Make wait background texture 1480 : 1432x844 (2048, 1024) Wait finished, counted 0, 107 ticks Make wait background texture 483 : 1432x844 (2048, 1024) C Map size 38:24 :: 912 C Map seens texture: 498 (62x65) Loading entities file from memory /data/general/objects/egos/lite.lua Loading entities file from memory /data/general/objects/egos/infusions.lua Loading entities file from memory /data/general/objects/egos/wands.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from memory /data/general/objects/egos/wands-powers.lua Loading entities file from memory /data/general/objects/egos/totems.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from memory /data/general/objects/egos/totems-powers.lua Loading entities file from memory /data/general/objects/egos/torques.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from memory /data/general/objects/egos/torques-powers.lua Loading entities file from memory /data/general/objects/egos/digger.lua Loading entities file from memory /data/general/objects/egos/rings.lua Loading entities file from memory /data/general/objects/egos/amulets.lua Loading entities file from memory /data/general/objects/egos/staves.lua Loading entities file from memory /data/general/objects/egos/mindstars.lua Loading entities file from memory /data/general/objects/egos/weapon.lua Loading entities file from memory /data/general/objects/egos/bow.lua Loading entities file from memory /data/general/objects/egos/ranged.lua Loading entities file from memory /data/general/objects/egos/ammo.lua Loading entities file from memory /data/general/objects/egos/sling.lua Loading entities file from memory /data/general/objects/egos/ranged.lua Loading entities file from memory /data/general/objects/egos/shield.lua Loading entities file from memory /data/general/objects/egos/robe.lua Loading entities file from memory /data/general/objects/egos/light-armor.lua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from memory /data/general/objects/egos/heavy-armor.lua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from memory /data/general/objects/egos/massive-armor.lua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from memory /data/general/objects/egos/helm.lua Loading entities file from memory /data/general/objects/egos/wizard-hat.lua Loading entities file from memory /data/general/objects/egos/light-boots.lua Loading entities file from memory /data/general/objects/egos/boots.lua Loading entities file from memory /data/general/objects/egos/boots.lua Loading entities file from memory /data/general/objects/egos/gloves.lua Loading entities file from memory /data/general/objects/egos/cloak.lua Loading entities file from memory /data/general/objects/egos/belt.lua Random elite generating Adding to random boss class Brawler Warrior Random boss forbade talent because of level Evasion 21 Random boss forbade talent because of level Unending Frenzy 21 Random boss forbade talent because of level Cripple 21 Random boss forbade talent because of level Adrenaline Surge 21 Random boss forbade talent because of level Haymaker 21 Random boss forbade talent because of level Strider 21 Random boss forbade talent because of level Hurricane Throw 21 Random boss forbade talent because of level Exploit Weakness 21 Random boss forbade talent because of level Reflex Defense 21 Random boss forbade talent because of level Blinding Speed 21 Random boss forbade talent because of level Slow Motion 21 Random boss forbade talent because of level Flurry of Fists 21 Random boss forbade talent because of level Roundhouse Kick 21 Adding 11 random class talents to boss * talent T_CONCUSSIVE_PUNCH * talent T_SPELL_SHIELD * talent T_WEAPON_COMBAT * talent T_UNIFIED_BODY * talent T_BUTTERFLY_KICK * talent T_ARMOUR_TRAINING * talent T_BREATH_CONTROL * talent T_PUSH_KICK * talent T_THICK_SKIN * talent T_DAUNTING_PRESENCE * talent T_PERFECT_STRIKE Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Randart generation: level = 21 points = 11 nb_powers = 3 Creating randart iron plate armour 'Layamiwen'(unblemished iron plate armour) with nil with level 21 * using themes mental,misc [TOME ENTITY FILTER] selected Double Ego 95.857407237719 102.5 [TOME ENTITY FILTER] selected Double Ego 86.276396409789 102.5 fight: spiked cured leather armour of clarity temporal rough leather gloves of magic (#STATBONUS#) :: nil BODY [TOME ENTITY FILTER] selected Greater + Ego 23.05539282692 26 [TOME ENTITY FILTER] selected Greater 33.560667109806 51 Random elite generating Adding to random boss class Brawler Warrior Random boss forbade talent because of level Evasion 21 Random boss forbade talent because of level Unending Frenzy 21 Random boss forbade talent because of level Cripple 21 Random boss forbade talent because of level Adrenaline Surge 21 Random boss forbade talent because of level Haymaker 21 Random boss forbade talent because of level Strider 21 Random boss forbade talent because of level Hurricane Throw 21 Random boss forbade talent because of level Exploit Weakness 21 Random boss forbade talent because of level Reflex Defense 21 Random boss forbade talent because of level Blinding Speed 21 Random boss forbade talent because of level Slow Motion 21 Random boss forbade talent because of level Flurry of Fists 21 Random boss forbade talent because of level Roundhouse Kick 21 Adding 11 random class talents to boss * talent T_BREATH_CONTROL * talent T_WEAPONS_MASTERY * talent T_KNIFE_MASTERY * talent T_PRECISE_STRIKES * talent T_DIRTY_FIGHTING * talent T_DISENGAGE * talent T_DAUNTING_PRESENCE * talent T_SET_UP * talent T_TAKE_DOWN * talent T_UNIFIED_BODY * talent T_CHARM_MASTERY Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Randart generation: level = 21 points = 11 nb_powers = 3 Creating randart steel mace 'Delaneg'(glowing steel mace) with nil with level 21 * using themes mind,spell [TOME ENTITY FILTER] selected Greater + Ego 36.616477695554 52.5 [TOME ENTITY FILTER] selected Greater + Ego 41.969034668517 52.5 fight: enlightening cured leather armour of fire resistance naturalist's rough leather gloves of butchering :: nil BODY [TOME ENTITY FILTER] selected Double Ego 53.610529012422 76 [TOME ENTITY FILTER] selected Greater 28.892449752635 51 [TOME ENTITY FILTER] selected Double Ego 62.265103529269 76 Added unique mod.class.Object/Rune of Reflection :: 1 [TOME ENTITY FILTER] selected Greater 46.977186353173 62 [TOME ENTITY FILTER] selected Double Greater 7.6322830565349 15 [TOME ENTITY FILTER] selected Double Ego 75.146598491852 87 [TOME ENTITY FILTER] selected Greater 50.377341604879 62 Loading entities file from memory /data/general/objects/random-artifacts/generic.lua Randart generation: level = 21 points = 13 nb_powers = 4 Creating randart Aligund the Dimbloom(glistening gold ring) with dark with level 21 * using themes arcane,dark Added unique mod.class.Object/Aligund the Dimbloom :: 1 [TOME ENTITY FILTER] selected Greater + Ego 15.193087493813 37 [TOME ENTITY FILTER] selected Double Greater 7.8102439057106 15 fight: enlightening steel mail armour of the deep warbringer's steel battleaxe of erosion :: OFFHAND BODY [TOME ENTITY FILTER] selected Ego 88.249694883416 107 fight: steel battleaxe of daylight warbringer's steel battleaxe of erosion :: OFFHAND MAINHAND fight: steel battleaxe of daylight enlightening steel mail armour of the deep :: nil MAINHAND [TOME ENTITY FILTER] selected Greater + Ego 28.925699765544 37 fight: prismatic steel mail armour of command steel battleaxe of daylight :: OFFHAND BODY fight: prismatic steel mail armour of command enlightening steel mail armour of the deep :: nil BODY [TOME ENTITY FILTER] selected Ego 93.571321766724 101 [TOME ENTITY FILTER] selected Money 108.65306558801 109.5 [TOME ENTITY FILTER] selected Uniques 0.66871833770273 1 [TOME ENTITY FILTER] selected Double Ego 61.26042123727 76 [TOME ENTITY FILTER] selected Greater + Ego 20.185337329792 26 Wait finished, counted 1174, 3163 ticks No zone events loaded Not gone east, no backup guardian Running on level loads yaryrin-3 [LOG] #YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use). [PARTY] New member, add after eh eh Adding entity 2266 after 2266 [LOG] #TEAL#You feel mildly anxious, and walk with caution. Updating zone name Yaryrin (3) C Map minimap texture: 487 (50x50; 64x64) [ENGINE] Setting requested FPS to 2 (500 ms) [USERCHAT] channel talk zeyphor tome they are [USERCHAT] channel serial data zeyphor tome 475 [USERCHAT] channel talk queebles tome ahh thanks [USERCHAT] channel talk zeyphor tome this guy cant summon [USERCHAT] channel talk mindrivet tome obvious you kill black with darkness [USERCHAT] channel achievement nukularpower tome Against all odds (Nightmare (Adventure) difficulty) true false [USERCHAT] channel talk zeyphor tome i used this to summon it Server latency 123 [USERCHAT] channel serial data zeyphor tome 681 [USERCHAT] channel achievement Malkuthone tome Rescuer of the lost false false [USERCHAT] channel achievement random417 tome Vampire crusher true false [USERCHAT] channel talk zeyphor tome so no wisps [USERCHAT] channel talk Waladil tome mind, are you in alt troll or regular? [USERCHAT] channel talk zeyphor tome its just a crystal shield :( [USERCHAT] channel talk mindrivet tome it was alt troll [USERCHAT] channel talk queebles tome lol [USERCHAT] channel achievement sugaraddict tome The secret city false false [USERCHAT] channel serial data zeyphor tome 484 [USERCHAT] channel talk Waladil tome A-ha! [USERCHAT] channel achievement morirete tome Antimagic! false true [USERCHAT] channel achievement Wrack tome Home sweet home false false [USERCHAT] channel talk mindrivet tome alt trol should not equal t4 items [USERCHAT] channel talk Waladil tome min_material_level = function() return game.state:isAdvanced() and 3 or 3 end, [USERCHAT] channel talk zeyphor tome does 92.74 damage over time with level 20 flame bolt [USERCHAT] channel serial data tunnelrunner1975 tome 446 [ENGINE] Setting requested FPS to 5 (200 ms) [ATTACK] attacking with Eclipse [ATTACK] to bee swarm :: 61.586328355865 4 1 18.05 :: 1 checkHit 29 18.05 => chance to hit 78 [ATTACK] raw dam 61.586328355865 versus 1 0.3 with APR 4 [ATTACK] after armor 61.586328355865 [ATTACK] after range 66 [PHYS CRIT %] 7.8 [ATTACK] after crit 66 [ATTACK] after mult 66 [PROJECTOR] starting dam 66 [PROJECTOR] after difficulty dam 66 [PROJECTOR] res 0 1 on dam 81.18 [PROJECTOR] after resists dam 81.18 [PROJECTOR] after flat damage armor 81.18 [PROJECTOR] final dam after static checks 81.18 [PROJECTOR] final dam after hooks and callbacks 81.18 [ATTACK] staff accuracy bonus 29 18.05 = 1.27375 [PROJECTOR] starting dam 33.191333367339 [PROJECTOR] after difficulty dam 33.191333367339 [PROJECTOR] after staff accuracy damage bonus 42.277460876648 [PROJECTOR] res 0 1 on dam 48.619080008145 [PROJECTOR] after resists dam 48.619080008145 [PROJECTOR] after flat damage armor 48.619080008145 [PROJECTOR] final dam after static checks 48.619080008145 [PROJECTOR] final dam after hooks and callbacks 48.619080008145 [LOG] Bee swarm is a martyr. [LOG] #UID:2266:0##fbd578#eh#LAST# hits Bee swarm for #GREY#81 darkness#LAST#, #YELLOW#49 light#LAST# (130 total damage). [PROJECTOR] starting dam 20.054979267517 [PROJECTOR] after difficulty dam 20.054979267517 [PROJECTOR] res 0 1 on dam 23.063226157644 [PROJECTOR] after resists dam 23.063226157644 [PROJECTOR] after flat damage armor 23.063226157644 [PROJECTOR] final dam after static checks 23.063226157644 [PROJECTOR] final dam after hooks and callbacks 23.063226157644 [PROJECTOR] starting dam 18.049481340765 [PROJECTOR] after difficulty dam 18.049481340765 [PROJECTOR] res -50 1.5 on dam 20.75690354188 [PROJECTOR] after resists dam 31.135355312819 [PROJECTOR] after flat damage armor 31.135355312819 [PROJECTOR] final dam after static checks 31.135355312819 [PROJECTOR] final dam after hooks and callbacks 31.135355312819 [PROJECTOR] starting dam 18.049481340765 [PROJECTOR] after difficulty dam 18.049481340765 [PROJECTOR] res 0 1 on dam 20.75690354188 [PROJECTOR] after resists dam 20.75690354188 [PROJECTOR] after flat damage armor 20.75690354188 [PROJECTOR] final dam after static checks 20.75690354188 [PROJECTOR] final dam after hooks and callbacks 20.75690354188 [LOG] #UID:2266:0##fbd578#eh#LAST# hits Forest wight for #YELLOW#31 light#LAST# damage. [LOG] #UID:2266:0##fbd578#eh#LAST# hits Shining mold for #YELLOW#21 light#LAST# damage. [LOG] #UID:2266:0##fbd578#eh#LAST# hits Bee swarm for #YELLOW#23 light#LAST# damage. bee swarm 118074 dumb ai talents can use Poisonous Bite T_BITE_POISON bee swarm 118074 dumb ai talents can use Attack T_ATTACK dumb ai uses T_ATTACK [ATTACK] attacking with innate combat [ATTACK] to eh :: 9.9355389992863 20 20.32 7.35 :: 1 checkHit 23.5 7.35 => chance to hit 91 [ATTACK] raw dam 9.9355389992863 versus 20.32 0.84180064308682 with APR 20 [ATTACK] after armor 9.6155389992863 [ATTACK] after range 10 [PHYS CRIT %] 0 [ATTACK] after crit 10 [ATTACK] after mult 10 [PROJECTOR] starting dam 10 [PROJECTOR] after difficulty dam 10 [PROJECTOR] res 0 1 on dam 10 [PROJECTOR] after resists dam 10 [PROJECTOR] after flat damage armor 10 [PROJECTOR] final dam after static checks 10 [PROJECTOR] final dam after hooks and callbacks 10 [TAKE HIT] after flat damage cap 10 [PROJECTOR] starting dam 2.8571428571429 [PROJECTOR] after difficulty dam 2.8571428571429 [PROJECTOR] res 0 1 on dam 3.5142857142857 [PROJECTOR] after resists dam 3.5142857142857 [PROJECTOR] after flat damage armor 3.5142857142857 [PROJECTOR] final dam after static checks 3.5142857142857 [PROJECTOR] final dam after hooks and callbacks 3.5142857142857 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam after static checks 4 [PROJECTOR] final dam after hooks and callbacks 4 [PROJECTOR] starting dam 16.318640701193 [PROJECTOR] after difficulty dam 16.318640701193 [PROJECTOR] res 0 1 on dam 18.766436806372 [PROJECTOR] after resists dam 18.766436806372 [PROJECTOR] after flat damage armor 18.766436806372 [PROJECTOR] final dam after static checks 18.766436806372 [PROJECTOR] final dam after hooks and callbacks 18.766436806372 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4.92 [PROJECTOR] after resists dam 4.92 [PROJECTOR] after flat damage armor 4.92 [PROJECTOR] final dam after static checks 4.92 [PROJECTOR] final dam after hooks and callbacks 4.92 [PROJECTOR] starting dam 20 [PROJECTOR] after difficulty dam 20 [PROJECTOR] res 0 1 on dam 24.6 [PROJECTOR] after resists dam 24.6 [PROJECTOR] after flat damage armor 24.6 [PROJECTOR] final dam after static checks 24.6 [PROJECTOR] final dam after hooks and callbacks 24.6 [LOG] #CRIMSON##UID:118074:0#Bee swarm damages himself through Martyrdom! [LOG] #UID:2266:0##fbd578#eh#LAST# hits Bee swarm for #aaaaaa#4 physical#LAST#, #GREEN#4 acid#LAST#, #YELLOW#19 light#LAST#, #LIGHT_STEEL_BLUE#5 temporal#LAST#, #GREY#25 darkness#LAST# (56 total damage). [LOG] #UID:118074:0#Bee swarm hits #fbd578#eh#LAST# for #aaaaaa#10 physical#LAST# damage. bee swarm 118074 dumb ai talents can use Poisonous Bite T_BITE_POISON bee swarm 118074 dumb ai talents can use Attack T_ATTACK dumb ai uses T_BITE_POISON [LOG] Bee swarm bites poison into eh. [ATTACK] attacking with innate combat [ATTACK] to eh :: 9.9355389992863 20 20.32 7.35 :: 6.4454124645871 checkHit 23.5 7.35 => chance to hit 91 [ATTACK] raw dam 9.9355389992863 versus 20.32 0.84180064308682 with APR 20 [ATTACK] after armor 9.6155389992863 [ATTACK] after range 10 [PHYS CRIT %] 0 [ATTACK] after crit 10 [ATTACK] after mult 64.454124645871 [PROJECTOR] starting dam 10.742354107645 [PROJECTOR] after difficulty dam 10.742354107645 [PROJECTOR] res 10 0.9 on dam 10.742354107645 [PROJECTOR] after resists dam 9.6681186968807 [PROJECTOR] after flat damage armor 9.6681186968807 [PROJECTOR] final dam after static checks 9.6681186968807 [PROJECTOR] final dam after hooks and callbacks 9.6681186968807 [TAKE HIT] after flat damage cap 9.6681186968807 [PROJECTOR] starting dam 2.7623196276802 [PROJECTOR] after difficulty dam 2.7623196276802 [PROJECTOR] res 0 1 on dam 2.9833051978946 [PROJECTOR] after resists dam 2.9833051978946 [PROJECTOR] after flat damage armor 2.9833051978946 [PROJECTOR] final dam after static checks 2.9833051978946 [PROJECTOR] final dam after hooks and callbacks 2.9833051978946 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam after static checks 4 [PROJECTOR] final dam after hooks and callbacks 4 [LOG] #CRIMSON##UID:118074:0#Bee swarm damages himself through Martyrdom! [LOG] #UID:2266:0##fbd578#eh#LAST# hits Bee swarm for #LIGHT_GREEN#3 nature#LAST#, #GREEN#4 acid#LAST# (7 total damage). [LOG] #UID:118074:0#Bee swarm hits #fbd578#eh#LAST# for #LIGHT_GREEN#10 nature#LAST# damage. [LOG] #{bold}##UID:2266:0##fbd578#eh#LAST# killed Bee swarm!#{normal}# AI took for target 118069 forest wight :: 2266 eh 4 < 100 [PROJECTOR] starting dam 20.054979267517 [PROJECTOR] after difficulty dam 20.054979267517 [PROJECTOR] res -50 1.5 on dam 23.063226157644 [PROJECTOR] after resists dam 34.594839236466 [PROJECTOR] after flat damage armor 34.594839236466 [PROJECTOR] final dam after static checks 34.594839236466 [PROJECTOR] final dam after hooks and callbacks 34.594839236466 [PROJECTOR] starting dam 18.049481340765 [PROJECTOR] after difficulty dam 18.049481340765 [PROJECTOR] res 0 1 on dam 20.75690354188 [PROJECTOR] after resists dam 20.75690354188 [PROJECTOR] after flat damage armor 20.75690354188 [PROJECTOR] final dam after static checks 20.75690354188 [PROJECTOR] final dam after hooks and callbacks 20.75690354188 [LOG] #UID:2266:0##fbd578#eh#LAST# hits Forest wight for #YELLOW#35 light#LAST# damage. [LOG] #UID:2266:0##fbd578#eh#LAST# hits Shining mold for #YELLOW#21 light#LAST# damage. [LOG] [ATTACK] attacking with Eclipse [ATTACK] to forest wight :: 61.586328355865 4 7 0 :: 1 checkHit 29 0 => chance to hit 100 [ATTACK] raw dam 61.586328355865 versus 7 0.3 with APR 4 [ATTACK] after armor 58.586328355865 [ATTACK] after range 70 [PHYS CRIT %] 7.8 [ATTACK] after crit 70 [ATTACK] after mult 70 [PROJECTOR] starting dam 70 [PROJECTOR] after difficulty dam 70 [PROJECTOR] res 0 1 on dam 86.1 [PROJECTOR] after resists dam 86.1 [PROJECTOR] after flat damage armor 86.1 [PROJECTOR] final dam after static checks 86.1 [PROJECTOR] final dam after hooks and callbacks 86.1 [ATTACK] staff accuracy bonus 29 0 = 1.725 [PROJECTOR] starting dam 33.191333367339 [PROJECTOR] after difficulty dam 33.191333367339 [PROJECTOR] after staff accuracy damage bonus 57.255050058659 [PROJECTOR] res -50 1.5 on dam 65.843307567458 [PROJECTOR] after resists dam 98.764961351187 [PROJECTOR] after flat damage armor 98.764961351187 [PROJECTOR] final dam after static checks 98.764961351187 [PROJECTOR] final dam after hooks and callbacks 98.764961351187 [LOG] Forest wight is a martyr. [PROJECTOR] starting dam 7.9285722806813 [PROJECTOR] after difficulty dam 7.9285722806813 [PROJECTOR] after staff accuracy damage bonus 13.676787184175 [PROJECTOR] res 24.603065635218 0.75396934364782 on dam 13.676787184175 [PROJECTOR] after resists dam 10.311878256464 [PROJECTOR] after flat damage armor 10.311878256464 [PROJECTOR] final dam after static checks 10.311878256464 [PROJECTOR] final dam after hooks and callbacks 10.311878256464 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:28:0#vial of wight ectoplasm#WHITE#. [LOG] Weapon of Wrath hits Forest wight for #LIGHT_RED#10 fire#LAST# damage. [LOG] #UID:2266:0##fbd578#eh#LAST# hits Forest wight for #GREY#86 darkness#LAST#, #YELLOW#99 light#LAST# (185 total damage). [LOG] #{bold}##UID:2266:0##fbd578#eh#LAST# killed Forest wight!#{normal}# shining mold 118372 dumb ai talents can use Slime Roots T_SLIME_ROOTS dumb ai uses T_SLIME_ROOTS [LOG] Shining mold uses Slime Roots. [PROJECTOR] starting dam 20.054979267517 [PROJECTOR] after difficulty dam 20.054979267517 [PROJECTOR] res 0 1 on dam 23.063226157644 [PROJECTOR] after resists dam 23.063226157644 [PROJECTOR] after flat damage armor 23.063226157644 [PROJECTOR] final dam after static checks 23.063226157644 [PROJECTOR] final dam after hooks and callbacks 23.063226157644 [LOG] #UID:2266:0##fbd578#eh#LAST# hits Shining mold for #YELLOW#23 light#LAST# damage. [LOG] [USERCHAT] channel talk mindrivet tome Oh my [ATTACK] attacking with Eclipse [ATTACK] to shining mold :: 61.586328355865 4 1 0 :: 1 checkHit 29 0 => chance to hit 100 [ATTACK] raw dam 61.586328355865 versus 1 0.3 with APR 4 [ATTACK] after armor 61.586328355865 [ATTACK] after range 72 [PHYS CRIT %] 7.8 [ATTACK] after crit 72 [ATTACK] after mult 72 [PROJECTOR] starting dam 72 [PROJECTOR] after difficulty dam 72 [PROJECTOR] res 0 1 on dam 88.56 [PROJECTOR] after resists dam 88.56 [PROJECTOR] after flat damage armor 88.56 [PROJECTOR] final dam after static checks 88.56 [PROJECTOR] final dam after hooks and callbacks 88.56 [ATTACK] staff accuracy bonus 29 0 = 1.725 checkHit 5.4422014908378 49.666666666667 => chance to hit 0 [LOG] Shining mold's armor corrodes! [PROJECTOR] starting dam 33.191333367339 [PROJECTOR] after difficulty dam 33.191333367339 [PROJECTOR] after staff accuracy damage bonus 57.255050058659 [PROJECTOR] res 0 1 on dam 65.843307567458 [PROJECTOR] after resists dam 65.843307567458 [PROJECTOR] after flat damage armor 65.843307567458 [PROJECTOR] final dam after static checks 65.843307567458 [PROJECTOR] final dam after hooks and callbacks 65.843307567458 [LOG] #UID:2266:0##fbd578#eh#LAST# hits Shining mold for #GREY#89 darkness#LAST#, #YELLOW#66 light#LAST# (154 total damage). [LOG] #{bold}##UID:2266:0##fbd578#eh#LAST# killed Shining mold!#{normal}# [LOG] [Identify] iron mace true [LOG] Eh picks up (g.): #FFFFFF##UID:118070:0#iron mace (12.5-17.5 power, 2 apr)#LAST#. [LOG] [LOG] Resting starts... [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] Ran for 1 turns (stop reason: trap). [LOG] You pickup 0.50 gold pieces. [LOG] [LOG] Resting starts... [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] Ran for 1 turns (stop reason: trap). [LOG] [LOG] Resting starts... [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] #YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use). [LOG] Ran for 2 turns (stop reason: at exit). [LOG] [USERCHAT] channel talk zeyphor tome has 20 spellpower and 1% spell cirt chance [USERCHAT] channel talk Waladil tome Alt trollmire is bugged and always is "late game" for loot drops [LOG] Eh uses Dig. [USERCHAT] channel achievement kavarien global The secret city (Roguelike) false false [USERCHAT] channel talk mindrivet tome trollmire alt isnt any harder tho [LOG] Digging starts... [LOG] Dug for 13 turns. [LOG] [USERCHAT] channel serial data zenislev tome 541 [USERCHAT] channel talk Waladil tome Regular trollmire is not [LOG] Eh uses Dig. [LOG] Digging starts... [LOG] The unstable sand tunnel collapses! [LOG] Dug for 13 turns. [LOG] [LOG] Eh uses Dig. [LOG] Digging starts... [LOG] Dug for 13 turns. [LOG] [LOG] Eh uses Dig. [LOG] Digging starts... Server latency 122 [LOG] Dug for 13 turns. [LOG] [LOG] The unstable sand tunnel collapses! [LOG] [LOG] An alarm rings! [LOG] Oozing horror appears out of the thin air! [LOG] Forest wight appears out of the thin air! [PROJECTOR] starting dam 20.054979267517 [PROJECTOR] after difficulty dam 20.054979267517 [PROJECTOR] res -50 1.5 on dam 23.063226157644 [PROJECTOR] after resists dam 34.594839236466 [PROJECTOR] after flat damage armor 34.594839236466 [PROJECTOR] final dam after static checks 34.594839236466 [PROJECTOR] final dam after hooks and callbacks 34.594839236466 [PROJECTOR] starting dam 20.054979267517 [PROJECTOR] after difficulty dam 20.054979267517 [PROJECTOR] res 13.5 0.865 on dam 23.063226157644 [PROJECTOR] after resists dam 19.949690626362 [PROJECTOR] after flat damage armor 19.949690626362 [PROJECTOR] final dam after static checks 19.949690626362 [PROJECTOR] final dam after hooks and callbacks 19.949690626362 [MIND CRIT %] 10.6 [LOG] #{bold}#Oozing horror's mind surges with critical power!#{normal}# [LOG] Oozing horror attunes to the damage. [LOG] Oozing horror is invigorated by the attack! [LOG] Oozing horror uses Tentacle Grab. [MIND CRIT %] 10.6 checkHit 40.533333333333 47.346711475167 => chance to hit 33 [LOG] Eh resists the grab! forest wight 118547 dumb ai talents can use Lightning T_LIGHTNING forest wight 118547 dumb ai talents can use Attack T_ATTACK forest wight 118547 dumb ai talents can use Flameshock T_FLAMESHOCK forest wight 118547 dumb ai talents can use Glacial Vapour T_GLACIAL_VAPOUR forest wight 118547 dumb ai talents can use Mind Disruption T_MIND_DISRUPTION dumb ai uses T_FLAMESHOCK [LOG] Forest wight casts Flameshock. [SPELL CRIT %] 1 checkHit 20.343725956693 35.5 => chance to hit 13 [LOG] Oozing horror is stunned by the burning flame! [LOG] Eh resists the searing flame! [LOG] #UID:2266:0##fbd578#eh#LAST# hits Forest wight for #YELLOW#35 light#LAST# damage. [LOG] #UID:2266:0##fbd578#eh#LAST# hits Oozing horror for #YELLOW#20 light#LAST# damage. [LOG] [USERCHAT] channel achievement ohiruneko global Against all odds (Insane (Roguelike) difficulty) true true [ATTACK] attacking with Eclipse [ATTACK] to oozing horror :: 61.586328355865 4 15 11.742616891311 :: 1 checkHit 29 11.742616891311 => chance to hit 94 [ATTACK] raw dam 61.586328355865 versus 15 0.3 with APR 4 [ATTACK] after armor 50.586328355865 [ATTACK] after range 56 [PHYS CRIT %] 7.8 [ATTACK] after crit 56 [ATTACK] after mult 56 [PROJECTOR] starting dam 56 [PROJECTOR] after difficulty dam 56 [PROJECTOR] res 13.5 0.865 on dam 68.88 [PROJECTOR] after resists dam 59.5812 [PROJECTOR] after flat damage armor 59.5812 [PROJECTOR] final dam after static checks 59.5812 [PROJECTOR] final dam after hooks and callbacks 59.5812 [MIND CRIT %] 10.6 [LOG] Oozing horror is invigorated by the attack! [ATTACK] staff accuracy bonus 29 11.742616891311 = 1.4314345777172 [PROJECTOR] starting dam 33.191333367339 [PROJECTOR] after difficulty dam 33.191333367339 [PROJECTOR] after staff accuracy damage bonus 47.511222262548 [PROJECTOR] res 13.5 0.865 on dam 54.63790560193 [PROJECTOR] after resists dam 47.261788345669 [PROJECTOR] after flat damage armor 47.261788345669 [PROJECTOR] final dam after static checks 47.261788345669 [PROJECTOR] final dam after hooks and callbacks 47.261788345669 [MIND CRIT %] 10.6 [LOG] Oozing horror is invigorated by the attack! [PROJECTOR] starting dam 2 [PROJECTOR] after difficulty dam 2 [PROJECTOR] res 0 1 on dam 2 [PROJECTOR] after resists dam 2 [PROJECTOR] after flat damage armor 2 [PROJECTOR] stunned dam 0.8 [PROJECTOR] numbed dam 0.68 [PROJECTOR] final dam after static checks 0.68 [PROJECTOR] final dam after hooks and callbacks 0.68 [TAKE HIT] after flat damage cap 0.68 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 10 0.9 on dam 9 [PROJECTOR] after resists dam 8.1 [PROJECTOR] after flat damage armor 8.1 [PROJECTOR] stunned dam 3.24 [PROJECTOR] numbed dam 2.754 [PROJECTOR] final dam after static checks 2.754 [PROJECTOR] final dam after hooks and callbacks 2.754 [TAKE HIT] after flat damage cap 2.754 [LOG] Eh slows down. [LOG] Oozing horror is a martyr. [PROJECTOR] starting dam 2.9022838709677 [PROJECTOR] after difficulty dam 2.9022838709677 [PROJECTOR] after staff accuracy damage bonus 4.1544294872542 [PROJECTOR] res 15 0.85 on dam 4.1544294872542 [PROJECTOR] after resists dam 3.531265064166 [PROJECTOR] after flat damage armor 3.531265064166 [PROJECTOR] final dam after static checks 3.531265064166 [PROJECTOR] final dam after hooks and callbacks 3.531265064166 [MIND CRIT %] 10.6 [LOG] Oozing horror is invigorated by the attack! [LOG] #UID:2266:0##fbd578#eh#LAST# hits Oozing horror for #GREY#60 darkness#LAST#, #YELLOW#47 light#LAST# (107 total damage). [LOG] #UID:118545:0#Oozing horror hits #fbd578#eh#LAST# for #GREEN#1 acid#LAST#, #LIGHT_GREEN#3 nature#LAST# (3 total damage). [LOG] Weapon of Wrath hits Oozing horror for #LIGHT_RED#4 fire#LAST# damage. [PROJECTOR] starting dam 20.054979267517 [PROJECTOR] after difficulty dam 20.054979267517 [PROJECTOR] res -50 1.5 on dam 23.063226157644 [PROJECTOR] after resists dam 34.594839236466 [PROJECTOR] after flat damage armor 34.594839236466 [PROJECTOR] final dam after static checks 34.594839236466 [PROJECTOR] final dam after hooks and callbacks 34.594839236466 [PROJECTOR] starting dam 20.054979267517 [PROJECTOR] after difficulty dam 20.054979267517 [PROJECTOR] res 13.5 0.865 on dam 23.063226157644 [PROJECTOR] after resists dam 19.949690626362 [PROJECTOR] after flat damage armor 19.949690626362 [PROJECTOR] final dam after static checks 19.949690626362 [PROJECTOR] final dam after hooks and callbacks 19.949690626362 [MIND CRIT %] 10.6 [LOG] #{bold}#Oozing horror's mind surges with critical power!#{normal}# [LOG] Oozing horror is invigorated by the attack! [PROJECTOR] starting dam 21.240456767355 [PROJECTOR] after difficulty dam 21.240456767355 [PROJECTOR] res 15 0.85 on dam 21.240456767355 [PROJECTOR] after resists dam 18.054388252251 [PROJECTOR] after flat damage armor 18.054388252251 [PROJECTOR] final dam after static checks 18.054388252251 [PROJECTOR] final dam after hooks and callbacks 18.054388252251 [MIND CRIT %] 10.6 [LOG] Oozing horror is invigorated by the attack! [ATTACK] attacking with innate combat [ATTACK] to eh :: 58.237016841498 25 20.32 7.35 :: 1 checkHit 33.75 7.35 => chance to hit 100 [ATTACK] raw dam 58.237016841498 versus 20.32 0.84180064308682 with APR 25 [ATTACK] after armor 58.237016841498 [ATTACK] after range 62 [PHYS CRIT %] 0.33333593990572 [ATTACK] after crit 62 [ATTACK] after mult 62 [PROJECTOR] starting dam 62 [PROJECTOR] after difficulty dam 62 [PROJECTOR] res 10 0.9 on dam 62 [PROJECTOR] after resists dam 55.8 [PROJECTOR] after flat damage armor 55.8 [PROJECTOR] stunned dam 22.32 [PROJECTOR] numbed dam 18.972 [PROJECTOR] final dam after static checks 18.972 [PROJECTOR] final dam after hooks and callbacks 18.972 [TAKE HIT] after flat damage cap 18.972 [PROJECTOR] starting dam 5.4205714285714 [PROJECTOR] after difficulty dam 5.4205714285714 [PROJECTOR] res 100 0 on dam 5.8542171428571 [PROJECTOR] after resists dam 0 [PROJECTOR] final dam after static checks 0 [PROJECTOR] final dam after hooks and callbacks 0 [MIND CRIT %] 10.6 [LOG] Oozing horror is invigorated by the attack! [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 15 0.85 on dam 4 [PROJECTOR] after resists dam 3.4 [PROJECTOR] after flat damage armor 3.4 [PROJECTOR] final dam after static checks 3.4 [PROJECTOR] final dam after hooks and callbacks 3.4 [MIND CRIT %] 10.6 [LOG] Oozing horror is invigorated by the attack! [PROJECTOR] starting dam 16.318640701193 [PROJECTOR] after difficulty dam 16.318640701193 [PROJECTOR] res 13.5 0.865 on dam 18.766436806372 [PROJECTOR] after resists dam 16.232967837511 [PROJECTOR] after flat damage armor 16.232967837511 [PROJECTOR] final dam after static checks 16.232967837511 [PROJECTOR] final dam after hooks and callbacks 16.232967837511 [MIND CRIT %] 10.6 [LOG] Oozing horror is invigorated by the attack! [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 13.5 0.865 on dam 4.92 [PROJECTOR] after resists dam 4.2558 [PROJECTOR] after flat damage armor 4.2558 [PROJECTOR] final dam after static checks 4.2558 [PROJECTOR] final dam after hooks and callbacks 4.2558 [MIND CRIT %] 10.6 [LOG] Oozing horror is invigorated by the attack! [PROJECTOR] starting dam 20 [PROJECTOR] after difficulty dam 20 [PROJECTOR] res 13.5 0.865 on dam 24.6 [PROJECTOR] after resists dam 21.279 [PROJECTOR] after flat damage armor 21.279 [PROJECTOR] final dam after static checks 21.279 [PROJECTOR] final dam after hooks and callbacks 21.279 [MIND CRIT %] 10.6 [LOG] Oozing horror is invigorated by the attack! [ATTACK] attacking with innate combat [ATTACK] to eh :: 6.0552967559173 9 20.32 7.35 :: 1 checkHit 15 7.35 => chance to hit 70 [ATTACK] raw dam 6.0552967559173 versus 20.32 0.84180064308682 with APR 9 [ATTACK] after armor 0.95794405270461 [ATTACK] after range 1 [PHYS CRIT %] 0 [ATTACK] after crit 1 [ATTACK] after mult 1 [PROJECTOR] starting dam 1 [PROJECTOR] after difficulty dam 1 [PROJECTOR] res 0 1 on dam 1 [PROJECTOR] after resists dam 1 [PROJECTOR] after flat damage armor 1 [PROJECTOR] final dam after static checks 1 [PROJECTOR] final dam after hooks and callbacks 1 [TAKE HIT] after flat damage cap 1 checkHit 35.5 10.15 => chance to hit 95 [LOG] #UID:118547:0#Forest wight drains experience from #fbd578#eh#LAST#! [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam after static checks 4 [PROJECTOR] final dam after hooks and callbacks 4 [PROJECTOR] starting dam 16.318640701193 [PROJECTOR] after difficulty dam 16.318640701193 [PROJECTOR] res -50 1.5 on dam 18.766436806372 [PROJECTOR] after resists dam 28.149655209557 [PROJECTOR] after flat damage armor 28.149655209557 [PROJECTOR] final dam after static checks 28.149655209557 [PROJECTOR] final dam after hooks and callbacks 28.149655209557 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4.92 [PROJECTOR] after resists dam 4.92 [PROJECTOR] after flat damage armor 4.92 [PROJECTOR] final dam after static checks 4.92 [PROJECTOR] final dam after hooks and callbacks 4.92 [PROJECTOR] starting dam 20 [PROJECTOR] after difficulty dam 20 [PROJECTOR] res 0 1 on dam 24.6 [PROJECTOR] after resists dam 24.6 [PROJECTOR] after flat damage armor 24.6 [PROJECTOR] final dam after static checks 24.6 [PROJECTOR] final dam after hooks and callbacks 24.6 [LOG] #CRIMSON##UID:118545:0#Oozing horror damages himself through Martyrdom! [LOG] #UID:118547:0#Forest wight hits #fbd578#eh#LAST# for #DARK_GREEN#1 blight#LAST# damage. [LOG] Burning Shock from Forest wight hits Oozing horror for #LIGHT_RED#18 fire#LAST# damage. [LOG] #UID:118545:0#Oozing horror hits #fbd578#eh#LAST# for #LIGHT_GREEN#19 nature#LAST# damage. [LOG] #UID:2266:0##fbd578#eh#LAST# hits Forest wight for #YELLOW#35 light#LAST#, #GREEN#4 acid#LAST#, #YELLOW#28 light#LAST#, #LIGHT_STEEL_BLUE#5 temporal#LAST#, #GREY#25 darkness#LAST# (96 total damage). [LOG] #UID:2266:0##fbd578#eh#LAST# hits Oozing horror for #YELLOW#20 light#LAST#, #LIGHT_GREEN#0 nature#LAST#, #GREEN#3 acid#LAST#, #YELLOW#16 light#LAST#, #LIGHT_STEEL_BLUE#4 temporal#LAST#, #GREY#21 darkness#LAST# (65 total damage). [LOG] [ATTACK] attacking with Eclipse [ATTACK] to oozing horror :: 61.586328355865 4 15 11.742616891311 :: 1 checkHit 29 11.742616891311 => chance to hit 94 [ATTACK] raw dam 61.586328355865 versus 15 0.3 with APR 4 [ATTACK] after armor 50.586328355865 [ATTACK] after range 56 [PHYS CRIT %] 7.8 [ATTACK] after crit 56 [ATTACK] after mult 56 [PROJECTOR] starting dam 56 [PROJECTOR] after difficulty dam 56 [PROJECTOR] res 27.736813546899 0.72263186453101 on dam 68.88 [PROJECTOR] after resists dam 49.774882828896 [PROJECTOR] after flat damage armor 49.774882828896 [PROJECTOR] final dam after static checks 49.774882828896 [PROJECTOR] final dam after hooks and callbacks 49.774882828896 [MIND CRIT %] 10.6 [LOG] Oozing horror is invigorated by the attack! [ATTACK] staff accuracy bonus 29 11.742616891311 = 1.4314345777172 [PROJECTOR] starting dam 33.191333367339 [PROJECTOR] after difficulty dam 33.191333367339 [PROJECTOR] after staff accuracy damage bonus 47.511222262548 [PROJECTOR] res 13.5 0.865 on dam 54.63790560193 [PROJECTOR] after resists dam 47.261788345669 [PROJECTOR] after flat damage armor 47.261788345669 [PROJECTOR] final dam after static checks 47.261788345669 [PROJECTOR] final dam after hooks and callbacks 47.261788345669 [MIND CRIT %] 10.6 [LOG] Oozing horror is invigorated by the attack! [PROJECTOR] starting dam 2 [PROJECTOR] after difficulty dam 2 [PROJECTOR] res 0 1 on dam 2 [PROJECTOR] after resists dam 2 [PROJECTOR] after flat damage armor 2 [PROJECTOR] stunned dam 0.8 [PROJECTOR] numbed dam 0.68 [PROJECTOR] final dam after static checks 0.68 [PROJECTOR] final dam after hooks and callbacks 0.68 [TAKE HIT] after flat damage cap 0.68 [PROJECTOR] starting dam 0.19428571428571 [PROJECTOR] after difficulty dam 0.19428571428571 [PROJECTOR] after staff accuracy damage bonus 0.27810728938506 [PROJECTOR] res 15 0.85 on dam 0.27810728938506 [PROJECTOR] after resists dam 0.2363911959773 [PROJECTOR] after flat damage armor 0.2363911959773 [PROJECTOR] final dam after static checks 0.2363911959773 [PROJECTOR] final dam after hooks and callbacks 0.2363911959773 [MIND CRIT %] 10.6 [LOG] Oozing horror is invigorated by the attack! [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 10 0.9 on dam 9 [PROJECTOR] after resists dam 8.1 [PROJECTOR] after flat damage armor 8.1 [PROJECTOR] stunned dam 3.24 [PROJECTOR] numbed dam 2.754 [PROJECTOR] final dam after static checks 2.754 [PROJECTOR] final dam after hooks and callbacks 2.754 [TAKE HIT] after flat damage cap 2.754 [PROJECTOR] starting dam 0.78685714285714 [PROJECTOR] after difficulty dam 0.78685714285714 [PROJECTOR] after staff accuracy damage bonus 1.1263345220095 [PROJECTOR] res 100 0 on dam 1.2164412837702 [PROJECTOR] after resists dam 0 [PROJECTOR] final dam after static checks 0 [PROJECTOR] final dam after hooks and callbacks 0 [MIND CRIT %] 10.6 [LOG] Oozing horror is invigorated by the attack! [PROJECTOR] starting dam 19.78184516129 [PROJECTOR] after difficulty dam 19.78184516129 [PROJECTOR] after staff accuracy damage bonus 28.316417174919 [PROJECTOR] res 15 0.85 on dam 28.316417174919 [PROJECTOR] after resists dam 24.068954598681 [PROJECTOR] after flat damage armor 24.068954598681 [PROJECTOR] final dam after static checks 24.068954598681 [PROJECTOR] final dam after hooks and callbacks 24.068954598681 [MIND CRIT %] 10.6 [LOG] Oozing horror is invigorated by the attack! [LOG] #CRIMSON##UID:118545:0#Oozing horror damages himself through Martyrdom! [LOG] #UID:2266:0##fbd578#eh#LAST# hits Oozing horror for #GREY#50 darkness#LAST#, #YELLOW#47 light#LAST#, #GREEN#0 acid#LAST#, #LIGHT_GREEN#0 nature#LAST# (97 total damage). [LOG] #UID:118545:0#Oozing horror hits #fbd578#eh#LAST# for #GREEN#1 acid#LAST#, #LIGHT_GREEN#3 nature#LAST# (3 total damage). [LOG] Weapon of Wrath hits Oozing horror for #LIGHT_RED#24 fire#LAST# damage. [PROJECTOR] starting dam 20.054979267517 [PROJECTOR] after difficulty dam 20.054979267517 [PROJECTOR] res -50 1.5 on dam 23.063226157644 [PROJECTOR] after resists dam 34.594839236466 [PROJECTOR] after flat damage armor 34.594839236466 [PROJECTOR] final dam after static checks 34.594839236466 [PROJECTOR] final dam after hooks and callbacks 34.594839236466 [PROJECTOR] starting dam 20.054979267517 [PROJECTOR] after difficulty dam 20.054979267517 [PROJECTOR] res 13.5 0.865 on dam 23.063226157644 [PROJECTOR] after resists dam 19.949690626362 [PROJECTOR] after flat damage armor 19.949690626362 [PROJECTOR] final dam after static checks 19.949690626362 [PROJECTOR] final dam after hooks and callbacks 19.949690626362 [MIND CRIT %] 10.6 [LOG] Oozing horror is invigorated by the attack! [PROJECTOR] starting dam 21.240456767355 [PROJECTOR] after difficulty dam 21.240456767355 [PROJECTOR] res 15 0.85 on dam 21.240456767355 [PROJECTOR] after resists dam 18.054388252251 [PROJECTOR] after flat damage armor 18.054388252251 [PROJECTOR] final dam after static checks 18.054388252251 [PROJECTOR] final dam after hooks and callbacks 18.054388252251 [MIND CRIT %] 10.6 [LOG] Oozing horror is invigorated by the attack! [ATTACK] attacking with innate combat [ATTACK] to eh :: 6.0552967559173 9 20.32 7.35 :: 1 checkHit 15 7.35 => chance to hit 70 [ATTACK] raw dam 6.0552967559173 versus 20.32 0.84180064308682 with APR 9 [ATTACK] after armor 0.95794405270461 [ATTACK] after range 1 [PHYS CRIT %] 0 [ATTACK] after crit 1 [ATTACK] after mult 1 [PROJECTOR] starting dam 1 [PROJECTOR] after difficulty dam 1 [PROJECTOR] res 0 1 on dam 1 [PROJECTOR] after resists dam 1 [PROJECTOR] after flat damage armor 1 [PROJECTOR] final dam after static checks 1 [PROJECTOR] final dam after hooks and callbacks 1 [TAKE HIT] after flat damage cap 1 checkHit 35.5 10.15 => chance to hit 95 [LOG] #UID:118547:0#Forest wight drains experience from #fbd578#eh#LAST#! [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4 [PROJECTOR] after resists dam 4 [PROJECTOR] after flat damage armor 4 [PROJECTOR] final dam after static checks 4 [PROJECTOR] final dam after hooks and callbacks 4 [PROJECTOR] starting dam 16.318640701193 [PROJECTOR] after difficulty dam 16.318640701193 [PROJECTOR] res -50 1.5 on dam 18.766436806372 [PROJECTOR] after resists dam 28.149655209557 [PROJECTOR] after flat damage armor 28.149655209557 [PROJECTOR] final dam after static checks 28.149655209557 [PROJECTOR] final dam after hooks and callbacks 28.149655209557 [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 0 1 on dam 4.92 [PROJECTOR] after resists dam 4.92 [PROJECTOR] after flat damage armor 4.92 [PROJECTOR] final dam after static checks 4.92 [PROJECTOR] final dam after hooks and callbacks 4.92 [PROJECTOR] starting dam 20 [PROJECTOR] after difficulty dam 20 [PROJECTOR] res 0 1 on dam 24.6 [PROJECTOR] after resists dam 24.6 [PROJECTOR] after flat damage armor 24.6 [PROJECTOR] final dam after static checks 24.6 [PROJECTOR] final dam after hooks and callbacks 24.6 [LOG] #UID:118547:0#Forest wight hits #fbd578#eh#LAST# for #DARK_GREEN#1 blight#LAST# damage. [LOG] Burning Shock from Forest wight hits Oozing horror for #LIGHT_RED#18 fire#LAST# damage. [LOG] #UID:2266:0##fbd578#eh#LAST# hits Forest wight for #YELLOW#35 light#LAST#, #GREEN#4 acid#LAST#, #YELLOW#28 light#LAST#, #LIGHT_STEEL_BLUE#5 temporal#LAST#, #GREY#25 darkness#LAST# (96 total damage). [LOG] #UID:2266:0##fbd578#eh#LAST# hits Oozing horror for #YELLOW#20 light#LAST# damage. [PROJECTOR] starting dam 20.054979267517 [PROJECTOR] after difficulty dam 20.054979267517 [PROJECTOR] res -50 1.5 on dam 23.063226157644 [PROJECTOR] after resists dam 34.594839236466 [PROJECTOR] after flat damage armor 34.594839236466 [PROJECTOR] final dam after static checks 34.594839236466 [PROJECTOR] final dam after hooks and callbacks 34.594839236466 [PROJECTOR] starting dam 18.049481340765 [PROJECTOR] after difficulty dam 18.049481340765 [PROJECTOR] res 13.5 0.865 on dam 20.75690354188 [PROJECTOR] after resists dam 17.954721563726 [PROJECTOR] after flat damage armor 17.954721563726 [PROJECTOR] final dam after static checks 17.954721563726 [PROJECTOR] final dam after hooks and callbacks 17.954721563726 [MIND CRIT %] 10.6 [LOG] Oozing horror is invigorated by the attack! [LOG] [LOG] #UID:2266:0##fbd578#eh#LAST# hits Forest wight for #YELLOW#35 light#LAST# damage. [LOG] #UID:2266:0##fbd578#eh#LAST# hits Oozing horror for #YELLOW#18 light#LAST# damage. [PROJECTOR] starting dam 21.240456767355 [PROJECTOR] after difficulty dam 21.240456767355 [PROJECTOR] res 15 0.85 on dam 21.240456767355 [PROJECTOR] after resists dam 18.054388252251 [PROJECTOR] after flat damage armor 18.054388252251 [PROJECTOR] final dam after static checks 18.054388252251 [PROJECTOR] final dam after hooks and callbacks 18.054388252251 [MIND CRIT %] 10.6 [LOG] Oozing horror is invigorated by the attack! [ATTACK] attacking with innate combat [ATTACK] to eh :: 58.237016841498 25 20.32 7.35 :: 1 checkHit 33.75 7.35 => chance to hit 100 [ATTACK] raw dam 58.237016841498 versus 20.32 0.84180064308682 with APR 25 [ATTACK] after armor 58.237016841498 [ATTACK] after range 63 [PHYS CRIT %] 0.33333593990572 [ATTACK] after crit 63 [ATTACK] after mult 63 [PROJECTOR] starting dam 63 [PROJECTOR] after difficulty dam 63 [PROJECTOR] res 10 0.9 on dam 63 [PROJECTOR] after resists dam 56.7 [PROJECTOR] after flat damage armor 56.7 [PROJECTOR] stunned dam 22.68 [PROJECTOR] final dam after static checks 22.68 [PROJECTOR] final dam after hooks and callbacks 22.68 [TAKE HIT] after flat damage cap 22.68 [PROJECTOR] starting dam 6.48 [PROJECTOR] after difficulty dam 6.48 [PROJECTOR] res 100 0 on dam 6.9984 [PROJECTOR] after resists dam 0 [PROJECTOR] final dam after static checks 0 [PROJECTOR] final dam after hooks and callbacks 0 [MIND CRIT %] 10.6 [LOG] #{bold}#Oozing horror's mind surges with critical power!#{normal}# [LOG] Oozing horror is invigorated by the attack! [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 15 0.85 on dam 4 [PROJECTOR] after resists dam 3.4 [PROJECTOR] after flat damage armor 3.4 [PROJECTOR] final dam after static checks 3.4 [PROJECTOR] final dam after hooks and callbacks 3.4 [MIND CRIT %] 10.6 [LOG] Oozing horror is invigorated by the attack! [PROJECTOR] starting dam 16.318640701193 [PROJECTOR] after difficulty dam 16.318640701193 [PROJECTOR] res 13.5 0.865 on dam 18.766436806372 [PROJECTOR] after resists dam 16.232967837511 [PROJECTOR] after flat damage armor 16.232967837511 [PROJECTOR] final dam after static checks 16.232967837511 [PROJECTOR] final dam after hooks and callbacks 16.232967837511 [MIND CRIT %] 10.6 [LOG] Oozing horror is invigorated by the attack! [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 13.5 0.865 on dam 4.92 [PROJECTOR] after resists dam 4.2558 [PROJECTOR] after flat damage armor 4.2558 [PROJECTOR] final dam after static checks 4.2558 [PROJECTOR] final dam after hooks and callbacks 4.2558 [MIND CRIT %] 10.6 [LOG] Oozing horror is invigorated by the attack! [PROJECTOR] starting dam 20 [PROJECTOR] after difficulty dam 20 [PROJECTOR] res 13.5 0.865 on dam 24.6 [PROJECTOR] after resists dam 21.279 [PROJECTOR] after flat damage armor 21.279 [PROJECTOR] final dam after static checks 21.279 [PROJECTOR] final dam after hooks and callbacks 21.279 [MIND CRIT %] 10.6 [LOG] Oozing horror is invigorated by the attack! [LOG] #CRIMSON##UID:118545:0#Oozing horror damages himself through Martyrdom! [LOG] Burning Shock from Forest wight hits Oozing horror for #LIGHT_RED#18 fire#LAST# damage. [LOG] #UID:118545:0#Oozing horror hits #fbd578#eh#LAST# for #LIGHT_GREEN#23 nature#LAST# damage. [LOG] #UID:2266:0##fbd578#eh#LAST# hits Oozing horror for #LIGHT_GREEN#0 nature#LAST#, #GREEN#3 acid#LAST#, #YELLOW#16 light#LAST#, #LIGHT_STEEL_BLUE#4 temporal#LAST#, #GREY#21 darkness#LAST# (45 total damage). [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 10 0.9 on dam 25 [PROJECTOR] after resists dam 22.5 [PROJECTOR] after flat damage armor 22.5 [PROJECTOR] stunned dam 9 [PROJECTOR] final dam after static checks 9 [PROJECTOR] final dam after hooks and callbacks 9 [TAKE HIT] after flat damage cap 9 [PROJECTOR] starting dam 2.5714285714286 [PROJECTOR] after difficulty dam 2.5714285714286 [PROJECTOR] res 100 0 on dam 2.7771428571429 [PROJECTOR] after resists dam 0 [PROJECTOR] final dam after static checks 0 [PROJECTOR] final dam after hooks and callbacks 0 [MIND CRIT %] 10.6 [LOG] Oozing horror is invigorated by the attack! [LOG] #CRIMSON##UID:118545:0#Oozing horror damages himself through Martyrdom! [LOG] Oozing horror's nature slow area effect hits #fbd578#eh#LAST# for #LIGHT_GREEN#9 nature#LAST# damage. [LOG] #UID:2266:0##fbd578#eh#LAST# hits Oozing horror for #LIGHT_GREEN#0 nature#LAST# damage. [PROJECTOR] starting dam 20.054979267517 [PROJECTOR] after difficulty dam 20.054979267517 [PROJECTOR] res 13.5 0.865 on dam 23.063226157644 [PROJECTOR] after resists dam 19.949690626362 [PROJECTOR] after flat damage armor 19.949690626362 [PROJECTOR] final dam after static checks 19.949690626362 [PROJECTOR] final dam after hooks and callbacks 19.949690626362 [MIND CRIT %] 10.6 [LOG] #{bold}#Oozing horror's mind surges with critical power!#{normal}# [LOG] Oozing horror is invigorated by the attack! checkHit 20.343725956693 49.666666666667 => chance to hit 0 [LOG] Oozing horror is dazed! [PROJECTOR] starting dam 20.054979267517 [PROJECTOR] after difficulty dam 20.054979267517 [PROJECTOR] res -50 1.5 on dam 23.063226157644 [PROJECTOR] after resists dam 34.594839236466 [PROJECTOR] after flat damage armor 34.594839236466 [PROJECTOR] final dam after static checks 34.594839236466 [PROJECTOR] final dam after hooks and callbacks 34.594839236466 [LOG] You collect a new ingredient: #LIGHT_GREEN##UID:28:0#vial of wight ectoplasm#WHITE#. checkHit 10.975107304244 49.666666666667 => chance to hit 0 [PROJECTOR] starting dam 21.240456767355 [PROJECTOR] after difficulty dam 21.240456767355 [PROJECTOR] res 15 0.85 on dam 10.620228383677 [PROJECTOR] after resists dam 9.0271941261257 [PROJECTOR] after flat damage armor 9.0271941261257 [PROJECTOR] numbed dam 7.6731150072068 [PROJECTOR] final dam after static checks 7.6731150072068 [PROJECTOR] final dam after hooks and callbacks 7.6731150072068 [LOG] Oozing horror is not dazed anymore. [MIND CRIT %] 10.6 [LOG] Oozing horror is invigorated by the attack! [ATTACK] attacking with innate combat [ATTACK] to eh :: 58.237016841498 25 20.32 7.35 :: 1 checkHit 33.75 7.35 => chance to hit 100 [ATTACK] raw dam 58.237016841498 versus 20.32 0.84180064308682 with APR 25 [ATTACK] after armor 58.237016841498 [ATTACK] after range 61 [PHYS CRIT %] 0.33333593990572 [ATTACK] after crit 61 [ATTACK] after mult 61 [PROJECTOR] starting dam 61 [PROJECTOR] after difficulty dam 61 [PROJECTOR] res 10 0.9 on dam 61 [PROJECTOR] after resists dam 54.9 [PROJECTOR] after flat damage armor 54.9 [PROJECTOR] stunned dam 21.96 [PROJECTOR] numbed dam 18.666 [PROJECTOR] final dam after static checks 18.666 [PROJECTOR] final dam after hooks and callbacks 18.666 [TAKE HIT] after flat damage cap 18.666 [PROJECTOR] starting dam 5.3331428571429 [PROJECTOR] after difficulty dam 5.3331428571429 [PROJECTOR] res 100 0 on dam 5.7597942857143 [PROJECTOR] after resists dam 0 [PROJECTOR] final dam after static checks 0 [PROJECTOR] final dam after hooks and callbacks 0 [MIND CRIT %] 10.6 [LOG] Oozing horror is invigorated by the attack! [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 15 0.85 on dam 4 [PROJECTOR] after resists dam 3.4 [PROJECTOR] after flat damage armor 3.4 [PROJECTOR] final dam after static checks 3.4 [PROJECTOR] final dam after hooks and callbacks 3.4 [MIND CRIT %] 10.6 [LOG] Oozing horror is invigorated by the attack! [PROJECTOR] starting dam 16.318640701193 [PROJECTOR] after difficulty dam 16.318640701193 [PROJECTOR] res 13.5 0.865 on dam 18.766436806372 [PROJECTOR] after resists dam 16.232967837511 [PROJECTOR] after flat damage armor 16.232967837511 [PROJECTOR] final dam after static checks 16.232967837511 [PROJECTOR] final dam after hooks and callbacks 16.232967837511 [MIND CRIT %] 10.6 [LOG] #{bold}#Oozing horror's mind surges with critical power!#{normal}# [LOG] Oozing horror is invigorated by the attack! [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 13.5 0.865 on dam 4.92 [PROJECTOR] after resists dam 4.2558 [PROJECTOR] after flat damage armor 4.2558 [PROJECTOR] final dam after static checks 4.2558 [PROJECTOR] final dam after hooks and callbacks 4.2558 [MIND CRIT %] 10.6 [LOG] Oozing horror is invigorated by the attack! [PROJECTOR] starting dam 20 [PROJECTOR] after difficulty dam 20 [PROJECTOR] res 13.5 0.865 on dam 24.6 [PROJECTOR] after resists dam 21.279 [PROJECTOR] after flat damage armor 21.279 [PROJECTOR] final dam after static checks 21.279 [PROJECTOR] final dam after hooks and callbacks 21.279 [MIND CRIT %] 10.6 [LOG] Oozing horror is invigorated by the attack! [LOG] #CRIMSON##UID:118545:0#Oozing horror damages himself through Martyrdom! [LOG] Burning Shock from Forest wight hits Oozing horror for #LIGHT_RED#8 fire#LAST# damage. [LOG] #UID:118545:0#Oozing horror hits #fbd578#eh#LAST# for #LIGHT_GREEN#19 nature#LAST# damage. [LOG] #UID:2266:0##fbd578#eh#LAST# hits Oozing horror for #YELLOW#20 light#LAST#, #LIGHT_GREEN#0 nature#LAST#, #GREEN#3 acid#LAST#, #YELLOW#16 light#LAST#, #LIGHT_STEEL_BLUE#4 temporal#LAST#, #GREY#21 darkness#LAST# (65 total damage). [LOG] #UID:2266:0##fbd578#eh#LAST# hits Forest wight for #YELLOW#35 light#LAST# damage. [LOG] #{bold}##UID:2266:0##fbd578#eh#LAST# killed Forest wight!#{normal}# [LOG] [ATTACK] attacking with Eclipse [ATTACK] to oozing horror :: 61.586328355865 4 15 11.742616891311 :: 1 checkHit 29 11.742616891311 => chance to hit 94 [ATTACK] raw dam 61.586328355865 versus 15 0.3 with APR 4 [ATTACK] after armor 50.586328355865 [ATTACK] after range 50 [PHYS CRIT %] 7.8 [ATTACK] after crit 50 [ATTACK] after mult 50 [PROJECTOR] starting dam 50 [PROJECTOR] after difficulty dam 50 [PROJECTOR] res 27.736813546899 0.72263186453101 on dam 61.5 [PROJECTOR] after resists dam 44.441859668657 [PROJECTOR] after flat damage armor 44.441859668657 [PROJECTOR] final dam after static checks 44.441859668657 [PROJECTOR] final dam after hooks and callbacks 44.441859668657 [MIND CRIT %] 10.6 [LOG] Oozing horror is invigorated by the attack! [ATTACK] staff accuracy bonus 29 11.742616891311 = 1.4314345777172 [PROJECTOR] starting dam 33.191333367339 [PROJECTOR] after difficulty dam 33.191333367339 [PROJECTOR] after staff accuracy damage bonus 47.511222262548 [PROJECTOR] res 13.5 0.865 on dam 54.63790560193 [PROJECTOR] after resists dam 47.261788345669 [PROJECTOR] after flat damage armor 47.261788345669 [PROJECTOR] final dam after static checks 47.261788345669 [PROJECTOR] final dam after hooks and callbacks 47.261788345669 [MIND CRIT %] 10.6 [LOG] Oozing horror is invigorated by the attack! [PROJECTOR] starting dam 2 [PROJECTOR] after difficulty dam 2 [PROJECTOR] res 0 1 on dam 2 [PROJECTOR] after resists dam 2 [PROJECTOR] after flat damage armor 2 [PROJECTOR] stunned dam 0.8 [PROJECTOR] numbed dam 0.68 [PROJECTOR] final dam after static checks 0.68 [PROJECTOR] final dam after hooks and callbacks 0.68 [TAKE HIT] after flat damage cap 0.68 [PROJECTOR] starting dam 0.19428571428571 [PROJECTOR] after difficulty dam 0.19428571428571 [PROJECTOR] after staff accuracy damage bonus 0.27810728938506 [PROJECTOR] res 15 0.85 on dam 0.27810728938506 [PROJECTOR] after resists dam 0.2363911959773 [PROJECTOR] after flat damage armor 0.2363911959773 [PROJECTOR] final dam after static checks 0.2363911959773 [PROJECTOR] final dam after hooks and callbacks 0.2363911959773 [MIND CRIT %] 10.6 [LOG] Oozing horror is invigorated by the attack! [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 10 0.9 on dam 9 [PROJECTOR] after resists dam 8.1 [PROJECTOR] after flat damage armor 8.1 [PROJECTOR] stunned dam 3.24 [PROJECTOR] numbed dam 2.754 [PROJECTOR] final dam after static checks 2.754 [PROJECTOR] final dam after hooks and callbacks 2.754 [TAKE HIT] after flat damage cap 2.754 [PROJECTOR] starting dam 0.78685714285714 [PROJECTOR] after difficulty dam 0.78685714285714 [PROJECTOR] after staff accuracy damage bonus 1.1263345220095 [PROJECTOR] res 100 0 on dam 1.2164412837702 [PROJECTOR] after resists dam 0 [PROJECTOR] final dam after static checks 0 [PROJECTOR] final dam after hooks and callbacks 0 [MIND CRIT %] 10.6 [LOG] #{bold}#Oozing horror's mind surges with critical power!#{normal}# [LOG] Oozing horror is invigorated by the attack! [PROJECTOR] starting dam 39.997299758985 [PROJECTOR] after difficulty dam 39.997299758985 [PROJECTOR] after staff accuracy damage bonus 57.253517890332 [PROJECTOR] res 15 0.85 on dam 57.253517890332 [PROJECTOR] after resists dam 48.665490206782 [PROJECTOR] after flat damage armor 48.665490206782 [PROJECTOR] final dam after static checks 48.665490206782 [PROJECTOR] final dam after hooks and callbacks 48.665490206782 [MIND CRIT %] 10.6 [LOG] Oozing horror is invigorated by the attack! [LOG] #CRIMSON##UID:118545:0#Oozing horror damages himself through Martyrdom! [LOG] #UID:2266:0##fbd578#eh#LAST# hits Oozing horror for #GREY#44 darkness#LAST#, #YELLOW#47 light#LAST#, #GREEN#0 acid#LAST#, #LIGHT_GREEN#0 nature#LAST# (92 total damage). [LOG] #UID:118545:0#Oozing horror hits #fbd578#eh#LAST# for #GREEN#1 acid#LAST#, #LIGHT_GREEN#3 nature#LAST# (3 total damage). [LOG] Weapon of Wrath hits Oozing horror for #LIGHT_RED#49 fire#LAST# damage. [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 10 0.9 on dam 25 [PROJECTOR] after resists dam 22.5 [PROJECTOR] after flat damage armor 22.5 [PROJECTOR] stunned dam 9 [PROJECTOR] numbed dam 7.65 [PROJECTOR] final dam after static checks 7.65 [PROJECTOR] final dam after hooks and callbacks 7.65 [TAKE HIT] after flat damage cap 7.65 [PROJECTOR] starting dam 2.1857142857143 [PROJECTOR] after difficulty dam 2.1857142857143 [PROJECTOR] res 100 0 on dam 2.3605714285714 [PROJECTOR] after resists dam 0 [PROJECTOR] final dam after static checks 0 [PROJECTOR] final dam after hooks and callbacks 0 [MIND CRIT %] 10.6 [LOG] Oozing horror is invigorated by the attack! [LOG] #CRIMSON##UID:118545:0#Oozing horror damages himself through Martyrdom! [LOG] Oozing horror's nature slow area effect hits #fbd578#eh#LAST# for #LIGHT_GREEN#8 nature#LAST# damage. [LOG] #UID:2266:0##fbd578#eh#LAST# hits Oozing horror for #LIGHT_GREEN#0 nature#LAST# damage. [PROJECTOR] starting dam 20.054979267517 [PROJECTOR] after difficulty dam 20.054979267517 [PROJECTOR] res 13.5 0.865 on dam 23.063226157644 [PROJECTOR] after resists dam 19.949690626362 [PROJECTOR] after flat damage armor 19.949690626362 [PROJECTOR] final dam after static checks 19.949690626362 [PROJECTOR] final dam after hooks and callbacks 19.949690626362 [MIND CRIT %] 10.6 [LOG] Oozing horror is invigorated by the attack! [LOG] Oozing horror is not stunned anymore. [ATTACK] attacking with innate combat [ATTACK] to eh :: 58.237016841498 25 20.32 7.35 :: 1 checkHit 33.75 7.35 => chance to hit 100 [ATTACK] raw dam 58.237016841498 versus 20.32 0.84180064308682 with APR 25 [ATTACK] after armor 58.237016841498 [ATTACK] after range 61 [PHYS CRIT %] 0.33333593990572 [ATTACK] after crit 61 [ATTACK] after mult 61 [PROJECTOR] starting dam 61 [PROJECTOR] after difficulty dam 61 [PROJECTOR] res 10 0.9 on dam 61 [PROJECTOR] after resists dam 54.9 [PROJECTOR] after flat damage armor 54.9 [PROJECTOR] numbed dam 46.665 [PROJECTOR] final dam after static checks 46.665 [PROJECTOR] final dam after hooks and callbacks 46.665 [TAKE HIT] after flat damage cap 46.665 [PROJECTOR] starting dam 13.332857142857 [PROJECTOR] after difficulty dam 13.332857142857 [PROJECTOR] res 100 0 on dam 14.399485714286 [PROJECTOR] after resists dam 0 [PROJECTOR] final dam after static checks 0 [PROJECTOR] final dam after hooks and callbacks 0 [MIND CRIT %] 10.6 [LOG] #{bold}#Oozing horror's mind surges with critical power!#{normal}# [LOG] Oozing horror is invigorated by the attack! [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 15 0.85 on dam 4 [PROJECTOR] after resists dam 3.4 [PROJECTOR] after flat damage armor 3.4 [PROJECTOR] final dam after static checks 3.4 [PROJECTOR] final dam after hooks and callbacks 3.4 [MIND CRIT %] 10.6 [LOG] Oozing horror is invigorated by the attack! [PROJECTOR] starting dam 16.318640701193 [PROJECTOR] after difficulty dam 16.318640701193 [PROJECTOR] res 13.5 0.865 on dam 18.766436806372 [PROJECTOR] after resists dam 16.232967837511 [PROJECTOR] after flat damage armor 16.232967837511 [PROJECTOR] final dam after static checks 16.232967837511 [PROJECTOR] final dam after hooks and callbacks 16.232967837511 [MIND CRIT %] 10.6 [LOG] #{bold}#Oozing horror's mind surges with critical power!#{normal}# [LOG] Oozing horror is invigorated by the attack! [PROJECTOR] starting dam 4 [PROJECTOR] after difficulty dam 4 [PROJECTOR] res 13.5 0.865 on dam 4.92 [PROJECTOR] after resists dam 4.2558 [PROJECTOR] after flat damage armor 4.2558 [PROJECTOR] final dam after static checks 4.2558 [PROJECTOR] final dam after hooks and callbacks 4.2558 [MIND CRIT %] 10.6 [LOG] Oozing horror is invigorated by the attack! [PROJECTOR] starting dam 20 [PROJECTOR] after difficulty dam 20 [PROJECTOR] res 13.5 0.865 on dam 24.6 [PROJECTOR] after resists dam 21.279 [PROJECTOR] after flat damage armor 21.279 [PROJECTOR] final dam after static checks 21.279 [PROJECTOR] final dam after hooks and callbacks 21.279 [MIND CRIT %] 10.6 [LOG] Oozing horror is invigorated by the attack! [LOG] #CRIMSON##UID:118545:0#Oozing horror damages himself through Martyrdom! [LOG] #UID:118545:0#Oozing horror hits #fbd578#eh#LAST# for #LIGHT_GREEN#47 nature#LAST# damage. [LOG] #UID:2266:0##fbd578#eh#LAST# hits Oozing horror for #YELLOW#20 light#LAST#, #LIGHT_GREEN#0 nature#LAST#, #GREEN#3 acid#LAST#, #YELLOW#16 light#LAST#, #LIGHT_STEEL_BLUE#4 temporal#LAST#, #GREY#21 darkness#LAST# (65 total damage). [LOG] [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 10 0.9 on dam 25 [PROJECTOR] after resists dam 22.5 [PROJECTOR] after flat damage armor 22.5 [PROJECTOR] numbed dam 19.125 [PROJECTOR] final dam after static checks 19.125 [PROJECTOR] final dam after hooks and callbacks 19.125 [TAKE HIT] after flat damage cap 19.125 [PROJECTOR] starting dam 5.4642857142857 [PROJECTOR] after difficulty dam 5.4642857142857 [PROJECTOR] res 100 0 on dam 5.9014285714286 [PROJECTOR] after resists dam 0 [PROJECTOR] final dam after static checks 0 [PROJECTOR] final dam after hooks and callbacks 0 [MIND CRIT %] 10.6 [LOG] Oozing horror is invigorated by the attack! [LOG] #CRIMSON##UID:118545:0#Oozing horror damages himself through Martyrdom! [LOG] Oozing horror's nature slow area effect hits #fbd578#eh#LAST# for #LIGHT_GREEN#19 nature#LAST# damage. [LOG] #UID:2266:0##fbd578#eh#LAST# hits Oozing horror for #LIGHT_GREEN#0 nature#LAST# damage. [USERCHAT] channel talk Waladil tome Someone made a typo when doing something ;P [USERCHAT] channel talk rezalex tome That... actually is kind of a big deal [ATTACK] attacking with Eclipse [ATTACK] to oozing horror :: 61.586328355865 4 15 11.742616891311 :: 1 checkHit 29 11.742616891311 => chance to hit 94 [ATTACK] raw dam 61.586328355865 versus 15 0.3 with APR 4 [ATTACK] after armor 50.586328355865 [ATTACK] after range 59 [PHYS CRIT %] 7.8 [ATTACK] after crit 59 [ATTACK] after mult 59 [PROJECTOR] starting dam 59 [PROJECTOR] after difficulty dam 59 [PROJECTOR] res 13.5 0.865 on dam 72.57 [PROJECTOR] after resists dam 62.77305 [PROJECTOR] after flat damage armor 62.77305 [PROJECTOR] final dam after static checks 62.77305 [PROJECTOR] final dam after hooks and callbacks 62.77305 [MIND CRIT %] 10.6 [ATTACK] staff accuracy bonus 29 11.742616891311 = 1.4314345777172 [PROJECTOR] starting dam 2 [PROJECTOR] after difficulty dam 2 [PROJECTOR] res 0 1 on dam 2 [PROJECTOR] after resists dam 2 [PROJECTOR] after flat damage armor 2 [PROJECTOR] numbed dam 1.7 [PROJECTOR] final dam after static checks 1.7 [PROJECTOR] final dam after hooks and callbacks 1.7 [TAKE HIT] after flat damage cap 1.7 [PROJECTOR] starting dam 9 [PROJECTOR] after difficulty dam 9 [PROJECTOR] res 10 0.9 on dam 9 [PROJECTOR] after resists dam 8.1 [PROJECTOR] after flat damage armor 8.1 [PROJECTOR] numbed dam 6.885 [PROJECTOR] final dam after static checks 6.885 [PROJECTOR] final dam after hooks and callbacks 6.885 [TAKE HIT] after flat damage cap 6.885 [LOG] #CRIMSON##UID:118545:0#Oozing horror damages himself through Martyrdom! [LOG] #UID:118545:0#Oozing horror hits #fbd578#eh#LAST# for #GREEN#2 acid#LAST#, #LIGHT_GREEN#7 nature#LAST# (9 total damage). [LOG] #UID:2266:0##fbd578#eh#LAST# hits Oozing horror for #GREY#63 darkness#LAST# damage. [LOG] #{bold}##UID:2266:0##fbd578#eh#LAST# killed Oozing horror!#{normal}# [LOG] #VIOLET#Your rod of recall shakes, a portal appears beneath you. [PROJECTOR] starting dam 25 [PROJECTOR] after difficulty dam 25 [PROJECTOR] res 10 0.9 on dam 25 [PROJECTOR] after resists dam 22.5 [PROJECTOR] after flat damage armor 22.5 [PROJECTOR] numbed dam 19.125 [PROJECTOR] final dam after static checks 19.125 [PROJECTOR] final dam after hooks and callbacks 19.125 [TAKE HIT] after flat damage cap 19.125 [LOG] #CRIMSON##UID:118545:0#Oozing horror damages himself through Martyrdom! [LOG] Oozing horror's nature slow area effect hits #fbd578#eh#LAST# for #LIGHT_GREEN#19 nature#LAST# damage. [LOG] [LOG] Eh speeds up. [LOG] [LOG] Eh uses Dig. [LOG] Digging starts... [LOG] Dug for 13 turns. [LOG] [LOG] Eh uses Dig. [LOG] Digging starts... [LOG] Dug for 13 turns. [LOG] [LOG] The unstable sand tunnel collapses! [LOG] [LOG] Eh uses Dig. [USERCHAT] channel achievement Malkuthone tome Exterminator false false [LOG] Eh uses Dig. [USERCHAT] channel achievement turdsmcpoop tome The Arena (Roguelike) false false [LOG] Digging starts... [LOG] Dug for 13 turns. [LOG] [LOG] The unstable sand tunnel collapses! [LOG] [USERCHAT] channel achievement wombat tome The Arena (Roguelike) false false [LOG] Eh uses Dig. [LOG] Digging starts... [LOG] Dug for 13 turns. [LOG] [LOG] #YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use). [LOG] [LOG] Eh uses Dig. [LOG] Digging starts... [LOG] Dug for 13 turns. [LOG] [LOG] #VIOLET#Your rod of recall shakes, a portal appears beneath you. [LOG] [USERCHAT] channel achievement volk tome Shasshhiy'Kaish (Nightmare (Adventure) difficulty) false true [USERCHAT] channel achievement BDota tome Level 10 (Roguelike) false false Server latency 123 [USERCHAT] channel talk zeyphor tome at least blue crystals still have tidal wave [USERCHAT] channel serial data mex tome 476 [USERCHAT] channel talk mex tome alright then [USERCHAT] channel talk zeyphor tome but even that is very subpar [PROFILE] filtering save of scores to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [COROUTINE] registering savefilepipe thread: 0x2248e5b8 [SAVEFILE PIPE] force waiting Make wait background texture 455 : 1432x844 (2048, 1024) [SAVEFILE PIPE] new save running in the pipe: eh game :: game.teag :: table: 0x0c3ad540 => table: 0x23046288 (3230) Loading savefile /save/eh/ [SAVEFILE PIPE] unleashing save thread Saving zipname /save/eh/game.teag.tmp [USERCHAT] channel achievement marbis tome Treasure Hunter false false Saved zipname /save/eh/game.teag.tmp [SAVEFILE PIPE] Checking save eh game /save/eh/game.teag.tmp Loading savefile /save/eh/ [SAVEFILE] checked validity of type game => all fine [LOG] Saving done. [SAVEFILE PIPE] on end saveGame_md5 Save MD5 23fbe92e-c43f-43f0-86e7-6c4f71ef07cf 36fe870eaee488f2c8e95254a062fb26 game /save/eh/game.teag [ONLINE PROFILE] saved character md5 23fbe92e-c43f-43f0-86e7-6c4f71ef07cf game.teag 36fe870eaee488f2c8e95254a062fb26 [SAVEFILE PIPE] saving took 7 seconds Wait finished, counted 1598, 5353 ticks [COROUTINE] registering savefilepipe thread: 0x1c35b1f0 [SAVE