[CPU] Detected 2 CPUs
OpenAL device available: OpenAL Soft (default OpenAL Soft)
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
===top 0
Creating save thread
===top 2
Booting T-Engine from: D:\GRY\STEAM\steamapps\common\TalesMajEyal\t-engine.exe
SelfExe gave us app directory of:	D:\GRY\STEAM\steamapps\common\TalesMajEyal\
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 0
[DO RESIZE] Requested: 800x600 (0)
LuaVM:	LuaJIT 2.0.2	x86
[DO RESIZE] Got: 800x600 (0)
OpenGL max texture size: 8192
OpenGL max texture size: 8192
Upgrading black texture to size 64
Running lua loader code...
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from teae: 	te4-1.1.1
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=1.000000 , [3]=1.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.1.1.teae" , } , } __byname={["te4-1.1.1"]=true , } 
[ENGINE LOADER] looked in:
	C:\Users\omeg\\T-Engine\4.0
	bootstrap
	D:\GRY\STEAM\steamapps\common\TalesMajEyal\\game\thirdparty
	D:\GRY\STEAM\steamapps\common\TalesMajEyal\\game
[ENGINE LOADER] sorted:	te4	1	1	1
[ENGINE LOADER] loading engine:	1	1	1	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.1.1.teae
Available resolutions: 1280x800x32
Available resolutions: 1280x720x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1280x800x16
Available resolutions: 1280x720x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
setResolution: switching resolution to	1280x738 Windowed	1280	738	false	(forced)
Setting resolution to 1280x738 (windowed)
[DO RESIZE] Requested: 1280x738 (0)
[DO RESIZE] Got: 1276x738 (0)
OpenGL max texture size: 8192
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1276	738	from	nil	nil
onResolutionChange: no game yet!
Creating profile thread
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
LuaVM:	LuaJIT 2.0.2	x86
TE4Online starting...
[PROFILE] unmounted 	online	from /current-profile
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.1.1.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example-1.1.0 using engine te4-1.1.0
Loaded module definition for example-1.1.0 using engine te4-1.1.0
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Module mismatch engine version example_realtime-1.0.6 using engine te4-1.0.6
Loaded module definition for example_realtime-1.0.6 using engine te4-1.0.6
Creating module	tome-1.1.1-gfx.team	:: (as dir)	false	:: (as team)	15	
[PROFILE] Thread connected to te4.org
[ONLINE PROFILE] reconnecting to channels
Creating module	tome-1.1.1-music.team	:: (as dir)	false	:: (as team)	17	
Creating module	tome-1.1.1.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.1.1 using engine te4-1.1.1
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 1.1.1
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.1.0
* Module: example_realtime
 ** 1.0.6
After fs.reset
[1] = {
  [path] = D:\GRY\STEAM\steamapps\common\TalesMajEyal\\game\engines\te4-1.1.1.teae
}
[ENGINE] Switching to turn based
Loading savefile 	/save//
Loading savefile 	/save/player/
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
Make wait background texture 2 : 1276x738 (2048, 1024)
Upgrading black texture to size 4194304
Using cached font	/data/font/DroidSans.ttf	12
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSans.ttf	16
[ENGINE] Switching to realtime, interval 125 ms
[MODULE LOADER] loading module	Tales of Maj'Eyal Main Menu	[mod.load]	::	nil	nil
[GAMMA] Setting gamma correction using SDL	1.2
[ENGINE] Switching to realtime, interval 125 ms
[GAMMA] Setting gamma correction using SDL	1.2
Loading savefile 	/save/player/
Using cached font	/data/font/DroidSans.ttf	12
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B5E noisevol
*p 1: Uniform: 5: 8B5E tex
*p 1: Uniform: 6: 8B50 texSize
*p 1: Uniform: 7: 1406 tick
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Loading savefile 	/save/player/
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
C Map size 26:15 :: 390
C Map seens texture: 42 (60x60)
End Room:	nil
Loading tile	terrain/tree.png
Loading tile	terrain/grass.png
Loading tile	terrain/flower.png
Loading tile	npc/troll_s.png
Loading tile	npc/canine_w.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	npc/canine_fox.png
Loading tile	npc/skeleton_warrior.png
Loading tile	npc/canine_warg.png
Loading tile	npc/troll_f.png
Loading tile	npc/skeleton_mage.png
Loading tile	npc/troll_c.png
Loading tile	terrain/tree_alpha12.png
Loading tile	terrain/tree_alpha10.png
Loading tile	terrain/tree_alpha9.png
Loading tile	terrain/grass2.png
Loading tile	terrain/tree_alpha6.png
Loading tile	terrain/tree_alpha7.png
Loading tile	terrain/tree_alpha8.png
Loading tile	terrain/tree_alpha2.png
Loading tile	terrain/tree_alpha1.png
Loading tile	terrain/grass.png
Loading tile	terrain/flower_02.png
Loading tile	terrain/tree_alpha5.png
Loading tile	terrain/mushroom_07.png
Loading tile	terrain/tree_alpha13.png
Loading tile	terrain/tree_alpha4.png
Loading tile	terrain/flower_05.png
Loading tile	terrain/mushroom_04.png
Loading tile	terrain/tree_alpha3.png
Loading tile	terrain/mushroom_02.png
Loading tile	terrain/flower_01.png
Loading tile	terrain/mushroom_05.png
Loading tile	terrain/flower_03.png
Loading tile	terrain/mushroom_06.png
Loading tile	terrain/flower_04.png
Loading tile	terrain/flower_06.png
Loading tile	terrain/mushroom_01.png
Loading tile	terrain/mushroom_03.png
Loading tile	player/humanoid_halfling_protector_myssil.png
Using cached font	/data/font/DroidSans.ttf	16
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering	getnews	thread: 0x0b234ea8
[ENGINE] Setting requested FPS to 30 (33 ms)
[LOG]	#{italic}##ROYAL_BLUe#Retrieving addons to update/download from Steam...#{normal}#
[MODULE LOADER] done loading module	Tales of Maj'Eyal Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] waiting for first auth
Wait finished, counted 1307, 4498 ticks
[LOG]	#{italic}##ROYAL_BLUe#Addons update finished.#{normal}#
[ONLINE PROFILE] get news
Selecting waypoint	28	33	::	stone troll
move 0 x 22
SDL_WINDOWEVENT_RESIZED: 1280 x 738
[DO RESIZE] Requested: 1280x738 (0)
[DO RESIZE] Got: 1280x738 (0)
OpenGL max texture size: 8192
onResolutionChange: saving current resolution for potential revert.
onResolutionChange: resolution changed to 	1280	738	from	1276	738
[SHADER] using permcached shader main_fbo[]
[SHADER] using permcached shader full_fbo[]
C Map size 26:15 :: 390
C Map seens texture: 144 (60x60)
onResolutionChange: (Would have) created popup.
[PROFILE] logged in with steam!	omeg
[PROFILE] Main thread got authed	omeg
Using cached font	/data/font/DroidSans-Bold.ttf	16
[PROFILE] Pull socket connected to te4.org
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[COROUTINE] dead	getnews
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FLAMESHOCK
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FIREFLASH
Adding entity	361	after	1
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_LIGHTNING
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FLAME
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_LIGHTNING
Selecting waypoint	20	41	::	forest troll
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FLAME
skeleton mage	294	dumb ai talents can use	Manathrust	T_MANATHRUST
skeleton mage	294	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_MANATHRUST
skeleton mage	294	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
skeleton mage	294	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_MANATHRUST
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Selecting waypoint	11	16	::	skeleton warrior
Using cached font	/data/font/DroidSans-Bold.ttf	16
skeleton mage	359	dumb ai talents can use	Manathrust	T_MANATHRUST
skeleton mage	359	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_MANATHRUST
skeleton mage	359	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
skeleton mage	359	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_MANATHRUST
skeleton mage	359	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
skeleton mage	366	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_MANATHRUST
skeleton mage	366	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_MANATHRUST
setResolution: switching resolution to	1280x800 Fullscreen	1280	800	true	nil
Setting resolution to 1280x800 (fullscreen)
[DO RESIZE] Requested: 1280x800 (1)
[DO RESIZE] Got: 1280x800 (1)
OpenGL max texture size: 8192
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1280	800	from	1280	738
[SHADER] using permcached shader main_fbo[]
[SHADER] using permcached shader full_fbo[]
C Map size 26:16 :: 416
C Map seens texture: 259 (60x60)
onResolutionChange: (Would have) created popup.
move 0 x 0
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FIREFLASH
Adding entity	377	after	1
Selecting waypoint	28	42	::	wolf
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FIREFLASH
Adding entity	381	after	1
Selecting waypoint	11	3	::	degenerated skeleton warrior
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FLAME
Loading tile	npc/troll_mt.png
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_LIGHTNING
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_SUNSHIELD
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FLAMESHOCK
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_LIGHTNING
Selecting waypoint	27	49	::	skeleton warrior
Selecting waypoint	49	44	::	wolf
mountain troll thunderer	384	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
mountain troll thunderer	384	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
setResolution: switching resolution to	1280x720 Fullscreen	1280	720	true	nil
Setting resolution to 1280x720 (fullscreen)
[DO RESIZE] Requested: 1280x720 (1)
[DO RESIZE] Got: 1280x720 (1)
OpenGL max texture size: 8192
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1280	720	from	1280	800
[SHADER] using permcached shader main_fbo[]
[SHADER] using permcached shader full_fbo[]
C Map size 26:15 :: 390
C Map seens texture: 248 (60x60)
onResolutionChange: (Would have) created popup.
move 0 x 0
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
mountain troll thunderer	384	dumb ai talents can use	Lightning	T_LIGHTNING
dumb ai uses	T_LIGHTNING
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FIREFLASH
Adding entity	389	after	1
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
dumb ai uses	T_FLAME
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FIREFLASH
Adding entity	394	after	1
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_FLAMESHOCK
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_FLAME
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_SUNSHIELD
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FIREFLASH
Adding entity	400	after	1
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_MANATHRUST
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_FLAMESHOCK
Selecting waypoint	14	36	::	forest troll
setResolution: switching resolution to	1280x720 Windowed	1280	720	false	nil
Setting resolution to 1280x720 (windowed)
[DO RESIZE] Requested: 1280x720 (0)
[DO RESIZE]: pushed fullscreen compensation event
[DO RESIZE] Got: 1280x720 (0)
OpenGL max texture size: 8192
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1280	720	from	1280	720
onResolutionChange: no actual resize, no confirm dialog.
move 0 x 22
SDL_WINDOWEVENT_RESIZED: 1276 x 720
[DO RESIZE] Requested: 1276x720 (0)
[DO RESIZE] Got: 1276x720 (0)
OpenGL max texture size: 8192
onResolutionChange: resolution changed to 	1276	720	from	1280	720
[SHADER] using permcached shader main_fbo[]
[SHADER] using permcached shader full_fbo[]
C Map size 26:15 :: 390
C Map seens texture: 255 (60x60)
onResolutionChange: (Would have) created popup.
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FIREFLASH
Adding entity	405	after	1
Selecting waypoint	35	33	::	stone troll
Server latency	41
move 240 x 100
SDL_WINDOWEVENT_RESIZED: 1276 x 738
[DO RESIZE] Requested: 1276x738 (0)
[DO RESIZE] Got: 1276x738 (0)
OpenGL max texture size: 8192
onResolutionChange: resolution changed to 	1276	738	from	1276	720
[SHADER] using permcached shader main_fbo[]
[SHADER] using permcached shader full_fbo[]
C Map size 26:15 :: 390
C Map seens texture: 160 (60x60)
onResolutionChange: (Would have) created popup.
move -37 x 72
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_MANATHRUST
move 0 x 22
SDL_WINDOWEVENT_RESIZED: 1280 x 738
[DO RESIZE] Requested: 1280x738 (0)
[DO RESIZE] Got: 1280x738 (0)
OpenGL max texture size: 8192
onResolutionChange: resolution changed to 	1280	738	from	1276	738
[SHADER] using permcached shader main_fbo[]
[SHADER] using permcached shader full_fbo[]
C Map size 26:15 :: 390
C Map seens texture: 235 (60x60)
onResolutionChange: (Would have) created popup.
Selecting waypoint	27	49	::	skeleton warrior
Selecting waypoint	36	2	::	warg
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_MANATHRUST
Using cached font	/data/font/DroidSans-Bold.ttf	16
Selecting waypoint	27	49	::	skeleton warrior
Selecting waypoint	5	11	::	forest troll
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FLAME
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_FIREFLASH
Adding entity	412	after	1
Loading tile	npc/troll_m.png
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Sunshield	T_SUNSHIELD
player	1	dumb ai talents can use	Flameshock	T_FLAMESHOCK
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
dumb ai uses	T_SUNSHIELD
Loading tile	npc/canine_ww.png
player	1	dumb ai talents can use	Lightning	T_LIGHTNING
player	1	dumb ai talents can use	Flame	T_FLAME
player	1	dumb ai talents can use	Manathrust	T_MANATHRUST
player	1	dumb ai talents can use	Fireflash	T_FIREFLASH
dumb ai uses	T_LIGHTNING
Using cached font	/data/font/DroidSans-Bold.ttf	16
Thanks for having fun!
