[CPU] Detected 8 CPUs OpenAL device available: OpenAL Soft (default OpenAL Soft) Available video driver: windows Available video driver: dummy NO SELFEXE: bootstrapping from CWD ===top 0 Creating save thread ===top 2 Booting T-Engine from: C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\t-engine.exe SelfExe gave us app directory of: C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\ LuaVM: LuaJIT 2.0.2 x86 Creating particles thread 0 Creating particles thread 1 Creating particles thread 2 Creating particles thread 3 Creating particles thread 4 Creating particles thread 5 Creating particles thread 6 [DO RESIZE] Requested: 800x600 (0) LuaVM: LuaJIT 2.0.2 x86 LuaVM: LuaJIT 2.0.2 x86 LuaVM: LuaJIT 2.0.2 x86 LuaVM: LuaJIT 2.0.2 x86 LuaVM: LuaJIT 2.0.2 x86 LuaVM: LuaJIT 2.0.2 x86 LuaVM: LuaJIT 2.0.2 x86 [DO RESIZE] Got: 800x600 (0) OpenGL max texture size: 16384 OpenGL max texture size: 16384 Upgrading black texture to size 64 Running lua loader code... Reboot using te4 LATEST boot player false [ENGINE LOADER] available from teae: te4-1.1.1 [ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=1.000000 , [3]=1.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.1.1.teae" , } , } __byname={["te4-1.1.1"]=true , } [ENGINE LOADER] looked in: C:\Users\Mike Nichols\\T-Engine\4.0 bootstrap C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\thirdparty C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game [ENGINE LOADER] sorted: te4 1 1 1 [ENGINE LOADER] loading engine: 1 1 1 te4 [ENGINE LOADER] using archived engine: /engines/te4-1.1.1.teae Available resolutions: 1920x1200x32 Available resolutions: 1920x1080x32 Available resolutions: 1680x1050x32 Available resolutions: 1600x1200x32 Available resolutions: 1600x900x32 Available resolutions: 1440x900x32 Available resolutions: 1400x1050x32 Available resolutions: 1366x768x32 Available resolutions: 1360x1024x32 Available resolutions: 1360x768x32 Available resolutions: 1280x1024x32 Available resolutions: 1280x960x32 Available resolutions: 1280x800x32 Available resolutions: 1280x768x32 Available resolutions: 1280x720x32 Available resolutions: 1152x864x32 Available resolutions: 1024x768x32 Available resolutions: 800x600x32 Available resolutions: 720x576x32 Available resolutions: 720x480x32 Available resolutions: 640x480x32 Available resolutions: 1920x1200x16 Available resolutions: 1920x1080x16 Available resolutions: 1680x1050x16 Available resolutions: 1600x1200x16 Available resolutions: 1600x900x16 Available resolutions: 1440x900x16 Available resolutions: 1400x1050x16 Available resolutions: 1366x768x16 Available resolutions: 1360x1024x16 Available resolutions: 1360x768x16 Available resolutions: 1280x1024x16 Available resolutions: 1280x960x16 Available resolutions: 1280x800x16 Available resolutions: 1280x768x16 Available resolutions: 1280x720x16 Available resolutions: 1152x864x16 Available resolutions: 1024x768x16 Available resolutions: 800x600x16 Available resolutions: 720x576x16 Available resolutions: 720x480x16 Available resolutions: 640x480x16 [KEYBINDER] Loaded keybinds: move [KEYBINDER] Loaded keybinds: hotkeys [KEYBINDER] Loaded keybinds: inventory [KEYBINDER] Loaded keybinds: actions [KEYBINDER] Loaded keybinds: interface [KEYBINDER] Loaded keybinds: debug setResolution: switching resolution to 1920x1200 Fullscreen 1920 1200 true (forced) Setting resolution to 1920x1200 (fullscreen) [DO RESIZE] Requested: 1920x1200 (1) [DO RESIZE] Got: 1920x1200 (1) OpenGL max texture size: 16384 setResolution: performing onResolutionChange... onResolutionChange: resolution changed to 1920 1200 from nil nil onResolutionChange: no game yet! Creating profile thread [ONLINE PROFILE] fun facts nil LuaVM: LuaJIT 2.0.2 x86 [PROFILE] mounted online on /current-profile TE4Online starting... [PROFILE] unmounted online from /current-profile [ENGINE] Setting requested FPS to 30 (33 ms) [ENGINE] Switching to turn based [SAVEFILE PIPE] force waiting Creating module boot-te4-1.1.1.team :: (as dir) false :: (as team) 15 Module mismatch engine version boot-1.0.0 using engine te4-1.0.1 Loaded module definition for boot-1.0.0 using engine te4-1.0.1 Creating module example :: (as dir) true :: (as team) nil Module mismatch engine version example-1.1.0 using engine te4-1.1.0 Loaded module definition for example-1.1.0 using engine te4-1.1.0 Creating module example_realtime :: (as dir) true :: (as team) nil Module mismatch engine version example_realtime-1.0.6 using engine te4-1.0.6 Loaded module definition for example_realtime-1.0.6 using engine te4-1.0.6 Creating module tome-1.1.1-gfx.team :: (as dir) false :: (as team) 15 Creating module tome-1.1.1-music.team :: (as dir) false :: (as team) 17 Creating module tome-1.1.1.team :: (as dir) false :: (as team) 11 Loaded module definition for tome-1.1.1 using engine te4-1.1.1 [PROFILE] Thread connected to te4.org [ONLINE PROFILE] reconnecting to channels tome boot example tome boot example example_realtime boot boot example_realtime boot tome example example_realtime * Module: tome ** 1.1.1 * Module: boot ** 1.0.0 * Module: example ** 1.1.0 * Module: example_realtime ** 1.0.6 After fs.reset [1] = { [path] = C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\engines\te4-1.1.1.teae } [ENGINE] Switching to turn based Loading savefile /save// Loading savefile /save/player/ Make wait background texture 2 : 1920x1200 (2048, 2048) Upgrading black texture to size 4194304 Using cached font /data/font/DroidSans.ttf 12 Checking addon boot-steamui.teaa :: (as dir) false :: (as teaa) 13 Binding addon Steamtech UI /dlcs/boot-steamui.teaa boot-steamui-1.0.0 * with overload * with hooks [MODULE LOADER] computing addon md5 from C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\dlcs\boot-steamui.teaa [1] = /loaded-addons/steamui/hooks/load.lua:25d7a29759a74e94d960712e9c7e6b87 [2] = /loaded-addons/steamui/init.lua:ce737d5cdeeda39326daa36dcccf1f79 [3] = /loaded-addons/steamui/overload/data/gfx/particles/steamui_vapour.lua:0caef51abf463d4d0d46335c23fb03ed [4] = /loaded-addons/steamui/overload/data/gfx/ui/definitions/steamtech.lua:f4beba3af683528e8b31978f511284ca [MODULE LOADER] addon steamui MD5 652452d883b9551e26440f69e1988c4b computed in 59 nil Using cached font /data/font/DroidSans.ttf 16 Using cached font /data/font/DroidSans.ttf 16 [ENGINE] Switching to realtime, interval 125 ms [MODULE LOADER] loading module Tales of Maj'Eyal Main Menu [mod.load] :: nil nil [GAMMA] Setting gamma correction using SDL 1.2 [ENGINE] Switching to turn based [GAMMA] Setting gamma correction using SDL 1.2 Loading savefile /save/player/ Using cached font /data/font/DroidSans.ttf 12 [MAP] Reseting tiles caches Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 Using cached font /data/font/DroidSansMono.ttf 22 [SHADER] Loading from /data/gfx/shaders/main_fbo.lua [SHADER] Loaded shader with totalname main_fbo[] New GL Shader program 1 New GL Shader 2 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag *p 1: Uniform: 0: 1406 blur *p 1: Uniform: 1: 8B52 colorize *p 1: Uniform: 2: 1406 hp_warning *p 1: Uniform: 3: 1406 motionblur *p 1: Uniform: 4: 8B50 texSize *p 1: Uniform: 5: 1406 tick *p 1: Uniform: 6: 8B5E noisevol *p 1: Uniform: 7: 8B5E tex [SHADER] Loading from /data/gfx/shaders/full_fbo.lua [SHADER] Loaded shader with totalname full_fbo[] New GL Shader program 3 New GL Shader 4 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag *p 3: Uniform: 0: 1406 gamma *p 3: Uniform: 1: 8B5E sceneBuffer [GAMMA] Setting gamma correction using fullscreen shader 1.2 Loading savefile /save/player/ Loading entities file from file /data/zones/dungeon/npcs.lua Loading entities file from file /data/general/npcs/skeleton.lua Loading entities file from file /data/general/npcs/canine.lua Loading entities file from file /data/general/npcs/troll.lua Loading entities file from file /data/zones/dungeon/grids.lua Loading entities file from file /data/general/grids/basic.lua Loading entities file from file /data/general/grids/forest.lua Loading entities file from file /data/general/grids/water.lua Loading entities file from file /data/general/grids/underground.lua Loading entities file from file /data/zones/dungeon/objects.lua Loading entities file from file /data/zones/dungeon/traps.lua Initiated zone Forest with base_level 1 C Map size 40:25 :: 1000 C Map seens texture: 42 (60x60) End Room: nil Loading tile terrain/tree.png Loading tile terrain/grass.png Loading tile terrain/flower.png Loading tile terrain/water_grass_5_1.png Loading tile npc/troll_m.png Loading tile npc/degenerated_skeleton_warrior.png Loading tile npc/troll_f.png Loading tile npc/troll_mt.png Loading tile npc/troll_c.png Loading tile npc/skeleton_warrior.png Loading tile npc/canine_fox.png Loading tile npc/skeleton_mage.png Loading tile npc/troll_s.png Loading tile terrain/tree_alpha11.png Loading tile terrain/tree_alpha9.png Loading tile terrain/grass.png Loading tile terrain/mushroom_06.png Loading tile terrain/grass2.png Loading tile terrain/tree_alpha8.png Loading tile terrain/tree_alpha5.png Loading tile terrain/tree_alpha7.png Loading tile terrain/tree_alpha1.png Loading tile terrain/tree_alpha3.png Loading tile terrain/tree_alpha2.png Loading tile terrain/tree_alpha13.png Loading tile terrain/tree_alpha6.png Loading tile terrain/tree_alpha12.png Loading tile terrain/mushroom_07.png Loading tile terrain/tree_alpha10.png Loading tile terrain/tree_alpha4.png Loading tile terrain/flower_06.png Loading tile terrain/flower_01.png Loading tile terrain/mushroom_05.png Loading tile terrain/mushroom_04.png Loading tile terrain/flower_03.png Loading tile terrain/mushroom_01.png Loading tile terrain/mushroom_02.png Loading tile terrain/mushroom_03.png Loading tile terrain/flower_02.png Loading tile terrain/flower_04.png Loading tile terrain/flower_05.png Loading tile invis.png Loading tile terrain/grass/grass_7_02.png Loading tile terrain/grass/grass_1_02.png Loading tile terrain/grass/grass_4_03.png Loading tile terrain/grass/grass_7_01.png Loading tile terrain/grass/grass_8_03.png Loading tile terrain/grass/grass_4_02.png Loading tile terrain/grass/grass_inner_3_01.png Loading tile terrain/grass/grass_2_02.png Loading tile terrain/grass/grass_9_01.png Loading tile terrain/grass/grass_8_04.png Loading tile terrain/grass/grass_6_04.png Loading tile terrain/grass/grass_inner_1_03.png Loading tile terrain/grass/grass_3_03.png Loading tile terrain/grass/grass_2_03.png Loading tile terrain/grass/grass_6_01.png Loading tile terrain/grass/grass_inner_7_02.png Loading tile terrain/grass/grass_8_05.png Loading tile terrain/grass/grass_2_05.png Loading tile player/humanoid_elf_high_chronomancer_zemekkys.png Using cached font /data/font/DroidSans.ttf 16 [MUSIC] loading The saga begins.ogg sound "/data/music/The saga begins.ogg" : [MUSIC] playing The saga begins.ogg sound "/data/music/The saga begins.ogg" : [COROUTINE] registering getnews thread: 0x0f4aded0 [ENGINE] Setting requested FPS to 30 (33 ms) [LOG] #{italic}##ROYAL_BLUe#Retrieving addons to update/download from Steam...#{normal}# [MODULE LOADER] done loading module Tales of Maj'Eyal Main Menu [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile Wait finished, counted 1319, 1016 ticks move 0 x 0 SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen [ONLINE PROFILE] get news [LOG] #{italic}##ROYAL_BLUe#Addons update finished.#{normal}# move 0 x 0 SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen [ENGINE] Setting requested FPS to 2 (500 ms) [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs move 0 x 0 SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen [ENGINE] Setting requested FPS to 30 (33 ms) [COROUTINE] dead getnews [SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : Make wait background texture 152 : 1920x1200 (2048, 2048) [ONLINE PROFILE] attempting log in steam 14000000C0DE050440C773C5B6D77C0001001001A6E3AF5218000000010000000200000023FC3DAE0000000071F6080001000000B80000003800000004000000B6D77C000100100160F6030023FC3DAE6601A8C0000000000C7DAA528C2CC65201004B8900000100D814040000000000AFC4009617159240693370A67C0BA48322D4F8947915E11EC658047B653B3BB578DF957348C6ED7623EA9D98FEA7C6985BD9DBE18B7C79995D2FE09E54AE4C444ABDFBC8838232A92A0CF603DD3C764BD9B60CC7A2C14F03882A144DE30DB7B822A1619D278BA726F61B3533136DB56D916808B6236A5E62847A5F04F5C5BA59 [ONLINE PROFILE] auth [PROFILE] waiting for first auth [PROFILE] waiting for first auth Wait finished, counted 90, 6354 ticks Using cached font /data/font/DroidSans-Bold.ttf 16 [ENGINE] Switching to realtime, interval 125 ms [ENGINE] Switching to turn based [ENGINE] Switching to realtime, interval 125 ms Selecting waypoint 1 5 :: forest troll skeleton mage 293 dumb ai talents can use Manathrust T_MANATHRUST skeleton mage 293 dumb ai talents can use Flame T_FLAME dumb ai uses T_FLAME skeleton mage 293 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_MANATHRUST [PROFILE] logged in with steam! Guy_El'Draco [PROFILE] Main thread got authed Guy_El'Draco Using cached font /data/font/DroidSans-Bold.ttf 16 player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Flameshock T_FLAMESHOCK player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FLAMESHOCK [PROFILE] Pull socket connected to te4.org player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST player 1 dumb ai talents can use Fireflash T_FIREFLASH dumb ai uses T_FIREFLASH Adding entity 395 after 1 player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_MANATHRUST Loading tile npc/canine_w.png [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile player 1 dumb ai talents can use Lightning T_LIGHTNING player 1 dumb ai talents can use Flame T_FLAME player 1 dumb ai talents can use Sunshield T_SUNSHIELD player 1 dumb ai talents can use Manathrust T_MANATHRUST dumb ai uses T_FLAME [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs Creating module boot-te4-1.1.1.team :: (as dir) false :: (as team) 15 Creating module example :: (as dir) true :: (as team) nil Module mismatch engine version example-1.1.0 using engine te4-1.1.0 Creating module example_realtime :: (as dir) true :: (as team) nil Module mismatch engine version example_realtime-1.0.6 using engine te4-1.0.6 Creating module tome-1.1.1-gfx.team :: (as dir) false :: (as team) 15 Creating module tome-1.1.1-music.team :: (as dir) false :: (as team) 17 Creating module tome-1.1.1.team :: (as dir) false :: (as team) 11 Loaded module definition for tome-1.1.1 using engine te4-1.1.1 * Module: tome ** 1.1.1 After fs.reset [1] = { [path] = C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\engines\te4-1.1.1.teae } Listing saves for module tome [STEAM] grabbed savezip from steam: /save/beardfist_ii/desc.lua of size 329 * save /tmp/listsaves/tome/save/beardfist_ii [STEAM] grabbed savezip from steam: /save/elurann/desc.lua of size 314 * save /tmp/listsaves/tome/save/elurann [STEAM] grabbed savezip from steam: /save/kayl_beardfist/desc.lua of size 335 * save /tmp/listsaves/tome/save/kayl_beardfist [STEAM] grabbed savezip from steam: /save/sneaky_bottoms/desc.lua of size 314 * save /tmp/listsaves/tome/save/sneaky_bottoms After fs.reset [1] = { [path] = C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\engines\te4-1.1.1.teae } Checking addon tome-addon-dev.teaa :: (as dir) false :: (as teaa) 15 Checking addon tome-items-vault.teaa :: (as dir) false :: (as teaa) 17 Checking addon tome-stone-wardens.teaa :: (as dir) false :: (as teaa) 19 Checking addon tome-steamui.teaa :: (as dir) false :: (as teaa) 13 Checking addon tome-addon-dev.teaa :: (as dir) false :: (as teaa) 15 Checking addon tome-items-vault.teaa :: (as dir) false :: (as teaa) 17 Checking addon tome-stone-wardens.teaa :: (as dir) false :: (as teaa) 19 [PROFILE THREAD] batching CSETs [PROFILE THREAD] flushing CSETs Checking addon tome-steamui.teaa :: (as dir) false :: (as teaa) 13 Selecting waypoint 49 15 :: forest troll Loading tile npc/canine_warg.png [ENGINE] Switching to turn based [SAVEFILE PIPE] force waiting [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [MAIN] rebooting lua state: te4 1.1.1 tome-1.1.1 beardfist_ii false [ENGINE] Switching to turn based NO SELFEXE: bootstrapping from CWD ===top 0 ===top 2 Booting T-Engine from: C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\t-engine.exe SelfExe gave us app directory of: C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\ LuaVM: LuaJIT 2.0.2 x86 Destroying particle thread 0 (waiting for mutex) Destroying particle thread 0 Destroying particle thread 0 (waiting for thread 2a174c8) Cleaning up particle thread 0 Cleaned up particle thread 0 Destroyed particle thread 0 (0) Destroying particle thread 1 (waiting for mutex) Destroying particle thread 1 Destroying particle thread 1 (waiting for thread 2a17d00) Cleaning up particle thread 1 Cleaned up particle thread 1 Destroyed particle thread 1 (0) Destroying particle thread 2 (waiting for mutex) Destroying particle thread 2 Destroying particle thread 2 (waiting for thread 2a196a0) Cleaning up particle thread 2 Cleaned up particle thread 2 Destroyed particle thread 2 (0) Destroying particle thread 3 (waiting for mutex) Destroying particle thread 3 Destroying particle thread 3 (waiting for thread 2a19f98) Cleaning up particle thread 3 Cleaned up particle thread 3 Destroyed particle thread 3 (0) Destroying particle thread 4 (waiting for mutex) Destroying particle thread 4 Destroying particle thread 4 (waiting for thread 2a1e738) Cleaning up particle thread 4 Cleaned up particle thread 4 Destroyed particle thread 4 (0) Destroying particle thread 5 (waiting for mutex) Destroying particle thread 5 Destroying particle thread 5 (waiting for thread 2a1ed88) Cleaning up particle thread 5 Cleaned up particle thread 5 Destroyed particle thread 5 (0) Destroying particle thread 6 (waiting for mutex) Destroying particle thread 6 Destroying particle thread 6 (waiting for thread 2a1f2f8) Cleaning up particle thread 6 Cleaned up particle thread 6 Destroyed particle thread 6 (0) Creating particles thread 0 Creating particles thread 1 Creating particles thread 2 Creating particles thread 3 Creating particles thread 4 Creating particles thread 5 Creating particles thread 6 Running lua loader code... LuaVM: LuaJIT 2.0.2 x86 LuaVM: LuaJIT 2.0.2 x86 LuaVM: LuaJIT 2.0.2 x86 LuaVM: LuaJIT 2.0.2 x86 LuaVM: LuaJIT 2.0.2 x86 LuaVM: LuaJIT 2.0.2 x86 === Reboot using te4 1.1.1 tome-1.1.1 beardfist_ii false LuaVM: LuaJIT 2.0.2 x86 [ENGINE LOADER] available from teae: te4-1.1.1 [ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=1.000000 , [3]=1.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.1.1.teae" , } , } __byname={["te4-1.1.1"]=true , } [ENGINE LOADER] looked in: C:\Users\Mike Nichols\\T-Engine\4.0 bootstrap C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\thirdparty C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game [ENGINE LOADER] loading engine: 1 1 1 te4 [ENGINE LOADER] using archived engine: /engines/te4-1.1.1.teae Available resolutions: 1920x1200x32 Available resolutions: 1920x1080x32 Available resolutions: 1680x1050x32 Available resolutions: 1600x1200x32 Available resolutions: 1600x900x32 Available resolutions: 1440x900x32 Available resolutions: 1400x1050x32 Available resolutions: 1366x768x32 Available resolutions: 1360x1024x32 Available resolutions: 1360x768x32 Available resolutions: 1280x1024x32 Available resolutions: 1280x960x32 Available resolutions: 1280x800x32 Available resolutions: 1280x768x32 Available resolutions: 1280x720x32 Available resolutions: 1152x864x32 Available resolutions: 1024x768x32 Available resolutions: 800x600x32 Available resolutions: 720x576x32 Available resolutions: 720x480x32 Available resolutions: 640x480x32 Available resolutions: 1920x1200x16 Available resolutions: 1920x1080x16 Available resolutions: 1680x1050x16 Available resolutions: 1600x1200x16 Available resolutions: 1600x900x16 Available resolutions: 1440x900x16 Available resolutions: 1400x1050x16 Available resolutions: 1366x768x16 Available resolutions: 1360x1024x16 Available resolutions: 1360x768x16 Available resolutions: 1280x1024x16 Available resolutions: 1280x960x16 Available resolutions: 1280x800x16 Available resolutions: 1280x768x16 Available resolutions: 1280x720x16 Available resolutions: 1152x864x16 Available resolutions: 1024x768x16 Available resolutions: 800x600x16 Available resolutions: 720x576x16 Available resolutions: 720x480x16 Available resolutions: 640x480x16 [KEYBINDER] Loaded keybinds: move [KEYBINDER] Loaded keybinds: hotkeys [KEYBINDER] Loaded keybinds: inventory [KEYBINDER] Loaded keybinds: actions [KEYBINDER] Loaded keybinds: interface [KEYBINDER] Loaded keybinds: debug setResolution: switching resolution to 1920x1200 Fullscreen 1920 1200 true (forced) Setting resolution to 1920x1200 (fullscreen) [DO RESIZE] Requested: 1920x1200 (1) [DO RESIZE] Got: 1920x1200 (1) OpenGL max texture size: 16384 setResolution: performing onResolutionChange... onResolutionChange: resolution changed to 1920 1200 from nil nil onResolutionChange: no game yet! [ONLINE PROFILE] fun facts nil [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [ENGINE] Setting requested FPS to 30 (33 ms) [ENGINE] Switching to turn based [SAVEFILE PIPE] force waiting Creating module boot-te4-1.1.1.team :: (as dir) false :: (as team) 15 Module mismatch engine version boot-1.0.0 using engine te4-1.0.1 Loaded module definition for boot-1.0.0 using engine te4-1.0.1 Creating module example :: (as dir) true :: (as team) nil Module mismatch engine version example-1.1.0 using engine te4-1.1.0 Loaded module definition for example-1.1.0 using engine te4-1.1.0 Creating module example_realtime :: (as dir) true :: (as team) nil Module mismatch engine version example_realtime-1.0.6 using engine te4-1.0.6 Loaded module definition for example_realtime-1.0.6 using engine te4-1.0.6 Creating module tome-1.1.1-gfx.team :: (as dir) false :: (as team) 15 Creating module tome-1.1.1-music.team :: (as dir) false :: (as team) 17 Creating module tome-1.1.1.team :: (as dir) false :: (as team) 11 Loaded module definition for tome-1.1.1 using engine te4-1.1.1 tome boot example tome boot example example_realtime boot boot example_realtime boot tome example example_realtime * Module: tome ** 1.1.1 * Module: boot ** 1.0.0 * Module: example ** 1.1.0 * Module: example_realtime ** 1.0.6 After fs.reset [1] = { [path] = C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\engines\te4-1.1.1.teae } [ENGINE] Switching to turn based Mounting additional team file: /modules/tome-1.1.1-music.team Mounting additional team file: /modules/tome-1.1.1-gfx.team Loading savefile /save// [STEAM] grabbed savezip from steam: /save//world.teaw of size 567 Loading savefile /save/beardfist_ii/ [STEAM] grabbed savezip from steam: /save/beardfist_ii/game.teag of size 1729532 [STEAM] grabbed savezip from steam: /save/beardfist_ii/game.teag of size 1729532 * save /save/beardfist_ii/ Make wait background texture 2 : 1920x1200 (2048, 2048) Using cached font /data/font/DroidSans.ttf 12 [MODULE LOADER] module MD5 4172b758f2d3ca03647c2b88e11e5251 computed in 703 Checking addon tome-addon-dev.teaa :: (as dir) false :: (as teaa) 15 Checking addon tome-items-vault.teaa :: (as dir) false :: (as teaa) 17 Checking addon tome-stone-wardens.teaa :: (as dir) false :: (as teaa) 19 Checking addon tome-steamui.teaa :: (as dir) false :: (as teaa) 13 Removing addon addon-dev: not allowed by savefile Binding addon Stone Wardens DLC Class /addons/tome-stone-wardens.teaa tome-stone-wardens-1.0.5 * with data * with superload * with overload * with hooks [MODULE LOADER] computing addon md5 from C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\addons\tome-stone-wardens.teaa [1] = /loaded-addons/stone-wardens/data/birth/wilder.lua:a9c5c41ebd7fbf9ac57d72719fab2a87 [2] = /loaded-addons/stone-wardens/data/talents/gifts/dwarven-nature.lua:b1ee9340e390da55f59c459bcd3e8719 [3] = /loaded-addons/stone-wardens/data/talents/gifts/earthen-power.lua:a8934acadbe43fb833d243b4be320967 [4] = /loaded-addons/stone-wardens/data/talents/gifts/earthen-vines.lua:50df38fecd96bb1882522467ecbc98c6 [5] = /loaded-addons/stone-wardens/data/talents/gifts/gifts.lua:8a898861d56f93c2f2c7784e6e906581 [6] = /loaded-addons/stone-wardens/data/talents/spells/deeprock.lua:59b53c882a934a12a43b5bceb6d5285b [7] = /loaded-addons/stone-wardens/data/talents/spells/eldritch-shield.lua:597a6cb635c359b8bd53a7bbc12b1268 [8] = /loaded-addons/stone-wardens/data/talents/spells/eldritch-stone.lua:947aabfacd3414ccf3aefe4f3f3885b5 [9] = /loaded-addons/stone-wardens/data/talents/spells/spells.lua:3c4320edbd5a70db20aee6093b35e566 [10] = /loaded-addons/stone-wardens/data/timed_effects.lua:ee607817ebf9f00624592869364b5515 [11] = /loaded-addons/stone-wardens/hooks/load.lua:316fd1a8d9c05a28f87d365f798ca003 [12] = /loaded-addons/stone-wardens/init.lua:22ad6fc86ed798c8609c7f6847288555 [13] = /loaded-addons/stone-wardens/overload/data/gfx/particles/eldricth_stone_explo.lua:166b66b6abd1a0891021f7f2d94ddadb [14] = /loaded-addons/stone-wardens/overload/data/gfx/particles/eldritch_stone.lua:472044aca741a1890bced29bbda6dbf9 [15] = /loaded-addons/stone-wardens/overload/data/gfx/particles/shieldstorm.lua:69a1b5f2bead2b655014c57fdcd9b8ce [16] = /loaded-addons/stone-wardens/overload/data/gfx/particles/stone_spikes.lua:e00c7d6e0e3bc9f6b5043599deaa9457 [17] = /loaded-addons/stone-wardens/overload/data/gfx/particles/stonevine.lua:07e409b7b29037dd46cfd91ba4cab170 [18] = /loaded-addons/stone-wardens/overload/data/gfx/particles/stonevine_static.lua:4b54a51a68b2935b1a3d32ad5ba64e39 [19] = /loaded-addons/stone-wardens/overload/mod/class/StoneWardensDLC.lua:3b7285eeba3610ad347281c0235103eb [20] = /loaded-addons/stone-wardens/superload/mod/class/Actor.lua:41ed0fa559e6f0dd980e87bf74c3e987 [21] = /loaded-addons/stone-wardens/superload/mod/class/Game.lua:3ea882994c9a8883d5e102dd5177a590 [22] = /loaded-addons/stone-wardens/superload/mod/class/interface/Combat.lua:ac8c028a97fc7e8d3cd1c9431057f85a [MODULE LOADER] addon stone-wardens MD5 fb4f7cc4711be526bb552904b72f8b31 computed in 35 nil Binding addon Items Vault /addons/tome-items-vault.teaa tome-items-vault-1.0.1 * with data * with overload * with hooks [MODULE LOADER] computing addon md5 from C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\addons\tome-items-vault.teaa [1] = /loaded-addons/items-vault/data/entities/fortress-grids.lua:d463753dae336654d3ace341075c3ba8 [2] = /loaded-addons/items-vault/hooks/load.lua:479f85f7284a88a587aaf5dcdd32151c [3] = /loaded-addons/items-vault/init.lua:b9d80ec8d861ab6c5acb3d8e260ad900 [4] = /loaded-addons/items-vault/overload/data/chats/items-vault-command-orb.lua:01532ca6b1ce6fe0c3af16f73cd26c2b [5] = /loaded-addons/items-vault/overload/data/maps/items-vault/fortress.lua:1fd1f10e30eff902675fe07897aae3a6 [6] = /loaded-addons/items-vault/overload/engine/EntityVaultSave.lua:79d3bb199d43fd789763b6b1183033fe [7] = /loaded-addons/items-vault/overload/mod/class/ItemsVaultDLC.lua:0842eabbe5f44c45b3fe725216767055 [8] = /loaded-addons/items-vault/overload/mod/dialogs/ItemsVault.lua:49de1db151513d4425e5af2bf027e114 [MODULE LOADER] addon items-vault MD5 013120ef5911d499905e7dfadc37f641 computed in 14 nil Binding addon Steamtech UI /dlcs/tome-steamui.teaa tome-steamui-1.0.5 * with data * with overload * with hooks [MODULE LOADER] computing addon md5 from C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\\game\dlcs\tome-steamui.teaa [1] = /loaded-addons/steamui/hooks/load.lua:d04e9a0f3b0e840715176177f4fbcef7 [2] = /loaded-addons/steamui/init.lua:d90d34d821794ad220bce3ec628649f5 [3] = /loaded-addons/steamui/overload/data/gfx/particles/steamui_vapour.lua:0caef51abf463d4d0d46335c23fb03ed [4] = /loaded-addons/steamui/overload/data/gfx/ui/definitions/steamtech.lua:f4beba3af683528e8b31978f511284ca [MODULE LOADER] addon steamui MD5 da63626cf8fdcfd1320c08fef812bd32 computed in 61 nil [PROFILE] mounted offline on /current-profile [PROFILE] filtering load of achievements from profile offline => allowed [PROFILE] filtering load of allow_build from profile offline => allowed [PROFILE] unmounted offline from /current-profile [PROFILE] mounted online on /current-profile [PROFILE] filtering load of scores from profile online => allowed [PROFILE] unmounted online from /current-profile [PROFILE THREAD] batching CSETs Using cached font /data/font/DroidSans.ttf 16 Using cached font /data/font/DroidSans.ttf 16 [INVENTORY] define slot 1 In inventory Made 44 last hope graveyard stones [KEYBINDER] Loaded keybinds: tome [INVENTORY] define slot 2 In main hand [INVENTORY] define slot 3 In off hand [INVENTORY] define slot 4 Psionic focus [INVENTORY] define slot 5 On fingers [INVENTORY] define slot 6 Around neck [INVENTORY] define slot 7 Light source [INVENTORY] define slot 8 Main armor [INVENTORY] define slot 9 Cloak [INVENTORY] define slot 10 On head [INVENTORY] define slot 11 Around waist [INVENTORY] define slot 12 On hands [INVENTORY] define slot 13 On feet [INVENTORY] define slot 14 Tool [INVENTORY] define slot 15 Quiver [INVENTORY] define slot 16 Socketed Gems [INVENTORY] define slot 17 Second weapon set: In main hand [INVENTORY] define slot 18 Second weapon set: In off hand [INVENTORY] define slot 19 Second weapon set: psionic focus [INVENTORY] define slot 20 Second weapon set: Quiver FROM /mod/addons/stone-wardens/superload/mod/class/interface/Combat.lua loading previous! [TALENTS TACTICS] * cure * mana * heal * debuff * special * paradox * attackarea * hate * equilibrium * positive * stamina * closein * negative * attack * escape * feedback * defend * surrounded * protect * vim * buff * ammo * disable * psi === mental MALIGNED === other POSSESSION [FACTION] tried to redefine Enemies [FACTION] added enemies Enemies [FACTION] added undead Undead [FACTION] added allied-kingdoms Allied Kingdoms [FACTION] added shalore Shalore [FACTION] added thalore Thalore [FACTION] added iron-throne Iron Throne [FACTION] added the-way The Way [FACTION] added angolwen Angolwen [FACTION] added keepers-of-reality Keepers of Reality [FACTION] added dreadfell Dreadfell [FACTION] added temple-of-creation Temple of Creation [FACTION] added water-lair Water lair [FACTION] added assassin-lair Assassin lair [FACTION] added rhalore Rhalore [FACTION] added zigur Zigur [FACTION] added vargh-republic Vargh Republic [FACTION] added sunwall Sunwall [FACTION] added orc-pride Orc Pride [FACTION] added sandworm-burrowers Sandworm Burrowers [FACTION] added victim Victim [FACTION] added slavers Slavers [FACTION] added sorcerers Sorcerers [FACTION] added fearscape Fearscape [FACTION] added sher'tul Sher'Tul Loading entities file from file /data/general/stores/basic.lua === physical STONE_VINE FROM /mod/addons/stone-wardens/superload/mod/class/Game.lua loading previous! FROM /mod/addons/stone-wardens/superload/mod/class/Actor.lua loading previous! [MODULE LOADER] loading module Tales of Maj'Eyal: Age of Ascendancy [mod.load] :: nil nil [GAMMA] Setting gamma correction using SDL 1.2 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 [DISPLAY MODE] Tileset: shockbolt [DISPLAY MODE] Size: 64x64 Loading tileset attachements from /data/gfx/shockbolt/attachements.lua [MAP] Reseting tiles caches Using cached font /data/font/DroidSansMono.ttf 49 Using cached font /data/font/DroidSansMono.ttf 49 Using cached font /data/font/DroidSansMono.ttf 49 [GAME] Creating FBOs [SHADER] Loading from /data/gfx/shaders/main_fbo.lua [SHADER] Loaded shader with totalname main_fbo[] New GL Shader program 1 New GL Shader 2 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag *p 1: Uniform: 0: 1406 air_warning *p 1: Uniform: 1: 1406 blur *p 1: Uniform: 2: 8B52 colorize *p 1: Uniform: 3: 1406 hp_warning *p 1: Uniform: 4: 8B52 intensify *p 1: Uniform: 5: 8B50 mapCoord *p 1: Uniform: 6: 1406 motionblur *p 1: Uniform: 7: 1406 solipsism_warning *p 1: Uniform: 8: 8B50 texSize *p 1: Uniform: 9: 1406 tick *p 1: Uniform: 10: 1406 underwater *p 1: Uniform: 11: 8B5E noisevol *p 1: Uniform: 12: 8B5E tex [SHADER] Loading from /data/gfx/shaders/full_fbo.lua [SHADER] Loaded shader with totalname full_fbo[] New GL Shader program 3 New GL Shader 4 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag *p 3: Uniform: 0: 1406 gamma *p 3: Uniform: 1: 8B5E sceneBuffer [GAMMA] Setting gamma correction using fullscreen shader 1.2 Using cached font /data/font/DroidSansMono.ttf 49 Using cached font /data/font/DroidSansMono.ttf 49 Using cached font /data/font/DroidSansMono.ttf 49 Using cached font /data/font/DroidSansMono.ttf 49 [DISPLAY MODE] Tileset: shockbolt [DISPLAY MODE] Size: 64x64 Loading tileset attachements from /data/gfx/shockbolt/attachements.lua [GAME] Creating FBOs [SHADER] using permcached shader main_fbo[] [SHADER] using permcached shader full_fbo[] Loading savefile /save// [STEAM] grabbed savezip from steam: /save//world.teaw of size 567 Loading savefile /save/beardfist_ii/ [STEAM] grabbed savezip from steam: /save/beardfist_ii/game.teag of size 1729532 [STEAM] grabbed savezip from steam: /save/beardfist_ii/game.teag of size 1729532 Check MD5 1c89f780-33f8-4f1e-8e44-879b5a1bc1da a5ae7c28e4988a8c926c5285ed69d40b game game.teag [GAMMA] Setting gamma correction using SDL 1.2 Using cached font /data/font/DroidSansMono.ttf 49 Using cached font /data/font/DroidSansMono.ttf 49 Using cached font /data/font/DroidSansMono.ttf 49 Using cached font /data/font/DroidSansMono.ttf 49 [DISPLAY MODE] Tileset: shockbolt [DISPLAY MODE] Size: 64x64 Loading tileset attachements from /data/gfx/shockbolt/attachements.lua [GAME] Creating FBOs [SHADER] using permcached shader main_fbo[] [SHADER] using permcached shader full_fbo[] [SHADER] Loading from /data/gfx/shaders/target_fbo.lua [SHADER] Loaded shader with totalname target_fbo[] New GL Shader program 5 New GL Shader 6 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/target_fbo.frag *p 5: Uniform: 0: 8B50 mapCoord *p 5: Uniform: 1: 8B50 scrollOffset *p 5: Uniform: 2: 8B50 tileSize *p 5: Uniform: 3: 8B5E fboTex *p 5: Uniform: 4: 8B5E targetSkin Loading entities file from file /data/zones/wilderness/npcs.lua Loading entities file from file /data/zones/wilderness/grids.lua Loading entities file from file /data/zones/wilderness/objects.lua Loading entities file from file /data/general/objects/objects.lua Loading entities file from file /data/general/objects/money.lua Loading entities file from file /data/general/objects/gem.lua Loading entities file from file /data/general/objects/lites.lua Loading entities file from file /data/general/objects/potions.lua Loading entities file from file /data/general/objects/scrolls.lua Loading entities file from file /data/general/objects/rods.lua Loading entities file from file /data/general/objects/wands.lua Loading entities file from file /data/general/objects/totems.lua Loading entities file from file /data/general/objects/torques.lua Loading entities file from file /data/general/objects/digger.lua Loading entities file from file /data/general/objects/misc-tools.lua Loading entities file from file /data/general/objects/jewelry.lua Loading entities file from file /data/general/objects/staves.lua Loading entities file from file /data/general/objects/mindstars.lua Loading entities file from file /data/general/objects/knifes.lua Loading entities file from file /data/general/objects/whips.lua Loading entities file from file /data/general/objects/swords.lua Loading entities file from file /data/general/objects/2hswords.lua Loading entities file from file /data/general/objects/maces.lua Loading entities file from file /data/general/objects/2hmaces.lua Loading entities file from file /data/general/objects/axes.lua Loading entities file from file /data/general/objects/2haxes.lua Loading entities file from file /data/general/objects/2htridents.lua Loading entities file from file /data/general/objects/bows.lua Loading entities file from file /data/general/objects/slings.lua Loading entities file from file /data/general/objects/shields.lua Loading entities file from file /data/general/objects/cloth-armors.lua Loading entities file from file /data/general/objects/light-armors.lua Loading entities file from file /data/general/objects/heavy-armors.lua Loading entities file from file /data/general/objects/massive-armors.lua Loading entities file from file /data/general/objects/leather-caps.lua Loading entities file from file /data/general/objects/helms.lua Loading entities file from file /data/general/objects/wizard-hat.lua Loading entities file from file /data/general/objects/leather-boots.lua Loading entities file from file /data/general/objects/heavy-boots.lua Loading entities file from file /data/general/objects/gloves.lua Loading entities file from file /data/general/objects/gauntlets.lua Loading entities file from file /data/general/objects/cloak.lua Loading entities file from file /data/general/objects/leather-belt.lua Loading entities file from file /data/general/objects/world-artifacts.lua Importing Anodogorn into world artifacts Importing Glimmerglamour the drakeskin leather armour into world artifacts Importing Daybrace the steel shield into world artifacts Importing Adovea the pulsing mindstar into world artifacts Importing Gleamresolve the pair of hardened leather boots into world artifacts Importing dwarven-steel greatmaul 'Cleansewrest' into world artifacts Importing Daimuhad the silk robe into world artifacts Importing Singebone into world artifacts Importing cashmere cloak 'Camoruikath' into world artifacts Importing Radiancemaster the drakeskin leather belt into world artifacts Importing dwarven-steel waraxe 'Haluzor' into world artifacts Importing Balusarach the dwarven-steel battleaxe into world artifacts Importing Islydana the Hellseam into world artifacts Importing Ce'Nenne the Earthmonster into world artifacts Importing Nuldil the Coalhunt into world artifacts Importing pouch of steel shots 'Flashstake' into world artifacts Importing Searfame the quiver of yew arrows into world artifacts Importing Shimmersnake the voratun longsword into world artifacts Importing yew longbow 'Ragyroddadin' into world artifacts Importing Gifang the Duathelpiety into world artifacts Importing Bregoran into world artifacts Importing Rhemnir into world artifacts Importing dwarven-steel gauntlets 'Dairiharachak' into world artifacts Importing Bethura the thorny mindstar into world artifacts Importing Tempestveil the pouch of dwarven-steel shots into world artifacts Importing drakeskin leather sling 'Magmasquall' into world artifacts Importing elven-silk wizard hat 'Dimwilder' into world artifacts Importing Torudir the elven-silk cloak into world artifacts Importing steel longsword 'Zanorarig' into world artifacts Importing Balancewar the elven-wood starstaff into world artifacts Importing Sparkdash into world artifacts Importing voratun waraxe 'Scaldmonster' into world artifacts Importing Xaniba the voratun amulet into world artifacts Importing Silaba the Satyrweeper into world artifacts Importing Flowershear the thorny mindstar into world artifacts Importing Gunifang into world artifacts Importing Dazzlepiety into world artifacts Importing Scabbringer into world artifacts Importing Khelendil the Morbuszephyr, into world artifacts Importing yew magestaff 'Gywyn' into world artifacts Importing Harezilahad the dwarven-steel pickaxe into world artifacts Importing Bethilranne into world artifacts Importing Garuibers the stralite amulet into world artifacts Importing Polidhedanne into world artifacts Importing Xevena the Crackleworm into world artifacts Importing Taintblow into world artifacts Importing Lisodherin into world artifacts Importing Nurim into world artifacts Importing Mucksear the drakeskin leather cap into world artifacts Importing Noonpyre the dwarven-steel mail armour into world artifacts Loading entities file from file /data/general/objects/quest-artifacts.lua Loading entities file from file /data/general/objects/special-artifacts.lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from file /data/general/objects/boss-artifacts.lua Loading entities file from file /data/zones/wilderness/traps.lua which does not exists! C Map size 30:1 :: 30 C Map seens texture: 85 (180x110) Loading tile terrain/water_grass_5_1.png [SHADER] Loading from /data/gfx/shaders/water.lua [SHADER] Loaded shader with totalname water[] New GL Shader program 7 New GL Shader 8 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/water.frag *p 7: Uniform: 0: 8B50 mapCoord *p 7: Uniform: 1: 8B50 texSize *p 7: Uniform: 2: 1406 tick *p 7: Uniform: 3: 8B5E tex Loading tile terrain/water_grass_5_1.png Loading tile terrain/ice/frozen_ground_5_02.png Loading tile invis.png Loading tile terrain/ice/frozen_ground_2_02.png Loading tile terrain/ice/frozen_ground_8_02.png Loading tile terrain/ice/frozen_ground_6_02.png Loading tile terrain/ice/frozen_ground_inner_7_02.png Loading tile terrain/ice/frozen_ground_inner_1_02.png Loading tile terrain/ice/frozen_ground_5_04.png Loading tile terrain/ice/frozen_ground_2_04.png Loading tile terrain/ice/frozen_ground_6_01.png Loading tile terrain/ice/frozen_ground_7_02.png Loading tile terrain/ice/frozen_ground_5_03.png Loading tile terrain/ice/frozen_ground_6_03.png Loading tile terrain/ice/frozen_ground_4_01.png Loading tile terrain/ice/frozen_ground_6_04.png Loading tile terrain/ice/frozen_ground_inner_1_01.png Loading tile terrain/ice/frozen_ground_inner_3_01.png Loading tile terrain/ice/frozen_ground_8_01.png Loading tile terrain/ice/frozen_ground_3_01.png Loading tile terrain/ice/frozen_ground_9_01.png Loading tile terrain/ice/frozen_ground_8_03.png Loading tile terrain/ice/frozen_ground_3_02.png Loading tile terrain/ice/frozen_ground_5_01.png Loading tile terrain/ice/frozen_ground_inner_7_01.png Loading tile terrain/ice/frozen_ground_4_04.png Loading tile terrain/ice/frozen_ground_inner_9_01.png Loading tile terrain/ice/frozen_ground_2_01.png Loading tile terrain/ice/frozen_ground_4_02.png Loading tile terrain/ice/frozen_ground_1_02.png Loading tile terrain/ice/frozen_ground_2_03.png Loading tile terrain/ice/frozen_ground_inner_9_02.png Loading tile terrain/ice/frozen_ground_4_03.png Loading tile terrain/ice/frozen_ground_inner_3_02.png Loading tile terrain/sandfloor.png Loading tile terrain/sand/sand_2_05.png Loading tile terrain/sand/sand_6_05.png Loading tile terrain/sand/sand_inner_7_03.png Loading tile npc/hostile_humanoid_adventurers_party.png Loading tile invis.png Loading tile terrain/sand/sand_6_04.png Loading tile terrain/sandfloor.png Loading tile terrain/ladder_down.png Loading tile terrain/sand/sand_6_02.png Loading tile terrain/sand/sand_8_04.png Loading tile terrain/sand/sand_inner_1_03.png Loading tile terrain/sand/sand_6_01.png Loading tile terrain/sand/sand_3_03.png Loading tile terrain/sand/sand_9_01.png Loading tile terrain/grass/grass_main_07.png Loading tile terrain/grass_worldmap/grass_2_01.png Loading tile terrain/grass_worldmap/grass_8_01.png Loading tile terrain/grass_worldmap/grass_6_02.png Loading tile terrain/grass_worldmap/grass_inner_7_02.png Loading tile terrain/grass_worldmap/grass_inner_1_01.png Loading tile terrain/ice/frozen_ground_1_01.png Loading tile terrain/ice/frozen_ground_9_02.png Loading tile terrain/grass.png Loading tile terrain/grass_hill_3_01.png Loading tile terrain/grass_worldmap/grass_6_01.png Loading tile terrain/grass_worldmap/grass_inner_7_01.png Loading tile terrain/grass/grass_main_06.png Loading tile terrain/grass_worldmap/grass_3_01.png Loading tile terrain/grass_worldmap/grass_9_01.png Loading tile terrain/grass/grass_main_08.png Loading tile terrain/grass/grass_main_02.png Loading tile terrain/grass/grass_main_14.png Loading tile terrain/tree_alpha8.png Loading tile terrain/tree_alpha11.png Loading tile terrain/tree_alpha9.png Loading tile terrain/grass_hill_5_01.png Loading tile terrain/grass_hill_4_01.png Loading tile terrain/grass_hill_2_01.png Loading tile terrain/grass_worldmap/grass_8_02.png Loading tile terrain/grass_worldmap/grass_inner_1_02.png Loading tile terrain/tree_alpha10.png Loading tile terrain/tree_alpha1.png Loading tile terrain/grass_worldmap/grass_2_02.png Loading tile terrain/grass_worldmap/grass_4_01.png Loading tile terrain/grass_worldmap/grass_inner_9_02.png Loading tile terrain/grass_worldmap/grass_1_01.png Loading tile terrain/tree_alpha12.png Loading tile terrain/tree_alpha2.png Loading tile terrain/tree_alpha3.png Loading tile terrain/tree_alpha13.png Loading tile terrain/tree_alpha7.png Loading tile terrain/grass/grass_main_09.png Loading tile terrain/tree_alpha6.png Loading tile terrain/tree_alpha5.png Loading tile terrain/mountain5_4.png Loading tile terrain/mountain5_4.png Loading tile terrain/mountain4.png Loading tile terrain/mountain8.png Loading tile terrain/mountain7.png Loading tile terrain/mountain2.png Loading tile terrain/mountain1.png Loading tile terrain/grass/grass_main_03.png Loading tile terrain/grass_worldmap/grass_7_01.png Loading tile terrain/grass_worldmap/grass_inner_3_02.png Loading tile terrain/sand/sand_8_01.png Loading tile terrain/frozen_ground.png Loading tile terrain/frozen_ground.png Loading tile terrain/tree_dark_snow13.png Loading tile terrain/tree_dark_snow7.png Loading tile terrain/tree_dark_snow10.png Loading tile terrain/tree_dark_snow4.png Loading tile terrain/grass/grass_main_11.png Loading tile terrain/grass/grass_main_12.png Loading tile terrain/mountain5_3.png Loading tile terrain/mountain5_3.png Loading tile terrain/mountain5_6.png Loading tile terrain/mountain5_6.png Loading tile terrain/mountain3i.png Loading tile terrain/mountain7i.png Loading tile terrain/mountain5_2.png Loading tile terrain/mountain5_2.png Loading tile terrain/mountain6.png Loading tile terrain/mountain3.png Loading tile terrain/grass/grass_main_13.png Loading tile terrain/sand/sand_2_02.png Loading tile terrain/sand/sand_inner_7_01.png Loading tile terrain/tree_dark_snow6.png Loading tile terrain/tree_dark_snow5.png Loading tile terrain/tree_alpha4.png Loading tile terrain/mountain5_1.png Loading tile terrain/mountain5_1.png Loading tile terrain/grass_hill_1_01.png Loading tile terrain/grass/grass_main_04.png Loading tile terrain/grass/grass_main_10.png Loading tile terrain/sand/sand_2_04.png Loading tile terrain/sand/sand_6_03.png Loading tile terrain/tree_dark_snow8.png Loading tile terrain/tree_dark_snow3.png Loading tile terrain/tree_dark_snow1.png Loading tile terrain/grass_hill_6_01.png Loading tile terrain/mountain5_5.png Loading tile terrain/mountain5_5.png Loading tile terrain/mountain1i.png Loading tile terrain/mountain9i.png Loading tile terrain/grass/grass_main_05.png Loading tile terrain/grass_worldmap/grass_main_01.png Loading tile terrain/cave_entrance02.png Loading tile terrain/tree_dark_snow12.png Loading tile terrain/tree_dark_snow9.png Loading tile terrain/grass_worldmap/grass_main_01.png Loading tile terrain/town1.png Loading tile terrain/grass/grass_main_01.png [SHADER] using cached shader water[] Loading tile terrain/grass.png Loading tile terrain/cultivation04.png Loading tile terrain/grass_worldmap/grass_4_02.png Loading tile terrain/grass_worldmap/grass_inner_3_01.png Loading tile terrain/sand/sand_2_03.png Loading tile terrain/sandfloor.png Loading tile terrain/palmtree_alpha1.png Loading tile terrain/grass_worldmap/grass_inner_9_01.png Loading tile terrain/cultivation03.png Loading tile terrain/cultivation01.png Loading tile terrain/sand/sand_8_02.png Loading tile terrain/tree_dark_snow2.png Loading tile terrain/tree_dark_snow11.png Loading tile terrain/dungeon_entrance02.png Loading tile terrain/grass.png Loading tile terrain/maze_teleport.png Loading tile terrain/sand/sand_7_03.png Loading tile terrain/sand/sand_4_02.png Loading tile terrain/sand/sand_4_01.png Loading tile terrain/sand/sand_8_03.png Loading tile terrain/sand/sand_inner_3_03.png Loading tile player/dwarf_male/base_shadow_01.png Loading tile player/dwarf_male/cloak_behind_01.png Loading tile player/dwarf_male/base_01.png Loading tile player/dwarf_male/cloak_shoulder_01.png Loading tile player/dwarf_male/feet_06.png Loading tile player/dwarf_male/lower_body_09.png Loading tile player/dwarf_male/upper_body_20.png Loading tile player/dwarf_male/head_05.png Loading tile player/dwarf_male/right_hand_06.png Loading tile player/dwarf_male/left_hand_10.png Loading tile player/dwarf_male/beard_02.png Loading tile terrain/village_01.png Loading tile terrain/palmtree_alpha3.png Loading tile terrain/palmtree_alpha6.png Loading tile terrain/palmtree_alpha4.png Loading tile terrain/sand/sand_8_05.png Loading tile terrain/sand/sand_4_04.png Loading tile terrain/mountain9.png Loading tile terrain/palmtree_alpha2.png Loading tile terrain/sand/sand_7_02.png Loading tile terrain/sand/sand_1_01.png [SHADER] using cached shader water[] Loading tile terrain/sand/sand_inner_9_02.png Loading tile terrain/sand/sand_1_03.png [SHADER] using cached shader water[] Loading tile terrain/sand/sand_inner_1_01.png Loading tile terrain/sand/sand_inner_3_01.png Loading tile terrain/sand/sand_4_03.png Loading tile terrain/sand/sand_inner_3_02.png Loading tile terrain/cultivation02.png Loading tile npc/patrol_allied_kingdoms_allied_kingdoms_human_patrol.png Loading tile terrain/sand/sand_2_01.png Loading tile terrain/sand/sand_inner_9_03.png Loading tile terrain/ruin_tower01.png Loading tile npc/hostile_humanoid_ziguranth_patrol.png Loading tile terrain/grass_worldmap/grass_main_01.png Loading tile terrain/road_going_right_01.png Loading tile terrain/grass.png Loading tile terrain/jungle/jungle_grass_floor_01.png Loading tile terrain/jungle/jungle_tree_3.png Loading tile terrain/jungle/jungle_grass_2_04.png Loading tile terrain/jungle/jungle_grass_6_05.png Loading tile terrain/jungle/jungle_grass_inner_7_02.png Loading tile terrain/jungle/jungle_grass_floor_01.png Loading tile terrain/jungle/jungle_grass_6_04.png Loading tile terrain/jungle/jungle_brush_3_192_01.png Loading tile terrain/jungle/jungle_plant_03.png Loading tile terrain/jungle/jungle_grass_8_05.png Loading tile terrain/jungle/jungle_grass_inner_1_02.png Loading tile terrain/grass_worldmap/grass_main_01.png Loading tile terrain/jungle/jungle_tree_1.png Loading tile terrain/jungle/jungle_tree_9.png Loading tile terrain/jungle/jungle_grass_2_01.png Loading tile terrain/jungle/jungle_grass_6_01.png Loading tile terrain/jungle/jungle_grass_inner_7_01.png Loading tile terrain/jungle/jungle_tree_11.png Loading tile terrain/jungle/jungle_tree_4.png Loading tile terrain/jungle/jungle_grass_3_02.png Loading tile terrain/jungle/jungle_brush_6_64_01.png Loading tile terrain/jungle/jungle_plant_02.png Loading tile terrain/jungle/jungle_brush_8_128_01.png Loading tile terrain/jungle/jungle_grass_8_01.png Loading tile terrain/water_grass_5_1.png [SHADER] using cached shader water[] Loading tile terrain/underwater/subsea_cave_entrance_01.png [SHADER] using cached shader water[] Loading tile terrain/jungle/jungle_tree_12.png Loading tile terrain/jungle/jungle_tree_15.png Loading tile terrain/jungle/jungle_brush_9_128_01.png Loading tile terrain/jungle/jungle_dirt_var_1_64_01.png Loading tile terrain/jungle/jungle_grass_9_03.png Loading tile terrain/jungle/jungle_grass_inner_1_01.png Loading tile terrain/jungle/jungle_grass_2_02.png Loading tile terrain/jungle/jungle_tree_14.png Loading tile terrain/jungle/jungle_tree_8.png Loading tile terrain/jungle/jungle_tree_13.png Loading tile terrain/jungle/jungle_tree_5.png Loading tile terrain/jungle/jungle_brush_5_128_01.png Loading tile terrain/jungle/jungle_brush_10_128_01.png Loading tile terrain/jungle/jungle_grass_8_03.png Loading tile terrain/jungle/jungle_tree_6.png Loading tile terrain/jungle/jungle_grass_4_04.png Loading tile terrain/jungle/jungle_grass_inner_9_03.png Loading tile terrain/jungle/jungle_grass_1_02.png Loading tile terrain/jungle/jungle_grass_floor_01.png Loading tile terrain/ruin_entrance01.png Loading tile terrain/jungle/jungle_brush_11_128_01.png Loading tile terrain/jungle/jungle_grass_7_03.png Loading tile terrain/jungle/jungle_grass_inner_3_03.png Loading tile terrain/jungle/jungle_grass_2_05.png Loading tile terrain/jungle/jungle_plant_01.png Loading tile terrain/jungle/jungle_dirt_var_3_64_01.png Loading tile terrain/jungle/jungle_grass_1_03.png Loading tile terrain/jungle/jungle_brush_8_64_01.png Loading tile terrain/jungle/jungle_brush_4_192_01.png Loading tile terrain/jungle/jungle_grass_4_03.png Loading tile terrain/jungle/jungle_grass_inner_9_02.png Loading tile terrain/jungle/jungle_brush_4_64_01.png Loading tile terrain/jungle/jungle_grass_4_02.png Loading tile terrain/jungle/jungle_brush_6_128_01.png Loading tile terrain/jungle/jungle_brush_4_128_01.png Loading tile terrain/jungle/jungle_grass_8_04.png Loading tile npc/humanoid_human_agrimley_the_hermit.png Loading tile terrain/road_going_left_01.png Loading tile terrain/jungle/jungle_grass_4_01.png Loading tile terrain/jungle/jungle_grass_inner_3_02.png Loading tile terrain/grass.png Loading tile terrain/dungeon_entrance_closed02.png Loading tile terrain/frozen_ground.png Loading tile terrain/cave_entrance_closed02.png Loading tile terrain/town1.png Loading tile terrain/lava_floor.png Loading tile terrain/burnttree_alpha3.png Loading tile terrain/burnttree_alpha4.png Loading tile terrain/lava/lava_floor_2_02.png Loading tile terrain/lava/lava_floor_6_07.png Loading tile terrain/lava/lava_floor_inner_7_04.png Loading tile terrain/burnttree_alpha5.png Loading tile terrain/lava/lava_floor_6_03.png Loading tile terrain/burnttree_alpha7.png Loading tile terrain/burnttree_alpha1.png Loading tile terrain/lava/lava_floor_8_04.png Loading tile terrain/lava/lava_floor_6_01.png Loading tile terrain/lava/lava_floor_inner_1_02.png Loading tile terrain/lava/lava_floor_2_07.png Loading tile terrain/lava/lava_floor6.png Loading tile terrain/lava/lava_floor12.png Loading tile terrain/burnttree_alpha8.png Loading tile terrain/lava/lava_floor_9_02.png Loading tile terrain/burnttree_alpha6.png Loading tile terrain/lava/lava_floor_8_01.png Loading tile terrain/lava/lava_floor_6_08.png Loading tile terrain/lava/lava_floor4.png Loading tile terrain/lava/lava_floor3.png Loading tile terrain/lava/lava_floor7.png Loading tile terrain/burnttree_alpha2.png Loading tile terrain/lava/lava_floor_2_04.png Loading tile terrain/lava/lava_floor_4_01.png Loading tile terrain/lava/lava_floor_inner_9_04.png Loading tile terrain/lava/lava_floor_1_04.png Loading tile terrain/cave_entrance_closed01.png [SHADER] using cached shader water[] Loading tile terrain/lava/lava_floor_4_03.png Loading tile terrain/lava/lava_floor_inner_9_02.png Loading tile terrain/lava/lava_floor_4_06.png Loading tile terrain/lava/lava_floor_1_03.png Loading tile terrain/lava/lava_floor2.png [SHADER] using cached shader water[] Loading tile terrain/lava/lava_floor8.png Loading tile terrain/lava/lava_floor_2_01.png Loading tile terrain/lava/lava_floor13.png Loading tile terrain/lava/lava_floor_8_03.png Loading tile terrain/lava/lava_floor_1_02.png Loading tile terrain/grass_worldmap/grass_main_01.png Loading tile terrain/floor_pentagram.png Loading tile terrain/lava/lava_floor16.png Loading tile terrain/lava/lava_floor_2_06.png Loading tile terrain/lava/lava_floor_9_01.png Loading tile terrain/lava/lava_floor5.png Loading tile terrain/lava/lava_floor_8_07.png Loading tile terrain/lava/lava_floor_6_05.png Loading tile terrain/lava/lava_floor_inner_1_04.png Loading tile terrain/lava/lava_floor_4_08.png Loading tile terrain/lava/lava_floor_8_02.png Loading tile terrain/lava/lava_floor_4_07.png Loading tile terrain/lava/lava_floor_inner_3_01.png Loading tile terrain/tower_entrance02.png Loading tile terrain/tower_entrance_up02.png Loading tile terrain/lava/lava_floor9.png Loading tile terrain/lava/lava_floor_2_03.png Loading tile terrain/lava/lava_floor_6_04.png Loading tile terrain/lava/lava_floor_inner_7_03.png Loading tile terrain/lava/lava_floor_inner_1_01.png Loading tile terrain/lava/lava_floor_2_08.png Loading tile terrain/lava/lava_floor_inner_7_01.png Loading tile terrain/lava/lava_floor15.png Loading tile terrain/lava/lava_floor_3_04.png Loading tile terrain/lava/lava_floor_6_06.png Loading tile terrain/lava/lava_floor_6_02.png Loading tile terrain/lava/lava_floor1.png Loading tile terrain/lava/lava_floor_7_01.png Loading tile terrain/lava/lava_floor_9_03.png Loading tile terrain/lava/lava_floor10.png Loading tile terrain/lava/lava_floor_8_05.png Loading tile terrain/lava/lava_floor_4_05.png Loading tile terrain/lava/lava_floor_inner_3_02.png Loading tile terrain/grass/grass_main_14.png Loading tile terrain/ruin_entrance_closed01.png Loading tile terrain/lava_floor.png Loading tile terrain/lava/volcano_02.png Loading tile terrain/lava/volcano_02_up.png Loading tile terrain/lava/lava_floor_inner_9_01.png Loading tile terrain/lava/lava_floor_8_06.png Loading tile terrain/grass_worldmap/grass_main_01.png Loading tile terrain/road_upwards_01.png Loading tile terrain/lava/lava_floor14.png Loading tile terrain/lava/lava_floor_7_04.png Loading tile terrain/grass.png Loading tile terrain/lava/lava_floor_inner_3_04.png Loading tile npc/alchemist_golem.png Loading tile terrain/lava/lava_floor_4_02.png Loading tile terrain/lava/lava_floor_inner_7_02.png Loading tile terrain/lava/lava_floor_inner_9_03.png Loading tile terrain/lava/lava_floor_3_03.png Loading tile terrain/lava/lava_floor_9_04.png [SHADER] using cached shader water[] Loading tile terrain/sandfloor.png Loading tile terrain/cave_entrance01.png Loading tile terrain/grass_worldmap/grass_main_01.png Loading tile terrain/ladder_down.png Loading tile terrain/golden_mountain5_4.png Loading tile terrain/golden_mountain5_4.png Loading tile terrain/golden_mountain4.png Loading tile terrain/golden_mountain6.png Loading tile terrain/golden_mountain8.png Loading tile terrain/golden_mountain7.png Loading tile terrain/golden_mountain9.png Loading tile terrain/golden_mountain5_3.png Loading tile terrain/golden_mountain5_3.png Loading tile terrain/golden_mountain1i.png Loading tile terrain/golden_mountain5_2.png Loading tile terrain/golden_mountain5_2.png Loading tile terrain/golden_mountain2.png Loading tile terrain/golden_mountain1.png Loading tile terrain/golden_mountain5_5.png Loading tile terrain/golden_mountain5_5.png Loading tile terrain/golden_mountain9i.png Loading tile terrain/golden_mountain5_6.png Loading tile terrain/golden_mountain5_6.png Loading tile terrain/golden_mountain7i.png Loading tile terrain/golden_mountain3.png Loading tile terrain/golden_mountain5_1.png Loading tile terrain/golden_mountain5_1.png Loading tile terrain/golden_mountain3i.png Loading tile terrain/sand/sand_7_01.png Loading tile terrain/sand/sand_3_02.png Loading tile terrain/golden_cave_entrance02.png [SHADER] Loading from /data/gfx/shaders/textoutline.lua [SHADER] Loaded shader with totalname textoutline[] New GL Shader program 9 New GL Shader 10 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/textoutline.frag *p 9: Uniform: 0: 1406 intensity *p 9: Uniform: 1: 8B52 outlineColor *p 9: Uniform: 2: 8B50 outlineSize *p 9: Uniform: 3: 8B50 textSize *p 9: Uniform: 4: 8B5E tex Using cached font /data/font/DroidSans.ttf 16 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSans.ttf 16 Using cached font /data/font/DroidSans.ttf 16 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 [DISPLAY MODE] Tileset: shockbolt [DISPLAY MODE] Size: 64x64 Loading tileset attachements from /data/gfx/shockbolt/attachements.lua C Map size 30:18 :: 540 C Map seens texture: 577 (180x110) [GAME] Creating FBOs [SHADER] using permcached shader main_fbo[] [SHADER] using permcached shader full_fbo[] [SHADER] using permcached shader target_fbo[] Using cached font /data/font/DroidSans.ttf 12 [SHADER] Loading from /data/gfx/shaders/objectsoutline.lua [SHADER] Loaded shader with totalname objectsoutline[] New GL Shader program 11 *p 11: Uniform: 0: 1406 intensity *p 11: Uniform: 1: 8B52 outlineColor *p 11: Uniform: 2: 8B50 outlineSize *p 11: Uniform: 3: 8B50 textSize *p 11: Uniform: 4: 8B5E tex [SHADER] using permcached shader target_fbo[] Using cached font /data/font/DroidSans.ttf 12 [KEYBINDER] Loaded keybinds: chat Joining default channels [LOG] #LIGHT_RED#Online profile disabled(switching to offline profile) due to no online profile active. [MODULE LOADER] done loading module Tales of Maj'Eyal: Age of Ascendancy [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys... [QUICK HOTKEYS] Successfully loaded quick hotkey settings. Wait finished, counted 4427, 4315 ticks [PROFILE THREAD] flushing CSETs Loading tile tactical_self.png Loading tile tactical_powerful.png Loading tile tactical_danger.png Loading tile tactical_enemy_strong.png Loading tile tactical_friend.png Loading tile tactical_enemy.png Loading tile tactical_neutral.png Updating zone name Maj'Eyal C Map minimap texture: 619 (50x50; 64x64) Shader delayed load running for resources [SHADER] Loading from /data/gfx/shaders/resources.lua [SHADER] Loaded shader with totalname resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000] New GL Shader program 12 New GL Shader 13 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/resources.frag *p 12: Uniform: 0: 1406 a *p 12: Uniform: 1: 1406 amp *p 12: Uniform: 2: 8B51 color *p 12: Uniform: 3: 8B50 p2 *p 12: Uniform: 4: 1406 speed *p 12: Uniform: 5: 1406 tick *p 12: Uniform: 6: 8B5E tex Shader delayed load running for resources [SHADER] Loading from /data/gfx/shaders/resources.lua [SHADER] Loaded shader with totalname resources[color=vec3(1,0.8,0.50196078431373),distort=vec2(1,1.4),require_shader=4,speed=700] New GL Shader program 14 *p 14: Uniform: 0: 1406 a *p 14: Uniform: 1: 1406 amp *p 14: Uniform: 2: 8B51 color *p 14: Uniform: 3: 8B50 p2 *p 14: Uniform: 4: 1406 speed *p 14: Uniform: 5: 1406 tick *p 14: Uniform: 6: 8B5E tex Shader delayed load running for resources [SHADER] Loading from /data/gfx/shaders/resources.lua [SHADER] Loaded shader with totalname resources[color=vec3(0.4156862745098,0.57254901960784,0.87058823529412),distort=vec2(0.4,0.4),require_shader=4,speed=1000] New GL Shader program 15 *p 15: Uniform: 0: 1406 a *p 15: Uniform: 1: 1406 amp *p 15: Uniform: 2: 8B51 color *p 15: Uniform: 3: 8B50 p2 *p 15: Uniform: 4: 1406 speed *p 15: Uniform: 5: 1406 tick *p 15: Uniform: 6: 8B5E tex Loading tile talents/shield_wall.png Loading tile effects/antimagic_disruption.png Loading tile talents/shield_pummel.png Loading tile talents/overpower.png Loading tile talents/block.png Loading tile talents/rush.png Loading tile object/artifact/summertide_phial.png Loading tile talents/infusion__regeneration.png Loading tile talents/infusion__wild.png Loading tile talents/dwarf_resilience.png Loading tile talents/infusion__sun.png Loading tile talents/arcane_eye.png Loading tile object/artifact/orb_scrying.png Loading tile object/artifact/rod_of_recall.png Loading tile talents/dig_object.png move 0 x 0 SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen [MUSIC] loading Remembrance.ogg sound "/data/music/Remembrance.ogg" : [MUSIC] playing Remembrance.ogg sound "/data/music/Remembrance.ogg" : [LOG] #YELLOW_GREEN#There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '<', '>' or right click to use). [LOG] [SAVEFILE PIPE] Cleaning up steam cloud [SAVEFILE PIPE] Cloud has 924.27944564819MB available [COROUTINE] registering savefilepipe thread: 0x15ecba78 [ZONE] Closed level map 1 [ZONE] Left zone World of Eyal [SAVEFILE PIPE] looking for savefile to recover in the memory pipe zone-wilderness.teaz ?=? zone-town-angolwen.teaz Loading savefile /save/beardfist_ii/ Loading entities file from file /data/zones/town-angolwen/npcs.lua Loading entities file from file /data/zones/town-angolwen/grids.lua Loading entities file from file /data/general/grids/basic.lua Loading entities file from file /data/general/grids/forest.lua Loading entities file from file /data/general/grids/water.lua Loading entities file from file /data/general/grids/mountain.lua Loading entities file from file /data/zones/town-angolwen/objects.lua Loading entities file from file /data/general/objects/objects-maj-eyal.lua Loading entities file from memory /data/general/objects/objects.lua Loading entities file from memory /data/general/objects/money.lua Loading entities file from memory /data/general/objects/gem.lua Loading entities file from memory /data/general/objects/lites.lua Loading entities file from memory /data/general/objects/potions.lua Loading entities file from memory /data/general/objects/scrolls.lua Loading entities file from memory /data/general/objects/rods.lua Loading entities file from memory /data/general/objects/wands.lua Loading entities file from memory /data/general/objects/totems.lua Loading entities file from memory /data/general/objects/torques.lua Loading entities file from memory /data/general/objects/digger.lua Loading entities file from memory /data/general/objects/misc-tools.lua Loading entities file from memory /data/general/objects/jewelry.lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from memory /data/general/objects/mindstars.lua Loading entities file from memory /data/general/objects/knifes.lua Loading entities file from memory /data/general/objects/whips.lua Loading entities file from memory /data/general/objects/swords.lua Loading entities file from memory /data/general/objects/2hswords.lua Loading entities file from memory /data/general/objects/maces.lua Loading entities file from memory /data/general/objects/2hmaces.lua Loading entities file from memory /data/general/objects/axes.lua Loading entities file from memory /data/general/objects/2haxes.lua Loading entities file from memory /data/general/objects/2htridents.lua Loading entities file from memory /data/general/objects/bows.lua Loading entities file from memory /data/general/objects/slings.lua Loading entities file from memory /data/general/objects/shields.lua Loading entities file from memory /data/general/objects/cloth-armors.lua Loading entities file from memory /data/general/objects/light-armors.lua Loading entities file from memory /data/general/objects/heavy-armors.lua Loading entities file from memory /data/general/objects/massive-armors.lua Loading entities file from memory /data/general/objects/leather-caps.lua Loading entities file from memory /data/general/objects/helms.lua Loading entities file from memory /data/general/objects/wizard-hat.lua Loading entities file from memory /data/general/objects/leather-boots.lua Loading entities file from memory /data/general/objects/heavy-boots.lua Loading entities file from memory /data/general/objects/gloves.lua Loading entities file from memory /data/general/objects/gauntlets.lua Loading entities file from memory /data/general/objects/cloak.lua Loading entities file from memory /data/general/objects/leather-belt.lua Loading entities file from memory /data/general/objects/world-artifacts.lua Importing Anodogorn into world artifacts Importing Glimmerglamour the drakeskin leather armour into world artifacts Importing Daybrace the steel shield into world artifacts Importing Adovea the pulsing mindstar into world artifacts Importing Gleamresolve the pair of hardened leather boots into world artifacts Importing dwarven-steel greatmaul 'Cleansewrest' into world artifacts Importing Daimuhad the silk robe into world artifacts Importing Singebone into world artifacts Importing cashmere cloak 'Camoruikath' into world artifacts Importing Radiancemaster the drakeskin leather belt into world artifacts Importing dwarven-steel waraxe 'Haluzor' into world artifacts Importing Balusarach the dwarven-steel battleaxe into world artifacts Importing Islydana the Hellseam into world artifacts Importing Ce'Nenne the Earthmonster into world artifacts Importing Nuldil the Coalhunt into world artifacts Importing pouch of steel shots 'Flashstake' into world artifacts Importing Searfame the quiver of yew arrows into world artifacts Importing Shimmersnake the voratun longsword into world artifacts Importing yew longbow 'Ragyroddadin' into world artifacts Importing Gifang the Duathelpiety into world artifacts Importing Bregoran into world artifacts Importing Rhemnir into world artifacts Importing dwarven-steel gauntlets 'Dairiharachak' into world artifacts Importing Bethura the thorny mindstar into world artifacts Importing Tempestveil the pouch of dwarven-steel shots into world artifacts Importing drakeskin leather sling 'Magmasquall' into world artifacts Importing elven-silk wizard hat 'Dimwilder' into world artifacts Importing Torudir the elven-silk cloak into world artifacts Importing steel longsword 'Zanorarig' into world artifacts Importing Balancewar the elven-wood starstaff into world artifacts Importing Sparkdash into world artifacts Importing voratun waraxe 'Scaldmonster' into world artifacts Importing Xaniba the voratun amulet into world artifacts Importing Silaba the Satyrweeper into world artifacts Importing Flowershear the thorny mindstar into world artifacts Importing Gunifang into world artifacts Importing Dazzlepiety into world artifacts Importing Scabbringer into world artifacts Importing Khelendil the Morbuszephyr, into world artifacts Importing yew magestaff 'Gywyn' into world artifacts Importing Harezilahad the dwarven-steel pickaxe into world artifacts Importing Bethilranne into world artifacts Importing Garuibers the stralite amulet into world artifacts Importing Polidhedanne into world artifacts Importing Xevena the Crackleworm into world artifacts Importing Taintblow into world artifacts Importing Lisodherin into world artifacts Importing Nurim into world artifacts Importing Mucksear the drakeskin leather cap into world artifacts Importing Noonpyre the dwarven-steel mail armour into world artifacts Loading entities file from memory /data/general/objects/quest-artifacts.lua Loading entities file from memory /data/general/objects/special-artifacts.lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from memory /data/general/objects/boss-artifacts.lua Loading entities file from file /data/general/objects/lore/spellhunt.lua Loading entities file from file /data/general/objects/lore/fun.lua Loading entities file from file /data/general/objects/lore/misc.lua Loading entities file from file /data/general/objects/lore/maj-eyal.lua Loading entities file from file /data/zones/town-angolwen/traps.lua Loading entities file from file /data/general/traps/store.lua Initiated zone Angolwen with base_level 20 [ZONE] persisting to persist_last_zones town-angolwen Make wait background texture 9 : 1920x1200 (2048, 2048) Wait finished, counted 0, 40 ticks Make wait background texture 591 : 1920x1200 (2048, 2048) C Map size 30:18 :: 540 C Map seens texture: 599 (60x60) Loading entities file from file /data/general/objects/egos/lite.lua Loading entities file from file /data/general/objects/egos/infusions.lua Loading entities file from file /data/general/objects/egos/wands.lua Loading entities file from file /data/general/objects/egos/charms.lua Loading entities file from file /data/general/objects/egos/wands-powers.lua Loading entities file from file /data/general/objects/egos/totems.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from file /data/general/objects/egos/totems-powers.lua Loading entities file from file /data/general/objects/egos/torques.lua Loading entities file from memory /data/general/objects/egos/charms.lua Loading entities file from file /data/general/objects/egos/torques-powers.lua Loading entities file from file /data/general/objects/egos/digger.lua Loading entities file from file /data/general/objects/egos/rings.lua Loading entities file from file /data/general/objects/egos/amulets.lua Loading entities file from file /data/general/objects/egos/staves.lua Loading entities file from file /data/general/objects/egos/mindstars.lua Loading entities file from file /data/general/objects/egos/weapon.lua Loading entities file from file /data/general/objects/egos/bow.lua Loading entities file from file /data/general/objects/egos/ranged.lua Loading entities file from file /data/general/objects/egos/ammo.lua Loading entities file from file /data/general/objects/egos/sling.lua Loading entities file from memory /data/general/objects/egos/ranged.lua Loading entities file from file /data/general/objects/egos/shield.lua Loading entities file from file /data/general/objects/egos/robe.lua Loading entities file from file /data/general/objects/egos/light-armor.lua Loading entities file from file /data/general/objects/egos/armor.lua Loading entities file from file /data/general/objects/egos/heavy-armor.lua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from file /data/general/objects/egos/massive-armor.lua Loading entities file from memory /data/general/objects/egos/armor.lua Loading entities file from file /data/general/objects/egos/helm.lua Loading entities file from file /data/general/objects/egos/wizard-hat.lua Loading entities file from file /data/general/objects/egos/light-boots.lua Loading entities file from file /data/general/objects/egos/boots.lua Loading entities file from memory /data/general/objects/egos/boots.lua Loading entities file from file /data/general/objects/egos/gloves.lua Loading entities file from file /data/general/objects/egos/cloak.lua Loading entities file from file /data/general/objects/egos/belt.lua Static generator using file /data/maps/towns/angolwen.lua [STATIC MAP] size 50 50 [TOME ENTITY FILTER] selected Greater 17.672710057737 27 [TOME ENTITY FILTER] selected Double Ego 58.981963603055 67 [TOME ENTITY FILTER] selected Ego 86.494810650706 102 [TOME ENTITY FILTER] selected Double Ego 52.010163167028 67 [TOME ENTITY FILTER] selected Double Ego 58.85990965852 67 [TOME ENTITY FILTER] selected Double Ego 60.934289591604 67 [TOME ENTITY FILTER] selected Greater 21.675586327835 27 fight: cashmere robe of chaos shimmering ash starstaff of might :: OFFHAND BODY Added unique mod.class.NPC/Linaniil, Supreme Archmage of Angolwen :: 1 [TOME ENTITY FILTER] selected Double Ego 41.088489724111 67 [TOME ENTITY FILTER] selected Greater + Ego 4.0107879317391 12 [TOME ENTITY FILTER] selected Double Ego 59.366660597121 67 [TOME ENTITY FILTER] selected Greater + Ego 4.6220596396881 12 [TOME ENTITY FILTER] selected Ego 70.041385181258 102 [TOME ENTITY FILTER] selected Double Greater 5.714164160824 20.5 [TOME ENTITY FILTER] selected Greater + Ego 29.616738662034 38.5 fight: verdant cashmere robe of fire (#RESIST#) infernal yew starstaff of channeling :: OFFHAND BODY Added unique mod.class.NPC/Archmage Tarelion :: 1 [SHADER] Loading from /data/gfx/shaders/lightningshield.lua [SHADER] Loaded shader with totalname lightningshield[] New GL Shader program 16 New GL Shader 17 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/lightningshield.frag *p 16: Uniform: 0: 8B50 ellipsoidalFactor *p 16: Uniform: 1: 1406 tick *p 16: Uniform: 2: 1406 time_factor *p 16: Uniform: 3: 8B5E tex [SHADER] Loading from /data/gfx/shaders/flamewings.lua [SHADER] Loaded shader with totalname flamewings[tick_start=52705] New GL Shader program 18 New GL Shader 19 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/flamewings.frag *p 18: Uniform: 0: 1406 deploy_factor *p 18: Uniform: 1: 1406 ellipsoidalFactor *p 18: Uniform: 2: 1406 flap *p 18: Uniform: 3: 1406 tick *p 18: Uniform: 4: 1406 tick_start *p 18: Uniform: 5: 1406 time_factor *p 18: Uniform: 6: 8B5E tex [SHADER] Loading from /data/gfx/shaders/stone.lua [SHADER] Loaded shader with totalname stone[hide_center=1,xy=vec2(28,9)] New GL Shader program 20 New GL Shader 21 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/stone.frag *p 20: Uniform: 0: 8B52 color1 *p 20: Uniform: 1: 8B52 color2 *p 20: Uniform: 2: 1406 hide_center *p 20: Uniform: 3: 1406 npow *p 20: Uniform: 4: 1406 tick *p 20: Uniform: 5: 1406 time_factor *p 20: Uniform: 6: 8B50 xy *p 20: Uniform: 7: 1406 zoom *p 20: Uniform: 8: 8B5E tex Loading tile terrain/rocky_mountain.png Loading tile terrain/grass.png Loading tile terrain/maze_rock.png Loading tile invis.png Loading tile npc/humanoid_human_linaniil_supreme_archmage.png ==SDM 64x128 :: 64x128 Loading tile particles_images/wings.png [SHADER] Loading from /data/gfx/shaders/awesomeaura.lua [SHADER] Loaded shader with totalname awesomeaura[alpha=0.6,flame_scale=0.6,time_factor=3500] New GL Shader program 22 New GL Shader 23 of type 35632 [SHADER] created fragment shader from /data/gfx/shaders/awesomeaura.frag *p 22: Uniform: 0: 1406 alpha *p 22: Uniform: 1: 1406 flameScale *p 22: Uniform: 2: 1406 tick *p 22: Uniform: 3: 1406 time_factor *p 22: Uniform: 4: 8B5E flames *p 22: Uniform: 5: 8B5E tex Loading tile terrain/grass.png Loading tile terrain/granite_wall1.png Loading tile store/shop_door.png Loading tile store/shop_sign_rings.png Loading tile terrain/tree.png [SHADER] using cached shader water[] Loading tile store/shop_door.png Loading tile store/shop_sign_alchemist.png Loading tile terrain/stone_road1.png Loading tile terrain/worldmap.png Loading tile store/shop_door.png Loading tile store/shop_sign_library.png Loading tile invis.png Loading tile npc/humanoid_shalore_archmage_tarelion.png Loading tile store/shop_door.png Loading tile store/shop_sign_staves_wands.png Loading tile terrain/cultivation.png [TOME ENTITY FILTER] selected basic 79.313253675429 116.7 [TOME ENTITY FILTER] selected Double Ego 31.333471163247 45.7 fight: mindwoven woollen robe of the mind (#RESIST#) yew starstaff :: OFFHAND BODY Loading tile invis.png Loading tile npc/humanoid_human_tempest.png [TOME ENTITY FILTER] selected Double Ego 44.504670768754 45.7 [TOME ENTITY FILTER] selected Greater 2.5644658500644 10.7 fight: woollen robe of chaos earthen ash starstaff of fate :: OFFHAND BODY Loading tile invis.png Loading tile npc/humanoid_human_cryomancer.png [TOME ENTITY FILTER] selected basic 106.73523949222 116.7 [TOME ENTITY FILTER] selected basic 78.524743016248 116.7 fight: woollen robe yew starstaff :: OFFHAND BODY [TOME ENTITY FILTER] selected Ego 71.931390049549 75.7 [TOME ENTITY FILTER] selected Ego 47.49459267059 75.7 fight: cashmere robe of fire (#RESIST#) surging yew starstaff :: OFFHAND BODY Loading tile invis.png Loading tile npc/humanoid_human_pyromancer.png [TOME ENTITY FILTER] selected basic 107.32880424295 116.7 [TOME ENTITY FILTER] selected Double Ego 42.55299219368 45.7 fight: spellwoven woollen robe of darkness (#RESIST#) yew magestaff :: OFFHAND BODY [TOME ENTITY FILTER] selected Ego 64.025973862695 75.7 [TOME ENTITY FILTER] selected Ego 50.433981105458 75.7 fight: linen robe of nature (#RESIST#) yew starstaff of illumination :: OFFHAND BODY Loading tile npc/humanoid_human_apprentice_mage.png [TOME ENTITY FILTER] selected Double Ego 23.686765515106 45.7 [TOME ENTITY FILTER] selected basic 92.777841752722 116.7 fight: woollen robe earthen ash vilestaff of power :: OFFHAND BODY [TOME ENTITY FILTER] selected Double Ego 30.838697312372 45.7 [TOME ENTITY FILTER] selected basic 116.22940925401 116.7 fight: cashmere robe cruel ash vilestaff of power :: OFFHAND BODY [TOME ENTITY FILTER] selected Double Ego 26.653850724669 45.7 [TOME ENTITY FILTER] selected Double Ego 22.282915404572 45.7 fight: spellwoven cashmere robe of darkness (#RESIST#) shimmering ash magestaff of might :: OFFHAND BODY Loading tile invis.png Loading tile npc/humanoid_human_geomancer.png [TOME ENTITY FILTER] selected Double Ego 19.03002836764 45.7 [TOME ENTITY FILTER] selected Greater 1.7399753704467 10.7 fight: cashmere robe of chaos shimmering ash vilestaff of might :: OFFHAND BODY Wait finished, counted 992, 754 ticks No zone events loaded Loading tile terrain/marble_floor.png Loading tile terrain/granite_wall_pillar_1.png Loading tile terrain/granite_wall_pillar_7.png Loading tile terrain/granite_wall2.png Loading tile terrain/granite_wall3.png Loading tile terrain/granite_wall_pillar_3.png Loading tile terrain/granite_wall_pillar_9.png Loading tile terrain/rocky_mountain.png Loading tile terrain/grass/grass_4_02.png Loading tile terrain/grass/grass_1_01.png Loading tile terrain/grass/grass_7_01.png Loading tile terrain/grass/grass_2_02.png Loading tile terrain/grass/grass_8_01.png Loading tile terrain/grass/grass_8_02.png Loading tile terrain/grass/grass_9_01.png Loading tile terrain/grass/grass_6_02.png Loading tile terrain/grass/grass_3_01.png Loading tile terrain/road_oldstone/road_end_a_01.png Loading tile terrain/road_oldstone/road_horizontal_a_03.png Loading tile terrain/road_oldstone/road_turn_a_01.png Loading tile terrain/road_oldstone/road_t_section_b_01.png Loading tile terrain/road_oldstone/road_turn_d_02.png Loading tile terrain/road_oldstone/road_horizontal_a_02.png Loading tile terrain/road_oldstone/road_horizontal_a_01.png Loading tile terrain/road_oldstone/road_end_a_03.png Loading tile terrain/road_oldstone/road_vertical_a_03.png Loading tile terrain/road_oldstone/road_vertical_a_01.png Loading tile terrain/road_oldstone/road_t_section_c_01.png Loading tile terrain/road_oldstone/road_t_section_a_01.png Loading tile terrain/road_oldstone/road_vertical_a_02.png Loading tile terrain/road_oldstone/road_end_a_04.png Loading tile terrain/grass/grass_2_01.png Loading tile terrain/road_oldstone/road_turn_a_02.png Loading tile terrain/road_oldstone/road_turn_d_01.png Loading tile terrain/road_oldstone/road_turn_b_02.png Loading tile terrain/road_oldstone/road_t_section_d_01.png Loading tile terrain/road_oldstone/road_turn_c_01.png Loading tile terrain/grass/grass_4_01.png Loading tile terrain/grass/grass_inner_3_01.png Loading tile terrain/road_oldstone/road_turn_c_02.png Loading tile terrain/grass/grass_inner_9_01.png Loading tile terrain/road_oldstone/road_turn_b_01.png Loading tile terrain/grass/grass_6_01.png Loading tile terrain/grass/grass_inner_1_01.png Loading tile terrain/grass/grass_inner_7_01.png Not gone east, no backup guardian Running on level loads town-angolwen-1 [LOG] #YELLOW_GREEN#There is a portal back here (press '<', '>' or right click to use). [PARTY] New member, add after Beardfist II Beardfist II Adding entity 1591 after 1591 [MUSIC] stoping Remembrance.ogg [MUSIC] loading weather/town_medium_base.ogg sound "/data/music/weather/town_medium_base.ogg" : [MUSIC] playing weather/town_medium_base.ogg sound "/data/music/weather/town_medium_base.ogg" : [MUSIC] loading Dreaming of Flying.ogg sound "/data/music/Dreaming of Flying.ogg" : [MUSIC] playing Dreaming of Flying.ogg sound "/data/music/Dreaming of Flying.ogg" : [LOG] #TEAL#You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area. Updating zone name Angolwen C Map minimap texture: 700 (50x50; 64x64) [SAVEFILE PIPE] new save running in the pipe: Beardfist II zone :: zone-wilderness.teaz :: table: 0x1387b3a8 => table: 0x1420d320 (4155) Loading savefile /save/beardfist_ii/ [SOUND] loading from /data/sound/ambient/town/town_medium4.ogg :=: sound "/data/sound/ambient/town/town_medium4.ogg" : Shader delayed load running for resources [SHADER] Loading from /data/gfx/shaders/resources.lua [SHADER] Loaded shader with totalname resources[color=vec3(1,0.84313725490196,0),distort=vec2(1.6,0.2),require_shader=4,speed=1000] New GL Shader program 24 *p 24: Uniform: 0: 1406 a *p 24: Uniform: 1: 1406 amp *p 24: Uniform: 2: 8B51 color *p 24: Uniform: 3: 8B50 p2 *p 24: Uniform: 4: 1406 speed *p 24: Uniform: 5: 1406 tick *p 24: Uniform: 6: 8B5E tex Saving JSON true [LOG] Saving game... [SAVEFILE PIPE] new save running in the pipe: Beardfist II game :: game.teag :: table: 0x1277e630 => table: 0x16022958 (2688) Loading savefile /save/beardfist_ii/ [SERIAL] pushed savezip to steam (ret 1) : tome//save/beardfist_ii/desc.lua of size 324 [SAVEFILE PIPE] new save running in the pipe: world :: world.teaw :: table: 0x138334c0 => table: 0x16b33be0 (1) Loading savefile /save// [SAVEFILE PIPE] new save running in the pipe: party entity :: 1c89f780-33f8-4f1e-8e44-879b5a1bc1da-1.1.1.charball :: table: 0x16b34308 => table: 0x170aabe0 (46) Loading savefile /save/party/ [SAVEFILE PIPE] unleashing save thread Saving zipname /save/beardfist_ii/zone-wilderness.teaz.tmp Saved zipname /save/beardfist_ii/zone-wilderness.teaz.tmp [SERIAL] pushed savezip to steam (ret 1) : tome//save/beardfist_ii/zone-wilderness.teaz of size 1562351 [SAVEFILE PIPE] Checking save Beardfist II zone /save/beardfist_ii/zone-wilderness.teaz.tmp Loading savefile /save/beardfist_ii/ Saved zipname /save/beardfist_ii/game.teag.tmp [SAVEFILE] checked validity of type zone => all fine [SERIAL] pushed savezip to steam (ret 1) : tome//save/beardfist_ii/game.teag of size 495527 [SAVEFILE PIPE] Checking save Beardfist II game /save/beardfist_ii/game.teag.tmp Loading savefile /save/beardfist_ii/ Saved zipname /save//world.teaw.tmp [SAVEFILE] checked validity of type game => all fine [SERIAL] pushed savezip to steam (ret 1) : tome//save//world.teaw of size 573 [SAVEFILE PIPE] Checking save world /save//world.teaw.tmp Loading savefile /save// Saved zipname /charballs/1c89f780-33f8-4f1e-8e44-879b5a1bc1da-1.1.1.charball.tmp [SAVEFILE] checked validity of type world => all fine [SERIAL] pushed savezip to steam (ret 1) : tome//charballs/1c89f780-33f8-4f1e-8e44-879b5a1bc1da-1.1.1.charball of size 49968 [SAVEFILE PIPE] Checking save party entity /charballs/1c89f780-33f8-4f1e-8e44-879b5a1bc1da-1.1.1.charball.tmp Loading savefile /save/party/ [SAVEFILE] checked validity of type entity => all fine [LOG] Saving done. [SAVEFILE PIPE] on end saveModuleProfile [PROFILE] filtering save of scores to profile online [PROFILE] mounted online on /current-profile [PROFILE] unmounted online from /current-profile [SAVEFILE PIPE] on end saveZone_md5 Save MD5 1c89f780-33f8-4f1e-8e44-879b5a1bc1da fe5ac514391e51c25ce839549b671996 zone /save/beardfist_ii/zone-wilderness.teaz [SAVEFILE PIPE] on end saveGame_md5 Save MD5 1c89f780-33f8-4f1e-8e44-879b5a1bc1da 0b862fa2e1a280d703e3bfd4eaa61ae2 game /save/beardfist_ii/game.teag [SAVEFILE PIPE] on end saveWorld_md5 [SAVEFILE PIPE] on end saveEntity_md5 [COROUTINE] dead savefilepipe [LOG] Today is the 3rd Dearth of the 122nd year of the Age of Ascendancy of Maj'Eyal. The time is 13:53. [LOG] [SOUND] loading from /data/sound/ambient/town/town_medium3.ogg :=: sound "/data/sound/ambient/town/town_medium3.ogg" : Server latency 169 [SOUND] loading from /data/sound/ambient/town/town_medium1.ogg :=: sound "/data/sound/ambient/town/town_medium1.ogg" : Loading tile speak_bubble.png [CHAT] loaded welcome table: 0x13815238 [CHAT] loaded apprentice table: 0x1430b680 Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 [SOUND] loading from /data/sound/ambient/town/town_medium2.ogg :=: sound "/data/sound/ambient/town/town_medium2.ogg" : [SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : [CHAT] selected Uh, yes, of course... I'll be moving on now. nil nil [LOG] Resting starts... [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [LOG] Ran for 10 turns (stop reason: interesting character). [LOG] [LOG] Resting starts... [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [CHAT] loaded welcome table: 0x161f1980 [CHAT] loaded apprentice table: 0x161f3528 [LOG] Ran for 1 turns (stop reason: chat started). Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 [CHAT] selected Uh, yes, of course... I'll be moving on now. nil nil [LOG] Resting starts... [LOG] Rested for 0 turns (stop reason: all resources and life at maximum). [CHAT] loaded welcome table: 0x172319b8 [CHAT] loaded apprentice table: 0x1691ed88 [LOG] Ran for 1 turns (stop reason: chat started). Using cached font /data/font/DroidSansMono.ttf 14 Using cached font /data/font/DroidSansMono.ttf 14 [CHAT] selected Uh, yes, of course... I'll be moving on now. nil nil [LOG] [LOG] #YELLOW_GREEN#There is a portal back here (press '<', '>' or right click to use). [LOG] [LOG] #YELLOW_GREEN#There is a portal back here (press '<', '>' or right click to use). [LOG] [SAVEFILE PIPE] Cleaning up steam cloud [SAVEFILE PIPE] Cloud has 925.43639183044MB available [COROUTINE] registering savefilepipe thread: 0x1637bd30 [ZONE] Closed level map 1 [ZONE] Left zone Angolwen [SAVEFILE PIPE] looking for savefile to recover in the memory pipe zone-town-angolwen.teaz ?=? zone-wilderness.teaz Loading savefile /save/beardfist_ii/ [STEAM] grabbed savezip from steam: /save/beardfist_ii/zone-wilderness.teaz of size 1562351 Check MD5 1c89f780-33f8-4f1e-8e44-879b5a1bc1da fe5ac514391e51c25ce839549b671996 zone zone-wilderness.teaz Make wait background texture 5 : 1920x1200 (2048, 2048) Loading entities file from memory /data/zones/wilderness/npcs.lua Loading entities file from memory /data/zones/wilderness/grids.lua Loading entities file from memory /data/zones/wilderness/objects.lua Loading entities file from memory /data/general/objects/objects.lua Loading entities file from memory /data/general/objects/money.lua Loading entities file from memory /data/general/objects/gem.lua Loading entities file from memory /data/general/objects/lites.lua Loading entities file from memory /data/general/objects/potions.lua Loading entities file from memory /data/general/objects/scrolls.lua Loading entities file from memory /data/general/objects/rods.lua Loading entities file from memory /data/general/objects/wands.lua Loading entities file from memory /data/general/objects/totems.lua Loading entities file from memory /data/general/objects/torques.lua Loading entities file from memory /data/general/objects/digger.lua Loading entities file from memory /data/general/objects/misc-tools.lua Loading entities file from memory /data/general/objects/jewelry.lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from memory /data/general/objects/mindstars.lua Loading entities file from memory /data/general/objects/knifes.lua Loading entities file from memory /data/general/objects/whips.lua Loading entities file from memory /data/general/objects/swords.lua Loading entities file from memory /data/general/objects/2hswords.lua Loading entities file from memory /data/general/objects/maces.lua Loading entities file from memory /data/general/objects/2hmaces.lua Loading entities file from memory /data/general/objects/axes.lua Loading entities file from memory /data/general/objects/2haxes.lua Loading entities file from memory /data/general/objects/2htridents.lua Loading entities file from memory /data/general/objects/bows.lua Loading entities file from memory /data/general/objects/slings.lua Loading entities file from memory /data/general/objects/shields.lua Loading entities file from memory /data/general/objects/cloth-armors.lua Loading entities file from memory /data/general/objects/light-armors.lua Loading entities file from memory /data/general/objects/heavy-armors.lua Loading entities file from memory /data/general/objects/massive-armors.lua Loading entities file from memory /data/general/objects/leather-caps.lua Loading entities file from memory /data/general/objects/helms.lua Loading entities file from memory /data/general/objects/wizard-hat.lua Loading entities file from memory /data/general/objects/leather-boots.lua Loading entities file from memory /data/general/objects/heavy-boots.lua Loading entities file from memory /data/general/objects/gloves.lua Loading entities file from memory /data/general/objects/gauntlets.lua Loading entities file from memory /data/general/objects/cloak.lua Loading entities file from memory /data/general/objects/leather-belt.lua Loading entities file from memory /data/general/objects/world-artifacts.lua Importing Anodogorn into world artifacts Importing Glimmerglamour the drakeskin leather armour into world artifacts Importing Daybrace the steel shield into world artifacts Importing Adovea the pulsing mindstar into world artifacts Importing Gleamresolve the pair of hardened leather boots into world artifacts Importing dwarven-steel greatmaul 'Cleansewrest' into world artifacts Importing Daimuhad the silk robe into world artifacts Importing Singebone into world artifacts Importing cashmere cloak 'Camoruikath' into world artifacts Importing Radiancemaster the drakeskin leather belt into world artifacts Importing dwarven-steel waraxe 'Haluzor' into world artifacts Importing Balusarach the dwarven-steel battleaxe into world artifacts Importing Islydana the Hellseam into world artifacts Importing Ce'Nenne the Earthmonster into world artifacts Importing Nuldil the Coalhunt into world artifacts Importing pouch of steel shots 'Flashstake' into world artifacts Importing Searfame the quiver of yew arrows into world artifacts Importing Shimmersnake the voratun longsword into world artifacts Importing yew longbow 'Ragyroddadin' into world artifacts Importing Gifang the Duathelpiety into world artifacts Importing Bregoran into world artifacts Importing Rhemnir into world artifacts Importing dwarven-steel gauntlets 'Dairiharachak' into world artifacts Importing Bethura the thorny mindstar into world artifacts Importing Tempestveil the pouch of dwarven-steel shots into world artifacts Importing drakeskin leather sling 'Magmasquall' into world artifacts Importing elven-silk wizard hat 'Dimwilder' into world artifacts Importing Torudir the elven-silk cloak into world artifacts Importing steel longsword 'Zanorarig' into world artifacts Importing Balancewar the elven-wood starstaff into world artifacts Importing Sparkdash into world artifacts Importing voratun waraxe 'Scaldmonster' into world artifacts Importing Xaniba the voratun amulet into world artifacts Importing Silaba the Satyrweeper into world artifacts Importing Flowershear the thorny mindstar into world artifacts Importing Gunifang into world artifacts Importing Dazzlepiety into world artifacts Importing Scabbringer into world artifacts Importing Khelendil the Morbuszephyr, into world artifacts Importing yew magestaff 'Gywyn' into world artifacts Importing Harezilahad the dwarven-steel pickaxe into world artifacts Importing Bethilranne into world artifacts Importing Garuibers the stralite amulet into world artifacts Importing Polidhedanne into world artifacts Importing Xevena the Crackleworm into world artifacts Importing Taintblow into world artifacts Importing Lisodherin into world artifacts Importing Nurim into world artifacts Importing Mucksear the drakeskin leather cap into world artifacts Importing Noonpyre the dwarven-steel mail armour into world artifacts Loading entities file from memory /data/general/objects/quest-artifacts.lua Loading entities file from memory /data/general/objects/special-artifacts.lua Loading entities file from memory /data/general/objects/staves.lua Loading entities file from memory /data/general/objects/boss-artifacts.lua Loading entities file from file /data/zones/wilderness/traps.lua which does not exists! C Map size 30:18 :: 540 C Map seens texture: 18 (180x110) [SHADER] using cached shader water[] [SHADER] using cached shader water[] [SHADER] using cached shader water[] [SHADER] using cached shader water[] [SHADER] using cached shader water[] [SHADER] using cached shader water[] [SHADER] using cached shader water[] [SHADER] using cached shader water[] [SHADER] using cached shader water[] Wait finished, counted 2758, 1264 ticks Loaded zone World of Eyal with base_level 1 [ZONE] persisting to persist_last_zones wilderness Make wait background texture 737 : 1920x1200 (2048, 2048) C Map size 30:18 :: 540 C Map seens texture: 742 (180x110) Wait finished, counted 1371, 311 ticks Loading tile terrain/jungle/jungle_tree_7.png Loading tile terrain/jungle/jungle_tree_2.png Loading tile terrain/jungle/jungle_dirt_var_2_64_01.png Loading tile terrain/jungle/jungle_tree_16.png Loading tile terrain/jungle/jungle_brush_2_64_01.png Loading tile terrain/jungle/jungle_tree_10.png Loading tile terrain/jungle/jungle_plant_04.png Loading tile terrain/lava/lava_floor11.png Loading tile terrain/ice/frozen_ground_7_01.png Loading tile terrain/sand/sand_inner_1_02.png Loading tile terrain/sand/sand_inner_7_02.png Loading tile terrain/sand/sand_9_02.png Loading tile terrain/sand/sand_inner_9_01.png Loading tile terrain/jungle/jungle_grass_6_03.png Loading tile terrain/jungle/jungle_grass_8_02.png Loading tile terrain/jungle/jungle_grass_inner_7_03.png Loading tile terrain/jungle/jungle_grass_3_01.png Loading tile terrain/jungle/jungle_grass_inner_1_03.png Loading tile terrain/jungle/jungle_grass_1_01.png Loading tile terrain/jungle/jungle_grass_inner_9_01.png Loading tile terrain/jungle/jungle_grass_9_02.png Loading tile terrain/jungle/jungle_grass_inner_3_01.png Loading tile terrain/lava/lava_floor_8_08.png Loading tile terrain/lava/lava_floor_3_02.png Loading tile terrain/lava/lava_floor_2_05.png Loading tile terrain/lava/lava_floor_3_01.png Loading tile terrain/sand/sand_3_01.png Not gone east, no backup guardian Running on level loads wilderness-1 [LOG] #YELLOW_GREEN#There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '<', '>' or right click to use). Updating zone name Maj'Eyal [PARTY] New member, add after Beardfist II Beardfist II Adding entity 1591 after 1591 [MUSIC] stoping weather/town_medium_base.ogg [MUSIC] stoping Dreaming of Flying.ogg [MUSIC] loading Remembrance.ogg sound "/data/music/Remembrance.ogg" : [MUSIC] playing Remembrance.ogg sound "/data/music/Remembrance.ogg" : [LOG] #TEAL#You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere. Updating zone name Maj'Eyal C Map minimap texture: 756 (50x50; 64x64) [SAVEFILE PIPE] new save running in the pipe: Beardfist II zone :: zone-town-angolwen.teaz :: table: 0x15ecc340 => table: 0x13aae178 (2573) Loading savefile /save/beardfist_ii/ Saving JSON true [LOG] Saving game... [SAVEFILE PIPE] new save running in the pipe: Beardfist II game :: game.teag :: table: 0x1277e630 => table: 0x175036f8 (4297) Loading savefile /save/beardfist_ii/ [SERIAL] pushed savezip to steam (ret 1) : tome//save/beardfist_ii/desc.lua of size 329 [SAVEFILE PIPE] new save running in the pipe: world :: world.teaw :: table: 0x138334c0 => table: 0x16aed0f8 (1) Loading savefile /save// [SAVEFILE PIPE] new save running in the pipe: party entity :: 1c89f780-33f8-4f1e-8e44-879b5a1bc1da-1.1.1.charball :: table: 0x17668610 => table: 0x18b69eb8 (46) Loading savefile /save/party/ [SAVEFILE PIPE] unleashing save thread Saving zipname /save/beardfist_ii/zone-town-angolwen.teaz.tmp Saved zipname /save/beardfist_ii/zone-town-angolwen.teaz.tmp [SERIAL] pushed savezip to steam (ret 1) : tome//save/beardfist_ii/zone-town-angolwen.teaz of size 437869 [SAVEFILE PIPE] Checking save Beardfist II zone /save/beardfist_ii/zone-town-angolwen.teaz.tmp Loading savefile /save/beardfist_ii/ [SAVEFILE] checked validity of type zone => all fine Saved zipname /save/beardfist_ii/game.teag.tmp [SERIAL] pushed savezip to steam (ret 1) : tome//save/beardfist_ii/game.teag of size 1734557 [SAVEFILE PIPE] Checking save Beardfist II game /save/beardfist_ii/game.teag.tmp Loading savefile /save/beardfist_ii/ Saved zipname /save//world.teaw.tmp [SAVEFILE] checked validity of type game => all fine [SERIAL] pushed savezip to steam (ret 1) : tome//save//world.teaw of size 574 Saved zipname /charballs/1c89f780-33f8-4f1e-8e44-879b5a1bc1da-1.1.1.charball.tmp [SAVEFILE PIPE] Checking save world /save//world.teaw.tmp Loading savefile /save// [SAVEFILE] checked validity of type world => all fine [SERIAL] pushed