WebCore config: library(C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\te4-web.dll) spawn(C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\cef3spawn.exe)
Loading WebCore: loaded!
[CPU] Detected 8 CPUs
OpenAL device available: OpenAL Soft (default OpenAL Soft)
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Creating save thread
===top 2
Booting T-Engine from: C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\t-engine.exe
SelfExe gave us app directory of:	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Creating particles thread 3
Creating particles thread 4
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 5
Creating particles thread 6
[DO RESIZE] Requested: 800x600 (0, 0)
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
[DO RESIZE] Got: 800x600 (0, 0)
OpenGL max texture size: 16384
OpenGL max texture size: 16384
Upgrading black texture to size 64
Running lua loader code...
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from teae: 	te4-1.2.1
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=2.000000 , [3]=1.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.2.1.teae" , } , } __byname={["te4-1.2.1"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\For example John\\T-Engine\4.0
	bootstrap
	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\thirdparty
	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game
[ENGINE LOADER] sorted:	te4	1	2	1
[ENGINE LOADER] loading engine:	1	2	1	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.2.1.teae
Available resolutions: 1920x1080x32
Available resolutions: 1776x1000x32
Available resolutions: 1680x1050x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x1024x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x648x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1920x1080x16
Available resolutions: 1776x1000x16
Available resolutions: 1680x1050x16
Available resolutions: 1440x900x16
Available resolutions: 1366x768x16
Available resolutions: 1360x1024x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x648x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
setResolution: switching resolution to	1360x768 Fullscreen	1360	768	true	nil	(forced)
Setting resolution to 1360x768 (fullscreen, with borders)
[DO RESIZE] Requested: 1360x768 (1, 0)
[DO RESIZE] Got: 1360x768 (1, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1360	768	from	nil	nil
onResolutionChange: no game yet!
Creating profile thread
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
LuaVM:	LuaJIT 2.0.2	x86
TE4Online starting...
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] Thread connected to te4.org
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4.team	:: (as dir)	false	:: (as team)	9	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-gfx.team	:: (as dir)	false	:: (as team)	9	
Creating module	tome-music.team	:: (as dir)	false	:: (as team)	11	
Creating module	tome.team	:: (as dir)	false	:: (as team)	5	
Loaded module definition for tome-1.2.1 using engine te4-1.2.1
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 1.2.1
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\engines\te4-1.2.1.teae
}
[ENGINE] Switching to turn based
Loading savefile 	/save//
Loading savefile 	/save/player/
Make wait background texture 2 : 1360x768 (2048, 1024)
Upgrading black texture to size 4194304
Using cached font	/data/font/DroidSans.ttf	12
Post-processing hooks.
[MODULE] All hashes validation: 	nil	no online profile active
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSans.ttf	16
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module	Tales of Maj'Eyal Main Menu	[mod.load]	::	nil	nil
[GAMMA] Setting gamma correction using SDL	1.2
[ENGINE] Switching to realtime, interval 125 ms
[GAMMA] Setting gamma correction using SDL	1.2
Loading savefile 	/save/player/
Creating WebView with url	http://te4.org/tooltip-ingame?steam=1&vM=1&vm=2&vp=1&_te4
Using cached font	/data/font/DroidSans.ttf	12
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B50 texSize
*p 1: Uniform: 5: 1406 tick
*p 1: Uniform: 6: 8B5E noisevol
*p 1: Uniform: 7: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 3
[WEBCORE] Browser count 1
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Loading savefile 	/save/player/
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
C Map size 28:16 :: 448
C Map seens texture: 38 (60x60)
Generating cavern
Floodfill group	1	49
Floodfill group	5	13
Floodfill group	8	240
Floodfill group	11	4
Floodfill group	21	14
Floodfill group	44	2
Floodfill group	119	597
Floodfill group	350	92
Floodfill group	351	20
Floodfill group	365	74
Floodfill group	597	12
Floodfill group	873	14
Floodfill group	978	2
Floodfill group	1040	39
Floodfill group	1077	11
Floodfill group	1087	46
Ok floodfill
Loading tile	terrain/crystal_floor1.png
Loading tile	terrain/crystal_alpha5.png
Loading tile	terrain/crystal_alpha6.png
Loading tile	terrain/crystal_alpha2.png
Loading tile	terrain/crystal_alpha1.png
Loading tile	terrain/crystal_alpha3.png
Loading tile	terrain/crystal_alpha4.png
Loading tile	terrain/crystal_floor1.png
Loading tile	npc/troll_c.png
Loading tile	npc/canine_w.png
Loading tile	npc/troll_mt.png
Loading tile	npc/troll_s.png
Loading tile	npc/troll_f.png
Loading tile	npc/troll_m.png
Loading tile	npc/canine_fox.png
Loading tile	npc/skeleton_mage.png
Loading tile	npc/skeleton_warrior.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	npc/canine_ww.png
Loading tile	terrain/crystal_floor4.png
Loading tile	terrain/crystal_floor6.png
Loading tile	terrain/crystal_floor5.png
Loading tile	terrain/crystal_floor8.png
Loading tile	terrain/crystal_floor7.png
Loading tile	terrain/crystal_floor2.png
Loading tile	terrain/crystal_floor3.png
Loading tile	player/humanoid_halfling_protector_myssil.png
Using cached font	/data/font/DroidSans.ttf	16
[KEYBINDER] Loaded keybinds: chat
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#{italic}##ROYAL_BLUe#Retrieving addons to update/download from Steam...#{normal}#
Joining selected channels
[MODULE LOADER] done loading module	Tales of Maj'Eyal Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] waiting for first auth
[PROFILE] logged in!	gfder
[PROFILE] Main thread got authed	gfder
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans-Bold.ttf	16
Wait finished, counted 813, 4060 ticks
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[PROFILE] Pull socket connected to te4.org
[ONLINE PROFILE] reconnecting to channels
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FLAME
[PROFILE THREAD] batching CSETs
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	#{italic}##ROYAL_BLUe#Addons update finished.#{normal}#
Selecting waypoint	26	7	::	forest troll
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FLAMESHOCK
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FLAME
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FLAME
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FIREFLASH
Adding entity	325	after	1
Selecting waypoint	41	37	::	mountain troll
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_LIGHTNING
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_LIGHTNING
mountain troll thunderer	271	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
mountain troll thunderer	271	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_MANATHRUST
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Creating module	boot-te4.team	:: (as dir)	false	:: (as team)	9	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-gfx.team	:: (as dir)	false	:: (as team)	9	
Creating module	tome-music.team	:: (as dir)	false	:: (as team)	11	
Creating module	tome.team	:: (as dir)	false	:: (as team)	5	
Loaded module definition for tome-1.2.1 using engine te4-1.2.1
* Module: tome
 ** 1.2.1
After fs.reset
[1] = {
  [path] = C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\engines\te4-1.2.1.teae
}
Listing saves for module	tome
 * save	/tmp/listsaves/tome/save/Cursed___
 * save	/tmp/listsaves/tome/save/Ghoul
 * save	/tmp/listsaves/tome/save/Heavy
 * save	/tmp/listsaves/tome/save/I_iz_cursed___
 * save	/tmp/listsaves/tome/save/I_want_a_Drolem___
 * save	/tmp/listsaves/tome/save/Mar
 * save	/tmp/listsaves/tome/save/Mind
 * save	/tmp/listsaves/tome/save/Nightmare
 * save	/tmp/listsaves/tome/save/Riine
 * save	/tmp/listsaves/tome/save/Solipsist
 * save	/tmp/listsaves/tome/save/St
 * save	/tmp/listsaves/tome/save/Striker
 * save	/tmp/listsaves/tome/save/Time__
 * save	/tmp/listsaves/tome/save/Time____
 * save	/tmp/listsaves/tome/save/Vector
 * save	/tmp/listsaves/tome/save/aSD
[STEAM] grabbed savezip from steam: /save/alchemist/desc.lua of size 321
 * save	/tmp/listsaves/tome/save/alchemist
[STEAM] grabbed savezip from steam: /save/arcane_blade/desc.lua of size 336
 * save	/tmp/listsaves/tome/save/arcane_blade
[STEAM] grabbed savezip from steam: /save/archer/desc.lua of size 309
 * save	/tmp/listsaves/tome/save/archer
 * save	/tmp/listsaves/tome/save/archmage
[STEAM] grabbed savezip from steam: /save/ascetic/desc.lua of size 325
 * save	/tmp/listsaves/tome/save/ascetic
[STEAM] grabbed savezip from steam: /save/berserker/desc.lua of size 321
 * save	/tmp/listsaves/tome/save/berserker
[STEAM] grabbed savezip from steam: /save/brawler/desc.lua of size 313
 * save	/tmp/listsaves/tome/save/brawler
 * save	/tmp/listsaves/tome/save/bulwark
[STEAM] grabbed savezip from steam: /save/creep/desc.lua of size 317
 * save	/tmp/listsaves/tome/save/creep
[STEAM] grabbed savezip from steam: /save/cursed/desc.lua of size 309
 * save	/tmp/listsaves/tome/save/cursed
[STEAM] grabbed savezip from steam: /save/cursed_zombie___/desc.lua of size 343
 * save	/tmp/listsaves/tome/save/cursed_zombie___
[STEAM] grabbed savezip from steam: /save/cursey_the_cursed_thalore/desc.lua of size 387
 * save	/tmp/listsaves/tome/save/cursey_the_cursed_thalore
 * save	/tmp/listsaves/tome/save/cus
 * save	/tmp/listsaves/tome/save/dfg
[STEAM] grabbed savezip from steam: /save/disease/desc.lua of size 316
 * save	/tmp/listsaves/tome/save/disease
[STEAM] grabbed savezip from steam: /save/dooooomed/desc.lua of size 327
 * save	/tmp/listsaves/tome/save/dooooomed
[STEAM] grabbed savezip from steam: /save/dooooooooooom/desc.lua of size 334
 * save	/tmp/listsaves/tome/save/dooooooooooom
[STEAM] grabbed savezip from steam: /save/doooooooooooomed____/desc.lua of size 353
 * save	/tmp/listsaves/tome/save/doooooooooooomed____
[STEAM] grabbed savezip from steam: /save/dsd/desc.lua of size 301
 * save	/tmp/listsaves/tome/save/dsd
[STEAM] grabbed savezip from steam: /save/ember/desc.lua of size 327
 * save	/tmp/listsaves/tome/save/ember
[STEAM] grabbed savezip from steam: /save/f_u_magic/desc.lua of size 320
 * save	/tmp/listsaves/tome/save/f_u_magic
[STEAM] grabbed savezip from steam: /save/f_u_magic_/desc.lua of size 325
 * save	/tmp/listsaves/tome/save/f_u_magic_
[STEAM] grabbed savezip from steam: /save/fuzzy_rampager/desc.lua of size 334
 * save	/tmp/listsaves/tome/save/fuzzy_rampager
 * save	/tmp/listsaves/tome/save/gfg
 * save	/tmp/listsaves/tome/save/half
[STEAM] grabbed savezip from steam: /save/hedgeknight/desc.lua of size 366
 * save	/tmp/listsaves/tome/save/hedgeknight
[STEAM] grabbed savezip from steam: /save/i_m_doomed/desc.lua of size 310
 * save	/tmp/listsaves/tome/save/i_m_doomed
[STEAM] grabbed savezip from steam: /save/marauder/desc.lua of size 317
 * save	/tmp/listsaves/tome/save/marauder
[STEAM] grabbed savezip from steam: /save/mindslayer/desc.lua of size 325
 * save	/tmp/listsaves/tome/save/mindslayer
[STEAM] grabbed savezip from steam: /save/monk/desc.lua of size 340
 * save	/tmp/listsaves/tome/save/monk
[STEAM] grabbed savezip from steam: /save/necro/desc.lua of size 311
 * save	/tmp/listsaves/tome/save/necro
 * save	/tmp/listsaves/tome/save/oozemancer
[STEAM] grabbed savezip from steam: /save/reaver/desc.lua of size 314
 * save	/tmp/listsaves/tome/save/reaver
[STEAM] grabbed savezip from steam: /save/rogue/desc.lua of size 305
 * save	/tmp/listsaves/tome/save/rogue
[STEAM] grabbed savezip from steam: /save/sdfdsf/desc.lua of size 314
 * save	/tmp/listsaves/tome/save/sdfdsf
[STEAM] grabbed savezip from steam: /save/shadow/desc.lua of size 328
 * save	/tmp/listsaves/tome/save/shadow
[STEAM] grabbed savezip from steam: /save/shadowblade/desc.lua of size 329
 * save	/tmp/listsaves/tome/save/shadowblade
 * save	/tmp/listsaves/tome/save/sin_paladin
 * save	/tmp/listsaves/tome/save/skirmisher
[STEAM] grabbed savezip from steam: /save/slayer_of_minds/desc.lua of size 370
 * save	/tmp/listsaves/tome/save/slayer_of_minds
[STEAM] grabbed savezip from steam: /save/sleepy/desc.lua of size 312
 * save	/tmp/listsaves/tome/save/sleepy
[STEAM] grabbed savezip from steam: /save/ss/desc.lua of size 313
 * save	/tmp/listsaves/tome/save/ss
[STEAM] grabbed savezip from steam: /save/stone/desc.lua of size 321
 * save	/tmp/listsaves/tome/save/stone
[STEAM] grabbed savezip from steam: /save/stone_warden/desc.lua of size 341
 * save	/tmp/listsaves/tome/save/stone_warden
[STEAM] grabbed savezip from steam: /save/summoner/desc.lua of size 319
 * save	/tmp/listsaves/tome/save/summoner
[STEAM] grabbed savezip from steam: /save/sun_paladin/desc.lua of size 335
 * save	/tmp/listsaves/tome/save/sun_paladin
[STEAM] grabbed savezip from steam: /save/temp/desc.lua of size 307
 * save	/tmp/listsaves/tome/save/temp
[STEAM] grabbed savezip from steam: /save/temporal_warden/desc.lua of size 385
 * save	/tmp/listsaves/tome/save/temporal_warden
[STEAM] grabbed savezip from steam: /save/time/desc.lua of size 314
 * save	/tmp/listsaves/tome/save/time
 * save	/tmp/listsaves/tome/save/tvgu
 * save	/tmp/listsaves/tome/save/vv
[STEAM] grabbed savezip from steam: /save/wyrmic/desc.lua of size 312
 * save	/tmp/listsaves/tome/save/wyrmic
[STEAM] grabbed savezip from steam: /save/wyrmy/desc.lua of size 306
 * save	/tmp/listsaves/tome/save/wyrmy
[STEAM] grabbed savezip from steam: /save/xc/desc.lua of size 284
 * save	/tmp/listsaves/tome/save/xc
[STEAM] grabbed savezip from steam: /save/zombeh/desc.lua of size 310
 * save	/tmp/listsaves/tome/save/zombeh
[STEAM] grabbed savezip from steam: /save/zombie/desc.lua of size 312
 * save	/tmp/listsaves/tome/save/zombie
After fs.reset
[1] = {
  [path] = C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\engines\te4-1.2.1.teae
}
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-grayswandir-monk.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-hedgeknight.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-marson-speedfix.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-midnight.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	tome-nullpack.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	tome-stone-wardens.teaa	:: (as dir)	false	:: (as teaa)	19	
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_SUNSHIELD
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FLAMESHOCK
skeleton mage	281	dumb ai talents can use	Manathrust	T_MANATHRUST
skeleton mage	281	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_MANATHRUST
skeleton mage	281	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FIREFLASH
Adding entity	340	after	1
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_FLAME
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_LIGHTNING
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_LIGHTNING
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	te4	1.2.1	tome-1.2.1	arcane_blade	false
[ENGINE] Switching to turn based
Deleting shader 3 (is clone 0)
Deleting shader 1 (is clone 0)
NO SELFEXE: bootstrapping from CWD
===top 2
Booting T-Engine from: C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\t-engine.exe
SelfExe gave us app directory of:	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\
LuaVM:	LuaJIT 2.0.2	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 8fe838)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 8feb60)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 8ff7e0)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Destroying particle thread 3 (waiting for mutex)
Destroying particle thread 3
Destroying particle thread 3 (waiting for thread 8ffb68)
Cleaning up particle thread 3
Cleaned up particle thread 3
Destroyed particle thread 3 (0)
Destroying particle thread 4 (waiting for mutex)
Destroying particle thread 4
Destroying particle thread 4 (waiting for thread 8283e8)
Cleaning up particle thread 4
Cleaned up particle thread 4
Destroyed particle thread 4 (0)
Destroying particle thread 5 (waiting for mutex)
Destroying particle thread 5
Destroying particle thread 5 (waiting for thread 829710)
Cleaning up particle thread 5
Cleaned up particle thread 5
Destroyed particle thread 5 (0)
Destroying particle thread 6 (waiting for mutex)
Destroying particle thread 6
Destroying particle thread 6 (waiting for thread 829ae8)
Cleaning up particle thread 6
Cleaned up particle thread 6
Destroyed particle thread 6 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Creating particles thread 3
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 4
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 5
Creating particles thread 6
Running lua loader code...
LuaVM:	LuaJIT 2.0.2	x86
===	
Reboot using	te4	1.2.1	tome-1.2.1	arcane_blade	false
LuaVM:	LuaJIT 2.0.2	x86
[ENGINE LOADER] available from teae: 	te4-1.2.1
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=2.000000 , [3]=1.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.2.1.teae" , } , } __byname={["te4-1.2.1"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\For example John\\T-Engine\4.0
	bootstrap
	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\thirdparty
	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game
[ENGINE LOADER] loading engine:	1	2	1	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.2.1.teae
Available resolutions: 1920x1080x32
Available resolutions: 1776x1000x32
Available resolutions: 1680x1050x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x1024x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x648x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1920x1080x16
Available resolutions: 1776x1000x16
Available resolutions: 1680x1050x16
Available resolutions: 1440x900x16
Available resolutions: 1366x768x16
Available resolutions: 1360x1024x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x648x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
setResolution: switching resolution to	1360x768 Fullscreen	1360	768	true	nil	(forced)
Setting resolution to 1360x768 (fullscreen, with borders)
[DO RESIZE] Requested: 1360x768 (1, 0)
[DO RESIZE] Got: 1360x768 (1, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1360	768	from	nil	nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] reusing login	gfder
[ONLINE PROFILE] forwarding friends to client
[WEBCORE] Browser count 0
[PROFILE] Main thread got authed	gfder
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4.team	:: (as dir)	false	:: (as team)	9	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-gfx.team	:: (as dir)	false	:: (as team)	9	
Creating module	tome-music.team	:: (as dir)	false	:: (as team)	11	
Creating module	tome.team	:: (as dir)	false	:: (as team)	5	
Loaded module definition for tome-1.2.1 using engine te4-1.2.1
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 1.2.1
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\engines\te4-1.2.1.teae
}
[ENGINE] Switching to turn based
Mounting additional team file:	/modules/tome-music.team
Mounting additional team file:	/modules/tome-gfx.team
Loading savefile 	/save//
[STEAM] grabbed savezip from steam: /save//world.teaw of size 6163
Loading savefile 	/save/arcane_blade/
[STEAM] grabbed savezip from steam: /save/arcane_blade/game.teag of size 1104809
[STEAM] grabbed savezip from steam: /save/arcane_blade/game.teag of size 1104809
 * save	/save/arcane_blade/
Make wait background texture 2 : 1360x768 (2048, 1024)
Using cached font	/data/font/DroidSans.ttf	12
Computing fun facts
true
[1] = Total playtime of all registered players:
386 years, 144 days, 13 hours and 28 minutes
[2] = #LIGHT_BLUE#Dwarf#WHITE# is one of the top five played races
[3] = #LIGHT_BLUE#Archmage#WHITE# is one of the top five played classes
[4] = #CRIMSON#Skeleton warrior#WHITE# is one of the top ten killers
[5] = #LIGHT_BLUE#Dwarf Berserker (Maj'Eyal; normal difficulty)#WHITE# is one of the top ten race/class combo
[6] = There are currently 1 people playing online
[7] = The character's vault has registered a total of #RED#4498198#WHITE# character's deaths
[8] = The character's vault has registered a total of #LIGHT_BLUE#72#WHITE# winners for the current version
[MODULE LOADER] module MD5	d787dc0c91a2e8efbb09aa632480176c	computed in 	527
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-grayswandir-monk.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-hedgeknight.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-marson-speedfix.teaa	:: (as dir)	false	:: (as teaa)	21	
Checking addon	tome-midnight.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	tome-nullpack.teaa	:: (as dir)	false	:: (as teaa)	14	
Checking addon	tome-stone-wardens.teaa	:: (as dir)	false	:: (as teaa)	19	
Removing addon grayswandir-monk: not allowed by savefile
Removing addon midnight: not allowed by savefile
Removing addon nullpack: not allowed by savefile
Removing addon hedgeknight: not allowed by savefile
Removing addon marson-speedfix: not allowed by savefile
Preloading DLC class	mod.class.StoneWardensDLC
DLCD for	tome-stone-wardens	1.1.6	mod/class/StoneWardensDLC.lua	got a result of size	1426
Removing addon addon-dev: not allowed by savefile
Binding addon	Items Vault	/addons/tome-items-vault.teaa	tome-items-vault-1.2.0
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\game\addons\tome-items-vault.teaa
[1] = /loaded-addons/items-vault/data/entities/fortress-grids.lua:695939da0eb807b4b93b4b71d115ab8a
[2] = /loaded-addons/items-vault/hooks/load.lua:bdf9751150a5252812f39a40b85ed477
[3] = /loaded-addons/items-vault/init.lua:1889bccc276b9eb229e4b4e49bbad841
[4] = /loaded-addons/items-vault/overload/data/chats/items-vault-command-orb.lua:547327fafe64f62ac15d8d53167651a3
[5] = /loaded-addons/items-vault/overload/data/maps/items-vault/fortress.lua:0b9183be32783e640584d3af21486d09
[6] = /loaded-addons/items-vault/overload/engine/EntityVaultSave.lua:4b47dfe365785a3257f661b6c473a822
[7] = /loaded-addons/items-vault/overload/mod/class/ItemsVaultDLC.lua:e86088545c3eb6bd12d08c30854f7b0f
[8] = /loaded-addons/items-vault/overload/mod/dialogs/ItemsVault.lua:2d4dd6be8c2cb40541d739b689d70f3e
[MODULE LOADER] addon 	items-vault	 MD5	871c37dd6e77090fd62c3da7ac5a1a75	computed in 	16	nil
Binding addon	Stone Wardens DLC Class	/addons/tome-stone-wardens.teaa	tome-stone-wardens-1.1.6
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\game\addons\tome-stone-wardens.teaa
[1] = /loaded-addons/stone-wardens/data/birth/wilder.lua:2d689877994ddd18e1210b9e843ba38c
[2] = /loaded-addons/stone-wardens/data/talents/gifts/dwarven-nature.lua:66e20acb59894ba53f0c0adeced557df
[3] = /loaded-addons/stone-wardens/data/talents/gifts/earthen-power.lua:ad8fed770d11a7fc3ad9165e1425564d
[4] = /loaded-addons/stone-wardens/data/talents/gifts/earthen-vines.lua:3d5518db464fe83797ce9d4ec9dfda0d
[5] = /loaded-addons/stone-wardens/data/talents/gifts/gifts.lua:02b9013edb6571a8f823b163869b3f10
[6] = /loaded-addons/stone-wardens/data/talents/spells/deeprock.lua:3c5e37d096797305f29665effacfcf4d
[7] = /loaded-addons/stone-wardens/data/talents/spells/eldritch-shield.lua:963489a02c02cbddc4626f0a46a4a5d7
[8] = /loaded-addons/stone-wardens/data/talents/spells/eldritch-stone.lua:36dc89c9eb786f0885ed325e66d8591e
[9] = /loaded-addons/stone-wardens/data/talents/spells/spells.lua:6e11385e50016747c6650eb1e8a8c32d
[10] = /loaded-addons/stone-wardens/data/timed_effects.lua:c5dc6946601b47f4f1cb87cb68eec80a
[11] = /loaded-addons/stone-wardens/hooks/load.lua:386d1089a246ea76a5f1bf6b4076d1a2
[12] = /loaded-addons/stone-wardens/init.lua:ef3fd0555d6ef51f9a9aa94dd99119d9
[13] = /loaded-addons/stone-wardens/overload/data/gfx/particles/eldricth_stone_explo.lua:2940a9a5a35f8f5725bc91e2989558ea
[14] = /loaded-addons/stone-wardens/overload/data/gfx/particles/eldritch_stone.lua:b38698071ef14052ec2f36ac6025742b
[15] = /loaded-addons/stone-wardens/overload/data/gfx/particles/shieldstorm.lua:48bdf9bdddd1ed9e487e25c2bf786270
[16] = /loaded-addons/stone-wardens/overload/data/gfx/particles/stone_spikes.lua:988669b444ba0852492fef062e883ba1
[17] = /loaded-addons/stone-wardens/overload/data/gfx/particles/stonevine.lua:60a087c92e1332e397526e0d652d1a09
[18] = /loaded-addons/stone-wardens/overload/data/gfx/particles/stonevine_static.lua:a8e6c8c972f7f6add430934b1803f1e8
[19] = /loaded-addons/stone-wardens/superload/mod/class/Actor.lua:1391415c385bb5e2a205b4e114cb7939
[20] = /loaded-addons/stone-wardens/superload/mod/class/Game.lua:dbe8f0ab2d954bcefd1a314535b2556b
[21] = /loaded-addons/stone-wardens/superload/mod/class/interface/Combat.lua:d9b62f3d58793b9213144186b6591755
[MODULE LOADER] addon 	stone-wardens	 MD5	2e0c5a1eec29b3df45b56a2ce8627165	computed in 	17	nil
Post-processing hooks.
===DLCLOADER:class	/mod/class/StoneWardensDLC.lua.stub
===DLCLOADER:class using preloaded file
[ONLINE PROFILE] all hashes are valid
[MODULE] All hashes validation: 	true	nil
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	allow_build	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	donations	 from profile 	offline	=>	allowed
[PROFILE THREAD] batching CSETs
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	artifacts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	characters	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	deaths	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	escorts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	lore	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	scores	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	uniques	 from profile 	online	=>	allowed
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	game did not tell us
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSans.ttf	16
[INVENTORY] define slot	1	In inventory
Achievement with default image not found	WIN_MANKINI	/data/gfx/achievements/win_mankini.png
Achievement with default image not found	NORMAL_ROGUELIKE_WIN_MANKINI	/data/gfx/achievements/normal_roguelike_win_mankini.png
Achievement with default image not found	EXPLORATION_WIN_MANKINI	/data/gfx/achievements/exploration_win_mankini.png
Achievement with default image not found	NIGHTMARE_ADVENTURE_WIN_MANKINI	/data/gfx/achievements/nightmare_adventure_win_mankini.png
Achievement with default image not found	NIGHTMARE_WIN_MANKINI	/data/gfx/achievements/nightmare_win_mankini.png
Achievement with default image not found	INSANE_ADVENTURE_WIN_MANKINI	/data/gfx/achievements/insane_adventure_win_mankini.png
Achievement with default image not found	INSANE_WIN_MANKINI	/data/gfx/achievements/insane_win_mankini.png
Achievement with default image not found	MADNESS_ADVENTURE_WIN_MANKINI	/data/gfx/achievements/madness_adventure_win_mankini.png
Achievement with default image not found	MADNESS_WIN_MANKINI	/data/gfx/achievements/madness_win_mankini.png
Made 44 last hope graveyard stones
[KEYBINDER] Loaded keybinds: tome
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	On hands
[INVENTORY] define slot	13	On feet
[INVENTORY] define slot	14	Tool
[INVENTORY] define slot	15	Quiver
[INVENTORY] define slot	16	Socketed Gems
[INVENTORY] define slot	17	Second weapon set: In main hand
[INVENTORY] define slot	18	Second weapon set: In off hand
[INVENTORY] define slot	19	Second weapon set: psionic focus
[INVENTORY] define slot	20	Second weapon set: Quiver
FROM 	/mod/addons/stone-wardens/superload/mod/class/interface/Combat.lua	loading previous!
[TALENTS TACTICS]
 * 	cure
 * 	mana
 * 	heal
 * 	debuff
 * 	special
 * 	paradox
 * 	attackarea
 * 	areaattack
 * 	equilibrium
 * 	positive
 * 	stamina
 * 	closein
 * 	negative
 * 	attack
 * 	escape
 * 	hate
 * 	feedback
 * 	surrounded
 * 	defend
 * 	protect
 * 	psi
 * 	vim
 * 	buff
 * 	ammo
 * 	disable
 * 	attackall
===	magical	LIGHT_BURST
===	physical	SKIRMISHER_STUN_INCREASE
===	mental	MALIGNED
===	other	POSSESSION
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	keepers-of-reality	Keepers of Reality
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	vargh-republic	Vargh Republic
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	slavers	Slavers
[FACTION] added	sorcerers	Sorcerers
[FACTION] added	fearscape	Fearscape
[FACTION] added	sher'tul	Sher'Tul
Loading entities file from file	/data/general/stores/basic.lua
===	physical	STONE_VINE
FROM 	/mod/addons/stone-wardens/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/stone-wardens/superload/mod/class/Actor.lua	loading previous!
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::	nil	nil
[GAMMA] Setting gamma correction using SDL	1.2
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[GAME] Creating FBOs
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 air_warning
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 8B52 intensify
*p 1: Uniform: 4: 1406 solipsism_warning
*p 1: Uniform: 5: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/wobbling.lua
[SHADER] Loaded shader with totalname	main_fbo/wobbling[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/wobbling.frag
*p 3: Uniform: 0: 8B50 texSize
*p 3: Uniform: 1: 1406 tick
*p 3: Uniform: 2: 1406 wobbling
*p 3: Uniform: 3: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/underwater.lua
[SHADER] Loaded shader with totalname	main_fbo/underwater[]
New GL Shader program 5
New GL Shader 6 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/underwater.frag
*p 5: Uniform: 0: 8B50 mapCoord
*p 5: Uniform: 1: 8B50 texSize
*p 5: Uniform: 2: 1406 tick
*p 5: Uniform: 3: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/motionblur.lua
[SHADER] Loaded shader with totalname	main_fbo/motionblur[]
New GL Shader program 7
New GL Shader 8 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/motionblur.frag
*p 7: Uniform: 0: 1406 motionblur
*p 7: Uniform: 1: 8B50 texSize
*p 7: Uniform: 2: 1406 tick
*p 7: Uniform: 3: 8B5E noisevol
*p 7: Uniform: 4: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/blur.lua
[SHADER] Loaded shader with totalname	main_fbo/blur[]
New GL Shader program 9
New GL Shader 10 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/blur.frag
*p 9: Uniform: 0: 1406 blur
*p 9: Uniform: 1: 8B50 texSize
*p 9: Uniform: 2: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 11
New GL Shader 12 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 11: Uniform: 0: 1406 gamma
*p 11: Uniform: 1: 8B5E sceneBuffer
[SHADER] Loading from /data/gfx/shaders/target_fbo.lua
[SHADER] Loaded shader with totalname	target_fbo[]
New GL Shader program 13
New GL Shader 14 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/target_fbo.frag
*p 13: Uniform: 0: 8B50 mapCoord
*p 13: Uniform: 1: 8B50 scrollOffset
*p 13: Uniform: 2: 8B50 tileSize
*p 13: Uniform: 3: 8B5E fboTex
*p 13: Uniform: 4: 8B5E targetSkin
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
[GAME] Creating FBOs
Loading savefile 	/save//
[STEAM] grabbed savezip from steam: /save//world.teaw of size 6163
Loading savefile 	/save/arcane_blade/
[STEAM] grabbed savezip from steam: /save/arcane_blade/game.teag of size 1104809
[STEAM] grabbed savezip from steam: /save/arcane_blade/game.teag of size 1104809
[SHADER] Loading from /data/gfx/shaders/crystalineaura.lua
[SHADER] Loaded shader with totalname	crystalineaura[color=vec3(0.84313725490196,0.55686274509804,0.27058823529412),growthSpeed=2,spikeLength=0.9,spikeOffset=0.123123,spikeWidth=3,time_factor=1500]
New GL Shader program 15
New GL Shader 16 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/crystalineaura.frag
*p 15: Uniform: 0: 8B51 color
*p 15: Uniform: 1: 1406 growthSpeed
*p 15: Uniform: 2: 1406 spikeLength
*p 15: Uniform: 3: 1406 spikeOffset
*p 15: Uniform: 4: 1406 spikeWidth
*p 15: Uniform: 5: 1406 tick
*p 15: Uniform: 6: 1406 tick_start
*p 15: Uniform: 7: 1406 time_factor
*p 15: Uniform: 8: 8B5E displMapTex
*p 15: Uniform: 9: 8B5E normalMapTex
[SHADER] setting reset param	tick_start	28084
[SHADER] Loading from /data/gfx/shaders/awesomeaura.lua
[SHADER] Loaded shader with totalname	awesomeaura[alpha=0.6,flame_scale=0.6,time_factor=3500]
New GL Shader program 17
New GL Shader 18 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/awesomeaura.frag
*p 17: Uniform: 0: 1406 alpha
*p 17: Uniform: 1: 1406 flameScale
*p 17: Uniform: 2: 1406 tick
*p 17: Uniform: 3: 1406 time_factor
*p 17: Uniform: 4: 8B5E flames
*p 17: Uniform: 5: 8B5E tex
Check MD5	899f4b40-e0a3-4d62-9120-e91d944e0bff	97f31e1ed79ded823009bc3c672e02cd	game	game.teag
[ONLINE PROFILE] checking character md5	899f4b40-e0a3-4d62-9120-e91d944e0bff	game.teag	97f31e1ed79ded823009bc3c672e02cd
[GAMMA] Setting gamma correction using SDL	1.2
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
[GAME] Creating FBOs
[ONLINE PROFILE] current character 	Arcane Blade the level 44 Skeleton Arcane Blade
Loading entities file from file	/data/zones/town-last-hope/npcs.lua
Loading entities file from file	/data/general/npcs/gwelgoroth.lua
Loading entities file from file	/data/zones/town-last-hope/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/mountain.lua
Loading entities file from file	/data/zones/town-last-hope/objects.lua
Loading entities file from file	/data/general/objects/objects-maj-eyal.lua
Loading entities file from file	/data/general/objects/objects.lua
Loading entities file from file	/data/general/objects/money.lua
Loading entities file from file	/data/general/objects/gem.lua
Loading entities file from file	/data/general/objects/lites.lua
Loading entities file from file	/data/general/objects/potions.lua
Loading entities file from file	/data/general/objects/scrolls.lua
Loading entities file from file	/data/general/objects/rods.lua
Loading entities file from file	/data/general/objects/wands.lua
Loading entities file from file	/data/general/objects/totems.lua
Loading entities file from file	/data/general/objects/torques.lua
Loading entities file from file	/data/general/objects/digger.lua
Loading entities file from file	/data/general/objects/misc-tools.lua
Loading entities file from file	/data/general/objects/jewelry.lua
Loading entities file from file	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/mindstars.lua
Loading entities file from file	/data/general/objects/knifes.lua
Loading entities file from file	/data/general/objects/whips.lua
Loading entities file from file	/data/general/objects/swords.lua
Loading entities file from file	/data/general/objects/2hswords.lua
Loading entities file from file	/data/general/objects/maces.lua
Loading entities file from file	/data/general/objects/2hmaces.lua
Loading entities file from file	/data/general/objects/axes.lua
Loading entities file from file	/data/general/objects/2haxes.lua
Loading entities file from file	/data/general/objects/2htridents.lua
Loading entities file from file	/data/general/objects/bows.lua
Loading entities file from file	/data/general/objects/slings.lua
Loading entities file from file	/data/general/objects/shields.lua
Loading entities file from file	/data/general/objects/cloth-armors.lua
Loading entities file from file	/data/general/objects/light-armors.lua
Loading entities file from file	/data/general/objects/heavy-armors.lua
Loading entities file from file	/data/general/objects/massive-armors.lua
Loading entities file from file	/data/general/objects/leather-caps.lua
Loading entities file from file	/data/general/objects/helms.lua
Loading entities file from file	/data/general/objects/wizard-hat.lua
Loading entities file from file	/data/general/objects/leather-boots.lua
Loading entities file from file	/data/general/objects/heavy-boots.lua
Loading entities file from file	/data/general/objects/gloves.lua
Loading entities file from file	/data/general/objects/gauntlets.lua
Loading entities file from file	/data/general/objects/cloak.lua
Loading entities file from file	/data/general/objects/leather-belt.lua
Loading entities file from file	/data/general/objects/world-artifacts.lua
Importing thorny mindstar 'Harig' into world artifacts
Importing Xeruth the Viperonslaught into world artifacts
Importing voratun dagger 'Ce'Neda' into world artifacts
Importing Belikira the dragonbone totem of thorny skin into world artifacts
Importing woollen robe 'Zubilema' into world artifacts
Importing Goradil the vined mindstar into world artifacts
Importing quiver of dragonbone arrows 'Gunne' into world artifacts
Importing steel mace 'Pusquill' into world artifacts
Importing dwarven-steel greatmaul 'Tulyvor' into world artifacts
Importing silk robe 'Rotmoon' into world artifacts
Importing Chalifang the cashmere cloak into world artifacts
Importing Shockspar into world artifacts
Importing steel torque of psychoportation 'Spiderwind' into world artifacts
Importing Elaba into world artifacts
Importing stralite greatsword 'Falydrahell' into world artifacts
Importing Cleansetaint into world artifacts
Importing Branerorand the steel dagger into world artifacts
Importing Daybrand into world artifacts
Importing Chargetitan into world artifacts
Importing Mayymina into world artifacts
Importing dragonbone totem of cure ailments 'Urygorn' into world artifacts
Importing Blindnull the ash vilestaff into world artifacts
Importing stralite longsword 'Beloldassra' into world artifacts
Importing Relguldil the steel torque of kinetic psionic shield into world artifacts
Importing Dairelathakath into world artifacts
Importing Magmastrike the elven-wood longbow into world artifacts
Importing living mindstar 'Filthire' into world artifacts
Importing Burnprophet into world artifacts
Importing Arobreth the Ebonyveil into world artifacts
Importing Harerak the yew vilestaff into world artifacts
Importing Rhydan the cashmere cloak into world artifacts
Importing Beredegar the voratun greatmaul into world artifacts
Importing steel battleaxe 'Gleamblight' into world artifacts
Importing dwarven-steel gauntlets 'Filthmonster' into world artifacts
Importing stralite dagger 'Arthudin' into world artifacts
Importing Urthukan the elven-silk wizard hat into world artifacts
Importing Grinosus into world artifacts
Importing Ce'Nileta the Growthlore into world artifacts
Importing Mayaragakira into world artifacts
Importing Emynne the Cinderweeper into world artifacts
Importing Mardenik the dragonbone vilestaff into world artifacts
Importing Ragybers into world artifacts
Importing reinforced leather armour 'Islabredakira' into world artifacts
Importing dragonbone totem of healing 'Pyrespawn' into world artifacts
Importing Glovena into world artifacts
Importing Cloudjeer the steel waraxe into world artifacts
Importing Elevea the steel shield into world artifacts
Importing Boredunarimnir the cured leather armour into world artifacts
Importing Lisaldatha the Woepulverizer into world artifacts
Importing Eilinuthra into world artifacts
Loading entities file from file	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/lore/spellhunt.lua
Loading entities file from file	/data/general/objects/lore/fun.lua
Loading entities file from file	/data/general/objects/lore/misc.lua
Loading entities file from file	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from file	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/town-last-hope/traps.lua
Loading entities file from file	/data/general/traps/store.lua
C Map size 21:1 :: 21
C Map seens texture: 117 (60x60)
Loading tile	terrain/tree.png
Loading tile	terrain/water_grass_5_1.png
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
New GL Shader program 19
New GL Shader 20 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/water.frag
*p 19: Uniform: 0: 8B50 mapCoord
*p 19: Uniform: 1: 8B50 texSize
*p 19: Uniform: 2: 1406 tick
*p 19: Uniform: 3: 8B5E tex
Loading tile	terrain/granite_wall1.png
Loading tile	terrain/marble_floor.png
Loading tile	npc/humanoid_human_meranas__herald_of_angolwen.png
Loading tile	invis.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/farportal-base.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_saras_herbal_infusions.png
Loading tile	store/shop_door_barred.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_herks_cutting_edge.png
Loading tile	store/shop_sign_vortals_trees.png
Loading tile	npc/humanoid_human_human_citizen.png
Loading tile	store/shop_sign_dalas_far_reaching.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/grass.png
Loading tile	store/shop_sign_rilas_leather.png
Loading tile	terrain/rocky_mountain.png
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_runemaster.png
Loading tile	store/shop_sign_hormond_sons.png
Loading tile	terrain/grass.png
Loading tile	terrain/statues/monument_allied_kingdoms.png
Loading tile	terrain/grass.png
Loading tile	terrain/statues/statue_tolak.png
Loading tile	terrain/statues/statue_mirvenia.png
Loading tile	npc/humanoid_human_last_hope_guard.png
Loading tile	terrain/grass.png
Loading tile	terrain/worldmap.png
Loading tile	store/shop_door2.png
Loading tile	store/shop_sign_toxar_alchemical_tailor.png
Loading tile	terrain/statues/statue_toknor.png
Loading tile	store/shop_sign_library.png
Loading tile	npc/humanoid_halfling_halfling_citizen.png
Loading tile	npc/humanoid_halfling_halfling_guard.png
Loading tile	player/skeleton/base_shadow_01.png
Loading tile	player/skeleton/cloak_behind_05.png
Loading tile	player/skeleton/base_01.png
==SDM 128x128 :: 128x256
Loading tile	particles_images/spikes.png
Cloned shader 15
[SHADER] setting reset param	tick_start	28666
Loading tile	player/skeleton/cloak_shoulder_05.png
Loading tile	player/skeleton/feet_08.png
Loading tile	player/skeleton/lower_body_08.png
Loading tile	player/skeleton/upper_body_27.png
Loading tile	player/skeleton/head_08.png
Loading tile	player/skeleton/hands_06.png
Loading tile	player/skeleton/right_hand_04.png
Loading tile	player/skeleton/left_hand_03.png
[SHADER] Loading from /data/gfx/shaders/flamehands.lua
[SHADER] Loaded shader with totalname	flamehands[time_factor=1000]
New GL Shader program 21
New GL Shader 22 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/flamehands.frag
*p 21: Uniform: 0: 1406 tick
*p 21: Uniform: 1: 1406 time_factor
*p 21: Uniform: 2: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/flamehands.lua
[SHADER] Loaded shader with totalname	flamehands[time_factor=700]
New GL Shader program 23
*p 23: Uniform: 0: 1406 tick
*p 23: Uniform: 1: 1406 time_factor
*p 23: Uniform: 2: 8B5E tex
Loading tile	store/shop_door.png
Loading tile	store/shop_sign_urthols_emporium.png
Loading tile	store/shop_sign_yuleks_tools_of_night.png
Loading tile	store/shop_sign_rabers_blunt_paradise.png
[SHADER] Loading from /data/gfx/shaders/flamewings.lua
[SHADER] Loaded shader with totalname	flamewings[]
New GL Shader program 24
New GL Shader 25 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/flamewings.frag
*p 24: Uniform: 0: 1406 deploy_factor
*p 24: Uniform: 1: 1406 ellipsoidalFactor
*p 24: Uniform: 2: 1406 flap
*p 24: Uniform: 3: 1406 tick
*p 24: Uniform: 4: 1406 tick_start
*p 24: Uniform: 5: 1406 time_factor
*p 24: Uniform: 6: 8B5E tex
[SHADER] setting reset param	tick_start	22934
[SHADER] Loading from /data/gfx/shaders/shadowfire.lua
[SHADER] Loaded shader with totalname	shadowfire[]
New GL Shader program 26
New GL Shader 27 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shadowfire.frag
*p 26: Uniform: 0: 1406 aadjust
*p 26: Uniform: 1: 1406 antialiasingRadius
*p 26: Uniform: 2: 1406 ellipsoidalFactor
*p 26: Uniform: 3: 1406 oscillationSpeed
*p 26: Uniform: 4: 1406 shieldIntensity
*p 26: Uniform: 5: 1406 tick
*p 26: Uniform: 6: 1406 time_factor
*p 26: Uniform: 7: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/textoutline.lua
[SHADER] Loaded shader with totalname	textoutline[]
New GL Shader program 28
New GL Shader 29 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/textoutline.frag
*p 28: Uniform: 0: 1406 intensity
*p 28: Uniform: 1: 8B52 outlineColor
*p 28: Uniform: 2: 8B50 outlineSize
*p 28: Uniform: 3: 8B50 textSize
*p 28: Uniform: 4: 8B5E tex
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
C Map size 21:11 :: 231
C Map seens texture: 240 (60x60)
[GAME] Creating FBOs
Using cached font	/data/font/DroidSans.ttf	12
[SHADER] Loading from /data/gfx/shaders/objectsoutline.lua
[SHADER] Loaded shader with totalname	objectsoutline[]
New GL Shader program 30
*p 30: Uniform: 0: 1406 intensity
*p 30: Uniform: 1: 8B52 outlineColor
*p 30: Uniform: 2: 8B50 outlineSize
*p 30: Uniform: 3: 8B50 textSize
*p 30: Uniform: 4: 8B5E tex
Using cached font	/data/font/DroidSans.ttf	12
Loading tile	invis.png
Loading tile	terrain/trees/elm_shadow.png
Loading tile	terrain/trees/elm_trunk.png
Loading tile	terrain/trees/small_elm_shadow.png
Loading tile	terrain/trees/small_elm_trunk.png
Loading tile	terrain/trees/cypress_shadow.png
Loading tile	terrain/trees/cypress_trunk.png
Loading tile	terrain/trees/elm_foliage_summer.png
[SHADER] Loading from /data/gfx/shaders/tree.lua
[SHADER] Loaded shader with totalname	tree[]
New GL Shader program 31
New GL Shader 32 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/tree.frag
*p 31: Uniform: 0: 1406 attenuation
*p 31: Uniform: 1: 8B50 mapCoord
*p 31: Uniform: 2: 1406 tick
*p 31: Uniform: 3: 8B5E tex
Loading tile	terrain/trees/small_elm_foliage_summer.png
Loading tile	terrain/trees/cypress_foliage_01.png
Loading tile	terrain/trees/small_oak_shadow.png
Loading tile	terrain/trees/small_oak_trunk_01.png
Loading tile	terrain/trees/small_oak_foliage_summer_02.png
Loading tile	terrain/trees/tiny_cypress_shadow.png
Loading tile	terrain/trees/tiny_cypress_trunk.png
Loading tile	terrain/trees/light_pine_shadow.png
Loading tile	terrain/trees/light_pine_trunk.png
Loading tile	terrain/trees/tiny_cypress_foliage_01.png
Loading tile	terrain/trees/light_pine_foliage_03.png
Loading tile	terrain/trees/light_small_wider_pine_shadow.png
Loading tile	terrain/trees/light_small_wider_pine_trunk.png
Loading tile	terrain/trees/oak_shadow.png
Loading tile	terrain/trees/oak_trunk_01.png
Loading tile	terrain/trees/light_small_wider_pine_foliage_02.png
Loading tile	terrain/trees/oak_foliage_summer_02.png
Loading tile	terrain/trees/small_cypress_shadow.png
Loading tile	terrain/trees/small_cypress_trunk.png
Loading tile	terrain/trees/cypress_foliage_04.png
Loading tile	terrain/trees/small_cypress_foliage_04.png
Loading tile	terrain/trees/small_cypress_foliage_03.png
Loading tile	terrain/trees/small_oak_foliage_summer_01.png
Loading tile	terrain/trees/light_small_narrow_pine_shadow.png
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[KEYBINDER] Loaded keybinds: chat
Joining selected channels
[MODULE LOADER] done loading module	Tales of Maj'Eyal: Age of Ascendancy
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
[QUICK HOTKEYS] Successfully loaded quick hotkey settings.
Wait finished, counted 2670, 6515 ticks
Loading tile	side_tactical_self.png
Loading tile	side_tactical_powerful.png
Loading tile	side_tactical_danger.png
Loading tile	side_tactical_enemy_strong.png
Loading tile	side_tactical_friend.png
Loading tile	side_tactical_enemy.png
Loading tile	side_tactical_neutral.png
Updating zone name	Last Hope
C Map minimap texture: 146 (50x50; 64x64)
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
New GL Shader program 33
New GL Shader 34 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/resources.frag
*p 33: Uniform: 0: 1406 a
*p 33: Uniform: 1: 1406 amp
*p 33: Uniform: 2: 8B51 color
*p 33: Uniform: 3: 8B50 p2
*p 33: Uniform: 4: 1406 speed
*p 33: Uniform: 5: 1406 tick
*p 33: Uniform: 6: 8B5E tex
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,0.8,0.50196078431373),distort=vec2(1,1.4),require_shader=4,speed=700]
New GL Shader program 35
*p 35: Uniform: 0: 1406 a
*p 35: Uniform: 1: 1406 amp
*p 35: Uniform: 2: 8B51 color
*p 35: Uniform: 3: 8B50 p2
*p 35: Uniform: 4: 1406 speed
*p 35: Uniform: 5: 1406 tick
*p 35: Uniform: 6: 8B5E tex
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.4156862745098,0.57254901960784,0.87058823529412),distort=vec2(0.4,0.4),require_shader=4,speed=1000]
New GL Shader program 36
*p 36: Uniform: 0: 1406 a
*p 36: Uniform: 1: 1406 amp
*p 36: Uniform: 2: 8B51 color
*p 36: Uniform: 3: 8B50 p2
*p 36: Uniform: 4: 1406 speed
*p 36: Uniform: 5: 1406 tick
*p 36: Uniform: 6: 8B5E tex
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.56470588235294,0.25098039215686,0.062745098039216),distort=vec2(0.4,0.4),require_shader=4,speed=1000]
New GL Shader program 37
*p 37: Uniform: 0: 1406 a
*p 37: Uniform: 1: 1406 amp
*p 37: Uniform: 2: 8B51 color
*p 37: Uniform: 3: 8B50 p2
*p 37: Uniform: 4: 1406 speed
*p 37: Uniform: 5: 1406 tick
*p 37: Uniform: 6: 8B5E tex
Loading tile	talents/arcane_feed.png
Loading tile	talents/arcane_combat.png
Loading tile	talents/chant_of_fortitude.png
Loading tile	talents/arcane_shield.png
Loading tile	talents/elemental_discord.png
Loading tile	talents/inner_power.png
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Loading tile	talents/stone_skin.png
Loading tile	talents/shielding.png
Loading tile	talents/fiery_hands.png
Loading tile	shockbolt/object/artifact/black_cloak.png
[level] = 3
[id] = T_ARCANE_SUPREMACY
[power] = 20
[level] = 2
[id] = T_METEOR_RAIN
[power] = 25
[level] = 3
[id] = T_BLINDSIDE
[power] = 13
[level] = 1
[__no_merge_add] = true
[id] = T_RUSH
[power] = 25
[level] = 4
[id] = T_TIDAL_WAVE
[power] = 80
Loading tile	talents/dirty_fighting.png
Loading tile	talents/dual_strike.png
Loading tile	talents/flurry.png
Loading tile	talents/flame.png
Loading tile	talents/lightning.png
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Loading tile	talents/rune__shielding.png
Loading tile	talents/vile_transplant.png
Loading tile	talents/teleport.png
Loading tile	talents/phase_door.png
Loading tile	talents/rune__heat_beam.png
Loading tile	talents/arcane_supremacy.png
Loading tile	talents/meteor_rain.png
Loading tile	object/artifact/wand_gwais_burninator.png
Loading tile	object/artifact/rod_of_spydric_poison.png
Loading tile	talents/rune__manasurge.png
Loading tile	object/artifact/orb_many_ways.png
Loading tile	talents/rush.png
Loading tile	talents/blindside.png
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Loading tile	talents/earthen_barrier.png
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Loading tile	talents/imbue_item.png
Loading tile	talents/tidal_wave.png
Loading tile	talents/healing_inversion.png
Loading tile	object/artifact/frozen_shroud.png
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MUSIC] loading	For the king and the country!.ogg	sound "/data/music/For the king and the country!.ogg" : <static>
[MUSIC] playing	For the king and the country!.ogg	sound "/data/music/For the king and the country!.ogg" : <static>
[MUSIC] loading	weather/town_large_base.ogg	sound "/data/music/weather/town_large_base.ogg" : <static>
[MUSIC] playing	weather/town_large_base.ogg	sound "/data/music/weather/town_large_base.ogg" : <static>
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
Astar fail: destination unreachable
Astar fail: destination unreachable
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	deaths	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	Today is the 2nd Allure of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 07:16.
[LOG]	
[level] = 3
[id] = T_ARCANE_SUPREMACY
[power] = 20
[level] = 2
[id] = T_METEOR_RAIN
[power] = 25
[level] = 3
[id] = T_BLINDSIDE
[power] = 13
[level] = 1
[__no_merge_add] = true
[id] = T_RUSH
[power] = 25
[level] = 4
[id] = T_TIDAL_WAVE
[power] = 80
Loading tile	object/artifact/rune_of_the_rift.png
Loading tile	object/rune_red.png
Loading tile	object/artifact/amulet_choker_of_dread.png
Loading tile	object/artifact/feathersteel_amulet.png
Loading tile	object/artifact/frost_lords_chain.png
Loading tile	object/artifact/mirror_shards.png
Loading tile	object/artifact/jewelry_amulet_vox.png
Loading tile	object/amulet_voratun.png
Loading tile	object/artifact/inertial_twine.png
Loading tile	object/artifact/ring_of_growth.png
Loading tile	object/artifact/ring_of_the_archlich.png
Loading tile	object/artifact/jewelry_ring_of_the_dead.png
Loading tile	object/ring_voratun.png
Loading tile	object/artifact/razorblade_the_cursed_waraxe.png
Loading tile	object/artifact/girdle_of_the_calm_waters.png
Loading tile	object/belt_drakeskin.png
Loading tile	object/artifact/black_cloak.png
Loading tile	object/artifact/cloth_of_dreams.png
Loading tile	object/artifact/ethereal_embrace.png
Loading tile	object/artifact/serpentine_cloak.png
Loading tile	object/artifact/wanderers_rest.png
Loading tile	object/gloves_hardened.png
Loading tile	object/artifact/corrupted_gaze.png
Loading tile	object/artifact/crown_of_the_elements.png
Loading tile	object/artifact/dragon_helm_of_kroltar.png
Loading tile	object/artifact/dragonskull_helmet.png
Loading tile	object/artifact/the_face_of_fear.png
Loading tile	object/artifact/yaldan_baoth.png
Loading tile	object/mail_stralite.png
Loading tile	object/artifact/masochism.png
Loading tile	object/artifact/armor_plate_borfasts_cage.png
Loading tile	object/plate_voratun.png
Loading tile	object/bear_paw.png
Loading tile	object/agate.png
Loading tile	object/artifact/goedalath_rock.png
Loading tile	object/artifact/tooth_of_the_mouth.png
Loading tile	object/lifebinding_emerald.png
Loading tile	object/artifact/spectral_cage.png
Loading tile	object/artifact/orb_dragon.png
Loading tile	object/artifact/elemental_orb.png
Loading tile	object/artifact/orb_destruction.png
Loading tile	object/artifact/orb_undeath.png
Loading tile	object/artifact/atamathons_lost_ruby_eye.png
Loading tile	object/bloodstone.png
Loading tile	object/fireopal.png
Loading tile	object/artifact/rod_of_recall.png
Loading tile	object/chest4.png
Loading tile	object/artifact/telekinetic_core.png
Loading tile	object/diamond.png
Loading tile	object/artifact/morrigor.png
Loading tile	object/artifact/mandible_of_ungolmor.png
Loading tile	object/artifact/armor_chromatic_harness.png
Loading tile	object/ring_stralite.png
Loading tile	object/artifact/glory_of_the_pride.png
Loading tile	object/artifact/eldritch_pearl.png
Loading tile	object/artifact/honeywood_chalice.png
Loading tile	object/hboots_voratun.png
Loading tile	object/artifact/dakhtuns_gauntlets.png
Loading tile	object/amulet_stralite.png
Loading tile	object/artifact/crown_of_burning_pain.png
[PROFILE] filtering save of 	characters	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SOUND] loading from	/data/sound/ambient/town/town_large1.ogg	:=:	sound "/data/sound/ambient/town/town_large1.ogg" : <static>
[PROFILE THREAD] batching CSETs
[PROFILE] filtering save of 	escorts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
[ONLINE PROFILE] connected to channel	tome
[ONLINE PROFILE] connected to channel	tome-spoiler
[ONLINE PROFILE] connected to channel	global
[PROFILE THREAD] flushing CSETs
[level] = 3
[id] = T_ARCANE_SUPREMACY
[power] = 20
[level] = 2
[id] = T_METEOR_RAIN
[power] = 25
[level] = 3
[id] = T_BLINDSIDE
[power] = 13
[level] = 1
[__no_merge_add] = true
[id] = T_RUSH
[power] = 25
[level] = 4
[id] = T_TIDAL_WAVE
[power] = 80
[level] = 3
[id] = T_ARCANE_SUPREMACY
[power] = 20
[level] = 2
[id] = T_METEOR_RAIN
[power] = 25
[level] = 3
[id] = T_BLINDSIDE
[power] = 13
[level] = 1
[__no_merge_add] = true
[id] = T_RUSH
[power] = 25
[level] = 4
[id] = T_TIDAL_WAVE
[power] = 80
[CHAT] loaded	welcome	table: 0x15cad200
[CHAT] loaded	trap	table: 0x15c30e98
[CHAT] loaded	traplearn	table: 0x15fa2a80
[CHAT] loaded	unique1	table: 0x154e0170
[CHAT] loaded	make	table: 0x152de490
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Loading tile	faction/allied-kingdoms.png
[SOUND] loading from	/data/sound/ambient/town/town_large2.ogg	:=:	sound "/data/sound/ambient/town/town_large2.ogg" : <static>
[CHAT] selected	What about the unique object?	nil	unique1
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Yes, please!	nil	make
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	Misc	function: 0x152de520	nil
[CHAT] loaded	makereal	table: 0x1668b620
Loading entities file from file	/data/general/objects/egos/rings.lua
Loading entities file from file	/data/general/objects/egos/amulets.lua
Loading entities file from file	/data/general/objects/egos/lite.lua
Loading entities file from file	/data/general/objects/egos/digger.lua
Loading entities file from file	/data/general/objects/egos/wands.lua
Loading entities file from file	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/wands-powers.lua
Loading entities file from file	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/totems-powers.lua
Loading entities file from file	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/torques-powers.lua
Loading tile	object/lite_faenorian.png
Loading tile	object/pickaxe_voratun.png
Loading tile	object/wand_dragonbone.png
Loading tile	object/totem_dragonbone.png
Loading tile	object/torque_voratun.png
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[CHAT] selected	#B4B4B4##UID:7225:0#voratun amulet#LAST#	function: 0x163e58b0	nil
Loading entities file from file	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	70	points = 	30	nb_powers = 	7
Creating randart voratun amulet 'Dawntouch'(glowing voratun amulet) with light with level 70
 * using themes	blight,acid,light
[Identify]	voratun amulet 'Dawntouch'	true
[SOUND] loading from	/data/sound/actions/coins_less.ogg	:=:	sound "/data/sound/actions/coins_less.ogg" : <static>
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[level] = 3
[id] = T_ARCANE_SUPREMACY
[power] = 20
[level] = 2
[id] = T_METEOR_RAIN
[power] = 25
[level] = 3
[id] = T_BLINDSIDE
[power] = 13
[level] = 1
[__no_merge_add] = true
[id] = T_RUSH
[power] = 25
[level] = 4
[id] = T_TIDAL_WAVE
[power] = 80
[SAVEFILE PIPE] Cleaning up steam cloud
[SAVEFILE PIPE] Cloud has 637.92629051208MB available
[COROUTINE] registering	savefilepipe	thread: 0x1824a6c8
==SDM 128x128 :: 128x256
Cloned shader 15
[SHADER] setting reset param	tick_start	50008
[ONLINE PROFILE] saved character 	899f4b40-e0a3-4d62-9120-e91d944e0bff
Saving JSON	true
[LOG]	Saving game...
[CHAT] loaded	naming	table: 0x18753688
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
==SDM 128x128 :: 128x256
Cloned shader 15
[SHADER] setting reset param	tick_start	50482
Deleting shader 15 (is clone 1)
[SAVEFILE PIPE] new save running in the pipe:	Arcane Blade	game	::	game.teag	::	table: 0x142535e8	=>	table: 0x165b6c60	(4029)
Loading savefile 	/save/arcane_blade/
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,0.84313725490196,0),distort=vec2(1.6,0.2),require_shader=4,speed=1000]
New GL Shader program 38
*p 38: Uniform: 0: 1406 a
*p 38: Uniform: 1: 1406 amp
*p 38: Uniform: 2: 8B51 color
*p 38: Uniform: 3: 8B50 p2
*p 38: Uniform: 4: 1406 speed
*p 38: Uniform: 5: 1406 tick
*p 38: Uniform: 6: 8B5E tex
[level] = 3
[id] = T_ARCANE_SUPREMACY
[power] = 20
[level] = 2
[id] = T_METEOR_RAIN
[power] = 25
[level] = 3
[id] = T_BLINDSIDE
[power] = 13
[level] = 1
[__no_merge_add] = true
[id] = T_RUSH
[power] = 25
[level] = 4
[id] = T_TIDAL_WAVE
[power] = 80
[level] = 3
[id] = T_ARCANE_SUPREMACY
[power] = 20
[level] = 2
[id] = T_METEOR_RAIN
[power] = 25
[level] = 3
[id] = T_BLINDSIDE
[power] = 13
[level] = 1
[__no_merge_add] = true
[id] = T_RUSH
[power] = 25
[level] = 4
[id] = T_TIDAL_WAVE
[power] = 80
[level] = 3
[id] = T_ARCANE_SUPREMACY
[power] = 20
[level] = 2
[id] = T_METEOR_RAIN
[power] = 25
[level] = 3
[id] = T_BLINDSIDE
[power] = 13
[level] = 1
[__no_merge_add] = true
[id] = T_RUSH
[power] = 25
[level] = 4
[id] = T_TIDAL_WAVE
[power] = 80
[level] = 3
[id] = T_ARCANE_SUPREMACY
[power] = 20
[level] = 2
[id] = T_METEOR_RAIN
[power] = 25
[level] = 3
[id] = T_BLINDSIDE
[power] = 13
[level] = 1
[__no_merge_add] = true
[id] = T_RUSH
[power] = 25
[level] = 4
[id] = T_TIDAL_WAVE
[power] = 80
[level] = 3
[id] = T_ARCANE_SUPREMACY
[power] = 20
[level] = 2
[id] = T_METEOR_RAIN
[power] = 25
[level] = 3
[id] = T_BLINDSIDE
[power] = 13
[level] = 1
[__no_merge_add] = true
[id] = T_RUSH
[power] = 25
[level] = 4
[id] = T_TIDAL_WAVE
[power] = 80
[level] = 3
[id] = T_ARCANE_SUPREMACY
[power] = 20
[level] = 2
[id] = T_METEOR_RAIN
[power] = 25
[level] = 3
[id] = T_BLINDSIDE
[power] = 13
[level] = 1
[__no_merge_add] = true
[id] = T_RUSH
[power] = 25
[level] = 4
[id] = T_TIDAL_WAVE
[power] = 80
[SERIAL] pushed savezip to steam (ret 1) : tome//save/arcane_blade/desc.lua of size 336
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x1421d2c0	=>	table: 0x1824a940	(1)
Loading savefile 	/save//
[level] = 3
[id] = T_ARCANE_SUPREMACY
[power] = 20
[level] = 2
[id] = T_METEOR_RAIN
[power] = 25
[level] = 3
[id] = T_BLINDSIDE
[power] = 13
[level] = 1
[__no_merge_add] = true
[id] = T_RUSH
[power] = 25
[level] = 4
[id] = T_TIDAL_WAVE
[power] = 80
[level] = 3
[id] = T_ARCANE_SUPREMACY
[power] = 20
[level] = 2
[id] = T_METEOR_RAIN
[power] = 25
[level] = 3
[id] = T_BLINDSIDE
[power] = 13
[level] = 1
[__no_merge_add] = true
[id] = T_RUSH
[power] = 25
[level] = 4
[id] = T_TIDAL_WAVE
[power] = 80
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	899f4b40-e0a3-4d62-9120-e91d944e0bff-1.2.1.charball	::	table: 0x18255948	=>	table: 0x1878a500	(556)
Loading savefile 	/save/party/
[level] = 3
[id] = T_ARCANE_SUPREMACY
[power] = 20
[level] = 2
[id] = T_METEOR_RAIN
[power] = 25
[level] = 3
[id] = T_BLINDSIDE
[power] = 13
[level] = 1
[__no_merge_add] = true
[id] = T_RUSH
[power] = 25
[level] = 4
[id] = T_TIDAL_WAVE
[power] = 80
[level] = 3
[id] = T_ARCANE_SUPREMACY
[power] = 20
[level] = 2
[id] = T_METEOR_RAIN
[power] = 25
[level] = 3
[id] = T_BLINDSIDE
[power] = 13
[level] = 1
[__no_merge_add] = true
[id] = T_RUSH
[power] = 25
[level] = 4
[id] = T_TIDAL_WAVE
[power] = 80
[level] = 3
[id] = T_ARCANE_SUPREMACY
[power] = 20
[level] = 2
[id] = T_METEOR_RAIN
[power] = 25
[level] = 3
[id] = T_BLINDSIDE
[power] = 13
[level] = 1
[__no_merge_add] = true
[id] = T_RUSH
[power] = 25
[level] = 4
[id] = T_TIDAL_WAVE
[power] = 80
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/arcane_blade/game.teag.tmp
[level] = 3
[id] = T_ARCANE_SUPREMACY
[power] = 20
[level] = 2
[id] = T_METEOR_RAIN
[power] = 25
[level] = 3
[id] = T_BLINDSIDE
[power] = 13
[level] = 1
[__no_merge_add] = true
[id] = T_RUSH
[power] = 25
[level] = 4
[id] = T_TIDAL_WAVE
[power] = 80
[level] = 3
[id] = T_ARCANE_SUPREMACY
[power] = 20
[level] = 2
[id] = T_METEOR_RAIN
[power] = 25
[level] = 3
[id] = T_BLINDSIDE
[power] = 13
[level] = 1
[__no_merge_add] = true
[id] = T_RUSH
[power] = 25
[level] = 4
[id] = T_TIDAL_WAVE
[power] = 80
[level] = 3
[id] = T_ARCANE_SUPREMACY
[power] = 20
[level] = 2
[id] = T_METEOR_RAIN
[power] = 25
[level] = 3
[id] = T_BLINDSIDE
[power] = 13
[level] = 1
[__no_merge_add] = true
[id] = T_RUSH
[power] = 25
[level] = 4
[id] = T_TIDAL_WAVE
[power] = 80
Saved zipname /save/arcane_blade/game.teag.tmp
[SERIAL] pushed savezip to steam (ret 1) : tome//save/arcane_blade/game.teag of size 1102889
Saved zipname /save//world.teaw.tmp
[SERIAL] pushed savezip to steam (ret 1) : tome//save//world.teaw of size 6178
[level] = 3
[id] = T_ARCANE_SUPREMACY
[power] = 20
[level] = 2
[id] = T_METEOR_RAIN
[power] = 25
[level] = 3
[id] = T_BLINDSIDE
[power] = 13
[level] = 1
[__no_merge_add] = true
[id] = T_RUSH
[power] = 25
[level] = 4
[id] = T_TIDAL_WAVE
[power] = 80
[SAVEFILE PIPE] Checking save	Arcane Blade	game	/save/arcane_blade/game.teag.tmp
Loading savefile 	/save/arcane_blade/
Saved zipname /charballs/899f4b40-e0a3-4d62-9120-e91d944e0bff-1.2.1.charball.tmp
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[SERIAL] pushed savezip to steam (ret 1) : tome//charballs/899f4b40-e0a3-4d62-9120-e91d944e0bff-1.2.1.charball of size 457753
[level] = 3
[id] = T_ARCANE_SUPREMACY
[power] = 20
[level] = 2
[id] = T_METEOR_RAIN
[power] = 25
[level] = 3
[id] = T_BLINDSIDE
[power] = 13
[level] = 1
[__no_merge_add] = true
[id] = T_RUSH
[power] = 25
[level] = 4
[id] = T_TIDAL_WAVE
[power] = 80
[SAVEFILE PIPE] Checking save	party	entity	/charballs/899f4b40-e0a3-4d62-9120-e91d944e0bff-1.2.1.charball.tmp
Loading savefile 	/save/party/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[ONLINE PROFILE] saved character charball	899f4b40-e0a3-4d62-9120-e91d944e0bff
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	899f4b40-e0a3-4d62-9120-e91d944e0bff	31c1e287766494427d2f6e26118b43a0	game	/save/arcane_blade/game.teag
[ONLINE PROFILE] saved character md5	899f4b40-e0a3-4d62-9120-e91d944e0bff	game.teag	31c1e287766494427d2f6e26118b43a0
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] on end	saveEntity_md5
[SAVEFILE PIPE] saving took 2 seconds
[COROUTINE] dead	savefilepipe
[level] = 3
[id] = T_ARCANE_SUPREMACY
[power] = 20
[level] = 2
[id] = T_METEOR_RAIN
[power] = 25
[level] = 3
[id] = T_BLINDSIDE
[power] = 13
Deleting shader 15 (is clone 1)
[level] = 1
[__no_merge_add] = true
[id] = T_RUSH
[power] = 25
[level] = 4
[id] = T_TIDAL_WAVE
[power] = 80
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSE