WebCore config: library(/Users/sking/Library/Application Support/Steam/steamapps/common/TalesMajEyal/T-Engine.app/Contents/MacOS/libte4-web.dylib) spawn(--)
Loading WebCore: Failed loading /Users/sking/Library/Application Support/Steam/steamapps/common/TalesMajEyal/T-Engine.app/Contents/MacOS/libte4-web.dylib: dlopen(/Users/sking/Library/Application Support/Steam/steamapps/common/TalesMajEyal/T-Engine.app/Contents/MacOS/libte4-web.dyli
[CPU] Detected 8 CPUs
OpenAL device available: Built-in Output (default Built-in Output)
Available video driver: cocoa
Available video driver: dummy
Creating save thread
===top 2
Booting T-Engine from: /Users/sking/Library/Application Support/Steam/steamapps/common/TalesMajEyal/T-Engine.app/Contents/MacOS/
SelfExe gave us app directory of:	/Users/sking/Library/Application Support/Steam/steamapps/common/TalesMajEyal/
LuaVM:	LuaJIT 2.0.2	x64
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Creating particles thread 3
Creating particles thread 4
Creating particles thread 5
Creating particles thread 6
[DO RESIZE] Requested: 800x600 (0, 0)
LuaVM:	LuaJIT 2.0.2	x64
LuaVM:	LuaJIT 2.0.2	x64
LuaVM:	LuaJIT 2.0.2	x64
LuaVM:	LuaJIT 2.0.2	x64
LuaVM:	LuaJIT 2.0.2	x64
LuaVM:	LuaJIT 2.0.2	x64
LuaVM:	LuaJIT 2.0.2	x64
[DO RESIZE] Got: 800x600 (0, 0)
OpenGL max texture size: 16384
OpenGL max texture size: 16384
Upgrading black texture to size 64
Running lua loader code...
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from teae: 	te4-1.2.1
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=2.000000 , [3]=1.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.2.1.teae" , } , } __byname={["te4-1.2.1"]=true , } 
[ENGINE LOADER] looked in:
	/Users/sking///Library/Application Support/T-Engine//4.0
	/Users/sking/Library/Application Support/Steam/steamapps/common/TalesMajEyal/T-Engine.app/Contents/MacOS/
	/Users/sking/Library/Application Support/Steam/steamapps/common/TalesMajEyal//game/thirdparty
	/Users/sking/Library/Application Support/Steam/steamapps/common/TalesMajEyal//game
[ENGINE LOADER] sorted:	te4	1	2	1
[ENGINE LOADER] loading engine:	1	2	1	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.2.1.teae
Available resolutions: 2880x1800x32
Available resolutions: 2560x1600x32
Available resolutions: 2048x1280x32
Available resolutions: 1680x1050x32
Available resolutions: 1440x900x32
Available resolutions: 1280x800x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 640x480x32
Available resolutions: 2880x1800x16
Available resolutions: 2560x1600x16
Available resolutions: 2048x1280x16
Available resolutions: 1680x1050x16
Available resolutions: 1440x900x16
Available resolutions: 1280x800x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	RUN_LEFT	table: 0x10385a50
Remapping	PICKUP_FLOOR	table: 0x10330c20
Remapping	MOVE_RIGHT_DOWN	table: 0x10376100
Remapping	MOVE_LEFT_DOWN	table: 0x1037cf28
Remapping	RUN_UP	table: 0x1038dc60
Remapping	HOTKEY_FOURTH_1	table: 0x1036cbf8
Remapping	MOVE_STAY	table: 0x1036f990
Remapping	MOVE_LEFT_UP	table: 0x1035ee70
Remapping	QUICK_SWITCH_WEAPON	table: 0x103902f0
Remapping	MOVE_RIGHT_UP	table: 0x10373d58
Remapping	RUN_DOWN	table: 0x1038a3f8
Remapping	SAVE_GAME	table: 0x1039b9a8
Remapping	RUN_RIGHT	table: 0x10383e68
setResolution: switching resolution to	1440x900 Fullscreen	1440	900	true	nil	(forced)
Setting resolution to 1440x900 (fullscreen, with borders)
[DO RESIZE] Requested: 1440x900 (1, 0)
[DO RESIZE] Got: 1440x900 (1, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1440	900	from	nil	nil
onResolutionChange: no game yet!
Creating profile thread
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
LuaVM:	LuaJIT 2.0.2	x64
TE4Online starting...
[PROFILE] Thread connected to te4.org
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4.team	:: (as dir)	false	:: (as team)	9	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-gfx.team	:: (as dir)	false	:: (as team)	9	
Creating module	tome-music.team	:: (as dir)	false	:: (as team)	11	
Creating module	tome.team	:: (as dir)	false	:: (as team)	5	
Loaded module definition for tome-1.2.1 using engine te4-1.2.1
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 1.2.1
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = /Users/sking/Library/Application Support/Steam/steamapps/common/TalesMajEyal//game/engines/te4-1.2.1.teae
}
[ENGINE] Switching to turn based
Loading savefile 	/save//
Loading savefile 	/save/player/
Make wait background texture 2 : 1440x900 (2048, 1024)
Upgrading black texture to size 4194304
Using cached font	/data/font/DroidSans.ttf	12
Post-processing hooks.
[MODULE] All hashes validation: 	nil	no online profile active
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSans.ttf	16
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module	Tales of Maj'Eyal Main Menu	[mod.load]	::	nil	nil
[GAMMA] Setting gamma correction using SDL	1.2
[ENGINE] Switching to turn based
[GAMMA] Setting gamma correction using SDL	1.2
Loading savefile 	/save/player/
Using cached font	/data/font/DroidSans.ttf	12
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 motionblur
*p 1: Uniform: 1: 8B50 texSize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 blur
*p 1: Uniform: 4: 8B5E tex
*p 1: Uniform: 5: 8B5E noisevol
*p 1: Uniform: 6: 8B52 colorize
*p 1: Uniform: 7: 1406 tick
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Loading savefile 	/save/player/
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
C Map size 30:18 :: 540
C Map seens texture: 40 (60x60)
loaded room generator	random_room	function: 0x168458f0
room generator	function: 0x168458f0	is making a room
loaded room	big_cells	8	9
alloc	big_cells
room allocated at	35	23	with center	38	27
room generator	function: 0x168458f0	is making a room
loaded room generator	simple	function: 0x168a42b0
alloc	simple9x10
room allocated at	20	36	with center	24	40
room generator	function: 0x168458f0	is making a room
loaded room	split2	15	5
alloc	split2
room allocated at	16	6	with center	23	8
room generator	function: 0x168458f0	is making a room
loaded room	xroads	7	7
alloc	xroads
room allocated at	31	4	with center	34	7
room generator	function: 0x168458f0	is making a room
loaded room	pilar	10	5
alloc	pilar
room allocated at	15	1	with center	19	3
room generator	function: 0x168458f0	is making a room
alloc	simple5x5
room allocated at	23	14	with center	25	16
room generator	function: 0x168458f0	is making a room
loaded room	split1	17	7
alloc	split1
room allocated at	30	36	with center	38	39
room generator	function: 0x168458f0	is making a room
loaded room	inner_circle	8	8
alloc	inner_circle
room allocated at	25	28	with center	28	31
room generator	function: 0x168458f0	is making a room
alloc	simple10x11
room allocated at	6	23	with center	10	28
room generator	function: 0x168458f0	is making a room
loaded room	h	11	7
alloc	h
room allocated at	32	14	with center	37	17
Begin tunnel	10	table: 0x16816718
Loading tile	terrain/granite_wall1.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1.png
Loading tile	npc/troll_s.png
Loading tile	npc/canine_w.png
Loading tile	npc/troll_c.png
Loading tile	npc/troll_f.png
Loading tile	npc/skeleton_warrior.png
Loading tile	npc/canine_warg.png
Loading tile	npc/skeleton_mage.png
Loading tile	npc/troll_m.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	terrain/granite_wall1_5.png
Loading tile	terrain/granite_wall1_3.png
Loading tile	terrain/granite_wall1_4.png
Loading tile	terrain/granite_wall1_2.png
Loading tile	terrain/granite_wall1_1.png
Loading tile	terrain/granite_wall2.png
Loading tile	terrain/granite_wall3.png
Loading tile	terrain/granite_wall2_2.png
Loading tile	terrain/granite_wall2_17.png
Loading tile	terrain/granite_wall_pillar_8.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1_vert.png
Loading tile	terrain/granite_door1_vert_north.png
Loading tile	terrain/granite_wall2_5.png
Loading tile	terrain/granite_wall2_11.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_wall_pillar_3.png
Loading tile	terrain/granite_wall_pillar_9.png
Loading tile	terrain/granite_wall2_8.png
Loading tile	terrain/granite_wall_pillar_1.png
Loading tile	terrain/granite_wall_pillar_7.png
Loading tile	terrain/granite_wall2_7.png
Loading tile	terrain/granite_wall_pillar_small.png
Loading tile	terrain/granite_wall_pillar_small_top.png
Loading tile	terrain/granite_wall2_16.png
Loading tile	terrain/granite_wall_pillar_2.png
Loading tile	terrain/granite_wall2_1.png
Loading tile	terrain/granite_wall2_14.png
Loading tile	terrain/granite_wall2_3.png
Loading tile	terrain/granite_wall2_4.png
Loading tile	terrain/granite_wall2_10.png
Loading tile	terrain/granite_wall2_13.png
Loading tile	terrain/granite_wall2_15.png
Loading tile	terrain/granite_wall2_12.png
Loading tile	terrain/granite_wall2_6.png
Loading tile	player/humanoid_dwarf_dwarven_summoner.png
Using cached font	/data/font/DroidSans.ttf	16
[KEYBINDER] Loaded keybinds: chat
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering	getnews	thread: 0x15e307e0
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#{italic}##ROYAL_BLUe#Retrieving addons to update/download from Steam...#{normal}#
Joining selected channels
[MODULE LOADER] done loading module	Tales of Maj'Eyal Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] waiting for first auth
Wait finished, counted 1268, 7187 ticks
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[ONLINE PROFILE] get news
[LOG]	#{italic}##ROYAL_BLUe#Addons update finished.#{normal}#
[PROFILE] logged in!	Narbat
[PROFILE] Main thread got authed	narbat
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans-Bold.ttf	16
[PROFILE] Pull socket connected to te4.org
[ONLINE PROFILE] reconnecting to channels
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[COROUTINE] dead	getnews
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Creating module	boot-te4.team	:: (as dir)	false	:: (as team)	9	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-gfx.team	:: (as dir)	false	:: (as team)	9	
Creating module	tome-music.team	:: (as dir)	false	:: (as team)	11	
Creating module	tome.team	:: (as dir)	false	:: (as team)	5	
Loaded module definition for tome-1.2.1 using engine te4-1.2.1
* Module: tome
 ** 1.2.1
After fs.reset
[1] = {
  [path] = /Users/sking/Library/Application Support/Steam/steamapps/common/TalesMajEyal//game/engines/te4-1.2.1.teae
}
Listing saves for module	tome
 * save	/tmp/listsaves/tome/save/Ageon
 * save	/tmp/listsaves/tome/save/Ageviea
 * save	/tmp/listsaves/tome/save/Alliest
 * save	/tmp/listsaves/tome/save/Aravie
 * save	/tmp/listsaves/tome/save/Areinmia
 * save	/tmp/listsaves/tome/save/Ashenri
 * save	/tmp/listsaves/tome/save/Ayawca
 * save	/tmp/listsaves/tome/save/Bolonbro
 * save	/tmp/listsaves/tome/save/Boryrach
 * save	/tmp/listsaves/tome/save/Catha
 * save	/tmp/listsaves/tome/save/Cele
 * save	/tmp/listsaves/tome/save/Cheredor
 * save	/tmp/listsaves/tome/save/Cocai
 * save	/tmp/listsaves/tome/save/Cysira
 * save	/tmp/listsaves/tome/save/Elanis
 * save	/tmp/listsaves/tome/save/Elass
 * save	/tmp/listsaves/tome/save/Finn_the_Human
 * save	/tmp/listsaves/tome/save/Guneromidil
 * save	/tmp/listsaves/tome/save/Halorab
 * save	/tmp/listsaves/tome/save/Ishelle
 * save	/tmp/listsaves/tome/save/Isinnet
 * save	/tmp/listsaves/tome/save/Josarad
 * save	/tmp/listsaves/tome/save/Kadugund
 * save	/tmp/listsaves/tome/save/Khelyziladan
 * save	/tmp/listsaves/tome/save/Kieenarn
 * save	/tmp/listsaves/tome/save/Leumen
 * save	/tmp/listsaves/tome/save/Lorlda
 * save	/tmp/listsaves/tome/save/Malyrazor
 * save	/tmp/listsaves/tome/save/Malytar
 * save	/tmp/listsaves/tome/save/Nghaden
 * save	/tmp/listsaves/tome/save/Onmonre
 * save	/tmp/listsaves/tome/save/Orenllo
 * save	/tmp/listsaves/tome/save/Osath
 * save	/tmp/listsaves/tome/save/Relgoregochak
 * save	/tmp/listsaves/tome/save/Rodernde
 * save	/tmp/listsaves/tome/save/Samegrim
 * save	/tmp/listsaves/tome/save/Sigalrm
 * save	/tmp/listsaves/tome/save/Sighup
 * save	/tmp/listsaves/tome/save/Sigkill
 * save	/tmp/listsaves/tome/save/Sigrtmax
 * save	/tmp/listsaves/tome/save/Sigsegv
 * save	/tmp/listsaves/tome/save/Sigterm
 * save	/tmp/listsaves/tome/save/Sigurg
 * save	/tmp/listsaves/tome/save/Sigwench
 * save	/tmp/listsaves/tome/save/Skeletor
 * save	/tmp/listsaves/tome/save/Stenis
 * save	/tmp/listsaves/tome/save/The_Doctor
 * save	/tmp/listsaves/tome/save/Tideil
 * save	/tmp/listsaves/tome/save/Usdepe
 * save	/tmp/listsaves/tome/save/Vermi
 * save	/tmp/listsaves/tome/save/Vzgr
 * save	/tmp/listsaves/tome/save/Wayord
 * save	/tmp/listsaves/tome/save/Zerehek
[STEAM] grabbed savezip from steam: /save/asstahel/desc.lua of size 512
 * save	/tmp/listsaves/tome/save/asstahel
[STEAM] grabbed savezip from steam: /save/cwiwyn/desc.lua of size 524
 * save	/tmp/listsaves/tome/save/cwiwyn
[STEAM] grabbed savezip from steam: /save/deeki/desc.lua of size 335
 * save	/tmp/listsaves/tome/save/deeki
[STEAM] grabbed savezip from steam: /save/evoda/desc.lua of size 500
 * save	/tmp/listsaves/tome/save/evoda
[STEAM] grabbed savezip from steam: /save/fahaiber/desc.lua of size 531
 * save	/tmp/listsaves/tome/save/fahaiber
[STEAM] grabbed savezip from steam: /save/fezgyyu/desc.lua of size 520
 * save	/tmp/listsaves/tome/save/fezgyyu
[STEAM] grabbed savezip from steam: /save/gunudunamnir/desc.lua of size 328
 * save	/tmp/listsaves/tome/save/gunudunamnir
[STEAM] grabbed savezip from steam: /save/ianek/desc.lua of size 508
 * save	/tmp/listsaves/tome/save/ianek
[STEAM] grabbed savezip from steam: /save/idek/desc.lua of size 549
 * save	/tmp/listsaves/tome/save/idek
[STEAM] grabbed savezip from steam: /save/idianald/desc.lua of size 532
 * save	/tmp/listsaves/tome/save/idianald
[STEAM] grabbed savezip from steam: /save/lyla/desc.lua of size 516
 * save	/tmp/listsaves/tome/save/lyla
[STEAM] grabbed savezip from steam: /save/manar/desc.lua of size 343
 * save	/tmp/listsaves/tome/save/manar
[STEAM] grabbed savezip from steam: /save/mardyhek/desc.lua of size 515
 * save	/tmp/listsaves/tome/save/mardyhek
[STEAM] grabbed savezip from steam: /save/noregokhad/desc.lua of size 331
 * save	/tmp/listsaves/tome/save/noregokhad
[STEAM] grabbed savezip from steam: /save/omrtan/desc.lua of size 467
 * save	/tmp/listsaves/tome/save/omrtan
[STEAM] grabbed savezip from steam: /save/rriwayr/desc.lua of size 316
 * save	/tmp/listsaves/tome/save/rriwayr
[STEAM] grabbed savezip from steam: /save/teawyn/desc.lua of size 507
 * save	/tmp/listsaves/tome/save/teawyn
 * save	/tmp/listsaves/tome/save/testy
[STEAM] grabbed savezip from steam: /save/vronnde/desc.lua of size 510
 * save	/tmp/listsaves/tome/save/vronnde
After fs.reset
[1] = {
  [path] = /Users/sking/Library/Application Support/Steam/steamapps/common/TalesMajEyal//game/engines/te4-1.2.1.teae
}
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-compare.teaa	:: (as dir)	false	:: (as teaa)	13	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-stone-wardens.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-use_item.teaa	:: (as dir)	false	:: (as teaa)	14	
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	te4	1.2.1	tome-1.2.1	manar	false
[ENGINE] Switching to turn based
Deleting shader 3 (is clone 0)
Deleting shader 1 (is clone 0)
===top 2
Booting T-Engine from: /Users/sking/Library/Application Support/Steam/steamapps/common/TalesMajEyal/T-Engine.app/Contents/MacOS/
SelfExe gave us app directory of:	/Users/sking/Library/Application Support/Steam/steamapps/common/TalesMajEyal/
LuaVM:	LuaJIT 2.0.2	x64
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 2258260)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 2311700)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 250dbe0)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Destroying particle thread 3 (waiting for mutex)
Destroying particle thread 3
Destroying particle thread 3 (waiting for thread 76fcd0)
Cleaning up particle thread 3
Cleaned up particle thread 3
Destroyed particle thread 3 (0)
Destroying particle thread 4 (waiting for mutex)
Destroying particle thread 4
Destroying particle thread 4 (waiting for thread 770000)
Cleaning up particle thread 4
Cleaned up particle thread 4
Destroyed particle thread 4 (0)
Destroying particle thread 5 (waiting for mutex)
Destroying particle thread 5
Destroying particle thread 5 (waiting for thread 2403df0)
Cleaning up particle thread 5
Cleaned up particle thread 5
Destroyed particle thread 5 (0)
Destroying particle thread 6 (waiting for mutex)
Destroying particle thread 6
Destroying particle thread 6 (waiting for thread 1025690)
Cleaning up particle thread 6
Cleaned up particle thread 6
Destroyed particle thread 6 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Creating particles thread 3
Creating particles thread 4
Creating particles thread 5
Creating particles thread 6
Running lua loader code...
LuaVM:	LuaJIT 2.0.2	x64
LuaVM:	LuaJIT 2.0.2	x64
LuaVM:	LuaJIT 2.0.2	x64
LuaVM:	LuaJIT 2.0.2	x64
LuaVM:	LuaJIT 2.0.2	x64
LuaVM:	LuaJIT 2.0.2	x64
LuaVM:	LuaJIT 2.0.2	x64
===	
Reboot using	te4	1.2.1	tome-1.2.1	manar	false
[ENGINE LOADER] available from teae: 	te4-1.2.1
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=2.000000 , [3]=1.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.2.1.teae" , } , } __byname={["te4-1.2.1"]=true , } 
[ENGINE LOADER] looked in:
	/Users/sking///Library/Application Support/T-Engine//4.0
	/Users/sking/Library/Application Support/Steam/steamapps/common/TalesMajEyal/T-Engine.app/Contents/MacOS/
	/Users/sking/Library/Application Support/Steam/steamapps/common/TalesMajEyal//game/thirdparty
	/Users/sking/Library/Application Support/Steam/steamapps/common/TalesMajEyal//game
[ENGINE LOADER] loading engine:	1	2	1	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.2.1.teae
Available resolutions: 2880x1800x32
Available resolutions: 2560x1600x32
Available resolutions: 2048x1280x32
Available resolutions: 1680x1050x32
Available resolutions: 1440x900x32
Available resolutions: 1280x800x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 640x480x32
Available resolutions: 2880x1800x16
Available resolutions: 2560x1600x16
Available resolutions: 2048x1280x16
Available resolutions: 1680x1050x16
Available resolutions: 1440x900x16
Available resolutions: 1280x800x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	RUN_LEFT	table: 0x16db1760
Remapping	PICKUP_FLOOR	table: 0x16dbaf30
Remapping	MOVE_RIGHT_DOWN	table: 0x16d8c038
Remapping	MOVE_LEFT_DOWN	table: 0x16dc47d0
Remapping	RUN_UP	table: 0x16db5058
Remapping	HOTKEY_FOURTH_1	table: 0x16d95aa8
Remapping	MOVE_STAY	table: 0x16d9f4b0
Remapping	MOVE_LEFT_UP	table: 0x16dc4848
Remapping	QUICK_SWITCH_WEAPON	table: 0x16db8820
Remapping	MOVE_RIGHT_UP	table: 0x16d9f9b8
Remapping	RUN_DOWN	table: 0x16d7b160
Remapping	SAVE_GAME	table: 0x16d931d8
Remapping	RUN_RIGHT	table: 0x16da5918
setResolution: switching resolution to	1440x900 Fullscreen	1440	900	true	nil	(forced)
Setting resolution to 1440x900 (fullscreen, with borders)
[DO RESIZE] Requested: 1440x900 (1, 0)
[DO RESIZE] Got: 1440x900 (1, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1440	900	from	nil	nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] Main thread got authed	narbat
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4.team	:: (as dir)	false	:: (as team)	9	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-gfx.team	:: (as dir)	false	:: (as team)	9	
Creating module	tome-music.team	:: (as dir)	false	:: (as team)	11	
Creating module	tome.team	:: (as dir)	false	:: (as team)	5	
Loaded module definition for tome-1.2.1 using engine te4-1.2.1
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 1.2.1
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = /Users/sking/Library/Application Support/Steam/steamapps/common/TalesMajEyal//game/engines/te4-1.2.1.teae
}
[ENGINE] Switching to turn based
Mounting additional team file:	/modules/tome-music.team
Mounting additional team file:	/modules/tome-gfx.team
Loading savefile 	/save//
[STEAM] grabbed savezip from steam: /save//world.teaw of size 2928
Loading savefile 	/save/manar/
[STEAM] grabbed savezip from steam: /save/manar/game.teag of size 183579
[STEAM] grabbed savezip from steam: /save/manar/game.teag of size 183579
 * save	/save/manar/
Make wait background texture 2 : 1440x900 (2048, 1024)
Using cached font	/data/font/DroidSans.ttf	12
Computing fun facts
true
[1] = Total playtime of all registered players:
385 years, 80 days, 5 hours and 32 minutes
[2] = #LIGHT_BLUE#Cornac#WHITE# is one of the top five played races
[3] = #LIGHT_BLUE#Bulwark#WHITE# is one of the top five played classes
[4] = #CRIMSON#Orc soldier#WHITE# is one of the top ten killers
[5] = #LIGHT_BLUE#Dwarf Bulwark (Maj'Eyal; normal difficulty)#WHITE# is one of the top ten race/class combo
[6] = There are currently 414 people playing online
[7] = The character's vault has registered a total of #RED#4468452#WHITE# character's deaths
[8] = The character's vault has registered a total of #LIGHT_BLUE#7#WHITE# winners for the current version
[9] = The latest donator is #LIGHT_GREEN#lotcryk#WHITE#. Many thanks to all donators, you are keeping this game alive!
[MODULE LOADER] module MD5	d787dc0c91a2e8efbb09aa632480176c	computed in 	466
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-compare.teaa	:: (as dir)	false	:: (as teaa)	13	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-stone-wardens.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-use_item.teaa	:: (as dir)	false	:: (as teaa)	14	
Preloading DLC class	mod.class.StoneWardensDLC
DLCD for	tome-stone-wardens	1.1.6	mod/class/StoneWardensDLC.lua	got a result of size	1426
Removing addon addon-dev: not allowed by savefile
Binding addon	Stone Wardens DLC Class	/addons/tome-stone-wardens.teaa	tome-stone-wardens-1.1.6
 * with data
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	/Users/sking/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/addons/tome-stone-wardens.teaa
[1] = /loaded-addons/stone-wardens/data/birth/wilder.lua:2d689877994ddd18e1210b9e843ba38c
[2] = /loaded-addons/stone-wardens/data/talents/gifts/dwarven-nature.lua:66e20acb59894ba53f0c0adeced557df
[3] = /loaded-addons/stone-wardens/data/talents/gifts/earthen-power.lua:ad8fed770d11a7fc3ad9165e1425564d
[4] = /loaded-addons/stone-wardens/data/talents/gifts/earthen-vines.lua:3d5518db464fe83797ce9d4ec9dfda0d
[5] = /loaded-addons/stone-wardens/data/talents/gifts/gifts.lua:02b9013edb6571a8f823b163869b3f10
[6] = /loaded-addons/stone-wardens/data/talents/spells/deeprock.lua:3c5e37d096797305f29665effacfcf4d
[7] = /loaded-addons/stone-wardens/data/talents/spells/eldritch-shield.lua:963489a02c02cbddc4626f0a46a4a5d7
[8] = /loaded-addons/stone-wardens/data/talents/spells/eldritch-stone.lua:36dc89c9eb786f0885ed325e66d8591e
[9] = /loaded-addons/stone-wardens/data/talents/spells/spells.lua:6e11385e50016747c6650eb1e8a8c32d
[10] = /loaded-addons/stone-wardens/data/timed_effects.lua:c5dc6946601b47f4f1cb87cb68eec80a
[11] = /loaded-addons/stone-wardens/hooks/load.lua:386d1089a246ea76a5f1bf6b4076d1a2
[12] = /loaded-addons/stone-wardens/init.lua:ef3fd0555d6ef51f9a9aa94dd99119d9
[13] = /loaded-addons/stone-wardens/overload/data/gfx/particles/eldricth_stone_explo.lua:2940a9a5a35f8f5725bc91e2989558ea
[14] = /loaded-addons/stone-wardens/overload/data/gfx/particles/eldritch_stone.lua:b38698071ef14052ec2f36ac6025742b
[15] = /loaded-addons/stone-wardens/overload/data/gfx/particles/shieldstorm.lua:48bdf9bdddd1ed9e487e25c2bf786270
[16] = /loaded-addons/stone-wardens/overload/data/gfx/particles/stone_spikes.lua:988669b444ba0852492fef062e883ba1
[17] = /loaded-addons/stone-wardens/overload/data/gfx/particles/stonevine.lua:60a087c92e1332e397526e0d652d1a09
[18] = /loaded-addons/stone-wardens/overload/data/gfx/particles/stonevine_static.lua:a8e6c8c972f7f6add430934b1803f1e8
[19] = /loaded-addons/stone-wardens/superload/mod/class/Actor.lua:1391415c385bb5e2a205b4e114cb7939
[20] = /loaded-addons/stone-wardens/superload/mod/class/Game.lua:dbe8f0ab2d954bcefd1a314535b2556b
[21] = /loaded-addons/stone-wardens/superload/mod/class/interface/Combat.lua:d9b62f3d58793b9213144186b6591755
[MODULE LOADER] addon 	stone-wardens	 MD5	2e0c5a1eec29b3df45b56a2ce8627165	computed in 	10	nil
Binding addon	Items Vault	/addons/tome-items-vault.teaa	tome-items-vault-1.2.0
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	/Users/sking/Library/Application Support/Steam/steamapps/common/TalesMajEyal/game/addons/tome-items-vault.teaa
[1] = /loaded-addons/items-vault/data/entities/fortress-grids.lua:695939da0eb807b4b93b4b71d115ab8a
[2] = /loaded-addons/items-vault/hooks/load.lua:bdf9751150a5252812f39a40b85ed477
[3] = /loaded-addons/items-vault/init.lua:1889bccc276b9eb229e4b4e49bbad841
[4] = /loaded-addons/items-vault/overload/data/chats/items-vault-command-orb.lua:547327fafe64f62ac15d8d53167651a3
[5] = /loaded-addons/items-vault/overload/data/maps/items-vault/fortress.lua:0b9183be32783e640584d3af21486d09
[6] = /loaded-addons/items-vault/overload/engine/EntityVaultSave.lua:4b47dfe365785a3257f661b6c473a822
[7] = /loaded-addons/items-vault/overload/mod/class/ItemsVaultDLC.lua:e86088545c3eb6bd12d08c30854f7b0f
[8] = /loaded-addons/items-vault/overload/mod/dialogs/ItemsVault.lua:2d4dd6be8c2cb40541d739b689d70f3e
[MODULE LOADER] addon 	items-vault	 MD5	871c37dd6e77090fd62c3da7ac5a1a75	computed in 	2	nil
Binding addon	Enhanced Object Compare	/addons/tome-compare.teaa	tome-compare-1.1.0
 * with superload
 * with hooks
[MODULE LOADER] computing addon md5 from	/Users/sking//Library/Application Support/T-Engine/4.0/addons/tome-compare.teaa
[1] = /loaded-addons/compare/hooks/load.lua:9f9869a6433b33e50fb201ff8b78e5d8
[2] = /loaded-addons/compare/init.lua:ed03f9ed88cc9c271c68e527a4d89aae
[3] = /loaded-addons/compare/superload/mod/class/Object.lua:8bb7b07bbecbd5dc53856a4cb87bcc3d
[4] = /loaded-addons/compare/superload/mod/dialogs/ShowEquipInven.lua:8ca39a515b7329ec3d180454f52bd4f5
[5] = /loaded-addons/compare/superload/mod/dialogs/ShowInventory.lua:6ced1abd01a5f81e62557a61bcfea745
[6] = /loaded-addons/compare/superload/mod/dialogs/ShowPickupFloor.lua:8d64be4ea200b72c7d717e84a9924f3d
[7] = /loaded-addons/compare/superload/mod/dialogs/ShowStore.lua:cd00f3ec27f6eb7bb6db99e93144ee88
[MODULE LOADER] addon 	compare	 MD5	ec556c3a6a169a613faa2f280df4454b	computed in 	1	nil
Binding addon	Use Item Shortcuts	/addons/tome-use_item.teaa	tome-use_item-1.0.6
 * with hooks
[MODULE LOADER] computing addon md5 from	/Users/sking//Library/Application Support/T-Engine/4.0/addons/tome-use_item.teaa
[1] = /loaded-addons/use_item/hooks/load.lua:4d3879f90823869825198cfa19f6bdda
[2] = /loaded-addons/use_item/init.lua:bd7ea9e0c43dcfc008bab5815836975e
[MODULE LOADER] addon 	use_item	 MD5	c3d9db2cc037dded51ad5566ca8477f8	computed in 	1	nil
Post-processing hooks.
===DLCLOADER:class	/mod/class/StoneWardensDLC.lua.stub
===DLCLOADER:class using preloaded file
[ONLINE PROFILE] all hashes are valid
[MODULE] All hashes validation: 	true	nil
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	allow_build	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	donations	 from profile 	offline	=>	allowed
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	artifacts	 from profile 	online	=>	allowed
[PROFILE THREAD] batching CSETs
[PROFILE] filtering load of 	characters	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	deaths	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	escorts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	lore	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	scores	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	uniques	 from profile 	online	=>	allowed
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	game did not tell us
Using cached font	/data/font/DroidSans.ttf	12
Using cached font	/data/font/DroidSans.ttf	12
Using cached font	/data/font/DroidSansMono.ttf	12
FROM 	/mod/addons/compare/superload/mod/dialogs/ShowInventory.lua	loading previous!
FROM 	/mod/addons/compare/superload/mod/dialogs/ShowEquipInven.lua	loading previous!
FROM 	/mod/addons/compare/superload/mod/dialogs/ShowPickupFloor.lua	loading previous!
[INVENTORY] define slot	1	In inventory
FROM 	/mod/addons/compare/superload/mod/dialogs/ShowStore.lua	loading previous!
Achievement with default image not found	WIN_MANKINI	/data/gfx/achievements/win_mankini.png
Achievement with default image not found	NORMAL_ROGUELIKE_WIN_MANKINI	/data/gfx/achievements/normal_roguelike_win_mankini.png
Achievement with default image not found	EXPLORATION_WIN_MANKINI	/data/gfx/achievements/exploration_win_mankini.png
Achievement with default image not found	NIGHTMARE_ADVENTURE_WIN_MANKINI	/data/gfx/achievements/nightmare_adventure_win_mankini.png
Achievement with default image not found	NIGHTMARE_WIN_MANKINI	/data/gfx/achievements/nightmare_win_mankini.png
Achievement with default image not found	INSANE_ADVENTURE_WIN_MANKINI	/data/gfx/achievements/insane_adventure_win_mankini.png
Achievement with default image not found	INSANE_WIN_MANKINI	/data/gfx/achievements/insane_win_mankini.png
Achievement with default image not found	MADNESS_ADVENTURE_WIN_MANKINI	/data/gfx/achievements/madness_adventure_win_mankini.png
Achievement with default image not found	MADNESS_WIN_MANKINI	/data/gfx/achievements/madness_win_mankini.png
Made 44 last hope graveyard stones
[KEYBINDER] Loaded keybinds: tome
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	On hands
[INVENTORY] define slot	13	On feet
[INVENTORY] define slot	14	Tool
[INVENTORY] define slot	15	Quiver
[INVENTORY] define slot	16	Socketed Gems
[INVENTORY] define slot	17	Second weapon set: In main hand
[INVENTORY] define slot	18	Second weapon set: In off hand
[INVENTORY] define slot	19	Second weapon set: psionic focus
[INVENTORY] define slot	20	Second weapon set: Quiver
FROM 	/mod/addons/compare/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/stone-wardens/superload/mod/class/interface/Combat.lua	loading previous!
[TALENTS TACTICS]
 * 	cure
 * 	mana
 * 	heal
 * 	debuff
 * 	special
 * 	paradox
 * 	attackarea
 * 	areaattack
 * 	equilibrium
 * 	positive
 * 	stamina
 * 	closein
 * 	negative
 * 	attack
 * 	escape
 * 	hate
 * 	feedback
 * 	surrounded
 * 	defend
 * 	protect
 * 	psi
 * 	vim
 * 	buff
 * 	ammo
 * 	disable
 * 	attackall
===	magical	LIGHT_BURST
===	physical	SKIRMISHER_STUN_INCREASE
===	mental	MALIGNED
===	other	POSSESSION
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	keepers-of-reality	Keepers of Reality
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	vargh-republic	Vargh Republic
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	slavers	Slavers
[FACTION] added	sorcerers	Sorcerers
[FACTION] added	fearscape	Fearscape
[FACTION] added	sher'tul	Sher'Tul
Loading entities file from file	/data/general/stores/basic.lua
===	physical	STONE_VINE
FROM 	/mod/addons/stone-wardens/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/stone-wardens/superload/mod/class/Actor.lua	loading previous!
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::	nil	nil
[GAMMA] Setting gamma correction using SDL	1.2
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[GAME] Creating FBOs
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 hp_warning
*p 1: Uniform: 1: 1406 solipsism_warning
*p 1: Uniform: 2: 8B5E tex
*p 1: Uniform: 3: 8B52 colorize
*p 1: Uniform: 4: 1406 air_warning
*p 1: Uniform: 5: 8B52 intensify
[SHADER] Loading from /data/gfx/shaders/main_fbo/wobbling.lua
[SHADER] Loaded shader with totalname	main_fbo/wobbling[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/wobbling.frag
*p 3: Uniform: 0: 8B50 texSize
*p 3: Uniform: 1: 1406 wobbling
*p 3: Uniform: 2: 8B5E tex
*p 3: Uniform: 3: 1406 tick
[SHADER] Loading from /data/gfx/shaders/main_fbo/underwater.lua
[SHADER] Loaded shader with totalname	main_fbo/underwater[]
New GL Shader program 5
New GL Shader 6 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/underwater.frag
*p 5: Uniform: 0: 8B50 texSize
*p 5: Uniform: 1: 8B5E tex
*p 5: Uniform: 2: 1406 tick
*p 5: Uniform: 3: 8B50 mapCoord
[SHADER] Loading from /data/gfx/shaders/main_fbo/motionblur.lua
[SHADER] Loaded shader with totalname	main_fbo/motionblur[]
New GL Shader program 7
New GL Shader 8 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/motionblur.frag
*p 7: Uniform: 0: 1406 motionblur
*p 7: Uniform: 1: 8B50 texSize
*p 7: Uniform: 2: 8B5E tex
*p 7: Uniform: 3: 8B5E noisevol
*p 7: Uniform: 4: 1406 tick
[SHADER] Loading from /data/gfx/shaders/main_fbo/blur.lua
[SHADER] Loaded shader with totalname	main_fbo/blur[]
New GL Shader program 9
New GL Shader 10 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/blur.frag
*p 9: Uniform: 0: 8B50 texSize
*p 9: Uniform: 1: 1406 blur
*p 9: Uniform: 2: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 11
New GL Shader 12 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 11: Uniform: 0: 1406 gamma
*p 11: Uniform: 1: 8B5E sceneBuffer
[SHADER] Loading from /data/gfx/shaders/target_fbo.lua
[SHADER] Loaded shader with totalname	target_fbo[]
New GL Shader program 13
New GL Shader 14 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/target_fbo.frag
*p 13: Uniform: 0: 8B5E fboTex
*p 13: Uniform: 1: 8B50 mapCoord
*p 13: Uniform: 2: 8B50 tileSize
*p 13: Uniform: 3: 8B50 scrollOffset
*p 13: Uniform: 4: 8B5E targetSkin
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
[GAME] Creating FBOs
Loading savefile 	/save//
[STEAM] grabbed savezip from steam: /save//world.teaw of size 2928
Loading savefile 	/save/manar/
[STEAM] grabbed savezip from steam: /save/manar/game.teag of size 183579
[STEAM] grabbed savezip from steam: /save/manar/game.teag of size 183579
[SHADER] Loading from /data/gfx/shaders/crystalineaura.lua
[SHADER] Loaded shader with totalname	crystalineaura[color=vec3(0.84313725490196,0.55686274509804,0.27058823529412),growthSpeed=2,spikeLength=0.9,spikeOffset=0.123123,spikeWidth=3,time_factor=1500]
New GL Shader program 15
New GL Shader 16 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/crystalineaura.frag
*p 15: Uniform: 0: 8B5E normalMapTex
*p 15: Uniform: 1: 1406 spikeLength
*p 15: Uniform: 2: 1406 tick_start
*p 15: Uniform: 3: 8B5E displMapTex
*p 15: Uniform: 4: 1406 spikeWidth
*p 15: Uniform: 5: 8B51 color
*p 15: Uniform: 6: 1406 tick
*p 15: Uniform: 7: 1406 time_factor
*p 15: Uniform: 8: 1406 growthSpeed
*p 15: Uniform: 9: 1406 spikeOffset
[SHADER] setting reset param	tick_start	46556
Check MD5	408857b1-2e45-4f85-84b2-07513a3f570e	18104a89d8a56980cf393015075bd4d4	game	game.teag
[ONLINE PROFILE] checking character md5	408857b1-2e45-4f85-84b2-07513a3f570e	game.teag	18104a89d8a56980cf393015075bd4d4
[GAMMA] Setting gamma correction using SDL	1.2
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
[GAME] Creating FBOs
[ONLINE PROFILE] current character 	Manar the level 2 Dwarf Stone Warden
C Map size 22:1 :: 22
C Map seens texture: 152 (60x60)
Loading tile	terrain/granite_wall1.png
Loading tile	terrain/marble_floor.png
Loading tile	npc/vermin_rodent_giant_brown_rat.png
Loading tile	invis.png
Loading tile	player/dwarf_male/base_shadow_01.png
Loading tile	player/dwarf_male/base_01.png
==SDM 128x128 :: 128x256
Loading tile	particles_images/spikes.png
Cloned shader 15
[SHADER] setting reset param	tick_start	46670
Loading tile	player/dwarf_male/lower_body_08.png
Loading tile	player/dwarf_male/upper_body_25.png
Loading tile	player/dwarf_male/right_hand_10.png
Loading tile	player/dwarf_male/left_hand_10.png
Loading tile	player/dwarf_male/beard_02.png
Loading tile	npc/humanoid_dwarf_norgan.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/stair_down.png
Loading tile	npc/vermin_rodent_giant_brown_mouse.png
Loading tile	npc/humanoid_orc_orc_archer.png
Loading tile	npc/canine_fox.png
Loading tile	npc/humanoid_orc_orc_soldier.png
Loading tile	terrain/stair_up.png
Loading tile	npc/immovable_molds_brown_mold.png
Loading entities file from file	/data/zones/reknor-escape/npcs.lua
Loading entities file from file	/data/general/npcs/rodent.lua
Loading entities file from file	/data/general/npcs/vermin.lua
Loading entities file from file	/data/general/npcs/molds.lua
Loading entities file from file	/data/general/npcs/orc.lua
Loading entities file from file	/data/general/npcs/snake.lua
Loading entities file from file	/data/general/npcs/all.lua
Loading entities file from file	/data/general/npcs/ant.lua
Loading entities file from file	/data/general/npcs/bear.lua
Loading entities file from file	/data/general/npcs/bird.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/cold-drake.lua
Loading entities file from file	/data/general/npcs/fire-drake.lua
Loading entities file from file	/data/general/npcs/ghost.lua
Loading entities file from file	/data/general/npcs/ghoul.lua
Loading entities file from file	/data/general/npcs/horror.lua
Loading entities file from file	/data/general/npcs/horror_temporal.lua
Loading entities file from file	/data/general/npcs/jelly.lua
Loading entities file from file	/data/general/npcs/lich.lua
Loading entities file from file	/data/general/npcs/minor-demon.lua
Loading entities file from file	/data/general/npcs/major-demon.lua
Loading entities file from file	/data/general/npcs/minotaur.lua
Loading entities file from file	/data/general/npcs/multihued-drake.lua
Loading entities file from file	/data/general/npcs/naga.lua
Loading entities file from file	/data/general/npcs/ooze.lua
Loading entities file from file	/data/general/npcs/orc-grushnak.lua
Loading entities file from file	/data/general/npcs/orc-gorbat.lua
Loading entities file from file	/data/general/npcs/orc-rak-shor.lua
Loading entities file from file	/data/general/npcs/orc-vor.lua
Loading entities file from file	/data/general/npcs/plant.lua
Loading entities file from file	/data/general/npcs/sandworm.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/snow-giant.lua
Loading entities file from file	/data/general/npcs/spider.lua
Loading entities file from file	/data/general/npcs/storm-drake.lua
Loading entities file from file	/data/general/npcs/swarm.lua
Loading entities file from file	/data/general/npcs/thieve.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/general/npcs/vampire.lua
Loading entities file from file	/data/general/npcs/venom-drake.lua
Loading entities file from file	/data/general/npcs/wight.lua
Loading entities file from file	/data/general/npcs/wild-drake.lua
Loading entities file from file	/data/general/npcs/xorn.lua
Loading entities file from file	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/zones/reknor-escape/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/zones/reknor-escape/objects.lua
Loading entities file from file	/data/general/objects/objects-maj-eyal.lua
Loading entities file from file	/data/general/objects/objects.lua
Loading entities file from file	/data/general/objects/money.lua
Loading entities file from file	/data/general/objects/gem.lua
Loading entities file from file	/data/general/objects/lites.lua
Loading entities file from file	/data/general/objects/potions.lua
Loading entities file from file	/data/general/objects/scrolls.lua
Loading entities file from file	/data/general/objects/rods.lua
Loading entities file from file	/data/general/objects/wands.lua
Loading entities file from file	/data/general/objects/totems.lua
Loading entities file from file	/data/general/objects/torques.lua
Loading entities file from file	/data/general/objects/digger.lua
Loading entities file from file	/data/general/objects/misc-tools.lua
Loading entities file from file	/data/general/objects/jewelry.lua
Loading entities file from file	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/mindstars.lua
Loading entities file from file	/data/general/objects/knifes.lua
Loading entities file from file	/data/general/objects/whips.lua
Loading entities file from file	/data/general/objects/swords.lua
Loading entities file from file	/data/general/objects/2hswords.lua
Loading entities file from file	/data/general/objects/maces.lua
Loading entities file from file	/data/general/objects/2hmaces.lua
Loading entities file from file	/data/general/objects/axes.lua
Loading entities file from file	/data/general/objects/2haxes.lua
Loading entities file from file	/data/general/objects/2htridents.lua
Loading entities file from file	/data/general/objects/bows.lua
Loading entities file from file	/data/general/objects/slings.lua
Loading entities file from file	/data/general/objects/shields.lua
Loading entities file from file	/data/general/objects/cloth-armors.lua
Loading entities file from file	/data/general/objects/light-armors.lua
Loading entities file from file	/data/general/objects/heavy-armors.lua
Loading entities file from file	/data/general/objects/massive-armors.lua
Loading entities file from file	/data/general/objects/leather-caps.lua
Loading entities file from file	/data/general/objects/helms.lua
Loading entities file from file	/data/general/objects/wizard-hat.lua
Loading entities file from file	/data/general/objects/leather-boots.lua
Loading entities file from file	/data/general/objects/heavy-boots.lua
Loading entities file from file	/data/general/objects/gloves.lua
Loading entities file from file	/data/general/objects/gauntlets.lua
Loading entities file from file	/data/general/objects/cloak.lua
Loading entities file from file	/data/general/objects/leather-belt.lua
Loading entities file from file	/data/general/objects/world-artifacts.lua
Importing dwarven-steel shield 'Abyssknave' into world artifacts
Importing Elotha the Firefury into world artifacts
Importing Balagas the yew longbow into world artifacts
Importing Shockvalor the pouch of stralite shots into world artifacts
Importing Layylle into world artifacts
Importing Zubylle the Glimmerkiss into world artifacts
Importing Xanyganne the Shinemalice into world artifacts
Importing voratun mail armour 'Zubuyamira' into world artifacts
Importing Nerabreba into world artifacts
Importing Satyrsage into world artifacts
Importing Mardechik the Venomwitch into world artifacts
Importing Aeradama the thorny mindstar into world artifacts
Importing Boreraroddahir the Hellspiety into world artifacts
Importing Nerulaith into world artifacts
Importing Pyreward the steel waraxe into world artifacts
Importing Alodorath the Fogblood into world artifacts
Importing Erelekhad the Sulfurvile into world artifacts
Importing Flareripper the stralite amulet into world artifacts
Importing cured leather armour 'Dayraze' into world artifacts
Importing Kugrim into world artifacts
Importing Betibreba the voratun plate armour into world artifacts
Importing pouch of dwarven-steel shots 'Earodan' into world artifacts
Importing ash magestaff 'Morningprophet' into world artifacts
Importing Starviper the ash vilestaff into world artifacts
Importing Lightningstoker the steel longsword into world artifacts
Importing Dairisin the stralite mail armour into world artifacts
Importing Halachik the Shinegasher into world artifacts
Importing Chargeriver the pouch of dwarven-steel shots into world artifacts
Importing Nerolaith the stralite longsword into world artifacts
Importing Cyrenne the ash vilestaff into world artifacts
Importing Brenyrach the drakeskin leather cap into world artifacts
Importing Yvildariamira into world artifacts
Importing Yvyvena the voratun dagger into world artifacts
Importing Islinne the steel longsword into world artifacts
Importing Sparkseam the elven-wood magestaff into world artifacts
Importing Blindswift the dwarven-steel waraxe into world artifacts
Importing voratun waraxe 'Layadamina' into world artifacts
Importing Velegabeth the Glitterburst into world artifacts
Importing yew longbow 'Gilikalthorab' into world artifacts
Importing Ebonyraptor into world artifacts
Importing Elyrawen into world artifacts
Importing steel mail armour 'Eremudunagen' into world artifacts
Importing Thunderonslaught the stralite mace into world artifacts
Importing dwarven lantern 'Getuhad' into world artifacts
Importing Blastking into world artifacts
Importing Ce'Nabeth the steel mace into world artifacts
Importing voratun shield 'Gulle' into world artifacts
Importing Yvuthra the Murkguile into world artifacts
Importing dwarven-steel mail armour 'Islamira' into world artifacts
Importing Blazevengeance into world artifacts
Loading entities file from file	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/lore/spellhunt.lua
Loading entities file from file	/data/general/objects/lore/fun.lua
Loading entities file from file	/data/general/objects/lore/misc.lua
Loading entities file from file	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from file	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/reknor-escape/traps.lua
Loading entities file from file	/data/general/traps/complex.lua
[SHADER] Loading from /data/gfx/shaders/textoutline.lua
[SHADER] Loaded shader with totalname	textoutline[]
New GL Shader program 17
New GL Shader 18 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/textoutline.frag
*p 17: Uniform: 4: 8B52 outlineColor
*p 17: Uniform: 1: 1406 intensity
*p 17: Uniform: 2: 8B50 textSize
*p 17: Uniform: 3: 8B5E tex
*p 17: Uniform: 0: 8B50 outlineSize
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSansMono.ttf	10
Using cached font	/data/font/DroidSansMono.ttf	10
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
C Map size 22:13 :: 286
C Map seens texture: 203 (60x60)
[GAME] Creating FBOs
Using cached font	/data/font/DroidSans.ttf	12
[SHADER] Loading from /data/gfx/shaders/objectsoutline.lua
[SHADER] Loaded shader with totalname	objectsoutline[]
New GL Shader program 19
*p 19: Uniform: 4: 8B52 outlineColor
*p 19: Uniform: 1: 1406 intensity
*p 19: Uniform: 2: 8B50 textSize
*p 19: Uniform: 3: 8B5E tex
*p 19: Uniform: 0: 8B50 outlineSize
Using cached font	/data/font/DroidSans.ttf	12
Loading tile	terrain/granite_wall1_1.png
Loading tile	terrain/granite_wall2.png
Loading tile	terrain/granite_wall1_2.png
Loading tile	terrain/granite_wall3.png
Loading tile	terrain/granite_wall1_4.png
Loading tile	terrain/granite_wall1_3.png
Loading tile	terrain/granite_wall1_5.png
Loading tile	terrain/granite_wall2_4.png
Loading tile	terrain/granite_wall2_8.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_wall_pillar_small.png
Loading tile	terrain/granite_wall_pillar_small_top.png
Loading tile	terrain/granite_wall2_15.png
Loading tile	terrain/granite_wall2_16.png
Loading tile	terrain/granite_wall2_14.png
Loading tile	terrain/granite_wall2_7.png
Loading tile	terrain/granite_wall2_1.png
Loading tile	terrain/granite_wall2_10.png
Loading tile	terrain/granite_wall2_5.png
Loading tile	terrain/granite_wall2_2.png
Loading tile	terrain/granite_wall2_17.png
[KEYBINDER] Loaded keybinds: chat
Joining selected channels
[MODULE LOADER] done loading module	Tales of Maj'Eyal: Age of Ascendancy
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
[QUICK HOTKEYS] Successfully loaded quick hotkey settings.
Wait finished, counted 918, 3752 ticks
Loading tile	alt_side_tactical_self.png
Loading tile	alt_side_tactical_powerful.png
Loading tile	alt_side_tactical_danger.png
Loading tile	alt_side_tactical_enemy_strong.png
Loading tile	alt_side_tactical_friend.png
Loading tile	alt_side_tactical_enemy.png
Loading tile	alt_side_tactical_neutral.png
Updating zone name	Escape from Reknor (2)
C Map minimap texture: 270 (50x50; 64x64)
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
New GL Shader program 20
New GL Shader 21 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/resources.frag
*p 20: Uniform: 0: 8B5E tex
*p 20: Uniform: 1: 8B51 color
*p 20: Uniform: 2: 1406 a
*p 20: Uniform: 3: 1406 amp
*p 20: Uniform: 4: 8B50 p2
*p 20: Uniform: 5: 1406 tick
*p 20: Uniform: 6: 1406 speed
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.4156862745098,0.57254901960784,0.87058823529412),distort=vec2(0.4,0.4),require_shader=4,speed=1000]
New GL Shader program 22
*p 22: Uniform: 0: 8B5E tex
*p 22: Uniform: 1: 8B51 color
*p 22: Uniform: 2: 1406 a
*p 22: Uniform: 3: 1406 amp
*p 22: Uniform: 4: 8B50 p2
*p 22: Uniform: 5: 1406 tick
*p 22: Uniform: 6: 1406 speed
Shader delayed load running for	resources2
[SHADER] Loading from /data/gfx/shaders/resources2.lua
[SHADER] Loaded shader with totalname	resources2[amp=0.8,color1=vec3(0,1,0.45490196078431),color2=vec3(0.50196078431373,0.62352941176471,0.26666666666667),distort=vec2(0.3,0.25),require_shader=4,speed=20000]
New GL Shader program 23
New GL Shader 24 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/resources2.frag
*p 23: Uniform: 0: 8B51 color2
*p 23: Uniform: 1: 8B51 color1
*p 23: Uniform: 2: 8B5E tex
*p 23: Uniform: 3: 1406 amp
*p 23: Uniform: 4: 1406 a
*p 23: Uniform: 5: 1406 tick
*p 23: Uniform: 6: 8B50 p2
*p 23: Uniform: 7: 1406 speed
*p 23: Uniform: 8: 1406 pivot
Loading tile	talents/stone_skin.png
Loading tile	talents/stone_vines.png
Loading tile	talents/eldritch_blow.png
Loading tile	talents/block.png
Loading tile	talents/infusion__wild.png
Loading tile	talents/infusion__regeneration.png
Loading tile	talents/dig_object.png
Loading tile	talents/dwarf_resilience.png
Loading tile	talents/elemental_split.png
Loading tile	object/artifact/orb_scrying.png
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	deaths	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[MUSIC] loading	Enemy at the gates.ogg	sound "/data/music/Enemy at the gates.ogg" : <static>
[MUSIC] playing	Enemy at the gates.ogg	sound "/data/music/Enemy at the gates.ogg" : <static>
[LOG]	Today is the 20th Voratun of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 21:41.
[LOG]	
[PROFILE] filtering save of 	characters	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SOUND] loading from	/data/sound/ui/subtle_but