EXCERPTED******************************************************** => chance to hit 13.109357935528 [LOG] Spitting spider misses Holy Frijoles. ============================== TACTICAL AI ghoulking [LOG] #LIGHT_RED#Temporal devourer has seen you! AI took for target 3923 temporal devourer :: 823 Holy Frijoles 5 < 400 ============================== TACTICAL AI elder vampire checkHit 25 22.333333333333 => chance to hit 60.266234189715 checkHit 25 22.333333333333 => chance to hit 60.266234189715 24 frames in 1.035 seconds = 23.1884 FPS (29 keyframes) 25 frames in 1.001 seconds = 24.975 FPS (33 keyframes) 25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes) 26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes) 26 frames in 1.047 seconds = 24.8329 FPS (32 keyframes) 20 frames in 1 seconds = 20 FPS (25 keyframes) 24 frames in 1.031 seconds = 23.2784 FPS (36 keyframes) [LOG] Holy Frijoles casts Shadow Blast. USING table: 08603C60 Shadow Blast [SPELL] friendly fire chance 0 24 frames in 1.004 seconds = 23.9044 FPS (31 keyframes) 167 ticks in 10.01 seconds = 16.6833 TPS 26 frames in 1.043 seconds = 24.9281 FPS (33 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes) 26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes) 25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes) 26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes) 26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes) 26 frames in 1.04 seconds = 25 FPS (32 keyframes) [SPELL CRIT %] 53 [LOG] Holy Frijoles's spell looks more powerful! Adding entity 4015 after 823 Adding entity 4016 after 823 Adding entity 4017 after 823 Adding entity 4018 after 823 Adding entity 4019 after 823 Adding entity 4020 after 823 [PROJECTOR] starting dam 138.99036273708 [PROJECTOR] after difficulty dam 138.99036273708 [PROJECTOR] res 10 0.9 on dam 175.12785704872 [PROJECTOR] after resists dam 157.61507134384 [PROJECTOR] final dam 157.61507134384 [LOG] Holy Frijoles hits temporal dredge for #DARK_GREY#157.62 darkness damage#LAST#. [PROJECTOR] starting dam 138.99036273708 [PROJECTOR] after difficulty dam 138.99036273708 [PROJECTOR] res 0 1 on dam 175.12785704872 [PROJECTOR] after resists dam 175.12785704872 [PROJECTOR] final dam 175.12785704872 [LOG] Holy Frijoles hits gelatinous cube for #DARK_GREY#175.13 darkness damage#LAST#. [PROJECTOR] starting dam 138.99036273708 [PROJECTOR] after difficulty dam 138.99036273708 [PROJECTOR] res 0 1 on dam 175.12785704872 [PROJECTOR] after resists dam 175.12785704872 [PROJECTOR] final dam 175.12785704872 [LOG] Holy Frijoles hits temporal devourer for #DARK_GREY#175.13 darkness damage#LAST#. [LOG] #{bold}#Holy Frijoles killed temporal devourer!#{normal}# [PROJECTOR] starting dam 138.99036273708 [PROJECTOR] after difficulty dam 138.99036273708 [PROJECTOR] res 51.571428571429 0.48428571428571 on dam 175.12785704872 [PROJECTOR] after resists dam 84.811919342163 [PROJECTOR] final dam 84.811919342163 [LOG] Holy Frijoles hits Holy Frijoles for #DARK_GREY#84.81 darkness damage#LAST#. [PROJECTOR] starting dam 138.99036273708 [PROJECTOR] after difficulty dam 138.99036273708 [PROJECTOR] res 19.706802238306 0.80293197761694 on dam 175.12785704872 [PROJECTOR] after resists dam 140.61575659594 [PROJECTOR] final dam 140.61575659594 [LOG] Holy Frijoles hits spitting spider for #DARK_GREY#140.62 darkness damage#LAST#. [LOG] #{bold}#Holy Frijoles killed spitting spider!#{normal}# [PROJECTOR] starting dam 138.99036273708 [PROJECTOR] after difficulty dam 138.99036273708 [PROJECTOR] res 0 1 on dam 175.12785704872 [PROJECTOR] after resists dam 175.12785704872 [PROJECTOR] final dam 175.12785704872 [LOG] Holy Frijoles hits crimson ooze for #DARK_GREY#175.13 darkness damage#LAST#. [LOG] #{bold}#Holy Frijoles killed crimson ooze!#{normal}# [PROJECTOR] starting dam 138.99036273708 [PROJECTOR] after difficulty dam 138.99036273708 [PROJECTOR] res 0 1 on dam 175.12785704872 [PROJECTOR] after resists dam 175.12785704872 [PROJECTOR] final dam 175.12785704872 [LOG] Holy Frijoles hits spitting spider for #DARK_GREY#175.13 darkness damage#LAST#. [LOG] #{bold}#Holy Frijoles killed spitting spider!#{normal}# [SPELL] friendly fire chance 0 EXCERPTED*********** ============================== TACTICAL AI fiery orc wyrmic fiery orc wyrmic 6016 tactical ai talents can use Infusion: Sun T_INFUSION:_SUN_1 buff fiery orc wyrmic 6016 tactical ai talents can use Bellowing Roar T_BELLOWING_ROAR defend fiery orc wyrmic 6016 tactical ai talents can use Bellowing Roar T_BELLOWING_ROAR disable Tactical ai report for fiery orc wyrmic Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- ============================== TACTICAL AI fiery orc wyrmic fiery orc wyrmic 6016 tactical ai talents can use Infusion: Sun T_INFUSION:_SUN_1 buff fiery orc wyrmic 6016 tactical ai talents can use Bellowing Roar T_BELLOWING_ROAR defend fiery orc wyrmic 6016 tactical ai talents can use Bellowing Roar T_BELLOWING_ROAR disable Tactical ai report for fiery orc wyrmic Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- ============================== TACTICAL AI fiery orc wyrmic fiery orc wyrmic 6016 tactical ai talents can use Infusion: Sun T_INFUSION:_SUN_1 buff fiery orc wyrmic 6016 tactical ai talents can use Bellowing Roar T_BELLOWING_ROAR defend fiery orc wyrmic 6016 tactical ai talents can use Bellowing Roar T_BELLOWING_ROAR disable Tactical ai report for fiery orc wyrmic 21 frames in 1.006 seconds = 20.8748 FPS (29 keyframes) ============================== TACTICAL AI faerlhing faerlhing 5882 tactical ai talents can use Infusion: Movement T_INFUSION:_MOVEMENT_2 defend faerlhing 5882 tactical ai talents can use Infusion: Sun T_INFUSION:_SUN_1 buff faerlhing 5882 tactical ai talents can use Manaflow T_MANAFLOW mana Tactical ai report for faerlhing Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- ============================== TACTICAL AI fiery orc wyrmic fiery orc wyrmic 6016 tactical ai talents can use Infusion: Sun T_INFUSION:_SUN_1 buff fiery orc wyrmic 6016 tactical ai talents can use Bellowing Roar T_BELLOWING_ROAR defend fiery orc wyrmic 6016 tactical ai talents can use Bellowing Roar T_BELLOWING_ROAR disable Tactical ai report for fiery orc wyrmic ============================== TACTICAL AI faerlhing faerlhing 5876 tactical ai talents can use Infusion: Heroism T_INFUSION:_HEROISM_2 buff faerlhing 5876 tactical ai talents can use Infusion: Wild T_INFUSION:_WILD_1 defend faerlhing 5876 tactical ai talents can use Manaflow T_MANAFLOW mana Tactical ai report for faerlhing ============================== TACTICAL AI faerlhing faerlhing 5882 tactical ai talents can use Infusion: Movement T_INFUSION:_MOVEMENT_2 defend faerlhing 5882 tactical ai talents can use Infusion: Sun T_INFUSION:_SUN_1 buff faerlhing 5882 tactical ai talents can use Manaflow T_MANAFLOW mana Tactical ai report for faerlhing Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- ============================== TACTICAL AI faerlhing faerlhing 5882 tactical ai talents can use Infusion: Movement T_INFUSION:_MOVEMENT_2 defend faerlhing 5882 tactical ai talents can use Infusion: Sun T_INFUSION:_SUN_1 buff faerlhing 5882 tactical ai talents can use Manaflow T_MANAFLOW mana Tactical ai report for faerlhing 23 frames in 1 seconds = 23 FPS (34 keyframes) 26 frames in 1.035 seconds = 25.1208 FPS (34 keyframes) 212 ticks in 10.009 seconds = 21.1809 TPS 25 frames in 1.004 seconds = 24.9004 FPS (30 keyframes) 26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes) 25 frames in 1.008 seconds = 24.8016 FPS (30 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 26 frames in 1.041 seconds = 24.976 FPS (32 keyframes) 26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes) 26 frames in 1.041 seconds = 24.976 FPS (32 keyframes) 26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes) [LOG] Holy Frijoles activates Hymn of Shadows. [LOG] Holy Frijoles deactivates Hymn of Moonlight. [LOG] #DARK_GREY#The shroud of shadows around Holy Frijoles disappears. removeTempVal negative_regen -5 :=: 7789 delTmpVal negative_regen -5 addTmpValTable table: 0CD9D710 10 25.163388409184 addTmpVal table: 0CD9D710 10 25.163388409184 :=: 1 7822 addTmpValTable table: 0D01AE68 10 12.681548920501 addTmpVal table: 0D01AE68 10 12.681548920501 :=: 1 7823 24 frames in 1.007 seconds = 23.8332 FPS (29 keyframes) 81 ticks in 10.01 seconds = 8.09191 TPS 26 frames in 1.043 seconds = 24.9281 FPS (33 keyframes) [LOG] Resting starts... Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- ============================== TACTICAL AI faerlhing faerlhing 5882 tactical ai talents can use Infusion: Movement T_INFUSION:_MOVEMENT_2 defend faerlhing 5882 tactical ai talents can use Infusion: Sun T_INFUSION:_SUN_1 buff faerlhing 5882 tactical ai talents can use Manaflow T_MANAFLOW mana Tactical ai report for faerlhing ============================== TACTICAL AI fiery orc wyrmic fiery orc wyrmic 6016 tactical ai talents can use Infusion: Sun T_INFUSION:_SUN_1 buff fiery orc wyrmic 6016 tactical ai talents can use Bellowing Roar T_BELLOWING_ROAR defend fiery orc wyrmic 6016 tactical ai talents can use Bellowing Roar T_BELLOWING_ROAR disable Tactical ai report for fiery orc wyrmic [HEALING] 823 Holy Frijoles for 0.025 Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- 23 frames in 1.033 seconds = 22.2652 FPS (28 keyframes) [HEALING] 823 Holy Frijoles for 0.05 Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- ============================== TACTICAL AI fiery orc wyrmic fiery orc wyrmic 6016 tactical ai talents can use Infusion: Sun T_INFUSION:_SUN_1 buff fiery orc wyrmic 6016 tactical ai talents can use Bellowing Roar T_BELLOWING_ROAR defend fiery orc wyrmic 6016 tactical ai talents can use Bellowing Roar T_BELLOWING_ROAR disable Tactical ai report for fiery orc wyrmic [HEALING] 823 Holy Frijoles for 0.075 Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- ============================== TACTICAL AI faerlhing faerlhing 5876 tactical ai talents can use Infusion: Heroism T_INFUSION:_HEROISM_2 buff faerlhing 5876 tactical ai talents can use Infusion: Wild T_INFUSION:_WILD_1 defend faerlhing 5876 tactical ai talents can use Manaflow T_MANAFLOW mana Tactical ai report for faerlhing [HEALING] 823 Holy Frijoles for 0.1 Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- [HEALING] 823 Holy Frijoles for 0.125 Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- [HEALING] 823 Holy Frijoles for 0.15 Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- ============================== TACTICAL AI faerlhing faerlhing 5882 tactical ai talents can use Infusion: Movement T_INFUSION:_MOVEMENT_2 defend faerlhing 5882 tactical ai talents can use Infusion: Sun T_INFUSION:_SUN_1 buff faerlhing 5882 tactical ai talents can use Manaflow T_MANAFLOW mana Tactical ai report for faerlhing [HEALING] 823 Holy Frijoles for 0.175 ============================== TACTICAL AI faerlhing faerlhing 5882 tactical ai talents can use Infusion: Movement T_INFUSION:_MOVEMENT_2 defend faerlhing 5882 tactical ai talents can use Infusion: Sun T_INFUSION:_SUN_1 buff faerlhing 5882 tactical ai talents can use Manaflow T_MANAFLOW mana Tactical ai report for faerlhing Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- ============================== TACTICAL AI fiery orc wyrmic fiery orc wyrmic 6016 tactical ai talents can use Infusion: Sun T_INFUSION:_SUN_1 buff fiery orc wyrmic 6016 tactical ai talents can use Bellowing Roar T_BELLOWING_ROAR defend fiery orc wyrmic 6016 tactical ai talents can use Bellowing Roar T_BELLOWING_ROAR disable Tactical ai report for fiery orc wyrmic [HEALING] 823 Holy Frijoles for 0.2 Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- [HEALING] 823 Holy Frijoles for 0.225 Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- ============================== TACTICAL AI fiery orc wyrmic fiery orc wyrmic 6016 tactical ai talents can use Infusion: Sun T_INFUSION:_SUN_1 buff fiery orc wyrmic 6016 tactical ai talents can use Bellowing Roar T_BELLOWING_ROAR defend fiery orc wyrmic 6016 tactical ai talents can use Bellowing Roar T_BELLOWING_ROAR disable Tactical ai report for fiery orc wyrmic [HEALING] 823 Holy Frijoles for 0.25 Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- 12 frames in 1.042 seconds = 11.5163 FPS (17 keyframes) [LOG] #00ff00#Talent Providence is ready to use. [HEALING] 823 Holy Frijoles for 0.275 Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- [LOG] #00ff00#Talent Hymn of Moonlight is ready to use. [HEALING] 823 Holy Frijoles for 0.3 ============================== TACTICAL AI faerlhing faerlhing 5876 tactical ai talents can use Infusion: Heroism T_INFUSION:_HEROISM_2 buff faerlhing 5876 tactical ai talents can use Infusion: Wild T_INFUSION:_WILD_1 defend faerlhing 5876 tactical ai talents can use Manaflow T_MANAFLOW mana Tactical ai report for faerlhing Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- [HEALING] 823 Holy Frijoles for 0.325 Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- ============================== TACTICAL AI fiery orc wyrmic fiery orc wyrmic 6016 tactical ai talents can use Infusion: Sun T_INFUSION:_SUN_1 buff fiery orc wyrmic 6016 tactical ai talents can use Bellowing Roar T_BELLOWING_ROAR defend fiery orc wyrmic 6016 tactical ai talents can use Bellowing Roar T_BELLOWING_ROAR disable Tactical ai report for fiery orc wyrmic ============================== TACTICAL AI faerlhing faerlhing 5882 tactical ai talents can use Infusion: Movement T_INFUSION:_MOVEMENT_2 defend faerlhing 5882 tactical ai talents can use Infusion: Sun T_INFUSION:_SUN_1 buff faerlhing 5882 tactical ai talents can use Manaflow T_MANAFLOW mana Tactical ai report for faerlhing [HEALING] 823 Holy Frijoles for 0.35 Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- ============================== TACTICAL AI faerlhing faerlhing 5882 tactical ai talents can use Infusion: Movement T_INFUSION:_MOVEMENT_2 defend faerlhing 5882 tactical ai talents can use Infusion: Sun T_INFUSION:_SUN_1 buff faerlhing 5882 tactical ai talents can use Manaflow T_MANAFLOW mana Tactical ai report for faerlhing ============================== TACTICAL AI fiery orc wyrmic fiery orc wyrmic 6016 tactical ai talents can use Infusion: Sun T_INFUSION:_SUN_1 buff fiery orc wyrmic 6016 tactical ai talents can use Bellowing Roar T_BELLOWING_ROAR defend fiery orc wyrmic 6016 tactical ai talents can use Bellowing Roar T_BELLOWING_ROAR disable Tactical ai report for fiery orc wyrmic [HEALING] 823 Holy Frijoles for 0.375 Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- ============================== TACTICAL AI faerlhing faerlhing 5882 tactical ai talents can use Infusion: Movement T_INFUSION:_MOVEMENT_2 defend faerlhing 5882 tactical ai talents can use Infusion: Sun T_INFUSION:_SUN_1 buff faerlhing 5882 tactical ai talents can use Manaflow T_MANAFLOW mana Tactical ai report for faerlhing ============================== TACTICAL AI fiery orc wyrmic fiery orc wyrmic 6016 tactical ai talents can use Infusion: Sun T_INFUSION:_SUN_1 buff fiery orc wyrmic 6016 tactical ai talents can use Bellowing Roar T_BELLOWING_ROAR defend fiery orc wyrmic 6016 tactical ai talents can use Bellowing Roar T_BELLOWING_ROAR disable Tactical ai report for fiery orc wyrmic [HEALING] 823 Holy Frijoles for 0.4 Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- [HEALING] 823 Holy Frijoles for 0.425 Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- [HEALING] 823 Holy Frijoles for 0.45 Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- 15 frames in 1.016 seconds = 14.7638 FPS (40 keyframes) ============================== TACTICAL AI faerlhing faerlhing 5876 tactical ai talents can use Infusion: Heroism T_INFUSION:_HEROISM_2 buff faerlhing 5876 tactical ai talents can use Infusion: Wild T_INFUSION:_WILD_1 defend faerlhing 5876 tactical ai talents can use Manaflow T_MANAFLOW mana Tactical ai report for faerlhing [HEALING] 823 Holy Frijoles for 0.475 Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- [HEALING] 823 Holy Frijoles for 0.5 Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- ============================== TACTICAL AI fiery orc wyrmic fiery orc wyrmic 6016 tactical ai talents can use Infusion: Sun T_INFUSION:_SUN_1 buff fiery orc wyrmic 6016 tactical ai talents can use Bellowing Roar T_BELLOWING_ROAR defend fiery orc wyrmic 6016 tactical ai talents can use Bellowing Roar T_BELLOWING_ROAR disable Tactical ai report for fiery orc wyrmic [HEALING] 823 Holy Frijoles for 0.525 Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- [LOG] Rested for 22 turns. ============================== TACTICAL AI faerlhing faerlhing 5882 tactical ai talents can use Infusion: Movement T_INFUSION:_MOVEMENT_2 defend faerlhing 5882 tactical ai talents can use Infusion: Sun T_INFUSION:_SUN_1 buff faerlhing 5882 tactical ai talents can use Manaflow T_MANAFLOW mana Tactical ai report for faerlhing [LOG] Holy Frijoles casts Twilight. USING table: 08601CF8 Twilight ============================== TACTICAL AI faerlhing faerlhing 5882 tactical ai talents can use Infusion: Movement T_INFUSION:_MOVEMENT_2 defend faerlhing 5882 tactical ai talents can use Infusion: Sun T_INFUSION:_SUN_1 buff faerlhing 5882 tactical ai talents can use Manaflow T_MANAFLOW mana Tactical ai report for faerlhing Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- 20 frames in 1.021 seconds = 19.5886 FPS (41 keyframes) [LOG] Resting starts... Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- ============================== TACTICAL AI faerlhing faerlhing 5876 tactical ai talents can use Infusion: Heroism T_INFUSION:_HEROISM_2 buff faerlhing 5876 tactical ai talents can use Infusion: Wild T_INFUSION:_WILD_1 defend faerlhing 5876 tactical ai talents can use Manaflow T_MANAFLOW mana Tactical ai report for faerlhing [HEALING] 823 Holy Frijoles for 0.025 Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- [HEALING] 823 Holy Frijoles for 0.05 Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- ============================== TACTICAL AI faerlhing faerlhing 5882 tactical ai talents can use Infusion: Movement T_INFUSION:_MOVEMENT_2 defend faerlhing 5882 tactical ai talents can use Infusion: Sun T_INFUSION:_SUN_1 buff faerlhing 5882 tactical ai talents can use Manaflow T_MANAFLOW mana Tactical ai report for faerlhing ============================== TACTICAL AI fiery orc wyrmic fiery orc wyrmic 6016 tactical ai talents can use Infusion: Sun T_INFUSION:_SUN_1 buff fiery orc wyrmic 6016 tactical ai talents can use Bellowing Roar T_BELLOWING_ROAR defend fiery orc wyrmic 6016 tactical ai talents can use Bellowing Roar T_BELLOWING_ROAR disable Tactical ai report for fiery orc wyrmic [HEALING] 823 Holy Frijoles for 0.075 Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- ============================== TACTICAL AI faerlhing faerlhing 5876 tactical ai talents can use Infusion: Heroism T_INFUSION:_HEROISM_2 buff faerlhing 5876 tactical ai talents can use Infusion: Wild T_INFUSION:_WILD_1 defend faerlhing 5876 tactical ai talents can use Manaflow T_MANAFLOW mana Tactical ai report for faerlhing [HEALING] 823 Holy Frijoles for 0.1 Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- [LOG] #00ff00#Talent Twilight is ready to use. [HEALING] 823 Holy Frijoles for 0.125 Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- [HEALING] 823 Holy Frijoles for 0.15 Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- 17 frames in 1.036 seconds = 16.4093 FPS (27 keyframes) [HEALING] 823 Holy Frijoles for 0.175 Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- [HEALING] 823 Holy Frijoles for 0.2 Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- ============================== TACTICAL AI faerlhing faerlhing 5876 tactical ai talents can use Infusion: Heroism T_INFUSION:_HEROISM_2 buff faerlhing 5876 tactical ai talents can use Infusion: Wild T_INFUSION:_WILD_1 defend faerlhing 5876 tactical ai talents can use Manaflow T_MANAFLOW mana Tactical ai report for faerlhing ============================== TACTICAL AI fiery orc wyrmic fiery orc wyrmic 6016 tactical ai talents can use Infusion: Sun T_INFUSION:_SUN_1 buff fiery orc wyrmic 6016 tactical ai talents can use Bellowing Roar T_BELLOWING_ROAR defend fiery orc wyrmic 6016 tactical ai talents can use Bellowing Roar T_BELLOWING_ROAR disable Tactical ai report for fiery orc wyrmic [HEALING] 823 Holy Frijoles for 0.225 Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- ============================== TACTICAL AI fiery orc wyrmic fiery orc wyrmic 6016 tactical ai talents can use Infusion: Sun T_INFUSION:_SUN_1 buff fiery orc wyrmic 6016 tactical ai talents can use Bellowing Roar T_BELLOWING_ROAR defend fiery orc wyrmic 6016 tactical ai talents can use Bellowing Roar T_BELLOWING_ROAR disable Tactical ai report for fiery orc wyrmic [HEALING] 823 Holy Frijoles for 0.25 Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- ============================== TACTICAL AI faerlhing faerlhing 5882 tactical ai talents can use Infusion: Movement T_INFUSION:_MOVEMENT_2 defend faerlhing 5882 tactical ai talents can use Infusion: Sun T_INFUSION:_SUN_1 buff faerlhing 5882 tactical ai talents can use Manaflow T_MANAFLOW mana Tactical ai report for faerlhing [HEALING] 823 Holy Frijoles for 0.275 Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- ============================== TACTICAL AI faerlhing faerlhing 5882 tactical ai talents can use Infusion: Movement T_INFUSION:_MOVEMENT_2 defend faerlhing 5882 tactical ai talents can use Infusion: Sun T_INFUSION:_SUN_1 buff faerlhing 5882 tactical ai talents can use Manaflow T_MANAFLOW mana Tactical ai report for faerlhing ============================== TACTICAL AI fiery orc wyrmic fiery orc wyrmic 6016 tactical ai talents can use Infusion: Sun T_INFUSION:_SUN_1 buff fiery orc wyrmic 6016 tactical ai talents can use Bellowing Roar T_BELLOWING_ROAR defend fiery orc wyrmic 6016 tactical ai talents can use Bellowing Roar T_BELLOWING_ROAR disable Tactical ai report for fiery orc wyrmic [HEALING] 823 Holy Frijoles for 0.3 Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- ============================== TACTICAL AI fiery orc wyrmic fiery orc wyrmic 6016 tactical ai talents can use Infusion: Sun T_INFUSION:_SUN_1 buff fiery orc wyrmic 6016 tactical ai talents can use Bellowing Roar T_BELLOWING_ROAR defend fiery orc wyrmic 6016 tactical ai talents can use Bellowing Roar T_BELLOWING_ROAR disable Tactical ai report for fiery orc wyrmic [HEALING] 823 Holy Frijoles for 0.325 Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- ============================== TACTICAL AI faerlhing faerlhing 5876 tactical ai talents can use Infusion: Heroism T_INFUSION:_HEROISM_2 buff faerlhing 5876 tactical ai talents can use Infusion: Wild T_INFUSION:_WILD_1 defend faerlhing 5876 tactical ai talents can use Manaflow T_MANAFLOW mana Tactical ai report for faerlhing ============================== TACTICAL AI fiery orc wyrmic fiery orc wyrmic 6016 tactical ai talents can use Infusion: Sun T_INFUSION:_SUN_1 buff fiery orc wyrmic 6016 tactical ai talents can use Bellowing Roar T_BELLOWING_ROAR defend fiery orc wyrmic 6016 tactical ai talents can use Bellowing Roar T_BELLOWING_ROAR disable Tactical ai report for fiery orc wyrmic [HEALING] 823 Holy Frijoles for 0.35 Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- [HEALING] 823 Holy Frijoles for 0.375 Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- 13 frames in 1.011 seconds = 12.8586 FPS (24 keyframes) ============================== TACTICAL AI fiery orc wyrmic fiery orc wyrmic 6016 tactical ai talents can use Infusion: Sun T_INFUSION:_SUN_1 buff fiery orc wyrmic 6016 tactical ai talents can use Bellowing Roar T_BELLOWING_ROAR defend fiery orc wyrmic 6016 tactical ai talents can use Bellowing Roar T_BELLOWING_ROAR disable Tactical ai report for fiery orc wyrmic ============================== TACTICAL AI faerlhing faerlhing 5876 tactical ai talents can use Infusion: Heroism T_INFUSION:_HEROISM_2 buff faerlhing 5876 tactical ai talents can use Infusion: Wild T_INFUSION:_WILD_1 defend faerlhing 5876 tactical ai talents can use Manaflow T_MANAFLOW mana Tactical ai report for faerlhing [HEALING] 823 Holy Frijoles for 0.4 Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- ============================== TACTICAL AI faerlhing faerlhing 5876 tactical ai talents can use Infusion: Heroism T_INFUSION:_HEROISM_2 buff faerlhing 5876 tactical ai talents can use Infusion: Wild T_INFUSION:_WILD_1 defend faerlhing 5876 tactical ai talents can use Manaflow T_MANAFLOW mana Tactical ai report for faerlhing [HEALING] 823 Holy Frijoles for 0.425 Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- [HEALING] 823 Holy Frijoles for 0.45 Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- ============================== TACTICAL AI fiery orc wyrmic fiery orc wyrmic 6016 tactical ai talents can use Infusion: Sun T_INFUSION:_SUN_1 buff fiery orc wyrmic 6016 tactical ai talents can use Bellowing Roar T_BELLOWING_ROAR defend fiery orc wyrmic 6016 tactical ai talents can use Bellowing Roar T_BELLOWING_ROAR disable Tactical ai report for fiery orc wyrmic [HEALING] 823 Holy Frijoles for 0.475 ============================== TACTICAL AI faerlhing faerlhing 5876 tactical ai talents can use Infusion: Heroism T_INFUSION:_HEROISM_2 buff faerlhing 5876 tactical ai talents can use Infusion: Wild T_INFUSION:_WILD_1 defend faerlhing 5876 tactical ai talents can use Manaflow T_MANAFLOW mana Tactical ai report for faerlhing Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- [HEALING] 823 Holy Frijoles for 0.5 Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- [HEALING] 823 Holy Frijoles for 0.525 Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- [HEALING] 823 Holy Frijoles for 0.55 Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- ============================== TACTICAL AI faerlhing faerlhing 5876 tactical ai talents can use Infusion: Heroism T_INFUSION:_HEROISM_2 buff faerlhing 5876 tactical ai talents can use Infusion: Wild T_INFUSION:_WILD_1 defend faerlhing 5876 tactical ai talents can use Manaflow T_MANAFLOW mana Tactical ai report for faerlhing ============================== TACTICAL AI fiery orc wyrmic fiery orc wyrmic 6016 tactical ai talents can use Infusion: Sun T_INFUSION:_SUN_1 buff fiery orc wyrmic 6016 tactical ai talents can use Bellowing Roar T_BELLOWING_ROAR defend fiery orc wyrmic 6016 tactical ai talents can use Bellowing Roar T_BELLOWING_ROAR disable Tactical ai report for fiery orc wyrmic [HEALING] 823 Holy Frijoles for 0.575 Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- [HEALING] 823 Holy Frijoles for 0.6 Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- 13 frames in 1.015 seconds = 12.8079 FPS (31 keyframes) [HEALING] 823 Holy Frijoles for 0.625 Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- [HEALING] 823 Holy Frijoles for 0.65 Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- ============================== TACTICAL AI fiery orc wyrmic fiery orc wyrmic 6016 tactical ai talents can use Infusion: Sun T_INFUSION:_SUN_1 buff fiery orc wyrmic 6016 tactical ai talents can use Bellowing Roar T_BELLOWING_ROAR defend fiery orc wyrmic 6016 tactical ai talents can use Bellowing Roar T_BELLOWING_ROAR disable Tactical ai report for fiery orc wyrmic [HEALING] 823 Holy Frijoles for 0.675 Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- [HEALING] 823 Holy Frijoles for 0.7 Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- [HEALING] 823 Holy Frijoles for 0.725 Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- [HEALING] 823 Holy Frijoles for 0.75 Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- [HEALING] 823 Holy Frijoles for 0.775 Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- ============================== TACTICAL AI faerlhing faerlhing 5882 tactical ai talents can use Infusion: Movement T_INFUSION:_MOVEMENT_2 defend faerlhing 5882 tactical ai talents can use Infusion: Sun T_INFUSION:_SUN_1 buff faerlhing 5882 tactical ai talents can use Manaflow T_MANAFLOW mana Tactical ai report for faerlhing ============================== TACTICAL AI fiery orc wyrmic fiery orc wyrmic 6016 tactical ai talents can use Infusion: Sun T_INFUSION:_SUN_1 buff fiery orc wyrmic 6016 tactical ai talents can use Bellowing Roar T_BELLOWING_ROAR defend fiery orc wyrmic 6016 tactical ai talents can use Bellowing Roar T_BELLOWING_ROAR disable Tactical ai report for fiery orc wyrmic [HEALING] 823 Holy Frijoles for 0.8 Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- [LOG] Rested for 33 turns. ============================== TACTICAL AI faerlhing faerlhing 5876 tactical ai talents can use Infusion: Heroism T_INFUSION:_HEROISM_2 buff faerlhing 5876 tactical ai talents can use Infusion: Wild T_INFUSION:_WILD_1 defend faerlhing 5876 tactical ai talents can use Manaflow T_MANAFLOW mana Tactical ai report for faerlhing 16 frames in 1.024 seconds = 15.625 FPS (38 keyframes) 20 frames in 1.04 seconds = 19.2308 FPS (39 keyframes) 590 ticks in 10.01 seconds = 58.9411 TPS 26 frames in 1.033 seconds = 25.1694 FPS (41 keyframes) 25 frames in 1.001 seconds = 24.975 FPS (30 keyframes) 25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes) 26 frames in 1.04 seconds = 25 FPS (32 keyframes) 25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes) 26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes) 25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 26 frames in 1.041 seconds = 24.976 FPS (32 keyframes) 26 frames in 1.04 seconds = 25 FPS (32 keyframes) 125 ticks in 10.023 seconds = 12.4713 TPS 26 frames in 1.04 seconds = 25 FPS (32 keyframes) fight: Burning Star Spellblade :: nil LITE fight: Burning Star radiant elven-silk robe of lightning resistance (fire opal) :: nil LITE fight: Burning Star cashmere cloak 'Morbusmistress' :: nil LITE fight: Burning Star Limmir's Ring of the Moon :: nil LITE fight: Burning Star Limmir's Ring of the Moon :: nil LITE fight: Burning Star Crown of the Elements :: nil LITE fight: Burning Star blurring drakeskin leather belt of magery :: nil LITE fight: Burning Star mystic voratun dagger of daylight :: nil LITE fight: Burning Star Fiery Choker :: nil LITE fight: Burning Star drakeskin leather gloves of criticals :: nil LITE fight: Burning Star ethereal alchemist's lamp :: nil LITE fight: Burning Star Eden's Guile :: nil LITE fight: Burning Star builder's voratun pickaxe :: nil LITE removeTempVal lite 5 :=: 7356 delTmpVal lite 5 removeTempVal inc_stats table: 0D09ED88 :=: 7357 delTmpVal 3 5 [LOG] Holy Frijoles wears: #FFD700##UID:685:0#Burning Star#LAST#. addTmpVal table: 0D09DB18 lite 5 :=: 1 7824 Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- ============================== TACTICAL AI faerlhing faerlhing 5876 tactical ai talents can use Infusion: Heroism T_INFUSION:_HEROISM_2 buff faerlhing 5876 tactical ai talents can use Infusion: Wild T_INFUSION:_WILD_1 defend faerlhing 5876 tactical ai talents can use Manaflow T_MANAFLOW mana Tactical ai report for faerlhing 9 frames in 1.073 seconds = 8.3877 FPS (11 keyframes) 25 frames in 1.009 seconds = 24.777 FPS (90 keyframes) 22 frames in 1.036 seconds = 21.2355 FPS (27 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (36 keyframes) [LOG] Holy Frijoles brandishes the Burning Star which radiates in all directions! Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- 23 frames in 1.033 seconds = 22.2652 FPS (28 keyframes) Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- ============================== TACTICAL AI fiery orc wyrmic fiery orc wyrmic 6016 tactical ai talents can use Infusion: Sun T_INFUSION:_SUN_1 buff fiery orc wyrmic 6016 tactical ai talents can use Bellowing Roar T_BELLOWING_ROAR defend fiery orc wyrmic 6016 tactical ai talents can use Bellowing Roar T_BELLOWING_ROAR disable Tactical ai report for fiery orc wyrmic Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- 21 frames in 1.005 seconds = 20.8955 FPS (29 keyframes) 26 frames in 1.041 seconds = 24.976 FPS (38 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes) 129 ticks in 10.126 seconds = 12.7395 TPS 26 frames in 1.04 seconds = 25 FPS (32 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes) 26 frames in 1.04 seconds = 25 FPS (32 keyframes) 26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes) 26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes) 26 frames in 1.041 seconds = 24.976 FPS (32 keyframes) 25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes) 26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes) 26 frames in 1.045 seconds = 24.8804 FPS (31 keyframes) 77 ticks in 10.002 seconds = 7.69846 TPS 26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes) 25 frames in 1.008 seconds = 24.8016 FPS (30 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 26 frames in 1.034 seconds = 25.1451 FPS (32 keyframes) 25 frames in 1.008 seconds = 24.8016 FPS (30 keyframes) 26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes) 26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes) 25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes) 26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes) 25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes) 77 ticks in 10.018 seconds = 7.68617 TPS 25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes) 26 frames in 1.043 seconds = 24.9281 FPS (32 keyframes) 25 frames in 1.001 seconds = 24.975 FPS (31 keyframes) 26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes) 26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes) 25 frames in 1.009 seconds = 24.777 FPS (30 keyframes) 26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes) 26 frames in 1.041 seconds = 24.976 FPS (32 keyframes) 77 ticks in 10.005 seconds = 7.69615 TPS 26 frames in 1.041 seconds = 24.976 FPS (32 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes) 26 frames in 1.04 seconds = 25 FPS (32 keyframes) 26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes) 26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes) 26 frames in 1.044 seconds = 24.9042 FPS (32 keyframes) 26 frames in 1.04 seconds = 25 FPS (32 keyframes) 25 frames in 1.001 seconds = 24.975 FPS (31 keyframes) 26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes) 26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes) 77 ticks in 10.013 seconds = 7.69 TPS 26 frames in 1.041 seconds = 24.976 FPS (32 keyframes) 25 frames in 1.004 seconds = 24.9004 FPS (31 keyframes) 26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes) 25 frames in 1.006 seconds = 24.8509 FPS (30 keyframes) 26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes) 25 frames in 1.001 seconds = 24.975 FPS (30 keyframes) 25 frames in 1.007 seconds = 24.8262 FPS (31 keyframes) 26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes) 26 frames in 1.04 seconds = 25 FPS (32 keyframes) 26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes) 79 ticks in 10.007 seconds = 7.89447 TPS 25 frames in 1.001 seconds = 24.975 FPS (30 keyframes) 26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes) 25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes) 26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes) 26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes) 25 frames in 1.003 seconds = 24.9252 FPS (30 keyframes) 25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes) 26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes) 114 ticks in 10.016 seconds = 11.3818 TPS 25 frames in 1.001 seconds = 24.975 FPS (30 keyframes) 26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes) 25 frames in 1.001 seconds = 24.975 FPS (31 keyframes) 25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes) 25 frames in 1.003 seconds = 24.9252 FPS (31 keyframes) 26 frames in 1.031 seconds = 25.2182 FPS (32 keyframes) Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- ============================== TACTICAL AI faerlhing faerlhing 5876 tactical ai talents can use Infusion: Heroism T_INFUSION:_HEROISM_2 buff faerlhing 5876 tactical ai talents can use Infusion: Wild T_INFUSION:_WILD_1 defend faerlhing 5876 tactical ai talents can use Manaflow T_MANAFLOW mana Tactical ai report for faerlhing ============================== TACTICAL AI faerlhing faerlhing 5882 tactical ai talents can use Infusion: Movement T_INFUSION:_MOVEMENT_2 defend faerlhing 5882 tactical ai talents can use Infusion: Sun T_INFUSION:_SUN_1 buff faerlhing 5882 tactical ai talents can use Manaflow T_MANAFLOW mana Tactical ai report for faerlhing Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- ============================== TACTICAL AI fiery orc wyrmic fiery orc wyrmic 6016 tactical ai talents can use Infusion: Sun T_INFUSION:_SUN_1 buff fiery orc wyrmic 6016 tactical ai talents can use Bellowing Roar T_BELLOWING_ROAR defend fiery orc wyrmic 6016 tactical ai talents can use Bellowing Roar T_BELLOWING_ROAR disable Tactical ai report for fiery orc wyrmic Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- ============================== TACTICAL AI faerlhing faerlhing 5882 tactical ai talents can use Infusion: Movement T_INFUSION:_MOVEMENT_2 defend faerlhing 5882 tactical ai talents can use Infusion: Sun T_INFUSION:_SUN_1 buff faerlhing 5882 tactical ai talents can use Manaflow T_MANAFLOW mana Tactical ai report for faerlhing ============================== TACTICAL AI faerlhing faerlhing 5876 tactical ai talents can use Infusion: Heroism T_INFUSION:_HEROISM_2 buff faerlhing 5876 tactical ai talents can use Infusion: Wild T_INFUSION:_WILD_1 defend faerlhing 5876 tactical ai talents can use Manaflow T_MANAFLOW mana Tactical ai report for faerlhing Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- 15 frames in 1.07 seconds = 14.0187 FPS (18 keyframes) ============================== TACTICAL AI fiery orc wyrmic fiery orc wyrmic 6016 tactical ai talents can use Infusion: Sun T_INFUSION:_SUN_1 buff fiery orc wyrmic 6016 tactical ai talents can use Bellowing Roar T_BELLOWING_ROAR defend fiery orc wyrmic 6016 tactical ai talents can use Bellowing Roar T_BELLOWING_ROAR disable Tactical ai report for fiery orc wyrmic Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- ============================== TACTICAL AI faerlhing faerlhing 5876 tactical ai talents can use Infusion: Heroism T_INFUSION:_HEROISM_2 buff faerlhing 5876 tactical ai talents can use Infusion: Wild T_INFUSION:_WILD_1 defend faerlhing 5876 tactical ai talents can use Manaflow T_MANAFLOW mana Tactical ai report for faerlhing Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- ============================== TACTICAL AI faerlhing faerlhing 5876 tactical ai talents can use Infusion: Heroism T_INFUSION:_HEROISM_2 buff faerlhing 5876 tactical ai talents can use Infusion: Wild T_INFUSION:_WILD_1 defend faerlhing 5876 tactical ai talents can use Manaflow T_MANAFLOW mana Tactical ai report for faerlhing 21 frames in 1.013 seconds = 20.7305 FPS (45 keyframes) Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- ============================== TACTICAL AI fiery orc wyrmic fiery orc wyrmic 6016 tactical ai talents can use Infusion: Sun T_INFUSION:_SUN_1 buff fiery orc wyrmic 6016 tactical ai talents can use Bellowing Roar T_BELLOWING_ROAR defend fiery orc wyrmic 6016 tactical ai talents can use Bellowing Roar T_BELLOWING_ROAR disable Tactical ai report for fiery orc wyrmic Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- ============================== TACTICAL AI faerlhing faerlhing 5882 tactical ai talents can use Infusion: Movement T_INFUSION:_MOVEMENT_2 defend faerlhing 5882 tactical ai talents can use Infusion: Sun T_INFUSION:_SUN_1 buff faerlhing 5882 tactical ai talents can use Manaflow T_MANAFLOW mana Tactical ai report for faerlhing ============================== TACTICAL AI fiery orc wyrmic fiery orc wyrmic 6016 tactical ai talents can use Infusion: Sun T_INFUSION:_SUN_1 buff fiery orc wyrmic 6016 tactical ai talents can use Bellowing Roar T_BELLOWING_ROAR defend fiery orc wyrmic 6016 tactical ai talents can use Bellowing Roar T_BELLOWING_ROAR disable Tactical ai report for fiery orc wyrmic Lua Error: /data/damage_types.lua:1085: attempt to index local 'target' (a nil value) At [C]:-1 At /data/damage_types.lua:1085 projector At /engine/Map.lua:847 processEffects At /mod/class/Game.lua:713 onTurn At /engine/GameEnergyBased.lua:95 tick At /engine/GameTurnBased.lua:44 tick At /mod/class/Game.lua:635 ---------------- Stack Dump ---------------- --------------- Stack Dump Finished --------------- 20 frames in 1.026 seconds = 19.4932 FPS (29 keyframes) 224 ticks in 10.004 seconds = 22.391 TPS 25 frames in 1.012 seconds = 24.7036 FPS (39 keyframes) 25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes) 24 frames in 1.003 seconds = 23.9282 FPS (29 keyframes) 26 frames in 1.04 seconds = 25 FPS (33 keyframes) 26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes) [COROUTINE] registering savefilepipe thread: 0BD65078 [COMBAT DAMAGE] power(1.988854) totstat(43.000000) talent_mod(1.000000) [COMBAT DAMAGE] power(1.759487) totstat(40.950000) talent_mod(1.000000) 3 frames in 1.249 seconds = 2.40192 FPS (4 keyframes) [ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/SaveChardump L(c62cf20) Particle updater error 1268ea90 (250, 1): /data/gfx/particles/healing_vapour.lua:46: attempt to index local 'self' (a function value) L(c62cf20) Particle updater error 12685830 (1, 308): attempt to call a table value L(c62cf20) Particle updater error 12685830 (1, 308): attempt to call a table value L(c62cf20) Particle updater error 12685830 (1, 308): attempt to call a table value L(c62cf20) Particle updater error 12685830 (1, 308): attempt to call a table value L(c62cf20) Particle updater error 12685830 (1, 308): attempt to call a table value L(c62cf20) Particle updater error 12685830 (1, 308): attempt to call a table value L(c62cf20) Particle updater error 12685830 (1, 308): attempt to call a table value L(c62cf20) Particle updater error 12685830 (1, 308): attempt to call a table value L(c62cf20) Particle updater error 12685830 (1, 308): attempt to call a table value L(c62cf20) Particle updater error 12685830 (1, 308): attempt to call a table value [ONLINE PROFILE] saved character 9642be77-35a9-11e0-a4ed-001cc000edf0 [LOG] Saving game... 1 frames in 1.988 seconds = 0.503018 FPS (13 keyframes) [SAVEFILE PIPE] new save running in the pipe: Holy Frijoles game :: game.teag :: table: 0CC0E418 => table: 10CA3610 (4412) ---------------- Stack Dump ---------------- 1: thread // bd65078 --------------- Stack Dump Finished --------------- 8 frames in 1.039 seconds = 7.69971 FPS (478 keyframes) 12 frames in 1.04 seconds = 11.5385 FPS (47 keyframes) 968 ticks in 10.007 seconds = 96.7323 TPS 12 frames in 1.082 seconds = 11.0906 FPS (32 keyframes) 15 frames in 1.038 seconds = 14.4509 FPS (41 keyframes) 18 frames in 1.04 seconds = 17.3077 FPS (38 keyframes) 14 frames in 1.04 seconds = 13.4615 FPS (25 keyframes) 15 frames in 1.183 seconds = 12.6796 FPS (34 keyframes) 20 frames in 1.017 seconds = 19.6657 FPS (48 keyframes) [SAVEFILE PIPE] new save running in the pipe: world :: world.teaw :: table: 0C08C588 => table: 13F4F680 (1) ---------------- Stack Dump ---------------- 1: thread // bd65078 --------------- Stack Dump Finished --------------- [LOG] Saving done. [COROUTINE] dead savefilepipe 19 frames in 1.01 seconds = 18.8119 FPS (29 keyframes) 26 frames in 1.034 seconds = 25.1451 FPS (42 keyframes) 24 frames in 1.001 seconds = 23.976 FPS (29 keyframes) 3576 ticks in 10.014 seconds = 357.1 TPS 26 frames in 1.035 seconds = 25.1208 FPS (33 keyframes) 25 frames in 1.005 seconds = 24.8756 FPS (30 keyframes) 26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes) 26 frames in 1.047 seconds = 24.8329 FPS (32 keyframes) 26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes) 26 frames in 1.04 seconds = 25 FPS (32 keyframes) [COROUTINE] registering savefilepipe thread: 0BD64B78 [COMBAT DAMAGE] power(1.988854) totstat(43.000000) talent_mod(1.000000) [COMBAT DAMAGE] power(1.759487) totstat(40.950000) talent_mod(1.000000) 11 frames in 1.528 seconds = 7.19895 FPS (14 keyframes) [ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/SaveChardump Particle emitter error 123ac118 (1): attempt to call a table value L(c62cf20) Particle updater error 123ac118 (307, 308): attempt to index a number value L(c62cf20) Particle updater error 123a8b98 (159, 1): /data/gfx/particles/golden_shield.lua:46: attempt to index local 'self' (a number value) L(c62cf20) Particle updater error 123a8b98 (159, 1): /data/gfx/particles/golden_shield.lua:46: attempt to index local 'self' (a number value) L(c62cf20) Particle updater error 123a8b98 (159, 1): /data/gfx/particles/golden_shield.lua:46: attempt to index local 'self' (a number value) [ONLINE PROFILE] saved character 9642be77-35a9-11e0-a4ed-001cc000edf0 [LOG] Saving game... [ENGINE] Switching to turn based 1 frames in 3.677 seconds = 0.271961 FPS (5 keyframes) L(c62cf20) Particle updater error 123a8b98 (159, 1): /data/gfx/particles/golden_shield.lua:46: attempt to index local 'self' (a number value) L(c62cf20) Particle updater error 123a8b98 (159, 1): /data/gfx/particles/golden_shield.lua:46: attempt to index local 'self' (a number value) L(c62cf20) Particle updater error 123a8b98 (159, 1): /data/gfx/particles/golden_shield.lua:46: attempt to index local 'self' (a number value) L(c62cf20) Particle updater error 123a8b98 (159, 1): /data/gfx/particles/golden_shield.lua:46: attempt to index local 'self' (a number value) L(c62cf20) Particle updater error 123a8b98 (159, 1): /data/gfx/particles/golden_shield.lua:46: attempt to index local 'self' (a number value) L(c62cf20) Particle updater error 123a8b98 (159, 1): /data/gfx/particles/golden_shield.lua:46: attempt to index local 'self' (a number value) L(c62cf20) Particle updater error 123a8b98 (159, 1): /data/gfx/particles/golden_shield.lua:46: attempt to index local 'self' (a number value) [SAVEFILE PIPE] new save running in the pipe: Holy Frijoles game :: game.teag :: table: 0CC0E418 => table: 125BA840 (4430) ---------------- Stack Dump ---------------- 1: thread // bd64b78 --------------- Stack Dump Finished --------------- 2 frames in 1.156 seconds = 1.7301 FPS (221 keyframes) 2 frames in 1.382 seconds = 1.44718 FPS (35 keyframes) [SAVEFILE PIPE] new save running in the pipe: world :: world.teaw :: table: 0C08C588 => table: 22701F50 (1) 2 frames in 1.428 seconds = 1.40056 FPS (42 keyframes) ---------------- Stack Dump ---------------- 1: thread // bd64b78 --------------- Stack Dump Finished --------------- [LOG] Saving done. Played ToME for 1084 seconds [THREAD] registering table: 13DC4A68 userdata: 13DB7BF0 1 [ONLINE PROFILE] saved generic modules_played boot = 3119 __uuid = "0c3b53ca-b1db-443f-ab16-3b77908e9a56" tome = 60586 [THREAD] Thread join 1 table: 13DC4A68 [ONLINE PROFILE] async rpc called http://te4.org/lua/profilesrpc.ws/SetConfigs [THREAD] Thread result 1 table: 13DC4A68 => true [MAIN] rebooting lua state: nil nil nil nil nil 1 frames in 1.607 seconds = 0.622278 FPS (22 keyframes) stack traceback: [COROUTINE] error cannot resume dead coroutine [COROUTINE] dead savefilepipe 183 ticks in 16.157 seconds = 11.3264 TPS [ENGINE] Switching to turn based WARNING: No bootstrap code found, defaulting to working directory for engine code! LuaVM: Lua 5.1 Destroying particle thread 0 (waiting for mutex) Destroying particle thread 0 Destroying particle thread 0 (waiting for thread be06ab0) Cleaning up particle thread 0 Cleaned up particle thread 0 Destroyed particle thread 0 (0) Destroying particle thread 1 (waiting for mutex) Destroying particle thread 1 Destroying particle thread 1 (waiting for thread 8592ed8) Cleaning up particle thread 1 Cleaned up particle thread 1 Destroyed particle thread 1 (0) Destroying particle thread 2 (waiting for mutex) Destroying particle thread 2 Destroying particle thread 2 (waiting for thread 244e680) Cleaning up particle thread 2 Cleaned up particle thread 2 Destroyed particle thread 2 (0) Creating particles thread 0 Creating particles thread 1 Creating particles thread 2 LuaVM: Lua 5.1 LuaVM: Lua 5.1 LuaVM: Lua 5.1 Reboot using te4 LATEST boot player false [ENGINE LOADER] available from dir: te4-0.9.20 [ENGINE LOADER] sorted: te4 0 9 20 [ENGINE LOADER] loading engine: 0 9 20 te4 [ENGINE LOADER] using directory engine: /engines/default/ Available resolutions: 1280x800x32 Available resolutions: 1280x768x32 Available resolutions: 1280x720x32 Available resolutions: 1024x768x32 Available resolutions: 960x600x32 Available resolutions: 800x600x32 Available resolutions: 768x480x32 Available resolutions: 640x480x32 Available resolutions: 640x400x32 Available resolutions: 512x384x32 Available resolutions: 400x300x32 Available resolutions: 320x240x32 Available resolutions: 320x200x32 Available resolutions: 1280x800x16 Available resolutions: 1280x768x16 Available resolutions: 1280x720x16 Available resolutions: 1024x768x16 Available resolutions: 960x600x16 Available resolutions: 800x600x16 Available resolutions: 768x480x16 Available resolutions: 640x480x16 Available resolutions: 640x400x16 Available resolutions: 512x384x16 Available resolutions: 400x300x16 Available resolutions: 320x240x16 Available resolutions: 320x200x16 Using cached font /data/font/Vera.ttf 12 [KEYBINDER] Loaded keybinds: move [KEYBINDER] Loaded keybinds: hotkeys [KEYBINDER] Loaded keybinds: inventory [KEYBINDER] Loaded keybinds: actions [KEYBINDER] Loaded keybinds: interface [KEYBINDER] Loaded keybinds: debug [RESOLUTION] changed to 1280 728 [ONLINE PROFILE] auth [ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/TryAuth [ONLINE PROFILE] auth as henwen 4da1a78b-b55a-4486-a7cc-78882b8fd047 [ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/GetConfigs [ONLINE PROFILE] config modules_loaded [ONLINE PROFILE] config modules_played [ONLINE PROFILE] config firstrun [ONLINE PROFILE] config donations [ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/SetConfigs [ONLINE PROFILE] saved generic [ENGINE] Switching to turn based Creating module boot :: (as dir) true :: (as team) nil Loaded module definition for boot-0.9.20 using engine te4-0.9.20 Creating module example :: (as dir) true :: (as team) nil Loaded module definition for example-1.0.0 using engine te4-0.9.20 Creating module example_realtime :: (as dir) true :: (as team) nil Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.20 Creating module tome :: (as dir) true :: (as team) nil Loaded module definition for tome-3.9.20 using engine te4-0.9.20 tome boot example tome boot example example_realtime boot boot example_realtime boot tome example example_realtime * Module: tome ** 3.9.20 * Module: boot ** 0.9.20 * Module: example ** 1.0.0 * Module: example_realtime ** 1.0.0 [ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/SetConfigs [ONLINE PROFILE] saved generic modules_loaded boot = 140 __uuid = "10a3441d-fb00-4b6f-8ebf-cfca970b002e" tome = 119 example_realtime = 1 [ENGINE] Switching to turn based [MODULE LOADER] module MD5 7a2ecc271863be9ebf22ed2e3b323d78 computed in 194 [ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/CheckModuleHash [Module Profile] C:\Users\Hendrik\\T-Engine\4.0//profiles/default/modules/boot/ [ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/GetConfigs [ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/SetConfigs [ONLINE PROFILE] saved boot [TALENT] Kick KICK T_KICK [TALENT] Acid Spray ACID_SPRAY T_ACID_SPRAY [TALENT] Manathrust MANATHRUST T_MANATHRUST [TALENT] Flame FLAME T_FLAME [TALENT] Fireflash FIREFLASH T_FIREFLASH [TALENT] Lightning LIGHTNING T_LIGHTNING [TALENT] Sunshield SUNSHIELD T_SUNSHIELD [ENGINE] Switching to realtime, interval 125 ms Using cached font /data/font/VeraMoBd.ttf 14 [MODULE LOADER] loading module T-Engine4 Main Menu [mod.load] :: nil nil [ENGINE] Switching to realtime, interval 125 ms Using cached font /data/font/Vera.ttf 12 Using cached font /data/font/VeraMoBd.ttf 22 Using cached font /data/font/VeraMoBd.ttf 22 Using cached font /data/font/VeraMoBd.ttf 22 Using cached font /data/font/VeraMoBd.ttf 22 Using cached font /data/font/VeraMoBd.ttf 22 Using cached font /data/font/VeraMoBd.ttf 22 Using cached font /data/font/VeraMoBd.ttf 22 [SHADER] Loading from /data/gfx/shaders/main_fbo.lua New GL Shader program 1 New GL Shader 5 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag *p 1: Uniform: 0: 8B5E tex *p 1: Uniform: 65536: 1406 motionblur *p 1: Uniform: 131072: 8B50 texSize *p 1: Uniform: 196608: 1406 tick *p 1: Uniform: 262144: 8B5E noisevol *p 1: Uniform: 327680: 1406 blur *p 1: Uniform: 393216: 8B51 colorize *p 1: Uniform: 458752: 1406 hp_warning Loading entities file from file /data/zones/dungeon/npcs.lua Loading entities file from file /data/general/npcs/skeleton.lua Loading entities file from file /data/general/npcs/canine.lua Loading entities file from file /data/general/npcs/troll.lua Loading entities file from file /data/zones/dungeon/grids.lua Loading entities file from file /data/general/grids/basic.lua Loading entities file from file /data/general/grids/forest.lua Loading entities file from file /data/general/grids/water.lua Loading entities file from file /data/zones/dungeon/objects.lua Loading entities file from file /data/zones/dungeon/traps.lua 1 frames in 8.363 seconds = 0.119574 FPS (49 keyframes) C Map size 40:22 :: 880 Stored entities list actor table: 0D4F9630 Stored entities list object table: 17483090 Stored entities list trap table: 17483108 Loading tile terrain/grass.png Loading tile terrain/grass_flower3.png Loading tile terrain/tree_alpha3.png Loading tile terrain/tree_alpha2.png Loading tile terrain/tree_alpha4.png Loading tile terrain/tree_alpha5.png Loading tile terrain/tree_alpha1.png Loading tile terrain/water_floor.png Loading tile terrain/water_floor_alpha.png [SHADER] Loading from /data/gfx/shaders/water.lua New GL Shader program 6 New GL Shader 8 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/water.frag *p 6: Uniform: 0: 1406 tick *p 6: Uniform: 65536: 8B50 mapCoord *p 6: Uniform: 131072: 8B5F noisevol *p 6: Uniform: 196608: 8B52 color1 *p 6: Uniform: 262144: 8B52 color2 *p 6: Uniform: 327680: 8B52 displayColor [MOVE] actor moved without a starting position degenerated skeleton warrior 7 19 Loading tile npc/degenerated_skeleton_warrior.png [MOVE] actor moved without a starting position stone troll 12 49 Loading tile npc/troll_s.png [MOVE] actor moved without a starting position cave troll 39 38 Loading tile npc/troll_c.png [MOVE] actor moved without a starting position warg 40 2 Loading tile npc/canine_warg.png [MOVE] actor moved without a starting position stone troll 28 14 [MOVE] actor moved without a starting position warg 7 5 [MOVE] actor moved without a starting position stone troll 38 10 [MOVE] actor moved without a starting position white wolf 35 40 Loading tile npc/canine_ww.png [MOVE] actor moved without a starting position stone troll 39 8 [MOVE] actor moved without a starting position stone troll 44 47 [MOVE] actor moved without a starting position degenerated skeleton warrior 36 5 [MOVE] actor moved without a starting position forest troll 21 31 Loading tile npc/troll_f.png [MOVE] actor moved without a starting position degenerated skeleton warrior 27 10 [MOVE] actor moved without a starting position white wolf 39 49 [MOVE] actor moved without a starting position cave troll 10 26 [MOVE] actor moved without a starting position fox 47 32 Loading tile npc/canine_fox.png [MOVE] actor moved without a starting position great wolf 34 46 Loading tile npc/canine_gw.png [MOVE] actor moved without a starting position dire wolf 34 8 Loading tile npc/canine_dw.png [MOVE] actor moved without a starting position stone troll 21 4 [MOVE] actor moved without a starting position cave troll 30 6 [MOVE] actor moved without a starting position stone troll 17 26 Talent resolver for mountain troll thunderer : T_LIGHTNING => 4 [MOVE] actor moved without a starting position mountain troll thunderer 24 44 Loading tile npc/troll_mt.png [MOVE] actor moved without a starting position degenerated skeleton warrior 39 16 [MOVE] actor moved without a starting position wolf 47 4 Loading tile npc/canine_w.png [MOVE] actor moved without a starting position forest troll 1 3 [MOVE] actor moved without a starting position degenerated skeleton warrior 38 12 [MOVE] actor moved without a starting position great wolf 38 38 [MOVE] actor moved without a starting position skeleton warrior 2 7 Loading tile npc/skeleton_warrior.png [MOVE] actor moved without a starting position wolf 43 9 C Map size 40:22 :: 880 Stored entities list actor table: 226FD4F8 Stored entities list object table: 226FD818 Stored entities list trap table: 226FD890 [MOVE] actor moved without a starting position warg 48 14 [MOVE] actor moved without a starting position cave troll 40 31 [MOVE] actor moved without a starting position wolf 17 29 [MOVE] actor moved without a starting position great wolf 37 2 [MOVE] actor moved without a starting position wolf 29 35 [MOVE] actor moved without a starting position skeleton warrior 39 6 [MOVE] actor moved without a starting position stone troll 45 48 [MOVE] actor moved without a starting position white wolf 16 5 Talent resolver for skeleton mage : T_MANATHRUST => 3 Talent resolver for skeleton mage : T_FLAME => 2 [MOVE] actor moved without a starting position skeleton mage 0 10 Loading tile npc/skeleton_mage.png [MOVE] actor moved without a starting position forest troll 2 34 [MOVE] actor moved without a starting position degenerated skeleton warrior 44 47 [MOVE] actor moved without a starting position white wolf 40 40 [MOVE] actor moved without a starting position warg 4 37 [MOVE] actor moved without a starting position stone troll 18 21 Talent resolver for skeleton mage : T_MANATHRUST => 3 Talent resolver for skeleton mage : T_FLAME => 2 [MOVE] actor moved without a starting position skeleton mage 28 12 [MOVE] actor moved without a starting position degenerated skeleton warrior 24 16 [MOVE] actor moved without a starting position warg 23 28 Talent resolver for skeleton mage : T_MANATHRUST => 3 Talent resolver for skeleton mage : T_FLAME => 2 [MOVE] actor moved without a starting position skeleton mage 9 37 [MOVE] actor moved without a starting position forest troll 38 3 [MOVE] actor moved without a starting position great wolf 28 39 [MOVE] actor moved without a starting position degenerated skeleton warrior 21 29 [MOVE] actor moved without a starting position degenerated skeleton warrior 2 27 [MOVE] actor moved without a starting position forest troll 29 0 Talent resolver for mountain troll thunderer : T_LIGHTNING => 4 [MOVE] actor moved without a starting position mountain troll thunderer 26 34 [MOVE] actor moved without a starting position warg 31 3 [MOVE] actor moved without a starting position stone troll 6 27 [MOVE] actor moved without a starting position wolf 43 25 [MOVE] actor moved without a starting position player 0 49 [MUSIC] playing The saga begins.ogg userdata: 21991088 :: current ? nil [COROUTINE] registering getnews thread: 0CCE9588 [ENGINE] Setting requested FPS to 30 (33 ms) [ENGINE] Setting requested FPS to 30 (33 ms) 1 frames in 1.431 seconds = 0.698812 FPS (251 keyframes) Loading tile border_7.png Loading tile border_9.png Loading tile border_1.png Loading tile border_3.png Loading tile border_8.png Loading tile border_4.png [ONLINE PROFILE] get news [THREAD] registering table: 219A0868 userdata: 2199F070 1 Selecting waypoint 28 12 :: skeleton mage [MOVE] actor moved without a starting position degenerated skeleton warrior 0 24 skeleton mage 147 dumb ai talents can use Manathrust T_MANATHRUST skeleton mage 147 dumb ai talents can use Flame T_FLAME dumb ai uses T_FLAME USING table: 13DB6698 Flame [MOVE] actor moved without a starting position skeleton warrior 9 47 player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING USING table: 13DC2E70 Lightning [MOVE] actor moved without a starting position degenerated skeleton warrior 2 0 player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_MANATHRUST USING table: 13DB6DC8 Manathrust [MOVE] actor moved without a starting position stone troll 13 8 [MOVE] actor moved without a starting position mountain troll 11 21 Loading tile npc/troll_m.png player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_SUNSHIELD USING table: 13DBA860 Sunshield [MOVE] actor moved without a starting position mountain troll 36 42 player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING USING table: 13DC2E70 Lightning [MOVE] actor moved without a starting position skeleton warrior 18 28 [MOVE] actor moved without a starting position forest troll 46 19 [ONLINE PROFILE] async rpc called http://te4.org/lua/profilesrpc.ws/GetNews Talent resolver for mountain troll thunderer : T_LIGHTNING => 4 [MOVE] actor moved without a starting position mountain troll thunderer 12 11 165 ticks in 10 seconds = 16.5 TPS player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_FIREFLASH USING table: 13DC1890 Fireflash Adding entity 166 after 1 [MOVE] actor moved without a starting position cave troll 47 42 skeleton mage 144 dumb ai talents can use Manathrust T_MANATHRUST skeleton mage 144 dumb ai talents can use Flame T_FLAME dumb ai uses T_MANATHRUST USING table: 13DB6DC8 Manathrust skeleton mage 144 dumb ai talents can use Flame T_FLAME dumb ai uses T_FLAME USING table: 13DB6698 Flame player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING USING table: 13DC2E70 Lightning [MOVE] actor moved without a starting position wolf 19 9 [THREAD] Thread join 1 table: 219A0868 [MOVE] actor moved without a starting position wolf 49 15 Loaded texture for particles: /data/gfx/particle_torus.png => 123 Loaded texture for particles: /data/gfx/particle.png => 124 Loaded texture for particles: /data/gfx/particle_cloud.png => 125 [MOVE] actor moved without a starting position cave troll 39 6 player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_FLAME USING table: 13DB6698 Flame [MOVE] actor moved without a starting position skeleton warrior 30 19 player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_FIREFLASH USING table: 13DC1890 Fireflash Adding entity 172 after 1 player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_MANATHRUST USING table: 13DB6DC8 Manathrust [MOVE] actor moved without a starting position forest troll 48 38 Latest engine version available: te4 0 9 13 [COROUTINE] dead getnews player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_MANATHRUST USING table: 13DB6DC8 Manathrust [MOVE] actor moved without a starting position wolf 28 0 10 frames in 1.062 seconds = 9.4162 FPS (430 keyframes) [MOVE] actor moved without a starting position skeleton warrior 28 38 player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING USING table: 13DC2E70 Lightning [MOVE] actor moved without a starting position degenerated skeleton warrior 31 24 Selecting waypoint 2 27 :: degenerated skeleton warrior 25 frames in 1 seconds = 25 FPS (80 keyframes) player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_MANATHRUST USING table: 13DB6DC8 Manathrust [MOVE] actor moved without a starting position fox 17 38 25 frames in 1 seconds = 25 FPS (31 keyframes) [MOVE] actor moved without a starting position wolf 40 3 [MOVE] actor moved without a starting position forest troll 29 33 player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_FIREFLASH USING table: 13DC1890 Fireflash Adding entity 180 after 1 [MOVE] actor moved without a starting position stone troll 18 30 Selecting waypoint 2 0 :: degenerated skeleton warrior 25 frames in 1 seconds = 25 FPS (31 keyframes) [THREAD] Thread join 1 table: 219A0868 [THREAD] Thread result 1 table: 219A0868 => true player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_SUNSHIELD USING table: 13DBA860 Sunshield player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_FIREFLASH USING table: 13DC1890 Fireflash Adding entity 182 after 1 Talent resolver for skeleton mage : T_MANATHRUST => 3 Talent resolver for skeleton mage : T_FLAME => 2 [MOVE] actor moved without a starting position skeleton mage 44 26 [MOVE] actor moved without a starting position forest troll 17 6 25 frames in 1 seconds = 25 FPS (31 keyframes) mountain troll thunderer 165 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING USING table: 13DC2E70 Lightning player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING USING table: 13DC2E70 Lightning [MOVE] actor moved without a starting position wolf 28 49 25 frames in 1 seconds = 25 FPS (31 keyframes) [MOVE] actor moved without a starting position wolf 47 5 Selecting waypoint 9 47 :: skeleton warrior 25 frames in 1 seconds = 25 FPS (31 keyframes) player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_FIREFLASH USING table: 13DC1890 Fireflash Adding entity 187 after 1 Talent resolver for skeleton mage : T_MANATHRUST => 3 Talent resolver for skeleton mage : T_FLAME => 2 [MOVE] actor moved without a starting position skeleton mage 1 28 [MOVE] actor moved without a starting position wolf 46 17 25 frames in 1 seconds = 25 FPS (31 keyframes) skeleton mage 188 dumb ai talents can use Manathrust T_MANATHRUST skeleton mage 188 dumb ai talents can use Flame T_FLAME dumb ai uses T_MANATHRUST USING table: 13DB6DC8 Manathrust skeleton mage 188 dumb ai talents can use Flame T_FLAME dumb ai uses T_FLAME USING table: 13DB6698 Flame [MOVE] actor moved without a starting position fox 11 40 [MOVE] actor moved without a starting position degenerated skeleton warrior 30 2 25 frames in 1 seconds = 25 FPS (31 keyframes) [MOVE] actor moved without a starting position skeleton warrior 36 49 Selecting waypoint 40 3 :: wolf 25 frames in 1 seconds = 25 FPS (31 keyframes) 257 ticks in 10.041 seconds = 25.5951 TPS [MOVE] actor moved without a starting position wolf 0 30 25 frames in 1 seconds = 25 FPS (31 keyframes) [MOVE] actor moved without a starting position stone troll 26 12 25 frames in 1 seconds = 25 FPS (31 keyframes) player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_FIREFLASH USING table: 13DC1890 Fireflash Adding entity 195 after 1 [MOVE] actor moved without a starting position forest troll 8 40 player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING USING table: 13DC2E70 Lightning [MOVE] actor moved without a starting position great wolf 38 8 player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING USING table: 13DC2E70 Lightning Talent resolver for skeleton mage : T_MANATHRUST => 3 Talent resolver for skeleton mage : T_FLAME => 2 [MOVE] actor moved without a starting position skeleton mage 24 26 player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_FIREFLASH USING table: 13DC1890 Fireflash Adding entity 199 after 1 [MOVE] actor moved without a starting position skeleton warrior 23 40 25 frames in 1 seconds = 25 FPS (31 keyframes) Talent resolver for skeleton mage : T_MANATHRUST => 3 Talent resolver for skeleton mage : T_FLAME => 2 [MOVE] actor moved without a starting position skeleton mage 41 14 player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_MANATHRUST USING table: 13DB6DC8 Manathrust [MOVE] actor moved without a starting position wolf 5 47 player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_FLAME USING table: 13DB6698 Flame [MOVE] actor moved without a starting position cave troll 37 46 skeleton mage 198 dumb ai talents can use Manathrust T_MANATHRUST skeleton mage 198 dumb ai talents can use Flame T_FLAME dumb ai uses T_FLAME USING table: 13DB6698 Flame player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_SUNSHIELD USING table: 13DBA860 Sunshield skeleton mage 198 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_MANATHRUST USING table: 13DB6DC8 Manathrust player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_FLAME USING table: 13DB6698 Flame [MOVE] actor moved without a starting position degenerated skeleton warrior 46 22 [MOVE] actor moved without a starting position wolf 20 30 25 frames in 1 seconds = 25 FPS (31 keyframes) Selecting waypoint 46 17 :: wolf 25 frames in 1 seconds = 25 FPS (31 keyframes) [MOVE] actor moved without a starting position wolf 25 14 player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_FLAME USING table: 13DB6698 Flame [MOVE] actor moved without a starting position skeleton warrior 26 36 [MOVE] actor moved without a starting position warg 44 41 [MOVE] actor moved without a starting position skeleton warrior 2 35 25 frames in 1 seconds = 25 FPS (31 keyframes) Selecting waypoint 19 9 :: wolf skeleton mage 201 dumb ai talents can use Manathrust T_MANATHRUST skeleton mage 201 dumb ai talents can use Flame T_FLAME dumb ai uses T_FLAME USING table: 13DB6698 Flame [MOVE] actor moved without a starting position degenerated skeleton warrior 45 11 [MOVE] actor moved without a starting position wolf 4 22 25 frames in 1 seconds = 25 FPS (31 keyframes) player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING USING table: 13DC2E70 Lightning [MOVE] actor moved without a starting position stone troll 48 12 [MOVE] actor moved without a starting position forest troll 16 2 25 frames in 1 seconds = 25 FPS (31 keyframes) Selecting waypoint 26 36 :: skeleton warrior player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_MANATHRUST USING table: 13DB6DC8 Manathrust [MOVE] actor moved without a starting position skeleton warrior 16 17 25 frames in 1 seconds = 25 FPS (31 keyframes) mountain troll thunderer 153 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING USING table: 13DC2E70 Lightning player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_FLAME USING table: 13DB6698 Flame [MOVE] actor moved without a starting position white wolf 23 0 player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_SUNSHIELD USING table: 13DBA860 Sunshield player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_MANATHRUST USING table: 13DB6DC8 Manathrust [MOVE] actor moved without a starting position wolf 7 33 Selecting waypoint 28 49 :: wolf [MOVE] actor moved without a starting position wolf 26 34 25 frames in 1 seconds = 25 FPS (31 keyframes) player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_FIREFLASH USING table: 13DC1890 Fireflash Adding entity 218 after 1 [MOVE] actor moved without a starting position skeleton warrior 19 9 231 ticks in 10.017 seconds = 23.0608 TPS player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_FLAME USING table: 13DB6698 Flame [MOVE] actor moved without a starting position dire wolf 26 15 25 frames in 1 seconds = 25 FPS (31 keyframes) [MOVE] actor moved without a starting position skeleton warrior 29 4 [MOVE] actor moved without a starting position degenerated skeleton warrior 45 14 25 frames in 1 seconds = 25 FPS (31 keyframes) [MOVE] actor moved without a starting position fox 36 40 Selecting waypoint 29 4 :: skeleton warrior player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING USING table: 13DC2E70 Lightning [MOVE] actor moved without a starting position skeleton warrior 11 16 25 frames in 1 seconds = 25 FPS (31 keyframes) player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_MANATHRUST USING table: 13DB6DC8 Manathrust [MOVE] actor moved without a starting position wolf 45 23 24 frames in 1 seconds = 24 FPS (29 keyframes) [MOVE] actor moved without a starting position stone troll 33 27 [MOVE] actor moved without a starting position degenerated skeleton warrior 10 0 25 frames in 1 seconds = 25 FPS (32 keyframes) [MOVE] actor moved without a starting position great wolf 25 30 [MOVE] actor moved without a starting position forest troll 8 17 25 frames in 1 seconds = 25 FPS (31 keyframes) [MOVE] actor moved without a starting position forest troll 10 31 Selecting waypoint 7 33 :: wolf player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_FIREFLASH USING table: 13DC1890 Fireflash Adding entity 231 after 1 [MOVE] actor moved without a starting position skeleton warrior 17 39 25 frames in 1 seconds = 25 FPS (31 keyframes) [MOVE] actor moved without a starting position forest troll 24 24 [MOVE] actor moved without a starting position forest troll 11 26 [MOVE] actor moved without a starting position wolf 23 28 25 frames in 1 seconds = 25 FPS (31 keyframes) [MOVE] actor moved without a starting position mountain troll 27 19 player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_SUNSHIELD USING table: 13DBA860 Sunshield [MOVE] actor moved without a starting position cave troll 26 44 [MOVE] actor moved without a starting position degenerated skeleton warrior 43 14 player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_FLAME USING table: 13DB6698 Flame [MOVE] actor moved without a starting position wolf 45 17 25 frames in 1 seconds = 25 FPS (31 keyframes) [MOVE] actor moved without a starting position forest troll 49 30 Selecting waypoint 33 27 :: stone troll 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.002 seconds = 23.0954 TPS player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_FLAME USING table: 13DB6698 Flame [MOVE] actor moved without a starting position white wolf 45 49 player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_FIREFLASH USING table: 13DC1890 Fireflash Adding entity 242 after 1 [MOVE] actor moved without a starting position wolf 29 7 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) skeleton mage 183 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_MANATHRUST USING table: 13DB6DC8 Manathrust skeleton mage 183 dumb ai talents can use Flame T_FLAME dumb ai uses T_FLAME USING table: 13DB6698 Flame skeleton mage 183 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_MANATHRUST USING table: 13DB6DC8 Manathrust [MOVE] actor moved without a starting position armoured skeleton warrior 22 41 skeleton mage 183 dumb ai talents can use Flame T_FLAME dumb ai uses T_FLAME USING table: 13DB6698 Flame [MOVE] actor moved without a starting position fox 19 41 skeleton mage 183 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_MANATHRUST USING table: 13DB6DC8 Manathrust skeleton mage 183 dumb ai talents can use Flame T_FLAME dumb ai uses T_FLAME USING table: 13DB6698 Flame player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_FIREFLASH USING table: 13DC1890 Fireflash Adding entity 246 after 1 Talent resolver for skeleton mage : T_MANATHRUST => 3 Talent resolver for skeleton mage : T_FLAME => 2 [MOVE] actor moved without a starting position skeleton mage 35 37 [MOVE] actor moved without a starting position forest troll 9 2 [MOVE] actor moved without a starting position wolf 18 35 25 frames in 1 seconds = 25 FPS (31 keyframes) player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_SUNSHIELD USING table: 13DBA860 Sunshield [MOVE] actor moved without a starting position great wolf 8 31 [MOVE] actor moved without a starting position cave troll 43 6 [MOVE] actor moved without a starting position great wolf 35 0 [MOVE] actor moved without a starting position cave troll 43 45 [MOVE] actor moved without a starting position mountain troll 31 24 player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_MANATHRUST USING table: 13DB6DC8 Manathrust [MOVE] actor moved without a starting position degenerated skeleton warrior 11 14 25 frames in 1 seconds = 25 FPS (31 keyframes) player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_MANATHRUST USING table: 13DB6DC8 Manathrust [MOVE] actor moved without a starting position degenerated skeleton warrior 47 19 Selecting waypoint 48 38 :: forest troll player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING USING table: 13DC2E70 Lightning [MOVE] actor moved without a starting position forest troll 40 5 25 frames in 1 seconds = 25 FPS (31 keyframes) [MOVE] actor moved without a starting position forest troll 39 6 25 frames in 1 seconds = 25 FPS (31 keyframes) Selecting waypoint 47 19 :: degenerated skeleton warrior player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_FLAME USING table: 13DB6698 Flame [MOVE] actor moved without a starting position wolf 22 19 25 frames in 1 seconds = 25 FPS (31 keyframes) Talent resolver for skeleton mage : T_MANATHRUST => 3 Talent resolver for skeleton mage : T_FLAME => 2 [MOVE] actor moved without a starting position skeleton mage 11 43 [MOVE] actor moved without a starting position forest troll 14 40 [MOVE] actor moved without a starting position cave troll 43 38 [MOVE] actor moved without a starting position stone troll 42 37 player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_FLAME USING table: 13DB6698 Flame [MOVE] actor moved without a starting position wolf 7 46 Selecting waypoint 26 44 :: cave troll 25 frames in 1 seconds = 25 FPS (31 keyframes) skeleton mage 247 dumb ai talents can use Manathrust T_MANATHRUST skeleton mage 247 dumb ai talents can use Flame T_FLAME dumb ai uses T_MANATHRUST USING table: 13DB6DC8 Manathrust player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING USING table: 13DC2E70 Lightning [MOVE] actor moved without a starting position stone troll 38 7 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.016 seconds = 23.0631 TPS player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_FIREFLASH USING table: 13DC1890 Fireflash Adding entity 266 after 1 [MOVE] actor moved without a starting position degenerated skeleton warrior 18 40 25 frames in 1 seconds = 25 FPS (31 keyframes) Selecting waypoint 42 37 :: stone troll player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_MANATHRUST USING table: 13DB6DC8 Manathrust [MOVE] actor moved without a starting position mountain troll 25 17 player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_SUNSHIELD USING table: 13DBA860 Sunshield player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_FLAME USING table: 13DB6698 Flame [MOVE] actor moved without a starting position wolf 28 4 player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_FLAME USING table: 13DB6698 Flame Talent resolver for skeleton mage : T_MANATHRUST => 3 Talent resolver for skeleton mage : T_FLAME => 2 [MOVE] actor moved without a starting position skeleton mage 16 40 24 frames in 1 seconds = 24 FPS (29 keyframes) Selecting waypoint 2 35 :: skeleton warrior 25 frames in 1 seconds = 25 FPS (32 keyframes) player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_MANATHRUST USING table: 13DB6DC8 Manathrust [MOVE] actor moved without a starting position dire wolf 18 48 player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING USING table: 13DC2E70 Lightning [MOVE] actor moved without a starting position fox 45 22 skeleton mage 260 dumb ai talents can use Manathrust T_MANATHRUST skeleton mage 260 dumb ai talents can use Flame T_FLAME dumb ai uses T_FLAME USING table: 13DB6698 Flame skeleton mage 260 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_MANATHRUST USING table: 13DB6DC8 Manathrust 25 frames in 1 seconds = 25 FPS (31 keyframes) player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_FIREFLASH USING table: 13DC1890 Fireflash Adding entity 273 after 1 [MOVE] actor moved without a starting position mountain troll 23 1 player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING USING table: 13DC2E70 Lightning [MOVE] actor moved without a starting position mountain troll 20 8 [MOVE] actor moved without a starting position forest troll 39 10 Selecting waypoint 25 17 :: mountain troll 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) Talent resolver for skeleton mage : T_MANATHRUST => 3 Talent resolver for skeleton mage : T_FLAME => 2 [MOVE] actor moved without a starting position skeleton mage 48 22 25 frames in 1 seconds = 25 FPS (31 keyframes) player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_FIREFLASH USING table: 13DC1890 Fireflash Adding entity 278 after 1 player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_FLAME USING table: 13DB6698 Flame [MOVE] actor moved without a starting position wolf 25 47 25 frames in 1 seconds = 25 FPS (31 keyframes) Selecting waypoint 38 7 :: stone troll player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_MANATHRUST USING table: 13DB6DC8 Manathrust [MOVE] actor moved without a starting position warg 6 26 player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_FLAME USING table: 13DB6698 Flame [MOVE] actor moved without a starting position wolf 13 20 player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_SUNSHIELD USING table: 13DBA860 Sunshield 25 frames in 1.014 seconds = 24.6548 FPS (31 keyframes) [MOVE] actor moved without a starting position stone troll 2 0 [MOVE] actor moved without a starting position forest troll 32 16 [MOVE] actor moved without a starting position stone troll 17 49 [MOVE] actor moved without a starting position fox 38 0 [MOVE] actor moved without a starting position skeleton warrior 40 8 Talent resolver for skeleton mage : T_MANATHRUST => 3 Talent resolver for skeleton mage : T_FLAME => 2 [MOVE] actor moved without a starting position skeleton mage 31 49 [MOVE] actor moved without a starting position dire wolf 17 43 player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_MANATHRUST USING table: 13DB6DC8 Manathrust [MOVE] actor moved without a starting position skeleton warrior 46 8 26 frames in 1.026 seconds = 25.3411 FPS (32 keyframes) player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_FLAME USING table: 13DB6698 Flame [MOVE] actor moved without a starting position stone troll 7 30 231 ticks in 10.003 seconds = 23.0931 TPS player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_FLAME USING table: 13DB6698 Flame [MOVE] actor moved without a starting position stone troll 16 1 Selecting waypoint 23 1 :: mountain troll 25 frames in 1 seconds = 25 FPS (30 keyframes) player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_MANATHRUST USING table: 13DB6DC8 Manathrust [MOVE] actor moved without a starting position fox 16 45 [MOVE] actor moved without a starting position forest troll 46 49 Selecting waypoint 46 49 :: forest troll 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) [MOVE] actor moved without a starting position white wolf 25 17 25 frames in 1 seconds = 25 FPS (31 keyframes) player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_MANATHRUST USING table: 13DB6DC8 Manathrust [MOVE] actor moved without a starting position great wolf 18 11 [MOVE] actor moved without a starting position stone troll 6 17 player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_FIREFLASH USING table: 13DC1890 Fireflash Adding entity 297 after 1 [MOVE] actor moved without a starting position skeleton warrior 1 18 [MOVE] actor moved without a starting position forest troll 5 37 [MOVE] actor moved without a starting position warg 13 27 25 frames in 1 seconds = 25 FPS (31 keyframes) Selecting waypoint 9 2 :: forest troll 25 frames in 1 seconds = 25 FPS (31 keyframes) player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_FIREFLASH USING table: 13DC1890 Fireflash Adding entity 301 after 1 [MOVE] actor moved without a starting position skeleton warrior 41 5 player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_FLAME USING table: 13DB6698 Flame [MOVE] actor moved without a starting position wolf 4 34 25 frames in 1 seconds = 25 FPS (31 keyframes) [MOVE] actor moved without a starting position stone troll 28 9 player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_SUNSHIELD USING table: 13DBA860 Sunshield player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING USING table: 13DC2E70 Lightning [MOVE] actor moved without a starting position forest troll 48 27 25 frames in 1 seconds = 25 FPS (31 keyframes) [MOVE] actor moved without a starting position warg 22 33 player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_MANATHRUST USING table: 13DB6DC8 Manathrust [MOVE] actor moved without a starting position degenerated skeleton warrior 14 26 Selecting waypoint 11 14 :: degenerated skeleton warrior 25 frames in 1 seconds = 25 FPS (31 keyframes) [MOVE] actor moved without a starting position wolf 2 25 Selecting waypoint 7 46 :: wolf 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.036 seconds = 23.0171 TPS player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING USING table: 13DC2E70 Lightning Talent resolver for skeleton mage : T_MANATHRUST => 3 Talent resolver for skeleton mage : T_FLAME => 2 [MOVE] actor moved without a starting position skeleton mage 9 32 skeleton mage 309 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_MANATHRUST USING table: 13DB6DC8 Manathrust [MOVE] actor moved without a starting position forest troll 16 49 skeleton mage 309 dumb ai talents can use Flame T_FLAME dumb ai uses T_FLAME USING table: 13DB6698 Flame skeleton mage 309 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_MANATHRUST USING table: 13DB6DC8 Manathrust [MOVE] actor moved without a starting position mountain troll 33 39 25 frames in 1 seconds = 25 FPS (31 keyframes) player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_MANATHRUST USING table: 13DB6DC8 Manathrust [MOVE] actor moved without a starting position degenerated skeleton warrior 8 6 [MOVE] actor moved without a starting position forest troll 13 34 [MOVE] actor moved without a starting position skeleton warrior 23 29 [MOVE] actor moved without a starting position cave troll 30 13 [MOVE] actor moved without a starting position fox 19 5 player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_SUNSHIELD USING table: 13DBA860 Sunshield player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_FIREFLASH USING table: 13DC1890 Fireflash Adding entity 317 after 1 [MOVE] actor moved without a starting position dire wolf 8 20 25 frames in 1.001 seconds = 24.975 FPS (31 keyframes) [MOVE] actor moved without a starting position skeleton warrior 19 3 [MOVE] actor moved without a starting position cave troll 24 48 26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes) [MOVE] actor moved without a starting position dire wolf 37 39 Selecting waypoint 19 5 :: fox 25 frames in 1 seconds = 25 FPS (30 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) [MOVE] actor moved without a starting position degenerated skeleton warrior 17 28 [MOVE] actor moved without a starting position forest troll 34 38 Selecting waypoint 10 0 :: degenerated skeleton warrior Selecting waypoint 2 0 :: stone troll 23 frames in 1 seconds = 23 FPS (28 keyframes) [MOVE] actor moved without a starting position dire wolf 17 36 Selecting waypoint 41 5 :: skeleton warrior 25 frames in 1 seconds = 25 FPS (33 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) [MOVE] actor moved without a starting position degenerated skeleton warrior 23 26 [MOVE] actor moved without a starting position great wolf 42 31 player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_FIREFLASH USING table: 13DC1890 Fireflash Adding entity 327 after 1 [MOVE] actor moved without a starting position forest troll 44 28 25 frames in 1 seconds = 25 FPS (31 keyframes) Selecting waypoint 6 17 :: stone troll 25 frames in 1 seconds = 25 FPS (31 keyframes) 232 ticks in 10.064 seconds = 23.0525 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) [MOVE] actor moved without a starting position mountain troll 4 0 Selecting waypoint 48 27 :: forest troll [MOVE] actor moved without a starting position degenerated skeleton warrior 40 4 25 frames in 1 seconds = 25 FPS (31 keyframes) [MOVE] actor moved without a starting position stone troll 15 31 25 frames in 1 seconds = 25 FPS (31 keyframes) [MOVE] actor moved without a starting position wolf 44 11 player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_MANATHRUST USING table: 13DB6DC8 Manathrust [MOVE] actor moved without a starting position wolf 27 12 player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_FLAME USING table: 13DB6698 Flame [MOVE] actor moved without a starting position skeleton warrior 23 27 Talent resolver for mountain troll thunderer : T_LIGHTNING => 4 [MOVE] actor moved without a starting position mountain troll thunderer 45 46 player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_SUNSHIELD USING table: 13DBA860 Sunshield [MOVE] actor moved without a starting position forest troll 8 29 25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes) [MOVE] actor moved without a starting position degenerated skeleton warrior 1 39 player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_FLAME USING table: 13DB6698 Flame [MOVE] actor moved without a starting position forest troll 4 44 [MOVE] actor moved without a starting position stone troll 38 21 26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes) player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_FLAME USING table: 13DB6698 Flame [MOVE] actor moved without a starting position fox 37 40 player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_FIREFLASH USING table: 13DC1890 Fireflash Adding entity 341 after 1 [MOVE] actor moved without a starting position wolf 43 10 skeleton mage 277 dumb ai talents can use Manathrust T_MANATHRUST skeleton mage 277 dumb ai talents can use Flame T_FLAME dumb ai uses T_MANATHRUST USING table: 13DB6DC8 Manathrust skeleton mage 277 dumb ai talents can use Flame T_FLAME dumb ai uses T_FLAME USING table: 13DB6698 Flame [MOVE] actor moved without a starting position forest troll 25 15 Selecting waypoint 16 49 :: forest troll 25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes) player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING USING table: 13DC2E70 Lightning [MOVE] actor moved without a starting position forest troll 33 7 [MOVE] actor moved without a starting position wolf 20 12 26 frames in 1.04 seconds = 25 FPS (32 keyframes) [MOVE] actor moved without a starting position mountain troll 29 22 [MOVE] actor moved without a starting position great wolf 21 13 player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_MANATHRUST USING table: 13DB6DC8 Manathrust [MOVE] actor moved without a starting position white wolf 16 12 25 frames in 1.001 seconds = 24.975 FPS (31 keyframes) [MOVE] actor moved without a starting position mountain troll 21 40 [MOVE] actor moved without a starting position forest troll 22 12 player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_FIREFLASH USING table: 13DC1890 Fireflash Adding entity 351 after 1 26 frames in 1.037 seconds = 25.0723 FPS (32 keyframes) player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING USING table: 13DC2E70 Lightning Talent resolver for mountain troll thunderer : T_LIGHTNING => 4 [MOVE] actor moved without a starting position mountain troll thunderer 49 16 player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING USING table: 13DC2E70 Lightning [MOVE] actor moved without a starting position great wolf 19 9 Selecting waypoint 33 7 :: forest troll 25 frames in 1 seconds = 25 FPS (30 keyframes) 231 ticks in 10.006 seconds = 23.0861 TPS player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_MANATHRUST USING table: 13DB6DC8 Manathrust [MOVE] actor moved without a starting position skeleton warrior 15 30 25 frames in 1 seconds = 25 FPS (31 keyframes) [MOVE] actor moved without a starting position fox 13 7 player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_SUNSHIELD USING table: 13DBA860 Sunshield [MOVE] actor moved without a starting position stone troll 0 38 [MOVE] actor moved without a starting position warg 46 24 [MOVE] actor moved without a starting position cave troll 13 35 player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_MANATHRUST USING table: 13DB6DC8 Manathrust Talent resolver for skeleton mage : T_MANATHRUST => 3 Talent resolver for skeleton mage : T_FLAME => 2 [MOVE] actor moved without a starting position skeleton mage 48 23 [MOVE] actor moved without a starting position skeleton warrior 34 10 25 frames in 1 seconds = 25 FPS (31 keyframes) player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING USING table: 13DC2E70 Lightning Talent resolver for skeleton mage : T_MANATHRUST => 3 Talent resolver for skeleton mage : T_FLAME => 2 [MOVE] actor moved without a starting position skeleton mage 21 1 Selecting waypoint 1 18 :: skeleton warrior Selecting waypoint 49 16 :: mountain troll thunderer [MOVE] actor moved without a starting position skeleton warrior 46 26 mountain troll thunderer 352 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING USING table: 13DC2E70 Lightning [MOVE] actor moved without a starting position degenerated skeleton warrior 9 20 23 frames in 1 seconds = 23 FPS (28 keyframes) player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING USING table: 13DC2E70 Lightning [MOVE] actor moved without a starting position forest troll 7 41 Selecting waypoint 1 39 :: degenerated skeleton warrior 25 frames in 1 seconds = 25 FPS (33 keyframes) player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_FLAME USING table: 13DB6698 Flame [MOVE] actor moved without a starting position mountain troll 1 12 player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_MANATHRUST USING table: 13DB6DC8 Manathrust Talent resolver for mountain troll thunderer : T_LIGHTNING => 4 [MOVE] actor moved without a starting position mountain troll thunderer 12 2 25 frames in 1 seconds = 25 FPS (31 keyframes) [MOVE] actor moved without a starting position skeleton warrior 25 31 25 frames in 1 seconds = 25 FPS (31 keyframes) player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_FLAME USING table: 13DB6698 Flame [MOVE] actor moved without a starting position skeleton warrior 5 48 Selecting waypoint 38 21 :: stone troll 25 frames in 1 seconds = 25 FPS (31 keyframes) player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_MANATHRUST USING table: 13DB6DC8 Manathrust [MOVE] actor moved without a starting position dire wolf 46 10 25 frames in 1 seconds = 25 FPS (31 keyframes) player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_FIREFLASH USING table: 13DC1890 Fireflash Adding entity 370 after 1 [MOVE] actor moved without a starting position stone troll 11 26 Selecting waypoint 13 7 :: fox player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_SUNSHIELD USING table: 13DBA860 Sunshield [MOVE] actor moved without a starting position wolf 11 32 25 frames in 1 seconds = 25 FPS (31 keyframes) player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_FLAME USING table: 13DB6698 Flame [MOVE] actor moved without a starting position great wolf 30 44 player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING USING table: 13DC2E70 Lightning [MOVE] actor moved without a starting position degenerated skeleton warrior 42 24 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.004 seconds = 23.0908 TPS [MOVE] actor moved without a starting position degenerated skeleton warrior 46 8 player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING USING table: 13DC2E70 Lightning Talent resolver for mountain troll thunderer : T_LIGHTNING => 4 [MOVE] actor moved without a starting position mountain troll thunderer 0 49 [MOVE] actor moved without a starting position white wolf 27 39 25 frames in 1 seconds = 25 FPS (31 keyframes) [MOVE] actor moved without a starting position skeleton warrior 33 7 Selecting waypoint 0 49 :: mountain troll thunderer 25 frames in 1 seconds = 25 FPS (31 keyframes) [MOVE] actor moved without a starting position forest troll 24 34 [MOVE] actor moved without a starting position forest troll 48 17 25 frames in 1 seconds = 25 FPS (31 keyframes) [MOVE] actor moved without a starting position white wolf 49 5 player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_FLAME USING table: 13DB6698 Flame [MOVE] actor moved without a starting position white wolf 17 17 [MOVE] actor moved without a starting position degenerated skeleton warrior 23 27 player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_MANATHRUST USING table: 13DB6DC8 Manathrust [MOVE] actor moved without a starting position stone troll 36 11 25 frames in 1 seconds = 25 FPS (31 keyframes) player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_FIREFLASH USING table: 13DC1890 Fireflash Adding entity 385 after 1 [MOVE] actor moved without a starting position wolf 48 11 [MOVE] actor moved without a starting position fox 6 17 player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_FLAME USING table: 13DB6698 Flame [MOVE] actor moved without a starting position wolf 47 17 25 frames in 1 seconds = 25 FPS (31 keyframes) [MOVE] actor moved without a starting position degenerated skeleton warrior 43 28 [MOVE] actor moved without a starting position forest troll 18 44 mountain troll thunderer 376 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING USING table: 13DC2E70 Lightning player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_MANATHRUST USING table: 13DB6DC8 Manathrust [MOVE] actor moved without a starting position forest troll 46 36 25 frames in 1 seconds = 25 FPS (31 keyframes) Selecting waypoint 12 2 :: mountain troll thunderer 25 frames in 1 seconds = 25 FPS (31 keyframes) Talent resolver for skeleton mage : T_MANATHRUST => 3 Talent resolver for skeleton mage : T_FLAME => 2 [MOVE] actor moved without a starting position skeleton mage 32 15 25 frames in 1 seconds = 25 FPS (31 keyframes) mountain troll thunderer 366 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING USING table: 13DC2E70 Lightning player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_MANATHRUST USING table: 13DB6DC8 Manathrust [MOVE] actor moved without a starting position fox 9 28 Selecting waypoint 42 24 :: degenerated skeleton warrior 25 frames in 1 seconds = 25 FPS (31 keyframes) skeleton mage 392 dumb ai talents can use Manathrust T_MANATHRUST skeleton mage 392 dumb ai talents can use Flame T_FLAME dumb ai uses T_FLAME USING table: 13DB6698 Flame skeleton mage 392 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_MANATHRUST USING table: 13DB6DC8 Manathrust player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING USING table: 13DC2E70 Lightning [MOVE] actor moved without a starting position dire wolf 35 8 skeleton mage 392 dumb ai talents can use Flame T_FLAME dumb ai uses T_FLAME USING table: 13DB6698 Flame skeleton mage 392 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_MANATHRUST USING table: 13DB6DC8 Manathrust [MOVE] actor moved without a starting position skeleton warrior 8 13 [MOVE] actor moved without a starting position stone troll 42 27 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.011 seconds = 23.0746 TPS player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_SUNSHIELD USING table: 13DBA860 Sunshield [MOVE] actor moved without a starting position wolf 27 25 player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING USING table: 13DC2E70 Lightning [MOVE] actor moved without a starting position wolf 13 34 [MOVE] actor moved without a starting position warg 49 0 [MOVE] actor moved without a starting position skeleton warrior 13 49 25 frames in 1 seconds = 25 FPS (31 keyframes) Talent resolver for mountain troll thunderer : T_LIGHTNING => 4 [MOVE] actor moved without a starting position mountain troll thunderer 48 16 player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_MANATHRUST USING table: 13DB6DC8 Manathrust [MOVE] actor moved without a starting position forest troll 29 22 25 frames in 1 seconds = 25 FPS (31 keyframes) [MOVE] actor moved without a starting position forest troll 34 41 player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_MANATHRUST USING table: 13DB6DC8 Manathrust [MOVE] actor moved without a starting position stone troll 47 37 mountain troll thunderer 401 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING USING table: 13DC2E70 Lightning player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_MANATHRUST USING table: 13DB6DC8 Manathrust [MOVE] actor moved without a starting position forest troll 22 31 Talent resolver for mountain troll thunderer : T_LIGHTNING => 4 [MOVE] actor moved without a starting position mountain troll thunderer 27 3 [MOVE] actor moved without a starting position degenerated skeleton warrior 48 12 mountain troll thunderer 401 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING USING table: 13DC2E70 Lightning player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_MANATHRUST USING table: 13DB6DC8 Manathrust [MOVE] actor moved without a starting position skeleton warrior 41 14 25 frames in 1 seconds = 25 FPS (31 keyframes) Selecting waypoint 4 22 :: wolf player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_MANATHRUST USING table: 13DB6DC8 Manathrust [MOVE] actor moved without a starting position mountain troll 2 23 25 frames in 1 seconds = 25 FPS (31 keyframes) player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING USING table: 13DC2E70 Lightning [MOVE] actor moved without a starting position degenerated skeleton warrior 44 13 [MOVE] actor moved without a starting position wolf 13 17 player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_MANATHRUST USING table: 13DB6DC8 Manathrust [MOVE] actor moved without a starting position skeleton warrior 17 36 player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_FLAME USING table: 13DB6698 Flame [MOVE] actor moved without a starting position white wolf 38 30 25 frames in 1 seconds = 25 FPS (31 keyframes) [MOVE] actor moved without a starting position wolf 28 15 [MOVE] actor moved without a starting position stone troll 3 48 25 frames in 1 seconds = 25 FPS (31 keyframes) [MOVE] actor moved without a starting position wolf 20 39 player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING USING table: 13DC2E70 Lightning [MOVE] actor moved without a starting position cave troll 34 38 [MOVE] actor moved without a starting position cave troll 21 18 Selecting waypoint 47 37 :: stone troll 25 frames in 1 seconds = 25 FPS (31 keyframes) player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING USING table: 13DC2E70 Lightning [MOVE] actor moved without a starting position stone troll 25 14 25 frames in 1 seconds = 25 FPS (31 keyframes) [MOVE] actor moved without a starting position great wolf 41 34 player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING USING table: 13DC2E70 Lightning [MOVE] actor moved without a starting position skeleton warrior 25 37 25 frames in 1 seconds = 25 FPS (31 keyframes) player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_FLAME USING table: 13DB6698 Flame [MOVE] actor moved without a starting position skeleton warrior 44 47 player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_SUNSHIELD USING table: 13DBA860 Sunshield player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING USING table: 13DC2E70 Lightning [MOVE] actor moved without a starting position skeleton warrior 15 20 25 frames in 1 seconds = 25 FPS (31 keyframes) player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING USING table: 13DC2E70 Lightning [MOVE] actor moved without a starting position dire wolf 10 15 Selecting waypoint 25 37 :: skeleton warrior 231 ticks in 10.026 seconds = 23.0401 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_MANATHRUST USING table: 13DB6DC8 Manathrust [MOVE] actor moved without a starting position skeleton warrior 22 43 player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_FLAME USING table: 13DB6698 Flame [MOVE] actor moved without a starting position degenerated skeleton warrior 32 33 Selecting waypoint 1 12 :: mountain troll Selecting waypoint 45 46 :: mountain troll thunderer 23 frames in 1 seconds = 23 FPS (28 keyframes) mountain troll thunderer 335 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING USING table: 13DC2E70 Lightning mountain troll thunderer 335 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING USING table: 13DC2E70 Lightning 24 frames in 1 seconds = 24 FPS (32 keyframes) [MOVE] actor moved without a starting position mountain troll 45 47 mountain troll thunderer 335 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING USING table: 13DC2E70 Lightning mountain troll thunderer 335 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING USING table: 13DC2E70 Lightning mountain troll thunderer 335 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING USING table: 13DC2E70 Lightning player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_FLAME USING table: 13DB6698 Flame [MOVE] actor moved without a starting position great wolf 14 19 player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING USING table: 13DC2E70 Lightning [MOVE] actor moved without a starting position dire wolf 2 35 Selecting waypoint 27 3 :: mountain troll thunderer 25 frames in 1 seconds = 25 FPS (32 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_FIREFLASH USING table: 13DC1890 Fireflash Adding entity 430 after 1 player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_MANATHRUST USING table: 13DB6DC8 Manathrust [MOVE] actor moved without a starting position wolf 25 23 player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING USING table: 13DC2E70 Lightning [MOVE] actor moved without a starting position wolf 38 45 [MOVE] actor moved without a starting position cave troll 38 4 25 frames in 1 seconds = 25 FPS (31 keyframes) player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING USING table: 13DC2E70 Lightning [MOVE] actor moved without a starting position dire wolf 29 7 player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_MANATHRUST USING table: 13DB6DC8 Manathrust [MOVE] actor moved without a starting position white wolf 13 3 player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD dumb ai uses T_SUNSHIELD USING table: 13DBA860 Sunshield player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME dumb ai uses T_FLAME USING table: 13DB6698 Flame [MOVE] actor moved without a starting position cave troll 3 42 player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FIREFLASH USING table: 13DC1890 Fireflash Adding entity 437 after 1 [MOVE] actor moved without a starting position white wolf 30 23 player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_MANATHRUST USING table: 13DB6DC8 Manathrust [MOVE] actor moved without a starting position forest troll 30 41 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_FIREFLASH USING table: 13DC1890 Fireflash Adding entity 440 after 1 [MOVE] actor moved without a starting position stone troll 43 38 Selecting waypoint 4 0 :: mountain troll player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_FLAME USING table: 13DB6698 Flame [MOVE] actor moved without a starting position degenerated skeleton warrior 0 22 25 frames in 1 seconds = 25 FPS (31 keyframes) [MOVE] actor moved without a starting position stone troll 11 30 25 frames in 1 seconds = 25 FPS (31 keyframes) player 1 dumb ai talents can use Fireflash T_FIREFLASH player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Lightning T_LIGHTNING dumb ai uses T_LIGHTNING USING table: 13DC2E70 Lightning [MOVE] actor moved without a starting position forest troll 26 45 233 ticks in 10.053 seconds = 23.1772 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.02 seconds = 23.0539 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10 seconds = 23.1 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.01 seconds = 23.0769 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.01 seconds = 23.0769 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.02 seconds = 23.0539 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10 seconds = 23.1 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.01 seconds = 23.0769 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.01 seconds = 23.0769 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.019 seconds = 23.0562 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.001 seconds = 23.0977 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.01 seconds = 23.0769 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.01 seconds = 23.0769 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.02 seconds = 23.0539 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10 seconds = 23.1 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.01 seconds = 23.0769 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.01 seconds = 23.0769 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.02 seconds = 23.0539 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10 seconds = 23.1 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.01 seconds = 23.0769 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.01 seconds = 23.0769 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.02 seconds = 23.0539 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10 seconds = 23.1 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.01 seconds = 23.0769 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.011 seconds = 23.0746 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.018 seconds = 23.0585 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.001 seconds = 23.0977 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.01 seconds = 23.0769 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.01 seconds = 23.0769 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.019 seconds = 23.0562 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.002 seconds = 23.0954 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.009 seconds = 23.0792 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.01 seconds = 23.0769 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.02 seconds = 23.0539 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10 seconds = 23.1 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.01 seconds = 23.0769 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.01 seconds = 23.0769 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.02 seconds = 23.0539 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10 seconds = 23.1 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1.01 seconds = 24.7525 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.01 seconds = 23.0769 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.01 seconds = 23.0769 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.01 seconds = 23.0769 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 26 frames in 1.04 seconds = 25 FPS (32 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.02 seconds = 23.0539 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10 seconds = 23.1 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.01 seconds = 23.0769 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.01 seconds = 23.0769 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.02 seconds = 23.0539 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1.001 seconds = 24.975 FPS (31 keyframes) 26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes) 231 ticks in 10 seconds = 23.1 TPS 25 frames in 1 seconds = 25 FPS (30 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.01 seconds = 23.0769 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.01 seconds = 23.0769 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1.001 seconds = 24.975 FPS (31 keyframes) 26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes) 25 frames in 1.01 seconds = 24.7525 FPS (30 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.01 seconds = 23.0769 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.02 seconds = 23.0539 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10 seconds = 23.1 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.01 seconds = 23.0769 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.01 seconds = 23.0769 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.019 seconds = 23.0562 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.001 seconds = 23.0977 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.01 seconds = 23.0769 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.01 seconds = 23.0769 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.02 seconds = 23.0539 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10 seconds = 23.1 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.01 seconds = 23.0769 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.01 seconds = 23.0769 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.02 seconds = 23.0539 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10 seconds = 23.1 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.01 seconds = 23.0769 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.01 seconds = 23.0769 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.02 seconds = 23.0539 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10 seconds = 23.1 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.01 seconds = 23.0769 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.01 seconds = 23.0769 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.021 seconds = 23.0516 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 232 ticks in 10.079 seconds = 23.0182 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 231 ticks in 10.002 seconds = 23.0954 TPS 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 24 frames in 1 seconds = 24 FPS (29 keyframes) 24 frames in 1 seconds = 24 FPS (30 keyframes) 24 frames in 1 seconds = 24 FPS (30 keyframes) 231 ticks in 10.021 seconds = 23.0516 TPS 20 frames in 1 seconds = 20 FPS (25 keyframes) 22 frames in 1 seconds = 22 FPS (33 keyframes) 25 frames in 1 seconds = 25 FPS (35 keyframes) 23 frames in 1 seconds = 23 FPS (28 keyframes) 25 frames in 1 seconds = 25 FPS (33 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 25 frames in 1 seconds = 25 FPS (31 keyframes) 24 frames in 1