Loading web core: loaded!
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B50 texSize
*p 1: Uniform: 5: 1406 tick
*p 1: Uniform: 6: 8B5E noisevol
*p 1: Uniform: 7: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Loading savefile 	/save/player/
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
C Map size 16:12 :: 192
C Map seens texture: 35 (60x60)
Generating cavern
Floodfill group	1	1123
Floodfill group	16	24
Floodfill group	310	1
Floodfill group	869	41
Floodfill group	874	6
Floodfill group	1012	38
Floodfill group	1127	35
Floodfill group	1252	2
Ok floodfill
Loading tile	terrain/crystal_floor1.png
Loading tile	terrain/crystal_alpha5.png
Loading tile	terrain/crystal_floor1.png
Loading tile	terrain/crystal_alpha3.png
Loading tile	terrain/crystal_alpha4.png
Loading tile	terrain/crystal_alpha2.png
Loading tile	terrain/crystal_alpha1.png
Loading tile	terrain/crystal_alpha6.png
Loading tile	npc/canine_w.png
Loading tile	npc/troll_f.png
Loading tile	npc/skeleton_warrior.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	npc/canine_ww.png
Loading tile	npc/troll_c.png
Loading tile	npc/canine_fox.png
Loading tile	npc/troll_s.png
Loading tile	npc/skeleton_mage.png
Loading tile	npc/troll_mt.png
Loading tile	terrain/crystal_floor5.png
Loading tile	terrain/crystal_floor8.png
Loading tile	terrain/crystal_floor4.png
Loading tile	terrain/crystal_floor6.png
Loading tile	terrain/crystal_floor7.png
Loading tile	terrain/crystal_floor2.png
Loading tile	terrain/crystal_floor3.png
Loading tile	player/humanoid_dwarf_dwarven_summoner.png
Using cached font	/data/font/DroidSans.ttf	16
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[ENGINE] Setting requested FPS to 60 (16 ms)
[MODULE LOADER] done loading module	Tales of Maj'Eyal Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 752, 1446 ticks
Command line: 	--flush-stdout
[PROFILE THREAD] flushing CSETs
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Creating module	boot-te4-1.2.0.team	:: (as dir)	false	:: (as team)	15	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.2.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.2.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.2.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.2.0 using engine te4-1.2.0
* Module: tome
 ** 1.2.0
After fs.reset
[1] = {
  [path] = f:\t-engine4-windows-1.2.0test6\\game\engines\te4-1.2.0.teae
}
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-stone-wardens.teaa	:: (as dir)	false	:: (as teaa)	19	
Using cached font	/data/font/DroidSans-Bold.ttf	16
Using cached font	/data/font/DroidSans-Bold.ttf	16
setResolution: switching resolution to	1920x1200 Windowed	1920	1200	false	false	(forced)
Setting resolution to 1920x1200 (windowed, with borders)
[DO RESIZE] Requested: 1920x1200 (0, 0)
[DO RESIZE] Got: 1916x1174 (0, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: saving current resolution for potential revert.
onResolutionChange: resolution changed to 	1916	1174	from	800	600
C Map size 39:24 :: 936
C Map seens texture: 284 (60x60)
onResolutionChange: (Would have) created popup.
SDL_WINDOWEVENT_RESIZED: 1916 x 1174
[DO RESIZE] Requested: 1916x1174 (0, 0)
[DO RESIZE] Got: 1916x1174 (0, 0)
OpenGL max texture size: 16384
onResolutionChange: resolution changed to 	1916	1174	from	1916	1174
onResolutionChange: no actual resize, no confirm dialog.
Using cached font	/data/font/DroidSans-Bold.ttf	16
Using cached font	/data/font/DroidSans-Bold.ttf	16
setResolution: switching resolution to	1920x1200 Fullscreen	1920	1200	true	nil	(forced)
Setting resolution to 1920x1200 (fullscreen, with borders)
[DO RESIZE] Requested: 1920x1200 (1, 0)
[DO RESIZE] Got: 1920x1200 (1, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1920	1200	from	1916	1174
C Map size 40:25 :: 1000
C Map seens texture: 226 (60x60)
onResolutionChange: (Would have) created popup.
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
Using cached font	/data/font/DroidSans-Bold.ttf	16
Creating module	boot-te4-1.2.0.team	:: (as dir)	false	:: (as team)	15	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.2.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.2.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.2.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.2.0 using engine te4-1.2.0
tome	example
example_realtime	tome
example	example_realtime
* Module: tome
 ** 1.2.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = f:\t-engine4-windows-1.2.0test6\\game\engines\te4-1.2.0.teae
}
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	te4	1.2.0	tome-1.2.0	player	true
[ENGINE] Switching to turn based
NO SELFEXE: bootstrapping from CWD
===top 0
===top 2
Booting T-Engine from: f:\t-engine4-windows-1.2.0test6\t-engine.exe
SelfExe gave us app directory of:	f:\t-engine4-windows-1.2.0test6\
LuaVM:	LuaJIT 2.0.2	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 977b78)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 8ae518)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 977fb8)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Creating particles thread 0
Creating particles thread 1
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 2
Running lua loader code...
LuaVM:	LuaJIT 2.0.2	x86
LuaVM:	LuaJIT 2.0.2	x86
===	
Reboot using	te4	1.2.0	tome-1.2.0	player	true
[ENGINE LOADER] available from teae: 	te4-1.2.0
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=2.000000 , [3]=0.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.2.0.teae" , } , } __byname={["te4-1.2.0"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\ZyZ\\T-Engine\4.0
	bootstrap
	f:\t-engine4-windows-1.2.0test6\\game\thirdparty
	f:\t-engine4-windows-1.2.0test6\\game
[ENGINE LOADER] loading engine:	1	2	0	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.2.0.teae
Available resolutions: 1920x1200x32
Available resolutions: 1920x1080x32
Available resolutions: 1776x1000x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x1200x32
Available resolutions: 1440x900x32
Available resolutions: 1366x768x32
Available resolutions: 1360x1024x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1152x648x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1920x1200x16
Available resolutions: 1920x1080x16
Available resolutions: 1776x1000x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x1200x16
Available resolutions: 1440x900x16
Available resolutions: 1366x768x16
Available resolutions: 1360x1024x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1152x648x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	HOTKEY_1	table: 0x0a16c8a0
Remapping	HOTKEY_2	table: 0x0a150038
Remapping	HOTKEY_3	table: 0x0a150088
Remapping	RUN_AUTO	table: 0x0a15e318
Remapping	REST	table: 0x0a15e368
setResolution: switching resolution to	1920x1200 Fullscreen	1920	1200	true	nil	(forced)
Setting resolution to 1920x1200 (fullscreen, with borders)
[DO RESIZE] Requested: 1920x1200 (1, 0)
[DO RESIZE] Got: 1920x1200 (1, 0)
OpenGL max texture size: 16384
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1920	1200	from	nil	nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] Main thread got authed	ZyZ
[ENGINE] Setting requested FPS to 60 (16 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.2.0.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.5 using engine te4-1.1.5
Loaded module definition for example-1.1.5 using engine te4-1.1.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.1.5 using engine te4-1.1.5
Loaded module definition for example_realtime-1.1.5 using engine te4-1.1.5
Creating module	tome-1.2.0-gfx.team	:: (as dir)	false	:: (as team)	15	
Creating module	tome-1.2.0-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.2.0.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.2.0 using engine te4-1.2.0
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 1.2.0
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.5
* Module: example_realtime
 ** 1.1.5
After fs.reset
[1] = {
  [path] = f:\t-engine4-windows-1.2.0test6\\game\engines\te4-1.2.0.teae
}
[ENGINE] Switching to turn based
Mounting additional team file:	/modules/tome-1.2.0-music.team
Mounting additional team file:	/modules/tome-1.2.0-gfx.team
Loading savefile 	/save//
Loading savefile 	/save/player/
Make wait background texture 2 : 1920x1200 (2048, 2048)
Using cached font	/data/font/DroidSans.ttf	12
Computing fun facts
true
[1] = Total playtime of all registered players:
376 years, 206 days, 23 hours and 36 minutes
[2] = #LIGHT_BLUE#Higher#WHITE# is one of the top five played races
[3] = #LIGHT_BLUE#Berserker#WHITE# is one of the top five played classes
[4] = #CRIMSON#Shadow#WHITE# is one of the top ten killers
[5] = #LIGHT_BLUE#Cornac Bulwark (Maj'Eyal; normal difficulty)#WHITE# is one of the top ten race/class combo
[6] = There are currently 216 people playing online
[7] = The character's vault has registered a total of #RED#4259517#WHITE# character's deaths
[8] = The character's vault has registered a total of #LIGHT_BLUE#0#WHITE# winners for the current version
[9] = The latest donator is #LIGHT_GREEN#djaakh#WHITE#. Many thanks to all donators, you are keeping this game alive!
[MODULE LOADER] module MD5	41e1b4ba7ee80d6504543b637526dd79	computed in 	391
Checking addon	tome-addon-dev.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-stone-wardens.teaa	:: (as dir)	false	:: (as teaa)	19	
Preloading DLC class	mod.class.StoneWardensDLC
DLCD for	tome-stone-wardens	1.1.6	mod/class/StoneWardensDLC.lua	got a result of size	0
Removing addon stone-wardens: DLC class not received
Removing addon addon-dev: cheat mode required
Binding addon	Items Vault	/addons/tome-items-vault.teaa	tome-items-vault-1.1.6
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	f:\t-engine4-windows-1.2.0test6\\game\addons\tome-items-vault.teaa
[1] = /loaded-addons/items-vault/data/entities/fortress-grids.lua:d463753dae336654d3ace341075c3ba8
[2] = /loaded-addons/items-vault/hooks/load.lua:479f85f7284a88a587aaf5dcdd32151c
[3] = /loaded-addons/items-vault/init.lua:357aa5dddb512bf3de881084e2364c30
[4] = /loaded-addons/items-vault/overload/data/chats/items-vault-command-orb.lua:fce7ead9dd49ae7cca30176d25d9a190
[5] = /loaded-addons/items-vault/overload/data/maps/items-vault/fortress.lua:1fd1f10e30eff902675fe07897aae3a6
[6] = /loaded-addons/items-vault/overload/engine/EntityVaultSave.lua:79d3bb199d43fd789763b6b1183033fe
[7] = /loaded-addons/items-vault/overload/mod/class/ItemsVaultDLC.lua:f20433f08d4fc613a36ff21423522070
[8] = /loaded-addons/items-vault/overload/mod/dialogs/ItemsVault.lua:f992f45d6de57d12b52f2faaac28d732
[MODULE LOADER] addon 	items-vault	 MD5	af11133411e7d2c622e78ca6b84e6c0a	computed in 	3	nil
[MODULE] All hashes validation: 	nil	invalid addon hash (tome-items-vault-1.1.6)
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	donations	 from profile 	offline	=>	allowed
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	online	=>	allowed
[PROFILE THREAD] batching CSETs
[PROFILE] filtering load of 	allow_build	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	artifacts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	characters	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	deaths	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	escorts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	lore	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	scores	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	uniques	 from profile 	online	=>	allowed
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	game did not tell us
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSans.ttf	16
[INVENTORY] define slot	1	In inventory
Achievement with default image not found	WIN_MANKINI	/data/gfx/achievements/win_mankini.png
Achievement with default image not found	NORMAL_ROGUELIKE_WIN_MANKINI	/data/gfx/achievements/normal_roguelike_win_mankini.png
Achievement with default image not found	EXPLORATION_WIN_MANKINI	/data/gfx/achievements/exploration_win_mankini.png
Achievement with default image not found	NIGHTMARE_ADVENTURE_WIN_MANKINI	/data/gfx/achievements/nightmare_adventure_win_mankini.png
Achievement with default image not found	NIGHTMARE_WIN_MANKINI	/data/gfx/achievements/nightmare_win_mankini.png
Achievement with default image not found	INSANE_ADVENTURE_WIN_MANKINI	/data/gfx/achievements/insane_adventure_win_mankini.png
Achievement with default image not found	INSANE_WIN_MANKINI	/data/gfx/achievements/insane_win_mankini.png
Achievement with default image not found	MADNESS_ADVENTURE_WIN_MANKINI	/data/gfx/achievements/madness_adventure_win_mankini.png
Achievement with default image not found	MADNESS_WIN_MANKINI	/data/gfx/achievements/madness_win_mankini.png
Made 44 last hope graveyard stones
[KEYBINDER] Loaded keybinds: tome
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	On hands
[INVENTORY] define slot	13	On feet
[INVENTORY] define slot	14	Tool
[INVENTORY] define slot	15	Quiver
[INVENTORY] define slot	16	Socketed Gems
[INVENTORY] define slot	17	Second weapon set: In main hand
[INVENTORY] define slot	18	Second weapon set: In off hand
[INVENTORY] define slot	19	Second weapon set: psionic focus
[INVENTORY] define slot	20	Second weapon set: Quiver
[TALENTS TACTICS]
 * 	cure
 * 	mana
 * 	heal
 * 	debuff
 * 	special
 * 	paradox
 * 	attackarea
 * 	hate
 * 	equilibrium
 * 	positive
 * 	stamina
 * 	closein
 * 	negative
 * 	attack
 * 	escape
 * 	feedback
 * 	surrounded
 * 	defend
 * 	protect
 * 	psi
 * 	vim
 * 	buff
 * 	ammo
 * 	disable
 * 	attackall
===	magical	LIGHT_BURST
===	physical	SKIRMISHER_STUN_INCREASE
===	mental	MALIGNED
===	other	POSSESSION
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	keepers-of-reality	Keepers of Reality
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	vargh-republic	Vargh Republic
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	slavers	Slavers
[FACTION] added	sorcerers	Sorcerers
[FACTION] added	fearscape	Fearscape
[FACTION] added	sher'tul	Sher'Tul
Loading entities file from file	/data/general/stores/basic.lua
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::	nil	nil
[GAMMA] Setting gamma correction using SDL	1.2
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
[GAME] Creating FBOs
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 air_warning
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 8B52 intensify
*p 1: Uniform: 4: 1406 solipsism_warning
*p 1: Uniform: 5: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/wobbling.lua
[SHADER] Loaded shader with totalname	main_fbo/wobbling[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/wobbling.frag
*p 3: Uniform: 0: 8B50 texSize
*p 3: Uniform: 1: 1406 tick
*p 3: Uniform: 2: 1406 wobbling
*p 3: Uniform: 3: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/underwater.lua
[SHADER] Loaded shader with totalname	main_fbo/underwater[]
New GL Shader program 5
New GL Shader 6 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/underwater.frag
*p 5: Uniform: 0: 8B50 mapCoord
*p 5: Uniform: 1: 8B50 texSize
*p 5: Uniform: 2: 1406 tick
*p 5: Uniform: 3: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/motionblur.lua
[SHADER] Loaded shader with totalname	main_fbo/motionblur[]
New GL Shader program 7
New GL Shader 8 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/motionblur.frag
*p 7: Uniform: 0: 1406 motionblur
*p 7: Uniform: 1: 8B50 texSize
*p 7: Uniform: 2: 1406 tick
*p 7: Uniform: 3: 8B5E noisevol
*p 7: Uniform: 4: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/main_fbo/blur.lua
[SHADER] Loaded shader with totalname	main_fbo/blur[]
New GL Shader program 9
New GL Shader 10 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo/blur.frag
*p 9: Uniform: 0: 1406 blur
*p 9: Uniform: 1: 8B50 texSize
*p 9: Uniform: 2: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 11
New GL Shader 12 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 11: Uniform: 0: 1406 gamma
*p 11: Uniform: 1: 8B5E sceneBuffer
[SHADER] Loading from /data/gfx/shaders/target_fbo.lua
[SHADER] Loaded shader with totalname	target_fbo[]
New GL Shader program 13
New GL Shader 14 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/target_fbo.frag
*p 13: Uniform: 0: 8B50 mapCoord
*p 13: Uniform: 1: 8B50 scrollOffset
*p 13: Uniform: 2: 8B50 tileSize
*p 13: Uniform: 3: 8B5E fboTex
*p 13: Uniform: 4: 8B5E targetSkin
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
Using cached font	/data/font/DroidSansMono.ttf	51
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
[GAME] Creating FBOs
Loading savefile 	/save//
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=7,color=vec3(1,1,0),llpow=1,tick_start=27782,time_factor=-8000]
New GL Shader program 15
New GL Shader 16 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shield.frag
*p 15: Uniform: 0: 1406 aadjust
*p 15: Uniform: 1: 1406 antialiasingRadius
*p 15: Uniform: 2: 8B51 color
*p 15: Uniform: 3: 1406 ellipsoidalFactor
*p 15: Uniform: 4: 1406 horizontalScrollingSpeed
*p 15: Uniform: 5: 8B50 impact
*p 15: Uniform: 6: 8B51 impact_color
*p 15: Uniform: 7: 1406 impact_tick
*p 15: Uniform: 8: 1406 impact_time
*p 15: Uniform: 9: 1406 oscillationSpeed
*p 15: Uniform: 10: 1406 shieldIntensity
*p 15: Uniform: 11: 1406 tick
*p 15: Uniform: 12: 1406 tick_start
*p 15: Uniform: 13: 1406 time_factor
*p 15: Uniform: 14: 1406 verticalScrollingSpeed
*p 15: Uniform: 15: 1406 wobblingPower
*p 15: Uniform: 16: 1406 wobblingSpeed
*p 15: Uniform: 17: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 17
New GL Shader 18 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/healing.frag
*p 17: Uniform: 0: 8B52 beamColor1
*p 17: Uniform: 1: 8B52 beamColor2
*p 17: Uniform: 2: 1406 beamsCount
*p 17: Uniform: 3: 8B52 circleColor
*p 17: Uniform: 4: 1406 circleDescendSpeed
*p 17: Uniform: 5: 1406 circleRotationSpeed
*p 17: Uniform: 6: 1406 noup
*p 17: Uniform: 7: 1406 tick
*p 17: Uniform: 8: 1406 tick_start
*p 17: Uniform: 9: 1406 time_factor
*p 17: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 19
*p 19: Uniform: 0: 8B52 beamColor1
*p 19: Uniform: 1: 8B52 beamColor2
*p 19: Uniform: 2: 1406 beamsCount
*p 19: Uniform: 3: 8B52 circleColor
*p 19: Uniform: 4: 1406 circleDescendSpeed
*p 19: Uniform: 5: 1406 circleRotationSpeed
*p 19: Uniform: 6: 1406 noup
*p 19: Uniform: 7: 1406 tick
*p 19: Uniform: 8: 1406 tick_start
*p 19: Uniform: 9: 1406 time_factor
*p 19: Uniform: 10: 8B5E tex
Loading savefile 	/save/player/
[SHADER] Loading from /data/gfx/shaders/textoutline.lua
[SHADER] Loaded shader with totalname	textoutline[]
New GL Shader program 20
New GL Shader 21 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/textoutline.frag
*p 20: Uniform: 0: 1406 intensity
*p 20: Uniform: 1: 8B52 outlineColor
*p 20: Uniform: 2: 8B50 outlineSize
*p 20: Uniform: 3: 8B50 textSize
*p 20: Uniform: 4: 8B5E tex
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 48x48
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
[GAME] Creating FBOs
Using cached font	/data/font/DroidSans.ttf	12
[SHADER] Loading from /data/gfx/shaders/objectsoutline.lua
[SHADER] Loaded shader with totalname	objectsoutline[]
New GL Shader program 22
*p 22: Uniform: 0: 1406 intensity
*p 22: Uniform: 1: 8B52 outlineColor
*p 22: Uniform: 2: 8B50 outlineSize
*p 22: Uniform: 3: 8B50 textSize
*p 22: Uniform: 4: 8B5E tex
[SORTING HOTKEYS] actor = "player"
[LOG]	#MOCCASIN#Character control switched to player.
Using cached font	/data/font/DroidSansMono.ttf	14
Loading entities file from file	/data/general/objects/objects.lua
Loading entities file from file	/data/general/objects/money.lua
Loading entities file from file	/data/general/objects/gem.lua
Loading entities file from file	/data/general/objects/lites.lua
Loading entities file from file	/data/general/objects/potions.lua
Loading entities file from file	/data/general/objects/scrolls.lua
Loading entities file from file	/data/general/objects/rods.lua
Loading entities file from file	/data/general/objects/wands.lua
Loading entities file from file	/data/general/objects/totems.lua
Loading entities file from file	/data/general/objects/torques.lua
Loading entities file from file	/data/general/objects/digger.lua
Loading entities file from file	/data/general/objects/misc-tools.lua
Loading entities file from file	/data/general/objects/jewelry.lua
Loading entities file from file	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/mindstars.lua
Loading entities file from file	/data/general/objects/knifes.lua
Loading entities file from file	/data/general/objects/whips.lua
Loading entities file from file	/data/general/objects/swords.lua
Loading entities file from file	/data/general/objects/2hswords.lua
Loading entities file from file	/data/general/objects/maces.lua
Loading entities file from file	/data/general/objects/2hmaces.lua
Loading entities file from file	/data/general/objects/axes.lua
Loading entities file from file	/data/general/objects/2haxes.lua
Loading entities file from file	/data/general/objects/2htridents.lua
Loading entities file from file	/data/general/objects/bows.lua
Loading entities file from file	/data/general/objects/slings.lua
Loading entities file from file	/data/general/objects/shields.lua
Loading entities file from file	/data/general/objects/cloth-armors.lua
Loading entities file from file	/data/general/objects/light-armors.lua
Loading entities file from file	/data/general/objects/heavy-armors.lua
Loading entities file from file	/data/general/objects/massive-armors.lua
Loading entities file from file	/data/general/objects/leather-caps.lua
Loading entities file from file	/data/general/objects/helms.lua
Loading entities file from file	/data/general/objects/wizard-hat.lua
Loading entities file from file	/data/general/objects/leather-boots.lua
Loading entities file from file	/data/general/objects/heavy-boots.lua
Loading entities file from file	/data/general/objects/gloves.lua
Loading entities file from file	/data/general/objects/gauntlets.lua
Loading entities file from file	/data/general/objects/cloak.lua
Loading entities file from file	/data/general/objects/leather-belt.lua
Loading entities file from file	/data/general/objects/world-artifacts.lua
Loading entities file from file	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
[BIRTHER] checking allowance for 	Maj'Eyal	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Infinite	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Arena	world	::	permadeath=true difficulty=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Tutorial	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Easy	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Normal	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Nightmare	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Insane	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Madness	difficulty	::	permadeath=true subclass=true class=true subrace=true race=true 
[BIRTHER] checking allowance for 	Exploration	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Adventure	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] checking allowance for 	Roguelike	permadeath	::	subrace=true class=true subclass=true race=true 
[BIRTHER] set descriptor	base	base
Missing 	world
[BIRTHER] set descriptor	world	Maj'Eyal
Missing 	difficulty
[BIRTHER] set descriptor	difficulty	Normal
Missing 	permadeath
[BIRTHER] set descriptor	permadeath	Adventure
Missing 	race
[BIRTHER] set descriptor	sex	Female
Missing 	race
[BIRTHER] checking allowance for 	Tutorial Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Human	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Elf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Halfling	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Dwarf	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Yeek	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Undead	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Construct	race	::	subclass=true class=true 
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Tutorial Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	forbid	nil
[BIRTHER] checking allowance for 	Warrior	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Berserker	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Bulwark	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Arcane Blade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Brawler	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Rogue	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Shadowblade	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Marauder	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Skirmisher	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mage	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Alchemist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Archmage	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Necromancer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wilder	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Summoner	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Wyrmic	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Oozemancer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Celestial	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Sun Paladin	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Anorithil	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nolore	nolore
[BIRTHER] checking allowance for 	Defiler	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Reaver	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Corruptor	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Afflicted	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Cursed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Doomed	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Chronomancer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Paradox Mage	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Temporal Warden	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psionic	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Mindslayer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Psion	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Solipsist	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	class	::	subclass=true 
[BIRTHER] test against 	base	=>	nil	true
[BIRTHER] test against 	Maj'Eyal	=>	allow	true
[BIRTHER] test against 	Normal	=>	nil	true
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true subclass=true 
[BIRTHER] checking allowance for 	Adventurer	subclass	::	class=true 
[BIRTHER] test against 	Maj'Eyal	=>	nil	true
[BIRTHER] checking allowance for 	None	class	::	subclass=true 
[BIRTHER] test against 	base	=>	disallow	false
[BIRTHER] test against 	Maj'Eyal	=>	disallow	false
[BIRTHER] test against 	Normal	=>	nil	false
[BIRTHER] set descriptor	sex	Female
Missing 	race
Using cached font	/data/font/DroidSans.ttf	12
[KEYBINDER] Loaded keybinds: chat
Joining selected channels
[LOG]	#LIGHT_RED#Online profile disabled(switching to offline profile) due to invalid addon hash (tome-items-vault-1.1.6).
[MODULE LOADER] done loading module	Tales of Maj'Eyal: Age of Ascendancy
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
[QUICK HOTKEYS] Successfully loaded quick hotkey settings.
Wait finished, counted 656, 1856 ticks
Loading tile	npc/humanoid_player_player.png
Loading tile	invis.png
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
New GL Shader program 23
New GL Shader 24 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/resources.frag
*p 23: Uniform: 0: 1406 a
*p 23: Uniform: 1: 1406 amp
*p 23: Uniform: 2: 8B51 color
*p 23: Uniform: 3: 8B50 p2
*p 23: Uniform: 4: 1406 speed
*p 23: Uniform: 5: 1406 tick
*p 23: Uniform: 6: 8B5E tex
Loading tile	player/human_female/base_shadow_01.png
Loading tile	player/human_female/base_cornac_01.png
Loading tile	player/human_female/lower_body_08.png
Loading tile	player/human_female/upper_body_25.png
Loading tile	player/human_female/right_2hsword.png
Loading tile	invis.png
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	allow_build	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	deaths	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	achievements	 to profile 	offline
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] unmounted 	offline	from /current-profile
SDL_WINDOWEVENT_MOVED: ignored due to fullscreen
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[PROFILE] filtering save of 	characters	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE] filtering save of 	escorts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] connected to channel	global
[ONLINE PROFILE] connected to channel	tome-spoiler
[ONLINE PROFILE] connected to channel	tome
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] flushing CSETs ignored, empty dataset
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
 * save	/vault/Alpha_Strike
 * save	/vault/Angry_Dwarf
 * save	/vault/Artemis
 * save	/vault/Edlynsm
 * save	/vault/Elerian_Mystic
 * save	/vault/Eriba
 * save	/vault/Hathasta
 * save	/vault/Lyle
 * save	/vault/Mad_Dwarf
 * save	/vault/MysticX
 * save	/vault/Razor
 * save	/vault/Rtkenhe
 * save	/vault/Test_subject
 * save	/vault/This_Yeek_is_doomed
 * save	/vault/Trarow
 * save	/vault/Turubar
 * save	/vault/Unmatched
 * save	/vault/Yeek_Hero
 * save	/vault/Zassa
 * save	/vault/ytgtj
Loading savefile 	/save/mysticx/
Make wait background texture 517 : 1920x1200 (2048, 2048)
Wait finished, counted 44, 24 ticks
[LOG]	#MOCCASIN#Character control switched to MysticX.
Missing 	race
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Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,0.8,0.50196078431373),distort=vec2(1,1.4),require_shader=4,speed=700]
New GL Shader program 25
*p 25: Uniform: 0: 1406 a
*p 25: Uniform: 1: 1406 amp
*p 25: Uniform: 2: 8B51 color
*p 25: Uniform: 3: 8B50 p2
*p 25: Uniform: 4: 1406 speed
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Registering on level load	wilderness-1	function: 0x0f9850f0	nil
Loading savefile 	/save/mysticx/
Make wait background texture 406 : 1920x1200 (2048, 2048)
Loading entities file from file	/data/zones/trollmire/npcs.lua
Loading entities file from file	/data/general/npcs/rodent.lua
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Loading entities file from file	/data/general/npcs/canine.lua
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Loading entities file from file	/data/general/npcs/horror.lua
Loading entities file from file	/data/general/npcs/horror_temporal.lua
Loading entities file from file	/data/general/npcs/jelly.lua
Loading entities file from file	/data/general/npcs/lich.lua
Loading entities file from file	/data/general/npcs/minor-demon.lua
Loading entities file from file	/data/general/npcs/major-demon.lua
Loading entities file from file	/data/general/npcs/minotaur.lua
Loading entities file from file	/data/general/npcs/molds.lua
Loading entities file from file	/data/general/npcs/multihued-drake.lua
Loading entities file from file	/data/general/npcs/naga.lua
Loading entities file from file	/data/general/npcs/ooze.lua
Loading entities file from file	/data/general/npcs/orc-grushnak.lua
Loading entities file from file	/data/general/npcs/orc-gorbat.lua
Loading entities file from file	/data/general/npcs/orc.lua
Loading entities file from file	/data/general/npcs/orc-rak-shor.lua
Loading entities file from file	/data/general/npcs/orc-vor.lua
Loading entities file from file	/data/general/npcs/sandworm.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/snow-giant.lua
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Loading entities file from file	/data/general/npcs/storm-drake.lua
Loading entities file from file	/data/general/npcs/thieve.lua
Loading entities file from file	/data/general/npcs/vampire.lua
Loading entities file from file	/data/general/npcs/venom-drake.lua
Loading entities file from file	/data/general/npcs/wight.lua
Loading entities file from file	/data/general/npcs/wild-drake.lua
Loading entities file from file	/data/general/npcs/xorn.lua
Loading entities file from file	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/zones/trollmire/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/autumn_forest.lua
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Loading entities file from file	/data/zones/trollmire/objects.lua
Loading entities file from file	/data/general/objects/objects-maj-eyal.lua
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Loading entities file from memory	/data/general/objects/misc-tools.lua
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Loading entities file from memory	/data/general/objects/knifes.lua
Loading entities file from memory	/data/general/objects/whips.lua
Loading entities file from memory	/data/general/objects/swords.lua
Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
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Loading entities file from file	/data/zones/trollmire/traps.lua
Loading entities file from file	/data/general/traps/natural_forest.lua
C Map size 40:24 :: 960
C Map seens texture: 442 (75x50)
Loading tile	terrain/grass/grass_main_11.png
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[SHADER] Loading from /data/gfx/shaders/tree.lua
[SHADER] Loaded shader with totalname	tree[]
New GL Shader program 26
New GL Shader 27 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/tree.frag
*p 26: Uniform: 0: 1406 attenuation
*p 26: Uniform: 1: 8B50 mapCoord
*p 26: Uniform: 2: 1406 tick
*p 26: Uniform: 3: 8B5E tex
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Wait finished, counted 313, 472 ticks
Loading savefile	MysticX	zone	engine.Savefile	 with id	50d79b2b-0761-4e41-bb55-818be751c244	but current game does not know this token => ignoring
Loading entities file from memory	/data/zones/trollmire/npcs.lua
Loading entities file from memory	/data/general/npcs/rodent.lua
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Loading entities file from memory	/data/general/npcs/jelly.lua
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Loading entities file from memory	/data/general/traps/natural_forest.lua
Initiated zone	Trollmire	with base_level	12.5
[ZONE] persisting to persist_last_zones	trollmire
Make wait background texture 597 : 1920x1200 (2048, 2048)
Wait finished, counted 0, 22 ticks
Make wait background texture 609 : 1920x1200 (2048, 2048)
C Map size 40:24 :: 960
C Map seens texture: 614 (75x50)
Loading entities file from file	/data/general/objects/egos/lite.lua
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Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from file	/data/general/objects/egos/shield.lua
Loading entities file from file	/data/general/objects/egos/robe.lua
Loading entities file from file	/data/general/objects/egos/light-armor.lua
Loading entities file from file	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from file	/data/general/objects/egos/helm.lua
Loading entities file from file	/data/general/objects/egos/wizard-hat.lua
Loading entities file from file	/data/general/objects/egos/light-boots.lua
Loading entities file from file	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from file	/data/general/objects/egos/gloves.lua
Loading entities file from file	/data/general/objects/egos/cloak.lua
Loading entities file from file	/data/general/objects/egos/belt.lua
loaded room generator	lesser_vault	function: 0x118e4ed0
End Room:	nil
Axis : 	x	 from 	0	 to 	65
Possible waypoint	1	0	21
Waypoint	1	0	21	rejected: 	not enough progress from previous waypoint
Possible waypoint	2	3	21
Waypoint	2	3	21	accepted
Possible waypoint	3	10	15
Waypoint	3	10	15	accepted
Possible waypoint	4	11	38
Waypoint	4	11	38	rejected: 	not enough progress from previous waypoint
Possible waypoint	5	12	3
Waypoint	5	12	3	rejected: 	not enough progress from previous waypoint
Possible waypoint	6	12	28
Waypoint	6	12	28	rejected: 	not enough progress from previous waypoint
Possible waypoint	7	13	20
Waypoint	7	13	20	accepted
Possible waypoint	8	15	18
Waypoint	8	15	18	rejected: 	not enough progress from previous waypoint
Possible waypoint	9	19	9
Waypoint	9	19	9	accepted
Possible waypoint	10	25	10
Waypoint	10	25	10	accepted
Possible waypoint	11	25	35
Waypoint	11	25	35	rejected: 	not enough progress from previous waypoint
Possible waypoint	12	26	4
Waypoint	12	26	4	rejected: 	not enough progress from previous waypoint
Possible waypoint	13	28	13
Waypoint	13	28	13	accepted
Possible waypoint	14	29	13
Waypoint	14	29	13	rejected: 	not enough progress from previous waypoint
Possible waypoint	15	31	30
Waypoint	15	31	30	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	16	34	22
Waypoint	16	34	22	accepted
Possible waypoint	17	38	4
Waypoint	17	38	4	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	18	38	32
Waypoint	18	38	32	accepted
Possible waypoint	19	39	10
Waypoint	19	39	10	rejected: 	not enough progress from previous waypoint
Possible waypoint	20	41	2
Waypoint	20	41	2	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	21	47	25
Waypoint	21	47	25	rejected: 	true
Possible waypoint	22	48	5
Waypoint	22	48	5	rejected: 	on non-progress axis, the measure was more than 20% different from previous
Possible waypoint	23	48	27
Waypoint	23	48	27	accepted
Possible waypoint	24	50	32
Waypoint	24	50	32	rejected: 	not enough progress from previous waypoint
Possible waypoint	25	51	20
Waypoint	25	51	20	rejected: 	true
Possible waypoint	26	52	19
Waypoint	26	52	19	accepted
Possible waypoint	27	52	24
Waypoint	27	52	24	rejected: 	not enough progress from previous waypoint
Possible waypoint	28	56	19
Waypoint	28	56	19	accepted
Possible waypoint	29	58	28
Waypoint	29	58	28	rejected: 	not enough progress from previous waypoint
Possible waypoint	30	58	34
Waypoint	30	58	34	rejected: 	not enough progress from previous waypoint
tunnel waypoint 	1	 from 	0	17	 to 	3	21
tunnel waypoint 	2	 from 	3	21	 to 	10	15
tunnel waypoint 	3	 from 	10	15	 to 	13	20
tunnel waypoint 	4	 from 	13	20	 to 	19	9
tunnel waypoint 	5	 from 	19	9	 to 	25	10
tunnel waypoint 	6	 from 	25	10	 to 	28	13
tunnel waypoint 	7	 from 	28	13	 to 	34	22
tunnel waypoint 	8	 from 	34	22	 to 	38	32
tunnel waypoint 	9	 from 	38	32	 to 	48	27
tunnel waypoint 	10	 from 	48	27	 to 	52	19
tunnel waypoint 	11	 from 	52	19	 to 	56	19
tunnel waypoint 	12	 from 	56	19	 to 	64	16
Loading tile	terrain/tree.png
Loading tile	terrain/flower.png
Loading tile	terrain/water_grass_5_1.png
[SHADER] Loading from /data/gfx/shaders/water.lua
[SHADER] Loaded shader with totalname	water[]
New GL Shader program 28
New GL Shader 29 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/water.frag
*p 28: Uniform: 0: 8B50 mapCoord
*p 28: Uniform: 1: 8B50 texSize
*p 28: Uniform: 2: 1406 tick
*p 28: Uniform: 3: 8B5E tex
Spawning 	white worm mass	 near 	clearing	clearing	 at 	47	39
Spawning 	black bear	 near 	clearing	clearing	 at 	46	38
Loading tile	npc/black_bear.png
[TOME ENTITY FILTER] selected Ego	49.995331506942	65.5
[TOME ENTITY FILTER] selected basic	99.91293838851	103.5
Spawning 	blue ooze	 near 	clearing	clearing	 at 	45	38
Loading tile	npc/vermin_oozes_blue_ooze.png
Loading tile	npc/immovable_plants_giant_venus_flytrap.png
[TOME ENTITY FILTER] selected basic	91.736005837269	103.5
Loading tile	npc/undead_ghoul_ghoul.png
Random elite generating
Adding to random boss class	Marauder	Rogue
Random boss forbade talent because of level	Evasion	12.5
Random boss forbade talent because of level	Bloody Butcher	12.5
Random boss forbade talent because of level	Unending Frenzy	12.5
Random boss forbade talent because of level	Piercing Sight	12.5
Random boss forbade talent because of level	Sweep	12.5
Random boss forbade talent because of level	Cripple	12.5
Random boss forbade talent because of level	Light of Foot	12.5
Random boss forbade talent because of level	Bloodbath	12.5
Random boss forbade talent because of level	Switch Place	12.5
Random boss forbade talent because of level	Spell Shield	12.5
Random boss forbade talent because of level	Adrenaline Surge	12.5
Random boss forbade talent because of level	Strider	12.5
Random boss forbade talent because of level	Venomous Strike	12.5
Random boss forbade talent because of level	Exploit Weakness	12.5
Random boss forbade talent because of level	Vicious Strikes	12.5
Random boss forbade talent because of level	Daunting Presence	12.5
Random boss forbade talent because of level	Greater Weapon Focus	12.5
Random boss forbade talent because of level	Total Thuggery	12.5
Random boss forbade talent because of level	Perfect Strike	12.5
Random boss forbade talent because of level	Momentum	12.5
Random boss forbade talent because of level	Set Up	12.5
Random boss forbade talent because of level	Empower Poisons	12.5
Random boss forbade talent because of level	Bleeding Edge	12.5
Random boss forbade talent because of level	Precision	12.5
Random boss forbade talent because of level	Heave	12.5
Random boss forbade talent because of level	Unstoppable	12.5
Random boss forbade talent because of level	Blinding Speed	12.5
Random boss forbade talent because of level	Step Up	12.5
Random boss forbade talent because of level	Mortal Terror	12.5
Random boss forbade talent because of level	Vile Poisons	12.5
Random boss forbade talent because of level	Slow Motion	12.5
Random boss forbade talent because of level	Toxic Death	12.5
Random boss forbade talent because of level	Whirlwind	12.5
Adding 7 random class talents to boss
 * talent	T_DIRTY_FIGHTING
 * talent	T_DUAL_STRIKE
 * talent	T_COUNTER_ATTACK
 * talent	T_BACKSTAB
 * talent	T_PRECISE_STRIKES
 * talent	T_KNIFE_MASTERY
 * talent	T_ARMOUR_TRAINING
Loading entities file from file	/data/general/objects/random-artifacts/melee.lua
Loading entities file from file	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	12.5	points = 	8	nb_powers = 	3
Creating randart ash vilestaff 'Skytrencher'(jewel-encrusted ash vilestaff) with lightning with level 12.5
 * using themes	temporal,lightning
[TOME ENTITY FILTER] selected Greater	45.147466976113	50.5
[TOME ENTITY FILTER] selected Greater	32.041712557208	50.5
fight: 	elemental steel dagger	elemental steel dagger	::	nil	MAINHAND
fight: 	elemental steel dagger	elemental steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Greater	39.220625208626	50.5
fight: 	cured leather armour of thunder	elemental steel dagger	::	nil	BODY
fight: 	cured leather armour of thunder	elemental steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	77.659221426039	95.5
fight: 	cleansing linen wizard hat of nature (#RESIST#)	elemental steel dagger	::	nil	HEAD
fight: 	cleansing linen wizard hat of nature (#RESIST#)	elemental steel dagger	::	nil	HEAD
fight: 	cleansing linen wizard hat of nature (#RESIST#)	cured leather armour of thunder	::	nil	HEAD
Spawning 	Mayobeth the treant	 near 	clearing	clearing	 at 	58	35
Added unique	mod.class.NPC/Mayobeth the treant	::	1
Loading tile	npc/cave_bear.png
Spawning 	wolf	 near 	clearing	clearing	 at 	49	39
Random elite generating
Adding to random boss class	Mindslayer	Psionic
Random boss forbade talent because of level	Evasion	12.5
Random boss forbade talent because of level	Piercing Sight	12.5
Random boss forbade talent because of level	Telekinetic Leap	12.5
Random boss forbade talent because of level	Perfect Control	12.5
Random boss forbade talent because of level	Deflect Projectiles	12.5
Random boss forbade talent because of level	Bind	12.5
Random boss forbade talent because of level	Frenzied Psifighting	12.5
Random boss forbade talent because of level	Highly Trained Mind	12.5
Random boss forbade talent because of level	Mindhook	12.5
Random boss forbade talent because of level	Iron Will	12.5
Random boss forbade talent because of level	Charged Shield	12.5
Random boss forbade talent because of level	Charge Leech	12.5
Random boss forbade talent because of level	Projection Mastery	12.5
Random boss forbade talent because of level	Absorption Mastery	12.5
Random boss forbade talent because of level	Reach	12.5
Random boss forbade talent because of level	Shattering Charge	12.5
Random boss forbade talent because of level	Quick as Thought	12.5
Random boss forbade talent because of level	Charged Aura	12.5
Random boss forbade talent because of level	Focused Channeling	12.5
Random boss forbade talent because of level	Greater Telekinetic Grasp	12.5
Random boss forbade talent because of level	Conduit	12.5
Random boss forbade talent because of level	Insatiable	12.5
Adding 4 random class talents to boss
 * talent	T_ARMOUR_TRAINING
 * talent	T_KINETIC_AURA
 * talent	T_TELEKINETIC_SMASH
 * talent	T_AUGMENTATION
Loading entities file from file	/data/general/objects/random-artifacts/ammo.lua
Randart generation:	level = 	12.5	points = 	10	nb_powers = 	5
Creating randart pouch of steel shots 'Beliyadavea'(laminated pouch of steel shots) with nil with level 12.5
 * using themes	acid,arcane
[TOME ENTITY FILTER] selected Double Ego	54.39489767209	95.5
[TOME ENTITY FILTER] selected Double Greater	9.12267875942	10.5
fight: 	elemental steel greatsword of crippling	slimy woollen robe of fire (#RESIST#)	::	nil	MAINHAND
Added unique	mod.class.NPC/Porenn the treant	::	1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[aadjust=3,color=vec3(1,0,0.3),ellipsoidalFactor=1,llpow=1,tick_start=34929,time_factor=-10000]
New GL Shader program 30
*p 30: Uniform: 0: 1406 aadjust
*p 30: Uniform: 1: 1406 antialiasingRadius
*p 30: Uniform: 2: 8B51 color
*p 30: Uniform: 3: 1406 ellipsoidalFactor
*p 30: Uniform: 4: 1406 horizontalScrollingSpeed
*p 30: Uniform: 5: 8B50 impact
*p 30: Uniform: 6: 8B51 impact_color
*p 30: Uniform: 7: 1406 impact_tick
*p 30: Uniform: 8: 1406 impact_time
*p 30: Uniform: 9: 1406 oscillationSpeed
*p 30: Uniform: 10: 1406 shieldIntensity
*p 30: Uniform: 11: 1406 tick
*p 30: Uniform: 12: 1406 tick_start
*p 30: Uniform: 13: 1406 time_factor
*p 30: Uniform: 14: 1406 verticalScrollingSpeed
*p 30: Uniform: 15: 1406 wobblingPower
*p 30: Uniform: 16: 1406 wobblingSpeed
*p 30: Uniform: 17: 8B5E tex
Spawning 	midge swarm	 near 	clearing	clearing	 at 	49	38
Loading tile	npc/midge_swarm.png
Spawning 	warg	 near 	clearing	clearing	 at 	44	39
Spawning 	bee swarm	 near 	clearing	clearing	 at 	47	38
[TOME ENTITY FILTER] selected basic	71.431752679737	103.5
Spawning 	stone troll	 near 	clearing	clearing	 at 	50	36
Loading tile	npc/immovable_plants_honey_tree.png
[TOME ENTITY FILTER] selected basic	84.646752682199	103.5
[TOME ENTITY FILTER] selected basic	76.929498458381	103.5
Spawning 	orc warrior	 near 	clearing	clearing	 at 	48	37
Loading tile	npc/humanoid_orc_orc_warrior.png
[TOME ENTITY FILTER] selected basic	108.84330432078	112.5
[TOME ENTITY FILTER] selected basic	82.054182574398	103.5
[TOME ENTITY FILTER] selected basic	85.709773587927	103.5
fight: 	steel dagger	steel dagger	::	nil	MAINHAND
fight: 	steel dagger	steel dagger	::	nil	OFFHAND
[TOME ENTITY FILTER] selected Ego	32.258469912633	65.5
fight: 	spiked cured leather armour	steel dagger	::	nil	BODY
fight: 	spiked cured leather armour	steel dagger	::	nil	BODY
[TOME ENTITY FILTER] selected Double Ego	4.6499640756869	20.5
[TOME ENTITY FILTER] selected Ego	58.819381401366	65.5
Spawning 	thief	 near 	clearing	clearing	 at 	43	39
Loading tile	npc/humanoid_human_thief.png
[TOME ENTITY FILTER] selected Uniques	0.38175399377517	0.5
Loading tile	npc/jelly-blue.png
[TOME ENTITY FILTER] selected basic	109.59992130161	112.5
Spawning 	pair of iron boots	 near 	clearing	clearing	 at 	nil	nil
[TOME ENTITY FILTER] selected Ego	52.810765556132	65.5
Loading tile	object/wand_ash.png
[TOME ENTITY FILTER] selected basic	98.53833450145	112.5
Spawning 	iron mail armour	 near 	clearing	clearing	 at 	nil	nil
[TOME ENTITY FILTER] selected basic	112.2040771442	112.5
Loading tile	object/plate_steel.png
[TOME ENTITY FILTER] selected Ego	34.660601382414	65.5
Loading tile	object/axe_steel.png
[TOME ENTITY FILTER] selected Ego	34.577083470551	65.5
Spawning 	steel longsword of erosion	 near 	clearing	clearing	 at 	nil	nil
[TOME ENTITY FILTER] selected basic	88.925535252533	112.5
Loading tile	object/staff_elm.png
[TOME ENTITY FILTER] selected Double Ego	11.301031370834	20.5
Spawning 	mindwoven woollen robe of lightning (#RESIST#)	 near 	clearing	clearing	 at 	nil	nil
Placed lore	tattered paper scrap	4	10
[Identify]	tattered paper scrap	true
Wait finished, counted 1517, 441 ticks
[1] = {
  [minor] = true
  [name] = font-life
  [percent] = 60
}
Loading tile	terrain/trees/tiny_cypress_foliage_02.png
Loading tile	terrain/trees/light_small_wider_pine_foliage_03.png
Loading tile	terrain/trees/light_pine_foliage_01.png
Loading tile	terrain/trees/light_small_narrow_pine_foliage_04.png
Loading tile	terrain/trees/small_cypress_foliage_01.png
Loading tile	terrain/trees/tiny_cypress_foliage_03.png
Loading tile	terrain/trees/light_small_narrow_pine_foliage_02.png
Loading tile	terrain/trees/light_pine_foliage_04.png
Loading tile	terrain/trees/light_small_narrow_pine_foliage_03.png
Loading tile	terrain/road_dirt/road_end_a_01.png
Loading tile	terrain/grass/grass_7_01.png
Loading tile	terrain/grass/grass_1_01.png
Loading tile	terrain/grass/grass_4_01.png
Loading tile	terrain/grass/grass_8_01.png
Loading tile	terrain/grass/grass_inner_3_01.png
Loading tile	terrain/grass/grass_2_01.png
Loading tile	terrain/grass/grass_inner_9_01.png
Loading tile	terrain/grass/grass_6_01.png
Loading tile	terrain/grass/grass_inner_7_01.png
Loading tile	terrain/grass/grass_inner_1_01.png
Loading tile	terrain/grass/grass_9_01.png
Loading tile	terrain/grass/grass_3_01.png
Loading tile	terrain/road_dirt/road_t_section_d_01.png
Loading tile	terrain/road_dirt/road_end_a_03.png
Assigned events list
[1] = {
  [1] = font-life
}
[2] = {
  [1] = font-life
}
[3] = {
  [1] = font-life
}
Loading tile	terrain/terrain_pot_03_01_64.png
[SHADER] Loading from /data/gfx/shaders/flames.lua
[SHADER] Loaded shader with totalname	flames[aam=0.5,color1=vec4(0.2,0.7,0,1),color2=vec4(0,1,0.3,1),hide_center=0,npow=4,time_factor=4000,zoom=3]
New GL Shader program 31
New GL Shader 32 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/sparks.frag
*p 31: Uniform: 0: 1406 aam
*p 31: Uniform: 1: 8B52 color1
*p 31: Uniform: 2: 8B52 color2
*p 31: Uniform: 3: 1406 hide_center
*p 31: Uniform: 4: 1406 npow
*p 31: Uniform: 5: 1406 tick
*p 31: Uniform: 6: 1406 time_factor
*p 31: Uniform: 7: 8B50 xy
*p 31: Uniform: 8: 1406 zoom
*p 31: Uniform: 9: 8B5E tex
Not gone east, no backup guardian
Running on level loads	trollmire-1
[LOG]	#YELLOW_GREEN#There is an exit to the worldmap here (press '<', '>' or right click to use).
[PARTY] New member, add after	MysticX	MysticX
Adding entity	2127	after	2127
Entering tier1 zone for escort	tier1.1	1	0
[MUSIC] loading	Rainy Day.ogg	sound "/data/music/Rainy Day.ogg" : <static>
[MUSIC] playing	Rainy Day.ogg	sound "/data/music/Rainy Day.ogg" : <static>
[LOG]	#TEAL#You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
===	nil	nil
[QUEST] given to	table: 0x0fa1ab08	start-allied
[LOG]	#LIGHT_GREEN#Accepted quest 'Of trolls and damp caves'! #WHITE#(Press 'j' to see the quest log)
Added unique	mod.class.Object/Transmogrification Chest	::	1
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	13	points = 	9	nb_powers = 	3
Creating randart Aerulaith the Phoenixthorn(laminated torque) with fire with level 13
 * using themes	fire,blight
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	15	points = 	11	nb_powers = 	5
Creating randart dwarven-steel plate armour 'Tarromanik'(sigiled dwarven-steel plate armour) with nil with level 15
 * using themes	acid,defense
Loading entities file from memory	/data/general/objects/random-artifacts/ammo.lua
Randart generation:	level = 	17	points = 	9	nb_powers = 	5
Creating randart pouch of dwarven-steel shots 'Huromidas'(shadowy pouch of dwarven-steel shots) with nil with level 17
 * using themes	temporal,spell
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	20	points = 	13	nb_powers = 	4
Creating randart Olozilakalthohad the cashmere wizard hat(scintillating cashmere wizard hat) with nil with level 20
 * using themes	physical,nature
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	39	points = 	18	nb_powers = 	5
Creating randart Balegrim(laminated voratun greatsword) with nil with level 39
 * using themes	mental,dark
Loading entities file from file	/data/general/objects/random-artifacts/shields.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	18	points = 	12	nb_powers = 	5
Creating randart Sparkcutter the dwarven-steel shield(flawless dwarven-steel shield) with lightning with level 18
 * using themes	misc,lightning
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	14	points = 	11	nb_powers = 	4
Creating randart Aloran the dragonbone wand of conjuration(flawless wand) with nil with level 14
 * using themes	antimagic,misc
Loading entities file from file	/data/general/objects/random-artifacts/ranged.lua
Randart generation:	level = 	50	points = 	29	nb_powers = 	4
Creating randart elven-wood longbow 'Zaniyathad'(silvered elven-wood longbow) with nil with level 50
 * using themes	spell,misc
Loading entities file from memory	/data/general/objects/random-artifacts/ammo.lua
Randart generation:	level = 	45	points = 	20	nb_powers = 	5
Creating randart pouch of voratun shots 'Phlegmbender'(silvered pouch of voratun shots) with nature with level 45
 * using themes	nature,defense
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	15	points = 	11	nb_powers = 	5
Creating randart Eilinuna the Coalbraze(faded dwarven-steel battleaxe) with dark with level 15
 * using themes	mental,dark
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	17	points = 	9	nb_powers = 	4
Creating randart Eclipsestar the dwarven-steel battleaxe(glistening dwarven-steel battleaxe) with dark with level 17
 * using themes	acid,dark
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	37	points = 	19	nb_powers = 	5
Creating randart elven-silk robe 'Glorilewen'(crackling elven-silk robe) with nil with level 37
 * using themes	blight,physical
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	39	points = 	18	nb_powers = 	6
Creating randart Morningraven(humming drakeskin leather armour) with light with level 39
 * using themes	light,dark
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	32	points = 	15	nb_powers = 	5
Creating randart Xovea(twisted voratun longsword) with nil with level 32
 * using themes	antimagic,misc
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	21	points = 	14	nb_powers = 	5
Creating randart Erelylathakalthorath the pair of voratun boots(glistening pair of voratun boots) with nil with level 21
 * using themes	spell,physical
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	15	points = 	10	nb_powers = 	4
Creating randart Belissra the Boltsage(gleaming dwarven-steel mail armour) with lightning with level 15
 * using themes	blight,lightning
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	12	points = 	6	nb_powers = 	4
Creating randart Flameslicer the gold ring(gleaming gold ring) with fire with level 12
 * using themes	mental,fire
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	47	points = 	17	nb_powers = 	6
Creating randart Falyladil(crackling dwarven-steel pickaxe) with nil with level 47
 * using themes	antimagic,dark,nature
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	34	points = 	20	nb_powers = 	5
Creating randart Radiancegore(faceted living mindstar) with light with level 34
 * using themes	mind,light
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	36	points = 	21	nb_powers = 	4
Creating randart Eiliniwyn the voratun longsword(plated voratun longsword) with nil with level 36
 * using themes	mind,acid
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	21	points = 	13	nb_powers = 	3
Creating randart Grinuthad the stralite dagger(immaculate stralite dagger) with nil with level 21
 * using themes	spell,defense
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	19	points = 	10	nb_powers = 	5
Creating randart Strikeshine the stralite plate armour(glistening stralite plate armour) with lightning with level 19
 * using themes	antimagic,lightning
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	15	points = 	12	nb_powers = 	4
Creating randart Getorab(rune-covered stralite greatmaul) with nil with level 15
 * using themes	mind,physical
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	21	points = 	11	nb_powers = 	5
Creating randart Sunpyre(sigiled stralite mace) with light with level 21
 * using themes	light,arcane
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	37	points = 	20	nb_powers = 	5
Creating randart drakeskin leather belt 'Bregifast'(silvered drakeskin leather belt) with nil with level 37
 * using themes	arcane,acid,misc
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	28	points = 	14	nb_powers = 	5
Creating randart Searripper(glowing stralite greatmaul) with fire with level 28
 * using themes	fire,spell
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	31	points = 	12	nb_powers = 	6
Creating randart Splendourpain(sigiled voratun pickaxe) with light with level 31
 * using themes	light,dark
Loading entities file from memory	/data/general/objects/random-artifacts/ammo.lua
Randart generation:	level = 	14	points = 	11	nb_powers = 	4
Creating randart Ivyriana(unblemished quiver of ash arrows) with nil with level 14
 * using themes	temporal,misc
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	36	points = 	17	nb_powers = 	5
Creating randart Grinelin(unblemished gold amulet) with nil with level 36
 * using themes	physical,defense
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	37	points = 	14	nb_powers = 	5
Creating randart dragonbone vilestaff 'Chameregondur'(jewel-encrusted dragonbone vilestaff) with nil with level 37
 * using themes	misc,temporal
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	48	points = 	17	nb_powers = 	5
Creating randart Ichorbearer(glistening dwarven-steel helm) with nature with level 48
 * using themes	blight,nature
Loading entities file from memory	/data/general/objects/random-artifacts/shields.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	20	points = 	15	nb_powers = 	4
Creating randart Armygar the Ravenfame(humming dwarven-steel shield) with dark with level 20
 * using themes	mental,dark
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	20	points = 	13	nb_powers = 	4
Creating randart gold ring 'Scorchlord'(unblemished gold ring) with fire with level 20
 * using themes	mind,fire
Loading entities file from memory	/data/general/objects/random-artifacts/shields.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	20	points = 	11	nb_powers = 	4
Creating randart Jetjustice(jewel-encrusted stralite shield) with dark with level 20
 * using themes	dark,acid
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	41	points = 	25	nb_powers = 	5
Creating randart Xanaletira the Woehack(scintillating dwarven-steel battleaxe) with dark with level 41
 * using themes	mental,dark
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	18	points = 	14	nb_powers = 	4
Creating randart Porida(rune-covered torque) with nil with level 18
 * using themes	arcane,misc
Loading entities file from memory	/data/general/objects/random-artifacts/ranged.lua
Randart generation:	level = 	15	points = 	10	nb_powers = 	3
Creating randart Samudan the hardened leather sling(laminated hardened leather sling) with nil with level 15
 * using themes	antimagic,defense
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	48	points = 	24	nb_powers = 	6
Creating randart stralite plate armour 'Cyrobrekira'(silvered stralite plate armour) with nil with level 48
 * using themes	mental,dark
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	27	points = 	12	nb_powers = 	4
Creating randart Dazzlebearer(glistening cashmere cloak) with light with level 27
 * using themes	light,temporal
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	31	points = 	18	nb_powers = 	5
Creating randart hardened leather cap 'Skyglamour'(flawless hardened leather cap) with lightning with level 31
 * using themes	temporal,lightning
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	28	points = 	14	nb_powers = 	5
Creating randart Galerin(shadowy elven-silk robe) with nil with level 28
 * using themes	misc,acid
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	19	points = 	13	nb_powers = 	4
Creating randart Adoda the Umbrapain(immaculate dwarven-steel mace) with dark with level 19
 * using themes	mind,dark
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	49	points = 	19	nb_powers = 	6
Creating randart Khelidraleg the yew wand of conjuration(scintillating wand) with nil with level 49
 * using themes	antimagic,physical
Loading entities file from memory	/data/general/objects/random-artifacts/ranged.lua
Randart generation:	level = 	35	points = 	19	nb_powers = 	6
Creating randart Gikor(faceted dragonbone longbow) with nil with level 35
 * using themes	antimagic,acid
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	48	points = 	24	nb_powers = 	6
Creating randart drakeskin leather armour 'Brodyfast'(glistening drakeskin leather armour) with nil with level 48
 * using themes	physical,temporal
Loading entities file from memory	/data/general/objects/random-artifacts/melee.lua
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	46	points = 	23	nb_powers = 	5
Creating randart Brodinaridil(humming dragonbone magestaff) with nil with level 46
 * using themes	antimagic,physical,light
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	47	points = 	18	nb_powers = 	6
Creating randart voratun mace 'Blastlace'(plated voratun mace) with lightning with level 47
 * using themes	lightning,arcane
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	20	points = 	12	nb_powers = 	5
Creating randart pair of dwarven-steel boots 'Infernoobeisance'(shadowy pair of dwarven-steel boots) with fire with level 20
 * using themes	blight,fire
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	35	points = 	15	nb_powers = 	4
Creating randart Daimiderab(laminated voratun mace) with nil with level 35
 * using themes	defense,physical
Loading entities file from memory	/data/general/objects/random-artifacts/generic.lua
Randart generation:	level = 	36	points = 	18	nb_powers = 	4
Creating randart Cyrulemira(faded voratun ring) with nil with level 36
 * using themes	mental,antimagic
[SORTING HOTKEYS] actor = "MysticX"
[SORTING HOTKEYS] actor = "MysticX" - pairing	T_STRIKING_STANCE	nil
[SORTING HOTKEYS] actor = "MysticX" - pairing	T_DOUBLE_STRIKE	nil
[SORTING HOTKEYS] actor = "MysticX" - pairing	T_ATTACK	nil
[SORTING HOTKEYS] actor = "MysticX" - pairing	T_HALFLING_LUCK	nil
[SORTING HOTKEYS] actor = "MysticX" - pairing	T_UPPERCUT	nil
[SORTING HOTKEYS] actor = "MysticX" - pairing	T_INFUSION:_WILD_1	nil
[SORTING HOTKEYS] actor = "MysticX" - pairing	T_INFUSION:_REGENERATION_2	nil
[ONLINE PROFILE] current character 	MysticX the level 1 Halfling Brawler
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Updating zone name	Trollmire (1)
C Map minimap texture: 650 (50x50; 64x64)
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[COROUTINE] registering	savefilepipe	thread: 0x116f90b8
[ZONE] Closed level map	1
[ZONE] Left zone	Trollmire
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe	zone-trollmire.teaz	?=?	zone-wilderness.teaz
Loading savefile 	/save/mysticx/
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Loading entities file from file	/data/zones/wilderness/npcs.lua
Loading entities file from file	/data/zones/wilderness/grids.lua
Loading entities file from file	/data/zones/wilderness/objects.lua
Loading entities file from memory	/data/general/objects/objects.lua
Loading entities file from memory	/data/general/objects/money.lua
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Loading entities file from memory	/data/general/objects/2hswords.lua
Loading entities file from memory	/data/general/objects/maces.lua
Loading entities file from memory	/data/general/objects/2hmaces.lua
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Loading entities file from memory	/data/general/objects/2haxes.lua
Loading entities file from memory	/data/general/objects/2htridents.lua
Loading entities file from memory	/data/general/objects/bows.lua
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Loading entities file from memory	/data/general/objects/shields.lua
Loading entities file from memory	/data/general/objects/cloth-armors.lua
Loading entities file from memory	/data/general/objects/light-armors.lua
Loading entities file from memory	/data/general/objects/heavy-armors.lua
Loading entities file from memory	/data/general/objects/massive-armors.lua
Loading entities file from memory	/data/general/objects/leather-caps.lua
Loading entities file from memory	/data/general/objects/helms.lua
Loading entities file from memory	/data/general/objects/wizard-hat.lua
Loading entities file from memory	/data/general/objects/leather-boots.lua
Loading entities file from memory	/data/general/objects/heavy-boots.lua
Loading entities file from memory	/data/general/objects/gloves.lua
Loading entities file from memory	/data/general/objects/gauntlets.lua
Loading entities file from memory	/data/general/objects/cloak.lua
Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Xovea into world artifacts
Importing Jetjustice into world artifacts
Importing pouch of dwarven-steel shots 'Huromidas' into world artifacts
Importing dwarven-steel plate armour 'Tarromanik' into world artifacts
Importing Flameslicer the gold ring into world artifacts
Importing Samudan the hardened leather sling into world artifacts
Importing Balegrim into world artifacts
Importing Khelidraleg the yew wand of conjuration into world artifacts
Importing Belissra the Boltsage into world artifacts
Importing Eilinuna the Coalbraze into world artifacts
Importing dragonbone vilestaff 'Chameregondur' into world artifacts
Importing Strikeshine the stralite plate armour into world artifacts
Importing Aerulaith the Phoenixthorn into world artifacts
Importing Searripper into world artifacts
Importing Sparkcutter the dwarven-steel shield into world artifacts
Importing Daimiderab into world artifacts
Importing Gikor into world artifacts
Importing voratun mace 'Blastlace' into world artifacts
Importing Brodinaridil into world artifacts
Importing Ichorbearer into world artifacts
Importing drakeskin leather armour 'Brodyfast' into world artifacts
Importing elven-wood longbow 'Zaniyathad' into world artifacts
Importing pair of dwarven-steel boots 'Infernoobeisance' into world artifacts
Importing Falyladil into world artifacts
Importing Adoda the Umbrapain into world artifacts
Importing Xanaletira the Woehack into world artifacts
Importing Galerin into world artifacts
Importing elven-silk robe 'Glorilewen' into world artifacts
Importing Grinelin into world artifacts
Importing hardened leather cap 'Skyglamour' into world artifacts
Importing Armygar the Ravenfame into world artifacts
Importing Morningraven into world artifacts
Importing Dazzlebearer into world artifacts
Importing stralite plate armour 'Cyrobrekira' into world artifacts
Importing Porida into world artifacts
Importing gold ring 'Scorchlord' into world artifacts
Importing Erelylathakalthorath the pair of voratun boots into world artifacts
Importing Olozilakalthohad the cashmere wizard hat into world artifacts
Importing Sunpyre into world artifacts
Importing Grinuthad the stralite dagger into world artifacts
Importing pouch of voratun shots 'Phlegmbender' into world artifacts
Importing Eiliniwyn the voratun longsword into world artifacts
Importing Eclipsestar the dwarven-steel battleaxe into world artifacts
Importing Splendourpain into world artifacts
Importing Radiancegore into world artifacts
Importing drakeskin leather belt 'Bregifast' into world artifacts
Importing Aloran the dragonbone wand of conjuration into world artifacts
Importing Cyrulemira into world artifacts
Importing Getorab into world artifacts
Importing Ivyriana into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
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Loading entities file from memory	/data/general/objects/special-artifacts.lua
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Loading entities file from file	/data/zones/wilderness/traps.lua	which does not exists!
C Map size 40:24 :: 960
C Map seens texture: 19 (180x110)
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Wait finished, counted 10903, 2605 ticks
Loading savefile	MysticX	zone	engine.Savefile	 with id	2b8a793b-d923-4044-9506-8a700f48b371	but current game does not know this token => ignoring
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Loading entities file from memory	/data/general/objects/leather-belt.lua
Loading entities file from memory	/data/general/objects/world-artifacts.lua
Importing Xovea into world artifacts
Importing Jetjustice into world artifacts
Importing pouch of dwarven-steel shots 'Huromidas' into world artifacts
Importing dwarven-steel plate armour 'Tarromanik' into world artifacts
Importing Flameslicer the gold ring into world artifacts
Importing Samudan the hardened leather sling into world artifacts
Importing Balegrim into world artifacts
Importing Khelidraleg the yew wand of conjuration into world artifacts
Importing Belissra the Boltsage into world artifacts
Importing Eilinuna the Coalbraze into world artifacts
Importing dragonbone vilestaff 'Chameregondur' into world artifacts
Importing Strikeshine the stralite plate armour into world artifacts
Importing Aerulaith the Phoenixthorn into world artifacts
Importing Searripper into world artifacts
Importing Sparkcutter the dwarven-steel shield into world artifacts
Importing Daimiderab into world artifacts
Importing Gikor into world artifacts
Importing voratun mace 'Blastlace' into world artifacts
Importing Brodinaridil into world artifacts
Importing Ichorbearer into world artifacts
Importing drakeskin leather armour 'Brodyfast' into world artifacts
Importing elven-wood longbow 'Zaniyathad' into world artifacts
Importing pair of dwarven-steel boots 'Infernoobeisance' into world artifacts
Importing Falyladil into world artifacts
Importing Adoda the Umbrapain into world artifacts
Importing Xanaletira the Woehack into world artifacts
Importing Galerin into world artifacts
Importing elven-silk robe 'Glorilewen' into world artifacts
Importing Grinelin into world artifacts
Importing hardened leather cap 'Skyglamour' into world artifacts
Importing Armygar the Ravenfame into world artifacts
Importing Morningraven into world artifacts
Importing Dazzlebearer into world artifacts
Importing stralite plate armour 'Cyrobrekira' into world artifacts
Importing Porida into world artifacts
Importing gold ring 'Scorchlord' into world artifacts
Importing Erelylathakalthorath the pair of voratun boots into world artifacts
Importing Olozilakalthohad the cashmere wizard hat into world artifacts
Importing Sunpyre into world artifacts
Importing Grinuthad the stralite dagger into world artifacts
Importing pouch of voratun shots 'Phlegmbender' into world artifacts
Importing Eiliniwyn the voratun longsword into world artifacts
Importing Eclipsestar the dwarven-steel battleaxe into world artifacts
Importing Splendourpain into world artifacts
Importing Radiancegore into world artifacts
Importing drakeskin leather belt 'Bregifast' into world artifacts
Importing Aloran the dragonbone wand of conjuration into world artifacts
Importing Cyrulemira into world artifacts
Importing Getorab into world artifacts
Importing Ivyriana into world artifacts
Loading entities file from memory	/data/general/objects/boss-artifacts.lua
Loading entities file from memory	/data/general/objects/quest-artifacts.lua
Loading entities file from memory	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from file	/data/zones/wilderness/traps.lua	which does not exists!
Initiated zone	World of Eyal	with base_level	12.5
[ZONE] persisting to persist_last_zones	wilderness
Make wait background texture 961 : 1920x1200 (2048, 2048)
Wait finished, counted 0, 23 ticks
Make wait background texture 974 : 1920x1200 (2048, 2048)
C Map size 40:24 :: 960
C Map seens texture: 979 (180x110)
Loading entities file from memory	/data/general/objects/egos/lite.lua
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Loading entities file from memory	/data/general/objects/egos/wands.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/wands-powers.lua
Loading entities file from memory	/data/general/objects/egos/totems.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/totems-powers.lua
Loading entities file from memory	/data/general/objects/egos/torques.lua
Loading entities file from memory	/data/general/objects/egos/charms.lua
Loading entities file from memory	/data/general/objects/egos/torques-powers.lua
Loading entities file from memory	/data/general/objects/egos/digger.lua
Loading entities file from memory	/data/general/objects/egos/rings.lua
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Loading entities file from memory	/data/general/objects/egos/staves.lua
Loading entities file from memory	/data/general/objects/egos/mindstars.lua
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Loading entities file from memory	/data/general/objects/egos/bow.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Loading entities file from memory	/data/general/objects/egos/sling.lua
Loading entities file from memory	/data/general/objects/egos/ranged.lua
Loading entities file from memory	/data/general/objects/egos/shield.lua
Loading entities file from memory	/data/general/objects/egos/robe.lua
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Loading entities file from memory	/data/general/objects/egos/helm.lua
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Loading entities file from memory	/data/general/objects/egos/belt.lua
Static generator using file	/data/maps/wilderness/eyal.lua
Loading entities file from file	/data/general/encounters/maj-eyal.lua
Loading entities file from file	/data/general/encounters/maj-eyal-npcs.lua
Loading entities file from file	/data/general/encounters/fareast.lua
Loading entities file from file	/data/general/encounters/fareast-npcs.lua
[STATIC MAP] size	170	100
Loading tile	terrain/cultivation.png
Loading tile	terrain/palmtree.png
Loading tile	terrain/palmtree_alpha1.png
Loading tile	terrain/palmtree_alpha5.png
Loading tile	terrain/burnt_tree.png
Loading tile	terrain/lava_floor.png
Wait finished, counted 4614, 941 ticks
[1] = {
  [percent] = 30
  [name] = noxious-caldera
  [special] = function: 0x13f59418
}
[2] = {
  [percent] = 30
  [name] = sludgenest
  [special] = function: 0x14cc7df0
}
Loading tile	terrain/jungle/jungle_brush_5_128_01.png
Loading tile	terrain/jungle/jungle_brush_4_64_01.png
Loading tile	terrain/jungle/jungle_brush_2_64_01.png
Loading tile	terrain/jungle/jungle_dirt_var_2_64_01.png
Loading tile	terrain/jungle/jungle_brush_8_128_01.png
Loading tile	terrain/jungle/jungle_grass_2_02.png
Loading tile	terrain/jungle/jungle_grass_6_01.png
Loading tile	terrain/jungle/jungle_grass_3_03.png
Loading tile	terrain/jungle/jungle_grass_9_01.png
Loading tile	terrain/jungle/jungle_grass_1_03.png
Loading tile	terrain/jungle/jungle_grass_7_02.png
Loading tile	terrain/jungle/jungle_grass_8_04.png
Loading tile	terrain/jungle/jungle_grass_inner_3_03.png
Loading tile	terrain/jungle/jungle_grass_8_01.png
Loading tile	terrain/jungle/jungle_grass_inner_1_03.png
Loading tile	terrain/lava/lava_floor_inner_3_02.png
Loading tile	terrain/lava/lava_floor_7_01.png
Loading tile	terrain/lava/lava_floor_inner_7_01.png
Loading tile	terrain/lava/lava_floor_inner_3_01.png
Loading tile	terrain/lava/lava_floor_4_03.png
Loading tile	terrain/lava/lava_floor_1_04.png
Loading tile	terrain/lava/lava_floor_6_04.png
Added unique	mod.class.Encounter/Novice mage	::	1
[WORLDMAP] Elven ruins at	36	25
Added unique	mod.class.Encounter/Ancient Elven Ruins	::	1
[WORLDMAP] Ruined dungeon at	25	7
Added unique	mod.class.Encounter/Ruined Dungeon	::	1
[WORLDMAP] Mark of the spellblaze at	44	44
Added unique	mod.class.Encounter/Mark of the Spellblaze	::	1
Loading tile	terrain/water_grass_5_1.png
[WORLDMAP] Golem Graveyard at	9	7
Added unique	mod.class.Encounter/Golem Graveyard	::	1
[WORLDMAP] Agrimley at	34	27
Added unique	mod.class.Encounter/Agrimley the Hermit	::	1
Loading tile	terrain/grass/grass_main_05.png
[WORLDMAP] Hidden compound at	55	24
Added unique	mod.class.Encounter/Ring of Blood	::	1
Added unique	mod.class.Encounter/Shadow Crypt	::	1
Assigned events list
[1] = {
}
Not gone east, no backup guardian
Running on level loads	wilderness-1
[LOG]	#YELLOW_GREEN#There is a Passageway into the Trollmire here (press '<', '>' or right click to use).
Updating zone name	Maj'Eyal
[PARTY] New member, add after	MysticX	MysticX
Adding entity	2127	after	2127
[MUSIC] stoping	Rainy Day.ogg
[MUSIC] loading	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[MUSIC] playing	Remembrance.ogg	sound "/data/music/Remembrance.ogg" : <static>
[LOG]	#TEAL#You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Updating zone name	Maj'Eyal
C Map minimap texture: 987 (50x50; 64x64)
[SAVEFILE PIPE] new save running in the pipe:	MysticX	zone	::	zone-trollmire.teaz	::	table: 0x0088b9b8	=>	table: 0x0b3e8588	(3294)
Loading savefile 	/save/mysticx/
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,0.84313725490196,0),distort=vec2(1.6,0.2),require_shader=4,speed=1000]
New GL Shader program 33
*p 33: Uniform: 0: 1406 a
*p 33: Uniform: 1: 1406 amp
*p 33: Uniform: 2: 8B51 color
*p 33: Uniform: 3: 8B50 p2
*p 33: Uniform: 4: 1406 speed
*p 33: Uniform: 5: 1406 tick
*p 33: Uniform: 6: 8B5E tex
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] new save running in the pipe:	MysticX	game	::	game.teag	::	table: 0x0e038f28	=>	table: 0x14efd260	(11644)
Loading savefile 	/save/mysticx/
[SAVEFILE PIPE] Already saving data	game	MysticX	waiting for finish before piping...
[SAVEFILE PIPE] force waiting
Make wait background texture 1289 : 1920x1200 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0e081160	=>	table: 0x12f04848	(43)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/mysticx/zone-trollmire.teaz.tmp
Saved zipname /save/mysticx/zone-trollmire.teaz.tmp
[SAVEFILE PIPE] Checking save	MysticX	zone	/save/mysticx/zone-trollmire.teaz.tmp
Loading savefile 	/save/mysticx/
[SAVEFILE] checked validity of type	zone	 => 	all fine
Saved zipname /save/mysticx/game.teag.tmp
[SAVEFILE PIPE] Checking save	MysticX	game	/save/mysticx/game.teag.tmp
Loading savefile 	/save/mysticx/
Saved zipname /save//world.teaw.tmp
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveZone_md5
[SAVEFILE PIPE] on end	saveModuleProfile
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
Wait finished, counted 26963, 1667 ticks
[SAVEFILE PIPE] All pipe saving emptied, resuming next save
[COROUTINE] registering	savefilepipe	thread: 0x1a9b51a0
Saving JSON	true
[LOG]	Saving game...
[SAVEFILE PIPE] force waiting
Make wait background texture 970 : 1920x1200 (2048, 2048)
[SAVEFILE PIPE] new save running in the pipe:	MysticX	game	::	game.teag	::	table: 0x0e038f28	=>	table: 0x1b41e440	(11656)
Loading savefile 	/save/mysticx/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x0e081160	=>	table: 0x1b967fc8	(43)
Loading savefile 	/save//
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/mysticx/game.teag.tmp
Saved zipname /save/mysticx/game.teag.tmp
[SAVEFILE PIPE] Checking save	MysticX	game	/save/mysticx/game.teag.tmp
Loading savefile 	/save/mysticx/
Saved zipname /save//world.teaw.tmp
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
[SAVEFILE PIPE] on end	saveWorld_md5
Wait finished, counted 28696, 2118 ticks
