WebCore config: library(c:\users\spray\desktop\t-engine4-windows-1.2.0test14\te4-web.dll) spawn(c:\users\spray\desktop\t-engine4-windows-1.2.0test14\cef3spawn.exe)
Loading WebCore: loaded!
[CPU] Detected 4 CPUs
OpenAL device available: OpenAL Soft (default OpenAL Soft)
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
===top 0
Creating save thread
===top 2
Booting T-Engine from: c:\users\spray\desktop\t-engine4-windows-1.2.0test14\t-engine.exe
SelfExe gave us app directory of:	c:\users\spray\desktop\t-engine4-windows-1.2.0test14\
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
[DO RESIZE] Requested: 800x600 (0, 0)
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
[DO RESIZE] Got: 800x600 (0, 0)
OpenGL max texture size: 16384
OpenGL max texture size: 16384
Upgrading black texture to size 64
Running lua loader code...
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from teae: 	te4-1.2.0
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=2.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.2.0.teae" , } , } __byname={["te4-1.2.0"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\Spray\\T-Engine\4.0
	bootstrap
	c:\users\spray\desktop\t-engine4-windows-1.2.0test14\\game\thirdparty
	c:\users\spray\desktop\t-engine4-windows-1.2.0test14\\game
[ENGINE LOADER] sorted:	te4	1	2	0
[ENGINE LOADER] loading engine:	1	2	0	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.2.0.teae
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
setResolution: switching resolution to	1024x705 Windowed	1024	705	false	false	(forced)
Setting resolution to 1024x705 (windowed, with borders)
[DO RESIZE] Requested: 1024x705 (0, 0)
[DO RESIZE] Got: 1024x705 (0, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1024	705	from	nil	nil
onResolutionChange: no game yet!
Creating profile thread
[ONLINE PROFILE] fun facts	nil
LuaVM:	LuaJIT 2.0.2	x86
[PROFILE] mounted 	online	on /current-profile
TE4Online starting...
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] Thread connected to te4.org
[PROFILE] logged in!	badbadger
[PROFILE] Main thread got authed	badbadger
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.2.0.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.2.0-gfx.team	:: (as dir)	false	:: (as team)	15	
[PROFILE] Pull socket connected to te4.org
[ONLINE PROFILE] reconnecting to channels
Creating module	tome-1.2.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.2.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.2.0 using engine te4-1.2.0
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 1.2.0
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = c:\users\spray\desktop\t-engine4-windows-1.2.0test14\\game\engines\te4-1.2.0.teae
}
[ENGINE] Switching to turn based
Loading savefile 	/save//
Loading savefile 	/save/player/
Make wait background texture 2 : 1024x705 (1024, 1024)
Upgrading black texture to size 4194304
Using cached font	/data/font/DroidSans.ttf	12
Post-processing hooks.
[MODULE] All hashes validation: 	nil	invalid module hash
[ONLINE PROFILE] current character 	game did not tell us
[PROFILE THREAD] batching CSETs
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSans.ttf	16
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module	Tales of Maj'Eyal Main Menu	[mod.load]	::	nil	nil
[GAMMA] Setting gamma correction using SDL	1
[ENGINE] Switching to turn based
[GAMMA] Setting gamma correction using SDL	1
[ONLINE PROFILE] current character 	Main Menu
Loading savefile 	/save/player/
Creating WebView with url	http://te4.org/tooltip-ingame?steam=0&vM=1&vm=2&vp=0&_te4ah=2cd7df53-1232-4b8f-89be-f9d34ef9fd09&_te4ad=2297&_te4
Using cached font	/data/font/DroidSans.ttf	12
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
[WEBCORE] Browser count 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B50 texSize
*p 1: Uniform: 5: 1406 tick
*p 1: Uniform: 6: 8B5E noisevol
*p 1: Uniform: 7: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1
Loading savefile 	/save/player/
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
C Map size 21:14 :: 294
C Map seens texture: 38 (60x60)
Generating cavern
Floodfill group	1	135
Floodfill group	4	72
Floodfill group	10	4
Floodfill group	13	124
Floodfill group	17	19
Floodfill group	20	81
Floodfill group	243	548
Floodfill group	565	6
Floodfill group	822	7
Floodfill group	898	84
Floodfill group	994	137
Floodfill group	1012	4
Floodfill group	1027	36
Ok floodfill
Loading tile	terrain/crystal_floor1.png
Loading tile	terrain/crystal_alpha1.png
Loading tile	terrain/crystal_alpha5.png
Loading tile	terrain/crystal_alpha2.png
Loading tile	terrain/crystal_alpha6.png
Loading tile	terrain/crystal_alpha4.png
Loading tile	terrain/crystal_alpha3.png
Loading tile	terrain/crystal_floor1.png
Loading tile	npc/troll_c.png
Loading tile	npc/canine_w.png
Loading tile	npc/troll_m.png
Loading tile	npc/troll_f.png
Loading tile	npc/skeleton_mage.png
Loading tile	npc/skeleton_warrior.png
Loading tile	npc/canine_warg.png
Loading tile	npc/canine_fox.png
Loading tile	npc/troll_s.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	npc/canine_ww.png
Loading tile	terrain/crystal_floor2.png
Loading tile	terrain/crystal_floor3.png
Loading tile	terrain/crystal_floor4.png
Loading tile	terrain/crystal_floor6.png
Loading tile	terrain/crystal_floor5.png
Loading tile	terrain/crystal_floor7.png
Loading tile	terrain/crystal_floor8.png
Loading tile	player/humanoid_halfling_protector_myssil.png
Using cached font	/data/font/DroidSans.ttf	16
[KEYBINDER] Loaded keybinds: chat
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[ENGINE] Setting requested FPS to 30 (33 ms)
Joining selected channels
[MODULE LOADER] done loading module	Tales of Maj'Eyal Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 794, 3125 ticks
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[ONLINE PROFILE] connected to channel	mainmenu
[PROFILE] unmounted 	online	from /current-profile
[ENGINE] Setting requested FPS to 2 (500 ms)
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[ENGINE] Setting requested FPS to 30 (33 ms)
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Creating module	boot-te4-1.2.0.team	:: (as dir)	false	:: (as team)	15	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.2.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.2.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.2.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.2.0 using engine te4-1.2.0
* Module: tome
 ** 1.2.0
After fs.reset
[1] = {
  [path] = c:\users\spray\desktop\t-engine4-windows-1.2.0test14\\game\engines\te4-1.2.0.teae
}
Listing saves for module	tome
 * save	/tmp/listsaves/tome/save/Al_Ghurair
 * save	/tmp/listsaves/tome/save/Athanyar
 * save	/tmp/listsaves/tome/save/Augustus_Scipio
 * save	/tmp/listsaves/tome/save/Beka
 * save	/tmp/listsaves/tome/save/Bomrek_the_Battlemind
 * save	/tmp/listsaves/tome/save/Brindar
 * save	/tmp/listsaves/tome/save/Brindel_Quickstep
 * save	/tmp/listsaves/tome/save/Burnie
 * save	/tmp/listsaves/tome/save/Chih_Leng
 * save	/tmp/listsaves/tome/save/Czar_Bomba
 * save	/tmp/listsaves/tome/save/Dourroll
 * save	/tmp/listsaves/tome/save/El_Jefe
 * save	/tmp/listsaves/tome/save/Evorath
 * save	/tmp/listsaves/tome/save/Giftmacher
 * save	/tmp/listsaves/tome/save/Haate
 * save	/tmp/listsaves/tome/save/Hazade
 * save	/tmp/listsaves/tome/save/Ilachel
 * save	/tmp/listsaves/tome/save/Infinite_Fists
 * save	/tmp/listsaves/tome/save/Itzmoha
 * save	/tmp/listsaves/tome/save/Justin_Thyme
 * save	/tmp/listsaves/tome/save/Leyder
 * save	/tmp/listsaves/tome/save/Little_Bastard
 * save	/tmp/listsaves/tome/save/Lysander_the_Fey
 * save	/tmp/listsaves/tome/save/Lythar_Moonsong
 * save	/tmp/listsaves/tome/save/Mad_Dog
 * save	/tmp/listsaves/tome/save/Main_Sequence
 * save	/tmp/listsaves/tome/save/Manny_the_Hammer
 * save	/tmp/listsaves/tome/save/Meteor_Shower
 * save	/tmp/listsaves/tome/save/Onran_the_Warmind
 * save	/tmp/listsaves/tome/save/Orlion_the_Warmind
 * save	/tmp/listsaves/tome/save/Pandemonic
 * save	/tmp/listsaves/tome/save/Professor_Paine
 * save	/tmp/listsaves/tome/save/Rex_the_Bloody
 * save	/tmp/listsaves/tome/save/Rhodash_Ghur
 * save	/tmp/listsaves/tome/save/Rodlearn
 * save	/tmp/listsaves/tome/save/Ruaoyrta
 * save	/tmp/listsaves/tome/save/Rwalso_Gammahand
 * save	/tmp/listsaves/tome/save/Scionic
 * save	/tmp/listsaves/tome/save/Sianahan
 * save	/tmp/listsaves/tome/save/Sirrush_Ilyrias
 * save	/tmp/listsaves/tome/save/Ssithnos
 * save	/tmp/listsaves/tome/save/Stones_McGee
 * save	/tmp/listsaves/tome/save/Taggart_the_Damned
 * save	/tmp/listsaves/tome/save/Zadolek
 * save	/tmp/listsaves/tome/save/Zael_the_Gourmand
 * save	/tmp/listsaves/tome/save/Zoo_that_Walks
 * save	/tmp/listsaves/tome/save/archon
 * save	/tmp/listsaves/tome/save/arrlahan
 * save	/tmp/listsaves/tome/save/aycoon_the_mindbender
 * save	/tmp/listsaves/tome/save/bad_badger
 * save	/tmp/listsaves/tome/save/baron
 * save	/tmp/listsaves/tome/save/batalel
 * save	/tmp/listsaves/tome/save/deathweasel
 * save	/tmp/listsaves/tome/save/eagle_eye_smith
 * save	/tmp/listsaves/tome/save/fisto_
 * save	/tmp/listsaves/tome/save/justin_time
 * save	/tmp/listsaves/tome/save/longshot
 * save	/tmp/listsaves/tome/save/magic_jack
 * save	/tmp/listsaves/tome/save/monster_rancher
 * save	/tmp/listsaves/tome/save/psyche
 * save	/tmp/listsaves/tome/save/shank
 * save	/tmp/listsaves/tome/save/sicknasty
 * save	/tmp/listsaves/tome/save/slasho_
 * save	/tmp/listsaves/tome/save/ssilchar
 * save	/tmp/listsaves/tome/save/sunbro
 * save	/tmp/listsaves/tome/save/terelimol
After fs.reset
[1] = {
  [path] = c:\users\spray\desktop\t-engine4-windows-1.2.0test14\\game\engines\te4-1.2.0.teae
}
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-stone-wardens.teaa	:: (as dir)	false	:: (as teaa)	19	
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	te4	1.2.0	tome-1.2.0	fisto_	false
[ENGINE] Switching to turn based
Deleting shader 3 (is clone 0)
Deleting shader 1 (is clone 0)
NO SELFEXE: bootstrapping from CWD
===top 0
===top 2
Booting T-Engine from: c:\users\spray\desktop\t-engine4-windows-1.2.0test14\t-engine.exe
SelfExe gave us app directory of:	c:\users\spray\desktop\t-engine4-windows-1.2.0test14\
LuaVM:	LuaJIT 2.0.2	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 3dd0f0)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 3dd418)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 3dd8a8)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
Running lua loader code...
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
===	
Reboot using	te4	1.2.0	tome-1.2.0	fisto_	false
[ENGINE LOADER] available from teae: 	te4-1.2.0
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=2.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.2.0.teae" , } , } __byname={["te4-1.2.0"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\Spray\\T-Engine\4.0
	bootstrap
	c:\users\spray\desktop\t-engine4-windows-1.2.0test14\\game\thirdparty
	c:\users\spray\desktop\t-engine4-windows-1.2.0test14\\game
[ENGINE LOADER] loading engine:	1	2	0	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.2.0.teae
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
setResolution: switching resolution to	1024x705 Windowed	1024	705	false	false	(forced)
Setting resolution to 1024x705 (windowed, with borders)
[DO RESIZE] Requested: 1024x705 (0, 0)
[DO RESIZE] Got: 1024x705 (0, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1024	705	from	nil	nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] reusing login	badbadger
[ONLINE PROFILE] forwarding friends to client
[WEBCORE] Browser count 0
[PROFILE] Main thread got authed	badbadger
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.2.0.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.2.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.2.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.2.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.2.0 using engine te4-1.2.0
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 1.2.0
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = c:\users\spray\desktop\t-engine4-windows-1.2.0test14\\game\engines\te4-1.2.0.teae
}
[ENGINE] Switching to turn based
Mounting additional team file:	/modules/tome-1.2.0-music.team
Mounting additional team file:	/modules/tome-1.2.0-gfx.team
Loading savefile 	/save//
Loading savefile 	/save/fisto_/
 * save	/save/fisto_/
Make wait background texture 2 : 1024x705 (1024, 1024)
Using cached font	/data/font/DroidSans.ttf	12
Computing fun facts
true
[1] = Total playtime of all registered players:
380 years, 116 days, 3 hours and 9 minutes
[2] = #LIGHT_BLUE#Thalore#WHITE# is one of the top five played races
[3] = #LIGHT_BLUE#Berserker#WHITE# is one of the top five played classes
[4] = #CRIMSON#Red crystal#WHITE# is one of the top ten killers
[5] = #LIGHT_BLUE#Halfling Rogue (Maj'Eyal; normal difficulty)#WHITE# is one of the top ten race/class combo
[6] = There are currently 161 people playing online
[7] = The character's vault has registered a total of #RED#4354515#WHITE# character's deaths
[8] = The character's vault has registered a total of #LIGHT_BLUE#0#WHITE# winners for the current version
[9] = The latest donator is #LIGHT_GREEN#Pixie#WHITE#. Many thanks to all donators, you are keeping this game alive!
[MODULE LOADER] module MD5	e3c9923b9f33515e488b9131c2783f7a	computed in 	1212
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-stone-wardens.teaa	:: (as dir)	false	:: (as teaa)	19	
Removing addon stone-wardens: not allowed by savefile
Removing addon addon-dev: not allowed by savefile
Binding addon	Items Vault	/addons/tome-items-vault.teaa	tome-items-vault-1.1.6
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	c:\users\spray\desktop\t-engine4-windows-1.2.0test14\game\addons\tome-items-vault.teaa
[1] = /loaded-addons/items-vault/data/entities/fortress-grids.lua:695939da0eb807b4b93b4b71d115ab8a
[2] = /loaded-addons/items-vault/hooks/load.lua:bdf9751150a5252812f39a40b85ed477
[3] = /loaded-addons/items-vault/init.lua:9b4813ce239703cfd0ab96733661e287
[4] = /loaded-addons/items-vault/overload/data/chats/items-vault-command-orb.lua:547327fafe64f62ac15d8d53167651a3
[5] = /loaded-addons/items-vault/overload/data/maps/items-vault/fortress.lua:0b9183be32783e640584d3af21486d09
[6] = /loaded-addons/items-vault/overload/engine/EntityVaultSave.lua:4b47dfe365785a3257f661b6c473a822
[7] = /loaded-addons/items-vault/overload/mod/class/ItemsVaultDLC.lua:46170de61a3c1cdbfad173874d88220a
[8] = /loaded-addons/items-vault/overload/mod/dialogs/ItemsVault.lua:2d4dd6be8c2cb40541d739b689d70f3e
[MODULE LOADER] addon 	items-vault	 MD5	df6831a5b26cd21cd5431fd9ee56e852	computed in 	14	nil
Post-processing hooks.
[MODULE] All hashes validation: 	nil	invalid addon hash (tome-items-vault-1.1.6)
[PROFILE THREAD] batching CSETs
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	donations	 from profile 	offline	=>	allowed
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	artifacts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	characters	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	deaths	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	escorts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	lore	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	scores	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	uniques	 from profile 	online	=>	allowed
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	game did not tell us
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSans.ttf	16
[INVENTORY] define slot	1	In inventory
Achievement with default image not found	WIN_MANKINI	/data/gfx/achievements/win_mankini.png
Achievement with default image not found	NORMAL_ROGUELIKE_WIN_MANKINI	/data/gfx/achievements/normal_roguelike_win_mankini.png
Achievement with default image not found	EXPLORATION_WIN_MANKINI	/data/gfx/achievements/exploration_win_mankini.png
Achievement with default image not found	NIGHTMARE_ADVENTURE_WIN_MANKINI	/data/gfx/achievements/nightmare_adventure_win_mankini.png
Achievement with default image not found	NIGHTMARE_WIN_MANKINI	/data/gfx/achievements/nightmare_win_mankini.png
Achievement with default image not found	INSANE_ADVENTURE_WIN_MANKINI	/data/gfx/achievements/insane_adventure_win_mankini.png
Achievement with default image not found	INSANE_WIN_MANKINI	/data/gfx/achievements/insane_win_mankini.png
Achievement with default image not found	MADNESS_ADVENTURE_WIN_MANKINI	/data/gfx/achievements/madness_adventure_win_mankini.png
Achievement with default image not found	MADNESS_WIN_MANKINI	/data/gfx/achievements/madness_win_mankini.png
Made 44 last hope graveyard stones
[KEYBINDER] Loaded keybinds: tome
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	On hands
[INVENTORY] define slot	13	On feet
[INVENTORY] define slot	14	Tool
[INVENTORY] define slot	15	Quiver
[INVENTORY] define slot	16	Socketed Gems
[INVENTORY] define slot	17	Second weapon set: In main hand
[INVENTORY] define slot	18	Second weapon set: In off hand
[INVENTORY] define slot	19	Second weapon set: psionic focus
[INVENTORY] define slot	20	Second weapon set: Quiver
[TALENTS TACTICS]
 * 	cure
 * 	mana
 * 	heal
 * 	debuff
 * 	special
 * 	paradox
 * 	attackarea
 * 	areaattack
 * 	equilibrium
 * 	positive
 * 	stamina
 * 	closein
 * 	negative
 * 	attack
 * 	escape
 * 	hate
 * 	feedback
 * 	surrounded
 * 	defend
 * 	protect
 * 	psi
 * 	vim
 * 	buff
 * 	ammo
 * 	disable
 * 	attackall
===	magical	LIGHT_BURST
===	physical	SKIRMISHER_STUN_INCREASE
===	mental	MALIGNED
===	other	POSSESSION
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	keepers-of-reality	Keepers of Reality
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	vargh-republic	Vargh Republic
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	slavers	Slavers
[FACTION] added	sorcerers	Sorcerers
[FACTION] added	fearscape	Fearscape
[FACTION] added	sher'tul	Sher'Tul
Loading entities file from file	/data/general/stores/basic.lua
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::	nil	nil
[GAMMA] Setting gamma correction using SDL	1
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[GAME] Creating FBOs
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 air_warning
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 8B52 intensify
*p 1: Uniform: 4: 1406 solipsism_warning
*p 1: Uniform: 5: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/wobbling.lua
[SHADER] Loaded shader with totalname	main_fbo/wobbling[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/wobbling.frag
*p 3: Uniform: 0: 8B50 texSize
*p 3: Uniform: 1: 1406 tick
*p 3: Uniform: 2: 1406 wobbling
*p 3: Uniform: 3: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/underwater.lua
[SHADER] Loaded shader with totalname	main_fbo/underwater[]
New GL Shader program 5
New GL Shader 6 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/underwater.frag
*p 5: Uniform: 0: 8B50 mapCoord
*p 5: Uniform: 1: 8B50 texSize
*p 5: Uniform: 2: 1406 tick
*p 5: Uniform: 3: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/motionblur.lua
[SHADER] Loaded shader with totalname	main_fbo/motionblur[]
New GL Shader program 7
New GL Shader 8 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/motionblur.frag
*p 7: Uniform: 0: 1406 motionblur
*p 7: Uniform: 1: 8B50 texSize
*p 7: Uniform: 2: 1406 tick
*p 7: Uniform: 3: 8B5E noisevol
*p 7: Uniform: 4: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/blur.lua
[SHADER] Loaded shader with totalname	main_fbo/blur[]
New GL Shader program 9
New GL Shader 10 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/blur.frag
*p 9: Uniform: 0: 1406 blur
*p 9: Uniform: 1: 8B50 texSize
*p 9: Uniform: 2: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 11
New GL Shader 12 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 11: Uniform: 0: 1406 gamma
*p 11: Uniform: 1: 8B5E sceneBuffer
[SHADER] Loading from /data/gfx/shaders/target_fbo.lua
[SHADER] Loaded shader with totalname	target_fbo[]
New GL Shader program 13
New GL Shader 14 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/target_fbo.frag
*p 13: Uniform: 0: 8B50 mapCoord
*p 13: Uniform: 1: 8B50 scrollOffset
*p 13: Uniform: 2: 8B50 tileSize
*p 13: Uniform: 3: 8B5E fboTex
*p 13: Uniform: 4: 8B5E targetSkin
[GAMMA] Setting gamma correction using fullscreen shader	1
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
[GAME] Creating FBOs
Loading savefile 	/save//
Loading savefile 	/save/fisto_/
[PROFILE THREAD] batching CSETs
[GAMMA] Setting gamma correction using SDL	1
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
[GAME] Creating FBOs
[ONLINE PROFILE] current character 	Fisto! the level 8 Cornac Brawler
Loading entities file from file	/data/zones/town-derth/npcs.lua
Loading entities file from file	/data/general/npcs/gwelgoroth.lua
Loading entities file from file	/data/zones/town-derth/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/zones/town-derth/objects.lua
Loading entities file from file	/data/general/objects/objects-maj-eyal.lua
Loading entities file from file	/data/general/objects/objects.lua
Loading entities file from file	/data/general/objects/money.lua
Loading entities file from file	/data/general/objects/gem.lua
Loading entities file from file	/data/general/objects/lites.lua
Loading entities file from file	/data/general/objects/potions.lua
Loading entities file from file	/data/general/objects/scrolls.lua
Loading entities file from file	/data/general/objects/rods.lua
Loading entities file from file	/data/general/objects/wands.lua
Loading entities file from file	/data/general/objects/totems.lua
Loading entities file from file	/data/general/objects/torques.lua
Loading entities file from file	/data/general/objects/digger.lua
Loading entities file from file	/data/general/objects/misc-tools.lua
Loading entities file from file	/data/general/objects/jewelry.lua
Loading entities file from file	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/mindstars.lua
Loading entities file from file	/data/general/objects/knifes.lua
Loading entities file from file	/data/general/objects/whips.lua
Loading entities file from file	/data/general/objects/swords.lua
Loading entities file from file	/data/general/objects/2hswords.lua
Loading entities file from file	/data/general/objects/maces.lua
Loading entities file from file	/data/general/objects/2hmaces.lua
Loading entities file from file	/data/general/objects/axes.lua
Loading entities file from file	/data/general/objects/2haxes.lua
Loading entities file from file	/data/general/objects/2htridents.lua
Loading entities file from file	/data/general/objects/bows.lua
Loading entities file from file	/data/general/objects/slings.lua
Loading entities file from file	/data/general/objects/shields.lua
Loading entities file from file	/data/general/objects/cloth-armors.lua
Loading entities file from file	/data/general/objects/light-armors.lua
Loading entities file from file	/data/general/objects/heavy-armors.lua
Loading entities file from file	/data/general/objects/massive-armors.lua
Loading entities file from file	/data/general/objects/leather-caps.lua
Loading entities file from file	/data/general/objects/helms.lua
Loading entities file from file	/data/general/objects/wizard-hat.lua
Loading entities file from file	/data/general/objects/leather-boots.lua
Loading entities file from file	/data/general/objects/heavy-boots.lua
Loading entities file from file	/data/general/objects/gloves.lua
Loading entities file from file	/data/general/objects/gauntlets.lua
Loading entities file from file	/data/general/objects/cloak.lua
Loading entities file from file	/data/general/objects/leather-belt.lua
Loading entities file from file	/data/general/objects/world-artifacts.lua
Importing pair of drakeskin leather boots 'Oozeobsidian' into world artifacts
Importing Bethivea into world artifacts
Importing Dagidur the cashmere wizard hat into world artifacts
Importing Berelin the voratun dagger into world artifacts
Importing Dusklady into world artifacts
Importing stralite waraxe 'Treevortex' into world artifacts
Importing Zubomira into world artifacts
Importing Ce'Nymitha the silk robe into world artifacts
Importing Ce'Nutha the drakeskin leather sling into world artifacts
Importing pair of drakeskin leather boots 'Galecast' into world artifacts
Importing drakeskin leather gloves 'Samaromizilasus' into world artifacts
Importing steel battleaxe 'Rhalach' into world artifacts
Importing Arewen into world artifacts
Importing Bethith the stralite shield into world artifacts
Importing Tuliharalach into world artifacts
Importing hardened leather gloves 'Mayuvea' into world artifacts
Importing Bregefast the hardened leather cap into world artifacts
Importing Erelythad the yew starstaff into world artifacts
Importing cashmere cloak 'Crackleglean' into world artifacts
Importing dwarven-steel pickaxe 'Camitar' into world artifacts
Importing Brenilach the Burnreek into world artifacts
Importing Bistir into world artifacts
Importing Fulesadig the pair of dwarven-steel boots into world artifacts
Importing Shadowborn into world artifacts
Importing cashmere robe 'Dazzlearc' into world artifacts
Importing pouch of dwarven-steel shots 'Hurosin' into world artifacts
Importing dwarven-steel mace 'Balehir' into world artifacts
Importing Deepstitan the stralite shield into world artifacts
Importing Singespire the dwarven-steel mace into world artifacts
Importing cashmere robe 'Gloomrazor' into world artifacts
Importing cured leather armour 'Behek' into world artifacts
Importing stralite mail armour 'Getinik' into world artifacts
Importing dwarven-steel greatmaul 'Chargelady' into world artifacts
Importing Xerevea into world artifacts
Importing Beugas the Gloomvengeance into world artifacts
Importing voratun greatmaul 'Iseriabeth' into world artifacts
Importing Armidunazilarak the cashmere cloak into world artifacts
Importing elven-wood longbow 'Corpserend' into world artifacts
Importing cashmere wizard hat 'Phlegmclash' into world artifacts
Importing Daireraldir the Oakwreath into world artifacts
Importing voratun greatmaul 'Nurig' into world artifacts
Importing Chalobar into world artifacts
Importing dwarven-steel plate armour 'Flashwend' into world artifacts
Importing steel mail armour 'Bethibreralaith' into world artifacts
Importing hardened leather cap 'Gilidunaldil' into world artifacts
Importing alchemist's lamp 'Unlightpain' into world artifacts
Importing Bogfame into world artifacts
Importing Starlore into world artifacts
Importing Xath the dwarven-steel battleaxe into world artifacts
Importing stralite mail armour 'Dawnpyre' into world artifacts
Loading entities file from file	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/lore/spellhunt.lua
Loading entities file from file	/data/general/objects/lore/fun.lua
Loading entities file from file	/data/general/objects/lore/misc.lua
Loading entities file from file	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from file	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/town-derth/traps.lua
Loading entities file from file	/data/general/traps/store.lua
C Map size 16:1 :: 16
C Map seens texture: 26 (60x60)
Loading tile	terrain/grass.png
Loading tile	invis.png
Loading tile	terrain/trees/light_small_narrow_pine_shadow.png
Loading tile	terrain/trees/light_small_narrow_pine_trunk.png
Loading tile	terrain/trees/small_elm_shadow.png
Loading tile	terrain/trees/small_elm_trunk.png
Loading tile	terrain/trees/light_small_narrow_pine_foliage_03.png
[SHADER] Loading from /data/gfx/shaders/tree.lua
[SHADER] Loaded shader with totalname	tree[]
New GL Shader program 15
New GL Shader 16 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/tree.frag
*p 15: Uniform: 0: 1406 attenuation
*p 15: Uniform: 1: 8B50 mapCoord
*p 15: Uniform: 2: 1406 tick
*p 15: Uniform: 3: 8B5E tex
Loading tile	terrain/trees/small_elm_foliage_summer.png
Loading tile	terrain/trees/small_cypress_shadow.png
Loading tile	terrain/trees/small_cypress_trunk.png
Loading tile	terrain/trees/elm_shadow.png
Loading tile	terrain/trees/elm_trunk.png
Loading tile	terrain/trees/small_cypress_foliage_02.png
Loading tile	terrain/trees/elm_foliage_summer.png
Loading tile	terrain/trees/light_small_wider_pine_shadow.png
Loading tile	terrain/trees/light_small_wider_pine_trunk.png
Loading tile	terrain/trees/light_small_wider_pine_foliage_04.png
Loading tile	terrain/trees/light_small_wider_pine_foliage_03.png
Loading tile	terrain/trees/oak_shadow.png
Loading tile	terrain/trees/oak_trunk_02.png
Loading tile	terrain/trees/oak_foliage_summer_04.png
Loading tile	terrain/trees/tiny_cypress_shadow.png
Loading tile	terrain/trees/tiny_cypress_trunk.png
Loading tile	terrain/trees/tiny_cypress_foliage_03.png
Loading tile	terrain/trees/oak_trunk_01.png
Loading tile	terrain/trees/cypress_shadow.png
Loading tile	terrain/trees/cypress_trunk.png
Loading tile	terrain/trees/oak_foliage_summer_01.png
Loading tile	terrain/trees/cypress_foliage_01.png
Loading tile	terrain/trees/small_oak_shadow.png
Loading tile	terrain/trees/small_oak_trunk_02.png
Loading tile	terrain/trees/small_oak_foliage_summer_03.png
Loading tile	terrain/trees/light_small_narrow_pine_foliage_01.png
Loading tile	terrain/trees/small_oak_foliage_summer_04.png
Loading tile	terrain/trees/tiny_cypress_foliage_01.png
Loading tile	terrain/trees/light_pine_shadow.png
Loading tile	terrain/trees/light_pine_trunk.png
Loading tile	terrain/trees/light_pine_foliage_01.png
Loading tile	terrain/grass.png
Loading tile	terrain/worldmap.png
Loading tile	terrain/trees/tiny_cypress_foliage_04.png
Loading tile	terrain/trees/cypress_foliage_02.png
Loading tile	terrain/trees/small_cypress_foliage_04.png
Loading tile	terrain/trees/light_pine_foliage_02.png
Loading tile	terrain/trees/oak_foliage_summer_03.png
Loading tile	terrain/trees/small_cypress_foliage_03.png
Loading tile	terrain/grass.png
Loading tile	terrain/road_oldstone/road_end_a_01.png
Loading tile	terrain/road_oldstone/road_horizontal_a_03.png
Loading tile	terrain/grass/grass_7_01.png
Loading tile	terrain/grass/grass_4_01.png
Loading tile	terrain/grass/grass_1_01.png
Loading tile	terrain/grass/grass_8_01.png
Loading tile	terrain/grass/grass_inner_3_01.png
Loading tile	terrain/water_grass_5_1.png
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
New GL Shader program 17
New GL Shader 18 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/water.frag
*p 17: Uniform: 0: 8B50 mapCoord
*p 17: Uniform: 1: 8B50 texSize
*p 17: Uniform: 2: 1406 tick
*p 17: Uniform: 3: 8B5E tex
Loading tile	terrain/grass/grass_2_01.png
Loading tile	terrain/grass/grass_inner_9_01.png
Loading tile	terrain/grass/grass_main_05.png
Loading tile	terrain/grass/grass_main_06.png
Loading tile	terrain/grass/grass_main_02.png
Loading tile	terrain/grass/grass_main_03.png
Loading tile	npc/humanoid_human_derth_guard.png
Loading tile	invis.png
Loading tile	terrain/grass/grass_6_01.png
Loading tile	terrain/grass/grass_inner_7_01.png
Loading tile	terrain/grass/grass_inner_1_01.png
Loading tile	terrain/grass/grass_main_11.png
Loading tile	terrain/grass/grass_9_01.png
Loading tile	terrain/grass/grass_3_01.png
Loading tile	terrain/grass/grass_main_13.png
Loading tile	terrain/grass/grass_main_01.png
Loading tile	terrain/grass/grass_main_07.png
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[SHADER] Loading from /data/gfx/shaders/textoutline.lua
[SHADER] Loaded shader with totalname	textoutline[]
New GL Shader program 19
New GL Shader 20 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/textoutline.frag
*p 19: Uniform: 0: 1406 intensity
*p 19: Uniform: 1: 8B52 outlineColor
*p 19: Uniform: 2: 8B50 outlineSize
*p 19: Uniform: 3: 8B50 textSize
*p 19: Uniform: 4: 8B5E tex
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
C Map size 16:10 :: 160
C Map seens texture: 311 (60x60)
[GAME] Creating FBOs
Using cached font	/data/font/DroidSans.ttf	12
[SHADER] Loading from /data/gfx/shaders/objectsoutline.lua
[SHADER] Loaded shader with totalname	objectsoutline[]
New GL Shader program 21
*p 21: Uniform: 0: 1406 intensity
*p 21: Uniform: 1: 8B52 outlineColor
*p 21: Uniform: 2: 8B50 outlineSize
*p 21: Uniform: 3: 8B50 textSize
*p 21: Uniform: 4: 8B5E tex
Using cached font	/data/font/DroidSans.ttf	12
[KEYBINDER] Loaded keybinds: chat
Joining selected channels
[LOG]	#LIGHT_RED#Online profile disabled(switching to offline profile) due to invalid addon hash (tome-items-vault-1.1.6).
[MODULE LOADER] done loading module	Tales of Maj'Eyal: Age of Ascendancy
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
[QUICK HOTKEYS] Successfully loaded quick hotkey settings.
Wait finished, counted 8551, 7812 ticks
Loading tile	side_tactical_self.png
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Updating zone name	Derth
C Map minimap texture: 360 (50x50; 64x64)
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
New GL Shader program 22
New GL Shader 23 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/resources.frag
*p 22: Uniform: 0: 1406 a
*p 22: Uniform: 1: 1406 amp
*p 22: Uniform: 2: 8B51 color
*p 22: Uniform: 3: 8B50 p2
*p 22: Uniform: 4: 1406 speed
*p 22: Uniform: 5: 1406 tick
*p 22: Uniform: 6: 8B5E tex
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,0.8,0.50196078431373),distort=vec2(1,1.4),require_shader=4,speed=700]
New GL Shader program 24
[ONLINE PROFILE] connected to channel	tome-spoiler
*p 24: Uniform: 0: 1406 a
*p 24: Uniform: 1: 1406 amp
*p 24: Uniform: 2: 8B51 color
*p 24: Uniform: 3: 8B50 p2
*p 24: Uniform: 4: 1406 speed
*p 24: Uniform: 5: 1406 tick
*p 24: Uniform: 6: 8B5E tex
Loading tile	talents/striking_stance.png
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[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	allow_build	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] connected to channel	global
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	deaths	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	achievements	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] filtering save of 	characters	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	escorts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] connected to channel	tome
[PROFILE THREAD] flushing CSETs
[MUSIC] loading	Virtue lost.ogg	sound "/data/music/Virtue lost.ogg" : <static>
[MUSIC] playing	Virtue lost.ogg	sound "/data/music/Virtue lost.ogg" : <static>
[MUSIC] loading	weather/town_small_base.ogg	sound "/data/music/weather/town_small_base.ogg" : <static>
[MUSIC] playing	weather/town_small_base.ogg	sound "/data/music/weather/town_small_base.ogg" : <static>
[LOG]	
[LOG]	Today is the 6th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 13:08.
[SOUND] loading from	/data/sound/ambient/town/town_small2.ogg	:=:	sound "/data/sound/ambient/town/town_small2.ogg" : <static>
[LOG]	
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[USERCHAT] channel achievement	cheez	global	Squadmate (Roguelike)	false	false
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x0ec99fd8
[ZONE] Closed level map	1
[ZONE] Left zone	Derth
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-town-derth.teaz	?=?	zone-wilderness.teaz
Loading savefile 	/save/fisto_/
Make wait background texture 8 : 1024x705 (1024, 1024)
[USERCHAT] channel achievement	hambulance	tome	Curse Lifter	false	false
Loading entities file from file	/data/zones/wilderness/npcs.lua
Loading entities file from file	/data/zones/wilderness/grids.lua
Loading entities file from file	/data/zones/wilderness/objects.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
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Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing pair of drakeskin leather boots 'Oozeobsidian' into world artifacts
Importing Bethivea into world artifacts
Importing Dagidur the cashmere wizard hat into world artifacts
Importing Berelin the voratun dagger into world artifacts
Importing Dusklady into world artifacts
Importing stralite waraxe 'Treevortex' into world artifacts
Importing Zubomira into world artifacts
Importing Ce'Nymitha the silk robe into world artifacts
Importing Ce'Nutha the drakeskin leather sling into world artifacts
Importing pair of drakeskin leather boots 'Galecast' into world artifacts
Importing drakeskin leather gloves 'Samaromizilasus' into world artifacts
Importing steel battleaxe 'Rhalach' into world artifacts
Importing Arewen into world artifacts
Importing Bethith the stralite shield into world artifacts
Importing Tuliharalach into world artifacts
Importing hardened leather gloves 'Mayuvea' into world artifacts
Importing Bregefast the hardened leather cap into world artifacts
Importing Erelythad the yew starstaff into world artifacts
Importing cashmere cloak 'Crackleglean' into world artifacts
Importing dwarven-steel pickaxe 'Camitar' into world artifacts
Importing Brenilach the Burnreek into world artifacts
Importing Bistir into world artifacts
Importing Fulesadig the pair of dwarven-steel boots into world artifacts
Importing Shadowborn into world artifacts
Importing cashmere robe 'Dazzlearc' into world artifacts
Importing pouch of dwarven-steel shots 'Hurosin' into world artifacts
Importing dwarven-steel mace 'Balehir' into world artifacts
Importing Deepstitan the stralite shield into world artifacts
Importing Singespire the dwarven-steel mace into world artifacts
Importing cashmere robe 'Gloomrazor' into world artifacts
Importing cured leather armour 'Behek' into world artifacts
Importing stralite mail armour 'Getinik' into world artifacts
Importing dwarven-steel greatmaul 'Chargelady' into world artifacts
Importing Xerevea into world artifacts
Importing Beugas the Gloomvengeance into world artifacts
Importing voratun greatmaul 'Iseriabeth' into world artifacts
Importing Armidunazilarak the cashmere cloak into world artifacts
Importing elven-wood longbow 'Corpserend' into world artifacts
Importing cashmere wizard hat 'Phlegmclash' into world artifacts
Importing Daireraldir the Oakwreath into world artifacts
Importing voratun greatmaul 'Nurig' into world artifacts
Importing Chalobar into world artifacts
Importing dwarven-steel plate armour 'Flashwend' into world artifacts
Importing steel mail armour 'Bethibreralaith' into world artifacts
Importing hardened leather cap 'Gilidunaldil' into world artifacts
Importing alchemist's lamp 'Unlightpain' into world artifacts
Importing Bogfame into world artifacts
Importing Starlore into world artifacts
Importing Xath the dwarven-steel battleaxe into world artifacts
Importing stralite mail armour 'Dawnpyre' into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from file	/data/zones/wilderness/traps.lua	which does not exists!
C Map size 16:10 :: 160
C Map seens texture: 14 (180x110)
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Wait finished, counted 13312, 5989 ticks
Loaded zone	World of Eyal	with base_level	1
[ZONE] persisting to persist_last_zones	wilderness
Make wait background texture 882 : 1024x705 (1024, 1024)
C Map size 16:10 :: 160
C Map seens texture: 887 (180x110)
Wait finished, counted 1386, 517 ticks
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Loading tile	terrain/lava/lava_floor_7_02.png
Loading tile	terrain/lava/lava_floor_3_04.png
Loading tile	terrain/lava/lava_floor_inner_3_04.png
Loading tile	terrain/lava/lava_floor_inner_7_01.png
Not gone east, no backup guardian
Running on level loads	wilderness-1
[LOG]	#YELLOW_GREEN#There is a Derth (Town) here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Fisto!	Fisto!
Adding entity	2569	after	2569
[MUSIC] stoping	Virtue lost.ogg
[MUSIC] stoping	weather/town_small_base.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Maj'Eyal
C Map minimap texture: 894 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Fisto!	zone	::	zone-town-derth.teaz	::	table: 0x0dcbde68	=>	table: 0x0eb28b30	(10539)
Loading savefile 	/save/fisto_/
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,0.84313725490196,0),distort=vec2(1.6,0.2),require_shader=4,speed=1000]
New GL Shader program 25
*p 25: Uniform: 0: 1406 a
*p 25: Uniform: 1: 1406 amp
*p 25: Uniform: 2: 8B51 color
*p 25: Uniform: 3: 8B50 p2
*p 25: Uniform: 4: 1406 speed
*p 25: Uniform: 5: 1406 tick
*p 25: Uniform: 6: 8B5E tex
Saving JSON	true
[LOG]	Saving game...
[LOG]	
Spawned hostile	56	14	adventurers party
Loading tile	npc/hostile_humanoid_adventurers_party.png
[SAVEFILE PIPE] new save running in the pipe:	Fisto!	game	::	game.teag	::	table: 0x0db7d7c8	=>	table: 0x12cb63c0	(14635)
Loading savefile 	/save/fisto_/
[LOG]	Today is the 7th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 09:18.
[LOG]	
[USERCHAT] channel achievement	Lollipop	tome	Level 30	false	false
[LOG]	Today is the 8th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:08.
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0d9d14b8	=>	table: 0x1329a460	(882)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/fisto_/zone-town-derth.teaz.tmp
Spawned hostile	57	13	ziguranth patrol
Loading tile	npc/hostile_humanoid_ziguranth_patrol.png
AI took for target	43612	adventurers party	::	43613	ziguranth patrol	1	<	1
[LOG]	Today is the 9th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:33.
[LOG]	
Saved zipname /save/fisto_/zone-town-derth.teaz.tmp
[SAVEFILE PIPE] Checking save	Fisto!	zone	/save/fisto_/zone-town-derth.teaz.tmp
Loading savefile 	/save/fisto_/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Spawned hostile	46	44	adventurers party
[LOG]	#YELLOW_GREEN#There is a Way into the heart of the gloom here (press '<', '>' or right click to use).
[LOG]	
Saved zipname /save/fisto_/game.teag.tmp
[SAVEFILE PIPE] Checking save	Fisto!	game	/save/fisto_/game.teag.tmp
Loading savefile 	/save/fisto_/
Saved zipname /save//world.teaw.tmp
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[COROUTINE] dead	savefilepipe
[COROUTINE] registering	savefilepipe	thread: 0x129d6108
[ZONE] Closed level map	1
[ZONE] Left zone	World of Eyal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	zone-heart-gloom.teaz
Loading savefile 	/save/fisto_/
[ZONE] Alternate layout computing for
[1] = {
  [1] = DEFAULT
  [2] = 1
}
[2] = {
  [1] = PURIFIED
  [2] = 2
}
Loading entities file from file	/data/zones/heart-gloom/npcs.lua
Loading entities file from file	/data/general/npcs/rodent.lua
Loading entities file from file	/data/general/npcs/bear.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/plant.lua
Loading entities file from file	/data/zones/heart-gloom/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/heart-gloom/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing pair of drakeskin leather boots 'Oozeobsidian' into world artifacts
Importing Bethivea into world artifacts
Importing Dagidur the cashmere wizard hat into world artifacts
Importing Berelin the voratun dagger into world artifacts
Importing Dusklady into world artifacts
Importing stralite waraxe 'Treevortex' into world artifacts
Importing Zubomira into world artifacts
Importing Ce'Nymitha the silk robe into world artifacts
Importing Ce'Nutha the drakeskin leather sling into world artifacts
Importing pair of drakeskin leather boots 'Galecast' into world artifacts
Importing drakeskin leather gloves 'Samaromizilasus' into world artifacts
Importing steel battleaxe 'Rhalach' into world artifacts
Importing Arewen into world artifacts
Importing Bethith the stralite shield into world artifacts
Importing Tuliharalach into world artifacts
Importing hardened leather gloves 'Mayuvea' into world artifacts
Importing Bregefast the hardened leather cap into world artifacts
Importing Erelythad the yew starstaff into world artifacts
Importing cashmere cloak 'Crackleglean' into world artifacts
Importing dwarven-steel pickaxe 'Camitar' into world artifacts
Importing Brenilach the Burnreek into world artifacts
Importing Bistir into world artifacts
Importing Fulesadig the pair of dwarven-steel boots into world artifacts
Importing Shadowborn into world artifacts
Importing cashmere robe 'Dazzlearc' into world artifacts
Importing pouch of dwarven-steel shots 'Hurosin' into world artifacts
Importing dwarven-steel mace 'Balehir' into world artifacts
Importing Deepstitan the stralite shield into world artifacts
Importing Singespire the dwarven-steel mace into world artifacts
Importing cashmere robe 'Gloomrazor' into world artifacts
Importing cured leather armour 'Behek' into world artifacts
Importing stralite mail armour 'Getinik' into world artifacts
Importing dwarven-steel greatmaul 'Chargelady' into world artifacts
Importing Xerevea into world artifacts
Importing Beugas the Gloomvengeance into world artifacts
Importing voratun greatmaul 'Iseriabeth' into world artifacts
Importing Armidunazilarak the cashmere cloak into world artifacts
Importing elven-wood longbow 'Corpserend' into world artifacts
Importing cashmere wizard hat 'Phlegmclash' into world artifacts
Importing Daireraldir the Oakwreath into world artifacts
Importing voratun greatmaul 'Nurig' into world artifacts
Importing Chalobar into world artifacts
Importing dwarven-steel plate armour 'Flashwend' into world artifacts
Importing steel mail armour 'Bethibreralaith' into world artifacts
Importing hardened leather cap 'Gilidunaldil' into world artifacts
Importing alchemist's lamp 'Unlightpain' into world artifacts
Importing Bogfame into world artifacts
Importing Starlore into world artifacts
Importing Xath the dwarven-steel battleaxe into world artifacts
Importing stralite mail armour 'Dawnpyre' into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from memory	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/heart-gloom/traps.lua
Loading entities file from file	/data/general/traps/natural_forest.lua
Initiated zone	Heart of the Gloom	with base_level	5
[ZONE] persisting to persist_last_zones	heart-gloom
Make wait background texture 143 : 1024x705 (1024, 1024)
Wait finished, counted 0, 17 ticks
Make wait background texture 893 : 1024x705 (1024, 1024)
C Map size 16:10 :: 160
C Map seens texture: 900 (60x60)
Loading entities file from file	/data/general/objects/egos/lite.lua
Loading entities file from file	/data/general/objects/egos/infusions.lua
Loading entities file from file	/data/general/objects/egos/wands.lua
Loading entities file from file	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/wands-powers.lua
Loading entities file from file	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/totems-powers.lua
Loading entities file from file	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from file	/data/general/objects/egos/torques-powers.lua
Loading entities file from file	/data/general/objects/egos/digger.lua
Loading entities file from file	/data/general/objects/egos/rings.lua
Loading entities file from file	/data/general/objects/egos/amulets.lua
Loading entities file from file	/data/general/objects/egos/staves.lua
Loading entities file from file	/data/general/objects/egos/mindstars.lua
Loading entities file from file	/data/general/objects/egos/weapon.lua
Loading entities file from file	/data/general/objects/egos/bow.lua
Loading entities file from file	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/ammo.lua
Loading entities file from file	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/shield.lua
Loading entities file from file	/data/general/objects/egos/robe.lua
Loading entities file from file	/data/general/objects/egos/light-armor.lua
Loading entities file from file	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/helm.lua
Loading entities file from file	/data/general/objects/egos/wizard-hat.lua
Loading entities file from file	/data/general/objects/egos/light-boots.lua
Loading entities file from file	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from file	/data/general/objects/egos/gloves.lua
Loading entities file from file	/data/general/objects/egos/cloak.lua
Loading entities file from file	/data/general/objects/egos/belt.lua
Side octoroom	42	25	0.71370476292153
Side octoroom	36	39	0.72900846685136
Side octoroom	20	43	0.75061994648665
Side octoroom	9	32	0.71017855418218
Side octoroom	7	16	0.78038451762267
Side octoroom	20	6	0.74370352835304
Side octoroom	36	10	0.76148668355864
Loading tile	terrain/tree.png
Loading tile	terrain/tree.png
Loading tile	terrain/underground_floor.png
Loading tile	terrain/underground_floor.png
Loading tile	terrain/ladder_up_wild.png
Loading tile	terrain/ladder_down.png
Loading tile	npc/vermin_rodent_giant_white_mouse.png
Loading tile	npc/canine_gw.png
Loading tile	npc/vermin_rodent_giant_brown_rat.png
Random elite generating
Adding to random boss class	Summoner	Wilder
Random boss forbade talent because of level	Leaves Tide	5
Random boss forbade talent because of level	Evasion	5
Random boss forbade talent because of level	Spider	5
Random boss forbade talent because of level	Unending Frenzy	5
Random boss forbade talent because of level	Resilience	5
Random boss forbade talent because of level	Precise Strikes	5
Random boss forbade talent because of level	Spell Shield	5
Random boss forbade talent because of level	Jelly	5
Random boss forbade talent because of level	Phase Summon	5
Random boss forbade talent because of level	Fire Drake	5
Random boss forbade talent because of level	Thorn Grab	5
Random boss forbade talent because of level	Nature's Equilibrium	5
Random boss forbade talent because of level	Master Summoner	5
Random boss forbade talent because of level	Rimebark	5
Random boss forbade talent because of level	Perfect Strike	5
Random boss forbade talent because of level	Fast Metabolism	5
Random boss forbade talent because of level	Stone Golem	5
Random boss forbade talent because of level	Elemental Harmony	5
Random boss forbade talent because of level	Wild Summon	5
Random boss forbade talent because of level	Summon Control	5
Random boss forbade talent because of level	Nature's Cycle	5
Random boss forbade talent because of level	Charm Mastery	5
Random boss forbade talent because of level	One with Nature	5
Random boss forbade talent because of level	Blinding Speed	5
Random boss forbade talent because of level	Nature's Balance	5
Random boss forbade talent because of level	Grand Arrival	5
Random boss forbade talent because of level	Minotaur	5
Random boss forbade talent because of level	Hydra	5
Random boss forbade talent because of level	Healing Nexus	5
Random boss forbade talent because of level	Frantic Summoning	5
Random boss forbade talent because of level	Nature's Touch	5
Random boss forbade talent because of level	Piercing Sight	5
Adding 4 random class talents to boss
 * talent	T_HEIGHTENED_SENSES
 * talent	T_RUSH
 * talent	T_RAGE
 * talent	T_WEAPONS_MASTERY
Loading entities file from file	/data/general/objects/random-artifacts/gloves.lua
Loading entities file from file	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	5	points = 	5	nb_powers = 	3
Creating randart Velarimira the Blazetrial(flawless rough leather gloves) with light with level 5
 * using themes	light,physical
[TOME ENTITY FILTER] selected Greater	48.719862839375	50.5
[TOME ENTITY FILTER] selected Greater	37.344224421737	50.5
fight: 	inquisitor's mossy mindstar	mossy mindstar of frost	::	nil	MAINHAND
fight: 	inquisitor's mossy mindstar	mossy mindstar of frost	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	92.970256607391	95.5
fight: 	spiked rough leather armour of resilience	mossy mindstar of frost	::	nil	BODY
fight: 	spiked rough leather armour of resilience	inquisitor's mossy mindstar	::	nil	BODY
Added unique	mod.class.NPC/Mayothra the gloomy great wolf	::	1
Loading tile	npc/canine_warg.png
Loading tile	npc/vermin_rodent_giant_grey_mouse.png
Loading tile	npc/vermin_rodent_giant_rabbit.png
Loading tile	npc/immovable_plants_giant_venus_flytrap.png
Loading tile	npc/immovable_plants_poison_ivy.png
Loading tile	npc/brown_bear.png
Loading tile	npc/canine_dw.png
Random elite generating
Adding to random boss class	Brawler	Warrior
Random boss forbade talent because of level	Axe Kick	5
Random boss forbade talent because of level	Evasion	5
Random boss forbade talent because of level	Unending Frenzy	5
Random boss forbade talent because of level	Cripple	5
Random boss forbade talent because of level	Light of Foot	5
Random boss forbade talent because of level	Precise Strikes	5
Random boss forbade talent because of level	Switch Place	5
Random boss forbade talent because of level	Spell Shield	5
Random boss forbade talent because of level	Adrenaline Surge	5
Random boss forbade talent because of level	Haymaker	5
Random boss forbade talent because of level	Mobile Defence	5
Random boss forbade talent because of level	Strider	5
Random boss forbade talent because of level	Take Down	5
Random boss forbade talent because of level	Hurricane Throw	5
Random boss forbade talent because of level	Exploit Weakness	5
Random boss forbade talent because of level	Heightened Reflexes	5
Random boss forbade talent because of level	Concussive Punch	5
Random boss forbade talent because of level	Daunting Presence	5
Random boss forbade talent because of level	Reflex Defense	5
Random boss forbade talent because of level	Spinning Backhand	5
Random boss forbade talent because of level	Perfect Strike	5
Random boss forbade talent because of level	Set Up	5
Random boss forbade talent because of level	Fast Metabolism	5
Random boss forbade talent because of level	Unflinching Resolve	5
Random boss forbade talent because of level	Unified Body	5
Random boss forbade talent because of level	Open Palm Block	5
Random boss forbade talent because of level	Butterfly Kick	5
Random boss forbade talent because of level	Charm Mastery	5
Random boss forbade talent because of level	Blinding Speed	5
Random boss forbade talent because of level	Counter Attack	5
Random boss forbade talent because of level	Defensive Throw	5
Random boss forbade talent because of level	Crushing Hold	5
Random boss forbade talent because of level	Slow Motion	5
Random boss forbade talent because of level	Backstab	5
Random boss forbade talent because of level	Flurry of Fists	5
Random boss forbade talent because of level	Heave	5
Random boss forbade talent because of level	Piercing Sight	5
Random boss forbade talent because of level	Roundhouse Kick	5
Adding 3 random class talents to boss
 * talent	T_TACTICAL_EXPERT
 * talent	T_EXOTIC_WEAPONS_MASTERY
 * talent	T_THICK_SKIN
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	5	points = 	5	nb_powers = 	3
Creating randart Nerynne(rune-covered totem) with nil with level 5
 * using themes	antimagic,defense
[TOME ENTITY FILTER] selected Ego	101.5887876804	105.5
[TOME ENTITY FILTER] selected Double Ego	84.639227849231	95.5
fight: 	spiked rough leather armour of acid resistance	iron gauntlets of dexterity (#STATBONUS#)	::	nil	BODY
Added unique	mod.class.NPC/Emalaith the gloomy giant white mouse	::	1
Loading tile	npc/cave_bear.png
Loading tile	npc/vermin_rodent_giant_crystal_rat.png
Random elite generating
Adding to random boss class	Mindslayer	Psionic
Random boss forbade talent because of level	Thermal Aura	5
Random boss forbade talent because of level	Pyrokinesis	5
Random boss forbade talent because of level	Evasion	5
Random boss forbade talent because of level	Augmentation	5
Random boss forbade talent because of level	Telekinetic Leap	5
Random boss forbade talent because of level	Implode	5
Random boss forbade talent because of level	Deflect Projectiles	5
Random boss forbade talent because of level	Resonant Focus	5
Random boss forbade talent because of level	Thermal Shield	5
Random boss forbade talent because of level	Thermal Balance	5
Random boss forbade talent because of level	Charged Strike	5
Random boss forbade talent because of level	Brainfreeze	5
Random boss forbade talent because of level	Warding Weapon	5
Random boss forbade talent because of level	Static Net	5
Random boss forbade talent because of level	Iron Will	5
Random boss forbade talent because of level	Charged Shield	5
Random boss forbade talent because of level	Thermal Leech	5
Random boss forbade talent because of level	Charge Leech	5
Random boss forbade talent because of level	Telekinetic Throw	5
Random boss forbade talent because of level	Transcendent Pyrokinesis	5
Random boss forbade talent because of level	Thought Sense	5
Random boss forbade talent because of level	Transcendent Electrokinesis	5
Random boss forbade talent because of level	Heat Shift	5
Random boss forbade talent because of level	Transcendent Telekinesis	5
Random boss forbade talent because of level	Brain Storm	5
Random boss forbade talent because of level	Thermal Strike	5
Random boss forbade talent because of level	Shattering Charge	5
Random boss forbade talent because of level	Quick as Thought	5
Random boss forbade talent because of level	Frenzied Focus	5
Random boss forbade talent because of level	Charged Aura	5
Random boss forbade talent because of level	Forcefield	5
Random boss forbade talent because of level	Charm Mastery	5
Random boss forbade talent because of level	Heartstart	5
Random boss forbade talent because of level	Impale	5
Random boss forbade talent because of level	Psi Tap	5
Random boss forbade talent because of level	Insatiable	5
Random boss forbade talent because of level	Piercing Sight	5
Adding 3 random class talents to boss
 * talent	T_THICK_SKIN
 * talent	T_EXOTIC_WEAPONS_MASTERY
 * talent	T_WEAPONS_MASTERY
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	5	points = 	5	nb_powers = 	2
Creating randart Chalulerim the linen wizard hat(plated linen wizard hat) with nil with level 5
 * using themes	antimagic,acid
[TOME ENTITY FILTER] selected Greater	33.098486961587	50.5
[TOME ENTITY FILTER] selected Greater	48.821125875651	50.5
fight: 	iron greatsword of purging	verdant linen robe	::	nil	MAINHAND
Loading tile	npc/vermin_rodent_giant_grey_rat.png
Added unique	mod.class.NPC/Bethann the deformed giant grey rat	::	1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=3,color=vec3(1,0,0.3),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
New GL Shader program 26
New GL Shader 27 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shield.frag
*p 26: Uniform: 0: 1406 aadjust
*p 26: Uniform: 1: 1406 antialiasingRadius
*p 26: Uniform: 2: 8B51 color
*p 26: Uniform: 3: 1406 ellipsoidalFactor
*p 26: Uniform: 4: 1406 horizontalScrollingSpeed
*p 26: Uniform: 5: 8B50 impact
*p 26: Uniform: 6: 8B51 impact_color
*p 26: Uniform: 7: 1406 impact_tick
*p 26: Uniform: 8: 1406 impact_time
*p 26: Uniform: 9: 1406 oscillationSpeed
*p 26: Uniform: 10: 1406 shieldIntensity
*p 26: Uniform: 11: 1406 tick
*p 26: Uniform: 12: 1406 tick_start
*p 26: Uniform: 13: 1406 time_factor
*p 26: Uniform: 14: 1406 verticalScrollingSpeed
*p 26: Uniform: 15: 1406 wobblingPower
*p 26: Uniform: 16: 1406 wobblingSpeed
*p 26: Uniform: 17: 8B5E tex
[SHADER] setting reset param	tick_start	52595
[TOME ENTITY FILTER] selected basic	105.75291076518	112.5
Loading tile	object/2haxe_iron.png
[TOME ENTITY FILTER] selected basic	76.043057049053	112.5
Loading tile	object/totem_elm.png
[TOME ENTITY FILTER] selected basic	95.428726952041	112.5
Loading tile	object/spinel.png
[TOME ENTITY FILTER] selected Ego	40.783311465239	65.5
Loading tile	object/knife_iron.png
[TOME ENTITY FILTER] selected basic	110.78915206268	112.5
Loading tile	object/staff_elm.png
[TOME ENTITY FILTER] selected Ego	43.84018144194	65.5
Loading tile	object/money_small.png
[TOME ENTITY FILTER] selected basic	100.15723023684	112.5
Wait finished, counted 1021, 610 ticks
[1] = {
  [minor] = true
  [name] = bligthed-soil
  [percent] = 40
}
Loading tile	terrain/underground_floor.png
Loading tile	terrain/trees/mushroom_03_shadow.png
Loading tile	terrain/trees/mushroom_03_trunk.png
Loading tile	terrain/trees/mushroom_03_head_02.png
Loading tile	terrain/trees/mushroom_06_shadow.png
Loading tile	terrain/trees/mushroom_06_trunk.png
Loading tile	terrain/trees/mushroom_07_shadow.png
Loading tile	terrain/trees/mushroom_07_trunk.png
Loading tile	terrain/trees/mushroom_06_head_01.png
Loading tile	terrain/trees/mushroom_07_head_01.png
Loading tile	terrain/trees/mushroom_08_shadow.png
Loading tile	terrain/trees/mushroom_08_trunk.png
Loading tile	terrain/trees/mushroom_04_shadow.png
Loading tile	terrain/trees/mushroom_04_trunk.png
Loading tile	terrain/trees/mushroom_08_head_01.png
Loading tile	terrain/trees/mushroom_04_head_01.png
Loading tile	terrain/trees/small_mushroom_04_shadow.png
Loading tile	terrain/trees/small_mushroom_04_trunk.png
Loading tile	terrain/trees/mushroom_02_shadow.png
Loading tile	terrain/trees/mushroom_02_trunk.png
Loading tile	terrain/trees/small_mushroom_04_head_01.png
Loading tile	terrain/trees/mushroom_02_head_01.png
Loading tile	terrain/trees/mushroom_08_head_03.png
Loading tile	terrain/trees/small_mushroom_03_shadow.png
Loading tile	terrain/trees/small_mushroom_03_trunk.png
Loading tile	terrain/trees/small_mushroom_02_shadow.png
Loading tile	terrain/trees/small_mushroom_02_trunk.png
Loading tile	terrain/trees/small_mushroom_03_head_01.png
Loading tile	terrain/trees/small_mushroom_02_head_05.png
Loading tile	terrain/trees/small_mushroom_01_shadow.png
Loading tile	terrain/trees/small_mushroom_01_trunk.png
Loading tile	terrain/trees/small_mushroom_01_head_02.png
Loading tile	terrain/trees/small_mushroom_03_head_04.png
Loading tile	terrain/trees/mushroom_05_shadow.png
Loading tile	terrain/trees/mushroom_05_trunk.png
Loading tile	terrain/trees/mushroom_03_head_01.png
Loading tile	terrain/trees/mushroom_05_head_01.png
Loading tile	terrain/trees/small_mushroom_03_head_02.png
Loading tile	terrain/trees/small_mushroom_02_head_02.png
Loading tile	terrain/trees/mushroom_02_head_02.png
Loading tile	terrain/trees/light_small_wider_pine_foliage_02.png
Loading tile	terrain/trees/small_mushroom_01_head_01.png
Loading tile	terrain/trees/mushroom_08_head_02.png
Loading tile	terrain/trees/mushroom_08_head_04.png
Loading tile	terrain/trees/small_mushroom_02_head_06.png
Loading tile	terrain/trees/small_mushroom_04_head_02.png
Loading tile	terrain/trees/small_mushroom_03_head_05.png
Loading tile	terrain/trees/tiny_cypress_foliage_02.png
Loading tile	terrain/trees/mushroom_01_shadow.png
Loading tile	terrain/trees/mushroom_01_trunk.png
Loading tile	terrain/trees/mushroom_01_head_01.png
Loading tile	terrain/trees/small_oak_trunk_01.png
Loading tile	terrain/trees/small_oak_foliage_summer_02.png
Loading tile	terrain/trees/light_small_narrow_pine_foliage_02.png
Loading tile	terrain/trees/small_oak_foliage_summer_01.png
Loading tile	terrain/underground_floor2.png
Loading tile	terrain/trees/light_small_narrow_pine_foliage_04.png
Loading tile	terrain/underground_floor8.png
Loading tile	terrain/underground_floor3.png
Loading tile	terrain/floor_mushroom_05.png
Loading tile	terrain/underground_floor1.png
Loading tile	terrain/underground_floor6.png
Loading tile	terrain/underground_floor5.png
Loading tile	terrain/floor_mushroom_01.png
Loading tile	terrain/underground_floor4.png
Loading tile	terrain/floor_mushroom_04.png
Loading tile	terrain/floor_mushroom_02.png
Loading tile	terrain/trees/light_pine_foliage_04.png
Loading tile	terrain/floor_mushroom_03.png
Loading tile	terrain/underground_floor7.png
Loading tile	terrain/floor_mushroom_07.png
Loading tile	terrain/trees/light_small_wider_pine_foliage_01.png
Loading tile	terrain/grass/grass_inner_3_02.png
Loading tile	terrain/grass/grass_inner_9_02.png
Loading tile	terrain/grass/grass_inner_7_02.png
Loading tile	terrain/grass/grass_inner_1_02.png
Assigned events list
[1] = {
}
[2] = {
}
[3] = {
}
Not gone east, no backup guardian
Running on level loads	heart-gloom-1
[LOG]	#YELLOW_GREEN#There is a ladder to worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	Fisto!	Fisto!
Adding entity	2569	after	2569
Entering tier1 zone for escort	tier1.3	0	1
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	Taking flight.ogg	sound "/data/music/Taking flight.ogg" : <static>
[MUSIC] playing	Taking flight.ogg	sound "/data/music/Taking flight.ogg" : <static>
[LOG]	#TEAL#You feel very confident walking into this place.
Updating zone name	Heart of the Gloom (1)
C Map minimap texture: 993 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Fisto!	zone	::	zone-wilderness.teaz	::	table: 0x08deabb8	=>	table: 0x1a99e1a0	(14474)
Loading savefile 	/save/fisto_/
Saving JSON	true
[LOG]	Saving game...
AI took for target	46037	sick dire wolf	::	2569	Fisto!	9	<	100
AI took for target	45891	gloomy giant white mouse	::	2569	Fisto!	4	<	100
gloomy giant white mouse	45891	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
gloomy giant white mouse	45891	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_HIDE_IN_PLAIN_SIGHT
[LOG]	Gloomy giant white mouse uses Hide in Plain Sight.
checkHit	13.5	21.814559358373
=> chance to hit	30
Hide in Plain Sight: 13.5 stealth vs 21.814559358373 detection -->chance 30
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	gloomy giant white mouse	 :: 	40.150373931003	6	1	3.45	::	0.92298709738471
checkHit	32.25	3.45
=> chance to hit	100
[ATTACK] raw dam	40.150373931003	versus	1	0.3	with APR	6
[ATTACK] after armor	40.150373931003
[ATTACK] after range	43
[PHYS CRIT %] axe accuracy bonus	32.25	3.45	=	5.76
[PHYS CRIT %]	13.06
[ATTACK] after crit	43
[ATTACK] after mult	39.688445187542
[PROJECTOR] starting dam	39.688445187542
[PROJECTOR] after difficulty dam	39.688445187542
[PROJECTOR] res	0	1	 on dam	39.688445187542
[PROJECTOR] after resists dam	39.688445187542
[PROJECTOR] after flat damage armor	39.688445187542
[PROJECTOR] final dam after static checks	39.688445187542
[PROJECTOR] final dam after hooks and callbacks	39.688445187542
[SOUND] loading from	/data/sound/creatures/rats/rat_die_2.ogg	:=:	sound "/data/sound/creatures/rats/rat_die_2.ogg" : <static>
[SOUND] loading from	/data/sound/actions/punch4.ogg	:=:	sound "/data/sound/actions/punch4.ogg" : <static>
[SOUND] loading from	/data/sound/actions/melee_hit_squish.lua	:=:	/data/sound/actions/melee_hit_squish.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee_hit_squish.ogg" : <static>
[ATTACK] attacking with innate combat
[ATTACK] to 	gloomy giant white mouse	 :: 	40.150373931003	6	1	3.45	::	0.92298709738471
checkHit	32.25	3.45
=> chance to hit	100
[ATTACK] raw dam	40.150373931003	versus	1	0.3	with APR	6
[ATTACK] after armor	40.150373931003
[ATTACK] after range	43
[PHYS CRIT %] axe accuracy bonus	32.25	3.45	=	5.76
[PHYS CRIT %]	13.06
[ATTACK] after crit	43
[ATTACK] after mult	39.688445187542
Loading tile	talents/combo_string.png
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Gloomy giant white mouse for #aaaaaa#40 physical#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Gloomy giant white mouse!#{normal}#
[LOG]	
[USERCHAT] channel achievement	hatter	tome	Rescuer of the lost	false	false
[ATTACK] attacking with innate combat
[ATTACK] to 	sick dire wolf	 :: 	40.150373931003	6	3	8.5	::	1
checkHit	32.25	8.5
=> chance to hit	100
[ATTACK] raw dam	40.150373931003	versus	3	0.3	with APR	6
[ATTACK] after armor	40.150373931003
[ATTACK] after range	44
[PHYS CRIT %] axe accuracy bonus	32.25	8.5	=	4.75
[PHYS CRIT %]	12.05
[ATTACK] after crit	44
[ATTACK] after mult	44
[PROJECTOR] starting dam	44
[PROJECTOR] after difficulty dam	44
[PROJECTOR] res	0	1	 on dam	44
[PROJECTOR] after resists dam	44
[PROJECTOR] after flat damage armor	44
[PROJECTOR] final dam after static checks	44
[PROJECTOR] final dam after hooks and callbacks	44
sick dire wolf	46037	dumb ai talents can use	Attack	T_ATTACK
sick dire wolf	46037	dumb ai talents can use	Reproach	T_REPROACH
sick dire wolf	46037	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	9.3937904597644	4	9.31	16.090203512628	::	1
checkHit	19	16.090203512628
=> chance to hit	58
[ATTACK] raw dam	9.3937904597644	versus	9.31	0.45178571428571	with APR	4
[ATTACK] after armor	5.1498101270494
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	6	0.94	 on dam	5
[PROJECTOR] after resists dam	4.7
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[SOUND] loading from	/data/sound/creatures/wolves/wolf_attack_1.ogg	:=:	sound "/data/sound/creatures/wolves/wolf_attack_1.ogg" : <static>
[SOUND] loading from	/data/sound/creatures/wolves/wolf_hurt_1.ogg	:=:	sound "/data/sound/creatures/wolves/wolf_hurt_1.ogg" : <static>
[LOG]	#UID:46037:0#Sick dire wolf hits #fbd578#Fisto!#LAST# for #aaaaaa#(5 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Sick dire wolf for #aaaaaa#44 physical#LAST#, #DARK_GREEN#16 blight#LAST# (60 total damage).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	sick dire wolf	 :: 	40.150373931003	6	3	8.5	::	1
checkHit	32.25	8.5
=> chance to hit	100
[ATTACK] raw dam	40.150373931003	versus	3	0.3	with APR	6
[ATTACK] after armor	40.150373931003
[ATTACK] after range	42
[PHYS CRIT %] axe accuracy bonus	32.25	8.5	=	4.75
[PHYS CRIT %]	12.05
[ATTACK] after crit	42
[ATTACK] after mult	42
[PROJECTOR] starting dam	42
[PROJECTOR] after difficulty dam	42
[PROJECTOR] res	0	1	 on dam	42
[PROJECTOR] after resists dam	42
[PROJECTOR] after flat damage armor	42
[PROJECTOR] final dam after static checks	42
[PROJECTOR] final dam after hooks and callbacks	42
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Sick dire wolf for #aaaaaa#42 physical#LAST# damage.
sick dire wolf	46037	dumb ai talents can use	Attack	T_ATTACK
sick dire wolf	46037	dumb ai talents can use	Reproach	T_REPROACH
sick dire wolf	46037	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	Sick dire wolf howls
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	sick dire wolf	 :: 	40.150373931003	6	3	8.5	::	1
checkHit	32.25	8.5
=> chance to hit	100
[ATTACK] raw dam	40.150373931003	versus	3	0.3	with APR	6
[ATTACK] after armor	40.150373931003
[ATTACK] after range	40
[PHYS CRIT %] axe accuracy bonus	32.25	8.5	=	4.75
[PHYS CRIT %]	12.05
[ATTACK] after crit	40
[ATTACK] after mult	40
[PROJECTOR] starting dam	40
[PROJECTOR] after difficulty dam	40
[PROJECTOR] res	0	1	 on dam	40
[PROJECTOR] after resists dam	40
[PROJECTOR] after flat damage armor	40
[PROJECTOR] final dam after static checks	40
[PROJECTOR] final dam after hooks and callbacks	40
[LOG]	#00ffff#Welcome to level 9 [Fisto!].
[LOG]	Fisto! has 3 stat point(s), 1 class talent point(s), 3 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Fisto! the level 9 Cornac Brawler
[SOUND] loading from	/data/sound/actions/levelup.ogg	:=:	sound "/data/sound/actions/levelup.ogg" : <static>
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Sick dire wolf for #aaaaaa#40 physical#LAST# damage.
deformed giant crystal rat	46039	dumb ai talents can activate	Stone Skin	T_STONE_SKIN
deformed giant crystal rat	46039	dumb ai talents can use	Reproach	T_REPROACH
dumb ai uses	T_STONE_SKIN
Loading tile	npc/vermin_rodent_giant_crystal_rat.png
==SDM 64x64 :: 64x128
Loading tile	particles_images/spikes.png
[SHADER] Loading from /data/gfx/shaders/crystalineaura.lua
[SHADER] Loaded shader with totalname	crystalineaura[color=vec3(0.84313725490196,0.55686274509804,0.27058823529412),growthSpeed=2,spikeLength=0.9,spikeOffset=0.123123,spikeWidth=3,time_factor=1500]
New GL Shader program 28
New GL Shader 29 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/crystalineaura.frag
*p 28: Uniform: 0: 8B51 color
*p 28: Uniform: 1: 1406 growthSpeed
*p 28: Uniform: 2: 1406 spikeLength
*p 28: Uniform: 3: 1406 spikeOffset
*p 28: Uniform: 4: 1406 spikeWidth
*p 28: Uniform: 5: 1406 tick
*p 28: Uniform: 6: 1406 tick_start
*p 28: Uniform: 7: 1406 time_factor
*p 28: Uniform: 8: 8B5E displMapTex
*p 28: Uniform: 9: 8B5E normalMapTex
[SHADER] setting reset param	tick_start	57999
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Sick dire wolf!#{normal}#
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:	Fisto!	game	::	game.teag	::	table: 0x0db7d7c8	=>	table: 0x151a5648	(3349)
Loading savefile 	/save/fisto_/
Using cached font	/data/font/DroidSansMono.ttf	12
Loading tile	talents/disengage.png
Loading tile	talents/track.png
Loading tile	talents/heave.png
Loading tile	talents/slow_motion.png
Loading tile	talents/rush.png
Loading tile	talents/precise_strikes.png
Loading tile	talents/perfect_strike.png
Loading tile	talents/blinding_speed.png
Loading tile	talents/quick_recovery.png
Loading tile	talents/fast_metabolism.png
Loading tile	talents/spell_shield.png
Loading tile	talents/unending_frenzy.png
Loading tile	talents/thick_skin.png
Loading tile	talents/armour_training.png
Loading tile	talents/weapon_combat.png
Loading tile	talents/weapons_mastery.png
Loading tile	talents/knife_mastery.png
Loading tile	talents/hack_n_back.png
Loading tile	talents/mobile_defence.png
Loading tile	talents/light_of_foot.png
Loading tile	talents/strider.png
Loading tile	talents/spinning_backhand.png
Loading tile	talents/axe_kick.png
Loading tile	talents/flurry_of_fists.png
Loading tile	talents/concussive_punch.png
Loading tile	talents/butterfly_kick.png
Loading tile	talents/haymaker.png
Loading tile	talents/crushing_hold.png
Loading tile	talents/take_down.png
Loading tile	talents/hurricane_throw.png
Loading tile	talents/push_kick.png
Loading tile	talents/defensive_throw.png
Loading tile	talents/breath_control.png
Loading tile	talents/roundhouse_kick.png
Loading tile	talents/unarmed_mastery.png
Loading tile	talents/unified_body.png
Loading tile	talents/heightened_reflexes.png
Loading tile	talents/reflex_defense.png
Loading tile	talents/vitality.png
Loading tile	talents/unflinching_resolve.png
Loading tile	talents/daunting_presence.png
Loading tile	talents/adrenaline_surge.png
Loading tile	talents/dirty_fighting.png
Loading tile	talents/backstab.png
Loading tile	talents/switch_place.png
Loading tile	talents/cripple.png
Loading tile	talents/heightened_senses.png
Loading tile	talents/charm_mastery.png
Loading tile	talents/piercing_sight.png
Loading tile	talents/evasion.png
Loading tile	talents/tactical_expert.png
Loading tile	talents/counter_attack.png
Loading tile	talents/set_up.png
Loading tile	talents/exploit_weakness.png
Loading tile	stats/strength.png
Loading tile	stats/dexterity.png
Loading tile	stats/constitution.png
Loading tile	stats/magic.png
Loading tile	stats/willpower.png
Loading tile	stats/cunning.png
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0d9d14b8	=>	table: 0x1166c138	(882)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/fisto_/zone-wilderness.teaz.tmp
Server latency	141
Saved zipname /save/fisto_/zone-wilderness.teaz.tmp
[SAVEFILE PIPE] Checking save	Fisto!	zone	/save/fisto_/zone-wilderness.teaz.tmp
Loading savefile 	/save/fisto_/
Saved zipname /save/fisto_/game.teag.tmp
[SAVEFILE] checked validity of type	zone	 => 	all fine
[SAVEFILE PIPE] Checking save	Fisto!	game	/save/fisto_/game.teag.tmp
Loading savefile 	/save/fisto_/
Saved zipname /save//world.teaw.tmp
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[COROUTINE] dead	savefilepipe
[USERCHAT] channel achievement	kravarnik	tome	The Legend of Garkul (Roguelike)	false	false
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
[LOG]	Fisto! deactivates Striking Stance.
[LOG]	Fisto! activates Striking Stance.
[LOG]	Resting starts...
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
gloomy giant grey mouse	45886	dumb ai talents can use	Reproach	T_REPROACH
dumb ai uses	T_REPROACH
gloomy giant grey mouse	45886	dumb ai talents can use	Reproach	T_REPROACH
dumb ai uses	T_REPROACH
deformed giant crystal rat	46039	dumb ai talents can use	Reproach	T_REPROACH
dumb ai uses	T_REPROACH
deformed giant crystal rat	46039	dumb ai talents can use	Reproach	T_REPROACH
dumb ai uses	T_REPROACH
[LOG]	Rested for 8 turns (stop reason: all resources and life at maximum).
[LOG]	
gloomy giant grey mouse	45886	dumb ai talents can use	Reproach	T_REPROACH
dumb ai uses	T_REPROACH
deformed giant crystal rat	46039	dumb ai talents can use	Reproach	T_REPROACH
dumb ai uses	T_REPROACH
gloomy giant grey mouse	45886	dumb ai talents can use	Reproach	T_REPROACH
dumb ai uses	T_REPROACH
[LOG]	Gloomy giant grey mouse uses Reproach.
[LOG]	
deformed giant crystal rat	46039	dumb ai talents can use	Reproach	T_REPROACH
dumb ai uses	T_REPROACH
AI took for target	45886	gloomy giant grey mouse	::	2569	Fisto!	9	<	100
AI took for target	45886	gloomy giant grey mouse	::	2569	Fisto!	4	<	100
deformed giant crystal rat	46039	dumb ai talents can use	Reproach	T_REPROACH
dumb ai uses	T_REPROACH
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	gloomy giant grey mouse	 :: 	42.462737079424	6	1	3.45	::	0.92298709738471
checkHit	32.25	3.45
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	44
[PHYS CRIT %] axe accuracy bonus	32.25	3.45	=	5.76
[PHYS CRIT %]	13.96
[ATTACK] after crit	44
[ATTACK] after mult	40.611432284927
[PROJECTOR] starting dam	40.611432284927
[PROJECTOR] after difficulty dam	40.611432284927
[PROJECTOR] res	0	1	 on dam	40.611432284927
[PROJECTOR] after resists dam	40.611432284927
[PROJECTOR] after flat damage armor	40.611432284927
[PROJECTOR] final dam after static checks	40.611432284927
[PROJECTOR] final dam after hooks and callbacks	40.611432284927
[ATTACK] attacking with innate combat
[ATTACK] to 	gloomy giant grey mouse	 :: 	42.462737079424	6	1	3.45	::	0.92298709738471
checkHit	32.25	3.45
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	45
[PHYS CRIT %] axe accuracy bonus	32.25	3.45	=	5.76
[PHYS CRIT %]	13.96
[ATTACK] after crit	45
[ATTACK] after mult	41.534419382312
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Gloomy giant grey mouse for #aaaaaa#41 physical#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Gloomy giant grey mouse!#{normal}#
[LOG]	
[LOG]	#YELLOW_GREEN#There is a ladder to worldmap here (press '<', '>' or right click to use).
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the northeast (deformed giant crystal rat)).
[LOG]	
Server latency	140
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed giant crystal rat	 :: 	42.462737079424	6	5.8636894337751	4.8	::	0.92298709738471
checkHit	32.25	4.8
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	5.8636894337751	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	42
[PHYS CRIT %] axe accuracy bonus	32.25	4.8	=	5.49
[PHYS CRIT %]	13.69
[ATTACK] after crit	42
[ATTACK] after mult	38.765458090158
[PROJECTOR] starting dam	38.765458090158
[PROJECTOR] after difficulty dam	38.765458090158
[PROJECTOR] res	0	1	 on dam	38.765458090158
[PROJECTOR] after resists dam	38.765458090158
[PROJECTOR] after flat damage armor	38.765458090158
[PROJECTOR] final dam after static checks	38.765458090158
[PROJECTOR] final dam after hooks and callbacks	38.765458090158
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed giant crystal rat	 :: 	42.462737079424	6	5.8636894337751	4.8	::	0.92298709738471
checkHit	32.25	4.8
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	5.8636894337751	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	43
[PHYS CRIT %] axe accuracy bonus	32.25	4.8	=	5.49
[PHYS CRIT %]	13.69
[ATTACK] after crit	43
[ATTACK] after mult	39.688445187542
[PROJECTOR] starting dam	39.688445187542
[PROJECTOR] after difficulty dam	39.688445187542
[PROJECTOR] res	0	1	 on dam	39.688445187542
[PROJECTOR] after resists dam	39.688445187542
[PROJECTOR] after flat damage armor	39.688445187542
[PROJECTOR] final dam after static checks	39.688445187542
[PROJECTOR] final dam after hooks and callbacks	39.688445187542
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Deformed giant crystal rat for #aaaaaa#39 physical#LAST#, #aaaaaa#40 physical#LAST# (78 total damage).
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Deformed giant crystal rat!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[LOG]	
AI took for target	45890	sick poison ivy	::	2569	Fisto!	100	<	100
AI took for target	46169	Bethann the deformed giant grey rat	::	2569	Fisto!	49	<	100
[MIND CRIT %]	2.2
[LOG]	Fisto! is writhing in agony!
checkHit	16.8	23.7
=> chance to hit	33
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	1
[PROJECTOR] res	4	0.96	 on dam	0.68
[PROJECTOR] after resists dam	0.6528
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[SOUND] loading from	/data/sound/talents/fire.ogg	:=:	sound "/data/sound/talents/fire.ogg" : <static>
[LOG]	Agony from Bethann the deformed giant grey rat hits #fbd578#Fisto!#LAST# for #YELLOW#(1 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
Loading tile	talents/agony.png
[LOG]	
[TARGET] Passing target	deformed giant rabbit	from	sick poison ivy	to	Fisto!
[LOG]	Bethann the deformed giant grey rat uses Spit Poison.
[PROJECTOR] starting dam	14.880338717126
[PROJECTOR] after difficulty dam	14.880338717126
[PROJECTOR] res	8.8	0.912	 on dam	11.011450650673
[PROJECTOR] after resists dam	10.042442993414
[PROJECTOR] after flat damage armor	0.30773094230356
[PROJECTOR] final dam after static checks	0.30773094230356
[PROJECTOR] final dam after hooks and callbacks	0.30773094230356
checkHit	24.025	9
=> chance to hit	88
[LOG]	#ORANGE#Fisto! shrugs off the effect 'Poison'!
[SOUND] loading from	/data/sound/talents/slime.ogg	:=:	sound "/data/sound/talents/slime.ogg" : <static>
[LOG]	#UID:46169:0#Bethann the deformed giant grey rat hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
checkHit	16.8	23.7
=> chance to hit	33
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	4	0.96	 on dam	1.7
[PROJECTOR] after resists dam	1.632
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Bethann the deformed giant grey rat hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
AI took for target	45694	gloomy giant white mouse	::	2569	Fisto!	100	<	100
AI took for target	45696	deformed giant brown rat	::	2569	Fisto!	100	<	100
deformed giant rabbit	45895	dumb ai talents can use	Evasion	T_EVASION
deformed giant rabbit	45895	dumb ai talents can activate	Gloom	T_GLOOM
dumb ai uses	T_GLOOM
checkHit	16.8	23.7
=> chance to hit	33
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	4	0.96	 on dam	5.44
[PROJECTOR] after resists dam	5.2224
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Bethann the deformed giant grey rat hits #fbd578#Fisto!#LAST# for #YELLOW#(5 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[LOG]	Today is the 10th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[TARGET] Passing target	deformed giant brown rat	from	gloomy giant white mouse	to	Fisto!
AI took for target	45694	gloomy giant white mouse	::	2569	Fisto!	64	<	100
AI took for target	45696	deformed giant brown rat	::	2569	Fisto!	81	<	100
AI took for target	45890	sick poison ivy	::	2569	Fisto!	49	<	100
checkHit	16.8	23.7
=> chance to hit	33
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	5.5
[PROJECTOR] after difficulty dam	5.5
[PROJECTOR] res	4	0.96	 on dam	3.74
[PROJECTOR] after resists dam	3.5904
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Bethann the deformed giant grey rat hits #fbd578#Fisto!#LAST# for #YELLOW#(4 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
AI took for target	46169	Bethann the deformed giant grey rat	::	2569	Fisto!	4	<	100
[LOG]	
[LOG]	Fisto! uses Clinch.
[ATTACK] attacking with innate combat
[ATTACK] to 	Bethann the deformed giant grey rat	 :: 	42.462737079424	6	1	2.75	::	1
checkHit	32.25	2.75
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	46
[PHYS CRIT %] axe accuracy bonus	32.25	2.75	=	5.9
[PHYS CRIT %]	14.1
[ATTACK] after crit	46
[ATTACK] after mult	46
[PROJECTOR] starting dam	46
[PROJECTOR] after difficulty dam	46
[PROJECTOR] res	4	0.96	 on dam	29.2
[PROJECTOR] after resists dam	28.032
[PROJECTOR] after flat damage armor	28.032
[PROJECTOR] final dam after static checks	28.032
[PROJECTOR] final dam after hooks and callbacks	28.032
[PHYS CRIT %]	8.2
checkHit	7.0925209713436	46.833333333333
=> chance to hit	0
[LOG]	Bethann the deformed giant grey rat is grappled!
[LOG]	Fisto! is engaged in a grapple!
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Bethann the deformed giant grey rat for #aaaaaa#(17 to psi shield)#LAST#, #aaaaaa#28 physical#LAST# (28 total damage).
gloomy giant white mouse	45694	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
gloomy giant white mouse	45694	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_HIDE_IN_PLAIN_SIGHT
[LOG]	Gloomy giant white mouse uses Hide in Plain Sight.
checkHit	13.5	10.198039027186
=> chance to hit	59
Hide in Plain Sight: 13.5 stealth vs 10.198039027186 detection -->chance 59
[LOG]	Gloomy giant white mouse activates Stealth.
checkHit	25.495097567964	15
=> chance to hit	72.352739517238
[PROJECTOR] starting dam	34.25935844889
[PROJECTOR] after difficulty dam	34.25935844889
[PROJECTOR] res	4	0.96	 on dam	17.45935844889
[PROJECTOR] after resists dam	16.760984110935
[PROJECTOR] after flat damage armor	16.760984110935
[PROJECTOR] final dam after static checks	16.760984110935
[PROJECTOR] final dam after hooks and callbacks	16.760984110935
[PROJECTOR] starting dam	7.9051305720412
[PROJECTOR] after difficulty dam	7.9051305720412
[PROJECTOR] res	9.76	0.9024	 on dam	5.375488788988
[PROJECTOR] after resists dam	4.8508410831828
[PROJECTOR] after flat damage armor	0
[PROJECTOR] numbed dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Grappled from Fisto! hits Bethann the deformed giant grey rat for #aaaaaa#(17 to psi shield)#LAST#, #aaaaaa#17 physical#LAST# (17 total damage).
[LOG]	#UID:46169:0#Bethann the deformed giant grey rat hits #fbd578#Fisto!#LAST# for #aaaaaa#(5 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	Bethann the deformed giant grey rat	 :: 	42.462737079424	6	1	2.75	::	0.92298709738471
checkHit	32.25	2.75
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	44
[PHYS CRIT %] axe accuracy bonus	32.25	2.75	=	5.9
[PHYS CRIT %]	14.1
[ATTACK] after crit	44
[ATTACK] after mult	40.611432284927
[PROJECTOR] starting dam	40.611432284927
[PROJECTOR] after difficulty dam	40.611432284927
[PROJECTOR] res	4	0.96	 on dam	23.811432284927
[PROJECTOR] after resists dam	22.85897499353
[PROJECTOR] after flat damage armor	22.85897499353
[PROJECTOR] final dam after static checks	22.85897499353
[PROJECTOR] final dam after hooks and callbacks	22.85897499353
[ATTACK] attacking with innate combat
[ATTACK] to 	Bethann the deformed giant grey rat	 :: 	42.462737079424	6	1	2.75	::	0.92298709738471
checkHit	32.25	2.75
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	43
[PHYS CRIT %] axe accuracy bonus	32.25	2.75	=	5.9
[PHYS CRIT %]	14.1
[ATTACK] after crit	43
[ATTACK] after mult	39.688445187542
[PROJECTOR] starting dam	39.688445187542
[PROJECTOR] after difficulty dam	39.688445187542
[PROJECTOR] res	4	0.96	 on dam	22.888445187542
[PROJECTOR] after resists dam	21.972907380041
[PROJECTOR] after flat damage armor	21.972907380041
[PROJECTOR] final dam after static checks	21.972907380041
[PROJECTOR] final dam after hooks and callbacks	21.972907380041
Loading tile	object/wizardhat_linen.png
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Bethann the deformed giant grey rat for #aaaaaa#(17 to psi shield)#LAST#, #aaaaaa#23 physical#LAST#, #aaaaaa#(17 to psi shield)#LAST#, #aaaaaa#22 physical#LAST# (45 total damage).
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Bethann the deformed giant grey rat!#{normal}#
[LOG]	Fisto! has released the hold.
checkHit	16.8	23.7
=> chance to hit	33
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	4	0.96	 on dam	4.76
[PROJECTOR] after resists dam	4.5696
[PROJECTOR] after flat damage armor	0
[PROJECTOR] numbed dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Bethann the deformed giant grey rat hits #fbd578#Fisto!#LAST# for #YELLOW#(5 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[USERCHAT] channel achievement	Sokatsu	tome	Utterly Destroyed (Nightmare (Adventure) difficulty)	false	false
[Identify]	Chalulerim the linen wizard hat	true
[LOG]	Fisto! picks up (e.): #SALMON##UID:46043:0#Chalulerim the linen wizard hat (1 def, 0 armour)#LAST#.
checkHit	25.495097567964	15
=> chance to hit	72.352739517238
[TARGET] Passing target	gloomy giant white mouse	from	deformed giant brown rat	to	Fisto!
deformed giant brown rat	45696	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Deformed giant brown rat uses Agony.
[MIND CRIT %]	1
sick poison ivy	45890	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Sick poison ivy uses Agony.
[MIND CRIT %]	1
deformed giant rabbit	45895	dumb ai talents can use	Disengage	T_DISENGAGE
deformed giant rabbit	45895	dumb ai talents can use	Evasion	T_EVASION
dumb ai uses	T_EVASION
[LOG]	Deformed giant rabbit uses Evasion.
[LOG]	Deformed giant rabbit tries to evade attacks.
deformed giant brown rat	46033	dumb ai talents can use	Agony	T_AGONY
deformed giant brown rat	46033	dumb ai talents can activate	Lacerating Strikes	T_LACERATING_STRIKES
dumb ai uses	T_LACERATING_STRIKES
[LOG]	Deformed giant brown rat activates Lacerating Strikes.
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	4	0.96	 on dam	0.35
[PROJECTOR] after resists dam	0.336
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(0 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
checkHit	25.495097567964	15
=> chance to hit	72.352739517238
[TARGET] Passing target	gloomy great wolf	from	deformed giant brown rat	to	Fisto!
deformed giant rabbit	45895	dumb ai talents can use	Disengage	T_DISENGAGE
dumb ai uses	T_DISENGAGE
[LOG]	Deformed giant rabbit uses Disengage.
[KNOCKBACK] from	23	23	over	3
[KNOCKBACK] try	20	30	2
[KNOCKBACK] try	19	30	1	::	true
[KNOCKBACK] failsafe knocked to	20	30	::
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	4	0.96	 on dam	1.05
[PROJECTOR] after resists dam	1.008
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(1 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
checkHit	25.495097567964	15
=> chance to hit	72.352739517238
gloomy great wolf	45695	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	Gloomy great wolf howls
checkHit	12	23.7
=> chance to hit	21
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	4	0.96	 on dam	1.75
[PROJECTOR] after resists dam	1.68
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed giant brown rat	 :: 	42.462737079424	6	1	3.45	::	0.92298709738471
checkHit	32.25	3.45
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	44
[PHYS CRIT %] axe accuracy bonus	32.25	3.45	=	5.76
[PHYS CRIT %]	13.96
[ATTACK] after crit	44
[ATTACK] after mult	40.611432284927
[PROJECTOR] starting dam	40.611432284927
[PROJECTOR] after difficulty dam	40.611432284927
[PROJECTOR] res	0	1	 on dam	40.611432284927
[PROJECTOR] after resists dam	40.611432284927
[PROJECTOR] after flat damage armor	40.611432284927
[PROJECTOR] final dam after static checks	40.611432284927
[PROJECTOR] final dam after hooks and callbacks	40.611432284927
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed giant brown rat	 :: 	42.462737079424	6	1	3.45	::	0.92298709738471
checkHit	32.25	3.45
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	42
[PHYS CRIT %] axe accuracy bonus	32.25	3.45	=	5.76
[PHYS CRIT %]	13.96
[ATTACK] after crit	42
[ATTACK] after mult	38.765458090158
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Deformed giant brown rat for #aaaaaa#41 physical#LAST# damage.
checkHit	25.495097567964	15
=> chance to hit	72.352739517238
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	5.2398553999506	10	9.31	8.2	::	1
checkHit	11	8.2
=> chance to hit	57
[ATTACK] raw dam	5.2398553999506	versus	9.31	0.45178571428571	with APR	10
[ATTACK] after armor	5.2398553999506
[ATTACK] after range	5
[PHYS CRIT %]	100
[ATTACK] after crit	8.2142857142857
[ATTACK] after mult	8.2142857142857
[LOG]	#{bold}#Something performs a melee critical strike against #fbd578#Fisto!#LAST#!#{normal}#
[PROJECTOR] starting dam	8.2142857142857
[PROJECTOR] after difficulty dam	8.2142857142857
[PROJECTOR] res	9.76	0.9024	 on dam	8.2142857142857
[PROJECTOR] after resists dam	7.4125714285714
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	1.1334412482037	0.98866558751796	 on dam	15.6
[PROJECTOR] after resists dam	15.42318316528
[PROJECTOR] after flat damage armor	15.42318316528
[PROJECTOR] final dam after static checks	15.42318316528
[PROJECTOR] final dam after hooks and callbacks	15.42318316528
[SOUND] loading from	/data/sound/creatures/rats/rat_attack.ogg	:=:	sound "/data/sound/creatures/rats/rat_attack.ogg" : <static>
sick poison ivy	45890	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Sick poison ivy uses Agony.
[MIND CRIT %]	1
gloomy giant white mouse	45892	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
gloomy giant white mouse	45892	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_HIDE_IN_PLAIN_SIGHT
[LOG]	Gloomy giant white mouse uses Hide in Plain Sight.
checkHit	13.5	15.297058540778
=> chance to hit	46
Hide in Plain Sight: 13.5 stealth vs 15.297058540778 detection -->chance 46
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	5.8390907173507	10	9.31	16.452694474702	::	1
checkHit	11	16.452694474702
=> chance to hit	37
[LOG]	#UID:45895:0#Deformed giant rabbit misses #fbd578#Fisto!#LAST#.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Deformed giant brown rat!#{normal}#
[LOG]	Something hits #fbd578#Fisto!#LAST# for #aaaaaa#(7 resist armour)#LAST#, #{bold}##aaaaaa#0 physical#{normal}##LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Something for #DARK_GREEN#15 blight#LAST# damage.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed giant rabbit	 :: 	42.462737079424	6	1	7.1134098822368	::	1
checkEvasion	12.236746550472	3	9
=> evasion chance	12.236746550472
checkHit	32.25	7.1134098822368
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	42
[PHYS CRIT %] axe accuracy bonus	32.25	7.1134098822368	=	5.0273180235526
[PHYS CRIT %]	13.227318023553
[ATTACK] after crit	42
[ATTACK] after mult	42
[PROJECTOR] starting dam	42
[PROJECTOR] after difficulty dam	42
[PROJECTOR] res	0	1	 on dam	42
[PROJECTOR] after resists dam	42
[PROJECTOR] after flat damage armor	42
[PROJECTOR] final dam after static checks	42
[PROJECTOR] final dam after hooks and callbacks	42
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	4	0.96	 on dam	0.35
[PROJECTOR] after resists dam	0.336
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(0 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Deformed giant rabbit for #aaaaaa#42 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	5.2398553999506	10	9.31	20.85220457021	::	1
checkHit	11	20.85220457021
=> chance to hit	26
[ATTACK] raw dam	5.2398553999506	versus	9.31	0.45178571428571	with APR	10
[ATTACK] after armor	5.2398553999506
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	9.76	0.9024	 on dam	5
[PROJECTOR] after resists dam	4.512
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	1.1334412482037	0.98866558751796	 on dam	15.6
[PROJECTOR] after resists dam	15.42318316528
[PROJECTOR] after flat damage armor	15.42318316528
[PROJECTOR] final dam after static checks	15.42318316528
[PROJECTOR] final dam after hooks and callbacks	15.42318316528
gloomy giant white mouse	45892	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Gloomy giant white mouse uses Agony.
[MIND CRIT %]	1
deformed giant rabbit	45895	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	5.8390907173507	10	9.31	16.452694474702	::	1
checkHit	11	16.452694474702
=> chance to hit	37
[LOG]	#UID:45895:0#Deformed giant rabbit misses #fbd578#Fisto!#LAST#.
[SOUND] loading from	/data/sound/creatures/rats/rat_hurt_1.ogg	:=:	sound "/data/sound/creatures/rats/rat_hurt_1.ogg" : <static>
AI took for target	46033	deformed giant brown rat	::	2569	Fisto!	4	<	100
deformed giant brown rat	46033	dumb ai talents can use	Agony	T_AGONY
deformed giant brown rat	46033	dumb ai talents can use	Nimble Movements	T_NIMBLE_MOVEMENTS
dumb ai uses	T_AGONY
[LOG]	Deformed giant brown rat uses Agony.
[MIND CRIT %]	1
[LOG]	
[LOG]	#UID:45694:0#Gloomy giant white mouse hits #fbd578#Fisto!#LAST# for #aaaaaa#(5 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Gloomy giant white mouse for #DARK_GREEN#15 blight#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Gloomy giant white mouse!#{normal}#
[LOG]	#00ff00##UID:480:0#Talent Clinch is ready to use.
checkHit	11	23.7
=> chance to hit	19
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	1
[PROJECTOR] res	4	0.96	 on dam	1
[PROJECTOR] after resists dam	0.96
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Deformed giant brown rat hits #fbd578#Fisto!#LAST# for #YELLOW#(1 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	5.8390907173507	10	9.31	16.452694474702	::	1
checkHit	11	16.452694474702
=> chance to hit	37
[LOG]	#UID:45895:0#Deformed giant rabbit misses #fbd578#Fisto!#LAST#.
[SOUND] loading from	/data/sound/creatures/rats/rat_2.ogg	:=:	sound "/data/sound/creatures/rats/rat_2.ogg" : <static>
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	6.6371674317876	10	9.31	20.85220457021	::	1
checkHit	12	20.85220457021
=> chance to hit	28
[ATTACK] raw dam	6.6371674317876	versus	9.31	0.45178571428571	with APR	10
[ATTACK] after armor	6.6371674317876
[ATTACK] after range	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	9.76	0.9024	 on dam	7
[PROJECTOR] after resists dam	6.3168
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[LOG]	Fisto! starts to bleed.
[LOG]	
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Deformed giant brown rat for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	#UID:46033:0#Deformed giant brown rat hits #fbd578#Fisto!#LAST# for #aaaaaa#(6 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
Loading tile	effects/cut.png
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed giant brown rat	 :: 	42.462737079424	6	1	3.8	::	1
checkHit	32.25	3.8
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	42
[PHYS CRIT %] axe accuracy bonus	32.25	3.8	=	5.69
[PHYS CRIT %]	13.89
[ATTACK] after crit	42
[ATTACK] after mult	42
[PROJECTOR] starting dam	42
[PROJECTOR] after difficulty dam	42
[PROJECTOR] res	0	1	 on dam	42
[PROJECTOR] after resists dam	42
[PROJECTOR] after flat damage armor	42
[PROJECTOR] final dam after static checks	42
[PROJECTOR] final dam after hooks and callbacks	42
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Deformed giant brown rat for #aaaaaa#42 physical#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Deformed giant brown rat!#{normal}#
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[PROJECTOR] starting dam	0.16760990336999
[PROJECTOR] after difficulty dam	0.16760990336999
[PROJECTOR] res	9.76	0.9024	 on dam	0.16760990336999
[PROJECTOR] after resists dam	0.15125117680108
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	4	0.96	 on dam	1.5
[PROJECTOR] after resists dam	1.44
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Bleeding from Deformed giant brown rat hits #fbd578#Fisto!#LAST# for #aaaaaa#(0 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Agony from Deformed giant brown rat hits #fbd578#Fisto!#LAST# for #YELLOW#(1 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed giant rabbit	 :: 	42.462737079424	6	1	7.1134098822368	::	0.92298709738471
checkEvasion	12.236746550472	3	9
=> evasion chance	12.236746550472
checkHit	32.25	7.1134098822368
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	45
[PHYS CRIT %] axe accuracy bonus	32.25	7.1134098822368	=	5.0273180235526
[PHYS CRIT %]	13.227318023553
[ATTACK] after crit	67.5
[ATTACK] after mult	62.301629073468
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# performs a melee critical strike against Deformed giant rabbit!#{normal}#
[PROJECTOR] starting dam	62.301629073468
[PROJECTOR] after difficulty dam	62.301629073468
[PROJECTOR] res	0	1	 on dam	62.301629073468
[PROJECTOR] after resists dam	62.301629073468
[PROJECTOR] after flat damage armor	62.301629073468
[PROJECTOR] final dam after static checks	62.301629073468
[PROJECTOR] final dam after hooks and callbacks	62.301629073468
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed giant rabbit	 :: 	42.462737079424	6	1	7.1134098822368	::	0.92298709738471
checkEvasion	12.236746550472	3	9
=> evasion chance	12.236746550472
checkHit	32.25	7.1134098822368
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	46
[PHYS CRIT %] axe accuracy bonus	32.25	7.1134098822368	=	5.0273180235526
[PHYS CRIT %]	13.227318023553
[ATTACK] after crit	46
[ATTACK] after mult	42.457406479697
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Deformed giant rabbit for #{bold}##aaaaaa#62 physical#{normal}##LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Deformed giant rabbit!#{normal}#
sick poison ivy	45890	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Sick poison ivy uses Agony.
[MIND CRIT %]	1
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	gloomy giant white mouse	 :: 	42.462737079424	6	1	3.45	::	1
checkHit	32.25	3.45
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	44
[PHYS CRIT %] axe accuracy bonus	32.25	3.45	=	5.76
[PHYS CRIT %]	13.96
[ATTACK] after crit	44
[ATTACK] after mult	44
[PROJECTOR] starting dam	44
[PROJECTOR] after difficulty dam	44
[PROJECTOR] res	0	1	 on dam	44
[PROJECTOR] after resists dam	44
[PROJECTOR] after flat damage armor	44
[PROJECTOR] final dam after static checks	44
[PROJECTOR] final dam after hooks and callbacks	44
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Gloomy giant white mouse for #aaaaaa#44 physical#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Gloomy giant white mouse!#{normal}#
[PROJECTOR] starting dam	0.16760990336999
[PROJECTOR] after difficulty dam	0.16760990336999
[PROJECTOR] res	9.76	0.9024	 on dam	0.16760990336999
[PROJECTOR] after resists dam	0.15125117680108
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	4	0.96	 on dam	0.35
[PROJECTOR] after resists dam	0.336
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Bleeding from Deformed giant brown rat hits #fbd578#Fisto!#LAST# for #aaaaaa#(0 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(0 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	6.4040762916316	3	9.31	20.85220457021	::	1
checkHit	13	20.85220457021
=> chance to hit	31
[LOG]	#UID:45695:0#Gloomy great wolf misses #fbd578#Fisto!#LAST#.
[PROJECTOR] starting dam	0.16760990336999
[PROJECTOR] after difficulty dam	0.16760990336999
[PROJECTOR] res	9.76	0.9024	 on dam	0.16760990336999
[PROJECTOR] after resists dam	0.15125117680108
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	4	0.96	 on dam	1.05
[PROJECTOR] after resists dam	1.008
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Bleeding from Deformed giant brown rat hits #fbd578#Fisto!#LAST# for #aaaaaa#(0 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(1 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	gloomy great wolf	 :: 	42.462737079424	6	2	7.15	::	1
checkHit	32.25	7.15
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	2	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	46
[PHYS CRIT %] axe accuracy bonus	32.25	7.15	=	5.02
[PHYS CRIT %]	13.22
[ATTACK] after crit	46
[ATTACK] after mult	46
[PROJECTOR] starting dam	46
[PROJECTOR] after difficulty dam	46
[PROJECTOR] res	0	1	 on dam	46
[PROJECTOR] after resists dam	46
[PROJECTOR] after flat damage armor	46
[PROJECTOR] final dam after static checks	46
[PROJECTOR] final dam after hooks and callbacks	46
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Gloomy great wolf for #aaaaaa#46 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	6.4040762916316	3	9.31	20.85220457021	::	1
checkHit	13	20.85220457021
=> chance to hit	31
[ATTACK] raw dam	6.4040762916316	versus	9.31	0.45178571428571	with APR	3
[ATTACK] after armor	3.5108061098766
[ATTACK] after range	3
[PHYS CRIT %]	0
[ATTACK] after crit	3
[ATTACK] after mult	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	9.76	0.9024	 on dam	3
[PROJECTOR] after resists dam	2.7072
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[LOG]	#UID:45695:0#Gloomy great wolf hits #fbd578#Fisto!#LAST# for #aaaaaa#(3 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Gloomy great wolf for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	gloomy great wolf	 :: 	42.462737079424	6	2	7.15	::	1
checkHit	32.25	7.15
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	2	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	43
[PHYS CRIT %] axe accuracy bonus	32.25	7.15	=	5.02
[PHYS CRIT %]	13.22
[ATTACK] after crit	43
[ATTACK] after mult	43
[PROJECTOR] starting dam	43
[PROJECTOR] after difficulty dam	43
[PROJECTOR] res	0	1	 on dam	43
[PROJECTOR] after resists dam	43
[PROJECTOR] after flat damage armor	43
[PROJECTOR] final dam after static checks	43
[PROJECTOR] final dam after hooks and callbacks	43
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[PROJECTOR] starting dam	0.16760990336999
[PROJECTOR] after difficulty dam	0.16760990336999
[PROJECTOR] res	9.76	0.9024	 on dam	0.16760990336999
[PROJECTOR] after resists dam	0.15125117680108
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	4	0.96	 on dam	1.75
[PROJECTOR] after resists dam	1.68
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Bleeding from Deformed giant brown rat hits #fbd578#Fisto!#LAST# for #aaaaaa#(0 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Gloomy great wolf for #aaaaaa#43 physical#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Gloomy great wolf!#{normal}#
[LOG]	
[PROJECTOR] starting dam	0.16760990336999
[PROJECTOR] after difficulty dam	0.16760990336999
[PROJECTOR] res	9.76	0.9024	 on dam	0.16760990336999
[PROJECTOR] after resists dam	0.15125117680108
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	4	0.96	 on dam	2.45
[PROJECTOR] after resists dam	2.352
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Bleeding from Deformed giant brown rat hits #fbd578#Fisto!#LAST# for #aaaaaa#(0 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
sick poison ivy	45890	dumb ai talents can use	Attack	T_ATTACK
sick poison ivy	45890	dumb ai talents can use	Constrict	T_CONSTRICT
sick poison ivy	45890	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Sick poison ivy uses Agony.
[MIND CRIT %]	1
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	sick poison ivy	 :: 	42.462737079424	6	1	2.05	::	0.92298709738471
checkHit	32.25	2.05
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	44
[PHYS CRIT %] axe accuracy bonus	32.25	2.05	=	6.04
[PHYS CRIT %]	14.24
[ATTACK] after crit	44
[ATTACK] after mult	40.611432284927
[PROJECTOR] starting dam	40.611432284927
[PROJECTOR] after difficulty dam	40.611432284927
[PROJECTOR] res	0	1	 on dam	40.611432284927
[PROJECTOR] after resists dam	40.611432284927
[PROJECTOR] after flat damage armor	40.611432284927
[PROJECTOR] final dam after static checks	40.611432284927
[PROJECTOR] final dam after hooks and callbacks	40.611432284927
[PROJECTOR] starting dam	1.6666666666667
[PROJECTOR] after difficulty dam	1.6666666666667
[PROJECTOR] res	8.8	0.912	 on dam	1.1666666666667
[PROJECTOR] after resists dam	1.064
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	24.025	21
=> chance to hit	58
[LOG]	Fisto! is poisoned!
[ATTACK] attacking with innate combat
[ATTACK] to 	sick poison ivy	 :: 	42.462737079424	6	1	2.05	::	0.92298709738471
checkHit	32.25	2.05
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	44
[PHYS CRIT %] axe accuracy bonus	32.25	2.05	=	6.04
[PHYS CRIT %]	14.24
[ATTACK] after crit	66
[ATTACK] after mult	60.917148427391
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# performs a melee critical strike against Sick poison ivy!#{normal}#
[PROJECTOR] starting dam	1.6666666666667
[PROJECTOR] after difficulty dam	1.6666666666667
[PROJECTOR] res	8.8	0.912	 on dam	1.1666666666667
[PROJECTOR] after resists dam	1.064
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	24.025	21
=> chance to hit	58
[LOG]	#ORANGE#Fisto! shrugs off the effect 'Poison'!
[LOG]	Fisto! stops being poisoned.
[USERCHAT] channel talk	Exo_Revan	tome	So, what about that Chrono twins?
[LOG]	#UID:45890:0#Sick poison ivy hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Sick poison ivy for #aaaaaa#41 physical#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Sick poison ivy!#{normal}#
[PROJECTOR] starting dam	0.16760990336999
[PROJECTOR] after difficulty dam	0.16760990336999
[PROJECTOR] res	9.76	0.9024	 on dam	0.16760990336999
[PROJECTOR] after resists dam	0.15125117680108
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	4	0.96	 on dam	0.35
[PROJECTOR] after resists dam	0.336
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Bleeding from Deformed giant brown rat hits #fbd578#Fisto!#LAST# for #aaaaaa#(0 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(0 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[PROJECTOR] starting dam	0.16760990336999
[PROJECTOR] after difficulty dam	0.16760990336999
[PROJECTOR] res	9.76	0.9024	 on dam	0.16760990336999
[PROJECTOR] after resists dam	0.15125117680108
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	11	23.7
=> chance to hit	19
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	4	0.96	 on dam	2.1
[PROJECTOR] after resists dam	2.016
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Bleeding from Deformed giant brown rat hits #fbd578#Fisto!#LAST# for #aaaaaa#(0 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[PROJECTOR] starting dam	0.16760990336999
[PROJECTOR] after difficulty dam	0.16760990336999
[PROJECTOR] res	9.76	0.9024	 on dam	0.16760990336999
[PROJECTOR] after resists dam	0.15125117680108
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	4	0.96	 on dam	1.75
[PROJECTOR] after resists dam	1.68
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Bleeding from Deformed giant brown rat hits #fbd578#Fisto!#LAST# for #aaaaaa#(0 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[PROJECTOR] starting dam	0.16760990336999
[PROJECTOR] after difficulty dam	0.16760990336999
[PROJECTOR] res	9.76	0.9024	 on dam	0.16760990336999
[PROJECTOR] after resists dam	0.15125117680108
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	4	0.96	 on dam	2.45
[PROJECTOR] after resists dam	2.352
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Bleeding from Deformed giant brown rat hits #fbd578#Fisto!#LAST# for #aaaaaa#(0 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	4.5
[PROJECTOR] after difficulty dam	4.5
[PROJECTOR] res	4	0.96	 on dam	3.15
[PROJECTOR] after resists dam	3.024
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Fisto! stops bleeding.
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(3 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[Identify]	elm vilestaff	true
[LOG]	Fisto! picks up (c.): #FFFFFF##UID:46180:0#elm vilestaff (10-12 power, 2 apr, physical damage)#LAST#.
[LOG]	Fisto! is no longer writhing in agony.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[Identify]	elm totem of cure ailments	true
[LOG]	Fisto! picks up (n.): #00FF80##UID:46175:0#elm totem of cure ailments [power 1]  (10 cooldown)#LAST#.
[Identify]	insidious iron dagger	true
[LOG]	Fisto! picks up (c.): #00FF80##UID:46178:0#insidious iron dagger (9.5-12.35 power, 5 apr)#LAST#.
[Identify]	elm starstaff	true
[LOG]	Fisto! picks up (d.): #FFFFFF##UID:46182:0#elm starstaff (10-12 power, 2 apr, physical damage)#LAST#.
AI took for target	46034	gloomy cave bear	::	2569	Fisto!	100	<	100
[LOG]	Ran for 10 turns (stop reason: hostile spotted to the north (gloomy cave bear - offscreen)).
[LOG]	
AI took for target	46038	sick poison ivy	::	2569	Fisto!	100	<	100
AI took for target	46038	sick poison ivy	::	2569	Fisto!	64	<	100
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	gloomy cave bear	 :: 	42.462737079424	6	9	5.05	::	0.92298709738471
checkHit	32.25	5.05
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	9	0.3	with APR	6
[ATTACK] after armor	39.462737079424
[ATTACK] after range	41
[PHYS CRIT %] axe accuracy bonus	32.25	5.05	=	5.44
[PHYS CRIT %]	13.64
[ATTACK] after crit	41
[ATTACK] after mult	37.842470992773
[PROJECTOR] starting dam	37.842470992773
[PROJECTOR] after difficulty dam	37.842470992773
[PROJECTOR] res	0	1	 on dam	37.842470992773
[PROJECTOR] after resists dam	37.842470992773
[PROJECTOR] after flat damage armor	37.842470992773
[PROJECTOR] final dam after static checks	37.842470992773
[PROJECTOR] final dam after hooks and callbacks	37.842470992773
[ATTACK] attacking with innate combat
[ATTACK] to 	gloomy cave bear	 :: 	42.462737079424	6	9	5.05	::	0.92298709738471
checkHit	32.25	5.05
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	9	0.3	with APR	6
[ATTACK] after armor	39.462737079424
[ATTACK] after range	43
[PHYS CRIT %] axe accuracy bonus	32.25	5.05	=	5.44
[PHYS CRIT %]	13.64
[ATTACK] after crit	43
[ATTACK] after mult	39.688445187542
[PROJECTOR] starting dam	39.688445187542
[PROJECTOR] after difficulty dam	39.688445187542
[PROJECTOR] res	0	1	 on dam	39.688445187542
[PROJECTOR] after resists dam	39.688445187542
[PROJECTOR] after flat damage armor	39.688445187542
[PROJECTOR] final dam after static checks	39.688445187542
[PROJECTOR] final dam after hooks and callbacks	39.688445187542
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	18.796900382208	2	9.31	16.452694474702	::	1
checkHit	14	16.452694474702
=> chance to hit	44
[ATTACK] raw dam	18.796900382208	versus	9.31	0.45178571428571	with APR	2
[ATTACK] after armor	11.486900382208
[ATTACK] after range	11
[PHYS CRIT %]	0
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	9.76	0.9024	 on dam	11
[PROJECTOR] after resists dam	9.9264
[PROJECTOR] after flat damage armor	0.19168794888967
[PROJECTOR] final dam after static checks	0.19168794888967
[PROJECTOR] final dam after hooks and callbacks	0.19168794888967
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	1.7858214796953	0.98214178520305	 on dam	15.6
[PROJECTOR] after resists dam	15.321411849168
[PROJECTOR] after flat damage armor	15.321411849168
[PROJECTOR] final dam after static checks	15.321411849168
[PROJECTOR] final dam after hooks and callbacks	15.321411849168
[LOG]	#UID:46034:0#Gloomy cave bear hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Gloomy cave bear for #aaaaaa#38 physical#LAST#, #aaaaaa#40 physical#LAST#, #DARK_GREEN#15 blight#LAST# (93 total damage).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	gloomy cave bear	 :: 	42.462737079424	6	9	5.05	::	1
checkHit	32.25	5.05
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	9	0.3	with APR	6
[ATTACK] after armor	39.462737079424
[ATTACK] after range	43
[PHYS CRIT %] axe accuracy bonus	32.25	5.05	=	5.44
[PHYS CRIT %]	13.64
[ATTACK] after crit	43
[ATTACK] after mult	43
[PROJECTOR] starting dam	43
[PROJECTOR] after difficulty dam	43
[PROJECTOR] res	0	1	 on dam	43
[PROJECTOR] after resists dam	43
[PROJECTOR] after flat damage armor	43
[PROJECTOR] final dam after static checks	43
[PROJECTOR] final dam after hooks and callbacks	43
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Gloomy cave bear for #aaaaaa#43 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	gloomy cave bear	 :: 	42.462737079424	6	9	5.05	::	1
checkHit	32.25	5.05
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	9	0.3	with APR	6
[ATTACK] after armor	39.462737079424
[ATTACK] after range	43
[PHYS CRIT %] axe accuracy bonus	32.25	5.05	=	5.44
[PHYS CRIT %]	13.64
[ATTACK] after crit	43
[ATTACK] after mult	43
[PROJECTOR] starting dam	43
[PROJECTOR] after difficulty dam	43
[PROJECTOR] res	0	1	 on dam	43
[PROJECTOR] after resists dam	43
[PROJECTOR] after flat damage armor	43
[PROJECTOR] final dam after static checks	43
[PROJECTOR] final dam after hooks and callbacks	43
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Gloomy cave bear for #aaaaaa#43 physical#LAST# damage.
AI took for target	46038	sick poison ivy	::	2569	Fisto!	64	<	100
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	gloomy cave bear	 :: 	42.462737079424	6	9	5.05	::	1
checkHit	32.25	5.05
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	9	0.3	with APR	6
[ATTACK] after armor	39.462737079424
[ATTACK] after range	41
[PHYS CRIT %] axe accuracy bonus	32.25	5.05	=	5.44
[PHYS CRIT %]	13.64
[ATTACK] after crit	41
[ATTACK] after mult	41
[PROJECTOR] starting dam	41
[PROJECTOR] after difficulty dam	41
[PROJECTOR] res	0	1	 on dam	41
[PROJECTOR] after resists dam	41
[PROJECTOR] after flat damage armor	41
[PROJECTOR] final dam after static checks	41
[PROJECTOR] final dam after hooks and callbacks	41
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Gloomy cave bear for #aaaaaa#41 physical#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Gloomy cave bear!#{normal}#
[LOG]	
Loading tile	object/bear_paw.png
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[LOG]	
sick poison ivy	46038	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Sick poison ivy uses Agony.
[MIND CRIT %]	1
[LOG]	Fisto! is writhing in agony!
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	4	0.96	 on dam	0.35
[PROJECTOR] after resists dam	0.336
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(0 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	4	0.96	 on dam	2.1
[PROJECTOR] after resists dam	2.016
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	4	0.96	 on dam	1.75
[PROJECTOR] after resists dam	1.68
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[USERCHAT] channel talk	Exo_Revan	tome	Are they sharing damage?
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	4	0.96	 on dam	2.45
[PROJECTOR] after resists dam	2.352
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	8.9133713776057	3	9.31	16.452694474702	::	1
checkHit	21	16.452694474702
=> chance to hit	62
[LOG]	#UID:46038:0#Sick poison ivy misses #fbd578#Fisto!#LAST#.
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	sick poison ivy	 :: 	42.462737079424	6	1	2.05	::	0.92298709738471
checkHit	32.25	2.05
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	45
[PHYS CRIT %] axe accuracy bonus	32.25	2.05	=	6.04
[PHYS CRIT %]	14.24
[ATTACK] after crit	45
[ATTACK] after mult	41.534419382312
[PROJECTOR] starting dam	41.534419382312
[PROJECTOR] after difficulty dam	41.534419382312
[PROJECTOR] res	0	1	 on dam	41.534419382312
[PROJECTOR] after resists dam	41.534419382312
[PROJECTOR] after flat damage armor	41.534419382312
[PROJECTOR] final dam after static checks	41.534419382312
[PROJECTOR] final dam after hooks and callbacks	41.534419382312
[PROJECTOR] starting dam	1.6666666666667
[PROJECTOR] after difficulty dam	1.6666666666667
[PROJECTOR] res	8.8	0.912	 on dam	1.1666666666667
[PROJECTOR] after resists dam	1.064
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	24.025	21
=> chance to hit	58
[LOG]	Fisto! is poisoned!
[ATTACK] attacking with innate combat
[ATTACK] to 	sick poison ivy	 :: 	42.462737079424	6	1	2.05	::	0.92298709738471
checkHit	32.25	2.05
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	44
[PHYS CRIT %] axe accuracy bonus	32.25	2.05	=	6.04
[PHYS CRIT %]	14.24
[ATTACK] after crit	44
[ATTACK] after mult	40.611432284927
[PROJECTOR] starting dam	1.6666666666667
[PROJECTOR] after difficulty dam	1.6666666666667
[PROJECTOR] res	8.8	0.912	 on dam	1.1666666666667
[PROJECTOR] after resists dam	1.064
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	24.025	21
=> chance to hit	58
[LOG]	#UID:46038:0#Sick poison ivy hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Sick poison ivy for #aaaaaa#42 physical#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Sick poison ivy!#{normal}#
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	4.5
[PROJECTOR] after difficulty dam	4.5
[PROJECTOR] res	4	0.96	 on dam	3.15
[PROJECTOR] after resists dam	3.024
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	3.3333333333333
[PROJECTOR] after difficulty dam	3.3333333333333
[PROJECTOR] res	8.8	0.912	 on dam	2.3333333333333
[PROJECTOR] after resists dam	2.128
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(3 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	Poison from Sick poison ivy hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(2 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	
Loading tile	effects/poisoned.png
[PROJECTOR] starting dam	3.3333333333333
[PROJECTOR] after difficulty dam	3.3333333333333
[PROJECTOR] res	8.8	0.912	 on dam	2.3333333333333
[PROJECTOR] after resists dam	2.128
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Fisto! is no longer writhing in agony.
[LOG]	Poison from Sick poison ivy hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(2 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[PROJECTOR] starting dam	3.3333333333333
[PROJECTOR] after difficulty dam	3.3333333333333
[PROJECTOR] res	8.8	0.912	 on dam	2.3333333333333
[PROJECTOR] after resists dam	2.128
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Poison from Sick poison ivy hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(2 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	
[PROJECTOR] starting dam	3.3333333333333
[PROJECTOR] after difficulty dam	3.3333333333333
[PROJECTOR] res	8.8	0.912	 on dam	2.3333333333333
[PROJECTOR] after resists dam	2.128
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Poison from Sick poison ivy hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(2 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	
[PROJECTOR] starting dam	3.3333333333333
[PROJECTOR] after difficulty dam	3.3333333333333
[PROJECTOR] res	8.8	0.912	 on dam	2.3333333333333
[PROJECTOR] after resists dam	2.128
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Poison from Sick poison ivy hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(2 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	
[LOG]	Fisto! stops being poisoned.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	45888	deformed giant rabbit	::	2569	Fisto!	9	<	100
[LOG]	Ran for 10 turns (stop reason: hostile spotted to the southeast (deformed giant rabbit)).
[LOG]	
[SOUND] loading from	/data/sound/actions/coins.lua	:=:	/data/sound/actions/coins.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/coins.ogg" : <static>
[LOG]	You pickup 0.50 gold pieces.
deformed giant rabbit	45888	dumb ai talents can use	Disengage	T_DISENGAGE
deformed giant rabbit	45888	dumb ai talents can use	Evasion	T_EVASION
deformed giant rabbit	45888	dumb ai talents can activate	Gloom	T_GLOOM
dumb ai uses	T_EVASION
[LOG]	Deformed giant rabbit uses Evasion.
[LOG]	Deformed giant rabbit tries to evade attacks.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	5.8390907173507	10	9.31	16.452694474702	::	1
checkHit	11	16.452694474702
=> chance to hit	37
[ATTACK] raw dam	5.8390907173507	versus	9.31	0.45178571428571	with APR	10
[ATTACK] after armor	5.8390907173508
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	9.76	0.9024	 on dam	6
[PROJECTOR] after resists dam	5.4144
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Deformed giant rabbit for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	#UID:45888:0#Deformed giant rabbit hits #fbd578#Fisto!#LAST# for #aaaaaa#(5 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed giant rabbit	 :: 	42.462737079424	6	1	7.1134098822368	::	0.92298709738471
checkEvasion	12.236746550472	3	9
=> evasion chance	12.236746550472
checkHit	32.25	7.1134098822368
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	44
[PHYS CRIT %] axe accuracy bonus	32.25	7.1134098822368	=	5.0273180235526
[PHYS CRIT %]	13.227318023553
[ATTACK] after crit	44
[ATTACK] after mult	40.611432284927
[PROJECTOR] starting dam	40.611432284927
[PROJECTOR] after difficulty dam	40.611432284927
[PROJECTOR] res	1.2837033954346	0.98716296604565	 on dam	40.611432284927
[PROJECTOR] after resists dam	40.090101949751
[PROJECTOR] after flat damage armor	40.090101949751
[PROJECTOR] final dam after static checks	40.090101949751
[PROJECTOR] final dam after hooks and callbacks	40.090101949751
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed giant rabbit	 :: 	42.462737079424	6	1	7.1134098822368	::	0.92298709738471
checkEvasion	12.236746550472	3	9
=> evasion chance	12.236746550472
checkHit	32.25	7.1134098822368
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	43
[PHYS CRIT %] axe accuracy bonus	32.25	7.1134098822368	=	5.0273180235526
[PHYS CRIT %]	13.227318023553
[ATTACK] after crit	43
[ATTACK] after mult	39.688445187542
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Deformed giant rabbit for #aaaaaa#40 physical#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Deformed giant rabbit!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	46027	Emalaith the gloomy giant white mouse	::	2569	Fisto!	100	<	100
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the south (Emalaith the gloomy giant white mouse - offscreen)).
[LOG]	
[LOG]	Emalaith the gloomy giant white mouse uses Agony.
[MIND CRIT %]	1.9
[LOG]	Fisto! is writhing in agony!
[LOG]	
checkHit	12.2	23.7
=> chance to hit	22
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	1
[PROJECTOR] res	4	0.96	 on dam	0.68
[PROJECTOR] after resists dam	0.6528
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Emalaith the gloomy giant white mouse hits #fbd578#Fisto!#LAST# for #YELLOW#(1 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
checkHit	12.2	23.7
=> chance to hit	22
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	4	0.96	 on dam	1.36
[PROJECTOR] after resists dam	1.3056
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Emalaith the gloomy giant white mouse hits #fbd578#Fisto!#LAST# for #YELLOW#(1 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
checkHit	12.2	23.7
=> chance to hit	22
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	4	0.96	 on dam	2.04
[PROJECTOR] after resists dam	1.9584
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Emalaith the gloomy giant white mouse hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	Emalaith the gloomy giant white mouse uses Hide in Plain Sight.
checkHit	14.518228825379	22.945587811168
=> chance to hit	29
Hide in Plain Sight: 14.518228825379 stealth vs 22.945587811168 detection -->chance 29
[LOG]	
[LOG]	Fisto! uses Clinch.
[ATTACK] attacking with innate combat
[ATTACK] to 	Emalaith the gloomy giant white mouse	 :: 	42.462737079424	6	4	10.970362206054	::	1
checkHit	32.25	10.970362206054
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	4	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	43
[PHYS CRIT %] axe accuracy bonus	32.25	10.970362206054	=	4.2559275587893
[PHYS CRIT %]	12.455927558789
[ATTACK] after crit	43
[ATTACK] after mult	43
[PROJECTOR] starting dam	43
[PROJECTOR] after difficulty dam	43
[PROJECTOR] res	4	0.96	 on dam	43
[PROJECTOR] after resists dam	41.28
[PROJECTOR] after flat damage armor	39.360893500713
[PROJECTOR] final dam after static checks	39.360893500713
[PROJECTOR] final dam after hooks and callbacks	39.360893500713
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	9.76	0.9024	 on dam	7.48
[PROJECTOR] after resists dam	6.749952
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PHYS CRIT %]	8.2
checkHit	6.1716000219054	46.833333333333
=> chance to hit	0
[LOG]	Emalaith the gloomy giant white mouse is grappled!
[LOG]	Fisto! is engaged in a grapple!
[LOG]	#UID:46027:0#Emalaith the gloomy giant white mouse hits #fbd578#Fisto!#LAST# for #aaaaaa#(7 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Emalaith the gloomy giant white mouse for #aaaaaa#(2 resist armour)#LAST#, #aaaaaa#39 physical#LAST# (39 total damage).
checkHit	12.2	23.7
=> chance to hit	22
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	4	0.96	 on dam	5.44
[PROJECTOR] after resists dam	5.2224
[PROJECTOR] after flat damage armor	0
[PROJECTOR] numbed dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Emalaith the gloomy giant white mouse hits #fbd578#Fisto!#LAST# for #YELLOW#(5 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	Emalaith the gloomy giant white mouse throws a finishing uppercut.
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	8.9794975550221	13	9.31	16.452694474702	::	1.7122462404718
checkHit	38	16.452694474702
=> chance to hit	100
[ATTACK] raw dam	8.9794975550221	versus	9.31	0.45178571428571	with APR	13
[ATTACK] after armor	8.9794975550221
[ATTACK] after range	8
[PHYS CRIT %]	2.6323306391089
[ATTACK] after crit	8
[ATTACK] after mult	13.697969923774
[ATTACK] mace accuracy bonus	38	16.452694474702	=	1.0215473055253
[PROJECTOR] starting dam	13.993124266798
[PROJECTOR] after difficulty dam	13.993124266798
[PROJECTOR] res	9.76	0.9024	 on dam	9.5153245014227
[PROJECTOR] after resists dam	8.5866288300838
[PROJECTOR] after flat damage armor	0
[PROJECTOR] numbed dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	4	0.96	 on dam	15.6
[PROJECTOR] after resists dam	14.976
[PROJECTOR] after flat damage armor	13.056893500713
[PROJECTOR] final dam after static checks	13.056893500713
[PROJECTOR] final dam after hooks and callbacks	13.056893500713
[SOUND] loading from	/data/sound/creatures/rats/rat_die_1.ogg	:=:	sound "/data/sound/creatures/rats/rat_die_1.ogg" : <static>
checkHit	24.025	12
=> chance to hit	81
[LOG]	#ORANGE#Fisto! shrugs off the effect 'Stunned'!
[LOG]	
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Emalaith the gloomy giant white mouse for #DARK_GREEN#(2 resist armour)#LAST#, #DARK_GREEN#13 blight#LAST# (13 total damage).
[LOG]	#UID:46027:0#Emalaith the gloomy giant white mouse hits #fbd578#Fisto!#LAST# for #aaaaaa#(9 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Emalaith the gloomy giant white mouse!#{normal}#
[Identify]	Nerynne	true
[LOG]	Fisto! picks up (p.): #SALMON##UID:45900:0#Nerynne [power 1]  (10 cooldown)#LAST#.
[LOG]	Fisto! has released the hold.
checkHit	12.2	23.7
=> chance to hit	22
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	4	0.96	 on dam	3.4
[PROJECTOR] after resists dam	3.264
[PROJECTOR] after flat damage armor	0
[PROJECTOR] numbed dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Emalaith the gloomy giant white mouse hits #fbd578#Fisto!#LAST# for #YELLOW#(3 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[LOG]	Fisto! is no longer writhing in agony.
[LOG]	
[LOG]	#00ff00##UID:480:0#Talent Clinch is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 11 turns (stop reason: all resources and life at maximum).
[LOG]	
[USERCHAT] channel achievement	arcasor	tome	Antimagic!	false	false
AI took for target	45894	sick dire wolf	::	2569	Fisto!	100	<	100
[LOG]	Ran for 22 turns (stop reason: hostile spotted to the north (sick dire wolf - offscreen)).
[LOG]	
[TARGET] Passing target	deformed giant venus flytrap	from	sick dire wolf	to	Fisto!
sick dire wolf	45894	dumb ai talents can use	Reproach	T_REPROACH
sick dire wolf	45894	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_REPROACH
[LOG]	Sick dire wolf uses Reproach.
[LOG]	
[TARGET] Passing target	sick brown bear	from	deformed giant venus flytrap	to	Fisto!
sick dire wolf	45894	dumb ai talents can use	Reproach	T_REPROACH
sick dire wolf	45894	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_REPROACH
[LOG]	Sick dire wolf uses Reproach.
[LOG]	
sick dire wolf	45894	dumb ai talents can use	Reproach	T_REPROACH
sick dire wolf	45894	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_REPROACH
[LOG]	Sick dire wolf uses Reproach.
[MIND CRIT %]	1
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	8.6400378195591
[PROJECTOR] after difficulty dam	8.6400378195591
[PROJECTOR] res	4	0.96	 on dam	8.6400378195591
[PROJECTOR] after resists dam	8.2944363067768
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	#UID:45894:0#Sick dire wolf hits #fbd578#Fisto!#LAST# for #YELLOW#(8 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	sick dire wolf	 :: 	42.462737079424	6	3	8.5	::	0.92298709738471
checkHit	32.25	8.5
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	3	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	43
[PHYS CRIT %] axe accuracy bonus	32.25	8.5	=	4.75
[PHYS CRIT %]	12.95
[ATTACK] after crit	43
[ATTACK] after mult	39.688445187542
[PROJECTOR] starting dam	39.688445187542
[PROJECTOR] after difficulty dam	39.688445187542
[PROJECTOR] res	0	1	 on dam	39.688445187542
[PROJECTOR] after resists dam	39.688445187542
[PROJECTOR] after flat damage armor	39.688445187542
[PROJECTOR] final dam after static checks	39.688445187542
[PROJECTOR] final dam after hooks and callbacks	39.688445187542
[ATTACK] attacking with innate combat
[ATTACK] to 	sick dire wolf	 :: 	42.462737079424	6	3	8.5	::	0.92298709738471
checkHit	32.25	8.5
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	3	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	46
[PHYS CRIT %] axe accuracy bonus	32.25	8.5	=	4.75
[PHYS CRIT %]	12.95
[ATTACK] after crit	46
[ATTACK] after mult	42.457406479697
[PROJECTOR] starting dam	42.457406479697
[PROJECTOR] after difficulty dam	42.457406479697
[PROJECTOR] res	0	1	 on dam	42.457406479697
[PROJECTOR] after resists dam	42.457406479697
[PROJECTOR] after flat damage armor	42.457406479697
[PROJECTOR] final dam after static checks	42.457406479697
[PROJECTOR] final dam after hooks and callbacks	42.457406479697
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Sick dire wolf for #aaaaaa#40 physical#LAST#, #aaaaaa#42 physical#LAST# (82 total damage).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	sick dire wolf	 :: 	42.462737079424	6	3	8.5	::	1
checkHit	32.25	8.5
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	3	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	42
[PHYS CRIT %] axe accuracy bonus	32.25	8.5	=	4.75
[PHYS CRIT %]	12.95
[ATTACK] after crit	42
[ATTACK] after mult	42
[PROJECTOR] starting dam	42
[PROJECTOR] after difficulty dam	42
[PROJECTOR] res	0	1	 on dam	42
[PROJECTOR] after resists dam	42
[PROJECTOR] after flat damage armor	42
[PROJECTOR] final dam after static checks	42
[PROJECTOR] final dam after hooks and callbacks	42
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	8.1102713844484	4	9.31	16.452694474702	::	1
checkHit	19	16.452694474702
=> chance to hit	57
[LOG]	#UID:45894:0#Sick dire wolf misses #fbd578#Fisto!#LAST#.
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Sick dire wolf for #aaaaaa#42 physical#LAST# damage.
sick brown bear	45893	dumb ai talents can use	Dark Tendrils	T_DARK_TENDRILS
dumb ai uses	T_DARK_TENDRILS
[LOG]	Sick brown bear uses Dark Tendrils.
[MIND CRIT %]	1
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	sick dire wolf	 :: 	42.462737079424	6	3	8.5	::	1
checkHit	32.25	8.5
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	3	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	44
[PHYS CRIT %] axe accuracy bonus	32.25	8.5	=	4.75
[PHYS CRIT %]	12.95
[ATTACK] after crit	44
[ATTACK] after mult	44
[PROJECTOR] starting dam	44
[PROJECTOR] after difficulty dam	44
[PROJECTOR] res	0	1	 on dam	44
[PROJECTOR] after resists dam	44
[PROJECTOR] after flat damage armor	44
[PROJECTOR] final dam after static checks	44
[PROJECTOR] final dam after hooks and callbacks	44
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Sick dire wolf for #aaaaaa#44 physical#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Sick dire wolf!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[LOG]	
[LOG]	The dark tendrils lash at Fisto!.
[LOG]	Fisto! is pinned to the ground.
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	18.666367711206	3	9.31	16.452694474702	::	1
checkHit	17	16.452694474702
=> chance to hit	52
[ATTACK] raw dam	18.666367711206	versus	9.31	0.45178571428571	with APR	3
[ATTACK] after armor	12.356367711206
[ATTACK] after range	13
[PHYS CRIT %]	0
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	9.76	0.9024	 on dam	13.65
[PROJECTOR] after resists dam	12.31776
[PROJECTOR] after flat damage armor	2.5830479488897
[PROJECTOR] final dam after static checks	2.5830479488897
[PROJECTOR] final dam after hooks and callbacks	2.5830479488897
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[LOG]	#UID:45893:0#Sick brown bear strikes #fbd578#Fisto!#LAST# in the darkness (+5% damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Sick brown bear for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	#UID:45893:0#Sick brown bear hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#3 physical#LAST# (3 total damage).
[LOG]	
Loading tile	effects/pinned.png
[LOG]	You are unable to move!
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	sick brown bear	 :: 	42.462737079424	6	7	4.05	::	0.92298709738471
checkHit	32.25	4.05
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	7	0.3	with APR	6
[ATTACK] after armor	41.462737079424
[ATTACK] after range	45
[PHYS CRIT %] axe accuracy bonus	32.25	4.05	=	5.64
[PHYS CRIT %]	13.84
[ATTACK] after crit	45
[ATTACK] after mult	41.534419382312
[PROJECTOR] starting dam	41.534419382312
[PROJECTOR] after difficulty dam	41.534419382312
[PROJECTOR] res	0.66032376539901	0.99339676234601	 on dam	41.534419382312
[PROJECTOR] after resists dam	41.26015774031
[PROJECTOR] after flat damage armor	41.26015774031
[PROJECTOR] final dam after static checks	41.26015774031
[PROJECTOR] final dam after hooks and callbacks	41.26015774031
[ATTACK] attacking with innate combat
[ATTACK] to 	sick brown bear	 :: 	42.462737079424	6	7	4.05	::	0.92298709738471
checkHit	32.25	4.05
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	7	0.3	with APR	6
[ATTACK] after armor	41.462737079424
[ATTACK] after range	43
[PHYS CRIT %] axe accuracy bonus	32.25	4.05	=	5.64
[PHYS CRIT %]	13.84
[ATTACK] after crit	64.5
[ATTACK] after mult	59.532667781314
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# performs a melee critical strike against Sick brown bear!#{normal}#
[PROJECTOR] starting dam	59.532667781314
[PROJECTOR] after difficulty dam	59.532667781314
[PROJECTOR] res	0.66032376539901	0.99339676234601	 on dam	59.532667781314
[PROJECTOR] after resists dam	59.139559427778
[PROJECTOR] after flat damage armor	59.139559427778
[PROJECTOR] final dam after static checks	59.139559427778
[PROJECTOR] final dam after hooks and callbacks	59.139559427778
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Sick brown bear for #aaaaaa#41 physical#LAST#, #{bold}##aaaaaa#59 physical#{normal}##LAST# (100 total damage).
[PROJECTOR] starting dam	4.6958571069755
[PROJECTOR] after difficulty dam	4.6958571069755
[PROJECTOR] res	13.6	0.864	 on dam	4.6958571069755
[PROJECTOR] after resists dam	4.0572205404269
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Sick brown bear's creeping dark hits #fbd578#Fisto!#LAST# for #GREY#(4 resist armour)#LAST#, #GREY#0 darkness#LAST# (0 total damage).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	sick brown bear	 :: 	42.462737079424	6	7	4.05	::	1
checkHit	32.25	4.05
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	7	0.3	with APR	6
[ATTACK] after armor	41.462737079424
[ATTACK] after range	44
[PHYS CRIT %] axe accuracy bonus	32.25	4.05	=	5.64
[PHYS CRIT %]	13.84
[ATTACK] after crit	44
[ATTACK] after mult	44
[PROJECTOR] starting dam	44
[PROJECTOR] after difficulty dam	44
[PROJECTOR] res	0.66032376539901	0.99339676234601	 on dam	44
[PROJECTOR] after resists dam	43.709457543224
[PROJECTOR] after flat damage armor	43.709457543224
[PROJECTOR] final dam after static checks	43.709457543224
[PROJECTOR] final dam after hooks and callbacks	43.709457543224
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[SOUND] loading from	/data/sound/creatures/bears/bear_moan_4.ogg	:=:	sound "/data/sound/creatures/bears/bear_moan_4.ogg" : <static>
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Sick brown bear for #aaaaaa#44 physical#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Sick brown bear!#{normal}#
[LOG]	
[LOG]	You are unable to move!
[LOG]	You are unable to move!
[LOG]	You are unable to move!
[PROJECTOR] starting dam	4.6958571069755
[PROJECTOR] after difficulty dam	4.6958571069755
[PROJECTOR] res	13.6	0.864	 on dam	4.6958571069755
[PROJECTOR] after resists dam	4.0572205404269
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Sick brown bear's creeping dark hits #fbd578#Fisto!#LAST# for #GREY#(4 resist armour)#LAST#, #GREY#0 darkness#LAST# (0 total damage).
[LOG]	Fisto! is no longer pinned.
[LOG]	
[PROJECTOR] starting dam	4.6958571069755
[PROJECTOR] after difficulty dam	4.6958571069755
[PROJECTOR] res	13.6	0.864	 on dam	4.6958571069755
[PROJECTOR] after resists dam	4.0572205404269
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Sick brown bear's creeping dark hits #fbd578#Fisto!#LAST# for #GREY#(4 resist armour)#LAST#, #GREY#0 darkness#LAST# (0 total damage).
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	The dark tendrils dissipate.
deformed giant venus flytrap	45889	dumb ai talents can use	Agony	T_AGONY
deformed giant venus flytrap	45889	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_AGONY
[LOG]	Deformed giant venus flytrap uses Agony.
[MIND CRIT %]	1
[LOG]	Ran for 3 turns (stop reason: detrimental status effect).
[LOG]	Fisto! is writhing in agony!
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	4	0.96	 on dam	0.5
[PROJECTOR] after resists dam	0.48
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(0 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[USERCHAT] channel serial data	Thurzi	tome	496
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	4	0.96	 on dam	1.5
[PROJECTOR] after resists dam	1.44
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(1 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
deformed giant venus flytrap	45889	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Deformed giant venus flytrap uses Spit Poison.
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	8.8	0.912	 on dam	16.666666666667
[PROJECTOR] after resists dam	15.2
[PROJECTOR] after flat damage armor	5.4652879488897
[PROJECTOR] final dam after static checks	5.4652879488897
[PROJECTOR] final dam after hooks and callbacks	5.4652879488897
checkHit	24.025	22
=> chance to hit	56
[LOG]	Fisto! is poisoned!
[LOG]	#UID:45889:0#Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#5 nature#LAST# (5 total damage).
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	4	0.96	 on dam	2.5
[PROJECTOR] after resists dam	2.4
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	8.8	0.912	 on dam	16.666666666667
[PROJECTOR] after resists dam	15.2
[PROJECTOR] after flat damage armor	5.4652879488897
[PROJECTOR] final dam after static checks	5.4652879488897
[PROJECTOR] final dam after hooks and callbacks	5.4652879488897
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	Poison from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#5 nature#LAST# (5 total damage).
[LOG]	
[USERCHAT] channel serial data	Topsiderover	tome	537
deformed giant venus flytrap	45889	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Deformed giant venus flytrap uses Agony.
[MIND CRIT %]	1
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	4	0.96	 on dam	0.5
[PROJECTOR] after resists dam	0.48
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	8.8	0.912	 on dam	16.666666666667
[PROJECTOR] after resists dam	15.2
[PROJECTOR] after flat damage armor	5.4652879488897
[PROJECTOR] final dam after static checks	5.4652879488897
[PROJECTOR] final dam after hooks and callbacks	5.4652879488897
[LOG]	Poison from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#5 nature#LAST# (5 total damage).
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(0 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	4	0.96	 on dam	1.5
[PROJECTOR] after resists dam	1.44
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	8.8	0.912	 on dam	16.666666666667
[PROJECTOR] after resists dam	15.2
[PROJECTOR] after flat damage armor	5.4652879488897
[PROJECTOR] final dam after static checks	5.4652879488897
[PROJECTOR] final dam after hooks and callbacks	5.4652879488897
[LOG]	Poison from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#5 nature#LAST# (5 total damage).
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(1 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	4	0.96	 on dam	2.5
[PROJECTOR] after resists dam	2.4
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	8.8	0.912	 on dam	16.666666666667
[PROJECTOR] after resists dam	15.2
[PROJECTOR] after flat damage armor	5.4652879488897
[PROJECTOR] final dam after static checks	5.4652879488897
[PROJECTOR] final dam after hooks and callbacks	5.4652879488897
[LOG]	Poison from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#5 nature#LAST# (5 total damage).
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
deformed giant venus flytrap	45889	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Deformed giant venus flytrap uses Agony.
[MIND CRIT %]	1
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	4	0.96	 on dam	0.5
[PROJECTOR] after resists dam	0.48
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	8.8	0.912	 on dam	16.666666666667
[PROJECTOR] after resists dam	15.2
[PROJECTOR] after flat damage armor	5.4652879488897
[PROJECTOR] final dam after static checks	5.4652879488897
[PROJECTOR] final dam after hooks and callbacks	5.4652879488897
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(0 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	Poison from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#5 nature#LAST# (5 total damage).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	11.241607436512	10	9.31	16.452694474702	::	1
checkHit	22	16.452694474702
=> chance to hit	64
[ATTACK] raw dam	11.241607436512	versus	9.31	0.45178571428571	with APR	10
[ATTACK] after armor	11.241607436512
[ATTACK] after range	12
[PHYS CRIT %]	0
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	9.76	0.9024	 on dam	12
[PROJECTOR] after resists dam	10.8288
[PROJECTOR] after flat damage armor	1.0940879488897
[PROJECTOR] final dam after static checks	1.0940879488897
[PROJECTOR] final dam after hooks and callbacks	1.0940879488897
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	3.2779487514922	0.96722051248508	 on dam	15.6
[PROJECTOR] after resists dam	15.088639994767
[PROJECTOR] after flat damage armor	15.088639994767
[PROJECTOR] final dam after static checks	15.088639994767
[PROJECTOR] final dam after hooks and callbacks	15.088639994767
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Deformed giant venus flytrap for #DARK_GREEN#15 blight#LAST# damage.
[LOG]	#UID:45889:0#Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#1 physical#LAST# (1 total damage).
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	4	0.96	 on dam	1.5
[PROJECTOR] after resists dam	1.44
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Fisto! stops being poisoned.
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(1 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed giant venus flytrap	 :: 	42.462737079424	6	1	2.75	::	0.92298709738471
checkHit	32.25	2.75
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	43
[PHYS CRIT %] axe accuracy bonus	32.25	2.75	=	5.9
[PHYS CRIT %]	14.1
[ATTACK] after crit	43
[ATTACK] after mult	39.688445187542
[PROJECTOR] starting dam	39.688445187542
[PROJECTOR] after difficulty dam	39.688445187542
[PROJECTOR] res	0	1	 on dam	39.688445187542
[PROJECTOR] after resists dam	39.688445187542
[PROJECTOR] after flat damage armor	39.688445187542
[PROJECTOR] final dam after static checks	39.688445187542
[PROJECTOR] final dam after hooks and callbacks	39.688445187542
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed giant venus flytrap	 :: 	42.462737079424	6	1	2.75	::	0.92298709738471
checkHit	32.25	2.75
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	46
[PHYS CRIT %] axe accuracy bonus	32.25	2.75	=	5.9
[PHYS CRIT %]	14.1
[ATTACK] after crit	46
[ATTACK] after mult	42.457406479697
[PROJECTOR] starting dam	42.457406479697
[PROJECTOR] after difficulty dam	42.457406479697
[PROJECTOR] res	0	1	 on dam	42.457406479697
[PROJECTOR] after resists dam	42.457406479697
[PROJECTOR] after flat damage armor	42.457406479697
[PROJECTOR] final dam after static checks	42.457406479697
[PROJECTOR] final dam after hooks and callbacks	42.457406479697
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Deformed giant venus flytrap for #aaaaaa#40 physical#LAST#, #aaaaaa#42 physical#LAST# (82 total damage).
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Deformed giant venus flytrap!#{normal}#
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	4	0.96	 on dam	5
[PROJECTOR] after resists dam	4.8
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(5 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[LOG]	Resting starts...
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	4	0.96	 on dam	3.5
[PROJECTOR] after resists dam	3.36
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(3 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[USERCHAT] channel achievement	kravarnik	tome	Orcrist (Roguelike)	false	false
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	4.5
[PROJECTOR] after difficulty dam	4.5
[PROJECTOR] res	4	0.96	 on dam	4.5
[PROJECTOR] after resists dam	4.32
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(4 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[LOG]	Fisto! is no longer writhing in agony.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 4 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	spinel	true
[SOUND] loading from	/data/sound/actions/gem.ogg	:=:	sound "/data/sound/actions/gem.ogg" : <static>
[LOG]	Fisto! picks up (m.): #FFFFFF##UID:46177:0#spinel#LAST#.
AI took for target	45884	gloomy warg	::	2569	Fisto!	100	<	100
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the west (gloomy warg - offscreen)).
[LOG]	
[TARGET] Passing target	sick brown bear	from	gloomy warg	to	Fisto!
[TARGET] Passing target	gloomy giant white mouse	from	gloomy warg	to	Fisto!
gloomy warg	45884	dumb ai talents can use	Howl	T_HOWL
gloomy warg	45884	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_HOWL
[LOG]	Gloomy warg howls
gloomy giant white mouse	45697	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
gloomy giant white mouse	45697	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	25.495097567964	15
=> chance to hit	72.352739517238
[LOG]	
AI took for target	45884	gloomy warg	::	2569	Fisto!	49	<	100
gloomy warg	45884	dumb ai talents can use	Agony	T_AGONY
gloomy warg	45884	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
[LOG]	Gloomy warg uses Infusion: Wild.
[LOG]	Gloomy warg lessens the pain.
gloomy giant white mouse	45697	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
gloomy giant white mouse	45697	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_HIDE_IN_PLAIN_SIGHT
checkHit	25.495097567964	15
=> chance to hit	72.352739517238
[LOG]	Gloomy giant white mouse uses Hide in Plain Sight.
[LOG]	
gloomy warg	45884	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Gloomy warg uses Agony.
[MIND CRIT %]	1
[LOG]	Fisto! is writhing in agony!
checkHit	11	23.7
=> chance to hit	19
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	1
[PROJECTOR] res	4	0.96	 on dam	1
[PROJECTOR] after resists dam	0.96
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Gloomy warg hits #fbd578#Fisto!#LAST# for #YELLOW#(1 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
AI took for target	45697	gloomy giant white mouse	::	2569	Fisto!	16	<	121
checkHit	25.495097567964	15
=> chance to hit	72.352739517238
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	4	0.96	 on dam	3
[PROJECTOR] after resists dam	2.88
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Gloomy warg hits #fbd578#Fisto!#LAST# for #YELLOW#(3 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[SOUND] loading from	/data/sound/creatures/rats/rat_1.ogg	:=:	sound "/data/sound/creatures/rats/rat_1.ogg" : <static>
checkHit	25.495097567964	15
=> chance to hit	72.352739517238
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	4	0.96	 on dam	2.5
[PROJECTOR] after resists dam	2.4
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Gloomy warg hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
checkHit	25.495097567964	15
=> chance to hit	72.352739517238
[LOG]	Gloomy giant white mouse deactivates Stealth.
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	5.2398553999506	10	9.31	16.452694474702	::	1
checkHit	11	16.452694474702
=> chance to hit	37
[ATTACK] raw dam	5.2398553999506	versus	9.31	0.45178571428571	with APR	10
[ATTACK] after armor	5.2398553999506
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	9.76	0.9024	 on dam	5
[PROJECTOR] after resists dam	4.512
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
gloomy warg	45884	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Gloomy warg uses Agony.
[MIND CRIT %]	1
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Gloomy giant white mouse for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	#UID:45697:0#Gloomy giant white mouse hits #fbd578#Fisto!#LAST# for #aaaaaa#(5 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	gloomy giant white mouse	 :: 	42.462737079424	6	1	3.45	::	0.92298709738471
checkHit	32.25	3.45
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	42
[PHYS CRIT %] axe accuracy bonus	32.25	3.45	=	5.76
[PHYS CRIT %]	13.96
[ATTACK] after crit	42
[ATTACK] after mult	38.765458090158
[PROJECTOR] starting dam	38.765458090158
[PROJECTOR] after difficulty dam	38.765458090158
[PROJECTOR] res	0	1	 on dam	38.765458090158
[PROJECTOR] after resists dam	38.765458090158
[PROJECTOR] after flat damage armor	38.765458090158
[PROJECTOR] final dam after static checks	38.765458090158
[PROJECTOR] final dam after hooks and callbacks	38.765458090158
[ATTACK] attacking with innate combat
[ATTACK] to 	gloomy giant white mouse	 :: 	42.462737079424	6	1	3.45	::	0.92298709738471
checkHit	32.25	3.45
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	42
[PHYS CRIT %] axe accuracy bonus	32.25	3.45	=	5.76
[PHYS CRIT %]	13.96
[ATTACK] after crit	42
[ATTACK] after mult	38.765458090158
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	4	0.96	 on dam	0.5
[PROJECTOR] after resists dam	0.48
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Gloomy warg hits #fbd578#Fisto!#LAST# for #YELLOW#(0 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Gloomy giant white mouse for #aaaaaa#39 physical#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Gloomy giant white mouse!#{normal}#
[LOG]	Gloomy warg feels pain again.
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	4	0.96	 on dam	1.5
[PROJECTOR] after resists dam	1.44
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Gloomy warg hits #fbd578#Fisto!#LAST# for #YELLOW#(1 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
gloomy warg	45884	dumb ai talents can use	Attack	T_ATTACK
gloomy warg	45884	dumb ai talents can use	Hack'n'Back	T_HACK_N_BACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	9.963103268893	5	9.31	16.452694474702	::	1
checkHit	22.5	16.452694474702
=> chance to hit	66
[ATTACK] raw dam	9.963103268893	versus	9.31	0.45178571428571	with APR	5
[ATTACK] after armor	5.653103268893
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	9.76	0.9024	 on dam	5
[PROJECTOR] after resists dam	4.512
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	3.3567576044069	0.96643242395593	 on dam	15.6
[PROJECTOR] after resists dam	15.076345813713
[PROJECTOR] after flat damage armor	15.076345813713
[PROJECTOR] final dam after static checks	15.076345813713
[PROJECTOR] final dam after hooks and callbacks	15.076345813713
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Gloomy warg for #DARK_GREEN#15 blight#LAST# damage.
[LOG]	#UID:45884:0#Gloomy warg hits #fbd578#Fisto!#LAST# for #aaaaaa#(5 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
AI took for target	46035	sick brown bear	::	2569	Fisto!	9	<	100
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	gloomy warg	 :: 	42.462737079424	6	5	10.85	::	1
checkHit	32.25	10.85
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	5	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	46
[PHYS CRIT %] axe accuracy bonus	32.25	10.85	=	4.28
[PHYS CRIT %]	12.48
[ATTACK] after crit	46
[ATTACK] after mult	46
[PROJECTOR] starting dam	46
[PROJECTOR] after difficulty dam	46
[PROJECTOR] res	0	1	 on dam	46
[PROJECTOR] after resists dam	46
[PROJECTOR] after flat damage armor	46
[PROJECTOR] final dam after static checks	46
[PROJECTOR] final dam after hooks and callbacks	46
[LOG]	Gloomy warg is recovering from the damage!
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 30
New GL Shader 31 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/healing.frag
*p 30: Uniform: 0: 8B52 beamColor1
*p 30: Uniform: 1: 8B52 beamColor2
*p 30: Uniform: 2: 1406 beamsCount
*p 30: Uniform: 3: 8B52 circleColor
*p 30: Uniform: 4: 1406 circleDescendSpeed
*p 30: Uniform: 5: 1406 circleRotationSpeed
*p 30: Uniform: 6: 1406 noup
*p 30: Uniform: 7: 1406 tick
*p 30: Uniform: 8: 1406 tick_start
*p 30: Uniform: 9: 1406 time_factor
*p 30: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 32
*p 32: Uniform: 0: 8B52 beamColor1
*p 32: Uniform: 1: 8B52 beamColor2
*p 32: Uniform: 2: 1406 beamsCount
*p 32: Uniform: 3: 8B52 circleColor
*p 32: Uniform: 4: 1406 circleDescendSpeed
*p 32: Uniform: 5: 1406 circleRotationSpeed
*p 32: Uniform: 6: 1406 noup
*p 32: Uniform: 7: 1406 tick
*p 32: Uniform: 8: 1406 tick_start
*p 32: Uniform: 9: 1406 time_factor
*p 32: Uniform: 10: 8B5E tex
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Gloomy warg for #aaaaaa#46 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	9.963103268893	5	9.31	20.85220457021	::	1
checkHit	22.5	20.85220457021
=> chance to hit	55
[LOG]	#UID:45884:0#Gloomy warg misses #fbd578#Fisto!#LAST#.
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
checkHit	11	23.7
=> chance to hit	19
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	4	0.96	 on dam	5
[PROJECTOR] after resists dam	4.8
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Gloomy warg hits #fbd578#Fisto!#LAST# for #YELLOW#(5 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	gloomy warg	 :: 	42.462737079424	6	5	10.85	::	0.92298709738471
checkHit	32.25	10.85
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	5	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	42
[PHYS CRIT %] axe accuracy bonus	32.25	10.85	=	4.28
[PHYS CRIT %]	12.48
[ATTACK] after crit	42
[ATTACK] after mult	38.765458090158
[PROJECTOR] starting dam	38.765458090158
[PROJECTOR] after difficulty dam	38.765458090158
[PROJECTOR] res	0	1	 on dam	38.765458090158
[PROJECTOR] after resists dam	38.765458090158
[PROJECTOR] after flat damage armor	38.765458090158
[PROJECTOR] final dam after static checks	38.765458090158
[PROJECTOR] final dam after hooks and callbacks	38.765458090158
[ATTACK] attacking with innate combat
[ATTACK] to 	gloomy warg	 :: 	42.462737079424	6	5	10.85	::	0.92298709738471
checkHit	32.25	10.85
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	5	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	42
[PHYS CRIT %] axe accuracy bonus	32.25	10.85	=	4.28
[PHYS CRIT %]	12.48
[ATTACK] after crit	42
[ATTACK] after mult	38.765458090158
[PROJECTOR] starting dam	38.765458090158
[PROJECTOR] after difficulty dam	38.765458090158
[PROJECTOR] res	0	1	 on dam	38.765458090158
[PROJECTOR] after resists dam	38.765458090158
[PROJECTOR] after flat damage armor	38.765458090158
[PROJECTOR] final dam after static checks	38.765458090158
[PROJECTOR] final dam after hooks and callbacks	38.765458090158
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:30:0#warg claw#WHITE#.
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Gloomy warg for #aaaaaa#39 physical#LAST#, #aaaaaa#39 physical#LAST# (78 total damage).
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Gloomy warg!#{normal}#
[LOG]	
Loading tile	object/warg_claw.png
[ATTACK] attacking with innate combat
[ATTACK] to 	sick brown bear	 :: 	42.462737079424	6	7	4.05	::	1
checkHit	32.25	4.05
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	7	0.3	with APR	6
[ATTACK] after armor	41.462737079424
[ATTACK] after range	43
[PHYS CRIT %] axe accuracy bonus	32.25	4.05	=	5.64
[PHYS CRIT %]	13.84
[ATTACK] after crit	64.5
[ATTACK] after mult	64.5
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# performs a melee critical strike against Sick brown bear!#{normal}#
[PROJECTOR] starting dam	64.5
[PROJECTOR] after difficulty dam	64.5
[PROJECTOR] res	0	1	 on dam	64.5
[PROJECTOR] after resists dam	64.5
[PROJECTOR] after flat damage armor	64.5
[PROJECTOR] final dam after static checks	64.5
[PROJECTOR] final dam after hooks and callbacks	64.5
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Sick brown bear for #{bold}##aaaaaa#64 physical#{normal}##LAST# damage.
checkHit	11	23.7
=> chance to hit	19
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	4	0.96	 on dam	7
[PROJECTOR] after resists dam	6.72
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Gloomy warg hits #fbd578#Fisto!#LAST# for #YELLOW#(7 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	sick brown bear	 :: 	42.462737079424	6	7	4.05	::	1
checkHit	32.25	4.05
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	7	0.3	with APR	6
[ATTACK] after armor	41.462737079424
[ATTACK] after range	43
[PHYS CRIT %] axe accuracy bonus	32.25	4.05	=	5.64
[PHYS CRIT %]	13.84
[ATTACK] after crit	43
[ATTACK] after mult	43
[PROJECTOR] starting dam	43
[PROJECTOR] after difficulty dam	43
[PROJECTOR] res	0	1	 on dam	43
[PROJECTOR] after resists dam	43
[PROJECTOR] after flat damage armor	43
[PROJECTOR] final dam after static checks	43
[PROJECTOR] final dam after hooks and callbacks	43
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Sick brown bear for #aaaaaa#43 physical#LAST# damage.
deformed giant rabbit	45887	dumb ai talents can use	Evasion	T_EVASION
deformed giant rabbit	45887	dumb ai talents can activate	Gloom	T_GLOOM
dumb ai uses	T_GLOOM
sick brown bear	46035	dumb ai talents can use	Dark Tendrils	T_DARK_TENDRILS
sick brown bear	46035	dumb ai talents can use	Attack	T_ATTACK
sick brown bear	46035	dumb ai talents can use	Stun	T_STUN
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	19.232649608623	3	9.31	16.452694474702	::	1
checkHit	17	16.452694474702
=> chance to hit	52
[LOG]	#UID:46035:0#Sick brown bear misses #fbd578#Fisto!#LAST#.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	sick brown bear	 :: 	42.462737079424	6	7	4.05	::	1
checkHit	32.25	4.05
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	7	0.3	with APR	6
[ATTACK] after armor	41.462737079424
[ATTACK] after range	43
[PHYS CRIT %] axe accuracy bonus	32.25	4.05	=	5.64
[PHYS CRIT %]	13.84
[ATTACK] after crit	43
[ATTACK] after mult	43
[PROJECTOR] starting dam	43
[PROJECTOR] after difficulty dam	43
[PROJECTOR] res	0	1	 on dam	43
[PROJECTOR] after resists dam	43
[PROJECTOR] after flat damage armor	43
[PROJECTOR] final dam after static checks	43
[PROJECTOR] final dam after hooks and callbacks	43
checkHit	11	23.7
=> chance to hit	19
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	4	0.96	 on dam	9
[PROJECTOR] after resists dam	8.64
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Gloomy warg hits #fbd578#Fisto!#LAST# for #YELLOW#(9 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Sick brown bear for #aaaaaa#43 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	sick brown bear	 :: 	42.462737079424	6	7	4.05	::	1
checkHit	32.25	4.05
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	7	0.3	with APR	6
[ATTACK] after armor	41.462737079424
[ATTACK] after range	42
[PHYS CRIT %] axe accuracy bonus	32.25	4.05	=	5.64
[PHYS CRIT %]	13.84
[ATTACK] after crit	42
[ATTACK] after mult	42
[PROJECTOR] starting dam	42
[PROJECTOR] after difficulty dam	42
[PROJECTOR] res	0	1	 on dam	42
[PROJECTOR] after resists dam	42
[PROJECTOR] after flat damage armor	42
[PROJECTOR] final dam after static checks	42
[PROJECTOR] final dam after hooks and callbacks	42
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Sick brown bear for #aaaaaa#42 physical#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Sick brown bear!#{normal}#
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[LOG]	Fisto! is no longer writhing in agony.
[LOG]	
[Identify]	iron battleaxe	true
[LOG]	Fisto! picks up (c.): #FFFFFF##UID:46174:0#iron battleaxe (14.5-21.75 power, 1 apr)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
deformed giant rabbit	45887	dumb ai talents can use	Evasion	T_EVASION
dumb ai uses	T_EVASION
deformed giant rabbit	45887	dumb ai talents can use	Disengage	T_DISENGAGE
deformed giant rabbit	45887	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_DISENGAGE
AI took for target	45887	deformed giant rabbit	::	2569	Fisto!	9	<	100
[LOG]	Ran for 19 turns (stop reason: hostile spotted to the southwest (deformed giant rabbit)).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	6.8544069285894	10	9.31	16.452694474702	::	1
checkHit	12	16.452694474702
=> chance to hit	39
[LOG]	#UID:45887:0#Deformed giant rabbit misses #fbd578#Fisto!#LAST#.
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed giant rabbit	 :: 	42.462737079424	6	1	3.8	::	0.92298709738471
checkHit	32.25	3.8
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	46
[PHYS CRIT %] axe accuracy bonus	32.25	3.8	=	5.69
[PHYS CRIT %]	13.89
[ATTACK] after crit	46
[ATTACK] after mult	42.457406479697
[PROJECTOR] starting dam	42.457406479697
[PROJECTOR] after difficulty dam	42.457406479697
[PROJECTOR] res	0	1	 on dam	42.457406479697
[PROJECTOR] after resists dam	42.457406479697
[PROJECTOR] after flat damage armor	42.457406479697
[PROJECTOR] final dam after static checks	42.457406479697
[PROJECTOR] final dam after hooks and callbacks	42.457406479697
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed giant rabbit	 :: 	42.462737079424	6	1	3.8	::	0.92298709738471
checkHit	32.25	3.8
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	46
[PHYS CRIT %] axe accuracy bonus	32.25	3.8	=	5.69
[PHYS CRIT %]	13.89
[ATTACK] after crit	46
[ATTACK] after mult	42.457406479697
[PROJECTOR] starting dam	42.457406479697
[PROJECTOR] after difficulty dam	42.457406479697
[PROJECTOR] res	0	1	 on dam	42.457406479697
[PROJECTOR] after resists dam	42.457406479697
[PROJECTOR] after flat damage armor	42.457406479697
[PROJECTOR] final dam after static checks	42.457406479697
[PROJECTOR] final dam after hooks and callbacks	42.457406479697
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Deformed giant rabbit for #aaaaaa#42 physical#LAST#, #aaaaaa#42 physical#LAST# (85 total damage).
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Deformed giant rabbit!#{normal}#
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[LOG]	Rested for 1 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	45876	Mayothra the gloomy great wolf	::	2569	Fisto!	25	<	100
[LOG]	Mayothra the gloomy great wolf howls
[LOG]	Mayothra the gloomy great wolf summons a War Hound!
[MIND CRIT %]	4.5
[MIND CRIT %]	4.5
Loading tile	npc/summoner_wardog.png
[SOUND] loading from	/data/sound/talents/spell_generic.ogg	:=:	sound "/data/sound/talents/spell_generic.ogg" : <static>
[LOG]	Ran for 3 turns (stop reason: hostile spotted to the south (Mayothra the gloomy great wolf - offscreen)).
[LOG]	
Server latency	140
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	war hound	 :: 	42.462737079424	6	2	16.384265753934	::	0.92298709738471
checkHit	32.25	16.384265753934
=> chance to hit	90
[ATTACK] raw dam	42.462737079424	versus	2	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	45
[PHYS CRIT %] axe accuracy bonus	32.25	16.384265753934	=	3.1731468492132
[PHYS CRIT %]	11.373146849213
[ATTACK] after crit	45
[ATTACK] after mult	41.534419382312
[PROJECTOR] starting dam	41.534419382312
[PROJECTOR] after difficulty dam	41.534419382312
[PROJECTOR] res	0	1	 on dam	41.534419382312
[PROJECTOR] after resists dam	41.534419382312
[PROJECTOR] after flat damage armor	41.534419382312
[PROJECTOR] final dam after static checks	41.534419382312
[PROJECTOR] final dam after hooks and callbacks	41.534419382312
[ATTACK] attacking with innate combat
[ATTACK] to 	war hound	 :: 	42.462737079424	6	2	16.384265753934	::	0.92298709738471
checkHit	32.25	16.384265753934
=> chance to hit	90
[ATTACK] raw dam	42.462737079424	versus	2	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	43
[PHYS CRIT %] axe accuracy bonus	32.25	16.384265753934	=	3.1731468492132
[PHYS CRIT %]	11.373146849213
[ATTACK] after crit	43
[ATTACK] after mult	39.688445187542
[PROJECTOR] starting dam	39.688445187542
[PROJECTOR] after difficulty dam	39.688445187542
[PROJECTOR] res	0	1	 on dam	39.688445187542
[PROJECTOR] after resists dam	39.688445187542
[PROJECTOR] after flat damage armor	39.688445187542
[PROJECTOR] final dam after static checks	39.688445187542
[PROJECTOR] final dam after hooks and callbacks	39.688445187542
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits War hound for #aaaaaa#42 physical#LAST#, #aaaaaa#40 physical#LAST# (81 total damage).
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed War hound!#{normal}#
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[LOG]	
deformed giant brown rat	46036	dumb ai talents can use	Agony	T_AGONY
deformed giant brown rat	46036	dumb ai talents can activate	Lacerating Strikes	T_LACERATING_STRIKES
dumb ai uses	T_LACERATING_STRIKES
[LOG]	Mayothra the gloomy great wolf uses Agony.
[MIND CRIT %]	4.5
[LOG]	Fisto! is writhing in agony!
checkHit	21.35	23.7
=> chance to hit	45
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	4	0.96	 on dam	2.04
[PROJECTOR] after resists dam	1.9584
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Mayothra the gloomy great wolf hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[LOG]	Fisto! uses Clinch.
[ATTACK] attacking with innate combat
[ATTACK] to 	Mayothra the gloomy great wolf	 :: 	42.462737079424	6	10	7.8	::	1
checkHit	32.25	7.8
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	10	0.3	with APR	6
[ATTACK] after armor	38.462737079424
[ATTACK] after range	40
[PHYS CRIT %] axe accuracy bonus	32.25	7.8	=	4.89
[PHYS CRIT %]	13.09
[ATTACK] after crit	40
[ATTACK] after mult	40
[PROJECTOR] starting dam	40
[PROJECTOR] after difficulty dam	40
[PROJECTOR] res	0	1	 on dam	40
[PROJECTOR] after resists dam	40
[PROJECTOR] after flat damage armor	40
[PROJECTOR] final dam after static checks	40
[PROJECTOR] final dam after hooks and callbacks	40
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.84	0.9616	 on dam	3.6
[PROJECTOR] after resists dam	3.46176
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	9.76	0.9024	 on dam	7.48
[PROJECTOR] after resists dam	6.749952
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PHYS CRIT %]	8.2
checkHit	6.4921253161039	46.833333333333
=> chance to hit	0
[LOG]	Mayothra the gloomy great wolf is grappled!
[LOG]	Fisto! is engaged in a grapple!
[LOG]	#UID:45876:0#Mayothra the gloomy great wolf hits #fbd578#Fisto!#LAST# for #1133F3#(3 resist armour)#LAST#, #1133F3#0 cold#LAST#, #aaaaaa#(7 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Mayothra the gloomy great wolf for #aaaaaa#40 physical#LAST# damage.
[PROJECTOR] starting dam	34.25935844889
[PROJECTOR] after difficulty dam	34.25935844889
[PROJECTOR] res	0	1	 on dam	34.25935844889
[PROJECTOR] after resists dam	34.25935844889
[PROJECTOR] after flat damage armor	34.25935844889
[PROJECTOR] final dam after static checks	34.25935844889
[PROJECTOR] final dam after hooks and callbacks	34.25935844889
[LOG]	Grappled from Fisto! hits Mayothra the gloomy great wolf for #aaaaaa#34 physical#LAST# damage.
[LOG]	Mayothra the gloomy great wolf summons a Ritch Flamespitter!
[MIND CRIT %]	4.5
[MIND CRIT %]	4.5
Loading tile	npc/summoner_ritch.png
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	Mayothra the gloomy great wolf	 :: 	42.462737079424	6	10	7.8	::	0.92298709738471
checkHit	32.25	7.8
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	10	0.3	with APR	6
[ATTACK] after armor	38.462737079424
[ATTACK] after range	41
[PHYS CRIT %] axe accuracy bonus	32.25	7.8	=	4.89
[PHYS CRIT %]	13.09
[ATTACK] after crit	41
[ATTACK] after mult	37.842470992773
[PROJECTOR] starting dam	37.842470992773
[PROJECTOR] after difficulty dam	37.842470992773
[PROJECTOR] res	0	1	 on dam	37.842470992773
[PROJECTOR] after resists dam	37.842470992773
[PROJECTOR] after flat damage armor	37.842470992773
[PROJECTOR] final dam after static checks	37.842470992773
[PROJECTOR] final dam after hooks and callbacks	37.842470992773
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.84	0.9616	 on dam	3.6
[PROJECTOR] after resists dam	3.46176
[PROJECTOR] after flat damage armor	0
[PROJECTOR] numbed dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	9.76	0.9024	 on dam	7.48
[PROJECTOR] after resists dam	6.749952
[PROJECTOR] after flat damage armor	0
[PROJECTOR] numbed dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with innate combat
[ATTACK] to 	Mayothra the gloomy great wolf	 :: 	42.462737079424	6	10	7.8	::	0.92298709738471
checkHit	32.25	7.8
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	10	0.3	with APR	6
[ATTACK] after armor	38.462737079424
[ATTACK] after range	42
[PHYS CRIT %] axe accuracy bonus	32.25	7.8	=	4.89
[PHYS CRIT %]	13.09
[ATTACK] after crit	63
[ATTACK] after mult	58.148187135237
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# performs a melee critical strike against Mayothra the gloomy great wolf!#{normal}#
[PROJECTOR] starting dam	58.148187135237
[PROJECTOR] after difficulty dam	58.148187135237
[PROJECTOR] res	0	1	 on dam	58.148187135237
[PROJECTOR] after resists dam	58.148187135237
[PROJECTOR] after flat damage armor	58.148187135237
[PROJECTOR] final dam after static checks	58.148187135237
[PROJECTOR] final dam after hooks and callbacks	58.148187135237
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	3.84	0.9616	 on dam	3.6
[PROJECTOR] after resists dam	3.46176
[PROJECTOR] after flat damage armor	0
[PROJECTOR] numbed dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	9.76	0.9024	 on dam	7.48
[PROJECTOR] after resists dam	6.749952
[PROJECTOR] after flat damage armor	0
[PROJECTOR] numbed dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	#UID:45876:0#Mayothra the gloomy great wolf hits #fbd578#Fisto!#LAST# for #1133F3#(3 resist armour)#LAST#, #1133F3#0 cold#LAST#, #aaaaaa#(7 resist armour)#LAST#, #aaaaaa#0 physical#LAST#, #1133F3#(3 resist armour)#LAST#, #1133F3#0 cold#LAST#, #aaaaaa#(7 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Mayothra the gloomy great wolf for #aaaaaa#38 physical#LAST#, #{bold}##aaaaaa#58 physical#{normal}##LAST# (96 total damage).
checkHit	21.35	23.7
=> chance to hit	45
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	4	0.96	 on dam	2.38
[PROJECTOR] after resists dam	2.2848
[PROJECTOR] after flat damage armor	0
[PROJECTOR] numbed dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Mayothra the gloomy great wolf hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[PROJECTOR] starting dam	34.25935844889
[PROJECTOR] after difficulty dam	34.25935844889
[PROJECTOR] res	0	1	 on dam	34.25935844889
[PROJECTOR] after resists dam	34.25935844889
[PROJECTOR] after flat damage armor	34.25935844889
[PROJECTOR] final dam after static checks	34.25935844889
[PROJECTOR] final dam after hooks and callbacks	34.25935844889
Loading tile	object/gloves_rough.png
[LOG]	
[LOG]	Grappled from Fisto! hits Mayothra the gloomy great wolf for #aaaaaa#34 physical#LAST# damage.
[LOG]	#{bold}#Grappled from Fisto! killed Mayothra the gloomy great wolf!#{normal}#
[ATTACK] attacking with innate combat
[ATTACK] to 	ritch flamespitter	 :: 	42.462737079424	6	0	0	::	1
checkHit	32.25	0
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	0	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	46
[PHYS CRIT %] axe accuracy bonus	32.25	0	=	6.45
[PHYS CRIT %]	14.65
[ATTACK] after crit	46
[ATTACK] after mult	46
[PROJECTOR] starting dam	46
[PROJECTOR] after difficulty dam	46
[PROJECTOR] res	0	1	 on dam	46
[PROJECTOR] after resists dam	46
[PROJECTOR] after flat damage armor	46
[PROJECTOR] final dam after static checks	46
[PROJECTOR] final dam after hooks and callbacks	46
deformed giant brown rat	46036	dumb ai talents can use	Agony	T_AGONY
deformed giant brown rat	46036	dumb ai talents can use	Nimble Movements	T_NIMBLE_MOVEMENTS
dumb ai uses	T_NIMBLE_MOVEMENTS
[LOG]	Deformed giant brown rat dashes quickly!
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Ritch flamespitter for #aaaaaa#46 physical#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Ritch flamespitter!#{normal}#
[LOG]	Fisto! has released the hold.
checkHit	21.35	23.7
=> chance to hit	45
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	5.5
[PROJECTOR] after difficulty dam	5.5
[PROJECTOR] res	4	0.96	 on dam	3.74
[PROJECTOR] after resists dam	3.5904
[PROJECTOR] after flat damage armor	0
[PROJECTOR] numbed dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Mayothra the gloomy great wolf hits #fbd578#Fisto!#LAST# for #YELLOW#(4 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed giant brown rat	 :: 	42.462737079424	6	1	3.8	::	1
checkHit	32.25	3.8
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	46
[PHYS CRIT %] axe accuracy bonus	32.25	3.8	=	5.69
[PHYS CRIT %]	13.89
[ATTACK] after crit	46
[ATTACK] after mult	46
[PROJECTOR] starting dam	46
[PROJECTOR] after difficulty dam	46
[PROJECTOR] res	0	1	 on dam	46
[PROJECTOR] after resists dam	46
[PROJECTOR] after flat damage armor	46
[PROJECTOR] final dam after static checks	46
[PROJECTOR] final dam after hooks and callbacks	46
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Deformed giant brown rat for #aaaaaa#46 physical#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Deformed giant brown rat!#{normal}#
[LOG]	
[Identify]	Velarimira the Blazetrial	true
[LOG]	Fisto! picks up (g.): #SALMON##UID:45700:0#Velarimira the Blazetrial (0 def, 1 armour)#LAST#.
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
checkHit	21.35	23.7
=> chance to hit	45
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	4	0.96	 on dam	10.2
[PROJECTOR] after resists dam	9.792
[PROJECTOR] after flat damage armor	0.057287948889668
[PROJECTOR] numbed dam	0.048694756556218
[PROJECTOR] final dam after static checks	0.048694756556218
[PROJECTOR] final dam after hooks and callbacks	0.048694756556218
[LOG]	Agony from Mayothra the gloomy great wolf hits #fbd578#Fisto!#LAST# for #YELLOW#(10 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
checkHit	21.35	23.7
=> chance to hit	45
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	4	0.96	 on dam	12.92
[PROJECTOR] after resists dam	12.4032
[PROJECTOR] after flat damage armor	2.6684879488897
[PROJECTOR] numbed dam	2.2682147565562
[PROJECTOR] final dam after static checks	2.2682147565562
[PROJECTOR] final dam after hooks and callbacks	2.2682147565562
[LOG]	Agony from Mayothra the gloomy great wolf hits #fbd578#Fisto!#LAST# for #YELLOW#(10 resist armour)#LAST#, #YELLOW#2 mind#LAST# (2 total damage).
[LOG]	
[LOG]	Fisto! is no longer writhing in agony.
[LOG]	
[LOG]	#00ff00##UID:480:0#Talent Clinch is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 10 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 28 turns (stop reason: at exit).
[LOG]	
Loading tile	object/ring_steel.png
Loading tile	object/hgloves_iron.png
Loading tile	object/leather_rough.png
Loading tile	object/agate.png
Loading tile	object/aquamarine.png
Loading tile	object/artifact/orb_scrying.png
Loading tile	object/chest4.png
Loading tile	object/amethyst.png
Loading tile	object/ametrine.png
Loading tile	object/citrine.png
Loading tile	object/zircon.png
Loading tile	object/artifact/iron_mail_of_bloodletting.png
Loading tile	object/ring_copper.png
Loading tile	object/artifact/tooth_of_the_mouth.png
Loading tile	object/belt_rough.png
Loading tile	object/amulet_copper.png
Loading tile	object/cap_rough.png
[USERCHAT] channel achievement	telkir	tome	Baby steps	false	true
[LOG]	You gain 0.50 gold from the transmogrification of #FFFFFF##UID:2533:0#rough leather armour (1 def, 2 armour)#LAST#.
[LOG]	You gain 0.05 gold from the transmogrification of #00FF80##UID:46175:0#elm totem of cure ailments [power 1]  (10 cooldown)#LAST#.
[LOG]	You gain 2.29 gold from the transmogrification of #SALMON##UID:45900:0#Nerynne [power 1]  (10 cooldown)#LAST#.
[LOG]	You gain 1.95 gold from the transmogrification of #SALMON##UID:46043:0#Chalulerim the linen wizard hat (1 def, 0 armour)#LAST#.
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:46180:0#elm vilestaff (10-12 power, 2 apr, physical damage)#LAST#.
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:46182:0#elm starstaff (10-12 power, 2 apr, physical damage)#LAST#.
[LOG]	You gain 1.31 gold from the transmogrification of #00FF80##UID:46178:0#insidious iron dagger (9.5-12.35 power, 5 apr)#LAST#.
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:46174:0#iron battleaxe (14.5-21.75 power, 1 apr)#LAST#.
Make wait background texture 1320 : 1024x705 (1024, 1024)
Wait finished, counted 0, 18 ticks
Make wait background texture 1350 : 1024x705 (1024, 1024)
C Map size 16:10 :: 160
C Map seens texture: 1359 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Side octoroom	43	25	0.75571193602046
Side octoroom	36	39	0.7582708450797
Side octoroom	20	44	0.79621810447973
Side octoroom	7	33	0.78287934361755
Side octoroom	7	16	0.79297789186293
Side octoroom	20	6	0.77943623953549
Side octoroom	36	10	0.73955304379153
Loading tile	terrain/ladder_up.png
Loading tile	npc/vermin_rodent_giant_white_rat.png
Loading tile	npc/vermin_rodent_giant_brown_mouse.png
Loading tile	npc/canine_w.png
Loading tile	npc/canine_fox.png
[TOME ENTITY FILTER] selected Ego	57.519348933715	65.5
Loading tile	object/shield_iron.png
[TOME ENTITY FILTER] selected basic	109.19279670557	112.5
Loading tile	object/2hsword_iron.png
[TOME ENTITY FILTER] selected basic	79.057734515881	112.5
Loading tile	object/mail_iron.png
[TOME ENTITY FILTER] selected basic	78.279132876959	112.5
Loading tile	object/sling_rough.png
[TOME ENTITY FILTER] selected basic	105.08728657269	112.5
Loading tile	object/sword_iron.png
[TOME ENTITY FILTER] selected Double Ego	14.782809722769	20.5
[TOME ENTITY FILTER] selected basic	105.14107552419	112.5
[TOME ENTITY FILTER] selected Ego	40.648530147888	65.5
Loading tile	object/2haxe_steel.png
Wait finished, counted 917, 377 ticks
Assigned events list
[1] = {
}
[2] = {
}
[3] = {
}
Not gone east, no backup guardian
Running on level loads	heart-gloom-2
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Fisto!	Fisto!
Adding entity	2569	after	2569
Entering tier1 zone for escort	tier1.3	0	2
[LOG]	#TEAL#You feel very confident walking into this place.
Updating zone name	Heart of the Gloom (2)
C Map minimap texture: 1318 (50x50; 64x64)
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed giant rabbit	 :: 	42.462737079424	6	1	3.8	::	0.92298709738471
checkHit	32.25	3.8
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	46
[PHYS CRIT %] axe accuracy bonus	32.25	3.8	=	5.69
[PHYS CRIT %]	13.89
[ATTACK] after crit	46
[ATTACK] after mult	42.457406479697
[PROJECTOR] starting dam	42.457406479697
[PROJECTOR] after difficulty dam	42.457406479697
[PROJECTOR] res	0	1	 on dam	42.457406479697
[PROJECTOR] after resists dam	42.457406479697
[PROJECTOR] after flat damage armor	42.457406479697
[PROJECTOR] final dam after static checks	42.457406479697
[PROJECTOR] final dam after hooks and callbacks	42.457406479697
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed giant rabbit	 :: 	42.462737079424	6	1	3.8	::	0.92298709738471
checkHit	32.25	3.8
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	43
[PHYS CRIT %] axe accuracy bonus	32.25	3.8	=	5.69
[PHYS CRIT %]	13.89
[ATTACK] after crit	43
[ATTACK] after mult	39.688445187542
[PROJECTOR] starting dam	39.688445187542
[PROJECTOR] after difficulty dam	39.688445187542
[PROJECTOR] res	0	1	 on dam	39.688445187542
[PROJECTOR] after resists dam	39.688445187542
[PROJECTOR] after flat damage armor	39.688445187542
[PROJECTOR] final dam after static checks	39.688445187542
[PROJECTOR] final dam after hooks and callbacks	39.688445187542
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Deformed giant rabbit for #aaaaaa#42 physical#LAST#, #aaaaaa#40 physical#LAST# (82 total damage).
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Deformed giant rabbit!#{normal}#
[LOG]	
AI took for target	48009	deformed giant brown rat	::	2569	Fisto!	9	<	100
AI took for target	48019	sick poison ivy	::	2569	Fisto!	49	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	6.6371674317876	10	9.31	16.452694474702	::	1
checkHit	12	16.452694474702
=> chance to hit	39
[ATTACK] raw dam	6.6371674317876	versus	9.31	0.45178571428571	with APR	10
[ATTACK] after armor	6.6371674317876
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	9.76	0.9024	 on dam	6
[PROJECTOR] after resists dam	5.4144
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[SOUND] loading from	/data/sound/creatures/rats/rat_hurt_2.ogg	:=:	sound "/data/sound/creatures/rats/rat_hurt_2.ogg" : <static>
[TARGET] Passing target	deformed giant venus flytrap	from	sick poison ivy	to	Fisto!
[LOG]	#UID:48009:0#Deformed giant brown rat hits #fbd578#Fisto!#LAST# for #aaaaaa#(5 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Deformed giant brown rat for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed giant brown rat	 :: 	42.462737079424	6	1	3.8	::	0.92298709738471
checkHit	32.25	3.8
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	46
[PHYS CRIT %] axe accuracy bonus	32.25	3.8	=	5.69
[PHYS CRIT %]	13.89
[ATTACK] after crit	46
[ATTACK] after mult	42.457406479697
[PROJECTOR] starting dam	42.457406479697
[PROJECTOR] after difficulty dam	42.457406479697
[PROJECTOR] res	0	1	 on dam	42.457406479697
[PROJECTOR] after resists dam	42.457406479697
[PROJECTOR] after flat damage armor	42.457406479697
[PROJECTOR] final dam after static checks	42.457406479697
[PROJECTOR] final dam after hooks and callbacks	42.457406479697
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed giant brown rat	 :: 	42.462737079424	6	1	3.8	::	0.92298709738471
checkHit	32.25	3.8
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	44
[PHYS CRIT %] axe accuracy bonus	32.25	3.8	=	5.69
[PHYS CRIT %]	13.89
[ATTACK] after crit	44
[ATTACK] after mult	40.611432284927
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Deformed giant brown rat for #aaaaaa#42 physical#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Deformed giant brown rat!#{normal}#
[LOG]	
[Identify]	elm magestaff	true
[LOG]	Fisto! picks up (c.): #FFFFFF##UID:48038:0#elm magestaff (10-12 power, 2 apr, physical damage)#LAST#.
deformed giant venus flytrap	48015	dumb ai talents can use	Agony	T_AGONY
deformed giant venus flytrap	48015	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[LOG]	
[Identify]	rough leather sling	true
[LOG]	Fisto! picks up (c.): #FFFFFF##UID:48033:0#rough leather sling#LAST#.
[LOG]	
[Identify]	iron longsword	true
[LOG]	Fisto! picks up (c.): #FFFFFF##UID:48034:0#iron longsword (12.5-17.5 power, 2 apr)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	48027	deformed giant crystal rat	::	2569	Fisto!	64	<	100
deformed giant crystal rat	48027	dumb ai talents can activate	Stone Skin	T_STONE_SKIN
deformed giant crystal rat	48027	dumb ai talents can use	Reproach	T_REPROACH
dumb ai uses	T_STONE_SKIN
[LOG]	Deformed giant crystal rat activates Stone Skin.
[SOUND] loading from	/data/sound/talents/earth.ogg	:=:	sound "/data/sound/talents/earth.ogg" : <static>
==SDM 64x64 :: 64x128
Cloned shader 28
[SHADER] setting reset param	tick_start	226066
[LOG]	Ran for 11 turns (stop reason: hostile spotted to the south (deformed giant crystal rat - offscreen)).
[LOG]	
[TARGET] Passing target	sick poison ivy	from	deformed giant crystal rat	to	Fisto!
AI took for target	48027	deformed giant crystal rat	::	2569	Fisto!	49	<	100
deformed giant crystal rat	48027	dumb ai talents can use	Reproach	T_REPROACH
dumb ai uses	T_REPROACH
[LOG]	Deformed giant crystal rat uses Reproach.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	6.6371674317876	10	9.31	16.452694474702	::	1
checkHit	12	16.452694474702
=> chance to hit	39
[LOG]	#UID:48027:0#Deformed giant crystal rat misses #fbd578#Fisto!#LAST#.
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed giant crystal rat	 :: 	42.462737079424	6	5.3838930787236	4.8	::	0.92298709738471
checkHit	32.25	4.8
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	5.3838930787236	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	43
[PHYS CRIT %] axe accuracy bonus	32.25	4.8	=	5.49
[PHYS CRIT %]	13.69
[ATTACK] after crit	43
[ATTACK] after mult	39.688445187542
[PROJECTOR] starting dam	39.688445187542
[PROJECTOR] after difficulty dam	39.688445187542
[PROJECTOR] res	0	1	 on dam	39.688445187542
[PROJECTOR] after resists dam	39.688445187542
[PROJECTOR] after flat damage armor	39.688445187542
[PROJECTOR] final dam after static checks	39.688445187542
[PROJECTOR] final dam after hooks and callbacks	39.688445187542
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed giant crystal rat	 :: 	42.462737079424	6	5.3838930787236	4.8	::	0.92298709738471
checkHit	32.25	4.8
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	5.3838930787236	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	43
[PHYS CRIT %] axe accuracy bonus	32.25	4.8	=	5.49
[PHYS CRIT %]	13.69
[ATTACK] after crit	43
[ATTACK] after mult	39.688445187542
[PROJECTOR] starting dam	39.688445187542
[PROJECTOR] after difficulty dam	39.688445187542
[PROJECTOR] res	0	1	 on dam	39.688445187542
[PROJECTOR] after resists dam	39.688445187542
[PROJECTOR] after flat damage armor	39.688445187542
[PROJECTOR] final dam after static checks	39.688445187542
[PROJECTOR] final dam after hooks and callbacks	39.688445187542
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Deformed giant crystal rat for #aaaaaa#40 physical#LAST#, #aaaaaa#40 physical#LAST# (79 total damage).
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Deformed giant crystal rat!#{normal}#
[LOG]	
sick poison ivy	48011	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Sick poison ivy uses Agony.
[MIND CRIT %]	1
[LOG]	Fisto! is writhing in agony!
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	4	0.96	 on dam	0.35
[PROJECTOR] after resists dam	0.336
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(0 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	4	0.96	 on dam	1.05
[PROJECTOR] after resists dam	1.008
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(1 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	4	0.96	 on dam	1.75
[PROJECTOR] after resists dam	1.68
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	4	0.96	 on dam	2.45
[PROJECTOR] after resists dam	2.352
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	4.5
[PROJECTOR] after difficulty dam	4.5
[PROJECTOR] res	4	0.96	 on dam	3.15
[PROJECTOR] after resists dam	3.024
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(3 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
sick poison ivy	48011	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Sick poison ivy uses Agony.
[MIND CRIT %]	1
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	4	0.96	 on dam	0.35
[PROJECTOR] after resists dam	0.336
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(0 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	4	0.96	 on dam	1.05
[PROJECTOR] after resists dam	1.008
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(1 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
AI took for target	48011	sick poison ivy	::	2569	Fisto!	16	<	100
checkHit	11	23.7
=> chance to hit	19
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	4	0.96	 on dam	3.5
[PROJECTOR] after resists dam	3.36
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(3 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
sick poison ivy	48011	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Sick poison ivy uses Agony.
[MIND CRIT %]	1
checkHit	11	23.7
=> chance to hit	19
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	1
[PROJECTOR] res	4	0.96	 on dam	0.7
[PROJECTOR] after resists dam	0.672
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(1 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[USERCHAT] channel serial data	skohor	tome	528
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	4	0.96	 on dam	1.05
[PROJECTOR] after resists dam	1.008
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(1 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	4	0.96	 on dam	1.75
[PROJECTOR] after resists dam	1.68
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	4	0.96	 on dam	2.45
[PROJECTOR] after resists dam	2.352
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	4.5
[PROJECTOR] after difficulty dam	4.5
[PROJECTOR] res	4	0.96	 on dam	3.15
[PROJECTOR] after resists dam	3.024
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(3 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[LOG]	Fisto! is no longer writhing in agony.
[LOG]	
sick poison ivy	48011	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[MIND CRIT %]	1
[LOG]	Fisto! is writhing in agony!
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	4	0.96	 on dam	0.35
[PROJECTOR] after resists dam	0.336
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(0 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	4	0.96	 on dam	1.05
[PROJECTOR] after resists dam	1.008
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(1 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	4	0.96	 on dam	1.75
[PROJECTOR] after resists dam	1.68
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	4	0.96	 on dam	2.45
[PROJECTOR] after resists dam	2.352
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	4.5
[PROJECTOR] after difficulty dam	4.5
[PROJECTOR] res	4	0.96	 on dam	3.15
[PROJECTOR] after resists dam	3.024
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(3 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	10.657638002581	3	9.31	16.452694474702	::	1
checkHit	21.5	16.452694474702
=> chance to hit	63
[LOG]	#UID:48011:0#Sick poison ivy misses #fbd578#Fisto!#LAST#.
[LOG]	Fisto! is no longer writhing in agony.
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	sick poison ivy	 :: 	42.462737079424	6	1	2.4	::	0.92298709738471
checkHit	32.25	2.4
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	45
[PHYS CRIT %] axe accuracy bonus	32.25	2.4	=	5.97
[PHYS CRIT %]	14.17
[ATTACK] after crit	45
[ATTACK] after mult	41.534419382312
[PROJECTOR] starting dam	41.534419382312
[PROJECTOR] after difficulty dam	41.534419382312
[PROJECTOR] res	0	1	 on dam	41.534419382312
[PROJECTOR] after resists dam	41.534419382312
[PROJECTOR] after flat damage armor	41.534419382312
[PROJECTOR] final dam after static checks	41.534419382312
[PROJECTOR] final dam after hooks and callbacks	41.534419382312
[PROJECTOR] starting dam	1.6666666666667
[PROJECTOR] after difficulty dam	1.6666666666667
[PROJECTOR] res	8.8	0.912	 on dam	1.1666666666667
[PROJECTOR] after resists dam	1.064
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with innate combat
[ATTACK] to 	sick poison ivy	 :: 	42.462737079424	6	1	2.4	::	0.92298709738471
checkHit	32.25	2.4
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	46
[PHYS CRIT %] axe accuracy bonus	32.25	2.4	=	5.97
[PHYS CRIT %]	14.17
[ATTACK] after crit	46
[ATTACK] after mult	42.457406479697
[PROJECTOR] starting dam	42.457406479697
[PROJECTOR] after difficulty dam	42.457406479697
[PROJECTOR] res	0	1	 on dam	42.457406479697
[PROJECTOR] after resists dam	42.457406479697
[PROJECTOR] after flat damage armor	42.457406479697
[PROJECTOR] final dam after static checks	42.457406479697
[PROJECTOR] final dam after hooks and callbacks	42.457406479697
[PROJECTOR] starting dam	1.6666666666667
[PROJECTOR] after difficulty dam	1.6666666666667
[PROJECTOR] res	8.8	0.912	 on dam	1.1666666666667
[PROJECTOR] after resists dam	1.064
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	24.025	21.5
=> chance to hit	57
[LOG]	Fisto! is poisoned!
[LOG]	#UID:48011:0#Sick poison ivy hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Sick poison ivy for #aaaaaa#42 physical#LAST#, #aaaaaa#42 physical#LAST# (84 total damage).
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Sick poison ivy!#{normal}#
[PROJECTOR] starting dam	1.6666666666667
[PROJECTOR] after difficulty dam	1.6666666666667
[PROJECTOR] res	8.8	0.912	 on dam	1.1666666666667
[PROJECTOR] after resists dam	1.064
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Poison from Sick poison ivy hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	
[PROJECTOR] starting dam	1.6666666666667
[PROJECTOR] after difficulty dam	1.6666666666667
[PROJECTOR] res	8.8	0.912	 on dam	1.1666666666667
[PROJECTOR] after resists dam	1.064
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Poison from Sick poison ivy hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[PROJECTOR] starting dam	1.6666666666667
[PROJECTOR] after difficulty dam	1.6666666666667
[PROJECTOR] res	8.8	0.912	 on dam	1.1666666666667
[PROJECTOR] after resists dam	1.064
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Poison from Sick poison ivy hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	
[PROJECTOR] starting dam	1.6666666666667
[PROJECTOR] after difficulty dam	1.6666666666667
[PROJECTOR] res	8.8	0.912	 on dam	1.1666666666667
[PROJECTOR] after resists dam	1.064
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Poison from Sick poison ivy hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	
[PROJECTOR] starting dam	1.6666666666667
[PROJECTOR] after difficulty dam	1.6666666666667
[PROJECTOR] res	8.8	0.912	 on dam	1.1666666666667
[PROJECTOR] after resists dam	1.064
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Poison from Sick poison ivy hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	
[LOG]	Fisto! stops being poisoned.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 15 turns (stop reason: hostile spotted to the east (sick poison ivy - offscreen)).
[LOG]	
AI took for target	48008	deformed giant venus flytrap	::	2569	Fisto!	100	<	100
deformed giant venus flytrap	48008	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Deformed giant venus flytrap uses Spit Poison.
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	8.8	0.912	 on dam	16.666666666667
[PROJECTOR] after resists dam	15.2
[PROJECTOR] after flat damage armor	5.4652879488897
[PROJECTOR] final dam after static checks	5.4652879488897
[PROJECTOR] final dam after hooks and callbacks	5.4652879488897
checkHit	24.025	22
=> chance to hit	56
[LOG]	Fisto! is poisoned!
sick poison ivy	48019	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Sick poison ivy uses Agony.
[MIND CRIT %]	1
[LOG]	Fisto! is writhing in agony!
[LOG]	#UID:48008:0#Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#5 nature#LAST# (5 total damage).
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	4	0.96	 on dam	0.35
[PROJECTOR] after resists dam	0.336
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	8.8	0.912	 on dam	16.666666666667
[PROJECTOR] after resists dam	15.2
[PROJECTOR] after flat damage armor	5.4652879488897
[PROJECTOR] final dam after static checks	5.4652879488897
[PROJECTOR] final dam after hooks and callbacks	5.4652879488897
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(0 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	Poison from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#5 nature#LAST# (5 total damage).
[LOG]	
AI took for target	48022	gloomy great wolf	::	2569	Fisto!	100	<	100
gloomy great wolf	48022	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
checkHit	11	23.7
=> chance to hit	19
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	4	0.96	 on dam	2.1
[PROJECTOR] after resists dam	2.016
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	8.8	0.912	 on dam	16.666666666667
[PROJECTOR] after resists dam	15.2
[PROJECTOR] after flat damage armor	5.4652879488897
[PROJECTOR] final dam after static checks	5.4652879488897
[PROJECTOR] final dam after hooks and callbacks	5.4652879488897
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	Poison from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#5 nature#LAST# (5 total damage).
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	4	0.96	 on dam	1.75
[PROJECTOR] after resists dam	1.68
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	8.8	0.912	 on dam	16.666666666667
[PROJECTOR] after resists dam	15.2
[PROJECTOR] after flat damage armor	5.4652879488897
[PROJECTOR] final dam after static checks	5.4652879488897
[PROJECTOR] final dam after hooks and callbacks	5.4652879488897
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	Poison from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#5 nature#LAST# (5 total damage).
[LOG]	
deformed giant venus flytrap	48008	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Deformed giant venus flytrap uses Agony.
[MIND CRIT %]	1
AI took for target	48019	sick poison ivy	::	2569	Fisto!	4	<	100
gloomy great wolf	48022	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Gloomy great wolf uses Agony.
[MIND CRIT %]	1
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	4	0.96	 on dam	0.5
[PROJECTOR] after resists dam	0.48
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	8.8	0.912	 on dam	16.666666666667
[PROJECTOR] after resists dam	15.2
[PROJECTOR] after flat damage armor	5.4652879488897
[PROJECTOR] final dam after static checks	5.4652879488897
[PROJECTOR] final dam after hooks and callbacks	5.4652879488897
[LOG]	Poison from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#5 nature#LAST# (5 total damage).
[LOG]	Agony from Gloomy great wolf hits #fbd578#Fisto!#LAST# for #YELLOW#(0 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	11.241607436512	3	9.31	16.452694474702	::	1
checkHit	22	16.452694474702
=> chance to hit	64
[ATTACK] raw dam	11.241607436512	versus	9.31	0.45178571428571	with APR	3
[ATTACK] after armor	6.1628097910876
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	1
[PROJECTOR] res	8.8	0.912	 on dam	0.7
[PROJECTOR] after resists dam	0.6384
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	24.025	22
=> chance to hit	56
[LOG]	#ORANGE#Fisto! shrugs off the effect 'Poison'!
[LOG]	Fisto! stops being poisoned.
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Sick poison ivy for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	#UID:48019:0#Sick poison ivy hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	4	0.96	 on dam	1.5
[PROJECTOR] after resists dam	1.44
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Gloomy great wolf hits #fbd578#Fisto!#LAST# for #YELLOW#(1 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	sick poison ivy	 :: 	42.462737079424	6	1	2.75	::	0.92298709738471
checkHit	32.25	2.75
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	45
[PHYS CRIT %] axe accuracy bonus	32.25	2.75	=	5.9
[PHYS CRIT %]	14.1
[ATTACK] after crit	45
[ATTACK] after mult	41.534419382312
[PROJECTOR] starting dam	41.534419382312
[PROJECTOR] after difficulty dam	41.534419382312
[PROJECTOR] res	0	1	 on dam	41.534419382312
[PROJECTOR] after resists dam	41.534419382312
[PROJECTOR] after flat damage armor	41.534419382312
[PROJECTOR] final dam after static checks	41.534419382312
[PROJECTOR] final dam after hooks and callbacks	41.534419382312
[PROJECTOR] starting dam	1.6666666666667
[PROJECTOR] after difficulty dam	1.6666666666667
[PROJECTOR] res	8.8	0.912	 on dam	1.1666666666667
[PROJECTOR] after resists dam	1.064
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	24.025	22
=> chance to hit	56
[LOG]	#ORANGE#Fisto! shrugs off the effect 'Poison'!
[ATTACK] attacking with innate combat
[ATTACK] to 	sick poison ivy	 :: 	42.462737079424	6	1	2.75	::	0.92298709738471
checkHit	32.25	2.75
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	45
[PHYS CRIT %] axe accuracy bonus	32.25	2.75	=	5.9
[PHYS CRIT %]	14.1
[ATTACK] after crit	67.5
[ATTACK] after mult	62.301629073468
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# performs a melee critical strike against Sick poison ivy!#{normal}#
[PROJECTOR] starting dam	1.6666666666667
[PROJECTOR] after difficulty dam	1.6666666666667
[PROJECTOR] res	8.8	0.912	 on dam	1.1666666666667
[PROJECTOR] after resists dam	1.064
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	#UID:48019:0#Sick poison ivy hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Sick poison ivy for #aaaaaa#42 physical#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Sick poison ivy!#{normal}#
AI took for target	48015	deformed giant venus flytrap	::	2569	Fisto!	16	<	100
deformed giant venus flytrap	48015	dumb ai talents can use	Agony	T_AGONY
deformed giant venus flytrap	48015	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Deformed giant venus flytrap uses Spit Poison.
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	8.8	0.912	 on dam	16.666666666667
[PROJECTOR] after resists dam	15.2
[PROJECTOR] after flat damage armor	5.4652879488897
[PROJECTOR] final dam after static checks	5.4652879488897
[PROJECTOR] final dam after hooks and callbacks	5.4652879488897
checkHit	24.025	22
=> chance to hit	56
[LOG]	#ORANGE#Fisto! shrugs off the effect 'Poison'!
[LOG]	
[LOG]	#UID:48015:0#Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#5 nature#LAST# (5 total damage).
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	4	0.96	 on dam	2.5
[PROJECTOR] after resists dam	2.4
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Gloomy great wolf hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	4	0.96	 on dam	3.5
[PROJECTOR] after resists dam	3.36
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Gloomy great wolf hits #fbd578#Fisto!#LAST# for #YELLOW#(3 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
gloomy great wolf	48022	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Gloomy great wolf uses Agony.
[MIND CRIT %]	1
deformed giant venus flytrap	48015	dumb ai talents can use	Attack	T_ATTACK
deformed giant venus flytrap	48015	dumb ai talents can use	Constrict	T_CONSTRICT
deformed giant venus flytrap	48015	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Deformed giant venus flytrap uses Agony.
[MIND CRIT %]	1
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed giant venus flytrap	 :: 	42.462737079424	6	1	2.75	::	1
checkHit	32.25	2.75
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	42
[PHYS CRIT %] axe accuracy bonus	32.25	2.75	=	5.9
[PHYS CRIT %]	14.1
[ATTACK] after crit	42
[ATTACK] after mult	42
[PROJECTOR] starting dam	42
[PROJECTOR] after difficulty dam	42
[PROJECTOR] res	0	1	 on dam	42
[PROJECTOR] after resists dam	42
[PROJECTOR] after flat damage armor	42
[PROJECTOR] final dam after static checks	42
[PROJECTOR] final dam after hooks and callbacks	42
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Deformed giant venus flytrap for #aaaaaa#42 physical#LAST# damage.
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	4	0.96	 on dam	0.5
[PROJECTOR] after resists dam	0.48
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(0 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
AI took for target	48022	gloomy great wolf	::	2569	Fisto!	25	<	100
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed giant venus flytrap	 :: 	42.462737079424	6	1	2.75	::	0.92298709738471
checkHit	32.25	2.75
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	42
[PHYS CRIT %] axe accuracy bonus	32.25	2.75	=	5.9
[PHYS CRIT %]	14.1
[ATTACK] after crit	42
[ATTACK] after mult	38.765458090158
[PROJECTOR] starting dam	38.765458090158
[PROJECTOR] after difficulty dam	38.765458090158
[PROJECTOR] res	0	1	 on dam	38.765458090158
[PROJECTOR] after resists dam	38.765458090158
[PROJECTOR] after flat damage armor	38.765458090158
[PROJECTOR] final dam after static checks	38.765458090158
[PROJECTOR] final dam after hooks and callbacks	38.765458090158
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed giant venus flytrap	 :: 	42.462737079424	6	1	2.75	::	0.92298709738471
checkHit	32.25	2.75
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	44
[PHYS CRIT %] axe accuracy bonus	32.25	2.75	=	5.9
[PHYS CRIT %]	14.1
[ATTACK] after crit	44
[ATTACK] after mult	40.611432284927
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Deformed giant venus flytrap for #aaaaaa#39 physical#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Deformed giant venus flytrap!#{normal}#
AI took for target	48008	deformed giant venus flytrap	::	2569	Fisto!	64	<	100
[LOG]	
Server latency	139
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	4	0.96	 on dam	1.5
[PROJECTOR] after resists dam	1.44
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(1 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	7.5739787103219	3	9.31	16.452694474702	::	1
checkHit	14	16.452694474702
=> chance to hit	44
[ATTACK] raw dam	7.5739787103219	versus	9.31	0.45178571428571	with APR	3
[ATTACK] after armor	4.1521633286943
[ATTACK] after range	4
[PHYS CRIT %]	0
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	9.76	0.9024	 on dam	4
[PROJECTOR] after resists dam	3.6096
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Gloomy great wolf for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	#UID:48022:0#Gloomy great wolf hits #fbd578#Fisto!#LAST# for #aaaaaa#(4 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	gloomy great wolf	 :: 	42.462737079424	6	2	7.5	::	1
checkHit	32.25	7.5
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	2	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	45
[PHYS CRIT %] axe accuracy bonus	32.25	7.5	=	4.95
[PHYS CRIT %]	13.15
[ATTACK] after crit	45
[ATTACK] after mult	45
[PROJECTOR] starting dam	45
[PROJECTOR] after difficulty dam	45
[PROJECTOR] res	0	1	 on dam	45
[PROJECTOR] after resists dam	45
[PROJECTOR] after flat damage armor	45
[PROJECTOR] final dam after static checks	45
[PROJECTOR] final dam after hooks and callbacks	45
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	4	0.96	 on dam	2.5
[PROJECTOR] after resists dam	2.4
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Gloomy great wolf for #aaaaaa#45 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	gloomy great wolf	 :: 	42.462737079424	6	2	7.5	::	1
checkHit	32.25	7.5
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	2	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	44
[PHYS CRIT %] axe accuracy bonus	32.25	7.5	=	4.95
[PHYS CRIT %]	13.15
[ATTACK] after crit	44
[ATTACK] after mult	44
[PROJECTOR] starting dam	44
[PROJECTOR] after difficulty dam	44
[PROJECTOR] res	0	1	 on dam	44
[PROJECTOR] after resists dam	44
[PROJECTOR] after flat damage armor	44
[PROJECTOR] final dam after static checks	44
[PROJECTOR] final dam after hooks and callbacks	44
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Gloomy great wolf for #aaaaaa#44 physical#LAST# damage.
deformed giant venus flytrap	48008	dumb ai talents can use	Agony	T_AGONY
deformed giant venus flytrap	48008	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_AGONY
[LOG]	Deformed giant venus flytrap uses Agony.
[MIND CRIT %]	1
gloomy giant brown mouse	48016	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
gloomy giant brown mouse	48016	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	25.495097567964	15
=> chance to hit	72.352739517238
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Gloomy great wolf!#{normal}#
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	4	0.96	 on dam	0.5
[PROJECTOR] after resists dam	0.48
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(0 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
checkHit	25.495097567964	15
=> chance to hit	72.352739517238
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	4	0.96	 on dam	1.5
[PROJECTOR] after resists dam	1.44
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(1 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
checkHit	25.495097567964	15
=> chance to hit	72.352739517238
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	4	0.96	 on dam	2.5
[PROJECTOR] after resists dam	2.4
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[Identify]	iron greatsword	true
[LOG]	Fisto! picks up (c.): #FFFFFF##UID:48031:0#iron greatsword (17-27.2 power, 1 apr)#LAST#.
checkHit	25.495097567964	15
=> chance to hit	72.352739517238
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	4	0.96	 on dam	3.5
[PROJECTOR] after resists dam	3.36
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(3 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
deformed giant venus flytrap	48008	dumb ai talents can use	Agony	T_AGONY
deformed giant venus flytrap	48008	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_AGONY
[LOG]	Deformed giant venus flytrap uses Agony.
[MIND CRIT %]	1
gloomy giant brown mouse	48016	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
gloomy giant brown mouse	48016	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[MIND CRIT %]	100
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	1.5
[PROJECTOR] shadowstrike crit power reduce dam on range	1.4254658385093	7	0.57142857142857	::	1.6428571428571	=>	1.5612244897959
[PROJECTOR] after difficulty dam	1.4254658385093
[PROJECTOR] res	4	0.96	 on dam	1.4254658385093
[PROJECTOR] after resists dam	1.3684472049689
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Gloomy giant brown mouse hits #fbd578#Fisto!#LAST# for #YELLOW#(1 resist armour)#LAST#, #{bold}##YELLOW#0 mind#{normal}##LAST# (0 total damage).
[LOG]	
deformed giant venus flytrap	48008	dumb ai talents can use	Attack	T_ATTACK
deformed giant venus flytrap	48008	dumb ai talents can use	Constrict	T_CONSTRICT
deformed giant venus flytrap	48008	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Deformed giant venus flytrap uses Spit Poison.
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	8.8	0.912	 on dam	16.666666666667
[PROJECTOR] after resists dam	15.2
[PROJECTOR] after flat damage armor	5.4652879488897
[PROJECTOR] final dam after static checks	5.4652879488897
[PROJECTOR] final dam after hooks and callbacks	5.4652879488897
checkHit	24.025	22
=> chance to hit	56
[LOG]	Fisto! is poisoned!
gloomy giant brown mouse	48016	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
dumb ai uses	T_HIDE_IN_PLAIN_SIGHT
[LOG]	Gloomy giant brown mouse uses Hide in Plain Sight.
[LOG]	Gloomy giant brown mouse activates Stealth.
checkHit	25.495097567964	15
=> chance to hit	72.352739517238
[LOG]	#UID:48008:0#Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#5 nature#LAST# (5 total damage).
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	4	0.96	 on dam	3
[PROJECTOR] after resists dam	2.88
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	8.8	0.912	 on dam	16.666666666667
[PROJECTOR] after resists dam	15.2
[PROJECTOR] after flat damage armor	5.4652879488897
[PROJECTOR] final dam after static checks	5.4652879488897
[PROJECTOR] final dam after hooks and callbacks	5.4652879488897
[LOG]	Agony from Gloomy giant brown mouse hits #fbd578#Fisto!#LAST# for #YELLOW#(3 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	Poison from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#5 nature#LAST# (5 total damage).
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed giant venus flytrap	 :: 	42.462737079424	6	1	2.75	::	0.92298709738471
checkHit	32.25	2.75
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	45
[PHYS CRIT %] axe accuracy bonus	32.25	2.75	=	5.9
[PHYS CRIT %]	14.1
[ATTACK] after crit	45
[ATTACK] after mult	41.534419382312
[PROJECTOR] starting dam	41.534419382312
[PROJECTOR] after difficulty dam	41.534419382312
[PROJECTOR] res	0.59723847818193	0.99402761521818	 on dam	41.534419382312
[PROJECTOR] after resists dam	41.286359848071
[PROJECTOR] after flat damage armor	41.286359848071
[PROJECTOR] final dam after static checks	41.286359848071
[PROJECTOR] final dam after hooks and callbacks	41.286359848071
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed giant venus flytrap	 :: 	42.462737079424	6	1	2.75	::	0.92298709738471
checkHit	32.25	2.75
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	45
[PHYS CRIT %] axe accuracy bonus	32.25	2.75	=	5.9
[PHYS CRIT %]	14.1
[ATTACK] after crit	45
[ATTACK] after mult	41.534419382312
[PROJECTOR] starting dam	41.534419382312
[PROJECTOR] after difficulty dam	41.534419382312
[PROJECTOR] res	0.59723847818193	0.99402761521818	 on dam	41.534419382312
[PROJECTOR] after resists dam	41.286359848071
[PROJECTOR] after flat damage armor	41.286359848071
[PROJECTOR] final dam after static checks	41.286359848071
[PROJECTOR] final dam after hooks and callbacks	41.286359848071
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Deformed giant venus flytrap for #aaaaaa#41 physical#LAST#, #aaaaaa#41 physical#LAST# (83 total damage).
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Deformed giant venus flytrap!#{normal}#
AI took for target	48016	gloomy giant brown mouse	::	2569	Fisto!	25	<	121
checkHit	25.495097567964	15
=> chance to hit	72.352739517238
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	4.5
[PROJECTOR] after difficulty dam	4.5
[PROJECTOR] res	4	0.96	 on dam	4.5
[PROJECTOR] after resists dam	4.32
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	25.495097567964	15
=> chance to hit	72.352739517238
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	8.8	0.912	 on dam	16.666666666667
[PROJECTOR] after resists dam	15.2
[PROJECTOR] after flat damage armor	5.4652879488897
[PROJECTOR] final dam after static checks	5.4652879488897
[PROJECTOR] final dam after hooks and callbacks	5.4652879488897
[LOG]	Agony from Gloomy giant brown mouse hits #fbd578#Fisto!#LAST# for #YELLOW#(4 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	Poison from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#5 nature#LAST# (5 total damage).
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	4	0.96	 on dam	6
[PROJECTOR] after resists dam	5.76
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	25.495097567964	15
=> chance to hit	72.352739517238
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	8.8	0.912	 on dam	16.666666666667
[PROJECTOR] after resists dam	15.2
[PROJECTOR] after flat damage armor	5.4652879488897
[PROJECTOR] final dam after static checks	5.4652879488897
[PROJECTOR] final dam after hooks and callbacks	5.4652879488897
[LOG]	Agony from Gloomy giant brown mouse hits #fbd578#Fisto!#LAST# for #YELLOW#(6 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	Poison from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#5 nature#LAST# (5 total damage).
AI took for target	48016	gloomy giant brown mouse	::	2569	Fisto!	4	<	121
[LOG]	
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	7.5
[PROJECTOR] after difficulty dam	7.5
[PROJECTOR] res	4	0.96	 on dam	7.5
[PROJECTOR] after resists dam	7.2
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	25.495097567964	15
=> chance to hit	72.352739517238
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	8.8	0.912	 on dam	16.666666666667
[PROJECTOR] after resists dam	15.2
[PROJECTOR] after flat damage armor	5.4652879488897
[PROJECTOR] final dam after static checks	5.4652879488897
[PROJECTOR] final dam after hooks and callbacks	5.4652879488897
[LOG]	Agony from Gloomy giant brown mouse hits #fbd578#Fisto!#LAST# for #YELLOW#(7 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	Poison from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#5 nature#LAST# (5 total damage).
[LOG]	Gloomy giant brown mouse deactivates Stealth.
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	5.2398553999506	10	9.31	16.452694474702	::	1
checkHit	11	16.452694474702
=> chance to hit	37
[LOG]	#UID:48016:0#Gloomy giant brown mouse misses #fbd578#Fisto!#LAST#.
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	gloomy giant brown mouse	 :: 	42.462737079424	6	1	3.45	::	0.92298709738471
checkHit	32.25	3.45
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	46
[PHYS CRIT %] axe accuracy bonus	32.25	3.45	=	5.76
[PHYS CRIT %]	13.96
[ATTACK] after crit	69
[ATTACK] after mult	63.686109719545
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# performs a melee critical strike against Gloomy giant brown mouse!#{normal}#
[PROJECTOR] starting dam	63.686109719545
[PROJECTOR] after difficulty dam	63.686109719545
[PROJECTOR] res	0	1	 on dam	63.686109719545
[PROJECTOR] after resists dam	63.686109719545
[PROJECTOR] after flat damage armor	63.686109719545
[PROJECTOR] final dam after static checks	63.686109719545
[PROJECTOR] final dam after hooks and callbacks	63.686109719545
[ATTACK] attacking with innate combat
[ATTACK] to 	gloomy giant brown mouse	 :: 	42.462737079424	6	1	3.45	::	0.92298709738471
checkHit	32.25	3.45
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	42
[PHYS CRIT %] axe accuracy bonus	32.25	3.45	=	5.76
[PHYS CRIT %]	13.96
[ATTACK] after crit	63
[ATTACK] after mult	58.148187135237
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# performs a melee critical strike against Gloomy giant brown mouse!#{normal}#
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Gloomy giant brown mouse for #{bold}##aaaaaa#64 physical#{normal}##LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Gloomy giant brown mouse!#{normal}#
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	8.8	0.912	 on dam	16.666666666667
[PROJECTOR] after resists dam	15.2
[PROJECTOR] after flat damage armor	5.4652879488897
[PROJECTOR] final dam after static checks	5.4652879488897
[PROJECTOR] final dam after hooks and callbacks	5.4652879488897
[LOG]	Fisto! is no longer writhing in agony.
[LOG]	Poison from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#5 nature#LAST# (5 total damage).
[LOG]	
[Identify]	steel battleaxe of persecution	true
[LOG]	Fisto! picks up (c.): #00FF80##UID:48039:0#steel battleaxe of persecution (21-31.5 power, 2 apr)#LAST#.
[LOG]	Fisto! stops being poisoned.
[LOG]	
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[LOG]	
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[LOG]	
[Identify]	iron mail armour	true
[LOG]	Fisto! picks up (k.): #FFFFFF##UID:48032:0#iron mail armour (2 def, 4 armour)#LAST#.
[LOG]	
[Identify]	reinforced iron shield	true
[LOG]	Fisto! picks up (m.): #00FF80##UID:48029:0#reinforced iron shield (4 def, 7 armour, 41 block)#LAST#.
[LOG]	
[USERCHAT] channel serial data	Sokatsu	tome	423
[USERCHAT] channel achievement	Sokatsu	tome	Utterly Destroyed (Nightmare (Adventure) difficulty)	false	false
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	48025	gloomy giant brown mouse	::	2569	Fisto!	100	<	100
AI took for target	48014	gloomy great wolf	::	2569	Fisto!	36	<	100
[LOG]	Ran for 5 turns (stop reason: hostile spotted to the north (gloomy great wolf)).
[LOG]	
[SOUND] loading from	/data/sound/creatures/rats/rat_3.ogg	:=:	sound "/data/sound/creatures/rats/rat_3.ogg" : <static>
gloomy great wolf	48014	dumb ai talents can use	Agony	T_AGONY
gloomy great wolf	48014	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	Gloomy great wolf howls
[LOG]	
gloomy great wolf	48014	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Gloomy great wolf uses Agony.
[MIND CRIT %]	1
[LOG]	Fisto! is writhing in agony!
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	4	0.96	 on dam	0.5
[PROJECTOR] after resists dam	0.48
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Gloomy great wolf hits #fbd578#Fisto!#LAST# for #YELLOW#(0 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
gloomy giant brown mouse	48025	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
gloomy giant brown mouse	48025	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Gloomy giant brown mouse uses Agony.
[MIND CRIT %]	1
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	4	0.96	 on dam	0.5
[PROJECTOR] after resists dam	0.48
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Gloomy giant brown mouse hits #fbd578#Fisto!#LAST# for #YELLOW#(0 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	gloomy great wolf	 :: 	42.462737079424	6	2	7.5	::	0.92298709738471
checkHit	32.25	7.5
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	2	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	46
[PHYS CRIT %] axe accuracy bonus	32.25	7.5	=	4.95
[PHYS CRIT %]	13.15
[ATTACK] after crit	46
[ATTACK] after mult	42.457406479697
[PROJECTOR] starting dam	42.457406479697
[PROJECTOR] after difficulty dam	42.457406479697
[PROJECTOR] res	0	1	 on dam	42.457406479697
[PROJECTOR] after resists dam	42.457406479697
[PROJECTOR] after flat damage armor	42.457406479697
[PROJECTOR] final dam after static checks	42.457406479697
[PROJECTOR] final dam after hooks and callbacks	42.457406479697
[ATTACK] attacking with innate combat
[ATTACK] to 	gloomy great wolf	 :: 	42.462737079424	6	2	7.5	::	0.92298709738471
checkHit	32.25	7.5
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	2	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	44
[PHYS CRIT %] axe accuracy bonus	32.25	7.5	=	4.95
[PHYS CRIT %]	13.15
[ATTACK] after crit	44
[ATTACK] after mult	40.611432284927
[PROJECTOR] starting dam	40.611432284927
[PROJECTOR] after difficulty dam	40.611432284927
[PROJECTOR] res	0	1	 on dam	40.611432284927
[PROJECTOR] after resists dam	40.611432284927
[PROJECTOR] after flat damage armor	40.611432284927
[PROJECTOR] final dam after static checks	40.611432284927
[PROJECTOR] final dam after hooks and callbacks	40.611432284927
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	8.7911975698531	3	9.31	16.452694474702	::	1
checkHit	14	16.452694474702
=> chance to hit	44
[ATTACK] raw dam	8.7911975698531	versus	9.31	0.45178571428571	with APR	3
[ATTACK] after armor	4.8194600963302
[ATTACK] after range	4
[PHYS CRIT %]	0
[ATTACK] after crit	4
[ATTACK] after mult	4
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	9.76	0.9024	 on dam	4
[PROJECTOR] after resists dam	3.6096
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[LOG]	#UID:48014:0#Gloomy great wolf hits #fbd578#Fisto!#LAST# for #aaaaaa#(4 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Gloomy great wolf for #aaaaaa#42 physical#LAST#, #aaaaaa#41 physical#LAST#, #DARK_GREEN#16 blight#LAST# (99 total damage).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	gloomy great wolf	 :: 	42.462737079424	6	2	7.5	::	1
checkHit	32.25	7.5
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	2	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	46
[PHYS CRIT %] axe accuracy bonus	32.25	7.5	=	4.95
[PHYS CRIT %]	13.15
[ATTACK] after crit	46
[ATTACK] after mult	46
[PROJECTOR] starting dam	46
[PROJECTOR] after difficulty dam	46
[PROJECTOR] res	0	1	 on dam	46
[PROJECTOR] after resists dam	46
[PROJECTOR] after flat damage armor	46
[PROJECTOR] final dam after static checks	46
[PROJECTOR] final dam after hooks and callbacks	46
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	4	0.96	 on dam	1.5
[PROJECTOR] after resists dam	1.44
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Gloomy giant brown mouse hits #fbd578#Fisto!#LAST# for #YELLOW#(1 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Gloomy great wolf for #aaaaaa#46 physical#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Gloomy great wolf!#{normal}#
[LOG]	
AI took for target	48024	deformed giant grey rat	::	2569	Fisto!	100	<	100
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	4	0.96	 on dam	2.5
[PROJECTOR] after resists dam	2.4
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Gloomy giant brown mouse hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	gloomy giant brown mouse	 :: 	42.462737079424	6	1	3.45	::	1
checkHit	32.25	3.45
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	45
[PHYS CRIT %] axe accuracy bonus	32.25	3.45	=	5.76
[PHYS CRIT %]	13.96
[ATTACK] after crit	45
[ATTACK] after mult	45
[PROJECTOR] starting dam	45
[PROJECTOR] after difficulty dam	45
[PROJECTOR] res	0	1	 on dam	45
[PROJECTOR] after resists dam	45
[PROJECTOR] after flat damage armor	45
[PROJECTOR] final dam after static checks	45
[PROJECTOR] final dam after hooks and callbacks	45
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Gloomy giant brown mouse for #aaaaaa#45 physical#LAST# damage.
[TARGET] Passing target	deformed giant venus flytrap	from	deformed giant grey rat	to	Fisto!
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Gloomy giant brown mouse!#{normal}#
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	4	0.96	 on dam	3.5
[PROJECTOR] after resists dam	3.36
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Gloomy giant brown mouse hits #fbd578#Fisto!#LAST# for #YELLOW#(3 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	4.5
[PROJECTOR] after difficulty dam	4.5
[PROJECTOR] res	4	0.96	 on dam	4.5
[PROJECTOR] after resists dam	4.32
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Gloomy giant brown mouse hits #fbd578#Fisto!#LAST# for #YELLOW#(4 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
Deleting temp shader	main_fbo/wobbling[]
Deleting temp shader	main_fbo[]
Deleting temp shader	main_fbo/motionblur[]
Deleting temp shader	full_fbo[]
Deleting temp shader	target_fbo[]
Deleting temp shader	main_fbo/underwater[]
Deleting temp shader	main_fbo/blur[]
AI took for target	48020	deformed wolf	::	2569	Fisto!	100	<	100
deformed giant grey rat	48024	dumb ai talents can use	Agony	T_AGONY
deformed giant grey rat	48024	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Deformed giant grey rat uses Spit Poison.
[PROJECTOR] starting dam	15.982443974007
[PROJECTOR] after difficulty dam	15.982443974007
[PROJECTOR] res	8.8	0.912	 on dam	15.982443974007
[PROJECTOR] after resists dam	14.575988904294
[PROJECTOR] after flat damage armor	4.8412768531839
[PROJECTOR] final dam after static checks	4.8412768531839
[PROJECTOR] final dam after hooks and callbacks	4.8412768531839
checkHit	24.025	12
=> chance to hit	81
[LOG]	#ORANGE#Fisto! shrugs off the effect 'Poison'!
[LOG]	#UID:48024:0#Deformed giant grey rat hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#5 nature#LAST# (5 total damage).
[LOG]	Fisto! is no longer writhing in agony.
[LOG]	
AI took for target	48026	sick fox	::	2569	Fisto!	100	<	100
AI took for target	48026	sick fox	::	2569	Fisto!	64	<	100
deformed giant grey rat	48024	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Deformed giant grey rat uses Agony.
[MIND CRIT %]	1
[LOG]	Fisto! is writhing in agony!
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	4	0.96	 on dam	0.5
[PROJECTOR] after resists dam	0.48
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Deformed giant grey rat hits #fbd578#Fisto!#LAST# for #YELLOW#(0 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	6.6371674317876	10	9.31	16.452694474702	::	1
checkHit	12	16.452694474702
=> chance to hit	39
[LOG]	#UID:48024:0#Deformed giant grey rat misses #fbd578#Fisto!#LAST#.
deformed wolf	48020	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Deformed wolf uses Agony.
[MIND CRIT %]	1
sick fox	48026	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Sick fox uses Agony.
[MIND CRIT %]	1
checkHit	11	23.7
=> chance to hit	19
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	4	0.96	 on dam	2
[PROJECTOR] after resists dam	1.92
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick fox hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed giant grey rat	 :: 	42.462737079424	6	1	3.8	::	0.92298709738471
checkHit	32.25	3.8
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	42
[PHYS CRIT %] axe accuracy bonus	32.25	3.8	=	5.69
[PHYS CRIT %]	13.89
[ATTACK] after crit	42
[ATTACK] after mult	38.765458090158
[PROJECTOR] starting dam	38.765458090158
[PROJECTOR] after difficulty dam	38.765458090158
[PROJECTOR] res	0	1	 on dam	38.765458090158
[PROJECTOR] after resists dam	38.765458090158
[PROJECTOR] after flat damage armor	38.765458090158
[PROJECTOR] final dam after static checks	38.765458090158
[PROJECTOR] final dam after hooks and callbacks	38.765458090158
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed giant grey rat	 :: 	42.462737079424	6	1	3.8	::	0.92298709738471
checkHit	32.25	3.8
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	42
[PHYS CRIT %] axe accuracy bonus	32.25	3.8	=	5.69
[PHYS CRIT %]	13.89
[ATTACK] after crit	63
[ATTACK] after mult	58.148187135237
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# performs a melee critical strike against Deformed giant grey rat!#{normal}#
[PROJECTOR] starting dam	58.148187135237
[PROJECTOR] after difficulty dam	58.148187135237
[PROJECTOR] res	0	1	 on dam	58.148187135237
[PROJECTOR] after resists dam	58.148187135237
[PROJECTOR] after flat damage armor	58.148187135237
[PROJECTOR] final dam after static checks	58.148187135237
[PROJECTOR] final dam after hooks and callbacks	58.148187135237
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Deformed giant grey rat for #aaaaaa#39 physical#LAST#, #{bold}##aaaaaa#58 physical#{normal}##LAST# (97 total damage).
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Deformed giant grey rat!#{normal}#
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	4	0.96	 on dam	2.5
[PROJECTOR] after resists dam	2.4
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick fox hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	8.8468703870328	3	9.31	16.452694474702	::	1
checkHit	14	16.452694474702
=> chance to hit	44
[LOG]	#UID:48020:0#Deformed wolf misses #fbd578#Fisto!#LAST#.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed wolf	 :: 	42.462737079424	6	1	6.5	::	1
checkHit	32.25	6.5
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	45
[PHYS CRIT %] axe accuracy bonus	32.25	6.5	=	5.15
[PHYS CRIT %]	13.35
[ATTACK] after crit	45
[ATTACK] after mult	45
[PROJECTOR] starting dam	45
[PROJECTOR] after difficulty dam	45
[PROJECTOR] res	0	1	 on dam	45
[PROJECTOR] after resists dam	45
[PROJECTOR] after flat damage armor	45
[PROJECTOR] final dam after static checks	45
[PROJECTOR] final dam after hooks and callbacks	45
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Deformed wolf for #aaaaaa#45 physical#LAST# damage.
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	4	0.96	 on dam	3.5
[PROJECTOR] after resists dam	3.36
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick fox hits #fbd578#Fisto!#LAST# for #YELLOW#(3 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed wolf	 :: 	42.462737079424	6	1	6.5	::	1
checkHit	32.25	6.5
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	43
[PHYS CRIT %] axe accuracy bonus	32.25	6.5	=	5.15
[PHYS CRIT %]	13.35
[ATTACK] after crit	43
[ATTACK] after mult	43
[PROJECTOR] starting dam	43
[PROJECTOR] after difficulty dam	43
[PROJECTOR] res	0	1	 on dam	43
[PROJECTOR] after resists dam	43
[PROJECTOR] after flat damage armor	43
[PROJECTOR] final dam after static checks	43
[PROJECTOR] final dam after hooks and callbacks	43
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Deformed wolf for #aaaaaa#43 physical#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Deformed wolf!#{normal}#
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	sick fox	 :: 	42.462737079424	6	1	6.85	::	1
checkHit	32.25	6.85
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	42
[PHYS CRIT %] axe accuracy bonus	32.25	6.85	=	5.08
[PHYS CRIT %]	13.28
[ATTACK] after crit	42
[ATTACK] after mult	42
[PROJECTOR] starting dam	42
[PROJECTOR] after difficulty dam	42
[PROJECTOR] res	0	1	 on dam	42
[PROJECTOR] after resists dam	42
[PROJECTOR] after flat damage armor	42
[PROJECTOR] final dam after static checks	42
[PROJECTOR] final dam after hooks and callbacks	42
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	4	0.96	 on dam	5
[PROJECTOR] after resists dam	4.8
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick fox hits #fbd578#Fisto!#LAST# for #YELLOW#(5 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Sick fox for #aaaaaa#42 physical#LAST# damage.
sick fox	48026	dumb ai talents can use	Agony	T_AGONY
sick fox	48026	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_AGONY
[LOG]	Sick fox uses Agony.
[MIND CRIT %]	1
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	sick fox	 :: 	42.462737079424	6	1	6.85	::	0.92298709738471
checkHit	32.25	6.85
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	45
[PHYS CRIT %] axe accuracy bonus	32.25	6.85	=	5.08
[PHYS CRIT %]	13.28
[ATTACK] after crit	45
[ATTACK] after mult	41.534419382312
[PROJECTOR] starting dam	41.534419382312
[PROJECTOR] after difficulty dam	41.534419382312
[PROJECTOR] res	0	1	 on dam	41.534419382312
[PROJECTOR] after resists dam	41.534419382312
[PROJECTOR] after flat damage armor	41.534419382312
[PROJECTOR] final dam after static checks	41.534419382312
[PROJECTOR] final dam after hooks and callbacks	41.534419382312
[ATTACK] attacking with innate combat
[ATTACK] to 	sick fox	 :: 	42.462737079424	6	1	6.85	::	0.92298709738471
checkHit	32.25	6.85
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	42
[PHYS CRIT %] axe accuracy bonus	32.25	6.85	=	5.08
[PHYS CRIT %]	13.28
[ATTACK] after crit	42
[ATTACK] after mult	38.765458090158
[PROJECTOR] starting dam	38.765458090158
[PROJECTOR] after difficulty dam	38.765458090158
[PROJECTOR] res	0	1	 on dam	38.765458090158
[PROJECTOR] after resists dam	38.765458090158
[PROJECTOR] after flat damage armor	38.765458090158
[PROJECTOR] final dam after static checks	38.765458090158
[PROJECTOR] final dam after hooks and callbacks	38.765458090158
[SOUND] loading from	/data/sound/creatures/wolves/death_1.ogg	:=: unknown file
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Sick fox for #aaaaaa#42 physical#LAST#, #aaaaaa#39 physical#LAST# (80 total damage).
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Sick fox!#{normal}#
checkHit	11	23.7
=> chance to hit	19
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	4	0.96	 on dam	2
[PROJECTOR] after resists dam	1.92
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick fox hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	4	0.96	 on dam	2.5
[PROJECTOR] after resists dam	2.4
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick fox hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	4	0.96	 on dam	3.5
[PROJECTOR] after resists dam	3.36
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick fox hits #fbd578#Fisto!#LAST# for #YELLOW#(3 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	4	0.96	 on dam	5
[PROJECTOR] after resists dam	4.8
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick fox hits #fbd578#Fisto!#LAST# for #YELLOW#(5 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
Deleting temp shader	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
Deleting temp shader	resources[color=vec3(1,0.8,0.50196078431373),distort=vec2(1,1.4),require_shader=4,speed=700]
Deleting temp shader	textoutline[]
Deleting temp shader	objectsoutline[]
deformed giant venus flytrap	48028	dumb ai talents can use	Agony	T_AGONY
deformed giant venus flytrap	48028	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_AGONY
[LOG]	Deformed giant venus flytrap uses Agony.
[MIND CRIT %]	1
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	4	0.96	 on dam	0.5
[PROJECTOR] after resists dam	0.48
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(0 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
deformed giant venus flytrap	48028	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Deformed giant venus flytrap uses Spit Poison.
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	8.8	0.912	 on dam	16.666666666667
[PROJECTOR] after resists dam	15.2
[PROJECTOR] after flat damage armor	5.4652879488897
[PROJECTOR] final dam after static checks	5.4652879488897
[PROJECTOR] final dam after hooks and callbacks	5.4652879488897
checkHit	24.025	22
=> chance to hit	56
[LOG]	Fisto! is poisoned!
[LOG]	#UID:48028:0#Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#5 nature#LAST# (5 total damage).
checkHit	11	23.7
=> chance to hit	19
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	4	0.96	 on dam	3
[PROJECTOR] after resists dam	2.88
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	8.8	0.912	 on dam	16.666666666667
[PROJECTOR] after resists dam	15.2
[PROJECTOR] after flat damage armor	5.4652879488897
[PROJECTOR] final dam after static checks	5.4652879488897
[PROJECTOR] final dam after hooks and callbacks	5.4652879488897
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(3 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	Poison from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#5 nature#LAST# (5 total damage).
[LOG]	
[USERCHAT] channel achievement	fhuk014	tome	Rescuer of the lost	false	true
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	4	0.96	 on dam	2.5
[PROJECTOR] after resists dam	2.4
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	8.8	0.912	 on dam	16.666666666667
[PROJECTOR] after resists dam	15.2
[PROJECTOR] after flat damage armor	5.4652879488897
[PROJECTOR] final dam after static checks	5.4652879488897
[PROJECTOR] final dam after hooks and callbacks	5.4652879488897
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	Poison from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#5 nature#LAST# (5 total damage).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	11.241607436512	10	9.31	16.452694474702	::	1
checkHit	22	16.452694474702
=> chance to hit	64
[ATTACK] raw dam	11.241607436512	versus	9.31	0.45178571428571	with APR	10
[ATTACK] after armor	11.241607436512
[ATTACK] after range	11
[PHYS CRIT %]	0
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	9.76	0.9024	 on dam	11
[PROJECTOR] after resists dam	9.9264
[PROJECTOR] after flat damage armor	0.19168794888967
[PROJECTOR] final dam after static checks	0.19168794888967
[PROJECTOR] final dam after hooks and callbacks	0.19168794888967
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[LOG]	#UID:48028:0#Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Deformed giant venus flytrap for #DARK_GREEN#16 blight#LAST# damage.
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	4	0.96	 on dam	3.5
[PROJECTOR] after resists dam	3.36
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	8.8	0.912	 on dam	16.666666666667
[PROJECTOR] after resists dam	15.2
[PROJECTOR] after flat damage armor	5.4652879488897
[PROJECTOR] final dam after static checks	5.4652879488897
[PROJECTOR] final dam after hooks and callbacks	5.4652879488897
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(3 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	Poison from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#5 nature#LAST# (5 total damage).
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed giant venus flytrap	 :: 	42.462737079424	6	1	2.75	::	0.92298709738471
checkHit	32.25	2.75
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	43
[PHYS CRIT %] axe accuracy bonus	32.25	2.75	=	5.9
[PHYS CRIT %]	14.1
[ATTACK] after crit	64.5
[ATTACK] after mult	59.532667781314
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# performs a melee critical strike against Deformed giant venus flytrap!#{normal}#
[PROJECTOR] starting dam	59.532667781314
[PROJECTOR] after difficulty dam	59.532667781314
[PROJECTOR] res	0	1	 on dam	59.532667781314
[PROJECTOR] after resists dam	59.532667781314
[PROJECTOR] after flat damage armor	59.532667781314
[PROJECTOR] final dam after static checks	59.532667781314
[PROJECTOR] final dam after hooks and callbacks	59.532667781314
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed giant venus flytrap	 :: 	42.462737079424	6	1	2.75	::	0.92298709738471
checkHit	32.25	2.75
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	46
[PHYS CRIT %] axe accuracy bonus	32.25	2.75	=	5.9
[PHYS CRIT %]	14.1
[ATTACK] after crit	69
[ATTACK] after mult	63.686109719545
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# performs a melee critical strike against Deformed giant venus flytrap!#{normal}#
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Deformed giant venus flytrap for #{bold}##aaaaaa#60 physical#{normal}##LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Deformed giant venus flytrap!#{normal}#
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	4.5
[PROJECTOR] after difficulty dam	4.5
[PROJECTOR] res	4	0.96	 on dam	4.5
[PROJECTOR] after resists dam	4.32
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	8.8	0.912	 on dam	16.666666666667
[PROJECTOR] after resists dam	15.2
[PROJECTOR] after flat damage armor	5.4652879488897
[PROJECTOR] final dam after static checks	5.4652879488897
[PROJECTOR] final dam after hooks and callbacks	5.4652879488897
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(4 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	Poison from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#5 nature#LAST# (5 total damage).
[LOG]	
[LOG]	Resting starts...
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	8.8	0.912	 on dam	16.666666666667
[PROJECTOR] after resists dam	15.2
[PROJECTOR] after flat damage armor	5.4652879488897
[PROJECTOR] final dam after static checks	5.4652879488897
[PROJECTOR] final dam after hooks and callbacks	5.4652879488897
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Fisto! is no longer writhing in agony.
[LOG]	Poison from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#5 nature#LAST# (5 total damage).
[LOG]	
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[LOG]	Fisto! stops being poisoned.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 7 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	48023	gloomy giant white mouse	::	2569	Fisto!	64	<	100
gloomy giant white mouse	48023	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
dumb ai uses	T_HIDE_IN_PLAIN_SIGHT
[LOG]	Gloomy giant white mouse uses Hide in Plain Sight.
checkHit	13.5	7.6485292703892
=> chance to hit	65
Hide in Plain Sight: 13.5 stealth vs 7.6485292703892 detection -->chance 65
[LOG]	Ran for 28 turns (stop reason: hostile spotted to the north (gloomy giant white mouse - offscreen)).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the north (gloomy giant white mouse - offscreen)).
[LOG]	
gloomy giant white mouse	48023	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Gloomy giant white mouse uses Agony.
[MIND CRIT %]	1
[LOG]	Fisto! is writhing in agony!
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	4	0.96	 on dam	0.5
[PROJECTOR] after resists dam	0.48
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Gloomy giant white mouse hits #fbd578#Fisto!#LAST# for #YELLOW#(0 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
AI took for target	48023	gloomy giant white mouse	::	2569	Fisto!	9	<	100
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	4	0.96	 on dam	3
[PROJECTOR] after resists dam	2.88
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Gloomy giant white mouse hits #fbd578#Fisto!#LAST# for #YELLOW#(3 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
AI took for target	48012	sick poison ivy	::	2569	Fisto!	81	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	5.2398553999506	10	9.31	16.452694474702	::	1
checkHit	11	16.452694474702
=> chance to hit	37
[LOG]	#UID:48023:0#Gloomy giant white mouse misses #fbd578#Fisto!#LAST#.
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	gloomy giant white mouse	 :: 	42.462737079424	6	1	3.45	::	0.92298709738471
checkHit	32.25	3.45
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	45
[PHYS CRIT %] axe accuracy bonus	32.25	3.45	=	5.76
[PHYS CRIT %]	13.96
[ATTACK] after crit	45
[ATTACK] after mult	41.534419382312
[PROJECTOR] starting dam	41.534419382312
[PROJECTOR] after difficulty dam	41.534419382312
[PROJECTOR] res	0	1	 on dam	41.534419382312
[PROJECTOR] after resists dam	41.534419382312
[PROJECTOR] after flat damage armor	41.534419382312
[PROJECTOR] final dam after static checks	41.534419382312
[PROJECTOR] final dam after hooks and callbacks	41.534419382312
[ATTACK] attacking with innate combat
[ATTACK] to 	gloomy giant white mouse	 :: 	42.462737079424	6	1	3.45	::	0.92298709738471
checkHit	32.25	3.45
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	46
[PHYS CRIT %] axe accuracy bonus	32.25	3.45	=	5.76
[PHYS CRIT %]	13.96
[ATTACK] after crit	46
[ATTACK] after mult	42.457406479697
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Gloomy giant white mouse for #aaaaaa#42 physical#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Gloomy giant white mouse!#{normal}#
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	4	0.96	 on dam	2.5
[PROJECTOR] after resists dam	2.4
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Gloomy giant white mouse hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[TARGET] Passing target	deformed giant venus flytrap	from	sick poison ivy	to	Fisto!
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	4	0.96	 on dam	3.5
[PROJECTOR] after resists dam	3.36
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Gloomy giant white mouse hits #fbd578#Fisto!#LAST# for #YELLOW#(3 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	4.5
[PROJECTOR] after difficulty dam	4.5
[PROJECTOR] res	4	0.96	 on dam	4.5
[PROJECTOR] after resists dam	4.32
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Gloomy giant white mouse hits #fbd578#Fisto!#LAST# for #YELLOW#(4 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
sick poison ivy	48012	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Sick poison ivy uses Agony.
[MIND CRIT %]	1
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	4	0.96	 on dam	0.35
[PROJECTOR] after resists dam	0.336
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(0 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[USERCHAT] channel achievement	flyingman	tome	Fool of a Took!	false	false
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	4	0.96	 on dam	1.05
[PROJECTOR] after resists dam	1.008
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(1 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	4	0.96	 on dam	1.75
[PROJECTOR] after resists dam	1.68
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
AI took for target	48012	sick poison ivy	::	2569	Fisto!	9	<	100
checkHit	11	23.7
=> chance to hit	19
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	4	0.96	 on dam	4.9
[PROJECTOR] after resists dam	4.704
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(5 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	4.5
[PROJECTOR] after difficulty dam	4.5
[PROJECTOR] res	4	0.96	 on dam	3.15
[PROJECTOR] after resists dam	3.024
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(3 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	10.074897240455	3	9.31	16.452694474702	::	1
checkHit	21	16.452694474702
=> chance to hit	62
[ATTACK] raw dam	10.074897240455	versus	9.31	0.45178571428571	with APR	3
[ATTACK] after armor	5.523202594321
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	1
[PROJECTOR] res	8.8	0.912	 on dam	0.7
[PROJECTOR] after resists dam	0.6384
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	24.025	21
=> chance to hit	58
[LOG]	#ORANGE#Fisto! shrugs off the effect 'Poison'!
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	2.4966280972259	0.97503371902774	 on dam	15.6
[PROJECTOR] after resists dam	15.210526016833
[PROJECTOR] after flat damage armor	15.210526016833
[PROJECTOR] final dam after static checks	15.210526016833
[PROJECTOR] final dam after hooks and callbacks	15.210526016833
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Sick poison ivy for #DARK_GREEN#15 blight#LAST# damage.
[LOG]	#UID:48012:0#Sick poison ivy hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	Fisto! is no longer writhing in agony.
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	sick poison ivy	 :: 	42.462737079424	6	1	2.05	::	0.92298709738471
checkHit	32.25	2.05
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	42
[PHYS CRIT %] axe accuracy bonus	32.25	2.05	=	6.04
[PHYS CRIT %]	14.24
[ATTACK] after crit	42
[ATTACK] after mult	38.765458090158
[PROJECTOR] starting dam	38.765458090158
[PROJECTOR] after difficulty dam	38.765458090158
[PROJECTOR] res	0	1	 on dam	38.765458090158
[PROJECTOR] after resists dam	38.765458090158
[PROJECTOR] after flat damage armor	38.765458090158
[PROJECTOR] final dam after static checks	38.765458090158
[PROJECTOR] final dam after hooks and callbacks	38.765458090158
[PROJECTOR] starting dam	1.6666666666667
[PROJECTOR] after difficulty dam	1.6666666666667
[PROJECTOR] res	8.8	0.912	 on dam	1.1666666666667
[PROJECTOR] after resists dam	1.064
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with innate combat
[ATTACK] to 	sick poison ivy	 :: 	42.462737079424	6	1	2.05	::	0.92298709738471
checkHit	32.25	2.05
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	46
[PHYS CRIT %] axe accuracy bonus	32.25	2.05	=	6.04
[PHYS CRIT %]	14.24
[ATTACK] after crit	46
[ATTACK] after mult	42.457406479697
[PROJECTOR] starting dam	1.6666666666667
[PROJECTOR] after difficulty dam	1.6666666666667
[PROJECTOR] res	8.8	0.912	 on dam	1.1666666666667
[PROJECTOR] after resists dam	1.064
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	24.025	21
=> chance to hit	58
[LOG]	Fisto! is poisoned!
[LOG]	#UID:48012:0#Sick poison ivy hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Sick poison ivy for #aaaaaa#39 physical#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Sick poison ivy!#{normal}#
[LOG]	
[PROJECTOR] starting dam	1.6666666666667
[PROJECTOR] after difficulty dam	1.6666666666667
[PROJECTOR] res	8.8	0.912	 on dam	1.1666666666667
[PROJECTOR] after resists dam	1.064
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Poison from Sick poison ivy hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	
[PROJECTOR] starting dam	1.6666666666667
[PROJECTOR] after difficulty dam	1.6666666666667
[PROJECTOR] res	8.8	0.912	 on dam	1.1666666666667
[PROJECTOR] after resists dam	1.064
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Poison from Sick poison ivy hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
deformed giant venus flytrap	48010	dumb ai talents can use	Agony	T_AGONY
deformed giant venus flytrap	48010	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Deformed giant venus flytrap uses Spit Poison.
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	8.8	0.912	 on dam	16.666666666667
[PROJECTOR] after resists dam	15.2
[PROJECTOR] after flat damage armor	5.4652879488897
[PROJECTOR] final dam after static checks	5.4652879488897
[PROJECTOR] final dam after hooks and callbacks	5.4652879488897
checkHit	24.025	22
=> chance to hit	56
[LOG]	#UID:48010:0#Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#5 nature#LAST# (5 total damage).
[LOG]	
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[PROJECTOR] starting dam	22.083333333333
[PROJECTOR] after difficulty dam	22.083333333333
[PROJECTOR] res	8.8	0.912	 on dam	15.458333333333
[PROJECTOR] after resists dam	14.098
[PROJECTOR] after flat damage armor	4.3632879488897
[PROJECTOR] final dam after static checks	4.3632879488897
[PROJECTOR] final dam after hooks and callbacks	4.3632879488897
[LOG]	Poison from Sick poison ivy hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#4 nature#LAST# (4 total damage).
deformed giant venus flytrap	48010	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Deformed giant venus flytrap uses Agony.
[MIND CRIT %]	1
[LOG]	Fisto! is writhing in agony!
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	4	0.96	 on dam	0.5
[PROJECTOR] after resists dam	0.48
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	22.083333333333
[PROJECTOR] after difficulty dam	22.083333333333
[PROJECTOR] res	8.8	0.912	 on dam	15.458333333333
[PROJECTOR] after resists dam	14.098
[PROJECTOR] after flat damage armor	4.3632879488897
[PROJECTOR] final dam after static checks	4.3632879488897
[PROJECTOR] final dam after hooks and callbacks	4.3632879488897
[LOG]	Poison from Sick poison ivy hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#4 nature#LAST# (4 total damage).
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(0 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	4	0.96	 on dam	1.5
[PROJECTOR] after resists dam	1.44
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	22.083333333333
[PROJECTOR] after difficulty dam	22.083333333333
[PROJECTOR] res	8.8	0.912	 on dam	15.458333333333
[PROJECTOR] after resists dam	14.098
[PROJECTOR] after flat damage armor	4.3632879488897
[PROJECTOR] final dam after static checks	4.3632879488897
[PROJECTOR] final dam after hooks and callbacks	4.3632879488897
[LOG]	Poison from Sick poison ivy hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#4 nature#LAST# (4 total damage).
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(1 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
deformed giant venus flytrap	48010	dumb ai talents can use	Attack	T_ATTACK
deformed giant venus flytrap	48010	dumb ai talents can use	Constrict	T_CONSTRICT
dumb ai uses	T_CONSTRICT
[LOG]	Deformed giant venus flytrap uses Constrict.
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	11.241607436512	10	9.31	16.452694474702	::	0.72360679774998
checkHit	22	16.452694474702
=> chance to hit	64
[ATTACK] raw dam	11.241607436512	versus	9.31	0.45178571428571	with APR	10
[ATTACK] after armor	11.241607436512
[ATTACK] after range	11
[PHYS CRIT %]	0
[ATTACK] after crit	11
[ATTACK] after mult	7.9596747752498
[PROJECTOR] starting dam	7.9596747752498
[PROJECTOR] after difficulty dam	7.9596747752498
[PROJECTOR] res	9.76	0.9024	 on dam	7.9596747752498
[PROJECTOR] after resists dam	7.1828105171854
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
checkHit	24.025	20
=> chance to hit	61
[LOG]	Fisto! is constricted!
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Deformed giant venus flytrap for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	#UID:48010:0#Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #aaaaaa#(7 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
Loading tile	talents/constrict.png
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed giant venus flytrap	 :: 	42.462737079424	6	1	2.75	::	0.92298709738471
checkHit	32.25	2.75
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	45
[PHYS CRIT %] axe accuracy bonus	32.25	2.75	=	5.9
[PHYS CRIT %]	14.1
[ATTACK] after crit	45
[ATTACK] after mult	41.534419382312
[PROJECTOR] starting dam	41.534419382312
[PROJECTOR] after difficulty dam	41.534419382312
[PROJECTOR] res	3.3912828084367	0.96608717191563	 on dam	41.534419382312
[PROJECTOR] after resists dam	40.125869758215
[PROJECTOR] after flat damage armor	40.125869758215
[PROJECTOR] final dam after static checks	40.125869758215
[PROJECTOR] final dam after hooks and callbacks	40.125869758215
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed giant venus flytrap	 :: 	42.462737079424	6	1	2.75	::	0.92298709738471
checkHit	32.25	2.75
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	43
[PHYS CRIT %] axe accuracy bonus	32.25	2.75	=	5.9
[PHYS CRIT %]	14.1
[ATTACK] after crit	43
[ATTACK] after mult	39.688445187542
[PROJECTOR] starting dam	39.688445187542
[PROJECTOR] after difficulty dam	39.688445187542
[PROJECTOR] res	3.3912828084367	0.96608717191563	 on dam	39.688445187542
[PROJECTOR] after resists dam	38.342497768961
[PROJECTOR] after flat damage armor	38.342497768961
[PROJECTOR] final dam after static checks	38.342497768961
[PROJECTOR] final dam after hooks and callbacks	38.342497768961
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	4	0.96	 on dam	2.5
[PROJECTOR] after resists dam	2.4
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	22.083333333333
[PROJECTOR] after difficulty dam	22.083333333333
[PROJECTOR] res	8.8	0.912	 on dam	15.458333333333
[PROJECTOR] after resists dam	14.098
[PROJECTOR] after flat damage armor	4.3632879488897
[PROJECTOR] final dam after static checks	4.3632879488897
[PROJECTOR] final dam after hooks and callbacks	4.3632879488897
[LOG]	Fisto! is free to breathe.
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	Poison from Sick poison ivy hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#4 nature#LAST# (4 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Deformed giant venus flytrap for #aaaaaa#40 physical#LAST#, #aaaaaa#38 physical#LAST# (78 total damage).
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Deformed giant venus flytrap!#{normal}#
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	4	0.96	 on dam	3.5
[PROJECTOR] after resists dam	3.36
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Fisto! stops being poisoned.
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(3 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
checkHit	11	23.7
=> chance to hit	19
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	4	0.96	 on dam	9
[PROJECTOR] after resists dam	8.64
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Rested for 1 turns (stop reason: taken damage).
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(9 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[LOG]	Fisto! is no longer writhing in agony.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 2 turns (stop reason: all resources and life at maximum).
[LOG]	
[USERCHAT] channel achievement	flyingman	tome	Utterly Destroyed	false	false
[Identify]	acidic iron longsword of projection	true
[LOG]	Fisto! picks up (e.): #00FF80##UID:48035:0#acidic iron longsword of projection (12.5-17.5 power, 2 apr)#LAST#.
AI took for target	48013	deformed giant white rat	::	2569	Fisto!	36	<	100
[LOG]	Ran for 10 turns (stop reason: hostile spotted to the west (deformed giant white rat)).
[LOG]	
[TARGET] Passing target	gloomy warg	from	deformed giant white rat	to	Fisto!
gloomy warg	48017	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
gloomy warg	48017	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
AI took for target	48013	deformed giant white rat	::	2569	Fisto!	4	<	100
deformed giant white rat	48013	dumb ai talents can use	Agony	T_AGONY
deformed giant white rat	48013	dumb ai talents can activate	Lacerating Strikes	T_LACERATING_STRIKES
deformed giant white rat	48013	dumb ai talents can use	Nimble Movements	T_NIMBLE_MOVEMENTS
dumb ai uses	T_NIMBLE_MOVEMENTS
[LOG]	Deformed giant white rat dashes quickly!
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed giant white rat	 :: 	42.462737079424	6	1	3.8	::	0.92298709738471
checkHit	32.25	3.8
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	42
[PHYS CRIT %] axe accuracy bonus	32.25	3.8	=	5.69
[PHYS CRIT %]	13.89
[ATTACK] after crit	42
[ATTACK] after mult	38.765458090158
[PROJECTOR] starting dam	38.765458090158
[PROJECTOR] after difficulty dam	38.765458090158
[PROJECTOR] res	0	1	 on dam	38.765458090158
[PROJECTOR] after resists dam	38.765458090158
[PROJECTOR] after flat damage armor	38.765458090158
[PROJECTOR] final dam after static checks	38.765458090158
[PROJECTOR] final dam after hooks and callbacks	38.765458090158
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed giant white rat	 :: 	42.462737079424	6	1	3.8	::	0.92298709738471
checkHit	32.25	3.8
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	45
[PHYS CRIT %] axe accuracy bonus	32.25	3.8	=	5.69
[PHYS CRIT %]	13.89
[ATTACK] after crit	45
[ATTACK] after mult	41.534419382312
[PROJECTOR] starting dam	41.534419382312
[PROJECTOR] after difficulty dam	41.534419382312
[PROJECTOR] res	0	1	 on dam	41.534419382312
[PROJECTOR] after resists dam	41.534419382312
[PROJECTOR] after flat damage armor	41.534419382312
[PROJECTOR] final dam after static checks	41.534419382312
[PROJECTOR] final dam after hooks and callbacks	41.534419382312
gloomy warg	48017	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
dumb ai uses	T_INFUSION:_HEALING_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 33
*p 33: Uniform: 0: 8B52 beamColor1
*p 33: Uniform: 1: 8B52 beamColor2
*p 33: Uniform: 2: 1406 beamsCount
*p 33: Uniform: 3: 8B52 circleColor
*p 33: Uniform: 4: 1406 circleDescendSpeed
*p 33: Uniform: 5: 1406 circleRotationSpeed
*p 33: Uniform: 6: 1406 noup
*p 33: Uniform: 7: 1406 tick
*p 33: Uniform: 8: 1406 tick_start
*p 33: Uniform: 9: 1406 time_factor
*p 33: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 34
*p 34: Uniform: 0: 8B52 beamColor1
*p 34: Uniform: 1: 8B52 beamColor2
*p 34: Uniform: 2: 1406 beamsCount
*p 34: Uniform: 3: 8B52 circleColor
*p 34: Uniform: 4: 1406 circleDescendSpeed
*p 34: Uniform: 5: 1406 circleRotationSpeed
*p 34: Uniform: 6: 1406 noup
*p 34: Uniform: 7: 1406 tick
*p 34: Uniform: 8: 1406 tick_start
*p 34: Uniform: 9: 1406 time_factor
*p 34: Uniform: 10: 8B5E tex
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Deformed giant white rat for #aaaaaa#39 physical#LAST#, #aaaaaa#42 physical#LAST# (80 total damage).
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Deformed giant white rat!#{normal}#
[LOG]	
gloomy warg	48017	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Gloomy warg uses Agony.
[MIND CRIT %]	1
[LOG]	Fisto! is writhing in agony!
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	4	0.96	 on dam	0.5
[PROJECTOR] after resists dam	0.48
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Gloomy warg hits #fbd578#Fisto!#LAST# for #YELLOW#(0 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the southwest (gloomy warg)).
gloomy warg	48017	dumb ai talents can use	Attack	T_ATTACK
gloomy warg	48017	dumb ai talents can use	Hack'n'Back	T_HACK_N_BACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	9.963103268893	5	9.31	16.452694474702	::	1
checkHit	22.5	16.452694474702
=> chance to hit	66
[LOG]	#UID:48017:0#Gloomy warg misses #fbd578#Fisto!#LAST#.
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	4	0.96	 on dam	1.5
[PROJECTOR] after resists dam	1.44
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Gloomy warg hits #fbd578#Fisto!#LAST# for #YELLOW#(1 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	gloomy warg	 :: 	42.462737079424	6	5	10.85	::	0.92298709738471
checkHit	32.25	10.85
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	5	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	45
[PHYS CRIT %] axe accuracy bonus	32.25	10.85	=	4.28
[PHYS CRIT %]	12.48
[ATTACK] after crit	45
[ATTACK] after mult	41.534419382312
[PROJECTOR] starting dam	41.534419382312
[PROJECTOR] after difficulty dam	41.534419382312
[PROJECTOR] res	0	1	 on dam	41.534419382312
[PROJECTOR] after resists dam	41.534419382312
[PROJECTOR] after flat damage armor	41.534419382312
[PROJECTOR] final dam after static checks	41.534419382312
[PROJECTOR] final dam after hooks and callbacks	41.534419382312
[ATTACK] attacking with innate combat
[ATTACK] to 	gloomy warg	 :: 	42.462737079424	6	5	10.85	::	0.92298709738471
checkHit	32.25	10.85
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	5	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	44
[PHYS CRIT %] axe accuracy bonus	32.25	10.85	=	4.28
[PHYS CRIT %]	12.48
[ATTACK] after crit	44
[ATTACK] after mult	40.611432284927
[PROJECTOR] starting dam	40.611432284927
[PROJECTOR] after difficulty dam	40.611432284927
[PROJECTOR] res	0	1	 on dam	40.611432284927
[PROJECTOR] after resists dam	40.611432284927
[PROJECTOR] after flat damage armor	40.611432284927
[PROJECTOR] final dam after static checks	40.611432284927
[PROJECTOR] final dam after hooks and callbacks	40.611432284927
[LOG]	Gloomy warg is recovering from the damage!
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Gloomy warg for #aaaaaa#42 physical#LAST#, #aaaaaa#41 physical#LAST# (82 total damage).
AI took for target	48017	gloomy warg	::	2569	Fisto!	1	<	100
gloomy warg	48017	dumb ai talents can use	Attack	T_ATTACK
gloomy warg	48017	dumb ai talents can use	Agony	T_AGONY
gloomy warg	48017	dumb ai talents can use	Hack'n'Back	T_HACK_N_BACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	9.963103268893	5	9.31	16.452694474702	::	1
checkHit	22.5	16.452694474702
=> chance to hit	66
[LOG]	#UID:48017:0#Gloomy warg misses #fbd578#Fisto!#LAST#.
[LOG]	
[LOG]	#UID:48017:0#Gloomy warg receives #LIGHT_GREEN#3 healing#LAST#.
[ATTACK] attacking with innate combat
[ATTACK] to 	gloomy warg	 :: 	42.462737079424	6	5	10.85	::	1
checkHit	32.25	10.85
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	5	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	45
[PHYS CRIT %] axe accuracy bonus	32.25	10.85	=	4.28
[PHYS CRIT %]	12.48
[ATTACK] after crit	45
[ATTACK] after mult	45
[PROJECTOR] starting dam	45
[PROJECTOR] after difficulty dam	45
[PROJECTOR] res	0	1	 on dam	45
[PROJECTOR] after resists dam	45
[PROJECTOR] after flat damage armor	45
[PROJECTOR] final dam after static checks	45
[PROJECTOR] final dam after hooks and callbacks	45
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:30:0#warg claw#WHITE#.
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Gloomy warg for #aaaaaa#45 physical#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Gloomy warg!#{normal}#
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	4	0.96	 on dam	2.5
[PROJECTOR] after resists dam	2.4
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Gloomy warg hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	4	0.96	 on dam	3.5
[PROJECTOR] after resists dam	3.36
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Gloomy warg hits #fbd578#Fisto!#LAST# for #YELLOW#(3 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
Deleting temp shader	water[]
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	4.5
[PROJECTOR] after difficulty dam	4.5
[PROJECTOR] res	4	0.96	 on dam	4.5
[PROJECTOR] after resists dam	4.32
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Gloomy warg hits #fbd578#Fisto!#LAST# for #YELLOW#(4 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[LOG]	Fisto! is no longer writhing in agony.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a ladder to the next level here (press '<', '>' or right click to use).
[LOG]	Ran for 26 turns (stop reason: at exit).
[LOG]	
Deleting temp shader	resources[color=vec3(1,0.84313725490196,0),distort=vec2(1.6,0.2),require_shader=4,speed=1000]
[LOG]	You gain 1.10 gold from the transmogrification of #00FF80##UID:48029:0#reinforced iron shield (4 def, 7 armour, 41 block)#LAST#.
[LOG]	You gain 1.00 gold from the transmogrification of #FFFFFF##UID:48032:0#iron mail armour (2 def, 4 armour)#LAST#.
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:48038:0#elm magestaff (10-12 power, 2 apr, physical damage)#LAST#.
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:48033:0#rough leather sling#LAST#.
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:48034:0#iron longsword (12.5-17.5 power, 2 apr)#LAST#.
[LOG]	You gain 1.88 gold from the transmogrification of #00FF80##UID:48035:0#acidic iron longsword of projection (12.5-17.5 power, 2 apr)#LAST#.
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:48031:0#iron greatsword (17-27.2 power, 1 apr)#LAST#.
[LOG]	You gain 2.08 gold from the transmogrification of #00FF80##UID:48039:0#steel battleaxe of persecution (21-31.5 power, 2 apr)#LAST#.
Make wait background texture 1579 : 1024x705 (1024, 1024)
Wait finished, counted 0, 18 ticks
Make wait background texture 1598 : 1024x705 (1024, 1024)
C Map size 16:10 :: 160
C Map seens texture: 1604 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Side octoroom	44	25	0.78930661451055
Side octoroom	30	42	0.75600967477307
Side octoroom	9	36	0.75328906563141
Side octoroom	10	14	0.73814868032988
Side octoroom	30	8	0.70088164715648
Random elite generating
Adding to random boss class	Rogue	Rogue
Random boss forbade talent because of level	Evasion	7
Random boss forbade talent because of level	Superb Agility	7
Random boss forbade talent because of level	Hide in Plain Sight	7
Random boss forbade talent because of level	Precision	7
Random boss forbade talent because of level	Unending Frenzy	7
Random boss forbade talent because of level	Sweep	7
Random boss forbade talent because of level	Cripple	7
Random boss forbade talent because of level	Switch Place	7
Random boss forbade talent because of level	Spell Shield	7
Random boss forbade talent because of level	Sticky Smoke	7
Random boss forbade talent because of level	Unseen Actions	7
Random boss forbade talent because of level	Trained Reactions	7
Random boss forbade talent because of level	Venomous Strike	7
Random boss forbade talent because of level	Trap Launcher	7
Random boss forbade talent because of level	Perfect Strike	7
Random boss forbade talent because of level	Momentum	7
Random boss forbade talent because of level	Toxic Death	7
Random boss forbade talent because of level	Misdirection	7
Random boss forbade talent because of level	Empower Poisons	7
Random boss forbade talent because of level	Willful Combat	7
Random boss forbade talent because of level	Nimble Movements	7
Random boss forbade talent because of level	Vile Poisons	7
Random boss forbade talent because of level	Blinding Speed	7
Random boss forbade talent because of level	Snap	7
Random boss forbade talent because of level	Slow Motion	7
Random boss forbade talent because of level	Whirlwind	7
Random boss forbade talent because of level	Heave	7
Random boss forbade talent because of level	Piercing Sight	7
Adding 4 random class talents to boss
 * talent	T_DEADLY_STRIKES
 * talent	T_SKIRMISHER_CUNNING_ROLL
 * talent	T_WEAPONS_MASTERY
 * talent	T_CHARM_MASTERY
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	7	points = 	7	nb_powers = 	3
Creating randart Radiancevalor(glowing linen robe) with light with level 7
 * using themes	light,mind
[TOME ENTITY FILTER] selected Greater	30.983547409061	50.5
[TOME ENTITY FILTER] selected Greater + Ego	16.528381268035	25.5
fight: 	hateful iron dagger of crippling	iron dagger of purging	::	nil	MAINHAND
fight: 	hateful iron dagger of crippling	iron dagger of purging	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	63.494031599838	95.5
fight: 	spiked rough leather armour of temporal resistance	iron dagger of purging	::	nil	BODY
fight: 	spiked rough leather armour of temporal resistance	hateful iron dagger of crippling	::	nil	BODY
Loading tile	npc/black_bear.png
Added unique	mod.class.NPC/Gossra the gloomy black bear	::	1
Loading tile	npc/canine_ww.png
Added unique	mod.class.Object/Withering Orbs	::	1
[TOME ENTITY FILTER] selected Double Ego	41.66565879054	53
[TOME ENTITY FILTER] selected Ego	94.19205869925	98
[TOME ENTITY FILTER] selected Ego	57.567323867131	98
Loading tile	npc/animal_canine_the_withering_thing.png
Added unique	mod.class.NPC/The Withering Thing	::	1
Guardian allocated: 	WITHERING_THING	49992	The Withering Thing
[TOME ENTITY FILTER] selected basic	93.828666269856	112.5
Loading tile	object/mindstar_mossy.png
[TOME ENTITY FILTER] selected Ego	30.397834592242	65.5
[TOME ENTITY FILTER] selected Double Ego	14.21047663647	20.5
Loading tile	object/wand_elm.png
[TOME ENTITY FILTER] selected basic	80.526531503542	112.5
[TOME ENTITY FILTER] selected Ego	59.969295595649	65.5
Loading tile	object/rune_green.png
[TOME ENTITY FILTER] selected Ego	38.891837784064	65.5
Loading tile	object/helm_iron.png
[TOME ENTITY FILTER] selected Ego	51.17541944519	65.5
[TOME ENTITY FILTER] selected Ego	43.141594996127	65.5
Loading tile	object/boots_rough.png
[TOME ENTITY FILTER] selected Ego	57.225875296217	65.5
Wait finished, counted 989, 447 ticks
Assigned events list
[1] = {
}
[2] = {
}
[3] = {
}
Not gone east, no backup guardian
Running on level loads	heart-gloom-3
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Fisto!	Fisto!
Adding entity	2569	after	2569
Entering tier1 zone for escort	tier1.3	0	3
Updating zone name	Heart of the Gloom (3)
C Map minimap texture: 999 (50x50; 64x64)
[USERCHAT] channel achievement	hambulance	tome	Level 10	false	false
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
Loading tile	npc/undead_shadow_shadow.png
AI took for target	49971	deformed giant venus flytrap	::	2569	Fisto!	100	<	100
deformed giant venus flytrap	49971	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Deformed giant venus flytrap uses Spit Poison.
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	8.8	0.912	 on dam	16.666666666667
[PROJECTOR] after resists dam	15.2
[PROJECTOR] after flat damage armor	5.4652879488897
[PROJECTOR] final dam after static checks	5.4652879488897
[PROJECTOR] final dam after hooks and callbacks	5.4652879488897
[LOG]	Ran for 5 turns (stop reason: taken damage).
checkHit	24.025	22
=> chance to hit	56
[LOG]	#ORANGE#Fisto! shrugs off the effect 'Poison'!
[LOG]	
[LOG]	#UID:49971:0#Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#5 nature#LAST# (5 total damage).
[Identify]	rough leather belt	true
[LOG]	Fisto! picks up (c.): #FFFFFF##UID:50006:0#rough leather belt#LAST#.
[LOG]	
deformed giant venus flytrap	49971	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Deformed giant venus flytrap uses Agony.
[MIND CRIT %]	1
[LOG]	Fisto! is writhing in agony!
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	4	0.96	 on dam	0.5
[PROJECTOR] after resists dam	0.48
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(0 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
AI took for target	49980	deformed giant venus flytrap	::	2569	Fisto!	100	<	100
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	4	0.96	 on dam	1.5
[PROJECTOR] after resists dam	1.44
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(1 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
deformed giant venus flytrap	49971	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Deformed giant venus flytrap uses Spit Poison.
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	8.8	0.912	 on dam	16.666666666667
[PROJECTOR] after resists dam	15.2
[PROJECTOR] after flat damage armor	5.4652879488897
[PROJECTOR] final dam after static checks	5.4652879488897
[PROJECTOR] final dam after hooks and callbacks	5.4652879488897
checkHit	24.025	22
=> chance to hit	56
[LOG]	#ORANGE#Fisto! shrugs off the effect 'Poison'!
[LOG]	
[LOG]	#UID:49971:0#Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#5 nature#LAST# (5 total damage).
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	4	0.96	 on dam	2.5
[PROJECTOR] after resists dam	2.4
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
deformed giant venus flytrap	49971	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Deformed giant venus flytrap uses Agony.
[MIND CRIT %]	1
AI took for target	49980	deformed giant venus flytrap	::	2569	Fisto!	64	<	100
deformed giant venus flytrap	49980	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Deformed giant venus flytrap uses Spit Poison.
[PROJECTOR] starting dam	17.317451308935
[PROJECTOR] after difficulty dam	17.317451308935
[PROJECTOR] res	8.8	0.912	 on dam	17.317451308935
[PROJECTOR] after resists dam	15.793515593749
[PROJECTOR] after flat damage armor	6.0588035426387
[PROJECTOR] final dam after static checks	6.0588035426387
[PROJECTOR] final dam after hooks and callbacks	6.0588035426387
checkHit	24.025	22
=> chance to hit	56
[LOG]	Fisto! is poisoned!
[LOG]	
[LOG]	#UID:49980:0#Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#6 nature#LAST# (6 total damage).
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	4	0.96	 on dam	0.5
[PROJECTOR] after resists dam	0.48
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	17.317451308935
[PROJECTOR] after difficulty dam	17.317451308935
[PROJECTOR] res	8.8	0.912	 on dam	17.317451308935
[PROJECTOR] after resists dam	15.793515593749
[PROJECTOR] after flat damage armor	6.0588035426387
[PROJECTOR] final dam after static checks	6.0588035426387
[PROJECTOR] final dam after hooks and callbacks	6.0588035426387
[LOG]	Poison from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#6 nature#LAST# (6 total damage).
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(0 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	4	0.96	 on dam	1.5
[PROJECTOR] after resists dam	1.44
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	17.317451308935
[PROJECTOR] after difficulty dam	17.317451308935
[PROJECTOR] res	8.8	0.912	 on dam	17.317451308935
[PROJECTOR] after resists dam	15.793515593749
[PROJECTOR] after flat damage armor	6.0588035426387
[PROJECTOR] final dam after static checks	6.0588035426387
[PROJECTOR] final dam after hooks and callbacks	6.0588035426387
[LOG]	Poison from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#6 nature#LAST# (6 total damage).
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(1 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
AI took for target	49971	deformed giant venus flytrap	::	2569	Fisto!	9	<	100
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	4	0.96	 on dam	5
[PROJECTOR] after resists dam	4.8
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	17.317451308935
[PROJECTOR] after difficulty dam	17.317451308935
[PROJECTOR] res	8.8	0.912	 on dam	17.317451308935
[PROJECTOR] after resists dam	15.793515593749
[PROJECTOR] after flat damage armor	6.0588035426387
[PROJECTOR] final dam after static checks	6.0588035426387
[PROJECTOR] final dam after hooks and callbacks	6.0588035426387
[LOG]	Poison from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#6 nature#LAST# (6 total damage).
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(5 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	11.241607436512	10	9.31	16.452694474702	::	1
checkHit	22	16.452694474702
=> chance to hit	64
[ATTACK] raw dam	11.241607436512	versus	9.31	0.45178571428571	with APR	10
[ATTACK] after armor	11.241607436512
[ATTACK] after range	12
[PHYS CRIT %]	0
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	9.76	0.9024	 on dam	12
[PROJECTOR] after resists dam	10.8288
[PROJECTOR] after flat damage armor	1.0940879488897
[PROJECTOR] final dam after static checks	1.0940879488897
[PROJECTOR] final dam after hooks and callbacks	1.0940879488897
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[LOG]	
[LOG]	#UID:49971:0#Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#1 physical#LAST# (1 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Deformed giant venus flytrap for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed giant venus flytrap	 :: 	42.462737079424	6	1	2.75	::	0.92298709738471
checkHit	32.25	2.75
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	45
[PHYS CRIT %] axe accuracy bonus	32.25	2.75	=	5.9
[PHYS CRIT %]	14.1
[ATTACK] after crit	45
[ATTACK] after mult	41.534419382312
[PROJECTOR] starting dam	41.534419382312
[PROJECTOR] after difficulty dam	41.534419382312
[PROJECTOR] res	0	1	 on dam	41.534419382312
[PROJECTOR] after resists dam	41.534419382312
[PROJECTOR] after flat damage armor	41.534419382312
[PROJECTOR] final dam after static checks	41.534419382312
[PROJECTOR] final dam after hooks and callbacks	41.534419382312
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed giant venus flytrap	 :: 	42.462737079424	6	1	2.75	::	0.92298709738471
checkHit	32.25	2.75
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	43
[PHYS CRIT %] axe accuracy bonus	32.25	2.75	=	5.9
[PHYS CRIT %]	14.1
[ATTACK] after crit	43
[ATTACK] after mult	39.688445187542
[PROJECTOR] starting dam	39.688445187542
[PROJECTOR] after difficulty dam	39.688445187542
[PROJECTOR] res	0	1	 on dam	39.688445187542
[PROJECTOR] after resists dam	39.688445187542
[PROJECTOR] after flat damage armor	39.688445187542
[PROJECTOR] final dam after static checks	39.688445187542
[PROJECTOR] final dam after hooks and callbacks	39.688445187542
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Deformed giant venus flytrap for #aaaaaa#42 physical#LAST#, #aaaaaa#40 physical#LAST# (81 total damage).
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Deformed giant venus flytrap!#{normal}#
[LOG]	
[Identify]	ametrine	true
[LOG]	Fisto! picks up (p.): #FFFFFF##UID:50011:0#ametrine#LAST#.
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	4	0.96	 on dam	3.5
[PROJECTOR] after resists dam	3.36
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	17.317451308935
[PROJECTOR] after difficulty dam	17.317451308935
[PROJECTOR] res	8.8	0.912	 on dam	17.317451308935
[PROJECTOR] after resists dam	15.793515593749
[PROJECTOR] after flat damage armor	6.0588035426387
[PROJECTOR] final dam after static checks	6.0588035426387
[PROJECTOR] final dam after hooks and callbacks	6.0588035426387
[LOG]	Poison from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#6 nature#LAST# (6 total damage).
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(3 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
deformed giant venus flytrap	49980	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Deformed giant venus flytrap uses Agony.
[MIND CRIT %]	1
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	4	0.96	 on dam	0.5
[PROJECTOR] after resists dam	0.48
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	17.317451308935
[PROJECTOR] after difficulty dam	17.317451308935
[PROJECTOR] res	8.8	0.912	 on dam	17.317451308935
[PROJECTOR] after resists dam	15.793515593749
[PROJECTOR] after flat damage armor	6.0588035426387
[PROJECTOR] final dam after static checks	6.0588035426387
[PROJECTOR] final dam after hooks and callbacks	6.0588035426387
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(0 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	Poison from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#6 nature#LAST# (6 total damage).
[LOG]	
[Identify]	quick elm wand of clairvoyance	true
[LOG]	Fisto! picks up (o.): #00FF80##UID:50003:0#quick elm wand of clairvoyance [power 8]  (4 cooldown)#LAST#.
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
checkHit	11	23.7
=> chance to hit	19
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	4	0.96	 on dam	3
[PROJECTOR] after resists dam	2.88
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Fisto! stops being poisoned.
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(3 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
deformed giant venus flytrap	49980	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Deformed giant venus flytrap uses Spit Poison.
[PROJECTOR] starting dam	17.317451308935
[PROJECTOR] after difficulty dam	17.317451308935
[PROJECTOR] res	8.8	0.912	 on dam	17.317451308935
[PROJECTOR] after resists dam	15.793515593749
[PROJECTOR] after flat damage armor	6.0588035426387
[PROJECTOR] final dam after static checks	6.0588035426387
[PROJECTOR] final dam after hooks and callbacks	6.0588035426387
[LOG]	#UID:49980:0#Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#6 nature#LAST# (6 total damage).
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	4	0.96	 on dam	2.5
[PROJECTOR] after resists dam	2.4
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
deformed giant venus flytrap	49980	dumb ai talents can use	Attack	T_ATTACK
deformed giant venus flytrap	49980	dumb ai talents can use	Constrict	T_CONSTRICT
deformed giant venus flytrap	49980	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Deformed giant venus flytrap uses Agony.
[MIND CRIT %]	1
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed giant venus flytrap	 :: 	42.462737079424	6	1	2.75	::	0.92298709738471
checkHit	32.25	2.75
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	45
[PHYS CRIT %] axe accuracy bonus	32.25	2.75	=	5.9
[PHYS CRIT %]	14.1
[ATTACK] after crit	45
[ATTACK] after mult	41.534419382312
[PROJECTOR] starting dam	41.534419382312
[PROJECTOR] after difficulty dam	41.534419382312
[PROJECTOR] res	0	1	 on dam	41.534419382312
[PROJECTOR] after resists dam	41.534419382312
[PROJECTOR] after flat damage armor	41.534419382312
[PROJECTOR] final dam after static checks	41.534419382312
[PROJECTOR] final dam after hooks and callbacks	41.534419382312
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed giant venus flytrap	 :: 	42.462737079424	6	1	2.75	::	0.92298709738471
checkHit	32.25	2.75
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	44
[PHYS CRIT %] axe accuracy bonus	32.25	2.75	=	5.9
[PHYS CRIT %]	14.1
[ATTACK] after crit	44
[ATTACK] after mult	40.611432284927
[PROJECTOR] starting dam	40.611432284927
[PROJECTOR] after difficulty dam	40.611432284927
[PROJECTOR] res	0	1	 on dam	40.611432284927
[PROJECTOR] after resists dam	40.611432284927
[PROJECTOR] after flat damage armor	40.611432284927
[PROJECTOR] final dam after static checks	40.611432284927
[PROJECTOR] final dam after hooks and callbacks	40.611432284927
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Deformed giant venus flytrap for #aaaaaa#42 physical#LAST#, #aaaaaa#41 physical#LAST# (82 total damage).
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	4	0.96	 on dam	0.5
[PROJECTOR] after resists dam	0.48
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Deformed giant venus flytrap!#{normal}#
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(0 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	4	0.96	 on dam	1.5
[PROJECTOR] after resists dam	1.44
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(1 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	4	0.96	 on dam	2.5
[PROJECTOR] after resists dam	2.4
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	4	0.96	 on dam	3.5
[PROJECTOR] after resists dam	3.36
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(3 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	4.5
[PROJECTOR] after difficulty dam	4.5
[PROJECTOR] res	4	0.96	 on dam	4.5
[PROJECTOR] after resists dam	4.32
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(4 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[LOG]	Fisto! is no longer writhing in agony.
[LOG]	
Deleting temp shader	shield[aadjust=3,color=vec3(1,0,0.3),ellipsoidalFactor=1,llpow=1,time_factor=-10000]
[LOG]	Resting starts...
[LOG]	Rested for 7 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	49988	deformed giant venus flytrap	::	2569	Fisto!	100	<	100
deformed giant venus flytrap	49988	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Deformed giant venus flytrap uses Spit Poison.
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	8.8	0.912	 on dam	16.666666666667
[PROJECTOR] after resists dam	15.2
[PROJECTOR] after flat damage armor	5.4652879488897
[PROJECTOR] final dam after static checks	5.4652879488897
[PROJECTOR] final dam after hooks and callbacks	5.4652879488897
[LOG]	Ran for 15 turns (stop reason: taken damage).
checkHit	24.025	22
=> chance to hit	56
[LOG]	Fisto! is poisoned!
[LOG]	#UID:49988:0#Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#5 nature#LAST# (5 total damage).
[LOG]	
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	8.8	0.912	 on dam	16.666666666667
[PROJECTOR] after resists dam	15.2
[PROJECTOR] after flat damage armor	5.4652879488897
[PROJECTOR] final dam after static checks	5.4652879488897
[PROJECTOR] final dam after hooks and callbacks	5.4652879488897
[LOG]	Poison from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#5 nature#LAST# (5 total damage).
[TARGET] Passing target	deformed white wolf	from	deformed giant venus flytrap	to	Fisto!
[LOG]	
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	8.8	0.912	 on dam	16.666666666667
[PROJECTOR] after resists dam	15.2
[PROJECTOR] after flat damage armor	5.4652879488897
[PROJECTOR] final dam after static checks	5.4652879488897
[PROJECTOR] final dam after hooks and callbacks	5.4652879488897
[LOG]	Poison from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#5 nature#LAST# (5 total damage).
AI took for target	49988	deformed giant venus flytrap	::	2569	Fisto!	64	<	100
[LOG]	
deformed white wolf	49984	dumb ai talents can use	Reproach	T_REPROACH
deformed white wolf	49984	dumb ai talents can activate	Icy Skin	T_ICY_SKIN
deformed white wolf	49984	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[TARGET] Passing target	sick dire wolf	from	sick dire wolf	to	Fisto!
[TARGET] Passing target	sick poison ivy	from	sick dire wolf	to	Fisto!
[TARGET] Passing target	sick poison ivy	from	sick dire wolf	to	Fisto!
[TARGET] Passing target	deformed giant venus flytrap	from	The Withering Thing	to	Fisto!
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	8.8	0.912	 on dam	16.666666666667
[PROJECTOR] after resists dam	15.2
[PROJECTOR] after flat damage armor	5.4652879488897
[PROJECTOR] final dam after static checks	5.4652879488897
[PROJECTOR] final dam after hooks and callbacks	5.4652879488897
[LOG]	Poison from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#5 nature#LAST# (5 total damage).
[TARGET] Passing target	Gossra the gloomy black bear	from	deformed giant venus flytrap	to	Fisto!
sick dire wolf	49982	dumb ai talents can use	Reproach	T_REPROACH
sick dire wolf	49982	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
sick dire wolf	49985	dumb ai talents can use	Reproach	T_REPROACH
sick dire wolf	49985	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_REPROACH
[LOG]	Sick dire wolf uses Reproach.
[LOG]	
[Identify]	mossy mindstar	true
[LOG]	Fisto! picks up (c.): #FFFFFF##UID:50001:0#mossy mindstar (2-2.2 power, 12 apr, nature damage)#LAST#.
checkHit	25.495097567964	27.506198322251
=> chance to hit	45.484639437806
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	8.8	0.912	 on dam	16.666666666667
[PROJECTOR] after resists dam	15.2
[PROJECTOR] after flat damage armor	5.4652879488897
[PROJECTOR] final dam after static checks	5.4652879488897
[PROJECTOR] final dam after hooks and callbacks	5.4652879488897
[LOG]	Poison from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#5 nature#LAST# (5 total damage).
deformed giant venus flytrap	49988	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Deformed giant venus flytrap uses Agony.
[MIND CRIT %]	1
[LOG]	Fisto! is writhing in agony!
[LOG]	
checkHit	25.495097567964	27.506198322251
=> chance to hit	45.484639437806
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	4	0.96	 on dam	0.5
[PROJECTOR] after resists dam	0.48
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	8.8	0.912	 on dam	16.666666666667
[PROJECTOR] after resists dam	15.2
[PROJECTOR] after flat damage armor	5.4652879488897
[PROJECTOR] final dam after static checks	5.4652879488897
[PROJECTOR] final dam after hooks and callbacks	5.4652879488897
[LOG]	Poison from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#5 nature#LAST# (5 total damage).
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(0 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
sick dire wolf	49982	dumb ai talents can use	Reproach	T_REPROACH
dumb ai uses	T_REPROACH
deformed white wolf	49984	dumb ai talents can use	Reproach	T_REPROACH
deformed white wolf	49984	dumb ai talents can activate	Icy Skin	T_ICY_SKIN
dumb ai uses	T_ICY_SKIN
[LOG]	Deformed white wolf activates Icy Skin.
sick dire wolf	49985	dumb ai talents can use	Reproach	T_REPROACH
sick dire wolf	49985	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_REPROACH
[LOG]	Sick dire wolf uses Reproach.
deformed giant white rat	49990	dumb ai talents can activate	Lacerating Strikes	T_LACERATING_STRIKES
dumb ai uses	T_LACERATING_STRIKES
[LOG]	
deformed wolf	49975	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Deformed wolf uses Agony.
[MIND CRIT %]	1
AI took for target	49984	deformed white wolf	::	2569	Fisto!	4	<	100
AI took for target	49985	sick dire wolf	::	2569	Fisto!	9	<	100
sick dire wolf	49985	dumb ai talents can use	Reproach	T_REPROACH
sick dire wolf	49985	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	Sick dire wolf howls
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	1
[PROJECTOR] res	4	0.96	 on dam	1
[PROJECTOR] after resists dam	0.96
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Fisto! stops being poisoned.
[LOG]	Agony from Deformed wolf hits #fbd578#Fisto!#LAST# for #YELLOW#(1 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
checkHit	25.495097567964	27.506198322251
=> chance to hit	45.484639437806
gloomy giant white mouse	49972	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
gloomy giant white mouse	49972	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Gloomy giant white mouse uses Agony.
[MIND CRIT %]	1
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed white wolf	 :: 	42.462737079424	6	6.2790439154815	7.85	::	0.92298709738471
checkHit	32.25	7.85
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	6.2790439154815	0.3	with APR	6
[ATTACK] after armor	42.183693163943
[ATTACK] after range	46
[PHYS CRIT %] axe accuracy bonus	32.25	7.85	=	4.88
[PHYS CRIT %]	13.08
[ATTACK] after crit	46
[ATTACK] after mult	42.457406479697
[PROJECTOR] starting dam	42.457406479697
[PROJECTOR] after difficulty dam	42.457406479697
[PROJECTOR] res	0	1	 on dam	42.457406479697
[PROJECTOR] after resists dam	42.457406479697
[PROJECTOR] after flat damage armor	42.457406479697
[PROJECTOR] final dam after static checks	42.457406479697
[PROJECTOR] final dam after hooks and callbacks	42.457406479697
[PROJECTOR] starting dam	4.4729611768074
[PROJECTOR] after difficulty dam	4.4729611768074
[PROJECTOR] res	4	0.96	 on dam	4.4729611768074
[PROJECTOR] after resists dam	4.2940427297351
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed white wolf	 :: 	42.462737079424	6	6.2790439154815	7.85	::	0.92298709738471
checkHit	32.25	7.85
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	6.2790439154815	0.3	with APR	6
[ATTACK] after armor	42.183693163943
[ATTACK] after range	43
[PHYS CRIT %] axe accuracy bonus	32.25	7.85	=	4.88
[PHYS CRIT %]	13.08
[ATTACK] after crit	43
[ATTACK] after mult	39.688445187542
[PROJECTOR] starting dam	39.688445187542
[PROJECTOR] after difficulty dam	39.688445187542
[PROJECTOR] res	0	1	 on dam	39.688445187542
[PROJECTOR] after resists dam	39.688445187542
[PROJECTOR] after flat damage armor	39.688445187542
[PROJECTOR] final dam after static checks	39.688445187542
[PROJECTOR] final dam after hooks and callbacks	39.688445187542
[PROJECTOR] starting dam	4.4729611768074
[PROJECTOR] after difficulty dam	4.4729611768074
[PROJECTOR] res	4	0.96	 on dam	4.4729611768074
[PROJECTOR] after resists dam	4.2940427297351
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	#UID:49984:0#Deformed white wolf hits #fbd578#Fisto!#LAST# for #1133F3#(4 resist armour)#LAST#, #1133F3#0 cold#LAST#, #1133F3#(4 resist armour)#LAST#, #1133F3#0 cold#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Deformed white wolf for #aaaaaa#42 physical#LAST#, #aaaaaa#40 physical#LAST# (82 total damage).
deformed white wolf	49984	dumb ai talents can use	Attack	T_ATTACK
deformed white wolf	49984	dumb ai talents can use	Reproach	T_REPROACH
dumb ai uses	T_REPROACH
[LOG]	Deformed white wolf uses Reproach.
[MIND CRIT %]	1
checkHit	11	23.7
=> chance to hit	19
[PROJECTOR] starting dam	17.280075639118
[PROJECTOR] after difficulty dam	17.280075639118
[PROJECTOR] res	4	0.96	 on dam	17.280075639118
[PROJECTOR] after resists dam	16.588872613554
[PROJECTOR] after flat damage armor	6.8541605624432
[PROJECTOR] final dam after static checks	6.8541605624432
[PROJECTOR] final dam after hooks and callbacks	6.8541605624432
sick dire wolf	49985	dumb ai talents can use	Reproach	T_REPROACH
dumb ai uses	T_REPROACH
[LOG]	Sick dire wolf uses Reproach.
[LOG]	#UID:49984:0#Deformed white wolf hits #fbd578#Fisto!#LAST# for #YELLOW#(10 resist armour)#LAST#, #YELLOW#7 mind#LAST# (7 total damage).
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	4	0.96	 on dam	0.5
[PROJECTOR] after resists dam	0.48
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Gloomy giant white mouse hits #fbd578#Fisto!#LAST# for #YELLOW#(0 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed white wolf	 :: 	42.462737079424	6	6.2790439154815	7.85	::	1
checkHit	32.25	7.85
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	6.2790439154815	0.3	with APR	6
[ATTACK] after armor	42.183693163943
[ATTACK] after range	43
[PHYS CRIT %] axe accuracy bonus	32.25	7.85	=	4.88
[PHYS CRIT %]	13.08
[ATTACK] after crit	64.5
[ATTACK] after mult	64.5
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# performs a melee critical strike against Deformed white wolf!#{normal}#
[PROJECTOR] starting dam	64.5
[PROJECTOR] after difficulty dam	64.5
[PROJECTOR] res	0	1	 on dam	64.5
[PROJECTOR] after resists dam	64.5
[PROJECTOR] after flat damage armor	64.5
[PROJECTOR] final dam after static checks	64.5
[PROJECTOR] final dam after hooks and callbacks	64.5
[PROJECTOR] starting dam	4.4729611768074
[PROJECTOR] after difficulty dam	4.4729611768074
[PROJECTOR] res	4	0.96	 on dam	4.4729611768074
[PROJECTOR] after resists dam	4.2940427297351
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	#UID:49984:0#Deformed white wolf hits #fbd578#Fisto!#LAST# for #1133F3#(4 resist armour)#LAST#, #1133F3#0 cold#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Deformed white wolf for #{bold}##aaaaaa#64 physical#{normal}##LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Deformed white wolf!#{normal}#
AI took for target	49972	gloomy giant white mouse	::	2569	Fisto!	16	<	100
gloomy giant white mouse	49972	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
dumb ai uses	T_HIDE_IN_PLAIN_SIGHT
[LOG]	Gloomy giant white mouse uses Hide in Plain Sight.
checkHit	13.5	17.846568297575
=> chance to hit	40
Hide in Plain Sight: 13.5 stealth vs 17.846568297575 detection -->chance 40
[LOG]	Gloomy giant white mouse activates Stealth.
checkHit	25.495097567964	15
=> chance to hit	72.352739517238
gloomy giant white mouse	49979	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
gloomy giant white mouse	49979	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Gloomy giant white mouse uses Agony.
[MIND CRIT %]	1
[TARGET] Passing target	shadow	from	shadow	to	Fisto!
sick dire wolf	49982	dumb ai talents can use	Reproach	T_REPROACH
dumb ai uses	T_REPROACH
[LOG]	Sick dire wolf uses Reproach.
sick dire wolf	49985	dumb ai talents can use	Reproach	T_REPROACH
dumb ai uses	T_REPROACH
[LOG]	Sick dire wolf uses Reproach.
[MIND CRIT %]	1
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	8.6400378195591
[PROJECTOR] after difficulty dam	8.6400378195591
[PROJECTOR] res	4	0.96	 on dam	8.6400378195591
[PROJECTOR] after resists dam	8.2944363067768
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	
[LOG]	#UID:49985:0#Sick dire wolf hits #fbd578#Fisto!#LAST# for #YELLOW#(8 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[USERCHAT] channel serial data	Sokatsu	tome	423
[USERCHAT] channel achievement	Sokatsu	tome	Utterly Destroyed (Nightmare (Adventure) difficulty)	false	false
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	4	0.96	 on dam	0.5
[PROJECTOR] after resists dam	0.48
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Gloomy giant white mouse hits #fbd578#Fisto!#LAST# for #YELLOW#(0 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
checkHit	25.495097567964	15
=> chance to hit	72.352739517238
gloomy giant white mouse	49979	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
dumb ai uses	T_HIDE_IN_PLAIN_SIGHT
[LOG]	Gloomy giant white mouse uses Hide in Plain Sight.
checkHit	13.5	15.297058540778
=> chance to hit	46
Hide in Plain Sight: 13.5 stealth vs 15.297058540778 detection -->chance 46
[LOG]	Gloomy giant white mouse activates Stealth.
checkHit	25.495097567964	15
=> chance to hit	72.352739517238
deformed giant venus flytrap	49988	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Deformed giant venus flytrap uses Agony.
[MIND CRIT %]	1
[LOG]	Shadow casts Blindside.
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	21.007124306275	8	9.31	20.85220457021	::	1.7944271909999
checkHit	44	20.85220457021
=> chance to hit	100
[ATTACK] raw dam	21.007124306275	versus	9.31	0.45178571428571	with APR	8
[ATTACK] after armor	19.697124306275
[ATTACK] after range	20
[PHYS CRIT %]	0
[ATTACK] after crit	20
[ATTACK] after mult	35.888543819998
[PROJECTOR] starting dam	35.888543819998
[PROJECTOR] after difficulty dam	35.888543819998
[PROJECTOR] res	7.32	0.9268	 on dam	47.013992404198
[PROJECTOR] after resists dam	43.572568160211
[PROJECTOR] after flat damage armor	33.8378561091
[PROJECTOR] final dam after static checks	33.8378561091
[PROJECTOR] final dam after hooks and callbacks	33.8378561091
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[LOG]	Shadow casts Fade.
[LOG]	Shadow fades!
[LOG]	Shadow casts Blindside.
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Shadow for #DARK_GREEN#0 blight#LAST# damage.
[LOG]	#UID:51401:0#Shadow hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#34 physical#LAST# (34 total damage).
[SOUND] loading from	/data/sound/creatures/wolves/wolf_howl_1.ogg	:=:	sound "/data/sound/creatures/wolves/wolf_howl_1.ogg" : <static>
AI took for target	49975	deformed wolf	::	2569	Fisto!	9	<	100
AI took for target	49982	sick dire wolf	::	2569	Fisto!	64	<	100
deformed wolf	49983	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Deformed wolf uses Agony.
[MIND CRIT %]	1
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	10.955652380788	4	9.31	16.452694474702	::	1
checkHit	20.5	16.452694474702
=> chance to hit	61
[LOG]	#UID:49985:0#Sick dire wolf misses #fbd578#Fisto!#LAST#.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	sick dire wolf	 :: 	42.462737079424	6	3	9.2	::	1
checkHit	32.25	9.2
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	3	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	46
[PHYS CRIT %] axe accuracy bonus	32.25	9.2	=	4.61
[PHYS CRIT %]	12.81
[ATTACK] after crit	46
[ATTACK] after mult	46
[PROJECTOR] starting dam	46
[PROJECTOR] after difficulty dam	46
[PROJECTOR] res	0	1	 on dam	46
[PROJECTOR] after resists dam	46
[PROJECTOR] after flat damage armor	46
[PROJECTOR] final dam after static checks	46
[PROJECTOR] final dam after hooks and callbacks	46
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Sick dire wolf for #aaaaaa#46 physical#LAST# damage.
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	1
[PROJECTOR] res	4	0.96	 on dam	1
[PROJECTOR] after resists dam	0.96
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Deformed wolf hits #fbd578#Fisto!#LAST# for #YELLOW#(1 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
gloomy giant white mouse	49972	dumb ai talents can use	Attack	T_ATTACK
gloomy giant white mouse	49972	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_ATTACK
checkHit	25.495097567964	15
=> chance to hit	72.352739517238
[ATTACK] attacking with innate combat
checkHit	25.495097567964	15
=> chance to hit	72.352739517238
[ATTACK] to 	Fisto!	 :: 	5.2398553999506	10	9.31	20.85220457021	::	1
checkHit	11	20.85220457021
=> chance to hit	26
[ATTACK] raw dam	5.2398553999506	versus	9.31	0.45178571428571	with APR	10
[ATTACK] after armor	5.2398553999506
[ATTACK] after range	5
[PHYS CRIT %]	100
[ATTACK] after crit	8.2142857142857
[ATTACK] after mult	8.2142857142857
[LOG]	#{bold}#Something performs a melee critical strike against #fbd578#Fisto!#LAST#!#{normal}#
[PROJECTOR] starting dam	8.2142857142857
[PROJECTOR] after difficulty dam	8.2142857142857
[PROJECTOR] res	9.76	0.9024	 on dam	8.2142857142857
[PROJECTOR] after resists dam	7.4125714285714
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
deformed wolf	49975	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Deformed wolf uses Agony.
[MIND CRIT %]	1
AI took for target	49976	sick poison ivy	::	2569	Fisto!	100	<	100
AI took for target	49979	gloomy giant white mouse	::	2569	Fisto!	16	<	121
AI took for target	49982	sick dire wolf	::	2569	Fisto!	49	<	100
sick dire wolf	49985	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	10.955652380788	4	9.31	20.85220457021	::	1
checkHit	20.5	20.85220457021
=> chance to hit	50
[ATTACK] raw dam	10.955652380788	versus	9.31	0.45178571428571	with APR	4
[ATTACK] after armor	6.0060451444678
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	9.76	0.9024	 on dam	6
[PROJECTOR] after resists dam	5.4144
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	2.2424150116705	0.9775758498833	 on dam	15.6
[PROJECTOR] after resists dam	15.250183258179
[PROJECTOR] after flat damage armor	15.250183258179
[PROJECTOR] final dam after static checks	15.250183258179
[PROJECTOR] final dam after hooks and callbacks	15.250183258179
AI took for target	49990	deformed giant white rat	::	2569	Fisto!	36	<	100
[LOG]	
[LOG]	Something hits #fbd578#Fisto!#LAST# for #aaaaaa#(7 resist armour)#LAST#, #{bold}##aaaaaa#0 physical#{normal}##LAST# (0 total damage).
[LOG]	#UID:49985:0#Sick dire wolf hits #fbd578#Fisto!#LAST# for #aaaaaa#(5 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Something for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Sick dire wolf for #DARK_GREEN#15 blight#LAST# damage.
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	sick dire wolf	 :: 	42.462737079424	6	3	9.2	::	0.92298709738471
checkHit	32.25	9.2
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	3	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	45
[PHYS CRIT %] axe accuracy bonus	32.25	9.2	=	4.61
[PHYS CRIT %]	12.81
[ATTACK] after crit	45
[ATTACK] after mult	41.534419382312
[PROJECTOR] starting dam	41.534419382312
[PROJECTOR] after difficulty dam	41.534419382312
[PROJECTOR] res	0	1	 on dam	41.534419382312
[PROJECTOR] after resists dam	41.534419382312
[PROJECTOR] after flat damage armor	41.534419382312
[PROJECTOR] final dam after static checks	41.534419382312
[PROJECTOR] final dam after hooks and callbacks	41.534419382312
[ATTACK] attacking with innate combat
[ATTACK] to 	sick dire wolf	 :: 	42.462737079424	6	3	9.2	::	0.92298709738471
checkHit	32.25	9.2
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	3	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	42
[PHYS CRIT %] axe accuracy bonus	32.25	9.2	=	4.61
[PHYS CRIT %]	12.81
[ATTACK] after crit	42
[ATTACK] after mult	38.765458090158
[PROJECTOR] starting dam	38.765458090158
[PROJECTOR] after difficulty dam	38.765458090158
[PROJECTOR] res	0	1	 on dam	38.765458090158
[PROJECTOR] after resists dam	38.765458090158
[PROJECTOR] after flat damage armor	38.765458090158
[PROJECTOR] final dam after static checks	38.765458090158
[PROJECTOR] final dam after hooks and callbacks	38.765458090158
[ATTACK] attacking with innate combat
checkHit	25.495097567964	15
=> chance to hit	72.352739517238
[ATTACK] to 	Fisto!	 :: 	21.007124306275	8	9.31	16.452694474702	::	1
checkHit	44	16.452694474702
=> chance to hit	100
[ATTACK] raw dam	21.007124306275	versus	9.31	0.45178571428571	with APR	8
[ATTACK] after armor	19.697124306275
[ATTACK] after range	20
[PHYS CRIT %]	0
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	7.32	0.9268	 on dam	26.2
[PROJECTOR] after resists dam	24.28216
[PROJECTOR] after flat damage armor	14.54744794889
[PROJECTOR] final dam after static checks	14.54744794889
[PROJECTOR] final dam after hooks and callbacks	14.54744794889
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[TARGET] Passing target	shadow	from	shadow	to	Fisto!
[LOG]	#UID:51401:0#Shadow hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#15 physical#LAST# (15 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Shadow for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Sick dire wolf for #aaaaaa#42 physical#LAST#, #aaaaaa#39 physical#LAST# (80 total damage).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	shadow	 :: 	42.462737079424	6	0	11.75	::	1
checkHit	32.25	11.75
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	0	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	44
[PHYS CRIT %] axe accuracy bonus	32.25	11.75	=	4.1
[PHYS CRIT %]	12.3
[ATTACK] after crit	44
[ATTACK] after mult	44
[PROJECTOR] starting dam	44
[PROJECTOR] after difficulty dam	44
[PROJECTOR] res	0	1	 on dam	44
[PROJECTOR] after resists dam	44
[PROJECTOR] after flat damage armor	44
[PROJECTOR] final dam after static checks	44
[PROJECTOR] final dam after hooks and callbacks	44
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Shadow for #aaaaaa#44 physical#LAST# damage.
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	1
[PROJECTOR] res	4	0.96	 on dam	1
[PROJECTOR] after resists dam	0.96
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Shadow!#{normal}#
[LOG]	Agony from Deformed wolf hits #fbd578#Fisto!#LAST# for #YELLOW#(1 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
sick dire wolf	49985	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
checkHit	25.495097567964	15
=> chance to hit	72.352739517238
[ATTACK] to 	Fisto!	 :: 	10.955652380788	4	9.31	20.85220457021	::	1
checkHit	20.5	20.85220457021
=> chance to hit	50
[LOG]	#UID:49985:0#Sick dire wolf misses #fbd578#Fisto!#LAST#.
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	5.2398553999506	10	9.31	20.85220457021	::	1
checkHit	11	20.85220457021
=> chance to hit	26
[LOG]	#UID:49972:0#Gloomy giant white mouse misses #fbd578#Fisto!#LAST#.
AI took for target	49979	gloomy giant white mouse	::	2569	Fisto!	16	<	121
gloomy giant white mouse	49979	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Gloomy giant white mouse uses Agony.
[MIND CRIT %]	100
[LOG]	#{bold}#Gloomy giant white mouse's mind surges with critical power!#{normal}#
[LOG]	Gloomy giant white mouse deactivates Stealth.
[TARGET] Passing target	shadow	from	The Withering Thing	to	Fisto!
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	sick dire wolf	 :: 	42.462737079424	6	3	9.2	::	1
checkHit	32.25	9.2
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	3	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	46
[PHYS CRIT %] axe accuracy bonus	32.25	9.2	=	4.61
[PHYS CRIT %]	12.81
[ATTACK] after crit	46
[ATTACK] after mult	46
[PROJECTOR] starting dam	46
[PROJECTOR] after difficulty dam	46
[PROJECTOR] res	0	1	 on dam	46
[PROJECTOR] after resists dam	46
[PROJECTOR] after flat damage armor	46
[PROJECTOR] final dam after static checks	46
[PROJECTOR] final dam after hooks and callbacks	46
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Sick dire wolf for #aaaaaa#46 physical#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Sick dire wolf!#{normal}#
checkHit	11	23.7
=> chance to hit	19
[PROJECTOR] starting dam	3
[PROJECTOR] shadowstrike crit power reduce dam on range	2.9627329192547	4	0.14285714285714	::	1.6428571428571	=>	1.6224489795918
[PROJECTOR] after difficulty dam	2.9627329192547
[PROJECTOR] res	4	0.96	 on dam	2.9627329192547
[PROJECTOR] after resists dam	2.8442236024845
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Gloomy giant white mouse hits #fbd578#Fisto!#LAST# for #YELLOW#(3 resist armour)#LAST#, #{bold}##YELLOW#0 mind#{normal}##LAST# (0 total damage).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	gloomy giant white mouse	 :: 	42.462737079424	6	1	3.45	::	1
checkHit	32.25	3.45
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	46
[PHYS CRIT %] axe accuracy bonus	32.25	3.45	=	5.76
[PHYS CRIT %]	13.96
[ATTACK] after crit	69
[ATTACK] after mult	69
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# performs a melee critical strike against Gloomy giant white mouse!#{normal}#
[PROJECTOR] starting dam	69
[PROJECTOR] after difficulty dam	69
[PROJECTOR] res	0	1	 on dam	69
[PROJECTOR] after resists dam	69
[PROJECTOR] after flat damage armor	69
[PROJECTOR] final dam after static checks	69
[PROJECTOR] final dam after hooks and callbacks	69
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Gloomy giant white mouse for #{bold}##aaaaaa#69 physical#{normal}##LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Gloomy giant white mouse!#{normal}#
deformed giant venus flytrap	49988	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Deformed giant venus flytrap uses Agony.
[MIND CRIT %]	1
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	shadow	 :: 	42.462737079424	6	0	11.75	::	1
checkHit	32.25	11.75
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	0	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	46
[PHYS CRIT %] axe accuracy bonus	32.25	11.75	=	4.1
[PHYS CRIT %]	12.3
[ATTACK] after crit	46
[ATTACK] after mult	46
[PROJECTOR] starting dam	46
[PROJECTOR] after difficulty dam	46
[PROJECTOR] res	0	1	 on dam	46
[PROJECTOR] after resists dam	46
[PROJECTOR] after flat damage armor	46
[PROJECTOR] final dam after static checks	46
[PROJECTOR] final dam after hooks and callbacks	46
[LOG]	Shadow casts Fade.
[LOG]	Shadow fades!
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Shadow for #aaaaaa#0 physical#LAST# damage.
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	4	0.96	 on dam	0.5
[PROJECTOR] after resists dam	0.48
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(0 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
AI took for target	49990	deformed giant white rat	::	2569	Fisto!	16	<	100
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	shadow	 :: 	42.462737079424	6	0	11.75	::	0.92298709738471
checkHit	32.25	11.75
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	0	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	43
[PHYS CRIT %] axe accuracy bonus	32.25	11.75	=	4.1
[PHYS CRIT %]	12.3
[ATTACK] after crit	43
[ATTACK] after mult	39.688445187542
[PROJECTOR] starting dam	39.688445187542
[PROJECTOR] after difficulty dam	39.688445187542
[PROJECTOR] res	0	1	 on dam	39.688445187542
[PROJECTOR] after resists dam	39.688445187542
[PROJECTOR] after flat damage armor	39.688445187542
[PROJECTOR] final dam after static checks	39.688445187542
[PROJECTOR] final dam after hooks and callbacks	39.688445187542
[ATTACK] attacking with innate combat
[ATTACK] to 	shadow	 :: 	42.462737079424	6	0	11.75	::	0.92298709738471
checkHit	32.25	11.75
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	0	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	45
[PHYS CRIT %] axe accuracy bonus	32.25	11.75	=	4.1
[PHYS CRIT %]	12.3
[ATTACK] after crit	67.5
[ATTACK] after mult	62.301629073468
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# performs a melee critical strike against Shadow!#{normal}#
[PROJECTOR] starting dam	62.301629073468
[PROJECTOR] after difficulty dam	62.301629073468
[PROJECTOR] res	0	1	 on dam	62.301629073468
[PROJECTOR] after resists dam	62.301629073468
[PROJECTOR] after flat damage armor	62.301629073468
[PROJECTOR] final dam after static checks	62.301629073468
[PROJECTOR] final dam after hooks and callbacks	62.301629073468
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	21.007124306275	8	9.31	20.85220457021	::	1
checkHit	44	20.85220457021
=> chance to hit	100
[ATTACK] raw dam	21.007124306275	versus	9.31	0.45178571428571	with APR	8
[ATTACK] after armor	19.697124306275
[ATTACK] after range	19
[PHYS CRIT %]	0
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	7.32	0.9268	 on dam	24.89
[PROJECTOR] after resists dam	23.068052
[PROJECTOR] after flat damage armor	13.33333994889
[PROJECTOR] final dam after static checks	13.33333994889
[PROJECTOR] final dam after hooks and callbacks	13.33333994889
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[LOG]	#UID:51402:0#Shadow hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#13 physical#LAST# (13 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Shadow for #aaaaaa#0 physical#LAST#, #{bold}##aaaaaa#0 physical#{normal}##LAST#, #DARK_GREEN#16 blight#LAST# (16 total damage).
AI took for target	49975	deformed wolf	::	2569	Fisto!	1	<	100
deformed wolf	49975	dumb ai talents can use	Agony	T_AGONY
deformed wolf	49975	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_AGONY
[LOG]	Deformed wolf uses Agony.
[MIND CRIT %]	1
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed wolf	 :: 	42.462737079424	6	1	6.85	::	1
checkHit	32.25	6.85
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	44
[PHYS CRIT %] axe accuracy bonus	32.25	6.85	=	5.08
[PHYS CRIT %]	13.28
[ATTACK] after crit	44
[ATTACK] after mult	44
[PROJECTOR] starting dam	44
[PROJECTOR] after difficulty dam	44
[PROJECTOR] res	0	1	 on dam	44
[PROJECTOR] after resists dam	44
[PROJECTOR] after flat damage armor	44
[PROJECTOR] final dam after static checks	44
[PROJECTOR] final dam after hooks and callbacks	44
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Deformed wolf for #aaaaaa#44 physical#LAST# damage.
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	1
[PROJECTOR] res	4	0.96	 on dam	1
[PROJECTOR] after resists dam	0.96
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Deformed wolf hits #fbd578#Fisto!#LAST# for #YELLOW#(1 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	21.007124306275	8	9.31	20.85220457021	::	1
checkHit	44	20.85220457021
=> chance to hit	100
[ATTACK] raw dam	21.007124306275	versus	9.31	0.45178571428571	with APR	8
[ATTACK] after armor	19.697124306275
[ATTACK] after range	21
[PHYS CRIT %]	0
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	7.32	0.9268	 on dam	27.51
[PROJECTOR] after resists dam	25.496268
[PROJECTOR] after flat damage armor	15.76155594889
[PROJECTOR] final dam after static checks	15.76155594889
[PROJECTOR] final dam after hooks and callbacks	15.76155594889
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[LOG]	#UID:51402:0#Shadow hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#16 physical#LAST# (16 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Shadow for #DARK_GREEN#16 blight#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	9.5590833788394	3	9.31	20.85220457021	::	1
checkHit	15	20.85220457021
=> chance to hit	36
[LOG]	#UID:49975:0#Deformed wolf misses #fbd578#Fisto!#LAST#.
sick dire wolf	49982	dumb ai talents can use	Reproach	T_REPROACH
sick dire wolf	49982	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	Sick dire wolf howls
deformed wolf	49983	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Deformed wolf uses Agony.
[MIND CRIT %]	1
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	1
[PROJECTOR] res	4	0.96	 on dam	1
[PROJECTOR] after resists dam	0.96
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Deformed wolf hits #fbd578#Fisto!#LAST# for #YELLOW#(1 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
gloomy giant white mouse	49979	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Gloomy giant white mouse uses Agony.
[MIND CRIT %]	1
AI took for target	49982	sick dire wolf	::	2569	Fisto!	25	<	100
sick dire wolf	49982	dumb ai talents can use	Reproach	T_REPROACH
dumb ai uses	T_REPROACH
[LOG]	Sick dire wolf uses Reproach.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed wolf	 :: 	42.462737079424	6	1	6.85	::	1
checkHit	32.25	6.85
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	46
[PHYS CRIT %] axe accuracy bonus	32.25	6.85	=	5.08
[PHYS CRIT %]	13.28
[ATTACK] after crit	46
[ATTACK] after mult	46
[PROJECTOR] starting dam	46
[PROJECTOR] after difficulty dam	46
[PROJECTOR] res	0	1	 on dam	46
[PROJECTOR] after resists dam	46
[PROJECTOR] after flat damage armor	46
[PROJECTOR] final dam after static checks	46
[PROJECTOR] final dam after hooks and callbacks	46
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Deformed wolf for #aaaaaa#46 physical#LAST# damage.
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
checkHit	11	23.7
=> chance to hit	19
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	1
[PROJECTOR] res	4	0.96	 on dam	1
[PROJECTOR] after resists dam	0.96
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Gloomy giant white mouse hits #fbd578#Fisto!#LAST# for #YELLOW#(1 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
Server latency	144
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed wolf	 :: 	42.462737079424	6	1	6.85	::	0.92298709738471
checkHit	32.25	6.85
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	45
[PHYS CRIT %] axe accuracy bonus	32.25	6.85	=	5.08
[PHYS CRIT %]	13.28
[ATTACK] after crit	45
[ATTACK] after mult	41.534419382312
[PROJECTOR] starting dam	41.534419382312
[PROJECTOR] after difficulty dam	41.534419382312
[PROJECTOR] res	0	1	 on dam	41.534419382312
[PROJECTOR] after resists dam	41.534419382312
[PROJECTOR] after flat damage armor	41.534419382312
[PROJECTOR] final dam after static checks	41.534419382312
[PROJECTOR] final dam after hooks and callbacks	41.534419382312
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed wolf	 :: 	42.462737079424	6	1	6.85	::	0.92298709738471
checkHit	32.25	6.85
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	44
[PHYS CRIT %] axe accuracy bonus	32.25	6.85	=	5.08
[PHYS CRIT %]	13.28
[ATTACK] after crit	44
[ATTACK] after mult	40.611432284927
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Deformed wolf for #aaaaaa#42 physical#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Deformed wolf!#{normal}#
AI took for target	49979	gloomy giant white mouse	::	2569	Fisto!	9	<	100
AI took for target	49988	deformed giant venus flytrap	::	2569	Fisto!	16	<	100
deformed giant venus flytrap	49988	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Deformed giant venus flytrap uses Agony.
[MIND CRIT %]	1
AI took for target	49989	deformed giant venus flytrap	::	2569	Fisto!	81	<	100
[LOG]	Shadow casts Blindside.
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	21.007124306275	8	9.31	20.85220457021	::	1.7944271909999
checkHit	44	20.85220457021
=> chance to hit	100
[ATTACK] raw dam	21.007124306275	versus	9.31	0.45178571428571	with APR	8
[ATTACK] after armor	19.697124306275
[ATTACK] after range	21
[PHYS CRIT %]	0
[ATTACK] after crit	21
[ATTACK] after mult	37.682971010998
[PROJECTOR] starting dam	37.682971010998
[PROJECTOR] after difficulty dam	37.682971010998
[PROJECTOR] res	7.32	0.9268	 on dam	49.364692024408
[PROJECTOR] after resists dam	45.751196568221
[PROJECTOR] after flat damage armor	36.016484517111
[PROJECTOR] final dam after static checks	36.016484517111
[PROJECTOR] final dam after hooks and callbacks	36.016484517111
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[LOG]	#UID:51402:0#Shadow hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#36 physical#LAST# (36 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Shadow for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	shadow	 :: 	42.462737079424	6	0	11.75	::	1
checkHit	32.25	11.75
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	0	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	46
[PHYS CRIT %] axe accuracy bonus	32.25	11.75	=	4.1
[PHYS CRIT %]	12.3
[ATTACK] after crit	46
[ATTACK] after mult	46
[PROJECTOR] starting dam	46
[PROJECTOR] after difficulty dam	46
[PROJECTOR] res	0	1	 on dam	46
[PROJECTOR] after resists dam	46
[PROJECTOR] after flat damage armor	46
[PROJECTOR] final dam after static checks	46
[PROJECTOR] final dam after hooks and callbacks	46
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Shadow for #aaaaaa#46 physical#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Shadow!#{normal}#
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	10.285964990493	3	9.31	20.85220457021	::	1
checkHit	16	20.85220457021
=> chance to hit	38
[LOG]	#UID:49983:0#Deformed wolf misses #fbd578#Fisto!#LAST#.
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	4	0.96	 on dam	0.5
[PROJECTOR] after resists dam	0.48
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(0 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
deformed giant white rat	49990	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Deformed giant white rat uses Agony.
[MIND CRIT %]	1
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed wolf	 :: 	42.462737079424	6	1	7.2	::	1
checkHit	32.25	7.2
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	46
[PHYS CRIT %] axe accuracy bonus	32.25	7.2	=	5.01
[PHYS CRIT %]	13.21
[ATTACK] after crit	46
[ATTACK] after mult	46
[PROJECTOR] starting dam	46
[PROJECTOR] after difficulty dam	46
[PROJECTOR] res	0	1	 on dam	46
[PROJECTOR] after resists dam	46
[PROJECTOR] after flat damage armor	46
[PROJECTOR] final dam after static checks	46
[PROJECTOR] final dam after hooks and callbacks	46
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Deformed wolf for #aaaaaa#46 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	10.285964990493	3	9.31	20.85220457021	::	1
checkHit	16	20.85220457021
=> chance to hit	38
[LOG]	#UID:49983:0#Deformed wolf misses #fbd578#Fisto!#LAST#.
[SOUND] loading from	/data/sound/creatures/wolves/wolf_hurt_2.ogg	:=:	sound "/data/sound/creatures/wolves/wolf_hurt_2.ogg" : <static>
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed wolf	 :: 	42.462737079424	6	1	7.2	::	1
checkHit	32.25	7.2
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	42
[PHYS CRIT %] axe accuracy bonus	32.25	7.2	=	5.01
[PHYS CRIT %]	13.21
[ATTACK] after crit	42
[ATTACK] after mult	42
[PROJECTOR] starting dam	42
[PROJECTOR] after difficulty dam	42
[PROJECTOR] res	0	1	 on dam	42
[PROJECTOR] after resists dam	42
[PROJECTOR] after flat damage armor	42
[PROJECTOR] final dam after static checks	42
[PROJECTOR] final dam after hooks and callbacks	42
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Deformed wolf for #aaaaaa#42 physical#LAST# damage.
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	4	0.96	 on dam	0.5
[PROJECTOR] after resists dam	0.48
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Deformed giant white rat hits #fbd578#Fisto!#LAST# for #YELLOW#(0 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	Shadow casts Blindside.
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	21.007124306275	8	9.31	20.85220457021	::	1.7944271909999
checkHit	44	20.85220457021
=> chance to hit	100
[ATTACK] raw dam	21.007124306275	versus	9.31	0.45178571428571	with APR	8
[ATTACK] after armor	19.697124306275
[ATTACK] after range	21
[PHYS CRIT %]	0
[ATTACK] after crit	21
[ATTACK] after mult	37.682971010998
[PROJECTOR] starting dam	37.682971010998
[PROJECTOR] after difficulty dam	37.682971010998
[PROJECTOR] res	7.32	0.9268	 on dam	49.364692024408
[PROJECTOR] after resists dam	45.751196568221
[PROJECTOR] after flat damage armor	36.016484517111
[PROJECTOR] final dam after static checks	36.016484517111
[PROJECTOR] final dam after hooks and callbacks	36.016484517111
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	4.9080280224811	0.95091971977519	 on dam	15.6
[PROJECTOR] after resists dam	14.834347628493
[PROJECTOR] after flat damage armor	14.834347628493
[PROJECTOR] final dam after static checks	14.834347628493
[PROJECTOR] final dam after hooks and callbacks	14.834347628493
[LOG]	Shadow casts Fade.
[LOG]	Shadow fades!
[LOG]	#UID:51403:0#Shadow hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#36 physical#LAST# (36 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Shadow for #DARK_GREEN#0 blight#LAST# damage.
[LOG]	
[LOG]	Fisto! uses Infusion: Regeneration.
[LOG]	Fisto! starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 35
*p 35: Uniform: 0: 8B52 beamColor1
*p 35: Uniform: 1: 8B52 beamColor2
*p 35: Uniform: 2: 1406 beamsCount
*p 35: Uniform: 3: 8B52 circleColor
*p 35: Uniform: 4: 1406 circleDescendSpeed
*p 35: Uniform: 5: 1406 circleRotationSpeed
*p 35: Uniform: 6: 1406 noup
*p 35: Uniform: 7: 1406 tick
*p 35: Uniform: 8: 1406 tick_start
*p 35: Uniform: 9: 1406 time_factor
*p 35: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 36
*p 36: Uniform: 0: 8B52 beamColor1
*p 36: Uniform: 1: 8B52 beamColor2
*p 36: Uniform: 2: 1406 beamsCount
*p 36: Uniform: 3: 8B52 circleColor
*p 36: Uniform: 4: 1406 circleDescendSpeed
*p 36: Uniform: 5: 1406 circleRotationSpeed
*p 36: Uniform: 6: 1406 noup
*p 36: Uniform: 7: 1406 tick
*p 36: Uniform: 8: 1406 tick_start
*p 36: Uniform: 9: 1406 time_factor
*p 36: Uniform: 10: 8B5E tex
sick dire wolf	49982	dumb ai talents can use	Reproach	T_REPROACH
dumb ai uses	T_REPROACH
[LOG]	Sick dire wolf uses Reproach.
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	10.285964990493	3	9.31	20.85220457021	::	1
checkHit	16	20.85220457021
=> chance to hit	38
[LOG]	#UID:49983:0#Deformed wolf misses #fbd578#Fisto!#LAST#.
[SOUND] loading from	/data/sound/creatures/wolves/wolf_howl_3.ogg	:=:	sound "/data/sound/creatures/wolves/wolf_howl_3.ogg" : <static>
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	4	0.96	 on dam	1.5
[PROJECTOR] after resists dam	1.44
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Deformed giant white rat hits #fbd578#Fisto!#LAST# for #YELLOW#(1 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
AI took for target	49990	deformed giant white rat	::	2569	Fisto!	9	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	21.007124306275	8	9.31	16.452694474702	::	1
checkHit	44	16.452694474702
=> chance to hit	100
[ATTACK] raw dam	21.007124306275	versus	9.31	0.45178571428571	with APR	8
[ATTACK] after armor	19.697124306275
[ATTACK] after range	19
[PHYS CRIT %]	0
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	7.32	0.9268	 on dam	24.89
[PROJECTOR] after resists dam	23.068052
[PROJECTOR] after flat damage armor	13.33333994889
[PROJECTOR] final dam after static checks	13.33333994889
[PROJECTOR] final dam after hooks and callbacks	13.33333994889
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	4.9080280224811	0.95091971977519	 on dam	15.6
[PROJECTOR] after resists dam	14.834347628493
[PROJECTOR] after flat damage armor	14.834347628493
[PROJECTOR] final dam after static checks	14.834347628493
[PROJECTOR] final dam after hooks and callbacks	14.834347628493
[LOG]	#UID:51403:0#Shadow hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#13 physical#LAST# (13 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Shadow for #DARK_GREEN#15 blight#LAST# damage.
Loading tile	effects/infusion_cooldown.png
sick dire wolf	49982	dumb ai talents can use	Reproach	T_REPROACH
dumb ai uses	T_REPROACH
[LOG]	Sick dire wolf uses Reproach.
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	10.285964990493	3	9.31	20.85220457021	::	1
checkHit	16	20.85220457021
=> chance to hit	38
[LOG]	#UID:49983:0#Deformed wolf misses #fbd578#Fisto!#LAST#.
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed wolf	 :: 	42.462737079424	6	1	7.2	::	0.92298709738471
checkHit	32.25	7.2
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	44
[PHYS CRIT %] axe accuracy bonus	32.25	7.2	=	5.01
[PHYS CRIT %]	13.21
[ATTACK] after crit	44
[ATTACK] after mult	40.611432284927
[PROJECTOR] starting dam	40.611432284927
[PROJECTOR] after difficulty dam	40.611432284927
[PROJECTOR] res	0	1	 on dam	40.611432284927
[PROJECTOR] after resists dam	40.611432284927
[PROJECTOR] after flat damage armor	40.611432284927
[PROJECTOR] final dam after static checks	40.611432284927
[PROJECTOR] final dam after hooks and callbacks	40.611432284927
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed wolf	 :: 	42.462737079424	6	1	7.2	::	0.92298709738471
checkHit	32.25	7.2
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	43
[PHYS CRIT %] axe accuracy bonus	32.25	7.2	=	5.01
[PHYS CRIT %]	13.21
[ATTACK] after crit	64.5
[ATTACK] after mult	59.532667781314
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# performs a melee critical strike against Deformed wolf!#{normal}#
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Deformed wolf for #aaaaaa#41 physical#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Deformed wolf!#{normal}#
checkHit	11	23.7
=> chance to hit	19
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	4	0.96	 on dam	5
[PROJECTOR] after resists dam	4.8
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Deformed giant white rat hits #fbd578#Fisto!#LAST# for #YELLOW#(5 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[LOG]	Fisto! uses Clinch.
[ATTACK] attacking with innate combat
[ATTACK] to 	The Withering Thing	 :: 	42.462737079424	6	1	7.65	::	1
checkHit	32.25	7.65
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	44
[PHYS CRIT %] axe accuracy bonus	32.25	7.65	=	4.92
[PHYS CRIT %]	13.12
[ATTACK] after crit	66
[ATTACK] after mult	66
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# performs a melee critical strike against The Withering Thing!#{normal}#
[PROJECTOR] starting dam	66
[PROJECTOR] after difficulty dam	66
[PROJECTOR] res	4.3261852669286	0.95673814733071	 on dam	66
[PROJECTOR] after resists dam	63.144717723827
[PROJECTOR] after flat damage armor	63.144717723827
[PROJECTOR] final dam after static checks	63.144717723827
[PROJECTOR] final dam after hooks and callbacks	63.144717723827
[PHYS CRIT %]	8.2
checkHit	20.605418468201	46.833333333333
=> chance to hit	0
[LOG]	The Withering Thing is grappled!
[LOG]	Fisto! is engaged in a grapple!
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits The Withering Thing for #{bold}##aaaaaa#63 physical#{normal}##LAST# damage.
gloomy giant white mouse	49979	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Gloomy giant white mouse uses Agony.
[MIND CRIT %]	1
AI took for target	49982	sick dire wolf	::	2569	Fisto!	9	<	100
deformed giant venus flytrap	49988	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Deformed giant venus flytrap uses Agony.
[MIND CRIT %]	1
[PROJECTOR] starting dam	34.25935844889
[PROJECTOR] after difficulty dam	34.25935844889
[PROJECTOR] res	4.3261852669286	0.95673814733071	 on dam	34.25935844889
[PROJECTOR] after resists dam	32.77723513113
[PROJECTOR] after flat damage armor	32.77723513113
[PROJECTOR] final dam after static checks	32.77723513113
[PROJECTOR] final dam after hooks and callbacks	32.77723513113
[LOG]	Shadow uses Dominate.
checkHit	23.7	21.1
=> chance to hit	57
[LOG]	#ORANGE#Fisto! shrugs off the effect 'Dominated'!
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	21.007124306275	8	9.31	16.452694474702	::	1
checkHit	44	16.452694474702
=> chance to hit	100
[ATTACK] raw dam	21.007124306275	versus	9.31	0.45178571428571	with APR	8
[ATTACK] after armor	19.697124306275
[ATTACK] after range	20
[PHYS CRIT %]	0
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	7.32	0.9268	 on dam	26.2
[PROJECTOR] after resists dam	24.28216
[PROJECTOR] after flat damage armor	14.54744794889
[PROJECTOR] final dam after static checks	14.54744794889
[PROJECTOR] final dam after hooks and callbacks	14.54744794889
[PROJECTOR] starting dam	3.0219808016288
[PROJECTOR] after difficulty dam	3.0219808016288
[PROJECTOR] res	4.3261852669286	0.95673814733071	 on dam	3.0219808016288
[PROJECTOR] after resists dam	2.8912443134193
[PROJECTOR] after flat damage armor	2.8912443134193
[PROJECTOR] final dam after static checks	2.8912443134193
[PROJECTOR] final dam after hooks and callbacks	2.8912443134193
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	4.9080280224811	0.95091971977519	 on dam	15.6
[PROJECTOR] after resists dam	14.834347628493
[PROJECTOR] after flat damage armor	14.834347628493
[PROJECTOR] final dam after static checks	14.834347628493
[PROJECTOR] final dam after hooks and callbacks	14.834347628493
[LOG]	#UID:51403:0#Shadow hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#15 physical#LAST# (15 total damage).
[LOG]	Grappling hits The Withering Thing for #aaaaaa#3 physical#LAST# damage.
[LOG]	Grappled from Fisto! hits The Withering Thing for #aaaaaa#33 physical#LAST# damage.
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Shadow for #DARK_GREEN#15 blight#LAST# damage.
[LOG]	The Withering Thing uses Blindside.
[LOG]	
[LOG]	Fisto! casts Rune: Reflection Shield.
[LOG]	A shield forms around Fisto!.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
New GL Shader program 37
*p 37: Uniform: 0: 1406 aadjust
*p 37: Uniform: 1: 1406 antialiasingRadius
*p 37: Uniform: 2: 8B51 color
*p 37: Uniform: 3: 1406 ellipsoidalFactor
*p 37: Uniform: 4: 1406 horizontalScrollingSpeed
*p 37: Uniform: 5: 8B50 impact
*p 37: Uniform: 6: 8B51 impact_color
*p 37: Uniform: 7: 1406 impact_tick
*p 37: Uniform: 8: 1406 impact_time
*p 37: Uniform: 9: 1406 oscillationSpeed
*p 37: Uniform: 10: 1406 shieldIntensity
*p 37: Uniform: 11: 1406 tick
*p 37: Uniform: 12: 1406 tick_start
*p 37: Uniform: 13: 1406 time_factor
*p 37: Uniform: 14: 1406 verticalScrollingSpeed
*p 37: Uniform: 15: 1406 wobblingPower
*p 37: Uniform: 16: 1406 wobblingSpeed
*p 37: Uniform: 17: 8B5E tex
[SHADER] setting reset param	tick_start	317900
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[a=0.8,color=vec3(0.5,0.5,0.5),distort=vec2(0.5,0.5),require_shader=4,speed=5000]
New GL Shader program 38
*p 38: Uniform: 0: 1406 a
*p 38: Uniform: 1: 1406 amp
*p 38: Uniform: 2: 8B51 color
*p 38: Uniform: 3: 8B50 p2
*p 38: Uniform: 4: 1406 speed
*p 38: Uniform: 5: 1406 tick
*p 38: Uniform: 6: 8B5E tex
Loading tile	talents/barrier.png
Loading tile	effects/rune_cooldown.png
[ATTACK] attacking with innate combat
[ATTACK] to 	The Withering Thing	 :: 	42.462737079424	6	1	7.65	::	1
checkHit	32.25	7.65
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	43
[PHYS CRIT %] axe accuracy bonus	32.25	7.65	=	4.92
[PHYS CRIT %]	13.12
[ATTACK] after crit	43
[ATTACK] after mult	43
[PROJECTOR] starting dam	43
[PROJECTOR] after difficulty dam	43
[PROJECTOR] res	4.3261852669286	0.95673814733071	 on dam	43
[PROJECTOR] after resists dam	41.139740335221
[PROJECTOR] after flat damage armor	41.139740335221
[PROJECTOR] final dam after static checks	41.139740335221
[PROJECTOR] final dam after hooks and callbacks	41.139740335221
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits The Withering Thing for #aaaaaa#41 physical#LAST# damage.
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	4	0.96	 on dam	0.5
[PROJECTOR] after resists dam	0.48
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(0 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
AI took for target	49982	sick dire wolf	::	2569	Fisto!	9	<	100
[PROJECTOR] starting dam	34.25935844889
[PROJECTOR] after difficulty dam	34.25935844889
[PROJECTOR] res	4.3261852669286	0.95673814733071	 on dam	34.25935844889
[PROJECTOR] after resists dam	32.77723513113
[PROJECTOR] after flat damage armor	32.77723513113
[PROJECTOR] final dam after static checks	32.77723513113
[PROJECTOR] final dam after hooks and callbacks	32.77723513113
[TARGET] Passing target	shadow	from	The Withering Thing	to	Fisto!
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	18.814775924011	3	9.31	20.85220457021	::	1
checkHit	29	20.85220457021
=> chance to hit	71
[ATTACK] raw dam	18.814775924011	versus	9.31	0.45178571428571	with APR	3
[ATTACK] after armor	12.504775924011
[ATTACK] after range	12
[PHYS CRIT %]	0
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	9.76	0.9024	 on dam	12
[PROJECTOR] after resists dam	10.8288
[PROJECTOR] after flat damage armor	1.0940879488897
[PROJECTOR] numbed dam	0.92997475655622
[PROJECTOR] final dam after static checks	0.92997475655622
[PROJECTOR] final dam after hooks and callbacks	0.92997475655622
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	4.3261852669286	0.95673814733071	 on dam	15.6
[PROJECTOR] after resists dam	14.925115098359
[PROJECTOR] after flat damage armor	14.925115098359
[PROJECTOR] final dam after static checks	14.925115098359
[PROJECTOR] final dam after hooks and callbacks	14.925115098359
[LOG]	
[LOG]	#CRIMSON##UID:2569:0##fbd578#Fisto!#LAST# reflects damage back to The Withering Thing!#LAST#
[LOG]	#UID:49992:0#The Withering Thing hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #SLATE#(1 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Grappled from Fisto! hits The Withering Thing for #aaaaaa#33 physical#LAST# damage.
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits The Withering Thing for #SLATE#1 reflected#LAST#, #DARK_GREEN#15 blight#LAST# (16 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	The Withering Thing	 :: 	42.462737079424	6	1	7.65	::	1
checkHit	32.25	7.65
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	46
[PHYS CRIT %] axe accuracy bonus	32.25	7.65	=	4.92
[PHYS CRIT %]	13.12
[ATTACK] after crit	46
[ATTACK] after mult	46
[PROJECTOR] starting dam	46
[PROJECTOR] after difficulty dam	46
[PROJECTOR] res	4.3261852669286	0.95673814733071	 on dam	46
[PROJECTOR] after resists dam	44.009954777213
[PROJECTOR] after flat damage armor	44.009954777213
[PROJECTOR] final dam after static checks	44.009954777213
[PROJECTOR] final dam after hooks and callbacks	44.009954777213
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	21.007124306275	8	9.31	16.452694474702	::	1
checkHit	44	16.452694474702
=> chance to hit	100
[ATTACK] raw dam	21.007124306275	versus	9.31	0.45178571428571	with APR	8
[ATTACK] after armor	19.697124306275
[ATTACK] after range	20
[PHYS CRIT %]	0
[ATTACK] after crit	20
[ATTACK] after mult	20
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	7.32	0.9268	 on dam	26.2
[PROJECTOR] after resists dam	24.28216
[PROJECTOR] after flat damage armor	14.54744794889
[PROJECTOR] final dam after static checks	14.54744794889
[PROJECTOR] final dam after hooks and callbacks	14.54744794889
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	4.9080280224811	0.95091971977519	 on dam	15.6
[PROJECTOR] after resists dam	14.834347628493
[PROJECTOR] after flat damage armor	14.834347628493
[PROJECTOR] final dam after static checks	14.834347628493
[PROJECTOR] final dam after hooks and callbacks	14.834347628493
[LOG]	#CRIMSON##UID:2569:0##fbd578#Fisto!#LAST# reflects damage back to Shadow!#LAST#
[LOG]	#UID:51403:0#Shadow hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #SLATE#(15 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits The Withering Thing for #aaaaaa#44 physical#LAST# damage.
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Shadow for #SLATE#15 reflected#LAST#, #DARK_GREEN#15 blight#LAST# (29 total damage).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	The Withering Thing	 :: 	42.462737079424	6	1	7.65	::	1
checkHit	32.25	7.65
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	45
[PHYS CRIT %] axe accuracy bonus	32.25	7.65	=	4.92
[PHYS CRIT %]	13.12
[ATTACK] after crit	67.5
[ATTACK] after mult	67.5
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# performs a melee critical strike against The Withering Thing!#{normal}#
[PROJECTOR] starting dam	67.5
[PROJECTOR] after difficulty dam	67.5
[PROJECTOR] res	4.3261852669286	0.95673814733071	 on dam	67.5
[PROJECTOR] after resists dam	64.579824944823
[PROJECTOR] after flat damage armor	64.579824944823
[PROJECTOR] final dam after static checks	64.579824944823
[PROJECTOR] final dam after hooks and callbacks	64.579824944823
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits The Withering Thing for #{bold}##aaaaaa#65 physical#{normal}##LAST# damage.
[TARGET] Passing target	shadow	from	sick dire wolf	to	Fisto!
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	4	0.96	 on dam	1.5
[PROJECTOR] after resists dam	1.44
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(1 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	18.814775924011	3	9.31	20.85220457021	::	1
checkHit	29	20.85220457021
=> chance to hit	71
[ATTACK] raw dam	18.814775924011	versus	9.31	0.45178571428571	with APR	3
[ATTACK] after armor	12.504775924011
[ATTACK] after range	12
[PHYS CRIT %]	0
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	9.76	0.9024	 on dam	12
[PROJECTOR] after resists dam	10.8288
[PROJECTOR] after flat damage armor	1.0940879488897
[PROJECTOR] numbed dam	0.92997475655622
[PROJECTOR] final dam after static checks	0.92997475655622
[PROJECTOR] final dam after hooks and callbacks	0.92997475655622
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	4.3261852669286	0.95673814733071	 on dam	15.6
[PROJECTOR] after resists dam	14.925115098359
[PROJECTOR] after flat damage armor	14.925115098359
[PROJECTOR] final dam after static checks	14.925115098359
[PROJECTOR] final dam after hooks and callbacks	14.925115098359
[LOG]	#CRIMSON##UID:2569:0##fbd578#Fisto!#LAST# reflects damage back to The Withering Thing!#LAST#
[LOG]	#UID:49992:0#The Withering Thing hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #SLATE#(1 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits The Withering Thing for #SLATE#1 reflected#LAST#, #DARK_GREEN#15 blight#LAST# (16 total damage).
AI took for target	49979	gloomy giant white mouse	::	2569	Fisto!	4	<	100
AI took for target	49990	deformed giant white rat	::	2569	Fisto!	4	<	100
deformed giant white rat	49990	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Deformed giant white rat uses Agony.
[MIND CRIT %]	1
[PROJECTOR] starting dam	34.25935844889
[PROJECTOR] after difficulty dam	34.25935844889
[PROJECTOR] res	4.3261852669286	0.95673814733071	 on dam	34.25935844889
[PROJECTOR] after resists dam	32.77723513113
[PROJECTOR] after flat damage armor	32.77723513113
[PROJECTOR] final dam after static checks	32.77723513113
[PROJECTOR] final dam after hooks and callbacks	32.77723513113
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	21.007124306275	8	9.31	16.452694474702	::	1
checkHit	44	16.452694474702
=> chance to hit	100
[ATTACK] raw dam	21.007124306275	versus	9.31	0.45178571428571	with APR	8
[ATTACK] after armor	19.697124306275
[ATTACK] after range	21
[PHYS CRIT %]	0
[ATTACK] after crit	21
[ATTACK] after mult	21
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	7.32	0.9268	 on dam	27.51
[PROJECTOR] after resists dam	25.496268
[PROJECTOR] after flat damage armor	15.76155594889
[PROJECTOR] final dam after static checks	15.76155594889
[PROJECTOR] final dam after hooks and callbacks	15.76155594889
[LOG]	#CRIMSON##UID:2569:0##fbd578#Fisto!#LAST# reflects damage back to Shadow!#LAST#
[LOG]	#UID:51403:0#Shadow hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #SLATE#(16 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Grappled from Fisto! hits The Withering Thing for #aaaaaa#33 physical#LAST# damage.
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Shadow for #SLATE#16 reflected#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Shadow!#{normal}#
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	The Withering Thing	 :: 	42.462737079424	6	1	7.65	::	0.92298709738471
checkHit	32.25	7.65
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	42
[PHYS CRIT %] axe accuracy bonus	32.25	7.65	=	4.92
[PHYS CRIT %]	13.12
[ATTACK] after crit	42
[ATTACK] after mult	38.765458090158
[PROJECTOR] starting dam	38.765458090158
[PROJECTOR] after difficulty dam	38.765458090158
[PROJECTOR] res	4.3261852669286	0.95673814733071	 on dam	38.765458090158
[PROJECTOR] after resists dam	37.088392553604
[PROJECTOR] after flat damage armor	37.088392553604
[PROJECTOR] final dam after static checks	37.088392553604
[PROJECTOR] final dam after hooks and callbacks	37.088392553604
[ATTACK] attacking with innate combat
[ATTACK] to 	The Withering Thing	 :: 	42.462737079424	6	1	7.65	::	0.92298709738471
checkHit	32.25	7.65
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	43
[PHYS CRIT %] axe accuracy bonus	32.25	7.65	=	4.92
[PHYS CRIT %]	13.12
[ATTACK] after crit	64.5
[ATTACK] after mult	59.532667781314
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# performs a melee critical strike against The Withering Thing!#{normal}#
[PROJECTOR] starting dam	59.532667781314
[PROJECTOR] after difficulty dam	59.532667781314
[PROJECTOR] res	4.3261852669286	0.95673814733071	 on dam	59.532667781314
[PROJECTOR] after resists dam	56.957174278749
[PROJECTOR] after flat damage armor	56.957174278749
[PROJECTOR] final dam after static checks	56.957174278749
[PROJECTOR] final dam after hooks and callbacks	56.957174278749
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits The Withering Thing for #aaaaaa#37 physical#LAST#, #{bold}##aaaaaa#57 physical#{normal}##LAST# (94 total damage).
AI took for target	49982	sick dire wolf	::	2569	Fisto!	9	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	18.814775924011	3	9.31	20.85220457021	::	1
checkHit	29	20.85220457021
=> chance to hit	71
[LOG]	#UID:49992:0#The Withering Thing misses #fbd578#Fisto!#LAST#.
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	4	0.96	 on dam	0.5
[PROJECTOR] after resists dam	0.48
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Deformed giant white rat hits #fbd578#Fisto!#LAST# for #YELLOW#(0 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[LOG]	Fisto! throws a finishing uppercut.
[ATTACK] attacking with innate combat
[ATTACK] to 	The Withering Thing	 :: 	42.462737079424	6	1	7.65	::	1.7218231051341
checkHit	32.25	7.65
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	45
[PHYS CRIT %] axe accuracy bonus	32.25	7.65	=	4.92
[PHYS CRIT %]	13.12
[ATTACK] after crit	45
[ATTACK] after mult	77.482039731034
[PROJECTOR] starting dam	77.482039731034
[PROJECTOR] after difficulty dam	77.482039731034
[PROJECTOR] res	4.3261852669286	0.95673814733071	 on dam	77.482039731034
[PROJECTOR] after resists dam	74.130023143675
[PROJECTOR] after flat damage armor	74.130023143675
[PROJECTOR] final dam after static checks	74.130023143675
[PROJECTOR] final dam after hooks and callbacks	74.130023143675
checkHit	20.605418468201	46.833333333333
=> chance to hit	0
[LOG]	The Withering Thing is stunned!
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits The Withering Thing for #aaaaaa#74 physical#LAST# damage.
[PROJECTOR] starting dam	34.25935844889
[PROJECTOR] after difficulty dam	34.25935844889
[PROJECTOR] res	4.3261852669286	0.95673814733071	 on dam	34.25935844889
[PROJECTOR] after resists dam	32.77723513113
[PROJECTOR] after flat damage armor	32.77723513113
[PROJECTOR] final dam after static checks	32.77723513113
[PROJECTOR] final dam after hooks and callbacks	32.77723513113
[LOG]	Shadow casts Blindside.
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	21.007124306275	8	9.31	20.85220457021	::	1.7944271909999
checkHit	44	20.85220457021
=> chance to hit	100
[ATTACK] raw dam	21.007124306275	versus	9.31	0.45178571428571	with APR	8
[ATTACK] after armor	19.697124306275
[ATTACK] after range	19
[PHYS CRIT %]	0
[ATTACK] after crit	19
[ATTACK] after mult	34.094116628998
[PROJECTOR] starting dam	34.094116628998
[PROJECTOR] after difficulty dam	34.094116628998
[PROJECTOR] res	7.32	0.9268	 on dam	44.663292783988
[PROJECTOR] after resists dam	41.3939397522
[PROJECTOR] after flat damage armor	31.65922770109
[PROJECTOR] final dam after static checks	31.65922770109
[PROJECTOR] final dam after hooks and callbacks	31.65922770109
[LOG]	Shadow casts Fade.
[LOG]	Shadow fades!
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[LOG]	#CRIMSON##UID:2569:0##fbd578#Fisto!#LAST# reflects damage back to Shadow!#LAST#
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Shadow for #SLATE#32 reflected#LAST#, #DARK_GREEN#0 blight#LAST# (32 total damage).
[LOG]	Grappled from Fisto! hits The Withering Thing for #aaaaaa#33 physical#LAST# damage.
[LOG]	#UID:51404:0#Shadow hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #SLATE#(32 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
sick dire wolf	49982	dumb ai talents can use	Reproach	T_REPROACH
dumb ai uses	T_REPROACH
[LOG]	Sick dire wolf uses Reproach.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	The Withering Thing	 :: 	42.462737079424	6	1	7.65	::	1
checkHit	32.25	7.65
=> chance to hit	100
[ATTACK] raw dam	42.462737079424	versus	1	0.3	with APR	6
[ATTACK] after armor	42.462737079424
[ATTACK] after range	43
[PHYS CRIT %] axe accuracy bonus	32.25	7.65	=	4.92
[PHYS CRIT %]	13.12
[ATTACK] after crit	64.5
[ATTACK] after mult	64.5
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# performs a melee critical strike against The Withering Thing!#{normal}#
[PROJECTOR] starting dam	64.5
[PROJECTOR] after difficulty dam	64.5
[PROJECTOR] res	4.3261852669286	0.95673814733071	 on dam	64.5
[PROJECTOR] after resists dam	61.709610502831
[PROJECTOR] after flat damage armor	61.709610502831
[PROJECTOR] final dam after static checks	61.709610502831
[PROJECTOR] final dam after hooks and callbacks	61.709610502831
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits The Withering Thing for #{bold}##aaaaaa#62 physical#{normal}##LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	18.814775924011	3	9.31	20.85220457021	::	1
checkHit	29	20.85220457021
=> chance to hit	71
[LOG]	#UID:49992:0#The Withering Thing misses #fbd578#Fisto!#LAST#.
checkHit	11	23.7
=> chance to hit	19
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	4	0.96	 on dam	3
[PROJECTOR] after resists dam	2.88
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Fisto! stops regenerating health quickly.
[LOG]	Agony from Deformed giant white rat hits #fbd578#Fisto!#LAST# for #YELLOW#(3 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[PROJECTOR] starting dam	34.25935844889
[PROJECTOR] after difficulty dam	34.25935844889
[PROJECTOR] res	4.3261852669286	0.95673814733071	 on dam	34.25935844889
[PROJECTOR] after resists dam	32.77723513113
[PROJECTOR] after flat damage armor	32.77723513113
[PROJECTOR] final dam after static checks	32.77723513113
[PROJECTOR] final dam after hooks and callbacks	32.77723513113
[QUEST] try update status on	Fisto!	start-thaloren	1	heart-gloom
[LOG]	#00ffff#Welcome to level 10 [Fisto!].
[LOG]	Fisto! has 3 stat point(s), 2 class talent point(s), 1 category point(s) to spend. Press p to use them.
[LOG]	#LIGHT_GREEN#Personal New Achievement: Level 10!
Donation check: not started tome long enough
[ONLINE PROFILE] current character 	Fisto! the level 10 Cornac Brawler
Loading tile	object/shot_iron.png
Refusing to drop The Withering Thing artifact Withering Orbs with chance 75
Added unique	mod.class.Object/Ring of Growth	::	1
Removed unique	mod.class.Object/Withering Orbs	::	nil
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SPELL CRIT %]	3.1
[PROJECTOR] starting dam	53.333333333333
[PROJECTOR] after difficulty dam	53.333333333333
[PROJECTOR] res	7.32	0.9268	 on dam	69.866666666667
[PROJECTOR] after resists dam	64.752426666667
[PROJECTOR] after flat damage armor	55.017714615556
[PROJECTOR] final dam after static checks	55.017714615556
[PROJECTOR] final dam after hooks and callbacks	55.017714615556
[SOUND] loading from	/data/sound/talents/lightning.ogg	:=:	sound "/data/sound/talents/lightning.ogg" : <static>
[LOG]	Grappled from Fisto! hits The Withering Thing for #aaaaaa#33 physical#LAST# damage.
[LOG]	#UID:51404:0#Shadow hits #fbd578#Fisto!#LAST# for #ROYAL_BLUE#(10 resist armour)#LAST#, #SLATE#(55 absorbed)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[SOUND] loading from	/data/sound/actions/achievement.ogg	:=:	sound "/data/sound/actions/achievement.ogg" : <static>
[LOG]	
[LOG]	#{bold}#Grappled from Fisto! killed The Withering Thing!#{normal}#
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Ring of Growth	true
[LOG]	Fisto! picks up (a.): #FFD700##UID:51405:0#Ring of Growth#LAST#.
[Identify]	storming pouch of iron shots of erosion	true
[LOG]	Fisto! picks up (p.): #00FF80##UID:49994:0#storming pouch of iron shots of erosion (14/14, 14-16.8 power, 1 apr)#LAST#.
[Identify]	potent elm starstaff	true
[LOG]	Fisto! picks up (e.): #00FF80##UID:49997:0#potent elm starstaff (13-15.6 power, 2 apr, physical damage)#LAST#.
[Identify]	high-capacity pouch of iron shots	true
[LOG]	Fisto! picks up (q.): #00FF80##UID:49999:0#high-capacity pouch of iron shots (35/35, 13.5-16.2 power, 1 apr)#LAST#.
Loading tile	object/artifact/ring_of_growth.png
[LOG]	Lore found: #0080FF#Ring of Growth
[SOUND] loading from	/data/sound/actions/read.ogg	:=:	sound "/data/sound/actions/read.ogg" : <static>
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Ring of Growth
sick dire wolf	49982	dumb ai talents can use	Reproach	T_REPROACH
sick dire wolf	49982	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_REPROACH
[LOG]	Sick dire wolf uses Reproach.
[MIND CRIT %]	1
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	8.6400378195591
[PROJECTOR] after difficulty dam	8.6400378195591
[PROJECTOR] res	4	0.96	 on dam	8.6400378195591
[PROJECTOR] after resists dam	8.2944363067768
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	#UID:49982:0#Sick dire wolf hits #fbd578#Fisto!#LAST# for #YELLOW#(8 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[LOG]	Fisto! has released the hold.
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	4	0.96	 on dam	2.5
[PROJECTOR] after resists dam	2.4
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Deformed giant white rat hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	5.2398553999506	10	9.31	20.85220457021	::	1
checkHit	11	20.85220457021
=> chance to hit	26
[ATTACK] raw dam	5.2398553999506	versus	9.31	0.45178571428571	with APR	10
[ATTACK] after armor	5.2398553999506
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	9.76	0.9024	 on dam	5
[PROJECTOR] after resists dam	4.512
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
deformed giant venus flytrap	49988	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Deformed giant venus flytrap uses Agony.
[MIND CRIT %]	1
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	6.6371674317876	10	9.31	20.85220457021	::	1
checkHit	12	20.85220457021
=> chance to hit	28
[ATTACK] raw dam	6.6371674317876	versus	9.31	0.45178571428571	with APR	10
[ATTACK] after armor	6.6371674317876
[ATTACK] after range	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	9.76	0.9024	 on dam	7
[PROJECTOR] after resists dam	6.3168
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[LOG]	#UID:49990:0#Deformed giant white rat hits #fbd578#Fisto!#LAST# for #aaaaaa#(6 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:49979:0#Gloomy giant white mouse hits #fbd578#Fisto!#LAST# for #aaaaaa#(5 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Deformed giant white rat for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Gloomy giant white mouse for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed giant white rat	 :: 	42.552462881619	6	1	3.8	::	0.92298709738471
checkHit	32.25	3.8
=> chance to hit	100
[ATTACK] raw dam	42.552462881619	versus	1	0.3	with APR	6
[ATTACK] after armor	42.552462881619
[ATTACK] after range	45
[PHYS CRIT %] axe accuracy bonus	32.25	3.8	=	5.69
[PHYS CRIT %]	13.89
[ATTACK] after crit	67.5
[ATTACK] after mult	62.301629073468
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# performs a melee critical strike against Deformed giant white rat!#{normal}#
[PROJECTOR] starting dam	62.301629073468
[PROJECTOR] after difficulty dam	62.301629073468
[PROJECTOR] res	0	1	 on dam	62.301629073468
[PROJECTOR] after resists dam	62.301629073468
[PROJECTOR] after flat damage armor	62.301629073468
[PROJECTOR] final dam after static checks	62.301629073468
[PROJECTOR] final dam after hooks and callbacks	62.301629073468
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed giant white rat	 :: 	42.552462881619	6	1	3.8	::	0.92298709738471
checkHit	32.25	3.8
=> chance to hit	100
[ATTACK] raw dam	42.552462881619	versus	1	0.3	with APR	6
[ATTACK] after armor	42.552462881619
[ATTACK] after range	44
[PHYS CRIT %] axe accuracy bonus	32.25	3.8	=	5.69
[PHYS CRIT %]	13.89
[ATTACK] after crit	44
[ATTACK] after mult	40.611432284927
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Deformed giant white rat for #{bold}##aaaaaa#62 physical#{normal}##LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Deformed giant white rat!#{normal}#
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	gloomy giant white mouse	 :: 	42.552462881619	6	1	3.45	::	1
checkHit	32.25	3.45
=> chance to hit	100
[ATTACK] raw dam	42.552462881619	versus	1	0.3	with APR	6
[ATTACK] after armor	42.552462881619
[ATTACK] after range	42
[PHYS CRIT %] axe accuracy bonus	32.25	3.45	=	5.76
[PHYS CRIT %]	13.96
[ATTACK] after crit	42
[ATTACK] after mult	42
[PROJECTOR] starting dam	42
[PROJECTOR] after difficulty dam	42
[PROJECTOR] res	0	1	 on dam	42
[PROJECTOR] after resists dam	42
[PROJECTOR] after flat damage armor	42
[PROJECTOR] final dam after static checks	42
[PROJECTOR] final dam after hooks and callbacks	42
[LOG]	#00ff00##UID:480:0#Talent Clinch is ready to use.
checkHit	11	23.7
=> chance to hit	19
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	1
[PROJECTOR] res	4	0.96	 on dam	1
[PROJECTOR] after resists dam	0.96
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	The shield around Fisto! crumbles.
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(1 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Gloomy giant white mouse for #aaaaaa#42 physical#LAST# damage.
sick dire wolf	49982	dumb ai talents can use	Howl	T_HOWL
dumb ai uses	T_HOWL
[LOG]	Sick dire wolf howls
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Gloomy giant white mouse!#{normal}#
[LOG]	
sick dire wolf	49982	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	10.955652380788	4	9.31	16.452694474702	::	1
checkHit	20.5	16.452694474702
=> chance to hit	61
[LOG]	#UID:49982:0#Sick dire wolf misses #fbd578#Fisto!#LAST#.
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	4	0.96	 on dam	1.5
[PROJECTOR] after resists dam	1.44
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(1 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	sick dire wolf	 :: 	42.552462881619	6	3	9.2	::	1
checkHit	32.25	9.2
=> chance to hit	100
[ATTACK] raw dam	42.552462881619	versus	3	0.3	with APR	6
[ATTACK] after armor	42.552462881619
[ATTACK] after range	44
[PHYS CRIT %] axe accuracy bonus	32.25	9.2	=	4.61
[PHYS CRIT %]	12.81
[ATTACK] after crit	44
[ATTACK] after mult	44
[PROJECTOR] starting dam	44
[PROJECTOR] after difficulty dam	44
[PROJECTOR] res	0	1	 on dam	44
[PROJECTOR] after resists dam	44
[PROJECTOR] after flat damage armor	44
[PROJECTOR] final dam after static checks	44
[PROJECTOR] final dam after hooks and callbacks	44
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Sick dire wolf for #aaaaaa#44 physical#LAST# damage.
sick dire wolf	49982	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	10.955652380788	4	9.31	16.452694474702	::	1
checkHit	20.5	16.452694474702
=> chance to hit	61
[ATTACK] raw dam	10.955652380788	versus	9.31	0.45178571428571	with APR	4
[ATTACK] after armor	6.0060451444678
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	9.76	0.9024	 on dam	6
[PROJECTOR] after resists dam	5.4144
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Sick dire wolf for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	#UID:49982:0#Sick dire wolf hits #fbd578#Fisto!#LAST# for #aaaaaa#(5 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[LOG]	#00ff00##UID:53:0#Talent Infusion: Regeneration is ready to use.
checkHit	11	23.7
=> chance to hit	19
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	4	0.96	 on dam	5
[PROJECTOR] after resists dam	4.8
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(5 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	sick dire wolf	 :: 	42.552462881619	6	3	9.2	::	0.92298709738471
checkHit	32.25	9.2
=> chance to hit	100
[ATTACK] raw dam	42.552462881619	versus	3	0.3	with APR	6
[ATTACK] after armor	42.552462881619
[ATTACK] after range	43
[PHYS CRIT %] axe accuracy bonus	32.25	9.2	=	4.61
[PHYS CRIT %]	12.81
[ATTACK] after crit	43
[ATTACK] after mult	39.688445187542
[PROJECTOR] starting dam	39.688445187542
[PROJECTOR] after difficulty dam	39.688445187542
[PROJECTOR] res	0	1	 on dam	39.688445187542
[PROJECTOR] after resists dam	39.688445187542
[PROJECTOR] after flat damage armor	39.688445187542
[PROJECTOR] final dam after static checks	39.688445187542
[PROJECTOR] final dam after hooks and callbacks	39.688445187542
[ATTACK] attacking with innate combat
[ATTACK] to 	sick dire wolf	 :: 	42.552462881619	6	3	9.2	::	0.92298709738471
checkHit	32.25	9.2
=> chance to hit	100
[ATTACK] raw dam	42.552462881619	versus	3	0.3	with APR	6
[ATTACK] after armor	42.552462881619
[ATTACK] after range	45
[PHYS CRIT %] axe accuracy bonus	32.25	9.2	=	4.61
[PHYS CRIT %]	12.81
[ATTACK] after crit	67.5
[ATTACK] after mult	62.301629073468
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# performs a melee critical strike against Sick dire wolf!#{normal}#
[PROJECTOR] starting dam	62.301629073468
[PROJECTOR] after difficulty dam	62.301629073468
[PROJECTOR] res	0	1	 on dam	62.301629073468
[PROJECTOR] after resists dam	62.301629073468
[PROJECTOR] after flat damage armor	62.301629073468
[PROJECTOR] final dam after static checks	62.301629073468
[PROJECTOR] final dam after hooks and callbacks	62.301629073468
deformed giant venus flytrap	49988	dumb ai talents can use	Agony	T_AGONY
deformed giant venus flytrap	49988	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Deformed giant venus flytrap uses Spit Poison.
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	8.8	0.912	 on dam	16.666666666667
[PROJECTOR] after resists dam	15.2
[PROJECTOR] after flat damage armor	5.4652879488897
[PROJECTOR] final dam after static checks	5.4652879488897
[PROJECTOR] final dam after hooks and callbacks	5.4652879488897
checkHit	24.025	22
=> chance to hit	56
[LOG]	#ORANGE#Fisto! shrugs off the effect 'Poison'!
[LOG]	#UID:49988:0#Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#5 nature#LAST# (5 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Sick dire wolf for #aaaaaa#40 physical#LAST#, #{bold}##aaaaaa#62 physical#{normal}##LAST# (102 total damage).
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Sick dire wolf!#{normal}#
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	4	0.96	 on dam	3.5
[PROJECTOR] after resists dam	3.36
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(3 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
deformed giant venus flytrap	49988	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Deformed giant venus flytrap uses Agony.
[MIND CRIT %]	1
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	4	0.96	 on dam	0.5
[PROJECTOR] after resists dam	0.48
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(0 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	11.241607436512	10	9.31	16.452694474702	::	1
checkHit	22	16.452694474702
=> chance to hit	64
[ATTACK] raw dam	11.241607436512	versus	9.31	0.45178571428571	with APR	10
[ATTACK] after armor	11.241607436512
[ATTACK] after range	12
[PHYS CRIT %]	0
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	9.76	0.9024	 on dam	12
[PROJECTOR] after resists dam	10.8288
[PROJECTOR] after flat damage armor	1.0940879488897
[PROJECTOR] final dam after static checks	1.0940879488897
[PROJECTOR] final dam after hooks and callbacks	1.0940879488897
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
deformed giant venus flytrap	49989	dumb ai talents can use	Agony	T_AGONY
deformed giant venus flytrap	49989	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Deformed giant venus flytrap uses Spit Poison.
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	8.8	0.912	 on dam	16.666666666667
[PROJECTOR] after resists dam	15.2
[PROJECTOR] after flat damage armor	5.4652879488897
[PROJECTOR] final dam after static checks	5.4652879488897
[PROJECTOR] final dam after hooks and callbacks	5.4652879488897
checkHit	24.025	22
=> chance to hit	56
[LOG]	Fisto! is poisoned!
[LOG]	#UID:49989:0#Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#5 nature#LAST# (5 total damage).
[LOG]	#UID:49988:0#Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#1 physical#LAST# (1 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Deformed giant venus flytrap for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	8.8	0.912	 on dam	16.666666666667
[PROJECTOR] after resists dam	15.2
[PROJECTOR] after flat damage armor	5.4652879488897
[PROJECTOR] final dam after static checks	5.4652879488897
[PROJECTOR] final dam after hooks and callbacks	5.4652879488897
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	4	0.96	 on dam	1.5
[PROJECTOR] after resists dam	1.44
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Poison from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#5 nature#LAST# (5 total damage).
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(1 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	11.241607436512	10	9.31	16.452694474702	::	1
checkHit	22	16.452694474702
=> chance to hit	64
[LOG]	#UID:49988:0#Deformed giant venus flytrap misses #fbd578#Fisto!#LAST#.
[LOG]	
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	8.8	0.912	 on dam	16.666666666667
[PROJECTOR] after resists dam	15.2
[PROJECTOR] after flat damage armor	5.4652879488897
[PROJECTOR] final dam after static checks	5.4652879488897
[PROJECTOR] final dam after hooks and callbacks	5.4652879488897
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	4	0.96	 on dam	2.5
[PROJECTOR] after resists dam	2.4
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Poison from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#5 nature#LAST# (5 total damage).
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
sick poison ivy	49976	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Sick poison ivy uses Agony.
[MIND CRIT %]	1
deformed giant venus flytrap	49988	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Deformed giant venus flytrap uses Agony.
[MIND CRIT %]	1
[LOG]	
[LOG]	#00ff00##UID:475:0#Talent Uppercut is ready to use.
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	8.8	0.912	 on dam	16.666666666667
[PROJECTOR] after resists dam	15.2
[PROJECTOR] after flat damage armor	5.4652879488897
[PROJECTOR] final dam after static checks	5.4652879488897
[PROJECTOR] final dam after hooks and callbacks	5.4652879488897
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	4	0.96	 on dam	0.5
[PROJECTOR] after resists dam	0.48
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Poison from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#5 nature#LAST# (5 total damage).
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(0 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	11.241607436512	10	9.31	16.452694474702	::	1
checkHit	22	16.452694474702
=> chance to hit	64
[ATTACK] raw dam	11.241607436512	versus	9.31	0.45178571428571	with APR	10
[ATTACK] after armor	11.241607436512
[ATTACK] after range	11
[PHYS CRIT %]	0
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	9.76	0.9024	 on dam	11
[PROJECTOR] after resists dam	9.9264
[PROJECTOR] after flat damage armor	0.19168794888967
[PROJECTOR] final dam after static checks	0.19168794888967
[PROJECTOR] final dam after hooks and callbacks	0.19168794888967
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
deformed giant venus flytrap	49989	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Deformed giant venus flytrap uses Agony.
[MIND CRIT %]	1
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Deformed giant venus flytrap for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	#UID:49988:0#Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed giant venus flytrap	 :: 	42.552462881619	6	1	2.75	::	0.92298709738471
checkHit	32.25	2.75
=> chance to hit	100
[ATTACK] raw dam	42.552462881619	versus	1	0.3	with APR	6
[ATTACK] after armor	42.552462881619
[ATTACK] after range	46
[PHYS CRIT %] axe accuracy bonus	32.25	2.75	=	5.9
[PHYS CRIT %]	14.1
[ATTACK] after crit	46
[ATTACK] after mult	42.457406479697
[PROJECTOR] starting dam	42.457406479697
[PROJECTOR] after difficulty dam	42.457406479697
[PROJECTOR] res	2.569880296751	0.97430119703249	 on dam	42.457406479697
[PROJECTOR] after resists dam	41.366301956063
[PROJECTOR] after flat damage armor	41.366301956063
[PROJECTOR] final dam after static checks	41.366301956063
[PROJECTOR] final dam after hooks and callbacks	41.366301956063
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed giant venus flytrap	 :: 	42.552462881619	6	1	2.75	::	0.92298709738471
checkHit	32.25	2.75
=> chance to hit	100
[ATTACK] raw dam	42.552462881619	versus	1	0.3	with APR	6
[ATTACK] after armor	42.552462881619
[ATTACK] after range	45
[PHYS CRIT %] axe accuracy bonus	32.25	2.75	=	5.9
[PHYS CRIT %]	14.1
[ATTACK] after crit	45
[ATTACK] after mult	41.534419382312
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Deformed giant venus flytrap for #aaaaaa#41 physical#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Deformed giant venus flytrap!#{normal}#
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	8.8	0.912	 on dam	16.666666666667
[PROJECTOR] after resists dam	15.2
[PROJECTOR] after flat damage armor	5.4652879488897
[PROJECTOR] final dam after static checks	5.4652879488897
[PROJECTOR] final dam after hooks and callbacks	5.4652879488897
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	4	0.96	 on dam	0.5
[PROJECTOR] after resists dam	0.48
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Poison from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#5 nature#LAST# (5 total damage).
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(0 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
AI took for target	49976	sick poison ivy	::	2569	Fisto!	36	<	100
[LOG]	
[LOG]	#00ff00##UID:132:0#Talent Rune: Reflection Shield is ready to use.
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	8.8	0.912	 on dam	16.666666666667
[PROJECTOR] after resists dam	15.2
[PROJECTOR] after flat damage armor	5.4652879488897
[PROJECTOR] final dam after static checks	5.4652879488897
[PROJECTOR] final dam after hooks and callbacks	5.4652879488897
checkHit	11	23.7
=> chance to hit	19
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	4	0.96	 on dam	3
[PROJECTOR] after resists dam	2.88
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Poison from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#5 nature#LAST# (5 total damage).
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(3 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	4	0.96	 on dam	2.5
[PROJECTOR] after resists dam	2.4
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Fisto! stops being poisoned.
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	4	0.96	 on dam	3.5
[PROJECTOR] after resists dam	3.36
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(3 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
deformed giant venus flytrap	49978	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	8.8	0.912	 on dam	16.666666666667
[PROJECTOR] after resists dam	15.2
[PROJECTOR] after flat damage armor	5.4652879488897
[PROJECTOR] final dam after static checks	5.4652879488897
[PROJECTOR] final dam after hooks and callbacks	5.4652879488897
checkHit	24.025	22
=> chance to hit	56
[LOG]	#ORANGE#Fisto! shrugs off the effect 'Poison'!
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	11.241607436512	10	9.31	20.85220457021	::	1
checkHit	22	20.85220457021
=> chance to hit	53
[LOG]	#UID:49989:0#Deformed giant venus flytrap misses #fbd578#Fisto!#LAST#.
[LOG]	Something hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#5 nature#LAST# (5 total damage).
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed giant venus flytrap	 :: 	42.552462881619	6	1	2.75	::	0.92298709738471
checkHit	32.25	2.75
=> chance to hit	100
[ATTACK] raw dam	42.552462881619	versus	1	0.3	with APR	6
[ATTACK] after armor	42.552462881619
[ATTACK] after range	44
[PHYS CRIT %] axe accuracy bonus	32.25	2.75	=	5.9
[PHYS CRIT %]	14.1
[ATTACK] after crit	44
[ATTACK] after mult	40.611432284927
[PROJECTOR] starting dam	40.611432284927
[PROJECTOR] after difficulty dam	40.611432284927
[PROJECTOR] res	0	1	 on dam	40.611432284927
[PROJECTOR] after resists dam	40.611432284927
[PROJECTOR] after flat damage armor	40.611432284927
[PROJECTOR] final dam after static checks	40.611432284927
[PROJECTOR] final dam after hooks and callbacks	40.611432284927
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed giant venus flytrap	 :: 	42.552462881619	6	1	2.75	::	0.92298709738471
checkHit	32.25	2.75
=> chance to hit	100
[ATTACK] raw dam	42.552462881619	versus	1	0.3	with APR	6
[ATTACK] after armor	42.552462881619
[ATTACK] after range	46
[PHYS CRIT %] axe accuracy bonus	32.25	2.75	=	5.9
[PHYS CRIT %]	14.1
[ATTACK] after crit	46
[ATTACK] after mult	42.457406479697
[PROJECTOR] starting dam	42.457406479697
[PROJECTOR] after difficulty dam	42.457406479697
[PROJECTOR] res	0	1	 on dam	42.457406479697
[PROJECTOR] after resists dam	42.457406479697
[PROJECTOR] after flat damage armor	42.457406479697
[PROJECTOR] final dam after static checks	42.457406479697
[PROJECTOR] final dam after hooks and callbacks	42.457406479697
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Deformed giant venus flytrap for #aaaaaa#41 physical#LAST#, #aaaaaa#42 physical#LAST# (83 total damage).
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Deformed giant venus flytrap!#{normal}#
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	4.5
[PROJECTOR] after difficulty dam	4.5
[PROJECTOR] res	4	0.96	 on dam	4.5
[PROJECTOR] after resists dam	4.32
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(4 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[LOG]	Fisto! is no longer writhing in agony.
AI took for target	49976	sick poison ivy	::	2569	Fisto!	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	12.119737629177	3	9.31	16.452694474702	::	1
checkHit	22	16.452694474702
=> chance to hit	64
[ATTACK] raw dam	12.119737629177	versus	9.31	0.45178571428571	with APR	3
[ATTACK] after armor	6.6442133074236
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	1
[PROJECTOR] res	8.8	0.912	 on dam	0.7
[PROJECTOR] after resists dam	0.6384
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	24.025	22
=> chance to hit	56
[LOG]	#ORANGE#Fisto! shrugs off the effect 'Poison'!
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[LOG]	#UID:49976:0#Sick poison ivy hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Sick poison ivy for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	sick poison ivy	 :: 	42.552462881619	6	1	2.75	::	1
checkHit	32.25	2.75
=> chance to hit	100
[ATTACK] raw dam	42.552462881619	versus	1	0.3	with APR	6
[ATTACK] after armor	42.552462881619
[ATTACK] after range	46
[PHYS CRIT %] axe accuracy bonus	32.25	2.75	=	5.9
[PHYS CRIT %]	14.1
[ATTACK] after crit	46
[ATTACK] after mult	46
[PROJECTOR] starting dam	46
[PROJECTOR] after difficulty dam	46
[PROJECTOR] res	1.6678999489372	0.98332100051063	 on dam	46
[PROJECTOR] after resists dam	45.232766023489
[PROJECTOR] after flat damage armor	45.232766023489
[PROJECTOR] final dam after static checks	45.232766023489
[PROJECTOR] final dam after hooks and callbacks	45.232766023489
[PROJECTOR] starting dam	1.6666666666667
[PROJECTOR] after difficulty dam	1.6666666666667
[PROJECTOR] res	8.8	0.912	 on dam	1.1666666666667
[PROJECTOR] after resists dam	1.064
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	24.025	22
=> chance to hit	56
[LOG]	#ORANGE#Fisto! shrugs off the effect 'Poison'!
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[LOG]	#UID:49976:0#Sick poison ivy hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Sick poison ivy for #aaaaaa#45 physical#LAST# damage.
sick poison ivy	49974	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Sick poison ivy uses Agony.
[MIND CRIT %]	1
[LOG]	Fisto! is writhing in agony!
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	12.119737629177	3	9.31	16.452694474702	::	1
checkHit	22	16.452694474702
=> chance to hit	64
[ATTACK] raw dam	12.119737629177	versus	9.31	0.45178571428571	with APR	3
[ATTACK] after armor	6.6442133074236
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	1
[PROJECTOR] res	8.8	0.912	 on dam	0.7
[PROJECTOR] after resists dam	0.6384
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	24.025	22
=> chance to hit	56
[LOG]	Fisto! is poisoned!
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[LOG]	#UID:49976:0#Sick poison ivy hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Sick poison ivy for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Sick poison ivy!#{normal}#
[LOG]	
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	1
[PROJECTOR] res	8.8	0.912	 on dam	0.7
[PROJECTOR] after resists dam	0.6384
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	11	23.7
=> chance to hit	19
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	1
[PROJECTOR] res	4	0.96	 on dam	0.7
[PROJECTOR] after resists dam	0.672
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Poison from Sick poison ivy hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(1 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
sick poison ivy	49991	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Sick poison ivy uses Agony.
[MIND CRIT %]	1
[LOG]	
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	1
[PROJECTOR] res	8.8	0.912	 on dam	0.7
[PROJECTOR] after resists dam	0.6384
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	4	0.96	 on dam	0.35
[PROJECTOR] after resists dam	0.336
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Poison from Sick poison ivy hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(0 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
AI took for target	49991	sick poison ivy	::	2569	Fisto!	25	<	100
[LOG]	
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	1
[PROJECTOR] res	8.8	0.912	 on dam	0.7
[PROJECTOR] after resists dam	0.6384
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	4	0.96	 on dam	1.05
[PROJECTOR] after resists dam	1.008
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Poison from Sick poison ivy hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(1 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
sick poison ivy	49974	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Sick poison ivy uses Agony.
[MIND CRIT %]	1
[LOG]	
[Identify]	ametrine	true
[LOG]	Fisto! picks up (v.): #FFFFFF##UID:50002:0#ametrine#LAST#.
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	1
[PROJECTOR] res	8.8	0.912	 on dam	0.7
[PROJECTOR] after resists dam	0.6384
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	4	0.96	 on dam	0.35
[PROJECTOR] after resists dam	0.336
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Poison from Sick poison ivy hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(0 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
sick poison ivy	49991	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Sick poison ivy uses Agony.
[MIND CRIT %]	1
[LOG]	
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	1
[PROJECTOR] res	8.8	0.912	 on dam	0.7
[PROJECTOR] after resists dam	0.6384
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	11	23.7
=> chance to hit	19
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	1
[PROJECTOR] res	4	0.96	 on dam	0.7
[PROJECTOR] after resists dam	0.672
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Poison from Sick poison ivy hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(1 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	4	0.96	 on dam	1.05
[PROJECTOR] after resists dam	1.008
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Fisto! stops being poisoned.
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(1 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
sick poison ivy	49974	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Sick poison ivy uses Agony.
[MIND CRIT %]	1
[LOG]	
[Identify]	pair of rough leather boots of uncanny dodging	true
[LOG]	Fisto! picks up (g.): #00FF80##UID:50012:0#pair of rough leather boots of uncanny dodging (2 def, 1 armour)#LAST#.
checkHit	11	23.7
=> chance to hit	19
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	1
[PROJECTOR] res	4	0.96	 on dam	0.7
[PROJECTOR] after resists dam	0.672
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(1 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
sick poison ivy	49991	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Sick poison ivy uses Agony.
[MIND CRIT %]	1
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	4	0.96	 on dam	0.35
[PROJECTOR] after resists dam	0.336
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(0 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
AI took for target	49991	sick poison ivy	::	2569	Fisto!	49	<	100
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	4	0.96	 on dam	1.05
[PROJECTOR] after resists dam	1.008
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(1 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	4	0.96	 on dam	1.75
[PROJECTOR] after resists dam	1.68
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
AI took for target	49986	deformed giant grey rat	::	2569	Fisto!	49	<	100
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	4	0.96	 on dam	2.45
[PROJECTOR] after resists dam	2.352
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	4.5
[PROJECTOR] after difficulty dam	4.5
[PROJECTOR] res	4	0.96	 on dam	3.15
[PROJECTOR] after resists dam	3.024
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(3 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
Astar fail: destination unreachable
[LOG]	Fisto! is no longer writhing in agony.
deformed giant grey rat	49986	dumb ai talents can use	Attack	T_ATTACK
deformed giant grey rat	49986	dumb ai talents can use	Poisonous Crawl	T_CRAWL_POISON
deformed giant grey rat	49986	dumb ai talents can use	Agony	T_AGONY
deformed giant grey rat	49986	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	6.6371674317876	10	9.31	16.452694474702	::	1
checkHit	12	16.452694474702
=> chance to hit	39
[ATTACK] raw dam	6.6371674317876	versus	9.31	0.45178571428571	with APR	10
[ATTACK] after armor	6.6371674317876
[ATTACK] after range	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	9.76	0.9024	 on dam	7
[PROJECTOR] after resists dam	6.3168
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Deformed giant grey rat for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	#UID:49986:0#Deformed giant grey rat hits #fbd578#Fisto!#LAST# for #aaaaaa#(6 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed giant grey rat	 :: 	42.552462881619	6	1	3.8	::	0.92298709738471
checkHit	32.25	3.8
=> chance to hit	100
[ATTACK] raw dam	42.552462881619	versus	1	0.3	with APR	6
[ATTACK] after armor	42.552462881619
[ATTACK] after range	42
[PHYS CRIT %] axe accuracy bonus	32.25	3.8	=	5.69
[PHYS CRIT %]	13.89
[ATTACK] after crit	42
[ATTACK] after mult	38.765458090158
[PROJECTOR] starting dam	38.765458090158
[PROJECTOR] after difficulty dam	38.765458090158
[PROJECTOR] res	0	1	 on dam	38.765458090158
[PROJECTOR] after resists dam	38.765458090158
[PROJECTOR] after flat damage armor	38.765458090158
[PROJECTOR] final dam after static checks	38.765458090158
[PROJECTOR] final dam after hooks and callbacks	38.765458090158
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed giant grey rat	 :: 	42.552462881619	6	1	3.8	::	0.92298709738471
checkHit	32.25	3.8
=> chance to hit	100
[ATTACK] raw dam	42.552462881619	versus	1	0.3	with APR	6
[ATTACK] after armor	42.552462881619
[ATTACK] after range	46
[PHYS CRIT %] axe accuracy bonus	32.25	3.8	=	5.69
[PHYS CRIT %]	13.89
[ATTACK] after crit	69
[ATTACK] after mult	63.686109719545
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# performs a melee critical strike against Deformed giant grey rat!#{normal}#
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Deformed giant grey rat for #aaaaaa#39 physical#LAST# damage.
Astar fail: destination unreachable
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Deformed giant grey rat!#{normal}#
[LOG]	
Astar fail: destination unreachable
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[LOG]	
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
[Identify]	cruel elm vilestaff	true
[LOG]	Fisto! picks up (e.): #00FF80##UID:50014:0#cruel elm vilestaff (10-12 power, 2 apr, physical damage)#LAST#.
[LOG]	
Astar fail: destination unreachable
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
AI took for target	49991	sick poison ivy	::	2569	Fisto!	36	<	100
[LOG]	Ran for 18 turns (stop reason: hostile spotted to the east (sick poison ivy)).
[LOG]	
sick poison ivy	49991	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Sick poison ivy uses Agony.
[MIND CRIT %]	1
[LOG]	Fisto! is writhing in agony!
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	4	0.96	 on dam	0.35
[PROJECTOR] after resists dam	0.336
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(0 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	4	0.96	 on dam	2.1
[PROJECTOR] after resists dam	2.016
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
sick poison ivy	49974	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Sick poison ivy uses Agony.
[MIND CRIT %]	1
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	4	0.96	 on dam	0.35
[PROJECTOR] after resists dam	0.336
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(0 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
AI took for target	49974	sick poison ivy	::	2569	Fisto!	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	11.241607436512	3	9.31	20.85220457021	::	1
checkHit	22	20.85220457021
=> chance to hit	53
[ATTACK] raw dam	11.241607436512	versus	9.31	0.45178571428571	with APR	3
[ATTACK] after armor	6.1628097910876
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	1
[PROJECTOR] res	8.8	0.912	 on dam	0.7
[PROJECTOR] after resists dam	0.6384
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	24.025	22
=> chance to hit	56
[LOG]	Fisto! is poisoned!
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	1.2889625018729	0.98711037498127	 on dam	15.6
[PROJECTOR] after resists dam	15.398921849708
[PROJECTOR] after flat damage armor	15.398921849708
[PROJECTOR] final dam after static checks	15.398921849708
[PROJECTOR] final dam after hooks and callbacks	15.398921849708
sick poison ivy	49991	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Sick poison ivy uses Agony.
[MIND CRIT %]	1
[LOG]	#UID:49974:0#Sick poison ivy hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Sick poison ivy for #DARK_GREEN#15 blight#LAST# damage.
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	1
[PROJECTOR] res	8.8	0.912	 on dam	0.7
[PROJECTOR] after resists dam	0.6384
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	4	0.96	 on dam	0.35
[PROJECTOR] after resists dam	0.336
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Poison from Sick poison ivy hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(0 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	sick poison ivy	 :: 	42.552462881619	6	1	2.75	::	0.92298709738471
checkHit	32.25	2.75
=> chance to hit	100
[ATTACK] raw dam	42.552462881619	versus	1	0.3	with APR	6
[ATTACK] after armor	42.552462881619
[ATTACK] after range	46
[PHYS CRIT %] axe accuracy bonus	32.25	2.75	=	5.9
[PHYS CRIT %]	14.1
[ATTACK] after crit	46
[ATTACK] after mult	42.457406479697
[PROJECTOR] starting dam	42.457406479697
[PROJECTOR] after difficulty dam	42.457406479697
[PROJECTOR] res	0	1	 on dam	42.457406479697
[PROJECTOR] after resists dam	42.457406479697
[PROJECTOR] after flat damage armor	42.457406479697
[PROJECTOR] final dam after static checks	42.457406479697
[PROJECTOR] final dam after hooks and callbacks	42.457406479697
[PROJECTOR] starting dam	1.6666666666667
[PROJECTOR] after difficulty dam	1.6666666666667
[PROJECTOR] res	8.8	0.912	 on dam	1.1666666666667
[PROJECTOR] after resists dam	1.064
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	24.025	22
=> chance to hit	56
[ATTACK] attacking with innate combat
[ATTACK] to 	sick poison ivy	 :: 	42.552462881619	6	1	2.75	::	0.92298709738471
checkHit	32.25	2.75
=> chance to hit	100
[ATTACK] raw dam	42.552462881619	versus	1	0.3	with APR	6
[ATTACK] after armor	42.552462881619
[ATTACK] after range	44
[PHYS CRIT %] axe accuracy bonus	32.25	2.75	=	5.9
[PHYS CRIT %]	14.1
[ATTACK] after crit	44
[ATTACK] after mult	40.611432284927
[PROJECTOR] starting dam	1.6666666666667
[PROJECTOR] after difficulty dam	1.6666666666667
[PROJECTOR] res	8.8	0.912	 on dam	1.1666666666667
[PROJECTOR] after resists dam	1.064
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	24.025	22
=> chance to hit	56
[LOG]	#UID:49974:0#Sick poison ivy hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Sick poison ivy for #aaaaaa#42 physical#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Sick poison ivy!#{normal}#
[LOG]	
[PROJECTOR] starting dam	4.1333333333333
[PROJECTOR] after difficulty dam	4.1333333333333
[PROJECTOR] res	8.8	0.912	 on dam	2.8933333333333
[PROJECTOR] after resists dam	2.63872
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	4	0.96	 on dam	1.05
[PROJECTOR] after resists dam	1.008
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Poison from Sick poison ivy hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(3 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(1 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
Astar fail: destination unreachable
sick poison ivy	49991	dumb ai talents can use	Attack	T_ATTACK
sick poison ivy	49991	dumb ai talents can use	Constrict	T_CONSTRICT
dumb ai uses	T_CONSTRICT
[LOG]	Sick poison ivy uses Constrict.
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	10.657638002581	3	9.31	16.452694474702	::	0.72360679774998
checkHit	21.5	16.452694474702
=> chance to hit	63
[ATTACK] raw dam	10.657638002581	versus	9.31	0.45178571428571	with APR	3
[ATTACK] after armor	5.8426694049863
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	4.3416407864999
[PROJECTOR] starting dam	0.72360679774998
[PROJECTOR] after difficulty dam	0.72360679774998
[PROJECTOR] res	8.8	0.912	 on dam	0.50652475842499
[PROJECTOR] after resists dam	0.46195057968359
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
checkHit	24.025	19
=> chance to hit	63
[LOG]	Fisto! is constricted!
[LOG]	#UID:49991:0#Sick poison ivy hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(0 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Sick poison ivy for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	sick poison ivy	 :: 	42.552462881619	6	1	2.4	::	1
checkHit	32.25	2.4
=> chance to hit	100
[ATTACK] raw dam	42.552462881619	versus	1	0.3	with APR	6
[ATTACK] after armor	42.552462881619
[ATTACK] after range	46
[PHYS CRIT %] axe accuracy bonus	32.25	2.4	=	5.97
[PHYS CRIT %]	14.17
[ATTACK] after crit	46
[ATTACK] after mult	46
[PROJECTOR] starting dam	46
[PROJECTOR] after difficulty dam	46
[PROJECTOR] res	0	1	 on dam	46
[PROJECTOR] after resists dam	46
[PROJECTOR] after flat damage armor	46
[PROJECTOR] final dam after static checks	46
[PROJECTOR] final dam after hooks and callbacks	46
[PROJECTOR] starting dam	1.6666666666667
[PROJECTOR] after difficulty dam	1.6666666666667
[PROJECTOR] res	8.8	0.912	 on dam	1.1666666666667
[PROJECTOR] after resists dam	1.064
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	24.025	21.5
=> chance to hit	57
[LOG]	#ORANGE#Fisto! shrugs off the effect 'Poison'!
[LOG]	Fisto! stops being poisoned.
[LOG]	#UID:49991:0#Sick poison ivy hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Sick poison ivy for #aaaaaa#46 physical#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Sick poison ivy!#{normal}#
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	4	0.96	 on dam	1.75
[PROJECTOR] after resists dam	1.68
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Fisto! is free to breathe.
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
Astar fail: destination unreachable
[LOG]	
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
checkHit	11	23.7
=> chance to hit	19
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	4	0.96	 on dam	4.9
[PROJECTOR] after resists dam	4.704
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(5 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
Astar fail: destination unreachable
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	4.5
[PROJECTOR] after difficulty dam	4.5
[PROJECTOR] res	4	0.96	 on dam	3.15
[PROJECTOR] after resists dam	3.024
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(3 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
Astar fail: destination unreachable
[LOG]	Fisto! is no longer writhing in agony.
[LOG]	
Astar fail: destination unreachable
AI took for target	49981	sick fox	::	2569	Fisto!	25	<	100
Astar fail: destination unreachable
[TARGET] Passing target	sick poison ivy	from	sick fox	to	Fisto!
AI took for target	49981	sick fox	::	2569	Fisto!	16	<	100
Astar fail: destination unreachable
[TARGET] Passing target	sick poison ivy	from	sick fox	to	Fisto!
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	sick fox	 :: 	42.552462881619	6	1	7.2	::	0.92298709738471
checkHit	32.25	7.2
=> chance to hit	100
[ATTACK] raw dam	42.552462881619	versus	1	0.3	with APR	6
[ATTACK] after armor	42.552462881619
[ATTACK] after range	45
[PHYS CRIT %] axe accuracy bonus	32.25	7.2	=	5.01
[PHYS CRIT %]	13.21
[ATTACK] after crit	45
[ATTACK] after mult	41.534419382312
[PROJECTOR] starting dam	41.534419382312
[PROJECTOR] after difficulty dam	41.534419382312
[PROJECTOR] res	0	1	 on dam	41.534419382312
[PROJECTOR] after resists dam	41.534419382312
[PROJECTOR] after flat damage armor	41.534419382312
[PROJECTOR] final dam after static checks	41.534419382312
[PROJECTOR] final dam after hooks and callbacks	41.534419382312
[ATTACK] attacking with innate combat
[ATTACK] to 	sick fox	 :: 	42.552462881619	6	1	7.2	::	0.92298709738471
checkHit	32.25	7.2
=> chance to hit	100
[ATTACK] raw dam	42.552462881619	versus	1	0.3	with APR	6
[ATTACK] after armor	42.552462881619
[ATTACK] after range	42
[PHYS CRIT %] axe accuracy bonus	32.25	7.2	=	5.01
[PHYS CRIT %]	13.21
[ATTACK] after crit	42
[ATTACK] after mult	38.765458090158
[PROJECTOR] starting dam	38.765458090158
[PROJECTOR] after difficulty dam	38.765458090158
[PROJECTOR] res	0	1	 on dam	38.765458090158
[PROJECTOR] after resists dam	38.765458090158
[PROJECTOR] after flat damage armor	38.765458090158
[PROJECTOR] final dam after static checks	38.765458090158
[PROJECTOR] final dam after hooks and callbacks	38.765458090158
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Sick fox for #aaaaaa#42 physical#LAST#, #aaaaaa#39 physical#LAST# (80 total damage).
sick fox	49981	dumb ai talents can use	Agony	T_AGONY
sick fox	49981	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	10.93015466861	3	9.31	16.452694474702	::	1
checkHit	16	16.452694474702
=> chance to hit	49
[LOG]	#UID:49981:0#Sick fox misses #fbd578#Fisto!#LAST#.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	sick fox	 :: 	42.552462881619	6	1	7.2	::	1
checkHit	32.25	7.2
=> chance to hit	100
[ATTACK] raw dam	42.552462881619	versus	1	0.3	with APR	6
[ATTACK] after armor	42.552462881619
[ATTACK] after range	44
[PHYS CRIT %] axe accuracy bonus	32.25	7.2	=	5.01
[PHYS CRIT %]	13.21
[ATTACK] after crit	44
[ATTACK] after mult	44
[PROJECTOR] starting dam	44
[PROJECTOR] after difficulty dam	44
[PROJECTOR] res	0	1	 on dam	44
[PROJECTOR] after resists dam	44
[PROJECTOR] after flat damage armor	44
[PROJECTOR] final dam after static checks	44
[PROJECTOR] final dam after hooks and callbacks	44
Astar fail: destination unreachable
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Sick fox for #aaaaaa#44 physical#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Sick fox!#{normal}#
[LOG]	
[Identify]	iron helm of strength (#STATBONUS#)	true
[LOG]	Fisto! picks up (l.): #00FF80##UID:50009:0#iron helm of strength (+2) (0 def, 3 armour)#LAST#.
Astar fail: destination unreachable
[LOG]	
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[LOG]	
AI took for target	49973	sick poison ivy	::	2569	Fisto!	64	<	100
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (sick poison ivy - offscreen)).
[LOG]	
sick poison ivy	49977	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[MIND CRIT %]	1
[LOG]	Fisto! is writhing in agony!
[LOG]	
[Identify]	regeneration infusion of the sneak	true
[LOG]	Fisto! picks up (a.): #00FF80##UID:50007:0#regeneration infusion of the sneak (heal 203 over 5 turns)#LAST#.
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	4	0.96	 on dam	0.35
[PROJECTOR] after resists dam	0.336
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(0 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	4	0.96	 on dam	1.05
[PROJECTOR] after resists dam	1.008
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(1 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
Astar fail: destination unreachable
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	4	0.96	 on dam	1.75
[PROJECTOR] after resists dam	1.68
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
AI took for target	49977	sick poison ivy	::	2569	Fisto!	1	<	100
sick poison ivy	49977	dumb ai talents can use	Attack	T_ATTACK
sick poison ivy	49977	dumb ai talents can use	Constrict	T_CONSTRICT
sick poison ivy	49977	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	10.657638002581	3	9.31	16.452694474702	::	1
checkHit	21.5	16.452694474702
=> chance to hit	63
[ATTACK] raw dam	10.657638002581	versus	9.31	0.45178571428571	with APR	3
[ATTACK] after armor	5.8426694049863
[ATTACK] after range	5
[PHYS CRIT %]	0
[ATTACK] after crit	5
[ATTACK] after mult	5
[PROJECTOR] starting dam	0.83333333333333
[PROJECTOR] after difficulty dam	0.83333333333333
[PROJECTOR] res	8.8	0.912	 on dam	0.58333333333333
[PROJECTOR] after resists dam	0.532
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	24.025	21.5
=> chance to hit	57
[LOG]	Fisto! is poisoned!
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Sick poison ivy for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	#UID:49977:0#Sick poison ivy hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	sick poison ivy	 :: 	42.552462881619	6	1	2.4	::	0.92298709738471
checkHit	32.25	2.4
=> chance to hit	100
[ATTACK] raw dam	42.552462881619	versus	1	0.3	with APR	6
[ATTACK] after armor	42.552462881619
[ATTACK] after range	42
[PHYS CRIT %] axe accuracy bonus	32.25	2.4	=	5.97
[PHYS CRIT %]	14.17
[ATTACK] after crit	42
[ATTACK] after mult	38.765458090158
[PROJECTOR] starting dam	38.765458090158
[PROJECTOR] after difficulty dam	38.765458090158
[PROJECTOR] res	0	1	 on dam	38.765458090158
[PROJECTOR] after resists dam	38.765458090158
[PROJECTOR] after flat damage armor	38.765458090158
[PROJECTOR] final dam after static checks	38.765458090158
[PROJECTOR] final dam after hooks and callbacks	38.765458090158
[PROJECTOR] starting dam	1.6666666666667
[PROJECTOR] after difficulty dam	1.6666666666667
[PROJECTOR] res	8.8	0.912	 on dam	1.1666666666667
[PROJECTOR] after resists dam	1.064
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	24.025	21.5
=> chance to hit	57
[ATTACK] attacking with innate combat
[ATTACK] to 	sick poison ivy	 :: 	42.552462881619	6	1	2.4	::	0.92298709738471
checkHit	32.25	2.4
=> chance to hit	100
[ATTACK] raw dam	42.552462881619	versus	1	0.3	with APR	6
[ATTACK] after armor	42.552462881619
[ATTACK] after range	45
[PHYS CRIT %] axe accuracy bonus	32.25	2.4	=	5.97
[PHYS CRIT %]	14.17
[ATTACK] after crit	67.5
[ATTACK] after mult	62.301629073468
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# performs a melee critical strike against Sick poison ivy!#{normal}#
[PROJECTOR] starting dam	62.301629073468
[PROJECTOR] after difficulty dam	62.301629073468
[PROJECTOR] res	0	1	 on dam	62.301629073468
[PROJECTOR] after resists dam	62.301629073468
[PROJECTOR] after flat damage armor	62.301629073468
[PROJECTOR] final dam after static checks	62.301629073468
[PROJECTOR] final dam after hooks and callbacks	62.301629073468
[PROJECTOR] starting dam	1.6666666666667
[PROJECTOR] after difficulty dam	1.6666666666667
[PROJECTOR] res	8.8	0.912	 on dam	1.1666666666667
[PROJECTOR] after resists dam	1.064
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	24.025	21.5
=> chance to hit	57
[LOG]	#UID:49977:0#Sick poison ivy hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Sick poison ivy for #aaaaaa#39 physical#LAST#, #{bold}##aaaaaa#62 physical#{normal}##LAST# (101 total damage).
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Sick poison ivy!#{normal}#
Astar fail: destination unreachable
[PROJECTOR] starting dam	4.1666666666667
[PROJECTOR] after difficulty dam	4.1666666666667
[PROJECTOR] res	8.8	0.912	 on dam	2.9166666666667
[PROJECTOR] after resists dam	2.66
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	4	0.96	 on dam	2.45
[PROJECTOR] after resists dam	2.352
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	Poison from Sick poison ivy hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(3 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	
[PROJECTOR] starting dam	4.1666666666667
[PROJECTOR] after difficulty dam	4.1666666666667
[PROJECTOR] res	8.8	0.912	 on dam	2.9166666666667
[PROJECTOR] after resists dam	2.66
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	4.5
[PROJECTOR] after difficulty dam	4.5
[PROJECTOR] res	4	0.96	 on dam	3.15
[PROJECTOR] after resists dam	3.024
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(3 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	Poison from Sick poison ivy hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(3 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
Astar fail: destination unreachable
[LOG]	
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[PROJECTOR] starting dam	4.1666666666667
[PROJECTOR] after difficulty dam	4.1666666666667
[PROJECTOR] res	8.8	0.912	 on dam	2.9166666666667
[PROJECTOR] after resists dam	2.66
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Fisto! is no longer writhing in agony.
[LOG]	Poison from Sick poison ivy hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(3 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	
Astar fail: destination unreachable
[PROJECTOR] starting dam	4.1666666666667
[PROJECTOR] after difficulty dam	4.1666666666667
[PROJECTOR] res	8.8	0.912	 on dam	2.9166666666667
[PROJECTOR] after resists dam	2.66
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Poison from Sick poison ivy hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(3 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	
sick poison ivy	49973	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Sick poison ivy uses Agony.
[MIND CRIT %]	1
[LOG]	Fisto! is writhing in agony!
Astar fail: destination unreachable
[PROJECTOR] starting dam	4.1666666666667
[PROJECTOR] after difficulty dam	4.1666666666667
[PROJECTOR] res	8.8	0.912	 on dam	2.9166666666667
[PROJECTOR] after resists dam	2.66
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	1
[PROJECTOR] res	4	0.96	 on dam	0.7
[PROJECTOR] after resists dam	0.672
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(1 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	Poison from Sick poison ivy hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(3 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	
Astar fail: destination unreachable
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	4	0.96	 on dam	1.75
[PROJECTOR] after resists dam	1.68
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Fisto! stops being poisoned.
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
Astar fail: destination unreachable
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	4	0.96	 on dam	2.45
[PROJECTOR] after resists dam	2.352
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
sick poison ivy	49973	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Sick poison ivy uses Agony.
[MIND CRIT %]	1
checkHit	11	23.7
=> chance to hit	19
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	4	0.96	 on dam	1.4
[PROJECTOR] after resists dam	1.344
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(1 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
Astar fail: destination unreachable
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	4	0.96	 on dam	1.75
[PROJECTOR] after resists dam	1.68
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
AI took for target	49973	sick poison ivy	::	2569	Fisto!	9	<	100
checkHit	11	23.7
=> chance to hit	19
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	4	0.96	 on dam	4.9
[PROJECTOR] after resists dam	4.704
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(5 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
sick poison ivy	49973	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Sick poison ivy uses Agony.
[MIND CRIT %]	1
Astar fail: destination unreachable
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	1
[PROJECTOR] res	4	0.96	 on dam	0.7
[PROJECTOR] after resists dam	0.672
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(1 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the east (sick poison ivy)).
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	4	0.96	 on dam	1.75
[PROJECTOR] after resists dam	1.68
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
Astar fail: destination unreachable
[LOG]	
AI took for target	49973	sick poison ivy	::	2569	Fisto!	9	<	100
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	4	0.96	 on dam	2.45
[PROJECTOR] after resists dam	2.352
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
Astar fail: destination unreachable
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	12.119737629177	3	9.31	16.452694474702	::	1
checkHit	22	16.452694474702
=> chance to hit	64
[ATTACK] raw dam	12.119737629177	versus	9.31	0.45178571428571	with APR	3
[ATTACK] after armor	6.6442133074236
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	1
[PROJECTOR] res	8.8	0.912	 on dam	0.7
[PROJECTOR] after resists dam	0.6384
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	24.025	22
=> chance to hit	56
[LOG]	#ORANGE#Fisto! shrugs off the effect 'Poison'!
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Sick poison ivy for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	#UID:49973:0#Sick poison ivy hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
checkHit	11	23.7
=> chance to hit	19
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	4	0.96	 on dam	7
[PROJECTOR] after resists dam	6.72
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(7 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	sick poison ivy	 :: 	42.552462881619	6	1	2.75	::	0.92298709738471
checkHit	32.25	2.75
=> chance to hit	100
[ATTACK] raw dam	42.552462881619	versus	1	0.3	with APR	6
[ATTACK] after armor	42.552462881619
[ATTACK] after range	45
[PHYS CRIT %] axe accuracy bonus	32.25	2.75	=	5.9
[PHYS CRIT %]	14.1
[ATTACK] after crit	45
[ATTACK] after mult	41.534419382312
[PROJECTOR] starting dam	41.534419382312
[PROJECTOR] after difficulty dam	41.534419382312
[PROJECTOR] res	0	1	 on dam	41.534419382312
[PROJECTOR] after resists dam	41.534419382312
[PROJECTOR] after flat damage armor	41.534419382312
[PROJECTOR] final dam after static checks	41.534419382312
[PROJECTOR] final dam after hooks and callbacks	41.534419382312
[PROJECTOR] starting dam	1.6666666666667
[PROJECTOR] after difficulty dam	1.6666666666667
[PROJECTOR] res	8.8	0.912	 on dam	1.1666666666667
[PROJECTOR] after resists dam	1.064
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	24.025	22
=> chance to hit	56
[LOG]	Fisto! is poisoned!
[ATTACK] attacking with innate combat
[ATTACK] to 	sick poison ivy	 :: 	42.552462881619	6	1	2.75	::	0.92298709738471
checkHit	32.25	2.75
=> chance to hit	100
[ATTACK] raw dam	42.552462881619	versus	1	0.3	with APR	6
[ATTACK] after armor	42.552462881619
[ATTACK] after range	42
[PHYS CRIT %] axe accuracy bonus	32.25	2.75	=	5.9
[PHYS CRIT %]	14.1
[ATTACK] after crit	42
[ATTACK] after mult	38.765458090158
[PROJECTOR] starting dam	38.765458090158
[PROJECTOR] after difficulty dam	38.765458090158
[PROJECTOR] res	0	1	 on dam	38.765458090158
[PROJECTOR] after resists dam	38.765458090158
[PROJECTOR] after flat damage armor	38.765458090158
[PROJECTOR] final dam after static checks	38.765458090158
[PROJECTOR] final dam after hooks and callbacks	38.765458090158
[PROJECTOR] starting dam	1.6666666666667
[PROJECTOR] after difficulty dam	1.6666666666667
[PROJECTOR] res	8.8	0.912	 on dam	1.1666666666667
[PROJECTOR] after resists dam	1.064
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	24.025	22
=> chance to hit	56
[LOG]	#UID:49973:0#Sick poison ivy hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Sick poison ivy for #aaaaaa#42 physical#LAST#, #aaaaaa#39 physical#LAST# (80 total damage).
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Sick poison ivy!#{normal}#
[LOG]	
[PROJECTOR] starting dam	3.3333333333333
[PROJECTOR] after difficulty dam	3.3333333333333
[PROJECTOR] res	8.8	0.912	 on dam	2.3333333333333
[PROJECTOR] after resists dam	2.128
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	6.5
[PROJECTOR] after difficulty dam	6.5
[PROJECTOR] res	4	0.96	 on dam	4.55
[PROJECTOR] after resists dam	4.368
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(4 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	Poison from Sick poison ivy hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(2 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
Astar fail: destination unreachable
[LOG]	
[PROJECTOR] starting dam	3.3333333333333
[PROJECTOR] after difficulty dam	3.3333333333333
[PROJECTOR] res	8.8	0.912	 on dam	2.3333333333333
[PROJECTOR] after resists dam	2.128
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Fisto! is no longer writhing in agony.
[LOG]	Poison from Sick poison ivy hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(2 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
Astar fail: destination unreachable
[LOG]	
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[PROJECTOR] starting dam	3.3333333333333
[PROJECTOR] after difficulty dam	3.3333333333333
[PROJECTOR] res	8.8	0.912	 on dam	2.3333333333333
[PROJECTOR] after resists dam	2.128
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Poison from Sick poison ivy hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(2 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
Astar fail: destination unreachable
[LOG]	
[PROJECTOR] starting dam	3.3333333333333
[PROJECTOR] after difficulty dam	3.3333333333333
[PROJECTOR] res	8.8	0.912	 on dam	2.3333333333333
[PROJECTOR] after resists dam	2.128
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Poison from Sick poison ivy hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(2 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	
Astar fail: destination unreachable
[PROJECTOR] starting dam	3.3333333333333
[PROJECTOR] after difficulty dam	3.3333333333333
[PROJECTOR] res	8.8	0.912	 on dam	2.3333333333333
[PROJECTOR] after resists dam	2.128
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Poison from Sick poison ivy hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(2 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
Astar fail: destination unreachable
[LOG]	Fisto! stops being poisoned.
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
Astar fail: destination unreachable
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the west (sick poison ivy - offscreen)).
[LOG]	
AI took for target	49987	sick poison ivy	::	2569	Fisto!	81	<	100
AI took for target	49987	sick poison ivy	::	2569	Fisto!	64	<	100
Astar fail: destination unreachable
AI took for target	49987	sick poison ivy	::	2569	Fisto!	25	<	100
sick poison ivy	49987	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Sick poison ivy uses Agony.
[MIND CRIT %]	1
[LOG]	Fisto! is writhing in agony!
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	1
[PROJECTOR] after difficulty dam	1
[PROJECTOR] res	4	0.96	 on dam	0.7
[PROJECTOR] after resists dam	0.672
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(1 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	12.119737629177	3	9.31	16.452694474702	::	1
checkHit	22	16.452694474702
=> chance to hit	64
[ATTACK] raw dam	12.119737629177	versus	9.31	0.45178571428571	with APR	3
[ATTACK] after armor	6.6442133074236
[ATTACK] after range	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	1.1666666666667
[PROJECTOR] after difficulty dam	1.1666666666667
[PROJECTOR] res	8.8	0.912	 on dam	0.81666666666667
[PROJECTOR] after resists dam	0.7448
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	24.025	22
=> chance to hit	56
[LOG]	#ORANGE#Fisto! shrugs off the effect 'Poison'!
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Sick poison ivy for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	#UID:49987:0#Sick poison ivy hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	sick poison ivy	 :: 	42.552462881619	6	1	2.75	::	0.92298709738471
checkHit	32.25	2.75
=> chance to hit	100
[ATTACK] raw dam	42.552462881619	versus	1	0.3	with APR	6
[ATTACK] after armor	42.552462881619
[ATTACK] after range	46
[PHYS CRIT %] axe accuracy bonus	32.25	2.75	=	5.9
[PHYS CRIT %]	14.1
[ATTACK] after crit	46
[ATTACK] after mult	42.457406479697
[PROJECTOR] starting dam	42.457406479697
[PROJECTOR] after difficulty dam	42.457406479697
[PROJECTOR] res	0	1	 on dam	42.457406479697
[PROJECTOR] after resists dam	42.457406479697
[PROJECTOR] after flat damage armor	42.457406479697
[PROJECTOR] final dam after static checks	42.457406479697
[PROJECTOR] final dam after hooks and callbacks	42.457406479697
[PROJECTOR] starting dam	1.6666666666667
[PROJECTOR] after difficulty dam	1.6666666666667
[PROJECTOR] res	8.8	0.912	 on dam	1.1666666666667
[PROJECTOR] after resists dam	1.064
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	24.025	22
=> chance to hit	56
[LOG]	Fisto! is poisoned!
[ATTACK] attacking with innate combat
[ATTACK] to 	sick poison ivy	 :: 	42.552462881619	6	1	2.75	::	0.92298709738471
checkHit	32.25	2.75
=> chance to hit	100
[ATTACK] raw dam	42.552462881619	versus	1	0.3	with APR	6
[ATTACK] after armor	42.552462881619
[ATTACK] after range	45
[PHYS CRIT %] axe accuracy bonus	32.25	2.75	=	5.9
[PHYS CRIT %]	14.1
[ATTACK] after crit	45
[ATTACK] after mult	41.534419382312
[PROJECTOR] starting dam	41.534419382312
[PROJECTOR] after difficulty dam	41.534419382312
[PROJECTOR] res	0	1	 on dam	41.534419382312
[PROJECTOR] after resists dam	41.534419382312
[PROJECTOR] after flat damage armor	41.534419382312
[PROJECTOR] final dam after static checks	41.534419382312
[PROJECTOR] final dam after hooks and callbacks	41.534419382312
[PROJECTOR] starting dam	1.6666666666667
[PROJECTOR] after difficulty dam	1.6666666666667
[PROJECTOR] res	8.8	0.912	 on dam	1.1666666666667
[PROJECTOR] after resists dam	1.064
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	24.025	22
=> chance to hit	56
[LOG]	#UID:49987:0#Sick poison ivy hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Sick poison ivy for #aaaaaa#42 physical#LAST#, #aaaaaa#42 physical#LAST# (84 total damage).
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Sick poison ivy!#{normal}#
[PROJECTOR] starting dam	3.3333333333333
[PROJECTOR] after difficulty dam	3.3333333333333
[PROJECTOR] res	8.8	0.912	 on dam	2.3333333333333
[PROJECTOR] after resists dam	2.128
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	4	0.96	 on dam	1.75
[PROJECTOR] after resists dam	1.68
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	Poison from Sick poison ivy hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(2 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	
[MIND CRIT %]	5.5
checkHit	25.980762113533	27.506198322251
=> chance to hit	46.573741336959
[PROJECTOR] starting dam	3.3333333333333
[PROJECTOR] after difficulty dam	3.3333333333333
[PROJECTOR] res	8.8	0.912	 on dam	2.3333333333333
[PROJECTOR] after resists dam	2.128
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	4	0.96	 on dam	2.45
[PROJECTOR] after resists dam	2.352
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Sick poison ivy hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	Poison from Sick poison ivy hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(2 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
deformed giant venus flytrap	49978	dumb ai talents can use	Agony	T_AGONY
deformed giant venus flytrap	49978	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_AGONY
[LOG]	Deformed giant venus flytrap uses Agony.
[MIND CRIT %]	1
[LOG]	
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[PROJECTOR] starting dam	3.3333333333333
[PROJECTOR] after difficulty dam	3.3333333333333
[PROJECTOR] res	8.8	0.912	 on dam	2.3333333333333
[PROJECTOR] after resists dam	2.128
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	4	0.96	 on dam	0.5
[PROJECTOR] after resists dam	0.48
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(0 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	Poison from Sick poison ivy hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(2 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
deformed giant venus flytrap	49978	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_SPIT_POISON
[LOG]	Deformed giant venus flytrap uses Spit Poison.
[PROJECTOR] starting dam	16.666666666667
[PROJECTOR] after difficulty dam	16.666666666667
[PROJECTOR] res	8.8	0.912	 on dam	16.666666666667
[PROJECTOR] after resists dam	15.2
[PROJECTOR] after flat damage armor	5.4652879488897
[PROJECTOR] final dam after static checks	5.4652879488897
[PROJECTOR] final dam after hooks and callbacks	5.4652879488897
checkHit	24.025	22
=> chance to hit	56
[LOG]	#ORANGE#Fisto! shrugs off the effect 'Poison'!
[LOG]	Fisto! stops being poisoned.
[LOG]	#UID:49978:0#Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#5 nature#LAST# (5 total damage).
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	4	0.96	 on dam	3
[PROJECTOR] after resists dam	2.88
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(3 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	4	0.96	 on dam	5
[PROJECTOR] after resists dam	4.8
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(5 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
deformed giant venus flytrap	49978	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	Deformed giant venus flytrap uses Agony.
[LOG]	
[LOG]	The dark tendrils lash at Fisto!.
[LOG]	Fisto! is pinned to the ground.
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	4	0.96	 on dam	3.5
[PROJECTOR] after resists dam	3.36
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(3 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
[LOG]	You are unable to move!
[LOG]	You are unable to move!
[LOG]	You are unable to move!
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	4.5
[PROJECTOR] after difficulty dam	4.5
[PROJECTOR] res	4	0.96	 on dam	4.5
[PROJECTOR] after resists dam	4.32
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(4 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
Astar fail: destination unreachable
[LOG]	
[LOG]	Fisto! is no longer pinned.
[LOG]	Fisto! is no longer writhing in agony.
deformed giant venus flytrap	49978	dumb ai talents can use	Agony	T_AGONY
dumb ai uses	T_AGONY
[LOG]	
[PROJECTOR] starting dam	7.3847085310253
[PROJECTOR] after difficulty dam	7.3847085310253
[PROJECTOR] res	13.6	0.864	 on dam	5.3169901423382
[PROJECTOR] after resists dam	4.5938794829802
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Gossra the gloomy black bear's creeping dark hits #fbd578#Fisto!#LAST# for #GREY#(5 resist armour)#LAST#, #GREY#0 darkness#LAST# (0 total damage).
[LOG]	
[USERCHAT] channel serial data	Sokatsu	tome	423
[LOG]	Today is the 1st Summertide of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[PROJECTOR] starting dam	7.3847085310253
[PROJECTOR] after difficulty dam	7.3847085310253
[PROJECTOR] res	13.6	0.864	 on dam	5.3169901423382
[PROJECTOR] after resists dam	4.5938794829802
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Gossra the gloomy black bear's creeping dark hits #fbd578#Fisto!#LAST# for #GREY#(5 resist armour)#LAST#, #GREY#0 darkness#LAST# (0 total damage).
deformed giant venus flytrap	49978	dumb ai talents can use	Agony	T_AGONY
deformed giant venus flytrap	49978	dumb ai talents can use	Spit Poison	T_SPIT_POISON
dumb ai uses	T_AGONY
[LOG]	Deformed giant venus flytrap uses Agony.
[MIND CRIT %]	1
[LOG]	Fisto! is writhing in agony!
[LOG]	
[USERCHAT] channel achievement	Sokatsu	tome	Utterly Destroyed (Nightmare (Adventure) difficulty)	false	false
[LOG]	The dark tendrils dissipate.
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	0.5
[PROJECTOR] after difficulty dam	0.5
[PROJECTOR] res	4	0.96	 on dam	0.5
[PROJECTOR] after resists dam	0.48
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(0 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	1.5
[PROJECTOR] after difficulty dam	1.5
[PROJECTOR] res	4	0.96	 on dam	1.5
[PROJECTOR] after resists dam	1.44
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(1 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	11.241607436512	10	9.31	20.85220457021	::	1
checkHit	22	20.85220457021
=> chance to hit	53
[LOG]	#UID:49978:0#Deformed giant venus flytrap misses #fbd578#Fisto!#LAST#.
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed giant venus flytrap	 :: 	42.552462881619	6	1	2.75	::	0.92298709738471
checkHit	32.25	2.75
=> chance to hit	100
[ATTACK] raw dam	42.552462881619	versus	1	0.3	with APR	6
[ATTACK] after armor	42.552462881619
[ATTACK] after range	45
[PHYS CRIT %] axe accuracy bonus	32.25	2.75	=	5.9
[PHYS CRIT %]	14.1
[ATTACK] after crit	45
[ATTACK] after mult	41.534419382312
[PROJECTOR] starting dam	41.534419382312
[PROJECTOR] after difficulty dam	41.534419382312
[PROJECTOR] res	0	1	 on dam	41.534419382312
[PROJECTOR] after resists dam	41.534419382312
[PROJECTOR] after flat damage armor	41.534419382312
[PROJECTOR] final dam after static checks	41.534419382312
[PROJECTOR] final dam after hooks and callbacks	41.534419382312
[ATTACK] attacking with innate combat
[ATTACK] to 	deformed giant venus flytrap	 :: 	42.552462881619	6	1	2.75	::	0.92298709738471
checkHit	32.25	2.75
=> chance to hit	100
[ATTACK] raw dam	42.552462881619	versus	1	0.3	with APR	6
[ATTACK] after armor	42.552462881619
[ATTACK] after range	43
[PHYS CRIT %] axe accuracy bonus	32.25	2.75	=	5.9
[PHYS CRIT %]	14.1
[ATTACK] after crit	43
[ATTACK] after mult	39.688445187542
[PROJECTOR] starting dam	39.688445187542
[PROJECTOR] after difficulty dam	39.688445187542
[PROJECTOR] res	0	1	 on dam	39.688445187542
[PROJECTOR] after resists dam	39.688445187542
[PROJECTOR] after flat damage armor	39.688445187542
[PROJECTOR] final dam after static checks	39.688445187542
[PROJECTOR] final dam after hooks and callbacks	39.688445187542
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Deformed giant venus flytrap for #aaaaaa#42 physical#LAST#, #aaaaaa#40 physical#LAST# (81 total damage).
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Deformed giant venus flytrap!#{normal}#
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	Gossra the gloomy black bear	 :: 	42.552462881619	6	10	8.2	::	1
checkHit	32.25	8.2
=> chance to hit	100
[ATTACK] raw dam	42.552462881619	versus	10	0.3	with APR	6
[ATTACK] after armor	38.552462881619
[ATTACK] after range	42
[PHYS CRIT %] axe accuracy bonus	32.25	8.2	=	4.81
[PHYS CRIT %]	13.01
[ATTACK] after crit	42
[ATTACK] after mult	42
[PROJECTOR] starting dam	42
[PROJECTOR] after difficulty dam	42
[PROJECTOR] res	0	1	 on dam	42
[PROJECTOR] after resists dam	42
[PROJECTOR] after flat damage armor	42
[PROJECTOR] final dam after static checks	42
[PROJECTOR] final dam after hooks and callbacks	42
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	9.76	0.9024	 on dam	7.2
[PROJECTOR] after resists dam	6.49728
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	4	0.96	 on dam	2.5
[PROJECTOR] after resists dam	2.4
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	#UID:49962:0#Gossra the gloomy black bear hits #fbd578#Fisto!#LAST# for #aaaaaa#(6 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Gossra the gloomy black bear for #aaaaaa#42 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	Gossra the gloomy black bear	 :: 	42.552462881619	6	10	8.2	::	1
checkHit	32.25	8.2
=> chance to hit	100
[ATTACK] raw dam	42.552462881619	versus	10	0.3	with APR	6
[ATTACK] after armor	38.552462881619
[ATTACK] after range	41
[PHYS CRIT %] axe accuracy bonus	32.25	8.2	=	4.81
[PHYS CRIT %]	13.01
[ATTACK] after crit	41
[ATTACK] after mult	41
[PROJECTOR] starting dam	41
[PROJECTOR] after difficulty dam	41
[PROJECTOR] res	0	1	 on dam	41
[PROJECTOR] after resists dam	41
[PROJECTOR] after flat damage armor	41
[PROJECTOR] final dam after static checks	41
[PROJECTOR] final dam after hooks and callbacks	41
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	9.76	0.9024	 on dam	7.2
[PROJECTOR] after resists dam	6.49728
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	#UID:49962:0#Gossra the gloomy black bear hits #fbd578#Fisto!#LAST# for #aaaaaa#(6 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Gossra the gloomy black bear for #aaaaaa#41 physical#LAST# damage.
[LOG]	Gossra the gloomy black bear uses Dual Strike.
[ATTACK] to 	Fisto!	 :: 	24.816352500868	5	9.31	16.452694474702	::	0.63844410203712
checkHit	31	16.452694474702
=> chance to hit	87
[ATTACJ] dagger accuracy bonus	31	16.452694474702	=	1.0727365276265	previous	5
[ATTACK] raw dam	24.816352500868	versus	9.31	0.45178571428571	with APR	5.3636826381325
[ATTACK] after armor	20.870035139
[ATTACK] after range	20
[PHYS CRIT %]	14.856495854645
[ATTACK] after crit	20
[ATTACK] after mult	12.768882040742
[ATTACK] after inc by type	13.279637322372
[PROJECTOR] starting dam	13.279637322372
[PROJECTOR] after difficulty dam	13.279637322372
[PROJECTOR] res	9.76	0.9024	 on dam	9.5613388721079
[PROJECTOR] after resists dam	8.6281521981902
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	13.6	0.864	 on dam	4.32
[PROJECTOR] after resists dam	3.73248
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
checkHit	24.025	36
=> chance to hit	21
[LOG]	Fisto! is stunned!
[ATTACK] to 	Fisto!	 :: 	25.823853416515	5	9.31	16.452694474702	::	1.2768882040742
checkHit	31	16.452694474702
=> chance to hit	87
[ATTACJ] dagger accuracy bonus	31	16.452694474702	=	1.0727365276265	previous	5
[ATTACK] raw dam	25.823853416515	versus	9.31	0.45178571428571	with APR	5.3636826381325
[ATTACK] after armor	21.877536054647
[ATTACK] after range	28
[PHYS CRIT %]	14.856495854645
[ATTACK] after crit	28
[ATTACK] after mult	35.752869714079
[PROJECTOR] starting dam	35.752869714079
[PROJECTOR] after difficulty dam	35.752869714079
[PROJECTOR] res	9.76	0.9024	 on dam	25.742066194137
[PROJECTOR] after resists dam	23.229640533589
[PROJECTOR] after flat damage armor	13.494928482479
[PROJECTOR] final dam after static checks	13.494928482479
[PROJECTOR] final dam after hooks and callbacks	13.494928482479
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	8.8	0.912	 on dam	3.6
[PROJECTOR] after resists dam	3.2832
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] stunned dam	6.24
[PROJECTOR] final dam after static checks	6.24
[PROJECTOR] final dam after hooks and callbacks	6.24
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	4	0.96	 on dam	3.5
[PROJECTOR] after resists dam	3.36
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	#UID:49962:0#Gossra the gloomy black bear hits #fbd578#Fisto!#LAST# for #aaaaaa#(9 resist armour)#LAST#, #aaaaaa#0 physical#LAST#, #GREY#(4 resist armour)#LAST#, #GREY#0 darkness#LAST#, #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#13 physical#LAST#, #LIGHT_GREEN#(3 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (13 total damage).
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(3 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Gossra the gloomy black bear for #DARK_GREEN#16 blight#LAST#, #DARK_GREEN#6 blight#LAST# (22 total damage).
Loading tile	effects/stunned.png
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	Gossra the gloomy black bear	 :: 	42.552462881619	6	10	8.2	::	1
checkHit	32.25	8.2
=> chance to hit	100
[ATTACK] raw dam	42.552462881619	versus	10	0.3	with APR	6
[ATTACK] after armor	38.552462881619
[ATTACK] after range	42
[PHYS CRIT %] axe accuracy bonus	32.25	8.2	=	4.81
[PHYS CRIT %]	13.01
[ATTACK] after crit	42
[ATTACK] after mult	42
[PROJECTOR] starting dam	42
[PROJECTOR] after difficulty dam	42
[PROJECTOR] res	0	1	 on dam	42
[PROJECTOR] after resists dam	42
[PROJECTOR] after flat damage armor	42
[PROJECTOR] stunned dam	16.8
[PROJECTOR] final dam after static checks	16.8
[PROJECTOR] final dam after hooks and callbacks	16.8
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	9.76	0.9024	 on dam	7.2
[PROJECTOR] after resists dam	6.49728
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	#UID:49962:0#Gossra the gloomy black bear hits #fbd578#Fisto!#LAST# for #aaaaaa#(6 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Gossra the gloomy black bear for #aaaaaa#17 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	Gossra the gloomy black bear	 :: 	42.552462881619	6	10	8.2	::	1
checkHit	32.25	8.2
=> chance to hit	100
[ATTACK] raw dam	42.552462881619	versus	10	0.3	with APR	6
[ATTACK] after armor	38.552462881619
[ATTACK] after range	40
[PHYS CRIT %] axe accuracy bonus	32.25	8.2	=	4.81
[PHYS CRIT %]	13.01
[ATTACK] after crit	40
[ATTACK] after mult	40
[PROJECTOR] starting dam	40
[PROJECTOR] after difficulty dam	40
[PROJECTOR] res	0	1	 on dam	40
[PROJECTOR] after resists dam	40
[PROJECTOR] after flat damage armor	40
[PROJECTOR] stunned dam	16
[PROJECTOR] final dam after static checks	16
[PROJECTOR] final dam after hooks and callbacks	16
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	9.76	0.9024	 on dam	7.2
[PROJECTOR] after resists dam	6.49728
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	#UID:49962:0#Gossra the gloomy black bear hits #fbd578#Fisto!#LAST# for #aaaaaa#(6 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Gossra the gloomy black bear for #aaaaaa#16 physical#LAST# damage.
checkHit	11	23.7
=> chance to hit	19
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	4.5
[PROJECTOR] after difficulty dam	4.5
[PROJECTOR] res	4	0.96	 on dam	4.5
[PROJECTOR] after resists dam	4.32
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Agony from Deformed giant venus flytrap hits #fbd578#Fisto!#LAST# for #YELLOW#(4 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	Gossra the gloomy black bear uses Bear Trap.
[LOG]	
[LOG]	Fisto! uses Infusion: Wild.
[LOG]	Fisto! is not stunned anymore.
[LOG]	Fisto! is cured!
[LOG]	Fisto! lessens the pain.
[ATTACK] attacking with innate combat
[ATTACK] to 	Gossra the gloomy black bear	 :: 	42.552462881619	6	10	8.2	::	1
checkHit	32.25	8.2
=> chance to hit	100
[ATTACK] raw dam	42.552462881619	versus	10	0.3	with APR	6
[ATTACK] after armor	38.552462881619
[ATTACK] after range	38
[PHYS CRIT %] axe accuracy bonus	32.25	8.2	=	4.81
[PHYS CRIT %]	13.01
[ATTACK] after crit	38
[ATTACK] after mult	38
[PROJECTOR] starting dam	38
[PROJECTOR] after difficulty dam	38
[PROJECTOR] res	0	1	 on dam	38
[PROJECTOR] after resists dam	38
[PROJECTOR] after flat damage armor	38
[PROJECTOR] final dam after static checks	38
[PROJECTOR] final dam after hooks and callbacks	38
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	22.92	0.7708	 on dam	7.2
[PROJECTOR] after resists dam	5.54976
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	#UID:49962:0#Gossra the gloomy black bear hits #fbd578#Fisto!#LAST# for #aaaaaa#(6 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Gossra the gloomy black bear for #aaaaaa#38 physical#LAST# damage.
[LOG]	
[LOG]	Clinch is still on cooldown for 1 turns.
[ATTACK] attacking with innate combat
[ATTACK] to 	Gossra the gloomy black bear	 :: 	42.552462881619	6	10	8.2	::	1
checkHit	32.25	8.2
=> chance to hit	100
[ATTACK] raw dam	42.552462881619	versus	10	0.3	with APR	6
[ATTACK] after armor	38.552462881619
[ATTACK] after range	42
[PHYS CRIT %] axe accuracy bonus	32.25	8.2	=	4.81
[PHYS CRIT %]	13.01
[ATTACK] after crit	42
[ATTACK] after mult	42
[PROJECTOR] starting dam	42
[PROJECTOR] after difficulty dam	42
[PROJECTOR] res	0	1	 on dam	42
[PROJECTOR] after resists dam	42
[PROJECTOR] after flat damage armor	42
[PROJECTOR] final dam after static checks	42
[PROJECTOR] final dam after hooks and callbacks	42
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	22.92	0.7708	 on dam	7.2
[PROJECTOR] after resists dam	5.54976
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	#UID:49962:0#Gossra the gloomy black bear hits #fbd578#Fisto!#LAST# for #aaaaaa#(6 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Gossra the gloomy black bear for #aaaaaa#42 physical#LAST# damage.
[LOG]	#00ff00##UID:480:0#Talent Clinch is ready to use.
[LOG]	#00ff00##UID:47:0#Talent Dig is ready to use.
[LOG]	#00ff00##UID:475:0#Talent Uppercut is ready to use.
[LOG]	Fisto! is no longer writhing in agony.
Loading tile	talents/dig_object.png
[LOG]	Gossra the gloomy black bear uses Stun.
[ATTACK] attacking with	iron dagger of purging
[ATTACK] to 	Fisto!	 :: 	25.823853416515	5	9.31	16.452694474702	::	0.72360679774998
checkHit	31	16.452694474702
=> chance to hit	87
[ATTACJ] dagger accuracy bonus	31	16.452694474702	=	1.0727365276265	previous	5
[ATTACK] raw dam	25.823853416515	versus	9.31	0.45178571428571	with APR	5.3636826381325
[ATTACK] after armor	21.877536054647
[ATTACK] after range	23
[PHYS CRIT %]	14.856495854645
[ATTACK] after crit	23
[ATTACK] after mult	16.64295634825
[PROJECTOR] starting dam	16.64295634825
[PROJECTOR] after difficulty dam	16.64295634825
[PROJECTOR] res	22.92	0.7708	 on dam	11.98292857074
[PROJECTOR] after resists dam	9.2364413423261
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	22.1	0.779	 on dam	3.6
[PROJECTOR] after resists dam	2.8044
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[ATTACK] attacking with	hateful iron dagger of crippling
[ATTACK] to 	Fisto!	 :: 	24.816352500868	5	9.31	16.452694474702	::	0.36180339887499
checkHit	31	16.452694474702
=> chance to hit	87
[ATTACJ] dagger accuracy bonus	31	16.452694474702	=	1.0727365276265	previous	5
[ATTACK] raw dam	24.816352500868	versus	9.31	0.45178571428571	with APR	5.3636826381325
[ATTACK] after armor	20.870035139
[ATTACK] after range	21
[PHYS CRIT %]	14.856495854645
[ATTACK] after crit	21
[ATTACK] after mult	7.5978713763748
[ATTACK] after inc by type	7.9017862314298
[PROJECTOR] starting dam	7.9017862314298
[PROJECTOR] after difficulty dam	7.9017862314298
[PROJECTOR] res	22.92	0.7708	 on dam	5.6892860866294
[PROJECTOR] after resists dam	4.385301715574
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	26.2	0.738	 on dam	4.32
[PROJECTOR] after resists dam	3.18816
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[SOUND] loading from	/data/sound/actions/melee.lua	:=:	/data/sound/actions/melee.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee.ogg" : <static>
[LOG]	Fisto! resists the stunning blow!
[LOG]	#UID:49962:0#Gossra the gloomy black bear hits #fbd578#Fisto!#LAST# for #aaaaaa#(9 resist armour)#LAST#, #aaaaaa#0 physical#LAST#, #LIGHT_GREEN#(3 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #aaaaaa#(4 resist armour)#LAST#, #aaaaaa#0 physical#LAST#, #GREY#(3 resist armour)#LAST#, #GREY#0 darkness#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Gossra the gloomy black bear for #DARK_GREEN#16 blight#LAST#, #DARK_GREEN#16 blight#LAST# (31 total damage).
[LOG]	
[LOG]	Fisto! uses Clinch.
[ATTACK] attacking with innate combat
[ATTACK] to 	Gossra the gloomy black bear	 :: 	42.552462881619	6	10	8.2	::	1
checkHit	32.25	8.2
=> chance to hit	100
[ATTACK] raw dam	42.552462881619	versus	10	0.3	with APR	6
[ATTACK] after armor	38.552462881619
[ATTACK] after range	39
[PHYS CRIT %] axe accuracy bonus	32.25	8.2	=	4.81
[PHYS CRIT %]	13.01
[ATTACK] after crit	39
[ATTACK] after mult	39
[PROJECTOR] starting dam	39
[PROJECTOR] after difficulty dam	39
[PROJECTOR] res	0	1	 on dam	39
[PROJECTOR] after resists dam	39
[PROJECTOR] after flat damage armor	39
[PROJECTOR] final dam after static checks	39
[PROJECTOR] final dam after hooks and callbacks	39
Loading tile	object/robe_linen.png
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	22.92	0.7708	 on dam	7.2
[PROJECTOR] after resists dam	5.54976
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PHYS CRIT %]	8.2
checkHit	14.745283258406	47
=> chance to hit	0
[LOG]	Fisto! is engaged in a grapple!
[LOG]	#UID:49962:0#Gossra the gloomy black bear hits #fbd578#Fisto!#LAST# for #aaaaaa#(6 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Gossra the gloomy black bear for #aaaaaa#39 physical#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Gossra the gloomy black bear!#{normal}#
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[LOG]	Fisto! has released the hold.
[LOG]	
[Identify]	Radiancevalor	true
[LOG]	Fisto! picks up (i.): #SALMON##UID:49835:0#Radiancevalor (2 def, 2 armour)#LAST#.
[LOG]	
Server latency	139
[LOG]	Fisto! feels pain again.
[LOG]	
[LOG]	#00ff00##UID:480:0#Talent Clinch is ready to use.
[LOG]	
[LOG]	#00ff00##UID:64:0#Talent Infusion: Wild is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 49 turns (stop reason: at exit).
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[SOUND] loading from	/data/sound/actions/takeoff.ogg	:=:	sound "/data/sound/actions/takeoff.ogg" : <static>
fight: 	Ring of Growth	Tooth of the Mouth	::	nil	FINGER
fight: 	Ring of Growth	rough leather gloves of strength (#STATBONUS#)	::	nil	FINGER
fight: 	Ring of Growth	rough leather belt of the mystic	::	nil	FINGER
fight: 	Ring of Growth	grounding rough leather cap	::	nil	FINGER
fight: 	Ring of Growth	Iron Mail of Bloodletting	::	nil	FINGER
fight: 	Ring of Growth	Wintertide Phial	::	nil	FINGER
fight: 	Ring of Growth	warrior's copper amulet of cunning (#STATBONUS#)	::	nil	FINGER
fight: 	Ring of Growth	savior's copper ring of perseverance	::	nil	FINGER
fight: 	Ring of Growth	Eden's Guile	::	nil	FINGER
[SOUND] loading from	/data/sound/actions/wear.ogg	:=:	sound "/data/sound/actions/wear.ogg" : <static>
[LOG]	Fisto! wears: #FFD700##UID:51405:0#Ring of Growth#LAST#.
[LOG]	
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	iron helm of strength (#STATBONUS#)	Tooth of the Mouth	::	nil	HEAD
fight: 	iron helm of strength (#STATBONUS#)	rough leather gloves of strength (#STATBONUS#)	::	nil	HEAD
fight: 	iron helm of strength (#STATBONUS#)	rough leather belt of the mystic	::	nil	HEAD
fight: 	iron helm of strength (#STATBONUS#)	Iron Mail of Bloodletting	::	nil	HEAD
fight: 	iron helm of strength (#STATBONUS#)	Wintertide Phial	::	nil	HEAD
fight: 	iron helm of strength (#STATBONUS#)	warrior's copper amulet of cunning (#STATBONUS#)	::	nil	HEAD
fight: 	iron helm of strength (#STATBONUS#)	savior's copper ring of perseverance	::	nil	HEAD
fight: 	iron helm of strength (#STATBONUS#)	Ring of Growth	::	nil	HEAD
fight: 	iron helm of strength (#STATBONUS#)	Eden's Guile	::	nil	HEAD
Loading tile	player/human_male/head_05.png
[LOG]	Fisto! wears: #00FF80##UID:50009:0#iron helm of strength (+2) (0 def, 3 armour)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 12 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[USERCHAT] channel achievement	caladian	tome	The secret city	false	false
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	There is nowhere left to explore.
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	There is nowhere left to explore.
[LOG]	Space around you starts to dissolve...
[Identify]	Rod of Recall	true
[LORE] learnt	Rod of Recall
[LOG]	
Loading tile	effects/recall.png
[LOG]	Resting starts...
[LOG]	You are yanked out of this place!
[LOG]	Rested for 40 turns (stop reason: dialog is displayed).
[LOG]	
[LOG]	You gain 0.30 gold from the transmogrification of #00FF80##UID:50003:0#quick elm wand of clairvoyance [power 8]  (4 cooldown)#LAST#.
[LOG]	You gain 2.79 gold from the transmogrification of #00FF80##UID:49994:0#storming pouch of iron shots of erosion (14/14, 14-16.8 power, 1 apr)#LAST#.
[LOG]	You gain 1.40 gold from the transmogrification of #00FF80##UID:49999:0#high-capacity pouch of iron shots (35/35, 13.5-16.2 power, 1 apr)#LAST#.
[LOG]	You gain 0.65 gold from the transmogrification of #00FF80##UID:50012:0#pair of rough leather boots of uncanny dodging (2 def, 1 armour)#LAST#.
[LOG]	You gain 2.77 gold from the transmogrification of #SALMON##UID:49835:0#Radiancevalor (2 def, 2 armour)#LAST#.
[LOG]	You gain 0.05 gold from the transmogrification of #FFFFFF##UID:50006:0#rough leather belt#LAST#.
[LOG]	You gain 1.24 gold from the transmogrification of #00FF80##UID:49997:0#potent elm starstaff (13-15.6 power, 2 apr, physical damage)#LAST#.
[LOG]	You gain 2.44 gold from the transmogrification of #00FF80##UID:50014:0#cruel elm vilestaff (10-12 power, 2 apr, physical damage)#LAST#.
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:50001:0#mossy mindstar (2-2.2 power, 12 apr, nature damage)#LAST#.
[COROUTINE] registering	savefilepipe	thread: 0x1a5e07f0
[ZONE] Closed level map	1
[ZONE] Closed level map	2
[ZONE] Closed level map	3
[ZONE] Left zone	Heart of the Gloom
[ZONE] loading from last persistent	wilderness	table: 0x08deabb8
[ZONE] using old zone	wilderness
Make wait background texture 1843 : 1024x705 (1024, 1024)
C Map size 16:10 :: 160
C Map seens texture: 1848 (180x110)
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
New GL Shader program 39
*p 39: Uniform: 0: 8B50 mapCoord
*p 39: Uniform: 1: 8B50 texSize
*p 39: Uniform: 2: 1406 tick
*p 39: Uniform: 3: 8B5E tex
Wait finished, counted 1699, 766 ticks
Loading tile	terrain/jungle/jungle_brush_8_64_01.png
Loading tile	terrain/jungle/jungle_grass_inner_1_02.png
Loading tile	terrain/jungle/jungle_grass_3_03.png
Loading tile	terrain/jungle/jungle_grass_9_03.png
Loading tile	terrain/jungle/jungle_grass_9_02.png
Loading tile	terrain/lava/lava_floor_4_01.png
Loading tile	terrain/lava/lava_floor_3_02.png
Loading tile	terrain/lava/lava_floor_7_04.png
Not gone east, no backup guardian
Running on level loads	wilderness-1
[LOG]	#YELLOW_GREEN#There is a Way into the heart of the gloom here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Fisto!	Fisto!
Adding entity	2569	after	2569
[MUSIC] stoping	Taking flight.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Maj'Eyal
C Map minimap texture: 1009 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Fisto!	zone	::	zone-heart-gloom.teaz	::	table: 0x12591f48	=>	table: 0x1a9b24b8	(6721)
Loading savefile 	/save/fisto_/
Saving JSON	true
[LOG]	Saving game...
AI took for target	10651	Allied Kingdoms human patrol	::	43614	adventurers party	16	<	16
[LOG]	
AI took for target	43614	adventurers party	::	10651	Allied Kingdoms human patrol	1	<	1
[SAVEFILE PIPE] new save running in the pipe:	Fisto!	game	::	game.teag	::	table: 0x0db7d7c8	=>	table: 0x1325ff90	(14645)
Loading savefile 	/save/fisto_/
Spawned allied kingdom patrol	17	39	Allied Kingdoms halfling patrol
[LOG]	Today is the 2nd Summertide of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:55.
[LOG]	
AI took for target	10652	Allied Kingdoms human patrol	::	43614	adventurers party	16	<	16
AI took for target	10652	Allied Kingdoms human patrol	::	43614	adventurers party	16	<	16
AI took for target	43614	adventurers party	::	10652	Allied Kingdoms human patrol	1	<	1
Spawned hostile	57	13	ziguranth patrol
[LOG]	Today is the 3rd Summertide of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:23.
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0d9d14b8	=>	table: 0x17261580	(882)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/fisto_/zone-heart-gloom.teaz.tmp
Saved zipname /save/fisto_/zone-heart-gloom.teaz.tmp
[SAVEFILE PIPE] Checking save	Fisto!	zone	/save/fisto_/zone-heart-gloom.teaz.tmp
Loading savefile 	/save/fisto_/
[SAVEFILE] checked validity of type	zone	 => 	all fine
[LOG]	Today is the 1st Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:25.
[LOG]	
Spawned hostile	7	25	adventurers party
Spawned hostile	46	43	adventurers party
Spawned hostile	56	14	ziguranth patrol
[LOG]	Today is the 2nd Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:03.
[LOG]	
Saved zipname /save/fisto_/game.teag.tmp
[SAVEFILE PIPE] Checking save	Fisto!	game	/save/fisto_/game.teag.tmp
Loading savefile 	/save/fisto_/
Saved zipname /save//world.teaw.tmp
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[COROUTINE] dead	savefilepipe
[LOG]	
[LOG]	Today is the 3rd Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:16.
[LOG]	
[LOG]	Today is the 4th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:33.
[LOG]	
Server latency	140
[LOG]	Today is the 5th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:01.
[LOG]	
Added unique	mod.class.Encounter/Lost merchant	::	1
[COROUTINE] registering	savefilepipe	thread: 0x1385aab8
[ZONE] Closed level map	1
[ZONE] Left zone	World of Eyal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	zone-thieves-tunnels.teaz
Loading savefile 	/save/fisto_/
Loading entities file from file	/data/zones/thieves-tunnels/npcs.lua
Loading entities file from file	/data/general/npcs/thieve.lua
Loading entities file from file	/data/zones/thieves-tunnels/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from file	/data/zones/thieves-tunnels/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing pair of drakeskin leather boots 'Oozeobsidian' into world artifacts
Importing Bethivea into world artifacts
Importing Dagidur the cashmere wizard hat into world artifacts
Importing Berelin the voratun dagger into world artifacts
Importing Dusklady into world artifacts
Importing stralite waraxe 'Treevortex' into world artifacts
Importing Zubomira into world artifacts
Importing Ce'Nymitha the silk robe into world artifacts
Importing Ce'Nutha the drakeskin leather sling into world artifacts
Importing pair of drakeskin leather boots 'Galecast' into world artifacts
Importing drakeskin leather gloves 'Samaromizilasus' into world artifacts
Importing steel battleaxe 'Rhalach' into world artifacts
Importing Arewen into world artifacts
Importing Bethith the stralite shield into world artifacts
Importing Tuliharalach into world artifacts
Importing hardened leather gloves 'Mayuvea' into world artifacts
Importing Bregefast the hardened leather cap into world artifacts
Importing Erelythad the yew starstaff into world artifacts
Importing cashmere cloak 'Crackleglean' into world artifacts
Importing dwarven-steel pickaxe 'Camitar' into world artifacts
Importing Brenilach the Burnreek into world artifacts
Importing Bistir into world artifacts
Importing Fulesadig the pair of dwarven-steel boots into world artifacts
Importing Shadowborn into world artifacts
Importing cashmere robe 'Dazzlearc' into world artifacts
Importing pouch of dwarven-steel shots 'Hurosin' into world artifacts
Importing dwarven-steel mace 'Balehir' into world artifacts
Importing Deepstitan the stralite shield into world artifacts
Importing Singespire the dwarven-steel mace into world artifacts
Importing cashmere robe 'Gloomrazor' into world artifacts
Importing cured leather armour 'Behek' into world artifacts
Importing stralite mail armour 'Getinik' into world artifacts
Importing dwarven-steel greatmaul 'Chargelady' into world artifacts
Importing Xerevea into world artifacts
Importing Beugas the Gloomvengeance into world artifacts
Importing voratun greatmaul 'Iseriabeth' into world artifacts
Importing Armidunazilarak the cashmere cloak into world artifacts
Importing elven-wood longbow 'Corpserend' into world artifacts
Importing cashmere wizard hat 'Phlegmclash' into world artifacts
Importing Daireraldir the Oakwreath into world artifacts
Importing voratun greatmaul 'Nurig' into world artifacts
Importing Chalobar into world artifacts
Importing dwarven-steel plate armour 'Flashwend' into world artifacts
Importing steel mail armour 'Bethibreralaith' into world artifacts
Importing hardened leather cap 'Gilidunaldil' into world artifacts
Importing alchemist's lamp 'Unlightpain' into world artifacts
Importing Bogfame into world artifacts
Importing Starlore into world artifacts
Importing Xath the dwarven-steel battleaxe into world artifacts
Importing stralite mail armour 'Dawnpyre' into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from memory	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/thieves-tunnels/traps.lua
Loading entities file from file	/data/general/traps/alarm.lua
Initiated zone	Unknown tunnels	with base_level	10
[ZONE] persisting to persist_last_zones	thieves-tunnels
Make wait background texture 1258 : 1024x705 (1024, 1024)
C Map size 16:10 :: 160
C Map seens texture: 1276 (40x40)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Loading tile	terrain/granite_wall_lichen.png
Loading tile	terrain/oldstone_floor.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/stair_down.png
[TOME ENTITY FILTER] selected Ego	34.326429106022	65.5
[TOME ENTITY FILTER] selected Ego	33.305164731761	65.5
fight: 	steel dagger of erosion	hateful steel dagger	::	nil	MAINHAND
fight: 	steel dagger of erosion	hateful steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	81.118233694955	103.5
fight: 	rough leather armour	hateful steel dagger	::	nil	BODY
fight: 	rough leather armour	steel dagger of erosion	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	37.257997839306	65.5
[TOME ENTITY FILTER] selected Ego	25.156694969548	65.5
Loading tile	npc/humanoid_human_bandit.png
[TOME ENTITY FILTER] selected basic	102.36815114246	103.5
[TOME ENTITY FILTER] selected Ego	33.71995921345	65.5
fight: 	thought-forged steel dagger	iron dagger	::	nil	MAINHAND
fight: 	thought-forged steel dagger	iron dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	94.533040462768	103.5
fight: 	rough leather armour	iron dagger	::	nil	BODY
fight: 	rough leather armour	thought-forged steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	6.18683756706	20.5
[TOME ENTITY FILTER] selected Ego	45.502025433118	65.5
Loading tile	npc/humanoid_human_cutpurse.png
[TOME ENTITY FILTER] selected basic	83.221198397158	103.5
[TOME ENTITY FILTER] selected Ego	31.694181230081	65.5
fight: 	iron dagger of projection	steel dagger	::	nil	MAINHAND
fight: 	iron dagger of projection	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	99.23175271082	103.5
fight: 	rough leather armour	steel dagger	::	nil	BODY
fight: 	rough leather armour	iron dagger of projection	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	12.702392456402	20.5
[TOME ENTITY FILTER] selected basic	74.426300570235	103.5
Loading tile	npc/humanoid_human_rogue.png
[TOME ENTITY FILTER] selected basic	74.491788374491	103.5
[TOME ENTITY FILTER] selected basic	85.432884351568	103.5
fight: 	iron dagger	steel dagger	::	nil	MAINHAND
fight: 	iron dagger	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	39.97748981893	65.5
fight: 	rough leather armour of stability	steel dagger	::	nil	BODY
fight: 	rough leather armour of stability	iron dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	62.344199904088	65.5
[TOME ENTITY FILTER] selected Double Ego	11.798624032363	20.5
Loading tile	npc/humanoid_human_rogue.png
[TOME ENTITY FILTER] selected basic	86.147788441309	103.5
[TOME ENTITY FILTER] selected Double Ego	9.6623073036695	20.5
fight: 	insidious iron dagger of massacre	iron dagger	::	nil	MAINHAND
fight: 	insidious iron dagger of massacre	iron dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	100.77598673484	103.5
fight: 	rough leather armour	iron dagger	::	nil	BODY
fight: 	rough leather armour	insidious iron dagger of massacre	::	nil	BODY
[TOME ENTITY FILTER] selected basic	97.964511038378	103.5
[TOME ENTITY FILTER] selected Ego	56.449260705837	65.5
Loading tile	npc/humanoid_human_rogue.png
[TOME ENTITY FILTER] selected Ego	56.029021142872	65.5
[TOME ENTITY FILTER] selected basic	93.324275434326	103.5
fight: 	iron dagger	iron dagger of erosion	::	nil	MAINHAND
fight: 	iron dagger	iron dagger of erosion	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	24.418842044058	65.5
fight: 	rough leather armour of spell shielding	iron dagger of erosion	::	nil	BODY
fight: 	rough leather armour of spell shielding	iron dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	67.247793275571	103.5
[TOME ENTITY FILTER] selected Ego	62.173133970162	65.5
Loading tile	npc/humanoid_human_cutpurse.png
[TOME ENTITY FILTER] selected basic	85.043359484883	103.5
[TOME ENTITY FILTER] selected Double Ego	10.696656394563	20.5
fight: 	acidic steel dagger of erosion	steel dagger	::	nil	MAINHAND
fight: 	acidic steel dagger of erosion	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	19.467526905115	20.5
fight: 	prismatic rough leather armour of spell shielding	steel dagger	::	nil	BODY
fight: 	prismatic rough leather armour of spell shielding	acidic steel dagger of erosion	::	nil	BODY
[TOME ENTITY FILTER] selected basic	98.185843702449	103.5
[TOME ENTITY FILTER] selected Ego	51.636712097828	65.5
Loading tile	npc/humanoid_human_rogue.png
Wait finished, counted 659, 281 ticks
[1] = {
  [minor] = true
  [name] = glowing-chest
  [percent] = 70
}
Loading tile	terrain/granite_wall_lichen_2.png
Loading tile	terrain/granite_wall_lichen_1.png
Loading tile	terrain/granite_wall_lichen_3.png
Assigned events list
[1] = {
  [1] = glowing-chest
}
[2] = {
}
[TOME ENTITY FILTER] selected Greater + Ego	0.40726417591964	1
Adding to random boss class	Arcane Blade	Warrior
Random boss forbade talent because of level	Crystalline Focus	10
Random boss forbade talent because of level	Evasion	10
Random boss forbade talent because of level	Aegis	10
Random boss forbade talent because of level	Unending Frenzy	10
Random boss forbade talent because of level	Sweep	10
Random boss forbade talent because of level	Cripple	10
Random boss forbade talent because of level	Mudslide	10
Random boss forbade talent because of level	Arcane Destruction	10
Random boss forbade talent because of level	Switch Place	10
Random boss forbade talent because of level	Spell Shield	10
Random boss forbade talent because of level	Inner Power	10
Random boss forbade talent because of level	Shield Slam	10
Random boss forbade talent because of level	Juggernaut	10
Random boss forbade talent because of level	Onslaught	10
Random boss forbade talent because of level	Death Dance	10
Random boss forbade talent because of level	Earthquake	10
Random boss forbade talent because of level	Arcane Shield	10
Random boss forbade talent because of level	Perfect Strike	10
Random boss forbade talent because of level	Inferno	10
Random boss forbade talent because of level	Battle Call	10
Random boss forbade talent because of level	Thunderstorm	10
Random boss forbade talent because of level	Displacement Shield	10
Random boss forbade talent because of level	Probability Travel	10
Random boss forbade talent because of level	Feather Wind	10
Random boss forbade talent because of level	Blinding Speed	10
Random boss forbade talent because of level	Shattering Impact	10
Random boss forbade talent because of level	Stone Wall	10
Random boss forbade talent because of level	Fireflash	10
Random boss forbade talent because of level	Shock Hands	10
Random boss forbade talent because of level	Earthen Missiles	10
Random boss forbade talent because of level	Execution	10
Random boss forbade talent because of level	Assault	10
Random boss forbade talent because of level	Whirlwind	10
Random boss forbade talent because of level	Arcane Feed	10
Random boss forbade talent because of level	Piercing Sight	10
Adding 7 random class talents to boss
 * talent	T_EXOTIC_WEAPONS_MASTERY
 * talent	T_BACKSTAB
 * talent	T_ARMOUR_TRAINING
 * talent	T_DIG
 * talent	T_EARTHEN_BARRIER
 * talent	T_PRECISE_STRIKES
 * talent	T_DIRTY_FIGHTING
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	10	points = 	9	nb_powers = 	5
Creating randart Globa(scintillating linen cloak) with nil with level 10
 * using themes	spell,temporal
[TOME ENTITY FILTER] selected Double Greater	7.7841157131559	10.5
[TOME ENTITY FILTER] selected Double Ego	90.90702077558	95.5
fight: 	spiked rough leather armour of resilience	quick iron greatsword of crippling	::	OFFHAND	BODY
Loading tile	terrain/oldstone_floor.png
Loading tile	object/chest3.png
Not gone east, no backup guardian
Running on level loads	thieves-tunnels-1
[PARTY] New member, add after	Fisto!	Fisto!
Adding entity	2569	after	2569
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	Zangarang.ogg	sound "/data/music/Zangarang.ogg" : <static>
[MUSIC] playing	Zangarang.ogg	sound "/data/music/Zangarang.ogg" : <static>
[LOG]	#LIGHT_RED#You carefully open the trap door and enter the underground tunnels...
[LOG]	#LIGHT_RED#As you enter you notice the trap door has no visible handle on the inside. You are stuck here!
===	nil	nil
[QUEST] given to	table: 0x0d7ac358	lost-merchant
[LOG]	#LIGHT_GREEN#Accepted quest 'Trapped!'! #WHITE#(Press 'j' to see the quest log)
Updating zone name	Unknown tunnels (1)
C Map minimap texture: 1388 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Fisto!	zone	::	zone-wilderness.teaz	::	table: 0x15158f38	=>	table: 0x11ba3d28	(14483)
Loading savefile 	/save/fisto_/
Saving JSON	true
[LOG]	Saving game...
[LOG]	You have no more inscription slots.
[CHAT] loaded	welcome	table: 0x1bbf7fd8
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[SAVEFILE PIPE] new save running in the pipe:	Fisto!	game	::	game.teag	::	table: 0x0db7d7c8	=>	table: 0x19645720	(1803)
Loading savefile 	/save/fisto_/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0d9d14b8	=>	table: 0x127bb608	(882)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/fisto_/zone-wilderness.teaz.tmp
[CHAT] selected	Infusion: Regeneration	function: 0x1a9c5488	nil
[LOG]	You are now inscribed with Infusion: Regeneration.
[LOG]	Resting starts...
[LOG]	#00ff00##UID:53:0#Talent Infusion: Regeneration is ready to use.
[LOG]	Rested for 17 turns (stop reason: all resources and life at maximum).
[LOG]	
Saved zipname /save/fisto_/zone-wilderness.teaz.tmp
[USERCHAT] channel serial data	ragingkoopatroopa	tome	543
[SAVEFILE PIPE] Checking save	Fisto!	zone	/save/fisto_/zone-wilderness.teaz.tmp
Loading savefile 	/save/fisto_/
[USERCHAT] channel achievement	cheez	global	Curse Lifter (Roguelike)	false	false
Saved zipname /save/fisto_/game.teag.tmp
[SAVEFILE] checked validity of type	zone	 => 	all fine
[SAVEFILE PIPE] Checking save	Fisto!	game	/save/fisto_/game.teag.tmp
Loading savefile 	/save/fisto_/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[COROUTINE] dead	savefilepipe
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	71776	rogue	::	2569	Fisto!	25	<	121
checkHit	25.980762113533	26.028564632056
=> chance to hit	49.891660832772
AI took for target	71803	rogue	::	2569	Fisto!	4	<	121
checkHit	25.980762113533	27.025728969391
=> chance to hit	47.644596829703
checkHit	25.980762113533	27.025728969391
=> chance to hit	47.644596829703
checkHit	25.980762113533	26.028564632056
=> chance to hit	49.891660832772
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (rogue)).
[LOG]	
AI took for target	71776	rogue	::	2569	Fisto!	4	<	121
checkHit	25.980762113533	26.028564632056
=> chance to hit	49.891660832772
checkHit	25.980762113533	27.025728969391
=> chance to hit	47.644596829703
[LOG]	Rogue deactivates Stealth.
[ATTACK] attacking with	steel dagger
[ATTACK] to 	Fisto!	 :: 	19.920204186199	6	11.31	16.452694474702	::	1
checkHit	24.5	16.452694474702
=> chance to hit	71
[LOG]	#UID:71803:0#Rogue misses #fbd578#Fisto!#LAST#.
[ATTACK] attacking with	acidic steel dagger of erosion
[ATTACK] to 	Fisto!	 :: 	19.920204186199	6	11.31	16.452694474702	::	0.5
checkHit	24.5	16.452694474702
=> chance to hit	71
[ATTACJ] dagger accuracy bonus	24.5	16.452694474702	=	1.0402365276265	previous	6
[ATTACK] raw dam	19.920204186199	versus	11.31	0.45178571428571	with APR	6.2414191657589
[ATTACK] after armor	14.851623351958
[ATTACK] after range	16
[PHYS CRIT %]	11.845032952522
[ATTACK] after crit	26.014532014915
[ATTACK] after mult	13.007266007457
[LOG]	#{bold}##UID:71803:0#Rogue performs a melee critical strike against #fbd578#Fisto!#LAST#!#{normal}#
[PROJECTOR] starting dam	13.007266007457
[PROJECTOR] after difficulty dam	13.007266007457
[PROJECTOR] res	9.76	0.9024	 on dam	13.007266007457
[PROJECTOR] after resists dam	11.737756845129
[PROJECTOR] after flat damage armor	2.0030447940192
[PROJECTOR] final dam after static checks	2.0030447940192
[PROJECTOR] final dam after hooks and callbacks	2.0030447940192
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	13.6	0.864	 on dam	6
[PROJECTOR] after resists dam	5.184
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	4	0.96	 on dam	6
[PROJECTOR] after resists dam	5.76
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	13.6	0.864	 on dam	5
[PROJECTOR] after resists dam	4.32
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
checkHit	15.4	25
=> chance to hit	26
[LOG]	Fisto! is covered in acid!
[LOG]	#UID:71803:0#Rogue hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #{bold}##aaaaaa#2 physical#{normal}##LAST#, #GREEN#(5 resist armour)#LAST#, #GREEN#0 acid#LAST#, #LIGHT_STEEL_BLUE#(6 resist armour)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST#, #LIGHT_GREEN#(4 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (2 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Rogue for #DARK_GREEN#16 blight#LAST# damage.
Loading tile	effects/spellshocked.png
Loading tile	talents/acidic_skin.png
[PROJECTOR] starting dam	5.6
[PROJECTOR] after difficulty dam	5.6
[PROJECTOR] res	-4.4	1.044	 on dam	5.6
[PROJECTOR] after resists dam	5.8464
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Acid Splash from Rogue hits #fbd578#Fisto!#LAST# for #GREEN#(6 resist armour)#LAST#, #GREEN#0 acid#LAST# (0 total damage).
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	rogue	 :: 	44.923813851017	6	4	11.25	::	0.92298709738471
checkHit	29.45	11.25
=> chance to hit	96
[ATTACK] raw dam	44.923813851017	versus	4	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	47
[PHYS CRIT %] axe accuracy bonus	29.45	11.25	=	3.64
[PHYS CRIT %]	11.84
[ATTACK] after crit	47
[ATTACK] after mult	43.380393577081
[PROJECTOR] starting dam	43.380393577081
[PROJECTOR] after difficulty dam	43.380393577081
[PROJECTOR] res	0	1	 on dam	46.850825063248
[PROJECTOR] after resists dam	46.850825063248
[PROJECTOR] after flat damage armor	46.850825063248
[PROJECTOR] final dam after static checks	46.850825063248
[PROJECTOR] final dam after hooks and callbacks	46.850825063248
[ATTACK] attacking with innate combat
[ATTACK] to 	rogue	 :: 	44.923813851017	6	4	11.25	::	0.92298709738471
checkHit	29.45	11.25
=> chance to hit	96
[ATTACK] raw dam	44.923813851017	versus	4	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	48
[PHYS CRIT %] axe accuracy bonus	29.45	11.25	=	3.64
[PHYS CRIT %]	11.84
[ATTACK] after crit	72
[ATTACK] after mult	66.455071011699
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# performs a melee critical strike against Rogue!#{normal}#
[PROJECTOR] starting dam	66.455071011699
[PROJECTOR] after difficulty dam	66.455071011699
[PROJECTOR] res	0	1	 on dam	71.771476692635
[PROJECTOR] after resists dam	71.771476692635
[PROJECTOR] after flat damage armor	71.771476692635
[PROJECTOR] final dam after static checks	71.771476692635
[PROJECTOR] final dam after hooks and callbacks	71.771476692635
rogue	71776	dumb ai talents can use	Attack	T_ATTACK
rogue	71776	dumb ai talents can use	Infusion: Insidious Poison	T_INFUSION:_INSIDIOUS_POISON_1
dumb ai uses	T_ATTACK
checkHit	25.980762113533	26.028564632056
=> chance to hit	49.891660832772
[LOG]	Rogue deactivates Stealth.
[ATTACK] attacking with	steel dagger
[ATTACK] to 	Fisto!	 :: 	18.889980448056	6	5.71	16.452694474702	::	1
checkHit	23.5	16.452694474702
=> chance to hit	68
[LOG]	#UID:71776:0#Rogue misses #fbd578#Fisto!#LAST#.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	Fisto!	 :: 	17.135432636256	5	5.71	16.452694474702	::	0.5
checkHit	23.5	16.452694474702
=> chance to hit	68
[ATTACJ] dagger accuracy bonus	23.5	16.452694474702	=	1.0352365276265	previous	5
[ATTACK] raw dam	17.135432636256	versus	5.71	0.45178571428571	with APR	5.1761826381325
[ATTACK] after armor	16.601615274389
[ATTACK] after range	16
[PHYS CRIT %]	9.9450329525218
[ATTACK] after crit	16
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	-9.04	1.0904	 on dam	8
[PROJECTOR] after resists dam	8.7232
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[ATTACK] attacking with	steel dagger
[ATTACK] to 	Fisto!	 :: 	19.920204186199	6	5.71	16.452694474702	::	1
checkHit	24.5	16.452694474702
=> chance to hit	71
[ATTACJ] dagger accuracy bonus	24.5	16.452694474702	=	1.0402365276265	previous	6
[ATTACK] raw dam	19.920204186199	versus	5.71	0.45178571428571	with APR	6.2414191657589
[ATTACK] after armor	19.920204186199
[ATTACK] after range	19
[PHYS CRIT %]	11.845032952522
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	-9.04	1.0904	 on dam	19
[PROJECTOR] after resists dam	20.7176
[PROJECTOR] after flat damage armor	10.98288794889
[PROJECTOR] final dam after static checks	10.98288794889
[PROJECTOR] final dam after hooks and callbacks	10.98288794889
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[ATTACK] attacking with	acidic steel dagger of erosion
[ATTACK] to 	Fisto!	 :: 	19.920204186199	6	5.71	16.452694474702	::	0.5
checkHit	24.5	16.452694474702
=> chance to hit	71
[ATTACJ] dagger accuracy bonus	24.5	16.452694474702	=	1.0402365276265	previous	6
[ATTACK] raw dam	19.920204186199	versus	5.71	0.45178571428571	with APR	6.2414191657589
[ATTACK] after armor	19.920204186199
[ATTACK] after range	20
[PHYS CRIT %]	11.845032952522
[ATTACK] after crit	20
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	-9.04	1.0904	 on dam	10
[PROJECTOR] after resists dam	10.904
[PROJECTOR] after flat damage armor	1.1692879488897
[PROJECTOR] final dam after static checks	1.1692879488897
[PROJECTOR] final dam after hooks and callbacks	1.1692879488897
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-4.4	1.044	 on dam	6
[PROJECTOR] after resists dam	6.264
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	-16	1.16	 on dam	6
[PROJECTOR] after resists dam	6.96
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	-4.4	1.044	 on dam	5
[PROJECTOR] after resists dam	5.22
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[LOG]	#UID:71776:0#Rogue hits #fbd578#Fisto!#LAST# for #aaaaaa#(9 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:71803:0#Rogue hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#11 physical#LAST#, #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#1 physical#LAST#, #GREEN#(6 resist armour)#LAST#, #GREEN#0 acid#LAST#, #LIGHT_STEEL_BLUE#(7 resist armour)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST#, #LIGHT_GREEN#(5 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (12 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Rogue for #aaaaaa#47 physical#LAST#, #{bold}##aaaaaa#72 physical#{normal}##LAST#, #DARK_GREEN#16 blight#LAST#, #DARK_GREEN#16 blight#LAST# (150 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Rogue for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	rogue	 :: 	44.923813851017	6	4	11.25	::	1
checkHit	29.45	11.25
=> chance to hit	96
[ATTACK] raw dam	44.923813851017	versus	4	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	46
[PHYS CRIT %] axe accuracy bonus	29.45	11.25	=	3.64
[PHYS CRIT %]	11.84
[ATTACK] after crit	46
[ATTACK] after mult	46
[PROJECTOR] starting dam	46
[PROJECTOR] after difficulty dam	46
[PROJECTOR] res	0	1	 on dam	49.68
[PROJECTOR] after resists dam	49.68
[PROJECTOR] after flat damage armor	49.68
[PROJECTOR] final dam after static checks	49.68
[PROJECTOR] final dam after hooks and callbacks	49.68
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Rogue for #aaaaaa#50 physical#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Rogue!#{normal}#
[PROJECTOR] starting dam	5.6
[PROJECTOR] after difficulty dam	5.6
[PROJECTOR] res	-4.4	1.044	 on dam	5.6
[PROJECTOR] after resists dam	5.8464
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Acid Splash from Rogue hits #fbd578#Fisto!#LAST# for #GREEN#(6 resist armour)#LAST#, #GREEN#0 acid#LAST# (0 total damage).
[ATTACK] attacking with	steel dagger
[ATTACK] to 	Fisto!	 :: 	18.889980448056	6	5.71	16.452694474702	::	1
checkHit	23.5	16.452694474702
=> chance to hit	68
[ATTACJ] dagger accuracy bonus	23.5	16.452694474702	=	1.0352365276265	previous	6
[ATTACK] raw dam	18.889980448056	versus	5.71	0.45178571428571	with APR	6.2114191657589
[ATTACK] after armor	18.889980448056
[ATTACK] after range	24
[PHYS CRIT %]	10.945032952522
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	9.76	0.9024	 on dam	24
[PROJECTOR] after resists dam	21.6576
[PROJECTOR] after flat damage armor	11.92288794889
[PROJECTOR] final dam after static checks	11.92288794889
[PROJECTOR] final dam after hooks and callbacks	11.92288794889
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[ATTACK] attacking with	iron dagger
[ATTACK] to 	Fisto!	 :: 	17.135432636256	5	5.71	16.452694474702	::	0.5
checkHit	23.5	16.452694474702
=> chance to hit	68
[LOG]	#UID:71776:0#Rogue misses #fbd578#Fisto!#LAST#.
[LOG]	#UID:71776:0#Rogue hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#12 physical#LAST# (12 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Rogue for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	rogue	 :: 	44.923813851017	6	4	10.55	::	1
checkHit	29.45	10.55
=> chance to hit	98
[ATTACK] raw dam	44.923813851017	versus	4	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	44
[PHYS CRIT %] axe accuracy bonus	29.45	10.55	=	3.78
[PHYS CRIT %]	11.98
[ATTACK] after crit	44
[ATTACK] after mult	44
[PROJECTOR] starting dam	44
[PROJECTOR] after difficulty dam	44
[PROJECTOR] res	6	0.94	 on dam	47.52
[PROJECTOR] after resists dam	44.6688
[PROJECTOR] after flat damage armor	44.6688
[PROJECTOR] final dam after static checks	44.6688
[PROJECTOR] final dam after hooks and callbacks	44.6688
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Rogue for #aaaaaa#45 physical#LAST# damage.
[LOG]	
[USERCHAT] channel achievement	yuki15	tome	There and back again	true	false
[ATTACK] attacking with innate combat
[ATTACK] to 	rogue	 :: 	44.923813851017	6	4	10.55	::	1
checkHit	29.45	10.55
=> chance to hit	98
[ATTACK] raw dam	44.923813851017	versus	4	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	44
[PHYS CRIT %] axe accuracy bonus	29.45	10.55	=	3.78
[PHYS CRIT %]	11.98
[ATTACK] after crit	66
[ATTACK] after mult	66
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# performs a melee critical strike against Rogue!#{normal}#
[PROJECTOR] starting dam	66
[PROJECTOR] after difficulty dam	66
[PROJECTOR] res	6	0.94	 on dam	71.28
[PROJECTOR] after resists dam	67.0032
[PROJECTOR] after flat damage armor	67.0032
[PROJECTOR] final dam after static checks	67.0032
[PROJECTOR] final dam after hooks and callbacks	67.0032
[PROJECTOR] starting dam	5.6
[PROJECTOR] after difficulty dam	5.6
[PROJECTOR] res	13.6	0.864	 on dam	5.6
[PROJECTOR] after resists dam	4.8384
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Acid Splash from Rogue hits #fbd578#Fisto!#LAST# for #GREEN#(5 resist armour)#LAST#, #GREEN#0 acid#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Rogue for #{bold}##aaaaaa#67 physical#{normal}##LAST# damage.
[ATTACK] attacking with	steel dagger
[ATTACK] to 	Fisto!	 :: 	18.889980448056	6	5.71	16.452694474702	::	1
checkHit	23.5	16.452694474702
=> chance to hit	68
[ATTACJ] dagger accuracy bonus	23.5	16.452694474702	=	1.0352365276265	previous	6
[ATTACK] raw dam	18.889980448056	versus	5.71	0.45178571428571	with APR	6.2114191657589
[ATTACK] after armor	18.889980448056
[ATTACK] after range	22
[PHYS CRIT %]	10.945032952522
[ATTACK] after crit	22
[ATTACK] after mult	22
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	9.76	0.9024	 on dam	22
[PROJECTOR] after resists dam	19.8528
[PROJECTOR] after flat damage armor	10.11808794889
[PROJECTOR] final dam after static checks	10.11808794889
[PROJECTOR] final dam after hooks and callbacks	10.11808794889
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[ATTACK] attacking with	iron dagger
[ATTACK] to 	Fisto!	 :: 	17.135432636256	5	5.71	16.452694474702	::	0.5
checkHit	23.5	16.452694474702
=> chance to hit	68
[ATTACJ] dagger accuracy bonus	23.5	16.452694474702	=	1.0352365276265	previous	5
[ATTACK] raw dam	17.135432636256	versus	5.71	0.45178571428571	with APR	5.1761826381325
[ATTACK] after armor	16.601615274389
[ATTACK] after range	16
[PHYS CRIT %]	9.9450329525218
[ATTACK] after crit	16
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	9.76	0.9024	 on dam	8
[PROJECTOR] after resists dam	7.2192
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[LOG]	#UID:71776:0#Rogue hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#10 physical#LAST#, #aaaaaa#(7 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (10 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Rogue for #DARK_GREEN#16 blight#LAST#, #DARK_GREEN#16 blight#LAST# (31 total damage).
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Rogue!#{normal}#
[LOG]	
[LOG]	You pickup 0.70 gold pieces.
[LOG]	You pickup 0.80 gold pieces.
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[PROJECTOR] starting dam	5.6
[PROJECTOR] after difficulty dam	5.6
[PROJECTOR] res	13.6	0.864	 on dam	5.6
[PROJECTOR] after resists dam	4.8384
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Acid Splash from Rogue hits #fbd578#Fisto!#LAST# for #GREEN#(5 resist armour)#LAST#, #GREEN#0 acid#LAST# (0 total damage).
[LOG]	
[PROJECTOR] starting dam	5.6
[PROJECTOR] after difficulty dam	5.6
[PROJECTOR] res	13.6	0.864	 on dam	5.6
[PROJECTOR] after resists dam	4.8384
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Acid Splash from Rogue hits #fbd578#Fisto!#LAST# for #GREEN#(5 resist armour)#LAST#, #GREEN#0 acid#LAST# (0 total damage).
[LOG]	
[LOG]	You pickup 0.45 gold pieces.
[LOG]	You pickup 0.55 gold pieces.
[LOG]	Fisto! is free from the acid.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 6 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
[LOG]	
Loading tile	object/hboots_iron.png
[LOG]	#GOLD#An object rolls from the chest!
Loading tile	npc/humanoid_human_bandit.png
Added unique	mod.class.NPC/Velukira the bandit	::	1
[LOG]	Velukira the bandit activates Arcane Combat.
[LOG]	Velukira the bandit activates Stealth.
checkHit	25.980762113533	33.45316761041
=> chance to hit	34.650912398761
[LOG]	#GOLD#But the chest was guarded!
Loading tile	object/chestopen3.png
[LOG]	Fisto! uses Clinch.
[ATTACK] attacking with innate combat
[ATTACK] to 	Velukira the bandit	 :: 	44.923813851017	6	6	9.45	::	1
checkHit	32.25	9.45
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	6	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	45
[PHYS CRIT %] axe accuracy bonus	32.25	9.45	=	4.56
[PHYS CRIT %]	12.76
[ATTACK] after crit	45
[ATTACK] after mult	45
[PROJECTOR] starting dam	45
[PROJECTOR] after difficulty dam	45
[PROJECTOR] res	0	1	 on dam	48.6
[PROJECTOR] after resists dam	48.6
[PROJECTOR] after flat damage armor	48.6
[PROJECTOR] final dam after static checks	48.6
[PROJECTOR] final dam after hooks and callbacks	48.6
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	9.76	0.9024	 on dam	8.58
[PROJECTOR] after resists dam	7.742592
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PHYS CRIT %]	8.2
checkHit	13.829201913532	49
=> chance to hit	0
[LOG]	Velukira the bandit is grappled!
[LOG]	Fisto! is engaged in a grapple!
[LOG]	#UID:71970:0#Velukira the bandit hits #fbd578#Fisto!#LAST# for #aaaaaa#(8 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Velukira the bandit for #aaaaaa#49 physical#LAST# damage.
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	Velukira the bandit	 :: 	44.923813851017	6	6	9.45	::	0.92298709738471
checkHit	32.25	9.45
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	6	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	46
[PHYS CRIT %] axe accuracy bonus	32.25	9.45	=	4.56
[PHYS CRIT %]	12.76
[ATTACK] after crit	46
[ATTACK] after mult	42.457406479697
[PROJECTOR] starting dam	42.457406479697
[PROJECTOR] after difficulty dam	42.457406479697
[PROJECTOR] res	0	1	 on dam	45.853998998072
[PROJECTOR] after resists dam	45.853998998072
[PROJECTOR] after flat damage armor	45.853998998072
[PROJECTOR] final dam after static checks	45.853998998072
[PROJECTOR] final dam after hooks and callbacks	45.853998998072
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	9.76	0.9024	 on dam	8.58
[PROJECTOR] after resists dam	7.742592
[PROJECTOR] after flat damage armor	0
[PROJECTOR] numbed dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with innate combat
[ATTACK] to 	Velukira the bandit	 :: 	44.923813851017	6	6	9.45	::	0.92298709738471
checkHit	32.25	9.45
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	6	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	47
[PHYS CRIT %] axe accuracy bonus	32.25	9.45	=	4.56
[PHYS CRIT %]	12.76
[ATTACK] after crit	47
[ATTACK] after mult	43.380393577081
[PROJECTOR] starting dam	43.380393577081
[PROJECTOR] after difficulty dam	43.380393577081
[PROJECTOR] res	0	1	 on dam	46.850825063248
[PROJECTOR] after resists dam	46.850825063248
[PROJECTOR] after flat damage armor	46.850825063248
[PROJECTOR] final dam after static checks	46.850825063248
[PROJECTOR] final dam after hooks and callbacks	46.850825063248
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	9.76	0.9024	 on dam	8.58
[PROJECTOR] after resists dam	7.742592
[PROJECTOR] after flat damage armor	0
[PROJECTOR] numbed dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	#UID:71970:0#Velukira the bandit hits #fbd578#Fisto!#LAST# for #aaaaaa#(8 resist armour)#LAST#, #aaaaaa#0 physical#LAST#, #aaaaaa#(8 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Velukira the bandit for #aaaaaa#46 physical#LAST#, #aaaaaa#47 physical#LAST# (93 total damage).
[PROJECTOR] starting dam	53.122767522541
[PROJECTOR] after difficulty dam	53.122767522541
[PROJECTOR] res	0	1	 on dam	57.372588924344
[PROJECTOR] after resists dam	57.372588924344
[PROJECTOR] after flat damage armor	57.372588924344
[PROJECTOR] final dam after static checks	57.372588924344
[PROJECTOR] final dam after hooks and callbacks	57.372588924344
[LOG]	Velukira the bandit uses Dirty Fighting.
[ATTACK] attacking with	quick iron greatsword of crippling
[ATTACK] to 	Fisto!	 :: 	21.059335752059	10.363564365614	11.31	16.452694474702	::	0.62426406871193
checkHit	45.008454752859	16.452694474702
=> chance to hit	100
[ATTACK] raw dam	21.059335752059	versus	11.31	0.45178571428571	with APR	10.363564365614
[ATTACK] after armor	20.112900117673
[ATTACK] after range	20
[PHYS CRIT %]	25.690391622729
[PHYS CRIT %] sword accuracy bonus	45.008454752859	16.452694474702	=	0.11422304111263
[ATTACK] after crit	38.820404775479
[ATTACK] after mult	24.234183834185
[LOG]	#{bold}##UID:71970:0#Velukira the bandit performs a melee critical strike against #fbd578#Fisto!#LAST#!#{normal}#
[PROJECTOR] starting dam	24.234183834185
[PROJECTOR] after difficulty dam	24.234183834185
[PROJECTOR] res	9.76	0.9024	 on dam	18.902663390664
[PROJECTOR] after resists dam	17.057763443735
[PROJECTOR] after flat damage armor	7.3230513926249
[PROJECTOR] numbed dam	6.2245936837312
[PROJECTOR] final dam after static checks	6.2245936837312
[PROJECTOR] final dam after hooks and callbacks	6.2245936837312
[PROJECTOR] starting dam	1.2930517212547
[PROJECTOR] after difficulty dam	1.2930517212547
[PROJECTOR] res	0	1	 on dam	1.3964958589551
[PROJECTOR] after resists dam	1.3964958589551
[PROJECTOR] after flat damage armor	1.3964958589551
[PROJECTOR] final dam after static checks	1.3964958589551
[PROJECTOR] final dam after hooks and callbacks	1.3964958589551
[ARCANE COMBAT] autocast 	Flame
[LOG]	Velukira the bandit is silenced and cannot use Flame.
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
checkHit	29.075	45.008454752859
=> chance to hit	11
[LOG]	Fisto! is crippled.
[LOG]	#fbd578#Fisto!#LAST# resists the stun and #UID:71970:0#Velukira the bandit quickly regains its footing!
[ATTACK] attacking with	quick iron greatsword of crippling
[ATTACK] to 	Fisto!	 :: 	21.059335752059	10.363564365614	11.31	16.452694474702	::	1
checkHit	45.008454752859	16.452694474702
=> chance to hit	100
[ATTACK] raw dam	21.059335752059	versus	11.31	0.45178571428571	with APR	10.363564365614
[ATTACK] after armor	20.112900117673
[ATTACK] after range	32
[PHYS CRIT %]	25.690391622729
[ATTACK] after crit	32
[ATTACK] after mult	32
[PROJECTOR] starting dam	32
[PROJECTOR] after difficulty dam	32
[PROJECTOR] res	9.76	0.9024	 on dam	24.96
[PROJECTOR] after resists dam	22.523904
[PROJECTOR] after flat damage armor	12.78919194889
[PROJECTOR] numbed dam	10.870813156556
[PROJECTOR] final dam after static checks	10.870813156556
[PROJECTOR] final dam after hooks and callbacks	10.870813156556
[PROJECTOR] starting dam	2.2582234885889
[PROJECTOR] after difficulty dam	2.2582234885889
[PROJECTOR] res	0	1	 on dam	2.438881367676
[PROJECTOR] after resists dam	2.438881367676
[PROJECTOR] after flat damage armor	2.438881367676
[PROJECTOR] numbed dam	2.0730491625246
[PROJECTOR] final dam after static checks	2.0730491625246
[PROJECTOR] final dam after hooks and callbacks	2.0730491625246
[ARCANE COMBAT] autocast 	Flame
[LOG]	Velukira the bandit is silenced and cannot use Flame.
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] numbed dam	13.26
[PROJECTOR] final dam after static checks	13.26
[PROJECTOR] final dam after hooks and callbacks	13.26
[LOG]	#UID:71970:0#Velukira the bandit hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #{bold}##aaaaaa#6 physical#{normal}##LAST#, #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#11 physical#LAST# (17 total damage).
[LOG]	Grappling hits Velukira the bandit for #aaaaaa#1 physical#LAST#, #aaaaaa#2 physical#LAST# (3 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Velukira the bandit for #DARK_GREEN#16 blight#LAST#, #DARK_GREEN#13 blight#LAST# (29 total damage).
[LOG]	Grappled from Fisto! hits Velukira the bandit for #aaaaaa#57 physical#LAST# damage.
[LOG]	
Loading tile	effects/offbalance.png
[ATTACK] attacking with innate combat
[ATTACK] to 	Velukira the bandit	 :: 	44.923813851017	6	6	9.45	::	1
checkHit	32.25	9.45
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	6	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	45
[PHYS CRIT %] axe accuracy bonus	32.25	9.45	=	4.56
[PHYS CRIT %]	12.76
[ATTACK] after crit	67.5
[ATTACK] after mult	67.5
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# performs a melee critical strike against Velukira the bandit!#{normal}#
[PROJECTOR] starting dam	67.5
[PROJECTOR] after difficulty dam	67.5
[PROJECTOR] res	0	1	 on dam	72.9
[PROJECTOR] after resists dam	72.9
[PROJECTOR] after flat damage armor	72.9
[PROJECTOR] numbed dam	61.965
[PROJECTOR] final dam after static checks	61.965
[PROJECTOR] final dam after hooks and callbacks	61.965
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	9.76	0.9024	 on dam	8.58
[PROJECTOR] after resists dam	7.742592
[PROJECTOR] after flat damage armor	0
[PROJECTOR] numbed dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	#UID:71970:0#Velukira the bandit hits #fbd578#Fisto!#LAST# for #aaaaaa#(8 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Velukira the bandit for #{bold}##aaaaaa#62 physical#{normal}##LAST# damage.
AI took for target	71970	Velukira the bandit	::	2569	Fisto!	1	<	100
[ATTACK] attacking with	quick iron greatsword of crippling
[ATTACK] to 	Fisto!	 :: 	21.059335752059	10.363564365614	11.31	16.452694474702	::	1
checkHit	45.008454752859	16.452694474702
=> chance to hit	100
[ATTACK] raw dam	21.059335752059	versus	11.31	0.45178571428571	with APR	10.363564365614
[ATTACK] after armor	20.112900117673
[ATTACK] after range	24
[PHYS CRIT %]	25.690391622729
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	9.76	0.9024	 on dam	18.72
[PROJECTOR] after resists dam	16.892928
[PROJECTOR] after flat damage armor	7.1582159488897
[PROJECTOR] numbed dam	6.0844835565562
[PROJECTOR] final dam after static checks	6.0844835565562
[PROJECTOR] final dam after hooks and callbacks	6.0844835565562
[PROJECTOR] starting dam	1.2639462646878
[PROJECTOR] after difficulty dam	1.2639462646878
[PROJECTOR] res	0	1	 on dam	1.3650619658628
[PROJECTOR] after resists dam	1.3650619658628
[PROJECTOR] after flat damage armor	1.3650619658628
[PROJECTOR] numbed dam	1.1603026709834
[PROJECTOR] final dam after static checks	1.1603026709834
[PROJECTOR] final dam after hooks and callbacks	1.1603026709834
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] numbed dam	13.26
[PROJECTOR] final dam after static checks	13.26
[PROJECTOR] final dam after hooks and callbacks	13.26
[LOG]	#UID:71970:0#Velukira the bandit hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#6 physical#LAST# (6 total damage).
[LOG]	Grappling hits Velukira the bandit for #aaaaaa#1 physical#LAST# damage.
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Velukira the bandit for #DARK_GREEN#13 blight#LAST# damage.
[PROJECTOR] starting dam	53.122767522541
[PROJECTOR] after difficulty dam	53.122767522541
[PROJECTOR] res	0	1	 on dam	57.372588924344
[PROJECTOR] after resists dam	57.372588924344
[PROJECTOR] after flat damage armor	57.372588924344
[PROJECTOR] numbed dam	48.766700585692
[PROJECTOR] final dam after static checks	48.766700585692
[PROJECTOR] final dam after hooks and callbacks	48.766700585692
Loading tile	object/cloak_linen.png
[LOG]	Grappled from Fisto! hits Velukira the bandit for #aaaaaa#49 physical#LAST# damage.
[LOG]	#{bold}#Grappled from Fisto! killed Velukira the bandit!#{normal}#
[LOG]	
[Identify]	Globa	true
[LOG]	Fisto! picks up (d.): #SALMON##UID:71841:0#Globa (1 def, 6 armour)#LAST#.
[LOG]	Fisto! has released the hold.
[LOG]	
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:480:0#Talent Clinch is ready to use.
[LOG]	Fisto! is not cripple anymore.
[LOG]	Rested for 17 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	undeterred pair of iron boots of uncanny dodging	true
[LOG]	Fisto! picks up (e.): #0080FF##UID:71835:0#undeterred pair of iron boots of uncanny dodging (3 def, 3 armour)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	Globa	Tooth of the Mouth	::	nil	CLOAK
fight: 	Globa	rough leather gloves of strength (#STATBONUS#)	::	nil	CLOAK
fight: 	Globa	rough leather belt of the mystic	::	nil	CLOAK
fight: 	Globa	iron helm of strength (#STATBONUS#)	::	nil	CLOAK
fight: 	Globa	Iron Mail of Bloodletting	::	nil	CLOAK
fight: 	Globa	Wintertide Phial	::	nil	CLOAK
fight: 	Globa	warrior's copper amulet of cunning (#STATBONUS#)	::	nil	CLOAK
fight: 	Globa	savior's copper ring of perseverance	::	nil	CLOAK
fight: 	Globa	Ring of Growth	::	nil	CLOAK
fight: 	Globa	Eden's Guile	::	nil	CLOAK
Loading tile	player/human_male/cloak_behind_01.png
Loading tile	player/human_male/cloak_shoulder_01.png
[LOG]	Fisto! wears: #SALMON##UID:71841:0#Globa (1 def, 6 armour)#LAST#.
[LOG]	
[USERCHAT] channel serial data	Sokatsu	tome	423
[USERCHAT] channel achievement	Sokatsu	tome	Utterly Destroyed (Nightmare (Adventure) difficulty)	false	false
Deleting temp shader	crystalineaura[color=vec3(0.84313725490196,0.55686274509804,0.27058823529412),growthSpeed=2,spikeLength=0.9,spikeOffset=0.123123,spikeWidth=3,time_factor=1500]
[LOG]	Resting starts...
[LOG]	Rested for 2 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
AI took for target	71768	rogue	::	2569	Fisto!	16	<	121
checkHit	25.980762113533	27.663880828453
=> chance to hit	46.224444572482
checkHit	25.980762113533	27.663880828453
=> chance to hit	46.224444572482
checkHit	25.980762113533	27.663880828453
=> chance to hit	46.224444572482
[ATTACK] attacking with	steel dagger
[ATTACK] to 	Fisto!	 :: 	20.318384779618	6	17.31	9.2	::	1
checkHit	25	9.2
=> chance to hit	90
[ATTACJ] dagger accuracy bonus	25	9.2	=	1.079	previous	6
[ATTACK] raw dam	20.318384779618	versus	17.31	0.45178571428571	with APR	6.474
[ATTACK] after armor	11.138828798826
[ATTACK] after range	12
[PHYS CRIT %]	12.445032952522
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	9.76	0.9024	 on dam	12
[PROJECTOR] after resists dam	10.8288
[PROJECTOR] after flat damage armor	1.0940879488897
[PROJECTOR] final dam after static checks	1.0940879488897
[PROJECTOR] final dam after hooks and callbacks	1.0940879488897
[LOG]	Ran for 3 turns (stop reason: taken damage).
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	5.969162176356	0.94030837823644	 on dam	15.6
[PROJECTOR] after resists dam	14.668810700488
[PROJECTOR] after flat damage armor	14.668810700488
[PROJECTOR] final dam after static checks	14.668810700488
[PROJECTOR] final dam after hooks and callbacks	14.668810700488
[ATTACK] attacking with	iron dagger of projection
[ATTACK] to 	Fisto!	 :: 	18.631587130961	5	17.31	9.2	::	0.5
checkHit	25	9.2
=> chance to hit	90
[ATTACJ] dagger accuracy bonus	25	9.2	=	1.079	previous	5
[ATTACK] raw dam	18.631587130961	versus	17.31	0.45178571428571	with APR	5.395
[ATTACK] after armor	10.214102230723
[ATTACK] after range	13
[PHYS CRIT %]	11.445032952522
[ATTACK] after crit	13
[ATTACK] after mult	6.5
[PROJECTOR] starting dam	6.5
[PROJECTOR] after difficulty dam	6.5
[PROJECTOR] res	9.76	0.9024	 on dam	6.5
[PROJECTOR] after resists dam	5.8656
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	20.1	24.575
=> chance to hit	39
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	4	0.96	 on dam	5
[PROJECTOR] after resists dam	4.8
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	5.969162176356	0.94030837823644	 on dam	15.6
[PROJECTOR] after resists dam	14.668810700488
[PROJECTOR] after flat damage armor	14.668810700488
[PROJECTOR] final dam after static checks	14.668810700488
[PROJECTOR] final dam after hooks and callbacks	14.668810700488
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Something for #DARK_GREEN#15 blight#LAST#, #DARK_GREEN#15 blight#LAST# (29 total damage).
[LOG]	Something hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#1 physical#LAST#, #aaaaaa#(6 resist armour)#LAST#, #aaaaaa#0 physical#LAST#, #YELLOW#(5 resist armour)#LAST#, #YELLOW#0 mind#LAST# (1 total damage).
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	rogue	 :: 	44.923813851017	6	4	11.6	::	0.92298709738471
checkHit	32.25	11.6
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	4	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	48
[PHYS CRIT %] axe accuracy bonus	32.25	11.6	=	4.13
[PHYS CRIT %]	12.33
[ATTACK] after crit	48
[ATTACK] after mult	44.303380674466
[PROJECTOR] starting dam	44.303380674466
[PROJECTOR] after difficulty dam	44.303380674466
[PROJECTOR] res	0	1	 on dam	47.847651128423
[PROJECTOR] after resists dam	47.847651128423
[PROJECTOR] after flat damage armor	47.847651128423
[PROJECTOR] final dam after static checks	47.847651128423
[PROJECTOR] final dam after hooks and callbacks	47.847651128423
[ATTACK] attacking with innate combat
[ATTACK] to 	rogue	 :: 	44.923813851017	6	4	11.6	::	0.92298709738471
checkHit	32.25	11.6
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	4	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	45
[PHYS CRIT %] axe accuracy bonus	32.25	11.6	=	4.13
[PHYS CRIT %]	12.33
[ATTACK] after crit	45
[ATTACK] after mult	41.534419382312
[PROJECTOR] starting dam	41.534419382312
[PROJECTOR] after difficulty dam	41.534419382312
[PROJECTOR] res	0	1	 on dam	44.857172932897
[PROJECTOR] after resists dam	44.857172932897
[PROJECTOR] after flat damage armor	44.857172932897
[PROJECTOR] final dam after static checks	44.857172932897
[PROJECTOR] final dam after hooks and callbacks	44.857172932897
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Rogue for #aaaaaa#48 physical#LAST#, #aaaaaa#45 physical#LAST# (93 total damage).
[ATTACK] attacking with	steel dagger
[ATTACK] to 	Fisto!	 :: 	20.318384779618	6	17.31	17.452694474702	::	1
checkHit	25	17.452694474702
=> chance to hit	69
[ATTACJ] dagger accuracy bonus	25	17.452694474702	=	1.0377365276265	previous	6
[ATTACK] raw dam	20.318384779618	versus	17.31	0.45178571428571	with APR	6.2264191657589
[ATTACK] after armor	11.138828798826
[ATTACK] after range	13
[PHYS CRIT %]	12.445032952522
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	9.76	0.9024	 on dam	13
[PROJECTOR] after resists dam	11.7312
[PROJECTOR] after flat damage armor	1.9964879488897
[PROJECTOR] final dam after static checks	1.9964879488897
[PROJECTOR] final dam after hooks and callbacks	1.9964879488897
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	5.969162176356	0.94030837823644	 on dam	15.6
[PROJECTOR] after resists dam	14.668810700488
[PROJECTOR] after flat damage armor	14.668810700488
[PROJECTOR] final dam after static checks	14.668810700488
[PROJECTOR] final dam after hooks and callbacks	14.668810700488
[ATTACK] attacking with	iron dagger of projection
[ATTACK] to 	Fisto!	 :: 	18.631587130961	5	17.31	17.452694474702	::	0.5
checkHit	25	17.452694474702
=> chance to hit	69
[LOG]	#UID:71768:0#Rogue misses #fbd578#Fisto!#LAST#.
[LOG]	
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Rogue for #DARK_GREEN#15 blight#LAST# damage.
[LOG]	#UID:71768:0#Rogue hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#2 physical#LAST# (2 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	rogue	 :: 	44.923813851017	6	4	11.6	::	1
checkHit	32.25	11.6
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	4	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	45
[PHYS CRIT %] axe accuracy bonus	32.25	11.6	=	4.13
[PHYS CRIT %]	12.33
[ATTACK] after crit	45
[ATTACK] after mult	45
[PROJECTOR] starting dam	45
[PROJECTOR] after difficulty dam	45
[PROJECTOR] res	0	1	 on dam	48.6
[PROJECTOR] after resists dam	48.6
[PROJECTOR] after flat damage armor	48.6
[PROJECTOR] final dam after static checks	48.6
[PROJECTOR] final dam after hooks and callbacks	48.6
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Rogue for #aaaaaa#49 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	rogue	 :: 	44.923813851017	6	4	11.6	::	1
checkHit	32.25	11.6
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	4	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	48
[PHYS CRIT %] axe accuracy bonus	32.25	11.6	=	4.13
[PHYS CRIT %]	12.33
[ATTACK] after crit	48
[ATTACK] after mult	48
[PROJECTOR] starting dam	48
[PROJECTOR] after difficulty dam	48
[PROJECTOR] res	0	1	 on dam	51.84
[PROJECTOR] after resists dam	51.84
[PROJECTOR] after flat damage armor	51.84
[PROJECTOR] final dam after static checks	51.84
[PROJECTOR] final dam after hooks and callbacks	51.84
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Rogue for #aaaaaa#52 physical#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Rogue!#{normal}#
[LOG]	
[LOG]	You pickup 0.90 gold pieces.
[LOG]	You pickup 0.70 gold pieces.
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	71784	rogue	::	2569	Fisto!	25	<	121
checkHit	25.980762113533	27.975702064801
=> chance to hit	45.537195965007
checkHit	25.980762113533	27.975702064801
=> chance to hit	45.537195965007
checkHit	25.980762113533	27.975702064801
=> chance to hit	45.537195965007
checkHit	25.980762113533	27.975702064801
=> chance to hit	45.537195965007
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	rogue	 :: 	44.923813851017	6	4	11.25	::	0.92298709738471
checkHit	32.25	11.25
=> chance to hit	100
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# misses Something.
[SOUND] loading from	/data/sound/actions/melee_miss.lua	:=:	/data/sound/actions/melee_miss.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee_miss.ogg" : <static>
[ATTACK] attacking with innate combat
[ATTACK] to 	rogue	 :: 	44.923813851017	6	4	11.25	::	0.92298709738471
checkHit	32.25	11.25
=> chance to hit	100
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# misses Something.
[LOG]	Ran for 1 turns (stop reason: didn't move).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	rogue	 :: 	44.923813851017	6	4	11.25	::	1
checkHit	32.25	11.25
=> chance to hit	100
checkHit	25.980762113533	27.975702064801
=> chance to hit	45.537195965007
[ATTACK] raw dam	44.923813851017	versus	4	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	49
[PHYS CRIT %] axe accuracy bonus	32.25	11.25	=	4.2
[PHYS CRIT %]	12.4
[ATTACK] after crit	49
[ATTACK] after mult	49
[PROJECTOR] starting dam	49
[PROJECTOR] after difficulty dam	49
[PROJECTOR] res	0	1	 on dam	52.92
[PROJECTOR] after resists dam	52.92
[PROJECTOR] after flat damage armor	52.92
[PROJECTOR] final dam after static checks	52.92
[PROJECTOR] final dam after hooks and callbacks	52.92
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Something for #aaaaaa#53 physical#LAST# damage.
AI took for target	71784	rogue	::	2569	Fisto!	1	<	121
[ATTACK] attacking with	iron dagger
[ATTACK] to 	Fisto!	 :: 	19.387997288084	5	17.31	9.2	::	1
checkHit	24.5	9.2
=> chance to hit	89
[ATTACJ] dagger accuracy bonus	24.5	9.2	=	1.0765	previous	5
[ATTACK] raw dam	19.387997288084	versus	17.31	0.45178571428571	with APR	5.3825
[ATTACK] after armor	10.628777084718
[ATTACK] after range	13
[PHYS CRIT %]	11.745032952522
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	9.76	0.9024	 on dam	13
[PROJECTOR] after resists dam	11.7312
[PROJECTOR] after flat damage armor	1.9964879488897
[PROJECTOR] final dam after static checks	1.9964879488897
[PROJECTOR] final dam after hooks and callbacks	1.9964879488897
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[ATTACK] attacking with	insidious iron dagger of massacre
[ATTACK] to 	Fisto!	 :: 	21.586484361679	5	17.31	9.2	::	0.5
checkHit	24.5	9.2
=> chance to hit	89
[ATTACJ] dagger accuracy bonus	24.5	9.2	=	1.0765	previous	5
[ATTACK] raw dam	21.586484361679	versus	17.31	0.45178571428571	with APR	5.3825
[ATTACK] after armor	11.834019105421
[ATTACK] after range	12
[PHYS CRIT %]	11.745032952522
[ATTACK] after crit	12
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	9.76	0.9024	 on dam	6
[PROJECTOR] after resists dam	5.4144
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	1.4285714285714
[PROJECTOR] after difficulty dam	1.4285714285714
[PROJECTOR] res	13.6	0.864	 on dam	1.4285714285714
[PROJECTOR] after resists dam	1.2342857142857
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Fisto! is poisoned!
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Something for #DARK_GREEN#16 blight#LAST#, #DARK_GREEN#16 blight#LAST# (31 total damage).
[LOG]	Something hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#2 physical#LAST#, #aaaaaa#(5 resist armour)#LAST#, #aaaaaa#0 physical#LAST#, #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (2 total damage).
[LOG]	
Loading tile	effects/insidious_poison.png
[ATTACK] attacking with innate combat
[ATTACK] to 	rogue	 :: 	44.923813851017	6	4	11.25	::	1
checkHit	32.25	11.25
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	4	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	45
[PHYS CRIT %] axe accuracy bonus	32.25	11.25	=	4.2
[PHYS CRIT %]	12.4
[ATTACK] after crit	45
[ATTACK] after mult	45
[PROJECTOR] starting dam	45
[PROJECTOR] after difficulty dam	45
[PROJECTOR] res	0	1	 on dam	48.6
[PROJECTOR] after resists dam	48.6
[PROJECTOR] after flat damage armor	48.6
[PROJECTOR] final dam after static checks	48.6
[PROJECTOR] final dam after hooks and callbacks	48.6
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Rogue for #aaaaaa#49 physical#LAST# damage.
[PROJECTOR] starting dam	1.4285714285714
[PROJECTOR] after difficulty dam	1.4285714285714
[PROJECTOR] res	13.6	0.864	 on dam	1.4285714285714
[PROJECTOR] after resists dam	1.2342857142857
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Insidious Poison from Rogue hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	rogue	 :: 	44.923813851017	6	4	11.25	::	1
checkHit	32.25	11.25
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	4	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	45
[PHYS CRIT %] axe accuracy bonus	32.25	11.25	=	4.2
[PHYS CRIT %]	12.4
[ATTACK] after crit	45
[ATTACK] after mult	45
[PROJECTOR] starting dam	45
[PROJECTOR] after difficulty dam	45
[PROJECTOR] res	0	1	 on dam	48.6
[PROJECTOR] after resists dam	48.6
[PROJECTOR] after flat damage armor	48.6
[PROJECTOR] final dam after static checks	48.6
[PROJECTOR] final dam after hooks and callbacks	48.6
[ATTACK] attacking with	iron dagger
[ATTACK] to 	Fisto!	 :: 	19.387997288084	5	17.31	17.452694474702	::	1
checkHit	24.5	17.452694474702
=> chance to hit	68
[LOG]	#UID:71784:0#Rogue misses #fbd578#Fisto!#LAST#.
[ATTACK] attacking with	insidious iron dagger of massacre
[ATTACK] to 	Fisto!	 :: 	21.586484361679	5	17.31	17.452694474702	::	0.5
checkHit	24.5	17.452694474702
=> chance to hit	68
[ATTACJ] dagger accuracy bonus	24.5	17.452694474702	=	1.0352365276265	previous	5
[ATTACK] raw dam	21.586484361679	versus	17.31	0.45178571428571	with APR	5.1761826381325
[ATTACK] after armor	11.834019105421
[ATTACK] after range	12
[PHYS CRIT %]	11.745032952522
[ATTACK] after crit	12
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	9.76	0.9024	 on dam	6
[PROJECTOR] after resists dam	5.4144
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	1.4285714285714
[PROJECTOR] after difficulty dam	1.4285714285714
[PROJECTOR] res	13.6	0.864	 on dam	1.4285714285714
[PROJECTOR] after resists dam	1.2342857142857
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[LOG]	#UID:71784:0#Rogue hits #fbd578#Fisto!#LAST# for #aaaaaa#(5 resist armour)#LAST#, #aaaaaa#0 physical#LAST#, #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Rogue for #aaaaaa#49 physical#LAST#, #DARK_GREEN#16 blight#LAST# (64 total damage).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	rogue	 :: 	44.923813851017	6	4	11.25	::	1
checkHit	32.25	11.25
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	4	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	44
[PHYS CRIT %] axe accuracy bonus	32.25	11.25	=	4.2
[PHYS CRIT %]	12.4
[ATTACK] after crit	66
[ATTACK] after mult	66
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# performs a melee critical strike against Rogue!#{normal}#
[PROJECTOR] starting dam	66
[PROJECTOR] after difficulty dam	66
[PROJECTOR] res	0	1	 on dam	71.28
[PROJECTOR] after resists dam	71.28
[PROJECTOR] after flat damage armor	71.28
[PROJECTOR] final dam after static checks	71.28
[PROJECTOR] final dam after hooks and callbacks	71.28
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Rogue for #{bold}##aaaaaa#71 physical#{normal}##LAST# damage.
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[PROJECTOR] starting dam	1.4285714285714
[PROJECTOR] after difficulty dam	1.4285714285714
[PROJECTOR] res	13.6	0.864	 on dam	1.4285714285714
[PROJECTOR] after resists dam	1.2342857142857
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Rogue!#{normal}#
[LOG]	Insidious Poison from Rogue hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	
[LOG]	You pickup 0.85 gold pieces.
[LOG]	You pickup 0.55 gold pieces.
[PROJECTOR] starting dam	1.4285714285714
[PROJECTOR] after difficulty dam	1.4285714285714
[PROJECTOR] res	13.6	0.864	 on dam	1.4285714285714
[PROJECTOR] after resists dam	1.2342857142857
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Insidious Poison from Rogue hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	
[PROJECTOR] starting dam	1.4285714285714
[PROJECTOR] after difficulty dam	1.4285714285714
[PROJECTOR] res	13.6	0.864	 on dam	1.4285714285714
[PROJECTOR] after resists dam	1.2342857142857
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Insidious Poison from Rogue hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	
[PROJECTOR] starting dam	1.4285714285714
[PROJECTOR] after difficulty dam	1.4285714285714
[PROJECTOR] res	13.6	0.864	 on dam	1.4285714285714
[PROJECTOR] after resists dam	1.2342857142857
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Insidious Poison from Rogue hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	
[PROJECTOR] starting dam	1.4285714285714
[PROJECTOR] after difficulty dam	1.4285714285714
[PROJECTOR] res	13.6	0.864	 on dam	1.4285714285714
[PROJECTOR] after resists dam	1.2342857142857
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Insidious Poison from Rogue hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	
[PROJECTOR] starting dam	1.4285714285714
[PROJECTOR] after difficulty dam	1.4285714285714
[PROJECTOR] res	13.6	0.864	 on dam	1.4285714285714
[PROJECTOR] after resists dam	1.2342857142857
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Insidious Poison from Rogue hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	
[LOG]	Fisto! is no longer poisoned.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	An alarm rings!
[TOME ENTITY FILTER] selected basic	75.90795192097	103.5
[TOME ENTITY FILTER] selected Ego	50.775260242116	65.5
fight: 	iron dagger of massacre	steel dagger	::	nil	MAINHAND
fight: 	iron dagger of massacre	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	80.550274939521	103.5
fight: 	cured leather armour	steel dagger	::	nil	BODY
fight: 	cured leather armour	iron dagger of massacre	::	nil	BODY
[TOME ENTITY FILTER] selected basic	96.950324937224	103.5
[TOME ENTITY FILTER] selected basic	96.414600279279	103.5
Loading tile	npc/humanoid_human_rogue.png
[LOG]	Rogue activates Stealth.
checkHit	25.980762113533	27.025728969391
=> chance to hit	47.644596829703
[LOG]	Rogue appears out of the thin air!
[TOME ENTITY FILTER] selected basic	94.636497946837	103.5
[TOME ENTITY FILTER] selected Ego	47.322336109896	65.5
fight: 	thought-forged steel dagger	iron dagger	::	nil	MAINHAND
fight: 	thought-forged steel dagger	iron dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	30.304244132667	65.5
fight: 	spiked cured leather armour	iron dagger	::	nil	BODY
fight: 	spiked cured leather armour	thought-forged steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	48.098091264977	65.5
[TOME ENTITY FILTER] selected basic	78.044027742242	103.5
Loading tile	npc/humanoid_human_rogue.png
checkHit	25.980762113533	27.025728969391
=> chance to hit	47.644596829703
[LOG]	Rogue appears out of the thin air!
[TOME ENTITY FILTER] selected Money	70.992692428057	72.5
[TOME ENTITY FILTER] selected basic	96.25324199634	103.5
[TOME ENTITY FILTER] selected basic	86.24819394137	103.5
fight: 	steel dagger	iron dagger	::	nil	MAINHAND
fight: 	steel dagger	iron dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	73.994570829322	103.5
fight: 	cured leather armour	iron dagger	::	nil	BODY
fight: 	cured leather armour	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	11.836519610914	20.5
[TOME ENTITY FILTER] selected basic	89.248150308325	103.5
Loading tile	npc/humanoid_human_rogue.png
[LOG]	Rogue activates Stealth.
checkHit	25.980762113533	24.976388466476
=> chance to hit	52.283207767624
[LOG]	Rogue appears out of the thin air!
Loading tile	trap/trap_summoning_alarm_01.png
[LOG]	Ran for 1 turns (stop reason: trap).
AI took for target	72060	rogue	::	2569	Fisto!	1	<	121
rogue	72060	dumb ai talents can use	Attack	T_ATTACK
rogue	72060	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_ATTACK
[ATTACK] attacking with	steel dagger
[ATTACK] to 	Fisto!	 :: 	20.409181486204	6	17.31	17.452694474702	::	1
checkHit	24	17.452694474702
=> chance to hit	67
[ATTACJ] dagger accuracy bonus	24	17.452694474702	=	1.0327365276265	previous	6
[ATTACK] raw dam	20.409181486204	versus	17.31	0.45178571428571	with APR	6.1964191657589
[ATTACK] after armor	11.188604850472
[ATTACK] after range	11
[PHYS CRIT %]	11.845032952522
[ATTACK] after crit	17.884990760254
[ATTACK] after mult	17.884990760254
[LOG]	#{bold}#Something performs a melee critical strike against #fbd578#Fisto!#LAST#!#{normal}#
[PROJECTOR] starting dam	17.884990760254
[PROJECTOR] after difficulty dam	17.884990760254
[PROJECTOR] res	9.76	0.9024	 on dam	17.884990760254
[PROJECTOR] after resists dam	16.139415662053
[PROJECTOR] after flat damage armor	6.4047036109427
[PROJECTOR] final dam after static checks	6.4047036109427
[PROJECTOR] final dam after hooks and callbacks	6.4047036109427
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[ATTACK] attacking with	iron dagger of massacre
[ATTACK] to 	Fisto!	 :: 	21.682947821155	5	17.31	17.452694474702	::	0.5
checkHit	24	17.452694474702
=> chance to hit	67
[ATTACJ] dagger accuracy bonus	24	17.452694474702	=	1.0327365276265	previous	5
[ATTACK] raw dam	21.682947821155	versus	17.31	0.45178571428571	with APR	5.1636826381325
[ATTACK] after armor	11.886901751955
[ATTACK] after range	12
[PHYS CRIT %]	10.845032952522
[ATTACK] after crit	12
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	9.76	0.9024	 on dam	6
[PROJECTOR] after resists dam	5.4144
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
AI took for target	72068	rogue	::	2569	Fisto!	1	<	121
[LOG]	Rogue deactivates Stealth.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	Fisto!	 :: 	19.035219618854	5	17.31	17.452694474702	::	1
checkHit	23.5	17.452694474702
=> chance to hit	66
[ATTACJ] dagger accuracy bonus	23.5	17.452694474702	=	1.0302365276265	previous	5
[ATTACK] raw dam	19.035219618854	versus	17.31	0.45178571428571	with APR	5.1511826381325
[ATTACK] after armor	10.435379326764
[ATTACK] after range	13
[PHYS CRIT %]	10.845032952522
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	9.76	0.9024	 on dam	13
[PROJECTOR] after resists dam	11.7312
[PROJECTOR] after flat damage armor	1.9964879488897
[PROJECTOR] final dam after static checks	1.9964879488897
[PROJECTOR] final dam after hooks and callbacks	1.9964879488897
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[ATTACK] attacking with	thought-forged steel dagger
[ATTACK] to 	Fisto!	 :: 	19.752177507354	6	17.31	17.452694474702	::	0.5
checkHit	23.5	17.452694474702
=> chance to hit	66
[ATTACJ] dagger accuracy bonus	23.5	17.452694474702	=	1.0302365276265	previous	6
[ATTACK] raw dam	19.752177507354	versus	17.31	0.45178571428571	with APR	6.1814191657589
[ATTACK] after armor	10.828425883496
[ATTACK] after range	11
[PHYS CRIT %]	11.845032952522
[ATTACK] after crit	17.884990760254
[ATTACK] after mult	8.9424953801269
[LOG]	#{bold}##UID:72068:0#Rogue performs a melee critical strike against #fbd578#Fisto!#LAST#!#{normal}#
[PROJECTOR] starting dam	8.9424953801269
[PROJECTOR] after difficulty dam	8.9424953801269
[PROJECTOR] res	9.76	0.9024	 on dam	8.9424953801269
[PROJECTOR] after resists dam	8.0697078310265
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	20.4	24.575
=> chance to hit	40
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	4	0.96	 on dam	2.5
[PROJECTOR] after resists dam	2.4
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
AI took for target	72077	rogue	::	2569	Fisto!	1	<	121
[LOG]	Rogue deactivates Stealth.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	Fisto!	 :: 	17.690238709134	5	17.31	21.35220457021	::	1
checkHit	23	21.35220457021
=> chance to hit	55
[ATTACJ] dagger accuracy bonus	23	21.35220457021	=	1.0082389771489	previous	5
[ATTACK] raw dam	17.690238709134	versus	17.31	0.45178571428571	with APR	5.0411948857447
[ATTACK] after armor	9.6980415780431
[ATTACK] after range	11
[PHYS CRIT %]	9.0450329525218
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	9.76	0.9024	 on dam	11
[PROJECTOR] after resists dam	9.9264
[PROJECTOR] after flat damage armor	0.19168794888967
[PROJECTOR] final dam after static checks	0.19168794888967
[PROJECTOR] final dam after hooks and callbacks	0.19168794888967
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[ATTACK] attacking with	steel dagger
[ATTACK] to 	Fisto!	 :: 	19.181849514673	6	17.31	21.35220457021	::	0.5
checkHit	23	21.35220457021
=> chance to hit	55
[LOG]	#UID:72077:0#Rogue misses #fbd578#Fisto!#LAST#.
[LOG]	#UID:72077:0#Rogue hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:72068:0#Rogue hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#2 physical#LAST#, #aaaaaa#(8 resist armour)#LAST#, #{bold}##aaaaaa#0 physical#{normal}##LAST#, #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (2 total damage).
[LOG]	Something hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #{bold}##aaaaaa#6 physical#{normal}##LAST#, #aaaaaa#(5 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (6 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Rogue for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Something for #DARK_GREEN#16 blight#LAST#, #DARK_GREEN#16 blight#LAST# (31 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Rogue for #DARK_GREEN#16 blight#LAST#, #DARK_GREEN#16 blight#LAST# (31 total damage).
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	rogue	 :: 	44.923813851017	6	6	11.55	::	0.92298709738471
checkHit	32.25	11.55
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	6	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	47
[PHYS CRIT %] axe accuracy bonus	32.25	11.55	=	4.14
[PHYS CRIT %]	12.34
[ATTACK] after crit	47
[ATTACK] after mult	43.380393577081
[PROJECTOR] starting dam	43.380393577081
[PROJECTOR] after difficulty dam	43.380393577081
[PROJECTOR] res	0	1	 on dam	46.850825063248
[PROJECTOR] after resists dam	46.850825063248
[PROJECTOR] after flat damage armor	46.850825063248
[PROJECTOR] final dam after static checks	46.850825063248
[PROJECTOR] final dam after hooks and callbacks	46.850825063248
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	9.76	0.9024	 on dam	11
[PROJECTOR] after resists dam	9.9264
[PROJECTOR] after flat damage armor	0.19168794888967
[PROJECTOR] final dam after static checks	0.19168794888967
[PROJECTOR] final dam after hooks and callbacks	0.19168794888967
[ATTACK] attacking with innate combat
[ATTACK] to 	rogue	 :: 	44.923813851017	6	6	11.55	::	0.92298709738471
checkHit	32.25	11.55
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	6	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	48
[PHYS CRIT %] axe accuracy bonus	32.25	11.55	=	4.14
[PHYS CRIT %]	12.34
[ATTACK] after crit	48
[ATTACK] after mult	44.303380674466
[PROJECTOR] starting dam	44.303380674466
[PROJECTOR] after difficulty dam	44.303380674466
[PROJECTOR] res	0	1	 on dam	47.847651128423
[PROJECTOR] after resists dam	47.847651128423
[PROJECTOR] after flat damage armor	47.847651128423
[PROJECTOR] final dam after static checks	47.847651128423
[PROJECTOR] final dam after hooks and callbacks	47.847651128423
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	9.76	0.9024	 on dam	11
[PROJECTOR] after resists dam	9.9264
[PROJECTOR] after flat damage armor	0.19168794888967
[PROJECTOR] final dam after static checks	0.19168794888967
[PROJECTOR] final dam after hooks and callbacks	0.19168794888967
[LOG]	#UID:72068:0#Rogue hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#0 physical#LAST#, #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Rogue for #aaaaaa#47 physical#LAST#, #aaaaaa#48 physical#LAST# (95 total damage).
[ATTACK] attacking with	steel dagger
[ATTACK] to 	Fisto!	 :: 	20.409181486204	6	17.31	21.35220457021	::	1
checkHit	24	21.35220457021
=> chance to hit	57
[ATTACJ] dagger accuracy bonus	24	21.35220457021	=	1.0132389771489	previous	6
[ATTACK] raw dam	20.409181486204	versus	17.31	0.45178571428571	with APR	6.0794338628937
[ATTACK] after armor	11.188604850472
[ATTACK] after range	11
[PHYS CRIT %]	11.845032952522
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	9.76	0.9024	 on dam	11
[PROJECTOR] after resists dam	9.9264
[PROJECTOR] after flat damage armor	0.19168794888967
[PROJECTOR] final dam after static checks	0.19168794888967
[PROJECTOR] final dam after hooks and callbacks	0.19168794888967
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[ATTACK] attacking with	iron dagger of massacre
[ATTACK] to 	Fisto!	 :: 	21.682947821155	5	17.31	21.35220457021	::	0.5
checkHit	24	21.35220457021
=> chance to hit	57
[LOG]	#UID:72060:0#Rogue misses #fbd578#Fisto!#LAST#.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	Fisto!	 :: 	19.035219618854	5	17.31	17.452694474702	::	1
checkHit	23.5	17.452694474702
=> chance to hit	66
[LOG]	#UID:72068:0#Rogue misses #fbd578#Fisto!#LAST#.
[ATTACK] attacking with	thought-forged steel dagger
[ATTACK] to 	Fisto!	 :: 	19.752177507354	6	17.31	17.452694474702	::	0.5
checkHit	23.5	17.452694474702
=> chance to hit	66
[LOG]	#UID:72068:0#Rogue misses #fbd578#Fisto!#LAST#.
rogue	72077	dumb ai talents can use	Attack	T_ATTACK
rogue	72077	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
[LOG]	Rogue uses Infusion: Wild.
[LOG]	Rogue lessens the pain.
[ATTACK] attacking with	iron dagger
[ATTACK] to 	Fisto!	 :: 	17.690238709134	5	17.31	21.35220457021	::	1
checkHit	23	21.35220457021
=> chance to hit	55
[ATTACJ] dagger accuracy bonus	23	21.35220457021	=	1.0082389771489	previous	5
[ATTACK] raw dam	17.690238709134	versus	17.31	0.45178571428571	with APR	5.0411948857447
[ATTACK] after armor	9.6980415780431
[ATTACK] after range	12
[PHYS CRIT %]	9.0450329525218
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	9.76	0.9024	 on dam	12
[PROJECTOR] after resists dam	10.8288
[PROJECTOR] after flat damage armor	1.0940879488897
[PROJECTOR] final dam after static checks	1.0940879488897
[PROJECTOR] final dam after hooks and callbacks	1.0940879488897
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	19.25	0.8075	 on dam	15.6
[PROJECTOR] after resists dam	12.597
[PROJECTOR] after flat damage armor	12.597
[PROJECTOR] final dam after static checks	12.597
[PROJECTOR] final dam after hooks and callbacks	12.597
[ATTACK] attacking with	steel dagger
[ATTACK] to 	Fisto!	 :: 	19.181849514673	6	17.31	21.35220457021	::	0.5
checkHit	23	21.35220457021
=> chance to hit	55
[LOG]	#UID:72077:0#Rogue misses #fbd578#Fisto!#LAST#.
[LOG]	#UID:72077:0#Rogue hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#1 physical#LAST# (1 total damage).
[LOG]	#UID:72060:0#Rogue hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Rogue for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Rogue for #DARK_GREEN#13 blight#LAST# damage.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	rogue	 :: 	44.923813851017	6	6	11.55	::	1
checkHit	32.25	11.55
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	6	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	46
[PHYS CRIT %] axe accuracy bonus	32.25	11.55	=	4.14
[PHYS CRIT %]	12.34
[ATTACK] after crit	46
[ATTACK] after mult	46
[PROJECTOR] starting dam	46
[PROJECTOR] after difficulty dam	46
[PROJECTOR] res	0	1	 on dam	49.68
[PROJECTOR] after resists dam	49.68
[PROJECTOR] after flat damage armor	49.68
[PROJECTOR] final dam after static checks	49.68
[PROJECTOR] final dam after hooks and callbacks	49.68
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	9.76	0.9024	 on dam	11
[PROJECTOR] after resists dam	9.9264
[PROJECTOR] after flat damage armor	0.19168794888967
[PROJECTOR] final dam after static checks	0.19168794888967
[PROJECTOR] final dam after hooks and callbacks	0.19168794888967
[LOG]	#UID:72068:0#Rogue hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Rogue for #aaaaaa#50 physical#LAST# damage.
[ATTACK] attacking with	steel dagger
[ATTACK] to 	Fisto!	 :: 	20.409181486204	6	17.31	21.35220457021	::	1
checkHit	24	21.35220457021
=> chance to hit	57
[ATTACJ] dagger accuracy bonus	24	21.35220457021	=	1.0132389771489	previous	6
[ATTACK] raw dam	20.409181486204	versus	17.31	0.45178571428571	with APR	6.0794338628937
[ATTACK] after armor	11.188604850472
[ATTACK] after range	12
[PHYS CRIT %]	11.845032952522
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	9.76	0.9024	 on dam	12
[PROJECTOR] after resists dam	10.8288
[PROJECTOR] after flat damage armor	1.0940879488897
[PROJECTOR] final dam after static checks	1.0940879488897
[PROJECTOR] final dam after hooks and callbacks	1.0940879488897
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[ATTACK] attacking with	iron dagger of massacre
[ATTACK] to 	Fisto!	 :: 	21.682947821155	5	17.31	21.35220457021	::	0.5
checkHit	24	21.35220457021
=> chance to hit	57
[ATTACJ] dagger accuracy bonus	24	21.35220457021	=	1.0132389771489	previous	5
[ATTACK] raw dam	21.682947821155	versus	17.31	0.45178571428571	with APR	5.0661948857447
[ATTACK] after armor	11.886901751955
[ATTACK] after range	13
[PHYS CRIT %]	10.845032952522
[ATTACK] after crit	13
[ATTACK] after mult	6.5
[PROJECTOR] starting dam	6.5
[PROJECTOR] after difficulty dam	6.5
[PROJECTOR] res	9.76	0.9024	 on dam	6.5
[PROJECTOR] after resists dam	5.8656
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[ATTACK] attacking with	iron dagger
[ATTACK] to 	Fisto!	 :: 	19.035219618854	5	17.31	17.452694474702	::	1
checkHit	23.5	17.452694474702
=> chance to hit	66
[ATTACJ] dagger accuracy bonus	23.5	17.452694474702	=	1.0302365276265	previous	5
[ATTACK] raw dam	19.035219618854	versus	17.31	0.45178571428571	with APR	5.1511826381325
[ATTACK] after armor	10.435379326764
[ATTACK] after range	10
[PHYS CRIT %]	10.845032952522
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	9.76	0.9024	 on dam	10
[PROJECTOR] after resists dam	9.024
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[LOG]	#UID:72068:0#Rogue hits #fbd578#Fisto!#LAST# for #aaaaaa#(9 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:72060:0#Rogue hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#1 physical#LAST#, #aaaaaa#(6 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (1 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Rogue for #DARK_GREEN#16 blight#LAST#, #DARK_GREEN#16 blight#LAST# (31 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Rogue for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Rogue!#{normal}#
[LOG]	You pickup 0.75 gold pieces.
[LOG]	You pickup 0.70 gold pieces.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	rogue	 :: 	44.923813851017	6	6	11.2	::	1
checkHit	32.25	11.2
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	6	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	44
[PHYS CRIT %] axe accuracy bonus	32.25	11.2	=	4.21
[PHYS CRIT %]	12.41
[ATTACK] after crit	44
[ATTACK] after mult	44
[PROJECTOR] starting dam	44
[PROJECTOR] after difficulty dam	44
[PROJECTOR] res	23.425092227963	0.76574907772037	 on dam	47.52
[PROJECTOR] after resists dam	36.388396173272
[PROJECTOR] after flat damage armor	36.388396173272
[PROJECTOR] final dam after static checks	36.388396173272
[PROJECTOR] final dam after hooks and callbacks	36.388396173272
[ATTACK] attacking with	iron dagger
[ATTACK] to 	Fisto!	 :: 	17.690238709134	5	17.31	21.35220457021	::	1
checkHit	23	21.35220457021
=> chance to hit	55
[ATTACJ] dagger accuracy bonus	23	21.35220457021	=	1.0082389771489	previous	5
[ATTACK] raw dam	17.690238709134	versus	17.31	0.45178571428571	with APR	5.0411948857447
[ATTACK] after armor	9.6980415780431
[ATTACK] after range	12
[PHYS CRIT %]	9.0450329525218
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	9.76	0.9024	 on dam	12
[PROJECTOR] after resists dam	10.8288
[PROJECTOR] after flat damage armor	1.0940879488897
[PROJECTOR] final dam after static checks	1.0940879488897
[PROJECTOR] final dam after hooks and callbacks	1.0940879488897
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	19.25	0.8075	 on dam	15.6
[PROJECTOR] after resists dam	12.597
[PROJECTOR] after flat damage armor	12.597
[PROJECTOR] final dam after static checks	12.597
[PROJECTOR] final dam after hooks and callbacks	12.597
[ATTACK] attacking with	steel dagger
[ATTACK] to 	Fisto!	 :: 	19.181849514673	6	17.31	21.35220457021	::	0.5
checkHit	23	21.35220457021
=> chance to hit	55
[ATTACJ] dagger accuracy bonus	23	21.35220457021	=	1.0082389771489	previous	6
[ATTACK] raw dam	19.181849514673	versus	17.31	0.45178571428571	with APR	6.0494338628937
[ATTACK] after armor	10.515763930366
[ATTACK] after range	11
[PHYS CRIT %]	10.045032952522
[ATTACK] after crit	11
[ATTACK] after mult	5.5
[PROJECTOR] starting dam	5.5
[PROJECTOR] after difficulty dam	5.5
[PROJECTOR] res	9.76	0.9024	 on dam	5.5
[PROJECTOR] after resists dam	4.9632
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	19.25	0.8075	 on dam	15.6
[PROJECTOR] after resists dam	12.597
[PROJECTOR] after flat damage armor	12.597
[PROJECTOR] final dam after static checks	12.597
[PROJECTOR] final dam after hooks and callbacks	12.597
[LOG]	#UID:72077:0#Rogue hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#1 physical#LAST#, #aaaaaa#(5 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (1 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Rogue for #aaaaaa#36 physical#LAST#, #DARK_GREEN#13 blight#LAST#, #DARK_GREEN#13 blight#LAST# (62 total damage).
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	rogue	 :: 	44.923813851017	6	6	11.2	::	0.92298709738471
checkHit	32.25	11.2
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	6	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	46
[PHYS CRIT %] axe accuracy bonus	32.25	11.2	=	4.21
[PHYS CRIT %]	12.41
[ATTACK] after crit	69
[ATTACK] after mult	63.686109719545
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# performs a melee critical strike against Rogue!#{normal}#
[PROJECTOR] starting dam	63.686109719545
[PROJECTOR] after difficulty dam	63.686109719545
[PROJECTOR] res	23.425092227963	0.76574907772037	 on dam	68.780998497108
[PROJECTOR] after resists dam	52.668986163847
[PROJECTOR] after flat damage armor	52.668986163847
[PROJECTOR] final dam after static checks	52.668986163847
[PROJECTOR] final dam after hooks and callbacks	52.668986163847
[ATTACK] attacking with innate combat
[ATTACK] to 	rogue	 :: 	44.923813851017	6	6	11.2	::	0.92298709738471
checkHit	32.25	11.2
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	6	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	48
[PHYS CRIT %] axe accuracy bonus	32.25	11.2	=	4.21
[PHYS CRIT %]	12.41
[ATTACK] after crit	48
[ATTACK] after mult	44.303380674466
[PROJECTOR] starting dam	44.303380674466
[PROJECTOR] after difficulty dam	44.303380674466
[PROJECTOR] res	23.425092227963	0.76574907772037	 on dam	47.847651128423
[PROJECTOR] after resists dam	36.639294722676
[PROJECTOR] after flat damage armor	36.639294722676
[PROJECTOR] final dam after static checks	36.639294722676
[PROJECTOR] final dam after hooks and callbacks	36.639294722676
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Rogue for #{bold}##aaaaaa#53 physical#{normal}##LAST#, #aaaaaa#37 physical#LAST# (89 total damage).
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Rogue!#{normal}#
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	rogue	 :: 	44.923813851017	6	6	11.9	::	1
checkHit	32.25	11.9
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	6	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	46
[PHYS CRIT %] axe accuracy bonus	32.25	11.9	=	4.07
[PHYS CRIT %]	12.27
[ATTACK] after crit	46
[ATTACK] after mult	46
[PROJECTOR] starting dam	46
[PROJECTOR] after difficulty dam	46
[PROJECTOR] res	0	1	 on dam	49.68
[PROJECTOR] after resists dam	49.68
[PROJECTOR] after flat damage armor	49.68
[PROJECTOR] final dam after static checks	49.68
[PROJECTOR] final dam after hooks and callbacks	49.68
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Rogue for #aaaaaa#50 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	rogue	 :: 	44.923813851017	6	6	11.9	::	1
checkHit	32.25	11.9
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	6	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	47
[PHYS CRIT %] axe accuracy bonus	32.25	11.9	=	4.07
[PHYS CRIT %]	12.27
[ATTACK] after crit	47
[ATTACK] after mult	47
[PROJECTOR] starting dam	47
[PROJECTOR] after difficulty dam	47
[PROJECTOR] res	0	1	 on dam	50.76
[PROJECTOR] after resists dam	50.76
[PROJECTOR] after flat damage armor	50.76
[PROJECTOR] final dam after static checks	50.76
[PROJECTOR] final dam after hooks and callbacks	50.76
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Rogue for #aaaaaa#51 physical#LAST# damage.
[ATTACK] attacking with	steel dagger
[ATTACK] to 	Fisto!	 :: 	20.409181486204	6	17.31	17.452694474702	::	1
checkHit	24	17.452694474702
=> chance to hit	67
[ATTACJ] dagger accuracy bonus	24	17.452694474702	=	1.0327365276265	previous	6
[ATTACK] raw dam	20.409181486204	versus	17.31	0.45178571428571	with APR	6.1964191657589
[ATTACK] after armor	11.188604850472
[ATTACK] after range	14
[PHYS CRIT %]	11.845032952522
[ATTACK] after crit	14
[ATTACK] after mult	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	9.76	0.9024	 on dam	14
[PROJECTOR] after resists dam	12.6336
[PROJECTOR] after flat damage armor	2.8988879488897
[PROJECTOR] final dam after static checks	2.8988879488897
[PROJECTOR] final dam after hooks and callbacks	2.8988879488897
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[ATTACK] attacking with	iron dagger of massacre
[ATTACK] to 	Fisto!	 :: 	21.682947821155	5	17.31	17.452694474702	::	0.5
checkHit	24	17.452694474702
=> chance to hit	67
[LOG]	#UID:72060:0#Rogue misses #fbd578#Fisto!#LAST#.
[LOG]	#UID:72060:0#Rogue hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#3 physical#LAST# (3 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Rogue for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	rogue	 :: 	44.923813851017	6	6	11.9	::	1
checkHit	32.25	11.9
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	6	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	47
[PHYS CRIT %] axe accuracy bonus	32.25	11.9	=	4.07
[PHYS CRIT %]	12.27
[ATTACK] after crit	47
[ATTACK] after mult	47
[PROJECTOR] starting dam	47
[PROJECTOR] after difficulty dam	47
[PROJECTOR] res	0	1	 on dam	50.76
[PROJECTOR] after resists dam	50.76
[PROJECTOR] after flat damage armor	50.76
[PROJECTOR] final dam after static checks	50.76
[PROJECTOR] final dam after hooks and callbacks	50.76
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Rogue for #aaaaaa#51 physical#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Rogue!#{normal}#
[LOG]	
[LOG]	You pickup 0.70 gold pieces.
[LOG]	You pickup 0.70 gold pieces.
[Identify]	ametrine	true
[LOG]	Fisto! picks up (r.): #FFFFFF##UID:72079:0#ametrine#LAST#.
[LOG]	You pickup 0.60 gold pieces.
[LOG]	You pickup 0.75 gold pieces.
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	71760	cutpurse	::	2569	Fisto!	4	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the northeast (cutpurse)).
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	cutpurse	 :: 	44.923813851017	6	3	10.55	::	0.92298709738471
checkHit	32.25	10.55
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	3	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	48
[PHYS CRIT %] axe accuracy bonus	32.25	10.55	=	4.34
[PHYS CRIT %]	12.54
[ATTACK] after crit	48
[ATTACK] after mult	44.303380674466
[PROJECTOR] starting dam	44.303380674466
[PROJECTOR] after difficulty dam	44.303380674466
[PROJECTOR] res	0	1	 on dam	47.847651128423
[PROJECTOR] after resists dam	47.847651128423
[PROJECTOR] after flat damage armor	47.847651128423
[PROJECTOR] final dam after static checks	47.847651128423
[PROJECTOR] final dam after hooks and callbacks	47.847651128423
[ATTACK] attacking with innate combat
[ATTACK] to 	cutpurse	 :: 	44.923813851017	6	3	10.55	::	0.92298709738471
checkHit	32.25	10.55
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	3	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	47
[PHYS CRIT %] axe accuracy bonus	32.25	10.55	=	4.34
[PHYS CRIT %]	12.54
[ATTACK] after crit	47
[ATTACK] after mult	43.380393577081
[PROJECTOR] starting dam	43.380393577081
[PROJECTOR] after difficulty dam	43.380393577081
[PROJECTOR] res	0	1	 on dam	46.850825063248
[PROJECTOR] after resists dam	46.850825063248
[PROJECTOR] after flat damage armor	46.850825063248
[PROJECTOR] final dam after static checks	46.850825063248
[PROJECTOR] final dam after hooks and callbacks	46.850825063248
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Cutpurse for #aaaaaa#48 physical#LAST#, #aaaaaa#47 physical#LAST# (95 total damage).
[ATTACK] attacking with	iron dagger
[ATTACK] to 	Fisto!	 :: 	17.79684343778	5	17.31	17.452694474702	::	1
checkHit	23.5	17.452694474702
=> chance to hit	66
[LOG]	#UID:71760:0#Cutpurse misses #fbd578#Fisto!#LAST#.
[ATTACK] attacking with	thought-forged steel dagger
[ATTACK] to 	Fisto!	 :: 	18.025436747702	6	17.31	17.452694474702	::	0.5
checkHit	23.5	17.452694474702
=> chance to hit	66
[ATTACJ] dagger accuracy bonus	23.5	17.452694474702	=	1.0302365276265	previous	6
[ATTACK] raw dam	18.025436747702	versus	17.31	0.45178571428571	with APR	6.1814191657589
[ATTACK] after armor	9.8818019313293
[ATTACK] after range	11
[PHYS CRIT %]	11.245032952522
[ATTACK] after crit	11
[ATTACK] after mult	5.5
[PROJECTOR] starting dam	5.5
[PROJECTOR] after difficulty dam	5.5
[PROJECTOR] res	9.76	0.9024	 on dam	5.5
[PROJECTOR] after resists dam	4.9632
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	19.3	24.575
=> chance to hit	37
[LOG]	Fisto! resists the mind attack!
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	4	0.96	 on dam	2
[PROJECTOR] after resists dam	1.92
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	24	24.575
=> chance to hit	49
[LOG]	#F53CBE#Fisto! is lost in despair!
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Cutpurse for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	#UID:71760:0#Cutpurse hits #fbd578#Fisto!#LAST# for #aaaaaa#(5 resist armour)#LAST#, #aaaaaa#0 physical#LAST#, #YELLOW#(2 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	
Loading tile	effects/gloom_confused.png
[ATTACK] attacking with innate combat
[ATTACK] to 	cutpurse	 :: 	44.923813851017	6	3	10.55	::	1
checkHit	32.25	10.55
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	3	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	47
[PHYS CRIT %] axe accuracy bonus	32.25	10.55	=	4.34
[PHYS CRIT %]	12.54
[ATTACK] after crit	47
[ATTACK] after mult	47
[PROJECTOR] starting dam	47
[PROJECTOR] after difficulty dam	47
[PROJECTOR] res	0	1	 on dam	50.76
[PROJECTOR] after resists dam	50.76
[PROJECTOR] after flat damage armor	50.76
[PROJECTOR] final dam after static checks	50.76
[PROJECTOR] final dam after hooks and callbacks	50.76
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Cutpurse for #aaaaaa#51 physical#LAST# damage.
[LOG]	
[LOG]	Fisto! is confused and fails to use Attack.
AI took for target	71760	cutpurse	::	2569	Fisto!	1	<	100
cutpurse	71760	dumb ai talents can use	Attack	T_ATTACK
cutpurse	71760	dumb ai talents can use	Infusion: Insidious Poison	T_INFUSION:_INSIDIOUS_POISON_1
dumb ai uses	T_ATTACK
[ATTACK] attacking with	iron dagger
[ATTACK] to 	Fisto!	 :: 	17.79684343778	5	17.31	17.452694474702	::	1
checkHit	23.5	17.452694474702
=> chance to hit	66
[ATTACJ] dagger accuracy bonus	23.5	17.452694474702	=	1.0302365276265	previous	5
[ATTACK] raw dam	17.79684343778	versus	17.31	0.45178571428571	with APR	5.1511826381325
[ATTACK] after armor	9.7564838132113
[ATTACK] after range	9
[PHYS CRIT %]	10.245032952522
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	9.76	0.9024	 on dam	9
[PROJECTOR] after resists dam	8.1216
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Cutpurse for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	#UID:71760:0#Cutpurse hits #fbd578#Fisto!#LAST# for #aaaaaa#(8 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Cutpurse!#{normal}#
[LOG]	
[LOG]	You pickup 0.70 gold pieces.
[LOG]	You pickup 0.80 gold pieces.
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[LOG]	
[LOG]	Fisto! overcomes the gloom
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	71793	cutpurse	::	2569	Fisto!	49	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (cutpurse)).
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	cutpurse	 :: 	44.923813851017	6	3	11.25	::	0.92298709738471
checkHit	32.25	11.25
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	3	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	48
[PHYS CRIT %] axe accuracy bonus	32.25	11.25	=	4.2
[PHYS CRIT %]	12.4
[ATTACK] after crit	72
[ATTACK] after mult	66.455071011699
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# performs a melee critical strike against Cutpurse!#{normal}#
[PROJECTOR] starting dam	66.455071011699
[PROJECTOR] after difficulty dam	66.455071011699
[PROJECTOR] res	0	1	 on dam	71.771476692635
[PROJECTOR] after resists dam	71.771476692635
[PROJECTOR] after flat damage armor	71.771476692635
[PROJECTOR] final dam after static checks	71.771476692635
[PROJECTOR] final dam after hooks and callbacks	71.771476692635
[ATTACK] attacking with innate combat
[ATTACK] to 	cutpurse	 :: 	44.923813851017	6	3	11.25	::	0.92298709738471
checkHit	32.25	11.25
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	3	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	48
[PHYS CRIT %] axe accuracy bonus	32.25	11.25	=	4.2
[PHYS CRIT %]	12.4
[ATTACK] after crit	48
[ATTACK] after mult	44.303380674466
[PROJECTOR] starting dam	44.303380674466
[PROJECTOR] after difficulty dam	44.303380674466
[PROJECTOR] res	0	1	 on dam	47.847651128423
[PROJECTOR] after resists dam	47.847651128423
[PROJECTOR] after flat damage armor	47.847651128423
[PROJECTOR] final dam after static checks	47.847651128423
[PROJECTOR] final dam after hooks and callbacks	47.847651128423
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Cutpurse for #{bold}##aaaaaa#72 physical#{normal}##LAST#, #aaaaaa#48 physical#LAST# (120 total damage).
[ATTACK] attacking with	iron dagger of erosion
[ATTACK] to 	Fisto!	 :: 	19.142124384427	5	17.31	17.452694474702	::	1
checkHit	24.5	17.452694474702
=> chance to hit	68
[ATTACJ] dagger accuracy bonus	24.5	17.452694474702	=	1.0352365276265	previous	5
[ATTACK] raw dam	19.142124384427	versus	17.31	0.45178571428571	with APR	5.1761826381325
[ATTACK] after armor	10.493986046463
[ATTACK] after range	11
[PHYS CRIT %]	11.745032952522
[ATTACK] after crit	11
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	9.76	0.9024	 on dam	11
[PROJECTOR] after resists dam	9.9264
[PROJECTOR] after flat damage armor	0.19168794888967
[PROJECTOR] final dam after static checks	0.19168794888967
[PROJECTOR] final dam after hooks and callbacks	0.19168794888967
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	13.6	0.864	 on dam	5
[PROJECTOR] after resists dam	4.32
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	4	0.96	 on dam	4
[PROJECTOR] after resists dam	3.84
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[ATTACK] attacking with	iron dagger
[ATTACK] to 	Fisto!	 :: 	19.142124384427	5	17.31	17.452694474702	::	0.5
checkHit	24.5	17.452694474702
=> chance to hit	68
[ATTACJ] dagger accuracy bonus	24.5	17.452694474702	=	1.0352365276265	previous	5
[ATTACK] raw dam	19.142124384427	versus	17.31	0.45178571428571	with APR	5.1761826381325
[ATTACK] after armor	10.493986046463
[ATTACK] after range	10
[PHYS CRIT %]	11.745032952522
[ATTACK] after crit	10
[ATTACK] after mult	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	9.76	0.9024	 on dam	5
[PROJECTOR] after resists dam	4.512
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Cutpurse for #DARK_GREEN#16 blight#LAST#, #DARK_GREEN#16 blight#LAST# (31 total damage).
[LOG]	#UID:71793:0#Cutpurse hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#0 physical#LAST#, #LIGHT_GREEN#(4 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_STEEL_BLUE#(4 resist armour)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST#, #aaaaaa#(5 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	cutpurse	 :: 	44.923813851017	6	3	11.25	::	1
checkHit	32.25	11.25
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	3	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	44
[PHYS CRIT %] axe accuracy bonus	32.25	11.25	=	4.2
[PHYS CRIT %]	12.4
[ATTACK] after crit	44
[ATTACK] after mult	44
[PROJECTOR] starting dam	44
[PROJECTOR] after difficulty dam	44
[PROJECTOR] res	0	1	 on dam	47.52
[PROJECTOR] after resists dam	47.52
[PROJECTOR] after flat damage armor	47.52
[PROJECTOR] final dam after static checks	47.52
[PROJECTOR] final dam after hooks and callbacks	47.52
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Cutpurse for #aaaaaa#48 physical#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Cutpurse!#{normal}#
[LOG]	
[LOG]	You pickup 0.70 gold pieces.
[LOG]	You pickup 0.65 gold pieces.
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Fisto! triggers an alarm!
Loading tile	trap/trap_intruder_alarm_01.png
[LOG]	Ran for 1 turns (stop reason: trap).
bandit	71751	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
dumb ai uses	T_INFUSION:_HEALING_1
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 4 turns (stop reason: interesting terrain).
[LOG]	
Server latency	141
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
bandit	71751	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
bandit	71751	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
dumb ai uses	T_INFUSION:_HEALING_1
[LOG]	Ran for 4 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 2 turns (stop reason: interesting terrain).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
bandit	71751	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
bandit	71751	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
dumb ai uses	T_INFUSION:_HEALING_1
bandit	71751	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
bandit	71751	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
dumb ai uses	T_INFUSION:_HEALING_1
[LOG]	Today is the 6th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
bandit	71751	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
bandit	71751	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
dumb ai uses	T_INFUSION:_HEALING_1
bandit	71751	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
bandit	71751	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
dumb ai uses	T_INFUSION:_HEALING_1
bandit	71751	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
bandit	71751	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
dumb ai uses	T_INFUSION:_HEALING_1
bandit	71751	dumb ai talents can activate	Stealth	T_STEALTH
dumb ai uses	T_STEALTH
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
[LOG]	#YELLOW_GREEN#There is a next level here (press '<', '>' or right click to use).
checkHit	25.980762113533	30.321109069292
=> chance to hit	40.561243080167
[LOG]	Ran for 24 turns (stop reason: at exit).
[LOG]	
[USERCHAT] channel achievement	frobnoid	tome	Level 10	false	false
Make wait background texture 1340 : 1024x705 (1024, 1024)
C Map size 16:10 :: 160
C Map seens texture: 1381 (40x40)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/quests/lost-merchant.lua
[STATIC MAP] size	22	22
[TOME ENTITY FILTER] selected Double Ego	40.750654726485	45.7
[TOME ENTITY FILTER] selected basic	116.24053249227	116.7
[TOME ENTITY FILTER] selected Ego	54.486055641963	75.7
fight: 	insidious steel dagger	stralite dagger	::	nil	MAINHAND
fight: 	insidious steel dagger	stralite dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	11.120659104711	45.7
fight: 	cleansing reinforced leather armour of lightning resistance	stralite dagger	::	nil	BODY
fight: 	cleansing reinforced leather armour of lightning resistance	insidious steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	63.981084751576	75.7
[TOME ENTITY FILTER] selected basic	108.87616989636	116.7
[TOME ENTITY FILTER] selected Double Ego	27.146890500918	45.7
[TOME ENTITY FILTER] selected basic	107.43984577411	116.7
fight: 	steel dagger	balanced steel dagger of daylight	::	nil	MAINHAND
fight: 	steel dagger	balanced steel dagger of daylight	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	94.722390949783	116.7
fight: 	cured leather armour	balanced steel dagger of daylight	::	nil	BODY
fight: 	cured leather armour	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Ego	56.24076496792	75.7
[TOME ENTITY FILTER] selected Ego	54.950196284754	75.7
[TOME ENTITY FILTER] selected Double Ego	30.4724663824	45.7
[TOME ENTITY FILTER] selected Double Ego	18.338847252378	45.7
[TOME ENTITY FILTER] selected basic	93.235910716074	116.7
fight: 	stralite dagger	hateful steel dagger of vileness	::	nil	MAINHAND
fight: 	stralite dagger	hateful steel dagger of vileness	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	35.842405973419	45.7
fight: 	cleansing cured leather armour of resilience	hateful steel dagger of vileness	::	nil	BODY
fight: 	cleansing cured leather armour of resilience	stralite dagger	::	nil	BODY
[TOME ENTITY FILTER] selected basic	76.171349887145	116.7
[TOME ENTITY FILTER] selected basic	75.766977134201	116.7
[TOME ENTITY FILTER] selected basic	88.930383049716	116.7
[TOME ENTITY FILTER] selected Ego	70.601919214479	75.7
fight: 	steel dagger of erosion	steel dagger	::	nil	MAINHAND
fight: 	steel dagger of erosion	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	41.418334263378	45.7
fight: 	cleansing cured leather armour of acid resistance	steel dagger	::	nil	BODY
fight: 	cleansing cured leather armour of acid resistance	steel dagger of erosion	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	36.27913071161	45.7
[TOME ENTITY FILTER] selected Ego	71.155727682373	75.7
[TOME ENTITY FILTER] selected Greater + Ego	11.080974806817	12
[TOME ENTITY FILTER] selected Ego	95.155459834997	102
fight: 	steel dagger of projection	slime-covered iron dagger of purging	::	nil	MAINHAND
fight: 	steel dagger of projection	slime-covered iron dagger of purging	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Double Ego	50.083533625138	67
fight: 	spiked cured leather armour of spell shielding	slime-covered iron dagger of purging	::	nil	BODY
fight: 	spiked cured leather armour of spell shielding	steel dagger of projection	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	21.047721767115	45.7
[TOME ENTITY FILTER] selected basic	107.99861154347	116.7
Loading tile	terrain/granite_wall1.png
Loading tile	terrain/marble_floor.png
checkHit	25.980762113533	26.698930006606
=> chance to hit	48.377862857444
Loading tile	terrain/granite_door1.png
checkHit	25.980762113533	35.350094756444
=> chance to hit	31.568863155063
checkHit	25.980762113533	27.187151617036
=> chance to hit	47.283794841409
checkHit	25.980762113533	32.705855653941
=> chance to hit	35.971793910846
Loading tile	npc/humanoid_human_lost_merchant.png
Loading tile	npc/humanoid_human_assassin_lord.png
Wait finished, counted 354, 224 ticks
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1_vert.png
Loading tile	terrain/granite_door1_vert_north.png
Loading tile	terrain/granite_wall2_11.png
Loading tile	terrain/granite_wall2_15.png
Assigned events list
[1] = {
}
[2] = {
}
Not gone east, no backup guardian
Running on level loads	thieves-tunnels-2
[PARTY] New member, add after	Fisto!	Fisto!
Adding entity	2569	after	2569
Updating zone name	Unknown tunnels (2)
C Map minimap texture: 1343 (50x50; 64x64)
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Fisto! uses Clinch.
[ATTACK] attacking with innate combat
[ATTACK] to 	bandit	 :: 	44.923813851017	6	11	19.1	::	1
checkHit	32.25	19.1
=> chance to hit	83
checkHit	25.980762113533	26.698930006606
=> chance to hit	48.377862857444
[ATTACK] raw dam	44.923813851017	versus	11	0.3	with APR	6
[ATTACK] after armor	39.923813851017
[ATTACK] after range	43
[PHYS CRIT %] axe accuracy bonus	32.25	19.1	=	2.63
[PHYS CRIT %]	10.83
[ATTACK] after crit	43
[ATTACK] after mult	43
[PROJECTOR] starting dam	43
[PROJECTOR] after difficulty dam	43
[PROJECTOR] res	0	1	 on dam	46.44
[PROJECTOR] after resists dam	46.44
[PROJECTOR] after flat damage armor	46.44
[PROJECTOR] final dam after static checks	46.44
[PROJECTOR] final dam after hooks and callbacks	46.44
[PHYS CRIT %]	8.2
checkHit	10.550805313845	49
=> chance to hit	0
[LOG]	Fisto! is engaged in a grapple!
[TARGET] Passing target	bandit	from	bandit	to	Fisto!
[TARGET] Passing target	shadowblade	from	bandit	to	Fisto!
[ATTACK] attacking with	stralite dagger
checkHit	25.980762113533	35.350094756444
=> chance to hit	31.568863155063
[ATTACK] to 	Fisto!	 :: 	23.764299124962	18.363564365614	17.31	9.2	::	1
checkHit	30	9.2
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	30	9.2	=	1.104	previous	18.363564365614
[ATTACK] raw dam	23.764299124962	versus	17.31	0.45178571428571	with APR	20.273375059638
[ATTACK] after armor	23.764299124962
[ATTACK] after range	24
[PHYS CRIT %]	12.589084857912
[ATTACK] after crit	24
[ATTACK] after mult	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	9.76	0.9024	 on dam	24
[PROJECTOR] after resists dam	21.6576
[PROJECTOR] after flat damage armor	11.92288794889
[PROJECTOR] numbed dam	10.134454756556
[PROJECTOR] final dam after static checks	10.134454756556
[PROJECTOR] final dam after hooks and callbacks	10.134454756556
[PROJECTOR] starting dam	2.1052577618348
[PROJECTOR] after difficulty dam	2.1052577618348
[PROJECTOR] res	0	1	 on dam	2.2736783827816
[PROJECTOR] after resists dam	2.2736783827816
[PROJECTOR] after flat damage armor	2.2736783827816
[PROJECTOR] final dam after static checks	2.2736783827816
[PROJECTOR] final dam after hooks and callbacks	2.2736783827816
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	12	0.88	 on dam	15.6
[PROJECTOR] after resists dam	13.728
[PROJECTOR] after flat damage armor	13.728
[PROJECTOR] final dam after static checks	13.728
[PROJECTOR] final dam after hooks and callbacks	13.728
[ATTACK] attacking with	insidious steel dagger
[ATTACK] to 	Fisto!	 :: 	18.665629854107	15.363564365614	17.31	9.2	::	0.5
checkHit	30	9.2
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	30	9.2	=	1.104	previous	15.363564365614
[ATTACK] raw dam	18.665629854107	versus	17.31	0.45178571428571	with APR	16.961375059638
[ATTACK] after armor	18.317004913745
[ATTACK] after range	21
[PHYS CRIT %]	9.5890848579117
[ATTACK] after crit	21
[ATTACK] after mult	10.5
[PROJECTOR] starting dam	10.5
[PROJECTOR] after difficulty dam	10.5
[PROJECTOR] res	9.76	0.9024	 on dam	10.5
[PROJECTOR] after resists dam	9.4752
[PROJECTOR] after flat damage armor	0
[PROJECTOR] numbed dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	1.2857142857143
[PROJECTOR] after difficulty dam	1.2857142857143
[PROJECTOR] res	13.6	0.864	 on dam	1.2857142857143
[PROJECTOR] after resists dam	1.1108571428571
[PROJECTOR] after flat damage armor	0
[PROJECTOR] numbed dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Fisto! is poisoned!
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	12	0.88	 on dam	15.6
[PROJECTOR] after resists dam	13.728
[PROJECTOR] after flat damage armor	13.728
[PROJECTOR] final dam after static checks	13.728
[PROJECTOR] final dam after hooks and callbacks	13.728
Loading tile	npc/humanoid_human_bandit.png
[TARGET] Passing target	Assassin Lord	from	bandit	to	Fisto!
checkHit	25.980762113533	32.705855653941
=> chance to hit	35.971793910846
[LOG]	Something hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#10 physical#LAST#, #aaaaaa#(9 resist armour)#LAST#, #aaaaaa#0 physical#LAST#, #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (10 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Something for #aaaaaa#46 physical#LAST#, #DARK_GREEN#14 blight#LAST#, #DARK_GREEN#14 blight#LAST# (74 total damage).
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	bandit	 :: 	44.923813851017	6	11	19.1	::	0.92298709738471
checkHit	32.25	19.1
=> chance to hit	83
[ATTACK] raw dam	44.923813851017	versus	11	0.3	with APR	6
[ATTACK] after armor	39.923813851017
[ATTACK] after range	41
[PHYS CRIT %] axe accuracy bonus	32.25	19.1	=	2.63
[PHYS CRIT %]	10.83
[ATTACK] after crit	61.5
[ATTACK] after mult	56.763706489159
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# performs a melee critical strike against Bandit!#{normal}#
[PROJECTOR] starting dam	56.763706489159
[PROJECTOR] after difficulty dam	56.763706489159
[PROJECTOR] res	0	1	 on dam	61.304803008292
[PROJECTOR] after resists dam	61.304803008292
[PROJECTOR] after flat damage armor	61.304803008292
[PROJECTOR] final dam after static checks	61.304803008292
[PROJECTOR] final dam after hooks and callbacks	61.304803008292
[ATTACK] attacking with innate combat
[ATTACK] to 	bandit	 :: 	44.923813851017	6	11	19.1	::	0.92298709738471
checkHit	32.25	19.1
=> chance to hit	83
[ATTACK] raw dam	44.923813851017	versus	11	0.3	with APR	6
[ATTACK] after armor	39.923813851017
[ATTACK] after range	39
[PHYS CRIT %] axe accuracy bonus	32.25	19.1	=	2.63
[PHYS CRIT %]	10.83
[ATTACK] after crit	58.5
[ATTACK] after mult	53.994745197005
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# performs a melee critical strike against Bandit!#{normal}#
[PROJECTOR] starting dam	53.994745197005
[PROJECTOR] after difficulty dam	53.994745197005
[PROJECTOR] res	0	1	 on dam	58.314324812766
[PROJECTOR] after resists dam	58.314324812766
[PROJECTOR] after flat damage armor	58.314324812766
[PROJECTOR] final dam after static checks	58.314324812766
[PROJECTOR] final dam after hooks and callbacks	58.314324812766
[FACTION]	assassin-lair	allied-kingdoms	-2	true
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Bandit for #{bold}##aaaaaa#61 physical#{normal}##LAST#, #{bold}##aaaaaa#58 physical#{normal}##LAST# (120 total damage).
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Bandit!#{normal}#
[TARGET] Passing target	shadowblade	from	Assassin Lord	to	Fisto!
Assassin Lord	72828	dumb ai talents can activate	Deadly Poison	T_DEADLY_POISON
Assassin Lord	72828	dumb ai talents can activate	Stealth	T_STEALTH
Assassin Lord	72828	dumb ai talents can activate	Crippling Poison	T_CRIPPLING_POISON
Assassin Lord	72828	dumb ai talents can activate	Stoning Poison	T_STONING_POISON
Assassin Lord	72828	dumb ai talents can activate	Insidious Poison	T_INSIDIOUS_POISON
Assassin Lord	72828	dumb ai talents can use	Hide in Plain Sight	T_HIDE_IN_PLAIN_SIGHT
Assassin Lord	72828	dumb ai talents can activate	Numbing Poison	T_NUMBING_POISON
dumb ai uses	T_HIDE_IN_PLAIN_SIGHT
checkHit	25.980762113533	69.102353582748
=> chance to hit	13.767498440735
[LOG]	Fisto! has released the hold.
[PROJECTOR] starting dam	1.2857142857143
[PROJECTOR] after difficulty dam	1.2857142857143
[PROJECTOR] res	13.6	0.864	 on dam	1.2857142857143
[PROJECTOR] after resists dam	1.1108571428571
[PROJECTOR] after flat damage armor	0
[PROJECTOR] numbed dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Insidious Poison from Bandit hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
checkHit	25.980762113533	35.350094756444
=> chance to hit	31.568863155063
checkHit	25.980762113533	27.187151617036
=> chance to hit	47.283794841409
checkHit	25.980762113533	32.705855653941
=> chance to hit	35.971793910846
[LOG]	
[Identify]	shimmering ash vilestaff of projection	true
[LOG]	Fisto! picks up (d.): #00FF80##UID:72782:0#shimmering ash vilestaff of projection (15-18 power, 3 apr, physical damage)#LAST#.
[LOG]	You pickup 0.80 gold pieces.
[LOG]	You pickup 0.60 gold pieces.
checkHit	25.980762113533	69.102353582748
=> chance to hit	13.767498440735
[PROJECTOR] starting dam	1.2857142857143
[PROJECTOR] after difficulty dam	1.2857142857143
[PROJECTOR] res	13.6	0.864	 on dam	1.2857142857143
[PROJECTOR] after resists dam	1.1108571428571
[PROJECTOR] after flat damage armor	0
[PROJECTOR] numbed dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Insidious Poison from Bandit hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
AI took for target	72793	bandit	::	2569	Fisto!	25	<	121
checkHit	25.980762113533	35.350094756444
=> chance to hit	31.568863155063
checkHit	25.980762113533	27.187151617036
=> chance to hit	47.283794841409
Loading tile	npc/humanoid_human_shadowblade.png
checkHit	25.980762113533	32.705855653941
=> chance to hit	35.971793910846
Loading tile	npc/humanoid_human_shadowblade.png
[LOG]	
Loading tile	object/staff_ash.png
checkHit	25.980762113533	69.102353582748
=> chance to hit	13.767498440735
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[PROJECTOR] starting dam	1.2857142857143
[PROJECTOR] after difficulty dam	1.2857142857143
[PROJECTOR] res	13.6	0.864	 on dam	1.2857142857143
[PROJECTOR] after resists dam	1.1108571428571
[PROJECTOR] after flat damage armor	0
[PROJECTOR] numbed dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Insidious Poison from Bandit hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
AI took for target	72793	bandit	::	2569	Fisto!	16	<	121
bandit	72793	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
checkHit	25.980762113533	35.350094756444
=> chance to hit	31.568863155063
[LOG]	Bandit uses Infusion: Wild.
[LOG]	Bandit lessens the pain.
[LOG]	Bandit deactivates Stealth.
checkHit	25.980762113533	27.187151617036
=> chance to hit	47.283794841409
shadowblade	72817	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
shadowblade	72817	dumb ai talents can activate	Shadow Combat	T_SHADOW_COMBAT
shadowblade	72817	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_INFUSION:_HEALING_1
checkHit	25.980762113533	32.705855653941
=> chance to hit	35.971793910846
[LOG]	Shadowblade uses Infusion: Healing.
[LOG]	Shadowblade deactivates Stealth.
[LOG]	Shadowblade receives #LIGHT_GREEN#69 healing#LAST# from Infusion: Healing.
[LOG]	
checkHit	25.980762113533	69.102353582748
=> chance to hit	13.767498440735
[PROJECTOR] starting dam	1.2857142857143
[PROJECTOR] after difficulty dam	1.2857142857143
[PROJECTOR] res	13.6	0.864	 on dam	1.2857142857143
[PROJECTOR] after resists dam	1.1108571428571
[PROJECTOR] after flat damage armor	0
[PROJECTOR] numbed dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Insidious Poison from Bandit hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
checkHit	25.980762113533	27.187151617036
=> chance to hit	47.283794841409
[LOG]	
checkHit	25.980762113533	69.102353582748
=> chance to hit	13.767498440735
[PROJECTOR] starting dam	1.2857142857143
[PROJECTOR] after difficulty dam	1.2857142857143
[PROJECTOR] res	13.6	0.864	 on dam	1.2857142857143
[PROJECTOR] after resists dam	1.1108571428571
[PROJECTOR] after flat damage armor	0
[PROJECTOR] numbed dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Insidious Poison from Bandit hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
checkHit	25.980762113533	27.187151617036
=> chance to hit	47.283794841409
AI took for target	72817	shadowblade	::	2569	Fisto!	49	<	100
[LOG]	
checkHit	25.980762113533	69.102353582748
=> chance to hit	13.767498440735
[LOG]	#00ff00##UID:480:0#Talent Clinch is ready to use.
[PROJECTOR] starting dam	1.2857142857143
[PROJECTOR] after difficulty dam	1.2857142857143
[PROJECTOR] res	13.6	0.864	 on dam	1.2857142857143
[PROJECTOR] after resists dam	1.1108571428571
[PROJECTOR] after flat damage armor	0
[PROJECTOR] numbed dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Insidious Poison from Bandit hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(1 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
shadowblade	72803	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
dumb ai uses	T_HIGHBORN_S_BLOOM
checkHit	25.980762113533	27.187151617036
=> chance to hit	47.283794841409
shadowblade	72817	dumb ai talents can activate	Shadow Combat	T_SHADOW_COMBAT
shadowblade	72817	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
shadowblade	72817	dumb ai talents can use	Shadowstep	T_SHADOWSTEP
dumb ai uses	T_SHADOWSTEP
[LOG]	Shadowblade casts Shadowstep.
[ATTACK] attacking with	steel dagger
[ATTACK] to 	Fisto!	 :: 	14.111019885278	6	17.31	17.452694474702	::	2.0221921916438
checkHit	20	17.452694474702
=> chance to hit	57
[ATTACJ] dagger accuracy bonus	20	17.452694474702	=	1.0127365276265	previous	6
[ATTACK] raw dam	14.111019885278	versus	17.31	0.45178571428571	with APR	6.0764191657589
[ATTACK] after armor	7.735862687108
[ATTACK] after range	8
[PHYS CRIT %]	17.51940460994
[ATTACK] after crit	8
[ATTACK] after mult	16.17753753315
[PROJECTOR] starting dam	16.17753753315
[PROJECTOR] after difficulty dam	16.17753753315
[PROJECTOR] res	13.6	0.864	 on dam	16.17753753315
[PROJECTOR] after resists dam	13.977392428642
[PROJECTOR] after flat damage armor	4.2426803775315
[PROJECTOR] final dam after static checks	4.2426803775315
[PROJECTOR] final dam after hooks and callbacks	4.2426803775315
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	10	0.9	 on dam	15.6
[PROJECTOR] after resists dam	14.04
[PROJECTOR] after flat damage armor	14.04
[PROJECTOR] final dam after static checks	14.04
[PROJECTOR] final dam after hooks and callbacks	14.04
[ATTACK] attacking with	steel dagger of erosion
[ATTACK] to 	Fisto!	 :: 	14.274386839145	6	17.31	17.452694474702	::	1.4913667413373
checkHit	20	17.452694474702
=> chance to hit	57
[ATTACJ] dagger accuracy bonus	20	17.452694474702	=	1.0127365276265	previous	6
[ATTACK] raw dam	14.274386839145	versus	17.31	0.45178571428571	with APR	6.0764191657589
[ATTACK] after armor	7.8254227850315
[ATTACK] after range	9
[PHYS CRIT %]	17.51940460994
[ATTACK] after crit	9
[ATTACK] after mult	13.422300672036
[PROJECTOR] starting dam	13.422300672036
[PROJECTOR] after difficulty dam	13.422300672036
[PROJECTOR] res	13.6	0.864	 on dam	13.422300672036
[PROJECTOR] after resists dam	11.596867780639
[PROJECTOR] after flat damage armor	1.8621557295284
[PROJECTOR] final dam after static checks	1.8621557295284
[PROJECTOR] final dam after hooks and callbacks	1.8621557295284
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	13.6	0.864	 on dam	4
[PROJECTOR] after resists dam	3.456
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	4	0.96	 on dam	7
[PROJECTOR] after resists dam	6.72
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	10	0.9	 on dam	15.6
[PROJECTOR] after resists dam	14.04
[PROJECTOR] after flat damage armor	14.04
[PROJECTOR] final dam after static checks	14.04
[PROJECTOR] final dam after hooks and callbacks	14.04
[LOG]	Fisto! is dazed!
[LOG]	#UID:72817:0#Shadowblade hits #fbd578#Fisto!#LAST# for #GREY#(10 resist armour)#LAST#, #GREY#4 darkness#LAST#, #GREY#(10 resist armour)#LAST#, #GREY#2 darkness#LAST#, #LIGHT_GREEN#(3 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_STEEL_BLUE#(7 resist armour)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST# (6 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Shadowblade for #DARK_GREEN#14 blight#LAST#, #DARK_GREEN#14 blight#LAST# (28 total damage).
Loading tile	effects/dazed.png
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	shadowblade	 :: 	35.657125971713	6	7	27.523922962081	::	0.92298709738471
checkHit	21.125	27.523922962081
=> chance to hit	35
[ATTACK] raw dam	35.657125971713	versus	7	0.3	with APR	6
[ATTACK] after armor	34.657125971713
[ATTACK] after range	34
[PHYS CRIT %] axe accuracy bonus	21.125	27.523922962081	=	0
[PHYS CRIT %]	8.2
[ATTACK] after crit	34
[ATTACK] after mult	31.38156131108
[PROJECTOR] starting dam	31.38156131108
[PROJECTOR] after difficulty dam	31.38156131108
[PROJECTOR] res	0	1	 on dam	16.946043107983
[PROJECTOR] after resists dam	16.946043107983
[PROJECTOR] after flat damage armor	16.946043107983
[PROJECTOR] final dam after static checks	16.946043107983
[PROJECTOR] final dam after hooks and callbacks	16.946043107983
[ATTACK] attacking with innate combat
[ATTACK] to 	shadowblade	 :: 	35.657125971713	6	7	27.523922962081	::	0.92298709738471
checkHit	21.125	27.523922962081
=> chance to hit	35
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# misses Shadowblade.
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Shadowblade for #aaaaaa#17 physical#LAST# damage.
[LOG]	
[USERCHAT] channel serial data	Topsiderover	tome	530
[ATTACK] attacking with innate combat
[ATTACK] to 	shadowblade	 :: 	35.657125971713	6	7	27.523922962081	::	1
checkHit	21.125	27.523922962081
=> chance to hit	35
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# misses Shadowblade.
checkHit	25.980762113533	69.102353582748
=> chance to hit	13.767498440735
[LOG]	Fisto! is no longer poisoned.
AI took for target	72803	shadowblade	::	2569	Fisto!	49	<	100
[ATTACK] attacking with	steel dagger
[ATTACK] to 	Fisto!	 :: 	14.111019885278	6	17.31	11.35220457021	::	1
checkHit	20	11.35220457021
=> chance to hit	72
[LOG]	#UID:72817:0#Shadowblade misses #fbd578#Fisto!#LAST#.
[ATTACK] attacking with	steel dagger of erosion
[ATTACK] to 	Fisto!	 :: 	14.274386839145	6	17.31	11.35220457021	::	0.7375
checkHit	20	11.35220457021
=> chance to hit	72
[ATTACJ] dagger accuracy bonus	20	11.35220457021	=	1.0432389771489	previous	6
[ATTACK] raw dam	14.274386839145	versus	17.31	0.45178571428571	with APR	6.2594338628937
[ATTACK] after armor	7.8254227850315
[ATTACK] after range	9
[PHYS CRIT %]	17.51940460994
[ATTACK] after crit	9
[ATTACK] after mult	6.6375
[PROJECTOR] starting dam	6.6375
[PROJECTOR] after difficulty dam	6.6375
[PROJECTOR] res	9.76	0.9024	 on dam	6.6375
[PROJECTOR] after resists dam	5.98968
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	13.6	0.864	 on dam	4
[PROJECTOR] after resists dam	3.456
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	4	0.96	 on dam	7
[PROJECTOR] after resists dam	6.72
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	10	0.9	 on dam	7.8
[PROJECTOR] after resists dam	7.02
[PROJECTOR] after flat damage armor	7.02
[PROJECTOR] final dam after static checks	7.02
[PROJECTOR] final dam after hooks and callbacks	7.02
[LOG]	#UID:72817:0#Shadowblade hits #fbd578#Fisto!#LAST# for #aaaaaa#(6 resist armour)#LAST#, #aaaaaa#0 physical#LAST#, #LIGHT_GREEN#(3 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_STEEL_BLUE#(7 resist armour)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Shadowblade for #DARK_GREEN#7 blight#LAST# damage.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	shadowblade	 :: 	35.657125971713	6	7	27.523922962081	::	1
checkHit	21.125	27.523922962081
=> chance to hit	35
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# misses Shadowblade.
Assassin Lord	72828	dumb ai talents can activate	Deadly Poison	T_DEADLY_POISON
Assassin Lord	72828	dumb ai talents can activate	Crippling Poison	T_CRIPPLING_POISON
Assassin Lord	72828	dumb ai talents can activate	Stoning Poison	T_STONING_POISON
Assassin Lord	72828	dumb ai talents can activate	Insidious Poison	T_INSIDIOUS_POISON
Assassin Lord	72828	dumb ai talents can use	Shadowstep	T_SHADOWSTEP
Assassin Lord	72828	dumb ai talents can activate	Numbing Poison	T_NUMBING_POISON
dumb ai uses	T_NUMBING_POISON
checkHit	25.980762113533	69.102353582748
=> chance to hit	13.767498440735
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	shadowblade	 :: 	35.657125971713	6	7	27.523922962081	::	1
checkHit	21.125	27.523922962081
=> chance to hit	35
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# misses Shadowblade.
[ATTACK] attacking with	balanced steel dagger of daylight
checkHit	25.980762113533	69.102353582748
=> chance to hit	13.767498440735
[ATTACK] to 	Fisto!	 :: 	20.182859046109	15.363564365614	17.31	11.35220457021	::	1
checkHit	26.5	11.35220457021
=> chance to hit	88
[LOG]	#UID:72793:0#Bandit misses #fbd578#Fisto!#LAST#.
[ATTACK] attacking with	steel dagger
[ATTACK] to 	Fisto!	 :: 	20.182859046109	15.363564365614	17.31	11.35220457021	::	0.5
checkHit	26.5	11.35220457021
=> chance to hit	88
[ATTACJ] dagger accuracy bonus	26.5	11.35220457021	=	1.0757389771489	previous	15.363564365614
[ATTACK] raw dam	20.182859046109	versus	17.31	0.45178571428571	with APR	16.527185016028
[ATTACK] after armor	19.400044062136
[ATTACK] after range	21
[PHYS CRIT %]	14.389084857912
[ATTACK] after crit	21
[ATTACK] after mult	10.5
[PROJECTOR] starting dam	10.5
[PROJECTOR] after difficulty dam	10.5
[PROJECTOR] res	9.76	0.9024	 on dam	10.5
[PROJECTOR] after resists dam	9.4752
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	15.55	0.8445	 on dam	7.8
[PROJECTOR] after resists dam	6.5871
[PROJECTOR] after flat damage armor	6.5871
[PROJECTOR] final dam after static checks	6.5871
[PROJECTOR] final dam after hooks and callbacks	6.5871
[ATTACK] attacking with	steel dagger
[ATTACK] to 	Fisto!	 :: 	14.111019885278	6	17.31	11.35220457021	::	1
checkHit	20	11.35220457021
=> chance to hit	72
[ATTACJ] dagger accuracy bonus	20	11.35220457021	=	1.0432389771489	previous	6
[ATTACK] raw dam	14.111019885278	versus	17.31	0.45178571428571	with APR	6.2594338628937
[ATTACK] after armor	7.735862687108
[ATTACK] after range	10
[PHYS CRIT %]	17.51940460994
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	9.76	0.9024	 on dam	10
[PROJECTOR] after resists dam	9.024
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	10	0.9	 on dam	7.8
[PROJECTOR] after resists dam	7.02
[PROJECTOR] after flat damage armor	7.02
[PROJECTOR] final dam after static checks	7.02
[PROJECTOR] final dam after hooks and callbacks	7.02
[ATTACK] attacking with	steel dagger of erosion
[ATTACK] to 	Fisto!	 :: 	14.274386839145	6	17.31	11.35220457021	::	0.7375
checkHit	20	11.35220457021
=> chance to hit	72
[ATTACJ] dagger accuracy bonus	20	11.35220457021	=	1.0432389771489	previous	6
[ATTACK] raw dam	14.274386839145	versus	17.31	0.45178571428571	with APR	6.2594338628937
[ATTACK] after armor	7.8254227850315
[ATTACK] after range	10
[PHYS CRIT %]	17.51940460994
[ATTACK] after crit	10
[ATTACK] after mult	7.375
[PROJECTOR] starting dam	7.375
[PROJECTOR] after difficulty dam	7.375
[PROJECTOR] res	9.76	0.9024	 on dam	7.375
[PROJECTOR] after resists dam	6.6552
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	13.6	0.864	 on dam	4
[PROJECTOR] after resists dam	3.456
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	4	0.96	 on dam	7
[PROJECTOR] after resists dam	6.72
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	10	0.9	 on dam	7.8
[PROJECTOR] after resists dam	7.02
[PROJECTOR] after flat damage armor	7.02
[PROJECTOR] final dam after static checks	7.02
[PROJECTOR] final dam after hooks and callbacks	7.02
[LOG]	#UID:72817:0#Shadowblade hits #fbd578#Fisto!#LAST# for #aaaaaa#(9 resist armour)#LAST#, #aaaaaa#0 physical#LAST#, #aaaaaa#(7 resist armour)#LAST#, #aaaaaa#0 physical#LAST#, #LIGHT_GREEN#(3 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_STEEL_BLUE#(7 resist armour)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST# (0 total damage).
[LOG]	#UID:72793:0#Bandit hits #fbd578#Fisto!#LAST# for #aaaaaa#(9 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Shadowblade for #DARK_GREEN#7 blight#LAST#, #DARK_GREEN#7 blight#LAST# (14 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Bandit for #DARK_GREEN#7 blight#LAST# damage.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	shadowblade	 :: 	35.657125971713	6	7	27.523922962081	::	1
checkHit	21.125	27.523922962081
=> chance to hit	35
[ATTACK] raw dam	35.657125971713	versus	7	0.3	with APR	6
[ATTACK] after armor	34.657125971713
[ATTACK] after range	35
[PHYS CRIT %] axe accuracy bonus	21.125	27.523922962081	=	0
[PHYS CRIT %]	8.2
[ATTACK] after crit	35
[ATTACK] after mult	35
[PROJECTOR] starting dam	35
[PROJECTOR] after difficulty dam	35
[PROJECTOR] res	0	1	 on dam	18.9
[PROJECTOR] after resists dam	18.9
[PROJECTOR] after flat damage armor	18.9
[PROJECTOR] final dam after static checks	18.9
[PROJECTOR] final dam after hooks and callbacks	18.9
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Shadowblade for #aaaaaa#19 physical#LAST# damage.
Assassin Lord	72828	dumb ai talents can activate	Deadly Poison	T_DEADLY_POISON
Assassin Lord	72828	dumb ai talents can activate	Crippling Poison	T_CRIPPLING_POISON
Assassin Lord	72828	dumb ai talents can activate	Stoning Poison	T_STONING_POISON
Assassin Lord	72828	dumb ai talents can activate	Insidious Poison	T_INSIDIOUS_POISON
Assassin Lord	72828	dumb ai talents can use	Shadowstep	T_SHADOWSTEP
dumb ai uses	T_SHADOWSTEP
checkHit	25.980762113533	69.102353582748
=> chance to hit	13.767498440735
[ATTACK] attacking with	slime-covered iron dagger of purging
[ATTACK] to 	Fisto!	 :: 	15.205608407794	5	17.31	4.6	::	2.5
checkHit	22	4.6
=> chance to hit	94
[ATTACJ] dagger accuracy bonus	22	4.6	=	1.087	previous	5
[ATTACK] raw dam	15.205608407794	versus	17.31	0.45178571428571	with APR	5.435
[ATTACK] after armor	8.3359317521297
[ATTACK] after range	9
[PHYS CRIT %]	18.132330639109
[ATTACK] after crit	9
[ATTACK] after mult	22.5
[PROJECTOR] starting dam	22.5
[PROJECTOR] after difficulty dam	22.5
[PROJECTOR] res	13.6	0.864	 on dam	22.5
[PROJECTOR] after resists dam	19.44
[PROJECTOR] after flat damage armor	9.7052879488897
[PROJECTOR] final dam after static checks	9.7052879488897
[PROJECTOR] final dam after hooks and callbacks	9.7052879488897
[LOG]	Fisto! is not dazed anymore.
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	13.6	0.864	 on dam	5
[PROJECTOR] after resists dam	4.32
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Fisto! slows down.
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	6.0566196717833	0.93943380328217	 on dam	15.6
[PROJECTOR] after resists dam	14.655167331202
[PROJECTOR] after flat damage armor	14.655167331202
[PROJECTOR] final dam after static checks	14.655167331202
[PROJECTOR] final dam after hooks and callbacks	14.655167331202
[ATTACK] attacking with	steel dagger of projection
[ATTACK] to 	Fisto!	 :: 	16.582237480152	6	17.31	9.2	::	1.25
checkHit	22	9.2
=> chance to hit	82
[LOG]	Something misses #fbd578#Fisto!#LAST#.
[LOG]	Fisto! is dazed!
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Something for #DARK_GREEN#15 blight#LAST# damage.
[LOG]	Something hits #fbd578#Fisto!#LAST# for #GREY#(10 resist armour)#LAST#, #GREY#10 darkness#LAST#, #LIGHT_GREEN#(4 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (10 total damage).
bandit	72793	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	balanced steel dagger of daylight
[ATTACK] to 	Fisto!	 :: 	20.182859046109	15.363564365614	17.31	11.35220457021	::	1
checkHit	26.5	11.35220457021
=> chance to hit	88
[ATTACJ] dagger accuracy bonus	26.5	11.35220457021	=	1.0757389771489	previous	15.363564365614
[ATTACK] raw dam	20.182859046109	versus	17.31	0.45178571428571	with APR	16.527185016028
[ATTACK] after armor	19.400044062136
[ATTACK] after range	25
[PHYS CRIT %]	14.389084857912
[ATTACK] after crit	45.669929941533
[ATTACK] after mult	45.669929941533
[ATTACK] after inc by type	45.669929941533
[LOG]	#{bold}##UID:72793:0#Bandit performs a melee critical strike against #fbd578#Fisto!#LAST#!#{normal}#
[PROJECTOR] starting dam	45.669929941533
[PROJECTOR] after difficulty dam	45.669929941533
[PROJECTOR] res	9.76	0.9024	 on dam	45.669929941533
[PROJECTOR] after resists dam	41.21254477924
[PROJECTOR] after flat damage armor	31.477832728129
[PROJECTOR] final dam after static checks	31.477832728129
[PROJECTOR] final dam after hooks and callbacks	31.477832728129
[LOG]	Fisto! is not dazed anymore.
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	4	0.96	 on dam	8
[PROJECTOR] after resists dam	7.68
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	15.55	0.8445	 on dam	15.6
[PROJECTOR] after resists dam	13.1742
[PROJECTOR] after flat damage armor	13.1742
[PROJECTOR] final dam after static checks	13.1742
[PROJECTOR] final dam after hooks and callbacks	13.1742
[ATTACK] attacking with	steel dagger
[ATTACK] to 	Fisto!	 :: 	20.182859046109	15.363564365614	17.31	21.35220457021	::	0.5
checkHit	26.5	21.35220457021
=> chance to hit	63
[LOG]	#UID:72793:0#Bandit misses #fbd578#Fisto!#LAST#.
shadowblade	72803	dumb ai talents can use	Shadowstep	T_SHADOWSTEP
dumb ai uses	T_SHADOWSTEP
[LOG]	Shadowblade casts Shadowstep.
[ATTACK] attacking with	hateful steel dagger of vileness
[ATTACK] to 	Fisto!	 :: 	14.745452422657	6	17.31	17.452694474702	::	2.0221921916438
checkHit	26.5	17.452694474702
=> chance to hit	73
[LOG]	#UID:72803:0#Shadowblade misses #fbd578#Fisto!#LAST#.
[ATTACK] attacking with	stralite dagger
[ATTACK] to 	Fisto!	 :: 	18.281859937584	9	17.31	17.452694474702	::	1.4913667413373
checkHit	26.5	17.452694474702
=> chance to hit	73
[ATTACJ] dagger accuracy bonus	26.5	17.452694474702	=	1.0452365276265	previous	9
[ATTACK] raw dam	18.281859937584	versus	17.31	0.45178571428571	with APR	9.4071287486384
[ATTACK] after armor	10.378988686223
[ATTACK] after range	10
[PHYS CRIT %]	16.61940460994
[ATTACK] after crit	10
[ATTACK] after mult	14.913667413373
[PROJECTOR] starting dam	14.913667413373
[PROJECTOR] after difficulty dam	14.913667413373
[PROJECTOR] res	13.6	0.864	 on dam	14.913667413373
[PROJECTOR] after resists dam	12.885408645154
[PROJECTOR] after flat damage armor	3.1506965940438
[PROJECTOR] final dam after static checks	3.1506965940438
[PROJECTOR] final dam after hooks and callbacks	3.1506965940438
[PROJECTOR] starting dam	3.2427000745405
[PROJECTOR] after difficulty dam	3.2427000745405
[PROJECTOR] res	13.6	0.864	 on dam	3.2427000745405
[PROJECTOR] after resists dam	2.801692864403
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	20.354265156867	0.79645734843133	 on dam	15.6
[PROJECTOR] after resists dam	12.424734635529
[PROJECTOR] after flat damage armor	12.424734635529
[PROJECTOR] final dam after static checks	12.424734635529
[PROJECTOR] final dam after hooks and callbacks	12.424734635529
[LOG]	Fisto! is dazed!
shadowblade	72817	dumb ai talents can use	Attack	T_ATTACK
shadowblade	72817	dumb ai talents can activate	Shadow Combat	T_SHADOW_COMBAT
shadowblade	72817	dumb ai talents can use	Shadow Leash	T_SHADOW_LEASH
shadowblade	72817	dumb ai talents can use	Shadow Ambush	T_SHADOW_AMBUSH
shadowblade	72817	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
shadowblade	72817	dumb ai talents can use	Dual Strike	T_DUAL_STRIKE
dumb ai uses	T_ATTACK
[ATTACK] attacking with	steel dagger
[ATTACK] to 	Fisto!	 :: 	14.111019885278	6	17.31	11.35220457021	::	1
checkHit	20	11.35220457021
=> chance to hit	72
[ATTACJ] dagger accuracy bonus	20	11.35220457021	=	1.0432389771489	previous	6
[ATTACK] raw dam	14.111019885278	versus	17.31	0.45178571428571	with APR	6.2594338628937
[ATTACK] after armor	7.735862687108
[ATTACK] after range	7
[PHYS CRIT %]	17.51940460994
[ATTACK] after crit	12.506089541205
[ATTACK] after mult	12.506089541205
[LOG]	#{bold}##UID:72817:0#Shadowblade performs a melee critical strike against #fbd578#Fisto!#LAST#!#{normal}#
[PROJECTOR] starting dam	12.506089541205
[PROJECTOR] after difficulty dam	12.506089541205
[PROJECTOR] res	9.76	0.9024	 on dam	12.506089541205
[PROJECTOR] after resists dam	11.285495201984
[PROJECTOR] after flat damage armor	1.5507831508734
[PROJECTOR] final dam after static checks	1.5507831508734
[PROJECTOR] final dam after hooks and callbacks	1.5507831508734
[LOG]	Fisto! is not dazed anymore.
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	10	0.9	 on dam	15.6
[PROJECTOR] after resists dam	14.04
[PROJECTOR] after flat damage armor	14.04
[PROJECTOR] final dam after static checks	14.04
[PROJECTOR] final dam after hooks and callbacks	14.04
[ATTACK] attacking with	steel dagger of erosion
[ATTACK] to 	Fisto!	 :: 	14.274386839145	6	17.31	21.35220457021	::	0.7375
checkHit	20	21.35220457021
=> chance to hit	47
[LOG]	#UID:72817:0#Shadowblade misses #fbd578#Fisto!#LAST#.
[LOG]	#UID:72817:0#Shadowblade hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #{bold}##aaaaaa#2 physical#{normal}##LAST# (2 total damage).
[LOG]	#UID:72793:0#Bandit hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #{bold}##aaaaaa#31 physical#{normal}##LAST#, #YELLOW#(8 resist armour)#LAST#, #YELLOW#0 light#LAST# (31 total damage).
[LOG]	#UID:72803:0#Shadowblade hits #fbd578#Fisto!#LAST# for #GREY#(10 resist armour)#LAST#, #GREY#3 darkness#LAST#, #GREY#(3 resist armour)#LAST#, #GREY#0 darkness#LAST# (3 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Shadowblade for #DARK_GREEN#14 blight#LAST# damage.
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Shadowblade for #DARK_GREEN#12 blight#LAST# damage.
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Bandit for #DARK_GREEN#13 blight#LAST# damage.
Loading tile	speak_bubble.png
Loading tile	talents/slow.png
[LOG]	
[LOG]	Fisto! uses Clinch.
[ATTACK] attacking with innate combat
[ATTACK] to 	Assassin Lord	 :: 	44.923813851017	6	9	16	::	1
checkHit	32.25	16
=> chance to hit	91
[ATTACK] raw dam	44.923813851017	versus	9	0.3	with APR	6
[ATTACK] after armor	41.923813851017
[ATTACK] after range	42
[PHYS CRIT %] axe accuracy bonus	32.25	16	=	3.25
[PHYS CRIT %]	11.45
[ATTACK] after crit	42
[ATTACK] after mult	42
[PROJECTOR] starting dam	42
[PROJECTOR] after difficulty dam	42
[PROJECTOR] res	6.0566196717833	0.93943380328217	 on dam	45.36
[PROJECTOR] after resists dam	42.612717316879
[PROJECTOR] after flat damage armor	42.612717316879
[PROJECTOR] final dam after static checks	42.612717316879
[PROJECTOR] final dam after hooks and callbacks	42.612717316879
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	9.76	0.9024	 on dam	11
[PROJECTOR] after resists dam	9.9264
[PROJECTOR] after flat damage armor	0.19168794888967
[PROJECTOR] final dam after static checks	0.19168794888967
[PROJECTOR] final dam after hooks and callbacks	0.19168794888967
[PHYS CRIT %]	8.2
checkHit	10.299921190304	49
=> chance to hit	0
[LOG]	Assassin Lord is grappled!
[LOG]	Fisto! is engaged in a grapple!
[LOG]	#UID:72828:0#Assassin Lord hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Assassin Lord for #aaaaaa#43 physical#LAST# damage.
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	Assassin Lord	 :: 	44.923813851017	6	9	16	::	0.92298709738471
checkHit	32.25	16
=> chance to hit	91
[ATTACK] raw dam	44.923813851017	versus	9	0.3	with APR	6
[ATTACK] after armor	41.923813851017
[ATTACK] after range	42
[PHYS CRIT %] axe accuracy bonus	32.25	16	=	3.25
[PHYS CRIT %]	11.45
[ATTACK] after crit	42
[ATTACK] after mult	38.765458090158
[PROJECTOR] starting dam	38.765458090158
[PROJECTOR] after difficulty dam	38.765458090158
[PROJECTOR] res	6.0566196717833	0.93943380328217	 on dam	41.86669473737
[PROJECTOR] after resists dam	39.330988267981
[PROJECTOR] after flat damage armor	39.330988267981
[PROJECTOR] final dam after static checks	39.330988267981
[PROJECTOR] final dam after hooks and callbacks	39.330988267981
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	9.76	0.9024	 on dam	11
[PROJECTOR] after resists dam	9.9264
[PROJECTOR] after flat damage armor	0.19168794888967
[PROJECTOR] numbed dam	0.16293475655622
[PROJECTOR] final dam after static checks	0.16293475655622
[PROJECTOR] final dam after hooks and callbacks	0.16293475655622
[PROJECTOR] starting dam	0.033846878707583
[PROJECTOR] after difficulty dam	0.033846878707583
[PROJECTOR] res	6.0566196717833	0.93943380328217	 on dam	0.036554629004189
[PROJECTOR] after resists dam	0.034340654152974
[PROJECTOR] after flat damage armor	0.034340654152974
[PROJECTOR] final dam after static checks	0.034340654152974
[PROJECTOR] final dam after hooks and callbacks	0.034340654152974
[ATTACK] attacking with innate combat
[ATTACK] to 	Assassin Lord	 :: 	44.923813851017	6	9	16	::	0.92298709738471
checkHit	32.25	16
=> chance to hit	91
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# misses Assassin Lord.
[LOG]	Bandit feels pain again.
[PROJECTOR] starting dam	35.41517834836
[PROJECTOR] after difficulty dam	35.41517834836
[PROJECTOR] res	6.0566196717833	0.93943380328217	 on dam	38.248392616229
[PROJECTOR] after resists dam	35.931832944894
[PROJECTOR] after flat damage armor	35.931832944894
[PROJECTOR] final dam after static checks	35.931832944894
[PROJECTOR] final dam after hooks and callbacks	35.931832944894
AI took for target	72828	Assassin Lord	::	2569	Fisto!	1	<	0
[ATTACK] attacking with	slime-covered iron dagger of purging
[ATTACK] to 	Fisto!	 :: 	15.205608407794	5	17.31	21.35220457021	::	1
checkHit	22	21.35220457021
=> chance to hit	52
[ATTACJ] dagger accuracy bonus	22	21.35220457021	=	1.0032389771489	previous	5
[ATTACK] raw dam	15.205608407794	versus	17.31	0.45178571428571	with APR	5.0161948857447
[ATTACK] after armor	8.3359317521297
[ATTACK] after range	10
[PHYS CRIT %]	18.132330639109
[ATTACK] after crit	17.5
[ATTACK] after mult	17.5
[LOG]	#{bold}##UID:72828:0#Assassin Lord performs a melee critical strike against #fbd578#Fisto!#LAST#!#{normal}#
[PROJECTOR] starting dam	17.5
[PROJECTOR] after difficulty dam	17.5
[PROJECTOR] res	9.76	0.9024	 on dam	17.5
[PROJECTOR] after resists dam	15.792
[PROJECTOR] after flat damage armor	6.0572879488897
[PROJECTOR] numbed dam	5.1486947565562
[PROJECTOR] final dam after static checks	5.1486947565562
[PROJECTOR] final dam after hooks and callbacks	5.1486947565562
[PROJECTOR] starting dam	1.0695523202712
[PROJECTOR] after difficulty dam	1.0695523202712
[PROJECTOR] res	6.0566196717833	0.93943380328217	 on dam	1.1551165058929
[PROJECTOR] after resists dam	1.085155492365
[PROJECTOR] after flat damage armor	1.085155492365
[PROJECTOR] final dam after static checks	1.085155492365
[PROJECTOR] final dam after hooks and callbacks	1.085155492365
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	13.6	0.864	 on dam	5
[PROJECTOR] after resists dam	4.32
[PROJECTOR] after flat damage armor	0
[PROJECTOR] numbed dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	6.0566196717833	0.93943380328217	 on dam	15.6
[PROJECTOR] after resists dam	14.655167331202
[PROJECTOR] after flat damage armor	14.655167331202
[PROJECTOR] final dam after static checks	14.655167331202
[PROJECTOR] final dam after hooks and callbacks	14.655167331202
[ATTACK] attacking with	steel dagger of projection
[ATTACK] to 	Fisto!	 :: 	16.582237480152	6	17.31	21.35220457021	::	0.5
checkHit	22	21.35220457021
=> chance to hit	52
[LOG]	#UID:72828:0#Assassin Lord misses #fbd578#Fisto!#LAST#.
[LOG]	Grappled from Fisto! hits Assassin Lord for #aaaaaa#36 physical#LAST# damage.
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Assassin Lord for #aaaaaa#39 physical#LAST#, #DARK_GREEN#15 blight#LAST# (54 total damage).
[LOG]	Grappling hits Assassin Lord for #aaaaaa#0 physical#LAST#, #aaaaaa#1 physical#LAST# (1 total damage).
[LOG]	#UID:72828:0#Assassin Lord hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#0 physical#LAST#, #aaaaaa#(10 resist armour)#LAST#, #{bold}##aaaaaa#5 physical#{normal}##LAST#, #LIGHT_GREEN#(4 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (5 total damage).
[ATTACK] attacking with	balanced steel dagger of daylight
[ATTACK] to 	Fisto!	 :: 	20.182859046109	15.363564365614	17.31	21.35220457021	::	1
checkHit	26.5	21.35220457021
=> chance to hit	63
[LOG]	#UID:72793:0#Bandit misses #fbd578#Fisto!#LAST#.
[ATTACK] attacking with	steel dagger
[ATTACK] to 	Fisto!	 :: 	20.182859046109	15.363564365614	17.31	21.35220457021	::	0.5
checkHit	26.5	21.35220457021
=> chance to hit	63
[LOG]	#UID:72793:0#Bandit misses #fbd578#Fisto!#LAST#.
shadowblade	72803	dumb ai talents can use	Shadow Leash	T_SHADOW_LEASH
shadowblade	72803	dumb ai talents can use	Shadow Ambush	T_SHADOW_AMBUSH
shadowblade	72803	dumb ai talents can use	Dual Strike	T_DUAL_STRIKE
shadowblade	72803	dumb ai talents can use	Attack	T_ATTACK
shadowblade	72803	dumb ai talents can use	Infusion: Insidious Poison	T_INFUSION:_INSIDIOUS_POISON_1
dumb ai uses	T_INFUSION:_INSIDIOUS_POISON_1
[LOG]	Shadowblade uses Infusion: Insidious Poison.
Adding entity	72859	after	72803
[PROJECTOR] starting dam	22.857142857143
[PROJECTOR] after difficulty dam	22.857142857143
[PROJECTOR] res	13.6	0.864	 on dam	22.857142857143
[PROJECTOR] after resists dam	19.748571428571
[PROJECTOR] after flat damage armor	10.013859377461
[PROJECTOR] final dam after static checks	10.013859377461
[PROJECTOR] final dam after hooks and callbacks	10.013859377461
[PROJECTOR] starting dam	2.0802061567924
[PROJECTOR] after difficulty dam	2.0802061567924
[PROJECTOR] res	6.0566196717833	0.93943380328217	 on dam	2.2466226493358
[PROJECTOR] after resists dam	2.1105532600054
[PROJECTOR] after flat damage armor	2.1105532600054
[PROJECTOR] final dam after static checks	2.1105532600054
[PROJECTOR] final dam after hooks and callbacks	2.1105532600054
[LOG]	Fisto! is poisoned!
[LOG]	Shadowblade's Infusion: Insidious Poison hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#10 nature#LAST# (10 total damage).
[LOG]	Grappling hits Assassin Lord for #aaaaaa#2 physical#LAST# damage.
[ATTACK] attacking with	steel dagger
[ATTACK] to 	Fisto!	 :: 	14.111019885278	6	17.31	21.35220457021	::	1
checkHit	20	21.35220457021
=> chance to hit	47
[ATTACJ] dagger accuracy bonus	20	21.35220457021	=	1	previous	6
[ATTACK] raw dam	14.111019885278	versus	17.31	0.45178571428571	with APR	6
[ATTACK] after armor	7.735862687108
[ATTACK] after range	7
[PHYS CRIT %]	17.51940460994
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	9.76	0.9024	 on dam	7
[PROJECTOR] after resists dam	6.3168
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	10	0.9	 on dam	15.6
[PROJECTOR] after resists dam	14.04
[PROJECTOR] after flat damage armor	14.04
[PROJECTOR] final dam after static checks	14.04
[PROJECTOR] final dam after hooks and callbacks	14.04
[ATTACK] attacking with	steel dagger of erosion
[ATTACK] to 	Fisto!	 :: 	14.274386839145	6	17.31	21.35220457021	::	0.7375
checkHit	20	21.35220457021
=> chance to hit	47
[ATTACJ] dagger accuracy bonus	20	21.35220457021	=	1	previous	6
[ATTACK] raw dam	14.274386839145	versus	17.31	0.45178571428571	with APR	6
[ATTACK] after armor	7.8254227850315
[ATTACK] after range	7
[PHYS CRIT %]	17.51940460994
[ATTACK] after crit	12.506089541205
[ATTACK] after mult	9.223241036639
[LOG]	#{bold}##UID:72817:0#Shadowblade performs a melee critical strike against #fbd578#Fisto!#LAST#!#{normal}#
[PROJECTOR] starting dam	9.223241036639
[PROJECTOR] after difficulty dam	9.223241036639
[PROJECTOR] res	9.76	0.9024	 on dam	9.223241036639
[PROJECTOR] after resists dam	8.323052711463
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	13.6	0.864	 on dam	4
[PROJECTOR] after resists dam	3.456
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	4	0.96	 on dam	7
[PROJECTOR] after resists dam	6.72
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	10	0.9	 on dam	15.6
[PROJECTOR] after resists dam	14.04
[PROJECTOR] after flat damage armor	14.04
[PROJECTOR] final dam after static checks	14.04
[PROJECTOR] final dam after hooks and callbacks	14.04
[LOG]	#UID:72817:0#Shadowblade hits #fbd578#Fisto!#LAST# for #aaaaaa#(6 resist armour)#LAST#, #aaaaaa#0 physical#LAST#, #aaaaaa#(8 resist armour)#LAST#, #{bold}##aaaaaa#0 physical#{normal}##LAST#, #LIGHT_GREEN#(3 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_STEEL_BLUE#(7 resist armour)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Shadowblade for #DARK_GREEN#14 blight#LAST#, #DARK_GREEN#14 blight#LAST# (28 total damage).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	Assassin Lord	 :: 	44.923813851017	6	9	16	::	1
checkHit	32.25	16
=> chance to hit	91
[ATTACK] raw dam	44.923813851017	versus	9	0.3	with APR	6
[ATTACK] after armor	41.923813851017
[ATTACK] after range	43
[PHYS CRIT %] axe accuracy bonus	32.25	16	=	3.25
[PHYS CRIT %]	11.45
[ATTACK] after crit	64.5
[ATTACK] after mult	64.5
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# performs a melee critical strike against Assassin Lord!#{normal}#
[PROJECTOR] starting dam	64.5
[PROJECTOR] after difficulty dam	64.5
[PROJECTOR] res	6.0566196717833	0.93943380328217	 on dam	69.66
[PROJECTOR] after resists dam	65.440958736636
[PROJECTOR] after flat damage armor	65.440958736636
[PROJECTOR] final dam after static checks	65.440958736636
[PROJECTOR] final dam after hooks and callbacks	65.440958736636
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	9.76	0.9024	 on dam	11
[PROJECTOR] after resists dam	9.9264
[PROJECTOR] after flat damage armor	0.19168794888967
[PROJECTOR] numbed dam	0.16293475655622
[PROJECTOR] final dam after static checks	0.16293475655622
[PROJECTOR] final dam after hooks and callbacks	0.16293475655622
[PROJECTOR] starting dam	0.033846878707583
[PROJECTOR] after difficulty dam	0.033846878707583
[PROJECTOR] res	6.0566196717833	0.93943380328217	 on dam	0.036554629004189
[PROJECTOR] after resists dam	0.034340654152974
[PROJECTOR] after flat damage armor	0.034340654152974
[PROJECTOR] final dam after static checks	0.034340654152974
[PROJECTOR] final dam after hooks and callbacks	0.034340654152974
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Assassin Lord for #{bold}##aaaaaa#65 physical#{normal}##LAST# damage.
[LOG]	Grappling hits Assassin Lord for #aaaaaa#0 physical#LAST# damage.
[LOG]	#UID:72828:0#Assassin Lord hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[PROJECTOR] starting dam	35.41517834836
[PROJECTOR] after difficulty dam	35.41517834836
[PROJECTOR] res	6.0566196717833	0.93943380328217	 on dam	38.248392616229
[PROJECTOR] after resists dam	35.931832944894
[PROJECTOR] after flat damage armor	35.931832944894
[PROJECTOR] final dam after static checks	35.931832944894
[PROJECTOR] final dam after hooks and callbacks	35.931832944894
AI took for target	72828	Assassin Lord	::	2569	Fisto!	1	<	0
[ATTACK] attacking with	slime-covered iron dagger of purging
[ATTACK] to 	Fisto!	 :: 	15.205608407794	5	17.31	21.35220457021	::	1
checkHit	22	21.35220457021
=> chance to hit	52
[ATTACJ] dagger accuracy bonus	22	21.35220457021	=	1.0032389771489	previous	5
[ATTACK] raw dam	15.205608407794	versus	17.31	0.45178571428571	with APR	5.0161948857447
[ATTACK] after armor	8.3359317521297
[ATTACK] after range	10
[PHYS CRIT %]	18.132330639109
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	9.76	0.9024	 on dam	10
[PROJECTOR] after resists dam	9.024
[PROJECTOR] after flat damage armor	0
[PROJECTOR] numbed dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	13.6	0.864	 on dam	5
[PROJECTOR] after resists dam	4.32
[PROJECTOR] after flat damage armor	0
[PROJECTOR] numbed dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	6.0566196717833	0.93943380328217	 on dam	15.6
[PROJECTOR] after resists dam	14.655167331202
[PROJECTOR] after flat damage armor	14.655167331202
[PROJECTOR] final dam after static checks	14.655167331202
[PROJECTOR] final dam after hooks and callbacks	14.655167331202
[ATTACK] attacking with	steel dagger of projection
[ATTACK] to 	Fisto!	 :: 	16.582237480152	6	17.31	21.35220457021	::	0.5
checkHit	22	21.35220457021
=> chance to hit	52
[ATTACJ] dagger accuracy bonus	22	21.35220457021	=	1.0032389771489	previous	6
[ATTACK] raw dam	16.582237480152	versus	17.31	0.45178571428571	with APR	6.0194338628937
[ATTACK] after armor	9.090619475726
[ATTACK] after range	9
[PHYS CRIT %]	19.132330639109
[ATTACK] after crit	9
[ATTACK] after mult	4.5
[PROJECTOR] starting dam	4.5
[PROJECTOR] after difficulty dam	4.5
[PROJECTOR] res	9.76	0.9024	 on dam	4.5
[PROJECTOR] after resists dam	4.0608
[PROJECTOR] after flat damage armor	0
[PROJECTOR] numbed dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	22.1	24.575
=> chance to hit	44
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	4	0.96	 on dam	4
[PROJECTOR] after resists dam	3.84
[PROJECTOR] after flat damage armor	0
[PROJECTOR] numbed dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	6.0566196717833	0.93943380328217	 on dam	15.6
[PROJECTOR] after resists dam	14.655167331202
[PROJECTOR] after flat damage armor	14.655167331202
[PROJECTOR] final dam after static checks	14.655167331202
[PROJECTOR] final dam after hooks and callbacks	14.655167331202
[PROJECTOR] starting dam	22.857142857143
[PROJECTOR] after difficulty dam	22.857142857143
[PROJECTOR] res	13.6	0.864	 on dam	22.857142857143
[PROJECTOR] after resists dam	19.748571428571
[PROJECTOR] after flat damage armor	10.013859377461
[PROJECTOR] final dam after static checks	10.013859377461
[PROJECTOR] final dam after hooks and callbacks	10.013859377461
[PROJECTOR] starting dam	2.0802061567924
[PROJECTOR] after difficulty dam	2.0802061567924
[PROJECTOR] res	6.0566196717833	0.93943380328217	 on dam	2.2466226493358
[PROJECTOR] after resists dam	2.1105532600054
[PROJECTOR] after flat damage armor	2.1105532600054
[PROJECTOR] final dam after static checks	2.1105532600054
[PROJECTOR] final dam after hooks and callbacks	2.1105532600054
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Assassin Lord for #DARK_GREEN#15 blight#LAST#, #DARK_GREEN#15 blight#LAST# (29 total damage).
[LOG]	Grappling hits Assassin Lord for #aaaaaa#2 physical#LAST# damage.
[LOG]	#UID:72828:0#Assassin Lord hits #fbd578#Fisto!#LAST# for #aaaaaa#(9 resist armour)#LAST#, #aaaaaa#0 physical#LAST#, #LIGHT_GREEN#(4 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #aaaaaa#(4 resist armour)#LAST#, #aaaaaa#0 physical#LAST#, #YELLOW#(4 resist armour)#LAST#, #YELLOW#0 mind#LAST# (0 total damage).
[LOG]	Grappled from Fisto! hits Assassin Lord for #aaaaaa#36 physical#LAST# damage.
[LOG]	Insidious Poison from Shadowblade hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#10 nature#LAST# (10 total damage).
[ATTACK] attacking with	balanced steel dagger of daylight
[ATTACK] to 	Fisto!	 :: 	20.182859046109	15.363564365614	17.31	21.35220457021	::	1
checkHit	26.5	21.35220457021
=> chance to hit	63
[LOG]	#UID:72793:0#Bandit misses #fbd578#Fisto!#LAST#.
[ATTACK] attacking with	steel dagger
[ATTACK] to 	Fisto!	 :: 	20.182859046109	15.363564365614	17.31	21.35220457021	::	0.5
checkHit	26.5	21.35220457021
=> chance to hit	63
[LOG]	#UID:72793:0#Bandit misses #fbd578#Fisto!#LAST#.
[ATTACK] attacking with	hateful steel dagger of vileness
[ATTACK] to 	Fisto!	 :: 	14.745452422657	6	17.31	21.35220457021	::	1
checkHit	26.5	21.35220457021
=> chance to hit	63
[ATTACJ] dagger accuracy bonus	26.5	21.35220457021	=	1.0257389771489	previous	6
[ATTACK] raw dam	14.745452422657	versus	17.31	0.45178571428571	with APR	6.1544338628937
[ATTACK] after armor	8.0836676674211
[ATTACK] after range	9
[PHYS CRIT %]	13.61940460994
[ATTACK] after crit	9
[ATTACK] after mult	9
[ATTACK] after inc by type	9.54
[PROJECTOR] starting dam	9.54
[PROJECTOR] after difficulty dam	9.54
[PROJECTOR] res	9.76	0.9024	 on dam	9.54
[PROJECTOR] after resists dam	8.608896
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	13.6	0.864	 on dam	6
[PROJECTOR] after resists dam	5.184
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	13.6	0.864	 on dam	4
[PROJECTOR] after resists dam	3.456
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	3.2427000745405
[PROJECTOR] after difficulty dam	3.2427000745405
[PROJECTOR] res	13.6	0.864	 on dam	3.2427000745405
[PROJECTOR] after resists dam	2.801692864403
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	20.354265156867	0.79645734843133	 on dam	15.6
[PROJECTOR] after resists dam	12.424734635529
[PROJECTOR] after flat damage armor	12.424734635529
[PROJECTOR] final dam after static checks	12.424734635529
[PROJECTOR] final dam after hooks and callbacks	12.424734635529
[ATTACK] attacking with	stralite dagger
[ATTACK] to 	Fisto!	 :: 	18.281859937584	9	17.31	21.35220457021	::	0.7375
checkHit	26.5	21.35220457021
=> chance to hit	63
[ATTACJ] dagger accuracy bonus	26.5	21.35220457021	=	1.0257389771489	previous	9
[ATTACK] raw dam	18.281859937584	versus	17.31	0.45178571428571	with APR	9.2316507943405
[ATTACK] after armor	10.203510731925
[ATTACK] after range	10
[PHYS CRIT %]	16.61940460994
[ATTACK] after crit	10
[ATTACK] after mult	7.375
[PROJECTOR] starting dam	7.375
[PROJECTOR] after difficulty dam	7.375
[PROJECTOR] res	9.76	0.9024	 on dam	7.375
[PROJECTOR] after resists dam	6.6552
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	3.2427000745405
[PROJECTOR] after difficulty dam	3.2427000745405
[PROJECTOR] res	13.6	0.864	 on dam	3.2427000745405
[PROJECTOR] after resists dam	2.801692864403
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	20.354265156867	0.79645734843133	 on dam	15.6
[PROJECTOR] after resists dam	12.424734635529
[PROJECTOR] after flat damage armor	12.424734635529
[PROJECTOR] final dam after static checks	12.424734635529
[PROJECTOR] final dam after hooks and callbacks	12.424734635529
[LOG]	
[LOG]	#UID:72803:0#Shadowblade hits #fbd578#Fisto!#LAST# for #aaaaaa#(9 resist armour)#LAST#, #aaaaaa#0 physical#LAST#, #DARK_GREEN#(5 resist armour)#LAST#, #DARK_GREEN#0 blight#LAST#, #GREY#(3 resist armour)#LAST#, #GREY#0 darkness#LAST#, #GREY#(3 resist armour)#LAST#, #GREY#0 darkness#LAST#, #aaaaaa#(7 resist armour)#LAST#, #aaaaaa#0 physical#LAST#, #GREY#(3 resist armour)#LAST#, #GREY#0 darkness#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Shadowblade for #DARK_GREEN#12 blight#LAST#, #DARK_GREEN#12 blight#LAST# (25 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Assassin Lord	 :: 	44.923813851017	6	9	16	::	1
checkHit	32.25	16
=> chance to hit	91
[ATTACK] raw dam	44.923813851017	versus	9	0.3	with APR	6
[ATTACK] after armor	41.923813851017
[ATTACK] after range	43
[PHYS CRIT %] axe accuracy bonus	32.25	16	=	3.25
[PHYS CRIT %]	11.45
[ATTACK] after crit	43
[ATTACK] after mult	43
[PROJECTOR] starting dam	43
[PROJECTOR] after difficulty dam	43
[PROJECTOR] res	6.0566196717833	0.93943380328217	 on dam	46.44
[PROJECTOR] after resists dam	43.627305824424
[PROJECTOR] after flat damage armor	43.627305824424
[PROJECTOR] final dam after static checks	43.627305824424
[PROJECTOR] final dam after hooks and callbacks	43.627305824424
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	9.76	0.9024	 on dam	11
[PROJECTOR] after resists dam	9.9264
[PROJECTOR] after flat damage armor	0.19168794888967
[PROJECTOR] numbed dam	0.16293475655622
[PROJECTOR] final dam after static checks	0.16293475655622
[PROJECTOR] final dam after hooks and callbacks	0.16293475655622
[PROJECTOR] starting dam	0.033846878707583
[PROJECTOR] after difficulty dam	0.033846878707583
[PROJECTOR] res	6.0566196717833	0.93943380328217	 on dam	0.036554629004189
[PROJECTOR] after resists dam	0.034340654152974
[PROJECTOR] after flat damage armor	0.034340654152974
[PROJECTOR] final dam after static checks	0.034340654152974
[PROJECTOR] final dam after hooks and callbacks	0.034340654152974
AI took for target	72817	shadowblade	::	2569	Fisto!	1	<	100
[ATTACK] attacking with	steel dagger
[ATTACK] to 	Fisto!	 :: 	14.111019885278	6	17.31	21.35220457021	::	1
checkHit	20	21.35220457021
=> chance to hit	47
[LOG]	#UID:72817:0#Shadowblade misses #fbd578#Fisto!#LAST#.
[ATTACK] attacking with	steel dagger of erosion
[ATTACK] to 	Fisto!	 :: 	14.274386839145	6	17.31	21.35220457021	::	0.7375
checkHit	20	21.35220457021
=> chance to hit	47
[ATTACJ] dagger accuracy bonus	20	21.35220457021	=	1	previous	6
[ATTACK] raw dam	14.274386839145	versus	17.31	0.45178571428571	with APR	6
[ATTACK] after armor	7.8254227850315
[ATTACK] after range	9
[PHYS CRIT %]	17.51940460994
[ATTACK] after crit	9
[ATTACK] after mult	6.6375
[PROJECTOR] starting dam	6.6375
[PROJECTOR] after difficulty dam	6.6375
[PROJECTOR] res	9.76	0.9024	 on dam	6.6375
[PROJECTOR] after resists dam	5.98968
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	13.6	0.864	 on dam	4
[PROJECTOR] after resists dam	3.456
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	4	0.96	 on dam	7
[PROJECTOR] after resists dam	6.72
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	10	0.9	 on dam	15.6
[PROJECTOR] after resists dam	14.04
[PROJECTOR] after flat damage armor	14.04
[PROJECTOR] final dam after static checks	14.04
[PROJECTOR] final dam after hooks and callbacks	14.04
[LOG]	#UID:72817:0#Shadowblade hits #fbd578#Fisto!#LAST# for #aaaaaa#(6 resist armour)#LAST#, #aaaaaa#0 physical#LAST#, #LIGHT_GREEN#(3 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_STEEL_BLUE#(7 resist armour)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Shadowblade for #DARK_GREEN#14 blight#LAST# damage.
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Assassin Lord for #aaaaaa#44 physical#LAST# damage.
[LOG]	Grappling hits Assassin Lord for #aaaaaa#0 physical#LAST# damage.
[LOG]	#UID:72828:0#Assassin Lord hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting temp shader	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
[ATTACK] attacking with innate combat
[ATTACK] to 	Assassin Lord	 :: 	44.923813851017	6	9	16	::	1
checkHit	32.25	16
=> chance to hit	91
[ATTACK] raw dam	44.923813851017	versus	9	0.3	with APR	6
[ATTACK] after armor	41.923813851017
[ATTACK] after range	45
[PHYS CRIT %] axe accuracy bonus	32.25	16	=	3.25
[PHYS CRIT %]	11.45
[ATTACK] after crit	67.5
[ATTACK] after mult	67.5
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# performs a melee critical strike against Assassin Lord!#{normal}#
[PROJECTOR] starting dam	67.5
[PROJECTOR] after difficulty dam	67.5
[PROJECTOR] res	6.0566196717833	0.93943380328217	 on dam	72.9
[PROJECTOR] after resists dam	68.48472425927
[PROJECTOR] after flat damage armor	68.48472425927
[PROJECTOR] final dam after static checks	68.48472425927
[PROJECTOR] final dam after hooks and callbacks	68.48472425927
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	9.76	0.9024	 on dam	11
[PROJECTOR] after resists dam	9.9264
[PROJECTOR] after flat damage armor	0.19168794888967
[PROJECTOR] numbed dam	0.16293475655622
[PROJECTOR] final dam after static checks	0.16293475655622
[PROJECTOR] final dam after hooks and callbacks	0.16293475655622
[PROJECTOR] starting dam	0.033846878707583
[PROJECTOR] after difficulty dam	0.033846878707583
[PROJECTOR] res	6.0566196717833	0.93943380328217	 on dam	0.036554629004189
[PROJECTOR] after resists dam	0.034340654152974
[PROJECTOR] after flat damage armor	0.034340654152974
[PROJECTOR] final dam after static checks	0.034340654152974
[PROJECTOR] final dam after hooks and callbacks	0.034340654152974
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Assassin Lord for #{bold}##aaaaaa#68 physical#{normal}##LAST# damage.
[LOG]	Grappling hits Assassin Lord for #aaaaaa#0 physical#LAST# damage.
[LOG]	#UID:72828:0#Assassin Lord hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[PROJECTOR] starting dam	35.41517834836
[PROJECTOR] after difficulty dam	35.41517834836
[PROJECTOR] res	6.0566196717833	0.93943380328217	 on dam	38.248392616229
[PROJECTOR] after resists dam	35.931832944894
[PROJECTOR] after flat damage armor	35.931832944894
[PROJECTOR] final dam after static checks	35.931832944894
[PROJECTOR] final dam after hooks and callbacks	35.931832944894
[ATTACK] attacking with	slime-covered iron dagger of purging
[ATTACK] to 	Fisto!	 :: 	15.205608407794	5	17.31	21.35220457021	::	1
checkHit	22	21.35220457021
=> chance to hit	52
[ATTACJ] dagger accuracy bonus	22	21.35220457021	=	1.0032389771489	previous	5
[ATTACK] raw dam	15.205608407794	versus	17.31	0.45178571428571	with APR	5.0161948857447
[ATTACK] after armor	8.3359317521297
[ATTACK] after range	9
[PHYS CRIT %]	18.132330639109
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	9.76	0.9024	 on dam	9
[PROJECTOR] after resists dam	8.1216
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	13.6	0.864	 on dam	5
[PROJECTOR] after resists dam	4.32
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	6.0566196717833	0.93943380328217	 on dam	15.6
[PROJECTOR] after resists dam	14.655167331202
[PROJECTOR] after flat damage armor	14.655167331202
[PROJECTOR] final dam after static checks	14.655167331202
[PROJECTOR] final dam after hooks and callbacks	14.655167331202
[ATTACK] attacking with	steel dagger of projection
[ATTACK] to 	Fisto!	 :: 	16.582237480152	6	17.31	21.35220457021	::	0.5
checkHit	22	21.35220457021
=> chance to hit	52
[LOG]	#UID:72828:0#Assassin Lord misses #fbd578#Fisto!#LAST#.
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[PROJECTOR] starting dam	22.857142857143
[PROJECTOR] after difficulty dam	22.857142857143
[PROJECTOR] res	13.6	0.864	 on dam	22.857142857143
[PROJECTOR] after resists dam	19.748571428571
[PROJECTOR] after flat damage armor	10.013859377461
[PROJECTOR] final dam after static checks	10.013859377461
[PROJECTOR] final dam after hooks and callbacks	10.013859377461
[PROJECTOR] starting dam	2.0802061567924
[PROJECTOR] after difficulty dam	2.0802061567924
[PROJECTOR] res	6.0566196717833	0.93943380328217	 on dam	2.2466226493358
[PROJECTOR] after resists dam	2.1105532600054
[PROJECTOR] after flat damage armor	2.1105532600054
[PROJECTOR] final dam after static checks	2.1105532600054
[PROJECTOR] final dam after hooks and callbacks	2.1105532600054
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Assassin Lord for #DARK_GREEN#15 blight#LAST# damage.
[LOG]	Grappling hits Assassin Lord for #aaaaaa#2 physical#LAST# damage.
[LOG]	#UID:72828:0#Assassin Lord hits #fbd578#Fisto!#LAST# for #aaaaaa#(8 resist armour)#LAST#, #aaaaaa#0 physical#LAST#, #LIGHT_GREEN#(4 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	Grappled from Fisto! hits Assassin Lord for #aaaaaa#36 physical#LAST# damage.
[LOG]	Insidious Poison from Shadowblade hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#10 nature#LAST# (10 total damage).
[ATTACK] attacking with	balanced steel dagger of daylight
[ATTACK] to 	Fisto!	 :: 	20.182859046109	15.363564365614	17.31	21.35220457021	::	1
checkHit	26.5	21.35220457021
=> chance to hit	63
[ATTACJ] dagger accuracy bonus	26.5	21.35220457021	=	1.0257389771489	previous	15.363564365614
[ATTACK] raw dam	20.182859046109	versus	17.31	0.45178571428571	with APR	15.759006797747
[ATTACK] after armor	18.631865843856
[ATTACK] after range	23
[PHYS CRIT %]	14.389084857912
[ATTACK] after crit	42.016335546211
[ATTACK] after mult	42.016335546211
[ATTACK] after inc by type	42.016335546211
[LOG]	#{bold}##UID:72793:0#Bandit performs a melee critical strike against #fbd578#Fisto!#LAST#!#{normal}#
[PROJECTOR] starting dam	42.016335546211
[PROJECTOR] after difficulty dam	42.016335546211
[PROJECTOR] res	9.76	0.9024	 on dam	42.016335546211
[PROJECTOR] after resists dam	37.915541196901
[PROJECTOR] after flat damage armor	28.18082914579
[PROJECTOR] final dam after static checks	28.18082914579
[PROJECTOR] final dam after hooks and callbacks	28.18082914579
[PROJECTOR] starting dam	5.8540800387644
[PROJECTOR] after difficulty dam	5.8540800387644
[PROJECTOR] res	6.0566196717833	0.93943380328217	 on dam	6.3224064418655
[PROJECTOR] after resists dam	5.9394823295774
[PROJECTOR] after flat damage armor	5.9394823295774
[PROJECTOR] final dam after static checks	5.9394823295774
[PROJECTOR] final dam after hooks and callbacks	5.9394823295774
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	4	0.96	 on dam	8
[PROJECTOR] after resists dam	7.68
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[ATTACK] attacking with	steel dagger
[ATTACK] to 	Fisto!	 :: 	20.182859046109	15.363564365614	17.31	21.35220457021	::	0.5
checkHit	26.5	21.35220457021
=> chance to hit	63
[ATTACJ] dagger accuracy bonus	26.5	21.35220457021	=	1.0257389771489	previous	15.363564365614
[ATTACK] raw dam	20.182859046109	versus	17.31	0.45178571428571	with APR	15.759006797747
[ATTACK] after armor	18.631865843856
[ATTACK] after range	24
[PHYS CRIT %]	14.389084857912
[ATTACK] after crit	24
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	9.76	0.9024	 on dam	12
[PROJECTOR] after resists dam	10.8288
[PROJECTOR] after flat damage armor	1.0940879488897
[PROJECTOR] final dam after static checks	1.0940879488897
[PROJECTOR] final dam after hooks and callbacks	1.0940879488897
[PROJECTOR] starting dam	0.22727785577609
[PROJECTOR] after difficulty dam	0.22727785577609
[PROJECTOR] res	6.0566196717833	0.93943380328217	 on dam	0.24546008423818
[PROJECTOR] after resists dam	0.23059350048984
[PROJECTOR] after flat damage armor	0.23059350048984
[PROJECTOR] final dam after static checks	0.23059350048984
[PROJECTOR] final dam after hooks and callbacks	0.23059350048984
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[ATTACK] attacking with	hateful steel dagger of vileness
[ATTACK] to 	Fisto!	 :: 	14.745452422657	6	17.31	21.35220457021	::	1
checkHit	26.5	21.35220457021
=> chance to hit	63
[LOG]	#UID:72803:0#Shadowblade misses #fbd578#Fisto!#LAST#.
[ATTACK] attacking with	stralite dagger
[ATTACK] to 	Fisto!	 :: 	18.281859937584	9	17.31	21.35220457021	::	0.7375
checkHit	26.5	21.35220457021
=> chance to hit	63
[ATTACJ] dagger accuracy bonus	26.5	21.35220457021	=	1.0257389771489	previous	9
[ATTACK] raw dam	18.281859937584	versus	17.31	0.45178571428571	with APR	9.2316507943405
[ATTACK] after armor	10.203510731925
[ATTACK] after range	13
[PHYS CRIT %]	16.61940460994
[ATTACK] after crit	13
[ATTACK] after mult	9.5875
[PROJECTOR] starting dam	9.5875
[PROJECTOR] after difficulty dam	9.5875
[PROJECTOR] res	9.76	0.9024	 on dam	9.5875
[PROJECTOR] after resists dam	8.65176
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	3.2427000745405
[PROJECTOR] after difficulty dam	3.2427000745405
[PROJECTOR] res	13.6	0.864	 on dam	3.2427000745405
[PROJECTOR] after resists dam	2.801692864403
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	20.354265156867	0.79645734843133	 on dam	15.6
[PROJECTOR] after resists dam	12.424734635529
[PROJECTOR] after flat damage armor	12.424734635529
[PROJECTOR] final dam after static checks	12.424734635529
[PROJECTOR] final dam after hooks and callbacks	12.424734635529
[LOG]	#UID:72803:0#Shadowblade hits #fbd578#Fisto!#LAST# for #aaaaaa#(9 resist armour)#LAST#, #aaaaaa#0 physical#LAST#, #GREY#(3 resist armour)#LAST#, #GREY#0 darkness#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Shadowblade for #DARK_GREEN#12 blight#LAST# damage.
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Bandit for #DARK_GREEN#16 blight#LAST#, #DARK_GREEN#16 blight#LAST# (31 total damage).
[LOG]	Grappling hits Assassin Lord for #aaaaaa#6 physical#LAST#, #aaaaaa#0 physical#LAST# (6 total damage).
[LOG]	#UID:72793:0#Bandit hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #{bold}##aaaaaa#28 physical#{normal}##LAST#, #YELLOW#(8 resist armour)#LAST#, #YELLOW#0 light#LAST#, #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#1 physical#LAST# (29 total damage).
[ATTACK] attacking with	steel dagger
[ATTACK] to 	Fisto!	 :: 	14.111019885278	6	17.31	21.35220457021	::	1
checkHit	20	21.35220457021
=> chance to hit	47
[LOG]	#UID:72817:0#Shadowblade misses #fbd578#Fisto!#LAST#.
[ATTACK] attacking with	steel dagger of erosion
[ATTACK] to 	Fisto!	 :: 	14.274386839145	6	17.31	21.35220457021	::	0.7375
checkHit	20	21.35220457021
=> chance to hit	47
[ATTACJ] dagger accuracy bonus	20	21.35220457021	=	1	previous	6
[ATTACK] raw dam	14.274386839145	versus	17.31	0.45178571428571	with APR	6
[ATTACK] after armor	7.8254227850315
[ATTACK] after range	10
[PHYS CRIT %]	17.51940460994
[ATTACK] after crit	10
[ATTACK] after mult	7.375
[PROJECTOR] starting dam	7.375
[PROJECTOR] after difficulty dam	7.375
[PROJECTOR] res	9.76	0.9024	 on dam	7.375
[PROJECTOR] after resists dam	6.6552
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	13.6	0.864	 on dam	4
[PROJECTOR] after resists dam	3.456
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	4	0.96	 on dam	7
[PROJECTOR] after resists dam	6.72
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	10	0.9	 on dam	15.6
[PROJECTOR] after resists dam	14.04
[PROJECTOR] after flat damage armor	14.04
[PROJECTOR] final dam after static checks	14.04
[PROJECTOR] final dam after hooks and callbacks	14.04
[LOG]	#UID:72817:0#Shadowblade hits #fbd578#Fisto!#LAST# for #aaaaaa#(7 resist armour)#LAST#, #aaaaaa#0 physical#LAST#, #LIGHT_GREEN#(3 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_STEEL_BLUE#(7 resist armour)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Shadowblade for #DARK_GREEN#14 blight#LAST# damage.
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	Assassin Lord	 :: 	44.923813851017	6	9	16	::	0.92298709738471
checkHit	32.25	16
=> chance to hit	91
[ATTACK] raw dam	44.923813851017	versus	9	0.3	with APR	6
[ATTACK] after armor	41.923813851017
[ATTACK] after range	43
[PHYS CRIT %] axe accuracy bonus	32.25	16	=	3.25
[PHYS CRIT %]	11.45
[ATTACK] after crit	43
[ATTACK] after mult	39.688445187542
[PROJECTOR] starting dam	39.688445187542
[PROJECTOR] after difficulty dam	39.688445187542
[PROJECTOR] res	6.0566196717833	0.93943380328217	 on dam	42.863520802546
[PROJECTOR] after resists dam	40.2674403696
[PROJECTOR] after flat damage armor	40.2674403696
[PROJECTOR] final dam after static checks	40.2674403696
[PROJECTOR] final dam after hooks and callbacks	40.2674403696
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	9.76	0.9024	 on dam	11
[PROJECTOR] after resists dam	9.9264
[PROJECTOR] after flat damage armor	0.19168794888967
[PROJECTOR] final dam after static checks	0.19168794888967
[PROJECTOR] final dam after hooks and callbacks	0.19168794888967
[PROJECTOR] starting dam	0.039819857303039
[PROJECTOR] after difficulty dam	0.039819857303039
[PROJECTOR] res	6.0566196717833	0.93943380328217	 on dam	0.043005445887282
[PROJECTOR] after resists dam	0.040400769591734
[PROJECTOR] after flat damage armor	0.040400769591734
[PROJECTOR] final dam after static checks	0.040400769591734
[PROJECTOR] final dam after hooks and callbacks	0.040400769591734
[ATTACK] attacking with innate combat
[ATTACK] to 	Assassin Lord	 :: 	44.923813851017	6	9	16	::	0.92298709738471
checkHit	32.25	16
=> chance to hit	91
[ATTACK] raw dam	44.923813851017	versus	9	0.3	with APR	6
[ATTACK] after armor	41.923813851017
[ATTACK] after range	43
[PHYS CRIT %] axe accuracy bonus	32.25	16	=	3.25
[PHYS CRIT %]	11.45
[ATTACK] after crit	43
[ATTACK] after mult	39.688445187542
[PROJECTOR] starting dam	39.688445187542
[PROJECTOR] after difficulty dam	39.688445187542
[PROJECTOR] res	6.0566196717833	0.93943380328217	 on dam	42.863520802546
[PROJECTOR] after resists dam	40.2674403696
[PROJECTOR] after flat damage armor	40.2674403696
[PROJECTOR] final dam after static checks	40.2674403696
[PROJECTOR] final dam after hooks and callbacks	40.2674403696
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	9.76	0.9024	 on dam	11
[PROJECTOR] after resists dam	9.9264
[PROJECTOR] after flat damage armor	0.19168794888967
[PROJECTOR] final dam after static checks	0.19168794888967
[PROJECTOR] final dam after hooks and callbacks	0.19168794888967
[PROJECTOR] starting dam	0.039819857303039
[PROJECTOR] after difficulty dam	0.039819857303039
[PROJECTOR] res	6.0566196717833	0.93943380328217	 on dam	0.043005445887282
[PROJECTOR] after resists dam	0.040400769591734
[PROJECTOR] after flat damage armor	0.040400769591734
[PROJECTOR] final dam after static checks	0.040400769591734
[PROJECTOR] final dam after hooks and callbacks	0.040400769591734
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Assassin Lord for #aaaaaa#40 physical#LAST#, #aaaaaa#40 physical#LAST# (81 total damage).
[LOG]	Grappling hits Assassin Lord for #aaaaaa#0 physical#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:72828:0#Assassin Lord hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#0 physical#LAST#, #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[PROJECTOR] starting dam	35.41517834836
[PROJECTOR] after difficulty dam	35.41517834836
[PROJECTOR] res	6.0566196717833	0.93943380328217	 on dam	38.248392616229
[PROJECTOR] after resists dam	35.931832944894
[PROJECTOR] after flat damage armor	35.931832944894
[PROJECTOR] final dam after static checks	35.931832944894
[PROJECTOR] final dam after hooks and callbacks	35.931832944894
Assassin Lord	72828	dumb ai talents can activate	Deadly Poison	T_DEADLY_POISON
Assassin Lord	72828	dumb ai talents can use	Dirty Fighting	T_DIRTY_FIGHTING
Assassin Lord	72828	dumb ai talents can activate	Crippling Poison	T_CRIPPLING_POISON
Assassin Lord	72828	dumb ai talents can activate	Stoning Poison	T_STONING_POISON
Assassin Lord	72828	dumb ai talents can activate	Insidious Poison	T_INSIDIOUS_POISON
Assassin Lord	72828	dumb ai talents can use	Attack	T_ATTACK
Assassin Lord	72828	dumb ai talents can use	Empower Poisons	T_EMPOWER_POISONS
Assassin Lord	72828	dumb ai talents can use	Venomous Strike	T_VENOMOUS_STRIKE
dumb ai uses	T_VENOMOUS_STRIKE
[LOG]	Assassin Lord uses Venomous Strike.
[ATTACK] attacking with	slime-covered iron dagger of purging
[ATTACK] to 	Fisto!	 :: 	15.205608407794	5	17.31	21.35220457021	::	1.9
checkHit	22	21.35220457021
=> chance to hit	52
[ATTACJ] dagger accuracy bonus	22	21.35220457021	=	1.0032389771489	previous	5
[ATTACK] raw dam	15.205608407794	versus	17.31	0.45178571428571	with APR	5.0161948857447
[ATTACK] after armor	8.3359317521297
[ATTACK] after range	9
[PHYS CRIT %]	18.132330639109
[ATTACK] after crit	9
[ATTACK] after mult	17.1
[PROJECTOR] starting dam	17.1
[PROJECTOR] after difficulty dam	17.1
[PROJECTOR] res	13.6	0.864	 on dam	17.1
[PROJECTOR] after resists dam	14.7744
[PROJECTOR] after flat damage armor	5.0396879488897
[PROJECTOR] final dam after static checks	5.0396879488897
[PROJECTOR] final dam after hooks and callbacks	5.0396879488897
[PROJECTOR] starting dam	1.0469080405891
[PROJECTOR] after difficulty dam	1.0469080405891
[PROJECTOR] res	6.0566196717833	0.93943380328217	 on dam	1.1306606838363
[PROJECTOR] after resists dam	1.0621808664379
[PROJECTOR] after flat damage armor	1.0621808664379
[PROJECTOR] final dam after static checks	1.0621808664379
[PROJECTOR] final dam after hooks and callbacks	1.0621808664379
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	13.6	0.864	 on dam	5
[PROJECTOR] after resists dam	4.32
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	6.0566196717833	0.93943380328217	 on dam	15.6
[PROJECTOR] after resists dam	14.655167331202
[PROJECTOR] after flat damage armor	14.655167331202
[PROJECTOR] final dam after static checks	14.655167331202
[PROJECTOR] final dam after hooks and callbacks	14.655167331202
[ATTACK] attacking with	steel dagger of projection
[ATTACK] to 	Fisto!	 :: 	16.582237480152	6	17.31	21.35220457021	::	0.95
checkHit	22	21.35220457021
=> chance to hit	52
[ATTACJ] dagger accuracy bonus	22	21.35220457021	=	1.0032389771489	previous	6
[ATTACK] raw dam	16.582237480152	versus	17.31	0.45178571428571	with APR	6.0194338628937
[ATTACK] after armor	9.090619475726
[ATTACK] after range	11
[PHYS CRIT %]	19.132330639109
[ATTACK] after crit	11
[ATTACK] after mult	10.45
[PROJECTOR] starting dam	10.45
[PROJECTOR] after difficulty dam	10.45
[PROJECTOR] res	13.6	0.864	 on dam	10.45
[PROJECTOR] after resists dam	9.0288
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	22.1	24.575
=> chance to hit	44
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	4	0.96	 on dam	4
[PROJECTOR] after resists dam	3.84
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	6.0566196717833	0.93943380328217	 on dam	15.6
[PROJECTOR] after resists dam	14.655167331202
[PROJECTOR] after flat damage armor	14.655167331202
[PROJECTOR] final dam after static checks	14.655167331202
[PROJECTOR] final dam after hooks and callbacks	14.655167331202
[LOG]	Fisto! is poisoned!
[PROJECTOR] starting dam	15.319667304534
[PROJECTOR] after difficulty dam	15.319667304534
[PROJECTOR] res	13.6	0.864	 on dam	15.319667304534
[PROJECTOR] after resists dam	13.236192551117
[PROJECTOR] after flat damage armor	3.5014805000067
[PROJECTOR] final dam after static checks	3.5014805000067
[PROJECTOR] final dam after hooks and callbacks	3.5014805000067
[PROJECTOR] starting dam	0.72737203703866
[PROJECTOR] after difficulty dam	0.72737203703866
[PROJECTOR] res	6.0566196717833	0.93943380328217	 on dam	0.78556180000176
[PROJECTOR] after resists dam	0.73798330948883
[PROJECTOR] after flat damage armor	0.73798330948883
[PROJECTOR] numbed dam	0.55348748211663
[PROJECTOR] final dam after static checks	0.55348748211663
[PROJECTOR] final dam after hooks and callbacks	0.55348748211663
[PROJECTOR] starting dam	22.857142857143
[PROJECTOR] after difficulty dam	22.857142857143
[PROJECTOR] res	13.6	0.864	 on dam	22.857142857143
[PROJECTOR] after resists dam	19.748571428571
[PROJECTOR] after flat damage armor	10.013859377461
[PROJECTOR] final dam after static checks	10.013859377461
[PROJECTOR] final dam after hooks and callbacks	10.013859377461
[PROJECTOR] starting dam	2.0802061567924
[PROJECTOR] after difficulty dam	2.0802061567924
[PROJECTOR] res	6.0566196717833	0.93943380328217	 on dam	2.2466226493358
[PROJECTOR] after resists dam	2.1105532600054
[PROJECTOR] after flat damage armor	2.1105532600054
[PROJECTOR] numbed dam	1.5829149450041
[PROJECTOR] final dam after static checks	1.5829149450041
[PROJECTOR] final dam after hooks and callbacks	1.5829149450041
[LOG]	
[LOG]	Numbing Poison from Assassin Lord hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#4 nature#LAST# (4 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Assassin Lord for #DARK_GREEN#15 blight#LAST#, #DARK_GREEN#15 blight#LAST# (29 total damage).
[LOG]	Grappled from Fisto! hits Assassin Lord for #aaaaaa#36 physical#LAST# damage.
[LOG]	#UID:72828:0#Assassin Lord hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#5 nature#LAST#, #LIGHT_GREEN#(4 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_GREEN#(9 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #YELLOW#(4 resist armour)#LAST#, #YELLOW#0 mind#LAST# (5 total damage).
[LOG]	Grappling hits Assassin Lord for #aaaaaa#1 physical#LAST#, #aaaaaa#1 physical#LAST#, #aaaaaa#2 physical#LAST# (3 total damage).
[LOG]	Insidious Poison from Shadowblade hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#10 nature#LAST# (10 total damage).
Loading tile	effects/numbing_poison.png
[ATTACK] attacking with innate combat
[ATTACK] to 	Assassin Lord	 :: 	44.923813851017	6	9	16	::	1
checkHit	32.25	16
=> chance to hit	91
[ATTACK] raw dam	44.923813851017	versus	9	0.3	with APR	6
[ATTACK] after armor	41.923813851017
[ATTACK] after range	42
[PHYS CRIT %] axe accuracy bonus	32.25	16	=	3.25
[PHYS CRIT %]	11.45
[ATTACK] after crit	42
[ATTACK] after mult	42
[PROJECTOR] starting dam	42
[PROJECTOR] after difficulty dam	42
[PROJECTOR] res	6.0566196717833	0.93943380328217	 on dam	45.36
[PROJECTOR] after resists dam	42.612717316879
[PROJECTOR] after flat damage armor	42.612717316879
[PROJECTOR] numbed dam	31.959537987659
[PROJECTOR] final dam after static checks	31.959537987659
[PROJECTOR] final dam after hooks and callbacks	31.959537987659
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	9.76	0.9024	 on dam	11
[PROJECTOR] after resists dam	9.9264
[PROJECTOR] after flat damage armor	0.19168794888967
[PROJECTOR] final dam after static checks	0.19168794888967
[PROJECTOR] final dam after hooks and callbacks	0.19168794888967
[PROJECTOR] starting dam	0.039819857303039
[PROJECTOR] after difficulty dam	0.039819857303039
[PROJECTOR] res	6.0566196717833	0.93943380328217	 on dam	0.043005445887282
[PROJECTOR] after resists dam	0.040400769591734
[PROJECTOR] after flat damage armor	0.040400769591734
[PROJECTOR] numbed dam	0.030300577193801
[PROJECTOR] final dam after static checks	0.030300577193801
[PROJECTOR] final dam after hooks and callbacks	0.030300577193801
bandit	72793	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	balanced steel dagger of daylight
[ATTACK] to 	Fisto!	 :: 	20.182859046109	15.363564365614	17.31	21.35220457021	::	1
checkHit	26.5	21.35220457021
=> chance to hit	63
[ATTACJ] dagger accuracy bonus	26.5	21.35220457021	=	1.0257389771489	previous	15.363564365614
[ATTACK] raw dam	20.182859046109	versus	17.31	0.45178571428571	with APR	15.759006797747
[ATTACK] after armor	18.631865843856
[ATTACK] after range	24
[PHYS CRIT %]	14.389084857912
[ATTACK] after crit	24
[ATTACK] after mult	24
[ATTACK] after inc by type	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	9.76	0.9024	 on dam	24
[PROJECTOR] after resists dam	21.6576
[PROJECTOR] after flat damage armor	11.92288794889
[PROJECTOR] final dam after static checks	11.92288794889
[PROJECTOR] final dam after hooks and callbacks	11.92288794889
[PROJECTOR] starting dam	2.4767738374528
[PROJECTOR] after difficulty dam	2.4767738374528
[PROJECTOR] res	6.0566196717833	0.93943380328217	 on dam	2.674915744449
[PROJECTOR] after resists dam	2.512906271267
[PROJECTOR] after flat damage armor	2.512906271267
[PROJECTOR] numbed dam	1.8846797034503
[PROJECTOR] final dam after static checks	1.8846797034503
[PROJECTOR] final dam after hooks and callbacks	1.8846797034503
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	4	0.96	 on dam	8
[PROJECTOR] after resists dam	7.68
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] numbed dam	11.7
[PROJECTOR] final dam after static checks	11.7
[PROJECTOR] final dam after hooks and callbacks	11.7
[ATTACK] attacking with	steel dagger
[ATTACK] to 	Fisto!	 :: 	20.182859046109	15.363564365614	17.31	21.35220457021	::	0.5
checkHit	26.5	21.35220457021
=> chance to hit	63
[ATTACJ] dagger accuracy bonus	26.5	21.35220457021	=	1.0257389771489	previous	15.363564365614
[ATTACK] raw dam	20.182859046109	versus	17.31	0.45178571428571	with APR	15.759006797747
[ATTACK] after armor	18.631865843856
[ATTACK] after range	18
[PHYS CRIT %]	14.389084857912
[ATTACK] after crit	18
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	9.76	0.9024	 on dam	9
[PROJECTOR] after resists dam	8.1216
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] numbed dam	11.7
[PROJECTOR] final dam after static checks	11.7
[PROJECTOR] final dam after hooks and callbacks	11.7
shadowblade	72803	dumb ai talents can use	Shadow Leash	T_SHADOW_LEASH
shadowblade	72803	dumb ai talents can use	Shadow Ambush	T_SHADOW_AMBUSH
shadowblade	72803	dumb ai talents can use	Dual Strike	T_DUAL_STRIKE
shadowblade	72803	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_SHADOW_LEASH
[LOG]	Shadowblade casts Shadow Leash.
checkHit	29.075	27
=> chance to hit	56
[LOG]	#ORANGE#Fisto! shrugs off the effect 'Disarmed'!
[LOG]	#UID:72793:0#Bandit hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#12 physical#LAST#, #YELLOW#(8 resist armour)#LAST#, #YELLOW#0 light#LAST#, #aaaaaa#(8 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (12 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Bandit for #DARK_GREEN#12 blight#LAST#, #DARK_GREEN#12 blight#LAST# (23 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Assassin Lord for #aaaaaa#32 physical#LAST# damage.
[LOG]	Grappling hits Assassin Lord for #aaaaaa#0 physical#LAST#, #aaaaaa#2 physical#LAST# (2 total damage).
[LOG]	#UID:72828:0#Assassin Lord hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
shadowblade	72817	dumb ai talents can use	Attack	T_ATTACK
shadowblade	72817	dumb ai talents can activate	Shadow Combat	T_SHADOW_COMBAT
shadowblade	72817	dumb ai talents can use	Shadow Leash	T_SHADOW_LEASH
shadowblade	72817	dumb ai talents can use	Shadow Ambush	T_SHADOW_AMBUSH
shadowblade	72817	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
shadowblade	72817	dumb ai talents can use	Shadowstep	T_SHADOWSTEP
shadowblade	72817	dumb ai talents can use	Dual Strike	T_DUAL_STRIKE
dumb ai uses	T_ATTACK
[ATTACK] attacking with	steel dagger
[ATTACK] to 	Fisto!	 :: 	14.111019885278	6	17.31	21.35220457021	::	1
checkHit	20	21.35220457021
=> chance to hit	47
[LOG]	#UID:72817:0#Shadowblade misses #fbd578#Fisto!#LAST#.
[ATTACK] attacking with	steel dagger of erosion
[ATTACK] to 	Fisto!	 :: 	14.274386839145	6	17.31	21.35220457021	::	0.7375
checkHit	20	21.35220457021
=> chance to hit	47
[ATTACJ] dagger accuracy bonus	20	21.35220457021	=	1	previous	6
[ATTACK] raw dam	14.274386839145	versus	17.31	0.45178571428571	with APR	6
[ATTACK] after armor	7.8254227850315
[ATTACK] after range	10
[PHYS CRIT %]	17.51940460994
[ATTACK] after crit	10
[ATTACK] after mult	7.375
[PROJECTOR] starting dam	7.375
[PROJECTOR] after difficulty dam	7.375
[PROJECTOR] res	9.76	0.9024	 on dam	7.375
[PROJECTOR] after resists dam	6.6552
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	13.6	0.864	 on dam	4
[PROJECTOR] after resists dam	3.456
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	4	0.96	 on dam	7
[PROJECTOR] after resists dam	6.72
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	10	0.9	 on dam	15.6
[PROJECTOR] after resists dam	14.04
[PROJECTOR] after flat damage armor	14.04
[PROJECTOR] numbed dam	10.53
[PROJECTOR] final dam after static checks	10.53
[PROJECTOR] final dam after hooks and callbacks	10.53
[LOG]	#UID:72817:0#Shadowblade hits #fbd578#Fisto!#LAST# for #aaaaaa#(7 resist armour)#LAST#, #aaaaaa#0 physical#LAST#, #LIGHT_GREEN#(3 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_STEEL_BLUE#(7 resist armour)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Shadowblade for #DARK_GREEN#11 blight#LAST# damage.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	Assassin Lord	 :: 	44.923813851017	6	9	16	::	1
checkHit	32.25	16
=> chance to hit	91
[ATTACK] raw dam	44.923813851017	versus	9	0.3	with APR	6
[ATTACK] after armor	41.923813851017
[ATTACK] after range	44
[PHYS CRIT %] axe accuracy bonus	32.25	16	=	3.25
[PHYS CRIT %]	11.45
[ATTACK] after crit	44
[ATTACK] after mult	44
[PROJECTOR] starting dam	44
[PROJECTOR] after difficulty dam	44
[PROJECTOR] res	6.0566196717833	0.93943380328217	 on dam	47.52
[PROJECTOR] after resists dam	44.641894331969
[PROJECTOR] after flat damage armor	44.641894331969
[PROJECTOR] numbed dam	33.481420748976
[PROJECTOR] final dam after static checks	33.481420748976
[PROJECTOR] final dam after hooks and callbacks	33.481420748976
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	9.76	0.9024	 on dam	11
[PROJECTOR] after resists dam	9.9264
[PROJECTOR] after flat damage armor	0.19168794888967
[PROJECTOR] final dam after static checks	0.19168794888967
[PROJECTOR] final dam after hooks and callbacks	0.19168794888967
[PROJECTOR] starting dam	0.039819857303039
[PROJECTOR] after difficulty dam	0.039819857303039
[PROJECTOR] res	6.0566196717833	0.93943380328217	 on dam	0.043005445887282
[PROJECTOR] after resists dam	0.040400769591734
[PROJECTOR] after flat damage armor	0.040400769591734
[PROJECTOR] numbed dam	0.030300577193801
[PROJECTOR] final dam after static checks	0.030300577193801
[PROJECTOR] final dam after hooks and callbacks	0.030300577193801
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Assassin Lord for #aaaaaa#33 physical#LAST# damage.
[LOG]	Grappling hits Assassin Lord for #aaaaaa#0 physical#LAST# damage.
[LOG]	#UID:72828:0#Assassin Lord hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[PROJECTOR] starting dam	35.41517834836
[PROJECTOR] after difficulty dam	35.41517834836
[PROJECTOR] res	6.0566196717833	0.93943380328217	 on dam	38.248392616229
[PROJECTOR] after resists dam	35.931832944894
[PROJECTOR] after flat damage armor	35.931832944894
[PROJECTOR] numbed dam	26.94887470867
[PROJECTOR] final dam after static checks	26.94887470867
[PROJECTOR] final dam after hooks and callbacks	26.94887470867
Assassin Lord	72828	dumb ai talents can activate	Deadly Poison	T_DEADLY_POISON
Assassin Lord	72828	dumb ai talents can use	Dirty Fighting	T_DIRTY_FIGHTING
Assassin Lord	72828	dumb ai talents can activate	Crippling Poison	T_CRIPPLING_POISON
Assassin Lord	72828	dumb ai talents can activate	Stoning Poison	T_STONING_POISON
Assassin Lord	72828	dumb ai talents can activate	Insidious Poison	T_INSIDIOUS_POISON
Assassin Lord	72828	dumb ai talents can use	Attack	T_ATTACK
Assassin Lord	72828	dumb ai talents can use	Empower Poisons	T_EMPOWER_POISONS
dumb ai uses	T_STONING_POISON
[LOG]	Assassin Lord activates Stoning Poison.
[ATTACK] attacking with	slime-covered iron dagger of purging
[ATTACK] to 	Fisto!	 :: 	15.205608407794	5	17.31	21.35220457021	::	1
checkHit	22	21.35220457021
=> chance to hit	52
[ATTACJ] dagger accuracy bonus	22	21.35220457021	=	1.0032389771489	previous	5
[ATTACK] raw dam	15.205608407794	versus	17.31	0.45178571428571	with APR	5.0161948857447
[ATTACK] after armor	8.3359317521297
[ATTACK] after range	8
[PHYS CRIT %]	18.132330639109
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	9.76	0.9024	 on dam	8
[PROJECTOR] after resists dam	7.2192
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	13.6	0.864	 on dam	5
[PROJECTOR] after resists dam	4.32
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	6.0566196717833	0.93943380328217	 on dam	15.6
[PROJECTOR] after resists dam	14.655167331202
[PROJECTOR] after flat damage armor	14.655167331202
[PROJECTOR] numbed dam	10.991375498401
[PROJECTOR] final dam after static checks	10.991375498401
[PROJECTOR] final dam after hooks and callbacks	10.991375498401
[ATTACK] attacking with	steel dagger of projection
[ATTACK] to 	Fisto!	 :: 	16.582237480152	6	17.31	21.35220457021	::	0.5
checkHit	22	21.35220457021
=> chance to hit	52
[LOG]	#UID:72828:0#Assassin Lord misses #fbd578#Fisto!#LAST#.
[PROJECTOR] starting dam	15.319667304534
[PROJECTOR] after difficulty dam	15.319667304534
[PROJECTOR] res	13.6	0.864	 on dam	15.319667304534
[PROJECTOR] after resists dam	13.236192551117
[PROJECTOR] after flat damage armor	3.5014805000067
[PROJECTOR] final dam after static checks	3.5014805000067
[PROJECTOR] final dam after hooks and callbacks	3.5014805000067
[PROJECTOR] starting dam	0.72737203703866
[PROJECTOR] after difficulty dam	0.72737203703866
[PROJECTOR] res	6.0566196717833	0.93943380328217	 on dam	0.78556180000176
[PROJECTOR] after resists dam	0.73798330948883
[PROJECTOR] after flat damage armor	0.73798330948883
[PROJECTOR] numbed dam	0.55348748211663
[PROJECTOR] final dam after static checks	0.55348748211663
[PROJECTOR] final dam after hooks and callbacks	0.55348748211663
[PROJECTOR] starting dam	22.857142857143
[PROJECTOR] after difficulty dam	22.857142857143
[PROJECTOR] res	13.6	0.864	 on dam	22.857142857143
[PROJECTOR] after resists dam	19.748571428571
[PROJECTOR] after flat damage armor	10.013859377461
[PROJECTOR] final dam after static checks	10.013859377461
[PROJECTOR] final dam after hooks and callbacks	10.013859377461
[PROJECTOR] starting dam	2.0802061567924
[PROJECTOR] after difficulty dam	2.0802061567924
[PROJECTOR] res	6.0566196717833	0.93943380328217	 on dam	2.2466226493358
[PROJECTOR] after resists dam	2.1105532600054
[PROJECTOR] after flat damage armor	2.1105532600054
[PROJECTOR] numbed dam	1.5829149450041
[PROJECTOR] final dam after static checks	1.5829149450041
[PROJECTOR] final dam after hooks and callbacks	1.5829149450041
[LOG]	Numbing Poison from Assassin Lord hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#4 nature#LAST# (4 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Assassin Lord for #DARK_GREEN#11 blight#LAST# damage.
[LOG]	#UID:72828:0#Assassin Lord hits #fbd578#Fisto!#LAST# for #aaaaaa#(7 resist armour)#LAST#, #aaaaaa#0 physical#LAST#, #LIGHT_GREEN#(4 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	Grappling hits Assassin Lord for #aaaaaa#1 physical#LAST#, #aaaaaa#2 physical#LAST# (2 total damage).
[LOG]	Grappled from Fisto! hits Assassin Lord for #aaaaaa#27 physical#LAST# damage.
[LOG]	Insidious Poison from Shadowblade hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#10 nature#LAST# (10 total damage).
[ATTACK] attacking with	balanced steel dagger of daylight
[ATTACK] to 	Fisto!	 :: 	20.182859046109	15.363564365614	17.31	21.35220457021	::	1
checkHit	26.5	21.35220457021
=> chance to hit	63
[LOG]	#UID:72793:0#Bandit misses #fbd578#Fisto!#LAST#.
[ATTACK] attacking with	steel dagger
[ATTACK] to 	Fisto!	 :: 	20.182859046109	15.363564365614	17.31	21.35220457021	::	0.5
checkHit	26.5	21.35220457021
=> chance to hit	63
[ATTACJ] dagger accuracy bonus	26.5	21.35220457021	=	1.0257389771489	previous	15.363564365614
[ATTACK] raw dam	20.182859046109	versus	17.31	0.45178571428571	with APR	15.759006797747
[ATTACK] after armor	18.631865843856
[ATTACK] after range	22
[PHYS CRIT %]	14.389084857912
[ATTACK] after crit	40.189538348549
[ATTACK] after mult	20.094769174275
[LOG]	#{bold}##UID:72793:0#Bandit performs a melee critical strike against #fbd578#Fisto!#LAST#!#{normal}#
[PROJECTOR] starting dam	20.094769174275
[PROJECTOR] after difficulty dam	20.094769174275
[PROJECTOR] res	9.76	0.9024	 on dam	20.094769174275
[PROJECTOR] after resists dam	18.133519702866
[PROJECTOR] after flat damage armor	8.3988076517552
[PROJECTOR] final dam after static checks	8.3988076517552
[PROJECTOR] final dam after hooks and callbacks	8.3988076517552
[PROJECTOR] starting dam	1.744707083287
[PROJECTOR] after difficulty dam	1.744707083287
[PROJECTOR] res	6.0566196717833	0.93943380328217	 on dam	1.88428364995
[PROJECTOR] after resists dam	1.7701597557349
[PROJECTOR] after flat damage armor	1.7701597557349
[PROJECTOR] numbed dam	1.3276198168012
[PROJECTOR] final dam after static checks	1.3276198168012
[PROJECTOR] final dam after hooks and callbacks	1.3276198168012
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] numbed dam	11.7
[PROJECTOR] final dam after static checks	11.7
[PROJECTOR] final dam after hooks and callbacks	11.7
[ATTACK] attacking with	hateful steel dagger of vileness
[ATTACK] to 	Fisto!	 :: 	14.745452422657	6	17.31	21.35220457021	::	1
checkHit	26.5	21.35220457021
=> chance to hit	63
[ATTACJ] dagger accuracy bonus	26.5	21.35220457021	=	1.0257389771489	previous	6
[ATTACK] raw dam	14.745452422657	versus	17.31	0.45178571428571	with APR	6.1544338628937
[ATTACK] after armor	8.0836676674211
[ATTACK] after range	10
[PHYS CRIT %]	13.61940460994
[ATTACK] after crit	10
[ATTACK] after mult	10
[ATTACK] after inc by type	10.6
[PROJECTOR] starting dam	10.6
[PROJECTOR] after difficulty dam	10.6
[PROJECTOR] res	9.76	0.9024	 on dam	10.6
[PROJECTOR] after resists dam	9.56544
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	13.6	0.864	 on dam	6
[PROJECTOR] after resists dam	5.184
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	13.6	0.864	 on dam	4
[PROJECTOR] after resists dam	3.456
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	3.2427000745405
[PROJECTOR] after difficulty dam	3.2427000745405
[PROJECTOR] res	13.6	0.864	 on dam	3.2427000745405
[PROJECTOR] after resists dam	2.801692864403
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	20.354265156867	0.79645734843133	 on dam	15.6
[PROJECTOR] after resists dam	12.424734635529
[PROJECTOR] after flat damage armor	12.424734635529
[PROJECTOR] numbed dam	9.3185509766466
[PROJECTOR] final dam after static checks	9.3185509766466
[PROJECTOR] final dam after hooks and callbacks	9.3185509766466
[ATTACK] attacking with	stralite dagger
[ATTACK] to 	Fisto!	 :: 	18.281859937584	9	17.31	21.35220457021	::	0.7375
checkHit	26.5	21.35220457021
=> chance to hit	63
[LOG]	#UID:72803:0#Shadowblade misses #fbd578#Fisto!#LAST#.
[LOG]	#UID:72803:0#Shadowblade hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#0 physical#LAST#, #DARK_GREEN#(5 resist armour)#LAST#, #DARK_GREEN#0 blight#LAST#, #GREY#(3 resist armour)#LAST#, #GREY#0 darkness#LAST#, #GREY#(3 resist armour)#LAST#, #GREY#0 darkness#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Shadowblade for #DARK_GREEN#9 blight#LAST# damage.
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Bandit for #DARK_GREEN#12 blight#LAST# damage.
[LOG]	Grappling hits Assassin Lord for #aaaaaa#1 physical#LAST# damage.
[LOG]	#UID:72793:0#Bandit hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #{bold}##aaaaaa#8 physical#{normal}##LAST# (8 total damage).
shadowblade	72817	dumb ai talents can use	Attack	T_ATTACK
shadowblade	72817	dumb ai talents can activate	Shadow Combat	T_SHADOW_COMBAT
shadowblade	72817	dumb ai talents can use	Shadow Leash	T_SHADOW_LEASH
shadowblade	72817	dumb ai talents can use	Shadow Ambush	T_SHADOW_AMBUSH
shadowblade	72817	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
shadowblade	72817	dumb ai talents can use	Shadowstep	T_SHADOWSTEP
shadowblade	72817	dumb ai talents can use	Dual Strike	T_DUAL_STRIKE
dumb ai uses	T_SHADOW_AMBUSH
[LOG]	Shadowblade's Shadow Ambush has been disrupted by #ORCHID#anti-magic forces#LAST#!
[LOG]	
[LOG]	Fisto! casts Rune: Reflection Shield.
[LOG]	A shield forms around Fisto!.
Cloned shader 37
[SHADER] setting reset param	tick_start	521318
[LOG]	Fisto! uses Infusion: Wild.
[LOG]	Fisto! speeds up.
[LOG]	Fisto! is cured!
[LOG]	Fisto! lessens the pain.
[LOG]	Fisto! uses Infusion: Regeneration.
[LOG]	Fisto! starts regenerating health quickly.
[PROJECTOR] starting dam	35.41517834836
[PROJECTOR] after difficulty dam	35.41517834836
[PROJECTOR] res	6.0566196717833	0.93943380328217	 on dam	38.248392616229
[PROJECTOR] after resists dam	35.931832944894
[PROJECTOR] after flat damage armor	35.931832944894
[PROJECTOR] numbed dam	26.94887470867
[PROJECTOR] final dam after static checks	26.94887470867
[PROJECTOR] final dam after hooks and callbacks	26.94887470867
[ATTACK] attacking with	slime-covered iron dagger of purging
[ATTACK] to 	Fisto!	 :: 	15.205608407794	5	17.31	21.35220457021	::	1
checkHit	22	21.35220457021
=> chance to hit	52
[LOG]	#UID:72828:0#Assassin Lord misses #fbd578#Fisto!#LAST#.
[ATTACK] attacking with	steel dagger of projection
[ATTACK] to 	Fisto!	 :: 	16.582237480152	6	17.31	21.35220457021	::	0.5
checkHit	22	21.35220457021
=> chance to hit	52
[LOG]	#UID:72828:0#Assassin Lord misses #fbd578#Fisto!#LAST#.
[LOG]	#00ff00##UID:480:0#Talent Clinch is ready to use.
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[PROJECTOR] starting dam	22.857142857143
[PROJECTOR] after difficulty dam	22.857142857143
[PROJECTOR] res	26.2	0.738	 on dam	22.857142857143
[PROJECTOR] after resists dam	16.868571428571
[PROJECTOR] after flat damage armor	7.1338593774611
[PROJECTOR] final dam after static checks	7.1338593774611
[PROJECTOR] final dam after hooks and callbacks	7.1338593774611
[PROJECTOR] starting dam	15.319667304534
[PROJECTOR] after difficulty dam	15.319667304534
[PROJECTOR] res	26.2	0.738	 on dam	15.319667304534
[PROJECTOR] after resists dam	11.305914470746
[PROJECTOR] after flat damage armor	1.5712024196355
[PROJECTOR] final dam after static checks	1.5712024196355
[PROJECTOR] final dam after hooks and callbacks	1.5712024196355
[LOG]	#CRIMSON##UID:2569:0##fbd578#Fisto!#LAST# reflects damage back to Assassin Lord!#LAST#
[LOG]	Numbing Poison from Assassin Lord hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #SLATE#(2 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Shadowblade for #SLATE#7 reflected#LAST# damage.
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Assassin Lord for #SLATE#2 reflected#LAST# damage.
[LOG]	Grappled from Fisto! hits Assassin Lord for #aaaaaa#27 physical#LAST# damage.
[LOG]	Insidious Poison from Shadowblade hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #SLATE#(7 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[ATTACK] attacking with	balanced steel dagger of daylight
[ATTACK] to 	Fisto!	 :: 	20.182859046109	15.363564365614	17.31	21.35220457021	::	1
checkHit	26.5	21.35220457021
=> chance to hit	63
[ATTACJ] dagger accuracy bonus	26.5	21.35220457021	=	1.0257389771489	previous	15.363564365614
[ATTACK] raw dam	20.182859046109	versus	17.31	0.45178571428571	with APR	15.759006797747
[ATTACK] after armor	18.631865843856
[ATTACK] after range	23
[PHYS CRIT %]	14.389084857912
[ATTACK] after crit	23
[ATTACK] after mult	23
[ATTACK] after inc by type	23
[PROJECTOR] starting dam	23
[PROJECTOR] after difficulty dam	23
[PROJECTOR] res	22.92	0.7708	 on dam	23
[PROJECTOR] after resists dam	17.7284
[PROJECTOR] after flat damage armor	7.9936879488897
[PROJECTOR] final dam after static checks	7.9936879488897
[PROJECTOR] final dam after hooks and callbacks	7.9936879488897
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	18	0.82	 on dam	8
[PROJECTOR] after resists dam	6.56
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] numbed dam	11.7
[PROJECTOR] final dam after static checks	11.7
[PROJECTOR] final dam after hooks and callbacks	11.7
[ATTACK] attacking with	steel dagger
[ATTACK] to 	Fisto!	 :: 	20.182859046109	15.363564365614	17.31	21.35220457021	::	0.5
checkHit	26.5	21.35220457021
=> chance to hit	63
[ATTACJ] dagger accuracy bonus	26.5	21.35220457021	=	1.0257389771489	previous	15.363564365614
[ATTACK] raw dam	20.182859046109	versus	17.31	0.45178571428571	with APR	15.759006797747
[ATTACK] after armor	18.631865843856
[ATTACK] after range	23
[PHYS CRIT %]	14.389084857912
[ATTACK] after crit	23
[ATTACK] after mult	11.5
[PROJECTOR] starting dam	11.5
[PROJECTOR] after difficulty dam	11.5
[PROJECTOR] res	22.92	0.7708	 on dam	11.5
[PROJECTOR] after resists dam	8.8642
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] numbed dam	11.7
[PROJECTOR] final dam after static checks	11.7
[PROJECTOR] final dam after hooks and callbacks	11.7
[ATTACK] attacking with	hateful steel dagger of vileness
[ATTACK] to 	Fisto!	 :: 	14.745452422657	6	17.31	21.35220457021	::	1
checkHit	26.5	21.35220457021
=> chance to hit	63
[ATTACJ] dagger accuracy bonus	26.5	21.35220457021	=	1.0257389771489	previous	6
[ATTACK] raw dam	14.745452422657	versus	17.31	0.45178571428571	with APR	6.1544338628937
[ATTACK] after armor	8.0836676674211
[ATTACK] after range	8
[PHYS CRIT %]	13.61940460994
[ATTACK] after crit	8
[ATTACK] after mult	8
[ATTACK] after inc by type	8.48
[PROJECTOR] starting dam	8.48
[PROJECTOR] after difficulty dam	8.48
[PROJECTOR] res	22.92	0.7708	 on dam	8.48
[PROJECTOR] after resists dam	6.536384
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	26.2	0.738	 on dam	6
[PROJECTOR] after resists dam	4.428
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	26.2	0.738	 on dam	4
[PROJECTOR] after resists dam	2.952
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	3.2427000745405
[PROJECTOR] after difficulty dam	3.2427000745405
[PROJECTOR] res	26.2	0.738	 on dam	3.2427000745405
[PROJECTOR] after resists dam	2.3931126550109
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	20.354265156867	0.79645734843133	 on dam	15.6
[PROJECTOR] after resists dam	12.424734635529
[PROJECTOR] after flat damage armor	12.424734635529
[PROJECTOR] numbed dam	9.3185509766466
[PROJECTOR] final dam after static checks	9.3185509766466
[PROJECTOR] final dam after hooks and callbacks	9.3185509766466
[ATTACK] attacking with	stralite dagger
[ATTACK] to 	Fisto!	 :: 	18.281859937584	9	17.31	21.35220457021	::	0.7375
checkHit	26.5	21.35220457021
=> chance to hit	63
[ATTACJ] dagger accuracy bonus	26.5	21.35220457021	=	1.0257389771489	previous	9
[ATTACK] raw dam	18.281859937584	versus	17.31	0.45178571428571	with APR	9.2316507943405
[ATTACK] after armor	10.203510731925
[ATTACK] after range	12
[PHYS CRIT %]	16.61940460994
[ATTACK] after crit	12
[ATTACK] after mult	8.85
[PROJECTOR] starting dam	8.85
[PROJECTOR] after difficulty dam	8.85
[PROJECTOR] res	22.92	0.7708	 on dam	8.85
[PROJECTOR] after resists dam	6.82158
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	3.2427000745405
[PROJECTOR] after difficulty dam	3.2427000745405
[PROJECTOR] res	26.2	0.738	 on dam	3.2427000745405
[PROJECTOR] after resists dam	2.3931126550109
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	20.354265156867	0.79645734843133	 on dam	15.6
[PROJECTOR] after resists dam	12.424734635529
[PROJECTOR] after flat damage armor	12.424734635529
[PROJECTOR] numbed dam	9.3185509766466
[PROJECTOR] final dam after static checks	9.3185509766466
[PROJECTOR] final dam after hooks and callbacks	9.3185509766466
[LOG]	#CRIMSON##UID:2569:0##fbd578#Fisto!#LAST# reflects damage back to Bandit!#LAST#
[LOG]	#UID:72793:0#Bandit hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #SLATE#(8 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #YELLOW#(7 resist armour)#LAST#, #YELLOW#0 light#LAST#, #aaaaaa#(9 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:72803:0#Shadowblade hits #fbd578#Fisto!#LAST# for #aaaaaa#(7 resist armour)#LAST#, #aaaaaa#0 physical#LAST#, #DARK_GREEN#(4 resist armour)#LAST#, #DARK_GREEN#0 blight#LAST#, #GREY#(3 resist armour)#LAST#, #GREY#0 darkness#LAST#, #GREY#(2 resist armour)#LAST#, #GREY#0 darkness#LAST#, #aaaaaa#(7 resist armour)#LAST#, #aaaaaa#0 physical#LAST#, #GREY#(2 resist armour)#LAST#, #GREY#0 darkness#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Shadowblade for #DARK_GREEN#9 blight#LAST#, #DARK_GREEN#9 blight#LAST# (19 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Bandit for #SLATE#8 reflected#LAST#, #DARK_GREEN#12 blight#LAST#, #DARK_GREEN#12 blight#LAST# (31 total damage).
[ATTACK] attacking with	steel dagger
[ATTACK] to 	Fisto!	 :: 	14.111019885278	6	17.31	21.35220457021	::	1
checkHit	20	21.35220457021
=> chance to hit	47
[LOG]	#UID:72817:0#Shadowblade misses #fbd578#Fisto!#LAST#.
[ATTACK] attacking with	steel dagger of erosion
[ATTACK] to 	Fisto!	 :: 	14.274386839145	6	17.31	21.35220457021	::	0.7375
checkHit	20	21.35220457021
=> chance to hit	47
[LOG]	#UID:72817:0#Shadowblade misses #fbd578#Fisto!#LAST#.
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	Assassin Lord	 :: 	44.923813851017	6	9	16	::	0.92298709738471
checkHit	32.25	16
=> chance to hit	91
[ATTACK] raw dam	44.923813851017	versus	9	0.3	with APR	6
[ATTACK] after armor	41.923813851017
[ATTACK] after range	46
[PHYS CRIT %] axe accuracy bonus	32.25	16	=	3.25
[PHYS CRIT %]	11.45
[ATTACK] after crit	46
[ATTACK] after mult	42.457406479697
[PROJECTOR] starting dam	42.457406479697
[PROJECTOR] after difficulty dam	42.457406479697
[PROJECTOR] res	6.0566196717833	0.93943380328217	 on dam	45.853998998072
[PROJECTOR] after resists dam	43.076796674456
[PROJECTOR] after flat damage armor	43.076796674456
[PROJECTOR] numbed dam	32.307597505842
[PROJECTOR] final dam after static checks	32.307597505842
[PROJECTOR] final dam after hooks and callbacks	32.307597505842
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	22.92	0.7708	 on dam	11
[PROJECTOR] after resists dam	8.4788
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with innate combat
[ATTACK] to 	Assassin Lord	 :: 	44.923813851017	6	9	16	::	0.92298709738471
checkHit	32.25	16
=> chance to hit	91
[ATTACK] raw dam	44.923813851017	versus	9	0.3	with APR	6
[ATTACK] after armor	41.923813851017
[ATTACK] after range	43
[PHYS CRIT %] axe accuracy bonus	32.25	16	=	3.25
[PHYS CRIT %]	11.45
[ATTACK] after crit	43
[ATTACK] after mult	39.688445187542
[PROJECTOR] starting dam	39.688445187542
[PROJECTOR] after difficulty dam	39.688445187542
[PROJECTOR] res	6.0566196717833	0.93943380328217	 on dam	42.863520802546
[PROJECTOR] after resists dam	40.2674403696
[PROJECTOR] after flat damage armor	40.2674403696
[PROJECTOR] numbed dam	30.2005802772
[PROJECTOR] final dam after static checks	30.2005802772
[PROJECTOR] final dam after hooks and callbacks	30.2005802772
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	22.92	0.7708	 on dam	11
[PROJECTOR] after resists dam	8.4788
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	#UID:72828:0#Assassin Lord hits #fbd578#Fisto!#LAST# for #aaaaaa#(8 resist armour)#LAST#, #aaaaaa#0 physical#LAST#, #aaaaaa#(8 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Assassin Lord for #aaaaaa#32 physical#LAST#, #aaaaaa#30 physical#LAST# (63 total damage).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	Assassin Lord	 :: 	44.923813851017	6	9	16	::	1
checkHit	32.25	16
=> chance to hit	91
[ATTACK] raw dam	44.923813851017	versus	9	0.3	with APR	6
[ATTACK] after armor	41.923813851017
[ATTACK] after range	44
[PHYS CRIT %] axe accuracy bonus	32.25	16	=	3.25
[PHYS CRIT %]	11.45
[ATTACK] after crit	44
[ATTACK] after mult	44
[PROJECTOR] starting dam	44
[PROJECTOR] after difficulty dam	44
[PROJECTOR] res	6.0566196717833	0.93943380328217	 on dam	47.52
[PROJECTOR] after resists dam	44.641894331969
[PROJECTOR] after flat damage armor	44.641894331969
[PROJECTOR] numbed dam	33.481420748976
[PROJECTOR] final dam after static checks	33.481420748976
[PROJECTOR] final dam after hooks and callbacks	33.481420748976
[FACTION]	assassin-lair	allied-kingdoms	-6	true
Loading tile	terrain/marble_floor.png
Loading tile	terrain/stair_up_wild.png
[LOG]	As the assassin dies the magical veil protecting the stairs out vanishes.
[PROJECTOR] starting dam	22.857142857143
[PROJECTOR] after difficulty dam	22.857142857143
[PROJECTOR] res	26.2	0.738	 on dam	22.857142857143
[PROJECTOR] after resists dam	16.868571428571
[PROJECTOR] after flat damage armor	7.1338593774611
[PROJECTOR] final dam after static checks	7.1338593774611
[PROJECTOR] final dam after hooks and callbacks	7.1338593774611
[PROJECTOR] starting dam	15.319667304534
[PROJECTOR] after difficulty dam	15.319667304534
[PROJECTOR] res	26.2	0.738	 on dam	15.319667304534
[PROJECTOR] after resists dam	11.305914470746
[PROJECTOR] after flat damage armor	1.5712024196355
[PROJECTOR] final dam after static checks	1.5712024196355
[PROJECTOR] final dam after hooks and callbacks	1.5712024196355
[LOG]	Fisto! has released the hold.
[LOG]	#CRIMSON##UID:2569:0##fbd578#Fisto!#LAST# reflects damage back to Shadowblade!#LAST#
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Shadowblade for #SLATE#7 reflected#LAST# damage.
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Assassin Lord for #aaaaaa#33 physical#LAST# damage.
[LOG]	Numbing Poison from Assassin Lord hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #SLATE#(2 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	Insidious Poison from Shadowblade hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #SLATE#(7 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
bandit	72793	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	balanced steel dagger of daylight
[ATTACK] to 	Fisto!	 :: 	20.182859046109	15.363564365614	17.31	21.35220457021	::	1
checkHit	26.5	21.35220457021
=> chance to hit	63
[ATTACJ] dagger accuracy bonus	26.5	21.35220457021	=	1.0257389771489	previous	15.363564365614
[ATTACK] raw dam	20.182859046109	versus	17.31	0.45178571428571	with APR	15.759006797747
[ATTACK] after armor	18.631865843856
[ATTACK] after range	22
[PHYS CRIT %]	14.389084857912
[ATTACK] after crit	22
[ATTACK] after mult	22
[ATTACK] after inc by type	22
[PROJECTOR] starting dam	22
[PROJECTOR] after difficulty dam	22
[PROJECTOR] res	22.92	0.7708	 on dam	22
[PROJECTOR] after resists dam	16.9576
[PROJECTOR] after flat damage armor	7.2228879488897
[PROJECTOR] final dam after static checks	7.2228879488897
[PROJECTOR] final dam after hooks and callbacks	7.2228879488897
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	18	0.82	 on dam	8
[PROJECTOR] after resists dam	6.56
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] numbed dam	11.7
[PROJECTOR] final dam after static checks	11.7
[PROJECTOR] final dam after hooks and callbacks	11.7
[ATTACK] attacking with	steel dagger
[ATTACK] to 	Fisto!	 :: 	20.182859046109	15.363564365614	17.31	21.35220457021	::	0.5
checkHit	26.5	21.35220457021
=> chance to hit	63
[LOG]	#UID:72793:0#Bandit misses #fbd578#Fisto!#LAST#.
shadowblade	72803	dumb ai talents can use	Shadow Ambush	T_SHADOW_AMBUSH
shadowblade	72803	dumb ai talents can use	Dual Strike	T_DUAL_STRIKE
shadowblade	72803	dumb ai talents can use	Shadowstep	T_SHADOWSTEP
shadowblade	72803	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	hateful steel dagger of vileness
[ATTACK] to 	Fisto!	 :: 	14.745452422657	6	17.31	21.35220457021	::	1
checkHit	26.5	21.35220457021
=> chance to hit	63
[ATTACJ] dagger accuracy bonus	26.5	21.35220457021	=	1.0257389771489	previous	6
[ATTACK] raw dam	14.745452422657	versus	17.31	0.45178571428571	with APR	6.1544338628937
[ATTACK] after armor	8.0836676674211
[ATTACK] after range	8
[PHYS CRIT %]	13.61940460994
[ATTACK] after crit	8
[ATTACK] after mult	8
[ATTACK] after inc by type	8.48
[PROJECTOR] starting dam	8.48
[PROJECTOR] after difficulty dam	8.48
[PROJECTOR] res	22.92	0.7708	 on dam	8.48
[PROJECTOR] after resists dam	6.536384
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	26.2	0.738	 on dam	6
[PROJECTOR] after resists dam	4.428
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	26.2	0.738	 on dam	4
[PROJECTOR] after resists dam	2.952
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	3.2427000745405
[PROJECTOR] after difficulty dam	3.2427000745405
[PROJECTOR] res	26.2	0.738	 on dam	3.2427000745405
[PROJECTOR] after resists dam	2.3931126550109
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	20.354265156867	0.79645734843133	 on dam	15.6
[PROJECTOR] after resists dam	12.424734635529
[PROJECTOR] after flat damage armor	12.424734635529
[PROJECTOR] numbed dam	9.3185509766466
[PROJECTOR] final dam after static checks	9.3185509766466
[PROJECTOR] final dam after hooks and callbacks	9.3185509766466
[ATTACK] attacking with	stralite dagger
[ATTACK] to 	Fisto!	 :: 	18.281859937584	9	17.31	21.35220457021	::	0.7375
checkHit	26.5	21.35220457021
=> chance to hit	63
[ATTACJ] dagger accuracy bonus	26.5	21.35220457021	=	1.0257389771489	previous	9
[ATTACK] raw dam	18.281859937584	versus	17.31	0.45178571428571	with APR	9.2316507943405
[ATTACK] after armor	10.203510731925
[ATTACK] after range	11
[PHYS CRIT %]	16.61940460994
[ATTACK] after crit	11
[ATTACK] after mult	8.1125
[PROJECTOR] starting dam	8.1125
[PROJECTOR] after difficulty dam	8.1125
[PROJECTOR] res	22.92	0.7708	 on dam	8.1125
[PROJECTOR] after resists dam	6.253115
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	3.2427000745405
[PROJECTOR] after difficulty dam	3.2427000745405
[PROJECTOR] res	26.2	0.738	 on dam	3.2427000745405
[PROJECTOR] after resists dam	2.3931126550109
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	20.354265156867	0.79645734843133	 on dam	15.6
[PROJECTOR] after resists dam	12.424734635529
[PROJECTOR] after flat damage armor	12.424734635529
[PROJECTOR] numbed dam	9.3185509766466
[PROJECTOR] final dam after static checks	9.3185509766466
[PROJECTOR] final dam after hooks and callbacks	9.3185509766466
[LOG]	#CRIMSON##UID:2569:0##fbd578#Fisto!#LAST# reflects damage back to Bandit!#LAST#
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Assassin Lord!#{normal}#
[LOG]	#UID:72793:0#Bandit hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #SLATE#(7 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #YELLOW#(7 resist armour)#LAST#, #YELLOW#0 light#LAST# (0 total damage).
[LOG]	#UID:72803:0#Shadowblade hits #fbd578#Fisto!#LAST# for #aaaaaa#(7 resist armour)#LAST#, #aaaaaa#0 physical#LAST#, #DARK_GREEN#(4 resist armour)#LAST#, #DARK_GREEN#0 blight#LAST#, #GREY#(3 resist armour)#LAST#, #GREY#0 darkness#LAST#, #GREY#(2 resist armour)#LAST#, #GREY#0 darkness#LAST#, #aaaaaa#(6 resist armour)#LAST#, #aaaaaa#0 physical#LAST#, #GREY#(2 resist armour)#LAST#, #GREY#0 darkness#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Shadowblade for #DARK_GREEN#9 blight#LAST#, #DARK_GREEN#9 blight#LAST# (19 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Bandit for #SLATE#7 reflected#LAST#, #DARK_GREEN#12 blight#LAST# (19 total damage).
shadowblade	72817	dumb ai talents can use	Infusion: Healing	T_INFUSION:_HEALING_1
shadowblade	72817	dumb ai talents can use	Attack	T_ATTACK
shadowblade	72817	dumb ai talents can activate	Shadow Combat	T_SHADOW_COMBAT
shadowblade	72817	dumb ai talents can use	Shadow Leash	T_SHADOW_LEASH
shadowblade	72817	dumb ai talents can use	Shadow Ambush	T_SHADOW_AMBUSH
shadowblade	72817	dumb ai talents can use	Highborn's Bloom	T_HIGHBORN_S_BLOOM
shadowblade	72817	dumb ai talents can use	Shadowstep	T_SHADOWSTEP
shadowblade	72817	dumb ai talents can use	Dual Strike	T_DUAL_STRIKE
dumb ai uses	T_ATTACK
[ATTACK] attacking with	steel dagger
[ATTACK] to 	Fisto!	 :: 	14.111019885278	6	17.31	21.35220457021	::	1
checkHit	20	21.35220457021
=> chance to hit	47
[LOG]	#UID:72817:0#Shadowblade misses #fbd578#Fisto!#LAST#.
[ATTACK] attacking with	steel dagger of erosion
[ATTACK] to 	Fisto!	 :: 	14.274386839145	6	17.31	21.35220457021	::	0.7375
checkHit	20	21.35220457021
=> chance to hit	47
[LOG]	#UID:72817:0#Shadowblade misses #fbd578#Fisto!#LAST#.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	bandit	 :: 	44.923813851017	6	8	16.9	::	1
checkHit	32.25	16.9
=> chance to hit	89
[ATTACK] raw dam	44.923813851017	versus	8	0.3	with APR	6
[ATTACK] after armor	42.923813851017
[ATTACK] after range	42
[PHYS CRIT %] axe accuracy bonus	32.25	16.9	=	3.07
[PHYS CRIT %]	11.27
[ATTACK] after crit	42
[ATTACK] after mult	42
[PROJECTOR] starting dam	42
[PROJECTOR] after difficulty dam	42
[PROJECTOR] res	0	1	 on dam	45.36
[PROJECTOR] after resists dam	45.36
[PROJECTOR] after flat damage armor	45.36
[PROJECTOR] numbed dam	34.02
[PROJECTOR] final dam after static checks	34.02
[PROJECTOR] final dam after hooks and callbacks	34.02
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Bandit for #aaaaaa#34 physical#LAST# damage.
[PROJECTOR] starting dam	15.319667304534
[PROJECTOR] after difficulty dam	15.319667304534
[PROJECTOR] res	26.2	0.738	 on dam	15.319667304534
[PROJECTOR] after resists dam	11.305914470746
[PROJECTOR] after flat damage armor	1.5712024196355
[PROJECTOR] final dam after static checks	1.5712024196355
[PROJECTOR] final dam after hooks and callbacks	1.5712024196355
[LOG]	Fisto! is no longer poisoned.
[LOG]	Numbing Poison from Assassin Lord hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #SLATE#(2 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
bandit	72793	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	balanced steel dagger of daylight
[ATTACK] to 	Fisto!	 :: 	20.182859046109	15.363564365614	17.31	21.35220457021	::	1
checkHit	26.5	21.35220457021
=> chance to hit	63
[ATTACJ] dagger accuracy bonus	26.5	21.35220457021	=	1.0257389771489	previous	15.363564365614
[ATTACK] raw dam	20.182859046109	versus	17.31	0.45178571428571	with APR	15.759006797747
[ATTACK] after armor	18.631865843856
[ATTACK] after range	24
[PHYS CRIT %]	14.389084857912
[ATTACK] after crit	24
[ATTACK] after mult	24
[ATTACK] after inc by type	24
[PROJECTOR] starting dam	24
[PROJECTOR] after difficulty dam	24
[PROJECTOR] res	22.92	0.7708	 on dam	24
[PROJECTOR] after resists dam	18.4992
[PROJECTOR] after flat damage armor	8.7644879488897
[PROJECTOR] final dam after static checks	8.7644879488897
[PROJECTOR] final dam after hooks and callbacks	8.7644879488897
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	18	0.82	 on dam	8
[PROJECTOR] after resists dam	6.56
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] numbed dam	11.7
[PROJECTOR] final dam after static checks	11.7
[PROJECTOR] final dam after hooks and callbacks	11.7
[ATTACK] attacking with	steel dagger
[ATTACK] to 	Fisto!	 :: 	20.182859046109	15.363564365614	17.31	21.35220457021	::	0.5
checkHit	26.5	21.35220457021
=> chance to hit	63
[ATTACJ] dagger accuracy bonus	26.5	21.35220457021	=	1.0257389771489	previous	15.363564365614
[ATTACK] raw dam	20.182859046109	versus	17.31	0.45178571428571	with APR	15.759006797747
[ATTACK] after armor	18.631865843856
[ATTACK] after range	22
[PHYS CRIT %]	14.389084857912
[ATTACK] after crit	22
[ATTACK] after mult	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	22.92	0.7708	 on dam	11
[PROJECTOR] after resists dam	8.4788
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] numbed dam	11.7
[PROJECTOR] final dam after static checks	11.7
[PROJECTOR] final dam after hooks and callbacks	11.7
shadowblade	72803	dumb ai talents can use	Shadow Ambush	T_SHADOW_AMBUSH
shadowblade	72803	dumb ai talents can use	Dual Strike	T_DUAL_STRIKE
shadowblade	72803	dumb ai talents can use	Shadowstep	T_SHADOWSTEP
shadowblade	72803	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_SHADOW_AMBUSH
[LOG]	Shadowblade casts Shadow Ambush.
[LOG]	You pickup 0.75 gold pieces.
[LOG]	You pickup 0.80 gold pieces.
[Identify]	spiked cured leather armour of spell shielding	true
[LOG]	Fisto! picks up (k.): #00FF80##UID:72834:0#spiked cured leather armour of spell shielding (2 def, 4 armour)#LAST#.
[Identify]	steel dagger of projection	true
[LOG]	Fisto! picks up (d.): #00FF80##UID:72832:0#steel dagger of projection (12.5-16.25 power, 6 apr)#LAST#.
[Identify]	slime-covered iron dagger of purging	true
[LOG]	Fisto! picks up (d.): #0080FF##UID:72829:0#slime-covered iron dagger of purging (9-11.7 power, 5 apr)#LAST#.
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
checkHit	29.075	27
=> chance to hit	56
[LOG]	Fisto! is dazed!
checkHit	14.575	27
=> chance to hit	19
[LOG]	Fisto! is silenced!
[LOG]	
[LOG]	#CRIMSON##UID:2569:0##fbd578#Fisto!#LAST# reflects damage back to Bandit!#LAST#
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Bandit for #SLATE#9 reflected#LAST#, #DARK_GREEN#12 blight#LAST#, #DARK_GREEN#12 blight#LAST# (32 total damage).
[LOG]	#UID:72793:0#Bandit hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #SLATE#(9 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #YELLOW#(7 resist armour)#LAST#, #YELLOW#0 light#LAST#, #aaaaaa#(8 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
Loading tile	effects/brainlocked.png
Loading tile	effects/silenced.png
[LOG]	You are unable to move!
[ATTACK] attacking with innate combat
[ATTACK] to 	shadowblade	 :: 	35.657125971713	6	7	31.310090163441	::	1
checkHit	21.125	31.310090163441
=> chance to hit	25
[ATTACK] raw dam	35.657125971713	versus	7	0.3	with APR	6
[ATTACK] after armor	34.657125971713
[ATTACK] after range	38
[PHYS CRIT %] axe accuracy bonus	21.125	31.310090163441	=	0
[PHYS CRIT %]	8.2
[ATTACK] after crit	38
[ATTACK] after mult	38
[PROJECTOR] starting dam	38
[PROJECTOR] after difficulty dam	38
[PROJECTOR] res	0	1	 on dam	20.52
[PROJECTOR] after resists dam	20.52
[PROJECTOR] after flat damage armor	20.52
[PROJECTOR] numbed dam	15.39
[PROJECTOR] final dam after static checks	15.39
[PROJECTOR] final dam after hooks and callbacks	15.39
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Shadowblade for #aaaaaa#15 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	shadowblade	 :: 	35.657125971713	6	7	31.310090163441	::	1
checkHit	21.125	31.310090163441
=> chance to hit	25
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# misses Shadowblade.
[PROJECTOR] starting dam	15.319667304534
[PROJECTOR] after difficulty dam	15.319667304534
[PROJECTOR] res	26.2	0.738	 on dam	15.319667304534
[PROJECTOR] after resists dam	11.305914470746
[PROJECTOR] after flat damage armor	1.5712024196355
[PROJECTOR] final dam after static checks	1.5712024196355
[PROJECTOR] final dam after hooks and callbacks	1.5712024196355
[LOG]	Fisto! is not dazed anymore.
[LOG]	Numbing Poison from Assassin Lord hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #SLATE#(2 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[ATTACK] attacking with	balanced steel dagger of daylight
[ATTACK] to 	Fisto!	 :: 	20.182859046109	15.363564365614	17.31	21.35220457021	::	1
checkHit	26.5	21.35220457021
=> chance to hit	63
[ATTACJ] dagger accuracy bonus	26.5	21.35220457021	=	1.0257389771489	previous	15.363564365614
[ATTACK] raw dam	20.182859046109	versus	17.31	0.45178571428571	with APR	15.759006797747
[ATTACK] after armor	18.631865843856
[ATTACK] after range	18
[PHYS CRIT %]	14.389084857912
[ATTACK] after crit	18
[ATTACK] after mult	18
[ATTACK] after inc by type	18
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	22.92	0.7708	 on dam	18
[PROJECTOR] after resists dam	13.8744
[PROJECTOR] after flat damage armor	4.1396879488897
[PROJECTOR] final dam after static checks	4.1396879488897
[PROJECTOR] final dam after hooks and callbacks	4.1396879488897
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	18	0.82	 on dam	8
[PROJECTOR] after resists dam	6.56
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] numbed dam	11.7
[PROJECTOR] final dam after static checks	11.7
[PROJECTOR] final dam after hooks and callbacks	11.7
[FACTION]	assassin-lair	allied-kingdoms	-8	true
[LOG]	#CRIMSON##UID:2569:0##fbd578#Fisto!#LAST# reflects damage back to Bandit!#LAST#
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Bandit for #SLATE#4 reflected#LAST#, #DARK_GREEN#12 blight#LAST# (16 total damage).
[LOG]	#UID:72793:0#Bandit hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #SLATE#(4 absorbed)#LAST#, #aaaaaa#0 physical#LAST#, #YELLOW#(7 resist armour)#LAST#, #YELLOW#0 light#LAST# (0 total damage).
AI took for target	72803	shadowblade	::	2569	Fisto!	1	<	100
[ATTACK] attacking with	hateful steel dagger of vileness
[ATTACK] to 	Fisto!	 :: 	14.745452422657	6	17.31	21.35220457021	::	1
checkHit	26.5	21.35220457021
=> chance to hit	63
[ATTACJ] dagger accuracy bonus	26.5	21.35220457021	=	1.0257389771489	previous	6
[ATTACK] raw dam	14.745452422657	versus	17.31	0.45178571428571	with APR	6.1544338628937
[ATTACK] after armor	8.0836676674211
[ATTACK] after range	10
[PHYS CRIT %]	13.61940460994
[ATTACK] after crit	10
[ATTACK] after mult	10
[ATTACK] after inc by type	10.6
[PROJECTOR] starting dam	10.6
[PROJECTOR] after difficulty dam	10.6
[PROJECTOR] res	22.92	0.7708	 on dam	10.6
[PROJECTOR] after resists dam	8.17048
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	26.2	0.738	 on dam	6
[PROJECTOR] after resists dam	4.428
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	26.2	0.738	 on dam	4
[PROJECTOR] after resists dam	2.952
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	3.2427000745405
[PROJECTOR] after difficulty dam	3.2427000745405
[PROJECTOR] res	26.2	0.738	 on dam	3.2427000745405
[PROJECTOR] after resists dam	2.3931126550109
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	20.354265156867	0.79645734843133	 on dam	15.6
[PROJECTOR] after resists dam	12.424734635529
[PROJECTOR] after flat damage armor	12.424734635529
[PROJECTOR] numbed dam	9.3185509766466
[PROJECTOR] final dam after static checks	9.3185509766466
[PROJECTOR] final dam after hooks and callbacks	9.3185509766466
[ATTACK] attacking with	stralite dagger
[ATTACK] to 	Fisto!	 :: 	18.281859937584	9	17.31	21.35220457021	::	0.7375
checkHit	26.5	21.35220457021
=> chance to hit	63
[ATTACJ] dagger accuracy bonus	26.5	21.35220457021	=	1.0257389771489	previous	9
[ATTACK] raw dam	18.281859937584	versus	17.31	0.45178571428571	with APR	9.2316507943405
[ATTACK] after armor	10.203510731925
[ATTACK] after range	10
[PHYS CRIT %]	16.61940460994
[ATTACK] after crit	17.865842201722
[ATTACK] after mult	13.17605862377
[LOG]	#{bold}##UID:72803:0#Shadowblade performs a melee critical strike against #fbd578#Fisto!#LAST#!#{normal}#
[PROJECTOR] starting dam	13.17605862377
[PROJECTOR] after difficulty dam	13.17605862377
[PROJECTOR] res	22.92	0.7708	 on dam	13.17605862377
[PROJECTOR] after resists dam	10.156105987202
[PROJECTOR] after flat damage armor	0.42139393609159
[PROJECTOR] final dam after static checks	0.42139393609159
[PROJECTOR] final dam after hooks and callbacks	0.42139393609159
[PROJECTOR] starting dam	3.2427000745405
[PROJECTOR] after difficulty dam	3.2427000745405
[PROJECTOR] res	26.2	0.738	 on dam	3.2427000745405
[PROJECTOR] after resists dam	2.3931126550109
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	20.354265156867	0.79645734843133	 on dam	15.6
[PROJECTOR] after resists dam	12.424734635529
[PROJECTOR] after flat damage armor	12.424734635529
[PROJECTOR] numbed dam	9.3185509766466
[PROJECTOR] final dam after static checks	9.3185509766466
[PROJECTOR] final dam after hooks and callbacks	9.3185509766466
[ATTACK] attacking with	steel dagger
[ATTACK] to 	Fisto!	 :: 	14.111019885278	6	17.31	21.35220457021	::	1
checkHit	20	21.35220457021
=> chance to hit	47
[ATTACJ] dagger accuracy bonus	20	21.35220457021	=	1	previous	6
[ATTACK] raw dam	14.111019885278	versus	17.31	0.45178571428571	with APR	6
[ATTACK] after armor	7.735862687108
[ATTACK] after range	9
[PHYS CRIT %]	17.51940460994
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	22.92	0.7708	 on dam	9
[PROJECTOR] after resists dam	6.9372
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	10	0.9	 on dam	15.6
[PROJECTOR] after resists dam	14.04
[PROJECTOR] after flat damage armor	14.04
[PROJECTOR] numbed dam	10.53
[PROJECTOR] final dam after static checks	10.53
[PROJECTOR] final dam after hooks and callbacks	10.53
[ATTACK] attacking with	steel dagger of erosion
[ATTACK] to 	Fisto!	 :: 	14.274386839145	6	17.31	21.35220457021	::	0.7375
checkHit	20	21.35220457021
=> chance to hit	47
[ATTACJ] dagger accuracy bonus	20	21.35220457021	=	1	previous	6
[ATTACK] raw dam	14.274386839145	versus	17.31	0.45178571428571	with APR	6
[ATTACK] after armor	7.8254227850315
[ATTACK] after range	7
[PHYS CRIT %]	17.51940460994
[ATTACK] after crit	7
[ATTACK] after mult	5.1625
[PROJECTOR] starting dam	5.1625
[PROJECTOR] after difficulty dam	5.1625
[PROJECTOR] res	22.92	0.7708	 on dam	5.1625
[PROJECTOR] after resists dam	3.979255
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	26.2	0.738	 on dam	4
[PROJECTOR] after resists dam	2.952
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	18	0.82	 on dam	7
[PROJECTOR] after resists dam	5.74
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	10	0.9	 on dam	15.6
[PROJECTOR] after resists dam	14.04
[PROJECTOR] after flat damage armor	14.04
[PROJECTOR] numbed dam	10.53
[PROJECTOR] final dam after static checks	10.53
[PROJECTOR] final dam after hooks and callbacks	10.53
[LOG]	#CRIMSON##UID:2569:0##fbd578#Fisto!#LAST# reflects damage back to Shadowblade!#LAST#
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Bandit!#{normal}#
[LOG]	#UID:72817:0#Shadowblade hits #fbd578#Fisto!#LAST# for #aaaaaa#(7 resist armour)#LAST#, #aaaaaa#0 physical#LAST#, #aaaaaa#(4 resist armour)#LAST#, #aaaaaa#0 physical#LAST#, #LIGHT_GREEN#(3 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST#, #LIGHT_STEEL_BLUE#(6 resist armour)#LAST#, #LIGHT_STEEL_BLUE#0 temporal#LAST# (0 total damage).
[LOG]	#UID:72803:0#Shadowblade hits #fbd578#Fisto!#LAST# for #aaaaaa#(8 resist armour)#LAST#, #aaaaaa#0 physical#LAST#, #DARK_GREEN#(4 resist armour)#LAST#, #DARK_GREEN#0 blight#LAST#, #GREY#(3 resist armour)#LAST#, #GREY#0 darkness#LAST#, #GREY#(2 resist armour)#LAST#, #GREY#0 darkness#LAST#, #aaaaaa#(10 resist armour)#LAST#, #SLATE#(0 absorbed)#LAST#, #{bold}##aaaaaa#0 physical#{normal}##LAST#, #GREY#(2 resist armour)#LAST#, #GREY#0 darkness#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Shadowblade for #DARK_GREEN#9 blight#LAST#, #SLATE#0 reflected#LAST#, #DARK_GREEN#9 blight#LAST# (19 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Shadowblade for #DARK_GREEN#11 blight#LAST#, #DARK_GREEN#11 blight#LAST# (21 total damage).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	shadowblade	 :: 	44.923813851017	6	7	27.523922962081	::	1
checkHit	32.25	27.523922962081
=> chance to hit	62
[ATTACK] raw dam	44.923813851017	versus	7	0.3	with APR	6
[ATTACK] after armor	43.923813851017
[ATTACK] after range	44
[PHYS CRIT %] axe accuracy bonus	32.25	27.523922962081	=	0.9452154075838
[PHYS CRIT %]	9.1452154075838
[ATTACK] after crit	44
[ATTACK] after mult	44
[PROJECTOR] starting dam	44
[PROJECTOR] after difficulty dam	44
[PROJECTOR] res	0	1	 on dam	47.52
[PROJECTOR] after resists dam	47.52
[PROJECTOR] after flat damage armor	47.52
[PROJECTOR] numbed dam	35.64
[PROJECTOR] final dam after static checks	35.64
[PROJECTOR] final dam after hooks and callbacks	35.64
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Shadowblade for #aaaaaa#36 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	shadowblade	 :: 	44.923813851017	6	7	27.523922962081	::	1
checkHit	32.25	27.523922962081
=> chance to hit	62
[ATTACK] raw dam	44.923813851017	versus	7	0.3	with APR	6
[ATTACK] after armor	43.923813851017
[ATTACK] after range	47
[PHYS CRIT %] axe accuracy bonus	32.25	27.523922962081	=	0.9452154075838
[PHYS CRIT %]	9.1452154075838
[ATTACK] after crit	47
[ATTACK] after mult	47
[PROJECTOR] starting dam	47
[PROJECTOR] after difficulty dam	47
[PROJECTOR] res	0	1	 on dam	50.76
[PROJECTOR] after resists dam	50.76
[PROJECTOR] after flat damage armor	50.76
[PROJECTOR] numbed dam	38.07
[PROJECTOR] final dam after static checks	38.07
[PROJECTOR] final dam after hooks and callbacks	38.07
[FACTION]	assassin-lair	allied-kingdoms	-10	true
[PROJECTOR] starting dam	15.319667304534
[PROJECTOR] after difficulty dam	15.319667304534
[PROJECTOR] res	26.2	0.738	 on dam	15.319667304534
[PROJECTOR] after resists dam	11.305914470746
[PROJECTOR] after flat damage armor	1.5712024196355
[PROJECTOR] final dam after static checks	1.5712024196355
[PROJECTOR] final dam after hooks and callbacks	1.5712024196355
[LOG]	Fisto! feels pain again.
[LOG]	Numbing Poison from Assassin Lord hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #SLATE#(2 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Shadowblade for #aaaaaa#38 physical#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Shadowblade!#{normal}#
[ATTACK] attacking with	hateful steel dagger of vileness
[ATTACK] to 	Fisto!	 :: 	14.745452422657	6	17.31	17.452694474702	::	1
checkHit	26.5	17.452694474702
=> chance to hit	73
[ATTACJ] dagger accuracy bonus	26.5	17.452694474702	=	1.0452365276265	previous	6
[ATTACK] raw dam	14.745452422657	versus	17.31	0.45178571428571	with APR	6.2714191657589
[ATTACK] after armor	8.0836676674211
[ATTACK] after range	8
[PHYS CRIT %]	13.61940460994
[ATTACK] after crit	14.292673761378
[ATTACK] after mult	14.292673761378
[ATTACK] after inc by type	15.15023418706
[LOG]	#{bold}##UID:72803:0#Shadowblade performs a melee critical strike against #fbd578#Fisto!#LAST#!#{normal}#
[PROJECTOR] starting dam	15.15023418706
[PROJECTOR] after difficulty dam	15.15023418706
[PROJECTOR] res	9.76	0.9024	 on dam	15.15023418706
[PROJECTOR] after resists dam	13.671571330403
[PROJECTOR] after flat damage armor	3.9368592792929
[PROJECTOR] final dam after static checks	3.9368592792929
[PROJECTOR] final dam after hooks and callbacks	3.9368592792929
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	13.6	0.864	 on dam	6
[PROJECTOR] after resists dam	5.184
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	13.6	0.864	 on dam	4
[PROJECTOR] after resists dam	3.456
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	3.2427000745405
[PROJECTOR] after difficulty dam	3.2427000745405
[PROJECTOR] res	13.6	0.864	 on dam	3.2427000745405
[PROJECTOR] after resists dam	2.801692864403
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	20.354265156867	0.79645734843133	 on dam	15.6
[PROJECTOR] after resists dam	12.424734635529
[PROJECTOR] after flat damage armor	12.424734635529
[PROJECTOR] numbed dam	9.3185509766466
[PROJECTOR] final dam after static checks	9.3185509766466
[PROJECTOR] final dam after hooks and callbacks	9.3185509766466
[ATTACK] attacking with	stralite dagger
[ATTACK] to 	Fisto!	 :: 	18.281859937584	9	17.31	17.452694474702	::	0.7375
checkHit	26.5	17.452694474702
=> chance to hit	73
[ATTACJ] dagger accuracy bonus	26.5	17.452694474702	=	1.0452365276265	previous	9
[ATTACK] raw dam	18.281859937584	versus	17.31	0.45178571428571	with APR	9.4071287486384
[ATTACK] after armor	10.378988686223
[ATTACK] after range	11
[PHYS CRIT %]	16.61940460994
[ATTACK] after crit	11
[ATTACK] after mult	8.1125
[PROJECTOR] starting dam	8.1125
[PROJECTOR] after difficulty dam	8.1125
[PROJECTOR] res	9.76	0.9024	 on dam	8.1125
[PROJECTOR] after resists dam	7.32072
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	3.2427000745405
[PROJECTOR] after difficulty dam	3.2427000745405
[PROJECTOR] res	13.6	0.864	 on dam	3.2427000745405
[PROJECTOR] after resists dam	2.801692864403
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	20.354265156867	0.79645734843133	 on dam	15.6
[PROJECTOR] after resists dam	12.424734635529
[PROJECTOR] after flat damage armor	12.424734635529
[PROJECTOR] numbed dam	9.3185509766466
[PROJECTOR] final dam after static checks	9.3185509766466
[PROJECTOR] final dam after hooks and callbacks	9.3185509766466
[LOG]	#CRIMSON##UID:2569:0##fbd578#Fisto!#LAST# reflects damage back to Shadowblade!#LAST#
[LOG]	#UID:72803:0#Shadowblade hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #SLATE#(4 absorbed)#LAST#, #{bold}##aaaaaa#0 physical#{normal}##LAST#, #DARK_GREEN#(5 resist armour)#LAST#, #DARK_GREEN#0 blight#LAST#, #GREY#(3 resist armour)#LAST#, #GREY#0 darkness#LAST#, #GREY#(3 resist armour)#LAST#, #GREY#0 darkness#LAST#, #aaaaaa#(7 resist armour)#LAST#, #aaaaaa#0 physical#LAST#, #GREY#(3 resist armour)#LAST#, #GREY#0 darkness#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Shadowblade for #SLATE#4 reflected#LAST#, #DARK_GREEN#9 blight#LAST#, #DARK_GREEN#9 blight#LAST# (23 total damage).
[LOG]	
[USERCHAT] channel achievement	cheez	global	The Arena (Roguelike)	false	false
[LOG]	You pickup 0.95 gold pieces.
[LOG]	You pickup 0.75 gold pieces.
[LOG]	#00ff00##UID:480:0#Talent Clinch is ready to use.
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[PROJECTOR] starting dam	15.319667304534
[PROJECTOR] after difficulty dam	15.319667304534
[PROJECTOR] res	13.6	0.864	 on dam	15.319667304534
[PROJECTOR] after resists dam	13.236192551117
[PROJECTOR] after flat damage armor	3.5014805000067
[PROJECTOR] final dam after static checks	3.5014805000067
[PROJECTOR] final dam after hooks and callbacks	3.5014805000067
[LOG]	Fisto! is not silenced anymore.
[LOG]	Fisto! stops regenerating health quickly.
[LOG]	The shield around Fisto! crumbles.
[LOG]	Numbing Poison from Assassin Lord hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #SLATE#(4 absorbed)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
AI took for target	72803	shadowblade	::	2569	Fisto!	1	<	100
[ATTACK] attacking with	hateful steel dagger of vileness
[ATTACK] to 	Fisto!	 :: 	14.745452422657	6	17.31	17.452694474702	::	1
checkHit	26.5	17.452694474702
=> chance to hit	73
[LOG]	#UID:72803:0#Shadowblade misses #fbd578#Fisto!#LAST#.
[ATTACK] attacking with	stralite dagger
[ATTACK] to 	Fisto!	 :: 	18.281859937584	9	17.31	17.452694474702	::	0.7375
checkHit	26.5	17.452694474702
=> chance to hit	73
[ATTACJ] dagger accuracy bonus	26.5	17.452694474702	=	1.0452365276265	previous	9
[ATTACK] raw dam	18.281859937584	versus	17.31	0.45178571428571	with APR	9.4071287486384
[ATTACK] after armor	10.378988686223
[ATTACK] after range	11
[PHYS CRIT %]	16.61940460994
[ATTACK] after crit	11
[ATTACK] after mult	8.1125
[PROJECTOR] starting dam	8.1125
[PROJECTOR] after difficulty dam	8.1125
[PROJECTOR] res	9.76	0.9024	 on dam	8.1125
[PROJECTOR] after resists dam	7.32072
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	3.2427000745405
[PROJECTOR] after difficulty dam	3.2427000745405
[PROJECTOR] res	13.6	0.864	 on dam	3.2427000745405
[PROJECTOR] after resists dam	2.801692864403
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	20.354265156867	0.79645734843133	 on dam	15.6
[PROJECTOR] after resists dam	12.424734635529
[PROJECTOR] after flat damage armor	12.424734635529
[PROJECTOR] numbed dam	9.3185509766466
[PROJECTOR] final dam after static checks	9.3185509766466
[PROJECTOR] final dam after hooks and callbacks	9.3185509766466
[LOG]	#UID:72803:0#Shadowblade hits #fbd578#Fisto!#LAST# for #aaaaaa#(7 resist armour)#LAST#, #aaaaaa#0 physical#LAST#, #GREY#(3 resist armour)#LAST#, #GREY#0 darkness#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Shadowblade for #DARK_GREEN#9 blight#LAST# damage.
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	shadowblade	 :: 	44.923813851017	6	7	31.310090163441	::	0.92298709738471
checkHit	32.25	31.310090163441
=> chance to hit	53
[ATTACK] raw dam	44.923813851017	versus	7	0.3	with APR	6
[ATTACK] after armor	43.923813851017
[ATTACK] after range	43
[PHYS CRIT %] axe accuracy bonus	32.25	31.310090163441	=	0.18798196731183
[PHYS CRIT %]	8.3879819673118
[ATTACK] after crit	43
[ATTACK] after mult	39.688445187542
[PROJECTOR] starting dam	39.688445187542
[PROJECTOR] after difficulty dam	39.688445187542
[PROJECTOR] res	0	1	 on dam	42.863520802546
[PROJECTOR] after resists dam	42.863520802546
[PROJECTOR] after flat damage armor	42.863520802546
[PROJECTOR] numbed dam	32.147640601909
[PROJECTOR] final dam after static checks	32.147640601909
[PROJECTOR] final dam after hooks and callbacks	32.147640601909
[ATTACK] attacking with innate combat
[ATTACK] to 	shadowblade	 :: 	44.923813851017	6	7	31.310090163441	::	0.92298709738471
checkHit	32.25	31.310090163441
=> chance to hit	53
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# misses Shadowblade.
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Shadowblade for #aaaaaa#32 physical#LAST# damage.
[PROJECTOR] starting dam	15.319667304534
[PROJECTOR] after difficulty dam	15.319667304534
[PROJECTOR] res	13.6	0.864	 on dam	15.319667304534
[PROJECTOR] after resists dam	13.236192551117
[PROJECTOR] after flat damage armor	3.5014805000067
[PROJECTOR] final dam after static checks	3.5014805000067
[PROJECTOR] final dam after hooks and callbacks	3.5014805000067
[LOG]	Numbing Poison from Assassin Lord hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(10 resist armour)#LAST#, #LIGHT_GREEN#4 nature#LAST# (4 total damage).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	shadowblade	 :: 	44.923813851017	6	7	31.310090163441	::	1
checkHit	32.25	31.310090163441
=> chance to hit	53
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# misses Shadowblade.
[ATTACK] attacking with	hateful steel dagger of vileness
[ATTACK] to 	Fisto!	 :: 	14.745452422657	6	17.31	17.452694474702	::	1
checkHit	26.5	17.452694474702
=> chance to hit	73
[LOG]	#UID:72803:0#Shadowblade misses #fbd578#Fisto!#LAST#.
[ATTACK] attacking with	stralite dagger
[ATTACK] to 	Fisto!	 :: 	18.281859937584	9	17.31	17.452694474702	::	0.7375
checkHit	26.5	17.452694474702
=> chance to hit	73
[ATTACJ] dagger accuracy bonus	26.5	17.452694474702	=	1.0452365276265	previous	9
[ATTACK] raw dam	18.281859937584	versus	17.31	0.45178571428571	with APR	9.4071287486384
[ATTACK] after armor	10.378988686223
[ATTACK] after range	13
[PHYS CRIT %]	16.61940460994
[ATTACK] after crit	23.225594862239
[ATTACK] after mult	17.128876210901
[LOG]	#{bold}##UID:72803:0#Shadowblade performs a melee critical strike against #fbd578#Fisto!#LAST#!#{normal}#
[PROJECTOR] starting dam	17.128876210901
[PROJECTOR] after difficulty dam	17.128876210901
[PROJECTOR] res	9.76	0.9024	 on dam	17.128876210901
[PROJECTOR] after resists dam	15.457097892717
[PROJECTOR] after flat damage armor	5.7223858416067
[PROJECTOR] final dam after static checks	5.7223858416067
[PROJECTOR] final dam after hooks and callbacks	5.7223858416067
[PROJECTOR] starting dam	3.2427000745405
[PROJECTOR] after difficulty dam	3.2427000745405
[PROJECTOR] res	13.6	0.864	 on dam	3.2427000745405
[PROJECTOR] after resists dam	2.801692864403
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	20.354265156867	0.79645734843133	 on dam	15.6
[PROJECTOR] after resists dam	12.424734635529
[PROJECTOR] after flat damage armor	12.424734635529
[PROJECTOR] numbed dam	9.3185509766466
[PROJECTOR] final dam after static checks	9.3185509766466
[PROJECTOR] final dam after hooks and callbacks	9.3185509766466
[LOG]	#UID:72803:0#Shadowblade hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #{bold}##aaaaaa#6 physical#{normal}##LAST#, #GREY#(3 resist armour)#LAST#, #GREY#0 darkness#LAST# (6 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Shadowblade for #DARK_GREEN#9 blight#LAST# damage.
[LOG]	
[LOG]	Fisto! uses Clinch.
[ATTACK] attacking with innate combat
[ATTACK] to 	shadowblade	 :: 	44.923813851017	6	7	31.310090163441	::	1
checkHit	32.25	31.310090163441
=> chance to hit	53
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# misses Shadowblade.
[PHYS CRIT %]	8.2
checkHit	9.0479889418948	49
=> chance to hit	0
[LOG]	Shadowblade is grappled!
[LOG]	Fisto! is engaged in a grapple!
[LOG]	Fisto! is no longer poisoned.
[PROJECTOR] starting dam	35.41517834836
[PROJECTOR] after difficulty dam	35.41517834836
[PROJECTOR] res	0	1	 on dam	38.248392616229
[PROJECTOR] after resists dam	38.248392616229
[PROJECTOR] after flat damage armor	38.248392616229
[PROJECTOR] final dam after static checks	38.248392616229
[PROJECTOR] final dam after hooks and callbacks	38.248392616229
[FACTION]	assassin-lair	allied-kingdoms	-12	true
[LOG]	Grappled from Fisto! hits Shadowblade for #aaaaaa#38 physical#LAST# damage.
[LOG]	#{bold}#Grappled from Fisto! killed Shadowblade!#{normal}#
[LOG]	
Deleting shader 37 (is clone 1)
[Identify]	supercharged iron torque of charged psionic shield	true
[LOG]	Fisto! picks up (t.): #00FF80##UID:72805:0#supercharged iron torque of charged psionic shield [power 35]  (25 cooldown)#LAST#.
[LOG]	You pickup 0.75 gold pieces.
[LOG]	You pickup 0.70 gold pieces.
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[LOG]	Fisto! has released the hold.
[LOG]	
Loading tile	object/torque_iron.png
[LOG]	You pickup 0.90 gold pieces.
[LOG]	You pickup 0.75 gold pieces.
[LOG]	
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:480:0#Talent Clinch is ready to use.
[LOG]	#00ff00##UID:64:0#Talent Infusion: Wild is ready to use.
[LOG]	#00ff00##UID:132:0#Talent Rune: Reflection Shield is ready to use.
[LOG]	#00ff00##UID:53:0#Talent Infusion: Regeneration is ready to use.
[LOG]	Rested for 35 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 7 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1_open_vert.png
Loading tile	terrain/granite_door1_open_vert_north.png
[SOUND] loading from	/data/sound/ambient/door_creaks/creak_4.ogg	:=:	sound "/data/sound/ambient/door_creaks/creak_4.ogg" : <static>
[LOG]	Ran for 7 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
Loading tile	terrain/granite_door1_open.png
[LOG]	Ran for 5 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	Ran for 8 turns (stop reason: at door).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[SOUND] loading from	/data/sound/ambient/door_creaks/creak_1.ogg	:=:	sound "/data/sound/ambient/door_creaks/creak_1.ogg" : <static>
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[LOG]	Ran for 13 turns (stop reason: at exit).
[LOG]	
Loading tile	object/knife_steel.png
Loading tile	object/leather_cured.png
[LOG]	You gain 1.65 gold from the transmogrification of #00FF80##UID:72834:0#spiked cured leather armour of spell shielding (2 def, 4 armour)#LAST#.
[LOG]	You gain 3.69 gold from the transmogrification of #00FF80##UID:72782:0#shimmering ash vilestaff of projection (15-18 power, 3 apr, physical damage)#LAST#.
[LOG]	You gain 1.39 gold from the transmogrification of #00FF80##UID:72832:0#steel dagger of projection (12.5-16.25 power, 6 apr)#LAST#.
[LOG]	You gain 2.35 gold from the transmogrification of #0080FF##UID:72829:0#slime-covered iron dagger of purging (9-11.7 power, 5 apr)#LAST#.
===	nil	nil
[LOG]	#LIGHT_BLUE#The merchant thanks you for saving his life. He gives you 8 gold and asks you to meet him again in Last Hope.
[QUEST] try update status on	Fisto!	lost-merchant	1	saved
[LOG]	#LIGHT_GREEN#Quest 'Trapped!' status updated! #WHITE#(Press 'j' to see the quest log)
[LOG]	#LIGHT_GREEN#Personal New Achievement: Rescuer of the lost!
Using cached font	/data/font/DroidSans-Bold.ttf	26
Donation check: not started tome long enough
[QUEST] try update status on	Fisto!	lost-merchant	1	nil
[QUEST] try update status on	Fisto!	lost-merchant	100	nil
[LOG]	#LIGHT_GREEN#Quest 'Trapped!' is done! #WHITE#(Press 'j' to see the quest log)
[LOG]	#LIGHT_GREEN#Quest 'Trapped!' completed! #WHITE#(Press 'j' to see the quest log)
[ZONE] Left zone	Unknown tunnels
[ZONE] loading from last persistent	wilderness	table: 0x15158f38
[ZONE] using old zone	wilderness
Make wait background texture 1979 : 1024x705 (1024, 1024)
C Map size 16:10 :: 160
C Map seens texture: 1984 (180x110)
Wait finished, counted 1700, 804 ticks
Loading tile	terrain/jungle/jungle_brush_7_128_01.png
Loading tile	terrain/jungle/jungle_grass_inner_3_02.png
Loading tile	terrain/lava/lava_floor_3_03.png
Not gone east, no backup guardian
Running on level loads	wilderness-1
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Fisto!	Fisto!
Adding entity	2569	after	2569
[MUSIC] stoping	Zangarang.ogg
Server latency	140
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Maj'Eyal
C Map minimap texture: 1346 (50x50; 64x64)
[LOG]	
[LOG]	Today is the 7th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:05.
[LOG]	
[LOG]	Today is the 8th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:31.
[LOG]	
[LOG]	Today is the 9th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:46.
[LOG]	
Deleting temp shader	resources[a=0.8,color=vec3(0.5,0.5,0.5),distort=vec2(0.5,0.5),require_shader=4,speed=5000]
[LOG]	Today is the 10th Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:13.
[LOG]	
[LOG]	Today is the 1st Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:28.
[LOG]	
[LOG]	#YELLOW_GREEN#There is a Derth (Town) here (press '<', '>' or right click to use).
[LOG]	
[LOG]	Today is the 2nd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:43.
[LOG]	
[LOG]	Today is the 3rd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:10.
[LOG]	
[LOG]	Today is the 4th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:25.
[LOG]	
[LOG]	#YELLOW_GREEN#There is a Entrance to the Scintillating Caves here (press '<', '>' or right click to use).
[LOG]	
[COROUTINE] registering	savefilepipe	thread: 0x0f57ac40
[ZONE] Closed level map	1
[ZONE] Left zone	World of Eyal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	zone-scintillating-caves.teaz
Loading savefile 	/save/fisto_/
[ZONE] Alternate layout computing for
[1] = {
  [1] = DEFAULT
  [2] = 1
}
[2] = {
  [1] = TWISTED
  [2] = 2
}
Loading entities file from file	/data/zones/scintillating-caves/npcs.lua
Loading entities file from memory	/data/general/npcs/rodent.lua
Loading entities file from file	/data/general/npcs/vermin.lua
Loading entities file from file	/data/general/npcs/snake.lua
Loading entities file from memory	/data/general/npcs/bear.lua
Loading entities file from file	/data/general/npcs/crystal.lua
Loading entities file from file	/data/general/npcs/all.lua
Loading entities file from file	/data/general/npcs/ant.lua
Loading entities file from file	/data/general/npcs/bird.lua
Loading entities file from memory	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/cold-drake.lua
Loading entities file from file	/data/general/npcs/fire-drake.lua
Loading entities file from file	/data/general/npcs/ghost.lua
Loading entities file from file	/data/general/npcs/ghoul.lua
Loading entities file from file	/data/general/npcs/horror.lua
Loading entities file from file	/data/general/npcs/horror_temporal.lua
Loading entities file from file	/data/general/npcs/jelly.lua
Loading entities file from file	/data/general/npcs/lich.lua
Loading entities file from file	/data/general/npcs/minor-demon.lua
Loading entities file from file	/data/general/npcs/major-demon.lua
Loading entities file from file	/data/general/npcs/minotaur.lua
Loading entities file from file	/data/general/npcs/molds.lua
Loading entities file from file	/data/general/npcs/multihued-drake.lua
Loading entities file from file	/data/general/npcs/naga.lua
Loading entities file from file	/data/general/npcs/ooze.lua
Loading entities file from file	/data/general/npcs/orc-grushnak.lua
Loading entities file from file	/data/general/npcs/orc-gorbat.lua
Loading entities file from file	/data/general/npcs/orc.lua
Loading entities file from file	/data/general/npcs/orc-rak-shor.lua
Loading entities file from file	/data/general/npcs/orc-vor.lua
Loading entities file from memory	/data/general/npcs/plant.lua
Loading entities file from file	/data/general/npcs/sandworm.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/snow-giant.lua
Loading entities file from file	/data/general/npcs/spider.lua
Loading entities file from file	/data/general/npcs/storm-drake.lua
Loading entities file from file	/data/general/npcs/swarm.lua
Loading entities file from memory	/data/general/npcs/thieve.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/general/npcs/vampire.lua
Loading entities file from file	/data/general/npcs/venom-drake.lua
Loading entities file from file	/data/general/npcs/wight.lua
Loading entities file from file	/data/general/npcs/wild-drake.lua
Loading entities file from file	/data/general/npcs/xorn.lua
Loading entities file from file	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/zones/scintillating-caves/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/general/grids/underground.lua
Loading entities file from memory	/data/general/grids/water.lua
Loading entities file from file	/data/zones/scintillating-caves/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing pair of drakeskin leather boots 'Oozeobsidian' into world artifacts
Importing Bethivea into world artifacts
Importing Dagidur the cashmere wizard hat into world artifacts
Importing Berelin the voratun dagger into world artifacts
Importing Dusklady into world artifacts
Importing stralite waraxe 'Treevortex' into world artifacts
Importing Zubomira into world artifacts
Importing Ce'Nymitha the silk robe into world artifacts
Importing Ce'Nutha the drakeskin leather sling into world artifacts
Importing pair of drakeskin leather boots 'Galecast' into world artifacts
Importing drakeskin leather gloves 'Samaromizilasus' into world artifacts
Importing steel battleaxe 'Rhalach' into world artifacts
Importing Arewen into world artifacts
Importing Bethith the stralite shield into world artifacts
Importing Tuliharalach into world artifacts
Importing hardened leather gloves 'Mayuvea' into world artifacts
Importing Bregefast the hardened leather cap into world artifacts
Importing Erelythad the yew starstaff into world artifacts
Importing cashmere cloak 'Crackleglean' into world artifacts
Importing dwarven-steel pickaxe 'Camitar' into world artifacts
Importing Brenilach the Burnreek into world artifacts
Importing Bistir into world artifacts
Importing Fulesadig the pair of dwarven-steel boots into world artifacts
Importing Shadowborn into world artifacts
Importing cashmere robe 'Dazzlearc' into world artifacts
Importing pouch of dwarven-steel shots 'Hurosin' into world artifacts
Importing dwarven-steel mace 'Balehir' into world artifacts
Importing Deepstitan the stralite shield into world artifacts
Importing Singespire the dwarven-steel mace into world artifacts
Importing cashmere robe 'Gloomrazor' into world artifacts
Importing cured leather armour 'Behek' into world artifacts
Importing stralite mail armour 'Getinik' into world artifacts
Importing dwarven-steel greatmaul 'Chargelady' into world artifacts
Importing Xerevea into world artifacts
Importing Beugas the Gloomvengeance into world artifacts
Importing voratun greatmaul 'Iseriabeth' into world artifacts
Importing Armidunazilarak the cashmere cloak into world artifacts
Importing elven-wood longbow 'Corpserend' into world artifacts
Importing cashmere wizard hat 'Phlegmclash' into world artifacts
Importing Daireraldir the Oakwreath into world artifacts
Importing voratun greatmaul 'Nurig' into world artifacts
Importing Chalobar into world artifacts
Importing dwarven-steel plate armour 'Flashwend' into world artifacts
Importing steel mail armour 'Bethibreralaith' into world artifacts
Importing hardened leather cap 'Gilidunaldil' into world artifacts
Importing alchemist's lamp 'Unlightpain' into world artifacts
Importing Bogfame into world artifacts
Importing Starlore into world artifacts
Importing Xath the dwarven-steel battleaxe into world artifacts
Importing stralite mail armour 'Dawnpyre' into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from memory	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/scintillating-caves/traps.lua
Loading entities file from memory	/data/general/traps/natural_forest.lua
Initiated zone	Scintillating Caves	with base_level	5
[ZONE] persisting to persist_last_zones	scintillating-caves
Make wait background texture 1262 : 1024x705 (1024, 1024)
Wait finished, counted 0, 17 ticks
Make wait background texture 1467 : 1024x705 (1024, 1024)
C Map size 16:10 :: 160
C Map seens texture: 1487 (40x40)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
loaded room generator	random_room	function: 0x186cd088
loaded room generator	money_vault	function: 0x1a487b08
room generator	function: 0x186cd088	is making a room
loaded room	hollow_cross	13	13
alloc	hollow_cross
room allocated at	7	2	with center	13	8
room generator	function: 0x186cd088	is making a room
loaded room	inner	11	11
alloc	inner
room allocated at	17	15	with center	22	20
room generator	function: 0x186cd088	is making a room
loaded room	cells10	11	7
alloc	cells10
room allocated at	1	21	with center	6	24
room generator	function: 0x186cd088	is making a room
loaded room	inner_pillar	9	7
alloc	inner_pillar
room allocated at	19	4	with center	23	7
room generator	function: 0x186cd088	is making a room
alloc	inner
Begin tunnel	4	table: 0x0c7057d0
Loading tile	terrain/crystal_floor1.png
Loading tile	terrain/crystal_alpha4.png
Loading tile	terrain/crystal_alpha3.png
Loading tile	terrain/crystal_alpha1.png
Loading tile	terrain/crystal_alpha6.png
Loading tile	terrain/crystal_alpha2.png
Loading tile	terrain/crystal_alpha5.png
Loading tile	terrain/crystal_floor1.png
Loading tile	terrain/crystal_floor1.png
Loading tile	terrain/crystal_ladder_up.png
[TOME ENTITY FILTER] selected basic	79.87325904073	112.5
[TOME ENTITY FILTER] selected Double Ego	3.9640213861046	20.5
Loading tile	npc/skeleton_warrior.png
Loading tile	npc/white_ant.png
[TOME ENTITY FILTER] selected Ego	37.721292302064	65.5
[TOME ENTITY FILTER] selected Ego	59.362505269205	65.5
Loading tile	npc/troll_s.png
Loading tile	npc/vermin_worms_white_worm_mass.png
Loading tile	npc/crystal_npc.png
[SHADER] Loading from /data/gfx/shaders/quad_hue.lua
[SHADER] Loaded shader with totalname	quad_hue[]
New GL Shader program 40
New GL Shader 41 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/quad_hue.frag
*p 40: Uniform: 0: 8B52 color1
*p 40: Uniform: 1: 8B52 color2
*p 40: Uniform: 2: 8B52 color3
*p 40: Uniform: 3: 8B52 color4
*p 40: Uniform: 4: 1406 tick
*p 40: Uniform: 5: 8B5E tex
Loading tile	npc/crystal_black.png
Loading tile	npc/salmon-snake.png
Loading tile	npc/crystal_blue.png
Added unique	mod.class.Object/Crystal Focus	::	1
[TOME ENTITY FILTER] selected Ego	60.104480761128	98
[TOME ENTITY FILTER] selected Ego	95.416866238093	98
[TOME ENTITY FILTER] selected Uniques	0.43562779073502	3
Added unique	mod.class.Object/Frost Treads	::	1
Loading tile	npc/spellblaze_crystal.png
Added unique	mod.class.NPC/Spellblaze Crystal	::	1
Guardian allocated: 	SPELLBLAZE_CRYSTAL	93749	Spellblaze Crystal
[TOME ENTITY FILTER] selected Double Ego	11.928471803416	20.5
Loading tile	object/mace_steel.png
[TOME ENTITY FILTER] selected Ego	22.759937538127	65.5
Loading tile	object/mail_steel.png
[TOME ENTITY FILTER] selected Double Ego	15.030413080829	20.5
[TOME ENTITY FILTER] selected Ego	58.498399936594	65.5
[TOME ENTITY FILTER] selected Ego	41.980006834953	65.5
Loading tile	object/axe_steel.png
[TOME ENTITY FILTER] selected Ego	37.553155436775	65.5
Loading tile	object/amulet_steel.png
[TOME ENTITY FILTER] selected Double Ego	20.498533720499	20.5
Wait finished, counted 551, 380 ticks
[1] = {
  [minor] = true
  [name] = spellblaze-scar
  [percent] = 50
}
Loading tile	terrain/crystal_floor4.png
Loading tile	terrain/crystal_floor5.png
Loading tile	terrain/crystal_floor6.png
Loading tile	terrain/crystal_floor3.png
Loading tile	terrain/crystal_floor7.png
Loading tile	terrain/crystal_floor8.png
Loading tile	terrain/crystal_floor2.png
Assigned events list
[1] = {
  [1] = spellblaze-scar
}
[2] = {
}
[3] = {
}
[4] = {
}
[5] = {
  [1] = spellblaze-scar
}
Loading entities file from file	/data/general/grids/lava.lua
Loading tile	terrain/lava_floor.png
[SHADER] Loading from /data/gfx/shaders/lava.lua
[SHADER] Loaded shader with totalname	lava[]
New GL Shader program 42
New GL Shader 43 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/lava.frag
*p 42: Uniform: 0: 1406 tick
*p 42: Uniform: 1: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.5,hide_center=0,npow=4,time_factor=1000,zoom=3]
New GL Shader program 44
New GL Shader 45 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/sparks.frag
*p 44: Uniform: 0: 1406 aam
*p 44: Uniform: 1: 8B52 color1
*p 44: Uniform: 2: 8B52 color2
*p 44: Uniform: 3: 1406 hide_center
*p 44: Uniform: 4: 1406 npow
*p 44: Uniform: 5: 1406 tick
*p 44: Uniform: 6: 1406 time_factor
*p 44: Uniform: 7: 8B50 xy
*p 44: Uniform: 8: 1406 zoom
*p 44: Uniform: 9: 8B5E tex
Not gone east, no backup guardian
Running on level loads	scintillating-caves-5
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Fisto!	Fisto!
Adding entity	2569	after	2569
Entering tier1 zone for escort	tier1.4	1	4
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	Mystery.ogg	sound "/data/music/Mystery.ogg" : <static>
[MUSIC] playing	Mystery.ogg	sound "/data/music/Mystery.ogg" : <static>
Updating zone name	Scintillating Caves (5)
C Map minimap texture: 1440 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Fisto!	zone	::	zone-wilderness.teaz	::	table: 0x1aa12c68	=>	table: 0x19e5a050	(14501)
Loading savefile 	/save/fisto_/
Saving JSON	true
[LOG]	Saving game...
[LOG]	
[Identify]	iron dagger of massacre	true
[LOG]	Fisto! picks up (d.): #00FF80##UID:93763:0#iron dagger of massacre (14.5-18.85 power, 5 apr)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	93745	black bear	::	2569	Fisto!	100	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the east (black bear - offscreen)).
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:	Fisto!	game	::	game.teag	::	table: 0x0db7d7c8	=>	table: 0x123a84a8	(2401)
Loading savefile 	/save/fisto_/
AI took for target	93745	black bear	::	2569	Fisto!	64	<	100
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0d9d14b8	=>	table: 0x18f60f68	(882)
Loading savefile 	/save//
[TARGET] Passing target	giant white ant	from	black bear	to	Fisto!
[TARGET] Passing target	copperhead snake	from	black bear	to	Fisto!
[TARGET] Passing target	black bear	from	copperhead snake	to	Fisto!
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/fisto_/zone-wilderness.teaz.tmp
[TARGET] Passing target	brown bear	from	black bear	to	Fisto!
[TARGET] Passing target	shimmering crystal	from	brown bear	to	Fisto!
shimmering crystal	93741	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
Saved zipname /save/fisto_/zone-wilderness.teaz.tmp
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	black bear	 :: 	44.923813851017	6	8	4.05	::	0.92298709738471
checkHit	32.25	4.05
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	8	0.3	with APR	6
[ATTACK] after armor	42.923813851017
[ATTACK] after range	47
[PHYS CRIT %] axe accuracy bonus	32.25	4.05	=	5.64
[PHYS CRIT %]	13.84
[ATTACK] after crit	47
[ATTACK] after mult	43.380393577081
[PROJECTOR] starting dam	43.380393577081
[PROJECTOR] after difficulty dam	43.380393577081
[PROJECTOR] res	0	1	 on dam	46.850825063248
[PROJECTOR] after resists dam	46.850825063248
[PROJECTOR] after flat damage armor	46.850825063248
[PROJECTOR] final dam after static checks	46.850825063248
[PROJECTOR] final dam after hooks and callbacks	46.850825063248
Saved zipname /save/fisto_/game.teag.tmp
[ATTACK] attacking with innate combat
[ATTACK] to 	black bear	 :: 	44.923813851017	6	8	4.05	::	0.92298709738471
checkHit	32.25	4.05
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	8	0.3	with APR	6
[ATTACK] after armor	42.923813851017
[ATTACK] after range	47
[PHYS CRIT %] axe accuracy bonus	32.25	4.05	=	5.64
[PHYS CRIT %]	13.84
[ATTACK] after crit	47
[ATTACK] after mult	43.380393577081
[PROJECTOR] starting dam	43.380393577081
[PROJECTOR] after difficulty dam	43.380393577081
[PROJECTOR] res	0	1	 on dam	46.850825063248
[PROJECTOR] after resists dam	46.850825063248
[PROJECTOR] after flat damage armor	46.850825063248
[PROJECTOR] final dam after static checks	46.850825063248
[PROJECTOR] final dam after hooks and callbacks	46.850825063248
[SAVEFILE PIPE] Checking save	Fisto!	zone	/save/fisto_/zone-wilderness.teaz.tmp
Loading savefile 	/save/fisto_/
Saved zipname /save//world.teaw.tmp
[SAVEFILE] checked validity of type	zone	 => 	all fine
[SAVEFILE PIPE] Checking save	Fisto!	game	/save/fisto_/game.teag.tmp
Loading savefile 	/save/fisto_/
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[COROUTINE] dead	savefilepipe
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Black bear for #aaaaaa#47 physical#LAST#, #aaaaaa#47 physical#LAST# (94 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	24.885192089497	3	17.31	17.452694474702	::	1
checkHit	17	17.452694474702
=> chance to hit	49
[ATTACK] raw dam	24.885192089497	versus	17.31	0.45178571428571	with APR	3
[ATTACK] after armor	13.642417806207
[ATTACK] after range	15
[PHYS CRIT %]	0
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	9.76	0.9024	 on dam	15
[PROJECTOR] after resists dam	13.536
[PROJECTOR] after flat damage armor	3.8012879488897
[PROJECTOR] final dam after static checks	3.8012879488897
[PROJECTOR] final dam after hooks and callbacks	3.8012879488897
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	7.5322007761645	0.92467799223836	 on dam	15.6
[PROJECTOR] after resists dam	14.424976678918
[PROJECTOR] after flat damage armor	14.424976678918
[PROJECTOR] final dam after static checks	14.424976678918
[PROJECTOR] final dam after hooks and callbacks	14.424976678918
[LOG]	#UID:93745:0#Black bear hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#4 physical#LAST# (4 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Black bear for #DARK_GREEN#14 blight#LAST# damage.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	black bear	 :: 	44.923813851017	6	8	4.05	::	1
checkHit	32.25	4.05
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	8	0.3	with APR	6
[ATTACK] after armor	42.923813851017
[ATTACK] after range	45
[PHYS CRIT %] axe accuracy bonus	32.25	4.05	=	5.64
[PHYS CRIT %]	13.84
[ATTACK] after crit	45
[ATTACK] after mult	45
[PROJECTOR] starting dam	45
[PROJECTOR] after difficulty dam	45
[PROJECTOR] res	0	1	 on dam	48.6
[PROJECTOR] after resists dam	48.6
[PROJECTOR] after flat damage armor	48.6
[PROJECTOR] final dam after static checks	48.6
[PROJECTOR] final dam after hooks and callbacks	48.6
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Black bear for #aaaaaa#49 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	black bear	 :: 	44.923813851017	6	8	4.05	::	1
checkHit	32.25	4.05
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	8	0.3	with APR	6
[ATTACK] after armor	42.923813851017
[ATTACK] after range	43
[PHYS CRIT %] axe accuracy bonus	32.25	4.05	=	5.64
[PHYS CRIT %]	13.84
[ATTACK] after crit	43
[ATTACK] after mult	43
[PROJECTOR] starting dam	43
[PROJECTOR] after difficulty dam	43
[PROJECTOR] res	0	1	 on dam	46.44
[PROJECTOR] after resists dam	46.44
[PROJECTOR] after flat damage armor	46.44
[PROJECTOR] final dam after static checks	46.44
[PROJECTOR] final dam after hooks and callbacks	46.44
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Black bear for #aaaaaa#46 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	black bear	 :: 	44.923813851017	6	8	4.05	::	1
checkHit	32.25	4.05
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	8	0.3	with APR	6
[ATTACK] after armor	42.923813851017
[ATTACK] after range	43
[PHYS CRIT %] axe accuracy bonus	32.25	4.05	=	5.64
[PHYS CRIT %]	13.84
[ATTACK] after crit	43
[ATTACK] after mult	43
[PROJECTOR] starting dam	43
[PROJECTOR] after difficulty dam	43
[PROJECTOR] res	0	1	 on dam	46.44
[PROJECTOR] after resists dam	46.44
[PROJECTOR] after flat damage armor	46.44
[PROJECTOR] final dam after static checks	46.44
[PROJECTOR] final dam after hooks and callbacks	46.44
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[SOUND] loading from	/data/sound/creatures/bears/bear_moan_3.ogg	:=:	sound "/data/sound/creatures/bears/bear_moan_3.ogg" : <static>
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Black bear for #aaaaaa#46 physical#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Black bear!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
giant white ant	93734	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	12.612689084496	7	17.31	21.35220457021	::	1
checkHit	22	21.35220457021
=> chance to hit	52
[LOG]	#UID:93734:0#Giant white ant misses #fbd578#Fisto!#LAST#.
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	giant white ant	 :: 	44.923813851017	6	1	2.75	::	0.92298709738471
checkHit	32.25	2.75
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	1	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	46
[PHYS CRIT %] axe accuracy bonus	32.25	2.75	=	5.9
[PHYS CRIT %]	14.1
[ATTACK] after crit	46
[ATTACK] after mult	42.457406479697
[PROJECTOR] starting dam	42.457406479697
[PROJECTOR] after difficulty dam	42.457406479697
[PROJECTOR] res	0	1	 on dam	45.853998998072
[PROJECTOR] after resists dam	45.853998998072
[PROJECTOR] after flat damage armor	45.853998998072
[PROJECTOR] final dam after static checks	45.853998998072
[PROJECTOR] final dam after hooks and callbacks	45.853998998072
[ATTACK] attacking with innate combat
[ATTACK] to 	giant white ant	 :: 	44.923813851017	6	1	2.75	::	0.92298709738471
checkHit	32.25	2.75
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	1	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	47
[PHYS CRIT %] axe accuracy bonus	32.25	2.75	=	5.9
[PHYS CRIT %]	14.1
[ATTACK] after crit	47
[ATTACK] after mult	43.380393577081
[PROJECTOR] starting dam	43.380393577081
[PROJECTOR] after difficulty dam	43.380393577081
[PROJECTOR] res	0	1	 on dam	46.850825063248
[PROJECTOR] after resists dam	46.850825063248
[PROJECTOR] after flat damage armor	46.850825063248
[PROJECTOR] final dam after static checks	46.850825063248
[PROJECTOR] final dam after hooks and callbacks	46.850825063248
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Giant white ant for #aaaaaa#46 physical#LAST#, #aaaaaa#47 physical#LAST# (93 total damage).
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Giant white ant!#{normal}#
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	brown bear	 :: 	44.923813851017	6	7	4.05	::	1
checkHit	32.25	4.05
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	7	0.3	with APR	6
[ATTACK] after armor	43.923813851017
[ATTACK] after range	45
[PHYS CRIT %] axe accuracy bonus	32.25	4.05	=	5.64
[PHYS CRIT %]	13.84
[ATTACK] after crit	45
[ATTACK] after mult	45
[PROJECTOR] starting dam	45
[PROJECTOR] after difficulty dam	45
[PROJECTOR] res	0	1	 on dam	48.6
[PROJECTOR] after resists dam	48.6
[PROJECTOR] after flat damage armor	48.6
[PROJECTOR] final dam after static checks	48.6
[PROJECTOR] final dam after hooks and callbacks	48.6
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Brown bear for #aaaaaa#49 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	brown bear	 :: 	44.923813851017	6	7	4.05	::	1
checkHit	32.25	4.05
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	7	0.3	with APR	6
[ATTACK] after armor	43.923813851017
[ATTACK] after range	43
[PHYS CRIT %] axe accuracy bonus	32.25	4.05	=	5.64
[PHYS CRIT %]	13.84
[ATTACK] after crit	64.5
[ATTACK] after mult	64.5
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# performs a melee critical strike against Brown bear!#{normal}#
[PROJECTOR] starting dam	64.5
[PROJECTOR] after difficulty dam	64.5
[PROJECTOR] res	0	1	 on dam	69.66
[PROJECTOR] after resists dam	69.66
[PROJECTOR] after flat damage armor	69.66
[PROJECTOR] final dam after static checks	69.66
[PROJECTOR] final dam after hooks and callbacks	69.66
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Brown bear for #{bold}##aaaaaa#70 physical#{normal}##LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	23.213674542669	3	17.31	21.35220457021	::	1
checkHit	17	21.35220457021
=> chance to hit	40
[LOG]	#UID:93748:0#Brown bear misses #fbd578#Fisto!#LAST#.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	brown bear	 :: 	44.923813851017	6	7	4.05	::	1
checkHit	32.25	4.05
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	7	0.3	with APR	6
[ATTACK] after armor	43.923813851017
[ATTACK] after range	44
[PHYS CRIT %] axe accuracy bonus	32.25	4.05	=	5.64
[PHYS CRIT %]	13.84
[ATTACK] after crit	44
[ATTACK] after mult	44
[PROJECTOR] starting dam	44
[PROJECTOR] after difficulty dam	44
[PROJECTOR] res	0	1	 on dam	47.52
[PROJECTOR] after resists dam	47.52
[PROJECTOR] after flat damage armor	47.52
[PROJECTOR] final dam after static checks	47.52
[PROJECTOR] final dam after hooks and callbacks	47.52
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Brown bear for #aaaaaa#48 physical#LAST# damage.
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	brown bear	 :: 	44.923813851017	6	7	4.05	::	0.92298709738471
checkHit	32.25	4.05
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	7	0.3	with APR	6
[ATTACK] after armor	43.923813851017
[ATTACK] after range	47
[PHYS CRIT %] axe accuracy bonus	32.25	4.05	=	5.64
[PHYS CRIT %]	13.84
[ATTACK] after crit	47
[ATTACK] after mult	43.380393577081
[PROJECTOR] starting dam	43.380393577081
[PROJECTOR] after difficulty dam	43.380393577081
[PROJECTOR] res	0	1	 on dam	46.850825063248
[PROJECTOR] after resists dam	46.850825063248
[PROJECTOR] after flat damage armor	46.850825063248
[PROJECTOR] final dam after static checks	46.850825063248
[PROJECTOR] final dam after hooks and callbacks	46.850825063248
[ATTACK] attacking with innate combat
[ATTACK] to 	brown bear	 :: 	44.923813851017	6	7	4.05	::	0.92298709738471
checkHit	32.25	4.05
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	7	0.3	with APR	6
[ATTACK] after armor	43.923813851017
[ATTACK] after range	45
[PHYS CRIT %] axe accuracy bonus	32.25	4.05	=	5.64
[PHYS CRIT %]	13.84
[ATTACK] after crit	45
[ATTACK] after mult	41.534419382312
[PROJECTOR] starting dam	41.534419382312
[PROJECTOR] after difficulty dam	41.534419382312
[PROJECTOR] res	0	1	 on dam	44.857172932897
[PROJECTOR] after resists dam	44.857172932897
[PROJECTOR] after flat damage armor	44.857172932897
[PROJECTOR] final dam after static checks	44.857172932897
[PROJECTOR] final dam after hooks and callbacks	44.857172932897
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Brown bear for #aaaaaa#47 physical#LAST#, #aaaaaa#45 physical#LAST# (92 total damage).
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Brown bear!#{normal}#
AI took for target	93747	copperhead snake	::	2569	Fisto!	4	<	100
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	black bear	 :: 	44.923813851017	6	8	4.05	::	1
checkHit	32.25	4.05
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	8	0.3	with APR	6
[ATTACK] after armor	42.923813851017
[ATTACK] after range	47
[PHYS CRIT %] axe accuracy bonus	32.25	4.05	=	5.64
[PHYS CRIT %]	13.84
[ATTACK] after crit	47
[ATTACK] after mult	47
[PROJECTOR] starting dam	47
[PROJECTOR] after difficulty dam	47
[PROJECTOR] res	0	1	 on dam	50.76
[PROJECTOR] after resists dam	50.76
[PROJECTOR] after flat damage armor	50.76
[PROJECTOR] final dam after static checks	50.76
[PROJECTOR] final dam after hooks and callbacks	50.76
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Black bear for #aaaaaa#51 physical#LAST# damage.
shimmering crystal	93741	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[SOUND] loading from	/data/sound/talents/teleport.ogg	:=:	sound "/data/sound/talents/teleport.ogg" : <static>
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	25.477798936999	3	17.31	21.35220457021	::	1
checkHit	17	21.35220457021
=> chance to hit	40
[ATTACK] raw dam	25.477798936999	versus	17.31	0.45178571428571	with APR	3
[ATTACK] after armor	13.967293345819
[ATTACK] after range	15
[PHYS CRIT %]	0
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	9.76	0.9024	 on dam	15
[PROJECTOR] after resists dam	13.536
[PROJECTOR] after flat damage armor	3.8012879488897
[PROJECTOR] final dam after static checks	3.8012879488897
[PROJECTOR] final dam after hooks and callbacks	3.8012879488897
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	13.464187945955	10	17.31	21.35220457021	::	1
checkHit	22	21.35220457021
=> chance to hit	52
[LOG]	#UID:93747:0#Copperhead snake misses #fbd578#Fisto!#LAST#.
[LOG]	
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Black bear for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	#UID:93744:0#Black bear hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#4 physical#LAST# (4 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	copperhead snake	 :: 	44.923813851017	6	2	12	::	1
checkHit	32.25	12
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	2	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	48
[PHYS CRIT %] axe accuracy bonus	32.25	12	=	4.05
[PHYS CRIT %]	12.25
[ATTACK] after crit	48
[ATTACK] after mult	48
[PROJECTOR] starting dam	48
[PROJECTOR] after difficulty dam	48
[PROJECTOR] res	0	1	 on dam	51.84
[PROJECTOR] after resists dam	51.84
[PROJECTOR] after flat damage armor	51.84
[PROJECTOR] final dam after static checks	51.84
[PROJECTOR] final dam after hooks and callbacks	51.84
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Copperhead snake for #aaaaaa#52 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	copperhead snake	 :: 	44.923813851017	6	2	12	::	1
checkHit	32.25	12
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	2	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	44
[PHYS CRIT %] axe accuracy bonus	32.25	12	=	4.05
[PHYS CRIT %]	12.25
[ATTACK] after crit	44
[ATTACK] after mult	44
[PROJECTOR] starting dam	44
[PROJECTOR] after difficulty dam	44
[PROJECTOR] res	0	1	 on dam	47.52
[PROJECTOR] after resists dam	47.52
[PROJECTOR] after flat damage armor	47.52
[PROJECTOR] final dam after static checks	47.52
[PROJECTOR] final dam after hooks and callbacks	47.52
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Copperhead snake for #aaaaaa#48 physical#LAST# damage.
copperhead snake	93747	dumb ai talents can use	Attack	T_ATTACK
copperhead snake	93747	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	13.464187945955	10	17.31	21.35220457021	::	1
checkHit	22	21.35220457021
=> chance to hit	52
[ATTACK] raw dam	13.464187945955	versus	17.31	0.45178571428571	with APR	10
[ATTACK] after armor	7.3812601775146
[ATTACK] after range	8
[PHYS CRIT %]	0
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	9.76	0.9024	 on dam	8
[PROJECTOR] after resists dam	7.2192
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	4.1792699416818	0.95820730058318	 on dam	15.6
[PROJECTOR] after resists dam	14.948033889098
[PROJECTOR] after flat damage armor	14.948033889098
[PROJECTOR] final dam after static checks	14.948033889098
[PROJECTOR] final dam after hooks and callbacks	14.948033889098
[SOUND] loading from	/data/sound/creatures/snakes/snake_attack.ogg	:=:	sound "/data/sound/creatures/snakes/snake_attack.ogg" : <static>
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Copperhead snake for #DARK_GREEN#15 blight#LAST# damage.
[LOG]	#UID:93747:0#Copperhead snake hits #fbd578#Fisto!#LAST# for #aaaaaa#(7 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	copperhead snake	 :: 	44.923813851017	6	2	12	::	1
checkHit	32.25	12
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	2	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	49
[PHYS CRIT %] axe accuracy bonus	32.25	12	=	4.05
[PHYS CRIT %]	12.25
[ATTACK] after crit	49
[ATTACK] after mult	49
[PROJECTOR] starting dam	49
[PROJECTOR] after difficulty dam	49
[PROJECTOR] res	0	1	 on dam	52.92
[PROJECTOR] after resists dam	52.92
[PROJECTOR] after flat damage armor	52.92
[PROJECTOR] final dam after static checks	52.92
[PROJECTOR] final dam after hooks and callbacks	52.92
[SOUND] loading from	/data/sound/creatures/snakes/snake_die_2.ogg	:=:	sound "/data/sound/creatures/snakes/snake_die_2.ogg" : <static>
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Copperhead snake for #aaaaaa#53 physical#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Copperhead snake!#{normal}#
shimmering crystal	93741	dumb ai talents can use	Summon	T_SUMMON
dumb ai uses	T_SUMMON
[LOG]	Shimmering crystal uses Summon.
Loading tile	npc/elemental_light_wisp.png
[LOG]	#UID:93741:0#Shimmering crystal summons Wisp!
[PROFILE] filtering save of 	allow_build	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[LOG]	#UID:93741:0#Shimmering crystal summons Wisp!
[PROFILE] filtering save of 	allow_build	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[LOG]	#UID:93741:0#Shimmering crystal summons Wisp!
[PROFILE] filtering save of 	allow_build	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	wisp	 :: 	44.923813851017	6	0	3.5	::	0.92298709738471
checkHit	32.25	3.5
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	0	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	45
[PHYS CRIT %] axe accuracy bonus	32.25	3.5	=	5.75
[PHYS CRIT %]	13.95
[ATTACK] after crit	45
[ATTACK] after mult	41.534419382312
[PROJECTOR] starting dam	41.534419382312
[PROJECTOR] after difficulty dam	41.534419382312
[PROJECTOR] res	0	1	 on dam	44.857172932897
[PROJECTOR] after resists dam	44.857172932897
[PROJECTOR] after flat damage armor	44.857172932897
[PROJECTOR] final dam after static checks	44.857172932897
[PROJECTOR] final dam after hooks and callbacks	44.857172932897
[ATTACK] attacking with innate combat
[ATTACK] to 	wisp	 :: 	44.923813851017	6	0	3.5	::	0.92298709738471
checkHit	32.25	3.5
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	0	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	46
[PHYS CRIT %] axe accuracy bonus	32.25	3.5	=	5.75
[PHYS CRIT %]	13.95
[ATTACK] after crit	46
[ATTACK] after mult	42.457406479697
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Wisp for #aaaaaa#45 physical#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Wisp!#{normal}#
[TARGET] Passing target	wisp	from	black bear	to	Fisto!
[TARGET] Passing target	wisp	from	black bear	to	Fisto!
AI took for target	93744	black bear	::	2569	Fisto!	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	25.477798936999	3	17.31	21.35220457021	::	1
checkHit	17	21.35220457021
=> chance to hit	40
[ATTACK] raw dam	25.477798936999	versus	17.31	0.45178571428571	with APR	3
[ATTACK] after armor	13.967293345819
[ATTACK] after range	14
[PHYS CRIT %]	0
[ATTACK] after crit	14
[ATTACK] after mult	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	9.76	0.9024	 on dam	14
[PROJECTOR] after resists dam	12.6336
[PROJECTOR] after flat damage armor	2.8988879488897
[PROJECTOR] final dam after static checks	2.8988879488897
[PROJECTOR] final dam after hooks and callbacks	2.8988879488897
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Black bear for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	#UID:93744:0#Black bear hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#3 physical#LAST# (3 total damage).
[LOG]	
wisp	93894	dumb ai talents can use	Attack	T_ATTACK
wisp	93894	dumb ai talents can use	Explode	T_EXPLODE
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	4.5803967377909	10	17.31	21.35220457021	::	1
checkHit	19	21.35220457021
=> chance to hit	45
[LOG]	#UID:93894:0#Wisp misses #fbd578#Fisto!#LAST#.
shimmering crystal	93741	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	0.38046121886181	0	17.31	21.35220457021	::	1
checkHit	0	21.35220457021
=> chance to hit	0
[LOG]	#UID:93741:0#Shimmering crystal misses #fbd578#Fisto!#LAST#.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	wisp	 :: 	44.923813851017	6	0	3.5	::	1
checkHit	32.25	3.5
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	0	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	46
[PHYS CRIT %] axe accuracy bonus	32.25	3.5	=	5.75
[PHYS CRIT %]	13.95
[ATTACK] after crit	69
[ATTACK] after mult	69
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# performs a melee critical strike against Wisp!#{normal}#
[PROJECTOR] starting dam	69
[PROJECTOR] after difficulty dam	69
[PROJECTOR] res	0	1	 on dam	74.52
[PROJECTOR] after resists dam	74.52
[PROJECTOR] after flat damage armor	74.52
[PROJECTOR] final dam after static checks	74.52
[PROJECTOR] final dam after hooks and callbacks	74.52
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Wisp for #{bold}##aaaaaa#75 physical#{normal}##LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Wisp!#{normal}#
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	shimmering crystal	 :: 	44.923813851017	6	0	0	::	1
checkHit	32.25	0
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	0	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	44
[PHYS CRIT %] axe accuracy bonus	32.25	0	=	6.45
[PHYS CRIT %]	14.65
[ATTACK] after crit	66
[ATTACK] after mult	66
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# performs a melee critical strike against Shimmering crystal!#{normal}#
[PROJECTOR] starting dam	66
[PROJECTOR] after difficulty dam	66
[PROJECTOR] res	0	1	 on dam	71.28
[PROJECTOR] after resists dam	71.28
[PROJECTOR] after flat damage armor	71.28
[PROJECTOR] final dam after static checks	71.28
[PROJECTOR] final dam after hooks and callbacks	71.28
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Shimmering crystal for #{bold}##aaaaaa#71 physical#{normal}##LAST# damage.
shimmering crystal	93741	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	0.38046121886181	0	17.31	21.35220457021	::	1
checkHit	0	21.35220457021
=> chance to hit	0
[LOG]	#UID:93741:0#Shimmering crystal misses #fbd578#Fisto!#LAST#.
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	25.477798936999	3	17.31	21.35220457021	::	1
checkHit	17	21.35220457021
=> chance to hit	40
[ATTACK] raw dam	25.477798936999	versus	17.31	0.45178571428571	with APR	3
[ATTACK] after armor	13.967293345819
[ATTACK] after range	15
[PHYS CRIT %]	0
[ATTACK] after crit	15
[ATTACK] after mult	15
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	9.76	0.9024	 on dam	15
[PROJECTOR] after resists dam	13.536
[PROJECTOR] after flat damage armor	3.8012879488897
[PROJECTOR] final dam after static checks	3.8012879488897
[PROJECTOR] final dam after hooks and callbacks	3.8012879488897
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Black bear for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	#UID:93744:0#Black bear hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#4 physical#LAST# (4 total damage).
[LOG]	
[LOG]	Fisto! uses Clinch.
[ATTACK] attacking with innate combat
[ATTACK] to 	shimmering crystal	 :: 	44.923813851017	6	0	0	::	1
checkHit	32.25	0
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	0	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	45
[PHYS CRIT %] axe accuracy bonus	32.25	0	=	6.45
[PHYS CRIT %]	14.65
[ATTACK] after crit	45
[ATTACK] after mult	45
[PROJECTOR] starting dam	45
[PROJECTOR] after difficulty dam	45
[PROJECTOR] res	0	1	 on dam	48.6
[PROJECTOR] after resists dam	48.6
[PROJECTOR] after flat damage armor	48.6
[PROJECTOR] final dam after static checks	48.6
[PROJECTOR] final dam after hooks and callbacks	48.6
[PHYS CRIT %]	8.2
checkHit	0.80927325328562	49
=> chance to hit	0
[LOG]	Shimmering crystal is grappled!
[LOG]	Fisto! is engaged in a grapple!
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Shimmering crystal for #aaaaaa#49 physical#LAST# damage.
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[PROJECTOR] starting dam	35.41517834836
[PROJECTOR] after difficulty dam	35.41517834836
[PROJECTOR] res	0	1	 on dam	38.248392616229
[PROJECTOR] after resists dam	38.248392616229
[PROJECTOR] after flat damage armor	38.248392616229
[PROJECTOR] final dam after static checks	38.248392616229
[PROJECTOR] final dam after hooks and callbacks	38.248392616229
[LOG]	Grappled from Fisto! hits Shimmering crystal for #aaaaaa#38 physical#LAST# damage.
[LOG]	#{bold}#Grappled from Fisto! killed Shimmering crystal!#{normal}#
[LOG]	
[LOG]	Fisto! throws two quick punches.
[LOG]	Fisto! has released the hold.
[ATTACK] attacking with innate combat
[ATTACK] to 	black bear	 :: 	44.923813851017	6	8	4.05	::	0.92298709738471
checkHit	32.25	4.05
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	8	0.3	with APR	6
[ATTACK] after armor	42.923813851017
[ATTACK] after range	47
[PHYS CRIT %] axe accuracy bonus	32.25	4.05	=	5.64
[PHYS CRIT %]	13.84
[ATTACK] after crit	47
[ATTACK] after mult	43.380393577081
[PROJECTOR] starting dam	43.380393577081
[PROJECTOR] after difficulty dam	43.380393577081
[PROJECTOR] res	0	1	 on dam	46.850825063248
[PROJECTOR] after resists dam	46.850825063248
[PROJECTOR] after flat damage armor	46.850825063248
[PROJECTOR] final dam after static checks	46.850825063248
[PROJECTOR] final dam after hooks and callbacks	46.850825063248
[ATTACK] attacking with innate combat
[ATTACK] to 	black bear	 :: 	44.923813851017	6	8	4.05	::	0.92298709738471
checkHit	32.25	4.05
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	8	0.3	with APR	6
[ATTACK] after armor	42.923813851017
[ATTACK] after range	47
[PHYS CRIT %] axe accuracy bonus	32.25	4.05	=	5.64
[PHYS CRIT %]	13.84
[ATTACK] after crit	47
[ATTACK] after mult	43.380393577081
[PROJECTOR] starting dam	43.380393577081
[PROJECTOR] after difficulty dam	43.380393577081
[PROJECTOR] res	0	1	 on dam	46.850825063248
[PROJECTOR] after resists dam	46.850825063248
[PROJECTOR] after flat damage armor	46.850825063248
[PROJECTOR] final dam after static checks	46.850825063248
[PROJECTOR] final dam after hooks and callbacks	46.850825063248
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Black bear for #aaaaaa#47 physical#LAST#, #aaaaaa#47 physical#LAST# (94 total damage).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	black bear	 :: 	44.923813851017	6	8	4.05	::	1
checkHit	32.25	4.05
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	8	0.3	with APR	6
[ATTACK] after armor	42.923813851017
[ATTACK] after range	46
[PHYS CRIT %] axe accuracy bonus	32.25	4.05	=	5.64
[PHYS CRIT %]	13.84
[ATTACK] after crit	69
[ATTACK] after mult	69
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# performs a melee critical strike against Black bear!#{normal}#
[PROJECTOR] starting dam	69
[PROJECTOR] after difficulty dam	69
[PROJECTOR] res	0	1	 on dam	74.52
[PROJECTOR] after resists dam	74.52
[PROJECTOR] after flat damage armor	74.52
[PROJECTOR] final dam after static checks	74.52
[PROJECTOR] final dam after hooks and callbacks	74.52
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Black bear for #{bold}##aaaaaa#75 physical#{normal}##LAST# damage.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	wisp	 :: 	44.923813851017	6	0	3.5	::	1
checkHit	32.25	3.5
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	0	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	45
[PHYS CRIT %] axe accuracy bonus	32.25	3.5	=	5.75
[PHYS CRIT %]	13.95
[ATTACK] after crit	45
[ATTACK] after mult	45
[PROJECTOR] starting dam	45
[PROJECTOR] after difficulty dam	45
[PROJECTOR] res	0	1	 on dam	48.6
[PROJECTOR] after resists dam	48.6
[PROJECTOR] after flat damage armor	48.6
[PROJECTOR] final dam after static checks	48.6
[PROJECTOR] final dam after hooks and callbacks	48.6
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Wisp for #aaaaaa#49 physical#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Wisp!#{normal}#
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	25.477798936999	3	17.31	17.452694474702	::	1
checkHit	17	17.452694474702
=> chance to hit	49
[LOG]	#UID:93744:0#Black bear misses #fbd578#Fisto!#LAST#.
[SOUND] loading from	/data/sound/creatures/bears/bear_moan_1.ogg	:=:	sound "/data/sound/creatures/bears/bear_moan_1.ogg" : <static>
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	black bear	 :: 	44.923813851017	6	8	4.05	::	1
checkHit	32.25	4.05
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	8	0.3	with APR	6
[ATTACK] after armor	42.923813851017
[ATTACK] after range	46
[PHYS CRIT %] axe accuracy bonus	32.25	4.05	=	5.64
[PHYS CRIT %]	13.84
[ATTACK] after crit	69
[ATTACK] after mult	69
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# performs a melee critical strike against Black bear!#{normal}#
[PROJECTOR] starting dam	69
[PROJECTOR] after difficulty dam	69
[PROJECTOR] res	0	1	 on dam	74.52
[PROJECTOR] after resists dam	74.52
[PROJECTOR] after flat damage armor	74.52
[PROJECTOR] final dam after static checks	74.52
[PROJECTOR] final dam after hooks and callbacks	74.52
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Black bear for #{bold}##aaaaaa#75 physical#{normal}##LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Black bear!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[LOG]	
[LOG]	#00ff00##UID:480:0#Talent Clinch is ready to use.
[LOG]	
[Identify]	balanced steel mace of the mystic	true
[LOG]	Fisto! picks up (e.): #00FF80##UID:93757:0#balanced steel mace of the mystic (15-21 power, 3 apr)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 8 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	93746	blue crystal	::	2569	Fisto!	36	<	100
blue crystal	93746	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Blue crystal casts Phase Door.
AI took for target	93729	skeleton warrior	::	2569	Fisto!	9	<	100
[TARGET] Passing target	black crystal	from	blue crystal	to	Fisto!
[TARGET] Passing target	white worm mass	from	black crystal	to	Fisto!
black crystal	93742	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Ran for 6 turns (stop reason: hostile spotted to the north (skeleton warrior)).
[LOG]	
[LOG]	Fisto! uses Clinch.
[ATTACK] attacking with innate combat
[ATTACK] to 	skeleton warrior	 :: 	44.923813851017	6	5	4.15	::	1
checkHit	32.25	4.15
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	5	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	46
[PHYS CRIT %] axe accuracy bonus	32.25	4.15	=	5.62
[PHYS CRIT %]	13.82
[ATTACK] after crit	46
[ATTACK] after mult	46
[PROJECTOR] starting dam	46
[PROJECTOR] after difficulty dam	46
[PROJECTOR] res	0	1	 on dam	49.68
[PROJECTOR] after resists dam	49.68
[PROJECTOR] after flat damage armor	49.68
[PROJECTOR] final dam after static checks	49.68
[PROJECTOR] final dam after hooks and callbacks	49.68
[PHYS CRIT %]	8.2
checkHit	16.441405187942	49
=> chance to hit	0
[LOG]	Skeleton warrior is grappled!
[LOG]	Fisto! is engaged in a grapple!
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Skeleton warrior for #aaaaaa#50 physical#LAST# damage.
[PROJECTOR] starting dam	35.41517834836
[PROJECTOR] after difficulty dam	35.41517834836
[PROJECTOR] res	0	1	 on dam	38.248392616229
[PROJECTOR] after resists dam	38.248392616229
[PROJECTOR] after flat damage armor	38.248392616229
[PROJECTOR] final dam after static checks	38.248392616229
[PROJECTOR] final dam after hooks and callbacks	38.248392616229
skeleton warrior	93729	dumb ai talents can use	Stunning Blow	T_STUNNING_BLOW
skeleton warrior	93729	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	acidic steel greatsword of the mystic
[ATTACK] to 	Fisto!	 :: 	33.201975256626	2	17.31	17.452694474702	::	1
checkHit	21.5	17.452694474702
=> chance to hit	61
[ATTACK] raw dam	33.201975256626	versus	17.31	0.45178571428571	with APR	2
[ATTACK] after armor	18.201797149614
[ATTACK] after range	29
[PHYS CRIT %]	0
[ATTACK] after crit	29
[ATTACK] after mult	29
[PROJECTOR] starting dam	29
[PROJECTOR] after difficulty dam	29
[PROJECTOR] res	9.76	0.9024	 on dam	29
[PROJECTOR] after resists dam	26.1696
[PROJECTOR] after flat damage armor	16.43488794889
[PROJECTOR] numbed dam	13.969654756556
[PROJECTOR] final dam after static checks	13.969654756556
[PROJECTOR] final dam after hooks and callbacks	13.969654756556
[PROJECTOR] starting dam	2.9019542553453
[PROJECTOR] after difficulty dam	2.9019542553453
[PROJECTOR] res	0	1	 on dam	3.134110595773
[PROJECTOR] after resists dam	3.134110595773
[PROJECTOR] after flat damage armor	3.134110595773
[PROJECTOR] final dam after static checks	3.134110595773
[PROJECTOR] final dam after hooks and callbacks	3.134110595773
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	13.6	0.864	 on dam	7
[PROJECTOR] after resists dam	6.048
[PROJECTOR] after flat damage armor	0
[PROJECTOR] numbed dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[LOG]	Grappled from Fisto! hits Skeleton warrior for #aaaaaa#38 physical#LAST# damage.
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Skeleton warrior for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	#UID:93729:0#Skeleton warrior hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#14 physical#LAST#, #GREEN#(6 resist armour)#LAST#, #GREEN#0 acid#LAST# (14 total damage).
[LOG]	Grappling hits Skeleton warrior for #aaaaaa#3 physical#LAST# damage.
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	skeleton warrior	 :: 	44.923813851017	6	5	4.15	::	0.92298709738471
checkHit	32.25	4.15
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	5	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	49
[PHYS CRIT %] axe accuracy bonus	32.25	4.15	=	5.62
[PHYS CRIT %]	13.82
[ATTACK] after crit	49
[ATTACK] after mult	45.226367771851
[PROJECTOR] starting dam	45.226367771851
[PROJECTOR] after difficulty dam	45.226367771851
[PROJECTOR] res	0	1	 on dam	48.844477193599
[PROJECTOR] after resists dam	48.844477193599
[PROJECTOR] after flat damage armor	48.844477193599
[PROJECTOR] final dam after static checks	48.844477193599
[PROJECTOR] final dam after hooks and callbacks	48.844477193599
[ATTACK] attacking with innate combat
[ATTACK] to 	skeleton warrior	 :: 	44.923813851017	6	5	4.15	::	0.92298709738471
checkHit	32.25	4.15
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	5	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	44
[PHYS CRIT %] axe accuracy bonus	32.25	4.15	=	5.62
[PHYS CRIT %]	13.82
[ATTACK] after crit	44
[ATTACK] after mult	40.611432284927
[PROJECTOR] starting dam	40.611432284927
[PROJECTOR] after difficulty dam	40.611432284927
[PROJECTOR] res	0	1	 on dam	43.860346867721
[PROJECTOR] after resists dam	43.860346867721
[PROJECTOR] after flat damage armor	43.860346867721
[PROJECTOR] final dam after static checks	43.860346867721
[PROJECTOR] final dam after hooks and callbacks	43.860346867721
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Skeleton warrior for #aaaaaa#49 physical#LAST#, #aaaaaa#44 physical#LAST# (93 total damage).
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Skeleton warrior!#{normal}#
[LOG]	Fisto! has released the hold.
[LOG]	
[Identify]	ash magestaff	true
[LOG]	Fisto! picks up (f.): #FFFFFF##UID:93730:0#ash magestaff (15-18 power, 3 apr, physical damage)#LAST#.
black crystal	93742	dumb ai talents can use	Blight Bolt	T_BLIGHT_BOLT
dumb ai uses	T_BLIGHT_BOLT
[LOG]	Black crystal casts Blight Bolt.
[SPELL CRIT %]	29.76294836057
Adding entity	93897	after	93742
Projectile slowing down from	10
Projectile slowing down to	5
[PROJECTOR] starting dam	48.946620370047
[PROJECTOR] after difficulty dam	48.946620370047
[PROJECTOR] res	13.6	0.864	 on dam	48.946620370047
[PROJECTOR] after resists dam	42.289879999721
[PROJECTOR] after flat damage armor	32.555167948611
[PROJECTOR] final dam after static checks	32.555167948611
[PROJECTOR] final dam after hooks and callbacks	32.555167948611
[LOG]	Black crystal's Blight Bolt hits #fbd578#Fisto!#LAST# for #DARK_GREEN#(10 resist armour)#LAST#, #DARK_GREEN#33 blight#LAST# (33 total damage).
[LOG]	
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
black crystal	93742	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	0.38046121886181	0	17.31	17.452694474702	::	1
checkHit	0	17.452694474702
=> chance to hit	7
[LOG]	#UID:93742:0#Black crystal misses #fbd578#Fisto!#LAST#.
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	black crystal	 :: 	44.923813851017	6	0	0	::	0.92298709738471
checkHit	32.25	0
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	0	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	47
[PHYS CRIT %] axe accuracy bonus	32.25	0	=	6.45
[PHYS CRIT %]	14.65
[ATTACK] after crit	47
[ATTACK] after mult	43.380393577081
[PROJECTOR] starting dam	43.380393577081
[PROJECTOR] after difficulty dam	43.380393577081
[PROJECTOR] res	0	1	 on dam	46.850825063248
[PROJECTOR] after resists dam	46.850825063248
[PROJECTOR] after flat damage armor	46.850825063248
[PROJECTOR] final dam after static checks	46.850825063248
[PROJECTOR] final dam after hooks and callbacks	46.850825063248
[ATTACK] attacking with innate combat
[ATTACK] to 	black crystal	 :: 	44.923813851017	6	0	0	::	0.92298709738471
checkHit	32.25	0
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	0	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	47
[PHYS CRIT %] axe accuracy bonus	32.25	0	=	6.45
[PHYS CRIT %]	14.65
[ATTACK] after crit	70.5
[ATTACK] after mult	65.070590365622
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# performs a melee critical strike against Black crystal!#{normal}#
[PROJECTOR] starting dam	65.070590365622
[PROJECTOR] after difficulty dam	65.070590365622
[PROJECTOR] res	0	1	 on dam	70.276237594872
[PROJECTOR] after resists dam	70.276237594872
[PROJECTOR] after flat damage armor	70.276237594872
[PROJECTOR] final dam after static checks	70.276237594872
[PROJECTOR] final dam after hooks and callbacks	70.276237594872
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Black crystal for #aaaaaa#47 physical#LAST#, #{bold}##aaaaaa#70 physical#{normal}##LAST# (117 total damage).
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Black crystal!#{normal}#
[LOG]	
[TARGET] Passing target	black bear	from	blue crystal	to	Fisto!
[Identify]	cleansing steel mail armour	true
[LOG]	Fisto! picks up (l.): #00FF80##UID:93760:0#cleansing steel mail armour (2 def, 6 armour)#LAST#.
[TARGET] Passing target	stone troll	from	black bear	to	Fisto!
[LOG]	#00ff00##UID:480:0#Talent Clinch is ready to use.
[LOG]	
[Identify]	restful steel amulet	true
[LOG]	Fisto! picks up (a.): #00FF80##UID:93767:0#restful steel amulet#LAST#.
blue crystal	93746	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[LOG]	
blue crystal	93746	dumb ai talents can use	Tidal Wave	T_TIDAL_WAVE
dumb ai uses	T_TIDAL_WAVE
[LOG]	Blue crystal casts Tidal Wave.
[SOUND] loading from	/data/sound/talents/tidalwave.ogg	:=:	sound "/data/sound/talents/tidalwave.ogg" : <static>
[LOG]	
white worm mass	93740	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	White worm mass uses Multiply.
[MULTIPLY]	20	12	::	nil
[MULTIPLY]	2	uids	93740	=>	93899	::	nil	nil
white worm mass	93899	dumb ai talents can use	Multiply	T_MULTIPLY
dumb ai uses	T_MULTIPLY
[LOG]	White worm mass uses Multiply.
[MULTIPLY]	21	12	::	nil
[MULTIPLY]	0	uids	93899	=>	93900	::	nil	nil
[LOG]	
[Identify]	citrine	true
[LOG]	Fisto! picks up (y.): #FFFFFF##UID:93762:0#citrine#LAST#.
[LOG]	
[PROJECTOR] starting dam	12.369928099445
[PROJECTOR] after difficulty dam	12.369928099445
[PROJECTOR] res	0	1	 on dam	12.369928099445
[PROJECTOR] after resists dam	12.369928099445
[PROJECTOR] after flat damage armor	12.369928099445
[PROJECTOR] final dam after static checks	12.369928099445
[PROJECTOR] final dam after hooks and callbacks	12.369928099445
[PROJECTOR] starting dam	12.369928099445
[PROJECTOR] after difficulty dam	12.369928099445
[PROJECTOR] res	0	1	 on dam	12.369928099445
[PROJECTOR] after resists dam	12.369928099445
[PROJECTOR] after flat damage armor	12.369928099445
[PROJECTOR] final dam after static checks	12.369928099445
[PROJECTOR] final dam after hooks and callbacks	12.369928099445
[SHADER] Loading from /data/gfx/shaders/volumetric_aura.lua
[SHADER] Loaded shader with totalname	volumetric_aura[]
New GL Shader program 46
New GL Shader 47 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/volumetric_aura.frag
*p 46: Uniform: 0: 1406 tick
*p 46: Uniform: 1: 8B5E tex
checkHit	27	21.132665140242
=> chance to hit	65
[PROJECTOR] starting dam	12.369928099445
[PROJECTOR] after difficulty dam	12.369928099445
[PROJECTOR] res	0	1	 on dam	12.369928099445
[PROJECTOR] after resists dam	12.369928099445
[PROJECTOR] after flat damage armor	12.369928099445
[PROJECTOR] final dam after static checks	12.369928099445
[PROJECTOR] final dam after hooks and callbacks	12.369928099445
[PROJECTOR] starting dam	12.369928099445
[PROJECTOR] after difficulty dam	12.369928099445
[PROJECTOR] res	0	1	 on dam	12.369928099445
[PROJECTOR] after resists dam	12.369928099445
[PROJECTOR] after flat damage armor	12.369928099445
[PROJECTOR] final dam after static checks	12.369928099445
[PROJECTOR] final dam after hooks and callbacks	12.369928099445
checkHit	27	21.132665140242
=> chance to hit	65
[KNOCKBACK] from	19	19	over	1
[KNOCKBACK] try	22	8	0
white worm mass	93900	dumb ai talents can use	Attack	T_ATTACK
white worm mass	93900	dumb ai talents can use	Poisonous Crawl	T_CRAWL_POISON
dumb ai uses	T_CRAWL_POISON
[LOG]	White worm mass crawls poison onto Fisto!.
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	7.776508273806	1100	17.31	21.35220457021	::	3
checkHit	16	21.35220457021
=> chance to hit	37
[ATTACK] raw dam	7.776508273806	versus	17.31	0.45178571428571	with APR	1100
[ATTACK] after armor	7.776508273806
[ATTACK] after range	7
[PHYS CRIT %]	0
[ATTACK] after crit	7
[ATTACK] after mult	21
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	13.6	0.864	 on dam	3.5
[PROJECTOR] after resists dam	3.024
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	29.075	16
=> chance to hit	83
[LOG]	Fisto! is poisoned!
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[SOUND] loading from	/data/sound/creatures/worms/worm_4.ogg	:=:	sound "/data/sound/creatures/worms/worm_4.ogg" : <static>
[LOG]	#UID:93900:0#White worm mass hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(3 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits White worm mass for #DARK_GREEN#16 blight#LAST# damage.
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	13.6	0.864	 on dam	3.5
[PROJECTOR] after resists dam	3.024
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Poison from White worm mass hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(3 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	white worm mass	 :: 	44.923813851017	6	1	5.2	::	0.92298709738471
checkHit	32.25	5.2
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	1	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	48
[PHYS CRIT %] axe accuracy bonus	32.25	5.2	=	5.41
[PHYS CRIT %]	13.61
[ATTACK] after crit	48
[ATTACK] after mult	44.303380674466
[PROJECTOR] starting dam	44.303380674466
[PROJECTOR] after difficulty dam	44.303380674466
[PROJECTOR] res	4.7576101042352	0.95242389895765	 on dam	47.847651128423
[PROJECTOR] after resists dam	45.571246443698
[PROJECTOR] after flat damage armor	45.571246443698
[PROJECTOR] final dam after static checks	45.571246443698
[PROJECTOR] final dam after hooks and callbacks	45.571246443698
[ATTACK] attacking with innate combat
[ATTACK] to 	white worm mass	 :: 	44.923813851017	6	1	5.2	::	0.92298709738471
checkHit	32.25	5.2
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	1	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	46
[PHYS CRIT %] axe accuracy bonus	32.25	5.2	=	5.41
[PHYS CRIT %]	13.61
[ATTACK] after crit	46
[ATTACK] after mult	42.457406479697
[PROJECTOR] starting dam	42.457406479697
[PROJECTOR] after difficulty dam	42.457406479697
[PROJECTOR] res	4.7576101042352	0.95242389895765	 on dam	45.853998998072
[PROJECTOR] after resists dam	43.672444508544
[PROJECTOR] after flat damage armor	43.672444508544
[PROJECTOR] final dam after static checks	43.672444508544
[PROJECTOR] final dam after hooks and callbacks	43.672444508544
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits White worm mass for #aaaaaa#46 physical#LAST#, #aaaaaa#44 physical#LAST# (89 total damage).
[SOUND] loading from	/data/sound/creatures/bears/bear_growl_1.ogg	:=:	sound "/data/sound/creatures/bears/bear_growl_1.ogg" : <static>
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed White worm mass!#{normal}#
[PROJECTOR] starting dam	3.5
[PROJECTOR] after difficulty dam	3.5
[PROJECTOR] res	13.6	0.864	 on dam	3.5
[PROJECTOR] after resists dam	3.024
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Poison from White worm mass hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(3 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	white worm mass	 :: 	44.923813851017	6	1	5.2	::	1
checkHit	32.25	5.2
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	1	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	45
[PHYS CRIT %] axe accuracy bonus	32.25	5.2	=	5.41
[PHYS CRIT %]	13.61
[ATTACK] after crit	45
[ATTACK] after mult	45
[PROJECTOR] starting dam	45
[PROJECTOR] after difficulty dam	45
[PROJECTOR] res	4.7576101042352	0.95242389895765	 on dam	48.6
[PROJECTOR] after resists dam	46.287801489342
[PROJECTOR] after flat damage armor	46.287801489342
[PROJECTOR] final dam after static checks	46.287801489342
[PROJECTOR] final dam after hooks and callbacks	46.287801489342
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits White worm mass for #aaaaaa#46 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	white worm mass	 :: 	44.923813851017	6	1	5.2	::	1
checkHit	32.25	5.2
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	1	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	45
[PHYS CRIT %] axe accuracy bonus	32.25	5.2	=	5.41
[PHYS CRIT %]	13.61
[ATTACK] after crit	45
[ATTACK] after mult	45
[PROJECTOR] starting dam	45
[PROJECTOR] after difficulty dam	45
[PROJECTOR] res	4.7576101042352	0.95242389895765	 on dam	48.6
[PROJECTOR] after resists dam	46.287801489342
[PROJECTOR] after flat damage armor	46.287801489342
[PROJECTOR] final dam after static checks	46.287801489342
[PROJECTOR] final dam after hooks and callbacks	46.287801489342
[LOG]	Fisto! stops being poisoned.
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits White worm mass for #aaaaaa#46 physical#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed White worm mass!#{normal}#
blue crystal	93746	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	
white worm mass	93740	dumb ai talents can use	Multiply	T_MULTIPLY
white worm mass	93740	dumb ai talents can use	Attack	T_ATTACK
white worm mass	93740	dumb ai talents can use	Poisonous Crawl	T_CRAWL_POISON
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	7.2883018292737	100	17.31	17.452694474702	::	1
checkHit	14	17.452694474702
=> chance to hit	42
[LOG]	#UID:93740:0#White worm mass misses #fbd578#Fisto!#LAST#.
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	white worm mass	 :: 	44.923813851017	6	1	4.5	::	0.92298709738471
checkHit	32.25	4.5
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	1	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	49
[PHYS CRIT %] axe accuracy bonus	32.25	4.5	=	5.55
[PHYS CRIT %]	13.75
[ATTACK] after crit	49
[ATTACK] after mult	45.226367771851
[PROJECTOR] starting dam	45.226367771851
[PROJECTOR] after difficulty dam	45.226367771851
[PROJECTOR] res	3.0939496706805	0.96906050329319	 on dam	48.844477193599
[PROJECTOR] after resists dam	47.333253652322
[PROJECTOR] after flat damage armor	47.333253652322
[PROJECTOR] final dam after static checks	47.333253652322
[PROJECTOR] final dam after hooks and callbacks	47.333253652322
[ATTACK] attacking with innate combat
[ATTACK] to 	white worm mass	 :: 	44.923813851017	6	1	4.5	::	0.92298709738471
checkHit	32.25	4.5
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	1	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	47
[PHYS CRIT %] axe accuracy bonus	32.25	4.5	=	5.55
[PHYS CRIT %]	13.75
[ATTACK] after crit	70.5
[ATTACK] after mult	65.070590365622
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# performs a melee critical strike against White worm mass!#{normal}#
[PROJECTOR] starting dam	65.070590365622
[PROJECTOR] after difficulty dam	65.070590365622
[PROJECTOR] res	3.0939496706805	0.96906050329319	 on dam	70.276237594872
[PROJECTOR] after resists dam	68.101926173238
[PROJECTOR] after flat damage armor	68.101926173238
[PROJECTOR] final dam after static checks	68.101926173238
[PROJECTOR] final dam after hooks and callbacks	68.101926173238
[SOUND] loading from	/data/sound/creatures/worms/worm_die_1.ogg	:=:	sound "/data/sound/creatures/worms/worm_die_1.ogg" : <static>
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits White worm mass for #aaaaaa#47 physical#LAST#, #{bold}##aaaaaa#68 physical#{normal}##LAST# (115 total damage).
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed White worm mass!#{normal}#
AI took for target	93735	black bear	::	2569	Fisto!	9	<	100
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	stone troll	 :: 	44.923813851017	6	7	2.45	::	1
checkHit	32.25	2.45
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	7	0.3	with APR	6
[ATTACK] after armor	43.923813851017
[ATTACK] after range	46
[PHYS CRIT %] axe accuracy bonus	32.25	2.45	=	5.96
[PHYS CRIT %]	14.16
[ATTACK] after crit	46
[ATTACK] after mult	46
[PROJECTOR] starting dam	46
[PROJECTOR] after difficulty dam	46
[PROJECTOR] res	0	1	 on dam	49.68
[PROJECTOR] after resists dam	49.68
[PROJECTOR] after flat damage armor	49.68
[PROJECTOR] final dam after static checks	49.68
[PROJECTOR] final dam after hooks and callbacks	49.68
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	24.096403841016	6	17.31	17.452694474702	::	1
checkHit	13	17.452694474702
=> chance to hit	39
[ATTACK] raw dam	24.096403841016	versus	17.31	0.45178571428571	with APR	6
[ATTACK] after armor	13.209992819985
[ATTACK] after range	14
[PHYS CRIT %]	0
[ATTACK] after crit	14
[ATTACK] after mult	14
[PROJECTOR] starting dam	14
[PROJECTOR] after difficulty dam	14
[PROJECTOR] res	9.76	0.9024	 on dam	14
[PROJECTOR] after resists dam	12.6336
[PROJECTOR] after flat damage armor	2.8988879488897
[PROJECTOR] final dam after static checks	2.8988879488897
[PROJECTOR] final dam after hooks and callbacks	2.8988879488897
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[SOUND] loading from	/data/sound/creatures/trolls/stomp.ogg	:=:	sound "/data/sound/creatures/trolls/stomp.ogg" : <static>
[LOG]	#UID:93736:0#Stone troll hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#3 physical#LAST# (3 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Stone troll for #aaaaaa#50 physical#LAST#, #DARK_GREEN#16 blight#LAST# (65 total damage).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	stone troll	 :: 	44.923813851017	6	7	2.45	::	1
checkHit	32.25	2.45
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	7	0.3	with APR	6
[ATTACK] after armor	43.923813851017
[ATTACK] after range	48
[PHYS CRIT %] axe accuracy bonus	32.25	2.45	=	5.96
[PHYS CRIT %]	14.16
[ATTACK] after crit	48
[ATTACK] after mult	48
[PROJECTOR] starting dam	48
[PROJECTOR] after difficulty dam	48
[PROJECTOR] res	0	1	 on dam	51.84
[PROJECTOR] after resists dam	51.84
[PROJECTOR] after flat damage armor	51.84
[PROJECTOR] final dam after static checks	51.84
[PROJECTOR] final dam after hooks and callbacks	51.84
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Stone troll for #aaaaaa#52 physical#LAST# damage.
AI took for target	93735	black bear	::	2569	Fisto!	4	<	100
AI took for target	93746	blue crystal	::	2569	Fisto!	36	<	100
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	black bear	 :: 	44.923813851017	6	8	4.05	::	1
checkHit	32.25	4.05
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	8	0.3	with APR	6
[ATTACK] after armor	42.923813851017
[ATTACK] after range	42
[PHYS CRIT %] axe accuracy bonus	32.25	4.05	=	5.64
[PHYS CRIT %]	13.84
[ATTACK] after crit	63
[ATTACK] after mult	63
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# performs a melee critical strike against Black bear!#{normal}#
[PROJECTOR] starting dam	63
[PROJECTOR] after difficulty dam	63
[PROJECTOR] res	0	1	 on dam	68.04
[PROJECTOR] after resists dam	68.04
[PROJECTOR] after flat damage armor	68.04
[PROJECTOR] final dam after static checks	68.04
[PROJECTOR] final dam after hooks and callbacks	68.04
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Black bear for #{bold}##aaaaaa#68 physical#{normal}##LAST# damage.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	black bear	 :: 	44.923813851017	6	8	4.05	::	1
checkHit	32.25	4.05
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	8	0.3	with APR	6
[ATTACK] after armor	42.923813851017
[ATTACK] after range	43
[PHYS CRIT %] axe accuracy bonus	32.25	4.05	=	5.64
[PHYS CRIT %]	13.84
[ATTACK] after crit	43
[ATTACK] after mult	43
[PROJECTOR] starting dam	43
[PROJECTOR] after difficulty dam	43
[PROJECTOR] res	0	1	 on dam	46.44
[PROJECTOR] after resists dam	46.44
[PROJECTOR] after flat damage armor	46.44
[PROJECTOR] final dam after static checks	46.44
[PROJECTOR] final dam after hooks and callbacks	46.44
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Black bear for #aaaaaa#46 physical#LAST# damage.
stone troll	93736	dumb ai talents can use	Stun	T_STUN
stone troll	93736	dumb ai talents can use	Attack	T_ATTACK
stone troll	93736	dumb ai talents can use	Knockback	T_KNOCKBACK
dumb ai uses	T_KNOCKBACK
[LOG]	Stone troll uses Knockback.
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	24.096403841016	6	17.31	17.452694474702	::	1.8162277660168
checkHit	13	17.452694474702
=> chance to hit	39
[LOG]	#UID:93736:0#Stone troll misses #fbd578#Fisto!#LAST#.
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	23.734642183815	3	17.31	17.452694474702	::	1
checkHit	17	17.452694474702
=> chance to hit	49
[LOG]	#UID:93735:0#Black bear misses #fbd578#Fisto!#LAST#.
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	black bear	 :: 	44.923813851017	6	8	4.05	::	0.92298709738471
checkHit	32.25	4.05
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	8	0.3	with APR	6
[ATTACK] after armor	42.923813851017
[ATTACK] after range	42
[PHYS CRIT %] axe accuracy bonus	32.25	4.05	=	5.64
[PHYS CRIT %]	13.84
[ATTACK] after crit	42
[ATTACK] after mult	38.765458090158
[PROJECTOR] starting dam	38.765458090158
[PROJECTOR] after difficulty dam	38.765458090158
[PROJECTOR] res	0	1	 on dam	41.86669473737
[PROJECTOR] after resists dam	41.86669473737
[PROJECTOR] after flat damage armor	41.86669473737
[PROJECTOR] final dam after static checks	41.86669473737
[PROJECTOR] final dam after hooks and callbacks	41.86669473737
[ATTACK] attacking with innate combat
[ATTACK] to 	black bear	 :: 	44.923813851017	6	8	4.05	::	0.92298709738471
checkHit	32.25	4.05
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	8	0.3	with APR	6
[ATTACK] after armor	42.923813851017
[ATTACK] after range	45
[PHYS CRIT %] axe accuracy bonus	32.25	4.05	=	5.64
[PHYS CRIT %]	13.84
[ATTACK] after crit	45
[ATTACK] after mult	41.534419382312
[PROJECTOR] starting dam	41.534419382312
[PROJECTOR] after difficulty dam	41.534419382312
[PROJECTOR] res	0	1	 on dam	44.857172932897
[PROJECTOR] after resists dam	44.857172932897
[PROJECTOR] after flat damage armor	44.857172932897
[PROJECTOR] final dam after static checks	44.857172932897
[PROJECTOR] final dam after hooks and callbacks	44.857172932897
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Black bear for #aaaaaa#42 physical#LAST#, #aaaaaa#45 physical#LAST# (87 total damage).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	black bear	 :: 	44.923813851017	6	8	4.05	::	1
checkHit	32.25	4.05
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	8	0.3	with APR	6
[ATTACK] after armor	42.923813851017
[ATTACK] after range	44
[PHYS CRIT %] axe accuracy bonus	32.25	4.05	=	5.64
[PHYS CRIT %]	13.84
[ATTACK] after crit	44
[ATTACK] after mult	44
[PROJECTOR] starting dam	44
[PROJECTOR] after difficulty dam	44
[PROJECTOR] res	0	1	 on dam	47.52
[PROJECTOR] after resists dam	47.52
[PROJECTOR] after flat damage armor	47.52
[PROJECTOR] final dam after static checks	47.52
[PROJECTOR] final dam after hooks and callbacks	47.52
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Black bear for #aaaaaa#48 physical#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Black bear!#{normal}#
[LOG]	
Server latency	141
[ATTACK] attacking with innate combat
[ATTACK] to 	stone troll	 :: 	44.923813851017	6	7	2.45	::	1
checkHit	32.25	2.45
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	7	0.3	with APR	6
[ATTACK] after armor	43.923813851017
[ATTACK] after range	48
[PHYS CRIT %] axe accuracy bonus	32.25	2.45	=	5.96
[PHYS CRIT %]	14.16
[ATTACK] after crit	48
[ATTACK] after mult	48
[PROJECTOR] starting dam	48
[PROJECTOR] after difficulty dam	48
[PROJECTOR] res	0	1	 on dam	51.84
[PROJECTOR] after resists dam	51.84
[PROJECTOR] after flat damage armor	51.84
[PROJECTOR] final dam after static checks	51.84
[PROJECTOR] final dam after hooks and callbacks	51.84
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Stone troll for #aaaaaa#52 physical#LAST# damage.
stone troll	93736	dumb ai talents can use	Stun	T_STUN
stone troll	93736	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_STUN
[LOG]	Stone troll uses Stun.
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	24.096403841016	6	17.31	21.35220457021	::	0.81622776601684
checkHit	13	21.35220457021
=> chance to hit	30
[LOG]	#UID:93736:0#Stone troll misses #fbd578#Fisto!#LAST#.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	stone troll	 :: 	44.923813851017	6	7	2.45	::	1
checkHit	32.25	2.45
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	7	0.3	with APR	6
[ATTACK] after armor	43.923813851017
[ATTACK] after range	48
[PHYS CRIT %] axe accuracy bonus	32.25	2.45	=	5.96
[PHYS CRIT %]	14.16
[ATTACK] after crit	48
[ATTACK] after mult	48
[PROJECTOR] starting dam	48
[PROJECTOR] after difficulty dam	48
[PROJECTOR] res	0	1	 on dam	51.84
[PROJECTOR] after resists dam	51.84
[PROJECTOR] after flat damage armor	51.84
[PROJECTOR] final dam after static checks	51.84
[PROJECTOR] final dam after hooks and callbacks	51.84
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
[SOUND] loading from	/data/sound/creatures/trolls/troll_die_1.ogg	:=:	sound "/data/sound/creatures/trolls/troll_die_1.ogg" : <static>
Loading tile	object/troll_intestine.png
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Stone troll for #aaaaaa#52 physical#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Stone troll!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[LOG]	
blue crystal	93746	dumb ai talents can use	Tidal Wave	T_TIDAL_WAVE
blue crystal	93746	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_TIDAL_WAVE
[LOG]	Blue crystal casts Tidal Wave.
[LOG]	
blue crystal	93746	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Blue crystal casts Phase Door.
[LOG]	
[Identify]	wizard's steel ring	true
[LOG]	Fisto! picks up (e.): #00FF80##UID:93737:0#wizard's steel ring#LAST#.
[LOG]	You pickup 0.70 gold pieces.
[LOG]	
blue crystal	93746	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
Loading tile	talents/blood_boil.png
blue crystal	93746	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Blue crystal casts Phase Door.
[LOG]	
AI took for target	93746	blue crystal	::	2569	Fisto!	36	<	100
AI took for target	93746	blue crystal	::	2569	Fisto!	16	<	100
blue crystal	93746	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Blue crystal casts Phase Door.
[LOG]	
blue crystal	93746	dumb ai talents can use	Tidal Wave	T_TIDAL_WAVE
dumb ai uses	T_TIDAL_WAVE
[PROJECTOR] starting dam	12.369928099445
[PROJECTOR] after difficulty dam	12.369928099445
[PROJECTOR] res	14.56	0.8544	 on dam	12.369928099445
[PROJECTOR] after resists dam	10.568866568166
[PROJECTOR] after flat damage armor	0.83415451705531
[PROJECTOR] final dam after static checks	0.83415451705531
[PROJECTOR] final dam after hooks and callbacks	0.83415451705531
[PROJECTOR] starting dam	12.369928099445
[PROJECTOR] after difficulty dam	12.369928099445
[PROJECTOR] res	9.76	0.9024	 on dam	12.369928099445
[PROJECTOR] after resists dam	11.162623116939
[PROJECTOR] after flat damage armor	1.4279110658287
[PROJECTOR] final dam after static checks	1.4279110658287
[PROJECTOR] final dam after hooks and callbacks	1.4279110658287
checkHit	27	29.075
=> chance to hit	45
[LOG]	Fisto! resists the wave!
[LOG]	Blue crystal's cold repulsion area effect hits #fbd578#Fisto!#LAST# for #1133F3#(10 resist armour)#LAST#, #1133F3#1 cold#LAST#, #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#1 physical#LAST# (2 total damage).
[LOG]	
Loading tile	effects/wet.png
[PROJECTOR] starting dam	12.369928099445
[PROJECTOR] after difficulty dam	12.369928099445
[PROJECTOR] res	14.56	0.8544	 on dam	12.369928099445
[PROJECTOR] after resists dam	10.568866568166
[PROJECTOR] after flat damage armor	0.83415451705531
[PROJECTOR] final dam after static checks	0.83415451705531
[PROJECTOR] final dam after hooks and callbacks	0.83415451705531
[PROJECTOR] starting dam	12.369928099445
[PROJECTOR] after difficulty dam	12.369928099445
[PROJECTOR] res	9.76	0.9024	 on dam	12.369928099445
[PROJECTOR] after resists dam	11.162623116939
[PROJECTOR] after flat damage armor	1.4279110658287
[PROJECTOR] final dam after static checks	1.4279110658287
[PROJECTOR] final dam after hooks and callbacks	1.4279110658287
checkHit	27	29.075
=> chance to hit	45
[LOG]	Fisto! resists the wave!
[LOG]	Blue crystal's cold repulsion area effect hits #fbd578#Fisto!#LAST# for #1133F3#(10 resist armour)#LAST#, #1133F3#1 cold#LAST#, #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#1 physical#LAST# (2 total damage).
blue crystal	93746	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	0.38046121886181	0	17.31	17.452694474702	::	1
checkHit	0	17.452694474702
=> chance to hit	7
[LOG]	#UID:93746:0#Blue crystal misses #fbd578#Fisto!#LAST#.
[LOG]	
[LOG]	Fisto! uses Clinch.
[ATTACK] attacking with innate combat
[ATTACK] to 	blue crystal	 :: 	44.923813851017	6	0	0	::	1
checkHit	32.25	0
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	0	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	45
[PHYS CRIT %] axe accuracy bonus	32.25	0	=	6.45
[PHYS CRIT %]	14.65
[ATTACK] after crit	45
[ATTACK] after mult	45
[PROJECTOR] starting dam	45
[PROJECTOR] after difficulty dam	45
[PROJECTOR] res	0	1	 on dam	48.6
[PROJECTOR] after resists dam	48.6
[PROJECTOR] after flat damage armor	48.6
[PROJECTOR] final dam after static checks	48.6
[PROJECTOR] final dam after hooks and callbacks	48.6
[PHYS CRIT %]	8.2
checkHit	0.78297323872987	49
=> chance to hit	0
[LOG]	Blue crystal is grappled!
[LOG]	Fisto! is engaged in a grapple!
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Blue crystal for #aaaaaa#49 physical#LAST# damage.
[PROJECTOR] starting dam	35.41517834836
[PROJECTOR] after difficulty dam	35.41517834836
[PROJECTOR] res	0	1	 on dam	38.248392616229
[PROJECTOR] after resists dam	38.248392616229
[PROJECTOR] after flat damage armor	38.248392616229
[PROJECTOR] final dam after static checks	38.248392616229
[PROJECTOR] final dam after hooks and callbacks	38.248392616229
[LOG]	Grappled from Fisto! hits Blue crystal for #aaaaaa#38 physical#LAST# damage.
[PROJECTOR] starting dam	12.369928099445
[PROJECTOR] after difficulty dam	12.369928099445
[PROJECTOR] res	14.56	0.8544	 on dam	12.369928099445
[PROJECTOR] after resists dam	10.568866568166
[PROJECTOR] after flat damage armor	0.83415451705531
[PROJECTOR] numbed dam	0.70903133949701
[PROJECTOR] final dam after static checks	0.70903133949701
[PROJECTOR] final dam after hooks and callbacks	0.70903133949701
[PROJECTOR] starting dam	0.14728900239005
[PROJECTOR] after difficulty dam	0.14728900239005
[PROJECTOR] res	0	1	 on dam	0.15907212258125
[PROJECTOR] after resists dam	0.15907212258125
[PROJECTOR] after flat damage armor	0.15907212258125
[PROJECTOR] final dam after static checks	0.15907212258125
[PROJECTOR] final dam after hooks and callbacks	0.15907212258125
[PROJECTOR] starting dam	12.369928099445
[PROJECTOR] after difficulty dam	12.369928099445
[PROJECTOR] res	9.76	0.9024	 on dam	12.369928099445
[PROJECTOR] after resists dam	11.162623116939
[PROJECTOR] after flat damage armor	1.4279110658287
[PROJECTOR] numbed dam	1.2137244059544
[PROJECTOR] final dam after static checks	1.2137244059544
[PROJECTOR] final dam after hooks and callbacks	1.2137244059544
[PROJECTOR] starting dam	0.25213026134541
[PROJECTOR] after difficulty dam	0.25213026134541
[PROJECTOR] res	0	1	 on dam	0.27230068225305
[PROJECTOR] after resists dam	0.27230068225305
[PROJECTOR] after flat damage armor	0.27230068225305
[PROJECTOR] final dam after static checks	0.27230068225305
[PROJECTOR] final dam after hooks and callbacks	0.27230068225305
checkHit	27	29.075
=> chance to hit	45
[LOG]	Fisto! resists the wave!
[LOG]	Blue crystal's cold repulsion area effect hits #fbd578#Fisto!#LAST# for #1133F3#(10 resist armour)#LAST#, #1133F3#1 cold#LAST#, #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#1 physical#LAST# (2 total damage).
[LOG]	Grappling hits Blue crystal for #aaaaaa#0 physical#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	blue crystal	 :: 	44.923813851017	6	0	0	::	0.92298709738471
checkHit	32.25	0
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	0	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	45
[PHYS CRIT %] axe accuracy bonus	32.25	0	=	6.45
[PHYS CRIT %]	14.65
[ATTACK] after crit	45
[ATTACK] after mult	41.534419382312
[PROJECTOR] starting dam	41.534419382312
[PROJECTOR] after difficulty dam	41.534419382312
[PROJECTOR] res	0	1	 on dam	44.857172932897
[PROJECTOR] after resists dam	44.857172932897
[PROJECTOR] after flat damage armor	44.857172932897
[PROJECTOR] final dam after static checks	44.857172932897
[PROJECTOR] final dam after hooks and callbacks	44.857172932897
[ATTACK] attacking with innate combat
[ATTACK] to 	blue crystal	 :: 	44.923813851017	6	0	0	::	0.92298709738471
checkHit	32.25	0
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	0	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	44
[PHYS CRIT %] axe accuracy bonus	32.25	0	=	6.45
[PHYS CRIT %]	14.65
[ATTACK] after crit	44
[ATTACK] after mult	40.611432284927
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Blue crystal for #aaaaaa#45 physical#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Blue crystal!#{normal}#
[LOG]	Fisto! has released the hold.
[LOG]	
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[LOG]	
[LOG]	#00ff00##UID:480:0#Talent Clinch is ready to use.
[LOG]	
[USERCHAT] channel achievement	hambulance	tome	The Arena	false	false
[LOG]	Resting starts...
[LOG]	Rested for 10 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	steel waraxe of massacre	true
[LOG]	Fisto! picks up (i.): #00FF80##UID:93765:0#steel waraxe of massacre (18.5-25.9 power, 3 apr)#LAST#.
[Identify]	amethyst	true
[LOG]	Fisto! picks up (x.): #FFFFFF##UID:93769:0#amethyst#LAST#.
AI took for target	93749	Spellblaze Crystal	::	2569	Fisto!	4	<	100
[LOG]	Spellblaze Crystal casts Phase Door.
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the southeast (Spellblaze Crystal)).
[LOG]	
[LOG]	Fisto! uses Clinch.
[ATTACK] attacking with innate combat
[ATTACK] to 	Spellblaze Crystal	 :: 	44.923813851017	6	0	1	::	1
checkHit	32.25	1
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	0	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	45
[PHYS CRIT %] axe accuracy bonus	32.25	1	=	6.25
[PHYS CRIT %]	14.45
[ATTACK] after crit	67.5
[ATTACK] after mult	67.5
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# performs a melee critical strike against Spellblaze Crystal!#{normal}#
[PROJECTOR] starting dam	67.5
[PROJECTOR] after difficulty dam	67.5
[PROJECTOR] res	3.8033938833006	0.96196606116699	 on dam	72.9
[PROJECTOR] after resists dam	70.127325859074
[PROJECTOR] after flat damage armor	70.127325859074
[PROJECTOR] final dam after static checks	70.127325859074
[PROJECTOR] final dam after hooks and callbacks	70.127325859074
[PHYS CRIT %]	8.2
checkHit	8.8691771700403	49
=> chance to hit	0
[LOG]	Spellblaze Crystal is grappled!
[LOG]	Fisto! is engaged in a grapple!
[PROJECTOR] starting dam	35.41517834836
[PROJECTOR] after difficulty dam	35.41517834836
[PROJECTOR] res	3.8033938833006	0.96196606116699	 on dam	38.248392616229
[PROJECTOR] after resists dam	36.793655591003
[PROJECTOR] after flat damage armor	36.793655591003
[PROJECTOR] final dam after static checks	36.793655591003
[PROJECTOR] final dam after hooks and callbacks	36.793655591003
[LOG]	Grappled from Fisto! hits Spellblaze Crystal for #aaaaaa#37 physical#LAST# damage.
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Spellblaze Crystal for #{bold}##aaaaaa#70 physical#{normal}##LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	4.1716743096004	0	17.31	17.452694474702	::	1
checkHit	5	17.452694474702
=> chance to hit	19
[LOG]	#UID:93749:0#Spellblaze Crystal misses #fbd578#Fisto!#LAST#.
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	Spellblaze Crystal	 :: 	44.923813851017	6	0	1	::	0.92298709738471
checkHit	32.25	1
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	0	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	48
[PHYS CRIT %] axe accuracy bonus	32.25	1	=	6.25
[PHYS CRIT %]	14.45
[ATTACK] after crit	48
[ATTACK] after mult	44.303380674466
[PROJECTOR] starting dam	44.303380674466
[PROJECTOR] after difficulty dam	44.303380674466
[PROJECTOR] res	3.8033938833006	0.96196606116699	 on dam	47.847651128423
[PROJECTOR] after resists dam	46.027816492102
[PROJECTOR] after flat damage armor	46.027816492102
[PROJECTOR] final dam after static checks	46.027816492102
[PROJECTOR] final dam after hooks and callbacks	46.027816492102
[ATTACK] attacking with innate combat
[ATTACK] to 	Spellblaze Crystal	 :: 	44.923813851017	6	0	1	::	0.92298709738471
checkHit	32.25	1
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	0	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	44
[PHYS CRIT %] axe accuracy bonus	32.25	1	=	6.25
[PHYS CRIT %]	14.45
[ATTACK] after crit	44
[ATTACK] after mult	40.611432284927
[PROJECTOR] starting dam	40.611432284927
[PROJECTOR] after difficulty dam	40.611432284927
[PROJECTOR] res	3.8033938833006	0.96196606116699	 on dam	43.860346867721
[PROJECTOR] after resists dam	42.19216511776
[PROJECTOR] after flat damage armor	42.19216511776
[PROJECTOR] final dam after static checks	42.19216511776
[PROJECTOR] final dam after hooks and callbacks	42.19216511776
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Spellblaze Crystal for #aaaaaa#46 physical#LAST#, #aaaaaa#42 physical#LAST# (88 total damage).
[PROJECTOR] starting dam	35.41517834836
[PROJECTOR] after difficulty dam	35.41517834836
[PROJECTOR] res	3.8033938833006	0.96196606116699	 on dam	38.248392616229
[PROJECTOR] after resists dam	36.793655591003
[PROJECTOR] after flat damage armor	36.793655591003
[PROJECTOR] final dam after static checks	36.793655591003
[PROJECTOR] final dam after hooks and callbacks	36.793655591003
[LOG]	Grappled from Fisto! hits Spellblaze Crystal for #aaaaaa#37 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	Spellblaze Crystal	 :: 	44.923813851017	6	0	1	::	1
checkHit	32.25	1
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	0	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	47
[PHYS CRIT %] axe accuracy bonus	32.25	1	=	6.25
[PHYS CRIT %]	14.45
[ATTACK] after crit	70.5
[ATTACK] after mult	70.5
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# performs a melee critical strike against Spellblaze Crystal!#{normal}#
[PROJECTOR] starting dam	70.5
[PROJECTOR] after difficulty dam	70.5
[PROJECTOR] res	3.8033938833006	0.96196606116699	 on dam	76.14
[PROJECTOR] after resists dam	73.244095897255
[PROJECTOR] after flat damage armor	73.244095897255
[PROJECTOR] final dam after static checks	73.244095897255
[PROJECTOR] final dam after hooks and callbacks	73.244095897255
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Spellblaze Crystal for #{bold}##aaaaaa#73 physical#{normal}##LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	4.1716743096004	0	17.31	17.452694474702	::	1
checkHit	5	17.452694474702
=> chance to hit	19
[LOG]	#UID:93749:0#Spellblaze Crystal misses #fbd578#Fisto!#LAST#.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	Spellblaze Crystal	 :: 	44.923813851017	6	0	1	::	1
checkHit	32.25	1
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	0	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	49
[PHYS CRIT %] axe accuracy bonus	32.25	1	=	6.25
[PHYS CRIT %]	14.45
[ATTACK] after crit	49
[ATTACK] after mult	49
[PROJECTOR] starting dam	49
[PROJECTOR] after difficulty dam	49
[PROJECTOR] res	3.8033938833006	0.96196606116699	 on dam	52.92
[PROJECTOR] after resists dam	50.907243956957
[PROJECTOR] after flat damage armor	50.907243956957
[PROJECTOR] final dam after static checks	50.907243956957
[PROJECTOR] final dam after hooks and callbacks	50.907243956957
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Spellblaze Crystal for #aaaaaa#51 physical#LAST# damage.
[PROJECTOR] starting dam	35.41517834836
[PROJECTOR] after difficulty dam	35.41517834836
[PROJECTOR] res	3.8033938833006	0.96196606116699	 on dam	38.248392616229
[PROJECTOR] after resists dam	36.793655591003
[PROJECTOR] after flat damage armor	36.793655591003
[PROJECTOR] final dam after static checks	36.793655591003
[PROJECTOR] final dam after hooks and callbacks	36.793655591003
[LOG]	Grappled from Fisto! hits Spellblaze Crystal for #aaaaaa#37 physical#LAST# damage.
[LOG]	
[LOG]	Fisto! throws a finishing uppercut.
[ATTACK] attacking with innate combat
[ATTACK] to 	Spellblaze Crystal	 :: 	44.923813851017	6	0	1	::	1.7218231051341
checkHit	32.25	1
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	0	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	49
[PHYS CRIT %] axe accuracy bonus	32.25	1	=	6.25
[PHYS CRIT %]	14.45
[ATTACK] after crit	49
[ATTACK] after mult	84.369332151571
[PROJECTOR] starting dam	84.369332151571
[PROJECTOR] after difficulty dam	84.369332151571
[PROJECTOR] res	3.8033938833006	0.96196606116699	 on dam	91.118878723696
[PROJECTOR] after resists dam	87.653268863787
[PROJECTOR] after flat damage armor	87.653268863787
[PROJECTOR] final dam after static checks	87.653268863787
[PROJECTOR] final dam after hooks and callbacks	87.653268863787
checkHit	8.8691771700403	49
=> chance to hit	0
[LOG]	Spellblaze Crystal is stunned!
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Spellblaze Crystal for #aaaaaa#88 physical#LAST# damage.
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	Spellblaze Crystal	 :: 	44.923813851017	6	0	1	::	0.92298709738471
checkHit	32.25	1
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	0	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	45
[PHYS CRIT %] axe accuracy bonus	32.25	1	=	6.25
[PHYS CRIT %]	14.45
[ATTACK] after crit	45
[ATTACK] after mult	41.534419382312
[PROJECTOR] starting dam	41.534419382312
[PROJECTOR] after difficulty dam	41.534419382312
[PROJECTOR] res	3.8033938833006	0.96196606116699	 on dam	44.857172932897
[PROJECTOR] after resists dam	43.151077961345
[PROJECTOR] after flat damage armor	43.151077961345
[PROJECTOR] final dam after static checks	43.151077961345
[PROJECTOR] final dam after hooks and callbacks	43.151077961345
[ATTACK] attacking with innate combat
[ATTACK] to 	Spellblaze Crystal	 :: 	44.923813851017	6	0	1	::	0.92298709738471
checkHit	32.25	1
=> chance to hit	100
[ATTACK] raw dam	44.923813851017	versus	0	0.3	with APR	6
[ATTACK] after armor	44.923813851017
[ATTACK] after range	44
[PHYS CRIT %] axe accuracy bonus	32.25	1	=	6.25
[PHYS CRIT %]	14.45
[ATTACK] after crit	44
[ATTACK] after mult	40.611432284927
[PROJECTOR] starting dam	40.611432284927
[PROJECTOR] after difficulty dam	40.611432284927
[PROJECTOR] res	3.8033938833006	0.96196606116699	 on dam	43.860346867721
[PROJECTOR] after resists dam	42.19216511776
[PROJECTOR] after flat damage armor	42.19216511776
[PROJECTOR] final dam after static checks	42.19216511776
[PROJECTOR] final dam after hooks and callbacks	42.19216511776
[QUEST] try update status on	Fisto!	start-shaloren	1	spellblaze
Zone guardian dead, setting up backup guardian	SPELLBLAZE_SIMULACRUM	35
[LOG]	#00ffff#Welcome to level 11 [Fisto!].
[LOG]	Fisto! has 6 stat point(s), 3 class talent point(s), 1 generic talent point(s), 1 category point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Fisto! the level 11 Cornac Brawler
Loading tile	object/artifact/frost_treads.png
Refusing to drop Spellblaze Crystal artifact Crystal Focus with chance 75
Added unique	mod.class.Object/Withering Orbs	::	1
Removed unique	mod.class.Object/Crystal Focus	::	nil
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Spellblaze Crystal for #aaaaaa#43 physical#LAST#, #aaaaaa#42 physical#LAST# (85 total damage).
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Spellblaze Crystal!#{normal}#
[LOG]	
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Withering Orbs	true
[LOG]	Fisto! picks up (a.): #FFD700##UID:93903:0#Withering Orbs#LAST#.
[Identify]	iron mail armour of lightning resistance	true
[LOG]	Fisto! picks up (q.): #00FF80##UID:93752:0#iron mail armour of lightning resistance (2 def, 4 armour)#LAST#.
[Identify]	steel shield of cold resistance (#RESIST#)	true
[LOG]	Fisto! picks up (s.): #00FF80##UID:93754:0#steel shield of cold resistance (+16%) (6 def, 2 armour, 39 block)#LAST#.
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Frost Treads	true
[LOG]	Fisto! picks up (k.): #FFD700##UID:93756:0#Frost Treads (1 def, 4 armour)#LAST#.
Loading tile	object/shield_steel.png
Loading tile	object/artifact/artifact_jewelry_withering_orbs.png
[LOG]	Lore found: #0080FF#Withering Orbs
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Withering Orbs
[LOG]	Lore found: #0080FF#Frost Treads
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Frost Treads
[LOG]	Fisto! has released the hold.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:480:0#Talent Clinch is ready to use.
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[LOG]	#00ff00##UID:475:0#Talent Uppercut is ready to use.
[LOG]	Rested for 8 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[USERCHAT] channel achievement	Lollipop	tome	Guiding Hand	false	false
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	Frost Treads	Tooth of the Mouth	::	nil	FEET
fight: 	Frost Treads	rough leather gloves of strength (#STATBONUS#)	::	nil	FEET
fight: 	Frost Treads	rough leather belt of the mystic	::	nil	FEET
fight: 	Frost Treads	iron helm of strength (#STATBONUS#)	::	nil	FEET
fight: 	Frost Treads	Globa	::	nil	FEET
fight: 	Frost Treads	Iron Mail of Bloodletting	::	nil	FEET
fight: 	Frost Treads	Wintertide Phial	::	nil	FEET
fight: 	Frost Treads	warrior's copper amulet of cunning (#STATBONUS#)	::	nil	FEET
fight: 	Frost Treads	savior's copper ring of perseverance	::	nil	FEET
fight: 	Frost Treads	Ring of Growth	::	nil	FEET
[LOG]	Fisto! wears: #FFD700##UID:93756:0#Frost Treads (1 def, 4 armour)#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[USERCHAT] channel achievement	VitalkaFS	tome	Squadmate (Roguelike)	false	false
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
AI took for target	93743	copperhead snake	::	2569	Fisto!	36	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the north (copperhead snake)).
[LOG]	
Using cached font	/data/font/DroidSansMono.ttf	12
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Server latency	141
[USERCHAT] channel serial data	fhuk014	tome	435
Server latency	140
[USERCHAT] channel achievement	Topsiderover	tome	Orbituary	false	false
[LOG]	Fisto! deactivates Striking Stance.
[LOG]	Fisto! activates Striking Stance.
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the north (copperhead snake)).
Deleting temp shader	healing[beamsCount=20,noup=1,time_factor=2000]
Deleting temp shader	healing[beamsCount=20,noup=2,time_factor=2000]
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	copperhead snake	 :: 	54.273800394091	6	2	12.7	::	0.9493593379832
checkHit	36	12.7
=> chance to hit	100
[ATTACK] raw dam	54.273800394091	versus	2	0.3	with APR	6
[ATTACK] after armor	54.273800394091
[ATTACK] after range	58
[PHYS CRIT %] axe accuracy bonus	36	12.7	=	4.66
[PHYS CRIT %]	14.36
[ATTACK] after crit	58
[ATTACK] after mult	55.062841603026
[PROJECTOR] starting dam	55.062841603026
[PROJECTOR] after difficulty dam	55.062841603026
[PROJECTOR] res	0	1	 on dam	59.467868931268
[PROJECTOR] after resists dam	59.467868931268
[PROJECTOR] after flat damage armor	59.467868931268
[PROJECTOR] final dam after static checks	59.467868931268
[PROJECTOR] final dam after hooks and callbacks	59.467868931268
[ATTACK] attacking with innate combat
[ATTACK] to 	copperhead snake	 :: 	54.273800394091	6	2	12.7	::	0.9493593379832
checkHit	36	12.7
=> chance to hit	100
[ATTACK] raw dam	54.273800394091	versus	2	0.3	with APR	6
[ATTACK] after armor	54.273800394091
[ATTACK] after range	58
[PHYS CRIT %] axe accuracy bonus	36	12.7	=	4.66
[PHYS CRIT %]	14.36
[ATTACK] after crit	58
[ATTACK] after mult	55.062841603026
[PROJECTOR] starting dam	55.062841603026
[PROJECTOR] after difficulty dam	55.062841603026
[PROJECTOR] res	0	1	 on dam	59.467868931268
[PROJECTOR] after resists dam	59.467868931268
[PROJECTOR] after flat damage armor	59.467868931268
[PROJECTOR] final dam after static checks	59.467868931268
[PROJECTOR] final dam after hooks and callbacks	59.467868931268
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Copperhead snake for #aaaaaa#59 physical#LAST#, #aaaaaa#59 physical#LAST# (119 total damage).
copperhead snake	93743	dumb ai talents can use	Attack	T_ATTACK
copperhead snake	93743	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
dumb ai uses	T_BITE_POISON
[LOG]	Copperhead snake bites poison into Fisto!.
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	15.145730770832	10	20.31	19.139645171803	::	3
checkHit	23	19.139645171803
=> chance to hit	60
[ATTACK] raw dam	15.145730770832	versus	20.31	0.45178571428571	with APR	10
[ATTACK] after armor	8.3031059761527
[ATTACK] after range	8
[PHYS CRIT %]	0
[ATTACK] after crit	8
[ATTACK] after mult	24
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	23.2	0.768	 on dam	4
[PROJECTOR] after resists dam	3.072
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	30.125	23
=> chance to hit	68
[LOG]	#ORANGE#Fisto! shrugs off the effect 'Poison'!
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	5.7991474548586	0.94200852545141	 on dam	15.6
[PROJECTOR] after resists dam	14.695332997042
[PROJECTOR] after flat damage armor	14.695332997042
[PROJECTOR] final dam after static checks	14.695332997042
[PROJECTOR] final dam after hooks and callbacks	14.695332997042
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Copperhead snake for #DARK_GREEN#15 blight#LAST# damage.
[LOG]	#UID:93743:0#Copperhead snake hits #fbd578#Fisto!#LAST# for #LIGHT_GREEN#(3 resist armour)#LAST#, #LIGHT_GREEN#0 nature#LAST# (0 total damage).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	copperhead snake	 :: 	54.273800394091	6	2	12.7	::	1
checkHit	36	12.7
=> chance to hit	100
[ATTACK] raw dam	54.273800394091	versus	2	0.3	with APR	6
[ATTACK] after armor	54.273800394091
[ATTACK] after range	54
[PHYS CRIT %] axe accuracy bonus	36	12.7	=	4.66
[PHYS CRIT %]	14.36
[ATTACK] after crit	54
[ATTACK] after mult	54
[PROJECTOR] starting dam	54
[PROJECTOR] after difficulty dam	54
[PROJECTOR] res	0	1	 on dam	58.32
[PROJECTOR] after resists dam	58.32
[PROJECTOR] after flat damage armor	58.32
[PROJECTOR] final dam after static checks	58.32
[PROJECTOR] final dam after hooks and callbacks	58.32
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Copperhead snake for #aaaaaa#58 physical#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Copperhead snake!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:482:0#Talent Take Down is ready to use.
[LOG]	Rested for 1 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	#YELLOW_GREEN#There is a ladder to the previous level here (press '<', '>' or right click to use).
[LOG]	Ran for 13 turns (stop reason: at exit).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[LOG]	There is nowhere left to explore.
[LOG]	
Deleting temp shader	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2]
Deleting shader 37 (is clone 0)
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
Deleting temp shader	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
Deleting shader 36 (is clone 0)
Deleting shader 35 (is clone 0)
[LOG]	Space around you starts to dissolve...
[Identify]	Rod of Recall	true
[LORE] learnt	Rod of Recall
[LOG]	
[LOG]	Resting starts...
[LOG]	You are yanked out of this place!
[LOG]	Rested for 40 turns (stop reason: dialog is displayed).
[LOG]	
[USERCHAT] channel achievement	murhapuro	tome	Sliders	nil	nil
[LOG]	You gain 1.11 gold from the transmogrification of #00FF80##UID:93754:0#steel shield of cold resistance (+16%) (6 def, 2 armour, 39 block)#LAST#.
[LOG]	You gain 1.11 gold from the transmogrification of #00FF80##UID:93752:0#iron mail armour of lightning resistance (2 def, 4 armour)#LAST#.
[LOG]	You gain 1.46 gold from the transmogrification of #00FF80##UID:93760:0#cleansing steel mail armour (2 def, 6 armour)#LAST#.
[LOG]	You gain 0.70 gold from the transmogrification of #00FF80##UID:93765:0#steel waraxe of massacre (18.5-25.9 power, 3 apr)#LAST#.
[LOG]	You gain 0.50 gold from the transmogrification of #FFFFFF##UID:93730:0#ash magestaff (15-18 power, 3 apr, physical damage)#LAST#.
[LOG]	You gain 3.95 gold from the transmogrification of #00FF80##UID:93757:0#balanced steel mace of the mystic (15-21 power, 3 apr)#LAST#.
[LOG]	You gain 0.45 gold from the transmogrification of #00FF80##UID:93763:0#iron dagger of massacre (14.5-18.85 power, 5 apr)#LAST#.
[LOG]	You gain 0.73 gold from the transmogrification of #00FF80##UID:93737:0#wizard's steel ring#LAST#.
[COROUTINE] registering	savefilepipe	thread: 0x1c022c50
[ZONE] Closed level map	5
[ZONE] Left zone	Scintillating Caves
[ZONE] loading from last persistent	wilderness	table: 0x1aa12c68
[ZONE] using old zone	wilderness
Make wait background texture 1283 : 1024x705 (1024, 1024)
C Map size 16:10 :: 160
C Map seens texture: 1296 (180x110)
Wait finished, counted 1700, 861 ticks
Not gone east, no backup guardian
Running on level loads	wilderness-1
[LOG]	#YELLOW_GREEN#There is a Entrance to the Scintillating Caves here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Fisto!	Fisto!
Adding entity	2569	after	2569
[MUSIC] stoping	Mystery.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Updating zone name	Maj'Eyal
C Map minimap texture: 1165 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Fisto!	zone	::	zone-scintillating-caves.teaz	::	table: 0x19541d28	=>	table: 0x15aebed8	(2238)
Loading savefile 	/save/fisto_/
Saving JSON	true
[LOG]	Saving game...
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:	Fisto!	game	::	game.teag	::	table: 0x0db7d7c8	=>	table: 0x175864a0	(14669)
Loading savefile 	/save/fisto_/
[LOG]	Today is the 5th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 08:20.
[LOG]	
[LOG]	#YELLOW_GREEN#There is a Stairway into the Rhaloren Camp here (press '<', '>' or right click to use).
[LOG]	
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0d9d14b8	=>	table: 0x131ed1c8	(882)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/fisto_/zone-scintillating-caves.teaz.tmp
Saved zipname /save/fisto_/zone-scintillating-caves.teaz.tmp
[SAVEFILE PIPE] Checking save	Fisto!	zone	/save/fisto_/zone-scintillating-caves.teaz.tmp
Loading savefile 	/save/fisto_/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/fisto_/game.teag.tmp
[SAVEFILE PIPE] Checking save	Fisto!	game	/save/fisto_/game.teag.tmp
Loading savefile 	/save/fisto_/
Saved zipname /save//world.teaw.tmp
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[COROUTINE] dead	savefilepipe
[COROUTINE] registering	savefilepipe	thread: 0x152e2738
[ZONE] Closed level map	1
[ZONE] Left zone	World of Eyal
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-wilderness.teaz	?=?	zone-rhaloren-camp.teaz
Loading savefile 	/save/fisto_/
[ZONE] Alternate layout computing for
[1] = {
  [1] = DEFAULT
  [2] = 1
}
[2] = {
  [1] = OVERGROUND
  [2] = 1
}
Loading entities file from file	/data/zones/rhaloren-camp/npcs.lua
Loading entities file from memory	/data/general/npcs/rodent.lua
Loading entities file from memory	/data/general/npcs/vermin.lua
Loading entities file from memory	/data/general/npcs/molds.lua
Loading entities file from file	/data/general/npcs/elven-warrior.lua
Loading entities file from file	/data/general/npcs/elven-caster.lua
Loading entities file from memory	/data/general/npcs/all.lua
Loading entities file from memory	/data/general/npcs/ant.lua
Loading entities file from memory	/data/general/npcs/bear.lua
Loading entities file from memory	/data/general/npcs/bird.lua
Loading entities file from memory	/data/general/npcs/canine.lua
Loading entities file from memory	/data/general/npcs/cold-drake.lua
Loading entities file from memory	/data/general/npcs/fire-drake.lua
Loading entities file from memory	/data/general/npcs/ghost.lua
Loading entities file from memory	/data/general/npcs/ghoul.lua
Loading entities file from memory	/data/general/npcs/horror.lua
Loading entities file from memory	/data/general/npcs/horror_temporal.lua
Loading entities file from memory	/data/general/npcs/jelly.lua
Loading entities file from memory	/data/general/npcs/lich.lua
Loading entities file from memory	/data/general/npcs/minor-demon.lua
Loading entities file from memory	/data/general/npcs/major-demon.lua
Loading entities file from memory	/data/general/npcs/minotaur.lua
Loading entities file from memory	/data/general/npcs/multihued-drake.lua
Loading entities file from memory	/data/general/npcs/naga.lua
Loading entities file from memory	/data/general/npcs/ooze.lua
Loading entities file from memory	/data/general/npcs/orc-grushnak.lua
Loading entities file from memory	/data/general/npcs/orc-gorbat.lua
Loading entities file from memory	/data/general/npcs/orc.lua
Loading entities file from memory	/data/general/npcs/orc-rak-shor.lua
Loading entities file from memory	/data/general/npcs/orc-vor.lua
Loading entities file from memory	/data/general/npcs/plant.lua
Loading entities file from memory	/data/general/npcs/sandworm.lua
Loading entities file from memory	/data/general/npcs/skeleton.lua
Loading entities file from memory	/data/general/npcs/snake.lua
Loading entities file from memory	/data/general/npcs/snow-giant.lua
Loading entities file from memory	/data/general/npcs/spider.lua
Loading entities file from memory	/data/general/npcs/storm-drake.lua
Loading entities file from memory	/data/general/npcs/swarm.lua
Loading entities file from memory	/data/general/npcs/thieve.lua
Loading entities file from memory	/data/general/npcs/troll.lua
Loading entities file from memory	/data/general/npcs/vampire.lua
Loading entities file from memory	/data/general/npcs/venom-drake.lua
Loading entities file from memory	/data/general/npcs/wight.lua
Loading entities file from memory	/data/general/npcs/wild-drake.lua
Loading entities file from memory	/data/general/npcs/xorn.lua
Loading entities file from memory	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/zones/rhaloren-camp/grids.lua
Loading entities file from memory	/data/general/grids/basic.lua
Loading entities file from memory	/data/general/grids/forest.lua
Loading entities file from file	/data/zones/rhaloren-camp/objects.lua
Loading entities file from memory	/data/general/objects/objects-maj-eyal.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing pair of drakeskin leather boots 'Oozeobsidian' into world artifacts
Importing Bethivea into world artifacts
Importing Dagidur the cashmere wizard hat into world artifacts
Importing Berelin the voratun dagger into world artifacts
Importing Dusklady into world artifacts
Importing stralite waraxe 'Treevortex' into world artifacts
Importing Zubomira into world artifacts
Importing Ce'Nymitha the silk robe into world artifacts
Importing Ce'Nutha the drakeskin leather sling into world artifacts
Importing pair of drakeskin leather boots 'Galecast' into world artifacts
Importing drakeskin leather gloves 'Samaromizilasus' into world artifacts
Importing steel battleaxe 'Rhalach' into world artifacts
Importing Arewen into world artifacts
Importing Bethith the stralite shield into world artifacts
Importing Tuliharalach into world artifacts
Importing hardened leather gloves 'Mayuvea' into world artifacts
Importing Bregefast the hardened leather cap into world artifacts
Importing Erelythad the yew starstaff into world artifacts
Importing cashmere cloak 'Crackleglean' into world artifacts
Importing dwarven-steel pickaxe 'Camitar' into world artifacts
Importing Brenilach the Burnreek into world artifacts
Importing Bistir into world artifacts
Importing Fulesadig the pair of dwarven-steel boots into world artifacts
Importing Shadowborn into world artifacts
Importing cashmere robe 'Dazzlearc' into world artifacts
Importing pouch of dwarven-steel shots 'Hurosin' into world artifacts
Importing dwarven-steel mace 'Balehir' into world artifacts
Importing Deepstitan the stralite shield into world artifacts
Importing Singespire the dwarven-steel mace into world artifacts
Importing cashmere robe 'Gloomrazor' into world artifacts
Importing cured leather armour 'Behek' into world artifacts
Importing stralite mail armour 'Getinik' into world artifacts
Importing dwarven-steel greatmaul 'Chargelady' into world artifacts
Importing Xerevea into world artifacts
Importing Beugas the Gloomvengeance into world artifacts
Importing voratun greatmaul 'Iseriabeth' into world artifacts
Importing Armidunazilarak the cashmere cloak into world artifacts
Importing elven-wood longbow 'Corpserend' into world artifacts
Importing cashmere wizard hat 'Phlegmclash' into world artifacts
Importing Daireraldir the Oakwreath into world artifacts
Importing voratun greatmaul 'Nurig' into world artifacts
Importing Chalobar into world artifacts
Importing dwarven-steel plate armour 'Flashwend' into world artifacts
Importing steel mail armour 'Bethibreralaith' into world artifacts
Importing hardened leather cap 'Gilidunaldil' into world artifacts
Importing alchemist's lamp 'Unlightpain' into world artifacts
Importing Bogfame into world artifacts
Importing Starlore into world artifacts
Importing Xath the dwarven-steel battleaxe into world artifacts
Importing stralite mail armour 'Dawnpyre' into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/lore/spellhunt.lua
Loading entities file from memory	/data/general/objects/lore/fun.lua
Loading entities file from memory	/data/general/objects/lore/misc.lua
Loading entities file from memory	/data/general/objects/lore/maj-eyal.lua
Loading entities file from memory	/data/general/objects/world-artifacts-maj-eyal.lua
Loading entities file from memory	/data/general/objects/boss-artifacts-maj-eyal.lua
Loading entities file from file	/data/zones/rhaloren-camp/traps.lua
Loading entities file from file	/data/general/traps/complex.lua
Initiated zone	Rhaloren Camp	with base_level	5
[ZONE] persisting to persist_last_zones	rhaloren-camp
[ZONE] forgetting old zone	heart-gloom
Make wait background texture 1016 : 1024x705 (1024, 1024)
Wait finished, counted 0, 17 ticks
Make wait background texture 1144 : 1024x705 (1024, 1024)
C Map size 16:10 :: 160
C Map seens texture: 1149 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/zones/rhaloren-camp-last.lua
[STATIC MAP] size	50	50
[TOME ENTITY FILTER] selected basic	82.068500855721	112.5
[TOME ENTITY FILTER] selected Ego	62.336814839704	65.5
[TOME ENTITY FILTER] selected basic	85.332727614868	103.5
fight: 	iron shield	iron longsword of massacre	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	102.69643447599	112.5
[TOME ENTITY FILTER] selected basic	100.73915387684	103.5
[TOME ENTITY FILTER] selected basic	102.73383754858	103.5
fight: 	iron shield	iron longsword	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	44.102296679188	65.5
[TOME ENTITY FILTER] selected Ego	65.266012428972	65.5
fight: 	shocking iron shield	arcing iron longsword	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	66.471199703862	103.5
[TOME ENTITY FILTER] selected Double Ego	18.138643970745	20.5
fight: 	icy iron shield of cold resistance (#RESIST#)	iron longsword	::	nil	OFFHAND
Added unique	mod.class.Object/Rod of Annulment	::	1
[TOME ENTITY FILTER] selected Double Ego	15.833144707101	53
[TOME ENTITY FILTER] selected Ego	91.960583361322	98
[TOME ENTITY FILTER] selected Double Ego	23.272280600218	53
[TOME ENTITY FILTER] selected Double Ego	13.342229075227	20.5
[TOME ENTITY FILTER] selected Ego	44.903141461523	65.5
fight: 	rough leather armour of acid resistance	hateful iron greatsword of erosion	::	OFFHAND	BODY
Added unique	mod.class.NPC/Rhaloren Inquisitor	::	1
[TOME ENTITY FILTER] selected basic	78.830694892637	103.5
[TOME ENTITY FILTER] selected Double Ego	6.3090498277007	20.5
fight: 	shocking iron shield of lightning resistance (#RESIST#)	iron longsword	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	55.976985958982	65.5
[TOME ENTITY FILTER] selected basic	85.467936007997	103.5
fight: 	iron shield	steel longsword of massacre	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	48.757104664053	65.5
[TOME ENTITY FILTER] selected Ego	40.80397677091	65.5
fight: 	iron shield of lightning resistance (#RESIST#)	thought-forged iron longsword	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	56.628847345158	65.5
[TOME ENTITY FILTER] selected basic	74.975066423876	103.5
fight: 	iron shield	arcing iron longsword	::	nil	OFFHAND
C Map size 16:10 :: 160
C Map seens texture: 1151 (60x53)
room generator	function: 0x186cd088	is making a room
loaded room	cells8	7	7
alloc	cells8
room allocated at	32	11	with center	35	14
room generator	function: 0x186cd088	is making a room
loaded room	inner_fort	11	9
alloc	inner_fort
room allocated at	13	20	with center	18	24
room generator	function: 0x186cd088	is making a room
loaded room	cells7	7	9
alloc	cells7
room allocated at	19	4	with center	22	8
room generator	function: 0x186cd088	is making a room
loaded room	s	10	10
alloc	s
room allocated at	4	2	with center	8	6
room generator	function: 0x186cd088	is making a room
loaded room	side_passages_2	12	12
alloc	side_passages_2
room allocated at	35	18	with center	40	23
room generator	function: 0x186cd088	is making a room
loaded room	split2	15	5
alloc	split2
room allocated at	31	36	with center	38	38
room generator	function: 0x186cd088	is making a room
loaded room generator	simple	function: 0x1e22cba8
alloc	simple12x9
room allocated at	31	1	with center	36	5
room generator	function: 0x186cd088	is making a room
alloc	simple12x5
room allocated at	10	35	with center	15	37
room generator	function: 0x186cd088	is making a room
alloc	cells10
room allocated at	24	18	with center	29	21
room generator	function: 0x186cd088	is making a room
loaded room	cross	10	14
alloc	cross
room allocated at	2	20	with center	6	26
Begin tunnel	10	table: 0x1e15d358
Loading tile	terrain/stair_up.png
Loading tile	npc/humanoid_shalore_elven_guard.png
Loading tile	npc/humanoid_shalore_mean_looking_elven_guard.png
Loading tile	object/scroll-lore.png
Loading tile	npc/humanoid_shalore_rhaloren_inquisitor.png
[TOME ENTITY FILTER] selected basic	97.548642775172	103.5
Loading tile	npc/humanoid_shalore_elven_tempest.png
[TOME ENTITY FILTER] selected Money	69.413391022108	72.5
[TOME ENTITY FILTER] selected Double Ego	8.3774896310357	20.5
[TOME ENTITY FILTER] selected Ego	64.692905527468	65.5
fight: 	iron shield of fire resistance (#RESIST#)	balanced iron longsword of projection	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	65.565464596163	103.5
[TOME ENTITY FILTER] selected basic	81.286126673055	103.5
fight: 	iron shield	iron longsword	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	111.75175279478	112.5
Loading tile	npc/vermin_oozes_black_ooze.png
[TOME ENTITY FILTER] selected basic	98.119023089674	112.5
[TOME ENTITY FILTER] selected Ego	55.538583875294	65.5
Loading tile	npc/humanoid_shalore_elven_mage.png
[TOME ENTITY FILTER] selected Double Ego	0.50109783199176	20.5
Loading tile	npc/vermin_oozes_green_ooze.png
Loading tile	npc/immovable_molds_grey_mold.png
[TOME ENTITY FILTER] selected Ego	55.962807314927	65.5
[TOME ENTITY FILTER] selected basic	73.703942447715	103.5
[TOME ENTITY FILTER] selected Ego	53.774816992407	65.5
fight: 	iron shield of cold resistance (#RESIST#)	iron longsword	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	61.613682497552	65.5
[TOME ENTITY FILTER] selected Double Ego	14.592543585364	20.5
fight: 	arcing steel dagger of massacre	balanced iron dagger	::	nil	MAINHAND
fight: 	arcing steel dagger of massacre	balanced iron dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	57.495280516682	65.5
fight: 	spiked rough leather armour	balanced iron dagger	::	nil	BODY
fight: 	spiked rough leather armour	arcing steel dagger of massacre	::	nil	BODY
[TOME ENTITY FILTER] selected basic	71.689021853658	103.5
[TOME ENTITY FILTER] selected Ego	53.403454574152	65.5
Loading tile	npc/humanoid_human_thief.png
[TOME ENTITY FILTER] selected Ego	53.332389896813	65.5
[TOME ENTITY FILTER] selected basic	75.986546611992	103.5
fight: 	iron shield	slime-covered iron longsword	::	nil	OFFHAND
Loading tile	npc/vermin_worms_green_worm_mass.png
[TOME ENTITY FILTER] selected Ego	59.964569666997	65.5
[TOME ENTITY FILTER] selected basic	79.105621060032	103.5
fight: 	iron shield	flaming iron longsword	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	77.865790324254	103.5
[TOME ENTITY FILTER] selected Money	72.112844519926	72.5
[TOME ENTITY FILTER] selected basic	77.069991199316	103.5
[TOME ENTITY FILTER] selected Ego	65.210258181023	65.5
fight: 	reinforced iron shield	iron longsword	::	nil	OFFHAND
Random elite generating
Adding to random boss class	Archmage	Mage
Random boss forbade talent because of level	Crystalline Focus	7
Random boss forbade talent because of level	Evasion	7
Random boss forbade talent because of level	Phantasmal Shield	7
Random boss forbade talent because of level	Aegis	7
Random boss forbade talent because of level	Pure Aether	7
Random boss forbade talent because of level	Premonition	7
Random boss forbade talent because of level	Mudslide	7
Random boss forbade talent because of level	Aether Beam	7
Random boss forbade talent because of level	Blastwave	7
Random boss forbade talent because of level	Arcane Vortex	7
Random boss forbade talent because of level	Metaflow	7
Random boss forbade talent because of level	Aether Breach	7
Random boss forbade talent because of level	Tempest	7
Random boss forbade talent because of level	Burning Wake	7
Random boss forbade talent because of level	Invisibility	7
Random boss forbade talent because of level	Tidal Wave	7
Random boss forbade talent because of level	Cleansing Flames	7
Random boss forbade talent because of level	Ice Shards	7
Random boss forbade talent because of level	Hurricane	7
Random boss forbade talent because of level	Nova	7
Random boss forbade talent because of level	Earthquake	7
Random boss forbade talent because of level	Arcane Shield	7
Random boss forbade talent because of level	Inferno	7
Random boss forbade talent because of level	Aether Avatar	7
Random boss forbade talent because of level	Thunderstorm	7
Random boss forbade talent because of level	Displacement Shield	7
Random boss forbade talent because of level	Probability Travel	7
Random boss forbade talent because of level	Quicken Spells	7
Random boss forbade talent because of level	Feather Wind	7
Random boss forbade talent because of level	Wildfire	7
Random boss forbade talent because of level	Frozen Ground	7
Random boss forbade talent because of level	Shatter	7
Random boss forbade talent because of level	Stone Wall	7
Random boss forbade talent because of level	Fireflash	7
Random boss forbade talent because of level	Disruption Shield	7
Random boss forbade talent because of level	Uttercold	7
Random boss forbade talent because of level	Shock	7
Random boss forbade talent because of level	Time Prison	7
Random boss forbade talent because of level	Shivgoroth Form	7
Random boss forbade talent because of level	Essence of Speed	7
Random boss forbade talent because of level	Earthen Missiles	7
Random boss forbade talent because of level	Piercing Sight	7
Adding 5 random class talents to boss
 * talent	T_FREEZE
 * talent	T_DIG
 * talent	T_MANATHRUST
 * talent	T_KEEN_SENSES
 * talent	T_DISPERSE_MAGIC
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	7	points = 	7	nb_powers = 	3
Creating randart Huranaridig the woollen robe(shadowy woollen robe) with nil with level 7
 * using themes	temporal,misc
[TOME ENTITY FILTER] selected Double Greater	6.572799629898	10.5
[TOME ENTITY FILTER] selected Greater + Ego	20.82314100904	25.5
fight: 	stargazer's linen robe of the mind (#RESIST#)	blighted elm magestaff of breaching	::	OFFHAND	BODY
Loading tile	npc/immovable_molds_green_mold.png
Added unique	mod.class.NPC/Xuwe the green mold	::	1
[TOME ENTITY FILTER] selected Ego	26.331724512002	65.5
[TOME ENTITY FILTER] selected Ego	54.754886317941	65.5
[TOME ENTITY FILTER] selected Ego	53.688131744784	65.5
[TOME ENTITY FILTER] selected basic	74.757439642273	103.5
[TOME ENTITY FILTER] selected Double Ego	2.9663643728631	20.5
fight: 	deflecting iron shield of lightning resistance (#RESIST#)	iron longsword	::	nil	OFFHAND
[TOME ENTITY FILTER] selected basic	101.65562537793	103.5
[TOME ENTITY FILTER] selected Double Ego	18.712020865924	20.5
fight: 	reinforced iron shield of cold resistance (#RESIST#)	iron longsword	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	23.475538439577	65.5
[TOME ENTITY FILTER] selected Ego	22.096146060293	65.5
fight: 	iron shield of purity	acidic iron longsword	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	48.621172175072	65.5
Loading tile	npc/troll_c.png
[TOME ENTITY FILTER] selected basic	77.152500774514	103.5
[TOME ENTITY FILTER] selected Double Ego	8.8743728650441	20.5
[TOME ENTITY FILTER] selected Double Ego	1.71268231578	20.5
[TOME ENTITY FILTER] selected basic	75.469793859629	112.5
[TOME ENTITY FILTER] selected basic	87.71454276685	103.5
[TOME ENTITY FILTER] selected basic	89.996963210287	112.5
[TOME ENTITY FILTER] selected basic	102.33450811411	112.5
[TOME ENTITY FILTER] selected Ego	59.819288629764	65.5
[TOME ENTITY FILTER] selected basic	105.89408160732	112.5
Loading tile	object/arrow_elm.png
[TOME ENTITY FILTER] selected Double Ego	11.260984418625	20.5
[TOME ENTITY FILTER] selected Lore	72.533240969068	74.5
Loading tile	object/scroll.png
Added unique	mod.class.Object/The story of my salvation	::	1
[TOME ENTITY FILTER] selected Ego	23.363276253423	65.5
Loading tile	object/opal.png
[TOME ENTITY FILTER] selected Ego	32.277054166719	65.5
Placed lore	letter	12	7
[Identify]	letter	true
Wait finished, counted 2034, 799 ticks
[1] = {
  [minor] = true
  [name] = fell-aura
  [percent] = 50
}
[2] = {
  [minor] = true
  [name] = glowing-chest
  [percent] = 20
}
[3] = {
  [minor] = true
  [name] = glimmerstone
  [percent] = 30
}
Loading tile	terrain/granite_wall2_7.png
Loading tile	terrain/granite_wall2_16.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_wall_pillar_1.png
Loading tile	terrain/granite_wall_pillar_7.png
Loading tile	terrain/granite_wall_pillar_3.png
Loading tile	terrain/granite_wall_pillar_9.png
Loading tile	terrain/granite_wall2_2.png
Loading tile	terrain/granite_wall2_1.png
Loading tile	terrain/granite_wall_pillar_8.png
Loading tile	terrain/granite_wall2_6.png
Loading tile	terrain/granite_wall_pillar_2.png
Loading tile	terrain/granite_wall_pillar_small.png
Loading tile	terrain/granite_wall_pillar_small_top.png
Loading tile	terrain/granite_wall2_13.png
Loading tile	terrain/granite_wall2_3.png
Loading tile	terrain/granite_wall2_14.png
Loading tile	terrain/granite_wall2_4.png
Assigned events list
[1] = {
  [1] = fell-aura
  [2] = glimmerstone
}
[2] = {
}
[3] = {
  [1] = fell-aura
  [2] = glimmerstone
}
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.1,color1=vec4(0.1,0.1,0.1,6),color2=vec4(0.3,0.3,0.3,1),hide_center=0,npow=4,time_factor=2000,zoom=7]
New GL Shader program 35
*p 35: Uniform: 0: 1406 aam
*p 35: Uniform: 1: 8B52 color1
*p 35: Uniform: 2: 8B52 color2
*p 35: Uniform: 3: 1406 hide_center
*p 35: Uniform: 4: 1406 npow
*p 35: Uniform: 5: 1406 tick
*p 35: Uniform: 6: 1406 time_factor
*p 35: Uniform: 7: 8B50 xy
*p 35: Uniform: 8: 1406 zoom
*p 35: Uniform: 9: 8B5E tex
Loading tile	terrain/moonstone_05.png
Not gone east, no backup guardian
Running on level loads	rhaloren-camp-3
[LOG]	#YELLOW_GREEN#There is a previous level here (press '<', '>' or right click to use).
[PARTY] New member, add after	Fisto!	Fisto!
Adding entity	2569	after	2569
[MUSIC] stoping	Remembrance.ogg
[MUSIC] loading	Broken.ogg	sound "/data/music/Broken.ogg" : <static>
[MUSIC] playing	Broken.ogg	sound "/data/music/Broken.ogg" : <static>
[LOG]	#TEAL#You feel very confident walking into this place.
Updating zone name	Rhaloren Camp (3)
C Map minimap texture: 1225 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	Fisto!	zone	::	zone-wilderness.teaz	::	table: 0x195b1218	=>	table: 0x1ead7f18	(14504)
Loading savefile 	/save/fisto_/
Saving JSON	true
[LOG]	Saving game...
[MOUSE] pre starting drag'n'drop
Server latency	140
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
[SPELL] friendly fire chance	100
AI took for target	114882	elven guard	::	114899	green ooze	1	<	100
elven guard	114882	dumb ai talents can use	Attack	T_ATTACK
elven guard	114882	dumb ai talents can use	Shield Pummel	T_SHIELD_PUMMEL
dumb ai uses	T_ATTACK
[ATTACK] attacking with	balanced iron longsword of projection
[ATTACK] to 	green ooze	 :: 	30.928073436105	2	1	4.5	::	1
checkHit	22	4.5
=> chance to hit	94
[ATTACK] raw dam	30.928073436105	versus	1	0.3	with APR	2
[ATTACK] after armor	30.928073436105
[ATTACK] after range	39
[PHYS CRIT %]	7.5363300372867
[ATTACK] after crit	39
[ATTACK] after mult	39
[PROJECTOR] starting dam	39
[PROJECTOR] after difficulty dam	39
[PROJECTOR] res	0	1	 on dam	39
[PROJECTOR] after resists dam	39
[PROJECTOR] after flat damage armor	39
[PROJECTOR] final dam after static checks	39
[PROJECTOR] final dam after hooks and callbacks	39
checkHit	11	7.4446416704083
=> chance to hit	59
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam after static checks	6
[PROJECTOR] final dam after hooks and callbacks	6
AI took for target	114895	elven mage	::	114892	black ooze	1	<	100
elven mage	114895	dumb ai talents can use	Shock	T_SHOCK
elven mage	114895	dumb ai talents can use	Earthen Missiles	T_EARTHEN_MISSILES
elven mage	114895	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	cruel elm vilestaff
[ATTACK] to 	black ooze	 :: 	11.604073606147	2	1	4.5	::	1
checkHit	2	4.5
=> chance to hit	44
[ATTACK] staff accuracy bonus	2	4.5	=	1
AI took for target	114908	mean looking elven guard	::	114894	white worm mass	1	<	100
mean looking elven guard	114908	dumb ai talents can use	Attack	T_ATTACK
mean looking elven guard	114908	dumb ai talents can use	Bleeding Edge	T_BLEEDING_EDGE
dumb ai uses	T_ATTACK
[ATTACK] attacking with	iron longsword
[ATTACK] to 	white worm mass	 :: 	27.521959672866	2	1	4.15	::	1
checkHit	19	4.15
=> chance to hit	88
[ATTACK] raw dam	27.521959672866	versus	1	0.3	with APR	2
[ATTACK] after armor	27.521959672866
[ATTACK] after range	27
[PHYS CRIT %]	5.5
[ATTACK] after crit	27
[ATTACK] after mult	27
[PROJECTOR] starting dam	27
[PROJECTOR] after difficulty dam	27
[PROJECTOR] res	0	1	 on dam	27
[PROJECTOR] after resists dam	27
[PROJECTOR] after flat damage armor	27
[PROJECTOR] final dam after static checks	27
[PROJECTOR] final dam after hooks and callbacks	27
AI took for target	114923	mean looking elven guard	::	114894	white worm mass	9	<	100
AI took for target	114928	elven guard	::	114899	green ooze	4	<	100
[SPELL] friendly fire chance	100
[SPELL CRIT %]	6
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	0	1	 on dam	12
[PROJECTOR] after resists dam	12
[PROJECTOR] after flat damage armor	12
[PROJECTOR] final dam after static checks	12
[PROJECTOR] final dam after hooks and callbacks	12
[SHADER] Loading from /data/gfx/shaders/lightning.lua
[SHADER] Loaded shader with totalname	lightning[]
New GL Shader program 36
New GL Shader 37 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/lightning.frag
*p 36: Uniform: 0: 8B51 color1
*p 36: Uniform: 1: 8B51 color2
*p 36: Uniform: 2: 8B5E tex
AI took for target	114932	elven tempest	::	115102	brown bear	9	<	100
elven tempest	114932	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
[SPELL CRIT %]	6
[PROJECTOR] starting dam	52.666666666667
[PROJECTOR] after difficulty dam	52.666666666667
[PROJECTOR] res	0	1	 on dam	52.666666666667
[PROJECTOR] after resists dam	52.666666666667
[PROJECTOR] after flat damage armor	52.666666666667
[PROJECTOR] final dam after static checks	52.666666666667
[PROJECTOR] final dam after hooks and callbacks	52.666666666667
AI took for target	114934	elven guard	::	115087	white worm mass	36	<	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL CRIT %]	5
[PROJECTOR] starting dam	9.6666666666667
[PROJECTOR] after difficulty dam	9.6666666666667
[PROJECTOR] res	0	1	 on dam	9.6666666666667
[PROJECTOR] after resists dam	9.6666666666667
[PROJECTOR] after flat damage armor	9.6666666666667
[PROJECTOR] final dam after static checks	9.6666666666667
[PROJECTOR] final dam after hooks and callbacks	9.6666666666667
AI took for target	115079	elven tempest	::	115068	Xuwe the green mold	9	<	100
elven tempest	115079	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
[SPELL CRIT %]	5
[PROJECTOR] starting dam	43.666666666667
[PROJECTOR] after difficulty dam	43.666666666667
[PROJECTOR] res	0	1	 on dam	43.666666666667
[PROJECTOR] after resists dam	43.666666666667
[PROJECTOR] after flat damage armor	43.666666666667
[PROJECTOR] final dam after static checks	43.666666666667
[PROJECTOR] final dam after hooks and callbacks	43.666666666667
AI took for target	115082	elven guard	::	114894	white worm mass	9	<	100
[SPELL] friendly fire chance	100
[SPELL CRIT %]	5
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam after static checks	4
[PROJECTOR] final dam after hooks and callbacks	4
AI took for target	115100	elven tempest	::	115102	brown bear	4	<	100
elven tempest	115100	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
[SPELL CRIT %]	5
[PROJECTOR] starting dam	40.333333333333
[PROJECTOR] after difficulty dam	40.333333333333
[PROJECTOR] res	0	1	 on dam	40.333333333333
[PROJECTOR] after resists dam	40.333333333333
[PROJECTOR] after flat damage armor	40.333333333333
[PROJECTOR] final dam after static checks	40.333333333333
[PROJECTOR] final dam after hooks and callbacks	40.333333333333
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL CRIT %]	2
[PROJECTOR] starting dam	8.3333333333333
[PROJECTOR] after difficulty dam	8.3333333333333
[PROJECTOR] res	0	1	 on dam	8.3333333333333
[PROJECTOR] after resists dam	8.3333333333333
[PROJECTOR] res	0	1	 on dam	8.3333333333333
[PROJECTOR] after self-resists dam	8.3333333333333
[PROJECTOR] after flat damage armor	8.3333333333333
[PROJECTOR] final dam after static checks	8.3333333333333
[PROJECTOR] final dam after hooks and callbacks	8.3333333333333
[PROJECTOR] starting dam	8.3333333333333
[PROJECTOR] after difficulty dam	8.3333333333333
[PROJECTOR] res	1.8016201356861	0.98198379864314	 on dam	8.3333333333333
[PROJECTOR] after resists dam	8.1831983220262
[PROJECTOR] after flat damage armor	8.1831983220262
[PROJECTOR] final dam after static checks	8.1831983220262
[PROJECTOR] final dam after hooks and callbacks	8.1831983220262
AI took for target	115108	elven tempest	::	114927	green worm mass	1	<	100
elven tempest	115108	dumb ai talents can use	Attack	T_ATTACK
elven tempest	115108	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_ATTACK
[ATTACK] attacking with	elm starstaff
[ATTACK] to 	green worm mass	 :: 	11.604073606147	2	1	4.5	::	1
checkHit	2	4.5
=> chance to hit	44
[ATTACK] staff accuracy bonus	2	4.5	=	1
[LOG]	
[USERCHAT] channel achievement	Lepisma	tome	Fear of Fours (Nightmare (Roguelike) difficulty)	true	true
[ATTACK] attacking with innate combat
[ATTACK] to 	mean looking elven guard	 :: 	6.4480400510233	100	2	11.75	::	1
checkHit	13	11.75
=> chance to hit	54
[ATTACK] attacking with innate combat
[ATTACK] to 	elven tempest	 :: 	6.8013508219133	100	0	0	::	1
checkHit	17	0
=> chance to hit	93
[ATTACK] raw dam	6.8013508219133	versus	0	0.3	with APR	100
[ATTACK] after armor	6.8013508219133
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam after static checks	6
[PROJECTOR] final dam after hooks and callbacks	6
AI took for target	115087	white worm mass	::	114934	elven guard	16	<	100
AI took for target	114892	black ooze	::	114895	elven mage	1	<	100
black ooze	114892	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	elven mage	 :: 	8.9133713776057	5	0	0	::	1
checkHit	14	0
=> chance to hit	85
[ATTACK] raw dam	8.9133713776057	versus	0	0.3	with APR	5
[ATTACK] after armor	8.9133713776057
[ATTACK] after range	8
[PHYS CRIT %]	1
[ATTACK] after crit	8
[ATTACK] after mult	8
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	0	1	 on dam	8
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	8
[PROJECTOR] final dam after static checks	8
[PROJECTOR] final dam after hooks and callbacks	8
[TARGET] Passing target	green ooze	from	green ooze	to	elven guard
AI took for target	114899	green ooze	::	114928	elven guard	1	<	100
green ooze	114899	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	elven guard	 :: 	8.9133713776057	5	2	11.05	::	1
checkHit	14	11.05
=> chance to hit	58
green ooze	115341	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	elven guard	 :: 	8.9133713776057	5	2	16.75	::	1
checkHit	14	16.75
=> chance to hit	44
[SPELL CRIT %]	10.087589451024
[PROJECTOR] starting dam	60.864619842564
[PROJECTOR] after difficulty dam	60.864619842564
[PROJECTOR] res	6.8268801995616	0.93173119800438	 on dam	43.822526286646
[PROJECTOR] after resists dam	40.830814916636
[PROJECTOR] after flat damage armor	40.830814916636
[PROJECTOR] final dam after static checks	40.830814916636
[PROJECTOR] final dam after hooks and callbacks	40.830814916636
checkHit	14.45062580413	31.852161368562
=> chance to hit	7
Loading tile	npc/humanoid_shalore_elven_tempest.png
Loading tile	npc/iceblock.png
[SPELL] friendly fire chance	100
[ATTACK] attacking with	balanced iron longsword of projection
[ATTACK] to 	green ooze	 :: 	30.928073436105	2	1	4.5	::	1
checkHit	22	4.5
=> chance to hit	94
[ATTACK] raw dam	30.928073436105	versus	1	0.3	with APR	2
[ATTACK] after armor	30.928073436105
[ATTACK] after range	34
[PHYS CRIT %]	7.5363300372867
[ATTACK] after crit	34
[ATTACK] after mult	34
[PROJECTOR] starting dam	34
[PROJECTOR] after difficulty dam	34
[PROJECTOR] res	0	1	 on dam	34
[PROJECTOR] after resists dam	34
[PROJECTOR] after flat damage armor	34
[PROJECTOR] final dam after static checks	34
[PROJECTOR] final dam after hooks and callbacks	34
checkHit	11	7.4446416704083
=> chance to hit	59
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam after static checks	6
[PROJECTOR] final dam after hooks and callbacks	6
elven mage	114895	dumb ai talents can use	Shock	T_SHOCK
elven mage	114895	dumb ai talents can use	Earthen Missiles	T_EARTHEN_MISSILES
elven mage	114895	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_EARTHEN_MISSILES
[SPELL CRIT %]	5
Adding entity	115344	after	114895
[SPELL CRIT %]	5
Adding entity	115345	after	114895
[PROJECTOR] starting dam	19.789772831223
[PROJECTOR] after difficulty dam	19.789772831223
[PROJECTOR] res	3.405884018517	0.96594115981483	 on dam	19.789772831223
[PROJECTOR] after resists dam	19.115756121063
[PROJECTOR] after flat damage armor	19.115756121063
[PROJECTOR] final dam after static checks	19.115756121063
[PROJECTOR] final dam after hooks and callbacks	19.115756121063
[PROJECTOR] starting dam	3.2982954718705
[PROJECTOR] after difficulty dam	3.2982954718705
[PROJECTOR] res	3.405884018517	0.96594115981483	 on dam	3.2982954718705
[PROJECTOR] after resists dam	3.1859593535106
[PROJECTOR] after flat damage armor	3.1859593535106
[PROJECTOR] final dam after static checks	3.1859593535106
[PROJECTOR] final dam after hooks and callbacks	3.1859593535106
[ATTACK] attacking with	iron longsword
[ATTACK] to 	white worm mass	 :: 	27.521959672866	2	1	4.15	::	1
checkHit	19	4.15
=> chance to hit	88
[ATTACK] raw dam	27.521959672866	versus	1	0.3	with APR	2
[ATTACK] after armor	27.521959672866
[ATTACK] after range	36
[PHYS CRIT %]	5.5
[ATTACK] after crit	36
[ATTACK] after mult	36
[PROJECTOR] starting dam	36
[PROJECTOR] after difficulty dam	36
[PROJECTOR] res	0	1	 on dam	36
[PROJECTOR] after resists dam	36
[PROJECTOR] after flat damage armor	36
[PROJECTOR] final dam after static checks	36
[PROJECTOR] final dam after hooks and callbacks	36
AI took for target	114923	mean looking elven guard	::	2569	Fisto!	81	<	100
AI took for target	114928	elven guard	::	115341	green ooze	4	<	100
[SPELL] friendly fire chance	100
[SPELL CRIT %]	6
[PROJECTOR] starting dam	4.6666666666667
[PROJECTOR] after difficulty dam	4.6666666666667
[PROJECTOR] res	0	1	 on dam	4.6666666666667
[PROJECTOR] after resists dam	4.6666666666667
[PROJECTOR] after flat damage armor	4.6666666666667
[PROJECTOR] final dam after static checks	4.6666666666667
[PROJECTOR] final dam after hooks and callbacks	4.6666666666667
[PROJECTOR] starting dam	4.6666666666667
[PROJECTOR] after difficulty dam	4.6666666666667
[PROJECTOR] res	0	1	 on dam	4.6666666666667
[PROJECTOR] after resists dam	4.6666666666667
[PROJECTOR] res	0	1	 on dam	4.6666666666667
[PROJECTOR] after self-resists dam	4.6666666666667
[PROJECTOR] after flat damage armor	4.6666666666667
[PROJECTOR] final dam after static checks	4.6666666666667
[PROJECTOR] final dam after hooks and callbacks	4.6666666666667
elven tempest	114932	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	ash magestaff
[ATTACK] to 	brown bear	 :: 	14.498525674953	3	7	4.05	::	1
checkHit	2	4.05
=> chance to hit	45
[ATTACK] staff accuracy bonus	2	4.05	=	1
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL CRIT %]	5
[PROJECTOR] starting dam	8.3333333333333
[PROJECTOR] after difficulty dam	8.3333333333333
AI took for target	115079	elven tempest	::	115079	elven tempest	0	<	100
elven tempest	115079	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	elm starstaff of illumination
[ATTACK] to 	elven tempest	 :: 	12.703125194235	2	0	0	::	1
checkHit	2	0
=> chance to hit	55
[ATTACK] raw dam	12.703125194235	versus	0	0.3	with APR	2
[ATTACK] after armor	12.703125194235
[ATTACK] after range	13
[PHYS CRIT %]	5.5
[ATTACK] after crit	20.28
[ATTACK] after mult	20.28
[PROJECTOR] starting dam	20.28
[PROJECTOR] after difficulty dam	20.28
[ATTACK] staff accuracy bonus	2	0	=	1.05
[SPELL] friendly fire chance	100
[SPELL CRIT %]	5
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] after flat damage armor	11
[PROJECTOR] final dam after static checks	11
[PROJECTOR] final dam after hooks and callbacks	11
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	0	1	 on dam	11
[PROJECTOR] after resists dam	11
[PROJECTOR] after flat damage armor	11
[PROJECTOR] final dam after static checks	11
[PROJECTOR] final dam after hooks and callbacks	11
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL CRIT %]	2
[PROJECTOR] starting dam	5.6666666666667
[PROJECTOR] after difficulty dam	5.6666666666667
[PROJECTOR] res	0	1	 on dam	5.6666666666667
[PROJECTOR] after resists dam	5.6666666666667
[PROJECTOR] res	0	1	 on dam	5.6666666666667
[PROJECTOR] after self-resists dam	5.6666666666667
[PROJECTOR] after flat damage armor	5.6666666666667
[PROJECTOR] final dam after static checks	5.6666666666667
[PROJECTOR] final dam after hooks and callbacks	5.6666666666667
[PROJECTOR] starting dam	5.6666666666667
[PROJECTOR] after difficulty dam	5.6666666666667
[PROJECTOR] res	1.8016201356861	0.98198379864314	 on dam	5.6666666666667
[PROJECTOR] after resists dam	5.5645748589778
[PROJECTOR] after flat damage armor	5.5645748589778
[PROJECTOR] final dam after static checks	5.5645748589778
[PROJECTOR] final dam after hooks and callbacks	5.5645748589778
elven tempest	115108	dumb ai talents can use	Attack	T_ATTACK
elven tempest	115108	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_ATTACK
[ATTACK] attacking with	elm starstaff
[ATTACK] to 	green worm mass	 :: 	11.604073606147	2	1	4.5	::	1
checkHit	2	4.5
=> chance to hit	44
[ATTACK] staff accuracy bonus	2	4.5	=	1
[LOG]	Something hits Iceblock for #ROYAL_BLUE#9 lightning#LAST#, #aaaaaa#21 physical#LAST# (29 total damage).
[SAVEFILE PIPE] new save running in the pipe:	Fisto!	game	::	game.teag	::	table: 0x0db7d7c8	=>	table: 0x19ed5d00	(2518)
Loading savefile 	/save/fisto_/
[PROJECTOR] starting dam	19.789772831223
[PROJECTOR] after difficulty dam	19.789772831223
[PROJECTOR] res	3.405884018517	0.96594115981483	 on dam	19.789772831223
[PROJECTOR] after resists dam	19.115756121063
[PROJECTOR] after flat damage armor	19.115756121063
[PROJECTOR] final dam after static checks	19.115756121063
[PROJECTOR] final dam after hooks and callbacks	19.115756121063
[PROJECTOR] starting dam	3.2982954718705
[PROJECTOR] after difficulty dam	3.2982954718705
[PROJECTOR] res	3.405884018517	0.96594115981483	 on dam	3.2982954718705
[PROJECTOR] after resists dam	3.1859593535106
[PROJECTOR] after flat damage armor	3.1859593535106
[PROJECTOR] final dam after static checks	3.1859593535106
[PROJECTOR] final dam after hooks and callbacks	3.1859593535106
[ATTACK] attacking with innate combat
[ATTACK] to 	elven tempest	 :: 	6.8013508219133	100	0	0	::	1
checkHit	17	0
=> chance to hit	93
[ATTACK] raw dam	6.8013508219133	versus	0	0.3	with APR	100
[ATTACK] after armor	6.8013508219133
[ATTACK] after range	7
[PHYS CRIT %]	1
[ATTACK] after crit	7
[ATTACK] after mult	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam after static checks	7
[PROJECTOR] final dam after hooks and callbacks	7
[ATTACK] attacking with innate combat
[ATTACK] to 	elven tempest	 :: 	22.767406170966	3	0	0	::	1
checkHit	17	0
=> chance to hit	93
[ATTACK] raw dam	22.767406170966	versus	0	0.3	with APR	3
[ATTACK] after armor	22.767406170966
[ATTACK] after range	23
[PHYS CRIT %]	1
[ATTACK] after crit	23
[ATTACK] after mult	23
[PROJECTOR] starting dam	23
[PROJECTOR] after difficulty dam	23
[PROJECTOR] res	0	1	 on dam	23
[PROJECTOR] after resists dam	23
[PROJECTOR] after flat damage armor	23
[PROJECTOR] final dam after static checks	23
[PROJECTOR] final dam after hooks and callbacks	23
[TARGET] Passing target	grey mold	from	black ooze	to	elven mage
AI took for target	114892	black ooze	::	114895	elven mage	1	<	100
black ooze	114892	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	elven mage	 :: 	8.9133713776057	5	0	0	::	1
checkHit	14	0
=> chance to hit	85
[ATTACK] raw dam	8.9133713776057	versus	0	0.3	with APR	5
[ATTACK] after armor	8.9133713776057
[ATTACK] after range	9
[PHYS CRIT %]	1
[ATTACK] after crit	9
[ATTACK] after mult	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] after flat damage armor	9
[PROJECTOR] final dam after static checks	9
[PROJECTOR] final dam after hooks and callbacks	9
AI took for target	115341	green ooze	::	114882	elven guard	1	<	100
green ooze	115341	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	elven guard	 :: 	8.9133713776057	5	2	16.75	::	1
checkHit	14	16.75
=> chance to hit	44
[SPELL] friendly fire chance	100
AI took for target	114882	elven guard	::	115341	green ooze	1	<	100
elven guard	114882	dumb ai talents can use	Attack	T_ATTACK
elven guard	114882	dumb ai talents can use	Shield Pummel	T_SHIELD_PUMMEL
dumb ai uses	T_SHIELD_PUMMEL
[ATTACK] to 	green ooze	 :: 	21.608930756658	0	1	4.5	::	1.31304951685
checkHit	22	4.5
=> chance to hit	94
[ATTACK] raw dam	21.608930756658	versus	1	0.3	with APR	0
[ATTACK] after armor	20.608930756658
[ATTACK] after range	22
[PHYS CRIT %]	7.5363300372867
[ATTACK] after crit	22
[ATTACK] after mult	28.887089370699
[PROJECTOR] starting dam	28.887089370699
[PROJECTOR] after difficulty dam	28.887089370699
[PROJECTOR] res	0	1	 on dam	28.887089370699
[PROJECTOR] after resists dam	28.887089370699
[PROJECTOR] after flat damage armor	28.887089370699
[PROJECTOR] final dam after static checks	28.887089370699
[PROJECTOR] final dam after hooks and callbacks	28.887089370699
[ATTACK] staff accuracy bonus	22	4.5	=	1.4375
[ATTACK] to 	green ooze	 :: 	21.608930756658	0	1	4.5	::	1.60249223595
checkHit	22	4.5
=> chance to hit	94
[ATTACK] raw dam	21.608930756658	versus	1	0.3	with APR	0
[ATTACK] after armor	20.608930756658
[ATTACK] after range	23
[PHYS CRIT %]	7.5363300372867
[ATTACK] after crit	23
[ATTACK] after mult	36.857321426849
[PROJECTOR] starting dam	36.857321426849
[PROJECTOR] after difficulty dam	36.857321426849
[PROJECTOR] res	0	1	 on dam	36.857321426849
[PROJECTOR] after resists dam	36.857321426849
[PROJECTOR] after flat damage armor	36.857321426849
[PROJECTOR] final dam after static checks	36.857321426849
[PROJECTOR] final dam after hooks and callbacks	36.857321426849
[ATTACK] staff accuracy bonus	22	4.5	=	1.4375
checkHit	11.061904827039	33.5
=> chance to hit	0
elven mage	114895	dumb ai talents can use	Shock	T_SHOCK
elven mage	114895	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_SHOCK
[SPELL CRIT %]	5
Adding entity	115347	after	114895
[PROJECTOR] starting dam	23
[PROJECTOR] after difficulty dam	23
[PROJECTOR] res	0	1	 on dam	23
[PROJECTOR] after resists dam	23
[PROJECTOR] after flat damage armor	23
[PROJECTOR] final dam after static checks	23
[PROJECTOR] final dam after hooks and callbacks	23
[TARGET] Passing target	mean looking elven guard	from	mean looking elven guard	to	Fisto!
[TARGET] Passing target	elven guard	from	mean looking elven guard	to	Fisto!
AI took for target	114928	elven guard	::	115346	green ooze	1	<	100
[ATTACK] attacking with	flaming iron longsword
[ATTACK] to 	green ooze	 :: 	25.863544889643	2	1	4.5	::	1
checkHit	17	4.5
=> chance to hit	82
[ATTACK] raw dam	25.863544889643	versus	1	0.3	with APR	2
[ATTACK] after armor	25.863544889643
[ATTACK] after range	36
[PHYS CRIT %]	5.5
[ATTACK] after crit	36
[ATTACK] after mult	36
[PROJECTOR] starting dam	36
[PROJECTOR] after difficulty dam	36
[PROJECTOR] res	0	1	 on dam	36
[PROJECTOR] after resists dam	36
[PROJECTOR] after flat damage armor	36
[PROJECTOR] final dam after static checks	36
[PROJECTOR] final dam after hooks and callbacks	36
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam after static checks	6
[PROJECTOR] final dam after hooks and callbacks	6
[SPELL] friendly fire chance	100
[SPELL CRIT %]	6
[PROJECTOR] starting dam	6.6666666666667
[PROJECTOR] after difficulty dam	6.6666666666667
[PROJECTOR] res	0	1	 on dam	6.6666666666667
[PROJECTOR] after resists dam	6.6666666666667
[PROJECTOR] after flat damage armor	6.6666666666667
[PROJECTOR] final dam after static checks	6.6666666666667
[PROJECTOR] final dam after hooks and callbacks	6.6666666666667
[PROJECTOR] starting dam	6.6666666666667
[PROJECTOR] after difficulty dam	6.6666666666667
[PROJECTOR] res	0	1	 on dam	6.6666666666667
[PROJECTOR] after resists dam	6.6666666666667
[PROJECTOR] res	0	1	 on dam	6.6666666666667
[PROJECTOR] after self-resists dam	6.6666666666667
[PROJECTOR] after flat damage armor	6.6666666666667
[PROJECTOR] final dam after static checks	6.6666666666667
[PROJECTOR] final dam after hooks and callbacks	6.6666666666667
elven tempest	114932	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	ash magestaff
[ATTACK] to 	brown bear	 :: 	14.498525674953	3	7	4.05	::	1
checkHit	2	4.05
=> chance to hit	45
[ATTACK] staff accuracy bonus	2	4.05	=	1
[ATTACK] attacking with	iron longsword
[ATTACK] to 	white worm mass	 :: 	26.558934568938	2	1	4.15	::	1
checkHit	18	4.15
=> chance to hit	85
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL CRIT %]	5
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
elven tempest	115079	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	elm starstaff of illumination
[ATTACK] to 	elven tempest	 :: 	12.703125194235	2	0	0	::	1
checkHit	2	0
=> chance to hit	55
[ATTACK] staff accuracy bonus	2	0	=	1.05
[SPELL] friendly fire chance	100
[SPELL CRIT %]	5
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam after static checks	7
[PROJECTOR] final dam after hooks and callbacks	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam after static checks	7
[PROJECTOR] final dam after hooks and callbacks	7
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL CRIT %]	2
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after self-resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam after static checks	3
[PROJECTOR] final dam after hooks and callbacks	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	1.8016201356861	0.98198379864314	 on dam	3
[PROJECTOR] after resists dam	2.9459513959294
[PROJECTOR] after flat damage armor	2.9459513959294
[PROJECTOR] final dam after static checks	2.9459513959294
[PROJECTOR] final dam after hooks and callbacks	2.9459513959294
elven tempest	115108	dumb ai talents can use	Attack	T_ATTACK
elven tempest	115108	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_ATTACK
[ATTACK] attacking with	elm starstaff
[ATTACK] to 	green worm mass	 :: 	11.604073606147	2	1	4.5	::	1
checkHit	2	4.5
=> chance to hit	44
[ATTACK] staff accuracy bonus	2	4.5	=	1
[LOG]	
[LOG]	Something hits Iceblock for #ROYAL_BLUE#8 lightning#LAST# damage.
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0d9d14b8	=>	table: 0x155ede90	(882)
Loading savefile 	/save//
green worm mass	114927	dumb ai talents can use	Multiply	T_MULTIPLY
green worm mass	114927	dumb ai talents can use	Attack	T_ATTACK
green worm mass	114927	dumb ai talents can use	Acidic Crawl	T_CRAWL_ACID
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	elven tempest	 :: 	6.8013508219133	100	0	0	::	1
checkHit	17	0
=> chance to hit	93
[ATTACK] raw dam	6.8013508219133	versus	0	0.3	with APR	100
[ATTACK] after armor	6.8013508219133
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam after static checks	6
[PROJECTOR] final dam after hooks and callbacks	6
white worm mass	115087	dumb ai talents can use	Multiply	T_MULTIPLY
white worm mass	115087	dumb ai talents can use	Attack	T_ATTACK
white worm mass	115087	dumb ai talents can use	Poisonous Crawl	T_CRAWL_POISON
dumb ai uses	T_CRAWL_POISON
[ATTACK] attacking with innate combat
[ATTACK] to 	elven guard	 :: 	6.4480400510233	1100	7	11.4	::	3
checkHit	13	11.4
=> chance to hit	54
[SPELL] friendly fire chance	100
[ATTACK] attacking with	flaming iron longsword
[ATTACK] to 	green ooze	 :: 	25.863544889643	2	1	4.5	::	1
checkHit	17	4.5
=> chance to hit	82
[SPELL] friendly fire chance	100
[SPELL CRIT %]	6
[PROJECTOR] starting dam	3.6666666666667
[PROJECTOR] after difficulty dam	3.6666666666667
[PROJECTOR] res	0	1	 on dam	3.6666666666667
[PROJECTOR] after resists dam	3.6666666666667
[PROJECTOR] after flat damage armor	3.6666666666667
[PROJECTOR] final dam after static checks	3.6666666666667
[PROJECTOR] final dam after hooks and callbacks	3.6666666666667
[PROJECTOR] starting dam	3.6666666666667
[PROJECTOR] after difficulty dam	3.6666666666667
[PROJECTOR] res	0	1	 on dam	3.6666666666667
[PROJECTOR] after resists dam	3.6666666666667
[PROJECTOR] after flat damage armor	3.6666666666667
[PROJECTOR] final dam after static checks	3.6666666666667
[PROJECTOR] final dam after hooks and callbacks	3.6666666666667
[PROJECTOR] starting dam	3.6666666666667
[PROJECTOR] after difficulty dam	3.6666666666667
[PROJECTOR] res	0	1	 on dam	3.6666666666667
[PROJECTOR] after resists dam	3.6666666666667
[PROJECTOR] res	0	1	 on dam	3.6666666666667
[PROJECTOR] after self-resists dam	3.6666666666667
[PROJECTOR] after flat damage armor	3.6666666666667
[PROJECTOR] final dam after static checks	3.6666666666667
[PROJECTOR] final dam after hooks and callbacks	3.6666666666667
elven tempest	114932	dumb ai talents can use	Attack	T_ATTACK
elven tempest	114932	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_ATTACK
[ATTACK] attacking with	ash magestaff
[ATTACK] to 	brown bear	 :: 	14.498525674953	3	7	4.05	::	1
checkHit	2	4.05
=> chance to hit	45
[ATTACK] raw dam	14.498525674953	versus	7	0.3	with APR	3
[ATTACK] after armor	10.498525674953
[ATTACK] after range	12
[PHYS CRIT %]	6
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	0	1	 on dam	12
[PROJECTOR] after resists dam	12
[PROJECTOR] after flat damage armor	12
[PROJECTOR] final dam after static checks	12
[PROJECTOR] final dam after hooks and callbacks	12
[ATTACK] staff accuracy bonus	2	4.05	=	1
[ATTACK] attacking with	iron longsword
[ATTACK] to 	white worm mass	 :: 	26.558934568938	2	1	4.15	::	1
checkHit	18	4.15
=> chance to hit	85
[ATTACK] raw dam	26.558934568938	versus	1	0.3	with APR	2
[ATTACK] after armor	26.558934568938
[ATTACK] after range	35
[PHYS CRIT %]	5.5
[ATTACK] after crit	35
[ATTACK] after mult	35
[PROJECTOR] starting dam	35
[PROJECTOR] after difficulty dam	35
[PROJECTOR] res	0	1	 on dam	35
[PROJECTOR] after resists dam	35
[PROJECTOR] after flat damage armor	35
[PROJECTOR] final dam after static checks	35
[PROJECTOR] final dam after hooks and callbacks	35
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL CRIT %]	5
[PROJECTOR] starting dam	6.6666666666667
[PROJECTOR] after difficulty dam	6.6666666666667
elven tempest	115079	dumb ai talents can use	Attack	T_ATTACK
elven tempest	115079	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
[SPELL CRIT %]	5
[PROJECTOR] starting dam	61.666666666667
[PROJECTOR] after difficulty dam	61.666666666667
AI took for target	115082	elven guard	::	2569	Fisto!	36	<	100
[SPELL] friendly fire chance	100
[SPELL CRIT %]	5
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] after resists dam	2
[PROJECTOR] after flat damage armor	2
[PROJECTOR] final dam after static checks	2
[PROJECTOR] final dam after hooks and callbacks	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] after resists dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] after self-resists dam	2
[PROJECTOR] after flat damage armor	2
[PROJECTOR] final dam after static checks	2
[PROJECTOR] final dam after hooks and callbacks	2
[PROJECTOR] starting dam	2
[PROJECTOR] after difficulty dam	2
[PROJECTOR] res	0	1	 on dam	2
[PROJECTOR] after resists dam	2
[PROJECTOR] after flat damage armor	2
[PROJECTOR] final dam after static checks	2
[PROJECTOR] final dam after hooks and callbacks	2
AI took for target	115100	elven tempest	::	115102	brown bear	1	<	100
elven tempest	115100	dumb ai talents can use	Attack	T_ATTACK
elven tempest	115100	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_ATTACK
[ATTACK] attacking with	elm starstaff
[ATTACK] to 	brown bear	 :: 	12.42800626846	2	7	4.05	::	1
checkHit	2	4.05
=> chance to hit	45
[ATTACK] raw dam	12.42800626846	versus	7	0.3	with APR	2
[ATTACK] after armor	8.699604387922
[ATTACK] after range	10
[PHYS CRIT %]	5.5
[ATTACK] after crit	10
[ATTACK] after mult	10
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	0	1	 on dam	10
[PROJECTOR] after resists dam	10
[PROJECTOR] after flat damage armor	10
[PROJECTOR] final dam after static checks	10
[PROJECTOR] final dam after hooks and callbacks	10
[ATTACK] staff accuracy bonus	2	4.05	=	1
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL CRIT %]	2
[PROJECTOR] starting dam	7.3333333333333
[PROJECTOR] after difficulty dam	7.3333333333333
[PROJECTOR] res	0	1	 on dam	7.3333333333333
[PROJECTOR] after resists dam	7.3333333333333
[PROJECTOR] res	0	1	 on dam	7.3333333333333
[PROJECTOR] after self-resists dam	7.3333333333333
[PROJECTOR] after flat damage armor	7.3333333333333
[PROJECTOR] final dam after static checks	7.3333333333333
[PROJECTOR] final dam after hooks and callbacks	7.3333333333333
[PROJECTOR] starting dam	7.3333333333333
[PROJECTOR] after difficulty dam	7.3333333333333
[PROJECTOR] res	1.8016201356861	0.98198379864314	 on dam	7.3333333333333
[PROJECTOR] after resists dam	7.201214523383
[PROJECTOR] after flat damage armor	7.201214523383
[PROJECTOR] final dam after static checks	7.201214523383
[PROJECTOR] final dam after hooks and callbacks	7.201214523383
AI took for target	115108	elven tempest	::	114927	green worm mass	1	<	100
elven tempest	115108	dumb ai talents can use	Attack	T_ATTACK
elven tempest	115108	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
[SPELL CRIT %]	2
[PROJECTOR] starting dam	42.666666666667
[PROJECTOR] after difficulty dam	42.666666666667
[PROJECTOR] res	1.8016201356861	0.98198379864314	 on dam	42.666666666667
[PROJECTOR] after resists dam	41.897975408774
[PROJECTOR] after flat damage armor	41.897975408774
[PROJECTOR] final dam after static checks	41.897975408774
[PROJECTOR] final dam after hooks and callbacks	41.897975408774
[LOG]	
[LOG]	Something hits Iceblock for #ROYAL_BLUE#7 lightning#LAST#, #ROYAL_BLUE#62 lightning#LAST# (68 total damage).
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/fisto_/zone-wilderness.teaz.tmp
[ATTACK] attacking with innate combat
[ATTACK] to 	elven guard	 :: 	9.5515350725761	5	2	11.05	::	1
checkHit	14	11.05
=> chance to hit	58
white worm mass	115087	dumb ai talents can use	Multiply	T_MULTIPLY
white worm mass	115087	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_MULTIPLY
[MULTIPLY]	33	4	::	nil
[MULTIPLY]	2	uids	115087	=>	115348	::	nil	nil
[ATTACK] attacking with innate combat
[ATTACK] to 	elven tempest	 :: 	22.767406170966	3	0	0	::	1
checkHit	17	0
=> chance to hit	93
[ATTACK] raw dam	22.767406170966	versus	0	0.3	with APR	3
[ATTACK] after armor	22.767406170966
[ATTACK] after range	25
[PHYS CRIT %]	1
[ATTACK] after crit	25
[ATTACK] after mult	25
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	0	1	 on dam	25
[PROJECTOR] after resists dam	25
[PROJECTOR] after flat damage armor	25
[PROJECTOR] final dam after static checks	25
[PROJECTOR] final dam after hooks and callbacks	25
[SPELL] friendly fire chance	100
AI took for target	114882	elven guard	::	115346	green ooze	4	<	100
[ATTACK] attacking with	flaming iron longsword
[ATTACK] to 	green ooze	 :: 	25.863544889643	2	1	4.5	::	1
checkHit	17	4.5
=> chance to hit	82
[ATTACK] raw dam	25.863544889643	versus	1	0.3	with APR	2
[ATTACK] after armor	25.863544889643
[ATTACK] after range	32
[PHYS CRIT %]	5.5
[ATTACK] after crit	32
[ATTACK] after mult	32
[PROJECTOR] starting dam	32
[PROJECTOR] after difficulty dam	32
[PROJECTOR] res	0	1	 on dam	32
[PROJECTOR] after resists dam	32
[PROJECTOR] after flat damage armor	32
[PROJECTOR] final dam after static checks	32
[PROJECTOR] final dam after hooks and callbacks	32
[SPELL] friendly fire chance	100
[SPELL CRIT %]	6
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam after static checks	5
[PROJECTOR] final dam after hooks and callbacks	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam after static checks	5
[PROJECTOR] final dam after hooks and callbacks	5
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after self-resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam after static checks	5
[PROJECTOR] final dam after hooks and callbacks	5
elven tempest	114932	dumb ai talents can use	Attack	T_ATTACK
elven tempest	114932	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_ATTACK
[ATTACK] attacking with	ash magestaff
[ATTACK] to 	brown bear	 :: 	14.498525674953	3	7	4.05	::	1
checkHit	2	4.05
=> chance to hit	45
[ATTACK] staff accuracy bonus	2	4.05	=	1
[ATTACK] attacking with	iron longsword
[ATTACK] to 	white worm mass	 :: 	26.558934568938	2	1	4.15	::	1
checkHit	18	4.15
=> chance to hit	85
[ATTACK] raw dam	26.558934568938	versus	1	0.3	with APR	2
[ATTACK] after armor	26.558934568938
[ATTACK] after range	26
[PHYS CRIT %]	5.5
[ATTACK] after crit	26
[ATTACK] after mult	26
[PROJECTOR] starting dam	26
[PROJECTOR] after difficulty dam	26
[PROJECTOR] res	0	1	 on dam	26
[PROJECTOR] after resists dam	26
[PROJECTOR] after flat damage armor	26
[PROJECTOR] final dam after static checks	26
[PROJECTOR] final dam after hooks and callbacks	26
[SPELL CRIT %]	10.087589451024
[SHADER] Loading from /data/gfx/shaders/fireball.lua
[SHADER] Loaded shader with totalname	fireball[]
New GL Shader program 48
New GL Shader 49 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/fireball.frag
*p 48: Uniform: 0: 1406 explosion_time_factor
*p 48: Uniform: 1: 1406 is_exploding
*p 48: Uniform: 2: 1406 projectile_time_factor
*p 48: Uniform: 3: 1406 tick
*p 48: Uniform: 4: 1406 tick_start
*p 48: Uniform: 5: 1406 trail_length
*p 48: Uniform: 6: 8B5E tex
Adding entity	115349	after	115068
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL CRIT %]	5
[PROJECTOR] starting dam	7.6666666666667
[PROJECTOR] after difficulty dam	7.6666666666667
[PROJECTOR] res	0	1	 on dam	7.6666666666667
[PROJECTOR] after resists dam	7.6666666666667
[PROJECTOR] after flat damage armor	7.6666666666667
[PROJECTOR] final dam after static checks	7.6666666666667
[PROJECTOR] final dam after hooks and callbacks	7.6666666666667
AI took for target	115079	elven tempest	::	115068	Xuwe the green mold	9	<	100
[PROJECTOR] starting dam	59.370298356911
[PROJECTOR] after difficulty dam	59.370298356911
[PROJECTOR] res	0	1	 on dam	42.746614816976
[PROJECTOR] after resists dam	42.746614816976
[PROJECTOR] after flat damage armor	42.746614816976
[PROJECTOR] final dam after static checks	42.746614816976
[PROJECTOR] final dam after hooks and callbacks	42.746614816976
[SHADER] Loading from /data/gfx/shaders/fireboom.lua
[SHADER] Loaded shader with totalname	fireboom[]
New GL Shader program 50
New GL Shader 51 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/fireboom.frag
OPENGL ERROR: Program link ErrorFragment shader(s) failed to link.
Fragment link error: INVALID_OPERATION.
unexpected error.

[SPELL] friendly fire chance	100
[SPELL CRIT %]	5
[PROJECTOR] starting dam	8.3333333333333
[PROJECTOR] after difficulty dam	8.3333333333333
[PROJECTOR] res	0	1	 on dam	8.3333333333333
[PROJECTOR] after resists dam	8.3333333333333
[PROJECTOR] after flat damage armor	8.3333333333333
[PROJECTOR] final dam after static checks	8.3333333333333
[PROJECTOR] final dam after hooks and callbacks	8.3333333333333
[PROJECTOR] starting dam	8.3333333333333
[PROJECTOR] after difficulty dam	8.3333333333333
[PROJECTOR] res	0	1	 on dam	8.3333333333333
[PROJECTOR] after resists dam	8.3333333333333
[PROJECTOR] res	0	1	 on dam	8.3333333333333
[PROJECTOR] after self-resists dam	8.3333333333333
[PROJECTOR] after flat damage armor	8.3333333333333
[PROJECTOR] final dam after static checks	8.3333333333333
[PROJECTOR] final dam after hooks and callbacks	8.3333333333333
[PROJECTOR] starting dam	8.3333333333333
[PROJECTOR] after difficulty dam	8.3333333333333
[PROJECTOR] res	0	1	 on dam	8.3333333333333
[PROJECTOR] after resists dam	8.3333333333333
[PROJECTOR] after flat damage armor	8.3333333333333
[PROJECTOR] final dam after static checks	8.3333333333333
[PROJECTOR] final dam after hooks and callbacks	8.3333333333333
elven tempest	115100	dumb ai talents can use	Attack	T_ATTACK
elven tempest	115100	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_ATTACK
[ATTACK] attacking with	elm starstaff
[ATTACK] to 	brown bear	 :: 	12.42800626846	2	7	4.05	::	1
checkHit	2	4.05
=> chance to hit	45
[ATTACK] staff accuracy bonus	2	4.05	=	1
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	elven guard	 :: 	6.4480400510233	100	7	11.4	::	1
checkHit	13	11.4
=> chance to hit	54
[ATTACK] raw dam	6.4480400510233	versus	7	0.3	with APR	100
[ATTACK] after armor	6.4480400510233
[ATTACK] after range	6
[PHYS CRIT %]	1
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam after static checks	6
[PROJECTOR] final dam after hooks and callbacks	6
[SPELL] friendly fire chance	100
[TARGET] Passing target	elven guard	from	elven guard	to	green ooze
[SPELL] friendly fire chance	100
[SPELL CRIT %]	6
[PROJECTOR] starting dam	10.333333333333
[PROJECTOR] after difficulty dam	10.333333333333
[PROJECTOR] res	0	1	 on dam	10.333333333333
[PROJECTOR] after resists dam	10.333333333333
[PROJECTOR] after flat damage armor	10.333333333333
[PROJECTOR] final dam after static checks	10.333333333333
[PROJECTOR] final dam after hooks and callbacks	10.333333333333
[PROJECTOR] starting dam	10.333333333333
[PROJECTOR] after difficulty dam	10.333333333333
[PROJECTOR] res	0	1	 on dam	10.333333333333
[PROJECTOR] after resists dam	10.333333333333
[PROJECTOR] after flat damage armor	10.333333333333
[PROJECTOR] final dam after static checks	10.333333333333
[PROJECTOR] final dam after hooks and callbacks	10.333333333333
[PROJECTOR] starting dam	10.333333333333
[PROJECTOR] after difficulty dam	10.333333333333
[PROJECTOR] res	0	1	 on dam	10.333333333333
[PROJECTOR] after resists dam	10.333333333333
[PROJECTOR] res	0	1	 on dam	10.333333333333
[PROJECTOR] after self-resists dam	10.333333333333
[PROJECTOR] after flat damage armor	10.333333333333
[PROJECTOR] final dam after static checks	10.333333333333
[PROJECTOR] final dam after hooks and callbacks	10.333333333333
elven tempest	114932	dumb ai talents can use	Attack	T_ATTACK
elven tempest	114932	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_ATTACK
[ATTACK] attacking with	ash magestaff
[ATTACK] to 	brown bear	 :: 	14.498525674953	3	7	4.05	::	1
checkHit	2	4.05
=> chance to hit	45
[ATTACK] staff accuracy bonus	2	4.05	=	1
AI took for target	114934	elven guard	::	115348	white worm mass	1	<	100
[ATTACK] attacking with	iron longsword
[ATTACK] to 	white worm mass	 :: 	26.558934568938	2	1	4.15	::	1
checkHit	18	4.15
=> chance to hit	85
[ATTACK] raw dam	26.558934568938	versus	1	0.3	with APR	2
[ATTACK] after armor	26.558934568938
[ATTACK] after range	33
[PHYS CRIT %]	5.5
[ATTACK] after crit	33
[ATTACK] after mult	33
[PROJECTOR] starting dam	33
[PROJECTOR] after difficulty dam	33
[PROJECTOR] res	0	1	 on dam	33
[PROJECTOR] after resists dam	33
[PROJECTOR] after flat damage armor	33
[PROJECTOR] final dam after static checks	33
[PROJECTOR] final dam after hooks and callbacks	33
[SPELL] friendly fire chance	100
[PROJECTOR] starting dam	19.790099452304
[PROJECTOR] after difficulty dam	19.790099452304
[PROJECTOR] res	0	1	 on dam	14.248871605659
[PROJECTOR] after resists dam	14.248871605659
[PROJECTOR] after flat damage armor	14.248871605659
[PROJECTOR] final dam after static checks	14.248871605659
[PROJECTOR] final dam after hooks and callbacks	14.248871605659
[SPELL] friendly fire chance	100
[SPELL CRIT %]	5
[PROJECTOR] starting dam	6.6666666666667
[PROJECTOR] after difficulty dam	6.6666666666667
[PROJECTOR] res	0	1	 on dam	6.6666666666667
[PROJECTOR] after resists dam	6.6666666666667
[PROJECTOR] res	0	1	 on dam	6.6666666666667
[PROJECTOR] after self-resists dam	6.6666666666667
[PROJECTOR] after flat damage armor	6.6666666666667
[PROJECTOR] final dam after static checks	6.6666666666667
[PROJECTOR] final dam after hooks and callbacks	6.6666666666667
[PROJECTOR] starting dam	6.6666666666667
[PROJECTOR] after difficulty dam	6.6666666666667
[PROJECTOR] res	0	1	 on dam	6.6666666666667
[PROJECTOR] after resists dam	6.6666666666667
[PROJECTOR] after flat damage armor	6.6666666666667
[PROJECTOR] final dam after static checks	6.6666666666667
[PROJECTOR] final dam after hooks and callbacks	6.6666666666667
elven tempest	115079	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	elm starstaff of illumination
[ATTACK] to 	Xuwe the green mold	 :: 	12.703125194235	2	1	2.75	::	1
checkHit	2	2.75
=> chance to hit	49
[ATTACK] raw dam	12.703125194235	versus	1	0.3	with APR	2
[ATTACK] after armor	12.703125194235
[ATTACK] after range	12
[PHYS CRIT %]	5.5
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	0	1	 on dam	12
[PROJECTOR] after resists dam	12
[PROJECTOR] after flat damage armor	12
[PROJECTOR] final dam after static checks	12
[PROJECTOR] final dam after hooks and callbacks	12
[ATTACK] staff accuracy bonus	2	2.75	=	1
[SPELL] friendly fire chance	100
[SPELL CRIT %]	5
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam after static checks	3
[PROJECTOR] final dam after hooks and callbacks	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after self-resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam after static checks	3
[PROJECTOR] final dam after hooks and callbacks	3
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	0	1	 on dam	3
[PROJECTOR] after resists dam	3
[PROJECTOR] after flat damage armor	3
[PROJECTOR] final dam after static checks	3
[PROJECTOR] final dam after hooks and callbacks	3
elven tempest	115100	dumb ai talents can use	Attack	T_ATTACK
elven tempest	115100	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_ATTACK
[ATTACK] attacking with	elm starstaff
[ATTACK] to 	brown bear	 :: 	12.42800626846	2	7	4.05	::	1
checkHit	2	4.05
=> chance to hit	45
[ATTACK] staff accuracy bonus	2	4.05	=	1
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
Saved zipname /save/fisto_/zone-wilderness.teaz.tmp
[SAVEFILE PIPE] Checking save	Fisto!	zone	/save/fisto_/zone-wilderness.teaz.tmp
Loading savefile 	/save/fisto_/
Saved zipname /save/fisto_/game.teag.tmp
[SAVEFILE] checked validity of type	zone	 => 	all fine
Deleting shader 50 (is clone 0)
[LOG]	Fisto! uses Clinch.
[ATTACK] attacking with innate combat
[ATTACK] to 	mean looking elven guard	 :: 	54.273800394091	6	2	11.75	::	1
checkHit	36	11.75
=> chance to hit	100
[ATTACK] raw dam	54.273800394091	versus	2	0.3	with APR	6
[ATTACK] after armor	54.273800394091
[ATTACK] after range	55
[PHYS CRIT %] axe accuracy bonus	36	11.75	=	4.85
[PHYS CRIT %]	14.55
[ATTACK] after crit	55
[ATTACK] after mult	55
[PROJECTOR] starting dam	55
[PROJECTOR] after difficulty dam	55
[PROJECTOR] res	0	1	 on dam	59.4
[PROJECTOR] after resists dam	59.4
[PROJECTOR] after flat damage armor	59.4
[PROJECTOR] final dam after static checks	59.4
[PROJECTOR] final dam after hooks and callbacks	59.4
[PHYS CRIT %]	9.7
checkHit	19.296069936643	55.166666666667
=> chance to hit	0
[LOG]	Mean looking elven guard is grappled!
[LOG]	Fisto! is engaged in a grapple!
[SAVEFILE PIPE] Checking save	Fisto!	game	/save/fisto_/game.teag.tmp
Loading savefile 	/save/fisto_/
Saved zipname /save//world.teaw.tmp
[SAVEFILE] checked validity of type	game	 => 	all fine
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Mean looking elven guard for #aaaaaa#59 physical#LAST# damage.
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[COROUTINE] dead	savefilepipe
[LOG]	
[LOG]	Fisto! uses Take Down.
[ATTACK] attacking with innate combat
[ATTACK] to 	mean looking elven guard	 :: 	54.273800394091	6	2	11.75	::	0.89485847796951
checkHit	36	11.75
=> chance to hit	100
[ATTACK] raw dam	54.273800394091	versus	2	0.3	with APR	6
[ATTACK] after armor	54.273800394091
[ATTACK] after range	55
[PHYS CRIT %] axe accuracy bonus	36	11.75	=	4.85
[PHYS CRIT %]	14.55
[ATTACK] after crit	55
[ATTACK] after mult	49.217216288323
[PROJECTOR] starting dam	49.217216288323
[PROJECTOR] after difficulty dam	49.217216288323
[PROJECTOR] res	0	1	 on dam	53.154593591389
[PROJECTOR] after resists dam	53.154593591389
[PROJECTOR] after flat damage armor	53.154593591389
[PROJECTOR] final dam after static checks	53.154593591389
[PROJECTOR] final dam after hooks and callbacks	53.154593591389
[PHYS CRIT %]	9.7
[PROJECTOR] starting dam	329.73485760945
[PROJECTOR] after difficulty dam	329.73485760945
[PROJECTOR] res	0	1	 on dam	356.11364621821
[PROJECTOR] after resists dam	356.11364621821
[PROJECTOR] after flat damage armor	356.11364621821
[PROJECTOR] final dam after static checks	356.11364621821
[PROJECTOR] final dam after hooks and callbacks	356.11364621821
[PROJECTOR] starting dam	329.73485760945
[PROJECTOR] after difficulty dam	329.73485760945
[PROJECTOR] res	0	1	 on dam	356.11364621821
[PROJECTOR] after resists dam	356.11364621821
[PROJECTOR] after flat damage armor	356.11364621821
[PROJECTOR] final dam after static checks	356.11364621821
[PROJECTOR] final dam after hooks and callbacks	356.11364621821
[LOG]	Fisto! has released the hold.
[MIND CRIT %]	2.2
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 50
*p 50: Uniform: 0: 8B52 beamColor1
*p 50: Uniform: 1: 8B52 beamColor2
*p 50: Uniform: 2: 1406 beamsCount
*p 50: Uniform: 3: 8B52 circleColor
*p 50: Uniform: 4: 1406 circleDescendSpeed
*p 50: Uniform: 5: 1406 circleRotationSpeed
*p 50: Uniform: 6: 1406 noup
*p 50: Uniform: 7: 1406 tick
*p 50: Uniform: 8: 1406 tick_start
*p 50: Uniform: 9: 1406 time_factor
*p 50: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 52
*p 52: Uniform: 0: 8B52 beamColor1
*p 52: Uniform: 1: 8B52 beamColor2
*p 52: Uniform: 2: 1406 beamsCount
*p 52: Uniform: 3: 8B52 circleColor
*p 52: Uniform: 4: 1406 circleDescendSpeed
*p 52: Uniform: 5: 1406 circleRotationSpeed
*p 52: Uniform: 6: 1406 noup
*p 52: Uniform: 7: 1406 tick
*p 52: Uniform: 8: 1406 tick_start
*p 52: Uniform: 9: 1406 time_factor
*p 52: Uniform: 10: 8B5E tex
[ATTACK] attacking with innate combat
[ATTACK] to 	elven tempest	 :: 	22.767406170966	3	0	0	::	1
checkHit	17	0
=> chance to hit	93
[ATTACK] raw dam	22.767406170966	versus	0	0.3	with APR	3
[ATTACK] after armor	22.767406170966
[ATTACK] after range	25
[PHYS CRIT %]	1
[ATTACK] after crit	25
[ATTACK] after mult	25
[PROJECTOR] starting dam	25
[PROJECTOR] after difficulty dam	25
[PROJECTOR] res	0	1	 on dam	25
[PROJECTOR] after resists dam	25
[PROJECTOR] after flat damage armor	25
[PROJECTOR] final dam after static checks	25
[PROJECTOR] final dam after hooks and callbacks	25
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Mean looking elven guard for #aaaaaa#53 physical#LAST#, #aaaaaa#356 physical#LAST# (409 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Elven guard for #aaaaaa#356 physical#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Mean looking elven guard!#{normal}#
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Elven guard!#{normal}#
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL CRIT %]	6
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] after flat damage armor	9
[PROJECTOR] final dam after static checks	9
[PROJECTOR] final dam after hooks and callbacks	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] after flat damage armor	9
[PROJECTOR] final dam after static checks	9
[PROJECTOR] final dam after hooks and callbacks	9
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after resists dam	9
[PROJECTOR] res	0	1	 on dam	9
[PROJECTOR] after self-resists dam	9
[PROJECTOR] after flat damage armor	9
[PROJECTOR] final dam after static checks	9
[PROJECTOR] final dam after hooks and callbacks	9
[SPELL] friendly fire chance	100
[PROJECTOR] starting dam	19.790099452304
[PROJECTOR] after difficulty dam	19.790099452304
[PROJECTOR] res	0	1	 on dam	14.248871605659
[PROJECTOR] after resists dam	14.248871605659
[PROJECTOR] after flat damage armor	14.248871605659
[PROJECTOR] final dam after static checks	14.248871605659
[PROJECTOR] final dam after hooks and callbacks	14.248871605659
[SPELL] friendly fire chance	100
[SPELL CRIT %]	5
[PROJECTOR] starting dam	9.3333333333333
[PROJECTOR] after difficulty dam	9.3333333333333
[PROJECTOR] res	0	1	 on dam	9.3333333333333
[PROJECTOR] after resists dam	9.3333333333333
[PROJECTOR] res	0	1	 on dam	9.3333333333333
[PROJECTOR] after self-resists dam	9.3333333333333
[PROJECTOR] after flat damage armor	9.3333333333333
[PROJECTOR] final dam after static checks	9.3333333333333
[PROJECTOR] final dam after hooks and callbacks	9.3333333333333
[PROJECTOR] starting dam	9.3333333333333
[PROJECTOR] after difficulty dam	9.3333333333333
[PROJECTOR] res	0	1	 on dam	9.3333333333333
[PROJECTOR] after resists dam	9.3333333333333
[PROJECTOR] after flat damage armor	9.3333333333333
[PROJECTOR] final dam after static checks	9.3333333333333
[PROJECTOR] final dam after hooks and callbacks	9.3333333333333
elven tempest	115079	dumb ai talents can use	Attack	T_ATTACK
elven tempest	115079	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_ATTACK
[ATTACK] attacking with	elm starstaff of illumination
[ATTACK] to 	Xuwe the green mold	 :: 	12.703125194235	2	1	2.75	::	1
checkHit	2	2.75
=> chance to hit	49
[ATTACK] staff accuracy bonus	2	2.75	=	1
[SPELL] friendly fire chance	100
[SPELL CRIT %]	5
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam after static checks	7
[PROJECTOR] final dam after hooks and callbacks	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after resists dam	7
[PROJECTOR] res	0	1	 on dam	7
[PROJECTOR] after self-resists dam	7
[PROJECTOR] after flat damage armor	7
[PROJECTOR] final dam after static checks	7
[PROJECTOR] final dam after hooks and callbacks	7
elven tempest	115100	dumb ai talents can use	Attack	T_ATTACK
elven tempest	115100	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
[SPELL CRIT %]	5
[PROJECTOR] starting dam	49.666666666667
[PROJECTOR] after difficulty dam	49.666666666667
[PROJECTOR] res	0	1	 on dam	49.666666666667
[PROJECTOR] after resists dam	49.666666666667
[PROJECTOR] after flat damage armor	49.666666666667
[PROJECTOR] final dam after static checks	49.666666666667
[PROJECTOR] final dam after hooks and callbacks	49.666666666667
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[PROJECTOR] starting dam	19.790099452304
[PROJECTOR] after difficulty dam	19.790099452304
[PROJECTOR] res	0	1	 on dam	14.248871605659
[PROJECTOR] after resists dam	14.248871605659
[PROJECTOR] after flat damage armor	14.248871605659
[PROJECTOR] final dam after static checks	14.248871605659
[PROJECTOR] final dam after hooks and callbacks	14.248871605659
[SPELL] friendly fire chance	100
[SPELL CRIT %]	5
[PROJECTOR] starting dam	4.6666666666667
[PROJECTOR] after difficulty dam	4.6666666666667
[PROJECTOR] res	0	1	 on dam	4.6666666666667
[PROJECTOR] after resists dam	4.6666666666667
[PROJECTOR] res	0	1	 on dam	4.6666666666667
[PROJECTOR] after self-resists dam	4.6666666666667
[PROJECTOR] after flat damage armor	4.6666666666667
[PROJECTOR] final dam after static checks	4.6666666666667
[PROJECTOR] final dam after hooks and callbacks	4.6666666666667
[PROJECTOR] starting dam	4.6666666666667
[PROJECTOR] after difficulty dam	4.6666666666667
[PROJECTOR] res	0	1	 on dam	4.6666666666667
[PROJECTOR] after resists dam	4.6666666666667
[PROJECTOR] after flat damage armor	4.6666666666667
[PROJECTOR] final dam after static checks	4.6666666666667
[PROJECTOR] final dam after hooks and callbacks	4.6666666666667
elven tempest	115079	dumb ai talents can use	Attack	T_ATTACK
elven tempest	115079	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_ATTACK
[ATTACK] attacking with	elm starstaff of illumination
[ATTACK] to 	Xuwe the green mold	 :: 	12.703125194235	2	1	2.75	::	1
checkHit	2	2.75
=> chance to hit	49
[ATTACK] raw dam	12.703125194235	versus	1	0.3	with APR	2
[ATTACK] after armor	12.703125194235
[ATTACK] after range	12
[PHYS CRIT %]	5.5
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	0	1	 on dam	12
[PROJECTOR] after resists dam	12
[PROJECTOR] after flat damage armor	12
[PROJECTOR] final dam after static checks	12
[PROJECTOR] final dam after hooks and callbacks	12
[ATTACK] staff accuracy bonus	2	2.75	=	1
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL CRIT %]	10.087589451024
[PROJECTOR] starting dam	117.66666666667
[PROJECTOR] after difficulty dam	117.66666666667
[PROJECTOR] res	0	1	 on dam	96.486666666667
[PROJECTOR] after resists dam	96.486666666667
[PROJECTOR] after flat damage armor	96.486666666667
[PROJECTOR] final dam after static checks	96.486666666667
[PROJECTOR] final dam after hooks and callbacks	96.486666666667
[SPELL] friendly fire chance	100
AI took for target	114908	mean looking elven guard	::	2569	Fisto!	16	<	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
AI took for target	114908	mean looking elven guard	::	2569	Fisto!	9	<	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	#00ff00##UID:480:0#Talent Clinch is ready to use.
[LOG]	
grey mold	114903	dumb ai talents can use	Slime Roots	T_SLIME_ROOTS
dumb ai uses	T_SLIME_ROOTS
[SPELL] friendly fire chance	100
AI took for target	114908	mean looking elven guard	::	2569	Fisto!	9	<	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
grey mold	114903	dumb ai talents can use	Attack	T_ATTACK
grey mold	114903	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_ATTACK
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
AI took for target	114908	mean looking elven guard	::	2569	Fisto!	9	<	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	#00ff00##UID:482:0#Talent Take Down is ready to use.
[LOG]	
[LOG]	Fisto! uses Clinch.
[ATTACK] attacking with innate combat
[ATTACK] to 	mean looking elven guard	 :: 	54.273800394091	6	2	11.75	::	1
checkHit	36	11.75
=> chance to hit	100
[ATTACK] raw dam	54.273800394091	versus	2	0.3	with APR	6
[ATTACK] after armor	54.273800394091
[ATTACK] after range	59
[PHYS CRIT %] axe accuracy bonus	36	11.75	=	4.85
[PHYS CRIT %]	14.55
[ATTACK] after crit	59
[ATTACK] after mult	59
[PROJECTOR] starting dam	59
[PROJECTOR] after difficulty dam	59
[PROJECTOR] res	0	1	 on dam	63.72
[PROJECTOR] after resists dam	63.72
[PROJECTOR] after flat damage armor	63.72
[PROJECTOR] final dam after static checks	63.72
[PROJECTOR] final dam after hooks and callbacks	63.72
[PHYS CRIT %]	9.7
checkHit	19.391066978994	55.166666666667
=> chance to hit	0
[LOG]	Mean looking elven guard is grappled!
[LOG]	Fisto! is engaged in a grapple!
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Mean looking elven guard for #aaaaaa#64 physical#LAST# damage.
[LOG]	
[SPELL] friendly fire chance	100
[PROJECTOR] starting dam	38.712630467285
[PROJECTOR] after difficulty dam	38.712630467285
[PROJECTOR] res	0	1	 on dam	41.809640904668
[PROJECTOR] after resists dam	41.809640904668
[PROJECTOR] after flat damage armor	41.809640904668
[PROJECTOR] final dam after static checks	41.809640904668
[PROJECTOR] final dam after hooks and callbacks	41.809640904668
mean looking elven guard	114908	dumb ai talents can use	Attack	T_ATTACK
mean looking elven guard	114908	dumb ai talents can use	Block	T_BLOCK
mean looking elven guard	114908	dumb ai talents can use	Bleeding Edge	T_BLEEDING_EDGE
dumb ai uses	T_BLOCK
[LOG]	Mean looking elven guard uses Block.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Grappled from Fisto! hits Mean looking elven guard for #aaaaaa#42 physical#LAST# damage.
[LOG]	
[SPELL] friendly fire chance	100
[PROJECTOR] starting dam	38.712630467285
[PROJECTOR] after difficulty dam	38.712630467285
[PROJECTOR] res	0	1	 on dam	19.129640904668
[PROJECTOR] after resists dam	19.129640904668
[PROJECTOR] after flat damage armor	19.129640904668
[PROJECTOR] final dam after static checks	19.129640904668
[PROJECTOR] final dam after hooks and callbacks	19.129640904668
mean looking elven guard	114908	dumb ai talents can use	Attack	T_ATTACK
mean looking elven guard	114908	dumb ai talents can use	Bleeding Edge	T_BLEEDING_EDGE
dumb ai uses	T_BLEEDING_EDGE
[LOG]	Mean looking elven guard uses Bleeding Edge.
[ATTACK] attacking with	iron longsword
[ATTACK] to 	Fisto!	 :: 	25.76989005451	2	20.31	19.139645171803	::	1.31304951685
checkHit	19	19.139645171803
=> chance to hit	50
[ATTACK] raw dam	25.76989005451	versus	20.31	0.45178571428571	with APR	2
[ATTACK] after armor	14.127421869169
[ATTACK] after range	15
[PHYS CRIT %]	1.2323306391089
[PHYS CRIT %] sword accuracy bonus	19	19.139645171803	=	0
[ATTACK] after crit	23.4
[ATTACK] after mult	30.725358694289
[LOG]	#{bold}##UID:114908:0#Mean looking elven guard performs a melee critical strike against #fbd578#Fisto!#LAST#!#{normal}#
[PROJECTOR] starting dam	30.725358694289
[PROJECTOR] after difficulty dam	30.725358694289
[PROJECTOR] res	9.76	0.9024	 on dam	30.725358694289
[PROJECTOR] after resists dam	27.726563685727
[PROJECTOR] after flat damage armor	14.269035553617
[PROJECTOR] numbed dam	12.128680220575
[PROJECTOR] final dam after static checks	12.128680220575
[PROJECTOR] final dam after hooks and callbacks	12.128680220575
[PROJECTOR] starting dam	2.5195236239679
[PROJECTOR] after difficulty dam	2.5195236239679
[PROJECTOR] res	0	1	 on dam	2.7210855138853
[PROJECTOR] after resists dam	2.7210855138853
[PROJECTOR] after flat damage armor	2.7210855138853
[PROJECTOR] final dam after static checks	2.7210855138853
[PROJECTOR] final dam after hooks and callbacks	2.7210855138853
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
checkHit	30.125	20.5
=> chance to hit	75
[LOG]	#ORANGE#Fisto! shrugs off the effect 'Deep Wound'!
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Grappled from Fisto! hits Mean looking elven guard for #aaaaaa#(21 blocked)#LAST#, #aaaaaa#19 physical#LAST# (19 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Mean looking elven guard for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	Grappling hits Mean looking elven guard for #aaaaaa#3 physical#LAST# damage.
[LOG]	#UID:114908:0#Mean looking elven guard hits #fbd578#Fisto!#LAST# for #aaaaaa#(13 resist armour)#LAST#, #{bold}##aaaaaa#12 physical#{normal}##LAST# (12 total damage).
[LOG]	
[LOG]	Fisto! uses Take Down.
[ATTACK] attacking with innate combat
[ATTACK] to 	mean looking elven guard	 :: 	54.273800394091	6	2	11.75	::	0.89485847796951
checkHit	36	11.75
=> chance to hit	100
[ATTACK] raw dam	54.273800394091	versus	2	0.3	with APR	6
[ATTACK] after armor	54.273800394091
[ATTACK] after range	57
[PHYS CRIT %] axe accuracy bonus	36	11.75	=	4.85
[PHYS CRIT %]	14.55
[ATTACK] after crit	57
[ATTACK] after mult	51.006933244262
[PROJECTOR] starting dam	51.006933244262
[PROJECTOR] after difficulty dam	51.006933244262
[PROJECTOR] res	0	1	 on dam	55.087487903803
[PROJECTOR] after resists dam	55.087487903803
[PROJECTOR] after flat damage armor	55.087487903803
[PROJECTOR] final dam after static checks	55.087487903803
[PROJECTOR] final dam after hooks and callbacks	55.087487903803
[PHYS CRIT %]	9.7
[LOG]	Fisto! has released the hold.
Deleting temp shader	flames[aam=0.5,hide_center=0,npow=4,time_factor=1000,zoom=3]
Deleting temp shader	quad_hue[]
Deleting temp shader	lava[]
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Mean looking elven guard for #aaaaaa#55 physical#LAST# damage.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Mean looking elven guard!#{normal}#
[LOG]	
[LOG]	Resting starts...
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	#00ff00##UID:480:0#Talent Clinch is ready to use.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	#00ff00##UID:482:0#Talent Take Down is ready to use.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
grey mold	114903	dumb ai talents can use	Slime Roots	T_SLIME_ROOTS
dumb ai uses	T_SLIME_ROOTS
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
grey mold	114903	dumb ai talents can use	Attack	T_ATTACK
grey mold	114903	dumb ai talents can use	Nature's Touch	T_NATURE_TOUCH
dumb ai uses	T_ATTACK
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
grey mold	114903	dumb ai talents can use	Slime Roots	T_SLIME_ROOTS
dumb ai uses	T_SLIME_ROOTS
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rested for 40 turns (stop reason: all resources and life at maximum).
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[SPELL] friendly fire chance	100
AI took for target	114895	elven mage	::	2569	Fisto!	16	<	100
elven mage	114895	dumb ai talents can use	Shock	T_SHOCK
elven mage	114895	dumb ai talents can use	Earthen Missiles	T_EARTHEN_MISSILES
dumb ai uses	T_SHOCK
[LOG]	Elven mage casts Shock.
[SPELL CRIT %]	5
Adding entity	115350	after	114895
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[PROJECTOR] starting dam	30
[PROJECTOR] after difficulty dam	30
[PROJECTOR] res	4	0.96	 on dam	30
[PROJECTOR] after resists dam	28.8
[PROJECTOR] after flat damage armor	15.34247186789
[PROJECTOR] final dam after static checks	15.34247186789
[PROJECTOR] final dam after hooks and callbacks	15.34247186789
[LOG]	Ran for 2 turns (stop reason: taken damage).
[LOG]	Elven mage's Shock hits #fbd578#Fisto!#LAST# for #ROYAL_BLUE#(13 resist armour)#LAST#, #ROYAL_BLUE#15 lightning#LAST# (15 total damage).
checkHit	30.125	21
=> chance to hit	73
[LOG]	#ORANGE#Fisto! shrugs off the effect 'Dazed'!
[LOG]	
[USERCHAT] channel achievement	epm	tome	Level 10	false	false
[SPELL] friendly fire chance	100
Astar fail: destination unreachable
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
Astar fail: destination unreachable
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
elven mage	114895	dumb ai talents can use	Earthen Missiles	T_EARTHEN_MISSILES
elven mage	114895	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
Astar fail: destination unreachable
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Fisto! uses Clinch.
[ATTACK] attacking with innate combat
[ATTACK] to 	elven mage	 :: 	54.273800394091	6	0	0	::	1
checkHit	36	0
=> chance to hit	100
[ATTACK] raw dam	54.273800394091	versus	0	0.3	with APR	6
[ATTACK] after armor	54.273800394091
[ATTACK] after range	55
[PHYS CRIT %] axe accuracy bonus	36	0	=	7.2
[PHYS CRIT %]	16.9
[ATTACK] after crit	55
[ATTACK] after mult	55
[PROJECTOR] starting dam	55
[PROJECTOR] after difficulty dam	55
[PROJECTOR] res	0	1	 on dam	59.4
[PROJECTOR] after resists dam	59.4
[PROJECTOR] after flat damage armor	59.4
[PROJECTOR] final dam after static checks	59.4
[PROJECTOR] final dam after hooks and callbacks	59.4
[PHYS CRIT %]	9.7
checkHit	13.685766928987	55.166666666667
=> chance to hit	0
[LOG]	Elven mage is grappled!
[LOG]	Fisto! is engaged in a grapple!
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Elven mage for #aaaaaa#59 physical#LAST# damage.
[SPELL] friendly fire chance	100
[PROJECTOR] starting dam	38.712630467285
[PROJECTOR] after difficulty dam	38.712630467285
[PROJECTOR] res	0	1	 on dam	41.809640904668
[PROJECTOR] after resists dam	41.809640904668
[PROJECTOR] after flat damage armor	41.809640904668
[PROJECTOR] final dam after static checks	41.809640904668
[PROJECTOR] final dam after hooks and callbacks	41.809640904668
elven mage	114895	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	cruel elm vilestaff
[ATTACK] to 	Fisto!	 :: 	11.604073606147	2	20.31	19.139645171803	::	1
checkHit	2	19.139645171803
=> chance to hit	8
[LOG]	#UID:114895:0#Elven mage misses #fbd578#Fisto!#LAST#.
[ATTACK] staff accuracy bonus	2	19.139645171803	=	1
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Grappled from Fisto! hits Elven mage for #aaaaaa#42 physical#LAST# damage.
[LOG]	
[LOG]	Fisto! uses Take Down.
[ATTACK] attacking with innate combat
[ATTACK] to 	elven mage	 :: 	54.273800394091	6	0	0	::	0.89485847796951
checkHit	36	0
=> chance to hit	100
[ATTACK] raw dam	54.273800394091	versus	0	0.3	with APR	6
[ATTACK] after armor	54.273800394091
[ATTACK] after range	56
[PHYS CRIT %] axe accuracy bonus	36	0	=	7.2
[PHYS CRIT %]	16.9
[ATTACK] after crit	84
[ATTACK] after mult	75.168112149439
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# performs a melee critical strike against Elven mage!#{normal}#
[PROJECTOR] starting dam	75.168112149439
[PROJECTOR] after difficulty dam	75.168112149439
[PROJECTOR] res	0	1	 on dam	81.181561121394
[PROJECTOR] after resists dam	81.181561121394
[PROJECTOR] after flat damage armor	81.181561121394
[PROJECTOR] final dam after static checks	81.181561121394
[PROJECTOR] final dam after hooks and callbacks	81.181561121394
Loading tile	object/lite_brass.png
[PHYS CRIT %]	9.7
[LOG]	Fisto! has released the hold.
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Elven mage for #{bold}##aaaaaa#81 physical#{normal}##LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Elven mage!#{normal}#
[LOG]	
[LOG]	Resting starts...
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	#00ff00##UID:480:0#Talent Clinch is ready to use.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	#00ff00##UID:482:0#Talent Take Down is ready to use.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rested for 23 turns (stop reason: all resources and life at maximum).
[LOG]	
[Identify]	brass lantern	true
[LOG]	Fisto! picks up (p.): #FFFFFF##UID:114896:0#brass lantern#LAST#.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[Identify]	rough leather belt	true
[LOG]	Fisto! picks up (f.): #FFFFFF##UID:114893:0#rough leather belt#LAST#.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
AI took for target	115093	mean looking elven guard	::	2569	Fisto!	9	<	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[TARGET] Passing target	elven tempest	from	mean looking elven guard	to	Fisto!
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Fisto! uses Clinch.
[ATTACK] attacking with innate combat
[ATTACK] to 	mean looking elven guard	 :: 	54.273800394091	6	2	11.75	::	1
checkHit	36	11.75
=> chance to hit	100
[ATTACK] raw dam	54.273800394091	versus	2	0.3	with APR	6
[ATTACK] after armor	54.273800394091
[ATTACK] after range	58
[PHYS CRIT %] axe accuracy bonus	36	11.75	=	4.85
[PHYS CRIT %]	14.55
[ATTACK] after crit	58
[ATTACK] after mult	58
[PROJECTOR] starting dam	58
[PROJECTOR] after difficulty dam	58
[PROJECTOR] res	0	1	 on dam	62.64
[PROJECTOR] after resists dam	62.64
[PROJECTOR] after flat damage armor	62.64
[PROJECTOR] final dam after static checks	62.64
[PROJECTOR] final dam after hooks and callbacks	62.64
[PHYS CRIT %]	9.7
checkHit	20.189107582978	55.166666666667
=> chance to hit	0
[LOG]	Mean looking elven guard is grappled!
[LOG]	Fisto! is engaged in a grapple!
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Mean looking elven guard for #aaaaaa#63 physical#LAST# damage.
[SPELL] friendly fire chance	100
elven tempest	114880	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
[SPELL CRIT %]	6
[PROJECTOR] starting dam	55.666666666667
[PROJECTOR] after difficulty dam	55.666666666667
[PROJECTOR] res	0	1	 on dam	55.666666666667
[PROJECTOR] after resists dam	55.666666666667
[PROJECTOR] after flat damage armor	55.666666666667
[PROJECTOR] final dam after static checks	55.666666666667
[PROJECTOR] final dam after hooks and callbacks	55.666666666667
[SPELL] friendly fire chance	100
[PROJECTOR] starting dam	38.712630467285
[PROJECTOR] after difficulty dam	38.712630467285
[PROJECTOR] res	0	1	 on dam	41.809640904668
[PROJECTOR] after resists dam	41.809640904668
[PROJECTOR] after flat damage armor	41.809640904668
[PROJECTOR] final dam after static checks	41.809640904668
[PROJECTOR] final dam after hooks and callbacks	41.809640904668
[ATTACK] attacking with	acidic iron longsword
[ATTACK] to 	Fisto!	 :: 	28.413609682721	2	20.31	19.139645171803	::	1
checkHit	19	19.139645171803
=> chance to hit	50
[ATTACK] raw dam	28.413609682721	versus	20.31	0.45178571428571	with APR	2
[ATTACK] after armor	15.576746736778
[ATTACK] after range	19
[PHYS CRIT %]	1.2323306391089
[ATTACK] after crit	19
[ATTACK] after mult	19
[PROJECTOR] starting dam	19
[PROJECTOR] after difficulty dam	19
[PROJECTOR] res	9.76	0.9024	 on dam	19
[PROJECTOR] after resists dam	17.1456
[PROJECTOR] after flat damage armor	3.6880718678905
[PROJECTOR] numbed dam	3.1348610877069
[PROJECTOR] final dam after static checks	3.1348610877069
[PROJECTOR] final dam after hooks and callbacks	3.1348610877069
[PROJECTOR] starting dam	0.65121319258932
[PROJECTOR] after difficulty dam	0.65121319258932
[PROJECTOR] res	0	1	 on dam	0.70331024799646
[PROJECTOR] after resists dam	0.70331024799646
[PROJECTOR] after flat damage armor	0.70331024799646
[PROJECTOR] final dam after static checks	0.70331024799646
[PROJECTOR] final dam after hooks and callbacks	0.70331024799646
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	13.6	0.864	 on dam	5
[PROJECTOR] after resists dam	4.32
[PROJECTOR] after flat damage armor	0
[PROJECTOR] numbed dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	10	0.9	 on dam	15.6
[PROJECTOR] after resists dam	14.04
[PROJECTOR] after flat damage armor	14.04
[PROJECTOR] final dam after static checks	14.04
[PROJECTOR] final dam after hooks and callbacks	14.04
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Something hits Mean looking elven guard for #ROYAL_BLUE#56 lightning#LAST# damage.
[LOG]	Grappling hits Mean looking elven guard for #aaaaaa#1 physical#LAST# damage.
[LOG]	#UID:115093:0#Mean looking elven guard hits #fbd578#Fisto!#LAST# for #aaaaaa#(13 resist armour)#LAST#, #aaaaaa#3 physical#LAST#, #GREEN#(4 resist armour)#LAST#, #GREEN#0 acid#LAST# (3 total damage).
[LOG]	Grappled from Fisto! hits Mean looking elven guard for #aaaaaa#42 physical#LAST# damage.
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Mean looking elven guard for #DARK_GREEN#14 blight#LAST# damage.
[LOG]	
[LOG]	Fisto! uses Take Down.
[ATTACK] attacking with innate combat
[ATTACK] to 	mean looking elven guard	 :: 	54.273800394091	6	2	11.75	::	0.89485847796951
checkHit	36	11.75
=> chance to hit	100
[ATTACK] raw dam	54.273800394091	versus	2	0.3	with APR	6
[ATTACK] after armor	54.273800394091
[ATTACK] after range	57
[PHYS CRIT %] axe accuracy bonus	36	11.75	=	4.85
[PHYS CRIT %]	14.55
[ATTACK] after crit	57
[ATTACK] after mult	51.006933244262
[PROJECTOR] starting dam	51.006933244262
[PROJECTOR] after difficulty dam	51.006933244262
[PROJECTOR] res	0	1	 on dam	55.087487903803
[PROJECTOR] after resists dam	55.087487903803
[PROJECTOR] after flat damage armor	55.087487903803
[PROJECTOR] final dam after static checks	55.087487903803
[PROJECTOR] final dam after hooks and callbacks	55.087487903803
[PHYS CRIT %]	9.7
[LOG]	Fisto! has released the hold.
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Mean looking elven guard for #aaaaaa#55 physical#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Mean looking elven guard!#{normal}#
[LOG]	
[LOG]	Resting starts...
[SPELL] friendly fire chance	100
elven tempest	114880	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rested for 1 turns (stop reason: hostile spotted to the southeast (elven tempest)).
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	elven tempest	 :: 	54.273800394091	6	0	0	::	0.9493593379832
checkHit	36	0
=> chance to hit	100
[ATTACK] raw dam	54.273800394091	versus	0	0.3	with APR	6
[ATTACK] after armor	54.273800394091
[ATTACK] after range	57
[PHYS CRIT %] axe accuracy bonus	36	0	=	7.2
[PHYS CRIT %]	16.9
[ATTACK] after crit	57
[ATTACK] after mult	54.113482265042
[PROJECTOR] starting dam	54.113482265042
[PROJECTOR] after difficulty dam	54.113482265042
[PROJECTOR] res	0	1	 on dam	58.442560846246
[PROJECTOR] after resists dam	58.442560846246
[PROJECTOR] after flat damage armor	58.442560846246
[PROJECTOR] final dam after static checks	58.442560846246
[PROJECTOR] final dam after hooks and callbacks	58.442560846246
[ATTACK] attacking with innate combat
[ATTACK] to 	elven tempest	 :: 	54.273800394091	6	0	0	::	0.9493593379832
checkHit	36	0
=> chance to hit	100
[ATTACK] raw dam	54.273800394091	versus	0	0.3	with APR	6
[ATTACK] after armor	54.273800394091
[ATTACK] after range	56
[PHYS CRIT %] axe accuracy bonus	36	0	=	7.2
[PHYS CRIT %]	16.9
[ATTACK] after crit	56
[ATTACK] after mult	53.164122927059
[PROJECTOR] starting dam	53.164122927059
[PROJECTOR] after difficulty dam	53.164122927059
[PROJECTOR] res	0	1	 on dam	57.417252761224
[PROJECTOR] after resists dam	57.417252761224
[PROJECTOR] after flat damage armor	57.417252761224
[PROJECTOR] final dam after static checks	57.417252761224
[PROJECTOR] final dam after hooks and callbacks	57.417252761224
[SPELL] friendly fire chance	100
[SPELL CRIT %]	6
[PROJECTOR] starting dam	10.666666666667
[PROJECTOR] after difficulty dam	10.666666666667
[PROJECTOR] res	3.8416796568413	0.96158320343159	 on dam	10.666666666667
[PROJECTOR] after resists dam	10.25688750327
[PROJECTOR] res	0	1	 on dam	10.25688750327
[PROJECTOR] after self-resists dam	10.25688750327
[PROJECTOR] after flat damage armor	10.25688750327
[PROJECTOR] final dam after static checks	10.25688750327
[PROJECTOR] final dam after hooks and callbacks	10.25688750327
[PROJECTOR] starting dam	10.666666666667
[PROJECTOR] after difficulty dam	10.666666666667
[PROJECTOR] res	4	0.96	 on dam	10.666666666667
[PROJECTOR] after resists dam	10.24
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
AI took for target	114880	elven tempest	::	2569	Fisto!	1	<	100
elven tempest	114880	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	ash magestaff
[ATTACK] to 	Fisto!	 :: 	14.806374274602	3	20.31	19.139645171803	::	1
checkHit	2	19.139645171803
=> chance to hit	8
[LOG]	#UID:114880:0#Elven tempest misses #fbd578#Fisto!#LAST#.
[ATTACK] staff accuracy bonus	2	19.139645171803	=	1
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	#UID:114880:0#Elven tempest hits #fbd578#Fisto!#LAST# for #ROYAL_BLUE#(10 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	#UID:114880:0#Elven tempest hits Elven tempest for #ROYAL_BLUE#10 lightning#LAST# damage.
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Elven tempest for #aaaaaa#58 physical#LAST#, #aaaaaa#57 physical#LAST# (116 total damage).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	elven tempest	 :: 	54.273800394091	6	0	0	::	1
checkHit	36	0
=> chance to hit	100
[ATTACK] raw dam	54.273800394091	versus	0	0.3	with APR	6
[ATTACK] after armor	54.273800394091
[ATTACK] after range	59
[PHYS CRIT %] axe accuracy bonus	36	0	=	7.2
[PHYS CRIT %]	16.9
[ATTACK] after crit	59
[ATTACK] after mult	59
[PROJECTOR] starting dam	59
[PROJECTOR] after difficulty dam	59
[PROJECTOR] res	0	1	 on dam	63.72
[PROJECTOR] after resists dam	63.72
[PROJECTOR] after flat damage armor	63.72
[PROJECTOR] final dam after static checks	63.72
[PROJECTOR] final dam after hooks and callbacks	63.72
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Elven tempest for #aaaaaa#64 physical#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Elven tempest!#{normal}#
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Resting starts...
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	#00ff00##UID:480:0#Talent Clinch is ready to use.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	#00ff00##UID:482:0#Talent Take Down is ready to use.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rested for 26 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Today is the 6th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Ran for 11 turns (stop reason: hostile spotted to the southeast (grey mold)).
[LOG]	
Loading tile	talents/shadow_mages.png
AI took for target	114903	grey mold	::	2569	Fisto!	4	<	100
grey mold	114903	dumb ai talents can use	Slime Roots	T_SLIME_ROOTS
dumb ai uses	T_SLIME_ROOTS
[LOG]	Grey mold uses Slime Roots.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	grey mold	 :: 	54.273800394091	6	1	4.5	::	0.9493593379832
checkHit	36	4.5
=> chance to hit	100
[ATTACK] raw dam	54.273800394091	versus	1	0.3	with APR	6
[ATTACK] after armor	54.273800394091
[ATTACK] after range	58
[PHYS CRIT %] axe accuracy bonus	36	4.5	=	6.3
[PHYS CRIT %]	16
[ATTACK] after crit	58
[ATTACK] after mult	55.062841603026
[PROJECTOR] starting dam	55.062841603026
[PROJECTOR] after difficulty dam	55.062841603026
[PROJECTOR] res	2.5702503659032	0.97429749634097	 on dam	59.467868931268
[PROJECTOR] after resists dam	57.939395812467
[PROJECTOR] after flat damage armor	57.939395812467
[PROJECTOR] final dam after static checks	57.939395812467
[PROJECTOR] final dam after hooks and callbacks	57.939395812467
[ATTACK] attacking with innate combat
[ATTACK] to 	grey mold	 :: 	54.273800394091	6	1	4.5	::	0.9493593379832
checkHit	36	4.5
=> chance to hit	100
[ATTACK] raw dam	54.273800394091	versus	1	0.3	with APR	6
[ATTACK] after armor	54.273800394091
[ATTACK] after range	57
[PHYS CRIT %] axe accuracy bonus	36	4.5	=	6.3
[PHYS CRIT %]	16
[ATTACK] after crit	57
[ATTACK] after mult	54.113482265042
[PROJECTOR] starting dam	54.113482265042
[PROJECTOR] after difficulty dam	54.113482265042
[PROJECTOR] res	2.5702503659032	0.97429749634097	 on dam	58.442560846246
[PROJECTOR] after resists dam	56.940440712252
[PROJECTOR] after flat damage armor	56.940440712252
[PROJECTOR] final dam after static checks	56.940440712252
[PROJECTOR] final dam after hooks and callbacks	56.940440712252
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Grey mold for #aaaaaa#58 physical#LAST#, #aaaaaa#57 physical#LAST# (115 total damage).
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Grey mold!#{normal}#
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[Identify]	supercharged iron torque of charged psionic shield	true
[LOG]	Fisto! picks up (u.): #00FF80##UID:115113:0#supercharged iron torque of charged psionic shield [power 35]  (29 cooldown)#LAST#.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
AI took for target	114882	elven guard	::	2569	Fisto!	9	<	100
AI took for target	114928	elven guard	::	2569	Fisto!	16	<	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Fisto! uses Clinch.
[ATTACK] attacking with innate combat
[ATTACK] to 	elven guard	 :: 	54.273800394091	6	2	16.75	::	1
checkHit	36	16.75
=> chance to hit	99
[ATTACK] raw dam	54.273800394091	versus	2	0.3	with APR	6
[ATTACK] after armor	54.273800394091
[ATTACK] after range	55
[PHYS CRIT %] axe accuracy bonus	36	16.75	=	3.85
[PHYS CRIT %]	13.55
[ATTACK] after crit	55
[ATTACK] after mult	55
[PROJECTOR] starting dam	55
[PROJECTOR] after difficulty dam	55
[PROJECTOR] res	3.7540160330837	0.96245983966916	 on dam	59.4
[PROJECTOR] after resists dam	57.170114476348
[PROJECTOR] after flat damage armor	57.170114476348
[PROJECTOR] final dam after static checks	57.170114476348
[PROJECTOR] final dam after hooks and callbacks	57.170114476348
[PHYS CRIT %]	9.7
checkHit	20.153889872949	55.166666666667
=> chance to hit	0
[LOG]	Elven guard is grappled!
[LOG]	Fisto! is engaged in a grapple!
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Elven guard for #aaaaaa#57 physical#LAST# damage.
[PROJECTOR] starting dam	38.712630467285
[PROJECTOR] after difficulty dam	38.712630467285
[PROJECTOR] res	3.7540160330837	0.96245983966916	 on dam	41.809640904668
[PROJECTOR] after resists dam	40.240100281732
[PROJECTOR] after flat damage armor	40.240100281732
[PROJECTOR] final dam after static checks	40.240100281732
[PROJECTOR] final dam after hooks and callbacks	40.240100281732
elven guard	114882	dumb ai talents can use	Attack	T_ATTACK
elven guard	114882	dumb ai talents can use	Block	T_BLOCK
elven guard	114882	dumb ai talents can use	Shield Pummel	T_SHIELD_PUMMEL
dumb ai uses	T_ATTACK
[ATTACK] attacking with	balanced iron longsword of projection
[ATTACK] to 	Fisto!	 :: 	29.044667990922	2	20.31	22.382436958748	::	1
checkHit	22	22.382436958748
=> chance to hit	50
[LOG]	#UID:114882:0#Elven guard misses #fbd578#Fisto!#LAST#.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Grappled from Fisto! hits Elven guard for #aaaaaa#40 physical#LAST# damage.
[LOG]	
[LOG]	Fisto! uses Take Down.
[ATTACK] attacking with innate combat
[ATTACK] to 	elven guard	 :: 	54.273800394091	6	2	16.75	::	0.89485847796951
checkHit	36	16.75
=> chance to hit	99
[ATTACK] raw dam	54.273800394091	versus	2	0.3	with APR	6
[ATTACK] after armor	54.273800394091
[ATTACK] after range	56
[PHYS CRIT %] axe accuracy bonus	36	16.75	=	3.85
[PHYS CRIT %]	13.55
[ATTACK] after crit	56
[ATTACK] after mult	50.112074766292
[PROJECTOR] starting dam	50.112074766292
[PROJECTOR] after difficulty dam	50.112074766292
[PROJECTOR] res	3.7540160330837	0.96245983966916	 on dam	54.121040747596
[PROJECTOR] after resists dam	52.089328200659
[PROJECTOR] after flat damage armor	52.089328200659
[PROJECTOR] final dam after static checks	52.089328200659
[PROJECTOR] final dam after hooks and callbacks	52.089328200659
[PHYS CRIT %]	9.7
[PROJECTOR] starting dam	329.73485760945
[PROJECTOR] after difficulty dam	329.73485760945
[PROJECTOR] res	3.7540160330837	0.96245983966916	 on dam	356.11364621821
[PROJECTOR] after resists dam	342.74508284318
[PROJECTOR] after flat damage armor	342.74508284318
[PROJECTOR] final dam after static checks	342.74508284318
[PROJECTOR] final dam after hooks and callbacks	342.74508284318
[PROJECTOR] starting dam	329.73485760945
[PROJECTOR] after difficulty dam	329.73485760945
[PROJECTOR] res	0	1	 on dam	356.11364621821
[PROJECTOR] after resists dam	356.11364621821
[PROJECTOR] after flat damage armor	356.11364621821
[PROJECTOR] final dam after static checks	356.11364621821
[PROJECTOR] final dam after hooks and callbacks	356.11364621821
[LOG]	Fisto! has released the hold.
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Elven guard for #aaaaaa#52 physical#LAST#, #aaaaaa#343 physical#LAST# (395 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Elven guard for #aaaaaa#356 physical#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Elven guard!#{normal}#
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Elven guard!#{normal}#
[LOG]	
[Identify]	spinel	true
[LOG]	Fisto! picks up (p.): #FFFFFF##UID:114883:0#spinel#LAST#.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[Identify]	icy iron shield of lightning resistance (#RESIST#)	true
[LOG]	Fisto! picks up (n.): #00FF80##UID:114900:0#icy iron shield of lightning resistance (+15%) (4 def, 2 armour, 23.5 block)#LAST#.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	#00ff00##UID:480:0#Talent Clinch is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the north (elven guard - offscreen)).
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[SOUND] loading from	/data/sound/ambient/door_creaks/creak_3.ogg	:=:	sound "/data/sound/ambient/door_creaks/creak_3.ogg" : <static>
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
AI took for target	115088	mean looking elven guard	::	2569	Fisto!	81	<	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	#00ff00##UID:482:0#Talent Take Down is ready to use.
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Fisto! uses Clinch.
[ATTACK] attacking with innate combat
[ATTACK] to 	mean looking elven guard	 :: 	54.273800394091	6	7	11.05	::	1
checkHit	36	11.05
=> chance to hit	100
[ATTACK] raw dam	54.273800394091	versus	7	0.3	with APR	6
[ATTACK] after armor	53.273800394091
[ATTACK] after range	56
[PHYS CRIT %] axe accuracy bonus	36	11.05	=	4.99
[PHYS CRIT %]	14.69
[ATTACK] after crit	56
[ATTACK] after mult	56
[PROJECTOR] starting dam	56
[PROJECTOR] after difficulty dam	56
[PROJECTOR] res	0	1	 on dam	60.48
[PROJECTOR] after resists dam	60.48
[PROJECTOR] after flat damage armor	60.48
[PROJECTOR] final dam after static checks	60.48
[PROJECTOR] final dam after hooks and callbacks	60.48
[PHYS CRIT %]	9.7
checkHit	17.331514897556	55.166666666667
=> chance to hit	0
[LOG]	Mean looking elven guard is grappled!
[LOG]	Fisto! is engaged in a grapple!
[SPELL] friendly fire chance	100
[PROJECTOR] starting dam	38.712630467285
[PROJECTOR] after difficulty dam	38.712630467285
[PROJECTOR] res	0	1	 on dam	41.809640904668
[PROJECTOR] after resists dam	41.809640904668
[PROJECTOR] after flat damage armor	41.809640904668
[PROJECTOR] final dam after static checks	41.809640904668
[PROJECTOR] final dam after hooks and callbacks	41.809640904668
mean looking elven guard	115088	dumb ai talents can use	Attack	T_ATTACK
mean looking elven guard	115088	dumb ai talents can use	Block	T_BLOCK
mean looking elven guard	115088	dumb ai talents can use	Bleeding Edge	T_BLEEDING_EDGE
dumb ai uses	T_BLEEDING_EDGE
[LOG]	Mean looking elven guard uses Bleeding Edge.
[ATTACK] attacking with	iron longsword
[ATTACK] to 	Fisto!	 :: 	23.477311784533	2	20.31	19.139645171803	::	1.31304951685
checkHit	17	19.139645171803
=> chance to hit	45
[LOG]	#UID:115088:0#Mean looking elven guard misses #fbd578#Fisto!#LAST#.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Grappled from Fisto! hits Mean looking elven guard for #aaaaaa#42 physical#LAST# damage.
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Mean looking elven guard for #aaaaaa#60 physical#LAST# damage.
[LOG]	
[LOG]	Fisto! uses Take Down.
[ATTACK] attacking with innate combat
[ATTACK] to 	mean looking elven guard	 :: 	54.273800394091	6	7	11.05	::	0.89485847796951
checkHit	36	11.05
=> chance to hit	100
[ATTACK] raw dam	54.273800394091	versus	7	0.3	with APR	6
[ATTACK] after armor	53.273800394091
[ATTACK] after range	57
[PHYS CRIT %] axe accuracy bonus	36	11.05	=	4.99
[PHYS CRIT %]	14.69
[ATTACK] after crit	85.5
[ATTACK] after mult	76.510399866393
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# performs a melee critical strike against Mean looking elven guard!#{normal}#
[PROJECTOR] starting dam	76.510399866393
[PROJECTOR] after difficulty dam	76.510399866393
[PROJECTOR] res	0	1	 on dam	82.631231855704
[PROJECTOR] after resists dam	82.631231855704
[PROJECTOR] after flat damage armor	82.631231855704
[PROJECTOR] final dam after static checks	82.631231855704
[PROJECTOR] final dam after hooks and callbacks	82.631231855704
[PHYS CRIT %]	9.7
[LOG]	Fisto! has released the hold.
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Mean looking elven guard for #{bold}##aaaaaa#83 physical#{normal}##LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Mean looking elven guard!#{normal}#
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Resting starts...
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	#00ff00##UID:480:0#Talent Clinch is ready to use.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	#00ff00##UID:482:0#Talent Take Down is ready to use.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rested for 38 turns (stop reason: all resources and life at maximum).
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL CRIT %]	2
[PROJECTOR] starting dam	8.3333333333333
[PROJECTOR] after difficulty dam	8.3333333333333
[PROJECTOR] res	4	0.96	 on dam	8.3333333333333
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Ran for 8 turns (stop reason: taken damage).
AI took for target	115108	elven tempest	::	2569	Fisto!	9	<	100
elven tempest	115108	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
[LOG]	Elven tempest casts Lightning.
[SPELL CRIT %]	2
[PROJECTOR] starting dam	51.333333333333
[PROJECTOR] after difficulty dam	51.333333333333
[PROJECTOR] res	4	0.96	 on dam	51.333333333333
[PROJECTOR] after resists dam	49.28
[PROJECTOR] after flat damage armor	35.82247186789
[PROJECTOR] final dam after static checks	35.82247186789
[PROJECTOR] final dam after hooks and callbacks	35.82247186789
[LOG]	#UID:115108:0#Elven tempest hits #fbd578#Fisto!#LAST# for #ROYAL_BLUE#(8 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #ROYAL_BLUE#(13 resist armour)#LAST#, #ROYAL_BLUE#36 lightning#LAST# (36 total damage).
[LOG]	
Server latency	140
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL CRIT %]	2
[PROJECTOR] starting dam	5.3333333333333
[PROJECTOR] after difficulty dam	5.3333333333333
[PROJECTOR] res	4	0.96	 on dam	5.3333333333333
[PROJECTOR] after resists dam	5.12
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with	elm starstaff
[ATTACK] to 	Fisto!	 :: 	11.604073606147	2	20.31	19.139645171803	::	1
checkHit	2	19.139645171803
=> chance to hit	8
[LOG]	#UID:115108:0#Elven tempest misses #fbd578#Fisto!#LAST#.
[ATTACK] staff accuracy bonus	2	19.139645171803	=	1
[LOG]	#UID:115108:0#Elven tempest hits #fbd578#Fisto!#LAST# for #ROYAL_BLUE#(5 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	
[LOG]	Fisto! uses Clinch.
[ATTACK] attacking with innate combat
[ATTACK] to 	elven tempest	 :: 	54.273800394091	6	0	0	::	1
checkHit	36	0
=> chance to hit	100
[ATTACK] raw dam	54.273800394091	versus	0	0.3	with APR	6
[ATTACK] after armor	54.273800394091
[ATTACK] after range	56
[PHYS CRIT %] axe accuracy bonus	36	0	=	7.2
[PHYS CRIT %]	16.9
[ATTACK] after crit	56
[ATTACK] after mult	56
[PROJECTOR] starting dam	56
[PROJECTOR] after difficulty dam	56
[PROJECTOR] res	0	1	 on dam	60.48
[PROJECTOR] after resists dam	60.48
[PROJECTOR] after flat damage armor	60.48
[PROJECTOR] final dam after static checks	60.48
[PROJECTOR] final dam after hooks and callbacks	60.48
[PHYS CRIT %]	9.7
checkHit	13.684202213617	55.166666666667
=> chance to hit	0
[LOG]	Elven tempest is grappled!
[LOG]	Fisto! is engaged in a grapple!
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Elven tempest for #aaaaaa#60 physical#LAST# damage.
[LOG]	
[USERCHAT] channel serial data	Sokatsu	tome	424
[USERCHAT] channel achievement	Sokatsu	tome	Utterly Destroyed (Nightmare (Adventure) difficulty)	false	false
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[PROJECTOR] starting dam	38.712630467285
[PROJECTOR] after difficulty dam	38.712630467285
[PROJECTOR] res	0	1	 on dam	41.809640904668
[PROJECTOR] after resists dam	41.809640904668
[PROJECTOR] after flat damage armor	41.809640904668
[PROJECTOR] final dam after static checks	41.809640904668
[PROJECTOR] final dam after hooks and callbacks	41.809640904668
[SPELL] friendly fire chance	100
[SPELL CRIT %]	2
[PROJECTOR] starting dam	6.3333333333333
[PROJECTOR] after difficulty dam	6.3333333333333
[PROJECTOR] res	4	0.96	 on dam	6.3333333333333
[PROJECTOR] after resists dam	6.08
[PROJECTOR] after flat damage armor	0
[PROJECTOR] numbed dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	6.3333333333333
[PROJECTOR] after difficulty dam	6.3333333333333
[PROJECTOR] res	0	1	 on dam	6.3333333333333
[PROJECTOR] after resists dam	6.3333333333333
[PROJECTOR] res	0	1	 on dam	6.3333333333333
[PROJECTOR] after self-resists dam	6.3333333333333
[PROJECTOR] after flat damage armor	6.3333333333333
[PROJECTOR] numbed dam	5.3833333333333
[PROJECTOR] final dam after static checks	5.3833333333333
[PROJECTOR] final dam after hooks and callbacks	5.3833333333333
elven tempest	115108	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	elm starstaff
[ATTACK] to 	Fisto!	 :: 	11.604073606147	2	20.31	19.139645171803	::	1
checkHit	2	19.139645171803
=> chance to hit	8
[LOG]	#UID:115108:0#Elven tempest misses #fbd578#Fisto!#LAST#.
[ATTACK] staff accuracy bonus	2	19.139645171803	=	1
[LOG]	#UID:115108:0#Elven tempest hits Elven tempest for #ROYAL_BLUE#5 lightning#LAST# damage.
[LOG]	#UID:115108:0#Elven tempest hits #fbd578#Fisto!#LAST# for #ROYAL_BLUE#(6 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	Grappled from Fisto! hits Elven tempest for #aaaaaa#42 physical#LAST# damage.
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[PROJECTOR] starting dam	38.712630467285
[PROJECTOR] after difficulty dam	38.712630467285
[PROJECTOR] res	0	1	 on dam	41.809640904668
[PROJECTOR] after resists dam	41.809640904668
[PROJECTOR] after flat damage armor	41.809640904668
[PROJECTOR] final dam after static checks	41.809640904668
[PROJECTOR] final dam after hooks and callbacks	41.809640904668
[LOG]	Grappled from Fisto! hits Elven tempest for #aaaaaa#42 physical#LAST# damage.
[LOG]	#{bold}#Grappled from Fisto! killed Elven tempest!#{normal}#
[LOG]	Fisto! has released the hold.
[LOG]	
[Identify]	iron mail armour	true
[LOG]	Fisto! picks up (m.): #FFFFFF##UID:115109:0#iron mail armour (2 def, 4 armour)#LAST#.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Resting starts...
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	#00ff00##UID:480:0#Talent Clinch is ready to use.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rested for 17 turns (stop reason: all resources and life at maximum).
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL CRIT %]	5
[PROJECTOR] starting dam	5.6666666666667
[PROJECTOR] after difficulty dam	5.6666666666667
[PROJECTOR] res	4	0.96	 on dam	5.6666666666667
[PROJECTOR] after resists dam	5.44
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Ran for 2 turns (stop reason: taken damage).
AI took for target	115100	elven tempest	::	2569	Fisto!	25	<	100
elven tempest	115100	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
[LOG]	Elven tempest casts Lightning.
[SPELL CRIT %]	5
[PROJECTOR] starting dam	41
[PROJECTOR] after difficulty dam	41
[PROJECTOR] res	4	0.96	 on dam	41
[PROJECTOR] after resists dam	39.36
[PROJECTOR] after flat damage armor	25.90247186789
[PROJECTOR] final dam after static checks	25.90247186789
[PROJECTOR] final dam after hooks and callbacks	25.90247186789
[SPELL] friendly fire chance	100
[LOG]	#UID:115100:0#Elven tempest hits #fbd578#Fisto!#LAST# for #ROYAL_BLUE#(5 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #ROYAL_BLUE#(13 resist armour)#LAST#, #ROYAL_BLUE#26 lightning#LAST# (26 total damage).
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
Deleting temp shader	volumetric_aura[]
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Fisto! uses Clinch.
[ATTACK] attacking with innate combat
[ATTACK] to 	elven tempest	 :: 	54.273800394091	6	0	0	::	1
checkHit	36	0
=> chance to hit	100
[ATTACK] raw dam	54.273800394091	versus	0	0.3	with APR	6
[ATTACK] after armor	54.273800394091
[ATTACK] after range	55
[PHYS CRIT %] axe accuracy bonus	36	0	=	7.2
[PHYS CRIT %]	16.9
[ATTACK] after crit	82.5
[ATTACK] after mult	82.5
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# performs a melee critical strike against Elven tempest!#{normal}#
[PROJECTOR] starting dam	82.5
[PROJECTOR] after difficulty dam	82.5
[PROJECTOR] res	0	1	 on dam	89.1
[PROJECTOR] after resists dam	89.1
[PROJECTOR] after flat damage armor	89.1
[PROJECTOR] final dam after static checks	89.1
[PROJECTOR] final dam after hooks and callbacks	89.1
[PHYS CRIT %]	9.7
checkHit	14.243680606134	55.166666666667
=> chance to hit	0
[LOG]	Elven tempest is grappled!
[LOG]	Fisto! is engaged in a grapple!
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Elven tempest for #{bold}##aaaaaa#89 physical#{normal}##LAST# damage.
[SPELL] friendly fire chance	100
[PROJECTOR] starting dam	38.712630467285
[PROJECTOR] after difficulty dam	38.712630467285
[PROJECTOR] res	0	1	 on dam	41.809640904668
[PROJECTOR] after resists dam	41.809640904668
[PROJECTOR] after flat damage armor	41.809640904668
[PROJECTOR] final dam after static checks	41.809640904668
[PROJECTOR] final dam after hooks and callbacks	41.809640904668
[SPELL] friendly fire chance	100
[SPELL CRIT %]	5
[PROJECTOR] starting dam	4.3333333333333
[PROJECTOR] after difficulty dam	4.3333333333333
[PROJECTOR] res	0	1	 on dam	4.3333333333333
[PROJECTOR] after resists dam	4.3333333333333
[PROJECTOR] res	0	1	 on dam	4.3333333333333
[PROJECTOR] after self-resists dam	4.3333333333333
[PROJECTOR] after flat damage armor	4.3333333333333
[PROJECTOR] numbed dam	3.6833333333333
[PROJECTOR] final dam after static checks	3.6833333333333
[PROJECTOR] final dam after hooks and callbacks	3.6833333333333
[PROJECTOR] starting dam	4.3333333333333
[PROJECTOR] after difficulty dam	4.3333333333333
[PROJECTOR] res	4	0.96	 on dam	4.3333333333333
[PROJECTOR] after resists dam	4.16
[PROJECTOR] after flat damage armor	0
[PROJECTOR] numbed dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
elven tempest	115100	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	elm starstaff
[ATTACK] to 	Fisto!	 :: 	12.42800626846	2	20.31	19.139645171803	::	1
checkHit	2	19.139645171803
=> chance to hit	8
[LOG]	#UID:115100:0#Elven tempest misses #fbd578#Fisto!#LAST#.
[ATTACK] staff accuracy bonus	2	19.139645171803	=	1
[SPELL] friendly fire chance	100
[LOG]	Grappled from Fisto! hits Elven tempest for #aaaaaa#42 physical#LAST# damage.
[LOG]	#UID:115100:0#Elven tempest hits #fbd578#Fisto!#LAST# for #ROYAL_BLUE#(4 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	#UID:115100:0#Elven tempest hits Elven tempest for #ROYAL_BLUE#4 lightning#LAST# damage.
[LOG]	
[LOG]	Fisto! uses Take Down.
[ATTACK] attacking with innate combat
[ATTACK] to 	elven tempest	 :: 	54.273800394091	6	0	0	::	0.89485847796951
checkHit	36	0
=> chance to hit	100
[ATTACK] raw dam	54.273800394091	versus	0	0.3	with APR	6
[ATTACK] after armor	54.273800394091
[ATTACK] after range	57
[PHYS CRIT %] axe accuracy bonus	36	0	=	7.2
[PHYS CRIT %]	16.9
[ATTACK] after crit	85.5
[ATTACK] after mult	76.510399866393
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# performs a melee critical strike against Elven tempest!#{normal}#
[PROJECTOR] starting dam	76.510399866393
[PROJECTOR] after difficulty dam	76.510399866393
[PROJECTOR] res	0	1	 on dam	82.631231855704
[PROJECTOR] after resists dam	82.631231855704
[PROJECTOR] after flat damage armor	82.631231855704
[PROJECTOR] final dam after static checks	82.631231855704
[PROJECTOR] final dam after hooks and callbacks	82.631231855704
[PHYS CRIT %]	9.7
[LOG]	Fisto! has released the hold.
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Elven tempest for #{bold}##aaaaaa#83 physical#{normal}##LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Elven tempest!#{normal}#
[LOG]	
[LOG]	Resting starts...
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	#00ff00##UID:480:0#Talent Clinch is ready to use.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	#00ff00##UID:482:0#Talent Take Down is ready to use.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rested for 26 turns (stop reason: all resources and life at maximum).
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[Identify]	arcing iron dagger	true
[LOG]	Fisto! picks up (f.): #00FF80##UID:115122:0#arcing iron dagger (10-13 power, 5 apr)#LAST#.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
Deleting shader 46 (is clone 0)
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[Identify]	quiver of elm arrows	true
[LOG]	Fisto! picks up (q.): #FFFFFF##UID:115116:0#quiver of elm arrows (20/20, 14-19.6 power, 5 apr)#LAST#.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
AI took for target	115098	cave troll	::	2569	Fisto!	36	<	100
[SPELL] friendly fire chance	100
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the north (cave troll)).
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: hostile spotted to the north (cave troll)).
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Fisto! uses Clinch.
[ATTACK] attacking with innate combat
[ATTACK] to 	cave troll	 :: 	54.273800394091	6	9	4.75	::	1
checkHit	36	4.75
=> chance to hit	100
[ATTACK] raw dam	54.273800394091	versus	9	0.3	with APR	6
[ATTACK] after armor	51.273800394091
[ATTACK] after range	52
[PHYS CRIT %] axe accuracy bonus	36	4.75	=	6.25
[PHYS CRIT %]	15.95
[ATTACK] after crit	52
[ATTACK] after mult	52
[PROJECTOR] starting dam	52
[PROJECTOR] after difficulty dam	52
[PROJECTOR] res	0	1	 on dam	56.16
[PROJECTOR] after resists dam	56.16
[PROJECTOR] after flat damage armor	56.16
[PROJECTOR] final dam after static checks	56.16
[PROJECTOR] final dam after hooks and callbacks	56.16
[PHYS CRIT %]	9.7
checkHit	19.467149367523	55.166666666667
=> chance to hit	0
[LOG]	Cave troll is grappled!
[LOG]	Fisto! is engaged in a grapple!
[SPELL] friendly fire chance	100
[PROJECTOR] starting dam	38.712630467285
[PROJECTOR] after difficulty dam	38.712630467285
[PROJECTOR] res	0	1	 on dam	41.809640904668
[PROJECTOR] after resists dam	41.809640904668
[PROJECTOR] after flat damage armor	41.809640904668
[PROJECTOR] final dam after static checks	41.809640904668
[PROJECTOR] final dam after hooks and callbacks	41.809640904668
[ATTACK] attacking with innate combat
[ATTACK] to 	Fisto!	 :: 	23.396616330057	6	20.31	19.139645171803	::	1
checkHit	11	19.139645171803
=> chance to hit	30
[ATTACK] raw dam	23.396616330057	versus	20.31	0.45178571428571	with APR	6
[ATTACK] after armor	12.826359309513
[ATTACK] after range	12
[PHYS CRIT %]	0
[ATTACK] after crit	12
[ATTACK] after mult	12
[PROJECTOR] starting dam	12
[PROJECTOR] after difficulty dam	12
[PROJECTOR] res	9.76	0.9024	 on dam	12
[PROJECTOR] after resists dam	10.8288
[PROJECTOR] after flat damage armor	0
[PROJECTOR] numbed dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[SPELL] friendly fire chance	100
[LOG]	Grappled from Fisto! hits Cave troll for #aaaaaa#42 physical#LAST# damage.
[LOG]	#UID:115098:0#Cave troll hits #fbd578#Fisto!#LAST# for #aaaaaa#(11 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Cave troll for #aaaaaa#56 physical#LAST#, #DARK_GREEN#16 blight#LAST# (72 total damage).
[LOG]	
[LOG]	Fisto! uses Take Down.
[ATTACK] attacking with innate combat
[ATTACK] to 	cave troll	 :: 	54.273800394091	6	9	4.75	::	0.89485847796951
checkHit	36	4.75
=> chance to hit	100
[ATTACK] raw dam	54.273800394091	versus	9	0.3	with APR	6
[ATTACK] after armor	51.273800394091
[ATTACK] after range	51
[PHYS CRIT %] axe accuracy bonus	36	4.75	=	6.25
[PHYS CRIT %]	15.95
[ATTACK] after crit	51
[ATTACK] after mult	45.637782376445
[PROJECTOR] starting dam	45.637782376445
[PROJECTOR] after difficulty dam	45.637782376445
[PROJECTOR] res	0	1	 on dam	49.28880496656
[PROJECTOR] after resists dam	49.28880496656
[PROJECTOR] after flat damage armor	49.28880496656
[PROJECTOR] final dam after static checks	49.28880496656
[PROJECTOR] final dam after hooks and callbacks	49.28880496656
[PHYS CRIT %]	9.7
[PROJECTOR] starting dam	329.73485760945
[PROJECTOR] after difficulty dam	329.73485760945
[PROJECTOR] res	0	1	 on dam	356.11364621821
[PROJECTOR] after resists dam	356.11364621821
[PROJECTOR] after flat damage armor	356.11364621821
[PROJECTOR] final dam after static checks	356.11364621821
[PROJECTOR] final dam after hooks and callbacks	356.11364621821
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
[LOG]	Fisto! has released the hold.
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Cave troll for #aaaaaa#49 physical#LAST#, #aaaaaa#356 physical#LAST# (405 total damage).
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Cave troll!#{normal}#
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	You pickup 0.70 gold pieces.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	#00ff00##UID:480:0#Talent Clinch is ready to use.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Resting starts...
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	#00ff00##UID:482:0#Talent Take Down is ready to use.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rested for 24 turns (stop reason: all resources and life at maximum).
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SOUND] loading from	/data/sound/creatures/wolves/wolf_howl_2.ogg	:=:	sound "/data/sound/creatures/wolves/wolf_howl_2.ogg" : <static>
AI took for target	114907	wolf	::	2569	Fisto!	36	<	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Ran for 4 turns (stop reason: hostile spotted to the north (wolf)).
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	wolf	 :: 	54.273800394091	6	1	6.5	::	0.9493593379832
checkHit	36	6.5
=> chance to hit	100
[ATTACK] raw dam	54.273800394091	versus	1	0.3	with APR	6
[ATTACK] after armor	54.273800394091
[ATTACK] after range	57
[PHYS CRIT %] axe accuracy bonus	36	6.5	=	5.9
[PHYS CRIT %]	15.6
[ATTACK] after crit	85.5
[ATTACK] after mult	81.170223397564
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# performs a melee critical strike against Wolf!#{normal}#
[PROJECTOR] starting dam	81.170223397564
[PROJECTOR] after difficulty dam	81.170223397564
[PROJECTOR] res	2.6507246827393	0.97349275317261	 on dam	87.663841269369
[PROJECTOR] after resists dam	85.340114191004
[PROJECTOR] after flat damage armor	85.340114191004
[PROJECTOR] final dam after static checks	85.340114191004
[PROJECTOR] final dam after hooks and callbacks	85.340114191004
[ATTACK] attacking with innate combat
[ATTACK] to 	wolf	 :: 	54.273800394091	6	1	6.5	::	0.9493593379832
checkHit	36	6.5
=> chance to hit	100
[ATTACK] raw dam	54.273800394091	versus	1	0.3	with APR	6
[ATTACK] after armor	54.273800394091
[ATTACK] after range	55
[PHYS CRIT %] axe accuracy bonus	36	6.5	=	5.9
[PHYS CRIT %]	15.6
[ATTACK] after crit	55
[ATTACK] after mult	52.214763589076
[PROJECTOR] starting dam	52.214763589076
[PROJECTOR] after difficulty dam	52.214763589076
[PROJECTOR] res	2.6507246827393	0.97349275317261	 on dam	56.391944676202
[PROJECTOR] after resists dam	54.897149479593
[PROJECTOR] after flat damage armor	54.897149479593
[PROJECTOR] final dam after static checks	54.897149479593
[PROJECTOR] final dam after hooks and callbacks	54.897149479593
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Wolf for #{bold}##aaaaaa#85 physical#{normal}##LAST#, #aaaaaa#55 physical#LAST# (140 total damage).
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Wolf!#{normal}#
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
AI took for target	114904	elven mage	::	2569	Fisto!	100	<	100
elven mage	114904	dumb ai talents can use	Shock	T_SHOCK
elven mage	114904	dumb ai talents can use	Earthen Missiles	T_EARTHEN_MISSILES
dumb ai uses	T_SHOCK
[LOG]	Elven mage casts Shock.
[SPELL CRIT %]	11
Adding entity	115351	after	114904
[LOG]	Ran for 15 turns (stop reason: hostile spotted to the west (elven mage - offscreen)).
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
elven mage	114904	dumb ai talents can use	Earthen Missiles	T_EARTHEN_MISSILES
dumb ai uses	T_EARTHEN_MISSILES
[SPELL CRIT %]	11
Adding entity	115352	after	114904
[SPELL CRIT %]	11
Adding entity	115353	after	114904
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
elven mage	114904	dumb ai talents can use	Shock	T_SHOCK
dumb ai uses	T_SHOCK
[LOG]	Elven mage casts Shock.
[SPELL CRIT %]	11
Adding entity	115354	after	114904
[PROJECTOR] starting dam	21.333333333333
[PROJECTOR] after difficulty dam	21.333333333333
[PROJECTOR] res	4	0.96	 on dam	21.333333333333
[PROJECTOR] after resists dam	20.48
[PROJECTOR] after flat damage armor	7.0224718678905
[PROJECTOR] final dam after static checks	7.0224718678905
[PROJECTOR] final dam after hooks and callbacks	7.0224718678905
[LOG]	Elven mage's Shock hits #fbd578#Fisto!#LAST# for #ROYAL_BLUE#(13 resist armour)#LAST#, #ROYAL_BLUE#7 lightning#LAST# (7 total damage).
checkHit	30.125	23
=> chance to hit	68
[LOG]	#ORANGE#Fisto! shrugs off the effect 'Dazed'!
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
elven mage	114904	dumb ai talents can use	Earthen Missiles	T_EARTHEN_MISSILES
dumb ai uses	T_EARTHEN_MISSILES
[LOG]	Elven mage casts Earthen Missiles.
[SPELL CRIT %]	11
Adding entity	115355	after	114904
[SPELL CRIT %]	11
Adding entity	115356	after	114904
[PROJECTOR] starting dam	20.79470634204
[PROJECTOR] after difficulty dam	20.79470634204
[PROJECTOR] res	9.76	0.9024	 on dam	20.79470634204
[PROJECTOR] after resists dam	18.765143003057
[PROJECTOR] after flat damage armor	5.3076148709473
[PROJECTOR] final dam after static checks	5.3076148709473
[PROJECTOR] final dam after hooks and callbacks	5.3076148709473
[PROJECTOR] starting dam	3.46578439034
[PROJECTOR] after difficulty dam	3.46578439034
[PROJECTOR] res	9.76	0.9024	 on dam	3.46578439034
[PROJECTOR] after resists dam	3.1275238338428
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Fisto! starts to bleed.
[LOG]	Elven mage's Earthen Missiles hits #fbd578#Fisto!#LAST# for #aaaaaa#(13 resist armour)#LAST#, #aaaaaa#5 physical#LAST#, #aaaaaa#(3 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (5 total damage).
[PROJECTOR] starting dam	20.79470634204
[PROJECTOR] after difficulty dam	20.79470634204
[PROJECTOR] res	9.76	0.9024	 on dam	20.79470634204
[PROJECTOR] after resists dam	18.765143003057
[PROJECTOR] after flat damage armor	5.3076148709473
[PROJECTOR] final dam after static checks	5.3076148709473
[PROJECTOR] final dam after hooks and callbacks	5.3076148709473
[PROJECTOR] starting dam	3.46578439034
[PROJECTOR] after difficulty dam	3.46578439034
[PROJECTOR] res	9.76	0.9024	 on dam	3.46578439034
[PROJECTOR] after resists dam	3.1275238338428
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Elven mage's Earthen Missiles hits #fbd578#Fisto!#LAST# for #aaaaaa#(13 resist armour)#LAST#, #aaaaaa#5 physical#LAST#, #aaaaaa#(3 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (5 total damage).
[PROJECTOR] starting dam	6.93156878068
[PROJECTOR] after difficulty dam	6.93156878068
[PROJECTOR] res	9.76	0.9024	 on dam	6.93156878068
[PROJECTOR] after resists dam	6.2550476676856
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Bleeding from Elven mage hits #fbd578#Fisto!#LAST# for #aaaaaa#(6 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
elven mage	114904	dumb ai talents can use	Shock	T_SHOCK
dumb ai uses	T_SHOCK
[LOG]	Elven mage casts Shock.
[SPELL CRIT %]	11
Adding entity	115357	after	114904
[PROJECTOR] starting dam	26.333333333333
[PROJECTOR] after difficulty dam	26.333333333333
[PROJECTOR] res	4	0.96	 on dam	26.333333333333
[PROJECTOR] after resists dam	25.28
[PROJECTOR] after flat damage armor	11.82247186789
[PROJECTOR] final dam after static checks	11.82247186789
[PROJECTOR] final dam after hooks and callbacks	11.82247186789
[LOG]	
[LOG]	Elven mage's Shock hits #fbd578#Fisto!#LAST# for #ROYAL_BLUE#(13 resist armour)#LAST#, #ROYAL_BLUE#12 lightning#LAST# (12 total damage).
checkHit	30.125	23
=> chance to hit	68
[LOG]	#ORANGE#Fisto! shrugs off the effect 'Dazed'!
[PROJECTOR] starting dam	6.93156878068
[PROJECTOR] after difficulty dam	6.93156878068
[PROJECTOR] res	9.76	0.9024	 on dam	6.93156878068
[PROJECTOR] after resists dam	6.2550476676856
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Bleeding from Elven mage hits #fbd578#Fisto!#LAST# for #aaaaaa#(6 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Fisto! uses Clinch.
[ATTACK] attacking with innate combat
[ATTACK] to 	elven mage	 :: 	54.273800394091	6	0	0	::	1
checkHit	36	0
=> chance to hit	100
[ATTACK] raw dam	54.273800394091	versus	0	0.3	with APR	6
[ATTACK] after armor	54.273800394091
[ATTACK] after range	55
[PHYS CRIT %] axe accuracy bonus	36	0	=	7.2
[PHYS CRIT %]	16.9
[ATTACK] after crit	55
[ATTACK] after mult	55
[PROJECTOR] starting dam	55
[PROJECTOR] after difficulty dam	55
[PROJECTOR] res	0	1	 on dam	59.4
[PROJECTOR] after resists dam	59.4
[PROJECTOR] after flat damage armor	59.4
[PROJECTOR] final dam after static checks	59.4
[PROJECTOR] final dam after hooks and callbacks	59.4
[PHYS CRIT %]	9.7
checkHit	14.447550906345	55.166666666667
=> chance to hit	0
[LOG]	Elven mage is grappled!
[LOG]	Fisto! is engaged in a grapple!
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Elven mage for #aaaaaa#59 physical#LAST# damage.
[PROJECTOR] starting dam	6.93156878068
[PROJECTOR] after difficulty dam	6.93156878068
[PROJECTOR] res	9.76	0.9024	 on dam	6.93156878068
[PROJECTOR] after resists dam	6.2550476676856
[PROJECTOR] after flat damage armor	0
[PROJECTOR] numbed dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Bleeding from Elven mage hits #fbd578#Fisto!#LAST# for #aaaaaa#(6 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[LOG]	Fisto! uses Take Down.
[ATTACK] attacking with innate combat
[ATTACK] to 	elven mage	 :: 	54.273800394091	6	0	0	::	0.89485847796951
checkHit	36	0
=> chance to hit	100
[ATTACK] raw dam	54.273800394091	versus	0	0.3	with APR	6
[ATTACK] after armor	54.273800394091
[ATTACK] after range	56
[PHYS CRIT %] axe accuracy bonus	36	0	=	7.2
[PHYS CRIT %]	16.9
[ATTACK] after crit	56
[ATTACK] after mult	50.112074766292
[PROJECTOR] starting dam	50.112074766292
[PROJECTOR] after difficulty dam	50.112074766292
[PROJECTOR] res	0	1	 on dam	54.121040747596
[PROJECTOR] after resists dam	54.121040747596
[PROJECTOR] after flat damage armor	54.121040747596
[PROJECTOR] final dam after static checks	54.121040747596
[PROJECTOR] final dam after hooks and callbacks	54.121040747596
[PHYS CRIT %]	9.7
[PROJECTOR] starting dam	329.73485760945
[PROJECTOR] after difficulty dam	329.73485760945
[PROJECTOR] res	0	1	 on dam	356.11364621821
[PROJECTOR] after resists dam	356.11364621821
[PROJECTOR] after flat damage armor	356.11364621821
[PROJECTOR] final dam after static checks	356.11364621821
[PROJECTOR] final dam after hooks and callbacks	356.11364621821
[LOG]	Fisto! has released the hold.
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Elven mage for #aaaaaa#54 physical#LAST#, #aaaaaa#356 physical#LAST# (410 total damage).
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Elven mage!#{normal}#
[LOG]	
[USERCHAT] channel achievement	shadowdweller01	tome	The secret city (Nightmare (Adventure) difficulty)	false	false
[PROJECTOR] starting dam	6.93156878068
[PROJECTOR] after difficulty dam	6.93156878068
[PROJECTOR] res	9.76	0.9024	 on dam	6.93156878068
[PROJECTOR] after resists dam	6.2550476676856
[PROJECTOR] after flat damage armor	0
[PROJECTOR] numbed dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Bleeding from Elven mage hits #fbd578#Fisto!#LAST# for #aaaaaa#(6 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[PROJECTOR] starting dam	6.93156878068
[PROJECTOR] after difficulty dam	6.93156878068
[PROJECTOR] res	9.76	0.9024	 on dam	6.93156878068
[PROJECTOR] after resists dam	6.2550476676856
[PROJECTOR] after flat damage armor	0
[PROJECTOR] numbed dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Bleeding from Elven mage hits #fbd578#Fisto!#LAST# for #aaaaaa#(6 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Resting starts...
[LOG]	Fisto! stops bleeding.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	#00ff00##UID:480:0#Talent Clinch is ready to use.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	#00ff00##UID:482:0#Talent Take Down is ready to use.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rested for 26 turns (stop reason: all resources and life at maximum).
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
AI took for target	115075	elven tempest	::	2569	Fisto!	64	<	100
elven tempest	115075	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
[LOG]	Elven tempest casts Lightning.
[SPELL CRIT %]	11
[PROJECTOR] starting dam	56.666666666667
[PROJECTOR] after difficulty dam	56.666666666667
[PROJECTOR] res	4	0.96	 on dam	56.666666666667
[PROJECTOR] after resists dam	54.4
[PROJECTOR] after flat damage armor	40.94247186789
[PROJECTOR] final dam after static checks	40.94247186789
[PROJECTOR] final dam after hooks and callbacks	40.94247186789
[LOG]	Ran for 3 turns (stop reason: taken damage).
[SPELL] friendly fire chance	100
[LOG]	#UID:115075:0#Elven tempest hits #fbd578#Fisto!#LAST# for #ROYAL_BLUE#(13 resist armour)#LAST#, #ROYAL_BLUE#41 lightning#LAST# (41 total damage).
[LOG]	
[SPELL] friendly fire chance	100
[SPELL CRIT %]	11
[LOG]	#{bold}#Elven tempest's spell attains critical power!#{normal}#
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	4	0.96	 on dam	4
[PROJECTOR] after resists dam	3.84
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[SPELL] friendly fire chance	100
[LOG]	#UID:115075:0#Elven tempest hits #fbd578#Fisto!#LAST# for #ROYAL_BLUE#(4 resist armour)#LAST#, #{bold}##ROYAL_BLUE#0 lightning#{normal}##LAST# (0 total damage).
[LOG]	
[SPELL] friendly fire chance	100
[SPELL CRIT %]	11
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	4	0.96	 on dam	8
[PROJECTOR] after resists dam	7.68
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[SPELL] friendly fire chance	100
[LOG]	#UID:115075:0#Elven tempest hits #fbd578#Fisto!#LAST# for #ROYAL_BLUE#(8 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	
[SPELL] friendly fire chance	100
[SPELL CRIT %]	11
[PROJECTOR] starting dam	8.3333333333333
[PROJECTOR] after difficulty dam	8.3333333333333
[PROJECTOR] res	4	0.96	 on dam	8.3333333333333
[PROJECTOR] after resists dam	8
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
elven tempest	115075	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
[LOG]	Elven tempest casts Lightning.
[SPELL CRIT %]	11
[LOG]	#{bold}#Elven tempest's spell attains critical power!#{normal}#
[PROJECTOR] starting dam	89.666666666667
[PROJECTOR] after difficulty dam	89.666666666667
[PROJECTOR] res	4	0.96	 on dam	89.666666666667
[PROJECTOR] after resists dam	86.08
[PROJECTOR] after flat damage armor	72.62247186789
[PROJECTOR] final dam after static checks	72.62247186789
[PROJECTOR] final dam after hooks and callbacks	72.62247186789
[SPELL] friendly fire chance	100
[LOG]	#UID:115075:0#Elven tempest hits #fbd578#Fisto!#LAST# for #ROYAL_BLUE#(8 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #ROYAL_BLUE#(13 resist armour)#LAST#, #{bold}##ROYAL_BLUE#73 lightning#{normal}##LAST# (73 total damage).
[LOG]	
[SPELL] friendly fire chance	100
[SPELL CRIT %]	11
[PROJECTOR] starting dam	6.6666666666667
[PROJECTOR] after difficulty dam	6.6666666666667
[PROJECTOR] res	4	0.96	 on dam	6.6666666666667
[PROJECTOR] after resists dam	6.4
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	6.6666666666667
[PROJECTOR] after difficulty dam	6.6666666666667
[PROJECTOR] res	0	1	 on dam	6.6666666666667
[PROJECTOR] after resists dam	6.6666666666667
[PROJECTOR] res	0	1	 on dam	6.6666666666667
[PROJECTOR] after self-resists dam	6.6666666666667
[PROJECTOR] after flat damage armor	6.6666666666667
[PROJECTOR] final dam after static checks	6.6666666666667
[PROJECTOR] final dam after hooks and callbacks	6.6666666666667
elven tempest	115075	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	elm magestaff of might
[ATTACK] to 	Fisto!	 :: 	11.878475484689	2	20.31	19.139645171803	::	1
checkHit	2	19.139645171803
=> chance to hit	8
[LOG]	#UID:115075:0#Elven tempest misses #fbd578#Fisto!#LAST#.
[ATTACK] staff accuracy bonus	2	19.139645171803	=	1
[SPELL] friendly fire chance	100
[LOG]	#UID:115075:0#Elven tempest hits Elven tempest for #ROYAL_BLUE#7 lightning#LAST# damage.
[LOG]	#UID:115075:0#Elven tempest hits #fbd578#Fisto!#LAST# for #ROYAL_BLUE#(6 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	elven tempest	 :: 	54.273800394091	6	0	0	::	0.9493593379832
checkHit	36	0
=> chance to hit	100
[ATTACK] raw dam	54.273800394091	versus	0	0.3	with APR	6
[ATTACK] after armor	54.273800394091
[ATTACK] after range	54
[PHYS CRIT %] axe accuracy bonus	36	0	=	7.2
[PHYS CRIT %]	16.9
[ATTACK] after crit	54
[ATTACK] after mult	51.265404251093
[PROJECTOR] starting dam	51.265404251093
[PROJECTOR] after difficulty dam	51.265404251093
[PROJECTOR] res	0	1	 on dam	55.36663659118
[PROJECTOR] after resists dam	55.36663659118
[PROJECTOR] after flat damage armor	55.36663659118
[PROJECTOR] final dam after static checks	55.36663659118
[PROJECTOR] final dam after hooks and callbacks	55.36663659118
[ATTACK] attacking with innate combat
[ATTACK] to 	elven tempest	 :: 	54.273800394091	6	0	0	::	0.9493593379832
checkHit	36	0
=> chance to hit	100
[ATTACK] raw dam	54.273800394091	versus	0	0.3	with APR	6
[ATTACK] after armor	54.273800394091
[ATTACK] after range	57
[PHYS CRIT %] axe accuracy bonus	36	0	=	7.2
[PHYS CRIT %]	16.9
[ATTACK] after crit	57
[ATTACK] after mult	54.113482265042
[PROJECTOR] starting dam	54.113482265042
[PROJECTOR] after difficulty dam	54.113482265042
[PROJECTOR] res	0	1	 on dam	58.442560846246
[PROJECTOR] after resists dam	58.442560846246
[PROJECTOR] after flat damage armor	58.442560846246
[PROJECTOR] final dam after static checks	58.442560846246
[PROJECTOR] final dam after hooks and callbacks	58.442560846246
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Elven tempest for #aaaaaa#55 physical#LAST#, #aaaaaa#58 physical#LAST# (114 total damage).
[SPELL] friendly fire chance	100
[SPELL CRIT %]	11
[PROJECTOR] starting dam	9.6666666666667
[PROJECTOR] after difficulty dam	9.6666666666667
[PROJECTOR] res	4	0.96	 on dam	9.6666666666667
[PROJECTOR] after resists dam	9.28
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	9.6666666666667
[PROJECTOR] after difficulty dam	9.6666666666667
[PROJECTOR] res	0	1	 on dam	9.6666666666667
[PROJECTOR] after resists dam	9.6666666666667
[PROJECTOR] res	0	1	 on dam	9.6666666666667
[PROJECTOR] after self-resists dam	9.6666666666667
[PROJECTOR] after flat damage armor	9.6666666666667
[PROJECTOR] final dam after static checks	9.6666666666667
[PROJECTOR] final dam after hooks and callbacks	9.6666666666667
elven tempest	115075	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	elm magestaff of might
[ATTACK] to 	Fisto!	 :: 	11.878475484689	2	20.31	19.139645171803	::	1
checkHit	2	19.139645171803
=> chance to hit	8
[ATTACK] raw dam	11.878475484689	versus	20.31	0.45178571428571	with APR	2
[ATTACK] after armor	6.5119499532136
[ATTACK] after range	6
[PHYS CRIT %]	1.2323306391089
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	9.76	0.9024	 on dam	6
[PROJECTOR] after resists dam	5.4144
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] staff accuracy bonus	2	19.139645171803	=	1
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	#UID:115075:0#Elven tempest hits Elven tempest for #ROYAL_BLUE#10 lightning#LAST# damage.
[LOG]	#UID:115075:0#Elven tempest hits #fbd578#Fisto!#LAST# for #ROYAL_BLUE#(9 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #aaaaaa#(5 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Elven tempest for #DARK_GREEN#16 blight#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	elven tempest	 :: 	54.273800394091	6	0	0	::	1
checkHit	36	0
=> chance to hit	100
[ATTACK] raw dam	54.273800394091	versus	0	0.3	with APR	6
[ATTACK] after armor	54.273800394091
[ATTACK] after range	54
[PHYS CRIT %] axe accuracy bonus	36	0	=	7.2
[PHYS CRIT %]	16.9
[ATTACK] after crit	54
[ATTACK] after mult	54
[PROJECTOR] starting dam	54
[PROJECTOR] after difficulty dam	54
[PROJECTOR] res	0	1	 on dam	58.32
[PROJECTOR] after resists dam	58.32
[PROJECTOR] after flat damage armor	58.32
[PROJECTOR] final dam after static checks	58.32
[PROJECTOR] final dam after hooks and callbacks	58.32
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Elven tempest for #aaaaaa#58 physical#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Elven tempest!#{normal}#
[LOG]	
[Identify]	citrine	true
[LOG]	Fisto! picks up (D.): #FFFFFF##UID:115076:0#citrine#LAST#.
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Resting starts...
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rested for 19 turns (stop reason: all resources and life at maximum).
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Lore found: #0080FF#The story of my salvation
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	zigur-potion
[LOG]	Ran for 3 turns (stop reason: learnt lore).
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[Identify]	opal	true
[LOG]	Fisto! picks up (t.): #FFFFFF##UID:115121:0#opal#LAST#.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[Identify]	citrine	true
[LOG]	Fisto! picks up (E.): #FFFFFF##UID:115112:0#citrine#LAST#.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Fisto! is affected by the glimmerstone!
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
AI took for target	114934	elven guard	::	2569	Fisto!	36	<	100
[LOG]	Ran for 2 turns (stop reason: hostile spotted to the northeast (elven guard)).
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Fisto! uses Clinch.
[ATTACK] attacking with innate combat
[ATTACK] to 	elven guard	 :: 	54.273800394091	6	7	11.4	::	1
checkHit	36	11.4
=> chance to hit	100
[ATTACK] raw dam	54.273800394091	versus	7	0.3	with APR	6
[ATTACK] after armor	53.273800394091
[ATTACK] after range	58
[PHYS CRIT %] axe accuracy bonus	36	11.4	=	4.92
[PHYS CRIT %]	14.62
[ATTACK] after crit	58
[ATTACK] after mult	58
[PROJECTOR] starting dam	58
[PROJECTOR] after difficulty dam	58
[PROJECTOR] res	0	1	 on dam	62.64
[PROJECTOR] after resists dam	62.64
[PROJECTOR] after flat damage armor	62.64
[PROJECTOR] final dam after static checks	62.64
[PROJECTOR] final dam after hooks and callbacks	62.64
[PHYS CRIT %]	9.7
checkHit	18.345619550235	55.166666666667
=> chance to hit	0
[LOG]	Elven guard is grappled!
[LOG]	Fisto! is engaged in a grapple!
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Elven guard for #aaaaaa#63 physical#LAST# damage.
[SPELL] friendly fire chance	100
[PROJECTOR] starting dam	38.712630467285
[PROJECTOR] after difficulty dam	38.712630467285
[PROJECTOR] res	0	1	 on dam	41.809640904668
[PROJECTOR] after resists dam	41.809640904668
[PROJECTOR] after flat damage armor	41.809640904668
[PROJECTOR] final dam after static checks	41.809640904668
[PROJECTOR] final dam after hooks and callbacks	41.809640904668
AI took for target	114934	elven guard	::	2569	Fisto!	1	<	100
[ATTACK] attacking with	iron longsword
[ATTACK] to 	Fisto!	 :: 	24.787767256676	2	20.31	19.139645171803	::	1
checkHit	18	19.139645171803
=> chance to hit	48
[ATTACK] raw dam	24.787767256676	versus	20.31	0.45178571428571	with APR	2
[ATTACK] after armor	13.589008121071
[ATTACK] after range	13
[PHYS CRIT %]	1.2323306391089
[ATTACK] after crit	13
[ATTACK] after mult	13
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	9.76	0.9024	 on dam	13
[PROJECTOR] after resists dam	11.7312
[PROJECTOR] after flat damage armor	0
[PROJECTOR] numbed dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[LOG]	Grappled from Fisto! hits Elven guard for #aaaaaa#42 physical#LAST# damage.
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Elven guard for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	#UID:114934:0#Elven guard hits #fbd578#Fisto!#LAST# for #aaaaaa#(12 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	
[SPELL] friendly fire chance	100
[PROJECTOR] starting dam	38.712630467285
[PROJECTOR] after difficulty dam	38.712630467285
[PROJECTOR] res	0	1	 on dam	41.809640904668
[PROJECTOR] after resists dam	41.809640904668
[PROJECTOR] after flat damage armor	41.809640904668
[PROJECTOR] final dam after static checks	41.809640904668
[PROJECTOR] final dam after hooks and callbacks	41.809640904668
elven guard	114934	dumb ai talents can use	Attack	T_ATTACK
elven guard	114934	dumb ai talents can use	Block	T_BLOCK
elven guard	114934	dumb ai talents can use	Shield Pummel	T_SHIELD_PUMMEL
dumb ai uses	T_SHIELD_PUMMEL
[LOG]	Elven guard uses Shield Pummel.
[ATTACK] to 	Fisto!	 :: 	20.001451867086	0	20.31	19.139645171803	::	1.31304951685
checkHit	18	19.139645171803
=> chance to hit	48
[LOG]	#UID:114934:0#Elven guard misses #fbd578#Fisto!#LAST#.
[ATTACK] staff accuracy bonus	18	19.139645171803	=	1
[ATTACK] to 	Fisto!	 :: 	20.001451867086	0	20.31	19.139645171803	::	1.60249223595
checkHit	18	19.139645171803
=> chance to hit	48
[LOG]	#UID:114934:0#Elven guard misses #fbd578#Fisto!#LAST#.
[ATTACK] staff accuracy bonus	18	19.139645171803	=	1
[LOG]	Grappled from Fisto! hits Elven guard for #aaaaaa#42 physical#LAST# damage.
[LOG]	
[SPELL] friendly fire chance	100
[PROJECTOR] starting dam	38.712630467285
[PROJECTOR] after difficulty dam	38.712630467285
[PROJECTOR] res	0	1	 on dam	41.809640904668
[PROJECTOR] after resists dam	41.809640904668
[PROJECTOR] after flat damage armor	41.809640904668
[PROJECTOR] final dam after static checks	41.809640904668
[PROJECTOR] final dam after hooks and callbacks	41.809640904668
[LOG]	Grappled from Fisto! hits Elven guard for #aaaaaa#42 physical#LAST# damage.
[LOG]	
[LOG]	#{bold}#Grappled from Fisto! killed Elven guard!#{normal}#
[Identify]	agate	true
[LOG]	Fisto! picks up (r.): #FFFFFF##UID:114935:0#agate#LAST#.
[LOG]	Fisto! has released the hold.
[SPELL] friendly fire chance	100
[LOG]	
[SPELL] friendly fire chance	100
[LOG]	#00ff00##UID:480:0#Talent Clinch is ready to use.
[SPELL] friendly fire chance	100
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Resting starts...
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Ran for 33 turns (stop reason: at door).
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Ran for 22 turns (stop reason: at door).
[LOG]	
[SOUND] loading from	/data/sound/ambient/door_creaks/creak_2.ogg	:=:	sound "/data/sound/ambient/door_creaks/creak_2.ogg" : <static>
[SPELL] friendly fire chance	100
AI took for target	114912	thief	::	2569	Fisto!	9	<	121
checkHit	27.613402542968	25.684398921014
=> chance to hit	54.327838004623
[SPELL] friendly fire chance	100
checkHit	27.613402542968	25.684398921014
=> chance to hit	54.327838004623
[LOG]	Thief deactivates Stealth.
[ATTACK] attacking with	balanced iron dagger
[ATTACK] to 	Fisto!	 :: 	10.526094389915	5	20.31	19.139645171803	::	1
checkHit	20	19.139645171803
=> chance to hit	53
[LOG]	#UID:114912:0#Thief misses #fbd578#Fisto!#LAST#.
[ATTACK] attacking with	arcing steel dagger of massacre
[ATTACK] to 	Fisto!	 :: 	11.530725390274	6	20.31	19.139645171803	::	0.5
checkHit	20	19.139645171803
=> chance to hit	53
[LOG]	#UID:114912:0#Thief misses #fbd578#Fisto!#LAST#.
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	thief	 :: 	54.273800394091	6	5	15.2	::	0.9493593379832
checkHit	36	15.2
=> chance to hit	100
[ATTACK] raw dam	54.273800394091	versus	5	0.3	with APR	6
[ATTACK] after armor	54.273800394091
[ATTACK] after range	56
[PHYS CRIT %] axe accuracy bonus	36	15.2	=	4.16
[PHYS CRIT %]	13.86
[ATTACK] after crit	56
[ATTACK] after mult	53.164122927059
[PROJECTOR] starting dam	53.164122927059
[PROJECTOR] after difficulty dam	53.164122927059
[PROJECTOR] res	0	1	 on dam	57.417252761224
[PROJECTOR] after resists dam	57.417252761224
[PROJECTOR] after flat damage armor	57.417252761224
[PROJECTOR] final dam after static checks	57.417252761224
[PROJECTOR] final dam after hooks and callbacks	57.417252761224
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	9.76	0.9024	 on dam	11
[PROJECTOR] after resists dam	9.9264
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[ATTACK] attacking with innate combat
[ATTACK] to 	thief	 :: 	54.273800394091	6	5	15.2	::	0.9493593379832
checkHit	36	15.2
=> chance to hit	100
[ATTACK] raw dam	54.273800394091	versus	5	0.3	with APR	6
[ATTACK] after armor	54.273800394091
[ATTACK] after range	57
[PHYS CRIT %] axe accuracy bonus	36	15.2	=	4.16
[PHYS CRIT %]	13.86
[ATTACK] after crit	57
[ATTACK] after mult	54.113482265042
[PROJECTOR] starting dam	54.113482265042
[PROJECTOR] after difficulty dam	54.113482265042
[PROJECTOR] res	0	1	 on dam	58.442560846246
[PROJECTOR] after resists dam	58.442560846246
[PROJECTOR] after flat damage armor	58.442560846246
[PROJECTOR] final dam after static checks	58.442560846246
[PROJECTOR] final dam after hooks and callbacks	58.442560846246
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	9.76	0.9024	 on dam	11
[PROJECTOR] after resists dam	9.9264
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	#UID:114912:0#Thief hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#0 physical#LAST#, #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Thief for #aaaaaa#57 physical#LAST#, #aaaaaa#58 physical#LAST# (116 total damage).
[ATTACK] attacking with	balanced iron dagger
[ATTACK] to 	Fisto!	 :: 	10.526094389915	5	20.31	19.139645171803	::	1
checkHit	20	19.139645171803
=> chance to hit	53
[ATTACJ] dagger accuracy bonus	20	19.139645171803	=	1.004301774141	previous	5
[ATTACK] raw dam	10.526094389915	versus	20.31	0.45178571428571	with APR	5.0215088707049
[ATTACK] after armor	5.7705553173287
[ATTACK] after range	6
[PHYS CRIT %]	8.1323306391089
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	9.76	0.9024	 on dam	6
[PROJECTOR] after resists dam	5.4144
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	15
[PROJECTOR] after difficulty dam	15
[PROJECTOR] res	0	1	 on dam	15.6
[PROJECTOR] after resists dam	15.6
[PROJECTOR] after flat damage armor	15.6
[PROJECTOR] final dam after static checks	15.6
[PROJECTOR] final dam after hooks and callbacks	15.6
[ATTACK] attacking with	arcing steel dagger of massacre
[ATTACK] to 	Fisto!	 :: 	11.530725390274	6	20.31	19.139645171803	::	0.5
checkHit	20	19.139645171803
=> chance to hit	53
[LOG]	#UID:114912:0#Thief misses #fbd578#Fisto!#LAST#.
[LOG]	#UID:114912:0#Thief hits #fbd578#Fisto!#LAST# for #aaaaaa#(5 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Thief for #DARK_GREEN#16 blight#LAST# damage.
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	thief	 :: 	54.273800394091	6	5	15.2	::	1
checkHit	36	15.2
=> chance to hit	100
[ATTACK] raw dam	54.273800394091	versus	5	0.3	with APR	6
[ATTACK] after armor	54.273800394091
[ATTACK] after range	55
[PHYS CRIT %] axe accuracy bonus	36	15.2	=	4.16
[PHYS CRIT %]	13.86
[ATTACK] after crit	55
[ATTACK] after mult	55
[PROJECTOR] starting dam	55
[PROJECTOR] after difficulty dam	55
[PROJECTOR] res	0	1	 on dam	59.4
[PROJECTOR] after resists dam	59.4
[PROJECTOR] after flat damage armor	59.4
[PROJECTOR] final dam after static checks	59.4
[PROJECTOR] final dam after hooks and callbacks	59.4
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	9.76	0.9024	 on dam	11
[PROJECTOR] after resists dam	9.9264
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	#UID:114912:0#Thief hits #fbd578#Fisto!#LAST# for #aaaaaa#(10 resist armour)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Thief for #aaaaaa#59 physical#LAST# damage.
[SPELL] friendly fire chance	100
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Thief!#{normal}#
[LOG]	
[LOG]	You pickup 0.80 gold pieces.
[LOG]	You pickup 0.70 gold pieces.
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[SPELL] friendly fire chance	100
[LOG]	
[SPELL] friendly fire chance	100
[LOG]	Lore found: #0080FF#letter (rhaloren camp)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	rhaloren-note-3
[SPELL] friendly fire chance	100
[LOG]	
[SPELL] friendly fire chance	100
[Identify]	ametrine	true
[LOG]	Fisto! picks up (D.): #FFFFFF##UID:115111:0#ametrine#LAST#.
AI took for target	114889	elven guard	::	2569	Fisto!	4	<	100
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Fisto! uses Clinch.
[ATTACK] attacking with innate combat
[ATTACK] to 	elven guard	 :: 	54.273800394091	6	2	11.75	::	1
checkHit	36	11.75
=> chance to hit	100
[ATTACK] raw dam	54.273800394091	versus	2	0.3	with APR	6
[ATTACK] after armor	54.273800394091
[ATTACK] after range	59
[PHYS CRIT %] axe accuracy bonus	36	11.75	=	4.85
[PHYS CRIT %]	14.55
[ATTACK] after crit	59
[ATTACK] after mult	59
[PROJECTOR] starting dam	59
[PROJECTOR] after difficulty dam	59
[PROJECTOR] res	0	1	 on dam	63.72
[PROJECTOR] after resists dam	63.72
[PROJECTOR] after flat damage armor	63.72
[PROJECTOR] final dam after static checks	63.72
[PROJECTOR] final dam after hooks and callbacks	63.72
[PHYS CRIT %]	9.7
checkHit	19.313476748202	55.166666666667
=> chance to hit	0
[LOG]	Elven guard is grappled!
[LOG]	Fisto! is engaged in a grapple!
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Elven guard for #aaaaaa#64 physical#LAST# damage.
[PROJECTOR] starting dam	38.712630467285
[PROJECTOR] after difficulty dam	38.712630467285
[PROJECTOR] res	0	1	 on dam	41.809640904668
[PROJECTOR] after resists dam	41.809640904668
[PROJECTOR] after flat damage armor	41.809640904668
[PROJECTOR] final dam after static checks	41.809640904668
[PROJECTOR] final dam after hooks and callbacks	41.809640904668
[ATTACK] attacking with	iron longsword
[ATTACK] to 	Fisto!	 :: 	26.74050801061	2	20.31	19.139645171803	::	1
checkHit	19	19.139645171803
=> chance to hit	50
[LOG]	#UID:114889:0#Elven guard misses #fbd578#Fisto!#LAST#.
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Grappled from Fisto! hits Elven guard for #aaaaaa#42 physical#LAST# damage.
[LOG]	Fisto! uses Take Down.
[ATTACK] attacking with innate combat
[ATTACK] to 	elven guard	 :: 	54.273800394091	6	2	11.75	::	0.89485847796951
checkHit	36	11.75
=> chance to hit	100
[ATTACK] raw dam	54.273800394091	versus	2	0.3	with APR	6
[ATTACK] after armor	54.273800394091
[ATTACK] after range	55
[PHYS CRIT %] axe accuracy bonus	36	11.75	=	4.85
[PHYS CRIT %]	14.55
[ATTACK] after crit	55
[ATTACK] after mult	49.217216288323
[PROJECTOR] starting dam	49.217216288323
[PROJECTOR] after difficulty dam	49.217216288323
[PROJECTOR] res	0	1	 on dam	53.154593591389
[PROJECTOR] after resists dam	53.154593591389
[PROJECTOR] after flat damage armor	53.154593591389
[PROJECTOR] final dam after static checks	53.154593591389
[PROJECTOR] final dam after hooks and callbacks	53.154593591389
[PHYS CRIT %]	9.7
[LOG]	Fisto! has released the hold.
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Elven guard for #aaaaaa#53 physical#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Elven guard!#{normal}#
[LOG]	
[SPELL] friendly fire chance	100
[LOG]	Resting starts...
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	#00ff00##UID:480:0#Talent Clinch is ready to use.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	#00ff00##UID:482:0#Talent Take Down is ready to use.
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[LOG]	Rested for 26 turns (stop reason: all resources and life at maximum).
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SPELL CRIT %]	7
[PROJECTOR] starting dam	9
[PROJECTOR] after difficulty dam	9
[PROJECTOR] res	4	0.96	 on dam	9
[PROJECTOR] after resists dam	8.64
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[LOG]	Ran for 3 turns (stop reason: taken damage).
AI took for target	115103	elven tempest	::	2569	Fisto!	9	<	100
elven tempest	115103	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
[LOG]	Elven tempest casts Lightning.
[SPELL CRIT %]	7
[PROJECTOR] starting dam	39.666666666667
[PROJECTOR] after difficulty dam	39.666666666667
[PROJECTOR] res	4	0.96	 on dam	39.666666666667
[PROJECTOR] after resists dam	38.08
[PROJECTOR] after flat damage armor	24.62247186789
[PROJECTOR] final dam after static checks	24.62247186789
[PROJECTOR] final dam after hooks and callbacks	24.62247186789
[LOG]	#UID:115103:0#Elven tempest hits #fbd578#Fisto!#LAST# for #ROYAL_BLUE#(9 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST#, #ROYAL_BLUE#(13 resist armour)#LAST#, #ROYAL_BLUE#25 lightning#LAST# (25 total damage).
[LOG]	
Server latency	141
[SPELL] friendly fire chance	100
[SPELL CRIT %]	7
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	4	0.96	 on dam	7
[PROJECTOR] after resists dam	6.72
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
AI took for target	115103	elven tempest	::	2569	Fisto!	4	<	100
[LOG]	#UID:115103:0#Elven tempest hits #fbd578#Fisto!#LAST# for #ROYAL_BLUE#(7 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	
[LOG]	Fisto! uses Clinch.
[ATTACK] attacking with innate combat
[ATTACK] to 	elven tempest	 :: 	54.273800394091	6	0	0	::	1
checkHit	36	0
=> chance to hit	100
[ATTACK] raw dam	54.273800394091	versus	0	0.3	with APR	6
[ATTACK] after armor	54.273800394091
[ATTACK] after range	55
[PHYS CRIT %] axe accuracy bonus	36	0	=	7.2
[PHYS CRIT %]	16.9
[ATTACK] after crit	55
[ATTACK] after mult	55
[PROJECTOR] starting dam	55
[PROJECTOR] after difficulty dam	55
[PROJECTOR] res	0	1	 on dam	59.4
[PROJECTOR] after resists dam	59.4
[PROJECTOR] after flat damage armor	59.4
[PROJECTOR] final dam after static checks	59.4
[PROJECTOR] final dam after hooks and callbacks	59.4
[PHYS CRIT %]	9.7
checkHit	13.753086084077	55.166666666667
=> chance to hit	0
[LOG]	Elven tempest is grappled!
[LOG]	Fisto! is engaged in a grapple!
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Elven tempest for #aaaaaa#59 physical#LAST# damage.
[PROJECTOR] starting dam	38.712630467285
[PROJECTOR] after difficulty dam	38.712630467285
[PROJECTOR] res	0	1	 on dam	41.809640904668
[PROJECTOR] after resists dam	41.809640904668
[PROJECTOR] after flat damage armor	41.809640904668
[PROJECTOR] final dam after static checks	41.809640904668
[PROJECTOR] final dam after hooks and callbacks	41.809640904668
[SPELL] friendly fire chance	100
[SPELL CRIT %]	7
[PROJECTOR] starting dam	8.6666666666667
[PROJECTOR] after difficulty dam	8.6666666666667
[PROJECTOR] res	4	0.96	 on dam	8.6666666666667
[PROJECTOR] after resists dam	8.32
[PROJECTOR] after flat damage armor	0
[PROJECTOR] numbed dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PROJECTOR] starting dam	8.6666666666667
[PROJECTOR] after difficulty dam	8.6666666666667
[PROJECTOR] res	0	1	 on dam	8.6666666666667
[PROJECTOR] after resists dam	8.6666666666667
[PROJECTOR] res	0	1	 on dam	8.6666666666667
[PROJECTOR] after self-resists dam	8.6666666666667
[PROJECTOR] after flat damage armor	8.6666666666667
[PROJECTOR] numbed dam	7.3666666666667
[PROJECTOR] final dam after static checks	7.3666666666667
[PROJECTOR] final dam after hooks and callbacks	7.3666666666667
elven tempest	115103	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with	surging elm vilestaff of projection
[ATTACK] to 	Fisto!	 :: 	11.878475484689	2	20.31	19.139645171803	::	1
checkHit	2	19.139645171803
=> chance to hit	8
[LOG]	#UID:115103:0#Elven tempest misses #fbd578#Fisto!#LAST#.
[ATTACK] staff accuracy bonus	2	19.139645171803	=	1
[LOG]	Grappled from Fisto! hits Elven tempest for #aaaaaa#42 physical#LAST# damage.
[LOG]	#UID:115103:0#Elven tempest hits Elven tempest for #ROYAL_BLUE#7 lightning#LAST# damage.
[LOG]	#UID:115103:0#Elven tempest hits #fbd578#Fisto!#LAST# for #ROYAL_BLUE#(8 resist armour)#LAST#, #ROYAL_BLUE#0 lightning#LAST# (0 total damage).
[LOG]	
[LOG]	Fisto! uses Take Down.
[ATTACK] attacking with innate combat
[ATTACK] to 	elven tempest	 :: 	54.273800394091	6	0	0	::	0.89485847796951
checkHit	36	0
=> chance to hit	100
[ATTACK] raw dam	54.273800394091	versus	0	0.3	with APR	6
[ATTACK] after armor	54.273800394091
[ATTACK] after range	56
[PHYS CRIT %] axe accuracy bonus	36	0	=	7.2
[PHYS CRIT %]	16.9
[ATTACK] after crit	56
[ATTACK] after mult	50.112074766292
[PROJECTOR] starting dam	50.112074766292
[PROJECTOR] after difficulty dam	50.112074766292
[PROJECTOR] res	0	1	 on dam	54.121040747596
[PROJECTOR] after resists dam	54.121040747596
[PROJECTOR] after flat damage armor	54.121040747596
[PROJECTOR] final dam after static checks	54.121040747596
[PROJECTOR] final dam after hooks and callbacks	54.121040747596
[PHYS CRIT %]	9.7
[LOG]	Fisto! has released the hold.
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Elven tempest for #aaaaaa#54 physical#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Elven tempest!#{normal}#
[LOG]	
[LOG]	You pickup 0.85 gold pieces.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:480:0#Talent Clinch is ready to use.
[LOG]	#00ff00##UID:482:0#Talent Take Down is ready to use.
[LOG]	Rested for 26 turns (stop reason: all resources and life at maximum).
[LOG]	
[LOG]	Ran for 52 turns (stop reason: at door).
[LOG]	
AI took for target	114839	elven guard	::	2569	Fisto!	16	<	100
AI took for target	114862	mean looking elven guard	::	2569	Fisto!	16	<	100
[LOG]	Fisto! uses Clinch.
[ATTACK] attacking with innate combat
[ATTACK] to 	elven guard	 :: 	54.273800394091	6	2	11.4	::	1
checkHit	36	11.4
=> chance to hit	100
[ATTACK] raw dam	54.273800394091	versus	2	0.3	with APR	6
[ATTACK] after armor	54.273800394091
[ATTACK] after range	59
[PHYS CRIT %] axe accuracy bonus	36	11.4	=	4.92
[PHYS CRIT %]	14.62
[ATTACK] after crit	88.5
[ATTACK] after mult	88.5
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# performs a melee critical strike against Elven guard!#{normal}#
[PROJECTOR] starting dam	88.5
[PROJECTOR] after difficulty dam	88.5
[PROJECTOR] res	0	1	 on dam	95.58
[PROJECTOR] after resists dam	95.58
[PROJECTOR] after flat damage armor	95.58
[PROJECTOR] final dam after static checks	95.58
[PROJECTOR] final dam after hooks and callbacks	95.58
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	33.76	0.6624	 on dam	11
[PROJECTOR] after resists dam	7.2864
[PROJECTOR] after flat damage armor	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
checkHit	30.125	11
=> chance to hit	95
[LOG]	#ORANGE#Fisto! shrugs off the effect 'Frozen'!
[PHYS CRIT %]	9.7
checkHit	18.377527097619	55.166666666667
=> chance to hit	0
[LOG]	Elven guard is grappled!
[LOG]	Fisto! is engaged in a grapple!
[LOG]	#UID:114839:0#Elven guard hits #fbd578#Fisto!#LAST# for #1133F3#(7 resist armour)#LAST#, #1133F3#0 cold#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Elven guard for #{bold}##aaaaaa#96 physical#{normal}##LAST# damage.
[PROJECTOR] starting dam	58.068945700927
[PROJECTOR] after difficulty dam	58.068945700927
[PROJECTOR] res	0	1	 on dam	62.714461357002
[PROJECTOR] after resists dam	62.714461357002
[PROJECTOR] after flat damage armor	62.714461357002
[PROJECTOR] final dam after static checks	62.714461357002
[PROJECTOR] final dam after hooks and callbacks	62.714461357002
elven guard	114839	dumb ai talents can use	Attack	T_ATTACK
elven guard	114839	dumb ai talents can use	Block	T_BLOCK
elven guard	114839	dumb ai talents can use	Shield Pummel	T_SHIELD_PUMMEL
dumb ai uses	T_BLOCK
[LOG]	Elven guard uses Block.
AI took for target	114862	mean looking elven guard	::	2569	Fisto!	4	<	100
[LOG]	Grappled from Fisto! hits Elven guard for #{bold}##aaaaaa#63 physical#{normal}##LAST# damage.
[LOG]	
[LOG]	Fisto! uses Take Down.
[ATTACK] attacking with innate combat
[ATTACK] to 	elven guard	 :: 	54.273800394091	6	2	0	::	0.89485847796951
checkHit	36	0
=> chance to hit	100
[ATTACK] raw dam	54.273800394091	versus	2	0.3	with APR	6
[ATTACK] after armor	54.273800394091
[ATTACK] after range	58
[PHYS CRIT %] axe accuracy bonus	36	0	=	7.2
[PHYS CRIT %]	16.9
[ATTACK] after crit	58
[ATTACK] after mult	51.901791722231
[PROJECTOR] starting dam	51.901791722231
[PROJECTOR] after difficulty dam	51.901791722231
[PROJECTOR] res	0	1	 on dam	37.15393506001
[PROJECTOR] after resists dam	37.15393506001
[PROJECTOR] after flat damage armor	37.15393506001
[PROJECTOR] final dam after static checks	37.15393506001
[PROJECTOR] final dam after hooks and callbacks	37.15393506001
[PROJECTOR] starting dam	11
[PROJECTOR] after difficulty dam	11
[PROJECTOR] res	33.76	0.6624	 on dam	11
[PROJECTOR] after resists dam	7.2864
[PROJECTOR] after flat damage armor	0
[PROJECTOR] numbed dam	0
[PROJECTOR] final dam after static checks	0
[PROJECTOR] final dam after hooks and callbacks	0
[PHYS CRIT %]	9.7
[PROJECTOR] starting dam	329.73485760945
[PROJECTOR] after difficulty dam	329.73485760945
[PROJECTOR] res	0	1	 on dam	356.11364621821
[PROJECTOR] after resists dam	356.11364621821
[PROJECTOR] after flat damage armor	356.11364621821
[PROJECTOR] final dam after static checks	356.11364621821
[PROJECTOR] final dam after hooks and callbacks	356.11364621821
[LOG]	Fisto! has released the hold.
[LOG]	#UID:114839:0#Elven guard hits #fbd578#Fisto!#LAST# for #1133F3#(7 resist armour)#LAST#, #1133F3#0 cold#LAST# (0 total damage).
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Mean looking elven guard for #aaaaaa#356 physical#LAST# damage.
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Elven guard for #aaaaaa#(18 blocked)#LAST#, #aaaaaa#37 physical#LAST# (37 total damage).
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Elven guard!#{normal}#
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Mean looking elven guard!#{normal}#
[LOG]	
[LOG]	Lore found: #0080FF#letter (rhaloren camp)
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LORE] learnt	rhaloren-note-4
[LOG]	
[LOG]	#00ff00##UID:480:0#Talent Clinch is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:482:0#Talent Take Down is ready to use.
[LOG]	Rested for 21 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	114871	mean looking elven guard	::	2569	Fisto!	64	<	100
[USERCHAT] channel achievement	jrwymer	tome	Arachnophobia (Insane (Adventure) difficulty)	false	false
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	mean looking elven guard	 :: 	54.273800394091	6	2	11.75	::	0.9493593379832
checkHit	36	11.75
=> chance to hit	100
[ATTACK] raw dam	54.273800394091	versus	2	0.3	with APR	6
[ATTACK] after armor	54.273800394091
[ATTACK] after range	55
[PHYS CRIT %] axe accuracy bonus	36	11.75	=	4.85
[PHYS CRIT %]	14.55
[ATTACK] after crit	82.5
[ATTACK] after mult	78.322145383614
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# performs a melee critical strike against Mean looking elven guard!#{normal}#
[PROJECTOR] starting dam	78.322145383614
[PROJECTOR] after difficulty dam	78.322145383614
[PROJECTOR] res	0	1	 on dam	84.587917014303
[PROJECTOR] after resists dam	84.587917014303
[PROJECTOR] after flat damage armor	84.587917014303
[PROJECTOR] final dam after static checks	84.587917014303
[PROJECTOR] final dam after hooks and callbacks	84.587917014303
[ATTACK] attacking with innate combat
[ATTACK] to 	mean looking elven guard	 :: 	54.273800394091	6	2	11.75	::	0.9493593379832
checkHit	36	11.75
=> chance to hit	100
[ATTACK] raw dam	54.273800394091	versus	2	0.3	with APR	6
[ATTACK] after armor	54.273800394091
[ATTACK] after range	58
[PHYS CRIT %] axe accuracy bonus	36	11.75	=	4.85
[PHYS CRIT %]	14.55
[ATTACK] after crit	58
[ATTACK] after mult	55.062841603026
[PROJECTOR] starting dam	55.062841603026
[PROJECTOR] after difficulty dam	55.062841603026
[PROJECTOR] res	0	1	 on dam	59.467868931268
[PROJECTOR] after resists dam	59.467868931268
[PROJECTOR] after flat damage armor	59.467868931268
[PROJECTOR] final dam after static checks	59.467868931268
[PROJECTOR] final dam after hooks and callbacks	59.467868931268
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Mean looking elven guard for #{bold}##aaaaaa#85 physical#{normal}##LAST#, #aaaaaa#59 physical#LAST# (144 total damage).
[LOG]	
[ATTACK] attacking with innate combat
[ATTACK] to 	mean looking elven guard	 :: 	54.273800394091	6	2	11.75	::	1
checkHit	36	11.75
=> chance to hit	100
[ATTACK] raw dam	54.273800394091	versus	2	0.3	with APR	6
[ATTACK] after armor	54.273800394091
[ATTACK] after range	54
[PHYS CRIT %] axe accuracy bonus	36	11.75	=	4.85
[PHYS CRIT %]	14.55
[ATTACK] after crit	54
[ATTACK] after mult	54
[PROJECTOR] starting dam	54
[PROJECTOR] after difficulty dam	54
[PROJECTOR] res	0	1	 on dam	58.32
[PROJECTOR] after resists dam	58.32
[PROJECTOR] after flat damage armor	58.32
[PROJECTOR] final dam after static checks	58.32
[PROJECTOR] final dam after hooks and callbacks	58.32
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Mean looking elven guard for #aaaaaa#58 physical#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Mean looking elven guard!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[LOG]	
AI took for target	114876	elven guard	::	2569	Fisto!	9	<	100
[TARGET] Passing target	elven guard	from	elven guard	to	Fisto!
AI took for target	114876	elven guard	::	2569	Fisto!	4	<	100
[LOG]	Fisto! uses Clinch.
[ATTACK] attacking with innate combat
[ATTACK] to 	elven guard	 :: 	54.273800394091	6	2	11.75	::	1
checkHit	36	11.75
=> chance to hit	100
[ATTACK] raw dam	54.273800394091	versus	2	0.3	with APR	6
[ATTACK] after armor	54.273800394091
[ATTACK] after range	57
[PHYS CRIT %] axe accuracy bonus	36	11.75	=	4.85
[PHYS CRIT %]	14.55
[ATTACK] after crit	57
[ATTACK] after mult	57
[PROJECTOR] starting dam	57
[PROJECTOR] after difficulty dam	57
[PROJECTOR] res	0	1	 on dam	61.56
[PROJECTOR] after resists dam	61.56
[PROJECTOR] after flat damage armor	61.56
[PROJECTOR] final dam after static checks	61.56
[PROJECTOR] final dam after hooks and callbacks	61.56
[PHYS CRIT %]	9.7
checkHit	20.18366013375	55.166666666667
=> chance to hit	0
[LOG]	Elven guard is grappled!
[LOG]	Fisto! is engaged in a grapple!
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Elven guard for #aaaaaa#62 physical#LAST# damage.
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	elven guard	 :: 	54.273800394091	6	2	11.75	::	0.9493593379832
checkHit	36	11.75
=> chance to hit	100
[ATTACK] raw dam	54.273800394091	versus	2	0.3	with APR	6
[ATTACK] after armor	54.273800394091
[ATTACK] after range	56
[PHYS CRIT %] axe accuracy bonus	36	11.75	=	4.85
[PHYS CRIT %]	14.55
[ATTACK] after crit	84
[ATTACK] after mult	79.746184390589
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# performs a melee critical strike against Elven guard!#{normal}#
[PROJECTOR] starting dam	79.746184390589
[PROJECTOR] after difficulty dam	79.746184390589
[PROJECTOR] res	0	1	 on dam	86.125879141836
[PROJECTOR] after resists dam	86.125879141836
[PROJECTOR] after flat damage armor	86.125879141836
[PROJECTOR] final dam after static checks	86.125879141836
[PROJECTOR] final dam after hooks and callbacks	86.125879141836
[ATTACK] attacking with innate combat
[ATTACK] to 	elven guard	 :: 	54.273800394091	6	2	11.75	::	0.9493593379832
checkHit	36	11.75
=> chance to hit	100
[ATTACK] raw dam	54.273800394091	versus	2	0.3	with APR	6
[ATTACK] after armor	54.273800394091
[ATTACK] after range	59
[PHYS CRIT %] axe accuracy bonus	36	11.75	=	4.85
[PHYS CRIT %]	14.55
[ATTACK] after crit	88.5
[ATTACK] after mult	84.018301411513
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# performs a melee critical strike against Elven guard!#{normal}#
[PROJECTOR] starting dam	84.018301411513
[PROJECTOR] after difficulty dam	84.018301411513
[PROJECTOR] res	0	1	 on dam	90.739765524434
[PROJECTOR] after resists dam	90.739765524434
[PROJECTOR] after flat damage armor	90.739765524434
[PROJECTOR] final dam after static checks	90.739765524434
[PROJECTOR] final dam after hooks and callbacks	90.739765524434
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Elven guard for #{bold}##aaaaaa#86 physical#{normal}##LAST#, #{bold}##aaaaaa#91 physical#{normal}##LAST# (177 total damage).
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Elven guard!#{normal}#
[LOG]	
[LOG]	Fisto! has released the hold.
[LOG]	
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[LOG]	
[LOG]	Fisto! throws a finishing uppercut.
[ATTACK] attacking with innate combat
[ATTACK] to 	elven guard	 :: 	54.273800394091	6	2	11.05	::	1.7481953457326
checkHit	36	11.05
=> chance to hit	100
[ATTACK] raw dam	54.273800394091	versus	2	0.3	with APR	6
[ATTACK] after armor	54.273800394091
[ATTACK] after range	57
[PHYS CRIT %] axe accuracy bonus	36	11.05	=	4.99
[PHYS CRIT %]	14.69
[ATTACK] after crit	57
[ATTACK] after mult	99.647134706758
[PROJECTOR] starting dam	99.647134706758
[PROJECTOR] after difficulty dam	99.647134706758
[PROJECTOR] res	0	1	 on dam	107.6189054833
[PROJECTOR] after resists dam	107.6189054833
[PROJECTOR] after flat damage armor	107.6189054833
[PROJECTOR] final dam after static checks	107.6189054833
[PROJECTOR] final dam after hooks and callbacks	107.6189054833
checkHit	17.351584713032	55.166666666667
=> chance to hit	0
[LOG]	Elven guard is stunned!
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Elven guard for #aaaaaa#108 physical#LAST# damage.
[ATTACK] attacking with	steel longsword of massacre
[ATTACK] to 	Fisto!	 :: 	30.77042488248	3	20.31	19.139645171803	::	1
checkHit	17	19.139645171803
=> chance to hit	45
[LOG]	#UID:114867:0#Elven guard misses #fbd578#Fisto!#LAST#.
[LOG]	
[LOG]	Fisto! throws two quick punches.
[ATTACK] attacking with innate combat
[ATTACK] to 	elven guard	 :: 	54.273800394091	6	2	11.05	::	0.9493593379832
checkHit	36	11.05
=> chance to hit	100
[ATTACK] raw dam	54.273800394091	versus	2	0.3	with APR	6
[ATTACK] after armor	54.273800394091
[ATTACK] after range	56
[PHYS CRIT %] axe accuracy bonus	36	11.05	=	4.99
[PHYS CRIT %]	14.69
[ATTACK] after crit	56
[ATTACK] after mult	53.164122927059
[PROJECTOR] starting dam	53.164122927059
[PROJECTOR] after difficulty dam	53.164122927059
[PROJECTOR] res	0	1	 on dam	57.417252761224
[PROJECTOR] after resists dam	57.417252761224
[PROJECTOR] after flat damage armor	57.417252761224
[PROJECTOR] final dam after static checks	57.417252761224
[PROJECTOR] final dam after hooks and callbacks	57.417252761224
[ATTACK] attacking with innate combat
[ATTACK] to 	elven guard	 :: 	54.273800394091	6	2	11.05	::	0.9493593379832
checkHit	36	11.05
=> chance to hit	100
[ATTACK] raw dam	54.273800394091	versus	2	0.3	with APR	6
[ATTACK] after armor	54.273800394091
[ATTACK] after range	59
[PHYS CRIT %] axe accuracy bonus	36	11.05	=	4.99
[PHYS CRIT %]	14.69
[ATTACK] after crit	59
[ATTACK] after mult	56.012200941009
[LOG]	#UID:2569:0##fbd578#Fisto!#LAST# hits Elven guard for #aaaaaa#57 physical#LAST# damage.
[LOG]	#{bold}##UID:2569:0##fbd578#Fisto!#LAST# killed Elven guard!#{normal}#
[LOG]	
[LOG]	#00ff00##UID:480:0#Talent Clinch is ready to use.
[LOG]	
[LOG]	#00ff00##UID:467:0#Talent Double Strike is ready to use.
[LOG]	
[LOG]	#00ff00##UID:475:0#Talent Uppercut is ready to use.
[LOG]	
[LOG]	Resting starts...
[LOG]	Rested for 20 turns (stop reason: all resources and life at maximum).
[LOG]	
AI took for target	114845	Rhaloren Inquisitor	::	2569	Fisto!	9	<	100
[LOG]	Rhaloren Inquisitor casts Soul Rot.
[SPELL CRIT %]	19.026817442697
Adding entity	115358	after	114845
[PROJECTOR] starting dam	98.07636804861
[PROJECTOR] after difficulty dam	98.07636804861
[PROJECTOR] res	13.6	0.864	 on dam	78.461094438888
[PROJECTOR] after resists dam	67.790385595199
[PROJECTOR] after flat damage armor	54.33285746309
[PROJECTOR] final dam after static checks	54.33285746309
[PROJECTOR] final dam after hooks and callbacks	54.33285746309
[LOG]	Rhaloren Inquisitor's Soul Rot hits #fbd578#Fisto!#LAST# for #DARK_GREEN#(13 resist armour)#LAST#, #DARK_GREEN#54 blight#LAST# (54 total damage).
[LOG]	
[LOG]	Rhaloren Inquisitor casts Flame.
[SPELL CRIT %]	2.2
Adding entity	115359	after	114845
[PROJECTOR] starting dam	60.617179611811
[PROJECTOR] after difficulty dam	60.617179611811
[PROJECTOR] res	13.6	0.864	 on dam	48.493743689449
[PROJECTOR] after resists dam	41.898594547684
[PROJECTOR] after flat damage armor	28.441066415574
[PROJECTOR] final dam after static checks	28.441066415574
[PROJECTOR] final dam after hooks and callbacks	28.441066415574
[LOG]	Fisto! is on fire!
Lua Error: /engine/Shader.lua:164: attempt to index field 'shad' (a nil value)
	At [C]:-1 __index
	At /engine/Shader.lua:164 loaded
	At /engine/Shader.lua:68 init
	At /engine/class.lua:39 new
	At /engine/Particles.lua:94 loaded
	At /engine/Particles.lua:36 init
	At /engine/class.lua:39 new
	At /engine/Map.lua:1237 particleEmitter
	At /data/talents/spells/fire.lua:46 particles
	At /engine/interface/ActorProject.lua:470 projectDoStop
	At /engine/Projectile.lua:228 act
	At /engine/GameEnergyBased.lua:126 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:1177 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Loading tile	talents/flame.png
[PROJECTOR] starting dam	60.617179611811
[PROJECTOR] after difficulty dam	60.617179611811
[PROJECTOR] res	13.6	0.864	 on dam	48.493743689449
[PROJECTOR] after resists dam	41.898594547684
[PROJECTOR] after flat damage armor	28.441066415574
[PROJECTOR] final dam after static checks	28.441066415574
[PROJECTOR] final dam after hooks and callbacks	28.441066415574
Lua Error: /engine/Shader.lua:164: attempt to index field 'shad' (a nil value)
	At [C]:-1 __index
	At /engine/Shader.lua:164 loaded
	At /engine/Shader.lua:68 init
	At /engine/class.lua:39 new
	At /engine/Particles.lua:94 loaded
	At /engine/Particles.lua:36 init
	At /engine/class.lua:39 new
	At /engine/Map.lua:1237 particleEmitter
	At /data/talents/spells/fire.lua:46 particles
	At /engine/interface/ActorProject.lua:470 projectDoStop
	At /engine/Projectile.lua:228 act
	At /engine/GameEnergyBased.lua:126 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:1177 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
[PROJECTOR] starting dam	60.617179611811
[PROJECTOR] after difficulty dam	60.617179611811
[PROJECTOR] res	13.6	0.864	 on dam	48.493743689449
[PROJECTOR] after resists dam	41.898594547684
[PROJECTOR] after flat damage armor	28.441066415574
[PROJECTOR] final dam after static checks	28.441066415574
[PROJECTOR] final dam after hooks and callbacks	28.441066415574
Lua Error: /engine/Shader.lua:164: attempt to index field 'shad' (a nil value)
	At [C]:-1 __index
	At /engine/Shader.lua:164 loaded
	At /engine/Shader.lua:68 init
	At /engine/class.lua:39 new
	At /engine/Particles.lua:94 loaded
	At /engine/Particles.lua:36 init
	At /engine/class.lua:39 new
	At /engine/Map.lua:1237 particleEmitter
	At /data/talents/spells/fire.lua:46 particles
	At /engine/interface/ActorProject.lua:470 projectDoStop
	At /engine/Projectile.lua:228 act
	At /engine/GameEnergyBased.lua:126 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:1177 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
[PROJECTOR] starting dam	60.617179611811
[PROJECTOR] after difficulty dam	60.617179611811
[PROJECTOR] res	13.6	0.864	 on dam	48.493743689449
[PROJECTOR] after resists dam	41.898594547684
[PROJECTOR] after flat damage armor	28.441066415574
[PROJECTOR] final dam after static checks	28.441066415574
[PROJECTOR] final dam after hooks and callbacks	28.441066415574
Lua Error: /engine/Shader.lua:164: attempt to index field 'shad' (a nil value)
	At [C]:-1 __index
	At /engine/Shader.lua:164 loaded
	At /engine/Shader.lua:68 init
	At /engine/class.lua:39 new
	At /engine/Particles.lua:94 loaded
	At /engine/Particles.lua:36 init
	At /engine/class.lua:39 new
	At /engine/Map.lua:1237 particleEmitter
	At /data/talents/spells/fire.lua:46 particles
	At /engine/interface/ActorProject.lua:470 projectDoStop
	At /engine/Projectile.lua:228 act
	At /engine/GameEnergyBased.lua:126 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:1177 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
[PROJECTOR] starting dam	60.617179611811
[PROJECTOR] after difficulty dam	60.617179611811
[PROJECTOR] res	13.6	0.864	 on dam	48.493743689449
[PROJECTOR] after resists dam	41.898594547684
[PROJECTOR] after flat damage armor	28.441066415574
[PROJECTOR] final dam after static checks	28.441066415574
[PROJECTOR] final dam after hooks and callbacks	28.441066415574
[LOG]	Fisto! is recovering from the damage!
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 46
*p 46: Uniform: 0: 8B52 beamColor1
*p 46: Uniform: 1: 8B52 beamColor2
*p 46: Uniform: 2: 1406 beamsCount
*p 46: Uniform: 3: 8B52 circleColor
*p 46: Uniform: 4: 1406 circleDescendSpeed
*p 46: Uniform: 5: 1406 circleRotationSpeed
*p 46: Uniform: 6: 1406 noup
*p 46: Uniform: 7: 1406 tick
*p 46: Uniform: 8: 1406 tick_start
*p 46: Uniform: 9: 1406 time_factor
*p 46: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamColor1=vec4(1,0.13333333333333,0.13333333333333,1),beamColor2=vec4(1,0.37647058823529,0.37647058823529,1),beamsCount=8,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 53
*p 53: Uniform: 0: 8B52 beamColor1
*p 53: Uniform: 1: 8B52 beamColor2
*p 53: Uniform: 2: 1406 beamsCount
*p 53: Uniform: 3: 8B52 circleColor
*p 53: Uniform: 4: 1406 circleDescendSpeed
*p 53: Uniform: 5: 1406 circleRotationSpeed
*p 53: Uniform: 6: 1406 noup
*p 53: Uniform: 7: 1406 tick
*p 53: Uniform: 8: 1406 tick_start
*p 53: Uniform: 9: 1406 time_factor
*p 53: Uniform: 10: 8B5E tex
Lua Error: /engine/Shader.lua:164: attempt to index field 'shad' (a nil value)
	At [C]:-1 __index
	At /engine/Shader.lua:164 loaded
	At /engine/Shader.lua:68 init
	At /engine/class.lua:39 new
	At /engine/Particles.lua:94 loaded
	At /engine/Particles.lua:36 init
	At /engine/class.lua:39 new
	At /engine/Map.lua:1237 particleEmitter
	At /data/talents/spells/fire.lua:46 particles
	At /engine/interface/ActorProject.lua:470 projectDoStop
	At /engine/Projectile.lua:228 act
	At /engine/GameEnergyBased.lua:126 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:1177 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Loading tile	effects/recovery.png
[ONLINE PROFILE] sending error
[LOG]	#YELLOW#Error report sent, thank you.
[PROJECTOR] starting dam	60.617179611811
[PROJECTOR] after difficulty dam	60.617179611811
[PROJECTOR] res	13.6	0.864	 on dam	48.493743689449
[PROJECTOR] after resists dam	41.898594547684
[PROJECTOR] after flat damage armor	28.441066415574
[PROJECTOR] final dam after static checks	28.441066415574
[PROJECTOR] final dam after hooks and callbacks	28.441066415574
Lua Error: /engine/Shader.lua:164: attempt to index field 'shad' (a nil value)
	At [C]:-1 __index
	At /engine/Shader.lua:164 loaded
	At /engine/Shader.lua:68 init
	At /engine/class.lua:39 new
	At /engine/Particles.lua:94 loaded
	At /engine/Particles.lua:36 init
	At /engine/class.lua:39 new
	At /engine/Map.lua:1237 particleEmitter
	At /data/talents/spells/fire.lua:46 particles
	At /engine/interface/ActorProject.lua:470 projectDoStop
	At /engine/Projectile.lua:228 act
	At /engine/GameEnergyBased.lua:126 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:1177 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
[PROJECTOR] starting dam	60.617179611811
[PROJECTOR] after difficulty dam	60.617179611811
[PROJECTOR] res	13.6	0.864	 on dam	48.493743689449
[PROJECTOR] after resists dam	41.898594547684
[PROJECTOR] after flat damage armor	28.441066415574
[PROJECTOR] final dam after static checks	28.441066415574
[PROJECTOR] final dam after hooks and callbacks	28.441066415574
Lua Error: /engine/Shader.lua:164: attempt to index field 'shad' (a nil value)
	At [C]:-1 __index
	At /engine/Shader.lua:164 loaded
	At /engine/Shader.lua:68 init
	At /engine/class.lua:39 new
	At /engine/Particles.lua:94 loaded
	At /engine/Particles.lua:36 init
	At /engine/class.lua:39 new
	At /engine/Map.lua:1237 particleEmitter
	At /data/talents/spells/fire.lua:46 particles
	At /engine/interface/ActorProject.lua:470 projectDoStop
	At /engine/Projectile.lua:228 act
	At /engine/GameEnergyBased.lua:126 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:1177 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
[PROJECTOR] starting dam	60.617179611811
[PROJECTOR] after difficulty dam	60.617179611811
[PROJECTOR] res	13.6	0.864	 on dam	48.493743689449
[PROJECTOR] after resists dam	41.898594547684
[PROJECTOR] after flat damage armor	28.441066415574
[PROJECTOR] final dam after static checks	28.441066415574
[PROJECTOR] final dam after hooks and callbacks	28.441066415574
Lua Error: /engine/Shader.lua:164: attempt to index field 'shad' (a nil value)
	At [C]:-1 __index
	At /engine/Shader.lua:164 loaded
	At /engine/Shader.lua:68 init
	At /engine/class.lua:39 new
	At /engine/Particles.lua:94 loaded
	At /engine/Particles.lua:36 init
	At /engine/class.lua:39 new
	At /engine/Map.lua:1237 particleEmitter
	At /data/talents/spells/fire.lua:46 particles
	At /engine/interface/ActorProject.lua:470 projectDoStop
	At /engine/Projectile.lua:228 act
	At /engine/GameEnergyBased.lua:126 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:1177 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
[PROJECTOR] starting dam	60.617179611811
[PROJECTOR] after difficulty dam	60.617179611811
[PROJECTOR] res	13.6	0.864	 on dam	48.493743689449
[PROJECTOR] after resists dam	41.898594547684
[PROJECTOR] after flat damage armor	28.441066415574
[PROJECTOR] final dam after static checks	28.441066415574
[PROJECTOR] final dam after hooks and callbacks	28.441066415574
Lua Error: /engine/Shader.lua:164: attempt to index field 'shad' (a nil value)
	At [C]:-1 __index
	At /engine/Shader.lua:164 loaded
	At /engine/Shader.lua:68 init
	At /engine/class.lua:39 new
	At /engine/Particles.lua:94 loaded
	At /engine/Particles.lua:36 init
	At /engine/class.lua:39 new
	At /engine/Map.lua:1237 particleEmitter
	At /data/talents/spells/fire.lua:46 particles
	At /engine/interface/ActorProject.lua:470 projectDoStop
	At /engine/Projectile.lua:228 act
	At /engine/GameEnergyBased.lua:126 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:1177 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
[PROJECTOR] starting dam	60.617179611811
[PROJECTOR] after difficulty dam	60.617179611811
[PROJECTOR] res	13.6	0.864	 on dam	48.493743689449
[PROJECTOR] after resists dam	41.898594547684
[PROJECTOR] after flat damage armor	28.441066415574
[PROJECTOR] final dam after static checks	28.441066415574
[PROJECTOR] final dam after hooks and callbacks	28.441066415574
Lua Error: /engine/Shader.lua:164: attempt to index field 'shad' (a nil value)
	At [C]:-1 __index
	At /engine/Shader.lua:164 loaded
	At /engine/Shader.lua:68 init
	At /engine/class.lua:39 new
	At /engine/Particles.lua:94 loaded
	At /engine/Particles.lua:36 init
	At /engine/class.lua:39 new
	At /engine/Map.lua:1237 particleEmitter
	At /data/talents/spells/fire.lua:46 particles
	At /engine/interface/ActorProject.lua:470 projectDoStop
	At /engine/Projectile.lua:228 act
	At /engine/GameEnergyBased.lua:126 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:1177 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
AI took for target	114845	Rhaloren Inquisitor	::	2569	Fisto!	4	<	100
[PROJECTOR] starting dam	60.617179611811
[PROJECTOR] after difficulty dam	60.617179611811
[PROJECTOR] res	13.6	0.864	 on dam	48.493743689449
[PROJECTOR] after resists dam	41.898594547684
[PROJECTOR] after flat damage armor	28.441066415574
[PROJECTOR] final dam after static checks	28.441066415574
[PROJECTOR] final dam after hooks and callbacks	28.441066415574
[PROFILE] filtering save of 	deaths	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SOUND] loading from	/data/sound/actions/death.ogg	:=:	sound "/data/sound/actions/death.ogg" : <static>
Lua Error: /engine/Shader.lua:164: attempt to index field 'shad' (a nil value)
	At [C]:-1 __index
	At /engine/Shader.lua:164 loaded
	At /engine/Shader.lua:68 init
	At /engine/class.lua:39 new
	At /engine/Particles.lua:94 loaded
	At /engine/Particles.lua:36 init
	At /engine/class.lua:39 new
	At /engine/Map.lua:1237 particleEmitter
	At /data/talents/spells/fire.lua:46 particles
	At /engine/interface/ActorProject.lua:470 projectDoStop
	At /engine/Projectile.lua:228 act
	At /engine/GameEnergyBased.lua:126 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:1177 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
[LOG]	#LIGHT_RED#You have 3 life(s) left.
[LOG]	Fisto! stops burning.
[LOG]	Fisto! has finished recovering.
[LOG]	Fisto! deactivates Striking Stance.
[PROJECTOR] starting dam	60.617179611811
[PROJECTOR] after difficulty dam	60.617179611811
[PROJECTOR] res	13.6	0.864	 on dam	48.493743689449
[PROJECTOR] after resists dam	41.898594547684
[PROJECTOR] after flat damage armor	41.898594547684
[PROJECTOR] final dam after static checks	41.898594547684
[PROJECTOR] final dam after hooks and callbacks	41.898594547684
[PROFILE] filtering save of 	deaths	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[LOG]	Fisto! is on fire!
Lua Error: /engine/Shader.lua:164: attempt to index field 'shad' (a nil value)
	At [C]:-1 __index
	At /engine/Shader.lua:164 loaded
	At /engine/Shader.lua:68 init
	At /engine/class.lua:39 new
	At /engine/Particles.lua:94 loaded
	At /engine/Particles.lua:36 init
	At /engine/class.lua:39 new
	At /engine/Map.lua:1237 particleEmitter
	At /data/talents/spells/fire.lua:46 particles
	At /engine/interface/ActorProject.lua:470 projectDoStop
	At /engine/Projectile.lua:254 check
	At [string "return function(self, x, y, what, ...) local ..."]:1 checkAllEntities
	At /engine/Actor.lua:205 move
	At /mod/class/Actor.lua:1279 move
	At /mod/class/Player.lua:296 move
	At /mod/dialogs/DeathDialog.lua:142 resurrectBasic
	At /mod/dialogs/DeathDialog.lua:169 
	At /engine/Game.lua:283 onTickEndExecute
	At /engine/Game.lua:274 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:1177 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
[LOG]	#LIGHT_RED#You have 2 life(s) left.
[LOG]	Fisto! stops burning.
[PARTY] New member, add after	Fisto!	Fisto!
Adding entity	2569	after	2569
Loading savefile 	/save/fisto_/
Loading entities file from file	/data/zones/eidolon-plane/npcs.lua
Loading entities file from file	/data/zones/eidolon-plane/grids.lua
Loading entities file from file	/data/general/grids/void.lua
Loading entities file from file	/data/zones/eidolon-plane/objects.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
Loading entities file from memory	/data/general/objects/gem.lua
Loading entities file from memory	/data/general/objects/lites.lua
Loading entities file from memory	/data/general/objects/potions.lua
Loading entities file from memory	/data/general/objects/scrolls.lua
Loading entities file from memory	/data/general/objects/rods.lua
Loading entities file from memory	/data/general/objects/wands.lua
Loading entities file from memory	/data/general/objects/totems.lua
Loading entities file from memory	/data/general/objects/torques.lua
Loading entities file from memory	/data/general/objects/digger.lua
Loading entities file from memory	/data/general/objects/misc-tools.lua
Loading entities file from memory	/data/general/objects/jewelry.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from memory	/data/general/objects/mindstars.lua
Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
Loading entities file from memory	/data/general/objects/axes.lua
Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
Loading entities file from memory	/data/general/objects/slings.lua
Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing pair of drakeskin leather boots 'Oozeobsidian' into world artifacts
Importing Bethivea into world artifacts
Importing Dagidur the cashmere wizard hat into world artifacts
Importing Berelin the voratun dagger into world artifacts
Importing Dusklady into world artifacts
Importing stralite waraxe 'Treevortex' into world artifacts
Importing Zubomira into world artifacts
Importing Ce'Nymitha the silk robe into world artifacts
Importing Ce'Nutha the drakeskin leather sling into world artifacts
Importing pair of drakeskin leather boots 'Galecast' into world artifacts
Importing drakeskin leather gloves 'Samaromizilasus' into world artifacts
Importing steel battleaxe 'Rhalach' into world artifacts
Importing Arewen into world artifacts
Importing Bethith the stralite shield into world artifacts
Importing Tuliharalach into world artifacts
Importing hardened leather gloves 'Mayuvea' into world artifacts
Importing Bregefast the hardened leather cap into world artifacts
Importing Erelythad the yew starstaff into world artifacts
Importing cashmere cloak 'Crackleglean' into world artifacts
Importing dwarven-steel pickaxe 'Camitar' into world artifacts
Importing Brenilach the Burnreek into world artifacts
Importing Bistir into world artifacts
Importing Fulesadig the pair of dwarven-steel boots into world artifacts
Importing Shadowborn into world artifacts
Importing cashmere robe 'Dazzlearc' into world artifacts
Importing pouch of dwarven-steel shots 'Hurosin' into world artifacts
Importing dwarven-steel mace 'Balehir' into world artifacts
Importing Deepstitan the stralite shield into world artifacts
Importing Singespire the dwarven-steel mace into world artifacts
Importing cashmere robe 'Gloomrazor' into world artifacts
Importing cured leather armour 'Behek' into world artifacts
Importing stralite mail armour 'Getinik' into world artifacts
Importing dwarven-steel greatmaul 'Chargelady' into world artifacts
Importing Xerevea into world artifacts
Importing Beugas the Gloomvengeance into world artifacts
Importing voratun greatmaul 'Iseriabeth' into world artifacts
Importing Armidunazilarak the cashmere cloak into world artifacts
Importing elven-wood longbow 'Corpserend' into world artifacts
Importing cashmere wizard hat 'Phlegmclash' into world artifacts
Importing Daireraldir the Oakwreath into world artifacts
Importing voratun greatmaul 'Nurig' into world artifacts
Importing Chalobar into world artifacts
Importing dwarven-steel plate armour 'Flashwend' into world artifacts
Importing steel mail armour 'Bethibreralaith' into world artifacts
Importing hardened leather cap 'Gilidunaldil' into world artifacts
Importing alchemist's lamp 'Unlightpain' into world artifacts
Importing Bogfame into world artifacts
Importing Starlore into world artifacts
Importing Xath the dwarven-steel battleaxe into world artifacts
Importing stralite mail armour 'Dawnpyre' into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from file	/data/zones/eidolon-plane/traps.lua
Loading entities file from memory	/data/general/traps/natural_forest.lua
Initiated zone	Eidolon Plane	with base_level	1
[ZONE] persisting to persist_last_zones	eidolon-plane
[ZONE] forgetting old zone	thieves-tunnels
Make wait background texture 1861 : 1024x705 (1024, 1024)
C Map size 16:10 :: 160
C Map seens texture: 1871 (60x60)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Loading tile	invis.png
Loading tile	npc/unknown_unknown_the_eidolon.png
Wait finished, counted 422, 197 ticks
[PARTY] New member, add after	Fisto!	Fisto!
Adding entity	2569	after	2569
[LOG]	#LIGHT_BLUE#You enter a zero gravity zone, beware!
[LOG]	#LIGHT_RED#From the brink of death you seem to be yanked to another plane.
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Updating zone name	Eidolon Plane
C Map minimap texture: 1222 (50x50; 64x64)
Loading tile	effects/zero_gravity.png
[COROUTINE] registering	savefilepipe	thread: 0x120ec9c8
Saving JSON	true
[LOG]	Saving game...
[LOG]	Rhaloren Inquisitor's Flame hits #fbd578#Fisto!#LAST# for #LIGHT_RED#(13 resist armour)#LAST#, #LIGHT_RED#28 fire#LAST#, #LIGHT_RED#(13 resist armour)#LAST#, #LIGHT_RED#28 fire#LAST#, #LIGHT_RED#(13 resist armour)#LAST#, #LIGHT_RED#28 fire#LAST#, #LIGHT_RED#(13 resist armour)#LAST#, #LIGHT_RED#28 fire#LAST#, #LIGHT_RED#(13 resist armour)#LAST#, #LIGHT_RED#28 fire#LAST#, #LIGHT_RED#(13 resist armour)#LAST#, #LIGHT_RED#28 fire#LAST#, #LIGHT_RED#(13 resist armour)#LAST#, #LIGHT_RED#28 fire#LAST#, #LIGHT_RED#(13 resist armour)#LAST#, #LIGHT_RED#28 fire#LAST#, #LIGHT_RED#(13 resist armour)#LAST#, #LIGHT_RED#28 fire#LAST#, #LIGHT_RED#(13 resist armour)#LAST#, #LIGHT_RED#28 fire#LAST#, #LIGHT_RED#(13 resist armour)#LAST#, #LIGHT_RED#28 fire#LAST#, #LIGHT_RED#42 fire#LAST# (355 total damage).
[LOG]	#{bold}#Fisto! the level 11 cornac brawler was burnt to death by Rhaloren Inquisitor and hung from the rafters on level 3 of Rhaloren Camp.#{normal}#
[SAVEFILE PIPE] new save running in the pipe:	Fisto!	game	::	game.teag	::	table: 0x0db7d7c8	=>	table: 0x154c4928	(3798)
Loading savefile 	/save/fisto_/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0d9d14b8	=>	table: 0x19aa5748	(882)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/fisto_/game.teag.tmp
Saved zipname /save/fisto_/game.teag.tmp
[SAVEFILE PIPE] Checking save	Fisto!	game	/save/fisto_/game.teag.tmp
Loading savefile 	/save/fisto_/
[SAVEFILE] checked validity of type	game	 => 	all fine
Saved zipname /save//world.teaw.tmp
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
[COROUTINE] dead	savefilepipe
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current