C Map size 41:24 :: 984
Not gone east, no backup guardian
Updating zone name	Maj'Eyal
[PARTY] New member, add after	Urist	Urist
Adding entity	148	after	148
[COROUTINE] registering	savefilepipe	thread: 0E4A0238
[COMBAT DAMAGE] power(1.906458) totstat(67.200000) talent_mod(1.806226)
11 frames in 3.619 seconds = 3.03951 FPS (14 keyframes)
Updating zone name	Maj'Eyal
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/SaveChardump
[ONLINE PROFILE] saved character 	483fb1a8-3131-11e0-8f6a-001cc000edf0
[LOG]	Saving game...
1 frames in 1.74 seconds = 0.574713 FPS (10 keyframes)
[SAVEFILE PIPE] new save running in the pipe:	Urist	game	::	game.teag	::	table: 0DF52280	=>	table: 12AB24B0	(1691)
 ----------------  Stack Dump ----------------
1: thread // e4a0238
--------------- Stack Dump Finished ---------------
22 frames in 1.071 seconds = 20.5415 FPS (1149 keyframes)
23 frames in 1.002 seconds = 22.9541 FPS (34 keyframes)
Spawned hostile	25	26	dragon
[MOVE] actor moved without a starting position	dragon	25	26
1157 ticks  in 10.619 seconds = 108.956 TPS
Stored entities list	maj_eyal_encounters_rng	table: 1000A728
7 frames in 1.32 seconds = 5.30303 FPS (10 keyframes)
6 frames in 1.04 seconds = 5.76923 FPS (34 keyframes)
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0DC5F9A0	=>	table: 10B5B050	(1)
 ----------------  Stack Dump ----------------
1: thread // e4a0238
--------------- Stack Dump Finished ---------------
[LOG]	Saving done.
[COROUTINE] dead	savefilepipe
[LOG]	Today is the 77th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:56.
15 frames in 1.003 seconds = 14.9551 FPS (78 keyframes)
23 frames in 1.002 seconds = 22.9541 FPS (47 keyframes)
[LOG]	#YELLOW_GREEN#There is a Derth (Town) here (press '<', '>' or right click to use).
24 frames in 1.002 seconds = 23.9521 FPS (32 keyframes)
C Map size 41:24 :: 984
Loading tile	terrain/grass.png
Loading tile	terrain/stone_road1.png
Loading tile	terrain/sand.png
Loading tile	terrain/grass.png
Loading tile	terrain/wood_wall1.png
Loading tile	terrain/wood_wall1.png
Loading tile	terrain/wood_wall1.png
Loading tile	npc/humanoid_human_derth_guard.png
Loading tile	npc/humanoid_human_human_farmer.png
Loading tile	terrain/wood_store_book.png
Loading tile	terrain/wood_store_armor.png
Loading tile	npc/humanoid_halfling_halfling_slinger.png
Loading tile	npc/humanoid_halfling_halfling_gardener.png
Loading tile	terrain/wood_store_weapon.png
Loading tile	terrain/wood_store_scroll.png
Loading tile	terrain/wood_store_closed.png
Loading tile	terrain/wood_store_gem.png
Loading tile	terrain/wood_store_potion.png
Loading tile	object/shot_iron.png
Loading tile	terrain/mountain.png
13 frames in 1.616 seconds = 8.04455 FPS (17 keyframes)
C Map size 41:24 :: 984
Stored entities list	actor	table: 1854BD28
Loading entities file from memory	/data/general/objects/egos/lite.lua
Stored entities list	object//data/general/objects/egos/lite.lua	table: 117670B0
Stored entities list	object//data/general/objects/egos/lite.lua:prefix	table: 18549D70
Stored entities list	object/base//data/general/objects/egos/lite.lua:prefix	table: 117670B0
Stored entities list	object//data/general/objects/egos/lite.lua:suffix	table: 18540478
Stored entities list	object/base//data/general/objects/egos/lite.lua:suffix	table: 117670B0
Loading entities file from memory	/data/general/objects/egos/infusions.lua
Stored entities list	object//data/general/objects/egos/infusions.lua	table: 18540BF8
Stored entities list	object//data/general/objects/egos/infusions.lua:	table: 185495F0
Stored entities list	object/base//data/general/objects/egos/infusions.lua:	table: 18540BF8
Stored entities list	object//data/general/objects/egos/infusions.lua:__resolver	table: 1854A0E0
Stored entities list	object/base//data/general/objects/egos/infusions.lua:__resolver	table: 18540BF8
Loading entities file from memory	/data/general/objects/egos/wands.lua
Stored entities list	object//data/general/objects/egos/wands.lua	table: 1709B8F0
Stored entities list	object//data/general/objects/egos/wands.lua:prefix	table: 0F9B60A8
Stored entities list	object/base//data/general/objects/egos/wands.lua:prefix	table: 1709B8F0
Stored entities list	object//data/general/objects/egos/wands.lua:suffix	table: 0F9B8E20
Stored entities list	object/base//data/general/objects/egos/wands.lua:suffix	table: 1709B8F0
Loading entities file from memory	/data/general/objects/egos/digger.lua
Stored entities list	object//data/general/objects/egos/digger.lua	table: 18CABA58
Stored entities list	object//data/general/objects/egos/digger.lua:	table: 0E1A5440
Stored entities list	object/base//data/general/objects/egos/digger.lua:	table: 18CABA58
Stored entities list	object//data/general/objects/egos/digger.lua:__resolver	table: 0E11F118
Stored entities list	object/base//data/general/objects/egos/digger.lua:__resolver	table: 18CABA58
Loading entities file from memory	/data/general/objects/egos/rings.lua
Stored entities list	object//data/general/objects/egos/rings.lua	table: 0E118FE8
Stored entities list	object//data/general/objects/egos/rings.lua:	table: 0E2AE338
Stored entities list	object/base//data/general/objects/egos/rings.lua:	table: 0E118FE8
Stored entities list	object//data/general/objects/egos/rings.lua:__resolver	table: 0FF2FA70
Stored entities list	object/base//data/general/objects/egos/rings.lua:__resolver	table: 0E118FE8
Loading entities file from memory	/data/general/objects/egos/amulets.lua
Stored entities list	object//data/general/objects/egos/amulets.lua	table: 0FF2EF30
Stored entities list	object//data/general/objects/egos/amulets.lua:	table: 0FA3AFE0
Stored entities list	object/base//data/general/objects/egos/amulets.lua:	table: 0FF2EF30
Stored entities list	object//data/general/objects/egos/amulets.lua:__resolver	table: 0F5CED40
Stored entities list	object/base//data/general/objects/egos/amulets.lua:__resolver	table: 0FF2EF30
Loading entities file from memory	/data/general/objects/egos/staves.lua
Stored entities list	object//data/general/objects/egos/staves.lua	table: 0F5D8AE8
Stored entities list	object//data/general/objects/egos/staves.lua:prefix	table: 0E7D7A10
Stored entities list	object/base//data/general/objects/egos/staves.lua:prefix	table: 0F5D8AE8
Stored entities list	object//data/general/objects/egos/staves.lua:suffix	table: 0E7D6B60
Stored entities list	object/base//data/general/objects/egos/staves.lua:suffix	table: 0F5D8AE8
Loading entities file from memory	/data/general/objects/egos/weapon.lua
Stored entities list	object//data/general/objects/egos/weapon.lua	table: 0FC253D8
Stored entities list	object//data/general/objects/egos/weapon.lua:prefix	table: 0E9591F0
Stored entities list	object/base//data/general/objects/egos/weapon.lua:prefix	table: 0FC253D8
Stored entities list	object//data/general/objects/egos/weapon.lua:suffix	table: 0E95CF30
Stored entities list	object/base//data/general/objects/egos/weapon.lua:suffix	table: 0FC253D8
Loading entities file from memory	/data/general/objects/egos/bow.lua
Stored entities list	object//data/general/objects/egos/bow.lua	table: 123C98C8
Stored entities list	object//data/general/objects/egos/bow.lua:prefix	table: 10093B70
Stored entities list	object/base//data/general/objects/egos/bow.lua:prefix	table: 123C98C8
Stored entities list	object//data/general/objects/egos/bow.lua:suffix	table: 1008D658
Stored entities list	object/base//data/general/objects/egos/bow.lua:suffix	table: 123C98C8
Loading entities file from memory	/data/general/objects/egos/ammo.lua
Stored entities list	object//data/general/objects/egos/ammo.lua	table: 10576788
Stored entities list	object//data/general/objects/egos/ammo.lua:	table: 0FC12020
Stored entities list	object/base//data/general/objects/egos/ammo.lua:	table: 10576788
Loading entities file from memory	/data/general/objects/egos/sling.lua
Stored entities list	object//data/general/objects/egos/sling.lua	table: 0F6D0E30
Stored entities list	object//data/general/objects/egos/sling.lua:prefix	table: 12E117E8
Stored entities list	object/base//data/general/objects/egos/sling.lua:prefix	table: 0F6D0E30
Stored entities list	object//data/general/objects/egos/sling.lua:suffix	table: 12E09138
Stored entities list	object/base//data/general/objects/egos/sling.lua:suffix	table: 0F6D0E30
Loading entities file from memory	/data/general/objects/egos/shield.lua
Stored entities list	object//data/general/objects/egos/shield.lua	table: 12E15D20
Stored entities list	object//data/general/objects/egos/shield.lua:prefix	table: 0EBE0338
Stored entities list	object/base//data/general/objects/egos/shield.lua:prefix	table: 12E15D20
Stored entities list	object//data/general/objects/egos/shield.lua:suffix	table: 0E7A48B0
Stored entities list	object/base//data/general/objects/egos/shield.lua:suffix	table: 12E15D20
Loading entities file from memory	/data/general/objects/egos/robe.lua
Stored entities list	object//data/general/objects/egos/robe.lua	table: 16A2C1B0
Stored entities list	object//data/general/objects/egos/robe.lua:prefix	table: 0E95ED08
Stored entities list	object/base//data/general/objects/egos/robe.lua:prefix	table: 16A2C1B0
Stored entities list	object//data/general/objects/egos/robe.lua:suffix	table: 0E951630
Stored entities list	object/base//data/general/objects/egos/robe.lua:suffix	table: 16A2C1B0
Loading entities file from memory	/data/general/objects/egos/light-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/light-armor.lua	table: 0E953930
Stored entities list	object//data/general/objects/egos/light-armor.lua:prefix	table: 0E957968
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:prefix	table: 0E953930
Stored entities list	object//data/general/objects/egos/light-armor.lua:suffix	table: 0E95BDD8
Stored entities list	object/base//data/general/objects/egos/light-armor.lua:suffix	table: 0E953930
Loading entities file from memory	/data/general/objects/egos/heavy-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/heavy-armor.lua	table: 0E95A8C0
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:prefix	table: 0FC29208
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:prefix	table: 0E95A8C0
Stored entities list	object//data/general/objects/egos/heavy-armor.lua:suffix	table: 0FC29960
Stored entities list	object/base//data/general/objects/egos/heavy-armor.lua:suffix	table: 0E95A8C0
Loading entities file from memory	/data/general/objects/egos/massive-armor.lua
Loading entities file from memory	/data/general/objects/egos/armor.lua
Stored entities list	object//data/general/objects/egos/massive-armor.lua	table: 0FC2D240
Stored entities list	object//data/general/objects/egos/massive-armor.lua:prefix	table: 0FC23718
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:prefix	table: 0FC2D240
Stored entities list	object//data/general/objects/egos/massive-armor.lua:suffix	table: 0FC2ADD8
Stored entities list	object/base//data/general/objects/egos/massive-armor.lua:suffix	table: 0FC2D240
Loading entities file from memory	/data/general/objects/egos/helm.lua
Stored entities list	object//data/general/objects/egos/helm.lua	table: 0FC24D70
Stored entities list	object//data/general/objects/egos/helm.lua:prefix	table: 0F5D2A08
Stored entities list	object/base//data/general/objects/egos/helm.lua:prefix	table: 0FC24D70
Stored entities list	object//data/general/objects/egos/helm.lua:suffix	table: 0F5D4218
Stored entities list	object/base//data/general/objects/egos/helm.lua:suffix	table: 0FC24D70
Loading entities file from memory	/data/general/objects/egos/wizard-hat.lua
Stored entities list	object//data/general/objects/egos/wizard-hat.lua	table: 0F5D4448
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:prefix	table: 10122D68
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:prefix	table: 0F5D4448
Stored entities list	object//data/general/objects/egos/wizard-hat.lua:suffix	table: 1012A9C8
Stored entities list	object/base//data/general/objects/egos/wizard-hat.lua:suffix	table: 0F5D4448
Loading entities file from memory	/data/general/objects/egos/light-boots.lua
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/light-boots.lua	table: 10121788
Stored entities list	object//data/general/objects/egos/light-boots.lua:prefix	table: 10089E68
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:prefix	table: 10121788
Stored entities list	object//data/general/objects/egos/light-boots.lua:suffix	table: 1008B358
Stored entities list	object/base//data/general/objects/egos/light-boots.lua:suffix	table: 10121788
Loading entities file from memory	/data/general/objects/egos/boots.lua
Stored entities list	object//data/general/objects/egos/boots.lua	table: 100913E8
Stored entities list	object//data/general/objects/egos/boots.lua:prefix	table: 10094DE0
Stored entities list	object/base//data/general/objects/egos/boots.lua:prefix	table: 100913E8
Stored entities list	object//data/general/objects/egos/boots.lua:suffix	table: 10097360
Stored entities list	object/base//data/general/objects/egos/boots.lua:suffix	table: 100913E8
Loading entities file from memory	/data/general/objects/egos/gloves.lua
Stored entities list	object//data/general/objects/egos/gloves.lua	table: 0FBE9528
Stored entities list	object//data/general/objects/egos/gloves.lua:prefix	table: 0FD13268
Stored entities list	object/base//data/general/objects/egos/gloves.lua:prefix	table: 0FBE9528
Stored entities list	object//data/general/objects/egos/gloves.lua:suffix	table: 0FD19988
Stored entities list	object/base//data/general/objects/egos/gloves.lua:suffix	table: 0FBE9528
Loading entities file from memory	/data/general/objects/egos/cloak.lua
Stored entities list	object//data/general/objects/egos/cloak.lua	table: 0E7B13F8
Stored entities list	object//data/general/objects/egos/cloak.lua:prefix	table: 0FD19898
Stored entities list	object/base//data/general/objects/egos/cloak.lua:prefix	table: 0E7B13F8
Stored entities list	object//data/general/objects/egos/cloak.lua:suffix	table: 0FD11968
Stored entities list	object/base//data/general/objects/egos/cloak.lua:suffix	table: 0E7B13F8
Loading entities file from memory	/data/general/objects/egos/belt.lua
Stored entities list	object//data/general/objects/egos/belt.lua	table: 0FD15400
Stored entities list	object//data/general/objects/egos/belt.lua:prefix	table: 0FAA5F40
Stored entities list	object/base//data/general/objects/egos/belt.lua:prefix	table: 0FD15400
Stored entities list	object//data/general/objects/egos/belt.lua:suffix	table: 0FAA31C8
Stored entities list	object/base//data/general/objects/egos/belt.lua:suffix	table: 0FD15400
Stored entities list	object	table: 1854A860
Stored entities list	trap	table: 0FD120C0
Static generator using file	/data/maps/towns/derth.lua
[STATIC MAP] size	77	37
[STORE] created for entity	SCROLL	table: 0E7D7830	Scribe
[STORE] created for entity	ARMOR	table: 0E7D2560	Armour Smith
[STORE] created for entity	WEAPON	table: 0E7D6A20	Weapon Smith
[STORE] created for entity	GEMSTORE	table: 0E7D51E8	Gem Store
[STORE] created for entity	POTION	table: 0E7D82D0	Alchemist
Inscribing on halfling gardener: INFUSION:_WILD_1
[MOVE] actor moved without a starting position	halfling gardener	71	9
Inscribing on halfling gardener: INFUSION:_REGENERATION_1
[MOVE] actor moved without a starting position	halfling gardener	57	13
Inscribing on human farmer: INFUSION:_HEALING_1
[MOVE] actor moved without a starting position	human farmer	28	18
Inscribing on halfling gardener: INFUSION:_WILD_1
[MOVE] actor moved without a starting position	halfling gardener	4	21
Inscribing on human farmer: INFUSION:_WILD_1
[MOVE] actor moved without a starting position	human farmer	45	1
Inscribing on human farmer: INFUSION:_WILD_1
[MOVE] actor moved without a starting position	human farmer	63	19
Talent resolver for	derth guard	:	T_RUSH	=>	1
Talent resolver for	derth guard	:	T_PERFECT_STRIKE	=>	1
Inscribing on derth guard: INFUSION:_REGENERATION_1
Equipment resolver for	derth guard
Equipment resolver	derth guard	weapon	longsword	nil
Zone made us an equipment according to filter!	iron longsword
Autorequire stats
str	11
 * iron longsword => no drop
Equipment resolver	derth guard	armor	shield	nil
Zone made us an equipment according to filter!	iron shield
Autorequire stats
str	11
fight: 	iron shield	iron longsword	::	nil	OFFHAND
addTmpVal	table: 0FE39530	fatigue	6	 :=: 	1	1
addTmpVal	table: 0FE39530	combat_armor	2	 :=: 	2	2
addTmpVal	table: 0FE39530	combat_def_ranged	4	 :=: 	3	3
addTmpVal	table: 0FE39530	combat_def	4	 :=: 	4	4
 * iron shield => no drop
[MOVE] actor moved without a starting position	derth guard	61	22
Inscribing on halfling gardener: INFUSION:_REGENERATION_1
[MOVE] actor moved without a starting position	halfling gardener	14	14
Inscribing on human farmer: INFUSION:_MOVEMENT_1
[MOVE] actor moved without a starting position	human farmer	58	13
Inscribing on halfling gardener: INFUSION:_WILD_1
[MOVE] actor moved without a starting position	halfling gardener	50	22
Not gone east, no backup guardian
[LOG]	#YELLOW_GREEN#There is an into the wild here (press '<', '>' or right click to use).
[PARTY] New member, add after	Urist	Urist
Adding entity	148	after	148
[LOG]	#TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
1 frames in 1.442 seconds = 0.693481 FPS (4 keyframes)
Updating zone name	Derth (1)
25 frames in 1.016 seconds = 24.6063 FPS (1082 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (31 keyframes)
670 ticks  in 10.055 seconds = 66.6335 TPS
25 frames in 1.001 seconds = 24.975 FPS (31 keyframes)
26 frames in 1.033 seconds = 25.1694 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
25 frames in 1.043 seconds = 23.9693 FPS (31 keyframes)
25 frames in 1.082 seconds = 23.1054 FPS (32 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (32 keyframes)
24 frames in 1.035 seconds = 23.1884 FPS (31 keyframes)
21 frames in 1.002 seconds = 20.9581 FPS (28 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (38 keyframes)
25 frames in 1.038 seconds = 24.0848 FPS (31 keyframes)
427 ticks  in 10.013 seconds = 42.6446 TPS
24 frames in 1.043 seconds = 23.0105 FPS (30 keyframes)
25 frames in 1.035 seconds = 24.1546 FPS (33 keyframes)
23 frames in 1.045 seconds = 22.0096 FPS (29 keyframes)
22 frames in 1.033 seconds = 21.2972 FPS (30 keyframes)
22 frames in 1.001 seconds = 21.978 FPS (31 keyframes)
23 frames in 1.002 seconds = 22.9541 FPS (32 keyframes)
23 frames in 1.002 seconds = 22.9541 FPS (31 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (32 keyframes)
23 frames in 1.002 seconds = 22.9541 FPS (29 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (34 keyframes)
419 ticks  in 10.023 seconds = 41.8039 TPS
25 frames in 1.035 seconds = 24.1546 FPS (30 keyframes)
23 frames in 1.002 seconds = 22.9541 FPS (29 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (32 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (31 keyframes)
26 frames in 1.042 seconds = 24.952 FPS (33 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.038 seconds = 25.0482 FPS (32 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
484 ticks  in 10.003 seconds = 48.3855 TPS
[MOVE] actor moved without a starting position	halfling gardener	15	14
[MOVE] actor moved without a starting position	Urist	14	14
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
20 frames in 1.002 seconds = 19.9601 FPS (24 keyframes)
24 frames in 1.002 seconds = 23.9521 FPS (37 keyframes)
25 frames in 1.036 seconds = 24.1313 FPS (32 keyframes)
13 frames in 1.001 seconds = 12.987 FPS (17 keyframes)
24 frames in 1.036 seconds = 23.166 FPS (56 keyframes)
23 frames in 1.002 seconds = 22.9541 FPS (30 keyframes)
23 frames in 1.002 seconds = 22.9541 FPS (31 keyframes)
23 frames in 1.042 seconds = 22.0729 FPS (31 keyframes)
26 frames in 1.072 seconds = 24.2537 FPS (36 keyframes)
437 ticks  in 10.006 seconds = 43.6738 TPS
25 frames in 1 seconds = 25 FPS (31 keyframes)
24 frames in 1.001 seconds = 23.976 FPS (29 keyframes)
23 frames in 1.001 seconds = 22.977 FPS (29 keyframes)
25 frames in 1.006 seconds = 24.8509 FPS (33 keyframes)
24 frames in 1.035 seconds = 23.1884 FPS (29 keyframes)
24 frames in 1.042 seconds = 23.0326 FPS (32 keyframes)
22 frames in 1.002 seconds = 21.9561 FPS (29 keyframes)
25 frames in 1.004 seconds = 24.9004 FPS (35 keyframes)
24 frames in 1.033 seconds = 23.2333 FPS (29 keyframes)
521 ticks  in 10.033 seconds = 51.9286 TPS
24 frames in 1.002 seconds = 23.9521 FPS (31 keyframes)
21 frames in 1.002 seconds = 20.9581 FPS (27 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (36 keyframes)
24 frames in 1.036 seconds = 23.166 FPS (29 keyframes)
[MOVE] actor moved without a starting position	derth guard	61	23
[MOVE] actor moved without a starting position	Urist	61	22
24 frames in 1.002 seconds = 23.9521 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (32 keyframes)
24 frames in 1.032 seconds = 23.2558 FPS (29 keyframes)
[MOVE] actor moved without a starting position	halfling gardener	51	22
[MOVE] actor moved without a starting position	Urist	50	22
23 frames in 1.008 seconds = 22.8175 FPS (30 keyframes)
23 frames in 1.032 seconds = 22.2868 FPS (31 keyframes)
22 frames in 1.005 seconds = 21.8905 FPS (30 keyframes)
493 ticks  in 10.003 seconds = 49.2852 TPS
24 frames in 1.043 seconds = 23.0105 FPS (33 keyframes)
25 frames in 1.032 seconds = 24.2248 FPS (33 keyframes)
20 frames in 1.041 seconds = 19.2123 FPS (25 keyframes)
21 frames in 1.083 seconds = 19.3906 FPS (33 keyframes)
24 frames in 1.042 seconds = 23.0326 FPS (38 keyframes)
21 frames in 1.035 seconds = 20.2899 FPS (28 keyframes)
23 frames in 1.046 seconds = 21.9885 FPS (35 keyframes)
25 frames in 1.032 seconds = 24.2248 FPS (35 keyframes)
25 frames in 1.005 seconds = 24.8756 FPS (31 keyframes)
23 frames in 1.002 seconds = 22.9541 FPS (28 keyframes)
539 ticks  in 10.003 seconds = 53.8838 TPS
25 frames in 1.002 seconds = 24.9501 FPS (33 keyframes)
26 frames in 1.032 seconds = 25.1938 FPS (32 keyframes)
10 frames in 1.002 seconds = 9.98004 FPS (12 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (76 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.039 seconds = 25.0241 FPS (32 keyframes)
26 frames in 1.041 seconds = 24.976 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
99 ticks  in 10.123 seconds = 9.77971 TPS
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.035 seconds = 25.1208 FPS (32 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (30 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
25 frames in 1.001 seconds = 24.975 FPS (30 keyframes)
131 ticks  in 10.033 seconds = 13.0569 TPS
25 frames in 1.002 seconds = 24.9501 FPS (31 keyframes)
26 frames in 1.036 seconds = 25.0965 FPS (32 keyframes)
[COROUTINE] registering	savefilepipe	thread: 0E99DDA0
[COMBAT DAMAGE] power(1.906458) totstat(67.200000) talent_mod(1.806226)
9 frames in 1.502 seconds = 5.99201 FPS (11 keyframes)
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/SaveChardump
[ONLINE PROFILE] saved character 	483fb1a8-3131-11e0-8f6a-001cc000edf0
[LOG]	Saving game...
[ENGINE] Switching to turn based
1 frames in 1.647 seconds = 0.607165 FPS (6 keyframes)
[SAVEFILE PIPE] new save running in the pipe:	Urist	game	::	game.teag	::	table: 0DF52280	=>	table: 1304F9B8	(2726)
 ----------------  Stack Dump ----------------
1: thread // e99dda0
--------------- Stack Dump Finished ---------------
2 frames in 1.052 seconds = 1.90114 FPS (99 keyframes)
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0DC5F9A0	=>	table: 1827CE58	(1)
2 frames in 1.94 seconds = 1.03093 FPS (32 keyframes)
 ----------------  Stack Dump ----------------
1: thread // e99dda0
--------------- Stack Dump Finished ---------------
[LOG]	Saving done.
Played ToME for 1546 seconds
[THREAD] registering	table: 18E63C40	userdata: 12E15608	1
[ONLINE PROFILE] saved 	generic	modules_played	boot = 7658
__uuid = "ea176bcb-bf82-483b-a9e8-492b26657ca6"
tome = 809571

[THREAD] Thread join	1	table: 18E63C40
[ONLINE PROFILE] async rpc called	http://te4.org/lua/profilesrpc.ws/SetConfigs
[THREAD] Thread result	1	table: 18E63C40	=>	true
[MAIN] rebooting lua state: 	nil	nil	nil	nil	nil
1 frames in 4.032 seconds = 0.248016 FPS (30 keyframes)
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
19 ticks  in 11.907 seconds = 1.5957 TPS
[ENGINE] Switching to turn based
WARNING: No bootstrap code found, defaulting to working directory for engine code!
LuaVM:	Lua 5.1
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 211afe0)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Destroying particle thread 1 (waiting for mutex)
Destroying particle thread 1
Destroying particle thread 1 (waiting for thread 211b958)
Cleaning up particle thread 1
Cleaned up particle thread 1
Destroyed particle thread 1 (0)
Destroying particle thread 2 (waiting for mutex)
Destroying particle thread 2
Destroying particle thread 2 (waiting for thread 211acb8)
Cleaning up particle thread 2
Cleaned up particle thread 2
Destroyed particle thread 2 (0)
Creating particles thread 0
Creating particles thread 1
Creating particles thread 2
LuaVM:	Lua 5.1
LuaVM:	Lua 5.1
LuaVM:	Lua 5.1
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from dir: 	te4-0.9.20
[ENGINE LOADER] sorted:	te4	0	9	20
[ENGINE LOADER] loading engine:	0	9	20	te4
[ENGINE LOADER] using directory engine:	/engines/default/
Available resolutions: 1680x1050x32
Available resolutions: 1600x1024x32
Available resolutions: 1600x900x32
Available resolutions: 1360x768x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1680x1050x16
Available resolutions: 1600x1024x16
Available resolutions: 1600x900x16
Available resolutions: 1360x768x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
Using cached font	/data/font/Vera.ttf	12
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	HOTKEY_11	table: 1023A480
Remapping	HOTKEY_SECOND_11	table: 1023A700
Remapping	HOTKEY_THIRD_11	table: 1023A458
[RESOLUTION] changed to 	1546	1012
[ONLINE PROFILE] auth
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/TryAuth
[ONLINE PROFILE] auth as 	Freddybear	de6784b8-dc3d-4998-bcc7-71b4d193a604
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/GetConfigs
[ONLINE PROFILE] config 	modules_loaded
[ONLINE PROFILE] config 	modules_played
[ONLINE PROFILE] config 	firstrun
[ONLINE PROFILE] config 	donations
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/SetConfigs
[ONLINE PROFILE] saved 	generic
[ENGINE] Switching to turn based
Creating module	boot	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for boot-0.9.20 using engine te4-0.9.20
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.0 using engine te4-0.9.20
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.20
Creating module	tome	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for tome-3.9.20 using engine te4-0.9.20
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 3.9.20
* Module: boot
 ** 0.9.20
* Module: example
 ** 1.0.0
* Module: example_realtime
 ** 1.0.0
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/SetConfigs
[ONLINE PROFILE] saved 	generic	modules_loaded	boot = 647
__uuid = "eac784c4-fa8d-4069-8455-b1c57157d9a0"
tome = 344
gruesome = 1

[ENGINE] Switching to turn based
[MODULE LOADER] module MD5	7a2ecc271863be9ebf22ed2e3b323d78	computed in 	194
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/CheckModuleHash
[Module Profile] 	C:\Users\Freddybear\\T-Engine\4.0//profiles/default/modules/boot/
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/GetConfigs
[ONLINE PROFILE] rpc called	http://te4.org/lua/profilesrpc.ws/SetConfigs
[ONLINE PROFILE] saved 	boot
[TALENT]	Kick	KICK	T_KICK
[TALENT]	Acid Spray	ACID_SPRAY	T_ACID_SPRAY
[TALENT]	Manathrust	MANATHRUST	T_MANATHRUST
[TALENT]	Flame	FLAME	T_FLAME
[TALENT]	Fireflash	FIREFLASH	T_FIREFLASH
[TALENT]	Lightning	LIGHTNING	T_LIGHTNING
[TALENT]	Sunshield	SUNSHIELD	T_SUNSHIELD
[ENGINE] Switching to realtime, interval 125 ms
Using cached font	/data/font/VeraMoBd.ttf	14
[MODULE LOADER] loading module	T-Engine4 Main Menu	[mod.load]	::	nil	nil
[ENGINE] Switching to realtime, interval 125 ms
Using cached font	/data/font/Vera.ttf	12
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
Using cached font	/data/font/VeraMoBd.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B51 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 8B50 texSize
*p 1: Uniform: 7: 1406 tick
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
1 frames in 11.346 seconds = 0.0881368 FPS (121 keyframes)
C Map size 48:31 :: 1488
Stored entities list	actor	table: 0F719B18
Stored entities list	object	table: 0F719E38
Stored entities list	trap	table: 0F719EB0
Loading tile	terrain/grass.png
Loading tile	terrain/grass_flower3.png
Loading tile	terrain/tree_alpha3.png
Loading tile	terrain/tree_alpha2.png
Loading tile	terrain/tree_alpha4.png
Loading tile	terrain/tree_alpha1.png
Loading tile	terrain/tree_alpha5.png
Loading tile	terrain/water_floor.png
Loading tile	terrain/water_floor_alpha.png
[SHADER] Loading from /data/gfx/shaders/water.lua
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/water.frag
*p 3: Uniform: 0: 8B52 color1
*p 3: Uniform: 1: 8B52 color2
*p 3: Uniform: 2: 8B52 displayColor
*p 3: Uniform: 3: 8B50 mapCoord
*p 3: Uniform: 4: 8B5F noisevol
*p 3: Uniform: 5: 1406 tick
[MOVE] actor moved without a starting position	skeleton warrior	47	6
Loading tile	npc/skeleton_warrior.png
[MOVE] actor moved without a starting position	wolf	21	22
Loading tile	npc/canine_w.png
[MOVE] actor moved without a starting position	stone troll	5	4
Loading tile	npc/troll_s.png
[MOVE] actor moved without a starting position	stone troll	31	13
[MOVE] actor moved without a starting position	stone troll	49	32
[MOVE] actor moved without a starting position	forest troll	39	45
Loading tile	npc/troll_f.png
[MOVE] actor moved without a starting position	mountain troll	23	18
Loading tile	npc/troll_m.png
[MOVE] actor moved without a starting position	fox	1	44
Loading tile	npc/canine_fox.png
[MOVE] actor moved without a starting position	forest troll	34	6
[MOVE] actor moved without a starting position	dire wolf	41	46
Loading tile	npc/canine_dw.png
[MOVE] actor moved without a starting position	stone troll	44	43
[MOVE] actor moved without a starting position	skeleton warrior	32	21
[MOVE] actor moved without a starting position	forest troll	22	9
Talent resolver for	mountain troll thunderer	:	T_LIGHTNING	=>	4
[MOVE] actor moved without a starting position	mountain troll thunderer	44	45
Loading tile	npc/troll_mt.png
[MOVE] actor moved without a starting position	great wolf	41	8
Loading tile	npc/canine_gw.png
[MOVE] actor moved without a starting position	wolf	49	7
[MOVE] actor moved without a starting position	mountain troll	18	25
[MOVE] actor moved without a starting position	forest troll	41	18
[MOVE] actor moved without a starting position	forest troll	41	17
[MOVE] actor moved without a starting position	forest troll	0	6
[MOVE] actor moved without a starting position	skeleton warrior	47	14
[MOVE] actor moved without a starting position	forest troll	24	8
[MOVE] actor moved without a starting position	great wolf	37	15
[MOVE] actor moved without a starting position	degenerated skeleton warrior	41	4
Loading tile	npc/degenerated_skeleton_warrior.png
[MOVE] actor moved without a starting position	player	0	29
[MUSIC] playing	The saga begins.ogg	userdata: 0DCBE110	 :: current ? 	nil
[COROUTINE] registering	getnews	thread: 121CFB68
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Setting requested FPS to 30 (33 ms)
Loading tile	border_7.png
Loading tile	border_9.png
Loading tile	border_1.png
Loading tile	border_3.png
Loading tile	border_8.png
Loading tile	border_4.png
[ONLINE PROFILE] get news
[THREAD] registering	table: 0DCC76A8	userdata: 0DCC5EB0	1
Selecting waypoint	44	45	::	mountain troll thunderer
77 ticks  in 12.262 seconds = 6.27956 TPS
mountain troll thunderer	111	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
USING	table: 10244408	Lightning
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_SUNSHIELD
USING	table: 1023B538	Sunshield
mountain troll thunderer	111	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
USING	table: 10244408	Lightning
[MOVE] actor moved without a starting position	degenerated skeleton warrior	23	29
[MOVE] actor moved without a starting position	forest troll	24	31
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_FIREFLASH
USING	table: 10243968	Fireflash
Adding entity	124	after	1
[MOVE] actor moved without a starting position	stone troll	36	17
Selecting waypoint	21	22	::	wolf
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
USING	table: 10244408	Lightning
[MOVE] actor moved without a starting position	mountain troll	0	39
[MOVE] actor moved without a starting position	wolf	18	31
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_FIREFLASH
USING	table: 10243968	Fireflash
Adding entity	128	after	1
[THREAD] Thread join	1	table: 0DCC76A8
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_FLAME
USING	table: 10238AE0	Flame
[MOVE] actor moved without a starting position	stone troll	44	28
[MOVE] actor moved without a starting position	stone troll	48	0
Selecting waypoint	1	44	::	fox
2 frames in 1.18 seconds = 1.69492 FPS (681 keyframes)
[ONLINE PROFILE] async rpc called	http://te4.org/lua/profilesrpc.ws/GetNews
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_FLAME
USING	table: 10238AE0	Flame
[MOVE] actor moved without a starting position	forest troll	7	42
[MOVE] actor moved without a starting position	wolf	13	36
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_FLAME
USING	table: 10238AE0	Flame
[MOVE] actor moved without a starting position	wolf	20	0
Loaded texture for particles: /data/gfx/particle_cloud.png => 139
Latest engine version available: 	te4	0	9	13
[COROUTINE] dead	getnews
24 frames in 1.036 seconds = 23.166 FPS (425 keyframes)
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_FLAME
USING	table: 10238AE0	Flame
[MOVE] actor moved without a starting position	skeleton warrior	29	11
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_SUNSHIELD
USING	table: 1023B538	Sunshield
Loaded texture for particles: /data/gfx/particle.png => 87
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_FIREFLASH
USING	table: 10243968	Fireflash
Adding entity	135	after	1
25 frames in 1 seconds = 25 FPS (33 keyframes)
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_MANATHRUST
USING	table: 10239FA8	Manathrust
[MOVE] actor moved without a starting position	fox	18	11
Loaded texture for particles: /data/gfx/particle_torus.png => 104
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
USING	table: 10244408	Lightning
[MOVE] actor moved without a starting position	forest troll	37	47
Selecting waypoint	18	11	::	fox
Using cached font	/data/font/VeraBd.ttf	16
