]	Displace Damage	DISPLACE_DAMAGE	T_DISPLACE_DAMAGE
[TALENT]	Temporal Wake	TEMPORAL_WAKE	T_TEMPORAL_WAKE
[TALENT]	Kinetic Folding	KINETIC_FOLDING	T_KINETIC_FOLDING
[TALENT]	Spacetime Tuning	SPACETIME_TUNING	T_SPACETIME_TUNING
[TALENT]	Static History	STATIC_HISTORY	T_STATIC_HISTORY
[TALENT]	Dimensional Step	DIMENSIONAL_STEP	T_DIMENSIONAL_STEP
[TALENT]	Temporal Reprieve	TEMPORAL_REPRIEVE	T_TEMPORAL_REPRIEVE
[TALENT]	Wormhole	WORMHOLE	T_WORMHOLE
[TALENT]	Anomaly Teleport	ANOMALY_TELEPORT	T_ANOMALY_TELEPORT
[TALENT]	Anomaly Rearrange	ANOMALY_REARRANGE	T_ANOMALY_REARRANGE
[TALENT]	Anomaly Stop	ANOMALY_STOP	T_ANOMALY_STOP
[TALENT]	Anomaly Slow	ANOMALY_SLOW	T_ANOMALY_SLOW
[TALENT]	Anomaly Haste	ANOMALY_HASTE	T_ANOMALY_HASTE
[TALENT]	Anomaly Spacetime Correction	ANOMALY_SPACETIME_CORRECTION	T_ANOMALY_SPACETIME_CORRECTION
[TALENT]	Anomaly Spacetime Damage	ANOMALY_SPACETIME_DAMAGE	T_ANOMALY_SPACETIME_DAMAGE
[TALENT]	Anomaly Temporal Storm	ANOMALY_TEMPORAL_STORM	T_ANOMALY_TEMPORAL_STORM
[TALENT]	Anomaly Summon Time Elemental	ANOMALY_SUMMON_TIME_ELEMENTAL	T_ANOMALY_SUMMON_TIME_ELEMENTAL
[TALENT]	Anomaly Temporal Bubble	ANOMALY_TEMPORAL_BUBBLE	T_ANOMALY_TEMPORAL_BUBBLE
[TALENT]	Kinetic Shield	KINETIC_SHIELD	T_KINETIC_SHIELD
[TALENT]	Thermal Shield	THERMAL_SHIELD	T_THERMAL_SHIELD
[TALENT]	Charged Shield	CHARGED_SHIELD	T_CHARGED_SHIELD
[TALENT]	Absorption Mastery	ABSORPTION_MASTERY	T_ABSORPTION_MASTERY
[TALENT]	Perfect Control	PERFECT_CONTROL	T_PERFECT_CONTROL
[TALENT]	Reshape Weapon	RESHAPE_WEAPON	T_RESHAPE_WEAPON
[TALENT]	Reshape Armor	RESHAPE_ARMOR	T_RESHAPE_ARMOR
[TALENT]	Matter is Energy	MATTER_IS_ENERGY	T_MATTER_IS_ENERGY
[TALENT]	Highly Trained Mind	HIGHLY_TRAINED_MIND	T_HIGHLY_TRAINED_MIND
[TALENT]	Iron Will	IRON_WILL	T_IRON_WILL
[TALENT]	Shield Discipline	SHIELD_DISCIPLINE	T_SHIELD_DISCIPLINE
[TALENT]	Aura Discipline	AURA_DISCIPLINE	T_AURA_DISCIPLINE
[TALENT]	Kinetic Aura	KINETIC_AURA	T_KINETIC_AURA
[TALENT]	Thermal Aura	THERMAL_AURA	T_THERMAL_AURA
[TALENT]	Charged Aura	CHARGED_AURA	T_CHARGED_AURA
[TALENT]	Projection Mastery	PROJECTION_MASTERY	T_PROJECTION_MASTERY
[TALENT]	Telekinetic Smash	TELEKINETIC_SMASH	T_TELEKINETIC_SMASH
[TALENT]	Augmentation	AUGMENTATION	T_AUGMENTATION
[TALENT]	Conduit	CONDUIT	T_CONDUIT
[TALENT]	Frenzied Psifighting	FRENZIED_PSIFIGHTING	T_FRENZIED_PSIFIGHTING
[TALENT]	Kinetic Leech	KINETIC_LEECH	T_KINETIC_LEECH
[TALENT]	Thermal Leech	THERMAL_LEECH	T_THERMAL_LEECH
[TALENT]	Charge Leech	CHARGE_LEECH	T_CHARGE_LEECH
[TALENT]	Insatiable	INSATIABLE	T_INSATIABLE
[TALENT]	Mindhook	MINDHOOK	T_MINDHOOK
[TALENT]	Quick as Thought	QUICK_AS_THOUGHT	T_QUICK_AS_THOUGHT
[TALENT]	Superhuman Leap	SUPERHUMAN_LEAP	T_SUPERHUMAN_LEAP
[TALENT]	Shattering Charge	SHATTERING_CHARGE	T_SHATTERING_CHARGE
[TALENT]	Mindlash	MINDLASH	T_MINDLASH
[TALENT]	Pyrokinesis	PYROKINESIS	T_PYROKINESIS
[TALENT]	Reach	REACH	T_REACH
[TALENT]	Focused Channeling	FOCUSED_CHANNELING	T_FOCUSED_CHANNELING
[TALENT]	Telekinetic Grasp	TELEKINETIC_GRASP	T_TELEKINETIC_GRASP
[TALENT]	Beyond the Flesh	BEYOND_THE_FLESH	T_BEYOND_THE_FLESH
[TALENTS TACTICS]
 * 	protect
 * 	damage
 * 	paradox
 * 	buff
 * 	escape
 * 	mana
 * 	stamina
 * 	surrounded
 * 	vim
 * 	heal
 * 	atack
 * 	attackarea
 * 	closein
 * 	attack
 * 	defend
 * 	disable
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	sorcerers	Sorcerers
2	3	enemies	undead	-100
2	4	enemies	allied-kingdoms	-100
3	4	undead	allied-kingdoms	-100
2	5	enemies	shalore	-100
3	5	undead	shalore	-100
4	5	allied-kingdoms	shalore	50
2	6	enemies	thalore	-100
3	6	undead	thalore	-100
4	6	allied-kingdoms	thalore	70
5	6	shalore	thalore	20
2	7	enemies	iron-throne	-100
3	7	undead	iron-throne	-100
4	7	allied-kingdoms	iron-throne	20
5	7	shalore	iron-throne	20
6	7	thalore	iron-throne	20
2	8	enemies	the-way	-100
3	8	undead	the-way	-100
4	8	allied-kingdoms	the-way	0
5	8	shalore	the-way	0
6	8	thalore	the-way	0
7	8	iron-throne	the-way	0
2	9	enemies	angolwen	-100
3	9	undead	angolwen	-100
3	10	undead	dreadfell	-100
4	10	allied-kingdoms	dreadfell	-100
5	10	shalore	dreadfell	-100
6	10	thalore	dreadfell	-100
7	10	iron-throne	dreadfell	-100
8	10	the-way	dreadfell	-100
9	10	angolwen	dreadfell	-100
2	13	enemies	water-lair	-100
12	13	temple-of-creation	water-lair	-100
2	15	enemies	rhalore	-100
3	15	undead	rhalore	-100
4	15	allied-kingdoms	rhalore	-100
5	15	shalore	rhalore	-100
6	15	thalore	rhalore	-100
7	15	iron-throne	rhalore	-100
8	15	the-way	rhalore	-100
9	15	angolwen	rhalore	-100
10	15	dreadfell	rhalore	-100
12	15	temple-of-creation	rhalore	-100
13	15	water-lair	rhalore	-100
14	15	assassin-lair	rhalore	-100
2	16	enemies	zigur	-100
3	16	undead	zigur	-100
4	16	allied-kingdoms	zigur	100
5	16	shalore	zigur	100
6	16	thalore	zigur	100
7	16	iron-throne	zigur	100
8	16	the-way	zigur	20
9	16	angolwen	zigur	-100
10	16	dreadfell	zigur	-100
15	16	rhalore	zigur	-100
2	18	enemies	sunwall	-100
3	18	undead	sunwall	-100
10	18	dreadfell	sunwall	-100
14	18	assassin-lair	sunwall	-100
15	18	rhalore	sunwall	-100
3	19	undead	orc-pride	-100
4	19	allied-kingdoms	orc-pride	-100
5	19	shalore	orc-pride	-100
6	19	thalore	orc-pride	-100
7	19	iron-throne	orc-pride	-100
8	19	the-way	orc-pride	-100
9	19	angolwen	orc-pride	-100
10	19	dreadfell	orc-pride	-100
15	19	rhalore	orc-pride	-100
16	19	zigur	orc-pride	-100
18	19	sunwall	orc-pride	-100
3	24	undead	sorcerers	-100
4	24	allied-kingdoms	sorcerers	-100
5	24	shalore	sorcerers	-100
6	24	thalore	sorcerers	-100
7	24	iron-throne	sorcerers	-100
8	24	the-way	sorcerers	-100
9	24	angolwen	sorcerers	-100
10	24	dreadfell	sorcerers	-100
15	24	rhalore	sorcerers	-100
16	24	zigur	sorcerers	-100
18	24	sunwall	sorcerers	-100
19	24	orc-pride	sorcerers	100
[FACTION] initial reaction	orc-pride	sorcerers	 => 	100
[FACTION] initial	orc-pride	sorcerers	100	true
[FACTION] initial reaction	thalore	dreadfell	 => 	-100
[FACTION] initial	thalore	dreadfell	-100	true
[FACTION] initial reaction	thalore	sorcerers	 => 	-100
[FACTION] initial	thalore	sorcerers	-100	true
[FACTION] initial reaction	thalore	rhalore	 => 	-100
[FACTION] initial	thalore	rhalore	-100	true
[FACTION] initial reaction	thalore	orc-pride	 => 	-100
[FACTION] initial	thalore	orc-pride	-100	true
[FACTION] initial reaction	thalore	the-way	 => 	0
[FACTION] initial	thalore	the-way	0	true
[FACTION] initial reaction	thalore	zigur	 => 	100
[FACTION] initial	thalore	zigur	100	true
[FACTION] initial reaction	thalore	iron-throne	 => 	20
[FACTION] initial	thalore	iron-throne	20	true
[FACTION] initial reaction	water-lair	rhalore	 => 	-100
[FACTION] initial	water-lair	rhalore	-100	true
[FACTION] initial reaction	rhalore	orc-pride	 => 	-100
[FACTION] initial	rhalore	orc-pride	-100	true
[FACTION] initial reaction	rhalore	sunwall	 => 	-100
[FACTION] initial	rhalore	sunwall	-100	true
[FACTION] initial reaction	rhalore	zigur	 => 	-100
[FACTION] initial	rhalore	zigur	-100	true
[FACTION] initial reaction	rhalore	sorcerers	 => 	-100
[FACTION] initial	rhalore	sorcerers	-100	true
[FACTION] initial reaction	sunwall	orc-pride	 => 	-100
[FACTION] initial	sunwall	orc-pride	-100	true
[FACTION] initial reaction	sunwall	sorcerers	 => 	-100
[FACTION] initial	sunwall	sorcerers	-100	true
[FACTION] initial reaction	angolwen	orc-pride	 => 	-100
[FACTION] initial	angolwen	orc-pride	-100	true
[FACTION] initial reaction	angolwen	sorcerers	 => 	-100
[FACTION] initial	angolwen	sorcerers	-100	true
[FACTION] initial reaction	angolwen	rhalore	 => 	-100
[FACTION] initial	angolwen	rhalore	-100	true
[FACTION] initial reaction	angolwen	zigur	 => 	-100
[FACTION] initial	angolwen	zigur	-100	true
[FACTION] initial reaction	angolwen	dreadfell	 => 	-100
[FACTION] initial	angolwen	dreadfell	-100	true
[FACTION] initial reaction	undead	shalore	 => 	-100
[FACTION] initial	undead	shalore	-100	true
[FACTION] initial reaction	undead	thalore	 => 	-100
[FACTION] initial	undead	thalore	-100	true
[FACTION] initial reaction	undead	rhalore	 => 	-100
[FACTION] initial	undead	rhalore	-100	true
[FACTION] initial reaction	undead	sunwall	 => 	-100
[FACTION] initial	undead	sunwall	-100	true
[FACTION] initial reaction	undead	zigur	 => 	-100
[FACTION] initial	undead	zigur	-100	true
[FACTION] initial reaction	undead	angolwen	 => 	-100
[FACTION] initial	undead	angolwen	-100	true
[FACTION] initial reaction	undead	dreadfell	 => 	-100
[FACTION] initial	undead	dreadfell	-100	true
[FACTION] initial reaction	undead	sorcerers	 => 	-100
[FACTION] initial	undead	sorcerers	-100	true
[FACTION] initial reaction	undead	allied-kingdoms	 => 	-100
[FACTION] initial	undead	allied-kingdoms	-100	true
[FACTION] initial reaction	undead	the-way	 => 	-100
[FACTION] initial	undead	the-way	-100	true
[FACTION] initial reaction	undead	orc-pride	 => 	-100
[FACTION] initial	undead	orc-pride	-100	true
[FACTION] initial reaction	undead	iron-throne	 => 	-100
[FACTION] initial	undead	iron-throne	-100	true
[FACTION] initial reaction	the-way	orc-pride	 => 	-100
[FACTION] initial	the-way	orc-pride	-100	true
[FACTION] initial reaction	the-way	sorcerers	 => 	-100
[FACTION] initial	the-way	sorcerers	-100	true
[FACTION] initial reaction	the-way	rhalore	 => 	-100
[FACTION] initial	the-way	rhalore	-100	true
[FACTION] initial reaction	the-way	zigur	 => 	20
[FACTION] initial	the-way	zigur	20	true
[FACTION] initial reaction	the-way	dreadfell	 => 	-100
[FACTION] initial	the-way	dreadfell	-100	true
[FACTION] initial reaction	temple-of-creation	water-lair	 => 	-100
[FACTION] initial	temple-of-creation	water-lair	-100	true
[FACTION] initial reaction	temple-of-creation	rhalore	 => 	-100
[FACTION] initial	temple-of-creation	rhalore	-100	true
[FACTION] initial reaction	iron-throne	dreadfell	 => 	-100
[FACTION] initial	iron-throne	dreadfell	-100	true
[FACTION] initial reaction	iron-throne	sorcerers	 => 	-100
[FACTION] initial	iron-throne	sorcerers	-100	true
[FACTION] initial reaction	iron-throne	rhalore	 => 	-100
[FACTION] initial	iron-throne	rhalore	-100	true
[FACTION] initial reaction	iron-throne	the-way	 => 	0
[FACTION] initial	iron-throne	the-way	0	true
[FACTION] initial reaction	iron-throne	zigur	 => 	100
[FACTION] initial	iron-throne	zigur	100	true
[FACTION] initial reaction	iron-throne	orc-pride	 => 	-100
[FACTION] initial	iron-throne	orc-pride	-100	true
[FACTION] initial reaction	zigur	orc-pride	 => 	-100
[FACTION] initial	zigur	orc-pride	-100	true
[FACTION] initial reaction	zigur	sorcerers	 => 	-100
[FACTION] initial	zigur	sorcerers	-100	true
[FACTION] initial reaction	dreadfell	orc-pride	 => 	-100
[FACTION] initial	dreadfell	orc-pride	-100	true
[FACTION] initial reaction	dreadfell	sorcerers	 => 	-100
[FACTION] initial	dreadfell	sorcerers	-100	true
[FACTION] initial reaction	dreadfell	rhalore	 => 	-100
[FACTION] initial	dreadfell	rhalore	-100	true
[FACTION] initial reaction	dreadfell	sunwall	 => 	-100
[FACTION] initial	dreadfell	sunwall	-100	true
[FACTION] initial reaction	dreadfell	zigur	 => 	-100
[FACTION] initial	dreadfell	zigur	-100	true
[FACTION] initial reaction	allied-kingdoms	orc-pride	 => 	-100
[FACTION] initial	allied-kingdoms	orc-pride	-100	true
[FACTION] initial reaction	allied-kingdoms	thalore	 => 	70
[FACTION] initial	allied-kingdoms	thalore	70	true
[FACTION] initial reaction	allied-kingdoms	rhalore	 => 	-100
[FACTION] initial	allied-kingdoms	rhalore	-100	true
[FACTION] initial reaction	allied-kingdoms	zigur	 => 	100
[FACTION] initial	allied-kingdoms	zigur	100	true
[FACTION] initial reaction	allied-kingdoms	dreadfell	 => 	-100
[FACTION] initial	allied-kingdoms	dreadfell	-100	true
[FACTION] initial reaction	allied-kingdoms	sorcerers	 => 	-100
[FACTION] initial	allied-kingdoms	sorcerers	-100	true
[FACTION] initial reaction	allied-kingdoms	the-way	 => 	0
[FACTION] initial	allied-kingdoms	the-way	0	true
[FACTION] initial reaction	allied-kingdoms	shalore	 => 	50
[FACTION] initial	allied-kingdoms	shalore	50	true
[FACTION] initial reaction	allied-kingdoms	iron-throne	 => 	20
[FACTION] initial	allied-kingdoms	iron-throne	20	true
[FACTION] initial reaction	shalore	dreadfell	 => 	-100
[FACTION] initial	shalore	dreadfell	-100	true
[FACTION] initial reaction	shalore	thalore	 => 	20
[FACTION] initial	shalore	thalore	20	true
[FACTION] initial reaction	shalore	sorcerers	 => 	-100
[FACTION] initial	shalore	sorcerers	-100	true
[FACTION] initial reaction	shalore	rhalore	 => 	-100
[FACTION] initial	shalore	rhalore	-100	true
[FACTION] initial reaction	shalore	orc-pride	 => 	-100
[FACTION] initial	shalore	orc-pride	-100	true
[FACTION] initial reaction	shalore	the-way	 => 	0
[FACTION] initial	shalore	the-way	0	true
[FACTION] initial reaction	shalore	zigur	 => 	100
[FACTION] initial	shalore	zigur	100	true
[FACTION] initial reaction	shalore	iron-throne	 => 	20
[FACTION] initial	shalore	iron-throne	20	true
[FACTION] initial reaction	assassin-lair	sunwall	 => 	-100
[FACTION] initial	assassin-lair	sunwall	-100	true
[FACTION] initial reaction	assassin-lair	rhalore	 => 	-100
[FACTION] initial	assassin-lair	rhalore	-100	true
[FACTION] initial reaction	enemies	shalore	 => 	-100
[FACTION] initial	enemies	shalore	-100	true
[FACTION] initial reaction	enemies	thalore	 => 	-100
[FACTION] initial	enemies	thalore	-100	true
[FACTION] initial reaction	enemies	water-lair	 => 	-100
[FACTION] initial	enemies	water-lair	-100	true
[FACTION] initial reaction	enemies	rhalore	 => 	-100
[FACTION] initial	enemies	rhalore	-100	true
[FACTION] initial reaction	enemies	sunwall	 => 	-100
[FACTION] initial	enemies	sunwall	-100	true
[FACTION] initial reaction	enemies	zigur	 => 	-100
[FACTION] initial	enemies	zigur	-100	true
[FACTION] initial reaction	enemies	angolwen	 => 	-100
[FACTION] initial	enemies	angolwen	-100	true
[FACTION] initial reaction	enemies	allied-kingdoms	 => 	-100
[FACTION] initial	enemies	allied-kingdoms	-100	true
[FACTION] initial reaction	enemies	the-way	 => 	-100
[FACTION] initial	enemies	the-way	-100	true
[FACTION] initial reaction	enemies	undead	 => 	-100
[FACTION] initial	enemies	undead	-100	true
[FACTION] initial reaction	enemies	iron-throne	 => 	-100
[FACTION] initial	enemies	iron-throne	-100	true
[FACTION] initial	neutral	enemies	-100	true
Loading entities file from file	/data/general/stores/basic.lua
Using cached font	/data/font/VeraMoBd.ttf	14
Using cached font	/data/font/VeraMoBd.ttf	14
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::	nil	nil
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 32x32
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B51 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 8B50 texSize
*p 1: Uniform: 7: 1406 tick
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 32x32
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
3 frames in 1.518 seconds = 1.97628 FPS (101 keyframes)
Using cached font	/data/font/Vera.ttf	12
Using cached font	/data/font/VeraMono.ttf	10
Using cached font	/data/font/Vera.ttf	12
Using cached font	/data/font/Vera.ttf	12
Using cached font	/data/font/Vera.ttf	12
[LOG]	Welcome to #00FF00#Tales of Maj'Eyal!
[LOG]	#MOCCASIN#Character control switched to Snik.
[QUICK BIRTH]	nil
[HOTKEYS]	nil
[BIRTHER] selecting type	base
[BIRTHER] checking allowance for 	base
[BIRTHER] selecting type	difficulty
[BIRTHER] checking allowance for 	Tutorial
[BIRTHER] checking allowance for 	Easy
[BIRTHER] checking allowance for 	Normal
[BIRTHER] checking allowance for 	Roguelike
[BIRTHER] checking allowance for 	Insane
[KEYBINDER] Loaded keybinds: chat
[LOG]	#LIGHT_RED#Online profile disabled(switching to offline profile) due to bad game version.
[ENGINE] Setting requested FPS to 30 (33 ms)
[UNSERIALIZE] error	[string "achievement.UNSTOPPABLE="when = \"2011-01-0..."]:5: attempt to index global 'achievement' (a nil value)	achievement.UNSTOPPABLE="when = \"2011-01-05 16:53:36\"\
__uuid = \"896220ec-a5ad-478e-a5e9-4c3a64e4a6f0\"\
turn = 98453\
who = \"Snik 5 the Halfling Rogue\"\
" achievement.LEVEL_30="when = \"2011-01-12 17:09:55\"\
__uuid = \"233db688-4440-4a98-b72e-752d6f2c5a57\"\
who = \"Grellon 6 the Dwarf Cursed\"\
turn = 2527647\
" achievement.EXTERMINATOR="when = \"2011-01-06 08:26:13\"\
__uuid = \"917c557e-f6d0-43ef-8239-720bae307e2e\"\
who = \"Snik 5 the Halfling Rogue\"\
turn = 769081\
" achievement.SLIDERS="when = \"2011-01-12 13:21:07\"\
__uuid = \"ca696916-914f-4117-b875-eaed265ebe28\"\
who = \"Grellon 6 the Dwarf Cursed\"\
turn = 1701385\
" achievement.LEVEL_50="when = \"2011-01-30 23:49:10\"\
__uuid = \"b07d33a2-7b8c-4257-9431-e0ed7210a5b3\"\
who = \"Alf the Dwarf Fighter\"\
turn = 4926620\
" achievement.GEOMANCER="when = \"2011-01-15 23:01:53\"\
__uuid = \"89078e2c-d1ab-4901-9a02-19cd000a2ddf\"\
turn = 1867197\
who = \"Arthur the Skeleton Archer\"\
" achievement.THE_ARENA="when = \"2011-02-05 19:50:57\"\
__uuid = \"43961880-642e-4ec7-ae27-4931ff81e410\"\
who = \"Gladius the Cornac Arcane Blade\"\
turn = 60155\
" achievement.DESTROYER_BANE="when = \"2011-01-12 13:17:14\"\
__uuid = \"353e92cd-6546-498b-9558-ad64ecf18ff7\"\
who = \"Grellon 6 the Dwarf Cursed\"\
turn = 1700075\
" achievement.THE_SECRET_CITY="when = \"2011-01-06 08:34:48\"\
__uuid = \"ea3d6805-a9c4-4527-95ef-a378c8bca883\"\
who = \"Snik 5 the Halfling Rogue\"\
turn = 790703\
" allow_build="corrupter = true\
corrupter_reaver = true\
" characters="characters = {}\
characters[\"Maj'Eyal,Dwarf,Berserker,Roguelike\"] = 1\
" achievement.EAST_PORTAL="when = \"2011-01-29 19:46:07\"\
__uuid = \"a3c8ffc9-6b5b-461d-b5af-6e1e6e918be7\"\
turn = 3891164\
who = \"Alf the Dwarf Fighter\"\
" achievement.ANTIMAGIC="when = \"2011-01-07 14:43:51\"\
__uuid = \"ff42ad25-c740-4638-92c1-dee0e7da1fc3\"\
turn = 469836\
who = \"Urist the Dwarf Fighter\"\
" achievement.STRANGE_NEW_WORLD="when = \"2011-01-12 14:23:42\"\
__uuid = \"dfc1660f-fcae-4b45-93b2-4ef258957278\"\
turn = 2484191\
who = \"Grellon 6 the Dwarf Cursed\"\
" achievement.VAMPIRE_CRUSHER="when = \"2011-01-12 09:40:44\"\
__uuid = \"886ff67a-562a-4d10-a467-d514f44d988d\"\
who = \"Grellon 6 the Dwarf Cursed\"\
turn = 1573759\
" achievement.LEVEL_20="when = \"2011-01-10 18:47:51\"\
__uuid = \"7a2a36fa-083b-410b-a4b4-e9c94b06e711\"\
who = \"Tholtig the Dwarf Berserker\"\
turn = 867612\
" achievement.SPYDRIC_INFESTATION="when = \"2011-01-30 14:22:18\"\
__uuid = \"099e2751-6b9e-4d6a-a12d-f6446a6b912d\"\
turn = 4450319\
who = \"Alf the Dwarf Fighter\"\
" artifacts="artifacts = {}\
artifacts[\"Rod of Recall (1/1)\"] = {}\
artifacts[\"Rod of Recall (1/1)\"][\"Maj'Eyal,Dwarf,Berserker,Roguelike\"] = 1\
artifacts[\"Flamewrought\"] = {}\
artifacts[\"Flamewrought\"][\"Maj'Eyal,Dwarf,Berserker,Roguelike\"] = 1\
artifacts[\"Orb of Scrying\"] = {}\
artifacts[\"Orb of Scrying\"][\"Maj'Eyal,Dwarf,Berserker,Roguelike\"] = 1\
" achievement.SHADOW_CLONE="when = \"2011-01-14 10:44:44\"\
__uuid = \"9585deb5-7fbc-460e-ab5d-6e9c638dafed\"\
turn = 1833440\
who = \"Napoleon the Skeleton Archer\"\
" achievement.LEVEL_40="when = \"2011-01-29 19:42:44\"\
__uuid = \"022d9787-8418-48df-81e5-b0ce37ade572\"\
turn = 3890584\
who = \"Alf the Dwarf Fighter\"\
" uniques="uniques = {}\
uniques[\"The Shade\"] = {}\
uniques[\"The Shade\"][\"Maj'Eyal,Dwarf,Berserker,Roguelike\"] = 1\
" deaths="count = 1\
sources = {}\
sources[\"Maj'Eyal,Dwarf,Berserker,Roguelike\"] = {}\
sources[\"Maj'Eyal,Dwarf,Berserker,Roguelike\"][\"assassin\"] = 1\
" achievement.CURSE_ERASER="when = \"2011-01-08 11:32:08\"\
__uuid = \"56ab3b48-6149-4a3f-a06f-7f271fc8e157\"\
who = \"Burren 2 the Higher Archmage\"\
turn = 320008\
" achievement.REAVER="when = \"2011-01-14 09:45:50\"\
__uuid = \"926fb7da-4426-4457-8d94-252eb6e6254b\"\
who = \"Napoleon the Skeleton Archer\"\
turn = 1814009\
" achievement.LOST_MERCHANT_RESCUE="when = \"2011-01-06 19:56:49\"\
__uuid = \"45b5e7f5-78b9-4370-91c3-1c72bb833b30\"\
who = \"Burren the Higher Archmage\"\
turn = 277985\
" achievement.WEST_PORTAL="when = \"2011-01-29 10:34:15\"\
__uuid = \"ae784630-792e-46a5-a748-f3ab6eae34d8\"\
turn = 3372917\
who = \"Alf the Dwarf Fighter\"\
" achievement.EYE_OF_THE_STORM="when = \"2011-01-25 21:45:26\"\
__uuid = \"c98f7939-2aa0-4bc3-ae13-38d10be472e0\"\
turn = 1220541\
who = \"Alf the Dwarf Fighter\"\
" achievement.ORC_PRIDE="when = \"2011-01-30 20:45:15\"\
__uuid = \"813f668e-1270-48ee-bc54-20543ed1944e\"\
turn = 4757096\
who = \"Alf the Dwarf Fighter\"\
" achievement.CHARRED_SCAR_SUCCESS="when = \"2011-01-30 11:25:29\"\
__uuid = \"be9b9b5d-235c-4d27-b02f-dab291d4a9cc\"\
who = \"Alf the Dwarf Fighter\"\
turn = 4228507\
" achievement.TUTORIAL_DONE="when = \"2010-12-06 20:56:50\"\
__uuid = \"e036d174-e952-4ce5-b309-609d234df201\"\
turn = 4092\
who = \"Urist the Tutorial Human Tutorial Adventurer\"\
" achievement.SHERTUL_FORTRESS="when = \"2011-02-01 15:26:37\"\
__uuid = \"35acae00-93e5-4f51-87f7-186a12ebd0dc\"\
who = \"Fletch the Skeleton Archer\"\
turn = 357662\
" achievement.SIZE_MATTERS="when = \"2011-01-10 21:51:02\"\
__uuid = \"c43dcb57-19e7-462a-83cb-12db9668a70a\"\
who = \"Tholtig the Dwarf Berserker\"\
turn = 1088638\
" achievement.A_DANGEROUS_SECRET="when = \"2011-01-12 09:49:29\"\
__uuid = \"3aa05b80-5c5f-4bfc-a5d1-b546035e2d4b\"\
who = \"Grellon 6 the Dwarf Cursed\"\
turn = 1591749\
" achievement.LEVEL_10="when = \"2011-01-05 17:45:35\"\
__uuid = \"6d9e7a1b-df86-48d7-a99f-634b3cbdc858\"\
turn = 144388\
who = \"Snik 5 the Halfling Rogue\"\
" achievement.TREASURE_HOARDER="when = \"2011-01-30 16:07:15\"\
__uuid = \"a19b383a-87e8-4523-8409-b82b276e8510\"\
who = \"Alf the Dwarf Fighter\"\
turn = 4572175\
" achievement.TREASURE_HUNTER="when = \"2011-01-26 18:52:16\"\
__uuid = \"b5811216-012c-4516-a009-bfbb064e1f71\"\
who = \"Alf the Dwarf Fighter\"\
turn = 1738623\
" 
[ONLINE PROFILE] get configs
145 ticks  in 19.789 seconds = 7.3273 TPS
21 frames in 1.037 seconds = 20.2507 FPS (319 keyframes)
25 frames in 1 seconds = 25 FPS (38 keyframes)
[BIRTHER] selecting type	world
[BIRTHER] checking allowance for 	Tutorial
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] checking allowance for 	Maj'Eyal
[BIRTHER] test against 	base	=>	allow	true
[BIRTHER] checking allowance for 	Infinite
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] checking allowance for 	Arena
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] checking allowance for 	Orcs
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] checking allowance for 	Spydre
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] checking allowance for 	Ents
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] checking allowance for 	Trolls
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] checking allowance for 	Nagas
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] checking allowance for 	Faeros
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] checking allowance for 	Undeads
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] selecting type	race
[BIRTHER] checking allowance for 	Tutorial Human
[BIRTHER] test against 	Roguelike	=>	forbid	nil
[BIRTHER] checking allowance for 	Human
[BIRTHER] test against 	Roguelike	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] checking allowance for 	Elf
[BIRTHER] test against 	Roguelike	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] checking allowance for 	Halfling
[BIRTHER] test against 	Roguelike	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] checking allowance for 	Dwarf
[BIRTHER] test against 	Roguelike	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] checking allowance for 	Yeek
[BIRTHER] test against 	Roguelike	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] checking allowance for 	Orc
[BIRTHER] test against 	Roguelike	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] checking allowance for 	Troll
[BIRTHER] test against 	Roguelike	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] checking allowance for 	Undead
[BIRTHER] test against 	Roguelike	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] checking allowance for 	Construct
[BIRTHER] test against 	Roguelike	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
[BIRTHER] selecting type	subrace
[BIRTHER] checking allowance for 	Tutorial Human
[BIRTHER] test against 	Halfling	=>	disallow	false
[BIRTHER] checking allowance for 	Higher
[BIRTHER] test against 	Halfling	=>	disallow	false
[BIRTHER] checking allowance for 	Cornac
[BIRTHER] test against 	Halfling	=>	disallow	false
[BIRTHER] checking allowance for 	Shalore
[BIRTHER] test against 	Halfling	=>	disallow	false
[BIRTHER] checking allowance for 	Thalore
[BIRTHER] test against 	Halfling	=>	disallow	false
[BIRTHER] checking allowance for 	Halfling
[BIRTHER] test against 	Halfling	=>	allow	true
[BIRTHER] checking allowance for 	Dwarf
[BIRTHER] test against 	Halfling	=>	disallow	false
[BIRTHER] checking allowance for 	Yeek
[BIRTHER] test against 	Halfling	=>	disallow	false
[BIRTHER] checking allowance for 	Orc
[BIRTHER] test against 	Halfling	=>	disallow	false
[BIRTHER] checking allowance for 	Olog-hai
[BIRTHER] test against 	Halfling	=>	disallow	false
[BIRTHER] checking allowance for 	Ghoul
[BIRTHER] test against 	Halfling	=>	disallow	false
[BIRTHER] checking allowance for 	Skeleton
[BIRTHER] test against 	Halfling	=>	disallow	false
[BIRTHER] checking allowance for 	Runic Golem
[BIRTHER] test against 	Halfling	=>	disallow	false
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
1811307 ticks  in 10 seconds = 181131 TPS
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
1816469 ticks  in 10 seconds = 181647 TPS
[BIRTHER] selecting type	sex
[BIRTHER] checking allowance for 	Female
[BIRTHER] checking allowance for 	Male
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
[BIRTHER] selecting type	class
[BIRTHER] checking allowance for 	Tutorial Adventurer
[BIRTHER] test against 	Roguelike	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior
[BIRTHER] test against 	Roguelike	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] checking allowance for 	Archer
[BIRTHER] test against 	Roguelike	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] checking allowance for 	Rogue
[BIRTHER] test against 	Roguelike	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] checking allowance for 	Mage
[BIRTHER] test against 	Roguelike	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] checking allowance for 	Wilder
[BIRTHER] test against 	Roguelike	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] checking allowance for 	Divine
[BIRTHER] test against 	Roguelike	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] checking allowance for 	Corrupter
[BIRTHER] test against 	Roguelike	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] checking allowance for 	Afflicted
[BIRTHER] test against 	Roguelike	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] checking allowance for 	Chronomancer
[BIRTHER] test against 	Roguelike	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] checking allowance for 	Psionic
[BIRTHER] test against 	Roguelike	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
25 frames in 1 seconds = 25 FPS (31 keyframes)
25 frames in 1 seconds = 25 FPS (31 keyframes)
[BIRTHER] selecting type	subclass
[BIRTHER] checking allowance for 	Tutorial Adventurer
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Rogue	=>	disallow	false
[BIRTHER] checking allowance for 	Fighter
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Rogue	=>	disallow	false
[BIRTHER] checking allowance for 	Berserker
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Rogue	=>	disallow	false
[BIRTHER] checking allowance for 	Arcane Blade
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Rogue	=>	disallow	false
[BIRTHER] checking allowance for 	Archer
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Rogue	=>	disallow	false
[BIRTHER] checking allowance for 	Slinger
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Rogue	=>	disallow	false
[BIRTHER] checking allowance for 	Rogue
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Rogue	=>	allow	true
[BIRTHER] checking allowance for 	Shadowblade
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Rogue	=>	allow	true
[BIRTHER] checking allowance for 	Archmage
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Rogue	=>	disallow	false
[BIRTHER] checking allowance for 	Alchemist
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Rogue	=>	disallow	false
[BIRTHER] checking allowance for 	Summoner
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Rogue	=>	disallow	false
[BIRTHER] checking allowance for 	Wyrmic
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Rogue	=>	disallow	false
[BIRTHER] checking allowance for 	Sun Paladin
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Rogue	=>	disallow	false
[BIRTHER] checking allowance for 	Anorithil
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Rogue	=>	disallow	false
[BIRTHER] checking allowance for 	Reaver
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Rogue	=>	disallow	false
[BIRTHER] checking allowance for 	Corruptor
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Rogue	=>	disallow	false
[BIRTHER] checking allowance for 	Cursed
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Rogue	=>	disallow	false
[BIRTHER] checking allowance for 	Doomed
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Rogue	=>	disallow	false
[BIRTHER] checking allowance for 	Paradox Mage
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Rogue	=>	disallow	false
[BIRTHER] checking allowance for 	Temporal Warden
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Rogue	=>	disallow	false
[BIRTHER] checking allowance for 	Mindslayer
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Rogue	=>	disallow	false
25 frames in 1 seconds = 25 FPS (31 keyframes)
[BIRTH] Applying descriptor base
[BIRTH] Applying descriptor Roguelike
[BIRTH] Applying descriptor Maj'Eyal
[BIRTH] Applying descriptor Halfling
[BIRTH] Applying descriptor Halfling
[BIRTH] Applying descriptor Female
[BIRTH] Applying descriptor Rogue
[BIRTH] Applying descriptor Rogue
Loading entities file from file	/data/zones/wilderness/npcs.lua
Loading entities file from file	/data/zones/wilderness/grids.lua
Loading entities file from file	/data/zones/wilderness/objects.lua
Loading entities file from file	/data/general/objects/objects.lua
Loading entities file from file	/data/general/objects/money.lua
Loading entities file from file	/data/general/objects/gem.lua
Loading entities file from file	/data/general/objects/lites.lua
Loading entities file from file	/data/general/objects/potions.lua
Loading entities file from file	/data/general/objects/scrolls.lua
Loading entities file from file	/data/general/objects/wands.lua
Loading entities file from file	/data/general/objects/digger.lua
Loading entities file from file	/data/general/objects/jewelry.lua
Loading entities file from file	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/knifes.lua
Loading entities file from file	/data/general/objects/whips.lua
Loading entities file from file	/data/general/objects/swords.lua
Loading entities file from file	/data/general/objects/2hswords.lua
Loading entities file from file	/data/general/objects/maces.lua
Loading entities file from file	/data/general/objects/2hmaces.lua
Loading entities file from file	/data/general/objects/axes.lua
Loading entities file from file	/data/general/objects/2haxes.lua
Loading entities file from file	/data/general/objects/2htridents.lua
Loading entities file from file	/data/general/objects/bows.lua
Loading entities file from file	/data/general/objects/slings.lua
Loading entities file from file	/data/general/objects/shields.lua
Loading entities file from file	/data/general/objects/cloth-armors.lua
Loading entities file from file	/data/general/objects/light-armors.lua
Loading entities file from file	/data/general/objects/heavy-armors.lua
Loading entities file from file	/data/general/objects/massive-armors.lua
Loading entities file from file	/data/general/objects/leather-caps.lua
Loading entities file from file	/data/general/objects/helms.lua
Loading entities file from file	/data/general/objects/wizard-hat.lua
Loading entities file from file	/data/general/objects/leather-boots.lua
Loading entities file from file	/data/general/objects/heavy-boots.lua
Loading entities file from file	/data/general/objects/gloves.lua
Loading entities file from file	/data/general/objects/gauntlets.lua
Loading entities file from file	/data/general/objects/cloak.lua
Loading entities file from file	/data/general/objects/leather-belt.lua
Loading entities file from file	/data/general/objects/mounts.lua
Loading entities file from file	/data/general/objects/lore/spellhunt.lua
Loading entities file from file	/data/general/objects/lore/fun.lua
Loading entities file from file	/data/general/objects/world-artifacts.lua
Loading entities file from file	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data/general/objects/special-artifacts.lua
Loading entities file from file	/data/general/objects/boss-artifacts.lua
Initiated zone	World of Eyal	with base_level	1
C Map size 41:24 :: 984
Stored entities list	actor	table: 0E40A660
Loading entities file from file	/data/general/objects/egos/lite.lua
Stored entities list	object//data/general/objects/egos/lite.lua	table: 0E40AB88
Stored entities list	object//data/general/objects/egos/lite.lua:prefix	table: 0E4103A8
Stored entities list	object/base//data/general/objects/egos/lite.lua:prefix	table: 0E40AB88
Stored entities list	object//data/general/objects/egos/lite.lua:suffix	table: 0E4105D8
Stored entities list	object/base//data/general/objects/egos/lite.lua:suffix	table: 0E40AB88
Loading entities file from file	/data/general/objects/egos/infusions.lua
Stored entities list	object//data/general/objects/egos/infusions.lua	table: 0E410830
Stored entities list	object//data/general/objects/egos/infusions.lua:	table: 0E411DE8
Stored entities list	object/base//data/general/objects/egos/infusions.lua:	table: 0E410830
Stored entities list	object//data/general/objects/egos/infusions.lua:__resolver	table: 0E411FA0
Stored entities list	object/base//data/general/objects/egos/infusions.lua:__resolver	table: 0E410830
Loading entities file from file	/data/general/objects/egos/wands.lua
Stored entities list	object//data/general/objects/egos/wands.lua	table: 0E412360
Stored entities list	object//data/general/objects/egos/wands.lua:prefix	table: 0E37A160
Stored entities list	object/base//data/general/objects/egos/wands.lua:prefix	table: 0E412360
Stored entities list	object//data/general/objects/egos/wands.lua:suffix	table: 0E37A250
Stored entities list	object/base//data/general/objects/egos/wands.lua:suffix	table: 0E412360
Loading entities file from file	/data/general/objects/egos/digger.lua
Stored entities list	object//data/general/objects/egos/digger.lua	table: 0E37A4F8
Stored entities list	object//data/general/objects/egos/digger.lua:	table: 0E37E5F8
Stored entities list	object/base//data/general/objects/egos/digger.lua:	table: 0E37A4F8
Stored entities list	object//data/general/objects/egos/digger.lua:__resolver	table: 0E37E8A0
Stored entities list	object/base//data/general/objects/egos/digger.lua:__resolver	table: 0E37A4F8
Loading entities file from file	/data/general/objects/egos/rings.lua
Stored entities list	object//data/general/objects/egos/rings.lua	table: 0E37E990
Stored entities list	object//data/general/objects/egos/rings.lua:	table: 0E3777D0
Stored entities list	object/base//data/general/objects/egos/rings.lua:	table: 0E37E990
Stored entities list	object//data/general/objects/egos/rings.lua:__resolver	table: 0E377CA8
Stored entities list	object/base//data/general/objects/egos/rings.lua:__resolver	table: 0E37E990
Loading entities file from file	/data/general/objects/egos/amulets.lua
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 0E377DE8
Stored entities list	object//data/general/objects/egos/amulets.lua:	table: 0E3A0F68
Stored entities list	object/base//data/general/objects/egos/amulets.lua:	table: 0E377DE8
Stored entities list	object//data/general/objects/egos/amulets.lua:__resolver	table: 0E3A1300
Stored entities list	object/base//data/general/objects/egos/amulets.lua:__resolver	table: 0E377DE8
Loading entities file from file	/data/general/objects/egos/staves.lua
Stored entities list	object//data/general/objects/egos/staves.lua	table: 0E3A1968
Stored entities list	object//data/general/objects/egos/staves.lua:prefix	table: 0E3A9B40
Stored entities list	object/base//data/general/objects/egos/staves.lua:prefix	table: 0E3A1968
Stored entities list	object//data/general/objects/egos/staves.lua:suffix	table: 0E3A9E88
Stored entities list	object/base//data/general/objects/egos/staves.lua:suffix	table: 0E3A1968
Loading entities file from file	/data/general/objects/egos/weapon.lua
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 0E3AA108
Stored entities list	object//data/general/objects/egos/weapon.lua:prefix	table: 0E3909A0
Stored entities list	object/base//data/general/objects/egos/weapon.lua:prefix	table: 0E3AA108
Stored entities list	object//data/general/objects/egos/weapon.lua:suffix	table: 0E390BA8
Stored entities list	object/base//data/general/objects/egos/weapon.lua:suffix	table: 0E3AA108
Loading entities file from file	/data/general/objects/egos/bow.lua
Stored entities list	object//data/general/objects/egos/bow.lua	table: 0E391800
Stored entities list	object//data/general/objects/egos/bow.lua:prefix	table: 0E393A10
Stored entities list	object/base//data/general/objects/egos/bow.lua:prefix	table: 0E391800
Stored entities list	object//data/general/objects/egos/bow.lua:suffix	table: 0E393B50
Stored entities list	object/base//data/general/objects/egos/bow.lua:suffix	table: 0E391800
Loading entities file from file	/data/general/objects/egos/ammo.lua
Stored entities list	object//data/general/objects/egos/ammo.lua	table: 0E393D58
Stored entities list	object//data/general/objects/egos/ammo.lua:	table: 0E3978E0
Stored entities list	object/base//data/general/objects/egos/ammo.lua:	table: 0E393D58
Loading entities file from file	/data/general/objects/egos/sling.lua
Stored entities list	object//data/general/objects/egos/sling.lua	table: 0E398038
Stored entities list	object//data/general/objects/egos/sling.lua:prefix	table: 0E39A248
Stored entities list	object/base//data/general/objects/egos/sling.lua:prefix	table: 0E398038
Stored entities list	object//data/general/objects/egos/sling.lua:suffix	table: 0E39A388
Stored entities list	object/base//data/general/objects/egos/sling.lua:suffix	table: 0E398038
Loading entities file from file	/data/general/objects/egos/shield.lua
Stored entities list	object//data/general/objects/egos/shield.lua	table: 0E39A658
Stored entities list	object//data/general/objects/egos/shield.lua:prefix	table: 0E30C998
Stored entities list	object/base//data/general/objects/egos/shield.lua:prefix	table: 0E39A658
Stored entities list	object//data/general/objects/egos/shield.lua:suffix	table: 0E30CBA0
Stored entities list	object/base//data/general/objects/egos/shield.lua:suffix	table: 0E39A658
Loading entities file from file	/data/general/objects/egos/robe.lua
Stored entities list	object//data/general/objects/egos/robe.lua	table: 0E30CE98
Stored entities list	object//data/general/objects/egos/robe.lua:prefix	table: 0E315098
Stored entities list	object/base//data/general/objects/egos/robe.lua:prefix	table: 0E30CE98
Stored entities list	object//data/general/objects/egos/robe.lua:suffix	table: 0E315318
Stored entities list	object/base//data/general/objects/egos/robe.lua:suffix	table: 0E30CE98
Loading entities file from file	/data/general/objects/egos/light-armor.lua
Loading entities file from file	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/light-armor.lua	table: 0E3155E8
Stored entities list	object//data/general/objects/egos/light-armor.lua:prefix	table: 0DC094D8
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:prefix	table: 0E3155E8
Stored entities list	object//data/general/objects/egos/light-armor.lua:suffix	table: 0DC0B7B0
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:suffix	table: 0E3155E8
Loading entities file from file	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/heavy-armor.lua	table: 0DC0F4C8
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:prefix	table: 0E3EA750
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:prefix	table: 0DC0F4C8
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:suffix	table: 0E3EA9A8
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:suffix	table: 0DC0F4C8
Loading entities file from file	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/massive-armor.lua	table: 0E3EACC8
Stored entities list	object//data/general/objects/egos/massive-armor.lua:prefix	table: 0E3F3D00
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:prefix	table: 0E3EACC8
Stored entities list	object//data/general/objects/egos/massive-armor.lua:suffix	table: 0DC67A10
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:suffix	table: 0E3EACC8
Loading entities file from file	/data/general/objects/egos/helm.lua
Stored entities list	object//data/general/objects/egos/helm.lua	table: 0E23DB20
Stored entities list	object//data/general/objects/egos/helm.lua:prefix	table: 0E237E50
Stored entities list	object/base//data/general/objects/egos/helm.lua:prefix	table: 0E23DB20
Stored entities list	object//data/general/objects/egos/helm.lua:suffix	table: 0E2380F8
Stored entities list	object/base//data/general/objects/egos/helm.lua:suffix	table: 0E23DB20
Loading entities file from file	/data/general/objects/egos/wizard-hat.lua
Stored entities list	object//data/general/objects/egos/wizard-hat.lua	table: 0E238440
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:prefix	table: 0E23F6C8
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:prefix	table: 0E238440
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:suffix	table: 0E23F948
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:suffix	table: 0E238440
Loading entities file from file	/data/general/objects/egos/light-boots.lua
Loading entities file from file	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/light-boots.lua	table: 0E23FB78
Stored entities list	object//data/general/objects/egos/light-boots.lua:prefix	table: 0DBEBB80
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:prefix	table: 0E23FB78
Stored entities list	object//data/general/objects/egos/light-boots.lua:suffix	table: 0DBEBD60
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:suffix	table: 0E23FB78
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/boots.lua	table: 0DBEBF90
Stored entities list	object//data/general/objects/egos/boots.lua:prefix	table: 0DBF04A0
Stored entities list	object/base//data/general/objects/egos/boots.lua:prefix	table: 0DBEBF90
Stored entities list	object//data/general/objects/egos/boots.lua:suffix	table: 0DBF0658
Stored entities list	object/base//data/general/objects/egos/boots.lua:suffix	table: 0DBEBF90
Loading entities file from file	/data/general/objects/egos/gloves.lua
Stored entities list	object//data/general/objects/egos/gloves.lua	table: 0DBF0860
Stored entities list	object//data/general/objects/egos/gloves.lua:prefix	table: 0E48C450
Stored entities list	object/base//data/general/objects/egos/gloves.lua:prefix	table: 0DBF0860
Stored entities list	object//data/general/objects/egos/gloves.lua:suffix	table: 0E48C6D0
Stored entities list	object/base//data/general/objects/egos/gloves.lua:suffix	table: 0DBF0860
Loading entities file from file	/data/general/objects/egos/cloak.lua
Stored entities list	object//data/general/objects/egos/cloak.lua	table: 0E48CA68
Stored entities list	object//data/general/objects/egos/cloak.lua:prefix	table: 0E492710
Stored entities list	object/base//data/general/objects/egos/cloak.lua:prefix	table: 0E48CA68
Stored entities list	object//data/general/objects/egos/cloak.lua:suffix	table: 0E492918
Stored entities list	object/base//data/general/objects/egos/cloak.lua:suffix	table: 0E48CA68
Loading entities file from file	/data/general/objects/egos/belt.lua
Stored entities list	object//data/general/objects/egos/belt.lua	table: 0E492B70
Stored entities list	object//data/general/objects/egos/belt.lua:prefix	table: 0E4897F0
Stored entities list	object/base//data/general/objects/egos/belt.lua:prefix	table: 0E492B70
Stored entities list	object//data/general/objects/egos/belt.lua:suffix	table: 0E489A20
Stored entities list	object/base//data/general/objects/egos/belt.lua:suffix	table: 0E492B70
Stored entities list	object	table: 0E40A728
Stored entities list	trap	table: 0E48A218
Static generator using file	/data/maps/wilderness/eyal.lua
Loading entities file from file	/data/general/encounters/maj-eyal.lua
Stored entities list	maj_eyal_encounters	table: 0E2DB6F8
Loading entities file from file	/data/general/encounters/maj-eyal-npcs.lua
Stored entities list	maj_eyal_encounters_npcs	table: 0E2D8980
Loading entities file from file	/data/general/encounters/fareast.lua
Stored entities list	fareast_encounters	table: 0E2DEBC8
Loading entities file from file	/data/general/encounters/fareast-npcs.lua
Stored entities list	fareast_encounters_npcs	table: 0E2DF2F8
[STATIC MAP] size	170	100
Loading tile	terrain/river.png
[SHADER] Loading from /data/gfx/shaders/water_ocean.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/water.frag
*p 3: Uniform: 0: 8B52 color1
*p 3: Uniform: 1: 8B52 color2
*p 3: Uniform: 2: 8B52 displayColor
*p 3: Uniform: 3: 8B50 mapCoord
*p 3: Uniform: 4: 8B5F noisevol
*p 3: Uniform: 5: 1406 tick
Loading tile	terrain/ice_shelf.png
Loading tile	terrain/sand.png
Loading tile	terrain/grass.png
Loading tile	terrain/hills.png
Loading tile	terrain/grass.png
Loading tile	terrain/tree_alpha4.png
Loading tile	terrain/tree_alpha3.png
Loading tile	terrain/tree_alpha2.png
Loading tile	terrain/tree_alpha5.png
Loading tile	terrain/tree_alpha1.png
Loading tile	terrain/mountain.png
Loading tile	terrain/frozen_ground.png
Loading tile	terrain/rocky_snowy_tree.png
Loading tile	terrain/river.png
[SHADER] Loading from /data/gfx/shaders/water.lua
New GL Shader program 5
*p 5: Uniform: 0: 8B52 color1
*p 5: Uniform: 1: 8B52 color2
*p 5: Uniform: 2: 8B52 displayColor
*p 5: Uniform: 3: 8B50 mapCoord
*p 5: Uniform: 4: 8B5F noisevol
*p 5: Uniform: 5: 1406 tick
Loading tile	terrain/cultivation.png
Loading tile	terrain/sand.png
Loading tile	terrain/palmtree_alpha1.png
Loading tile	terrain/town1.png
Loading tile	terrain/grass_dark1.png
Loading tile	terrain/tree_dark_alpha4.png
Loading tile	terrain/tree_dark_alpha5.png
Loading tile	terrain/volcano2.png
Loading tile	terrain/tree_dark_alpha3.png
Loading tile	terrain/tree_dark_alpha1.png
Loading tile	terrain/tree_dark_alpha2.png
Loading tile	terrain/rocky_mountain.png
Loading tile	terrain/grass_burnt1.png
Loading tile	terrain/burnttree_alpha1.png
Loading tile	terrain/lava_floor.png
[SHADER] Loading from /data/gfx/shaders/lava.lua
New GL Shader program 6
New GL Shader 7 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/lava.frag
*p 6: Uniform: 0: 8B5E tex
*p 6: Uniform: 1: 1406 tick
Loading tile	terrain/volcano1.png
Loading tile	terrain/mountain.png
Loading tile	terrain/mountain.png
Loading tile	terrain/gate-morning.png
Not gone east, no backup guardian
[MOVE] actor moved without a starting position	Snik	1	1
Loading tile	npc/humanoid_player_snik.png
Updating zone name	Eyal
[PARTY] New member, add after	Snik	Snik
Adding entity	15	after	15
[MUSIC] playing	Remembrance.ogg	userdata: 0E2AAA90	 :: current ? 	nil
Loading entities file from file	/data/zones/trollmire/npcs.lua
Loading entities file from file	/data/general/npcs/rodent.lua
Loading entities file from file	/data/general/npcs/vermin.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/general/npcs/snake.lua
Loading entities file from file	/data/general/npcs/plant.lua
Loading entities file from file	/data/general/npcs/swarm.lua
Loading entities file from file	/data/general/npcs/bear.lua
Loading entities file from file	/data/general/npcs/all.lua
Loading entities file from file	/data/general/npcs/ant.lua
Loading entities file from file	/data/general/npcs/bird.lua
Loading entities file from file	/data/general/npcs/cold-drake.lua
Loading entities file from file	/data/general/npcs/fire-drake.lua
Loading entities file from file	/data/general/npcs/ghost.lua
Loading entities file from file	/data/general/npcs/ghoul.lua
Loading entities file from file	/data/general/npcs/horror.lua
Loading entities file from file	/data/general/npcs/jelly.lua
Loading entities file from file	/data/general/npcs/minor-demon.lua
Loading entities file from file	/data/general/npcs/major-demon.lua
Loading entities file from file	/data/general/npcs/minotaur.lua
Loading entities file from file	/data/general/npcs/molds.lua
Loading entities file from file	/data/general/npcs/multihued-drake.lua
Loading entities file from file	/data/general/npcs/naga.lua
Loading entities file from file	/data/general/npcs/ooze.lua
Loading entities file from file	/data/general/npcs/orc-grushnak.lua
Loading entities file from file	/data/general/npcs/orc-gorbat.lua
Loading entities file from file	/data/general/npcs/orc.lua
Loading entities file from file	/data/general/npcs/orc-rak-shor.lua
Loading entities file from file	/data/general/npcs/orc-vor.lua
Loading entities file from file	/data/general/npcs/sandworm.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/snow-giant.lua
Loading entities file from file	/data/general/npcs/spider.lua
Loading entities file from file	/data/general/npcs/storm-drake.lua
Loading entities file from file	/data/general/npcs/thieve.lua
Loading entities file from file	/data/general/npcs/vampire.lua
Loading entities file from file	/data/general/npcs/wight.lua
Loading entities file from file	/data/general/npcs/xorn.lua
Loading entities file from file	/data/zones/trollmire/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/zones/trollmire/objects.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/mounts.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/zones/trollmire/traps.lua
Loading entities file from file	/data/general/traps/natural_forest.lua
Initiated zone	Trollmire	with base_level	1
16 frames in 5.096 seconds = 3.13972 FPS (20 keyframes)
C Map size 41:24 :: 984
Stored entities list	actor	table: 0EF65880
Loading entities file from memory	/data/general/objects/egos/lite.lua
Stored entities list	object//data/general/objects/egos/lite.lua	table: 0EF675B8
Stored entities list	object//data/general/objects/egos/lite.lua:prefix	table: 0EF6C618
Stored entities list	object/base//data/general/objects/egos/lite.lua:prefix	table: 0EF675B8
Stored entities list	object//data/general/objects/egos/lite.lua:suffix	table: 0EF6C848
Stored entities list	object/base//data/general/objects/egos/lite.lua:suffix	table: 0EF675B8
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Stored entities list	object//data/general/objects/egos/infusions.lua	table: 0EF6CAA0
Stored entities list	object//data/general/objects/egos/infusions.lua:	table: 0EF6DEF0
Stored entities list	object/base//data/general/objects/egos/infusions.lua:	table: 0EF6CAA0
Stored entities list	object//data/general/objects/egos/infusions.lua:__resolver	table: 0EF6E0A8
Stored entities list	object/base//data/general/objects/egos/infusions.lua:__resolver	table: 0EF6CAA0
Loading entities file from memory	/data/general/objects/egos/wands.lua
Stored entities list	object//data/general/objects/egos/wands.lua	table: 0EF6E468
Stored entities list	object//data/general/objects/egos/wands.lua:prefix	table: 0EF6FEA8
Stored entities list	object/base//data/general/objects/egos/wands.lua:prefix	table: 0EF6E468
Stored entities list	object//data/general/objects/egos/wands.lua:suffix	table: 0EF6FF98
Stored entities list	object/base//data/general/objects/egos/wands.lua:suffix	table: 0EF6E468
Loading entities file from memory	/data/general/objects/egos/digger.lua
Stored entities list	object//data/general/objects/egos/digger.lua	table: 0EF70240
Stored entities list	object//data/general/objects/egos/digger.lua:	table: 0EF73AF8
Stored entities list	object/base//data/general/objects/egos/digger.lua:	table: 0EF70240
Stored entities list	object//data/general/objects/egos/digger.lua:__resolver	table: 0EF73D78
Stored entities list	object/base//data/general/objects/egos/digger.lua:__resolver	table: 0EF70240
Loading entities file from memory	/data/general/objects/egos/rings.lua
Stored entities list	object//data/general/objects/egos/rings.lua	table: 0EF73E90
Stored entities list	object//data/general/objects/egos/rings.lua:	table: 0EF8B9D0
Stored entities list	object/base//data/general/objects/egos/rings.lua:	table: 0EF73E90
Stored entities list	object//data/general/objects/egos/rings.lua:__resolver	table: 0EF8BE58
Stored entities list	object/base//data/general/objects/egos/rings.lua:__resolver	table: 0EF73E90
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 0EF8BFC0
Stored entities list	object//data/general/objects/egos/amulets.lua:	table: 0EF92758
Stored entities list	object/base//data/general/objects/egos/amulets.lua:	table: 0EF8BFC0
Stored entities list	object//data/general/objects/egos/amulets.lua:__resolver	table: 0EF92B18
Stored entities list	object/base//data/general/objects/egos/amulets.lua:__resolver	table: 0EF8BFC0
Loading entities file from memory	/data/general/objects/egos/staves.lua
Stored entities list	object//data/general/objects/egos/staves.lua	table: 0EF92C80
Stored entities list	object//data/general/objects/egos/staves.lua:prefix	table: 0EF99F40
Stored entities list	object/base//data/general/objects/egos/staves.lua:prefix	table: 0EF92C80
Stored entities list	object//data/general/objects/egos/staves.lua:suffix	table: 0EF9A210
Stored entities list	object/base//data/general/objects/egos/staves.lua:suffix	table: 0EF92C80
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 0EF9A4E0
Stored entities list	object//data/general/objects/egos/weapon.lua:prefix	table: 0EFA0908
Stored entities list	object/base//data/general/objects/egos/weapon.lua:prefix	table: 0EF9A4E0
Stored entities list	object//data/general/objects/egos/weapon.lua:suffix	table: 0EFA0B60
Stored entities list	object/base//data/general/objects/egos/weapon.lua:suffix	table: 0EF9A4E0
Loading entities file from memory	/data/general/objects/egos/bow.lua
Stored entities list	object//data/general/objects/egos/bow.lua	table: 0EFA12E0
Stored entities list	object//data/general/objects/egos/bow.lua:prefix	table: 0EFA3360
Stored entities list	object/base//data/general/objects/egos/bow.lua:prefix	table: 0EFA12E0
Stored entities list	object//data/general/objects/egos/bow.lua:suffix	table: 0EFA34A0
Stored entities list	object/base//data/general/objects/egos/bow.lua:suffix	table: 0EFA12E0
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Stored entities list	object//data/general/objects/egos/ammo.lua	table: 0EFA36A8
Stored entities list	object//data/general/objects/egos/ammo.lua:	table: 0EFA68F8
Stored entities list	object/base//data/general/objects/egos/ammo.lua:	table: 0EFA36A8
Loading entities file from memory	/data/general/objects/egos/sling.lua
Stored entities list	object//data/general/objects/egos/sling.lua	table: 0EFA6BF0
Stored entities list	object//data/general/objects/egos/sling.lua:prefix	table: 0EFB8CA8
Stored entities list	object/base//data/general/objects/egos/sling.lua:prefix	table: 0EFA6BF0
Stored entities list	object//data/general/objects/egos/sling.lua:suffix	table: 0EFB8DE8
Stored entities list	object/base//data/general/objects/egos/sling.lua:suffix	table: 0EFA6BF0
Loading entities file from memory	/data/general/objects/egos/shield.lua
Stored entities list	object//data/general/objects/egos/shield.lua	table: 0EFB90B8
Stored entities list	object//data/general/objects/egos/shield.lua:prefix	table: 0EFBF4B8
Stored entities list	object/base//data/general/objects/egos/shield.lua:prefix	table: 0EFB90B8
Stored entities list	object//data/general/objects/egos/shield.lua:suffix	table: 0EFBF6E8
Stored entities list	object/base//data/general/objects/egos/shield.lua:suffix	table: 0EFB90B8
Loading entities file from memory	/data/general/objects/egos/robe.lua
Stored entities list	object//data/general/objects/egos/robe.lua	table: 0EFBF9E0
Stored entities list	object//data/general/objects/egos/robe.lua:prefix	table: 0EFC6830
Stored entities list	object/base//data/general/objects/egos/robe.lua:prefix	table: 0EFBF9E0
Stored entities list	object//data/general/objects/egos/robe.lua:suffix	table: 0EFC6A88
Stored entities list	object/base//data/general/objects/egos/robe.lua:suffix	table: 0EFBF9E0
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/light-armor.lua	table: 0EFC6D58
Stored entities list	object//data/general/objects/egos/light-armor.lua:prefix	table: 0EFDF008
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:prefix	table: 0EFC6D58
Stored entities list	object//data/general/objects/egos/light-armor.lua:suffix	table: 0EFDF2D8
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:suffix	table: 0EFC6D58
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/heavy-armor.lua	table: 0EFDF5F8
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:prefix	table: 0EFE7348
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:prefix	table: 0EFDF5F8
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:suffix	table: 0EFE75F0
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:suffix	table: 0EFDF5F8
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/massive-armor.lua	table: 0F007948
Stored entities list	object//data/general/objects/egos/massive-armor.lua:prefix	table: 0F00F418
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:prefix	table: 0F007948
Stored entities list	object//data/general/objects/egos/massive-armor.lua:suffix	table: 0F00F698
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:suffix	table: 0F007948
Loading entities file from memory	/data/general/objects/egos/helm.lua
Stored entities list	object//data/general/objects/egos/helm.lua	table: 0EFDD668
Stored entities list	object//data/general/objects/egos/helm.lua:prefix	table: 0E308E88
Stored entities list	object/base//data/general/objects/egos/helm.lua:prefix	table: 0EFDD668
Stored entities list	object//data/general/objects/egos/helm.lua:suffix	table: 0ECD6210
Stored entities list	object/base//data/general/objects/egos/helm.lua:suffix	table: 0EFDD668
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Stored entities list	object//data/general/objects/egos/wizard-hat.lua	table: 0ECD6BE8
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:prefix	table: 0F0125C8
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:prefix	table: 0ECD6BE8
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:suffix	table: 0F012820
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:suffix	table: 0ECD6BE8
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/light-boots.lua	table: 0F012A78
Stored entities list	object//data/general/objects/egos/light-boots.lua:prefix	table: 0F0174B0
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:prefix	table: 0F012A78
Stored entities list	object//data/general/objects/egos/light-boots.lua:suffix	table: 0E24F948
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:suffix	table: 0F012A78
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/boots.lua	table: 0E2428B0
Stored entities list	object//data/general/objects/egos/boots.lua:prefix	table: 0DCEB378
Stored entities list	object/base//data/general/objects/egos/boots.lua:prefix	table: 0E2428B0
Stored entities list	object//data/general/objects/egos/boots.lua:suffix	table: 0DCF36E0
Stored entities list	object/base//data/general/objects/egos/boots.lua:suffix	table: 0E2428B0
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Stored entities list	object//data/general/objects/egos/gloves.lua	table: 0DCF6458
Stored entities list	object//data/general/objects/egos/gloves.lua:prefix	table: 0DB2FF48
Stored entities list	object/base//data/general/objects/egos/gloves.lua:prefix	table: 0DCF6458
Stored entities list	object//data/general/objects/egos/gloves.lua:suffix	table: 0DB322C0
Stored entities list	object/base//data/general/objects/egos/gloves.lua:suffix	table: 0DCF6458
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Stored entities list	object//data/general/objects/egos/cloak.lua	table: 0E791558
Stored entities list	object//data/general/objects/egos/cloak.lua:prefix	table: 0E9FEAB0
Stored entities list	object/base//data/general/objects/egos/cloak.lua:prefix	table: 0E791558
Stored entities list	object//data/general/objects/egos/cloak.lua:suffix	table: 0EDE82B8
Stored entities list	object/base//data/general/objects/egos/cloak.lua:suffix	table: 0E791558
Loading entities file from memory	/data/general/objects/egos/belt.lua
Stored entities list	object//data/general/objects/egos/belt.lua	table: 0EDE8510
Stored entities list	object//data/general/objects/egos/belt.lua:prefix	table: 0EE4FD50
Stored entities list	object/base//data/general/objects/egos/belt.lua:prefix	table: 0EDE8510
Stored entities list	object//data/general/objects/egos/belt.lua:suffix	table: 0EE4FF80
Stored entities list	object/base//data/general/objects/egos/belt.lua:suffix	table: 0EDE8510
Stored entities list	object	table: 0EF67158
Stored entities list	trap	table: 0EE50778
loaded room generator	lesser_vault	function: 0EE6B100
Loading tile	terrain/grass_flower3.png
Loading tile	terrain/grass.png
Loading tile	terrain/way_next_6.png
Loading tile	terrain/grass.png
Loading tile	terrain/worldmap.png
Talent resolver for	stone troll	:	T_STAMINA_POOL	=>	1
Talent resolver for	stone troll	:	T_KNOCKBACK	=>	1
Talent resolver for	stone troll	:	T_STUN	=>	1
Spawning 	stone troll	 near 	clearing	clearing	 at 	0	4
[MOVE] actor moved without a starting position	stone troll	0	4
Loading tile	npc/troll_s.png
Equipment resolver for	degenerated skeleton warrior
Equipment resolver	degenerated skeleton warrior	weapon	greatsword	nil
Zone made us an equipment according to filter!	iron greatsword
Autorequire stats
str	11
 * iron greatsword => no drop
Drops resolver	degenerated skeleton warrior	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.50)
[MOVE] actor moved without a starting position	degenerated skeleton warrior	15	34
Loading tile	npc/degenerated_skeleton_warrior.png
[MOVE] actor moved without a starting position	fox	17	36
Loading tile	npc/canine_fox.png
[MOVE] actor moved without a starting position	giant brown mouse	42	43
Loading tile	npc/vermin_rodent_giant_brown_mouse.png
Talent resolver for	copperhead snake	:	T_BITE_POISON	=>	1
Spawning 	copperhead snake	 near 	clearing	clearing	 at 	0	3
[MOVE] actor moved without a starting position	copperhead snake	0	3
Loading tile	npc/salmon-snake.png
[MOVE] actor moved without a starting position	wolf	10	31
Loading tile	npc/canine_w.png
[MOVE] actor moved without a starting position	forest troll	26	20
Loading tile	npc/troll_f.png
Drops resolver	forest troll	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.55)
[MOVE] actor moved without a starting position	forest troll	9	22
Talent resolver for	giant grey rat	:	T_CRAWL_POISON	=>	1
[MOVE] actor moved without a starting position	giant grey rat	26	16
Loading tile	npc/vermin_rodent_giant_grey_rat.png
[MOVE] actor moved without a starting position	wolf	21	27
[MOVE] actor moved without a starting position	giant white mouse	47	2
Loading tile	npc/vermin_rodent_giant_white_mouse.png
Drops resolver	forest troll	nil	nil	nil
Zone made us a drop according to filter!	zircon
Drops resolver	forest troll	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.75)
[MOVE] actor moved without a starting position	forest troll	36	41
[MOVE] actor moved without a starting position	fox	34	28
[MOVE] actor moved without a starting position	forest troll	15	37
Talent resolver for	giant grey mouse	:	T_CRAWL_POISON	=>	1
Spawning 	giant grey mouse	 near 	clearing	clearing	 at 	22	5
[MOVE] actor moved without a starting position	giant grey mouse	22	5
Loading tile	npc/vermin_rodent_giant_grey_mouse.png
Talent resolver for	giant grey rat	:	T_CRAWL_POISON	=>	1
Spawning 	giant grey rat	 near 	clearing	clearing	 at 	21	4
[MOVE] actor moved without a starting position	giant grey rat	21	4
[MOVE] actor moved without a starting position	wolf	2	8
Talent resolver for	copperhead snake	:	T_BITE_POISON	=>	1
[MOVE] actor moved without a starting position	copperhead snake	1	29
[MOVE] actor moved without a starting position	forest troll	20	47
[MOVE] actor moved without a starting position	large brown snake	41	9
Loading tile	npc/umber-snake.png
Spawning 	forest troll	 near 	clearing	clearing	 at 	21	6
[MOVE] actor moved without a starting position	forest troll	21	6
Spawning 	wolf	 near 	clearing	clearing	 at 	23	4
[MOVE] actor moved without a starting position	wolf	23	4
[MOVE] actor moved without a starting position	wolf	22	17
Drops resolver	forest troll	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.65)
[MOVE] actor moved without a starting position	forest troll	48	16
Spawning 	wolf	 near 	clearing	clearing	 at 	18	1
[MOVE] actor moved without a starting position	wolf	18	1
[MOVE] actor moved without a starting position	wolf	0	18
[MOVE] actor moved without a starting position	midge swarm	25	5
Loading tile	npc/midge_swarm.png
Spawning 	linen robe	 near 	clearing	clearing	 at 	nil	nil
Loading tile	object/hgloves_iron.png
Spawning 	iron greatmaul	 near 	clearing	clearing	 at 	nil	nil
Loading tile	object/ring_copper.png
Loading tile	object/shield_iron.png
Loading tile	object/2hmace_iron.png
Spawning 	ametrine	 near 	clearing	clearing	 at 	nil	nil
Loading tile	object/scroll-lore.png
Placed lore	tattered paper scrap	46	46
[Identify]	tattered paper scrap	true
C Map size 41:24 :: 984
Stored entities list	actor	table: 0EEEBF58
Loading entities file from memory	/data/general/objects/egos/lite.lua
Stored entities list	object//data/general/objects/egos/lite.lua	table: 0EEEE140
Stored entities list	object//data/general/objects/egos/lite.lua:prefix	table: 0EEF38E8
Stored entities list	object/base//data/general/objects/egos/lite.lua:prefix	table: 0EEEE140
Stored entities list	object//data/general/objects/egos/lite.lua:suffix	table: 0EEF3B18
Stored entities list	object/base//data/general/objects/egos/lite.lua:suffix	table: 0EEEE140
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Stored entities list	object//data/general/objects/egos/infusions.lua	table: 0EEF3D70
Stored entities list	object//data/general/objects/egos/infusions.lua:	table: 0EEF5698
Stored entities list	object/base//data/general/objects/egos/infusions.lua:	table: 0EEF3D70
Stored entities list	object//data/general/objects/egos/infusions.lua:__resolver	table: 0EEF5850
Stored entities list	object/base//data/general/objects/egos/infusions.lua:__resolver	table: 0EEF3D70
Loading entities file from memory	/data/general/objects/egos/wands.lua
Stored entities list	object//data/general/objects/egos/wands.lua	table: 0EEF5C38
Stored entities list	object//data/general/objects/egos/wands.lua:prefix	table: 0EF02038
Stored entities list	object/base//data/general/objects/egos/wands.lua:prefix	table: 0EEF5C38
Stored entities list	object//data/general/objects/egos/wands.lua:suffix	table: 0EEF7688
Stored entities list	object/base//data/general/objects/egos/wands.lua:suffix	table: 0EEF5C38
Loading entities file from memory	/data/general/objects/egos/digger.lua
Stored entities list	object//data/general/objects/egos/digger.lua	table: 0EEF7958
Stored entities list	object//data/general/objects/egos/digger.lua:	table: 0EEFB6C0
Stored entities list	object/base//data/general/objects/egos/digger.lua:	table: 0EEF7958
Stored entities list	object//data/general/objects/egos/digger.lua:__resolver	table: 0EEFBAD0
Stored entities list	object/base//data/general/objects/egos/digger.lua:__resolver	table: 0EEF7958
Loading entities file from memory	/data/general/objects/egos/rings.lua
Stored entities list	object//data/general/objects/egos/rings.lua	table: 0EEFBBE8
Stored entities list	object//data/general/objects/egos/rings.lua:	table: 0EF04720
Stored entities list	object/base//data/general/objects/egos/rings.lua:	table: 0EEFBBE8
Stored entities list	object//data/general/objects/egos/rings.lua:__resolver	table: 0EF04BA8
Stored entities list	object/base//data/general/objects/egos/rings.lua:__resolver	table: 0EEFBBE8
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 0EF04CE8
Stored entities list	object//data/general/objects/egos/amulets.lua:	table: 0EF0B990
Stored entities list	object/base//data/general/objects/egos/amulets.lua:	table: 0EF04CE8
Stored entities list	object//data/general/objects/egos/amulets.lua:__resolver	table: 0EF0BD50
Stored entities list	object/base//data/general/objects/egos/amulets.lua:__resolver	table: 0EF04CE8
Loading entities file from memory	/data/general/objects/egos/staves.lua
Stored entities list	object//data/general/objects/egos/staves.lua	table: 0EF0BEB8
Stored entities list	object//data/general/objects/egos/staves.lua:prefix	table: 0EF13730
Stored entities list	object/base//data/general/objects/egos/staves.lua:prefix	table: 0EF0BEB8
Stored entities list	object//data/general/objects/egos/staves.lua:suffix	table: 0EF13A00
Stored entities list	object/base//data/general/objects/egos/staves.lua:suffix	table: 0EF0BEB8
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 0EF13CD0
Stored entities list	object//data/general/objects/egos/weapon.lua:prefix	table: 0EF1ABA8
Stored entities list	object/base//data/general/objects/egos/weapon.lua:prefix	table: 0EF13CD0
Stored entities list	object//data/general/objects/egos/weapon.lua:suffix	table: 0EF1AE00
Stored entities list	object/base//data/general/objects/egos/weapon.lua:suffix	table: 0EF13CD0
Loading entities file from memory	/data/general/objects/egos/bow.lua
Stored entities list	object//data/general/objects/egos/bow.lua	table: 0EF1B580
Stored entities list	object//data/general/objects/egos/bow.lua:prefix	table: 0EF1DC18
Stored entities list	object/base//data/general/objects/egos/bow.lua:prefix	table: 0EF1B580
Stored entities list	object//data/general/objects/egos/bow.lua:suffix	table: 0EF1DD80
Stored entities list	object/base//data/general/objects/egos/bow.lua:suffix	table: 0EF1B580
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Stored entities list	object//data/general/objects/egos/ammo.lua	table: 0EF1DF60
Stored entities list	object//data/general/objects/egos/ammo.lua:	table: 0EF21660
Stored entities list	object/base//data/general/objects/egos/ammo.lua:	table: 0EF1DF60
Loading entities file from memory	/data/general/objects/egos/sling.lua
Stored entities list	object//data/general/objects/egos/sling.lua	table: 0EF21958
Stored entities list	object//data/general/objects/egos/sling.lua:prefix	table: 0EF23CD0
Stored entities list	object/base//data/general/objects/egos/sling.lua:prefix	table: 0EF21958
Stored entities list	object//data/general/objects/egos/sling.lua:suffix	table: 0EF23DE8
Stored entities list	object/base//data/general/objects/egos/sling.lua:suffix	table: 0EF21958
Loading entities file from memory	/data/general/objects/egos/shield.lua
Stored entities list	object//data/general/objects/egos/shield.lua	table: 0EF240B8
Stored entities list	object//data/general/objects/egos/shield.lua:prefix	table: 0EF2AFE0
Stored entities list	object/base//data/general/objects/egos/shield.lua:prefix	table: 0EF240B8
Stored entities list	object//data/general/objects/egos/shield.lua:suffix	table: 0EF2B238
Stored entities list	object/base//data/general/objects/egos/shield.lua:suffix	table: 0EF240B8
Loading entities file from memory	/data/general/objects/egos/robe.lua
Stored entities list	object//data/general/objects/egos/robe.lua	table: 0EF2B508
Stored entities list	object//data/general/objects/egos/robe.lua:prefix	table: 0EF32E70
Stored entities list	object/base//data/general/objects/egos/robe.lua:prefix	table: 0EF2B508
Stored entities list	object//data/general/objects/egos/robe.lua:suffix	table: 0EF330A0
Stored entities list	object/base//data/general/objects/egos/robe.lua:suffix	table: 0EF2B508
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/light-armor.lua	table: 0EF33398
Stored entities list	object//data/general/objects/egos/light-armor.lua:prefix	table: 0EF3BE68
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:prefix	table: 0EF33398
Stored entities list	object//data/general/objects/egos/light-armor.lua:suffix	table: 0EF3C5C0
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:suffix	table: 0EF33398
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/heavy-armor.lua	table: 0EF3C8E0
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:prefix	table: 0EF44E78
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:prefix	table: 0EF3C8E0
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:suffix	table: 0EF45120
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:suffix	table: 0EF3C8E0
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/massive-armor.lua	table: 0EF45440
Stored entities list	object//data/general/objects/egos/massive-armor.lua:prefix	table: 0EEDE598
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:prefix	table: 0EF45440
Stored entities list	object//data/general/objects/egos/massive-armor.lua:suffix	table: 0EEDE868
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:suffix	table: 0EF45440
Loading entities file from memory	/data/general/objects/egos/helm.lua
Stored entities list	object//data/general/objects/egos/helm.lua	table: 0EEDEB60
Stored entities list	object//data/general/objects/egos/helm.lua:prefix	table: 0EEE6928
Stored entities list	object/base//data/general/objects/egos/helm.lua:prefix	table: 0EEDEB60
Stored entities list	object//data/general/objects/egos/helm.lua:suffix	table: 0EEE6BF8
Stored entities list	object/base//data/general/objects/egos/helm.lua:suffix	table: 0EEDEB60
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Stored entities list	object//data/general/objects/egos/wizard-hat.lua	table: 0EEE6F40
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:prefix	table: 0EF5D1D0
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:prefix	table: 0EEE6F40
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:suffix	table: 0EF5D658
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:suffix	table: 0EEE6F40
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/light-boots.lua	table: 0EF5D8B0
Stored entities list	object//data/general/objects/egos/light-boots.lua:prefix	table: 0EF62798
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:prefix	table: 0EF5D8B0
Stored entities list	object//data/general/objects/egos/light-boots.lua:suffix	table: 0EF629A0
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:suffix	table: 0EF5D8B0
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/boots.lua	table: 0EF62BD0
Stored entities list	object//data/general/objects/egos/boots.lua:prefix	table: 0EF8CC68
Stored entities list	object/base//data/general/objects/egos/boots.lua:prefix	table: 0EF62BD0
Stored entities list	object//data/general/objects/egos/boots.lua:suffix	table: 0EF8D348
Stored entities list	object/base//data/general/objects/egos/boots.lua:suffix	table: 0EF62BD0
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Stored entities list	object//data/general/objects/egos/gloves.lua	table: 0EF8DAC8
Stored entities list	object//data/general/objects/egos/gloves.lua:prefix	table: 0EFDB8B8
Stored entities list	object/base//data/general/objects/egos/gloves.lua:prefix	table: 0EF8DAC8
Stored entities list	object//data/general/objects/egos/gloves.lua:suffix	table: 0EFDBE80
Stored entities list	object/base//data/general/objects/egos/gloves.lua:suffix	table: 0EF8DAC8
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Stored entities list	object//data/general/objects/egos/cloak.lua	table: 0EFDC588
Stored entities list	object//data/general/objects/egos/cloak.lua:prefix	table: 0F127AB0
Stored entities list	object/base//data/general/objects/egos/cloak.lua:prefix	table: 0EFDC588
Stored entities list	object//data/general/objects/egos/cloak.lua:suffix	table: 0F127CB8
Stored entities list	object/base//data/general/objects/egos/cloak.lua:suffix	table: 0EFDC588
Loading entities file from memory	/data/general/objects/egos/belt.lua
Stored entities list	object//data/general/objects/egos/belt.lua	table: 0F1285F0
Stored entities list	object//data/general/objects/egos/belt.lua:prefix	table: 0F1C4E38
Stored entities list	object/base//data/general/objects/egos/belt.lua:prefix	table: 0F1285F0
Stored entities list	object//data/general/objects/egos/belt.lua:suffix	table: 0F1C5068
Stored entities list	object/base//data/general/objects/egos/belt.lua:suffix	table: 0F1285F0
Stored entities list	object	table: 0EEEDCE0
Stored entities list	trap	table: 0F1C5860
Loading tile	terrain/water_floor.png
Loading tile	terrain/water_floor_alpha.png
Spawning 	midge swarm	 near 	clearing	clearing	 at 	29	20
[MOVE] actor moved without a starting position	midge swarm	29	20
[MOVE] actor moved without a starting position	fox	33	2
Talent resolver for	giant grey rat	:	T_CRAWL_POISON	=>	1
[MOVE] actor moved without a starting position	giant grey rat	7	12
Spawning 	giant rabbit	 near 	clearing	clearing	 at 	28	20
[MOVE] actor moved without a starting position	giant rabbit	28	20
Loading tile	npc/vermin_rodent_giant_rabbit.png
[MOVE] actor moved without a starting position	wolf	15	24
[MOVE] actor moved without a starting position	forest troll	27	16
Spawning 	fox	 near 	clearing	clearing	 at 	3	39
[MOVE] actor moved without a starting position	fox	3	39
Spawning 	large white snake	 near 	clearing	clearing	 at 	26	16
[MOVE] actor moved without a starting position	large white snake	26	16
Loading tile	npc/white-snake.png
[MOVE] actor moved without a starting position	giant white mouse	43	10
Spawning 	wolf	 near 	clearing	clearing	 at 	27	17
[MOVE] actor moved without a starting position	wolf	27	17
Drops resolver	forest troll	nil	nil	nil
Zone made us a drop according to filter!	elm longbow
[MOVE] actor moved without a starting position	forest troll	34	32
Spawning 	fox	 near 	clearing	clearing	 at 	6	39
[MOVE] actor moved without a starting position	fox	6	39
[MOVE] actor moved without a starting position	giant white mouse	32	12
[MOVE] actor moved without a starting position	giant white mouse	42	11
Spawning 	giant crystal rat	 near 	clearing	clearing	 at 	28	19
[MOVE] actor moved without a starting position	giant crystal rat	28	19
Loading tile	npc/vermin_rodent_giant_crystal_rat.png
[MOVE] actor moved without a starting position	large brown snake	13	48
[MOVE] actor moved without a starting position	wolf	7	40
Drops resolver	forest troll	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.90)
[MOVE] actor moved without a starting position	forest troll	28	28
Spawning 	large white snake	 near 	clearing	clearing	 at 	29	21
[MOVE] actor moved without a starting position	large white snake	29	21
Drops resolver	forest troll	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.65)
[MOVE] actor moved without a starting position	forest troll	4	34
[MOVE] actor moved without a starting position	giant white mouse	18	34
Drops resolver	forest troll	money	nil	nil
Zone made us a drop according to filter!	gold pieces (worth 0.65)
[MOVE] actor moved without a starting position	forest troll	17	16
Spawning 	acidic ash arrow	 near 	clearing	clearing	 at 	nil	nil
Spawning 	poisonous iron battleaxe	 near 	clearing	clearing	 at 	nil	nil
Spawning 	elm wand of detection	 near 	clearing	clearing	 at 	nil	nil
Spawning 	elm longbow	 near 	clearing	clearing	 at 	nil	nil
Spawning 	rough leather armour	 near 	clearing	clearing	 at 	nil	nil
Loading tile	object/agate.png
Placed lore	tattered paper scrap	46	46
[Identify]	tattered paper scrap	true
Loading tile	terrain/grass_flower5.png
Loading tile	terrain/grass_flower4.png
Loading tile	terrain/grass_flower6.png
Loading tile	terrain/grass_flower8.png
Loading tile	terrain/grass_flower7.png
Loading tile	terrain/water_grass_7_2.png
Loading tile	terrain/water_grass_4_1.png
Loading tile	terrain/water_grass_1_2.png
Loading tile	terrain/water_grass_7_1.png
Loading tile	terrain/water_grass_3i_1.png
Loading tile	terrain/water_grass_5_1.png
Loading tile	terrain/water_grass_9i_1.png
Loading tile	terrain/water_grass_1_1.png
Loading tile	terrain/water_grass_8_2.png
Loading tile	terrain/water_grass_2_2.png
Loading tile	terrain/water_grass_9_2.png
Loading tile	terrain/water_grass_1i_1.png
Loading tile	terrain/water_grass_2_1.png
Loading tile	terrain/water_grass_8_1.png
Loading tile	terrain/water_grass_4_2.png
Loading tile	terrain/water_grass_6_1.png
Loading tile	terrain/water_grass_6_2.png
Not gone east, no backup guardian
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	Snik	Snik
Adding entity	15	after	15
[MUSIC] playing	Rainy Day.ogg	userdata: 0EE92660	 :: current ? 	true
[PLAYER BIRTH] resolve...
Inscribing on Snik: INFUSION:_REGENERATION_1
Inscribing on Snik: INFUSION:_WILD_2
Inventory resolver	Snik	nil	nil
Zone made us an inventory according to filter!	orb of scrying
addTmpVal	table: 0D885A78	auto_id	2	 :=: 	1	1
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted	online	on /current-profile
[PROFILE] umounted	online	from /current-profile
Added unique	mod.class.Object/Orb of Scrying	::	1
[Identify]	Orb of Scrying	true
Equipment resolver for	Snik
Equipment resolver	Snik	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
 * iron dagger => no drop
[Identify]	iron dagger	true
Equipment resolver	Snik	weapon	dagger	nil
Zone made us an equipment according to filter!	iron dagger
Autorequire stats
dex	11
fight: 	iron dagger	iron dagger	::	nil	MAINHAND
fight: 	iron dagger	iron dagger	::	nil	OFFHAND
 * iron dagger => no drop
[Identify]	iron dagger	true
Equipment resolver	Snik	armor	light	nil
Zone made us an equipment according to filter!	rough leather armour
Autorequire stats
str	10
fight: 	rough leather armour	iron dagger	::	nil	BODY
fight: 	rough leather armour	iron dagger	::	nil	BODY
addTmpVal	table: 0D885A78	fatigue	6	 :=: 	2	2
addTmpVal	table: 0D885A78	combat_armor	2	 :=: 	3	3
addTmpVal	table: 0D885A78	combat_def	1	 :=: 	4	4
 * rough leather armour => no drop
[Identify]	rough leather armour	true
Equipment resolver for	Snik
Equipment resolver	Snik	lite	lite	nil
Zone made us an equipment according to filter!	brass lantern
fight: 	brass lantern	iron dagger	::	nil	LITE
fight: 	brass lantern	iron dagger	::	nil	LITE
fight: 	brass lantern	rough leather armour	::	nil	LITE
addTmpVal	table: 0D885A78	lite	2	 :=: 	5	5
 * brass lantern => no drop
[Identify]	brass lantern	true
[PLAYER BIRTH] resolved!
1 frames in 2.372 seconds = 0.421585 FPS (10 keyframes)
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:66: attempt to index local 'self' (a number value)
Loading tile	tactical_friend.png
Loading tile	tactical_enemy.png
Loaded texture for particles: /data/gfx/weather/grey_cloud_07.png => 392
Updating zone name	Trollmire (1)
1150009 ticks  in 14.201 seconds = 80980.8 TPS
2 frames in 1.18 seconds = 1.69492 FPS (143 keyframes)
6 frames in 1.036 seconds = 5.79151 FPS (107 keyframes)
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
6 frames in 1.038 seconds = 5.78035 FPS (32 keyframes)
7 frames in 1.119 seconds = 6.25559 FPS (37 keyframes)
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
7 frames in 1.119 seconds = 6.25559 FPS (34 keyframes)
6 frames in 1.045 seconds = 5.74163 FPS (29 keyframes)
7 frames in 1.119 seconds = 6.25559 FPS (37 keyframes)
6 frames in 1.002 seconds = 5.98802 FPS (29 keyframes)
7 frames in 1.119 seconds = 6.25559 FPS (36 keyframes)
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
7 frames in 1.156 seconds = 6.05536 FPS (34 keyframes)
142 ticks  in 10.119 seconds = 14.033 TPS
7 frames in 1.122 seconds = 6.23886 FPS (35 keyframes)
7 frames in 1.119 seconds = 6.25559 FPS (34 keyframes)
7 frames in 1.119 seconds = 6.25559 FPS (34 keyframes)
6 frames in 1.002 seconds = 5.98802 FPS (29 keyframes)
7 frames in 1.119 seconds = 6.25559 FPS (36 keyframes)
6 frames in 1.008 seconds = 5.95238 FPS (29 keyframes)
6 frames in 1.039 seconds = 5.77478 FPS (31 keyframes)
7 frames in 1.119 seconds = 6.25559 FPS (37 keyframes)
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
7 frames in 1.119 seconds = 6.25559 FPS (34 keyframes)
86 ticks  in 10.087 seconds = 8.52583 TPS
7 frames in 1.118 seconds = 6.26118 FPS (34 keyframes)
5 frames in 1.039 seconds = 4.81232 FPS (24 keyframes)
5 frames in 1.005 seconds = 4.97512 FPS (32 keyframes)
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
5 frames in 1.158 seconds = 4.31779 FPS (31 keyframes)
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
5 frames in 1 seconds = 5 FPS (35 keyframes)
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
9 frames in 1.075 seconds = 8.37209 FPS (54 keyframes)
9 frames in 1.079 seconds = 8.34106 FPS (33 keyframes)
6 frames in 1.126 seconds = 5.3286 FPS (22 keyframes)
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
15 frames in 1.042 seconds = 14.3954 FPS (85 keyframes)
92 ticks  in 10.103 seconds = 9.10621 TPS
9 frames in 1.032 seconds = 8.72093 FPS (19 keyframes)
10 frames in 1.082 seconds = 9.24214 FPS (35 keyframes)
[TALENT WEAPON MULT]	1.3	0.7	1.5	0	1.1079215610874
[TALENT WEAPON MULT]	1.3	0.7	1.5	0	1.1079215610874
[TALENT WEAPON MULT]	2.6	0.7	1.5	0	1.2768882040742
[TALENT WEAPON MULT]	2.6	0.7	1.5	0	1.2768882040742
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
12 frames in 1.005 seconds = 11.9403 FPS (39 keyframes)
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
14 frames in 1.035 seconds = 13.5266 FPS (36 keyframes)
15 frames in 1.006 seconds = 14.9105 FPS (34 keyframes)
[TALENT WEAPON MULT]	1.3	1.2	1.9	0	1.5569313659515
[TALENT WEAPON MULT]	2.6	0.7	1.5	0	1.2768882040742
[TALENT WEAPON MULT]	2.6	0.7	1.5	0	1.2768882040742
[TALENT WEAPON MULT]	3.9	0.7	1.5	0	1.4065408693062
[TALENT WEAPON MULT]	3.9	0.7	1.5	0	1.4065408693062
[TALENT WEAPON MULT]	1.3	0.4	1	0	0.70594117081557
[TALENT WEAPON MULT]	1.3	1	1.7	0	1.3569313659515
11 frames in 1.072 seconds = 10.2612 FPS (23 keyframes)
14 frames in 1.045 seconds = 13.3971 FPS (41 keyframes)
6 frames in 1.158 seconds = 5.18135 FPS (14 keyframes)
12 frames in 1.083 seconds = 11.0803 FPS (70 keyframes)
7 frames in 1.082 seconds = 6.4695 FPS (19 keyframes)
99 ticks  in 10.186 seconds = 9.71922 TPS
12 frames in 1.039 seconds = 11.5496 FPS (56 keyframes)
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
13 frames in 1.313 seconds = 9.90099 FPS (34 keyframes)
15 frames in 1.008 seconds = 14.881 FPS (46 keyframes)
15 frames in 1.072 seconds = 13.9925 FPS (31 keyframes)
15 frames in 1.046 seconds = 14.3403 FPS (33 keyframes)
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
16 frames in 1.075 seconds = 14.8837 FPS (34 keyframes)
14 frames in 1.046 seconds = 13.3843 FPS (29 keyframes)
15 frames in 1.001 seconds = 14.985 FPS (34 keyframes)
14 frames in 1.039 seconds = 13.4745 FPS (29 keyframes)
81 ticks  in 10.053 seconds = 8.0573 TPS
[PROFILE] filtering save of 	characters	 to profile 	online
[PROFILE] mounted	online	on /current-profile
[PROFILE] umounted	online	from /current-profile
Random escort on	dreadfell	1
Random escort on	ruins-kor-pul	2
Random escort on	trollmire	2
Random escort on	old-forest	6
Random escort on	ruins-kor-pul	4
Random escort on	daikara	6
Random escort on	daikara	7
Random escort on	old-forest	5
Random escort on	ruins-kor-pul	1
[COROUTINE] registering	savefilepipe	thread: 0E62DB80
15 frames in 1.075 seconds = 13.9535 FPS (34 keyframes)
[SAVEFILE PIPE] new save running in the pipe:		entity	::	entity-snik.teae	::	table: 0D885910	=>	table: 0E289148	(33)
 ----------------  Stack Dump ----------------
1: thread // e62db80
--------------- Stack Dump Finished ---------------
[LOG]	Saving done.
[QUEST] given to	table: 0D885A78	start-allied
[LOG]	#LIGHT_GREEN#Accepted quest 'Of trolls and damp caves'! #WHITE#(Press CTRL+Q to see the quest log)
Loading entities file from file	/data/general/objects/random-artifacts.lua
Creating randart steel waraxe 'Gliyama'(glowing steel waraxe) with nil with level 16
 * using themes	def,spell
 ** selected ego	acidic 
 ** selected ego	shocking 
Creating randart Shockgrinder(scintillating stralite greatsword) with lightning with level 35
 * using themes	lightning,physical,attack
 ** selected ego	flaming 
 ** selected ego	 of corruption
Creating randart Gilakath(unblemished voratun dagger) with nil with level 44
 * using themes	physical,sorcerous,attack
 ** selected ego	poisonous 
 ** selected ego	elemental 
Creating randart Smolderhue the steel waraxe(glowing steel waraxe) with fire with level 12
 * using themes	fire,physical,attack
 ** selected ego	 of ruin
 ** selected ego	icy 
Creating randart Emelann the steel dagger(jewel-encrusted steel dagger) with nil with level 13
 * using themes	tireless,physical,attack
 ** selected ego	 of massacre
 ** selected ego	 of massacre
Creating randart voratun greatmaul 'Relgoduldil'(jewel-encrusted voratun greatmaul) with nil with level 49
 * using themes	misc
 ** selected ego	quick 
 ** selected ego	 of crippling
Creating randart stralite greatsword 'Belann'(glowing stralite greatsword) with nil with level 27
 * using themes	misc,unyielding,def
 ** selected ego	 of defense
 ** selected ego	flaming 
Creating randart hardened leather armour 'Mayatira'(unblemished hardened leather armour) with nil with level 26
 * using themes	misc,arcane
 ** selected ego	spiked 
 ** selected ego	grounding 
Creating randart Armasus the yew staff(scintillating yew staff) with nil with level 25
 * using themes	spell,def,dark
 ** selected ego	icy 
 ** selected ego	 of wizardry
Creating randart Ce'Nolle the steel greatmaul(glowing steel greatmaul) with nil with level 18
 * using themes	physical
 ** selected ego	slime-covered 
 ** selected ego	 of ruin
Creating randart Ashwedge(glowing steel battleaxe) with fire with level 16
 * using themes	physical,fire
 ** selected ego	shocking 
 ** selected ego	quick 
Creating randart Festerfist(jewel-encrusted elven-wood staff) with venom with level 30
 * using themes	physical,spell,venom
 ** selected ego	 of blasting
 ** selected ego	temporal 
Creating randart Cyruma the Glimmerwreck(unblemished steel shield) with light with level 14
 * using themes	light
 ** selected ego	 of lightning resistance
 ** selected ego	spellplated 
Creating randart voratun mail armour 'Isikira'(rune-covered voratun mail armour) with nil with level 48
 * using themes	def,spell
 ** selected ego	cleansing 
 ** selected ego	 of implacability
Creating randart stralite longsword 'Silidhewyn'(rune-covered stralite longsword) with nil with level 20
 * using themes	spell,physical,unyielding,attack
 ** selected ego	flaming 
 ** selected ego	 of defense
Creating randart drakeskin leather cap 'Siludhebeth'(unblemished drakeskin leather cap) with nil with level 41
 * using themes	misc,unyielding,def
 ** selected ego	 of trickery
 ** selected ego	 of constitution (#STATBONUS#)
Creating randart Zeradil(glowing steel plate armour) with nil with level 18
 * using themes	fire,attack,def
 ** selected ego	 of acid resistance
 ** selected ego	insulating 
Creating randart Sulfurstreak the voratun shield(jewel-encrusted voratun shield) with venom with level 42
 * using themes	attack,def,venom
 ** selected ego	flaming 
 ** selected ego	 of the night
Creating randart hardened leather cap 'Chaledor'(glowing hardened leather cap) with nil with level 22
 * using themes	spell
 ** selected ego	 of absorption
 ** selected ego	anchoring 
Creating randart elven-silk robe 'Nerama'(unblemished elven-silk robe) with nil with level 48
 * using themes	spell,nimble,def
 ** selected ego	shimmering 
 ** selected ego	runed 
Creating randart Tarryregoleg the steel greatmaul(unblemished steel greatmaul) with nil with level 14
 * using themes	tireless
 ** selected ego	 of daylight
 ** selected ego	phase 
Creating randart Freezehacker(unblemished elven-silk robe) with cold with level 47
 * using themes	def,cold
 ** selected ego	 of cold resistance
 ** selected ego	 of fire resistance
Creating randart Gunirosta the Voidrupture(rune-covered elven-wood longbow) with dark with level 39
 * using themes	physical,dark
 ** selected ego	mighty 
 ** selected ego	 of great speed
Creating randart Glygamira the pair of dwarven-steel boots(jewel-encrusted pair of dwarven-steel boots) with nil with level 26
 * using themes	sorcerous,def
 ** selected ego	 of stability
 ** selected ego	blood-soaked 
Creating randart elven-silk cloak 'Kigorn'(rune-covered elven-silk cloak) with nil with level 41
 * using themes	tireless,misc,def
 ** selected ego	plush 
 ** selected ego	 of the Shaloren
Creating randart Elenakhad(scintillating drakeskin leather belt) with nil with level 49
 * using themes	sorcerous
 ** selected ego	 of carrying
 ** selected ego	balancing 
Creating randart hardened leather sling 'Chalurab'(scintillating hardened leather sling) with nil with level 21
 * using themes	physical,attack,def
 ** selected ego	 of power
 ** selected ego	mighty 
Creating randart Pureblow(scintillating stralite dagger) with nature with level 44
 * using themes	physical,nature
 ** selected ego	mystic 
 ** selected ego	shocking 
Creating randart hardened leather belt 'Yvomiwen'(scintillating hardened leather belt) with nil with level 34
 * using themes	unyielding
 ** selected ego	 of burglary
 ** selected ego	blurring 
Creating randart Zubyda(scintillating hardened leather cap) with nil with level 38
 * using themes	def,nature
 ** selected ego	 of precognition
 ** selected ego	anchoring 
Creating randart Tuledor the Morbusbrand(glowing drakeskin leather sling) with venom with level 47
 * using themes	physical,misc,venom
 ** selected ego	 of great speed
 ** selected ego	mighty 
Creating randart Oladig(scintillating ash staff) with nil with level 13
 * using themes	brawny,spell
 ** selected ego	sunbathed 
 ** selected ego	 of conveyance
Creating randart Eilinylaith(jewel-encrusted dwarven-steel battleaxe) with nil with level 31
 * using themes	sorcerous,physical
 ** selected ego	poisonous 
 ** selected ego	shocking 
Creating randart Natureriver(jewel-encrusted hardened leather armour) with nature with level 23
 * using themes	misc,def,nature
 ** selected ego	 of fire resistance
 ** selected ego	spiked 
Creating randart Galakalthobar the dwarven-steel gauntlets(rune-covered dwarven-steel gauntlets) with nil with level 30
 * using themes	spell,psionic,def
 ** selected ego	powerful 
 ** selected ego	 of criticals
Creating randart Brenosin the dwarven-steel longsword(scintillating dwarven-steel longsword) with nil with level 27
 * using themes	attack,arcane
 ** selected ego	 of accuracy
 ** selected ego	poisonous 
Creating randart dwarven-steel greatmaul 'Loamwar'(scintillating dwarven-steel greatmaul) with nature with level 34
 * using themes	nature
 ** selected ego	 of accuracy
 ** selected ego	 of defense
Creating randart voratun mail armour 'Scorpionraven'(rune-covered voratun mail armour) with venom with level 48
 * using themes	venom
 ** selected ego	impenetrable 
 ** selected ego	 of implacability
Creating randart Arodalaith the dwarven-steel mace(unblemished dwarven-steel mace) with nil with level 31
 * using themes	psionic,physical
 ** selected ego	slime-covered 
 ** selected ego	mystic 
Creating randart Salymina the voratun helm(scintillating voratun helm) with nil with level 48
 * using themes	spell,attack,nature
 ** selected ego	insulating 
 ** selected ego	insulating 
Creating randart Blackmistress the cashmere robe(rune-covered cashmere robe) with dark with level 43
 * using themes	spell,dark
 ** selected ego	 of Angolwen
 ** selected ego	 of lightning resistance
Creating randart Emynn(glowing voratun dagger) with nil with level 46
 * using themes	physical,attack,nature
 ** selected ego	mystic 
 ** selected ego	acidic 
Creating randart Drykalthorath the alchemist's lamp(scintillating alchemist's lamp) with nil with level 20
 * using themes	brawny,misc,def
 ** selected ego	bright 
 ** selected ego	guard's 
Creating randart dwarven-steel greatsword 'Korekor'(scintillating dwarven-steel greatsword) with nil with level 30
 * using themes	physical,misc
 ** selected ego	 of ruin
 ** selected ego	 of defense
Creating randart Yvivea the Chillpython(jewel-encrusted stralite mace) with cold with level 31
 * using themes	cold
 ** selected ego	 of daylight
 ** selected ego	slime-covered 
Creating randart Bleakwind the dwarven-steel gauntlets(rune-covered dwarven-steel gauntlets) with dark with level 24
 * using themes	dark
 ** selected ego	 of protection
 ** selected ego	cinder 
Creating randart stralite greatmaul 'Vorolratira'(unblemished stralite greatmaul) with nil with level 36
 * using themes	fire,physical,attack
 ** selected ego	elemental 
 ** selected ego	phase 
Creating randart dragonbone staff 'Mardirochik'(unblemished dragonbone staff) with nil with level 43
 * using themes	spell,attack
 ** selected ego	 of power
 ** selected ego	infernal 
Creating randart Dretodar the Glownight(scintillating dwarven-steel dagger) with light with level 24
 * using themes	physical,light
 ** selected ego	 of ruin
 ** selected ego	flaming 
Creating randart dwarven-steel greatmaul 'Fulekath'(scintillating dwarven-steel greatmaul) with nil with level 31
 * using themes	fire,physical,attack
 ** selected ego	slime-covered 
 ** selected ego	flaming 
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
7 frames in 1.046 seconds = 6.69216 FPS (16 keyframes)
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
AI took for target	3027	fox	::	15	Snik	72	<	400
AI took for target	3032	wolf	::	15	Snik	98	<	400
AI took for target	3036	forest troll	::	15	Snik	17	<	400
[LOG]	Today is the 75th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 13:48.
14 frames in 1.011 seconds = 13.8477 FPS (63 keyframes)
15 frames in 1.063 seconds = 14.111 FPS (33 keyframes)
AI took for target	3036	forest troll	::	15	Snik	13	<	400
14 frames in 1.079 seconds = 12.975 FPS (30 keyframes)
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
14 frames in 1.005 seconds = 13.9303 FPS (33 keyframes)
15 frames in 1.039 seconds = 14.437 FPS (33 keyframes)
AI took for target	3032	wolf	::	15	Snik	58	<	400
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
13 frames in 1.035 seconds = 12.5604 FPS (28 keyframes)
15 frames in 1.046 seconds = 14.3403 FPS (36 keyframes)
14 frames in 1.002 seconds = 13.9721 FPS (30 keyframes)
162 ticks  in 10.054 seconds = 16.113 TPS
15 frames in 1.038 seconds = 14.4509 FPS (33 keyframes)
15 frames in 1.002 seconds = 14.9701 FPS (32 keyframes)
15 frames in 1.072 seconds = 13.9925 FPS (31 keyframes)
15 frames in 1.046 seconds = 14.3403 FPS (33 keyframes)
14 frames in 1.002 seconds = 13.9721 FPS (30 keyframes)
[LOG]	Snik uses Dual Strike.
USING	table: 099D1D38	Dual Strike
Loading tile	border_7.png
Loading tile	border_9.png
Loading tile	border_1.png
Loading tile	border_3.png
Loading tile	border_8.png
Loading tile	border_4.png
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
[TALENT WEAPON MULT]	2.6	0.7	1.5	0	1.2768882040742
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	forest troll	 :: 	7.9694428171671	5	4	::	1.2768882040742
checkHit	11.5	-0.7
=> chance to hit	84.635297445064
[ATTACK] raw dam	7.9694428171671	versus	4	with APR	5
[ATTACK] after range	7
[PHYS CRIT %]	10.59
[ATTACK] after crit	7
[ATTACK] after mult	8.9382174285197
[PROJECTOR] starting dam	8.9382174285197
[PROJECTOR] after difficulty dam	8.9382174285197
[PROJECTOR] res	0	1	 on dam	8.9382174285197
[PROJECTOR] after resists dam	8.9382174285197
[PROJECTOR] final dam	8.9382174285197
[LOG]	Snik hits forest troll for #aaaaaa#8.94 physical damage#LAST#.
checkHit	14.5	12.6
=> chance to hit	57.554696139253
[LOG]	Forest troll is stunned!
addTmpVal	table: 0F2ABCA0	stunned	1	 :=: 	1	1
[TALENT WEAPON MULT]	2.6	0.7	1.5	0	1.2768882040742
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	forest troll	 :: 	7.9694428171671	5	4	::	1.2768882040742
checkHit	11.5	-0.7
=> chance to hit	84.635297445064
[ATTACK] raw dam	7.9694428171671	versus	4	with APR	5
[ATTACK] after range	7
[PHYS CRIT %]	10.59
[ATTACK] after crit	7
[ATTACK] after mult	8.9382174285197
[PROJECTOR] starting dam	8.9382174285197
[PROJECTOR] after difficulty dam	8.9382174285197
[PROJECTOR] res	0	1	 on dam	8.9382174285197
[PROJECTOR] after resists dam	8.9382174285197
[PROJECTOR] final dam	8.9382174285197
[LOG]	Snik hits forest troll for #aaaaaa#8.94 physical damage#LAST#.
14 frames in 1.194 seconds = 11.7253 FPS (31 keyframes)
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	forest troll	 :: 	7.9694428171671	5	4	::	1
checkHit	11.5	-0.7
=> chance to hit	84.635297445064
[ATTACK] raw dam	7.9694428171671	versus	4	with APR	5
[ATTACK] after range	8
[PHYS CRIT %]	10.59
[ATTACK] after crit	12
[ATTACK] after mult	12
[LOG]	Snik performs a critical strike!
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	0	1	 on dam	12
[PROJECTOR] after resists dam	12
[PROJECTOR] final dam	12
[LOG]	Snik hits forest troll for #aaaaaa#12.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	forest troll	 :: 	7.9694428171671	5	4	::	0.5607476635514
checkHit	11.5	-0.7
=> chance to hit	84.635297445064
[ATTACK] raw dam	7.9694428171671	versus	4	with APR	5
[ATTACK] after range	9
[PHYS CRIT %]	10.59
[ATTACK] after crit	9
[ATTACK] after mult	5.0467289719626
[PROJECTOR] starting dam	5.0467289719626
[PROJECTOR] after difficulty dam	5.0467289719626
[PROJECTOR] res	0	1	 on dam	5.0467289719626
[PROJECTOR] after resists dam	5.0467289719626
[PROJECTOR] final dam	5.0467289719626
[LOG]	Snik hits forest troll for #aaaaaa#5.05 physical damage#LAST#.
[SOUND] loading from	/data/sound/actions/melee.lua	:=:	/data/sound/actions/melee.wav	:>
[SOUND] :=>	userdata: 0F00AF48
Loaded texture for particles: /data/gfx/attacks/attack_white_13.png => 113
13 frames in 1.04 seconds = 12.5 FPS (34 keyframes)
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	forest troll	 :: 	7.9694428171671	5	4	::	1
checkHit	11.5	-0.7
=> chance to hit	84.635297445064
[LOG]	Snik misses forest troll.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	forest troll	 :: 	7.9694428171671	5	4	::	0.5607476635514
checkHit	11.5	-0.7
=> chance to hit	84.635297445064
[ATTACK] raw dam	7.9694428171671	versus	4	with APR	5
[ATTACK] after range	9
[PHYS CRIT %]	10.59
[ATTACK] after crit	9
[ATTACK] after mult	5.0467289719626
[PROJECTOR] starting dam	5.0467289719626
[PROJECTOR] after difficulty dam	5.0467289719626
[PROJECTOR] res	0	1	 on dam	5.0467289719626
[PROJECTOR] after resists dam	5.0467289719626
[PROJECTOR] final dam	5.0467289719626
[LOG]	Snik hits forest troll for #aaaaaa#5.05 physical damage#LAST#.
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	forest troll	 :: 	7.9694428171671	5	4	::	1
checkHit	11.5	-0.7
=> chance to hit	84.635297445064
[ATTACK] raw dam	7.9694428171671	versus	4	with APR	5
[ATTACK] after range	7
[PHYS CRIT %]	10.59
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] final dam	7
[LOG]	Snik hits forest troll for #aaaaaa#7.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	forest troll	 :: 	7.9694428171671	5	4	::	0.5607476635514
checkHit	11.5	-0.7
=> chance to hit	84.635297445064
[ATTACK] raw dam	7.9694428171671	versus	4	with APR	5
[ATTACK] after range	9
[PHYS CRIT %]	10.59
[ATTACK] after crit	9
[ATTACK] after mult	5.0467289719626
[PROJECTOR] starting dam	5.0467289719626
[PROJECTOR] after difficulty dam	5.0467289719626
[PROJECTOR] res	0	1	 on dam	5.0467289719626
[PROJECTOR] after resists dam	5.0467289719626
[PROJECTOR] final dam	5.0467289719626
[LOG]	Snik hits forest troll for #aaaaaa#5.05 physical damage#LAST#.
Loaded texture for particles: /data/gfx/attacks/attack_white_17.png => 24
12 frames in 1 seconds = 12 FPS (29 keyframes)
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	forest troll	 :: 	7.9694428171671	5	4	::	1
checkHit	11.5	-0.7
=> chance to hit	84.635297445064
[ATTACK] raw dam	7.9694428171671	versus	4	with APR	5
[ATTACK] after range	8
[PHYS CRIT %]	10.59
[ATTACK] after crit	12
[ATTACK] after mult	12
[LOG]	Snik performs a critical strike!
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	0	1	 on dam	12
[PROJECTOR] after resists dam	12
[PROJECTOR] final dam	12
[LOG]	Snik hits forest troll for #aaaaaa#12.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	forest troll	 :: 	7.9694428171671	5	4	::	0.5607476635514
checkHit	11.5	-0.7
=> chance to hit	84.635297445064
[ATTACK] raw dam	7.9694428171671	versus	4	with APR	5
[ATTACK] after range	7
[PHYS CRIT %]	10.59
[ATTACK] after crit	7
[ATTACK] after mult	3.9252336448598
[PROJECTOR] starting dam	3.9252336448598
[PROJECTOR] after difficulty dam	3.9252336448598
[PROJECTOR] res	0	1	 on dam	3.9252336448598
[PROJECTOR] after resists dam	3.9252336448598
[PROJECTOR] final dam	3.9252336448598
[LOG]	Snik hits forest troll for #aaaaaa#3.93 physical damage#LAST#.
Loaded texture for particles: /data/gfx/attacks/attack_white_10.png => 345
[LOG]	Forest troll is not stunned anymore.
removeTempVal	stunned	1	 :=: 	1
delTmpVal	stunned	1
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.819877) totstat(16.000000) talent_mod(1.000000)
[ATTACK] to 	Snik	 :: 	14.559012308043	6	2	::	1
checkHit	6	5.1
=> chance to hit	53.742649794062
[LOG]	Forest troll misses Snik.
14 frames in 1.044 seconds = 13.41 FPS (35 keyframes)
15 frames in 1.002 seconds = 14.9701 FPS (34 keyframes)
126 ticks  in 10.103 seconds = 12.4715 TPS
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	forest troll	 :: 	7.9694428171671	5	4	::	1
checkHit	11.5	-0.7
=> chance to hit	84.635297445064
[ATTACK] raw dam	7.9694428171671	versus	4	with APR	5
[ATTACK] after range	7
[PHYS CRIT %]	10.59
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] final dam	7
[LOG]	Snik hits forest troll for #aaaaaa#7.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	forest troll	 :: 	7.9694428171671	5	4	::	0.5607476635514
checkHit	11.5	-0.7
=> chance to hit	84.635297445064
[ATTACK] raw dam	7.9694428171671	versus	4	with APR	5
[ATTACK] after range	8
[PHYS CRIT %]	10.59
[ATTACK] after crit	8
[ATTACK] after mult	4.4859813084112
[PROJECTOR] starting dam	4.4859813084112
[PROJECTOR] after difficulty dam	4.4859813084112
[PROJECTOR] res	0	1	 on dam	4.4859813084112
[PROJECTOR] after resists dam	4.4859813084112
[PROJECTOR] final dam	4.4859813084112
[LOG]	Snik hits forest troll for #aaaaaa#4.49 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	forest troll	 :: 	7.9694428171671	5	4	::	1
checkHit	11.5	-0.7
=> chance to hit	84.635297445064
[LOG]	Snik misses forest troll.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	forest troll	 :: 	7.9694428171671	5	4	::	0.5607476635514
checkHit	11.5	-0.7
=> chance to hit	84.635297445064
[ATTACK] raw dam	7.9694428171671	versus	4	with APR	5
[ATTACK] after range	8
[PHYS CRIT %]	10.59
[ATTACK] after crit	8
[ATTACK] after mult	4.4859813084112
[PROJECTOR] starting dam	4.4859813084112
[PROJECTOR] after difficulty dam	4.4859813084112
[PROJECTOR] res	0	1	 on dam	4.4859813084112
[PROJECTOR] after resists dam	4.4859813084112
[PROJECTOR] final dam	4.4859813084112
[LOG]	Snik hits forest troll for #aaaaaa#4.49 physical damage#LAST#.
AI took for target	3027	fox	::	15	Snik	4	<	400
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.819877) totstat(16.000000) talent_mod(1.000000)
[ATTACK] to 	Snik	 :: 	14.559012308043	6	2	::	1
checkHit	6	5.1
=> chance to hit	53.742649794062
[ATTACK] raw dam	14.559012308043	versus	2	with APR	6
[ATTACK] after range	15
[PHYS CRIT %]	1
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	15
[PROJECTOR] after resists dam	14.742857142857
[PROJECTOR] final dam	14.742857142857
[LOG]	Forest troll hits Snik for #aaaaaa#14.74 physical damage#LAST#.
14 frames in 1.152 seconds = 12.1528 FPS (29 keyframes)
15 frames in 1.082 seconds = 13.8632 FPS (38 keyframes)
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
14 frames in 1.006 seconds = 13.9165 FPS (31 keyframes)
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	forest troll	 :: 	7.9694428171671	5	4	::	1
checkHit	11.5	-0.7
=> chance to hit	84.635297445064
[ATTACK] raw dam	7.9694428171671	versus	4	with APR	5
[ATTACK] after range	8
[PHYS CRIT %]	10.59
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] final dam	8
[LOG]	Snik hits forest troll for #aaaaaa#8.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	forest troll	 :: 	7.9694428171671	5	4	::	0.5607476635514
checkHit	11.5	-0.7
=> chance to hit	84.635297445064
[ATTACK] raw dam	7.9694428171671	versus	4	with APR	5
[ATTACK] after range	7
[PHYS CRIT %]	10.59
[ATTACK] after crit	7
[ATTACK] after mult	3.9252336448598
[PROJECTOR] starting dam	3.9252336448598
[PROJECTOR] after difficulty dam	3.9252336448598
[PROJECTOR] res	0	1	 on dam	3.9252336448598
[PROJECTOR] after resists dam	3.9252336448598
[PROJECTOR] final dam	3.9252336448598
[LOG]	Snik hits forest troll for #aaaaaa#3.93 physical damage#LAST#.
Loaded texture for particles: /data/gfx/attacks/attack_white_01.png => 23
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	forest troll	 :: 	7.9694428171671	5	4	::	1
checkHit	11.5	-0.7
=> chance to hit	84.635297445064
[ATTACK] raw dam	7.9694428171671	versus	4	with APR	5
[ATTACK] after range	10
[PHYS CRIT %]	10.59
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] after resists dam	10
[PROJECTOR] final dam	10
[LOG]	Snik hits forest troll for #aaaaaa#10.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	forest troll	 :: 	7.9694428171671	5	4	::	0.5607476635514
checkHit	11.5	-0.7
=> chance to hit	84.635297445064
[ATTACK] raw dam	7.9694428171671	versus	4	with APR	5
[ATTACK] after range	8
[PHYS CRIT %]	10.59
[ATTACK] after crit	8
[ATTACK] after mult	4.4859813084112
[PROJECTOR] starting dam	4.4859813084112
[PROJECTOR] after difficulty dam	4.4859813084112
[PROJECTOR] res	0	1	 on dam	4.4859813084112
[PROJECTOR] after resists dam	4.4859813084112
[PROJECTOR] final dam	4.4859813084112
[LOG]	Snik hits forest troll for #aaaaaa#4.49 physical damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.819877) totstat(16.000000) talent_mod(1.000000)
[ATTACK] to 	Snik	 :: 	14.559012308043	6	2	::	1
checkHit	6	5.1
=> chance to hit	53.742649794062
[LOG]	Forest troll misses Snik.
13 frames in 1.152 seconds = 11.2847 FPS (29 keyframes)
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	forest troll	 :: 	7.9694428171671	5	4	::	1
checkHit	11.5	-0.7
=> chance to hit	84.635297445064
[ATTACK] raw dam	7.9694428171671	versus	4	with APR	5
[ATTACK] after range	10
[PHYS CRIT %]	10.59
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] after resists dam	10
[PROJECTOR] final dam	10
[LOG]	Snik hits forest troll for #aaaaaa#10.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	forest troll	 :: 	7.9694428171671	5	4	::	0.5607476635514
checkHit	11.5	-0.7
=> chance to hit	84.635297445064
[ATTACK] raw dam	7.9694428171671	versus	4	with APR	5
[ATTACK] after range	8
[PHYS CRIT %]	10.59
[ATTACK] after crit	8
[ATTACK] after mult	4.4859813084112
[PROJECTOR] starting dam	4.4859813084112
[PROJECTOR] after difficulty dam	4.4859813084112
[PROJECTOR] res	0	1	 on dam	4.4859813084112
[PROJECTOR] after resists dam	4.4859813084112
[PROJECTOR] final dam	4.4859813084112
[LOG]	Snik hits forest troll for #aaaaaa#4.49 physical damage#LAST#.
Loaded texture for particles: /data/gfx/attacks/attack_white_11.png => 346
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
14 frames in 1.039 seconds = 13.4745 FPS (38 keyframes)
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	forest troll	 :: 	7.9694428171671	5	4	::	1
checkHit	11.5	-0.7
=> chance to hit	84.635297445064
[ATTACK] raw dam	7.9694428171671	versus	4	with APR	5
[ATTACK] after range	10
[PHYS CRIT %]	10.59
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] after resists dam	10
[PROJECTOR] final dam	10
[LOG]	Snik hits forest troll for #aaaaaa#10.00 physical damage#LAST#.
[LOG]	#{bold}#Snik killed forest troll!#{normal}#
Loading tile	object/money_small.png
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	forest troll	 :: 	7.9694428171671	5	4	::	0.5607476635514
checkHit	11.5	-0.7
=> chance to hit	84.635297445064
[LOG]	Snik misses forest troll.
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
12 frames in 1.002 seconds = 11.976 FPS (27 keyframes)
14 frames in 1.002 seconds = 13.9721 FPS (36 keyframes)
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	fox	 :: 	7.9694428171671	5	1	::	1
checkHit	11.5	5.45
=> chance to hit	70.547503674089
[LOG]	Snik misses fox.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	fox	 :: 	7.9694428171671	5	1	::	0.5607476635514
checkHit	11.5	5.45
=> chance to hit	70.547503674089
[ATTACK] raw dam	7.9694428171671	versus	1	with APR	5
[ATTACK] after range	8
[PHYS CRIT %]	10.59
[ATTACK] after crit	8
[ATTACK] after mult	4.4859813084112
[PROJECTOR] starting dam	4.4859813084112
[PROJECTOR] after difficulty dam	4.4859813084112
[PROJECTOR] res	0	1	 on dam	4.4859813084112
[PROJECTOR] after resists dam	4.4859813084112
[PROJECTOR] final dam	4.4859813084112
[LOG]	Snik hits fox for #aaaaaa#4.49 physical damage#LAST#.
Loaded texture for particles: /data/gfx/attacks/attack_white_12.png => 242
AI took for target	3027	fox	::	15	Snik	1	<	400
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.705964) totstat(6.000000) talent_mod(1.000000)
[ATTACK] to 	Snik	 :: 	2.1178932768808	3	2	::	1
checkHit	13	5.1
=> chance to hit	75.285303097989
[ATTACK] raw dam	2.1178932768808	versus	2	with APR	3
[ATTACK] after range	2
[PHYS CRIT %]	1
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	2
[PROJECTOR] after resists dam	1.9657142857143
[PROJECTOR] final dam	1.9657142857143
[LOG]	Fox hits Snik for #aaaaaa#1.97 physical damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.705964) totstat(6.000000) talent_mod(1.000000)
[ATTACK] to 	Snik	 :: 	2.1178932768808	3	2	::	1
checkHit	13	5.1
=> chance to hit	75.285303097989
[LOG]	Fox misses Snik.
[LOG]	#00ff00#Talent Dual Strike is ready to use.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	fox	 :: 	7.9694428171671	5	1	::	1
checkHit	11.5	5.45
=> chance to hit	70.547503674089
[LOG]	Snik misses fox.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	fox	 :: 	7.9694428171671	5	1	::	0.5607476635514
checkHit	11.5	5.45
=> chance to hit	70.547503674089
[LOG]	Snik misses fox.
[SOUND] loading from	/data/sound/actions/melee_miss.lua	:=:	/data/sound/actions/melee_miss.wav	:>
[SOUND] :=>	userdata: 0EF76950
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.705964) totstat(6.000000) talent_mod(1.000000)
[ATTACK] to 	Snik	 :: 	2.1178932768808	3	2	::	1
checkHit	13	5.1
=> chance to hit	75.285303097989
[ATTACK] raw dam	2.1178932768808	versus	2	with APR	3
[ATTACK] after range	2
[PHYS CRIT %]	1
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	2
[PROJECTOR] after resists dam	1.9657142857143
[PROJECTOR] final dam	1.9657142857143
[LOG]	Fox hits Snik for #aaaaaa#1.97 physical damage#LAST#.
12 frames in 1.085 seconds = 11.0599 FPS (26 keyframes)
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	fox	 :: 	7.9694428171671	5	1	::	1
checkHit	11.5	5.45
=> chance to hit	70.547503674089
[ATTACK] raw dam	7.9694428171671	versus	1	with APR	5
[ATTACK] after range	10
[PHYS CRIT %]	10.59
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] after resists dam	10
[PROJECTOR] final dam	10
[LOG]	Snik hits fox for #aaaaaa#10.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	fox	 :: 	7.9694428171671	5	1	::	0.5607476635514
checkHit	11.5	5.45
=> chance to hit	70.547503674089
[ATTACK] raw dam	7.9694428171671	versus	1	with APR	5
[ATTACK] after range	10
[PHYS CRIT %]	10.59
[ATTACK] after crit	10
[ATTACK] after mult	5.607476635514
[PROJECTOR] starting dam	5.607476635514
[PROJECTOR] after difficulty dam	5.607476635514
[PROJECTOR] res	0	1	 on dam	5.607476635514
[PROJECTOR] after resists dam	5.607476635514
[PROJECTOR] final dam	5.607476635514
[LOG]	Snik hits fox for #aaaaaa#5.61 physical damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.705964) totstat(6.000000) talent_mod(1.000000)
[ATTACK] to 	Snik	 :: 	2.1178932768808	3	2	::	1
checkHit	13	5.1
=> chance to hit	75.285303097989
[ATTACK] raw dam	2.1178932768808	versus	2	with APR	3
[ATTACK] after range	2
[PHYS CRIT %]	1
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	2
[PROJECTOR] after resists dam	1.9657142857143
[PROJECTOR] final dam	1.9657142857143
[LOG]	Fox hits Snik for #aaaaaa#1.97 physical damage#LAST#.
Loaded texture for particles: /data/gfx/attacks/attack_white_03.png => 39
13 frames in 1.079 seconds = 12.0482 FPS (36 keyframes)
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	fox	 :: 	7.9694428171671	5	1	::	1
checkHit	11.5	5.45
=> chance to hit	70.547503674089
[LOG]	Snik misses fox.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	fox	 :: 	7.9694428171671	5	1	::	0.5607476635514
checkHit	11.5	5.45
=> chance to hit	70.547503674089
[ATTACK] raw dam	7.9694428171671	versus	1	with APR	5
[ATTACK] after range	8
[PHYS CRIT %]	10.59
[ATTACK] after crit	8
[ATTACK] after mult	4.4859813084112
[PROJECTOR] starting dam	4.4859813084112
[PROJECTOR] after difficulty dam	4.4859813084112
[PROJECTOR] res	0	1	 on dam	4.4859813084112
[PROJECTOR] after resists dam	4.4859813084112
[PROJECTOR] final dam	4.4859813084112
[LOG]	Snik hits fox for #aaaaaa#4.49 physical damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.705964) totstat(6.000000) talent_mod(1.000000)
[ATTACK] to 	Snik	 :: 	2.1178932768808	3	2	::	1
checkHit	13	5.1
=> chance to hit	75.285303097989
[ATTACK] raw dam	2.1178932768808	versus	2	with APR	3
[ATTACK] after range	2
[PHYS CRIT %]	1
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	2
[PROJECTOR] after resists dam	1.9657142857143
[PROJECTOR] final dam	1.9657142857143
[LOG]	Fox hits Snik for #aaaaaa#1.97 physical damage#LAST#.
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
172 ticks  in 10.002 seconds = 17.1966 TPS
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	fox	 :: 	7.9694428171671	5	1	::	1
checkHit	11.5	5.45
=> chance to hit	70.547503674089
[ATTACK] raw dam	7.9694428171671	versus	1	with APR	5
[ATTACK] after range	9
[PHYS CRIT %]	10.59
[ATTACK] after crit	13.5
[ATTACK] after mult	13.5
[LOG]	Snik performs a critical strike!
[PROJECTOR] starting dam	13.5
[PROJECTOR] after difficulty dam	13.5
[PROJECTOR] res	0	1	 on dam	13.5
[PROJECTOR] after resists dam	13.5
[PROJECTOR] final dam	13.5
[LOG]	Snik hits fox for #aaaaaa#13.50 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	fox	 :: 	7.9694428171671	5	1	::	0.5607476635514
checkHit	11.5	5.45
=> chance to hit	70.547503674089
[LOG]	Snik misses fox.
AI took for target	3027	fox	::	15	Snik	1	<	400
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.705964) totstat(6.000000) talent_mod(1.000000)
[ATTACK] to 	Snik	 :: 	2.1178932768808	3	2	::	1
checkHit	13	5.1
=> chance to hit	75.285303097989
[ATTACK] raw dam	2.1178932768808	versus	2	with APR	3
[ATTACK] after range	2
[PHYS CRIT %]	1
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	2
[PROJECTOR] after resists dam	1.9657142857143
[PROJECTOR] final dam	1.9657142857143
[LOG]	Fox hits Snik for #aaaaaa#1.97 physical damage#LAST#.
Loaded texture for particles: /data/gfx/attacks/attack_white_07.png => 245
12 frames in 1.032 seconds = 11.6279 FPS (30 keyframes)
14 frames in 1.008 seconds = 13.8889 FPS (37 keyframes)
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	fox	 :: 	7.9694428171671	5	1	::	1
checkHit	11.5	5.45
=> chance to hit	70.547503674089
[LOG]	Snik misses fox.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	fox	 :: 	7.9694428171671	5	1	::	0.5607476635514
checkHit	11.5	5.45
=> chance to hit	70.547503674089
[ATTACK] raw dam	7.9694428171671	versus	1	with APR	5
[ATTACK] after range	10
[PHYS CRIT %]	10.59
[ATTACK] after crit	10
[ATTACK] after mult	5.607476635514
[PROJECTOR] starting dam	5.607476635514
[PROJECTOR] after difficulty dam	5.607476635514
[PROJECTOR] res	0	1	 on dam	5.607476635514
[PROJECTOR] after resists dam	5.607476635514
[PROJECTOR] final dam	5.607476635514
[LOG]	Snik hits fox for #aaaaaa#5.61 physical damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.705964) totstat(6.000000) talent_mod(1.000000)
[ATTACK] to 	Snik	 :: 	2.1178932768808	3	2	::	1
checkHit	13	5.1
=> chance to hit	75.285303097989
[ATTACK] raw dam	2.1178932768808	versus	2	with APR	3
[ATTACK] after range	2
[PHYS CRIT %]	1
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	2
[PROJECTOR] after resists dam	1.9657142857143
[PROJECTOR] final dam	1.9657142857143
[LOG]	Fox hits Snik for #aaaaaa#1.97 physical damage#LAST#.
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	fox	 :: 	7.9694428171671	5	1	::	1
checkHit	11.5	5.45
=> chance to hit	70.547503674089
[ATTACK] raw dam	7.9694428171671	versus	1	with APR	5
[ATTACK] after range	7
[PHYS CRIT %]	10.59
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] final dam	7
[LOG]	Snik hits fox for #aaaaaa#7.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	fox	 :: 	7.9694428171671	5	1	::	0.5607476635514
checkHit	11.5	5.45
=> chance to hit	70.547503674089
[LOG]	Snik misses fox.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.705964) totstat(6.000000) talent_mod(1.000000)
[ATTACK] to 	Snik	 :: 	2.1178932768808	3	2	::	1
checkHit	13	5.1
=> chance to hit	75.285303097989
[LOG]	Fox misses Snik.
12 frames in 1.034 seconds = 11.6054 FPS (26 keyframes)
15 frames in 1.04 seconds = 14.4231 FPS (39 keyframes)
15 frames in 1.046 seconds = 14.3403 FPS (32 keyframes)
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
15 frames in 1.035 seconds = 14.4928 FPS (32 keyframes)
14 frames in 1.006 seconds = 13.9165 FPS (29 keyframes)
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
14 frames in 1.032 seconds = 13.5659 FPS (31 keyframes)
[LOG]	Snik uses Infusion: Regeneration.
USING	table: 09A7DCA0	Infusion: Regeneration
[LOG]	Snik starts regenerating health quickly.
addTmpVal	table: 0D885A78	life_regen	12	 :=: 	6	6
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.705964) totstat(6.000000) talent_mod(1.000000)
[ATTACK] to 	Snik	 :: 	2.1178932768808	3	2	::	1
checkHit	13	5.1
=> chance to hit	75.285303097989
[ATTACK] raw dam	2.1178932768808	versus	2	with APR	3
[ATTACK] after range	2
[PHYS CRIT %]	1
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	2
[PROJECTOR] after resists dam	1.9657142857143
[PROJECTOR] final dam	1.9657142857143
[LOG]	Fox hits Snik for #aaaaaa#1.97 physical damage#LAST#.
13 frames in 1.042 seconds = 12.476 FPS (29 keyframes)
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
15 frames in 1.045 seconds = 14.3541 FPS (37 keyframes)
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	fox	 :: 	7.9694428171671	5	1	::	1
checkHit	11.5	5.45
=> chance to hit	70.547503674089
[ATTACK] raw dam	7.9694428171671	versus	1	with APR	5
[ATTACK] after range	8
[PHYS CRIT %]	10.59
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] final dam	8
[LOG]	Snik hits fox for #aaaaaa#8.00 physical damage#LAST#.
[LOG]	#{bold}#Snik killed fox!#{normal}#
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	fox	 :: 	7.9694428171671	5	1	::	0.5607476635514
checkHit	11.5	5.45
=> chance to hit	70.547503674089
[ATTACK] raw dam	7.9694428171671	versus	1	with APR	5
[ATTACK] after range	7
[PHYS CRIT %]	10.59
[ATTACK] after crit	10.5
[ATTACK] after mult	5.8878504672897
[LOG]	Snik performs a critical strike!
112 ticks  in 10.137 seconds = 11.0486 TPS
13 frames in 1.035 seconds = 12.5604 FPS (28 keyframes)
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	wolf	 :: 	7.9694428171671	5	1	::	1
checkHit	11.5	5.45
=> chance to hit	70.547503674089
[LOG]	Snik misses wolf.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	wolf	 :: 	7.9694428171671	5	1	::	0.5607476635514
checkHit	11.5	5.45
=> chance to hit	70.547503674089
[ATTACK] raw dam	7.9694428171671	versus	1	with APR	5
[ATTACK] after range	10
[PHYS CRIT %]	10.59
[ATTACK] after crit	10
[ATTACK] after mult	5.607476635514
[PROJECTOR] starting dam	5.607476635514
[PROJECTOR] after difficulty dam	5.607476635514
[PROJECTOR] res	0	1	 on dam	5.607476635514
[PROJECTOR] after resists dam	5.607476635514
[PROJECTOR] final dam	5.607476635514
[LOG]	Snik hits wolf for #aaaaaa#5.61 physical damage#LAST#.
AI took for target	3032	wolf	::	15	Snik	1	<	400
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(6.000000) talent_mod(1.000000)
[ATTACK] to 	Snik	 :: 	2.2970562748477	3	2	::	1
checkHit	18	5.1
=> chance to hit	85.983548233989
[ATTACK] raw dam	2.2970562748477	versus	2	with APR	3
[ATTACK] after range	2
[PHYS CRIT %]	1
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	2
[PROJECTOR] after resists dam	1.9657142857143
[PROJECTOR] final dam	1.9657142857143
[LOG]	Wolf hits Snik for #aaaaaa#1.97 physical damage#LAST#.
13 frames in 1.006 seconds = 12.9225 FPS (32 keyframes)
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	wolf	 :: 	7.9694428171671	5	1	::	1
checkHit	11.5	5.45
=> chance to hit	70.547503674089
[ATTACK] raw dam	7.9694428171671	versus	1	with APR	5
[ATTACK] after range	9
[PHYS CRIT %]	10.59
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Snik hits wolf for #aaaaaa#9.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	wolf	 :: 	7.9694428171671	5	1	::	0.5607476635514
checkHit	11.5	5.45
=> chance to hit	70.547503674089
[ATTACK] raw dam	7.9694428171671	versus	1	with APR	5
[ATTACK] after range	10
[PHYS CRIT %]	10.59
[ATTACK] after crit	10
[ATTACK] after mult	5.607476635514
[PROJECTOR] starting dam	5.607476635514
[PROJECTOR] after difficulty dam	5.607476635514
[PROJECTOR] res	0	1	 on dam	5.607476635514
[PROJECTOR] after resists dam	5.607476635514
[PROJECTOR] final dam	5.607476635514
[LOG]	Snik hits wolf for #aaaaaa#5.61 physical damage#LAST#.
Loaded texture for particles: /data/gfx/attacks/attack_white_19.png => 22
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(6.000000) talent_mod(1.000000)
[ATTACK] to 	Snik	 :: 	2.2970562748477	3	2	::	1
checkHit	18	5.1
=> chance to hit	85.983548233989
[ATTACK] raw dam	2.2970562748477	versus	2	with APR	3
[ATTACK] after range	2
[PHYS CRIT %]	1
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	2
[PROJECTOR] after resists dam	1.9657142857143
[PROJECTOR] final dam	1.9657142857143
[LOG]	Wolf hits Snik for #aaaaaa#1.97 physical damage#LAST#.
AI took for target	3032	wolf	::	15	Snik	1	<	400
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(6.000000) talent_mod(1.000000)
[ATTACK] to 	Snik	 :: 	2.2970562748477	3	2	::	1
checkHit	18	5.1
=> chance to hit	85.983548233989
[ATTACK] raw dam	2.2970562748477	versus	2	with APR	3
[ATTACK] after range	2
[PHYS CRIT %]	1
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	2
[PROJECTOR] after resists dam	1.9657142857143
[PROJECTOR] final dam	1.9657142857143
[LOG]	Wolf hits Snik for #aaaaaa#1.97 physical damage#LAST#.
Loaded texture for particles: /data/gfx/attacks/attack_white_16.png => 353
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	wolf	 :: 	7.9694428171671	5	1	::	1
checkHit	11.5	5.45
=> chance to hit	70.547503674089
[ATTACK] raw dam	7.9694428171671	versus	1	with APR	5
[ATTACK] after range	10
[PHYS CRIT %]	10.59
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] after resists dam	10
[PROJECTOR] final dam	10
[LOG]	Snik hits wolf for #aaaaaa#10.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	wolf	 :: 	7.9694428171671	5	1	::	0.5607476635514
checkHit	11.5	5.45
=> chance to hit	70.547503674089
[LOG]	Snik misses wolf.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(6.000000) talent_mod(1.000000)
[ATTACK] to 	Snik	 :: 	2.2970562748477	3	2	::	1
checkHit	18	5.1
=> chance to hit	85.983548233989
[ATTACK] raw dam	2.2970562748477	versus	2	with APR	3
[ATTACK] after range	2
[PHYS CRIT %]	1
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	2
[PROJECTOR] after resists dam	1.9657142857143
[PROJECTOR] final dam	1.9657142857143
[LOG]	Wolf hits Snik for #aaaaaa#1.97 physical damage#LAST#.
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
12 frames in 1.072 seconds = 11.194 FPS (28 keyframes)
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	wolf	 :: 	7.9694428171671	5	1	::	1
checkHit	11.5	5.45
=> chance to hit	70.547503674089
[ATTACK] raw dam	7.9694428171671	versus	1	with APR	5
[ATTACK] after range	10
[PHYS CRIT %]	10.59
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] after resists dam	10
[PROJECTOR] final dam	10
[LOG]	Snik hits wolf for #aaaaaa#10.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	wolf	 :: 	7.9694428171671	5	1	::	0.5607476635514
checkHit	11.5	5.45
=> chance to hit	70.547503674089
[ATTACK] raw dam	7.9694428171671	versus	1	with APR	5
[ATTACK] after range	9
[PHYS CRIT %]	10.59
[ATTACK] after crit	9
[ATTACK] after mult	5.0467289719626
[PROJECTOR] starting dam	5.0467289719626
[PROJECTOR] after difficulty dam	5.0467289719626
[PROJECTOR] res	0	1	 on dam	5.0467289719626
[PROJECTOR] after resists dam	5.0467289719626
[PROJECTOR] final dam	5.0467289719626
[LOG]	Snik hits wolf for #aaaaaa#5.05 physical damage#LAST#.
Loaded texture for particles: /data/gfx/attacks/attack_white_15.png => 398
AI took for target	3032	wolf	::	15	Snik	1	<	400
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(6.000000) talent_mod(1.000000)
[ATTACK] to 	Snik	 :: 	2.2970562748477	3	2	::	1
checkHit	18	5.1
=> chance to hit	85.983548233989
[ATTACK] raw dam	2.2970562748477	versus	2	with APR	3
[ATTACK] after range	2
[PHYS CRIT %]	1
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	2
[PROJECTOR] after resists dam	1.9657142857143
[PROJECTOR] final dam	1.9657142857143
[LOG]	Wolf hits Snik for #aaaaaa#1.97 physical damage#LAST#.
[LOG]	Snik stops regenerating health quickly.
removeTempVal	life_regen	12	 :=: 	6
delTmpVal	life_regen	12
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	wolf	 :: 	7.9694428171671	5	1	::	1
checkHit	11.5	5.45
=> chance to hit	70.547503674089
[LOG]	Snik misses wolf.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	wolf	 :: 	7.9694428171671	5	1	::	0.5607476635514
checkHit	11.5	5.45
=> chance to hit	70.547503674089
[ATTACK] raw dam	7.9694428171671	versus	1	with APR	5
[ATTACK] after range	7
[PHYS CRIT %]	10.59
[ATTACK] after crit	7
[ATTACK] after mult	3.9252336448598
[PROJECTOR] starting dam	3.9252336448598
[PROJECTOR] after difficulty dam	3.9252336448598
[PROJECTOR] res	0	1	 on dam	3.9252336448598
[PROJECTOR] after resists dam	3.9252336448598
[PROJECTOR] final dam	3.9252336448598
[LOG]	Snik hits wolf for #aaaaaa#3.93 physical damage#LAST#.
[LOG]	#{bold}#Snik killed wolf!#{normal}#
11 frames in 1.045 seconds = 10.5263 FPS (30 keyframes)
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	fox	 :: 	7.9694428171671	5	1	::	1
checkHit	11.5	5.45
=> chance to hit	70.547503674089
[ATTACK] raw dam	7.9694428171671	versus	1	with APR	5
[ATTACK] after range	10
[PHYS CRIT %]	10.59
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] after resists dam	10
[PROJECTOR] final dam	10
[LOG]	Snik hits fox for #aaaaaa#10.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	fox	 :: 	7.9694428171671	5	1	::	0.5607476635514
checkHit	11.5	5.45
=> chance to hit	70.547503674089
[ATTACK] raw dam	7.9694428171671	versus	1	with APR	5
[ATTACK] after range	10
[PHYS CRIT %]	10.59
[ATTACK] after crit	10
[ATTACK] after mult	5.607476635514
[PROJECTOR] starting dam	5.607476635514
[PROJECTOR] after difficulty dam	5.607476635514
[PROJECTOR] res	0	1	 on dam	5.607476635514
[PROJECTOR] after resists dam	5.607476635514
[PROJECTOR] final dam	5.607476635514
[LOG]	Snik hits fox for #aaaaaa#5.61 physical damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.705964) totstat(6.000000) talent_mod(1.000000)
[ATTACK] to 	Snik	 :: 	2.1178932768808	3	2	::	1
checkHit	13	5.1
=> chance to hit	75.285303097989
[LOG]	Fox misses Snik.
14 frames in 1.003 seconds = 13.9581 FPS (40 keyframes)
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	fox	 :: 	7.9694428171671	5	1	::	1
checkHit	11.5	5.45
=> chance to hit	70.547503674089
[ATTACK] raw dam	7.9694428171671	versus	1	with APR	5
[ATTACK] after range	8
[PHYS CRIT %]	10.59
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] final dam	8
[LOG]	Snik hits fox for #aaaaaa#8.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	fox	 :: 	7.9694428171671	5	1	::	0.5607476635514
checkHit	11.5	5.45
=> chance to hit	70.547503674089
[LOG]	Snik misses fox.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.705964) totstat(6.000000) talent_mod(1.000000)
[ATTACK] to 	Snik	 :: 	2.1178932768808	3	2	::	1
checkHit	13	5.1
=> chance to hit	75.285303097989
[ATTACK] raw dam	2.1178932768808	versus	2	with APR	3
[ATTACK] after range	2
[PHYS CRIT %]	1
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	2
[PROJECTOR] after resists dam	1.9657142857143
[PROJECTOR] final dam	1.9657142857143
[LOG]	Fox hits Snik for #aaaaaa#1.97 physical damage#LAST#.
Loaded texture for particles: /data/gfx/attacks/attack_white_04.png => 42
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	fox	 :: 	7.9694428171671	5	1	::	1
checkHit	11.5	5.45
=> chance to hit	70.547503674089
[ATTACK] raw dam	7.9694428171671	versus	1	with APR	5
[ATTACK] after range	7
[PHYS CRIT %]	10.59
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] final dam	7
[LOG]	Snik hits fox for #aaaaaa#7.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	fox	 :: 	7.9694428171671	5	1	::	0.5607476635514
checkHit	11.5	5.45
=> chance to hit	70.547503674089
[LOG]	Snik misses fox.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.705964) totstat(6.000000) talent_mod(1.000000)
[ATTACK] to 	Snik	 :: 	2.1178932768808	3	2	::	1
checkHit	13	5.1
=> chance to hit	75.285303097989
[ATTACK] raw dam	2.1178932768808	versus	2	with APR	3
[ATTACK] after range	2
[PHYS CRIT %]	1
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	2
[PROJECTOR] after resists dam	1.9657142857143
[PROJECTOR] final dam	1.9657142857143
[LOG]	Fox hits Snik for #aaaaaa#1.97 physical damage#LAST#.
12 frames in 1.048 seconds = 11.4504 FPS (26 keyframes)
[LOG]	#00ff00#Talent Infusion: Regeneration is ready to use.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	fox	 :: 	7.9694428171671	5	1	::	1
checkHit	11.5	5.45
=> chance to hit	70.547503674089
[ATTACK] raw dam	7.9694428171671	versus	1	with APR	5
[ATTACK] after range	9
[PHYS CRIT %]	10.59
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Snik hits fox for #aaaaaa#9.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	fox	 :: 	7.9694428171671	5	1	::	0.5607476635514
checkHit	11.5	5.45
=> chance to hit	70.547503674089
[ATTACK] raw dam	7.9694428171671	versus	1	with APR	5
[ATTACK] after range	7
[PHYS CRIT %]	10.59
[ATTACK] after crit	7
[ATTACK] after mult	3.9252336448598
[PROJECTOR] starting dam	3.9252336448598
[PROJECTOR] after difficulty dam	3.9252336448598
[PROJECTOR] res	0	1	 on dam	3.9252336448598
[PROJECTOR] after resists dam	3.9252336448598
[PROJECTOR] final dam	3.9252336448598
[LOG]	Snik hits fox for #aaaaaa#3.93 physical damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.705964) totstat(6.000000) talent_mod(1.000000)
[ATTACK] to 	Snik	 :: 	2.1178932768808	3	2	::	1
checkHit	13	5.1
=> chance to hit	75.285303097989
[LOG]	Fox misses Snik.
13 frames in 1.072 seconds = 12.1269 FPS (35 keyframes)
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	fox	 :: 	7.9694428171671	5	1	::	1
checkHit	11.5	5.45
=> chance to hit	70.547503674089
[LOG]	Snik misses fox.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	fox	 :: 	7.9694428171671	5	1	::	0.5607476635514
checkHit	11.5	5.45
=> chance to hit	70.547503674089
[ATTACK] raw dam	7.9694428171671	versus	1	with APR	5
[ATTACK] after range	9
[PHYS CRIT %]	10.59
[ATTACK] after crit	9
[ATTACK] after mult	5.0467289719626
[PROJECTOR] starting dam	5.0467289719626
[PROJECTOR] after difficulty dam	5.0467289719626
[PROJECTOR] res	0	1	 on dam	5.0467289719626
[PROJECTOR] after resists dam	5.0467289719626
[PROJECTOR] final dam	5.0467289719626
[LOG]	Snik hits fox for #aaaaaa#5.05 physical damage#LAST#.
[LOG]	#{bold}#Snik killed fox!#{normal}#
Loaded texture for particles: /data/gfx/attacks/attack_white_18.png => 43
14 frames in 1.035 seconds = 13.5266 FPS (35 keyframes)
[LOG]	You pickup 0.65 gold pieces.
14 frames in 1.046 seconds = 13.3843 FPS (32 keyframes)
14 frames in 1.032 seconds = 13.5659 FPS (32 keyframes)
183 ticks  in 10.02 seconds = 18.2635 TPS
14 frames in 1.002 seconds = 13.9721 FPS (31 keyframes)
15 frames in 1.045 seconds = 14.3541 FPS (33 keyframes)
[LOG]	Resting starts...
[HEALING]	15	Snik	for	0.025
[HEALING]	15	Snik	for	0.05
[HEALING]	15	Snik	for	0.075
[HEALING]	15	Snik	for	0.1
[HEALING]	15	Snik	for	0.125
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
[HEALING]	15	Snik	for	0.15
[HEALING]	15	Snik	for	0.175
[HEALING]	15	Snik	for	0.2
[HEALING]	15	Snik	for	0.225
[HEALING]	15	Snik	for	0.25
[HEALING]	15	Snik	for	0.275
[HEALING]	15	Snik	for	0.3
[HEALING]	15	Snik	for	0.325
[LOG]	Rested for 13 turns (stop reason: all resources and life at maximum).
13 frames in 1.039 seconds = 12.512 FPS (28 keyframes)
15 frames in 1.032 seconds = 14.5349 FPS (36 keyframes)
14 frames in 1.042 seconds = 13.4357 FPS (29 keyframes)
14 frames in 1.002 seconds = 13.9721 FPS (32 keyframes)
13 frames in 1.002 seconds = 12.9741 FPS (28 keyframes)
13 frames in 1.042 seconds = 12.476 FPS (31 keyframes)
13 frames in 1.039 seconds = 12.512 FPS (32 keyframes)
277 ticks  in 10.002 seconds = 27.6945 TPS
14 frames in 1.001 seconds = 13.986 FPS (34 keyframes)
13 frames in 1.002 seconds = 12.9741 FPS (28 keyframes)
13 frames in 1.036 seconds = 12.5483 FPS (31 keyframes)
14 frames in 1.082 seconds = 12.939 FPS (34 keyframes)
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
13 frames in 1.038 seconds = 12.5241 FPS (31 keyframes)
14 frames in 1.002 seconds = 13.9721 FPS (34 keyframes)
14 frames in 1.073 seconds = 13.0475 FPS (31 keyframes)
15 frames in 1.048 seconds = 14.313 FPS (35 keyframes)
15 frames in 1.031 seconds = 14.549 FPS (32 keyframes)
14 frames in 1.004 seconds = 13.9442 FPS (29 keyframes)
271 ticks  in 10.037 seconds = 27.0001 TPS
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
14 frames in 1.041 seconds = 13.4486 FPS (31 keyframes)
13 frames in 1.002 seconds = 12.9741 FPS (29 keyframes)
14 frames in 1.002 seconds = 13.9721 FPS (33 keyframes)
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
14 frames in 1.079 seconds = 12.975 FPS (31 keyframes)
12 frames in 1.033 seconds = 11.6167 FPS (28 keyframes)
13 frames in 1.044 seconds = 12.4521 FPS (34 keyframes)
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
14 frames in 1.002 seconds = 13.9721 FPS (34 keyframes)
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
14 frames in 1.076 seconds = 13.0112 FPS (31 keyframes)
[LOG]	A poisonous vine strikes at Snik!
[PROJECTOR] starting dam	10.5
[PROJECTOR] after difficulty dam	10.5
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	10.5
[PROJECTOR] after resists dam	10.32
[PROJECTOR] final dam	10.32
[LOG]	Something hits Snik for #LIGHT_GREEN#10.32 nature damage#LAST#.
[LOG]	Snik is poisoned!
Loading tile	trap/poison_vines01.png
[PROJECTOR] starting dam	10.5
[PROJECTOR] after difficulty dam	10.5
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	10.5
[PROJECTOR] after resists dam	10.32
[PROJECTOR] final dam	10.32
[LOG]	Something hits Snik for #LIGHT_GREEN#10.32 nature damage#LAST#.
11 frames in 1.042 seconds = 10.5566 FPS (26 keyframes)
14 frames in 1.002 seconds = 13.9721 FPS (40 keyframes)
285 ticks  in 10.003 seconds = 28.4915 TPS
15 frames in 1.002 seconds = 14.9701 FPS (33 keyframes)
14 frames in 1.035 seconds = 13.5266 FPS (29 keyframes)
15 frames in 1.005 seconds = 14.9254 FPS (34 keyframes)
14 frames in 1.072 seconds = 13.0597 FPS (29 keyframes)
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
[LOG]	Snik uses Infusion: Wild.
USING	table: 0999AD10	Infusion: Wild
[LOG]	Snik stops being poisoned.
[LOG]	Snik is cured!
[LOG]	Snik lessens the pain.
addTmpValTable	table: 0D887210	all	14
addTmpVal	table: 0D887210	all	14	 :=: 	5	7
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
13 frames in 1.046 seconds = 12.4283 FPS (30 keyframes)
[LOG]	Resting starts...
[HEALING]	15	Snik	for	0.025
[HEALING]	15	Snik	for	0.05
[HEALING]	15	Snik	for	0.075
[HEALING]	15	Snik	for	0.1
[LOG]	Snik feels pain again.
removeTempVal	resists	table: 0F00A8F0	 :=: 	7
delTmpVal	all	14
[HEALING]	15	Snik	for	0.125
[HEALING]	15	Snik	for	0.15
[HEALING]	15	Snik	for	0.175
[HEALING]	15	Snik	for	0.2
[HEALING]	15	Snik	for	0.225
[HEALING]	15	Snik	for	0.25
[HEALING]	15	Snik	for	0.275
[LOG]	#00ff00#Talent Infusion: Wild is ready to use.
[HEALING]	15	Snik	for	0.3
[HEALING]	15	Snik	for	0.325
[HEALING]	15	Snik	for	0.35
[HEALING]	15	Snik	for	0.375
[HEALING]	15	Snik	for	0.4
[HEALING]	15	Snik	for	0.425
[HEALING]	15	Snik	for	0.45
[HEALING]	15	Snik	for	0.475
[HEALING]	15	Snik	for	0.5
[HEALING]	15	Snik	for	0.525
[HEALING]	15	Snik	for	0.55
[HEALING]	15	Snik	for	0.575
[HEALING]	15	Snik	for	0.6
[HEALING]	15	Snik	for	0.625
[HEALING]	15	Snik	for	0.65
[HEALING]	15	Snik	for	0.675
[HEALING]	15	Snik	for	0.7
[HEALING]	15	Snik	for	0.725
[HEALING]	15	Snik	for	0.75
[HEALING]	15	Snik	for	0.775
[HEALING]	15	Snik	for	0.8
[LOG]	Rested for 32 turns (stop reason: all resources and life at maximum).
12 frames in 1.035 seconds = 11.5942 FPS (29 keyframes)
14 frames in 1.002 seconds = 13.9721 FPS (37 keyframes)
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
14 frames in 1.005 seconds = 13.9303 FPS (31 keyframes)
15 frames in 1.073 seconds = 13.9795 FPS (33 keyframes)
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
405 ticks  in 10.003 seconds = 40.4879 TPS
15 frames in 1.002 seconds = 14.9701 FPS (33 keyframes)
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
13 frames in 1.045 seconds = 12.4402 FPS (27 keyframes)
14 frames in 1.035 seconds = 13.5266 FPS (34 keyframes)
14 frames in 1.002 seconds = 13.9721 FPS (32 keyframes)
14 frames in 1.002 seconds = 13.9721 FPS (31 keyframes)
14 frames in 1.002 seconds = 13.9721 FPS (31 keyframes)
AI took for target	3038	giant white mouse	::	15	Snik	2	<	400
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(8.000000) talent_mod(1.000000)
[ATTACK] to 	Snik	 :: 	3.062741699797	10	2	::	1
checkHit	16	5.1
=> chance to hit	82.014628611105
[ATTACK] raw dam	3.062741699797	versus	2	with APR	10
[ATTACK] after range	3
[PHYS CRIT %]	1
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	3
[PROJECTOR] after resists dam	2.9485714285714
[PROJECTOR] final dam	2.9485714285714
[LOG]	Giant white mouse hits Snik for #aaaaaa#2.95 physical damage#LAST#.
14 frames in 1.032 seconds = 13.5659 FPS (31 keyframes)
14 frames in 1.005 seconds = 13.9303 FPS (31 keyframes)
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	giant white mouse	 :: 	7.9694428171671	5	1	::	1
checkHit	11.5	2.75
=> chance to hit	77.300127206374
[LOG]	Snik misses giant white mouse.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	giant white mouse	 :: 	7.9694428171671	5	1	::	0.5607476635514
checkHit	11.5	2.75
=> chance to hit	77.300127206374
[ATTACK] raw dam	7.9694428171671	versus	1	with APR	5
[ATTACK] after range	8
[PHYS CRIT %]	10.59
[ATTACK] after crit	12
[ATTACK] after mult	6.7289719626168
[LOG]	Snik performs a critical strike!
[PROJECTOR] starting dam	6.7289719626168
[PROJECTOR] after difficulty dam	6.7289719626168
[PROJECTOR] res	0	1	 on dam	6.7289719626168
[PROJECTOR] after resists dam	6.7289719626168
[PROJECTOR] final dam	6.7289719626168
[LOG]	Snik hits giant white mouse for #aaaaaa#6.73 physical damage#LAST#.
[LOG]	#{bold}#Snik killed giant white mouse!#{normal}#
13 frames in 1.003 seconds = 12.9611 FPS (28 keyframes)
14 frames in 1.038 seconds = 13.4875 FPS (33 keyframes)
174 ticks  in 10.153 seconds = 17.1378 TPS
15 frames in 1.072 seconds = 13.9925 FPS (34 keyframes)
14 frames in 1.007 seconds = 13.9027 FPS (31 keyframes)
14 frames in 1.042 seconds = 13.4357 FPS (31 keyframes)
14 frames in 1.001 seconds = 13.986 FPS (32 keyframes)
13 frames in 1.035 seconds = 12.5604 FPS (28 keyframes)
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
14 frames in 1.002 seconds = 13.9721 FPS (34 keyframes)
14 frames in 1.035 seconds = 13.5266 FPS (31 keyframes)
15 frames in 1.006 seconds = 14.9105 FPS (34 keyframes)
AI took for target	3039	forest troll	::	15	Snik	101	<	400
AI took for target	3018	wolf	::	15	Snik	2	<	400
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(6.000000) talent_mod(1.000000)
[ATTACK] to 	Snik	 :: 	2.2970562748477	3	2	::	1
checkHit	18	5.1
=> chance to hit	85.983548233989
[LOG]	Wolf misses Snik.
AI took for target	3018	wolf	::	15	Snik	2	<	400
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(6.000000) talent_mod(1.000000)
[ATTACK] to 	Snik	 :: 	2.2970562748477	3	2	::	1
checkHit	18	5.1
=> chance to hit	85.983548233989
[ATTACK] raw dam	2.2970562748477	versus	2	with APR	3
[ATTACK] after range	2
[PHYS CRIT %]	1
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	2
[PROJECTOR] after resists dam	1.9657142857143
[PROJECTOR] final dam	1.9657142857143
[LOG]	Wolf hits Snik for #aaaaaa#1.97 physical damage#LAST#.
15 frames in 1.039 seconds = 14.437 FPS (31 keyframes)
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
13 frames in 1.035 seconds = 12.5604 FPS (28 keyframes)
209 ticks  in 10.12 seconds = 20.6522 TPS
15 frames in 1.002 seconds = 14.9701 FPS (36 keyframes)
[LOG]	Snik uses Dual Strike.
USING	table: 099D1D38	Dual Strike
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
[TALENT WEAPON MULT]	2.6	0.7	1.5	0	1.2768882040742
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	wolf	 :: 	7.9694428171671	5	1	::	1.2768882040742
checkHit	11.5	5.45
=> chance to hit	70.547503674089
[ATTACK] raw dam	7.9694428171671	versus	1	with APR	5
[ATTACK] after range	8
[PHYS CRIT %]	10.59
[ATTACK] after crit	8
[ATTACK] after mult	10.215105632594
[PROJECTOR] starting dam	10.215105632594
[PROJECTOR] after difficulty dam	10.215105632594
[PROJECTOR] res	0	1	 on dam	10.215105632594
[PROJECTOR] after resists dam	10.215105632594
[PROJECTOR] final dam	10.215105632594
[LOG]	Snik hits wolf for #aaaaaa#10.22 physical damage#LAST#.
checkHit	14.5	5.95
=> chance to hit	76.834391395106
[LOG]	Wolf is stunned!
addTmpVal	table: 0EA058B0	stunned	1	 :=: 	1	1
[TALENT WEAPON MULT]	2.6	0.7	1.5	0	1.2768882040742
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	wolf	 :: 	7.9694428171671	5	1	::	1.2768882040742
checkHit	11.5	5.45
=> chance to hit	70.547503674089
[LOG]	Snik misses wolf.
12 frames in 1.045 seconds = 11.4833 FPS (25 keyframes)
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	wolf	 :: 	7.9694428171671	5	1	::	1
checkHit	11.5	5.45
=> chance to hit	70.547503674089
[LOG]	Snik misses wolf.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	wolf	 :: 	7.9694428171671	5	1	::	0.5607476635514
checkHit	11.5	5.45
=> chance to hit	70.547503674089
[ATTACK] raw dam	7.9694428171671	versus	1	with APR	5
[ATTACK] after range	8
[PHYS CRIT %]	10.59
[ATTACK] after crit	8
[ATTACK] after mult	4.4859813084112
[PROJECTOR] starting dam	4.4859813084112
[PROJECTOR] after difficulty dam	4.4859813084112
[PROJECTOR] res	0	1	 on dam	4.4859813084112
[PROJECTOR] after resists dam	4.4859813084112
[PROJECTOR] final dam	4.4859813084112
[LOG]	Snik hits wolf for #aaaaaa#4.49 physical damage#LAST#.
12 frames in 1.039 seconds = 11.5496 FPS (32 keyframes)
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	wolf	 :: 	7.9694428171671	5	1	::	1
checkHit	11.5	5.45
=> chance to hit	70.547503674089
[ATTACK] raw dam	7.9694428171671	versus	1	with APR	5
[ATTACK] after range	10
[PHYS CRIT %]	10.59
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] after resists dam	10
[PROJECTOR] final dam	10
[LOG]	Snik hits wolf for #aaaaaa#10.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	wolf	 :: 	7.9694428171671	5	1	::	0.5607476635514
checkHit	11.5	5.45
=> chance to hit	70.547503674089
[ATTACK] raw dam	7.9694428171671	versus	1	with APR	5
[ATTACK] after range	8
[PHYS CRIT %]	10.59
[ATTACK] after crit	8
[ATTACK] after mult	4.4859813084112
[PROJECTOR] starting dam	4.4859813084112
[PROJECTOR] after difficulty dam	4.4859813084112
[PROJECTOR] res	0	1	 on dam	4.4859813084112
[PROJECTOR] after resists dam	4.4859813084112
[PROJECTOR] final dam	4.4859813084112
[LOG]	Snik hits wolf for #aaaaaa#4.49 physical damage#LAST#.
Loaded texture for particles: /data/gfx/attacks/attack_white_05.png => 381
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	wolf	 :: 	7.9694428171671	5	1	::	1
checkHit	11.5	5.45
=> chance to hit	70.547503674089
[LOG]	Snik misses wolf.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	wolf	 :: 	7.9694428171671	5	1	::	0.5607476635514
checkHit	11.5	5.45
=> chance to hit	70.547503674089
[ATTACK] raw dam	7.9694428171671	versus	1	with APR	5
[ATTACK] after range	7
[PHYS CRIT %]	10.59
[ATTACK] after crit	7
[ATTACK] after mult	3.9252336448598
[PROJECTOR] starting dam	3.9252336448598
[PROJECTOR] after difficulty dam	3.9252336448598
[PROJECTOR] res	0	1	 on dam	3.9252336448598
[PROJECTOR] after resists dam	3.9252336448598
[PROJECTOR] final dam	3.9252336448598
[LOG]	Snik hits wolf for #aaaaaa#3.93 physical damage#LAST#.
13 frames in 1.082 seconds = 12.0148 FPS (34 keyframes)
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	wolf	 :: 	7.9694428171671	5	1	::	1
checkHit	11.5	5.45
=> chance to hit	70.547503674089
[ATTACK] raw dam	7.9694428171671	versus	1	with APR	5
[ATTACK] after range	7
[PHYS CRIT %]	10.59
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] final dam	7
[LOG]	Snik hits wolf for #aaaaaa#7.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	wolf	 :: 	7.9694428171671	5	1	::	0.5607476635514
checkHit	11.5	5.45
=> chance to hit	70.547503674089
[ATTACK] raw dam	7.9694428171671	versus	1	with APR	5
[ATTACK] after range	7
[PHYS CRIT %]	10.59
[ATTACK] after crit	7
[ATTACK] after mult	3.9252336448598
[PROJECTOR] starting dam	3.9252336448598
[PROJECTOR] after difficulty dam	3.9252336448598
[PROJECTOR] res	0	1	 on dam	3.9252336448598
[PROJECTOR] after resists dam	3.9252336448598
[PROJECTOR] final dam	3.9252336448598
[LOG]	Snik hits wolf for #aaaaaa#3.93 physical damage#LAST#.
[LOG]	Wolf is not stunned anymore.
removeTempVal	stunned	1	 :=: 	1
delTmpVal	stunned	1
AI took for target	3018	wolf	::	15	Snik	2	<	400
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(6.000000) talent_mod(1.000000)
[ATTACK] to 	Snik	 :: 	2.2970562748477	3	2	::	1
checkHit	18	5.1
=> chance to hit	85.983548233989
[LOG]	Wolf misses Snik.
Loaded texture for particles: /data/gfx/attacks/attack_white_08.png => 357
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	wolf	 :: 	7.9694428171671	5	1	::	1
checkHit	11.5	5.45
=> chance to hit	70.547503674089
[ATTACK] raw dam	7.9694428171671	versus	1	with APR	5
[ATTACK] after range	9
[PHYS CRIT %]	10.59
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] final dam	9
[LOG]	Snik hits wolf for #aaaaaa#9.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	wolf	 :: 	7.9694428171671	5	1	::	0.5607476635514
checkHit	11.5	5.45
=> chance to hit	70.547503674089
[ATTACK] raw dam	7.9694428171671	versus	1	with APR	5
[ATTACK] after range	10
[PHYS CRIT %]	10.59
[ATTACK] after crit	10
[ATTACK] after mult	5.607476635514
[PROJECTOR] starting dam	5.607476635514
[PROJECTOR] after difficulty dam	5.607476635514
[PROJECTOR] res	0	1	 on dam	5.607476635514
[PROJECTOR] after resists dam	5.607476635514
[PROJECTOR] final dam	5.607476635514
[LOG]	Snik hits wolf for #aaaaaa#5.61 physical damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(6.000000) talent_mod(1.000000)
[ATTACK] to 	Snik	 :: 	2.2970562748477	3	2	::	1
checkHit	18	5.1
=> chance to hit	85.983548233989
[ATTACK] raw dam	2.2970562748477	versus	2	with APR	3
[ATTACK] after range	2
[PHYS CRIT %]	1
[ATTACK] after crit	2
[ATTACK] after mult	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	2
[PROJECTOR] after resists dam	1.9657142857143
[PROJECTOR] final dam	1.9657142857143
[LOG]	Wolf hits Snik for #aaaaaa#1.97 physical damage#LAST#.
13 frames in 1.156 seconds = 11.2457 FPS (33 keyframes)
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	wolf	 :: 	7.9694428171671	5	1	::	1
checkHit	11.5	5.45
=> chance to hit	70.547503674089
[ATTACK] raw dam	7.9694428171671	versus	1	with APR	5
[ATTACK] after range	10
[PHYS CRIT %]	10.59
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] after resists dam	10
[PROJECTOR] final dam	10
[LOG]	Snik hits wolf for #aaaaaa#10.00 physical damage#LAST#.
[LOG]	#{bold}#Snik killed wolf!#{normal}#
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	wolf	 :: 	7.9694428171671	5	1	::	0.5607476635514
checkHit	11.5	5.45
=> chance to hit	70.547503674089
[ATTACK] raw dam	7.9694428171671	versus	1	with APR	5
[ATTACK] after range	9
[PHYS CRIT %]	10.59
[ATTACK] after crit	13.5
[ATTACK] after mult	7.5700934579439
[LOG]	Snik performs a critical strike!
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.243072) totstat(16.000000) talent_mod(1.000000)
[ATTACK] to 	Snik	 :: 	9.9445790786594	6	2	::	1
checkHit	6	5.1
=> chance to hit	53.742649794062
[ATTACK] raw dam	9.9445790786594	versus	2	with APR	6
[ATTACK] after range	9
[PHYS CRIT %]	1
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	1.7142857142857	0.98285714285714	 on dam	9
[PROJECTOR] after resists dam	8.8457142857143
[PROJECTOR] final dam	8.8457142857143
[LOG]	Forest troll hits Snik for #aaaaaa#8.85 physical damage#LAST#.
13 frames in 1.001 seconds = 12.987 FPS (35 keyframes)
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
15 frames in 1.002 seconds = 14.9701 FPS (35 keyframes)
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
13 frames in 1.039 seconds = 12.512 FPS (27 keyframes)
15 frames in 1.076 seconds = 13.9405 FPS (36 keyframes)
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
15 frames in 1.084 seconds = 13.8376 FPS (33 keyframes)
182 ticks  in 10.002 seconds = 18.1964 TPS
13 frames in 1.039 seconds = 12.512 FPS (29 keyframes)
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
15 frames in 1.002 seconds = 14.9701 FPS (36 keyframes)
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	forest troll	 :: 	7.9694428171671	5	4	::	1
checkHit	11.5	-0.7
=> chance to hit	84.635297445064
[ATTACK] raw dam	7.9694428171671	versus	4	with APR	5
[ATTACK] after range	8
[PHYS CRIT %]	10.59
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] final dam	8
[LOG]	Snik hits forest troll for #aaaaaa#8.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	forest troll	 :: 	7.9694428171671	5	4	::	0.5607476635514
checkHit	11.5	-0.7
=> chance to hit	84.635297445064
[ATTACK] raw dam	7.9694428171671	versus	4	with APR	5
[ATTACK] after range	7
[PHYS CRIT %]	10.59
[ATTACK] after crit	7
[ATTACK] after mult	3.9252336448598
[PROJECTOR] starting dam	3.9252336448598
[PROJECTOR] after difficulty dam	3.9252336448598
[PROJECTOR] res	0	1	 on dam	3.9252336448598
[PROJECTOR] after resists dam	3.9252336448598
[PROJECTOR] final dam	3.9252336448598
[LOG]	Snik hits forest troll for #aaaaaa#3.93 physical damage#LAST#.
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(1.243072) totstat(16.000000) talent_mod(1.000000)
[ATTACK] to 	Snik	 :: 	9.9445790786594	6	2	::	1
checkHit	6	5.1
=> chance to hit	53.742649794062
[LOG]	Forest troll misses Snik.
14 frames in 1.04 seconds = 13.4615 FPS (29 keyframes)
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	forest troll	 :: 	7.9694428171671	5	4	::	1
checkHit	11.5	-0.7
=> chance to hit	84.635297445064
[ATTACK] raw dam	7.9694428171671	versus	4	with APR	5
[ATTACK] after range	7
[PHYS CRIT %]	10.59
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] final dam	7
[LOG]	Snik hits forest troll for #aaaaaa#7.00 physical damage#LAST#.
[ATTACK] attacking with	iron dagger
[COMBAT DAMAGE] power(0.765685) totstat(15.300000) talent_mod(1.360555)
[ATTACK] to 	forest troll	 :: 	7.9694428171671	5	4	::	0.5607476635514
checkHit	11.5	-0.7
=> chance to hit	84.635297445064
[ATTACK] raw dam	7.9694428171671	versus	4	with APR	5
[ATTACK] after range	7
[PHYS CRIT %]	10.59
[ATTACK] after crit	7
[ATTACK] after mult	3.9252336448598
[PROJECTOR] starting dam	3.9252336448598
[PROJECTOR] after difficulty dam	3.9252336448598
[PROJECTOR] res	0	1	 on dam	3.9252336448598
[PROJECTOR] after resists dam	3.9252336448598
[PROJECTOR] final dam	3.9252336448598
[LOG]	Snik hits forest troll for #aaaaaa#3.93 physical damage#LAST#.
[LOG]	#00ff00#Talent Dual Strike is ready to use.
14 frames in 1.081 seconds = 12.951 FPS (32 keyframes)
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
15 frames in 1.039 seconds = 14.437 FPS (35 keyframes)
15 frames in 1.072 seconds = 13.9925 FPS (32 keyframes)
[LOG]	Snik uses Dual Strike.
USING	table: 099D1D38	Dual Strike
13 frames in 1.086 seconds = 11.9705 FPS (28 keyframes)
12 frames in 1.002 seconds = 11.976 FPS (31 keyframes)
13 frames in 1.032 seconds = 12.5969 FPS (33 keyframes)
99 ticks  in 10.07 seconds = 9.83118 TPS
13 frames in 1.049 seconds = 12.3928 FPS (31 keyframes)
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
13 frames in 1.038 seconds = 12.5241 FPS (32 keyframes)
13 frames in 1.083 seconds = 12.0037 FPS (32 keyframes)
L(9a51918) Particle updater error e79fd50 (2, 4): /data/gfx/particles/weather_storm.lua:75: attempt to index local 'self' (a number value)
13 frames in 1.071 seconds = 12.1382 FPS (33 keyframes)
12 frames in 1.005 seconds = 11.9403 FPS (30 keyframes)
[COROUTINE] registering	savefilepipe	thread: 0E62DF00
9 frames in 1.534 seconds = 5.86701 FPS (23 keyframes)
[SAVEFILE PIPE] new save running in the pipe:	Snik	game	::	game.teag	::	table: 0D8998D0	=>	table: 0EF6F110	(2788)
 ----------------  Stack Dump ----------------
1: thread // e62df00
--------------- Stack Dump Finished ---------------
[LOG]	Saving done.
[COROUTINE] registering	savefilepipe	thread: 0E62DB80
2 frames in 2.683 seconds = 0.745434 FPS (11 keyframes)
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0D805260	=>	table: 0FF83910	(1)
 ----------------  Stack Dump ----------------
1: thread // e62db80
--------------- Stack Dump Finished ---------------
[LOG]	Saving done.
[LOG]	Saving game...
[ENGINE] Switching to turn based
Played ToME for 225 seconds
[PROFILE] mounted	online	on /current-profile
[PROFILE] umounted	online	from /current-profile
[MAIN] rebooting lua state: 	nil	nil	nil	nil	nil
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[ENGINE] Switching to turn based
WARNING: No bootstrap code found, defaulting to working directory for engine code!
LuaVM:	Lua 5.1
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 9a2e6a8)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 99cd6f8)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 871720)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
LuaVM:	Lua 5.1
LuaVM:	Lua 5.1
LuaVM:	Lua 5.1
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from dir: 	te4-0.9.21
[ENGINE LOADER] sorted:	te4	0	9	21
[ENGINE LOADER] loading engine:	0	9	21	te4
[ENGINE LOADER] using directory engine:	/engines/default/
Using cached font	/data/font/Vera.ttf	12
Available resolutions: 1680x1050x32
Available resolutions: 1600x1024x32
Available resolutions: 1600x900x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1680x1050x16
Available resolutions: 1600x1024x16
Available resolutions: 1600x900x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	HOTKEY_11	table: 06E760B8
Remapping	HOTKEY_SECOND_11	table: 06E760E0
Remapping	HOTKEY_THIRD_11	table: 06E76090
[RESOLUTION] changed to 	1546	1012
[PROFILE] mounted	online	on /current-profile
[PROFILE] umounted	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] reusing login	Freddybear
[PROFILE] Main thread got authed	Freddybear	freddybear2138@att.net	1918
[ENGINE] Switching to turn based
Creating module	.svn	:: (as dir)	false	:: (as team)	nil	
Creating module	angband	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for angband-1.0.0 using engine te4-0.9.21
Creating module	boot	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for boot-0.9.21 using engine te4-0.9.21
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.21
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.21
Creating module	gruesome	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for gruesome-1.0.0 using engine te4-0.9.21
Creating module	tome	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for tome-3.9.21 using engine te4-0.9.21
tome	angband
example	tome
angband	example
boot	angband
angband	example_realtime
angband	gruesome
angband	boot
angband	tome
example	gruesome
example_realtime	example
gruesome	example_realtime
boot	gruesome
gruesome	gruesome
gruesome	boot
boot	example
* Module: tome
 ** 3.9.21
* Module: angband
 ** 1.0.0
* Module: boot
 ** 0.9.21
* Module: example
 ** 1.0.0
* Module: gruesome
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
[PROFILE] mounted	online	on /current-profile
[PROFILE] umounted	online	from /current-profile
[ENGINE] Switching to turn based
[MODULE LOADER] module MD5	4fb45a12c79915695912369247df8fc3	computed in 	807
[TALENT]	Kick	KICK	T_KICK
[TALENT]	Acid Spray	ACID_SPRAY	T_ACID_SPRAY
[TALENT]	Manathrust	MANATHRUST	T_MANATHRUST
[TALENT]	Flame	FLAME	T_FLAME
[TALENT]	Fireflash	FIREFLASH	T_FIREFLASH
[TALENT]	Lightning	LIGHTNING	T_LIGHTNING
[TALENT]	Sunshield	SUNSHIELD	T_SUNSHIELD
[ENGINE] Switching to realtime, interval 125 ms
Using cached font	/data/font/VeraMoBd.ttf	14
[MODULE LOADER] loading module	T-Engine4 Main Menu	[mod.load]	::	nil	nil
[ENGINE] Switching to realtime, interval 125 ms
Using cached font	/data/font/Vera.ttf	12
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
4 frames in 1.8 seconds = 2.22222 FPS (161 keyframes)
C Map size 48:31 :: 1488
Stored entities list	actor	table: 0F4AEF20
Stored entities list	object	table: 0F4AF240
Stored entities list	trap	table: 0F4AF268
Loading tile	terrain/grass.png
Loading tile	terrain/grass_flower3.png
Loading tile	terrain/tree_alpha5.png
Loading tile	terrain/tree_alpha2.png
Loading tile	terrain/tree_alpha3.png
Loading tile	terrain/tree_alpha1.png
Loading tile	terrain/tree_alpha4.png
Loading tile	terrain/water_floor.png
Loading tile	terrain/water_floor_alpha.png
[SHADER] Loading from /data/gfx/shaders/water.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/water.frag
*p 1: Uniform: 0: 8B52 color1
*p 1: Uniform: 1: 8B52 color2
*p 1: Uniform: 2: 8B52 displayColor
*p 1: Uniform: 3: 8B50 mapCoord
*p 1: Uniform: 4: 8B5F noisevol
*p 1: Uniform: 5: 1406 tick
[MOVE] actor moved without a starting position	degenerated skeleton warrior	27	23
Loading tile	npc/degenerated_skeleton_warrior.png
[MOVE] actor moved without a starting position	wolf	46	45
Loading tile	npc/canine_w.png
[MOVE] actor moved without a starting position	cave troll	0	36
Loading tile	npc/troll_c.png
[MOVE] actor moved without a starting position	cave troll	24	40
[MOVE] actor moved without a starting position	degenerated skeleton warrior	41	44
[MOVE] actor moved without a starting position	skeleton warrior	49	7
Loading tile	npc/skeleton_warrior.png
[MOVE] actor moved without a starting position	degenerated skeleton warrior	31	10
[MOVE] actor moved without a starting position	stone troll	18	40
Loading tile	npc/troll_s.png
Talent resolver for	skeleton mage	:	T_MANATHRUST	=>	3
Talent resolver for	skeleton mage	:	T_FLAME	=>	2
[MOVE] actor moved without a starting position	skeleton mage	36	28
Loading tile	npc/skeleton_mage.png
[MOVE] actor moved without a starting position	degenerated skeleton warrior	36	13
[MOVE] actor moved without a starting position	warg	24	19
Loading tile	npc/canine_warg.png
[MOVE] actor moved without a starting position	forest troll	33	19
Loading tile	npc/troll_f.png
[MOVE] actor moved without a starting position	mountain troll	37	17
Loading tile	npc/troll_m.png
[MOVE] actor moved without a starting position	stone troll	8	15
[MOVE] actor moved without a starting position	skeleton warrior	28	5
[MOVE] actor moved without a starting position	stone troll	29	23
[MOVE] actor moved without a starting position	white wolf	29	41
Loading tile	npc/canine_ww.png
[MOVE] actor moved without a starting position	great wolf	12	41
Loading tile	npc/canine_gw.png
Talent resolver for	skeleton mage	:	T_MANATHRUST	=>	3
Talent resolver for	skeleton mage	:	T_FLAME	=>	2
[MOVE] actor moved without a starting position	skeleton mage	2	40
[MOVE] actor moved without a starting position	skeleton warrior	26	36
[MOVE] actor moved without a starting position	forest troll	33	30
[MOVE] actor moved without a starting position	cave troll	6	11
[MOVE] actor moved without a starting position	stone troll	15	30
[MOVE] actor moved without a starting position	stone troll	30	24
[MOVE] actor moved without a starting position	player	0	47
[MUSIC] playing	The saga begins.ogg	userdata: 0FFCEA10	 :: current ? 	nil
[COROUTINE] registering	getnews	thread: 0E47E2A0
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
Loading tile	border_7.png
Loading tile	border_9.png
Loading tile	border_1.png
Loading tile	border_3.png
Loading tile	border_8.png
Loading tile	border_4.png
[ONLINE PROFILE] config 	modules_loaded
[PROFILE] mounted	online	on /current-profile
[PROFILE] umounted	online	from /current-profile
[ONLINE PROFILE] config 	modules_played
[PROFILE] mounted	online	on /current-profile
[PROFILE] umounted	online	from /current-profile
[ONLINE PROFILE] config 	firstrun
[PROFILE] mounted	online	on /current-profile
[PROFILE] umounted	online	from /current-profile
[ONLINE PROFILE] config 	donations
[PROFILE] mounted	online	on /current-profile
[PROFILE] umounted	online	from /current-profile
[ONLINE PROFILE] get news
Selecting waypoint	29	23	::	stone troll
76 ticks  in 11.287 seconds = 6.73341 TPS
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_FLAME
USING	table: 0D9EB838	Flame
[MOVE] actor moved without a starting position	stone troll	8	29
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_MANATHRUST
USING	table: 0D9EB978	Manathrust
[MOVE] actor moved without a starting position	wolf	29	48
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_SUNSHIELD
USING	table: 0D9EBC98	Sunshield
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_FIREFLASH
USING	table: 0D9EBAE0	Fireflash
Adding entity	120	after	1
2 frames in 1.182 seconds = 1.69205 FPS (27 keyframes)
Loaded texture for particles: /data/gfx/particle.png => 96
Loaded texture for particles: /data/gfx/particle_cloud.png => 97
Loaded texture for particles: /data/gfx/particle_torus.png => 98
[MOVE] actor moved without a starting position	wolf	2	23
Talent resolver for	mountain troll thunderer	:	T_LIGHTNING	=>	4
[MOVE] actor moved without a starting position	mountain troll thunderer	35	28
Loading tile	npc/troll_mt.png
[MOVE] actor moved without a starting position	skeleton warrior	18	37
[MOVE] actor moved without a starting position	skeleton warrior	17	39
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
USING	table: 0D9EBBD0	Lightning
[MOVE] actor moved without a starting position	mountain troll	37	29
[COROUTINE] dead	getnews
[MOVE] actor moved without a starting position	forest troll	40	8
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_MANATHRUST
USING	table: 0D9EB978	Manathrust
[MOVE] actor moved without a starting position	forest troll	31	8
10 frames in 1.037 seconds = 9.6432 FPS (178 keyframes)
[MOVE] actor moved without a starting position	wolf	47	42
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
USING	table: 0D9EBBD0	Lightning
[MOVE] actor moved without a starting position	forest troll	37	43
[MOVE] actor moved without a starting position	stone troll	42	26
[MOVE] actor moved without a starting position	forest troll	7	25
[MOVE] actor moved without a starting position	wolf	46	4
25 frames in 1.029 seconds = 24.2954 FPS (78 keyframes)
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_MANATHRUST
USING	table: 0D9EB978	Manathrust
[MOVE] actor moved without a starting position	white wolf	21	6
skeleton mage	102	dumb ai talents can use	Manathrust	T_MANATHRUST
skeleton mage	102	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
USING	table: 0D9EB838	Flame
skeleton mage	102	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_MANATHRUST
USING	table: 0D9EB978	Manathrust
mountain troll thunderer	122	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
USING	table: 0D9EBBD0	Lightning
skeleton mage	102	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
USING	table: 0D9EB838	Flame
skeleton mage	102	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_MANATHRUST
USING	table: 0D9EB978	Manathrust
[MOVE] actor moved without a starting position	wolf	32	40
mountain troll thunderer	122	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
USING	table: 0D9EBBD0	Lightning
skeleton mage	102	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
USING	table: 0D9EB838	Flame
skeleton mage	102	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_MANATHRUST
USING	table: 0D9EB978	Manathrust
mountain troll thunderer	122	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
USING	table: 0D9EBBD0	Lightning
skeleton mage	102	dumb ai talents can use	Manathrust	T_MANATHRUST
skeleton mage	102	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_MANATHRUST
USING	table: 0D9EB978	Manathrust
skeleton mage	102	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
USING	table: 0D9EB838	Flame
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_MANATHRUST
USING	table: 0D9EB978	Manathrust
[MOVE] actor moved without a starting position	wolf	49	32
[MOVE] actor moved without a starting position	wolf	18	36
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_FIREFLASH
USING	table: 0D9EBAE0	Fireflash
Adding entity	137	after	1
26 frames in 1.038 seconds = 25.0482 FPS (33 keyframes)
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
USING	table: 0D9EBBD0	Lightning
[MOVE] actor moved without a starting position	degenerated skeleton warrior	47	3
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_MANATHRUST
USING	table: 0D9EB978	Manathrust
[MOVE] actor moved without a starting position	degenerated skeleton warrior	31	27
player	1	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
USING	table: 0D9EB838	Flame
[MOVE] actor moved without a starting position	wolf	7	6
[MOVE] actor moved without a starting position	skeleton warrior	35	11
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_MANATHRUST
USING	table: 0D9EB978	Manathrust
[MOVE] actor moved without a starting position	stone troll	16	8
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_MANATHRUST
USING	table: 0D9EB978	Manathrust
[MOVE] actor moved without a starting position	mountain troll	12	17
25 frames in 1 seconds = 25 FPS (30 keyframes)
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_FLAME
USING	table: 0D9EB838	Flame
[MOVE] actor moved without a starting position	cave troll	10	40
Selecting waypoint	2	40	::	skeleton mage
25 frames in 1 seconds = 25 FPS (31 keyframes)
[MOVE] actor moved without a starting position	stone troll	2	28
25 frames in 1 seconds = 25 FPS (31 keyframes)
[MOVE] actor moved without a starting position	stone troll	4	8
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_MANATHRUST
USING	table: 0D9EB978	Manathrust
[MOVE] actor moved without a starting position	forest troll	35	24
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_FIREFLASH
USING	table: 0D9EBAE0	Fireflash
Adding entity	148	after	1
25 frames in 1 seconds = 25 FPS (31 keyframes)
[MOVE] actor moved without a starting position	forest troll	8	17
skeleton mage	112	dumb ai talents can use	Manathrust	T_MANATHRUST
skeleton mage	112	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
USING	table: 0D9EB838	Flame
skeleton mage	112	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_MANATHRUST
USING	table: 0D9EB978	Manathrust
[MOVE] actor moved without a starting position	stone troll	24	30
Using cached font	/data/font/VeraBd.ttf	16
