Index: default/engine/interface/GameTargeting.lua =================================================================== --- default/engine/interface/GameTargeting.lua (revision 2714) +++ default/engine/interface/GameTargeting.lua (working copy) @@ -264,6 +264,6 @@ -- This method should be called by your Player:setTarget() method, it will handle everything function _M:targetSetForPlayer(target) self.target.target.entity = target - self.target.target.x = target.x - self.target.target.y = target.y + self.target.target.x = (type(target) == "table" and target.x) or nil + self.target.target.y = (type(target) == "table" and target.y) or nil end