Key:
- : Not done
~ : Partially done
+ : Almost done
* : Done

Version 0.3.1

- Level 3 boss
* Monsters: j (Jellies)
* Monsters: l (Lizards)
- Monsters: s (Snakes)
* Monsters: r (Rodents)
* HP/MP
* Customized combat (hitting/dodging/etc.)
* Customized absorption (additive)
* Main game interface
* Skill learning interface
* Stats increase on level up
* Ability using interface
* Remodeled character page (when pressing 'c')
+ Character dumps
* Selection of the initial skill in the birth interface
* Main Weaponmastery skill
* Main Barehanded Combat skill
* 4 main Magical Strike skills (fire/cold/electricity/acid)
* Main Elemental Control skill (including the 4 spells)
* Main Runecasting skill
* Main Thaumaturgy skill (but only bolt/beam/blast/ball spells)
* 2 main Mutation skills (quality and quantity)
* Monster essence drops
* Regenerating HP/MP from essence
* Encumbrance from too much weight
* Customized item generation (avoiding too deep items)
* Customized monster generation (avoiding too deep monsters)
* Add a few forges in the dungeon generation
* Forge interface for items
* Forge interface for mutations
* Forge interface for runes
* Basic weapons (swords, axes, hammers, spears, shields)
* Basic armors (light armors, light helmets and cloaks)
* Basic potions (healing, mana, stats)
* Simple damage runes
* Simple healing runes
* Simple claws mutations
* Simple abilities mutations (spit and breaths)
* New resolvers (maybe, poisson, level scaling,...)
* Make monsters scale with the dungeon level
* Teach monsters to use abilities

Version 0.3.2

- Level 6 boss
- Monsters: c (Canines)
- Monsters: p (Plants)
- Monsters: o (Orcs)
- Monsters: a (Ants)
- Timed effects
- Add timed effects to thaumaturgy
~ Customized speed (exponential)
- Customized resistance (multiplicative)
- Choosing your initial stats
- Redo the weapons/armors to use a material/base item system
- Basic armors (clothing, heavy armors and heavy helmets)
- Simple egos (elemental control, accuracy, damage, protection)
- Customized dungeon generation
- Vaults insertion in dungeon generation (lesser)
- Customized particle effects for Elemental Control spells
- Customized particle effects for Magical Strikes
- Add decreased damage for the edge of fireballs
- Add interface tooltips
- Make the lightning spell hit past the target, and show it while targeting
- Make the fireball spell damage get lower farther from its center
- Teach monsters to use healing abilities
- Teach monsters to use movement abilities
- Allow the inventory / character sheet to be seen from the forge interface
- Weapon descriptions should show how much skill matters from parrying
- Add specialization skills (weapons/barehand/thaumaturgy)
- Complete the magical strikes tree
- Add an option to decide where the tooltip appears
- Make mutation/rune classes be shown in roman numerals

Version 0.3.3

- Level 9 boss
- Monsters: f (Felines)
- Monsters: v (Flies)
- Monsters: e (Elementals)
- Cloud thaumaturgy spells
- Customized particle effects for Mutation abilities
- Particle effects for melee attacks
- Fancy armors (crowns and harnesses)
- Throwable gems
- Monster respawn in levels
~ Better outline for tiles (to make them easier to see on similar colors)

Version 0.3.4

- Level 12 boss
- Monsters: b (Birds)
- Monsters: q (Quadrupeds)
- Monsters: x (Spiders)
- Bombs thaumaturgy spells
- Customized particle effects for Runecasting spells
- Bestiary with detailed monster information
- Increased regeneration (for everyone) and respawn rate while resting

Version 0.3.5

- Level 15 boss
- Monsters: k (Skeletons)
- Monsters: z (Zombies)
- Customized particle effects for Thaumaturgy spells
- Greater vaults
- Monster-specific hints on death

Version 0.3.6

- Level 18 boss
- Monsters: g (Giants)
- Monsters: h (Humans)
- Themed levels (undead level, many forges level, ...)
- Tactical ability-using AI

Version 0.3.7

- Level 21 boss
- Monsters: i (Imps)
- Monsters: d (Dragons)

Version 0.3.8

- Level 24 boss

Version 0.3.9

- Level 27 boss

Version 1.0.0

- Level 30 boss
