[CPU] Detected 2 CPUs
OpenAL device available: DirectSound Default (default Generic Hardware)
OpenAL device available: WaveOut Default (default Generic Hardware)
OpenAL device available: No Output (default Generic Hardware)
OpenAL device available: Generic Hardware (default Generic Hardware)
OpenAL device available: Generic Software (default Generic Hardware)
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
===top 0
Creating save thread
===top 2
Booting T-Engine from: z:\gry\tales of maj'eyal\t-engine4-windows-1.0.5\t-engine.exe
SelfExe gave us app directory of:	z:\gry\tales of maj'eyal\t-engine4-windows-1.0.5\
LuaVM:	LuaJIT 2.0.2	x86
Creating particles thread 0
[DO RESIZE] Requested: 800x600 (0)
LuaVM:	LuaJIT 2.0.2	x86
[DO RESIZE] Got: 800x600 (0)
OpenGL max texture size: 8192
OpenGL max texture size: 8192
Upgrading black texture to size 64
Running lua loader code...
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from teae: 	te4-1.0.5
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=0.000000 , [3]=5.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.0.5.teae" , } , } __byname={["te4-1.0.5"]=true , } 
[ENGINE LOADER] looked in:
	C:\Documents and Settings\Administrator\\T-Engine\4.0
	bootstrap
	z:\gry\tales of maj'eyal\t-engine4-windows-1.0.5\\game\thirdparty
	z:\gry\tales of maj'eyal\t-engine4-windows-1.0.5\\game
[ENGINE LOADER] sorted:	te4	1	0	5
[ENGINE LOADER] loading engine:	1	0	5	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.0.5.teae
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1152x648x32
Available resolutions: 1024x768x32
Available resolutions: 848x480x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1152x648x16
Available resolutions: 1024x768x16
Available resolutions: 848x480x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	HOTKEY_SECOND_2	table: 0x056b8b90
Remapping	HOTKEY_10	table: 0x056ac7c8
Remapping	HOTKEY_SECOND_12	table: 0x05698d30
Remapping	HOTKEY_7	table: 0x056ba318
Remapping	HOTKEY_8	table: 0x056a7ac8
Remapping	HOTKEY_SECOND_5	table: 0x056b8258
Remapping	HOTKEY_SECOND_4	table: 0x056ce5d8
Remapping	HOTKEY_2	table: 0x056c3e98
Remapping	HOTKEY_SECOND_1	table: 0x056bad30
Remapping	HOTKEY_12	table: 0x056c1bc0
Remapping	HOTKEY_1	table: 0x0567fff0
Remapping	HOTKEY_11	table: 0x056bc9d0
Remapping	HOTKEY_SECOND_7	table: 0x056a6200
Remapping	HOTKEY_SECOND_10	table: 0x056b3590
Remapping	RUN	table: 0x056cb3e8
Remapping	HOTKEY_SECOND_3	table: 0x056cb398
Remapping	RUN_AUTO	table: 0x05681480
Remapping	HOTKEY_SECOND_9	table: 0x056bd610
Remapping	HOTKEY_SECOND_6	table: 0x056c4048
Remapping	HOTKEY_SECOND_11	table: 0x056814d0
Remapping	HOTKEY_6	table: 0x056c4098
Remapping	HOTKEY_5	table: 0x056bd5c0
Remapping	HOTKEY_3	table: 0x056b69a0
Remapping	HOTKEY_SECOND_8	table: 0x056b69f0
Remapping	HOTKEY_4	table: 0x056c2a40
Remapping	HOTKEY_9	table: 0x056c1c10
setResolution: switching resolution to	1280x1024 Fullscreen	1280	1024	true	(forced)
Setting resolution to 1280x1024 (fullscreen)
[DO RESIZE] Requested: 1280x1024 (1)
[DO RESIZE] Got: 1280x1024 (1)
OpenGL max texture size: 8192
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1280	1024	from	nil	nil
onResolutionChange: no game yet!
Creating profile thread
[ONLINE PROFILE] fun facts	nil
LuaVM:	LuaJIT 2.0.2	x86
[PROFILE] mounted TE4Online starting...	
online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] Thread connected to te4.org
[ONLINE PROFILE] reconnecting to channels
[PROFILE] logged in!	orlinos
[PROFILE] Main thread got authed	orlinos
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
[PROFILE] Pull socket connected to te4.org
Creating module	boot-te4-1.0.5.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.5 using engine te4-1.0.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.5 using engine te4-1.0.5
Creating module	tome-1.0.5.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.0.5 using engine te4-1.0.5
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 1.0.5
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.0.5
* Module: example_realtime
 ** 1.0.5
After fs.reset
[1] = {
  [path] = z:\gry\tales of maj'eyal\t-engine4-windows-1.0.5\\game\engines\te4-1.0.5.teae
}
[ENGINE] Switching to turn based
Loading savefile 	/save//
Loading savefile 	/save/player/
Make wait background texture 2 : 1280x1024 (2048, 1024)
Upgrading black texture to size 4194304
Using cached font	/data/font/DroidSans.ttf	12
Computing fun facts
true
[1] = Total playtime of all registered players:
251 years, 317 days, 16 hours and 16 minutes
[2] = #LIGHT_BLUE#Dwarf#WHITE# is one of the top five played races
[3] = #LIGHT_BLUE#Archmage#WHITE# is one of the top five played classes
[4] = #CRIMSON#Brotoq the Reaver#WHITE# is one of the top ten killers
[5] = #LIGHT_BLUE#Cornac Bulwark (Maj'Eyal; normal difficulty)#WHITE# is one of the top ten race/class combo
[6] = There are currently 226 people playing online
[7] = The character's vault has registered a total of #RED#2750906#WHITE# character's deaths
[8] = The character's vault has registered a total of #LIGHT_BLUE#31#WHITE# winners for the current version
[9] = The latest donator is #LIGHT_GREEN#kenneh#WHITE#. Many thanks to all donators, you are keeping this game alive!
Checking addon	boot-desura.teaa	:: (as dir)	false	:: (as teaa)	12	
Binding addon	Desura License Key	/addons/boot-desura.teaa	boot-desura-1.0.0
 * with superload
 * with overload
[MODULE LOADER] computing addon md5 from	z:\gry\tales of maj'eyal\t-engine4-windows-1.0.5\\game\addons\boot-desura.teaa
[1] = /loaded-addons/desura/init.lua:0c27bbb7b7e5c27f50733604e30ac634
[2] = /loaded-addons/desura/overload/mod/dialogs/LicenseRegister.lua:30bde03d0e6c1752cb9cf5cc70271f1d
[3] = /loaded-addons/desura/superload/mod/class/Game.lua:52546c9887cf302b30daa3255c6a001a
[4] = /loaded-addons/desura/superload/mod/dialogs/MainMenu.lua:7f0b6a37a73ddb16f921aa5b07c0f0f3
[MODULE LOADER] addon 	desura	 MD5	0d5c6ff666372c8297cf952c9c823bf0	computed in 	34	nil
[ONLINE PROFILE] current character 	game did not tell us
[PROFILE THREAD] batching CSETs
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSans.ttf	16
[ENGINE] Switching to realtime, interval 125 ms
FROM 	/mod/addons/desura/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/desura/superload/mod/dialogs/MainMenu.lua	loading previous!
[MODULE LOADER] loading module	Tales of Maj'Eyal Main Menu	[mod.load]	::	nil	nil
[GAMMA] Setting gamma correction using SDL	1.2
[ENGINE] Switching to turn based
[GAMMA] Setting gamma correction using SDL	1.2
[ONLINE PROFILE] current character 	Main Menu
Loading savefile 	/save/player/
Using cached font	/data/font/DroidSans.ttf	12
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B50 texSize
*p 1: Uniform: 5: 1406 tick
*p 1: Uniform: 6: 8B5E noisevol
*p 1: Uniform: 7: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Loading savefile 	/save/player/
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
C Map size 26:21 :: 546
C Map seens texture: 53 (60x60)
End Room:	nil
Loading tile	terrain/tree.png
Loading tile	terrain/grass.png
Loading tile	terrain/flower.png
Loading tile	terrain/water_grass_5_1.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	npc/canine_w.png
Loading tile	npc/skeleton_warrior.png
Loading tile	npc/canine_warg.png
Loading tile	npc/canine_ww.png
Loading tile	npc/troll_c.png
Loading tile	npc/troll_s.png
Loading tile	npc/skeleton_mage.png
Loading tile	npc/troll_f.png
Loading tile	terrain/tree_alpha9.png
Loading tile	terrain/tree_alpha12.png
Loading tile	terrain/tree_alpha2.png
Loading tile	terrain/tree_alpha11.png
Loading tile	terrain/tree_alpha1.png
Loading tile	terrain/grass2.png
Loading tile	terrain/tree_alpha5.png
Loading tile	terrain/tree_alpha8.png
Loading tile	terrain/grass.png
Loading tile	terrain/mushroom_05.png
Loading tile	terrain/tree_alpha6.png
Loading tile	terrain/tree_alpha7.png
Loading tile	terrain/mushroom_04.png
Loading tile	terrain/tree_alpha4.png
Loading tile	terrain/tree_alpha10.png
Loading tile	terrain/mushroom_01.png
Loading tile	terrain/flower_05.png
Loading tile	terrain/tree_alpha3.png
Loading tile	terrain/tree_alpha13.png
Loading tile	terrain/flower_06.png
Loading tile	terrain/flower_02.png
Loading tile	terrain/mushroom_02.png
Loading tile	terrain/mushroom_07.png
Loading tile	terrain/mushroom_06.png
Loading tile	terrain/flower_01.png
Loading tile	terrain/flower_03.png
Loading tile	terrain/flower_04.png
Loading tile	terrain/mushroom_03.png
Loading tile	invis.png
Loading tile	terrain/grass/grass_7_03.png
Loading tile	terrain/grass/grass_1_02.png
Loading tile	terrain/grass/grass_4_03.png
Loading tile	terrain/grass/grass_2_04.png
Loading tile	terrain/grass/grass_inner_9_01.png
Loading tile	terrain/grass/grass_8_02.png
Loading tile	terrain/grass/grass_1_01.png
Loading tile	terrain/grass/grass_8_04.png
Loading tile	terrain/grass/grass_2_02.png
Loading tile	terrain/grass/grass_8_03.png
Loading tile	terrain/grass/grass_4_02.png
Loading tile	terrain/grass/grass_inner_9_03.png
Loading tile	terrain/grass/grass_inner_3_02.png
Loading tile	terrain/grass/grass_9_01.png
Loading tile	terrain/grass/grass_8_01.png
Loading tile	terrain/grass/grass_6_01.png
Loading tile	terrain/grass/grass_inner_1_03.png
Loading tile	terrain/grass/grass_2_03.png
Loading tile	terrain/grass/grass_6_03.png
Loading tile	terrain/grass/grass_1_03.png
Loading tile	terrain/grass/grass_4_04.png
Loading tile	terrain/grass/grass_6_04.png
Loading tile	terrain/grass/grass_9_02.png
Loading tile	terrain/grass/grass_3_03.png
Loading tile	terrain/grass/grass_6_02.png
Loading tile	terrain/grass/grass_2_01.png
Loading tile	terrain/grass/grass_4_01.png
Loading tile	terrain/grass/grass_7_02.png
Loading tile	terrain/grass/grass_2_05.png
Loading tile	terrain/grass/grass_inner_3_03.png
Loading tile	terrain/grass/grass_6_05.png
Loading tile	terrain/grass/grass_inner_7_01.png
Loading tile	terrain/grass/grass_8_05.png
Loading tile	terrain/grass/grass_inner_3_01.png
Loading tile	terrain/grass/grass_inner_7_02.png
Loading tile	terrain/grass/grass_7_01.png
Loading tile	terrain/grass/grass_inner_7_03.png
Loading tile	terrain/grass/grass_inner_1_02.png
Loading tile	terrain/grass/grass_9_03.png
Loading tile	player/humanoid_halfling_protector_myssil.png
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering	getnews	thread: 0x0757aa40
[ENGINE] Setting requested FPS to 30 (33 ms)
[MODULE LOADER] done loading module	Tales of Maj'Eyal Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 1373, 2236 ticks
Command line: 	of
Command line: 	maj'eyal\t-engine4-windows-1.0.5/t-engine
Command line: 	--flush-stdout
[PROFILE THREAD] flushing CSETsmove 0 x 0

SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
[PROFILE THREAD] batching CSETs
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE THREAD] flushing CSETs
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] get news
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[COROUTINE] dead	getnews
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Creating module	boot-te4-1.0.5.team	:: (as dir)	false	:: (as team)	15	
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.5 using engine te4-1.0.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.5 using engine te4-1.0.5
Creating module	tome-1.0.5.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.0.5 using engine te4-1.0.5
tome	example
example_realtime	tome
example	example_realtime
* Module: tome
 ** 1.0.5
* Module: example
 ** 1.0.5
* Module: example_realtime
 ** 1.0.5
After fs.reset
[1] = {
  [path] = z:\gry\tales of maj'eyal\t-engine4-windows-1.0.5\\game\engines\te4-1.0.5.teae
}
Listing saves for module	tome
 * save	/tmp/listsaves/tome/save/Binky_BloodRayne
 * save	/tmp/listsaves/tome/save/Gina_GoldenShield
 * save	/tmp/listsaves/tome/save/Hyacintha_Hood
 * save	/tmp/listsaves/tome/save/Joanne_JadeBlade
 * save	/tmp/listsaves/tome/save/Lenya_LongAxe
 * save	/tmp/listsaves/tome/save/Lilly_Lilac
 * save	/tmp/listsaves/tome/save/Lilly_Lupin
 * save	/tmp/listsaves/tome/save/Linn_Likaon
 * save	/tmp/listsaves/tome/save/Lisynne
 * save	/tmp/listsaves/tome/save/Maggie_Maya
 * save	/tmp/listsaves/tome/save/Mindy_Mayonaisse
 * save	/tmp/listsaves/tome/save/Misty_Mirab_Elle
 * save	/tmp/listsaves/tome/save/Misty_Mittens
 * save	/tmp/listsaves/tome/save/Mitra_Misty
 * save	/tmp/listsaves/tome/save/Nina_Nimble
 * save	/tmp/listsaves/tome/save/Suzy_ShadowTalon
 * save	/tmp/listsaves/tome/save/Suzy_SilverTalon
Listing saves for module	example
Listing saves for module	example_realtime
After fs.reset
[1] = {
  [path] = z:\gry\tales of maj'eyal\t-engine4-windows-1.0.5\\game\engines\te4-1.0.5.teae
}
Checking addon	tome-compare_0.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-stone-wardens.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-store-wishlist_9.teaa	:: (as dir)	false	:: (as teaa)	22	
Checking addon	tome-compare_0.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-stone-wardens.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-store-wishlist_9.teaa	:: (as dir)	false	:: (as teaa)	22	
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	te4	1.0.5	tome-1.0.5	Lilly_Lupin	false
[ENGINE] Switching to turn based
NO SELFEXE: bootstrapping from CWD
===top 0
===top 2
Booting T-Engine from: z:\gry\tales of maj'eyal\t-engine4-windows-1.0.5\t-engine.exe
SelfExe gave us app directory of:	z:\gry\tales of maj'eyal\t-engine4-windows-1.0.5\
LuaVM:	LuaJIT 2.0.2	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Destroying particle thread 0 (waiting for thread 6ba0f8)
Cleaning up particle thread 0
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Creating particles thread 0
Running lua loader code...
LuaVM:	LuaJIT 2.0.2	x86
===	
Reboot using	te4	1.0.5	tome-1.0.5	Lilly_Lupin	false
[ENGINE LOADER] available from teae: 	te4-1.0.5
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=0.000000 , [3]=5.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.0.5.teae" , } , } __byname={["te4-1.0.5"]=true , } 
[ENGINE LOADER] looked in:
	C:\Documents and Settings\Administrator\\T-Engine\4.0
	bootstrap
	z:\gry\tales of maj'eyal\t-engine4-windows-1.0.5\\game\thirdparty
	z:\gry\tales of maj'eyal\t-engine4-windows-1.0.5\\game
[ENGINE LOADER] loading engine:	1	0	5	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.0.5.teae
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1152x648x32
Available resolutions: 1024x768x32
Available resolutions: 848x480x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1152x648x16
Available resolutions: 1024x768x16
Available resolutions: 848x480x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	HOTKEY_SECOND_2	table: 0x05497dd8
Remapping	HOTKEY_10	table: 0x05497e60
Remapping	HOTKEY_SECOND_12	table: 0x05497eb0
Remapping	HOTKEY_7	table: 0x05497f00
Remapping	HOTKEY_8	table: 0x05497a00
Remapping	HOTKEY_SECOND_5	table: 0x05497b18
Remapping	HOTKEY_SECOND_4	table: 0x0546a980
Remapping	HOTKEY_2	table: 0x0546a930
Remapping	HOTKEY_SECOND_1	table: 0x05492ba8
Remapping	HOTKEY_12	table: 0x05453920
Remapping	HOTKEY_1	table: 0x05497aa0
Remapping	HOTKEY_11	table: 0x05497bb8
Remapping	HOTKEY_SECOND_7	table: 0x0546a8e0
Remapping	HOTKEY_SECOND_10	table: 0x05497b68
Remapping	RUN	table: 0x0546a848
Remapping	HOTKEY_SECOND_3	table: 0x0546a7f8
Remapping	RUN_AUTO	table: 0x0546a758
Remapping	HOTKEY_SECOND_9	table: 0x0546aac0
Remapping	HOTKEY_SECOND_6	table: 0x0546a9d0
Remapping	HOTKEY_SECOND_11	table: 0x0546a7a8
Remapping	HOTKEY_6	table: 0x0546aa20
Remapping	HOTKEY_5	table: 0x0546aa70
Remapping	HOTKEY_3	table: 0x05453880
Remapping	HOTKEY_SECOND_8	table: 0x054538d0
Remapping	HOTKEY_4	table: 0x05497a50
Remapping	HOTKEY_9	table: 0x05453970
setResolution: switching resolution to	1280x1024 Fullscreen	1280	1024	true	(forced)
Setting resolution to 1280x1024 (fullscreen)
[DO RESIZE] Requested: 1280x1024 (1)
[DO RESIZE] Got: 1280x1024 (1)
OpenGL max texture size: 8192
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1280	1024	from	nil	nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] reusing login	orlinos
[PROFILE] Main thread got authed	orlinos
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.0.5.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.5 using engine te4-1.0.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.5 using engine te4-1.0.5
Creating module	tome-1.0.5.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.0.5 using engine te4-1.0.5
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 1.0.5
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.0.5
* Module: example_realtime
 ** 1.0.5
After fs.reset
[1] = {
  [path] = z:\gry\tales of maj'eyal\t-engine4-windows-1.0.5\\game\engines\te4-1.0.5.teae
}
[ENGINE] Switching to turn based
Loading savefile 	/save//
Loading savefile 	/save/Lilly_Lupin/
 * save	/save/Lilly_Lupin/
Make wait background texture 2 : 1280x1024 (2048, 1024)
Using cached font	/data/font/DroidSans.ttf	12
Computing fun facts
true
[1] = Total playtime of all registered players:
251 years, 317 days, 16 hours and 16 minutes
[2] = #LIGHT_BLUE#Thalore#WHITE# is one of the top five played races
[3] = #LIGHT_BLUE#Rogue#WHITE# is one of the top five played classes
[4] = #CRIMSON#Bill the Stone Troll#WHITE# is one of the top ten killers
[5] = #LIGHT_BLUE#Dwarf Bulwark (Maj'Eyal; normal difficulty)#WHITE# is one of the top ten race/class combo
[6] = There are currently 226 people playing online
[7] = The character's vault has registered a total of #RED#2750906#WHITE# character's deaths
[8] = The character's vault has registered a total of #LIGHT_BLUE#31#WHITE# winners for the current version
[9] = The latest donator is #LIGHT_GREEN#kenneh#WHITE#. Many thanks to all donators, you are keeping this game alive!
[MODULE LOADER] module MD5	93653b143019cc11a34d28350cda2b38	computed in 	2437
[ONLINE PROFILE] module hash is valid
Checking addon	tome-compare_0.teaa	:: (as dir)	false	:: (as teaa)	15	
Checking addon	tome-items-vault.teaa	:: (as dir)	false	:: (as teaa)	17	
Checking addon	tome-stone-wardens.teaa	:: (as dir)	false	:: (as teaa)	19	
Checking addon	tome-store-wishlist_9.teaa	:: (as dir)	false	:: (as teaa)	22	
Preloading DLC class	mod.class.StoneWardensDLC
DLCD for	tome-stone-wardens	1.0.5	mod/class/StoneWardensDLC.lua	got a result of size	1426
Binding addon	Items Vault	/addons/tome-items-vault.teaa	tome-items-vault-1.0.1
 * with data
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	z:\gry\tales of maj'eyal\t-engine4-windows-1.0.5\\game\addons\tome-items-vault.teaa
[1] = /loaded-addons/items-vault/data/entities/fortress-grids.lua:d463753dae336654d3ace341075c3ba8
[2] = /loaded-addons/items-vault/hooks/load.lua:479f85f7284a88a587aaf5dcdd32151c
[3] = /loaded-addons/items-vault/init.lua:b9d80ec8d861ab6c5acb3d8e260ad900
[4] = /loaded-addons/items-vault/overload/data/chats/items-vault-command-orb.lua:01532ca6b1ce6fe0c3af16f73cd26c2b
[5] = /loaded-addons/items-vault/overload/data/maps/items-vault/fortress.lua:1fd1f10e30eff902675fe07897aae3a6
[6] = /loaded-addons/items-vault/overload/engine/EntityVaultSave.lua:79d3bb199d43fd789763b6b1183033fe
[7] = /loaded-addons/items-vault/overload/mod/class/ItemsVaultDLC.lua:0842eabbe5f44c45b3fe725216767055
[8] = /loaded-addons/items-vault/overload/mod/dialogs/ItemsVault.lua:49de1db151513d4425e5af2bf027e114
[MODULE LOADER] addon 	items-vault	 MD5	013120ef5911d499905e7dfadc37f641	computed in 	53	nil
[ONLINE PROFILE] addon hash is valid
Binding addon	Stone Wardens DLC Class	/addons/tome-stone-wardens.teaa	tome-stone-wardens-1.0.5
 * with data
 * with superload
 * with overload
===DLCLOADER:class	/mod/class/StoneWardensDLC.lua.stub
===DLCLOADER:class using preloaded file
 * with hooks
[MODULE LOADER] computing addon md5 from	z:\gry\tales of maj'eyal\t-engine4-windows-1.0.5\\game\addons\tome-stone-wardens.teaa
[1] = /loaded-addons/stone-wardens/data/birth/wilder.lua:a9c5c41ebd7fbf9ac57d72719fab2a87
[2] = /loaded-addons/stone-wardens/data/talents/gifts/dwarven-nature.lua:b1ee9340e390da55f59c459bcd3e8719
[3] = /loaded-addons/stone-wardens/data/talents/gifts/earthen-power.lua:a8934acadbe43fb833d243b4be320967
[4] = /loaded-addons/stone-wardens/data/talents/gifts/earthen-vines.lua:50df38fecd96bb1882522467ecbc98c6
[5] = /loaded-addons/stone-wardens/data/talents/gifts/gifts.lua:8a898861d56f93c2f2c7784e6e906581
[6] = /loaded-addons/stone-wardens/data/talents/spells/deeprock.lua:59b53c882a934a12a43b5bceb6d5285b
[7] = /loaded-addons/stone-wardens/data/talents/spells/eldritch-shield.lua:597a6cb635c359b8bd53a7bbc12b1268
[8] = /loaded-addons/stone-wardens/data/talents/spells/eldritch-stone.lua:947aabfacd3414ccf3aefe4f3f3885b5
[9] = /loaded-addons/stone-wardens/data/talents/spells/spells.lua:3c4320edbd5a70db20aee6093b35e566
[10] = /loaded-addons/stone-wardens/data/timed_effects.lua:ee607817ebf9f00624592869364b5515
[11] = /loaded-addons/stone-wardens/hooks/load.lua:316fd1a8d9c05a28f87d365f798ca003
[12] = /loaded-addons/stone-wardens/init.lua:4ac2a8be8bb6b5bc3dfe9c8bac665fd7
[13] = /loaded-addons/stone-wardens/overload/data/gfx/particles/eldricth_stone_explo.lua:166b66b6abd1a0891021f7f2d94ddadb
[14] = /loaded-addons/stone-wardens/overload/data/gfx/particles/eldritch_stone.lua:472044aca741a1890bced29bbda6dbf9
[15] = /loaded-addons/stone-wardens/overload/data/gfx/particles/shieldstorm.lua:69a1b5f2bead2b655014c57fdcd9b8ce
[16] = /loaded-addons/stone-wardens/overload/data/gfx/particles/stone_spikes.lua:e00c7d6e0e3bc9f6b5043599deaa9457
[17] = /loaded-addons/stone-wardens/overload/data/gfx/particles/stonevine.lua:07e409b7b29037dd46cfd91ba4cab170
[18] = /loaded-addons/stone-wardens/overload/data/gfx/particles/stonevine_static.lua:4b54a51a68b2935b1a3d32ad5ba64e39
[19] = /loaded-addons/stone-wardens/superload/mod/class/Actor.lua:41ed0fa559e6f0dd980e87bf74c3e987
[20] = /loaded-addons/stone-wardens/superload/mod/class/Game.lua:3ea882994c9a8883d5e102dd5177a590
[21] = /loaded-addons/stone-wardens/superload/mod/class/interface/Combat.lua:ac8c028a97fc7e8d3cd1c9431057f85a
[MODULE LOADER] addon 	stone-wardens	 MD5	fdaaaaf0a8f96546cb3912bdda0b805d	computed in 	140	nil
[ONLINE PROFILE] addon hash is valid
Binding addon	Enhanced Object Compare	/addons/tome-compare_0.teaa	tome-compare-1.0.4
 * with superload
[MODULE LOADER] computing addon md5 from	z:\gry\tales of maj'eyal\t-engine4-windows-1.0.5\\game\addons\tome-compare_0.teaa
[1] = /loaded-addons/compare/init.lua:84fb981142b61b996547cdbc0d5da3fe
[2] = /loaded-addons/compare/superload/mod/class/Game.lua:22fa6699d7685403bc4c54e465b02ff3
[3] = /loaded-addons/compare/superload/mod/class/Object.lua:d4870df5eb6b4a301150a4390373d632
[4] = /loaded-addons/compare/superload/mod/dialogs/ShowEquipInven.lua:8ca39a515b7329ec3d180454f52bd4f5
[5] = /loaded-addons/compare/superload/mod/dialogs/ShowInventory.lua:6ced1abd01a5f81e62557a61bcfea745
[6] = /loaded-addons/compare/superload/mod/dialogs/ShowPickupFloor.lua:8d64be4ea200b72c7d717e84a9924f3d
[7] = /loaded-addons/compare/superload/mod/dialogs/ShowStore.lua:cd00f3ec27f6eb7bb6db99e93144ee88
[MODULE LOADER] addon 	compare	 MD5	e930af3f9db6006a206837888b45efc0	computed in 	35	nil
[ONLINE PROFILE] addon hash is valid
Binding addon	Store Wish List	/addons/tome-store-wishlist_9.teaa	tome-store_wishlist-1.0.4
 * with superload
 * with overload
 * with hooks
[MODULE LOADER] computing addon md5 from	z:\gry\tales of maj'eyal\t-engine4-windows-1.0.5\\game\addons\tome-store-wishlist_9.teaa
[1] = /loaded-addons/store_wishlist/hooks/load.lua:32ddd5fbc6ff0ea3204e0e50988968e2
[2] = /loaded-addons/store_wishlist/init.lua:0a3225c381f0333cd7c3ef52437f0d1b
[3] = /loaded-addons/store_wishlist/overload/mod/dialogs/WishListDialog.lua:f6ac591e65eed45c1eae6ee976e5d54a
[4] = /loaded-addons/store_wishlist/superload/mod/class/Game.lua:1831d43e8addd62f0d1ebc617a9c5262
[5] = /loaded-addons/store_wishlist/superload/mod/class/Object.lua:bfcae81b770687c8e5326b4e0f35c5f7
[6] = /loaded-addons/store_wishlist/superload/mod/class/Player.lua:b95ea6fbafa6dffb054c3924d80b85d1
[7] = /loaded-addons/store_wishlist/superload/mod/class/Store.lua:cc8b6d13317c5da2c3770f6cfc4a8f5a
[8] = /loaded-addons/store_wishlist/superload/mod/dialogs/ShowStore.lua:870132fb621de289727347bc836f6a20
[MODULE LOADER] addon 	store_wishlist	 MD5	79784a4fae232f5be4e33c85c297f54a	computed in 	46	nil
[ONLINE PROFILE] addon hash is valid
[PROFILE THREAD] batching CSETs
[PROFILE] mounted 	offline	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	offline	=>	disallowed
[PROFILE] filtering load of 	allow_build	 from profile 	offline	=>	allowed
[PROFILE] filtering load of 	donations	 from profile 	offline	=>	allowed
[PROFILE] unmounted 	offline	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE] filtering load of 	achievements	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	allow_build	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	artifacts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	characters	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	deaths	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	escorts	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	lore	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	scores	 from profile 	online	=>	allowed
[PROFILE] filtering load of 	uniques	 from profile 	online	=>	allowed
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] current character 	game did not tell us
FROM 	/mod/addons/compare/superload/mod/dialogs/ShowInventory.lua	loading previous!
FROM 	/mod/addons/compare/superload/mod/dialogs/ShowEquipInven.lua	loading previous!
FROM 	/mod/addons/compare/superload/mod/dialogs/ShowPickupFloor.lua	loading previous!
[INVENTORY] define slot	1	In inventory
FROM 	/mod/addons/store_wishlist/superload/mod/class/Store.lua	loading previous!
FROM 	/mod/addons/store_wishlist/superload/mod/dialogs/ShowStore.lua	loading previous!
FROM 	/mod/addons/compare/superload/mod/dialogs/ShowStore.lua	loading previous!
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSans.ttf	16
Made 44 last hope graveyard stones
[KEYBINDER] Loaded keybinds: tome
[INVENTORY] define slot	2	In main hand
[INVENTORY] define slot	3	In off hand
[INVENTORY] define slot	4	Psionic focus
[INVENTORY] define slot	5	On fingers
[INVENTORY] define slot	6	Around neck
[INVENTORY] define slot	7	Light source
[INVENTORY] define slot	8	Main armor
[INVENTORY] define slot	9	Cloak
[INVENTORY] define slot	10	On head
[INVENTORY] define slot	11	Around waist
[INVENTORY] define slot	12	On hands
[INVENTORY] define slot	13	On feet
[INVENTORY] define slot	14	Tool
[INVENTORY] define slot	15	Quiver
[INVENTORY] define slot	16	Socketed Gems
[INVENTORY] define slot	17	Second weapon set: In main hand
[INVENTORY] define slot	18	Second weapon set: In off hand
[INVENTORY] define slot	19	Second weapon set: psionic focus
[INVENTORY] define slot	20	Second weapon set: Quiver
FROM 	/mod/addons/store_wishlist/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/compare/superload/mod/class/Object.lua	loading previous!
FROM 	/mod/addons/stone-wardens/superload/mod/class/interface/Combat.lua	loading previous!
[TALENTS TACTICS]
 * 	cure
 * 	mana
 * 	heal
 * 	debuff
 * 	special
 * 	paradox
 * 	attackarea
 * 	hate
 * 	equilibrium
 * 	positive
 * 	stamina
 * 	closein
 * 	negative
 * 	attack
 * 	escape
 * 	feedback
 * 	defend
 * 	surrounded
 * 	protect
 * 	vim
 * 	buff
 * 	ammo
 * 	disable
 * 	psi
===	mental	MALIGNED
===	other	POSSESSION
[FACTION] tried to redefine	Enemies
[FACTION] added	enemies	Enemies
[FACTION] added	undead	Undead
[FACTION] added	allied-kingdoms	Allied Kingdoms
[FACTION] added	shalore	Shalore
[FACTION] added	thalore	Thalore
[FACTION] added	iron-throne	Iron Throne
[FACTION] added	the-way	The Way
[FACTION] added	angolwen	Angolwen
[FACTION] added	keepers-of-reality	Keepers of Reality
[FACTION] added	dreadfell	Dreadfell
[FACTION] added	temple-of-creation	Temple of Creation
[FACTION] added	water-lair	Water lair
[FACTION] added	assassin-lair	Assassin lair
[FACTION] added	rhalore	Rhalore
[FACTION] added	zigur	Zigur
[FACTION] added	vargh-republic	Vargh Republic
[FACTION] added	sunwall	Sunwall
[FACTION] added	orc-pride	Orc Pride
[FACTION] added	sandworm-burrowers	Sandworm Burrowers
[FACTION] added	victim	Victim
[FACTION] added	slavers	Slavers
[FACTION] added	sorcerers	Sorcerers
[FACTION] added	fearscape	Fearscape
[FACTION] added	sher'tul	Sher'Tul
Loading entities file from file	/data/general/stores/basic.lua
===	physical	STONE_VINE
FROM 	/mod/addons/store_wishlist/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/compare/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/stone-wardens/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/stone-wardens/superload/mod/class/Actor.lua	loading previous!
[PROFILE THREAD] batching CSETs
FROM 	/mod/addons/store_wishlist/superload/mod/class/Player.lua	loading previous!
[MODULE LOADER] loading module	Tales of Maj'Eyal: Age of Ascendancy	[mod.load]	::	nil	nil
[GAMMA] Setting gamma correction using SDL	1.2
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[GAME] Creating FBOs
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 air_warning
*p 1: Uniform: 1: 1406 blur
*p 1: Uniform: 2: 8B52 colorize
*p 1: Uniform: 3: 1406 hp_warning
*p 1: Uniform: 4: 8B52 intensify
*p 1: Uniform: 5: 8B50 mapCoord
*p 1: Uniform: 6: 1406 motionblur
*p 1: Uniform: 7: 1406 solipsism_warning
*p 1: Uniform: 8: 8B50 texSize
*p 1: Uniform: 9: 1406 tick
*p 1: Uniform: 10: 1406 underwater
*p 1: Uniform: 11: 8B5E noisevol
*p 1: Uniform: 12: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
[GAME] Creating FBOs
[SHADER] using permcached shader main_fbo[]
[SHADER] using permcached shader full_fbo[]
Loading savefile 	/save//
Loading savefile 	/save/Lilly_Lupin/
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 5
New GL Shader 6 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/healing.frag
*p 5: Uniform: 0: 8B52 beamColor1
*p 5: Uniform: 1: 8B52 beamColor2
*p 5: Uniform: 2: 1406 beamsCount
*p 5: Uniform: 3: 8B52 circleColor
*p 5: Uniform: 4: 1406 circleDescendSpeed
*p 5: Uniform: 5: 1406 circleRotationSpeed
*p 5: Uniform: 6: 1406 noup
*p 5: Uniform: 7: 1406 tick
*p 5: Uniform: 8: 1406 tick_start
*p 5: Uniform: 9: 1406 time_factor
*p 5: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 7
*p 7: Uniform: 0: 8B52 beamColor1
*p 7: Uniform: 1: 8B52 beamColor2
*p 7: Uniform: 2: 1406 beamsCount
*p 7: Uniform: 3: 8B52 circleColor
*p 7: Uniform: 4: 1406 circleDescendSpeed
*p 7: Uniform: 5: 1406 circleRotationSpeed
*p 7: Uniform: 6: 1406 noup
*p 7: Uniform: 7: 1406 tick
*p 7: Uniform: 8: 1406 tick_start
*p 7: Uniform: 9: 1406 time_factor
*p 7: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/flamewings.lua
[SHADER] Loaded shader with totalname	flamewings[deploy_factor=14,tick_start=14904]
New GL Shader program 8
New GL Shader 9 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/flamewings.frag
*p 8: Uniform: 0: 1406 deploy_factor
*p 8: Uniform: 1: 1406 ellipsoidalFactor
*p 8: Uniform: 2: 1406 flap
*p 8: Uniform: 3: 1406 tick
*p 8: Uniform: 4: 1406 tick_start
*p 8: Uniform: 5: 1406 time_factor
*p 8: Uniform: 6: 8B5E tex
Check MD5	15dd916b-70e0-480b-9f21-5bdec775a8dd	87ee68cda2082f98d0b076d6558cae67	game	game.teag
[ONLINE PROFILE] checking character md5	15dd916b-70e0-480b-9f21-5bdec775a8dd	game.teag	87ee68cda2082f98d0b076d6558cae67
[GAMMA] Setting gamma correction using SDL	1.2
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
Using cached font	/data/font/DroidSansMono.ttf	49
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
[GAME] Creating FBOs
[SHADER] using permcached shader main_fbo[]
[SHADER] using permcached shader full_fbo[]
[SHADER] Loading from /data/gfx/shaders/target_fbo.lua
[SHADER] Loaded shader with totalname	target_fbo[]
New GL Shader program 10
New GL Shader 11 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/target_fbo.frag
*p 10: Uniform: 0: 8B50 mapCoord
*p 10: Uniform: 1: 8B50 scrollOffset
*p 10: Uniform: 2: 8B50 tileSize
*p 10: Uniform: 3: 8B5E fboTex
*p 10: Uniform: 4: 8B5E targetSkin
[ONLINE PROFILE] current character 	Lilly Lupin the level 20 Cornac Rogue
C Map size 20:1 :: 20
C Map seens texture: 148 (60x60)
Loading tile	terrain/mountain5_5.png
Loading tile	terrain/mountain5_5.png
Loading tile	terrain/mountain4.png
Loading tile	terrain/mountain8.png
Loading tile	terrain/mountain7.png
Loading tile	terrain/rocky_mountain.png
Loading tile	terrain/rocky_mountain.png
Loading tile	terrain/mountain5_6.png
Loading tile	terrain/mountain5_6.png
Loading tile	terrain/mountain2.png
Loading tile	terrain/mountain1.png
Loading tile	terrain/mountain5_1.png
Loading tile	terrain/mountain5_3.png
Loading tile	terrain/mountain5_2.png
Loading tile	terrain/mountain5_4.png
Loading tile	terrain/mountain5_3.png
Loading tile	terrain/mountain7i.png
Loading tile	terrain/mountain6.png
Loading tile	terrain/mountain1i.png
Loading tile	terrain/mountain5_1.png
Loading tile	terrain/mountain3.png
Loading tile	terrain/rocky_ground.png
Loading tile	terrain/tree_dark_snow7.png
Loading tile	terrain/tree_dark_snow3.png
Loading tile	terrain/tree_dark_snow10.png
Loading tile	terrain/lava/lava_floor13.png
[SHADER] Loading from /data/gfx/shaders/lava.lua
[SHADER] Loaded shader with totalname	lava[]
New GL Shader program 12
New GL Shader 13 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/lava.frag
*p 12: Uniform: 0: 1406 tick
*p 12: Uniform: 1: 8B5E tex
Loading tile	invis.png
Loading tile	terrain/lava/lava_floor_2_01.png
Loading tile	terrain/lava/lava_floor_6_07.png
Loading tile	terrain/lava/lava_floor_4_02.png
Loading tile	terrain/lava/lava_floor_inner_7_04.png
Loading tile	terrain/lava/lava_floor_inner_9_02.png
Loading tile	terrain/rocky_ground.png
Loading tile	terrain/way_next_4.png
Loading tile	terrain/tree_dark_snow1.png
Loading tile	terrain/tree_dark_snow11.png
Loading tile	terrain/rocky_ground.png
Loading tile	terrain/mountain9.png
Loading tile	terrain/tree_dark_snow13.png
Loading tile	terrain/tree_dark_snow4.png
Loading tile	terrain/mountain5_4.png
Loading tile	terrain/lava/lava_floor9.png
[SHADER] using cached shader lava[]
Loading tile	terrain/lava/lava_floor_2_08.png
Loading tile	terrain/lava/lava_floor_8_03.png
Loading tile	terrain/lava/lava_floor_6_04.png
Loading tile	terrain/lava/lava_floor_inner_1_03.png
Loading tile	terrain/lava/lava_floor_inner_3_04.png
Loading tile	terrain/tree_dark_snow9.png
Loading tile	terrain/lava/lava_floor15.png
[SHADER] using cached shader lava[]
Loading tile	terrain/lava/lava_floor_2_06.png
Loading tile	terrain/lava/lava_floor_8_06.png
Loading tile	terrain/lava/lava_floor_6_05.png
Loading tile	terrain/lava/lava_floor_4_01.png
Loading tile	terrain/lava/lava_floor_inner_9_01.png
Loading tile	terrain/lava/lava_floor_inner_1_01.png
Loading tile	terrain/lava/lava_floor_inner_3_02.png
Loading tile	terrain/tree_dark_snow8.png
Loading tile	terrain/lava/lava_floor11.png
[SHADER] using cached shader lava[]
Loading tile	terrain/lava/lava_floor_2_07.png
Loading tile	terrain/lava/lava_floor_8_02.png
Loading tile	terrain/lava/lava_floor_6_08.png
Loading tile	terrain/lava/lava_floor4.png
[SHADER] using cached shader lava[]
Loading tile	terrain/lava/lava_floor_8_08.png
Loading tile	terrain/lava/lava_floor_4_06.png
Loading tile	terrain/lava/lava_floor7.png
[SHADER] using cached shader lava[]
Loading tile	terrain/lava/lava_floor_2_05.png
Loading tile	terrain/lava/lava_floor_6_06.png
Loading tile	terrain/lava/lava_floor_inner_7_03.png
Loading tile	terrain/lava/lava_floor_inner_1_04.png
Loading tile	terrain/lava/lava_floor1.png
[SHADER] using cached shader lava[]
Loading tile	terrain/lava/lava_floor_2_03.png
Loading tile	terrain/lava/lava_floor_8_04.png
Loading tile	terrain/lava/lava_floor_6_02.png
Loading tile	terrain/lava/lava_floor_inner_7_01.png
Loading tile	terrain/lava/lava_floor_inner_3_01.png
Loading tile	terrain/tree_dark_snow2.png
Loading tile	terrain/lava/lava_floor3.png
[SHADER] using cached shader lava[]
Loading tile	terrain/lava/lava_floor_6_03.png
Loading tile	terrain/lava/lava_floor_4_08.png
Loading tile	terrain/lava/lava_floor16.png
[SHADER] using cached shader lava[]
Loading tile	terrain/lava/lava_floor_4_07.png
Loading tile	terrain/lava/lava_floor8.png
[SHADER] using cached shader lava[]
Loading tile	terrain/lava/lava_floor10.png
[SHADER] using cached shader lava[]
Loading tile	terrain/lava/lava_floor_3_02.png
Loading tile	terrain/lava/lava_floor_9_03.png
Loading tile	terrain/lava/lava_floor2.png
[SHADER] using cached shader lava[]
Loading tile	terrain/lava/lava_floor_6_01.png
[SHADER] using cached shader lava[]
Loading tile	terrain/lava/lava_floor_2_04.png
Loading tile	terrain/lava/lava_floor_inner_7_02.png
Loading tile	terrain/tree_dark_snow12.png
Loading tile	terrain/mountain5_2.png
Loading tile	terrain/lava/lava_floor12.png
[SHADER] using cached shader lava[]
Loading tile	terrain/lava/lava_floor_2_02.png
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
Loading tile	terrain/lava/lava_floor14.png
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
Loading tile	terrain/lava/lava_floor_9_01.png
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
Loading tile	terrain/tree_dark_snow5.png
[SHADER] using cached shader lava[]
Loading tile	terrain/lava/lava_floor_4_05.png
[SHADER] using cached shader lava[]
Loading tile	terrain/lava/lava_floor_4_04.png
Loading tile	terrain/lava/lava_floor5.png
[SHADER] using cached shader lava[]
Loading tile	terrain/lava/lava_floor_4_03.png
Loading tile	terrain/lava/lava_floor_3_01.png
[SHADER] using cached shader lava[]
Loading tile	terrain/lava/lava_floor_1_02.png
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
Loading tile	terrain/lava/lava_floor_9_04.png
[SHADER] using cached shader lava[]
Loading tile	terrain/lava/lava_floor_8_01.png
[SHADER] using cached shader lava[]
Loading tile	terrain/lava/lava_floor_7_03.png
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
Loading tile	terrain/lava/lava_floor_8_07.png
Loading tile	terrain/lava/lava_floor_1_04.png
Loading tile	invis.png
Loading tile	npc/giant_ice_snow_giant.png
Loading tile	invis.png
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
Loading tile	terrain/lava/lava_floor_1_03.png
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
Loading tile	terrain/lava/lava_floor_3_03.png
Loading tile	terrain/lava/lava_floor_7_02.png
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
Loading tile	terrain/lava/lava_floor6.png
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
Loading tile	terrain/lava/lava_floor_8_05.png
Loading tile	terrain/lava/lava_floor_inner_1_02.png
Loading tile	object/scroll.png
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
Loading tile	terrain/lava/lava_floor_inner_9_04.png
Loading tile	invis.png
Loading tile	npc/giant_ice_snow_giant_boulder_thrower.png
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
Loading tile	terrain/lava/lava_floor_7_04.png
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
Loading tile	terrain/lava/lava_floor_7_01.png
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
Loading tile	terrain/lava/lava_floor_1_01.png
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
Loading tile	terrain/lava/lava_floor_3_04.png
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
Loading tile	terrain/lava/lava_floor_9_02.png
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
Loading tile	terrain/mountain9i.png
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
Loading tile	npc/troll_c.png
Loading tile	npc/dragon_fire_fire_drake_hatchling.png
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
Loading tile	npc/elemental_xorn_umber_hulk.png
Loading tile	npc/dragon_fire_fire_drake.png
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
Loading tile	terrain/lava/lava_floor_inner_9_03.png
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
Loading tile	npc/brown_ant.png
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
Loading tile	npc/immovable_molds_brown_mold.png
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
Loading tile	terrain/lava/lava_floor_inner_3_03.png
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
Loading tile	npc/immovable_plants_giant_venus_flytrap.png
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
Loading tile	invis.png
Loading tile	npc/grizzly_bear.png
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
Loading tile	terrain/mountain3i.png
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
Loading tile	player/human_female/base_shadow_01.png
Loading tile	player/human_female/cloak_behind_01.png
Loading tile	player/human_female/base_cornac_01.png
Loading tile	player/human_female/cloak_shoulder_01.png
Loading tile	player/human_female/feet_03.png
Loading tile	player/human_female/lower_body_01.png
Loading tile	player/human_female/upper_body_15.png
Loading tile	player/human_female/head_11.png
Loading tile	player/human_female/hands_02.png
Loading tile	player/human_female/right_hand_03.png
Loading tile	player/human_female/left_hand_03.png
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
Loading tile	invis.png
Loading tile	npc/giant_ice_snow_giant_chieftain.png
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
Loading tile	npc/giant_minotaur_minotaur.png
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
Loading tile	object/scroll-lore.png
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
Loading tile	invis.png
Loading tile	npc/dragon_fire_fire_wyrm.png
[SHADER] using cached shader lava[]
Loading tile	object/money_small.png
Loading tile	object/opal.png
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
Loading tile	trap/trap_spiderweb_01_64.png
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
Loading tile	object/shot_steel.png
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
Loading tile	npc/horror_eldritch_bloated_horror.png
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
Loading tile	npc/vermin_sandworm_sandworm.png
[SHADER] using cached shader lava[]
Loading tile	npc/elemental_xorn_xaren.png
Loading entities file from file	/data/zones/daikara/npcs.lua
Loading entities file from file	/data/general/npcs/xorn.lua
Loading entities file from file	/data/general/npcs/snow-giant.lua
Loading entities file from file	/data/general/npcs/fire-drake.lua
Loading entities file from file	/data/general/npcs/faeros.lua
Loading entities file from file	/data/general/npcs/all.lua
Loading entities file from file	/data/general/npcs/ant.lua
Loading entities file from file	/data/general/npcs/bear.lua
Loading entities file from file	/data/general/npcs/bird.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/cold-drake.lua
Loading entities file from file	/data/general/npcs/ghost.lua
Loading entities file from file	/data/general/npcs/ghoul.lua
Loading entities file from file	/data/general/npcs/horror.lua
Loading entities file from file	/data/general/npcs/horror_temporal.lua
Loading entities file from file	/data/general/npcs/jelly.lua
Loading entities file from file	/data/general/npcs/lich.lua
Loading entities file from file	/data/general/npcs/minor-demon.lua
Loading entities file from file	/data/general/npcs/major-demon.lua
Loading entities file from file	/data/general/npcs/minotaur.lua
Loading entities file from file	/data/general/npcs/molds.lua
Loading entities file from file	/data/general/npcs/multihued-drake.lua
Loading entities file from file	/data/general/npcs/naga.lua
Loading entities file from file	/data/general/npcs/ooze.lua
Loading entities file from file	/data/general/npcs/orc-grushnak.lua
Loading entities file from file	/data/general/npcs/orc-gorbat.lua
Loading entities file from file	/data/general/npcs/orc.lua
Loading entities file from file	/data/general/npcs/orc-rak-shor.lua
Loading entities file from file	/data/general/npcs/orc-vor.lua
Loading entities file from file	/data/general/npcs/plant.lua
Loading entities file from file	/data/general/npcs/rodent.lua
Loading entities file from file	/data/general/npcs/sandworm.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/snake.lua
Loading entities file from file	/data/general/npcs/spider.lua
Loading entities file from file	/data/general/npcs/storm-drake.lua
Loading entities file from file	/data/general/npcs/swarm.lua
Loading entities file from file	/data/general/npcs/thieve.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/general/npcs/vampire.lua
Loading entities file from file	/data/general/npcs/venom-drake.lua
Loading entities file from file	/data/general/npcs/vermin.lua
Loading entities file from file	/data/general/npcs/wight.lua
Loading entities file from file	/data/general/npcs/wild-drake.lua
Loading entities file from file	/data/general/npcs/humanoid_random_boss.lua
Loading entities file from file	/data/zones/daikara/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/mountain.lua
Loading entities file from file	/data/general/grids/lava.lua
Loading entities file from file	/data/zones/daikara/objects.lua
Loading entities file from file	/data/general/objects/objects-maj-eyal.lua
Loading entities file from file	/data/general/objects/objects.lua
Loading entities file from file	/data/general/objects/money.lua
Loading entities file from file	/data/general/objects/gem.lua
Loading entities file from file	/data/general/objects/lites.lua
Loading entities file from file	/data/general/objects/potions.lua
Loading entities file from file	/data/general/objects/scrolls.lua
Loading entities file from file	/data/general/objects/rods.lua
Loading entities file from file	/data/general/objects/wands.lua
Loading entities file from file	/data/general/objects/totems.lua
Loading entities file from file	/data/general/objects/torques.lua
Loading entities file from file	/data/general/objects/digger.lua
Loading entities file from file	/data/general/objects/misc-tools.lua
Loading entities file from file	/data/general/objects/jewelry.lua
Loading entities file from file	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/mindstars.lua
Loading entities file from file	/data/general/objects/knifes.lua
Loading entities file from file	/data/general/objects/whips.lua
Loading entities file from file	/data/general/objects/swords.lua
Loading entities file from file	/data/general/objects/2hswords.lua
Loading entities file from file	/data/general/objects/maces.lua
Loading entities file from file	/data/general/objects/2hmaces.lua
Loading entities file from file	/data/general/objects/axes.lua
Loading entities file from file	/data/general/objects/2haxes.lua
Loading entities file from file	/data/general/objects/2htridents.lua
Loading entities file from file	/data/general/objects/bows.lua
Loading entities file from file	/data/general/objects/slings.lua
Loading entities file from file	/data/general/objects/shields.lua
Loading entities file from file	/data/general/objects/cloth-armors.lua
Loading entities file from file	/data/general/objects/light-armors.lua
Loading entities file from file	/data/general/objects/heavy-armors.lua
Loading entities file from file	/data/general/objects/massive-armors.lua
Loading entities file from file	/data/general/objects/leather-caps.lua
Loading entities file from file	/data/general/objects/helms.lua
Loading entities file from file	/data/general/objects/wizard-hat.lua
Loading entities file from file	/data/general/objects/leather-boots.lua
Loading entities file from file	/data/general/objects/heavy-boots.lua
Loading entities file from file	/data/general/objects/gloves.lua
Loading entities file from file	/data/general/objects/gauntlets.lua
Loading entities file from file	/data/general/objects/cloak.lua
Loading entities file from file	/data/general/objects/leather-belt.lua
Loading entities file from file	/data/general/objects/world-artifacts.lua
Importing quiver of yew arrows 'Galestreak' into world artifacts
Importing Cyrunor into world artifacts
Importing dwarven-steel pickaxe 'Brandseam' into world artifacts
Importing Rhahell into world artifacts
Importing elven-wood magestaff 'Areriatha' into world artifacts
Importing Gluvena the woollen robe into world artifacts
Importing Lavabane the stralite mace into world artifacts
Importing Emelalle the elven-wood magestaff into world artifacts
Importing voratun waraxe 'Xosetira' into world artifacts
Importing Undeathbrace the steel waraxe into world artifacts
Importing Scumterror into world artifacts
Importing dwarven-steel waraxe 'Zadig' into world artifacts
Importing Getorab the voratun longsword into world artifacts
Importing stralite torque of psychoportation 'Shadownull' into world artifacts
Importing stralite dagger 'Darkward' into world artifacts
Importing Splendourrupture the voratun battleaxe into world artifacts
Importing Eloriata the cashmere robe into world artifacts
Importing voratun battleaxe 'Blastkiss' into world artifacts
Importing Urymnir the Kilnumbra into world artifacts
Importing Ce'Nywen the stralite mace into world artifacts
Importing dwarven-steel shield 'Growjustice' into world artifacts
Importing Skystalker into world artifacts
Importing stralite longsword 'Hurihor' into world artifacts
Importing Mardigar the stralite mace into world artifacts
Importing Starnail into world artifacts
Importing steel greatmaul 'Burnstriker' into world artifacts
Importing pouch of stralite shots 'Blackraider' into world artifacts
Importing Natureflash into world artifacts
Importing dwarven-steel longsword 'Vorukira' into world artifacts
Importing stralite greatsword 'Polussra' into world artifacts
Importing elven-silk wizard hat 'Ulemnir' into world artifacts
Importing Furnaceburst into world artifacts
Importing drakeskin leather sling 'Zubamira' into world artifacts
Importing Armotolar into world artifacts
Importing Zerurin into world artifacts
Importing Glitterreign into world artifacts
Importing Scabstalker the dwarven-steel mail armour into world artifacts
Importing Splendourfury into world artifacts
Importing Glorybeth the Woepierce into world artifacts
Importing yew magestaff 'Xunne' into world artifacts
Importing Eilinenn into world artifacts
Importing Beogen the Deepsbreaker into world artifacts
Importing Blindstreak the cashmere cloak into world artifacts
Importing Hurezilarand into world artifacts
Importing Tempestclamor the pouch of stralite shots into world artifacts
Importing Filthsever into world artifacts
Importing Vorywen the dwarven-steel mace into world artifacts
Importing Porolaith the elven-silk wizard hat into world artifacts
Importing Falyrion the elven-wood magestaff into world artifacts
Importing Alyldil into world artifacts
Loading entities file from file	/data/general/objects/quest-artifacts.lua
Loading entities file from file	/data/general/objects/special-artifacts.lua
Loading entities file from memory	/data/general/objects/staves.lua
Loading entities file from file	/data/general/objects/boss-artifacts.lua
Loading entities file from file	/data/general/objects/lore/spellhunt.lua
Loading entities file from file	/data/general/objects/lore/fun.lua
Loading entities file from file	/data/general/objects/lore/misc.lua
Loading entities file from file	/data/general/objects/lore/maj-eyal.lua
Loading entities file from file	/data/zones/daikara/traps.lua
Loading entities file from file	/data/general/traps/natural_forest.lua
[SHADER] Loading from /data/gfx/shaders/textoutline.lua
[SHADER] Loaded shader with totalname	textoutline[]
New GL Shader program 14
New GL Shader 15 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/textoutline.frag
*p 14: Uniform: 0: 1406 intensity
*p 14: Uniform: 1: 8B52 outlineColor
*p 14: Uniform: 2: 8B50 outlineSize
*p 14: Uniform: 3: 8B50 textSize
*p 14: Uniform: 4: 8B5E tex
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	14
[DISPLAY MODE] Tileset: shockbolt
[DISPLAY MODE] Size: 64x64
Loading tileset attachements from 	/data/gfx/shockbolt/attachements.lua
C Map size 20:15 :: 300
C Map seens texture: 345 (60x60)
[GAME] Creating FBOs
[SHADER] using permcached shader main_fbo[]
[SHADER] using permcached shader full_fbo[]
[SHADER] using permcached shader target_fbo[]
Using cached font	/data/font/DroidSans.ttf	12
[SHADER] Loading from /data/gfx/shaders/objectsoutline.lua
[SHADER] Loaded shader with totalname	objectsoutline[]
New GL Shader program 16
*p 16: Uniform: 0: 1406 intensity
*p 16: Uniform: 1: 8B52 outlineColor
*p 16: Uniform: 2: 8B50 outlineSize
*p 16: Uniform: 3: 8B50 textSize
*p 16: Uniform: 4: 8B5E tex
[SHADER] using permcached shader target_fbo[]
Using cached font	/data/font/DroidSans.ttf	12
[KEYBINDER] Loaded keybinds: chat
Joining selected channels
[MODULE LOADER] done loading module	Tales of Maj'Eyal: Age of Ascendancy
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[QUICK HOTKEYS] Loading quick hotkey settings for module "tome" from /save/quick_hotkeys...
[QUICK HOTKEYS] Successfully loaded quick hotkey settings.
Wait finished, counted 2194, 11891 ticks
[ONLINE PROFILE] connected to channel	global
Loading tile	tactical_self.png
Loading tile	tactical_powerful.png
Loading tile	tactical_danger.png
Loading tile	tactical_enemy_strong.png
Loading tile	tactical_friend.png
Loading tile	tactical_enemy.png
Loading tile	tactical_neutral.png
Updating zone name	Daikara (4)
C Map minimap texture: 344 (50x50; 64x64)
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.75294117647059,0,0),distort=vec2(1.5,1.5),require_shader=4,speed=1000]
New GL Shader program 17
New GL Shader 18 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/resources.frag
[ONLINE PROFILE] connected to channel	tome-spoiler
*p 17: Uniform: 0: 1406 a
*p 17: Uniform: 1: 1406 amp
*p 17: Uniform: 2: 8B51 color
*p 17: Uniform: 3: 8B50 p2
*p 17: Uniform: 4: 1406 speed
*p 17: Uniform: 5: 1406 tick
*p 17: Uniform: 6: 8B5E tex
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(1,0.8,0.50196078431373),distort=vec2(1,1.4),require_shader=4,speed=700]
New GL Shader program 19
[ONLINE PROFILE] connected to channel	tome
*p 19: Uniform: 0: 1406 a
*p 19: Uniform: 1: 1406 amp
*p 19: Uniform: 2: 8B51 color
*p 19: Uniform: 3: 8B50 p2
*p 19: Uniform: 4: 1406 speed
*p 19: Uniform: 5: 1406 tick
*p 19: Uniform: 6: 8B5E tex
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[color=vec3(0.4156862745098,0.57254901960784,0.87058823529412),distort=vec2(0.4,0.4),require_shader=4,speed=1000]
New GL Shader program 20
*p 20: Uniform: 0: 1406 a
*p 20: Uniform: 1: 1406 amp
*p 20: Uniform: 2: 8B51 color
*p 20: Uniform: 3: 8B50 p2
*p 20: Uniform: 4: 1406 speed
*p 20: Uniform: 5: 1406 tick
*p 20: Uniform: 6: 8B5E tex
[PROFILE THREAD] flushing CSETs
Loading tile	talents/lacerating_strikes.png
Loading tile	talents/premonition.png
Loading tile	talents/dual_strike.png
Loading tile	talents/dirty_fighting.png
Loading tile	talents/flurry.png
Loading tile	talents/sweep.png
Loading tile	talents/deadly_strikes.png
Loading tile	talents/explosion_trap.png
Loading tile	talents/bear_trap.png
Loading tile	talents/poison_gas_trap.png
Loading tile	talents/rune__shielding.png
Loading tile	talents/infusion__regeneration.png
Loading tile	talents/infusion__wild.png
Loading tile	talents/heal.png
Loading tile	talents/stealth.png
Loading tile	talents/hide_in_plain_sight.png
Loading tile	talents/switch_place.png
Loading tile	talents/nimble_movements.png
Loading tile	talents/rune__teleportation.png
Loading tile	talents/disarm.png
Loading tile	talents/willful_combat.png
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	uniques	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	allow_build	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	lore	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	deaths	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	achievements	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	characters	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] filtering save of 	escorts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
move 0 x 0
[MUSIC] loading	World of Ice.ogg	sound "/data/music/World of Ice.ogg" : <static>
[MUSIC] playing	World of Ice.ogg	sound "/data/music/World of Ice.ogg" : <static>
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[LOG]	Lilly Lupin uses Dual Strike.
[ATTACK] to 	snow giant chieftain	 :: 	45.152436717449	6	12	17.25	::	1.0854826273994
checkHit	54.333333333333	17.25
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	17.25	=	1.1854166666667	previous	6
[ATTACK] raw dam	45.152436717449	versus	12	0.3	with APR	7.1125
[ATTACK] after armor	40.264936717449
[ATTACK] after range	46
[PHYS CRIT %]	18.982498728383
[ATTACK] after crit	46
[ATTACK] after mult	49.932200860371
[PROJECTOR] starting dam	49.932200860371
[PROJECTOR] after difficulty dam	49.932200860371
[PROJECTOR] res	20	0.8	 on dam	49.932200860371
[PROJECTOR] after resists dam	39.945760688297
[PROJECTOR] after flat damage armor	39.945760688297
[PROJECTOR] final dam	39.945760688297
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.56
[PROJECTOR] after resists dam	4.56
[PROJECTOR] after flat damage armor	4.56
[PROJECTOR] final dam	4.56
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	27.62	0.7238	 on dam	18
[PROJECTOR] after resists dam	13.0284
[PROJECTOR] after flat damage armor	13.0284
[PROJECTOR] final dam	13.0284
[LOG]	Snow giant chieftain starts to bleed.
checkHit	30.55	9.6083293553671
=> chance to hit	100
[LOG]	Snow giant chieftain has temporarily forgotten Stun!
[LOG]	Snow giant chieftain has temporarily forgotten Infusion: Sun!
[LOG]	Snow giant chieftain has temporarily forgotten Knockback!
checkHit	25.580088471638	54.666666666667
=> chance to hit	0
[LOG]	Snow giant chieftain is stunned!
[ATTACK] to 	snow giant chieftain	 :: 	61.661701313359	30	12	17.25	::	1.4065408693062
checkHit	54.333333333333	17.25
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	17.25	=	1.1854166666667	previous	30
[ATTACK] raw dam	61.661701313359	versus	12	0.3	with APR	35.5625
[ATTACK] after armor	61.661701313359
[ATTACK] after range	69
[PHYS CRIT %]	42.230086323269
[ATTACK] after crit	69
[ATTACK] after mult	97.05131998213
[PROJECTOR] starting dam	97.05131998213
[PROJECTOR] after difficulty dam	97.05131998213
[PROJECTOR] res	20	0.8	 on dam	97.05131998213
[PROJECTOR] after resists dam	77.641055985704
[PROJECTOR] after flat damage armor	77.641055985704
[PROJECTOR] final dam	77.641055985704
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[PROJECTOR] starting dam	18
[PROJECTOR] after difficulty dam	18
[PROJECTOR] res	27.62	0.7238	 on dam	18
[PROJECTOR] after resists dam	13.0284
[PROJECTOR] after flat damage armor	13.0284
[PROJECTOR] stunned dam	3.90852
[PROJECTOR] numbed dam	3.322242
[PROJECTOR] final dam	3.322242
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Snow giant chieftain for #aaaaaa#40 physical#LAST#, #GREEN#5 acid#LAST#, #aaaaaa#78 physical#LAST#, #GREY#22 darkness#LAST# (144 total damage).
[LOG]	#UID:1668:0#Snow giant chieftain hits #fbd578#Lilly Lupin#LAST# for #1133F3#13 cold#LAST#, #1133F3#3 cold#LAST# (16 total damage).
[LOG]	#00ff00##UID:60:0#Talent Infusion: Wild is ready to use.
[LOG]	Today is the 48th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 12:53.
[PROJECTOR] starting dam	1.2581935459929
[PROJECTOR] after difficulty dam	1.2581935459929
[PROJECTOR] res	20	0.8	 on dam	1.2581935459929
[PROJECTOR] after resists dam	1.0065548367943
[PROJECTOR] after flat damage armor	1.0065548367943
[PROJECTOR] final dam	1.0065548367943
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Bleeding from Lilly Lupin hits Snow giant chieftain for #aaaaaa#1 physical#LAST# damage.
[PROJECTOR] starting dam	1.2581935459929
[PROJECTOR] after difficulty dam	1.2581935459929
[PROJECTOR] res	20	0.8	 on dam	1.2581935459929
[PROJECTOR] after resists dam	1.0065548367943
[PROJECTOR] after flat damage armor	1.0065548367943
[PROJECTOR] final dam	1.0065548367943
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Bleeding from Lilly Lupin hits Snow giant chieftain for #aaaaaa#1 physical#LAST# damage.
[LOG]	Snow giant stops regenerating health quickly.
[PROJECTOR] starting dam	1.2581935459929
[PROJECTOR] after difficulty dam	1.2581935459929
[PROJECTOR] res	20	0.8	 on dam	1.2581935459929
[PROJECTOR] after resists dam	1.0065548367943
[PROJECTOR] after flat damage armor	1.0065548367943
[PROJECTOR] final dam	1.0065548367943
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Bleeding from Lilly Lupin hits Snow giant chieftain for #aaaaaa#1 physical#LAST# damage.
snow giant	1662	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
[LOG]	Snow giant uses Infusion: Sun.
checkHit	9.4836965499687	49.8
=> chance to hit	0
checkHit	9.0113410000483	49.8
=> chance to hit	0
checkHit	8.9005685410696	49.8
=> chance to hit	0
[LOG]	Snow giant loses sight!
checkHit	9.6083293553671	49.8
=> chance to hit	0
[LOG]	Snow giant chieftain loses sight!
checkHit	9.8652378111939	49.8
=> chance to hit	0
[LOG]	Minotaur loses sight!
checkHit	11.834585456725	49.8
=> chance to hit	0
[LOG]	Fire drake hatchling loses sight!
[LOG]	Snow giant has been illuminated.
[LOG]	Snow giant chieftain has been illuminated.
[LOG]	Minotaur has been illuminated.
[LOG]	Fire drake hatchling has been illuminated.
[LOG]	#00ff00##UID:332:0#Talent Flurry is ready to use.
[ATTACK] attacking with innate combat
[ATTACK] to 	Lilly Lupin	 :: 	14.768265854334	10	18	45.164785993984	::	1
checkHit	24	45.164785993984
=> chance to hit	0
[LOG]	#UID:1651:0#Giant venus flytrap misses #fbd578#Lilly Lupin#LAST#.
[SOUND] loading from	/data/sound/actions/melee_hit_squish.lua	:=:	/data/sound/actions/melee_hit_squish.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee_hit_squish.ogg" : <static>
[PROJECTOR] starting dam	1.2581935459929
[PROJECTOR] after difficulty dam	1.2581935459929
[PROJECTOR] res	20	0.8	 on dam	1.2581935459929
[PROJECTOR] after resists dam	1.0065548367943
[PROJECTOR] after flat damage armor	1.0065548367943
[PROJECTOR] final dam	1.0065548367943
[SPELL] friendly fire chance	100
[LOG]	
[ATTACK] attacking with	Moon
[ATTACK] to 	giant venus flytrap	 :: 	61.661701313359	30	1	4.15	::	1
checkHit	54.333333333333	4.15
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	4.15	=	1.25	previous	30
[ATTACK] raw dam	61.661701313359	versus	1	0.3	with APR	37.5
[ATTACK] after armor	61.661701313359
[ATTACK] after range	71
[PHYS CRIT %]	23.982498728383
[ATTACK] after crit	71
[ATTACK] after mult	71
[PROJECTOR] starting dam	71
[PROJECTOR] after difficulty dam	71
[PROJECTOR] res	7.6185443417102	0.9238145565829	 on dam	71
[PROJECTOR] after resists dam	65.590833517386
[PROJECTOR] after flat damage armor	65.590833517386
[PROJECTOR] final dam	65.590833517386
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	giant venus flytrap	 :: 	45.152436717449	6	1	4.15	::	0.77173913043478
checkHit	54.333333333333	4.15
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	4.15	=	1.25	previous	6
[ATTACK] raw dam	45.152436717449	versus	1	0.3	with APR	7.5
[ATTACK] after armor	45.152436717449
[ATTACK] after range	49
[PHYS CRIT %]	18.982498728383
[ATTACK] after crit	49
[ATTACK] after mult	37.815217391304
[PROJECTOR] starting dam	37.815217391304
[PROJECTOR] after difficulty dam	37.815217391304
[PROJECTOR] res	7.6185443417102	0.9238145565829	 on dam	37.815217391304
[PROJECTOR] after resists dam	34.934248286434
[PROJECTOR] after flat damage armor	34.934248286434
[PROJECTOR] final dam	34.934248286434
[SOUND] loading from	/data/sound/actions/melee.lua	:=:	/data/sound/actions/melee.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/melee.ogg" : <static>
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Giant venus flytrap for #aaaaaa#66 physical#LAST#, #GREY#22 darkness#LAST#, #aaaaaa#35 physical#LAST# (123 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Lilly Lupin	 :: 	29.698010096047	25	18	45.164785993984	::	1
checkHit	41.333333333333	45.164785993984
=> chance to hit	41
[ATTACK] raw dam	29.698010096047	versus	18	0.3	with APR	25
[ATTACK] after armor	29.698010096047
[ATTACK] after range	31
[PHYS CRIT %]	0
[ATTACK] after crit	31
[ATTACK] after mult	31
[PROJECTOR] starting dam	31
[PROJECTOR] after difficulty dam	31
[PROJECTOR] res	6	0.94	 on dam	31
[PROJECTOR] after resists dam	29.14
[PROJECTOR] after flat damage armor	29.14
[PROJECTOR] final dam	29.14
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
checkHit	30.55	11.834585456725
=> chance to hit	95
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# killed Giant venus flytrap!#{normal}#
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Fire drake hatchling for #PURPLE#4 arcane#LAST#, #YELLOW#5 mind#LAST# (9 total damage).
[LOG]	#UID:1663:0#Fire drake hatchling hits #fbd578#Lilly Lupin#LAST# for #aaaaaa#29 physical#LAST# damage.
[PROJECTOR] starting dam	1.2581935459929
[PROJECTOR] after difficulty dam	1.2581935459929
[PROJECTOR] res	20	0.8	 on dam	1.2581935459929
[PROJECTOR] after resists dam	1.0065548367943
[PROJECTOR] after flat damage armor	1.0065548367943
[PROJECTOR] final dam	1.0065548367943
AI took for target	1667	snow giant	::	1671	Lilly Lupin	16	<	100
snow giant	1667	dumb ai talents can use	Mind Disruption	T_MIND_DISRUPTION
dumb ai uses	T_MIND_DISRUPTION
[LOG]	Snow giant casts Mind Disruption.
checkHit	41.258333333333	6
=> chance to hit	95
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Bleeding from Lilly Lupin hits Snow giant chieftain for #aaaaaa#1 physical#LAST# damage.
[ATTACK] attacking with	Moon
[ATTACK] to 	fire drake hatchling	 :: 	61.661701313359	30	5	5.25	::	1
checkHit	54.333333333333	5.25
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	5.25	=	1.2454166666667	previous	30
[ATTACK] raw dam	61.661701313359	versus	5	0.3	with APR	37.3625
[ATTACK] after armor	61.661701313359
[ATTACK] after range	65
[PHYS CRIT %]	23.982498728383
[ATTACK] after crit	65
[ATTACK] after mult	65
[PROJECTOR] starting dam	65
[PROJECTOR] after difficulty dam	65
[PROJECTOR] res	0	1	 on dam	65
[PROJECTOR] after resists dam	65
[PROJECTOR] after flat damage armor	65
[PROJECTOR] final dam	65
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	17.28	0.8272	 on dam	3
[PROJECTOR] after resists dam	2.4816
[PROJECTOR] after flat damage armor	2.4816
[PROJECTOR] final dam	2.4816
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	fire drake hatchling	 :: 	45.152436717449	6	5	5.25	::	0.77173913043478
checkHit	54.333333333333	5.25
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	5.25	=	1.2454166666667	previous	6
[ATTACK] raw dam	45.152436717449	versus	5	0.3	with APR	7.4725
[ATTACK] after armor	45.152436717449
[ATTACK] after range	50
[PHYS CRIT %]	18.982498728383
[ATTACK] after crit	79.561896898721
[ATTACK] after mult	61.401029128361
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# performs a melee critical strike against Fire drake hatchling!#{normal}#
[PROJECTOR] starting dam	61.401029128361
[PROJECTOR] after difficulty dam	61.401029128361
[PROJECTOR] res	0	1	 on dam	61.401029128361
[PROJECTOR] after resists dam	61.401029128361
[PROJECTOR] after flat damage armor	61.401029128361
[PROJECTOR] final dam	61.401029128361
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	17.28	0.8272	 on dam	3
[PROJECTOR] after resists dam	2.4816
[PROJECTOR] after flat damage armor	2.4816
[PROJECTOR] final dam	2.4816
snow giant boulder thrower	1704	dumb ai talents can use	Throw Boulder	T_THROW_BOULDER
dumb ai uses	T_THROW_BOULDER
[MIND CRIT %]	1
snow giant	1662	dumb ai talents can use	Mind Disruption	T_MIND_DISRUPTION
dumb ai uses	T_MIND_DISRUPTION
[LOG]	Snow giant casts Mind Disruption.
checkHit	41.258333333333	6
=> chance to hit	95
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Fire drake hatchling for #aaaaaa#65 physical#LAST#, #GREY#22 darkness#LAST#, #{bold}##aaaaaa#61 physical#{normal}##LAST# (148 total damage).
[LOG]	#UID:1663:0#Fire drake hatchling hits #fbd578#Lilly Lupin#LAST# for #LIGHT_RED#2 fire#LAST#, #LIGHT_RED#2 fire#LAST# (5 total damage).
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# killed Fire drake hatchling!#{normal}#
[LOG]	The protective shield of Lilly Lupin disappears.
[PROJECTOR] starting dam	1.2581935459929
[PROJECTOR] after difficulty dam	1.2581935459929
[PROJECTOR] res	20	0.8	 on dam	1.2581935459929
[PROJECTOR] after resists dam	1.0065548367943
[PROJECTOR] after flat damage armor	1.0065548367943
[PROJECTOR] final dam	1.0065548367943
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Bleeding from Lilly Lupin hits Snow giant chieftain for #aaaaaa#1 physical#LAST# damage.
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
[LOG]	Snow giant chieftain recovers sight.
[LOG]	Snow giant chieftain is no longer illuminated.
[LOG]	Snow giant recovers sight.
[LOG]	Snow giant is no longer illuminated.
[LOG]	Minotaur recovers sight.
[LOG]	Minotaur is no longer illuminated.
[PROJECTOR] starting dam	1.2581935459929
[PROJECTOR] after difficulty dam	1.2581935459929
[PROJECTOR] res	20	0.8	 on dam	1.2581935459929
[PROJECTOR] after resists dam	1.0065548367943
[PROJECTOR] after flat damage armor	1.0065548367943
[PROJECTOR] final dam	1.0065548367943
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Lilly Lupin uses Flurry.
[ATTACK] attacking with	Moon
[ATTACK] to 	minotaur	 :: 	61.661701313359	30	13	22.3	::	0.70594117081557
checkHit	54.333333333333	22.3
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	22.3	=	1.1601666666667	previous	30
[ATTACK] raw dam	61.661701313359	versus	13	0.3	with APR	34.805
[ATTACK] after armor	61.661701313359
[ATTACK] after range	62
[PHYS CRIT %]	23.982498728383
[ATTACK] after crit	62
[ATTACK] after mult	43.768352590565
[PROJECTOR] starting dam	43.768352590565
[PROJECTOR] after difficulty dam	43.768352590565
[PROJECTOR] res	0	1	 on dam	43.768352590565
[PROJECTOR] after resists dam	43.768352590565
[PROJECTOR] after flat damage armor	43.768352590565
[PROJECTOR] final dam	43.768352590565
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	6.7721742178016	0.93227825782198	 on dam	22
[PROJECTOR] after resists dam	20.510121672084
[PROJECTOR] after flat damage armor	20.510121672084
[PROJECTOR] final dam	20.510121672084
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	minotaur	 :: 	45.152436717449	6	13	22.3	::	0.54480242530332
checkHit	54.333333333333	22.3
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	22.3	=	1.1601666666667	previous	6
[ATTACK] raw dam	45.152436717449	versus	13	0.3	with APR	6.961
[ATTACK] after armor	39.113436717449
[ATTACK] after range	40
[PHYS CRIT %]	18.982498728383
[ATTACK] after crit	40
[ATTACK] after mult	21.792097012133
[PROJECTOR] starting dam	21.792097012133
[PROJECTOR] after difficulty dam	21.792097012133
[PROJECTOR] res	0	1	 on dam	21.792097012133
[PROJECTOR] after resists dam	21.792097012133
[PROJECTOR] after flat damage armor	21.792097012133
[PROJECTOR] final dam	21.792097012133
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.56
[PROJECTOR] after resists dam	4.56
[PROJECTOR] after flat damage armor	4.56
[PROJECTOR] final dam	4.56
[ATTACK] attacking with	Moon
[ATTACK] to 	minotaur	 :: 	61.661701313359	30	13	22.3	::	0.70594117081557
checkHit	54.333333333333	22.3
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	22.3	=	1.1601666666667	previous	30
[ATTACK] raw dam	61.661701313359	versus	13	0.3	with APR	34.805
[ATTACK] after armor	61.661701313359
[ATTACK] after range	75
[PHYS CRIT %]	23.982498728383
[ATTACK] after crit	119.34284534808
[ATTACK] after mult	84.249027973486
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# performs a melee critical strike against Minotaur!#{normal}#
[PROJECTOR] starting dam	84.249027973486
[PROJECTOR] crit power reduce dam	52.945587811168
[LOG]	Minotaur shrugs off the critical damage!
[PROJECTOR] after difficulty dam	52.945587811168
[PROJECTOR] res	0	1	 on dam	52.945587811168
[PROJECTOR] after resists dam	52.945587811168
[PROJECTOR] after flat damage armor	52.945587811168
[PROJECTOR] final dam	52.945587811168
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	6.7721742178016	0.93227825782198	 on dam	22
[PROJECTOR] after resists dam	20.510121672084
[PROJECTOR] after flat damage armor	20.510121672084
[PROJECTOR] final dam	20.510121672084
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	minotaur	 :: 	45.152436717449	6	13	22.3	::	0.54480242530332
checkHit	54.333333333333	22.3
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	22.3	=	1.1601666666667	previous	6
[ATTACK] raw dam	45.152436717449	versus	13	0.3	with APR	6.961
[ATTACK] after armor	39.113436717449
[ATTACK] after range	47
[PHYS CRIT %]	18.982498728383
[ATTACK] after crit	47
[ATTACK] after mult	25.605713989256
[PROJECTOR] starting dam	25.605713989256
[PROJECTOR] after difficulty dam	25.605713989256
[PROJECTOR] res	0	1	 on dam	25.605713989256
[PROJECTOR] after resists dam	25.605713989256
[PROJECTOR] after flat damage armor	25.605713989256
[PROJECTOR] final dam	25.605713989256
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:9:0#minotaur nose#WHITE#.
[ATTACK] attacking with	Moon
[ATTACK] to 	minotaur	 :: 	61.661701313359	30	13	22.3	::	0.70594117081557
checkHit	54.333333333333	22.3
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	22.3	=	1.1601666666667	previous	30
[ATTACK] raw dam	61.661701313359	versus	13	0.3	with APR	34.805
[ATTACK] after armor	61.661701313359
[ATTACK] after range	61
[PHYS CRIT %]	23.982498728383
[ATTACK] after crit	61
[ATTACK] after mult	43.06241141975
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	minotaur	 :: 	45.152436717449	6	13	22.3	::	0.54480242530332
checkHit	54.333333333333	22.3
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	22.3	=	1.1601666666667	previous	6
[ATTACK] raw dam	45.152436717449	versus	13	0.3	with APR	6.961
[ATTACK] after armor	39.113436717449
[ATTACK] after range	49
[PHYS CRIT %]	18.982498728383
[ATTACK] after crit	49
[ATTACK] after mult	26.695318839863
Loading tile	object/minotaur_nose.png
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Minotaur for #aaaaaa#44 physical#LAST#, #GREY#21 darkness#LAST#, #aaaaaa#22 physical#LAST#, #GREEN#5 acid#LAST#, #{bold}##aaaaaa#53 physical#{normal}##LAST#, #GREY#21 darkness#LAST#, #aaaaaa#26 physical#LAST# (190 total damage).
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# killed Minotaur!#{normal}#
[PROJECTOR] starting dam	1.2581935459929
[PROJECTOR] after difficulty dam	1.2581935459929
[PROJECTOR] res	20	0.8	 on dam	1.2581935459929
[PROJECTOR] after resists dam	1.0065548367943
[PROJECTOR] after flat damage armor	1.0065548367943
[PROJECTOR] final dam	1.0065548367943
[SPELL] friendly fire chance	100
bloated horror	1665	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[SOUND] loading from	/data/sound/talents/teleport.ogg	:=:	sound "/data/sound/talents/teleport.ogg" : <static>
[LOG]	
[ATTACK] attacking with	Moon
[ATTACK] to 	snow giant	 :: 	61.661701313359	30	0	3.85	::	1
checkHit	54.333333333333	3.85
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	3.85	=	1.25	previous	30
[ATTACK] raw dam	61.661701313359	versus	0	0.3	with APR	37.5
[ATTACK] after armor	61.661701313359
[ATTACK] after range	62
[PHYS CRIT %]	23.982498728383
[ATTACK] after crit	62
[ATTACK] after mult	62
[PROJECTOR] starting dam	62
[PROJECTOR] after difficulty dam	62
[PROJECTOR] res	20	0.8	 on dam	62
[PROJECTOR] after resists dam	49.6
[PROJECTOR] after flat damage armor	49.6
[PROJECTOR] final dam	49.6
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[LOG]	Lilly Lupin casts a protective shield just in time!
[LOG]	#OLIVE_DRAB#Your premonition allows you to raise a shield just in time!
[PROJECTOR] res	38.308213822849	0.61691786177151	 on dam	6
[PROJECTOR] after resists dam	3.7015071706291
[PROJECTOR] after flat damage armor	3.7015071706291
[PROJECTOR] final dam	3.7015071706291
[LOG]	Snow giant starts to bleed.
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	snow giant	 :: 	45.152436717449	6	0	3.85	::	0.77173913043478
checkHit	54.333333333333	3.85
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	3.85	=	1.25	previous	6
[ATTACK] raw dam	45.152436717449	versus	0	0.3	with APR	7.5
[ATTACK] after armor	45.152436717449
[ATTACK] after range	55
[PHYS CRIT %]	18.982498728383
[ATTACK] after crit	87.518086588594
[ATTACK] after mult	67.541132041197
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# performs a melee critical strike against Snow giant!#{normal}#
[PROJECTOR] starting dam	67.541132041197
[PROJECTOR] after difficulty dam	67.541132041197
[PROJECTOR] res	20	0.8	 on dam	67.541132041197
[PROJECTOR] after resists dam	54.032905632958
[PROJECTOR] after flat damage armor	54.032905632958
[PROJECTOR] final dam	54.032905632958
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.56
[PROJECTOR] after resists dam	4.56
[PROJECTOR] after flat damage armor	4.56
[PROJECTOR] final dam	4.56
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	38.308213822849	0.61691786177151	 on dam	6
[PROJECTOR] after resists dam	3.7015071706291
[PROJECTOR] after flat damage armor	3.7015071706291
[PROJECTOR] final dam	3.7015071706291
[LOG]	Snow giant is covered in acid!
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Snow giant for #aaaaaa#50 physical#LAST#, #GREY#22 darkness#LAST#, #{bold}##aaaaaa#54 physical#{normal}##LAST#, #GREEN#5 acid#LAST# (130 total damage).
[LOG]	#UID:1667:0#Snow giant hits #fbd578#Lilly Lupin#LAST# for #1133F3#4 cold#LAST#, #1133F3#4 cold#LAST# (7 total damage).
[PROJECTOR] starting dam	1.5622784196855
[PROJECTOR] after difficulty dam	1.5622784196855
[PROJECTOR] res	20	0.8	 on dam	1.5622784196855
[PROJECTOR] after resists dam	1.2498227357484
[PROJECTOR] after flat damage armor	1.2498227357484
[PROJECTOR] final dam	1.2498227357484
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6.84
[PROJECTOR] after resists dam	6.84
[PROJECTOR] after flat damage armor	6.84
[PROJECTOR] final dam	6.84
[LOG]	Bleeding from Lilly Lupin hits Snow giant for #aaaaaa#1 physical#LAST# damage.
[LOG]	Acid Splash from Lilly Lupin hits Snow giant for #GREEN#7 acid#LAST# damage.
[PROJECTOR] starting dam	1.2581935459929
[PROJECTOR] after difficulty dam	1.2581935459929
[PROJECTOR] res	20	0.8	 on dam	1.2581935459929
[PROJECTOR] after resists dam	1.0065548367943
[PROJECTOR] after flat damage armor	1.0065548367943
[PROJECTOR] final dam	1.0065548367943
AI took for target	1666	snow giant	::	1671	Lilly Lupin	36	<	100
snow giant	1666	dumb ai talents can use	Mind Disruption	T_MIND_DISRUPTION
dumb ai uses	T_MIND_DISRUPTION
[LOG]	Snow giant casts Mind Disruption.
checkHit	41.258333333333	6
=> chance to hit	95
snow giant	1667	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lilly Lupin	 :: 	27.95865130605	15	18	45.164785993984	::	1
checkHit	22	45.164785993984
=> chance to hit	0
[LOG]	#UID:1667:0#Snow giant misses #fbd578#Lilly Lupin#LAST#.
[SPELL] friendly fire chance	100
bloated horror	1665	dumb ai talents can use	Mind Disruption	T_MIND_DISRUPTION
dumb ai uses	T_MIND_DISRUPTION
[LOG]	Bloated horror casts Mind Disruption.
checkHit	41.258333333333	20
=> chance to hit	95
[LOG]	
[LOG]	Lilly Lupin uses Dirty Fighting.
[ATTACK] attacking with	Moon
[ATTACK] to 	snow giant	 :: 	61.661701313359	30	-6	3.85	::	0.64158804331639
checkHit	54.333333333333	3.85
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	3.85	=	1.25	previous	30
[ATTACK] raw dam	61.661701313359	versus	-6	0.3	with APR	37.5
[ATTACK] after armor	61.661701313359
[ATTACK] after range	70
[PHYS CRIT %]	23.982498728383
[ATTACK] after crit	70
[ATTACK] after mult	44.911163032147
[PROJECTOR] starting dam	44.911163032147
[PROJECTOR] after difficulty dam	44.911163032147
[PROJECTOR] res	20	0.8	 on dam	44.911163032147
[PROJECTOR] after resists dam	35.928930425718
[PROJECTOR] after flat damage armor	35.928930425718
[PROJECTOR] final dam	35.928930425718
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	38.308213822849	0.61691786177151	 on dam	6
[PROJECTOR] after resists dam	3.7015071706291
[PROJECTOR] after flat damage armor	3.7015071706291
[PROJECTOR] final dam	3.7015071706291
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	snow giant	 :: 	45.152436717449	6	-6	3.85	::	0.49513859864635
checkHit	54.333333333333	3.85
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	3.85	=	1.25	previous	6
[ATTACK] raw dam	45.152436717449	versus	-6	0.3	with APR	7.5
[ATTACK] after armor	45.152436717449
[ATTACK] after range	46
[PHYS CRIT %]	18.982498728383
[ATTACK] after crit	46
[ATTACK] after mult	22.776375537732
[PROJECTOR] starting dam	22.776375537732
[PROJECTOR] after difficulty dam	22.776375537732
[PROJECTOR] res	20	0.8	 on dam	22.776375537732
[PROJECTOR] after resists dam	18.221100430186
[PROJECTOR] after flat damage armor	18.221100430186
[PROJECTOR] final dam	18.221100430186
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.56
[PROJECTOR] after resists dam	4.56
[PROJECTOR] after flat damage armor	4.56
[PROJECTOR] final dam	4.56
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	38.308213822849	0.61691786177151	 on dam	6
[PROJECTOR] after resists dam	3.7015071706291
[PROJECTOR] after flat damage armor	3.7015071706291
[PROJECTOR] final dam	3.7015071706291
checkHit	23.561694157392	54.666666666667
=> chance to hit	0
[LOG]	Snow giant is stunned!
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Snow giant for #aaaaaa#36 physical#LAST#, #GREY#22 darkness#LAST#, #aaaaaa#18 physical#LAST#, #GREEN#5 acid#LAST# (81 total damage).
[LOG]	#UID:1667:0#Snow giant hits #fbd578#Lilly Lupin#LAST# for #1133F3#4 cold#LAST#, #1133F3#4 cold#LAST# (7 total damage).
[PROJECTOR] starting dam	2.5377238165573
[PROJECTOR] after difficulty dam	2.5377238165573
[PROJECTOR] res	20	0.8	 on dam	2.5377238165573
[PROJECTOR] after resists dam	2.0301790532458
[PROJECTOR] after flat damage armor	2.0301790532458
[PROJECTOR] final dam	2.0301790532458
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6.84
[PROJECTOR] after resists dam	6.84
[PROJECTOR] after flat damage armor	6.84
[PROJECTOR] final dam	6.84
[LOG]	Bleeding from Lilly Lupin hits Snow giant for #aaaaaa#2 physical#LAST# damage.
[LOG]	Acid Splash from Lilly Lupin hits Snow giant for #GREEN#7 acid#LAST# damage.
[PROJECTOR] starting dam	1.2581935459929
[PROJECTOR] after difficulty dam	1.2581935459929
[PROJECTOR] res	20	0.8	 on dam	1.2581935459929
[PROJECTOR] after resists dam	1.0065548367943
[PROJECTOR] after flat damage armor	1.0065548367943
[PROJECTOR] final dam	1.0065548367943
snow giant	1667	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lilly Lupin	 :: 	27.95865130605	15	18	45.164785993984	::	1
checkHit	22	45.164785993984
=> chance to hit	0
[LOG]	#UID:1667:0#Snow giant misses #fbd578#Lilly Lupin#LAST#.
[SPELL] friendly fire chance	100
[LOG]	
[ATTACK] attacking with	Moon
[ATTACK] to 	snow giant	 :: 	61.661701313359	30	-6	3.85	::	1
checkHit	54.333333333333	3.85
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	3.85	=	1.25	previous	30
[ATTACK] raw dam	61.661701313359	versus	-6	0.3	with APR	37.5
[ATTACK] after armor	61.661701313359
[ATTACK] after range	70
[PHYS CRIT %]	42.230086323269
[ATTACK] after crit	70
[ATTACK] after mult	70
[PROJECTOR] starting dam	70
[PROJECTOR] after difficulty dam	70
[PROJECTOR] res	20	0.8	 on dam	70
[PROJECTOR] after resists dam	56
[PROJECTOR] after flat damage armor	56
[PROJECTOR] final dam	56
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	38.308213822849	0.61691786177151	 on dam	6
[PROJECTOR] after resists dam	3.7015071706291
[PROJECTOR] after flat damage armor	3.7015071706291
[PROJECTOR] stunned dam	1.1104521511887
[PROJECTOR] numbed dam	0.94388432851042
[PROJECTOR] final dam	0.94388432851042
checkHit	23.561694157392	54.666666666667
=> chance to hit	0
[LOG]	Snow giant is in anguish.
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	snow giant	 :: 	45.152436717449	6	-6	3.85	::	0.77173913043478
checkHit	54.333333333333	3.85
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	3.85	=	1.25	previous	6
[ATTACK] raw dam	45.152436717449	versus	-6	0.3	with APR	7.5
[ATTACK] after armor	45.152436717449
[ATTACK] after range	52
[PHYS CRIT %]	37.230086323269
[ATTACK] after crit	82.74437277467
[ATTACK] after mult	63.857070293496
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# performs a melee critical strike against Snow giant!#{normal}#
[PROJECTOR] starting dam	63.857070293496
[PROJECTOR] after difficulty dam	63.857070293496
[PROJECTOR] res	20	0.8	 on dam	63.857070293496
[PROJECTOR] after resists dam	51.085656234796
[PROJECTOR] after flat damage armor	51.085656234796
[PROJECTOR] final dam	51.085656234796
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#snow giant kidney#WHITE#.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	38.308213822849	0.61691786177151	 on dam	6
[PROJECTOR] after resists dam	3.7015071706291
[PROJECTOR] after flat damage armor	3.7015071706291
[PROJECTOR] stunned dam	1.1104521511887
[PROJECTOR] numbed dam	0.94388432851042
[PROJECTOR] final dam	0.94388432851042
snow giant boulder thrower	1704	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 5
*p 5: Uniform: 0: 8B52 beamColor1
*p 5: Uniform: 1: 8B52 beamColor2
*p 5: Uniform: 2: 1406 beamsCount
*p 5: Uniform: 3: 8B52 circleColor
*p 5: Uniform: 4: 1406 circleDescendSpeed
*p 5: Uniform: 5: 1406 circleRotationSpeed
*p 5: Uniform: 6: 1406 noup
*p 5: Uniform: 7: 1406 tick
*p 5: Uniform: 8: 1406 tick_start
*p 5: Uniform: 9: 1406 time_factor
*p 5: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 7
*p 7: Uniform: 0: 8B52 beamColor1
*p 7: Uniform: 1: 8B52 beamColor2
*p 7: Uniform: 2: 1406 beamsCount
*p 7: Uniform: 3: 8B52 circleColor
*p 7: Uniform: 4: 1406 circleDescendSpeed
*p 7: Uniform: 5: 1406 circleRotationSpeed
*p 7: Uniform: 6: 1406 noup
*p 7: Uniform: 7: 1406 tick
*p 7: Uniform: 8: 1406 tick_start
*p 7: Uniform: 9: 1406 time_factor
*p 7: Uniform: 10: 8B5E tex
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Snow giant for #aaaaaa#56 physical#LAST#, #GREY#22 darkness#LAST#, #{bold}##aaaaaa#51 physical#{normal}##LAST# (129 total damage).
[LOG]	#UID:1667:0#Snow giant hits #fbd578#Lilly Lupin#LAST# for #1133F3#1 cold#LAST#, #1133F3#1 cold#LAST# (2 total damage).
Loading tile	object/snow_giant_kidney.png
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# killed Snow giant!#{normal}#
[LOG]	Snow giant chieftain stops bleeding.
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	#00ff00##UID:331:0#Talent Dual Strike is ready to use.
[SOUND] loading from	/data/sound/creatures/trolls/troll_growl_2.ogg	:=:	sound "/data/sound/creatures/trolls/troll_growl_2.ogg" : <static>
[SPELL] friendly fire chance	100
[LOG]	
snow giant boulder thrower	1704	dumb ai talents can use	Throw Boulder	T_THROW_BOULDER
dumb ai uses	T_THROW_BOULDER
[MIND CRIT %]	1
[PROJECTOR] starting dam	146.16407864999
[PROJECTOR] after difficulty dam	146.16407864999
[PROJECTOR] res	6	0.94	 on dam	146.16407864999
[PROJECTOR] after resists dam	137.39423393099
[PROJECTOR] after flat damage armor	137.39423393099
[PROJECTOR] final dam	137.39423393099
checkHit	34	39.9625
=> chance to hit	36
[LOG]	Lilly Lupin resists the knockback!
[LOG]	Something hits #fbd578#Lilly Lupin#LAST# for #aaaaaa#137 physical#LAST# damage.
snow giant	1666	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
[LOG]	Snow giant uses Infusion: Regeneration.
[LOG]	Snow giant starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 21
*p 21: Uniform: 0: 8B52 beamColor1
*p 21: Uniform: 1: 8B52 beamColor2
*p 21: Uniform: 2: 1406 beamsCount
*p 21: Uniform: 3: 8B52 circleColor
*p 21: Uniform: 4: 1406 circleDescendSpeed
*p 21: Uniform: 5: 1406 circleRotationSpeed
*p 21: Uniform: 6: 1406 noup
*p 21: Uniform: 7: 1406 tick
*p 21: Uniform: 8: 1406 tick_start
*p 21: Uniform: 9: 1406 time_factor
*p 21: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 22
*p 22: Uniform: 0: 8B52 beamColor1
*p 22: Uniform: 1: 8B52 beamColor2
*p 22: Uniform: 2: 1406 beamsCount
*p 22: Uniform: 3: 8B52 circleColor
*p 22: Uniform: 4: 1406 circleDescendSpeed
*p 22: Uniform: 5: 1406 circleRotationSpeed
*p 22: Uniform: 6: 1406 noup
*p 22: Uniform: 7: 1406 tick
*p 22: Uniform: 8: 1406 tick_start
*p 22: Uniform: 9: 1406 time_factor
[USERCHAT] channel achievement*p 22: Uniform: 10: 8B5E tex
	sgrover	tome	Wibbly Wobbly Timey Wimey Stuff	false	true
snow giant	1703	dumb ai talents can use	Mind Disruption	T_MIND_DISRUPTION
dumb ai uses	T_MIND_DISRUPTION
[LOG]	Snow giant casts Mind Disruption.
checkHit	41.258333333333	6
=> chance to hit	95
[SPELL] friendly fire chance	100
[LOG]	
AI took for target	1704	snow giant boulder thrower	::	1671	Lilly Lupin	100	<	100
[LOG]	The protective shield of Lilly Lupin disappears.
AI took for target	1712	Yvama the cave troll	::	1671	Lilly Lupin	81	<	100
[SPELL] friendly fire chance	100
[LOG]	
[SPELL] friendly fire chance	100
[USERCHAT] channel achievement	sirion	tome	Exterminator	false	false
[LOG]	Lilly Lupin casts Rune: Shielding.
[LOG]	A shield forms around Lilly Lupin.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=60603]
New GL Shader program 23
New GL Shader 24 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shield.frag
*p 23: Uniform: 0: 1406 aadjust
*p 23: Uniform: 1: 1406 antialiasingRadius
*p 23: Uniform: 2: 8B51 color
*p 23: Uniform: 3: 1406 ellipsoidalFactor
*p 23: Uniform: 4: 1406 horizontalScrollingSpeed
*p 23: Uniform: 5: 8B50 impact
*p 23: Uniform: 6: 8B51 impact_color
*p 23: Uniform: 7: 1406 impact_tick
*p 23: Uniform: 8: 1406 impact_time
*p 23: Uniform: 9: 1406 oscillationSpeed
*p 23: Uniform: 10: 1406 shieldIntensity
*p 23: Uniform: 11: 1406 tick
*p 23: Uniform: 12: 1406 tick_start
*p 23: Uniform: 13: 1406 time_factor
*p 23: Uniform: 14: 1406 verticalScrollingSpeed
*p 23: Uniform: 15: 1406 wobblingPower
*p 23: Uniform: 16: 1406 wobblingSpeed
*p 23: Uniform: 17: 8B5E tex
Shader delayed load running for	resources
[SHADER] Loading from /data/gfx/shaders/resources.lua
[SHADER] Loaded shader with totalname	resources[a=0.8,color=vec3(0.5,0.5,0.5),distort=vec2(0.5,0.5),require_shader=4,speed=5000]
New GL Shader program 25
*p 25: Uniform: 0: 1406 a
*p 25: Uniform: 1: 1406 amp
*p 25: Uniform: 2: 8B51 color
*p 25: Uniform: 3: 8B50 p2
*p 25: Uniform: 4: 1406 speed
*p 25: Uniform: 5: 1406 tick
*p 25: Uniform: 6: 8B5E tex
Loading tile	talents/barrier.png
Loading tile	effects/rune_cooldown.png
Server latency	42
[ATTACK] attacking with	Moon
[ATTACK] to 	snow giant chieftain	 :: 	61.661701313359	30	12	16.9	::	1
checkHit	54.333333333333	16.9
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	16.9	=	1.1871666666667	previous	30
[ATTACK] raw dam	61.661701313359	versus	12	0.3	with APR	35.615
[ATTACK] after armor	61.661701313359
[ATTACK] after range	71
[PHYS CRIT %]	23.982498728383
[ATTACK] after crit	71
[ATTACK] after mult	71
[PROJECTOR] starting dam	71
[PROJECTOR] after difficulty dam	71
[PROJECTOR] res	20	0.8	 on dam	71
[PROJECTOR] after resists dam	56.8
[PROJECTOR] after flat damage armor	56.8
[PROJECTOR] final dam	56.8
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[LOG]	Lilly Lupin casts a protective shield just in time!
[LOG]	#OLIVE_DRAB#Your premonition allows you to raise a shield just in time!
[PROJECTOR] res	38.308213822849	0.61691786177151	 on dam	10
[PROJECTOR] after resists dam	6.1691786177151
[PROJECTOR] after flat damage armor	6.1691786177151
[PROJECTOR] final dam	6.1691786177151
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	snow giant chieftain	 :: 	45.152436717449	6	12	16.9	::	0.77173913043478
checkHit	54.333333333333	16.9
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	16.9	=	1.1871666666667	previous	6
[ATTACK] raw dam	45.152436717449	versus	12	0.3	with APR	7.123
[ATTACK] after armor	40.275436717449
[ATTACK] after range	41
[PHYS CRIT %]	18.982498728383
[ATTACK] after crit	41
[ATTACK] after mult	31.641304347826
[PROJECTOR] starting dam	31.641304347826
[PROJECTOR] after difficulty dam	31.641304347826
[PROJECTOR] res	20	0.8	 on dam	31.641304347826
[PROJECTOR] after resists dam	25.313043478261
[PROJECTOR] after flat damage armor	25.313043478261
[PROJECTOR] final dam	25.313043478261
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.56
[PROJECTOR] after resists dam	4.56
[PROJECTOR] after flat damage armor	4.56
[PROJECTOR] final dam	4.56
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	38.308213822849	0.61691786177151	 on dam	10
[PROJECTOR] after resists dam	6.1691786177151
[PROJECTOR] after flat damage armor	6.1691786177151
[PROJECTOR] final dam	6.1691786177151
[LOG]	Snow giant chieftain starts to bleed.
[ATTACK] attacking with innate combat
[ATTACK] to 	Lilly Lupin	 :: 	35.166985174866	15	18	45.164785993984	::	1
checkHit	27	45.164785993984
=> chance to hit	5
[LOG]	#UID:1668:0#Snow giant chieftain misses #fbd578#Lilly Lupin#LAST#.
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Snow giant chieftain for #aaaaaa#57 physical#LAST#, #GREY#22 darkness#LAST#, #aaaaaa#25 physical#LAST#, #GREEN#5 acid#LAST# (109 total damage).
[LOG]	#UID:1664:0#Snow giant chieftain hits #fbd578#Lilly Lupin#LAST# for #SLATE#(6 absorbed)#LAST#, #1133F3#0 cold#LAST#, #SLATE#(6 absorbed)#LAST#, #1133F3#0 cold#LAST# (0 total damage).
[PROJECTOR] starting dam	0.79729882182758
[PROJECTOR] after difficulty dam	0.79729882182758
[PROJECTOR] res	20	0.8	 on dam	0.79729882182758
[PROJECTOR] after resists dam	0.63783905746206
[PROJECTOR] after flat damage armor	0.63783905746206
[PROJECTOR] final dam	0.63783905746206
[LOG]	Bleeding from Lilly Lupin hits Snow giant chieftain for #aaaaaa#1 physical#LAST# damage.
AI took for target	1664	snow giant chieftain	::	1671	Lilly Lupin	1	<	100
[LOG]	Snow giant chieftain uses Stun.
[ATTACK] attacking with innate combat
[ATTACK] to 	Lilly Lupin	 :: 	29.495959099229	15	18	45.164785993984	::	0.88729833462074
checkHit	26.5	45.164785993984
=> chance to hit	4
[LOG]	#UID:1664:0#Snow giant chieftain misses #fbd578#Lilly Lupin#LAST#.
[LOG]	Snow giant boulder thrower stops regenerating health quickly.
snow giant	1703	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
[LOG]	Snow giant uses Infusion: Sun.
checkHit	8.7096293983421	47.4
=> chance to hit	0
[LOG]	Snow giant boulder thrower loses sight!
checkHit	8.9769046799226	47.4
=> chance to hit	0
checkHit	15.923756947409	47.4
=> chance to hit	0
checkHit	11.75478204787	47.4
=> chance to hit	0
checkHit	17.60255451942	47.4
=> chance to hit	0
checkHit	8.7353028028471	47.4
=> chance to hit	0
checkHit	8.0433832115402	47.4
=> chance to hit	0
checkHit	8.6975777553854	47.4
=> chance to hit	0
checkHit	9.4836965499687	47.4
=> chance to hit	0
[LOG]	Snow giant chieftain loses sight!
checkHit	41.258333333333	47.4
=> chance to hit	35
[LOG]	Lilly Lupin loses sight!
checkHit	8.8182688066313	47.4
=> chance to hit	0
[LOG]	Lilly Lupin has been illuminated.
[SPELL] friendly fire chance	100
[LOG]	
Loading tile	effects/blinded.png
Loading tile	talents/infusion__sun.png
[LOG]	Lilly Lupin uses Infusion: Regeneration.
[LOG]	Lilly Lupin starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 5
*p 5: Uniform: 0: 8B52 beamColor1
*p 5: Uniform: 1: 8B52 beamColor2
*p 5: Uniform: 2: 1406 beamsCount
*p 5: Uniform: 3: 8B52 circleColor
*p 5: Uniform: 4: 1406 circleDescendSpeed
*p 5: Uniform: 5: 1406 circleRotationSpeed
*p 5: Uniform: 6: 1406 noup
*p 5: Uniform: 7: 1406 tick
*p 5: Uniform: 8: 1406 tick_start
*p 5: Uniform: 9: 1406 time_factor
*p 5: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 7
*p 7: Uniform: 0: 8B52 beamColor1
*p 7: Uniform: 1: 8B52 beamColor2
*p 7: Uniform: 2: 1406 beamsCount
*p 7: Uniform: 3: 8B52 circleColor
*p 7: Uniform: 4: 1406 circleDescendSpeed
*p 7: Uniform: 5: 1406 circleRotationSpeed
*p 7: Uniform: 6: 1406 noup
*p 7: Uniform: 7: 1406 tick
*p 7: Uniform: 8: 1406 tick_start
*p 7: Uniform: 9: 1406 time_factor
*p 7: Uniform: 10: 8B5E tex
[ATTACK] attacking with innate combat
[ATTACK] to 	Lilly Lupin	 :: 	35.166985174866	15	18	45.164785993984	::	1
checkHit	27	45.164785993984
=> chance to hit	5
[LOG]	Something misses #fbd578#Lilly Lupin#LAST#.
Loading tile	effects/infusion_cooldown.png
[PROJECTOR] starting dam	0.79729882182758
[PROJECTOR] after difficulty dam	0.79729882182758
[PROJECTOR] res	20	0.8	 on dam	0.79729882182758
[PROJECTOR] after resists dam	0.63783905746206
[PROJECTOR] after flat damage armor	0.63783905746206
[PROJECTOR] final dam	0.63783905746206
[ATTACK] attacking with innate combat
[ATTACK] to 	Lilly Lupin	 :: 	29.495959099229	15	18	45.164785993984	::	1
checkHit	26.5	45.164785993984
=> chance to hit	4
[LOG]	Something misses #fbd578#Lilly Lupin#LAST#.
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Lilly Lupin casts Rune: Teleportation.
[PROJECTOR] starting dam	0.79729882182758
[PROJECTOR] after difficulty dam	0.79729882182758
[PROJECTOR] res	20	0.8	 on dam	0.79729882182758
[PROJECTOR] after resists dam	0.63783905746206
[PROJECTOR] after flat damage armor	0.63783905746206
[PROJECTOR] final dam	0.63783905746206
Astar fail: destination unreachable
AI took for target	1695	fire drake hatchling	::	1671	Lilly Lupin	100	<	100
[SPELL] friendly fire chance	100
Astar fail: destination unreachable
[LOG]	
[LOG]	#00ff00##UID:332:0#Talent Flurry is ready to use.
[PROJECTOR] starting dam	0.79729882182758
[PROJECTOR] after difficulty dam	0.79729882182758
[PROJECTOR] res	20	0.8	 on dam	0.79729882182758
[PROJECTOR] after resists dam	0.63783905746206
[PROJECTOR] after flat damage armor	0.63783905746206
[PROJECTOR] final dam	0.63783905746206
[SPELL] friendly fire chance	100
bloated horror	1665	dumb ai talents can use	Phase Door	T_PHASE_DOOR
bloated horror	1665	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=72180]
New GL Shader program 26
*p 26: Uniform: 0: 1406 aadjust
*p 26: Uniform: 1: 1406 antialiasingRadius
*p 26: Uniform: 2: 8B51 color
*p 26: Uniform: 3: 1406 ellipsoidalFactor
*p 26: Uniform: 4: 1406 horizontalScrollingSpeed
*p 26: Uniform: 5: 8B50 impact
*p 26: Uniform: 6: 8B51 impact_color
*p 26: Uniform: 7: 1406 impact_tick
*p 26: Uniform: 8: 1406 impact_time
*p 26: Uniform: 9: 1406 oscillationSpeed
*p 26: Uniform: 10: 1406 shieldIntensity
*p 26: Uniform: 11: 1406 tick
*p 26: Uniform: 12: 1406 tick_start
*p 26: Uniform: 13: 1406 time_factor
*p 26: Uniform: 14: 1406 verticalScrollingSpeed
*p 26: Uniform: 15: 1406 wobblingPower
*p 26: Uniform: 16: 1406 wobblingSpeed
*p 26: Uniform: 17: 8B5E tex
[LOG]	
[LOG]	The shield around Lilly Lupin crumbles.
[LOG]	Lilly Lupin is no longer illuminated.
[LOG]	Lilly Lupin recovers sight.
[PROJECTOR] starting dam	0.79729882182758
[PROJECTOR] after difficulty dam	0.79729882182758
[PROJECTOR] res	20	0.8	 on dam	0.79729882182758
[PROJECTOR] after resists dam	0.63783905746206
[PROJECTOR] after flat damage armor	0.63783905746206
[PROJECTOR] final dam	0.63783905746206
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	#00ff00##UID:464:0#Talent Dirty Fighting is ready to use.
[LOG]	The protective shield of Lilly Lupin disappears.
[PROJECTOR] starting dam	0.79729882182758
[PROJECTOR] after difficulty dam	0.79729882182758
[PROJECTOR] res	20	0.8	 on dam	0.79729882182758
[PROJECTOR] after resists dam	0.63783905746206
[PROJECTOR] after flat damage armor	0.63783905746206
[PROJECTOR] final dam	0.63783905746206
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	Lilly Lupin stops regenerating health quickly.
[PROJECTOR] starting dam	0.79729882182758
[PROJECTOR] after difficulty dam	0.79729882182758
[PROJECTOR] res	20	0.8	 on dam	0.79729882182758
[PROJECTOR] after resists dam	0.63783905746206
[PROJECTOR] after flat damage armor	0.63783905746206
[PROJECTOR] final dam	0.63783905746206
[SPELL] friendly fire chance	100
[LOG]	
[PROJECTOR] starting dam	0.79729882182758
[PROJECTOR] after difficulty dam	0.79729882182758
[PROJECTOR] res	20	0.8	 on dam	0.79729882182758
[PROJECTOR] after resists dam	0.63783905746206
[PROJECTOR] after flat damage armor	0.63783905746206
[PROJECTOR] final dam	0.63783905746206
[SPELL] friendly fire chance	100
bloated horror	1665	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[PROJECTOR] starting dam	0.79729882182758
[PROJECTOR] after difficulty dam	0.79729882182758
[PROJECTOR] res	20	0.8	 on dam	0.79729882182758
[PROJECTOR] after resists dam	0.63783905746206
[PROJECTOR] after flat damage armor	0.63783905746206
[PROJECTOR] final dam	0.63783905746206
[SPELL] friendly fire chance	100
[ATTACK] attacking with	Moon
[ATTACK] to 	fire drake hatchling	 :: 	61.661701313359	30	5	4.9	::	1
checkHit	54.333333333333	4.9
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	4.9	=	1.2471666666667	previous	30
[ATTACK] raw dam	61.661701313359	versus	5	0.3	with APR	37.415
[ATTACK] after armor	61.661701313359
[ATTACK] after range	76
[PHYS CRIT %]	23.982498728383
[ATTACK] after crit	76
[ATTACK] after mult	76
[PROJECTOR] starting dam	76
[PROJECTOR] after difficulty dam	76
[PROJECTOR] res	0	1	 on dam	76
[PROJECTOR] after resists dam	76
[PROJECTOR] after flat damage armor	76
[PROJECTOR] final dam	76
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[LOG]	Lilly Lupin casts a protective shield just in time!
[LOG]	#OLIVE_DRAB#Your premonition allows you to raise a shield just in time!
[PROJECTOR] res	27.968213822849	0.72031786177151	 on dam	4
[PROJECTOR] after resists dam	2.8812714470861
[PROJECTOR] after flat damage armor	2.8812714470861
[PROJECTOR] final dam	2.8812714470861
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	fire drake hatchling	 :: 	45.152436717449	6	5	4.9	::	0.77173913043478
checkHit	54.333333333333	4.9
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	4.9	=	1.2471666666667	previous	6
[ATTACK] raw dam	45.152436717449	versus	5	0.3	with APR	7.483
[ATTACK] after armor	45.152436717449
[ATTACK] after range	54
[PHYS CRIT %]	18.982498728383
[ATTACK] after crit	54
[ATTACK] after mult	41.673913043478
[PROJECTOR] starting dam	41.673913043478
[PROJECTOR] after difficulty dam	41.673913043478
[PROJECTOR] res	0	1	 on dam	41.673913043478
[PROJECTOR] after resists dam	41.673913043478
[PROJECTOR] after flat damage armor	41.673913043478
[PROJECTOR] final dam	41.673913043478
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	27.968213822849	0.72031786177151	 on dam	4
[PROJECTOR] after resists dam	2.8812714470861
[PROJECTOR] after flat damage armor	2.8812714470861
[PROJECTOR] final dam	2.8812714470861
snow giant	1662	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
checkHit	8.7096293983421	49.8
=> chance to hit	0
checkHit	9.4836965499687	49.8
=> chance to hit	0
checkHit	9.6083293553671	49.8
=> chance to hit	0
checkHit	9.0113410000483	49.8
=> chance to hit	0
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Fire drake hatchling for #aaaaaa#76 physical#LAST#, #GREY#22 darkness#LAST#, #aaaaaa#42 physical#LAST# (140 total damage).
[LOG]	#UID:1695:0#Fire drake hatchling hits #fbd578#Lilly Lupin#LAST# for #LIGHT_RED#3 fire#LAST#, #LIGHT_RED#3 fire#LAST# (6 total damage).
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# killed Fire drake hatchling!#{normal}#
[PROJECTOR] starting dam	0.79729882182758
[PROJECTOR] after difficulty dam	0.79729882182758
[PROJECTOR] res	20	0.8	 on dam	0.79729882182758
[PROJECTOR] after resists dam	0.63783905746206
[PROJECTOR] after flat damage armor	0.63783905746206
[PROJECTOR] final dam	0.63783905746206
[SPELL] friendly fire chance	100
[1] = {
  [fct] = function: 0x08e34968
  [cd] = 10
  [name] = Stealth
  [no_energy] = 0
}
[LOG]	Lilly Lupin activates Stealth.
[LOG]	
[SOUND] loading from	/data/sound/actions/coins.lua	:=:	/data/sound/actions/coins.ogg	:>
[SOUND] :=>	sound "/data/sound/actions/coins.ogg" : <static>
[LOG]	You pickup 0.65 gold pieces.
checkHit	22.912878474779	32.102281566065
=> chance to hit	31.425318593914
[LOG]	#00ff00##UID:440:0#Talent Hide in Plain Sight is ready to use.
checkHit	21.794494717703	32.102281566065
=> chance to hit	29.546572082425
checkHit	46.666824345015	32.102281566065
=> chance to hit	74.072947123673
[SPELL] friendly fire chance	100
[LOG]	
checkHit	22.912878474779	32.102281566065
=> chance to hit	31.425318593914
checkHit	46.666824345015	32.102281566065
=> chance to hit	74.072947123673
[SPELL] friendly fire chance	100
checkHit	28.504385627478	32.102281566065
=> chance to hit	42.228871915685
checkHit	22.912878474779	32.102281566065
=> chance to hit	31.425318593914
checkHit	23.452078799117	32.102281566065
=> chance to hit	32.366215174897
checkHit	23.452078799117	32.102281566065
=> chance to hit	32.366215174897
checkHit	21.794494717703	32.102281566065
=> chance to hit	29.546572082425
checkHit	46.666824345015	32.102281566065
=> chance to hit	74.072947123673
[SPELL] friendly fire chance	100
checkHit	28.504385627478	32.102281566065
=> chance to hit	42.228871915685
checkHit	23.979157616564	32.102281566065
=> chance to hit	33.308181656567
checkHit	22.912878474779	32.102281566065
=> chance to hit	31.425318593914
checkHit	22.912878474779	32.102281566065
=> chance to hit	31.425318593914
checkHit	23.452078799117	32.102281566065
=> chance to hit	32.366215174897
checkHit	23.452078799117	32.102281566065
=> chance to hit	32.366215174897
checkHit	21.794494717703	32.102281566065
=> chance to hit	29.546572082425
[LOG]	#LIGHT_RED#Fire drake hatchling briefly catches sight of you!
AI took for target	1690	fire drake hatchling	::	1671	Lilly Lupin	100	<	100
checkHit	46.666824345015	32.102281566065
=> chance to hit	74.072947123673
[SPELL] friendly fire chance	100
checkHit	28.504385627478	32.102281566065
=> chance to hit	42.228871915685
[LOG]	
checkHit	23.979157616564	32.102281566065
=> chance to hit	33.308181656567
checkHit	22.912878474779	32.102281566065
=> chance to hit	31.425318593914
checkHit	22.912878474779	32.102281566065
=> chance to hit	31.425318593914
[LOG]	The protective shield of Lilly Lupin disappears.
checkHit	23.452078799117	32.102281566065
=> chance to hit	32.366215174897
checkHit	23.452078799117	32.102281566065
=> chance to hit	32.366215174897
checkHit	21.794494717703	32.102281566065
=> chance to hit	29.546572082425
checkHit	21.794494717703	32.102281566065
=> chance to hit	29.546572082425
checkHit	46.666824345015	32.102281566065
=> chance to hit	74.072947123673
[SPELL] friendly fire chance	100
checkHit	28.504385627478	32.102281566065
=> chance to hit	42.228871915685
[LOG]	
checkHit	23.979157616564	32.102281566065
=> chance to hit	33.308181656567
checkHit	22.912878474779	32.102281566065
=> chance to hit	31.425318593914
checkHit	22.912878474779	32.102281566065
=> chance to hit	31.425318593914
checkHit	23.452078799117	32.102281566065
=> chance to hit	32.366215174897
checkHit	23.452078799117	32.102281566065
=> chance to hit	32.366215174897
checkHit	21.794494717703	32.102281566065
=> chance to hit	29.546572082425
checkHit	21.794494717703	32.102281566065
=> chance to hit	29.546572082425
checkHit	46.666824345015	32.102281566065
=> chance to hit	74.072947123673
[SPELL] friendly fire chance	100
checkHit	23.979157616564	32.102281566065
=> chance to hit	33.308181656567
checkHit	22.912878474779	32.102281566065
=> chance to hit	31.425318593914
checkHit	22.912878474779	32.102281566065
=> chance to hit	31.425318593914
[LOG]	#00ff00##UID:111:0#Talent Rune: Teleportation is ready to use.
checkHit	23.452078799117	32.102281566065
=> chance to hit	32.366215174897
checkHit	23.452078799117	32.102281566065
=> chance to hit	32.366215174897
checkHit	21.794494717703	32.102281566065
=> chance to hit	29.546572082425
checkHit	21.794494717703	32.102281566065
=> chance to hit	29.546572082425
checkHit	22.360679774998	32.102281566065
=> chance to hit	30.485501064927
[LOG]	#LIGHT_RED#Snow giant boulder thrower briefly catches sight of you!
AI took for target	1694	snow giant boulder thrower	::	1671	Lilly Lupin	49	<	100
checkHit	22.912878474779	32.102281566065
=> chance to hit	31.425318593914
[LOG]	#LIGHT_RED#Fire drake hatchling briefly catches sight of you!
AI took for target	1693	fire drake hatchling	::	1671	Lilly Lupin	36	<	100
checkHit	46.666824345015	32.102281566065
=> chance to hit	74.072947123673
[SPELL] friendly fire chance	100
checkHit	28.504385627478	32.102281566065
=> chance to hit	42.228871915685
[LOG]	
checkHit	23.979157616564	32.102281566065
=> chance to hit	33.308181656567
checkHit	22.912878474779	32.102281566065
=> chance to hit	31.425318593914
checkHit	22.912878474779	32.102281566065
=> chance to hit	31.425318593914
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
checkHit	23.452078799117	32.102281566065
=> chance to hit	32.366215174897
checkHit	23.452078799117	32.102281566065
=> chance to hit	32.366215174897
checkHit	21.794494717703	32.102281566065
=> chance to hit	29.546572082425
checkHit	21.794494717703	32.102281566065
=> chance to hit	29.546572082425
checkHit	22.360679774998	32.102281566065
=> chance to hit	30.485501064927
checkHit	22.912878474779	32.102281566065
=> chance to hit	31.425318593914
checkHit	46.666824345015	32.102281566065
=> chance to hit	74.072947123673
[SPELL] friendly fire chance	100
Astar fail: destination unreachable
checkHit	28.504385627478	32.102281566065
=> chance to hit	42.228871915685
[LOG]	
checkHit	23.979157616564	32.102281566065
=> chance to hit	33.308181656567
checkHit	22.912878474779	32.102281566065
=> chance to hit	31.425318593914
snow giant boulder thrower	1704	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 5
*p 5: Uniform: 0: 8B52 beamColor1
*p 5: Uniform: 1: 8B52 beamColor2
*p 5: Uniform: 2: 1406 beamsCount
*p 5: Uniform: 3: 8B52 circleColor
*p 5: Uniform: 4: 1406 circleDescendSpeed
*p 5: Uniform: 5: 1406 circleRotationSpeed
*p 5: Uniform: 6: 1406 noup
*p 5: Uniform: 7: 1406 tick
*p 5: Uniform: 8: 1406 tick_start
*p 5: Uniform: 9: 1406 time_factor
*p 5: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 7
*p 7: Uniform: 0: 8B52 beamColor1
*p 7: Uniform: 1: 8B52 beamColor2
*p 7: Uniform: 2: 1406 beamsCount
*p 7: Uniform: 3: 8B52 circleColor
*p 7: Uniform: 4: 1406 circleDescendSpeed
*p 7: Uniform: 5: 1406 circleRotationSpeed
*p 7: Uniform: 6: 1406 noup
*p 7: Uniform: 7: 1406 tick
*p 7: Uniform: 8: 1406 tick_start
*p 7: Uniform: 9: 1406 time_factor
*p 7: Uniform: 10: 8B5E tex
checkHit	22.912878474779	32.102281566065
=> chance to hit	31.425318593914
checkHit	23.452078799117	32.102281566065
=> chance to hit	32.366215174897
checkHit	23.452078799117	32.102281566065
=> chance to hit	32.366215174897
checkHit	21.794494717703	32.102281566065
=> chance to hit	29.546572082425
checkHit	21.794494717703	32.102281566065
=> chance to hit	29.546572082425
checkHit	22.360679774998	32.102281566065
=> chance to hit	30.485501064927
snow giant boulder thrower	1694	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
[LOG]	Snow giant boulder thrower uses Infusion: Regeneration.
[LOG]	Snow giant boulder thrower starts regenerating health quickly.
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
checkHit	22.912878474779	32.102281566065
=> chance to hit	31.425318593914
checkHit	46.666824345015	32.102281566065
=> chance to hit	74.072947123673
[SPELL] friendly fire chance	100
Astar fail: destination unreachable
checkHit	28.504385627478	32.102281566065
=> chance to hit	42.228871915685
[LOG]	
[ATTACK] attacking with	Moon
[ATTACK] to 	fire drake hatchling	 :: 	61.661701313359	30	5	5.25	::	1
checkHit	54.333333333333	5.25
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	5.25	=	1.2454166666667	previous	30
[ATTACK] raw dam	61.661701313359	versus	5	0.3	with APR	37.3625
[ATTACK] after armor	61.661701313359
[ATTACK] after range	73
[PHYS CRIT %]	100
[ATTACK] after crit	159.48747778182
[ATTACK] after mult	159.48747778182
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# performs a melee critical strike against Fire drake hatchling!#{normal}#
[PROJECTOR] starting dam	159.48747778182
[PROJECTOR] after difficulty dam	159.48747778182
[PROJECTOR] res	0	1	 on dam	159.48747778182
[PROJECTOR] after resists dam	159.48747778182
[PROJECTOR] after flat damage armor	159.48747778182
[PROJECTOR] final dam	159.48747778182
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[LOG]	Lilly Lupin casts a protective shield just in time!
[LOG]	#OLIVE_DRAB#Your premonition allows you to raise a shield just in time!
[PROJECTOR] res	27.968213822849	0.72031786177151	 on dam	3
[PROJECTOR] after resists dam	2.1609535853145
[PROJECTOR] after flat damage armor	2.1609535853145
[PROJECTOR] final dam	2.1609535853145
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	fire drake hatchling	 :: 	45.152436717449	6	5	5.25	::	0.77173913043478
checkHit	54.333333333333	5.25
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	5.25	=	1.2454166666667	previous	6
[ATTACK] raw dam	45.152436717449	versus	5	0.3	with APR	7.4725
[ATTACK] after armor	45.152436717449
[ATTACK] after range	46
[PHYS CRIT %]	100
[ATTACK] after crit	100.49895860225
[ATTACK] after mult	77.558978921298
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# performs a melee critical strike against Fire drake hatchling!#{normal}#
[PROJECTOR] starting dam	77.558978921298
[PROJECTOR] after difficulty dam	77.558978921298
[PROJECTOR] res	0	1	 on dam	77.558978921298
[PROJECTOR] after resists dam	77.558978921298
[PROJECTOR] after flat damage armor	77.558978921298
[PROJECTOR] final dam	77.558978921298
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.56
[PROJECTOR] after resists dam	4.56
[PROJECTOR] after flat damage armor	4.56
[PROJECTOR] final dam	4.56
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	27.968213822849	0.72031786177151	 on dam	3
[PROJECTOR] after resists dam	2.1609535853145
[PROJECTOR] after flat damage armor	2.1609535853145
[PROJECTOR] final dam	2.1609535853145
[LOG]	Fire drake hatchling is covered in acid!
checkHit	18.2653124654	38.565354317278
=> chance to hit	0
Unseen Actions: 18.2653124654 stealth vs 38.565354317278 detection -->chance 0
[LOG]	Lilly Lupin deactivates Stealth.
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Fire drake hatchling for #{bold}##aaaaaa#159 physical#{normal}##LAST#, #GREY#22 darkness#LAST#, #{bold}##aaaaaa#78 physical#{normal}##LAST#, #GREEN#5 acid#LAST# (264 total damage).
[LOG]	#UID:1693:0#Fire drake hatchling hits #fbd578#Lilly Lupin#LAST# for #LIGHT_RED#2 fire#LAST#, #LIGHT_RED#2 fire#LAST# (4 total damage).
[TARGET] Passing target	fire wyrm	from	snow giant boulder thrower	to	Lilly Lupin
snow giant boulder thrower	1694	dumb ai talents can use	Throw Boulder	T_THROW_BOULDER
dumb ai uses	T_THROW_BOULDER
[LOG]	Snow giant boulder thrower uses Throw Boulder.
[MIND CRIT %]	1
[PROJECTOR] starting dam	143.33925536564
[PROJECTOR] after difficulty dam	143.33925536564
[PROJECTOR] res	6	0.94	 on dam	143.33925536564
[PROJECTOR] after resists dam	134.7389000437
[PROJECTOR] after flat damage armor	134.7389000437
[PROJECTOR] final dam	134.7389000437
checkHit	33	39.9625
=> chance to hit	33
[LOG]	Lilly Lupin resists the knockback!
[PROJECTOR] starting dam	143.33925536564
[PROJECTOR] after difficulty dam	143.33925536564
[PROJECTOR] res	0	1	 on dam	143.33925536564
[PROJECTOR] after resists dam	143.33925536564
[PROJECTOR] after flat damage armor	143.33925536564
[PROJECTOR] final dam	143.33925536564
checkHit	33	20.55309367021
=> chance to hit	82
[SOUND] loading from	/data/sound/talents/ice.ogg	:=:	sound "/data/sound/talents/ice.ogg" : <static>
[SPELL] friendly fire chance	100
Astar fail: destination unreachable
[LOG]	
[LOG]	#UID:1694:0#Snow giant boulder thrower hits #fbd578#Lilly Lupin#LAST# for #aaaaaa#135 physical#LAST# damage.
[LOG]	#UID:1694:0#Snow giant boulder thrower hits Fire drake hatchling for #aaaaaa#143 physical#LAST# damage.
[USERCHAT] channel achievement	sgrover	tome	Wibbly Wobbly Timey Wimey Stuff	false	false
[LOG]	#00ff00##UID:118:0#Talent Rune: Shielding is ready to use.
[TARGET] Passing target	fire drake hatchling	from	fire wyrm	to	Lilly Lupin
[MIND CRIT %]	1
fire drake hatchling	1690	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lilly Lupin	 :: 	29.504376783545	25	18	45.164785993984	::	1
checkHit	41.666666666667	45.164785993984
=> chance to hit	42
[LOG]	#UID:1690:0#Fire drake hatchling misses #fbd578#Lilly Lupin#LAST#.
[SPELL] friendly fire chance	100
Astar fail: destination unreachable
[LOG]	
[ATTACK] attacking with	Moon
[ATTACK] to 	fire drake hatchling	 :: 	61.661701313359	30	5	4.9	::	1
checkHit	54.333333333333	4.9
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	4.9	=	1.2471666666667	previous	30
[ATTACK] raw dam	61.661701313359	versus	5	0.3	with APR	37.415
[ATTACK] after armor	61.661701313359
[ATTACK] after range	72
[PHYS CRIT %]	23.982498728383
[ATTACK] after crit	114.56913153416
[ATTACK] after mult	114.56913153416
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# performs a melee critical strike against Fire drake hatchling!#{normal}#
[PROJECTOR] starting dam	114.56913153416
[PROJECTOR] after difficulty dam	114.56913153416
[PROJECTOR] res	0	1	 on dam	114.56913153416
[PROJECTOR] after resists dam	114.56913153416
[PROJECTOR] after flat damage armor	114.56913153416
[PROJECTOR] final dam	114.56913153416
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	8.3476392454123	0.91652360754588	 on dam	22
[PROJECTOR] after resists dam	20.163519366009
[PROJECTOR] after flat damage armor	20.163519366009
[PROJECTOR] final dam	20.163519366009
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	27.968213822849	0.72031786177151	 on dam	4
[PROJECTOR] after resists dam	2.8812714470861
[PROJECTOR] after flat damage armor	2.8812714470861
[PROJECTOR] final dam	2.8812714470861
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	fire drake hatchling	 :: 	45.152436717449	6	5	4.9	::	0.77173913043478
checkHit	54.333333333333	4.9
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	4.9	=	1.2471666666667	previous	6
[ATTACK] raw dam	45.152436717449	versus	5	0.3	with APR	7.483
[ATTACK] after armor	45.152436717449
[ATTACK] after range	54
[PHYS CRIT %]	18.982498728383
[ATTACK] after crit	54
[ATTACK] after mult	41.673913043478
[PROJECTOR] starting dam	41.673913043478
[PROJECTOR] after difficulty dam	41.673913043478
[PROJECTOR] res	0	1	 on dam	41.673913043478
[PROJECTOR] after resists dam	41.673913043478
[PROJECTOR] after flat damage armor	41.673913043478
[PROJECTOR] final dam	41.673913043478
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.56
[PROJECTOR] after resists dam	4.56
[PROJECTOR] after flat damage armor	4.56
[PROJECTOR] final dam	4.56
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	27.968213822849	0.72031786177151	 on dam	4
[PROJECTOR] after resists dam	2.8812714470861
[PROJECTOR] after flat damage armor	2.8812714470861
[PROJECTOR] final dam	2.8812714470861
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Fire drake hatchling for #{bold}##aaaaaa#115 physical#{normal}##LAST#, #GREY#20 darkness#LAST#, #aaaaaa#42 physical#LAST#, #GREEN#5 acid#LAST# (181 total damage).
[LOG]	#UID:1690:0#Fire drake hatchling hits #fbd578#Lilly Lupin#LAST# for #LIGHT_RED#3 fire#LAST#, #LIGHT_RED#3 fire#LAST# (6 total damage).
snow giant	1703	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
checkHit	8.7096293983421	47.4
=> chance to hit	0
checkHit	8.8182688066313	47.4
=> chance to hit	0
checkHit	9.4836965499687	47.4
=> chance to hit	0
checkHit	9.0113410000483	47.4
=> chance to hit	0
[ATTACK] attacking with innate combat
[ATTACK] to 	Lilly Lupin	 :: 	29.504376783545	25	18	45.164785993984	::	1
checkHit	41.666666666667	45.164785993984
=> chance to hit	42
[LOG]	#UID:1690:0#Fire drake hatchling misses #fbd578#Lilly Lupin#LAST#.
[SPELL] friendly fire chance	100
Astar fail: destination unreachable
bloated horror	1665	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	
[ATTACK] attacking with	Moon
[ATTACK] to 	fire drake hatchling	 :: 	61.661701313359	30	5	4.9	::	1
checkHit	54.333333333333	4.9
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	4.9	=	1.2471666666667	previous	30
[ATTACK] raw dam	61.661701313359	versus	5	0.3	with APR	37.415
[ATTACK] after armor	61.661701313359
[ATTACK] after range	76
[PHYS CRIT %]	23.982498728383
[ATTACK] after crit	76
[ATTACK] after mult	76
[PROJECTOR] starting dam	76
[PROJECTOR] after difficulty dam	76
[PROJECTOR] res	0	1	 on dam	76
[PROJECTOR] after resists dam	76
[PROJECTOR] after flat damage armor	76
[PROJECTOR] final dam	76
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	8.3476392454123	0.91652360754588	 on dam	22
[PROJECTOR] after resists dam	20.163519366009
[PROJECTOR] after flat damage armor	20.163519366009
[PROJECTOR] final dam	20.163519366009
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	27.968213822849	0.72031786177151	 on dam	4
[PROJECTOR] after resists dam	2.8812714470861
[PROJECTOR] after flat damage armor	2.8812714470861
[PROJECTOR] final dam	2.8812714470861
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	fire drake hatchling	 :: 	45.152436717449	6	5	4.9	::	0.77173913043478
checkHit	54.333333333333	4.9
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	4.9	=	1.2471666666667	previous	6
[ATTACK] raw dam	45.152436717449	versus	5	0.3	with APR	7.483
[ATTACK] after armor	45.152436717449
[ATTACK] after range	48
[PHYS CRIT %]	18.982498728383
[ATTACK] after crit	76.379421022773
[ATTACK] after mult	58.944987963227
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# performs a melee critical strike against Fire drake hatchling!#{normal}#
[PROJECTOR] starting dam	58.944987963227
[PROJECTOR] after difficulty dam	58.944987963227
[PROJECTOR] res	0	1	 on dam	58.944987963227
[PROJECTOR] after resists dam	58.944987963227
[PROJECTOR] after flat damage armor	58.944987963227
[PROJECTOR] final dam	58.944987963227
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	27.968213822849	0.72031786177151	 on dam	4
[PROJECTOR] after resists dam	2.8812714470861
[PROJECTOR] after flat damage armor	2.8812714470861
[PROJECTOR] final dam	2.8812714470861
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Fire drake hatchling for #aaaaaa#76 physical#LAST#, #GREY#20 darkness#LAST#, #{bold}##aaaaaa#59 physical#{normal}##LAST# (155 total damage).
[LOG]	#UID:1690:0#Fire drake hatchling hits #fbd578#Lilly Lupin#LAST# for #LIGHT_RED#3 fire#LAST#, #LIGHT_RED#3 fire#LAST# (6 total damage).
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# killed Fire drake hatchling!#{normal}#
[SPELL] friendly fire chance	100
Astar fail: destination unreachable
[LOG]	
[LOG]	You pickup 0.60 gold pieces.
AI took for target	1691	fire wyrm	::	1671	Lilly Lupin	49	<	100
[SPELL] friendly fire chance	100
Astar fail: destination unreachable
[LOG]	
[LOG]	The protective shield of Lilly Lupin disappears.
[LOG]	Snow giant boulder thrower stops regenerating health quickly.
snow giant boulder thrower	1694	dumb ai talents can use	Attack	T_ATTACK
snow giant boulder thrower	1694	dumb ai talents can use	Throw Boulder	T_THROW_BOULDER
dumb ai uses	T_THROW_BOULDER
[LOG]	Snow giant boulder thrower uses Throw Boulder.
[MIND CRIT %]	1
[PROJECTOR] starting dam	143.33925536564
[PROJECTOR] after difficulty dam	143.33925536564
[PROJECTOR] res	20	0.8	 on dam	143.33925536564
[PROJECTOR] after resists dam	114.67140429251
[PROJECTOR] res	0	1	 on dam	114.67140429251
[PROJECTOR] after self-resists dam	114.67140429251
[PROJECTOR] after flat damage armor	114.67140429251
[PROJECTOR] final dam	114.67140429251
checkHit	33	22.987005587199
=> chance to hit	76
[KNOCKBACK] from	28	28	over	6
[KNOCKBACK] try	nil	nil	5
[LOG]	Snow giant boulder thrower is knocked back!
[PROJECTOR] starting dam	143.33925536564
[PROJECTOR] after difficulty dam	143.33925536564
[PROJECTOR] res	6	0.94	 on dam	143.33925536564
[PROJECTOR] after resists dam	134.7389000437
[PROJECTOR] after flat damage armor	134.7389000437
[PROJECTOR] final dam	134.7389000437
checkHit	33	39.9625
=> chance to hit	33
[LOG]	Lilly Lupin resists the knockback!
[SPELL] friendly fire chance	100
Astar fail: destination unreachable
[LOG]	
[LOG]	#UID:1694:0#Snow giant boulder thrower hits #fbd578#Lilly Lupin#LAST# for #aaaaaa#135 physical#LAST# damage.
[LOG]	#UID:1694:0#Snow giant boulder thrower hits Snow giant boulder thrower for #aaaaaa#115 physical#LAST# damage.
[MIND CRIT %]	15.2
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 5
*p 5: Uniform: 0: 8B52 beamColor1
*p 5: Uniform: 1: 8B52 beamColor2
*p 5: Uniform: 2: 1406 beamsCount
*p 5: Uniform: 3: 8B52 circleColor
*p 5: Uniform: 4: 1406 circleDescendSpeed
*p 5: Uniform: 5: 1406 circleRotationSpeed
*p 5: Uniform: 6: 1406 noup
*p 5: Uniform: 7: 1406 tick
*p 5: Uniform: 8: 1406 tick_start
*p 5: Uniform: 9: 1406 time_factor
*p 5: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 7
*p 7: Uniform: 0: 8B52 beamColor1
*p 7: Uniform: 1: 8B52 beamColor2
*p 7: Uniform: 2: 1406 beamsCount
*p 7: Uniform: 3: 8B52 circleColor
*p 7: Uniform: 4: 1406 circleDescendSpeed
*p 7: Uniform: 5: 1406 circleRotationSpeed
*p 7: Uniform: 6: 1406 noup
*p 7: Uniform: 7: 1406 tick
*p 7: Uniform: 8: 1406 tick_start
*p 7: Uniform: 9: 1406 time_factor
*p 7: Uniform: 10: 8B5E tex
[SOUND] loading from	/data/sound/talents/heal.ogg	:=:	sound "/data/sound/talents/heal.ogg" : <static>
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# receives #LIGHT_GREEN#173 healing#LAST#.
[ATTACK] attacking with innate combat
[ATTACK] to 	Lilly Lupin	 :: 	28.762806639124	15	18	45.164785993984	::	1
checkHit	24.5	45.164785993984
=> chance to hit	0
[LOG]	#UID:1694:0#Snow giant boulder thrower misses #fbd578#Lilly Lupin#LAST#.
[SPELL] friendly fire chance	100
Astar fail: destination unreachable
[LOG]	
[ATTACK] attacking with	Moon
[ATTACK] to 	snow giant boulder thrower	 :: 	61.661701313359	30	0	3.5	::	1
checkHit	54.333333333333	3.5
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	3.5	=	1.25	previous	30
[ATTACK] raw dam	61.661701313359	versus	0	0.3	with APR	37.5
[ATTACK] after armor	61.661701313359
[ATTACK] after range	78
[PHYS CRIT %]	23.982498728383
[ATTACK] after crit	124.11655916201
[ATTACK] after mult	124.11655916201
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# performs a melee critical strike against Snow giant boulder thrower!#{normal}#
[PROJECTOR] starting dam	124.11655916201
[PROJECTOR] after difficulty dam	124.11655916201
[PROJECTOR] res	20	0.8	 on dam	124.11655916201
[PROJECTOR] after resists dam	99.293247329604
[PROJECTOR] after flat damage armor	99.293247329604
[PROJECTOR] final dam	99.293247329604
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	8.4089046299711	0.91591095370029	 on dam	22
[PROJECTOR] after resists dam	20.150040981406
[PROJECTOR] after flat damage armor	20.150040981406
[PROJECTOR] final dam	20.150040981406
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[LOG]	Lilly Lupin casts a protective shield just in time!
[LOG]	#OLIVE_DRAB#Your premonition allows you to raise a shield just in time!
[PROJECTOR] res	38.308213822849	0.61691786177151	 on dam	16
[PROJECTOR] after resists dam	9.8706857883442
[PROJECTOR] after flat damage armor	9.8706857883442
[PROJECTOR] final dam	9.8706857883442
[LOG]	Snow giant boulder thrower starts to bleed.
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	snow giant boulder thrower	 :: 	45.152436717449	6	0	3.5	::	0.77173913043478
checkHit	54.333333333333	3.5
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	3.5	=	1.25	previous	6
[ATTACK] raw dam	45.152436717449	versus	0	0.3	with APR	7.5
[ATTACK] after armor	45.152436717449
[ATTACK] after range	56
[PHYS CRIT %]	18.982498728383
[ATTACK] after crit	89.109324526568
[ATTACK] after mult	68.769152623764
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# performs a melee critical strike against Snow giant boulder thrower!#{normal}#
[PROJECTOR] starting dam	68.769152623764
[PROJECTOR] after difficulty dam	68.769152623764
[PROJECTOR] res	20	0.8	 on dam	68.769152623764
[PROJECTOR] after resists dam	55.015322099012
[PROJECTOR] after flat damage armor	55.015322099012
[PROJECTOR] final dam	55.015322099012
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#snow giant kidney#WHITE#.
[PROJECTOR] starting dam	16
[PROJECTOR] after difficulty dam	16
[PROJECTOR] res	38.308213822849	0.61691786177151	 on dam	16
[PROJECTOR] after resists dam	9.8706857883442
[PROJECTOR] after flat damage armor	9.8706857883442
[PROJECTOR] final dam	9.8706857883442
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Snow giant boulder thrower for #{bold}##aaaaaa#99 physical#{normal}##LAST#, #GREY#20 darkness#LAST#, #{bold}##aaaaaa#55 physical#{normal}##LAST# (174 total damage).
[LOG]	#UID:1694:0#Snow giant boulder thrower hits #fbd578#Lilly Lupin#LAST# for #1133F3#10 cold#LAST#, #1133F3#10 cold#LAST# (20 total damage).
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# killed Snow giant boulder thrower!#{normal}#
[SPELL] friendly fire chance	100
Astar fail: destination unreachable
[LOG]	
[ATTACK] attacking with	Moon
[ATTACK] to 	fire drake hatchling	 :: 	61.661701313359	30	5	4.9	::	1
checkHit	54.333333333333	4.9
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	4.9	=	1.2471666666667	previous	30
[ATTACK] raw dam	61.661701313359	versus	5	0.3	with APR	37.415
[ATTACK] after armor	61.661701313359
[ATTACK] after range	71
[PHYS CRIT %]	23.982498728383
[ATTACK] after crit	112.97789359618
[ATTACK] after mult	112.97789359618
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# performs a melee critical strike against Fire drake hatchling!#{normal}#
[PROJECTOR] starting dam	112.97789359618
[PROJECTOR] after difficulty dam	112.97789359618
[PROJECTOR] res	0	1	 on dam	112.97789359618
[PROJECTOR] after resists dam	112.97789359618
[PROJECTOR] after flat damage armor	112.97789359618
[PROJECTOR] final dam	112.97789359618
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	17.28	0.8272	 on dam	3
[PROJECTOR] after resists dam	2.4816
[PROJECTOR] after flat damage armor	2.4816
[PROJECTOR] final dam	2.4816
[LOG]	Fire drake hatchling starts to bleed.
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	fire drake hatchling	 :: 	45.152436717449	6	5	4.9	::	0.77173913043478
checkHit	54.333333333333	4.9
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	4.9	=	1.2471666666667	previous	6
[ATTACK] raw dam	45.152436717449	versus	5	0.3	with APR	7.483
[ATTACK] after armor	45.152436717449
[ATTACK] after range	54
[PHYS CRIT %]	18.982498728383
[ATTACK] after crit	54
[ATTACK] after mult	41.673913043478
[PROJECTOR] starting dam	41.673913043478
[PROJECTOR] after difficulty dam	41.673913043478
[PROJECTOR] res	0	1	 on dam	41.673913043478
[PROJECTOR] after resists dam	41.673913043478
[PROJECTOR] after flat damage armor	41.673913043478
[PROJECTOR] final dam	41.673913043478
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	8.3360196731088	0.91663980326891	 on dam	4.56
[PROJECTOR] after resists dam	4.1798775029062
[PROJECTOR] after flat damage armor	4.1798775029062
[PROJECTOR] final dam	4.1798775029062
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	17.28	0.8272	 on dam	3
[PROJECTOR] after resists dam	2.4816
[PROJECTOR] after flat damage armor	2.4816
[PROJECTOR] final dam	2.4816
checkHit	19.435821914286	54.666666666667
=> chance to hit	0
[LOG]	Fire drake hatchling is disabled.
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Fire drake hatchling for #{bold}##aaaaaa#113 physical#{normal}##LAST#, #GREY#22 darkness#LAST#, #aaaaaa#42 physical#LAST#, #GREEN#4 acid#LAST# (181 total damage).
[LOG]	#UID:1692:0#Fire drake hatchling hits #fbd578#Lilly Lupin#LAST# for #LIGHT_RED#2 fire#LAST#, #LIGHT_RED#2 fire#LAST# (5 total damage).
[PROJECTOR] starting dam	2.8468213720459
[PROJECTOR] after difficulty dam	2.8468213720459
[PROJECTOR] res	0	1	 on dam	2.8468213720459
[PROJECTOR] after resists dam	2.8468213720459
[PROJECTOR] after flat damage armor	2.8468213720459
[PROJECTOR] final dam	2.8468213720459
[LOG]	Bleeding from Lilly Lupin hits Fire drake hatchling for #aaaaaa#3 physical#LAST# damage.
snow giant	1666	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 5
*p 5: Uniform: 0: 8B52 beamColor1
*p 5: Uniform: 1: 8B52 beamColor2
*p 5: Uniform: 2: 1406 beamsCount
*p 5: Uniform: 3: 8B52 circleColor
*p 5: Uniform: 4: 1406 circleDescendSpeed
*p 5: Uniform: 5: 1406 circleRotationSpeed
*p 5: Uniform: 6: 1406 noup
*p 5: Uniform: 7: 1406 tick
*p 5: Uniform: 8: 1406 tick_start
*p 5: Uniform: 9: 1406 time_factor
*p 5: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 7
*p 7: Uniform: 0: 8B52 beamColor1
*p 7: Uniform: 1: 8B52 beamColor2
*p 7: Uniform: 2: 1406 beamsCount
*p 7: Uniform: 3: 8B52 circleColor
*p 7: Uniform: 4: 1406 circleDescendSpeed
*p 7: Uniform: 5: 1406 circleRotationSpeed
*p 7: Uniform: 6: 1406 noup
*p 7: Uniform: 7: 1406 tick
*p 7: Uniform: 8: 1406 tick_start
*p 7: Uniform: 9: 1406 time_factor
*p 7: Uniform: 10: 8B5E tex
[ATTACK] attacking with innate combat
[ATTACK] to 	Lilly Lupin	 :: 	28.544188328784	25	18	45.164785993984	::	1
checkHit	40.821387004562	45.164785993984
=> chance to hit	40
[LOG]	#UID:1692:0#Fire drake hatchling misses #fbd578#Lilly Lupin#LAST#.
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	#00ff00##UID:438:0#Talent Stealth is ready to use.
[PROJECTOR] starting dam	2.8468213720459
[PROJECTOR] after difficulty dam	2.8468213720459
[PROJECTOR] res	0	1	 on dam	2.8468213720459
[PROJECTOR] after resists dam	2.8468213720459
[PROJECTOR] after flat damage armor	2.8468213720459
[PROJECTOR] final dam	2.8468213720459
[LOG]	Bleeding from Lilly Lupin hits Fire drake hatchling for #aaaaaa#3 physical#LAST# damage.
[SPELL] friendly fire chance	100
[LOG]	
[ATTACK] attacking with	Moon
[ATTACK] to 	fire drake hatchling	 :: 	61.661701313359	30	5	4.9	::	1
checkHit	54.333333333333	4.9
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	4.9	=	1.2471666666667	previous	30
[ATTACK] raw dam	61.661701313359	versus	5	0.3	with APR	37.415
[ATTACK] after armor	61.661701313359
[ATTACK] after range	78
[PHYS CRIT %]	23.982498728383
[ATTACK] after crit	78
[ATTACK] after mult	78
[PROJECTOR] starting dam	78
[PROJECTOR] after difficulty dam	78
[PROJECTOR] res	0	1	 on dam	78
[PROJECTOR] after resists dam	78
[PROJECTOR] after flat damage armor	78
[PROJECTOR] final dam	78
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	17.28	0.8272	 on dam	3
[PROJECTOR] after resists dam	2.4816
[PROJECTOR] after flat damage armor	2.4816
[PROJECTOR] numbed dam	2.10936
[PROJECTOR] final dam	2.10936
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	fire drake hatchling	 :: 	45.152436717449	6	5	4.9	::	0.77173913043478
checkHit	54.333333333333	4.9
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	4.9	=	1.2471666666667	previous	6
[ATTACK] raw dam	45.152436717449	versus	5	0.3	with APR	7.483
[ATTACK] after armor	45.152436717449
[ATTACK] after range	51
[PHYS CRIT %]	18.982498728383
[ATTACK] after crit	81.153134836696
[ATTACK] after mult	62.629049710928
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# performs a melee critical strike against Fire drake hatchling!#{normal}#
[PROJECTOR] starting dam	3
[PROJECTOR] after difficulty dam	3
[PROJECTOR] res	17.28	0.8272	 on dam	3
[PROJECTOR] after resists dam	2.4816
[PROJECTOR] after flat damage armor	2.4816
[PROJECTOR] numbed dam	2.10936
[PROJECTOR] final dam	2.10936
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Fire drake hatchling for #aaaaaa#78 physical#LAST# damage.
[LOG]	#UID:1692:0#Fire drake hatchling hits #fbd578#Lilly Lupin#LAST# for #LIGHT_RED#2 fire#LAST#, #LIGHT_RED#2 fire#LAST# (4 total damage).
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# killed Fire drake hatchling!#{normal}#
[LOG]	Fire wyrm uses Devouring Flame.
[MIND CRIT %]	1
[SOUND] loading from	/data/sound/talents/devouringflame.ogg	:=:	sound "/data/sound/talents/devouringflame.ogg" : <static>
[SPELL] friendly fire chance	100
bloated horror	1665	dumb ai talents can use	Phase Door	T_PHASE_DOOR
bloated horror	1665	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=108128]
New GL Shader program 21
*p 21: Uniform: 0: 1406 aadjust
*p 21: Uniform: 1: 1406 antialiasingRadius
*p 21: Uniform: 2: 8B51 color
*p 21: Uniform: 3: 1406 ellipsoidalFactor
*p 21: Uniform: 4: 1406 horizontalScrollingSpeed
*p 21: Uniform: 5: 8B50 impact
*p 21: Uniform: 6: 8B51 impact_color
*p 21: Uniform: 7: 1406 impact_tick
*p 21: Uniform: 8: 1406 impact_time
*p 21: Uniform: 9: 1406 oscillationSpeed
*p 21: Uniform: 10: 1406 shieldIntensity
*p 21: Uniform: 11: 1406 tick
*p 21: Uniform: 12: 1406 tick_start
*p 21: Uniform: 13: 1406 time_factor
*p 21: Uniform: 14: 1406 verticalScrollingSpeed
*p 21: Uniform: 15: 1406 wobblingPower
*p 21: Uniform: 16: 1406 wobblingSpeed
*p 21: Uniform: 17: 8B5E tex
[LOG]	
[LOG]	Lilly Lupin casts Rune: Shielding.
[LOG]	A shield forms around Lilly Lupin.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=110969]
New GL Shader program 22
*p 22: Uniform: 0: 1406 aadjust
*p 22: Uniform: 1: 1406 antialiasingRadius
*p 22: Uniform: 2: 8B51 color
*p 22: Uniform: 3: 1406 ellipsoidalFactor
*p 22: Uniform: 4: 1406 horizontalScrollingSpeed
*p 22: Uniform: 5: 8B50 impact
*p 22: Uniform: 6: 8B51 impact_color
*p 22: Uniform: 7: 1406 impact_tick
*p 22: Uniform: 8: 1406 impact_time
*p 22: Uniform: 9: 1406 oscillationSpeed
*p 22: Uniform: 10: 1406 shieldIntensity
*p 22: Uniform: 11: 1406 tick
*p 22: Uniform: 12: 1406 tick_start
*p 22: Uniform: 13: 1406 time_factor
*p 22: Uniform: 14: 1406 verticalScrollingSpeed
*p 22: Uniform: 15: 1406 wobblingPower
*p 22: Uniform: 16: 1406 wobblingSpeed
*p 22: Uniform: 17: 8B5E tex
[LOG]	You pickup 0.60 gold pieces.
snow giant	1662	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
checkHit	8.6300922903186	49.8
=> chance to hit	0
checkHit	9.0113410000483	49.8
=> chance to hit	0
[PROJECTOR] starting dam	47.824429679196
[PROJECTOR] after difficulty dam	47.824429679196
[PROJECTOR] res	100	0	 on dam	47.824429679196
[PROJECTOR] after resists dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after self-resists dam	0
[PROJECTOR] final dam	0
[PROJECTOR] starting dam	47.824429679196
[PROJECTOR] after difficulty dam	47.824429679196
[PROJECTOR] res	17.28	0.8272	 on dam	47.824429679196
[PROJECTOR] after resists dam	39.560368230631
[PROJECTOR] after flat damage armor	39.560368230631
[PROJECTOR] final dam	39.560368230631
[LOG]	Fire wyrm's fire area effect hits #fbd578#Lilly Lupin#LAST# for #SLATE#(40 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[LOG]	Fire wyrm's fire area effect hits Fire wyrm for #LIGHT_RED#0 fire#LAST# damage.
[LOG]	Fire wyrm breathes fire!
[MIND CRIT %]	1
[PROJECTOR] starting dam	159.92569207233
[PROJECTOR] after difficulty dam	159.92569207233
[PROJECTOR] res	17.28	0.8272	 on dam	159.92569207233
[PROJECTOR] after resists dam	132.29053248223
[PROJECTOR] after flat damage armor	132.29053248223
[PROJECTOR] final dam	132.29053248223
[LOG]	Lilly Lupin is on fire!
[SHADER] Loading from /data/gfx/shaders/flamewings.lua
[SHADER] Loaded shader with totalname	flamewings[deploy_factor=14,tick_start=111978]
New GL Shader program 23
*p 23: Uniform: 0: 1406 deploy_factor
*p 23: Uniform: 1: 1406 ellipsoidalFactor
*p 23: Uniform: 2: 1406 flap
*p 23: Uniform: 3: 1406 tick
*p 23: Uniform: 4: 1406 tick_start
*p 23: Uniform: 5: 1406 time_factor
*p 23: Uniform: 6: 8B5E tex
[SOUND] loading from	/data/sound/talents/breath.lua	:=:	/data/sound/talents/breath.ogg	:>
[SOUND] :=>	sound "/data/sound/talents/breath.ogg" : <static>
[SPELL] friendly fire chance	100
Astar fail: destination unreachable
bloated horror	1665	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	
[LOG]	#UID:1691:0#Fire wyrm hits #fbd578#Lilly Lupin#LAST# for #SLATE#(132 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
Loading tile	talents/flame.png
[LOG]	Lilly Lupin uses Dirty Fighting.
[ATTACK] attacking with	Moon
[ATTACK] to 	fire wyrm	 :: 	61.661701313359	30	30	10.5	::	0.64158804331639
checkHit	54.333333333333	10.5
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	10.5	=	1.2191666666667	previous	30
[ATTACK] raw dam	61.661701313359	versus	30	0.3	with APR	36.575
[ATTACK] after armor	61.661701313359
[ATTACK] after range	80
[PHYS CRIT %]	23.982498728383
[ATTACK] after crit	127.29903503795
[ATTACK] after mult	81.673538806066
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# performs a melee critical strike against Fire wyrm!#{normal}#
[PROJECTOR] starting dam	81.673538806066
[PROJECTOR] after difficulty dam	81.673538806066
[PROJECTOR] res	0	1	 on dam	81.673538806066
[PROJECTOR] after resists dam	81.673538806066
[PROJECTOR] after flat damage armor	81.673538806066
[PROJECTOR] final dam	81.673538806066
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	12.967307773343	0.87032692226657	 on dam	22
[PROJECTOR] after resists dam	19.147192289865
[PROJECTOR] after flat damage armor	19.147192289865
[PROJECTOR] final dam	19.147192289865
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	17.28	0.8272	 on dam	21
[PROJECTOR] after resists dam	17.3712
[PROJECTOR] after flat damage armor	17.3712
[PROJECTOR] final dam	17.3712
[LOG]	Fire wyrm starts to bleed.
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	fire wyrm	 :: 	45.152436717449	6	30	10.5	::	0.49513859864635
checkHit	54.333333333333	10.5
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	10.5	=	1.2191666666667	previous	6
[ATTACK] raw dam	45.152436717449	versus	30	0.3	with APR	7.315
[ATTACK] after armor	31.606705702214
[ATTACK] after range	32
[PHYS CRIT %]	18.982498728383
[ATTACK] after crit	32
[ATTACK] after mult	15.844435156683
[PROJECTOR] starting dam	15.844435156683
[PROJECTOR] after difficulty dam	15.844435156683
[PROJECTOR] res	0	1	 on dam	15.844435156683
[PROJECTOR] after resists dam	15.844435156683
[PROJECTOR] after flat damage armor	15.844435156683
[PROJECTOR] final dam	15.844435156683
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.56
[PROJECTOR] after resists dam	4.56
[PROJECTOR] after flat damage armor	4.56
[PROJECTOR] final dam	4.56
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	17.28	0.8272	 on dam	21
[PROJECTOR] after resists dam	17.3712
[PROJECTOR] after flat damage armor	17.3712
[PROJECTOR] final dam	17.3712
[LOG]	Fire wyrm resists the stun and #UID:1671:0##fbd578#Lilly Lupin#LAST# quickly regains its footing!
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Fire wyrm for #{bold}##aaaaaa#82 physical#{normal}##LAST#, #GREY#19 darkness#LAST#, #aaaaaa#16 physical#LAST#, #GREEN#5 acid#LAST# (121 total damage).
[LOG]	#UID:1691:0#Fire wyrm hits #fbd578#Lilly Lupin#LAST# for #SLATE#(17 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST#, #SLATE#(17 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[LOG]	Lilly Lupin uses Dual Strike.
[ATTACK] to 	fire wyrm	 :: 	45.152436717449	6	30	10.5	::	1.0854826273994
checkHit	54.333333333333	10.5
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	10.5	=	1.2191666666667	previous	6
[ATTACK] raw dam	45.152436717449	versus	30	0.3	with APR	7.315
[ATTACK] after armor	31.606705702214
[ATTACK] after range	37
[PHYS CRIT %]	18.982498728383
[ATTACK] after crit	37
[ATTACK] after mult	40.162857213777
[PROJECTOR] starting dam	40.162857213777
[PROJECTOR] after difficulty dam	40.162857213777
[PROJECTOR] res	0	1	 on dam	40.162857213777
[PROJECTOR] after resists dam	40.162857213777
[PROJECTOR] after flat damage armor	40.162857213777
[PROJECTOR] final dam	40.162857213777
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.56
[PROJECTOR] after resists dam	4.56
[PROJECTOR] after flat damage armor	4.56
[PROJECTOR] final dam	4.56
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	17.28	0.8272	 on dam	21
[PROJECTOR] after resists dam	17.3712
[PROJECTOR] after flat damage armor	17.3712
[PROJECTOR] final dam	17.3712
checkHit	30.55	24.333781560579
=> chance to hit	66
[LOG]	Fire wyrm has temporarily forgotten Wing Buffet!
[LOG]	Fire wyrm resists the stunning strike!
[ATTACK] to 	fire wyrm	 :: 	61.661701313359	30	30	10.5	::	1.4065408693062
checkHit	54.333333333333	10.5
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	10.5	=	1.2191666666667	previous	30
[ATTACK] raw dam	61.661701313359	versus	30	0.3	with APR	36.575
[ATTACK] after armor	61.661701313359
[ATTACK] after range	70
[PHYS CRIT %]	23.982498728383
[ATTACK] after crit	70
[ATTACK] after mult	98.457860851436
[PROJECTOR] starting dam	98.457860851436
[PROJECTOR] after difficulty dam	98.457860851436
[PROJECTOR] res	0	1	 on dam	98.457860851436
[PROJECTOR] after resists dam	98.457860851436
[PROJECTOR] after flat damage armor	98.457860851436
[PROJECTOR] final dam	98.457860851436
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	12.967307773343	0.87032692226657	 on dam	22
[PROJECTOR] after resists dam	19.147192289865
[PROJECTOR] after flat damage armor	19.147192289865
[PROJECTOR] final dam	19.147192289865
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	17.28	0.8272	 on dam	21
[PROJECTOR] after resists dam	17.3712
[PROJECTOR] after flat damage armor	17.3712
[PROJECTOR] final dam	17.3712
[LOG]	Your shield crumbles under the damage!
[LOG]	The shield around Lilly Lupin crumbles.
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Fire wyrm for #aaaaaa#40 physical#LAST#, #GREEN#5 acid#LAST#, #aaaaaa#98 physical#LAST#, #GREY#19 darkness#LAST# (162 total damage).
[LOG]	#UID:1691:0#Fire wyrm hits #fbd578#Lilly Lupin#LAST# for #SLATE#(17 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST#, #SLATE#(15 absorbed)#LAST#, #LIGHT_RED#2 fire#LAST# (2 total damage).
[PROJECTOR] starting dam	22.846527438905
[PROJECTOR] after difficulty dam	22.846527438905
[PROJECTOR] res	17.28	0.8272	 on dam	22.846527438905
[PROJECTOR] after resists dam	18.898647497462
[PROJECTOR] after flat damage armor	18.898647497462
[PROJECTOR] final dam	18.898647497462
[LOG]	The protective shield of Lilly Lupin disappears.
[LOG]	Burning from Fire wyrm hits #fbd578#Lilly Lupin#LAST# for #LIGHT_RED#19 fire#LAST# damage.
[PROJECTOR] starting dam	47.824429679196
[PROJECTOR] after difficulty dam	47.824429679196
[PROJECTOR] res	100	0	 on dam	47.824429679196
[PROJECTOR] after resists dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after self-resists dam	0
[PROJECTOR] final dam	0
[PROJECTOR] starting dam	47.824429679196
[PROJECTOR] after difficulty dam	47.824429679196
[LOG]	Lilly Lupin casts a protective shield just in time!
[LOG]	#OLIVE_DRAB#Your premonition allows you to raise a shield just in time!
[PROJECTOR] res	27.968213822849	0.72031786177151	 on dam	47.824429679196
[PROJECTOR] after resists dam	34.448790926961
[PROJECTOR] after flat damage armor	34.448790926961
[PROJECTOR] final dam	34.448790926961
[LOG]	Fire wyrm's fire area effect hits #fbd578#Lilly Lupin#LAST# for #LIGHT_RED#34 fire#LAST# damage.
[LOG]	Fire wyrm's fire area effect hits Fire wyrm for #LIGHT_RED#0 fire#LAST# damage.
[PROJECTOR] starting dam	4.5389580385913
[PROJECTOR] after difficulty dam	4.5389580385913
[PROJECTOR] res	0	1	 on dam	4.5389580385913
[PROJECTOR] after resists dam	4.5389580385913
[PROJECTOR] after flat damage armor	4.5389580385913
[PROJECTOR] final dam	4.5389580385913
[LOG]	Bleeding from Lilly Lupin hits Fire wyrm for #aaaaaa#5 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Lilly Lupin	 :: 	70.671450578111	25	18	45.164785993984	::	1
checkHit	48.333333333333	45.164785993984
=> chance to hit	58
[LOG]	#UID:1691:0#Fire wyrm misses #fbd578#Lilly Lupin#LAST#.
[SPELL] friendly fire chance	100
Astar fail: destination unreachable
[LOG]	
[ATTACK] attacking with	Moon
[ATTACK] to 	fire wyrm	 :: 	61.661701313359	30	30	10.5	::	1
checkHit	54.333333333333	10.5
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	10.5	=	1.2191666666667	previous	30
[ATTACK] raw dam	61.661701313359	versus	30	0.3	with APR	36.575
[ATTACK] after armor	61.661701313359
[ATTACK] after range	76
[PHYS CRIT %]	23.982498728383
[ATTACK] after crit	76
[ATTACK] after mult	76
[PROJECTOR] starting dam	76
[PROJECTOR] after difficulty dam	76
[PROJECTOR] res	0	1	 on dam	76
[PROJECTOR] after resists dam	76
[PROJECTOR] after flat damage armor	76
[PROJECTOR] final dam	76
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	12.967307773343	0.87032692226657	 on dam	22
[PROJECTOR] after resists dam	19.147192289865
[PROJECTOR] after flat damage armor	19.147192289865
[PROJECTOR] final dam	19.147192289865
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	27.968213822849	0.72031786177151	 on dam	21
[PROJECTOR] after resists dam	15.126675097202
[PROJECTOR] after flat damage armor	15.126675097202
[PROJECTOR] final dam	15.126675097202
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	fire wyrm	 :: 	45.152436717449	6	30	10.5	::	0.77173913043478
checkHit	54.333333333333	10.5
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	10.5	=	1.2191666666667	previous	6
[ATTACK] raw dam	45.152436717449	versus	30	0.3	with APR	7.315
[ATTACK] after armor	31.606705702214
[ATTACK] after range	37
[PHYS CRIT %]	18.982498728383
[ATTACK] after crit	37
[ATTACK] after mult	28.554347826087
[PROJECTOR] starting dam	28.554347826087
[PROJECTOR] after difficulty dam	28.554347826087
[PROJECTOR] res	0	1	 on dam	28.554347826087
[PROJECTOR] after resists dam	28.554347826087
[PROJECTOR] after flat damage armor	28.554347826087
[PROJECTOR] final dam	28.554347826087
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.56
[PROJECTOR] after resists dam	4.56
[PROJECTOR] after flat damage armor	4.56
[PROJECTOR] final dam	4.56
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	27.968213822849	0.72031786177151	 on dam	21
[PROJECTOR] after resists dam	15.126675097202
[PROJECTOR] after flat damage armor	15.126675097202
[PROJECTOR] final dam	15.126675097202
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Fire wyrm for #aaaaaa#76 physical#LAST#, #GREY#19 darkness#LAST#, #aaaaaa#29 physical#LAST#, #GREEN#5 acid#LAST# (128 total damage).
[LOG]	#UID:1691:0#Fire wyrm hits #fbd578#Lilly Lupin#LAST# for #LIGHT_RED#15 fire#LAST#, #LIGHT_RED#15 fire#LAST# (30 total damage).
[PROJECTOR] starting dam	22.846527438905
[PROJECTOR] after difficulty dam	22.846527438905
[PROJECTOR] res	27.968213822849	0.72031786177151	 on dam	22.846527438905
[PROJECTOR] after resists dam	16.456761793696
[PROJECTOR] after flat damage armor	16.456761793696
[PROJECTOR] final dam	16.456761793696
[LOG]	Burning from Fire wyrm hits #fbd578#Lilly Lupin#LAST# for #LIGHT_RED#16 fire#LAST# damage.
[PROJECTOR] starting dam	47.824429679196
[PROJECTOR] after difficulty dam	47.824429679196
[PROJECTOR] res	100	0	 on dam	47.824429679196
[PROJECTOR] after resists dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after self-resists dam	0
[PROJECTOR] final dam	0
[PROJECTOR] starting dam	47.824429679196
[PROJECTOR] after difficulty dam	47.824429679196
[PROJECTOR] res	27.968213822849	0.72031786177151	 on dam	47.824429679196
[PROJECTOR] after resists dam	34.448790926961
[PROJECTOR] after flat damage armor	34.448790926961
[PROJECTOR] final dam	34.448790926961
[LOG]	Fire wyrm's fire area effect hits #fbd578#Lilly Lupin#LAST# for #LIGHT_RED#34 fire#LAST# damage.
[LOG]	Fire wyrm's fire area effect hits Fire wyrm for #LIGHT_RED#0 fire#LAST# damage.
[PROJECTOR] starting dam	6.0001132007983
[PROJECTOR] after difficulty dam	6.0001132007983
[PROJECTOR] res	0	1	 on dam	6.0001132007983
[PROJECTOR] after resists dam	6.0001132007983
[PROJECTOR] after flat damage armor	6.0001132007983
[PROJECTOR] final dam	6.0001132007983
[LOG]	Bleeding from Lilly Lupin hits Fire wyrm for #aaaaaa#6 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Lilly Lupin	 :: 	70.671450578111	25	18	45.164785993984	::	1
checkHit	48.333333333333	45.164785993984
=> chance to hit	58
[ATTACK] raw dam	70.671450578111	versus	18	0.3	with APR	25
[ATTACK] after armor	70.671450578111
[ATTACK] after range	71
[PHYS CRIT %]	0
[ATTACK] after crit	71
[ATTACK] after mult	71
[PROJECTOR] starting dam	71
[PROJECTOR] after difficulty dam	71
[PROJECTOR] res	6	0.94	 on dam	71
[PROJECTOR] after resists dam	66.74
[PROJECTOR] after flat damage armor	66.74
[PROJECTOR] final dam	66.74
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
checkHit	30.55	24.333781560579
=> chance to hit	66
[LOG]	Fire wyrm resists the mind attack!
[PROJECTOR] starting dam	2.5
[PROJECTOR] after difficulty dam	2.5
[PROJECTOR] res	0	1	 on dam	2.5
[PROJECTOR] after resists dam	2.5
[PROJECTOR] after flat damage armor	2.5
[PROJECTOR] final dam	2.5
[SPELL] friendly fire chance	100
Astar fail: destination unreachable
[LOG]	
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Fire wyrm for #PURPLE#4 arcane#LAST#, #YELLOW#2 mind#LAST# (7 total damage).
[LOG]	#UID:1691:0#Fire wyrm hits #fbd578#Lilly Lupin#LAST# for #aaaaaa#67 physical#LAST# damage.
[LOG]	Lilly Lupin uses Infusion: Regeneration.
[LOG]	Lilly Lupin starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 22
*p 22: Uniform: 0: 8B52 beamColor1
*p 22: Uniform: 1: 8B52 beamColor2
*p 22: Uniform: 2: 1406 beamsCount
*p 22: Uniform: 3: 8B52 circleColor
*p 22: Uniform: 4: 1406 circleDescendSpeed
*p 22: Uniform: 5: 1406 circleRotationSpeed
*p 22: Uniform: 6: 1406 noup
*p 22: Uniform: 7: 1406 tick
*p 22: Uniform: 8: 1406 tick_start
*p 22: Uniform: 9: 1406 time_factor
*p 22: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 23
*p 23: Uniform: 0: 8B52 beamColor1
*p 23: Uniform: 1: 8B52 beamColor2
*p 23: Uniform: 2: 1406 beamsCount
*p 23: Uniform: 3: 8B52 circleColor
*p 23: Uniform: 4: 1406 circleDescendSpeed
*p 23: Uniform: 5: 1406 circleRotationSpeed
*p 23: Uniform: 6: 1406 noup
*p 23: Uniform: 7: 1406 tick
*p 23: Uniform: 8: 1406 tick_start
*p 23: Uniform: 9: 1406 time_factor
*p 23: Uniform: 10: 8B5E tex
[PROJECTOR] starting dam	22.846527438905
[PROJECTOR] after difficulty dam	22.846527438905
[PROJECTOR] res	27.968213822849	0.72031786177151	 on dam	22.846527438905
[PROJECTOR] after resists dam	16.456761793696
[PROJECTOR] after flat damage armor	16.456761793696
[PROJECTOR] final dam	16.456761793696
[LOG]	Burning from Fire wyrm hits #fbd578#Lilly Lupin#LAST# for #LIGHT_RED#16 fire#LAST# damage.
[PROJECTOR] starting dam	47.824429679196
[PROJECTOR] after difficulty dam	47.824429679196
[PROJECTOR] res	100	0	 on dam	47.824429679196
[PROJECTOR] after resists dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after self-resists dam	0
[PROJECTOR] final dam	0
[PROJECTOR] starting dam	47.824429679196
[PROJECTOR] after difficulty dam	47.824429679196
[PROJECTOR] res	27.968213822849	0.72031786177151	 on dam	47.824429679196
[PROJECTOR] after resists dam	34.448790926961
[PROJECTOR] after flat damage armor	34.448790926961
[PROJECTOR] final dam	34.448790926961
[LOG]	Fire wyrm's fire area effect hits #fbd578#Lilly Lupin#LAST# for #LIGHT_RED#34 fire#LAST# damage.
[LOG]	Fire wyrm's fire area effect hits Fire wyrm for #LIGHT_RED#0 fire#LAST# damage.
[PROJECTOR] starting dam	6.0001132007983
[PROJECTOR] after difficulty dam	6.0001132007983
[PROJECTOR] res	0	1	 on dam	6.0001132007983
[PROJECTOR] after resists dam	6.0001132007983
[PROJECTOR] after flat damage armor	6.0001132007983
[PROJECTOR] final dam	6.0001132007983
[LOG]	Bleeding from Lilly Lupin hits Fire wyrm for #aaaaaa#6 physical#LAST# damage.
[LOG]	Fire wyrm uses Wing Buffet.
[MIND CRIT %]	1
[PROJECTOR] starting dam	42.345610991105
[PROJECTOR] after difficulty dam	42.345610991105
[PROJECTOR] res	6	0.94	 on dam	42.345610991105
[PROJECTOR] after resists dam	39.804874331638
[PROJECTOR] after flat damage armor	39.804874331638
[PROJECTOR] final dam	39.804874331638
checkHit	40.666666666667	39.9625
=> chance to hit	52
[KNOCKBACK] from	28	28	over	4
[KNOCKBACK] try	26	44	3
[KNOCKBACK] try	25	44	2	::
[KNOCKBACK] try	24	44	1	::
[KNOCKBACK] try	23	44	0	::
[KNOCKBACK] ok knocked to	23	44	::
[LOG]	Lilly Lupin is knocked back!
[SHADER] Loading from /data/gfx/shaders/flamewings.lua
[SHADER] Loaded shader with totalname	flamewings[deploy_factor=14,tick_start=121842]
New GL Shader program 26
*p 26: Uniform: 0: 1406 deploy_factor
*p 26: Uniform: 1: 1406 ellipsoidalFactor
*p 26: Uniform: 2: 1406 flap
*p 26: Uniform: 3: 1406 tick
*p 26: Uniform: 4: 1406 tick_start
*p 26: Uniform: 5: 1406 time_factor
*p 26: Uniform: 6: 8B5E tex
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	#UID:1691:0#Fire wyrm hits #fbd578#Lilly Lupin#LAST# for #aaaaaa#40 physical#LAST# damage.
Server latency	40
[LOG]	Lilly Lupin uses Infusion: Wild.
[LOG]	Lilly Lupin stops burning.
[LOG]	Lilly Lupin is cured!
[LOG]	Lilly Lupin lessens the pain.
[PROJECTOR] starting dam	47.824429679196
[PROJECTOR] after difficulty dam	47.824429679196
[PROJECTOR] res	100	0	 on dam	47.824429679196
[PROJECTOR] after resists dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after self-resists dam	0
[PROJECTOR] final dam	0
[LOG]	Fire wyrm's fire area effect hits Fire wyrm for #LIGHT_RED#0 fire#LAST# damage.
[PROJECTOR] starting dam	6.0001132007983
[PROJECTOR] after difficulty dam	6.0001132007983
[PROJECTOR] res	0	1	 on dam	6.0001132007983
[PROJECTOR] after resists dam	6.0001132007983
[PROJECTOR] after flat damage armor	6.0001132007983
[PROJECTOR] final dam	6.0001132007983
[LOG]	Bleeding from Lilly Lupin hits Fire wyrm for #aaaaaa#6 physical#LAST# damage.
[SPELL] friendly fire chance	100
Astar fail: destination unreachable
[LOG]	
[PROJECTOR] starting dam	47.824429679196
[PROJECTOR] after difficulty dam	47.824429679196
[PROJECTOR] res	100	0	 on dam	47.824429679196
[PROJECTOR] after resists dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after self-resists dam	0
[PROJECTOR] final dam	0
[PROJECTOR] starting dam	6.0001132007983
[PROJECTOR] after difficulty dam	6.0001132007983
[PROJECTOR] res	0	1	 on dam	6.0001132007983
[PROJECTOR] after resists dam	6.0001132007983
[PROJECTOR] after flat damage armor	6.0001132007983
[PROJECTOR] final dam	6.0001132007983
[SPELL] friendly fire chance	100
Astar fail: destination unreachable
[1] = {
  [fct] = function: 0x054d6480
  [cd] = 10
  [name] = Stealth
  [no_energy] = 0
}
[LOG]	Lilly Lupin activates Stealth.
[LOG]	
checkHit	23.979157616564	32.102281566065
=> chance to hit	33.308181656567
checkHit	22.912878474779	32.102281566065
=> chance to hit	31.425318593914
checkHit	22.912878474779	32.102281566065
=> chance to hit	31.425318593914
[PROJECTOR] starting dam	47.824429679196
[PROJECTOR] after difficulty dam	47.824429679196
[PROJECTOR] res	100	0	 on dam	47.824429679196
[PROJECTOR] after resists dam	0
[PROJECTOR] res	0	1	 on dam	0
[PROJECTOR] after self-resists dam	0
[PROJECTOR] final dam	0
[PROJECTOR] starting dam	6.0001132007983
[PROJECTOR] after difficulty dam	6.0001132007983
[PROJECTOR] res	0	1	 on dam	6.0001132007983
[PROJECTOR] after resists dam	6.0001132007983
[PROJECTOR] after flat damage armor	6.0001132007983
[PROJECTOR] final dam	6.0001132007983
checkHit	23.452078799117	32.102281566065
=> chance to hit	32.366215174897
checkHit	23.452078799117	32.102281566065
=> chance to hit	32.366215174897
checkHit	21.794494717703	32.102281566065
=> chance to hit	29.546572082425
checkHit	27.386127875258	32.102281566065
=> chance to hit	39.901073698839
Astar fail: destination unreachable
checkHit	46.666824345015	32.102281566065
=> chance to hit	74.072947123673
[SPELL] friendly fire chance	100
Astar fail: destination unreachable
checkHit	28.504385627478	32.102281566065
=> chance to hit	42.228871915685
checkHit	23.979157616564	32.102281566065
=> chance to hit	33.308181656567
checkHit	22.912878474779	32.102281566065
=> chance to hit	31.425318593914
[LOG]	The protective shield of Lilly Lupin disappears.
[PROJECTOR] starting dam	6.0001132007983
[PROJECTOR] after difficulty dam	6.0001132007983
[PROJECTOR] res	0	1	 on dam	6.0001132007983
[PROJECTOR] after resists dam	6.0001132007983
[PROJECTOR] after flat damage armor	6.0001132007983
[PROJECTOR] final dam	6.0001132007983
checkHit	23.452078799117	32.102281566065
=> chance to hit	32.366215174897
checkHit	23.452078799117	32.102281566065
=> chance to hit	32.366215174897
checkHit	21.794494717703	32.102281566065
=> chance to hit	29.546572082425
checkHit	27.386127875258	32.102281566065
=> chance to hit	39.901073698839
Astar fail: destination unreachable
checkHit	46.666824345015	32.102281566065
=> chance to hit	74.072947123673
[SPELL] friendly fire chance	100
checkHit	28.504385627478	32.102281566065
=> chance to hit	42.228871915685
[LOG]	
checkHit	23.979157616564	32.102281566065
=> chance to hit	33.308181656567
checkHit	22.912878474779	32.102281566065
=> chance to hit	31.425318593914
checkHit	22.912878474779	32.102281566065
=> chance to hit	31.425318593914
[LOG]	Lilly Lupin stops regenerating health quickly.
[PROJECTOR] starting dam	6.0001132007983
[PROJECTOR] after difficulty dam	6.0001132007983
[PROJECTOR] res	0	1	 on dam	6.0001132007983
[PROJECTOR] after resists dam	6.0001132007983
[PROJECTOR] after flat damage armor	6.0001132007983
[PROJECTOR] final dam	6.0001132007983
checkHit	23.452078799117	32.102281566065
=> chance to hit	32.366215174897
checkHit	23.452078799117	32.102281566065
=> chance to hit	32.366215174897
checkHit	21.794494717703	32.102281566065
=> chance to hit	29.546572082425
checkHit	27.386127875258	32.102281566065
=> chance to hit	39.901073698839
checkHit	46.666824345015	32.102281566065
=> chance to hit	74.072947123673
[SPELL] friendly fire chance	100
Astar fail: destination unreachable
checkHit	28.504385627478	32.102281566065
=> chance to hit	42.228871915685
[LOG]	
checkHit	23.979157616564	32.102281566065
=> chance to hit	33.308181656567
checkHit	22.912878474779	32.102281566065
=> chance to hit	31.425318593914
checkHit	22.912878474779	32.102281566065
=> chance to hit	31.425318593914
[LOG]	Lilly Lupin feels pain again.
[PROJECTOR] starting dam	6.0001132007983
[PROJECTOR] after difficulty dam	6.0001132007983
[PROJECTOR] res	0	1	 on dam	6.0001132007983
[PROJECTOR] after resists dam	6.0001132007983
[PROJECTOR] after flat damage armor	6.0001132007983
[PROJECTOR] final dam	6.0001132007983
checkHit	23.452078799117	32.102281566065
=> chance to hit	32.366215174897
checkHit	23.452078799117	32.102281566065
=> chance to hit	32.366215174897
checkHit	21.794494717703	32.102281566065
=> chance to hit	29.546572082425
checkHit	27.386127875258	32.102281566065
=> chance to hit	39.901073698839
checkHit	46.666824345015	32.102281566065
=> chance to hit	74.072947123673
[SPELL] friendly fire chance	100
Astar fail: destination unreachable
checkHit	28.504385627478	32.102281566065
=> chance to hit	42.228871915685
bloated horror	1665	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	
checkHit	23.979157616564	32.102281566065
=> chance to hit	33.308181656567
checkHit	22.912878474779	32.102281566065
=> chance to hit	31.425318593914
[PROJECTOR] starting dam	6.0001132007983
[PROJECTOR] after difficulty dam	6.0001132007983
[PROJECTOR] res	0	1	 on dam	6.0001132007983
[PROJECTOR] after resists dam	6.0001132007983
[PROJECTOR] after flat damage armor	6.0001132007983
[PROJECTOR] final dam	6.0001132007983
checkHit	23.452078799117	32.102281566065
=> chance to hit	32.366215174897
checkHit	23.452078799117	32.102281566065
=> chance to hit	32.366215174897
checkHit	21.794494717703	32.102281566065
=> chance to hit	29.546572082425
checkHit	27.386127875258	32.102281566065
=> chance to hit	39.901073698839
[MIND CRIT %]	1
checkHit	46.666824345015	32.102281566065
=> chance to hit	74.072947123673
[SPELL] friendly fire chance	100
Astar fail: destination unreachable
checkHit	28.504385627478	32.102281566065
=> chance to hit	42.228871915685
checkHit	23.979157616564	32.102281566065
=> chance to hit	33.308181656567
checkHit	22.912878474779	32.102281566065
=> chance to hit	31.425318593914
[PROJECTOR] starting dam	6.0001132007983
[PROJECTOR] after difficulty dam	6.0001132007983
[PROJECTOR] res	0	1	 on dam	6.0001132007983
[PROJECTOR] after resists dam	6.0001132007983
[PROJECTOR] after flat damage armor	6.0001132007983
[PROJECTOR] final dam	6.0001132007983
[LOG]	Bleeding from Lilly Lupin hits Fire wyrm for #aaaaaa#6 physical#LAST# damage.
checkHit	23.452078799117	32.102281566065
=> chance to hit	32.366215174897
checkHit	23.452078799117	32.102281566065
=> chance to hit	32.366215174897
checkHit	21.794494717703	32.102281566065
=> chance to hit	29.546572082425
checkHit	27.386127875258	32.102281566065
=> chance to hit	39.901073698839
[ATTACK] attacking with innate combat
[ATTACK] to 	Lilly Lupin	 :: 	70.671450578111	25	18	45.164785993984	::	1
checkHit	48.333333333333	45.164785993984
=> chance to hit	58
[ATTACK] raw dam	70.671450578111	versus	18	0.3	with APR	25
[ATTACK] after armor	70.671450578111
[ATTACK] after range	71
[PHYS CRIT %]	0
[ATTACK] after crit	71
[ATTACK] after mult	71
[PROJECTOR] starting dam	71
[PROJECTOR] after difficulty dam	71
[PROJECTOR] res	6	0.94	 on dam	71
[PROJECTOR] after resists dam	66.74
[PROJECTOR] after flat damage armor	66.74
[PROJECTOR] final dam	66.74
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4
[PROJECTOR] after resists dam	4
[PROJECTOR] after flat damage armor	4
[PROJECTOR] final dam	4
checkHit	30.55	24.333781560579
=> chance to hit	66
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	0	1	 on dam	5
[PROJECTOR] after resists dam	5
[PROJECTOR] after flat damage armor	5
[PROJECTOR] final dam	5
checkHit	46.666824345015	32.102281566065
=> chance to hit	74.072947123673
[SPELL] friendly fire chance	100
Astar fail: destination unreachable
checkHit	28.504385627478	32.102281566065
=> chance to hit	42.228871915685
[LOG]	
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Fire wyrm for #PURPLE#4 arcane#LAST#, #YELLOW#5 mind#LAST# (9 total damage).
[LOG]	#UID:1691:0#Fire wyrm hits #fbd578#Lilly Lupin#LAST# for #aaaaaa#67 physical#LAST# damage.
[LOG]	Lilly Lupin uses Flurry.
[LOG]	Lilly Lupin deactivates Stealth.
[LOG]	Fire wyrm notices you at the last moment!
[ATTACK] attacking with	Moon
[ATTACK] to 	fire wyrm	 :: 	61.661701313359	30	30	10.5	::	0.70594117081557
checkHit	54.333333333333	10.5
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	10.5	=	1.2191666666667	previous	30
[ATTACK] raw dam	61.661701313359	versus	30	0.3	with APR	36.575
[ATTACK] after armor	61.661701313359
[ATTACK] after range	76
[PHYS CRIT %]	23.982498728383
[ATTACK] after crit	76
[ATTACK] after mult	53.651528981983
[PROJECTOR] starting dam	53.651528981983
[PROJECTOR] after difficulty dam	53.651528981983
[PROJECTOR] res	0	1	 on dam	53.651528981983
[PROJECTOR] after resists dam	53.651528981983
[PROJECTOR] after flat damage armor	53.651528981983
[PROJECTOR] final dam	53.651528981983
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	12.967307773343	0.87032692226657	 on dam	22
[PROJECTOR] after resists dam	19.147192289865
[PROJECTOR] after flat damage armor	19.147192289865
[PROJECTOR] final dam	19.147192289865
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[LOG]	Lilly Lupin casts a protective shield just in time!
[LOG]	#OLIVE_DRAB#Your premonition allows you to raise a shield just in time!
[PROJECTOR] res	27.968213822849	0.72031786177151	 on dam	21
[PROJECTOR] after resists dam	15.126675097202
[PROJECTOR] after flat damage armor	15.126675097202
[PROJECTOR] final dam	15.126675097202
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	fire wyrm	 :: 	45.152436717449	6	30	10.5	::	0.54480242530332
checkHit	54.333333333333	10.5
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	10.5	=	1.2191666666667	previous	6
[ATTACK] raw dam	45.152436717449	versus	30	0.3	with APR	7.315
[ATTACK] after armor	31.606705702214
[ATTACK] after range	39
[PHYS CRIT %]	18.982498728383
[ATTACK] after crit	39
[ATTACK] after mult	21.247294586829
[PROJECTOR] starting dam	21.247294586829
[PROJECTOR] after difficulty dam	21.247294586829
[PROJECTOR] res	0	1	 on dam	21.247294586829
[PROJECTOR] after resists dam	21.247294586829
[PROJECTOR] after flat damage armor	21.247294586829
[PROJECTOR] final dam	21.247294586829
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.56
[PROJECTOR] after resists dam	4.56
[PROJECTOR] after flat damage armor	4.56
[PROJECTOR] final dam	4.56
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	27.968213822849	0.72031786177151	 on dam	21
[PROJECTOR] after resists dam	15.126675097202
[PROJECTOR] after flat damage armor	15.126675097202
[PROJECTOR] final dam	15.126675097202
[ATTACK] attacking with	Moon
[ATTACK] to 	fire wyrm	 :: 	61.661701313359	30	30	10.5	::	0.70594117081557
checkHit	54.333333333333	10.5
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	10.5	=	1.2191666666667	previous	30
[ATTACK] raw dam	61.661701313359	versus	30	0.3	with APR	36.575
[ATTACK] after armor	61.661701313359
[ATTACK] after range	66
[PHYS CRIT %]	23.982498728383
[ATTACK] after crit	105.02170390631
[ATTACK] after mult	74.139144616668
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# performs a melee critical strike against Fire wyrm!#{normal}#
[PROJECTOR] starting dam	74.139144616668
[PROJECTOR] after difficulty dam	74.139144616668
[PROJECTOR] res	0	1	 on dam	74.139144616668
[PROJECTOR] after resists dam	74.139144616668
[PROJECTOR] after flat damage armor	74.139144616668
[PROJECTOR] final dam	74.139144616668
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	12.967307773343	0.87032692226657	 on dam	22
[PROJECTOR] after resists dam	19.147192289865
[PROJECTOR] after flat damage armor	19.147192289865
[PROJECTOR] final dam	19.147192289865
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	27.968213822849	0.72031786177151	 on dam	21
[PROJECTOR] after resists dam	15.126675097202
[PROJECTOR] after flat damage armor	15.126675097202
[PROJECTOR] final dam	15.126675097202
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	fire wyrm	 :: 	45.152436717449	6	30	10.5	::	0.54480242530332
checkHit	54.333333333333	10.5
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	10.5	=	1.2191666666667	previous	6
[ATTACK] raw dam	45.152436717449	versus	30	0.3	with APR	7.315
[ATTACK] after armor	31.606705702214
[ATTACK] after range	37
[PHYS CRIT %]	18.982498728383
[ATTACK] after crit	58.875803705054
[ATTACK] after mult	32.075680650195
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# performs a melee critical strike against Fire wyrm!#{normal}#
[PROJECTOR] starting dam	32.075680650195
[PROJECTOR] after difficulty dam	32.075680650195
[PROJECTOR] res	0	1	 on dam	32.075680650195
[PROJECTOR] after resists dam	32.075680650195
[PROJECTOR] after flat damage armor	32.075680650195
[PROJECTOR] final dam	32.075680650195
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.56
[PROJECTOR] after resists dam	4.56
[PROJECTOR] after flat damage armor	4.56
[PROJECTOR] final dam	4.56
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	27.968213822849	0.72031786177151	 on dam	21
[PROJECTOR] after resists dam	15.126675097202
[PROJECTOR] after flat damage armor	15.126675097202
[PROJECTOR] final dam	15.126675097202
[LOG]	Fire wyrm is covered in acid!
[ATTACK] attacking with	Moon
[ATTACK] to 	fire wyrm	 :: 	61.661701313359	30	24	10.5	::	0.70594117081557
checkHit	54.333333333333	10.5
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	10.5	=	1.2191666666667	previous	30
[ATTACK] raw dam	61.661701313359	versus	24	0.3	with APR	36.575
[ATTACK] after armor	61.661701313359
[ATTACK] after range	73
[PHYS CRIT %]	23.982498728383
[ATTACK] after crit	116.16036947213
[ATTACK] after mult	82.002387227527
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# performs a melee critical strike against Fire wyrm!#{normal}#
[PROJECTOR] starting dam	82.002387227527
[PROJECTOR] after difficulty dam	82.002387227527
[PROJECTOR] res	0	1	 on dam	82.002387227527
[PROJECTOR] after resists dam	82.002387227527
[PROJECTOR] after flat damage armor	82.002387227527
[PROJECTOR] final dam	82.002387227527
[LOG]	#00ffff#Welcome to level 21 [Lilly Lupin].
[LOG]	Lilly Lupin has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
[ONLINE PROFILE] current character 	Lilly Lupin the level 21 Cornac Rogue
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:20:0#vial of fire wyrm saliva#WHITE#.
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	27.968213822849	0.72031786177151	 on dam	21
[PROJECTOR] after resists dam	15.126675097202
[PROJECTOR] after flat damage armor	15.126675097202
[PROJECTOR] final dam	15.126675097202
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	fire wyrm	 :: 	45.152436717449	6	24	10.5	::	0.54480242530332
checkHit	54.333333333333	10.5
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	10.5	=	1.2191666666667	previous	6
[ATTACK] raw dam	45.152436717449	versus	24	0.3	with APR	7.315
[ATTACK] after armor	31.606705702214
[ATTACK] after range	36
[PHYS CRIT %]	18.982498728383
[ATTACK] after crit	57.284565767079
[ATTACK] after mult	31.208770362352
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# performs a melee critical strike against Fire wyrm!#{normal}#
[PROJECTOR] starting dam	21
[PROJECTOR] after difficulty dam	21
[PROJECTOR] res	27.968213822849	0.72031786177151	 on dam	21
[PROJECTOR] after resists dam	15.126675097202
[PROJECTOR] after flat damage armor	15.126675097202
[PROJECTOR] final dam	15.126675097202
Loading tile	object/vial_fire_wyrm_saliva.png
[SOUND] loading from	/data/sound/actions/levelup.ogg	:=:	sound "/data/sound/actions/levelup.ogg" : <static>
snow giant boulder thrower	1704	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 5
*p 5: Uniform: 0: 8B52 beamColor1
*p 5: Uniform: 1: 8B52 beamColor2
*p 5: Uniform: 2: 1406 beamsCount
*p 5: Uniform: 3: 8B52 circleColor
*p 5: Uniform: 4: 1406 circleDescendSpeed
*p 5: Uniform: 5: 1406 circleRotationSpeed
*p 5: Uniform: 6: 1406 noup
*p 5: Uniform: 7: 1406 tick
*p 5: Uniform: 8: 1406 tick_start
*p 5: Uniform: 9: 1406 time_factor
*p 5: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 7
*p 7: Uniform: 0: 8B52 beamColor1
*p 7: Uniform: 1: 8B52 beamColor2
*p 7: Uniform: 2: 1406 beamsCount
*p 7: Uniform: 3: 8B52 circleColor
*p 7: Uniform: 4: 1406 circleDescendSpeed
*p 7: Uniform: 5: 1406 circleRotationSpeed
*p 7: Uniform: 6: 1406 noup
*p 7: Uniform: 7: 1406 tick
*p 7: Uniform: 8: 1406 tick_start
*p 7: Uniform: 9: 1406 time_factor
*p 7: Uniform: 10: 8B5E tex
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Fire wyrm for #aaaaaa#54 physical#LAST#, #GREY#19 darkness#LAST#, #aaaaaa#21 physical#LAST#, #GREEN#5 acid#LAST#, #{bold}##aaaaaa#74 physical#{normal}##LAST#, #GREY#19 darkness#LAST#, #{bold}##aaaaaa#32 physical#{normal}##LAST#, #GREEN#5 acid#LAST#, #{bold}##aaaaaa#82 physical#{normal}##LAST# (311 total damage).
[LOG]	#UID:1691:0#Fire wyrm hits #fbd578#Lilly Lupin#LAST# for #LIGHT_RED#15 fire#LAST#, #LIGHT_RED#15 fire#LAST#, #LIGHT_RED#15 fire#LAST#, #LIGHT_RED#15 fire#LAST#, #LIGHT_RED#15 fire#LAST#, #LIGHT_RED#15 fire#LAST# (91 total damage).
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# killed Fire wyrm!#{normal}#
[LOG]	#00ff00##UID:464:0#Talent Dirty Fighting is ready to use.
[LOG]	#00ff00##UID:331:0#Talent Dual Strike is ready to use.
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	You pickup 0.75 gold pieces.
[SPELL] friendly fire chance	100
[LOG]	
Using cached font	/data/font/DroidSansMono.ttf	12
Loading tile	talents/dual_weapon_training.png
Loading tile	talents/dual_weapon_defense.png
Loading tile	talents/precision.png
Loading tile	talents/momentum.png
Loading tile	talents/whirlwind.png
Loading tile	talents/disengage.png
Loading tile	talents/track.png
Loading tile	talents/heave.png
Loading tile	talents/slow_motion.png
Loading tile	talents/rush.png
Loading tile	talents/precise_strikes.png
Loading tile	talents/perfect_strike.png
Loading tile	talents/blinding_speed.png
Loading tile	talents/quick_recovery.png
Loading tile	talents/fast_metabolism.png
Loading tile	talents/spell_shield.png
Loading tile	talents/unending_frenzy.png
Loading tile	talents/thick_skin.png
Loading tile	talents/armour_training.png
Loading tile	talents/weapon_combat.png
Loading tile	talents/weapons_mastery.png
Loading tile	talents/knife_mastery.png
Loading tile	talents/shadowstrike.png
Loading tile	talents/unseen_actions.png
Loading tile	talents/trap_mastery.png
Loading tile	talents/lure.png
Loading tile	talents/sticky_smoke.png
Loading tile	talents/trap_launcher.png
Loading tile	talents/vile_poisons.png
Loading tile	talents/venomous_strike.png
Loading tile	talents/empower_poisons.png
Loading tile	talents/toxic_death.png
Loading tile	talents/backstab.png
Loading tile	talents/cripple.png
Loading tile	talents/lethality.png
Loading tile	talents/snap.png
Loading tile	talents/heightened_senses.png
Loading tile	talents/charm_mastery.png
Loading tile	talents/piercing_sight.png
Loading tile	talents/evasion.png
Loading tile	talents/scoundrel.png
Loading tile	talents/misdirection.png
Loading tile	talents/waters_of_life.png
Loading tile	talents/elemental_harmony.png
Loading tile	talents/one_with_nature.png
Loading tile	talents/healing_nexus.png
Loading tile	stats/strength.png
Loading tile	stats/dexterity.png
Loading tile	stats/constitution.png
Loading tile	stats/magic.png
Loading tile	stats/willpower.png
Loading tile	stats/cunning.png
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Server latency	62
[USERCHAT] channel achievement	Sun Tzulander	tome	Race through fire	false	false
[USERCHAT] channel achievement	nimtar	tome	Rescuer of the lost	false	false
[USERCHAT] channel talk	Hastur	tome	weird, 100% evasion with the skill on AOE's, and just cooked myself... wtf
[USERCHAT] channel talk	Hastur	tome	what a fucking waste of a life.
[USERCHAT] channel talk	StarKeep	tome	Damage on the ground ignores that, doesn't it?
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
[LOG]	Lilly Lupin deactivates Premonition.
[LOG]	Lilly Lupin activates Premonition.
[SOUND] loading from	/data/sound/talents/spell_generic.ogg	:=:	sound "/data/sound/talents/spell_generic.ogg" : <static>
[LOG]	Lilly Lupin deactivates Lacerating Strikes.
[LOG]	Lilly Lupin activates Lacerating Strikes.
Using cached font	/data/font/DroidSansMono.ttf	12
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
[USERCHAT] channel talk	Dekar	tome	do you have negative luck?
[USERCHAT] channel achievement	DeathGhostBG	tome	Squadmate	false	false
[LOG]	Lilly Lupin deactivates Premonition.
[LOG]	Lilly Lupin activates Premonition.
[LOG]	Lilly Lupin deactivates Lacerating Strikes.
[LOG]	Lilly Lupin activates Lacerating Strikes.
Using cached font	/data/font/DroidSansMono.ttf	12
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
[USERCHAT] channel achievement	Tharsonius	tome	The Arena	false	false
Server latency	39
[USERCHAT] channel talk	HousePet	tome	I'd need clearer info before I commented
[USERCHAT] channel talk	StarKeep	tome	Could that truely happen? I had thought all classes had a base... 40 luck?
[USERCHAT] channel achievement	ulo	tome	Race through fire (Roguelike)	false	true
[USERCHAT] channel talk	Hastur	tome	nope, no neg luck, maxed spellcraft.. and just died from it hehe
[USERCHAT] channel talk	Dekar	tome	base 50
[USERCHAT] channel achievement	thedon	tome	Race through fire	false	false
[USERCHAT] channel talk	HousePet	tome	base luck is 50
[USERCHAT] channel talk	HousePet	tome	What spell was it?
[USERCHAT] channel talk	Dekar	tome	but its kinda like base 0 because it does nothing
[LOG]	Lilly Lupin deactivates Premonition.
[LOG]	Lilly Lupin activates Premonition.
[LOG]	Lilly Lupin deactivates Lacerating Strikes.
[LOG]	Lilly Lupin activates Lacerating Strikes.
[USERCHAT] channel talk	Hastur	tome	Fireflash
Using cached font	/data/font/DroidSansMono.ttf	12
Using cached font	/data/font/DroidSansMono.ttf	12
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSansMono.ttf	12
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
[LOG]	Lilly Lupin deactivates Premonition.
[LOG]	Lilly Lupin activates Premonition.
[LOG]	Lilly Lupin deactivates Lacerating Strikes.
[LOG]	Lilly Lupin activates Lacerating Strikes.
Using cached font	/data/font/DroidSansMono.ttf	12
[USERCHAT] channel talk	HousePet	tome	Gut Burning Wake?
Server latency	39
Using cached font	/data/font/DroidSansMono.ttf	12
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
[LOG]	Lilly Lupin deactivates Premonition.
[LOG]	Lilly Lupin activates Premonition.
[LOG]	Lilly Lupin deactivates Lacerating Strikes.
[LOG]	Lilly Lupin activates Lacerating Strikes.
[USERCHAT] channel talk	Hastur	tome	I've been running around aoe'ing everything with it for ages... dunno why It killed me this time.
Using cached font	/data/font/DroidSansMono.ttf	12
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
Using cached font	/data/font/DroidSans.ttf	14
[USERCHAT] channel talk	StarKeep	tome	No wildfire tree yet, so I'm stumped.
Using cached font	/data/font/DroidSansMono.ttf	12
[SPELL] friendly fire chance	100
Astar fail: destination unreachable
[LOG]	
snow giant	1703	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
checkHit	8.8182688066313	47.4
=> chance to hit	0
checkHit	9.6083293553671	47.4
=> chance to hit	0
checkHit	9.4836965499687	47.4
=> chance to hit	0
[SPELL] friendly fire chance	100
Astar fail: destination unreachable
[SPELL] friendly fire chance	100
Astar fail: destination unreachable
[LOG]	The protective shield of Lilly Lupin disappears.
[SPELL] friendly fire chance	100
bloated horror	1665	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	
[LOG]	You pickup 0.45 gold pieces.
[LOG]	#00ff00##UID:60:0#Talent Infusion: Wild is ready to use.
[SPELL] friendly fire chance	100
Astar fail: destination unreachable
[LOG]	
Using cached font	/data/font/DroidSansMono.ttf	12
[LOG]	You pickup 0.55 gold pieces.
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
[SPELL] friendly fire chance	100
[LOG]	
[LOG]	#00ff00##UID:118:0#Talent Rune: Shielding is ready to use.
[SPELL] friendly fire chance	100
Astar fail: destination unreachable
[LOG]	
snow giant	1662	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
checkHit	8.6693034631594	49.8
=> chance to hit	0
[LOG]	#00ff00##UID:438:0#Talent Stealth is ready to use.
[SPELL] friendly fire chance	100
[1] = {
  [fct] = function: 0x054ce258
  [cd] = 10
  [name] = Stealth
  [no_energy] = 0
}
[LOG]	Lilly Lupin activates Stealth.
[LOG]	
checkHit	23.979157616564	32.33379853493
=> chance to hit	32.922475189796
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	23.452078799117	32.33379853493
=> chance to hit	31.9927180723
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
checkHit	46.666824345015	32.33379853493
=> chance to hit	73.820850311834
[SPELL] friendly fire chance	100
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[LOG]	You pickup 0.90 gold pieces.
checkHit	23.979157616564	32.33379853493
=> chance to hit	32.922475189796
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
[LOG]	#00ff00##UID:332:0#Talent Flurry is ready to use.
checkHit	23.452078799117	32.33379853493
=> chance to hit	31.9927180723
checkHit	23.452078799117	32.33379853493
=> chance to hit	31.9927180723
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
checkHit	46.666824345015	32.33379853493
=> chance to hit	73.820850311834
[SPELL] friendly fire chance	100
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[LOG]	
checkHit	23.979157616564	32.33379853493
=> chance to hit	32.922475189796
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	23.452078799117	32.33379853493
=> chance to hit	31.9927180723
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
checkHit	46.666824345015	32.33379853493
=> chance to hit	73.820850311834
[SPELL] friendly fire chance	100
Astar fail: destination unreachable
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	23.979157616564	32.33379853493
=> chance to hit	32.922475189796
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	23.452078799117	32.33379853493
=> chance to hit	31.9927180723
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
checkHit	46.666824345015	32.33379853493
=> chance to hit	73.820850311834
[SPELL] friendly fire chance	100
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[LOG]	You pickup 0.75 gold pieces.
[LOG]	You pickup 0.80 gold pieces.
checkHit	23.979157616564	32.33379853493
=> chance to hit	32.922475189796
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	23.452078799117	32.33379853493
=> chance to hit	31.9927180723
checkHit	23.452078799117	32.33379853493
=> chance to hit	31.9927180723
snow giant	1666	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 5
*p 5: Uniform: 0: 8B52 beamColor1
*p 5: Uniform: 1: 8B52 beamColor2
*p 5: Uniform: 2: 1406 beamsCount
*p 5: Uniform: 3: 8B52 circleColor
*p 5: Uniform: 4: 1406 circleDescendSpeed
*p 5: Uniform: 5: 1406 circleRotationSpeed
*p 5: Uniform: 6: 1406 noup
*p 5: Uniform: 7: 1406 tick
*p 5: Uniform: 8: 1406 tick_start
*p 5: Uniform: 9: 1406 time_factor
*p 5: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 7
*p 7: Uniform: 0: 8B52 beamColor1
*p 7: Uniform: 1: 8B52 beamColor2
*p 7: Uniform: 2: 1406 beamsCount
*p 7: Uniform: 3: 8B52 circleColor
*p 7: Uniform: 4: 1406 circleDescendSpeed
*p 7: Uniform: 5: 1406 circleRotationSpeed
*p 7: Uniform: 6: 1406 noup
*p 7: Uniform: 7: 1406 tick
*p 7: Uniform: 8: 1406 tick_start
*p 7: Uniform: 9: 1406 time_factor
*p 7: Uniform: 10: 8B5E tex
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
checkHit	46.666824345015	32.33379853493
=> chance to hit	73.820850311834
[SPELL] friendly fire chance	100
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[LOG]	
checkHit	23.979157616564	32.33379853493
=> chance to hit	32.922475189796
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	23.452078799117	32.33379853493
=> chance to hit	31.9927180723
checkHit	23.452078799117	32.33379853493
=> chance to hit	31.9927180723
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
checkHit	46.666824345015	32.33379853493
=> chance to hit	73.820850311834
[SPELL] friendly fire chance	100
checkHit	23.979157616564	32.33379853493
=> chance to hit	32.922475189796
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	23.452078799117	32.33379853493
=> chance to hit	31.9927180723
checkHit	23.452078799117	32.33379853493
=> chance to hit	31.9927180723
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
checkHit	46.666824345015	32.33379853493
=> chance to hit	73.820850311834
[SPELL] friendly fire chance	100
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	23.979157616564	32.33379853493
=> chance to hit	32.922475189796
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	23.452078799117	32.33379853493
=> chance to hit	31.9927180723
checkHit	23.452078799117	32.33379853493
=> chance to hit	31.9927180723
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
checkHit	46.666824345015	32.33379853493
=> chance to hit	73.820850311834
[SPELL] friendly fire chance	100
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	23.979157616564	32.33379853493
=> chance to hit	32.922475189796
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	23.452078799117	32.33379853493
=> chance to hit	31.9927180723
checkHit	23.452078799117	32.33379853493
=> chance to hit	31.9927180723
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
checkHit	46.666824345015	32.33379853493
=> chance to hit	73.820850311834
[SPELL] friendly fire chance	100
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	23.979157616564	32.33379853493
=> chance to hit	32.922475189796
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	23.452078799117	32.33379853493
=> chance to hit	31.9927180723
checkHit	23.452078799117	32.33379853493
=> chance to hit	31.9927180723
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
checkHit	46.666824345015	32.33379853493
=> chance to hit	73.820850311834
[SPELL] friendly fire chance	100
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	23.979157616564	32.33379853493
=> chance to hit	32.922475189796
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
Crashing at 	42	33	6
checkHit	23.452078799117	32.33379853493
=> chance to hit	31.9927180723
checkHit	23.452078799117	32.33379853493
=> chance to hit	31.9927180723
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
checkHit	46.666824345015	32.33379853493
=> chance to hit	73.820850311834
[SPELL] friendly fire chance	100
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=331483]
New GL Shader program 21
New GL Shader 22 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/shockwave.frag
*p 21: Uniform: 0: 8B50 ellipsoidalFactor
*p 21: Uniform: 1: 1406 flameIntensity
*p 21: Uniform: 2: 1406 shockwaveSpeed
*p 21: Uniform: 3: 1406 shockwaveWidth
*p 21: Uniform: 4: 1406 tick
*p 21: Uniform: 5: 1406 tick_start
*p 21: Uniform: 6: 1406 time_factor
*p 21: Uniform: 7: 8B5E tex
[SOUND] loading from	/data/sound/talents/fireflash.lua	:=:	/data/sound/talents/fireflash.ogg	:>
[SOUND] :=>	sound "/data/sound/talents/fireflash.ogg" : <static>
Loading tile	terrain/lava_floor.png
[SHADER] Loading from /data/gfx/shaders/lava.lua
[SHADER] Loaded shader with totalname	lava[]
New GL Shader program 23
*p 23: Uniform: 0: 1406 tick
*p 23: Uniform: 1: 8B5E tex
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
checkHit	23.979157616564	32.33379853493
=> chance to hit	32.922475189796
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
Crashing at 	39	29	6
checkHit	23.452078799117	32.33379853493
=> chance to hit	31.9927180723
checkHit	23.452078799117	32.33379853493
=> chance to hit	31.9927180723
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
checkHit	46.666824345015	32.33379853493
=> chance to hit	73.820850311834
[SPELL] friendly fire chance	100
Astar fail: destination unreachable
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=332408]
New GL Shader program 5
*p 5: Uniform: 0: 8B50 ellipsoidalFactor
*p 5: Uniform: 1: 1406 flameIntensity
*p 5: Uniform: 2: 1406 shockwaveSpeed
*p 5: Uniform: 3: 1406 shockwaveWidth
*p 5: Uniform: 4: 1406 tick
*p 5: Uniform: 5: 1406 tick_start
*p 5: Uniform: 6: 1406 time_factor
*p 5: Uniform: 7: 8B5E tex
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[USERCHAT] channel talk	HousePet	tome	I'll just check the relevant code
checkHit	23.979157616564	32.33379853493
=> chance to hit	32.922475189796
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	23.452078799117	32.33379853493
=> chance to hit	31.9927180723
checkHit	23.452078799117	32.33379853493
=> chance to hit	31.9927180723
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
checkHit	46.666824345015	32.33379853493
=> chance to hit	73.820850311834
[SPELL] friendly fire chance	100
Astar fail: destination unreachable
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	23.979157616564	32.33379853493
=> chance to hit	32.922475189796
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	23.452078799117	32.33379853493
=> chance to hit	31.9927180723
checkHit	23.452078799117	32.33379853493
=> chance to hit	31.9927180723
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
snow giant	1703	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
checkHit	9.0113410000483	47.4
=> chance to hit	0
checkHit	46.666824345015	32.33379853493
=> chance to hit	73.820850311834
[SPELL] friendly fire chance	100
Astar fail: destination unreachable
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	23.979157616564	32.33379853493
=> chance to hit	32.922475189796
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
snow giant boulder thrower	1704	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 7
*p 7: Uniform: 0: 8B52 beamColor1
*p 7: Uniform: 1: 8B52 beamColor2
*p 7: Uniform: 2: 1406 beamsCount
*p 7: Uniform: 3: 8B52 circleColor
*p 7: Uniform: 4: 1406 circleDescendSpeed
*p 7: Uniform: 5: 1406 circleRotationSpeed
*p 7: Uniform: 6: 1406 noup
*p 7: Uniform: 7: 1406 tick
*p 7: Uniform: 8: 1406 tick_start
*p 7: Uniform: 9: 1406 time_factor
*p 7: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 26
*p 26: Uniform: 0: 8B52 beamColor1
*p 26: Uniform: 1: 8B52 beamColor2
*p 26: Uniform: 2: 1406 beamsCount
*p 26: Uniform: 3: 8B52 circleColor
*p 26: Uniform: 4: 1406 circleDescendSpeed
*p 26: Uniform: 5: 1406 circleRotationSpeed
*p 26: Uniform: 6: 1406 noup
*p 26: Uniform: 7: 1406 tick
*p 26: Uniform: 8: 1406 tick_start
*p 26: Uniform: 9: 1406 time_factor
*p 26: Uniform: 10: 8B5E tex
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
Crashing at 	46	29	1
checkHit	23.452078799117	32.33379853493
=> chance to hit	31.9927180723
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
checkHit	46.666824345015	32.33379853493
=> chance to hit	73.820850311834
[SPELL] friendly fire chance	100
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=335142]
New GL Shader program 27
*p 27: Uniform: 0: 8B50 ellipsoidalFactor
*p 27: Uniform: 1: 1406 flameIntensity
*p 27: Uniform: 2: 1406 shockwaveSpeed
*p 27: Uniform: 3: 1406 shockwaveWidth
*p 27: Uniform: 4: 1406 tick
*p 27: Uniform: 5: 1406 tick_start
*p 27: Uniform: 6: 1406 time_factor
*p 27: Uniform: 7: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/lava.lua
[SHADER] Loaded shader with totalname	lava[]
New GL Shader program 28
*p 28: Uniform: 0: 1406 tick
*p 28: Uniform: 1: 8B5E tex
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
checkHit	23.979157616564	32.33379853493
=> chance to hit	32.922475189796
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	23.452078799117	32.33379853493
=> chance to hit	31.9927180723
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
checkHit	46.666824345015	32.33379853493
=> chance to hit	73.820850311834
[SPELL] friendly fire chance	100
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
bloated horror	1665	dumb ai talents can use	Phase Door	T_PHASE_DOOR
bloated horror	1665	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_PHASE_DOOR
[SHADER] using cached shader lava[]
checkHit	23.979157616564	32.33379853493
=> chance to hit	32.922475189796
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	23.452078799117	32.33379853493
=> chance to hit	31.9927180723
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
checkHit	46.666824345015	32.33379853493
=> chance to hit	73.820850311834
[SPELL] friendly fire chance	100
Astar fail: destination unreachable
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
bloated horror	1665	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=336358]
New GL Shader program 21
*p 21: Uniform: 0: 1406 aadjust
*p 21: Uniform: 1: 1406 antialiasingRadius
*p 21: Uniform: 2: 8B51 color
*p 21: Uniform: 3: 1406 ellipsoidalFactor
*p 21: Uniform: 4: 1406 horizontalScrollingSpeed
*p 21: Uniform: 5: 8B50 impact
*p 21: Uniform: 6: 8B51 impact_color
*p 21: Uniform: 7: 1406 impact_tick
*p 21: Uniform: 8: 1406 impact_time
*p 21: Uniform: 9: 1406 oscillationSpeed
*p 21: Uniform: 10: 1406 shieldIntensity
*p 21: Uniform: 11: 1406 tick
*p 21: Uniform: 12: 1406 tick_start
*p 21: Uniform: 13: 1406 time_factor
*p 21: Uniform: 14: 1406 verticalScrollingSpeed
*p 21: Uniform: 15: 1406 wobblingPower
*p 21: Uniform: 16: 1406 wobblingSpeed
*p 21: Uniform: 17: 8B5E tex
checkHit	23.979157616564	32.33379853493
=> chance to hit	32.922475189796
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	23.452078799117	32.33379853493
=> chance to hit	31.9927180723
checkHit	23.452078799117	32.33379853493
=> chance to hit	31.9927180723
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
checkHit	46.666824345015	32.33379853493
=> chance to hit	73.820850311834
[SPELL] friendly fire chance	100
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	23.979157616564	32.33379853493
=> chance to hit	32.922475189796
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	23.452078799117	32.33379853493
=> chance to hit	31.9927180723
checkHit	23.452078799117	32.33379853493
=> chance to hit	31.9927180723
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
checkHit	22.360679774998	32.33379853493
=> chance to hit	30.137488881268
[LOG]	#LIGHT_RED#Sandworm briefly catches sight of you!
AI took for target	1718	sandworm	::	1671	Lilly Lupin	64	<	100
checkHit	46.666824345015	32.33379853493
=> chance to hit	73.820850311834
[SPELL] friendly fire chance	100
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[LOG]	
checkHit	23.979157616564	32.33379853493
=> chance to hit	32.922475189796
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
Crashing at 	33	26	1
checkHit	23.452078799117	32.33379853493
=> chance to hit	31.9927180723
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
checkHit	22.360679774998	32.33379853493
=> chance to hit	30.137488881268
checkHit	46.666824345015	32.33379853493
=> chance to hit	73.820850311834
[SPELL] friendly fire chance	100
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=339092]
New GL Shader program 5
*p 5: Uniform: 0: 8B50 ellipsoidalFactor
*p 5: Uniform: 1: 1406 flameIntensity
*p 5: Uniform: 2: 1406 shockwaveSpeed
*p 5: Uniform: 3: 1406 shockwaveWidth
*p 5: Uniform: 4: 1406 tick
*p 5: Uniform: 5: 1406 tick_start
*p 5: Uniform: 6: 1406 time_factor
*p 5: Uniform: 7: 8B5E tex
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[LORE] learnt	daikara-note-4
checkHit	23.979157616564	32.33379853493
=> chance to hit	32.922475189796
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
snow giant	1662	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
checkHit	8.6693034631594	49.8
=> chance to hit	0
checkHit	23.452078799117	32.33379853493
=> chance to hit	31.9927180723
checkHit	23.452078799117	32.33379853493
=> chance to hit	31.9927180723
checkHit	22.360679774998	32.33379853493
=> chance to hit	30.137488881268
checkHit	46.666824345015	32.33379853493
=> chance to hit	73.820850311834
[SPELL] friendly fire chance	100
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	23.979157616564	32.33379853493
=> chance to hit	32.922475189796
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
Crashing at 	44	24	3
checkHit	23.452078799117	32.33379853493
=> chance to hit	31.9927180723
checkHit	23.452078799117	32.33379853493
=> chance to hit	31.9927180723
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
checkHit	22.360679774998	32.33379853493
=> chance to hit	30.137488881268
checkHit	46.666824345015	32.33379853493
=> chance to hit	73.820850311834
[SPELL] friendly fire chance	100
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=342675]
New GL Shader program 7
*p 7: Uniform: 0: 8B50 ellipsoidalFactor
*p 7: Uniform: 1: 1406 flameIntensity
*p 7: Uniform: 2: 1406 shockwaveSpeed
*p 7: Uniform: 3: 1406 shockwaveWidth
*p 7: Uniform: 4: 1406 tick
*p 7: Uniform: 5: 1406 tick_start
*p 7: Uniform: 6: 1406 time_factor
*p 7: Uniform: 7: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/lava.lua
[SHADER] Loaded shader with totalname	lava[]
New GL Shader program 26
*p 26: Uniform: 0: 1406 tick
*p 26: Uniform: 1: 8B5E tex
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
checkHit	23.979157616564	32.33379853493
=> chance to hit	32.922475189796
checkHit	23.452078799117	32.33379853493
=> chance to hit	31.9927180723
checkHit	23.452078799117	32.33379853493
=> chance to hit	31.9927180723
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
checkHit	22.360679774998	32.33379853493
=> chance to hit	30.137488881268
checkHit	46.666824345015	32.33379853493
=> chance to hit	73.820850311834
[SPELL] friendly fire chance	100
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[ATTACK] attacking with	Moon
[ATTACK] to 	sandworm	 :: 	62.014595297484	30	1	4.15	::	1
checkHit	54.333333333333	4.15
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	4.15	=	1.25	previous	30
[ATTACK] raw dam	62.014595297484	versus	1	0.3	with APR	37.5
[ATTACK] after armor	62.014595297484
[ATTACK] after range	72
[PHYS CRIT %]	100
[ATTACK] after crit	157.30271781221
[ATTACK] after mult	157.30271781221
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# performs a melee critical strike against Sandworm!#{normal}#
[PROJECTOR] starting dam	157.30271781221
[PROJECTOR] after difficulty dam	157.30271781221
[PROJECTOR] res	8.2862627168154	0.91713737283185	 on dam	157.30271781221
[PROJECTOR] after resists dam	144.2682013536
[PROJECTOR] after flat damage armor	144.2682013536
[PROJECTOR] final dam	144.2682013536
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:23:0#sandworm tooth#WHITE#.
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	sandworm	 :: 	45.41084709126	6	1	4.15	::	0.77173913043478
checkHit	54.333333333333	4.15
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	4.15	=	1.25	previous	6
[ATTACK] raw dam	45.41084709126	versus	1	0.3	with APR	7.5
[ATTACK] after armor	45.41084709126
[ATTACK] after range	46
[PHYS CRIT %]	100
[ATTACK] after crit	100.49895860225
[ATTACK] after mult	77.558978921298
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# performs a melee critical strike against Sandworm!#{normal}#
checkHit	18.397039232816	22.360679774998
=> chance to hit	41
Unseen Actions: 18.397039232816 stealth vs 22.360679774998 detection -->chance 41
[LOG]	Lilly Lupin deactivates Stealth.
Loading tile	object/sandworm_tooth.png
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Sandworm for #{bold}##aaaaaa#144 physical#{normal}##LAST# damage.
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# killed Sandworm!#{normal}#
[SPELL] friendly fire chance	100
[LOG]	
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
bloated horror	1665	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[SPELL] friendly fire chance	100
[SPELL] friendly fire chance	100
[SHADER] Loading from /data/gfx/shaders/lava.lua
[SHADER] Loaded shader with totalname	lava[]
New GL Shader program 5
*p 5: Uniform: 0: 1406 tick
*p 5: Uniform: 1: 8B5E tex
[SPELL] friendly fire chance	100
[SHADER] using cached shader lava[]
[SPELL] friendly fire chance	100
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
snow giant	1666	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 7
*p 7: Uniform: 0: 8B52 beamColor1
*p 7: Uniform: 1: 8B52 beamColor2
*p 7: Uniform: 2: 1406 beamsCount
*p 7: Uniform: 3: 8B52 circleColor
*p 7: Uniform: 4: 1406 circleDescendSpeed
*p 7: Uniform: 5: 1406 circleRotationSpeed
*p 7: Uniform: 6: 1406 noup
*p 7: Uniform: 7: 1406 tick
*p 7: Uniform: 8: 1406 tick_start
*p 7: Uniform: 9: 1406 time_factor
*p 7: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 21
*p 21: Uniform: 0: 8B52 beamColor1
*p 21: Uniform: 1: 8B52 beamColor2
*p 21: Uniform: 2: 1406 beamsCount
*p 21: Uniform: 3: 8B52 circleColor
*p 21: Uniform: 4: 1406 circleDescendSpeed
*p 21: Uniform: 5: 1406 circleRotationSpeed
*p 21: Uniform: 6: 1406 noup
*p 21: Uniform: 7: 1406 tick
*p 21: Uniform: 8: 1406 tick_start
*p 21: Uniform: 9: 1406 time_factor
*p 21: Uniform: 10: 8B5E tex
[SPELL] friendly fire chance	100
[SHADER] using cached shader lava[]
[SPELL] friendly fire chance	100
[LOG]	#00ff00##UID:438:0#Talent Stealth is ready to use.
[SPELL] friendly fire chance	100
[1] = {
  [fct] = function: 0x090899e0
  [cd] = 10
  [name] = Stealth
  [no_energy] = 0
}
[LOG]	Lilly Lupin activates Stealth.
[LOG]	
checkHit	23.979157616564	32.33379853493
=> chance to hit	32.922475189796
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	23.452078799117	32.33379853493
=> chance to hit	31.9927180723
checkHit	23.452078799117	32.33379853493
=> chance to hit	31.9927180723
[SHADER] using cached shader lava[]
checkHit	46.666824345015	32.33379853493
=> chance to hit	73.820850311834
[SPELL] friendly fire chance	100
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
bloated horror	1665	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
checkHit	23.979157616564	32.33379853493
=> chance to hit	32.922475189796
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	23.452078799117	32.33379853493
=> chance to hit	31.9927180723
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
[SHADER] using cached shader lava[]
checkHit	46.666824345015	32.33379853493
=> chance to hit	73.820850311834
[SPELL] friendly fire chance	100
[LOG]	Yvama the cave troll casts Cold Flames.
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[LOG]	
[PARTY] error trying to set player, not a member of party: 	1712	Yvama the cave troll
[PARTY] error trying to order, not a member of party: 	1712	Yvama the cave troll
Loading tile	talents/attack.png
Loading tile	talents/dig_object.png
[USERCHAT] channel talk	Hastur	tome	Odd, oh well, I got a few spare, just odd that it wacked me for no apparent reason hehe.
Using cached font	/data/font/DroidSansMono.ttf	12
[SHADER] Loading from /data/gfx/shaders/lava.lua
[SHADER] Loaded shader with totalname	lava[]
New GL Shader program 27
*p 27: Uniform: 0: 1406 tick
*p 27: Uniform: 1: 8B5E tex
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[LOG]	Lilly Lupin uses Willful Combat.
[LOG]	Lilly Lupin lashes out with pure willpower.
checkHit	18.397039232816	46.666824345015
=> chance to hit	0
Unseen Actions: 18.397039232816 stealth vs 46.666824345015 detection -->chance 0
[LOG]	Lilly Lupin deactivates Stealth.
[LOG]	Lilly Lupin uses Flurry.
[ATTACK] attacking with	Moon
[ATTACK] to 	Yvama the cave troll	 :: 	68.564349946108	30	9	4.3	::	0.70594117081557
checkHit	54.333333333333	4.3
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	4.3	=	1.25	previous	30
[ATTACK] raw dam	68.564349946108	versus	9	0.3	with APR	37.5
[ATTACK] after armor	68.564349946108
[ATTACK] after range	76
[PHYS CRIT %]	24.282498728383
[ATTACK] after crit	76
[ATTACK] after mult	53.651528981983
[PROJECTOR] starting dam	53.651528981983
[PROJECTOR] after difficulty dam	53.651528981983
[PROJECTOR] res	0	1	 on dam	53.651528981983
[PROJECTOR] after resists dam	53.651528981983
[PROJECTOR] after flat damage armor	53.651528981983
[PROJECTOR] final dam	53.651528981983
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	Yvama the cave troll	 :: 	50.206974606197	6	9	4.3	::	0.54480242530332
checkHit	54.333333333333	4.3
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	4.3	=	1.25	previous	6
[ATTACK] raw dam	50.206974606197	versus	9	0.3	with APR	7.5
[ATTACK] after armor	48.706974606197
[ATTACK] after range	62
[PHYS CRIT %]	19.282498728383
[ATTACK] after crit	98.656752154415
[ATTACK] after mult	53.748437846273
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# performs a melee critical strike against Yvama the cave troll!#{normal}#
[PROJECTOR] starting dam	53.748437846273
[PROJECTOR] after difficulty dam	53.748437846273
[PROJECTOR] res	0	1	 on dam	53.748437846273
[PROJECTOR] after resists dam	53.748437846273
[PROJECTOR] after flat damage armor	53.748437846273
[PROJECTOR] final dam	53.748437846273
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.56
[PROJECTOR] after resists dam	4.56
[PROJECTOR] after flat damage armor	4.56
[PROJECTOR] final dam	4.56
[LOG]	Yvama the cave troll starts to bleed.
checkHit	30.75	17.60255451942
=> chance to hit	83
[LOG]	Yvama the cave troll resists!
[LOG]	Yvama the cave troll is covered in acid!
[ATTACK] attacking with	Moon
[ATTACK] to 	Yvama the cave troll	 :: 	68.564349946108	30	3	4.3	::	0.70594117081557
checkHit	54.333333333333	4.3
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	4.3	=	1.25	previous	30
[ATTACK] raw dam	68.564349946108	versus	3	0.3	with APR	37.5
[ATTACK] after armor	68.564349946108
[ATTACK] after range	83
[PHYS CRIT %]	24.282498728383
[ATTACK] after crit	83
[ATTACK] after mult	58.593117177692
[PROJECTOR] starting dam	58.593117177692
[PROJECTOR] after difficulty dam	58.593117177692
[PROJECTOR] res	0	1	 on dam	58.593117177692
[PROJECTOR] after resists dam	58.593117177692
[PROJECTOR] after flat damage armor	58.593117177692
[PROJECTOR] final dam	58.593117177692
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	Yvama the cave troll	 :: 	50.206974606197	6	3	4.3	::	0.54480242530332
checkHit	54.333333333333	4.3
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	4.3	=	1.25	previous	6
[ATTACK] raw dam	50.206974606197	versus	3	0.3	with APR	7.5
[ATTACK] after armor	50.206974606197
[ATTACK] after range	61
[PHYS CRIT %]	19.282498728383
[ATTACK] after crit	61
[ATTACK] after mult	33.232947943502
[PROJECTOR] starting dam	33.232947943502
[PROJECTOR] after difficulty dam	33.232947943502
[PROJECTOR] res	0	1	 on dam	33.232947943502
[PROJECTOR] after resists dam	33.232947943502
[PROJECTOR] after flat damage armor	33.232947943502
[PROJECTOR] final dam	33.232947943502
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.56
[PROJECTOR] after resists dam	4.56
[PROJECTOR] after flat damage armor	4.56
[PROJECTOR] final dam	4.56
[ATTACK] attacking with	Moon
[ATTACK] to 	Yvama the cave troll	 :: 	68.564349946108	30	3	4.3	::	0.70594117081557
checkHit	54.333333333333	4.3
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	4.3	=	1.25	previous	30
[ATTACK] raw dam	68.564349946108	versus	3	0.3	with APR	37.5
[ATTACK] after armor	68.564349946108
[ATTACK] after range	85
[PHYS CRIT %]	24.282498728383
[ATTACK] after crit	85
[ATTACK] after mult	60.004999519323
[PROJECTOR] starting dam	60.004999519323
[PROJECTOR] after difficulty dam	60.004999519323
[PROJECTOR] res	0	1	 on dam	60.004999519323
[PROJECTOR] after resists dam	60.004999519323
[PROJECTOR] after flat damage armor	60.004999519323
[PROJECTOR] final dam	60.004999519323
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	Yvama the cave troll	 :: 	50.206974606197	6	3	4.3	::	0.54480242530332
checkHit	54.333333333333	4.3
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	4.3	=	1.25	previous	6
[ATTACK] raw dam	50.206974606197	versus	3	0.3	with APR	7.5
[ATTACK] after armor	50.206974606197
[ATTACK] after range	52
[PHYS CRIT %]	19.282498728383
[ATTACK] after crit	52
[ATTACK] after mult	28.329726115773
[PROJECTOR] starting dam	28.329726115773
[PROJECTOR] after difficulty dam	28.329726115773
[PROJECTOR] res	0	1	 on dam	28.329726115773
[PROJECTOR] after resists dam	28.329726115773
[PROJECTOR] after flat damage armor	28.329726115773
[PROJECTOR] final dam	28.329726115773
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.56
[PROJECTOR] after resists dam	4.56
[PROJECTOR] after flat damage armor	4.56
[PROJECTOR] final dam	4.56
checkHit	30.75	17.60255451942
=> chance to hit	83
[LOG]	Yvama the cave troll resists!
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Yvama the cave troll for #aaaaaa#54 physical#LAST#, #GREY#22 darkness#LAST#, #{bold}##aaaaaa#54 physical#{normal}##LAST#, #GREEN#5 acid#LAST#, #aaaaaa#59 physical#LAST#, #GREY#22 darkness#LAST#, #aaaaaa#33 physical#LAST#, #GREEN#5 acid#LAST#, #aaaaaa#60 physical#LAST#, #GREY#22 darkness#LAST#, #aaaaaa#28 physical#LAST#, #GREEN#5 acid#LAST# (367 total damage).
snow giant	1703	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
checkHit	9.6083293553671	47.4
=> chance to hit	0
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6.84
[PROJECTOR] after resists dam	6.84
[PROJECTOR] after flat damage armor	6.84
[PROJECTOR] final dam	6.84
[PROJECTOR] starting dam	1.3543552345007
[PROJECTOR] after difficulty dam	1.3543552345007
[PROJECTOR] res	0	1	 on dam	1.3543552345007
[PROJECTOR] after resists dam	1.3543552345007
[PROJECTOR] after flat damage armor	1.3543552345007
[PROJECTOR] final dam	1.3543552345007
[SPELL] friendly fire chance	100
[LOG]	Yvama the cave troll uses Stun.
[ATTACK] attacking with	potent ash starstaff of invocation
[ATTACK] to 	Lilly Lupin	 :: 	24.615868073939	3	18	45.580249875054	::	0.81622776601684
checkHit	0	45.580249875054
=> chance to hit	0
[LOG]	#UID:1712:0#Yvama the cave troll misses #fbd578#Lilly Lupin#LAST#.
[ATTACK] staff accuracy bonus	0	45.580249875054	=	1
[LOG]	
[LOG]	Bleeding from Lilly Lupin hits Yvama the cave troll for #aaaaaa#1 physical#LAST# damage.
[LOG]	Acid Splash from Lilly Lupin hits Yvama the cave troll for #GREEN#7 acid#LAST# damage.
[SHADER] Loading from /data/gfx/shaders/lava.lua
[SHADER] Loaded shader with totalname	lava[]
New GL Shader program 29
*p 29: Uniform: 0: 1406 tick
*p 29: Uniform: 1: 8B5E tex
Server latency	37
[LOG]	Lilly Lupin uses Dirty Fighting.
[ATTACK] attacking with	Moon
[ATTACK] to 	Yvama the cave troll	 :: 	68.564349946108	30	3	4.3	::	0.64158804331639
checkHit	54.333333333333	4.3
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	4.3	=	1.25	previous	30
[ATTACK] raw dam	68.564349946108	versus	3	0.3	with APR	37.5
[ATTACK] after armor	68.564349946108
[ATTACK] after range	77
[PHYS CRIT %]	24.282498728383
[ATTACK] after crit	77
[ATTACK] after mult	49.402279335362
[PROJECTOR] starting dam	49.402279335362
[PROJECTOR] after difficulty dam	49.402279335362
[PROJECTOR] res	0	1	 on dam	49.402279335362
[PROJECTOR] after resists dam	49.402279335362
[PROJECTOR] after flat damage armor	49.402279335362
[PROJECTOR] final dam	49.402279335362
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	Yvama the cave troll	 :: 	50.206974606197	6	3	4.3	::	0.49513859864635
checkHit	54.333333333333	4.3
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	4.3	=	1.25	previous	6
[ATTACK] raw dam	50.206974606197	versus	3	0.3	with APR	7.5
[ATTACK] after armor	50.206974606197
[ATTACK] after range	53
[PHYS CRIT %]	19.282498728383
[ATTACK] after crit	53
[ATTACK] after mult	26.242345728256
[PROJECTOR] starting dam	26.242345728256
[PROJECTOR] after difficulty dam	26.242345728256
[PROJECTOR] res	0	1	 on dam	26.242345728256
[PROJECTOR] after resists dam	26.242345728256
[PROJECTOR] after flat damage armor	26.242345728256
[PROJECTOR] final dam	26.242345728256
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.56
[PROJECTOR] after resists dam	4.56
[PROJECTOR] after flat damage armor	4.56
[PROJECTOR] final dam	4.56
checkHit	17.560409150482	54.666666666667
=> chance to hit	0
[LOG]	Yvama the cave troll is stunned!
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Yvama the cave troll for #aaaaaa#49 physical#LAST#, #GREY#22 darkness#LAST#, #aaaaaa#26 physical#LAST#, #GREEN#5 acid#LAST# (102 total damage).
[PROJECTOR] starting dam	1.3543552345007
[PROJECTOR] after difficulty dam	1.3543552345007
[PROJECTOR] res	0	1	 on dam	1.3543552345007
[PROJECTOR] after resists dam	1.3543552345007
[PROJECTOR] after flat damage armor	1.3543552345007
[PROJECTOR] final dam	1.3543552345007
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6.84
[PROJECTOR] after resists dam	6.84
[PROJECTOR] after flat damage armor	6.84
[PROJECTOR] final dam	6.84
[LOG]	
[LOG]	Bleeding from Lilly Lupin hits Yvama the cave troll for #aaaaaa#1 physical#LAST# damage.
[LOG]	Acid Splash from Lilly Lupin hits Yvama the cave troll for #GREEN#7 acid#LAST# damage.
[ATTACK] attacking with	Moon
[ATTACK] to 	Yvama the cave troll	 :: 	68.564349946108	30	3	4.3	::	1
checkHit	54.333333333333	4.3
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	4.3	=	1.25	previous	30
[ATTACK] raw dam	68.564349946108	versus	3	0.3	with APR	37.5
[ATTACK] after armor	68.564349946108
[ATTACK] after range	89
[PHYS CRIT %]	42.530086323269
[ATTACK] after crit	141.62017647972
[ATTACK] after mult	141.62017647972
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# performs a melee critical strike against Yvama the cave troll!#{normal}#
[PROJECTOR] starting dam	141.62017647972
[PROJECTOR] after difficulty dam	141.62017647972
[PROJECTOR] res	0	1	 on dam	141.62017647972
[PROJECTOR] after resists dam	141.62017647972
[PROJECTOR] after flat damage armor	141.62017647972
[PROJECTOR] final dam	141.62017647972
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	Yvama the cave troll	 :: 	50.206974606197	6	3	4.3	::	0.77173913043478
checkHit	54.333333333333	4.3
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	4.3	=	1.25	previous	6
[ATTACK] raw dam	50.206974606197	versus	3	0.3	with APR	7.5
[ATTACK] after armor	50.206974606197
[ATTACK] after range	51
[PHYS CRIT %]	37.530086323269
[ATTACK] after crit	51
[ATTACK] after mult	39.358695652174
[PROJECTOR] starting dam	39.358695652174
[PROJECTOR] after difficulty dam	39.358695652174
[PROJECTOR] res	0	1	 on dam	39.358695652174
[PROJECTOR] after resists dam	39.358695652174
[PROJECTOR] after flat damage armor	39.358695652174
[PROJECTOR] final dam	39.358695652174
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.56
[PROJECTOR] after resists dam	4.56
[PROJECTOR] after flat damage armor	4.56
[PROJECTOR] final dam	4.56
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Yvama the cave troll for #{bold}##aaaaaa#142 physical#{normal}##LAST#, #GREY#22 darkness#LAST#, #aaaaaa#39 physical#LAST#, #GREEN#5 acid#LAST# (208 total damage).
[SHADER] Loading from /data/gfx/shaders/lava.lua
[SHADER] Loaded shader with totalname	lava[]
New GL Shader program 7
*p 7: Uniform: 0: 1406 tick
*p 7: Uniform: 1: 8B5E tex
[PROJECTOR] starting dam	2.3058290407812
[PROJECTOR] after difficulty dam	2.3058290407812
[PROJECTOR] res	0	1	 on dam	2.3058290407812
[PROJECTOR] after resists dam	2.3058290407812
[PROJECTOR] after flat damage armor	2.3058290407812
[PROJECTOR] final dam	2.3058290407812
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6.84
[PROJECTOR] after resists dam	6.84
[PROJECTOR] after flat damage armor	6.84
[PROJECTOR] final dam	6.84
[SPELL] friendly fire chance	100
[LOG]	Yvama the cave troll casts Create Minions.
Loading tile	npc/undead_ghoul_ghoulking.png
[TOME ENTITY FILTER] selected basic	104.60368651371	116.7
Loading entities file from file	/data/general/objects/egos/bow.lua
Loading entities file from file	/data/general/objects/egos/ranged.lua
[TOME ENTITY FILTER] selected basic	89.384465815136	116.7
Loading entities file from file	/data/general/objects/egos/ammo.lua
fight: 	quiver of ash arrows	ash longbow	::	OFFHAND	QUIVER
Loading tile	npc/master_skeleton_archer.png
Loading tile	npc/undead_ghoul_ghoul.png
[SOUND] loading from	/data/sound/talents/spell_generic2.ogg	:=:	sound "/data/sound/talents/spell_generic2.ogg" : <static>
[LOG]	
[LOG]	Bleeding from Lilly Lupin hits Yvama the cave troll for #aaaaaa#2 physical#LAST# damage.
[LOG]	Acid Splash from Lilly Lupin hits Yvama the cave troll for #GREEN#7 acid#LAST# damage.
[ATTACK] attacking with	Moon
[ATTACK] to 	Yvama the cave troll	 :: 	68.564349946108	30	3	4.3	::	1
checkHit	54.333333333333	4.3
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	4.3	=	1.25	previous	30
[ATTACK] raw dam	68.564349946108	versus	3	0.3	with APR	37.5
[ATTACK] after armor	68.564349946108
[ATTACK] after range	80
[PHYS CRIT %]	42.530086323269
[ATTACK] after crit	127.29903503795
[ATTACK] after mult	127.29903503795
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# performs a melee critical strike against Yvama the cave troll!#{normal}#
[PROJECTOR] starting dam	127.29903503795
[PROJECTOR] after difficulty dam	127.29903503795
[PROJECTOR] res	0	1	 on dam	127.29903503795
[PROJECTOR] after resists dam	127.29903503795
[PROJECTOR] after flat damage armor	127.29903503795
[PROJECTOR] final dam	127.29903503795
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
Loading tile	object/boots_hardened.png
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:1:0#length of troll intestine#WHITE#.
[SOUND] loading from	/data/sound/creatures/trolls/troll_die_2.ogg	:=:	sound "/data/sound/creatures/trolls/troll_die_2.ogg" : <static>
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	Yvama the cave troll	 :: 	50.206974606197	6	3	4.3	::	0.77173913043478
checkHit	54.333333333333	4.3
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	4.3	=	1.25	previous	6
[ATTACK] raw dam	50.206974606197	versus	3	0.3	with APR	7.5
[ATTACK] after armor	50.206974606197
[ATTACK] after range	61
[PHYS CRIT %]	37.530086323269
[ATTACK] after crit	97.06551421644
[ATTACK] after mult	74.909255536601
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# performs a melee critical strike against Yvama the cave troll!#{normal}#
Loading tile	object/troll_intestine.png
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Yvama the cave troll for #{bold}##aaaaaa#127 physical#{normal}##LAST#, #GREY#22 darkness#LAST# (149 total damage).
snow giant boulder thrower	1704	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 21
*p 21: Uniform: 0: 8B52 beamColor1
*p 21: Uniform: 1: 8B52 beamColor2
*p 21: Uniform: 2: 1406 beamsCount
*p 21: Uniform: 3: 8B52 circleColor
*p 21: Uniform: 4: 1406 circleDescendSpeed
*p 21: Uniform: 5: 1406 circleRotationSpeed
*p 21: Uniform: 6: 1406 noup
*p 21: Uniform: 7: 1406 tick
*p 21: Uniform: 8: 1406 tick_start
*p 21: Uniform: 9: 1406 time_factor
*p 21: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 30
*p 30: Uniform: 0: 8B52 beamColor1
*p 30: Uniform: 1: 8B52 beamColor2
*p 30: Uniform: 2: 1406 beamsCount
*p 30: Uniform: 3: 8B52 circleColor
*p 30: Uniform: 4: 1406 circleDescendSpeed
*p 30: Uniform: 5: 1406 circleRotationSpeed
*p 30: Uniform: 6: 1406 noup
*p 30: Uniform: 7: 1406 tick
*p 30: Uniform: 8: 1406 tick_start
*p 30: Uniform: 9: 1406 time_factor
*p 30: Uniform: 10: 8B5E tex
[TARGET] Passing target	skeleton master archer	from	snow giant boulder thrower	to	Yvama the cave troll
[TARGET] Passing target	ghoulking	from	snow giant boulder thrower	to	Yvama the cave troll
[TARGET] Passing target	ghoul	from	snow giant boulder thrower	to	Yvama the cave troll
[TARGET] Passing target	ghoul	from	snow giant boulder thrower	to	Yvama the cave troll
AI took for target	1713	snow giant boulder thrower	::	1671	Lilly Lupin	9	<	100
snow giant boulder thrower	1713	dumb ai talents can use	Infusion: Movement	T_INFUSION:_MOVEMENT_1
snow giant boulder thrower	1713	dumb ai talents can use	Throw Boulder	T_THROW_BOULDER
dumb ai uses	T_INFUSION:_MOVEMENT_1
[LOG]	Snow giant boulder thrower uses Infusion: Movement.
[LOG]	Snow giant boulder thrower is moving freely.
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# killed Yvama the cave troll!#{normal}#
[LOG]	Snow giant boulder thrower prepares for the next kill!.
[PROJECTOR] starting dam	33.682907113445
[PROJECTOR] after difficulty dam	33.682907113445
[PROJECTOR] res	50	0.5	 on dam	29.640958259832
[PROJECTOR] after resists dam	14.820479129916
[PROJECTOR] after flat damage armor	14.820479129916
[PROJECTOR] stunned dam	4.4461437389747
[PROJECTOR] numbed dam	3.7792221781285
[PROJECTOR] final dam	3.7792221781285
AI took for target	8211	ghoulking	::	1671	Lilly Lupin	1	<	100
ghoulking	8211	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
ghoulking	8211	dumb ai talents can use	Attack	T_ATTACK
ghoulking	8211	dumb ai talents can use	Stun	T_STUN
ghoulking	8211	dumb ai talents can use	Rotting Disease	T_ROTTING_DISEASE
ghoulking	8211	dumb ai talents can use	Decrepitude Disease	T_DECREPITUDE_DISEASE
ghoulking	8211	dumb ai talents can use	Weakness Disease	T_WEAKNESS_DISEASE
dumb ai uses	T_WEAKNESS_DISEASE
[LOG]	Ghoulking diseases Lilly Lupin.
[ATTACK] attacking with innate combat
[ATTACK] to 	Lilly Lupin	 :: 	13.544806720138	4	18	45.580249875054	::	1.0099019513593
checkHit	24.5	45.580249875054
=> chance to hit	0
[LOG]	#UID:8211:0#Ghoulking misses #fbd578#Lilly Lupin#LAST#.
AI took for target	8212	skeleton master archer	::	1671	Lilly Lupin	1	<	100
skeleton master archer	8212	dumb ai talents can use	Attack	T_ATTACK
skeleton master archer	8212	dumb ai talents can use	Reload	T_RELOAD
skeleton master archer	8212	dumb ai talents can use	Pinning Shot	T_PINNING_SHOT
skeleton master archer	8212	dumb ai talents can use	Shoot	T_SHOOT
skeleton master archer	8212	dumb ai talents can use	Crippling Shot	T_CRIPPLING_SHOT
dumb ai uses	T_CRIPPLING_SHOT
[LOG]	Skeleton master archer uses Crippling Shot.
[ARCHERY ACQUIRE TARGETS WITH]	ash longbow	quiver of ash arrows
[PROJECTILE SPEED] ::	10
[SHOOT] speed	0.8	=>	800
[SOUND] loading from	/data/sound/actions/arrow.ogg	:=:	sound "/data/sound/actions/arrow.ogg" : <static>
[SHOOT WITH]	ash longbow	quiver of ash arrows
Adding entity	8285	after	8212
[ATTACK ARCHERY] to 	Lilly Lupin	 :: 	30.245458193069	7	18	::	1.3872983346207
checkHit	31	46.246916541721
=> chance to hit	12
[LOG]	Skeleton master archer misses Lilly Lupin.
AI took for target	8283	ghoul	::	1671	Lilly Lupin	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Lilly Lupin	 :: 	10.863963359493	3	18	45.580249875054	::	1
checkHit	23	45.580249875054
=> chance to hit	0
[LOG]	#UID:8283:0#Ghoul misses #fbd578#Lilly Lupin#LAST#.
[LOG]	#UID:1712:0#Yvama the cave troll hits Snow giant boulder thrower for #1133F3#4 cold#LAST# damage.
[TARGET] Passing target	fire drake	from	fire drake hatchling	to	fire drake
AI took for target	1708	fire drake hatchling	::	1671	Lilly Lupin	4	<	100
[TARGET] Passing target	Xona the snow giant	from	giant brown ant	to	Yvama the cave troll
[LOG]	
[LOG]	Lilly Lupin uses Sweep.
[ATTACK] attacking with	Moon
[ATTACK] to 	ghoul	 :: 	68.564349946108	30	2	7.7	::	1.3569313659515
checkHit	54.333333333333	7.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	7.7	=	1.2331666666667	previous	30
[ATTACK] raw dam	68.564349946108	versus	2	0.3	with APR	36.995
[ATTACK] after armor	68.564349946108
[ATTACK] after range	82
[PHYS CRIT %]	24.282498728383
[ATTACK] after crit	82
[ATTACK] after mult	111.26837200802
[PROJECTOR] starting dam	111.26837200802
[PROJECTOR] after difficulty dam	111.26837200802
[PROJECTOR] res	8.4874405075068	0.91512559492493	 on dam	111.26837200802
[PROJECTOR] after resists dam	101.82453513017
[PROJECTOR] after flat damage armor	101.82453513017
[PROJECTOR] final dam	101.82453513017
[TAKE HIT] after flat damage cap	101.82453513017
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[TAKE HIT] after flat damage cap	22
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	ghoul	 :: 	50.206974606197	6	2	7.7	::	1.0471970324191
checkHit	54.333333333333	7.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	7.7	=	1.2331666666667	previous	6
[ATTACK] raw dam	50.206974606197	versus	2	0.3	with APR	7.399
[ATTACK] after armor	50.206974606197
[ATTACK] after range	50
[PHYS CRIT %]	19.282498728383
[ATTACK] after crit	50
[ATTACK] after mult	52.359851620954
[PROJECTOR] starting dam	52.359851620954
[PROJECTOR] after difficulty dam	52.359851620954
[PROJECTOR] res	8.4874405075068	0.91512559492493	 on dam	52.359851620954
[PROJECTOR] after resists dam	47.915840364807
[PROJECTOR] after flat damage armor	47.915840364807
[PROJECTOR] final dam	47.915840364807
[TAKE HIT] after flat damage cap	47.915840364807
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.56
[PROJECTOR] after resists dam	4.56
[PROJECTOR] after flat damage armor	4.56
[PROJECTOR] final dam	4.56
[TAKE HIT] after flat damage cap	4.56
[LOG]	Ghoul starts to bleed.
[ATTACK] attacking with	Moon
[ATTACK] to 	ghoul	 :: 	68.564349946108	30	2	7.7	::	1.3569313659515
checkHit	54.333333333333	7.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	7.7	=	1.2331666666667	previous	30
[ATTACK] raw dam	68.564349946108	versus	2	0.3	with APR	36.995
[ATTACK] after armor	68.564349946108
[ATTACK] after range	87
[PHYS CRIT %]	24.282498728383
[ATTACK] after crit	87
[ATTACK] after mult	118.05302883778
[PROJECTOR] starting dam	118.05302883778
[PROJECTOR] after difficulty dam	118.05302883778
[PROJECTOR] res	0	1	 on dam	118.05302883778
[PROJECTOR] after resists dam	118.05302883778
[PROJECTOR] after flat damage armor	118.05302883778
[PROJECTOR] final dam	118.05302883778
[TAKE HIT] after flat damage cap	118.05302883778
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[TAKE HIT] after flat damage cap	22
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	ghoul	 :: 	50.206974606197	6	2	7.7	::	1.0471970324191
checkHit	54.333333333333	7.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	7.7	=	1.2331666666667	previous	6
[ATTACK] raw dam	50.206974606197	versus	2	0.3	with APR	7.399
[ATTACK] after armor	50.206974606197
[ATTACK] after range	55
[PHYS CRIT %]	19.282498728383
[ATTACK] after crit	55
[ATTACK] after mult	57.59583678305
[PROJECTOR] starting dam	57.59583678305
[PROJECTOR] after difficulty dam	57.59583678305
[PROJECTOR] res	0	1	 on dam	57.59583678305
[PROJECTOR] after resists dam	57.59583678305
[PROJECTOR] after flat damage armor	57.59583678305
[PROJECTOR] final dam	57.59583678305
[TAKE HIT] after flat damage cap	57.59583678305
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.56
[PROJECTOR] after resists dam	4.56
[PROJECTOR] after flat damage armor	4.56
[PROJECTOR] final dam	4.56
[TAKE HIT] after flat damage cap	4.56
[LOG]	Ghoul starts to bleed.
[ATTACK] attacking with	Moon
[ATTACK] to 	ghoulking	 :: 	68.564349946108	30	3	10.7	::	1.3569313659515
checkHit	54.333333333333	10.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	10.7	=	1.2181666666667	previous	30
[ATTACK] raw dam	68.564349946108	versus	3	0.3	with APR	36.545
[ATTACK] after armor	68.564349946108
[ATTACK] after range	80
[PHYS CRIT %]	24.282498728383
[ATTACK] after crit	80
[ATTACK] after mult	108.55450927612
[PROJECTOR] starting dam	108.55450927612
[PROJECTOR] after difficulty dam	108.55450927612
[PROJECTOR] res	0	1	 on dam	108.55450927612
[PROJECTOR] after resists dam	108.55450927612
[PROJECTOR] after flat damage armor	108.55450927612
[PROJECTOR] final dam	108.55450927612
[TAKE HIT] after flat damage cap	108.55450927612
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[TAKE HIT] after flat damage cap	22
[LOG]	Ghoulking starts to bleed.
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	ghoulking	 :: 	50.206974606197	6	3	10.7	::	1.0471970324191
checkHit	54.333333333333	10.7
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	10.7	=	1.2181666666667	previous	6
[ATTACK] raw dam	50.206974606197	versus	3	0.3	with APR	7.309
[ATTACK] after armor	50.206974606197
[ATTACK] after range	60
[PHYS CRIT %]	19.282498728383
[ATTACK] after crit	60
[ATTACK] after mult	62.831821945145
[PROJECTOR] starting dam	62.831821945145
[PROJECTOR] after difficulty dam	62.831821945145
[PROJECTOR] res	0	1	 on dam	62.831821945145
[PROJECTOR] after resists dam	62.831821945145
[PROJECTOR] after flat damage armor	62.831821945145
[PROJECTOR] final dam	62.831821945145
[TAKE HIT] after flat damage cap	62.831821945145
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.56
[PROJECTOR] after resists dam	4.56
[PROJECTOR] after flat damage armor	4.56
[PROJECTOR] final dam	4.56
[TAKE HIT] after flat damage cap	4.56
38	27	table: 0x0a5cb898
38	26	table: 0x0905ed00
37	27	table: 0x0b4b5000
[PROJECTOR] starting dam	30.250899309533
[PROJECTOR] after difficulty dam	30.250899309533
[PROJECTOR] res	8.4874405075068	0.91512559492493	 on dam	30.250899309533
[PROJECTOR] after resists dam	27.683372227651
[PROJECTOR] after flat damage armor	27.683372227651
[PROJECTOR] final dam	27.683372227651
[TAKE HIT] after flat damage cap	27.683372227651
[TARGET] Passing target	giant brown ant	from	ghoul	to	Yvama the cave troll
AI took for target	8282	ghoul	::	1671	Lilly Lupin	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Lilly Lupin	 :: 	10.863963359493	3	18	45.580249875054	::	1
checkHit	23	45.580249875054
=> chance to hit	0
[LOG]	#UID:8282:0#Ghoul misses #fbd578#Lilly Lupin#LAST#.
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Ghoul for #aaaaaa#118 physical#LAST#, #GREY#22 darkness#LAST#, #aaaaaa#58 physical#LAST#, #GREEN#5 acid#LAST# (202 total damage).
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Ghoul for #aaaaaa#102 physical#LAST#, #GREY#22 darkness#LAST#, #aaaaaa#48 physical#LAST#, #GREEN#5 acid#LAST# (176 total damage).
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Ghoulking for #aaaaaa#109 physical#LAST#, #GREY#22 darkness#LAST#, #aaaaaa#63 physical#LAST#, #GREEN#5 acid#LAST# (198 total damage).
[LOG]	Bleeding from Lilly Lupin hits Ghoul for #aaaaaa#28 physical#LAST# damage.
[LOG]	Snow giant boulder thrower slows down.
[ATTACK] attacking with innate combat
[ATTACK] to 	Lilly Lupin	 :: 	28.990225801571	15	18	45.580249875054	::	1
checkHit	25.5	45.580249875054
=> chance to hit	0
[LOG]	#UID:1713:0#Snow giant boulder thrower misses #fbd578#Lilly Lupin#LAST#.
skeleton master archer	8212	dumb ai talents can use	Attack	T_ATTACK
skeleton master archer	8212	dumb ai talents can use	Reload	T_RELOAD
skeleton master archer	8212	dumb ai talents can use	Pinning Shot	T_PINNING_SHOT
skeleton master archer	8212	dumb ai talents can use	Shoot	T_SHOOT
dumb ai uses	T_SHOOT
[LOG]	Skeleton master archer shoots!
[ARCHERY ACQUIRE TARGETS WITH]	ash longbow	quiver of ash arrows
[PROJECTILE SPEED] ::	10
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	ash longbow	quiver of ash arrows
Adding entity	8286	after	8212
[ATTACK ARCHERY] to 	Lilly Lupin	 :: 	30.245458193069	7	18	::	1
checkHit	31	46.246916541721
=> chance to hit	12
[LOG]	Skeleton master archer misses Lilly Lupin.
[PROJECTOR] starting dam	33.682907113445
[PROJECTOR] after difficulty dam	33.682907113445
[PROJECTOR] res	50	0.5	 on dam	29.640958259832
[PROJECTOR] after resists dam	14.820479129916
[PROJECTOR] after flat damage armor	14.820479129916
[PROJECTOR] stunned dam	4.4461437389747
[PROJECTOR] numbed dam	3.7792221781285
[PROJECTOR] final dam	3.7792221781285
[PROJECTOR] starting dam	23.455655980933
[PROJECTOR] after difficulty dam	23.455655980933
[PROJECTOR] res	0	1	 on dam	23.455655980933
[PROJECTOR] after resists dam	23.455655980933
[PROJECTOR] after flat damage armor	23.455655980933
[PROJECTOR] final dam	23.455655980933
[TAKE HIT] after flat damage cap	23.455655980933
[ATTACK] attacking with innate combat
[ATTACK] to 	Lilly Lupin	 :: 	13.544806720138	4	18	45.580249875054	::	1
checkHit	24.5	45.580249875054
=> chance to hit	0
[LOG]	#UID:8211:0#Ghoulking misses #fbd578#Lilly Lupin#LAST#.
[PROJECTOR] starting dam	30.250899309533
[PROJECTOR] after difficulty dam	30.250899309533
[PROJECTOR] res	0	1	 on dam	30.250899309533
[PROJECTOR] after resists dam	30.250899309533
[PROJECTOR] after flat damage armor	30.250899309533
[PROJECTOR] final dam	30.250899309533
[TAKE HIT] after flat damage cap	30.250899309533
ghoul	8283	dumb ai talents can use	Poisonous Bite	T_BITE_POISON
ghoul	8283	dumb ai talents can use	Attack	T_ATTACK
ghoul	8283	dumb ai talents can use	Rotting Disease	T_ROTTING_DISEASE
ghoul	8283	dumb ai talents can use	Stun	T_STUN
dumb ai uses	T_ROTTING_DISEASE
[LOG]	Ghoul diseases Lilly Lupin.
[ATTACK] attacking with innate combat
[ATTACK] to 	Lilly Lupin	 :: 	10.863963359493	3	18	45.580249875054	::	0.8605551275464
checkHit	23	45.580249875054
=> chance to hit	0
[LOG]	#UID:8283:0#Ghoul misses #fbd578#Lilly Lupin#LAST#.
[LOG]	#UID:1712:0#Yvama the cave troll hits Snow giant boulder thrower for #1133F3#4 cold#LAST# damage.
[LOG]	Bleeding from Lilly Lupin hits Ghoul for #aaaaaa#30 physical#LAST# damage.
[LOG]	Bleeding from Lilly Lupin hits Ghoulking for #aaaaaa#23 physical#LAST# damage.
[LOG]	
[LOG]	Lilly Lupin casts Rune: Shielding.
[LOG]	A shield forms around Lilly Lupin.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=384024]
New GL Shader program 31
*p 31: Uniform: 0: 1406 aadjust
*p 31: Uniform: 1: 1406 antialiasingRadius
*p 31: Uniform: 2: 8B51 color
*p 31: Uniform: 3: 1406 ellipsoidalFactor
*p 31: Uniform: 4: 1406 horizontalScrollingSpeed
*p 31: Uniform: 5: 8B50 impact
*p 31: Uniform: 6: 8B51 impact_color
*p 31: Uniform: 7: 1406 impact_tick
*p 31: Uniform: 8: 1406 impact_time
*p 31: Uniform: 9: 1406 oscillationSpeed
*p 31: Uniform: 10: 1406 shieldIntensity
*p 31: Uniform: 11: 1406 tick
*p 31: Uniform: 12: 1406 tick_start
*p 31: Uniform: 13: 1406 time_factor
*p 31: Uniform: 14: 1406 verticalScrollingSpeed
*p 31: Uniform: 15: 1406 wobblingPower
*p 31: Uniform: 16: 1406 wobblingSpeed
*p 31: Uniform: 17: 8B5E tex
[ATTACK] attacking with	Moon
[ATTACK] to 	skeleton master archer	 :: 	68.564349946108	30	5	3.8	::	1
checkHit	54.333333333333	3.8
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	3.8	=	1.25	previous	30
[ATTACK] raw dam	68.564349946108	versus	5	0.3	with APR	37.5
[ATTACK] after armor	68.564349946108
[ATTACK] after range	68
[PHYS CRIT %]	24.282498728383
[ATTACK] after crit	68
[ATTACK] after mult	68
[PROJECTOR] starting dam	68
[PROJECTOR] after difficulty dam	68
[PROJECTOR] res	0	1	 on dam	68
[PROJECTOR] after resists dam	68
[PROJECTOR] after flat damage armor	68
[PROJECTOR] final dam	68
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	9.7352113611503	0.9026478863885	 on dam	22
[PROJECTOR] after resists dam	19.858253500547
[PROJECTOR] after flat damage armor	19.858253500547
[PROJECTOR] final dam	19.858253500547
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	skeleton master archer	 :: 	50.206974606197	6	5	3.8	::	0.77173913043478
checkHit	54.333333333333	3.8
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	3.8	=	1.25	previous	6
[ATTACK] raw dam	50.206974606197	versus	5	0.3	with APR	7.5
[ATTACK] after armor	50.206974606197
[ATTACK] after range	59
[PHYS CRIT %]	19.282498728383
[ATTACK] after crit	59
[ATTACK] after mult	45.532608695652
[PROJECTOR] starting dam	45.532608695652
[PROJECTOR] after difficulty dam	45.532608695652
[PROJECTOR] res	0	1	 on dam	45.532608695652
[PROJECTOR] after resists dam	45.532608695652
[PROJECTOR] after flat damage armor	45.532608695652
[PROJECTOR] final dam	45.532608695652
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.56
[PROJECTOR] after resists dam	4.56
[PROJECTOR] after flat damage armor	4.56
[PROJECTOR] final dam	4.56
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Skeleton master archer for #aaaaaa#68 physical#LAST#, #GREY#20 darkness#LAST#, #aaaaaa#46 physical#LAST#, #GREEN#5 acid#LAST# (138 total damage).
[TARGET] Passing target	Xona the snow giant	from	snow giant boulder thrower	to	Lilly Lupin
[ATTACK] attacking with innate combat
[ATTACK] to 	Lilly Lupin	 :: 	28.990225801571	15	18	45.580249875054	::	1
checkHit	25.5	45.580249875054
=> chance to hit	0
[LOG]	#UID:1713:0#Snow giant boulder thrower misses #fbd578#Lilly Lupin#LAST#.
[PROJECTOR] starting dam	30.250899309533
[PROJECTOR] after difficulty dam	30.250899309533
[PROJECTOR] res	8.4874405075068	0.91512559492493	 on dam	30.250899309533
[PROJECTOR] after resists dam	27.683372227651
[PROJECTOR] after flat damage armor	27.683372227651
[PROJECTOR] final dam	27.683372227651
[TAKE HIT] after flat damage cap	27.683372227651
[LOG]	Bleeding from Lilly Lupin hits Ghoul for #aaaaaa#28 physical#LAST# damage.
[LOG]	#{bold}#Bleeding from Lilly Lupin killed Ghoul!#{normal}#
[LOG]	Lilly Lupin's willpower rush ends.
skeleton master archer	8212	dumb ai talents can use	Attack	T_ATTACK
skeleton master archer	8212	dumb ai talents can use	Reload	T_RELOAD
skeleton master archer	8212	dumb ai talents can use	Pinning Shot	T_PINNING_SHOT
skeleton master archer	8212	dumb ai talents can use	Shoot	T_SHOOT
dumb ai uses	T_RELOAD
[LOG]	Skeleton master archer uses Reload.
[LOG]	#LIGHT_BLUE#Skeleton master archer begins reloading.
[PROJECTOR] starting dam	33.682907113445
[PROJECTOR] after difficulty dam	33.682907113445
[PROJECTOR] res	50	0.5	 on dam	29.640958259832
[PROJECTOR] after resists dam	14.820479129916
[PROJECTOR] after flat damage armor	14.820479129916
[PROJECTOR] stunned dam	4.4461437389747
[PROJECTOR] numbed dam	3.7792221781285
[PROJECTOR] final dam	3.7792221781285
[PROJECTOR] starting dam	23.455655980933
[PROJECTOR] after difficulty dam	23.455655980933
[PROJECTOR] res	0	1	 on dam	23.455655980933
[PROJECTOR] after resists dam	23.455655980933
[PROJECTOR] after flat damage armor	23.455655980933
[PROJECTOR] final dam	23.455655980933
[TAKE HIT] after flat damage cap	23.455655980933
[PROJECTOR] starting dam	33.682907113445
[PROJECTOR] after difficulty dam	33.682907113445
[PROJECTOR] res	0	1	 on dam	29.640958259832
[PROJECTOR] after resists dam	29.640958259832
[PROJECTOR] after flat damage armor	29.640958259832
[PROJECTOR] stunned dam	8.8922874779495
[PROJECTOR] numbed dam	7.558444356257
[PROJECTOR] final dam	7.558444356257
[LOG]	#UID:1712:0#Yvama the cave troll hits Snow giant boulder thrower for #1133F3#4 cold#LAST# damage.
[LOG]	#UID:1712:0#Yvama the cave troll hits Fire drake hatchling for #1133F3#8 cold#LAST# damage.
[LOG]	Bleeding from Lilly Lupin hits Ghoulking for #aaaaaa#23 physical#LAST# damage.
[TARGET] Passing target	giant brown ant	from	umber hulk	to	Lilly Lupin
bloated horror	1665	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=385194]
New GL Shader program 32
*p 32: Uniform: 0: 1406 aadjust
*p 32: Uniform: 1: 1406 antialiasingRadius
*p 32: Uniform: 2: 8B51 color
*p 32: Uniform: 3: 1406 ellipsoidalFactor
*p 32: Uniform: 4: 1406 horizontalScrollingSpeed
*p 32: Uniform: 5: 8B50 impact
*p 32: Uniform: 6: 8B51 impact_color
*p 32: Uniform: 7: 1406 impact_tick
*p 32: Uniform: 8: 1406 impact_time
*p 32: Uniform: 9: 1406 oscillationSpeed
*p 32: Uniform: 10: 1406 shieldIntensity
*p 32: Uniform: 11: 1406 tick
*p 32: Uniform: 12: 1406 tick_start
*p 32: Uniform: 13: 1406 time_factor
*p 32: Uniform: 14: 1406 verticalScrollingSpeed
*p 32: Uniform: 15: 1406 wobblingPower
*p 32: Uniform: 16: 1406 wobblingSpeed
*p 32: Uniform: 17: 8B5E tex
[LOG]	
[LOG]	#{bold}#Bleeding from Lilly Lupin killed Ghoulking!#{normal}#
[ATTACK] attacking with	Moon
[ATTACK] to 	skeleton master archer	 :: 	62.014595297484	30	5	3.8	::	1
checkHit	54.333333333333	3.8
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	3.8	=	1.25	previous	30
[ATTACK] raw dam	62.014595297484	versus	5	0.3	with APR	37.5
[ATTACK] after armor	62.014595297484
[ATTACK] after range	74
[PHYS CRIT %]	24.282498728383
[ATTACK] after crit	117.75160741011
[ATTACK] after mult	117.75160741011
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# performs a melee critical strike against Skeleton master archer!#{normal}#
[PROJECTOR] starting dam	117.75160741011
[PROJECTOR] after difficulty dam	117.75160741011
[PROJECTOR] res	0	1	 on dam	117.75160741011
[PROJECTOR] after resists dam	117.75160741011
[PROJECTOR] after flat damage armor	117.75160741011
[PROJECTOR] final dam	117.75160741011
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	skeleton master archer	 :: 	45.41084709126	6	5	3.8	::	0.77173913043478
checkHit	54.333333333333	3.8
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	3.8	=	1.25	previous	6
[ATTACK] raw dam	45.41084709126	versus	5	0.3	with APR	7.5
[ATTACK] after armor	45.41084709126
[ATTACK] after range	56
[PHYS CRIT %]	19.282498728383
[ATTACK] after crit	56
[ATTACK] after mult	43.217391304348
[PROJECTOR] starting dam	30.250899309533
[PROJECTOR] after difficulty dam	30.250899309533
[PROJECTOR] res	0	1	 on dam	30.250899309533
[PROJECTOR] after resists dam	30.250899309533
[PROJECTOR] after flat damage armor	30.250899309533
[PROJECTOR] final dam	30.250899309533
[TAKE HIT] after flat damage cap	30.250899309533
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Skeleton master archer for #{bold}##aaaaaa#118 physical#{normal}##LAST# damage.
[LOG]	Bleeding from Lilly Lupin hits Ghoul for #aaaaaa#30 physical#LAST# damage.
snow giant	1662	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
checkHit	9.4836965499687	49.8
=> chance to hit	0
snow giant boulder thrower	1713	dumb ai talents can use	Attack	T_ATTACK
snow giant boulder thrower	1713	dumb ai talents can use	Throw Boulder	T_THROW_BOULDER
dumb ai uses	T_THROW_BOULDER
[LOG]	Snow giant boulder thrower uses Throw Boulder.
[MIND CRIT %]	1
[PROJECTOR] starting dam	147.55441711726
[PROJECTOR] after difficulty dam	147.55441711726
[PROJECTOR] res	28.9677693888	0.710322306112	 on dam	147.55441711726
[PROJECTOR] after resists dam	104.81119384374
[PROJECTOR] res	0	1	 on dam	104.81119384374
[PROJECTOR] after self-resists dam	104.81119384374
[PROJECTOR] after flat damage armor	104.81119384374
[PROJECTOR] final dam	104.81119384374
checkHit	34.5	23.968990471395
=> chance to hit	77
[LOG]	Snow giant boulder thrower resists the knockback!
[PROJECTOR] starting dam	147.55441711726
[PROJECTOR] after difficulty dam	147.55441711726
[PROJECTOR] res	0	1	 on dam	147.55441711726
[PROJECTOR] after resists dam	147.55441711726
[PROJECTOR] after flat damage armor	147.55441711726
[PROJECTOR] final dam	147.55441711726
checkHit	34.5	20.260079288517
=> chance to hit	86
[LOG]	Fire drake hatchling resists the knockback!
[PROJECTOR] starting dam	147.55441711726
[PROJECTOR] after difficulty dam	147.55441711726
[PROJECTOR] res	6	0.94	 on dam	147.55441711726
[PROJECTOR] after resists dam	138.70115209022
[PROJECTOR] after flat damage armor	138.70115209022
[PROJECTOR] final dam	138.70115209022
checkHit	34.5	40.208333333333
=> chance to hit	36
[LOG]	Lilly Lupin resists the knockback!
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# killed Skeleton master archer!#{normal}#
[LOG]	#{bold}#Bleeding from Lilly Lupin killed Ghoul!#{normal}#
[LOG]	#UID:1713:0#Snow giant boulder thrower hits #fbd578#Lilly Lupin#LAST# for #SLATE#(139 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:1713:0#Snow giant boulder thrower hits Snow giant boulder thrower for #aaaaaa#105 physical#LAST# damage.
[LOG]	#UID:1713:0#Snow giant boulder thrower hits Fire drake hatchling for #aaaaaa#148 physical#LAST# damage.
[PROJECTOR] starting dam	33.682907113445
[PROJECTOR] after difficulty dam	33.682907113445
[PROJECTOR] res	50	0.5	 on dam	29.640958259832
[PROJECTOR] after resists dam	14.820479129916
[PROJECTOR] after flat damage armor	14.820479129916
[PROJECTOR] stunned dam	4.4461437389747
[PROJECTOR] numbed dam	3.7792221781285
[PROJECTOR] final dam	3.7792221781285
[PROJECTOR] starting dam	33.682907113445
[PROJECTOR] after difficulty dam	33.682907113445
[PROJECTOR] res	50	0.5	 on dam	29.640958259832
[PROJECTOR] after resists dam	14.820479129916
[PROJECTOR] after flat damage armor	14.820479129916
[PROJECTOR] stunned dam	4.4461437389747
[PROJECTOR] numbed dam	3.7792221781285
[PROJECTOR] final dam	3.7792221781285
[LOG]	#UID:1712:0#Yvama the cave troll hits Snow giant boulder thrower for #1133F3#4 cold#LAST# damage.
[LOG]	#UID:1712:0#Yvama the cave troll hits Something for #1133F3#4 cold#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Lilly Lupin	 :: 	28.851382573719	25	18	45.580249875054	::	1
checkHit	42.333333333333	45.580249875054
=> chance to hit	42
[LOG]	#UID:1708:0#Fire drake hatchling misses #fbd578#Lilly Lupin#LAST#.
[LOG]	
[USERCHAT] channel talk	StarKeep	tome	Many classes seem to do that, sadly. (I'm looking at you, Stone Warden)
[ATTACK] attacking with	Moon
[ATTACK] to 	fire drake hatchling	 :: 	62.014595297484	30	5	5.25	::	1
checkHit	54.333333333333	5.25
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	5.25	=	1.2454166666667	previous	30
[ATTACK] raw dam	62.014595297484	versus	5	0.3	with APR	37.3625
[ATTACK] after armor	62.014595297484
[ATTACK] after range	65
[PHYS CRIT %]	24.282498728383
[ATTACK] after crit	65
[ATTACK] after mult	65
[PROJECTOR] starting dam	65
[PROJECTOR] after difficulty dam	65
[PROJECTOR] res	0	1	 on dam	65
[PROJECTOR] after resists dam	65
[PROJECTOR] after flat damage armor	65
[PROJECTOR] final dam	65
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[LOG]	Lilly Lupin casts a protective shield just in time!
[LOG]	#OLIVE_DRAB#Your premonition allows you to raise a shield just in time!
[PROJECTOR] res	27.968213822849	0.72031786177151	 on dam	4
[PROJECTOR] after resists dam	2.8812714470861
[PROJECTOR] after flat damage armor	2.8812714470861
[PROJECTOR] final dam	2.8812714470861
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	fire drake hatchling	 :: 	45.41084709126	6	5	5.25	::	0.77173913043478
checkHit	54.333333333333	5.25
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	5.25	=	1.2454166666667	previous	6
[ATTACK] raw dam	45.41084709126	versus	5	0.3	with APR	7.4725
[ATTACK] after armor	45.41084709126
[ATTACK] after range	45
[PHYS CRIT %]	19.282498728383
[ATTACK] after crit	45
[ATTACK] after mult	34.728260869565
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	27.968213822849	0.72031786177151	 on dam	4
[PROJECTOR] after resists dam	2.8812714470861
[PROJECTOR] after flat damage armor	2.8812714470861
[PROJECTOR] final dam	2.8812714470861
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Fire drake hatchling for #aaaaaa#65 physical#LAST#, #GREY#22 darkness#LAST# (87 total damage).
[LOG]	#UID:1708:0#Fire drake hatchling hits #fbd578#Lilly Lupin#LAST# for #SLATE#(3 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST#, #SLATE#(3 absorbed)#LAST#, #LIGHT_RED#0 fire#LAST# (0 total damage).
[ATTACK] attacking with innate combat
[ATTACK] to 	Lilly Lupin	 :: 	28.990225801571	15	18	45.580249875054	::	1
checkHit	25.5	45.580249875054
=> chance to hit	0
[LOG]	#UID:1713:0#Snow giant boulder thrower misses #fbd578#Lilly Lupin#LAST#.
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# killed Fire drake hatchling!#{normal}#
AI took for target	1710	giant brown ant	::	1671	Lilly Lupin	4	<	100
[PROJECTOR] starting dam	33.682907113445
[PROJECTOR] after difficulty dam	33.682907113445
[PROJECTOR] res	50	0.5	 on dam	29.640958259832
[PROJECTOR] after resists dam	14.820479129916
[PROJECTOR] after flat damage armor	14.820479129916
[PROJECTOR] stunned dam	4.4461437389747
[PROJECTOR] numbed dam	3.7792221781285
[PROJECTOR] final dam	3.7792221781285
[PROJECTOR] starting dam	33.682907113445
[PROJECTOR] after difficulty dam	33.682907113445
[PROJECTOR] res	50	0.5	 on dam	29.640958259832
[PROJECTOR] after resists dam	14.820479129916
[PROJECTOR] after flat damage armor	14.820479129916
[PROJECTOR] stunned dam	4.4461437389747
[PROJECTOR] numbed dam	3.7792221781285
[PROJECTOR] final dam	3.7792221781285
checkHit	17.413698031736	38
=> chance to hit	0
Loading tile	invis.png
Loading tile	npc/iceblock.png
[LOG]	#UID:1712:0#Yvama the cave troll hits Snow giant boulder thrower for #1133F3#4 cold#LAST# damage.
[LOG]	#UID:1712:0#Yvama the cave troll hits Something for #1133F3#4 cold#LAST# damage.
[SHADER] Loading from /data/gfx/shaders/lava.lua
[SHADER] Loaded shader with totalname	lava[]
New GL Shader program 33
*p 33: Uniform: 0: 1406 tick
*p 33: Uniform: 1: 8B5E tex
[LOG]	
[USERCHAT] channel achievement	lunkers	tome	Utterly Destroyed	false	false
[ATTACK] attacking with	Moon
[ATTACK] to 	snow giant boulder thrower	 :: 	62.014595297484	30	0	4.2	::	1
checkHit	54.333333333333	4.2
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	4.2	=	1.25	previous	30
[ATTACK] raw dam	62.014595297484	versus	0	0.3	with APR	37.5
[ATTACK] after armor	62.014595297484
[ATTACK] after range	70
[PHYS CRIT %]	24.282498728383
[ATTACK] after crit	70
[ATTACK] after mult	70
[PROJECTOR] starting dam	70
[PROJECTOR] after difficulty dam	70
[PROJECTOR] res	28.9677693888	0.710322306112	 on dam	70
[PROJECTOR] after resists dam	49.72256142784
[PROJECTOR] after flat damage armor	49.72256142784
[PROJECTOR] final dam	49.72256142784
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	27.62	0.7238	 on dam	5
[PROJECTOR] after resists dam	3.619
[PROJECTOR] after flat damage armor	3.619
[PROJECTOR] final dam	3.619
[LOG]	Snow giant boulder thrower starts to bleed.
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	snow giant boulder thrower	 :: 	45.41084709126	6	0	4.2	::	0.77173913043478
checkHit	54.333333333333	4.2
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	4.2	=	1.25	previous	6
[ATTACK] raw dam	45.41084709126	versus	0	0.3	with APR	7.5
[ATTACK] after armor	45.41084709126
[ATTACK] after range	54
[PHYS CRIT %]	19.282498728383
[ATTACK] after crit	54
[ATTACK] after mult	41.673913043478
[PROJECTOR] starting dam	41.673913043478
[PROJECTOR] after difficulty dam	41.673913043478
[PROJECTOR] res	28.9677693888	0.710322306112	 on dam	41.673913043478
[PROJECTOR] after resists dam	29.601910017754
[PROJECTOR] after flat damage armor	29.601910017754
[PROJECTOR] final dam	29.601910017754
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.56
[PROJECTOR] after resists dam	4.56
[PROJECTOR] after flat damage armor	4.56
[PROJECTOR] final dam	4.56
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	27.62	0.7238	 on dam	5
[PROJECTOR] after resists dam	3.619
[PROJECTOR] after flat damage armor	3.619
[PROJECTOR] final dam	3.619
[PROJECTOR] starting dam	33.682907113445
[PROJECTOR] after difficulty dam	33.682907113445
[PROJECTOR] res	7.679358932251	0.92320641067749	 on dam	29.640958259832
[PROJECTOR] after resists dam	27.3647226841
[PROJECTOR] after flat damage armor	27.3647226841
[PROJECTOR] stunned dam	8.2094168052301
[PROJECTOR] numbed dam	6.9780042844456
[PROJECTOR] final dam	6.9780042844456
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Snow giant boulder thrower for #aaaaaa#50 physical#LAST#, #GREY#22 darkness#LAST#, #aaaaaa#30 physical#LAST#, #GREEN#5 acid#LAST# (106 total damage).
[LOG]	#UID:1713:0#Snow giant boulder thrower hits #fbd578#Lilly Lupin#LAST# for #SLATE#(4 absorbed)#LAST#, #1133F3#0 cold#LAST#, #SLATE#(4 absorbed)#LAST#, #1133F3#0 cold#LAST# (0 total damage).
[LOG]	#UID:1712:0#Yvama the cave troll hits Giant brown ant for #1133F3#7 cold#LAST# damage.
[PROJECTOR] starting dam	1.763862731903
[PROJECTOR] after difficulty dam	1.763862731903
[PROJECTOR] res	28.9677693888	0.710322306112	 on dam	1.763862731903
[PROJECTOR] after resists dam	1.2529110433903
[PROJECTOR] after flat damage armor	1.2529110433903
[PROJECTOR] final dam	1.2529110433903
snow giant boulder thrower	1713	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lilly Lupin	 :: 	28.990225801571	15	18	45.580249875054	::	1
checkHit	25.5	45.580249875054
=> chance to hit	0
[LOG]	#UID:1713:0#Snow giant boulder thrower misses #fbd578#Lilly Lupin#LAST#.
[LOG]	Bleeding from Lilly Lupin hits Snow giant boulder thrower for #aaaaaa#1 physical#LAST# damage.
[SHADER] Loading from /data/gfx/shaders/lava.lua
[SHADER] Loaded shader with totalname	lava[]
New GL Shader program 34
*p 34: Uniform: 0: 1406 tick
*p 34: Uniform: 1: 8B5E tex
[PROJECTOR] starting dam	33.682907113445
[PROJECTOR] after difficulty dam	33.682907113445
[PROJECTOR] res	50	0.5	 on dam	29.640958259832
[PROJECTOR] after resists dam	14.820479129916
[PROJECTOR] after flat damage armor	14.820479129916
[PROJECTOR] stunned dam	4.4461437389747
[PROJECTOR] numbed dam	3.7792221781285
[PROJECTOR] final dam	3.7792221781285
[PROJECTOR] starting dam	33.318085228202
[PROJECTOR] after difficulty dam	33.318085228202
[LOG]	#UID:1712:0#Yvama the cave troll hits Something for #STEEL_BLUE#(2 to ice)#LAST#, #1133F3#2 cold#LAST# (2 total damage).
[LOG]	Something hits Iceblock for #1133F3#30 cold#LAST# damage.
Adding entity	8307	after	1705
[PROJECTOR] starting dam	23.142857142857
[PROJECTOR] after difficulty dam	23.142857142857
[LOG]	
[LOG]	Xona the snow giant's Infusion: Insidious Poison hits Iceblock for #LIGHT_GREEN#21 nature#LAST# damage.
[ATTACK] attacking with	Moon
[ATTACK] to 	snow giant boulder thrower	 :: 	62.014595297484	30	0	4.2	::	1
checkHit	54.333333333333	4.2
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	4.2	=	1.25	previous	30
[ATTACK] raw dam	62.014595297484	versus	0	0.3	with APR	37.5
[ATTACK] after armor	62.014595297484
[ATTACK] after range	66
[PHYS CRIT %]	24.282498728383
[ATTACK] after crit	105.02170390631
[ATTACK] after mult	105.02170390631
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# performs a melee critical strike against Snow giant boulder thrower!#{normal}#
[PROJECTOR] starting dam	105.02170390631
[PROJECTOR] after difficulty dam	105.02170390631
[PROJECTOR] res	28.9677693888	0.710322306112	 on dam	105.02170390631
[PROJECTOR] after resists dam	74.599258910543
[PROJECTOR] after flat damage armor	74.599258910543
[PROJECTOR] final dam	74.599258910543
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#snow giant kidney#WHITE#.
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	27.62	0.7238	 on dam	5
[PROJECTOR] after resists dam	3.619
[PROJECTOR] after flat damage armor	3.619
[PROJECTOR] final dam	3.619
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	snow giant boulder thrower	 :: 	45.41084709126	6	0	4.2	::	0.77173913043478
checkHit	54.333333333333	4.2
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	4.2	=	1.25	previous	6
[ATTACK] raw dam	45.41084709126	versus	0	0.3	with APR	7.5
[ATTACK] after armor	45.41084709126
[ATTACK] after range	53
[PHYS CRIT %]	19.282498728383
[ATTACK] after crit	53
[ATTACK] after mult	40.902173913043
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	27.62	0.7238	 on dam	5
[PROJECTOR] after resists dam	3.619
[PROJECTOR] after flat damage armor	3.619
[PROJECTOR] final dam	3.619
[PROJECTOR] starting dam	33.682907113445
[PROJECTOR] after difficulty dam	33.682907113445
[PROJECTOR] res	0	1	 on dam	29.640958259832
[PROJECTOR] after resists dam	29.640958259832
[PROJECTOR] after flat damage armor	29.640958259832
[PROJECTOR] stunned dam	8.8922874779495
[PROJECTOR] numbed dam	7.558444356257
[PROJECTOR] final dam	7.558444356257
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Snow giant boulder thrower for #{bold}##aaaaaa#75 physical#{normal}##LAST# damage.
[LOG]	#UID:1713:0#Snow giant boulder thrower hits #fbd578#Lilly Lupin#LAST# for #SLATE#(4 absorbed)#LAST#, #1133F3#0 cold#LAST#, #SLATE#(4 absorbed)#LAST#, #1133F3#0 cold#LAST# (0 total damage).
[LOG]	#UID:1712:0#Yvama the cave troll hits Umber hulk for #1133F3#8 cold#LAST# damage.
[USERCHAT] channel talk	Dekar	tome	and you are sure you wear no items with -luck?
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# killed Snow giant boulder thrower!#{normal}#
[LOG]	#00ff00##UID:438:0#Talent Stealth is ready to use.
[LOG]	The shield around Lilly Lupin crumbles.
giant brown ant	1710	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lilly Lupin	 :: 	18.47891032613	7	18	45.580249875054	::	1
checkHit	24.5	45.580249875054
=> chance to hit	0
[LOG]	#UID:1710:0#Giant brown ant misses #fbd578#Lilly Lupin#LAST#.
[PROJECTOR] starting dam	33.682907113445
[PROJECTOR] after difficulty dam	33.682907113445
[PROJECTOR] res	50	0.5	 on dam	29.640958259832
[PROJECTOR] after resists dam	14.820479129916
[PROJECTOR] after flat damage armor	14.820479129916
[PROJECTOR] stunned dam	4.4461437389747
[PROJECTOR] numbed dam	3.7792221781285
[PROJECTOR] final dam	3.7792221781285
checkHit	23.037473390042	38
=> chance to hit	13
[LOG]	#UID:1712:0#Yvama the cave troll hits Something for #1133F3#4 cold#LAST# damage.
[PROJECTOR] starting dam	33.682907113445
[PROJECTOR] after difficulty dam	33.682907113445
[PROJECTOR] res	50	0.5	 on dam	29.640958259832
[PROJECTOR] after resists dam	14.820479129916
[PROJECTOR] after flat damage armor	14.820479129916
[PROJECTOR] stunned dam	4.4461437389747
[PROJECTOR] numbed dam	3.7792221781285
[PROJECTOR] final dam	3.7792221781285
checkHit	17.413698031736	38
=> chance to hit	0
[LOG]	#UID:1712:0#Yvama the cave troll hits Something for #STEEL_BLUE#(2 to ice)#LAST#, #1133F3#2 cold#LAST# (2 total damage).
[TARGET] Passing target	Xona the snow giant	from	umber hulk	to	Lilly Lupin
bloated horror	1665	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	
[LOG]	Lilly Lupin uses Deadly Strikes.
[ATTACK] attacking with	Moon
[ATTACK] to 	giant brown ant	 :: 	62.014595297484	30	1	4.5	::	1.1059411708156
checkHit	54.333333333333	4.5
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	4.5	=	1.2491666666667	previous	30
[ATTACK] raw dam	62.014595297484	versus	1	0.3	with APR	37.475
[ATTACK] after armor	62.014595297484
[ATTACK] after range	64
[PHYS CRIT %]	24.282498728383
[ATTACK] after crit	64
[ATTACK] after mult	70.780234932196
[PROJECTOR] starting dam	70.780234932196
[PROJECTOR] after difficulty dam	70.780234932196
[PROJECTOR] res	0	1	 on dam	70.780234932196
[PROJECTOR] after resists dam	70.780234932196
[PROJECTOR] after flat damage armor	70.780234932196
[PROJECTOR] final dam	70.780234932196
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	giant brown ant	 :: 	45.41084709126	6	1	4.5	::	0.85349807747723
checkHit	54.333333333333	4.5
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	4.5	=	1.2491666666667	previous	6
[ATTACK] raw dam	45.41084709126	versus	1	0.3	with APR	7.495
[ATTACK] after armor	45.41084709126
[ATTACK] after range	54
[PHYS CRIT %]	19.282498728383
[ATTACK] after crit	54
[ATTACK] after mult	46.08889618377
[PROJECTOR] starting dam	46.08889618377
[PROJECTOR] after difficulty dam	46.08889618377
[PROJECTOR] res	0	1	 on dam	46.08889618377
[PROJECTOR] after resists dam	46.08889618377
[PROJECTOR] after flat damage armor	46.08889618377
[PROJECTOR] final dam	46.08889618377
[LOG]	Lilly Lupin aims carefully.
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Giant brown ant for #aaaaaa#71 physical#LAST#, #GREY#22 darkness#LAST#, #aaaaaa#46 physical#LAST# (139 total damage).
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# killed Giant brown ant!#{normal}#
[ATTACK] attacking with	Moon
[ATTACK] to 	umber hulk	 :: 	62.014595297484	38.729401804042	12	3.5	::	1
checkHit	54.333333333333	3.5
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	3.5	=	1.25	previous	38.729401804042
[ATTACK] raw dam	62.014595297484	versus	12	0.3	with APR	48.411752255052
[ATTACK] after armor	62.014595297484
[ATTACK] after range	65
[PHYS CRIT %]	24.282498728383
[ATTACK] after crit	65
[ATTACK] after mult	65
[PROJECTOR] starting dam	65
[PROJECTOR] after difficulty dam	65
[PROJECTOR] res	20	0.8	 on dam	65
[PROJECTOR] after resists dam	52
[PROJECTOR] after flat damage armor	52
[PROJECTOR] final dam	52
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	umber hulk	 :: 	45.41084709126	14.729401804042	12	3.5	::	0.77173913043478
checkHit	54.333333333333	3.5
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	3.5	=	1.25	previous	14.729401804042
[ATTACK] raw dam	45.41084709126	versus	12	0.3	with APR	18.411752255052
[ATTACK] after armor	45.41084709126
[ATTACK] after range	45
[PHYS CRIT %]	19.282498728383
[ATTACK] after crit	71.605707208849
[ATTACK] after mult	55.260926215525
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# performs a melee critical strike against Umber hulk!#{normal}#
[PROJECTOR] starting dam	55.260926215525
[PROJECTOR] after difficulty dam	55.260926215525
[PROJECTOR] res	20	0.8	 on dam	55.260926215525
[PROJECTOR] after resists dam	44.20874097242
[PROJECTOR] after flat damage armor	44.20874097242
[PROJECTOR] final dam	44.20874097242
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.56
[PROJECTOR] after resists dam	4.56
[PROJECTOR] after flat damage armor	4.56
[PROJECTOR] final dam	4.56
checkHit	30.75	8.7353028028471
=> chance to hit	100
[LOG]	Umber hulk has temporarily forgotten Mind Disruption!
[LOG]	Umber hulk is covered in acid!
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Umber hulk for #aaaaaa#52 physical#LAST#, #GREY#22 darkness#LAST#, #{bold}##aaaaaa#44 physical#{normal}##LAST#, #GREEN#5 acid#LAST# (123 total damage).
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6.84
[PROJECTOR] after resists dam	6.84
[PROJECTOR] after flat damage armor	6.84
[PROJECTOR] final dam	6.84
[PROJECTOR] starting dam	33.682907113445
[PROJECTOR] after difficulty dam	33.682907113445
[PROJECTOR] res	50	0.5	 on dam	29.640958259832
[PROJECTOR] after resists dam	14.820479129916
[PROJECTOR] after flat damage armor	14.820479129916
[PROJECTOR] stunned dam	4.4461437389747
[PROJECTOR] numbed dam	3.7792221781285
[PROJECTOR] final dam	3.7792221781285
[PROJECTOR] starting dam	33.318085228202
[PROJECTOR] after difficulty dam	33.318085228202
[PROJECTOR] res	0	1	 on dam	29.319915000818
[PROJECTOR] after resists dam	29.319915000818
[PROJECTOR] after flat damage armor	29.319915000818
[PROJECTOR] final dam	29.319915000818
[LOG]	Acid Splash from Lilly Lupin hits Umber hulk for #GREEN#7 acid#LAST# damage.
[LOG]	#UID:1712:0#Yvama the cave troll hits Something for #1133F3#4 cold#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Lilly Lupin	 :: 	31.979932541791	15	18	45.580249875054	::	1
checkHit	21.5	45.580249875054
=> chance to hit	0
[LOG]	#UID:1714:0#Umber hulk misses #fbd578#Lilly Lupin#LAST#.
[LOG]	
[ATTACK] attacking with	Moon
[ATTACK] to 	umber hulk	 :: 	62.014595297484	38.729401804042	6	3.5	::	1
checkHit	54.333333333333	3.5
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	3.5	=	1.25	previous	38.729401804042
[ATTACK] raw dam	62.014595297484	versus	6	0.3	with APR	48.411752255052
[ATTACK] after armor	62.014595297484
[ATTACK] after range	70
[PHYS CRIT %]	24.282498728383
[ATTACK] after crit	111.38665565821
[ATTACK] after mult	111.38665565821
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# performs a melee critical strike against Umber hulk!#{normal}#
[PROJECTOR] starting dam	111.38665565821
[PROJECTOR] after difficulty dam	111.38665565821
[PROJECTOR] res	20	0.8	 on dam	111.38665565821
[PROJECTOR] after resists dam	89.109324526568
[PROJECTOR] after flat damage armor	89.109324526568
[PROJECTOR] final dam	89.109324526568
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:29:0#xorn fragment#WHITE#.
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	umber hulk	 :: 	45.41084709126	14.729401804042	6	3.5	::	0.77173913043478
checkHit	54.333333333333	3.5
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	3.5	=	1.25	previous	14.729401804042
[ATTACK] raw dam	45.41084709126	versus	6	0.3	with APR	18.411752255052
[ATTACK] after armor	45.41084709126
[ATTACK] after range	56
[PHYS CRIT %]	19.282498728383
[ATTACK] after crit	56
[ATTACK] after mult	43.217391304348
Loading tile	object/xorn_fragment.png
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Umber hulk for #{bold}##aaaaaa#89 physical#{normal}##LAST# damage.
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# killed Umber hulk!#{normal}#
[LOG]	#00ff00##UID:332:0#Talent Flurry is ready to use.
[LOG]	#00ff00##UID:333:0#Talent Sweep is ready to use.
[SHADER] Loading from /data/gfx/shaders/lava.lua
[SHADER] Loaded shader with totalname	lava[]
New GL Shader program 21
*p 21: Uniform: 0: 1406 tick
*p 21: Uniform: 1: 8B5E tex
[1] = {
  [fct] = function: 0x08f0e648
  [cd] = 10
  [name] = Stealth
  [no_energy] = 0
}
[LOG]	Lilly Lupin activates Stealth.
[LOG]	
[Identify]	Thunderkiller the pair of hardened leather boots	true
[LOG]	Lilly Lupin picks up (o.): #SALMON##UID:1677:0#Thunderkiller the pair of hardened leather boots (0 def, 3 armour)#LAST#.
[LOG]	You pickup 0.90 gold pieces.
[LOG]	You pickup 0.75 gold pieces.
[LOG]	You pickup 0.75 gold pieces.
checkHit	23.979157616564	32.33379853493
=> chance to hit	32.922475189796
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
[LOG]	#00ff00##UID:464:0#Talent Dirty Fighting is ready to use.
[LOG]	The protective shield of Lilly Lupin disappears.
checkHit	23.452078799117	32.33379853493
=> chance to hit	31.9927180723
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
checkHit	25.248762345905	32.33379853493
=> chance to hit	35.251950623998
Astar fail: destination unreachable
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[LOG]	
[LOG]	You pickup 0.65 gold pieces.
checkHit	23.979157616564	32.33379853493
=> chance to hit	32.922475189796
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	23.452078799117	32.33379853493
=> chance to hit	31.9927180723
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
checkHit	25.248762345905	32.33379853493
=> chance to hit	35.251950623998
[LOG]	Xona the snow giant casts Circle of Death.
[SPELL CRIT %]	4.5
[SOUND] loading from	/data/sound/talents/fire.ogg	:=:	sound "/data/sound/talents/fire.ogg" : <static>
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[LOG]	
checkHit	23.979157616564	32.33379853493
=> chance to hit	32.922475189796
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	29.1625	37.5
=> chance to hit	30
[LOG]	Lilly Lupin wanders around!.
Loading tile	effects/bane_confused.png
[PROJECTOR] starting dam	15.189279583637
[PROJECTOR] after difficulty dam	15.189279583637
[LOG]	Lilly Lupin casts a protective shield just in time!
[LOG]	#OLIVE_DRAB#Your premonition allows you to raise a shield just in time!
[PROJECTOR] res	16.688213822849	0.83311786177151	 on dam	15.644957971146
[PROJECTOR] after resists dam	13.034093932426
[PROJECTOR] after flat damage armor	13.034093932426
[PROJECTOR] final dam	13.034093932426
[LOG]	Bane of Confusion from Xona the snow giant hits #fbd578#Lilly Lupin#LAST# for #GREY#13 darkness#LAST# damage.
checkHit	23.452078799117	32.33379853493
=> chance to hit	31.9927180723
checkHit	23.452078799117	32.33379853493
=> chance to hit	31.9927180723
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
checkHit	25.248762345905	32.33379853493
=> chance to hit	35.251950623998
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[LOG]	
[LOG]	Lilly Lupin is confused and fails to use Rune: Teleportation.
checkHit	23.979157616564	32.33379853493
=> chance to hit	32.922475189796
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
[PROJECTOR] starting dam	15.189279583637
[PROJECTOR] after difficulty dam	15.189279583637
[PROJECTOR] res	16.688213822849	0.83311786177151	 on dam	15.644957971146
[PROJECTOR] after resists dam	13.034093932426
[PROJECTOR] after flat damage armor	13.034093932426
[PROJECTOR] final dam	13.034093932426
[LOG]	Bane of Confusion from Xona the snow giant hits #fbd578#Lilly Lupin#LAST# for #GREY#13 darkness#LAST# damage.
checkHit	23.452078799117	32.33379853493
=> chance to hit	31.9927180723
checkHit	23.452078799117	32.33379853493
=> chance to hit	31.9927180723
checkHit	25.248762345905	32.33379853493
=> chance to hit	35.251950623998
[LOG]	
[MOUSE] pre starting drag'n'drop
[LOG]	Lilly Lupin casts Rune: Teleportation.
checkHit	23.979157616564	32.33379853493
=> chance to hit	32.922475189796
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
[PROJECTOR] starting dam	15.189279583637
[PROJECTOR] after difficulty dam	15.189279583637
[PROJECTOR] res	16.688213822849	0.83311786177151	 on dam	15.644957971146
[PROJECTOR] after resists dam	13.034093932426
[PROJECTOR] after flat damage armor	13.034093932426
[PROJECTOR] final dam	13.034093932426
[LOG]	Lilly Lupin aims less carefully.
[LOG]	Bane of Confusion from Xona the snow giant hits #fbd578#Lilly Lupin#LAST# for #GREY#13 darkness#LAST# damage.
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
[LOG]	#LIGHT_RED#Snow giant briefly catches sight of you!
AI took for target	1702	snow giant	::	1671	Lilly Lupin	1	<	100
snow giant	1702	dumb ai talents can use	Infusion: Wild	T_INFUSION:_WILD_1
dumb ai uses	T_INFUSION:_WILD_1
[LOG]	Snow giant uses Infusion: Wild.
[LOG]	Snow giant lessens the pain.
[ATTACK] attacking with innate combat
[ATTACK] to 	Lilly Lupin	 :: 	24.903450105457	15	18	45.580249875054	::	1
checkHit	24.5	45.580249875054
=> chance to hit	0
[LOG]	#UID:1702:0#Snow giant misses #fbd578#Lilly Lupin#LAST#.
checkHit	23.452078799117	32.33379853493
=> chance to hit	31.9927180723
checkHit	23.452078799117	32.33379853493
=> chance to hit	31.9927180723
snow giant	1666	dumb ai talents can use	Mind Disruption	T_MIND_DISRUPTION
dumb ai uses	T_MIND_DISRUPTION
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
checkHit	25.248762345905	32.33379853493
=> chance to hit	35.251950623998
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[LOG]	
[USERCHAT] channel talk	StarKeep	tome	Dekar, you said it yourself, 50 base luck.
Loading tile	object/amulet_copper.png
[LOG]	Lilly Lupin uses Infusion: Wild.
[LOG]	Lilly Lupin seems more focused.
[LOG]	Lilly Lupin is cured!
[LOG]	Lilly Lupin lessens the pain.
checkHit	18.397039232816	21.794494717703
=> chance to hit	42
Unseen Actions: 18.397039232816 stealth vs 21.794494717703 detection -->chance 42
[LOG]	Lilly Lupin deactivates Stealth.
[LOG]	Lilly Lupin uses Flurry.
[ATTACK] attacking with	Moon
[ATTACK] to 	snow giant	 :: 	62.014595297484	30	0	3.5	::	0.70594117081557
checkHit	54.333333333333	3.5
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	3.5	=	1.25	previous	30
[ATTACK] raw dam	62.014595297484	versus	0	0.3	with APR	37.5
[ATTACK] after armor	62.014595297484
[ATTACK] after range	76
[PHYS CRIT %]	24.282498728383
[ATTACK] after crit	76
[ATTACK] after mult	53.651528981983
[PROJECTOR] starting dam	53.651528981983
[PROJECTOR] after difficulty dam	53.651528981983
[PROJECTOR] res	37.405452218459	0.62594547781541	 on dam	53.651528981983
[PROJECTOR] after resists dam	33.582931944155
[PROJECTOR] after flat damage armor	33.582931944155
[PROJECTOR] final dam	33.582931944155
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	14.2	0.858	 on dam	22
[PROJECTOR] after resists dam	18.876
[PROJECTOR] after flat damage armor	18.876
[PROJECTOR] final dam	18.876
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	35.32	0.6468	 on dam	7
[PROJECTOR] after resists dam	4.5276
[PROJECTOR] after flat damage armor	4.5276
[PROJECTOR] final dam	4.5276
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	snow giant	 :: 	45.41084709126	6	0	3.5	::	0.54480242530332
checkHit	54.333333333333	3.5
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	3.5	=	1.25	previous	6
[ATTACK] raw dam	45.41084709126	versus	0	0.3	with APR	7.5
[ATTACK] after armor	45.41084709126
[ATTACK] after range	48
[PHYS CRIT %]	19.282498728383
[ATTACK] after crit	48
[ATTACK] after mult	26.150516414559
[PROJECTOR] starting dam	26.150516414559
[PROJECTOR] after difficulty dam	26.150516414559
[PROJECTOR] res	37.405452218459	0.62594547781541	 on dam	26.150516414559
[PROJECTOR] after resists dam	16.368797492231
[PROJECTOR] after flat damage armor	16.368797492231
[PROJECTOR] final dam	16.368797492231
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	14.2	0.858	 on dam	4.56
[PROJECTOR] after resists dam	3.91248
[PROJECTOR] after flat damage armor	3.91248
[PROJECTOR] final dam	3.91248
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	35.32	0.6468	 on dam	7
[PROJECTOR] after resists dam	4.5276
[PROJECTOR] after flat damage armor	4.5276
[PROJECTOR] final dam	4.5276
[LOG]	Snow giant starts to bleed.
checkHit	30.75	8.6693034631594
=> chance to hit	100
[LOG]	Snow giant has temporarily forgotten Mind Disruption!
[ATTACK] attacking with	Moon
[ATTACK] to 	snow giant	 :: 	62.014595297484	30	0	3.5	::	0.70594117081557
checkHit	54.333333333333	3.5
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	3.5	=	1.25	previous	30
[ATTACK] raw dam	62.014595297484	versus	0	0.3	with APR	37.5
[ATTACK] after armor	62.014595297484
[ATTACK] after range	76
[PHYS CRIT %]	24.282498728383
[ATTACK] after crit	120.93408328606
[ATTACK] after mult	85.372348346466
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# performs a melee critical strike against Snow giant!#{normal}#
[PROJECTOR] starting dam	85.372348346466
[PROJECTOR] after difficulty dam	85.372348346466
[PROJECTOR] res	37.405452218459	0.62594547781541	 on dam	85.372348346466
[PROJECTOR] after resists dam	53.438435377952
[PROJECTOR] after flat damage armor	53.438435377952
[PROJECTOR] final dam	53.438435377952
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	14.2	0.858	 on dam	22
[PROJECTOR] after resists dam	18.876
[PROJECTOR] after flat damage armor	18.876
[PROJECTOR] final dam	18.876
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	35.32	0.6468	 on dam	7
[PROJECTOR] after resists dam	4.5276
[PROJECTOR] after flat damage armor	4.5276
[PROJECTOR] final dam	4.5276
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	snow giant	 :: 	45.41084709126	6	0	3.5	::	0.54480242530332
checkHit	54.333333333333	3.5
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	3.5	=	1.25	previous	6
[ATTACK] raw dam	45.41084709126	versus	0	0.3	with APR	7.5
[ATTACK] after armor	45.41084709126
[ATTACK] after range	56
[PHYS CRIT %]	19.282498728383
[ATTACK] after crit	56
[ATTACK] after mult	30.508935816986
[PROJECTOR] starting dam	30.508935816986
[PROJECTOR] after difficulty dam	30.508935816986
[PROJECTOR] res	37.405452218459	0.62594547781541	 on dam	30.508935816986
[PROJECTOR] after resists dam	19.096930407603
[PROJECTOR] after flat damage armor	19.096930407603
[PROJECTOR] final dam	19.096930407603
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	14.2	0.858	 on dam	4.56
[PROJECTOR] after resists dam	3.91248
[PROJECTOR] after flat damage armor	3.91248
[PROJECTOR] final dam	3.91248
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	35.32	0.6468	 on dam	7
[PROJECTOR] after resists dam	4.5276
[PROJECTOR] after flat damage armor	4.5276
[PROJECTOR] final dam	4.5276
[ATTACK] attacking with	Moon
[ATTACK] to 	snow giant	 :: 	62.014595297484	30	0	3.5	::	0.70594117081557
checkHit	54.333333333333	3.5
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	3.5	=	1.25	previous	30
[ATTACK] raw dam	62.014595297484	versus	0	0.3	with APR	37.5
[ATTACK] after armor	62.014595297484
[ATTACK] after range	62
[PHYS CRIT %]	24.282498728383
[ATTACK] after crit	62
[ATTACK] after mult	43.768352590565
[PROJECTOR] starting dam	43.768352590565
[PROJECTOR] after difficulty dam	43.768352590565
[PROJECTOR] res	37.405452218459	0.62594547781541	 on dam	43.768352590565
[PROJECTOR] after resists dam	27.396602375494
[PROJECTOR] after flat damage armor	27.396602375494
[PROJECTOR] final dam	27.396602375494
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	14.2	0.858	 on dam	22
[PROJECTOR] after resists dam	18.876
[PROJECTOR] after flat damage armor	18.876
[PROJECTOR] final dam	18.876
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	35.32	0.6468	 on dam	7
[PROJECTOR] after resists dam	4.5276
[PROJECTOR] after flat damage armor	4.5276
[PROJECTOR] final dam	4.5276
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	snow giant	 :: 	45.41084709126	6	0	3.5	::	0.54480242530332
checkHit	54.333333333333	3.5
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	3.5	=	1.25	previous	6
[ATTACK] raw dam	45.41084709126	versus	0	0.3	with APR	7.5
[ATTACK] after armor	45.41084709126
[ATTACK] after range	51
[PHYS CRIT %]	19.282498728383
[ATTACK] after crit	81.153134836696
[ATTACK] after mult	44.212424679999
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# performs a melee critical strike against Snow giant!#{normal}#
[PROJECTOR] starting dam	44.212424679999
[PROJECTOR] after difficulty dam	44.212424679999
[PROJECTOR] res	37.405452218459	0.62594547781541	 on dam	44.212424679999
[PROJECTOR] after resists dam	27.6745672917
[PROJECTOR] after flat damage armor	27.6745672917
[PROJECTOR] final dam	27.6745672917
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	14.2	0.858	 on dam	4.56
[PROJECTOR] after resists dam	3.91248
[PROJECTOR] after flat damage armor	3.91248
[PROJECTOR] final dam	3.91248
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	35.32	0.6468	 on dam	7
[PROJECTOR] after resists dam	4.5276
[PROJECTOR] after flat damage armor	4.5276
[PROJECTOR] final dam	4.5276
checkHit	30.75	8.6693034631594
=> chance to hit	100
[LOG]	Snow giant is covered in acid!
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Snow giant for #aaaaaa#34 physical#LAST#, #GREY#19 darkness#LAST#, #aaaaaa#16 physical#LAST#, #GREEN#4 acid#LAST#, #{bold}##aaaaaa#53 physical#{normal}##LAST#, #GREY#19 darkness#LAST#, #aaaaaa#19 physical#LAST#, #GREEN#4 acid#LAST#, #aaaaaa#27 physical#LAST#, #GREY#19 darkness#LAST#, #{bold}##aaaaaa#28 physical#{normal}##LAST#, #GREEN#4 acid#LAST# (246 total damage).
[LOG]	#UID:1702:0#Snow giant hits #fbd578#Lilly Lupin#LAST# for #1133F3#5 cold#LAST#, #1133F3#5 cold#LAST#, #1133F3#5 cold#LAST#, #1133F3#5 cold#LAST#, #1133F3#5 cold#LAST#, #1133F3#5 cold#LAST# (27 total damage).
[PROJECTOR] starting dam	2.8101574986719
[PROJECTOR] after difficulty dam	2.8101574986719
[PROJECTOR] res	37.405452218459	0.62594547781541	 on dam	2.8101574986719
[PROJECTOR] after resists dam	1.7590053782427
[PROJECTOR] after flat damage armor	1.7590053782427
[PROJECTOR] final dam	1.7590053782427
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	14.2	0.858	 on dam	6.84
[PROJECTOR] after resists dam	5.86872
[PROJECTOR] after flat damage armor	5.86872
[PROJECTOR] final dam	5.86872
[LOG]	Acid Splash from Lilly Lupin hits Snow giant for #GREEN#6 acid#LAST# damage.
[LOG]	Bleeding from Lilly Lupin hits Snow giant for #aaaaaa#2 physical#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Lilly Lupin	 :: 	24.903450105457	15	18	45.580249875054	::	1
checkHit	21.5	45.580249875054
=> chance to hit	0
[LOG]	#UID:1702:0#Snow giant misses #fbd578#Lilly Lupin#LAST#.
[LOG]	
[PROJECTOR] starting dam	2.8101574986719
[PROJECTOR] after difficulty dam	2.8101574986719
[PROJECTOR] res	37.405452218459	0.62594547781541	 on dam	2.8101574986719
[PROJECTOR] after resists dam	1.7590053782427
[PROJECTOR] after flat damage armor	1.7590053782427
[PROJECTOR] final dam	1.7590053782427
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	14.2	0.858	 on dam	6.84
[PROJECTOR] after resists dam	5.86872
[PROJECTOR] after flat damage armor	5.86872
[PROJECTOR] final dam	5.86872
[LOG]	Acid Splash from Lilly Lupin hits Snow giant for #GREEN#6 acid#LAST# damage.
[LOG]	Bleeding from Lilly Lupin hits Snow giant for #aaaaaa#2 physical#LAST# damage.
snow giant	1702	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lilly Lupin	 :: 	24.903450105457	15	18	45.580249875054	::	1
checkHit	21.5	45.580249875054
=> chance to hit	0
[LOG]	#UID:1702:0#Snow giant misses #fbd578#Lilly Lupin#LAST#.
[LOG]	
[ATTACK] attacking with	Moon
[ATTACK] to 	snow giant	 :: 	62.014595297484	30	-6	3.5	::	1
checkHit	54.333333333333	3.5
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	3.5	=	1.25	previous	30
[ATTACK] raw dam	62.014595297484	versus	-6	0.3	with APR	37.5
[ATTACK] after armor	62.014595297484
[ATTACK] after range	80
[PHYS CRIT %]	24.282498728383
[ATTACK] after crit	80
[ATTACK] after mult	80
[PROJECTOR] starting dam	80
[PROJECTOR] after difficulty dam	80
[PROJECTOR] res	37.405452218459	0.62594547781541	 on dam	80
[PROJECTOR] after resists dam	50.075638225233
[PROJECTOR] after flat damage armor	50.075638225233
[PROJECTOR] final dam	50.075638225233
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#snow giant kidney#WHITE#.
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	35.32	0.6468	 on dam	7
[PROJECTOR] after resists dam	4.5276
[PROJECTOR] after flat damage armor	4.5276
[PROJECTOR] final dam	4.5276
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	snow giant	 :: 	45.41084709126	6	-6	3.5	::	0.77173913043478
checkHit	54.333333333333	3.5
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	3.5	=	1.25	previous	6
[ATTACK] raw dam	45.41084709126	versus	-6	0.3	with APR	7.5
[ATTACK] after armor	45.41084709126
[ATTACK] after range	50
[PHYS CRIT %]	19.282498728383
[ATTACK] after crit	50
[ATTACK] after mult	38.586956521739
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	35.32	0.6468	 on dam	7
[PROJECTOR] after resists dam	4.5276
[PROJECTOR] after flat damage armor	4.5276
[PROJECTOR] final dam	4.5276
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Snow giant for #aaaaaa#50 physical#LAST# damage.
[LOG]	#UID:1702:0#Snow giant hits #fbd578#Lilly Lupin#LAST# for #1133F3#5 cold#LAST#, #1133F3#5 cold#LAST# (9 total damage).
snow giant	1662	dumb ai talents can use	Mind Disruption	T_MIND_DISRUPTION
dumb ai uses	T_MIND_DISRUPTION
[LOG]	Snow giant casts Mind Disruption.
checkHit	41.375	6
=> chance to hit	95
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# killed Snow giant!#{normal}#
[LOG]	The protective shield of Lilly Lupin disappears.
AI took for target	1664	snow giant chieftain	::	1671	Lilly Lupin	81	<	100
bloated horror	1665	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	
[LORE] learnt	rogue-poem
[LOG]	You pickup 0.50 gold pieces.
[LOG]	
[LOG]	You pickup 0.65 gold pieces.
[LOG]	#00ff00##UID:469:0#Talent Deadly Strikes is ready to use.
snow giant	1703	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
[LOG]	
AI took for target	1662	snow giant	::	1671	Lilly Lupin	25	<	100
[LOG]	Lilly Lupin feels pain again.
snow giant	1666	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
[LOG]	Snow giant uses Infusion: Regeneration.
[LOG]	Snow giant starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 30
*p 30: Uniform: 0: 8B52 beamColor1
*p 30: Uniform: 1: 8B52 beamColor2
*p 30: Uniform: 2: 1406 beamsCount
*p 30: Uniform: 3: 8B52 circleColor
*p 30: Uniform: 4: 1406 circleDescendSpeed
*p 30: Uniform: 5: 1406 circleRotationSpeed
*p 30: Uniform: 6: 1406 noup
*p 30: Uniform: 7: 1406 tick
*p 30: Uniform: 8: 1406 tick_start
*p 30: Uniform: 9: 1406 time_factor
*p 30: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 31
*p 31: Uniform: 0: 8B52 beamColor1
*p 31: Uniform: 1: 8B52 beamColor2
*p 31: Uniform: 2: 1406 beamsCount
*p 31: Uniform: 3: 8B52 circleColor
*p 31: Uniform: 4: 1406 circleDescendSpeed
*p 31: Uniform: 5: 1406 circleRotationSpeed
*p 31: Uniform: 6: 1406 noup
*p 31: Uniform: 7: 1406 tick
*p 31: Uniform: 8: 1406 tick_start
*p 31: Uniform: 9: 1406 time_factor
*p 31: Uniform: 10: 8B5E tex
[LOG]	
AI took for target	1664	snow giant chieftain	::	1671	Lilly Lupin	36	<	100
[LOG]	Lilly Lupin uses Dual Strike.
[ATTACK] to 	snow giant	 :: 	45.41084709126	6	0	3.85	::	1.0854826273994
checkHit	54.333333333333	3.85
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	3.85	=	1.25	previous	6
[ATTACK] raw dam	45.41084709126	versus	0	0.3	with APR	7.5
[ATTACK] after armor	45.41084709126
[ATTACK] after range	45
[PHYS CRIT %]	19.282498728383
[ATTACK] after crit	45
[ATTACK] after mult	48.846718232972
[PROJECTOR] starting dam	48.846718232972
[PROJECTOR] after difficulty dam	48.846718232972
[PROJECTOR] res	20	0.8	 on dam	48.846718232972
[PROJECTOR] after resists dam	39.077374586377
[PROJECTOR] after flat damage armor	39.077374586377
[PROJECTOR] final dam	39.077374586377
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.56
[PROJECTOR] after resists dam	4.56
[PROJECTOR] after flat damage armor	4.56
[PROJECTOR] final dam	4.56
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[LOG]	Lilly Lupin casts a protective shield just in time!
[LOG]	#OLIVE_DRAB#Your premonition allows you to raise a shield just in time!
[PROJECTOR] res	38.308213822849	0.61691786177151	 on dam	7
[PROJECTOR] after resists dam	4.3184250324006
[PROJECTOR] after flat damage armor	4.3184250324006
[PROJECTOR] final dam	4.3184250324006
checkHit	23.500882703864	54.666666666667
=> chance to hit	0
[LOG]	Snow giant is stunned!
[ATTACK] to 	snow giant	 :: 	62.014595297484	30	0	3.85	::	1.4065408693062
checkHit	54.333333333333	3.85
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	3.85	=	1.25	previous	30
[ATTACK] raw dam	62.014595297484	versus	0	0.3	with APR	37.5
[ATTACK] after armor	62.014595297484
[ATTACK] after range	75
[PHYS CRIT %]	42.530086323269
[ATTACK] after crit	75
[ATTACK] after mult	105.49056519797
[PROJECTOR] starting dam	105.49056519797
[PROJECTOR] after difficulty dam	105.49056519797
[PROJECTOR] res	20	0.8	 on dam	105.49056519797
[PROJECTOR] after resists dam	84.392452158374
[PROJECTOR] after flat damage armor	84.392452158374
[PROJECTOR] final dam	84.392452158374
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	38.308213822849	0.61691786177151	 on dam	7
[PROJECTOR] after resists dam	4.3184250324006
[PROJECTOR] after flat damage armor	4.3184250324006
[PROJECTOR] stunned dam	1.2955275097202
[PROJECTOR] numbed dam	1.1011983832622
[PROJECTOR] final dam	1.1011983832622
[LOG]	Snow giant starts to bleed.
snow giant	1662	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lilly Lupin	 :: 	30.327509347025	15	18	45.580249875054	::	1
checkHit	25	45.580249875054
=> chance to hit	0
[LOG]	#UID:1662:0#Snow giant misses #fbd578#Lilly Lupin#LAST#.
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Snow giant for #aaaaaa#39 physical#LAST#, #GREEN#5 acid#LAST#, #aaaaaa#84 physical#LAST#, #GREY#22 darkness#LAST# (150 total damage).
[LOG]	#UID:1662:0#Snow giant hits #fbd578#Lilly Lupin#LAST# for #1133F3#4 cold#LAST#, #1133F3#1 cold#LAST# (5 total damage).
[LOG]	#00ff00##UID:118:0#Talent Rune: Shielding is ready to use.
AI took for target	1666	snow giant	::	1671	Lilly Lupin	16	<	100
[PROJECTOR] starting dam	2.6581553788582
[PROJECTOR] after difficulty dam	2.6581553788582
[PROJECTOR] res	20	0.8	 on dam	2.6581553788582
[PROJECTOR] after resists dam	2.1265243030866
[PROJECTOR] after flat damage armor	2.1265243030866
[PROJECTOR] final dam	2.1265243030866
[LOG]	
[LOG]	Bleeding from Lilly Lupin hits Snow giant for #aaaaaa#2 physical#LAST# damage.
[ATTACK] attacking with	Moon
[ATTACK] to 	snow giant	 :: 	62.014595297484	30	0	3.85	::	1
checkHit	54.333333333333	3.85
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	3.85	=	1.25	previous	30
[ATTACK] raw dam	62.014595297484	versus	0	0.3	with APR	37.5
[ATTACK] after armor	62.014595297484
[ATTACK] after range	67
[PHYS CRIT %]	42.530086323269
[ATTACK] after crit	67
[ATTACK] after mult	67
[PROJECTOR] starting dam	67
[PROJECTOR] after difficulty dam	67
[PROJECTOR] res	20	0.8	 on dam	67
[PROJECTOR] after resists dam	53.6
[PROJECTOR] after flat damage armor	53.6
[PROJECTOR] final dam	53.6
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	38.308213822849	0.61691786177151	 on dam	7
[PROJECTOR] after resists dam	4.3184250324006
[PROJECTOR] after flat damage armor	4.3184250324006
[PROJECTOR] stunned dam	1.2955275097202
[PROJECTOR] numbed dam	1.1011983832622
[PROJECTOR] final dam	1.1011983832622
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	snow giant	 :: 	45.41084709126	6	0	3.85	::	0.77173913043478
checkHit	54.333333333333	3.85
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	3.85	=	1.25	previous	6
[ATTACK] raw dam	45.41084709126	versus	0	0.3	with APR	7.5
[ATTACK] after armor	45.41084709126
[ATTACK] after range	58
[PHYS CRIT %]	37.530086323269
[ATTACK] after crit	58
[ATTACK] after mult	44.760869565217
[PROJECTOR] starting dam	44.760869565217
[PROJECTOR] after difficulty dam	44.760869565217
[PROJECTOR] res	20	0.8	 on dam	44.760869565217
[PROJECTOR] after resists dam	35.808695652174
[PROJECTOR] after flat damage armor	35.808695652174
[PROJECTOR] final dam	35.808695652174
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#snow giant kidney#WHITE#.
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	38.308213822849	0.61691786177151	 on dam	7
[PROJECTOR] after resists dam	4.3184250324006
[PROJECTOR] after flat damage armor	4.3184250324006
[PROJECTOR] stunned dam	1.2955275097202
[PROJECTOR] numbed dam	1.1011983832622
[PROJECTOR] final dam	1.1011983832622
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Snow giant for #aaaaaa#54 physical#LAST#, #GREY#22 darkness#LAST#, #aaaaaa#36 physical#LAST# (111 total damage).
[LOG]	#UID:1662:0#Snow giant hits #fbd578#Lilly Lupin#LAST# for #1133F3#1 cold#LAST#, #1133F3#1 cold#LAST# (2 total damage).
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# killed Snow giant!#{normal}#
[LOG]	#00ff00##UID:438:0#Talent Stealth is ready to use.
[LOG]	
[USERCHAT] channel talk	StarKeep	tome	Unless 50 = 0 effect, in which case thats dumb.
[USERCHAT] channel talk	Dekar	tome	49 luck is effectivly -1 luck
Server latency	40
[LOG]	Lilly Lupin uses Deadly Strikes.
[ATTACK] attacking with	Moon
[ATTACK] to 	snow giant chieftain	 :: 	62.014595297484	30	12	16.9	::	1.1059411708156
checkHit	54.333333333333	16.9
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	16.9	=	1.1871666666667	previous	30
[ATTACK] raw dam	62.014595297484	versus	12	0.3	with APR	35.615
[ATTACK] after armor	62.014595297484
[ATTACK] after range	70
[PHYS CRIT %]	24.282498728383
[ATTACK] after crit	70
[ATTACK] after mult	77.41588195709
[PROJECTOR] starting dam	77.41588195709
[PROJECTOR] after difficulty dam	77.41588195709
[PROJECTOR] res	20	0.8	 on dam	77.41588195709
[PROJECTOR] after resists dam	61.932705565672
[PROJECTOR] after flat damage armor	61.932705565672
[PROJECTOR] final dam	61.932705565672
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	38.308213822849	0.61691786177151	 on dam	10
[PROJECTOR] after resists dam	6.1691786177151
[PROJECTOR] after flat damage armor	6.1691786177151
[PROJECTOR] final dam	6.1691786177151
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	snow giant chieftain	 :: 	45.41084709126	6	12	16.9	::	0.85349807747723
checkHit	54.333333333333	16.9
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	16.9	=	1.1871666666667	previous	6
[ATTACK] raw dam	45.41084709126	versus	12	0.3	with APR	7.123
[ATTACK] after armor	40.53384709126
[ATTACK] after range	46
[PHYS CRIT %]	19.282498728383
[ATTACK] after crit	73.196945146824
[ATTACK] after mult	62.47345196002
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# performs a melee critical strike against Snow giant chieftain!#{normal}#
[PROJECTOR] starting dam	62.47345196002
[PROJECTOR] after difficulty dam	62.47345196002
[PROJECTOR] res	20	0.8	 on dam	62.47345196002
[PROJECTOR] after resists dam	49.978761568016
[PROJECTOR] after flat damage armor	49.978761568016
[PROJECTOR] final dam	49.978761568016
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.56
[PROJECTOR] after resists dam	4.56
[PROJECTOR] after flat damage armor	4.56
[PROJECTOR] final dam	4.56
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	38.308213822849	0.61691786177151	 on dam	10
[PROJECTOR] after resists dam	6.1691786177151
[PROJECTOR] after flat damage armor	6.1691786177151
[PROJECTOR] final dam	6.1691786177151
[LOG]	Snow giant chieftain is covered in acid!
[LOG]	Lilly Lupin aims carefully.
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Snow giant chieftain for #aaaaaa#62 physical#LAST#, #GREY#22 darkness#LAST#, #{bold}##aaaaaa#50 physical#{normal}##LAST#, #GREEN#5 acid#LAST# (138 total damage).
[LOG]	#UID:1664:0#Snow giant chieftain hits #fbd578#Lilly Lupin#LAST# for #1133F3#6 cold#LAST#, #1133F3#6 cold#LAST# (12 total damage).
[ATTACK] attacking with	Moon
[ATTACK] to 	snow giant chieftain	 :: 	62.014595297484	38.729401804042	6	16.9	::	1
checkHit	54.333333333333	16.9
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	16.9	=	1.1871666666667	previous	38.729401804042
[ATTACK] raw dam	62.014595297484	versus	6	0.3	with APR	45.978254841698
[ATTACK] after armor	62.014595297484
[ATTACK] after range	67
[PHYS CRIT %]	24.282498728383
[ATTACK] after crit	106.61294184429
[ATTACK] after mult	106.61294184429
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# performs a melee critical strike against Snow giant chieftain!#{normal}#
[PROJECTOR] starting dam	106.61294184429
[PROJECTOR] after difficulty dam	106.61294184429
[PROJECTOR] res	20	0.8	 on dam	106.61294184429
[PROJECTOR] after resists dam	85.290353475429
[PROJECTOR] after flat damage armor	85.290353475429
[PROJECTOR] final dam	85.290353475429
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#snow giant kidney#WHITE#.
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	38.308213822849	0.61691786177151	 on dam	10
[PROJECTOR] after resists dam	6.1691786177151
[PROJECTOR] after flat damage armor	6.1691786177151
[PROJECTOR] final dam	6.1691786177151
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	snow giant chieftain	 :: 	45.41084709126	14.729401804042	6	16.9	::	0.77173913043478
checkHit	54.333333333333	16.9
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	16.9	=	1.1871666666667	previous	14.729401804042
[ATTACK] raw dam	45.41084709126	versus	6	0.3	with APR	17.486254841698
[ATTACK] after armor	45.41084709126
[ATTACK] after range	57
[PHYS CRIT %]	19.282498728383
[ATTACK] after crit	90.700562464542
[ATTACK] after mult	69.997173206332
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# performs a melee critical strike against Snow giant chieftain!#{normal}#
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	38.308213822849	0.61691786177151	 on dam	10
[PROJECTOR] after resists dam	6.1691786177151
[PROJECTOR] after flat damage armor	6.1691786177151
[PROJECTOR] final dam	6.1691786177151
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Snow giant chieftain for #{bold}##aaaaaa#85 physical#{normal}##LAST# damage.
[LOG]	#UID:1664:0#Snow giant chieftain hits #fbd578#Lilly Lupin#LAST# for #1133F3#6 cold#LAST#, #1133F3#6 cold#LAST# (12 total damage).
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# killed Snow giant chieftain!#{normal}#
[LOG]	
[ATTACK] attacking with	Moon
[ATTACK] to 	snow giant	 :: 	62.014595297484	38.729401804042	0	4.2	::	1
checkHit	54.333333333333	4.2
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	4.2	=	1.25	previous	38.729401804042
[ATTACK] raw dam	62.014595297484	versus	0	0.3	with APR	48.411752255052
[ATTACK] after armor	62.014595297484
[ATTACK] after range	62
[PHYS CRIT %]	24.282498728383
[ATTACK] after crit	98.656752154415
[ATTACK] after mult	98.656752154415
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# performs a melee critical strike against Snow giant!#{normal}#
[PROJECTOR] starting dam	98.656752154415
[PROJECTOR] after difficulty dam	98.656752154415
[PROJECTOR] res	20	0.8	 on dam	98.656752154415
[PROJECTOR] after resists dam	78.925401723532
[PROJECTOR] after flat damage armor	78.925401723532
[PROJECTOR] final dam	78.925401723532
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	7.5400663466519	0.92459933653348	 on dam	22
[PROJECTOR] after resists dam	20.341185403737
[PROJECTOR] after flat damage armor	20.341185403737
[PROJECTOR] final dam	20.341185403737
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	38.308213822849	0.61691786177151	 on dam	13
[PROJECTOR] after resists dam	8.0199322030297
[PROJECTOR] after flat damage armor	8.0199322030297
[PROJECTOR] final dam	8.0199322030297
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	snow giant	 :: 	45.41084709126	14.729401804042	0	4.2	::	0.77173913043478
checkHit	54.333333333333	4.2
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	4.2	=	1.25	previous	14.729401804042
[ATTACK] raw dam	45.41084709126	versus	0	0.3	with APR	18.411752255052
[ATTACK] after armor	45.41084709126
[ATTACK] after range	57
[PHYS CRIT %]	19.282498728383
[ATTACK] after crit	57
[ATTACK] after mult	43.989130434783
[PROJECTOR] starting dam	43.989130434783
[PROJECTOR] after difficulty dam	43.989130434783
[PROJECTOR] res	20	0.8	 on dam	43.989130434783
[PROJECTOR] after resists dam	35.191304347826
[PROJECTOR] after flat damage armor	35.191304347826
[PROJECTOR] final dam	35.191304347826
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.56
[PROJECTOR] after resists dam	4.56
[PROJECTOR] after flat damage armor	4.56
[PROJECTOR] final dam	4.56
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	38.308213822849	0.61691786177151	 on dam	13
[PROJECTOR] after resists dam	8.0199322030297
[PROJECTOR] after flat damage armor	8.0199322030297
[PROJECTOR] final dam	8.0199322030297
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Snow giant for #{bold}##aaaaaa#79 physical#{normal}##LAST#, #GREY#20 darkness#LAST#, #aaaaaa#35 physical#LAST#, #GREEN#5 acid#LAST# (139 total damage).
[LOG]	#UID:1666:0#Snow giant hits #fbd578#Lilly Lupin#LAST# for #1133F3#8 cold#LAST#, #1133F3#8 cold#LAST# (16 total damage).
[LOG]	#00ff00##UID:62:0#Talent Infusion: Wild is ready to use.
[LOG]	#00ff00##UID:332:0#Talent Flurry is ready to use.
[LOG]	Snow giant stops regenerating health quickly.
snow giant	1666	dumb ai talents can use	Mind Disruption	T_MIND_DISRUPTION
snow giant	1666	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lilly Lupin	 :: 	38.151112064527	15	18	45.580249875054	::	1
checkHit	25.5	45.580249875054
=> chance to hit	0
[LOG]	#UID:1666:0#Snow giant misses #fbd578#Lilly Lupin#LAST#.
[LOG]	
[ATTACK] attacking with	Moon
[ATTACK] to 	snow giant	 :: 	62.014595297484	38.729401804042	0	4.2	::	1
checkHit	54.333333333333	4.2
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	4.2	=	1.25	previous	38.729401804042
[ATTACK] raw dam	62.014595297484	versus	0	0.3	with APR	48.411752255052
[ATTACK] after armor	62.014595297484
[ATTACK] after range	69
[PHYS CRIT %]	24.282498728383
[ATTACK] after crit	109.79541772024
[ATTACK] after mult	109.79541772024
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# performs a melee critical strike against Snow giant!#{normal}#
[PROJECTOR] starting dam	109.79541772024
[PROJECTOR] after difficulty dam	109.79541772024
[PROJECTOR] res	20	0.8	 on dam	109.79541772024
[PROJECTOR] after resists dam	87.836334176188
[PROJECTOR] after flat damage armor	87.836334176188
[PROJECTOR] final dam	87.836334176188
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	7.5400663466519	0.92459933653348	 on dam	22
[PROJECTOR] after resists dam	20.341185403737
[PROJECTOR] after flat damage armor	20.341185403737
[PROJECTOR] final dam	20.341185403737
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	38.308213822849	0.61691786177151	 on dam	13
[PROJECTOR] after resists dam	8.0199322030297
[PROJECTOR] after flat damage armor	8.0199322030297
[PROJECTOR] final dam	8.0199322030297
[LOG]	Snow giant starts to bleed.
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	snow giant	 :: 	45.41084709126	14.729401804042	0	4.2	::	0.77173913043478
checkHit	54.333333333333	4.2
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	4.2	=	1.25	previous	14.729401804042
[ATTACK] raw dam	45.41084709126	versus	0	0.3	with APR	18.411752255052
[ATTACK] after armor	45.41084709126
[ATTACK] after range	56
[PHYS CRIT %]	19.282498728383
[ATTACK] after crit	56
[ATTACK] after mult	43.217391304348
[PROJECTOR] starting dam	43.217391304348
[PROJECTOR] after difficulty dam	43.217391304348
[PROJECTOR] res	20	0.8	 on dam	43.217391304348
[PROJECTOR] after resists dam	34.573913043478
[PROJECTOR] after flat damage armor	34.573913043478
[PROJECTOR] final dam	34.573913043478
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.56
[PROJECTOR] after resists dam	4.56
[PROJECTOR] after flat damage armor	4.56
[PROJECTOR] final dam	4.56
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	38.308213822849	0.61691786177151	 on dam	13
[PROJECTOR] after resists dam	8.0199322030297
[PROJECTOR] after flat damage armor	8.0199322030297
[PROJECTOR] final dam	8.0199322030297
checkHit	23.734075021363	54.666666666667
=> chance to hit	0
[LOG]	Snow giant is disabled.
checkHit	30.75	9.0113410000483
=> chance to hit	100
[LOG]	Snow giant has temporarily forgotten Mind Disruption!
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Snow giant for #{bold}##aaaaaa#88 physical#{normal}##LAST#, #GREY#20 darkness#LAST#, #aaaaaa#35 physical#LAST#, #GREEN#5 acid#LAST# (147 total damage).
[LOG]	#UID:1666:0#Snow giant hits #fbd578#Lilly Lupin#LAST# for #1133F3#8 cold#LAST#, #1133F3#8 cold#LAST# (16 total damage).
[LOG]	#00ff00##UID:111:0#Talent Rune: Teleportation is ready to use.
[PROJECTOR] starting dam	2.7666292207206
[PROJECTOR] after difficulty dam	2.7666292207206
[PROJECTOR] res	20	0.8	 on dam	2.7666292207206
[PROJECTOR] after resists dam	2.2133033765765
[PROJECTOR] after flat damage armor	2.2133033765765
[PROJECTOR] final dam	2.2133033765765
[LOG]	Bleeding from Lilly Lupin hits Snow giant for #aaaaaa#2 physical#LAST# damage.
snow giant	1666	dumb ai talents can use	Attack	T_ATTACK
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Lilly Lupin	 :: 	38.151112064527	15	18	45.580249875054	::	1
checkHit	20.939560068569	45.580249875054
=> chance to hit	0
[LOG]	#UID:1666:0#Snow giant misses #fbd578#Lilly Lupin#LAST#.
bloated horror	1665	dumb ai talents can use	Phase Door	T_PHASE_DOOR
bloated horror	1665	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=431094]
New GL Shader program 30
*p 30: Uniform: 0: 1406 aadjust
*p 30: Uniform: 1: 1406 antialiasingRadius
*p 30: Uniform: 2: 8B51 color
*p 30: Uniform: 3: 1406 ellipsoidalFactor
*p 30: Uniform: 4: 1406 horizontalScrollingSpeed
*p 30: Uniform: 5: 8B50 impact
*p 30: Uniform: 6: 8B51 impact_color
*p 30: Uniform: 7: 1406 impact_tick
*p 30: Uniform: 8: 1406 impact_time
*p 30: Uniform: 9: 1406 oscillationSpeed
*p 30: Uniform: 10: 1406 shieldIntensity
*p 30: Uniform: 11: 1406 tick
*p 30: Uniform: 12: 1406 tick_start
*p 30: Uniform: 13: 1406 time_factor
*p 30: Uniform: 14: 1406 verticalScrollingSpeed
*p 30: Uniform: 15: 1406 wobblingPower
*p 30: Uniform: 16: 1406 wobblingSpeed
*p 30: Uniform: 17: 8B5E tex
[LOG]	
[ATTACK] attacking with	Moon
[ATTACK] to 	snow giant	 :: 	62.014595297484	38.729401804042	0	4.2	::	1
checkHit	54.333333333333	4.2
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	4.2	=	1.25	previous	38.729401804042
[ATTACK] raw dam	62.014595297484	versus	0	0.3	with APR	48.411752255052
[ATTACK] after armor	62.014595297484
[ATTACK] after range	76
[PHYS CRIT %]	24.282498728383
[ATTACK] after crit	76
[ATTACK] after mult	76
[PROJECTOR] starting dam	76
[PROJECTOR] after difficulty dam	76
[PROJECTOR] res	20	0.8	 on dam	76
[PROJECTOR] after resists dam	60.8
[PROJECTOR] after flat damage armor	60.8
[PROJECTOR] final dam	60.8
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	7.5400663466519	0.92459933653348	 on dam	22
[PROJECTOR] after resists dam	20.341185403737
[PROJECTOR] after flat damage armor	20.341185403737
[PROJECTOR] final dam	20.341185403737
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	38.308213822849	0.61691786177151	 on dam	13
[PROJECTOR] after resists dam	8.0199322030297
[PROJECTOR] after flat damage armor	8.0199322030297
[PROJECTOR] numbed dam	6.8169423725752
[PROJECTOR] final dam	6.8169423725752
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	snow giant	 :: 	45.41084709126	14.729401804042	0	4.2	::	0.77173913043478
checkHit	54.333333333333	4.2
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	4.2	=	1.25	previous	14.729401804042
[ATTACK] raw dam	45.41084709126	versus	0	0.3	with APR	18.411752255052
[ATTACK] after armor	45.41084709126
[ATTACK] after range	57
[PHYS CRIT %]	19.282498728383
[ATTACK] after crit	57
[ATTACK] after mult	43.989130434783
[PROJECTOR] starting dam	43.989130434783
[PROJECTOR] after difficulty dam	43.989130434783
[PROJECTOR] res	20	0.8	 on dam	43.989130434783
[PROJECTOR] after resists dam	35.191304347826
[PROJECTOR] after flat damage armor	35.191304347826
[PROJECTOR] final dam	35.191304347826
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#snow giant kidney#WHITE#.
[PROJECTOR] starting dam	13
[PROJECTOR] after difficulty dam	13
[PROJECTOR] res	38.308213822849	0.61691786177151	 on dam	13
[PROJECTOR] after resists dam	8.0199322030297
[PROJECTOR] after flat damage armor	8.0199322030297
[PROJECTOR] numbed dam	6.8169423725752
[PROJECTOR] final dam	6.8169423725752
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Snow giant for #aaaaaa#61 physical#LAST#, #GREY#20 darkness#LAST#, #aaaaaa#35 physical#LAST# (116 total damage).
[LOG]	#UID:1666:0#Snow giant hits #fbd578#Lilly Lupin#LAST# for #1133F3#7 cold#LAST#, #1133F3#7 cold#LAST# (14 total damage).
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# killed Snow giant!#{normal}#
[LOG]	The protective shield of Lilly Lupin disappears.
bloated horror	1665	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[1] = {
  [fct] = function: 0x0a64e0d0
  [cd] = 10
  [name] = Stealth
  [no_energy] = 0
}
[LOG]	Lilly Lupin activates Stealth.
[LOG]	
[LOG]	You pickup 0.90 gold pieces.
Loading tile	object/axe_steel.png
[Identify]	steel waraxe	true
[LOG]	Lilly Lupin picks up (n.): #FFFFFF##UID:1657:0#steel waraxe (10-14 power, 3 apr)#LAST#.
[LOG]	You pickup 0.75 gold pieces.
[LOG]	You pickup 0.85 gold pieces.
checkHit	23.979157616564	32.33379853493
=> chance to hit	32.922475189796
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
snow giant boulder thrower	1704	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 31
*p 31: Uniform: 0: 8B52 beamColor1
*p 31: Uniform: 1: 8B52 beamColor2
*p 31: Uniform: 2: 1406 beamsCount
*p 31: Uniform: 3: 8B52 circleColor
*p 31: Uniform: 4: 1406 circleDescendSpeed
*p 31: Uniform: 5: 1406 circleRotationSpeed
*p 31: Uniform: 6: 1406 noup
*p 31: Uniform: 7: 1406 tick
*p 31: Uniform: 8: 1406 tick_start
*p 31: Uniform: 9: 1406 time_factor
*p 31: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 32
*p 32: Uniform: 0: 8B52 beamColor1
*p 32: Uniform: 1: 8B52 beamColor2
*p 32: Uniform: 2: 1406 beamsCount
*p 32: Uniform: 3: 8B52 circleColor
*p 32: Uniform: 4: 1406 circleDescendSpeed
*p 32: Uniform: 5: 1406 circleRotationSpeed
*p 32: Uniform: 6: 1406 noup
*p 32: Uniform: 7: 1406 tick
*p 32: Uniform: 8: 1406 tick_start
*p 32: Uniform: 9: 1406 time_factor
*p 32: Uniform: 10: 8B5E tex
checkHit	25.248762345905	32.33379853493
=> chance to hit	35.251950623998
[LOG]	Xona the snow giant casts Mind Disruption.
checkHit	41.375	37.5
=> chance to hit	60
[LOG]	Lilly Lupin wanders around!.
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[LOG]	
Loading tile	effects/confused.png
checkHit	23.979157616564	32.33379853493
=> chance to hit	32.922475189796
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
checkHit	25.248762345905	32.33379853493
=> chance to hit	35.251950623998
[LOG]	#LIGHT_RED#Xona the snow giant briefly catches sight of you!
AI took for target	1705	Xona the snow giant	::	1671	Lilly Lupin	100	<	100
[LOG]	Xona the snow giant casts Invoke Darkness.
[SPELL CRIT %]	4.5
[PROJECTOR] starting dam	123.87490325331
[PROJECTOR] after difficulty dam	123.87490325331
[LOG]	Lilly Lupin casts a protective shield just in time!
[LOG]	#OLIVE_DRAB#Your premonition allows you to raise a shield just in time!
[PROJECTOR] res	16.688213822849	0.83311786177151	 on dam	127.59115035091
[PROJECTOR] after resists dam	106.29846636131
[PROJECTOR] after flat damage armor	106.29846636131
[PROJECTOR] final dam	106.29846636131
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[LOG]	
[LOG]	#UID:1705:0#Xona the snow giant hits #fbd578#Lilly Lupin#LAST# for #GREY#106 darkness#LAST# damage.
[LOG]	Lilly Lupin uses Infusion: Wild.
[LOG]	Lilly Lupin seems more focused.
[LOG]	Lilly Lupin is cured!
[LOG]	Lilly Lupin lessens the pain.
checkHit	18.397039232816	2.5248762345905
=> chance to hit	90
Unseen Actions: 18.397039232816 stealth vs 2.5248762345905 detection -->chance 90
checkHit	23.979157616564	32.33379853493
=> chance to hit	32.922475189796
[LOG]	Lilly Lupin aims less carefully.
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
checkHit	25.248762345905	32.33379853493
=> chance to hit	35.251950623998
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[LOG]	
[MIND CRIT %]	100
[LOG]	#{bold}#Lilly Lupin's mind surges with critical power!#{normal}#
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 35
*p 35: Uniform: 0: 8B52 beamColor1
*p 35: Uniform: 1: 8B52 beamColor2
*p 35: Uniform: 2: 1406 beamsCount
*p 35: Uniform: 3: 8B52 circleColor
*p 35: Uniform: 4: 1406 circleDescendSpeed
*p 35: Uniform: 5: 1406 circleRotationSpeed
*p 35: Uniform: 6: 1406 noup
*p 35: Uniform: 7: 1406 tick
*p 35: Uniform: 8: 1406 tick_start
*p 35: Uniform: 9: 1406 time_factor
*p 35: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 36
*p 36: Uniform: 0: 8B52 beamColor1
*p 36: Uniform: 1: 8B52 beamColor2
*p 36: Uniform: 2: 1406 beamsCount
*p 36: Uniform: 3: 8B52 circleColor
*p 36: Uniform: 4: 1406 circleDescendSpeed
*p 36: Uniform: 5: 1406 circleRotationSpeed
*p 36: Uniform: 6: 1406 noup
*p 36: Uniform: 7: 1406 tick
*p 36: Uniform: 8: 1406 tick_start
*p 36: Uniform: 9: 1406 time_factor
*p 36: Uniform: 10: 8B5E tex
checkHit	18.397039232816	5.049752469181
=> chance to hit	84
Unseen Actions: 18.397039232816 stealth vs 5.049752469181 detection -->chance 84
checkHit	23.979157616564	32.33379853493
=> chance to hit	32.922475189796
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# receives #LIGHT_GREEN#379 healing#LAST#.
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
checkHit	25.248762345905	32.33379853493
=> chance to hit	35.251950623998
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[LOG]	
checkHit	23.979157616564	32.33379853493
=> chance to hit	32.922475189796
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
snow giant boulder thrower	1704	dumb ai talents can use	Throw Boulder	T_THROW_BOULDER
dumb ai uses	T_THROW_BOULDER
[MIND CRIT %]	1
[PROJECTOR] starting dam	146.16407864999
[PROJECTOR] after difficulty dam	146.16407864999
[PROJECTOR] res	16	0.84	 on dam	146.16407864999
[PROJECTOR] after resists dam	122.77782606599
[PROJECTOR] after flat damage armor	122.77782606599
[PROJECTOR] final dam	122.77782606599
checkHit	34	40.208333333333
=> chance to hit	35
[LOG]	Lilly Lupin resists the knockback!
[LOG]	Something hits #fbd578#Lilly Lupin#LAST# for #aaaaaa#123 physical#LAST# damage.
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
checkHit	25.248762345905	32.33379853493
=> chance to hit	35.251950623998
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[LOG]	
checkHit	23.979157616564	32.33379853493
=> chance to hit	32.922475189796
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
[LOG]	#00ff00##UID:331:0#Talent Dual Strike is ready to use.
[LOG]	Snow giant boulder thrower stops regenerating health quickly.
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
checkHit	25.248762345905	32.33379853493
=> chance to hit	35.251950623998
[LOG]	#LIGHT_RED#Xona the snow giant briefly catches sight of you!
AI took for target	1705	Xona the snow giant	::	1671	Lilly Lupin	25	<	100
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[LOG]	
[LOG]	Lilly Lupin uses Bear Trap.
Loading tile	trap/beartrap01.png
checkHit	18.397039232816	45.35679133258
=> chance to hit	0
Unseen Actions: 18.397039232816 stealth vs 45.35679133258 detection -->chance 0
[LOG]	Lilly Lupin deactivates Stealth.
snow giant	1703	dumb ai talents can use	Mind Disruption	T_MIND_DISRUPTION
dumb ai uses	T_MIND_DISRUPTION
[LOG]	Snow giant casts Mind Disruption.
checkHit	41.375	6
=> chance to hit	95
[LOG]	
[LOG]	Snow giant chieftain triggers a trap (Lilly Lupin's bear trap)!
[LOG]	Snow giant chieftain starts to bleed.
checkHit	25.580088471638	54.666666666667
=> chance to hit	0
[LOG]	Snow giant chieftain is pinned to the ground.
AI took for target	1704	snow giant boulder thrower	::	1671	Lilly Lupin	64	<	100
snow giant boulder thrower	1704	dumb ai talents can use	Throw Boulder	T_THROW_BOULDER
dumb ai uses	T_THROW_BOULDER
[LOG]	Snow giant boulder thrower uses Throw Boulder.
[MIND CRIT %]	1
[PROJECTOR] starting dam	146.16407864999
[PROJECTOR] after difficulty dam	146.16407864999
[PROJECTOR] res	20	0.8	 on dam	146.16407864999
[PROJECTOR] after resists dam	116.93126291999
[PROJECTOR] after flat damage armor	116.93126291999
[PROJECTOR] final dam	116.93126291999
checkHit	34	25.580088471638
=> chance to hit	72
[LOG]	Snow giant chieftain resists the knockback!
[PROJECTOR] starting dam	146.16407864999
[PROJECTOR] after difficulty dam	146.16407864999
[PROJECTOR] res	16	0.84	 on dam	146.16407864999
[PROJECTOR] after resists dam	122.77782606599
[PROJECTOR] after flat damage armor	122.77782606599
[PROJECTOR] final dam	122.77782606599
checkHit	34	40.208333333333
=> chance to hit	35
[LOG]	Lilly Lupin resists the knockback!
[LOG]	#UID:1704:0#Snow giant boulder thrower hits Snow giant chieftain for #aaaaaa#117 physical#LAST# damage.
[LOG]	#UID:1704:0#Snow giant boulder thrower hits #fbd578#Lilly Lupin#LAST# for #aaaaaa#123 physical#LAST# damage.
[LOG]	#00ff00##UID:469:0#Talent Deadly Strikes is ready to use.
[LOG]	The protective shield of Lilly Lupin disappears.
[LOG]	Lilly Lupin feels pain again.
[PROJECTOR] starting dam	32.163829266435
[PROJECTOR] after difficulty dam	32.163829266435
[PROJECTOR] res	20	0.8	 on dam	32.163829266435
[PROJECTOR] after resists dam	25.731063413148
[PROJECTOR] after flat damage armor	25.731063413148
[PROJECTOR] final dam	25.731063413148
AI took for target	1705	Xona the snow giant	::	1671	Lilly Lupin	4	<	100
[LOG]	Xona the snow giant casts Fear the Night.
[SPELL CRIT %]	4.5
[PROJECTOR] starting dam	88.402546310277
[PROJECTOR] after difficulty dam	88.402546310277
[PROJECTOR] res	0	1	 on dam	91.054622699586
[PROJECTOR] after resists dam	91.054622699586
[PROJECTOR] after flat damage armor	91.054622699586
[PROJECTOR] final dam	91.054622699586
Loading tile	object/plate_steel.png
checkHit	37.5	9.6083293553671
=> chance to hit	95
[PROJECTOR] starting dam	88.402546310277
[PROJECTOR] after difficulty dam	88.402546310277
[LOG]	Lilly Lupin casts a protective shield just in time!
[LOG]	#OLIVE_DRAB#Your premonition allows you to raise a shield just in time!
[PROJECTOR] res	16.688213822849	0.83311786177151	 on dam	91.054622699586
[PROJECTOR] after resists dam	75.859232567891
[PROJECTOR] after flat damage armor	75.859232567891
[PROJECTOR] final dam	75.859232567891
checkHit	37.5	41.375
=> chance to hit	41
[LOG]	Lilly Lupin resists the darkness!
bloated horror	1665	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	
[LOG]	Bleeding from Lilly Lupin hits Snow giant chieftain for #aaaaaa#26 physical#LAST# damage.
[LOG]	#UID:1705:0#Xona the snow giant hits Snow giant chieftain for #GREY#91 darkness#LAST# damage.
[LOG]	#UID:1705:0#Xona the snow giant hits #fbd578#Lilly Lupin#LAST# for #GREY#76 darkness#LAST# damage.
[LOG]	#{bold}#Bleeding from Lilly Lupin killed Snow giant chieftain!#{normal}#
[USERCHAT] channel talk	Dekar	tome	i guess dg didnt want it to go negative
[LOG]	Lilly Lupin casts Rune: Shielding.
[LOG]	A shield forms around Lilly Lupin.
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=452341]
New GL Shader program 30
*p 30: Uniform: 0: 1406 aadjust
*p 30: Uniform: 1: 1406 antialiasingRadius
*p 30: Uniform: 2: 8B51 color
*p 30: Uniform: 3: 1406 ellipsoidalFactor
*p 30: Uniform: 4: 1406 horizontalScrollingSpeed
*p 30: Uniform: 5: 8B50 impact
*p 30: Uniform: 6: 8B51 impact_color
*p 30: Uniform: 7: 1406 impact_tick
*p 30: Uniform: 8: 1406 impact_time
*p 30: Uniform: 9: 1406 oscillationSpeed
*p 30: Uniform: 10: 1406 shieldIntensity
*p 30: Uniform: 11: 1406 tick
*p 30: Uniform: 12: 1406 tick_start
*p 30: Uniform: 13: 1406 time_factor
*p 30: Uniform: 14: 1406 verticalScrollingSpeed
*p 30: Uniform: 15: 1406 wobblingPower
*p 30: Uniform: 16: 1406 wobblingSpeed
*p 30: Uniform: 17: 8B5E tex
[LOG]	Lilly Lupin uses Infusion: Regeneration.
[LOG]	Lilly Lupin starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 31
*p 31: Uniform: 0: 8B52 beamColor1
*p 31: Uniform: 1: 8B52 beamColor2
*p 31: Uniform: 2: 1406 beamsCount
*p 31: Uniform: 3: 8B52 circleColor
*p 31: Uniform: 4: 1406 circleDescendSpeed
*p 31: Uniform: 5: 1406 circleRotationSpeed
*p 31: Uniform: 6: 1406 noup
*p 31: Uniform: 7: 1406 tick
*p 31: Uniform: 8: 1406 tick_start
*p 31: Uniform: 9: 1406 time_factor
*p 31: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 32
*p 32: Uniform: 0: 8B52 beamColor1
*p 32: Uniform: 1: 8B52 beamColor2
*p 32: Uniform: 2: 1406 beamsCount
*p 32: Uniform: 3: 8B52 circleColor
*p 32: Uniform: 4: 1406 circleDescendSpeed
*p 32: Uniform: 5: 1406 circleRotationSpeed
*p 32: Uniform: 6: 1406 noup
*p 32: Uniform: 7: 1406 tick
*p 32: Uniform: 8: 1406 tick_start
*p 32: Uniform: 9: 1406 time_factor
*p 32: Uniform: 10: 8B5E tex
AI took for target	1703	snow giant	::	1671	Lilly Lupin	25	<	100
[LOG]	Xona the snow giant casts Create Minions.
[TOME ENTITY FILTER] selected basic	89.592507655145	116.7
[TOME ENTITY FILTER] selected Greater	6.0543815967055	10.7
fight: 	quiver of ash arrows of the leech	ash longbow	::	OFFHAND	QUIVER
Loading tile	npc/skeleton_archer.png
[TOME ENTITY FILTER] selected Ego	53.6853734744	75.7
[TOME ENTITY FILTER] selected Ego	67.764945928036	75.7
fight: 	quiver of ash arrows of accuracy	ash longbow of power	::	OFFHAND	QUIVER
[TOME ENTITY FILTER] selected basic	107.33799111599	116.7
[TOME ENTITY FILTER] selected basic	91.512406745009	116.7
fight: 	quiver of ash arrows	ash longbow	::	OFFHAND	QUIVER
[TOME ENTITY FILTER] selected basic	108.17160149131	116.7
[TOME ENTITY FILTER] selected Double Ego	42.060439382104	45.7
fight: 	icy quiver of ash arrows of psychokinesis	ash longbow	::	OFFHAND	QUIVER
[LOG]	
[TARGET] Passing target	skeleton archer	from	snow giant boulder thrower	to	Lilly Lupin
[TARGET] Passing target	skeleton archer	from	snow giant boulder thrower	to	Lilly Lupin
[TARGET] Passing target	skeleton master archer	from	snow giant boulder thrower	to	Lilly Lupin
[TARGET] Passing target	skeleton archer	from	snow giant boulder thrower	to	Lilly Lupin
skeleton archer	8316	dumb ai talents can use	Shoot	T_SHOOT
skeleton archer	8316	dumb ai talents can use	Attack	T_ATTACK
skeleton archer	8316	dumb ai talents can use	Reload	T_RELOAD
dumb ai uses	T_RELOAD
[LOG]	Skeleton archer uses Reload.
[ATTACK] attacking with innate combat
[ATTACK] to 	Lilly Lupin	 :: 	6.2107606302288	1	18	45.580249875054	::	1
checkHit	32.663617164164	45.580249875054
=> chance to hit	18
[LOG]	#UID:8316:0#Skeleton archer misses #fbd578#Lilly Lupin#LAST#.
skeleton archer	8320	dumb ai talents can use	Reload	T_RELOAD
dumb ai uses	T_RELOAD
skeleton archer	8325	dumb ai talents can use	Reload	T_RELOAD
dumb ai uses	T_RELOAD
skeleton master archer	8328	dumb ai talents can use	Reload	T_RELOAD
dumb ai uses	T_RELOAD
[LOG]	Skeleton master archer uses Reload.
[LOG]	
[ATTACK] attacking with	Moon
[ATTACK] to 	skeleton archer	 :: 	62.014595297484	30	5	4.6145320149147	::	1
checkHit	54.333333333333	4.6145320149147
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	4.6145320149147	=	1.2485940065921	previous	30
[ATTACK] raw dam	62.014595297484	versus	5	0.3	with APR	37.457820197763
[ATTACK] after armor	62.014595297484
[ATTACK] after range	67
[PHYS CRIT %]	24.282498728383
[ATTACK] after crit	106.61294184429
[ATTACK] after mult	106.61294184429
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# performs a melee critical strike against Skeleton archer!#{normal}#
[PROJECTOR] starting dam	106.61294184429
[PROJECTOR] after difficulty dam	106.61294184429
[PROJECTOR] res	0	1	 on dam	106.61294184429
[PROJECTOR] after resists dam	106.61294184429
[PROJECTOR] after flat damage armor	106.61294184429
[PROJECTOR] final dam	106.61294184429
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	skeleton archer	 :: 	45.41084709126	6	5	4.6145320149147	::	0.77173913043478
checkHit	54.333333333333	4.6145320149147
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	4.6145320149147	=	1.2485940065921	previous	6
[ATTACK] raw dam	45.41084709126	versus	5	0.3	with APR	7.4915640395526
[ATTACK] after armor	45.41084709126
[ATTACK] after range	59
[PHYS CRIT %]	19.282498728383
[ATTACK] after crit	59
[ATTACK] after mult	45.532608695652
[PROJECTOR] starting dam	45.532608695652
[PROJECTOR] after difficulty dam	45.532608695652
[PROJECTOR] res	0	1	 on dam	45.532608695652
[PROJECTOR] after resists dam	45.532608695652
[PROJECTOR] after flat damage armor	45.532608695652
[PROJECTOR] final dam	45.532608695652
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.56
[PROJECTOR] after resists dam	4.56
[PROJECTOR] after flat damage armor	4.56
[PROJECTOR] final dam	4.56
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Skeleton archer for #{bold}##aaaaaa#107 physical#{normal}##LAST#, #GREY#22 darkness#LAST#, #aaaaaa#46 physical#LAST#, #GREEN#5 acid#LAST# (179 total damage).
snow giant boulder thrower	1704	dumb ai talents can use	Throw Boulder	T_THROW_BOULDER
dumb ai uses	T_THROW_BOULDER
[LOG]	Snow giant boulder thrower uses Throw Boulder.
[MIND CRIT %]	1
[PROJECTOR] starting dam	146.16407864999
[PROJECTOR] after difficulty dam	146.16407864999
[PROJECTOR] res	0	1	 on dam	146.16407864999
[PROJECTOR] after resists dam	146.16407864999
[PROJECTOR] after flat damage armor	146.16407864999
[PROJECTOR] final dam	146.16407864999
checkHit	34	13.418111937152
=> chance to hit	95
[KNOCKBACK] from	17	17	over	6
[KNOCKBACK] try	12	11	5
[KNOCKBACK] try	11	10	4	::
[KNOCKBACK] try	10	10	3	::
[KNOCKBACK] try	9	9	2	::	true
[KNOCKBACK] failsafe knocked to	10	10	::
[PROJECTOR] starting dam	146.16407864999
[PROJECTOR] after difficulty dam	146.16407864999
[PROJECTOR] res	0	1	 on dam	146.16407864999
[PROJECTOR] after resists dam	146.16407864999
[PROJECTOR] after flat damage armor	146.16407864999
[PROJECTOR] final dam	146.16407864999
checkHit	34	13.327480455542
=> chance to hit	95
[KNOCKBACK] from	17	17	over	6
[KNOCKBACK] try	12	8	5
[KNOCKBACK] ok knocked to	12	8	::
[PROJECTOR] starting dam	146.16407864999
[PROJECTOR] after difficulty dam	146.16407864999
[PROJECTOR] res	6	0.94	 on dam	146.16407864999
[PROJECTOR] after resists dam	137.39423393099
[PROJECTOR] after flat damage armor	137.39423393099
[PROJECTOR] final dam	137.39423393099
checkHit	34	40.208333333333
=> chance to hit	35
[LOG]	Lilly Lupin resists the knockback!
[LOG]	#UID:1704:0#Snow giant boulder thrower hits #fbd578#Lilly Lupin#LAST# for #SLATE#(137 absorbed)#LAST#, #aaaaaa#0 physical#LAST# (0 total damage).
[LOG]	#UID:1704:0#Snow giant boulder thrower hits Skeleton archer for #aaaaaa#146 physical#LAST# damage.
[LOG]	#UID:1704:0#Snow giant boulder thrower hits Skeleton archer for #aaaaaa#146 physical#LAST# damage.
skeleton archer	8320	dumb ai talents can use	Reload	T_RELOAD
dumb ai uses	T_RELOAD
skeleton archer	8325	dumb ai talents can use	Reload	T_RELOAD
dumb ai uses	T_RELOAD
skeleton master archer	8328	dumb ai talents can use	Reload	T_RELOAD
dumb ai uses	T_RELOAD
[LOG]	Skeleton master archer uses Reload.
[LOG]	
[ATTACK] attacking with	Moon
[ATTACK] to 	skeleton archer	 :: 	62.014595297484	30	5	4.6145320149147	::	1
checkHit	54.333333333333	4.6145320149147
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	4.6145320149147	=	1.2485940065921	previous	30
[ATTACK] raw dam	62.014595297484	versus	5	0.3	with APR	37.457820197763
[ATTACK] after armor	62.014595297484
[ATTACK] after range	62
[PHYS CRIT %]	24.282498728383
[ATTACK] after crit	62
[ATTACK] after mult	62
[PROJECTOR] starting dam	62
[PROJECTOR] after difficulty dam	62
[PROJECTOR] res	0	1	 on dam	62
[PROJECTOR] after resists dam	62
[PROJECTOR] after flat damage armor	62
[PROJECTOR] final dam	62
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	skeleton archer	 :: 	45.41084709126	6	5	4.6145320149147	::	0.77173913043478
checkHit	54.333333333333	4.6145320149147
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	4.6145320149147	=	1.2485940065921	previous	6
[ATTACK] raw dam	45.41084709126	versus	5	0.3	with APR	7.4915640395526
[ATTACK] after armor	45.41084709126
[ATTACK] after range	47
[PHYS CRIT %]	19.282498728383
[ATTACK] after crit	74.788183084798
[ATTACK] after mult	57.716967380659
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# performs a melee critical strike against Skeleton archer!#{normal}#
[PROJECTOR] starting dam	57.716967380659
[PROJECTOR] after difficulty dam	57.716967380659
[PROJECTOR] res	0	1	 on dam	57.716967380659
[PROJECTOR] after resists dam	57.716967380659
[PROJECTOR] after flat damage armor	57.716967380659
[PROJECTOR] final dam	57.716967380659
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.56
[PROJECTOR] after resists dam	4.56
[PROJECTOR] after flat damage armor	4.56
[PROJECTOR] final dam	4.56
[LOG]	Skeleton archer is covered in acid!
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Skeleton archer for #aaaaaa#62 physical#LAST#, #GREY#22 darkness#LAST#, #{bold}##aaaaaa#58 physical#{normal}##LAST#, #GREEN#5 acid#LAST# (146 total damage).
skeleton archer	8320	dumb ai talents can use	Shoot	T_SHOOT
skeleton archer	8320	dumb ai talents can use	Attack	T_ATTACK
skeleton archer	8320	dumb ai talents can use	Reload	T_RELOAD
dumb ai uses	T_SHOOT
[LOG]	Skeleton archer shoots!
[ARCHERY ACQUIRE TARGETS WITH]	ash longbow of power	quiver of ash arrows of accuracy
[PROJECTILE SPEED] ::	10
[SHOOT] speed	0.8	=>	800
[SHOOT WITH]	ash longbow of power	quiver of ash arrows of accuracy
Adding entity	8333	after	8320
[ATTACK ARCHERY] to 	Lilly Lupin	 :: 	30.955750511238	7	18	::	1
checkHit	34.663617164164	46.246916541721
=> chance to hit	22
[LOG]	Skeleton archer misses Lilly Lupin.
skeleton master archer	8328	dumb ai talents can use	Reload	T_RELOAD
dumb ai uses	T_RELOAD
[LOG]	Skeleton master archer uses Reload.
snow giant	1703	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
[LOG]	Snow giant uses Infusion: Sun.
checkHit	41.375	47.4
=> chance to hit	35
[LOG]	#ORANGE#Lilly Lupin shrugs off the effect 'Blinded'!
[LOG]	Skeleton archer resists the blinding light!
[LOG]	Skeleton archer resists the blinding light!
[LOG]	Skeleton master archer resists the blinding light!
checkHit	19.025620728388	47.4
=> chance to hit	0
[LOG]	Xona the snow giant loses sight!
checkHit	8.7096293983421	47.4
=> chance to hit	0
[LOG]	Snow giant boulder thrower loses sight!
[LOG]	Lilly Lupin has been illuminated.
[LOG]	Skeleton archer has been illuminated.
[LOG]	Skeleton archer has been illuminated.
[LOG]	Skeleton master archer has been illuminated.
[LOG]	Xona the snow giant has been illuminated.
[LOG]	Snow giant boulder thrower has been illuminated.
[LOG]	
[USERCHAT] channel talk	StarKeep	tome	Or he likes halflings too much.
[LOG]	Lilly Lupin casts Rune: Teleportation.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6.84
[PROJECTOR] after resists dam	6.84
[PROJECTOR] after flat damage armor	6.84
[PROJECTOR] final dam	6.84
skeleton archer	8325	dumb ai talents can use	Reload	T_RELOAD
dumb ai uses	T_RELOAD
[LOG]	Skeleton archer uses Reload.
[LOG]	Acid Splash from Lilly Lupin hits Skeleton archer for #GREEN#7 acid#LAST# damage.
[LOG]	The shield around Lilly Lupin crumbles.
skeleton archer	8320	dumb ai talents can use	Reload	T_RELOAD
dumb ai uses	T_RELOAD
skeleton master archer	8328	dumb ai talents can use	Reload	T_RELOAD
dumb ai uses	T_RELOAD
[LOG]	
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6.84
[PROJECTOR] after resists dam	6.84
[PROJECTOR] after flat damage armor	6.84
[PROJECTOR] final dam	6.84
skeleton archer	8325	dumb ai talents can use	Reload	T_RELOAD
dumb ai uses	T_RELOAD
[LOG]	#00ff00##UID:62:0#Talent Infusion: Wild is ready to use.
[LOG]	The protective shield of Lilly Lupin disappears.
[LOG]	Lilly Lupin stops regenerating health quickly.
skeleton archer	8320	dumb ai talents can use	Reload	T_RELOAD
dumb ai uses	T_RELOAD
skeleton master archer	8328	dumb ai talents can use	Reload	T_RELOAD
dumb ai uses	T_RELOAD
AI took for target	1709	snow giant	::	1671	Lilly Lupin	16	<	100
[LOG]	
[USERCHAT] channel talk	StarKeep	tome	Those acursed halflings.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6.84
[PROJECTOR] after resists dam	6.84
[PROJECTOR] after flat damage armor	6.84
[PROJECTOR] final dam	6.84
skeleton archer	8325	dumb ai talents can use	Reload	T_RELOAD
dumb ai uses	T_RELOAD
skeleton archer	8320	dumb ai talents can use	Reload	T_RELOAD
dumb ai uses	T_RELOAD
skeleton master archer	8328	dumb ai talents can use	Reload	T_RELOAD
dumb ai uses	T_RELOAD
Astar fail: destination unreachable
[LOG]	Lilly Lupin uses Poison Gas Trap.
Loading tile	trap/blast_acid01.png
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6.84
[PROJECTOR] after resists dam	6.84
[PROJECTOR] after flat damage armor	6.84
[PROJECTOR] final dam	6.84
skeleton archer	8325	dumb ai talents can use	Reload	T_RELOAD
dumb ai uses	T_RELOAD
[LOG]	#00ff00##UID:438:0#Talent Stealth is ready to use.
[LOG]	Lilly Lupin is no longer illuminated.
skeleton archer	8320	dumb ai talents can use	Reload	T_RELOAD
dumb ai uses	T_RELOAD
skeleton master archer	8328	dumb ai talents can use	Reload	T_RELOAD
dumb ai uses	T_RELOAD
snow giant	1709	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
snow giant	1709	dumb ai talents can use	Mind Disruption	T_MIND_DISRUPTION
dumb ai uses	T_INFUSION:_SUN_1
[LOG]	Snow giant uses Infusion: Sun.
[LOG]	Fire drake hatchling resists the blinding light!
checkHit	41.375	49.6
=> chance to hit	30
[LOG]	#ORANGE#Lilly Lupin shrugs off the effect 'Blinded'!
[LOG]	Fire drake hatchling has been illuminated.
[LOG]	Lilly Lupin has been illuminated.
[LOG]	
[USERCHAT] channel achievement	grmblfzzz	tome	Curse Lifter (Madness (Roguelike) difficulty)	false	false
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6.84
[PROJECTOR] after resists dam	6.84
[PROJECTOR] after flat damage armor	6.84
[PROJECTOR] final dam	6.84
AI took for target	1711	fire drake hatchling	::	1671	Lilly Lupin	36	<	100
skeleton master archer	8328	dumb ai talents can use	Reload	T_RELOAD
dumb ai uses	T_RELOAD
[LOG]	#00ff00##UID:447:0#Talent Bear Trap is ready to use.
AI took for target	1707	fire drake	::	1671	Lilly Lupin	36	<	100
fire drake	1707	dumb ai talents can use	Wing Buffet	T_WING_BUFFET
fire drake	1707	dumb ai talents can use	Fire Breath	T_FIRE_BREATH
dumb ai uses	T_WING_BUFFET
[LOG]	Fire drake uses Wing Buffet.
[MIND CRIT %]	1
[PROJECTOR] starting dam	20.846288618067
[PROJECTOR] after difficulty dam	20.846288618067
[PROJECTOR] res	20	0.8	 on dam	20.846288618067
[PROJECTOR] after resists dam	16.677030894453
[PROJECTOR] after flat damage armor	16.677030894453
[PROJECTOR] final dam	16.677030894453
checkHit	29	23.037473390042
=> chance to hit	65
[KNOCKBACK] from	35	35	over	4
[KNOCKBACK] try	35	29	3
[LOG]	Snow giant is knocked back!
[PROJECTOR] starting dam	20.846288618067
[PROJECTOR] after difficulty dam	20.846288618067
[PROJECTOR] res	6	0.94	 on dam	20.846288618067
[PROJECTOR] after resists dam	19.595511300983
[PROJECTOR] after flat damage armor	19.595511300983
[PROJECTOR] final dam	19.595511300983
checkHit	29	40.208333333333
=> chance to hit	22
[LOG]	Lilly Lupin resists the knockback!
[SHADER] Loading from /data/gfx/shaders/flamewings.lua
[SHADER] Loaded shader with totalname	flamewings[deploy_factor=14,tick_start=480357]
New GL Shader program 30
*p 30: Uniform: 0: 1406 deploy_factor
*p 30: Uniform: 1: 1406 ellipsoidalFactor
*p 30: Uniform: 2: 1406 flap
*p 30: Uniform: 3: 1406 tick
*p 30: Uniform: 4: 1406 tick_start
*p 30: Uniform: 5: 1406 time_factor
*p 30: Uniform: 6: 8B5E tex
[LOG]	Snow giant triggers a trap (Lilly Lupin's poison gas trap)!
[SOUND] loading from	/data/sound/talents/cloud.ogg	:=:	sound "/data/sound/talents/cloud.ogg" : <static>
bloated horror	1665	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	
[LOG]	#UID:1707:0#Fire drake hits Snow giant for #aaaaaa#17 physical#LAST# damage.
[LOG]	#UID:1707:0#Fire drake hits #fbd578#Lilly Lupin#LAST# for #aaaaaa#20 physical#LAST# damage.
[PROJECTOR] starting dam	13.401595527681
[PROJECTOR] after difficulty dam	13.401595527681
[PROJECTOR] res	4.8431907248419	0.95156809275158	 on dam	13.401595527681
[PROJECTOR] after resists dam	12.752530696104
[PROJECTOR] after flat damage armor	12.752530696104
[PROJECTOR] final dam	12.752530696104
checkHit	19.904495388949	54.666666666667
=> chance to hit	0
[LOG]	Fire drake hatchling is poisoned!
[PROJECTOR] starting dam	13.401595527681
[PROJECTOR] after difficulty dam	13.401595527681
[PROJECTOR] res	12.853567628156	0.87146432371844	 on dam	13.401595527681
[PROJECTOR] after resists dam	11.679012383279
[PROJECTOR] after flat damage armor	11.679012383279
[PROJECTOR] final dam	11.679012383279
checkHit	22.978069177819	54.666666666667
=> chance to hit	0
[LOG]	Fire drake is poisoned!
[PROJECTOR] starting dam	13.401595527681
[PROJECTOR] after difficulty dam	13.401595527681
[PROJECTOR] res	0	1	 on dam	13.401595527681
[PROJECTOR] after resists dam	13.401595527681
[PROJECTOR] after flat damage armor	13.401595527681
[PROJECTOR] final dam	13.401595527681
[LOG]	Poison gas trap's poison area effect hits Fire drake hatchling for #LIGHT_GREEN#13 nature#LAST# damage.
[LOG]	Poison gas trap's poison area effect hits Snow giant for #LIGHT_GREEN#13 nature#LAST# damage.
[LOG]	Poison gas trap's poison area effect hits Fire drake for #LIGHT_GREEN#12 nature#LAST# damage.
skeleton master archer	8328	dumb ai talents can use	Reload	T_RELOAD
dumb ai uses	T_RELOAD
[PROJECTOR] starting dam	13.401595527681
[PROJECTOR] after difficulty dam	13.401595527681
[PROJECTOR] res	12.853567628156	0.87146432371844	 on dam	13.401595527681
[PROJECTOR] after resists dam	11.679012383279
[PROJECTOR] after flat damage armor	11.679012383279
[PROJECTOR] final dam	11.679012383279
[PROJECTOR] starting dam	13.401595527681
[PROJECTOR] after difficulty dam	13.401595527681
[PROJECTOR] res	4.8431907248419	0.95156809275158	 on dam	13.401595527681
[PROJECTOR] after resists dam	12.752530696104
[PROJECTOR] after flat damage armor	12.752530696104
[PROJECTOR] final dam	12.752530696104
snow giant	1709	dumb ai talents can use	Mind Disruption	T_MIND_DISRUPTION
dumb ai uses	T_MIND_DISRUPTION
[LOG]	Snow giant casts Mind Disruption.
checkHit	41.375	6
=> chance to hit	95
[LOG]	
[PROJECTOR] starting dam	13.401595527681
[PROJECTOR] after difficulty dam	13.401595527681
[PROJECTOR] res	4.8431907248419	0.95156809275158	 on dam	13.401595527681
[PROJECTOR] after resists dam	12.752530696104
[PROJECTOR] after flat damage armor	12.752530696104
[PROJECTOR] final dam	12.752530696104
checkHit	19.904495388949	54.666666666667
=> chance to hit	0
[PROJECTOR] starting dam	13.401595527681
[PROJECTOR] after difficulty dam	13.401595527681
[PROJECTOR] res	12.853567628156	0.87146432371844	 on dam	13.401595527681
[PROJECTOR] after resists dam	11.679012383279
[PROJECTOR] after flat damage armor	11.679012383279
[PROJECTOR] final dam	11.679012383279
checkHit	22.978069177819	54.666666666667
=> chance to hit	0
[PROJECTOR] starting dam	13.401595527681
[PROJECTOR] after difficulty dam	13.401595527681
[PROJECTOR] res	0	1	 on dam	13.401595527681
[PROJECTOR] after resists dam	13.401595527681
[PROJECTOR] after flat damage armor	13.401595527681
[PROJECTOR] final dam	13.401595527681
[LOG]	Poison gas trap's poison area effect hits Snow giant for #LIGHT_GREEN#13 nature#LAST# damage.
skeleton master archer	8328	dumb ai talents can use	Reload	T_RELOAD
dumb ai uses	T_RELOAD
[LOG]	Lilly Lupin is no longer illuminated.
[PROJECTOR] starting dam	24.122871949826
[PROJECTOR] after difficulty dam	24.122871949826
[PROJECTOR] res	12.853567628156	0.87146432371844	 on dam	24.122871949826
[PROJECTOR] after resists dam	21.022222289902
[PROJECTOR] after flat damage armor	21.022222289902
[PROJECTOR] final dam	21.022222289902
[PROJECTOR] starting dam	24.122871949826
[PROJECTOR] after difficulty dam	24.122871949826
[PROJECTOR] res	4.8431907248419	0.95156809275158	 on dam	24.122871949826
[PROJECTOR] after resists dam	22.954555252987
[PROJECTOR] after flat damage armor	22.954555252987
[PROJECTOR] final dam	22.954555252987
[PROJECTOR] starting dam	13.401595527681
[PROJECTOR] after difficulty dam	13.401595527681
[PROJECTOR] res	4.8431907248419	0.95156809275158	 on dam	13.401595527681
[PROJECTOR] after resists dam	12.752530696104
[PROJECTOR] after flat damage armor	12.752530696104
[PROJECTOR] final dam	12.752530696104
checkHit	19.904495388949	54.666666666667
=> chance to hit	0
[PROJECTOR] starting dam	13.401595527681
[PROJECTOR] after difficulty dam	13.401595527681
[PROJECTOR] res	12.853567628156	0.87146432371844	 on dam	13.401595527681
[PROJECTOR] after resists dam	11.679012383279
[PROJECTOR] after flat damage armor	11.679012383279
[PROJECTOR] final dam	11.679012383279
checkHit	22.978069177819	54.666666666667
=> chance to hit	0
[PROJECTOR] starting dam	13.401595527681
[PROJECTOR] after difficulty dam	13.401595527681
[PROJECTOR] res	0	1	 on dam	13.401595527681
[PROJECTOR] after resists dam	13.401595527681
[PROJECTOR] after flat damage armor	13.401595527681
[PROJECTOR] final dam	13.401595527681
[LOG]	Poison gas trap's poison area effect hits Snow giant for #LIGHT_GREEN#13 nature#LAST# damage.
AI took for target	1709	snow giant	::	1671	Lilly Lupin	25	<	100
Astar fail: destination unreachable
[LOG]	
skeleton master archer	8328	dumb ai talents can use	Reload	T_RELOAD
dumb ai uses	T_RELOAD
[PROJECTOR] starting dam	13.401595527681
[PROJECTOR] after difficulty dam	13.401595527681
[PROJECTOR] res	12.853567628156	0.87146432371844	 on dam	13.401595527681
[PROJECTOR] after resists dam	11.679012383279
[PROJECTOR] after flat damage armor	11.679012383279
[PROJECTOR] final dam	11.679012383279
checkHit	22.978069177819	54.666666666667
=> chance to hit	0
[PROJECTOR] starting dam	13.401595527681
[PROJECTOR] after difficulty dam	13.401595527681
[PROJECTOR] res	0	1	 on dam	13.401595527681
[PROJECTOR] after resists dam	13.401595527681
[PROJECTOR] after flat damage armor	13.401595527681
[PROJECTOR] final dam	13.401595527681
[LOG]	Poison gas trap's poison area effect hits Snow giant for #LIGHT_GREEN#13 nature#LAST# damage.
[PROJECTOR] starting dam	46.101488615223
[PROJECTOR] after difficulty dam	46.101488615223
[PROJECTOR] res	12.853567628156	0.87146432371844	 on dam	46.101488615223
[PROJECTOR] after resists dam	40.175802598479
[PROJECTOR] after flat damage armor	40.175802598479
[PROJECTOR] final dam	40.175802598479
[PROJECTOR] starting dam	32.699893087542
[PROJECTOR] after difficulty dam	32.699893087542
[PROJECTOR] res	4.8431907248419	0.95156809275158	 on dam	32.699893087542
[PROJECTOR] after resists dam	31.116174898493
[PROJECTOR] after flat damage armor	31.116174898493
[PROJECTOR] final dam	31.116174898493
[LOG]	
[PROJECTOR] starting dam	46.101488615223
[PROJECTOR] after difficulty dam	46.101488615223
[PROJECTOR] res	12.853567628156	0.87146432371844	 on dam	46.101488615223
[PROJECTOR] after resists dam	40.175802598479
[PROJECTOR] after flat damage armor	40.175802598479
[PROJECTOR] final dam	40.175802598479
[PROJECTOR] starting dam	32.699893087542
[PROJECTOR] after difficulty dam	32.699893087542
[PROJECTOR] res	4.8431907248419	0.95156809275158	 on dam	32.699893087542
[PROJECTOR] after resists dam	31.116174898493
[PROJECTOR] after flat damage armor	31.116174898493
[PROJECTOR] final dam	31.116174898493
Server latency	39
[PROJECTOR] starting dam	46.101488615223
[PROJECTOR] after difficulty dam	46.101488615223
[PROJECTOR] res	12.853567628156	0.87146432371844	 on dam	46.101488615223
[PROJECTOR] after resists dam	40.175802598479
[PROJECTOR] after flat damage armor	40.175802598479
[PROJECTOR] final dam	40.175802598479
[PROJECTOR] starting dam	32.699893087542
[PROJECTOR] after difficulty dam	32.699893087542
[PROJECTOR] res	4.8431907248419	0.95156809275158	 on dam	32.699893087542
[PROJECTOR] after resists dam	31.116174898493
[PROJECTOR] after flat damage armor	31.116174898493
[PROJECTOR] final dam	31.116174898493
[USERCHAT] channel talk	HousePet	tome	it should have been 0% chance of hitting self... unlesss
[LOG]	Lilly Lupin uses Bear Trap.
[PROJECTOR] starting dam	46.101488615223
[PROJECTOR] after difficulty dam	46.101488615223
[PROJECTOR] res	12.853567628156	0.87146432371844	 on dam	46.101488615223
[PROJECTOR] after resists dam	40.175802598479
[PROJECTOR] after flat damage armor	40.175802598479
[PROJECTOR] final dam	40.175802598479
[PROJECTOR] starting dam	32.699893087542
[PROJECTOR] after difficulty dam	32.699893087542
[PROJECTOR] res	4.8431907248419	0.95156809275158	 on dam	32.699893087542
[PROJECTOR] after resists dam	31.116174898493
[PROJECTOR] after flat damage armor	31.116174898493
[PROJECTOR] final dam	31.116174898493
[LOG]	Poison from Poison gas trap hits Fire drake hatchling for #LIGHT_GREEN#31 nature#LAST# damage.
[LOG]	Snow giant triggers a trap (Lilly Lupin's bear trap)!
[LOG]	Snow giant starts to bleed.
checkHit	23.037473390042	54.666666666667
=> chance to hit	0
[LOG]	Snow giant is pinned to the ground.
bloated horror	1665	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=492193]
New GL Shader program 30
*p 30: Uniform: 0: 1406 aadjust
*p 30: Uniform: 1: 1406 antialiasingRadius
*p 30: Uniform: 2: 8B51 color
*p 30: Uniform: 3: 1406 ellipsoidalFactor
*p 30: Uniform: 4: 1406 horizontalScrollingSpeed
*p 30: Uniform: 5: 8B50 impact
*p 30: Uniform: 6: 8B51 impact_color
*p 30: Uniform: 7: 1406 impact_tick
*p 30: Uniform: 8: 1406 impact_time
*p 30: Uniform: 9: 1406 oscillationSpeed
*p 30: Uniform: 10: 1406 shieldIntensity
*p 30: Uniform: 11: 1406 tick
*p 30: Uniform: 12: 1406 tick_start
*p 30: Uniform: 13: 1406 time_factor
*p 30: Uniform: 14: 1406 verticalScrollingSpeed
*p 30: Uniform: 15: 1406 wobblingPower
*p 30: Uniform: 16: 1406 wobblingSpeed
*p 30: Uniform: 17: 8B5E tex
[LOG]	
[LOG]	#{bold}#Poison from Poison gas trap killed Fire drake hatchling!#{normal}#
[USERCHAT] channel achievement	partrick	tome	Rescuer of the lost (Roguelike)	false	true
[ATTACK] attacking with	Moon
[ATTACK] to 	snow giant	 :: 	62.014595297484	30	0	3.5	::	1
checkHit	54.333333333333	3.5
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	3.5	=	1.25	previous	30
[ATTACK] raw dam	62.014595297484	versus	0	0.3	with APR	37.5
[ATTACK] after armor	62.014595297484
[ATTACK] after range	71
[PHYS CRIT %]	24.282498728383
[ATTACK] after crit	71
[ATTACK] after mult	71
[PROJECTOR] starting dam	71
[PROJECTOR] after difficulty dam	71
[PROJECTOR] res	20	0.8	 on dam	71
[PROJECTOR] after resists dam	56.8
[PROJECTOR] after flat damage armor	56.8
[PROJECTOR] final dam	56.8
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[LOG]	Lilly Lupin casts a protective shield just in time!
[LOG]	#OLIVE_DRAB#Your premonition allows you to raise a shield just in time!
[PROJECTOR] res	38.308213822849	0.61691786177151	 on dam	8
[PROJECTOR] after resists dam	4.9353428941721
[PROJECTOR] after flat damage armor	4.9353428941721
[PROJECTOR] numbed dam	4.1950414600463
[PROJECTOR] final dam	4.1950414600463
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	snow giant	 :: 	45.41084709126	6	0	3.5	::	0.77173913043478
checkHit	54.333333333333	3.5
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	3.5	=	1.25	previous	6
[ATTACK] raw dam	45.41084709126	versus	0	0.3	with APR	7.5
[ATTACK] after armor	45.41084709126
[ATTACK] after range	57
[PHYS CRIT %]	19.282498728383
[ATTACK] after crit	57
[ATTACK] after mult	43.989130434783
[PROJECTOR] starting dam	43.989130434783
[PROJECTOR] after difficulty dam	43.989130434783
[PROJECTOR] res	20	0.8	 on dam	43.989130434783
[PROJECTOR] after resists dam	35.191304347826
[PROJECTOR] after flat damage armor	35.191304347826
[PROJECTOR] final dam	35.191304347826
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	10.302462062403	0.89697537937597	 on dam	4.56
[PROJECTOR] after resists dam	4.0902077299544
[PROJECTOR] after flat damage armor	4.0902077299544
[PROJECTOR] final dam	4.0902077299544
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	38.308213822849	0.61691786177151	 on dam	8
[PROJECTOR] after resists dam	4.9353428941721
[PROJECTOR] after flat damage armor	4.9353428941721
[PROJECTOR] numbed dam	4.1950414600463
[PROJECTOR] final dam	4.1950414600463
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Snow giant for #aaaaaa#57 physical#LAST#, #GREY#22 darkness#LAST#, #aaaaaa#35 physical#LAST#, #GREEN#4 acid#LAST# (118 total damage).
[LOG]	#UID:1709:0#Snow giant hits #fbd578#Lilly Lupin#LAST# for #1133F3#4 cold#LAST#, #1133F3#4 cold#LAST# (8 total damage).
snow giant boulder thrower	1704	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 31
*p 31: Uniform: 0: 8B52 beamColor1
*p 31: Uniform: 1: 8B52 beamColor2
*p 31: Uniform: 2: 1406 beamsCount
*p 31: Uniform: 3: 8B52 circleColor
*p 31: Uniform: 4: 1406 circleDescendSpeed
*p 31: Uniform: 5: 1406 circleRotationSpeed
*p 31: Uniform: 6: 1406 noup
*p 31: Uniform: 7: 1406 tick
*p 31: Uniform: 8: 1406 tick_start
*p 31: Uniform: 9: 1406 time_factor
*p 31: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 32
*p 32: Uniform: 0: 8B52 beamColor1
*p 32: Uniform: 1: 8B52 beamColor2
*p 32: Uniform: 2: 1406 beamsCount
*p 32: Uniform: 3: 8B52 circleColor
*p 32: Uniform: 4: 1406 circleDescendSpeed
*p 32: Uniform: 5: 1406 circleRotationSpeed
*p 32: Uniform: 6: 1406 noup
*p 32: Uniform: 7: 1406 tick
*p 32: Uniform: 8: 1406 tick_start
*p 32: Uniform: 9: 1406 time_factor
*p 32: Uniform: 10: 8B5E tex
[LOG]	#00ff00##UID:452:0#Talent Poison Gas Trap is ready to use.
[PROJECTOR] starting dam	46.101488615223
[PROJECTOR] after difficulty dam	46.101488615223
[PROJECTOR] res	12.853567628156	0.87146432371844	 on dam	46.101488615223
[PROJECTOR] after resists dam	40.175802598479
[PROJECTOR] after flat damage armor	40.175802598479
[PROJECTOR] final dam	40.175802598479
[PROJECTOR] starting dam	21.088239144017
[PROJECTOR] after difficulty dam	21.088239144017
[PROJECTOR] res	20	0.8	 on dam	21.088239144017
[PROJECTOR] after resists dam	16.870591315214
[PROJECTOR] after flat damage armor	16.870591315214
[PROJECTOR] final dam	16.870591315214
[LOG]	Bleeding from Lilly Lupin hits Snow giant for #aaaaaa#17 physical#LAST# damage.
[LOG]	Poison from Poison gas trap hits Fire drake for #LIGHT_GREEN#40 nature#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Lilly Lupin	 :: 	36.364355917095	15	18	45.580249875054	::	1
checkHit	24.5	45.580249875054
=> chance to hit	0
[LOG]	#UID:1709:0#Snow giant misses #fbd578#Lilly Lupin#LAST#.
[LOG]	
[LOG]	#{bold}#Poison from Poison gas trap killed Fire drake!#{normal}#
[ATTACK] attacking with	Moon
[ATTACK] to 	snow giant	 :: 	62.014595297484	30	0	3.5	::	1
checkHit	54.333333333333	3.5
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	3.5	=	1.25	previous	30
[ATTACK] raw dam	62.014595297484	versus	0	0.3	with APR	37.5
[ATTACK] after armor	62.014595297484
[ATTACK] after range	74
[PHYS CRIT %]	24.282498728383
[ATTACK] after crit	74
[ATTACK] after mult	74
[PROJECTOR] starting dam	74
[PROJECTOR] after difficulty dam	74
[PROJECTOR] res	20	0.8	 on dam	74
[PROJECTOR] after resists dam	59.2
[PROJECTOR] after flat damage armor	59.2
[PROJECTOR] final dam	59.2
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	38.308213822849	0.61691786177151	 on dam	8
[PROJECTOR] after resists dam	4.9353428941721
[PROJECTOR] after flat damage armor	4.9353428941721
[PROJECTOR] numbed dam	4.1950414600463
[PROJECTOR] final dam	4.1950414600463
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	snow giant	 :: 	45.41084709126	6	0	3.5	::	0.77173913043478
checkHit	54.333333333333	3.5
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	3.5	=	1.25	previous	6
[ATTACK] raw dam	45.41084709126	versus	0	0.3	with APR	7.5
[ATTACK] after armor	45.41084709126
[ATTACK] after range	51
[PHYS CRIT %]	19.282498728383
[ATTACK] after crit	51
[ATTACK] after mult	39.358695652174
[PROJECTOR] starting dam	39.358695652174
[PROJECTOR] after difficulty dam	39.358695652174
[PROJECTOR] res	20	0.8	 on dam	39.358695652174
[PROJECTOR] after resists dam	31.486956521739
[PROJECTOR] after flat damage armor	31.486956521739
[PROJECTOR] final dam	31.486956521739
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#snow giant kidney#WHITE#.
[PROJECTOR] starting dam	8
[PROJECTOR] after difficulty dam	8
[PROJECTOR] res	38.308213822849	0.61691786177151	 on dam	8
[PROJECTOR] after resists dam	4.9353428941721
[PROJECTOR] after flat damage armor	4.9353428941721
[PROJECTOR] numbed dam	4.1950414600463
[PROJECTOR] final dam	4.1950414600463
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Snow giant for #aaaaaa#59 physical#LAST#, #GREY#22 darkness#LAST#, #aaaaaa#31 physical#LAST# (113 total damage).
[LOG]	#UID:1709:0#Snow giant hits #fbd578#Lilly Lupin#LAST# for #1133F3#4 cold#LAST#, #1133F3#4 cold#LAST# (8 total damage).
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# killed Snow giant!#{normal}#
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
[1] = {
  [fct] = function: 0x0a773f68
  [cd] = 10
  [name] = Stealth
  [no_energy] = 0
}
[LOG]	Lilly Lupin activates Stealth.
[LOG]	
[LOG]	You pickup 0.95 gold pieces.
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
[LOG]	#00ff00##UID:111:0#Talent Rune: Teleportation is ready to use.
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
checkHit	25.248762345905	32.33379853493
=> chance to hit	35.251950623998
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[LOG]	
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
checkHit	25.248762345905	32.33379853493
=> chance to hit	35.251950623998
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
[LOG]	#00ff00##UID:470:0#Talent Willful Combat is ready to use.
[LOG]	#00ff00##UID:118:0#Talent Rune: Shielding is ready to use.
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
checkHit	25.248762345905	32.33379853493
=> chance to hit	35.251950623998
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
bloated horror	1665	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	
[LOG]	You pickup 0.60 gold pieces.
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
[LOG]	The protective shield of Lilly Lupin disappears.
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
checkHit	25.248762345905	32.33379853493
=> chance to hit	35.251950623998
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[LOG]	
[LOG]	You pickup 0.75 gold pieces.
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
checkHit	25.248762345905	32.33379853493
=> chance to hit	35.251950623998
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[LOG]	
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
checkHit	25.248762345905	32.33379853493
=> chance to hit	35.251950623998
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
checkHit	25.248762345905	32.33379853493
=> chance to hit	35.251950623998
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
checkHit	25.248762345905	32.33379853493
=> chance to hit	35.251950623998
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[LOG]	Lilly Lupin uses Poison Gas Trap.
checkHit	18.397039232816	10.099504938362
=> chance to hit	71
Unseen Actions: 18.397039232816 stealth vs 10.099504938362 detection -->chance 71
[LOG]	#00ff00##UID:447:0#Talent Bear Trap is ready to use.
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
checkHit	25.248762345905	32.33379853493
=> chance to hit	35.251950623998
[LOG]	Xona the snow giant casts Circle of Death.
[SPELL CRIT %]	4.5
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[LOG]	
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
checkHit	25.248762345905	32.33379853493
=> chance to hit	35.251950623998
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	25.248762345905	32.33379853493
=> chance to hit	35.251950623998
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[USERCHAT] channel serial data	DeathGhostBG	tome	461
[USERCHAT] channel achievement	DeathGhostBG	tome	Utterly Destroyed	false	false
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
checkHit	25.248762345905	32.33379853493
=> chance to hit	35.251950623998
[LOG]	Xona the snow giant casts Mind Disruption.
checkHit	41.375	37.5
=> chance to hit	60
[LOG]	Lilly Lupin wanders around!.
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[LOG]	
[LOG]	Lilly Lupin uses Infusion: Wild.
[LOG]	Lilly Lupin seems more focused.
[LOG]	Lilly Lupin is cured!
[LOG]	Lilly Lupin lessens the pain.
checkHit	18.397039232816	12.157204398727
=> chance to hit	66
Unseen Actions: 18.397039232816 stealth vs 12.157204398727 detection -->chance 66
[LOG]	Lilly Lupin deactivates Stealth.
snow giant	1703	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
checkHit	8.7096293983421	47.4
=> chance to hit	0
[LOG]	Xona the snow giant casts Cold Flames.
[LOG]	
[LOG]	Xona the snow giant casts Invoke Darkness.
[SPELL CRIT %]	4.5
[PROJECTOR] starting dam	123.87490325331
[PROJECTOR] after difficulty dam	123.87490325331
[LOG]	Lilly Lupin casts a protective shield just in time!
[LOG]	#OLIVE_DRAB#Your premonition allows you to raise a shield just in time!
[PROJECTOR] res	25.551169799141	0.74448830200859	 on dam	127.59115035091
[PROJECTOR] after resists dam	94.990118876068
[PROJECTOR] after flat damage armor	94.990118876068
[PROJECTOR] final dam	94.990118876068
[LOG]	
[LOG]	#UID:1705:0#Xona the snow giant hits #fbd578#Lilly Lupin#LAST# for #GREY#95 darkness#LAST# damage.
[LOG]	
[LOG]	Xona the snow giant triggers a trap (Lilly Lupin's poison gas trap)!
[LOG]	
[LOG]	#00ff00##UID:452:0#Talent Poison Gas Trap is ready to use.
[LOG]	Lilly Lupin feels pain again.
[PROJECTOR] starting dam	13.401595527681
[PROJECTOR] after difficulty dam	13.401595527681
[PROJECTOR] res	10.745011159281	0.89254988840719	 on dam	13.401595527681
[PROJECTOR] after resists dam	11.96159259271
[PROJECTOR] after flat damage armor	11.96159259271
[PROJECTOR] final dam	11.96159259271
[LOG]	Poison gas trap's poison area effect hits Xona the snow giant for #LIGHT_GREEN#12 nature#LAST# damage.
xaren	1717	dumb ai talents can use	Rush	T_RUSH
dumb ai uses	T_RUSH
[LOG]	Xaren rushes out!
[ATTACK] attacking with innate combat
[ATTACK] to 	Lilly Lupin	 :: 	28.848291993171	15	18	45.580249875054	::	1.2
checkHit	25	45.580249875054
=> chance to hit	0
[LOG]	#UID:1717:0#Xaren misses #fbd578#Lilly Lupin#LAST#.
bloated horror	1665	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	
[LOG]	Lilly Lupin uses Flurry.
[ATTACK] attacking with	Moon
[ATTACK] to 	xaren	 :: 	62.014595297484	30	15	13.85	::	0.70594117081557
checkHit	54.333333333333	13.85
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	13.85	=	1.2024166666667	previous	30
[ATTACK] raw dam	62.014595297484	versus	15	0.3	with APR	36.0725
[ATTACK] after armor	62.014595297484
[ATTACK] after range	79
[PHYS CRIT %]	24.282498728383
[ATTACK] after crit	79
[ATTACK] after mult	55.76935249443
[PROJECTOR] starting dam	55.76935249443
[PROJECTOR] after difficulty dam	55.76935249443
[PROJECTOR] res	20	0.8	 on dam	55.76935249443
[PROJECTOR] after resists dam	44.615481995544
[PROJECTOR] after flat damage armor	44.615481995544
[PROJECTOR] final dam	44.615481995544
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	xaren	 :: 	45.41084709126	6	15	13.85	::	0.54480242530332
checkHit	54.333333333333	13.85
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	13.85	=	1.2024166666667	previous	6
[ATTACK] raw dam	45.41084709126	versus	15	0.3	with APR	7.2145
[ATTACK] after armor	37.62534709126
[ATTACK] after range	42
[PHYS CRIT %]	19.282498728383
[ATTACK] after crit	42
[ATTACK] after mult	22.881701862739
[PROJECTOR] starting dam	22.881701862739
[PROJECTOR] after difficulty dam	22.881701862739
[PROJECTOR] res	20	0.8	 on dam	22.881701862739
[PROJECTOR] after resists dam	18.305361490191
[PROJECTOR] after flat damage armor	18.305361490191
[PROJECTOR] final dam	18.305361490191
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	11.831885266544	0.88168114733456	 on dam	4.56
[PROJECTOR] after resists dam	4.0204660318456
[PROJECTOR] after flat damage armor	4.0204660318456
[PROJECTOR] final dam	4.0204660318456
checkHit	30.75	8.8909010461394
=> chance to hit	100
[LOG]	Xaren has temporarily forgotten Constrict!
[ATTACK] attacking with	Moon
[ATTACK] to 	xaren	 :: 	62.014595297484	30	15	13.85	::	0.70594117081557
checkHit	54.333333333333	13.85
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	13.85	=	1.2024166666667	previous	30
[ATTACK] raw dam	62.014595297484	versus	15	0.3	with APR	36.0725
[ATTACK] after armor	62.014595297484
[ATTACK] after range	77
[PHYS CRIT %]	24.282498728383
[ATTACK] after crit	122.52532122403
[ATTACK] after mult	86.495668719446
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# performs a melee critical strike against Xaren!#{normal}#
[PROJECTOR] starting dam	86.495668719446
[PROJECTOR] after difficulty dam	86.495668719446
[PROJECTOR] res	20	0.8	 on dam	86.495668719446
[PROJECTOR] after resists dam	69.196534975557
[PROJECTOR] after flat damage armor	69.196534975557
[PROJECTOR] final dam	69.196534975557
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	xaren	 :: 	45.41084709126	6	15	13.85	::	0.54480242530332
checkHit	54.333333333333	13.85
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	13.85	=	1.2024166666667	previous	6
[ATTACK] raw dam	45.41084709126	versus	15	0.3	with APR	7.2145
[ATTACK] after armor	37.62534709126
[ATTACK] after range	41
[PHYS CRIT %]	19.282498728383
[ATTACK] after crit	41
[ATTACK] after mult	22.336899437436
[PROJECTOR] starting dam	22.336899437436
[PROJECTOR] after difficulty dam	22.336899437436
[PROJECTOR] res	20	0.8	 on dam	22.336899437436
[PROJECTOR] after resists dam	17.869519549949
[PROJECTOR] after flat damage armor	17.869519549949
[PROJECTOR] final dam	17.869519549949
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	11.831885266544	0.88168114733456	 on dam	4.56
[PROJECTOR] after resists dam	4.0204660318456
[PROJECTOR] after flat damage armor	4.0204660318456
[PROJECTOR] final dam	4.0204660318456
[ATTACK] attacking with	Moon
[ATTACK] to 	xaren	 :: 	62.014595297484	30	15	13.85	::	0.70594117081557
checkHit	54.333333333333	13.85
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	13.85	=	1.2024166666667	previous	30
[ATTACK] raw dam	62.014595297484	versus	15	0.3	with APR	36.0725
[ATTACK] after armor	62.014595297484
[ATTACK] after range	69
[PHYS CRIT %]	24.282498728383
[ATTACK] after crit	69
[ATTACK] after mult	48.709940786274
[PROJECTOR] starting dam	48.709940786274
[PROJECTOR] after difficulty dam	48.709940786274
[PROJECTOR] res	20	0.8	 on dam	48.709940786274
[PROJECTOR] after resists dam	38.967952629019
[PROJECTOR] after flat damage armor	38.967952629019
[PROJECTOR] final dam	38.967952629019
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	xaren	 :: 	45.41084709126	6	15	13.85	::	0.54480242530332
checkHit	54.333333333333	13.85
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	13.85	=	1.2024166666667	previous	6
[ATTACK] raw dam	45.41084709126	versus	15	0.3	with APR	7.2145
[ATTACK] after armor	37.62534709126
[ATTACK] after range	37
[PHYS CRIT %]	19.282498728383
[ATTACK] after crit	58.875803705054
[ATTACK] after mult	32.075680650195
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# performs a melee critical strike against Xaren!#{normal}#
[PROJECTOR] starting dam	32.075680650195
[PROJECTOR] after difficulty dam	32.075680650195
[PROJECTOR] res	20	0.8	 on dam	32.075680650195
[PROJECTOR] after resists dam	25.660544520156
[PROJECTOR] after flat damage armor	25.660544520156
[PROJECTOR] final dam	25.660544520156
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	11.831885266544	0.88168114733456	 on dam	4.56
[PROJECTOR] after resists dam	4.0204660318456
[PROJECTOR] after flat damage armor	4.0204660318456
[PROJECTOR] final dam	4.0204660318456
checkHit	30.75	8.8909010461394
=> chance to hit	100
[LOG]	Xaren is covered in acid!
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Xaren for #aaaaaa#45 physical#LAST#, #GREY#22 darkness#LAST#, #aaaaaa#18 physical#LAST#, #GREEN#4 acid#LAST#, #{bold}##aaaaaa#69 physical#{normal}##LAST#, #GREY#22 darkness#LAST#, #aaaaaa#18 physical#LAST#, #GREEN#4 acid#LAST#, #aaaaaa#39 physical#LAST#, #GREY#22 darkness#LAST#, #{bold}##aaaaaa#26 physical#{normal}##LAST#, #GREEN#4 acid#LAST# (293 total damage).
[PROJECTOR] starting dam	13.401595527681
[PROJECTOR] after difficulty dam	13.401595527681
[PROJECTOR] res	10.745011159281	0.89254988840719	 on dam	13.401595527681
[PROJECTOR] after resists dam	11.96159259271
[PROJECTOR] after flat damage armor	11.96159259271
[PROJECTOR] final dam	11.96159259271
[LOG]	Poison gas trap's poison area effect hits Xona the snow giant for #LIGHT_GREEN#12 nature#LAST# damage.
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	11.831885266544	0.88168114733456	 on dam	6.84
[PROJECTOR] after resists dam	6.0306990477684
[PROJECTOR] after flat damage armor	6.0306990477684
[PROJECTOR] final dam	6.0306990477684
[LOG]	Acid Splash from Lilly Lupin hits Xaren for #GREEN#6 acid#LAST# damage.
[ATTACK] attacking with innate combat
[ATTACK] to 	Lilly Lupin	 :: 	28.848291993171	15	18	45.580249875054	::	1
checkHit	22	45.580249875054
=> chance to hit	0
[LOG]	#UID:1717:0#Xaren misses #fbd578#Lilly Lupin#LAST#.
[LOG]	
[LOG]	Lilly Lupin uses Deadly Strikes.
[ATTACK] attacking with	Moon
[ATTACK] to 	xaren	 :: 	62.014595297484	30	9	13.85	::	1.1059411708156
checkHit	54.333333333333	13.85
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	13.85	=	1.2024166666667	previous	30
[ATTACK] raw dam	62.014595297484	versus	9	0.3	with APR	36.0725
[ATTACK] after armor	62.014595297484
[ATTACK] after range	74
[PHYS CRIT %]	24.282498728383
[ATTACK] after crit	74
[ATTACK] after mult	81.839646640352
[PROJECTOR] starting dam	81.839646640352
[PROJECTOR] after difficulty dam	81.839646640352
[PROJECTOR] res	20	0.8	 on dam	81.839646640352
[PROJECTOR] after resists dam	65.471717312282
[PROJECTOR] after flat damage armor	65.471717312282
[PROJECTOR] final dam	65.471717312282
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:29:0#xorn fragment#WHITE#.
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	xaren	 :: 	45.41084709126	6	9	13.85	::	0.85349807747723
checkHit	54.333333333333	13.85
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	13.85	=	1.2024166666667	previous	6
[ATTACK] raw dam	45.41084709126	versus	9	0.3	with APR	7.2145
[ATTACK] after armor	43.62534709126
[ATTACK] after range	50
[PHYS CRIT %]	19.282498728383
[ATTACK] after crit	50
[ATTACK] after mult	42.674903873862
[LOG]	Lilly Lupin aims carefully.
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Xaren for #aaaaaa#65 physical#LAST# damage.
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# killed Xaren!#{normal}#
[LOG]	You pickup 0.75 gold pieces.
[LOG]	You pickup 0.40 gold pieces.
[PROJECTOR] starting dam	13.401595527681
[PROJECTOR] after difficulty dam	13.401595527681
[PROJECTOR] res	10.745011159281	0.89254988840719	 on dam	13.401595527681
[PROJECTOR] after resists dam	11.96159259271
[PROJECTOR] after flat damage armor	11.96159259271
[PROJECTOR] final dam	11.96159259271
[LOG]	Poison gas trap's poison area effect hits Xona the snow giant for #LIGHT_GREEN#12 nature#LAST# damage.
[LOG]	The protective shield of Lilly Lupin disappears.
[LOG]	
[PROJECTOR] starting dam	13.401595527681
[PROJECTOR] after difficulty dam	13.401595527681
[PROJECTOR] res	10.745011159281	0.89254988840719	 on dam	13.401595527681
[PROJECTOR] after resists dam	11.96159259271
[PROJECTOR] after flat damage armor	11.96159259271
[PROJECTOR] final dam	11.96159259271
[LOG]	Lilly Lupin uses Explosion Trap.
Loading tile	trap/blast_fire01.png
[LOG]	#00ff00##UID:438:0#Talent Stealth is ready to use.
[1] = {
  [fct] = function: 0x0a5a7760
  [cd] = 10
  [name] = Stealth
  [no_energy] = 0
}
[LOG]	Lilly Lupin activates Stealth.
[LOG]	
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
snow giant boulder thrower	1704	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 30
*p 30: Uniform: 0: 8B52 beamColor1
*p 30: Uniform: 1: 8B52 beamColor2
*p 30: Uniform: 2: 1406 beamsCount
*p 30: Uniform: 3: 8B52 circleColor
*p 30: Uniform: 4: 1406 circleDescendSpeed
*p 30: Uniform: 5: 1406 circleRotationSpeed
*p 30: Uniform: 6: 1406 noup
*p 30: Uniform: 7: 1406 tick
*p 30: Uniform: 8: 1406 tick_start
*p 30: Uniform: 9: 1406 time_factor
*p 30: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 31
*p 31: Uniform: 0: 8B52 beamColor1
*p 31: Uniform: 1: 8B52 beamColor2
*p 31: Uniform: 2: 1406 beamsCount
*p 31: Uniform: 3: 8B52 circleColor
*p 31: Uniform: 4: 1406 circleDescendSpeed
*p 31: Uniform: 5: 1406 circleRotationSpeed
*p 31: Uniform: 6: 1406 noup
*p 31: Uniform: 7: 1406 tick
*p 31: Uniform: 8: 1406 tick_start
*p 31: Uniform: 9: 1406 time_factor
*p 31: Uniform: 10: 8B5E tex
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
checkHit	25.248762345905	32.33379853493
=> chance to hit	35.251950623998
[LOG]	#LIGHT_RED#Xona the snow giant briefly catches sight of you!
AI took for target	1705	Xona the snow giant	::	1671	Lilly Lupin	25	<	100
[LOG]	Xona the snow giant casts Fear the Night.
[SPELL CRIT %]	4.5
[PROJECTOR] starting dam	88.402546310277
[PROJECTOR] after difficulty dam	88.402546310277
[LOG]	Lilly Lupin casts a protective shield just in time!
[LOG]	#OLIVE_DRAB#Your premonition allows you to raise a shield just in time!
[PROJECTOR] res	16.688213822849	0.83311786177151	 on dam	91.054622699586
[PROJECTOR] after resists dam	75.859232567891
[PROJECTOR] after flat damage armor	75.859232567891
[PROJECTOR] final dam	75.859232567891
checkHit	37.5	41.375
=> chance to hit	41
[LOG]	Lilly Lupin resists the darkness!
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
bloated horror	1665	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=531165]
New GL Shader program 32
*p 32: Uniform: 0: 1406 aadjust
*p 32: Uniform: 1: 1406 antialiasingRadius
*p 32: Uniform: 2: 8B51 color
*p 32: Uniform: 3: 1406 ellipsoidalFactor
*p 32: Uniform: 4: 1406 horizontalScrollingSpeed
*p 32: Uniform: 5: 8B50 impact
*p 32: Uniform: 6: 8B51 impact_color
*p 32: Uniform: 7: 1406 impact_tick
*p 32: Uniform: 8: 1406 impact_time
*p 32: Uniform: 9: 1406 oscillationSpeed
*p 32: Uniform: 10: 1406 shieldIntensity
*p 32: Uniform: 11: 1406 tick
*p 32: Uniform: 12: 1406 tick_start
*p 32: Uniform: 13: 1406 time_factor
*p 32: Uniform: 14: 1406 verticalScrollingSpeed
*p 32: Uniform: 15: 1406 wobblingPower
*p 32: Uniform: 16: 1406 wobblingSpeed
*p 32: Uniform: 17: 8B5E tex
[LOG]	
[LOG]	#UID:1705:0#Xona the snow giant hits #fbd578#Lilly Lupin#LAST# for #GREY#76 darkness#LAST# damage.
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
[LOG]	#00ff00##UID:62:0#Talent Infusion: Wild is ready to use.
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
checkHit	25.248762345905	32.33379853493
=> chance to hit	35.251950623998
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[LOG]	
[LOG]	Lilly Lupin uses Infusion: Regeneration.
[LOG]	Lilly Lupin starts regenerating health quickly.
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
[SHADER] using cached shader healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
checkHit	25.248762345905	32.33379853493
=> chance to hit	35.251950623998
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[LOG]	
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
[LOG]	Lilly Lupin aims less carefully.
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
checkHit	25.248762345905	32.33379853493
=> chance to hit	35.251950623998
Astar fail: destination unreachable
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
bloated horror	1665	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	25.248762345905	32.33379853493
=> chance to hit	35.251950623998
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	25.248762345905	32.33379853493
=> chance to hit	35.251950623998
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
[LOG]	#00ff00##UID:446:0#Talent Explosion Trap is ready to use.
[LOG]	The protective shield of Lilly Lupin disappears.
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
checkHit	25.248762345905	32.33379853493
=> chance to hit	35.251950623998
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[LOG]	
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
[LOG]	#00ff00##UID:332:0#Talent Flurry is ready to use.
[LOG]	Lilly Lupin stops regenerating health quickly.
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
checkHit	25.248762345905	32.33379853493
=> chance to hit	35.251950623998
[LOG]	Xona the snow giant uses Infusion: Insidious Poison.
Adding entity	8369	after	1705
[SOUND] loading from	/data/sound/talents/slime.ogg	:=:	sound "/data/sound/talents/slime.ogg" : <static>
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[LOG]	
[USERCHAT] channel achievement	Gwaihir	tome-spoiler	The Arena	false	true
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
[LOG]	#00ff00##UID:469:0#Talent Deadly Strikes is ready to use.
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
checkHit	25.248762345905	32.33379853493
=> chance to hit	35.251950623998
[LOG]	Xona the snow giant casts Invoke Darkness.
[SPELL CRIT %]	4.5
[PROJECTOR] starting dam	123.87490325331
[PROJECTOR] after difficulty dam	123.87490325331
[LOG]	Lilly Lupin casts a protective shield just in time!
[LOG]	#OLIVE_DRAB#Your premonition allows you to raise a shield just in time!
[PROJECTOR] res	16.688213822849	0.83311786177151	 on dam	127.59115035091
[PROJECTOR] after resists dam	106.29846636131
[PROJECTOR] after flat damage armor	106.29846636131
[PROJECTOR] final dam	106.29846636131
[LOG]	
[LOG]	#UID:1705:0#Xona the snow giant hits #fbd578#Lilly Lupin#LAST# for #GREY#106 darkness#LAST# damage.
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
checkHit	25.248762345905	32.33379853493
=> chance to hit	35.251950623998
[LOG]	Xona the snow giant casts Mind Disruption.
checkHit	41.375	37.5
=> chance to hit	60
[LOG]	#ORANGE#Lilly Lupin shrugs off the effect 'Confused'!
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[LOG]	
[LOG]	Lilly Lupin uses Dual Strike.
[ATTACK] to 	Xona the snow giant	 :: 	45.41084709126	6	5	3.3	::	1.0854826273994
checkHit	54.333333333333	3.3
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	3.3	=	1.25	previous	6
[ATTACK] raw dam	45.41084709126	versus	5	0.3	with APR	7.5
[ATTACK] after armor	45.41084709126
[ATTACK] after range	48
[PHYS CRIT %]	19.282498728383
[ATTACK] after crit	48
[ATTACK] after mult	52.10316611517
[PROJECTOR] starting dam	52.10316611517
[PROJECTOR] after difficulty dam	52.10316611517
[PROJECTOR] res	20	0.8	 on dam	52.10316611517
[PROJECTOR] after resists dam	41.682532892136
[PROJECTOR] after flat damage armor	41.682532892136
[PROJECTOR] final dam	41.682532892136
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.56
[PROJECTOR] after resists dam	4.56
[PROJECTOR] after flat damage armor	4.56
[PROJECTOR] final dam	4.56
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	27.62	0.7238	 on dam	4.4
[PROJECTOR] after resists dam	3.18472
[PROJECTOR] after flat damage armor	3.18472
[PROJECTOR] final dam	3.18472
checkHit	30.75	19.025620728388
=> chance to hit	80
[LOG]	Xona the snow giant resists!
checkHit	17.413698031736	54.666666666667
=> chance to hit	0
[LOG]	Xona the snow giant is stunned!
[ATTACK] to 	Xona the snow giant	 :: 	62.014595297484	30	5	3.3	::	1.4065408693062
checkHit	54.333333333333	3.3
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	3.3	=	1.25	previous	30
[ATTACK] raw dam	62.014595297484	versus	5	0.3	with APR	37.5
[ATTACK] after armor	62.014595297484
[ATTACK] after range	78
[PHYS CRIT %]	42.530086323269
[ATTACK] after crit	124.11655916201
[ATTACK] after mult	174.57501301903
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# performs a melee critical strike against Xona the snow giant!#{normal}#
[PROJECTOR] starting dam	174.57501301903
[PROJECTOR] after difficulty dam	174.57501301903
[PROJECTOR] res	20	0.8	 on dam	174.57501301903
[PROJECTOR] after resists dam	139.66001041522
[PROJECTOR] after flat damage armor	139.66001041522
[PROJECTOR] final dam	139.66001041522
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	27.62	0.7238	 on dam	4.4
[PROJECTOR] after resists dam	3.18472
[PROJECTOR] after flat damage armor	3.18472
[PROJECTOR] stunned dam	0.955416
[PROJECTOR] numbed dam	0.8121036
[PROJECTOR] final dam	0.8121036
[LOG]	Xona the snow giant starts to bleed.
checkHit	18.397039232816	25.248762345905
=> chance to hit	33
Unseen Actions: 18.397039232816 stealth vs 25.248762345905 detection -->chance 33
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Xona the snow giant for #aaaaaa#42 physical#LAST#, #GREEN#5 acid#LAST#, #{bold}##aaaaaa#140 physical#{normal}##LAST#, #GREY#22 darkness#LAST# (208 total damage).
[LOG]	#UID:1705:0#Xona the snow giant hits #fbd578#Lilly Lupin#LAST# for #1133F3#3 cold#LAST#, #1133F3#1 cold#LAST# (4 total damage).
[PROJECTOR] starting dam	4.3989479912248
[PROJECTOR] after difficulty dam	4.3989479912248
[PROJECTOR] res	20	0.8	 on dam	4.3989479912248
[PROJECTOR] after resists dam	3.5191583929799
[PROJECTOR] after flat damage armor	3.5191583929799
[PROJECTOR] final dam	3.5191583929799
[LOG]	Bleeding from Lilly Lupin hits Xona the snow giant for #aaaaaa#4 physical#LAST# damage.
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
checkHit	25.248762345905	32.33379853493
=> chance to hit	35.251950623998
[ATTACK] attacking with	cruel ash vilestaff of warding
[ATTACK] to 	Lilly Lupin	 :: 	26.104139800071	3	18	45.580249875054	::	1
checkHit	2	45.580249875054
=> chance to hit	0
[LOG]	#UID:1705:0#Xona the snow giant misses #fbd578#Lilly Lupin#LAST#.
[ATTACK] staff accuracy bonus	2	45.580249875054	=	1
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[LOG]	
[LOG]	Lilly Lupin uses Flurry.
[ATTACK] attacking with	Moon
[ATTACK] to 	Xona the snow giant	 :: 	62.014595297484	30	5	3.3	::	0.70594117081557
checkHit	54.333333333333	3.3
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	3.3	=	1.25	previous	30
[ATTACK] raw dam	62.014595297484	versus	5	0.3	with APR	37.5
[ATTACK] after armor	62.014595297484
[ATTACK] after range	80
[PHYS CRIT %]	100
[ATTACK] after crit	174.78079756912
[ATTACK] after mult	123.38496087203
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# performs a melee critical strike against Xona the snow giant!#{normal}#
[PROJECTOR] starting dam	123.38496087203
[PROJECTOR] after difficulty dam	123.38496087203
[PROJECTOR] res	20	0.8	 on dam	123.38496087203
[PROJECTOR] after resists dam	98.70796869762
[PROJECTOR] after flat damage armor	98.70796869762
[PROJECTOR] final dam	98.70796869762
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	27.62	0.7238	 on dam	4.4
[PROJECTOR] after resists dam	3.18472
[PROJECTOR] after flat damage armor	3.18472
[PROJECTOR] stunned dam	0.955416
[PROJECTOR] numbed dam	0.8121036
[PROJECTOR] final dam	0.8121036
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	Xona the snow giant	 :: 	45.41084709126	6	5	3.3	::	0.54480242530332
checkHit	54.333333333333	3.3
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	3.3	=	1.25	previous	6
[ATTACK] raw dam	45.41084709126	versus	5	0.3	with APR	7.5
[ATTACK] after armor	45.41084709126
[ATTACK] after range	45
[PHYS CRIT %]	100
[ATTACK] after crit	98.314198632632
[ATTACK] after mult	53.56181385681
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# performs a melee critical strike against Xona the snow giant!#{normal}#
[PROJECTOR] starting dam	53.56181385681
[PROJECTOR] after difficulty dam	53.56181385681
[PROJECTOR] res	20	0.8	 on dam	53.56181385681
[PROJECTOR] after resists dam	42.849451085448
[PROJECTOR] after flat damage armor	42.849451085448
[PROJECTOR] final dam	42.849451085448
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.56
[PROJECTOR] after resists dam	4.56
[PROJECTOR] after flat damage armor	4.56
[PROJECTOR] final dam	4.56
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	27.62	0.7238	 on dam	4.4
[PROJECTOR] after resists dam	3.18472
[PROJECTOR] after flat damage armor	3.18472
[PROJECTOR] stunned dam	0.955416
[PROJECTOR] numbed dam	0.8121036
[PROJECTOR] final dam	0.8121036
[LOG]	Xona the snow giant is covered in acid!
checkHit	18.397039232816	25.248762345905
=> chance to hit	33
Unseen Actions: 18.397039232816 stealth vs 25.248762345905 detection -->chance 33
[ATTACK] attacking with	Moon
[ATTACK] to 	Xona the snow giant	 :: 	62.014595297484	30	-1	3.3	::	0.70594117081557
checkHit	54.333333333333	3.3
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	3.3	=	1.25	previous	30
[ATTACK] raw dam	62.014595297484	versus	-1	0.3	with APR	37.5
[ATTACK] after armor	62.014595297484
[ATTACK] after range	74
[PHYS CRIT %]	100
[ATTACK] after crit	161.67223775144
[ATTACK] after mult	114.13108880662
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# performs a melee critical strike against Xona the snow giant!#{normal}#
[PROJECTOR] starting dam	114.13108880662
[PROJECTOR] after difficulty dam	114.13108880662
[PROJECTOR] res	20	0.8	 on dam	114.13108880662
[PROJECTOR] after resists dam	91.304871045299
[PROJECTOR] after flat damage armor	91.304871045299
[PROJECTOR] final dam	91.304871045299
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	27.62	0.7238	 on dam	4.4
[PROJECTOR] after resists dam	3.18472
[PROJECTOR] after flat damage armor	3.18472
[PROJECTOR] stunned dam	0.955416
[PROJECTOR] numbed dam	0.8121036
[PROJECTOR] final dam	0.8121036
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	Xona the snow giant	 :: 	45.41084709126	6	-1	3.3	::	0.54480242530332
checkHit	54.333333333333	3.3
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	3.3	=	1.25	previous	6
[ATTACK] raw dam	45.41084709126	versus	-1	0.3	with APR	7.5
[ATTACK] after armor	45.41084709126
[ATTACK] after range	53
[PHYS CRIT %]	100
[ATTACK] after crit	115.79227838954
[ATTACK] after mult	63.083914098021
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# performs a melee critical strike against Xona the snow giant!#{normal}#
[PROJECTOR] starting dam	63.083914098021
[PROJECTOR] after difficulty dam	63.083914098021
[PROJECTOR] res	20	0.8	 on dam	63.083914098021
[PROJECTOR] after resists dam	50.467131278417
[PROJECTOR] after flat damage armor	50.467131278417
[PROJECTOR] final dam	50.467131278417
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.56
[PROJECTOR] after resists dam	4.56
[PROJECTOR] after flat damage armor	4.56
[PROJECTOR] final dam	4.56
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	27.62	0.7238	 on dam	4.4
[PROJECTOR] after resists dam	3.18472
[PROJECTOR] after flat damage armor	3.18472
[PROJECTOR] stunned dam	0.955416
[PROJECTOR] numbed dam	0.8121036
[PROJECTOR] final dam	0.8121036
checkHit	18.397039232816	25.248762345905
=> chance to hit	33
Unseen Actions: 18.397039232816 stealth vs 25.248762345905 detection -->chance 33
[LOG]	Lilly Lupin deactivates Stealth.
[ATTACK] attacking with	Moon
[ATTACK] to 	Xona the snow giant	 :: 	62.014595297484	30	-1	3.3	::	0.70594117081557
checkHit	54.333333333333	3.3
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	3.3	=	1.25	previous	30
[ATTACK] raw dam	62.014595297484	versus	-1	0.3	with APR	37.5
[ATTACK] after armor	62.014595297484
[ATTACK] after range	79
[PHYS CRIT %]	42.530086323269
[ATTACK] after crit	79
[ATTACK] after mult	55.76935249443
[PROJECTOR] starting dam	55.76935249443
[PROJECTOR] after difficulty dam	55.76935249443
[PROJECTOR] res	20	0.8	 on dam	55.76935249443
[PROJECTOR] after resists dam	44.615481995544
[PROJECTOR] after flat damage armor	44.615481995544
[PROJECTOR] final dam	44.615481995544
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	27.62	0.7238	 on dam	4.4
[PROJECTOR] after resists dam	3.18472
[PROJECTOR] after flat damage armor	3.18472
[PROJECTOR] stunned dam	0.955416
[PROJECTOR] numbed dam	0.8121036
[PROJECTOR] final dam	0.8121036
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	Xona the snow giant	 :: 	45.41084709126	6	-1	3.3	::	0.54480242530332
checkHit	54.333333333333	3.3
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	3.3	=	1.25	previous	6
[ATTACK] raw dam	45.41084709126	versus	-1	0.3	with APR	7.5
[ATTACK] after armor	45.41084709126
[ATTACK] after range	55
[PHYS CRIT %]	37.530086323269
[ATTACK] after crit	55
[ATTACK] after mult	29.964133391683
[PROJECTOR] starting dam	29.964133391683
[PROJECTOR] after difficulty dam	29.964133391683
[PROJECTOR] res	20	0.8	 on dam	29.964133391683
[PROJECTOR] after resists dam	23.971306713346
[PROJECTOR] after flat damage armor	23.971306713346
[PROJECTOR] final dam	23.971306713346
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.56
[PROJECTOR] after resists dam	4.56
[PROJECTOR] after flat damage armor	4.56
[PROJECTOR] final dam	4.56
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	27.62	0.7238	 on dam	4.4
[PROJECTOR] after resists dam	3.18472
[PROJECTOR] after flat damage armor	3.18472
[PROJECTOR] stunned dam	0.955416
[PROJECTOR] numbed dam	0.8121036
[PROJECTOR] final dam	0.8121036
checkHit	30.75	19.025620728388
=> chance to hit	80
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Xona the snow giant for #{bold}##aaaaaa#99 physical#{normal}##LAST#, #GREY#22 darkness#LAST#, #{bold}##aaaaaa#43 physical#{normal}##LAST#, #GREEN#5 acid#LAST#, #{bold}##aaaaaa#91 physical#{normal}##LAST#, #GREY#22 darkness#LAST#, #{bold}##aaaaaa#50 physical#{normal}##LAST#, #GREEN#5 acid#LAST#, #aaaaaa#45 physical#LAST#, #GREY#22 darkness#LAST#, #aaaaaa#24 physical#LAST#, #GREEN#5 acid#LAST# (432 total damage).
[LOG]	#UID:1705:0#Xona the snow giant hits #fbd578#Lilly Lupin#LAST# for #1133F3#1 cold#LAST#, #1133F3#1 cold#LAST#, #1133F3#1 cold#LAST#, #1133F3#1 cold#LAST#, #1133F3#1 cold#LAST#, #1133F3#1 cold#LAST# (5 total damage).
[PROJECTOR] starting dam	7.5899702246862
[PROJECTOR] after difficulty dam	7.5899702246862
[PROJECTOR] res	20	0.8	 on dam	7.5899702246862
[PROJECTOR] after resists dam	6.071976179749
[PROJECTOR] after flat damage armor	6.071976179749
[PROJECTOR] final dam	6.071976179749
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6.84
[PROJECTOR] after resists dam	6.84
[PROJECTOR] after flat damage armor	6.84
[PROJECTOR] final dam	6.84
[LOG]	Bleeding from Lilly Lupin hits Xona the snow giant for #aaaaaa#6 physical#LAST# damage.
[LOG]	Acid Splash from Lilly Lupin hits Xona the snow giant for #GREEN#7 acid#LAST# damage.
[ATTACK] attacking with	cruel ash vilestaff of warding
[ATTACK] to 	Lilly Lupin	 :: 	26.104139800071	3	18	45.580249875054	::	1
checkHit	0	45.580249875054
=> chance to hit	0
[LOG]	#UID:1705:0#Xona the snow giant misses #fbd578#Lilly Lupin#LAST#.
[ATTACK] staff accuracy bonus	0	45.580249875054	=	1
[LOG]	
[ATTACK] attacking with	Moon
[ATTACK] to 	Xona the snow giant	 :: 	62.014595297484	30	-1	3.3	::	1
checkHit	54.333333333333	3.3
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	3.3	=	1.25	previous	30
[ATTACK] raw dam	62.014595297484	versus	-1	0.3	with APR	37.5
[ATTACK] after armor	62.014595297484
[ATTACK] after range	67
[PHYS CRIT %]	42.530086323269
[ATTACK] after crit	106.61294184429
[ATTACK] after mult	106.61294184429
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# performs a melee critical strike against Xona the snow giant!#{normal}#
[PROJECTOR] starting dam	106.61294184429
[PROJECTOR] after difficulty dam	106.61294184429
[PROJECTOR] res	20	0.8	 on dam	106.61294184429
[PROJECTOR] after resists dam	85.290353475429
[PROJECTOR] after flat damage armor	85.290353475429
[PROJECTOR] final dam	85.290353475429
Loading tile	object/shot_dsteel.png
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#snow giant kidney#WHITE#.
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	27.62	0.7238	 on dam	4.4
[PROJECTOR] after resists dam	3.18472
[PROJECTOR] after flat damage armor	3.18472
[PROJECTOR] stunned dam	0.955416
[PROJECTOR] numbed dam	0.8121036
[PROJECTOR] final dam	0.8121036
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	Xona the snow giant	 :: 	45.41084709126	6	-1	3.3	::	0.77173913043478
checkHit	54.333333333333	3.3
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	3.3	=	1.25	previous	6
[ATTACK] raw dam	45.41084709126	versus	-1	0.3	with APR	7.5
[ATTACK] after armor	45.41084709126
[ATTACK] after range	45
[PHYS CRIT %]	37.530086323269
[ATTACK] after crit	45
[ATTACK] after mult	34.728260869565
[PROJECTOR] starting dam	5
[PROJECTOR] after difficulty dam	5
[PROJECTOR] res	27.62	0.7238	 on dam	4.4
[PROJECTOR] after resists dam	3.18472
[PROJECTOR] after flat damage armor	3.18472
[PROJECTOR] stunned dam	0.955416
[PROJECTOR] numbed dam	0.8121036
[PROJECTOR] final dam	0.8121036
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Xona the snow giant for #{bold}##aaaaaa#85 physical#{normal}##LAST# damage.
[LOG]	#UID:1705:0#Xona the snow giant hits #fbd578#Lilly Lupin#LAST# for #1133F3#1 cold#LAST#, #1133F3#1 cold#LAST# (2 total damage).
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# killed Xona the snow giant!#{normal}#
snow giant	1703	dumb ai talents can use	Infusion: Sun	T_INFUSION:_SUN_1
dumb ai uses	T_INFUSION:_SUN_1
checkHit	27.033968007749	47.4
=> chance to hit	0
[LOG]	
[Identify]	Falikan	true
[LOG]	Lilly Lupin picks up (H.): #SALMON##UID:1696:0#Falikan (22/22, 32-38.4 power, 3 apr)#LAST#.
[LOG]	
[LOG]	The protective shield of Lilly Lupin disappears.
bloated horror	1665	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	
Server latency	40
[MIND CRIT %]	15.5
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=2,time_factor=2000]
New GL Shader program 30
*p 30: Uniform: 0: 8B52 beamColor1
*p 30: Uniform: 1: 8B52 beamColor2
*p 30: Uniform: 2: 1406 beamsCount
*p 30: Uniform: 3: 8B52 circleColor
*p 30: Uniform: 4: 1406 circleDescendSpeed
*p 30: Uniform: 5: 1406 circleRotationSpeed
*p 30: Uniform: 6: 1406 noup
*p 30: Uniform: 7: 1406 tick
*p 30: Uniform: 8: 1406 tick_start
*p 30: Uniform: 9: 1406 time_factor
*p 30: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=20,noup=1,time_factor=2000]
New GL Shader program 31
*p 31: Uniform: 0: 8B52 beamColor1
*p 31: Uniform: 1: 8B52 beamColor2
*p 31: Uniform: 2: 1406 beamsCount
*p 31: Uniform: 3: 8B52 circleColor
*p 31: Uniform: 4: 1406 circleDescendSpeed
*p 31: Uniform: 5: 1406 circleRotationSpeed
*p 31: Uniform: 6: 1406 noup
*p 31: Uniform: 7: 1406 tick
*p 31: Uniform: 8: 1406 tick_start
*p 31: Uniform: 9: 1406 time_factor
*p 31: Uniform: 10: 8B5E tex
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# receives #LIGHT_GREEN#173 healing#LAST#.
[LOG]	
[LOG]	Resting starts...
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
snow giant	1703	dumb ai talents can use	Mind Disruption	T_MIND_DISRUPTION
dumb ai uses	T_MIND_DISRUPTION
[LOG]	#00ff00##UID:438:0#Talent Stealth is ready to use.
[1] = {
  [fct] = function: 0x0b40e000
  [cd] = 10
  [name] = Stealth
  [no_energy] = 0
}
[LOG]	Lilly Lupin activates Stealth.
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
[LOG]	#00ff00##UID:331:0#Talent Dual Strike is ready to use.
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
[LOG]	#00ff00##UID:332:0#Talent Flurry is ready to use.
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
bloated horror	1665	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
bloated horror	1665	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=554581]
New GL Shader program 32
*p 32: Uniform: 0: 1406 aadjust
*p 32: Uniform: 1: 1406 antialiasingRadius
*p 32: Uniform: 2: 8B51 color
*p 32: Uniform: 3: 1406 ellipsoidalFactor
*p 32: Uniform: 4: 1406 horizontalScrollingSpeed
*p 32: Uniform: 5: 8B50 impact
*p 32: Uniform: 6: 8B51 impact_color
*p 32: Uniform: 7: 1406 impact_tick
*p 32: Uniform: 8: 1406 impact_time
*p 32: Uniform: 9: 1406 oscillationSpeed
*p 32: Uniform: 10: 1406 shieldIntensity
*p 32: Uniform: 11: 1406 tick
*p 32: Uniform: 12: 1406 tick_start
*p 32: Uniform: 13: 1406 time_factor
*p 32: Uniform: 14: 1406 verticalScrollingSpeed
*p 32: Uniform: 15: 1406 wobblingPower
*p 32: Uniform: 16: 1406 wobblingSpeed
*p 32: Uniform: 17: 8B5E tex
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
snow giant boulder thrower	1704	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 35
*p 35: Uniform: 0: 8B52 beamColor1
*p 35: Uniform: 1: 8B52 beamColor2
*p 35: Uniform: 2: 1406 beamsCount
*p 35: Uniform: 3: 8B52 circleColor
*p 35: Uniform: 4: 1406 circleDescendSpeed
*p 35: Uniform: 5: 1406 circleRotationSpeed
*p 35: Uniform: 6: 1406 noup
*p 35: Uniform: 7: 1406 tick
*p 35: Uniform: 8: 1406 tick_start
*p 35: Uniform: 9: 1406 time_factor
*p 35: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 36
*p 36: Uniform: 0: 8B52 beamColor1
*p 36: Uniform: 1: 8B52 beamColor2
*p 36: Uniform: 2: 1406 beamsCount
*p 36: Uniform: 3: 8B52 circleColor
*p 36: Uniform: 4: 1406 circleDescendSpeed
*p 36: Uniform: 5: 1406 circleRotationSpeed
*p 36: Uniform: 6: 1406 noup
*p 36: Uniform: 7: 1406 tick
*p 36: Uniform: 8: 1406 tick_start
*p 36: Uniform: 9: 1406 time_factor
*p 36: Uniform: 10: 8B5E tex
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[LOG]	Rested for 10 turns (stop reason: hostile spotted to the west (snow giant)).
[LOG]	
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
[LOG]	#LIGHT_RED#Snow giant briefly catches sight of you!
AI took for target	1703	snow giant	::	1671	Lilly Lupin	4	<	100
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[LOG]	
[LOG]	Lilly Lupin deactivates Stealth.
[LOG]	Snow giant notices you at the last moment!
[ATTACK] attacking with	Moon
[ATTACK] to 	snow giant	 :: 	62.014595297484	30	0	3.5	::	1
checkHit	54.333333333333	3.5
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	3.5	=	1.25	previous	30
[ATTACK] raw dam	62.014595297484	versus	0	0.3	with APR	37.5
[ATTACK] after armor	62.014595297484
[ATTACK] after range	70
[PHYS CRIT %]	24.282498728383
[ATTACK] after crit	111.38665565821
[ATTACK] after mult	111.38665565821
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# performs a melee critical strike against Snow giant!#{normal}#
[PROJECTOR] starting dam	111.38665565821
[PROJECTOR] after difficulty dam	111.38665565821
[PROJECTOR] res	20	0.8	 on dam	111.38665565821
[PROJECTOR] after resists dam	89.109324526568
[PROJECTOR] after flat damage armor	89.109324526568
[PROJECTOR] final dam	89.109324526568
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[LOG]	Lilly Lupin casts a protective shield just in time!
[LOG]	#OLIVE_DRAB#Your premonition allows you to raise a shield just in time!
[PROJECTOR] res	38.308213822849	0.61691786177151	 on dam	10
[PROJECTOR] after resists dam	6.1691786177151
[PROJECTOR] after flat damage armor	6.1691786177151
[PROJECTOR] final dam	6.1691786177151
[LOG]	Snow giant starts to bleed.
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	snow giant	 :: 	45.41084709126	6	0	3.5	::	0.77173913043478
checkHit	54.333333333333	3.5
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	3.5	=	1.25	previous	6
[ATTACK] raw dam	45.41084709126	versus	0	0.3	with APR	7.5
[ATTACK] after armor	45.41084709126
[ATTACK] after range	55
[PHYS CRIT %]	19.282498728383
[ATTACK] after crit	87.518086588594
[ATTACK] after mult	67.541132041197
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# performs a melee critical strike against Snow giant!#{normal}#
[PROJECTOR] starting dam	67.541132041197
[PROJECTOR] after difficulty dam	67.541132041197
[PROJECTOR] res	20	0.8	 on dam	67.541132041197
[PROJECTOR] after resists dam	54.032905632958
[PROJECTOR] after flat damage armor	54.032905632958
[PROJECTOR] final dam	54.032905632958
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.56
[PROJECTOR] after resists dam	4.56
[PROJECTOR] after flat damage armor	4.56
[PROJECTOR] final dam	4.56
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	38.308213822849	0.61691786177151	 on dam	10
[PROJECTOR] after resists dam	6.1691786177151
[PROJECTOR] after flat damage armor	6.1691786177151
[PROJECTOR] final dam	6.1691786177151
checkHit	22.489233503682	54.666666666667
=> chance to hit	0
[LOG]	Snow giant is in anguish.
[LOG]	Snow giant is covered in acid!
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Snow giant for #{bold}##aaaaaa#89 physical#{normal}##LAST#, #GREY#22 darkness#LAST#, #{bold}##aaaaaa#54 physical#{normal}##LAST#, #GREEN#5 acid#LAST# (170 total damage).
[LOG]	#UID:1703:0#Snow giant hits #fbd578#Lilly Lupin#LAST# for #1133F3#6 cold#LAST#, #1133F3#6 cold#LAST# (12 total damage).
[PROJECTOR] starting dam	2.8067252963833
[PROJECTOR] after difficulty dam	2.8067252963833
[PROJECTOR] res	20	0.8	 on dam	2.8067252963833
[PROJECTOR] after resists dam	2.2453802371066
[PROJECTOR] after flat damage armor	2.2453802371066
[PROJECTOR] final dam	2.2453802371066
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6.84
[PROJECTOR] after resists dam	6.84
[PROJECTOR] after flat damage armor	6.84
[PROJECTOR] final dam	6.84
[ATTACK] attacking with innate combat
[ATTACK] to 	Lilly Lupin	 :: 	24.903450105457	15	18	45.580249875054	::	1
checkHit	21.5	45.580249875054
=> chance to hit	0
[LOG]	#UID:1703:0#Snow giant misses #fbd578#Lilly Lupin#LAST#.
[LOG]	
[LOG]	Acid Splash from Lilly Lupin hits Snow giant for #GREEN#7 acid#LAST# damage.
[LOG]	Bleeding from Lilly Lupin hits Snow giant for #aaaaaa#2 physical#LAST# damage.
[ATTACK] attacking with	Moon
[ATTACK] to 	snow giant	 :: 	62.014595297484	30	-6	3.5	::	1
checkHit	54.333333333333	3.5
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	3.5	=	1.25	previous	30
[ATTACK] raw dam	62.014595297484	versus	-6	0.3	with APR	37.5
[ATTACK] after armor	62.014595297484
[ATTACK] after range	63
[PHYS CRIT %]	24.282498728383
[ATTACK] after crit	63
[ATTACK] after mult	63
[PROJECTOR] starting dam	63
[PROJECTOR] after difficulty dam	63
[PROJECTOR] res	20	0.8	 on dam	63
[PROJECTOR] after resists dam	50.4
[PROJECTOR] after flat damage armor	50.4
[PROJECTOR] final dam	50.4
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	38.308213822849	0.61691786177151	 on dam	10
[PROJECTOR] after resists dam	6.1691786177151
[PROJECTOR] after flat damage armor	6.1691786177151
[PROJECTOR] numbed dam	5.2438018250579
[PROJECTOR] final dam	5.2438018250579
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	snow giant	 :: 	45.41084709126	6	-6	3.5	::	0.77173913043478
checkHit	54.333333333333	3.5
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	3.5	=	1.25	previous	6
[ATTACK] raw dam	45.41084709126	versus	-6	0.3	with APR	7.5
[ATTACK] after armor	45.41084709126
[ATTACK] after range	55
[PHYS CRIT %]	19.282498728383
[ATTACK] after crit	55
[ATTACK] after mult	42.445652173913
[PROJECTOR] starting dam	42.445652173913
[PROJECTOR] after difficulty dam	42.445652173913
[PROJECTOR] res	20	0.8	 on dam	42.445652173913
[PROJECTOR] after resists dam	33.95652173913
[PROJECTOR] after flat damage armor	33.95652173913
[PROJECTOR] final dam	33.95652173913
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.56
[PROJECTOR] after resists dam	4.56
[PROJECTOR] after flat damage armor	4.56
[PROJECTOR] final dam	4.56
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#snow giant kidney#WHITE#.
[PROJECTOR] starting dam	10
[PROJECTOR] after difficulty dam	10
[PROJECTOR] res	38.308213822849	0.61691786177151	 on dam	10
[PROJECTOR] after resists dam	6.1691786177151
[PROJECTOR] after flat damage armor	6.1691786177151
[PROJECTOR] numbed dam	5.2438018250579
[PROJECTOR] final dam	5.2438018250579
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Snow giant for #aaaaaa#50 physical#LAST#, #GREY#22 darkness#LAST#, #aaaaaa#34 physical#LAST#, #GREEN#5 acid#LAST# (111 total damage).
[LOG]	#UID:1703:0#Snow giant hits #fbd578#Lilly Lupin#LAST# for #1133F3#5 cold#LAST#, #1133F3#5 cold#LAST# (10 total damage).
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# killed Snow giant!#{normal}#
[LOG]	
[USERCHAT] channel achievement	debunny	tome	Genocide	true	false
[LOG]	You pickup 0.80 gold pieces.
[LOG]	
[USERCHAT] channel achievement	debunny	tome	Level 40	true	false
[LOG]	Resting starts...
[LOG]	The protective shield of Lilly Lupin disappears.
bloated horror	1665	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	#00ff00##UID:438:0#Talent Stealth is ready to use.
[1] = {
  [fct] = function: 0x0b4f5640
  [cd] = 10
  [name] = Stealth
  [no_energy] = 0
}
[LOG]	Lilly Lupin activates Stealth.
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
snow giant boulder thrower	1704	dumb ai talents can use	Throw Boulder	T_THROW_BOULDER
dumb ai uses	T_THROW_BOULDER
[MIND CRIT %]	1
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
bloated horror	1665	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	Rested for 15 turns (stop reason: hostile spotted to the west (bloated horror)).
[LOG]	
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
bloated horror	1665	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=567698]
New GL Shader program 30
*p 30: Uniform: 0: 1406 aadjust
*p 30: Uniform: 1: 1406 antialiasingRadius
*p 30: Uniform: 2: 8B51 color
*p 30: Uniform: 3: 1406 ellipsoidalFactor
*p 30: Uniform: 4: 1406 horizontalScrollingSpeed
*p 30: Uniform: 5: 8B50 impact
*p 30: Uniform: 6: 8B51 impact_color
*p 30: Uniform: 7: 1406 impact_tick
*p 30: Uniform: 8: 1406 impact_time
*p 30: Uniform: 9: 1406 oscillationSpeed
*p 30: Uniform: 10: 1406 shieldIntensity
*p 30: Uniform: 11: 1406 tick
*p 30: Uniform: 12: 1406 tick_start
*p 30: Uniform: 13: 1406 time_factor
*p 30: Uniform: 14: 1406 verticalScrollingSpeed
*p 30: Uniform: 15: 1406 wobblingPower
*p 30: Uniform: 16: 1406 wobblingSpeed
*p 30: Uniform: 17: 8B5E tex
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
snow giant boulder thrower	1704	dumb ai talents can use	Infusion: Regeneration	T_INFUSION:_REGENERATION_1
dumb ai uses	T_INFUSION:_REGENERATION_1
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 31
*p 31: Uniform: 0: 8B52 beamColor1
*p 31: Uniform: 1: 8B52 beamColor2
*p 31: Uniform: 2: 1406 beamsCount
*p 31: Uniform: 3: 8B52 circleColor
*p 31: Uniform: 4: 1406 circleDescendSpeed
*p 31: Uniform: 5: 1406 circleRotationSpeed
*p 31: Uniform: 6: 1406 noup
*p 31: Uniform: 7: 1406 tick
*p 31: Uniform: 8: 1406 tick_start
*p 31: Uniform: 9: 1406 time_factor
*p 31: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 32
*p 32: Uniform: 0: 8B52 beamColor1
*p 32: Uniform: 1: 8B52 beamColor2
*p 32: Uniform: 2: 1406 beamsCount
*p 32: Uniform: 3: 8B52 circleColor
*p 32: Uniform: 4: 1406 circleDescendSpeed
*p 32: Uniform: 5: 1406 circleRotationSpeed
*p 32: Uniform: 6: 1406 noup
*p 32: Uniform: 7: 1406 tick
*p 32: Uniform: 8: 1406 tick_start
*p 32: Uniform: 9: 1406 time_factor
*p 32: Uniform: 10: 8B5E tex
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
snow giant boulder thrower	1704	dumb ai talents can use	Throw Boulder	T_THROW_BOULDER
dumb ai uses	T_THROW_BOULDER
[MIND CRIT %]	1
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
[LOG]	#LIGHT_RED#Snow giant boulder thrower briefly catches sight of you!
AI took for target	1704	snow giant boulder thrower	::	1671	Lilly Lupin	100	<	100
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
bloated horror	1665	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
[USERCHAT] channel achievement	authur4	tome	You know who's to blame (reprise) (Insane (Adventure) difficulty)	true	false
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
snow giant boulder thrower	1704	dumb ai talents can use	Throw Boulder	T_THROW_BOULDER
dumb ai uses	T_THROW_BOULDER
[LOG]	Snow giant boulder thrower uses Throw Boulder.
[MIND CRIT %]	1
[PROJECTOR] starting dam	146.16407864999
[PROJECTOR] after difficulty dam	146.16407864999
[PROJECTOR] res	6	0.94	 on dam	146.16407864999
[PROJECTOR] after resists dam	137.39423393099
[PROJECTOR] after flat damage armor	137.39423393099
[PROJECTOR] final dam	137.39423393099
checkHit	34	40.208333333333
=> chance to hit	35
[LOG]	Lilly Lupin resists the knockback!
[LOG]	#UID:1704:0#Snow giant boulder thrower hits #fbd578#Lilly Lupin#LAST# for #aaaaaa#137 physical#LAST# damage.
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[LOG]	
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
[LOG]	Lilly Lupin uses Infusion: Regeneration.
[LOG]	Lilly Lupin starts regenerating health quickly.
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=2,time_factor=4000]
New GL Shader program 30
*p 30: Uniform: 0: 8B52 beamColor1
*p 30: Uniform: 1: 8B52 beamColor2
*p 30: Uniform: 2: 1406 beamsCount
*p 30: Uniform: 3: 8B52 circleColor
*p 30: Uniform: 4: 1406 circleDescendSpeed
*p 30: Uniform: 5: 1406 circleRotationSpeed
*p 30: Uniform: 6: 1406 noup
*p 30: Uniform: 7: 1406 tick
*p 30: Uniform: 8: 1406 tick_start
*p 30: Uniform: 9: 1406 time_factor
*p 30: Uniform: 10: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/healing.lua
[SHADER] Loaded shader with totalname	healing[beamsCount=9,circleColor=vec4(0,0,0,0),noup=1,time_factor=4000]
New GL Shader program 31
*p 31: Uniform: 0: 8B52 beamColor1
*p 31: Uniform: 1: 8B52 beamColor2
*p 31: Uniform: 2: 1406 beamsCount
*p 31: Uniform: 3: 8B52 circleColor
*p 31: Uniform: 4: 1406 circleDescendSpeed
*p 31: Uniform: 5: 1406 circleRotationSpeed
*p 31: Uniform: 6: 1406 noup
*p 31: Uniform: 7: 1406 tick
*p 31: Uniform: 8: 1406 tick_start
*p 31: Uniform: 9: 1406 time_factor
*p 31: Uniform: 10: 8B5E tex
checkHit	18.397039232816	11.45643923739
=> chance to hit	68
Unseen Actions: 18.397039232816 stealth vs 11.45643923739 detection -->chance 68
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[LOG]	
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
snow giant boulder thrower	1704	dumb ai talents can use	Throw Boulder	T_THROW_BOULDER
dumb ai uses	T_THROW_BOULDER
[MIND CRIT %]	1
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
[LOG]	Lilly Lupin stops regenerating health quickly.
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[LOG]	
[LOG]	Lilly Lupin uses Flurry.
[ATTACK] attacking with	Moon
[ATTACK] to 	snow giant boulder thrower	 :: 	62.014595297484	30	0	3.85	::	0.70594117081557
checkHit	54.333333333333	3.85
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	3.85	=	1.25	previous	30
[ATTACK] raw dam	62.014595297484	versus	0	0.3	with APR	37.5
[ATTACK] after armor	62.014595297484
[ATTACK] after range	75
[PHYS CRIT %]	100
[ATTACK] after crit	163.85699772105
[ATTACK] after mult	115.67340081752
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# performs a melee critical strike against Snow giant boulder thrower!#{normal}#
[PROJECTOR] starting dam	115.67340081752
[PROJECTOR] after difficulty dam	115.67340081752
[PROJECTOR] res	20	0.8	 on dam	115.67340081752
[PROJECTOR] after resists dam	92.538720654019
[PROJECTOR] after flat damage armor	92.538720654019
[PROJECTOR] final dam	92.538720654019
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[LOG]	Lilly Lupin casts a protective shield just in time!
[LOG]	#OLIVE_DRAB#Your premonition allows you to raise a shield just in time!
[PROJECTOR] res	38.308213822849	0.61691786177151	 on dam	7
[PROJECTOR] after resists dam	4.3184250324006
[PROJECTOR] after flat damage armor	4.3184250324006
[PROJECTOR] final dam	4.3184250324006
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	snow giant boulder thrower	 :: 	45.41084709126	6	0	3.85	::	0.54480242530332
checkHit	54.333333333333	3.85
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	3.85	=	1.25	previous	6
[ATTACK] raw dam	45.41084709126	versus	0	0.3	with APR	7.5
[ATTACK] after armor	45.41084709126
[ATTACK] after range	56
[PHYS CRIT %]	100
[ATTACK] after crit	122.34655829839
[ATTACK] after mult	66.654701688475
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# performs a melee critical strike against Snow giant boulder thrower!#{normal}#
[PROJECTOR] starting dam	66.654701688475
[PROJECTOR] after difficulty dam	66.654701688475
[PROJECTOR] res	20	0.8	 on dam	66.654701688475
[PROJECTOR] after resists dam	53.32376135078
[PROJECTOR] after flat damage armor	53.32376135078
[PROJECTOR] final dam	53.32376135078
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	8.6088199980112	0.91391180001989	 on dam	4.56
[PROJECTOR] after resists dam	4.1674378080907
[PROJECTOR] after flat damage armor	4.1674378080907
[PROJECTOR] final dam	4.1674378080907
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	38.308213822849	0.61691786177151	 on dam	7
[PROJECTOR] after resists dam	4.3184250324006
[PROJECTOR] after flat damage armor	4.3184250324006
[PROJECTOR] final dam	4.3184250324006
checkHit	30.75	8.7096293983421
=> chance to hit	100
[LOG]	Snow giant boulder thrower has temporarily forgotten Throw Boulder!
[LOG]	Snow giant boulder thrower is covered in acid!
[ATTACK] attacking with	Moon
[ATTACK] to 	snow giant boulder thrower	 :: 	62.014595297484	30	-6	3.85	::	0.70594117081557
checkHit	54.333333333333	3.85
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	3.85	=	1.25	previous	30
[ATTACK] raw dam	62.014595297484	versus	-6	0.3	with APR	37.5
[ATTACK] after armor	62.014595297484
[ATTACK] after range	76
[PHYS CRIT %]	100
[ATTACK] after crit	166.04175769067
[ATTACK] after mult	117.21571282842
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# performs a melee critical strike against Snow giant boulder thrower!#{normal}#
[PROJECTOR] starting dam	117.21571282842
[PROJECTOR] after difficulty dam	117.21571282842
[PROJECTOR] res	20	0.8	 on dam	117.21571282842
[PROJECTOR] after resists dam	93.772570262739
[PROJECTOR] after flat damage armor	93.772570262739
[PROJECTOR] final dam	93.772570262739
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	38.308213822849	0.61691786177151	 on dam	7
[PROJECTOR] after resists dam	4.3184250324006
[PROJECTOR] after flat damage armor	4.3184250324006
[PROJECTOR] final dam	4.3184250324006
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	snow giant boulder thrower	 :: 	45.41084709126	6	-6	3.85	::	0.54480242530332
checkHit	54.333333333333	3.85
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	3.85	=	1.25	previous	6
[ATTACK] raw dam	45.41084709126	versus	-6	0.3	with APR	7.5
[ATTACK] after armor	45.41084709126
[ATTACK] after range	49
[PHYS CRIT %]	100
[ATTACK] after crit	107.05323851109
[ATTACK] after mult	58.322863977415
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# performs a melee critical strike against Snow giant boulder thrower!#{normal}#
[PROJECTOR] starting dam	58.322863977415
[PROJECTOR] after difficulty dam	58.322863977415
[PROJECTOR] res	20	0.8	 on dam	58.322863977415
[PROJECTOR] after resists dam	46.658291181932
[PROJECTOR] after flat damage armor	46.658291181932
[PROJECTOR] final dam	46.658291181932
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:25:0#snow giant kidney#WHITE#.
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	38.308213822849	0.61691786177151	 on dam	7
[PROJECTOR] after resists dam	4.3184250324006
[PROJECTOR] after flat damage armor	4.3184250324006
[PROJECTOR] final dam	4.3184250324006
[ATTACK] attacking with	Moon
[ATTACK] to 	snow giant boulder thrower	 :: 	62.014595297484	30	-6	3.85	::	0.70594117081557
checkHit	54.333333333333	3.85
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	3.85	=	1.25	previous	30
[ATTACK] raw dam	62.014595297484	versus	-6	0.3	with APR	37.5
[ATTACK] after armor	62.014595297484
[ATTACK] after range	67
[PHYS CRIT %]	100
[ATTACK] after crit	146.37891796414
[ATTACK] after mult	103.33490473032
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# performs a melee critical strike against Snow giant boulder thrower!#{normal}#
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	38.308213822849	0.61691786177151	 on dam	7
[PROJECTOR] after resists dam	4.3184250324006
[PROJECTOR] after flat damage armor	4.3184250324006
[PROJECTOR] final dam	4.3184250324006
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	snow giant boulder thrower	 :: 	45.41084709126	6	-6	3.85	::	0.54480242530332
checkHit	54.333333333333	3.85
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	3.85	=	1.25	previous	6
[ATTACK] raw dam	45.41084709126	versus	-6	0.3	with APR	7.5
[ATTACK] after armor	45.41084709126
[ATTACK] after range	52
[PHYS CRIT %]	100
[ATTACK] after crit	113.60751841993
[ATTACK] after mult	61.893651567869
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# performs a melee critical strike against Snow giant boulder thrower!#{normal}#
[PROJECTOR] starting dam	7
[PROJECTOR] after difficulty dam	7
[PROJECTOR] res	38.308213822849	0.61691786177151	 on dam	7
[PROJECTOR] after resists dam	4.3184250324006
[PROJECTOR] after flat damage armor	4.3184250324006
[PROJECTOR] final dam	4.3184250324006
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Snow giant boulder thrower for #{bold}##aaaaaa#93 physical#{normal}##LAST#, #GREY#22 darkness#LAST#, #{bold}##aaaaaa#53 physical#{normal}##LAST#, #GREEN#4 acid#LAST#, #{bold}##aaaaaa#94 physical#{normal}##LAST#, #GREY#22 darkness#LAST#, #{bold}##aaaaaa#47 physical#{normal}##LAST# (334 total damage).
[LOG]	#UID:1704:0#Snow giant boulder thrower hits #fbd578#Lilly Lupin#LAST# for #1133F3#4 cold#LAST#, #1133F3#4 cold#LAST#, #1133F3#4 cold#LAST#, #1133F3#4 cold#LAST#, #1133F3#4 cold#LAST#, #1133F3#4 cold#LAST# (26 total damage).
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# killed Snow giant boulder thrower!#{normal}#
[LOG]	
[LOG]	You pickup 0.90 gold pieces.
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[LOG]	
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
bloated horror	1665	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[LOG]	The protective shield of Lilly Lupin disappears.
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[LOG]	
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[LOG]	#00ff00##UID:49:0#Talent Infusion: Regeneration is ready to use.
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[LOG]	
[LOG]	You pickup 0.50 gold pieces.
[LOG]	#00ff00##UID:332:0#Talent Flurry is ready to use.
[LOG]	
[LOG]	You pickup 0.90 gold pieces.
[LOG]	You pickup 1.00 gold pieces.
[LOG]	You pickup 0.90 gold pieces.
[LOG]	You pickup 0.85 gold pieces.
[LOG]	You pickup 0.65 gold pieces.
[LOG]	You pickup 0.75 gold pieces.
[LOG]	You pickup 0.40 gold pieces.
Loading tile	object/aquamarine.png
Loading tile	object/shield_steel.png
[Identify]	aquamarine	true
[SOUND] loading from	/data/sound/actions/gem.ogg	:=:	sound "/data/sound/actions/gem.ogg" : <static>
[LOG]	Lilly Lupin picks up (u.): #FFFFFF##UID:1994:0#aquamarine#LAST#.
Loading tile	object/staff_ash.png
[Identify]	reinforced steel shield of cold resistance (#RESIST#)	true
[LOG]	Lilly Lupin picks up (s.): #00FF80##UID:1987:0#reinforced steel shield of cold resistance (+16%) (6 def, 7 armour, 67.5 block)#LAST#.
Loading tile	object/artifact/belt_mighty_girdle.png
[Identify]	short ash magestaff of illumination	true
[LOG]	Lilly Lupin picks up (n.): #00FF80##UID:1997:0#short ash magestaff of illumination (15-18 power, 3 apr, lightning damage)#LAST#.
[PROFILE] filtering save of 	artifacts	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[Identify]	Mighty Girdle	true
[LOG]	Lilly Lupin picks up (p.): #FFD700##UID:1988:0#Mighty Girdle#LAST#.
[LOG]	You pickup 0.70 gold pieces.
[LOG]	You pickup 0.70 gold pieces.
[LOG]	You pickup 0.70 gold pieces.
[LOG]	Lore found: #0080FF#Mighty Girdle
[SOUND] loading from	/data/sound/actions/read.ogg	:=:	sound "/data/sound/actions/read.ogg" : <static>
[LOG]	You can read all your collected lore in the game menu, by pressing Escape.
[LORE] learnt	Mighty Girdle
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
bloated horror	1665	dumb ai talents can use	Phase Door	T_PHASE_DOOR
bloated horror	1665	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=590715]
New GL Shader program 30
*p 30: Uniform: 0: 1406 aadjust
*p 30: Uniform: 1: 1406 antialiasingRadius
*p 30: Uniform: 2: 8B51 color
*p 30: Uniform: 3: 1406 ellipsoidalFactor
*p 30: Uniform: 4: 1406 horizontalScrollingSpeed
*p 30: Uniform: 5: 8B50 impact
*p 30: Uniform: 6: 8B51 impact_color
*p 30: Uniform: 7: 1406 impact_tick
*p 30: Uniform: 8: 1406 impact_time
*p 30: Uniform: 9: 1406 oscillationSpeed
*p 30: Uniform: 10: 1406 shieldIntensity
*p 30: Uniform: 11: 1406 tick
*p 30: Uniform: 12: 1406 tick_start
*p 30: Uniform: 13: 1406 time_factor
*p 30: Uniform: 14: 1406 verticalScrollingSpeed
*p 30: Uniform: 15: 1406 wobblingPower
*p 30: Uniform: 16: 1406 wobblingSpeed
*p 30: Uniform: 17: 8B5E tex
[LOG]	
[Identify]	pouch of steel shots	true
[LOG]	Lilly Lupin picks up (L.): #FFFFFF##UID:1950:0#pouch of steel shots (17/17, 18.5-22.2 power, 2 apr)#LAST#.
[LOG]	You pickup 0.70 gold pieces.
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[LOG]	
Loading tile	object/artifact/unerring_scalpel.png
Loading tile	object/knife_steel.png
Loading tile	object/knife_iron.png
Loading tile	object/knife_dsteel.png
Loading tile	object/artifact/dagger_moon.png
Loading tile	object/robe_silk.png
Loading tile	object/ring_steel.png
Loading tile	object/ring_copper.png
Loading tile	object/lite_brass.png
Loading tile	object/artifact/proxs_lucky_halfling_foot.png
Loading tile	object/boots_rough.png
Loading tile	object/belt_hardened.png
Loading tile	object/artifact/gloves_of_the_firm_hand.png
Loading tile	object/cloak_linen.png
Loading tile	object/wizardhat_linen.png
[USERCHAT] channel talk	HousePet	tome	nope, can't see anything wrong :)
[USERCHAT] channel talk	Theyleon	tome	argh, new punching sound freaked me out when a brawler rare attacked me :(
[USERCHAT] channel achievement	grmblfzzz	tome	Level 10 (Madness (Roguelike) difficulty)	false	false
Server latency	40
[SOUND] loading from	/data/sound/actions/takeoff.ogg	:=:	sound "/data/sound/actions/takeoff.ogg" : <static>
Loading tile	player/human_female/right_hand_02.png
[SOUND] loading from	/data/sound/actions/wear.ogg	:=:	sound "/data/sound/actions/wear.ogg" : <static>
[LOG]	You switch your weapons to: #00FF80##UID:1645:0#steady cured leather sling of fire#LAST#.
Loading tile	object/sling_cured.png
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[LOG]	
[USERCHAT] channel achievement	rmss	tome	Bringer of Doom	false	false
[MOUSE] pre starting drag'n'drop
[MOUSE] enabling drag from predrag
[MOUSE] ending drag'n'drop
fight: 	Falikan	Prox's Lucky Halfling Foot	::	nil	QUIVER
fight: 	Falikan	steady cured leather sling of fire	::	nil	QUIVER
fight: 	Falikan	Gloves of the Firm Hand	::	nil	QUIVER
fight: 	Falikan	blurring hardened leather belt of transcendance	::	nil	QUIVER
fight: 	Falikan	clarifying linen wizard hat	::	nil	QUIVER
fight: 	Falikan	thick linen cloak of protection	::	nil	QUIVER
fight: 	Falikan	Layeth the silk robe	::	nil	QUIVER
fight: 	Falikan	brass lantern of illusion	::	nil	QUIVER
fight: 	Falikan	insulating copper amulet of healing	::	nil	QUIVER
fight: 	Falikan	solipsist's steel ring of tenacity	::	nil	QUIVER
fight: 	Falikan	copper ring of light (#RESIST#)	::	nil	QUIVER
fight: 	Falikan	pair of rough leather boots of uncanny dodging	::	nil	QUIVER
[LOG]	Lilly Lupin wears: #SALMON##UID:1696:0#Falikan (22/22, 32-38.4 power, 3 apr)#LAST#.
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[LOG]	
[LOG]	You switch your weapons to: #FFD700##UID:1633:0#Moon (30-39 power, 30 apr)#LAST# and #00FF80##UID:1634:0#acidic steel dagger of amnesia (10.5-13.65 power, 6 apr)#LAST#.
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[LOG]	
[USERCHAT] channel achievement	lupusater	tome	Antimagic!	false	false
Loading tile	object/artifact/orb_scrying.png
Loading tile	object/artifact/rod_of_recall.png
Loading tile	object/chest4.png
[USERCHAT] channel achievement	nonnack	tome	Exterminator	false	false
[Identify]	Transmogrification Chest	true
[LORE] learnt	Transmogrification Chest
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
bloated horror	1665	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[LOG]	You gain 0.25 gold from the transmogrification of #FFFFFF##UID:1950:0#pouch of steel shots (17/17, 18.5-22.2 power, 2 apr)#LAST#.
[LOG]	You gain 1.77 gold from the transmogrification of #00FF80##UID:1987:0#reinforced steel shield of cold resistance (+16%) (6 def, 7 armour, 67.5 block)#LAST#.
[LOG]	You gain 4.65 gold from the transmogrification of #SALMON##UID:1677:0#Thunderkiller the pair of hardened leather boots (0 def, 3 armour)#LAST#.
[LOG]	You gain 0.50 gold from the transmogrification of #FFFFFF##UID:1657:0#steel waraxe (10-14 power, 3 apr)#LAST#.
[LOG]	You gain 4.80 gold from the transmogrification of #00FF80##UID:1997:0#short ash magestaff of illumination (15-18 power, 3 apr, lightning damage)#LAST#.
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[LOG]	
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
[LOG]	#LIGHT_RED#Grizzly bear briefly catches sight of you!
AI took for target	1719	grizzly bear	::	1671	Lilly Lupin	36	<	100
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[LOG]	
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
bloated horror	1665	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
Crashing at 	22	4	1
[SHADER] Loading from /data/gfx/shaders/shockwave.lua
[SHADER] Loaded shader with totalname	shockwave[shockwaveSpeed=11.2,tick_start=634656]
New GL Shader program 30
*p 30: Uniform: 0: 8B50 ellipsoidalFactor
*p 30: Uniform: 1: 1406 flameIntensity
*p 30: Uniform: 2: 1406 shockwaveSpeed
*p 30: Uniform: 3: 1406 shockwaveWidth
*p 30: Uniform: 4: 1406 tick
*p 30: Uniform: 5: 1406 tick_start
*p 30: Uniform: 6: 1406 time_factor
*p 30: Uniform: 7: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/lava.lua
[SHADER] Loaded shader with totalname	lava[]
New GL Shader program 31
*p 31: Uniform: 0: 1406 tick
*p 31: Uniform: 1: 8B5E tex
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
[SHADER] using cached shader lava[]
checkHit	21.794494717703	32.33379853493
=> chance to hit	29.211736687726
[LOG]	#LIGHT_RED#Grizzly bear briefly catches sight of you!
AI took for target	1719	grizzly bear	::	1671	Lilly Lupin	1	<	100
[ATTACK] attacking with innate combat
[ATTACK] to 	Lilly Lupin	 :: 	26.937076218668	3	18	45.580249875054	::	1
checkHit	17	45.580249875054
=> chance to hit	0
[LOG]	#UID:1719:0#Grizzly bear misses #fbd578#Lilly Lupin#LAST#.
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[LOG]	
[LOG]	Lilly Lupin uses Flurry.
[LOG]	Lilly Lupin deactivates Stealth.
[LOG]	Grizzly bear notices you at the last moment!
[ATTACK] attacking with	Moon
[ATTACK] to 	grizzly bear	 :: 	62.014595297484	30	10	6.05	::	0.70594117081557
checkHit	54.333333333333	6.05
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	6.05	=	1.2414166666667	previous	30
[ATTACK] raw dam	62.014595297484	versus	10	0.3	with APR	37.2425
[ATTACK] after armor	62.014595297484
[ATTACK] after range	74
[PHYS CRIT %]	24.282498728383
[ATTACK] after crit	74
[ATTACK] after mult	52.239646640352
[PROJECTOR] starting dam	52.239646640352
[PROJECTOR] after difficulty dam	52.239646640352
[PROJECTOR] res	0	1	 on dam	52.239646640352
[PROJECTOR] after resists dam	52.239646640352
[PROJECTOR] after flat damage armor	52.239646640352
[PROJECTOR] final dam	52.239646640352
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	grizzly bear	 :: 	45.41084709126	6	10	6.05	::	0.54480242530332
checkHit	54.333333333333	6.05
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	6.05	=	1.2414166666667	previous	6
[ATTACK] raw dam	45.41084709126	versus	10	0.3	with APR	7.4485
[ATTACK] after armor	42.85934709126
[ATTACK] after range	47
[PHYS CRIT %]	19.282498728383
[ATTACK] after crit	47
[ATTACK] after mult	25.605713989256
[PROJECTOR] starting dam	25.605713989256
[PROJECTOR] after difficulty dam	25.605713989256
[PROJECTOR] res	0	1	 on dam	25.605713989256
[PROJECTOR] after resists dam	25.605713989256
[PROJECTOR] after flat damage armor	25.605713989256
[PROJECTOR] final dam	25.605713989256
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	7.3136130667556	0.92686386933244	 on dam	4.56
[PROJECTOR] after resists dam	4.2264992441559
[PROJECTOR] after flat damage armor	4.2264992441559
[PROJECTOR] final dam	4.2264992441559
[LOG]	Grizzly bear starts to bleed.
[ATTACK] attacking with	Moon
[ATTACK] to 	grizzly bear	 :: 	62.014595297484	30	10	6.05	::	0.70594117081557
checkHit	54.333333333333	6.05
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	6.05	=	1.2414166666667	previous	30
[ATTACK] raw dam	62.014595297484	versus	10	0.3	with APR	37.2425
[ATTACK] after armor	62.014595297484
[ATTACK] after range	64
[PHYS CRIT %]	24.282498728383
[ATTACK] after crit	64
[ATTACK] after mult	45.180234932196
[PROJECTOR] starting dam	45.180234932196
[PROJECTOR] after difficulty dam	45.180234932196
[PROJECTOR] res	0	1	 on dam	45.180234932196
[PROJECTOR] after resists dam	45.180234932196
[PROJECTOR] after flat damage armor	45.180234932196
[PROJECTOR] final dam	45.180234932196
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	grizzly bear	 :: 	45.41084709126	6	10	6.05	::	0.54480242530332
checkHit	54.333333333333	6.05
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	6.05	=	1.2414166666667	previous	6
[ATTACK] raw dam	45.41084709126	versus	10	0.3	with APR	7.4485
[ATTACK] after armor	42.85934709126
[ATTACK] after range	55
[PHYS CRIT %]	19.282498728383
[ATTACK] after crit	55
[ATTACK] after mult	29.964133391683
[PROJECTOR] starting dam	29.964133391683
[PROJECTOR] after difficulty dam	29.964133391683
[PROJECTOR] res	0	1	 on dam	29.964133391683
[PROJECTOR] after resists dam	29.964133391683
[PROJECTOR] after flat damage armor	29.964133391683
[PROJECTOR] final dam	29.964133391683
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	7.3136130667556	0.92686386933244	 on dam	4.56
[PROJECTOR] after resists dam	4.2264992441559
[PROJECTOR] after flat damage armor	4.2264992441559
[PROJECTOR] final dam	4.2264992441559
[ATTACK] attacking with	Moon
[ATTACK] to 	grizzly bear	 :: 	62.014595297484	30	10	6.05	::	0.70594117081557
checkHit	54.333333333333	6.05
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	6.05	=	1.2414166666667	previous	30
[ATTACK] raw dam	62.014595297484	versus	10	0.3	with APR	37.2425
[ATTACK] after armor	62.014595297484
[ATTACK] after range	76
[PHYS CRIT %]	24.282498728383
[ATTACK] after crit	76
[ATTACK] after mult	53.651528981983
[PROJECTOR] starting dam	53.651528981983
[PROJECTOR] after difficulty dam	53.651528981983
[PROJECTOR] res	0	1	 on dam	53.651528981983
[PROJECTOR] after resists dam	53.651528981983
[PROJECTOR] after flat damage armor	53.651528981983
[PROJECTOR] final dam	53.651528981983
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
checkHit	24.214336307909	54.666666666667
=> chance to hit	0
[LOG]	Grizzly bear is in anguish.
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	grizzly bear	 :: 	45.41084709126	6	10	6.05	::	0.54480242530332
checkHit	54.333333333333	6.05
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	6.05	=	1.2414166666667	previous	6
[ATTACK] raw dam	45.41084709126	versus	10	0.3	with APR	7.4485
[ATTACK] after armor	42.85934709126
[ATTACK] after range	47
[PHYS CRIT %]	19.282498728383
[ATTACK] after crit	47
[ATTACK] after mult	25.605713989256
[PROJECTOR] starting dam	25.605713989256
[PROJECTOR] after difficulty dam	25.605713989256
[PROJECTOR] res	0	1	 on dam	25.605713989256
[PROJECTOR] after resists dam	25.605713989256
[PROJECTOR] after flat damage armor	25.605713989256
[PROJECTOR] final dam	25.605713989256
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	7.3136130667556	0.92686386933244	 on dam	4.56
[PROJECTOR] after resists dam	4.2264992441559
[PROJECTOR] after flat damage armor	4.2264992441559
[PROJECTOR] final dam	4.2264992441559
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Grizzly bear for #aaaaaa#52 physical#LAST#, #GREY#22 darkness#LAST#, #aaaaaa#26 physical#LAST#, #GREEN#4 acid#LAST#, #aaaaaa#45 physical#LAST#, #GREY#22 darkness#LAST#, #aaaaaa#30 physical#LAST#, #GREEN#4 acid#LAST#, #aaaaaa#54 physical#LAST#, #GREY#22 darkness#LAST#, #aaaaaa#26 physical#LAST#, #GREEN#4 acid#LAST# (311 total damage).
[PROJECTOR] starting dam	0.64521378042022
[PROJECTOR] after difficulty dam	0.64521378042022
[PROJECTOR] res	0	1	 on dam	0.64521378042022
[PROJECTOR] after resists dam	0.64521378042022
[PROJECTOR] after flat damage armor	0.64521378042022
[PROJECTOR] final dam	0.64521378042022
[LOG]	Bleeding from Lilly Lupin hits Grizzly bear for #aaaaaa#1 physical#LAST# damage.
[LOG]	
[ATTACK] attacking with	Moon
[ATTACK] to 	grizzly bear	 :: 	62.014595297484	30	10	6.05	::	1
checkHit	54.333333333333	6.05
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	6.05	=	1.2414166666667	previous	30
[ATTACK] raw dam	62.014595297484	versus	10	0.3	with APR	37.2425
[ATTACK] after armor	62.014595297484
[ATTACK] after range	65
[PHYS CRIT %]	24.282498728383
[ATTACK] after crit	65
[ATTACK] after mult	65
[PROJECTOR] starting dam	65
[PROJECTOR] after difficulty dam	65
[PROJECTOR] res	0	1	 on dam	65
[PROJECTOR] after resists dam	65
[PROJECTOR] after flat damage armor	65
[PROJECTOR] final dam	65
[LOG]	You collect a new ingredient: #LIGHT_GREEN##UID:17:0#bear paw#WHITE#.
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	grizzly bear	 :: 	45.41084709126	6	10	6.05	::	0.77173913043478
checkHit	54.333333333333	6.05
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	6.05	=	1.2414166666667	previous	6
[ATTACK] raw dam	45.41084709126	versus	10	0.3	with APR	7.4485
[ATTACK] after armor	42.85934709126
[ATTACK] after range	53
[PHYS CRIT %]	19.282498728383
[ATTACK] after crit	53
[ATTACK] after mult	40.902173913043
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Grizzly bear for #aaaaaa#65 physical#LAST# damage.
Loading tile	object/bear_paw.png
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# killed Grizzly bear!#{normal}#
[LOG]	
[USERCHAT] channel talk	Hastur	tome	Thanks for looking HousePet, Im guessing It must have been dispelled or something during fireball travel time...
[LOG]	Resting starts...
[LOG]	#00ff00##UID:438:0#Talent Stealth is ready to use.
bloated horror	1665	dumb ai talents can use	Phase Door	T_PHASE_DOOR
bloated horror	1665	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_PHASE_DOOR
[1] = {
  [fct] = function: 0x087ce030
  [cd] = 10
  [name] = Stealth
  [no_energy] = 0
}
[LOG]	Lilly Lupin activates Stealth.
[LOG]	#00ff00##UID:332:0#Talent Flurry is ready to use.
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
bloated horror	1665	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=643189]
New GL Shader program 7
*p 7: Uniform: 0: 1406 aadjust
*p 7: Uniform: 1: 1406 antialiasingRadius
*p 7: Uniform: 2: 8B51 color
*p 7: Uniform: 3: 1406 ellipsoidalFactor
*p 7: Uniform: 4: 1406 horizontalScrollingSpeed
*p 7: Uniform: 5: 8B50 impact
*p 7: Uniform: 6: 8B51 impact_color
*p 7: Uniform: 7: 1406 impact_tick
*p 7: Uniform: 8: 1406 impact_time
*p 7: Uniform: 9: 1406 oscillationSpeed
*p 7: Uniform: 10: 1406 shieldIntensity
*p 7: Uniform: 11: 1406 tick
*p 7: Uniform: 12: 1406 tick_start
*p 7: Uniform: 13: 1406 time_factor
*p 7: Uniform: 14: 1406 verticalScrollingSpeed
*p 7: Uniform: 15: 1406 wobblingPower
*p 7: Uniform: 16: 1406 wobblingSpeed
*p 7: Uniform: 17: 8B5E tex
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
bloated horror	1665	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[USERCHAT] channel talk	Hastur	tome	No other logical explination.
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
bloated horror	1665	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
bloated horror	1665	dumb ai talents can use	Phase Door	T_PHASE_DOOR
bloated horror	1665	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=648264]
New GL Shader program 7
*p 7: Uniform: 0: 1406 aadjust
*p 7: Uniform: 1: 1406 antialiasingRadius
*p 7: Uniform: 2: 8B51 color
*p 7: Uniform: 3: 1406 ellipsoidalFactor
*p 7: Uniform: 4: 1406 horizontalScrollingSpeed
*p 7: Uniform: 5: 8B50 impact
*p 7: Uniform: 6: 8B51 impact_color
*p 7: Uniform: 7: 1406 impact_tick
*p 7: Uniform: 8: 1406 impact_time
*p 7: Uniform: 9: 1406 oscillationSpeed
*p 7: Uniform: 10: 1406 shieldIntensity
*p 7: Uniform: 11: 1406 tick
*p 7: Uniform: 12: 1406 tick_start
*p 7: Uniform: 13: 1406 time_factor
*p 7: Uniform: 14: 1406 verticalScrollingSpeed
*p 7: Uniform: 15: 1406 wobblingPower
*p 7: Uniform: 16: 1406 wobblingSpeed
*p 7: Uniform: 17: 8B5E tex
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[LOG]	Rested for 37 turns (stop reason: all resources and life at maximum).
[LOG]	
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[USERCHAT] channel talk	nimtar	tome	is the cursed dungeon harder than the other tier 1.5 dungeons?
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
bloated horror	1665	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[Identify]	steel plate armour	true
[LOG]	Lilly Lupin picks up (r.): #FFFFFF##UID:1653:0#steel plate armour (4 def, 9 armour)#LAST#.
[LOG]	You pickup 0.85 gold pieces.
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[LOG]	
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[LOG]	Resting starts...
[LOG]	Rested for 0 turns (stop reason: all resources and life at maximum).
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
bloated horror	1665	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[USERCHAT] channel talk	HousePet	tome	yes
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
bloated horror	1665	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=660364]
New GL Shader program 7
*p 7: Uniform: 0: 1406 aadjust
*p 7: Uniform: 1: 1406 antialiasingRadius
*p 7: Uniform: 2: 8B51 color
*p 7: Uniform: 3: 1406 ellipsoidalFactor
*p 7: Uniform: 4: 1406 horizontalScrollingSpeed
*p 7: Uniform: 5: 8B50 impact
*p 7: Uniform: 6: 8B51 impact_color
*p 7: Uniform: 7: 1406 impact_tick
*p 7: Uniform: 8: 1406 impact_time
*p 7: Uniform: 9: 1406 oscillationSpeed
*p 7: Uniform: 10: 1406 shieldIntensity
*p 7: Uniform: 11: 1406 tick
*p 7: Uniform: 12: 1406 tick_start
*p 7: Uniform: 13: 1406 time_factor
*p 7: Uniform: 14: 1406 verticalScrollingSpeed
*p 7: Uniform: 15: 1406 wobblingPower
*p 7: Uniform: 16: 1406 wobblingSpeed
*p 7: Uniform: 17: 8B5E tex
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
bloated horror	1665	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[LOG]	You pickup 0.95 gold pieces.
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
bloated horror	1665	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[Identify]	opal	true
[LOG]	Lilly Lupin picks up (w.): #FFFFFF##UID:2092:0#opal#LAST#.
[LOG]	You pickup 0.85 gold pieces.
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[LOG]	You pickup 0.70 gold pieces.
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[LOG]	You pickup 0.85 gold pieces.
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
bloated horror	1665	dumb ai talents can use	Phase Door	T_PHASE_DOOR
bloated horror	1665	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=666539]
New GL Shader program 7
*p 7: Uniform: 0: 1406 aadjust
*p 7: Uniform: 1: 1406 antialiasingRadius
*p 7: Uniform: 2: 8B51 color
*p 7: Uniform: 3: 1406 ellipsoidalFactor
*p 7: Uniform: 4: 1406 horizontalScrollingSpeed
*p 7: Uniform: 5: 8B50 impact
*p 7: Uniform: 6: 8B51 impact_color
*p 7: Uniform: 7: 1406 impact_tick
*p 7: Uniform: 8: 1406 impact_time
*p 7: Uniform: 9: 1406 oscillationSpeed
*p 7: Uniform: 10: 1406 shieldIntensity
*p 7: Uniform: 11: 1406 tick
*p 7: Uniform: 12: 1406 tick_start
*p 7: Uniform: 13: 1406 time_factor
*p 7: Uniform: 14: 1406 verticalScrollingSpeed
*p 7: Uniform: 15: 1406 wobblingPower
*p 7: Uniform: 16: 1406 wobblingSpeed
*p 7: Uniform: 17: 8B5E tex
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
bloated horror	1665	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
bloated horror	1665	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[LOG]	You pickup 0.95 gold pieces.
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[LOG]	You pickup 0.60 gold pieces.
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
bloated horror	1665	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
[SHADER] Loading from /data/gfx/shaders/lava.lua
[SHADER] Loaded shader with totalname	lava[]
New GL Shader program 7
*p 7: Uniform: 0: 1406 tick
*p 7: Uniform: 1: 8B5E tex
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[LOG]	Today is the 49th Pyre of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
Server latency	38
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
bloated horror	1665	dumb ai talents can use	Phase Door	T_PHASE_DOOR
bloated horror	1665	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_RUNE:_SHIELDING_1
[SHADER] Loading from /data/gfx/shaders/shield.lua
[SHADER] Loaded shader with totalname	shield[color=vec3(0.4,0.7,1),shieldIntensity=0.2,tick_start=672222]
New GL Shader program 21
*p 21: Uniform: 0: 1406 aadjust
*p 21: Uniform: 1: 1406 antialiasingRadius
*p 21: Uniform: 2: 8B51 color
*p 21: Uniform: 3: 1406 ellipsoidalFactor
*p 21: Uniform: 4: 1406 horizontalScrollingSpeed
*p 21: Uniform: 5: 8B50 impact
*p 21: Uniform: 6: 8B51 impact_color
*p 21: Uniform: 7: 1406 impact_tick
*p 21: Uniform: 8: 1406 impact_time
*p 21: Uniform: 9: 1406 oscillationSpeed
*p 21: Uniform: 10: 1406 shieldIntensity
*p 21: Uniform: 11: 1406 tick
*p 21: Uniform: 12: 1406 tick_start
*p 21: Uniform: 13: 1406 time_factor
*p 21: Uniform: 14: 1406 verticalScrollingSpeed
*p 21: Uniform: 15: 1406 wobblingPower
*p 21: Uniform: 16: 1406 wobblingSpeed
*p 21: Uniform: 17: 8B5E tex
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
bloated horror	1665	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
bloated horror	1665	dumb ai talents can use	Phase Door	T_PHASE_DOOR
dumb ai uses	T_PHASE_DOOR
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[USERCHAT] channel talk	HousePet	tome	I'd rate it harder than doing antimagic
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
bloated horror	1665	dumb ai talents can use	Phase Door	T_PHASE_DOOR
bloated horror	1665	dumb ai talents can use	Rune: Shielding	T_RUNE:_SHIELDING_1
dumb ai uses	T_PHASE_DOOR
[LOG]	Ran for 36 turns (stop reason: hostile spotted to the southeast (brown mold - offscreen)).
[LOG]	
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
[LOG]	#LIGHT_RED#Brown mold briefly catches sight of you!
AI took for target	1706	brown mold	::	1671	Lilly Lupin	81	<	100
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[LOG]	
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
checkHit	22.912878474779	32.33379853493
=> chance to hit	31.064402600018
brown mold	1706	dumb ai talents can use	Slime Roots	T_SLIME_ROOTS
dumb ai uses	T_SLIME_ROOTS
[LOG]	Brown mold uses Slime Roots.
checkHit	28.504385627478	32.33379853493
=> chance to hit	41.75374491335
[LOG]	
[LOG]	Lilly Lupin deactivates Stealth.
[LOG]	Brown mold notices you at the last moment!
[ATTACK] attacking with	Moon
[ATTACK] to 	brown mold	 :: 	62.014595297484	30	1	6.6	::	1
checkHit	54.333333333333	6.6
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	6.6	=	1.2386666666667	previous	30
[ATTACK] raw dam	62.014595297484	versus	1	0.3	with APR	37.16
[ATTACK] after armor	62.014595297484
[ATTACK] after range	76
[PHYS CRIT %]	24.282498728383
[ATTACK] after crit	76
[ATTACK] after mult	76
[PROJECTOR] starting dam	76
[PROJECTOR] after difficulty dam	76
[PROJECTOR] res	0	1	 on dam	76
[PROJECTOR] after resists dam	76
[PROJECTOR] after flat damage armor	76
[PROJECTOR] final dam	76
[PROJECTOR] starting dam	20
[PROJECTOR] after difficulty dam	20
[PROJECTOR] res	0	1	 on dam	22
[PROJECTOR] after resists dam	22
[PROJECTOR] after flat damage armor	22
[PROJECTOR] final dam	22
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	brown mold	 :: 	45.41084709126	6	1	6.6	::	0.77173913043478
checkHit	54.333333333333	6.6
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	6.6	=	1.2386666666667	previous	6
[ATTACK] raw dam	45.41084709126	versus	1	0.3	with APR	7.432
[ATTACK] after armor	45.41084709126
[ATTACK] after range	50
[PHYS CRIT %]	19.282498728383
[ATTACK] after crit	79.561896898721
[ATTACK] after mult	61.401029128361
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# performs a melee critical strike against Brown mold!#{normal}#
[PROJECTOR] starting dam	61.401029128361
[PROJECTOR] after difficulty dam	61.401029128361
[PROJECTOR] res	0	1	 on dam	61.401029128361
[PROJECTOR] after resists dam	61.401029128361
[PROJECTOR] after flat damage armor	61.401029128361
[PROJECTOR] final dam	61.401029128361
[PROJECTOR] starting dam	4
[PROJECTOR] after difficulty dam	4
[PROJECTOR] res	0	1	 on dam	4.56
[PROJECTOR] after resists dam	4.56
[PROJECTOR] after flat damage armor	4.56
[PROJECTOR] final dam	4.56
[LOG]	Brown mold is covered in acid!
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Brown mold for #aaaaaa#76 physical#LAST#, #GREY#22 darkness#LAST#, #{bold}##aaaaaa#61 physical#{normal}##LAST#, #GREEN#5 acid#LAST# (164 total damage).
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6.84
[PROJECTOR] after resists dam	6.84
[PROJECTOR] after flat damage armor	6.84
[PROJECTOR] final dam	6.84
[LOG]	Acid Splash from Lilly Lupin hits Brown mold for #GREEN#7 acid#LAST# damage.
[LOG]	
[ATTACK] attacking with	Moon
[ATTACK] to 	brown mold	 :: 	62.014595297484	30	-5	6.6	::	1
checkHit	54.333333333333	6.6
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	6.6	=	1.2386666666667	previous	30
[ATTACK] raw dam	62.014595297484	versus	-5	0.3	with APR	37.16
[ATTACK] after armor	62.014595297484
[ATTACK] after range	80
[PHYS CRIT %]	24.282498728383
[ATTACK] after crit	80
[ATTACK] after mult	80
[PROJECTOR] starting dam	80
[PROJECTOR] after difficulty dam	80
[PROJECTOR] res	0	1	 on dam	80
[PROJECTOR] after resists dam	80
[PROJECTOR] after flat damage armor	80
[PROJECTOR] final dam	80
[ATTACK] attacking with	acidic steel dagger of amnesia
[ATTACK] to 	brown mold	 :: 	45.41084709126	6	-5	6.6	::	0.77173913043478
checkHit	54.333333333333	6.6
=> chance to hit	100
[ATTACJ] dagger accuracy bonus	54.333333333333	6.6	=	1.2386666666667	previous	6
[ATTACK] raw dam	45.41084709126	versus	-5	0.3	with APR	7.432
[ATTACK] after armor	45.41084709126
[ATTACK] after range	51
[PHYS CRIT %]	19.282498728383
[ATTACK] after crit	51
[ATTACK] after mult	39.358695652174
[LOG]	#UID:1671:0##fbd578#Lilly Lupin#LAST# hits Brown mold for #aaaaaa#80 physical#LAST# damage.
[LOG]	#{bold}##UID:1671:0##fbd578#Lilly Lupin#LAST# killed Brown mold!#{normal}#
[LOG]	
[LOG]	Lilly Lupin uses Hide in Plain Sight.
[LOG]	Lilly Lupin activates Stealth.
[LOG]	
[USERCHAT] channel talk	oragepoilu	tome	Hi guys :-)
[USERCHAT] channel achievement	Vitaly Davidovich	tome	Level 10 (Roguelike)	false	true
[PROFILE] filtering save of 	scores	 to profile 	online
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[COROUTINE] registering	savefilepipe	thread: 0x0d4015b0
checkHit	32.015621187164	32.33379853493
=> chance to hit	49.308310829918
[ONLINE PROFILE] saved character 	15dd916b-70e0-480b-9f21-5bdec775a8dd
Saving JSON	true
[LOG]	Saving game...
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Make wait background texture 889 : 1280x1024 (2048, 1024)
[SAVEFILE PIPE] new save running in the pipe:	Lilly Lupin	game	::	game.teag	::	table: 0x08347938	=>	table: 0x0b7c2330	(4070)
Loading savefile 	/save/Lilly_Lupin/
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 0x07eaf738	=>	table: 0x0d401908	(1)
Loading savefile 	/save//
[SAVEFILE PIPE] new save running in the pipe:	party	entity	::	15dd916b-70e0-480b-9f21-5bdec775a8dd-1.0.5.charball	::	table: 0x0d4044d8	=>	table: 0x0cf62a60	(83)
Loading savefile 	/save/party/
[SAVEFILE PIPE] unleashing save thread
Saving zipname /save/Lilly_Lupin/game.teag.tmp
Saved zipname /save/Lilly_Lupin/game.teag.tmp
[SAVEFILE PIPE] Checking save	Lilly Lupin	game	/save/Lilly_Lupin/game.teag.tmp
Loading savefile 	/save/Lilly_Lupin/
Saved zipname /save//world.teaw.tmp
[SAVEFILE] checked validity of type	game	 => 	all fine
[SAVEFILE PIPE] Checking save		world	/save//world.teaw.tmp
Loading savefile 	/save//
[SAVEFILE] checked validity of type	world	 => 	all fine
Saved zipname /charballs/15dd916b-70e0-480b-9f21-5bdec775a8dd-1.0.5.charball.tmp
[SAVEFILE PIPE] Checking save	party	entity	/charballs/15dd916b-70e0-480b-9f21-5bdec775a8dd-1.0.5.charball.tmp
Loading savefile 	/save/party/
[SAVEFILE] checked validity of type	entity	 => 	all fine
[ONLINE PROFILE] saved character charball	15dd916b-70e0-480b-9f21-5bdec775a8dd
[LOG]	Saving done.
[SAVEFILE PIPE] on end	saveGame_md5
Save MD5	15dd916b-70e0-480b-9f21-5bdec775a8dd	d95f605e6f5bdb3524f767a853de03ea	game	/save/Lilly_Lupin/game.teag
[ONLINE PROFILE] saved character md5	15dd916b-70e0-480b-9f21-5bdec775a8dd	game.teag	d95f605e6f5bdb3524f767a853de03ea
[SAVEFILE PIPE] on end	saveWorld_md5
[SAVEFILE PIPE] on end	saveEntity_md5
Wait finished, counted 4565, 1488 ticks
Played ToME for 676 seconds
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[MAIN] rebooting lua state: 	nil	nil	nil	nil	nil
stack traceback:
[COROUTINE] error	cannot resume dead coroutine
[COROUTINE] dead	savefilepipe
[ENGINE] Switching to turn based
NO SELFEXE: bootstrapping from CWD
===top 0
===top 2
Booting T-Engine from: z:\gry\tales of maj'eyal\t-engine4-windows-1.0.5\t-engine.exe
SelfExe gave us app directory of:	z:\gry\tales of maj'eyal\t-engine4-windows-1.0.5\
LuaVM:	LuaJIT 2.0.2	x86
Destroying particle thread 0 (waiting for mutex)
Destroying particle thread 0
Cleaning up particle thread 0
Destroying particle thread 0 (waiting for thread 6ba0f8)
Cleaned up particle thread 0
Destroyed particle thread 0 (0)
Creating particles thread 0
Running lua loader code...
LuaVM:	LuaJIT 2.0.2	x86
===	
Reboot using	te4	LATEST	boot	player	false
[ENGINE LOADER] available from teae: 	te4-1.0.5
[ENGINE LOADER] found engines	te4={[1]={[1]=1.000000 , [2]=0.000000 , [3]=5.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.0.5.teae" , } , } __byname={["te4-1.0.5"]=true , } 
[ENGINE LOADER] looked in:
	C:\Documents and Settings\Administrator\\T-Engine\4.0
	bootstrap
	z:\gry\tales of maj'eyal\t-engine4-windows-1.0.5\\game\thirdparty
	z:\gry\tales of maj'eyal\t-engine4-windows-1.0.5\\game
[ENGINE LOADER] sorted:	te4	1	0	5
[ENGINE LOADER] loading engine:	1	0	5	te4
[ENGINE LOADER] using archived engine:	/engines/te4-1.0.5.teae
Available resolutions: 1280x1024x32
Available resolutions: 1280x960x32
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1280x720x32
Available resolutions: 1152x864x32
Available resolutions: 1152x648x32
Available resolutions: 1024x768x32
Available resolutions: 848x480x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1280x1024x16
Available resolutions: 1280x960x16
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1280x720x16
Available resolutions: 1152x864x16
Available resolutions: 1152x648x16
Available resolutions: 1024x768x16
Available resolutions: 848x480x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping	HOTKEY_SECOND_2	table: 0x05483d98
Remapping	HOTKEY_10	table: 0x054947d0
Remapping	HOTKEY_SECOND_12	table: 0x05494930
Remapping	HOTKEY_7	table: 0x05494670
Remapping	HOTKEY_8	table: 0x05494a90
Remapping	HOTKEY_SECOND_5	table: 0x05494bf0
Remapping	HOTKEY_SECOND_4	table: 0x054956f0
Remapping	HOTKEY_2	table: 0x05495590
Remapping	HOTKEY_SECOND_1	table: 0x05495010
Remapping	HOTKEY_12	table: 0x054942d8
Remapping	HOTKEY_1	table: 0x054952d0
Remapping	HOTKEY_11	table: 0x05494eb0
Remapping	HOTKEY_SECOND_7	table: 0x05495430
Remapping	HOTKEY_SECOND_10	table: 0x05494d50
Remapping	RUN	table: 0x05493ee8
Remapping	HOTKEY_SECOND_3	table: 0x05493d98
Remapping	RUN_AUTO	table: 0x05495dd0
Remapping	HOTKEY_SECOND_9	table: 0x05495c70
Remapping	HOTKEY_SECOND_6	table: 0x05495850
Remapping	HOTKEY_SECOND_11	table: 0x05492c40
Remapping	HOTKEY_6	table: 0x054959b0
Remapping	HOTKEY_5	table: 0x05495b10
Remapping	HOTKEY_3	table: 0x05494038
Remapping	HOTKEY_SECOND_8	table: 0x05494188
Remapping	HOTKEY_4	table: 0x05495170
Remapping	HOTKEY_9	table: 0x05491678
setResolution: switching resolution to	1280x1024 Fullscreen	1280	1024	true	(forced)
Setting resolution to 1280x1024 (fullscreen)
[DO RESIZE] Requested: 1280x1024 (1)
[DO RESIZE] Got: 1280x1024 (1)
OpenGL max texture size: 8192
setResolution: performing onResolutionChange...

onResolutionChange: resolution changed to 	1280	1024	from	nil	nil
onResolutionChange: no game yet!
[ONLINE PROFILE] fun facts	nil
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] reusing login	orlinos
[PROFILE] Main thread got authed	orlinos
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
[SAVEFILE PIPE] force waiting
Creating module	boot-te4-1.0.5.team	:: (as dir)	false	:: (as team)	15	
Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
Loaded module definition for boot-1.0.0 using engine te4-1.0.1
Creating module	example	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example-1.0.5 using engine te4-1.0.5
Creating module	example_realtime	:: (as dir)	true	:: (as team)	nil	
Loaded module definition for example_realtime-1.0.5 using engine te4-1.0.5
Creating module	tome-1.0.5.team	:: (as dir)	false	:: (as team)	11	
Loaded module definition for tome-1.0.5 using engine te4-1.0.5
tome	boot
example	tome
boot	example
example_realtime	boot
boot	example_realtime
boot	tome
example	example_realtime
* Module: tome
 ** 1.0.5
* Module: boot
 ** 1.0.0
* Module: example
 ** 1.0.5
* Module: example_realtime
 ** 1.0.5
After fs.reset
[1] = {
  [path] = z:\gry\tales of maj'eyal\t-engine4-windows-1.0.5\\game\engines\te4-1.0.5.teae
}
[ENGINE] Switching to turn based
Loading savefile 	/save//
Loading savefile 	/save/player/
Make wait background texture 2 : 1280x1024 (2048, 1024)
Using cached font	/data/font/DroidSans.ttf	12
Computing fun facts
true
[1] = Total playtime of all registered players:
251 years, 317 days, 16 hours and 16 minutes
[2] = #LIGHT_BLUE#Dwarf#WHITE# is one of the top five played races
[3] = #LIGHT_BLUE#Cursed#WHITE# is one of the top five played classes
[4] = #CRIMSON#Skeleton mage#WHITE# is one of the top ten killers
[5] = #LIGHT_BLUE#Cornac Archmage (Maj'Eyal; normal difficulty)#WHITE# is one of the top ten race/class combo
[6] = There are currently 226 people playing online
[7] = The character's vault has registered a total of #RED#2750906#WHITE# character's deaths
[8] = The character's vault has registered a total of #LIGHT_BLUE#31#WHITE# winners for the current version
[9] = The latest donator is #LIGHT_GREEN#kenneh#WHITE#. Many thanks to all donators, you are keeping this game alive!
Checking addon	boot-desura.teaa	:: (as dir)	false	:: (as teaa)	12	
Binding addon	Desura License Key	/addons/boot-desura.teaa	boot-desura-1.0.0
 * with superload
 * with overload
[MODULE LOADER] computing addon md5 from	z:\gry\tales of maj'eyal\t-engine4-windows-1.0.5\\game\addons\boot-desura.teaa
[1] = /loaded-addons/desura/init.lua:0c27bbb7b7e5c27f50733604e30ac634
[2] = /loaded-addons/desura/overload/mod/dialogs/LicenseRegister.lua:30bde03d0e6c1752cb9cf5cc70271f1d
[3] = /loaded-addons/desura/superload/mod/class/Game.lua:52546c9887cf302b30daa3255c6a001a
[4] = /loaded-addons/desura/superload/mod/dialogs/MainMenu.lua:7f0b6a37a73ddb16f921aa5b07c0f0f3
[MODULE LOADER] addon 	desura	 MD5	0d5c6ff666372c8297cf952c9c823bf0	computed in 	30	nil
[ONLINE PROFILE] current character 	game did not tell us
[PROFILE THREAD] batching CSETs
Using cached font	/data/font/DroidSans.ttf	16
Using cached font	/data/font/DroidSans.ttf	16
[ENGINE] Switching to realtime, interval 125 ms
FROM 	/mod/addons/desura/superload/mod/class/Game.lua	loading previous!
FROM 	/mod/addons/desura/superload/mod/dialogs/MainMenu.lua	loading previous!
[MODULE LOADER] loading module	Tales of Maj'Eyal Main Menu	[mod.load]	::	nil	nil
[GAMMA] Setting gamma correction using SDL	1.2
[ENGINE] Switching to turn based
[GAMMA] Setting gamma correction using SDL	1.2
[ONLINE PROFILE] current character 	Main Menu
Loading savefile 	/save/player/
Using cached font	/data/font/DroidSans.ttf	12
[MAP] Reseting tiles caches
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
Using cached font	/data/font/DroidSansMono.ttf	22
[SHADER] Loading from /data/gfx/shaders/main_fbo.lua
[SHADER] Loaded shader with totalname	main_fbo[]
New GL Shader program 1
New GL Shader 2 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
*p 1: Uniform: 0: 1406 blur
*p 1: Uniform: 1: 8B52 colorize
*p 1: Uniform: 2: 1406 hp_warning
*p 1: Uniform: 3: 1406 motionblur
*p 1: Uniform: 4: 8B50 texSize
*p 1: Uniform: 5: 1406 tick
*p 1: Uniform: 6: 8B5E noisevol
*p 1: Uniform: 7: 8B5E tex
[SHADER] Loading from /data/gfx/shaders/full_fbo.lua
[SHADER] Loaded shader with totalname	full_fbo[]
New GL Shader program 3
New GL Shader 4 of type 35632
[SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
*p 3: Uniform: 0: 1406 gamma
*p 3: Uniform: 1: 8B5E sceneBuffer
[GAMMA] Setting gamma correction using fullscreen shader	1.2
Loading savefile 	/save/player/
Loading entities file from file	/data/zones/dungeon/npcs.lua
Loading entities file from file	/data/general/npcs/skeleton.lua
Loading entities file from file	/data/general/npcs/canine.lua
Loading entities file from file	/data/general/npcs/troll.lua
Loading entities file from file	/data/zones/dungeon/grids.lua
Loading entities file from file	/data/general/grids/basic.lua
Loading entities file from file	/data/general/grids/forest.lua
Loading entities file from file	/data/general/grids/water.lua
Loading entities file from file	/data/general/grids/underground.lua
Loading entities file from file	/data/zones/dungeon/objects.lua
Loading entities file from file	/data/zones/dungeon/traps.lua
Initiated zone	Forest	with base_level	1
C Map size 26:21 :: 546
C Map seens texture: 52 (60x60)
loaded room generator	random_room	function: 0x05e6f650
room generator	function: 0x05e6f650	is making a room
loaded room generator	simple	function: 0x05ea5e78
alloc	simple6x8
room allocated at	12	23	with center	14	26
room generator	function: 0x05e6f650	is making a room
loaded room	weird1	9	9
alloc	weird1
room allocated at	31	33	with center	35	37
room generator	function: 0x05e6f650	is making a room
loaded room	broken_room	10	9
alloc	broken_room
room allocated at	22	23	with center	26	27
room generator	function: 0x05e6f650	is making a room
loaded room	small_cross	9	9
alloc	small_cross
room allocated at	33	21	with center	37	25
room generator	function: 0x05e6f650	is making a room
loaded room	cross	10	14
alloc	cross
room allocated at	13	9	with center	17	15
room generator	function: 0x05e6f650	is making a room
loaded room	cells9	18	5
alloc	cells9
room allocated at	9	38	with center	17	40
room generator	function: 0x05e6f650	is making a room
alloc	simple5x5
room allocated at	1	25	with center	3	27
room generator	function: 0x05e6f650	is making a room
loaded room	broken_infinity	9	9
alloc	broken_infinity
room allocated at	28	2	with center	32	6
room generator	function: 0x05e6f650	is making a room
alloc	cross
room allocated at	3	9	with center	7	15
room generator	function: 0x05e6f650	is making a room
loaded room	big_cross	13	11
alloc	big_cross
Begin tunnel	9	table: 0x05edbb70
Loading tile	terrain/granite_wall1.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1.png
Loading tile	npc/canine_w.png
Loading tile	npc/troll_c.png
Loading tile	npc/troll_f.png
Loading tile	npc/degenerated_skeleton_warrior.png
Loading tile	npc/skeleton_warrior.png
Loading tile	npc/troll_s.png
Loading tile	npc/skeleton_mage.png
Loading tile	npc/troll_mt.png
Loading tile	npc/canine_warg.png
Loading tile	terrain/granite_wall1_4.png
Loading tile	terrain/granite_wall1_1.png
Loading tile	terrain/granite_wall1_5.png
Loading tile	terrain/granite_wall1_2.png
Loading tile	terrain/granite_wall2.png
Loading tile	terrain/granite_wall1_3.png
Loading tile	terrain/granite_wall3.png
Loading tile	terrain/granite_wall2_13.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_wall_pillar_small.png
Loading tile	terrain/granite_wall_pillar_small_top.png
Loading tile	terrain/granite_wall_pillar_1.png
Loading tile	terrain/granite_wall_pillar_7.png
Loading tile	terrain/granite_wall2_10.png
Loading tile	terrain/granite_wall_pillar_2.png
Loading tile	terrain/granite_wall_pillar_8.png
Loading tile	terrain/granite_wall2_3.png
Loading tile	terrain/granite_wall2_17.png
Loading tile	terrain/granite_wall2_15.png
Loading tile	terrain/marble_floor.png
Loading tile	terrain/granite_door1_vert.png
Loading tile	terrain/granite_door1_vert_north.png
Loading tile	terrain/granite_wall2_6.png
Loading tile	terrain/granite_wall2_9.png
Loading tile	terrain/granite_wall_pillar_3.png
Loading tile	terrain/granite_wall_pillar_9.png
Loading tile	terrain/granite_wall2_2.png
Loading tile	terrain/granite_wall2_12.png
Loading tile	player/humanoid_human_riala_shalarak.png
[MUSIC] loading	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[MUSIC] playing	The saga begins.ogg	sound "/data/music/The saga begins.ogg" : <static>
[COROUTINE] registering	getnews	thread: 0x05e97ca8
[ENGINE] Setting requested FPS to 30 (33 ms)
[MODULE LOADER] done loading module	Tales of Maj'Eyal Main Menu
[PROFILE] mounted 	online	on /current-profile
[PROFILE] unmounted 	online	from /current-profile
Wait finished, counted 1248, 2137 ticks
[PROFILE THREAD] flushing CSETs
[PROFILE] mounted 	online	on /current-profile
[PROFILE THREAD] batching CSETs
[PROFILE] unmounted 	online	from /current-profile
[PROFILE] mounted 	online	on /current-profile
[PROFILE THREAD] flushing CSETs
[PROFILE] unmounted 	online	from /current-profile
SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
move 0 x 0
[ONLINE PROFILE] get news
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[PROFILE THREAD] batching CSETs
[PROFILE THREAD] flushing CSETs
[COROUTINE] dead	getnews
[SOUND] loading from	/data/sound/ui/subtle_button_sound.ogg	:=:	sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
Using cached font	/data/font/DroidSans-Bold.ttf	16
Thanks for having fun!
